== Script ID 0 == 800 Section_0: 001128 setScript 1 0 001134 setPStat 245 0 001138 setBGM 1 001140 storeDate 105 001142 if pstat(107) < 7 OR pstat(107) >= 19 then 1186 001158 loadDigimon 83 001160 loadDigimon 77 001162 setDigimon 83 0 1 001166 setDigimon 83 1 1 001170 setDigimon 77 2 1 001174 setDigimon 77 3 1 001178 setDigimon 83 4 1 001182 jumpTo 1200 001186 loadDigimon 74 001188 setDigimon 74 5 1 001192 setDigimon 74 6 1 001196 setDigimon 74 7 1 001200 endSection Section_1: 001202 setScript 2 1 001208 setPStat 245 0 001212 setBGM 1 001214 if trigger(232) == true then 1232 001226 loadDigimon 152 001228 setDigimon 152 1 0 001232 if pstat(107) < 7 OR pstat(107) >= 19 OR trigger(232) == false then 1262 001252 loadDigimon 77 001254 setDigimon 77 0 1 001258 setDigimon 77 2 1 001262 if pstat(107) >= 7 AND pstat(107) < 19 OR trigger(232) == false then 1292 001282 loadDigimon 74 001284 setDigimon 74 3 1 001288 setDigimon 74 4 1 001292 endSection Section_2: 001294 setScript 3 2 001300 setPStat 245 0 001304 setBGM 1 001306 if trigger(246) == true then 1328 001318 loadDigimon 164 001320 setDigimon 164 2 0 001324 jumpTo 1346 001328 loadDigimon 80 001330 setDigimon 80 0 1 001334 setDigimon 80 1 1 001338 setDigimon 80 3 1 001342 setDigimon 80 4 1 001346 endSection Section_3: 001348 setScript 4 3 001354 setPStat 245 0 001358 setBGM 1 001360 if trigger(242) == true then 1378 001372 loadDigimon 162 001374 setDigimon 162 0 1 001378 storeDate 105 001380 if pstat(107) < 7 OR pstat(107) >= 19 then 1406 001396 loadDigimon 86 001398 setDigimon 86 2 1 001402 jumpTo 1412 001406 loadDigimon 80 001408 setDigimon 80 4 1 001412 if pstat(107) < 7 OR pstat(107) >= 19 OR trigger(242) == false then 1438 001432 loadDigimon 86 001434 setDigimon 86 1 1 001438 if pstat(107) >= 7 AND pstat(107) < 19 OR trigger(242) == false then 1462 001458 setDigimon 80 3 1 001462 endSection Section_4: 001464 setScript 5 4 001470 setPStat 245 0 001474 setBGM 1 001476 endSection Section_5: 001478 setScript 6 5 001484 setPStat 245 0 001488 setBGM 1 001490 loadDigimon 49 001492 endSection Section_6: 001494 setScript 7 6 001500 setPStat 245 0 001504 setBGM 1 001506 endSection Section_7: 001508 setScript 8 7 001514 setPStat 245 0 001518 setBGM 1 001520 loadDigimon 118 001522 endSection Section_8: 001524 setScript 9 8 001530 setPStat 245 0 001534 setBGM 1 001536 endSection Section_9: 001538 setScript 10 9 001544 setPStat 245 0 001548 setBGM 1 001550 if trigger(242) == false OR trigger(258) == false then 1574 001566 loadDigimon 162 001568 setDigimon 162 3 0 001572 endSection 001574 if trigger(258) == true then 1590 001586 loadDigimon 175 001588 endSection 001590 storeDate 105 001592 if pstat(107) < 7 OR pstat(107) >= 19 then 1618 001608 loadDigimon 86 001610 setDigimon 86 0 1 001614 jumpTo 1624 001618 loadDigimon 96 001620 setDigimon 96 2 1 001624 endSection Section_10: 001626 setScript 11 10 001632 setPStat 245 0 001636 setBGM 1 001638 storeDate 105 001640 if pstat(107) < 7 OR pstat(107) >= 19 then 1676 001656 loadDigimon 83 001658 loadDigimon 86 001660 setDigimon 83 0 1 001664 setDigimon 83 1 1 001668 setDigimon 86 2 1 001672 jumpTo 1690 001676 loadDigimon 96 001678 setDigimon 96 3 1 001682 setDigimon 96 4 1 001686 setDigimon 96 5 1 001690 endSection Section_11: 001692 setScript 12 11 001698 setPStat 245 0 001702 setBGM 2 001704 storeDate 105 001706 if pstat(107) < 7 OR pstat(107) >= 19 then 1736 001722 loadDigimon 86 001724 setDigimon 86 0 1 001728 setDigimon 86 1 1 001732 jumpTo 1746 001736 loadDigimon 96 001738 setDigimon 96 2 1 001742 setDigimon 96 3 1 001746 endSection 001748 endSection Section_12: 001750 setScript 13 12 001756 setPStat 245 0 001760 setBGM 2 001762 storeDate 105 001764 if pstat(107) < 7 OR pstat(107) >= 19 then 1794 001780 loadDigimon 93 001782 setDigimon 93 1 1 001786 setDigimon 93 2 1 001790 jumpTo 1804 001794 loadDigimon 78 001796 setDigimon 78 4 1 001800 setDigimon 78 3 1 001804 if trigger(255) == false then 1818 001816 endSection 001818 storeRandom 100 99 001822 if pstat(100) > 2 then 1840 001834 loadDigimon 173 001836 setDigimon 173 0 1 001840 endSection Section_13: 001842 setScript 14 13 001848 setPStat 245 0 001852 setBGM 2 001854 storeDate 105 001856 if pstat(107) < 7 OR pstat(107) >= 19 then 1890 001872 loadDigimon 67 001874 setDigimon 67 0 1 001878 setDigimon 67 1 1 001882 setDigimon 67 2 1 001886 jumpTo 1906 001890 loadDigimon 96 001892 loadDigimon 78 001894 setDigimon 96 3 1 001898 setDigimon 78 4 1 001902 setDigimon 78 5 1 001906 endSection Section_14: 001908 setScript 15 14 001914 setPStat 245 0 001918 setBGM 2 001920 storeDate 105 001922 if pstat(107) < 7 OR pstat(107) >= 19 then 1952 001938 loadDigimon 77 001940 setDigimon 77 0 1 001944 setDigimon 77 2 1 001948 jumpTo 1964 001952 loadDigimon 96 001954 loadDigimon 78 001956 setDigimon 96 3 1 001960 setDigimon 78 4 1 001964 endSection Section_15: 001966 setScript 16 15 001972 setPStat 245 0 001976 setBGM 2 001978 if trigger(204) == true then 1996 001990 loadDigimon 128 001992 setDigimon 128 0 1 001996 storeDate 105 001998 if pstat(107) < 7 OR pstat(107) >= 19 then 2024 002014 loadDigimon 83 002016 setDigimon 83 1 1 002020 jumpTo 2032 002024 loadDigimon 96 002026 loadDigimon 78 002028 setDigimon 78 2 1 002032 endSection Section_16: 002034 setScript 17 16 002040 setPStat 245 0 002044 setBGM 2 002046 storeDate 105 002048 if pstat(107) < 7 OR pstat(107) >= 19 then 2084 002064 loadDigimon 67 002066 setDigimon 67 0 1 002070 setDigimon 67 1 1 002074 loadDigimon 93 002076 setDigimon 93 2 1 002080 jumpTo 2098 002084 loadDigimon 78 002086 setDigimon 78 3 1 002090 setDigimon 78 4 1 002094 setDigimon 78 5 1 002098 endSection Section_17: 002100 setScript 18 17 002106 setPStat 245 0 002110 setBGM 12 002112 loadDigimon 156 002114 endSection Section_18: 002116 setScript 19 18 002122 setPStat 245 0 002126 setBGM 3 002128 storeDate 105 002130 if pstat(107) < 7 OR pstat(107) >= 19 then 2170 002146 loadDigimon 80 002148 setDigimon 80 0 1 002152 setDigimon 80 1 1 002156 loadDigimon 86 002158 setDigimon 86 2 1 002162 setDigimon 86 3 1 002166 jumpTo 2190 002170 loadDigimon 80 002172 setDigimon 80 4 1 002176 setDigimon 80 5 1 002180 loadDigimon 68 002182 setDigimon 68 6 1 002186 setDigimon 68 7 1 002190 endSection 002192 endSection Section_19: 002194 setScript 20 19 002200 setPStat 245 0 002204 setBGM 3 002206 storeRandom 100 99 002210 if pstat(100) > 2 OR trigger(213) == true then 2236 002226 loadDigimon 137 002228 setDigimon 137 0 1 002232 jumpTo 2250 002236 loadDigimon 81 002238 setDigimon 81 1 1 002242 setDigimon 81 2 1 002246 setDigimon 81 3 1 002250 endSection Section_20: 002252 setScript 21 20 002258 setPStat 245 0 002262 setBGM 3 002264 loadDigimon 68 002266 setDigimon 68 0 1 002270 setDigimon 68 2 1 002274 loadDigimon 80 002276 setDigimon 80 1 1 002280 setDigimon 80 3 1 002284 endSection Section_21: 002286 setScript 22 21 002292 setPStat 245 0 002296 setBGM 3 002298 endSection Section_22: 002300 setScript 23 22 002306 setPStat 245 0 002310 setBGM 3 002312 storeDate 105 002314 if pstat(107) < 7 OR pstat(107) >= 19 then 2354 002330 loadDigimon 69 002332 loadDigimon 86 002334 setDigimon 69 0 1 002338 setDigimon 69 1 1 002342 setDigimon 86 2 1 002346 setDigimon 86 3 1 002350 jumpTo 2374 002354 loadDigimon 96 002356 setDigimon 96 4 1 002360 setDigimon 96 5 1 002364 loadDigimon 80 002366 setDigimon 80 6 1 002370 setDigimon 80 7 1 002374 endSection Section_23: 002376 setScript 24 23 002382 setPStat 245 0 002386 setBGM 3 002388 storeDate 105 002390 if pstat(107) < 7 OR pstat(107) >= 19 then 2430 002406 loadDigimon 69 002408 loadDigimon 86 002410 setDigimon 69 0 1 002414 setDigimon 69 1 1 002418 setDigimon 86 2 1 002422 setDigimon 86 3 1 002426 jumpTo 2450 002430 loadDigimon 96 002432 setDigimon 96 4 1 002436 setDigimon 96 5 1 002440 loadDigimon 80 002442 setDigimon 80 6 1 002446 setDigimon 80 7 1 002450 endSection Section_24: 002452 setScript 25 24 002458 setPStat 245 1 002462 setBGM 4 002464 loadDigimon 80 002466 setDigimon 80 0 1 002470 endSection Section_25: 002472 setScript 26 25 002478 if trigger(150) == true AND trigger(234) == false then 2518 002494 setPStat 245 1 002498 setBGM 4 002500 loadDigimon 80 002502 setDigimon 80 0 1 002506 setDigimon 80 1 1 002510 setDigimon 80 2 1 002514 jumpTo 2540 002518 setPStat 245 2 002522 setBGM 6 002524 loadDigimon 154 002526 loadDigimon 3 002528 setDigimon 154 3 0 002532 setDigimon 3 4 0 002536 setDigimon 3 5 0 002540 if pstat(17) != 2 then 2556 002552 setPStat 17 1 002556 endSection Section_26: 002558 setScript 27 26 002564 setPStat 245 1 002568 setBGM 4 002570 loadDigimon 158 002572 setDigimon 158 0 0 002576 endSection Section_27: 002578 setScript 28 27 002584 setPStat 245 1 002588 setBGM 4 002590 loadDigimon 158 002592 setDigimon 158 0 0 002596 endSection Section_28: 002598 setScript 29 28 002604 setPStat 245 1 002608 setBGM 4 002610 if pstat(30) < 5 OR pstat(17) >= 3 OR pstat(17) < 1 then 2632 002630 endSection 002632 if pstat(18) < 10 then 2646 002644 endSection 002646 if pstat(18) < 5 then 2666 002658 loadDigimon 158 002660 setDigimon 158 1 0 002664 endSection 002666 loadDigimon 158 002668 setDigimon 158 0 0 002672 endSection Section_29: 002674 setScript 30 29 002680 setPStat 245 1 002684 setBGM 4 002686 if trigger(209) == true then 2704 002698 loadDigimon 158 002700 setDigimon 158 0 0 002704 endSection Section_30: 002706 setScript 5 30 002712 setPStat 245 1 002716 setBGM 9 002718 endSection Section_31: 002720 setScript 31 31 002726 setPStat 245 1 002730 setBGM 9 002732 if trigger(209) == true then 2750 002744 loadDigimon 133 002746 setDigimon 133 0 1 002750 endSection Section_32: 002752 setScript 32 32 002758 setPStat 245 1 002762 setBGM 4 002764 if trigger(238) == true then 2782 002776 loadDigimon 158 002778 setDigimon 158 0 0 002782 endSection Section_33: 002784 setScript 33 33 002790 loadDigimon 127 002792 setDigimon 127 0 0 002796 setDigimon 127 1 0 002800 endSection Section_34: 002802 setScript 34 34 002808 setPStat 245 1 002812 setBGM 5 002814 storeDate 105 002816 if pstat(107) < 7 OR pstat(107) >= 19 then 2854 002832 loadDigimon 101 002834 setDigimon 101 0 1 002838 setDigimon 101 1 1 002842 setDigimon 101 2 1 002846 setDigimon 101 3 1 002850 jumpTo 2874 002854 loadDigimon 101 002856 loadDigimon 96 002858 setDigimon 101 4 1 002862 setDigimon 101 5 1 002866 setDigimon 96 6 1 002870 setDigimon 96 7 1 002874 endSection Section_35: 002876 setScript 35 35 002882 setPStat 245 1 002886 setBGM 5 002888 if trigger(237) == true then 2918 002900 loadDigimon 157 002902 setDigimon 157 0 1 002906 loadDigimon 96 002908 setDigimon 96 1 1 002912 setDigimon 96 2 1 002916 endSection 002918 storeRandom 110 1 002922 if pstat(110) != 0 then 2948 002934 loadDigimon 96 002936 setDigimon 96 1 1 002940 setDigimon 96 2 1 002944 setDigimon 96 3 1 002948 if pstat(110) != 1 then 2974 002960 loadDigimon 107 002962 setDigimon 107 4 1 002966 setDigimon 107 5 1 002970 setDigimon 107 6 1 002974 endSection Section_36: 002976 setScript 36 36 002982 setPStat 245 0 002986 setBGM 6 002988 storeDate 105 002990 if pstat(107) < 7 OR pstat(107) >= 19 then 3020 003006 loadDigimon 80 003008 setDigimon 80 0 1 003012 setDigimon 80 1 1 003016 jumpTo 3030 003020 loadDigimon 68 003022 setDigimon 68 2 1 003026 setDigimon 68 3 1 003030 endSection Section_37: 003032 setScript 37 37 003038 setPStat 245 0 003042 setBGM 6 003044 storeDate 105 003046 if pstat(107) < 7 OR pstat(107) >= 19 then 3080 003062 loadDigimon 80 003064 setDigimon 80 0 1 003068 setDigimon 80 1 1 003072 setDigimon 80 2 1 003076 jumpTo 3094 003080 loadDigimon 99 003082 setDigimon 99 3 1 003086 setDigimon 99 4 1 003090 setDigimon 99 5 1 003094 endSection Section_38: 003096 setScript 38 38 003102 setPStat 245 0 003106 setBGM 6 003108 storeDate 105 003110 if pstat(107) < 7 OR pstat(107) >= 19 then 3146 003126 loadDigimon 99 003128 loadDigimon 102 003130 setDigimon 99 0 1 003134 setDigimon 102 1 1 003138 setDigimon 102 2 1 003142 jumpTo 3156 003146 loadDigimon 68 003148 setDigimon 68 3 1 003152 setDigimon 68 4 1 003156 endSection Section_39: 003158 setScript 39 39 003164 setPStat 245 0 003168 setBGM 6 003170 if trigger(175) == false OR trigger(180) == false OR trigger(235) == true then 3196 003190 loadDigimon 155 003192 setDigimon 155 0 0 003196 loadDigimon 80 003198 setDigimon 80 1 1 003202 endSection Section_40: 003204 setScript 40 40 003210 setPStat 245 0 003214 setBGM 6 003216 if trigger(200) == true then 3234 003228 loadDigimon 3 003230 setDigimon 3 0 0 003234 endSection Section_41: 003236 setScript 41 41 003242 setPStat 245 0 003246 setBGM 6 003248 storeDate 105 003250 if pstat(107) < 7 OR pstat(107) >= 19 then 3286 003266 loadDigimon 99 003268 loadDigimon 93 003270 setDigimon 93 0 1 003274 setDigimon 93 1 1 003278 setDigimon 99 2 1 003282 jumpTo 3302 003286 loadDigimon 99 003288 loadDigimon 80 003290 setDigimon 99 3 1 003294 setDigimon 99 4 1 003298 setDigimon 80 5 1 003302 endSection Section_42: 003304 setScript 42 42 003310 setPStat 245 0 003314 setBGM 6 003316 storeDate 105 003318 if pstat(107) < 7 OR pstat(107) >= 19 then 3354 003334 loadDigimon 102 003336 loadDigimon 99 003338 setDigimon 102 0 1 003342 setDigimon 102 1 1 003346 setDigimon 99 2 1 003350 jumpTo 3370 003354 loadDigimon 68 003356 loadDigimon 105 003358 setDigimon 68 3 1 003362 setDigimon 68 4 1 003366 setDigimon 105 5 1 003370 endSection Section_43: 003372 setScript 43 43 003378 if trigger(197) == false then 3398 003390 setPStat 245 2 003394 setBGM 6 003396 endSection 003398 setPStat 245 0 003402 setBGM 6 003404 loadDigimon 80 003406 setDigimon 80 0 1 003410 setDigimon 80 1 1 003414 setDigimon 80 2 1 003418 endSection Section_44: 003420 setScript 44 44 003426 setPStat 245 0 003430 setBGM 6 003432 storeDate 105 003434 if pstat(107) < 7 OR pstat(107) >= 19 then 3466 003450 loadDigimon 68 003452 loadDigimon 99 003454 setDigimon 68 0 1 003458 setDigimon 99 1 1 003462 jumpTo 3476 003466 loadDigimon 105 003468 setDigimon 105 2 1 003472 setDigimon 105 3 1 003476 endSection Section_45: 003478 setScript 45 45 003484 setPStat 245 1 003488 setBGM 8 003490 if trigger(175) == true then 3516 003502 loadDigimon 139 003504 setDigimon 139 0 1 003508 setDigimon 139 1 1 003512 setDigimon 139 2 1 003516 endSection Section_46: 003518 setScript 46 46 003524 setPStat 245 1 003528 setBGM 8 003530 if trigger(175) == true then 3558 003542 loadDigimon 139 003544 loadDigimon 3 003546 setDigimon 139 0 1 003550 setDigimon 139 1 1 003554 setDigimon 3 2 1 003558 endSection Section_47: 003560 setScript 47 47 003566 setPStat 245 1 003570 setBGM 8 003572 if pstat(16) != 3 then 3598 003584 loadDigimon 115 003586 loadDigimon 116 003588 setDigimon 115 3 1 003592 setDigimon 116 4 1 003596 endSection 003598 if trigger(175) == true then 3624 003610 loadDigimon 3 003612 setDigimon 3 0 1 003616 setDigimon 3 1 1 003620 setDigimon 3 2 1 003624 endSection Section_48: 003626 setScript 48 48 003632 setPStat 245 1 003636 setBGM 8 003638 if trigger(175) == true then 3680 003650 setPStat 245 2 003654 setBGM 6 003656 loadDigimon 3 003658 loadDigimon 154 003660 setDigimon 3 0 1 003664 setDigimon 3 1 1 003668 setDigimon 154 2 1 003672 setDigimon 3 3 1 003676 setDigimon 3 4 1 003680 if trigger(150) == false OR trigger(334) == true then 3702 003696 loadDigimon 171 003698 setDigimon 171 6 0 003702 endSection Section_49: 003704 setScript 49 49 003710 setPStat 245 1 003714 setBGM 7 003716 if trigger(247) == true then 3734 003728 loadDigimon 165 003730 setDigimon 165 0 0 003734 endSection Section_50: 003736 setScript 5 50 003742 setPStat 245 1 003746 setBGM 10 003748 endSection Section_51: 003750 setScript 50 51 003756 setPStat 245 1 003760 setBGM 10 003762 loadDigimon 108 003764 setDigimon 108 0 1 003768 setDigimon 108 1 1 003772 endSection Section_52: 003774 setScript 51 52 003780 setPStat 245 1 003784 setBGM 10 003786 endSection Section_53: 003788 setScript 52 53 003794 setPStat 245 1 003798 setBGM 10 003800 endSection Section_54: 003802 setScript 53 54 003808 setPStat 245 1 003812 setBGM 10 003814 endSection Section_55: 003816 setScript 54 55 003822 setPStat 245 1 003826 setBGM 10 003828 if trigger(226) == false then 3848 003840 loadDigimon 177 003842 setDigimon 177 0 0 003846 endSection 003848 if trigger(128) == false OR trigger(356) == true then 3870 003864 loadDigimon 177 003866 setDigimon 177 0 0 003870 endSection Section_56: 003872 setScript 55 56 003878 setPStat 245 1 003882 setBGM 10 003884 loadDigimon 107 003886 setDigimon 107 0 1 003890 setDigimon 107 1 1 003894 setDigimon 107 2 1 003898 endSection Section_57: 003900 setScript 56 57 003906 setPStat 245 1 003910 setBGM 10 003912 endSection Section_58: 003914 setScript 57 58 003920 setPStat 245 1 003924 setBGM 10 003926 loadDigimon 96 003928 setDigimon 96 0 1 003932 endSection Section_59: 003934 setScript 58 59 003940 setPStat 245 1 003944 setBGM 10 003946 loadDigimon 96 003948 setDigimon 96 0 1 003952 endSection Section_60: 003954 setScript 59 60 003960 setPStat 245 1 003964 setBGM 10 003966 unsetTrigger 290 003970 endSection Section_61: 003972 setScript 5 61 003978 setPStat 245 1 003982 setBGM 10 003984 endSection Section_62: 003986 setScript 60 62 003992 setPStat 245 1 003996 setBGM 10 003998 endSection Section_63: 004000 setScript 61 63 004006 setPStat 245 1 004010 setBGM 10 004012 endSection Section_64: 004014 setScript 62 64 004020 setPStat 245 1 004024 setBGM 10 004026 endSection Section_65: 004028 setScript 5 65 004034 setPStat 245 1 004038 setBGM 10 004040 endSection Section_66: 004042 setScript 63 66 004048 setPStat 245 1 004052 setBGM 10 004054 if pstat(16) != 2 then 4080 004066 loadDigimon 115 004068 loadDigimon 116 004070 setDigimon 115 1 0 004074 setDigimon 116 2 0 004078 endSection 004080 if trigger(128) == true then 4098 004092 loadDigimon 177 004094 setDigimon 177 0 0 004098 endSection Section_67: 004100 setScript 64 67 004106 setPStat 245 1 004110 setBGM 10 004112 if trigger(129) == true then 4136 004124 loadDigimon 177 004126 loadDigimon 157 004128 setDigimon 177 0 0 004132 setDigimon 157 1 0 004136 endSection Section_68: 004138 setScript 65 68 004144 setPStat 245 1 004148 setBGM 10 004150 loadDigimon 101 004152 setDigimon 101 1 1 004156 setDigimon 101 2 1 004160 setDigimon 101 3 1 004164 setDigimon 101 4 1 004168 setDigimon 101 5 1 004172 if trigger(130) == true then 4190 004184 loadDigimon 90 004186 setDigimon 90 0 1 004190 endSection Section_69: 004192 setScript 66 69 004198 setPStat 245 0 004202 setBGM 11 004204 storeDate 105 004206 if pstat(107) < 7 OR pstat(107) >= 19 then 4236 004222 loadDigimon 75 004224 setDigimon 75 0 1 004228 setDigimon 75 1 1 004232 jumpTo 4248 004236 loadDigimon 96 004238 loadDigimon 79 004240 setDigimon 96 2 1 004244 setDigimon 79 3 1 004248 endSection Section_70: 004250 setScript 67 70 004256 setPStat 245 0 004260 setBGM 11 004262 storeDate 105 004264 if pstat(107) < 7 OR pstat(107) >= 19 then 4300 004280 loadDigimon 82 004282 setDigimon 82 0 1 004286 setDigimon 82 1 1 004290 loadDigimon 75 004292 setDigimon 75 2 1 004296 jumpTo 4316 004300 loadDigimon 79 004302 setDigimon 79 3 1 004306 setDigimon 79 4 1 004310 loadDigimon 97 004312 setDigimon 97 5 1 004316 endSection Section_71: 004318 setScript 68 71 004324 setPStat 245 0 004328 setBGM 11 004330 if trigger(218) == true then 4350 004342 loadDigimon 140 004344 setDigimon 140 0 0 004348 endSection 004350 storeDate 105 004352 if pstat(107) < 7 OR pstat(107) >= 19 then 4388 004368 loadDigimon 97 004370 loadDigimon 95 004372 setDigimon 95 1 1 004376 setDigimon 95 2 1 004380 setDigimon 97 3 1 004384 jumpTo 4404 004388 loadDigimon 82 004390 loadDigimon 97 004392 setDigimon 82 4 1 004396 setDigimon 82 5 1 004400 setDigimon 97 6 1 004404 endSection Section_72: 004406 setScript 69 72 004412 setPStat 245 0 004416 setBGM 11 004418 if trigger(231) == true then 4438 004430 loadDigimon 151 004432 setDigimon 151 0 1 004436 endSection 004438 storeDate 105 004440 if pstat(107) < 7 OR pstat(107) >= 19 then 4472 004456 loadDigimon 75 004458 loadDigimon 97 004460 setDigimon 75 1 1 004464 setDigimon 97 2 1 004468 jumpTo 4482 004472 loadDigimon 97 004474 setDigimon 97 3 1 004478 setDigimon 97 4 1 004482 endSection Section_73: 004484 setScript 70 73 004490 setPStat 245 0 004494 setBGM 11 004496 if trigger(245) == true then 4520 004508 setPStat 111 0 004512 loadDigimon 163 004514 setDigimon 163 0 1 004518 endSection 004520 storeDate 105 004522 if pstat(107) < 7 OR pstat(107) >= 19 then 4558 004538 loadDigimon 75 004540 loadDigimon 95 004542 setDigimon 75 1 1 004546 setDigimon 75 2 1 004550 setDigimon 95 3 1 004554 jumpTo 4574 004558 loadDigimon 97 004560 loadDigimon 96 004562 setDigimon 97 4 1 004566 setDigimon 97 5 1 004570 setDigimon 96 6 1 004574 endSection Section_74: 004576 setScript 71 74 004582 setPStat 245 0 004586 setBGM 11 004588 storeDate 105 004590 if pstat(107) < 7 OR pstat(107) >= 19 then 4626 004606 loadDigimon 82 004608 loadDigimon 95 004610 setDigimon 82 0 1 004614 setDigimon 82 1 1 004618 setDigimon 95 2 1 004622 jumpTo 4642 004626 loadDigimon 96 004628 loadDigimon 97 004630 setDigimon 96 3 1 004634 setDigimon 96 4 1 004638 setDigimon 97 5 1 004642 endSection Section_75: 004644 setScript 72 75 004650 setPStat 245 0 004654 setBGM 11 004656 storeDate 105 004658 if pstat(107) < 7 OR pstat(107) >= 19 then 4688 004674 loadDigimon 82 004676 setDigimon 82 2 1 004680 setDigimon 82 3 1 004684 jumpTo 4698 004688 loadDigimon 97 004690 setDigimon 97 4 1 004694 setDigimon 97 5 1 004698 endSection Section_76: 004700 setScript 73 76 004706 setPStat 245 0 004710 setBGM 11 004712 if trigger(196) == true then 4732 004724 loadDigimon 125 004726 loadDigimon 151 004728 loadDigimon 166 004730 endSection 004732 loadDigimon 97 004734 setDigimon 97 3 1 004738 setDigimon 97 4 1 004742 endSection Section_77: 004744 setScript 74 77 004750 setPStat 245 0 004754 setBGM 11 004756 storeDate 105 004758 if pstat(107) < 7 OR pstat(107) >= 19 then 4794 004774 loadDigimon 75 004776 loadDigimon 97 004778 setDigimon 75 0 1 004782 setDigimon 97 1 1 004786 setDigimon 97 2 1 004790 jumpTo 4810 004794 loadDigimon 79 004796 loadDigimon 97 004798 setDigimon 79 3 1 004802 setDigimon 97 4 1 004806 setDigimon 97 5 1 004810 endSection Section_78: 004812 setScript 75 78 004818 setPStat 245 0 004822 setBGM 11 004824 if trigger(248) == true OR trigger(196) == false then 4846 004840 loadDigimon 166 004842 setDigimon 166 0 1 004846 endSection Section_79: 004848 setScript 76 79 004854 setPStat 245 0 004858 setBGM 14 004860 loadDigimon 132 004862 if trigger(144) == true then 4880 004874 setDigimon 132 0 1 004878 endSection 004880 storeDate 105 004882 if pstat(107) < 7 OR pstat(107) >= 19 then 4912 004898 loadDigimon 88 004900 setDigimon 88 1 1 004904 setDigimon 88 2 1 004908 jumpTo 4922 004912 loadDigimon 67 004914 setDigimon 67 3 1 004918 setDigimon 67 4 1 004922 endSection Section_80: 004924 setScript 77 80 004930 setPStat 245 0 004934 setBGM 14 004936 loadDigimon 88 004938 loadDigimon 67 004940 storeDate 105 004942 if pstat(107) < 7 OR pstat(107) >= 19 then 4974 004958 setDigimon 88 0 1 004962 setDigimon 67 1 1 004966 setDigimon 88 2 1 004970 jumpTo 4986 004974 setDigimon 67 3 1 004978 setDigimon 88 4 1 004982 setDigimon 88 5 1 004986 endSection Section_81: 004988 setScript 78 81 004994 setPStat 245 0 004998 setBGM 14 005000 loadDigimon 165 005002 loadDigimon 106 005004 loadDigimon 126 005006 setDigimon 165 0 0 005010 setDigimon 106 1 0 005014 setDigimon 126 2 0 005018 setDigimon 126 3 0 005022 endSection Section_82: 005024 setScript 79 82 005030 setPStat 245 0 005034 setBGM 14 005036 loadDigimon 132 005038 loadDigimon 124 005040 if trigger(187) == true then 5056 005052 setDigimon 132 0 0 005056 if trigger(187) == false OR trigger(208) == true then 5076 005072 setDigimon 132 1 0 005076 if trigger(208) == false then 5092 005088 setDigimon 124 3 0 005092 endSection Section_83: 005094 setScript 80 83 005100 setPStat 245 0 005104 setBGM 13 005106 storeDate 105 005108 if pstat(107) < 7 OR pstat(107) >= 19 then 5144 005124 loadDigimon 68 005126 loadDigimon 106 005128 setDigimon 68 0 1 005132 setDigimon 68 1 1 005136 setDigimon 106 2 1 005140 jumpTo 5160 005144 loadDigimon 101 005146 loadDigimon 68 005148 setDigimon 101 3 1 005152 setDigimon 101 4 1 005156 setDigimon 68 5 1 005160 endSection Section_84: 005162 setScript 5 84 005168 setPStat 245 0 005172 setBGM 13 005174 endSection Section_85: 005176 setScript 81 85 005182 setPStat 245 0 005186 setBGM 13 005188 loadDigimon 106 005190 setDigimon 106 0 1 005194 endSection Section_86: 005196 setScript 82 86 005202 setPStat 245 0 005206 setBGM 13 005208 if trigger(313) == true then 5226 005220 loadDigimon 113 005222 setDigimon 113 0 0 005226 if trigger(313) == false OR trigger(335) == true OR trigger(208) == false then 5252 005246 loadDigimon 171 005248 setDigimon 171 1 0 005252 endSection Section_87: 005254 setScript 83 87 005260 setPStat 245 0 005264 setBGM 13 005266 storeDate 105 005268 if pstat(107) < 7 OR pstat(107) >= 19 then 5298 005284 loadDigimon 106 005286 setDigimon 106 0 1 005290 setDigimon 106 1 1 005294 jumpTo 5308 005298 loadDigimon 101 005300 setDigimon 101 2 1 005304 setDigimon 101 3 1 005308 endSection Section_88: 005310 setScript 84 88 005316 setPStat 245 0 005320 setBGM 15 005322 storeDate 105 005324 if pstat(107) < 7 OR pstat(107) >= 19 then 5356 005340 loadDigimon 71 005342 loadDigimon 103 005344 setDigimon 71 0 1 005348 setDigimon 103 1 1 005352 jumpTo 5366 005356 loadDigimon 100 005358 setDigimon 100 2 1 005362 setDigimon 100 3 1 005366 endSection Section_89: 005368 setScript 85 89 005374 setPStat 245 0 005378 setBGM 15 005380 storeDate 105 005382 if pstat(107) < 7 OR pstat(107) >= 19 then 5412 005398 loadDigimon 72 005400 setDigimon 72 0 1 005404 setDigimon 72 1 1 005408 jumpTo 5422 005412 loadDigimon 100 005414 setDigimon 100 2 1 005418 setDigimon 100 3 1 005422 endSection Section_90: 005424 setScript 86 90 005430 setPStat 245 0 005434 setBGM 15 005436 storeDate 105 005438 if pstat(107) < 7 OR pstat(107) >= 19 then 5468 005454 loadDigimon 71 005456 setDigimon 71 0 1 005460 setDigimon 71 1 1 005464 jumpTo 5478 005468 loadDigimon 103 005470 setDigimon 103 2 1 005474 setDigimon 103 3 1 005478 endSection Section_91: 005480 setScript 87 91 005486 setPStat 245 0 005490 setBGM 15 005492 storeDate 105 005494 if pstat(107) < 7 OR pstat(107) >= 19 then 5530 005510 loadDigimon 72 005512 loadDigimon 103 005514 setDigimon 103 0 1 005518 setDigimon 103 1 1 005522 setDigimon 72 2 1 005526 jumpTo 5544 005530 loadDigimon 100 005532 setDigimon 100 3 1 005536 setDigimon 100 4 1 005540 setDigimon 100 5 1 005544 endSection Section_92: 005546 setScript 88 92 005552 setPStat 245 0 005556 setBGM 15 005558 endSection Section_93: 005560 setScript 89 93 005566 setPStat 245 0 005570 setBGM 15 005572 storeDate 105 005574 if pstat(107) < 7 OR pstat(107) >= 19 then 5608 005590 loadDigimon 72 005592 setDigimon 72 0 1 005596 setDigimon 72 1 1 005600 setDigimon 72 2 1 005604 jumpTo 5624 005608 loadDigimon 100 005610 loadDigimon 72 005612 setDigimon 100 3 1 005616 setDigimon 100 4 1 005620 setDigimon 72 5 1 005624 endSection Section_94: 005626 setScript 90 94 005632 setPStat 245 0 005636 setBGM 15 005638 storeDate 105 005640 if pstat(107) < 7 OR pstat(107) >= 19 then 5670 005656 loadDigimon 103 005658 setDigimon 103 0 1 005662 setDigimon 103 1 1 005666 jumpTo 5680 005670 loadDigimon 100 005672 setDigimon 100 2 1 005676 setDigimon 100 3 1 005680 endSection Section_95: 005682 setScript 91 95 005688 setPStat 245 0 005692 setBGM 15 005694 if trigger(195) == true then 5714 005706 loadDigimon 144 005708 setDigimon 144 0 0 005712 endSection 005714 storeDate 105 005716 if trigger(195) == false OR pstat(107) < 15 OR pstat(107) >= 17 OR trigger(222) == true OR pstat(29) < 1 then 5752 005744 loadDigimon 144 005746 setDigimon 144 5 0 005750 endSection 005752 if trigger(195) == false OR pstat(107) < 17 OR trigger(222) == true OR pstat(29) < 1 then 5784 005776 loadDigimon 144 005778 setDigimon 144 0 0 005782 endSection 005784 storeDate 105 005786 if pstat(107) < 7 OR pstat(107) >= 19 then 5816 005802 loadDigimon 71 005804 setDigimon 71 1 1 005808 setDigimon 71 2 1 005812 jumpTo 5826 005816 loadDigimon 72 005818 setDigimon 72 3 1 005822 setDigimon 72 4 1 005826 endSection Section_96: 005828 setScript 92 96 005834 setPStat 245 0 005838 setBGM 15 005840 storeDate 105 005842 if pstat(107) < 7 OR pstat(107) >= 19 then 5872 005858 loadDigimon 71 005860 setDigimon 71 0 1 005864 setDigimon 71 1 1 005868 jumpTo 5882 005872 loadDigimon 103 005874 setDigimon 103 2 1 005878 setDigimon 103 3 1 005882 endSection Section_97: 005884 setScript 93 97 005890 setPStat 245 1 005894 setBGM 17 005896 endSection Section_98: 005898 setScript 94 98 005904 setPStat 245 1 005908 setBGM 18 005910 loadDigimon 94 005912 loadDigimon 104 005914 setDigimon 94 0 1 005918 setDigimon 94 1 1 005922 setDigimon 104 2 1 005926 endSection Section_99: 005928 setScript 95 99 005934 setPStat 245 1 005938 setBGM 18 005940 endSection Section_100: 005942 setScript 96 100 005948 setPStat 245 1 005952 setBGM 18 005954 loadDigimon 72 005956 loadDigimon 105 005958 setDigimon 72 0 1 005962 setDigimon 72 1 1 005966 setDigimon 105 2 1 005970 endSection Section_101: 005972 setScript 97 101 005978 setPStat 245 1 005982 setBGM 18 005984 loadDigimon 104 005986 loadDigimon 94 005988 setDigimon 104 0 1 005992 setDigimon 104 1 1 005996 setDigimon 94 2 1 006000 setDigimon 94 3 1 006004 endSection Section_102: 006006 setScript 98 102 006012 setPStat 245 1 006016 setBGM 18 006018 loadDigimon 94 006020 loadDigimon 72 006022 setDigimon 94 0 1 006026 setDigimon 72 1 1 006030 setDigimon 72 2 1 006034 endSection Section_103: 006036 setScript 99 103 006042 setPStat 245 1 006046 setBGM 18 006048 loadDigimon 105 006050 setDigimon 105 0 1 006054 setDigimon 105 1 1 006058 endSection Section_104: 006060 setScript 100 104 006066 setPStat 245 1 006070 setBGM 18 006072 loadDigimon 115 006074 loadDigimon 116 006076 setDigimon 115 0 1 006080 setDigimon 116 1 1 006084 endSection Section_105: 006086 setScript 101 105 006092 setPStat 245 0 006096 setBGM 25 006098 storeDate 105 006100 if pstat(107) < 7 OR pstat(107) >= 19 then 6140 006116 loadDigimon 111 006118 loadDigimon 74 006120 setDigimon 111 0 1 006124 setDigimon 111 1 1 006128 setDigimon 111 2 1 006132 setDigimon 74 3 1 006136 jumpTo 6160 006140 loadDigimon 111 006142 loadDigimon 74 006144 setDigimon 74 4 1 006148 setDigimon 74 5 1 006152 setDigimon 111 6 1 006156 setDigimon 111 7 1 006160 endSection Section_106: 006162 setScript 102 106 006168 setPStat 245 0 006172 setBGM 25 006174 loadDigimon 111 006176 setDigimon 111 0 0 006180 endSection Section_107: 006182 setScript 103 107 006188 setPStat 245 0 006192 setBGM 25 006194 if trigger(219) == true then 6212 006206 loadDigimon 141 006208 setDigimon 141 0 0 006212 loadDigimon 141 006214 setDigimon 141 1 0 006218 setDigimon 141 2 0 006222 endSection Section_108: 006224 setScript 104 108 006230 setPStat 245 0 006234 setBGM 25 006236 if trigger(251) == true then 6254 006248 loadDigimon 169 006250 setDigimon 169 0 0 006254 loadDigimon 169 006256 setDigimon 169 1 0 006260 setDigimon 169 2 0 006264 endSection Section_109: 006266 setScript 105 109 006272 setPStat 245 0 006276 setBGM 1 006278 if trigger(203) == true then 6298 006290 loadDigimon 3 006292 setDigimon 3 2 1 006296 endSection 006298 storeDate 105 006300 if pstat(107) < 7 OR pstat(107) >= 19 then 6330 006316 loadDigimon 83 006318 setDigimon 83 3 1 006322 setDigimon 83 4 1 006326 jumpTo 6340 006330 loadDigimon 74 006332 setDigimon 74 0 1 006336 setDigimon 74 1 1 006340 endSection Section_110: 006342 setScript 106 110 006348 setPStat 245 0 006352 setBGM 1 006354 if trigger(54) == false then 6368 006366 endSection 006368 loadDigimon 39 006370 setDigimon 39 0 0 006374 setDigimon 39 1 0 006378 endSection Section_111: 006380 setScript 107 111 006386 setPStat 245 0 006390 setBGM 1 006392 if trigger(54) == false then 6406 006404 endSection 006406 loadDigimon 39 006408 setDigimon 39 0 0 006412 setDigimon 39 1 0 006416 endSection Section_112: 006418 setScript 108 112 006424 setPStat 245 0 006428 setBGM 1 006430 loadDigimon 2 006432 setDigimon 2 0 0 006436 if trigger(219) == false then 6454 006448 loadDigimon 141 006450 setDigimon 141 1 0 006454 if trigger(251) == false then 6472 006466 loadDigimon 169 006468 setDigimon 169 2 0 006472 endSection Section_113: 006474 setScript 109 113 006480 setPStat 245 1 006484 setBGM 4 006486 if trigger(248) == false OR trigger(333) == true then 6508 006502 loadDigimon 171 006504 setDigimon 171 0 0 006508 endSection Section_114: 006510 setScript 110 114 006516 setPStat 245 1 006520 setBGM 4 006522 loadDigimon 158 006524 setDigimon 158 0 0 006528 endSection Section_115: 006530 setScript 111 115 006536 setPStat 245 0 006540 setBGM 20 006542 storeDate 105 006544 if pstat(107) < 7 OR pstat(107) >= 19 then 6580 006560 loadDigimon 89 006562 loadDigimon 91 006564 setDigimon 89 0 1 006568 setDigimon 89 1 1 006572 setDigimon 91 2 1 006576 jumpTo 6596 006580 loadDigimon 101 006582 loadDigimon 96 006584 setDigimon 101 3 1 006588 setDigimon 101 4 1 006592 setDigimon 96 5 1 006596 endSection Section_116: 006598 setScript 112 116 006604 setPStat 245 0 006608 setBGM 20 006610 if trigger(114) == true OR trigger(147) == true then 6642 006626 loadDigimon 91 006628 setDigimon 91 0 1 006632 setDigimon 91 1 1 006636 setDigimon 91 2 1 006640 endSection 006642 storeDate 105 006644 if pstat(107) < 7 OR pstat(107) >= 19 then 6674 006660 loadDigimon 89 006662 setDigimon 89 3 1 006666 setDigimon 89 4 1 006670 jumpTo 6684 006674 loadDigimon 101 006676 setDigimon 101 5 1 006680 setDigimon 101 6 1 006684 endSection Section_117: 006686 setScript 113 117 006692 setPStat 245 0 006696 setBGM 20 006698 storeDate 105 006700 unsetTrigger 174 006704 if pstat(107) < 4 OR pstat(107) > 6 OR trigger(250) == true then 6736 006724 loadDigimon 168 006726 setDigimon 168 0 1 006730 setTrigger 174 006734 endSection 006736 if trigger(114) == true OR trigger(147) == true then 6768 006752 loadDigimon 80 006754 setDigimon 80 1 1 006758 setDigimon 80 2 1 006762 setDigimon 80 3 1 006766 endSection 006768 storeDate 105 006770 if pstat(107) < 7 OR pstat(107) >= 19 then 6800 006786 loadDigimon 91 006788 setDigimon 91 4 1 006792 setDigimon 91 5 1 006796 jumpTo 6810 006800 loadDigimon 80 006802 setDigimon 80 6 1 006806 setDigimon 80 7 1 006810 endSection Section_118: 006812 setScript 114 118 006818 setPStat 245 0 006822 setBGM 20 006824 if trigger(114) == true OR trigger(147) == true then 6848 006840 loadDigimon 80 006842 setDigimon 80 0 1 006846 endSection 006848 storeDate 105 006850 if pstat(107) < 7 OR pstat(107) >= 19 then 6882 006866 loadDigimon 89 006868 loadDigimon 91 006870 setDigimon 89 1 1 006874 setDigimon 91 2 1 006878 jumpTo 6892 006882 loadDigimon 106 006884 setDigimon 106 3 1 006888 setDigimon 106 4 1 006892 endSection Section_119: 006894 setScript 115 119 006900 setPStat 245 0 006904 setBGM 20 006906 loadDigimon 121 006908 setDigimon 121 0 0 006912 endSection Section_120: 006914 setScript 116 120 006920 setPStat 245 0 006924 setBGM 20 006926 if trigger(217) == true then 6946 006938 loadDigimon 139 006940 setDigimon 139 0 1 006944 endSection 006946 storeDate 105 006948 if pstat(107) < 7 OR pstat(107) >= 19 then 6978 006964 loadDigimon 80 006966 setDigimon 80 1 1 006970 setDigimon 80 2 1 006974 jumpTo 6990 006978 loadDigimon 96 006980 loadDigimon 101 006982 setDigimon 96 3 1 006986 setDigimon 101 4 1 006990 endSection Section_121: 006992 setScript 117 121 006998 setPStat 245 0 007002 setBGM 20 007004 if trigger(114) == true OR trigger(147) == true then 7036 007020 loadDigimon 89 007022 setDigimon 89 0 1 007026 setDigimon 89 1 1 007030 setDigimon 89 2 1 007034 endSection 007036 storeDate 105 007038 if pstat(107) < 7 OR pstat(107) >= 19 then 7074 007054 loadDigimon 80 007056 loadDigimon 89 007058 setDigimon 80 3 1 007062 setDigimon 80 4 1 007066 setDigimon 89 5 1 007070 jumpTo 7084 007074 loadDigimon 96 007076 setDigimon 96 6 1 007080 setDigimon 96 7 1 007084 endSection Section_122: 007086 setScript 118 122 007092 endSection Section_123: 007094 setScript 119 123 007100 loadDigimon 127 007102 setDigimon 127 0 0 007106 endSection Section_124: 007108 setScript 120 124 007114 endSection Section_125: 007116 setScript 121 125 007122 loadDigimon 127 007124 setDigimon 127 0 0 007128 endSection Section_126: 007130 setScript 5 126 007136 setPStat 245 1 007140 setBGM 4 007142 endSection Section_127: 007144 setScript 122 127 007150 setPStat 245 0 007154 setBGM 6 007156 loadDigimon 80 007158 loadDigimon 155 007160 if trigger(181) == false OR trigger(182) == false OR trigger(235) == true then 7184 007180 setDigimon 155 0 0 007184 setDigimon 80 1 1 007188 endSection Section_128: 007190 setScript 123 128 007196 setPStat 245 0 007200 setBGM 6 007202 if trigger(197) == false then 7216 007214 endSection 007216 loadDigimon 80 007218 setDigimon 80 0 1 007222 setDigimon 80 1 1 007226 setDigimon 80 2 1 007230 endSection Section_129: 007232 setScript 124 129 007238 setPStat 245 0 007242 setBGM 6 007244 loadDigimon 143 007246 endSection Section_130: 007248 setScript 125 130 007254 setPStat 245 1 007258 setBGM 8 007260 endSection Section_131: 007262 setScript 126 131 007268 setPStat 245 0 007272 setBGM 11 007274 loadDigimon 118 007276 setDigimon 118 0 0 007280 setDigimon 118 1 0 007284 endSection Section_132: 007286 setScript 127 132 007292 setPStat 245 0 007296 setBGM 15 007298 storeDate 105 007300 if pstat(107) < 7 OR pstat(107) >= 19 then 7330 007316 loadDigimon 72 007318 setDigimon 72 0 1 007322 setDigimon 72 1 1 007326 jumpTo 7340 007330 loadDigimon 100 007332 setDigimon 100 2 1 007336 setDigimon 100 3 1 007340 endSection Section_133: 007342 setScript 128 133 007348 setPStat 245 0 007352 setBGM 15 007354 loadDigimon 170 007356 if trigger(108) == true then 7372 007368 setDigimon 170 0 0 007372 if trigger(109) == true then 7388 007384 setDigimon 170 1 0 007388 endSection Section_134: 007390 setScript 129 134 007396 setPStat 245 0 007400 setBGM 15 007402 if trigger(257) == true then 7420 007414 loadDigimon 57 007416 setDigimon 57 0 0 007420 if trigger(107) == true then 7438 007432 loadDigimon 170 007434 setDigimon 170 1 0 007438 endSection Section_135: 007440 setScript 130 135 007446 setPStat 245 0 007450 setBGM 15 007452 if trigger(175) == false OR trigger(224) == true then 7474 007468 loadDigimon 146 007470 setDigimon 146 1 0 007474 storeDate 105 007476 if pstat(107) < 7 OR pstat(107) >= 19 then 7502 007492 loadDigimon 103 007494 setDigimon 103 0 1 007498 jumpTo 7508 007502 loadDigimon 100 007504 setDigimon 100 2 1 007508 endSection Section_136: 007510 setScript 131 136 007516 setPStat 245 1 007520 setBGM 16 007522 if pstat(122) != 1 then 7542 007534 loadDigimon 149 007536 setDigimon 149 1 0 007540 endSection 007542 if pstat(113) != 1 then 7560 007554 loadDigimon 57 007556 setDigimon 57 0 0 007560 endSection Section_137: 007562 setScript 132 137 007568 setPStat 245 4 007572 setBGM 15 007574 if trigger(223) == true then 7592 007586 loadDigimon 145 007588 setDigimon 145 0 0 007592 endSection Section_138: 007594 setScript 133 138 007600 setPStat 245 0 007604 setBGM 19 007606 storeDate 105 007608 if pstat(107) < 7 OR pstat(107) >= 19 then 7642 007624 loadDigimon 67 007626 setDigimon 67 0 1 007630 setDigimon 67 1 1 007634 setDigimon 67 2 1 007638 jumpTo 7656 007642 loadDigimon 110 007644 setDigimon 110 3 1 007648 setDigimon 110 4 1 007652 setDigimon 110 5 1 007656 endSection Section_139: 007658 setScript 134 139 007664 setPStat 245 0 007668 setBGM 19 007670 storeRandom 110 2 007674 if pstat(110) > 0 OR trigger(309) == true then 7698 007690 loadDigimon 109 007692 setDigimon 109 4 0 007696 endSection 007698 storeDate 105 007700 if pstat(107) < 7 OR pstat(107) >= 19 then 7730 007716 loadDigimon 67 007718 setDigimon 67 0 1 007722 setDigimon 67 1 1 007726 jumpTo 7740 007730 loadDigimon 110 007732 setDigimon 110 2 1 007736 setDigimon 110 3 1 007740 endSection Section_140: 007742 setScript 5 140 007748 setPStat 245 0 007752 setBGM 19 007754 endSection Section_141: 007756 setScript 135 141 007762 setPStat 245 0 007766 setBGM 19 007768 loadDigimon 119 007770 loadDigimon 110 007772 setDigimon 119 0 0 007776 setDigimon 110 1 0 007780 setDigimon 110 2 0 007784 setDigimon 110 3 0 007788 endSection Section_142: 007790 setScript 136 142 007796 setPStat 245 7 007800 setBGM 26 007802 loadDigimon 146 007804 setDigimon 146 0 0 007808 endSection Section_143: 007810 setScript 137 143 007816 setPStat 245 8 007820 setBGM 26 007822 if trigger(150) == true then 7852 007834 loadDigimon 154 007836 loadDigimon 139 007838 loadDigimon 112 007840 setDigimon 154 0 0 007844 setDigimon 139 1 0 007848 setDigimon 139 2 0 007852 endSection Section_144: 007854 setScript 138 144 007860 if trigger(350) == false then 7882 007872 setPStat 245 6 007876 setBGM 21 007878 jumpTo 7888 007882 setPStat 245 5 007886 setBGM 21 007888 if trigger(350) == false then 7918 007900 loadDigimon 98 007902 loadDigimon 84 007904 loadDigimon 76 007906 setDigimon 98 0 0 007910 setDigimon 84 1 0 007914 setDigimon 76 2 0 007918 endSection Section_145: 007920 setScript 139 145 007926 if trigger(350) == false then 7948 007938 setPStat 245 6 007942 setBGM 21 007944 jumpTo 7954 007948 setPStat 245 5 007952 setBGM 21 007954 storeDigimonType 103 007956 if trigger(350) == false AND pstat(103) != 14 then 7974 007972 endSection 007974 loadDigimon 138 007976 setDigimon 138 0 0 007980 endSection Section_146: 007982 setScript 140 146 007988 if trigger(350) == false then 8010 008000 setPStat 245 6 008004 setBGM 21 008006 jumpTo 8016 008010 setPStat 245 5 008014 setBGM 21 008016 loadDigimon 123 008018 setDigimon 123 0 0 008022 setDigimon 123 2 0 008026 setDigimon 123 3 0 008030 endSection Section_147: 008032 setScript 141 147 008038 if trigger(350) == false then 8060 008050 setPStat 245 6 008054 setBGM 21 008056 jumpTo 8066 008060 setPStat 245 5 008064 setBGM 21 008066 endSection Section_148: 008068 setScript 142 148 008074 if trigger(350) == false then 8096 008086 setPStat 245 6 008090 setBGM 21 008092 jumpTo 8102 008096 setPStat 245 5 008100 setBGM 21 008102 loadDigimon 84 008104 setDigimon 84 0 1 008108 setDigimon 84 1 1 008112 setDigimon 84 2 1 008116 endSection Section_149: 008118 setScript 143 149 008124 if trigger(350) == false then 8146 008136 setPStat 245 6 008140 setBGM 21 008142 jumpTo 8152 008146 setPStat 245 5 008150 setBGM 21 008152 loadDigimon 76 008154 setDigimon 76 0 1 008158 setDigimon 76 1 1 008162 endSection Section_150: 008164 setScript 144 150 008170 if trigger(350) == false then 8192 008182 setPStat 245 6 008186 setBGM 21 008188 jumpTo 8198 008192 setPStat 245 5 008196 setBGM 21 008198 loadDigimon 98 008200 setDigimon 98 0 1 008204 setDigimon 98 1 1 008208 setDigimon 98 2 1 008212 endSection Section_151: 008214 setScript 145 151 008220 if trigger(350) == false then 8242 008232 setPStat 245 6 008236 setBGM 21 008238 jumpTo 8248 008242 setPStat 245 5 008246 setBGM 21 008248 loadDigimon 70 008250 loadDigimon 122 008252 if trigger(350) == false OR trigger(337) == true then 8274 008268 loadDigimon 171 008270 setDigimon 171 1 0 008274 endSection Section_152: 008276 setScript 146 152 008282 setPStat 245 0 008286 setBGM 22 008288 storeDate 105 008290 if pstat(107) < 7 OR pstat(107) >= 19 then 8320 008306 loadDigimon 92 008308 setDigimon 92 0 1 008312 setDigimon 92 1 1 008316 jumpTo 8330 008320 loadDigimon 73 008322 setDigimon 73 2 1 008326 setDigimon 73 3 1 008330 loadDigimon 146 008332 setDigimon 146 4 0 008336 endSection Section_153: 008338 setScript 147 153 008344 setPStat 245 0 008348 setBGM 22 008350 storeRandom 110 99 008354 if pstat(110) > 2 OR trigger(227) == true then 8378 008370 loadDigimon 149 008372 setDigimon 149 4 1 008376 endSection 008378 storeDate 105 008380 if pstat(107) < 7 OR pstat(107) >= 19 then 8410 008396 loadDigimon 92 008398 setDigimon 92 0 1 008402 setDigimon 92 1 1 008406 jumpTo 8420 008410 loadDigimon 87 008412 setDigimon 87 2 1 008416 setDigimon 87 3 1 008420 endSection Section_154: 008422 setScript 148 154 008428 setPStat 245 0 008432 setBGM 22 008434 storeDate 105 008436 if pstat(107) < 7 OR pstat(107) >= 19 then 8472 008452 loadDigimon 92 008454 loadDigimon 73 008456 setDigimon 92 0 1 008460 setDigimon 73 1 1 008464 setDigimon 73 2 1 008468 jumpTo 8488 008472 loadDigimon 87 008474 loadDigimon 92 008476 setDigimon 87 3 1 008480 setDigimon 92 4 1 008484 setDigimon 92 5 1 008488 endSection Section_155: 008490 setScript 149 155 008496 setPStat 245 0 008500 setBGM 22 008502 storeDate 105 008504 if pstat(107) != 11 OR pstat(108) < 55 then 8522 008520 endSection 008522 if pstat(107) != 12 OR pstat(108) > 5 then 8540 008538 endSection 008540 if pstat(107) != 23 OR pstat(108) < 55 then 8558 008556 endSection 008558 if pstat(107) != 0 OR pstat(108) > 5 then 8576 008574 endSection 008576 if trigger(332) == true then 8600 008588 loadDigimon 92 008590 setDigimon 92 6 0 008594 setDigimon 92 7 0 008598 endSection 008600 storeDate 105 008602 if pstat(107) < 7 OR pstat(107) >= 19 then 8636 008618 loadDigimon 87 008620 setDigimon 87 0 1 008624 setDigimon 87 1 1 008628 setDigimon 87 2 1 008632 jumpTo 8650 008636 loadDigimon 73 008638 setDigimon 73 3 1 008642 setDigimon 73 4 1 008646 setDigimon 73 5 1 008650 endSection Section_156: 008652 setScript 150 156 008658 setPStat 245 0 008662 setBGM 22 008664 endSection Section_157: 008666 setScript 151 157 008672 setPStat 245 0 008676 setBGM 22 008678 loadDigimon 160 008680 setDigimon 160 0 0 008684 endSection Section_158: 008686 setScript 152 158 008692 setPStat 245 0 008696 setBGM 22 008698 storeDate 105 008700 if pstat(107) < 7 OR pstat(107) >= 19 then 8736 008716 loadDigimon 92 008718 loadDigimon 87 008720 setDigimon 87 0 1 008724 setDigimon 87 1 1 008728 setDigimon 92 2 1 008732 jumpTo 8750 008736 loadDigimon 92 008738 setDigimon 92 3 1 008742 setDigimon 92 4 1 008746 setDigimon 92 5 1 008750 endSection Section_159: 008752 setScript 153 159 008758 setPStat 245 0 008762 setBGM 22 008764 if trigger(241) == true then 8784 008776 loadDigimon 161 008778 setDigimon 161 0 0 008782 endSection 008784 endSection Section_160: 008786 setScript 154 160 008792 setPStat 245 0 008796 setBGM 22 008798 loadDigimon 161 008800 setDigimon 161 0 0 008804 endSection Section_161: 008806 setScript 155 161 008812 setPStat 245 0 008816 setBGM 22 008818 storeDate 105 008820 if pstat(107) < 7 OR pstat(107) >= 19 then 8856 008836 loadDigimon 92 008838 loadDigimon 73 008840 setDigimon 92 0 1 008844 setDigimon 73 1 1 008848 setDigimon 92 2 1 008852 jumpTo 8870 008856 loadDigimon 87 008858 setDigimon 87 3 1 008862 setDigimon 87 4 1 008866 setDigimon 87 5 1 008870 endSection Section_162: 008872 setScript 156 162 008878 setPStat 245 0 008882 setBGM 22 008884 loadDigimon 92 008886 setDigimon 92 0 0 008890 setDigimon 92 1 1 008894 setDigimon 92 2 1 008898 endSection Section_163: 008900 setScript 157 163 008906 setPStat 245 1 008910 setBGM 23 008912 endSection Section_164: 008914 setScript 158 164 008920 setPStat 245 0 008924 setBGM 24 008926 storeDate 105 008928 if pstat(107) < 7 OR pstat(107) >= 19 then 8964 008944 loadDigimon 82 008946 loadDigimon 87 008948 setDigimon 82 0 1 008952 setDigimon 87 1 1 008956 setDigimon 87 2 1 008960 jumpTo 8980 008964 loadDigimon 82 008966 loadDigimon 87 008968 setDigimon 87 3 1 008972 setDigimon 82 4 1 008976 setDigimon 82 5 1 008980 endSection Section_165: 008982 setScript 159 165 008988 setPStat 245 0 008992 setBGM 24 008994 loadDigimon 39 008996 loadDigimon 120 008998 setDigimon 120 0 0 009002 setDigimon 39 1 0 009006 setDigimon 39 2 0 009010 setDigimon 39 3 0 009014 endSection Section_166: 009016 setScript 160 166 009022 setPStat 245 1 009026 setBGM 27 009028 loadDigimon 88 009030 loadDigimon 108 009032 setDigimon 88 0 1 009036 setDigimon 88 1 1 009040 setDigimon 108 2 1 009044 setDigimon 88 3 1 009048 setDigimon 108 4 1 009052 endSection Section_167: 009054 setScript 161 167 009060 setPStat 245 1 009064 setBGM 27 009066 loadDigimon 85 009068 loadDigimon 105 009070 setDigimon 85 0 1 009074 setDigimon 85 1 1 009078 setDigimon 105 2 1 009082 setDigimon 85 3 1 009086 setDigimon 105 4 1 009090 endSection Section_168: 009092 setScript 162 168 009098 setPStat 245 0 009102 setBGM 28 009104 jumpTo 9266 009108 endSection Section_169: 009110 setScript 162 169 009116 setPStat 245 0 009120 setBGM 28 009122 jumpTo 9298 009126 endSection Section_170: 009128 setScript 162 170 009134 setPStat 245 0 009138 setBGM 28 009140 jumpTo 9330 009144 endSection Section_171: 009146 setScript 162 171 009152 setPStat 245 0 009156 setBGM 28 009158 jumpTo 9266 009162 endSection Section_172: 009164 setScript 162 172 009170 setPStat 245 0 009174 setBGM 28 009176 jumpTo 9298 009180 endSection Section_173: 009182 setScript 162 173 009188 setPStat 245 0 009192 setBGM 28 009194 jumpTo 9330 009198 endSection Section_174: 009200 setScript 162 174 009206 setPStat 245 0 009210 setBGM 28 009212 jumpTo 9266 009216 endSection Section_175: 009218 setScript 162 175 009224 setPStat 245 0 009228 setBGM 28 009230 jumpTo 9298 009234 endSection Section_176: 009236 setScript 162 176 009242 setPStat 245 0 009246 setBGM 28 009248 jumpTo 9330 009252 endSection Section_177: 009254 setScript 162 177 009260 setPStat 245 0 009264 setBGM 28 009266 setPStat 42 0 009270 loadDigimon 44 009272 setDigimon 44 6 0 009276 addToPStat 42 1 009280 jumpTo 9344 009284 endSection Section_178: 009286 setScript 162 178 009292 setPStat 245 0 009296 setBGM 28 009298 setPStat 42 0 009302 loadDigimon 164 009304 setDigimon 164 6 0 009308 addToPStat 42 1 009312 jumpTo 9344 009316 endSection Section_179: 009318 setScript 162 179 009324 setPStat 245 0 009328 setBGM 28 009330 setPStat 42 0 009334 loadDigimon 147 009336 setDigimon 147 6 0 009340 addToPStat 42 1 009344 if trigger(224) == false then 9366 009356 loadDigimon 146 009358 setDigimon 146 7 0 009362 addToPStat 42 1 009366 if trigger(87) == false OR trigger(205) == true then 9384 009382 endSection 009384 if trigger(354) == false OR trigger(355) == true then 9402 009400 endSection 009402 if trigger(84) == true OR trigger(250) == false then 9428 009418 loadDigimon 168 009420 setDigimon 168 3 0 009424 addToPStat 42 1 009428 if pstat(42) != 3 then 9442 009440 endSection 009442 storeDate 105 009444 if pstat(107) < 7 OR pstat(107) >= 19 then 9468 009460 jumpTo 9472 009464 jumpTo 9472 009468 jumpTo 9528 009472 storeRandom 110 3 009476 if trigger(240) == false OR pstat(110) > 0 OR pstat(42) > 2 then 9506 009496 loadDigimon 160 009498 setDigimon 160 2 0 009502 addToPStat 42 1 009506 if pstat(42) != 3 then 9520 009518 endSection 009520 loadDigimon 43 009522 setDigimon 43 0 0 009526 endSection 009528 if pstat(42) > 2 then 9544 009540 jumpTo 9546 009544 endSection 009546 if trigger(250) == false OR trigger(84) == false OR pstat(107) < 4 OR pstat(107) >= 8 then 9580 009570 loadDigimon 168 009572 setDigimon 168 3 0 009576 addToPStat 42 1 009580 if pstat(42) != 3 then 9594 009592 endSection 009594 if trigger(239) == false then 9612 009606 loadDigimon 159 009608 setDigimon 159 1 0 009612 endSection Section_180: 009614 setScript 163 180 009620 setPStat 245 0 009624 setBGM 28 009626 setPStat 43 1 009630 jumpTo 9910 009634 endSection Section_181: 009636 setScript 163 181 009642 setPStat 245 0 009646 setBGM 28 009648 setPStat 43 2 009652 jumpTo 9910 009656 endSection Section_182: 009658 setScript 163 182 009664 setPStat 245 0 009668 setBGM 28 009670 setPStat 43 3 009674 jumpTo 9910 009678 endSection Section_183: 009680 setScript 163 183 009686 setPStat 245 0 009690 setBGM 28 009692 setPStat 43 4 009696 jumpTo 9910 009700 endSection Section_184: 009702 setScript 163 184 009708 setPStat 245 0 009712 setBGM 28 009714 setPStat 43 5 009718 jumpTo 9910 009722 endSection Section_185: 009724 setScript 163 185 009730 setPStat 245 0 009734 setBGM 28 009736 setPStat 43 6 009740 jumpTo 9910 009744 endSection Section_186: 009746 setScript 163 186 009752 setPStat 245 0 009756 setBGM 28 009758 setPStat 43 7 009762 jumpTo 9910 009766 endSection Section_187: 009768 setScript 163 187 009774 setPStat 245 0 009778 setBGM 28 009780 setPStat 43 8 009784 jumpTo 9910 009788 endSection Section_188: 009790 setScript 163 188 009796 setPStat 245 0 009800 setBGM 28 009802 setPStat 43 9 009806 jumpTo 9910 009810 endSection Section_189: 009812 setScript 163 189 009818 setPStat 245 0 009822 setBGM 28 009824 setPStat 43 10 009828 jumpTo 9910 009832 endSection Section_190: 009834 setScript 163 190 009840 setPStat 245 0 009844 setBGM 28 009846 setPStat 43 11 009850 jumpTo 9910 009854 endSection Section_191: 009856 setScript 163 191 009862 setPStat 245 0 009866 setBGM 28 009868 setPStat 43 12 009872 jumpTo 9910 009876 endSection Section_192: 009878 setScript 163 192 009884 setPStat 245 0 009888 setBGM 28 009890 setPStat 43 13 009894 if trigger(328) == false then 9910 009906 setTrigger 329 009910 setPStat 38 0 009914 setPStat 39 0 009918 if trigger(204) == false then 9968 009930 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 9958 009954 jumpTo 9968 009958 addToPStat 38 1 009962 loadDigimon 128 009964 setDigimon 128 2 0 009968 if trigger(77) == true OR trigger(237) == false then 9994 009984 addToPStat 38 1 009988 loadDigimon 157 009990 setDigimon 157 0 0 009994 if trigger(78) == true OR trigger(235) == false then 10020 010010 addToPStat 38 1 010014 loadDigimon 155 010016 setDigimon 155 1 0 010020 if pstat(38) != 3 then 10034 010032 endSection 010034 if trigger(79) == true OR trigger(232) == false then 10060 010050 addToPStat 38 1 010054 loadDigimon 152 010056 setDigimon 152 3 0 010060 if pstat(38) != 3 then 10074 010072 endSection 010074 storeDate 105 010076 if pstat(107) < 7 OR pstat(107) >= 19 then 10096 010092 jumpTo 10136 010096 if trigger(80) == true OR trigger(218) == false then 10122 010112 addToPStat 38 1 010116 loadDigimon 140 010118 setDigimon 140 5 0 010122 if pstat(38) != 3 then 10136 010134 endSection 010136 storeDate 105 010138 if pstat(107) < 7 OR pstat(107) >= 19 then 10162 010154 jumpTo 10166 010158 jumpTo 10166 010162 jumpTo 10376 010166 addToPStat 38 1 010170 loadDigimon 16 010172 setDigimon 16 4 0 010176 if pstat(38) != 3 then 10190 010188 endSection 010190 if trigger(204) == false then 10250 010202 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 10250 010226 addToPStat 38 1 010230 loadDigimon 128 010232 setDigimon 128 2 0 010236 if pstat(38) != 3 then 10250 010248 endSection 010250 storeRandom 110 1 010254 if pstat(110) != 0 OR trigger(235) == false OR trigger(78) == false then 10278 010274 jumpTo 10314 010278 if trigger(234) == false then 10300 010290 addToPStat 38 1 010294 loadDigimon 154 010296 setDigimon 154 7 0 010300 if pstat(38) != 3 then 10314 010312 endSection 010314 if trigger(235) == false OR trigger(78) == false then 10340 010330 addToPStat 38 1 010334 loadDigimon 155 010336 setDigimon 155 1 0 010340 if pstat(38) != 3 then 10354 010352 endSection 010354 addToPStat 39 1 010358 if pstat(39) >= 2 then 10374 010370 jumpTo 10376 010374 endSection 010376 storeDate 105 010378 if pstat(107) < 7 OR pstat(107) >= 19 then 10398 010394 jumpTo 10438 010398 if trigger(237) == false OR trigger(77) == false then 10424 010414 addToPStat 38 1 010418 loadDigimon 157 010420 setDigimon 157 0 0 010424 if pstat(38) != 3 then 10438 010436 endSection 010438 if trigger(218) == false then 10460 010450 addToPStat 38 1 010454 loadDigimon 140 010456 setDigimon 140 5 0 010460 if pstat(38) != 3 then 10474 010472 endSection 010474 storeRandom 110 1 010478 if pstat(110) != 0 OR trigger(254) == false then 10498 010494 jumpTo 10538 010498 if trigger(232) == false OR trigger(79) == false then 10524 010514 addToPStat 38 1 010518 loadDigimon 152 010520 setDigimon 152 3 0 010524 if pstat(38) != 3 then 10538 010536 endSection 010538 if trigger(254) == false then 10560 010550 addToPStat 38 1 010554 loadDigimon 172 010556 setDigimon 172 6 0 010560 if pstat(38) != 3 then 10574 010572 endSection 010574 addToPStat 39 1 010578 if pstat(39) >= 2 then 10594 010590 jumpTo 10166 010594 endSection Section_193: 010596 setScript 163 193 010602 setPStat 245 0 010606 setBGM 28 010608 setPStat 43 14 010612 jumpTo 9910 010616 endSection Section_194: 010618 setScript 163 194 010624 setPStat 245 0 010628 setBGM 28 010630 setPStat 43 15 010634 jumpTo 9910 010638 endSection Section_195: 010640 setScript 163 195 010646 setPStat 245 0 010650 setBGM 28 010652 setPStat 43 16 010656 jumpTo 9910 010660 endSection Section_196: 010662 setScript 163 196 010668 setPStat 245 0 010672 setBGM 28 010674 setPStat 43 17 010678 jumpTo 9910 010682 endSection Section_197: 010684 setScript 163 197 010690 setPStat 245 0 010694 setBGM 28 010696 setPStat 43 18 010700 jumpTo 9910 010704 endSection Section_198: 010706 setScript 163 198 010712 setPStat 245 0 010716 setBGM 28 010718 setPStat 43 19 010722 jumpTo 9910 010726 endSection Section_199: 010728 setScript 163 199 010734 setPStat 245 0 010738 setBGM 28 010740 setPStat 43 20 010744 jumpTo 9910 010748 endSection Section_200: 010750 setScript 163 200 010756 setPStat 245 0 010760 setBGM 28 010762 setPStat 43 21 010766 jumpTo 9910 010770 endSection Section_201: 010772 setScript 163 201 010778 setPStat 245 0 010782 setBGM 28 010784 setPStat 43 22 010788 jumpTo 9910 010792 endSection Section_202: 010794 setScript 163 202 010800 setPStat 245 0 010804 setBGM 28 010806 setPStat 43 23 010810 jumpTo 9910 010814 endSection Section_203: 010816 setScript 163 203 010822 setPStat 245 0 010826 setBGM 28 010828 setPStat 43 24 010832 jumpTo 9910 010836 endSection Section_204: 010838 setScript 164 204 010844 setPStat 245 0 010848 setBGM 28 010850 if trigger(55) == false then 10876 010862 loadDigimon 117 010864 loadDigimon 30 010866 setDigimon 30 5 0 010870 setDigimon 117 3 0 010874 endSection 010876 if trigger(54) == true then 10910 010888 loadDigimon 117 010890 loadDigimon 30 010892 setDigimon 117 0 0 010896 setDigimon 30 1 0 010900 setDigimon 117 2 0 010904 setDigimon 117 3 0 010908 endSection 010910 loadDigimon 43 010912 loadDigimon 44 010914 setDigimon 43 4 0 010918 setDigimon 44 6 0 010922 endSection Section_205: 010924 setScript 165 205 010930 setPStat 245 0 010934 setBGM 28 010936 loadDigimon 117 010938 setDigimon 117 0 0 010942 if trigger(220) == false then 10960 010954 loadDigimon 142 010956 setDigimon 142 1 0 010960 loadDigimon 30 010962 setDigimon 30 2 0 010966 endSection Section_206: 010968 setScript 166 206 010974 setPStat 245 0 010978 setBGM 28 010980 loadDigimon 1 010982 setDigimon 1 0 0 010986 if trigger(214) == false then 11004 010998 loadDigimon 138 011000 setDigimon 138 1 0 011004 if trigger(88) == false OR trigger(50) == true then 11026 011020 loadDigimon 131 011022 setDigimon 131 2 0 011026 endSection Section_207: 011028 setScript 167 207 011034 setPStat 245 0 011038 setBGM 28 011040 loadDigimon 143 011042 setDigimon 143 0 0 011046 if trigger(248) == false then 11064 011058 loadDigimon 166 011060 setDigimon 166 1 0 011064 endSection Section_208: 011066 setScript 168 208 011072 setPStat 245 0 011076 setBGM 28 011078 loadDigimon 178 011080 setDigimon 178 0 0 011084 endSection Section_209: 011086 setScript 169 209 011092 setPStat 245 0 011096 setBGM 28 011098 loadDigimon 158 011100 setDigimon 158 0 0 011104 if trigger(217) == false then 11122 011116 loadDigimon 139 011118 setDigimon 139 1 0 011122 endSection Section_210: 011124 setScript 170 210 011130 setPStat 245 1 011134 setBGM 27 011136 loadDigimon 85 011138 loadDigimon 108 011140 setDigimon 108 0 1 011144 setDigimon 85 1 1 011148 setDigimon 85 3 1 011152 setDigimon 85 4 1 011156 endSection Section_211: 011158 setScript 171 211 011164 setPStat 245 0 011168 setBGM 28 011170 loadDigimon 3 011172 loadDigimon 29 011174 setDigimon 3 0 0 011178 setDigimon 29 1 0 011182 if trigger(253) == false then 11200 011194 loadDigimon 171 011196 setDigimon 171 2 0 011200 endSection Section_212: 011202 setScript 172 212 011208 setPStat 245 1 011212 setBGM 27 011214 loadDigimon 88 011216 loadDigimon 105 011218 setDigimon 88 0 1 011222 setDigimon 105 1 1 011226 setDigimon 88 2 1 011230 setDigimon 105 4 1 011234 endSection Section_213: 011236 setScript 173 213 011242 setPStat 245 0 011246 setBGM 28 011248 loadDigimon 156 011250 setDigimon 156 0 0 011254 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 11296 011278 if trigger(249) == false then 11296 011290 loadDigimon 167 011292 setDigimon 167 1 0 011296 endSection Section_214: 011298 setScript 174 214 011304 setPStat 245 0 011308 setBGM 28 011310 if trigger(209) == false OR trigger(58) == true then 11338 011326 loadDigimon 133 011328 setDigimon 133 0 0 011332 setPStat 27 0 011336 endSection 011338 if trigger(208) == false OR trigger(61) == true then 11366 011354 loadDigimon 132 011356 setDigimon 132 1 0 011360 setPStat 27 1 011364 endSection 011366 if trigger(222) == false OR trigger(60) == true then 11394 011382 loadDigimon 144 011384 setDigimon 144 2 0 011388 setPStat 27 2 011392 endSection 011394 if trigger(223) == false OR trigger(59) == true then 11422 011410 loadDigimon 145 011412 setDigimon 145 3 0 011416 setPStat 27 3 011420 endSection 011422 storeRandom 110 99 011426 if trigger(228) == false OR pstat(110) > 19 then 11454 011442 loadDigimon 150 011444 setDigimon 150 4 0 011448 setPStat 27 4 011452 endSection 011454 storeRandom 110 99 011458 if trigger(256) == false OR pstat(110) > 9 then 11486 011474 loadDigimon 174 011476 setDigimon 174 5 0 011480 setPStat 27 5 011484 endSection 011486 storeDate 105 011488 if trigger(58) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 11520 011508 loadDigimon 133 011510 setDigimon 133 0 0 011514 setPStat 27 0 011518 endSection 011520 if trigger(61) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 11552 011540 loadDigimon 132 011542 setDigimon 132 1 0 011546 setPStat 27 1 011550 endSection 011552 if trigger(60) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 11584 011572 loadDigimon 144 011574 setDigimon 144 2 0 011578 setPStat 27 2 011582 endSection 011584 if trigger(59) == false OR pstat(107) < 18 then 11612 011600 loadDigimon 145 011602 setDigimon 145 3 0 011606 setPStat 27 3 011610 endSection 011612 if trigger(209) == false then 11636 011624 loadDigimon 133 011626 setDigimon 133 0 0 011630 setPStat 27 0 011634 endSection 011636 if trigger(208) == false then 11660 011648 loadDigimon 132 011650 setDigimon 132 1 0 011654 setPStat 27 1 011658 endSection 011660 if trigger(222) == false then 11684 011672 loadDigimon 144 011674 setDigimon 144 2 0 011678 setPStat 27 2 011682 endSection 011684 if trigger(223) == false then 11708 011696 loadDigimon 145 011698 setDigimon 145 3 0 011702 setPStat 27 3 011706 endSection 011708 endSection Section_215: 011710 setScript 175 215 011716 setPStat 245 0 011720 setBGM 28 011722 loadDigimon 161 011724 setDigimon 161 6 0 011728 if trigger(209) == false OR trigger(58) == true then 11756 011744 loadDigimon 133 011746 setDigimon 133 0 0 011750 setPStat 27 0 011754 endSection 011756 if trigger(208) == false OR trigger(61) == true then 11784 011772 loadDigimon 132 011774 setDigimon 132 1 0 011778 setPStat 27 1 011782 endSection 011784 if trigger(222) == false OR trigger(60) == true then 11812 011800 loadDigimon 144 011802 setDigimon 144 2 0 011806 setPStat 27 2 011810 endSection 011812 if trigger(223) == false OR trigger(59) == true then 11840 011828 loadDigimon 145 011830 setDigimon 145 3 0 011834 setPStat 27 3 011838 endSection 011840 storeRandom 110 99 011844 if trigger(228) == false OR pstat(110) > 19 then 11872 011860 loadDigimon 150 011862 setDigimon 150 4 0 011866 setPStat 27 4 011870 endSection 011872 storeRandom 110 99 011876 if trigger(256) == false OR pstat(110) > 9 then 11904 011892 loadDigimon 174 011894 setDigimon 174 5 0 011898 setPStat 27 5 011902 endSection 011904 storeDate 105 011906 if trigger(58) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 11938 011926 loadDigimon 133 011928 setDigimon 133 0 0 011932 setPStat 27 0 011936 endSection 011938 if trigger(61) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 11970 011958 loadDigimon 132 011960 setDigimon 132 1 0 011964 setPStat 27 1 011968 endSection 011970 if trigger(60) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12002 011990 loadDigimon 144 011992 setDigimon 144 2 0 011996 setPStat 27 2 012000 endSection 012002 if trigger(59) == false OR pstat(107) < 18 then 12030 012018 loadDigimon 145 012020 setDigimon 145 3 0 012024 setPStat 27 3 012028 endSection 012030 if trigger(209) == false then 12054 012042 loadDigimon 133 012044 setDigimon 133 0 0 012048 setPStat 27 0 012052 endSection 012054 if trigger(208) == false then 12078 012066 loadDigimon 132 012068 setDigimon 132 1 0 012072 setPStat 27 1 012076 endSection 012078 if trigger(222) == false then 12102 012090 loadDigimon 144 012092 setDigimon 144 2 0 012096 setPStat 27 2 012100 endSection 012102 if trigger(223) == false then 12126 012114 loadDigimon 145 012116 setDigimon 145 3 0 012120 setPStat 27 3 012124 endSection 012126 endSection Section_216: 012128 setScript 176 216 012134 setPStat 245 0 012138 setBGM 28 012140 loadDigimon 15 012142 setDigimon 15 5 0 012146 if trigger(231) == false OR trigger(65) == true then 12174 012162 loadDigimon 151 012164 setDigimon 151 0 0 012168 setPStat 25 0 012172 endSection 012174 if trigger(245) == false OR trigger(66) == true then 12202 012190 loadDigimon 163 012192 setDigimon 163 1 0 012196 setPStat 25 1 012200 endSection 012202 if trigger(233) == false OR trigger(67) == true then 12230 012218 loadDigimon 153 012220 setDigimon 153 2 0 012224 setPStat 25 2 012228 endSection 012230 if trigger(247) == false OR trigger(68) == true then 12258 012246 loadDigimon 165 012248 setDigimon 165 3 0 012252 setPStat 25 3 012256 endSection 012258 unsetTrigger 69 012262 storeRandom 110 9 012266 if trigger(255) == false OR pstat(110) > 1 then 12292 012282 loadDigimon 173 012284 setDigimon 173 4 0 012288 setTrigger 69 012292 storeDate 105 012294 if trigger(65) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 12326 012314 loadDigimon 151 012316 setDigimon 151 0 0 012320 setPStat 25 0 012324 endSection 012326 if trigger(66) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 12358 012346 loadDigimon 163 012348 setDigimon 163 1 0 012352 setPStat 25 1 012356 endSection 012358 if trigger(67) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12390 012378 loadDigimon 153 012380 setDigimon 153 2 0 012384 setPStat 25 2 012388 endSection 012390 if trigger(68) == false OR pstat(107) < 18 then 12418 012406 loadDigimon 165 012408 setDigimon 165 3 0 012412 setPStat 25 3 012416 endSection 012418 storeDate 105 012420 if trigger(231) == false then 12444 012432 loadDigimon 151 012434 setDigimon 151 0 0 012438 setPStat 25 0 012442 endSection 012444 if trigger(245) == false then 12468 012456 loadDigimon 163 012458 setDigimon 163 1 0 012462 setPStat 25 1 012466 endSection 012468 if trigger(233) == false then 12492 012480 loadDigimon 153 012482 setDigimon 153 2 0 012486 setPStat 25 2 012490 endSection 012492 if trigger(247) == false then 12516 012504 loadDigimon 165 012506 setDigimon 165 3 0 012510 setPStat 25 3 012514 endSection 012516 endSection Section_217: 012518 setScript 177 217 012524 setPStat 245 0 012528 setBGM 28 012530 if trigger(258) == false then 12548 012542 loadDigimon 175 012544 setDigimon 175 4 0 012548 if trigger(211) == false OR trigger(70) == true then 12576 012564 loadDigimon 135 012566 setDigimon 135 0 0 012570 setPStat 24 0 012574 endSection 012576 if trigger(252) == false OR trigger(71) == true then 12604 012592 loadDigimon 170 012594 setDigimon 170 1 0 012598 setPStat 24 1 012602 endSection 012604 if trigger(213) == false OR trigger(72) == true then 12632 012620 loadDigimon 137 012622 setDigimon 137 2 0 012626 setPStat 24 2 012630 endSection 012632 if trigger(206) == false OR trigger(73) == true then 12660 012648 loadDigimon 130 012650 setDigimon 130 3 0 012654 setPStat 24 3 012658 endSection 012660 storeDate 105 012662 if trigger(70) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12694 012682 loadDigimon 135 012684 setDigimon 135 0 0 012688 setPStat 24 0 012692 endSection 012694 if trigger(71) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 12726 012714 loadDigimon 170 012716 setDigimon 170 1 0 012720 setPStat 24 1 012724 endSection 012726 if trigger(72) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 12758 012746 loadDigimon 137 012748 setDigimon 137 2 0 012752 setPStat 24 2 012756 endSection 012758 if trigger(73) == false OR pstat(107) < 18 then 12786 012774 loadDigimon 130 012776 setDigimon 130 3 0 012780 setPStat 24 3 012784 endSection 012786 storeDate 105 012788 if trigger(211) == false then 12812 012800 loadDigimon 135 012802 setDigimon 135 0 0 012806 setPStat 24 0 012810 endSection 012812 if trigger(252) == false then 12836 012824 loadDigimon 170 012826 setDigimon 170 1 0 012830 setPStat 24 1 012834 endSection 012836 if trigger(213) == false then 12860 012848 loadDigimon 137 012850 setDigimon 137 2 0 012854 setPStat 24 2 012858 endSection 012860 if trigger(206) == false then 12884 012872 loadDigimon 130 012874 setDigimon 130 3 0 012878 setPStat 24 3 012882 endSection 012884 endSection Section_218: 012886 setScript 178 218 012892 setPStat 245 0 012896 setBGM 28 012898 loadDigimon 117 012900 loadDigimon 30 012902 loadDigimon 1 012904 setDigimon 117 0 0 012908 setDigimon 30 1 0 012912 setDigimon 1 2 0 012916 endSection Section_219: 012918 setScript 179 219 012924 setPStat 245 1 012928 setBGM 27 012930 loadDigimon 88 012932 loadDigimon 108 012934 setDigimon 88 0 1 012938 setDigimon 108 1 1 012942 setDigimon 108 2 1 012946 endSection Section_220: 012948 setScript 180 220 012954 setPStat 245 1 012958 setBGM 23 012960 if trigger(341) == false OR trigger(211) == true then 12984 012976 loadDigimon 135 012978 setDigimon 135 1 0 012982 endSection 012984 if trigger(211) == true then 13002 012996 loadDigimon 135 012998 setDigimon 135 0 0 013002 if trigger(330) == false OR trigger(336) == true then 13024 013018 loadDigimon 171 013020 setDigimon 171 2 0 013024 endSection Section_221: 013026 setScript 181 221 013032 setPStat 245 1 013036 setBGM 10 013038 if trigger(345) == true then 13056 013050 loadDigimon 148 013052 setDigimon 148 0 1 013056 endSection Section_222: 013058 setScript 182 222 013064 setPStat 245 1 013068 setBGM 27 013070 if trigger(326) == true then 13088 013082 loadDigimon 136 013084 setDigimon 136 0 1 013088 endSection Section_223: 013090 setScript 168 223 013096 setPStat 245 0 013100 setBGM 28 013102 loadDigimon 178 013104 setDigimon 178 0 0 013108 if trigger(50) == false then 13132 013120 loadDigimon 131 013122 loadDigimon 179 013124 setDigimon 131 1 0 013128 setDigimon 179 2 0 013132 endSection Section_224: 013134 setScript 183 224 013140 setPStat 245 1 013144 setBGM 10 013146 loadDigimon 177 013148 setDigimon 177 0 0 013152 endSection Section_225: 013154 setScript 184 225 013160 setPStat 245 10 013164 setBGM 27 013166 if trigger(50) == true then 13188 013178 loadDigimon 116 013180 setDigimon 116 1 0 013184 loadDigimon 115 013186 endSection 013188 if trigger(256) == true OR trigger(50) == false then 13210 013204 loadDigimon 174 013206 setDigimon 174 3 0 013210 endSection Section_226: 013212 setScript 185 226 013218 setPStat 245 1 013222 setBGM 27 013224 loadDigimon 85 013226 loadDigimon 100 013228 setDigimon 85 0 1 013232 setDigimon 85 1 1 013236 setDigimon 100 2 1 013240 setDigimon 100 3 1 013244 endSection Section_227: 013246 setScript 186 227 013252 setPStat 245 1 013256 setBGM 27 013258 loadDigimon 90 013260 loadDigimon 104 013262 setDigimon 90 0 1 013266 setDigimon 90 1 1 013270 setDigimon 104 2 1 013274 setDigimon 104 3 1 013278 endSection Section_228: 013280 setScript 187 228 013286 setPStat 245 1 013290 setBGM 27 013292 loadDigimon 76 013294 loadDigimon 108 013296 setDigimon 76 0 1 013300 setDigimon 76 1 1 013304 setDigimon 108 2 1 013308 setDigimon 108 3 1 013312 endSection Section_229: 013314 setScript 180 229 013320 setPStat 245 1 013324 setBGM 23 013326 endSection Section_230: 013328 setScript 180 230 013334 setPStat 245 1 013338 setBGM 23 013340 endSection Section_231: 013342 setScript 180 231 013348 setPStat 245 1 013352 setBGM 23 013354 endSection Section_232: 013356 setScript 188 232 013362 setPStat 245 1 013366 setBGM 10 013368 endSection Section_233: 013370 setScript 189 233 013376 setPStat 245 0 013380 setBGM 3 013382 if trigger(233) == true OR trigger(53) == false then 13404 013398 loadDigimon 153 013400 setDigimon 153 0 0 013404 endSection Section_234: 013406 setScript 190 234 013412 setPStat 245 0 013416 setBGM 3 013418 loadDigimon 150 013420 endSection Section_235: 013422 setScript 191 235 013428 setPStat 245 0 013432 setBGM 28 013434 if pstat(122) != 1 then 13454 013446 loadDigimon 149 013448 setDigimon 149 1 0 013452 endSection 013454 if pstat(122) != 0 then 13474 013466 loadDigimon 176 013468 setDigimon 176 0 0 013472 endSection 013474 storeRandom 110 7 013478 if trigger(227) == false OR pstat(110) > 0 then 13506 013494 setPStat 122 1 013498 loadDigimon 149 013500 setDigimon 149 1 0 013504 endSection 013506 if trigger(257) == false then 13528 013518 setPStat 122 0 013522 loadDigimon 176 013524 setDigimon 176 0 0 013528 endSection 013530 endSection Section_236: 013532 setScript 192 236 013538 setPStat 245 0 013542 setBGM 28 013544 loadDigimon 117 013546 loadDigimon 129 013548 loadDigimon 131 013550 setDigimon 117 0 0 013554 setDigimon 129 1 0 013558 setDigimon 131 2 0 013562 endSection Section_237: 013564 setScript 192 237 013570 setPStat 245 0 013574 setBGM 28 013576 loadDigimon 117 013578 loadDigimon 129 013580 loadDigimon 131 013582 setDigimon 117 0 0 013586 setDigimon 129 1 0 013590 setDigimon 131 2 0 013594 endSection Section_238: 013596 setScript 193 238 013602 setPStat 245 0 013606 setBGM 28 013608 if trigger(55) == false then 13640 013620 loadDigimon 117 013622 loadDigimon 30 013624 loadDigimon 29 013626 setDigimon 30 5 0 013630 setDigimon 117 3 0 013634 setDigimon 29 7 0 013638 endSection 013640 endSection Section_239: 013642 setScript 180 239 013648 setPStat 245 1 013652 setBGM 23 013654 endSection Section_240: 013656 setScript 180 240 013662 setPStat 245 1 013666 setBGM 23 013668 endSection Section_241: 013670 setScript 180 241 013676 setPStat 245 1 013680 setBGM 23 013682 endSection Section_242: 013684 setScript 180 242 013690 setPStat 245 1 013694 setBGM 23 013696 endSection Section_243: 013698 setScript 180 243 013704 setPStat 245 1 013708 setBGM 23 013710 endSection Section_244: 013712 setScript 180 244 013718 setPStat 245 1 013722 setBGM 23 013724 endSection Section_245: 013726 setScript 180 245 013732 setPStat 245 1 013736 setBGM 23 013738 endSection Section_246: 013740 setScript 180 246 013746 setPStat 245 1 013750 setBGM 23 013752 endSection Section_247: 013754 setScript 194 247 013760 setPStat 245 1 013764 setBGM 27 013766 if trigger(321) == true then 13786 013778 loadDigimon 130 013780 setDigimon 130 5 1 013784 endSection 013786 loadDigimon 88 013788 loadDigimon 85 013790 setDigimon 88 0 1 013794 setDigimon 85 1 1 013798 setDigimon 85 2 1 013802 setDigimon 88 3 1 013806 setDigimon 85 4 1 013810 endSection Section_248: 013812 setScript 195 248 013818 setPStat 245 1 013822 setBGM 27 013824 loadDigimon 108 013826 setDigimon 108 0 1 013830 setDigimon 108 1 1 013834 setDigimon 108 2 1 013838 endSection Section_249: 013840 setScript 196 249 013846 setPStat 245 1 013850 setBGM 27 013852 loadDigimon 105 013854 loadDigimon 88 013856 setDigimon 105 0 1 013860 setDigimon 105 1 1 013864 setDigimon 88 2 1 013868 setDigimon 88 3 1 013872 endSection Section_250: 013874 setScript 180 250 013880 setPStat 245 1 013884 setBGM 23 013886 endSection Section_251: 013888 setScript 180 251 013894 setPStat 245 1 013898 setBGM 23 013900 endSection Section_252: 013902 setScript 180 252 013908 setPStat 245 1 013912 setBGM 23 013914 endSection Section_253: 013916 setScript 197 253 013922 setPStat 245 1 013926 setBGM 27 013928 loadDigimon 85 013930 loadDigimon 108 013932 setDigimon 85 0 1 013936 setDigimon 108 1 1 013940 setDigimon 85 2 1 013944 endSection Section_254: 013946 setScript 198 254 013952 setPStat 245 1 013956 setBGM 27 013958 if trigger(254) == true then 13978 013970 loadDigimon 172 013972 setDigimon 172 6 1 013976 endSection 013978 loadDigimon 105 013980 loadDigimon 85 013982 setDigimon 85 0 1 013986 setDigimon 105 1 1 013990 setDigimon 85 2 1 013994 setDigimon 105 3 1 013998 setDigimon 85 4 1 014002 setDigimon 105 5 1 014006 endSection Section_1220: 014008 jumpTo 15272 014012 jumpTo 15312 014016 jumpTo 15370 014020 jumpTo 15428 014024 jumpTo 15472 014028 jumpTo 15492 014032 jumpTo 15542 014036 jumpTo 15574 014040 jumpTo 15606 014044 jumpTo 15626 014048 jumpTo 15674 014052 jumpTo 15696 014056 jumpTo 15736 014060 jumpTo 15748 Section_1221: 014064 jumpTo 15788 014068 jumpTo 15312 014072 jumpTo 15370 014076 jumpTo 15428 014080 jumpTo 15816 014084 jumpTo 15836 014088 jumpTo 15542 014092 jumpTo 15574 014096 jumpTo 15880 014100 jumpTo 15926 014104 jumpTo 15964 014108 jumpTo 15986 014112 jumpTo 15736 014116 jumpTo 16032 Section_1222: 014120 jumpTo 16076 014124 jumpTo 15312 014128 jumpTo 15370 014132 jumpTo 15428 014136 jumpTo 16120 014140 jumpTo 16142 014144 jumpTo 15542 014148 jumpTo 15574 014152 jumpTo 16194 014156 jumpTo 16214 014160 jumpTo 16254 014164 jumpTo 16276 014168 jumpTo 15736 014172 jumpTo 16304 Section_1223: 014176 jumpTo 16356 014180 jumpTo 15312 014184 jumpTo 15370 014188 jumpTo 15428 014192 jumpTo 16410 014196 jumpTo 16478 014200 jumpTo 15542 014204 jumpTo 15574 014208 jumpTo 16568 014212 jumpTo 16604 014216 jumpTo 16652 014220 jumpTo 16674 014224 jumpTo 15736 014228 jumpTo 16700 Section_1224: 014232 jumpTo 16752 014236 jumpTo 15312 014240 jumpTo 15370 014244 jumpTo 15428 014248 jumpTo 16806 014252 jumpTo 16826 014256 jumpTo 15542 014260 jumpTo 15574 014264 jumpTo 16876 014268 jumpTo 16922 014272 jumpTo 16964 014276 jumpTo 16994 014280 jumpTo 15736 014284 jumpTo 17034 Section_1225: 014288 jumpTo 17092 014292 jumpTo 15312 014296 jumpTo 15370 014300 jumpTo 15428 014304 jumpTo 17132 014308 jumpTo 17192 014312 jumpTo 15542 014316 jumpTo 15574 014320 jumpTo 17230 014324 jumpTo 17266 014328 jumpTo 17298 014332 jumpTo 17324 014336 jumpTo 15736 014340 jumpTo 17362 Section_1226: 014344 jumpTo 17414 014348 jumpTo 15312 014352 jumpTo 15370 014356 jumpTo 15428 014360 jumpTo 17476 014364 jumpTo 17496 014368 jumpTo 15542 014372 jumpTo 15574 014376 jumpTo 17526 014380 jumpTo 17562 014384 jumpTo 17596 014388 jumpTo 17638 014392 jumpTo 15736 014396 jumpTo 17672 Section_1227: 014400 jumpTo 17716 014404 jumpTo 15312 014408 jumpTo 15370 014412 jumpTo 15428 014416 jumpTo 17744 014420 jumpTo 17764 014424 jumpTo 15542 014428 jumpTo 15574 014432 jumpTo 17794 014436 jumpTo 17826 014440 jumpTo 17860 014444 jumpTo 17882 014448 jumpTo 15736 014452 jumpTo 17906 Section_1228: 014456 jumpTo 17966 014460 jumpTo 15312 014464 jumpTo 15370 014468 jumpTo 15428 014472 jumpTo 18020 014476 jumpTo 18040 014480 jumpTo 15542 014484 jumpTo 15574 014488 jumpTo 18114 014492 jumpTo 18148 014496 jumpTo 18178 014500 jumpTo 18200 014504 jumpTo 15736 014508 jumpTo 18260 Section_1229: 014512 jumpTo 18312 014516 jumpTo 15312 014520 jumpTo 15370 014524 jumpTo 15428 014528 jumpTo 18342 014532 jumpTo 18362 014536 jumpTo 15542 014540 jumpTo 15574 014544 jumpTo 18414 014548 jumpTo 18446 014552 jumpTo 18492 014556 jumpTo 18514 014560 jumpTo 15736 014564 jumpTo 18540 Section_1230: 014568 jumpTo 18592 014572 jumpTo 15312 014576 jumpTo 15370 014580 jumpTo 15428 014584 jumpTo 18680 014588 jumpTo 18752 014592 jumpTo 15542 014596 jumpTo 15574 014600 jumpTo 18822 014604 jumpTo 18876 014608 jumpTo 18932 014612 jumpTo 18976 014616 jumpTo 15736 014620 jumpTo 19024 014624 showTextbox ノEn quエ puedo ayudarte?\n 014676 showTextbox Abriremos dentro de un\nmomento.\n 014744 showTextbox Comprar\nVender\nHasta luego\n 014802 showTextbox Comprar\nHasta luego\n 014846 showTextbox Volver.\n 014866 showTextbox ノHas venido para\nfastidiarme?\n 014930 showTextbox En mano \n 014962 showTextbox Buen punto \n 014994 showTextbox ノVes algo que te guste?\n 015046 showTextbox ノQuieres vender algo?\n 015094 showTextbox Gracias.\n 015116 showTextbox ノQuエ mトs puedo hacer por ti?\n 015178 showTextbox No tengo nada en reserva.\n 015234 showTextbox He descontado .\n 015272 showTextbox ノQuエ vas a hacer?\n 015312 showTextbox No tengo nada\npara vender.\n 015370 showTextbox Comprar\nVender\nHasta luego\n 015428 showTextbox Comprar\nHasta luego\n 015472 showTextbox Volver.\n 015492 showTextbox Eso es demasiado malo.\n 015542 showTextbox En mano \n 015574 showTextbox Buen punto \n 015606 showTextbox Tienda.\n 015626 showTextbox ノQuieres vender algo?\n 015674 showTextbox Gracias.\n 015696 showTextbox ノTienes algo mトs?\n 015736 showTextbox No.\n 015748 showTextbox Te lo rebajarエ .\n 015788 showTextbox Bienvenido.\n 015816 showTextbox Volver.\n 015836 showTextbox Mirar no estト bien.\n 015880 showTextbox ノVas a comprar algo?\n 015926 showTextbox ノMe lo venderトs?\n 015964 showTextbox Gracias.\n 015986 showTextbox ノNecesitas algo mトs?\n 016032 showTextbox Te lo descontarエ .\n 016076 showTextbox ノQuエ quieres hacer?\n 016120 showTextbox Gracias.\n 016142 showTextbox ノHas venido para mirar?\n 016194 showTextbox Elegir.\n 016214 showTextbox Te comprarエ algo.\n 016254 showTextbox Gracias.\n 016276 showTextbox ノContinuar?\n 016304 showTextbox Te harエ un descuento.\n 016356 showTextbox ノQuエ puedo hacer por ti?\n 016410 showTextbox Gracias.\nVuelve cuando quieras.\n 016478 showTextbox Espero que la prニxima vez\nencuentres algo.\n 016568 showTextbox ノCuトl te gusta?\n 016604 showTextbox ノCuトl quieres vender?\n 016652 showTextbox Gracias.\n 016674 showTextbox ノAlgo mトs?\n 016700 showTextbox Te harエ un descuento.\n 016752 showTextbox Tengo uno de cada\nclase.\n 016806 showTextbox Vuelve.\n 016826 showTextbox ノPiensas comprar\nalgo?\n 016876 showTextbox Coge lo que quieras.\n 016922 showTextbox No acepto trastos.\n 016964 showTextbox Ten cuidado.\n 016994 showTextbox ノQuエ mトs quieres?\n 017034 showTextbox Te harエ un\ndescuento de .\n 017092 showTextbox ハEres un cliente!\n 017132 showTextbox La prニxima vez, compra mトs.\n 017192 showTextbox ハEres un tacaネo!\n 017230 showTextbox Compra de todo.\n 017266 showTextbox Vエndeme algo.\n 017298 showTextbox Estト bien.\n 017324 showTextbox ノQuエ mトs tienes?\n 017362 showTextbox Te harエ un \ndescuento.\n 017414 showTextbox ハMis Objetos son asombrosos!\n 017476 showTextbox Vuelve.\n 017496 showTextbox Vete a casa.\n 017526 showTextbox ノCuトl es bueno?\n 017562 showTextbox Te lo venderエ.\n 017596 showTextbox ノLo dice en serio?\n 017638 showTextbox ノHay algo mトs?\n 017672 showTextbox ノUn descuento? - .\n 017716 showTextbox ノQuエ crees?\n 017744 showTextbox Vuelve.\n 017764 showTextbox ノSニlo miras?\n 017794 showTextbox ノQuエ quieres?\n 017826 showTextbox ノCuトl quieres?\n 017860 showTextbox Gracias.\n 017882 showTextbox ノHay mトs?\n 017906 showTextbox Te he hecho un descuento.\n 017966 showTextbox Ahora es tu oportunidad.\n 018020 showTextbox Vuelve.\n 018040 showTextbox ノTe estトs metiendo con\nmi negocio?\n 018114 showTextbox ノCuトl quieres?\n 018148 showTextbox ノQuエ vendes?\n 018178 showTextbox Gracias.\n 018200 showTextbox ノEn quエ mトs puedo ayudarte?\n 018260 showTextbox Te harエ un descuento.\n 018312 showTextbox ハBienvenido!\n 018342 showTextbox Vuelve.\n 018362 showTextbox ノNo vas a comprar nada?\n 018414 showTextbox ノQuエ quieres?\n 018446 showTextbox ノQuエ quieres vender?\n 018492 showTextbox Gracias.\n 018514 showTextbox ノAlgo mトs?\n 018540 showTextbox Te harエ un descuento.\n 018592 showTextbox Coelamon\nムsta es una tienda de\nObjetos.\n 018680 showTextbox Coelamon\nVuelve cuando quieras.\n 018752 showTextbox Coelamon\nノMirando escaparates?\n 018822 showTextbox Coelamon\nノQuエ quieres?\n 018876 showTextbox Coelamon\nノCuトl quieres?\n 018932 showTextbox Coelamon\nGracias.\n 018976 showTextbox Coelamon\nノAlgo mトs?\n 019024 showTextbox Coelamon\nTe harエ un descuento.\n 019098 endSection Section_1235: 019100 jumpTo 19136 019104 jumpTo 19190 019108 jumpTo 19236 019112 jumpTo 19286 019116 jumpTo 19336 019120 jumpTo 19420 019124 jumpTo 19456 019128 jumpTo 19492 019132 jumpTo 19538 019136 showTextbox Mira lo que tenemos hoy.\n 019190 showTextbox No tenemos nada mトs.\n 019236 showTextbox ムsta es una tarjeta .\n 019286 showTextbox ムsta es una tarjeta .\n 019336 showTextbox ムsta es una tarjeta ,\naヌn no la tengo.\n 019420 showTextbox ハUna tarjeta !\n 019456 showTextbox Otra tarjeta .\n 019492 showTextbox No tenナa la tarjeta.\n 019538 showTextbox ノQuエ tarjeta quieres\nvender?\n 019600 endSection Section_1236: 019602 jumpTo 19650 019606 jumpTo 19746 019610 jumpTo 19882 019614 jumpTo 19916 019618 jumpTo 19960 019622 jumpTo 19994 019626 jumpTo 20032 019630 jumpTo 20064 019634 jumpTo 20176 019638 jumpTo 20288 019642 jumpTo 20360 019646 jumpTo 20442 019650 showTextbox ノTambiエn quieres ’mエritos’?\nノQuエ vas a hacer?\n 019746 showTextbox Mostrar una tarjeta Digimon\nUtilizar puntos de mエrito\nHasta luego\n 019882 showTextbox Darlo\nCancelar\n 019916 showTextbox De acuerdo\nCancelar\n 019960 showTextbox ノEstトs seguro?\n 019994 showTextbox ノQuエ has traナdo?\n 020032 showTextbox ノQuエ quieres?\n 020064 showTextbox ハEsto es muy extraネo!\nSi me lo das, te\ndarエ puntos.\n 020176 showTextbox ハEsto es muy extraネo!\nSi me lo das, te darエ\n puntos.\n 020288 showTextbox Esto es muy bueno.\nVale puntos.\n 020360 showTextbox Esto es muy comヌn.\nVale unos puntos.\n 020442 showTextbox Esto no es bueno. Te darエ\n puntos.\n 020518 endSection Section_1237: 020520 jumpTo 20544 020524 jumpTo 20632 020528 jumpTo 20648 020532 jumpTo 20724 020536 jumpTo 21048 020540 jumpTo 21084 020544 showTextbox ノTienes negocios en\nel Guarda de objetos?\n 020632 showTextbox Sナ\nNo\n 020648 showTextbox Ve a la tienda\ncuando lo necesites.\n 020724 showTextbox Mueve el cursor con\nlos botones de direcciニn.\n 020820 showTextbox El objeto seleccionado con\n se moverト\nal otro lado.\n 020934 showTextbox Utiliza para mover\ndiez y \npara moverlos todos.\n 021048 showTextbox Guardar objeto \n 021084 showTextbox objeto en mano \n 021120 endSection Section_1238: 021122 jumpTo 21254 021126 jumpTo 21288 021130 jumpTo 21360 021134 jumpTo 21388 021138 jumpTo 21444 021142 jumpTo 21498 021146 jumpTo 21564 021150 jumpTo 21680 021154 jumpTo 21714 021158 jumpTo 21806 021162 jumpTo 21848 021166 jumpTo 21916 021170 jumpTo 21974 021174 jumpTo 21990 021178 jumpTo 22010 021182 jumpTo 22068 021186 jumpTo 22126 021190 jumpTo 22206 021194 jumpTo 22286 021198 jumpTo 22310 021202 jumpTo 22354 021206 jumpTo 22494 021210 jumpTo 22526 021214 jumpTo 22570 021218 jumpTo 22626 021222 jumpTo 22650 021226 jumpTo 22698 021230 jumpTo 22756 021234 jumpTo 22808 021238 jumpTo 22832 021242 jumpTo 22912 021246 jumpTo 22964 021250 jumpTo 23014 021254 showTextbox ノCuトl quieres?\n 021288 showTextbox La prニxima vez vuelve a\nayudarme.\n 021360 showTextbox , ノverdad?\n 021388 showTextbox ノPor quエ no pides mヌsica?\n 021444 showTextbox ノDニnde debemos llevarlo?\n 021498 showTextbox Ve por tu cuenta, es\nlo mejor.\n 021564 showTextbox ノEstトs seguro?\nUna vez que te vayas,\nestarト todo hecho.\n 021680 showTextbox Lo sエ\nCancelar\n 021714 showTextbox Colecciono cosas.\nSi las tienes,\nnegociarエ.\n 021806 showTextbox ノQuエ me vas a dar?\n 021848 showTextbox Negociarエ en cualquier\nmomento.\n 021916 showTextbox ノDe verdad me vas a dar\n?\n 021974 showTextbox Sナ\nNo\n 021990 showTextbox Gracias\n 022010 showTextbox Tienes demasiados Objetos.\n 022068 showTextbox Me da lo que quiero. \n 022126 showTextbox Jijimon\nSoy Jijimon. Hトblame\nde ti.\n 022206 showTextbox Jijimon\nノTienes un digidispositivo?\n 022286 showTextbox \nSナ\nNo\n 022310 showTextbox Jijimon\nEntiendo.\n 022354 showTextbox Jijimon\nSiguiente pregunta. ノQuエ te\ngusta mトs, el dナa o la noche?\n 022494 showTextbox \nDナa\nNoche\n 022526 showTextbox Jijimon\nEntiendo.\n 022570 showTextbox Jijimon\nノTienes amigos?\n 022626 showTextbox \nSナ\nNo\n 022650 showTextbox Jijimon\nDe acuerdo.\n 022698 showTextbox Jijimon\nノCニmo te llamas?\n 022756 showTextbox Jijimon\n, ノverdad?\n 022808 showTextbox \nSナ\nNo\n 022832 showTextbox Jijimon\nノCuトl es tu nombre Digimon?\n 022912 showTextbox Jijimon\n, ノverdad?\n 022964 showTextbox Jijimon\nBuen nombre.\n 023014 showTextbox Jijimon\nハHasta luego!\n 023066 endSection Section_1240: 023068 jumpTo 23100 023072 jumpTo 23140 023076 jumpTo 23190 023080 jumpTo 23250 023084 jumpTo 23338 023088 jumpTo 23392 023092 jumpTo 23412 023096 jumpTo 23534 023100 showTextbox ノEstト bien?\nSナ No\n 023140 showTextbox Calendario del torneo.\n 023190 showTextbox ノQuieres participar?\n- -?\n 023250 showTextbox va a\nparticipar - -?\nノEstトs seguro?\n 023338 showTextbox Participar\nNo participar\n 023392 showTextbox Castigo\n 023412 showTextbox Ven entre las diez a.m.\ny las once p.m. el\ndナa del torneo.\n 023534 showTextbox no se ha\ntransferido.\n 023586 endSection Section_1241: 023588 playSound 1536 023592 setDialogOwner 253 023594 showTextbox Participas en la\n- - de hoy, ノverdad?\n 023678 endSection Section_1242: 023680 playSound 1536 023684 setDialogOwner 253 023686 showTextbox ハHe olvidado que\nparticipトbamos en la\n- - de hoy!\n 023794 endSection Section_1243: 023796 jumpTo 23820 023800 jumpTo 23846 023804 jumpTo 23866 023808 jumpTo 23890 023812 jumpTo 23912 023816 jumpTo 23928 023820 showTextbox Fantトstico\n 023846 showTextbox Versiニn\n 023866 showTextbox Personaje\n 023890 showTextbox Especial\n 023912 showTextbox Total\n 023928 showTextbox Tarjeta de comercio\n 023972 endSection Section_1244: 023974 playSound 1792 023978 delay 10 023982 setDialogOwner 253 023984 if pstat(254) != 0 then 24022 023996 showTextbox ハEs !\n 024018 jumpTo 24092 024022 showTextbox Pero tenemos demasiados\nObjetos.\n 024092 endSection Section_1245: 024094 playSound 2304 024098 if trigger(203) == true then 24114 024110 warpTo 204 0 255 024114 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 24142 024134 jumpTo 24242 024138 jumpTo 24146 024142 jumpTo 24146 024146 if trigger(221) == false then 24166 024158 jumpTo 24206 024162 jumpTo 24170 024166 jumpTo 24170 024170 if trigger(225) == false then 24186 024182 warpTo 170 0 255 024186 if trigger(246) == false then 24202 024198 warpTo 169 0 255 024202 warpTo 168 0 255 024206 if trigger(225) == false then 24222 024218 warpTo 173 0 255 024222 if trigger(246) == false then 24238 024234 warpTo 172 0 255 024238 warpTo 171 0 255 024242 if trigger(221) == false then 24262 024254 jumpTo 24302 024258 jumpTo 24266 024262 jumpTo 24266 024266 if trigger(225) == false then 24282 024278 warpTo 176 0 255 024282 if trigger(246) == false then 24298 024294 warpTo 175 0 255 024298 warpTo 174 0 255 024302 if trigger(225) == false then 24318 024314 warpTo 179 0 255 024318 if trigger(246) == false then 24334 024330 warpTo 178 0 255 024334 warpTo 177 0 255 024338 endSection Section_1246: 024340 unsetTrigger 1 024344 setTrigger 41 024348 if LIVES != 0 OR CURRENTHP != 0 then 24376 024368 unknown7B 73 1865 024372 waitForEntity 255 024374 endSection 024376 if LIVES != 0 OR CURRENTHP == 0 then 24404 024396 unknown7B 73 1865 024400 waitForEntity 255 024402 endSection 024404 if LIFETIME > 0 then 24426 024418 unknown7B 71 841 024422 waitForEntity 255 024424 endSection 024426 unknown7B 72 2377 024430 waitForEntity 255 024432 endSection Section_1250: 024434 callDigimonRoutine 0 024436 waitForEntity 255 024438 playSound 2560 024442 endSection Section_1251: 024444 setDialogOwner 5 024446 showTextbox ハAgトrrate fuerte!\n Section_1253: 024486 teleport 247 024488 endSection Section_1252: 024490 jumpToFile 7 82 == Script ID 1 == 6800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 39 then 66 000060 spawnItem 44 78 31 000066 storeRandom 110 99 000070 if pstat(110) > 1 then 88 000082 spawnItem 46 39 43 000088 storeRandom 110 99 000092 if pstat(110) > 9 then 122 000104 spawnItem 44 35 88 000110 spawnItem 44 31 85 000116 spawnItem 44 30 79 000122 storeRandom 110 99 000126 if pstat(110) > 14 then 144 000138 spawnItem 44 68 84 000144 storeRandom 110 99 000148 if pstat(110) > 24 then 166 000160 spawnItem 44 49 46 000166 endSection Section_5: 000168 setDialogOwner 5 000170 showTextbox ハEstamos preparados para\n comenzar!\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 setTrigger 283 000258 endSection Section_6: 000260 setDialogOwner 6 000262 showTextbox ハArriba!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 283 000296 endSection Section_7: 000298 setDialogOwner 7 000300 showTextbox ハVoy a comエrmelo!\n 000340 fadeoutHud 000342 delay 1 000346 startBattle 000348 setTrigger 277 000352 endSection Section_8: 000354 setDialogOwner 8 000356 showTextbox Espera un momento.\n 000398 fadeoutHud 000400 delay 1 000404 startBattle 000406 setTrigger 277 000410 endSection Section_9: 000412 setDialogOwner 9 000414 showTextbox ハAllト voy!\n 000440 fadeoutHud 000442 delay 1 000446 startBattle 000448 setTrigger 283 000452 endSection Section_10: 000454 setDialogOwner 10 000456 showTextbox Eh, ノcuトl es la gran idea?\n 000514 fadeoutHud 000516 delay 1 000520 startBattle 000522 setTrigger 274 000526 endSection Section_11: 000528 setDialogOwner 11 000530 showTextbox ハVaya! No deberナa haberlo\nhecho.\n 000600 fadeoutHud 000602 delay 1 000606 startBattle 000608 setTrigger 274 000612 endSection Section_12: 000614 setDialogOwner 12 000616 showTextbox Vaya, vaya, vaya.\n 000656 fadeoutHud 000658 delay 1 000662 startBattle 000664 setTrigger 274 000668 endSection Section_51: 000670 if trigger(106) == false then 694 000682 entityWalkTo 253 -2315 4000 false 000690 warpTo 111 3 255 000694 entityWalkTo 253 -2315 4000 false 000702 warpTo 110 2 255 000706 endSection == Script ID 2 == 7000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 24 then 54 000048 spawnItem 44 46 45 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 69 60 59 000076 if trigger(232) == true then 92 000088 playAnimation 6 28 000092 endSection Section_5: 000094 setDialogOwner 5 000096 showTextbox ハVoy a ganar!\n 000128 fadeoutHud 000130 delay 1 000134 startBattle 000136 setTrigger 277 000140 endSection Section_7: 000142 setDialogOwner 7 000144 showTextbox De acuerdo, ハvamos, chico!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 277 000214 endSection Section_8: 000216 setDialogOwner 8 000218 showTextbox ノY ahora quエ va a pasar?\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 274 000284 endSection Section_9: 000286 setDialogOwner 9 000288 showTextbox No funcionarト de ninguna\nmanera.\n 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 setTrigger 274 000370 endSection Section_6: 000372 setTrigger 44 000376 playAnimation 6 29 000380 setDialogOwner 6 000382 showTextbox Estoy hambriento.\n 000422 setDialogOwner 253 000424 setSelection 490 1328 000430 showTextbox Dar comida\nNo dar comida\n 000484 unknown12 0 000486 jumpTo 1328 000490 setTrigger 3 000494 callRoutine 0 000496 if trigger(3) == false then 564 000508 setDialogOwner 253 000510 showTextbox Ahora no tengo comida.\n 000560 jumpTo 1328 000564 if pstat(254) != -1 then 580 000576 jumpTo 1328 000580 if pstat(254) != 38 AND pstat(254) != 39 AND pstat(254) != 40 AND pstat(254) != 41 then 610 000604 callRoutine 12 000606 jumpTo 704 000610 if pstat(254) != 42 AND pstat(254) != 44 AND pstat(254) != 62 AND pstat(254) != 68 then 644 000634 callRoutine 12 000636 jumpTo 704 000640 jumpTo 704 000644 setDialogOwner 253 000646 showTextbox Uy, no puedo darte esto.\n 000700 jumpTo 1328 000704 playAnimation 6 30 000708 delay 20 000712 playAnimation 6 8 000716 waitForEntity 6 000718 setDialogOwner 6 000720 showTextbox Eso estト bien...\n 000758 playAnimation 6 0 000762 showTextbox ハLuchemos!\n 000788 setTrigger 1 000792 setPStat 250 1 000796 setPStat 251 6 000800 setPStat 252 -1 000804 setPStat 253 -1 000808 fadeoutHud 000810 delay 1 000814 startBattle 000816 unsetTrigger 1 000820 setPStat 250 0 000824 entityLookAtEntity 253 6 000828 entityLookAtEntity 6 253 000832 entityLookAtEntity 252 6 000836 setDialogOwner 6 000838 showTextbox Esto no estト bien.\nノQue deberナa hacer?\n 000920 playAnimation 253 20 000924 waitForEntity 253 000926 setDialogOwner 253 000928 showTextbox ハVen a la ciudad y rebaja\nlo que comiste!\n 001016 playAnimation 253 0 001020 delay 10 001024 setDialogOwner 6 001026 showTextbox De acuerdo, lo harエ. Soy un\nDigimon Insecto llamado\nKunemon. Mucho gusto.\n 001178 jumpTo 1182 001182 entityWalkTo 6 1219 984 true 001190 if pstat(101) >= 3 then 1222 001202 addToPStat 101 1 001206 delay 20 001210 entityLookAtEntity 253 6 001214 entityLookAtEntity 252 6 001218 jumpTo 1182 001222 waitForEntity 6 001224 unloadEntity 6 001226 setPStat 101 0 001230 playSound 2824 001234 setDialogOwner 255 001236 showTextbox ハKunemon se incorpora a\nla ciudad!\n 001310 moveCameraToEntity 253 10 001314 waitForEntity 200 001316 setTrigger 232 001320 addToPStat 1 1 001324 jumpTo 1398 001328 setDialogOwner 6 001330 showTextbox La prニxima vez trae algo.\n 001386 playAnimation 6 28 001390 delay 20 001394 jumpTo 1398 001398 endSection Section_51: 001400 if trigger(185) == true then 1424 001412 entityWalkTo 253 413 2200 false 001420 warpTo 10 1 255 001424 entityWalkTo 253 413 2200 false 001432 warpTo 9 1 255 == Script ID 3 == 7800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 3 then 50 000044 spawnItem 48 37 33 000050 storeRandom 110 99 000054 if pstat(110) > 29 then 72 000066 spawnItem 44 46 59 000072 storeRandom 110 99 000076 if pstat(110) > 15 then 94 000088 spawnItem 44 62 54 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox ハLargo!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 280 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox ハPiエrdete!\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 280 000172 endSection Section_8: 000174 setDialogOwner 8 000176 showTextbox ハEs mナo!\n 000198 fadeoutHud 000200 delay 1 000204 startBattle 000206 setTrigger 280 000210 endSection Section_9: 000212 setDialogOwner 9 000214 showTextbox ハLo tengo!\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 280 000252 endSection Section_7: 000254 setTrigger 44 000258 switch 32 case 270 304 352 406 000270 setDialogOwner 255 000272 showTextbox ???\n...\n 000296 addToPStat 32 1 000300 jumpTo 1050 000304 setDialogOwner 255 000306 showTextbox ???. Una flor.\n 000344 addToPStat 32 1 000348 jumpTo 1050 000352 setDialogOwner 255 000354 showTextbox ???\nSoy una flor.\n 000398 addToPStat 32 1 000402 jumpTo 1050 000406 setDialogOwner 255 000408 showTextbox ???\nハHe dicho que soy una flor!\nノハEs que no me estトs\nescuchando!?\n 000548 playSound 3080 000552 entityLookAtEntity 7 253 000556 delay 20 000560 setTrigger 1 000564 setPStat 250 1 000568 setPStat 251 7 000572 setPStat 252 -1 000576 setPStat 253 -1 000580 fadeoutHud 000582 delay 1 000586 startBattle 000588 unsetTrigger 1 000592 setPStat 250 0 000596 entityLookAtEntity 7 253 000600 entityLookAtEntity 253 7 000604 entityLookAtEntity 252 7 000608 waitForEntity 253 000610 waitForEntity 252 000612 playSound 3080 000616 setDialogOwner 7 000618 showTextbox Odio luchar.\n 000648 playAnimation 253 19 000652 setDialogOwner 253 000654 showTextbox En ese caso,\nven a la ciudad.\n 000718 playAnimation 253 19 000722 showTextbox Aquello es tranquilo.\n 000770 playAnimation 253 0 000774 setDialogOwner 7 000776 showTextbox ノLa ciudad?\n 000804 showTextbox Parece divertido.\nSoy Palmon.\nハPuedo ser ヌtil!\n 000902 jumpTo 906 000906 entityWalkTo 7 170 1863 true 000914 if pstat(101) >= 3 then 946 000926 addToPStat 101 1 000930 delay 18 000934 entityLookAtEntity 253 7 000938 entityLookAtEntity 252 7 000942 jumpTo 906 000946 waitForEntity 7 000948 unloadEntity 7 000950 setPStat 101 0 000954 moveCameraToEntity 253 10 000958 playSound 2824 000962 setDialogOwner 255 000964 showTextbox ハPalmon se incorpora a la\nciudad!\n 001036 setPStat 32 0 001040 setTrigger 246 001044 addToPStat 1 1 001048 endSection 001050 endSection == Script ID 4 == 8000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 2 then 58 000052 spawnItem 48 44 31 000058 storeRandom 110 99 000062 if pstat(110) > 24 then 80 000074 spawnItem 44 42 57 000080 storeRandom 110 99 000084 if pstat(110) > 2 then 102 000096 spawnItem 46 52 51 000102 storeRandom 110 99 000106 if pstat(110) > 59 then 124 000118 spawnItem 44 65 41 000124 endSection Section_81: 000126 entitySetRotation 253 2048 000130 delay 5 000134 playAnimation 253 16 000138 delay 15 000142 setDialogOwner 253 000144 showTextbox Aquナ hay grabadas\nunas letras.\n 000210 playAnimation 253 0 000214 setDialogOwner 255 000216 showTextbox ハAquナ no hay nadie!\nハVete a casa!\n 000288 if trigger(242) == true then 346 000300 setDialogOwner 253 000302 showTextbox ノVive alguien aquナ?\n 000346 endSection Section_51: 000348 if trigger(242) == false AND pstat(1) >= 50 then 366 000364 endSection 000366 entityWalkToEntity 252 true 253 000370 waitForEntity 252 000372 entitySetRotation 252 2048 000376 delay 5 000380 setDialogOwner 255 000382 showTextbox ???\nIncluso los monos se caen\nde los arboles.\n 000482 showTextbox ???\nハSuperataque con rodilla!\n 000550 playSound 1288 000554 playAnimation 5 29 000558 entityMoveToAxis 5 0 1 12 000564 waitForEntity 5 000566 playAnimation 5 0 000570 playSound 1544 000574 setPStat 200 30 000578 dealDamage 200 000580 playAnimation 253 15 000584 playAnimation 252 40 000588 delay 30 000592 setTrigger 1 000596 setPStat 250 1 000600 setPStat 251 5 000604 setPStat 252 -1 000608 setPStat 253 -1 000612 fadeoutHud 000614 delay 1 000618 startBattle 000620 unsetTrigger 1 000624 setPStat 250 0 000628 entityLookAtEntity 253 5 000632 entityLookAtEntity 5 253 000636 entityLookAtEntity 252 5 000640 setDialogOwner 5 000642 showTextbox He perdido, pero\nハvosotros no sois nadie!\n 000730 playSound 3336 000734 playAnimation 253 20 000738 delay 15 000742 setDialogOwner 253 000744 showTextbox No seas mal perdedor.\nIncluso nos atacaste\npor sorpresa.\n 000862 playAnimation 253 0 000866 playSound 3336 000870 playAnimation 5 7 000874 setDialogOwner 5 000876 showTextbox ハAgh! No me dejas\notra elecciニn que...\n 000958 showTextbox ハEn vuestra misma ciudad,\nos enseネarエ lo fuerte\nque soy! ハYa verエis!\n 001100 jumpTo 1104 001104 entityWalkTo 5 0 0 true 001112 if pstat(101) >= 4 then 1144 001124 addToPStat 101 1 001128 delay 20 001132 entityLookAtEntity 253 5 001136 entityLookAtEntity 252 5 001140 jumpTo 1104 001144 waitForEntity 5 001146 unloadEntity 5 001148 setPStat 101 0 001152 moveCameraToEntity 253 10 001156 playSound 2824 001160 setDialogOwner 255 001162 showTextbox ハEtemon se incorpora a la\nciudad!\n 001234 setTrigger 242 001238 addToPStat 1 3 001242 endSection 001244 setDialogOwner 6 001246 showTextbox Sニlo conseguirトs salir\nherido.\n 001312 fadeoutHud 001314 delay 1 001318 startBattle 001320 setTrigger 286 001324 endSection Section_6: 001326 setDialogOwner 6 001328 showTextbox ハEres un niネo!\n 001362 fadeoutHud 001364 delay 1 001368 startBattle 001370 setTrigger 286 001374 endSection Section_7: 001376 setDialogOwner 7 001378 showTextbox Supongo que puedo jugar\ncontigo.\n 001448 fadeoutHud 001450 delay 1 001454 startBattle 001456 setTrigger 286 001460 endSection Section_8: 001462 setDialogOwner 8 001464 showTextbox ハTe romperエ la nariz!\n 001512 fadeoutHud 001514 delay 1 001518 startBattle 001520 setTrigger 280 001524 endSection Section_9: 001526 setDialogOwner 9 001528 showTextbox ハTe partirエ en dos!\n 001572 fadeoutHud 001574 delay 1 001578 startBattle 001580 setTrigger 280 001584 endSection == Script ID 5 == 8800 == Script ID 6 == 9000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 29 then 54 000048 spawnItem 44 42 54 000054 storeRandom 110 99 000058 if pstat(110) > 59 then 76 000070 spawnItem 44 34 30 000076 storeRandom 110 99 000080 if pstat(110) > 9 then 98 000092 spawnItem 44 53 47 000098 storeRandom 110 99 000102 if pstat(110) > 19 then 120 000114 spawnItem 44 69 60 000120 if trigger(185) == false OR trigger(249) == true then 200 000136 setObjVisibility 13 0 000140 setObjVisibility 14 0 000144 setObjVisibility 15 0 000148 setObjVisibility 16 0 000152 setObjVisibility 17 0 000156 setObjVisibility 18 0 000160 setObjVisibility 19 0 000164 setObjVisibility 20 0 000168 setObjVisibility 21 0 000172 setObjVisibility 22 0 000176 setObjVisibility 23 0 000180 setObjVisibility 24 0 000184 setObjVisibility 25 0 000188 setObjVisibility 26 0 000192 setObjVisibility 27 0 000196 setObjVisibility 28 0 000200 storeDate 105 000202 if pstat(107) < 15 OR pstat(107) > 19 OR trigger(249) == true then 286 000222 setObjVisibility 13 0 000226 setObjVisibility 14 0 000230 setObjVisibility 15 0 000234 setObjVisibility 16 0 000238 setObjVisibility 17 0 000242 setObjVisibility 18 0 000246 setObjVisibility 19 0 000250 setObjVisibility 20 0 000254 setObjVisibility 21 0 000258 setObjVisibility 22 0 000262 setObjVisibility 23 0 000266 setObjVisibility 24 0 000270 setObjVisibility 25 0 000274 setObjVisibility 26 0 000278 setObjVisibility 27 0 000282 setObjVisibility 28 0 000286 endSection Section_6: 000288 setDialogOwner 6 000290 showTextbox ハVoy a ganar!\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 endSection Section_7: 000332 setDialogOwner 7 000334 showTextbox ハNo te acerques! ハVete!\n 000386 fadeoutHud 000388 delay 1 000392 startBattle 000394 endSection Section_8: 000396 setDialogOwner 8 000398 showTextbox ハAhora sナ que estoy\nenfadado!\n 000462 fadeoutHud 000464 delay 1 000468 startBattle 000470 endSection Section_9: 000472 setDialogOwner 9 000474 showTextbox ハPエgame y te devolverエ\nel golpe!\n 000544 fadeoutHud 000546 delay 1 000550 startBattle 000552 endSection Section_10: 000554 setDialogOwner 10 000556 showTextbox ハIntエntalo, si puedes!\n 000606 fadeoutHud 000608 delay 1 000612 startBattle 000614 endSection Section_51: 000616 if trigger(185) == false OR trigger(249) == true then 1636 000632 moveCameraTo 20 2214 865 000638 waitForEntity 200 000640 setPStat 247 13 000644 setPStat 248 16 000648 callRoutine 21 000650 entityWalkTo 253 1642 -107 false 000658 entityWalkTo 252 1252 -547 true 000666 delay 80 000670 setObjVisibility 13 1 000674 setObjVisibility 14 1 000678 setObjVisibility 15 1 000682 setObjVisibility 16 1 000686 setObjVisibility 17 1 000690 setObjVisibility 18 1 000694 setObjVisibility 19 1 000698 setObjVisibility 20 1 000702 setObjVisibility 21 1 000706 setObjVisibility 22 1 000710 setObjVisibility 23 1 000714 setObjVisibility 24 1 000718 setObjVisibility 25 1 000722 setObjVisibility 26 1 000726 setObjVisibility 27 1 000730 setObjVisibility 28 1 000734 setDigimon 49 0 0 000738 playSound 1800 000742 setObjVisibility 31 0 000746 setPStat 247 31 000750 setPStat 248 1 000754 callRoutine 21 000756 delay 10 000760 setObjVisibility 31 1 000764 setObjVisibility 34 0 000768 entityLookAtEntity 253 5 000772 entityLookAtEntity 252 5 000776 delay 20 000780 entityLookAtEntity 5 253 000784 setDialogOwner 5 000786 showTextbox Oh, eres tヌ, .\nEl puente estト arreglado.\n 000878 showTextbox He oナdo que estトs\nconstruyendo una ciudad.\n 000968 showTextbox Tengo una solicitud.\nQuiero que me ayudes,\ncomo yo te ayudエ.\n 001094 setDialogOwner 253 001096 showTextbox ?\n 001104 setDialogOwner 5 001106 showTextbox La construcciニn de una\nciudad implica la\nsalvaciニn de esta isla.\n 001240 showTextbox Se salvara todo el mundo.\n 001296 playAnimation 253 19 001300 delay 15 001304 setDialogOwner 253 001306 showTextbox ノEso significa que\nvendrトs a la ciudad?\n 001390 playAnimation 253 0 001394 setDialogOwner 5 001396 showTextbox Sナ. Irエ a tu ciudad.\n 001442 delay 10 001446 setObjVisibility 34 1 001450 unloadEntity 5 001452 playSound 1800 001456 setObjVisibility 37 0 001460 setPStat 247 37 001464 setPStat 248 1 001468 callRoutine 21 001470 delay 10 001474 setObjVisibility 37 1 001478 setObjVisibility 29 0 001482 setObjVisibility 30 0 001486 setPStat 247 29 001490 setPStat 248 2 001494 callRoutine 21 001496 moveObjectTo 0 29 1 30 0 640 130 001506 moveObjectTo 1 30 1 30 0 640 130 001516 delay 40 001520 setObjVisibility 29 1 001524 setObjVisibility 30 1 001528 delay 10 001532 playSound 2824 001536 setDialogOwner 255 001538 showTextbox ハCoelamon se incorpora a\nla ciudad!\n 001614 entityWalkTo 253 1000 -461 true 001622 moveCameraToEntity 253 10 001626 setTrigger 249 001630 addToPStat 1 2 001634 endSection 001636 storeDate 105 001638 if pstat(107) < 15 OR pstat(107) > 19 OR trigger(249) == true then 1662 001658 jumpTo 1664 001662 endSection 001664 moveCameraTo 20 2214 865 001670 waitForEntity 200 001672 setPStat 247 13 001676 setPStat 248 16 001680 callRoutine 21 001682 entityWalkTo 253 1642 -107 false 001690 entityWalkTo 252 1252 -547 true 001698 delay 80 001702 setObjVisibility 13 1 001706 setObjVisibility 14 1 001710 setObjVisibility 15 1 001714 setObjVisibility 16 1 001718 setObjVisibility 17 1 001722 setObjVisibility 18 1 001726 setObjVisibility 19 1 001730 setObjVisibility 20 1 001734 setObjVisibility 21 1 001738 setObjVisibility 22 1 001742 setObjVisibility 23 1 001746 setObjVisibility 24 1 001750 setObjVisibility 25 1 001754 setObjVisibility 26 1 001758 setObjVisibility 27 1 001762 setObjVisibility 28 1 001766 setDigimon 49 0 0 001770 playSound 1800 001774 setObjVisibility 31 0 001778 setPStat 247 31 001782 setPStat 248 1 001786 callRoutine 21 001788 delay 10 001792 setObjVisibility 31 1 001796 setObjVisibility 34 0 001800 entityLookAtEntity 253 5 001804 entityLookAtEntity 252 5 001808 delay 20 001812 entityLookAtEntity 5 253 001816 playAnimation 253 15 001820 delay 20 001824 if trigger(96) == false then 1836 001836 setDialogOwner 5 001838 showTextbox Eh, ノeres humano?\n 001878 showTextbox Soy Coelamon,\nel Digimon pez.\nノHas venido a verme?\n 001984 setTrigger 49 001988 setDialogOwner 253 001990 setSelection 2096 2162 001996 showTextbox Hemos mirado por todas.\nAhora que lo mencionas.\n 002096 playAnimation 253 19 002100 delay 20 002104 unsetTrigger 49 002108 setDialogOwner 5 002110 showTextbox Ja, ja, ハno me digas!\n 002158 jumpTo 2224 002162 playAnimation 253 19 002166 delay 20 002170 unsetTrigger 49 002174 setDialogOwner 5 002176 showTextbox Ya sエ lo que\nquieres.\n 002224 setDialogOwner 5 002226 showTextbox El puente rナo arriba estト\nroto y quieres\ncruzar. ノVerdad?\n 002346 playSound 2056 002350 playAnimation 253 22 002354 delay 8 002358 playAnimation 253 22 002362 delay 8 002366 playAnimation 253 0 002370 delay 3 002374 playSound 3592 002378 showTextbox Ya veo.\nBien, te ayudarエ.\n 002434 if trigger(96) == false then 2484 002446 setDialogOwner 5 002448 showTextbox Ajト, has vuelto\n 002484 moveCameraToEntity 5 10 002488 waitForEntity 200 002490 setObjVisibility 34 1 002494 unloadEntity 5 002496 playSound 1800 002500 setObjVisibility 37 0 002504 setPStat 247 37 002508 setPStat 248 1 002512 callRoutine 21 002514 delay 60 002518 setObjVisibility 37 1 002522 setDigimon 49 0 0 002526 playSound 1800 002530 setObjVisibility 31 0 002534 setPStat 247 31 002538 setPStat 248 1 002542 callRoutine 21 002544 delay 15 002548 setObjVisibility 31 1 002552 setObjVisibility 34 0 002556 setDigimon 49 6 0 002560 playSound 1800 002564 setObjVisibility 32 0 002568 setPStat 247 32 002572 setPStat 248 1 002576 callRoutine 21 002578 delay 15 002582 setObjVisibility 32 1 002586 setObjVisibility 35 0 002590 setDigimon 49 7 0 002594 playSound 1800 002598 setObjVisibility 33 0 002602 setPStat 247 33 002606 setPStat 248 1 002610 callRoutine 21 002612 delay 15 002616 setObjVisibility 33 1 002620 setObjVisibility 36 0 002624 entityLookAtEntity 5 253 002628 delay 20 002632 setDialogOwner 5 002634 showTextbox Ahora camina sobre nuestras\ncabezas.\nNo te preocupes.\n 002746 playSound 3592 002750 delay 10 002754 playSound 3592 002758 delay 10 002762 playSound 3592 002766 delay 10 002770 playAnimation 253 11 002774 delay 20 002778 setDialogOwner 253 002780 showTextbox Estト bien, ハallト vamos!\n 002832 entityLookAtEntity 253 5 002836 delay 3 002840 playAnimation 253 21 002844 entityMoveTo 253 2214 865 15 002852 delay 5 002856 playSound 2312 002860 delay 12 002864 playSound 1800 002868 setObjVisibility 31 0 002872 setPStat 247 31 002876 setPStat 248 1 002880 callRoutine 21 002882 entityLookAtEntity 253 11 002886 delay 3 002890 playAnimation 253 21 002894 entityMoveTo 253 2900 1300 14 002902 delay 5 002906 playSound 2312 002910 delay 12 002914 setObjVisibility 31 1 002918 playSound 1800 002922 setObjVisibility 32 0 002926 setPStat 247 32 002930 setPStat 248 1 002934 callRoutine 21 002936 entityLookAtEntity 253 12 002940 delay 3 002944 playAnimation 253 21 002948 entityMoveTo 253 3967 3068 15 002956 delay 5 002960 playSound 2312 002964 delay 12 002968 setObjVisibility 32 1 002972 playSound 1800 002976 setObjVisibility 33 0 002980 setPStat 247 33 002984 setPStat 248 1 002988 callRoutine 21 002990 entityLookAtEntity 253 12 002994 delay 3 002998 playAnimation 253 21 003002 entityMoveTo 253 5009 4260 15 003010 delay 5 003014 playSound 2312 003018 delay 12 003022 playSound 1800 003026 setObjVisibility 33 1 003030 entityLookAtEntity 5 253 003034 playSound 1800 003038 setObjVisibility 31 0 003042 setPStat 247 31 003046 setPStat 248 1 003050 callRoutine 21 003052 delay 15 003056 setObjVisibility 31 1 003060 entityLookAtEntity 11 253 003064 entityLookAtEntity 12 253 003068 delay 20 003072 setDialogOwner 5 003074 showTextbox Este mundo necesita mトs\ntrabajo de equipo.\nReunトmonos de nuevo.\n 003206 playSound 3592 003210 setTrigger 96 003214 entityWalkTo 252 3500 2500 false 003222 warpTo 12 4 255 003226 endSection == Script ID 7 == a000 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 4 then 38 000032 spawnItem 44 57 83 000038 endSection Section_81: 000040 if item(115) < 1 then 244 000054 setDialogOwner 253 000056 showTextbox ハOh, sナ!\n 000078 setDialogOwner 255 000080 showTextbox ノTocarトs la Flauta azul\ndel Guardiトn del Lago?\n 000182 setDialogOwner 253 000184 setSelection 248 246 000190 showTextbox La tocarエ\nNo la tocarエ\n 000240 unknown12 0 000242 endSection 000244 endSection 000246 endSection 000248 playSound 3336 000252 delay 60 000256 moveCameraToEntity 253 10 000260 waitForEntity 200 000262 entityWalkToWithCamera 253 445 -1448 true 000270 entityWalkTo 252 743 -2280 true 000278 waitForEntity 253 000280 waitForEntity 252 000282 entitySetRotation 253 1536 000286 entitySetRotation 252 1536 000290 moveCameraTo 10 242 -1810 000296 waitForEntity 200 000298 loadDigimon 134 000300 setDigimon 134 0 0 000304 playAnimation 5 28 000308 setObjVisibility 38 0 000312 setObjVisibility 39 0 000316 setObjVisibility 40 0 000320 setObjVisibility 41 0 000324 setObjVisibility 42 0 000328 setObjVisibility 43 0 000332 setObjVisibility 44 0 000336 setPStat 247 40 000340 setPStat 248 5 000344 callRoutine 21 000346 playAnimation 253 15 000350 waitForEntity 5 000352 playSound 3080 000356 delay 60 000360 setObjVisibility 40 1 000364 setObjVisibility 41 1 000368 setObjVisibility 42 1 000372 setObjVisibility 43 1 000376 setObjVisibility 44 1 000380 setObjVisibility 45 0 000384 playAnimation 5 32 000388 playSound 1800 000392 setDialogOwner 5 000394 showTextbox ノNecesitas ayuda, amigo?\n 000448 playAnimation 253 19 000452 delay 15 000456 setDialogOwner 253 000458 showTextbox Llエvame al otro lado.\n 000506 playAnimation 253 0 000510 setDialogOwner 5 000512 showTextbox Claro. Sube.\n 000542 playAnimation 5 29 000546 setObjVisibility 45 1 000550 setObjVisibility 46 0 000554 setObjVisibility 47 0 000558 setPStat 247 46 000562 setPStat 248 2 000566 callRoutine 21 000568 delay 20 000572 setObjVisibility 46 1 000576 setObjVisibility 47 1 000580 playAnimation 5 30 000584 delay 10 000588 moveCameraTo 15 -310 -1980 000594 waitForEntity 200 000596 entityMoveToAxis 253 -200 1 2 000602 delay 5 000606 playAnimation 253 21 000610 entityMoveTo 253 -194 -1810 50 000618 entityWalkTo 252 50 -2538 true 000626 waitForEntity 252 000628 entityMoveTo 5 -791 74 30 000636 entityMoveTo 253 -791 74 30 000644 entityMoveTo 252 -791 74 30 000652 delay 20 000656 warpTo 105 0 255 000660 endSection 000662 endSection Section_82: 000664 entityWalkToWithCamera 253 445 -1448 true 000672 entityWalkTo 252 743 -2280 true 000680 waitForEntity 253 000682 waitForEntity 252 000684 entitySetRotation 253 1536 000688 entitySetRotation 252 1536 000692 moveCameraTo 10 242 -1810 000698 waitForEntity 200 000700 if trigger(339) == false then 962 000712 setTrigger 339 000716 setObjVisibility 38 0 000720 setObjVisibility 39 0 000724 loadDigimon 134 000726 setDigimon 134 0 0 000730 playAnimation 5 28 000734 setObjVisibility 40 0 000738 setObjVisibility 41 0 000742 setObjVisibility 42 0 000746 setObjVisibility 43 0 000750 setObjVisibility 44 0 000754 setPStat 247 40 000758 setPStat 248 5 000762 callRoutine 21 000764 playAnimation 253 15 000768 waitForEntity 5 000770 playSound 3080 000774 delay 60 000778 setObjVisibility 40 1 000782 setObjVisibility 41 1 000786 setObjVisibility 42 1 000790 setObjVisibility 43 1 000794 setObjVisibility 44 1 000798 setObjVisibility 45 0 000802 playAnimation 5 32 000806 playSound 1800 000810 setDialogOwner 253 000812 showTextbox ハSeadramon!\n 000840 setDialogOwner 5 000842 showTextbox Asナ que nos volvemos a\nencontrar.\nノTienes una peticiニn?\n 000958 jumpTo 966 000962 jumpTo 1200 000966 setTrigger 49 000970 setDialogOwner 253 000972 setSelection 1088 2758 3340 000980 showTextbox Seamos amigos\nEnsエネame una tエcnica\nQuiero un Objeto\n 001088 unsetTrigger 49 001092 if trigger(210) == false then 1196 001104 setDialogOwner 5 001106 showTextbox Ya somos amigos.\nノAlguna otra peticiニn?\n 001190 jumpTo 966 001194 endSection 001196 jumpTo 1856 001200 setTrigger 339 001204 loadDigimon 134 001206 setDigimon 134 0 0 001210 playAnimation 5 28 001214 setObjVisibility 38 0 001218 setObjVisibility 39 0 001222 setObjVisibility 40 0 001226 setObjVisibility 41 0 001230 setObjVisibility 42 0 001234 setObjVisibility 43 0 001238 setObjVisibility 44 0 001242 setPStat 247 40 001246 setPStat 248 5 001250 callRoutine 21 001252 playAnimation 253 15 001256 waitForEntity 5 001258 playSound 3080 001262 delay 60 001266 setObjVisibility 40 1 001270 setObjVisibility 41 1 001274 setObjVisibility 42 1 001278 setObjVisibility 43 1 001282 setObjVisibility 44 1 001286 setObjVisibility 45 0 001290 playAnimation 5 32 001294 playSound 1800 001298 setDialogOwner 253 001300 showTextbox ノQuエ...? ハoh, no!\nハEs el Guardiトn del lago!\n 001392 playAnimation 253 0 001396 setDialogOwner 5 001398 showTextbox Ah, sナ. Soy Seadramon.\n 001448 showTextbox ハAsナ que eres el que ha\nestado pescando tanto!\nMuy bien. ノAlguna peticiニn?\n 001602 setDialogOwner 253 001604 showTextbox ノハQuエ!? Ya veo porquエ te\nllaman Guarda.\nSナ, tengo una peticiニn.\n 001736 setTrigger 49 001740 setSelection 1856 2758 3340 001748 showTextbox Seamos amigos\nEnsエネame una tエcnica\nQuiero un objeto\n 001856 unsetTrigger 49 001860 setDialogOwner 5 001862 showTextbox De acuerdo, bien.\n 001902 showTextbox A partir de ahora somos\namigos. Como prueba te\ndoy esta flauta.\n 002034 setTrigger 210 002038 addToPStat 1 2 002042 giveItem 115 1 002046 if trigger(0) == false then 2198 002058 unsetTrigger 3 002062 setDialogOwner 253 002064 showTextbox ハOh, no! Demasiados Objetos.\nNecesito deshacerme de\nalgunos.\n 002190 callRoutine 0 002192 callRoutine 13 002194 giveItem 115 1 002198 setDialogOwner 255 002200 showTextbox ハTengo la Flauta azul\ndel Guarda del lago!\n 002294 setDialogOwner 5 002296 showTextbox Cada vez que toques la flauta\ncerca del lago, aparecerエ.\nTe llevarエ al otro lado.\n 002464 setDialogOwner 253 002466 showTextbox ハQuieres decir que puedo\ncruzar? ハGracias!\n 002556 setDialogOwner 5 002558 showTextbox Mトs allト del lago, hay un\nextraネo bosque. ノQuieres\nir ahora?\n 002684 setTrigger 49 002688 setDialogOwner 253 002690 setSelection 3736 3918 002696 showTextbox Sナ, irエ\nNo, quizトs mトs tarde\n 002758 unsetTrigger 49 002762 setDialogOwner 5 002764 showTextbox Te enseネarエ una tエcnica.\n 002818 if move(21) == 1 then 2920 002830 learnMove 21 002832 setDialogOwner 255 002834 showTextbox ハHe llegado a dominar\n’Magia de Agua’!\n 002916 jumpTo 3256 002920 if move(18) == 1 then 3032 002932 learnMove 18 002934 setDialogOwner 255 002936 showTextbox ハHe llegado a dominar\n’Rトfaga de Invierno’!\n 003028 jumpTo 3256 003032 if move(16) == 1 then 3130 003044 learnMove 16 003046 setDialogOwner 255 003048 showTextbox ハHe llegado a dominar\n’Superhelada’!\n 003126 jumpTo 3256 003130 setDialogOwner 5 003132 showTextbox Ah, no creo que haya\nmトs tエcnicas.\nque pueda enseネarte...\n 003252 jumpTo 966 003256 setDialogOwner 5 003258 showTextbox ハHasta luego!\n 003290 playAnimation 5 29 003294 setObjVisibility 45 1 003298 setObjVisibility 46 0 003302 setObjVisibility 47 0 003306 delay 20 003310 playAnimation 5 30 003314 setObjVisibility 46 1 003318 setObjVisibility 47 1 003322 delay 5 003326 entityMoveTo 5 -791 74 30 003334 waitForEntity 5 003336 unloadEntity 5 003338 endSection 003340 unsetTrigger 49 003344 setDialogOwner 5 003346 showTextbox Bueno, te darエ la\nBotella de agua.\n 003424 giveItem 91 1 003428 if trigger(0) == false then 3580 003440 unsetTrigger 3 003444 setDialogOwner 253 003446 showTextbox ハOh, no! Demasiados Objetos.\nTengo que deshacerme\nde alguno.\n 003572 callRoutine 0 003574 callRoutine 13 003576 giveItem 91 1 003580 setDialogOwner 255 003582 showTextbox ハSi, tengo la\nBotella de agua!\n 003652 setDialogOwner 5 003654 showTextbox ハHasta luego!\n 003686 playAnimation 5 29 003690 setObjVisibility 45 1 003694 setObjVisibility 46 0 003698 setObjVisibility 47 0 003702 delay 20 003706 playAnimation 5 30 003710 setObjVisibility 46 1 003714 setObjVisibility 47 1 003718 delay 5 003722 entityMoveTo 5 -791 74 30 003730 waitForEntity 5 003732 unloadEntity 5 003734 endSection 003736 unsetTrigger 49 003740 setDialogOwner 5 003742 showTextbox Bien, salta a mi espalda.\n 003798 playAnimation 5 29 003802 setObjVisibility 45 1 003806 setObjVisibility 46 0 003810 setObjVisibility 47 0 003814 setPStat 247 46 003818 setPStat 248 2 003822 callRoutine 21 003824 delay 20 003828 setObjVisibility 46 1 003832 setObjVisibility 47 1 003836 playAnimation 5 30 003840 delay 10 003844 moveCameraTo 15 -310 -1980 003850 waitForEntity 200 003852 entityMoveToAxis 253 -200 1 2 003858 delay 5 003862 playAnimation 253 21 003866 entityMoveTo 253 -194 -1810 50 003874 entityWalkTo 252 50 -2538 true 003882 waitForEntity 252 003884 entityMoveTo 5 -791 74 30 003892 entityMoveTo 253 -791 74 30 003900 entityMoveTo 252 -791 74 30 003908 delay 20 003912 warpTo 105 0 255 003916 endSection 003918 unsetTrigger 49 003922 setDialogOwner 5 003924 showTextbox Adiニs, por ahora.\n 003964 playAnimation 5 29 003968 setObjVisibility 45 1 003972 setObjVisibility 46 0 003976 setObjVisibility 47 0 003980 delay 20 003984 playAnimation 5 30 003988 setObjVisibility 46 1 003992 setObjVisibility 47 1 003996 delay 5 004000 entityMoveTo 5 -791 74 30 004008 waitForEntity 5 004010 unloadEntity 5 004012 endSection == Script ID 8 == b000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 1 then 46 000040 spawnItem 69 22 69 000046 endSection Section_51: 000048 if trigger(149) == true then 186 000060 moveCameraTo 30 -5000 2000 000066 entitySetRotation 253 1117 000070 waitForEntity 200 000072 delay 50 000076 setDialogOwner 253 000078 showTextbox Taladrar tヌnel\n 000112 moveCameraToEntity 253 20 000116 waitForEntity 200 000118 setTrigger 149 000122 if trigger(54) == true then 186 000134 setDialogOwner 253 000136 setSelection 208 210 000142 showTextbox Normal\nModo Ogro\n 000180 unknown12 0 000182 jumpTo 208 000186 if trigger(150) == false OR trigger(151) == true then 206 000202 jumpTo 210 000206 endSection 000208 endSection 000210 setTrigger 151 000214 setObjVisibility 5 1 000218 setObjVisibility 6 0 000222 moveCameraTo 30 -5000 2000 000228 entitySetRotation 253 1117 000232 waitForEntity 200 000234 delay 50 000238 setDialogOwner 253 000240 showTextbox ハOh, ese estヌpido!\nハQuエ maleducado!\n 000316 moveCameraTo 30 -2900 0 000322 waitForEntity 200 000324 delay 20 000328 setDialogOwner 253 000330 showTextbox ノEh?\n 000344 setDigimon 118 0 0 000348 entityWalkTo 5 -2028 -842 false 000356 entitySetRotation 253 1117 000360 waitForEntity 5 000362 entitySetRotation 5 1117 000366 waitForEntity 5 000368 delay 10 000372 setDialogOwner 255 000374 showTextbox Director del mercado\nハNo sabia que tenナamos que\npagar para pasar!\n 000514 entityWalkTo 5 -1323 -815 false 000522 waitForEntity 5 000524 entityLookAtEntity 5 253 000528 waitForEntity 5 000530 moveCameraToEntity 253 20 000534 waitForEntity 200 000536 entityLookAtEntity 253 5 000540 setDialogOwner 255 000542 showTextbox Director del mercado\nEh, ノno eres... ハsナ!\nハHaz algo!\n 000656 setDialogOwner 253 000658 showTextbox ノCニmo estトn los Drimogemon\nque hay dentro?\n 000748 setDialogOwner 255 000750 showTextbox Director del mercado\nNo lo sエ.\n 000820 setDialogOwner 253 000822 showTextbox Espero que estエn bien.\nDe acuerdo, ハallト voy!\n 000918 entityWalkTo 5 -2333 59 false 000926 waitForEntity 5 000928 entitySetRotation 5 4000 000932 waitForEntity 5 000934 endSection Section_5: 000936 setDialogOwner 255 000938 showTextbox Director del mercado\nハRトpido haz algo!\n 001024 endSection Section_52: 001026 if trigger(106) == false then 1050 001038 entityWalkTo 253 2000 -152 false 001046 warpTo 111 2 255 001050 entityWalkTo 253 2000 -152 false 001058 warpTo 110 1 255 001062 endSection Section_53: 001064 if trigger(238) == false then 1276 001076 if trigger(150) == true AND trigger(234) == false then 1276 001092 setDialogOwner 253 001094 showTextbox No hay nada mトs en\nel tヌnel... ノLo\npasamos o quエ?\n 001198 setSelection 1278 1290 001204 showTextbox ハVamos a atravesarlo!\nMejor no\n 001270 unknown12 0 001272 jumpTo 1290 001276 endSection 001278 entityWalkTo 253 -4017 -828 true 001286 warpTo 23 2 255 001290 entityWalkTo 253 -4017 -828 false 001298 warpTo 24 0 255 001302 endSection == Script ID 9 == b800 Section_254: 000016 spawnChest 5 -1511 0 1093 0 706 000028 storeRandom 110 99 000032 if pstat(110) > 14 then 50 000044 spawnItem 44 74 62 000050 storeRandom 110 99 000054 if pstat(110) > 24 then 72 000066 spawnItem 44 31 45 000072 endSection Section_81: 000074 setDialogOwner 255 000076 showTextbox Mトquina expendedora\n 000120 entitySetRotation 253 2048 000124 delay 5 000128 setDialogOwner 253 000130 showTextbox ハVaya, es muy caro!\n 000174 setSelection 324 412 500 000182 showTextbox Carne : trescientos bits\nDigichampiネones: seiscientos\nNo comprar\n 000316 unknown12 0 000318 jumpTo 500 000322 endSection 000324 if getMoney < 300 then 348 000340 jumpTo 502 000344 jumpTo 412 000348 setDialogOwner 253 000350 showTextbox No tengo suficiente dinero.\n 000410 endSection 000412 if getMoney < 600 then 436 000428 jumpTo 654 000432 jumpTo 500 000436 setDialogOwner 253 000438 showTextbox No tengo suficiente dinero.\n 000498 endSection 000500 endSection 000502 reduceMoney 300 000508 setDialogOwner 255 000510 showTextbox ハHa salido Carne!\n 000554 giveItem 38 1 000558 if trigger(0) == false then 652 000570 if item(38) < 99 then 586 000584 endSection 000586 setDialogOwner 253 000588 showTextbox Vaya, demasiadas cosas.\n 000640 setTrigger 3 000644 callRoutine 0 000646 callRoutine 13 000648 giveItem 38 1 000652 endSection 000654 reduceMoney 600 000660 setDialogOwner 255 000662 showTextbox ハHa salido un champiネニn\ndigital!\n 000736 giveItem 44 1 000740 if trigger(0) == false then 834 000752 if item(44) < 99 then 768 000766 endSection 000768 setDialogOwner 253 000770 showTextbox Vaya, demasiadas cosas.\n 000822 setTrigger 3 000826 callRoutine 0 000828 callRoutine 13 000830 giveItem 44 1 000834 endSection Section_82: 000836 entitySetRotation 253 2048 000840 delay 5 000844 setTextboxSize 19 7 000848 showTextbox Cニmo pescar:\nEn primer lugar, consigue\nuna ’caネa’.\nAccederトs a un submenヌ \ncon el icono ’Pesca’.\nHaz clic en エl.\nUtiliza cebo .\n 001120 showTextbox Selecciona algo entre\nlos alimentos que tienes.\nDespuエs, cambia de\ndirecciニn con los botones\nde direcciニn izquierdo /\nderecho. Sujeta\nla caネa sobre la cabeza con\n 001448 showTextbox , lトnzala de nuevo\nutilizando .\nEspera a que se mueva el\nflotador.\nSi se mueve el flotador,\nel pez ha picado.\nTira con .\n 001712 showTextbox Mira el indicador en la\nparte superior izquierda.\nSuエltalo antes de que\nel indicador estエ lleno.\nSi no, el sedal\nse romperト, asナ que ten\ncuidado.\n 002016 showTextbox Si acercas el flotador lo\nsuficiente\nhacia ti, habrトs\ncapturado el pez.\nSi aparece una sobre\nla sombra\ndel pez, significa que no\n 002286 showTextbox puedes pescar con el cebo\nactual.\n 002358 fadeoutHud 002360 endSection == Script ID 10 == c800 Section_254: 000032 if trigger(232) == false then 60 000044 setObjVisibility 68 1 000048 setObjVisibility 69 1 000052 setObjVisibility 70 1 000056 jumpTo 68 000060 unknown7C 0 22 16 3075 000068 if trigger(232) == false OR pstat(1) < 35 then 96 000084 setObjVisibility 71 0 000088 setObjVisibility 72 0 000092 setObjVisibility 73 0 000096 storeRandom 110 99 000100 if pstat(110) > 39 then 118 000112 spawnItem 44 37 48 000118 storeRandom 110 99 000122 if pstat(110) > 3 then 140 000134 spawnItem 48 38 52 000140 endSection Section_5: 000142 setDialogOwner 5 000144 showTextbox ハTe sobrevaloras!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 286 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox ノハQuエ te he hecho!?\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 296 000256 endSection Section_55: 000258 endSection Section_51: 000260 if trigger(258) == false then 274 000272 endSection 000274 if trigger(206) == false AND trigger(211) == false AND trigger(252) == false AND trigger(213) == false then 302 000298 jumpTo 304 000302 endSection 000304 setDialogOwner 255 000306 showTextbox ???\nハEspera!\n 000340 playAnimation 253 16 000344 delay 20 000348 playAnimation 253 0 000352 entityWalkTo 253 -1050 -1473 true 000360 entityWalkTo 252 -709 -1473 true 000368 waitForEntity 253 000370 waitForEntity 252 000372 entitySetRotation 253 2048 000376 entitySetRotation 252 2048 000380 callRoutine 38 000382 playSound 8 000386 moveCameraTo 20 -836 -663 000392 waitForEntity 200 000394 setObjVisibility 41 0 000398 moveObjectTo 1 41 1 7 0 153 349 000408 delay 12 000412 moveObjectTo 1 41 1 7 0 184 381 000422 delay 12 000426 moveObjectTo 1 41 1 7 0 153 411 000436 delay 12 000440 moveObjectTo 1 41 1 7 0 184 443 000450 delay 12 000454 moveObjectTo 1 41 1 7 0 153 475 000464 delay 12 000468 setDigimon 175 1 1 000472 setObjVisibility 42 0 000476 setObjVisibility 43 0 000480 setObjVisibility 44 0 000484 setObjVisibility 45 0 000488 setObjVisibility 46 0 000492 setObjVisibility 47 0 000496 setObjVisibility 48 0 000500 setObjVisibility 49 0 000504 setObjVisibility 50 0 000508 setObjVisibility 51 0 000512 setObjVisibility 52 0 000516 setObjVisibility 53 0 000520 setObjVisibility 54 0 000524 setObjVisibility 55 0 000528 setObjVisibility 56 0 000532 setObjVisibility 57 0 000536 setObjVisibility 58 0 000540 setObjVisibility 59 0 000544 setObjVisibility 60 0 000548 setObjVisibility 61 0 000552 setObjVisibility 62 0 000556 setObjVisibility 63 0 000560 setObjVisibility 64 0 000564 setObjVisibility 65 0 000568 setObjVisibility 66 0 000572 setObjVisibility 67 0 000576 setPStat 247 42 000580 setPStat 248 26 000584 callRoutine 21 000586 setObjVisibility 41 1 000590 playSound 8 000594 playAnimation 6 28 000598 delay 10 000602 setObjVisibility 42 1 000606 setObjVisibility 43 1 000610 setObjVisibility 44 1 000614 setObjVisibility 45 1 000618 setObjVisibility 46 1 000622 setObjVisibility 47 1 000626 setObjVisibility 48 1 000630 setObjVisibility 49 1 000634 setObjVisibility 50 1 000638 setObjVisibility 51 1 000642 setObjVisibility 52 1 000646 setObjVisibility 53 1 000650 setObjVisibility 54 1 000654 setObjVisibility 55 1 000658 setObjVisibility 56 1 000662 setObjVisibility 57 1 000666 setObjVisibility 58 1 000670 setObjVisibility 59 1 000674 setObjVisibility 60 1 000678 setObjVisibility 61 1 000682 setObjVisibility 62 1 000686 setObjVisibility 63 1 000690 setObjVisibility 64 1 000694 setObjVisibility 65 1 000698 setObjVisibility 66 1 000702 setObjVisibility 67 1 000706 playSound 264 000710 delay 10 000714 setDialogOwner 6 000716 showTextbox ハMe llamo Ninjamon!\n 000760 playAnimation 253 15 000764 delay 20 000768 entityLookAtEntity 6 253 000772 delay 10 000776 entityLookAtEntity 6 252 000780 delay 10 000784 entityLookAtEntity 6 253 000788 showTextbox ノEres ?\nハY tヌ debes ser !\n 000856 showTextbox Tu fama llega incluso hasta\nPueblo Iga. Acepta\nmi desafio para luchar.\n 001002 setDialogOwner 253 001004 setSelection 1146 1078 001010 showTextbox Por supuesto\nEn otro momento\n 001072 unknown12 0 001074 jumpTo 1078 001078 setDialogOwner 6 001080 showTextbox Ja, ハeso es lo que te crees!\n 001142 jumpTo 1146 001146 setTrigger 1 001150 setPStat 250 1 001154 setPStat 251 6 001158 setPStat 252 -1 001162 setPStat 253 -1 001166 fadeoutHud 001168 delay 1 001172 startBattle 001174 unsetTrigger 1 001178 setPStat 250 0 001182 entityWalkTo 252 -633 -581 true 001190 entityWalkTo 252 -1033 -481 true 001198 entityWalkTo 6 -905 -1096 true 001206 waitForEntity 20 001208 entityLookAtEntity 253 6 001212 entityLookAtEntity 6 253 001216 entityLookAtEntity 252 6 001220 waitForEntity 253 001222 setDialogOwner 6 001224 showTextbox Eres tan fuerte como\ndicen. ハDエjame ser tu\ndiscナpulo, por favor!\n 001358 playAnimation 253 19 001362 delay 20 001366 setDialogOwner 253 001368 showTextbox ノDiscナpulo? Bueno, yo no hago\neso. Pero puedes ayudarnos\na construir una ciudad.\n 001534 setDialogOwner 6 001536 showTextbox De acuerdo.\n 001564 showTextbox Eso tambiエn es un buen\nentrenamiento.\nTrabajarエ duro.\n 001676 delay 20 001680 playAnimation 6 28 001684 delay 10 001688 setObjVisibility 42 0 001692 setObjVisibility 43 0 001696 setObjVisibility 44 0 001700 setObjVisibility 45 0 001704 setObjVisibility 46 0 001708 setObjVisibility 47 0 001712 setObjVisibility 48 0 001716 setObjVisibility 49 0 001720 setObjVisibility 50 0 001724 setObjVisibility 51 0 001728 setObjVisibility 52 0 001732 setObjVisibility 53 0 001736 setObjVisibility 54 0 001740 setObjVisibility 55 0 001744 setObjVisibility 56 0 001748 setObjVisibility 57 0 001752 setObjVisibility 58 0 001756 setObjVisibility 59 0 001760 setObjVisibility 60 0 001764 setObjVisibility 61 0 001768 setObjVisibility 62 0 001772 setObjVisibility 63 0 001776 setObjVisibility 64 0 001780 setObjVisibility 65 0 001784 setObjVisibility 66 0 001788 setObjVisibility 67 0 001792 setPStat 247 42 001796 setPStat 248 26 001800 callRoutine 21 001802 playSound 8 001806 delay 10 001810 unloadEntity 6 001812 delay 40 001816 setObjVisibility 42 1 001820 setObjVisibility 43 1 001824 setObjVisibility 44 1 001828 setObjVisibility 45 1 001832 setObjVisibility 46 1 001836 setObjVisibility 47 1 001840 setObjVisibility 48 1 001844 setObjVisibility 49 1 001848 setObjVisibility 50 1 001852 setObjVisibility 51 1 001856 setObjVisibility 52 1 001860 setObjVisibility 53 1 001864 setObjVisibility 54 1 001868 setObjVisibility 55 1 001872 setObjVisibility 56 1 001876 setObjVisibility 57 1 001880 setObjVisibility 58 1 001884 setObjVisibility 59 1 001888 setObjVisibility 60 1 001892 setObjVisibility 61 1 001896 setObjVisibility 62 1 001900 setObjVisibility 63 1 001904 setObjVisibility 64 1 001908 setObjVisibility 65 1 001912 setObjVisibility 66 1 001916 setObjVisibility 67 1 001920 delay 10 001924 playSound 2824 001928 setDialogOwner 255 001930 showTextbox ハNinjamon se incorpora a la\nciudad!\n 002006 unsetTrigger 1 002010 moveCameraToEntity 253 10 002014 waitForEntity 200 002016 setTrigger 258 002020 addToPStat 1 2 002024 endSection Section_8: 002026 setDialogOwner 8 002028 showTextbox ハEh, tヌ!\n 002050 showTextbox ノQuエ quieres decir?\nノPor quエ estアs aquナ?\n 002136 showTextbox ハEh, !\n 002160 showTextbox Cuando intentエ crear mi\npropio harエn en la ciudad,\nハme expulsaron!\n 002298 if getMoney >= 50000 then 2316 002314 endSection 002316 setDialogOwner 8 002318 showTextbox He oナdo que ヌltimamente\nestトs haciendo mucho bien.\nハTe venderエ algo bueno!\n 002472 showTextbox Este sumamente valioso\nPlトtano de oro.\n 002558 showTextbox Vale cincuenta mil bits.\nNo se hacen prエstamos.\n 002658 setDialogOwner 253 002660 setSelection 2706 2928 002666 showTextbox Pagar\nNo pagar\n 002700 unknown12 0 002702 jumpTo 2928 002706 reduceMoney 50000 002712 giveItem 109 1 002716 if trigger(0) == false then 2878 002728 if item(109) < 99 then 2812 002742 setDialogOwner 8 002744 showTextbox ハIdiota! ハTienes demasiado!\n 002804 addMoney 50000 002810 endSection 002812 setDialogOwner 253 002814 showTextbox ハVaya, tengo demasiado!\n 002866 setTrigger 3 002870 callRoutine 0 002872 callRoutine 13 002874 giveItem 109 1 002878 setDialogOwner 8 002880 showTextbox ハMuchナsimas gracias!\n 002926 endSection 002928 setDialogOwner 8 002930 showTextbox Los humanos deberナan\nutilizar dinero vivo.\n 003020 endSection Section_52: 003022 entityWalkTo 253 -2800 3000 false 003030 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 3062 003054 jumpTo 3550 003058 jumpTo 3066 003062 jumpTo 3066 003066 if trigger(204) == false AND trigger(249) == false then 3090 003082 jumpTo 3094 003086 jumpTo 3094 003090 jumpTo 3322 003094 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3126 003118 jumpTo 3226 003122 jumpTo 3130 003126 jumpTo 3130 003130 if trigger(236) == false then 3150 003142 jumpTo 3190 003146 jumpTo 3154 003150 jumpTo 3154 003154 if trigger(205) == false then 3174 003166 jumpTo 3184 003170 jumpTo 3178 003174 jumpTo 3178 003178 warpTo 181 2 255 003182 endSection 003184 warpTo 188 2 255 003188 endSection 003190 if trigger(205) == false then 3210 003202 jumpTo 3220 003206 jumpTo 3214 003210 jumpTo 3214 003214 warpTo 186 2 255 003218 endSection 003220 warpTo 187 2 255 003224 endSection 003226 if trigger(236) == false then 3246 003238 jumpTo 3286 003242 jumpTo 3250 003246 jumpTo 3250 003250 if trigger(205) == false then 3270 003262 jumpTo 3280 003266 jumpTo 3274 003270 jumpTo 3274 003274 warpTo 182 2 255 003278 endSection 003280 warpTo 185 2 255 003284 endSection 003286 if trigger(205) == false then 3306 003298 jumpTo 3316 003302 jumpTo 3310 003306 jumpTo 3310 003310 warpTo 183 2 255 003314 endSection 003316 warpTo 184 2 255 003320 endSection 003322 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3354 003346 jumpTo 3454 003350 jumpTo 3358 003354 jumpTo 3358 003358 if trigger(236) == false then 3378 003370 jumpTo 3418 003374 jumpTo 3382 003378 jumpTo 3382 003382 if trigger(205) == false then 3402 003394 jumpTo 3412 003398 jumpTo 3406 003402 jumpTo 3406 003406 warpTo 180 2 255 003410 endSection 003412 warpTo 203 2 255 003416 endSection 003418 if trigger(205) == false then 3438 003430 jumpTo 3442 003434 jumpTo 3442 003438 jumpTo 3448 003442 warpTo 202 2 255 003446 endSection 003448 warpTo 201 2 255 003452 endSection 003454 if trigger(236) == false then 3474 003466 jumpTo 3514 003470 jumpTo 3478 003474 jumpTo 3478 003478 if trigger(205) == false then 3498 003490 jumpTo 3508 003494 jumpTo 3502 003498 jumpTo 3502 003502 warpTo 197 2 255 003506 endSection 003508 warpTo 200 2 255 003512 endSection 003514 if trigger(205) == false then 3534 003526 jumpTo 3544 003530 jumpTo 3538 003534 jumpTo 3538 003538 warpTo 198 2 255 003542 endSection 003544 warpTo 199 2 255 003548 endSection 003550 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3582 003574 jumpTo 3682 003578 jumpTo 3586 003582 jumpTo 3586 003586 if trigger(236) == false then 3606 003598 jumpTo 3646 003602 jumpTo 3610 003606 jumpTo 3610 003610 if trigger(205) == false then 3630 003622 jumpTo 3640 003626 jumpTo 3634 003630 jumpTo 3634 003634 warpTo 189 2 255 003638 endSection 003640 warpTo 196 2 255 003644 endSection 003646 if trigger(205) == false then 3666 003658 jumpTo 3676 003662 jumpTo 3670 003666 jumpTo 3670 003670 warpTo 194 2 255 003674 endSection 003676 warpTo 195 2 255 003680 endSection 003682 if trigger(236) == false then 3702 003694 jumpTo 3742 003698 jumpTo 3706 003702 jumpTo 3706 003706 if trigger(205) == false then 3726 003718 jumpTo 3736 003722 jumpTo 3730 003726 jumpTo 3730 003730 warpTo 190 2 255 003734 endSection 003736 warpTo 193 2 255 003740 endSection 003742 if trigger(205) == false then 3762 003754 jumpTo 3772 003758 jumpTo 3766 003762 jumpTo 3766 003766 warpTo 191 2 255 003770 endSection 003772 warpTo 192 2 255 003776 endSection == Script ID 11 == d800 Section_254: 000036 if trigger(232) == false then 64 000048 setObjVisibility 68 1 000052 setObjVisibility 69 1 000056 setObjVisibility 70 1 000060 jumpTo 72 000064 unknown7C 0 22 16 3075 000072 if trigger(232) == false OR pstat(1) < 35 then 100 000088 setObjVisibility 71 0 000092 setObjVisibility 72 0 000096 setObjVisibility 73 0 000100 storeRandom 110 99 000104 if pstat(110) > 39 then 122 000116 spawnItem 44 37 48 000122 storeRandom 110 99 000126 if pstat(110) > 3 then 144 000138 spawnItem 48 38 52 000144 endSection Section_5: 000146 setDialogOwner 5 000148 showTextbox ハPuedo ganarte con un solo\ngolpe!\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 283 000232 endSection Section_7: 000234 setDialogOwner 7 000236 showTextbox No sabes nada.\n 000270 fadeoutHud 000272 delay 1 000276 startBattle 000278 setTrigger 286 000282 endSection Section_8: 000284 setDialogOwner 8 000286 showTextbox ハPトralo ya!\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 296 000326 endSection Section_9: 000328 setDialogOwner 9 000330 showTextbox ハLos abusones no molan!\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 296 000394 endSection Section_10: 000396 setDialogOwner 10 000398 showTextbox Escヌchame, ノvale?\n 000438 fadeoutHud 000440 delay 1 000444 startBattle 000446 setTrigger 296 000450 endSection Section_6: 000452 setDialogOwner 6 000454 showTextbox ハCreo que puedo vencerte!\n 000510 fadeoutHud 000512 delay 1 000516 startBattle 000518 setTrigger 283 000522 endSection Section_52: 000524 entityWalkTo 253 -2800 3000 false 000532 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 564 000556 jumpTo 1052 000560 jumpTo 568 000564 jumpTo 568 000568 if trigger(204) == false AND trigger(249) == false then 592 000584 jumpTo 596 000588 jumpTo 596 000592 jumpTo 824 000596 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 628 000620 jumpTo 728 000624 jumpTo 632 000628 jumpTo 632 000632 if trigger(236) == false then 652 000644 jumpTo 692 000648 jumpTo 656 000652 jumpTo 656 000656 if trigger(205) == false then 676 000668 jumpTo 686 000672 jumpTo 680 000676 jumpTo 680 000680 warpTo 181 2 255 000684 endSection 000686 warpTo 188 2 255 000690 endSection 000692 if trigger(205) == false then 712 000704 jumpTo 722 000708 jumpTo 716 000712 jumpTo 716 000716 warpTo 186 2 255 000720 endSection 000722 warpTo 187 2 255 000726 endSection 000728 if trigger(236) == false then 748 000740 jumpTo 788 000744 jumpTo 752 000748 jumpTo 752 000752 if trigger(205) == false then 772 000764 jumpTo 782 000768 jumpTo 776 000772 jumpTo 776 000776 warpTo 182 2 255 000780 endSection 000782 warpTo 185 2 255 000786 endSection 000788 if trigger(205) == false then 808 000800 jumpTo 818 000804 jumpTo 812 000808 jumpTo 812 000812 warpTo 183 2 255 000816 endSection 000818 warpTo 184 2 255 000822 endSection 000824 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 856 000848 jumpTo 956 000852 jumpTo 860 000856 jumpTo 860 000860 if trigger(236) == false then 880 000872 jumpTo 920 000876 jumpTo 884 000880 jumpTo 884 000884 if trigger(205) == false then 904 000896 jumpTo 914 000900 jumpTo 908 000904 jumpTo 908 000908 warpTo 180 2 255 000912 endSection 000914 warpTo 203 2 255 000918 endSection 000920 if trigger(205) == false then 940 000932 jumpTo 944 000936 jumpTo 944 000940 jumpTo 950 000944 warpTo 202 2 255 000948 endSection 000950 warpTo 201 2 255 000954 endSection 000956 if trigger(236) == false then 976 000968 jumpTo 1016 000972 jumpTo 980 000976 jumpTo 980 000980 if trigger(205) == false then 1000 000992 jumpTo 1010 000996 jumpTo 1004 001000 jumpTo 1004 001004 warpTo 197 2 255 001008 endSection 001010 warpTo 200 2 255 001014 endSection 001016 if trigger(205) == false then 1036 001028 jumpTo 1046 001032 jumpTo 1040 001036 jumpTo 1040 001040 warpTo 198 2 255 001044 endSection 001046 warpTo 199 2 255 001050 endSection 001052 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1084 001076 jumpTo 1184 001080 jumpTo 1088 001084 jumpTo 1088 001088 if trigger(236) == false then 1108 001100 jumpTo 1148 001104 jumpTo 1112 001108 jumpTo 1112 001112 if trigger(205) == false then 1132 001124 jumpTo 1142 001128 jumpTo 1136 001132 jumpTo 1136 001136 warpTo 189 2 255 001140 endSection 001142 warpTo 196 2 255 001146 endSection 001148 if trigger(205) == false then 1168 001160 jumpTo 1178 001164 jumpTo 1172 001168 jumpTo 1172 001172 warpTo 194 2 255 001176 endSection 001178 warpTo 195 2 255 001182 endSection 001184 if trigger(236) == false then 1204 001196 jumpTo 1244 001200 jumpTo 1208 001204 jumpTo 1208 001208 if trigger(205) == false then 1228 001220 jumpTo 1238 001224 jumpTo 1232 001228 jumpTo 1232 001232 warpTo 190 2 255 001236 endSection 001238 warpTo 193 2 255 001242 endSection 001244 if trigger(205) == false then 1264 001256 jumpTo 1274 001260 jumpTo 1268 001264 jumpTo 1268 001268 warpTo 191 2 255 001272 endSection 001274 warpTo 192 2 255 001278 endSection == Script ID 12 == e000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 55 43 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 68 46 000076 endSection Section_81: 000078 setDialogOwner 255 000080 showTextbox Mトquina expendedora de\npuntos de mエrito\n 000164 entitySetRotation 253 2048 000168 setDialogOwner 253 000170 showTextbox Esta mトquina puede recuperar\nlos puntos de mエrito.\n 000276 setSelection 428 612 796 000284 showTextbox 100 puntos mエrito: 200 bits\n1000 puntos mエr.: 800 bits\nNo utilizar\n 000422 unknown12 0 000424 jumpTo 796 000428 if getMoney < 200 then 548 000444 addStats CURRENTMP 100 000448 reduceMoney 200 000454 setDialogOwner 255 000456 showTextbox ハMis puntos de mエrito han\nvuelto a subir!\n 000544 jumpTo 610 000548 setDialogOwner 253 000550 showTextbox No tengo suficientes bits.\n 000608 endSection 000610 endSection 000612 if getMoney < 1800 then 732 000628 addStats CURRENTMP 1000 000632 reduceMoney 1800 000638 setDialogOwner 255 000640 showTextbox ハMis puntos de mエrito han\nvuelto a subir!\n 000728 jumpTo 794 000732 setDialogOwner 253 000734 showTextbox No tengo suficientes bits.\n 000792 endSection 000794 endSection 000796 setDialogOwner 253 000798 showTextbox Olvナdate.\n 000822 endSection Section_53: 000824 if trigger(185) == false then 838 000836 endSection 000838 setDialogOwner 253 000840 showTextbox ハOh, un puente!\n 000876 setTrigger 185 000880 endSection Section_5: 000882 setDialogOwner 5 000884 showTextbox ノVas a luchar conmigo?\n 000934 fadeoutHud 000936 delay 1 000940 startBattle 000942 setTrigger 286 000946 endSection Section_6: 000948 setDialogOwner 6 000950 showTextbox ハEres un aleck bastante\ninteligente!\n 001028 fadeoutHud 001030 delay 1 001034 startBattle 001036 setTrigger 286 001040 endSection Section_7: 001042 setDialogOwner 7 001044 showTextbox ノQu..quエ vas a hacer?\n 001092 fadeoutHud 001094 delay 1 001098 startBattle 001100 setTrigger 296 001104 endSection Section_8: 001106 setDialogOwner 8 001108 showTextbox ハVoy a delatarte!\n 001148 fadeoutHud 001150 delay 1 001154 startBattle 001156 setTrigger 296 001160 endSection == Script ID 13 == e800 Section_254: 000028 spawnChest 1 1941 0 142 0 693 000040 storeRandom 110 99 000044 if pstat(110) > 14 then 62 000056 spawnItem 44 79 34 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 56 61 000084 storeRandom 110 99 000088 if pstat(110) > 5 then 106 000100 spawnItem 44 87 67 000106 storeRandom 110 99 000110 if pstat(110) > 2 then 128 000122 spawnItem 55 21 57 000128 endSection Section_5: 000130 setDialogOwner 5 000132 showTextbox Eh, ノtヌ eres el que\nestト construyendo una\nciudad?\n 000236 setDialogOwner 253 000238 showTextbox Si.\n 000250 playSound 1544 000254 setDialogOwner 5 000256 showTextbox Ah, tienes suerte al\nencontrarme.\n 000328 showTextbox No lo parezco, pero soy un\nDigimon mega campeニn. Si me\nderrotas, te ayudarエ.\n 000486 playAnimation 253 16 000490 setDialogOwner 253 000492 setSelection 570 884 000498 showTextbox De acuerdo, acepto\nNo, gracias\n 000564 unknown12 0 000566 jumpTo 884 000570 setTrigger 1 000574 setPStat 250 1 000578 setPStat 251 5 000582 setPStat 252 -1 000586 setPStat 253 -1 000590 fadeoutHud 000592 delay 1 000596 startBattle 000598 unsetTrigger 1 000602 setPStat 250 0 000606 entityLookAtEntity 253 5 000610 entityLookAtEntity 5 253 000614 entityLookAtEntity 252 5 000618 entityLookAtEntity 253 5 000622 entityLookAtEntity 252 5 000626 entityLookAtEntity 5 253 000630 waitForEntity 253 000632 setDialogOwner 5 000634 showTextbox ハVaya, he perdido! Bien, te\nverエ en la ciudad.\n 000732 jumpTo 736 000736 entityWalkTo 5 -2444 -3233 true 000744 if pstat(101) >= 10 then 776 000756 addToPStat 101 1 000760 delay 10 000764 entityLookAtEntity 253 5 000768 entityLookAtEntity 252 5 000772 jumpTo 736 000776 waitForEntity 5 000778 unloadEntity 5 000780 setPStat 101 0 000784 playSound 776 000788 setDialogOwner 255 000790 showTextbox ハPiximon se incorpora a la\nciudad!\n 000864 unsetTrigger 1 000868 setTrigger 255 000872 addToPStat 1 3 000876 moveCameraToEntity 253 10 000880 waitForEntity 200 000882 endSection 000884 setDialogOwner 5 000886 showTextbox Oh, ハquエ cobarde!\nハVamos a enfrentarnos otra\nvez!\n 000990 jumpTo 994 000994 entityWalkTo 5 -2444 -3233 true 001002 if pstat(101) >= 10 then 1034 001014 addToPStat 101 1 001018 delay 10 001022 entityLookAtEntity 253 5 001026 entityLookAtEntity 252 5 001030 jumpTo 994 001034 waitForEntity 5 001036 unloadEntity 5 001038 setPStat 101 0 001042 endSection Section_6: 001044 setDialogOwner 6 001046 showTextbox ハOh, Seネorita!\n 001080 fadeoutHud 001082 delay 1 001086 startBattle 001088 setTrigger 293 001092 endSection Section_7: 001094 setDialogOwner 7 001096 showTextbox Eh, amigo, ノquエ pasa?\n 001144 fadeoutHud 001146 delay 1 001150 startBattle 001152 setTrigger 293 001156 endSection Section_8: 001158 setDialogOwner 8 001160 showTextbox ハWooki, wooki!\n 001194 fadeoutHud 001196 delay 1 001200 startBattle 001202 setTrigger 278 001206 endSection Section_9: 001208 setDialogOwner 9 001210 showTextbox ノEh?\n 001224 fadeoutHud 001226 delay 1 001230 startBattle 001232 setTrigger 278 001236 endSection == Script ID 14 == f000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 15 then 54 000048 spawnItem 44 25 33 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 63 31 000076 storeRandom 110 99 000080 if pstat(110) > 1 then 98 000092 spawnItem 46 53 81 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox ハSilbido!\n 000126 fadeoutHud 000128 delay 1 000132 startBattle 000134 setTrigger 267 000138 endSection Section_6: 000140 setDialogOwner 6 000142 showTextbox ハUf!\n 000156 fadeoutHud 000158 delay 1 000162 startBattle 000164 setTrigger 267 000168 endSection Section_7: 000170 setDialogOwner 7 000172 showTextbox Vayaaaa\n 000192 fadeoutHud 000194 delay 1 000198 startBattle 000200 setTrigger 267 000204 endSection Section_8: 000206 setDialogOwner 8 000208 showTextbox ハNo jugarト contigo\nnunca mトs!\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 296 000284 endSection Section_9: 000286 setDialogOwner 9 000288 showTextbox ハYija! ハBien!\n 000320 fadeoutHud 000322 delay 1 000326 startBattle 000328 setTrigger 278 000332 endSection Section_10: 000334 setDialogOwner 10 000336 showTextbox ハJa, ja, ja! ハSナ!\n 000376 fadeoutHud 000378 delay 1 000382 startBattle 000384 setTrigger 278 000388 endSection == Script ID 15 == f800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 14 then 50 000044 spawnItem 44 48 80 000050 storeRandom 110 99 000054 if pstat(110) > 6 then 72 000066 spawnItem 69 40 60 000072 if trigger(86) == false OR trigger(225) == true then 104 000088 setObjVisibility 0 0 000092 setObjVisibility 1 0 000096 setObjVisibility 2 0 000100 setObjVisibility 3 0 000104 endSection Section_5: 000106 setDialogOwner 5 000108 showTextbox ノEres un Digimon?\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 277 000160 endSection Section_7: 000162 setDialogOwner 7 000164 showTextbox ノCニmo estトs? ノDe dニnde eres?\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 277 000238 endSection Section_8: 000240 setDialogOwner 8 000242 showTextbox ハNo te rナas de mナ!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 296 000296 endSection Section_9: 000298 setDialogOwner 9 000300 showTextbox ハVoy a engullirte!\n 000342 fadeoutHud 000344 delay 1 000348 startBattle 000350 setTrigger 278 000354 endSection Section_51: 000356 if trigger(225) == false then 370 000368 endSection 000370 if trigger(86) == true then 384 000382 endSection 000384 entityWalkToWithCamera 253 -715 -2329 false 000392 delay 20 000396 entitySetRotation 253 1024 000400 delay 5 000404 if trigger(186) == false then 548 000416 setDialogOwner 253 000418 showTextbox Oh, no, si no hago\nalgo, se secarト...\n 000498 showTextbox Espero que llueva...\n 000544 jumpTo 946 000548 setTrigger 186 000552 setDialogOwner 253 000554 showTextbox Vaya, es interesante.\nEstト echando brotes.\n 000644 delay 20 000648 playAnimation 253 16 000652 delay 20 000656 setDialogOwner 253 000658 showTextbox Se ha movido un poquito.\nノテsta es la misteriosa\nplanta de la que habla\ntodo el mundo?\n 000834 playAnimation 253 22 000838 delay 20 000842 setDialogOwner 253 000844 showTextbox Se estto marchitando.\nSi no hago algo, morirト.\n 000942 playAnimation 253 0 000946 setDialogOwner 255 000948 showTextbox ノVas a utilizar algunos\nObjetos?\n 001018 setDialogOwner 253 001020 setSelection 1048 3548 001026 showTextbox Sナ\nNo\n 001042 unknown12 0 001044 jumpTo 3548 001048 setTrigger 3 001052 callRoutine 0 001054 if trigger(3) == false then 1118 001066 setDialogOwner 253 001068 showTextbox Ahora no tengo nada.\n 001114 jumpTo 3548 001118 if pstat(254) != -1 then 1200 001130 setDialogOwner 253 001132 showTextbox Nada de lo que tengo\nes ヌtil.\n 001196 jumpTo 3548 001200 if pstat(254) != 121 then 1220 001212 fadeoutHud 001214 callRoutine 12 001216 jumpTo 1276 001220 setDialogOwner 253 001222 showTextbox Esto no funcionarト...\n 001270 jumpTo 3548 001274 endSection 001276 loadDigimon 147 001278 setObjVisibility 3 0 001282 setObjVisibility 4 0 001286 setObjVisibility 5 0 001290 setObjVisibility 6 0 001294 setObjVisibility 7 0 001298 setObjVisibility 8 0 001302 setObjVisibility 9 0 001306 setObjVisibility 10 0 001310 setObjVisibility 11 0 001314 setObjVisibility 12 0 001318 setObjVisibility 13 0 001322 setObjVisibility 14 0 001326 setObjVisibility 15 0 001330 setPStat 247 3 001334 setPStat 248 13 001338 callRoutine 21 001340 setObjVisibility 16 0 001344 setObjVisibility 17 0 001348 setObjVisibility 18 0 001352 setObjVisibility 19 0 001356 setPStat 247 16 001360 setPStat 248 4 001364 callRoutine 21 001366 setObjVisibility 20 0 001370 setObjVisibility 21 0 001374 setObjVisibility 22 0 001378 setObjVisibility 23 0 001382 setObjVisibility 24 0 001386 setObjVisibility 25 0 001390 setObjVisibility 26 0 001394 setObjVisibility 27 0 001398 setObjVisibility 28 0 001402 setObjVisibility 29 0 001406 setObjVisibility 30 0 001410 setObjVisibility 31 0 001414 setObjVisibility 32 0 001418 setPStat 247 20 001422 setPStat 248 13 001426 callRoutine 21 001428 delay 50 001432 playSound 264 001436 delay 100 001440 setObjVisibility 3 1 001444 setObjVisibility 4 1 001448 setObjVisibility 5 1 001452 setObjVisibility 6 1 001456 setObjVisibility 7 1 001460 setObjVisibility 8 1 001464 setObjVisibility 9 1 001468 setObjVisibility 10 1 001472 setObjVisibility 11 1 001476 setObjVisibility 12 1 001480 setObjVisibility 13 1 001484 setObjVisibility 14 1 001488 setObjVisibility 15 1 001492 setObjVisibility 16 1 001496 setObjVisibility 17 1 001500 setObjVisibility 18 1 001504 setObjVisibility 19 1 001508 setObjVisibility 20 1 001512 setObjVisibility 21 1 001516 setObjVisibility 22 1 001520 setObjVisibility 23 1 001524 setObjVisibility 24 1 001528 setObjVisibility 25 1 001532 setObjVisibility 26 1 001536 setObjVisibility 27 1 001540 setObjVisibility 28 1 001544 setObjVisibility 29 1 001548 setObjVisibility 30 1 001552 setObjVisibility 31 1 001556 setObjVisibility 32 1 001560 setObjVisibility 33 0 001564 setObjVisibility 34 0 001568 setObjVisibility 35 0 001572 setObjVisibility 36 0 001576 setObjVisibility 37 0 001580 setObjVisibility 38 0 001584 setObjVisibility 39 0 001588 setObjVisibility 40 0 001592 setObjVisibility 41 0 001596 setObjVisibility 42 0 001600 setObjVisibility 43 0 001604 setObjVisibility 44 0 001608 setObjVisibility 45 0 001612 setObjVisibility 46 0 001616 setObjVisibility 47 0 001620 setObjVisibility 48 0 001624 setObjVisibility 49 0 001628 setObjVisibility 50 0 001632 setObjVisibility 51 0 001636 setObjVisibility 52 0 001640 setObjVisibility 53 0 001644 setObjVisibility 54 0 001648 setObjVisibility 55 0 001652 setObjVisibility 56 0 001656 setObjVisibility 57 0 001660 setObjVisibility 58 0 001664 setObjVisibility 59 0 001668 setObjVisibility 60 0 001672 setObjVisibility 61 0 001676 setObjVisibility 62 0 001680 setObjVisibility 63 0 001684 setObjVisibility 64 0 001688 setObjVisibility 65 0 001692 setObjVisibility 66 0 001696 setObjVisibility 67 0 001700 setObjVisibility 68 0 001704 setObjVisibility 69 0 001708 setObjVisibility 70 0 001712 setObjVisibility 71 0 001716 setObjVisibility 72 0 001720 setObjVisibility 73 0 001724 setObjVisibility 74 0 001728 setObjVisibility 75 0 001732 setObjVisibility 76 0 001736 setPStat 247 33 001740 setPStat 248 44 001744 callRoutine 21 001746 delay 30 001750 setObjVisibility 0 1 001754 setObjVisibility 1 1 001758 setObjVisibility 2 1 001762 setObjVisibility 3 1 001766 delay 40 001770 playSound 520 001774 setDigimon 147 1 0 001778 delay 5 001782 playAnimation 6 28 001786 waitForEntity 6 001788 playAnimation 6 0 001792 delay 20 001796 setObjVisibility 33 1 001800 setObjVisibility 34 1 001804 setObjVisibility 35 1 001808 setObjVisibility 36 1 001812 setObjVisibility 37 1 001816 setObjVisibility 38 1 001820 setObjVisibility 39 1 001824 setObjVisibility 40 1 001828 setObjVisibility 41 1 001832 setObjVisibility 42 1 001836 setObjVisibility 43 1 001840 setObjVisibility 44 1 001844 setObjVisibility 45 1 001848 setObjVisibility 46 1 001852 setObjVisibility 47 1 001856 setObjVisibility 48 1 001860 setObjVisibility 49 1 001864 setObjVisibility 50 1 001868 setObjVisibility 51 1 001872 setObjVisibility 52 1 001876 setObjVisibility 53 1 001880 setObjVisibility 54 1 001884 setObjVisibility 55 1 001888 setObjVisibility 56 1 001892 setObjVisibility 57 1 001896 setObjVisibility 58 1 001900 setObjVisibility 59 1 001904 setObjVisibility 60 1 001908 setObjVisibility 61 1 001912 setObjVisibility 62 1 001916 setObjVisibility 63 1 001920 setObjVisibility 64 1 001924 setObjVisibility 65 1 001928 setObjVisibility 66 1 001932 setObjVisibility 67 1 001936 setObjVisibility 68 1 001940 setObjVisibility 69 1 001944 setObjVisibility 70 1 001948 setObjVisibility 71 1 001952 setObjVisibility 72 1 001956 setObjVisibility 73 1 001960 setObjVisibility 74 1 001964 setObjVisibility 75 1 001968 playAnimation 253 15 001972 delay 10 001976 playSound 520 001980 playAnimation 6 28 001984 delay 20 001988 playSound 520 001992 playAnimation 6 28 001996 entityMoveTo 6 -977 -1946 3 002004 delay 20 002008 playSound 520 002012 playAnimation 6 28 002016 entityMoveTo 6 -1254 -2263 3 002024 delay 20 002028 playSound 520 002032 playAnimation 6 28 002036 entityMoveTo 6 -1025 -2799 3 002044 delay 20 002048 playSound 520 002052 playAnimation 6 28 002056 entityMoveTo 6 -1025 -2349 3 002064 delay 20 002068 entityLookAtEntity 6 253 002072 delay 5 002076 setDialogOwner 6 002078 showTextbox Je, je, je.\n 002106 showTextbox Eh, ハsoy Vegiemon!\n 002148 playAnimation 253 15 002152 delay 20 002156 setDialogOwner 253 002158 showTextbox ハQuエ!\nノUn Digimon Planta?\n 002214 setDialogOwner 6 002216 showTextbox Por cierto, ノte gustan los\nvegetales?\n 002296 playSound 1288 002300 playAnimation 253 16 002304 delay 20 002308 setDialogOwner 253 002310 showTextbox ノPor quエ me preguntas\npor lo vegetales? Bueno\n 002406 setTrigger 49 002410 setSelection 2536 2700 002416 showTextbox Me gustan\nNo me gustan\n 002466 setDialogOwner 253 002468 showTextbox Bueno, he cambiado de\nopiniニn.\n 002534 endSection 002536 unsetTrigger 49 002540 playSound 1288 002544 setDialogOwner 6 002546 showTextbox Alguien a quiエn le gusten\nlos vegetales tiene que ser\nuna buena persona.\n 002696 jumpTo 2790 002700 unsetTrigger 49 002704 playSound 1288 002708 setDialogOwner 6 002710 showTextbox ハNo, no!\nハLos vegetales son buenos!\n 002786 jumpTo 2790 002790 setDialogOwner 253 002792 showTextbox ???\n 002804 setDialogOwner 6 002806 showTextbox De acuerdo, me he decidido.\nハIrエ contigo!\n 002894 playAnimation 253 19 002898 delay 20 002902 setDialogOwner 253 002904 showTextbox ハQuエ chico mトs insistente...\nハEh, espera!\n 002992 playSound 1288 002996 setDialogOwner 6 002998 showTextbox ハBueno, entonces no irエ!\nハAdiニs!\n 003068 setDialogOwner 253 003070 showTextbox ハDecナdete!\n 003096 setDialogOwner 6 003098 showTextbox ノQuエ quieres que haga?\n 003148 playAnimation 253 20 003152 delay 10 003156 setDialogOwner 253 003158 showTextbox ノPor quエ no vienes a\nla ciudad y nos ayudas?\n 003252 playAnimation 253 0 003256 playSound 1288 003260 setDialogOwner 6 003262 showTextbox Estト bien, no suena mal.\nHe estado aquナ demasiado\ntiempo.\n 003382 entityWalkToWithCamera 253 -1024 -1820 true 003390 entityWalkTo 252 -741 -1923 true 003398 jumpTo 3402 003402 entityWalkTo 6 911 -2266 true 003410 if pstat(101) >= 10 then 3442 003422 addToPStat 101 1 003426 delay 10 003430 entityLookAtEntity 253 6 003434 entityLookAtEntity 252 6 003438 jumpTo 3402 003442 waitForEntity 6 003444 unloadEntity 6 003446 setPStat 101 0 003450 playSound 776 003454 setDialogOwner 255 003456 showTextbox ハVegiemon se incorpora\na la ciudad!\n 003532 moveCameraToEntity 253 10 003536 waitForEntity 200 003538 setTrigger 225 003542 addToPStat 1 2 003546 endSection 003548 entityWalkToWithCamera 253 -61 -2273 false 003556 waitForEntity 253 003558 endSection == Script ID 16 == 10800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 9 then 46 000040 spawnItem 44 23 31 000046 storeRandom 110 99 000050 if pstat(110) > 3 then 68 000062 spawnItem 69 67 47 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Gruun\n 000088 showTextbox Gruun.ru.ru..\n 000120 playAnimation 253 16 000124 showTextbox ハAlgo ha vuelto a la vida!\n 000182 playSound 8 000186 entityLookAtEntity 253 252 000190 entityLookAtEntity 252 253 000194 delay 20 000198 setDialogOwner 253 000200 showTextbox ノ?\n 000210 setDialogOwner 5 000212 showTextbox Antes vivナa en la ciudad.\nHueles a ciudad.\n 000302 entityLookAtEntity 253 5 000306 entityLookAtEntity 252 5 000310 waitForEntity 253 000312 setDialogOwner 253 000314 showTextbox Vaya.\n 000330 setDialogOwner 5 000332 showTextbox Da miedo. Abandonエ la ciudad\ny perdナ la memoria.\n 000434 showTextbox Pero gracias a ti,\nahora lo recuerdo todo.\n 000524 showTextbox Voy a regresar a la ciudad,\nノvale?\n 000598 playAnimation 253 19 000602 setDialogOwner 253 000604 showTextbox Por supuesto. Seguro que\nla ciudad estト mトs animada\nahora que antes.\n 000746 playSound 1032 000750 setDialogOwner 5 000752 showTextbox ノDe verdad? Bien,\nハyo tambiエn me esforzarエ!\n 000844 jumpTo 848 000848 entityWalkTo 5 421 -1390 true 000856 if pstat(101) >= 10 then 888 000868 addToPStat 101 1 000872 delay 10 000876 entityLookAtEntity 253 5 000880 entityLookAtEntity 252 5 000884 jumpTo 848 000888 waitForEntity 5 000890 unloadEntity 5 000892 setPStat 101 0 000896 playSound 776 000900 setDialogOwner 255 000902 showTextbox ハBetamon se incorpora\na la ciudad!\n 000976 setTrigger 204 000980 addToPStat 1 1 000984 moveCameraToEntity 253 10 000988 waitForEntity 200 000990 endSection Section_6: 000992 setDialogOwner 6 000994 showTextbox ハテste es mi territorio!\n 001046 fadeoutHud 001048 delay 1 001052 startBattle 001054 setTrigger 283 001058 endSection Section_7: 001060 setDialogOwner 7 001062 showTextbox Je, je, je. ハSナ seネor!\n 001112 fadeoutHud 001114 delay 1 001118 startBattle 001120 setTrigger 278 001124 endSection Section_8: 001126 setDialogOwner 8 001128 showTextbox ハMira!\n 001146 fadeoutHud 001148 delay 1 001152 startBattle 001154 setTrigger 296 001158 endSection == Script ID 17 == 11000 Section_254: 000036 endSection Section_5: 000038 setDialogOwner 5 000040 showTextbox ハShaaa, Shaaa!\n 000074 fadeoutHud 000076 delay 1 000080 startBattle 000082 setTrigger 267 000086 endSection Section_6: 000088 setDialogOwner 6 000090 showTextbox ハBoom, boom!\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 267 000132 endSection Section_7: 000134 setDialogOwner 7 000136 showTextbox Ja, ja, ノestトs bien?\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 293 000194 endSection Section_8: 000196 setDialogOwner 8 000198 showTextbox ノMmmm?\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 278 000228 endSection Section_9: 000230 setDialogOwner 9 000232 showTextbox ハOh! ハJa, ja, ja!\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 278 000284 endSection Section_10: 000286 setDialogOwner 10 000288 showTextbox Selva Mojya.\n 000318 fadeoutHud 000320 delay 1 000324 startBattle 000326 setTrigger 278 000330 endSection Section_81: 000332 entitySetRotation 253 2048 000336 if trigger(236) == true then 474 000348 setDialogOwner 255 000350 showTextbox Advertencia -\nDispararエ a cualquier\nintruso: Centarumon\n 000470 jumpTo 598 000474 setDialogOwner 255 000476 showTextbox Me he trasladado.\nNueva direcciニn,\nCiudad File: Centarumon\n 000598 endSection == Script ID 18 == 11800 Section_254: 000112 setPStat 254 0 000116 callRoutine 25 000118 if trigger(236) == false then 132 000130 endSection 000132 storeRandom 110 99 000136 if pstat(110) > 29 then 158 000148 spawnItem 39 33 49 000154 jumpTo 176 000158 if pstat(110) > 49 then 176 000170 spawnItem 15 33 49 000176 storeRandom 110 99 000180 if pstat(110) > 29 then 202 000192 spawnItem 4 49 53 000198 jumpTo 220 000202 if pstat(110) > 49 then 220 000214 spawnItem 0 49 53 000220 storeRandom 110 99 000224 if pstat(110) > 29 then 246 000236 spawnItem 16 67 42 000242 jumpTo 264 000246 if pstat(110) > 49 then 264 000258 spawnItem 38 67 42 000264 storeRandom 110 99 000268 if pstat(110) > 9 then 290 000280 spawnItem 32 34 29 000286 jumpTo 308 000290 if pstat(110) > 29 then 308 000302 spawnItem 17 34 29 000308 storeRandom 110 99 000312 if pstat(110) > 9 then 334 000324 spawnItem 1 50 34 000330 jumpTo 352 000334 if pstat(110) > 29 then 352 000346 spawnItem 68 50 34 000352 storeRandom 110 99 000356 if pstat(110) > 1 then 378 000368 spawnItem 55 49 18 000374 jumpTo 418 000378 if pstat(110) > 9 then 400 000390 spawnItem 69 49 18 000396 jumpTo 418 000400 if pstat(110) > 29 then 418 000412 spawnItem 22 49 18 000418 storeRandom 110 99 000422 if pstat(110) > 4 then 442 000434 spawnItem 18 65 22 000440 endSection 000442 if pstat(110) > 29 then 460 000454 spawnItem 5 65 22 000460 endSection Section_51: 000462 setObjVisibility 38 1 000466 setObjVisibility 39 1 000470 setObjVisibility 40 1 000474 setObjVisibility 41 1 000478 setObjVisibility 42 1 000482 setObjVisibility 43 1 000486 if trigger(236) == false then 500 000498 endSection 000500 storeRandom 110 2 000504 if pstat(110) != 0 then 532 000516 setPStat 116 0 000520 setObjVisibility 38 0 000524 setObjVisibility 42 0 000528 setObjVisibility 43 0 000532 if pstat(110) != 1 then 560 000544 setPStat 116 1 000548 setObjVisibility 39 0 000552 setObjVisibility 41 0 000556 setObjVisibility 43 0 000560 if pstat(110) != 2 then 588 000572 setPStat 116 2 000576 setObjVisibility 40 0 000580 setObjVisibility 41 0 000584 setObjVisibility 42 0 000588 if trigger(137) == true then 754 000600 setTrigger 137 000604 entitySetRotation 253 2048 000608 playSound 8 000612 delay 20 000616 playSound 8 000620 delay 20 000624 playSound 8 000628 delay 20 000632 setDialogOwner 255 000634 showTextbox ハAlerta de intrusos!\n 000680 showTextbox ハAlerta de intrusos!\n 000726 showTextbox ハDispararエ!\n 000754 jumpAndLink 760 000758 endSection Section_10: 000760 unsetTrigger 158 000764 unsetTrigger 159 000768 unsetTrigger 160 000772 unsetTrigger 161 000776 unsetTrigger 162 000780 unsetTrigger 163 000784 unsetTrigger 164 000788 unsetTrigger 165 000792 unsetTrigger 166 000796 unsetTrigger 167 000800 unsetTrigger 168 000804 unsetTrigger 169 000808 unsetTrigger 170 000812 unsetTrigger 171 000816 unsetTrigger 172 000820 unsetTrigger 173 000824 jumpReturn 000826 if CURRENTHP != 1 then 912 000840 entityLookAtEntity 253 252 000844 setDialogOwner 253 000846 showTextbox ハEstトs bien !\n 000884 showTextbox Volvamos.\n 000908 warpTo 17 0 51 000912 jumpReturn 000914 if CURRENTHP != 1 then 1002 000928 entityLookAtEntity 253 252 000932 setDialogOwner 253 000934 showTextbox ハOh no! Voy a reanimar a\n.\n 000998 warpTo 17 0 51 001002 jumpReturn 001004 playSound 264 001008 setObjVisibility 44 0 001012 setObjVisibility 45 0 001016 spawnSpriteAtEntity 253 11274 001020 spawnSpriteAtEntity 253 11530 001024 delay 4 001028 setObjVisibility 44 1 001032 setObjVisibility 45 1 001036 delay 4 001040 setObjVisibility 44 0 001044 setObjVisibility 45 0 001048 spawnSpriteAtEntity 253 11274 001052 spawnSpriteAtEntity 253 11530 001056 delay 4 001060 setObjVisibility 44 1 001064 setObjVisibility 45 1 001068 delay 4 001072 setObjVisibility 44 0 001076 setObjVisibility 45 0 001080 spawnSpriteAtEntity 253 11274 001084 spawnSpriteAtEntity 253 11530 001088 delay 4 001092 setObjVisibility 44 1 001096 setObjVisibility 45 1 001100 delay 10 001104 jumpReturn 001106 setObjVisibility 46 1 001110 setObjVisibility 47 1 001114 setObjVisibility 48 1 001118 moveObjectTo 0 46 1 0 0 600 900 001128 moveObjectTo 1 47 1 0 0 600 900 001138 moveObjectTo 2 48 1 0 0 600 900 001148 delay 1 001152 jumpReturn Section_52: 001154 if trigger(236) == false then 1168 001166 endSection 001168 jumpAndLink 914 001172 setTrigger 158 001176 unsetTrigger 159 001180 unsetTrigger 160 001184 if trigger(161) == false then 1200 001196 jumpTo 1202 001200 endSection 001202 entitySetRotation 253 2048 001206 entitySetRotation 252 2048 001210 jumpAndLink 1004 001214 playSound 520 001218 setObjVisibility 46 0 001222 setObjVisibility 47 0 001226 setObjVisibility 48 0 001230 setPStat 247 46 001234 setPStat 248 3 001238 callRoutine 21 001240 moveObjectTo 0 46 1 0 0 109 428 001250 moveObjectTo 1 47 1 0 0 109 432 001260 moveObjectTo 2 48 1 0 0 109 436 001270 delay 1 001274 moveObjectTo 0 46 1 10 0 52 765 001284 moveObjectTo 1 47 1 10 0 52 769 001294 moveObjectTo 2 48 1 10 0 52 773 001304 delay 3 001308 playAnimation 252 40 001312 setPStat 200 50 001316 dealDamage 200 001318 playAnimation 253 17 001322 entityMoveToAxisWithCamera 253 -3800 2 10 001328 delay 40 001332 jumpAndLink 1106 001336 moveCameraToEntity 253 10 001340 waitForEntity 200 001342 jumpAndLink 760 001346 jumpAndLink 826 001350 endSection Section_53: 001352 if trigger(236) == false then 1366 001364 endSection 001366 jumpAndLink 914 001370 setTrigger 159 001374 unsetTrigger 158 001378 unsetTrigger 160 001382 if trigger(162) == false then 1398 001394 jumpTo 1400 001398 endSection 001400 entitySetRotation 253 2048 001404 entitySetRotation 252 2048 001408 jumpAndLink 1004 001412 playSound 520 001416 setObjVisibility 46 0 001420 setObjVisibility 47 0 001424 setObjVisibility 48 0 001428 setPStat 247 46 001432 setPStat 248 3 001436 callRoutine 21 001438 moveObjectTo 0 46 1 0 0 300 430 001448 moveObjectTo 1 47 1 0 0 300 434 001458 moveObjectTo 2 48 1 0 0 300 438 001468 delay 1 001472 moveObjectTo 0 46 1 10 0 300 765 001482 moveObjectTo 1 47 1 10 0 300 769 001492 moveObjectTo 2 48 1 10 0 300 773 001502 delay 3 001506 playAnimation 252 40 001510 setPStat 200 50 001514 dealDamage 200 001516 playAnimation 253 17 001520 entityMoveToAxisWithCamera 253 -3800 2 10 001526 delay 40 001530 jumpAndLink 1106 001534 moveCameraToEntity 253 10 001538 waitForEntity 200 001540 jumpAndLink 760 001544 jumpAndLink 826 001548 endSection Section_54: 001550 if trigger(236) == false then 1564 001562 endSection 001564 jumpAndLink 914 001568 setTrigger 160 001572 unsetTrigger 158 001576 unsetTrigger 159 001580 if trigger(164) == false then 1596 001592 jumpTo 1598 001596 endSection 001598 entitySetRotation 253 2048 001602 entitySetRotation 252 2048 001606 jumpAndLink 1004 001610 playSound 520 001614 setObjVisibility 46 0 001618 setObjVisibility 47 0 001622 setObjVisibility 48 0 001626 setPStat 247 46 001630 setPStat 248 3 001634 callRoutine 21 001636 moveObjectTo 0 46 1 0 0 495 430 001646 moveObjectTo 1 47 1 0 0 495 434 001656 moveObjectTo 2 48 1 0 0 495 438 001666 delay 1 001670 moveObjectTo 0 46 1 10 0 540 765 001680 moveObjectTo 1 47 1 10 0 540 769 001690 moveObjectTo 2 48 1 10 0 540 773 001700 delay 3 001704 playAnimation 252 40 001708 setPStat 200 50 001712 dealDamage 200 001714 playAnimation 253 17 001718 entityMoveToAxisWithCamera 253 -3800 2 10 001724 delay 40 001728 jumpAndLink 1106 001732 moveCameraToEntity 253 10 001736 waitForEntity 200 001738 jumpAndLink 760 001742 jumpAndLink 826 001746 endSection Section_55: 001748 if trigger(236) == false then 1762 001760 endSection 001762 setTrigger 161 001766 storeRandom 110 1 001770 if trigger(165) == false then 1786 001782 jumpTo 1788 001786 endSection 001788 entitySetRotation 253 2048 001792 entitySetRotation 252 2048 001796 jumpAndLink 1004 001800 playSound 520 001804 setObjVisibility 46 0 001808 setObjVisibility 47 0 001812 setObjVisibility 48 0 001816 setPStat 247 46 001820 setPStat 248 3 001824 callRoutine 21 001826 moveObjectTo 0 46 1 0 0 135 215 001836 moveObjectTo 1 47 1 0 0 135 219 001846 moveObjectTo 2 48 1 0 0 135 223 001856 delay 1 001860 moveObjectTo 0 46 1 17 0 52 765 001870 moveObjectTo 1 47 1 17 0 52 769 001880 moveObjectTo 2 48 1 17 0 52 773 001890 delay 5 001894 playAnimation 252 40 001898 setPStat 200 50 001902 dealDamage 200 001904 if pstat(110) != 0 then 1948 001916 playAnimation 253 17 001920 entityMoveToAxisWithCamera 253 -2600 2 10 001926 delay 40 001930 jumpAndLink 1106 001934 jumpAndLink 760 001938 moveCameraToEntity 253 10 001942 waitForEntity 200 001944 jumpTo 1976 001948 playAnimation 253 17 001952 entityMoveToAxisWithCamera 253 -3800 2 10 001958 delay 40 001962 jumpAndLink 1106 001966 jumpAndLink 760 001970 moveCameraToEntity 253 10 001974 waitForEntity 200 001976 jumpAndLink 826 001980 endSection Section_56: 001982 if trigger(236) == false then 1996 001994 endSection 001996 setTrigger 162 002000 storeRandom 110 1 002004 if trigger(163) == false then 2020 002016 jumpTo 2022 002020 endSection 002022 entitySetRotation 253 2048 002026 entitySetRotation 252 2048 002030 jumpAndLink 1004 002034 playSound 520 002038 setObjVisibility 46 0 002042 setObjVisibility 47 0 002046 setObjVisibility 48 0 002050 setPStat 247 46 002054 setPStat 248 3 002058 callRoutine 21 002060 moveObjectTo 0 46 1 0 0 300 225 002070 moveObjectTo 1 47 1 0 0 300 229 002080 moveObjectTo 2 48 1 0 0 300 233 002090 delay 1 002094 moveObjectTo 0 46 1 17 0 300 765 002104 moveObjectTo 1 47 1 17 0 300 769 002114 moveObjectTo 2 48 1 17 0 300 773 002124 delay 5 002128 playAnimation 252 40 002132 setPStat 200 50 002136 dealDamage 200 002138 if pstat(110) != 0 then 2182 002150 playAnimation 253 17 002154 entityMoveToAxisWithCamera 253 -2600 2 10 002160 delay 40 002164 jumpAndLink 1106 002168 jumpAndLink 760 002172 moveCameraToEntity 253 10 002176 waitForEntity 200 002178 jumpTo 2210 002182 playAnimation 253 17 002186 entityMoveToAxisWithCamera 253 -3800 2 10 002192 delay 40 002196 jumpAndLink 1106 002200 jumpAndLink 760 002204 moveCameraToEntity 253 10 002208 waitForEntity 200 002210 jumpAndLink 826 002214 endSection Section_57: 002216 if trigger(236) == false then 2230 002228 endSection 002230 setTrigger 163 002234 storeRandom 110 1 002238 if trigger(159) == false OR trigger(162) == false then 2258 002254 jumpTo 2276 002258 if trigger(166) == false then 2274 002270 jumpTo 2276 002274 endSection 002276 entitySetRotation 253 2048 002280 entitySetRotation 252 2048 002284 jumpAndLink 1004 002288 playSound 520 002292 setObjVisibility 46 0 002296 setObjVisibility 47 0 002300 setObjVisibility 48 0 002304 setPStat 247 46 002308 setPStat 248 3 002312 callRoutine 21 002314 moveObjectTo 0 46 1 0 0 300 200 002324 moveObjectTo 1 47 1 0 0 300 204 002334 moveObjectTo 2 48 1 0 0 300 208 002344 delay 1 002348 moveObjectTo 0 46 1 19 0 300 765 002358 moveObjectTo 1 47 1 19 0 300 769 002368 moveObjectTo 2 48 1 19 0 300 773 002378 delay 4 002382 playAnimation 252 40 002386 setPStat 200 50 002390 dealDamage 200 002392 if pstat(110) != 0 then 2436 002404 playAnimation 253 17 002408 entityMoveToAxisWithCamera 253 -1000 2 5 002414 delay 40 002418 jumpAndLink 1106 002422 jumpAndLink 760 002426 moveCameraToEntity 253 10 002430 waitForEntity 200 002432 jumpTo 2464 002436 playAnimation 253 17 002440 entityMoveToAxisWithCamera 253 -2600 2 10 002446 delay 40 002450 jumpAndLink 1106 002454 jumpAndLink 760 002458 moveCameraToEntity 253 10 002462 waitForEntity 200 002464 jumpAndLink 826 002468 endSection Section_58: 002470 if trigger(236) == false then 2484 002482 endSection 002484 setTrigger 164 002488 storeRandom 110 1 002492 if trigger(169) == false then 2508 002504 jumpTo 2510 002508 endSection 002510 entitySetRotation 253 2048 002514 entitySetRotation 252 2048 002518 jumpAndLink 1004 002522 playSound 520 002526 setObjVisibility 46 0 002530 setObjVisibility 47 0 002534 setObjVisibility 48 0 002538 setPStat 247 46 002542 setPStat 248 3 002546 callRoutine 21 002548 moveObjectTo 0 46 1 0 0 470 225 002558 moveObjectTo 1 47 1 0 0 470 229 002568 moveObjectTo 2 48 1 0 0 470 223 002578 delay 1 002582 moveObjectTo 0 46 1 19 0 540 765 002592 moveObjectTo 1 47 1 19 0 540 769 002602 moveObjectTo 2 48 1 19 0 540 773 002612 delay 4 002616 playAnimation 252 40 002620 setPStat 200 50 002624 dealDamage 200 002626 if pstat(110) != 0 then 2670 002638 playAnimation 253 17 002642 entityMoveToAxisWithCamera 253 -2600 2 10 002648 delay 40 002652 jumpAndLink 1106 002656 jumpAndLink 760 002660 moveCameraToEntity 253 10 002664 waitForEntity 200 002666 jumpTo 2698 002670 playAnimation 253 17 002674 entityMoveToAxisWithCamera 253 -3650 2 10 002680 delay 40 002684 jumpAndLink 1106 002688 jumpAndLink 760 002692 moveCameraToEntity 253 10 002696 waitForEntity 200 002698 jumpAndLink 826 002702 endSection Section_59: 002704 if trigger(236) == false then 2718 002716 endSection 002718 setTrigger 165 002722 storeRandom 110 1 002726 if trigger(158) == false OR trigger(161) == false then 2746 002742 jumpTo 2764 002746 if trigger(167) == false then 2762 002758 jumpTo 2764 002762 endSection 002764 entitySetRotation 253 2048 002768 entitySetRotation 252 2048 002772 jumpAndLink 1004 002776 playSound 520 002780 setObjVisibility 46 0 002784 setObjVisibility 47 0 002788 setObjVisibility 48 0 002792 setPStat 247 46 002796 setPStat 248 3 002800 callRoutine 21 002802 moveObjectTo 0 46 1 0 0 150 95 002812 moveObjectTo 1 47 1 0 0 150 99 002822 moveObjectTo 2 48 1 0 0 150 103 002832 delay 1 002836 moveObjectTo 0 46 1 21 0 52 765 002846 moveObjectTo 1 47 1 21 0 52 769 002856 moveObjectTo 2 48 1 21 0 52 773 002866 delay 3 002870 playAnimation 252 40 002874 setPStat 200 50 002878 dealDamage 200 002880 if pstat(110) != 0 then 2924 002892 playAnimation 253 17 002896 entityMoveToAxisWithCamera 253 -400 2 10 002902 delay 40 002906 jumpAndLink 1106 002910 jumpAndLink 760 002914 moveCameraToEntity 253 10 002918 waitForEntity 200 002920 jumpTo 2952 002924 playAnimation 253 17 002928 entityMoveToAxisWithCamera 253 -2600 2 10 002934 delay 40 002938 jumpAndLink 1106 002942 jumpAndLink 760 002946 moveCameraToEntity 253 10 002950 waitForEntity 200 002952 jumpAndLink 826 002956 endSection Section_60: 002958 if trigger(236) == false then 2972 002970 endSection 002972 setTrigger 166 002976 storeRandom 110 1 002980 if trigger(163) == false OR trigger(162) == false then 3000 002996 jumpTo 3018 003000 if trigger(168) == false then 3016 003012 jumpTo 3018 003016 endSection 003018 entitySetRotation 253 2048 003022 entitySetRotation 252 2048 003026 jumpAndLink 1004 003030 playSound 520 003034 setObjVisibility 46 0 003038 setObjVisibility 47 0 003042 setObjVisibility 48 0 003046 setPStat 247 46 003050 setPStat 248 3 003054 callRoutine 21 003056 moveObjectTo 0 46 1 0 0 300 95 003066 moveObjectTo 1 47 1 0 0 300 99 003076 moveObjectTo 2 48 1 0 0 300 103 003086 delay 1 003090 moveObjectTo 0 46 1 21 0 300 765 003100 moveObjectTo 1 47 1 21 0 300 769 003110 moveObjectTo 2 48 1 21 0 300 773 003120 delay 3 003124 playAnimation 252 40 003128 setPStat 200 50 003132 dealDamage 200 003134 if pstat(110) != 0 then 3178 003146 playAnimation 253 17 003150 entityMoveToAxisWithCamera 253 -1100 2 10 003156 delay 40 003160 jumpAndLink 1106 003164 jumpAndLink 760 003168 moveCameraToEntity 253 10 003172 waitForEntity 200 003174 jumpTo 3206 003178 playAnimation 253 17 003182 entityMoveToAxisWithCamera 253 -2600 2 10 003188 delay 40 003192 jumpAndLink 1106 003196 jumpAndLink 760 003200 moveCameraToEntity 253 10 003204 waitForEntity 200 003206 jumpAndLink 826 003210 endSection Section_61: 003212 if trigger(236) == false then 3226 003224 endSection 003226 setTrigger 167 003230 storeRandom 110 1 003234 if trigger(161) == false OR trigger(165) == false then 3254 003250 jumpTo 3272 003254 if trigger(171) == false then 3270 003266 jumpTo 3272 003270 endSection 003272 entitySetRotation 253 2048 003276 entitySetRotation 252 2048 003280 jumpAndLink 1004 003284 playSound 520 003288 setObjVisibility 46 0 003292 setObjVisibility 47 0 003296 setObjVisibility 48 0 003300 setPStat 247 46 003304 setPStat 248 3 003308 callRoutine 21 003310 moveObjectTo 0 46 1 0 0 165 0 003320 moveObjectTo 1 47 1 0 0 165 4 003330 moveObjectTo 2 48 1 0 0 165 8 003340 delay 1 003344 moveObjectTo 0 46 1 25 0 52 765 003354 moveObjectTo 1 47 1 25 0 52 769 003364 moveObjectTo 2 48 1 25 0 52 773 003374 delay 3 003378 playAnimation 252 40 003382 setPStat 200 50 003386 dealDamage 200 003388 if pstat(110) != 0 then 3432 003400 playAnimation 253 17 003404 entityMoveToAxisWithCamera 253 2000 2 10 003410 delay 40 003414 jumpAndLink 1106 003418 jumpAndLink 760 003422 moveCameraToEntity 253 10 003426 waitForEntity 200 003428 jumpTo 3460 003432 playAnimation 253 17 003436 entityMoveToAxisWithCamera 253 0 2 10 003442 delay 40 003446 jumpAndLink 1106 003450 jumpAndLink 760 003454 moveCameraToEntity 253 10 003458 waitForEntity 200 003460 jumpAndLink 826 003464 endSection Section_62: 003466 if trigger(236) == false then 3480 003478 endSection 003480 setTrigger 168 003484 storeRandom 110 1 003488 if trigger(163) == false OR trigger(166) == false then 3508 003504 jumpTo 3526 003508 if trigger(170) == false then 3524 003520 jumpTo 3526 003524 endSection 003526 entitySetRotation 253 2048 003530 entitySetRotation 252 2048 003534 jumpAndLink 1004 003538 playSound 520 003542 setObjVisibility 46 0 003546 setObjVisibility 47 0 003550 setObjVisibility 48 0 003554 setPStat 247 46 003558 setPStat 248 3 003562 callRoutine 21 003564 moveObjectTo 0 46 1 0 0 300 0 003574 moveObjectTo 1 47 1 0 0 300 4 003584 moveObjectTo 2 48 1 0 0 300 8 003594 delay 1 003598 moveObjectTo 0 46 1 25 0 300 765 003608 moveObjectTo 1 47 1 25 0 300 769 003618 moveObjectTo 2 48 1 25 0 300 773 003628 delay 3 003632 playAnimation 252 40 003636 setPStat 200 50 003640 dealDamage 200 003642 playAnimation 253 17 003646 entityMoveToAxisWithCamera 253 1400 2 10 003652 delay 40 003656 jumpAndLink 1106 003660 jumpAndLink 760 003664 moveCameraToEntity 253 10 003668 waitForEntity 200 003670 jumpAndLink 826 003674 endSection Section_63: 003676 if trigger(236) == false then 3690 003688 endSection 003690 setTrigger 169 003694 storeRandom 110 1 003698 if trigger(160) == false OR trigger(164) == false then 3718 003714 jumpTo 3736 003718 if trigger(173) == false then 3734 003730 jumpTo 3736 003734 endSection 003736 entitySetRotation 253 2048 003740 entitySetRotation 252 2048 003744 jumpAndLink 1004 003748 playSound 520 003752 setObjVisibility 46 0 003756 setObjVisibility 47 0 003760 setObjVisibility 48 0 003764 setPStat 247 46 003768 setPStat 248 3 003772 callRoutine 21 003774 moveObjectTo 0 46 1 0 0 445 0 003784 moveObjectTo 1 47 1 0 0 445 4 003794 moveObjectTo 2 48 1 0 0 445 8 003804 delay 1 003808 moveObjectTo 0 46 1 25 0 540 765 003818 moveObjectTo 1 47 1 25 0 540 769 003828 moveObjectTo 2 48 1 25 0 540 773 003838 delay 5 003842 playAnimation 252 40 003846 setPStat 200 50 003850 dealDamage 200 003852 if pstat(110) != 0 then 3896 003864 playAnimation 253 17 003868 entityMoveToAxisWithCamera 253 800 2 10 003874 delay 40 003878 jumpAndLink 1106 003882 jumpAndLink 760 003886 moveCameraToEntity 253 10 003890 waitForEntity 200 003892 jumpTo 3924 003896 playAnimation 253 17 003900 entityMoveToAxisWithCamera 253 -2000 2 10 003906 delay 40 003910 jumpAndLink 1106 003914 jumpAndLink 760 003918 moveCameraToEntity 253 10 003922 waitForEntity 200 003924 jumpAndLink 826 003928 endSection Section_64: 003930 if trigger(236) == false then 3944 003942 endSection 003944 setTrigger 170 003948 storeRandom 110 1 003952 if trigger(166) == false OR trigger(168) == false then 3972 003968 jumpTo 3990 003972 if trigger(172) == false then 3988 003984 jumpTo 3990 003988 endSection 003990 entitySetRotation 253 2048 003994 entitySetRotation 252 2048 003998 jumpAndLink 1004 004002 playSound 520 004006 setObjVisibility 46 0 004010 setObjVisibility 47 0 004014 setObjVisibility 48 0 004018 setPStat 247 46 004022 setPStat 248 3 004026 callRoutine 21 004028 moveObjectTo 0 46 1 0 0 300 0 004038 moveObjectTo 1 47 1 0 0 300 4 004048 moveObjectTo 2 48 1 0 0 300 8 004058 delay 1 004062 moveObjectTo 0 46 1 29 0 300 765 004072 moveObjectTo 1 47 1 29 0 300 769 004082 moveObjectTo 2 48 1 29 0 300 773 004092 delay 3 004096 playAnimation 252 40 004100 setPStat 200 50 004104 dealDamage 200 004106 playAnimation 253 17 004110 entityMoveToAxisWithCamera 253 1500 2 10 004116 delay 40 004120 jumpAndLink 1106 004124 jumpAndLink 760 004128 moveCameraToEntity 253 10 004132 waitForEntity 200 004134 jumpAndLink 826 004138 endSection Section_65: 004140 if trigger(236) == false then 4154 004152 endSection 004154 setTrigger 171 004158 storeRandom 110 1 004162 if trigger(165) == false OR trigger(167) == false then 4182 004178 jumpTo 4184 004182 endSection 004184 entitySetRotation 253 2048 004188 entitySetRotation 252 2048 004192 jumpAndLink 1004 004196 playSound 520 004200 setObjVisibility 46 0 004204 setObjVisibility 47 0 004208 setObjVisibility 48 0 004212 setPStat 247 46 004216 setPStat 248 3 004220 callRoutine 21 004222 moveObjectTo 0 46 1 0 0 158 0 004232 moveObjectTo 1 47 1 0 0 158 4 004242 moveObjectTo 2 48 1 0 0 158 8 004252 delay 1 004256 moveObjectTo 0 46 1 29 0 25 765 004266 moveObjectTo 1 47 1 29 0 25 769 004276 moveObjectTo 2 48 1 29 0 25 773 004286 delay 3 004290 playAnimation 252 40 004294 setPStat 200 50 004298 dealDamage 200 004300 if pstat(110) != 0 then 4344 004312 playAnimation 253 17 004316 entityMoveToAxisWithCamera 253 1800 2 10 004322 delay 40 004326 jumpAndLink 1106 004330 jumpAndLink 760 004334 moveCameraToEntity 253 10 004338 waitForEntity 200 004340 jumpTo 4372 004344 playAnimation 253 17 004348 entityMoveToAxisWithCamera 253 -400 2 10 004354 delay 40 004358 jumpAndLink 1106 004362 jumpAndLink 760 004366 moveCameraToEntity 253 10 004370 waitForEntity 200 004372 jumpAndLink 826 004376 endSection Section_66: 004378 if trigger(236) == false then 4392 004390 endSection 004392 setTrigger 172 004396 storeRandom 110 1 004400 if trigger(170) == false OR trigger(168) == false then 4420 004416 jumpTo 4422 004420 endSection 004422 entitySetRotation 253 2048 004426 entitySetRotation 252 2048 004430 jumpAndLink 1004 004434 playSound 520 004438 setObjVisibility 46 0 004442 setObjVisibility 47 0 004446 setObjVisibility 48 0 004450 setPStat 247 46 004454 setPStat 248 3 004458 callRoutine 21 004460 moveObjectTo 0 46 1 0 0 300 0 004470 moveObjectTo 1 47 1 0 0 300 4 004480 moveObjectTo 2 48 1 0 0 300 8 004490 delay 1 004494 moveObjectTo 0 46 1 29 0 300 765 004504 moveObjectTo 1 47 1 29 0 300 769 004514 moveObjectTo 2 48 1 29 0 300 773 004524 delay 3 004528 playAnimation 252 40 004532 setPStat 200 50 004536 dealDamage 200 004538 if pstat(110) != 0 then 4582 004550 playAnimation 253 17 004554 entityMoveToAxisWithCamera 253 2550 2 10 004560 delay 40 004564 jumpAndLink 1106 004568 jumpAndLink 760 004572 moveCameraToEntity 253 10 004576 waitForEntity 200 004578 jumpTo 4610 004582 playAnimation 253 17 004586 entityMoveToAxisWithCamera 253 1400 2 10 004592 delay 40 004596 jumpAndLink 1106 004600 jumpAndLink 760 004604 moveCameraToEntity 253 10 004608 waitForEntity 200 004610 jumpAndLink 826 004614 endSection Section_67: 004616 if trigger(236) == false then 4630 004628 endSection 004630 setTrigger 173 004634 storeRandom 110 1 004638 if trigger(169) == false OR trigger(164) == false then 4658 004654 jumpTo 4660 004658 endSection 004660 entitySetRotation 253 2048 004664 entitySetRotation 252 2048 004668 jumpAndLink 1004 004672 playSound 520 004676 playSound 520 004680 setObjVisibility 46 0 004684 setObjVisibility 47 0 004688 setObjVisibility 48 0 004692 setPStat 247 46 004696 setPStat 248 3 004700 callRoutine 21 004702 moveObjectTo 0 46 1 0 0 445 0 004712 moveObjectTo 1 47 1 0 0 445 4 004722 moveObjectTo 2 48 1 0 0 445 8 004732 delay 1 004736 moveObjectTo 0 46 1 25 0 540 765 004746 moveObjectTo 1 47 1 25 0 540 769 004756 moveObjectTo 2 48 1 25 0 540 773 004766 delay 3 004770 playAnimation 252 40 004774 setPStat 200 50 004778 dealDamage 200 004780 if pstat(110) != 0 then 4824 004792 playAnimation 253 17 004796 entityMoveToAxisWithCamera 253 1000 2 10 004802 delay 40 004806 jumpAndLink 1106 004810 jumpAndLink 760 004814 moveCameraToEntity 253 10 004818 waitForEntity 200 004820 jumpTo 4852 004824 playAnimation 253 17 004828 entityMoveToAxisWithCamera 253 -1800 2 10 004834 delay 40 004838 jumpAndLink 1106 004842 jumpAndLink 760 004846 moveCameraToEntity 253 10 004850 waitForEntity 200 004852 jumpAndLink 826 004856 endSection Section_68: 004858 if trigger(236) == false then 4872 004870 endSection 004872 if pstat(116) != 0 then 5714 004884 setDialogOwner 253 004886 showTextbox ハハハ!!!\n 004904 playSound 520 004908 delay 20 004912 setObjVisibility 38 1 004916 entityWalkToWithCamera 253 -1750 3600 true 004924 entityWalkTo 252 -1450 3600 true 004932 waitForEntity 252 004934 waitForEntity 253 004936 entitySetRotation 253 2048 004940 entitySetRotation 252 2048 004944 setDigimon 156 0 0 004948 entityWalkTo 5 -1600 4300 false 004956 waitForEntity 5 004958 setDialogOwner 5 004960 showTextbox ハEs increナble que\nconsiguieras\npasar por el bosque!\n 005068 showTextbox Soy Centarumon.\nLamento lo que hice.\n 005146 showTextbox No te puse a prueba por\ndiversiニn. Quiero\ntrabajar contigo.\n 005270 setTrigger 236 005274 addToPStat 1 2 005278 showTextbox Adelante. Me quedarエ en la\nciudad y te esperarエ.\n 005380 jumpTo 5384 005384 entityWalkTo 5 -1600 1000 true 005392 if pstat(101) >= 4 then 5424 005404 addToPStat 101 1 005408 delay 20 005412 entityLookAtEntity 253 5 005416 entityLookAtEntity 252 5 005420 jumpTo 5384 005424 waitForEntity 5 005426 unloadEntity 5 005428 setPStat 101 0 005432 playSound 2312 005436 setDialogOwner 255 005438 showTextbox ハCentarumon se incorpora\na la ciudad!\n 005518 moveCameraToEntity 253 10 005522 waitForEntity 200 005524 entityLookAtEntity 253 252 005528 entityLookAtEntity 252 253 005532 delay 5 005536 setDialogOwner 253 005538 showTextbox ハ, creo que\nnos estamos haciendo\nbastante famosos!\n 005650 playAnimation 253 11 005654 setDialogOwner 253 005656 showTextbox ハSigamos!\n 005680 entityWalkTo 253 -1600 5200 false 005688 delay 20 005692 entityWalkTo 252 -1600 5200 false 005700 delay 20 005704 warpTo 79 0 255 005708 endSection 005710 jumpTo 5750 005714 playSound 2816 005718 setDialogOwner 255 005720 showTextbox ハFallaste!\n 005746 warpTo 17 0 255 005750 endSection Section_69: 005752 if trigger(236) == false then 5766 005764 endSection 005766 if pstat(116) != 1 then 6578 005778 setDialogOwner 253 005780 showTextbox ハハハ!!!\n 005798 playSound 520 005802 delay 20 005806 setObjVisibility 39 1 005810 entityWalkToWithCamera 253 -241 3600 true 005818 entityWalkTo 252 200 3600 true 005826 waitForEntity 252 005828 waitForEntity 253 005830 entitySetRotation 253 2048 005834 entitySetRotation 252 2048 005838 setDigimon 156 1 0 005842 entityWalkTo 6 0 4300 false 005850 waitForEntity 6 005852 setDialogOwner 6 005854 showTextbox ハEs increナble que\nconsiguieras\npasar por el bosque!\n 005962 showTextbox Soy Centarumon.\nLamento lo que hice.\n 006040 showTextbox No te puse a prueba por\ndiversiニn.\nQuiero trabajar contigo.\n 006164 setTrigger 236 006168 addToPStat 1 2 006172 showTextbox Adelante, me quedare en la\nciudad.\n 006246 jumpTo 6250 006250 entityWalkTo 6 0 1000 true 006258 if pstat(101) >= 4 then 6290 006270 addToPStat 101 1 006274 delay 20 006278 entityLookAtEntity 253 6 006282 entityLookAtEntity 252 6 006286 jumpTo 6250 006290 waitForEntity 6 006292 unloadEntity 6 006294 setPStat 101 0 006298 playSound 2312 006302 setDialogOwner 255 006304 showTextbox ハCentarumon se incorpora\na la ciudad!\n 006384 moveCameraToEntity 253 10 006388 waitForEntity 200 006390 entityLookAtEntity 253 252 006394 entityLookAtEntity 252 253 006398 delay 5 006402 setDialogOwner 253 006404 showTextbox , creo que\nnos estamos haciendo\nbastante famosos.\n 006514 playAnimation 253 11 006518 setDialogOwner 253 006520 showTextbox ハSigamos!\n 006544 entityWalkTo 253 0 5200 false 006552 delay 20 006556 entityWalkTo 252 0 5200 false 006564 delay 20 006568 warpTo 79 0 255 006572 endSection 006574 jumpTo 6614 006578 playSound 2816 006582 setDialogOwner 255 006584 showTextbox ハFallaste!\n 006610 warpTo 17 0 255 006614 endSection Section_70: 006616 if trigger(236) == false then 6630 006628 endSection 006630 if pstat(116) != 2 then 7442 006642 setDialogOwner 253 006644 showTextbox ハハハ!!!\n 006662 playSound 520 006666 delay 20 006670 setObjVisibility 40 1 006674 entityWalkToWithCamera 253 1450 3600 true 006682 entityWalkTo 252 1667 3600 true 006690 waitForEntity 252 006692 waitForEntity 253 006694 entitySetRotation 253 2048 006698 entitySetRotation 252 2048 006702 setDigimon 156 2 0 006706 entityWalkTo 7 1600 4300 false 006714 waitForEntity 7 006716 setDialogOwner 7 006718 showTextbox ハEs increナble que\nconsiguieras\npasar por el bosque!\n 006826 showTextbox Soy Centarumon.\nLamento lo que hice.\n 006904 showTextbox No te puse a prueba por\ndiversiニn.\nQuiero trabajar conmigo.\n 007028 setTrigger 236 007032 addToPStat 1 2 007036 showTextbox Adelante, me quedare en la\nciudad.\n 007110 jumpTo 7114 007114 entityWalkTo 7 1600 1000 true 007122 if pstat(101) >= 4 then 7154 007134 addToPStat 101 1 007138 delay 20 007142 entityLookAtEntity 253 7 007146 entityLookAtEntity 252 7 007150 jumpTo 7114 007154 waitForEntity 7 007156 unloadEntity 7 007158 setPStat 101 0 007162 playSound 2312 007166 setDialogOwner 255 007168 showTextbox ハCentarumon se incorpora\na la ciudad!\n 007248 moveCameraToEntity 253 10 007252 waitForEntity 200 007254 entityLookAtEntity 253 252 007258 entityLookAtEntity 252 253 007262 delay 5 007266 setDialogOwner 253 007268 showTextbox , creo que\nnos estamos haciendo\nbastante famosos.\n 007378 playAnimation 253 11 007382 setDialogOwner 253 007384 showTextbox ハSigamos!\n 007408 entityWalkTo 253 1600 5200 false 007416 delay 20 007420 entityWalkTo 252 1600 5200 false 007428 delay 20 007432 warpTo 79 0 255 007436 endSection 007438 jumpTo 7478 007442 playSound 2816 007446 setDialogOwner 255 007448 showTextbox ハFallaste!\n 007474 warpTo 17 0 255 007478 endSection Section_5: 007480 endSection Section_6: 007482 endSection Section_71: 007484 entityWalkTo 253 -1600 5200 false 007492 warpTo 79 0 255 007496 endSection Section_72: 007498 entityWalkTo 253 0 5200 false 007506 warpTo 79 0 255 007510 endSection Section_73: 007512 entityWalkTo 253 1600 5200 false 007520 warpTo 79 0 255 007524 endSection == Script ID 19 == 13800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 14 then 66 000060 spawnItem 44 37 19 000066 storeRandom 110 99 000070 if pstat(110) > 9 then 88 000082 spawnItem 44 60 72 000088 storeRandom 110 99 000092 if pstat(110) > 3 then 110 000104 spawnItem 51 57 54 000110 setTrigger 106 000114 setTrigger 105 000118 endSection Section_5: 000120 setDialogOwner 5 000122 showTextbox ハNo puedo dejarte pasar por\naquナ!\n 000194 fadeoutHud 000196 delay 1 000200 startBattle 000202 setTrigger 280 000206 endSection Section_6: 000208 setDialogOwner 6 000210 showTextbox ハVoy a quitarte\ntodo lo que tienes!\n 000286 fadeoutHud 000288 delay 1 000292 startBattle 000294 setTrigger 280 000298 endSection Section_7: 000300 setDialogOwner 7 000302 showTextbox ハNo puedo dejarte pasar por\naquナ!\n 000374 fadeoutHud 000376 delay 1 000380 startBattle 000382 setTrigger 286 000386 endSection Section_8: 000388 setDialogOwner 8 000390 showTextbox ハNo vas a ganar!\n 000428 fadeoutHud 000430 delay 1 000434 startBattle 000436 setTrigger 286 000440 endSection Section_9: 000442 setDialogOwner 9 000444 showTextbox ハDeberナa matarte!\n 000484 fadeoutHud 000486 delay 1 000490 startBattle 000492 setTrigger 280 000496 endSection Section_10: 000498 setDialogOwner 10 000500 showTextbox ハVoy a acabar contigo!\n 000550 fadeoutHud 000552 delay 1 000556 startBattle 000558 setTrigger 280 000562 endSection Section_11: 000564 setDialogOwner 11 000566 showTextbox ハVaya problema!\n 000602 fadeoutHud 000604 delay 1 000608 startBattle 000610 setTrigger 268 000614 endSection Section_12: 000616 setDialogOwner 12 000618 showTextbox ハVoy a matarte!\n 000654 fadeoutHud 000656 delay 1 000660 startBattle 000662 setTrigger 268 000666 endSection Section_51: 000668 warpTo 20 0 255 000672 endSection == Script ID 20 == 14000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 15 then 50 000044 spawnItem 44 31 57 000050 storeRandom 110 99 000054 if pstat(110) > 7 then 72 000066 spawnItem 44 91 55 000072 storeRandom 110 99 000076 if pstat(110) > 6 then 94 000088 spawnItem 69 62 94 000094 endSection Section_5: 000096 playSound 2824 000100 setDialogOwner 5 000102 showTextbox ノVamos a luchar?\nハDe acuerdo!\n 000166 playAnimation 253 16 000170 delay 20 000174 setDialogOwner 253 000176 setSelection 250 806 000182 showTextbox ハGanarト!\nハEspera un momento!\n 000244 unknown12 0 000246 jumpTo 806 000250 setTrigger 1 000254 fadeoutHud 000256 delay 1 000260 startBattle 000262 entityLookAtEntity 253 5 000266 entityLookAtEntity 252 5 000270 entityLookAtEntity 5 253 000274 waitForEntity 253 000276 setDialogOwner 5 000278 showTextbox ハOh no! ハHe perdido!\n 000324 playAnimation 5 29 000328 delay 40 000332 playAnimation 253 20 000336 delay 20 000340 setDialogOwner 253 000342 showTextbox Fue muy duro.\n 000374 playAnimation 253 0 000378 playAnimation 5 28 000382 delay 20 000386 playAnimation 5 0 000390 entityLookAtEntity 5 253 000394 playSound 2824 000398 setDialogOwner 5 000400 showTextbox Eres amable. Yo, Mamemon,\nirエ contigo.\n 000482 playAnimation 253 19 000486 delay 20 000490 setDialogOwner 253 000492 showTextbox ノVenir con nosotros?\nBueno, ノpor quエ\nno vas a la ciudad?\n 000610 playSound 2824 000614 setDialogOwner 5 000616 showTextbox De acuerdo. Irエ.\n 000654 jumpTo 658 000658 entityWalkTo 5 3800 -3100 true 000666 if pstat(101) >= 10 then 698 000678 addToPStat 101 1 000682 delay 10 000686 entityLookAtEntity 253 5 000690 entityLookAtEntity 252 5 000694 jumpTo 658 000698 waitForEntity 5 000700 unloadEntity 5 000702 setPStat 101 0 000706 playSound 2056 000710 setDialogOwner 255 000712 showTextbox ハMamemon se incorpora\na la ciudad!\n 000786 unsetTrigger 1 000790 moveCameraToEntity 253 10 000794 waitForEntity 200 000796 addToPStat 1 3 000800 setTrigger 213 000804 endSection 000806 setDialogOwner 5 000808 showTextbox Vuelve cuando seas\nmトs fuerte.\n 000874 jumpTo 878 000878 entityWalkTo 5 3800 -3100 true 000886 if pstat(101) >= 10 then 918 000898 addToPStat 101 1 000902 delay 10 000906 entityLookAtEntity 253 5 000910 entityLookAtEntity 252 5 000914 jumpTo 878 000918 waitForEntity 5 000920 unloadEntity 5 000922 setPStat 101 0 000926 endSection Section_6: 000928 setDialogOwner 6 000930 showTextbox ハDaaaa!\n 000950 fadeoutHud 000952 delay 1 000956 startBattle 000958 setTrigger 281 000962 endSection Section_7: 000964 setDialogOwner 7 000966 showTextbox Ja, ja, ja.\n 000994 fadeoutHud 000996 delay 1 001000 startBattle 001002 setTrigger 281 001006 endSection Section_8: 001008 setDialogOwner 8 001010 showTextbox Agghh\n 001026 fadeoutHud 001028 delay 1 001032 startBattle 001034 setTrigger 281 001038 endSection Section_81: 001040 entitySetRotation 253 2048 001044 setDialogOwner 255 001046 showTextbox Este: Bosque indナgena\nOeste: Sabana de orientaciニn\n 001152 endSection == Script ID 21 == 14800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 6 then 50 000044 spawnItem 44 52 26 000050 storeRandom 110 99 000054 if pstat(110) > 14 then 72 000066 spawnItem 44 40 61 000072 storeRandom 110 99 000076 if pstat(110) > 1 then 94 000088 spawnItem 46 64 61 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox ハDe ninguna manera!\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 268 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox ハDeja algo antes de irte.\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 280 000226 endSection Section_7: 000228 setDialogOwner 7 000230 showTextbox ハAcepto tu desafナo!\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 268 000286 endSection Section_8: 000288 setDialogOwner 8 000290 showTextbox ハEspera!\n 000312 fadeoutHud 000314 delay 1 000318 startBattle 000320 setTrigger 280 000324 endSection Section_51: 000326 entityWalkTo 253 -440 -5000 false 000334 if trigger(353) == false OR pstat(30) < 3 then 354 000350 setTrigger 126 000354 if trigger(126) == false then 370 000366 warpTo 23 0 255 000370 warpTo 22 0 255 000374 endSection == Script ID 22 == 15000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 14 then 46 000040 spawnItem 44 15 41 000046 storeRandom 110 99 000050 if pstat(110) > 14 then 68 000062 spawnItem 44 49 28 000068 storeRandom 110 99 000072 if pstat(110) > 14 then 90 000084 spawnItem 44 63 67 000090 storeRandom 110 99 000094 if pstat(110) > 14 then 112 000106 spawnItem 44 25 64 000112 storeRandom 110 99 000116 if pstat(110) > 5 then 134 000128 spawnItem 69 84 49 000134 spawnChest 1 3545 0 855 1024 696 000146 spawnChest 5 3545 0 455 1024 697 000158 spawnChest 8 3545 0 155 1024 698 000170 if trigger(233) == true OR trigger(53) == false then 190 000186 playAnimation 5 28 000190 endSection Section_5: 000192 setDialogOwner 5 000194 showTextbox Me duele el ala.\n 000232 playAnimation 253 19 000236 delay 20 000240 setDialogOwner 253 000242 showTextbox ノQuエ ha ocurrido?\n 000282 setDialogOwner 5 000284 showTextbox Me he herido el ala...\nノTienes algo para curarla?\n 000388 playAnimation 253 4 000392 delay 20 000396 setDialogOwner 253 000398 showTextbox ハVaya, estト muy mal!\nEspera. Dエjame ver.\n 000484 playAnimation 253 0 000488 setTrigger 3 000492 callRoutine 0 000494 if trigger(3) == false then 570 000506 setDialogOwner 253 000508 showTextbox Ahora mismo no tengo\nnada.\n 000566 jumpTo 1438 000570 if pstat(254) != 0 AND pstat(254) != 1 AND pstat(254) != 2 AND pstat(254) != 3 then 600 000594 callRoutine 12 000596 jumpTo 684 000600 if pstat(254) != 7 AND pstat(254) != 9 AND pstat(254) != 13 AND pstat(254) != 14 then 634 000624 callRoutine 12 000626 jumpTo 684 000630 jumpTo 684 000634 setDialogOwner 253 000636 showTextbox Esto no funcionarト.\n 000680 jumpTo 1438 000684 setDialogOwner 5 000686 showTextbox Mucho mejor, gracias.\n 000734 playAnimation 5 29 000738 waitForEntity 5 000740 playAnimation 253 25 000744 delay 20 000748 setDialogOwner 253 000750 showTextbox ノPuedes volar ya?\n 000790 setDialogOwner 5 000792 showTextbox No creo que pueda volar muy\nlejos.\n 000866 playAnimation 253 19 000870 delay 20 000874 setDialogOwner 253 000876 showTextbox En la ciudad hay una clinica\na la que deberias ir.\nNo estト lejos.\n 001012 setDialogOwner 5 001014 showTextbox He oナdo hablar de la ciudad.\nEs mトs grande de lo que\npensaba.\n 001142 setDialogOwner 253 001144 showTextbox Ve a la ciudad y descansa.\n 001202 setDialogOwner 5 001204 showTextbox Gracias, quizトs\npueda ayudarte algヌn dナa.\n 001292 jumpTo 1296 001296 entityWalkTo 5 -192 -1849 true 001304 if pstat(101) >= 10 then 1340 001316 addToPStat 101 1 001320 playSound 8 001324 delay 15 001328 entityLookAtEntity 253 5 001332 entityLookAtEntity 252 5 001336 jumpTo 1296 001340 waitForEntity 5 001342 unloadEntity 5 001344 setPStat 101 0 001348 playSound 2312 001352 setDialogOwner 255 001354 showTextbox ハUnimon se incorpora a la\nciudad!\n 001426 setTrigger 233 001430 addToPStat 1 2 001434 jumpTo 1634 001438 setDialogOwner 253 001440 showTextbox No tengo nada para\ncurar tu herida.\nTe conseguirエ algo.\n 001556 setDialogOwner 5 001558 showTextbox Lo siento, date prisa,\npor favor.\n 001630 jumpTo 1634 001634 endSection Section_6: 001636 endSection Section_51: 001638 if trigger(118) == true then 1654 001650 jumpTo 1706 001654 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 1678 001674 jumpTo 1918 001678 if trigger(153) == false OR trigger(228) == true then 1702 001694 jumpTo 2066 001698 jumpTo 1706 001702 jumpTo 3186 001706 setDialogOwner 255 001708 showTextbox Hay unos dibujos\nextranos en el suelo.\n 001790 setDialogOwner 253 001792 showTextbox ノEs uno de esos\nCナrculos de misterio?\nAヌn parece nuevo.\n 001908 setTrigger 118 001912 setTrigger 152 001916 endSection 001918 setDialogOwner 253 001920 showTextbox ハAhora veo mトs!\nMe pregunto si esto estト\nrelacionado con Ovnis...\n 002056 setTrigger 154 002060 setTrigger 153 002064 endSection 002066 setDialogOwner 253 002068 showTextbox ハVaya! ハAhora hay\nmトs que antes!\n 002138 showTextbox ノQuエ significa?\n 002174 playSound 1288 002178 setDialogOwner 253 002180 showTextbox ノQuエ?\n 002196 entitySetRotation 253 2560 002200 setDigimon 153 1 0 002204 moveCameraTo 20 -335 285 002210 waitForEntity 200 002212 entityWalkTo 6 1139 1029 true 002220 playSound 1288 002224 waitForEntity 6 002226 entityWalkTo 6 -327 459 true 002234 playSound 1288 002238 waitForEntity 6 002240 entityWalkTo 6 269 -973 true 002248 playSound 1288 002252 waitForEntity 6 002254 moveCameraToEntity 253 10 002258 entityWalkTo 6 -747 -1106 false 002266 playSound 1288 002270 waitForEntity 6 002272 entityLookAtEntity 6 253 002276 setDialogOwner 255 002278 showTextbox (Aparece el ovni de\nVademon.)\n 002342 setDialogOwner 253 002344 showTextbox U... ハノun extraterrestre?!\n 002402 setDialogOwner 6 002404 showTextbox ...\n 002416 setDialogOwner 253 002418 showTextbox ノEres un... Digimon?\n 002464 setDialogOwner 6 002466 showTextbox ...\n 002478 setDialogOwner 253 002480 showTextbox Bueno...\n 002502 setDialogOwner 6 002504 showTextbox ...\n 002516 playSound 1544 002520 delay 10 002524 setDialogOwner 255 002526 showTextbox (Vademon tiene un arma.)\n 002580 setDialogOwner 253 002582 showTextbox ハNo, para!\nハNo soy tu enemigo!\n 002648 setDialogOwner 255 002650 showTextbox (Vademon baja el arma.)\n 002702 setDialogOwner 253 002704 showTextbox Me alegro de que me \nhayas entendido.\n 002784 setDialogOwner 255 002786 showTextbox ( intenta\nconvencerlo\ndesesperadamente.)\n 002878 setDialogOwner 6 002880 showTextbox ...\n 002892 setDialogOwner 253 002894 showTextbox ノTal vez no lo ha\ncomprendido?\n 002960 setDialogOwner 6 002962 showTextbox De acuerdo\n 002988 fadeoutHud 002990 jumpTo 2994 002994 entityWalkTo 6 199 -3166 true 003002 if pstat(101) >= 2 then 3038 003014 addToPStat 101 1 003018 playSound 1288 003022 delay 40 003026 entityLookAtEntity 253 6 003030 entityLookAtEntity 252 6 003034 jumpTo 2994 003038 waitForEntity 6 003040 unloadEntity 6 003042 setPStat 101 0 003046 playSound 2312 003050 setDialogOwner 255 003052 showTextbox ハVademon se incorpora a la\nciudad!\n 003126 setDialogOwner 253 003128 showTextbox Sa...\n 003144 showTextbox ハSabe hablar!\n 003176 setTrigger 228 003180 addToPStat 1 3 003184 endSection 003186 endSection Section_61: 003188 warpTo 20 0 255 003192 endSection == Script ID 23 == 16000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 7 then 62 000056 spawnItem 44 44 33 000062 storeRandom 110 99 000066 if pstat(110) > 15 then 84 000078 spawnItem 44 23 49 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 51 25 74 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox ハEstト caliente!\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 269 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox ハHa comenzado a hervir!\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 269 000226 endSection Section_7: 000228 setDialogOwner 7 000230 showTextbox Oh, entiendo.\n 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 setTrigger 286 000274 endSection Section_8: 000276 setDialogOwner 8 000278 showTextbox Estト bien. ハVamos!\n 000320 fadeoutHud 000322 delay 1 000326 startBattle 000328 setTrigger 286 000332 endSection Section_9: 000334 setDialogOwner 9 000336 showTextbox ハYa he tenido bastante!\n 000388 fadeoutHud 000390 delay 1 000394 startBattle 000396 setTrigger 296 000400 endSection Section_10: 000402 setDialogOwner 10 000404 showTextbox ハNo, gracias!\n 000436 fadeoutHud 000438 delay 1 000442 startBattle 000444 setTrigger 296 000448 endSection Section_11: 000450 setDialogOwner 11 000452 showTextbox ノQuエ?\n 000468 fadeoutHud 000470 delay 1 000474 startBattle 000476 setTrigger 280 000480 endSection Section_12: 000482 setDialogOwner 12 000484 showTextbox ハMmmmm!\n 000504 fadeoutHud 000506 delay 1 000510 startBattle 000512 setTrigger 280 000516 endSection == Script ID 24 == 16800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 7 then 66 000060 spawnItem 44 44 33 000066 storeRandom 110 99 000070 if pstat(110) > 15 then 88 000082 spawnItem 44 23 49 000088 storeRandom 110 99 000092 if pstat(110) > 3 then 110 000104 spawnItem 51 25 74 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox ハCaliente! ハEstト caliente!\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 269 000184 endSection Section_6: 000186 setDialogOwner 6 000188 showTextbox ハHa comenzado a hervir!\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 269 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox Oh, entiendo.\n 000288 fadeoutHud 000290 delay 1 000294 startBattle 000296 setTrigger 286 000300 endSection Section_8: 000302 setDialogOwner 8 000304 showTextbox ハEstト bien, vamos!\n 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 setTrigger 286 000358 endSection Section_9: 000360 setDialogOwner 9 000362 showTextbox ハYa he tenido bastante!\n 000414 fadeoutHud 000416 delay 1 000420 startBattle 000422 setTrigger 296 000426 endSection Section_10: 000428 setDialogOwner 10 000430 showTextbox ハNo, gracias!\n 000462 fadeoutHud 000464 delay 1 000468 startBattle 000470 setTrigger 296 000474 endSection Section_11: 000476 setDialogOwner 11 000478 showTextbox ノQuエ?\n 000494 fadeoutHud 000496 delay 1 000500 startBattle 000502 setTrigger 280 000506 endSection Section_12: 000508 setDialogOwner 12 000510 showTextbox ハMmmmm!\n 000530 fadeoutHud 000532 delay 1 000536 startBattle 000538 setTrigger 280 000542 endSection Section_51: 000544 if trigger(150) == false OR trigger(234) == true then 712 000560 setDialogOwner 253 000562 showTextbox Tengo un mal presentimiento.\n 000624 entityLookAtEntity 253 252 000628 entityLookAtEntity 252 253 000632 delay 5 000636 setDialogOwner 253 000638 showTextbox ノTヌ tambiエn? Eso me pareciニ.\n 000700 entityWalkTo 253 1745 -1614 false 000708 waitForEntity 253 000710 endSection 000712 if trigger(238) == false then 868 000724 if trigger(150) == true AND trigger(234) == false then 868 000740 setDialogOwner 253 000742 showTextbox No hay nada en el\ntヌnel. ノDeberナamos pasar?\n 000834 setSelection 870 882 000840 showTextbox Ir\nNo ir\n 000862 unknown12 0 000864 jumpTo 882 000868 endSection 000870 entityWalkTo 253 2876 -1583 true 000878 warpTo 7 1 255 000882 entityWalkTo 253 2876 -1583 false 000890 warpTo 32 1 255 000894 endSection == Script ID 25 == 17000 Section_254: 000020 callRoutine 26 000022 if pstat(17) != 3 then 44 000034 setPStat 254 0 000038 callRoutine 19 000040 setAutotalk 5 0 000044 if pstat(17) != 4 then 66 000056 setPStat 254 1 000060 callRoutine 19 000062 setAutotalk 5 0 000066 endSection Section_5: 000068 if pstat(17) < 3 then 124 000080 setDialogOwner 5 000082 showTextbox ハVamos, continヌa!\n 000122 endSection 000124 setDialogOwner 5 000126 showTextbox ハDebes ser un desconocido!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 280 000196 endSection Section_51: 000198 if pstat(17) != 3 then 278 000210 entityWalkToEntity 252 true 253 000214 waitForEntity 252 000216 entityWalkTo 252 1200 1583 false 000224 waitForEntity 252 000226 setDialogOwner 255 000228 showTextbox Tirニ la basura.\n 000264 setPStat 254 1 000268 callRoutine 19 000270 entityWalkToEntity 252 true 253 000274 setPStat 17 4 000278 endSection Section_52: 000280 if pstat(17) != 4 then 426 000292 setDialogOwner 253 000294 showTextbox Uy, tengo que devolver\nla caja de tierra a\nDorimogemon.\n 000410 entityWalkTo 253 453 1815 true 000418 waitForEntity 253 000420 moveCameraToEntity 253 10 000424 waitForEntity 200 000426 endSection == Script ID 26 == 17800 Section_254: 000040 callRoutine 26 000042 if pstat(17) != 3 then 72 000054 setPStat 254 0 000058 callRoutine 19 000060 setAutotalk 5 0 000064 setAutotalk 6 0 000068 setAutotalk 7 0 000072 if pstat(17) != 4 then 102 000084 setPStat 254 1 000088 callRoutine 19 000090 setAutotalk 5 0 000094 setAutotalk 6 0 000098 setAutotalk 7 0 000102 endSection Section_5: 000104 if pstat(17) < 3 then 174 000116 setDialogOwner 5 000118 showTextbox ハOh, muchナsimas gracias!\n 000172 endSection 000174 setDialogOwner 5 000176 showTextbox ノQuエ? ノQuieres hacerlo?\n 000228 fadeoutHud 000230 delay 1 000234 startBattle 000236 setTrigger 280 000240 endSection Section_6: 000242 if pstat(17) < 3 then 304 000254 setDialogOwner 6 000256 showTextbox ハOh, muchas gracias!\n 000302 endSection 000304 setDialogOwner 6 000306 showTextbox ハDエjalo!\n 000328 fadeoutHud 000330 delay 1 000334 startBattle 000336 setTrigger 280 000340 endSection Section_7: 000342 if pstat(17) < 3 then 404 000354 setDialogOwner 7 000356 showTextbox ハNo te exijas tanto!\n 000402 endSection 000404 setDialogOwner 7 000406 showTextbox ハHagトmoslo!\n 000434 fadeoutHud 000436 delay 1 000440 startBattle 000442 setTrigger 280 000446 endSection Section_9: 000448 setDialogOwner 9 000450 showTextbox ハMe rindo!\n 000476 endSection Section_10: 000478 setDialogOwner 10 000480 showTextbox El jefe se ha ido.\n 000522 endSection Section_51: 000524 if trigger(150) == true AND trigger(234) == false then 542 000540 endSection 000542 entityWalkToWithCamera 253 -165 221 false 000550 entityWalkTo 252 171 615 false 000558 waitForEntity 253 000560 waitForEntity 252 000562 entityWalkTo 9 -323 93 false 000570 entityWalkTo 10 498 -51 false 000578 entityWalkTo 8 160 -193 false 000586 waitForEntity 5 000588 waitForEntity 6 000590 waitForEntity 8 000592 entitySetRotation 253 100 000596 entitySetRotation 252 100 000600 entityLookAtEntity 9 253 000604 entityLookAtEntity 10 253 000608 entityLookAtEntity 8 253 000612 setDialogOwner 8 000614 showTextbox ハEh, chicos, si querエis\npasar por aquナ, tenエis que\ndejar todas las cosas!\n 000766 setDialogOwner 253 000768 showTextbox Volvemos un largo camino.\n 000824 setDialogOwner 8 000826 showTextbox Mmm. ハOtra vez vosotros!\n 000880 setDialogOwner 253 000882 showTextbox ハAsナ soy yo! Ha sido\ntan fトcil encontrarte.\nSupongo que te has rendido.\n 001030 playAnimation 8 32 001034 setDialogOwner 8 001036 showTextbox ノRendirme? ハDe ninguna\nmanera!\n 001102 showTextbox ハTe enseネarエ quエ puedo hacer\ncuando me pongo serio!\n 001210 playAnimation 8 0 001214 setDialogOwner 253 001216 showTextbox ハAcabemos de una vez!\n 001264 setTrigger 1 001268 setPStat 250 1 001272 setPStat 251 9 001276 setPStat 252 10 001280 setPStat 253 8 001284 fadeoutHud 001286 delay 1 001290 startBattle 001292 unsetTrigger 1 001296 setPStat 250 0 001300 playAnimation 9 43 001304 playAnimation 10 43 001308 entityWalkTo 8 89 -659 false 001316 waitForEntity 8 001318 entitySetRotation 8 100 001322 entityLookAtEntity 253 8 001326 entityLookAtEntity 252 8 001330 waitForEntity 8 001332 playAnimation 8 28 001336 delay 30 001340 setDialogOwner 8 001342 showTextbox ノCニmo... ノNo puedo ganar?\n 001398 playAnimation 8 29 001402 playAnimation 253 19 001406 delay 20 001410 setDialogOwner 253 001412 showTextbox ノQuエ pasa?\nノNo vas a salir huyendo?\n 001488 playAnimation 253 0 001492 setDialogOwner 8 001494 showTextbox Estoy demasiado cansado.\n 001548 setDialogOwner 253 001550 showTextbox ...\n 001562 setDialogOwner 8 001564 showTextbox Me convertナ en bandido\nporque pensaba que esta isla\n 001672 showTextbox estaba perdida, asナ que hice\nlo primero que se me ofreciニ.\n 001794 setDialogOwner 253 001796 showTextbox ノSabナas que la isla\nestaba en problemas?\n 001882 setDialogOwner 8 001884 showTextbox Sナ y entonces apareciste.\nPero es estヌpido comenzar a\nayudarte llegado este punto.\n 002054 playAnimation 253 19 002058 delay 15 002062 setDialogOwner 253 002064 showTextbox No lo creo.\nVen a la ciudad.\n 002126 playAnimation 253 0 002130 setDialogOwner 8 002132 showTextbox No, no puedo. Ademトs, no\ncreo que la nadie me perdone\npor lo que he hecho.\n 002286 playAnimation 253 7 002290 delay 15 002294 setDialogOwner 253 002296 showTextbox ハTranquilo! ハOh,\ntranquilナzate\ny ven conmigo!\n 002392 playAnimation 253 0 002396 entityWalkToWithCamera 253 160 -193 true 002404 waitForEntity 253 002406 entitySetRotation 253 100 002410 showTextbox ハPuedes ser ヌtil!\nハTodo el mundo tiene algo\nque ofrecer!\n 002528 setDialogOwner 8 002530 showTextbox ハハハ!!!\n 002548 playAnimation 8 30 002552 entityLookAtEntity 8 253 002556 setDialogOwner 8 002558 showTextbox ノSe puede salvar la isla?\nVas a salvarla por\nnosotros, ノverdad?\n 002690 entityWalkTo 8 119 -494 true 002698 waitForEntity 8 002700 entityLookAtEntity 8 253 002704 setDialogOwner 253 002706 showTextbox ハPor supuesto! ノDe quエ\nhablas? Sabes dニnde\nestト la ciudad, ノverdad?\n 002846 setDialogOwner 8 002848 showTextbox ハOhhhhh!\nMi trabajo... ハEstarエ allナ!\n 002926 jumpTo 2930 002930 entityWalkTo 8 155 873 true 002938 if pstat(101) >= 6 then 2966 002950 addToPStat 101 1 002954 delay 10 002958 entityLookAtEntity 253 8 002962 entityLookAtEntity 252 8 002966 waitForEntity 8 002968 unloadEntity 8 002970 setPStat 101 0 002974 playSound 2056 002978 setDialogOwner 255 002980 showTextbox ハOgremon se incorpora a la\nciudad!\n 003054 setTrigger 234 003058 addToPStat 1 2 003062 moveCameraToEntity 253 10 003066 waitForEntity 200 003068 endSection Section_52: 003070 if pstat(17) != 3 then 3174 003082 setDialogOwner 253 003084 showTextbox ハUy!\nハLa salida no estト por aquナ!\n 003156 entityWalkTo 253 -51 -1550 true 003164 waitForEntity 253 003166 moveCameraToEntity 253 10 003170 waitForEntity 200 003172 endSection 003174 if pstat(17) != 4 then 3334 003186 setDialogOwner 253 003188 showTextbox ハOh no! ハTengo que\ndevolverle la caja de tierra\na Drimogemon!\n 003316 entityWalkTo 253 -51 -1550 true 003324 waitForEntity 253 003326 moveCameraToEntity 253 10 003330 waitForEntity 200 003332 endSection 003334 if trigger(209) == false OR pstat(1) < 45 then 3362 003350 entityWalkTo 253 -105 -2200 false 003358 warpTo 126 0 255 003362 entityWalkTo 253 -105 -2200 false 003370 warpTo 26 0 255 Section_53: 003374 if pstat(17) != 3 then 3478 003386 setDialogOwner 253 003388 showTextbox ハUy! ハLa salida no estト por\naquナ!\n 003460 entityWalkTo 253 -2253 359 true 003468 waitForEntity 253 003470 moveCameraToEntity 253 10 003474 waitForEntity 200 003476 endSection 003478 if pstat(17) != 4 then 3638 003490 setDialogOwner 253 003492 showTextbox ハOh no! ハTengo que\ndevolverle la caja de tierra\na Drimogemon!\n 003620 entityWalkTo 253 -2253 359 true 003628 waitForEntity 253 003630 moveCameraToEntity 253 10 003634 waitForEntity 200 003636 endSection 003638 endSection == Script ID 27 == 18800 Section_254: 000012 playAnimation 5 29 000016 endSection Section_5: 000018 setTrigger 44 000022 entityLookAtEntity 253 5 000026 delay 10 000030 playSound 264 000034 delay 10 000038 playSound 264 000042 delay 10 000046 setDialogOwner 5 000048 showTextbox Hoy estamos excavando.\n 000098 playSound 264 000102 delay 10 000106 playSound 264 000110 delay 10 000114 setDialogOwner 5 000116 showTextbox Maネana estaremos excavando.\n 000176 playSound 264 000180 delay 10 000184 playSound 264 000188 delay 10 000192 setDialogOwner 5 000194 showTextbox Es muy divertido.\n 000234 playSound 264 000238 delay 10 000242 entityLookAtEntity 5 253 000246 showTextbox Creo que nos llevarト mucho\ntiempo. Ve a otro lugar.\n 000354 entitySetRotation 5 296 000358 delay 20 000362 playAnimation 5 29 000366 endSection == Script ID 28 == 19000 Section_254: 000012 if trigger(140) == true then 28 000024 playAnimation 5 28 000028 endSection Section_5: 000030 if trigger(234) == false then 128 000042 setDialogOwner 5 000044 showTextbox He arreglado el emblema de\nla entrada.\n 000126 endSection 000128 if trigger(140) == true then 144 000140 jumpTo 148 000144 jumpTo 1316 000148 playAnimation 5 28 000152 playSound 2568 000156 setDialogOwner 5 000158 showTextbox ハEstト caliente! ハHaz algo!\n 000216 playAnimation 5 28 000220 playAnimation 253 16 000224 delay 20 000228 setDialogOwner 253 000230 showTextbox ノQuエ ocurre?\n 000260 playSound 2568 000264 setDialogOwner 5 000266 showTextbox ハEstト demasiado caliente!\nハYa no aguanto mトs!\n 000362 setTrigger 1 000366 setPStat 250 1 000370 setPStat 251 5 000374 setPStat 252 -1 000378 setPStat 253 -1 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 unsetTrigger 1 000394 setPStat 250 0 000398 entityLookAtEntity 253 5 000402 entityLookAtEntity 5 253 000406 entityLookAtEntity 252 5 000410 setDialogOwner 5 000412 showTextbox Me puse raro\ndebido al calor.\n 000476 playAnimation 253 25 000480 delay 20 000484 setDialogOwner 253 000486 showTextbox Sエ que estト caliente,\npero... ハse frナo!\n 000570 setDialogOwner 5 000572 showTextbox Cuanto mトs cavamos, mトs\ncaliente se pone. El tヌnel\nes un volcトn.\n 000706 setDialogOwner 5 000708 showTextbox No creo que sea la ヌnica\nrazニn. Tal vez hay\nun fuego cerca.\n 000832 playAnimation 253 16 000836 delay 20 000840 setDialogOwner 253 000842 showTextbox Mmmm.\n 000858 setDialogOwner 5 000860 showTextbox No tengo elecciニn.\nDebo soportar este calor\ny continuar cavando.\n 000994 playAnimation 253 19 000998 delay 20 001002 setDialogOwner 253 001004 showTextbox Comprobaremos la causa.\nSerナa fantトstico\npasar por el tヌnel.\n 001130 setDialogOwner 5 001132 showTextbox Eres un buen tipo.\nハMe darエ prisa\ny cavarエ este tヌnel!\n 001246 delay 10 001250 playAnimation 253 0 001254 jumpTo 1258 001258 entityWalkTo 5 1061 -767 false 001266 if pstat(101) >= 3 then 1298 001278 addToPStat 101 1 001282 delay 20 001286 entityLookAtEntity 253 5 001290 entityLookAtEntity 252 5 001294 jumpTo 1258 001298 setPStat 101 0 001302 waitForEntity 5 001304 moveCameraToEntity 253 10 001308 waitForEntity 200 001310 setTrigger 140 001314 endSection 001316 setDialogOwner 5 001318 showTextbox Hoy me encargo de\nla cocina.\n 001380 endSection == Script ID 29 == 19800 Section_254: 000024 callRoutine 26 000026 callRoutine 27 000028 if pstat(30) < 5 OR pstat(17) >= 3 OR pstat(17) < 1 then 92 000048 callRoutine 20 000050 callRoutine 20 000052 callRoutine 20 000054 callRoutine 20 000056 callRoutine 20 000058 callRoutine 20 000060 callRoutine 20 000062 callRoutine 20 000064 callRoutine 20 000066 callRoutine 20 000068 setPStat 254 2 000072 callRoutine 19 000074 setPStat 19 2 000078 setObjVisibility 19 1 000082 setObjVisibility 18 1 000086 setPStat 18 10 000090 endSection 000092 playAnimation 5 29 000096 setObjVisibility 19 1 000100 setObjVisibility 18 0 000104 if pstat(18) < 5 then 128 000116 setObjVisibility 19 0 000120 setObjVisibility 18 1 000124 setPStat 19 1 000128 if pstat(18) < 10 then 164 000140 if pstat(17) >= 3 then 164 000152 setObjVisibility 19 1 000156 setObjVisibility 18 1 000160 setPStat 19 2 000164 if pstat(17) != 3 then 182 000176 setPStat 254 0 000180 callRoutine 19 000182 if pstat(17) != 4 then 200 000194 setPStat 254 1 000198 callRoutine 19 000200 if pstat(18) >= 8 then 220 000212 unknown7C 0 69 41 515 000220 endSection Section_52: 000222 if pstat(19) < 2 then 236 000234 endSection 000236 jumpTo 254 Section_51: 000240 if pstat(19) < 1 then 254 000252 endSection 000254 entityLookAtEntity 5 253 000258 entityLookAtEntity 253 5 000262 waitForEntity 5 000264 if pstat(18) < 10 then 554 000276 setDialogOwner 5 000278 showTextbox Creo que hemos acabado de\nsacar la mayor parte de la\ntierra.\n 000404 showTextbox El trabajo va bien.\nGracias.\n 000466 showTextbox Espera un poco mトs, por\nfavor.\n 000532 entitySetRotation 5 1900 000536 waitForEntity 5 000538 entityWalkToWithCamera 253 2735 1203 false 000546 waitForEntity 253 000548 playAnimation 5 29 000552 endSection 000554 if pstat(17) != 4 then 1090 000566 setDialogOwner 5 000568 showTextbox Gracias por tu trabajo.\nToma tu recompensa.\n 000660 setPStat 254 2 000664 callRoutine 19 000666 addMoney 500 000672 addStats OFFENSE 5 000676 addStats DEFENSE 5 000680 addStats MAXHP 50 000684 addStats TIREDNESS 10 000688 setDialogOwner 255 000690 showTextbox ハHe conseguido quinientos\nbits por mi trabajo!\n 000788 showTextbox ハLos puntos de impacto han\naumentado en cincuenta!\n 000894 showTextbox ハEl poder ofensivo ha\naumentado cinco!\n 000976 showTextbox ハEl poder defensivo ha\naumentado cinco!\n 001060 addToPStat 18 1 001064 setPStat 17 1 001068 entitySetRotation 5 1900 001072 waitForEntity 5 001074 entityWalkToWithCamera 253 2735 1203 false 001082 waitForEntity 253 001084 playAnimation 5 29 001088 endSection 001090 if pstat(17) != 3 then 1244 001102 setDialogOwner 5 001104 showTextbox Tira la tierra que hay\nen el exterior del tヌnel,\npor favor.\n 001228 entityWalkToWithCamera 253 2735 1203 false 001236 waitForEntity 253 001238 entitySetRotation 5 1900 001242 endSection 001244 if pstat(17) != 2 then 1342 001256 setDialogOwner 5 001258 showTextbox Cニgelo del montニn de\ntierra.\n 001320 entitySetRotation 5 1900 001324 waitForEntity 5 001326 entityWalkToWithCamera 253 2735 1203 false 001334 waitForEntity 253 001336 playAnimation 5 29 001340 endSection 001342 if pstat(17) != 1 OR TIREDNESS < 70 then 1538 001360 setDialogOwner 5 001362 showTextbox ノVas a transportar tierra?\n 001420 showTextbox Pareces cansado.\nノPor quエ no descansas antes?\n 001516 entitySetRotation 5 1900 001520 waitForEntity 5 001522 entityWalkToWithCamera 253 2735 1203 false 001530 waitForEntity 253 001532 playAnimation 5 29 001536 endSection 001538 if pstat(17) != 1 then 1640 001550 setDialogOwner 5 001552 showTextbox ノVas a transportar tierra?\n 001610 setDialogOwner 253 001612 setSelection 2894 3294 001618 showTextbox Sナ\nNo\n 001634 unknown12 0 001636 jumpTo 3294 001640 if trigger(140) == true then 1816 001652 setDialogOwner 5 001654 showTextbox ムste no es lugar para\naficionados. Alエjate,\nes demasiado peligroso.\n 001794 entityWalkToWithCamera 253 2735 1203 false 001802 waitForEntity 253 001804 entitySetRotation 5 1900 001808 waitForEntity 5 001810 playAnimation 5 29 001814 endSection 001816 setPStat 17 1 001820 setPStat 30 0 001824 setDialogOwner 5 001826 showTextbox Aヌn no han abierto\neste tヌnel. No te pongas\nen nuestro camino.\n 001956 setDialogOwner 253 001958 showTextbox Lo siento. ノSabes\ncuトndo serト?\n 002024 setDialogOwner 5 002026 showTextbox No lo se,\npero tardarト un tiempo.\n 002098 setDialogOwner 253 002100 showTextbox Eso es un problema.\nノPodemos ayudar?\n 002178 setDialogOwner 5 002180 showTextbox ノIntentas fastidiarnos\nla diversiニn?\n 002258 showTextbox Quizトs puedas transportar\ntierra.\n 002330 setDialogOwner 253 002332 showTextbox ノQuエ pasa?\n 002358 moveCameraTo 20 2027 764 002364 waitForEntity 200 002366 delay 30 002370 setDialogOwner 5 002372 showTextbox He excavado esa tierra.\nPuedes transportarla\ny tirarla.\n 002488 moveCameraToEntity 253 20 002492 waitForEntity 200 002494 setDialogOwner 5 002496 showTextbox Es un trabajo duro, asナ que\nte pagare quinientos bits\npor cada viaje.\n 002640 setDialogOwner 253 002642 showTextbox Con esto la excavaciニn irト\nmトs rトpida. Puedo conseguir\ndinero y es un buen\n 002796 showTextbox entrenamiento.\n 002830 setDialogOwner 253 002832 setSelection 2894 3294 002838 showTextbox De acuerdo\nNo, gracias\n 002888 unknown12 0 002890 jumpTo 3294 002894 setTextboxSize 21 6 002898 showTextbox Transporte de tierra\nUtiliza para colocar\nuna caja de tierra delante\nde la tierra. Tira la tierra\nque hay en el exterior del\ntヌnel. Cuando termines una\n 003214 showTextbox vuelta, dナselo a Drimogemon.\n 003276 fadeoutHud 003278 entityWalkToWithCamera 253 2735 1203 false 003286 waitForEntity 253 003288 setPStat 17 2 003292 endSection 003294 setDialogOwner 5 003296 showTextbox ノEstトs asustado?\n 003334 entitySetRotation 5 1900 003338 waitForEntity 5 003340 entityWalkToWithCamera 253 2735 1203 false 003348 waitForEntity 253 003350 playAnimation 5 29 003354 endSection Section_81: 003356 if pstat(17) != 2 then 3452 003368 setDialogOwner 255 003370 showTextbox Se ha aネadido la caja de\ntierra.\n 003440 setPStat 17 3 003444 setPStat 254 0 003448 callRoutine 19 003450 callRoutine 20 003452 endSection Section_5: 003454 endSection == Script ID 30 == 1a800 Section_254: 000016 if trigger(120) == true then 38 000028 spawnBoulder 000030 unknown7C 0 42 39 1545 000038 setObjVisibility 0 1 000042 endSection Section_51: 000044 if trigger(209) == true then 62 000056 warpTo 30 0 255 000060 endSection 000062 warpTo 122 0 255 000066 endSection Section_5: 000068 if trigger(120) == true then 88 000080 jumpTo 94 000084 jumpTo 92 000088 jumpTo 1390 000092 endSection 000094 setDialogOwner 5 000096 showTextbox ハDisparad! ハLe hemos dado a\nuna gran roca!\n 000186 showTextbox No puedo perforarla.\n 000232 setDialogOwner 253 000234 showTextbox ノNo puedes? ハOh no!\n 000278 setDialogOwner 5 000280 showTextbox Tenemos que averiguar cニmo\nmoverla. ノPuedes hacerlo?\n 000390 playAnimation 253 19 000394 delay 20 000398 setDialogOwner 253 000400 showTextbox No lo sエ.\n 000424 entityLookAtEntity 253 252 000428 playAnimation 253 14 000432 delay 20 000436 setDialogOwner 253 000438 showTextbox ,\nnecesito tu ayuda.\n 000490 entityWalkTo 252 -337 170 false 000498 entityLookAtEntity 253 252 000502 waitForEntity 252 000504 delay 20 000508 entitySetRotation 252 2000 000512 entityLookAtEntity 5 252 000516 entityLookAtEntity 253 252 000520 storeDigimonType 103 000522 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 3 AND pstat(103) != 4 AND pstat(103) != 15 then 554 000550 jumpTo 1456 000554 if pstat(103) != 16 AND pstat(103) != 17 AND pstat(103) != 18 AND pstat(103) != 29 AND pstat(103) != 30 then 586 000582 jumpTo 1456 000586 if pstat(103) != 31 AND pstat(103) != 32 AND pstat(103) != 43 AND pstat(103) != 44 AND pstat(103) != 45 then 618 000614 jumpTo 1456 000618 if pstat(103) != 46 AND pstat(103) != 57 then 638 000634 jumpTo 1456 000638 playAnimation 252 27 000642 setObjVisibility 0 0 000646 moveBoulder 50 0 000652 playSound 776 000656 delay 20 000660 moveBoulder 100 0 000666 entityWalkTo 252 -337 270 false 000674 playSound 776 000678 delay 20 000682 moveBoulder 100 0 000688 entityWalkTo 252 -337 370 false 000696 playSound 776 000700 delay 20 000704 moveBoulder 100 0 000710 entityWalkTo 252 -337 470 false 000718 playSound 776 000722 delay 20 000726 moveBoulder 200 10 000732 entityWalkTo 252 -337 670 false 000740 playSound 776 000744 delay 5 000748 moveBoulder 300 50 000754 playSound 776 000758 delay 5 000762 moveBoulder 400 60 000768 playSound 776 000772 delay 5 000776 moveBoulder 500 80 000782 playSound 776 000786 delay 3 000790 moveBoulder 600 80 000796 playSound 776 000800 delay 3 000804 moveBoulder 600 80 000810 playSound 776 000814 delay 3 000818 moveBoulder 300 120 000824 playSound 776 000828 delay 2 000832 moveBoulder 100 120 000838 playSound 776 000842 delay 2 000846 moveBoulder 100 120 000852 playSound 776 000856 delay 1 000860 despawnBoulder 000862 playSound 776 000866 delay 20 000870 playAnimation 252 0 000874 delay 5 000878 setObjVisibility 0 1 000882 setDialogOwner 253 000884 showTextbox ハLo hemos conseguido!\n 000932 setDialogOwner 5 000934 showTextbox ハVaya, es un poder asombroso!\nハHemos movido la roca!\n 001044 setDialogOwner 253 001046 showTextbox Creo que pasado este punto\nestト vacナo.\n 001128 entitySetRotation 253 2000 001132 entityWalkTo 253 -131 1250 false 001140 waitForEntity 253 001142 entitySetRotation 253 2000 001146 setDialogOwner 253 001148 showTextbox ハEs un rナo de lava!\nハEs peligroso!\n 001222 showTextbox Hay un camino a lo largo\ndel rio. ハAdelante!\n 001316 setDialogOwner 5 001318 showTextbox ノVas a entrar?\nハTen cuidado!\n 001380 setTrigger 120 001384 warpTo 30 0 255 001388 endSection 001390 setDialogOwner 5 001392 showTextbox ノVas a entrar?\nハTen cuidado!\n 001454 endSection 001456 delay 20 001460 playAnimation 252 27 001464 delay 20 001468 playAnimation 252 1 001472 delay 30 001476 setDialogOwner 5 001478 showTextbox , vuelve\ncuando hayas crecido.\n 001550 entityWalkTo 253 -337 0 false 001558 waitForEntity 253 001560 endSection == Script ID 31 == 1b000 Section_254: 000016 spawnChest 23 -582 0 1062 0 694 000028 spawnChest 14 -1129 0 1032 0 695 000040 endSection Section_51: 000042 if trigger(230) == false then 58 000054 jumpTo 2380 000058 setTrigger 230 000062 setDialogOwner 253 000064 showTextbox ハ!\n 000074 entityLookAtEntity 253 5 000078 entityLookAtEntity 252 5 000082 moveCameraToEntity 5 20 000086 waitForEntity 200 000088 setDialogOwner 5 000090 showTextbox ノQuエ le ha ocurrido a la\nisla?\n 000156 showTextbox Las tribus se vinieron\nabajo, perdieron los\n 000248 showTextbox recuerdos y se volvieron\nsalvajes.\n 000322 showTextbox No sエ cuトnto tiempo mトs\nvoy a poder seguir cuerdo.\n 000428 showTextbox ハNo podemos dejarlo asナ!\nハTienen que darse cuenta del\npeligro!\n 000558 playAnimation 5 28 000562 delay 20 000566 callRoutine 34 000568 playSound 1032 000572 delay 20 000576 playSound 1032 000580 delay 20 000584 playSound 1032 000588 delay 10 000592 entityWalkTo 253 -1210 -193 true 000600 entityWalkTo 252 -1468 -473 true 000608 waitForEntity 253 000610 waitForEntity 252 000612 entityLookAtEntity 253 5 000616 entityLookAtEntity 252 5 000620 setTrigger 106 000624 delay 20 000628 playAnimation 253 7 000632 delay 20 000636 setDialogOwner 253 000638 showTextbox ハPara! ノQuieres\ndestruir la isla?\n 000710 delay 20 000714 entityLookAtEntity 5 253 000718 setDialogOwner 5 000720 showTextbox ノQuiエn eres? ハQuナtate de mi\ncamino! ハムsta es la ヌnica\nmanera!\n 000848 setTrigger 1 000852 setPStat 250 1 000856 setPStat 251 5 000860 setPStat 252 -1 000864 setPStat 253 -1 000868 fadeoutHud 000870 delay 1 000874 startBattle 000876 unsetTrigger 1 000880 setPStat 250 0 000884 entityLookAtEntity 253 5 000888 entityLookAtEntity 5 253 000892 entityLookAtEntity 252 5 000896 setDialogOwner 5 000898 showTextbox ノMe estトs diciendo que\nhay otra manera?\n 000982 playAnimation 253 7 000986 delay 20 000990 setDialogOwner 253 000992 showTextbox ハSi la isla es destruida,\nnuestro propニsito se verト\nfrustrado! Escヌchame.\n 001144 setDialogOwner 5 001146 showTextbox ノQuエ?\n 001162 playAnimation 253 19 001166 delay 20 001170 setDialogOwner 253 001172 showTextbox Estamos construyendo una\nciudad en la isla, para lo\nque reunimos a todos los\n 001330 showTextbox Digimon.\nHe oナdo que podemos\nlibrar a la isla de este\n 001442 showTextbox peligro uniendo a los\nDigimon.\n 001508 setDialogOwner 5 001510 showTextbox Creo que tienes razニn, pero\nreunir a todos los Digimon,\nes algo grande...\n 001662 playAnimation 253 7 001666 delay 20 001670 setDialogOwner 253 001672 showTextbox Ahora mismo estamos\ntrabajando en ello.\nハNo hay nada imposible!\n 001804 setDialogOwner 5 001806 showTextbox ハEs una gran tarea!\nPero, estoy conmovido...\n 001900 showTextbox ノQuizトs podトis hacerlo\nvosotros?\n 001970 playAnimation 253 19 001974 delay 20 001978 setDialogOwner 253 001980 showTextbox Si crees en nosotros, quiero\nque vengas a la ciudad.\n 002090 delay 20 002094 setDialogOwner 5 002096 showTextbox Estト bien, irエ a la ciudad.\nハSupongo que エse es mi nuevo\ndestino!\n 002232 jumpTo 2236 002236 entityWalkTo 5 691 -1990 true 002244 if pstat(101) >= 10 then 2276 002256 addToPStat 101 1 002260 delay 10 002264 entityLookAtEntity 253 5 002268 entityLookAtEntity 252 5 002272 jumpTo 2236 002276 waitForEntity 5 002278 unloadEntity 5 002280 setPStat 101 0 002284 playSound 2056 002288 setDialogOwner 255 002290 showTextbox ハMeramon se incorpora a la\nciudad!\n 002364 setTrigger 209 002368 addToPStat 1 2 002372 moveCameraToEntity 253 10 002376 waitForEntity 200 002378 endSection 002380 if trigger(209) == false then 2394 002392 endSection 002394 moveCameraToEntity 5 20 002398 waitForEntity 200 002400 setDialogOwner 5 002402 showTextbox Sabナa que volverナas.\nハNecesito saber la\nrespuesta!\n 002508 entityLookAtEntity 5 253 002512 entityWalkToEntity 252 true 253 002516 waitForEntity 252 002518 setTrigger 1 002522 setPStat 250 1 002526 setPStat 251 5 002530 setPStat 252 -1 002534 setPStat 253 -1 002538 fadeoutHud 002540 delay 1 002544 startBattle 002546 unsetTrigger 1 002550 setPStat 250 0 002554 entityLookAtEntity 253 5 002558 entityLookAtEntity 5 253 002562 entityLookAtEntity 252 5 002566 setDialogOwner 5 002568 showTextbox Supongo que pierdo...\n 002616 setDialogOwner 253 002618 showTextbox Hay algo que\ntengo que decirte.\n 002686 jumpTo 1162 002690 endSection Section_52: 002692 entityWalkTo 253 1000 -4200 false 002700 if trigger(209) == false then 2716 002712 warpTo 122 1 255 002716 warpTo 30 1 255 002720 endSection == Script ID 32 == 1c000 Section_254: 000020 if trigger(353) == false OR pstat(30) < 3 then 64 000036 setTrigger 126 000040 setObjVisibility 4 1 000044 entityMoveTo 5 -1134 -566 3 000052 delay 5 000056 entitySetRotation 5 3072 000060 delay 5 000064 if pstat(30) >= 3 OR trigger(238) == true then 84 000080 playAnimation 5 29 000084 endSection Section_52: 000086 if trigger(238) == false then 100 000098 endSection 000100 entityLookAtEntity 5 253 000104 entityLookAtEntity 253 5 000108 delay 5 000112 if trigger(353) == true then 208 000124 setDialogOwner 5 000126 showTextbox ハEh, pronto se abrirト!\n 000176 entitySetRotation 5 512 000180 delay 5 000184 playAnimation 5 29 000188 setTrigger 353 000192 setPStat 30 0 000196 entityWalkTo 253 -334 -853 false 000204 waitForEntity 253 000206 endSection 000208 if trigger(353) == false OR pstat(30) < 3 then 878 000224 setDialogOwner 5 000226 showTextbox ハHemos estado esperando\nesto!\nハEl tヌnel estト abierto!\n 000338 setDialogOwner 253 000340 showTextbox Ya no tenemos que volver a\nsubir la montaネa. Gracias.\n 000452 setDialogOwner 5 000454 showTextbox Gracias. No podrナa haber\nmovido esa gran roca yo\nsolo.\n 000568 setDialogOwner 5 000570 showTextbox ノQuエ debo hacer ahora?\n 000620 playAnimation 253 19 000624 delay 15 000628 setDialogOwner 253 000630 showTextbox Deberナas venir a la ciudad.\nハAllナ tendrトs cosas que\nhacer!\n 000752 playAnimation 253 0 000756 setDialogOwner 5 000758 showTextbox Aヌn me queda mucha energナa.\nAcepto tu oferta encantado.\n 000874 jumpTo 946 000878 setDialogOwner 5 000880 showTextbox ハPronto se abrirト!\n 000922 entitySetRotation 5 512 000926 playAnimation 5 29 000930 delay 5 000934 entityWalkTo 253 -334 -853 false 000942 waitForEntity 253 000944 endSection 000946 entityWalkTo 5 600 1700 true 000954 if pstat(101) >= 3 then 986 000966 addToPStat 101 1 000970 delay 25 000974 entityLookAtEntity 253 5 000978 entityLookAtEntity 252 5 000982 jumpTo 946 000986 waitForEntity 5 000988 unloadEntity 5 000990 setPStat 101 0 000994 playSound 2056 000998 setDialogOwner 255 001000 showTextbox ハDrimogemon se incorpora a\nla ciudad!\n 001080 moveCameraToEntity 253 10 001084 waitForEntity 200 001086 setTrigger 238 001090 addToPStat 1 2 001094 endSection Section_5: 001096 jumpTo 86 001100 endSection Section_51: 001102 entityWalkTo 253 -1996 -2148 false 001110 warpTo 23 2 255 001114 endSection == Script ID 33 == 1c800 Section_254: 000016 spawnChest 23 2483 0 247 1024 658 000028 spawnChest 26 2544 0 -110 1024 659 000040 endSection Section_5: 000042 setDialogOwner 5 000044 showTextbox ノAヌn estトs caliente?\nAlgunos Digimon no pueden\n 000142 showTextbox soportar el calor y\nenferman.\n 000206 endSection Section_6: 000208 setDialogOwner 6 000210 showTextbox La lava se ha endurecido.\n 000266 endSection == Script ID 34 == 1d000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 14 then 62 000056 spawnItem 44 21 31 000062 storeRandom 110 99 000066 if pstat(110) > 7 then 84 000078 spawnItem 44 59 78 000084 storeRandom 110 99 000088 if pstat(110) > 0 then 106 000100 spawnItem 46 60 51 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox Hoy es tu ヌltimo dナa.\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 301 000170 endSection Section_6: 000172 setDialogOwner 6 000174 showTextbox ハNo te quedes detrトs de mナ!\n 000234 fadeoutHud 000236 delay 1 000240 startBattle 000242 setTrigger 301 000246 endSection Section_7: 000248 setDialogOwner 7 000250 showTextbox Ya que me has visto el\nrostro...\n 000320 fadeoutHud 000322 delay 1 000326 startBattle 000328 setTrigger 301 000332 endSection Section_8: 000334 setDialogOwner 8 000336 showTextbox ハNo puedo cometer ningヌn\nerror!\n 000404 fadeoutHud 000406 delay 1 000410 startBattle 000412 setTrigger 301 000416 endSection Section_9: 000418 setDialogOwner 9 000420 showTextbox ハLo siento, pero vas a\nperder!\n 000486 fadeoutHud 000488 delay 1 000492 startBattle 000494 setTrigger 301 000498 endSection Section_10: 000500 setDialogOwner 10 000502 showTextbox ハNo te dejarエ escapar!\n 000552 fadeoutHud 000554 delay 1 000558 startBattle 000560 setTrigger 301 000564 endSection Section_11: 000566 setDialogOwner 11 000568 showTextbox ハDe ninguna manera,\nno voy a perder!\n 000646 fadeoutHud 000648 delay 1 000652 startBattle 000654 setTrigger 296 000658 endSection Section_12: 000660 setDialogOwner 12 000662 showTextbox ハHe terminado contigo!\n 000712 fadeoutHud 000714 delay 1 000718 startBattle 000720 setTrigger 296 000724 endSection == Script ID 35 == 1d800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 9 then 62 000056 spawnItem 44 56 78 000062 storeRandom 110 99 000066 if pstat(110) > 19 then 84 000078 spawnItem 44 24 44 000084 storeRandom 110 99 000088 if pstat(110) > 4 then 106 000100 spawnItem 53 36 24 000106 storeRandom 110 99 000110 if pstat(110) > 2 then 128 000122 spawnItem 69 79 6 000128 if trigger(348) == false OR trigger(128) == true then 150 000144 spawnItem 122 48 32 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox ハJa! Estトs asustado.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 296 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox ハSerト mejor que te vayas a\ncasa!\n 000286 fadeoutHud 000288 delay 1 000292 startBattle 000294 setTrigger 296 000298 endSection Section_8: 000300 setDialogOwner 8 000302 showTextbox Una vez que has entrado,\nno puedes salir.\n 000390 fadeoutHud 000392 delay 1 000396 startBattle 000398 setTrigger 296 000402 endSection Section_9: 000404 setDialogOwner 9 000406 showTextbox ハJe, je!\n 000428 fadeoutHud 000430 delay 1 000434 startBattle 000436 setTrigger 307 000440 endSection Section_10: 000442 setDialogOwner 10 000444 showTextbox Espera.\n 000464 fadeoutHud 000466 delay 1 000470 startBattle 000472 setTrigger 307 000476 endSection Section_11: 000478 setDialogOwner 11 000480 showTextbox Estarトs poseナdo.\n 000518 fadeoutHud 000520 delay 1 000524 startBattle 000526 setTrigger 307 000530 endSection Section_5: 000532 playAnimation 5 11 000536 delay 50 000540 playAnimation 5 0 000544 setDialogOwner 5 000546 showTextbox ノBakke-bakke?\n 000578 playAnimation 253 16 000582 setDialogOwner 253 000584 showTextbox Parece que estト\npreguntando algo.\n 000656 setTrigger 49 000660 setSelection 698 1170 000666 showTextbox ?...Sナ\n?...No\n 000698 playAnimation 5 11 000702 delay 45 000706 playAnimation 5 0 000710 setDialogOwner 5 000712 showTextbox ハBakke! ノBakke bakke?\n 000760 setDialogOwner 253 000762 setSelection 784 1170 000768 showTextbox Sナ\nNo\n 000784 playAnimation 5 12 000788 delay 58 000792 playAnimation 5 0 000796 playAnimation 253 15 000800 setDialogOwner 5 000802 showTextbox ノBakkeee...bakke bakke?\n 000854 playAnimation 253 16 000858 setDialogOwner 253 000860 setSelection 1170 882 000866 showTextbox Sナ\nNo\n 000882 playAnimation 5 13 000886 delay 34 000890 playAnimation 5 13 000894 setDialogOwner 5 000896 showTextbox ハBakke bakke!\nハBakkeee bakke bakkeee!\n 000976 jumpTo 980 000980 unsetTrigger 49 000984 entityWalkTo 5 1299 -1074 true 000992 if pstat(101) >= 10 then 1024 001004 addToPStat 101 1 001008 delay 5 001012 entityLookAtEntity 253 5 001016 entityLookAtEntity 252 5 001020 jumpTo 980 001024 waitForEntity 5 001026 unloadEntity 5 001028 setPStat 101 0 001032 playSound 2824 001036 setDialogOwner 255 001038 showTextbox ハBakemon se incorpora a la\nciudad!\n 001112 playAnimation 253 16 001116 setDialogOwner 253 001118 showTextbox Creo que fue bien.\n 001160 setTrigger 237 001164 addToPStat 1 2 001168 endSection 001170 unsetTrigger 49 001174 playAnimation 5 29 001178 playSound 8 001182 delay 40 001186 waitForEntity 5 001188 unloadEntity 5 001190 setDialogOwner 253 001192 showTextbox ノTal vez le puse furioso?\n 001248 endSection Section_51: 001250 if pstat(16) != 2 then 1274 001262 entityWalkTo 253 -140 4669 false 001270 warpTo 226 0 60 001274 storeDigimonType 103 001276 storeDigimonValue 103 109 001280 if pstat(109) != 3 then 1322 001292 entityWalkTo 253 0 5000 false 001300 entityWalkTo 252 0 5000 false 001308 playSound 264 001312 warpTo 52 0 255 001316 endSection 001318 jumpTo 1518 001322 setDialogOwner 255 001324 showTextbox ハDetenido por una misteriosa\ny oscura fuerza!\n 001420 fadeoutHud 001422 entityWalkToWithCamera 253 -200 3658 true 001430 entityWalkTo 252 100 3658 true 001438 waitForEntity 253 001440 waitForEntity 252 001442 delay 10 001446 entitySetRotation 253 3100 001450 delay 10 001454 entitySetRotation 253 2076 001458 setDialogOwner 253 001460 showTextbox ノQuエ? Mis piernas estトn...\n 001518 endSection == Script ID 36 == 1e000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 36 68 000058 storeRandom 110 99 000062 if pstat(110) > 5 then 80 000074 spawnItem 44 83 78 000080 storeRandom 110 99 000084 if pstat(110) > 14 then 102 000096 spawnItem 44 25 17 000102 storeRandom 110 99 000106 if pstat(110) > 2 then 124 000118 spawnItem 69 78 60 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox ハEh!\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 280 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox ハNo me enfurezcas!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 280 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox ハJa, ja, ja! Eso es\ndivertido.\n 000282 fadeoutHud 000284 delay 1 000288 startBattle 000290 setTrigger 280 000294 endSection Section_8: 000296 setDialogOwner 8 000298 showTextbox ノPor quエ no lo hago?\n 000344 fadeoutHud 000346 delay 1 000350 startBattle 000352 setTrigger 280 000356 endSection Section_51: 000358 if trigger(124) == true then 438 000370 playAnimation 253 15 000374 delay 15 000378 setDialogOwner 253 000380 showTextbox ハOh no, es peligroso!\n 000428 entityWalkToWithCamera 253 73 971 true 000436 waitForEntity 253 000438 jumpTo 612 Section_52: 000442 if trigger(124) == true then 522 000454 playAnimation 253 15 000458 delay 15 000462 setDialogOwner 253 000464 showTextbox ハOh no, es peligroso!\n 000512 entityWalkToWithCamera 253 -782 1580 true 000520 waitForEntity 253 000522 jumpTo 612 Section_53: 000526 if trigger(124) == true then 612 000538 playAnimation 253 15 000542 delay 15 000546 setDialogOwner 253 000548 showTextbox ハOh no, es peligroso!\n 000596 entityWalkToWithCamera 253 856 1137 true 000604 waitForEntity 253 000606 moveCameraToEntity 253 10 000610 waitForEntity 200 000612 if trigger(103) == true OR trigger(124) == false then 864 000628 entitySetRotation 253 2000 000632 delay 10 000636 playAnimation 253 24 000640 delay 15 000644 setDialogOwner 253 000646 showTextbox ノDe verdad hay un\npuente invisible aquナ?\n 000732 playAnimation 253 0 000736 setDialogOwner 253 000738 showTextbox ノCニmo?\n 000756 entityWalkToWithCamera 253 66 3240 false 000764 delay 20 000768 entityWalkTo 252 30 2646 false 000776 waitForEntity 253 000778 waitForEntity 252 000780 setDialogOwner 253 000782 showTextbox ハEh, puedo andar por encima\nde esto!\n 000860 setTrigger 103 000864 endSection == Script ID 37 == 1e800 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 9 then 70 000064 spawnItem 44 35 9 000070 storeRandom 110 99 000074 if pstat(110) > 4 then 92 000086 spawnItem 44 19 31 000092 storeRandom 110 99 000096 if pstat(110) > 0 then 114 000108 spawnItem 69 11 10 000114 storeRandom 110 99 000118 if pstat(110) > 0 then 136 000130 spawnItem 46 46 46 000136 if trigger(180) == true then 154 000148 setObjVisibility 2 0 000152 endSection 000154 setObjVisibility 2 1 000158 endSection Section_5: 000160 setDialogOwner 5 000162 showTextbox ハAcabarエ contigo!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 280 000214 endSection Section_6: 000216 setDialogOwner 6 000218 showTextbox ハNo me presiones!\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 280 000270 endSection Section_7: 000272 setDialogOwner 7 000274 showTextbox ハEstト muy tranquilo aquナ\narriba!\n 000344 fadeoutHud 000346 delay 1 000350 startBattle 000352 setTrigger 280 000356 endSection Section_8: 000358 setDialogOwner 8 000360 showTextbox ハMe caerエ! ハEs peligroso!\n 000416 fadeoutHud 000418 delay 1 000422 startBattle 000424 setTrigger 299 000428 endSection Section_9: 000430 setDialogOwner 9 000432 showTextbox ハNo hagas eso por aquナ!\n 000484 fadeoutHud 000486 delay 1 000490 startBattle 000492 setTrigger 299 000496 endSection Section_10: 000498 setDialogOwner 10 000500 showTextbox Las peleas no llevan a nada\nbueno.\n 000574 fadeoutHud 000576 delay 1 000580 startBattle 000582 setTrigger 299 000586 endSection Section_81: 000588 entitySetRotation 253 1844 000592 setDialogOwner 255 000594 showTextbox Ascensor\n 000616 setDialogOwner 253 000618 setSelection 682 866 000624 showTextbox Pulsar ABAJO\nNo entrar\n 000674 unknown12 0 000676 jumpTo 866 000680 endSection 000682 if trigger(176) == false then 788 000694 playSound 1032 000698 rotate3DObject 0 1 000702 delay 1 000706 rotate3DObject 1 1 000710 delay 1 000714 rotate3DObject 0 1 000718 delay 1 000722 rotate3DObject 1 1 000726 delay 1 000730 rotate3DObject 0 1 000734 delay 1 000738 rotate3DObject 1 1 000742 delay 1 000746 rotate3DObject 0 1 000750 delay 1 000754 rotate3DObject 1 1 000758 delay 1 000762 playSound 1288 000766 if pstat(16) != 3 then 782 000778 warpTo 226 0 60 000782 warpTo 48 1 54 000786 endSection 000788 delay 20 000792 setDialogOwner 253 000794 showTextbox No ocurre nada.\nEso no es bueno.\n 000864 endSection 000866 endSection Section_53: 000868 entitySetRotation 253 3892 000872 playSound 1288 000876 setTrigger 180 000880 unsetTrigger 181 000884 endSection Section_51: 000886 entityWalkTo 253 4173 2349 false 000894 if trigger(180) == true then 912 000906 warpTo 127 0 255 000910 endSection 000912 warpTo 39 0 255 000916 endSection Section_52: 000918 entityWalkTo 253 -517 -4524 false 000926 if trigger(142) == false then 942 000938 warpTo 128 2 255 000942 warpTo 43 2 255 == Script ID 38 == 1f000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 9 then 66 000060 spawnItem 44 49 64 000066 storeRandom 110 99 000070 if pstat(110) > 14 then 88 000082 spawnItem 44 19 31 000088 storeRandom 110 99 000092 if pstat(110) > 4 then 110 000104 spawnItem 54 20 9 000110 storeRandom 110 99 000114 if pstat(110) > 0 then 132 000126 spawnItem 46 69 16 000132 endSection Section_5: 000134 setDialogOwner 5 000136 showTextbox ノPor quエ no paramos?\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 299 000194 endSection Section_6: 000196 setDialogOwner 6 000198 showTextbox ハShuha, shuha!\n 000232 fadeoutHud 000234 delay 1 000238 startBattle 000240 setTrigger 302 000244 endSection Section_7: 000246 setDialogOwner 7 000248 showTextbox ハSuis!\n 000266 fadeoutHud 000268 delay 1 000272 startBattle 000274 setTrigger 302 000278 endSection Section_8: 000280 setDialogOwner 8 000282 showTextbox ハNo voy a aguantar nada!\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 268 000348 endSection Section_9: 000350 setDialogOwner 9 000352 showTextbox ノDe quエ estトs hablando?\n 000404 fadeoutHud 000406 delay 1 000410 startBattle 000412 setTrigger 268 000416 endSection Section_81: 000418 setDialogOwner 255 000420 showTextbox Noroeste: Tierra helada\n 000472 endSection Section_82: 000474 entitySetRotation 253 2048 000478 delay 5 000482 setDialogOwner 255 000484 showTextbox Ascensor\n 000506 setDialogOwner 253 000508 setSelection 600 694 864 000516 showTextbox Pulsar ARRIBA\nPulsar ABAJO\nNo subir\n 000592 unknown12 0 000594 jumpTo 864 000598 endSection 000600 playSound 1032 000604 rotate3DObject 0 1 000608 delay 1 000612 rotate3DObject 1 1 000616 delay 1 000620 rotate3DObject 0 1 000624 delay 1 000628 rotate3DObject 1 1 000632 delay 1 000636 rotate3DObject 0 1 000640 delay 1 000644 rotate3DObject 1 1 000648 delay 1 000652 rotate3DObject 0 1 000656 delay 1 000660 rotate3DObject 1 1 000664 delay 1 000668 rotate3DObject 0 1 000672 delay 1 000676 rotate3DObject 1 1 000680 delay 1 000684 playSound 1288 000688 warpTo 129 0 52 000692 endSection 000694 fadeoutHud 000696 if trigger(155) == true then 768 000708 setDialogOwner 253 000710 showTextbox ノQuエ?\n 000726 showTextbox No ocurre nada.\n 000762 endSection 000764 jumpTo 862 000768 playSound 1032 000772 rotate3DObject 0 1 000776 delay 1 000780 rotate3DObject 1 1 000784 delay 1 000788 rotate3DObject 0 1 000792 delay 1 000796 rotate3DObject 1 1 000800 delay 1 000804 rotate3DObject 0 1 000808 delay 1 000812 rotate3DObject 1 1 000816 delay 1 000820 rotate3DObject 0 1 000824 delay 1 000828 rotate3DObject 1 1 000832 delay 1 000836 rotate3DObject 0 1 000840 delay 1 000844 rotate3DObject 1 1 000848 delay 1 000852 playSound 1288 000856 warpTo 41 2 53 000860 endSection 000862 endSection 000864 endSection Section_55: 000866 playSound 1288 000870 endSection Section_51: 000872 entityWalkTo 253 2100 -4000 false 000880 if trigger(142) == false then 896 000892 warpTo 128 1 255 000896 warpTo 43 1 255 000900 endSection == Script ID 39 == 1f800 Section_254: 000016 spawnChest 24 1460 0 -443 3072 666 000028 endSection Section_6: 000030 setDialogOwner 6 000032 showTextbox Siento molestarte\n 000072 fadeoutHud 000074 delay 1 000078 startBattle 000080 setTrigger 280 000084 endSection Section_51: 000086 if trigger(175) == false OR trigger(180) == false OR trigger(182) == true then 110 000106 jumpTo 134 000110 if trigger(181) == false OR trigger(182) == false OR trigger(235) == true then 132 000130 endSection 000132 endSection 000134 playSound 3080 000138 setDialogOwner 255 000140 showTextbox ???. ハAyヌdame!\n 000178 entitySetRotation 253 1321 000182 entitySetRotation 252 1321 000186 delay 10 000190 playAnimation 253 23 000194 delay 15 000198 setDialogOwner 253 000200 showTextbox He oナdo una voz que venナa de\narriba. ノHay alguien?\n 000306 playAnimation 253 0 000310 delay 10 000314 setDialogOwner 255 000316 showTextbox ???\nノHay alguien?\n 000360 delay 10 000364 setDialogOwner 253 000366 showTextbox Sナ, hay alguien.\n 000404 delay 10 000408 setDialogOwner 255 000410 showTextbox ???. ハAyヌdame!\nEl suelo se estト levantando.\n 000506 delay 10 000510 setDialogOwner 253 000512 showTextbox De ninguna manera.\n 000554 delay 10 000558 playSound 2824 000562 setDialogOwner 255 000564 showTextbox ???. Es verdad.\nHe oナdo un sonido mectトnico.\n 000662 delay 10 000666 playAnimation 253 16 000670 delay 15 000674 setDialogOwner 253 000676 showTextbox ノUna mトquina? ノViene\nde la guarida de Ogremon?\n 000774 playAnimation 253 0 000778 delay 10 000782 setDialogOwner 255 000784 showTextbox ???\nノHas hecho algo mal?\n 000842 delay 10 000846 setDialogOwner 253 000848 showTextbox He hecho muchas cosas...\nPodrナa ser el ascensor...\nVolverエ y lo comprobarエ.\n 001004 delay 10 001008 playSound 2824 001012 setDialogOwner 255 001014 showTextbox ???. Gracias.\n 001050 delay 10 001054 setTrigger 182 001058 endSection == Script ID 40 == 20000 Section_254: 000012 storeRandom 110 99 000016 if pstat(110) > 9 then 34 000028 spawnItem 44 76 78 000034 storeRandom 110 99 000038 if pstat(110) > 4 then 56 000050 spawnItem 44 31 68 000056 storeRandom 110 99 000060 if pstat(110) > 6 then 78 000072 spawnItem 54 66 68 000078 storeRandom 110 99 000082 if pstat(110) > 2 then 100 000094 spawnItem 69 22 75 000100 rotate3DObject 0 1 000104 delay 20 000108 endSection 000110 if trigger(199) == true OR trigger(198) == true then 130 000126 jumpTo 174 000130 if trigger(199) == true OR trigger(198) == false then 150 000146 jumpTo 1062 000150 if trigger(199) == false OR trigger(198) == false then 170 000166 jumpTo 1420 000170 jumpTo 1652 000174 setTrigger 199 000178 setDialogOwner 5 000180 showTextbox ノQuiエn eres? ハFuera!\n 000226 playAnimation 253 24 000230 delay 15 000234 setDialogOwner 253 000236 showTextbox ノVives aquナ?\n 000266 playAnimation 253 0 000270 setDialogOwner 5 000272 showTextbox ハNo te lo puedo decir!\n 000322 setDialogOwner 253 000324 showTextbox ノEres un guardiトn o algo\nasナ?\n 000388 setDialogOwner 5 000390 showTextbox ノQuieres luchar? ハVoy a\nderrotarte!\n 000466 setDialogOwner 253 000468 setSelection 568 1018 000474 showTextbox Supongo que lucharエ\nNo puedes intimidarme\n 000562 unknown12 0 000564 jumpTo 1018 000568 setTrigger 1 000572 setPStat 250 1 000576 setPStat 251 5 000580 setPStat 252 -1 000584 setPStat 253 -1 000588 fadeoutHud 000590 delay 1 000594 startBattle 000596 unsetTrigger 1 000600 setPStat 250 0 000604 setDialogOwner 5 000606 showTextbox ハVaya!\n 000624 entityWalkTo 5 -356 -1058 true 000632 delay 40 000636 entityWalkTo 253 -349 -1355 true 000644 entityWalkTo 252 -345 -1751 true 000652 waitForEntity 253 000654 waitForEntity 252 000656 entityLookAtEntity 253 5 000660 entityLookAtEntity 252 5 000664 entityWalkTo 5 -250 -950 true 000672 waitForEntity 5 000674 unloadEntity 5 000676 playSound 520 000680 rotate3DObject 0 -1 000684 delay 40 000688 playSound 776 000692 delay 10 000696 entityWalkTo 253 -350 -1145 true 000704 entityWalkTo 252 -359 -1355 true 000712 setDialogOwner 253 000714 showTextbox ハOh no! ハEh!\n 000744 setDialogOwner 255 000746 showTextbox ???mon\nJa, ja, ja.\n 000792 setDialogOwner 253 000794 showTextbox ノQuiエn es?\n 000820 setDialogOwner 255 000822 showTextbox ???mon\nNo he hecho nada malo.\nハNo entres en mi casa\nsin permiso!\n 000960 setDialogOwner 253 000962 showTextbox Ahora deberナa volver.\n 001010 moveCameraToEntity 253 10 001014 waitForEntity 200 001016 endSection 001018 setDialogOwner 253 001020 showTextbox Sigue trabajando.\n 001060 endSection 001062 setDialogOwner 253 001064 showTextbox ハEres un bandido Ogremon!\nハムsta es tu guarida!\n 001162 setDialogOwner 5 001164 showTextbox ノDe quエ estトs hablando?\n 001216 playAnimation 253 7 001220 delay 15 001224 setDialogOwner 253 001226 showTextbox ハLa ヌltima vez tuviste\nsuerte!\nハRナndete!\n 001312 playAnimation 253 0 001316 jumpTo 1320 001320 setDialogOwner 5 001322 showTextbox ハVaya!\n 001340 entityWalkTo 5 -356 -1058 true 001348 delay 40 001352 entityWalkTo 253 -349 -1375 true 001360 entityWalkTo 252 -355 -1761 true 001368 waitForEntity 253 001370 waitForEntity 252 001372 entityLookAtEntity 253 5 001376 entityLookAtEntity 252 5 001380 entityWalkTo 5 -250 -930 true 001388 waitForEntity 5 001390 unloadEntity 5 001392 entityWalkTo 253 -250 -930 true 001400 waitForEntity 253 001402 entityWalkTo 252 -250 -930 true 001410 waitForEntity 252 001412 setTrigger 200 001416 warpTo 45 0 255 001420 setDialogOwner 253 001422 showTextbox La ヌltima vez me engaネaste,\npero ahora te cogerエ.\n 001526 setDialogOwner 5 001528 showTextbox ノDe quエ estトs hablando?\n 001580 playAnimation 253 7 001584 delay 15 001588 setDialogOwner 253 001590 showTextbox ハEsta vez no escaparトs!\n 001642 playAnimation 253 0 001646 jumpTo 1320 001650 endSection 001652 setDialogOwner 253 001654 showTextbox Vamos, dエjame entrar.\n 001702 setDialogOwner 5 001704 showTextbox ノQuieres una parte de mナ?\nハTe voy a eliminar!\n 001800 setDialogOwner 253 001802 setSelection 568 1018 001808 showTextbox Supongo que lucharエ.\nNo puedes intimidarme.\n 001900 unknown12 0 001902 jumpTo 1018 Section_51: 001906 if pstat(16) != 3 then 1930 001918 entityWalkTo 253 -250 -250 false 001926 warpTo 226 0 60 001930 if trigger(200) == false then 1954 001942 entityWalkTo 253 -250 -250 false 001950 warpTo 45 0 255 001954 endSection == Script ID 41 == 20800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 9 then 62 000056 spawnItem 44 69 49 000062 storeRandom 110 99 000066 if pstat(110) > 2 then 84 000078 spawnItem 69 37 33 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox ハNo va bien!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 293 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox ノHas dicho algo?\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 293 000184 endSection Section_7: 000186 setDialogOwner 7 000188 showTextbox Te he dicho que es\nimposible.\n 000252 fadeoutHud 000254 delay 1 000258 startBattle 000260 setTrigger 299 000264 endSection Section_8: 000266 setDialogOwner 8 000268 showTextbox No tengo mucha confianza.\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 299 000336 endSection Section_9: 000338 setDialogOwner 9 000340 showTextbox No seas duro conmigo.\n 000388 fadeoutHud 000390 delay 1 000394 startBattle 000396 setTrigger 299 000400 endSection Section_10: 000402 setDialogOwner 10 000404 showTextbox ハNo me subestimes!\n 000446 fadeoutHud 000448 delay 1 000452 startBattle 000454 setTrigger 280 000458 endSection Section_81: 000460 entitySetRotation 253 2128 000464 delay 5 000468 setDialogOwner 255 000470 showTextbox Ascensor\n 000492 setDialogOwner 253 000494 setSelection 586 956 1318 000502 showTextbox Pulsar Tejado\nPulsar Arriba\nNo subir\n 000580 unknown12 0 000582 jumpTo 1318 000586 if trigger(155) == true then 876 000598 playAnimation 253 16 000602 delay 15 000606 setDialogOwner 253 000608 showTextbox No hace nada.\n 000640 playAnimation 253 0 000644 entitySetRotation 253 2297 000648 delay 10 000652 entitySetRotation 253 1785 000656 delay 10 000660 entitySetRotation 253 2297 000664 showTextbox Hay una roca atascada en\nla mトquina. Taz vez es...\n 000770 playAnimation 253 25 000774 delay 20 000778 setDialogOwner 255 000780 showTextbox ハHe quitado la roca!\n 000826 setDialogOwner 253 000828 showTextbox ハAsナ funcionarト!\n 000866 setTrigger 155 000870 endSection 000872 jumpTo 954 000876 playSound 1032 000880 rotate3DObject 0 1 000884 delay 1 000888 rotate3DObject 1 1 000892 delay 1 000896 rotate3DObject 0 1 000900 delay 1 000904 rotate3DObject 1 1 000908 delay 1 000912 rotate3DObject 0 1 000916 delay 1 000920 rotate3DObject 1 1 000924 delay 1 000928 rotate3DObject 0 1 000932 delay 1 000936 rotate3DObject 1 1 000940 delay 1 000944 playSound 1288 000948 warpTo 129 0 52 000952 endSection 000954 endSection 000956 fadeoutHud 000958 if trigger(155) == true then 1238 000970 playAnimation 253 16 000974 delay 15 000978 setDialogOwner 253 000980 showTextbox No pasa nada.\n 001012 playAnimation 253 0 001016 entitySetRotation 253 2297 001020 delay 10 001024 entitySetRotation 253 1785 001028 delay 10 001032 entitySetRotation 253 2297 001036 showTextbox Hay una roca atascada en\nla mトquina. Tal vez es...\n 001142 setDialogOwner 255 001144 showTextbox ハHe quitado la roca!\n 001190 setDialogOwner 253 001192 showTextbox Asナ funcionarト.\n 001228 setTrigger 155 001232 endSection 001234 jumpTo 1316 001238 playSound 1032 001242 rotate3DObject 0 1 001246 delay 1 001250 rotate3DObject 1 1 001254 delay 1 001258 rotate3DObject 0 1 001262 delay 1 001266 rotate3DObject 1 1 001270 delay 1 001274 rotate3DObject 0 1 001278 delay 1 001282 rotate3DObject 1 1 001286 delay 1 001290 rotate3DObject 0 1 001294 delay 1 001298 rotate3DObject 1 1 001302 delay 1 001306 playSound 1288 001310 warpTo 38 2 55 001314 endSection 001316 endSection 001318 endSection Section_53: 001320 playSound 1288 001324 setTrigger 180 001328 unsetTrigger 181 001332 endSection == Script ID 42 == 21000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 79 63 000058 storeRandom 110 99 000062 if pstat(110) > 14 then 80 000074 spawnItem 44 48 37 000080 storeRandom 110 99 000084 if pstat(110) > 0 then 102 000096 spawnItem 46 48 51 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox ハShwaa!\n 000126 fadeoutHud 000128 delay 1 000132 startBattle 000134 setTrigger 302 000138 endSection Section_6: 000140 setDialogOwner 6 000142 showTextbox ハSha, sha, shaaaa!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 302 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox No parece que estエ\nherido.\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 299 000270 endSection Section_8: 000272 setDialogOwner 8 000274 showTextbox Te harエ un descuento.\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 268 000334 endSection Section_9: 000336 setDialogOwner 9 000338 showTextbox ハNo nos subestimes!\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 268 000394 endSection Section_10: 000396 setDialogOwner 10 000398 showTextbox ハNo vas a llegar\nvivo a casa!\n 000462 fadeoutHud 000464 delay 1 000468 startBattle 000470 setTrigger 305 000474 endSection Section_51: 000476 storeDigimonType 103 000478 if pstat(103) != 6 AND pstat(103) != 7 AND pstat(103) != 12 AND pstat(103) != 19 AND pstat(103) != 20 then 510 000506 jumpTo 578 000510 if pstat(103) != 21 AND pstat(103) != 28 AND pstat(103) != 33 AND pstat(103) != 37 AND pstat(103) != 41 then 542 000538 jumpTo 578 000542 if pstat(103) != 45 AND pstat(103) != 31 AND pstat(103) != 51 AND pstat(103) != 54 AND pstat(103) != 55 then 574 000570 jumpTo 578 000574 jumpTo 998 000578 playAnimation 253 18 000582 delay 20 000586 setDialogOwner 253 000588 showTextbox ハAy!\n 000602 setPStat 254 -3 000606 callRoutine 55 000608 setDialogOwner 253 000610 showTextbox Para caer desde esa altura,\ntienes buen aspecto.\n 000712 entityLookAtEntity 253 252 000716 delay 20 000720 entityLookAtEntity 252 253 000724 playAnimation 253 19 000728 delay 15 000732 setDialogOwner 253 000734 showTextbox ,\nノte encuentras bien?\n 000790 playAnimation 253 0 000794 showTextbox Vaya, tienes buen aspecto.\n 000852 showTextbox ノHas volado? ハEso es trampa!\nBueno, en realidad no.\n 000960 entitySetRotation 253 2002 000964 delay 20 000968 setDialogOwner 253 000970 showTextbox ハAdelante!\n 000996 endSection 000998 playAnimation 252 43 001002 playAnimation 253 18 001006 delay 40 001010 playAnimation 252 44 001014 delay 40 001018 playAnimation 252 0 001022 setDialogOwner 253 001024 showTextbox ハAy!\n 001038 setPStat 254 -3 001042 callRoutine 55 001044 setDialogOwner 253 001046 showTextbox Para caer desde esa altura,\ntiene buen aspecto.\n 001146 entitySetRotation 253 2002 001150 delay 20 001154 playAnimation 253 19 001158 delay 15 001162 setDialogOwner 253 001164 showTextbox ,\nノte encuentras bien?\n 001220 playAnimation 253 0 001224 showTextbox Supongo que duele.\nLo siento.\n 001288 setDialogOwner 253 001290 showTextbox ハAdelante!\n 001316 endSection == Script ID 43 == 21800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 9 then 66 000060 spawnItem 44 48 68 000066 storeRandom 110 99 000070 if pstat(110) > 3 then 88 000082 spawnItem 54 76 49 000088 unsetTrigger 98 000092 endSection Section_5: 000094 setDialogOwner 5 000096 showTextbox ハDaa!\n 000112 fadeoutHud 000114 delay 1 000118 startBattle 000120 setTrigger 280 000124 endSection Section_6: 000126 setDialogOwner 6 000128 showTextbox ハJaa!\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 280 000156 endSection Section_7: 000158 setDialogOwner 7 000160 showTextbox ハGghhee!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 280 000194 endSection Section_81: 000196 entitySetRotation 253 1944 000200 waitForEntity 253 000202 setDialogOwner 255 000204 showTextbox Este: ascensor\nOeste: Peligro, precipicio\n 000292 if trigger(54) == false then 306 000304 endSection 000306 setDialogOwner 255 000308 setSelection 406 416 000314 showTextbox Modo Ogro : Activado\nModo Ogro: Desactivado\n 000406 setTrigger 197 000410 warpTo 43 0 255 000414 endSection 000416 unsetTrigger 197 000420 warpTo 43 0 255 000424 endSection Section_53: 000426 if trigger(143) == true OR trigger(141) == true then 672 000442 setTrigger 143 000446 setTrigger 141 000450 setDialogOwner 253 000452 showTextbox ノQuエ?\n 000468 entityWalkToWithCamera 253 -1048 -498 false 000476 delay 20 000480 entityWalkTo 252 -1048 -498 false 000488 waitForEntity 253 000490 entityWalkToWithCamera 253 -1473 823 false 000498 delay 20 000502 entityWalkTo 252 -1473 823 false 000510 waitForEntity 253 000512 entityWalkToWithCamera 253 -2333 261 false 000520 delay 20 000524 entityWalkTo 252 -1952 165 false 000532 waitForEntity 253 000534 delay 20 000538 entityLookAtEntity 253 252 000542 delay 20 000546 entitySetRotation 253 1000 000550 setDialogOwner 253 000552 showTextbox He notado que el suelo se\nmovナa.\nノHa sido mi imaginaciニn?\n 000672 if trigger(143) == true OR trigger(141) == false then 966 000688 setTrigger 142 000692 entityWalkToWithCamera 253 -1048 -498 false 000700 delay 20 000704 entityWalkTo 252 -1048 -498 false 000712 waitForEntity 253 000714 entityWalkToWithCamera 253 -1473 823 false 000722 delay 20 000726 entityWalkTo 252 -1473 823 false 000734 waitForEntity 253 000736 entityWalkToWithCamera 253 -2333 261 false 000744 delay 20 000748 entityWalkTo 252 -1952 165 false 000756 waitForEntity 253 000758 delay 20 000762 entityLookAtEntity 253 252 000766 delay 20 000770 entitySetRotation 253 1000 000774 playSound 2056 000778 setDialogOwner 253 000780 showTextbox ノQuエ? ハDe ninguna manera!\n 000836 entityLookAtEntity 253 252 000840 entityLookAtEntity 252 253 000844 setPStat 247 2 000848 setPStat 248 2 000852 callRoutine 21 000854 setObjVisibility 0 1 000858 setObjVisibility 1 1 000862 setObjVisibility 2 0 000866 setObjVisibility 3 0 000870 playSound 2056 000874 playAnimation 253 15 000878 delay 40 000882 setObjVisibility 2 1 000886 setObjVisibility 3 1 000890 setObjVisibility 7 0 000894 playAnimation 253 26 000898 delay 2 000902 entityMoveToAxis 252 5000 1 5 000908 delay 1 000912 entityMoveToAxis 253 5000 1 5 000918 playSound 8 000922 setTextboxAutoclose 5122 000926 setDialogOwner 255 000928 showTextbox ハハ, vaya!!\n 000960 warpTo 42 1 51 000964 endSection 000966 endSection Section_54: 000968 unsetTrigger 143 000972 endSection Section_82: 000974 entitySetRotation 253 1944 000978 waitForEntity 253 000980 setDialogOwner 255 000982 showTextbox ハCuidado con los\nhundimientos!\n 001048 endSection Section_51: 001050 if trigger(197) == true then 1064 001062 endSection 001064 if trigger(198) == false then 1078 001076 endSection 001078 if trigger(98) == false then 1092 001090 endSection 001092 entitySetRotation 253 1944 001096 moveCameraTo 30 2000 173 001102 waitForEntity 200 001104 setDialogOwner 253 001106 showTextbox He oナdo que en esta\ncarretera atacan los\nbandidos.\n 001212 showTextbox Vamos, .\n 001240 entityWalkTo 253 1925 468 false 001248 entityWalkTo 252 1925 78 false 001256 waitForEntity 253 001258 waitForEntity 252 001260 loadDigimon 154 001262 loadDigimon 3 001264 setDigimon 154 3 0 001268 setDigimon 3 4 0 001272 setDigimon 3 5 0 001276 setDialogOwner 9 001278 showTextbox ハYu-juu!\n 001300 playSound 2824 001304 setDialogOwner 8 001306 showTextbox ハJa, ja!\n 001328 setDialogOwner 10 001330 showTextbox ハYa-juu!\n 001352 delay 10 001356 playSound 264 001360 playAnimation 8 31 001364 entityMoveTo 8 1000 1288 30 001372 entityWalkTo 9 2067 1561 true 001380 entityWalkTo 10 2059 -383 true 001388 waitForEntity 8 001390 waitForEntity 9 001392 waitForEntity 10 001394 entityLookAtEntity 8 253 001398 entityLookAtEntity 9 253 001402 entityLookAtEntity 10 253 001406 entityLookAtEntity 253 8 001410 entityLookAtEntity 252 9 001414 delay 10 001418 playSound 2824 001422 setDialogOwner 8 001424 showTextbox ハRナndete y deja tus cosas!\nハDe lo contrario...!\n 001524 setDialogOwner 253 001526 showTextbox ハNo, rナndete!\n 001558 setDialogOwner 8 001560 showTextbox ノQuエ? ノTヌ...?\n 001592 setDialogOwner 8 001594 showTextbox No puede ser.\n 001626 setDialogOwner 9 001628 showTextbox Jefe, ノquエ vamos a hacer?\n 001684 entityLookAtEntity 9 8 001688 setDialogOwner 8 001690 showTextbox No te preocupes, somos\nmトs fuertes y somos mトs.\nハA por ellos!\n 001818 entityLookAtEntity 8 9 001822 setTrigger 1 001826 setPStat 250 1 001830 setPStat 251 8 001834 setPStat 252 9 001838 setPStat 253 10 001842 fadeoutHud 001844 delay 1 001848 startBattle 001850 unsetTrigger 1 001854 setPStat 250 0 001858 entityLookAtEntity 253 8 001862 entityLookAtEntity 8 253 001866 entityLookAtEntity 252 8 001870 entityWalkTo 9 1350 2350 true 001878 entityWalkTo 10 1850 2350 true 001886 waitForEntity 9 001888 waitForEntity 10 001890 unloadEntity 9 001892 unloadEntity 10 001894 setDialogOwner 8 001896 showTextbox ハAlgヌn dナa me vengarエ\nde ti!\n 001958 entityWalkTo 8 1650 2350 true 001966 waitForEntity 8 001968 unloadEntity 8 001970 setDialogOwner 253 001972 showTextbox ハMira como huyen! No\nvolverトn durante un tiempo.\n 002074 moveCameraToEntity 253 10 002078 waitForEntity 200 002080 setTrigger 198 002084 setTrigger 155 002088 endSection Section_52: 002090 setTrigger 98 002094 endSection == Script ID 44 == 22800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 29 31 000054 storeRandom 110 99 000058 if pstat(110) > 14 then 76 000070 spawnItem 44 27 93 000076 storeRandom 110 99 000080 if pstat(110) > 4 then 98 000092 spawnItem 54 35 67 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox ハTe derrotarエ!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 268 000148 endSection Section_6: 000150 setDialogOwner 6 000152 showTextbox Cトlmate.\n 000174 fadeoutHud 000176 delay 1 000180 startBattle 000182 setTrigger 299 000186 endSection Section_7: 000188 setDialogOwner 7 000190 showTextbox ハNo permitirエ que mi\ntrampa se venga abajo!\n 000282 fadeoutHud 000284 delay 1 000288 startBattle 000290 setTrigger 305 000294 endSection Section_8: 000296 setDialogOwner 8 000298 showTextbox Uf, ha acabado.\n 000334 fadeoutHud 000336 delay 1 000340 startBattle 000342 setTrigger 305 000346 endSection Section_51: 000348 if trigger(103) == true then 362 000360 endSection 000362 entityWalkTo 253 10000 -2800 false 000370 warpTo 36 1 255 Section_52: 000374 entityWalkTo 253 -1400 5000 false 000382 if trigger(142) == false then 398 000394 warpTo 128 0 255 000398 warpTo 43 0 255 == Script ID 45 == 23000 Section_254: 000020 spawnChest 7 1092 0 1169 1024 669 000032 endSection Section_5: 000034 setDialogOwner 5 000036 showTextbox ハOh no!\n 000056 fadeoutHud 000058 delay 1 000062 startBattle 000064 endSection Section_6: 000066 setDialogOwner 6 000068 showTextbox ハTengo que irme!\n 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 endSection Section_7: 000116 setDialogOwner 7 000118 showTextbox ハEspera un momento!\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 endSection == Script ID 46 == 23800 Section_254: 000024 spawnChest 22 -1235 0 1587 3072 670 000036 if trigger(175) == false then 52 000048 setObjVisibility 8 0 000052 endSection Section_5: 000054 setDialogOwner 5 000056 showTextbox ハAl ataque!\n 000084 fadeoutHud 000086 delay 1 000090 startBattle 000092 endSection Section_6: 000094 setDialogOwner 6 000096 showTextbox ハAl ataque!\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 endSection Section_7: 000134 setDialogOwner 7 000136 showTextbox ハAl ataque!\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 endSection Section_51: 000174 if trigger(175) == false then 198 000186 entityWalkTo 253 500 3100 false 000194 warpTo 130 0 255 000198 endSection == Script ID 47 == 24000 Section_254: 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox ハFormaciニn C!\n 000060 entityWalkTo 6 -230 547 true 000068 entityWalkTo 7 483 70 true 000076 waitForEntity 6 000078 waitForEntity 7 000080 delay 10 000084 setTrigger 1 000088 setPStat 250 1 000092 setPStat 251 5 000096 setPStat 252 6 000100 setPStat 253 7 000104 fadeoutHud 000106 delay 1 000110 startBattle 000112 setPStat 250 0 000116 unsetTrigger 1 000120 entityWalkTo 5 550 -2050 true 000128 entityWalkTo 6 550 -2050 true 000136 entityWalkTo 7 550 -2050 true 000144 waitForEntity 5 000146 waitForEntity 6 000148 waitForEntity 7 000150 unloadEntity 5 000152 unloadEntity 6 000154 unloadEntity 7 000156 moveCameraToEntity 253 10 000160 waitForEntity 200 000162 endSection Section_6: 000164 setDialogOwner 6 000166 showTextbox ハFormaciニn A!\n 000198 entityWalkTo 5 -815 312 true 000206 entityWalkTo 7 686 312 true 000214 waitForEntity 5 000216 waitForEntity 7 000218 delay 10 000222 setTrigger 1 000226 setPStat 250 1 000230 setPStat 251 5 000234 setPStat 252 6 000238 setPStat 253 7 000242 fadeoutHud 000244 delay 1 000248 startBattle 000250 setPStat 250 0 000254 unsetTrigger 1 000258 entityWalkTo 5 550 -2050 true 000266 entityWalkTo 6 550 -2050 true 000274 entityWalkTo 7 550 -2050 true 000282 waitForEntity 5 000284 waitForEntity 6 000286 waitForEntity 7 000288 unloadEntity 5 000290 unloadEntity 6 000292 unloadEntity 7 000294 moveCameraToEntity 253 10 000298 waitForEntity 200 000300 endSection Section_7: 000302 setDialogOwner 7 000304 showTextbox ハFormaciニn B!\n 000336 entityWalkTo 6 702 855 true 000344 entityWalkTo 5 29 586 true 000352 waitForEntity 5 000354 waitForEntity 6 000356 delay 10 000360 setTrigger 1 000364 setPStat 250 1 000368 setPStat 251 5 000372 setPStat 252 6 000376 setPStat 253 7 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setPStat 250 0 000392 unsetTrigger 1 000396 entityWalkTo 5 550 -2050 true 000404 entityWalkTo 6 550 -2050 true 000412 entityWalkTo 7 550 -2050 true 000420 waitForEntity 5 000422 waitForEntity 6 000424 waitForEntity 7 000426 unloadEntity 5 000428 unloadEntity 6 000430 unloadEntity 7 000432 moveCameraToEntity 253 10 000436 waitForEntity 200 000438 endSection Section_60: 000440 delay 40 000444 moveCameraTo 20 -200 320 000450 playAnimation 253 15 000454 delay 20 000458 setDialogOwner 253 000460 showTextbox Uggh!\n 000476 setDialogOwner 9 000478 showTextbox ...\n 000490 setDialogOwner 253 000492 showTextbox ノLo dices en serio?\n 000536 waitForEntity 9 000538 unloadEntity 9 000540 delay 20 000544 setDialogOwner 253 000546 showTextbox Se ha ido.\nノEso ha sido mi imaginaciニn?\n 000630 playAnimation 8 28 000634 delay 40 000638 setTrigger 1 000642 setPStat 250 1 000646 setPStat 251 8 000650 setPStat 252 -1 000654 setPStat 253 -1 000658 fadeoutHud 000660 delay 1 000664 startBattle 000666 unsetTrigger 1 000670 setPStat 250 0 000674 entityWalkTo 8 -156 1092 false 000682 waitForEntity 8 000684 playAnimation 8 43 000688 delay 40 000692 setDialogOwner 253 000694 showTextbox ハNos hemos hecho cargo\nde エl!\n 000758 entityLookAtEntity 253 8 000762 waitForEntity 8 000764 waitForEntity 253 000766 unloadEntity 8 000768 setDialogOwner 253 000770 showTextbox ノCニmo?\n 000788 loadDigimon 93 000790 setDigimon 93 5 0 000794 setDialogOwner 10 000796 showTextbox ノCニmo?\n 000814 entityLookAtEntity 10 253 000818 delay 20 000822 setDialogOwner 10 000824 showTextbox De repente, perdナ el\nconocimiento. Lo siento.\n 000920 setTrigger 202 000924 setPStat 16 0 000928 setTrigger 243 000932 setPStat 28 0 000936 entityWalkTo 10 320 -1546 true 000944 if pstat(101) >= 3 then 976 000956 addToPStat 101 1 000960 delay 20 000964 entityLookAtEntity 253 10 000968 entityLookAtEntity 252 10 000972 jumpTo 936 000976 waitForEntity 10 000978 unloadEntity 10 000980 setPStat 101 0 000984 playAnimation 253 16 000988 delay 40 000992 setDialogOwner 253 000994 showTextbox ノEs la maldiciニn de\nAnalogman? No me importa.\n 001090 delay 20 001094 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1122 001114 jumpTo 1222 001118 jumpTo 1126 001122 jumpTo 1126 001126 if trigger(221) == false then 1146 001138 jumpTo 1186 001142 jumpTo 1150 001146 jumpTo 1150 001150 if trigger(225) == false then 1166 001162 warpTo 170 0 255 001166 if trigger(246) == false then 1182 001178 warpTo 169 0 255 001182 warpTo 168 0 255 001186 if trigger(225) == false then 1202 001198 warpTo 173 0 255 001202 if trigger(246) == false then 1218 001214 warpTo 172 0 255 001218 warpTo 171 0 255 001222 if trigger(221) == false then 1242 001234 jumpTo 1282 001238 jumpTo 1246 001242 jumpTo 1246 001246 if trigger(225) == false then 1262 001258 warpTo 176 0 255 001262 if trigger(246) == false then 1278 001274 warpTo 175 0 255 001278 warpTo 174 0 255 001282 if trigger(225) == false then 1298 001294 warpTo 179 0 255 001298 if trigger(246) == false then 1314 001310 warpTo 178 0 255 001314 warpTo 177 0 255 001318 endSection == Script ID 48 == 24800 Section_254: 000036 spawnChest 32 -1455 0 184 3072 671 000048 if trigger(175) == false then 74 000060 moveObjectTo 0 45 1 10 0 385 -50 000070 delay 10 000074 endSection Section_5: 000076 setDialogOwner 5 000078 showTextbox ハAh!\n 000092 fadeoutHud 000094 delay 1 000098 startBattle 000100 setTrigger 203 000104 endSection Section_6: 000106 setDialogOwner 6 000108 showTextbox ハAh!\n 000122 fadeoutHud 000124 delay 1 000128 startBattle 000130 setTrigger 203 000134 endSection Section_51: 000136 if trigger(182) == false OR trigger(235) == true then 256 000152 setDialogOwner 253 000154 showTextbox ノEl ascensor provoca el\nlevantamiento del suelo?\n 000256 if trigger(175) == true then 270 000268 endSection 000270 setDialogOwner 253 000272 setSelection 322 352 000278 showTextbox Entrar\nNo entrar\n 000316 unknown12 0 000318 jumpTo 352 000322 entityWalkTo 253 1220 3988 false 000330 entityWalkTo 252 1201 3486 false 000338 waitForEntity 253 000340 waitForEntity 252 000342 playSound 1288 000346 warpTo 37 3 53 000350 endSection 000352 entityWalkTo 253 1152 2851 false 000360 waitForEntity 253 000362 endSection Section_52: 000364 if trigger(175) == true then 380 000376 jumpTo 382 000380 endSection 000382 moveCameraTo 30 40 2922 000388 waitForEntity 200 000390 entityLookAtEntity 253 7 000394 entityLookAtEntity 252 7 000398 playAnimation 253 7 000402 delay 15 000406 setDialogOwner 253 000408 showTextbox ハEh!\n 000422 playAnimation 253 0 000426 entityLookAtEntity 7 253 000430 entityLookAtEntity 8 253 000434 entityLookAtEntity 9 253 000438 setDialogOwner 7 000440 showTextbox ノQuエ?\n 000456 showTextbox ノHas venido para perder?\n 000510 playSound 2824 000514 playAnimation 253 20 000518 delay 15 000522 setDialogOwner 253 000524 showTextbox ハAsナ soy yo!\n 000554 playAnimation 253 0 000558 setDialogOwner 7 000560 showTextbox No estoy retrasando nada,\nハesta vez te voy a hacer\nllorar!\n 000682 setTrigger 1 000686 setPStat 250 1 000690 setPStat 251 7 000694 setPStat 252 8 000698 setPStat 253 9 000702 fadeoutHud 000704 delay 1 000708 startBattle 000710 unsetTrigger 1 000714 setPStat 250 0 000718 entityLookAtEntity 253 7 000722 entityLookAtEntity 7 253 000726 entityLookAtEntity 252 7 000730 setDialogOwner 8 000732 showTextbox ハVaya!\n 000750 setDialogOwner 9 000752 showTextbox ハOh no!\n 000772 entityWalkTo 8 224 -784 true 000780 entityWalkTo 9 116 -784 true 000788 waitForEntity 8 000790 waitForEntity 9 000792 unloadEntity 8 000794 unloadEntity 9 000796 setDialogOwner 7 000798 showTextbox ハCaray!\n 000818 playAnimation 7 46 000822 delay 30 000826 playSound 2312 000830 setObjVisibility 0 0 000834 setObjVisibility 1 0 000838 setObjVisibility 2 0 000842 setObjVisibility 3 0 000846 setObjVisibility 4 0 000850 setObjVisibility 5 0 000854 setObjVisibility 6 0 000858 setObjVisibility 7 0 000862 setObjVisibility 8 0 000866 setObjVisibility 9 0 000870 setObjVisibility 10 0 000874 setObjVisibility 11 0 000878 setObjVisibility 12 0 000882 setObjVisibility 13 0 000886 setObjVisibility 14 0 000890 setObjVisibility 15 0 000894 setObjVisibility 16 0 000898 setObjVisibility 17 0 000902 setObjVisibility 18 0 000906 setObjVisibility 19 0 000910 setObjVisibility 20 0 000914 setObjVisibility 21 0 000918 setObjVisibility 22 0 000922 setObjVisibility 23 0 000926 setObjVisibility 24 0 000930 setObjVisibility 25 0 000934 delay 40 000938 setPStat 254 40 000942 callRoutine 45 000944 delay 40 000948 unloadEntity 7 000950 playAnimation 253 24 000954 delay 15 000958 setDialogOwner 253 000960 showTextbox ノQuエ pasa?\n 000986 playAnimation 253 0 000990 setObjVisibility 0 1 000994 setObjVisibility 1 1 000998 setObjVisibility 2 1 001002 setObjVisibility 3 1 001006 setObjVisibility 4 1 001010 setObjVisibility 5 1 001014 setObjVisibility 6 1 001018 setObjVisibility 7 1 001022 setObjVisibility 8 1 001026 setObjVisibility 9 1 001030 setObjVisibility 10 1 001034 setObjVisibility 11 1 001038 setObjVisibility 12 1 001042 setObjVisibility 13 1 001046 setObjVisibility 14 1 001050 setObjVisibility 15 1 001054 setObjVisibility 16 1 001058 setObjVisibility 17 1 001062 setObjVisibility 18 1 001066 setObjVisibility 19 1 001070 setObjVisibility 20 1 001074 setObjVisibility 21 1 001078 setObjVisibility 22 1 001082 setObjVisibility 23 1 001086 setObjVisibility 24 1 001090 setObjVisibility 25 1 001094 setDigimon 154 5 0 001098 entitySetRotation 10 0 001102 moveObjectTo 0 45 1 10 0 385 -50 001112 delay 10 001116 callRoutine 46 001118 delay 40 001122 playSound 2824 001126 setDialogOwner 10 001128 showTextbox ハAdiニs, tontos!\n 001164 entityLookAtEntity 253 10 001168 playSound 1288 001172 waitForEntity 10 001174 unloadEntity 10 001176 setTrigger 176 001180 setDialogOwner 253 001182 showTextbox ハCaray, se ha ido!\n 001224 entityWalkToWithCamera 253 1234 2267 true 001232 entityWalkTo 252 774 2251 true 001240 waitForEntity 253 001242 waitForEntity 252 001244 entitySetRotation 253 2037 001248 entitySetRotation 252 2300 001252 setDialogOwner 253 001254 showTextbox Hay un ascensor de escape.\nPerseguirlo no traerト nada\nbueno.\n 001380 setTrigger 175 001384 moveCameraToEntity 253 10 001388 waitForEntity 200 001390 endSection Section_53: 001392 if trigger(175) == true then 1428 001404 entityWalkToWithCamera 253 245 1250 true 001412 entityWalkTo 252 -50 1250 true 001420 waitForEntity 253 001422 waitForEntity 252 001424 jumpTo 382 001428 endSection Section_54: 001430 playSound 1288 001434 entitySetRotation 253 0 001438 unsetTrigger 180 001442 setTrigger 181 001446 endSection Section_11: 001448 delay 10 001452 playAnimation 11 28 001456 delay 10 001460 setDialogOwner 253 001462 showTextbox ノQuiエn eres?\n 001492 setDialogOwner 11 001494 showTextbox ノQuiエn eres?\n 001524 entitySetRotation 11 1276 001528 delay 5 001532 entitySetRotation 11 2300 001536 delay 5 001540 entitySetRotation 11 3324 001544 delay 5 001548 entitySetRotation 11 252 001552 delay 5 001556 entitySetRotation 11 1276 001560 delay 5 001564 entitySetRotation 11 2300 001568 delay 5 001572 entitySetRotation 11 3324 001576 delay 5 001580 entitySetRotation 11 252 001584 delay 5 001588 entityWalkTo 11 179 -74 true 001596 waitForEntity 11 001598 unloadEntity 11 001600 if pstat(21) != 0 then 1788 001612 setObjVisibility 43 0 001616 entityWalkTo 253 32 829 true 001624 waitForEntity 253 001626 playAnimation 253 12 001630 delay 10 001634 setObjVisibility 43 1 001638 playSound 1792 001642 setDialogOwner 255 001644 showTextbox ハTengo un Llavero\ndimensional!\n 001714 showTextbox ハPuedo llevar veinte\nObjetos!\n 001778 playSound 1792 001782 setInventorySize 20 001784 setTrigger 47 001788 if pstat(21) != 4 then 1982 001800 setObjVisibility 42 0 001804 entityWalkTo 253 32 829 true 001812 waitForEntity 253 001814 playAnimation 253 12 001818 delay 10 001822 setObjVisibility 42 1 001826 playSound 1792 001830 setDialogOwner 255 001832 showTextbox ハTengo un Llavero\ndimensional!\n 001902 showTextbox ハPuedo llevar treinta\nObjetos!\n 001968 setInventorySize 30 001970 setTrigger 48 001974 setTrigger 253 001978 addToPStat 1 1 001982 addToPStat 21 1 001986 setTrigger 334 001990 endSection == Script ID 49 == 25000 Section_254: 000016 if trigger(247) == true then 32 000028 playAnimation 5 28 000032 endSection Section_81: 000034 if trigger(247) == false then 48 000046 endSection 000048 entityLookAtEntity 253 5 000052 if trigger(136) == false then 68 000064 jumpTo 1622 000068 setTrigger 136 000072 setDialogOwner 5 000074 showTextbox Bienvenido. No te Habナa\nvisto antes. ノDe dニnde eres?\n 000184 setDialogOwner 253 000186 showTextbox De la ciudad. Bueno,\nprovengo de otro mundo.\n 000280 setDialogOwner 5 000282 showTextbox ノEntiendes mi idioma?\n 000330 setDialogOwner 253 000332 showTextbox Sナ.\n 000344 setDialogOwner 5 000346 showTextbox Pero, a veces es difナcil\ny no vendo mucho.\n 000436 setDialogOwner 253 000438 showTextbox Entiendo.\n 000462 setDialogOwner 5 000464 showTextbox Muchos compradores han\ndejado de venir.\n 000548 setDialogOwner 253 000550 showTextbox Debe ser por los problemas\nde la isla.\n 000632 setDialogOwner 5 000634 showTextbox Ayヌdame a hacer algo.\n 000682 setDialogOwner 253 000684 showTextbox ノCニmo quエ?\n 000710 setDialogOwner 5 000712 showTextbox ノPuedes trabajar en mi\ntienda?\n 000778 setDialogOwner 253 000780 showTextbox ノTu tienda?\n 000808 setDialogOwner 5 000810 showTextbox ノMedia jornada? Te pagarエ\npor tus ventas.\nConoces el idioma.\n 000936 setDialogOwner 253 000938 showTextbox Puedes perder dinero.\n 000986 setDialogOwner 5 000988 showTextbox No te preocupes. Me vendrト\nbien. ノQuエ te parecen ocho\nhoras?\n 001114 setDialogOwner 253 001116 setSelection 1182 1516 001122 showTextbox Lo intentarエ\nNo, gracias\n 001176 unknown12 0 001178 jumpTo 1516 001182 fadeoutHud 001184 entityWalkTo 5 133 292 false 001192 entityWalkTo 253 -980 -432 false 001200 waitForEntity 253 001202 waitForEntity 5 001204 setPStat 247 9 001208 setPStat 248 12 001212 callRoutine 21 001214 setObjVisibility 33 1 001218 setObjVisibility 34 1 001222 setObjVisibility 35 1 001226 setObjVisibility 9 0 001230 setObjVisibility 10 0 001234 setObjVisibility 11 0 001238 setObjVisibility 12 0 001242 setObjVisibility 13 0 001246 setObjVisibility 14 0 001250 setObjVisibility 15 0 001254 setObjVisibility 16 0 001258 setObjVisibility 17 0 001262 setObjVisibility 18 0 001266 setObjVisibility 19 0 001270 setObjVisibility 20 0 001274 entityLookAtEntity 5 253 001278 entityWalkTo 253 -980 292 false 001286 entityWalkTo 252 -980 -432 false 001294 waitForEntity 253 001296 waitForEntity 252 001298 entityLookAtEntity 5 253 001302 entityWalkTo 253 -341 292 false 001310 entityWalkTo 252 -980 292 false 001318 waitForEntity 253 001320 waitForEntity 252 001322 setPStat 247 21 001326 setPStat 248 12 001330 callRoutine 21 001332 setObjVisibility 9 1 001336 setObjVisibility 10 1 001340 setObjVisibility 11 1 001344 setObjVisibility 12 1 001348 setObjVisibility 13 1 001352 setObjVisibility 14 1 001356 setObjVisibility 15 1 001360 setObjVisibility 16 1 001364 setObjVisibility 17 1 001368 setObjVisibility 18 1 001372 setObjVisibility 19 1 001376 setObjVisibility 20 1 001380 setObjVisibility 21 0 001384 setObjVisibility 22 0 001388 setObjVisibility 23 0 001392 setObjVisibility 24 0 001396 setObjVisibility 25 0 001400 setObjVisibility 26 0 001404 setObjVisibility 27 0 001408 setObjVisibility 28 0 001412 setObjVisibility 29 0 001416 setObjVisibility 30 0 001420 setObjVisibility 31 0 001424 setObjVisibility 32 0 001428 delay 60 001432 entitySetRotation 253 0 001436 entityLookAtEntity 252 253 001440 waitForEntity 253 001442 setObjVisibility 21 1 001446 setObjVisibility 22 1 001450 setObjVisibility 23 1 001454 setObjVisibility 24 1 001458 setObjVisibility 25 1 001462 setObjVisibility 26 1 001466 setObjVisibility 27 1 001470 setObjVisibility 28 1 001474 setObjVisibility 29 1 001478 setObjVisibility 30 1 001482 setObjVisibility 31 1 001486 setObjVisibility 32 1 001490 setObjVisibility 33 0 001494 setObjVisibility 34 0 001498 setObjVisibility 35 0 001502 callRoutine 30 001504 setPStat 123 0 001508 unsetTrigger 101 001512 jumpTo 1672 001516 setDialogOwner 5 001518 showTextbox Estト demasiado mal. Vuelve\ncuando tengas tiempo.\n 001620 endSection 001622 setDialogOwner 5 001624 showTextbox ノQuieres trabajar?\n 001666 jumpTo 1114 001670 endSection Section_82: 001672 if pstat(123) < 20 then 1688 001684 jumpTo 2262 001688 if pstat(123) < 10 OR trigger(101) == true then 1788 001704 setTrigger 101 001708 setDialogOwner 5 001710 showTextbox Bueno, hemos hecho la mitad.\n 001772 entityLookAtEntity 5 253 001776 entityLookAtEntity 253 5 001780 delay 10 001784 jumpTo 1854 001788 storeRandom 110 8 001792 if pstat(110) > 2 then 1810 001804 jumpToFile 199 51 001810 if pstat(110) > 5 then 1828 001822 jumpToFile 200 51 001828 if pstat(110) > 7 then 1846 001840 jumpToFile 201 51 001846 jumpToFile 202 51 001852 endSection 001854 callRoutine 56 001856 if pstat(243) > 2 then 2004 001868 setDialogOwner 5 001870 showTextbox Si esto sigue asナ, no\nganaremos nada de dinero.\nEsfuエrzate.\n 001994 entitySetRotation 253 80 001998 fadeoutHud 002000 jumpTo 1788 002004 if pstat(243) > 5 then 2134 002016 setDialogOwner 5 002018 showTextbox Las ventas van bien.\nPodemos ganar algo de\ndinero.\n 002124 entitySetRotation 253 80 002128 fadeoutHud 002130 jumpTo 1788 002134 setDialogOwner 5 002136 showTextbox No habナa hecho tantas\nventas en mucho tiempo.\nContinヌa.\n 002252 entitySetRotation 253 80 002256 fadeoutHud 002258 jumpTo 1788 002262 delay 40 002266 setDialogOwner 5 002268 showTextbox Creo que es la hora.\n 002314 callRoutine 56 002316 if pstat(243) > 6 then 2548 002328 setDialogOwner 5 002330 showTextbox Podナa haber ido mejor,\npero algunos dナas son malos.\nNo te desanimes.\n 002472 addMoney 500 002478 setDialogOwner 255 002480 showTextbox ハTengo quinientos bits!\n 002532 storeDate 105 002534 addMinutesToDateAt 105 480 002540 advanceToDateAt 105 002542 warpTo 44 2 255 002546 endSection 002548 if pstat(243) > 11 then 2740 002560 setDialogOwner 5 002562 showTextbox Pero puedes hacerlo mejor.\nQuiero que trabajes mトs.\n 002670 setDialogOwner 255 002672 showTextbox ハTengo quinientos bits!\n 002724 storeDate 105 002726 addMinutesToDateAt 105 480 002732 advanceToDateAt 105 002734 warpTo 44 2 255 002738 endSection 002740 setDialogOwner 5 002742 showTextbox Tu sabidurナa, personalidad y\nagallas es lo que\n 002840 showTextbox necesitamos para salvar esta\nisla.\n 002914 setDialogOwner 253 002916 showTextbox ノDe quエ estトs hablando?\n 002968 setDialogOwner 5 002970 showTextbox Te estaba probando para ver\nsi puedes salvarnos.\n 003072 setDialogOwner 5 003074 showTextbox Es importante ser\nbueno en combate.\n 003150 setDialogOwner 5 003152 showTextbox Tambiエn se necesitan\nenergナa, sabidurナa y valor.\n 003254 setDialogOwner 253 003256 showTextbox ノHemos pasado la prueba?\n 003310 setDialogOwner 5 003312 showTextbox Sナ, te ayudarエ\nen lo que pueda.\n 003380 setDialogOwner 253 003382 showTextbox ノVendrトs a la ciudad?\nノQuエ vas a hacer\ncon la tienda?\n 003494 setDialogOwner 5 003496 showTextbox Puedo abrir una tienda\ndespuエs. La funciニn de\nesta tienda se ha acabado.\n 003646 playSound 2568 003650 setDialogOwner 255 003652 showTextbox ハMonochromon se incorpora a\nla ciudad!\n 003734 showTextbox ハTengo dos mil bits!\n 003780 addMoney 2000 003786 addToPStat 1 2 003790 setTrigger 247 003794 storeDate 105 003796 addMinutesToDateAt 105 480 003802 advanceToDateAt 105 003804 warpTo 44 2 255 003808 endSection == Script ID 50 == 26000 Section_254: 000020 spawnChest 28 835 0 2461 0 650 000032 spawnChest 11 -2455 0 -1042 3072 651 000044 spawnChest 22 44 0 -2504 3072 652 000056 if trigger(132) == false then 72 000068 setObjVisibility 15 0 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Tengo que proteger este\nlugar.\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 308 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox ノCuトl fue la orden?\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 308 000214 endSection Section_51: 000216 if trigger(132) == true then 292 000228 setDialogOwner 253 000230 showTextbox ノQuエ?\n 000246 playSound 1032 000250 setObjVisibility 15 0 000254 delay 10 000258 setDialogOwner 253 000260 showTextbox ハVaya!\n 000278 playSound 1288 000282 warpTo 63 2 52 000286 endSection 000288 jumpTo 330 000292 setDialogOwner 253 000294 showTextbox ハYa voy!\n 000316 playSound 1032 000320 playSound 1288 000324 warpTo 63 2 52 000328 endSection 000330 endSection == Script ID 51 == 26800 Section_254: 000036 endSection Section_57: 000038 if trigger(358) == false OR trigger(359) == false OR trigger(360) == true then 1076 000058 setTrigger 360 000062 loadDigimon 6 000064 setDigimon 6 0 0 000068 setDialogOwner 253 000070 playAnimation 253 25 000074 delay 15 000078 showTextbox Tengo un mal\npresentimiento...\n 000144 playAnimation 253 0 000148 entityLookAtEntity 253 5 000152 delay 10 000156 moveCameraTo 20 0 1614 000162 waitForEntity 200 000164 setDialogOwner 5 000166 showTextbox ハSabia que vendrナas!\n 000212 entityWalkTo 253 -150 -239 true 000220 entityWalkTo 252 150 -239 true 000228 waitForEntity 253 000230 waitForEntity 252 000232 entityLookAtEntity 253 5 000236 entityLookAtEntity 252 5 000240 delay 5 000244 setDialogOwner 253 000246 showTextbox ノQuiエn eres?\n 000276 setDialogOwner 5 000278 showTextbox Soy Devimon, un トngel negro.\nTengo el poder de la\noscuridad.\n 000404 setDialogOwner 253 000406 showTextbox ノSabes una cosa?\n 000444 setDialogOwner 5 000446 showTextbox Myotismon estト en la\nmansiニn. Tal vez estト vivo.\n 000548 playAnimation 253 20 000552 delay 15 000556 setDialogOwner 253 000558 showTextbox ノHas hecho esto?\n 000596 playAnimation 253 0 000600 setDialogOwner 5 000602 showTextbox No lo sエ... lo ヌnico que sエ\nes que eres mi enemigo.\n 000710 playAnimation 5 28 000714 playSound 2056 000718 delay 20 000722 setDialogOwner 253 000724 showTextbox ハNo escaparトs!\n 000758 entityWalkTo 253 -150 921 true 000766 entityWalkTo 252 150 721 true 000774 delay 20 000778 entityLookAtEntity 253 5 000782 delay 5 000786 setDialogOwner 5 000788 showTextbox ハJa, ja, ja!\n 000818 entityMoveTo 5 145 795 5 000826 waitForEntity 5 000828 moveCameraTo 20 0 1614 000834 waitForEntity 200 000836 entityMoveTo 5 0 -489 5 000844 waitForEntity 5 000846 entityLookAtEntity 253 5 000850 delay 10 000854 setDialogOwner 253 000856 showTextbox ハOh no!\n 000876 entityLookAtEntity 253 5 000880 delay 10 000884 entityLookAtEntity 5 253 000888 delay 10 000892 setDialogOwner 5 000894 showTextbox Saluda a Myotismon de mi\nparte.\n 000962 entityWalkTo 253 50 250 true 000970 entityMoveTo 5 50 -1640 12 000978 waitForEntity 5 000980 waitForEntity 253 000982 unloadEntity 5 000984 entityWalkTo 253 50 -480 true 000992 waitForEntity 253 000994 setDialogOwner 253 000996 showTextbox ハSe ha ido!\nNo me gusta ese tipo.\n 001068 moveCameraToEntity 253 10 001072 waitForEntity 200 001074 endSection 001076 if trigger(121) == true then 1468 001088 setTrigger 121 001092 delay 20 001096 entitySetRotation 253 2048 001100 waitForEntity 253 001102 delay 10 001106 entitySetRotation 253 2560 001110 waitForEntity 253 001112 delay 10 001116 entitySetRotation 253 1536 001120 waitForEntity 253 001122 delay 10 001126 moveCameraTo 30 -997 -977 001132 waitForEntity 200 001134 moveCameraTo 50 -1035 4000 001140 waitForEntity 200 001142 moveCameraTo 30 1222 4000 001148 waitForEntity 200 001150 moveCameraTo 50 1066 -977 001156 waitForEntity 200 001158 entitySetRotation 253 2560 001162 moveCameraToEntity 253 30 001166 waitForEntity 200 001168 entitySetRotation 253 2048 001172 entitySetRotation 252 2048 001176 waitForEntity 253 001178 waitForEntity 252 001180 setDialogOwner 253 001182 showTextbox ハQuエ mansiニn mトs grande!\n 001236 entityWalkToWithCamera 253 -6 -1255 false 001244 waitForEntity 253 001246 playAnimation 253 24 001250 delay 15 001254 setDialogOwner 253 001256 showTextbox ノHay alguien en casa?\n 001304 playAnimation 253 0 001308 delay 40 001312 entityLookAtEntity 253 252 001316 waitForEntity 253 001318 entityLookAtEntity 252 253 001322 waitForEntity 252 001324 setDialogOwner 253 001326 showTextbox O no hay nadie o\nno me oyen.\n 001388 entitySetRotation 253 3584 001392 waitForEntity 253 001394 entitySetRotation 253 3072 001398 waitForEntity 253 001400 entitySetRotation 253 2560 001404 waitForEntity 253 001406 entitySetRotation 253 2048 001410 waitForEntity 253 001412 showTextbox Bien. ハVamos a explorar!\n 001466 endSection 001468 endSection Section_84: 001470 if item(119) < 1 OR trigger(111) == true then 1590 001488 entitySetRotation 253 1024 001492 playSound 776 001496 setDialogOwner 255 001498 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 001582 setTrigger 111 001586 jumpTo 1684 001590 if item(119) >= 1 OR trigger(111) == true then 1684 001608 entitySetRotation 253 1024 001612 playSound 520 001616 delay 5 001620 playSound 520 001624 setDialogOwner 255 001626 showTextbox No se abre.\nEstト cerrado.\n 001682 endSection 001684 rotate3DObject 4 1 001688 playSound 264 001692 delay 10 001696 entityWalkTo 253 -2000 1433 false 001704 warpTo 55 1 255 001708 endSection Section_85: 001710 if item(119) < 1 OR trigger(113) == true then 1830 001728 entitySetRotation 253 1024 001732 playSound 776 001736 setDialogOwner 255 001738 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 001822 setTrigger 113 001826 jumpTo 1924 001830 if item(119) >= 1 OR trigger(113) == true then 1924 001848 entitySetRotation 253 1024 001852 playSound 520 001856 delay 5 001860 playSound 520 001864 setDialogOwner 255 001866 showTextbox No se abre.\nEstト cerrado.\n 001922 endSection 001924 rotate3DObject 5 1 001928 playSound 264 001932 delay 10 001936 entityWalkTo 253 -2000 -882 false 001944 warpTo 55 2 255 001948 endSection Section_82: 001950 if item(119) < 1 OR trigger(123) == true then 2068 001968 entitySetRotation 253 3072 001972 playSound 776 001976 setDialogOwner 255 001978 showTextbox ハHe utilizado la\nLlave de la mansiニn\n 002060 setTrigger 123 002064 jumpTo 2162 002068 if item(119) >= 1 OR trigger(123) == true then 2162 002086 entitySetRotation 253 3072 002090 playSound 520 002094 delay 5 002098 playSound 520 002102 setDialogOwner 255 002104 showTextbox No se abre.\nEstト cerrado.\n 002160 endSection 002162 rotate3DObject 2 1 002166 playSound 264 002170 delay 10 002174 entityWalkTo 253 2000 1171 false 002182 warpTo 59 0 255 002186 endSection Section_58: 002188 entityWalkTo 253 0 -2000 false 002196 playSound 264 002200 warpTo 35 0 255 002204 endSection Section_81: 002206 if trigger(360) == true then 2346 002218 entitySetRotation 253 3072 002222 playSound 520 002226 delay 5 002230 playSound 520 002234 setDialogOwner 255 002236 showTextbox No se abre. Estト sellada\npor una fuerza misteriosa.\n 002344 endSection 002346 rotate3DObject 1 1 002350 playSound 264 002354 delay 10 002358 entityWalkTo 253 2000 -722 false 002366 warpTo 60 0 255 002370 endSection Section_83: 002372 rotate3DObject 3 1 002376 playSound 264 002380 delay 10 002384 entityWalkTo 253 1005 3000 false 002392 warpTo 57 2 255 002396 endSection == Script ID 52 == 27800 Section_254: 000024 endSection Section_82: 000026 if item(119) < 1 OR trigger(125) == true then 146 000044 entitySetRotation 253 3072 000048 playSound 776 000052 setDialogOwner 255 000054 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 000138 setTrigger 125 000142 jumpTo 240 000146 if item(119) >= 1 OR trigger(125) == true then 240 000164 entitySetRotation 253 3072 000168 playSound 520 000172 delay 5 000176 playSound 520 000180 setDialogOwner 255 000182 showTextbox No se abre. Estト cerrado.\n 000238 endSection 000240 rotate3DObject 1 1 000244 playSound 264 000248 delay 10 000252 entityWalkTo 253 2000 2500 false 000260 warpTo 64 0 255 000264 endSection Section_83: 000266 if trigger(117) == true then 390 000278 entitySetRotation 253 1024 000282 playSound 520 000286 delay 5 000290 playSound 520 000294 setDialogOwner 255 000296 showTextbox No se abre. Estト cerrado.\nNo hay cerradura.\n 000388 endSection 000390 entityWalkTo 253 -2000 554 false 000398 rotate3DObject 2 1 000402 playSound 264 000406 delay 10 000410 warpTo 63 0 255 000414 endSection 000416 if item(119) < 1 OR trigger(127) == true then 536 000434 entitySetRotation 253 3072 000438 playSound 776 000442 setDialogOwner 255 000444 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 000528 setTrigger 127 000532 jumpTo 630 000536 if item(119) >= 1 OR trigger(127) == true then 630 000554 entitySetRotation 253 3072 000558 playSound 520 000562 delay 5 000566 playSound 520 000570 setDialogOwner 255 000572 showTextbox No se abre. Estト cerrado.\n 000628 endSection 000630 rotate3DObject 0 1 000634 playSound 264 000638 delay 10 000642 entityWalkTo 253 2000 550 false 000650 warpTo 232 0 255 000654 endSection Section_81: 000656 endSection == Script ID 53 == 28000 Section_254: 000016 spawnChest 18 1057 0 -1268 1024 704 000028 spawnChest 22 1057 0 -920 1024 705 000040 endSection Section_81: 000042 rotate3DObject 0 1 000046 playSound 264 000050 delay 10 000054 entityWalkTo 253 211 -1810 false 000062 warpTo 56 1 255 000066 endSection Section_82: 000068 rotate3DObject 1 1 000072 playSound 264 000076 delay 10 000080 entityWalkTo 253 -927 576 false 000088 warpTo 55 0 255 000092 endSection == Script ID 54 == 28800 Section_254: 000032 if trigger(110) == false then 48 000044 setObjVisibility 14 1 000048 if trigger(356) == false OR trigger(358) == true then 142 000064 delay 20 000068 entitySetRotation 253 1024 000072 delay 5 000076 moveCameraTo 30 234 211 000082 waitForEntity 200 000084 setDialogOwner 253 000086 showTextbox Myotismon se ha ido.\n 000132 setTrigger 358 000136 moveCameraToEntity 253 10 000140 waitForEntity 200 000142 endSection Section_81: 000144 if trigger(110) == true then 478 000156 setDialogOwner 253 000158 showTextbox ハOh\n 000170 playAnimation 253 12 000174 delay 20 000178 setObjVisibility 14 1 000182 giveItem 119 1 000186 setDialogOwner 253 000188 showTextbox He encontrado una llave.\nTal vez abre una de esas\npuertas.\n 000310 setDialogOwner 255 000312 showTextbox ハTengo la Llave de la\nmansiニn!\n 000382 if trigger(0) == false then 470 000394 setDialogOwner 253 000396 showTextbox Me tengo que librar de algo.\n 000458 unsetTrigger 3 000462 callRoutine 0 000464 callRoutine 13 000466 giveItem 119 1 000470 setTrigger 110 000474 jumpTo 480 000478 endSection 000480 endSection Section_82: 000482 if item(119) < 1 OR trigger(111) == true then 602 000500 entitySetRotation 253 2954 000504 playSound 776 000508 setDialogOwner 255 000510 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 000594 setTrigger 111 000598 jumpTo 696 000602 if item(119) >= 1 OR trigger(111) == true then 696 000620 entitySetRotation 253 2954 000624 playSound 520 000628 delay 5 000632 playSound 520 000636 setDialogOwner 255 000638 showTextbox No se abre.\nEstト cerrado.\n 000694 endSection 000696 rotate3DObject 1 1 000700 playSound 264 000704 delay 10 000708 entityWalkTo 253 1600 1674 false 000716 warpTo 52 4 255 000720 endSection Section_84: 000722 rotate3DObject 0 1 000726 playSound 264 000730 delay 10 000734 entityWalkTo 253 -866 3000 false 000742 warpTo 54 1 255 000746 endSection Section_83: 000748 if item(119) < 1 OR trigger(113) == true then 868 000766 entitySetRotation 253 2954 000770 playSound 776 000774 setDialogOwner 255 000776 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 000860 setTrigger 113 000864 jumpTo 962 000868 if item(119) >= 1 OR trigger(113) == true then 962 000886 entitySetRotation 253 2954 000890 playSound 520 000894 delay 5 000898 playSound 520 000902 setDialogOwner 255 000904 showTextbox No se abre.\nEstト cerrado.\n 000960 endSection 000962 rotate3DObject 2 1 000966 playSound 264 000970 delay 10 000974 entityWalkTo 253 1600 -1546 false 000982 warpTo 52 5 255 000986 endSection Section_60: 000988 setDigimon 6 0 0 000992 entitySetRotation 253 906 000996 entityWalkTo 252 775 -69 true 001004 waitForEntity 252 001006 entitySetRotation 252 906 001010 setDialogOwner 253 001012 showTextbox メam, ネam...\n 001040 setDialogOwner 5 001042 showTextbox Bien.\n 001058 entityLookAtEntity 5 253 001062 setDialogOwner 5 001064 showTextbox Escヌchame.\n 001090 setDialogOwner 253 001092 showTextbox ハQuエ rico...\n 001122 setDialogOwner 5 001124 showTextbox Mis chicos no se portarトn\nbien nunca mトs.\n 001212 showTextbox No creo que puedan\nrecordar mis ニrdenes.\n 001298 showTextbox Ahora no comprenden.\nDeberナan traerme comida...\n 001398 setDialogOwner 253 001400 showTextbox メam, ネam...\n 001428 setDialogOwner 5 001430 showTextbox Mientras estaba trabajando,\nno me traナan comidas,\nasナ que se me olvidニ comer.\n 001590 entityLookAtEntity 253 5 001594 setDialogOwner 253 001596 showTextbox Sニlo vives para tu\ntrabajo.\n 001656 setDialogOwner 5 001658 showTextbox Estoy tan avergonzado.\n 001708 setDialogOwner 253 001710 showTextbox Creo que hay problemas\nen la mansiニn.\n 001790 setDialogOwner 5 001792 showTextbox ノHay problemas en la isla?\nノTodo el mundo es como mis\nhombres?\n 001922 setDialogOwner 253 001924 showTextbox Sナ, todos estトn\nperdiendo la memoria.\n 002004 setDialogOwner 5 002006 showTextbox ノCrees que alguien ha\nplaneado esto?\n 002084 setDialogOwner 253 002086 showTextbox ノMmm?\n 002102 setDialogOwner 5 002104 showTextbox ノQuエ puedo hacer?\n 002144 setDialogOwner 253 002146 showTextbox Estamos construyendo una\nciudad para unir los\ncorazones de los Digimon.\n 002294 showTextbox Estamos buscando amigos.\n 002348 setDialogOwner 5 002350 showTextbox ノQuエ puedo hacer?\nMis hombres tan sニlo tienen\nhabilidades de lucha.\n 002490 showTextbox No puedo dejarles allナ.\n 002542 setDialogOwner 253 002544 showTextbox Entiendo.\n 002568 setDialogOwner 5 002570 showTextbox Dエjame pensarlo.\nLo siento mucho.\n 002642 setDialogOwner 253 002644 showTextbox Volverエ.\nNo olvides comer.\n 002702 endSection 002704 setDialogOwner 253 002706 showTextbox ノQuieres participar en un\ncombate?\n 002780 setDialogOwner 5 002782 showTextbox ノUn combate? Perfecto.\nSerト bueno para mis\nhombres.\n 002890 setDialogOwner 253 002892 showTextbox ノEntonces quieres\nparticipar?\n 002956 setDialogOwner 5 002958 showTextbox Sナ, pero aヌn tengo\ncosas que investigar\nIrエ pronto.\n Section_5: 003066 if trigger(226) == false then 3636 003078 setDialogOwner 5 003080 showTextbox Gracias por tu ayuda.\nTe enseネarエ mis\ninvestigaciones.\n 003194 showTextbox Algunas veces, si\nMetalGreymon\n 003260 showTextbox se desvanece, se\nconvierte en SkullGreymon\n 003350 showTextbox Bakemon, Devimon y\nPhoenixmon tambiエn\ndigievolucionan asナ.\n 003472 showTextbox No sエ quiエnes eran\ncuando nacieron.\nEn las tablas de\ndigievoluciニn no aparece.\n 003634 endSection 003636 if trigger(266) == false then 3922 003648 setDialogOwner 5 003650 showTextbox Los combates han ayudado a\nmis hombres.\n 003734 showTextbox Un combate es un buen\nintermedio para mi\ninvestigaciニn.\n 003850 setDialogOwner 253 003852 showTextbox ノDe quエ trata la\ninvestigaciニn?\n 003920 endSection 003922 if trigger(205) == false then 4202 003934 setDialogOwner 5 003936 showTextbox Myotismon, en la ciudad\nse ha construido un estadio.\n 004046 setDialogOwner 5 004048 showTextbox ノPueden ayudar mis hombres?\n 004108 setDialogOwner 253 004110 showTextbox Sナ, saben ser tan\nfuertes como quieren.\n 004194 setTrigger 266 004198 jumpTo 4334 004202 setDialogOwner 5 004204 showTextbox El estado de mis hombre es\npeor. Es hora de dejar la\nmansiニn.\n 004332 endSection 004334 endSection == Script ID 55 == 2a000 Section_254: 000032 spawnChest 40 500 0 567 0 653 000044 unsetTrigger 100 000048 endSection Section_5: 000050 setDialogOwner 5 000052 showTextbox ハMe encargarエ de ti!\n 000098 fadeoutHud 000100 delay 1 000104 startBattle 000106 setTrigger 307 000110 endSection Section_6: 000112 setDialogOwner 6 000114 showTextbox ハMe encargarエ de ti!\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 307 000172 endSection Section_7: 000174 setDialogOwner 7 000176 showTextbox ハMe encargarエ de ti!\n 000222 fadeoutHud 000224 delay 1 000228 startBattle 000230 setTrigger 307 000234 endSection Section_83: 000236 entitySetRotation 253 1024 000240 delay 5 000244 if trigger(348) == false then 450 000256 if trigger(100) == true then 276 000268 rotate3DObject 2 1 000272 rotate3DObject 3 1 000276 delay 20 000280 setDialogOwner 253 000282 showTextbox ノQuエ dice?\n 000308 setDialogOwner 255 000310 showTextbox Vuelve a la posiciニn\nen la que conseguiste los\npuntos del tonto.\n 000444 setTrigger 100 000448 endSection 000450 if item(123) < 1 OR trigger(348) == true then 862 000468 setTrigger 100 000472 playSound 776 000476 setDialogOwner 255 000478 showTextbox He utilizado una\nllave frigorナfico.\n 000558 rotate3DObject 2 1 000562 rotate3DObject 3 1 000566 delay 60 000570 removeItem 123 1 000574 playAnimation 253 24 000578 delay 15 000582 setDialogOwner 253 000584 showTextbox No lo veo.\n 000610 playAnimation 253 0 000614 setDialogOwner 253 000616 showTextbox Hay una nota.\n 000648 setDialogOwner 255 000650 showTextbox Vuelve a la posiciニn\nen la que conseguiste los\npuntos del tonto.\n 000784 setDialogOwner 253 000786 showTextbox Deberナa escuchar este\nmemorando.\n 000856 setTrigger 348 000860 endSection 000862 if item(123) >= 1 OR trigger(348) == true then 1032 000880 setDialogOwner 253 000882 showTextbox Es un frigorナfico.\n 000924 setDialogOwner 253 000926 showTextbox Estト cerrado. Nunca habナa\nvisto un frigo cerrado.\n 001030 endSection 001032 endSection Section_81: 001034 rotate3DObject 1 1 001038 playSound 264 001042 delay 10 001046 entityWalkTo 253 81 -1600 false 001054 warpTo 54 0 255 001058 endSection Section_82: 001060 rotate3DObject 0 1 001064 playSound 264 001068 delay 10 001072 entityWalkTo 253 -117 1200 false 001080 warpTo 57 1 255 001084 endSection == Script ID 56 == 2a800 Section_254: 000024 endSection Section_81: 000026 if item(119) < 1 OR trigger(115) == true then 146 000044 entitySetRotation 253 3138 000048 playSound 776 000052 setDialogOwner 255 000054 showTextbox ハHe utilizado la\nLlave de la mansiニn!\n 000138 setTrigger 115 000142 jumpTo 240 000146 if item(119) >= 1 OR trigger(115) == true then 240 000164 entitySetRotation 253 3138 000168 playSound 520 000172 delay 5 000176 playSound 520 000180 setDialogOwner 255 000182 showTextbox No se abre. Estト cerrado.\n 000238 endSection 000240 rotate3DObject 3 1 000244 playSound 264 000248 delay 10 000252 entityWalkTo 253 700 50 false 000260 warpTo 58 0 255 000264 endSection Section_82: 000266 rotate3DObject 1 1 000270 playSound 264 000274 delay 10 000278 entityWalkTo 253 -1400 -600 false 000286 warpTo 56 0 255 000290 endSection Section_83: 000292 rotate3DObject 2 1 000296 playSound 264 000300 delay 10 000304 entityWalkTo 253 -276 -2000 false 000312 warpTo 52 3 255 000316 endSection Section_53: 000318 playAnimation 253 18 000322 playAnimation 252 43 000326 setPStat 200 30 000330 dealDamage 200 000332 delay 20 000336 playAnimation 252 44 000340 delay 20 000344 setDialogOwner 253 000346 showTextbox ハEstoy herido!\n 000380 setPStat 254 -3 000384 callRoutine 55 000386 endSection == Script ID 57 == 2b000 Section_254: 000016 endSection Section_5: 000018 setDialogOwner 5 000020 showTextbox Eh, tヌ no eres Maestro...\n 000076 fadeoutHud 000078 delay 1 000082 startBattle 000084 setTrigger 296 000088 endSection Section_81: 000090 rotate3DObject 0 1 000094 playSound 264 000098 delay 10 000102 entityWalkTo 253 -1400 300 false 000110 warpTo 57 3 255 000114 endSection == Script ID 58 == 2b800 Section_254: 000016 spawnChest 25 665 0 535 0 654 000028 spawnChest 25 1057 0 -920 1024 655 000040 endSection Section_81: 000042 rotate3DObject 0 1 000046 playSound 264 000050 delay 10 000054 entityWalkTo 253 -1300 -400 false 000062 warpTo 52 2 255 000066 endSection Section_5: 000068 setDialogOwner 5 000070 showTextbox ノEstト preparada mi cena?\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 296 000136 endSection == Script ID 59 == 2c000 Section_254: 000016 endSection Section_81: 000018 rotate3DObject 0 1 000022 playSound 264 000026 delay 10 000030 entityWalkTo 253 -1400 600 false 000038 warpTo 52 1 255 000042 endSection Section_82: 000044 playSound 2568 000048 delay 10 000052 entityWalkTo 253 800 -400 false 000060 warpTo 68 0 255 000064 endSection == Script ID 60 == 2c800 Section_254: 000016 endSection Section_81: 000018 rotate3DObject 0 1 000022 playSound 264 000026 delay 10 000030 entityWalkTo 253 1110 -2300 false 000038 warpTo 63 1 255 000042 endSection Section_82: 000044 setDialogOwner 253 000046 showTextbox ハAquナ estト!\n 000074 setObjVisibility 0 0 000078 setObjVisibility 1 0 000082 setObjVisibility 2 0 000086 setObjVisibility 3 0 000090 setObjVisibility 4 0 000094 setObjVisibility 5 0 000098 setObjVisibility 6 0 000102 setObjVisibility 7 0 000106 setObjVisibility 8 0 000110 setObjVisibility 9 0 000114 setObjVisibility 10 0 000118 setObjVisibility 11 0 000122 setObjVisibility 12 0 000126 setObjVisibility 13 0 000130 setObjVisibility 14 0 000134 setObjVisibility 15 0 000138 setObjVisibility 16 0 000142 setObjVisibility 17 0 000146 setObjVisibility 18 0 000150 setObjVisibility 19 0 000154 setObjVisibility 20 0 000158 setObjVisibility 21 0 000162 setObjVisibility 22 0 000166 setObjVisibility 23 0 000170 setObjVisibility 24 0 000174 setObjVisibility 25 0 000178 setObjVisibility 26 0 000182 setObjVisibility 27 0 000186 setObjVisibility 28 0 000190 setObjVisibility 29 0 000194 setObjVisibility 30 0 000198 setObjVisibility 31 0 000202 setObjVisibility 32 0 000206 setObjVisibility 33 0 000210 setObjVisibility 34 0 000214 setObjVisibility 35 0 000218 setObjVisibility 36 0 000222 setObjVisibility 37 0 000226 setObjVisibility 38 0 000230 setObjVisibility 39 0 000234 setObjVisibility 40 0 000238 setObjVisibility 41 0 000242 setObjVisibility 42 0 000246 setObjVisibility 43 0 000250 setObjVisibility 44 0 000254 setObjVisibility 45 0 000258 setObjVisibility 46 0 000262 setObjVisibility 47 0 000266 setObjVisibility 48 0 000270 setObjVisibility 49 0 000274 setObjVisibility 50 0 000278 setObjVisibility 51 0 000282 setObjVisibility 52 0 000286 setObjVisibility 53 0 000290 setObjVisibility 54 0 000294 setObjVisibility 55 0 000298 setObjVisibility 56 0 000302 setObjVisibility 57 0 000306 setPStat 247 0 000310 setPStat 248 57 000314 callRoutine 21 000316 playSound 1800 000320 delay 35 000324 entityWalkTo 253 750 0 false 000332 delay 10 000336 warpTo 66 0 255 000340 endSection == Script ID 61 == 2d000 Section_254: 000020 spawnChest 14 -503 0 -2215 3072 656 000032 endSection Section_81: 000034 rotate3DObject 1 1 000038 playSound 264 000042 delay 10 000046 entityWalkTo 253 336 1300 false 000054 warpTo 62 0 255 000058 endSection Section_82: 000060 if trigger(117) == true then 242 000072 entitySetRotation 253 3072 000076 playSound 520 000080 delay 5 000084 playSound 520 000088 playAnimation 253 16 000092 delay 15 000096 setDialogOwner 253 000098 showTextbox Creo que estト cerrado.\n 000148 playAnimation 253 0 000152 showTextbox ノSe moverト el pomo?\n 000196 playSound 776 000200 setDialogOwner 253 000202 showTextbox ハSe ha abierto!\n 000238 setTrigger 117 000242 rotate3DObject 0 1 000246 playSound 264 000250 delay 10 000254 entityWalkTo 253 1700 226 false 000262 warpTo 53 2 255 000266 endSection Section_52: 000268 if trigger(132) == true then 638 000280 playAnimation 253 18 000284 playAnimation 252 43 000288 delay 20 000292 playAnimation 252 44 000296 setPStat 200 30 000300 dealDamage 200 000302 setPStat 254 -3 000306 callRoutine 55 000308 setDialogOwner 253 000310 showTextbox ノTe encuentras bien, ?\n 000366 playAnimation 253 24 000370 delay 15 000374 showTextbox ノQuエ clase de lugar es エste?\n 000436 playAnimation 253 0 000440 entityWalkToWithCamera 253 150 -340 false 000448 waitForEntity 253 000450 entitySetRotation 253 1260 000454 delay 10 000458 entitySetRotation 253 2796 000462 delay 10 000466 entityLookAtEntity 253 252 000470 setDialogOwner 253 000472 showTextbox Parece que hemos entrado en\nuna habitaciニn en la que no\nhemos estado antes.\n 000628 setTrigger 132 000632 endSection 000634 jumpTo 682 000638 setDialogOwner 253 000640 showTextbox ハBuen aterrizaje!\n 000680 endSection 000682 endSection == Script ID 62 == 2d800 Section_254: 000016 if trigger(131) == false then 32 000028 setObjVisibility 4 1 000032 endSection Section_81: 000034 if trigger(131) == true then 634 000046 entitySetRotation 253 91 000050 delay 10 000054 setDialogOwner 253 000056 showTextbox ノQuエ son esos?\nノAlgヌn libro que pueda leer?\n 000148 entitySetRotation 253 3675 000152 delay 10 000156 entitySetRotation 253 91 000160 delay 10 000164 entitySetRotation 253 603 000168 delay 10 000172 entitySetRotation 253 1115 000176 delay 10 000180 entitySetRotation 253 1627 000184 delay 10 000188 entitySetRotation 253 1115 000192 delay 10 000196 setDialogOwner 253 000198 showTextbox No, ninguna que pueda leer.\n 000258 showTextbox ハVaya! ハUn libro con\nun cubierta frナa!\n 000340 setSelection 394 560 000346 showTextbox Lo cogerエ\nMejor no\n 000388 unknown12 0 000390 jumpTo 560 000394 entityWalkTo 253 -314 -603 false 000402 entityWalkTo 252 -298 -335 false 000410 waitForEntity 253 000412 waitForEntity 252 000414 entitySetRotation 253 1115 000418 entitySetRotation 252 91 000422 setDialogOwner 255 000424 showTextbox He tocado un libro frナo.\n 000478 setDialogOwner 253 000480 showTextbox ノEh?\n 000494 playSound 1032 000498 setObjVisibility 3 1 000502 setObjVisibility 4 0 000506 setTrigger 131 000510 playAnimation 253 26 000514 entityMoveTo 253 655 -663 4 000522 entityMoveTo 252 694 -377 4 000530 playSound 1288 000534 setDialogOwner 253 000536 showTextbox ハVaya!\n 000554 warpTo 57 4 53 000558 endSection 000560 setDialogOwner 253 000562 showTextbox Podrナa ser una trampa...\nハDエjalo!\n 000634 endSection Section_82: 000636 rotate3DObject 0 1 000640 playSound 264 000644 delay 10 000648 entityWalkTo 253 -1500 615 false 000656 warpTo 53 1 255 000660 endSection == Script ID 63 == 2e000 Section_254: 000016 if trigger(104) == true AND trigger(128) == true then 36 000032 playAnimation 5 28 000036 if trigger(129) == true OR trigger(356) == false then 122 000052 delay 20 000056 entitySetRotation 253 2048 000060 delay 5 000064 setDialogOwner 253 000066 showTextbox Myotismon no estト aquナ.\n 000118 setTrigger 359 000122 endSection Section_5: 000124 setTrigger 44 000128 entityWalkToWithCamera 253 -253 -1358 true 000136 waitForEntity 253 000138 entityLookAtEntity 253 5 000142 playAnimation 5 29 000146 delay 5 000150 if item(122) < 1 then 168 000164 jumpTo 1090 000168 if trigger(104) == false then 266 000180 setDialogOwner 5 000182 showTextbox Eh... ノla llave de mi frigo\nde carne?\n 000262 jumpTo 938 000266 setTrigger 104 000270 setDialogOwner 253 000272 showTextbox ハ!\n 000282 setDialogOwner 5 000284 showTextbox ノHa venido a ayudarme\nalguien?\n 000350 setDialogOwner 253 000352 showTextbox ノDigimon? ノEstトs bien?\n 000402 setDialogOwner 5 000404 showTextbox ノQuiエn eres? ハDame comida!\n 000462 setDialogOwner 253 000464 showTextbox ノTienes hambre? ノQuエ\nquieres?\n 000528 setDialogOwner 5 000530 showTextbox Carne.\n 000548 if item(38) < 1 AND item(39) < 1 AND item(40) < 1 then 650 000574 setDialogOwner 253 000576 showTextbox ハTengo carne!\n 000608 setDialogOwner 5 000610 showTextbox Carne.\n 000628 setDialogOwner 253 000630 showTextbox ノQuエ?\n 000646 jumpTo 700 000650 setDialogOwner 253 000652 showTextbox ノCarne? No, no tengo.\n 000700 setDialogOwner 5 000702 showTextbox Toma.\n 000718 giveItem 123 1 000722 setDialogOwner 253 000724 showTextbox ノUna llave?\n 000752 if trigger(0) == false then 844 000764 setDialogOwner 253 000766 showTextbox Me tengo que deshacer de\nalgo.\n 000832 unsetTrigger 3 000836 callRoutine 0 000838 callRoutine 13 000840 giveItem 123 1 000844 setDialogOwner 255 000846 showTextbox Tengo una llave de frigo\n 000904 setDialogOwner 5 000906 showTextbox De acuerdo...\n 000938 setDialogOwner 253 000940 showTextbox ハNo tengo mucho tiempo!\n 000992 showTextbox Te traerエ algo pronto.\nAguanta un poco mトs.\n 001084 playAnimation 5 28 001088 endSection 001090 removeItem 122 1 001094 setDialogOwner 5 001096 showTextbox ハUy!\n 001110 playAnimation 5 30 001114 delay 40 001118 playAnimation 5 0 001122 entityLookAtEntity 5 253 001126 setDialogOwner 5 001128 showTextbox Estoy salvado. Muchas\ngracias.\nLamento los problemas.\n 001240 setDialogOwner 253 001242 showTextbox ノQuエ ha ocurrido?\n 001282 setDialogOwner 5 001284 showTextbox Soy Myotismon, maestro de\nesta mansiニn.\n 001368 setDialogOwner 253 001370 showTextbox Soy , un humano de\notro mundo. ムste es\nmi compaネero, .\n 001496 showTextbox Estamos aquナ para salvar\nla isla.\n 001568 setDialogOwner 5 001570 showTextbox Parece que tenemos mucho de\nquエ hablar. Te doy la\nbienvenida.\n 001698 setTrigger 128 001702 entityMoveTo 5 -29 -2765 30 001710 delay 30 001714 entityWalkTo 253 -29 -2765 false 001722 waitForEntity 5 001724 unloadEntity 5 001726 delay 10 001730 entityWalkTo 252 -29 -2765 false 001738 delay 10 001742 warpTo 224 0 60 001746 endSection Section_60: 001748 delay 40 001752 moveCameraTo 20 -1455 1463 001758 playAnimation 253 15 001762 delay 20 001766 setDialogOwner 253 001768 showTextbox ハVaya!\n 001786 setDialogOwner 7 001788 showTextbox ...\n 001800 setDialogOwner 253 001802 showTextbox ノLo dices en serio?\n 001846 waitForEntity 7 001848 unloadEntity 7 001850 delay 20 001854 setDialogOwner 253 001856 showTextbox Se ha ido.\nノEsto es un sueネo?\n 001920 playAnimation 6 28 001924 delay 40 001928 delay 40 001932 setTrigger 1 001936 setPStat 250 1 001940 setPStat 251 6 001944 setPStat 252 -1 001948 setPStat 253 -1 001952 fadeoutHud 001954 delay 1 001958 startBattle 001960 unsetTrigger 1 001964 setPStat 250 0 001968 entityWalkTo 6 -100 800 false 001976 waitForEntity 6 001978 playAnimation 6 43 001982 delay 40 001986 setDialogOwner 253 001988 showTextbox Creo que nos haremos cargo\nde エl.\n 002060 entityLookAtEntity 253 6 002064 waitForEntity 6 002066 waitForEntity 253 002068 unloadEntity 6 002070 setDialogOwner 253 002072 showTextbox ノQuエ?\n 002088 loadDigimon 107 002090 setDigimon 107 3 0 002094 setDialogOwner 8 002096 showTextbox ノEh? ノQuエ?\n 002122 entityLookAtEntity 8 253 002126 delay 20 002130 setDialogOwner 8 002132 showTextbox Me he desmayado, lo siento.\n 002192 setTrigger 202 002196 setPStat 16 0 002200 setPStat 28 0 002204 setTrigger 243 002208 jumpTo 2212 002212 entityWalkTo 8 -40 -2800 true 002220 if pstat(101) >= 3 then 2252 002232 addToPStat 101 1 002236 delay 20 002240 entityLookAtEntity 253 8 002244 entityLookAtEntity 252 8 002248 jumpTo 2212 002252 waitForEntity 8 002254 unloadEntity 8 002256 setPStat 101 0 002260 playAnimation 253 16 002264 delay 40 002268 setDialogOwner 253 002270 showTextbox ハLa maldiciニn de Analogman!\nNo te preocupes, estarト\nbien.\n 002390 delay 20 002394 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 2422 002414 jumpTo 2522 002418 jumpTo 2426 002422 jumpTo 2426 002426 if trigger(221) == false then 2446 002438 jumpTo 2486 002442 jumpTo 2450 002446 jumpTo 2450 002450 if trigger(225) == false then 2466 002462 warpTo 170 0 255 002466 if trigger(246) == false then 2482 002478 warpTo 169 0 255 002482 warpTo 168 0 255 002486 if trigger(225) == false then 2502 002498 warpTo 173 0 255 002502 if trigger(246) == false then 2518 002514 warpTo 172 0 255 002518 warpTo 171 0 255 002522 if trigger(221) == false then 2542 002534 jumpTo 2582 002538 jumpTo 2546 002542 jumpTo 2546 002546 if trigger(225) == false then 2562 002558 warpTo 176 0 255 002562 if trigger(246) == false then 2578 002574 warpTo 175 0 255 002578 warpTo 174 0 255 002582 if trigger(225) == false then 2598 002594 warpTo 179 0 255 002598 if trigger(246) == false then 2614 002610 warpTo 178 0 255 002614 warpTo 177 0 255 002618 endSection == Script ID 64 == 2f000 Section_254: 000020 if trigger(345) == false then 48 000032 setObjVisibility 0 1 000036 setObjVisibility 1 1 000040 setObjVisibility 2 1 000044 jumpTo 56 000048 unknown7C 0 62 39 3330 000056 if trigger(129) == true then 76 000068 playAnimation 5 28 000072 playAnimation 6 28 000076 endSection Section_81: 000078 entityLookAtEntity 253 5 000082 playAnimation 253 19 000086 delay 15 000090 setDialogOwner 253 000092 showTextbox ハMyotismon!\nノQuエ ha ocurrido?\n 000156 playAnimation 253 0 000160 endSection Section_6: 000162 setTrigger 44 000166 if trigger(129) == false then 206 000178 entityLookAtEntity 6 253 000182 setDialogOwner 6 000184 showTextbox ハBakke!\n 000204 endSection 000206 setDialogOwner 6 000208 showTextbox ...\n 000220 endSection Section_5: 000222 setTrigger 44 000226 if trigger(129) == false then 426 000238 entityLookAtEntity 5 253 000242 setDialogOwner 5 000244 showTextbox Me reunirエ contigo en el\nestadio. Puede que algunos\n 000352 showTextbox de mis hombres me echen de\nmenos.\n 000424 endSection 000426 if trigger(325) == false then 692 000438 entityLookAtEntity 5 253 000442 setDialogOwner 5 000444 showTextbox Mis hombres no se portan\nbien. Asナ que cogerエ a\nSkullGreymon.\n 000572 setDialogOwner 5 000574 showTextbox SkullGreymon no es el mismo.\nAhora escucha a los demトs.\n 000690 endSection 000692 setDialogOwner 253 000694 showTextbox Myotismon, ノestトs bien?\n 000746 playAnimation 5 21 000750 playAnimation 6 21 000754 delay 20 000758 playAnimation 5 0 000762 playAnimation 6 0 000766 delay 10 000770 entityLookAtEntity 5 253 000774 entityLookAtEntity 6 253 000778 delay 5 000782 setDialogOwner 5 000784 showTextbox Agghh... ハEres tヌ!\nMe has rescatado otra vez.\n 000880 setDialogOwner 253 000882 showTextbox ノQuエ ha ocurrido?\n 000922 setDialogOwner 5 000924 showTextbox ノHas visto a Devimon?\n 000972 setDialogOwner 253 000974 showTextbox Sナ, es malo.\n 001004 setDialogOwner 5 001006 showTextbox Ha arruinado mi\ninvestigaciニn con su mal.\n 001094 playAnimation 253 19 001098 delay 15 001102 setDialogOwner 253 001104 showTextbox ノTu investigaciニn\nsobre SkullGreymon?\n 001184 playAnimation 253 0 001188 setDialogOwner 5 001190 showTextbox Estaba recogiendo huesos y\nlos estaba uniendo.\nTendrエ mトs cuidado.\n 001328 setDialogOwner 253 001330 showTextbox Ese Devimon es terrible.\n 001384 setDialogOwner 5 001386 showTextbox Le conozco bien.\n 001424 setDialogOwner 253 001426 showTextbox ノQuエ?\n 001442 setDialogOwner 5 001444 showTextbox Siempre fue astuto,\npero nunca fue tan malo.\n 001538 showTextbox Quizトs alguien le ha\nlavado el cerebro.\n 001622 setDialogOwner 253 001624 showTextbox Quizトs.\n 001644 setDialogOwner 5 001646 showTextbox Podrナa ser parte de tu\ngrupo, si fuera エl mismo.\n 001748 moveCameraToEntity 253 10 001752 waitForEntity 200 001754 setTrigger 129 001758 setTrigger 266 001762 setTrigger 226 001766 addToPStat 1 3 001770 endSection == Script ID 65 == 2f800 Section_254: 000040 endSection Section_51: 000042 if trigger(130) == true then 138 000054 setDialogOwner 5 000056 showTextbox ハTe cogerエ!\n 000084 setTrigger 1 000088 setPStat 250 1 000092 setPStat 251 5 000096 setPStat 252 -1 000100 setPStat 253 -1 000104 fadeoutHud 000106 delay 1 000110 startBattle 000112 unsetTrigger 1 000116 setPStat 250 0 000120 unloadEntity 5 000122 setTrigger 130 000126 setTrigger 290 000130 moveCameraToEntity 253 10 000134 waitForEntity 200 000136 endSection 000138 endSection Section_81: 000140 entitySetRotation 253 2048 000144 delay 5 000148 setDialogOwner 253 000150 showTextbox ハEs una pared negra!\nハMe ha mentido!\n 000228 endSection Section_5: 000230 jumpTo 42 000234 endSection Section_6: 000236 setDialogOwner 6 000238 showTextbox ...\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 301 000262 endSection Section_7: 000264 setDialogOwner 7 000266 showTextbox ...\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 301 000290 endSection Section_8: 000292 setDialogOwner 8 000294 showTextbox ...\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 setTrigger 301 000318 endSection Section_9: 000320 setDialogOwner 9 000322 showTextbox ...\n 000334 fadeoutHud 000336 delay 1 000340 startBattle 000342 setTrigger 301 000346 endSection Section_10: 000348 setDialogOwner 10 000350 showTextbox ...\n 000362 fadeoutHud 000364 delay 1 000368 startBattle 000370 setTrigger 301 000374 endSection == Script ID 66 == 30000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 65 67 000050 storeRandom 110 99 000054 if pstat(110) > 2 then 72 000066 spawnItem 69 57 49 000072 storeRandom 110 99 000076 if pstat(110) > 0 then 94 000088 spawnItem 57 32 88 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Me encanta el ocエano.\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 275 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox ハFuera de mi camino!\n 000208 fadeoutHud 000210 delay 1 000214 startBattle 000216 setTrigger 275 000220 endSection Section_7: 000222 setDialogOwner 7 000224 showTextbox Tengo buenas noticias.\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 296 000286 endSection Section_8: 000288 setDialogOwner 8 000290 showTextbox Bien, es bastante bueno.\n 000344 fadeoutHud 000346 delay 1 000350 startBattle 000352 setTrigger 279 000356 endSection Section_51: 000358 entityWalkTo 253 200 -4700 false 000366 if trigger(353) == false OR pstat(30) < 3 then 386 000382 setTrigger 126 000386 if trigger(126) == false then 402 000398 warpTo 23 1 255 000402 warpTo 22 1 255 000406 endSection == Script ID 67 == 30800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 40 84 000058 storeRandom 110 99 000062 if pstat(110) > 5 then 80 000074 spawnItem 44 68 72 000080 storeRandom 110 99 000084 if pstat(110) > 17 then 102 000096 spawnItem 44 39 59 000102 storeRandom 110 99 000106 if pstat(110) > 3 then 124 000118 spawnItem 52 67 24 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox Eres sensato.\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 282 000172 endSection Section_6: 000174 setDialogOwner 6 000176 showTextbox Parecen unos buenos puntos.\n 000236 fadeoutHud 000238 delay 1 000242 startBattle 000244 setTrigger 282 000248 endSection Section_7: 000250 setDialogOwner 7 000252 showTextbox Eh, eres ese....\nハQuエ interesante!\n 000326 fadeoutHud 000328 delay 1 000332 startBattle 000334 setTrigger 275 000338 endSection Section_8: 000340 setDialogOwner 8 000342 showTextbox ノQuieres esto? Je, je...\n 000396 fadeoutHud 000398 delay 1 000402 startBattle 000404 setTrigger 279 000408 endSection Section_9: 000410 setDialogOwner 9 000412 showTextbox Ya somos amigos.\n 000450 fadeoutHud 000452 delay 1 000456 startBattle 000458 setTrigger 279 000462 endSection Section_10: 000464 setDialogOwner 10 000466 showTextbox ノEres mi enemigo?\nノQuieres luchar?\n 000540 fadeoutHud 000542 delay 1 000546 startBattle 000548 setTrigger 297 000552 endSection Section_51: 000554 storeDate 105 000556 if pstat(106) < 15 OR pstat(106) >= 30 then 584 000572 entityWalkTo 253 -2800 1723 false 000580 warpTo 75 0 255 000584 entityWalkTo 253 -2800 1723 false 000592 warpTo 131 0 255 000596 endSection == Script ID 68 == 31000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 8 then 62 000056 spawnItem 44 57 61 000062 storeRandom 110 99 000066 if pstat(110) > 19 then 84 000078 spawnItem 44 35 43 000084 storeRandom 110 99 000088 if pstat(110) > 2 then 106 000100 spawnItem 52 39 18 000106 if trigger(328) == false then 122 000118 jumpTo 134 000122 setObjVisibility 38 1 000126 setObjVisibility 39 1 000130 setObjVisibility 40 1 000134 endSection Section_5: 000136 switch 33 case 146 290 414 000146 delay 1 000150 setPStat 200 20 000154 dealDamage 200 000156 setObjVisibility 41 0 000160 setPStat 247 41 000164 setPStat 248 1 000168 callRoutine 21 000170 spawnSpriteAtEntity 5 10498 000174 playSound 8 000178 playAnimation 252 40 000182 delay 3 000186 playAnimation 253 17 000190 entityLookAtEntity 5 253 000194 waitForEntity 5 000196 setObjVisibility 41 1 000200 setObjVisibility 42 1 000204 setDialogOwner 5 000206 showTextbox Ja, ja, tニcame y\nte horrorizarトs.\n 000278 moveCameraToEntity 253 10 000282 waitForEntity 200 000284 addToPStat 33 1 000288 endSection 000290 delay 1 000294 setPStat 200 20 000298 dealDamage 200 000300 setObjVisibility 41 0 000304 setPStat 247 41 000308 setPStat 248 1 000312 callRoutine 21 000314 spawnSpriteAtEntity 5 10498 000318 playSound 8 000322 playAnimation 252 40 000326 delay 3 000330 playAnimation 253 17 000334 entityLookAtEntity 5 253 000338 waitForEntity 5 000340 setObjVisibility 41 1 000344 setObjVisibility 42 1 000348 setDialogOwner 5 000350 showTextbox ノNo quieres estar aquナ?\n 000402 moveCameraToEntity 253 10 000406 waitForEntity 200 000408 addToPStat 33 1 000412 endSection 000414 delay 1 000418 setPStat 200 20 000422 dealDamage 200 000424 setObjVisibility 41 0 000428 setPStat 247 41 000432 setPStat 248 1 000436 callRoutine 21 000438 spawnSpriteAtEntity 5 10498 000442 playSound 8 000446 playAnimation 252 40 000450 delay 3 000454 playAnimation 253 17 000458 entityLookAtEntity 5 253 000462 waitForEntity 5 000464 setObjVisibility 41 1 000468 setObjVisibility 42 1 000472 moveCameraToEntity 253 10 000476 waitForEntity 200 000478 setDialogOwner 5 000480 showTextbox ハVaya, asombroso!\nTiene agallas.\n 000550 showTextbox ハVas a ser alguien!\nEstト bien, te ayudarエ.\n 000640 playAnimation 253 19 000644 setDialogOwner 253 000646 showTextbox ノNo vas a utilizar tu\nenergナa elエctrica para\nla ciudad?\n 000762 setDialogOwner 5 000764 showTextbox ノCiudad? ノQuエ es eso?\nMe resulta familiar, pero...\n 000870 showTextbox Te ayudarエ. Soy Elecmon,\nmucho gusto.\n 000950 jumpTo 954 000954 entityWalkTo 5 -171 -2105 true 000962 if pstat(101) >= 6 then 994 000974 addToPStat 101 1 000978 delay 10 000982 entityLookAtEntity 253 5 000986 entityLookAtEntity 252 5 000990 jumpTo 954 000994 waitForEntity 5 000996 unloadEntity 5 000998 setPStat 101 0 001002 playSound 1288 001006 setDialogOwner 255 001008 showTextbox ハElecmon se incorpora a la\nciudad!\n 001082 setTrigger 218 001086 addToPStat 1 1 001090 moveCameraToEntity 253 10 001094 waitForEntity 200 001096 endSection Section_6: 001098 setDialogOwner 6 001100 showTextbox ハAgghh!\n 001120 fadeoutHud 001122 delay 1 001126 startBattle 001128 setTrigger 295 001132 endSection Section_7: 001134 setDialogOwner 7 001136 showTextbox ハAhhh!\n 001154 fadeoutHud 001156 delay 1 001160 startBattle 001162 setTrigger 295 001166 endSection Section_8: 001168 setDialogOwner 8 001170 showTextbox ハEres carne muerta!\n 001214 fadeoutHud 001216 delay 1 001220 startBattle 001222 setTrigger 297 001226 endSection Section_9: 001228 setDialogOwner 9 001230 showTextbox No estト mal.\n 001260 fadeoutHud 001262 delay 1 001266 startBattle 001268 setTrigger 282 001272 endSection Section_10: 001274 setDialogOwner 10 001276 showTextbox Tienes mal gusto.\n 001316 fadeoutHud 001318 delay 1 001322 startBattle 001324 setTrigger 282 001328 endSection Section_11: 001330 setDialogOwner 11 001332 showTextbox ハEres un chulo!\nYo te enseネarエ.\n 001400 fadeoutHud 001402 delay 1 001406 startBattle 001408 setTrigger 295 001412 endSection Section_51: 001414 if trigger(328) == false then 1438 001426 entityWalkTo 253 1020 4048 false 001434 warpTo 156 1 255 001438 entitySetRotation 253 2048 001442 delay 10 001446 setDialogOwner 253 001448 showTextbox Esta puerta de hierro es muy\ndura. Si no se abre,\nno podremos entrar.\n 001592 entityWalkToWithCamera 253 946 2852 true 001600 waitForEntity 253 001602 endSection == Script ID 69 == 31800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 12 then 50 000044 spawnItem 44 44 56 000050 storeRandom 110 99 000054 if pstat(110) > 8 then 72 000066 spawnItem 44 74 50 000072 storeRandom 110 99 000076 if pstat(110) > 1 then 94 000088 spawnItem 69 45 46 000094 endSection Section_5: 000096 playSound 1800 000100 setDialogOwner 5 000102 showTextbox ハVoy a acabar contigo!\n 000152 setTrigger 1 000156 setPStat 250 1 000160 setPStat 251 5 000164 setPStat 252 -1 000168 setPStat 253 -1 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 unsetTrigger 1 000184 setPStat 250 0 000188 entityLookAtEntity 253 5 000192 entityLookAtEntity 5 253 000196 entityLookAtEntity 252 5 000200 setDialogOwner 5 000202 showTextbox Hagトmoslo de nuevo.\n 000246 setDialogOwner 253 000248 setSelection 292 1236 000254 showTextbox De acuerdo\nNo\n 000286 unknown12 0 000288 jumpTo 1236 000292 setTrigger 1 000296 setPStat 250 1 000300 setPStat 251 5 000304 setPStat 252 -1 000308 setPStat 253 -1 000312 fadeoutHud 000314 delay 1 000318 startBattle 000320 unsetTrigger 1 000324 setPStat 250 0 000328 entityLookAtEntity 253 5 000332 entityLookAtEntity 5 253 000336 entityLookAtEntity 252 5 000340 setDialogOwner 5 000342 showTextbox Sニlo un poco mトs...\nハVamos, una vez mトs!\n 000428 playAnimation 253 16 000432 setDialogOwner 253 000434 setSelection 478 1236 000440 showTextbox De acuerdo\nNo\n 000472 unknown12 0 000474 jumpTo 1236 000478 setTrigger 1 000482 setPStat 250 1 000486 setPStat 251 5 000490 setPStat 252 -1 000494 setPStat 253 -1 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 unsetTrigger 1 000510 setPStat 250 0 000514 entityLookAtEntity 253 5 000518 entityLookAtEntity 5 253 000522 entityLookAtEntity 252 5 000526 delay 5 000530 playAnimation 5 28 000534 playSound 1800 000538 delay 40 000542 setDialogOwner 5 000544 showTextbox ハNo puedo ganar!\n 000582 playAnimation 253 8 000586 setDialogOwner 253 000588 showTextbox ノPor quエ quieres ganar?\n 000640 playAnimation 5 0 000644 playAnimation 253 0 000648 setDialogOwner 5 000650 showTextbox ノQuエ deberナa hacer?\n 000694 setDialogOwner 253 000696 showTextbox ノQuエ quieres decir?\nノNo tienes nada?\n 000774 setDialogOwner 5 000776 showTextbox Tengo mucho tiempo.\n 000820 playAnimation 253 19 000824 setDialogOwner 253 000826 showTextbox Si te sobre el tiempo,\nven a la ciudad. Allナ hay\nDigimon de todas las clases.\n 000986 setDialogOwner 5 000988 showTextbox Suena bien. Irエ.\nMe llamo Patamon.\nHasta luego.\n 001088 jumpTo 1092 001092 entityWalkTo 5 -1673 122 true 001100 if pstat(101) >= 10 then 1132 001112 addToPStat 101 1 001116 delay 10 001120 entityLookAtEntity 253 5 001124 entityLookAtEntity 252 5 001128 jumpTo 1092 001132 waitForEntity 5 001134 unloadEntity 5 001136 setPStat 101 0 001140 playSound 1288 001144 setDialogOwner 255 001146 showTextbox ハPatamon se incorpora a la\nciudad!\n 001220 moveCameraToEntity 253 10 001224 waitForEntity 200 001226 setTrigger 231 001230 addToPStat 1 1 001234 endSection 001236 setDialogOwner 5 001238 showTextbox ハEso no es divertido!\n 001286 moveCameraToEntity 253 10 001290 waitForEntity 200 001292 endSection Section_6: 001294 setDialogOwner 6 001296 showTextbox ノVienes?\n 001318 fadeoutHud 001320 delay 1 001324 startBattle 001326 setTrigger 275 001330 endSection Section_7: 001332 setDialogOwner 7 001334 showTextbox ハNo hueles!\n 001362 fadeoutHud 001364 delay 1 001368 startBattle 001370 setTrigger 297 001374 endSection Section_8: 001376 setDialogOwner 8 001378 showTextbox Tienes buena pinta.\nハVoy a engullirte!\n 001460 fadeoutHud 001462 delay 1 001466 startBattle 001468 setTrigger 297 001472 endSection Section_9: 001474 setDialogOwner 9 001476 showTextbox ハJa, ja, eres divertido!\n 001530 fadeoutHud 001532 delay 1 001536 startBattle 001538 setTrigger 297 001542 endSection == Script ID 70 == 32000 Section_254: 000068 storeRandom 110 99 000072 if pstat(110) > 15 then 90 000084 spawnItem 44 38 72 000090 storeRandom 110 99 000094 if pstat(110) > 7 then 112 000106 spawnItem 44 46 81 000112 storeRandom 110 99 000116 if pstat(110) > 18 then 134 000128 spawnItem 44 60 83 000134 storeRandom 110 99 000138 if pstat(110) > 14 then 156 000150 spawnItem 44 69 71 000156 endSection Section_5: 000158 if pstat(111) < 1 then 412 000170 setDialogOwner 5 000172 showTextbox Ya he vuelto.\n 000204 jumpAndLink 598 000208 playSound 1544 000212 setDialogOwner 5 000214 showTextbox ハAdiニs!\n 000234 entityLookAtEntity 253 5 000238 entityLookAtEntity 252 5 000242 waitForEntity 253 000244 waitForEntity 252 000246 playAnimation 253 16 000250 setDialogOwner 253 000252 showTextbox Si seguimos asナ,\nnos repetiremos.\n 000324 setDialogOwner 253 000326 showTextbox Tal vez deberナa esperar\naquナ.\n 000390 setPStat 111 2 000394 setTrigger 191 000398 setTrigger 192 000402 setTrigger 193 000406 setTrigger 194 000410 endSection 000412 if pstat(111) != 0 then 596 000424 setDialogOwner 5 000426 showTextbox ノQuiエn es?\n 000452 setDialogOwner 5 000454 showTextbox De ninguna manera.\n 000496 entityWalkTo 5 -240 -1076 true 000504 delay 20 000508 playSound 1544 000512 setDialogOwner 5 000514 showTextbox ハAhhh!\n 000532 entityLookAtEntity 253 5 000536 entityLookAtEntity 252 5 000540 waitForEntity 253 000542 waitForEntity 252 000544 playAnimation 253 14 000548 setDialogOwner 253 000550 showTextbox ハEspエrame!\n 000576 entityWalkTo 5 -240 -1076 true 000584 waitForEntity 5 000586 addToPStat 111 1 000590 setPStat 112 1 000594 endSection 000596 endSection 000598 storeRandom 110 3 000602 if pstat(110) != 0 OR pstat(112) == 0 then 706 000618 entityWalkTo 5 -1055 2740 true 000626 delay 20 000630 setPStat 112 0 000634 setDialogOwner 253 000636 showTextbox ハOtra vez no! ハEspera!\n 000686 entityLookAtEntity 253 5 000690 entityLookAtEntity 252 5 000694 entityWalkTo 5 -1025 2740 true 000702 waitForEntity 5 000704 jumpReturn 000706 if pstat(110) != 1 OR pstat(112) == 1 then 810 000722 entityWalkTo 5 -566 -350 true 000730 delay 20 000734 setPStat 112 1 000738 setDialogOwner 253 000740 showTextbox ハOtra vez no! ハEspera!\n 000790 entityLookAtEntity 253 5 000794 entityLookAtEntity 252 5 000798 entityWalkTo 5 -566 -320 true 000806 waitForEntity 5 000808 jumpReturn 000810 if pstat(110) != 2 OR pstat(112) == 2 then 914 000826 entityWalkTo 5 1869 -939 true 000834 delay 20 000838 setPStat 112 2 000842 setDialogOwner 253 000844 showTextbox ハOtra vez no! ハEspera!\n 000894 entityLookAtEntity 253 5 000898 entityLookAtEntity 252 5 000902 entityWalkTo 5 1869 -939 true 000910 waitForEntity 5 000912 jumpReturn 000914 if pstat(110) != 3 OR pstat(112) == 3 then 1018 000930 entityWalkTo 5 1664 3155 true 000938 delay 20 000942 setPStat 112 3 000946 setDialogOwner 253 000948 showTextbox ハOtra vez no! ハEspera!\n 000998 entityLookAtEntity 253 5 001002 entityLookAtEntity 252 5 001006 entityWalkTo 5 1664 3125 true 001014 waitForEntity 5 001016 jumpReturn 001018 jumpTo 598 001022 storeRandom 110 3 001026 if pstat(110) != 0 OR pstat(112) == 0 then 1078 001042 entityWalkTo 5 -1025 2740 true 001050 delay 20 001054 setPStat 112 0 001058 entityLookAtEntity 253 5 001062 entityLookAtEntity 252 5 001066 entityWalkTo 5 -1025 2740 true 001074 waitForEntity 5 001076 jumpReturn 001078 if pstat(110) != 1 OR pstat(112) == 1 then 1130 001094 entityWalkTo 5 -566 -320 true 001102 delay 20 001106 setPStat 112 1 001110 entityLookAtEntity 253 5 001114 entityLookAtEntity 252 5 001118 entityWalkTo 5 -566 -320 true 001126 waitForEntity 5 001128 jumpReturn 001130 if pstat(110) != 2 OR pstat(112) == 2 then 1182 001146 entityWalkTo 5 1869 -939 true 001154 delay 20 001158 setPStat 112 2 001162 entityLookAtEntity 253 5 001166 entityLookAtEntity 252 5 001170 entityWalkTo 5 1869 -939 true 001178 waitForEntity 5 001180 jumpReturn 001182 if pstat(110) != 3 OR pstat(112) == 3 then 1234 001198 entityWalkTo 5 1664 3125 true 001206 delay 20 001210 setPStat 112 3 001214 entityLookAtEntity 253 5 001218 entityLookAtEntity 252 5 001222 entityWalkTo 5 1664 3125 true 001230 waitForEntity 5 001232 jumpReturn 001234 jumpTo 1022 Section_51: 001238 if pstat(111) < 2 OR pstat(112) == 0 OR trigger(191) == true OR trigger(245) == true then 1346 001262 setTrigger 191 001266 playAnimation 253 16 001270 setDialogOwner 253 001272 showTextbox Quizトs espere.\n 001306 setSelection 1348 1582 001312 showTextbox Esperar\nIrse\n 001342 unknown12 0 001344 endSection 001346 endSection 001348 entityWalkToEntity 252 true 253 001352 waitForEntity 252 001354 entityLookAtEntity 252 253 001358 entityLookAtEntity 253 252 001362 waitForEntity 252 001364 waitForEntity 253 001366 playAnimation 253 8 001370 setDialogOwner 253 001372 showTextbox Estト bien, ,\nハlナbrate de Biyomon!\n 001450 playAnimation 252 22 001454 delay 20 001458 entityWalkTo 253 -1282 3173 true 001466 entityWalkToEntity 252 true 5 001470 waitForEntity 252 001472 entityLookAtEntity 253 5 001476 jumpAndLink 1022 001480 if pstat(112) != 0 then 1506 001492 entityWalkToEntity 252 true 5 001496 waitForEntity 252 001498 jumpTo 2612 001502 jumpTo 1574 001506 playAnimation 253 16 001510 setDialogOwner 253 001512 showTextbox ハHa ido al lugar\nequivocado!\n 001574 moveCameraToEntity 253 10 001578 waitForEntity 200 001580 endSection 001582 endSection Section_52: 001584 if pstat(111) < 2 OR pstat(112) == 1 OR trigger(192) == true OR trigger(245) == true then 1692 001608 setTrigger 192 001612 playAnimation 253 16 001616 setDialogOwner 253 001618 showTextbox Quizトs espere.\n 001652 setSelection 1694 1582 001658 showTextbox Esperar\nIrse\n 001688 unknown12 0 001690 endSection 001692 endSection 001694 entityWalkToEntity 252 true 253 001698 waitForEntity 252 001700 entityLookAtEntity 252 253 001704 entityLookAtEntity 253 252 001708 waitForEntity 252 001710 waitForEntity 253 001712 playAnimation 253 8 001716 setDialogOwner 253 001718 showTextbox Estト bien, ,\nハlナbrate de Biyomon!\n 001796 playAnimation 252 22 001800 delay 20 001804 entityWalkTo 253 -268 -1362 true 001812 entityWalkToEntity 252 true 5 001816 waitForEntity 252 001818 entityLookAtEntity 253 5 001822 jumpAndLink 1022 001826 if pstat(112) != 1 then 1852 001838 entityWalkToEntity 252 true 5 001842 waitForEntity 252 001844 jumpTo 2612 001848 jumpTo 1920 001852 playAnimation 253 16 001856 setDialogOwner 253 001858 showTextbox ハHa ido al lugar\nequivocado!\n 001920 moveCameraToEntity 253 10 001924 waitForEntity 200 001926 endSection Section_53: 001928 if pstat(111) < 2 OR pstat(112) == 2 OR trigger(193) == true OR trigger(245) == true then 2036 001952 setTrigger 193 001956 playAnimation 253 16 001960 setDialogOwner 253 001962 showTextbox Quizトs espere.\n 001996 setSelection 2038 1582 002002 showTextbox Esperar\nIrse\n 002032 unknown12 0 002034 endSection 002036 endSection 002038 entityWalkToEntity 252 true 253 002042 waitForEntity 252 002044 entityLookAtEntity 252 253 002048 entityLookAtEntity 253 252 002052 waitForEntity 252 002054 waitForEntity 253 002056 playAnimation 253 8 002060 setDialogOwner 253 002062 showTextbox Estト bien, ,\nハlナbrate de Biyomon!\n 002140 playAnimation 252 22 002144 delay 20 002148 entityWalkTo 253 2143 -1254 true 002156 entityWalkToEntity 252 true 5 002160 waitForEntity 252 002162 entityLookAtEntity 253 5 002166 jumpAndLink 1022 002170 if pstat(112) != 2 then 2196 002182 entityWalkToEntity 252 true 5 002186 waitForEntity 252 002188 jumpTo 2612 002192 jumpTo 2264 002196 playAnimation 253 16 002200 setDialogOwner 253 002202 showTextbox ハHa ido al lugar\nequivocado!\n 002264 moveCameraToEntity 253 10 002268 waitForEntity 200 002270 endSection Section_54: 002272 if pstat(111) < 2 OR pstat(112) == 3 OR trigger(194) == true OR trigger(245) == true then 2376 002296 setTrigger 194 002300 playAnimation 253 16 002304 setDialogOwner 253 002306 showTextbox Quizトs espere.\n 002340 setSelection 2378 1582 002346 showTextbox Esperar\nIr\n 002372 unknown12 0 002374 endSection 002376 endSection 002378 entityWalkToEntity 252 true 253 002382 waitForEntity 252 002384 entityLookAtEntity 252 253 002388 entityLookAtEntity 253 252 002392 waitForEntity 252 002394 waitForEntity 253 002396 setDialogOwner 253 002398 playAnimation 253 8 002402 showTextbox Estト bien, ,\nハlナbrate de Biyomon!\n 002480 playAnimation 252 22 002484 delay 20 002488 entityWalkTo 253 1753 3341 true 002496 entityWalkToEntity 252 true 5 002500 waitForEntity 252 002502 entityLookAtEntity 253 5 002506 jumpAndLink 1022 002510 if pstat(112) != 3 then 2536 002522 entityWalkToEntity 252 true 5 002526 waitForEntity 252 002528 jumpTo 2612 002532 jumpTo 2604 002536 playAnimation 253 16 002540 setDialogOwner 253 002542 showTextbox ハHa ido al lugar equivocado!\n 002604 moveCameraToEntity 253 10 002608 waitForEntity 200 002610 endSection 002612 playAnimation 253 11 002616 delay 10 002620 entityLookAtEntity 253 5 002624 entityLookAtEntity 252 5 002628 entityLookAtEntity 5 253 002632 waitForEntity 253 002634 waitForEntity 252 002636 waitForEntity 5 002638 setDialogOwner 253 002640 showTextbox ハLa emboscada es un エxito!\n 002698 playSound 1544 002702 setDialogOwner 5 002704 showTextbox ハAyヌdame!\n 002728 playAnimation 253 19 002732 setDialogOwner 253 002734 showTextbox Tranquilo. No somos\nlos malos.\n 002800 playAnimation 5 28 002804 delay 20 002808 setDialogOwner 5 002810 showTextbox ノEres el famoso\nDigimon secuestrador?\n 002890 playAnimation 253 16 002894 setDialogOwner 253 002896 showTextbox Creo que todo el mundo\nestト equivocado.\n 002980 playAnimation 5 19 002984 delay 40 002988 playAnimation 253 19 002992 setDialogOwner 255 002994 showTextbox \nintentニ convencerlo.\n 003048 playAnimation 5 0 003052 setDialogOwner 5 003054 showTextbox Entiendo. Es fallo mナo.\n 003106 setDialogOwner 5 003108 showTextbox Irエ a la ciudad.\n 003146 jumpTo 3150 003150 entityWalkTo 5 -1232 4250 true 003158 if pstat(101) >= 6 OR pstat(112) == 0 then 3194 003174 addToPStat 101 1 003178 delay 10 003182 entityLookAtEntity 253 5 003186 entityLookAtEntity 252 5 003190 jumpTo 3150 003194 if pstat(101) >= 4 OR pstat(112) != 0 then 3230 003210 addToPStat 101 1 003214 delay 5 003218 entityLookAtEntity 253 5 003222 entityLookAtEntity 252 5 003226 jumpTo 3150 003230 waitForEntity 5 003232 unloadEntity 5 003234 setPStat 101 0 003238 playSound 1288 003242 setDialogOwner 255 003244 showTextbox ハBiyomon se incorpora a la\nciudad!\n 003318 setTrigger 245 003322 addToPStat 1 1 003326 moveCameraToEntity 253 10 003330 waitForEntity 200 003332 endSection Section_61: 003334 unsetTrigger 191 003338 endSection Section_62: 003340 unsetTrigger 192 003344 endSection Section_63: 003346 unsetTrigger 193 003350 endSection Section_64: 003352 unsetTrigger 194 003356 endSection Section_6: 003358 setDialogOwner 6 003360 showTextbox ハVen a por mナ!\n 003394 fadeoutHud 003396 delay 1 003400 startBattle 003402 setTrigger 275 003406 endSection Section_7: 003408 setDialogOwner 7 003410 showTextbox ハEres valiente!\n 003446 fadeoutHud 003448 delay 1 003452 startBattle 003454 setTrigger 275 003458 endSection Section_8: 003460 setDialogOwner 8 003462 showTextbox ハVaya!\n 003480 fadeoutHud 003482 delay 1 003486 startBattle 003488 setTrigger 295 003492 endSection Section_9: 003494 setDialogOwner 9 003496 showTextbox ハSoy el primero!\n 003534 fadeoutHud 003536 delay 1 003540 startBattle 003542 setTrigger 297 003546 endSection Section_10: 003548 setDialogOwner 10 003550 showTextbox Soy fuerte.\nハNo puedes conmigo!\n 003618 fadeoutHud 003620 delay 1 003624 startBattle 003626 setTrigger 297 003630 endSection Section_11: 003632 setDialogOwner 11 003634 showTextbox Si gano no te enfades.\n 003684 fadeoutHud 003686 delay 1 003690 startBattle 003692 setTrigger 296 003696 endSection == Script ID 71 == 33000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 11 then 62 000056 spawnItem 44 68 50 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 46 29 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 52 46 73 000106 storeRandom 110 99 000110 if pstat(110) > 0 then 128 000122 spawnItem 70 57 83 000128 endSection Section_5: 000130 setDialogOwner 5 000132 showTextbox Bien, entiendo lo que\nquerナas decir.\n 000210 fadeoutHud 000212 delay 1 000216 startBattle 000218 setTrigger 282 000222 endSection Section_6: 000224 setDialogOwner 6 000226 showTextbox ノPuedes ver su belleza?\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 282 000290 endSection Section_7: 000292 setDialogOwner 7 000294 showTextbox ハハAggghhhh!!\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 295 000336 endSection Section_8: 000338 setDialogOwner 8 000340 showTextbox ハAhora estoy desesperado!\n 000396 fadeoutHud 000398 delay 1 000402 startBattle 000404 setTrigger 296 000408 endSection Section_9: 000410 setDialogOwner 9 000412 showTextbox ハDisparaaaa! Ahora\n 000454 fadeoutHud 000456 delay 1 000460 startBattle 000462 setTrigger 296 000466 endSection Section_10: 000468 setDialogOwner 10 000470 showTextbox Me duele la barriga.\n 000516 fadeoutHud 000518 delay 1 000522 startBattle 000524 setTrigger 297 000528 endSection Section_81: 000530 setDialogOwner 255 000532 showTextbox Mトquina expendedora\n 000576 entitySetRotation 253 1536 000580 setDialogOwner 253 000582 showTextbox Una mトquina expendedora con\nprecios especiales.\nノDeberナa comprar algo?\n 000728 setSelection 876 962 1048 000736 showTextbox Mejora pequeネa:doscientos\nOrinal portトtil:quinientos\nNo comprar\n 000868 unknown12 0 000870 jumpTo 1048 000874 endSection 000876 if getMoney < 200 then 900 000892 jumpTo 1050 000896 jumpTo 962 000900 setDialogOwner 253 000902 showTextbox No tengo suficientes bits.\n 000960 endSection 000962 if getMoney < 500 then 986 000978 jumpTo 1242 000982 jumpTo 1048 000986 setDialogOwner 253 000988 showTextbox No tengo suficientes bits.\n 001046 endSection 001048 endSection 001050 giveItem 0 1 001054 if trigger(0) == false then 1126 001066 setDialogOwner 253 001068 showTextbox Tengo demasiados Objetos.\n 001124 endSection 001126 setDialogOwner 255 001128 showTextbox ハHa salido un Disco\npequeネo de mejora!\n 001214 reduceMoney 200 001220 storeRandom 102 99 001224 if pstat(102) >= 9 then 1240 001236 jumpTo 1418 001240 endSection 001242 giveItem 32 1 001246 if trigger(0) == false then 1318 001258 setDialogOwner 253 001260 showTextbox Tengo demasiados Objetos.\n 001316 endSection 001318 setDialogOwner 255 001320 showTextbox ハHa salido un Orinal\nportトtil!\n 001390 reduceMoney 500 001396 storeRandom 102 99 001400 if pstat(102) >= 9 then 1416 001412 jumpTo 1418 001416 endSection 001418 setDialogOwner 253 001420 showTextbox ハBien, he ganado!\n 001460 setDialogOwner 255 001462 showTextbox ハHa salido un Disco\ndoble!\n 001524 giveItem 7 1 001528 if trigger(0) == false then 1610 001540 setTrigger 3 001544 setDialogOwner 253 001546 showTextbox Tengo demasiados Objetos.\n 001602 callRoutine 0 001604 callRoutine 13 001606 giveItem 21 1 001610 endSection Section_82: 001612 setDialogOwner 255 001614 showTextbox Puesto de puntos de mエrito\n 001672 entitySetRotation 253 2048 001676 setDialogOwner 253 001678 showTextbox ノEsta mトquina recupera los\npuntos de mエrito?\n 001772 setSelection 1926 2106 2296 001780 showTextbox 100 puntos mエrito: 200 bits\n1000 puntos mエr.: 800 bits\nNo utilizar\n 001918 unknown12 0 001920 jumpTo 2296 001924 endSection 001926 if getMoney < 200 then 2042 001942 addStats CURRENTMP 100 001946 reduceMoney 200 001952 setDialogOwner 255 001954 showTextbox ハHemos recuperado\nlos puntos de mエrito!\n 002038 jumpTo 2104 002042 setDialogOwner 253 002044 showTextbox No tengo suficientes bits.\n 002102 endSection 002104 endSection 002106 if getMoney < 1800 then 2232 002122 addStats CURRENTMP 1000 002126 reduceMoney 1800 002132 setDialogOwner 255 002134 showTextbox ハHemos recuperado nuestros\npuntos de mエrito!\n 002228 jumpTo 2294 002232 setDialogOwner 253 002234 showTextbox No tengo suficientes bits.\n 002292 endSection 002294 endSection 002296 endSection == Script ID 72 == 34000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 16 then 46 000040 spawnItem 44 49 70 000046 storeRandom 110 99 000050 if pstat(110) > 2 then 68 000062 spawnItem 69 25 68 000068 endSection Section_7: 000070 setDialogOwner 7 000072 showTextbox Estoy muy decepcionado.\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 282 000136 endSection Section_8: 000138 setDialogOwner 8 000140 showTextbox No me pongas furioso.\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 282 000200 endSection Section_9: 000202 setDialogOwner 9 000204 showTextbox ノComida?\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 297 000238 endSection Section_10: 000240 setDialogOwner 10 000242 showTextbox ハTengo hambre!\n 000276 fadeoutHud 000278 delay 1 000282 startBattle 000284 setTrigger 297 000288 endSection == Script ID 73 == 34800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 5 then 46 000040 spawnItem 44 39 59 000046 storeRandom 110 99 000050 if pstat(110) > 14 then 68 000062 spawnItem 44 62 89 000068 storeRandom 110 99 000072 if pstat(110) > 11 then 90 000084 spawnItem 44 40 24 000090 storeRandom 110 99 000094 if pstat(110) > 6 then 112 000106 spawnItem 44 61 35 000112 unsetTrigger 338 000116 endSection Section_51: 000118 if trigger(196) == false AND trigger(338) == false then 136 000134 endSection 000136 entitySetRotation 253 2048 000140 entitySetRotation 252 2048 000144 delay 5 000148 setTrigger 196 000152 setDigimon 151 0 0 000156 setDigimon 125 1 0 000160 moveCameraTo 15 -205 1478 000166 waitForEntity 200 000168 entityWalkTo 5 -254 439 true 000176 entityWalkTo 6 -254 1039 true 000184 delay 45 000188 entitySetRotation 5 0 000192 entitySetRotation 6 0 000196 moveCameraToEntity 5 25 000200 waitForEntity 200 000202 setDialogOwner 253 000204 showTextbox ノQuエ pasa?\n 000230 waitForEntity 5 000232 entityLookAtEntity 5 253 000236 delay 5 000240 setDialogOwner 5 000242 showTextbox ハAYマDAME!\n 000266 playAnimation 253 7 000270 delay 15 000274 setDialogOwner 253 000276 showTextbox Estト en problemas,\nハtengo que ayudarle!\n 000360 playAnimation 253 0 000364 entityWalkTo 253 -150 -550 true 000372 entityWalkTo 252 -80 -300 true 000380 setDialogOwner 255 000382 showTextbox ???\nハMエtete con alguien\nde tu tamaネo!\n 000466 setPStat 245 3 000470 setBGM 11 000472 setDigimon 166 2 0 000476 moveCameraTo 20 -677 509 000482 waitForEntity 200 000484 entityLookAtEntity 7 6 000488 entityLookAtEntity 253 7 000492 delay 10 000496 setDialogOwner 253 000498 showTextbox ノQuiエn es エse?\n 000532 entityLookAtEntity 5 7 000536 entityLookAtEntity 6 7 000540 delay 10 000544 entityLookAtEntity 7 6 000548 entityWalkTo 6 -254 1039 true 000556 delay 5 000560 entityMoveToAxis 7 0 1 1 000566 delay 2 000570 playAnimation 7 28 000574 delay 20 000578 playAnimation 7 0 000582 playSound 264 000586 entityLookAtEntity 253 7 000590 entityLookAtEntity 5 7 000594 entityLookAtEntity 6 7 000598 waitForEntity 253 000600 waitForEntity 5 000602 waitForEntity 6 000604 playAnimation 6 40 000608 delay 20 000612 entityWalkTo 6 0 4000 true 000620 waitForEntity 6 000622 unloadEntity 6 000624 entityLookAtEntity 5 7 000628 delay 5 000632 entityLookAtEntity 7 5 000636 delay 5 000640 setDialogOwner 7 000642 showTextbox ノTe encuentras bien?\n 000688 setDialogOwner 5 000690 showTextbox Gracias.\n 000712 setDialogOwner 7 000714 showTextbox Llトmame siempre que\nestエs en problemas.\nハVendrエ enseguida!\n 000836 showTextbox ハHasta pronto!\n 000870 entityWalkTo 7 -2323 1264 true 000878 delay 20 000882 setDialogOwner 5 000884 showTextbox ハEh, espera!\n 000914 entityWalkTo 5 -2323 1264 true 000922 delay 40 000926 waitForEntity 5 000928 waitForEntity 7 000930 unloadEntity 7 000932 unloadEntity 5 000934 moveCameraToEntity 253 10 000938 waitForEntity 200 000940 setDialogOwner 253 000942 showTextbox Es como un hエroe.\nSe lleva todos los laureles.\n 001040 playAnimation 253 0 001044 setTrigger 196 001048 endSection Section_52: 001050 setTrigger 338 001054 endSection Section_8: 001056 setDialogOwner 8 001058 showTextbox ムsta es mi casa. ハVete!\n 001110 fadeoutHud 001112 delay 1 001116 startBattle 001118 setTrigger 297 001122 endSection Section_9: 001124 setDialogOwner 9 001126 showTextbox Soy Sharmamon. ノQuiエn eres?\n 001186 fadeoutHud 001188 delay 1 001192 startBattle 001194 setTrigger 297 001198 endSection == Script ID 74 == 35000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 14 then 54 000048 spawnItem 44 27 77 000054 storeRandom 110 99 000058 if pstat(110) > 10 then 76 000070 spawnItem 44 62 58 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox ハOlvナdalo!\nハEs un desperdicio!\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 275 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox ハDエjame comer!\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 297 000208 endSection Section_7: 000210 setDialogOwner 7 000212 showTextbox La ceremonia va a comenzar.\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 297 000284 endSection Section_8: 000286 setDialogOwner 8 000288 showTextbox ノY si confナas en mナ?\n 000334 fadeoutHud 000336 delay 1 000340 startBattle 000342 setTrigger 275 000346 endSection Section_9: 000348 setDialogOwner 9 000350 showTextbox Ja, ja, ノeh?\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 297 000392 endSection Section_10: 000394 setDialogOwner 10 000396 showTextbox Yo gano, tヌ pierdes.\n 000442 fadeoutHud 000444 delay 1 000448 startBattle 000450 setTrigger 297 000454 endSection == Script ID 75 == 35800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 8 then 46 000040 spawnItem 44 33 39 000046 storeRandom 110 99 000050 if pstat(110) > 16 then 68 000062 spawnItem 44 33 22 000068 storeRandom 110 99 000072 if pstat(110) > 2 then 90 000084 spawnItem 52 52 35 000090 endSection Section_51: 000092 if trigger(189) == false then 106 000104 endSection 000106 if trigger(248) == false AND trigger(196) == true then 124 000122 endSection 000124 entityLookAtEntity 253 5 000128 entityLookAtEntity 252 5 000132 waitForEntity 253 000134 waitForEntity 252 000136 setTrigger 189 000140 moveCameraTo 30 -285 3964 000146 waitForEntity 200 000148 setDialogOwner 5 000150 showTextbox He oナdo hablar de ti.\n 000198 entityLookAtEntity 5 253 000202 waitForEntity 5 000204 playAnimation 253 19 000208 delay 15 000212 setDialogOwner 253 000214 showTextbox Si has oナdo hablar de\nnosotros y de la ciudad,\nノpor quエ no vienes conmigo?\n 000368 playAnimation 253 0 000372 setDialogOwner 5 000374 showTextbox Tambiエn estoy pensando en el\nfuturo de la isla. He estado\nbuscando algo.\n 000524 entitySetRotation 5 2560 000528 waitForEntity 5 000530 playAnimation 5 24 000534 waitForEntity 5 000536 setDialogOwner 253 000538 showTextbox ノQuエ estトs buscando?\n 000584 setDialogOwner 5 000586 showTextbox Algo que mis antepasados\ndejaron atrトs, pero\nno sエ lo que es.\n 000714 if item(118) < 1 then 740 000728 removeItem 118 1 000732 jumpTo 1088 000736 jumpTo 1088 000740 setDialogOwner 253 000742 showTextbox Entiendo. Si lo encuentro,\nte lo harエ saber.\n 000836 setDialogOwner 5 000838 showTextbox He estado buscando\ndurante mucho tiempo.\nNo serト fトcil de encontrar.\n 000980 setDialogOwner 5 000982 showTextbox Pero si lo encuentras,\nprometo ir\na la ciudad.\n 001080 moveCameraToEntity 253 10 001084 waitForEntity 200 001086 endSection 001088 playAnimation 253 19 001092 delay 15 001096 setDialogOwner 253 001098 showTextbox ノEs eso?\n 001120 playAnimation 253 0 001124 entityLookAtEntity 5 253 001128 waitForEntity 5 001130 setDialogOwner 5 001132 showTextbox ハOh, eso es!\n 001162 moveCameraToEntity 5 20 001166 waitForEntity 200 001168 entityWalkToEntityWithCamera 5 true 253 001172 waitForEntity 5 001174 entityLookAtEntity 5 253 001178 entityLookAtEntity 253 5 001182 waitForEntity 5 001184 waitForEntity 253 001186 playAnimation 5 25 001190 delay 30 001194 setDialogOwner 5 001196 showTextbox Esto es lo que escribieron\nmis antepasados. Dエjame ver.\n 001312 setDialogOwner 5 001314 showTextbox Si la isla estト en\npeligro, ve a la ciudad.\n 001406 playAnimation 5 24 001410 waitForEntity 5 001412 setDialogOwner 5 001414 showTextbox ハMis antepasados dicen\nque deberナa ir!\n 001496 setDialogOwner 253 001498 showTextbox ノVas a ayudarnos?\n 001538 playAnimation 5 22 001542 waitForEntity 5 001544 setDialogOwner 5 001546 showTextbox ハPuedes contar conmigo!\n 001598 jumpTo 1602 001602 entityWalkTo 5 -374 -1119 true 001610 if pstat(101) >= 3 then 1642 001622 addToPStat 101 1 001626 delay 20 001630 entityLookAtEntity 253 5 001634 entityLookAtEntity 252 5 001638 jumpTo 1602 001642 waitForEntity 5 001644 unloadEntity 5 001646 setPStat 101 0 001650 playSound 4360 001654 setDialogOwner 255 001656 showTextbox ハLeomon se incorpora a la\nciudad!\n 001728 moveCameraToEntity 253 10 001732 waitForEntity 200 001734 setTrigger 248 001738 addToPStat 1 2 001742 endSection Section_5: 001744 setDialogOwner 5 001746 showTextbox Tengo que buscar una cosa.\nPerdona, pero tengo que...\n 001858 jumpTo 714 Section_83: 001862 entitySetRotation 253 2048 001866 setTextboxOrigin -829 4099 0 001874 callRoutine 39 001876 setDialogOwner 200 001878 showTextbox Entrenamiento:\nGolpe especial\n 001946 setSelection 2010 2100 2444 001954 showTextbox Comenzar\nExplicar\nSalir\n 002006 unknown12 0 002008 endSection 002010 setDialogOwner 200 002012 setSelection 2446 2462 2444 002020 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 002096 unknown12 0 002098 endSection 002100 setDialogOwner 200 002102 showTextbox Utilizando un saco de\ncemento, golpea con la\nmトxima fuerza.\n 002226 showTextbox Esto aumentarト el poder\nofensivo y los puntos de\nimpacto mトximos.\n 002362 setSelection 2100 2010 2444 002370 showTextbox Volver a explicar\nComenzar\nSalir\n 002440 unknown12 0 002442 endSection 002444 endSection 002446 fadeoutHud 002448 setPStat 254 1 002452 setPStat 246 0 002456 callDigimonRoutine -42 002458 callRoutine 7 002460 endSection 002462 setTextboxAutoclose 1 002466 setDialogOwner 255 002468 showTextbox Juego de ranuras\nUtiliza para\ncombinar tres imトgenes.\n 002592 setPStat 254 1 002596 setPStat 246 1 002600 callDigimonRoutine -42 002602 callRoutine 7 002604 setTextboxAutoclose 0 002608 endSection Section_85: 002610 entitySetRotation 253 2560 002614 setTextboxOrigin 766 106 0 002622 callRoutine 39 002624 setDialogOwner 200 002626 showTextbox Entrenamiento:\nRecorrido de la sabana\n 002710 setSelection 2774 2864 3186 002718 showTextbox Comenzar\nExplicar\nSalir\n 002770 unknown12 0 002772 endSection 002774 setDialogOwner 200 002776 setSelection 3188 3204 3186 002784 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 002860 unknown12 0 002862 endSection 002864 setDialogOwner 200 002866 showTextbox Haz el recorrido de la\nsabana.\n 002932 showTextbox Esto aumentarト la velocidad\nen gran medida, asナ como los\npuntos de impacto mトximos.\n 003104 setSelection 2864 2774 3186 003112 showTextbox Volver a explicar\nComenzar\nSalir\n 003182 unknown12 0 003184 endSection 003186 endSection 003188 fadeoutHud 003190 setPStat 254 2 003194 setPStat 246 0 003198 callDigimonRoutine -42 003200 callRoutine 7 003202 endSection 003204 setTextboxAutoclose 1 003208 setDialogOwner 255 003210 showTextbox Juego de ranuras\nUtiliza para\ncombinar tres imトgenes.\n 003334 setPStat 254 2 003338 setPStat 246 1 003342 callDigimonRoutine -42 003344 callRoutine 7 003346 setTextboxAutoclose 0 003350 endSection == Script ID 76 == 36800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 34 56 000050 storeRandom 110 99 000054 if pstat(110) > 5 then 72 000066 spawnItem 44 37 43 000072 setPStat 254 2 000076 callRoutine 25 000078 endSection Section_6: 000080 setDialogOwner 6 000082 showTextbox ハTaaa!\n 000100 fadeoutHud 000102 delay 1 000106 startBattle 000108 setTrigger 288 000112 endSection Section_7: 000114 setDialogOwner 7 000116 showTextbox ハBien, toma eso!\n 000154 fadeoutHud 000156 delay 1 000160 startBattle 000162 setTrigger 288 000166 endSection Section_8: 000168 setDialogOwner 8 000170 showTextbox ハShaaaa!\n 000192 fadeoutHud 000194 delay 1 000198 startBattle 000200 setTrigger 267 000204 endSection Section_9: 000206 setDialogOwner 9 000208 showTextbox ハBuooon!\n 000230 fadeoutHud 000232 delay 1 000236 startBattle 000238 setTrigger 267 000242 endSection Section_51: 000244 if trigger(144) == true then 2778 000256 entityWalkTo 5 -421 374 true 000264 waitForEntity 5 000266 entityLookAtEntity 5 253 000270 entityLookAtEntity 253 5 000274 entityLookAtEntity 252 5 000278 waitForEntity 5 000280 playSound 2568 000284 setDialogOwner 5 000286 showTextbox ノQuiエn eres? ハNo dejarエ que\nnadie arruine este lugar!\n 000398 playAnimation 253 19 000402 delay 15 000406 setDialogOwner 253 000408 showTextbox No te preocupes. Viajamos\npara salvar la isla.\n 000506 playAnimation 253 0 000510 playSound 2568 000514 setDialogOwner 5 000516 showTextbox No te creo, ハfuera!\n 000560 setDialogOwner 253 000562 showTextbox Espera un momento.\n 000604 setTrigger 1 000608 setPStat 250 1 000612 setPStat 251 5 000616 setPStat 252 -1 000620 setPStat 253 -1 000624 fadeoutHud 000626 delay 1 000630 startBattle 000632 unsetTrigger 1 000636 setPStat 250 0 000640 entityWalkTo 253 -97 -448 false 000648 entityWalkTo 252 -597 -443 false 000656 entityWalkTo 5 -421 374 true 000664 waitForEntity 253 000666 waitForEntity 252 000668 waitForEntity 5 000670 entityLookAtEntity 253 5 000674 entityLookAtEntity 5 253 000678 entityLookAtEntity 252 5 000682 setDialogOwner 5 000684 showTextbox ノPor casualidad eres...\n 000736 playAnimation 253 7 000740 delay 15 000744 setDialogOwner 253 000746 showTextbox ハTe lo he dicho!\n 000784 playAnimation 253 0 000788 setDialogOwner 5 000790 showTextbox Lo siento. No recibimos\nvisitas a menudo, pero estoy\n 000900 showTextbox emocionado con mi nuevo\ntrabajo.\n 000970 setDialogOwner 253 000972 showTextbox ノTrabajo?\n 000996 setDialogOwner 5 000998 showTextbox Custodio un lugar llamado\nRegiニn de los dinosaurios\nprehistニricos.\n 001136 showTextbox Es una regiニn inexplorada.\n 001194 setDialogOwner 253 001196 showTextbox ノLa recorrerトs conmigo?\n 001248 setDialogOwner 5 001250 showTextbox La Regiニn de dinosaurios\nprehistニricos\nse divide en dos zonas.\n 001380 showTextbox Nosotros vivimos en la\nZona de tiempo glacial.\n 001478 showTextbox Es un lugar especial\nen el que el tiempo pasa\nlento.\n 001588 playAnimation 253 16 001592 delay 15 001596 setDialogOwner 253 001598 showTextbox ノEl tiempo pasa lento?\n 001648 playAnimation 253 0 001652 setDialogOwner 5 001654 showTextbox El otro lugar es la\nZona de tiempo rトpido.\n 001744 showTextbox Es peligrosa y estト mトs\nlejos que la Zona de tiempo\nglacial.\n 001870 showTextbox Es peligrosa porque\nel tiempo pasa muy rトpido.\n 001968 showTextbox La tierra es トrida. Hay\nhuesos y fニsiles por todas\npartes.\n 002090 setDialogOwner 253 002092 showTextbox Eso es porque el tiempo\npasa mトs rトpido alli que en\notros lugares.\n 002230 setDialogOwner 5 002232 showTextbox Exacto. Alエjate de allナ.\n 002286 showTextbox Como te estoy bloqueando el\npaso, no puedes ir allナ.\n 002396 setDialogOwner 253 002398 showTextbox Has perdido.\n 002428 playSound 2568 002432 setDialogOwner 5 002434 showTextbox ハTuve mala suerte! No ocurre\na menudo.\n 002516 setDialogOwner 253 002518 showTextbox ノEs eso cierto?\n 002554 setDialogOwner 5 002556 showTextbox Tengo que volver a casa.\nPregunta a otros Digimon,\nsi tienes algo que pedir.\n 002714 setTrigger 144 002718 jumpTo 2722 002722 entityWalkTo 5 -293 1172 true 002730 if pstat(101) >= 3 then 2762 002742 addToPStat 101 1 002746 delay 20 002750 entityLookAtEntity 253 5 002754 entityLookAtEntity 252 5 002758 jumpTo 2722 002762 waitForEntity 5 002764 unloadEntity 5 002766 setPStat 101 0 002770 moveCameraToEntity 253 10 002774 waitForEntity 200 002776 endSection 002778 endSection == Script ID 77 == 37800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 14 then 54 000048 spawnItem 44 30 89 000054 storeRandom 110 99 000058 if pstat(110) > 8 then 76 000070 spawnItem 44 55 61 000076 storeRandom 110 99 000080 if pstat(110) > 13 then 98 000092 spawnItem 44 26 52 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 49 44 17 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox ハHaz tu mejor disparo!\n 000174 fadeoutHud 000176 delay 1 000180 startBattle 000182 setTrigger 288 000186 endSection Section_6: 000188 setDialogOwner 6 000190 showTextbox ハBoom, boom, boom!\n 000232 fadeoutHud 000234 delay 1 000238 startBattle 000240 setTrigger 267 000244 endSection Section_7: 000246 setDialogOwner 7 000248 showTextbox ハNo te pongas detrトs de mナ.\n 000308 fadeoutHud 000310 delay 1 000314 startBattle 000316 setTrigger 288 000320 endSection Section_8: 000322 setDialogOwner 8 000324 showTextbox ハShuwaaaa!\n 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 setTrigger 267 000362 endSection Section_9: 000364 setDialogOwner 9 000366 showTextbox ハMe estoy quemando,\nestoy hirviendo!\n 000444 fadeoutHud 000446 delay 1 000450 startBattle 000452 setTrigger 267 000456 endSection Section_10: 000458 setDialogOwner 10 000460 showTextbox ハGanar! ハGanar! ハGanar!\nハVoy a ganar!\n 000540 fadeoutHud 000542 delay 1 000546 startBattle 000548 setTrigger 267 000552 endSection == Script ID 78 == 38000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 10 then 54 000048 spawnItem 44 31 84 000054 storeRandom 110 99 000058 if pstat(110) > 7 then 76 000070 spawnItem 44 48 27 000076 storeRandom 110 99 000080 if pstat(110) > 3 then 98 000092 spawnItem 49 25 55 000098 endSection Section_5: 000100 switch 34 case 108 366 000108 setDialogOwner 5 000110 showTextbox Habナa alguien que querナa\nconvertirse en comerciante.\n 000220 showTextbox He oナdo que tiene una tienda\nen alguna parte.\n 000316 showTextbox Es mトs ヌtil que yo.\n 000360 addToPStat 34 1 000364 endSection 000366 setDialogOwner 5 000368 showTextbox ノPor quエ aquナ el tiempo es\ndiferente al de otras zonas?\n 000484 showTextbox Seguro que en este lugar\nse vive bien, pero...\n 000582 setPStat 34 0 000586 endSection Section_6: 000588 entityLookAtEntity 253 6 000592 playSound 776 000596 delay 15 000600 switch 35 case 616 866 1224 1524 1754 1978 000616 setDialogOwner 6 000618 showTextbox He estado echando un vistazo\ndesde el cielo.\n 000712 showTextbox Hacia el norte, hay hielo\ny nieve. Vivir en ese frナo\nlugar es de locos.\n 000860 addToPStat 35 1 000864 endSection 000866 setDialogOwner 6 000868 showTextbox He estado echando un vistazo\ndesde el cielo.\n 000962 showTextbox Hacia el oeste hay una\npequeネa ciudad hecha de\nhierro.\n 001076 showTextbox Pero la entrada y la salida\nestトn cerradas. Puedo volvar\nhasta allナ.\n 001218 addToPStat 35 1 001222 endSection 001224 setDialogOwner 6 001226 showTextbox He estado echando un vistazo\ndesde el cielo.\n 001320 showTextbox Hay grupos de Digimon\nque tienen cuernos o garras.\n 001426 showTextbox He oナdo que construyen las\ncasas de madera.\n 001518 addToPStat 35 1 001522 endSection 001524 setDialogOwner 6 001526 showTextbox He estado echando un vistazo\ndesde el cielo.\n 001620 showTextbox En el noroeste hay un bosque\ncon edificios.\n 001712 showTextbox Estト muy lejos.\n 001748 addToPStat 35 1 001752 endSection 001754 setDialogOwner 6 001756 showTextbox He estado echando un vistazo\ndesde el cielo.\n 001850 showTextbox ノHas estado mトs allト del\nGran caネニn? Es como un\nlaberinto.\n 001972 addToPStat 35 1 001976 endSection 001978 setDialogOwner 6 001980 showTextbox He estado echando un vistazo\ndesde el cielo.\n 002074 showTextbox No puedo ver la mitad de la\nisla. Tan sニlo veo nubes.\n 002186 setPStat 35 0 002190 endSection Section_82: 002192 playAnimation 7 29 002196 delay 5 002200 setDialogOwner 7 002202 showTextbox Ya has escuchado esto.\n 002252 switch 36 case 2260 2548 002260 playAnimation 7 30 002264 delay 5 002268 setDialogOwner 7 002270 showTextbox Aquナ el tiempo pasa con\nlentitud. Aquナ medio dナa\nes como un dナa entero fuera.\n 002430 playAnimation 7 30 002434 delay 5 002438 setDialogOwner 7 002440 showTextbox Para los que quieran\ndescansar, es perfecto.\n 002534 addToPStat 36 1 002538 playAnimation 7 31 002542 delay 5 002546 endSection 002548 playAnimation 7 30 002552 delay 5 002556 setDialogOwner 7 002558 showTextbox El tiempo pasa deprisa en\nla zona de tiempo rトpido.\nEstト justo aquナ detrトs.\n 002714 showTextbox En lugar de un dナa\npasan dos.\n 002778 playAnimation 7 30 002782 delay 5 002786 setDialogOwner 7 002788 showTextbox Tu digimon crece mトs rトpido,\npero tambiエn se desvanece\ncon rapidez.\n 002928 setPStat 36 0 002932 playAnimation 7 31 002936 delay 5 002940 endSection Section_7: 002942 endSection Section_8: 002944 endSection Section_81: 002946 setDialogOwner 255 002948 showTextbox Mトquina expendedora\n 002992 setDialogOwner 253 002994 showTextbox Me pregunto que saldrト.\nノDoscientos bits cada uno?\nノDeberナa comprar?\n 003136 setSelection 3190 3280 003142 showTextbox Intentar\nCancelar\n 003182 unknown12 0 003184 jumpTo 3280 003188 endSection 003190 if getMoney < 200 then 3214 003206 jumpTo 3282 003210 jumpTo 3278 003214 setDialogOwner 253 003216 showTextbox No tengo suficiente dinero.\n 003276 endSection 003278 endSection 003280 endSection 003282 storeRandom 102 99 003286 if pstat(102) >= 29 then 3502 003298 reduceMoney 200 003304 setDialogOwner 255 003306 showTextbox ハHa salido Carne!\n 003350 giveItem 38 1 003354 if trigger(0) == false then 3498 003366 setDialogOwner 253 003368 showTextbox Tengo demasiados Objetos.\nTengo que librarme de\nalgunos.\n 003486 setTrigger 3 003490 callRoutine 0 003492 callRoutine 13 003494 giveItem 38 1 003498 jumpTo 3506 003502 jumpTo 3508 003506 endSection 003508 if pstat(102) >= 59 then 3768 003520 setDialogOwner 255 003522 reduceMoney 200 003528 setDialogOwner 255 003530 showTextbox ハHa salido un Disco\nde mejora pequeネo!\n 003616 giveItem 0 1 003620 if trigger(0) == false then 3764 003632 setDialogOwner 253 003634 showTextbox Tengo demasiados Objetos.\nTengo que librarme de\nalgunos.\n 003752 setTrigger 3 003756 callRoutine 0 003758 callRoutine 13 003760 giveItem 0 1 003764 jumpTo 3772 003768 jumpTo 3774 003772 endSection 003774 if pstat(102) >= 79 then 3998 003786 setDialogOwner 255 003788 reduceMoney 200 003794 setDialogOwner 255 003796 showTextbox Ha salido un\nFilete!\n 003846 giveItem 68 1 003850 if trigger(0) == false then 3994 003862 setDialogOwner 253 003864 showTextbox Tengo demasiados Objetos.\nTengo que librarme de\nalgunos.\n 003982 setTrigger 3 003986 callRoutine 0 003988 callRoutine 13 003990 giveItem 68 1 003994 jumpTo 4002 003998 jumpTo 4004 004002 endSection 004004 if pstat(102) > 99 then 4222 004016 setDialogOwner 255 004018 reduceMoney 200 004024 setDialogOwner 255 004026 showTextbox ハHa salido un\nDisco!\n 004076 if trigger(0) == false then 4222 004088 setDialogOwner 253 004090 showTextbox Tengo demasiados Objetos.\nTengo que librarme de\nalgunos.\n 004208 setTrigger 3 004212 callRoutine 0 004214 callRoutine 13 004216 giveItem 4 1 004220 endSection 004222 endSection == Script ID 79 == 39800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 15 then 50 000044 spawnItem 44 54 55 000050 storeRandom 110 99 000054 if pstat(110) > 6 then 72 000066 spawnItem 44 40 47 000072 storeRandom 110 99 000076 if pstat(110) > 17 then 94 000088 spawnItem 44 39 46 000094 storeRandom 110 99 000098 if pstat(110) > 3 then 116 000110 spawnItem 69 58 34 000116 setPStat 254 0 000120 callRoutine 25 000122 endSection Section_51: 000124 if trigger(187) == false then 138 000136 endSection 000138 entityWalkToEntity 252 true 253 000142 waitForEntity 253 000144 waitForEntity 252 000146 entityLookAtEntity 253 5 000150 entityLookAtEntity 252 5 000154 setDialogOwner 5 000156 showTextbox A partir de este punto\nestト la zona de tiempo\nrトpido.\n 000268 showTextbox No te acerques demasiado.\n 000324 playAnimation 253 19 000328 delay 15 000332 setDialogOwner 253 000334 showTextbox Tengo dos objetivos.\nUno es descubrir\nel peligro de la isla.\n 000460 showTextbox El otro es llevar\nDigimon a la ciudad.\n 000542 playAnimation 253 0 000546 setDialogOwner 5 000548 showTextbox ノY quエ quieres?\n 000584 setDialogOwner 253 000586 setSelection 680 1662 000592 showTextbox ノMe ayudarトs? No importa.\nOh, no importa.\n 000680 setDialogOwner 5 000682 showTextbox No puedo. Debo custodiar\nel bosque.\n 000758 setDialogOwner 253 000760 showTextbox Bueno, ノsabes algo\nsobre el peligro?\n 000838 setDialogOwner 5 000840 showTextbox No sエ nada. Espera.\n 000884 showTextbox Recuerdo que no hace\nmuchニ cayニ una gran\nroca del cielo.\n 001002 setDialogOwner 253 001004 showTextbox ノDニnde cayニ?\n 001034 setDialogOwner 5 001036 showTextbox En la Zona de tiempo rトpido.\nAl otro lado del bosque.\n 001148 playAnimation 253 19 001152 delay 15 001156 setDialogOwner 253 001158 showTextbox ハDエjame ir! ハTal vez pueda\ndescubrir algunas pistas!\n 001268 playAnimation 253 0 001272 setDialogOwner 5 001274 showTextbox ...\n 001286 showTextbox Si insistes.\nVe a comprobarlo.\n 001352 entityWalkTo 5 -740 2145 true 001360 waitForEntity 5 001362 entityLookAtEntity 5 253 001366 setTrigger 187 001370 setDialogOwner 5 001372 showTextbox Mトs allト de este punto,\nel tiempo pasa el doble de\nrトpido.\n 001494 showTextbox Lleva bastante comida.\n 001544 showTextbox Tambiエn tienes que tener\ncuidado con tu\nenvejecimiento.\n 001660 endSection 001662 setDialogOwner 5 001664 showTextbox Deberナas comprobar\notros lugares.\n 001736 entityWalkToWithCamera 253 -326 1203 false 001744 waitForEntity 253 001746 endSection Section_5: 001748 jumpTo 1370 001752 endSection Section_6: 001754 if trigger(188) == true then 2048 001766 setDialogOwner 6 001768 showTextbox Mトs allト de este punto,\nel tiempo pasa el doble de\nrトpido.\n 001890 showTextbox Lleva bastante comida.\n 001940 showTextbox Tambiエn debes tener cuidado\ncon tu envejecimiento.\n 002046 endSection 002048 if trigger(313) == true then 2312 002060 setDialogOwner 6 002062 showTextbox ノHa ocurrido algo?\n 002104 setDialogOwner 253 002106 showTextbox Aヌn no.\n 002126 setDialogOwner 6 002128 showTextbox Segヌn mi maestro,\nel guardia que habナa antes,\nhay un pasaje secreto.\n 002270 showTextbox Pero no sエ dニnde.\n 002310 endSection 002312 if trigger(313) == false OR trigger(208) == false then 2330 002328 endSection 002330 setDialogOwner 6 002332 showTextbox ノQuエ pasa?\n 002358 setDialogOwner 253 002360 showTextbox ハParece un meteorito!\nNo hay que preocuparse por\neso.\n 002472 playAnimation 253 22 002476 setDialogOwner 6 002478 showTextbox Lo siento, pero es\ntodo lo que sエ.\n 002552 setDialogOwner 253 002554 showTextbox De todas maneras, gracias.\n 002612 setDigimon 124 2 0 002616 playSound 1800 002620 setDialogOwner 7 002622 showTextbox ハToma esto!\n 002650 entityLookAtEntity 253 7 002654 entityLookAtEntity 252 7 002658 entityLookAtEntity 6 7 002662 waitForEntity 253 002664 waitForEntity 252 002666 waitForEntity 6 002668 entityWalkTo 7 64 1093 false 002676 delay 15 002680 playSound 1544 002684 entityLookAtEntity 253 7 002688 entityLookAtEntity 252 7 002692 entityLookAtEntity 6 7 002696 entityWalkTo 7 64 1093 false 002704 delay 15 002708 playSound 1544 002712 entityLookAtEntity 253 7 002716 entityLookAtEntity 252 7 002720 entityLookAtEntity 6 7 002724 entityWalkTo 7 64 1093 false 002732 delay 15 002736 playSound 1544 002740 entityLookAtEntity 253 7 002744 entityLookAtEntity 252 7 002748 entityLookAtEntity 6 7 002752 entityWalkTo 7 64 1093 false 002760 waitForEntity 7 002762 playSound 1544 002766 entityLookAtEntity 253 7 002770 entityLookAtEntity 252 7 002774 entityLookAtEntity 6 7 002778 entityLookAtEntity 7 253 002782 waitForEntity 253 002784 waitForEntity 252 002786 waitForEntity 6 002788 waitForEntity 7 002790 playAnimation 253 23 002794 showTextbox ハEres despreciable!\n 002838 setDialogOwner 6 002840 showTextbox ノMaestro?\n 002864 setDialogOwner 7 002866 showTextbox ハNo puedo creer\nque aヌn estエs aquナ!\n 002942 playSound 2056 002946 playAnimation 253 16 002950 delay 15 002954 setDialogOwner 253 002956 showTextbox ノMaestro? ノQuiエn es?\n 003002 playAnimation 253 0 003006 setDialogOwner 6 003008 showTextbox ノPero quiエn custodiarト la\nRegiニn de los dinosaurios\nprehistニricos?\n 003146 setDialogOwner 7 003148 showTextbox La isla pasa por un momento\ncrナtico. ハVe a la ciudad\ny ayuda a los demトs!\n 003300 playSound 2056 003304 setDialogOwner 6 003306 showTextbox ハSナ, seネor!\n 003334 entityLookAtEntity 253 6 003338 delay 10 003342 setDialogOwner 253 003344 showTextbox ノEstトs seguro?\n 003378 entityLookAtEntity 253 7 003382 waitForEntity 253 003384 setDialogOwner 7 003386 showTextbox Aヌn es joven, pero\nhazlo trabajar, por favor.\nYo harエ la guardia aquナ.\n 003532 playSound 1800 003536 setDialogOwner 6 003538 showTextbox Maestro...\n 003564 entityLookAtEntity 6 253 003568 waitForEntity 6 003570 setDialogOwner 6 003572 showTextbox , エsa es la\nhistoria, ノpuedo ir a la\nciudad?\n 003672 entityLookAtEntity 253 6 003676 waitForEntity 253 003678 playAnimation 253 19 003682 setDialogOwner 253 003684 showTextbox Debes trabajar duro.\n 003730 setDialogOwner 6 003732 showTextbox ハLo harエ! ハHasta luego,\nmaestro!\n 003802 jumpTo 3806 003806 entityWalkTo 6 -243 -614 true 003814 if pstat(101) >= 6 then 3850 003826 addToPStat 101 1 003830 delay 10 003834 entityLookAtEntity 253 6 003838 entityLookAtEntity 252 6 003842 entityLookAtEntity 7 6 003846 jumpTo 3806 003850 waitForEntity 6 003852 unloadEntity 6 003854 setPStat 101 0 003858 playSound 2312 003862 setDialogOwner 255 003864 showTextbox ハTyrannomon se incorpora a\nla ciudad!\n 003944 setTrigger 208 003948 addToPStat 1 2 003952 setDialogOwner 7 003954 showTextbox Me pregunto quエ puede hacer.\n 004016 endSection Section_7: 004018 entityLookAtEntity 253 7 004022 waitForEntity 253 004024 playAnimation 253 23 004028 setDialogOwner 7 004030 showTextbox Hace rato que\ncustodio este lugar.\n 004104 showTextbox Puedes pasar cuando quieras.\n 004166 endSection Section_8: 004168 entityLookAtEntity 253 8 004172 waitForEntity 253 004174 playAnimation 253 23 004178 setDialogOwner 8 004180 showTextbox Hace rato que\ncustodio este lugar.\n 004254 showTextbox Puedes pasar cuando quieras.\n 004316 endSection == Script ID 80 == 3b000 Section_254: 000036 setPStat 254 1 000040 callRoutine 25 000042 endSection Section_5: 000044 setDialogOwner 5 000046 showTextbox Voy a acabar contigo.\n 000094 fadeoutHud 000096 delay 1 000100 startBattle 000102 setTrigger 268 000106 endSection Section_6: 000108 setDialogOwner 6 000110 showTextbox ノHas venido para perder?\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 setTrigger 268 000176 endSection Section_7: 000178 setDialogOwner 7 000180 showTextbox ハEstトs muy gastado!\n 000224 fadeoutHud 000226 delay 1 000230 startBattle 000232 setTrigger 306 000236 endSection Section_8: 000238 setDialogOwner 8 000240 showTextbox Mmmm, ノde verdad quieres\nperder?\n 000310 fadeoutHud 000312 delay 1 000316 startBattle 000318 setTrigger 301 000322 endSection Section_9: 000324 setDialogOwner 9 000326 showTextbox ハEstトs perdiendo!\n 000366 fadeoutHud 000368 delay 1 000372 startBattle 000374 setTrigger 301 000378 endSection Section_10: 000380 setDialogOwner 10 000382 showTextbox ハFuera de mi camino!\n 000428 fadeoutHud 000430 delay 1 000434 startBattle 000436 setTrigger 268 000440 endSection Section_51: 000442 if trigger(188) == false then 456 000454 endSection 000456 playAnimation 253 24 000460 delay 20 000464 setDialogOwner 253 000466 showTextbox ムsta es una zona de tiempo\ntotalmente diferente.\n 000568 playAnimation 253 0 000572 showTextbox No puedo perder el tiempo.\nTengo que buscar meteoritos.\n 000688 setTrigger 188 000692 endSection == Script ID 81 == 3b800 Section_254: 000012 unsetTrigger 97 000016 endSection Section_5: 000018 if trigger(97) == true then 128 000030 setDialogOwner 5 000032 showTextbox Sエ quエ eres...\nJe, je, je...\n 000094 setTrigger 1 000098 fadeoutHud 000100 delay 1 000104 startBattle 000106 setTrigger 306 000110 unsetTrigger 1 000114 setTrigger 97 000118 entityWalkTo 5 -554 -1006 false 000126 waitForEntity 5 000128 setDialogOwner 5 000130 showTextbox Je, je, je... gira al lado\ndel tヌnel de hueso.\n 000228 moveCameraToEntity 253 10 000232 waitForEntity 200 000234 endSection == Script ID 82 == 3c000 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 0 then 38 000032 spawnItem 59 60 53 000038 if trigger(313) == true then 58 000050 delay 5 000054 playAnimation 5 28 000058 endSection Section_5: 000060 setTrigger 44 000064 setDialogOwner 253 000066 showTextbox ハDebe ser esto!\nNo importa cニmo lo mire,\nes un meteorito.\n 000186 setSelection 262 2100 000192 showTextbox ハRニmpelo para observarlo!\nDエjalo\n 000262 playAnimation 253 5 000266 delay 20 000270 setDialogOwner 253 000272 showTextbox Mmmm.\n 000288 playAnimation 253 16 000292 delay 5 000296 showTextbox Parece un meteorito\nnormal.\n 000356 setDialogOwner 255 000358 showTextbox ???mon\nlamento parecer tan normal.\n 000436 jumpTo 440 000440 playAnimation 5 29 000444 delay 10 000448 setDialogOwner 253 000450 showTextbox ハVaya!\n 000468 setDialogOwner 253 000470 showTextbox ノEres un Digimon?\nノQuiエn eres?\n 000536 entityLookAtEntity 5 253 000540 entityLookAtEntity 253 5 000544 delay 5 000548 setDialogOwner 255 000550 showTextbox ???mon\nMe llamo Insekimon.\n 000612 setDialogOwner 253 000614 showTextbox ノConoces el peligro\nde la isla?\n 000682 setDialogOwner 5 000684 showTextbox ハNo sエ nada!\n 000714 setDialogOwner 253 000716 showTextbox ノNo sabes nada? ノSeguro\nque no ocultas nada?\n 000810 setDialogOwner 5 000812 showTextbox Quエ desagradable. ハEstト\nbien! ハPor quエ no luchamos\npara ver quiエn tiene razニn!\n 000974 setDialogOwner 253 000976 showTextbox ハEstト bien! Vamos.\n 001018 setTrigger 1 001022 setPStat 250 1 001026 setPStat 251 5 001030 setPStat 252 -1 001034 setPStat 253 -1 001038 fadeoutHud 001040 delay 1 001044 startBattle 001046 unsetTrigger 1 001050 setPStat 250 0 001054 entityLookAtEntity 253 5 001058 entityLookAtEntity 5 253 001062 entityLookAtEntity 252 5 001066 setDialogOwner 5 001068 showTextbox Me rindo. Eres muy fuerte.\n 001126 setDialogOwner 253 001128 showTextbox Sepas lo que sepas, hトblame\ndel peligro de la isla.\n 001236 playAnimation 253 19 001240 delay 5 001244 setDialogOwner 5 001246 showTextbox Acababa de nacer, ハasナ\nque no sエ nada!\n 001328 setDialogOwner 253 001330 showTextbox ノQuエ?\n 001346 playAnimation 253 0 001350 delay 5 001354 setDialogOwner 5 001356 showTextbox La Tribu del meteorito\nnace en el cielo y despuエs\ncae al suelo.\n 001488 setDialogOwner 5 001490 showTextbox Entonces dormimos durante\nmucho tiempo. En realidad,\n 001600 showTextbox yo tenナa que haber\ndormido mucho mトs, pero...\n 001696 setDialogOwner 253 001698 showTextbox Aquナ el tiempo pasa mトs\nrトpido.\n 001766 setDialogOwner 5 001768 showTextbox Probablemente. De todas\nmaneras, irエ a examinar\nla isla. Buena suerte.\n 001914 playAnimation 5 30 001918 delay 10 001922 jumpTo 1926 001926 entityMoveTo 5 1 -1050 40 001934 if pstat(101) >= 3 then 1970 001946 addToPStat 101 1 001950 delay 20 001954 playSound 1288 001958 entityLookAtEntity 253 5 001962 entityLookAtEntity 252 5 001966 jumpTo 1926 001970 waitForEntity 5 001972 unloadEntity 5 001974 setPStat 101 0 001978 setDialogOwner 253 001980 showTextbox No hemos podido encontrar\npistas. Ahora salgamos.\n 002084 unsetTrigger 1 002088 setTrigger 313 002092 moveCameraToEntity 253 15 002096 waitForEntity 200 002098 endSection 002100 setDialogOwner 253 002102 showTextbox Lo hemos mirado y\nno podemos decir nada.\nハVamos a romperlo!\n 002226 entityWalkToEntity 252 false 5 002230 waitForEntity 252 002232 playAnimation 252 46 002236 delay 20 002240 setDialogOwner 255 002242 showTextbox ???mon\nノQuエ vas a hacer?\nハEres un irresponsable!\n 002348 playAnimation 5 29 002352 delay 20 002356 entityLookAtEntity 5 253 002360 entityLookAtEntity 253 5 002364 delay 5 002368 jumpTo 440 Section_6: 002372 delay 10 002376 playAnimation 6 28 002380 delay 10 002384 setDialogOwner 253 002386 showTextbox ノEh? ノQuiエn eres?\n 002426 setDialogOwner 6 002428 showTextbox ノQuiエn soy yo, quiエn\neres tヌ?\n 002492 entitySetRotation 6 1276 002496 delay 5 002500 entitySetRotation 6 2300 002504 delay 5 002508 entitySetRotation 6 3324 002512 delay 5 002516 entitySetRotation 6 252 002520 delay 5 002524 entitySetRotation 6 1276 002528 delay 5 002532 entitySetRotation 6 2300 002536 delay 5 002540 entitySetRotation 6 3324 002544 delay 5 002548 entitySetRotation 6 252 002552 delay 5 002556 entityWalkTo 6 182 -571 true 002564 waitForEntity 6 002566 unloadEntity 6 002568 if pstat(21) != 0 then 2754 002580 setObjVisibility 3 0 002584 entityWalkTo 253 150 -138 true 002592 waitForEntity 253 002594 playAnimation 253 12 002598 delay 10 002602 setObjVisibility 3 1 002606 playSound 1792 002610 setDialogOwner 255 002612 showTextbox Tengo un Llavero\ndimensional.\n 002680 showTextbox ハPuedo llevar veinte\nObjetos!\n 002744 playSound 1792 002748 setInventorySize 20 002750 setTrigger 47 002754 if pstat(21) != 4 then 2948 002766 setObjVisibility 2 0 002770 entityWalkTo 253 150 -138 true 002778 waitForEntity 253 002780 playAnimation 253 12 002784 delay 10 002788 setObjVisibility 2 1 002792 playSound 1792 002796 setDialogOwner 255 002798 showTextbox ハTengo un Llavero\ndimensional.\n 002868 showTextbox ハPuedo llevar treinta\nObjetos!\n 002934 setInventorySize 30 002936 setTrigger 48 002940 setTrigger 253 002944 addToPStat 1 1 002948 moveCameraToEntity 253 15 002952 waitForEntity 200 002954 addToPStat 21 1 002958 setTrigger 335 002962 endSection == Script ID 83 == 3d000 Section_254: 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox ハOh, Dios!\n 000054 fadeoutHud 000056 delay 1 000060 startBattle 000062 setTrigger 306 000066 endSection Section_6: 000068 setDialogOwner 6 000070 showTextbox ハDエjame divertirme!\n 000114 fadeoutHud 000116 delay 1 000120 startBattle 000122 setTrigger 306 000126 endSection Section_7: 000128 setDialogOwner 7 000130 showTextbox Adiニs.\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 301 000160 endSection Section_8: 000162 setDialogOwner 8 000164 showTextbox Esa vida fue corta, ノeh?\n 000218 fadeoutHud 000220 delay 1 000224 startBattle 000226 setTrigger 301 000230 endSection == Script ID 84 == 3d800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 17 then 58 000052 spawnItem 44 43 35 000058 storeRandom 110 99 000062 if pstat(110) > 10 then 80 000074 spawnItem 44 38 67 000080 storeRandom 110 99 000084 if pstat(110) > 7 then 102 000096 spawnItem 44 50 81 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox ハAhhh, estト calentito!\n 000156 fadeoutHud 000158 delay 1 000162 startBattle 000164 setTrigger 271 000168 endSection Section_6: 000170 setDialogOwner 6 000172 showTextbox ノAsナ que quieres pasar por\naquナ?\nハNi lo pienses!\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 303 000286 endSection Section_7: 000288 setDialogOwner 7 000290 showTextbox ハOh, pobre, ja, ja, ja!\n 000342 fadeoutHud 000344 delay 1 000348 startBattle 000350 setTrigger 300 000354 endSection Section_8: 000356 setDialogOwner 8 000358 showTextbox ハTe derrotarエ!\n 000392 fadeoutHud 000394 delay 1 000398 startBattle 000400 setTrigger 300 000404 endSection Section_81: 000406 entitySetRotation 253 943 000410 setDialogOwner 255 000412 showTextbox Mトs allト hace mucho frナo.\nA menos que pueda soportar\nel frナo, no entres.\n 000566 endSection Section_53: 000568 if condition(64) == 1 AND trigger(133) == false then 586 000584 endSection 000586 storeDigimonType 103 000588 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 622 000616 jumpToFile 203 51 000622 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 656 000650 jumpToFile 203 51 000656 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 690 000684 jumpToFile 203 51 000690 if pstat(103) != 44 AND pstat(103) != 21 then 712 000706 jumpToFile 203 51 000712 endSection Section_51: 000714 entityWalkTo 253 -1100 -5300 false 000722 if trigger(180) == true then 738 000734 warpTo 127 1 255 000738 warpTo 39 1 255 000742 endSection == Script ID 85 == 3e000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 5 then 50 000044 spawnItem 44 41 49 000050 storeRandom 110 99 000054 if pstat(110) > 11 then 72 000066 spawnItem 44 42 67 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox ハVoy a engullirte!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 272 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox ハMe voy a volver loco!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 272 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox ハMaldito seas!\n 000234 fadeoutHud 000236 delay 1 000240 startBattle 000242 setTrigger 300 000246 endSection Section_8: 000248 setDialogOwner 8 000250 showTextbox ハVamos, voy a acabar\ncontigo!\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 300 000326 endSection Section_51: 000328 if condition(64) == 1 AND trigger(133) == false then 346 000344 endSection 000346 storeDigimonType 103 000348 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 382 000376 jumpToFile 203 51 000382 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 416 000410 jumpToFile 203 51 000416 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 450 000444 jumpToFile 203 51 000450 if pstat(103) != 44 AND pstat(103) != 21 then 472 000466 jumpToFile 203 51 000472 endSection == Script ID 86 == 3e800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 16 then 50 000044 spawnItem 44 63 56 000050 storeRandom 110 99 000054 if pstat(110) > 7 then 72 000066 spawnItem 44 61 88 000072 storeRandom 110 99 000076 if pstat(110) > 3 then 94 000088 spawnItem 45 73 88 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox ハVamos a dejar esto claro!\n 000156 fadeoutHud 000158 delay 1 000162 startBattle 000164 setTrigger 271 000168 endSection Section_6: 000170 setDialogOwner 6 000172 showTextbox ハCaray!\n 000192 fadeoutHud 000194 delay 1 000198 startBattle 000200 setTrigger 271 000204 endSection Section_7: 000206 setDialogOwner 7 000208 showTextbox ノQuieres que te derroten?\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 303 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox ハMi golpe acabarト contigo!\n 000338 fadeoutHud 000340 delay 1 000344 startBattle 000346 setTrigger 303 000350 endSection Section_51: 000352 if condition(64) == 1 AND trigger(133) == false then 370 000368 endSection 000370 storeDigimonType 103 000372 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 406 000400 jumpToFile 203 51 000406 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 440 000434 jumpToFile 203 51 000440 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 474 000468 jumpToFile 203 51 000474 if pstat(103) != 44 AND pstat(103) != 21 then 496 000490 jumpToFile 203 51 000496 endSection == Script ID 87 == 3f000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 17 then 58 000052 spawnItem 44 49 27 000058 storeRandom 110 99 000062 if pstat(110) > 8 then 80 000074 spawnItem 44 39 50 000080 storeRandom 110 99 000084 if pstat(110) > 1 then 102 000096 spawnItem 45 53 70 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox ハDame lo que tengas!\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 303 000164 endSection Section_6: 000166 setDialogOwner 6 000168 showTextbox ハLo siento!\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 303 000208 endSection Section_7: 000210 setDialogOwner 7 000212 showTextbox ハNo puedes conmigo!\n 000256 fadeoutHud 000258 delay 1 000262 startBattle 000264 setTrigger 272 000268 endSection Section_8: 000270 setDialogOwner 8 000272 showTextbox ノQuieres apostar?\n 000312 fadeoutHud 000314 delay 1 000318 startBattle 000320 setTrigger 300 000324 endSection Section_9: 000326 setDialogOwner 9 000328 showTextbox ハNo me hagas reir!\n 000370 fadeoutHud 000372 delay 1 000376 startBattle 000378 setTrigger 300 000382 endSection Section_10: 000384 setDialogOwner 10 000386 showTextbox ハNo te puedo dejar\navanzar mトs!\n 000454 fadeoutHud 000456 delay 1 000460 startBattle 000462 setTrigger 300 000466 endSection Section_51: 000468 if condition(64) == 1 AND trigger(133) == false then 486 000484 endSection 000486 storeDigimonType 103 000488 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 522 000516 jumpToFile 203 51 000522 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 556 000550 jumpToFile 203 51 000556 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 590 000584 jumpToFile 203 51 000590 if pstat(103) != 44 AND pstat(103) != 21 then 612 000606 jumpToFile 203 51 000612 endSection == Script ID 88 == 3f800 Section_254: 000016 endSection Section_51: 000018 if pstat(16) != 1 then 42 000030 entityWalkTo 253 170 -956 false 000038 warpTo 226 0 60 000042 storeDigimonType 103 000044 storeDigimonValue 103 109 000048 if pstat(109) != 2 then 66 000060 endSection 000062 jumpTo 252 000066 setDialogOwner 255 000068 showTextbox ハDetenido por una extraネa\nfuerza blanca!\n 000154 fadeoutHud 000156 entityWalkToWithCamera 253 45 -850 true 000164 entityWalkTo 252 349 -753 true 000172 waitForEntity 253 000174 waitForEntity 252 000176 delay 10 000180 entitySetRotation 253 2949 000184 delay 10 000188 entitySetRotation 253 1925 000192 setDialogOwner 253 000194 showTextbox ノQuエ? Mis piernas estトn...\n 000252 endSection Section_52: 000254 if condition(64) == 1 AND trigger(133) == false then 272 000270 endSection 000272 storeDigimonType 103 000274 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 308 000302 jumpToFile 203 51 000308 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 342 000336 jumpToFile 203 51 000342 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 376 000370 jumpToFile 203 51 000376 if pstat(103) != 44 AND pstat(103) != 21 then 398 000392 jumpToFile 203 51 000398 endSection == Script ID 89 == 40000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 11 then 62 000056 spawnItem 44 72 53 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 48 45 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 45 35 91 000106 setTrigger 351 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Deja tus objetos de valor.\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 272 000184 endSection Section_6: 000186 setDialogOwner 6 000188 showTextbox ハVoy a cubrirte de hielo!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 272 000256 endSection Section_7: 000258 setDialogOwner 7 000260 showTextbox No puedes ir ni a la\nderecha ni a la izquierda.\n 000360 fadeoutHud 000362 delay 1 000366 startBattle 000368 setTrigger 272 000372 endSection Section_8: 000374 setDialogOwner 8 000376 showTextbox ハTe voy a convertir\nen una escultura de hielo!\n 000474 fadeoutHud 000476 delay 1 000480 startBattle 000482 setTrigger 300 000486 endSection Section_9: 000488 setDialogOwner 9 000490 showTextbox ハTe lo enseネarエ!\n 000528 fadeoutHud 000530 delay 1 000534 startBattle 000536 setTrigger 300 000540 endSection Section_10: 000542 setDialogOwner 10 000544 showTextbox ノQuieres morir congelado?\n 000600 fadeoutHud 000602 delay 1 000606 startBattle 000608 setTrigger 272 000612 endSection Section_81: 000614 entitySetRotation 253 2468 000618 setDialogOwner 255 000620 showTextbox Oeste: ホrboles de niebla\nEast: Playa Iceberg\n 000714 endSection Section_53: 000716 if condition(64) == 1 AND trigger(133) == false then 734 000732 endSection 000734 storeDigimonType 103 000736 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 770 000764 jumpToFile 203 51 000770 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 804 000798 jumpToFile 203 51 000804 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 838 000832 jumpToFile 203 51 000838 if pstat(103) != 44 AND pstat(103) != 21 then 860 000854 jumpToFile 203 51 000860 endSection == Script ID 90 == 40800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 5 then 54 000048 spawnItem 44 63 41 000054 storeRandom 110 99 000058 if pstat(110) > 15 then 76 000070 spawnItem 44 47 38 000076 storeRandom 110 99 000080 if pstat(110) > 19 then 98 000092 spawnItem 44 34 55 000098 if trigger(133) == false then 114 000110 setObjVisibility 35 1 000114 endSection Section_5: 000116 setDialogOwner 5 000118 showTextbox Has recorrido un largo\ncamino.\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 303 000196 endSection Section_6: 000198 setDialogOwner 6 000200 showTextbox ノQuieres luchar?\nハYo no tengo problema!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 303 000296 endSection Section_7: 000298 setDialogOwner 7 000300 showTextbox ハJa! Pareces tan dエbil.\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 setTrigger 300 000364 endSection Section_8: 000366 setDialogOwner 8 000368 showTextbox Estoy bien.\n 000396 fadeoutHud 000398 delay 1 000402 startBattle 000404 setTrigger 300 000408 endSection Section_51: 000410 if condition(64) == 1 AND trigger(133) == false then 428 000426 endSection 000428 storeDigimonType 103 000430 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 464 000458 jumpToFile 203 51 000464 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 498 000492 jumpToFile 203 51 000498 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 532 000526 jumpToFile 203 51 000532 if pstat(103) != 44 AND pstat(103) != 21 then 554 000548 jumpToFile 203 51 000554 endSection Section_52: 000556 if trigger(133) == true then 570 000568 endSection 000570 entityWalkTo 253 -1158 972 false 000578 warpTo 137 0 255 000582 endSection == Script ID 91 == 41000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 5 then 54 000048 spawnItem 44 49 36 000054 storeRandom 110 99 000058 if pstat(110) > 17 then 76 000070 spawnItem 44 59 55 000076 storeRandom 110 99 000080 if pstat(110) > 7 then 98 000092 spawnItem 44 48 61 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 45 38 60 000120 endSection Section_6: 000122 setDialogOwner 6 000124 showTextbox ハVoy a ganar!\n 000156 fadeoutHud 000158 delay 1 000162 startBattle 000164 setTrigger 271 000168 endSection Section_7: 000170 setDialogOwner 7 000172 showTextbox ハNunca me derrotarトs!\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 271 000232 endSection Section_8: 000234 setDialogOwner 8 000236 showTextbox ハJe, je! ハLo siento mucho!\n 000294 fadeoutHud 000296 delay 1 000300 startBattle 000302 setTrigger 272 000306 endSection Section_9: 000308 setDialogOwner 9 000310 showTextbox ノMe estトs ignorando?\n 000356 fadeoutHud 000358 delay 1 000362 startBattle 000364 setTrigger 272 000368 endSection Section_5: 000370 if trigger(195) == false then 386 000382 jumpTo 1214 000386 setDialogOwner 5 000388 showTextbox Si quieres pasar,\ntienes que aceptar el\ndesafナo.\n 000490 setTrigger 1 000494 setPStat 250 1 000498 setPStat 251 5 000502 setPStat 252 -1 000506 setPStat 253 -1 000510 fadeoutHud 000512 delay 1 000516 startBattle 000518 unsetTrigger 1 000522 setPStat 250 0 000526 entityLookAtEntity 253 5 000530 entityLookAtEntity 5 253 000534 entityLookAtEntity 252 5 000538 setDialogOwner 5 000540 showTextbox Bajarエ la guardia,\npero dos contra uno\nno es justo.\n 000648 playAnimation 253 16 000652 setTrigger 49 000656 setDialogOwner 253 000658 setSelection 740 740 000664 showTextbox Bueno, puede.\nNo seas mal perdedor.\n 000740 setDialogOwner 5 000742 showTextbox Nunca pierdo,\nsi es una pelea justa.\n 000820 showTextbox Luchemos uno contra uno.\nVuelve maネana a las cuatro\n 000928 showTextbox en punto. Tan sニlo lucharトn\nlos Digimon.\n 001014 setDialogOwner 253 001016 setSelection 1072 1072 001022 showTextbox De acuerdo\nNo, gracias\n 001072 playAnimation 253 16 001076 unsetTrigger 49 001080 setDialogOwner 5 001082 showTextbox Es una promesa.\nハHasta maネana!\n 001148 setTrigger 195 001152 storeDate 29 001154 jumpTo 1158 001158 entityWalkTo 5 -2050 -150 true 001166 if pstat(101) >= 6 then 1198 001178 addToPStat 101 1 001182 delay 10 001186 entityLookAtEntity 253 5 001190 entityLookAtEntity 252 5 001194 jumpTo 1158 001198 waitForEntity 5 001200 unloadEntity 5 001202 setPStat 101 0 001206 moveCameraToEntity 253 10 001210 waitForEntity 200 001212 endSection 001214 storeDate 105 001216 if trigger(195) == false OR pstat(107) < 15 OR pstat(107) > 17 OR pstat(29) != 1 then 1346 001240 setDialogOwner 5 001242 showTextbox Bien, has vuelto.\nハHoy el combate serト justo!\n 001338 jumpTo 1514 001342 jumpTo 1514 001346 setDialogOwner 5 001348 showTextbox Llegas tarde, pero eso me ha\ndado tiempo para curar mi\nherida. Ahora adelante.\n 001510 jumpTo 1514 001514 setDialogOwner 253 001516 showTextbox Sニlo mirarエ. ハAdelante!\n 001568 entityLookAtEntity 253 252 001572 waitForEntity 253 001574 playAnimation 253 20 001578 showTextbox ハAdelante !\n 001612 setTrigger 2 001616 setTrigger 1 001620 setPStat 250 1 001624 setPStat 251 5 001628 setPStat 252 -1 001632 setPStat 253 -1 001636 fadeoutHud 001638 delay 1 001642 startBattle 001644 unsetTrigger 1 001648 setPStat 250 0 001652 unsetTrigger 2 001656 entityLookAtEntity 253 5 001660 entityLookAtEntity 5 253 001664 entityLookAtEntity 252 5 001668 setDialogOwner 5 001670 showTextbox ハEres bueno! ノQuiエn eres?\n 001726 setDialogOwner 253 001728 showTextbox Estamos explorando la isla e\nintentamos salvarla del\npeligro.\n 001856 setDialogOwner 5 001858 showTextbox ノQue?\n 001874 setDialogOwner 255 001876 showTextbox ハ intenta\nconvencerlo!\n 001932 playAnimation 253 19 001936 delay 40 001940 setDialogOwner 5 001942 showTextbox Te ayudare. Pero, antes\ntengo que ver esa ciudad.\n 002046 jumpTo 2050 002050 entityWalkTo 5 -2000 -100 true 002058 if pstat(101) >= 6 then 2090 002070 addToPStat 101 1 002074 delay 10 002078 entityLookAtEntity 253 5 002082 entityLookAtEntity 252 5 002086 jumpTo 2050 002090 waitForEntity 5 002092 unloadEntity 5 002094 setPStat 101 0 002098 playSound 2824 002102 setDialogOwner 255 002104 showTextbox ハGarurumon se incorpora a\nla ciudad!\n 002182 setTrigger 222 002186 addToPStat 1 2 002190 moveCameraToEntity 253 10 002194 waitForEntity 200 Section_51: 002196 if condition(64) == 1 AND trigger(133) == false then 2214 002212 endSection 002214 storeDigimonType 103 002216 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 2250 002244 jumpToFile 203 51 002250 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2284 002278 jumpToFile 203 51 002284 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2318 002312 jumpToFile 203 51 002318 if pstat(103) != 44 AND pstat(103) != 21 then 2340 002334 jumpToFile 203 51 002340 endSection == Script ID 92 == 42000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 57 76 000050 storeRandom 110 99 000054 if pstat(110) > 4 then 72 000066 spawnItem 44 51 36 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox ハVoy hasta el final!\n 000122 fadeoutHud 000124 delay 1 000128 startBattle 000130 setTrigger 271 000134 endSection Section_6: 000136 setDialogOwner 6 000138 showTextbox ハEso me enfurece!\n 000178 fadeoutHud 000180 delay 1 000184 startBattle 000186 setTrigger 271 000190 endSection Section_7: 000192 setDialogOwner 7 000194 showTextbox ハNo digas ’frナo’!\n 000234 fadeoutHud 000236 delay 1 000240 startBattle 000242 setTrigger 303 000246 endSection Section_8: 000248 setDialogOwner 8 000250 showTextbox ハNo seas insensato!\n 000294 fadeoutHud 000296 delay 1 000300 startBattle 000302 setTrigger 303 000306 endSection Section_51: 000308 if condition(64) == 1 AND trigger(133) == false then 326 000324 endSection 000326 storeDigimonType 103 000328 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 362 000356 jumpToFile 203 51 000362 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 396 000390 jumpToFile 203 51 000396 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 430 000424 jumpToFile 203 51 000430 if pstat(103) != 44 AND pstat(103) != 21 then 452 000446 jumpToFile 203 51 000452 endSection == Script ID 93 == 42800 Section_254: 000020 if trigger(322) == false then 36 000032 setObjVisibility 7 1 000036 callRoutine 49 000038 if trigger(323) == false then 52 000050 callRoutine 50 000052 endSection Section_51: 000054 if trigger(323) == false then 72 000066 warpTo 98 0 255 000070 endSection 000072 if trigger(324) == true then 284 000084 entitySetRotation 253 2048 000088 delay 5 000092 playAnimation 253 23 000096 delay 5 000100 setDialogOwner 253 000102 showTextbox ハVaya, parece vivo!\n 000146 setDialogOwner 253 000148 showTextbox En realidad, comienza a\nmoverse cuando nos movemos.\nハEspera!\n 000274 playAnimation 253 0 000278 setTrigger 324 000282 endSection 000284 endSection Section_52: 000286 if trigger(322) == false OR trigger(220) == false then 306 000302 jumpTo 494 000306 if trigger(323) == true OR trigger(324) == false then 492 000322 entityWalkTo 252 50 1050 false 000330 waitForEntity 252 000332 delay 10 000336 entityLookAtEntity 253 252 000340 setDialogOwner 253 000342 showTextbox ノQuエ pasa, ?\nノHas encontrado algo?\n 000422 callRoutine 50 000424 delay 20 000428 setDialogOwner 253 000430 showTextbox ハVaya, es fantトstico\n!\n 000486 setTrigger 323 000490 endSection 000492 endSection Section_5: 000494 if trigger(220) == false then 508 000506 endSection 000508 entitySetRotation 253 2048 000512 delay 20 000516 entitySetRotation 253 1536 000520 delay 10 000524 entitySetRotation 253 2560 000528 delay 20 000532 setDialogOwner 253 000534 showTextbox ノOh? Esa estatua...\n 000578 entitySetRotation 253 2048 000582 playAnimation 253 23 000586 delay 20 000590 moveCameraTo 20 -831 2975 000596 waitForEntity 200 000598 setDialogOwner 253 000600 showTextbox ハAh!\n 000614 loadDigimon 142 000616 setDigimon 142 0 0 000620 playSound 2568 000624 playAnimation 5 28 000628 delay 60 000632 playAnimation 5 0 000636 setDialogOwner 5 000638 showTextbox Uy, bien\n 000660 setDialogOwner 253 000662 showTextbox Has vuelto a la vida.\nハBien!\n 000724 setDialogOwner 5 000726 showTextbox Soy Angemon, un トngel para\nprotegerte. He despertado\npara cumplir mi deber.\n 000882 setDialogOwner 253 000884 showTextbox ノDe quエ estト hablando...?\n 000940 setDialogOwner 5 000942 showTextbox Conozco la verdad del cielo.\n 001004 showTextbox Ofrezco mi alma para seguir\nlas instrucciones terrenales.\n 001124 setDialogOwner 253 001126 showTextbox ノDe quエ estト hablando...?\nノVienes a la ciudad?\n 001224 setDialogOwner 5 001226 showTextbox Tu misiニn es mi deber.\nVoy.\n 001286 setDialogOwner 253 001288 showTextbox Lo siento, ノpero puedes\nhablar de forma que lo\nentienda?\n 001406 setDialogOwner 5 001408 showTextbox Irエ a la ciudad, asナ\nque debes seguir\nintentトndolo.\n 001516 setDialogOwner 253 001518 showTextbox Entiendo. ハGracias!\n 001562 jumpTo 1566 001566 entityWalkTo 5 47 -2650 true 001574 if pstat(101) >= 3 then 1606 001586 addToPStat 101 1 001590 delay 20 001594 entityLookAtEntity 253 5 001598 entityLookAtEntity 252 5 001602 jumpTo 1566 001606 waitForEntity 5 001608 unloadEntity 5 001610 setPStat 101 0 001614 playSound 2824 001618 setDialogOwner 255 001620 showTextbox ハAngemon se incorpora a la\nciudad!\n 001694 setTrigger 220 001698 addToPStat 1 2 001702 moveCameraToEntity 253 10 001706 waitForEntity 200 001708 endSection == Script ID 94 == 43000 Section_254: 000032 spawnChest 11 -777 0 519 0 657 000044 spawnChest 2 793 0 -2801 1024 664 000056 endSection Section_51: 000058 if trigger(322) == false then 82 000070 entityWalkTo 253 -43 -4563 false 000078 warpTo 97 1 5 000082 entityWalkTo 253 -43 -4563 false 000090 warpTo 97 1 255 000094 endSection Section_52: 000096 entityWalkTo 253 57 3135 false 000104 warpTo 99 0 255 000108 endSection Section_53: 000110 entityWalkTo 253 2289 -1947 false 000118 warpTo 103 0 255 000122 endSection Section_5: 000124 setDialogOwner 5 000126 showTextbox ハEstトs temblando!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 294 000178 endSection Section_6: 000180 setDialogOwner 6 000182 showTextbox ノTienes frナo?\nノQuエ es eso?\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 294 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox Es algo inヌtil,\nノno crees?\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 304 000326 endSection == Script ID 95 == 43800 Section_254: 000020 endSection Section_51: 000022 entityWalkTo 253 969 -3260 false 000030 warpTo 98 1 255 000034 endSection Section_81: 000036 entitySetRotation 253 2048 000040 setTextboxOrigin -11 1049 0 000048 callRoutine 39 000050 setDialogOwner 200 000052 showTextbox Entrenamiento: Hielo mニvil\n 000114 setSelection 178 266 612 000122 showTextbox Comenzar\nExplicar\nSalir\n 000174 unknown12 0 000176 endSection 000178 setSelection 614 630 612 000186 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 000262 unknown12 0 000264 endSection 000266 showTextbox Empujar hielo desarrolla la\nfuerza.\n 000342 showTextbox Los puntos de impacto\nmトximos aumentan en gran\n 000440 showTextbox medida. El poder defensivo\ntambin aumenta.\n 000530 setSelection 266 178 612 000538 showTextbox Volver a explicar\nComenzar\nSalir\n 000608 unknown12 0 000610 endSection 000612 endSection 000614 fadeoutHud 000616 setPStat 254 0 000620 setPStat 246 0 000624 callDigimonRoutine -42 000626 callRoutine 7 000628 endSection 000630 setTextboxAutoclose 1 000634 setDialogOwner 255 000636 showTextbox Juego de ranuras\nUtiliza para combinar\ntres imトgenes.\n 000760 setPStat 254 0 000764 setPStat 246 1 000768 callDigimonRoutine -42 000770 callRoutine 7 000772 setTextboxAutoclose 0 000776 endSection Section_84: 000778 entitySetRotation 253 2048 000782 setTextboxOrigin 1574 116 0 000790 callRoutine 39 000792 setDialogOwner 200 000794 showTextbox Entrenamiento:\nCada del carトmbano\n 000870 setSelection 934 1024 1326 000878 showTextbox Comenzar\nExplicar\nSalir\n 000930 unknown12 0 000932 endSection 000934 setDialogOwner 200 000936 setSelection 1328 1344 1326 000944 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 001020 unknown12 0 001022 endSection 001024 setDialogOwner 200 001026 showTextbox Intenta coger un\ngran carトmbano.\n 001096 showTextbox El poder defensivo\naumenta en gran medida. La\nvelocidad tambin aumenta.\n 001244 setSelection 1024 934 1326 001252 showTextbox Volver a explicar\nComenzar\nSalir\n 001322 unknown12 0 001324 endSection 001326 endSection 001328 fadeoutHud 001330 setPStat 254 3 001334 setPStat 246 0 001338 callDigimonRoutine -42 001340 callRoutine 7 001342 endSection 001344 setTextboxAutoclose 1 001348 setDialogOwner 255 001350 showTextbox Juego de ranuras\nUtiliza para\ncombinar tres imトgenes.\n 001474 setPStat 254 3 001478 setPStat 246 1 001482 callDigimonRoutine -42 001484 callRoutine 7 001486 setTextboxAutoclose 0 001490 endSection == Script ID 96 == 44000 Section_254: 000028 endSection Section_51: 000030 warpTo 99 1 255 000034 endSection Section_52: 000036 entityWalkTo 253 -1991 5542 false 000044 warpTo 101 0 255 000048 endSection Section_5: 000050 setDialogOwner 5 000052 showTextbox ハAcabarエ contigo!\n 000092 fadeoutHud 000094 delay 1 000098 startBattle 000100 setTrigger 272 000104 endSection Section_6: 000106 setDialogOwner 6 000108 showTextbox ハEs mala suerte!\nハNo te rindas!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 272 000188 endSection Section_7: 000190 setDialogOwner 7 000192 showTextbox ノTienes algo que decir\nantes de que acabe contigo?\n 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 setTrigger 305 000310 endSection == Script ID 97 == 44800 Section_254: 000044 spawnChest 14 79 0 725 0 665 000056 endSection Section_51: 000058 entityWalkTo 253 9 -3988 false 000066 warpTo 100 1 255 000070 endSection Section_52: 000072 warpTo 98 3 255 000076 endSection Section_53: 000078 warpTo 99 1 255 000082 endSection Section_54: 000084 warpTo 97 2 255 000088 endSection Section_55: 000090 warpTo 102 0 255 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox ノQuiエn eres?\n 000128 fadeoutHud 000130 delay 1 000134 startBattle 000136 setTrigger 304 000140 endSection Section_6: 000142 setDialogOwner 6 000144 showTextbox Todo es una pエrdida de\ntiempo.\n 000210 fadeoutHud 000212 delay 1 000216 startBattle 000218 setTrigger 304 000222 endSection Section_7: 000224 setDialogOwner 7 000226 showTextbox Parece que me he resfriado.\n 000286 fadeoutHud 000288 delay 1 000292 startBattle 000294 setTrigger 294 000298 endSection Section_8: 000300 setDialogOwner 8 000302 showTextbox ハEh, hace mucho frナo!\n 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 setTrigger 294 000362 endSection == Script ID 98 == 45000 Section_254: 000028 spawnChest 3 9 0 1196 0 660 000040 spawnChest 6 1223 0 266 1024 661 000052 if trigger(322) == false then 68 000064 setObjVisibility 0 1 000068 endSection Section_51: 000070 warpTo 101 0 255 000074 endSection Section_5: 000076 setDialogOwner 5 000078 showTextbox ノNo deberナas irte a casa?\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 294 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox ハVete a casa!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 272 000194 endSection Section_7: 000196 setDialogOwner 7 000198 showTextbox ハDeberナas regresar!\n 000242 fadeoutHud 000244 delay 1 000248 startBattle 000250 setTrigger 272 000254 endSection Section_52: 000256 if trigger(322) == false then 270 000268 endSection 000270 playAnimation 253 22 000274 playSound 2312 000278 delay 15 000282 setDialogOwner 253 000284 showTextbox ハOh, es cegador!\n 000322 playAnimation 253 0 000326 setPStat 254 40 000330 callRoutine 45 000332 delay 40 000336 setDialogOwner 255 000338 showTextbox ???mon\nAquエl que busca mi ayuda,\nハha\n 000420 showTextbox llegado el momento! ハTe doy\nla bendiciニn de mis alas!\n 000532 setDialogOwner 253 000534 showTextbox ノQuエ..? ノDニnde..?\nノDe quiエn es esa voz..?\n 000622 showTextbox ハAgh!\n 000638 setObjVisibility 0 1 000642 callRoutine 46 000644 delay 40 000648 playAnimation 253 24 000652 delay 15 000656 setDialogOwner 253 000658 showTextbox ノQuエ ha sido eso?\nSe ha ido la luz.\n 000734 showTextbox Aquナ no hay nada mトs.\nハノEso significa que estト\narriba?!\n 000850 playAnimation 253 23 000854 delay 15 000858 playAnimation 253 0 000862 setTrigger 322 000866 endSection == Script ID 99 == 45800 Section_254: 000028 spawnChest 18 -1698 0 -3442 3072 662 000040 spawnChest 9 740 0 -2753 0 663 000052 endSection Section_51: 000054 entityWalkTo 253 -2446 1282 false 000062 warpTo 98 2 255 000066 endSection Section_52: 000068 warpTo 92 1 255 000072 endSection Section_53: 000074 warpTo 100 0 255 000078 endSection Section_5: 000080 setDialogOwner 5 000082 showTextbox Ha llegado el momento\nde despedirse.\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 305 000172 endSection Section_6: 000174 setDialogOwner 6 000176 showTextbox ハNo cometo errores!\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 305 000232 endSection == Script ID 100 == 46000 Section_254: 000012 endSection Section_60: 000014 delay 40 000018 moveCameraTo 20 0 1000 000024 playAnimation 253 15 000028 delay 20 000032 setDialogOwner 253 000034 showTextbox ハAgh!\n 000050 setDialogOwner 6 000052 showTextbox ...\n 000064 setDialogOwner 253 000066 showTextbox ハノLo dices en serio?!\n 000114 waitForEntity 6 000116 unloadEntity 6 000118 delay 20 000122 setDialogOwner 253 000124 showTextbox Se ha ido, ノha sido un truco?\n 000188 playAnimation 5 28 000192 delay 40 000196 delay 40 000200 setTrigger 1 000204 setPStat 250 1 000208 setPStat 251 5 000212 setPStat 252 -1 000216 setPStat 253 -1 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 unsetTrigger 1 000232 setPStat 250 0 000236 entityWalkTo 5 0 950 false 000244 waitForEntity 5 000246 playAnimation 5 43 000250 delay 40 000254 setDialogOwner 253 000256 showTextbox Lo hice de alguna manera.\n 000312 entityLookAtEntity 253 5 000316 waitForEntity 5 000318 waitForEntity 253 000320 unloadEntity 5 000322 setDialogOwner 253 000324 showTextbox ノEh?\n 000338 loadDigimon 71 000340 setDigimon 71 2 0 000344 setDialogOwner 7 000346 showTextbox ノQue es esto?\n 000378 entityLookAtEntity 7 253 000382 delay 20 000386 setDialogOwner 7 000388 showTextbox De repente me desmaye\ny... Oh, ハlo siento!\n 000478 setTrigger 202 000482 setPStat 16 0 000486 setTrigger 243 000490 setPStat 28 0 000494 jumpTo 498 000498 entityWalkTo 7 3050 950 true 000506 if pstat(101) >= 3 then 538 000518 addToPStat 101 1 000522 delay 20 000526 entityLookAtEntity 253 7 000530 entityLookAtEntity 252 7 000534 jumpTo 498 000538 waitForEntity 7 000540 unloadEntity 7 000542 setPStat 101 0 000546 playAnimation 253 16 000550 delay 40 000554 setDialogOwner 253 000556 showTextbox ノEh? ノQuエ ha sido eso?\nノLa maldiciニn del Hombre\nAnalニgico?\n 000678 delay 20 000682 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 710 000702 jumpTo 810 000706 jumpTo 714 000710 jumpTo 714 000714 if trigger(221) == false then 734 000726 jumpTo 774 000730 jumpTo 738 000734 jumpTo 738 000738 if trigger(225) == false then 754 000750 warpTo 170 0 255 000754 if trigger(246) == false then 770 000766 warpTo 169 0 255 000770 warpTo 168 0 255 000774 if trigger(225) == false then 790 000786 warpTo 173 0 255 000790 if trigger(246) == false then 806 000802 warpTo 172 0 255 000806 warpTo 171 0 255 000810 if trigger(221) == false then 830 000822 jumpTo 870 000826 jumpTo 834 000830 jumpTo 834 000834 if trigger(225) == false then 850 000846 warpTo 176 0 255 000850 if trigger(246) == false then 866 000862 warpTo 175 0 255 000866 warpTo 174 0 255 000870 if trigger(225) == false then 886 000882 warpTo 179 0 255 000886 if trigger(246) == false then 902 000898 warpTo 178 0 255 000902 warpTo 177 0 255 000906 endSection == Script ID 101 == 46800 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 3 then 70 000064 spawnItem 50 36 69 000070 endSection Section_81: 000072 if item(115) < 1 then 220 000086 setDialogOwner 255 000088 showTextbox ノTocars la flauta\ndel Guarda del Lago?\n 000174 setDialogOwner 253 000176 setSelection 226 222 000182 showTextbox Tocar\nNo tocar\n 000216 unknown12 0 000218 endSection 000220 endSection 000222 endSection 000224 endSection 000226 delay 60 000230 warpTo 6 0 255 Section_51: 000234 entityWalkTo 253 -1061 -331 false 000242 warpTo 154 3 255 000246 endSection Section_5: 000248 setDialogOwner 5 000250 showTextbox ハInformando, informando!\n 000304 fadeoutHud 000306 delay 1 000310 startBattle 000312 setTrigger 311 000316 endSection Section_6: 000318 setDialogOwner 6 000320 showTextbox ハEnemigo a la vista!\n 000366 fadeoutHud 000368 delay 1 000372 startBattle 000374 setTrigger 311 000378 endSection Section_7: 000380 setDialogOwner 7 000382 showTextbox ハYijaa!\n 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 setTrigger 311 000414 endSection Section_8: 000416 setDialogOwner 8 000418 showTextbox Hoy no es un buen dナa.\n 000468 fadeoutHud 000470 delay 1 000474 startBattle 000476 setTrigger 274 000480 endSection Section_9: 000482 setDialogOwner 9 000484 showTextbox ノノノ???\n 000502 fadeoutHud 000504 delay 1 000508 startBattle 000510 setTrigger 274 000514 endSection Section_10: 000516 setDialogOwner 10 000518 showTextbox ノNo crees que es injusto?\n 000574 fadeoutHud 000576 delay 1 000580 startBattle 000582 setTrigger 274 000586 endSection Section_11: 000588 setDialogOwner 9 000590 showTextbox ハDetenlos!\n 000616 fadeoutHud 000618 delay 1 000622 startBattle 000624 setTrigger 311 000628 endSection Section_12: 000630 setDialogOwner 10 000632 showTextbox ハEstoy ocupado!\n 000668 fadeoutHud 000670 delay 1 000674 startBattle 000676 setTrigger 311 000680 endSection == Script ID 102 == 47000 Section_254: 000032 endSection 000034 storeDate 105 000036 entityLookAtEntity 253 5 000040 entityLookAtEntity 5 253 000044 delay 5 000048 if trigger(37) == true then 68 000060 jumpTo 72 000064 jumpTo 72 000068 jumpTo 1374 000072 if pstat(106) != 21 OR pstat(107) < 10 then 240 000088 setDialogOwner 5 000090 showTextbox Por desgracia, llegas\ndemasiado tarde para\ninscribirte. Espera otro aネo\n 000238 endSection 000240 if pstat(106) < 20 OR pstat(106) > 21 then 260 000256 jumpTo 372 000260 setDialogOwner 5 000262 showTextbox Estamos entre dos torneos.\nNo tengo nada que hacer.\n 000370 endSection 000372 if pstat(106) != 21 OR pstat(107) < 23 then 486 000388 setDialogOwner 5 000390 showTextbox El torneo acaba de terminar.\nEspera otro aネo.\n 000486 storeDigimonType 103 000488 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 60 then 516 000512 jumpTo 644 000516 setDialogOwner 5 000518 showTextbox No eres un insecto.\nNo puedes participar en\nla competiciニn.\n 000642 endSection 000644 if trigger(37) == true then 800 000656 setDialogOwner 5 000658 showTextbox ノQuieres participar en la\ncompeticiニn?\n 000740 setDialogOwner 5 000742 setSelection 800 1304 000748 showTextbox Explicar\nNo explicar\n 000794 unknown12 0 000796 jumpTo 1304 000800 setDialogOwner 5 000802 showTextbox El veintidニs,\nhay un torneo sニlo\npara Digimon Insecto.\n 000916 showTextbox Ahora mismo puedes\ninscribirte para エse.\n 001002 showTextbox A menos que seas un Digimon\nInsecto,\n 001080 showTextbox no puedes inscribirte para\nla competiciニn.\n 001170 showTextbox Si ganas, conseguirトs\nregalos de lujo. Simplemente\ninscrナbete.\n 001300 jumpTo 1304 001304 setDialogOwner 5 001306 setSelection 1940 1870 001312 showTextbox Inscribirse\nNo inscribirse\n 001370 unknown12 0 001372 endSection 001374 if pstat(106) < 20 OR pstat(106) > 21 then 1394 001390 jumpTo 1506 001394 setDialogOwner 5 001396 showTextbox Estamos entre dos torneos.\nNo tengo nada que hacer.\n 001504 endSection 001506 if pstat(106) != 21 OR pstat(107) < 23 then 1620 001522 setDialogOwner 5 001524 showTextbox El torneo acaba de terminar.\nEspera otro aネo.\n 001620 setDialogOwner 5 001622 showTextbox Estト previsto que te\ninscribas en ’ - - ’.\nノQuieres cancelarlo?\n 001758 setDialogOwner 253 001760 setSelection 1870 1824 001766 showTextbox No lo cancelo\nLo cancelo\n 001820 unknown12 0 001822 endSection 001824 unsetTrigger 37 001828 setDialogOwner 5 001830 showTextbox Lo he cancelado.\n 001868 endSection 001870 setDialogOwner 5 001872 showTextbox ノSeguro que quieres hacer\neso?\n 001938 endSection 001940 callRoutine 33 001942 setDialogOwner 5 001944 showTextbox Me he inscrito.\n 001980 endSection Section_51: 001982 storeDate 105 001984 if pstat(106) == 21 then 2064 001996 entityLookAtEntity 5 253 002000 entityLookAtEntity 253 5 002004 delay 5 002008 setDialogOwner 5 002010 showTextbox Hoy no hay torneo.\n 002052 entityWalkTo 253 -126 546 true 002060 waitForEntity 253 002062 endSection 002064 if trigger(37) == true then 2196 002076 entityLookAtEntity 5 253 002080 entityLookAtEntity 253 5 002084 delay 5 002088 setDialogOwner 5 002090 showTextbox Los que no estエn inscritos\nno pueden entrar.\n 002184 entityWalkTo 253 -126 546 true 002192 waitForEntity 253 002194 endSection 002196 if pstat(107) >= 10 then 2406 002208 entityLookAtEntity 5 253 002212 entityLookAtEntity 253 5 002216 delay 5 002220 setDialogOwner 5 002222 showTextbox Aヌn no estト abierto.\n 002268 showTextbox Inscrナbete el veintidニs,\nentre las diez a.m.\ny las once p.m.\n 002394 entityWalkTo 253 -126 546 true 002402 waitForEntity 253 002404 endSection 002406 if pstat(107) < 23 then 2574 002418 entityLookAtEntity 5 253 002422 entityLookAtEntity 253 5 002426 delay 5 002430 setDialogOwner 5 002432 showTextbox Mala suerte, el torneo ha\nfinalizado. Vuelve el aネo\nque viene.\n 002562 entityWalkTo 253 -126 546 true 002570 waitForEntity 253 002572 endSection 002574 setPStat 254 5 002578 callRoutine 6 002580 storeDate 105 002582 addMinutesToDateAt 105 360 002588 advanceToDateAt 105 002590 warpTo 106 3 82 002594 endSection Section_81: 002596 jumpTo 34 002600 endSection Section_82: 002602 unsetTrigger 37 002606 if pstat(255) != 3 then 2622 002618 jumpTo 2946 002622 if pstat(255) != 2 then 2638 002634 jumpTo 3298 002638 setDialogOwner 5 002640 showTextbox Muy mal.\nTendrト que ser el aネo que\nviene.\n 002728 setDialogOwner 255 002730 showTextbox ハHe conseguido una Carne\n gigante\npor participar!\n 002838 giveItem 39 1 002842 if trigger(0) == false then 2944 002854 setDialogOwner 5 002856 showTextbox Demasiadas cosas.\nDeshazte de algo.\n 002932 setTrigger 3 002936 callRoutine 0 002938 callRoutine 13 002940 giveItem 39 1 002944 endSection 002946 if pstat(3) != 22 then 3298 002958 addMoney 5000 002964 setDialogOwner 255 002966 showTextbox Premio en metトlico del\ncampeonato: cinco mil bits.\n 003072 showTextbox ハHe conseguido una Joya\n de escarabajo como premio\npor el campeonato!\n 003220 giveItem 112 1 003224 if trigger(0) == false then 3292 003236 setDialogOwner 5 003238 showTextbox ハDemasiadas cosas!\n 003280 setTrigger 3 003284 callRoutine 0 003286 callRoutine 13 003288 giveItem 112 1 003292 jumpToFile 204 51 003298 storeRandom 110 1 003302 if pstat(3) != 22 OR pstat(110) != 0 then 3670 003318 addMoney 2000 003324 setDialogOwner 255 003326 showTextbox Premio en metトlico por el\n segundo lugar:\nハdos mil bits!\n 003444 showTextbox ハHe conseguido un Casco de\n cuernos como premio por\nel segundo lugar!\n 003592 giveItem 87 1 003596 setTrigger 346 003600 if trigger(0) == false then 3668 003612 setDialogOwner 5 003614 showTextbox ハDemasiadas cosas!\n 003656 setTrigger 3 003660 callRoutine 0 003662 callRoutine 13 003664 giveItem 87 1 003668 endSection 003670 if pstat(3) != 22 OR pstat(110) != 1 then 4038 003686 addMoney 2000 003692 setDialogOwner 255 003694 showTextbox Premio en metトlico por el\nsegundo lugar:\nハdos mil bits!\n 003810 showTextbox ハHe conseguido una Mandナbula\nde tijera como premio por\nel segundo lugar!\n 003964 giveItem 88 1 003968 if trigger(0) == false then 4036 003980 setDialogOwner 5 003982 showTextbox ハDemasiadas cosas!\n 004024 setTrigger 3 004028 callRoutine 0 004030 callRoutine 13 004032 giveItem 88 1 004036 endSection 004038 endSection Section_10: 004040 jumpTo 4132 004044 jumpTo 4404 004048 jumpTo 4666 004052 jumpTo 4926 004056 jumpTo 5196 004060 jumpTo 5470 004064 jumpTo 5830 004068 jumpTo 6206 004072 jumpTo 6582 004076 jumpTo 6960 004080 jumpTo 7350 004084 jumpTo 7868 004088 jumpTo 8236 004092 jumpTo 8614 004096 jumpTo 8994 004100 jumpTo 9352 004104 jumpTo 9714 004108 jumpTo 10092 004112 jumpTo 10474 004116 jumpTo 10830 004120 jumpTo 11110 004124 jumpTo 11448 004128 jumpTo 11760 004132 jumpTo 4152 004136 jumpTo 11798 004140 jumpTo 11880 004144 jumpTo 11920 004148 jumpTo 12324 004152 showTextbox - Grado D -\nLucha que ofrece un\nDigimon principiante\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 004404 jumpTo 4424 004408 jumpTo 11804 004412 jumpTo 11902 004416 jumpTo 11980 004420 jumpTo 12346 004424 showTextbox - Grado C -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 004666 jumpTo 4686 004670 jumpTo 11810 004674 jumpTo 11876 004678 jumpTo 12040 004682 jumpTo 12413 004686 showTextbox - Grado B -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 004926 jumpTo 4946 004930 jumpTo 11816 004934 jumpTo 11876 004938 jumpTo 12040 004942 jumpTo 12491 004946 showTextbox - Grado A -\nLucha que ofrece un\nDigimon mega campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 005196 jumpTo 5216 005200 jumpTo 11822 005204 jumpTo 11876 005208 jumpTo 11980 005212 jumpTo 12537 005216 showTextbox - Grado S -\nLucha para los\nDigimon mトs fuertes\n\nUn combate, tres asaltos\nocho contendientes. Debe\nser un ganador de Grado A.\n 005470 jumpTo 5490 005474 jumpTo 11804 005478 jumpTo 11876 005482 jumpTo 11980 005486 jumpTo 12557 005490 showTextbox - Grado R -\nCompeticiニn de batalla real:\n 005576 showTextbox La tトctica es clave para\nganar\n\nBatalla real de cuatro\npersonas, dos asaltos,\n 005736 showTextbox ocho contendientes.\nNinguna clasificaciニn D.\n 005830 jumpTo 5850 005834 jumpTo 11804 005838 jumpTo 11876 005842 jumpTo 12096 005846 jumpTo 12561 005850 showTextbox - Copa Versiニn uno -\nCombate con limite de tiempo\npara el mejor Digimon de\n 006004 showTextbox la versiニn uno\n\nUn combate, tres asaltos\nocho contendientes.\n 006130 showTextbox Debe ser un Digimon de\nversiニn uno.\n 006206 jumpTo 6226 006210 jumpTo 11804 006214 jumpTo 11876 006218 jumpTo 12112 006222 jumpTo 12577 006226 showTextbox - Copa Versiニn dos -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 006386 showTextbox versiニn dos\n\nUn combate, tres asaltos\nocho contendientes.\n 006506 showTextbox Debe ser un Digimon de\nversiニn dos.\n 006582 jumpTo 6602 006586 jumpTo 11804 006590 jumpTo 11876 006594 jumpTo 12128 006598 jumpTo 12593 006602 showTextbox - Copa Versiニn tres -\nCombate con lナmite de\ntiempo para\n 006718 showTextbox el mejor Digimon de la\nversiニn tres\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn tres.\n 006960 jumpTo 6980 006964 jumpTo 11804 006968 jumpTo 11876 006972 jumpTo 12144 006976 jumpTo 12609 006980 showTextbox - Copa Versiニn cuatro -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 007146 showTextbox versiニn cuatro\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn cuatro.\n 007350 jumpTo 7370 007354 jumpTo 11804 007358 jumpTo 11876 007362 jumpTo 12160 007366 jumpTo 12625 007370 showTextbox - Copa Versiニn cero -\nCombate con lニmite de tiempo\npara el mejor Digimon que no\npertenezca a ninguna versiニn\nde la uno a la cuatro.\nUn combate, tres asaltos\nocho contendientes.\n 007728 showTextbox Digimon que no pertenezcan\na ninguna versiニn de la uno\na la cuatro.\n 007868 jumpTo 7888 007872 jumpTo 11828 007876 jumpTo 11876 007880 jumpTo 12172 007884 jumpTo 12683 007888 showTextbox - Copa Fuego -\nCombate con lニmite de tiempo\npara un Digimon Rey de\n 008026 showTextbox las llamas\n\nUn combate, tres rondas ocho\ncontendientes. Debe ser un\n 008166 showTextbox Digimon de naturaleza\nllameante.\n 008236 jumpTo 8256 008240 jumpTo 11834 008244 jumpTo 11876 008248 jumpTo 12182 008252 jumpTo 12699 008256 showTextbox - Copa Batalla -\nCombate con lナmite de tiempo\n 008352 showTextbox para un Rey del deporte\ncompetitivo\n\nUn combate, tres asaltos\nocho contendientes.\n 008520 showTextbox Digimon debe tener una\nnaturaleza combativa.\n 008614 jumpTo 8634 008618 jumpTo 11840 008622 jumpTo 11876 008626 jumpTo 12200 008630 jumpTo 12729 008634 showTextbox - Copa Trueno -\nCombate con lナmite de tiempo\n 008728 showTextbox paraun Digimon Rey de la\natmニsfera.\n\nUn combate, tres asaltos\nocho contendientes.\n 008896 showTextbox Debe ser un Digimon de\nnaturaleza atmosfエrica.\n 008994 jumpTo 9014 008998 jumpTo 11846 009002 jumpTo 11876 009006 jumpTo 12212 009010 jumpTo 12745 009014 showTextbox - Copa glacial -\nCombate con lナmite de tiempo\npara un Digimon Rey del frナo\n\nUn combate, tres asaltos\nocho contendientes. Deebe\n 009272 showTextbox ser un Digimon de naturaleza\nglacial.\n 009352 jumpTo 9372 009356 jumpTo 11852 009360 jumpTo 11876 009364 jumpTo 12226 009368 jumpTo 12767 009372 showTextbox - Copa Naturaleza -\nCombate con lナmite de tiempo\n 009474 showTextbox para un Digimon Rey de la\nnaturaleza\n\nUn combate, tres asaltos\nocho contendientes.\n 009644 showTextbox Debe ser un Digimon\nnaturalista.\n 009714 jumpTo 9734 009718 jumpTo 11858 009722 jumpTo 11876 009726 jumpTo 12238 009730 jumpTo 12785 009734 showTextbox - Copa Mecトnica -\nCombate cronometrado para el\nDigimon\n 009848 showTextbox androide rey del extremismo\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 010018 showTextbox un Digimon de naturaleza\nmecトnica.\n 010092 jumpTo 10112 010096 jumpTo 11864 010100 jumpTo 11876 010104 jumpTo 12248 010108 jumpTo 12796 010112 showTextbox - Copa Mugrienta -\nCombate con lナmite de tiempo\n 010212 showTextbox para un Digimon Rey de\nla suciedad.\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 010398 showTextbox un Digimon de naturaleza\nmugrienta.\n 010474 jumpTo 10494 010478 jumpTo 11870 010482 jumpTo 11876 010486 jumpTo 12254 010490 jumpTo 12804 010494 showTextbox - Copa Dinosaurio -\nCombate con lナmite de\ntiempo para un Digimon\n 010628 showTextbox de ascendencia\nprehistニrica.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 010830 jumpTo 10850 010834 jumpTo 11852 010838 jumpTo 11876 010842 jumpTo 12270 010846 jumpTo 12828 010850 showTextbox - Copa Ala -\nLos Digimon con alas\ncompiten por la fuerza.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011110 jumpTo 11130 011114 jumpTo 11846 011118 jumpTo 11876 011122 jumpTo 12288 011126 jumpTo 12854 011130 showTextbox - Copa Animal -\nCombate con lナmite de tiempo\npara un Digimon de \n 011264 showTextbox ascendencia bestial\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011448 jumpTo 11468 011452 jumpTo 11846 011456 jumpTo 11876 011460 jumpTo 12302 011464 jumpTo 12874 011468 showTextbox - Copa Humanoide -\nCombate con lナmite de tiempo\npara un Digimon humanoide\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011760 jumpTo 11468 011764 jumpTo 11798 011768 jumpTo 11876 011772 jumpTo 12316 011776 jumpTo 12896 Section_11: 011780 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 011798 unknown6B 0 0 0 -1 011804 unknown6B 8 0 0 -1 011810 unknown6B 24 0 0 -1 011816 unknown6B 8 4 2 -1 011822 unknown6B 8 0 1 -1 011828 unknown6B 8 4 56 -1 011834 unknown6B 8 4 48 -1 011840 unknown6B 8 4 59 -1 011846 unknown6B 8 4 61 -1 011852 unknown6B 8 4 60 -1 011858 unknown6B 6 3 60 -1 011864 unknown6B 3 2 53 -1 011870 unknown6B 8 4 61 -1 011876 unknown6B -2 -1 011880 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 011902 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 011920 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 011980 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 012040 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 012096 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 012112 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 012128 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 012144 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 012160 unknown6B 57 58 59 60 61 63 64 65 -2 -1 012172 unknown6B 3 5 9 21 36 47 56 -1 012182 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 012200 unknown6B 7 18 20 33 37 45 50 59 -2 -1 012212 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 012226 unknown6B 19 25 32 46 51 55 58 60 -2 -1 012238 unknown6B 12 28 40 41 54 65 -2 -1 012248 unknown6B 11 39 53 -1 012254 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 012270 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 012288 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 012302 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 012316 unknown6B 19 32 51 60 -2 -1 012324 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 012346 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 012413 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 012491 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 012537 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 012557 unknown6B -2 -1 012561 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 012577 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 012593 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 012609 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 012625 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 012683 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 012699 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 012729 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 012745 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 012767 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 012785 unknown6B 12 28 40 41 54 76 84 92 -1 012796 unknown6B 11 39 53 73 87 -1 012804 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 012828 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 012854 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 012874 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 012896 unknown6B 67 74 102 111 19 32 51 60 -2 -1 012908 endSection == Script ID 103 == 4a800 Section_254: 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Estoy cansado de entrenar\naquナ. ノQuエ debo hacer?\n 000134 setDialogOwner 253 000136 showTextbox Deberナa...?\n 000164 setDialogOwner 5 000166 showTextbox ノDニnde entrenas?\n 000204 if trigger(205) == true then 412 000216 setDialogOwner 253 000218 showTextbox Quizトs es una zona de\nentrenamiento.\n 000296 setDialogOwner 5 000298 showTextbox Estoy cansado de entrenar.\nQuiero combatir de verdad.\n 000410 endSection 000412 setDialogOwner 253 000414 setSelection 504 600 000420 showTextbox Quizトs es una zona\nQuizトs es un estadio\n 000504 setDialogOwner 5 000506 showTextbox Estoy cansado de entrenar.\nQuiero combatir.\n 000598 endSection 000600 setDialogOwner 5 000602 showTextbox Quiero ir allナ.\nEntrenarエ allナ.\n 000670 jumpTo 674 000674 entityWalkTo 5 -1342 -2147 true 000682 if pstat(101) >= 3 then 714 000694 addToPStat 101 1 000698 delay 20 000702 entityLookAtEntity 253 5 000706 entityLookAtEntity 252 5 000710 jumpTo 674 000714 waitForEntity 5 000716 unloadEntity 5 000718 setPStat 101 0 000722 playSound 4360 000726 setDialogOwner 255 000728 showTextbox ハKabuterimon se incorpora\na la ciudad!\n 000810 setTrigger 219 000814 addToPStat 1 2 000818 endSection Section_6: 000820 setDialogOwner 6 000822 showTextbox El torneo de Guerreros\nInsecto tiene lugar todos\nlos aネos...\n 000948 showTextbox ...en dナas con dos doses.\nハEl ganador consigue grandes\nprecios!\n 001080 showTextbox Pero sニlo los Digimon\nInsecto pueden participar.\n 001182 if trigger(346) == false then 1600 001194 setDialogOwner 6 001196 showTextbox Estトn Kabuterimon,\nKuragamon, Kunemon,\ny otro Insecto.\n 001310 showTextbox Pero no estト Numemon.\n 001358 showTextbox La competicion de Guerreros\nInsecto tiene lugar todos\nlos aネos en dナas\n 001504 showTextbox con dos doses.\nYa has ganado antes,\nノverdad?\n 001598 endSection 001600 setDialogOwner 6 001602 showTextbox Estトn Kabuterimon,\nKuragamon, Kunemon,\ny otro Insecto.\n 001716 showTextbox Es H-Kabuterimon.\n 001756 showTextbox H-Kabuterimon es\nsuper-fuerte.\n 001822 showTextbox El ganador del torneo puede\nconvertirse en\nun H-Kabuterimon\n 001946 showTextbox y conseguir Objetos.\n 001992 showTextbox Puedes participar en las\ncompeticiones de Guerreros\nInsecto muchas veces.\n 002144 endSection Section_7: 002146 if move(33) == 0 then 2258 002158 setDialogOwner 7 002160 showTextbox Eres fuerte.\nNo hay nada que pueda\nenseネarte.\n 002256 endSection 002258 setDialogOwner 7 002260 showTextbox Estamos investigando nuevas\ntエcnicas. Es difナcil dominar\nlas tエcnicas dificiles.\n 002426 showTextbox Si eres hトbil, puedes\nllegar a dominar las\ntエcnicas.\n 002536 showTextbox ノQuieres dominar las mトs\ndifナciles?\n 002612 setDialogOwner 253 002614 setSelection 2686 3166 002620 showTextbox ハPor supuesto!\nNo, no quiero\n 002682 unknown12 0 002684 endSection 002686 setDialogOwner 7 002688 showTextbox Entonces lo intentarエ.\n 002738 if DEFENSE >= 500 then 2828 002752 setDialogOwner 7 002754 showTextbox Te falla la defensa.\nEntrena mas.\n 002826 endSection 002828 if SPEED >= 500 then 2922 002842 setDialogOwner 7 002844 showTextbox Te falla la velocidad.\nEntrena mトs.\n 002920 endSection 002922 if MAXHP >= 500 then 3038 002936 setDialogOwner 7 002938 showTextbox Te fallan los puntos de\n impacto.\nEntrena mトs.\n 003036 endSection 003038 learnMove 33 003040 setDialogOwner 7 003042 showTextbox Has dominado una tエcnica.\n 003098 setDialogOwner 255 003100 showTextbox ハHas dominado el ’bicho’!\n 003156 waitForEntity 7 003158 moveCameraToEntity 253 10 003162 waitForEntity 200 003164 endSection 003166 endSection Section_81: 003168 entitySetRotation 253 2128 003172 setTextboxOrigin -541 1823 0 003180 callRoutine 39 003182 setDialogOwner 200 003184 showTextbox Entrenamiento: Empujar rocas\n 003250 setSelection 3314 3402 3660 003258 showTextbox Comenzar\nExplicar\nSalir\n 003310 unknown12 0 003312 endSection 003314 setSelection 3662 3678 3660 003322 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 003398 unknown12 0 003400 endSection 003402 showTextbox Consigue mトs poder empujando\nla roca.\n 003482 showTextbox Los puntos de impacto\nmトximos aumentan mucho.\n 003578 setSelection 3402 3314 3660 003586 showTextbox Volver a explicar\nComenzar\nSalir\n 003656 unknown12 0 003658 endSection 003660 endSection 003662 fadeoutHud 003664 setPStat 254 0 003668 setPStat 246 0 003672 callDigimonRoutine -42 003674 callRoutine 7 003676 endSection 003678 setTextboxAutoclose 1 003682 setDialogOwner 255 003684 showTextbox Juego de ranuras\nUtiliza para\nemparejar tres imagenes.\n 003810 setPStat 254 0 003814 setPStat 246 1 003818 callDigimonRoutine -42 003820 callRoutine 7 003822 setTextboxAutoclose 0 003826 endSection Section_83: 003828 entitySetRotation 253 1968 003832 setTextboxOrigin -1330 1434 0 003840 callRoutine 39 003842 setDialogOwner 200 003844 showTextbox Entrenamiento: Golpear\n 003898 setSelection 3962 4052 4330 003906 showTextbox Comenzar\nExplicar\nSalir\n 003958 unknown12 0 003960 endSection 003962 setDialogOwner 200 003964 setSelection 4332 4348 4330 003972 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 004048 unknown12 0 004050 endSection 004052 setDialogOwner 200 004054 showTextbox Golpea con todas tus fuerzas\nutilizando un muネeco.\n 004160 showTextbox El poder ofensivo\naumenta en gran medida.\n 004248 setSelection 4052 3962 4330 004256 showTextbox Volver a explicar\nComenzar\nSalir\n 004326 unknown12 0 004328 endSection 004330 endSection 004332 fadeoutHud 004334 setPStat 254 1 004338 setPStat 246 0 004342 callDigimonRoutine -42 004344 callRoutine 7 004346 endSection 004348 setTextboxAutoclose 1 004352 setDialogOwner 255 004354 showTextbox Juego de ranuras\nUtiliza para\nemparejar tres imトgenes.\n 004480 setPStat 254 1 004484 setPStat 246 1 004488 callDigimonRoutine -42 004490 callRoutine 7 004492 setTextboxAutoclose 0 004496 endSection == Script ID 104 == 4c000 Section_254: 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Quiero derrotar a\nKabuterimon. ノQuエ tengo que\nhacer para ganar?\n 000164 setDialogOwner 253 000166 setSelection 304 374 774 000174 showTextbox Tienes que fortalecerte.\nEn realidad.\n....bien, espera ahナ.\n 000298 unknown12 0 000300 jumpTo 774 000304 setDialogOwner 5 000306 showTextbox Ya veo.\nDe acuerdo, entrenarエ.\n 000372 endSection 000374 setDialogOwner 5 000376 showTextbox ハノDe verdad?!\nハEntonces, te entrenarエ!\n 000458 playAnimation 253 19 000462 delay 15 000466 setDialogOwner 253 000468 showTextbox Sニlo tienes que venir a la\nciudad.\n 000542 playAnimation 253 0 000546 setDialogOwner 5 000548 showTextbox ...\n 000560 showTextbox Eres muy amable.\nIrエ a la ciudad.\n 000632 jumpTo 636 000636 entityWalkTo 5 664 -1963 true 000644 if pstat(101) >= 3 then 676 000656 addToPStat 101 1 000660 delay 20 000664 entityLookAtEntity 253 5 000668 entityLookAtEntity 252 5 000672 jumpTo 636 000676 waitForEntity 5 000678 unloadEntity 5 000680 setPStat 101 0 000684 playSound 4360 000688 setDialogOwner 255 000690 showTextbox ハKuwagamon ha llegado\na la ciudad!\n 000764 setTrigger 251 000768 addToPStat 1 2 000772 endSection 000774 setDialogOwner 5 000776 showTextbox Tio, no eres amable.\nハEstoy decepcionado!\n 000864 endSection Section_6: 000866 if trigger(346) == false then 1442 000878 setDialogOwner 6 000880 showTextbox Eh, has estado en esas\ncompeticiones de bichos,\nノverdad?\n 000998 showTextbox Bueno, te enseネarエ\nalgo ヌtil.\n 001062 showTextbox ノSabes dニnde duerme\nKunemon?\nEn el Bosque Indナgena.\n 001170 showTextbox Los Digimon niネos duermen\nallナ. Cuando se despiertan,\nse convierten en Kunemon.\n 001334 showTextbox A veces no ocurre asナ,\npero es cuestiニn de suerte.\n 001440 endSection 001442 storeDigimonType 103 001444 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 60 then 1472 001468 jumpTo 2134 001472 setDialogOwner 6 001474 showTextbox Eh, has estado en esas\ncompeticiones de bichos,\nノverdad?\n 001592 showTextbox Ah...tal y como estトs ahora,\nno lo conseguirトs.\n 001692 showTextbox Bien, te enseネarエ\nalgo ヌtil.\n 001754 showTextbox ノSabes dニnde duerme\nKunemon?\nEn el Bosque indナgena.\n 001862 showTextbox Los Digimon niネos duermen\nallナ. Cuando se despiertan,\nse convierten en Kunemon.\n 002026 showTextbox A veces no ocurre asナ,\npero es cuestiニn de suerte.\n 002132 endSection 002134 setDialogOwner 6 002136 showTextbox Eh, ノquieres participar en\nla competiciニn de bichos?\n 002246 setDialogOwner 253 002248 showTextbox ノQuエ es eso?\n 002278 setDialogOwner 6 002280 showTextbox Tienes que inscribirte a las\ndiez en punto el veintidニs.\n 002398 setDialogOwner 253 002400 showTextbox ノノノEh???\n 002422 setDialogOwner 6 002424 showTextbox Conocerトs los detalles\nel dナa de la competiciニn.\n 002526 setDialogOwner 6 002528 showTextbox Me pregunto de quエ\nestア hablando.\n 002600 endSection Section_7: 002602 setDialogOwner 7 002604 showTextbox Entrenaremos duro, pero\ntambiエn tenemos que\ndescansar.\n 002718 showTextbox ノDescansamos durante una\nhora?\n 002784 setDialogOwner 253 002786 setSelection 2862 2890 002792 showTextbox Vamos a descansar\nNo descansar\n 002858 unknown12 0 002860 endSection 002862 storeDate 105 002864 addMinutesToDateAt 105 60 002870 advanceToDateAt 105 002872 addStats CURRENTHP 300 002876 addStats CURRENTMP 300 002880 reduceStat TIREDNESS 5 002884 warpTo 108 0 255 002888 endSection 002890 endSection Section_84: 002892 entitySetRotation 253 2048 002896 setTextboxOrigin -162 2558 0 002904 callRoutine 39 002906 setDialogOwner 200 002908 showTextbox Entrenamiento:\nMトquina martillo\n 002980 setSelection 3044 3144 3414 002988 showTextbox Comenzar\nExplicar\nSalir\n 003040 unknown12 0 003042 endSection 003044 setDialogOwner 200 003046 setSelection 3416 3432 3414 003054 showTextbox Normal\nPrueba de bonificaciニn\nNo importa\n 003140 unknown12 0 003142 endSection 003144 setDialogOwner 200 003146 showTextbox Cuando la Mトquina martillo\nte golpea,\n 003226 showTextbox te vuelves mトs fuerte.\nEl poder defensivo aumenta.\n 003332 setSelection 3144 3044 3414 003340 showTextbox Volver a explicar\nComenzar\nSalir\n 003410 unknown12 0 003412 endSection 003414 endSection 003416 fadeoutHud 003418 setPStat 254 3 003422 setPStat 246 0 003426 callDigimonRoutine -42 003428 callRoutine 7 003430 endSection 003432 setTextboxAutoclose 1 003436 setDialogOwner 255 003438 showTextbox Juego de ranuras\nUtiliza \npara emparejar tres\nimトgenes.\n 003564 setPStat 254 3 003568 setPStat 246 1 003572 callDigimonRoutine -42 003574 callRoutine 7 003576 setTextboxAutoclose 0 003580 endSection Section_85: 003582 entitySetRotation 253 2048 003586 setTextboxOrigin 823 2144 0 003594 callRoutine 39 003596 setDialogOwner 200 003598 showTextbox Entrenamiento:\nRueda de andar\n 003666 setSelection 3730 3830 4056 003674 showTextbox Comenzar\nExplicar\nSalir\n 003726 unknown12 0 003728 endSection 003730 setDialogOwner 200 003732 setSelection 4058 4074 4056 003740 showTextbox Normal\nPrueba de bonificaciニn\nNo importa\n 003826 unknown12 0 003828 endSection 003830 setDialogOwner 200 003832 showTextbox Corre en sentido contrario\na la cinta mニvil.\nAumentarト la velocidad.\n 003974 setSelection 3830 3730 4056 003982 showTextbox Volver a explicar\nComenzar\nSalir\n 004052 unknown12 0 004054 endSection 004056 endSection 004058 fadeoutHud 004060 setPStat 254 2 004064 setPStat 246 0 004068 callDigimonRoutine -42 004070 callRoutine 7 004072 endSection 004074 setTextboxAutoclose 1 004078 setDialogOwner 255 004080 showTextbox Juego de ranuras\nUtiliza \n 004146 showTextbox para emparejar tres\n imトgenes.\n 004212 setPStat 254 2 004216 setPStat 246 1 004220 callDigimonRoutine -42 004222 callRoutine 7 004224 setTextboxAutoclose 0 004228 endSection == Script ID 105 == 4d800 Section_254: 000036 if pstat(1) >= 10 then 60 000048 setObjVisibility 18 0 000052 setObjVisibility 23 1 000056 jumpTo 68 000060 setObjVisibility 18 1 000064 setObjVisibility 23 0 000068 storeRandom 110 99 000072 if pstat(110) > 2 then 90 000084 spawnItem 69 61 64 000090 storeRandom 110 99 000094 if pstat(110) > 29 then 112 000106 spawnItem 44 55 71 000112 storeRandom 110 99 000116 if pstat(110) > 39 then 134 000128 spawnItem 44 36 44 000134 if pstat(1) < 25 then 170 000146 setObjVisibility 28 0 000150 setObjVisibility 29 0 000154 setObjVisibility 30 0 000158 setObjVisibility 31 0 000162 setObjVisibility 32 0 000166 setObjVisibility 33 0 000170 endSection Section_5: 000172 setDialogOwner 5 000174 showTextbox ハNo lo sエ!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 274 000212 endSection Section_6: 000214 setDialogOwner 253 000216 showTextbox ハGuau!\n 000234 playAnimation 253 15 000238 delay 20 000242 playAnimation 253 0 000246 setDialogOwner 6 000248 showTextbox ...? ...!\n 000272 setDialogOwner 253 000274 showTextbox ノAhora, quエ?\nDe acuerdo, ハlo harエ!\n 000348 setTrigger 1 000352 setPStat 250 1 000356 setPStat 251 6 000360 setPStat 252 -1 000364 setPStat 253 -1 000368 fadeoutHud 000370 delay 1 000374 startBattle 000376 unsetTrigger 1 000380 setPStat 250 0 000384 entityLookAtEntity 6 253 000388 entityLookAtEntity 253 6 000392 entityLookAtEntity 252 6 000396 waitForEntity 253 000398 waitForEntity 252 000400 setDialogOwner 6 000402 showTextbox He perdido. ハCaray!\n 000446 playAnimation 6 18 000450 setDialogOwner 253 000452 showTextbox Sナ, deberナa invitarle\na la ciudad.\n 000526 playAnimation 253 25 000530 showTextbox Ah, disculpe.\n 000562 playAnimation 253 19 000566 showTextbox ノPodrナa...\nvenir a la ciudad...?\n 000636 playAnimation 253 0 000640 playAnimation 6 0 000644 setDialogOwner 6 000646 showTextbox ノCニmo? ノCiudad?\n 000682 showTextbox ノTe refieres a ese...viejo\nlugar?\n 000754 playAnimation 6 19 000758 setDialogOwner 6 000760 showTextbox Bien...\n 000780 showTextbox Ah......\n 000802 showTextbox Mmm.........\n 000832 fadeoutHud 000834 playAnimation 6 22 000838 waitForEntity 6 000840 playAnimation 6 22 000844 setDialogOwner 6 000846 showTextbox Bien, de acuerdo.\nSoy Agumon.\nMucho gusto.\n 000936 fadeoutHud 000938 jumpTo 942 000942 entityWalkTo 6 2400 1663 true 000950 if pstat(101) >= 3 then 982 000962 addToPStat 101 1 000966 delay 20 000970 entityLookAtEntity 253 6 000974 entityLookAtEntity 252 6 000978 jumpTo 942 000982 waitForEntity 6 000984 unloadEntity 6 000986 setPStat 101 0 000990 playSound 2824 000994 setDialogOwner 255 000996 showTextbox ハAgumon se incorpora a la\n ciudad!\n 001070 setTrigger 203 001074 addToPStat 1 1 001078 moveCameraToEntity 253 10 001082 waitForEntity 200 001084 setDialogOwner 253 001086 showTextbox De acuerdo, vale la pena\nprobar.\nハDe manera que seguirエ\n 001202 showTextbox preguntando!\n 001232 playAnimation 253 11 001236 delay 20 001240 playAnimation 253 0 001244 endSection Section_7: 001246 setDialogOwner 7 001248 showTextbox ハテste es mi territorio!\n 001300 fadeoutHud 001302 delay 1 001306 startBattle 001308 setTrigger 283 001312 endSection Section_8: 001314 setDialogOwner 8 001316 showTextbox ハノQuエ?!\n 001336 fadeoutHud 001338 delay 1 001342 startBattle 001344 setTrigger 274 001348 endSection Section_9: 001350 setDialogOwner 9 001352 showTextbox ハAhora es mi oportunidad!\n 001408 fadeoutHud 001410 delay 1 001414 startBattle 001416 setTrigger 283 001420 endSection Section_51: 001422 entityWalkTo 253 2300 1600 false 001430 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1462 001454 jumpTo 1950 001458 jumpTo 1466 001462 jumpTo 1466 001466 if trigger(204) == false AND trigger(249) == false then 1490 001482 jumpTo 1494 001486 jumpTo 1494 001490 jumpTo 1722 001494 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1526 001518 jumpTo 1626 001522 jumpTo 1530 001526 jumpTo 1530 001530 if trigger(236) == false then 1550 001542 jumpTo 1590 001546 jumpTo 1554 001550 jumpTo 1554 001554 if trigger(205) == false then 1574 001566 jumpTo 1584 001570 jumpTo 1578 001574 jumpTo 1578 001578 warpTo 181 0 255 001582 endSection 001584 warpTo 188 0 255 001588 endSection 001590 if trigger(205) == false then 1610 001602 jumpTo 1620 001606 jumpTo 1614 001610 jumpTo 1614 001614 warpTo 186 0 255 001618 endSection 001620 warpTo 187 0 255 001624 endSection 001626 if trigger(236) == false then 1646 001638 jumpTo 1686 001642 jumpTo 1650 001646 jumpTo 1650 001650 if trigger(205) == false then 1670 001662 jumpTo 1680 001666 jumpTo 1674 001670 jumpTo 1674 001674 warpTo 182 0 255 001678 endSection 001680 warpTo 185 0 255 001684 endSection 001686 if trigger(205) == false then 1706 001698 jumpTo 1716 001702 jumpTo 1710 001706 jumpTo 1710 001710 warpTo 183 0 255 001714 endSection 001716 warpTo 184 0 255 001720 endSection 001722 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1754 001746 jumpTo 1854 001750 jumpTo 1758 001754 jumpTo 1758 001758 if trigger(236) == false then 1778 001770 jumpTo 1818 001774 jumpTo 1782 001778 jumpTo 1782 001782 if trigger(205) == false then 1802 001794 jumpTo 1812 001798 jumpTo 1806 001802 jumpTo 1806 001806 warpTo 180 0 255 001810 endSection 001812 warpTo 203 0 255 001816 endSection 001818 if trigger(205) == false then 1838 001830 jumpTo 1842 001834 jumpTo 1842 001838 jumpTo 1848 001842 warpTo 202 0 255 001846 endSection 001848 warpTo 201 0 255 001852 endSection 001854 if trigger(236) == false then 1874 001866 jumpTo 1914 001870 jumpTo 1878 001874 jumpTo 1878 001878 if trigger(205) == false then 1898 001890 jumpTo 1908 001894 jumpTo 1902 001898 jumpTo 1902 001902 warpTo 197 0 255 001906 endSection 001908 warpTo 200 0 255 001912 endSection 001914 if trigger(205) == false then 1934 001926 jumpTo 1944 001930 jumpTo 1938 001934 jumpTo 1938 001938 warpTo 198 0 255 001942 endSection 001944 warpTo 199 0 255 001948 endSection 001950 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1982 001974 jumpTo 2082 001978 jumpTo 1986 001982 jumpTo 1986 001986 if trigger(236) == false then 2006 001998 jumpTo 2046 002002 jumpTo 2010 002006 jumpTo 2010 002010 if trigger(205) == false then 2030 002022 jumpTo 2040 002026 jumpTo 2034 002030 jumpTo 2034 002034 warpTo 189 0 255 002038 endSection 002040 warpTo 196 0 255 002044 endSection 002046 if trigger(205) == false then 2066 002058 jumpTo 2076 002062 jumpTo 2070 002066 jumpTo 2070 002070 warpTo 194 0 255 002074 endSection 002076 warpTo 195 0 255 002080 endSection 002082 if trigger(236) == false then 2102 002094 jumpTo 2142 002098 jumpTo 2106 002102 jumpTo 2106 002106 if trigger(205) == false then 2126 002118 jumpTo 2136 002122 jumpTo 2130 002126 jumpTo 2130 002130 warpTo 190 0 255 002134 endSection 002136 warpTo 193 0 255 002140 endSection 002142 if trigger(205) == false then 2162 002154 jumpTo 2172 002158 jumpTo 2166 002162 jumpTo 2166 002166 warpTo 191 0 255 002170 endSection 002172 warpTo 192 0 255 002176 endSection Section_52: 002178 if trigger(203) == true then 2266 002190 setDialogOwner 253 002192 showTextbox No puedo escapar de esto.\n 002248 entityWalkTo 253 -1115 -1503 true 002256 waitForEntity 253 002258 moveCameraToEntity 253 10 002262 waitForEntity 200 002264 endSection 002266 if trigger(106) == false then 2290 002278 entityWalkTo 253 -2000 -1725 false 002286 warpTo 111 0 255 002290 entityWalkTo 253 -2000 -1725 false 002298 warpTo 110 0 255 002302 endSection == Script ID 106 == 4e800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 19 then 42 000036 spawnItem 44 61 54 000042 storeRandom 110 99 000046 if pstat(110) > 4 then 64 000058 spawnItem 69 39 46 000064 storeRandom 110 99 000068 if pstat(110) > 14 then 86 000080 spawnItem 44 55 63 000086 endSection Section_81: 000088 entitySetRotation 253 1536 000092 setDialogOwner 255 000094 showTextbox Un deslizamiento de rocas ha\nbloqueado la carretera...\n 000208 endSection Section_5: 000210 setDialogOwner 5 000212 showTextbox ハPrueba de combate!\n 000256 showTextbox Era broma.\n 000282 unloadEntity 5 000284 endSection Section_6: 000286 setDialogOwner 6 000288 showTextbox ハSoy el Sr. Handy!\nノEn quエ puedo ayudarte?\n 000378 setDialogOwner 253 000380 setSelection 524 618 1220 000388 showTextbox Cambiar parトmetros\nAvanzar el tiempo\nDominar todas las tエcnicas\n 000520 unknown12 0 000522 endSection 000524 setDialogOwner 253 000526 setSelection 774 1000 1338 000534 showTextbox Aumentar\nDisminuir\nReiniciar el nivel\n 000614 unknown12 0 000616 endSection 000618 setDialogOwner 253 000620 setSelection 738 750 762 000628 showTextbox Avanzar una hora\nAvanzar seis horas\nAvanzar un dナa\n 000734 unknown12 0 000736 endSection 000738 storeDate 105 000740 addMinutesToDateAt 105 60 000746 advanceToDateAt 105 000748 endSection 000750 storeDate 105 000752 addMinutesToDateAt 105 360 000758 advanceToDateAt 105 000760 endSection 000762 storeDate 105 000764 addMinutesToDateAt 105 1440 000770 advanceToDateAt 105 000772 endSection 000774 setDialogOwner 253 000776 setSelection 886 924 962 000784 showTextbox aネadir cincuenta\naネadir cien\naネadir doscientos\n 000882 unknown12 0 000884 endSection 000886 addStats OFFENSE 50 000890 addStats DEFENSE 50 000894 addStats SPEED 50 000898 addStats BRAINS 50 000902 addStats MAXHP 500 000906 addStats MAXMP 500 000910 addStats CURRENTHP 500 000914 addStats CURRENTMP 500 000918 jumpTo 524 000922 endSection 000924 addStats OFFENSE 100 000928 addStats DEFENSE 100 000932 addStats SPEED 100 000936 addStats BRAINS 100 000940 addStats MAXHP 1000 000944 addStats MAXMP 1000 000948 addStats CURRENTHP 1000 000952 addStats CURRENTMP 1000 000956 jumpTo 524 000960 endSection 000962 addStats OFFENSE 200 000966 addStats DEFENSE 200 000970 addStats SPEED 200 000974 addStats BRAINS 200 000978 addStats MAXHP 2000 000982 addStats MAXMP 2000 000986 addStats CURRENTHP 2000 000990 addStats CURRENTMP 2000 000994 jumpTo 524 000998 endSection 001000 setDialogOwner 253 001002 setSelection 1106 1144 1182 001010 showTextbox menos cincuenta\nmenos cien\nmenos doscientos\n 001102 unknown12 0 001104 endSection 001106 reduceStat OFFENSE 50 001110 reduceStat DEFENSE 50 001114 reduceStat SPEED 50 001118 reduceStat BRAINS 50 001122 reduceStat MAXHP 500 001126 reduceStat MAXMP 500 001130 reduceStat CURRENTHP 500 001134 reduceStat CURRENTMP 500 001138 jumpTo 524 001142 endSection 001144 reduceStat OFFENSE 100 001148 reduceStat DEFENSE 100 001152 reduceStat SPEED 100 001156 reduceStat BRAINS 100 001160 reduceStat MAXHP 1000 001164 reduceStat MAXMP 1000 001168 reduceStat CURRENTHP 1000 001172 reduceStat CURRENTMP 1000 001176 jumpTo 524 001180 endSection 001182 reduceStat OFFENSE 200 001186 reduceStat DEFENSE 200 001190 reduceStat SPEED 200 001194 reduceStat BRAINS 200 001198 reduceStat MAXHP 2000 001202 reduceStat MAXMP 2000 001206 reduceStat CURRENTHP 2000 001210 reduceStat CURRENTMP 2000 001214 jumpTo 524 001218 endSection 001220 learnMove 0 001222 learnMove 1 001224 learnMove 2 001226 learnMove 3 001228 learnMove 4 001230 learnMove 5 001232 learnMove 6 001234 learnMove 7 001236 learnMove 8 001238 learnMove 9 001240 learnMove 10 001242 learnMove 11 001244 learnMove 12 001246 learnMove 13 001248 learnMove 14 001250 learnMove 15 001252 learnMove 16 001254 learnMove 17 001256 learnMove 18 001258 learnMove 19 001260 learnMove 20 001262 learnMove 21 001264 learnMove 22 001266 learnMove 23 001268 learnMove 24 001270 learnMove 25 001272 learnMove 26 001274 learnMove 27 001276 learnMove 28 001278 learnMove 29 001280 learnMove 30 001282 learnMove 31 001284 learnMove 32 001286 learnMove 33 001288 learnMove 34 001290 learnMove 35 001292 learnMove 36 001294 learnMove 37 001296 learnMove 38 001298 learnMove 39 001300 learnMove 40 001302 learnMove 41 001304 learnMove 42 001306 learnMove 43 001308 learnMove 44 001310 learnMove 45 001312 learnMove 46 001314 learnMove 47 001316 learnMove 49 001318 learnMove 50 001320 learnMove 51 001322 learnMove 52 001324 learnMove 53 001326 learnMove 54 001328 learnMove 55 001330 learnMove 56 001332 jumpTo 524 001336 endSection 001338 setStat OFFENSE 50 001342 setStat DEFENSE 50 001346 setStat SPEED 50 001350 setStat BRAINS 50 001354 setStat MAXHP 500 001358 setStat MAXMP 500 001362 setStat CURRENTHP 500 001366 setStat CURRENTMP 500 001370 jumpTo 524 001374 endSection 001376 jumpToFile 205 6 001382 endSection == Script ID 107 == 4f000 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 19 then 42 000036 spawnItem 44 61 54 000042 storeRandom 110 99 000046 if pstat(110) > 4 then 64 000058 spawnItem 69 39 46 000064 storeRandom 110 99 000068 if pstat(110) > 14 then 86 000080 spawnItem 44 55 63 000086 endSection Section_51: 000088 if trigger(105) == true OR trigger(230) == false then 240 000104 setDialogOwner 255 000106 showTextbox ハDurante el ヌltimo\nterremoto,\n 000170 showTextbox desaparecieron tierra y\narena!\n 000236 setTrigger 105 000240 endSection Section_5: 000242 storeDate 105 000244 setDialogOwner 5 000246 showTextbox La fecha actual es\nmes , dナa ,\n horas, minutos.\n 000356 storeDigimonType 103 000358 storeDigimonValue 103 109 000362 if pstat(109) != 1 then 460 000374 setDialogOwner 5 000376 showTextbox es un Digimon\nInformaciニn, ノverdad?\n 000460 if pstat(109) != 2 then 548 000472 setDialogOwner 5 000474 showTextbox es un Digimon\nVacuna, ノverdad?\n 000548 if pstat(109) != 3 then 634 000560 setDialogOwner 5 000562 showTextbox es un Digimon\nVirus, ノverdad?\n 000634 addStats TIREDNESS 10 000638 reduceStat HAPPINESS 10 000642 endSection Section_6: 000644 setDialogOwner 6 000646 showTextbox Sirvo para muchas cosas.\nノQuエ quieres que haga?\n 000746 setDialogOwner 253 000748 setSelection 916 1042 1358 000756 showTextbox Cambiar sus parトmetros\nAcelerar nuestro tiempo\nConvertir esto en un almacエn\n 000912 unknown12 0 000914 endSection 000916 setDialogOwner 253 000918 setSelection 1256 1290 1324 000926 showTextbox Hacerlo mトs poderoso\nDebilitarlo mucho\nHacerlo normal\n 001038 unknown12 0 001040 endSection 001042 setDialogOwner 253 001044 setSelection 1220 1232 1244 001052 showTextbox Hacer que pase una hora\nHacer que pasen seis horas\nHacer que pasen veinticuatro\n 001216 unknown12 0 001218 endSection 001220 storeDate 105 001222 addMinutesToDateAt 105 60 001228 advanceToDateAt 105 001230 endSection 001232 storeDate 105 001234 addMinutesToDateAt 105 360 001240 advanceToDateAt 105 001242 endSection 001244 storeDate 105 001246 addMinutesToDateAt 105 1440 001252 advanceToDateAt 105 001254 endSection 001256 setStat OFFENSE 999 001260 setStat DEFENSE 999 001264 setStat SPEED 999 001268 setStat BRAINS 999 001272 setStat MAXHP 9999 001276 setStat MAXMP 9999 001280 setStat CURRENTHP 9999 001284 setStat CURRENTMP 9999 001288 endSection 001290 setStat OFFENSE 1 001294 setStat DEFENSE 1 001298 setStat SPEED 1 001302 setStat BRAINS 1 001306 setStat MAXHP 1 001310 setStat MAXMP 1 001314 setStat CURRENTHP 1 001318 setStat CURRENTMP 1 001322 endSection 001324 setStat OFFENSE 500 001328 setStat DEFENSE 500 001332 setStat SPEED 500 001336 setStat BRAINS 500 001340 setStat MAXHP 5000 001344 setStat MAXMP 5000 001348 setStat CURRENTHP 5000 001352 setStat CURRENTMP 5000 001356 endSection 001358 jumpToFile 205 6 001364 endSection == Script ID 108 == 4f800 Section_254: 000048 endSection Section_81: 000050 entitySetRotation 253 2048 000054 setTextboxOrigin 1010 -975 0 000062 callRoutine 39 000064 if trigger(219) == false then 160 000076 setDialogOwner 200 000078 showTextbox Entrenamiento:\nMover rocas, repaso\n 000156 jumpTo 224 000160 setDialogOwner 200 000162 showTextbox Entrenamiento:\nMover rocas\n 000224 setSelection 288 376 662 000232 showTextbox Comenzar\nExplicar\nSalir\n 000284 unknown12 0 000286 endSection 000288 setSelection 664 680 662 000296 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 000372 unknown12 0 000374 endSection 000376 showTextbox Aumenta el poder empujando\nlas rocas. Aumentan los\npuntos de impacto mトximos\n 000534 showTextbox y el poder ofensivo.\n 000580 setSelection 376 288 662 000588 showTextbox Volver a explicar\nComenzar\nSalir\n 000658 unknown12 0 000660 endSection 000662 endSection 000664 fadeoutHud 000666 setPStat 254 0 000670 setPStat 246 0 000674 callDigimonRoutine -42 000676 callRoutine 7 000678 endSection 000680 setTextboxAutoclose 1 000684 setDialogOwner 255 000686 showTextbox Juego de ranuras\nUtiliza \npara emparejar tres imトgenes.\n 000812 setPStat 254 0 000816 setPStat 246 1 000820 callDigimonRoutine -42 000822 callRoutine 7 000824 setTextboxAutoclose 0 000828 endSection Section_82: 000830 entitySetRotation 253 2048 000834 setTextboxOrigin 1432 1276 0 000842 callRoutine 39 000844 if trigger(219) == false then 936 000856 setDialogOwner 200 000858 showTextbox Entrenamiento:\nCataratas, repaso\n 000932 jumpTo 996 000936 setDialogOwner 200 000938 showTextbox Entrenamiento: Cataratas\n 000996 setSelection 1060 1150 1428 001004 showTextbox Comenzar\nExplicar\nSalir\n 001056 unknown12 0 001058 endSection 001060 setDialogOwner 200 001062 setSelection 1430 1446 1428 001070 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 001146 unknown12 0 001148 endSection 001150 setDialogOwner 200 001152 showTextbox Haz que las cataratas te\ngolpeen.\n 001224 showTextbox Aumenta los puntos\nde mエrito mトximos y el\npoder defensivo.\n 001346 setSelection 1150 1060 1428 001354 showTextbox Volver a explicar\nComenzar\nSalir\n 001424 unknown12 0 001426 endSection 001428 endSection 001430 fadeoutHud 001432 setPStat 254 4 001436 setPStat 246 0 001440 callDigimonRoutine -42 001442 callRoutine 7 001444 endSection 001446 setTextboxAutoclose 1 001450 setDialogOwner 255 001452 showTextbox Juego de ranuras\nUtiliza \npara emparejar tres imトgenes.\n 001578 setPStat 254 4 001582 setPStat 246 1 001586 callDigimonRoutine -42 001588 callRoutine 7 001590 setTextboxAutoclose 0 001594 endSection Section_83: 001596 entitySetRotation 253 2048 001600 setTextboxOrigin -506 -1937 0 001608 callRoutine 39 001610 if trigger(219) == false then 1714 001622 setDialogOwner 200 001624 showTextbox Entrenamiento:\nGolpear トrboles, repaso\n 001710 jumpTo 1786 001714 setDialogOwner 200 001716 showTextbox Entrenamiento:\nGolpear トrboles\n 001786 setSelection 1850 1940 2212 001794 showTextbox Comenzar\nExplicar\nSalir\n 001846 unknown12 0 001848 endSection 001850 setDialogOwner 200 001852 setSelection 2214 2230 2212 001860 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 001936 unknown12 0 001938 endSection 001940 setDialogOwner 200 001942 showTextbox Golpear un トrbol para\npracticar.\n 002012 showTextbox Aumenta en gran medida el\npoder\nofensivo y la velocidad.\n 002130 setSelection 1940 1850 2212 002138 showTextbox Explicar de nuevo\nComenzar\nSalir\n 002208 unknown12 0 002210 endSection 002212 endSection 002214 fadeoutHud 002216 setPStat 254 1 002220 setPStat 246 0 002224 callDigimonRoutine -42 002226 callRoutine 7 002228 endSection 002230 setTextboxAutoclose 1 002234 setDialogOwner 255 002236 showTextbox Juego de ranuras\nUtiliza \npara emparejar tres imトgenes\n 002360 setPStat 254 1 002364 setPStat 246 1 002368 callDigimonRoutine -42 002370 callRoutine 7 002372 setTextboxAutoclose 0 002376 endSection Section_84: 002378 entitySetRotation 253 2048 002382 setTextboxOrigin -789 -875 0 002390 callRoutine 39 002392 if trigger(219) == false then 2494 002404 setDialogOwner 200 002406 showTextbox Entrenamiento: Guante de\nboxeo, epaso\n 002490 jumpTo 2566 002494 setDialogOwner 200 002496 showTextbox Entrenamiento: Guante de\nboxeo\n 002566 setSelection 2630 2720 2990 002574 showTextbox Comenzar\nExplicar\nSalir\n 002626 unknown12 0 002628 endSection 002630 setDialogOwner 200 002632 setSelection 2992 3008 2990 002640 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 002716 unknown12 0 002718 endSection 002720 setDialogOwner 200 002722 showTextbox Aumenta tu fuerza con la\nmトquina de boxeo. Aumenta el\npoder\n 002846 showTextbox defensivo y la inteligencia.\n 002908 setSelection 2720 2630 2990 002916 showTextbox Volver a explicar\nComenzar\nSalir\n 002986 unknown12 0 002988 endSection 002990 endSection 002992 fadeoutHud 002994 setPStat 254 3 002998 setPStat 246 0 003002 callDigimonRoutine -42 003004 callRoutine 7 003006 endSection 003008 setTextboxAutoclose 1 003012 setDialogOwner 255 003014 showTextbox Juego de ranuras\nUtiliza \npara combinar tres imトgenes.\n 003138 setPStat 254 3 003142 setPStat 246 1 003146 callDigimonRoutine -42 003148 callRoutine 7 003150 setTextboxAutoclose 0 003154 endSection Section_85: 003156 entitySetRotation 253 2048 003160 setTextboxOrigin 12 445 0 003168 callRoutine 39 003170 if trigger(219) == false then 3256 003182 setDialogOwner 200 003184 showTextbox Entrenamiento:\nCorrer, repaso\n 003252 jumpTo 3310 003256 setDialogOwner 200 003258 showTextbox Entrenamiento: Correr\n 003310 setSelection 3374 3464 3734 003318 showTextbox Comenzar\nExplicar\nSalir\n 003370 unknown12 0 003372 endSection 003374 setDialogOwner 200 003376 setSelection 3736 3752 3734 003384 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 003460 unknown12 0 003462 endSection 003464 setDialogOwner 200 003466 showTextbox Correr una carrera.\n 003510 showTextbox Aumenta en gran medida\nla velocidad y los puntos de\nimpacto maximos.\n 003652 setSelection 3464 3374 3734 003660 showTextbox Volver a explicar\nComenzar\nSalir\n 003730 unknown12 0 003732 endSection 003734 endSection 003736 fadeoutHud 003738 setPStat 254 2 003742 setPStat 246 0 003746 callDigimonRoutine -42 003748 callRoutine 7 003750 endSection 003752 setTextboxAutoclose 1 003756 setDialogOwner 255 003758 showTextbox Juego de ranuras\nUtiliza \npara combinar tres imトgenes.\n 003882 setPStat 254 2 003886 setPStat 246 1 003890 callDigimonRoutine -42 003892 callRoutine 7 003894 setTextboxAutoclose 0 003898 endSection Section_86: 003900 entitySetRotation 253 1536 003904 setTextboxOrigin -1779 2084 0 003912 callRoutine 39 003914 if trigger(219) == false then 4014 003926 setDialogOwner 200 003928 showTextbox Entrenamiento:\nClase de ,\nrepaso\n 004010 jumpTo 4082 004014 setDialogOwner 200 004016 showTextbox Entrenamiento:\nClase de \n 004082 setSelection 4146 4236 4500 004090 showTextbox Comenzar\nExplicar\nSalir\n 004142 unknown12 0 004144 endSection 004146 setDialogOwner 200 004148 setSelection 4502 4518 4500 004156 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 004232 unknown12 0 004234 endSection 004236 setDialogOwner 200 004238 showTextbox te enseネarト muchas\ncosas.\n 004302 showTextbox Aumenta la inteligencia\ny los puntos de mエrito\nmトximos.\n 004418 setSelection 4236 4146 4500 004426 showTextbox Volver a explicar\nComenzar\nSalir\n 004496 unknown12 0 004498 endSection 004500 endSection 004502 fadeoutHud 004504 setPStat 254 5 004508 setPStat 246 0 004512 callDigimonRoutine -42 004514 callRoutine 7 004516 endSection 004518 setTextboxAutoclose 1 004522 setDialogOwner 255 004524 showTextbox Juego de ranuras\nUtiliza \npara combinar tres imトgenes.\n 004648 setPStat 254 5 004652 setPStat 246 1 004656 callDigimonRoutine -42 004658 callRoutine 7 004660 setTextboxAutoclose 0 004664 endSection Section_5: 004666 if pstat(1) < 40 then 4976 004678 setDialogOwner 5 004680 showTextbox Eh, aquナ tienes informaciニn\nnueva.\n 004754 showTextbox Para Digimon novatos o\nbトsicos,\n 004822 showTextbox intenta repetir el\nmismo proceso de\nentrenamiento.\n 004928 showTextbox Ocurrirト algo bueno.\n 004974 endSection 004976 if pstat(1) < 20 then 5278 004988 setDialogOwner 5 004990 showTextbox Aquナ tienes informaciニn\nnueva.\n 005056 showTextbox Para la Prueba de\nbonificaciニn, si alineas\n 005146 showTextbox las imトgenes similares, su\nhabilidad aumentara en gran\nmedida.\n 005276 endSection 005278 if pstat(1) < 5 then 6368 005290 setDialogOwner 5 005292 showTextbox Oh, se supone que tenナa que\nhablar de tエcnicas.\n 005392 showTextbox Si ganas, puedes llegar a\ndominar las tエcnicas que\nutiliza un enemigo.\n 005538 showTextbox Pero estトn limitadas a\naquエllas que pueden\naネadirse en ese momento.\n 005678 showTextbox No puedes dominarlas todas.\n 005738 showTextbox Pero エsta es la forma mトs\nrトpida de dominar las\ntエcnicas.\n 005858 showTextbox Tambiエn puedes dominarlas\nentrenando, pero las\nposibilidades son pocas.\n 006006 showTextbox Si te vuelves mトs hトbil,\n 006060 showTextbox coge la clase de y\npuede que aprendas una\ntエcnica.\n 006174 showTextbox Las posibilidades de\naprender son bajas,\n 006260 showTextbox asナ que no esperes\ndemasiado.\nハEntrena con medida!\n 006366 endSection 006368 setDialogOwner 5 006370 showTextbox ハEh, soy Koromon! Jiji me\npidiニ que te aconsejara\nsobre el entrenamiento.\n 006522 showTextbox ノQuieres preguntarme algo?\n 006580 setDialogOwner 253 006582 setSelection 6698 7238 8550 006590 showTextbox ノQuエ entrenamiento?\nEnsエネame a entrenar\nNo, nada\n 006692 unknown12 0 006694 jumpTo 8550 006698 setDialogOwner 5 006700 showTextbox Si entrenas aquナ,\npuedes estimular tus\nhabilidades Digimon.\n 006824 showTextbox El entrenamiento es cansado,\npero puedes ganar mucho mトs\nque un combate real.\n 006984 showTextbox Ademトs, aunque es algo poco\ncomヌn puedes dominar nuevas\ntエcnicas.\n 007120 showTextbox La prニxima vez te contarエ mトs\ncosas sobre las tエcnicas.\n 007236 endSection 007238 setDialogOwner 5 007240 showTextbox Aquナ hay seis centros\nde entrenamiento y hay\nletreros cerca.\n 007366 setDialogOwner 5 007368 showTextbox Intenta empujar \ndelante del letrero.\n 007454 showTextbox Lee los letreros y\nsabrトs quエ habilidades\npuedes potenciar.\n 007578 showTextbox Dependiendo de la\nespecialidad de tu Digimon,\n 007674 showTextbox algunas habilidades\nse potencian mトs que otras.\n 007774 showTextbox Pero no sabrトs cuトles\nhasta que lo intentes.\n 007868 showTextbox Tras ’Comenzar’\nselecciona ’Normal’ y\nentrena durante una hora.\n 008000 showTextbox Mientras entrenas, con\n puedes\nhacer avanzar el tiempo.\n 008122 showTextbox Oh, sナ, tengo que hablarte\nde la\n’Prueba de bonificaciニn’.\n 008244 showTextbox Si tienes エxito, la Prueba\nde bonificaciニn aumenta\nen gran medida tu poder,\n 008400 showTextbox pero si fallas,\naumenta muy poco.\n 008472 showTextbox Intエntalo una vez y lo\ncomprobarトs.\n 008548 endSection 008550 setDialogOwner 5 008552 showTextbox Bien, pronto te\nproporcionarエ mトs\ninformaciニn nueva.\n 008662 endSection Section_51: 008664 entityWalkTo 253 2200 -3000 false 008672 if trigger(203) == true then 8688 008684 warpTo 204 1 255 008688 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 8716 008708 jumpTo 8816 008712 jumpTo 8720 008716 jumpTo 8720 008720 if trigger(221) == false then 8740 008732 jumpTo 8780 008736 jumpTo 8744 008740 jumpTo 8744 008744 if trigger(225) == false then 8760 008756 warpTo 170 1 255 008760 if trigger(246) == false then 8776 008772 warpTo 169 1 255 008776 warpTo 168 1 255 008780 if trigger(225) == false then 8796 008792 warpTo 173 1 255 008796 if trigger(246) == false then 8812 008808 warpTo 172 1 255 008812 warpTo 171 1 255 008816 if trigger(221) == false then 8836 008828 jumpTo 8876 008832 jumpTo 8840 008836 jumpTo 8840 008840 if trigger(225) == false then 8856 008852 warpTo 176 1 255 008856 if trigger(246) == false then 8872 008868 warpTo 175 1 255 008872 warpTo 174 1 255 008876 if trigger(225) == false then 8892 008888 warpTo 179 1 255 008892 if trigger(246) == false then 8908 008904 warpTo 178 1 255 008908 warpTo 177 1 255 008912 endSection Section_6: 008914 setDialogOwner 6 008916 showTextbox He estado en la ciudad,\npero era demasiado\ncosmopolita para mi,\n 009048 showTextbox asナ que vine aquナ.\nHe modificado el\nequipamiento.\n 009152 showTextbox Ahora es mejor.\nハEntrena duro!\n 009218 endSection Section_7: 009220 setDialogOwner 7 009222 showTextbox He estado en la ciudad, pero\nera demasiado cosmopolita\npara mナ, asナ que vine aquナ.\n 009392 showTextbox He modificado el\nequipamiento. Ahora\nes mejor. ハEntrena duro!\n 009520 endSection == Script ID 109 == 52000 Section_254: 000020 if trigger(135) == false then 36 000032 setObjVisibility 2 1 000036 endSection Section_51: 000038 if trigger(134) == true then 128 000050 entitySetRotation 253 1900 000054 waitForEntity 253 000056 setDialogOwner 253 000058 showTextbox ハVaya, es increナble!\n 000104 moveCameraTo 50 -400 4000 000110 waitForEntity 200 000112 delay 40 000116 moveCameraToEntity 253 20 000120 waitForEntity 200 000122 setTrigger 134 000126 endSection 000128 endSection Section_52: 000130 if trigger(135) == true then 684 000142 entitySetRotation 253 1900 000146 waitForEntity 253 000148 setDialogOwner 253 000150 showTextbox Eh, hay una placa de piedra.\nVeamos...\n 000232 entityWalkToWithCamera 253 -477 2801 false 000240 waitForEntity 253 000242 entitySetRotation 253 1900 000246 delay 10 000250 playAnimation 253 25 000254 delay 10 000258 playSound 1800 000262 setObjVisibility 2 1 000266 delay 10 000270 setDialogOwner 253 000272 showTextbox Pone Leomon.\nNo puedo leer el resto.\n 000350 playAnimation 253 16 000354 delay 15 000358 showTextbox Puedo entender el habla,\npero no la escritura...\n 000460 playAnimation 253 0 000464 showTextbox Vamos a cogerla.\n 000502 giveItem 118 1 000506 if trigger(0) == false then 590 000518 setDialogOwner 253 000520 showTextbox Ups, tengo que dejar\nalgo.\n 000578 unsetTrigger 3 000582 callRoutine 0 000584 callRoutine 13 000586 giveItem 118 1 000590 playSound 1792 000594 setDialogOwner 255 000596 showTextbox ハTengo la placa de\npiedra de Leomon!\n 000678 setTrigger 135 000682 endSection 000684 endSection Section_5: 000686 delay 10 000690 playAnimation 5 28 000694 delay 10 000698 setDialogOwner 253 000700 showTextbox ノQuiエn eres?\n 000730 setDialogOwner 5 000732 showTextbox ハQuiエn eres!\n 000762 entitySetRotation 5 1276 000766 delay 5 000770 entitySetRotation 5 2300 000774 delay 5 000778 entitySetRotation 5 3324 000782 delay 5 000786 entitySetRotation 5 252 000790 delay 5 000794 entitySetRotation 5 1276 000798 delay 5 000802 entitySetRotation 5 2300 000806 delay 5 000810 entitySetRotation 5 3324 000814 delay 5 000818 entitySetRotation 5 252 000822 delay 5 000826 entityWalkTo 5 -1412 1251 true 000834 waitForEntity 5 000836 unloadEntity 5 000838 if pstat(21) != 0 then 1064 000850 setObjVisibility 3 0 000854 entityWalkTo 253 -1878 2900 true 000862 waitForEntity 253 000864 playAnimation 253 12 000868 delay 10 000872 setObjVisibility 3 1 000876 playSound 1792 000880 setDialogOwner 255 000882 showTextbox ハTengo una cadena de llaves\ndimensional!\n 000972 showTextbox Se pueden llevar\nhasta veinte Objetos!\n 001054 playSound 1792 001058 setInventorySize 20 001060 setTrigger 47 001064 if pstat(21) != 4 then 1296 001076 setObjVisibility 4 0 001080 entityWalkTo 253 -1878 2900 true 001088 waitForEntity 253 001090 playAnimation 253 12 001094 delay 10 001098 setObjVisibility 4 1 001102 playSound 1792 001106 setDialogOwner 255 001108 showTextbox ハTengo una cadena\nde llaves dimensional!\n 001198 showTextbox Se pueden llevar hasta\ntreinta Objetos!\n 001282 setTrigger 48 001286 setInventorySize 30 001288 setTrigger 253 001292 addToPStat 1 1 001296 addToPStat 21 1 001300 setTrigger 333 001304 endSection == Script ID 110 == 52800 Section_254: 000012 spawnChest 23 -978 0 -2342 3072 667 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox ハOh, no!\nHe golpeado algo que\nparece un santuario.\n 000134 endSection == Script ID 111 == 53000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 16 then 54 000048 spawnItem 44 50 39 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 34 78 000076 storeRandom 110 99 000080 if pstat(110) > 7 then 98 000092 spawnItem 44 32 41 000098 storeRandom 110 99 000102 if pstat(110) > 3 then 120 000114 spawnItem 69 49 74 000120 setTrigger 112 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox ハQuエ idiota!\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 289 000170 endSection Section_6: 000172 setDialogOwner 6 000174 showTextbox ハVoy a destruir todo esto!\n 000232 fadeoutHud 000234 delay 1 000238 startBattle 000240 setTrigger 289 000244 endSection Section_7: 000246 setDialogOwner 7 000248 showTextbox No hay ningヌn sitio como\nun bosque.\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 291 000336 endSection Section_8: 000338 setDialogOwner 8 000340 showTextbox Nadie me ha superado.\n 000388 fadeoutHud 000390 delay 1 000394 startBattle 000396 setTrigger 301 000400 endSection Section_9: 000402 setDialogOwner 9 000404 showTextbox Acabarエ contigo.\n 000442 fadeoutHud 000444 delay 1 000448 startBattle 000450 setTrigger 301 000454 endSection Section_10: 000456 setDialogOwner 10 000458 showTextbox Yo no soy el idiota,\nハsino tヌ!\n 000524 fadeoutHud 000526 delay 1 000530 startBattle 000532 setTrigger 296 000536 endSection == Script ID 112 == 53800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 11 then 66 000060 spawnItem 44 31 56 000066 storeRandom 110 99 000070 if pstat(110) > 17 then 88 000082 spawnItem 44 55 52 000088 storeRandom 110 99 000092 if pstat(110) > 1 then 110 000104 spawnItem 69 40 80 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox ノQuieres algo?\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 291 000160 endSection Section_6: 000162 setDialogOwner 6 000164 showTextbox Ja, ha, no te precipites.\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 291 000232 endSection Section_7: 000234 setDialogOwner 7 000236 showTextbox Como si estuvieras en tu\ncasa.\n 000302 fadeoutHud 000304 delay 1 000308 startBattle 000310 setTrigger 291 000314 endSection Section_8: 000316 setDialogOwner 8 000318 showTextbox ノQuieres que te convierta en\nabono?\n 000394 fadeoutHud 000396 delay 1 000400 startBattle 000402 setTrigger 289 000406 endSection Section_9: 000408 setDialogOwner 9 000410 showTextbox ノQuiエn eres?\n 000440 fadeoutHud 000442 delay 1 000446 startBattle 000448 setTrigger 289 000452 endSection Section_10: 000454 setDialogOwner 10 000456 showTextbox Deberナas rendirte.\n 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 setTrigger 301 000510 endSection Section_11: 000512 setDialogOwner 11 000514 showTextbox ハNo malgastes tu energナa!\n 000570 fadeoutHud 000572 delay 1 000576 startBattle 000578 setTrigger 301 000582 endSection Section_51: 000584 entityWalkTo 253 2200 -2600 false 000592 if trigger(114) == false AND trigger(147) == false then 612 000608 warpTo 117 0 255 000612 storeRandom 110 99 000616 if pstat(110) >= 69 then 636 000628 warpTo 117 0 255 000632 jumpTo 640 000636 warpTo 121 0 255 Section_52: 000640 entityWalkTo 253 1600 1800 false 000648 if trigger(114) == false AND trigger(147) == false then 668 000664 warpTo 118 0 255 000668 storeRandom 110 99 000672 if pstat(110) >= 49 then 692 000684 warpTo 118 0 255 000688 jumpTo 696 000692 warpTo 121 0 255 == Script ID 113 == 54000 Section_254: 000056 storeRandom 110 99 000060 if pstat(110) > 19 then 78 000072 spawnItem 44 37 84 000078 storeRandom 110 99 000082 if pstat(110) > 16 then 100 000094 spawnItem 44 33 67 000100 storeRandom 110 99 000104 if pstat(110) > 12 then 122 000116 spawnItem 44 56 63 000122 storeRandom 110 99 000126 if pstat(110) > 2 then 144 000138 spawnItem 47 56 83 000144 endSection Section_6: 000146 setDialogOwner 6 000148 showTextbox Sigue recto y\ngira a la derecha.\nJe, je, je...\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 setTrigger 280 000258 endSection Section_7: 000260 setDialogOwner 7 000262 showTextbox Gira a la derecha y\nrトpido a la izquierda.\nJe, je...\n 000372 fadeoutHud 000374 delay 1 000378 startBattle 000380 setTrigger 280 000384 endSection Section_8: 000386 setDialogOwner 8 000388 showTextbox No conseguirトs salir de\neste bosque.\nJe, je, je...\n 000494 fadeoutHud 000496 delay 1 000500 startBattle 000502 setTrigger 280 000506 endSection Section_9: 000508 setDialogOwner 9 000510 showTextbox ハMe he perdido!\n 000546 fadeoutHud 000548 delay 1 000552 startBattle 000554 setTrigger 291 000558 endSection Section_10: 000560 setDialogOwner 10 000562 showTextbox マltimamente,\nhe estado cansado.\n 000630 fadeoutHud 000632 delay 1 000636 startBattle 000638 setTrigger 291 000642 endSection Section_11: 000644 setDialogOwner 11 000646 showTextbox ノTヌ? ハNi hablar!\n 000684 fadeoutHud 000686 delay 1 000690 startBattle 000692 setTrigger 280 000696 endSection Section_12: 000698 setDialogOwner 12 000700 showTextbox Vigila dニnde hablas.\n 000746 fadeoutHud 000748 delay 1 000752 startBattle 000754 setTrigger 280 000758 endSection Section_5: 000760 playSound 2824 000764 setDialogOwner 5 000766 showTextbox ハEh, tヌ!\n 000788 setTrigger 1 000792 setPStat 250 1 000796 setPStat 251 5 000800 setPStat 252 -1 000804 setPStat 253 -1 000808 fadeoutHud 000810 delay 1 000814 startBattle 000816 unsetTrigger 1 000820 setPStat 250 0 000824 entityLookAtEntity 5 253 000828 entityLookAtEntity 253 5 000832 entityLookAtEntity 252 5 000836 delay 10 000840 setDialogOwner 5 000842 showTextbox Mmm, ハeres otra cosa!\nEso ha estado muy bien\npara ser tan temprano.\n 000982 playAnimation 253 16 000986 delay 20 000990 setDialogOwner 253 000992 showTextbox ハEh, eh, no actues\ncomo si fuera\nasunto de otra persona!\n 001110 setDialogOwner 5 001112 showTextbox ハLo sエ! Sエ de quエ estトs\nhablando.\n 001184 showTextbox He oナdo que estトs trabajando\nduro consiguiendo Digimon\npara la isla.\n 001326 playAnimation 253 19 001330 delay 20 001334 setDialogOwner 253 001336 showTextbox Asナ que ya sabes. Bien,\nノpor quエ no me ayudas.\n 001434 setDialogOwner 5 001436 showTextbox Y, ノdニnde se supone que\ntengo que hacer quエ?\n 001530 playAnimation 253 7 001534 delay 20 001538 setDialogOwner 253 001540 showTextbox ハOh, no lo entiendes!\n 001588 showTextbox Se supone que tienes que\ntrabajar en la ciudad,\nノrecuerdas?\n 001712 setDialogOwner 5 001714 showTextbox Bueno, como dicen...\nlos primeros pトjaros\nconsiguen el insecto.\n 001846 playAnimation 253 7 001850 delay 20 001854 setDialogOwner 253 001856 showTextbox ハEso no tiene nada que ver\ncon nada! Ademトs,\nハes un gusano no un insecto!\n 002008 playAnimation 252 11 002012 delay 5 002016 setDialogOwner 5 002018 showTextbox Estoy bromeando. Bien,\nte verエ en la ciudad...\n 002116 fadeoutHud 002118 jumpTo 2122 002122 entityWalkTo 5 -330 -2751 true 002130 if pstat(101) >= 10 then 2162 002142 addToPStat 101 1 002146 delay 10 002150 entityLookAtEntity 253 5 002154 entityLookAtEntity 252 5 002158 jumpTo 2122 002162 waitForEntity 5 002164 unloadEntity 5 002166 setPStat 101 0 002170 playSound 2568 002174 setDialogOwner 255 002176 showTextbox ハKokatorimon se incorpora\na la ciudad!\n 002258 playAnimation 253 16 002262 delay 20 002266 setDialogOwner 253 002268 showTextbox ノDe verdad podemos confiar\nen エl?\nMe pregunto...\n 002370 moveCameraToEntity 253 10 002374 waitForEntity 200 002376 setTrigger 250 002380 addToPStat 1 2 002384 endSection Section_54: 002386 playAnimation 253 24 002390 delay 20 002394 setDialogOwner 253 002396 showTextbox Eh, aquナ han caナdo las\nplumas de un pトjaro.\n 002488 showTextbox Ha sido reciente.\nノHemos llegado\ndemasiado tarde?\n 002592 endSection Section_52: 002594 storeDate 105 002596 if trigger(174) == true OR trigger(250) == true OR pstat(107) < 4 OR pstat(107) > 6 then 2628 002620 setDigimon 6 0 1 002624 setTrigger 174 002628 endSection Section_51: 002630 entityWalkTo 253 -2500 -2900 false 002638 if trigger(114) == false AND trigger(147) == false then 2658 002654 warpTo 116 1 255 002658 storeRandom 110 99 002662 if pstat(110) >= 49 then 2682 002674 warpTo 116 1 255 002678 jumpTo 2686 002682 warpTo 121 2 255 Section_53: 002686 entityWalkTo 253 2600 -2550 false 002694 if trigger(114) == false AND trigger(147) == false then 2714 002710 warpTo 121 0 255 002714 storeRandom 110 99 002718 if pstat(110) >= 69 then 2738 002730 warpTo 121 0 255 002734 jumpTo 2742 002738 warpTo 116 0 255 == Script ID 114 == 55000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 7 then 58 000052 spawnItem 44 55 71 000058 storeRandom 110 99 000062 if pstat(110) > 15 then 80 000074 spawnItem 44 45 58 000080 storeRandom 110 99 000084 if pstat(110) > 4 then 102 000096 spawnItem 44 14 6 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox ノAsナ que te has perdido,\n?\n 000170 fadeoutHud 000172 delay 1 000176 startBattle 000178 setTrigger 280 000182 endSection Section_6: 000184 setDialogOwner 6 000186 showTextbox ノEh?\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 289 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox No intento cruzarme\nen tu camino.\n 000288 fadeoutHud 000290 delay 1 000294 startBattle 000296 setTrigger 291 000300 endSection Section_8: 000302 setDialogOwner 8 000304 showTextbox ’ホrboles de niebla.’\nDe acuerdo, habla.\n 000388 fadeoutHud 000390 delay 1 000394 startBattle 000396 setTrigger 306 000400 endSection Section_9: 000402 setDialogOwner 9 000404 showTextbox ハDe acuerdo!\nハハEs la hora del\nespectトculo!!\n 000496 fadeoutHud 000498 delay 1 000502 startBattle 000504 setTrigger 306 000508 endSection Section_51: 000510 entityWalkTo 253 60 -3200 false 000518 if trigger(114) == false AND trigger(147) == false then 538 000534 warpTo 116 2 255 000538 storeRandom 110 99 000542 if pstat(110) >= 69 then 562 000554 warpTo 116 2 255 000558 jumpTo 566 000562 warpTo 121 1 255 Section_52: 000566 entityWalkTo 253 70 5200 false 000574 if trigger(114) == false AND trigger(147) == false then 594 000590 warpTo 119 0 255 000594 addToPStat 120 1 000598 if pstat(120) != 10 then 618 000610 setPStat 120 0 000614 warpTo 119 0 255 000618 storeRandom 110 99 000622 if pstat(110) >= 69 then 642 000634 warpTo 118 0 255 000638 jumpTo 646 000642 warpTo 116 0 255 == Script ID 115 == 55800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 18 then 38 000032 spawnItem 44 56 34 000038 storeRandom 110 99 000042 if pstat(110) > 12 then 60 000054 spawnItem 44 56 80 000060 storeRandom 110 99 000064 if pstat(110) > 3 then 82 000076 spawnItem 47 35 64 000082 storeRandom 110 99 000086 if pstat(110) > 0 then 104 000098 spawnItem 61 67 32 000104 if trigger(147) == false then 134 000116 entityMoveTo 5 -2017 1378 3 000124 waitForEntity 20 000126 entitySetRotation 5 0 000130 delay 5 000134 endSection Section_51: 000136 if trigger(147) == true then 160 000148 setTrigger 147 000152 jumpTo 162 000156 jumpTo 162 000160 endSection 000162 entityWalkToWithCamera 253 -1606 166 true 000170 entityWalkTo 252 -1407 465 true 000178 waitForEntity 252 000180 waitForEntity 253 000182 entityLookAtEntity 253 5 000186 entityLookAtEntity 5 253 000190 entityLookAtEntity 252 5 000194 playSound 4616 000198 setDialogOwner 5 000200 showTextbox Bienvenido, joven.\n 000242 playAnimation 253 20 000246 delay 15 000250 if trigger(309) == false then 322 000262 setDialogOwner 253 000264 showTextbox Eres Cherrymon, ノverdad?\n 000318 jumpTo 350 000322 setDialogOwner 253 000324 showTextbox ノQuiエn es?\n 000350 playAnimation 253 0 000354 setDialogOwner 5 000356 showTextbox ノQuエ quieres de un\nanciano como yo?\n 000432 if trigger(309) == false then 524 000444 setDialogOwner 253 000446 showTextbox En primer lugar, disipa la\nniebla.\n 000520 jumpTo 634 000524 setDialogOwner 253 000526 showTextbox La niebla no me deja ver.\nノPuedes librarte de ella?\n 000634 playSound 4616 000638 setDialogOwner 5 000640 showTextbox Asナ que se trata de eso.\nEntiendo.\n 000714 playAnimation 253 19 000718 delay 15 000722 setDialogOwner 253 000724 showTextbox ノ... no puedes hacerlo?\n 000776 playAnimation 253 0 000780 setDialogOwner 5 000782 showTextbox En primer lugar, escucha lo\nque tengo que decir.\n 000884 showTextbox Bueno... ノpor dニnde deberナa\ncomenzar?\n 000964 setDialogOwner 253 000966 showTextbox Si te enteras de la\nemergencia de la isla,\ninfニrmame.\n 001078 setDialogOwner 5 001080 showTextbox Entiendo, entiendo.\nLa emergencia.\n 001154 playSound 4616 001158 setDialogOwner 5 001160 showTextbox Esta isla comenzニ a cambiar\nhace 80 aネos,\n 001248 showTextbox despuエs de que tuvieran lugar\nlos cambios de tierras.\n 001360 showTextbox Las zonas nororientales de\nla isla aparecieron\nde repente hace 80 aネos.\n 001508 showTextbox Desde entonces, los Digimon\ncomenzaron a mudarse.\nLas especies se separaron.\n 001666 showTextbox Y cada especie comenzニ\na hablar su propia lengua.\n 001770 playSound 4616 001774 showTextbox Olvidaron el idioma que\nutilizaban en la ciudad...\n 001880 showTextbox Al final, Ciudad File\nse quedニ sin la mayor parte\nde su poblacion de Digimon.\n 002040 showTextbox ハEntonces los Digimon\ncomenzaron a perder sus\nrecuerdos!\n 002158 showTextbox La historia de la isla, su\npasado, su significado...\ny empeoraba cada dナa.\n 002312 showTextbox Tengo que decirte\nalgo importante, pero\nno puedo recordarlo.\n 002438 playSound 4616 002442 showTextbox Sin embargo, todos se\nreunirトn al final. ハAlguien\nlo forzarト para que sea asナ!\n 002604 showTextbox Con el tiempo, los Digimon\nllegarトn a ver la\nemergencia como algo normal.\n 002756 showTextbox El ヌnico que puede evitar\nesto eres tヌ,\n 002840 showTextbox y tambiエn puedes ハconseguir\nla unidad de Ciudad File!\n 002952 showTextbox Reヌne a los Digimon en la\nciudad y realiza un milagro.\nSin duda ocurrirト.\n 003104 showTextbox Bien, lo tengo todo\narreglado.\n(suspiro) Eso es todo.\n 003216 if trigger(148) == true then 3326 003228 setTrigger 148 003232 playSound 4616 003236 setDialogOwner 5 003238 showTextbox Ahora, vamos a librarnos de\nla niebla.\n 003320 callRoutine 37 003322 jumpTo 3328 003326 endSection 003328 setDialogOwner 5 003330 showTextbox El motivo de la niebla del\nbosque era poder hablar\ncontigo. Oh, una cosa mトs...\n 003494 playSound 4616 003498 showTextbox Hay otros en el\nbosque que saben cosas\nsobre el pasado.\n 003614 showTextbox Adエntrate en el bosque\npara encontrarlos.(risas)\n 003716 playAnimation 5 29 003720 delay 60 003724 endSection Section_5: 003726 setTrigger 44 003730 setDialogOwner 5 003732 showTextbox ノHas regresado para volver\na escuchar a un anciano?\n 003840 setDialogOwner 253 003842 setSelection 3966 4042 4770 003850 showTextbox Sobre la isla...\nPor favor, entrena a \nNo importa\n 003960 unknown12 0 003962 jumpTo 4770 003966 setDialogOwner 5 003968 showTextbox Esto es lo que tengo que\ndecir.\n 004036 jumpTo 1154 004040 endSection 004042 setDialogOwner 5 004044 showTextbox Oh, de acuerdo.\n 004080 callRoutine 39 004082 setTextboxOrigin -2017 1378 0 004090 setDialogOwner 255 004092 showTextbox Entrenamiento:\nLas enseネanzas\ndel bosque\n 004182 setSelection 4246 4336 4604 004190 showTextbox Comenzar\nExplicar\nSalir\n 004242 unknown12 0 004244 endSection 004246 setDialogOwner 255 004248 setSelection 4606 4622 4604 004256 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 004332 unknown12 0 004334 endSection 004336 setDialogOwner 255 004338 showTextbox Cherrymon te proporcionarト\nmuchos conocimientos.\n 004440 showTextbox Aumentarト en gran\nmedida tu sabidurナa.\n 004522 setSelection 4336 4246 4604 004530 showTextbox Volver a explicar\nComenzar\nSalir\n 004600 unknown12 0 004602 endSection 004604 endSection 004606 fadeoutHud 004608 setPStat 254 5 004612 setPStat 246 0 004616 callDigimonRoutine -42 004618 callRoutine 7 004620 endSection 004622 setTextboxAutoclose 1 004626 setDialogOwner 255 004628 showTextbox Juego de ranuras\nUtiliza \npara combinar tres imトgenes.\n 004752 setPStat 254 5 004756 setPStat 246 1 004760 callDigimonRoutine -42 004762 callRoutine 7 004764 setTextboxAutoclose 0 004768 endSection 004770 setDialogOwner 5 004772 showTextbox (risas)\n 004792 endSection == Script ID 116 == 57000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 13 then 50 000044 spawnItem 44 53 64 000050 storeRandom 110 99 000054 if pstat(110) > 8 then 72 000066 spawnItem 44 50 36 000072 storeRandom 110 99 000076 if pstat(110) > 2 then 94 000088 spawnItem 69 42 75 000094 endSection Section_6: 000096 setDialogOwner 6 000098 showTextbox ハGuau!\n 000116 fadeoutHud 000118 delay 1 000122 startBattle 000124 setTrigger 280 000128 endSection Section_7: 000130 setDialogOwner 7 000132 showTextbox Mmmm.\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 280 000160 endSection Section_8: 000162 setDialogOwner 8 000164 showTextbox Uh, dエmoslo por empatado.\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 296 000232 endSection Section_9: 000234 setDialogOwner 9 000236 showTextbox Aヌn no podemos\nbajar la guardia.\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 setTrigger 301 000318 endSection Section_5: 000320 setDialogOwner 5 000322 showTextbox ハ...!\n 000338 setTrigger 1 000342 setPStat 250 1 000346 setPStat 251 5 000350 setPStat 252 -1 000354 setPStat 253 -1 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 unsetTrigger 1 000370 setPStat 250 0 000374 entityLookAtEntity 5 253 000378 entityLookAtEntity 253 5 000382 entityLookAtEntity 252 5 000386 waitForEntity 253 000388 waitForEntity 252 000390 setDialogOwner 5 000392 showTextbox ハNo, no quiero!\nハNo quiero luchar!\n 000466 setDialogOwner 253 000468 showTextbox Si no quieres\nluchar, huye.\n 000528 setDialogOwner 5 000530 showTextbox Muy mal.\n 000552 playAnimation 253 16 000556 delay 20 000560 setDialogOwner 253 000562 showTextbox No te entiendo.\n 000598 showTextbox Oh, bueno, ノpor quエ no\nvienes a nuestra ciudad? En\nlugar de ocultarte aquナ.\n 000754 setDialogOwner 5 000756 showTextbox Eh, ノciudad?\n 000786 playAnimation 253 19 000790 delay 20 000794 setDialogOwner 253 000796 showTextbox No vamos a\nobligarte.\n 000844 setDialogOwner 5 000846 showTextbox Asナ me dan ganas de ir.\nDe acuerdo, ハirエ!\n 000934 fadeoutHud 000936 jumpTo 940 000940 entityWalkTo 5 -330 -2751 true 000948 if pstat(101) >= 5 then 980 000960 addToPStat 101 1 000964 delay 20 000968 entityLookAtEntity 253 5 000972 entityLookAtEntity 252 5 000976 jumpTo 940 000980 waitForEntity 5 000982 unloadEntity 5 000984 setPStat 101 0 000988 playSound 2568 000992 setDialogOwner 255 000994 showTextbox ハGabumon se incorpora a la\nciudad!\n 001068 playAnimation 253 16 001072 delay 20 001076 setDialogOwner 253 001078 showTextbox ハQuエ tipo mトs extraネo!\n 001128 moveCameraToEntity 253 10 001132 waitForEntity 200 001134 setTrigger 217 001138 addToPStat 1 1 001142 endSection == Script ID 117 == 57800 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 4 then 70 000064 spawnItem 44 35 19 000070 storeRandom 110 99 000074 if pstat(110) > 16 then 92 000086 spawnItem 44 55 50 000092 storeRandom 110 99 000096 if pstat(110) > 6 then 114 000108 spawnItem 44 47 4 000114 storeRandom 110 99 000118 if pstat(110) > 3 then 136 000130 spawnItem 47 40 45 000136 setTrigger 112 000140 endSection Section_5: 000142 setDialogOwner 5 000144 showTextbox ノQuiエn es?\n 000170 fadeoutHud 000172 delay 1 000176 startBattle 000178 setTrigger 289 000182 endSection Section_6: 000184 setDialogOwner 6 000186 showTextbox ハYa voy! Es broma.\n 000228 fadeoutHud 000230 delay 1 000234 startBattle 000236 setTrigger 289 000240 endSection Section_7: 000242 setDialogOwner 7 000244 showTextbox Ja, ja, ja.\nEsto es fantトstico.\n 000312 fadeoutHud 000314 delay 1 000318 startBattle 000320 setTrigger 289 000324 endSection Section_8: 000326 setDialogOwner 8 000328 showTextbox ハOh, esto me va a\nencantar!\n 000388 fadeoutHud 000390 delay 1 000394 startBattle 000396 setTrigger 280 000400 endSection Section_9: 000402 setDialogOwner 9 000404 showTextbox ノLo dices en serio?\n 000448 fadeoutHud 000450 delay 1 000454 startBattle 000456 setTrigger 280 000460 endSection Section_10: 000462 setDialogOwner 10 000464 showTextbox Eh, ノlo dices en serio?\n 000516 fadeoutHud 000518 delay 1 000522 startBattle 000524 setTrigger 289 000528 endSection Section_11: 000530 setDialogOwner 11 000532 showTextbox ハCalla!\n 000552 fadeoutHud 000554 delay 1 000558 startBattle 000560 setTrigger 296 000564 endSection Section_12: 000566 setDialogOwner 12 000568 showTextbox ハSi me concentro,\npuedo hacerlo!\n 000638 fadeoutHud 000640 delay 1 000644 startBattle 000646 setTrigger 296 000650 endSection Section_51: 000652 entityWalkTo 253 -1700 -1800 false 000660 if trigger(114) == false AND trigger(147) == false then 680 000676 warpTo 117 1 255 000680 storeRandom 110 99 000684 if pstat(110) >= 69 then 704 000696 warpTo 117 1 255 000700 jumpTo 708 000704 warpTo 118 1 255 Section_52: 000708 entityWalkTo 253 -2600 4000 false 000716 if trigger(114) == false AND trigger(147) == false then 736 000732 warpTo 119 1 255 000736 addToPStat 120 1 000740 if pstat(120) != 10 then 760 000752 setPStat 120 0 000756 warpTo 119 1 255 000760 storeRandom 110 99 000764 if pstat(110) >= 69 then 784 000776 warpTo 117 1 255 000780 jumpTo 788 000784 warpTo 121 2 255 == Script ID 118 == 58000 Section_254: 000008 endSection == Script ID 119 == 58800 Section_254: 000016 spawnChest 10 330 0 449 3072 676 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Eh, ノcニmo estトs?\n 000070 endSection Section_51: 000072 entityWalkTo 253 5000 -5000 false 000080 warpTo 32 0 255 000084 endSection == Script ID 120 == 59000 Section_254: 000012 spawnChest 23 -582 0 1062 0 694 000024 spawnChest 14 -1129 0 1032 0 695 000036 endSection Section_5: 000038 endSection == Script ID 121 == 59800 Section_254: 000012 spawnChest 20 515 0 1428 3072 679 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Hola. ノSabes algo\nde las tarjetas Digimon?\n 000118 showTextbox Colecciono Tarjetas Meramon.\nTrトeme una y te la comprarエ\npor mil quinientos bits.\n 000286 if card(30) < 1 then 346 000300 setDialogOwner 253 000302 setSelection 348 408 000308 showTextbox Toma\nLo siento\n 000342 unknown12 0 000344 endSection 000346 endSection 000348 setDialogOwner 5 000350 showTextbox ハFantトstico! Gracias.\n 000398 takeCard 30 000400 addMoney 1500 000406 endSection 000408 endSection == Script ID 122 == 5a000 Section_254: 000016 spawnChest 24 1460 0 -443 3072 666 000028 endSection Section_6: 000030 setDialogOwner 6 000032 showTextbox ノEstorbo?\n 000056 fadeoutHud 000058 delay 1 000062 startBattle 000064 setTrigger 280 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox ハMe has salvado!\n 000110 setDialogOwner 253 000112 showTextbox Asナ que fuiste tヌ.\n 000154 setDialogOwner 5 000156 showTextbox Esto es perfecto.\n 000196 playAnimation 253 19 000200 delay 15 000204 setDialogOwner 253 000206 showTextbox ノQuエ?\n 000222 playAnimation 253 0 000226 setDialogOwner 5 000228 showTextbox ハMe dirigナa hacia tu\nciudad para hacer buen uso\nde mi talento!\n 000358 setDialogOwner 253 000360 showTextbox ノQuエ clase de talento?\n 000410 setDialogOwner 5 000412 showTextbox Oh, ノno me conoces? Soy\nfamoso entre los Digimon,\nハcomo un sabelotodo!\n 000558 setDialogOwner 253 000560 showTextbox ノDe verdad?\nNunca he oナdo hablar de ti.\n 000644 setDialogOwner 5 000646 showTextbox Estoy preparado para ir\na la ciudad.\n 000724 playAnimation 253 16 000728 delay 15 000732 setDialogOwner 253 000734 showTextbox ノDe verdad que ella\nva a ser ヌtil?\n 000808 playAnimation 253 0 000812 setDialogOwner 5 000814 showTextbox ハHasta luego!\n 000846 jumpTo 850 000850 entityWalkTo 5 -111 -2962 true 000858 if pstat(101) >= 3 then 890 000870 addToPStat 101 1 000874 delay 20 000878 entityLookAtEntity 253 5 000882 entityLookAtEntity 252 5 000886 jumpTo 850 000890 waitForEntity 5 000892 unloadEntity 5 000894 setPStat 101 0 000898 playSound 2568 000902 setDialogOwner 255 000904 showTextbox ハShellmon se incorpora\na la ciudad!\n 000980 setTrigger 235 000984 addToPStat 1 2 000988 endSection == Script ID 123 == 5a800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 48 68 000058 storeRandom 110 99 000062 if pstat(110) > 3 then 80 000074 spawnItem 54 76 49 000080 unsetTrigger 98 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox ハEh!\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 280 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox ハJaaa!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 280 000148 endSection Section_7: 000150 setDialogOwner 7 000152 showTextbox ハGuau!\n 000170 fadeoutHud 000172 delay 1 000176 startBattle 000178 setTrigger 280 000182 endSection Section_81: 000184 entitySetRotation 253 1944 000188 waitForEntity 253 000190 setDialogOwner 255 000192 showTextbox Este: ascensor\nOeste: ハハPeligro!! Ten\ncuidado con el precipicio.\n 000326 if trigger(54) == false then 340 000338 endSection 000340 setDialogOwner 255 000342 setSelection 438 448 000348 showTextbox Modo Ogro: Activado\nModo Ogro: Desactivado\n 000438 setTrigger 197 000442 warpTo 128 0 255 000446 endSection 000448 unsetTrigger 197 000452 warpTo 128 0 255 000456 endSection Section_82: 000458 entitySetRotation 253 1944 000462 waitForEntity 253 000464 setDialogOwner 255 000466 showTextbox ハTen cuidado con los\nhundimientos!\n 000540 endSection Section_51: 000542 if trigger(197) == true then 556 000554 endSection 000556 if trigger(198) == false then 570 000568 endSection 000570 if trigger(98) == false then 584 000582 endSection 000584 entitySetRotation 253 1944 000588 moveCameraTo 30 2000 173 000594 waitForEntity 200 000596 setDialogOwner 253 000598 showTextbox Se rumorea que エsta es la\ncarretera en la que atacan\nlos bandidos.\n 000736 showTextbox Bien, vamos .\n 000774 entityWalkTo 253 1925 468 false 000782 entityWalkTo 252 1925 78 false 000790 waitForEntity 253 000792 waitForEntity 252 000794 loadDigimon 154 000796 loadDigimon 3 000798 setDigimon 154 3 0 000802 setDigimon 3 4 0 000806 setDigimon 3 5 0 000810 setDialogOwner 9 000812 showTextbox ハYuju!\n 000830 playSound 2824 000834 setDialogOwner 8 000836 showTextbox ハJa, ja, ja!\n 000866 setDialogOwner 10 000868 showTextbox ハYaju!\n 000886 delay 10 000890 playSound 264 000894 playAnimation 8 31 000898 entityMoveTo 8 1000 1288 30 000906 entityWalkTo 9 2067 1561 true 000914 entityWalkTo 10 2059 -383 true 000922 waitForEntity 8 000924 waitForEntity 9 000926 waitForEntity 10 000928 entityLookAtEntity 8 253 000932 entityLookAtEntity 9 253 000936 entityLookAtEntity 10 253 000940 entityLookAtEntity 253 8 000944 entityLookAtEntity 252 9 000948 delay 10 000952 playSound 2824 000956 setDialogOwner 8 000958 showTextbox ハRナndete y deja aquナ tus\ncosas o te arrepentirトs!\n 001062 playAnimation 253 20 001066 delay 15 001070 setDialogOwner 253 001072 showTextbox ハRナndete!\n 001096 playAnimation 253 0 001100 setDialogOwner 8 001102 showTextbox ハノQuエ?! Tヌ...\n 001134 setDialogOwner 8 001136 showTextbox ハNo puede ser!\n 001170 setDialogOwner 9 001172 showTextbox Jefe, ノquエ haremos?\n 001216 entityLookAtEntity 9 8 001220 setDialogOwner 8 001222 showTextbox ハCalma! ハSomos\nmトs fuertes y somos\nmトs! ハA por ellos!\n 001334 entityLookAtEntity 8 9 001338 setTrigger 1 001342 setPStat 250 1 001346 setPStat 251 8 001350 setPStat 252 9 001354 setPStat 253 10 001358 fadeoutHud 001360 delay 1 001364 startBattle 001366 unsetTrigger 1 001370 setPStat 250 0 001374 entityLookAtEntity 253 8 001378 entityLookAtEntity 8 253 001382 entityLookAtEntity 252 8 001386 entityWalkTo 9 1350 2350 true 001394 entityWalkTo 10 1850 2350 true 001402 waitForEntity 9 001404 waitForEntity 10 001406 unloadEntity 9 001408 unloadEntity 10 001410 setDialogOwner 8 001412 showTextbox ハAlgヌn dナa me vengarエ!\n 001462 entityWalkTo 8 1650 2350 true 001470 waitForEntity 8 001472 unloadEntity 8 001474 setDialogOwner 253 001476 showTextbox ハMira como se van! No\nvolveran durante un tiempo.\n 001580 moveCameraToEntity 253 10 001584 waitForEntity 200 001586 setTrigger 198 001590 setTrigger 142 001594 setTrigger 155 001598 endSection Section_52: 001600 setTrigger 98 001604 endSection == Script ID 124 == 5b000 Section_254: 000020 endSection Section_51: 000022 if trigger(221) == false then 36 000034 endSection 000036 delay 20 000040 entityWalkToWithCamera 253 -142 -455 false 000048 entityWalkTo 252 421 -421 false 000056 waitForEntity 253 000058 waitForEntity 252 000060 delay 20 000064 entityWalkToWithCamera 253 58 -920 false 000072 entityWalkTo 252 -142 -455 false 000080 waitForEntity 253 000082 waitForEntity 252 000084 delay 20 000088 entityWalkTo 253 578 -695 false 000096 entityWalkTo 252 58 -920 false 000104 waitForEntity 253 000106 waitForEntity 252 000108 delay 20 000112 entityWalkTo 253 615 -211 false 000120 entityWalkTo 252 578 -695 false 000128 waitForEntity 253 000130 waitForEntity 252 000132 delay 20 000136 playAnimation 253 16 000140 setDialogOwner 253 000142 showTextbox Mmm\n 000154 delay 20 000158 entityLookAtEntity 253 252 000162 entityLookAtEntity 252 253 000166 waitForEntity 253 000168 waitForEntity 252 000170 playAnimation 253 19 000174 delay 15 000178 setDialogOwner 253 000180 showTextbox Parece el nido de un pトjaro.\nノTヌ quエ crees?\n 000272 playAnimation 253 0 000276 playAnimation 253 24 000280 delay 5 000284 playSound 3336 000288 delay 20 000292 setDialogOwner 253 000294 showTextbox He oナdo un ruido.\n 000334 setDigimon 143 0 0 000338 delay 10 000342 moveCameraToEntity 5 10 000346 waitForEntity 200 000348 entityWalkToWithCamera 5 278 -490 true 000356 waitForEntity 5 000358 moveCameraTo 20 -83 -1182 000364 waitForEntity 200 000366 entityLookAtEntity 253 5 000370 entityLookAtEntity 5 253 000374 entityLookAtEntity 252 5 000378 delay 20 000382 setTrigger 1 000386 setPStat 250 1 000390 setPStat 251 5 000394 setPStat 252 -1 000398 setPStat 253 -1 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 unsetTrigger 1 000414 setPStat 250 0 000418 entityLookAtEntity 253 5 000422 entityLookAtEntity 5 253 000426 entityLookAtEntity 252 5 000430 delay 20 000434 playAnimation 5 28 000438 delay 40 000442 setDialogOwner 5 000444 showTextbox Eres bueno.\n 000472 setDialogOwner 253 000474 showTextbox Asナ que era tu nido.\n 000520 setDialogOwner 5 000522 showTextbox Sナ.\n 000534 playAnimation 253 20 000538 setDialogOwner 253 000540 showTextbox Siento haber entrado sin\npreguntar.\n 000616 playAnimation 253 0 000620 setDialogOwner 5 000622 showTextbox Oh, no te preocupes.\n 000668 setDialogOwner 253 000670 showTextbox ノ?\n 000680 setDialogOwner 5 000682 showTextbox He oナdo hablar de ti.\n 000730 setDialogOwner 253 000732 showTextbox No sabナa que fuera famoso.\n 000790 setDialogOwner 5 000792 showTextbox Probablemente eres el ヌnico\nhumano que queda en la isla.\n 000910 playAnimation 253 16 000914 setDialogOwner 253 000916 showTextbox ノQue queda...?\nノAntes que yo\nhabナa otros?\n 001004 setDialogOwner 5 001006 showTextbox ノNo me vas a invitar a ir\na la ciudad?\n 001088 playAnimation 253 19 001092 setDialogOwner 253 001094 showTextbox Oh, sナ, ノquieres venir\na la ciudad?\n 001170 setDialogOwner 5 001172 showTextbox Estト bien. Pongamos manos\na la obra. Agトrrate fuerte.\n 001284 entityWalkTo 5 167 -665 false 001292 waitForEntity 5 001294 moveCameraToEntity 5 20 001298 waitForEntity 200 001300 entityWalkTo 253 367 -815 false 001308 entityWalkTo 252 437 -445 false 001316 waitForEntity 253 001318 waitForEntity 252 001320 entityLookAtEntity 5 253 001324 delay 5 001328 playSound 2568 001332 setDialogOwner 255 001334 showTextbox ハBirdramon se incorpora a\nla ciudad!\n 001412 setTrigger 221 001416 addToPStat 1 2 001420 playAnimation 5 29 001424 delay 40 001428 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1456 001448 jumpTo 1556 001452 jumpTo 1460 001456 jumpTo 1460 001460 if trigger(221) == false then 1480 001472 jumpTo 1520 001476 jumpTo 1484 001480 jumpTo 1484 001484 if trigger(225) == false then 1500 001496 warpTo 170 0 255 001500 if trigger(246) == false then 1516 001512 warpTo 169 0 255 001516 warpTo 168 0 255 001520 if trigger(225) == false then 1536 001532 warpTo 173 0 255 001536 if trigger(246) == false then 1552 001548 warpTo 172 0 255 001552 warpTo 171 0 255 001556 if trigger(221) == false then 1576 001568 jumpTo 1616 001572 jumpTo 1580 001576 jumpTo 1580 001580 if trigger(225) == false then 1596 001592 warpTo 176 0 255 001596 if trigger(246) == false then 1612 001608 warpTo 175 0 255 001612 warpTo 174 0 255 001616 if trigger(225) == false then 1632 001628 warpTo 179 0 255 001632 if trigger(246) == false then 1648 001644 warpTo 178 0 255 001648 warpTo 177 0 255 001652 endSection Section_52: 001654 playSound 1288 001658 endSection Section_81: 001660 entitySetRotation 253 1271 001664 setDialogOwner 255 001666 showTextbox Ascensor\n 001688 setDialogOwner 253 001690 setSelection 1810 1888 2062 001698 showTextbox Pulsa Abajo una vez\nPulsa Abajo dos veces\nNo subir\n 001804 unknown12 0 001806 jumpTo 2062 001810 playSound 1032 001814 rotate3DObject 0 1 001818 delay 1 001822 rotate3DObject 1 1 001826 delay 1 001830 rotate3DObject 0 1 001834 delay 1 001838 rotate3DObject 1 1 001842 delay 1 001846 rotate3DObject 0 1 001850 delay 1 001854 rotate3DObject 1 1 001858 delay 1 001862 rotate3DObject 0 1 001866 delay 1 001870 rotate3DObject 1 1 001874 delay 1 001878 playSound 1288 001882 warpTo 38 2 55 001886 endSection 001888 fadeoutHud 001890 if trigger(155) == true then 1982 001902 setDialogOwner 253 001904 showTextbox ノEh?\n 001918 showTextbox No estト bien. No funciona.\n 001976 endSection 001978 jumpTo 2060 001982 playSound 1032 001986 rotate3DObject 0 1 001990 delay 1 001994 rotate3DObject 1 1 001998 delay 1 002002 rotate3DObject 0 1 002006 delay 1 002010 rotate3DObject 1 1 002014 delay 1 002018 rotate3DObject 0 1 002022 delay 1 002026 rotate3DObject 1 1 002030 delay 1 002034 rotate3DObject 0 1 002038 delay 1 002042 rotate3DObject 1 1 002046 delay 1 002050 playSound 1288 002054 warpTo 41 2 53 002058 endSection 002060 endSection 002062 endSection == Script ID 125 == 5c000 Section_254: 000012 spawnChest 19 -518 0 2893 0 673 000024 spawnChest 40 1247 0 -553 3072 674 000036 spawnChest 23 1454 0 2930 1024 675 000048 spawnChest 24 -47 0 -2219 1024 683 000060 endSection Section_5: 000062 endSection == Script ID 126 == 5c800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 16 then 42 000036 spawnItem 44 49 70 000042 storeRandom 110 99 000046 if pstat(110) > 2 then 64 000058 spawnItem 69 25 68 000064 endSection Section_81: 000066 entityLookAtEntity 5 253 000070 entityLookAtEntity 253 5 000074 if trigger(139) == true then 630 000086 setTrigger 139 000090 playSound 1032 000094 setDialogOwner 5 000096 showTextbox テsta es una tienda de\ntarjetas Digimon.\n 000180 setDialogOwner 253 000182 showTextbox ノQuエ es una tarjeta Digimon?\n 000244 setDialogOwner 5 000246 showTextbox Todo el mundo las\ncolecciona. Con ellas\nno puedes perder.\n 000366 setDialogOwner 253 000368 showTextbox ノOh?\n 000382 playSound 1032 000386 setDialogOwner 5 000388 showTextbox Te darエ una gratis para\nparticipantes. Es una buena.\n 000498 setDialogOwner 253 000500 showTextbox ハEh!\nハEl de la tarjeta soy YO!\n 000566 setDialogOwner 255 000568 showTextbox ハTengo una tarjeta de !\n 000626 giveCard 0 000628 endSection 000630 setDialogOwner 5 000632 showTextbox テsta es una tienda de\ntarjetas Digimon.\n 000716 setPStat 254 5 000720 playSound 1032 000724 setDialogOwner 5 000726 showTextbox Hoy tenemos unas tarjetas\nfantトsticas a la venta.\n 000830 callRoutine 15 000832 setDialogOwner 253 000834 setSelection 946 1418 1472 000842 showTextbox Comprarエ una tarjeta\nVenderエ una tarjeta\nSalir\n 000940 unknown12 0 000942 jumpTo 1472 000946 if getMoney < 500 then 1074 000962 setSelection 1126 1402 1424 000970 showTextbox Comprar un paquete de tres\nComprar una\nSalir\n 001064 unknown12 0 001066 jumpTo 1424 001070 jumpTo 1126 001074 setSelection 1402 1424 001080 showTextbox Comprar una\nSalir\n 001120 unknown12 0 001122 jumpTo 1424 001126 setDialogOwner 5 001128 showTextbox Quinientos bits por un\npaquete.\nSin saber quエ hay dentro.\n 001248 setDialogOwner 253 001250 setSelection 1314 1424 001256 showTextbox Lo comprarエ\nNo, gracias\n 001308 unknown12 0 001310 jumpTo 1424 001314 reduceMoney 500 001320 callRoutine 15 001322 setDialogOwner 5 001324 showTextbox Abre el paquete ahora mismo.\n 001386 unsetTrigger 3 001390 unsetTrigger 4 001394 callRoutine 14 001396 callRoutine 22 001398 jumpTo 1424 001402 unsetTrigger 3 001406 setTrigger 4 001410 callRoutine 14 001412 callRoutine 22 001414 jumpTo 1424 001418 setTrigger 3 001422 callRoutine 14 001424 setDialogOwner 5 001426 showTextbox ノQuieres algo mトs?\n 001468 jumpTo 832 001472 callRoutine 16 001474 setDialogOwner 5 001476 showTextbox Vuelve otra vez.\n 001514 endSection Section_82: 001516 entityLookAtEntity 6 253 001520 entityLookAtEntity 253 6 001524 playSound 1032 001528 setDialogOwner 6 001530 showTextbox テsta es una tienda de\nartナculos reciclados.\n 001622 setDialogOwner 253 001624 setSelection 1774 1842 1854 001632 showTextbox Quiero un objeto normal\nQuiero un objeto reciclado\nLa prニxima vez\n 001768 unknown12 0 001770 jumpTo 1854 001774 setTrigger 385 001778 setTrigger 389 001782 setTrigger 406 001786 setTrigger 423 001790 setTrigger 399 001794 setTrigger 400 001798 setTrigger 401 001802 unsetTrigger 3 001806 setPStat 254 6 001810 callRoutine 8 001812 unsetTrigger 385 001816 unsetTrigger 389 001820 unsetTrigger 406 001824 unsetTrigger 423 001828 unsetTrigger 399 001832 unsetTrigger 400 001836 unsetTrigger 401 001840 endSection 001842 setTrigger 3 001846 setPStat 254 6 001850 callRoutine 8 001852 endSection 001854 endSection Section_51: 001856 if trigger(190) == false then 1870 001868 endSection 001870 setDialogOwner 253 001872 showTextbox ノハEh!?\n 001890 moveCameraTo 30 800 4000 001896 waitForEntity 200 001898 setDialogOwner 253 001900 showTextbox ハEs una tienda!\n 001936 moveCameraToEntity 253 10 001940 waitForEntity 200 001942 setTrigger 190 001946 endSection == Script ID 127 == 5d000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 18 then 50 000044 spawnItem 44 68 27 000050 storeRandom 110 99 000054 if pstat(110) > 3 then 72 000066 spawnItem 45 54 40 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox ノPuedo dar un codazo?\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 272 000136 endSection Section_6: 000138 setDialogOwner 6 000140 showTextbox ハNo te entusiasmes!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 272 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox ハNo te entusiasmes!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 300 000256 endSection Section_8: 000258 setDialogOwner 8 000260 showTextbox No es tan fトcil.\n 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 setTrigger 300 000310 endSection Section_51: 000312 if condition(64) == 1 AND trigger(133) == false then 330 000328 endSection 000330 storeDigimonType 103 000332 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 366 000360 jumpToFile 203 51 000366 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 400 000394 jumpToFile 203 51 000400 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 434 000428 jumpToFile 203 51 000434 if pstat(103) != 44 AND pstat(103) != 21 then 456 000450 jumpToFile 203 51 000456 endSection == Script ID 128 == 5d800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 17 then 42 000036 spawnItem 44 46 61 000042 storeRandom 110 99 000046 if pstat(110) > 0 then 64 000058 spawnItem 59 60 53 000064 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 88 000084 playAnimation 5 29 000088 if trigger(8) == false OR trigger(9) == false then 108 000104 playAnimation 5 30 000108 if trigger(8) == false OR trigger(10) == false then 128 000124 playAnimation 5 30 000128 if trigger(9) == false OR trigger(10) == false then 148 000144 playAnimation 5 30 000148 if trigger(8) == false trigger(9) == false OR trigger(10) == false then 172 000168 playAnimation 5 31 000172 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 196 000192 playAnimation 6 29 000196 if trigger(11) == false OR trigger(12) == false then 216 000212 playAnimation 6 30 000216 if trigger(11) == false OR trigger(13) == false then 236 000232 playAnimation 6 30 000236 if trigger(12) == false OR trigger(13) == false then 256 000252 playAnimation 6 30 000256 if trigger(11) == false trigger(12) == false OR trigger(13) == false then 280 000276 playAnimation 6 31 000280 endSection Section_5: 000282 if trigger(8) == false OR trigger(9) == false then 328 000298 setDialogOwner 5 000300 showTextbox ハEh, !\n 000324 jumpTo 538 000328 if trigger(8) == false OR trigger(10) == false then 374 000344 setDialogOwner 5 000346 showTextbox ハEh, !\n 000370 jumpTo 538 000374 if trigger(9) == false OR trigger(10) == false then 420 000390 setDialogOwner 5 000392 showTextbox ハEh, !\n 000416 jumpTo 538 000420 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 490 000440 setDialogOwner 5 000442 showTextbox ハGracias por venir!\n 000486 jumpTo 538 000490 setDialogOwner 5 000492 showTextbox ハHola, soy Mojyamon!\n 000538 setPStat 254 5 000542 setPStat 249 1 000546 callRoutine 2 000548 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 572 000568 playAnimation 5 29 000572 if trigger(8) == false OR trigger(9) == false then 592 000588 playAnimation 5 30 000592 if trigger(8) == false OR trigger(10) == false then 612 000608 playAnimation 5 30 000612 if trigger(9) == false OR trigger(10) == false then 632 000628 playAnimation 5 30 000632 if trigger(8) == false trigger(9) == false OR trigger(10) == false then 656 000652 playAnimation 5 31 000656 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 678 000676 endSection 000678 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 700 000698 endSection 000700 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 722 000720 endSection 000722 if trigger(252) == false then 736 000734 endSection 000736 setDialogOwner 5 000738 showTextbox ハ, soy tan feliz!\nHas hecho tanto por\nnosotros.\n 000844 showTextbox He decidido ir a\nla ciudad. Trabajaremos\njuntos, ノvale?\n 000960 jumpTo 964 000964 entityWalkTo 5 1931 -1543 true 000972 if pstat(101) >= 6 then 1004 000984 addToPStat 101 1 000988 delay 10 000992 entityLookAtEntity 253 5 000996 entityLookAtEntity 252 5 001000 jumpTo 964 001004 waitForEntity 5 001006 unloadEntity 5 001008 setPStat 101 0 001012 playSound 2824 001016 setDialogOwner 255 001018 showTextbox ハMojyamon se incorpora\na la ciudad!\n 001094 setTrigger 252 001098 setTrigger 108 001102 addToPStat 1 2 001106 endSection Section_6: 001108 if trigger(11) == false OR trigger(12) == false then 1154 001124 setDialogOwner 6 001126 showTextbox ハEh, !\n 001150 jumpTo 1364 001154 if trigger(12) == false OR trigger(13) == false then 1200 001170 setDialogOwner 6 001172 showTextbox ハEh, !\n 001196 jumpTo 1364 001200 if trigger(12) == false OR trigger(13) == false then 1246 001216 setDialogOwner 6 001218 showTextbox ハEh, !\n 001242 jumpTo 1364 001246 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 1316 001266 setDialogOwner 6 001268 showTextbox ハGracias por venir!\n 001312 jumpTo 1364 001316 setDialogOwner 6 001318 showTextbox ハHola, soy Mojyamon!\n 001364 setPStat 254 6 001368 setPStat 249 2 001372 callRoutine 2 001374 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 1398 001394 playAnimation 6 29 001398 if trigger(11) == false OR trigger(12) == false then 1418 001414 playAnimation 6 30 001418 if trigger(11) == false OR trigger(13) == false then 1438 001434 playAnimation 6 30 001438 if trigger(12) == false OR trigger(13) == false then 1458 001454 playAnimation 6 30 001458 if trigger(11) == false trigger(12) == false OR trigger(13) == false then 1482 001478 playAnimation 6 31 001482 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 1504 001502 endSection 001504 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 1526 001524 endSection 001526 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 1548 001546 endSection 001548 if trigger(252) == false then 1562 001560 endSection 001562 setDialogOwner 6 001564 showTextbox ハ, soy tan feliz!\nHas hecho tanto por\nnosotros.\n 001670 showTextbox He decidido ir\na la ciudad. Trabajaremos\njuntos, ノvale?\n 001786 jumpTo 1790 001790 entityWalkTo 6 -1605 -856 true 001798 if pstat(101) >= 6 then 1830 001810 addToPStat 101 1 001814 delay 10 001818 entityLookAtEntity 253 6 001822 entityLookAtEntity 252 6 001826 jumpTo 1790 001830 waitForEntity 6 001832 unloadEntity 6 001834 setPStat 101 0 001838 playSound 2824 001842 setDialogOwner 255 001844 showTextbox ハMojyamon se incorpora a la\nciudad!\n 001920 setTrigger 252 001924 setTrigger 109 001928 addToPStat 1 2 001932 endSection Section_51: 001934 if condition(64) == 1 AND trigger(133) == false then 1952 001950 endSection 001952 storeDigimonType 103 001954 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1988 001982 jumpToFile 203 51 001988 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2022 002016 jumpToFile 203 51 002022 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2056 002050 jumpToFile 203 51 002056 if pstat(103) != 44 AND pstat(103) != 21 then 2078 002072 jumpToFile 203 51 002078 endSection == Script ID 129 == 5e800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 10 then 46 000040 spawnItem 44 40 54 000046 setPStat 113 0 000050 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 74 000070 playAnimation 5 29 000074 if trigger(5) == false OR trigger(6) == false then 94 000090 playAnimation 5 30 000094 if trigger(5) == false OR trigger(7) == false then 114 000110 playAnimation 5 30 000114 if trigger(6) == false OR trigger(7) == false then 134 000130 playAnimation 5 30 000134 if trigger(5) == false trigger(6) == false OR trigger(7) == false then 158 000154 playAnimation 5 31 000158 endSection Section_6: 000160 setPStat 113 1 000164 jumpToFile 206 6 000170 endSection Section_10: 000172 jumpToFile 206 10 000178 endSection Section_7: 000180 if trigger(5) == false OR trigger(6) == false then 226 000196 setDialogOwner 7 000198 showTextbox ハEh, !\n 000222 jumpTo 452 000226 if trigger(5) == false OR trigger(7) == false then 272 000242 setDialogOwner 7 000244 showTextbox ハEh, !\n 000268 jumpTo 452 000272 if trigger(6) == false OR trigger(7) == false then 318 000288 setDialogOwner 7 000290 showTextbox ハEh, !\n 000314 jumpTo 452 000318 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 404 000338 setDialogOwner 7 000340 showTextbox Gracias por venir de nuevo.\n 000400 jumpTo 452 000404 setDialogOwner 7 000406 showTextbox ハHola, soy Mojyamon!\n 000452 setPStat 254 7 000456 setPStat 249 0 000460 callRoutine 2 000462 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 486 000482 playAnimation 5 29 000486 if trigger(5) == false OR trigger(6) == false then 506 000502 playAnimation 5 30 000506 if trigger(5) == false OR trigger(7) == false then 526 000522 playAnimation 5 30 000526 if trigger(6) == false OR trigger(7) == false then 546 000542 playAnimation 5 30 000546 if trigger(5) == false trigger(6) == false OR trigger(7) == false then 570 000566 playAnimation 5 31 000570 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 592 000590 endSection 000592 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 614 000612 endSection 000614 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 636 000634 endSection 000636 if trigger(252) == false then 650 000648 endSection 000650 setDialogOwner 7 000652 showTextbox ハ, soy tan feliz!\nHas hecho tanto por\nnosotros.\n 000758 showTextbox He decidido ir\na la ciudad. Trabajaremos\njuntos, ノverdad?\n 000878 jumpTo 882 000882 entityWalkTo 7 -1300 -1351 true 000890 if pstat(101) >= 3 then 922 000902 addToPStat 101 1 000906 delay 20 000910 entityLookAtEntity 253 7 000914 entityLookAtEntity 252 7 000918 jumpTo 882 000922 waitForEntity 7 000924 unloadEntity 7 000926 setPStat 101 0 000930 playSound 2824 000934 setDialogOwner 255 000936 showTextbox ハMojyamon se incorpora\na la ciudad!\n 001012 setTrigger 252 001016 setTrigger 107 001020 addToPStat 1 2 001024 endSection Section_51: 001026 if condition(64) == 1 AND trigger(133) == false then 1044 001042 endSection 001044 storeDigimonType 103 001046 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1080 001074 jumpToFile 203 51 001080 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1114 001108 jumpToFile 203 51 001114 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 1148 001142 jumpToFile 203 51 001148 if pstat(103) != 44 then 1166 001160 jumpToFile 203 51 001166 endSection == Script ID 130 == 5f000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 16 then 50 000044 spawnItem 44 31 3 000050 endSection Section_5: 000052 setDialogOwner 5 000054 showTextbox ハTe cogerエ!\n 000082 fadeoutHud 000084 delay 1 000088 startBattle 000090 setTrigger 303 000094 endSection Section_7: 000096 setDialogOwner 7 000098 showTextbox ハOh, de verdad!\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 300 000146 endSection Section_6: 000148 endSection Section_81: 000150 if trigger(224) == false AND trigger(175) == true then 168 000166 endSection 000168 entityLookAtEntity 253 6 000172 entityLookAtEntity 252 6 000176 delay 5 000180 moveCameraTo 30 -2852 2621 000186 waitForEntity 200 000188 if trigger(352) == false then 340 000200 setDialogOwner 6 000202 showTextbox ノQuiエn eres?\n 000232 setDialogOwner 253 000234 setSelection 1546 1512 000240 showTextbox He venido a ayudarte.\nAヌn no estoy preparado...\n 000340 setTrigger 352 000344 setDialogOwner 6 000346 showTextbox ノHay alguien allナ?\n 000388 playAnimation 253 25 000392 delay 15 000396 setDialogOwner 253 000398 showTextbox ノNo puedes ver?\n 000434 playAnimation 253 0 000438 setDialogOwner 6 000440 showTextbox Soy Whamon. Normalmente,\nvivo en el mar.\n 000526 showTextbox No tengo ojos, pero\npuedo sentir la mayoria de\nlas cosas.\n 000646 storeDigimonType 103 000648 setDialogOwner 253 000650 showTextbox Soy humano. Me llamo\n.\n 000706 showTextbox テste es ,\nmi compaネero, y エl es\n.\n 000786 setDialogOwner 6 000788 showTextbox Siento un poder muy grande.\n 000848 setDialogOwner 6 000850 showTextbox ノEscucharトs mi historia?\nHay una cueva en una playa\ncercana,\n 000976 showTextbox en la que estaba descansando.\n 001040 showTextbox Pero, unos tipos malvados\nme echaron y allナ dejエ mi\nimportante tesoro.\n 001186 playAnimation 253 16 001190 delay 15 001194 setDialogOwner 253 001196 showTextbox Tipos malvados, ノeh?\nNo suena bien.\n 001272 playAnimation 253 0 001276 setDialogOwner 6 001278 showTextbox Por favor, expヌlsalos.\nQuiero que me ayudes a\nrecuperar la cueva.\n 001414 setDialogOwner 253 001416 setSelection 1546 1512 001422 showTextbox Te ayudarエ. Ahora\nmismo no puedo ayudarte.\n 001512 setDialogOwner 6 001514 showTextbox Entiendo.\n 001538 moveCameraToEntity 253 10 001542 waitForEntity 200 001544 endSection 001546 setDialogOwner 6 001548 showTextbox Sube a mi espalda.\n 001590 moveCameraTo 30 -3150 3000 001596 playAnimation 6 28 001600 playSound 776 001604 delay 40 001608 entitySetRotation 6 3459 001612 playSound 776 001616 entitySetRotation 6 3331 001620 delay 3 001624 entitySetRotation 6 3203 001628 delay 3 001632 entitySetRotation 6 3075 001636 delay 3 001640 entitySetRotation 6 2947 001644 delay 3 001648 entitySetRotation 6 2819 001652 delay 3 001656 entitySetRotation 6 2691 001660 delay 3 001664 entitySetRotation 6 2563 001668 playSound 776 001672 delay 10 001676 entitySetRotation 6 2435 001680 delay 3 001684 entitySetRotation 6 2307 001688 delay 3 001692 entitySetRotation 6 2179 001696 delay 3 001700 entitySetRotation 6 2051 001704 delay 3 001708 entitySetRotation 6 1923 001712 playSound 776 001716 delay 10 001720 entitySetRotation 6 1795 001724 delay 3 001728 entitySetRotation 6 1667 001732 delay 3 001736 entitySetRotation 6 1539 001740 delay 3 001744 entitySetRotation 6 1411 001748 delay 3 001752 entitySetRotation 6 1283 001756 delay 3 001760 entityWalkTo 253 -2454 2707 false 001768 waitForEntity 253 001770 entityWalkTo 253 -3041 3042 false 001778 entityWalkTo 252 -2454 2707 false 001786 waitForEntity 252 001788 entityWalkTo 252 -2771 2915 false 001796 waitForEntity 253 001798 waitForEntity 252 001800 delay 20 001804 entitySetRotation 253 1283 001808 entitySetRotation 252 1283 001812 delay 5 001816 setDialogOwner 253 001818 showTextbox Adelante.\n 001842 playSound 776 001846 entityMoveTo 253 -4053 3680 99 001854 entityMoveTo 252 -4053 3680 99 001862 entityMoveTo 6 -4053 3680 99 001870 moveObjectTo 0 35 1 0 0 350 410 001880 moveObjectTo 1 36 1 0 0 438 410 001890 moveObjectTo 2 37 1 0 0 412 410 001900 moveObjectTo 3 38 1 0 0 366 410 001910 moveObjectTo 4 39 1 0 0 350 434 001920 moveObjectTo 5 40 1 0 0 350 458 001930 moveObjectTo 6 41 1 0 0 366 482 001940 moveObjectTo 7 42 1 0 0 390 506 001950 delay 10 001954 playSound 776 001958 setObjVisibility 35 0 001962 setObjVisibility 36 0 001966 setObjVisibility 37 0 001970 setObjVisibility 38 0 001974 setObjVisibility 39 0 001978 setObjVisibility 40 0 001982 setObjVisibility 41 0 001986 setObjVisibility 42 0 001990 setPStat 247 35 001994 setPStat 248 8 001998 callRoutine 21 002000 delay 10 002004 moveObjectTo 0 35 1 120 0 0 730 002014 moveObjectTo 1 36 1 120 0 88 730 002024 moveObjectTo 2 37 1 120 0 64 730 002034 moveObjectTo 3 38 1 120 0 16 730 002044 moveObjectTo 4 39 1 120 0 0 754 002054 moveObjectTo 5 40 1 120 0 0 778 002064 moveObjectTo 6 41 1 120 0 16 802 002074 moveObjectTo 7 42 1 120 0 40 826 002084 delay 10 002088 entityMoveTo 253 -4053 3680 99 002096 entityMoveTo 252 -4053 3680 99 002104 entityMoveTo 6 -4053 3680 99 002112 delay 30 002116 warpTo 142 1 60 002120 endSection Section_51: 002122 if condition(64) == 1 AND trigger(133) == false then 2140 002138 endSection 002140 storeDigimonType 103 002142 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 2176 002170 jumpToFile 203 51 002176 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2210 002204 jumpToFile 203 51 002210 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2244 002238 jumpToFile 203 51 002244 if pstat(103) != 44 AND pstat(103) != 21 then 2266 002260 jumpToFile 203 51 002266 endSection == Script ID 131 == 60000 Section_254: 000012 endSection Section_51: 000014 if pstat(113) != 0 then 28 000026 endSection 000028 callDigimonRoutine 1 000030 waitForEntity 255 000032 if trigger(257) == true then 52 000044 warpTo 134 2 10 000048 jumpTo 56 000052 warpTo 235 2 11 000056 endSection == Script ID 132 == 60800 Section_254: 000016 endSection Section_51: 000018 removeCondition 32 000020 removeCondition 64 000022 entityLookAtEntity 5 253 000026 entityLookAtEntity 252 253 000030 playAnimation 253 24 000034 delay 15 000038 setDialogOwner 253 000040 showTextbox ノDニnde estamos?\nノEsto es un sueネo?\n 000114 playAnimation 253 0 000118 entitySetRotation 253 1050 000122 delay 20 000126 entitySetRotation 253 1561 000130 delay 20 000134 entityLookAtEntity 253 5 000138 playAnimation 253 15 000142 delay 15 000146 setDialogOwner 253 000148 showTextbox ハVaya! ノQuiエn eres?\nノDニnde estト ?\n 000226 playAnimation 253 0 000230 entitySetRotation 253 1050 000234 delay 5 000238 entityLookAtEntity 253 5 000242 setDialogOwner 5 000244 showTextbox Tranquilo. Me llamo\nFrigimon. Esta es mi casa.\nSoy un Digimon Nieve helada.\n 000400 showTextbox Estabas helado de frナo en la\nnieve. Te rescatエ y\nte cuidエ.\n 000522 entitySetRotation 253 25 000526 delay 5 000530 entityLookAtEntity 253 252 000534 setDialogOwner 253 000536 showTextbox Oh, .\nハMe alegro de que estエs a\nsalvo!\n 000624 setDialogOwner 5 000626 showTextbox Eh, ノestトs escuchando? ハSi\nno te hubiera encontrado,\nahora estarナas muerto!\n 000782 entityLookAtEntity 253 5 000786 playAnimation 253 25 000790 delay 15 000794 setDialogOwner 253 000796 showTextbox Oh, lo siento. Pero...\ngracias.\n 000864 playAnimation 253 0 000868 delay 30 000872 entityLookAtEntity 253 252 000876 playAnimation 253 7 000880 delay 15 000884 setDialogOwner 253 000886 showTextbox Eh, ,\nIncluso me golpeエ la cabeza\ncuando te caナste de repente.\n 001022 playAnimation 253 0 001026 storeDigimonType 103 001028 setDialogOwner 5 001030 showTextbox no puede soportar el frナo.\nEres tan irresponsable.\nTodo es culpa tuya.\n 001180 entityLookAtEntity 253 5 001184 delay 20 001188 entityLookAtEntity 253 252 001192 playAnimation 253 19 001196 delay 15 001200 setDialogOwner 253 001202 showTextbox No lo sabナa.\nLo siento, .\n 001264 playAnimation 253 0 001268 entityLookAtEntity 253 5 001272 setDialogOwner 253 001274 showTextbox Gracias, Frigimon.\nノPuedo pedirte\nun favor mトs?\n 001374 setDialogOwner 5 001376 showTextbox Quエ harトs si\n vuelve a caerse?\n 001444 showTextbox ハSera mejor que regreses\npronto a casa!\n 001528 setDialogOwner 253 001530 showTextbox De acuerdo, comprendo.\nDigievolucionarエ \nen otro Digimon.\n 001656 entityWalkTo 253 93 -1700 true 001664 delay 20 001668 entityWalkTo 252 93 -1700 true 001676 delay 20 001680 entityLookAtEntity 5 253 001684 waitForEntity 253 001686 waitForEntity 252 001688 setDialogOwner 5 001690 showTextbox ノDigievolucionar?\n 001730 setTrigger 133 001734 warpTo 94 2 255 001738 endSection Section_5: 001740 storeDigimonType 103 001742 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1774 001770 jumpTo 2958 001774 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1806 001802 jumpTo 2958 001806 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 1838 001834 jumpTo 2958 001838 if pstat(103) != 44 AND pstat(103) != 21 then 1858 001854 jumpTo 2958 001858 setDialogOwner 253 001860 showTextbox Hola otra vez.\n 001894 setDialogOwner 5 001896 showTextbox ノQuエ le ocurre al\notro Digimon?\n 001964 setDialogOwner 253 001966 showTextbox Oh, es el mismo.\n 002004 entityLookAtEntity 5 252 002008 setDialogOwner 5 002010 showTextbox ノEh? ノEso puede ser?\nNo lo entiendo.\n 002088 entityLookAtEntity 5 253 002092 setDialogOwner 253 002094 showTextbox He venido poque tengo que\npedir un favor. Quiero que\nvengas a la ciudad.\n 002244 setDialogOwner 5 002246 showTextbox ノHay algo allナ para mナ?\nノAlgo interesante?\n 002336 playAnimation 253 19 002340 delay 15 002344 setDialogOwner 253 002346 showTextbox Bueno, puedes abrir\nla tienda que quieras.\n 002436 playAnimation 253 0 002440 playAnimation 5 11 002444 delay 5 002448 setDialogOwner 5 002450 showTextbox Vaya, siempre he querido hacer\neso. ハEstト bien, irエ!\n 002560 setDialogOwner 253 002562 showTextbox De acuerdo, es fantトstico.\nEntonces vトmonos.\n 002656 setDialogOwner 5 002658 showTextbox ハUna tienda! Cucuruchos de\nhelado de nieve. ハEsto va\na ser fantトstico!\n 002804 entityWalkTo 5 -540 -336 true 002812 waitForEntity 5 002814 jumpTo 2818 002818 entityWalkTo 5 93 -1700 true 002826 if pstat(101) >= 3 then 2858 002838 addToPStat 101 1 002842 delay 20 002846 entityLookAtEntity 253 5 002850 entityLookAtEntity 252 5 002854 jumpTo 2818 002858 waitForEntity 5 002860 unloadEntity 5 002862 setPStat 101 0 002866 playSound 2824 002870 setDialogOwner 255 002872 showTextbox ハFrigimon se incorpora a la\nciudad!\n 002948 setTrigger 223 002952 addToPStat 1 2 002956 endSection 002958 setDialogOwner 5 002960 showTextbox ハテse Digimon no puede\nsoportar el frナo muy bien!\n 003062 playAnimation 253 15 003066 delay 15 003070 setDialogOwner 253 003072 showTextbox ハVaya, volverエ!\n 003108 playAnimation 253 0 003112 endSection == Script ID 133 == 61800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 15 then 54 000048 spawnItem 44 58 71 000054 storeRandom 110 99 000058 if pstat(110) > 6 then 76 000070 spawnItem 44 32 37 000076 storeRandom 110 99 000080 if pstat(110) > 3 then 98 000092 spawnItem 43 31 48 000098 storeRandom 110 99 000102 if pstat(110) > 0 then 120 000114 spawnItem 60 84 35 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox ハBuummm!\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 267 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox ハSibiibiii!\n 000190 fadeoutHud 000192 delay 1 000196 startBattle 000198 setTrigger 267 000202 endSection Section_7: 000204 setDialogOwner 7 000206 showTextbox Zau Zau\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 267 000238 endSection Section_8: 000240 setDialogOwner 8 000242 showTextbox ハEstoy furioso!\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 endSection Section_9: 000288 setDialogOwner 9 000290 showTextbox ハTen agallas!\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 endSection Section_10: 000332 setDialogOwner 10 000334 showTextbox ハDetenlo!\n 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 endSection == Script ID 134 == 62000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 11 then 50 000044 spawnItem 44 59 50 000050 storeRandom 110 99 000054 if pstat(110) > 17 then 72 000066 spawnItem 44 33 42 000072 storeRandom 110 99 000076 if pstat(110) > 2 then 94 000088 spawnItem 69 37 61 000094 if trigger(319) == false then 126 000106 setObjVisibility 24 1 000110 setObjVisibility 25 1 000114 setObjVisibility 26 1 000118 setObjVisibility 27 1 000122 jumpTo 142 000126 unknown7C 0 32 39 2057 000134 unknown7C 0 35 34 2056 000142 endSection Section_5: 000144 setDialogOwner 5 000146 showTextbox ハShaka shaka!\n 000178 fadeoutHud 000180 delay 1 000184 startBattle 000186 setTrigger 267 000190 endSection Section_6: 000192 setDialogOwner 6 000194 showTextbox Shreau\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 267 000224 endSection Section_7: 000226 setDialogOwner 7 000228 showTextbox Ribbit\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 endSection Section_8: 000256 setDialogOwner 8 000258 showTextbox Si no les eliminamos,\nacabaran con nosotros.\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 endSection Section_9: 000362 setDialogOwner 9 000364 showTextbox ハCabeza de chorlito!\n 000410 setDialogOwner 9 000412 showTextbox ハTarugo!\n 000434 setDialogOwner 9 000436 showTextbox ハZoquete!\n 000460 setDialogOwner 9 000462 showTextbox ハCabezニn!\n 000486 setDialogOwner 9 000488 showTextbox ハTonto, tonto!\n 000522 setDialogOwner 9 000524 showTextbox ハEau de peste!\n 000558 setDialogOwner 253 000560 showTextbox ハノQuエ has dicho?!\n 000600 setSelection 698 1108 000606 showTextbox ハEso me enfurece!\nSimplemente les ignorarエ.\n 000698 setTrigger 1 000702 setPStat 250 1 000706 setPStat 251 9 000710 setPStat 252 -1 000714 setPStat 253 -1 000718 fadeoutHud 000720 delay 1 000724 startBattle 000726 unsetTrigger 1 000730 setPStat 250 0 000734 entityLookAtEntity 253 9 000738 entityLookAtEntity 9 253 000742 entityLookAtEntity 252 9 000746 setDialogOwner 9 000748 showTextbox ハNo son amables!\n 000786 playAnimation 253 15 000790 delay 20 000794 setTrigger 309 000798 jumpTo 802 000802 entityWalkTo 9 -174 -388 true 000810 if pstat(101) >= 3 then 842 000822 addToPStat 101 1 000826 delay 20 000830 entityLookAtEntity 253 9 000834 entityLookAtEntity 252 9 000838 jumpTo 802 000842 waitForEntity 9 000844 unloadEntity 9 000846 setPStat 101 0 000850 moveCameraToEntity 253 10 000854 waitForEntity 200 000856 setDialogOwner 253 000858 showTextbox Espera, ノquエ ocurre?\n 000904 loadDigimon 110 000906 setDigimon 110 3 0 000910 setDigimon 110 5 0 000914 setDigimon 110 6 0 000918 setDigimon 110 7 0 000922 delay 40 000926 playAnimation 253 24 000930 delay 20 000934 setDialogOwner 253 000936 showTextbox ハ!\n 000946 entityWalkToEntity 8 true 253 000950 entityWalkToEntity 10 true 253 000954 entityWalkToEntity 11 true 253 000958 entityWalkToEntity 12 true 253 000962 delay 40 000966 setDialogOwner 8 000968 showTextbox Mi maestro me estト llamando.\nVen conmigo. Ribbit.\n 001072 playAnimation 253 25 001076 delay 20 001080 setDialogOwner 253 001082 showTextbox ハOh, no!\n 001104 warpTo 141 0 5 001108 playAnimation 253 25 001112 delay 20 001116 setDialogOwner 253 001118 showTextbox Ja, ja, ja, es un farol.\nNo tratatエ con niネos.\n 001216 endSection 001218 fadeoutHud 001220 delay 1 001224 startBattle 001226 endSection == Script ID 135 == 62800 Section_254: 000028 endSection Section_5: 000030 entityWalkToWithCamera 253 -77 119 false 000038 entityWalkTo 252 397 151 false 000046 waitForEntity 253 000048 waitForEntity 252 000050 entityLookAtEntity 253 5 000054 entityLookAtEntity 252 5 000058 delay 10 000062 moveCameraTo 20 -400 2100 000068 waitForEntity 200 000070 playSound 264 000074 setDialogOwner 5 000076 showTextbox y ,\nノverdad? ハGracias por venir\na Villa Volumen!\n 000192 playAnimation 253 22 000196 delay 20 000200 setDialogOwner 253 000202 showTextbox Lamento lo que\nle hicimos a Otamamon.\n 000282 playAnimation 253 0 000286 setDialogOwner 5 000288 showTextbox No importa.\n 000316 playAnimation 253 23 000320 delay 20 000324 setDialogOwner 253 000326 showTextbox ノEh?\n 000340 playAnimation 253 0 000344 playAnimation 5 5 000348 delay 38 000352 playAnimation 5 0 000356 setDialogOwner 5 000358 showTextbox Estoy agradecido. He oナdo\nque habエis estado trabajando\nduro para salvar esta isla.\n 000528 setDialogOwner 253 000530 showTextbox ノDe verdad?\n 000558 setDialogOwner 5 000560 showTextbox Querナa ayudaros. ノHabエis\nestado en ホrboles de niebla,\nal norte de aquナ?\n 000708 if trigger(112) == true then 742 000720 setDialogOwner 253 000722 showTextbox Aヌn no.\n 000742 if trigger(112) == false then 768 000754 setDialogOwner 253 000756 showTextbox Sナ.\n 000768 setDialogOwner 5 000770 showTextbox Allナ siempre hay niebla.\nProbablemente te resultarト\ndifナcil llegar.\n 000910 showTextbox Pero deberナas reunirte con\nCherrymon, el jefe\ndel bosque.\n 001030 if trigger(147) == false then 1046 001042 jumpTo 2506 001046 playAnimation 253 16 001050 delay 20 001054 setDialogOwner 253 001056 showTextbox ノCherrymon? Nunca he oナdo\nhablar de ese Digimon.\n 001158 setDialogOwner 5 001160 showTextbox Cherrymon produce la niebla\nde ホrboles de niebla.\n 001264 showTextbox Crea la niebla para proteger\nel bosque de los peligros.\n 001380 playAnimation 253 25 001384 delay 20 001388 setDialogOwner 253 001390 showTextbox Pero eso es un problema para\nnosotros.\n 001472 playAnimation 5 5 001476 delay 38 001480 playAnimation 5 0 001484 setDialogOwner 5 001486 showTextbox Creo que Cherrymon sabe\nalgo sobre la causa\ndel problema de la isla.\n 001628 showTextbox Merece la pena atravesar\nla niebla para verle.\n 001726 setDialogOwner 253 001728 showTextbox Sナ pudiエramos hacer algo\ncon la niebla.\n 001812 setDialogOwner 5 001814 showTextbox El ヌnico que puede librarse\nde la niebla es Cherrymon.\n 001928 showTextbox Pero hay una forma\nde atravesarla.\nTe lanzare un hechizo.\n 002048 setDialogOwner 253 002050 showTextbox ノQuエ va a ocurrir?\n 002092 setDialogOwner 5 002094 showTextbox Podrトs ver la\ncarretera incluso\ncon niebla.\n 002186 playAnimation 5 0 002190 playAnimation 253 19 002194 delay 20 002198 setDialogOwner 253 002200 showTextbox Oh, ハesto estト bien!\n 002246 setDialogOwner 5 002248 showTextbox De acuerdo, entonces\ncomenzarエ.\n 002316 setDialogOwner 5 002318 showTextbox ハRibbit, ribbit!\n 002356 playAnimation 5 31 002360 playSound 8 002364 delay 70 002368 playAnimation 5 0 002372 playAnimation 253 15 002376 delay 30 002380 setDialogOwner 5 002382 showTextbox Bien. Perfecto.\nAhora ve a ホrboles de\nniebla.\n 002478 playAnimation 5 30 002482 delay 55 002486 playAnimation 5 0 002490 setTrigger 319 002494 setTrigger 114 002498 moveCameraToEntity 253 10 002502 waitForEntity 200 002504 endSection 002506 setDialogOwner 253 002508 showTextbox Le encontrエ.\nLa niebla ya se ha\ndisipado.\n 002596 setDialogOwner 5 002598 showTextbox Vaya, ハeso es increナble!\nBien, ノquエ puedo hacer para\nayudarte?\n 002728 showTextbox Bien, dエjame darte esto.\n 002782 playAnimation 5 0 002786 setDialogOwner 255 002788 showTextbox ハTengo una\nLubina digital!\n 002850 if trigger(0) == false OR item(67) >= 1 then 2904 002868 setDialogOwner 255 002870 showTextbox Tira algo.\n 002896 unsetTrigger 3 002900 callRoutine 0 002902 callRoutine 13 002904 giveItem 67 1 002908 setDialogOwner 5 002910 showTextbox Es una cosa muy poco comヌn,\nte serト ヌtil.\n 002998 playAnimation 253 19 003002 delay 20 003006 setDialogOwner 253 003008 showTextbox Gracias. Por cierto, ノpor\nquエ no vienes a la ciudad,\nShogun?\n 003134 setDialogOwner 5 003136 showTextbox Soy el jefe de cien Gekomon\nen el Pantano Geko.\n 003236 showTextbox Lo siento, pero no puedo\nir contigo.\n 003314 showTextbox Pero en su lugar, harエ\nlo que pueda desde aquナ.\nVuelve siempre que quieras.\n 003470 playAnimation 5 30 003474 delay 55 003478 playAnimation 5 0 003482 setTrigger 319 003486 moveCameraToEntity 253 10 003490 waitForEntity 200 003492 endSection Section_81: 003494 entityLookAtEntity 253 5 003498 entityLookAtEntity 252 5 003502 delay 10 003506 moveCameraTo 20 -400 2100 003512 waitForEntity 200 003514 playSound 264 003518 storeDigimonType 103 003520 if trigger(116) == false OR pstat(103) == 14 then 3966 003536 setDialogOwner 5 003538 showTextbox Parece que tienes un\nproblema. Es por el traje,\nノverdad?\n 003656 setDialogOwner 253 003658 showTextbox ノSabes algo?\n 003688 setDialogOwner 5 003690 showTextbox No me subestimes. Numemon\npodrト llevarlo.\n 003778 showTextbox ノHorrorizado? No sニlo eso,\nuna vez que se lo pone... No\nlo creerトs... Bien, pruエbalo.\n 003954 unsetTrigger 116 003958 moveCameraToEntity 253 10 003962 waitForEntity 200 003964 endSection 003966 if trigger(122) == false then 4206 003978 setPStat 254 5 003982 callRoutine 1 003984 moveCameraToEntity 253 10 003988 waitForEntity 200 003990 if item(117) < 1 then 4204 004004 removeItem 117 1 004008 setTrigger 46 004012 setDialogOwner 5 004014 showTextbox Por cierto, eliminarエ la\nCaネa de pescar increナble\nde tus Objetos.\n 004154 showTextbox Es un objeto especial.\n 004204 endSection 004206 if trigger(319) == false then 4266 004218 playSound 264 004222 setDialogOwner 5 004224 showTextbox ハBuena suerte!\n 004258 moveCameraToEntity 253 10 004262 waitForEntity 200 004264 endSection Section_6: 004266 if trigger(122) == false then 4394 004278 setDialogOwner 6 004280 showTextbox Tan sニlo puedes pescar en\nel Lago del ojo del dragニn.\n 004392 endSection 004394 setDialogOwner 6 004396 showTextbox ハAtrトs, atrトs!\n 004430 endSection Section_7: 004432 setDialogOwner 7 004434 showTextbox Shogun colecciona\nObjetos poco comunes. Suele\ncoleccionar Objetos.\n 004572 showTextbox Pero ahora sobre todo le\ninteresan las tarjetas\nDigimon.\n 004690 setDialogOwner 7 004692 showTextbox Si le llevas una tarjeta\npoco comヌn, te darト\npuntos de ’Mエrito’.\n 004826 setDialogOwner 7 004828 showTextbox Puedes reunir\npuntos de ’Mエrito’ y\ncambiarlos por Objetos.\n 004950 setTrigger 122 004954 endSection Section_8: 004956 if trigger(205) == true then 5030 004968 setDialogOwner 8 004970 showTextbox Bueno... no, nada. Ribbit.\n 005028 endSection 005030 setDialogOwner 8 005032 showTextbox Disculpa... Quiero ir a\nla ciudad. ハRibbit!\n 005124 setDialogOwner 253 005126 showTextbox De acuerdo, pero,\nハquエ ha pasado?\n 005198 setDialogOwner 8 005200 showTextbox Quiero luchar en el estadio.\nParece que a nosotros,\nla tribu Gekomon,\n 005344 showTextbox no se nos considera parte\ndel paナs Digimon. Ribbit.\n 005452 showTextbox Sナ, somos parte del paナs,\nハpero, tambiエn tenemos\nnuestro orgullo! Ribbit.\n 005604 setDialogOwner 253 005606 showTextbox Entiendo cニmo te sientes.\nEntonces, intエntalo.\nハBuena suerte!\n 005734 setDialogOwner 255 005736 showTextbox ハGekomon se ha incorporado\nal estadio!\n 005818 endSection == Script ID 136 == 64000 Section_254: 000024 if trigger(224) == false then 148 000036 setObjVisibility 105 1 000040 setObjVisibility 106 1 000044 setObjVisibility 107 1 000048 setObjVisibility 108 1 000052 setObjVisibility 109 1 000056 setObjVisibility 39 1 000060 setObjVisibility 40 1 000064 setObjVisibility 41 1 000068 setObjVisibility 42 1 000072 setObjVisibility 43 1 000076 setObjVisibility 44 1 000080 setObjVisibility 45 1 000084 setObjVisibility 46 1 000088 setObjVisibility 47 1 000092 setObjVisibility 48 1 000096 setObjVisibility 49 1 000100 setObjVisibility 50 1 000104 setObjVisibility 51 1 000108 setObjVisibility 52 1 000112 setObjVisibility 53 1 000116 setObjVisibility 54 1 000120 setObjVisibility 55 1 000124 setObjVisibility 56 1 000128 setObjVisibility 24 0 000132 setObjVisibility 25 0 000136 setObjVisibility 26 0 000140 setObjVisibility 27 0 000144 setObjVisibility 28 0 000148 if trigger(224) == false then 172 000160 entityMoveTo 5 1457 2916 2 000168 delay 10 000172 endSection Section_61: 000174 entityMoveTo 5 1457 2916 2 000182 delay 10 000186 endSection Section_60: 000188 entityMoveToAxis 253 -150 1 1 000194 entityMoveToAxis 252 -150 1 1 000200 delay 20 000204 playSound 776 000208 entityMoveTo 5 1457 2916 30 000216 delay 10 000220 moveCameraTo 99 651 406 000226 delay 40 000230 setObjVisibility 105 0 000234 setObjVisibility 106 0 000238 setObjVisibility 107 0 000242 setObjVisibility 108 0 000246 setObjVisibility 109 0 000250 setPStat 247 105 000254 setPStat 248 5 000258 callRoutine 21 000260 delay 30 000264 entityMoveToAxis 253 0 1 1 000270 entityMoveToAxis 252 0 1 1 000276 waitForEntity 253 000278 waitForEntity 252 000280 entityMoveTo 253 734 2222 1 000288 entityMoveTo 252 839 2689 1 000296 delay 20 000300 entityWalkTo 253 832 804 true 000308 entityWalkTo 252 300 805 true 000316 waitForEntity 253 000318 waitForEntity 252 000320 delay 10 000324 moveCameraToEntity 253 20 000328 waitForEntity 200 000330 setDialogOwner 253 000332 showTextbox Escucho una voz que viene\nde atrトs. ハLa voz es...!\n 000438 moveCameraToEntity 253 10 000442 waitForEntity 200 000444 endSection Section_6: 000446 setObjVisibility 105 0 000450 setObjVisibility 106 0 000454 setObjVisibility 107 0 000458 setObjVisibility 108 0 000462 setObjVisibility 109 0 000466 setPStat 247 105 000470 setPStat 248 5 000474 callRoutine 21 000476 loadDigimon 154 000478 setDigimon 154 1 0 000482 entityMoveTo 5 1457 2916 1 000490 entityLookAtEntity 253 5 000494 delay 5 000498 setDialogOwner 253 000500 showTextbox ハEspera!\n 000522 setDialogOwner 6 000524 showTextbox ハノPor quエ debo esperar?!\n 000578 entityLookAtEntity 6 253 000582 delay 5 000586 setDialogOwner 6 000588 showTextbox ハJa, ja, ja!\n 000618 moveCameraTo 15 1116 2183 000624 waitForEntity 200 000626 setObjVisibility 105 1 000630 setObjVisibility 106 1 000634 setObjVisibility 107 1 000638 setObjVisibility 108 1 000642 setObjVisibility 109 1 000646 playSound 1288 000650 playAnimation 5 31 000654 delay 20 000658 playAnimation 6 0 000662 moveCameraToEntity 253 10 000666 waitForEntity 200 000668 setObjVisibility 105 0 000672 setObjVisibility 106 0 000676 setObjVisibility 107 0 000680 setObjVisibility 108 0 000684 setObjVisibility 109 0 000688 setPStat 247 105 000692 setPStat 248 5 000696 callRoutine 21 000698 entityMoveTo 5 1457 2916 1 000706 playAnimation 6 40 000710 delay 20 000714 playAnimation 6 0 000718 setDialogOwner 6 000720 showTextbox ハVaya, quエ sorpresa!\n 000766 setDialogOwner 253 000768 showTextbox ハWhamon, quエ bien!\nハVaya!\n 000824 entityWalkTo 253 830 813 true 000832 entityWalkTo 252 473 481 true 000840 waitForEntity 253 000842 waitForEntity 252 000844 entityLookAtEntity 253 6 000848 entityLookAtEntity 252 6 000852 moveCameraTo 10 212 958 000858 waitForEntity 200 000860 setDialogOwner 253 000862 showTextbox ハRナndete!\n 000886 entityWalkTo 6 212 958 false 000894 waitForEntity 6 000896 entityLookAtEntity 6 253 000900 setDialogOwner 6 000902 showTextbox ハAgghh!\n 000922 setDialogOwner 253 000924 showTextbox Ven a la ciudad y trabaja,\ny asナ podrトs expiar\ntus pecados.\n 001048 setDialogOwner 6 001050 showTextbox De acuerdo, ya sエ.\nIrエ a la ciudad.\n 001126 playSound 1544 001130 entityWalkTo 6 -381 1112 true 001138 waitForEntity 6 001140 entityLookAtEntity 6 253 001144 waitForEntity 6 001146 setDialogOwner 6 001148 showTextbox Ja, ja, ja, ハera broma!\nAdiニs.\n 001214 moveCameraTo 30 -28 1976 001220 waitForEntity 200 001222 waitForEntity 6 001224 entityWalkTo 6 -28 1976 true 001232 waitForEntity 6 001234 playSound 520 001238 unloadEntity 6 001240 delay 25 001244 setObjVisibility 39 1 001248 setObjVisibility 40 1 001252 setObjVisibility 41 1 001256 setObjVisibility 42 1 001260 setObjVisibility 43 1 001264 setObjVisibility 44 1 001268 setObjVisibility 45 1 001272 setObjVisibility 46 1 001276 setObjVisibility 47 1 001280 setObjVisibility 48 1 001284 setObjVisibility 49 1 001288 setObjVisibility 50 1 001292 setObjVisibility 51 1 001296 setObjVisibility 52 1 001300 setObjVisibility 53 1 001304 setObjVisibility 54 1 001308 setObjVisibility 55 1 001312 setObjVisibility 56 1 001316 setObjVisibility 24 0 001320 setObjVisibility 25 0 001324 setObjVisibility 26 0 001328 setObjVisibility 27 0 001332 setObjVisibility 28 0 001336 setObjVisibility 29 0 001340 setObjVisibility 30 0 001344 setObjVisibility 31 0 001348 setObjVisibility 32 0 001352 setObjVisibility 33 0 001356 setObjVisibility 34 0 001360 setObjVisibility 35 0 001364 setObjVisibility 36 0 001368 setObjVisibility 37 0 001372 setObjVisibility 38 0 001376 delay 40 001380 playSound 776 001384 moveObjectTo 0 29 1 5 0 80 197 001394 moveObjectTo 1 30 1 5 0 96 133 001404 moveObjectTo 2 31 1 5 0 160 277 001414 moveObjectTo 3 32 1 5 0 112 101 001424 moveObjectTo 4 33 1 5 0 160 149 001434 moveObjectTo 5 34 1 5 0 64 213 001444 moveObjectTo 6 35 1 5 0 96 277 001454 moveObjectTo 7 36 1 5 0 160 369 001464 moveObjectTo 8 37 1 5 0 176 181 001474 moveObjectTo 9 38 1 5 0 224 261 001484 delay 6 001488 moveObjectTo 0 29 1 5 0 80 192 001498 moveObjectTo 1 30 1 5 0 96 128 001508 moveObjectTo 2 31 1 5 0 160 272 001518 moveObjectTo 3 32 1 5 0 112 96 001528 moveObjectTo 4 33 1 5 0 160 144 001538 moveObjectTo 5 34 1 5 0 64 208 001548 moveObjectTo 6 35 1 5 0 96 272 001558 moveObjectTo 7 36 1 5 0 160 364 001568 moveObjectTo 8 37 1 5 0 176 176 001578 moveObjectTo 9 38 1 5 0 224 256 001588 delay 6 001592 playSound 776 001596 moveObjectTo 0 29 1 5 0 80 197 001606 moveObjectTo 1 30 1 5 0 96 133 001616 moveObjectTo 2 31 1 5 0 160 277 001626 moveObjectTo 3 32 1 5 0 112 101 001636 moveObjectTo 4 33 1 5 0 160 149 001646 moveObjectTo 5 34 1 5 0 64 213 001656 moveObjectTo 6 35 1 5 0 96 277 001666 moveObjectTo 7 36 1 5 0 160 369 001676 moveObjectTo 8 37 1 5 0 176 181 001686 moveObjectTo 9 38 1 5 0 224 261 001696 delay 6 001700 moveObjectTo 0 29 1 5 0 80 192 001710 moveObjectTo 1 30 1 5 0 96 128 001720 moveObjectTo 2 31 1 5 0 160 272 001730 moveObjectTo 3 32 1 5 0 112 96 001740 moveObjectTo 4 33 1 5 0 160 144 001750 moveObjectTo 5 34 1 5 0 64 208 001760 moveObjectTo 6 35 1 5 0 96 272 001770 moveObjectTo 7 36 1 5 0 160 364 001780 moveObjectTo 8 37 1 5 0 176 176 001790 moveObjectTo 9 38 1 5 0 224 256 001800 delay 6 001804 playSound 776 001808 moveObjectTo 0 29 1 5 0 80 197 001818 moveObjectTo 1 30 1 5 0 96 133 001828 moveObjectTo 2 31 1 5 0 160 277 001838 moveObjectTo 3 32 1 5 0 112 101 001848 moveObjectTo 4 33 1 5 0 160 149 001858 moveObjectTo 5 34 1 5 0 64 213 001868 moveObjectTo 6 35 1 5 0 96 277 001878 moveObjectTo 7 36 1 5 0 160 369 001888 moveObjectTo 8 37 1 5 0 176 181 001898 moveObjectTo 9 38 1 5 0 224 261 001908 delay 6 001912 moveObjectTo 0 29 1 5 0 80 192 001922 moveObjectTo 1 30 1 5 0 96 128 001932 moveObjectTo 2 31 1 5 0 160 272 001942 moveObjectTo 3 32 1 5 0 112 96 001952 moveObjectTo 4 33 1 5 0 160 144 001962 moveObjectTo 5 34 1 5 0 64 208 001972 moveObjectTo 6 35 1 5 0 96 272 001982 moveObjectTo 7 36 1 5 0 160 364 001992 moveObjectTo 8 37 1 5 0 176 176 002002 moveObjectTo 9 38 1 5 0 224 256 002012 delay 6 002016 playSound 1032 002020 moveObjectTo 0 29 1 5 0 80 197 002030 moveObjectTo 1 30 1 5 0 96 133 002040 moveObjectTo 2 31 1 5 0 160 277 002050 moveObjectTo 3 32 1 5 0 112 101 002060 moveObjectTo 4 33 1 5 0 160 149 002070 moveObjectTo 5 34 1 5 0 64 213 002080 moveObjectTo 6 35 1 5 0 96 277 002090 moveObjectTo 7 36 1 5 0 160 369 002100 moveObjectTo 8 37 1 5 0 176 181 002110 moveObjectTo 9 38 1 5 0 224 261 002120 delay 6 002124 moveObjectTo 0 29 1 5 0 80 192 002134 moveObjectTo 1 30 1 5 0 96 128 002144 moveObjectTo 2 31 1 5 0 160 272 002154 moveObjectTo 3 32 1 5 0 112 96 002164 moveObjectTo 4 33 1 5 0 160 144 002174 moveObjectTo 5 34 1 5 0 64 208 002184 moveObjectTo 6 35 1 5 0 96 272 002194 moveObjectTo 7 36 1 5 0 160 364 002204 moveObjectTo 8 37 1 5 0 176 176 002214 moveObjectTo 9 38 1 5 0 224 256 002224 delay 10 002228 playSound 1032 002232 moveObjectTo 0 29 1 100 0 -420 392 002242 moveObjectTo 1 30 1 100 0 -404 328 002252 moveObjectTo 2 31 1 100 0 -340 472 002262 moveObjectTo 3 32 1 100 0 -388 296 002272 moveObjectTo 4 33 1 100 0 -340 344 002282 moveObjectTo 5 34 1 100 0 -436 408 002292 moveObjectTo 6 35 1 100 0 -404 472 002302 moveObjectTo 7 36 1 100 0 -340 564 002312 moveObjectTo 8 37 1 100 0 -424 376 002322 moveObjectTo 9 38 1 100 0 -276 556 002332 delay 80 002336 moveCameraToEntity 253 10 002340 waitForEntity 200 002342 setDialogOwner 253 002344 showTextbox ハCaray, me ha engaネado!\n 002396 setDialogOwner 253 002398 showTextbox Bien, hemos recuperado la\ncueva. Supongo que\nestト bien.\n 002514 entityWalkToWithCamera 253 705 1585 false 002522 entityWalkTo 252 740 1100 false 002530 setDialogOwner 253 002532 showTextbox Creo que esta cueva ahora\nestト bien.\n 002610 setDialogOwner 5 002612 showTextbox Parece que eres una persona\nmuy amable.\n 002696 showTextbox Seguro que algun dナa se darトn\ncuenta de su error.\n 002800 setDialogOwner 5 002802 showTextbox Te darエ mi tesoro.\nEstト detrトs.\n 002870 setDialogOwner 253 002872 showTextbox Espera, espera. テse es\ntu tesoro, ノverdad?\nNo puedo aceptarlo.\n 003002 setDialogOwner 5 003004 showTextbox No, no lo necesito. Quiero\nir a la ciudad.\n 003094 setDialogOwner 253 003096 showTextbox ノEntonces para quエ hemos\nrecuperado esta cueva?\nノPara nada...?\n 003226 setDialogOwner 5 003228 showTextbox Lo siento, pero ahora sナ\nque quiero ayudarte.\n 003324 setDialogOwner 253 003326 showTextbox Entiendo. Gracias.\nEres muy amable.\n 003402 setDialogOwner 5 003404 showTextbox Voy directo a la\nciudad. Si quieres,\nte darエ una vuelta.\n 003522 playSound 2824 003526 setDialogOwner 255 003528 showTextbox ハWhamon se incorpora\na la ciudad!\n 003600 setTrigger 224 003604 addToPStat 1 2 003608 warpTo 135 0 255 003612 endSection Section_81: 003614 setDialogOwner 5 003616 showTextbox ノRegresar a la ciudad?\n 003666 setDialogOwner 253 003668 setSelection 3722 3964 003674 showTextbox Regreso\nNo regreso\n 003716 unknown12 0 003718 jumpTo 3964 003722 if trigger(203) == true then 3738 003734 warpTo 204 0 255 003738 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3766 003758 jumpTo 3866 003762 jumpTo 3770 003766 jumpTo 3770 003770 if trigger(221) == false then 3790 003782 jumpTo 3830 003786 jumpTo 3794 003790 jumpTo 3794 003794 if trigger(225) == false then 3810 003806 warpTo 170 0 255 003810 if trigger(246) == false then 3826 003822 warpTo 169 0 255 003826 warpTo 168 0 255 003830 if trigger(225) == false then 3846 003842 warpTo 173 0 255 003846 if trigger(246) == false then 3862 003858 warpTo 172 0 255 003862 warpTo 171 0 255 003866 if trigger(221) == false then 3886 003878 jumpTo 3926 003882 jumpTo 3890 003886 jumpTo 3890 003890 if trigger(225) == false then 3906 003902 warpTo 176 0 255 003906 if trigger(246) == false then 3922 003918 warpTo 175 0 255 003922 warpTo 174 0 255 003926 if trigger(225) == false then 3942 003938 warpTo 179 0 255 003942 if trigger(246) == false then 3958 003954 warpTo 178 0 255 003958 warpTo 177 0 255 003962 endSection 003964 endSection 003966 endSection == Script ID 137 == 65000 Section_254: 000012 spawnChest 110 1667 0 -1966 2048 672 000024 endSection Section_51: 000026 if trigger(150) == true then 1410 000038 setDialogOwner 253 000040 showTextbox ハAggh!\n 000058 entityWalkTo 253 1104 243 true 000066 entityWalkTo 252 675 290 true 000074 waitForEntity 253 000076 moveCameraTo 20 1156 -416 000082 waitForEntity 200 000084 entityLookAtEntity 253 5 000088 entityLookAtEntity 252 5 000092 delay 5 000096 setDialogOwner 5 000098 showTextbox ノQuエ?\n 000114 entityLookAtEntity 5 253 000118 entityLookAtEntity 6 253 000122 entityLookAtEntity 7 253 000126 setDialogOwner 5 000128 showTextbox ハノQuエ?!\n 000148 entityLookAtEntity 7 5 000152 delay 10 000156 entityLookAtEntity 7 253 000160 setDialogOwner 7 000162 showTextbox Oh, jefe, ハtenemos\nproblemas!\n 000226 playAnimation 253 20 000230 delay 15 000234 setDialogOwner 253 000236 showTextbox ノQuエ estトis haciendo,\nchicos?\n 000300 playAnimation 253 0 000304 setDialogOwner 5 000306 showTextbox Estoy impresionado.\nハHas encontrado\nla Nueva fortaleza del ogro!\n 000440 playAnimation 253 7 000444 delay 15 000448 setDialogOwner 253 000450 showTextbox ノVas a cometer mトs crナmenes?\n 000512 playAnimation 253 0 000516 setDialogOwner 5 000518 showTextbox ハPor supuesto!\nハJe, je!\n 000570 setDialogOwner 253 000572 showTextbox ハNo te lo permitirエ!\nハSerト mejor que te\nvayas\nde esta cueva!\n 000698 setDialogOwner 5 000700 showTextbox ハEsta vez, es diferente!\n 000754 entityLookAtEntity 6 5 000758 entityLookAtEntity 5 6 000762 delay 10 000766 setDialogOwner 6 000768 showTextbox Jefe, ノes verdad?\n 000808 delay 10 000812 setDialogOwner 5 000814 showTextbox Sナ. ハAdelante!\n 000848 entityWalkTo 6 861 -1338 true 000856 waitForEntity 6 000858 unloadEntity 6 000860 entityWalkTo 7 8 -717 true 000868 waitForEntity 7 000870 entityLookAtEntity 7 253 000874 delay 5 000878 setDigimon 112 3 0 000882 entityWalkTo 8 586 -461 false 000890 waitForEntity 8 000892 entityLookAtEntity 8 253 000896 delay 5 000900 setDialogOwner 253 000902 showTextbox ハノQuエ...?!\n 000928 entityLookAtEntity 5 8 000932 delay 5 000936 setDialogOwner 5 000938 showTextbox ハMaestro WaruSeadramon!\nハSiga adelante y hトgalo,\nハpor favor!\n 001064 setDialogOwner 253 001066 showTextbox Es tu guardaespaldas, ノno?\n 001124 entityLookAtEntity 5 253 001128 delay 5 001132 setDialogOwner 5 001134 showTextbox ハJe, je, je!\nハEstトis acabados!\n 001200 setTrigger 1 001204 setPStat 250 1 001208 setPStat 251 5 001212 setPStat 252 7 001216 setPStat 253 8 001220 fadeoutHud 001222 delay 1 001226 startBattle 001228 unsetTrigger 1 001232 setPStat 250 0 001236 entityLookAtEntity 253 5 001240 entityLookAtEntity 5 253 001244 entityLookAtEntity 252 5 001248 entityWalkTo 5 1100 1000 true 001256 entityWalkTo 7 1100 1000 true 001264 entityWalkTo 8 1100 1000 true 001272 setDialogOwner 5 001274 showTextbox ハCaray!\n 001294 setDialogOwner 7 001296 showTextbox ハAhhhhhh!\n 001320 waitForEntity 5 001322 waitForEntity 7 001324 waitForEntity 8 001326 unloadEntity 5 001328 unloadEntity 7 001330 unloadEntity 8 001332 setDialogOwner 253 001334 showTextbox No te dejare escapar!\n 001382 setTrigger 150 001386 entityWalkTo 253 1100 1000 true 001394 delay 10 001398 entityWalkTo 252 1100 1000 true 001406 warpTo 142 0 6 001410 endSection == Script ID 138 == 65800 Section_254: 000020 endSection Section_5: 000022 setDialogOwner 5 000024 showTextbox Soy un coleccionista de\ntarjetas Digimon.\n 000112 showTextbox Dame a Hagurumon,\nToyAgumon y WaruMonzaemon,\ny te darエ una.\n 000236 if card(19) < 1 OR card(24) < 1 OR card(57) < 1 then 300 000262 setDialogOwner 253 000264 setSelection 366 508 000270 showTextbox Dar\nNo dar\n 000296 unknown12 0 000298 endSection 000300 setDialogOwner 253 000302 showTextbox Lo siento, no tengo ninguna.\n 000364 endSection 000366 giveItem 107 1 000370 setDialogOwner 5 000372 showTextbox Toma. Venda del amor.\n 000424 if trigger(0) == false then 496 000436 setDialogOwner 253 000438 showTextbox Tengo demasiados Objetos.\n 000494 endSection 000496 playSound 1792 000500 takeCard 19 000502 takeCard 24 000504 takeCard 57 000506 endSection 000508 endSection Section_6: 000510 setDialogOwner 6 000512 showTextbox ノAlguna vez has jugado\nal curling?\n 000586 showTextbox Si puedes conseguir diez\npuntos en la partida, tienes\nuna habilidad increナble.\n 000748 endSection Section_7: 000750 setDialogOwner 7 000752 showTextbox No sエ si ayuda, pero\ntoma unos consejos sobre\npesca.\n 000862 showTextbox En primer lugar, la caネa\nde pescar.\n 000938 showTextbox Una buena caネa puede lanzarse\nlejos y es muy flexible.\n 001052 showTextbox En segundo lugar, el cebo.\nRecuerda quエ pez pescaste\ncon cada cebo.\n 001192 showTextbox Cuando lances la caネa,\n 001242 showTextbox suエltala con \nハpara dejar que vuele con\nmトxima potencia!\n 001366 showTextbox Sobre el Guarda del lago...\n 001426 showTextbox Aparece cada dia por la\nmanana y bien entrada\nla tarde.\n 001542 endSection == Script ID 139 == 66000 Section_254: 000016 unsetTrigger 116 000020 storeDigimonType 103 000022 if pstat(103) != 14 AND trigger(214) == false then 42 000038 jumpTo 50 000042 playAnimation 5 31 000046 delay 5 000050 endSection Section_5: 000052 jumpTo 56 Section_81: 000056 setTrigger 44 000060 storeDigimonType 103 000062 if trigger(270) == false AND pstat(103) != 14 then 80 000078 endSection 000080 playAnimation 253 16 000084 delay 15 000088 setDialogOwner 253 000090 showTextbox Este traje parece diferente\na los otros.\n 000176 showTextbox Tiene una especie de\npresencia muy fuerte.\n 000266 fadeoutHud 000268 playAnimation 253 0 000272 if trigger(116) == false then 286 000284 endSection 000286 setTrigger 116 000290 playAnimation 5 28 000294 playAnimation 253 15 000298 delay 40 000302 entityWalkTo 253 1079 -180 false 000310 waitForEntity 253 000312 entityLookAtEntity 253 5 000316 delay 10 000320 setDialogOwner 253 000322 showTextbox Hay un cremallera detrトs.\n 000378 fadeoutHud 000380 if pstat(103) != 11 then 600 000392 entityWalkToEntity 252 false 5 000396 waitForEntity 252 000398 entityLookAtEntity 253 252 000402 delay 5 000406 setDialogOwner 253 000408 showTextbox ノQuエ ha ocurrido, ?!\n 000460 fadeoutHud 000462 delay 10 000466 waitForEntity 5 000468 unloadEntity 5 000470 setPStat 254 14 000474 callDigimonRoutine 10 000476 waitForEntity 255 000478 delay 10 000482 setDialogOwner 253 000484 showTextbox ノCニmo? ノTe convertiste\nen otro Digimon?\nEs muy bonito.\n 000598 endSection 000600 setDialogOwner 253 000602 showTextbox ノ,\nquieres entrar?\n 000650 entityLookAtEntity 253 252 000654 entityWalkTo 252 900 90 false 000662 waitForEntity 252 000664 playAnimation 252 25 000668 delay 20 000672 playAnimation 252 13 000676 delay 30 000680 setDialogOwner 253 000682 showTextbox No, no puedes, .\nTan sトlo puedes entrar si\neres トgil y escurridizo.\n 000828 endSection == Script ID 140 == 66800 Section_254: 000028 callRoutine 41 000030 if trigger(350) == false then 78 000042 setPStat 245 4 000046 setBGM 22 000048 setPStat 254 0 000052 callRoutine 42 000054 loadDigimon 122 000056 setDigimon 122 1 0 000060 entityMoveTo 6 -100 1758 1 000068 waitForEntity 6 000070 playAnimation 6 29 000074 entitySetRotation 6 0 000078 endSection Section_51: 000080 if trigger(350) == true OR trigger(270) == false then 118 000096 entityWalkToWithCamera 253 -52 650 false 000104 waitForEntity 253 000106 entitySetRotation 253 2065 000110 delay 5 000114 jumpTo 120 000118 endSection Section_5: 000120 if trigger(270) == false OR trigger(350) == true OR item(120) < 1 then 410 000142 removeItem 120 1 000146 loadDigimon 122 000148 setDigimon 122 1 0 000152 playAnimation 6 29 000156 playAnimation 253 15 000160 delay 20 000164 playSound 1032 000168 playAnimation 253 16 000172 delay 15 000176 setDialogOwner 253 000178 showTextbox ノQuエ ocurre?\n 000208 playAnimation 253 0 000212 entityLookAtEntity 253 6 000216 playSound 2312 000220 delay 10 000224 setDialogOwner 5 000226 showTextbox ハOh, bienvenido,\nHagurumon!\n 000286 setDialogOwner 253 000288 showTextbox ハノHagurumon?!\n 000320 playSound 2056 000324 moveCameraTo 18 -80 1048 000330 entityMoveTo 6 -100 1758 20 000338 waitForEntity 6 000340 entitySetRotation 6 0 000344 delay 5 000348 playAnimation 6 30 000352 playAnimation 253 16 000356 delay 15 000360 setDialogOwner 253 000362 showTextbox ハノQuエ ocurre?!\n 000396 playAnimation 253 0 000400 setPStat 254 1 000404 callRoutine 42 000406 jumpTo 414 000410 jumpTo 2386 000414 moveCameraTo 18 -80 1048 000420 setPStat 245 4 000424 setBGM 22 000426 entityWalkTo 7 248 -447 false 000434 entityWalkTo 8 -747 459 false 000442 waitForEntity 7 000444 waitForEntity 8 000446 playAnimation 5 29 000450 playAnimation 7 29 000454 playAnimation 8 29 000458 delay 10 000462 playSound 2312 000466 setDialogOwner 255 000468 showTextbox Juguetes\nEs una antigua leyenda.\n 000542 showTextbox Unos chicos malos llegaron a\nesta isla desde muy lejos.\n 000658 playAnimation 5 29 000662 playAnimation 7 29 000666 playAnimation 8 29 000670 delay 10 000674 playSound 2312 000678 setDialogOwner 255 000680 showTextbox Juguetes\nLos chicos malos dijeron\n 000756 showTextbox a los Digimon:’Esta isla es\nnuestra’.\n 000836 playAnimation 5 29 000840 playAnimation 7 29 000844 playAnimation 8 29 000848 delay 10 000852 playSound 2312 000856 setDialogOwner 255 000858 showTextbox JuguetesToys\n 000892 showTextbox Los Digimon les contestaron:\n’Eso no es verdad. Esta isla\nes de todo el mundo.’\n 001056 playAnimation 5 29 001060 playAnimation 7 29 001064 playAnimation 8 29 001068 delay 10 001072 playSound 2312 001076 setDialogOwner 255 001078 showTextbox Juguetes\nLos Digimon se unieron y\ndesafiaron a los chicos\nmalos,\n 001216 showTextbox que aprendieron una\n lecciニn.\n 001280 playAnimation 5 29 001284 playAnimation 7 29 001288 playAnimation 8 29 001292 delay 10 001296 playSound 2312 001300 setDialogOwner 255 001302 showTextbox Juguetes\nPero los chicos malos\ndijeron...\n 001394 showTextbox ’Tranquilos, ya volveremos.’\n...y desaparecieron.\n 001498 playAnimation 5 29 001502 playAnimation 7 29 001506 playAnimation 8 29 001510 delay 10 001514 playSound 2312 001518 setDialogOwner 255 001520 showTextbox Juguetes\nEs una antigua leyenda.\n 001594 playAnimation 5 0 001598 playAnimation 7 0 001602 playAnimation 8 0 001606 delay 10 001610 if trigger(350) == false then 1624 001622 endSection 001624 setTrigger 350 001628 setDialogOwner 253 001630 showTextbox Mmmm, me siento feliz...\nOh, un momento.\n 001716 showTextbox Esa historia de la canciニn\nes una antigua leyenda de\nesta isla, ノverdad?\n 001866 showTextbox De la victoria de los\nDigimon sobre los chicos\nmalos...\n 001982 showTextbox Mmmm, me pregunto quiエnes\neran los chicos malos de la\nhistoria.\n 002114 playSound 2056 002118 setDialogOwner 5 002120 showTextbox Gracias por ayudarme.\nEsto es para mostrarte\nmi gratitud.\n 002240 setTrigger 214 002244 addToPStat 1 3 002248 playSound 2568 002252 setDialogOwner 255 002254 showTextbox Monzaemon no puede mトs\nハAnimal se incorpora a la\nciudad!\n 002372 moveCameraToEntity 253 15 002376 waitForEntity 200 002378 setPStat 254 0 002382 callRoutine 42 002384 endSection 002386 if trigger(270) == false OR trigger(350) == false OR item(120) >= 1 OR trigger(350) == true then 2510 002412 setDialogOwner 5 002414 showTextbox Espera, ノWaruMonzaemon no\nhabナa dejado algo?\n 002508 endSection 002510 if trigger(349) == false OR trigger(270) == true then 2610 002526 setDialogOwner 5 002528 showTextbox ハBuena suerte!\nハEs la siguiente casa!\n 002608 endSection 002610 storeDigimonType 103 002612 if pstat(103) != 14 OR trigger(349) == true then 2636 002628 jumpTo 2776 002632 jumpTo 2658 002636 setDialogOwner 5 002638 showTextbox ......\n 002656 endSection 002658 if trigger(350) == false then 2776 002670 setDialogOwner 5 002672 showTextbox ノVamos a volver a\nescuchar el coro?\n 002748 setDialogOwner 253 002750 setSelection 414 4046 002756 showTextbox Sナ\nNo\n 002772 unknown12 0 002774 endSection 002776 setTrigger 349 002780 setDialogOwner 5 002782 showTextbox ハOh, Monzaemon!\nハHas vuelto con vida!\n 002862 setDialogOwner 253 002864 showTextbox Vaya, ノquエ ocurre?\n 002906 setDialogOwner 5 002908 showTextbox ハHay que luchar con\nWaruMonzaemon! Rトpido,\n 002998 showTextbox ハtodo el mundo en marcha!\nハRトpido, rトpido!\n 003088 setDialogOwner 253 003090 showTextbox ハEspera...espera! No es el\nMonzaemon que todos\nconocエis.\n 003208 setDialogOwner 5 003210 showTextbox ノEh? ノQuエ quieres decir?\nPero, es un Monzaemon,\nノverdad?\n 003328 playAnimation 253 25 003332 delay 15 003336 setDialogOwner 253 003338 showTextbox Sナ, es cierto que es\nun Monzaemon.\n 003412 playAnimation 253 0 003416 setDialogOwner 5 003418 showTextbox Un chico malo llamado\nWaruMonzaemon\nsecuestrニ a mis amigos.\n 003542 setDialogOwner 5 003544 showTextbox ハCreo que el ヌnico que\npuede derrotarle es\nMonzaemon!\n 003656 setDialogOwner 253 003658 showTextbox Mmm, entonces tenemos que\nencontrar a ese chico malo.\nノDニnde estト?\n 003796 setDialogOwner 5 003798 showTextbox Estト al lado. Cerrarエ\nel cierre de la puerta.\n 003894 showTextbox Ve a ver lo que puedes\nhacer, por favor.\n 003980 setDialogOwner 253 003982 showTextbox Entiendo. Bien,\nハte ayudarエ!\n 004044 endSection 004046 endSection Section_6: 004048 playSound 2056 004052 setDialogOwner 6 004054 showTextbox ハGracias!\n 004078 endSection Section_7: 004080 if trigger(350) == false then 4122 004092 playSound 2312 004096 setDialogOwner 7 004098 showTextbox ハGracias!\n 004122 endSection Section_8: 004124 if trigger(350) == false then 4166 004136 playSound 2312 004140 setDialogOwner 8 004142 showTextbox ハGracias!\n 004166 endSection == Script ID 141 == 68000 Section_254: 000012 endSection Section_81: 000014 if trigger(349) == false then 68 000026 entityWalkTo 253 -56 1454 false 000034 waitForEntity 253 000036 delay 5 000040 entitySetRotation 253 2048 000044 delay 5 000048 rotate3DObject 0 1 000052 delay 20 000056 entityWalkTo 253 -54 2652 false 000064 warpTo 148 0 255 000068 setDialogOwner 253 000070 showTextbox No se abrirト.\n 000102 endSection == Script ID 142 == 68800 Section_254: 000036 if trigger(270) == true then 56 000048 storeRandom 110 2 000052 jumpTo 60 000056 setPStat 110 3 000060 endSection Section_81: 000062 entityWalkTo 253 -948 630 false 000070 waitForEntity 253 000072 if pstat(110) != 0 AND pstat(110) != 3 then 116 000088 entitySetRotation 253 2048 000092 delay 5 000096 rotate3DObject 0 1 000100 delay 20 000104 entityWalkTo 253 -949 2483 false 000112 warpTo 149 0 255 000116 entityWalkToEntity 252 true 253 000120 waitForEntity 252 000122 entitySetRotation 253 2048 000126 entitySetRotation 252 2048 000130 delay 5 000134 playSound 2816 000138 delay 10 000142 setObjVisibility 0 0 000146 setPStat 247 0 000150 setPStat 248 1 000154 callRoutine 21 000156 moveObjectTo 0 0 1 8 0 78 40 000166 delay 5 000170 playAnimation 253 17 000174 playAnimation 252 40 000178 playSound 3336 000182 setObjVisibility 0 1 000186 moveObjectTo 0 0 1 2 0 78 -32 000196 setObjVisibility 3 0 000200 setObjVisibility 4 0 000204 setObjVisibility 5 0 000208 setObjVisibility 6 0 000212 setObjVisibility 7 0 000216 setPStat 247 3 000220 setPStat 248 5 000224 callRoutine 21 000226 delay 15 000230 setObjVisibility 3 1 000234 setObjVisibility 4 1 000238 setObjVisibility 5 1 000242 setObjVisibility 6 1 000246 setObjVisibility 7 1 000250 setObjVisibility 18 0 000254 setObjVisibility 19 0 000258 setObjVisibility 20 0 000262 setObjVisibility 21 0 000266 setObjVisibility 22 0 000270 setObjVisibility 23 0 000274 setObjVisibility 24 0 000278 setObjVisibility 25 0 000282 setObjVisibility 26 0 000286 setObjVisibility 27 0 000290 setObjVisibility 28 0 000294 setObjVisibility 29 0 000298 setObjVisibility 30 0 000302 setObjVisibility 31 0 000306 setObjVisibility 32 0 000310 setObjVisibility 33 0 000314 setPStat 247 18 000318 setPStat 248 16 000322 callRoutine 21 000324 setPStat 200 10 000328 dealDamage 200 000330 delay 10 000334 setObjVisibility 18 1 000338 setObjVisibility 19 1 000342 setObjVisibility 20 1 000346 setObjVisibility 21 1 000350 setObjVisibility 22 1 000354 setObjVisibility 23 1 000358 setObjVisibility 24 1 000362 setObjVisibility 25 1 000366 setObjVisibility 26 1 000370 setObjVisibility 27 1 000374 setObjVisibility 28 1 000378 setObjVisibility 29 1 000382 setObjVisibility 30 1 000386 setObjVisibility 31 1 000390 setObjVisibility 32 1 000394 setObjVisibility 33 1 000398 delay 20 000402 endSection Section_82: 000404 entityWalkTo 253 22 715 false 000412 waitForEntity 253 000414 if pstat(110) != 1 AND pstat(110) != 3 then 458 000430 entitySetRotation 253 2048 000434 delay 5 000438 rotate3DObject 1 1 000442 delay 20 000446 entityWalkTo 253 22 22515 false 000454 warpTo 149 0 255 000458 entityWalkToEntity 252 true 253 000462 waitForEntity 252 000464 entitySetRotation 253 2048 000468 entitySetRotation 252 2048 000472 delay 5 000476 playSound 2816 000480 delay 10 000484 setObjVisibility 1 0 000488 setPStat 247 1 000492 setPStat 248 1 000496 callRoutine 21 000498 moveObjectTo 1 1 1 8 0 168 40 000508 delay 5 000512 playAnimation 253 17 000516 playAnimation 252 40 000520 playSound 3336 000524 setObjVisibility 1 1 000528 moveObjectTo 1 1 1 2 0 168 -32 000538 setObjVisibility 8 0 000542 setObjVisibility 9 0 000546 setObjVisibility 10 0 000550 setObjVisibility 11 0 000554 setObjVisibility 12 0 000558 setPStat 247 8 000562 setPStat 248 5 000566 callRoutine 21 000568 delay 15 000572 setObjVisibility 8 1 000576 setObjVisibility 9 1 000580 setObjVisibility 10 1 000584 setObjVisibility 11 1 000588 setObjVisibility 12 1 000592 setObjVisibility 34 0 000596 setObjVisibility 35 0 000600 setObjVisibility 36 0 000604 setObjVisibility 37 0 000608 setObjVisibility 38 0 000612 setObjVisibility 39 0 000616 setObjVisibility 40 0 000620 setObjVisibility 41 0 000624 setObjVisibility 42 0 000628 setObjVisibility 43 0 000632 setObjVisibility 44 0 000636 setObjVisibility 45 0 000640 setObjVisibility 46 0 000644 setObjVisibility 47 0 000648 setObjVisibility 48 0 000652 setObjVisibility 49 0 000656 setPStat 247 34 000660 setPStat 248 16 000664 callRoutine 21 000666 setPStat 200 10 000670 dealDamage 200 000672 delay 10 000676 setObjVisibility 34 1 000680 setObjVisibility 35 1 000684 setObjVisibility 36 1 000688 setObjVisibility 37 1 000692 setObjVisibility 38 1 000696 setObjVisibility 39 1 000700 setObjVisibility 40 1 000704 setObjVisibility 41 1 000708 setObjVisibility 42 1 000712 setObjVisibility 43 1 000716 setObjVisibility 44 1 000720 setObjVisibility 45 1 000724 setObjVisibility 46 1 000728 setObjVisibility 47 1 000732 setObjVisibility 48 1 000736 setObjVisibility 49 1 000740 delay 20 000744 endSection Section_83: 000746 entityWalkTo 253 1014 726 false 000754 waitForEntity 253 000756 if pstat(110) != 2 AND pstat(110) != 3 then 800 000772 entitySetRotation 253 2048 000776 delay 5 000780 rotate3DObject 2 1 000784 delay 20 000788 entityWalkTo 253 1031 2526 false 000796 warpTo 149 0 255 000800 entityWalkToEntity 252 true 253 000804 waitForEntity 252 000806 entitySetRotation 253 2048 000810 entitySetRotation 252 2048 000814 delay 5 000818 playSound 2816 000822 delay 10 000826 setObjVisibility 2 0 000830 setPStat 247 2 000834 setPStat 248 1 000838 callRoutine 21 000840 moveObjectTo 2 2 1 8 0 268 40 000850 delay 5 000854 playAnimation 253 17 000858 playAnimation 252 40 000862 playSound 3336 000866 setObjVisibility 2 1 000870 moveObjectTo 2 2 1 2 0 268 -32 000880 setObjVisibility 13 0 000884 setObjVisibility 14 0 000888 setObjVisibility 15 0 000892 setObjVisibility 16 0 000896 setObjVisibility 17 0 000900 setPStat 247 13 000904 setPStat 248 5 000908 callRoutine 21 000910 delay 15 000914 setObjVisibility 13 1 000918 setObjVisibility 14 1 000922 setObjVisibility 15 1 000926 setObjVisibility 16 1 000930 setObjVisibility 17 1 000934 setObjVisibility 50 0 000938 setObjVisibility 51 0 000942 setObjVisibility 52 0 000946 setObjVisibility 53 0 000950 setObjVisibility 54 0 000954 setObjVisibility 55 0 000958 setObjVisibility 56 0 000962 setObjVisibility 57 0 000966 setObjVisibility 58 0 000970 setObjVisibility 59 0 000974 setObjVisibility 60 0 000978 setObjVisibility 61 0 000982 setObjVisibility 62 0 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setPStat 247 50 001002 setPStat 248 16 001006 callRoutine 21 001008 setPStat 200 10 001012 dealDamage 200 001014 delay 10 001018 setObjVisibility 50 1 001022 setObjVisibility 51 1 001026 setObjVisibility 52 1 001030 setObjVisibility 53 1 001034 setObjVisibility 54 1 001038 setObjVisibility 55 1 001042 setObjVisibility 56 1 001046 setObjVisibility 57 1 001050 setObjVisibility 58 1 001054 setObjVisibility 59 1 001058 setObjVisibility 60 1 001062 setObjVisibility 61 1 001066 setObjVisibility 62 1 001070 setObjVisibility 63 1 001074 setObjVisibility 64 1 001078 setObjVisibility 65 1 001082 delay 20 001086 endSection Section_51: 001088 entityWalkTo 253 -22 -2500 false 001096 warpTo 147 1 255 001100 endSection Section_5: 001102 setDialogOwner 5 001104 showTextbox Mmmm, me pregunto\ncuトl es el ganador.\n 001184 fadeoutHud 001186 delay 1 001190 startBattle 001192 setTrigger 284 001196 endSection Section_6: 001198 setDialogOwner 6 001200 showTextbox ハNo te dejarエ\npasar por aquナ!\n 001264 fadeoutHud 001266 delay 1 001270 startBattle 001272 setTrigger 284 001276 endSection Section_7: 001278 setDialogOwner 7 001280 showTextbox ハTus posibilidades de ganar\nson mナnimas!\n 001366 fadeoutHud 001368 delay 1 001372 startBattle 001374 setTrigger 284 001378 endSection == Script ID 143 == 69000 Section_254: 000032 if trigger(270) == true then 52 000044 storeRandom 110 2 000048 jumpTo 56 000052 setPStat 110 3 000056 endSection Section_81: 000058 entityWalkTo 253 -1037 659 false 000066 waitForEntity 253 000068 if pstat(110) != 0 AND pstat(110) != 3 then 112 000084 entitySetRotation 253 2048 000088 delay 5 000092 rotate3DObject 0 1 000096 delay 20 000100 entityWalkTo 253 -1250 2590 false 000108 warpTo 150 0 255 000112 entityWalkToEntity 252 true 253 000116 waitForEntity 252 000118 entitySetRotation 253 2048 000122 entitySetRotation 252 2048 000126 delay 5 000130 playSound 2816 000134 delay 10 000138 setObjVisibility 0 0 000142 setPStat 247 0 000146 setPStat 248 1 000150 callRoutine 21 000152 moveObjectTo 0 0 1 8 0 118 155 000162 delay 5 000166 playAnimation 253 17 000170 playAnimation 252 40 000174 playSound 3336 000178 setObjVisibility 0 1 000182 moveObjectTo 0 0 1 2 0 118 -32 000192 setObjVisibility 3 0 000196 setObjVisibility 4 0 000200 setObjVisibility 5 0 000204 setObjVisibility 6 0 000208 setObjVisibility 7 0 000212 setPStat 247 3 000216 setPStat 248 5 000220 callRoutine 21 000222 delay 15 000226 setObjVisibility 3 1 000230 setObjVisibility 4 1 000234 setObjVisibility 5 1 000238 setObjVisibility 6 1 000242 setObjVisibility 7 1 000246 setObjVisibility 18 0 000250 setObjVisibility 19 0 000254 setObjVisibility 20 0 000258 setObjVisibility 21 0 000262 setObjVisibility 22 0 000266 setObjVisibility 23 0 000270 setObjVisibility 24 0 000274 setObjVisibility 25 0 000278 setObjVisibility 26 0 000282 setObjVisibility 27 0 000286 setObjVisibility 28 0 000290 setObjVisibility 29 0 000294 setObjVisibility 30 0 000298 setObjVisibility 31 0 000302 setObjVisibility 32 0 000306 setObjVisibility 33 0 000310 setPStat 247 18 000314 setPStat 248 16 000318 callRoutine 21 000320 setPStat 200 10 000324 dealDamage 200 000326 delay 10 000330 setObjVisibility 18 1 000334 setObjVisibility 19 1 000338 setObjVisibility 20 1 000342 setObjVisibility 21 1 000346 setObjVisibility 22 1 000350 setObjVisibility 23 1 000354 setObjVisibility 24 1 000358 setObjVisibility 25 1 000362 setObjVisibility 26 1 000366 setObjVisibility 27 1 000370 setObjVisibility 28 1 000374 setObjVisibility 29 1 000378 setObjVisibility 30 1 000382 setObjVisibility 31 1 000386 setObjVisibility 32 1 000390 setObjVisibility 33 1 000394 delay 20 000398 endSection Section_82: 000400 entityWalkTo 253 15 751 false 000408 waitForEntity 253 000410 if pstat(110) != 1 AND pstat(110) != 3 then 454 000426 entitySetRotation 253 2048 000430 delay 5 000434 rotate3DObject 1 1 000438 delay 20 000442 entityWalkTo 253 22 2201 false 000450 warpTo 150 0 255 000454 entityWalkToEntity 252 true 253 000458 waitForEntity 252 000460 entitySetRotation 253 2048 000464 entitySetRotation 252 2048 000468 delay 5 000472 playSound 2816 000476 delay 10 000480 setObjVisibility 1 0 000484 setPStat 247 1 000488 setPStat 248 1 000492 callRoutine 21 000494 moveObjectTo 1 1 1 8 0 223 155 000504 delay 5 000508 playAnimation 253 17 000512 playAnimation 252 40 000516 playSound 3336 000520 setObjVisibility 1 1 000524 moveObjectTo 1 1 1 2 0 223 -32 000534 setObjVisibility 8 0 000538 setObjVisibility 9 0 000542 setObjVisibility 10 0 000546 setObjVisibility 11 0 000550 setObjVisibility 12 0 000554 setPStat 247 8 000558 setPStat 248 5 000562 callRoutine 21 000564 delay 15 000568 setObjVisibility 8 1 000572 setObjVisibility 9 1 000576 setObjVisibility 10 1 000580 setObjVisibility 11 1 000584 setObjVisibility 12 1 000588 setObjVisibility 34 0 000592 setObjVisibility 35 0 000596 setObjVisibility 36 0 000600 setObjVisibility 37 0 000604 setObjVisibility 38 0 000608 setObjVisibility 39 0 000612 setObjVisibility 40 0 000616 setObjVisibility 41 0 000620 setObjVisibility 42 0 000624 setObjVisibility 43 0 000628 setObjVisibility 44 0 000632 setObjVisibility 45 0 000636 setObjVisibility 46 0 000640 setObjVisibility 47 0 000644 setObjVisibility 48 0 000648 setObjVisibility 49 0 000652 setPStat 247 34 000656 setPStat 248 16 000660 callRoutine 21 000662 setPStat 200 10 000666 dealDamage 200 000668 delay 10 000672 setObjVisibility 34 1 000676 setObjVisibility 35 1 000680 setObjVisibility 36 1 000684 setObjVisibility 37 1 000688 setObjVisibility 38 1 000692 setObjVisibility 39 1 000696 setObjVisibility 40 1 000700 setObjVisibility 41 1 000704 setObjVisibility 42 1 000708 setObjVisibility 43 1 000712 setObjVisibility 44 1 000716 setObjVisibility 45 1 000720 setObjVisibility 46 1 000724 setObjVisibility 47 1 000728 setObjVisibility 48 1 000732 setObjVisibility 49 1 000736 delay 20 000740 endSection Section_83: 000742 entityWalkTo 253 1117 757 false 000750 waitForEntity 253 000752 if pstat(110) != 2 AND pstat(110) != 3 then 796 000768 entitySetRotation 253 2048 000772 delay 5 000776 rotate3DObject 2 1 000780 delay 20 000784 entityWalkTo 253 1131 2169 false 000792 warpTo 150 0 255 000796 entityWalkToEntity 252 true 253 000800 waitForEntity 252 000802 entitySetRotation 253 2048 000806 entitySetRotation 252 2048 000810 delay 5 000814 playSound 2816 000818 delay 10 000822 setObjVisibility 2 0 000826 setPStat 247 2 000830 setPStat 248 1 000834 callRoutine 21 000836 moveObjectTo 2 2 1 8 0 328 155 000846 delay 5 000850 playAnimation 253 17 000854 playAnimation 252 40 000858 playSound 3336 000862 setObjVisibility 2 1 000866 moveObjectTo 2 2 1 2 0 328 -32 000876 setObjVisibility 13 0 000880 setObjVisibility 14 0 000884 setObjVisibility 15 0 000888 setObjVisibility 16 0 000892 setObjVisibility 17 0 000896 setPStat 247 13 000900 setPStat 248 5 000904 callRoutine 21 000906 delay 15 000910 setObjVisibility 13 1 000914 setObjVisibility 14 1 000918 setObjVisibility 15 1 000922 setObjVisibility 16 1 000926 setObjVisibility 17 1 000930 setObjVisibility 50 0 000934 setObjVisibility 51 0 000938 setObjVisibility 52 0 000942 setObjVisibility 53 0 000946 setObjVisibility 54 0 000950 setObjVisibility 55 0 000954 setObjVisibility 56 0 000958 setObjVisibility 57 0 000962 setObjVisibility 58 0 000966 setObjVisibility 59 0 000970 setObjVisibility 60 0 000974 setObjVisibility 61 0 000978 setObjVisibility 62 0 000982 setObjVisibility 63 0 000986 setObjVisibility 64 0 000990 setObjVisibility 65 0 000994 setPStat 247 50 000998 setPStat 248 16 001002 callRoutine 21 001004 setPStat 200 10 001008 dealDamage 200 001010 delay 10 001014 setObjVisibility 50 1 001018 setObjVisibility 51 1 001022 setObjVisibility 52 1 001026 setObjVisibility 53 1 001030 setObjVisibility 54 1 001034 setObjVisibility 55 1 001038 setObjVisibility 56 1 001042 setObjVisibility 57 1 001046 setObjVisibility 58 1 001050 setObjVisibility 59 1 001054 setObjVisibility 60 1 001058 setObjVisibility 61 1 001062 setObjVisibility 62 1 001066 setObjVisibility 63 1 001070 setObjVisibility 64 1 001074 setObjVisibility 65 1 001078 delay 20 001082 endSection Section_51: 001084 entityWalkTo 253 -32 -2500 false 001092 warpTo 148 3 255 001096 endSection Section_5: 001098 setDialogOwner 5 001100 showTextbox ハEliminar a los enemigos!\n 001156 fadeoutHud 001158 delay 1 001162 startBattle 001164 setTrigger 276 001168 endSection Section_6: 001170 setDialogOwner 6 001172 showTextbox ハHe confirmado\nla invasiニn enemiga!\n 001248 fadeoutHud 001250 delay 1 001254 startBattle 001256 setTrigger 276 001260 endSection == Script ID 144 == 69800 Section_254: 000036 if trigger(270) == true then 56 000048 storeRandom 110 2 000052 jumpTo 60 000056 setPStat 110 3 000060 endSection Section_81: 000062 entityWalkTo 253 -996 694 false 000070 waitForEntity 253 000072 if pstat(110) != 0 AND pstat(110) != 3 then 116 000088 entitySetRotation 253 2048 000092 delay 5 000096 rotate3DObject 0 1 000100 delay 20 000104 entityWalkTo 253 -890 3131 false 000112 warpTo 151 0 255 000116 entityWalkToEntity 252 true 253 000120 waitForEntity 252 000122 entitySetRotation 253 2048 000126 entitySetRotation 252 2048 000130 delay 5 000134 playSound 2816 000138 delay 10 000142 setObjVisibility 0 0 000146 setPStat 247 0 000150 setPStat 248 1 000154 callRoutine 21 000156 moveObjectTo 0 0 1 8 0 28 68 000166 delay 5 000170 playAnimation 253 17 000174 playAnimation 252 40 000178 playSound 3336 000182 setObjVisibility 0 1 000186 moveObjectTo 0 0 1 2 0 28 -32 000196 setObjVisibility 3 0 000200 setObjVisibility 4 0 000204 setObjVisibility 5 0 000208 setObjVisibility 6 0 000212 setObjVisibility 7 0 000216 setPStat 247 3 000220 setPStat 248 5 000224 callRoutine 21 000226 delay 15 000230 setObjVisibility 3 1 000234 setObjVisibility 4 1 000238 setObjVisibility 5 1 000242 setObjVisibility 6 1 000246 setObjVisibility 7 1 000250 setObjVisibility 18 0 000254 setObjVisibility 19 0 000258 setObjVisibility 20 0 000262 setObjVisibility 21 0 000266 setObjVisibility 22 0 000270 setObjVisibility 23 0 000274 setObjVisibility 24 0 000278 setObjVisibility 25 0 000282 setObjVisibility 26 0 000286 setObjVisibility 27 0 000290 setObjVisibility 28 0 000294 setObjVisibility 29 0 000298 setObjVisibility 30 0 000302 setObjVisibility 31 0 000306 setObjVisibility 32 0 000310 setObjVisibility 33 0 000314 setPStat 247 18 000318 setPStat 248 16 000322 callRoutine 21 000324 setPStat 200 10 000328 dealDamage 200 000330 delay 10 000334 setObjVisibility 18 1 000338 setObjVisibility 19 1 000342 setObjVisibility 20 1 000346 setObjVisibility 21 1 000350 setObjVisibility 22 1 000354 setObjVisibility 23 1 000358 setObjVisibility 24 1 000362 setObjVisibility 25 1 000366 setObjVisibility 26 1 000370 setObjVisibility 27 1 000374 setObjVisibility 28 1 000378 setObjVisibility 29 1 000382 setObjVisibility 30 1 000386 setObjVisibility 31 1 000390 setObjVisibility 32 1 000394 setObjVisibility 33 1 000398 delay 20 000402 endSection Section_82: 000404 entityWalkTo 253 18 749 false 000412 waitForEntity 253 000414 if pstat(110) != 1 AND pstat(110) != 3 then 458 000430 entitySetRotation 253 2048 000434 delay 5 000438 rotate3DObject 1 1 000442 delay 20 000446 entityWalkTo 253 281 3075 false 000454 warpTo 151 0 255 000458 entityWalkToEntity 252 true 253 000462 waitForEntity 252 000464 entitySetRotation 253 2048 000468 entitySetRotation 252 2048 000472 delay 5 000476 playSound 2816 000480 delay 10 000484 setObjVisibility 1 0 000488 setPStat 247 1 000492 setPStat 248 1 000496 callRoutine 21 000498 moveObjectTo 1 1 1 8 0 218 35 000508 delay 5 000512 playAnimation 253 17 000516 playAnimation 252 40 000520 playSound 3336 000524 setObjVisibility 1 1 000528 moveObjectTo 1 1 1 2 0 218 -32 000538 setObjVisibility 8 0 000542 setObjVisibility 9 0 000546 setObjVisibility 10 0 000550 setObjVisibility 11 0 000554 setObjVisibility 12 0 000558 setPStat 247 8 000562 setPStat 248 5 000566 callRoutine 21 000568 delay 15 000572 setObjVisibility 8 1 000576 setObjVisibility 9 1 000580 setObjVisibility 10 1 000584 setObjVisibility 11 1 000588 setObjVisibility 12 1 000592 setObjVisibility 34 0 000596 setObjVisibility 35 0 000600 setObjVisibility 36 0 000604 setObjVisibility 37 0 000608 setObjVisibility 38 0 000612 setObjVisibility 39 0 000616 setObjVisibility 40 0 000620 setObjVisibility 41 0 000624 setObjVisibility 42 0 000628 setObjVisibility 43 0 000632 setObjVisibility 44 0 000636 setObjVisibility 45 0 000640 setObjVisibility 46 0 000644 setObjVisibility 47 0 000648 setObjVisibility 48 0 000652 setObjVisibility 49 0 000656 setPStat 247 34 000660 setPStat 248 16 000664 callRoutine 21 000666 setPStat 200 10 000670 dealDamage 200 000672 delay 10 000676 setObjVisibility 34 1 000680 setObjVisibility 35 1 000684 setObjVisibility 36 1 000688 setObjVisibility 37 1 000692 setObjVisibility 38 1 000696 setObjVisibility 39 1 000700 setObjVisibility 40 1 000704 setObjVisibility 41 1 000708 setObjVisibility 42 1 000712 setObjVisibility 43 1 000716 setObjVisibility 44 1 000720 setObjVisibility 45 1 000724 setObjVisibility 46 1 000728 setObjVisibility 47 1 000732 setObjVisibility 48 1 000736 setObjVisibility 49 1 000740 delay 20 000744 endSection Section_83: 000746 entityWalkTo 253 1019 712 false 000754 waitForEntity 253 000756 if pstat(110) != 2 AND pstat(110) != 3 then 800 000772 entitySetRotation 253 2048 000776 delay 5 000780 rotate3DObject 2 1 000784 delay 20 000788 entityWalkTo 253 1464 2634 false 000796 warpTo 151 0 255 000800 entityWalkToEntity 252 true 253 000804 waitForEntity 252 000806 entitySetRotation 253 2048 000810 entitySetRotation 252 2048 000814 delay 5 000818 playSound 2816 000822 delay 10 000826 setObjVisibility 2 0 000830 setPStat 247 2 000834 setPStat 248 1 000838 callRoutine 21 000840 moveObjectTo 2 2 1 8 0 328 155 000850 delay 5 000854 playAnimation 253 17 000858 playAnimation 252 40 000862 playSound 3336 000866 setObjVisibility 2 1 000870 moveObjectTo 2 2 1 2 0 328 -32 000880 setObjVisibility 13 0 000884 setObjVisibility 14 0 000888 setObjVisibility 15 0 000892 setObjVisibility 16 0 000896 setObjVisibility 17 0 000900 setPStat 247 13 000904 setPStat 248 5 000908 callRoutine 21 000910 delay 15 000914 setObjVisibility 13 1 000918 setObjVisibility 14 1 000922 setObjVisibility 15 1 000926 setObjVisibility 16 1 000930 setObjVisibility 17 1 000934 setObjVisibility 50 0 000938 setObjVisibility 51 0 000942 setObjVisibility 52 0 000946 setObjVisibility 53 0 000950 setObjVisibility 54 0 000954 setObjVisibility 55 0 000958 setObjVisibility 56 0 000962 setObjVisibility 57 0 000966 setObjVisibility 58 0 000970 setObjVisibility 59 0 000974 setObjVisibility 60 0 000978 setObjVisibility 61 0 000982 setObjVisibility 62 0 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setPStat 247 50 001002 setPStat 248 16 001006 callRoutine 21 001008 setPStat 200 10 001012 dealDamage 200 001014 delay 10 001018 setObjVisibility 50 1 001022 setObjVisibility 51 1 001026 setObjVisibility 52 1 001030 setObjVisibility 53 1 001034 setObjVisibility 54 1 001038 setObjVisibility 55 1 001042 setObjVisibility 56 1 001046 setObjVisibility 57 1 001050 setObjVisibility 58 1 001054 setObjVisibility 59 1 001058 setObjVisibility 60 1 001062 setObjVisibility 61 1 001066 setObjVisibility 62 1 001070 setObjVisibility 63 1 001074 setObjVisibility 64 1 001078 setObjVisibility 65 1 001082 delay 20 001086 endSection Section_51: 001088 entityWalkTo 253 9 -2600 false 001096 warpTo 149 2 255 001100 endSection Section_5: 001102 setDialogOwner 5 001104 showTextbox ノQuエ ocurre?\n 001134 fadeoutHud 001136 delay 1 001140 startBattle 001142 setTrigger 298 001146 endSection Section_6: 001148 setDialogOwner 6 001150 showTextbox ハLargo de aquナ!\n 001186 fadeoutHud 001188 delay 1 001192 startBattle 001194 setTrigger 298 001198 endSection Section_7: 001200 setDialogOwner 7 001202 showTextbox ハTe lo dije!\nハNo me subestimes!\n 001270 setTrigger 298 001274 endSection == Script ID 145 == 6a000 Section_254: 000020 spawnChest 27 -857 0 483 0 668 000032 callRoutine 43 000034 if trigger(270) == true then 50 000046 jumpTo 66 000050 endSection Section_51: 000052 entityWalkTo 253 24 -2500 false 000060 warpTo 150 2 255 000064 endSection Section_5: 000066 if trigger(270) == false then 206 000078 playAnimation 253 20 000082 setDialogOwner 253 000084 showTextbox ハDeja de tontear!\n 000124 setDialogOwner 5 000126 showTextbox Bueno, no creo que\nvuelva a hacerlo.\n 000204 endSection 000206 delay 60 000210 setDialogOwner 253 000212 showTextbox Creo que エsta es la ヌltima\nsala.\n 000282 entityWalkTo 253 14 -754 false 000290 moveCameraTo 20 73 181 000296 waitForEntity 200 000298 entityWalkTo 253 -205 -608 false 000306 entityWalkTo 252 195 -608 false 000314 delay 40 000318 entitySetRotation 253 2048 000322 entitySetRotation 252 2048 000326 delay 5 000330 setDialogOwner 255 000332 showTextbox ???. ノCuトl?\n 000364 entitySetRotation 253 2560 000368 delay 20 000372 entitySetRotation 253 1536 000376 delay 20 000380 entitySetRotation 253 2048 000384 delay 5 000388 setDialogOwner 253 000390 showTextbox Esa voz...ハse parece a la\nde WaruMonzaemon!\n 000482 showTextbox Una caja grande y una caja\npequeネa.\nハPuedo leerte la mente!\n 000606 setSelection 690 1340 000612 showTextbox ハUna caja grande!\nハUna caja pequeネa!\n 000690 setPStat 254 1 000694 callRoutine 44 000696 delay 10 000700 setObjVisibility 0 0 000704 setObjVisibility 1 0 000708 setPStat 247 0 000712 setPStat 248 2 000716 callRoutine 21 000718 moveObjectTo 0 0 1 1 0 260 117 000728 moveObjectTo 1 1 1 1 0 255 130 000738 delay 10 000742 playSound 3592 000746 moveObjectTo 0 0 1 8 0 260 27 000756 moveObjectTo 1 1 1 8 0 255 40 000766 delay 9 000770 moveObjectTo 0 0 1 13 0 165 27 000780 moveObjectTo 1 1 1 13 0 160 40 000790 delay 14 000794 playSound 3592 000798 moveObjectTo 0 0 1 12 0 165 177 000808 moveObjectTo 1 1 1 12 0 160 190 000818 delay 13 000822 setDialogOwner 253 000824 showTextbox ノEh? ハAaahhhh!\n 000858 setObjVisibility 0 1 000862 setObjVisibility 1 1 000866 setObjVisibility 13 0 000870 setObjVisibility 14 0 000874 setObjVisibility 15 0 000878 setObjVisibility 16 0 000882 setObjVisibility 17 0 000886 setObjVisibility 18 0 000890 setObjVisibility 19 0 000894 setObjVisibility 20 0 000898 setObjVisibility 21 0 000902 setObjVisibility 22 0 000906 setObjVisibility 23 0 000910 setObjVisibility 24 0 000914 setObjVisibility 25 0 000918 setObjVisibility 26 0 000922 setObjVisibility 27 0 000926 setObjVisibility 28 0 000930 setObjVisibility 29 0 000934 setObjVisibility 30 0 000938 setObjVisibility 31 0 000942 setObjVisibility 32 0 000946 setObjVisibility 33 0 000950 setObjVisibility 34 0 000954 setObjVisibility 35 0 000958 setObjVisibility 36 0 000962 setObjVisibility 37 0 000966 setObjVisibility 38 0 000970 setObjVisibility 39 0 000974 setObjVisibility 40 0 000978 setObjVisibility 41 0 000982 setObjVisibility 42 0 000986 setObjVisibility 43 0 000990 setObjVisibility 44 0 000994 setObjVisibility 45 0 000998 setObjVisibility 46 0 001002 setObjVisibility 47 0 001006 setObjVisibility 48 0 001010 setObjVisibility 49 0 001014 setObjVisibility 50 0 001018 setPStat 247 13 001022 setPStat 248 38 001026 callRoutine 21 001028 playSound 3848 001032 playAnimation 253 15 001036 delay 20 001040 setObjVisibility 13 1 001044 setObjVisibility 14 1 001048 setObjVisibility 15 1 001052 setObjVisibility 16 1 001056 setObjVisibility 17 1 001060 setObjVisibility 18 1 001064 setObjVisibility 19 1 001068 setObjVisibility 20 1 001072 setObjVisibility 21 1 001076 setObjVisibility 22 1 001080 setObjVisibility 23 1 001084 setObjVisibility 24 1 001088 setObjVisibility 25 1 001092 setObjVisibility 26 1 001096 setObjVisibility 27 1 001100 setObjVisibility 28 1 001104 setObjVisibility 29 1 001108 setObjVisibility 30 1 001112 setObjVisibility 31 1 001116 setObjVisibility 32 1 001120 setObjVisibility 33 1 001124 setObjVisibility 34 1 001128 setObjVisibility 35 1 001132 setObjVisibility 36 1 001136 setObjVisibility 37 1 001140 setObjVisibility 38 1 001144 setObjVisibility 39 1 001148 setObjVisibility 40 1 001152 setObjVisibility 41 1 001156 setObjVisibility 42 1 001160 setObjVisibility 43 1 001164 setObjVisibility 44 1 001168 setObjVisibility 45 1 001172 setObjVisibility 46 1 001176 setObjVisibility 47 1 001180 setObjVisibility 48 1 001184 setObjVisibility 49 1 001188 setObjVisibility 50 1 001192 delay 20 001196 setPStat 254 2 001200 callRoutine 44 001202 setDigimon 70 0 0 001206 entityMoveToAxis 5 -2000 1 10 001212 delay 20 001216 entityMoveTo 5 -5 41 2 001224 delay 10 001228 entityMoveToAxis 5 0 1 10 001234 delay 20 001238 setDialogOwner 5 001240 showTextbox Ja, ja, ja, ハestupido!\nハHas fallado!\n 001318 entityWalkTo 5 -5 41 false 001326 waitForEntity 5 001328 entitySetRotation 5 0 001332 delay 5 001336 jumpTo 1516 001340 setPStat 254 2 001344 callRoutine 44 001346 delay 40 001350 setDigimon 70 0 0 001354 entityMoveToAxis 5 -2000 1 10 001360 delay 20 001364 entityMoveTo 5 -5 41 2 001372 delay 10 001376 entityMoveToAxis 5 0 1 10 001382 delay 20 001386 setDialogOwner 5 001388 showTextbox ハOhhhh, lo has\ndescubierto!\nJe, je, je. ノNervioso?\n 001494 entityWalkTo 5 -5 41 false 001502 waitForEntity 5 001504 entitySetRotation 5 0 001508 delay 5 001512 jumpTo 1516 001516 setDialogOwner 253 001518 showTextbox Caray, ノquエ es tan\ndivertido?\n 001582 setDialogOwner 5 001584 showTextbox Vaya, no te entusiasmes\ndemasiado.\n 001658 showTextbox ノQuエ haces hoy aquナ?\nノQuieres trabajar para mナ?\n 001758 playAnimation 253 20 001762 delay 5 001766 setDialogOwner 253 001768 showTextbox ハLibera al amigo que\nsecuestraste!\n 001842 setDialogOwner 5 001844 showTextbox ノAmigo? ノDe quエ estトs\nhablando? ノTengo pinta de\nhacer algo asナ?\n 001976 playAnimation 253 0 001980 setDialogOwner 253 001982 showTextbox ハSナ!\n 001996 setDialogOwner 5 001998 showTextbox Vaya, ハvuelves a tener\nrazニn!\nハSi, soy yo! ハYo lo hice!\n 002114 showTextbox Pero no puedes\nrecuperarlo.\nPorque soy WaruMonzaemon.\n 002226 playAnimation 253 1 002230 setDialogOwner 253 002232 showTextbox Si eso es lo que crees,\nハte obligarエ!\n 002312 setDialogOwner 5 002314 showTextbox ノEstトs de broma?\nノVas a derrotarme?\n 002390 showTextbox ノSabes quエ?\nハSerト mejor que despiertes y\nte enfrentes a la realidad!\n 002532 setTrigger 1 002536 setPStat 250 1 002540 setPStat 251 5 002544 setPStat 252 -1 002548 setPStat 253 -1 002552 fadeoutHud 002554 delay 1 002558 startBattle 002560 unsetTrigger 1 002564 setPStat 250 0 002568 entityLookAtEntity 253 5 002572 entityLookAtEntity 5 253 002576 entityLookAtEntity 252 5 002580 waitForEntity 253 002582 waitForEntity 252 002584 waitForEntity 5 002586 playAnimation 253 19 002590 delay 5 002594 setDialogOwner 253 002596 showTextbox Eh, devuエlveme al amigo\nque secuestraste.\n 002684 entityWalkTo 5 -5 41 false 002692 waitForEntity 5 002694 entitySetRotation 5 0 002698 setDialogOwner 5 002700 showTextbox ハAgghhh....de ninguna\nmanera! No puedo creerlo,\nestoy perdiendo....\n 002840 entityWalkTo 253 -205 -608 false 002848 entityWalkTo 252 195 -608 false 002856 waitForEntity 253 002858 waitForEntity 252 002860 entityLookAtEntity 253 5 002864 entityLookAtEntity 252 5 002868 waitForEntity 253 002870 waitForEntity 252 002872 playAnimation 253 20 002876 delay 5 002880 setDialogOwner 253 002882 showTextbox ハVamos!\n 002902 setDialogOwner 5 002904 showTextbox Bueno... Supongo que\nno tengo elecciニn. Toma.\n 003000 playAnimation 253 0 003004 playSound 1544 003008 setObjVisibility 0 0 003012 setObjVisibility 1 0 003016 setPStat 247 0 003020 setPStat 248 2 003024 callRoutine 21 003026 moveObjectTo 0 0 1 0 0 205 147 003036 moveObjectTo 1 1 1 0 0 200 160 003046 delay 40 003050 playSound 3592 003054 moveObjectTo 0 0 1 10 0 205 27 003064 moveObjectTo 1 1 1 10 0 200 40 003074 delay 11 003078 moveObjectTo 0 0 1 13 0 165 27 003088 moveObjectTo 1 1 1 13 0 160 40 003098 delay 14 003102 playSound 3592 003106 moveObjectTo 0 0 1 12 0 165 177 003116 moveObjectTo 1 1 1 12 0 160 190 003126 delay 13 003130 setDialogOwner 253 003132 showTextbox ノEh? ハVaya.... eh!\n 003174 setObjVisibility 0 1 003178 setObjVisibility 1 1 003182 setObjVisibility 13 0 003186 setObjVisibility 14 0 003190 setObjVisibility 15 0 003194 setObjVisibility 16 0 003198 setObjVisibility 17 0 003202 setObjVisibility 18 0 003206 setObjVisibility 19 0 003210 setObjVisibility 20 0 003214 setObjVisibility 21 0 003218 setObjVisibility 22 0 003222 setObjVisibility 23 0 003226 setObjVisibility 24 0 003230 setObjVisibility 25 0 003234 setObjVisibility 26 0 003238 setObjVisibility 27 0 003242 setObjVisibility 28 0 003246 setObjVisibility 29 0 003250 setObjVisibility 30 0 003254 setObjVisibility 31 0 003258 setObjVisibility 32 0 003262 setObjVisibility 33 0 003266 setObjVisibility 34 0 003270 setObjVisibility 35 0 003274 setObjVisibility 36 0 003278 setObjVisibility 37 0 003282 setObjVisibility 38 0 003286 setObjVisibility 39 0 003290 setObjVisibility 40 0 003294 setObjVisibility 41 0 003298 setObjVisibility 42 0 003302 setObjVisibility 43 0 003306 setObjVisibility 44 0 003310 setObjVisibility 45 0 003314 setObjVisibility 46 0 003318 setObjVisibility 47 0 003322 setObjVisibility 48 0 003326 setObjVisibility 49 0 003330 setObjVisibility 50 0 003334 setPStat 247 13 003338 setPStat 248 38 003342 callRoutine 21 003344 playSound 3848 003348 playAnimation 253 15 003352 delay 20 003356 setObjVisibility 13 1 003360 setObjVisibility 14 1 003364 setObjVisibility 15 1 003368 setObjVisibility 16 1 003372 setObjVisibility 17 1 003376 setObjVisibility 18 1 003380 setObjVisibility 19 1 003384 setObjVisibility 20 1 003388 setObjVisibility 21 1 003392 setObjVisibility 22 1 003396 setObjVisibility 23 1 003400 setObjVisibility 24 1 003404 setObjVisibility 25 1 003408 setObjVisibility 26 1 003412 setObjVisibility 27 1 003416 setObjVisibility 28 1 003420 setObjVisibility 29 1 003424 setObjVisibility 30 1 003428 setObjVisibility 31 1 003432 setObjVisibility 32 1 003436 setObjVisibility 33 1 003440 setObjVisibility 34 1 003444 setObjVisibility 35 1 003448 setObjVisibility 36 1 003452 setObjVisibility 37 1 003456 setObjVisibility 38 1 003460 setObjVisibility 39 1 003464 setObjVisibility 40 1 003468 setObjVisibility 41 1 003472 setObjVisibility 42 1 003476 setObjVisibility 43 1 003480 setObjVisibility 44 1 003484 setObjVisibility 45 1 003488 setObjVisibility 46 1 003492 setObjVisibility 47 1 003496 setObjVisibility 48 1 003500 setObjVisibility 49 1 003504 setObjVisibility 50 1 003508 setDialogOwner 253 003510 showTextbox Eh, deja de holgazanear,\nハya es suficiente!\n 003602 playAnimation 253 7 003606 delay 20 003610 setDialogOwner 5 003612 showTextbox Eh, ノno has entendido el\nchiste?\nAquナ. テste es.\n 003712 playSound 1544 003716 delay 20 003720 setDigimon 122 2 0 003724 delay 10 003728 setDialogOwner 253 003730 showTextbox ノQuエ es esto?\nEs un traje.\n 003788 setDialogOwner 5 003790 showTextbox Sナ, eso es.\n 003818 playAnimation 253 16 003822 delay 20 003826 setDialogOwner 253 003828 showTextbox ノノノテste es el amigo???\n 003878 setDialogOwner 5 003880 showTextbox Bueno, no cogナ\nnada mトs. De verdad.\n 003956 setDialogOwner 253 003958 showTextbox Suponto que por ahora\nme llevarエ esto.\n 004040 playAnimation 253 12 004044 delay 20 004048 unloadEntity 7 004050 playAnimation 253 20 004054 delay 5 004058 setDialogOwner 253 004060 showTextbox Tヌ... No vuelvas a hacer\nnada malo nunca mトs,\nノde acuerdo?\n 004182 setDialogOwner 5 004184 showTextbox De acuerdo. No creo que\nvuelva a ocurrir.\n 004272 playAnimation 253 1 004276 setDialogOwner 253 004278 showTextbox No sエ por quエ no te creo,\npero tengo muchas otras\ncosas de las que ocuparme.\n 004436 giveItem 120 1 004440 if trigger(0) == false then 4578 004452 unsetTrigger 3 004456 setDialogOwner 253 004458 showTextbox Oh no, tengo demasiados\nObjetos. Tengo que\ndejar uno.\n 004570 callRoutine 0 004572 callRoutine 13 004574 giveItem 120 1 004578 setDialogOwner 255 004580 showTextbox ハTengo un traje!\n 004622 setTrigger 270 004626 endSection Section_6: 004628 delay 10 004632 playAnimation 6 28 004636 delay 10 004640 setDialogOwner 253 004642 showTextbox ノQuエ? ノQuiエn eres?\n 004684 setDialogOwner 6 004686 showTextbox ノQuiエn eres?\n 004716 entitySetRotation 6 1276 004720 delay 5 004724 entitySetRotation 6 2300 004728 delay 5 004732 entitySetRotation 6 3324 004736 delay 5 004740 entitySetRotation 6 252 004744 delay 5 004748 entitySetRotation 6 1276 004752 delay 5 004756 entitySetRotation 6 2300 004760 delay 5 004764 entitySetRotation 6 3324 004768 delay 5 004772 entitySetRotation 6 252 004776 delay 5 004780 entityWalkTo 6 20 -1041 true 004788 waitForEntity 6 004790 unloadEntity 6 004792 if pstat(21) != 0 then 4986 004804 setObjVisibility 54 0 004808 entityWalkTo 253 -126 -518 true 004816 waitForEntity 253 004818 playAnimation 253 12 004822 delay 10 004826 setObjVisibility 54 1 004830 playSound 1792 004834 setDialogOwner 255 004836 showTextbox ハTengo un llavero\ndimensional! Puedo llevar\nhasta veinte Objetos.\n 004976 playSound 1792 004980 setInventorySize 20 004982 setTrigger 47 004986 if pstat(21) != 4 then 5184 004998 setObjVisibility 53 0 005002 entityWalkTo 253 -126 -518 true 005010 waitForEntity 253 005012 playAnimation 253 12 005016 delay 10 005020 setObjVisibility 53 1 005024 playSound 1792 005028 setDialogOwner 255 005030 showTextbox ハTengo un llavero\ndimensional! Puedo llevar\nhasta veinte Objetos.\n 005170 setInventorySize 30 005172 setTrigger 48 005176 setTrigger 253 005180 addToPStat 1 1 005184 addToPStat 21 1 005188 setTrigger 337 005192 endSection == Script ID 146 == 6b800 Section_254: 000032 endSection Section_51: 000034 endSection Section_5: 000036 setDialogOwner 5 000038 showTextbox ノQuiエn eres?\n 000068 fadeoutHud 000070 delay 1 000074 startBattle 000076 setTrigger 292 000080 endSection Section_6: 000082 setDialogOwner 6 000084 showTextbox ノPor quエ estトs aquナ?\n 000130 fadeoutHud 000132 delay 1 000136 startBattle 000138 setTrigger 292 000142 endSection Section_7: 000144 setDialogOwner 7 000146 showTextbox Voy a descansar un poco.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 273 000212 endSection Section_8: 000214 setDialogOwner 8 000216 showTextbox ノQuエ pasa?\n 000242 fadeoutHud 000244 delay 1 000248 startBattle 000250 setTrigger 273 000254 endSection Section_81: 000256 entityLookAtEntity 253 9 000260 setDialogOwner 9 000262 showTextbox ノVuelves a la ciudad?\n 000310 setDialogOwner 253 000312 setSelection 362 604 000318 showTextbox Volver\nNo volver\n 000356 unknown12 0 000358 jumpTo 604 000362 if trigger(203) == true then 378 000374 warpTo 204 0 255 000378 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 406 000398 jumpTo 506 000402 jumpTo 410 000406 jumpTo 410 000410 if trigger(221) == false then 430 000422 jumpTo 470 000426 jumpTo 434 000430 jumpTo 434 000434 if trigger(225) == false then 450 000446 warpTo 170 0 255 000450 if trigger(246) == false then 466 000462 warpTo 169 0 255 000466 warpTo 168 0 255 000470 if trigger(225) == false then 486 000482 warpTo 173 0 255 000486 if trigger(246) == false then 502 000498 warpTo 172 0 255 000502 warpTo 171 0 255 000506 if trigger(221) == false then 526 000518 jumpTo 566 000522 jumpTo 530 000526 jumpTo 530 000530 if trigger(225) == false then 546 000542 warpTo 176 0 255 000546 if trigger(246) == false then 562 000558 warpTo 175 0 255 000562 warpTo 174 0 255 000566 if trigger(225) == false then 582 000578 warpTo 179 0 255 000582 if trigger(246) == false then 598 000594 warpTo 178 0 255 000598 warpTo 177 0 255 000602 endSection 000604 endSection == Script ID 147 == 6c000 Section_254: 000032 endSection Section_51: 000034 entityWalkTo 253 1591 607 false 000042 waitForEntity 253 000044 entityWalkTo 253 1593 -343 false 000052 warpTo 154 0 255 000056 endSection Section_5: 000058 setDialogOwner 5 000060 showTextbox ノA dニnde vas?\n 000092 fadeoutHud 000094 delay 1 000098 startBattle 000100 setTrigger 292 000104 endSection Section_6: 000106 setDialogOwner 6 000108 showTextbox ハEspera!\n 000130 fadeoutHud 000132 delay 1 000136 startBattle 000138 setTrigger 292 000142 endSection Section_7: 000144 setDialogOwner 7 000146 showTextbox ハTarugooooo!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 287 000188 endSection Section_8: 000190 setDialogOwner 8 000192 showTextbox Ggahh, ehhh, jee\n 000230 fadeoutHud 000232 delay 1 000236 startBattle 000238 setTrigger 287 000242 endSection Section_9: 000244 setDialogOwner 9 000246 showTextbox ノQuiエn eres?\n 000276 showTextbox Soy MetalMamemon, ハinvicto\nen noventa y nueve batallas!\nハTヌ serトs el nヌmero cien!\n 000444 showTextbox No me creo que alguien como\n se fuera corriendo.\n 000552 setDialogOwner 253 000554 setSelection 612 992 000560 showTextbox De acuerdo\nLo siento\n 000606 unknown12 0 000608 jumpTo 992 000612 setTrigger 1 000616 setPStat 250 1 000620 setPStat 251 9 000624 setPStat 252 -1 000628 setPStat 253 -1 000632 fadeoutHud 000634 delay 1 000638 startBattle 000640 unsetTrigger 1 000644 setPStat 250 0 000648 entityLookAtEntity 253 9 000652 entityLookAtEntity 9 253 000656 entityLookAtEntity 252 9 000660 waitForEntity 253 000662 setDialogOwner 9 000664 showTextbox Eres mejor de lo que\npensaba.\n 000728 showTextbox ハEres un digno rival!\n 000776 showTextbox ハAlgヌn dナa te derrotare!\n 000830 jumpTo 834 000834 entityWalkTo 9 -3120 1836 true 000842 if pstat(101) >= 3 then 874 000854 addToPStat 101 1 000858 delay 20 000862 entityLookAtEntity 253 9 000866 entityLookAtEntity 252 9 000870 jumpTo 834 000874 waitForEntity 9 000876 unloadEntity 9 000878 setPStat 101 0 000882 playSound 2568 000886 setDialogOwner 255 000888 showTextbox ハMetalMamemon se incorpora\na la ciudad!\n 000972 unsetTrigger 1 000976 setTrigger 227 000980 addToPStat 1 3 000984 moveCameraToEntity 253 10 000988 waitForEntity 200 000990 endSection 000992 setDialogOwner 9 000994 showTextbox Sabナa que eso iba a ocurrir.\nBueno, algヌn dia nos\nencontraremos, si me apetece\n 001156 jumpTo 1160 001160 entityWalkTo 9 -3120 1836 true 001168 if pstat(101) >= 3 then 1200 001180 addToPStat 101 1 001184 delay 20 001188 entityLookAtEntity 253 9 001192 entityLookAtEntity 252 9 001196 jumpTo 1160 001200 waitForEntity 9 001202 unloadEntity 9 001204 setPStat 101 0 001208 endSection == Script ID 148 == 6c800 Section_254: 000048 endSection Section_51: 000050 entityWalkTo 253 -3979 875 false 000058 warpTo 153 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 3538 -555 false 000072 warpTo 155 1 255 000076 endSection Section_53: 000078 entityWalkTo 253 1707 1557 false 000086 warpTo 157 0 255 000090 endSection Section_54: 000092 warpTo 163 0 255 000096 endSection Section_5: 000098 setDialogOwner 5 000100 showTextbox ハHemos detectado un invasor!\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 292 000174 endSection Section_6: 000176 setDialogOwner 6 000178 showTextbox Estoy cansado.\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 273 000224 endSection Section_7: 000226 setDialogOwner 7 000228 showTextbox Cトlmate.\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 273 000262 endSection Section_8: 000264 setDialogOwner 8 000266 showTextbox Mmmm.\n 000282 fadeoutHud 000284 delay 1 000288 startBattle 000290 setTrigger 287 000294 endSection Section_9: 000296 setDialogOwner 9 000298 showTextbox ハNo se puede entrar pasado\neste punto!\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 292 000392 endSection Section_10: 000394 setDialogOwner 10 000396 showTextbox ノQuiエn eres?\n 000426 fadeoutHud 000428 delay 1 000432 startBattle 000434 setTrigger 292 000438 endSection == Script ID 149 == 6d000 Section_254: 000048 storeDate 105 000050 if pstat(107) != 11 OR pstat(108) < 55 then 70 000066 jumpTo 132 000070 if pstat(107) != 12 OR pstat(108) > 5 then 90 000086 jumpTo 132 000090 if pstat(107) != 23 OR pstat(108) < 55 then 110 000106 jumpTo 132 000110 if pstat(107) != 0 OR pstat(108) > 5 then 130 000126 jumpTo 132 000130 endSection 000132 if trigger(332) == true then 212 000144 playAnimation 253 24 000148 delay 15 000152 setDialogOwner 253 000154 showTextbox ハNo hay guardiトn!\n 000194 playAnimation 253 0 000198 moveCameraTo 20 2799 74 000204 waitForEntity 200 000206 moveCameraToEntity 253 15 000210 waitForEntity 200 000212 endSection Section_51: 000214 entityWalkTo 253 -1061 -331 false 000222 warpTo 154 3 255 000226 endSection Section_52: 000228 entityWalkTo 253 5589 -69 false 000236 warpTo 161 1 255 000240 endSection Section_12: 000242 playSound 2312 000246 setDialogOwner 12 000248 showTextbox No puedes pasar por aquナ.\n 000304 endSection Section_11: 000306 playSound 2312 000310 setDialogOwner 11 000312 showTextbox No puedes pasar por aquナ.\n 000368 storeDate 105 000370 if trigger(331) == false OR pstat(107) != 11 OR pstat(108) < 55 then 394 000390 jumpTo 2588 000394 if trigger(331) == false OR pstat(107) != 12 OR pstat(108) > 5 then 418 000414 jumpTo 2588 000418 if trigger(331) == false OR pstat(107) != 23 OR pstat(108) < 55 then 442 000438 jumpTo 2588 000442 if trigger(331) == false OR pstat(107) != 0 OR pstat(108) > 5 then 466 000462 jumpTo 2588 000466 if trigger(331) == false then 788 000478 setDialogOwner 11 000480 showTextbox ......\n 000498 setDialogOwner 253 000500 showTextbox ハVaya, nos esta mirando\nfijamente! Quizトs desconfナe\nde nosotros.\n 000634 showTextbox Deberナamos ocultarnos y\nesperar, y volver despuエs.\nSon las doce en punto.\n 000786 endSection 000788 if trigger(342) == false OR trigger(343) == true then 1474 000804 setDialogOwner 253 000806 showTextbox Esta fトbrica tiene que estar\nvertiendo los desechos a\nlas aguas residuales.\n 000962 showTextbox Debo descubrirlo.\n 001002 entityLookAtEntity 253 252 001006 delay 5 001010 playAnimation 253 22 001014 playAnimation 252 22 001018 delay 5 001022 playAnimation 253 22 001026 playAnimation 252 22 001030 delay 5 001034 entityLookAtEntity 253 11 001038 playAnimation 252 0 001042 delay 10 001046 playAnimation 253 19 001050 delay 15 001054 setDialogOwner 253 001056 showTextbox ノPuedes moverte,\npor favor?\n 001116 playAnimation 253 0 001120 playSound 2312 001124 delay 5 001128 setDialogOwner 11 001130 showTextbox No puedes pasar por aquナ\nsin el permiso de la\npersona encargada.\n 001264 setDialogOwner 253 001266 showTextbox Tengo prisa.\n 001296 setDialogOwner 11 001298 showTextbox Lo siento, tienes que tener\nun permiso.\n 001382 playAnimation 253 25 001386 delay 15 001390 setDialogOwner 253 001392 showTextbox De acuerdo, si tiene que ser\nasナ.\n 001464 playAnimation 253 0 001468 setTrigger 347 001472 endSection 001474 if trigger(343) == true then 1488 001486 endSection 001488 if trigger(343) == false then 1700 001500 setDialogOwner 253 001502 showTextbox Bien, ノquエ deberナamos hacer?\n 001564 setDialogOwner 253 001566 setSelection 1700 2144 2586 001574 showTextbox Es hora de un cambio\nDejトme pasar o algo parecido\nNo, nada\n 001696 unknown12 0 001698 endSection 001700 playSound 2312 001704 setDialogOwner 11 001706 showTextbox Todavナa no es el momento de\nhacer un cambio.\n 001800 setDialogOwner 253 001802 setSelection 1890 1994 001808 showTextbox Eso estト bien.\nノCuトndo es el cambio?\n 001886 unknown12 0 001888 endSection 001890 playSound 2312 001894 setDialogOwner 11 001896 showTextbox No, tenemos que seguir\nla hora estrictamente.\n 001992 endSection 001994 setDialogOwner 11 001996 showTextbox Los cambios tienen lugar\na medianoche y a mediodナa.\n 002104 setDialogOwner 253 002106 showTextbox Oh, entiendo.\n 002138 setTrigger 331 002142 endSection 002144 playSound 2312 002148 setDialogOwner 11 002150 showTextbox No puedes amenazarme.\nTienes que conseguir un\npermiso.\n 002264 setDialogOwner 253 002266 setSelection 2370 2370 002272 showTextbox ノUn permiso? Tengo uno.\nハYo te dare permiso!\n 002366 unknown12 0 002368 endSection 002370 playSound 2312 002374 setDialogOwner 11 002376 showTextbox No podemos darte un permiso.\nTienes que seguir los\nconductos adecuados.\n 002524 setDialogOwner 253 002526 showTextbox ハVaya, sois muy estrictos!\n 002584 endSection 002586 endSection 002588 setDialogOwner 253 002590 showTextbox ノTodavia no ha tenido lugar\nel cambio?\n 002672 setDialogOwner 11 002674 showTextbox ...\n 002686 setDialogOwner 253 002688 showTextbox ハVaya, nos estト mirando!\nSupongo que no realizarト\nel cambio.\n 002814 showTextbox Volvamos mトs tarde.\nQuizトs debamos ocultarnos y\nesperar.\n 002932 endSection Section_5: 002934 setDialogOwner 5 002936 showTextbox Bopi, bopi, puuuu.\n 002978 fadeoutHud 002980 delay 1 002984 startBattle 002986 setTrigger 287 002990 endSection Section_6: 002992 setDialogOwner 6 002994 showTextbox ハGeba, geba!\n 003024 fadeoutHud 003026 delay 1 003030 startBattle 003032 setTrigger 287 003036 endSection Section_7: 003038 setDialogOwner 7 003040 showTextbox ノBuubiu?\n 003062 fadeoutHud 003064 delay 1 003068 startBattle 003070 setTrigger 287 003074 endSection Section_8: 003076 setDialogOwner 8 003078 showTextbox ハEstoy satisfecho!\n 003120 fadeoutHud 003122 delay 1 003126 startBattle 003128 setTrigger 273 003132 endSection Section_9: 003134 setDialogOwner 9 003136 showTextbox Esto es parte de mi trabajo.\n 003198 fadeoutHud 003200 delay 1 003204 startBattle 003206 setTrigger 273 003210 endSection Section_10: 003212 setDialogOwner 10 003214 showTextbox ノCuトl es el problema?\n 003262 fadeoutHud 003264 delay 1 003268 startBattle 003270 setTrigger 273 003274 endSection == Script ID 150 == 6e000 Section_254: 000012 if trigger(328) == true then 34 000024 unknown7C 0 75 67 2068 000032 endSection 000034 setObjVisibility 0 1 000038 setObjVisibility 1 1 000042 setObjVisibility 2 0 000046 setObjVisibility 3 0 000050 setObjVisibility 4 0 000054 endSection Section_51: 000056 endSection == Script ID 151 == 6e800 Section_254: 000016 endSection Section_51: 000018 warpTo 154 2 255 000022 endSection Section_5: 000024 if trigger(240) == false then 112 000036 setDialogOwner 5 000038 showTextbox Este sitio es guay.\nBuena suerte.\n 000110 endSection 000112 if trigger(330) == false then 414 000124 setDialogOwner 5 000126 showTextbox Yo tambiエn debo ayudar.\n 000178 showTextbox Irエ de acト para allト entre\neste lugar y la ciudad,\nsiempre que pueda.\n 000322 playSound 2568 000326 setDialogOwner 255 000328 showTextbox ハAndromon se incorpora\na la ciudad!\n 000404 setTrigger 240 000408 addToPStat 1 3 000412 endSection 000414 if trigger(329) == false then 2694 000426 setDialogOwner 5 000428 showTextbox La reparaciニn de informaciニn\nse ha completado. Ahora\nvamos a leer la informaciニn.\n 000596 entitySetRotation 5 2048 000600 delay 20 000604 playSound 1288 000608 setDialogOwner 253 000610 showTextbox Por favor.\n 000636 playSound 1544 000640 setDialogOwner 255 000642 showTextbox Hace cien aネos, aparecieron\nHumanos analニgicos\nen la isla de los Digimon.\n 000794 showTextbox Los humanos analニgicos y\nlos Digimon indナgenas\nlibraron una dura batalla.\n 000946 showTextbox Tras diez anos de luchas,\n 001002 showTextbox los humanos analニgicos\nfueron derrotados\ny desaparecieron.\n 001124 showTextbox Misteriosamente, en los\nsiguientes diez aネos,\n 001220 showTextbox la isla casi doblo\nsu superficie.\n 001292 playAnimation 253 16 001296 delay 15 001300 setDialogOwner 253 001302 showTextbox ノAsナ que los humanos lucharon\ncon los Digimon?\n 001400 playAnimation 253 0 001404 setDialogOwner 5 001406 showTextbox Lo siento. テsta es toda la\ninformaciニn que pudimos\nrecuperar.\n 001534 entitySetRotation 5 0 001538 delay 20 001542 setDialogOwner 253 001544 showTextbox No te preocupes. Es una\ninformaciニn muy importante.\nAhora ya sエ mucho mトs.\n 001698 setDialogOwner 5 001700 showTextbox ノEs eso verdad?\n 001736 playAnimation 253 25 001740 delay 15 001744 setDialogOwner 253 001746 showTextbox Probablemente,\n 001780 showTextbox fueron estos humanos los\ncausantes de la confusiニn y\nlos problemas en la isla.\n 001942 playAnimation 253 0 001946 setDialogOwner 5 001948 showTextbox ノLos humanos pueden\nvivir cien aネos?\n 002026 setDialogOwner 253 002028 showTextbox Parece que en este mundo el\ntiempo pasa mas lento para\nlos humanos.\n 002168 showTextbox Por eso aquナ no tengo\nque comer o dormir.\n 002256 showTextbox Cien aネos es mucho\ntiempo. Esos tipos deben\nser muy duros.\n 002378 setDialogOwner 5 002380 showTextbox ノCrees que estトn\nescondidos en algヌn sitio?\n 002472 setDialogOwner 253 002474 showTextbox Los encontrarエ\ny harエ algo.\n 002534 showTextbox Ahora sエ porquエ estoy aquナ.\nYa que soy humano,\ntengo que tratar con ellos.\n 002688 setTrigger 330 002692 endSection 002694 if trigger(211) == false OR trigger(328) == true then 4646 002710 setDialogOwner 5 002712 showTextbox Lo sentimos mucho.\nCerraremos la fトbrica\ndurante un tiempo.\n 002836 playAnimation 253 19 002840 delay 15 002844 setDialogOwner 253 002846 showTextbox A causa de los problemas,\nahora nadie puede predecir\nquエ va a ocurrir.\n 002992 showTextbox No es culpa tuya.\n 003032 playAnimation 253 0 003036 setDialogOwner 253 003038 showTextbox Creo que alguien estト\ncontrolando a Giromon.\n 003132 showTextbox Los ordenadores fueron\ndestruidos y las aguas\n 003228 showTextbox residuales comenzaron\na filtrarse.\n 003302 showTextbox Esas aguas hicieron\nenloquecer a los Digimon. No\ncreo que sea casualidad.\n 003454 setDialogOwner 5 003456 showTextbox Estos ordenadores tienen\nuna importancia clave.\n 003556 showTextbox Puede que sea demasiado\ntarde,\n 003622 showTextbox pero creo que alguien\nintentaba hacerse con\nnosotros.\n 003734 setDialogOwner 253 003736 showTextbox ハノCニmo?!\n 003758 setDialogOwner 5 003760 showTextbox Creo que en esos ordenadores\n 003822 showTextbox habナa alguna informaciニn\nrelacionada con el pasado\nde la isla.\n 003952 showTextbox Pero debido al motナn de\nGiromon, la\ninformacion fue destruida.\n 004082 setDialogOwner 253 004084 showTextbox ノAlguna vez has visto\nla informaciニn?\n 004164 setDialogOwner 5 004166 showTextbox No, pero es posible que\npodamos recuperar algo.\n 004266 showTextbox Intentarエ\nconectar la informacion.\n 004340 setDialogOwner 253 004342 showTextbox Comprendo, gracias.\nノCuトnto tiempo te llevarト?\n 004440 setDialogOwner 5 004442 showTextbox Un rato. Volverエ a abrir\nla entrada de la ciudad,\nasナ que vuelve mトs tarde.\n 004598 setDialogOwner 253 004600 showTextbox Gracias. Volverエ.\n 004640 setTrigger 328 004644 endSection 004646 if trigger(328) == false then 4886 004658 setDialogOwner 253 004660 showTextbox ノHas terminado de\nrecuperar la informaciニn?\n 004752 setDialogOwner 5 004754 showTextbox Tardarエ un poco mトs.\nVuelve mトs tarde.\n 004836 setDialogOwner 253 004838 showTextbox De acuerdo, volverエ.\n 004884 endSection 004886 if trigger(344) == false OR trigger(211) == true OR trigger(341) == true then 5422 004906 playAnimation 253 7 004910 delay 10 004914 setDialogOwner 253 004916 showTextbox ハEh, eh!\n 004938 setDialogOwner 5 004940 showTextbox Tengo que disculparme.\n 004990 playAnimation 253 7 004994 delay 15 004998 setDialogOwner 253 005000 showTextbox Hazlo despuエs, ハahora tienes\nque detener las mトquinas\nde la fトbrica!\n 005142 playAnimation 253 0 005146 setDialogOwner 5 005148 showTextbox Bien, asナ lo harエ.\n 005190 entitySetRotation 5 2048 005194 delay 20 005198 playSound 1288 005202 setDialogOwner 5 005204 showTextbox Se ha detenido el\nfuncionamiento de\nla fトbrica.\n 005304 setDialogOwner 253 005306 showTextbox Bien, examinarト las\nalcantarillas.\nHasta luego, tナo.\n 005416 setTrigger 341 005420 endSection 005422 if trigger(341) == false then 5554 005434 setDialogOwner 5 005436 showTextbox Debo disculparme.\n 005476 setDialogOwner 253 005478 showTextbox ハAhora no tenemos tiempo\npara eso!\n 005552 endSection 005554 if trigger(343) == false then 5946 005566 setDialogOwner 5 005568 showTextbox Nuestro ordenador es\nperfecto.\n 005634 setDialogOwner 253 005636 showTextbox ノDe verdad es segura\nla fトbrica? ノY\nahora quエ podemos hacer?\n 005762 playAnimation 253 16 005766 delay 20 005770 playAnimation 253 0 005774 setDialogOwner 253 005776 showTextbox Estト bien, tenemos que hacer\nalgo con los guardias. ハNo\ntenemos otra alternativa!\n 005944 endSection 005946 setDialogOwner 5 005948 showTextbox ノCニmo entraste en la\nciudad?\n 006010 if trigger(347) == true then 6120 006022 setDialogOwner 5 006024 showTextbox Si no tienes nada que\nhacer aquナ, ハmトrchate!\n 006118 endSection 006120 if trigger(344) == true OR trigger(347) == false OR trigger(343) == true then 7914 006140 setDialogOwner 253 006142 showTextbox Hablaremos sobre eso mトs\ntarde.\nQuiero examinar la fトbrica.\n 006266 showTextbox Es una situaciニn de vida o\nmuerte. ハDame el visto\nbueno!\n 006384 setDialogOwner 5 006386 showTextbox Exactamente no entiendo quエ\nes lo que intentas hacer.\nNo puedo darte permiso.\n 006546 setDialogOwner 253 006548 showTextbox ハHay Digimon que estan a\npunto de morir debido\n 006646 showTextbox a las aguas residuales\nde la fabrica!\n 006726 setDialogOwner 5 006728 showTextbox ノDe la fトbrica?\nハDe ninguna manera!\n 006804 showTextbox El sistema de limpieza de\naguas residuales\nfunciona bien.\n 006924 setDialogOwner 253 006926 showTextbox ノCニmo sabes que funciona\nbien, si no lo comprobamos?\n 007036 playAnimation 253 19 007040 delay 5 007044 setDialogOwner 5 007046 showTextbox Nuestro ordenador es\nperfecto.\nEn las emergencias,\n 007152 showTextbox el ’Guarda de la red’\ndesconectara el sistema. \n 007252 setDialogOwner 253 007254 showTextbox ノQuieres decir que el\n’Guarda de la red’ siempre\nfuncionarト correctamente?\n 007408 playAnimation 253 0 007412 delay 5 007416 setDialogOwner 5 007418 showTextbox ’Guarda de la red’ es otro\nnombre para Giromon, que es\nun Digimon mega campeon.\n 007582 showTextbox Su juicio y habilidad son\nperfectos.\n 007660 setDialogOwner 253 007662 showTextbox ノEs un Digimon? Oh, no,\nahora los problemas son\nmayores.\n 007780 showTextbox ハDame permiso, por favor!\n 007836 playAnimation 253 19 007840 delay 5 007844 setDialogOwner 5 007846 showTextbox ハVete! ハAhora!\n 007880 playAnimation 253 22 007884 delay 10 007888 setDialogOwner 253 007890 showTextbox suspiro\n 007910 setTrigger 343 007914 endSection == Script ID 152 == 70800 Section_254: 000040 endSection Section_5: 000042 setDialogOwner 5 000044 showTextbox ハDemasiado!\n 000072 fadeoutHud 000074 delay 1 000078 startBattle 000080 setTrigger 287 000084 endSection Section_6: 000086 setDialogOwner 6 000088 showTextbox Uf\n 000098 fadeoutHud 000100 delay 1 000104 startBattle 000106 setTrigger 287 000110 endSection Section_7: 000112 setDialogOwner 7 000114 showTextbox ノNecesitas verme?\n 000154 fadeoutHud 000156 delay 1 000160 startBattle 000162 setTrigger 287 000166 endSection Section_8: 000168 setDialogOwner 8 000170 showTextbox ハNo te muevas!\n 000204 fadeoutHud 000206 delay 1 000210 startBattle 000212 setTrigger 292 000216 endSection Section_9: 000218 setDialogOwner 9 000220 showTextbox ハEspera! Te lo voy a decir.\n 000280 fadeoutHud 000282 delay 1 000286 startBattle 000288 setTrigger 292 000292 endSection Section_10: 000294 setDialogOwner 10 000296 showTextbox Hablarエ contigo mトs tarde.\n 000354 fadeoutHud 000356 delay 1 000360 startBattle 000362 setTrigger 292 000366 endSection Section_81: 000368 rotate3DObject 1 1 000372 playSound 520 000376 delay 20 000380 entityWalkTo 253 -1999 800 false 000388 if trigger(329) == false then 428 000400 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 428 000424 warpTo 159 0 255 000428 warpTo 160 0 255 000432 endSection Section_82: 000434 rotate3DObject 0 1 000438 playSound 520 000442 delay 20 000446 entityWalkTo 253 683 4120 false 000454 warpTo 162 0 255 000458 endSection == Script ID 153 == 71000 Section_254: 000012 endSection Section_5: 000014 setDialogOwner 5 000016 showTextbox ハTe estaba esperando!\n 000064 setDialogOwner 253 000066 showTextbox ノHas recuperado ya\nla razニn?\n 000128 playSound 2824 000132 setDialogOwner 5 000134 showTextbox Me siento un poco\nmトs enrrollado.\n 000206 setDialogOwner 253 000208 showTextbox Eh,\nesto es serio, ノentiendes?\n 000274 setDialogOwner 5 000276 showTextbox Ahora la fトbrica estト\ncerrada, asナ que tenemos\nmucho tiempo libre.\n 000414 showTextbox ハTe ayudarエ!\n 000444 setDialogOwner 5 000446 showTextbox Ha recuperado la razニn,\nハpero aヌn parece estar loco!\n 000556 playSound 2824 000560 setDialogOwner 5 000562 showTextbox Bueno, perdニnaaaaameeee.\nハHasta luego!\n 000644 jumpTo 648 000648 entityWalkTo 5 3050 -150 true 000656 if pstat(101) >= 3 then 688 000668 addToPStat 101 1 000672 delay 20 000676 entityLookAtEntity 253 5 000680 entityLookAtEntity 252 5 000684 jumpTo 648 000688 waitForEntity 5 000690 unloadEntity 5 000692 setPStat 101 0 000696 playSound 2568 000700 setDialogOwner 255 000702 showTextbox ハGiromon se incorpora\na la ciudad!\n 000776 moveCameraToEntity 253 10 000780 waitForEntity 200 000782 setTrigger 241 000786 addToPStat 1 3 000790 endSection == Script ID 154 == 71800 Section_254: 000016 if trigger(344) == false then 32 000028 playAnimation 5 43 000032 endSection Section_51: 000034 if trigger(344) == false then 48 000046 endSection 000048 entityLookAtEntity 253 5 000052 entityLookAtEntity 252 5 000056 delay 5 000060 setDialogOwner 253 000062 showTextbox ノHay alguien aquナ?\nノQuiエn es?\n 000126 moveCameraTo 20 1032 622 000132 waitForEntity 200 000134 setObjVisibility -90 0 000138 setObjVisibility -89 0 000142 setObjVisibility -88 0 000146 spawnSpriteAtEntity 5 -23039 000150 spawnSpriteAtEntity 5 -22783 000154 spawnSpriteAtEntity 5 -22527 000158 delay 40 000162 moveObjectTo 0 -87 1 0 0 150 180 000172 moveObjectTo 1 -86 1 0 0 150 180 000182 moveObjectTo 2 -85 1 0 0 150 180 000192 playSound 776 000196 setDialogOwner 5 000198 showTextbox Je, je, ハromperエ el\nordenador\nmalo! ハJe, je, je!\n 000300 setObjVisibility -90 1 000304 setObjVisibility -89 1 000308 setObjVisibility -88 1 000312 entityWalkTo 5 708 102 false 000320 waitForEntity 5 000322 playAnimation 5 28 000326 delay 7 000330 setObjVisibility -87 0 000334 setObjVisibility -86 0 000338 setObjVisibility -85 0 000342 setPStat 247 -87 000346 setPStat 248 7 000350 callRoutine 21 000352 playSound 1032 000356 delay 6 000360 moveObjectTo 0 -87 1 0 0 195 164 000370 moveObjectTo 0 -86 1 0 0 195 164 000380 moveObjectTo 0 -85 1 0 0 195 164 000390 setPStat 247 -87 000394 setPStat 248 7 000398 callRoutine 21 000400 delay 6 000404 moveObjectTo 0 -87 1 0 0 136 139 000414 moveObjectTo 0 -86 1 0 0 136 139 000424 moveObjectTo 0 -85 1 0 0 136 139 000434 setPStat 247 -87 000438 setPStat 248 7 000442 callRoutine 21 000444 delay 6 000448 moveObjectTo 0 -87 1 0 0 167 143 000458 moveObjectTo 0 -86 1 0 0 167 143 000468 moveObjectTo 0 -85 1 0 0 167 143 000478 setPStat 247 -87 000482 setPStat 248 7 000486 callRoutine 21 000488 delay 6 000492 moveObjectTo 0 -87 1 0 0 140 188 000502 moveObjectTo 0 -86 1 0 0 140 188 000512 moveObjectTo 0 -85 1 0 0 140 188 000522 setPStat 247 -87 000526 setPStat 248 7 000530 callRoutine 21 000532 delay 6 000536 setObjVisibility -87 1 000540 setObjVisibility -86 1 000544 setObjVisibility -85 1 000548 moveObjectTo 0 -87 1 0 0 424 165 000558 moveObjectTo 1 -86 1 0 0 424 165 000568 moveObjectTo 2 -85 1 0 0 424 165 000578 playAnimation 5 0 000582 spawnSpriteAtEntity 5 -23039 000586 spawnSpriteAtEntity 5 -22783 000590 spawnSpriteAtEntity 5 -22527 000594 setObjVisibility -90 0 000598 setObjVisibility -89 0 000602 setObjVisibility -88 0 000606 delay 20 000610 entityWalkTo 253 1743 309 true 000618 entityWalkTo 252 2006 484 true 000626 waitForEntity 253 000628 waitForEntity 252 000630 entityLookAtEntity 253 5 000634 entityLookAtEntity 252 5 000638 delay 5 000642 playAnimation 253 7 000646 delay 15 000650 setDialogOwner 253 000652 showTextbox Es el ヌnico... ハEh!\nEh, ノquエ estトs haciendo?\n 000746 playAnimation 253 0 000750 playSound 776 000754 setDialogOwner 5 000756 showTextbox ハSナ! ハLo destruirエ!\nLo destruirエ todo.\nハTodas las cosas malas!\n 000886 setObjVisibility -90 1 000890 setObjVisibility -89 1 000894 setObjVisibility -88 1 000898 entityWalkTo 5 1392 1228 false 000906 waitForEntity 5 000908 playAnimation 5 28 000912 delay 7 000916 setObjVisibility -87 0 000920 setObjVisibility -86 0 000924 setObjVisibility -85 0 000928 setPStat 247 -87 000932 setPStat 248 7 000936 callRoutine 21 000938 playSound 1032 000942 delay 6 000946 moveObjectTo 0 -87 1 0 0 378 164 000956 moveObjectTo 0 -86 1 0 0 378 164 000966 moveObjectTo 0 -85 1 0 0 378 164 000976 setPStat 247 -87 000980 setPStat 248 7 000984 callRoutine 21 000986 delay 6 000990 moveObjectTo 0 -87 1 0 0 397 139 001000 moveObjectTo 0 -86 1 0 0 397 139 001010 moveObjectTo 0 -85 1 0 0 397 139 001020 setPStat 247 -87 001024 setPStat 248 7 001028 callRoutine 21 001030 delay 6 001034 moveObjectTo 0 -87 1 0 0 418 189 001044 moveObjectTo 0 -86 1 0 0 418 189 001054 moveObjectTo 0 -85 1 0 0 418 189 001064 setPStat 247 -87 001068 setPStat 248 7 001072 callRoutine 21 001074 delay 6 001078 moveObjectTo 0 -87 1 0 0 376 197 001088 moveObjectTo 0 -86 1 0 0 376 197 001098 moveObjectTo 0 -85 1 0 0 376 197 001108 setPStat 247 -87 001112 setPStat 248 7 001116 callRoutine 21 001118 delay 6 001122 setObjVisibility -87 1 001126 setObjVisibility -86 1 001130 setObjVisibility -85 1 001134 moveObjectTo 0 -87 1 0 0 410 198 001144 moveObjectTo 1 -86 1 0 0 410 198 001154 moveObjectTo 2 -85 1 0 0 410 198 001164 playAnimation 5 0 001168 spawnSpriteAtEntity 5 -23039 001172 spawnSpriteAtEntity 5 -22783 001176 spawnSpriteAtEntity 5 -22527 001180 setObjVisibility -90 0 001184 setObjVisibility -89 0 001188 setObjVisibility -88 0 001192 delay 20 001196 entityLookAtEntity 253 5 001200 entityLookAtEntity 252 5 001204 delay 5 001208 setDialogOwner 253 001210 showTextbox Oh, no, estト loco.\nEs un Digimon mega campeニn,\nハpero tenemos que detenerlo!\n 001366 playSound 776 001370 setDialogOwner 5 001372 showTextbox ハJe, je, je,\nos destruirエ a todos!\n 001446 setObjVisibility -90 1 001450 setObjVisibility -89 1 001454 setObjVisibility -88 1 001458 entityLookAtEntity 5 253 001462 delay 5 001466 playAnimation 5 28 001470 delay 7 001474 setObjVisibility -87 0 001478 setObjVisibility -86 0 001482 setObjVisibility -85 0 001486 setPStat 247 -87 001490 setPStat 248 7 001494 callRoutine 21 001496 delay 6 001500 moveObjectTo 0 -87 1 0 0 429 159 001510 moveObjectTo 0 -86 1 0 0 429 159 001520 moveObjectTo 0 -85 1 0 0 429 159 001530 setPStat 247 -87 001534 setPStat 248 7 001538 callRoutine 21 001540 playSound 1032 001544 delay 6 001548 moveObjectTo 0 -87 1 0 0 387 134 001558 moveObjectTo 0 -86 1 0 0 387 134 001568 moveObjectTo 0 -85 1 0 0 387 134 001578 setPStat 247 -87 001582 setPStat 248 7 001586 callRoutine 21 001588 delay 6 001592 moveObjectTo 0 -87 1 0 0 356 179 001602 moveObjectTo 0 -86 1 0 0 356 179 001612 moveObjectTo 0 -85 1 0 0 356 179 001622 setPStat 247 -87 001626 setPStat 248 7 001630 callRoutine 21 001632 delay 6 001636 moveObjectTo 0 -87 1 0 0 395 164 001646 moveObjectTo 0 -86 1 0 0 395 164 001656 moveObjectTo 0 -85 1 0 0 395 164 001666 setPStat 247 -87 001670 setPStat 248 7 001674 callRoutine 21 001676 playSound 1032 001680 delay 6 001684 setObjVisibility -87 1 001688 setObjVisibility -86 1 001692 setObjVisibility -85 1 001696 playAnimation 5 0 001700 setTrigger 1 001704 setPStat 250 1 001708 setPStat 251 5 001712 setPStat 252 -1 001716 setPStat 253 -1 001720 fadeoutHud 001722 delay 1 001726 startBattle 001728 unsetTrigger 1 001732 setPStat 250 0 001736 entityLookAtEntity 253 5 001740 entityLookAtEntity 252 5 001744 entityWalkTo 5 1257 479 false 001752 setDialogOwner 5 001754 showTextbox Agghhh, estoy perdiendo\npoder.\n 001820 playAnimation 5 43 001824 setDialogOwner 253 001826 showTextbox Estamos perdiendo\nelectricidad.\n 001894 showTextbox Vamos a pedirle a Andromon\nque detenga las aguas\nresiduales de la fトbrica.\n 002048 setTrigger 344 002052 moveCameraToEntity 253 10 002056 waitForEntity 200 002058 endSection Section_5: 002060 setTrigger 44 002064 endSection == Script ID 155 == 72800 Section_254: 000032 setTrigger 332 000036 spawnChest 27 -2886 0 -683 2048 677 000048 spawnChest 28 -3672 0 -683 2048 678 000060 endSection Section_5: 000062 setDialogOwner 5 000064 showTextbox ハEh, espera!\n 000094 fadeoutHud 000096 delay 1 000100 startBattle 000102 setTrigger 292 000106 endSection Section_6: 000108 setDialogOwner 6 000110 showTextbox ハNo puedes pasar por aquナ!\n 000168 fadeoutHud 000170 delay 1 000174 startBattle 000176 setTrigger 273 000180 endSection Section_7: 000182 setDialogOwner 7 000184 showTextbox ノQuエ estトs haciendo allナ?\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 292 000252 endSection Section_8: 000254 setDialogOwner 8 000256 showTextbox ハハArghhhh!!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 287 000296 endSection Section_9: 000298 setDialogOwner 9 000300 showTextbox ハGeba, geba...!\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 287 000348 endSection Section_10: 000350 setDialogOwner 10 000352 showTextbox ?????\n 000368 fadeoutHud 000370 delay 1 000374 startBattle 000376 setTrigger 287 000380 endSection == Script ID 156 == 73000 Section_254: 000020 spawnChest 24 82 0 -1000 3072 714 000032 spawnChest 22 32 0 -1535 3072 715 000044 spawnChest 25 1889 0 -2267 1024 716 000056 endSection Section_5: 000058 entityWalkToEntity 252 true 253 000062 waitForEntity 253 000064 setDialogOwner 5 000066 showTextbox Vamos a hacer reformas.\nLos honorarios son dos mil\nbits.\n 000184 storeDigimonType 103 000186 if pstat(103) == 13 then 308 000198 setDialogOwner 5 000200 showTextbox El estilo es diferente.\nNo podemos hacer reformas.\n 000306 endSection 000308 setDialogOwner 253 000310 setSelection 364 906 000316 showTextbox Hacerlo\nNo, gracias\n 000360 unknown12 0 000362 endSection 000364 if getMoney >= 2000 then 444 000380 setDialogOwner 5 000382 showTextbox No tienes suficientes bits.\n 000442 endSection 000444 reduceMoney 2000 000450 setDialogOwner 5 000452 showTextbox Espera un momento.\n 000494 storeRandom 110 10 000498 if pstat(110) > 0 then 650 000510 setDialogOwner 5 000512 showTextbox No funcionニ, pero...\n 000558 fadeoutHud 000560 setPStat 254 41 000564 callDigimonRoutine 10 000566 delay 570 000570 setDialogOwner 253 000572 showTextbox Vaya, ハse ha convertido\nen Giromon!\n 000648 endSection 000650 if pstat(110) > 5 then 800 000662 setDialogOwner 5 000664 showTextbox ハFue un エxito!\n 000698 fadeoutHud 000700 setPStat 254 27 000704 callDigimonRoutine 10 000706 delay 570 000710 setDialogOwner 253 000712 showTextbox Vaya, ハse ha convertido en\nMetalMamemon!\n 000798 endSection 000800 setDialogOwner 5 000802 showTextbox No funcionニ.\n 000832 setDialogOwner 253 000834 showTextbox ハEso es horrible!\n 000874 setDialogOwner 5 000876 showTextbox Lo siento...\n 000906 endSection Section_6: 000908 setDialogOwner 6 000910 showTextbox ハSuma, eliminaciニn!\n 000954 fadeoutHud 000956 delay 1 000960 startBattle 000962 setTrigger 292 000966 endSection Section_7: 000968 setDialogOwner 7 000970 showTextbox El objetivo nヌmero uno es\ndestruir el hardware.\n 001070 fadeoutHud 001072 delay 1 001076 startBattle 001078 setTrigger 292 001082 endSection == Script ID 157 == 73800 Section_254: 000016 endSection Section_51: 000018 entityWalkTo 253 877 -652 false 000026 entityWalkTo 253 1962 -1388 false 000034 warpTo 220 0 255 000038 endSection Section_52: 000040 warpTo 154 1 255 000044 endSection == Script ID 158 == 74000 Section_254: 000032 storeDate 105 000034 if pstat(107) < 7 OR pstat(107) >= 19 then 54 000050 jumpTo 70 000054 setObjVisibility 19 0 000058 setObjVisibility 20 0 000062 setObjVisibility 21 0 000066 setObjVisibility 22 0 000070 endSection Section_5: 000072 setDialogOwner 5 000074 showTextbox ハNo tienes ningヌn talento!\n 000132 fadeoutHud 000134 delay 1 000138 startBattle 000140 setTrigger 282 000144 endSection Section_6: 000146 setDialogOwner 6 000148 showTextbox ハBiepi!\n 000168 fadeoutHud 000170 delay 1 000174 startBattle 000176 setTrigger 287 000180 endSection Section_7: 000182 setDialogOwner 7 000184 showTextbox ハBasuppi, bosuppi!\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 287 000238 endSection Section_8: 000240 setDialogOwner 8 000242 showTextbox ハBopeeee!\n 000266 fadeoutHud 000268 delay 1 000272 startBattle 000274 setTrigger 287 000278 endSection Section_9: 000280 setDialogOwner 9 000282 showTextbox ノEso es todo lo que tienes?\n 000342 fadeoutHud 000344 delay 1 000348 startBattle 000350 setTrigger 282 000354 endSection Section_10: 000356 setDialogOwner 10 000358 showTextbox ハVete a lavarte la cara y\nvuelve mトs tarde!\n 000450 fadeoutHud 000452 delay 1 000456 startBattle 000458 setTrigger 282 000462 endSection == Script ID 159 == 74800 Section_254: 000036 if trigger(320) == true then 56 000048 setObjVisibility 10 0 000052 jumpTo 60 000056 setObjVisibility 10 1 000060 if trigger(362) == true then 76 000072 jumpTo 2294 000076 endSection Section_5: 000078 jumpTo 84 000082 endSection Section_81: 000084 moveCameraTo 10 -1143 1558 000090 entityLookAtEntity 253 5 000094 entityLookAtEntity 252 5 000098 entityLookAtEntity 5 253 000102 delay 5 000106 storeDigimonType 103 000108 if trigger(363) == false OR pstat(103) != 39 then 336 000124 playSound 5128 000128 setDialogOwner 5 000130 showTextbox ハOtra vez tヌ!\nハFuera de aquナ!\n 000194 playAnimation 253 16 000198 delay 15 000202 setDialogOwner 253 000204 showTextbox Ahh...\n 000222 playAnimation 253 0 000226 setDialogOwner 5 000228 showTextbox ハTヌ... eres tan insistente!\nノEstト bien ahora?\n 000324 jumpTo 1794 000328 moveCameraToEntity 253 10 000332 waitForEntity 200 000334 endSection 000336 if trigger(363) == false then 450 000348 playSound 5128 000352 setDialogOwner 5 000354 showTextbox ハOtra vez tヌ!\nハFuera de aqui\nahora mismo!\n 000442 moveCameraToEntity 253 10 000446 waitForEntity 200 000448 endSection 000450 if pstat(103) != 39 then 708 000462 setDialogOwner 5 000464 showTextbox Me alegra veros, amigos\nmナos. Si querエis vivir aquナ,\ntenエis mi permiso.\n 000612 setTrigger 49 000616 setDialogOwner 253 000618 setSelection 712 1012 000624 showTextbox Queremos vivir aquナ.\nQueremos regresar.\n 000708 jumpTo 1962 000712 unsetTrigger 49 000716 playSound 5128 000720 setDialogOwner 5 000722 showTextbox Mmmm, eso estト bien. ノCニmo?\nPero eres analニgico, asナ\nque no puedes vivir aquナ.\n 000884 setDialogOwner 253 000886 showTextbox ハTenemos que estar juntos!\n 000944 setDialogOwner 5 000946 showTextbox ハEntonces marchaos\ncon エl!\n 001004 moveCameraToEntity 253 10 001008 waitForEntity 200 001010 endSection 001012 unsetTrigger 49 001016 setDialogOwner 5 001018 showTextbox ノCニmo? ノQuエ\nestトs diciendo?\n 001078 playAnimation 253 16 001082 delay 15 001086 setDialogOwner 253 001088 showTextbox Originariamente no es\nSukamon. ハRey,\n 001166 showTextbox devuエlvelo a su forma\noriginal, por favor!\n 001256 playAnimation 253 0 001260 setDialogOwner 5 001262 showTextbox ノNo es fantトstico que\nse haya convertido en\nSukamon?\n 001372 setDialogOwner 253 001374 showTextbox No, ahora mismo no\nes bueno. Por favor.\n 001458 setDialogOwner 5 001460 showTextbox La ヌnica manera de\nconvertirse en Sukamon es\nhaciendo un gran esfuerzo.\n 001608 setDialogOwner 253 001610 showTextbox Se convirtiニ en Sukamon\ncon toda naturalidad y\nエse es el problema.\n 001748 playSound 5128 001752 setDialogOwner 5 001754 showTextbox ハSois increナbles!\n 001794 if pstat(200) != 39 then 1812 001806 storeDigimonType 200 001808 unknown7A 0 -507 001812 fadeoutHud 001814 playAnimation 5 30 001818 playSound 4872 001822 delay 60 001826 callDigimonRoutine 2 001828 waitForEntity 201 001830 playAnimation 5 0 001834 delay 5 001838 setDialogOwner 253 001840 showTextbox ハVaya! ハGracias rey!\n 001886 playSound 5128 001890 setDialogOwner 5 001892 showTextbox ハVete de aquナ\nahora mismo!\n 001950 setTrigger 363 001954 moveCameraToEntity 253 10 001958 waitForEntity 200 001960 endSection 001962 playSound 5128 001966 setDialogOwner 5 001968 showTextbox ノHas venido para\nalgo?\n 002018 setDialogOwner 253 002020 showTextbox Bueno...\n 002042 setDialogOwner 5 002044 showTextbox Si quieres pedir algo,\nya puedes olvidarlo. ハPorque\nsoy Rey de Sukamon!\n 002192 setDialogOwner 253 002194 showTextbox Supongo que no podrエ\ninvitarlo a la ciudad.\n 002286 moveCameraToEntity 253 10 002290 waitForEntity 200 002292 endSection Section_6: 002294 if trigger(362) == false then 2676 002306 setDialogOwner 6 002308 showTextbox Colecciono\ntarjetas Digimon.\n 002370 showTextbox En serio quiero una tarjeta\nRey de Sukamon.\n 002462 showTextbox ノLa cambiarナas por mi\ntarjeta Etemon?\n 002542 if card(21) < 1 then 2610 002556 setDialogOwner 253 002558 setSelection 6010 6178 002564 showTextbox Cambiar\nNo cambiar\n 002606 unknown12 0 002608 endSection 002610 setDialogOwner 253 002612 showTextbox Lo siento, pero no la tengo.\n 002674 endSection 002676 playAnimation 253 24 002680 delay 15 002684 setDialogOwner 253 002686 showTextbox ハVaya, apesta! ノEsto es\nun montニn de basura?\n 002780 showTextbox No sabナa que en el Mundo\nDigimon habナa uno.\n 002872 playAnimation 253 0 002876 storeDigimonType 103 002878 if trigger(362) == true OR pstat(103) != 39 then 3996 002894 entityWalkTo 6 192 -2979 false 002902 waitForEntity 6 002904 setDialogOwner 6 002906 showTextbox Me alegro de que hayトis\nvenido. Damos la bienvenida\na los nuevos amigos.\n 003056 setDialogOwner 253 003058 showTextbox ノEsta es una comunidad para\nla tribu Sukamon?\n 003154 setDialogOwner 6 003156 showTextbox Exactamente. Esto es un paraiso\npara la tribu Sukamon,\nse llama el Reino del polvo.\n 003328 showTextbox El rey de Sukamon tambiエn\nestト aqui.\n 003406 setDialogOwner 253 003408 showTextbox Rey de Sukamon...\n 003448 setDialogOwner 6 003450 showTextbox ハEl rey de Sukamon es\nincreナble!\nハSi no le escuchas,\ndigievolucionarトs!\n 003598 setDialogOwner 253 003600 showTextbox ノQuieres decir que nos\nconvertiremos en algo\ndiferente a un Sukamon?\n 003742 showTextbox ノEso significa que\nvolveremos\na nuestra forma\noriginal?\n 003858 setDialogOwner 6 003860 showTextbox Sナ, da miedo.\nEscalofriante.\n 003922 setDialogOwner 253 003924 showTextbox He aprendido algo\nヌtil...\n 003980 entityWalkTo 6 189 -1273 false 003988 waitForEntity 6 003990 setTrigger 362 003994 endSection 003996 if trigger(362) == true OR trigger(550) == false then 4240 004012 entityWalkTo 6 192 -2979 false 004020 waitForEntity 6 004022 setDialogOwner 253 004024 showTextbox ハOh, Sukamon!\n 004056 setDialogOwner 6 004058 showTextbox ノEh? ノMe conoces?\n 004098 setDialogOwner 253 004100 showTextbox Bueno, algo asナ.\nノTambiエn necesitamos\nllevar\nSukamon a la ciudad?\n 004236 jumpTo 5000 004240 entityWalkTo 6 192 -2979 false 004248 waitForEntity 6 004250 setDialogOwner 6 004252 showTextbox ハVaya, esto es\ninteresante!\nハNunca habナa visto\n 004350 showTextbox nada\nparecido!\n 004384 setDialogOwner 253 004386 showTextbox ハOh, Dios mナo!\nハLos excrementos\nse mueven y hablan!\n 004494 setDialogOwner 6 004496 showTextbox ハHablas de mi?\nSoy Sukamon...\nSoy un Digimon Mutante.\n 004608 setDialogOwner 253 004610 showTextbox ノNo sois excrementos?\n 004658 setDialogOwner 6 004660 showTextbox En cierto modo tienes razニn,\nporque estamos hechos de\nresiduos digitales.\n 004812 setDialogOwner 253 004814 showTextbox ノDeberナamos pedirle que\nviniera\ntambien a la ciudad? Bueno,\n 004938 showTextbox No deberナa tener prejuicios.\n 005000 setDialogOwner 6 005002 showTextbox ノTienes planeado\nvivir aquナ?\n 005064 setDialogOwner 253 005066 showTextbox ノCニmo? Nunca lo habナa\npensado.\n 005132 setDialogOwner 6 005134 showTextbox Bueno, esto es un paraナso\nsニlo para la tribu Sukamon.\n 005246 showTextbox Los demトs no pueden\nvivir aquナ.\n 005314 setDialogOwner 253 005316 showTextbox ノEntonces no puedes vivir\nen otros lugares?\n 005408 setDialogOwner 6 005410 showTextbox ハPor supuesto que no!\nノQuエ crees?\n 005482 setDialogOwner 253 005484 showTextbox Entiendo. Eso es lo\nque pensaba.\n 005554 setDialogOwner 6 005556 showTextbox Bueno, aunque no\npuedas vivir aquナ,\npuedes echar un vistazo.\n 005682 setDialogOwner 253 005684 showTextbox Oh, solo mirar.\nEstト bien.\n 005742 setDialogOwner 6 005744 showTextbox Oh, por cierto, no\nvayas a poner furioso\nal rey.\n 005846 showTextbox El rey te convertirト en\nalgo miserable con su\ntエcnica de digievoluciニn.\n 005994 entityWalkTo 6 189 -1273 false 006002 waitForEntity 6 006004 setTrigger 362 006008 endSection 006010 if card(14) < 9 then 6138 006024 setDialogOwner 6 006026 showTextbox ハEh, tienes demasiadas\ntarjetas Etemon!\nNo lo hagas.\n 006136 endSection 006138 setDialogOwner 6 006140 showTextbox ハOh, gracias!\n 006172 takeCard 21 006174 giveCard 14 006176 endSection 006178 endSection Section_7: 006180 if trigger(239) == true then 6468 006192 setTrigger 239 006196 addToPStat 1 1 006200 setDialogOwner 7 006202 showTextbox Eh, chivos, ノsois de...\ncニmo se llama... la ciudad?\n 006310 showTextbox Esto es sニlo entre\ntヌ y yo. Estoy algo\ninteresado.\n 006416 showTextbox Algヌn dナa os\nvisitarエ.\n 006466 endSection 006468 setDialogOwner 7 006470 showTextbox Eh, chicos, ノconocエis\nla tエcnica especial\nde la tribu Sukamon?\n 006600 showTextbox ハAbsorbemos los excrementos\ndel suelo y los convertimos\nen energナa!\n 006740 endSection Section_8: 006742 setDialogOwner 8 006744 showTextbox ノEh? Esto es el Imperio del\npolvo.\n 006818 showTextbox Ya sエ que para vosotros esto\nsニlo es un montニn de basura.\n 006938 showTextbox Pero puede que nosotros lo\nencontremos ヌtil.\n 007032 showTextbox He visto una cosa\nlarga, parecida a una caネa\npor aquナ.\n 007146 endSection Section_51: 007148 if trigger(45) == true then 7286 007160 setDialogOwner 253 007162 showTextbox ハVaya, es una Caネa de\npescar muy gastada!\n 007254 delay 10 007258 playAnimation 253 12 007262 delay 10 007266 playSound 1792 007270 setObjVisibility 10 1 007274 delay 10 007278 setTrigger 45 007282 setTrigger 320 007286 endSection Section_82: 007288 entitySetRotation 253 2640 007292 setTextboxOrigin 1484 -241 0 007300 callRoutine 39 007302 setDialogOwner 200 007304 showTextbox Entrenamiento:\nOcultarse en la basura\n 007388 setSelection 7452 7542 7834 007396 showTextbox Comenzar\nExplicar\nSalir\n 007448 unknown12 0 007450 endSection 007452 setDialogOwner 200 007454 setSelection 7836 7852 7834 007462 showTextbox Normal\nPrueba de bonificaciニn\nSalir\n 007538 unknown12 0 007540 endSection 007542 setDialogOwner 200 007544 showTextbox Entrenamiento mental\nsituトndote en la sucia\nbasura.\n 007652 showTextbox Los puntos de mエrito\nmトximos aumentan bastante.\n 007752 setSelection 7542 7452 7834 007760 showTextbox Volver a explicar\nComenzar\nSalir\n 007830 unknown12 0 007832 endSection 007834 endSection 007836 fadeoutHud 007838 setPStat 254 4 007842 setPStat 246 0 007846 callDigimonRoutine -42 007848 callRoutine 7 007850 endSection 007852 setTextboxAutoclose 1 007856 setDialogOwner 255 007858 showTextbox Juego de ranuras\nUtiliza \npara combinar tres imagenes.\n 007982 setPStat 254 4 007986 setPStat 246 1 007990 callDigimonRoutine -42 007992 callRoutine 7 007994 setTextboxAutoclose 0 007998 endSection == Script ID 160 == 76800 Section_254: 000036 spawnChest 18 -2663 0 277 3072 680 000048 endSection Section_51: 000050 entityWalkTo 253 2099 -558 false 000058 warpTo 167 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 -1958 2679 false 000072 if trigger(203) == true then 88 000084 warpTo 204 0 255 000088 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 116 000108 jumpTo 216 000112 jumpTo 120 000116 jumpTo 120 000120 if trigger(221) == false then 140 000132 jumpTo 180 000136 jumpTo 144 000140 jumpTo 144 000144 if trigger(225) == false then 160 000156 warpTo 170 9 255 000160 if trigger(246) == false then 176 000172 warpTo 169 9 255 000176 warpTo 168 9 255 000180 if trigger(225) == false then 196 000192 warpTo 173 9 255 000196 if trigger(246) == false then 212 000208 warpTo 172 9 255 000212 warpTo 171 9 255 000216 if trigger(221) == false then 236 000228 jumpTo 276 000232 jumpTo 240 000236 jumpTo 240 000240 if trigger(225) == false then 256 000252 warpTo 176 9 255 000256 if trigger(246) == false then 272 000268 warpTo 175 9 255 000272 warpTo 174 9 255 000276 if trigger(225) == false then 292 000288 warpTo 179 9 255 000292 if trigger(246) == false then 308 000304 warpTo 178 9 255 000308 warpTo 177 9 255 000312 endSection Section_5: 000314 setDialogOwner 5 000316 showTextbox ハDエjamelo a mナ!\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 setTrigger 288 000364 endSection Section_6: 000366 setDialogOwner 6 000368 showTextbox ハHazlo cuando me hayas\nderrotado!\n 000440 fadeoutHud 000442 delay 1 000446 startBattle 000448 setTrigger 288 000452 endSection Section_7: 000454 setDialogOwner 7 000456 showTextbox No desobedecerエ una orden.\n 000514 fadeoutHud 000516 delay 1 000520 startBattle 000522 setTrigger 308 000526 endSection Section_8: 000528 setDialogOwner 8 000530 showTextbox ハVaya!\n 000548 fadeoutHud 000550 delay 1 000554 startBattle 000556 setTrigger 288 000560 endSection Section_9: 000562 setDialogOwner 9 000564 showTextbox ハVete a casa!\n 000596 fadeoutHud 000598 delay 1 000602 startBattle 000604 setTrigger 308 000608 endSection == Script ID 161 == 77000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 7 then 62 000056 spawnItem 44 44 33 000062 storeRandom 110 99 000066 if pstat(110) > 15 then 84 000078 spawnItem 44 23 49 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 51 25 74 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox ハEstト caliente!\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 269 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox ハHa comenzado a hervir!\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 269 000226 endSection Section_7: 000228 setDialogOwner 7 000230 showTextbox Oh, entiendo.\n 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 setTrigger 286 000274 endSection Section_8: 000276 setDialogOwner 8 000278 showTextbox Estト bien. ハVamos!\n 000320 fadeoutHud 000322 delay 1 000326 startBattle 000328 setTrigger 286 000332 endSection Section_9: 000334 setDialogOwner 9 000336 showTextbox ハYa he tenido\nbastante!\n 000388 fadeoutHud 000390 delay 1 000394 startBattle 000396 setTrigger 296 000400 endSection Section_10: 000402 setDialogOwner 10 000404 showTextbox ハNo, gracias!\n 000436 fadeoutHud 000438 delay 1 000442 startBattle 000444 setTrigger 296 000448 endSection Section_11: 000450 setDialogOwner 11 000452 showTextbox ノQuエ?\n 000468 fadeoutHud 000470 delay 1 000474 startBattle 000476 setTrigger 280 000480 endSection Section_12: 000482 setDialogOwner 12 000484 showTextbox ハMmmmm!\n 000504 fadeoutHud 000506 delay 1 000510 startBattle 000512 setTrigger 280 000516 endSection == Script ID 162 == 77800 Section_254: 000076 if trigger(202) == false OR trigger(215) == false OR pstat(28) < 20 then 152 000096 unsetTrigger 202 000100 unsetTrigger 215 000104 storeRandom 16 2 000108 if pstat(16) != 0 then 152 000120 setPStat 16 3 000124 unsetTrigger 707 000128 unsetTrigger 708 000132 unsetTrigger 709 000136 unsetTrigger 710 000140 unsetTrigger 711 000144 unsetTrigger 712 000148 unsetTrigger 713 000152 setPStat 254 0 000156 callRoutine 25 000158 unsetTrigger 2 000162 if pstat(17) < 3 then 178 000174 addToPStat 18 1 000178 if pstat(17) < 1 then 194 000190 setPStat 17 1 000194 storeDate 105 000196 if pstat(106) == 14 then 212 000208 unsetTrigger 76 000212 if trigger(50) == false OR trigger(43) == true then 692 000228 entityMoveTo 252 302 -2961 5 000236 waitForEntity 252 000238 entitySetRotation 252 2048 000242 delay 40 000246 setDialogOwner 253 000248 showTextbox ハHe vuelto!\n 000276 playAnimation 253 11 000280 delay 20 000284 entityLookAtEntity 253 252 000288 delay 5 000292 setDialogOwner 253 000294 showTextbox Gracias por invitarme.\nEspero que podamos trabajar\njuntos, .\n 000426 playAnimation 253 5 000430 delay 10 000434 playAnimation 252 11 000438 delay 40 000442 setTrigger 43 000446 moveCameraToEntity 253 10 000450 waitForEntity 200 000452 if TAMER_LEVEL == 10 then 534 000466 addStats TAMER_LEVEL 1 000470 setDialogOwner 255 000472 showTextbox ハEl nivel Tamer\nha subido!\n 000534 setTrigger 374 000538 playSound 1792 000542 setDialogOwner 255 000544 showTextbox ハFelicidades!\nToma una\nmedalla.\n 000616 giveCard 65 000618 setDialogOwner 255 000620 showTextbox ハTengo una tarjeta\nMachinedramon!\n 000692 if trigger(238) == false then 716 000704 setObjVisibility 0 0 000708 setObjVisibility 1 0 000712 setObjVisibility 2 0 000716 if trigger(224) == false then 768 000728 setObjVisibility 3 0 000732 setObjVisibility 4 0 000736 setObjVisibility 5 0 000740 setObjVisibility 6 0 000744 setObjVisibility 7 0 000748 setObjVisibility 8 0 000752 setObjVisibility 9 0 000756 setObjVisibility 10 0 000760 setObjVisibility 11 0 000764 setObjVisibility 12 0 000768 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 824 000792 setObjVisibility 13 0 000796 setObjVisibility 14 0 000800 setObjVisibility 15 0 000804 setObjVisibility 16 0 000808 setObjVisibility 17 0 000812 setObjVisibility 18 0 000816 setObjVisibility 19 0 000820 setObjVisibility 20 0 000824 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 872 000848 setObjVisibility 21 0 000852 setObjVisibility 22 0 000856 setObjVisibility 23 0 000860 setObjVisibility 24 0 000864 setObjVisibility 25 0 000868 setObjVisibility 26 0 000872 if trigger(250) == false then 916 000884 setObjVisibility 27 0 000888 setObjVisibility 28 0 000892 setObjVisibility 29 0 000896 setObjVisibility 30 0 000900 setObjVisibility 31 0 000904 setObjVisibility 32 0 000908 unknown7C 0 33 69 515 000916 storeDate 105 000918 if pstat(107) < 7 AND pstat(107) >= 19 then 938 000934 jumpTo 1018 000938 if trigger(250) == false then 966 000950 setObjVisibility 59 0 000954 setObjVisibility 60 0 000958 setObjVisibility 61 0 000962 setObjVisibility 62 0 000966 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1018 000986 if trigger(218) == false then 1018 000998 setObjVisibility 63 0 001002 setObjVisibility 64 0 001006 setObjVisibility 65 0 001010 setObjVisibility 66 0 001014 setObjVisibility 67 0 001018 if trigger(246) == false then 1042 001030 setObjVisibility 68 0 001034 setObjVisibility 69 0 001038 setObjVisibility 70 0 001042 if trigger(225) == false then 1058 001054 setObjVisibility 71 0 001058 if trigger(246) == false OR pstat(106) != 14 OR trigger(76) == true then 1082 001078 setObjVisibility 72 0 001082 if trigger(354) == false then 1138 001094 setObjVisibility 73 1 001098 setObjVisibility 74 1 001102 setObjVisibility 75 1 001106 setObjVisibility 76 1 001110 setObjVisibility 77 1 001114 setObjVisibility 78 1 001118 setObjVisibility 79 0 001122 setObjVisibility 80 0 001126 setObjVisibility 81 0 001130 setObjVisibility 82 0 001134 setObjVisibility 83 0 001138 endSection Section_51: 001140 entityWalkTo 253 250 -5000 false 001148 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1180 001172 jumpTo 1668 001176 jumpTo 1184 001180 jumpTo 1184 001184 if trigger(204) == false AND trigger(249) == false then 1208 001200 jumpTo 1212 001204 jumpTo 1212 001208 jumpTo 1440 001212 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1244 001236 jumpTo 1344 001240 jumpTo 1248 001244 jumpTo 1248 001248 if trigger(236) == false then 1268 001260 jumpTo 1308 001264 jumpTo 1272 001268 jumpTo 1272 001272 if trigger(205) == false then 1292 001284 jumpTo 1302 001288 jumpTo 1296 001292 jumpTo 1296 001296 warpTo 181 1 255 001300 endSection 001302 warpTo 188 1 255 001306 endSection 001308 if trigger(205) == false then 1328 001320 jumpTo 1338 001324 jumpTo 1332 001328 jumpTo 1332 001332 warpTo 186 1 255 001336 endSection 001338 warpTo 187 1 255 001342 endSection 001344 if trigger(236) == false then 1364 001356 jumpTo 1404 001360 jumpTo 1368 001364 jumpTo 1368 001368 if trigger(205) == false then 1388 001380 jumpTo 1398 001384 jumpTo 1392 001388 jumpTo 1392 001392 warpTo 182 1 255 001396 endSection 001398 warpTo 185 1 255 001402 endSection 001404 if trigger(205) == false then 1424 001416 jumpTo 1434 001420 jumpTo 1428 001424 jumpTo 1428 001428 warpTo 183 1 255 001432 endSection 001434 warpTo 184 1 255 001438 endSection 001440 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1472 001464 jumpTo 1572 001468 jumpTo 1476 001472 jumpTo 1476 001476 if trigger(236) == false then 1496 001488 jumpTo 1536 001492 jumpTo 1500 001496 jumpTo 1500 001500 if trigger(205) == false then 1520 001512 jumpTo 1530 001516 jumpTo 1524 001520 jumpTo 1524 001524 warpTo 180 1 255 001528 endSection 001530 warpTo 203 1 255 001534 endSection 001536 if trigger(205) == false then 1556 001548 jumpTo 1560 001552 jumpTo 1560 001556 jumpTo 1566 001560 warpTo 202 1 255 001564 endSection 001566 warpTo 201 1 255 001570 endSection 001572 if trigger(236) == false then 1592 001584 jumpTo 1632 001588 jumpTo 1596 001592 jumpTo 1596 001596 if trigger(205) == false then 1616 001608 jumpTo 1626 001612 jumpTo 1620 001616 jumpTo 1620 001620 warpTo 197 1 255 001624 endSection 001626 warpTo 200 1 255 001630 endSection 001632 if trigger(205) == false then 1652 001644 jumpTo 1662 001648 jumpTo 1656 001652 jumpTo 1656 001656 warpTo 198 1 255 001660 endSection 001662 warpTo 199 1 255 001666 endSection 001668 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1700 001692 jumpTo 1800 001696 jumpTo 1704 001700 jumpTo 1704 001704 if trigger(236) == false then 1724 001716 jumpTo 1764 001720 jumpTo 1728 001724 jumpTo 1728 001728 if trigger(205) == false then 1748 001740 jumpTo 1758 001744 jumpTo 1752 001748 jumpTo 1752 001752 warpTo 189 1 255 001756 endSection 001758 warpTo 196 1 255 001762 endSection 001764 if trigger(205) == false then 1784 001776 jumpTo 1794 001780 jumpTo 1788 001784 jumpTo 1788 001788 warpTo 194 1 255 001792 endSection 001794 warpTo 195 1 255 001798 endSection 001800 if trigger(236) == false then 1820 001812 jumpTo 1860 001816 jumpTo 1824 001820 jumpTo 1824 001824 if trigger(205) == false then 1844 001836 jumpTo 1854 001840 jumpTo 1848 001844 jumpTo 1848 001848 warpTo 190 1 255 001852 endSection 001854 warpTo 193 1 255 001858 endSection 001860 if trigger(205) == false then 1880 001872 jumpTo 1890 001876 jumpTo 1884 001880 jumpTo 1884 001884 warpTo 191 1 255 001888 endSection 001890 warpTo 192 1 255 001894 endSection Section_5: 001896 if trigger(210) == true OR pstat(1) < 40 OR trigger(224) == true OR trigger(175) == false then 2118 001920 if trigger(250) == true then 2118 001932 setDialogOwner 5 001934 showTextbox ノHas visto al\nGuardiトn del lago?\n 002004 showTextbox Si no lo has visto, deberナas\nesperar en la parte sur.\n 002116 endSection 002118 if trigger(250) == true OR pstat(1) < 25 OR trigger(224) == true OR trigger(175) == false then 2292 002142 setDialogOwner 5 002144 showTextbox Levトntate muy temprano y\ncamina entre la niebla.\nハOcurrirト algo bueno!\n 002290 endSection 002292 if trigger(224) == true OR trigger(175) == false then 2560 002308 setDialogOwner 5 002310 showTextbox ノSabナas que al norte\nhay un lugar llamado\nPlaya Iceberg?\n 002428 showTextbox Se rumorea que a menudo\naparece un Digimon enorme\nen la playa.\n 002558 endSection 002560 if trigger(175) == true OR trigger(198) == false then 2724 002576 setDialogOwner 5 002578 showTextbox ノHan derrotado a los\nbandidos? He oナdo que hay\nuna banda de bandidos.\n 002722 endSection 002724 if trigger(198) == true OR trigger(103) == false then 3046 002740 setTrigger 197 002744 setDialogOwner 5 002746 showTextbox ノHas estado en Gran caネニn?\n 002804 showTextbox Se rumorea que los\nbandidos estトn allナ.\n 002888 setDialogOwner 253 002890 showTextbox ノSon tipos malos?\n 002930 setDialogOwner 5 002932 showTextbox Te asaltan y te roban.\n 002982 setDialogOwner 253 002984 showTextbox Vamos a hacer algo con eso.\n 003044 endSection 003046 if pstat(1) < 6 then 3218 003058 setTrigger 124 003062 setDialogOwner 5 003064 showTextbox ノHas estado en Gran caネニn?\n 003122 showTextbox Se rumorea que allナ hay\nun puente invisible.\n 003216 endSection 003218 if trigger(50) == false OR trigger(202) == true then 3316 003234 setDialogOwner 5 003236 showTextbox He oナdo que\nMachinedramon ha vuelto.\n 003314 endSection 003316 if trigger(50) == false OR trigger(202) == false then 3408 003332 setDialogOwner 5 003334 showTextbox Derrota a\nMachinedramon de nuevo.\n 003406 endSection 003408 setDialogOwner 5 003410 showTextbox Te hablarエ de los\nalrededores\nde la ciudad.\n 003502 showTextbox El Bosque indナgena\nrodea la ciudad.\n 003578 showTextbox Los Digimon de allナ\nno son demasiado fuertes.\n 003674 showTextbox Al oeste se encuentra\nun Campamento de\nentrenamiento.\n 003786 showTextbox La Selva tropical estト al\neste, al cruzar el rナo.\n 003890 showTextbox No sエ que hay mトs\nallト de ella.\n 003958 showTextbox Al oeste hay una\nmontaネa y un lago.\n 004034 showTextbox Al sur hay un ocエano.\n 004082 showTextbox Al norte hay una gran\nmontaネa.\n 004148 showTextbox Esta ciudad es el\ncentro de la isla.\n 004226 showTextbox Verificarエ los rumores.\nVuelve y descubriras mトs\ncosas.\n 004342 endSection Section_6: 004344 setDialogOwner 6 004346 showTextbox Veamos quエ hay por aquナ.\n 004400 showTextbox ハNo me gusta el baネo, pero\ntodo lo demトs estト bien!\n 004508 endSection Section_7: 004510 setDialogOwner 7 004512 showTextbox Parece bastante animado.\n 004566 showTextbox ノNo tengo que volver a\nCiudad Factorial?\n 004652 showTextbox Mi funciニn de programaciニn\nfunciona. No hay problema.\n 004764 endSection Section_8: 004766 if trigger(84) == true then 5204 004778 setTrigger 84 004782 setDialogOwner 8 004784 showTextbox ハHas llegado en el momento\noportuno!\n 004862 showTextbox ハMira esta escultura!\nノQuエ te parece?\n 004942 showTextbox Es toda una obra maestra.\nEstoy asombrado.\n 005032 showTextbox ノQuエ dices?\nハTe estトs riendo de mナ!\n 005108 showTextbox ノDe quエ estトbamos hablando?\nBueno, da igual.\n 005202 endSection 005204 setDialogOwner 8 005206 showTextbox ノQuエ imagen tenナa?\nCuando lo descubras,\nhトzmelo saber.\n 005320 endSection Section_11: 005322 jumpToFile 207 11 005328 endSection Section_81: 005330 if trigger(246) == true then 5344 005342 endSection 005344 setTextboxOrigin 944 1158 0 005352 storeDate 105 005354 if trigger(225) == false OR pstat(107) < 7 OR pstat(107) >= 19 then 5374 005374 if pstat(107) >= 7 AND pstat(107) < 19 then 5424 005390 setDialogOwner 204 005392 showTextbox Durmiendo...\n 005422 endSection 005424 if pstat(1) < 10 OR trigger(225) == true then 5580 005440 setTrigger 86 005444 setDialogOwner 204 005446 showTextbox ノTe has enterado? En la\nSelva tropical crece\nuna extraネa planta.\n 005580 if pstat(1) < 20 then 5850 005592 setDialogOwner 204 005594 showTextbox Oh, sナ,\n 005614 showTextbox plantエ una Planta de lluvia\nallナ.\n 005690 showTextbox Da fruta todos los aネos\nen la quincena de mes.\nPuedes cogerlos.\n 005822 showTextbox ノPara quエ?\n 005848 endSection 005850 if pstat(1) >= 10 then 5934 005862 setDialogOwner 204 005864 showTextbox ハOh, sienta bien!\nRayos de sol.\n 005932 endSection 005934 setDialogOwner 204 005936 showTextbox ハOh, sienta bien!\nRayos de sol.\n 006004 endSection Section_82: 006006 if trigger(225) == true then 6020 006018 endSection 006020 setTextboxOrigin 600 1502 0 006028 setDialogOwner 205 006030 showTextbox ハBien, esto es fantトstico!\n 006088 endSection Section_83: 006090 if trigger(76) == false AND trigger(246) == true then 6108 006106 endSection 006108 if pstat(106) == 14 then 6122 006120 endSection 006122 setDialogOwner 253 006124 showTextbox Oh, esto es\n 006152 giveItem 121 1 006156 if trigger(0) == false then 6216 006168 setDialogOwner 255 006170 showTextbox Demasiados Objetos.\n 006214 endSection 006216 setObjVisibility 72 1 006220 setDialogOwner 255 006222 showTextbox ハTengo una fruta\nde la Planta de lluvia!\n 006312 setTrigger 76 006316 endSection Section_52: 006318 entityWalkTo 253 171 -327 false 006326 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 6354 006346 warpTo 205 0 255 006350 jumpTo 6358 006354 warpTo 218 0 255 Section_53: 006358 entityWalkTo 253 1507 -2574 true 006366 waitForEntity 253 006368 entityWalkTo 253 2061 -1997 false 006376 delay 10 006380 warpTo 207 0 255 006384 endSection Section_54: 006386 if trigger(238) == false then 6410 006398 entityWalkTo 253 401 3992 false 006406 warpTo 209 0 255 006410 endSection Section_55: 006412 if trigger(224) == true then 6426 006424 endSection 006426 entityWalkTo 253 2594 630 true 006434 entityWalkTo 252 2189 545 true 006442 waitForEntity 253 006444 waitForEntity 252 006446 entitySetRotation 253 2128 006450 entitySetRotation 252 2128 006454 delay 5 006458 if trigger(83) == true then 6720 006470 setTrigger 83 006474 setDialogOwner 12 006476 showTextbox Te llevarエ al oceano.\nテse es mi trabajo.\n 006562 showTextbox Te llevarエ a un lugar al\nque sニlo puedes llegar por\nmar.\n 006680 showTextbox Bien, entonces...\n 006720 setDialogOwner 12 006722 showTextbox Mmmm, ノdニnde deberナamos ir?\nA Ciudad Factorial o tal vez\na la Cueva de la playa.\n 006888 setDialogOwner 253 006890 setSelection 7012 7016 7020 006898 showTextbox Ciudad Factorial\nCueva secreta de la playa\nCancelar\n 007006 unknown12 0 007008 jumpTo 7020 007012 warpTo 152 1 255 007016 warpTo 142 2 61 007020 entityWalkTo 252 1184 316 true 007028 delay 10 007032 entityWalkTo 253 1556 348 true 007040 waitForEntity 253 007042 waitForEntity 252 007044 moveCameraToEntity 253 10 007048 waitForEntity 200 007050 endSection Section_56: 007052 entityWalkTo 253 3583 3620 false 007060 warpTo 166 0 255 007064 endSection Section_57: 007066 if trigger(87) == false OR trigger(205) == true then 7086 007082 jumpTo 7108 007086 if trigger(354) == false OR trigger(88) == true then 7106 007102 jumpTo 8162 007106 endSection 007108 unsetTrigger 87 007112 loadDigimon 129 007114 setDigimon 129 4 0 007118 entityLookAtEntity 253 9 007122 entityLookAtEntity 252 9 007126 entitySetRotation 9 2048 007130 delay 20 007134 moveCameraToEntity 9 20 007138 waitForEntity 200 007140 entityWalkTo 9 256 -3385 false 007148 setDialogOwner 9 007150 showTextbox ハLo encontrエ!\n 007182 moveCameraToEntity 253 20 007186 waitForEntity 200 007188 playAnimation 253 15 007192 delay 5 007196 setDialogOwner 253 007198 showTextbox ハOh no, viene hacia\nnosotros!\n 007262 entityWalkTo 9 432 -2236 false 007270 waitForEntity 9 007272 entityLookAtEntity 9 253 007276 delay 5 007280 setDialogOwner 9 007282 showTextbox ハPor fin te encuentro!\nSoy Greymon.\n 007358 playAnimation 253 1 007362 delay 5 007366 setDialogOwner 253 007368 showTextbox ノQuエ?\n 007384 setDialogOwner 9 007386 showTextbox Lleguエ aquナ siguiendo los\nrumores que existen sobre ti\nハQuiero tener un estadio!\n 007552 showTextbox ハSi gano,\nquiero este emblema!\n 007618 playAnimation 253 16 007622 delay 30 007626 setDialogOwner 253 007628 showTextbox No hay ningヌn emblema.\n 007678 setDialogOwner 9 007680 showTextbox ハNo me importa,\nluchemos!\n 007736 entityWalkTo 252 50 -1950 true 007744 waitForEntity 252 007746 entityLookAtEntity 252 9 007750 delay 5 007754 setTrigger 1 007758 setPStat 250 1 007762 setPStat 251 9 007766 setPStat 252 -1 007770 setPStat 253 -1 007774 fadeoutHud 007776 delay 1 007780 startBattle 007782 unsetTrigger 1 007786 setPStat 250 0 007790 entityLookAtEntity 253 9 007794 entityLookAtEntity 9 253 007798 entityLookAtEntity 252 9 007802 setDialogOwner 9 007804 showTextbox Eres muy bueno.\nAヌn eres un aficionado.\n 007888 playAnimation 253 1 007892 delay 5 007896 setDialogOwner 253 007898 showTextbox Mmmm.\n 007914 setDialogOwner 9 007916 showTextbox Me quedarエ y te entrenarエ.\nハMejoraras mucho!\n 008010 jumpTo 8014 008014 entityWalkTo 9 412 -4500 true 008022 if pstat(101) >= 3 then 8054 008034 addToPStat 101 1 008038 delay 20 008042 entityLookAtEntity 253 9 008046 entityLookAtEntity 252 9 008050 jumpTo 8014 008054 waitForEntity 9 008056 unloadEntity 9 008058 setPStat 101 0 008062 playSound 3080 008066 setDialogOwner 255 008068 showTextbox ハGreymon se incorpora a la\nciudad!\n 008142 setTrigger 87 008146 setTrigger 205 008150 addToPStat 1 2 008154 moveCameraToEntity 253 20 008158 waitForEntity 200 008160 endSection 008162 unsetTrigger 354 008166 loadDigimon 131 008168 setDigimon 131 5 0 008172 entityLookAtEntity 253 10 008176 entityLookAtEntity 252 10 008180 entityLookAtEntity 10 253 008184 delay 20 008188 moveCameraToEntity 10 20 008192 waitForEntity 200 008194 entityMoveTo 10 2084 -211 30 008202 moveCameraToEntity 253 20 008206 delay 20 008210 playAnimation 253 17 008214 playAnimation 252 40 008218 setPStat 200 10 008222 dealDamage 200 008224 delay 15 008228 entityWalkTo 10 432 -2236 true 008236 moveCameraTo 2 410 -1474 008242 waitForEntity 200 008244 entityWalkTo 10 432 -2236 true 008252 waitForEntity 10 008254 entityLookAtEntity 253 10 008258 entityLookAtEntity 252 10 008262 entityLookAtEntity 10 253 008266 delay 5 008270 setDialogOwner 10 008272 showTextbox ハBien, te encontrエ, !\n 008326 setDialogOwner 253 008328 showTextbox ハノUna emboscada?!\n 008368 setDialogOwner 10 008370 showTextbox Mi objetivo es derrotarte.\n 008428 setDialogOwner 253 008430 showTextbox ハEsos ojos! ハDeben haberle\nlavado el cerebro!\n 008526 entityWalkTo 252 50 -1950 true 008534 waitForEntity 252 008536 entityLookAtEntity 252 10 008540 delay 5 008544 setTrigger 1 008548 setPStat 250 1 008552 setPStat 251 10 008556 setPStat 252 -1 008560 setPStat 253 -1 008564 fadeoutHud 008566 delay 1 008570 startBattle 008572 unsetTrigger 1 008576 setPStat 250 0 008580 entityLookAtEntity 253 10 008584 entityLookAtEntity 10 253 008588 entityLookAtEntity 252 10 008592 setDialogOwner 10 008594 showTextbox No importa lo que haga,\ntengo que derrotarlo.\n 008690 playAnimation 10 29 008694 delay 30 008698 playAnimation 253 7 008702 delay 5 008706 setDialogOwner 253 008708 showTextbox ノDe quエ hablas?\nNecesitas tratamiento.\n 008790 entityWalkToEntity 253 true 10 008794 entityWalkToEntity 252 true 10 008798 delay 40 008802 setTrigger 88 008806 setTrigger 355 008810 setTrigger 354 008814 warpTo 206 1 60 008818 endSection Section_58: 008820 if trigger(354) == false then 8842 008832 entityWalkTo 253 2980 3318 true 008840 waitForEntity 253 008842 endSection Section_59: 008844 if trigger(354) == false then 8866 008856 entityWalkTo 253 1780 3318 true 008864 waitForEntity 253 008866 endSection == Script ID 163 == 7a000 Section_254: 000076 storeDate 105 000078 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 106 000102 jumpTo 110 000106 jumpTo 166 000110 if trigger(204) == false then 166 000122 unknown7C 0 47 48 2055 000130 setObjVisibility 0 0 000134 setObjVisibility 1 0 000138 setObjVisibility 2 0 000142 setObjVisibility 3 0 000146 setObjVisibility 4 0 000150 setObjVisibility 5 0 000154 setObjVisibility 6 0 000158 setObjVisibility 65 0 000162 setObjVisibility 66 0 000166 if trigger(50) == false then 250 000178 unknown7C 0 47 48 2055 000186 setObjVisibility 0 0 000190 setObjVisibility 1 0 000194 setObjVisibility 2 0 000198 setObjVisibility 3 0 000202 setObjVisibility 4 0 000206 setObjVisibility 5 0 000210 setObjVisibility 6 0 000214 setObjVisibility 7 0 000218 setObjVisibility 8 0 000222 setObjVisibility 9 0 000226 setObjVisibility 10 0 000230 setObjVisibility 11 0 000234 setObjVisibility 12 0 000238 setObjVisibility 65 0 000242 setObjVisibility 66 1 000246 setObjVisibility 67 0 000250 if trigger(235) == false then 314 000262 unknown7C 0 71 50 2305 000270 setObjVisibility 13 0 000274 setObjVisibility 14 0 000278 setObjVisibility 15 0 000282 setObjVisibility 16 0 000286 setObjVisibility 17 0 000290 setObjVisibility 18 0 000294 setObjVisibility 19 0 000298 setObjVisibility 20 0 000302 setObjVisibility 21 0 000306 setObjVisibility 22 0 000310 setObjVisibility 23 0 000314 if pstat(107) >= 7 AND pstat(107) < 19 then 370 000330 if trigger(218) == false OR trigger(235) == false then 370 000346 setObjVisibility 68 0 000350 setObjVisibility 69 0 000354 setObjVisibility 70 0 000358 setObjVisibility 71 0 000362 setObjVisibility 72 0 000366 setObjVisibility 73 0 000370 if trigger(232) == false then 394 000382 setObjVisibility 24 1 000386 setObjVisibility 25 1 000390 jumpTo 410 000394 unknown7C 0 79 38 1026 000402 unknown7C 0 80 42 2050 000410 if trigger(236) == true then 426 000422 jumpTo 462 000426 if pstat(107) >= 7 AND pstat(107) < 19 then 462 000442 if trigger(218) == false then 462 000454 setObjVisibility 49 0 000458 setObjVisibility 50 0 000462 if trigger(218) == false then 490 000474 setObjVisibility 53 0 000478 setObjVisibility 54 0 000482 setObjVisibility 55 0 000486 setObjVisibility 56 0 000490 if pstat(107) >= 7 AND pstat(107) < 19 then 534 000506 if trigger(218) == false then 534 000518 setObjVisibility 57 0 000522 setObjVisibility 58 0 000526 setObjVisibility 59 0 000530 setObjVisibility 60 0 000534 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 562 000558 jumpTo 566 000562 jumpTo 610 000566 if pstat(107) >= 7 AND pstat(107) < 19 then 610 000582 if trigger(218) == false then 610 000594 setObjVisibility 61 0 000598 setObjVisibility 62 0 000602 setObjVisibility 63 0 000606 setObjVisibility 64 0 000610 if trigger(249) == true OR pstat(43) != 2 then 630 000626 setObjVisibility 108 1 000630 if trigger(249) == true OR pstat(43) != 3 then 650 000646 setObjVisibility 109 1 000650 if trigger(249) == true OR pstat(43) != 4 then 670 000666 setObjVisibility 111 1 000670 if trigger(249) == true OR pstat(43) != 5 then 690 000686 setObjVisibility -113 1 000690 if trigger(249) == true OR pstat(43) != 6 then 710 000706 setObjVisibility -117 1 000710 if trigger(249) == true OR pstat(43) != 7 then 730 000726 setObjVisibility 108 1 000730 if trigger(249) == true OR pstat(43) != 8 then 750 000746 setObjVisibility -116 1 000750 if trigger(249) == true OR pstat(43) != 9 then 770 000766 setObjVisibility -118 1 000770 setPStat 122 -1 000774 if trigger(204) == true then 788 000786 endSection 000788 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 816 000812 jumpTo 836 000816 entityMoveTo 7 -1232 2903 10 000824 delay 15 000828 entitySetRotation 7 3664 000832 delay 5 000836 endSection Section_5: 000838 setTrigger 77 000842 setDialogOwner 5 000844 showTextbox Bakke. Bah Kkea.\n 000882 setDialogOwner 253 000884 showTextbox Aヌn no le entiendo.\n 000928 storeDigimonType 103 000930 if pstat(103) != 37 then 1060 000942 entityLookAtEntity 253 252 000946 delay 5 000950 playAnimation 252 11 000954 delay 10 000958 entityLookAtEntity 253 252 000962 delay 5 000966 setDialogOwner 253 000968 showTextbox Comprendo. ハEstトs\npatrullando por nosotros!\n 001060 endSection Section_6: 001062 if trigger(78) == true then 1494 001074 setTrigger 78 001078 setDialogOwner 6 001080 showTextbox ハMira! ハEs mi tablニn de\nanuncios especial.\n 001170 setDialogOwner 6 001172 showTextbox Necesitamos informaciニn\npara la ciudad,\nハasナ que he decidido hacer\nun boletナn de anuncios!\nノQuエ te parece?\n 001390 setDialogOwner 6 001392 showTextbox Puedes contar conmigo para\nobtener informaciニn.\n 001492 endSection 001494 setDialogOwner 6 001496 showTextbox Estトs leyendo mi periニdico.\n 001556 endSection Section_7: 001558 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1738 001582 setDialogOwner 7 001584 showTextbox Ah, es frナo y sienta bien.\n 001642 showTextbox Cuando estトs cニmodo\ntambiエn te sientes bien.\n 001736 endSection 001738 if trigger(204) == false OR trigger(52) == true OR trigger(249) == true then 2004 001758 setTrigger 52 001762 setDialogOwner 7 001764 showTextbox ノQuエ te parece mi tienda?\n 001820 showTextbox No soy buen vendedor, pero\nahora no hay nadie\nque lo haga.\n 001942 showTextbox Trae muchos Digimon, ノvale?\n 002002 endSection 002004 if trigger(204) == false OR trigger(249) == false OR trigger(95) == true then 2250 002024 setTrigger 95 002028 setDialogOwner 7 002030 showTextbox Bueno, ノquエ te parece?\n 002080 setDialogOwner 255 002082 showTextbox Coelamon Hemos decidido\nayudarnos entre nosotros y\nvender todos estos objetos.\n 002248 endSection 002250 if trigger(204) == false OR trigger(249) == false then 2326 002266 setTrigger 384 002270 setTrigger 385 002274 setTrigger 388 002278 setTrigger 392 002282 setTrigger 406 002286 setTrigger 422 002290 unsetTrigger 3 002294 setPStat 254 7 002298 callRoutine 8 002300 unsetTrigger 384 002304 unsetTrigger 385 002308 unsetTrigger 388 002312 unsetTrigger 392 002316 unsetTrigger 406 002320 unsetTrigger 422 002324 endSection 002326 setTrigger 384 002330 setTrigger 388 002334 setTrigger 422 002338 unsetTrigger 3 002342 setPStat 254 7 002346 callRoutine 8 002348 unsetTrigger 384 002352 unsetTrigger 388 002356 unsetTrigger 422 002360 endSection Section_8: 002362 if trigger(79) == true then 2616 002374 setTrigger 79 002378 setDialogOwner 8 002380 showTextbox Mmmm. He visto unas\nplantas deliciosas,\nasナ que decidナ comer.\n 002508 showTextbox Supongo que en la ciudad\nsoplarナa mucho el viento.\n 002614 endSection 002616 if pstat(1) > 30 then 2992 002628 setDialogOwner 8 002630 showTextbox Oh, el otro dナa cogナ un\nChampiネニn feliz\npor casualidad.\n 002750 showTextbox He oナdo que es una especie\npoco comヌn.\n 002832 setDialogOwner 8 002834 showTextbox Tambiエn he oナdo hablar de un\nChampiネニn de lujo.\nEstarナa bien encontrarlo.\n 002990 endSection 002992 switch 37 case 3012 3130 3256 3362 3500 3614 3756 3842 003012 setDialogOwner 8 003014 showTextbox La Manzana azul\ndel Bosque indナgena\nsabe muy bien.\n 003124 addToPStat 37 1 003128 endSection 003130 setDialogOwner 8 003132 showTextbox El Plトtano naranja\nde la Selva tropical\nsabe muy bien.\n 003250 addToPStat 37 1 003254 endSection 003256 setDialogOwner 8 003258 showTextbox La Gran baya\ndel Monte Panorama\nsabe muy bien.\n 003360 endSection 003362 setDialogOwner 8 003364 showTextbox El Fruto seco dulce\nde la Sabana de orientaciニn\nsabe muy bien.\n 003498 endSection 003500 setDialogOwner 8 003502 showTextbox El Super vegetal\nde Cementerio Overdell\nsabe bien.\n 003612 endSection 003614 setDialogOwner 8 003616 showTextbox La Baya roja\nde la Tumba de dinosaurios\nprehistニricos sabe bien.\n 003754 endSection 003756 setDialogOwner 8 003758 showTextbox La Chumbera\nde Gran caネニn\nsabe bien.\n 003840 endSection 003842 setDialogOwner 8 003844 showTextbox La Piネa digital\nde los ホrboles de niebla\nsabe bien.\n 003956 endSection 003958 setDialogOwner 8 003960 showTextbox La Hierba espinosa\ndel Pantano Geko\nsabe bien.\n 004062 endSection 004064 setDialogOwner 8 004066 showTextbox El Champiネニn helado\nde la Tierra helada\nsabe bien.\n 004176 endSection 004178 setDialogOwner 8 004180 showTextbox La Bellota dorada\nde la Tierra escarabajo\nsabe bien.\n 004294 setPStat 37 0 004298 endSection Section_9: 004300 if pstat(1) < 20 OR trigger(185) == false then 4434 004316 setDialogOwner 9 004318 showTextbox Tengo algo que decir.\n 004366 setDialogOwner 253 004368 setSelection 5598 5918 004374 showTextbox ノQuエ es esto?\nハHasta luego!\n 004434 if trigger(185) == false then 4578 004446 setDialogOwner 9 004448 showTextbox ノHas visto arreglado el\nPuente Oriental?\nTrabajamos muy duro.\n 004576 endSection 004578 if pstat(1) < 2 OR trigger(185) == true then 5008 004594 setDialogOwner 9 004596 showTextbox Ahora estamos arreglando el\nPuente Digital. Espera\nun momento, por favor.\n 004748 showTextbox He oナdo que hay un Digimon\npoco comヌn en el Punto\nCoela al sur.\n 004880 showTextbox Se rumorea que aparece bien\nentrada la tarde todos los\ndナas.\n 005006 endSection 005008 setDialogOwner 9 005010 showTextbox Dime, ノsabナas que hay\nun puente roto en\nla zona este de la ciudad?\n 005148 showTextbox No pensamos que alguien\nfuera a utilizarlo, asナ que\nno hicimos nada al respecto.\n 005314 showTextbox Estamos pensando en\narreglarlo nosotros solos.\n 005412 showTextbox Hasta entonces, ve a\nexaminar las secciones del\noeste y el sur.\n 005544 showTextbox Despuエs vuelve a verme.\n 005596 endSection 005598 if pstat(1) < 25 then 5746 005610 setDialogOwner 9 005612 showTextbox ノFuiste al Pantano Geko?\nPuede que un pナcaro\nDigimon te engaネe.\n 005744 endSection 005746 setDialogOwner 9 005748 showTextbox Recuerda, una vez que un\nDigimon, digievoluciona, sus\nJuegos de tエcnicas cambian.\n 005916 endSection 005918 setDialogOwner 9 005920 showTextbox Bueno...\n 005942 endSection Section_10: 005944 if trigger(80) == true then 6202 005956 setTrigger 80 005960 setDialogOwner 10 005962 showTextbox ノQuエ te parece?\nHe encendido la luz.\nノBrilla lo suficiente?\n 006086 setDialogOwner 10 006088 showTextbox ハHagamos que nuestra ciudad\nestエ limpia y sea alegre!\n 006200 endSection 006202 setDialogOwner 10 006204 showTextbox ノImporta\nla luz?\n 006242 setDialogOwner 10 006244 showTextbox Bueno, depende\nde cニmo pienses.\n 006312 endSection Section_11: 006314 setDialogOwner 11 006316 showTextbox Soy el mトs poderoso.\n 006362 showTextbox No creo que pierda\ncontigo. Si vienes\nal estadio, lo comprobarトs.\n 006498 endSection Section_12: 006500 setDialogOwner 12 006502 showTextbox Eh, . Estoy de patrulla\npor la ciudad buscando\ntipos sospechosos.\n 006644 showTextbox ノQuエ ocurre? No te estoy\nmolestando, ノverdad?\n 006740 endSection Section_81: 006742 entitySetRotation 253 1024 006746 playSound 0 006750 delay 5 006754 setTextboxOrigin -628 2226 0 006762 if trigger(249) == false OR trigger(52) == true OR trigger(204) == true then 7256 006782 setTrigger 52 006786 setDialogOwner 203 006788 showTextbox ハBienvenido a mi tienda!\nTe harエ un precio especial,\n.\n 006908 showTextbox No soy buen vendedor,\npero nadie mトs lo es.\n 007000 showTextbox Ahora me encargo de las\nventas. Espero que podamos\nllegar a un acuerdo.\n 007148 showTextbox , trae tantos\nDigimon como\npuedas, por favor.\n 007250 endSection 007252 playSound 256 007256 if trigger(204) == false OR trigger(52) == true OR trigger(249) == true then 7556 007276 setTrigger 52 007280 setDialogOwner 202 007282 showTextbox ノQuエ te parece\nmi tienda?\n 007338 showTextbox No soy buen vendedor, pero\nnadie mトs lo es, asナ\nque tengo que hacerlo yo.\n 007490 showTextbox Trae muchos\nDigimon pronto.\n 007550 playSound 256 007554 endSection 007556 if trigger(204) == false OR trigger(249) == false OR trigger(95) == true then 7792 007576 setTrigger 95 007580 setDialogOwner 202 007582 showTextbox Bueno, ノquエ te parece?\n 007632 setDialogOwner 255 007634 showTextbox Coelamon Hemos decidido\nayudarnos entre nosotros y\nvender esos objetos.\n 007786 playSound 256 007790 endSection 007792 if trigger(204) == false OR trigger(249) == false then 7868 007808 setTrigger 384 007812 setTrigger 385 007816 setTrigger 388 007820 setTrigger 392 007824 setTrigger 406 007828 setTrigger 422 007832 unsetTrigger 3 007836 setPStat 254 -1 007840 callRoutine 8 007842 unsetTrigger 384 007846 unsetTrigger 385 007850 unsetTrigger 388 007854 unsetTrigger 392 007858 unsetTrigger 406 007862 unsetTrigger 422 007866 endSection 007868 setTrigger 384 007872 setTrigger 388 007876 setTrigger 422 007880 unsetTrigger 3 007884 if trigger(249) == false then 7904 007896 setPStat 254 -1 007900 jumpTo 7908 007904 setPStat 254 7 007908 callRoutine 8 007910 unsetTrigger 384 007914 unsetTrigger 388 007918 unsetTrigger 422 007922 endSection Section_82: 007924 if trigger(235) == false then 7942 007936 jumpToFile 208 82 007942 endSection Section_51: 007944 entityWalkTo 253 -3000 492 false 007952 warpTo 109 2 255 007956 endSection Section_53: 007958 if trigger(232) == true then 7972 007970 endSection 007972 if trigger(185) == false then 8000 007984 entityWalkTo 253 3500 952 false 007992 warpTo 9 0 255 007996 jumpTo 8012 008000 entityWalkTo 253 3500 952 false 008008 warpTo 10 0 255 008012 endSection Section_54: 008014 entityWalkTo 253 -1464 1954 false 008022 warpTo 216 0 255 008026 endSection Section_55: 008028 entityWalkTo 253 1853 1853 false 008036 if trigger(241) == false then 8052 008048 warpTo 215 0 255 008052 warpTo 214 0 255 008056 endSection Section_56: 008058 entityWalkTo 253 -1291 -1863 false 008066 warpTo 213 0 255 008070 endSection Section_57: 008072 entityWalkTo 253 1481 -3326 false 008080 if trigger(50) == false then 8098 008092 warpTo 223 1 255 008096 endSection 008098 warpTo 208 1 255 008102 endSection Section_52: 008104 entityWalkTo 253 0 5000 false 008112 if trigger(203) == true then 8128 008124 warpTo 204 0 255 008128 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 8156 008148 jumpTo 8256 008152 jumpTo 8160 008156 jumpTo 8160 008160 if trigger(221) == false then 8180 008172 jumpTo 8220 008176 jumpTo 8184 008180 jumpTo 8184 008184 if trigger(225) == false then 8200 008196 warpTo 170 0 255 008200 if trigger(246) == false then 8216 008212 warpTo 169 0 255 008216 warpTo 168 0 255 008220 if trigger(225) == false then 8236 008232 warpTo 173 0 255 008236 if trigger(246) == false then 8252 008248 warpTo 172 0 255 008252 warpTo 171 0 255 008256 if trigger(221) == false then 8276 008268 jumpTo 8316 008272 jumpTo 8280 008276 jumpTo 8280 008280 if trigger(225) == false then 8296 008292 warpTo 176 0 255 008296 if trigger(246) == false then 8312 008308 warpTo 175 0 255 008312 warpTo 174 0 255 008316 if trigger(225) == false then 8332 008328 warpTo 179 0 255 008332 if trigger(246) == false then 8348 008344 warpTo 178 0 255 008348 warpTo 177 0 255 008352 endSection == Script ID 164 == 7c800 Section_254: 000052 setPStat 254 0 000056 callRoutine 25 000058 setObjVisibility 73 0 000062 setObjVisibility 74 0 000066 setObjVisibility 75 0 000070 setObjVisibility 76 0 000074 setObjVisibility 77 0 000078 setObjVisibility 78 0 000082 setObjVisibility 79 1 000086 setObjVisibility 80 1 000090 setObjVisibility 81 1 000094 setObjVisibility 82 1 000098 setObjVisibility 83 1 000102 endSection Section_54: 000104 if trigger(55) == false then 122 000116 jumpToFile 193 54 000122 jumpTo 2434 000126 if trigger(54) == true then 348 000138 delay 20 000142 setDialogOwner 255 000144 setSelection 332 336 340 344 000154 showTextbox Sala de ordenadores Giromon\nProfundidades de juguete\nControl de lucha\nマltimo combate\n 000328 unknown12 0 000330 endSection 000332 warpTo 160 0 255 000336 warpTo 151 0 255 000340 warpTo 110 0 255 000344 warpTo 225 0 255 000348 endSection Section_51: 000350 entityWalkTo 253 250 -5000 false 000358 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 390 000382 jumpTo 878 000386 jumpTo 394 000390 jumpTo 394 000394 if trigger(204) == false AND trigger(249) == false then 418 000410 jumpTo 422 000414 jumpTo 422 000418 jumpTo 650 000422 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 454 000446 jumpTo 554 000450 jumpTo 458 000454 jumpTo 458 000458 if trigger(236) == false then 478 000470 jumpTo 518 000474 jumpTo 482 000478 jumpTo 482 000482 if trigger(205) == false then 502 000494 jumpTo 512 000498 jumpTo 506 000502 jumpTo 506 000506 warpTo 181 1 255 000510 endSection 000512 warpTo 188 1 255 000516 endSection 000518 if trigger(205) == false then 538 000530 jumpTo 548 000534 jumpTo 542 000538 jumpTo 542 000542 warpTo 186 1 255 000546 endSection 000548 warpTo 187 1 255 000552 endSection 000554 if trigger(236) == false then 574 000566 jumpTo 614 000570 jumpTo 578 000574 jumpTo 578 000578 if trigger(205) == false then 598 000590 jumpTo 608 000594 jumpTo 602 000598 jumpTo 602 000602 warpTo 182 1 255 000606 endSection 000608 warpTo 185 1 255 000612 endSection 000614 if trigger(205) == false then 634 000626 jumpTo 644 000630 jumpTo 638 000634 jumpTo 638 000638 warpTo 183 1 255 000642 endSection 000644 warpTo 184 1 255 000648 endSection 000650 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 682 000674 jumpTo 782 000678 jumpTo 686 000682 jumpTo 686 000686 if trigger(236) == false then 706 000698 jumpTo 746 000702 jumpTo 710 000706 jumpTo 710 000710 if trigger(205) == false then 730 000722 jumpTo 740 000726 jumpTo 734 000730 jumpTo 734 000734 warpTo 180 1 255 000738 endSection 000740 warpTo 203 1 255 000744 endSection 000746 if trigger(205) == false then 766 000758 jumpTo 770 000762 jumpTo 770 000766 jumpTo 776 000770 warpTo 202 1 255 000774 endSection 000776 warpTo 201 1 255 000780 endSection 000782 if trigger(236) == false then 802 000794 jumpTo 842 000798 jumpTo 806 000802 jumpTo 806 000806 if trigger(205) == false then 826 000818 jumpTo 836 000822 jumpTo 830 000826 jumpTo 830 000830 warpTo 197 1 255 000834 endSection 000836 warpTo 200 1 255 000840 endSection 000842 if trigger(205) == false then 862 000854 jumpTo 872 000858 jumpTo 866 000862 jumpTo 866 000866 warpTo 198 1 255 000870 endSection 000872 warpTo 199 1 255 000876 endSection 000878 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 910 000902 jumpTo 1010 000906 jumpTo 914 000910 jumpTo 914 000914 if trigger(236) == false then 934 000926 jumpTo 974 000930 jumpTo 938 000934 jumpTo 938 000938 if trigger(205) == false then 958 000950 jumpTo 968 000954 jumpTo 962 000958 jumpTo 962 000962 warpTo 189 1 255 000966 endSection 000968 warpTo 196 1 255 000972 endSection 000974 if trigger(205) == false then 994 000986 jumpTo 1004 000990 jumpTo 998 000994 jumpTo 998 000998 warpTo 194 1 255 001002 endSection 001004 warpTo 195 1 255 001008 endSection 001010 if trigger(236) == false then 1030 001022 jumpTo 1070 001026 jumpTo 1034 001030 jumpTo 1034 001034 if trigger(205) == false then 1054 001046 jumpTo 1064 001050 jumpTo 1058 001054 jumpTo 1058 001058 warpTo 190 1 255 001062 endSection 001064 warpTo 193 1 255 001068 endSection 001070 if trigger(205) == false then 1090 001082 jumpTo 1100 001086 jumpTo 1094 001090 jumpTo 1094 001094 warpTo 191 1 255 001098 endSection 001100 warpTo 192 1 255 001104 endSection Section_52: 001106 entityWalkTo 253 -3000 -2588 false 001114 warpTo 112 1 255 001118 endSection Section_5: 001120 setStat TOURNAMENTS_WON 99 001124 setStat TOURNAMENT_WINS 99 001128 setStat TOURNAMENTS_LOST 99 001132 setDialogOwner 5 001134 showTextbox Blanco Blanco Blanco\nAzul Azul Azul\nRojo Rojo Rojo\nRosa Verde\nAzul claro Azul claro\nAmarillo Naranja\na b c d\n 001380 storeDate 105 001382 setDialogOwner 5 001384 showTextbox Ahora mismo, : el\ndia del\nmes .\n 001466 setDialogOwner 5 001468 showTextbox Soy el seネor Warp.\nノAdニnde quieres ir?\n 001550 setDialogOwner 253 001552 setSelection 1612 1742 1872 001560 showTextbox Cerca\nLejos\nMuy lejos\n 001608 unknown12 0 001610 endSection 001612 setDialogOwner 253 001614 setSelection 2030 2034 2038 001622 showTextbox La cima del Monte Panorama\nSelva tropical\nTヌnel taladro\n 001738 unknown12 0 001740 endSection 001742 setDialogOwner 253 001744 setSelection 2042 2046 2050 001752 showTextbox Sabana de orientacion\nMansion de Gray Lord\nGran canenin\n 001868 unknown12 0 001870 endSection 001872 setDialogOwner 253 001874 setSelection 2054 2058 2062 001882 showTextbox prehistニricos: entrada\nprehistニricos:parte de atrトs\nMundo desconocido\n 002026 unknown12 0 002028 endSection 002030 warpTo 18 0 255 002034 warpTo 12 0 255 002038 warpTo 24 0 255 002042 warpTo 69 0 255 002046 warpTo 52 0 255 002050 warpTo 44 0 255 002054 warpTo 79 0 255 002058 warpTo 86 0 255 002062 setDialogOwner 253 002064 setSelection 2174 2178 2182 002072 showTextbox Delante de la Cueva\nPesca Seadra\nCueva de lava\n 002170 unknown12 0 002172 endSection 002174 warpTo 134 0 255 002178 warpTo 6 0 255 002182 warpTo 31 0 255 002186 endSection Section_6: 002188 setStat LIVES 3 002192 setDialogOwner 5 002194 showTextbox ホrbol de la vida\n 002232 setDialogOwner 6 002234 showTextbox Soy el seネor Digievoluciニn.\nノQuエ quieres ser?\n 002330 setDialogOwner 253 002332 setSelection 2396 2406 2416 002340 showTextbox Numemon\nSukamon\nBotamon\n 002392 unknown12 0 002394 endSection 002396 setPStat 254 11 002400 callDigimonRoutine 10 002402 waitForEntity 255 002404 endSection 002406 setPStat 254 39 002410 callDigimonRoutine 10 002412 waitForEntity 255 002414 endSection 002416 setPStat 254 1 002420 callDigimonRoutine 10 002422 waitForEntity 255 002424 endSection Section_7: 002426 jumpToFile 209 5 002432 endSection Section_66: 002434 if trigger(75) == false AND trigger(54) == false then 2452 002450 endSection 002452 setTrigger 75 002456 jumpTo 2868 002460 setDialogOwner 253 002462 setSelection 2570 2720 2868 002470 showTextbox Depuraciニn alta\nDepuraciニn inicial\nPara abrir\n 002566 unknown12 0 002568 endSection 002570 setStat OFFENSE 999 002574 setStat DEFENSE 999 002578 setStat SPEED 999 002582 setStat BRAINS 999 002586 setStat MAXHP 9999 002590 setStat MAXMP 9999 002594 setStat CURRENTHP 9999 002598 setStat CURRENTMP 9999 002602 learnMove 0 002604 learnMove 1 002606 learnMove 2 002608 learnMove 3 002610 learnMove 4 002612 learnMove 5 002614 learnMove 6 002616 learnMove 7 002618 learnMove 8 002620 learnMove 9 002622 learnMove 10 002624 learnMove 11 002626 learnMove 12 002628 learnMove 13 002630 learnMove 14 002632 learnMove 15 002634 learnMove 16 002636 learnMove 17 002638 learnMove 18 002640 learnMove 19 002642 learnMove 20 002644 learnMove 21 002646 learnMove 22 002648 learnMove 23 002650 learnMove 24 002652 learnMove 25 002654 learnMove 26 002656 learnMove 27 002658 learnMove 28 002660 learnMove 29 002662 learnMove 30 002664 learnMove 31 002666 learnMove 32 002668 learnMove 33 002670 learnMove 34 002672 learnMove 35 002674 learnMove 36 002676 learnMove 37 002678 learnMove 38 002680 learnMove 39 002682 learnMove 40 002684 learnMove 41 002686 learnMove 42 002688 learnMove 43 002690 learnMove 44 002692 learnMove 45 002694 learnMove 46 002696 learnMove 47 002698 learnMove 48 002700 learnMove 49 002702 learnMove 50 002704 learnMove 51 002706 learnMove 52 002708 learnMove 53 002710 learnMove 54 002712 learnMove 55 002714 learnMove 56 002716 learnMove 57 002718 endSection 002720 setStat OFFENSE 80 002724 setStat DEFENSE 60 002728 setStat SPEED 70 002732 setStat BRAINS 70 002736 setStat MAXHP 800 002740 setStat MAXMP 600 002744 setStat CURRENTHP 800 002748 setStat CURRENTMP 600 002752 endSection Section_8: 002754 setDialogOwner 8 002756 setSelection 2858 2868 2882 002764 showTextbox Medio muerto\nModo inicial\nTiempo de avance\n 002854 unknown12 0 002856 endSection 002858 setStat CURRENTHP 1 002862 setStat LIFETIME 1 002866 endSection 002868 setTrigger 54 002872 setTrigger 55 002876 warpTo 238 9 255 002880 endSection 002882 setDialogOwner 253 002884 setSelection 3008 3020 3032 002892 showTextbox Avanzar una hora\nAvanzar seis horas\nAvanzar diez dナas\n 003004 unknown12 0 003006 endSection 003008 storeDate 105 003010 addMinutesToDateAt 105 60 003016 advanceToDateAt 105 003018 endSection 003020 storeDate 105 003022 addMinutesToDateAt 105 360 003028 advanceToDateAt 105 003030 endSection 003032 storeDate 105 003034 addMinutesToDateAt 105 14400 003040 advanceToDateAt 105 003042 endSection Section_11: 003044 if trigger(74) == true then 3732 003056 setDialogOwner 11 003058 showTextbox ノQuieres algo de Carne?\n 003110 showTextbox Oh, lo siento.\nHe olvidado explicarlo.\n 003192 showTextbox ムsta es mi granja de carne.\nProducimos carne para todo\nel mundo.\n 003326 setDialogOwner 253 003328 showTextbox ノProduces carne en una\ngranja?\n 003394 setDialogOwner 11 003396 showTextbox Sナ, ノquエ pasa?\n 003430 setDialogOwner 253 003432 showTextbox Nada...no pasa nada.\nContinヌa, por favor...\n 003524 setDialogOwner 11 003526 showTextbox Jiji y yo hemos decidido\ndarte tres trozos de carne\ncada dナa, .\n 003664 showTextbox Asナ que toma la carne de\nhoy.\n 003728 jumpTo 3736 003732 jumpTo 4244 003736 giveItem 38 3 003740 if item(38) < 99 then 3882 003754 setDialogOwner 11 003756 showTextbox Tienes demasiada carne.\nSupongo que hoy no\nnecesitas mトs.\n 003876 setPStat 31 1 003880 endSection 003882 if item(38) < 97 then 4092 003896 setDialogOwner 11 003898 showTextbox Tienes demasiada carne.\nCogerエ la que no\npuedas llevar.\n 004014 setDialogOwner 255 004016 showTextbox ハTengo tres trozos de\ncarne!\n 004082 setTrigger 74 004086 setPStat 31 0 004090 endSection 004092 if trigger(0) == false then 4166 004104 setDialogOwner 11 004106 showTextbox Tienes demasiados Objetos.\n 004164 endSection 004166 setDialogOwner 255 004168 showTextbox ハTengo tres trozos de\ncarne!\n 004234 setTrigger 74 004238 setPStat 31 0 004242 endSection 004244 storeRandom 110 9 004248 if pstat(31) < 1 OR pstat(110) > 0 then 4410 004264 setDialogOwner 11 004266 showTextbox ハHemos recogido mucha\ncarne! Asナ que de darエ\ncinco trozos de carne.\n 004406 jumpTo 4414 004410 jumpTo 5024 004414 if item(38) < 99 then 4552 004428 setDialogOwner 11 004430 showTextbox Tienes demasiada carne.\nSupongo que hoy no\nnecesitas mトs.\n 004550 endSection 004552 if item(38) < 95 then 4792 004566 setDialogOwner 11 004568 showTextbox Tienes demasiada carne.\nMe encantarト coger lo\nque no puedas llevar.\n 004708 setDialogOwner 255 004710 showTextbox ハTengo cinco trozos de\nCarne!\n 004778 giveItem 38 5 004782 setTrigger 74 004786 setPStat 31 0 004790 endSection 004792 giveItem 38 5 004796 if trigger(0) == false then 4902 004808 setDialogOwner 11 004810 showTextbox Lo siento, pero\ntienes demasiados Objetos.\n 004900 endSection 004902 setDialogOwner 255 004904 showTextbox ハTengo cinco trozos de\nCarne!\n 004972 setDialogOwner 11 004974 showTextbox Maネana te darエ mトs.\n 005018 setPStat 31 0 005022 endSection 005024 if pstat(31) < 1 then 5090 005036 setDialogOwner 11 005038 showTextbox Toma la carne de hoy.\n 005086 jumpTo 5094 005090 jumpTo 5668 005094 if item(38) < 99 then 5232 005108 setDialogOwner 11 005110 showTextbox Tienes demasiada carne.\nSupongo que hoy no\nnecesitas mトs.\n 005230 endSection 005232 if item(38) < 97 then 5470 005246 setDialogOwner 11 005248 showTextbox Tienes demasiada carne.\nMe encantarト coger la\nque no puedas llevar.\n 005388 setDialogOwner 255 005390 showTextbox ハTengo tres trozos de\nCarne!\n 005456 giveItem 38 3 005460 setTrigger 74 005464 setPStat 31 0 005468 endSection 005470 giveItem 38 3 005474 if trigger(0) == false then 5548 005486 setDialogOwner 11 005488 showTextbox Tienes demasiados Objetos.\n 005546 endSection 005548 setDialogOwner 255 005550 showTextbox ハTengo tres trozos de\nCarne!\n 005616 setDialogOwner 11 005618 showTextbox Maネana te dare mトs.\n 005662 setPStat 31 0 005666 endSection 005668 setDialogOwner 11 005670 showTextbox ノCニmo? Hoy ya te he dado\ncarne, ノlo recuerdas?\n 005768 showTextbox Si te quedas sin comida,\nbusca champiネones\nen el Bosque indナgena.\n 005904 endSection Section_9: 005906 setDialogOwner 9 005908 showTextbox De acuerdo, te hablarエ de\nlos alrededores de\nesta ciudad.\n 006028 showTextbox El Bosque indナgena\nrodea la ciudad.\n 006104 showTextbox Los Digimon que hay por allナ\nno son muy fuertes.\n 006206 showTextbox En la zona occidental,\nhay un campamento de\nentrenamiento.\n 006328 showTextbox Creo que irトs allナ a\nmenudo.\n 006390 showTextbox La Selva tropical estト en\nla parte oriental,\nal cruzar el rio.\n 006520 showTextbox No sエ quエ hay al pasarla.\n 006576 showTextbox En la zona occidental hay\nuna montaネa y un lago, y\nes un punto sin salida.\n 006730 showTextbox Si continヌas hacia el sur,\nllegarトs a un ocエano.\n 006832 showTextbox Y al norte hay una gran\nmontaネa. De todos modos,\nes un punto sin salida.\n 006982 showTextbox Puesto que la ciudad es el\ncentro de la isla,\n 007078 showTextbox tiene que haber extensas\nzonas al norte.\n 007164 showTextbox Comprobarエ los rumores\nsobre la zona exterior.\n 007262 showTextbox Vuelve y descubrirトs mトs\ncosas.\n 007330 endSection Section_53: 007332 entityWalkTo 253 23 -842 false 007340 warpTo 218 0 255 007344 endSection == Script ID 165 == 7e800 Section_254: 000048 endSection Section_54: 000050 jumpToFile 193 55 000056 endSection Section_5: 000058 if trigger(202) == true OR trigger(215) == true OR pstat(16) == 0 then 650 000078 if trigger(201) == false OR trigger(243) == false then 650 000094 setDialogOwner 5 000096 showTextbox ハHas llegado en el momento\nadecuado!\n 000174 showTextbox Tengo que pedirte un gran\nfavor que sニlo tヌ puedes\nhacerme.\n 000298 setDialogOwner 253 000300 showTextbox ノDe quエ se trata?\n 000340 setDialogOwner 5 000342 showTextbox Es el mismo mal que\nsentナ con Analogman\ny Machinedramon.\n 000460 showTextbox Pero no sエ decirte\nde dニnde procede.\n 000538 setDialogOwner 253 000540 showTextbox Estト bien, ハdエjamelo a mナ!\n 000598 setDialogOwner 5 000600 showTextbox Gracias. Por cierto,\n 000646 jumpTo 2134 000650 if trigger(202) == false OR trigger(215) == true then 1566 000666 setDialogOwner 5 000668 showTextbox ハHe oido que derrotaste\na Machinedramon!\n 000754 setDialogOwner 253 000756 showTextbox Sナ, pero no lo entiendo.\nParece la\nmaldiciニn de Analogman.\n 000878 setDialogOwner 5 000880 showTextbox Su rencilla fue tan fuerte.\nTal vez ahora consigamos la\npaz.\n 001006 setDialogOwner 253 001008 showTextbox Si Machinedramon regresa,\npodemos volver a derrotarlo.\n 001122 setDialogOwner 5 001124 showTextbox Eres digno de confianza.\nToma una muestra de mi\ngratitud.\n 001244 showTextbox Creciニ en nuestra granja\nde carne.\n 001318 setDialogOwner 253 001320 showTextbox ハVaya! ノMelニn\nencadenado?\n 001380 giveItem 70 1 001384 if trigger(0) == false then 1482 001396 if item(79) < 99 then 1412 001410 endSection 001412 setDialogOwner 253 001414 showTextbox Tengo demasiados Objetos.\n 001470 setTrigger 3 001474 callRoutine 0 001476 callRoutine 13 001478 giveItem 70 1 001482 setDialogOwner 253 001484 showTextbox ハAcepto con mucho gusto,\ngracias!\n 001556 setPStat 28 0 001560 setTrigger 215 001564 endSection 001566 if trigger(50) == false OR trigger(201) == true then 2134 001582 setDialogOwner 5 001584 showTextbox ハOh, estトs aquナ!\nEsto es algo que no puedo\npreguntar a nadie mトs.\n 001720 setDialogOwner 253 001722 showTextbox Estエ bien.\nノQuエ quieres decir con\nque Analogman ha vuelto?\n 001844 setDialogOwner 5 001846 showTextbox He sentido su mal, pero\nno puedo decir dニnde estト.\n 001952 setDialogOwner 253 001954 showTextbox ハEstト bien, dエjamelo!\nLe encontrarエ y me\nocuparエ de エl.\n 002070 setDialogOwner 5 002072 showTextbox Oh, gracias. Por cierto...\n 002130 setTrigger 201 002134 if trigger(203) == false then 2152 002146 jumpToFile 210 51 002152 endSection Section_6: 002154 jumpToFile 211 8 002160 endSection Section_20: 002162 moveCameraTo 20 183 221 002168 waitForEntity 200 002170 delay 20 002174 addStats CURRENTHP 9999 002178 addStats CURRENTMP 9999 002182 unsetTrigger 1 002186 playAnimation 5 29 002190 delay 5 002194 setDialogOwner 5 002196 showTextbox Siento haberte despertado.\n 002254 playAnimation 5 0 002258 endSection Section_71: 002260 jumpToFile 212 71 002266 endSection Section_72: 002268 jumpToFile 212 72 002274 endSection Section_73: 002276 jumpToFile 212 73 002282 endSection Section_85: 002284 if trigger(94) == true then 2866 002296 setTrigger 94 002300 setDialogOwner 253 002302 showTextbox ノQuエ es esta mトquina?\n 002350 entityLookAtEntity 5 253 002354 entityLookAtEntity 253 5 002358 delay 5 002362 setDialogOwner 5 002364 showTextbox Es una Mトquina de guardado\npara la informaciニn de\ncombate de la MEMORY CARD.\n 002526 showTextbox Con esta mトquina,\n 002566 showTextbox puedes guardar la\ninformaciニn de combate de tu\ncompaネero actual.\n 002700 showTextbox Lo ヌnico que tienes que\nhacer es pulsar y la\nmトquina te dirト quエ hacer.\n 002856 entitySetRotation 253 0 002860 delay 5 002864 endSection 002866 setDialogOwner 255 002868 showTextbox ノQuieres utilizar la\nMトquina de guardado para\n 002966 showTextbox el combate de la MEMORY\n CARD?\n 003034 setSelection 3060 3066 003040 showTextbox Sナ\nNo\n 003056 unknown12 0 003058 endSection 003060 fadeoutHud 003062 callRoutine 48 003064 endSection 003066 endSection Section_7: 003068 if trigger(224) == true OR trigger(175) == false then 3184 003084 setDialogOwner 7 003086 showTextbox Parece que Yuramon ha\nconseguido mas rumores.\n 003182 endSection 003184 if trigger(124) == false OR trigger(103) == false then 3284 003200 setDialogOwner 7 003202 showTextbox He oナdo que Yuramon\nsabe mトs rumores.\n 003282 endSection 003284 if pstat(1) < 6 then 3432 003296 setDialogOwner 7 003298 showTextbox La ciudad comienza a\ncrecer y a cambiar\nahora que estamos aquナ.\n 003430 endSection 003432 setDialogOwner 7 003434 showTextbox , tienes una\nforma diferente de\nvivir la aventura.\n 003546 endSection Section_51: 003548 entityWalkTo 253 -470 -1970 false 003556 if trigger(203) == true then 3572 003568 warpTo 204 2 255 003572 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3600 003592 jumpTo 3700 003596 jumpTo 3604 003600 jumpTo 3604 003604 if trigger(221) == false then 3624 003616 jumpTo 3664 003620 jumpTo 3628 003624 jumpTo 3628 003628 if trigger(225) == false then 3644 003640 warpTo 170 2 255 003644 if trigger(246) == false then 3660 003656 warpTo 169 2 255 003660 warpTo 168 2 255 003664 if trigger(225) == false then 3680 003676 warpTo 173 2 255 003680 if trigger(246) == false then 3696 003692 warpTo 172 2 255 003696 warpTo 171 2 255 003700 if trigger(221) == false then 3720 003712 jumpTo 3760 003716 jumpTo 3724 003720 jumpTo 3724 003724 if trigger(225) == false then 3740 003736 warpTo 176 2 255 003740 if trigger(246) == false then 3756 003752 warpTo 175 2 255 003756 warpTo 174 2 255 003760 if trigger(225) == false then 3776 003772 warpTo 179 2 255 003776 if trigger(246) == false then 3792 003788 warpTo 178 2 255 003792 warpTo 177 2 255 003796 endSection == Script ID 166 == 7f800 Section_254: 000024 if trigger(88) == false OR trigger(50) == true then 44 000040 playAnimation 7 30 000044 if trigger(214) == false then 60 000056 playAnimation 6 30 000060 endSection Section_60: 000062 unloadEntity 5 000064 unknown79 1 000066 loadDigimon 117 000068 setDigimon 117 3 0 000072 entityLookAtEntity 8 253 000076 delay 20 000080 setDialogOwner 8 000082 showTextbox Creo que ahora todo estト\nbien.\n 000148 setDialogOwner 253 000150 showTextbox Estoy contento.\n 000186 setDialogOwner 8 000188 showTextbox Tenemos que derrotar al jefe\ntan pronto como sea posible.\n 000308 setDialogOwner 253 000310 showTextbox Lo sエ...\n 000332 delay 40 000336 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 364 000356 jumpTo 464 000360 jumpTo 368 000364 jumpTo 368 000368 if trigger(221) == false then 388 000380 jumpTo 428 000384 jumpTo 392 000388 jumpTo 392 000392 if trigger(225) == false then 408 000404 warpTo 170 2 255 000408 if trigger(246) == false then 424 000420 warpTo 169 2 255 000424 warpTo 168 2 255 000428 if trigger(225) == false then 444 000440 warpTo 173 2 255 000444 if trigger(246) == false then 460 000456 warpTo 172 2 255 000460 warpTo 171 2 255 000464 if trigger(221) == false then 484 000476 jumpTo 524 000480 jumpTo 488 000484 jumpTo 488 000488 if trigger(225) == false then 504 000500 warpTo 176 2 255 000504 if trigger(246) == false then 520 000516 warpTo 175 2 255 000520 warpTo 174 2 255 000524 if trigger(225) == false then 540 000536 warpTo 179 2 255 000540 if trigger(246) == false then 556 000552 warpTo 178 2 255 000556 warpTo 177 2 255 000560 endSection Section_5: 000562 setDialogOwner 5 000564 showTextbox Todos nos estamos\nesforzando.\n 000628 endSection Section_6: 000630 setTrigger 44 000634 setDialogOwner 253 000636 showTextbox Estト vacナo.\n 000664 endSection Section_7: 000666 setTrigger 44 000670 setDialogOwner 255 000672 showTextbox Airdramon estト dormido.\n 000724 endSection == Script ID 167 == 80000 Section_254: 000024 playAnimation 5 30 000028 endSection Section_81: 000030 entityLookAtEntity 253 5 000034 delay 5 000038 if trigger(89) == true then 598 000050 setTrigger 89 000054 setDialogOwner 5 000056 showTextbox Oh, y ,\nestトis aquナ.\n 000116 showTextbox Soy un repartidor.\nReparto cualquier cosa.\n 000206 showTextbox La ヌnica cosa que puedes\nllevar es a ti mismo,\nノverdad?\n 000322 showTextbox ノPor quエ no os llevo a\nvosotros?\nEs una gran idea, ノverdad?\n 000446 showTextbox Os llevare a cualquier\nlugar, a cualquier hora.\nPor supuesto, os cobrarエ.\n 000598 setPStat 254 5 000602 callRoutine 10 000604 endSection Section_5: 000606 setTrigger 44 000610 jumpTo 30 000614 endSection Section_6: 000616 setDialogOwner 6 000618 showTextbox Eh, .\n 000640 setDialogOwner 6 000642 showTextbox A veces regreso a\nla Sabana de orientaciニn a\npatrullar.\n 000758 setDialogOwner 6 000760 showTextbox He oナdo que hay algunas\ntiendas en la playa de la\nSabana de Orientaciニn.\n 000910 showTextbox ノLas has visto?\n 000946 endSection Section_51: 000948 entityWalkTo 253 2200 -3000 false 000956 if trigger(203) == true then 972 000968 warpTo 204 4 255 000972 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1000 000992 jumpTo 1100 000996 jumpTo 1004 001000 jumpTo 1004 001004 if trigger(221) == false then 1024 001016 jumpTo 1064 001020 jumpTo 1028 001024 jumpTo 1028 001028 if trigger(225) == false then 1044 001040 warpTo 170 4 255 001044 if trigger(246) == false then 1060 001056 warpTo 169 4 255 001060 warpTo 168 4 255 001064 if trigger(225) == false then 1080 001076 warpTo 173 4 255 001080 if trigger(246) == false then 1096 001092 warpTo 172 4 255 001096 warpTo 171 4 255 001100 if trigger(221) == false then 1120 001112 jumpTo 1160 001116 jumpTo 1124 001120 jumpTo 1124 001124 if trigger(225) == false then 1140 001136 warpTo 176 4 255 001140 if trigger(246) == false then 1156 001152 warpTo 175 4 255 001156 warpTo 174 4 255 001160 if trigger(225) == false then 1176 001172 warpTo 179 4 255 001176 if trigger(246) == false then 1192 001188 warpTo 178 4 255 001192 warpTo 177 4 255 001196 endSection == Script ID 168 == 80800 Section_254: 000056 setPStat 122 -1 000060 if trigger(257) == true then 92 000072 setObjVisibility 0 0 000076 setObjVisibility 1 0 000080 setObjVisibility 2 0 000084 setObjVisibility 3 0 000088 jumpTo 116 000092 setObjVisibility 0 1 000096 setObjVisibility 1 1 000100 setObjVisibility 2 1 000104 setObjVisibility 3 1 000108 setObjVisibility 5 0 000112 setObjVisibility 6 0 000116 if trigger(257) == false OR trigger(50) == true then 136 000132 setObjVisibility 4 0 000136 if trigger(257) == false OR trigger(50) == false then 156 000152 setObjVisibility 4 1 000156 if trigger(50) == false then 176 000168 setObjVisibility 7 0 000172 setObjVisibility 8 0 000176 endSection Section_81: 000178 jumpToFile 213 81 000184 endSection Section_54: 000186 jumpToFile 213 54 Section_61: 000192 jumpToFile 214 51 000198 endSection Section_51: 000200 if trigger(257) == false then 220 000212 warpTo 235 0 255 000216 setPStat 122 -1 000220 endSection Section_82: 000222 setDialogOwner 255 000224 showTextbox Informaciニn del estadio\n 000276 setSelection 426 556 1096 000284 showTextbox Registro Sobre el torneo de\nclasificaciニn Sobre el\ntorneo especial\n 000422 unknown12 0 000424 endSection 000426 setDialogOwner 255 000428 showTextbox Nヌmero de victorias en\ncampeonatos \n Victorias Derrotas\n 000552 fadeoutHud 000554 endSection 000556 setDialogOwner 255 000558 showTextbox Cualquiera puede participar\nen un torneo de\nclasificacion.\n 000680 showTextbox Se celebran muchos.\n 000724 showTextbox Pero una generacion\nsuperior de Digimon no\ndeberia participar\n 000852 showTextbox en torneos de un nivel\ninferior.\n 000922 showTextbox Si tu Digimon\ndigievoluciona entre la\ninscripciニn y el torneo,\n 001052 showTextbox no puede competir.\n 001094 endSection 001096 setDialogOwner 255 001098 showTextbox Los torneos especiales\ntienen reglas de concurso\ny no se celebran a menudo.\n 001254 showTextbox Si no hay suficientes\nparticipantes en la ciudad,\nni siquiera se celebrarトn.\n 001412 showTextbox El mismo torneo tan sトlo se\ncelebra una o dos veces al \naニo,\n 001538 showTextbox consulta el calendario con\nantelaciニn.\n 001620 endSection Section_83: 001622 jumpToFile 215 6 001628 endSection Section_84: 001630 entityLookAtEntity 7 253 001634 entityLookAtEntity 253 7 001638 delay 10 001642 setDialogOwner 7 001644 showTextbox , dエjame pensar en\ntu apodo... un hエroe\nque ha salvado al mundo.\n 001784 showTextbox Veamos.\n 001804 storeRandom 110 9 001808 if pstat(110) != 0 then 1894 001820 setDialogOwner 7 001822 showTextbox ノQuエ te parece\n’Invencible ’?\n 001892 endSection 001894 if pstat(110) != 1 then 1992 001906 setDialogOwner 7 001908 showTextbox ノQuエ te parece\n’Heroe legendario ’?\n 001990 endSection 001992 if pstat(110) != 2 then 2076 002004 setDialogOwner 7 002006 showTextbox ノQuエ te parece\n’ El grande’?\n 002074 endSection 002076 if pstat(110) != 3 then 2164 002088 setDialogOwner 7 002090 showTextbox ノQuエ te parece\n’Pacificador ’?\n 002162 endSection 002164 if pstat(110) != 4 then 2250 002176 setDialogOwner 7 002178 showTextbox ノQuエ te parece\n’ El campeニn’?\n 002248 endSection 002250 if pstat(110) != 5 then 2338 002262 setDialogOwner 7 002264 showTextbox ノQuエ te parece\n’ El valiente’?\n 002336 endSection 002338 if pstat(110) != 6 then 2424 002350 setDialogOwner 7 002352 showTextbox ノQuエ te parece\n’Tio legal, ’?\n 002422 endSection 002424 if pstat(110) != 7 then 2512 002436 setDialogOwner 7 002438 showTextbox ノQuエ te parece\n’El poderoso ’?\n 002510 endSection 002512 if pstat(110) != 8 then 2592 002524 setDialogOwner 7 002526 showTextbox ノQuエ te parece\n’Augusto ’?\n 002590 endSection 002592 if pstat(110) != 9 then 2672 002604 setDialogOwner 7 002606 showTextbox ノQuエ te parece\n’Cerebro ’?\n 002670 endSection Section_6: 002672 jumpToFile 215 6 002678 endSection Section_53: 002680 entityLookAtEntity 5 253 002684 entityLookAtEntity 253 5 002688 delay 5 002692 setDialogOwner 5 002694 showTextbox Eh, esos asientos son\npara nuestros invitados.\n 002792 entityWalkTo 253 450 124 true 002800 waitForEntity 253 002802 moveCameraToEntity 253 10 002806 waitForEntity 200 002808 endSection Section_52: 002810 entityWalkTo 253 250 -5000 false 002818 unsetTrigger 69 002822 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2854 002846 jumpTo 3342 002850 jumpTo 2858 002854 jumpTo 2858 002858 if trigger(204) == false AND trigger(249) == false then 2882 002874 jumpTo 2886 002878 jumpTo 2886 002882 jumpTo 3114 002886 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2918 002910 jumpTo 3018 002914 jumpTo 2922 002918 jumpTo 2922 002922 if trigger(236) == false then 2942 002934 jumpTo 2982 002938 jumpTo 2946 002942 jumpTo 2946 002946 if trigger(205) == false then 2966 002958 jumpTo 2976 002962 jumpTo 2970 002966 jumpTo 2970 002970 warpTo 181 6 255 002974 endSection 002976 warpTo 188 6 255 002980 endSection 002982 if trigger(205) == false then 3002 002994 jumpTo 3012 002998 jumpTo 3006 003002 jumpTo 3006 003006 warpTo 186 6 255 003010 endSection 003012 warpTo 187 6 255 003016 endSection 003018 if trigger(236) == false then 3038 003030 jumpTo 3078 003034 jumpTo 3042 003038 jumpTo 3042 003042 if trigger(205) == false then 3062 003054 jumpTo 3072 003058 jumpTo 3066 003062 jumpTo 3066 003066 warpTo 182 6 255 003070 endSection 003072 warpTo 185 6 255 003076 endSection 003078 if trigger(205) == false then 3098 003090 jumpTo 3108 003094 jumpTo 3102 003098 jumpTo 3102 003102 warpTo 183 6 255 003106 endSection 003108 warpTo 184 6 255 003112 endSection 003114 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3146 003138 jumpTo 3246 003142 jumpTo 3150 003146 jumpTo 3150 003150 if trigger(236) == false then 3170 003162 jumpTo 3210 003166 jumpTo 3174 003170 jumpTo 3174 003174 if trigger(205) == false then 3194 003186 jumpTo 3204 003190 jumpTo 3198 003194 jumpTo 3198 003198 warpTo 180 6 255 003202 endSection 003204 warpTo 203 6 255 003208 endSection 003210 if trigger(205) == false then 3230 003222 jumpTo 3234 003226 jumpTo 3234 003230 jumpTo 3240 003234 warpTo 202 6 255 003238 endSection 003240 warpTo 201 6 255 003244 endSection 003246 if trigger(236) == false then 3266 003258 jumpTo 3306 003262 jumpTo 3270 003266 jumpTo 3270 003270 if trigger(205) == false then 3290 003282 jumpTo 3300 003286 jumpTo 3294 003290 jumpTo 3294 003294 warpTo 197 6 255 003298 endSection 003300 warpTo 200 6 255 003304 endSection 003306 if trigger(205) == false then 3326 003318 jumpTo 3336 003322 jumpTo 3330 003326 jumpTo 3330 003330 warpTo 198 6 255 003334 endSection 003336 warpTo 199 6 255 003340 endSection 003342 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3374 003366 jumpTo 3474 003370 jumpTo 3378 003374 jumpTo 3378 003378 if trigger(236) == false then 3398 003390 jumpTo 3438 003394 jumpTo 3402 003398 jumpTo 3402 003402 if trigger(205) == false then 3422 003414 jumpTo 3432 003418 jumpTo 3426 003422 jumpTo 3426 003426 warpTo 189 6 255 003430 endSection 003432 warpTo 196 6 255 003436 endSection 003438 if trigger(205) == false then 3458 003450 jumpTo 3468 003454 jumpTo 3462 003458 jumpTo 3462 003462 warpTo 194 6 255 003466 endSection 003468 warpTo 195 6 255 003472 endSection 003474 if trigger(236) == false then 3494 003486 jumpTo 3534 003490 jumpTo 3498 003494 jumpTo 3498 003498 if trigger(205) == false then 3518 003510 jumpTo 3528 003514 jumpTo 3522 003518 jumpTo 3522 003522 warpTo 190 6 255 003526 endSection 003528 warpTo 193 6 255 003532 endSection 003534 if trigger(205) == false then 3554 003546 jumpTo 3564 003550 jumpTo 3558 003554 jumpTo 3558 003558 warpTo 191 6 255 003562 endSection 003564 warpTo 192 6 255 003568 endSection Section_10: 003570 jumpTo 3662 003574 jumpTo 3934 003578 jumpTo 4196 003582 jumpTo 4456 003586 jumpTo 4726 003590 jumpTo 5000 003594 jumpTo 5360 003598 jumpTo 5736 003602 jumpTo 6112 003606 jumpTo 6490 003610 jumpTo 6880 003614 jumpTo 7398 003618 jumpTo 7766 003622 jumpTo 8144 003626 jumpTo 8524 003630 jumpTo 8882 003634 jumpTo 9244 003638 jumpTo 9622 003642 jumpTo 10004 003646 jumpTo 10360 003650 jumpTo 10640 003654 jumpTo 10978 003658 jumpTo 11290 003662 jumpTo 3682 003666 jumpTo 11328 003670 jumpTo 11410 003674 jumpTo 11450 003678 jumpTo 11854 003682 showTextbox - Grado D -\nLucha que ofrece un\nDigimon principiante\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 003934 jumpTo 3954 003938 jumpTo 11334 003942 jumpTo 11432 003946 jumpTo 11510 003950 jumpTo 11876 003954 showTextbox - Grado C -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 004196 jumpTo 4216 004200 jumpTo 11340 004204 jumpTo 11406 004208 jumpTo 11570 004212 jumpTo 11943 004216 showTextbox - Grado B -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 004456 jumpTo 4476 004460 jumpTo 11346 004464 jumpTo 11406 004468 jumpTo 11570 004472 jumpTo 12021 004476 showTextbox - Grado A -\nLucha que ofrece un\nDigimon mega campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 004726 jumpTo 4746 004730 jumpTo 11352 004734 jumpTo 11406 004738 jumpTo 11510 004742 jumpTo 12067 004746 showTextbox - Grado S -\nLucha para los\nDigimon mトs fuertes\n\nUn combate, tres asaltos\nocho contendientes. Debe\nser un ganador de Grado A.\n 005000 jumpTo 5020 005004 jumpTo 11334 005008 jumpTo 11406 005012 jumpTo 11510 005016 jumpTo 12087 005020 showTextbox - Grado R -\nCompeticiニn de batalla real:\n 005106 showTextbox La tトctica es clave para\nganar\n\nBatalla real de cuatro\npersonas, dos asaltos,\n 005266 showTextbox ocho contendientes.\nNinguna clasificaciニn D.\n 005360 jumpTo 5380 005364 jumpTo 11334 005368 jumpTo 11406 005372 jumpTo 11626 005376 jumpTo 12091 005380 showTextbox - Copa Versiニn uno -\nCombate con limite de tiempo\npara el mejor Digimon de\n 005534 showTextbox la versiニn uno\n\nUn combate, tres asaltos\nocho contendientes.\n 005660 showTextbox Debe ser un Digimon de\nversiニn uno.\n 005736 jumpTo 5756 005740 jumpTo 11334 005744 jumpTo 11406 005748 jumpTo 11642 005752 jumpTo 12107 005756 showTextbox - Copa Versiニn dos -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 005916 showTextbox versiニn dos\n\nUn combate, tres asaltos\nocho contendientes.\n 006036 showTextbox Debe ser un Digimon de\nversiニn dos.\n 006112 jumpTo 6132 006116 jumpTo 11334 006120 jumpTo 11406 006124 jumpTo 11658 006128 jumpTo 12123 006132 showTextbox - Copa Versiニn tres -\nCombate con lナmite de\ntiempo para\n 006248 showTextbox el mejor Digimon de la\nversiニn tres\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn tres.\n 006490 jumpTo 6510 006494 jumpTo 11334 006498 jumpTo 11406 006502 jumpTo 11674 006506 jumpTo 12139 006510 showTextbox - Copa Versiニn cuatro -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 006676 showTextbox versiニn cuatro\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn cuatro.\n 006880 jumpTo 6900 006884 jumpTo 11334 006888 jumpTo 11406 006892 jumpTo 11690 006896 jumpTo 12155 006900 showTextbox - Copa Versiニn cero -\nCombate con lニmite de tiempo\npara el mejor Digimon que no\npertenezca a ninguna versiニn\nde la uno a la cuatro.\nUn combate, tres asaltos\nocho contendientes.\n 007258 showTextbox Digimon que no pertenezcan\na ninguna versiニn de la uno\na la cuatro.\n 007398 jumpTo 7418 007402 jumpTo 11358 007406 jumpTo 11406 007410 jumpTo 11702 007414 jumpTo 12213 007418 showTextbox - Copa Fuego -\nCombate con lニmite de tiempo\npara un Digimon Rey de\n 007556 showTextbox las llamas\n\nUn combate, tres rondas ocho\ncontendientes. Debe ser un\n 007696 showTextbox Digimon de naturaleza\nllameante.\n 007766 jumpTo 7786 007770 jumpTo 11364 007774 jumpTo 11406 007778 jumpTo 11712 007782 jumpTo 12229 007786 showTextbox - Copa Batalla -\nCombate con lナmite de tiempo\n 007882 showTextbox para un Rey del deporte\ncompetitivo\n\nUn combate, tres asaltos\nocho contendientes.\n 008050 showTextbox Digimon debe tener una\nnaturaleza combativa.\n 008144 jumpTo 8164 008148 jumpTo 11370 008152 jumpTo 11406 008156 jumpTo 11730 008160 jumpTo 12259 008164 showTextbox - Copa Trueno -\nCombate con lナmite de tiempo\n 008258 showTextbox paraun Digimon Rey de la\natmニsfera.\n\nUn combate, tres asaltos\nocho contendientes.\n 008426 showTextbox Debe ser un Digimon de\nnaturaleza atmosfエrica.\n 008524 jumpTo 8544 008528 jumpTo 11376 008532 jumpTo 11406 008536 jumpTo 11742 008540 jumpTo 12275 008544 showTextbox - Copa glacial -\nCombate con lナmite de tiempo\npara un Digimon Rey del frナo\n\nUn combate, tres asaltos\nocho contendientes. Deebe\n 008802 showTextbox ser un Digimon de naturaleza\nglacial.\n 008882 jumpTo 8902 008886 jumpTo 11382 008890 jumpTo 11406 008894 jumpTo 11756 008898 jumpTo 12297 008902 showTextbox - Copa Naturaleza -\nCombate con lナmite de tiempo\n 009004 showTextbox para un Digimon Rey de la\nnaturaleza\n\nUn combate, tres asaltos\nocho contendientes.\n 009174 showTextbox Debe ser un Digimon\nnaturalista.\n 009244 jumpTo 9264 009248 jumpTo 11388 009252 jumpTo 11406 009256 jumpTo 11768 009260 jumpTo 12315 009264 showTextbox - Copa Mecトnica -\nCombate cronometrado para el\nDigimon\n 009378 showTextbox androide rey del extremismo\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 009548 showTextbox un Digimon de naturaleza\nmecトnica.\n 009622 jumpTo 9642 009626 jumpTo 11394 009630 jumpTo 11406 009634 jumpTo 11778 009638 jumpTo 12326 009642 showTextbox - Copa Mugrienta -\nCombate con lナmite de tiempo\n 009742 showTextbox para un Digimon Rey de\nla suciedad.\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 009928 showTextbox un Digimon de naturaleza\nmugrienta.\n 010004 jumpTo 10024 010008 jumpTo 11400 010012 jumpTo 11406 010016 jumpTo 11784 010020 jumpTo 12334 010024 showTextbox - Copa Dinosaurio -\nCombate con lナmite de\ntiempo para un Digimon\n 010158 showTextbox de ascendencia\nprehistニrica.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 010360 jumpTo 10380 010364 jumpTo 11382 010368 jumpTo 11406 010372 jumpTo 11800 010376 jumpTo 12358 010380 showTextbox - Copa Ala -\nLos Digimon con alas\ncompiten por la fuerza.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 010640 jumpTo 10660 010644 jumpTo 11376 010648 jumpTo 11406 010652 jumpTo 11818 010656 jumpTo 12384 010660 showTextbox - Copa Animal -\nCombate con lナmite de tiempo\npara un Digimon de \n 010794 showTextbox ascendencia bestial\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 010978 jumpTo 10998 010982 jumpTo 11376 010986 jumpTo 11406 010990 jumpTo 11832 010994 jumpTo 12404 010998 showTextbox - Copa Humanoide -\nCombate con lナmite de tiempo\npara un Digimon humanoide\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011290 jumpTo 10998 011294 jumpTo 11328 011298 jumpTo 11406 011302 jumpTo 11846 011306 jumpTo 12426 Section_11: 011310 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 011328 unknown6B 0 0 0 -1 011334 unknown6B 8 0 0 -1 011340 unknown6B 24 0 0 -1 011346 unknown6B 8 4 2 -1 011352 unknown6B 8 0 1 -1 011358 unknown6B 8 4 56 -1 011364 unknown6B 8 4 48 -1 011370 unknown6B 8 4 59 -1 011376 unknown6B 8 4 61 -1 011382 unknown6B 8 4 60 -1 011388 unknown6B 6 3 60 -1 011394 unknown6B 3 2 53 -1 011400 unknown6B 8 4 61 -1 011406 unknown6B -2 -1 011410 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 011432 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 011450 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 011510 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 011570 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 011626 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011642 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011658 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011674 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011690 unknown6B 57 58 59 60 61 63 64 65 -2 -1 011702 unknown6B 3 5 9 21 36 47 56 -1 011712 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 011730 unknown6B 7 18 20 33 37 45 50 59 -2 -1 011742 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 011756 unknown6B 19 25 32 46 51 55 58 60 -2 -1 011768 unknown6B 12 28 40 41 54 65 -2 -1 011778 unknown6B 11 39 53 -1 011784 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 011800 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 011818 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 011832 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 011846 unknown6B 19 32 51 60 -2 -1 011854 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 011876 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 011943 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 012021 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 012067 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 012087 unknown6B -2 -1 012091 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 012107 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 012123 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 012139 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 012155 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 012213 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 012229 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 012259 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 012275 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 012297 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 012315 unknown6B 12 28 40 41 54 76 84 92 -1 012326 unknown6B 11 39 53 73 87 -1 012334 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 012358 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 012384 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 012404 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 012426 unknown6B 67 74 102 111 19 32 51 60 -2 -1 012438 endSection == Script ID 169 == 84000 Section_254: 000020 if pstat(30) >= 3 OR trigger(178) == false then 46 000036 entityMoveTo 5 169 2232 5 000044 waitForEntity 5 000046 if pstat(30) >= 10 OR trigger(179) == false then 74 000062 entityMoveTo 5 169 2232 5 000070 waitForEntity 5 000072 endSection 000074 endSection Section_81: 000076 entityLookAtEntity 5 253 000080 entityLookAtEntity 253 5 000084 delay 5 000088 moveCameraTo 10 184 686 000094 waitForEntity 200 000096 if trigger(90) == true then 464 000108 setTrigger 90 000112 setDialogOwner 5 000114 showTextbox ハEstトs aquナ, !\n 000154 showTextbox Somos buscadores de tesoros.\n 000216 showTextbox Buscamos tesoros enterrados\nutilizando nuestra capacidad\npara la excavaciニn.\n 000374 showTextbox Para encontrar un tesoro\nconfナa en mナ.\n 000456 endSection 000458 moveCameraToEntity 253 10 000462 waitForEntity 200 000464 if trigger(178) == false AND trigger(179) == false then 484 000480 jumpTo 2024 000484 setDialogOwner 5 000486 showTextbox ノQuieres que encuentre\nalgo? ノQuieres que\nexplique cニmo lo hacemos?\n 000626 setDialogOwner 253 000628 setSelection 710 1326 1486 000636 showTextbox Explicar\nNo explicar\nNo importa\n 000704 unknown12 0 000706 jumpTo 1486 000710 setDialogOwner 5 000712 showTextbox Tenemos dos programas con\nnヌmero de dナas y precios\ndiferentes.\n 000842 showTextbox Normal: tres dias, mil bits\nEspecial: diez dナas, cinco\nmil bits\n 000974 showTextbox Las posibilidades de\nencontrar un tesoro mejor\n 001072 showTextbox son mayores con el\nplan especial.\n 001144 showTextbox Eso es todo.\nノQuエ quieres hacer?\n 001214 setDialogOwner 5 001216 setSelection 1326 710 1486 001224 showTextbox Buscar un tesoro\nVolver a explicar\nNo importa\n 001320 unknown12 0 001322 jumpTo 1486 001326 setDialogOwner 5 001328 showTextbox ハElige un plan!\n 001364 setDialogOwner 253 001366 setSelection 1556 1716 1486 001374 showTextbox Normal: mil bits\nEspecial: cinco mil bits\nCancelar\n 001480 unknown12 0 001482 jumpTo 1486 001486 setDialogOwner 5 001488 showTextbox De acuerdo, entonces adiニs.\n 001548 moveCameraToEntity 253 10 001552 waitForEntity 200 001554 endSection 001556 if getMoney >= 1000 then 1576 001572 jumpTo 1876 001576 reduceMoney 1000 001582 setTrigger 178 001586 setPStat 30 0 001590 setDialogOwner 5 001592 showTextbox Tendrトs resultados en\ntres dナas. Desエame suerte.\n 001694 storeRandom 22 49 001698 entityWalkTo 5 169 2232 true 001706 waitForEntity 5 001708 moveCameraToEntity 253 10 001712 waitForEntity 200 001714 endSection 001716 if getMoney >= 5000 then 1736 001732 jumpTo 1876 001736 reduceMoney 5000 001742 setTrigger 179 001746 setPStat 30 0 001750 setDialogOwner 5 001752 showTextbox Tendrトs resultados en\ndiez dナas. Desエame suerte.\n 001854 storeRandom 23 49 001858 entityWalkTo 5 169 2232 true 001866 waitForEntity 5 001868 moveCameraToEntity 253 10 001872 waitForEntity 200 001874 endSection 001876 setDialogOwner 5 001878 showTextbox No tienes suficientes bits.\nNecesito dinero para\nbuscar un tesoro.\n 002016 moveCameraToEntity 253 10 002020 waitForEntity 200 002022 endSection 002024 if pstat(30) >= 3 OR trigger(178) == false then 2044 002040 jumpTo 2068 002044 if pstat(30) >= 10 OR trigger(179) == false then 2064 002060 jumpTo 2068 002064 jumpTo 2230 002068 entityWalkTo 5 180 840 true 002076 waitForEntity 5 002078 setDialogOwner 5 002080 showTextbox Ahora mismo estoy buscando\nun tesoro. Ten paciencia,\npor favor.\n 002212 entityWalkTo 5 169 2232 true 002220 waitForEntity 5 002222 moveCameraToEntity 253 10 002226 waitForEntity 200 002228 endSection 002230 setDialogOwner 5 002232 showTextbox ノSabes quエ?\nHemos conseguido una parte\ndel tesoro.\n 002338 if trigger(178) == false then 2354 002350 jumpTo 2374 002354 if trigger(179) == false then 2374 002366 unsetTrigger 179 002370 jumpTo 3074 002374 if trigger(217) == false then 2390 002386 jumpTo 2678 002390 if pstat(22) > 0 then 2414 002402 giveItem 90 1 002406 setPStat 110 90 002410 jumpTo 2966 002414 if pstat(22) > 1 then 2438 002426 giveItem 73 1 002430 setPStat 110 73 002434 jumpTo 2966 002438 if pstat(22) > 2 then 2462 002450 giveItem 82 1 002454 setPStat 110 82 002458 jumpTo 2966 002462 if pstat(22) > 12 then 2486 002474 giveItem 3 1 002478 setPStat 110 3 002482 jumpTo 2966 002486 if pstat(22) > 15 then 2510 002498 giveItem 11 1 002502 setPStat 110 11 002506 jumpTo 2966 002510 if pstat(22) > 19 then 2534 002522 giveItem 9 1 002526 setPStat 110 9 002530 jumpTo 2966 002534 if pstat(22) > 23 then 2558 002546 giveItem 10 1 002550 setPStat 110 10 002554 jumpTo 2966 002558 if pstat(22) > 33 then 2582 002570 giveItem 6 1 002574 setPStat 110 6 002578 jumpTo 2966 002582 if pstat(22) > 37 then 2606 002594 giveItem 19 1 002598 setPStat 110 19 002602 jumpTo 2966 002606 if pstat(22) > 41 then 2630 002618 giveItem 20 1 002622 setPStat 110 20 002626 jumpTo 2966 002630 if pstat(22) > 45 then 2654 002642 giveItem 21 1 002646 setPStat 110 21 002650 jumpTo 2966 002654 if pstat(22) > 49 then 2678 002666 giveItem 18 1 002670 setPStat 110 18 002674 jumpTo 2966 002678 if pstat(22) > 0 then 2702 002690 giveItem 90 1 002694 setPStat 110 90 002698 jumpTo 2966 002702 if pstat(22) > 2 then 2726 002714 giveItem 73 1 002718 setPStat 110 73 002722 jumpTo 2966 002726 if pstat(22) > 4 then 2750 002738 giveItem 82 1 002742 setPStat 110 82 002746 jumpTo 2966 002750 if pstat(22) > 12 then 2774 002762 giveItem 3 1 002766 setPStat 110 3 002770 jumpTo 2966 002774 if pstat(22) > 15 then 2798 002786 giveItem 11 1 002790 setPStat 110 11 002794 jumpTo 2966 002798 if pstat(22) > 19 then 2822 002810 giveItem 9 1 002814 setPStat 110 9 002818 jumpTo 2966 002822 if pstat(22) > 23 then 2846 002834 giveItem 10 1 002838 setPStat 110 10 002842 jumpTo 2966 002846 if pstat(22) > 33 then 2870 002858 giveItem 6 1 002862 setPStat 110 6 002866 jumpTo 2966 002870 if pstat(22) > 37 then 2894 002882 giveItem 19 1 002886 setPStat 110 19 002890 jumpTo 2966 002894 if pstat(22) > 41 then 2918 002906 giveItem 20 1 002910 setPStat 110 20 002914 jumpTo 2966 002918 if pstat(22) > 45 then 2942 002930 giveItem 21 1 002934 setPStat 110 21 002938 jumpTo 2966 002942 if pstat(22) > 49 then 2966 002954 giveItem 18 1 002958 setPStat 110 18 002962 jumpTo 2966 002966 if trigger(0) == false then 3026 002978 setDialogOwner 5 002980 showTextbox ハDeja tus cosas!\n 003018 moveCameraToEntity 253 10 003022 waitForEntity 200 003024 endSection 003026 setDialogOwner 255 003028 showTextbox ハTengo un !\n 003062 unsetTrigger 178 003066 unsetTrigger 179 003070 jumpTo 3666 003074 if trigger(217) == false then 3090 003086 jumpTo 3378 003090 if pstat(23) > 0 then 3114 003102 giveItem 23 1 003106 setPStat 110 23 003110 jumpTo 2966 003114 if pstat(23) > 1 then 3138 003126 giveItem 27 1 003130 setPStat 110 27 003134 jumpTo 2966 003138 if pstat(23) > 2 then 3162 003150 giveItem 25 1 003154 setPStat 110 25 003158 jumpTo 2966 003162 if pstat(23) > 3 then 3186 003174 giveItem 24 1 003178 setPStat 110 24 003182 jumpTo 2966 003186 if pstat(23) > 4 then 3210 003198 giveItem 28 1 003202 setPStat 110 28 003206 jumpTo 2966 003210 if pstat(23) > 5 then 3234 003222 giveItem 26 1 003226 setPStat 110 26 003230 jumpTo 2966 003234 if pstat(23) > 6 then 3258 003246 giveItem 90 1 003250 setPStat 110 90 003254 jumpTo 2966 003258 if pstat(23) > 7 then 3282 003270 giveItem 73 1 003274 setPStat 110 73 003278 jumpTo 2966 003282 if pstat(23) > 8 then 3306 003294 giveItem 82 1 003298 setPStat 110 82 003302 jumpTo 2966 003306 if pstat(23) > 20 then 3330 003318 giveItem 3 1 003322 setPStat 110 3 003326 jumpTo 2966 003330 if pstat(23) > 29 then 3354 003342 giveItem 11 1 003346 setPStat 110 11 003350 jumpTo 2966 003354 if pstat(23) > 49 then 3378 003366 giveItem 9 1 003370 setPStat 110 9 003374 jumpTo 2966 003378 if pstat(23) > 1 then 3402 003390 giveItem 23 1 003394 setPStat 110 23 003398 jumpTo 2966 003402 if pstat(23) > 3 then 3426 003414 giveItem 27 1 003418 setPStat 110 27 003422 jumpTo 2966 003426 if pstat(23) > 5 then 3450 003438 giveItem 25 1 003442 setPStat 110 25 003446 jumpTo 2966 003450 if pstat(23) > 7 then 3474 003462 giveItem 24 1 003466 setPStat 110 24 003470 jumpTo 2966 003474 if pstat(23) > 9 then 3498 003486 giveItem 28 1 003490 setPStat 110 28 003494 jumpTo 2966 003498 if pstat(23) > 11 then 3522 003510 giveItem 26 1 003514 setPStat 110 26 003518 jumpTo 2966 003522 if pstat(23) > 13 then 3546 003534 giveItem 90 1 003538 setPStat 110 90 003542 jumpTo 2966 003546 if pstat(23) > 15 then 3570 003558 giveItem 73 1 003562 setPStat 110 73 003566 jumpTo 2966 003570 if pstat(23) > 17 then 3594 003582 giveItem 82 1 003586 setPStat 110 82 003590 jumpTo 2966 003594 if pstat(23) > 21 then 3618 003606 giveItem 12 1 003610 setPStat 110 12 003614 jumpTo 2966 003618 if pstat(23) > 33 then 3642 003630 giveItem 11 1 003634 setPStat 110 11 003638 jumpTo 2966 003642 if pstat(23) > 49 then 3666 003654 giveItem 9 1 003658 setPStat 110 9 003662 jumpTo 2966 003666 setDialogOwner 5 003668 showTextbox ハGracias por venir!\n 003712 moveCameraToEntity 253 10 003716 waitForEntity 200 003718 endSection Section_6: 003720 setDialogOwner 6 003722 showTextbox ハGracias por tu trabajo,\n!\n 003786 showTextbox Acabo de comenzar a ayudar\na Drimogemon. Soy muy bueno\nbuscando cosas.\n 003932 endSection Section_51: 003934 entityWalkTo 253 2200 -3000 false 003942 if trigger(203) == true then 3958 003954 warpTo 204 5 255 003958 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3986 003978 jumpTo 4086 003982 jumpTo 3990 003986 jumpTo 3990 003990 if trigger(221) == false then 4010 004002 jumpTo 4050 004006 jumpTo 4014 004010 jumpTo 4014 004014 if trigger(225) == false then 4030 004026 warpTo 170 5 255 004030 if trigger(246) == false then 4046 004042 warpTo 169 5 255 004046 warpTo 168 5 255 004050 if trigger(225) == false then 4066 004062 warpTo 173 5 255 004066 if trigger(246) == false then 4082 004078 warpTo 172 5 255 004082 warpTo 171 5 255 004086 if trigger(221) == false then 4106 004098 jumpTo 4146 004102 jumpTo 4110 004106 jumpTo 4110 004110 if trigger(225) == false then 4126 004122 warpTo 176 5 255 004126 if trigger(246) == false then 4142 004138 warpTo 175 5 255 004142 warpTo 174 5 255 004146 if trigger(225) == false then 4162 004158 warpTo 179 5 255 004162 if trigger(246) == false then 4178 004174 warpTo 178 5 255 004178 warpTo 177 5 255 004182 endSection == Script ID 170 == 85800 Section_254: 000036 spawnChest 9 474 0 444 3072 682 000048 endSection Section_51: 000050 entityWalkTo 253 2989 2649 false 000058 warpTo 212 0 255 000062 endSection Section_52: 000064 entityWalkTo 253 -2579 -427 false 000072 warpTo 167 0 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox ハNo, para!\n 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 setTrigger 308 000118 endSection Section_6: 000120 setDialogOwner 6 000122 showTextbox ノQuien sabe?\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 285 000164 endSection Section_7: 000166 setDialogOwner 7 000168 showTextbox Protegerエ este lugar.\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 308 000228 endSection Section_8: 000230 setDialogOwner 8 000232 showTextbox ノTヌ crees en lo que estト\nbien?\n 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 setTrigger 285 000310 endSection Section_9: 000312 setDialogOwner 9 000314 showTextbox ハNo a la violencia!\nハNO ES BUENA!\n 000386 fadeoutHud 000388 delay 1 000392 startBattle 000394 setTrigger 285 000398 endSection == Script ID 171 == 86000 Section_254: 000020 endSection Section_81: 000022 entityLookAtEntity 253 5 000026 entityLookAtEntity 5 253 000030 delay 5 000034 if trigger(51) == true then 352 000046 setTrigger 51 000050 setDialogOwner 5 000052 showTextbox ハBienvenido! Ahora trabajo\nde ’Guardiトn de objetos’.\n 000162 showTextbox Guardo los objetos de la\ngente.\n 000230 showTextbox Te guardarエ gratis tus\nobjetos como un servicio\nespecial.\n 000350 endSection 000352 setPStat 254 5 000356 callRoutine 11 000358 endSection Section_6: 000360 if pstat(1) < 30 then 1234 000372 setDialogOwner 6 000374 showTextbox Sobre la digievoluciニn...\nRespecto a la generaciニn que\nsigue al Digimon campeニn...\n 000544 showTextbox Se trata del Digimon mega\ncampeニn. No siempre aparece\ntras el Digimon campeニn.\n 000706 showTextbox Para evolucionar,\nhay que satisfacer unas\ndeterminadas condiciones.\n 000846 showTextbox Pero una vez que\ndigievolucione a Digimon\nmega campeニn,\n 000962 showTextbox la esperanza de vida\naumentarト.\n 001030 showTextbox Pero si digievoluciona\ncomiendo un objeto de\ndigievoluciニn,\n 001154 showTextbox la esperanza de vida\ncontinヌa igual.\n 001232 endSection 001234 if pstat(1) < 15 then 2506 001246 setDialogOwner 6 001248 showTextbox Mトs sobre la digievoluciニn.\nCondiciones.\n 001334 showTextbox En primer lugar, he oナdo que\nel peso tiene que estar\ncerca del objetivo.\n 001484 showTextbox Y cuanto mayores sean los\nparトmetros, mejor.\n 001578 showTextbox Pero segヌn quエ\nparトmetro es superior,\nel resultado es diferente.\n 001712 showTextbox Sobre la importancia\nde los errores,\nen algunos casos,\n 001826 showTextbox es mejor no lograr el\nproposito.\n 001896 showTextbox Dependiendo del objetivo de\nla digievoluciニn,\n 001992 showTextbox hay que satisfacer\nalgunas condiciones.\n 002076 showTextbox Hay algunas situaciones\nque pueden provocar la\ndigievoluciニn.\n 002204 showTextbox Como pueden ser el nヌmero de\ncombates o lo disciplinado\nque sea.\n 002338 showTextbox Si se satisfacen esas\ncondiciones,\naunque fallen otras,\n 002454 showTextbox podrト digievolucionar.\n 002504 endSection 002506 setDialogOwner 6 002508 showTextbox Jiji ha dicho que\n digievolucionarト.\n 002592 showTextbox El paso de un Digimon nuevo\na un Digimon bトsico,\ntan sニlo dura seis horas.\n 002746 showTextbox De エste a un Digimon\nprincipiante, la\ndigievoluciニn tarda un dナa.\n 002882 showTextbox Al Digimon Campeニn\nse tarda aproximadamente\ntres dナas.\n 002996 showTextbox ノY cuトl es la siguiente\ngeneraciニn? Lo he olvidado,\npero hay mトs.\n 003132 showTextbox La digievolucion estト\nrelacionada con el peso, los\nparトmetros y los errores.\n 003290 showTextbox No lo entiendo muy bien.\nLe preguntarエ a Jiji\ncuトl es mi siguiente opciニn.\n 003444 endSection Section_51: 003446 entityWalkTo 253 123 -1391 false 003454 if trigger(203) == true then 3470 003466 warpTo 204 3 255 003470 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3498 003490 jumpTo 3598 003494 jumpTo 3502 003498 jumpTo 3502 003502 if trigger(221) == false then 3522 003514 jumpTo 3562 003518 jumpTo 3526 003522 jumpTo 3526 003526 if trigger(225) == false then 3542 003538 warpTo 170 3 255 003542 if trigger(246) == false then 3558 003554 warpTo 169 3 255 003558 warpTo 168 3 255 003562 if trigger(225) == false then 3578 003574 warpTo 173 3 255 003578 if trigger(246) == false then 3594 003590 warpTo 172 3 255 003594 warpTo 171 3 255 003598 if trigger(221) == false then 3618 003610 jumpTo 3658 003614 jumpTo 3622 003618 jumpTo 3622 003622 if trigger(225) == false then 3638 003634 warpTo 176 3 255 003638 if trigger(246) == false then 3654 003650 warpTo 175 3 255 003654 warpTo 174 3 255 003658 if trigger(225) == false then 3674 003670 warpTo 179 3 255 003674 if trigger(246) == false then 3690 003686 warpTo 178 3 255 003690 warpTo 177 3 255 003694 endSection == Script ID 172 == 87000 Section_254: 000036 spawnChest 6 3621 0 1184 1024 684 000048 endSection Section_51: 000050 entityWalkTo 253 -1118 1965 false 000058 warpTo 219 0 255 000062 endSection Section_52: 000064 entityWalkTo 253 -260 387 false 000072 warpTo 210 1 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox ハDエjamelo a mナ!\n 000116 fadeoutHud 000118 delay 1 000122 startBattle 000124 setTrigger 288 000128 endSection Section_6: 000130 setDialogOwner 6 000132 showTextbox ハFuera de aquナ!\n 000168 fadeoutHud 000170 delay 1 000174 startBattle 000176 setTrigger 305 000180 endSection Section_7: 000182 setDialogOwner 7 000184 showTextbox ハNo me detendrトs!\n 000224 fadeoutHud 000226 delay 1 000230 startBattle 000232 setTrigger 288 000236 endSection Section_8: 000238 setDialogOwner 8 000240 showTextbox ハEstト bien, toma esto!\n 000290 fadeoutHud 000292 delay 1 000296 startBattle 000298 setTrigger 288 000302 endSection Section_9: 000304 setDialogOwner 9 000306 showTextbox ハVamos! ハEnsエネame\ntu mejor disparo!\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 305 000394 endSection == Script ID 173 == 87800 Section_254: 000020 endSection Section_5: 000022 jumpToFile 216 51 000028 endSection Section_6: 000030 storeRandom 110 3 000034 if pstat(110) != 0 then 208 000046 setDialogOwner 6 000048 showTextbox Descansa tanto como puedas.\nEsa es la clave de la buena\nsalud de tu Digimon.\n 000206 endSection 000208 if pstat(110) != 1 then 1030 000220 setDialogOwner 6 000222 showTextbox Estト bien. Te dirエ cニmo\ncrecerト y prosperarト\nla ciudad...\n 000342 showTextbox Cuando un Digimon\nprincipiante llega a la\nciudad, se aネade un punto.\n 000484 showTextbox Y cuando llega un Digimon\ncampeニn a la ciudad,\nse aネaden dos puntos.\n 000626 showTextbox Si es un Digimon mega\ncampeニn el que llega a la\nciudad, se suman tres puntos\n 000784 showTextbox Sin embargo, hay tres\nDigimon campeones que\nno son muy ヌtiles.\n 000914 showTextbox Cuando llega uno de ellos,\ntan sニlo se aネade un punto.\n 001028 endSection 001030 if pstat(110) != 2 then 1584 001042 setDialogOwner 6 001044 showTextbox Permナteme hablarte un poco\nde las Clases.\n 001132 showTextbox Si un adversario es de la\nmisma clase que tu Digimon,\npuede que no luche.\n 001284 showTextbox Y si la clase de tu Digimon\nno es compatible, puede ser\nrechazado en la puerta. \n 001450 showTextbox Si es de otra clase, quizトs\nno tengas que llegar\na preocuparte.\n 001582 endSection 001584 if pstat(110) != 3 then 2550 001596 setDialogOwner 6 001598 showTextbox Dエjame hablarte del\nnivel Tamer.\n 001668 showTextbox El nivel Tamer aumentarト\nsi puedes convertir\na un Digimon\n 001788 showTextbox en Digimon mega campeニn.\n 001842 showTextbox Y ganar un campeonato\nen un torneo de alto nivel\nes muy bueno.\n 001972 showTextbox Ascenderト de manera natural.\nPor esto no tienes que\npreocuparte demasiado.\n 002126 showTextbox Por otro lado,\ntienes que evitar que\nbaje de nivel.\n 002234 showTextbox Si tu Digimon se desvanece,\nes muy probable que el\nnivel Tamer descienda.\n 002386 showTextbox Tambiエn es posible que\ndescienda si cometes errores\nregularmente. Ten cuidado.\n 002548 endSection 002550 endSection Section_51: 002552 entityWalkTo 253 1909 860 false 002560 unsetTrigger 69 002564 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2596 002588 jumpTo 3084 002592 jumpTo 2600 002596 jumpTo 2600 002600 if trigger(204) == false AND trigger(249) == false then 2624 002616 jumpTo 2628 002620 jumpTo 2628 002624 jumpTo 2856 002628 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2660 002652 jumpTo 2760 002656 jumpTo 2664 002660 jumpTo 2664 002664 if trigger(236) == false then 2684 002676 jumpTo 2724 002680 jumpTo 2688 002684 jumpTo 2688 002688 if trigger(205) == false then 2708 002700 jumpTo 2718 002704 jumpTo 2712 002708 jumpTo 2712 002712 warpTo 181 5 255 002716 endSection 002718 warpTo 188 5 255 002722 endSection 002724 if trigger(205) == false then 2744 002736 jumpTo 2754 002740 jumpTo 2748 002744 jumpTo 2748 002748 warpTo 186 5 255 002752 endSection 002754 warpTo 187 5 255 002758 endSection 002760 if trigger(236) == false then 2780 002772 jumpTo 2820 002776 jumpTo 2784 002780 jumpTo 2784 002784 if trigger(205) == false then 2804 002796 jumpTo 2814 002800 jumpTo 2808 002804 jumpTo 2808 002808 warpTo 182 5 255 002812 endSection 002814 warpTo 185 5 255 002818 endSection 002820 if trigger(205) == false then 2840 002832 jumpTo 2850 002836 jumpTo 2844 002840 jumpTo 2844 002844 warpTo 183 5 255 002848 endSection 002850 warpTo 184 5 255 002854 endSection 002856 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2888 002880 jumpTo 2988 002884 jumpTo 2892 002888 jumpTo 2892 002892 if trigger(236) == false then 2912 002904 jumpTo 2952 002908 jumpTo 2916 002912 jumpTo 2916 002916 if trigger(205) == false then 2936 002928 jumpTo 2946 002932 jumpTo 2940 002936 jumpTo 2940 002940 warpTo 180 5 255 002944 endSection 002946 warpTo 203 5 255 002950 endSection 002952 if trigger(205) == false then 2972 002964 jumpTo 2976 002968 jumpTo 2976 002972 jumpTo 2982 002976 warpTo 202 5 255 002980 endSection 002982 warpTo 201 5 255 002986 endSection 002988 if trigger(236) == false then 3008 003000 jumpTo 3048 003004 jumpTo 3012 003008 jumpTo 3012 003012 if trigger(205) == false then 3032 003024 jumpTo 3042 003028 jumpTo 3036 003032 jumpTo 3036 003036 warpTo 197 5 255 003040 endSection 003042 warpTo 200 5 255 003046 endSection 003048 if trigger(205) == false then 3068 003060 jumpTo 3078 003064 jumpTo 3072 003068 jumpTo 3072 003072 warpTo 198 5 255 003076 endSection 003078 warpTo 199 5 255 003082 endSection 003084 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3116 003108 jumpTo 3216 003112 jumpTo 3120 003116 jumpTo 3120 003120 if trigger(236) == false then 3140 003132 jumpTo 3180 003136 jumpTo 3144 003140 jumpTo 3144 003144 if trigger(205) == false then 3164 003156 jumpTo 3174 003160 jumpTo 3168 003164 jumpTo 3168 003168 warpTo 189 5 255 003172 endSection 003174 warpTo 196 5 255 003178 endSection 003180 if trigger(205) == false then 3200 003192 jumpTo 3210 003196 jumpTo 3204 003200 jumpTo 3204 003204 warpTo 194 5 255 003208 endSection 003210 warpTo 195 5 255 003214 endSection 003216 if trigger(236) == false then 3236 003228 jumpTo 3276 003232 jumpTo 3240 003236 jumpTo 3240 003240 if trigger(205) == false then 3260 003252 jumpTo 3270 003256 jumpTo 3264 003260 jumpTo 3264 003264 warpTo 190 5 255 003268 endSection 003270 warpTo 193 5 255 003274 endSection 003276 if trigger(205) == false then 3296 003288 jumpTo 3306 003292 jumpTo 3300 003296 jumpTo 3300 003300 warpTo 191 5 255 003304 endSection 003306 warpTo 192 5 255 003310 endSection == Script ID 174 == 88800 Section_254: 000016 endSection Section_81: 000018 entityLookAtEntity 253 5 000022 entityLookAtEntity 5 253 000026 if trigger(58) == false AND trigger(61) == false AND trigger(60) == false AND trigger(59) == false then 54 000050 jumpTo 1184 000054 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 366 000074 setDialogOwner 5 000076 showTextbox Bienvenido a mi restaurante.\n 000138 showTextbox He decidido ser el gerente\ny el chef de este\nrestaurante.\n 000258 showTextbox Disfruta mi cocina llameante\ntanto como quieras.\n 000360 setTrigger 58 000364 endSection 000366 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 672 000386 setDialogOwner 5 000388 showTextbox , , ノno vais\na probar mi cocina casera?\nA diferencia de los Objetos\nque tienes,\n 000564 showTextbox esto es cocina de verdad.\nEs mi talento secreto.\n 000666 setTrigger 61 000670 endSection 000672 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 964 000692 setDialogOwner 5 000694 showTextbox ハ, !\nHe decidido ganarme la vida\ncocinando. ハSoy bueno!\n 000822 showTextbox Deberナas venir a mi\nrestaurante a relajarte y a\ncomer alguna vez.\n 000958 setTrigger 60 000962 endSection 000964 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 1184 000984 setDialogOwner 5 000986 showTextbox , .\nハPor fin he abierto\nmi restaurante!\n 001082 showTextbox ハPrueba el postre helado!\nEs mi especialidad.\n 001178 setTrigger 59 001182 endSection 001184 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 1406 001204 setDialogOwner 5 001206 showTextbox , he decidido\ntrabajar de chef\nen este restaurante.\n 001320 showTextbox Disfruta aqui de una comida\ncaliente.\n 001400 setTrigger 58 001404 endSection 001406 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 1698 001426 setDialogOwner 5 001428 showTextbox ハEstト bien!\n, \nハAhora soy cocinero!\n 001516 showTextbox Mi cocina es mucho\nmejor que cualquiera que\npuedas probar en otro lugar.\n 001666 showTextbox ハPruエbala!\n 001692 setTrigger 61 001696 endSection 001698 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 1978 001718 setDialogOwner 5 001720 showTextbox ハ, !\nハHe decidido dedicar mi\nvida a cocinar!\n 001826 showTextbox ハMi comida casera especial\nes muy sana! Ven a\nvisitarme cuando cocine.\n 001972 setTrigger 60 001976 endSection 001978 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 2290 001998 setDialogOwner 5 002000 showTextbox ハEh! ハ, !\n 002036 showTextbox He decidido ayudar\na este restaurante.\nMe permiten preparar\npostres.\n 002178 showTextbox Estoy muy orgulloso de\nmi postre.\nPruエbalo, ノvale?\n 002284 setTrigger 59 002288 endSection 002290 if pstat(27) != 0 AND pstat(27) != 1 AND pstat(27) != 2 then 2316 002310 jumpToFile 217 51 002316 if pstat(27) != 3 AND pstat(27) != 4 AND pstat(27) != 5 then 2342 002336 jumpToFile 218 51 Section_51: 002342 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2374 002366 jumpTo 2862 002370 jumpTo 2378 002374 jumpTo 2378 002378 if trigger(204) == false AND trigger(249) == false then 2402 002394 jumpTo 2406 002398 jumpTo 2406 002402 jumpTo 2634 002406 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2438 002430 jumpTo 2538 002434 jumpTo 2442 002438 jumpTo 2442 002442 if trigger(236) == false then 2462 002454 jumpTo 2502 002458 jumpTo 2466 002462 jumpTo 2466 002466 if trigger(205) == false then 2486 002478 jumpTo 2496 002482 jumpTo 2490 002486 jumpTo 2490 002490 warpTo 181 4 255 002494 endSection 002496 warpTo 188 4 255 002500 endSection 002502 if trigger(205) == false then 2522 002514 jumpTo 2532 002518 jumpTo 2526 002522 jumpTo 2526 002526 warpTo 186 4 255 002530 endSection 002532 warpTo 187 4 255 002536 endSection 002538 if trigger(236) == false then 2558 002550 jumpTo 2598 002554 jumpTo 2562 002558 jumpTo 2562 002562 if trigger(205) == false then 2582 002574 jumpTo 2592 002578 jumpTo 2586 002582 jumpTo 2586 002586 warpTo 182 4 255 002590 endSection 002592 warpTo 185 4 255 002596 endSection 002598 if trigger(205) == false then 2618 002610 jumpTo 2628 002614 jumpTo 2622 002618 jumpTo 2622 002622 warpTo 183 4 255 002626 endSection 002628 warpTo 184 4 255 002632 endSection 002634 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2666 002658 jumpTo 2766 002662 jumpTo 2670 002666 jumpTo 2670 002670 if trigger(236) == false then 2690 002682 jumpTo 2730 002686 jumpTo 2694 002690 jumpTo 2694 002694 if trigger(205) == false then 2714 002706 jumpTo 2724 002710 jumpTo 2718 002714 jumpTo 2718 002718 warpTo 180 4 255 002722 endSection 002724 warpTo 203 4 255 002728 endSection 002730 if trigger(205) == false then 2750 002742 jumpTo 2754 002746 jumpTo 2754 002750 jumpTo 2760 002754 warpTo 202 4 255 002758 endSection 002760 warpTo 201 4 255 002764 endSection 002766 if trigger(236) == false then 2786 002778 jumpTo 2826 002782 jumpTo 2790 002786 jumpTo 2790 002790 if trigger(205) == false then 2810 002802 jumpTo 2820 002806 jumpTo 2814 002810 jumpTo 2814 002814 warpTo 197 4 255 002818 endSection 002820 warpTo 200 4 255 002824 endSection 002826 if trigger(205) == false then 2846 002838 jumpTo 2856 002842 jumpTo 2850 002846 jumpTo 2850 002850 warpTo 198 4 255 002854 endSection 002856 warpTo 199 4 255 002860 endSection 002862 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2894 002886 jumpTo 2994 002890 jumpTo 2898 002894 jumpTo 2898 002898 if trigger(236) == false then 2918 002910 jumpTo 2958 002914 jumpTo 2922 002918 jumpTo 2922 002922 if trigger(205) == false then 2942 002934 jumpTo 2952 002938 jumpTo 2946 002942 jumpTo 2946 002946 warpTo 189 4 255 002950 endSection 002952 warpTo 196 4 255 002956 endSection 002958 if trigger(205) == false then 2978 002970 jumpTo 2988 002974 jumpTo 2982 002978 jumpTo 2982 002982 warpTo 194 4 255 002986 endSection 002988 warpTo 195 4 255 002992 endSection 002994 if trigger(236) == false then 3014 003006 jumpTo 3054 003010 jumpTo 3018 003014 jumpTo 3018 003018 if trigger(205) == false then 3038 003030 jumpTo 3048 003034 jumpTo 3042 003038 jumpTo 3042 003042 warpTo 190 4 255 003046 endSection 003048 warpTo 193 4 255 003052 endSection 003054 if trigger(205) == false then 3074 003066 jumpTo 3084 003070 jumpTo 3078 003074 jumpTo 3078 003078 warpTo 191 4 255 003082 endSection 003084 warpTo 192 4 255 003088 endSection == Script ID 175 == 89800 Section_254: 000020 endSection Section_81: 000022 entityLookAtEntity 253 5 000026 entityLookAtEntity 5 253 000030 if trigger(58) == false AND trigger(61) == false AND trigger(60) == false AND trigger(59) == false then 58 000054 jumpTo 1196 000058 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 374 000078 setDialogOwner 5 000080 showTextbox Bienvenido a mi restaurante.\n 000142 showTextbox He decidido ser el gerente\ny el chef de este\nrestaurante.\n 000262 showTextbox Disfruta de mi cocina\nllameante tanto como gustes.\n 000368 setTrigger 58 000372 endSection 000374 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 684 000394 setDialogOwner 5 000396 showTextbox , ,\nノNo vais a probar mi\ncocina casera?\n 000492 showTextbox A diferencia de los Objetos\nque tienes,\nesto es verdadera comida.\n 000628 showTextbox Es mi talento secreto.\n 000678 setTrigger 61 000682 endSection 000684 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 976 000704 setDialogOwner 5 000706 showTextbox ハ, !\nHe decidido ganarme la vida\ncocinando. ハSoy bueno!\n 000834 showTextbox Deberナas venir a mi\nrestaurante a relajarte y a\ncomer alguna dナa.\n 000970 setTrigger 60 000974 endSection 000976 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 1196 000996 setDialogOwner 5 000998 showTextbox , .\nハPor fin he abierto mi\nrestaurante!\n 001094 showTextbox ハPrueba el postre helado!\nEs mi especialidad.\n 001190 setTrigger 59 001194 endSection 001196 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 1434 001216 setDialogOwner 5 001218 showTextbox , he decidido\ntrabajar de chef\nen este restaurante.\n 001332 showTextbox Aquナ puedes disfrutar\nde una comida caliente.\n 001428 setTrigger 58 001432 endSection 001434 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 1696 001454 setDialogOwner 5 001456 showTextbox , ,\nハAhora soy un cocinero\nprofesional!\n 001552 showTextbox ハSi quieres probar mi\ncocina, serト mejor que\nvengas por la maネana!\n 001690 setTrigger 61 001694 endSection 001696 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 2026 001716 setDialogOwner 5 001718 showTextbox ハ, !\nHe decidido ganarme la vida\ncocinando. ハSoy bueno!\n 001846 showTextbox Puedes probar mi cocina\nespecial por la maネana\n 001944 showTextbox temprano y en el medio\nde la noche.\n 002020 setTrigger 60 002024 endSection 002026 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 2324 002046 setDialogOwner 5 002048 showTextbox ハEh, , !\n 002082 showTextbox He decidido ayudar\na este restaurante.\nMe dejan hacer postres.\n 002212 showTextbox Estoy muy orgulloso de\nmi postre.\nPruエbalo, ノvale?\n 002318 setTrigger 59 002322 endSection 002324 if pstat(27) != 0 AND pstat(27) != 1 AND pstat(27) != 2 then 2350 002344 jumpToFile 217 51 002350 if pstat(27) != 3 AND pstat(27) != 4 AND pstat(27) != 5 then 2376 002370 jumpToFile 218 51 Section_6: 002376 if trigger(64) == true then 2792 002388 setDialogOwner 6 002390 showTextbox ハVaya! ハEh, !\nノPara quエ es esta mトquina?\n 002482 showTextbox ハNo te asustes! ハEs una\nmトquina de discos que me\nhace palpitar el corazニn!\n 002636 showTextbox ハBien!\n 002654 showTextbox ハDeberナas bailar!\nハVamos, anナmate! ハEstoy\nesperando tus ニrdenes!\n 002788 setTrigger 64 002792 setPStat 254 6 002796 callRoutine 9 002798 endSection Section_51: 002800 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2832 002824 jumpTo 3320 002828 jumpTo 2836 002832 jumpTo 2836 002836 if trigger(204) == false AND trigger(249) == false then 2860 002852 jumpTo 2864 002856 jumpTo 2864 002860 jumpTo 3092 002864 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2896 002888 jumpTo 2996 002892 jumpTo 2900 002896 jumpTo 2900 002900 if trigger(236) == false then 2920 002912 jumpTo 2960 002916 jumpTo 2924 002920 jumpTo 2924 002924 if trigger(205) == false then 2944 002936 jumpTo 2954 002940 jumpTo 2948 002944 jumpTo 2948 002948 warpTo 181 4 255 002952 endSection 002954 warpTo 188 4 255 002958 endSection 002960 if trigger(205) == false then 2980 002972 jumpTo 2990 002976 jumpTo 2984 002980 jumpTo 2984 002984 warpTo 186 4 255 002988 endSection 002990 warpTo 187 4 255 002994 endSection 002996 if trigger(236) == false then 3016 003008 jumpTo 3056 003012 jumpTo 3020 003016 jumpTo 3020 003020 if trigger(205) == false then 3040 003032 jumpTo 3050 003036 jumpTo 3044 003040 jumpTo 3044 003044 warpTo 182 4 255 003048 endSection 003050 warpTo 185 4 255 003054 endSection 003056 if trigger(205) == false then 3076 003068 jumpTo 3086 003072 jumpTo 3080 003076 jumpTo 3080 003080 warpTo 183 4 255 003084 endSection 003086 warpTo 184 4 255 003090 endSection 003092 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3124 003116 jumpTo 3224 003120 jumpTo 3128 003124 jumpTo 3128 003128 if trigger(236) == false then 3148 003140 jumpTo 3188 003144 jumpTo 3152 003148 jumpTo 3152 003152 if trigger(205) == false then 3172 003164 jumpTo 3182 003168 jumpTo 3176 003172 jumpTo 3176 003176 warpTo 180 4 255 003180 endSection 003182 warpTo 203 4 255 003186 endSection 003188 if trigger(205) == false then 3208 003200 jumpTo 3212 003204 jumpTo 3212 003208 jumpTo 3218 003212 warpTo 202 4 255 003216 endSection 003218 warpTo 201 4 255 003222 endSection 003224 if trigger(236) == false then 3244 003236 jumpTo 3284 003240 jumpTo 3248 003244 jumpTo 3248 003248 if trigger(205) == false then 3268 003260 jumpTo 3278 003264 jumpTo 3272 003268 jumpTo 3272 003272 warpTo 197 4 255 003276 endSection 003278 warpTo 200 4 255 003282 endSection 003284 if trigger(205) == false then 3304 003296 jumpTo 3314 003300 jumpTo 3308 003304 jumpTo 3308 003308 warpTo 198 4 255 003312 endSection 003314 warpTo 199 4 255 003318 endSection 003320 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3352 003344 jumpTo 3452 003348 jumpTo 3356 003352 jumpTo 3356 003356 if trigger(236) == false then 3376 003368 jumpTo 3416 003372 jumpTo 3380 003376 jumpTo 3380 003380 if trigger(205) == false then 3400 003392 jumpTo 3410 003396 jumpTo 3404 003400 jumpTo 3404 003404 warpTo 189 4 255 003408 endSection 003410 warpTo 196 4 255 003414 endSection 003416 if trigger(205) == false then 3436 003428 jumpTo 3446 003432 jumpTo 3440 003436 jumpTo 3440 003440 warpTo 194 4 255 003444 endSection 003446 warpTo 195 4 255 003450 endSection 003452 if trigger(236) == false then 3472 003464 jumpTo 3512 003468 jumpTo 3476 003472 jumpTo 3476 003476 if trigger(205) == false then 3496 003488 jumpTo 3506 003492 jumpTo 3500 003496 jumpTo 3500 003500 warpTo 190 4 255 003504 endSection 003506 warpTo 193 4 255 003510 endSection 003512 if trigger(205) == false then 3532 003524 jumpTo 3542 003528 jumpTo 3536 003532 jumpTo 3536 003536 warpTo 191 4 255 003540 endSection 003542 warpTo 192 4 255 003546 endSection == Script ID 176 == 8a800 Section_254: 000032 if trigger(206) == false AND trigger(211) == false AND trigger(213) == false AND trigger(252) == false then 64 000056 setObjVisibility 21 1 000060 jumpTo 72 000064 unknown7C 0 35 45 4098 000072 if pstat(25) != 3 then 88 000084 playAnimation 5 28 000088 if pstat(26) >= 3 then 112 000100 setObjVisibility 18 0 000104 setObjVisibility 20 0 000108 jumpTo 120 000112 setObjVisibility 18 1 000116 setObjVisibility 20 1 000120 endSection Section_51: 000122 entityWalkTo 253 250 -5000 false 000130 unsetTrigger 69 000134 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 166 000158 jumpTo 654 000162 jumpTo 170 000166 jumpTo 170 000170 if trigger(204) == false AND trigger(249) == false then 194 000186 jumpTo 198 000190 jumpTo 198 000194 jumpTo 426 000198 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 230 000222 jumpTo 330 000226 jumpTo 234 000230 jumpTo 234 000234 if trigger(236) == false then 254 000246 jumpTo 294 000250 jumpTo 258 000254 jumpTo 258 000258 if trigger(205) == false then 278 000270 jumpTo 288 000274 jumpTo 282 000278 jumpTo 282 000282 warpTo 181 3 255 000286 endSection 000288 warpTo 188 3 255 000292 endSection 000294 if trigger(205) == false then 314 000306 jumpTo 324 000310 jumpTo 318 000314 jumpTo 318 000318 warpTo 186 3 255 000322 endSection 000324 warpTo 187 3 255 000328 endSection 000330 if trigger(236) == false then 350 000342 jumpTo 390 000346 jumpTo 354 000350 jumpTo 354 000354 if trigger(205) == false then 374 000366 jumpTo 384 000370 jumpTo 378 000374 jumpTo 378 000378 warpTo 182 3 255 000382 endSection 000384 warpTo 185 3 255 000388 endSection 000390 if trigger(205) == false then 410 000402 jumpTo 420 000406 jumpTo 414 000410 jumpTo 414 000414 warpTo 183 3 255 000418 endSection 000420 warpTo 184 3 255 000424 endSection 000426 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 458 000450 jumpTo 558 000454 jumpTo 462 000458 jumpTo 462 000462 if trigger(236) == false then 482 000474 jumpTo 522 000478 jumpTo 486 000482 jumpTo 486 000486 if trigger(205) == false then 506 000498 jumpTo 516 000502 jumpTo 510 000506 jumpTo 510 000510 warpTo 180 3 255 000514 endSection 000516 warpTo 203 3 255 000520 endSection 000522 if trigger(205) == false then 542 000534 jumpTo 546 000538 jumpTo 546 000542 jumpTo 552 000546 warpTo 202 3 255 000550 endSection 000552 warpTo 201 3 255 000556 endSection 000558 if trigger(236) == false then 578 000570 jumpTo 618 000574 jumpTo 582 000578 jumpTo 582 000582 if trigger(205) == false then 602 000594 jumpTo 612 000598 jumpTo 606 000602 jumpTo 606 000606 warpTo 197 3 255 000610 endSection 000612 warpTo 200 3 255 000616 endSection 000618 if trigger(205) == false then 638 000630 jumpTo 648 000634 jumpTo 642 000638 jumpTo 642 000642 warpTo 198 3 255 000646 endSection 000648 warpTo 199 3 255 000652 endSection 000654 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 686 000678 jumpTo 786 000682 jumpTo 690 000686 jumpTo 690 000690 if trigger(236) == false then 710 000702 jumpTo 750 000706 jumpTo 714 000710 jumpTo 714 000714 if trigger(205) == false then 734 000726 jumpTo 744 000730 jumpTo 738 000734 jumpTo 738 000738 warpTo 189 3 255 000742 endSection 000744 warpTo 196 3 255 000748 endSection 000750 if trigger(205) == false then 770 000762 jumpTo 780 000766 jumpTo 774 000770 jumpTo 774 000774 warpTo 194 3 255 000778 endSection 000780 warpTo 195 3 255 000784 endSection 000786 if trigger(236) == false then 806 000798 jumpTo 846 000802 jumpTo 810 000806 jumpTo 810 000810 if trigger(205) == false then 830 000822 jumpTo 840 000826 jumpTo 834 000830 jumpTo 834 000834 warpTo 190 3 255 000838 endSection 000840 warpTo 193 3 255 000844 endSection 000846 if trigger(205) == false then 866 000858 jumpTo 876 000862 jumpTo 870 000866 jumpTo 870 000870 warpTo 191 3 255 000874 endSection 000876 warpTo 192 3 255 000880 endSection Section_81: 000882 entityLookAtEntity 253 5 000886 if pstat(25) == 3 then 902 000898 entityLookAtEntity 5 253 000902 if trigger(65) == false AND trigger(66) == false AND trigger(67) == false AND trigger(68) == false then 930 000926 jumpTo 2414 000930 if trigger(231) == false OR trigger(65) == true OR pstat(25) != 0 then 1310 000950 setDialogOwner 5 000952 showTextbox Bienvenido a mi tienda.\n 001004 showTextbox Mira, . テsta es\nmi tienda. Voy a vender\ntoda clase de Objetos.\n 001140 showTextbox Prontニ tendrエ mトs cosas.\nPero necesito Digimon que\npuedan ayudarme.\n 001280 setTrigger 65 001284 addToPStat 26 1 001288 if pstat(26) < 3 then 1308 001300 setObjVisibility 18 1 001304 setObjVisibility 20 1 001308 endSection 001310 if trigger(245) == false OR trigger(66) == true OR pstat(25) != 1 then 1712 001330 setDialogOwner 5 001332 showTextbox Voy a comprar y vender\nObjetos.\n 001400 showTextbox Cuando necesites mis\nservicios, ven a visitarme.\n 001502 showTextbox No tenemos mucha variedad,\n 001560 showTextbox pero si encuentro un\nayudante, quizトs pueda\nhacerlo mejor.\n 001682 setTrigger 66 001686 addToPStat 26 1 001690 if pstat(26) < 3 then 1710 001702 setObjVisibility 18 1 001706 setObjVisibility 20 1 001710 endSection 001712 if trigger(233) == false OR trigger(67) == true OR pstat(25) != 2 then 2096 001732 setDialogOwner 5 001734 showTextbox He decidido\nabrir una tienda de Objetos.\nEspero que vengas a menudo.\n 001876 showTextbox Aヌn no disponemos de muchas\ncosas,\npero queremos ampliar pronto.\n 002010 showTextbox Ten paciencia, por favor.\n 002066 setTrigger 67 002070 addToPStat 26 1 002074 if pstat(26) < 3 then 2094 002086 setObjVisibility 18 1 002090 setObjVisibility 20 1 002094 endSection 002096 if trigger(247) == false OR trigger(68) == true OR pstat(25) != 3 then 2414 002116 setDialogOwner 5 002118 showTextbox , ,\nHe abierto mi tienda de\nObjetos.\nハCreo que lo harエ bien!\n 002256 showTextbox Con mトs Digimon en la\nciudad, podemos conseguir\nmトs material.\n 002384 setTrigger 68 002388 addToPStat 26 1 002392 if pstat(26) < 3 then 2412 002404 setObjVisibility 18 1 002408 setObjVisibility 20 1 002412 endSection 002414 if trigger(231) == false OR trigger(65) == true OR pstat(25) != 0 then 2638 002434 setDialogOwner 5 002436 showTextbox , acabo de empezar a\ntrabajar en esta tienda.\n 002538 showTextbox ハCompra muchas cosas,\npor favor!\n 002608 setTrigger 65 002612 addToPStat 26 1 002616 if pstat(26) < 3 then 2636 002628 setObjVisibility 18 1 002632 setObjVisibility 20 1 002636 endSection 002638 if trigger(245) == false OR trigger(66) == true OR pstat(25) != 1 then 2846 002658 setDialogOwner 5 002660 showTextbox Bienvenido. Es mi primer\ndナa, voy a trabajar aquナ.\nVen a menudo, por favor.\n 002816 setTrigger 66 002820 addToPStat 26 1 002824 if pstat(26) < 3 then 2844 002836 setObjVisibility 18 1 002840 setObjVisibility 20 1 002844 endSection 002846 if trigger(233) == false OR trigger(67) == true OR pstat(25) != 2 then 3046 002866 setDialogOwner 5 002868 showTextbox He decidido ayudar a\nllevar esta tienda. Ven\ncuando quieras, por favor.\n 003016 setTrigger 67 003020 addToPStat 26 1 003024 if pstat(26) < 3 then 3044 003036 setObjVisibility 18 1 003040 setObjVisibility 20 1 003044 endSection 003046 if trigger(247) == false OR trigger(68) == true OR pstat(25) != 3 then 3222 003066 setDialogOwner 5 003068 showTextbox Oh, . テste es\nel lugar perfecto para mナ.\nTrabajarエ duro.\n 003192 setTrigger 68 003196 addToPStat 26 1 003200 if pstat(26) < 3 then 3220 003212 setObjVisibility 18 1 003216 setObjVisibility 20 1 003220 endSection 003222 if pstat(26) != 1 then 3274 003234 setTrigger 384 003238 setTrigger 385 003242 setTrigger 388 003246 setTrigger 392 003250 setTrigger 399 003254 setTrigger 400 003258 setTrigger 401 003262 setTrigger 406 003266 setTrigger 416 003270 setTrigger 422 003274 if pstat(25) != 0 then 3290 003286 setTrigger 393 003290 if pstat(25) != 1 then 3306 003302 setTrigger 387 003306 if pstat(25) != 2 then 3322 003318 setTrigger 396 003322 if pstat(25) != 3 then 3338 003334 setTrigger 394 003338 unsetTrigger 3 003342 if pstat(26) != 2 AND pstat(26) != 3 then 3406 003358 setTrigger 384 003362 setTrigger 385 003366 setTrigger 388 003370 setTrigger 392 003374 setTrigger 399 003378 setTrigger 400 003382 setTrigger 401 003386 setTrigger 406 003390 setTrigger 416 003394 setTrigger 422 003398 setTrigger 386 003402 setTrigger 389 003406 if pstat(25) != 0 then 3422 003418 setTrigger 393 003422 if pstat(25) != 1 then 3438 003434 setTrigger 387 003438 if pstat(25) != 2 then 3454 003450 setTrigger 396 003454 if pstat(25) != 3 then 3470 003466 setTrigger 394 003470 if pstat(26) != 4 then 3542 003482 setTrigger 384 003486 setTrigger 385 003490 setTrigger 388 003494 setTrigger 392 003498 setTrigger 399 003502 setTrigger 400 003506 setTrigger 401 003510 setTrigger 406 003514 setTrigger 416 003518 setTrigger 422 003522 setTrigger 386 003526 setTrigger 389 003530 setTrigger 391 003534 setTrigger 390 003538 setTrigger 395 003542 if pstat(25) != 0 then 3558 003554 setTrigger 393 003558 if pstat(25) != 1 then 3574 003570 setTrigger 387 003574 if pstat(25) != 2 then 3590 003586 setTrigger 396 003590 if pstat(25) != 3 then 3606 003602 setTrigger 394 003606 if pstat(26) != 5 then 3694 003618 setTrigger 384 003622 setTrigger 385 003626 setTrigger 388 003630 setTrigger 392 003634 setTrigger 399 003638 setTrigger 400 003642 setTrigger 401 003646 setTrigger 406 003650 setTrigger 416 003654 setTrigger 422 003658 setTrigger 386 003662 setTrigger 389 003666 setTrigger 391 003670 setTrigger 390 003674 setTrigger 395 003678 setTrigger 393 003682 setTrigger 387 003686 setTrigger 394 003690 setTrigger 396 003694 unsetTrigger 3 003698 setPStat 254 5 003702 callRoutine 8 003704 unsetTrigger 384 003708 unsetTrigger 385 003712 unsetTrigger 388 003716 unsetTrigger 392 003720 unsetTrigger 399 003724 unsetTrigger 400 003728 unsetTrigger 401 003732 unsetTrigger 406 003736 unsetTrigger 416 003740 unsetTrigger 422 003744 unsetTrigger 386 003748 unsetTrigger 389 003752 unsetTrigger 391 003756 unsetTrigger 390 003760 unsetTrigger 395 003764 unsetTrigger 393 003768 unsetTrigger 387 003772 unsetTrigger 394 003776 unsetTrigger 396 003780 endSection Section_82: 003782 if trigger(69) == true then 3796 003794 endSection 003796 entityLookAtEntity 253 6 003800 entityLookAtEntity 6 253 003804 setDialogOwner 6 003806 showTextbox Hola, estoy muy ocupado\ncon esta tienda... ハNo!\n 003906 showTextbox Soy algo perezoso y no\nestarエ en la tienda\nmucho tiempo.\n 004024 showTextbox Pero tengo unas cosas\ngeniales.\n 004092 showTextbox ハSナ! ハ’Manual de\nentrenamiento’!\n 004162 showTextbox ハCon esto, tu entrenamiento\nserト mトs eficaz!\n 004256 showTextbox Es muy valioso.\nLo venderエ por cincuenta\nmil bits.\n 004362 showTextbox Si no lo compras,\nte arrepentirトs.\n 004436 setDialogOwner 253 004438 setSelection 4486 4744 004444 showTextbox Comprar\nNo comprar\n 004486 if getMoney < 50000 then 4512 004502 reduceMoney 50000 004508 jumpTo 4576 004512 setDialogOwner 6 004514 showTextbox No tienes suficientes bits.\n 004574 endSection 004576 giveItem 33 1 004580 if trigger(0) == false then 4660 004592 setDialogOwner 6 004594 showTextbox Mmmm, tienes muchas\ncosas.\n 004652 addMoney 50000 004658 endSection 004660 playSound 1280 004664 setDialogOwner 255 004666 showTextbox ハTengo un\nManual de entrenamiento!\n 004744 setDialogOwner 6 004746 showTextbox No te harエ descuento.\n 004794 endSection Section_83: 004796 if pstat(26) >= 3 then 4810 004808 endSection 004810 entitySetRotation 253 2048 004814 jumpToFile 219 51 004820 endSection Section_7: 004822 storeRandom 110 2 004826 if pstat(1) < 20 then 5408 004838 if pstat(110) != 0 then 5408 004850 setDialogOwner 7 004852 showTextbox ノTienes problemas\nporque tienes\ndemasiadas cosas?\n 004956 showTextbox Hay un lugar en el que\npuedes encontrar cadena\nde llaves que conecta tu\n 005104 showTextbox bolsa con otra dimensiニn.\n 005160 showTextbox Aumenta el nヌmero de\nObjetos que puedes\ntransportar.\n 005270 showTextbox Incluso si has estado en un\nlugar antes, deberナas\nvolver a mirar.\n 005406 endSection 005408 setDialogOwner 7 005410 showTextbox Te dirエ el secreto de\nla compra de Objetos.\n 005502 showTextbox Pulsa el botニn Start en la\ncolumna de Objetos y ハpodrトs\nver la informaciニn!\n 005658 showTextbox Para cambiar la cantidad,\npulsa , si\nquieres comprar mucho.\n 005788 showTextbox Para aumentar o disminuir de\n10 en 10, utiliza las teclas\nArriba y Abajo\n 005938 showTextbox del botニn de direcciニn,\nmientras pulsas\n.\n 006032 showTextbox Si hay demasiadas\nopciones, para pasarlas\nrトpidamente,\n 006146 showTextbox utiliza el botニn\ndireccional, mientras\npulsas el botニn R1...\n 006272 showTextbox Oh, compra algo justo\ndespuエs de digievolucionar.\nハOcurrira algo bueno!\n 006420 endSection Section_52: 006422 warpTo 217 0 255 006426 endSection == Script ID 177 == 8c800 Section_254: 000020 endSection Section_51: 000022 warpTo 216 1 255 000026 endSection Section_6: 000028 if pstat(44) != 0 then 802 000040 setDialogOwner 6 000042 showTextbox Yo sエ de Objetos.\n 000082 showTextbox Hay ciento veintiocho\nclases de Objetos en total.\n 000186 showTextbox Treinta y dos son\nalimentos.\n 000248 showTextbox Los Objetos poco comunes\ncrecen de forma natural\n 000350 showTextbox en unas zonas concretas y\nno se pueden encontrar\nen otras.\n 000472 showTextbox Por ejemplo, puedes\nencontrar una Manzana azul\nen el Bosque indナgena.\n 000616 showTextbox Estos alimentos tienen\nefectos especiales,\n 000706 showTextbox asi que ten cuidado\na la hora de comerlos.\n 000796 setPStat 44 1 000800 endSection 000802 if pstat(44) != 1 then 2450 000814 setDialogOwner 6 000816 showTextbox Ahora hablare de los\nObjetos de digievoluciニn.\n 000914 showTextbox Los Objetos de digievoluciニn\nhacen que el Digimon\ndigievolucione,\n 001050 showTextbox como el propio nombre\nindica.\n 001114 showTextbox Hay muchos tipos diferentes\nde Objetos de digievolucion.\n 001232 showTextbox Cada tipo hace que los\nDigimon digievolucionen a\ndistitas clases de Digimon.\n 001390 showTextbox Por ejemplo, si utilizas\nla Garra gris, el Digimon\nse convertirト en Greymon.\n 001548 showTextbox Los Objetos de digievolucion\nson objetos de leyenda y\nalgunos son ヌnicos.\n 001700 showTextbox Algunas veces no consigues\nninguna habilidad extra como\nocurre durante la\n 001852 showTextbox digievoluciニn normal.\n 001900 showTextbox Ademトs, el nivel de\nFelicidad desciende,\nasナ que no son perfectos.\n 002038 showTextbox A la vez, es bonito\nconvertirse en la clase de\nDigimon que quieres ser.\n 002186 showTextbox Tan sニlo puedes\ndigievolucionar desde una\ngeneraciニn inferior al\n 002320 showTextbox Digimon en el que te\nquieres convertir.\nAsナ que ten cuidado.\n 002446 setPStat 44 0 002450 endSection Section_5: 002452 entityLookAtEntity 253 5 002456 entityLookAtEntity 5 253 002460 if trigger(70) == false AND trigger(71) == false AND trigger(72) == false AND trigger(73) == false then 2488 002484 jumpTo 3400 002488 if trigger(211) == false OR trigger(70) == true OR pstat(24) != 0 then 2702 002508 setDialogOwner 5 002510 showTextbox ハHey! ハHola amigos!\n 002554 showTextbox ノQuエ clase de tienda es エsta?\nノEs mi tienda?\nCompra algo, por favor.\n 002696 setTrigger 70 002700 endSection 002702 if trigger(252) == false OR trigger(71) == true OR pstat(24) != 1 then 2892 002722 setDialogOwner 5 002724 showTextbox ハMira, ! En mi tienda\nse venden cosas interesantes\nEspero que vengas mucho.\n 002886 setTrigger 71 002890 endSection 002892 if trigger(213) == false OR trigger(72) == true OR pstat(24) != 2 then 3070 002912 setDialogOwner 5 002914 showTextbox El material que ves aquナ\nno es material normal,\nハasナ que entra y compra!\n 003064 setTrigger 72 003068 endSection 003070 if trigger(206) == false OR trigger(73) == true OR pstat(24) != 3 then 3400 003090 setDialogOwner 5 003092 showTextbox ハEh, extranjero! Sabナa que\nvendrナas, .\nNo te sorprendas.\n 003216 showTextbox ノPuedes llegar a dominar mi\nobjeto? La respuesta depende\nde tu habilidad como Domador.\n 003394 setTrigger 73 003398 endSection 003400 if trigger(211) == false OR trigger(70) == true OR pstat(24) != 0 then 3580 003420 setDialogOwner 5 003422 showTextbox ノDニnde estoy? ハMe encantan\nlos lugares oscuros y\nesta tienda es perfecta!\n 003574 setTrigger 70 003578 endSection 003580 if trigger(252) == false OR trigger(71) == true OR pstat(24) != 1 then 3762 003600 setDialogOwner 5 003602 showTextbox Bien, , gracias por\nvenir. Ya que estトs aquナ,\nノpor quエ no compras algo?\n 003756 setTrigger 71 003760 endSection 003762 if trigger(213) == false OR trigger(72) == true OR pstat(24) != 2 then 3926 003782 setDialogOwner 5 003784 showTextbox Eh, . ハEstトs aquナ!\nVamos, compra alguno de\nmis ヌtiles Objetos.\n 003920 setTrigger 72 003924 endSection 003926 if trigger(206) == false OR trigger(73) == true OR pstat(24) != 3 then 4252 003946 setDialogOwner 5 003948 showTextbox ハEh, extranjero!\nSabナa que vendrナas, .\nNo te sorprendas.\n 004072 showTextbox ノPuedes llegar a dominar mi\nObjeto? La respuesta depende\nde tu habilidad como Tamer.\n 004246 setTrigger 73 004250 endSection 004252 if pstat(24) != 0 then 4292 004264 setTrigger 419 004268 setTrigger 420 004272 unsetTrigger 3 004276 setPStat 254 5 004280 callRoutine 8 004282 unsetTrigger 419 004286 unsetTrigger 420 004290 endSection 004292 if pstat(24) != 1 then 4332 004304 setTrigger 418 004308 setTrigger 421 004312 unsetTrigger 3 004316 setPStat 254 5 004320 callRoutine 8 004322 unsetTrigger 418 004326 unsetTrigger 421 004330 endSection 004332 if pstat(24) != 2 then 4388 004344 setTrigger 402 004348 setTrigger 403 004352 setTrigger 404 004356 setTrigger 405 004360 unsetTrigger 3 004364 setPStat 254 5 004368 callRoutine 8 004370 unsetTrigger 402 004374 unsetTrigger 403 004378 unsetTrigger 404 004382 unsetTrigger 405 004386 endSection 004388 if pstat(24) != 3 then 4436 004400 setTrigger 413 004404 setTrigger 414 004408 setTrigger 415 004412 unsetTrigger 3 004416 setPStat 254 5 004420 callRoutine 8 004422 unsetTrigger 413 004426 unsetTrigger 414 004430 unsetTrigger 415 004434 endSection 004436 endSection == Script ID 178 == 8e000 Section_254: 000064 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 92 000088 setObjVisibility 7 1 000092 if trigger(203) == false then 112 000104 setObjVisibility 8 1 000108 jumpTo 120 000112 unknown7C 0 40 38 514 000120 endSection Section_54: 000122 jumpToFile 193 55 000128 endSection Section_5: 000130 if trigger(202) == true OR trigger(215) == true OR pstat(16) == 0 then 710 000150 if trigger(201) == false OR trigger(243) == false then 710 000166 setDialogOwner 5 000168 showTextbox ハHas sido muy oportuno\nviniendo!\n 000238 showTextbox Tengo que pedirte algo\nque sニlo tヌ puedes hacer.\n 000340 setDialogOwner 253 000342 showTextbox ノDe quエ se trata?\n 000382 setDialogOwner 5 000384 showTextbox Tengo la misma sensaciニn\nmaligna que emiten Analogman\ny Mugendoramon.\n 000528 showTextbox Sエ de dニnde procede.\n 000574 setDialogOwner 253 000576 showTextbox ノOtra vez? De acuerdo,\nハdエjame a mナ!\n 000654 setDialogOwner 5 000656 showTextbox Gracias. Por cierto...\n 000706 jumpTo 2050 000710 if trigger(202) == false OR trigger(215) == true then 1532 000726 setDialogOwner 5 000728 showTextbox ハHe oナdo que derrotaste\na Mugendramon!\n 000810 setDialogOwner 253 000812 showTextbox Sナ, pero no lo entiendo.\nParecナa la maldiciニn\nde Analogman.\n 000936 setDialogOwner 5 000938 showTextbox Su rencilla fue muy fuerte.\nQuizトs ahora podamos vivir\nen paz.\n 001068 setDialogOwner 253 001070 showTextbox Si Mugendramon regresa,\nle derrotaremos de nuevo.\n 001174 setDialogOwner 5 001176 showTextbox Eres digno de confianza.\nEsto crecナa en nuestra\ngranja de carne, es para ti.\n 001334 setDialogOwner 253 001336 showTextbox Vaya, ノMelニn\nencadenado?\n 001394 giveItem 70 1 001398 if trigger(0) == false then 1496 001410 if item(79) < 99 then 1426 001424 endSection 001426 setDialogOwner 253 001428 showTextbox Tengo demasiados Objetos.\n 001484 setTrigger 3 001488 callRoutine 0 001490 callRoutine 13 001492 giveItem 70 1 001496 setDialogOwner 253 001498 showTextbox ハGracias!\n 001522 setPStat 28 0 001526 setTrigger 215 001530 endSection 001532 if trigger(50) == false OR trigger(201) == true then 2050 001548 setDialogOwner 5 001550 showTextbox ハEstトs aquナ!\nEsto algo que no puedo\npreguntar a nadie mトs.\n 001672 setDialogOwner 253 001674 showTextbox Estト bien.\nノQuエ quieres decir con que\nAnalogman ha vuelto?\n 001796 setDialogOwner 5 001798 showTextbox Puedo sentir su mal, pero\nno sエ donde estト.\n 001890 setDialogOwner 253 001892 showTextbox ハDエjame a mナ! Lo encontrarエ\ny me harエ cargo de エl.\n 001998 setDialogOwner 5 002000 showTextbox Por cierto,\ngracias.\n 002046 setTrigger 201 002050 if trigger(203) == false then 2068 002062 jumpToFile 210 51 002068 if trigger(55) == true then 2550 002080 playAnimation 5 0 002084 playAnimation 5 29 002088 delay 5 002092 setDialogOwner 5 002094 showTextbox He vuelto y estoy planeando\nreconstruir Ciudad File con\nla ayuda de .\n 002244 playAnimation 5 0 002248 playAnimation 5 29 002252 delay 5 002256 setDialogOwner 5 002258 showTextbox Quiero construir\ntiendas que te sean\nヌtiles a ti y a .\n 002378 playAnimation 5 0 002382 playAnimation 5 29 002386 delay 5 002390 setDialogOwner 5 002392 showTextbox Deberナas explorar el Bosque\nindナgena que estト a las\nafueras de la ciudad.\n 002544 playAnimation 5 0 002548 endSection Section_6: 002550 if trigger(56) == true then 2900 002562 if trigger(96) == false AND pstat(18) < 10 then 2582 002578 jumpTo 2900 002582 setDialogOwner 6 002584 showTextbox Puedes quedarte esto.\nBuena suerte.\n 002660 setDialogOwner 255 002662 showTextbox ハTengo muchos Objetos!\n 002712 giveItem 0 3 002716 giveItem 38 3 002720 giveItem 4 3 002724 giveItem 11 1 002728 giveItem 13 2 002732 giveItem 14 1 002736 setDialogOwner 6 002738 showTextbox Para ver los Objetos, pulsa\n...\n 002812 showTextbox ...selecciona ’Objeto’\ny mira con\n.\n 002894 setTrigger 56 002898 endSection 002900 if trigger(224) == true OR trigger(175) == false then 3010 002916 setDialogOwner 6 002918 showTextbox Parece que Yuramon ha\nreunido mトs rumores.\n 003008 endSection 003010 if trigger(124) == false OR trigger(103) == false then 3118 003026 setDialogOwner 6 003028 showTextbox He oナdo que Yuramon\ntiene rumores nuevos.\n 003116 endSection 003118 if pstat(1) < 6 then 3254 003130 setDialogOwner 6 003132 showTextbox La ciudad comienza a\ncrecer y he oナdo que estト\ncambiando.\n 003252 endSection 003254 setDialogOwner 6 003256 showTextbox Te enseネarエ el sentido\ncomヌn de la sociedad.\n 003350 showTextbox Un dナa tiene veinticuatro\nhoras y se divide en maネana,\ntarde y noche.\n 003494 showTextbox Puede que creas\nque el paso es rトpido.\n 003576 showTextbox Un aネo tiene treinta dias.\nノMes? ノQuエ es eso?\nノEstaciones? ノEso se come?\n 003726 showTextbox Por supuesto,\ntenemos dinero.\nLa moneda es el bit.\n 003832 showTextbox Nunca puedes tener demasiado\ndinero.\n 003910 showTextbox Cuando en esta isla dices\n’ciudad’ te refieres a este\nlugar.\n 004036 showTextbox Pero hay otras\npequeネas aldeas y pueblos.\n 004124 showTextbox En el reloj, el punto\namarillo seネala las horas\n 004224 showTextbox y la aguja seネala\nlos minutos.\n 004290 showTextbox Arriba es Medianoche\ny Abajo es Mediodナa.\n 004378 showTextbox La parte roja de la\nizquierda hace referencia al\nfinal de la tarde.\n 004518 showTextbox Muestra de las cuatro\na las ocho en punto.\n 004608 showTextbox La parte morada de la\nderecha es por la maネana y\n 004710 showTextbox muestra de las cuatro a las\nocho en punto.\n 004800 showTextbox Los Digimon estトn activos a\ndeterminadas horas del dナa.\n 004916 showTextbox La mayorナa se levantan por\nla maネana y duermen por la\nnoche,\n 005042 showTextbox pero algunos lo hacen al\nrevエs.\n 005110 showTextbox Si no puedes encontrar al\nDigimon que quieres,\nprueba a una hora diferente.\n 005266 endSection Section_7: 005268 if trigger(54) == true then 5288 005280 jumpToFile 209 5 005286 endSection 005288 storeRandom 110 2 005292 if pstat(1) < 3 OR pstat(110) != 0 then 5414 005308 setDialogOwner 7 005310 showTextbox Habla con Tsunomon y\nYuramon siempre que\npuedas.\n 005412 endSection 005414 if pstat(1) < 3 OR pstat(110) != 1 then 5910 005430 setDialogOwner 7 005432 showTextbox Te hablarエ del\nnivel Domador.\n 005496 showTextbox Con un nivel Domador alto,\nsi tu Digimon se desvanece,\n 005610 showTextbox el siguiente Digimon que\naparezca tendrト mejores\nparトmetros.\n 005736 showTextbox Al principio\nno aumentarト mucho,\n 005806 showTextbox pero si lo crias a un ritmo\nconstante, mejorarト.\n 005908 endSection 005910 if pstat(1) < 3 OR pstat(110) != 2 then 6322 005926 setDialogOwner 7 005928 showTextbox Cuando utilices tu Tエcnica\nfinal, tienes que asegurarte\nde pulsar rトpidamente\n 006088 showTextbox los botones L y R.\n 006130 showTextbox Si el indicador estト a cero,\nel daネo es dos veces peor\n 006244 showTextbox que cuando el indicador\nestト lleno.\n 006320 endSection 006322 setDialogOwner 7 006324 showTextbox Te hablarエ de la vida\nde un Digimon.\n 006402 showTextbox Cuando el Digimon tenga\nhambre, te lo dirト.\n 006494 showTextbox Tambiエn tiene que ir al\nservicio. Asegヌrate de que\nlo hace todo en el vトter.\n 006652 showTextbox Al Digimon le entra sueネo y\nnecesita dormir, pero tヌ\ntienes que ponerlo a dormir.\n 006820 showTextbox No lo tengas levantado\ndurante demasiado tiempo.\n 006922 showTextbox Puede que se canse, enferme\no se altere.\nEs bastante delicado.\n 007052 showTextbox Como los Digimon son\ncriaturas salvajes,\n 007138 showTextbox tヌ tienes que\nalabarles o regaネarles.\n 007218 showTextbox Hagas lo que hagas,\npresta atenciニn a lo que\nestト haciendo tu Digimon.\n 007364 endSection Section_20: 007366 moveCameraTo 20 183 221 007372 waitForEntity 200 007374 delay 20 007378 addStats CURRENTHP 9999 007382 addStats CURRENTMP 9999 007386 unsetTrigger 1 007390 playAnimation 5 29 007394 delay 5 007398 setDialogOwner 5 007400 showTextbox Te has despertado...\nLo siento mucho.\n 007480 playAnimation 5 0 007484 endSection Section_71: 007486 jumpToFile 212 71 007492 endSection Section_72: 007494 jumpToFile 212 72 007500 endSection Section_73: 007502 jumpToFile 212 73 007508 endSection Section_85: 007510 if trigger(94) == true then 8046 007522 setTrigger 94 007526 setDialogOwner 253 007528 showTextbox ノQuエ es esta mトquina?\n 007576 entityLookAtEntity 5 253 007580 entityLookAtEntity 253 5 007584 delay 5 007588 setDialogOwner 5 007590 showTextbox ノOh, eso? Es una\nMトquina de guardado para\nla informaciニn de combate\nde la MEMORY CARD.\n 007772 showTextbox Con esta mトquina, puedes\nguardar la informaciニn\n 007872 showTextbox de combate de tu\ncompaネero Acutal.\n 007946 showTextbox Pulsa ,\ny la mトquina te dirト\nquエ hacer.\n 008036 entitySetRotation 253 0 008040 delay 5 008044 endSection 008046 setDialogOwner 255 008048 showTextbox ノQuieres utilizar la\nMトquina de guardado para\n 008146 showTextbox la informacion de combate de\nla MEMORY CARD?\n 008242 setSelection 8268 8274 008248 showTextbox Sナ\nNo\n 008264 unknown12 0 008266 endSection 008268 fadeoutHud 008270 callRoutine 48 008272 endSection 008274 endSection Section_82: 008276 entitySetRotation 253 3072 008280 delay 5 008284 playSound 0 008288 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 8420 008312 setDialogOwner 253 008314 showTextbox No veo a Punimon, pero\ncreo que descansare aquナ.\n 008416 jumpTo 8762 008420 setDialogOwner 255 008422 showTextbox Punimon\nハSoy Punimon! ノPor quエ no\ndescansas aquナ un momento?\n 008552 showTextbox Punimon\nUna hora de descanso\nrecupera puntos\nde impacto y puntos de\n 008696 showTextbox mエrito, y reduce el\ncansancio.\n 008762 setDialogOwner 253 008764 setSelection 8828 8856 008770 showTextbox Descansar\nNo descansar\n 008820 unknown12 0 008822 playSound 256 008826 endSection 008828 storeDate 105 008830 addMinutesToDateAt 105 60 008836 advanceToDateAt 105 008838 addStats CURRENTHP 300 008842 addStats CURRENTMP 300 008846 reduceStat TIREDNESS 10 008850 warpTo 218 2 255 008854 endSection 008856 playSound 256 008860 endSection Section_83: 008862 if trigger(203) == false then 8876 008874 endSection 008876 entitySetRotation 253 3072 008880 delay 5 008884 jumpToFile 220 83 008890 endSection Section_84: 008892 if trigger(203) == false then 8906 008904 endSection 008906 entitySetRotation 253 1024 008910 delay 5 008914 jumpToFile 220 83 008920 endSection Section_86: 008922 if trigger(203) == false then 8936 008934 endSection 008936 entitySetRotation 253 2048 008940 delay 5 008944 jumpToFile 220 83 008950 endSection Section_51: 008952 entityWalkTo 253 -470 -1970 false 008960 if trigger(203) == true then 8976 008972 warpTo 204 2 255 008976 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 9004 008996 jumpTo 9104 009000 jumpTo 9008 009004 jumpTo 9008 009008 if trigger(221) == false then 9028 009020 jumpTo 9068 009024 jumpTo 9032 009028 jumpTo 9032 009032 if trigger(225) == false then 9048 009044 warpTo 170 2 255 009048 if trigger(246) == false then 9064 009060 warpTo 169 2 255 009064 warpTo 168 2 255 009068 if trigger(225) == false then 9084 009080 warpTo 173 2 255 009084 if trigger(246) == false then 9100 009096 warpTo 172 2 255 009100 warpTo 171 2 255 009104 if trigger(221) == false then 9124 009116 jumpTo 9164 009120 jumpTo 9128 009124 jumpTo 9128 009128 if trigger(225) == false then 9144 009140 warpTo 176 2 255 009144 if trigger(246) == false then 9160 009156 warpTo 175 2 255 009160 warpTo 174 2 255 009164 if trigger(225) == false then 9180 009176 warpTo 179 2 255 009180 if trigger(246) == false then 9196 009192 warpTo 178 2 255 009196 warpTo 177 2 255 009200 endSection == Script ID 179 == 90800 Section_254: 000028 spawnChest 28 -1132 0 -422 3072 685 000040 endSection Section_51: 000042 entityWalkTo 253 439 -1204 false 000050 warpTo 247 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 444 2699 false 000064 warpTo 212 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox ハVamos!\n 000092 fadeoutHud 000094 delay 1 000098 startBattle 000100 setTrigger 288 000104 endSection Section_6: 000106 setDialogOwner 6 000108 showTextbox Si te dejo pasar,\nme meterエ en lナos.\n 000186 fadeoutHud 000188 delay 1 000192 startBattle 000194 setTrigger 308 000198 endSection Section_7: 000200 setDialogOwner 7 000202 showTextbox テste es el ultimo trabajo\nde hoy.\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 308 000286 endSection == Script ID 180 == 91000 Section_254: 000028 if trigger(340) == true then 44 000040 jumpTo 632 000044 if trigger(341) == false OR trigger(211) == true then 64 000060 jumpTo 900 000064 endSection Section_51: 000066 entityWalkTo 253 1482 -663 false 000074 waitForEntity 253 000076 entityWalkTo 253 551 87 false 000084 warpTo 163 1 255 000088 endSection Section_5: 000090 if trigger(342) == true then 422 000102 setTrigger 342 000106 setDialogOwner 5 000108 showTextbox No me encuentro bien.\n 000156 setDialogOwner 253 000158 showTextbox ノEstトs bien?\n 000188 setDialogOwner 5 000190 showTextbox No me encuentro bien.\n 000238 setDialogOwner 253 000240 showTextbox ノAquナ es dニnde vives?\n 000288 setDialogOwner 5 000290 showTextbox Estoy enfermo. No tengo\nenergナa.\n 000360 setDialogOwner 253 000362 showTextbox Tienes un aspecto horrible.\n 000422 setDialogOwner 5 000424 showTextbox Estト empeorando.\n 000462 setDialogOwner 253 000464 showTextbox Tengo que descubrir porquエ.\n 000524 setDialogOwner 253 000526 showTextbox ノDe dニnde viene este\ndesagヌe?\nハVoy a comprobarlo!\n 000630 endSection Section_52: 000632 setTrigger 340 000636 delay 20 000640 entityWalkToWithCamera 253 1931 -482 false 000648 entityWalkTo 252 1822 -891 false 000656 waitForEntity 253 000658 waitForEntity 252 000660 setDialogOwner 253 000662 showTextbox ノQuエ es esto?\n 000694 playAnimation 252 23 000698 delay 40 000702 entityLookAtEntity 253 252 000706 delay 5 000710 setDialogOwner 253 000712 showTextbox ノQuエ ha ocurrido, ?\n 000762 playAnimation 253 16 000766 delay 20 000770 setDialogOwner 253 000772 showTextbox ハEsta niebla da asco!\n 000820 setDialogOwner 253 000822 showTextbox Es extraネo y bastante\ndesagradable.\n 000898 endSection Section_6: 000900 delay 20 000904 setDialogOwner 253 000906 showTextbox Bien, la alcantarilla\nya estト bien.\n 000982 showTextbox Ahora se pondrト bien.\nHe resuelto el problema.\n 001080 moveCameraTo 20 2381 -698 001086 waitForEntity 200 001088 playSound 3336 001092 playAnimation 6 15 001096 delay 20 001100 setDialogOwner 253 001102 showTextbox ハAlgo va mal!\n 001134 entityLookAtEntity 6 253 001138 delay 10 001142 playSound 2824 001146 playAnimation 6 28 001150 playSound 3336 001154 delay 40 001158 setDialogOwner 6 001160 showTextbox ハDa, da, da!\n 001190 setTrigger 1 001194 setPStat 250 1 001198 setPStat 251 6 001202 setPStat 252 -1 001206 setPStat 253 -1 001210 fadeoutHud 001212 delay 1 001216 startBattle 001218 unsetTrigger 1 001222 setPStat 250 0 001226 entityWalkTo 253 2387 -771 false 001234 entityWalkTo 252 1865 -772 false 001242 entityWalkTo 6 2795 -771 false 001250 waitForEntity 253 001252 waitForEntity 252 001254 waitForEntity 6 001256 entityLookAtEntity 253 6 001260 entityLookAtEntity 6 253 001264 entityLookAtEntity 252 6 001268 delay 5 001272 setDialogOwner 6 001274 showTextbox Estoy cansado.\nノQuエ os ha ocurrido?\n 001350 setDialogOwner 253 001352 showTextbox ハParece mトs tonto!\nQuizトs ha recuperado\nla razニn.\n 001456 setDialogOwner 6 001458 showTextbox ノMe estトs llamando tonto?\nハQuエ grosero!\nMe llamo Numemon.\n 001578 setDialogOwner 253 001580 showTextbox Si no es tonto, ノquエ es?\n 001634 showTextbox Perdona, Numemon. ノSabes\nquiエn te ha salvado la vida?\n 001746 setDialogOwner 6 001748 showTextbox ノEh? ノQuieres que te\nsalve la vida? De acuerdo.\n 001848 setDialogOwner 253 001850 showTextbox Agghh. ハNo se ha enterado de\nnada! Bueno, no importa.\n 001962 setDialogOwner 6 001964 showTextbox Eh, soy un salvador. ハGuay!\n 002024 setDialogOwner 253 002026 playAnimation 253 19 002030 delay 15 002034 showTextbox Ven a nuestra ciudad, por\nfavor.\nノSabes dニnde estト?\n 002142 playAnimation 253 0 002146 setDialogOwner 6 002148 showTextbox Algo sエ.\n 002170 jumpTo 2174 002174 entityWalkTo 6 -137 34 true 002182 if pstat(101) >= 6 then 2214 002194 addToPStat 101 1 002198 delay 10 002202 entityLookAtEntity 253 6 002206 entityLookAtEntity 252 6 002210 jumpTo 2174 002214 waitForEntity 6 002216 unloadEntity 6 002218 setPStat 101 0 002222 playSound 2568 002226 setDialogOwner 255 002228 showTextbox ハNumemon se incorpora a la\nciudad!\n 002302 moveCameraToEntity 253 10 002306 waitForEntity 200 002308 setTrigger 211 002312 addToPStat 1 1 002316 endSection Section_7: 002318 delay 10 002322 playAnimation 7 28 002326 delay 10 002330 setDialogOwner 253 002332 showTextbox ノQuiエn es?\n 002358 setDialogOwner 7 002360 showTextbox ノQuiエn eres?\n 002390 entitySetRotation 7 1276 002394 delay 5 002398 entitySetRotation 7 2300 002402 delay 5 002406 entitySetRotation 7 3324 002410 delay 5 002414 entitySetRotation 7 252 002418 delay 5 002422 entitySetRotation 7 1276 002426 delay 5 002430 entitySetRotation 7 2300 002434 delay 5 002438 entitySetRotation 7 3324 002442 delay 5 002446 entitySetRotation 7 252 002450 delay 5 002454 entityWalkTo 7 2392 -114 true 002462 waitForEntity 7 002464 unloadEntity 7 002466 if pstat(21) != 0 then 2662 002478 setObjVisibility 23 0 002482 entityWalkTo 253 2068 760 true 002490 waitForEntity 253 002492 playAnimation 253 12 002496 delay 10 002500 setObjVisibility 23 1 002504 playSound 1792 002508 setDialogOwner 255 002510 showTextbox ハTengo un Llavero\ndimensional! ハPuedo\nllevar hasta veinte Objetos!\n 002652 playSound 1792 002656 setInventorySize 20 002658 setTrigger 47 002662 if pstat(21) != 4 then 2864 002674 setObjVisibility 22 0 002678 entityWalkTo 253 2068 760 true 002686 waitForEntity 253 002688 playAnimation 253 12 002692 delay 10 002696 setObjVisibility 22 1 002700 playSound 1792 002704 setDialogOwner 255 002706 showTextbox ハTengo un Llavero\ndimensional! ハPuedo\nllevar hasta treinta\nObjetos!\n 002850 setTrigger 48 002854 setInventorySize 30 002856 setTrigger 253 002860 addToPStat 1 1 002864 addToPStat 21 1 002868 setTrigger 336 002872 endSection == Script ID 181 == 92000 Section_254: 000012 if trigger(345) == true then 28 000024 playAnimation 5 28 000028 endSection Section_51: 000030 if trigger(345) == false then 44 000042 endSection 000044 setDialogOwner 253 000046 showTextbox ハ!\n 000056 entityWalkToWithCamera 253 -835 -37 true 000064 entityWalkTo 252 -353 32 true 000072 waitForEntity 253 000074 waitForEntity 252 000076 entityLookAtEntity 253 5 000080 entityLookAtEntity 252 5 000084 waitForEntity 253 000086 waitForEntity 252 000088 playAnimation 5 29 000092 waitForEntity 5 000094 setDialogOwner 5 000096 showTextbox ノEres ?\n 000122 setDialogOwner 253 000124 showTextbox ノUn Digimon Esqueleto?\n 000174 setDialogOwner 5 000176 showTextbox ノEres ?\n 000202 setDialogOwner 253 000204 showTextbox No siento que tenga vida,\npero sナ algo maligno.\n 000304 showTextbox ハMe pregunto si le ha\nhecho algo a Myotismon!\n 000400 playSound 3336 000404 setDialogOwner 5 000406 showTextbox Si no me lo dices...\nハTe atacarエ!\n 000478 setTrigger 1 000482 setPStat 250 1 000486 setPStat 251 5 000490 setPStat 252 -1 000494 setPStat 253 -1 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 unsetTrigger 1 000510 setPStat 250 0 000514 setTrigger 345 000518 setDialogOwner 5 000520 showTextbox ハTe atacarエ!\n 000550 playSound 2312 000554 playAnimation 5 28 000558 delay 60 000562 unloadEntity 5 000564 entitySetRotation 253 3072 000568 setDialogOwner 253 000570 showTextbox ハSalvarエ a Myotismon\ntan pronto como sea posible!\n 000674 moveCameraToEntity 253 10 000678 waitForEntity 200 000680 endSection == Script ID 182 == 92800 Section_254: 000020 endSection Section_51: 000022 entityWalkTo 253 -370 -4600 false 000030 warpTo 254 1 255 000034 endSection Section_52: 000036 entityWalkTo 253 -400 4800 false 000044 warpTo 225 0 255 000048 endSection Section_53: 000050 if trigger(326) == false then 64 000062 endSection 000064 entityLookAtEntity 253 5 000068 moveCameraTo 15 -400 2400 000074 waitForEntity 200 000076 entityLookAtEntity 5 253 000080 delay 5 000084 setDialogOwner 5 000086 showTextbox Al fin hemos llegado.\n 000134 playAnimation 253 20 000138 delay 15 000142 setDialogOwner 253 000144 showTextbox ノEres el jefe?\n 000178 playAnimation 253 0 000182 setDialogOwner 5 000184 showTextbox No, lo siento.\nハSoy MetalGreymon!\n 000256 setDialogOwner 253 000258 playAnimation 253 19 000262 delay 15 000266 showTextbox ハTratarエ contigo mトs tarde!\nハMuエvete!\n 000346 playAnimation 253 0 000350 setDialogOwner 5 000352 showTextbox No me moverエ por ti.\nNo me pasarトs.\n 000428 setDialogOwner 253 000430 showTextbox Quiero ahorrar energナa.\nLuchar con エl no me ayudarト.\n 000540 setDialogOwner 5 000542 showTextbox ノVoy a por ti!\n 000576 setTrigger 1 000580 setPStat 250 1 000584 setPStat 251 5 000588 setPStat 252 -1 000592 setPStat 253 -1 000596 fadeoutHud 000598 delay 1 000602 startBattle 000604 unsetTrigger 1 000608 setPStat 250 0 000612 entityLookAtEntity 253 5 000616 entityLookAtEntity 5 253 000620 entityLookAtEntity 252 5 000624 setDialogOwner 5 000626 showTextbox ノEh? ノDニnde estoy?\n 000668 setDialogOwner 253 000670 showTextbox ハHas recuperado la razニn!\n 000726 setDialogOwner 5 000728 showTextbox Eso creo...\n 000756 showTextbox Si los derrotas,\nquizトs vuelva a verte.\nHasta entonces, me voy.\n 000888 jumpTo 892 000892 entityWalkTo 5 -400 -500 false 000900 if pstat(101) >= 3 then 932 000912 addToPStat 101 1 000916 delay 20 000920 entityLookAtEntity 253 5 000924 entityLookAtEntity 252 5 000928 jumpTo 892 000932 waitForEntity 5 000934 unloadEntity 5 000936 setPStat 101 0 000940 moveCameraToEntity 253 10 000944 waitForEntity 200 000946 setTrigger 326 000950 endSection == Script ID 183 == 93000 Section_254: 000016 endSection Section_51: 000018 setDigimon 177 0 0 000022 entityMoveTo 253 276 -1057 6 000030 entityMoveTo 252 -688 481 6 000038 waitForEntity 253 000040 waitForEntity 252 000042 entitySetRotation 253 2128 000046 entitySetRotation 252 3072 000050 setDialogOwner 253 000052 showTextbox ネam, ネam.\n 000076 setDialogOwner 5 000078 showTextbox Ah...\n 000094 entityLookAtEntity 5 253 000098 setDialogOwner 5 000100 showTextbox Escucha, por favor.\n 000144 setDialogOwner 253 000146 showTextbox ハQuエ rico.\n 000172 setDialogOwner 5 000174 showTextbox Mis hombres no escucharトn\nmトs.\n 000240 showTextbox No creo que puedan\nrecordar mis ニrdenes.\n 000326 showTextbox A veces ni siquiera\ncomprenden.\n 000394 showTextbox Mis hombres deberian\ntraerme comidas, pero...\n 000490 setDialogOwner 253 000492 showTextbox ハQuエ rico...\n 000522 setDialogOwner 5 000524 showTextbox Mientras estaba trabajando\nno me traナan comida,\nasナ que me olvide de comer.\n 000680 entityLookAtEntity 253 5 000684 setDialogOwner 253 000686 showTextbox Vives para tu\ntrabajo.\n 000736 setDialogOwner 5 000738 showTextbox Me da tanta vergスenza.\n 000788 setDialogOwner 253 000790 showTextbox Creo que hay problemas\nen la mansiニn.\n 000870 setDialogOwner 5 000872 showTextbox ノProblemas en la isla?\nノHay alguien que actヌa\ncomo mis hombres?\n 001004 setDialogOwner 253 001006 showTextbox Sナ, estトn perdiendo\nla memoria.\n 001074 setDialogOwner 5 001076 showTextbox ノCrees que hay alguien\ndetrトs de esto?\n 001158 setDialogOwner 253 001160 showTextbox Mmmm.\n 001176 setDialogOwner 5 001178 showTextbox ノQuエ puedo hacer?\n 001218 setDialogOwner 253 001220 showTextbox Estamos construyendo una\nciudad para unir los\ncorazones de los Digimon.\n 001368 showTextbox Viajamos para\nencontrar amigos.\n 001436 setDialogOwner 5 001438 showTextbox ノQuエ puedo hacer? Mis\nhombres tan sニlo tienen\nhabilidades de combate.\n 001582 if trigger(205) == true then 1826 001594 showTextbox No puedo dejarlos allナ.\n 001646 setDialogOwner 253 001648 showTextbox Entiendo...\n 001676 setDialogOwner 5 001678 showTextbox Dエjame pensar.\nLo siento mucho, pero...\n 001762 setDialogOwner 253 001764 showTextbox Volverエ.\nNo olvides comer.\n 001822 jumpTo 2222 001826 setDialogOwner 253 001828 showTextbox ノQuieres entrar en un\ncombate?\n 001894 setDialogOwner 5 001896 showTextbox ノUn combate? Perfecto,\nharト que mis hombres se\nsientan mejor.\n 002024 setDialogOwner 253 002026 showTextbox ノEntonces quieres\nparticipar?\n 002090 setDialogOwner 5 002092 showTextbox Sナ, pero aヌn tengo que\nseguir investigando aquナ.\nIrエ pronto.\n 002218 setTrigger 266 002222 warpTo 52 4 255 002226 endSection == Script ID 184 == 94000 Section_254: 000016 endSection Section_51: 000018 if trigger(256) == false then 32 000030 endSection 000032 if trigger(50) == true then 48 000044 jumpTo 462 000048 entityLookAtEntity 253 8 000052 entityLookAtEntity 252 8 000056 delay 5 000060 setDialogOwner 253 000062 showTextbox !!!\n 000074 entityWalkToWithCamera 253 150 -1050 true 000082 entityWalkTo 252 -250 -1050 true 000090 waitForEntity 253 000092 waitForEntity 252 000094 entityLookAtEntity 253 8 000098 entityLookAtEntity 252 8 000102 delay 5 000106 setDialogOwner 253 000108 showTextbox ハUn huevo!\n 000134 showTextbox ノPuede ser de Mugendramon?\n 000192 playAnimation 8 28 000196 delay 40 000200 setDialogOwner 253 000202 showTextbox ハPuede haber problemas!\n 000254 setTrigger 1 000258 setPStat 250 1 000262 setPStat 251 8 000266 setPStat 252 -1 000270 setPStat 253 -1 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 unsetTrigger 1 000286 setPStat 250 0 000290 entityLookAtEntity 253 8 000294 entityLookAtEntity 8 253 000298 entityLookAtEntity 252 8 000302 playSound 776 000306 jumpTo 310 000310 entityWalkTo 8 0 -2500 true 000318 if pstat(101) >= 3 then 350 000330 addToPStat 101 1 000334 delay 20 000338 entityLookAtEntity 253 8 000342 entityLookAtEntity 252 8 000346 jumpTo 310 000350 waitForEntity 8 000352 unloadEntity 8 000354 setPStat 101 0 000358 playSound 8 000362 setDialogOwner 255 000364 showTextbox ハDigitamamon se incorpora a\nla ciudad!\n 000446 moveCameraToEntity 253 10 000450 waitForEntity 200 000452 setTrigger 256 000456 addToPStat 1 3 000460 endSection 000462 entityLookAtEntity 253 6 000466 entityLookAtEntity 252 6 000470 delay 5 000474 setDialogOwner 253 000476 showTextbox ハ!\n 000486 entityWalkToWithCamera 253 150 -1443 true 000494 entityWalkTo 252 -250 -1443 true 000502 waitForEntity 253 000504 waitForEntity 252 000506 entityLookAtEntity 253 6 000510 entityLookAtEntity 252 6 000514 delay 5 000518 setDialogOwner 253 000520 showTextbox ハEstト aquナ!\nハLe he encontrado!\n 000586 moveCameraTo 20 14 -416 000592 waitForEntity 200 000594 delay 20 000598 entityLookAtEntity 6 252 000602 setDialogOwner 253 000604 showTextbox ハEres el jefe!\n 000638 setDialogOwner 6 000640 showTextbox Mucho gusto.\nSoy Analogman.\n 000700 setDialogOwner 6 000702 showTextbox Lo sエ todo de ti, pero no\nsabナa que eras un niネo.\n 000806 showTextbox No puedo creer que un niネo\nme haya estado estropeando\nel plan.\n 000936 showTextbox Estuve cerca de gobernar\nel Mundo Red.\n 001018 setDialogOwner 253 001020 showTextbox ハEres un adulto! Para esto,\nestトs haciendo daネo a todo el\nmundo.\n 001154 setDialogOwner 6 001156 showTextbox No me importa si\ndaネo a los Digimon.\n 001234 playAnimation 6 29 001238 delay 20 001242 setDialogOwner 6 001244 showTextbox Los Digimon deberナan\nobedecer a los humanos como\nsi fueran esclavos.\n 001386 callRoutine 51 001388 playAnimation 253 19 001392 delay 20 001396 setDialogOwner 253 001398 showTextbox ハTe equivocas! ハLos Digimon\ntienen cerebro y corazニn!\nハSomos amigos!\n 001540 setDialogOwner 6 001542 showTextbox Luchemos y veamos si es\nmejor que sean esclavos\no amigos.\n 001662 entityWalkTo 6 780 530 false 001670 waitForEntity 6 001672 entitySetRotation 6 512 001676 delay 20 001680 setDigimon 115 0 0 001684 callRoutine 40 001686 playAnimation 6 28 001690 playSound 1544 001694 delay 5 001698 setDialogOwner 6 001700 showTextbox ハTu turno, Machinedramon!\n 001756 entityWalkTo 6 1984 1681 false 001764 waitForEntity 6 001766 fadeoutHud 001768 entitySetRotation 6 512 001772 callDigimonRoutine 8 001774 waitForEntity 201 001776 delay 40 001780 playAnimation 5 28 001784 playSound 264 001788 delay 40 001792 setTrigger 1 001796 setPStat 250 1 001800 setPStat 251 5 001804 setPStat 252 -1 001808 setPStat 253 -1 001812 fadeoutHud 001814 delay 1 001818 startBattle 001820 unsetTrigger 1 001824 setPStat 250 0 001828 playAnimation 5 43 001832 waitForEntity 5 001834 unloadEntity 5 001836 unknown79 115 001838 setDialogOwner 253 001840 showTextbox ハLo conseguimos, !\n 001888 entityWalkTo 253 -50 -261 true 001896 entityWalkTo 252 -50 424 false 001904 waitForEntity 253 001906 waitForEntity 252 001908 playAnimation 253 11 001912 entityWalkTo 6 1022 881 false 001920 waitForEntity 6 001922 setDialogOwner 6 001924 showTextbox ハDe ninguna manera!\nハMi esclavo mトs poderoso!\n 002020 entityLookAtEntity 253 6 002024 delay 5 002028 entityLookAtEntity 252 6 002032 delay 5 002036 setDialogOwner 253 002038 showTextbox ハMira, te equivocabas!\n 002088 entityWalkTo 6 915 774 false 002096 waitForEntity 6 002098 setDialogOwner 6 002100 showTextbox Vaya, vaya...\n 002132 entityWalkTo 6 738 597 false 002140 waitForEntity 6 002142 entityWalkToWithCamera 253 395 204 false 002150 waitForEntity 6 002152 entityLookAtEntity 253 6 002156 delay 5 002160 moveCameraTo 20 592 994 002166 waitForEntity 200 002168 setDialogOwner 253 002170 showTextbox Si abandonas la isla y\npides perdニn, te\nperdonarトn.\n 002278 setDialogOwner 6 002280 showTextbox No deberナa haber confiado\nen los Digimon.\nLo harエ yo mismo.\n 002404 entityWalkTo 6 592 574 false 002412 waitForEntity 6 002414 entitySetRotation 6 2048 002418 delay 5 002422 playAnimation 6 28 002426 playSound 1544 002430 delay 40 002434 setDialogOwner 253 002436 showTextbox ノQuエ vas a hacer?!\n 002478 entitySetRotation 6 1024 002482 delay 5 002486 setDialogOwner 255 002488 showTextbox Analogman\nVoy a volar la isla\ny escapare a otro mundo.\n 002606 playAnimation 6 29 002610 delay 40 002614 playSound 1800 002618 setObjVisibility 11 0 002622 setObjVisibility 9 0 002626 setObjVisibility 10 0 002630 setPStat 247 12 002634 setPStat 248 1 002638 callRoutine 21 002640 setPStat 247 9 002644 setPStat 248 10 002648 callRoutine 21 002650 unloadEntity 6 002652 setDialogOwner 253 002654 showTextbox ハハハNoooo!!\n 002680 setObjVisibility 0 0 002684 setPStat 247 0 002688 setPStat 248 1 002692 callRoutine 21 002694 setDialogOwner 255 002696 showTextbox Analogman\nハEstトs acabado!\n 002756 setDialogOwner 253 002758 showTextbox No hay nada que pueda hacer.\nLo siento.\n 002842 playAnimation 253 22 002846 delay 20 002850 setDialogOwner 255 002852 showTextbox ???. Estト bien.\n 002892 entitySetRotation 253 1024 002896 delay 20 002900 entitySetRotation 253 3072 002904 delay 20 002908 setDialogOwner 253 002910 showTextbox ノQuエ?\n 002926 setObjVisibility 0 1 002930 setObjVisibility 1 0 002934 setObjVisibility 2 0 002938 setPStat 247 1 002942 setPStat 248 2 002946 callRoutine 21 002948 setDialogOwner 255 002950 showTextbox Analogman\nハNo funciona! Algo va\nmal. ノQuエ es esto?\n 003060 entitySetRotation 253 0 003064 delay 20 003068 setDialogOwner 253 003070 showTextbox Puedo oir voces, pero\n 003118 playAnimation 253 23 003122 delay 5 003126 setDialogOwner 255 003128 showTextbox Jijimon\nAhora mismo te estoy\nenviando nuestra energia.\n 003246 setDialogOwner 255 003248 showTextbox Tokomon\nノPuedes oir nuestras voces?\n 003328 setDialogOwner 255 003330 showTextbox Agumon\nハSupongo que le hemos\nconseguido!\n 003420 setDialogOwner 253 003422 showTextbox Tu...\n 003438 setObjVisibility 1 1 003442 setObjVisibility 2 1 003446 setObjVisibility 3 0 003450 setObjVisibility 4 0 003454 setPStat 247 3 003458 setPStat 248 2 003462 callRoutine 21 003464 setDialogOwner 255 003466 showTextbox Analogman\nハNo! ハAyuda!\nハAyudame! ハハハAhhhhhhh!!!\n 003570 playSound 2056 003574 setObjVisibility 3 1 003578 setObjVisibility 4 1 003582 setObjVisibility 5 0 003586 delay 40 003590 setPStat 247 5 003594 setPStat 248 1 003598 callRoutine 21 003600 delay 20 003604 entitySetRotation 253 2048 003608 setObjVisibility 5 1 003612 setObjVisibility 9 1 003616 setObjVisibility 10 1 003620 setObjVisibility 11 1 003624 setObjVisibility 6 0 003628 setPStat 247 6 003632 setPStat 248 1 003636 callRoutine 21 003638 delay 4 003642 setObjVisibility 6 1 003646 setObjVisibility 7 0 003650 setPStat 247 7 003654 setPStat 248 1 003658 callRoutine 21 003660 delay 3 003664 setObjVisibility 7 1 003668 setObjVisibility 8 0 003672 setPStat 247 8 003676 setPStat 248 1 003680 callRoutine 21 003682 delay 3 003686 setObjVisibility 8 1 003690 delay 10 003694 setDialogOwner 253 003696 showTextbox ハSe ha ido! ノQuエ ha ocurrido?\n 003760 setDialogOwner 255 003762 showTextbox Jijimon\nNo lo sエ.\n 003806 entitySetRotation 253 0 003810 delay 20 003814 setDialogOwner 253 003816 showTextbox ノJijimon? ハVa a volar!\nハHaz algo!\n 003888 setDialogOwner 255 003890 showTextbox Jijimon,\nYa deberナa estar aquナ.\n 003962 entitySetRotation 253 1024 003966 delay 5 003970 moveCameraTo 20 -775 596 003976 waitForEntity 200 003978 delay 10 003982 setObjVisibility 12 0 003986 delay 20 003990 loadDigimon 131 003992 setDigimon 131 2 0 003996 entityLookAtEntity 253 7 004000 entityLookAtEntity 252 7 004004 entityMoveTo 7 -808 124 15 004012 delay 40 004016 entityWalkToWithCamera 253 -358 124 true 004024 waitForEntity 253 004026 setDialogOwner 253 004028 showTextbox ハAirdramon!\n 004056 setDialogOwner 7 004058 showTextbox ハRトpido, vamos!\n 004094 entityWalkToEntity 253 true 7 004098 entityWalkToEntity 252 true 7 004102 delay 30 004106 setPStat 254 20 004110 callRoutine 45 004112 playSound 3080 004116 delay 20 004120 playSound 3336 004124 delay 20 004128 playSound 3592 004132 delay 20 004136 playSound 3080 004140 delay 20 004144 setDialogOwner 255 004146 showTextbox Analogman se ha ido.\n 004192 setDialogOwner 255 004194 showTextbox La paz ha vuelto a la\nIsla File.\n 004264 setDialogOwner 255 004266 showTextbox y\n 004274 setTrigger 50 004278 setTrigger 212 004282 setTrigger 207 004286 setTrigger 206 004290 addToPStat 1 7 004294 storeRandom 16 2 004298 if pstat(16) != 0 then 4314 004310 setPStat 16 3 004314 setPStat 28 0 004318 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 4346 004338 warpTo 237 0 51 004342 jumpTo 4350 004346 warpTo 236 0 51 004350 endSection Section_5: 004352 endSection == Script ID 185 == 95800 Section_254: 000036 spawnChest 108 -2240 0 1956 3072 707 000048 endSection Section_51: 000050 entityWalkTo 253 2718 1041 false 000058 if pstat(16) != 1 then 74 000070 warpTo 92 1 255 000074 if pstat(16) != 2 then 90 000086 warpTo 35 1 255 000090 if pstat(16) != 3 then 106 000102 warpTo 40 1 255 000106 endSection Section_52: 000108 entityWalkTo 253 -2786 1100 false 000116 warpTo 227 1 255 000120 endSection Section_60: 000122 entitySetRotation 253 1024 000126 delay 40 000130 setDialogOwner 253 000132 showTextbox ノQuエ clase de sitio es エste?\n 000194 entityWalkToWithCamera 253 2150 1950 false 000202 waitForEntity 253 000204 setDialogOwner 253 000206 showTextbox Entiendo. En la parte\nposterior de este lugar...\n 000308 endSection Section_5: 000310 setDialogOwner 5 000312 showTextbox Te mostrarエ mi verdadero\npoder.\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 285 000392 endSection Section_6: 000394 setDialogOwner 6 000396 showTextbox Lucharエ con todo lo que\ntengo.\n 000462 fadeoutHud 000464 delay 1 000468 startBattle 000470 setTrigger 285 000474 endSection Section_7: 000476 setDialogOwner 7 000478 showTextbox Estトs descargando.\n 000520 fadeoutHud 000522 delay 1 000526 startBattle 000528 setTrigger 300 000532 endSection Section_8: 000534 setDialogOwner 8 000536 showTextbox Los verdaderos problemas\ncomienzan aquナ.\n 000622 fadeoutHud 000624 delay 1 000628 startBattle 000630 setTrigger 300 000634 endSection == Script ID 186 == 96000 Section_254: 000032 spawnChest 28 2108 0 375 1024 709 000044 spawnChest 26 563 0 2868 0 708 000056 spawnChest 24 -481 0 2868 0 710 000068 spawnChest 25 31 0 2868 0 711 000080 endSection Section_51: 000082 entityWalkTo 253 -376 -1201 false 000090 warpTo 226 1 255 000094 endSection Section_52: 000096 entityWalkTo 253 1221 -413 false 000104 warpTo 228 0 255 000108 endSection Section_5: 000110 setDialogOwner 5 000112 showTextbox ハA por エl!\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 290 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox ハTe aplastarエ!\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 290 000200 endSection Section_7: 000202 setDialogOwner 7 000204 showTextbox ハVas a conseguirlo!\n 000248 fadeoutHud 000250 delay 1 000254 startBattle 000256 setTrigger 304 000260 endSection Section_8: 000262 setDialogOwner 8 000264 showTextbox ハSuplicarトs por tu vida!\n 000318 setTrigger 304 000322 endSection == Script ID 187 == 96800 Section_254: 000032 spawnChest 23 -412 0 1068 2048 712 000044 spawnChest 27 452 0 -446 1024 713 000056 endSection Section_51: 000058 entityWalkTo 253 2019 -420 false 000066 warpTo 227 0 255 000070 endSection Section_52: 000072 entityWalkTo 253 -2797 365 false 000080 if pstat(16) != 1 then 98 000092 warpTo 104 0 60 000096 endSection 000098 if pstat(16) != 2 then 116 000110 warpTo 66 1 60 000114 endSection 000116 if pstat(16) != 3 then 134 000128 warpTo 47 0 60 000132 endSection 000134 endSection Section_5: 000136 setDialogOwner 5 000138 showTextbox ハAl ataque!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 276 000178 endSection Section_6: 000180 setDialogOwner 6 000182 showTextbox ハApunten, fuego!\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 276 000232 endSection Section_7: 000234 setDialogOwner 7 000236 showTextbox Mi... trabajo...\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 308 000286 endSection Section_8: 000288 setDialogOwner 8 000290 showTextbox ハEs una orden!\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 308 000336 endSection == Script ID 188 == 97000 Section_254: 000012 spawnChest 14 -554 0 -1089 2048 700 000024 spawnChest 16 -271 0 -1089 2048 701 000036 spawnChest 10 12 0 -1089 2048 702 000048 spawnChest 6 330 0 -1089 2048 703 000060 endSection Section_81: 000062 playSound 264 000066 delay 10 000070 entityWalkTo 253 -1313 385 false 000078 warpTo 53 0 255 000082 endSection 000084 endSection == Script ID 189 == 97800 Section_254: 000012 storeRandom 110 99 000016 if pstat(110) > 14 then 34 000028 spawnItem 44 53 64 000034 storeRandom 110 99 000038 if pstat(110) > 14 then 56 000050 spawnItem 44 56 61 000056 storeRandom 110 99 000060 if pstat(110) > 14 then 78 000072 spawnItem 44 60 59 000078 storeRandom 110 99 000082 if pstat(110) > 14 then 100 000094 spawnItem 44 63 55 000100 storeRandom 110 99 000104 if pstat(110) > 5 then 122 000116 spawnItem 69 56 65 000122 if trigger(233) == true OR trigger(53) == false then 142 000138 playAnimation 5 28 000142 endSection Section_5: 000144 setTrigger 44 000148 if trigger(229) == false then 324 000160 playSound 2312 000164 setDialogOwner 5 000166 showTextbox ノHas traido algo\npara curar la herida?\n 000248 setDialogOwner 253 000250 showTextbox Espera un momento.\nDエjame ver...\n 000320 jumpTo 620 000324 playSound 2312 000328 setDialogOwner 5 000330 showTextbox ハMe duele el ala!\n 000370 setDialogOwner 253 000372 showTextbox ノQuエ ha ocurrido?\n 000412 setDialogOwner 5 000414 showTextbox Me duele el ala. ノTienes\nalgo para curarme la\nherida?\n 000526 setDialogOwner 253 000528 showTextbox Tiene mal aspecto. Espera.\nノQuエ debo hacer?\n 000620 playAnimation 253 4 000624 delay 10 000628 setTrigger 3 000632 callRoutine 0 000634 if trigger(3) == false then 698 000646 setDialogOwner 253 000648 showTextbox Nothing’s right now.\n 000694 jumpTo 1570 000698 if pstat(254) != 0 AND pstat(254) != 1 AND pstat(254) != 2 AND pstat(254) != 3 then 728 000722 callRoutine 12 000724 jumpTo 814 000728 if pstat(254) != 7 AND pstat(254) != 9 AND pstat(254) != 13 AND pstat(254) != 14 then 762 000752 callRoutine 12 000754 jumpTo 814 000758 jumpTo 814 000762 setDialogOwner 253 000764 showTextbox ハEsto no funcionarト!\n 000810 jumpTo 1570 000814 playAnimation 253 5 000818 delay 20 000822 playAnimation 253 0 000826 delay 5 000830 playSound 2312 000834 setDialogOwner 5 000836 showTextbox Mucho mejor, gracias.\n 000884 playAnimation 5 29 000888 waitForEntity 5 000890 setDialogOwner 253 000892 showTextbox ノYa puedes volar?\n 000932 setDialogOwner 5 000934 showTextbox No creo que pueda volar\nlejos.\n 001000 setDialogOwner 253 001002 showTextbox Hay una clナnica en la\nciudad. Deberナas ir.\nNo estト lejos de aquナ.\n 001138 setDialogOwner 5 001140 showTextbox He oナdo hablar de la ciudad.\nEs mトs grande de lo que\npensaba.\n 001268 setDialogOwner 253 001270 showTextbox Ve a la ciudad y descansa.\n 001328 playSound 2312 001332 setDialogOwner 5 001334 showTextbox Gracias, quizトs\nalgヌn dナa pueda ayudarte.\n 001422 jumpTo 1426 001426 entityWalkTo 5 -93 -1821 true 001434 if pstat(101) >= 3 then 1470 001446 addToPStat 101 1 001450 playSound 8 001454 delay 20 001458 entityLookAtEntity 253 5 001462 entityLookAtEntity 252 5 001466 jumpTo 1426 001470 waitForEntity 5 001472 unloadEntity 5 001474 setPStat 101 0 001478 playSound 2056 001482 setDialogOwner 255 001484 showTextbox ハYunimon se incorpora a la\nciudad!\n 001558 setTrigger 233 001562 addToPStat 1 2 001566 jumpTo 1746 001570 setDialogOwner 253 001572 showTextbox Traerエ algo para curarte\nla herida. Espera.\n 001664 playSound 2312 001668 setDialogOwner 5 001670 showTextbox Gracias, date prisa,\npor favor.\n 001738 setTrigger 229 001742 jumpTo 1746 001746 endSection == Script ID 190 == 98000 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 4 then 50 000032 spawnItem 44 39 47 000038 spawnItem 44 39 45 000044 spawnItem 44 39 49 000050 storeRandom 110 99 000054 if pstat(110) > 14 then 72 000066 spawnItem 44 44 66 000072 storeRandom 110 99 000076 if pstat(110) > 3 then 94 000088 spawnItem 69 59 42 000094 spawnChest 1 938 0 1239 1024 696 000106 spawnChest 5 985 0 856 1024 697 000118 spawnChest 8 1024 0 -1604 1024 698 000130 if trigger(152) == false then 158 000142 setObjVisibility 6 0 000146 setObjVisibility 7 0 000150 setObjVisibility 8 0 000154 setObjVisibility 9 0 000158 if trigger(153) == false then 206 000170 setObjVisibility 10 0 000174 setObjVisibility 11 0 000178 setObjVisibility 12 0 000182 setObjVisibility 13 0 000186 setObjVisibility 14 0 000190 setObjVisibility 15 0 000194 setObjVisibility 16 0 000198 setObjVisibility 17 0 000202 setObjVisibility 18 0 000206 endSection Section_52: 000208 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 232 000228 jumpTo 546 000232 if trigger(153) == false OR trigger(228) == true then 256 000248 jumpTo 656 000252 jumpTo 260 000256 jumpTo 1616 000260 endSection Section_51: 000262 if trigger(118) == true then 278 000274 jumpTo 330 000278 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 302 000298 jumpTo 546 000302 if trigger(153) == false OR trigger(228) == true then 326 000318 jumpTo 656 000322 jumpTo 330 000326 jumpTo 1616 000330 setDialogOwner 255 000332 showTextbox Hay unos extraネos dibujos\nen el suelo.\n 000414 setDialogOwner 253 000416 showTextbox ノEs uno de esos extraネos\ncナrculos? Todavナa parece\nreciente.\n 000540 setTrigger 118 000544 endSection 000546 entityWalkToWithCamera 253 350 -50 false 000554 waitForEntity 253 000556 playAnimation 253 24 000560 delay 20 000564 setDialogOwner 253 000566 showTextbox Ahora hay mトs.\nノCrees que son del\nOVNI?\n 000650 setTrigger 154 000654 endSection 000656 entityWalkToWithCamera 253 350 50 true 000664 waitForEntity 253 000666 playAnimation 253 24 000670 delay 20 000674 setDialogOwner 253 000676 showTextbox ハAgghh!\n 000696 entityWalkToWithCamera 253 -550 50 true 000704 waitForEntity 253 000706 setDialogOwner 253 000708 showTextbox Ahora veo muchos mトs.\n 000756 playAnimation 253 16 000760 delay 20 000764 showTextbox Bueno, supongo que\nsignifica...\n 000832 playSound 1288 000836 setDialogOwner 253 000838 showTextbox ノQuエ?\n 000854 setDigimon 150 0 0 000858 entityLookAtEntity 253 5 000862 entityWalkTo 252 -750 -50 true 000870 moveCameraTo 20 -183 723 000876 waitForEntity 200 000878 waitForEntity 252 000880 entityWalkTo 5 225 1066 true 000888 playSound 1288 000892 waitForEntity 5 000894 entityWalkTo 5 -275 1066 false 000902 playSound 1288 000906 waitForEntity 5 000908 entityWalkTo 5 -63 453 false 000916 playSound 1288 000920 waitForEntity 5 000922 entityWalkTo 5 -126 409 false 000930 entityLookAtEntity 253 5 000934 delay 20 000938 setDialogOwner 253 000940 showTextbox ノUn extraterrestre?\n 000984 setDialogOwner 5 000986 showTextbox ...\n 000998 setDialogOwner 253 001000 showTextbox ノEres un Digimon?\n 001040 setDialogOwner 5 001042 showTextbox ...\n 001054 setDialogOwner 253 001056 showTextbox ノEres tヌ?\n 001080 setDialogOwner 5 001082 showTextbox ...\n 001094 playSound 1544 001098 delay 10 001102 playAnimation 5 28 001106 delay 10 001110 playAnimation 253 15 001114 delay 10 001118 setDialogOwner 253 001120 showTextbox ハNo soy tu enemigo!\n 001164 delay 40 001168 playAnimation 5 0 001172 setDialogOwner 253 001174 showTextbox Bien, ahora lo entiendes.\n 001230 playAnimation 253 19 001234 delay 20 001238 setDialogOwner 255 001240 showTextbox \nintentニ convencerlo.\n 001294 setDialogOwner 5 001296 showTextbox ...\n 001308 setDialogOwner 253 001310 showTextbox Tal vez no lo entienda.\n 001362 playAnimation 5 22 001366 delay 15 001370 playAnimation 5 22 001374 delay 15 001378 playAnimation 5 0 001382 setDialogOwner 5 001384 showTextbox De acuerdo.\n 001412 fadeoutHud 001414 jumpTo 1418 001418 entityWalkTo 5 155 -1177 true 001426 if pstat(101) >= 3 then 1462 001438 addToPStat 101 1 001442 playSound 1288 001446 delay 20 001450 entityLookAtEntity 253 5 001454 entityLookAtEntity 252 5 001458 jumpTo 1418 001462 waitForEntity 5 001464 unloadEntity 5 001466 setPStat 101 0 001470 playSound 2056 001474 setDialogOwner 255 001476 showTextbox ハVademon se incorpora en la\nciudad!\n 001552 setDialogOwner 253 001554 showTextbox ノEh?\n 001568 showTextbox ハSabe hablar!\n 001600 setTrigger 228 001604 addToPStat 1 3 001608 moveCameraToEntity 253 10 001612 waitForEntity 200 001614 endSection 001616 endSection == Script ID 191 == 98800 Section_254: 000024 endSection Section_6: 000026 setPStat 113 1 000030 if pstat(122) != 0 then 48 000042 jumpToFile 206 6 000048 if pstat(122) != 1 then 66 000060 jumpToFile 206 7 000066 endSection Section_11: 000068 if pstat(122) != 0 then 86 000080 jumpToFile 206 11 000086 if pstat(122) != 1 then 104 000098 jumpToFile 206 12 000104 endSection Section_51: 000106 if trigger(50) == true then 126 000118 warpTo 208 0 255 000122 jumpTo 130 000126 warpTo 223 0 255 000130 endSection Section_52: 000132 setDialogOwner 253 000134 showTextbox No nos harト ningヌn bien\nentrar.\n 000202 entityWalkToWithCamera 253 -2 -619 false 000210 waitForEntity 253 000212 endSection == Script ID 192 == 99000 Section_254: 000012 endSection Section_51: 000014 callRoutine 52 000016 entityLookAtEntity 5 253 000020 entityLookAtEntity 6 253 000024 entityLookAtEntity 7 253 000028 entityWalkTo 252 -340 -2263 false 000036 moveCameraTo 2 172 -1848 000042 waitForEntity 200 000044 delay 20 000048 setDialogOwner 5 000050 showTextbox Ha llegado el momento.\n 000100 setDialogOwner 253 000102 showTextbox Me gustarナa quedarme,\npero mi madre se preocupa.\n 000204 setDialogOwner 5 000206 showTextbox Gracias, ,\ndesearナa poder repararte.\n 000290 setDialogOwner 255 000292 showTextbox Tokomon\nハNo nos olvides!\n 000350 setDialogOwner 7 000352 showTextbox Nos volveremos a ver.\nLo sエ.\n 000414 entitySetRotation 253 0 000418 delay 30 000422 entitySetRotation 253 1024 000426 delay 30 000430 entitySetRotation 253 2048 000434 delay 30 000438 entitySetRotation 253 3072 000442 delay 30 000446 setDialogOwner 253 000448 showTextbox Me lo he pasado muy bien.\nGracias.\n 000522 setDialogOwner 5 000524 showTextbox Deberナamos hacer una\nfiesta de despedida.\n 000612 fadeoutHud 000614 callRoutine 54 000616 entityLookAtEntity 253 252 000620 entityLookAtEntity 252 253 000624 delay 40 000628 setDialogOwner 253 000630 showTextbox ハ, nuestra\naventura fue grandiosa!\n 000710 fadeoutHud 000712 delay 30 000716 playAnimation 5 32 000720 delay 40 000724 callRoutine 53 000726 endSection == Script ID 193 == 99800 Section_254: 000016 setPStat 254 0 000020 callRoutine 25 000022 endSection 000024 endSection Section_54: 000026 entityMoveTo 252 229 -2733 2 000034 entitySetRotation 253 2048 000038 entityLookAtEntity 10 253 000042 delay 5 000046 playAnimation 253 18 000050 delay 5 000054 moveCameraTo 30 200 -2000 000060 waitForEntity 200 000062 delay 20 000066 delay 60 000070 playAnimation 8 29 000074 delay 5 000078 setDialogOwner 8 000080 showTextbox ハHa llegado! ハHa funcionado!\n 000142 playAnimation 8 0 000146 playAnimation 10 11 000150 playAnimation 12 11 000154 delay 5 000158 setDialogOwner 12 000160 showTextbox Un humano.\nComo dijiste, Jiji.\n 000226 playAnimation 10 0 000230 playAnimation 12 0 000234 setDialogOwner 253 000236 showTextbox Mmmm.\n 000252 playAnimation 8 29 000256 delay 5 000260 setDialogOwner 8 000262 showTextbox Shhh, se estト despertando.\n 000320 setPStat 254 -3 000324 callRoutine 55 000326 playAnimation 8 0 000330 setDialogOwner 253 000332 showTextbox ノEh? ノDニnde estoy?\n 000374 playAnimation 8 29 000378 delay 5 000382 setDialogOwner 8 000384 showTextbox ハBienvenido al mundo\nDigimon!\n 000448 playAnimation 8 0 000452 setDialogOwner 253 000454 showTextbox ノQuエ?\n 000470 entityLookAtEntity 253 8 000474 delay 5 000478 playAnimation 253 15 000482 delay 10 000486 setDialogOwner 253 000488 showTextbox ハVaya!\n 000506 playAnimation 10 5 000510 delay 5 000514 setDialogOwner 10 000516 showTextbox ノQuエ ocurre?\n 000546 playAnimation 10 0 000550 playAnimation 253 20 000554 setDialogOwner 253 000556 showTextbox ノQuiエnes sois?\n 000590 playAnimation 253 0 000594 entityLookAtEntity 253 10 000598 delay 10 000602 entityLookAtEntity 253 8 000606 delay 10 000610 playAnimation 8 29 000614 delay 5 000618 setDialogOwner 8 000620 showTextbox Son Digimon.\n 000650 playAnimation 8 0 000654 setDialogOwner 253 000656 showTextbox ノDigi... quエ?\n 000688 playAnimation 8 29 000692 delay 5 000696 setDialogOwner 8 000698 showTextbox ノEh? Pensaba que habナas oナdo\nhablar de los Digimon.\n 000806 playAnimation 8 0 000810 playAnimation 253 16 000814 delay 10 000818 setDialogOwner 253 000820 showTextbox Ya entiendo, esto es un sueネo.\n 000886 playAnimation 10 12 000890 delay 5 000894 setDialogOwner 10 000896 showTextbox No es un sueネo.\n 000932 playAnimation 10 0 000936 entityLookAtEntity 253 10 000940 delay 10 000944 setDialogOwner 253 000946 showTextbox Eh, espera, eres Tokomon.\nEs un sueネo realista.\n 001046 playAnimation 8 29 001050 delay 5 001054 setDialogOwner 8 001056 showTextbox , no es un\nsueネo, pero tampoco\nes real.\n 001146 playAnimation 8 0 001150 entityLookAtEntity 253 8 001154 delay 10 001158 setDialogOwner 253 001160 showTextbox ノDe quエ estトs hablando?\nノQuiエn eres?\n 001238 playAnimation 8 29 001242 delay 5 001246 setDialogOwner 8 001248 showTextbox Soy Jijimon.\n 001278 playAnimation 8 0 001282 playAnimation 253 16 001286 setDialogOwner 253 001288 showTextbox No conozco a ningヌn\nDigimon con ese nombre.\n 001380 playAnimation 8 29 001384 delay 5 001388 setDialogOwner 8 001390 showTextbox Hay mトs Digimon\nde lo que crees.\nムste es el mundo Digimon.\n 001512 playAnimation 8 0 001516 setDialogOwner 253 001518 showTextbox ノMundo Digimon?\n 001554 entitySetRotation 8 1600 001558 delay 5 001562 playAnimation 8 29 001566 delay 5 001570 setDialogOwner 8 001572 showTextbox Este mundo ni es un\nsueネo ni es real.\nEs nuestro mundo.\n 001688 playAnimation 8 0 001692 playAnimation 253 16 001696 setDialogOwner 253 001698 showTextbox Uf... Parece muy real\npara ser un sueネo.\n 001784 entityLookAtEntity 8 253 001788 delay 5 001792 playAnimation 8 29 001796 delay 5 001800 setDialogOwner 8 001802 showTextbox Mira detrトs de ti,\nentenderトs lo que quiero\ndecir.\n 001908 playAnimation 8 0 001912 setDialogOwner 253 001914 showTextbox ノQuエ?\n 001930 entitySetRotation 253 0 001934 delay 10 001938 playAnimation 253 15 001942 entityLookAtEntity 252 253 001946 delay 20 001950 entityWalkTo 252 229 -2533 false 001958 waitForEntity 252 001960 playAnimation 252 11 001964 delay 20 001968 playAnimation 253 20 001972 setDialogOwner 253 001974 showTextbox ノEste es ?\n 002006 playAnimation 253 0 002010 playAnimation 252 0 002014 delay 5 002018 setDialogOwner 253 002020 showTextbox ハAhora recuerdo!\nFui arrastrado a ese\nllavero Digimon.\n 002134 playAnimation 8 29 002138 delay 5 002142 setDialogOwner 8 002144 showTextbox Eso es cierto.\n 002178 playAnimation 8 0 002182 entityLookAtEntity 253 8 002186 delay 20 002190 setDialogOwner 253 002192 showTextbox ノPor quエ estoy aquナ?\n 002238 playAnimation 8 29 002242 delay 5 002246 setDialogOwner 8 002248 showTextbox Ven a mi casa,\nte lo explicarエ.\n 002316 warpTo 218 1 54 Section_55: 002320 moveCameraTo 20 183 221 002326 waitForEntity 200 002328 delay 20 002332 unsetTrigger 55 002336 storeDigimonType 103 002338 if pstat(103) != 3 then 2386 002350 setStat OFFENSE 80 002354 setStat DEFENSE 60 002358 setStat SPEED 70 002362 setStat BRAINS 70 002366 setStat MAXHP 800 002370 setStat MAXMP 600 002374 setStat CURRENTHP 800 002378 setStat CURRENTMP 600 002382 jumpTo 2418 002386 setStat OFFENSE 70 002390 setStat DEFENSE 80 002394 setStat SPEED 60 002398 setStat BRAINS 70 002402 setStat MAXHP 700 002406 setStat MAXMP 700 002410 setStat CURRENTHP 700 002414 setStat CURRENTMP 700 002418 removeItem 2 99 002422 removeItem 3 99 002426 removeItem 5 99 002430 removeItem 6 99 002434 removeItem 9 99 002438 removeItem 11 99 002442 removeItem 12 99 002446 removeItem 19 99 002450 removeItem 20 99 002454 removeItem 21 99 002458 removeItem 48 99 002462 removeItem 43 99 002466 removeItem 68 99 002470 removeItem 14 99 002474 removeItem 119 99 002478 removeItem 96 99 002482 removeItem 101 99 002486 removeItem 86 99 002490 removeItem 98 99 002494 removeItem 107 99 002498 removeItem 89 99 002502 removeItem 122 99 002506 removeItem 118 99 002510 removeItem 121 99 002514 removeItem 32 99 002518 removeItem 22 99 002522 removeItem 74 99 002526 removeItem 76 99 002530 removeItem 82 99 002534 removeItem 92 99 002538 removeItem 99 99 002542 removeItem 100 99 002546 removeItem 106 99 002550 removeItem 79 99 002554 removeItem 97 99 002558 removeItem 75 99 002562 removeItem 80 99 002566 removeItem 91 99 002570 removeItem 85 99 002574 removeItem 110 99 002578 removeItem 111 99 002582 removeItem 93 99 002586 removeItem 87 99 002590 removeItem 88 99 002594 removeItem 112 99 002598 removeItem 67 99 002602 removeItem 70 99 002606 removeItem 108 99 002610 removeItem 113 99 002614 removeItem 125 99 002618 removeItem 126 99 002622 removeItem 127 99 002626 removeItem 84 99 002630 removeItem 90 99 002634 removeItem 94 99 002638 removeItem 95 99 002642 removeItem 103 99 002646 removeItem 104 99 002650 reduceMoney 50000 002656 setInventorySize 10 002658 entityLookAtEntity 252 253 002662 delay 5 002666 setDialogOwner 5 002668 showTextbox Te he invitado\npara salvarnos.\n 002734 playAnimation 5 0 002738 setDialogOwner 253 002740 showTextbox ノSalvaros de quエ?\n 002780 playAnimation 5 29 002784 delay 5 002788 setDialogOwner 5 002790 showTextbox Estamos en Ciudad File, es\nel centro de la Isla File.\n 002902 playAnimation 253 16 002906 delay 10 002910 setDialogOwner 253 002912 showTextbox ノUna ciudad? ノAquナ?\n 002956 playAnimation 253 0 002960 playAnimation 5 29 002964 delay 5 002968 setDialogOwner 5 002970 showTextbox Bueno, era una ciudad.\nAntes allナ vivナan toda\nclase de Digimon.\n 003102 playAnimation 5 0 003106 playAnimation 5 29 003110 delay 5 003114 setDialogOwner 5 003116 showTextbox Los Digimon comenzaron a\ndesanimarse y se fueron de\nla ciudad.\n 003246 setDialogOwner 253 003248 showTextbox ノQuエ quieres decir?\n 003292 playAnimation 5 0 003296 playAnimation 5 29 003300 delay 5 003304 setDialogOwner 5 003306 showTextbox No sエ quエ lo provocニ.\nLos Digimon comenzaron a\n 003404 showTextbox perder la capacidad del\nlenguaje.\n 003476 playAnimation 5 0 003480 playAnimation 5 29 003484 delay 5 003488 setDialogOwner 5 003490 showTextbox Algunos de ellos aヌn hablan,\npero todos han olvidado que\nvivナan aquナ.\n 003634 playAnimation 5 0 003638 setDialogOwner 253 003640 showTextbox A eso te refieres\ncon desanimarse.\n 003714 playAnimation 5 30 003718 delay 5 003722 setDialogOwner 5 003724 showTextbox Si no hacemos nada,\nes peligroso.\n 003796 playAnimation 5 0 003800 setDialogOwner 253 003802 showTextbox ノPero por quエ yo?\n 003842 playAnimation 5 29 003846 delay 5 003850 setDialogOwner 5 003852 showTextbox Eres bueno criando\nDigimon, ノverdad?\n 003930 playAnimation 5 0 003934 setDialogOwner 253 003936 showTextbox Soy bueno, ハclaro!\n 003978 playAnimation 5 29 003982 delay 5 003986 setDialogOwner 5 003988 showTextbox ノNo te das cuenta de que\nestトs hablando Digimon?\n 004090 playAnimation 5 0 004094 setDialogOwner 253 004096 showTextbox ノEh? Estoy hablando\nespaネol.\n 004158 playAnimation 5 29 004162 delay 5 004166 setDialogOwner 5 004168 showTextbox Para nosotros, suena a\nDigimon.\n 004236 playAnimation 5 0 004240 playAnimation 6 11 004244 playAnimation 7 11 004248 delay 5 004252 setDialogOwner 6 004254 showTextbox Sナ.\n 004266 playAnimation 6 0 004270 playAnimation 7 0 004274 playAnimation 5 29 004278 delay 5 004282 setDialogOwner 5 004284 showTextbox En este mundo, tu amor\npor los Digimon te darト\nla fuerza.\n 004404 playAnimation 5 0 004408 setDialogOwner 253 004410 showTextbox Gracias.\n 004432 playAnimation 5 29 004436 delay 5 004440 setDialogOwner 5 004442 showTextbox Por eso te elegナ.\nハPuedes unir a todos los\nDigimon de la isla!\n 004572 playAnimation 5 0 004576 setDialogOwner 253 004578 showTextbox ノQuエ?\n 004594 setDialogOwner 253 004596 showTextbox ノMmm?\n 004612 setDialogOwner 253 004614 showTextbox ハPuedes contar conmigo!\n 004666 playAnimation 253 11 004670 playAnimation 6 11 004674 playAnimation 7 11 004678 delay 5 004682 setDialogOwner 6 004684 showTextbox ハEstト bien!\n 004712 playAnimation 6 0 004716 playAnimation 7 0 004720 playAnimation 5 31 004724 delay 5 004728 setDialogOwner 5 004730 showTextbox Gracias, eres nuestra ヌnica\nesperanza.\n 004812 playAnimation 5 0 004816 setDialogOwner 253 004818 showTextbox ノPor dニnde empiezo?\n 004862 playAnimation 5 29 004866 delay 5 004870 setDialogOwner 5 004872 showTextbox Coge a y\nexplora la isla.\n 004936 playAnimation 5 0 004940 playAnimation 5 29 004944 delay 5 004948 setDialogOwner 5 004950 showTextbox Descubre la causa de este\npeligro y consigue que los\nDigimon vuelvan.\n 005094 playAnimation 253 22 005098 delay 10 005102 playAnimation 253 22 005106 delay 10 005110 playAnimation 253 0 005114 delay 2 005118 setDialogOwner 253 005120 showTextbox ハAdelante !\n 005154 entitySetRotation 253 0 005158 delay 10 005162 entityWalkTo 253 -108 -1728 true 005170 delay 20 005174 entityWalkTo 252 -108 -1728 true 005182 delay 20 005186 playAnimation 5 0 005190 playAnimation 5 29 005194 delay 5 005198 setDialogOwner 5 005200 showTextbox Espera, aヌn no he terminado.\n 005262 playAnimation 5 0 005266 warpTo 204 2 255 005270 endSection == Script ID 194 == 9b000 Section_254: 000040 spawnChest 40 3758 0 1159 1024 686 000052 if trigger(321) == true then 70 000064 playAnimation 10 28 000068 endSection 000070 endSection Section_51: 000072 entityWalkTo 253 3588 1931 false 000080 warpTo 248 1 255 000084 endSection Section_52: 000086 entityWalkTo 253 -4289 1108 false 000094 warpTo 219 1 255 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox Taaa\n 000116 fadeoutHud 000118 delay 1 000122 startBattle 000124 setTrigger 288 000128 endSection Section_6: 000130 setDialogOwner 6 000132 showTextbox Pidamos perdニn.\n 000168 fadeoutHud 000170 delay 1 000174 startBattle 000176 setTrigger 285 000180 endSection Section_7: 000182 setDialogOwner 7 000184 showTextbox El perdニn cura el corazニn.\n 000242 fadeoutHud 000244 delay 1 000248 startBattle 000250 setTrigger 285 000254 endSection Section_8: 000256 setDialogOwner 8 000258 showTextbox ノEres malo?\n 000286 fadeoutHud 000288 delay 1 000292 startBattle 000294 setTrigger 288 000298 endSection Section_9: 000300 setDialogOwner 9 000302 showTextbox Sナgueme. Entonces...\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 285 000360 endSection Section_53: 000362 if trigger(321) == false then 376 000374 endSection 000376 setDialogOwner 10 000378 showTextbox ハJa, ja, ja!\n 000408 playAnimation 10 28 000412 entityMoveToAxis 10 0 1 20 000418 delay 60 000422 setDialogOwner 253 000424 showTextbox ハTヌ!\n 000438 setDialogOwner 10 000440 showTextbox ハPerderトs!\n 000466 setTrigger 1 000470 setPStat 250 1 000474 setPStat 251 10 000478 setPStat 252 -1 000482 setPStat 253 -1 000486 fadeoutHud 000488 delay 1 000492 startBattle 000494 unsetTrigger 1 000498 setPStat 250 0 000502 entityLookAtEntity 253 10 000506 entityLookAtEntity 10 253 000510 entityLookAtEntity 252 10 000514 setDialogOwner 10 000516 showTextbox No puedo creer que エl\nme lavara el cerebro.\n 000608 setDialogOwner 10 000610 showTextbox Es fuerte.\nノPuedes derrotarle?\nノPor quエ haces esto?\n 000718 setDialogOwner 253 000720 showTextbox Lucharエ por la isla\nAhora vamos a resolver\nesto.\n 000822 setDialogOwner 10 000824 showTextbox No queremos un gobernante,\neres nuestra ヌnica\nesperanza.\n 000942 jumpTo 946 000946 playAnimation 10 28 000950 entityMoveTo 10 -4562 41 20 000958 if pstat(101) >= 3 then 990 000970 addToPStat 101 1 000974 delay 20 000978 entityLookAtEntity 253 10 000982 entityLookAtEntity 252 10 000986 jumpTo 946 000990 waitForEntity 10 000992 unloadEntity 10 000994 setPStat 101 0 000998 moveCameraToEntity 253 10 001002 waitForEntity 200 001004 setTrigger 321 001008 endSection == Script ID 195 == 9b800 Section_254: 000028 spawnChest 22 -2681 0 -404 2048 687 000040 endSection Section_51: 000042 entityWalkTo 253 2133 -489 false 000050 warpTo 249 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 2909 268 false 000064 warpTo 247 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Vete a casa.\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 308 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox No tengo elecciニn. ハLucharエ!\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 308 000192 endSection Section_7: 000194 setDialogOwner 7 000196 showTextbox ハEs importante obedecer las\nニrdenes.\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 308 000286 endSection == Script ID 196 == 9c000 Section_254: 000032 spawnChest 7 -2816 0 318 3072 688 000044 endSection Section_51: 000046 entityWalkTo 253 2759 254 false 000054 warpTo 253 0 255 000058 endSection Section_52: 000060 entityWalkTo 253 -1123 -532 false 000068 warpTo 248 0 255 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Te voy a echar de menos.\n 000130 fadeoutHud 000132 delay 1 000136 startBattle 000138 setTrigger 305 000142 endSection Section_6: 000144 setDialogOwner 6 000146 showTextbox ハNo dejarエ que te vayas!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 305 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox ノSabes sobrevivir?\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 288 000270 endSection Section_8: 000272 setDialogOwner 8 000274 showTextbox ハAl ataque!\n 000302 fadeoutHud 000304 delay 1 000308 startBattle 000310 setTrigger 288 000314 endSection == Script ID 197 == 9c800 Section_254: 000028 spawnChest 3 2053 0 3532 0 689 000040 endSection Section_51: 000042 entityWalkTo 253 -2779 3457 false 000050 warpTo 254 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 2765 -2087 false 000064 warpTo 249 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox ハHaz lo que he dicho!\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 285 000132 endSection Section_6: 000134 setDialogOwner 6 000136 showTextbox ノCorazニn? No lo sエ.\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 308 000192 endSection Section_7: 000194 setDialogOwner 7 000196 showTextbox Un cordero inquieto...\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 setTrigger 285 000258 endSection == Script ID 198 == 9d000 Section_254: 000044 spawnChest 27 -373 0 4348 0 690 000056 spawnChest 28 384 0 4392 0 691 000068 endSection Section_51: 000070 entityWalkTo 253 -2748 3453 false 000078 warpTo 222 0 255 000082 endSection Section_52: 000084 entityWalkTo 253 2801 3497 false 000092 warpTo 253 1 255 000096 endSection Section_5: 000098 setDialogOwner 5 000100 showTextbox ムste es el ヌltimo.\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 285 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox ハPor fin hemos llegado!\n 000210 fadeoutHud 000212 delay 1 000216 startBattle 000218 setTrigger 305 000222 endSection Section_7: 000224 setDialogOwner 7 000226 showTextbox ハEl camino estト despejado!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 285 000296 endSection Section_8: 000298 setDialogOwner 8 000300 showTextbox Vamos a facilitar las cosas.\n 000362 fadeoutHud 000364 delay 1 000368 startBattle 000370 setTrigger 305 000374 endSection Section_9: 000376 setDialogOwner 9 000378 showTextbox ハムsta es la ヌltima\noportunidad!\n 000446 fadeoutHud 000448 delay 1 000452 startBattle 000454 setTrigger 285 000458 endSection Section_10: 000460 setDialogOwner 10 000462 showTextbox ノDe verdad vas a ir?\n 000508 fadeoutHud 000510 delay 1 000514 startBattle 000516 setTrigger 305 000520 endSection Section_53: 000522 if trigger(254) == false then 536 000534 endSection 000536 entityLookAtEntity 253 11 000540 delay 5 000544 setDialogOwner 253 000546 showTextbox ハQuエ miedo! Tengo un\npresentimiento.\n 000624 setDialogOwner 11 000626 showTextbox ...\n 000638 setDialogOwner 253 000640 showTextbox ノPor quエ no me ataca?\n 000688 setDialogOwner 11 000690 showTextbox ...\n 000702 setDialogOwner 253 000704 showTextbox ノNo necesitas luchar?\n 000752 setDialogOwner 253 000754 setSelection 1068 874 000760 showTextbox Deberナamos darnos prisa\nTenemos que probar nuestras\n 000868 unknown12 0 000870 jumpTo 874 000874 setDialogOwner 253 000876 showTextbox ハAdelante, !\n 000912 setTrigger 1 000916 setPStat 250 1 000920 setPStat 251 11 000924 setPStat 252 -1 000928 setPStat 253 -1 000932 fadeoutHud 000934 delay 1 000938 startBattle 000940 unsetTrigger 1 000944 setPStat 250 0 000948 entityLookAtEntity 253 11 000952 entityLookAtEntity 11 253 000956 entityLookAtEntity 252 11 000960 setDialogOwner 11 000962 showTextbox ...\n 000974 jumpTo 978 000978 entityWalkTo 11 0 0 true 000986 if pstat(101) >= 3 then 1018 000998 addToPStat 101 1 001002 delay 20 001006 entityLookAtEntity 253 11 001010 entityLookAtEntity 252 11 001014 jumpTo 978 001018 waitForEntity 11 001020 unloadEntity 11 001022 setPStat 101 0 001026 setDialogOwner 253 001028 showTextbox ノGanamos?\n 001052 setTrigger 254 001056 addToPStat 1 3 001060 moveCameraToEntity 253 15 001064 waitForEntity 200 001066 endSection 001068 entityWalkToWithCamera 253 43 1754 true 001076 waitForEntity 253 001078 endSection == Script ID 199 == 9d800 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 80 000020 setDigimon 80 1 0 000024 delay 20 000028 entityWalkTo 6 -501 -508 false 000036 waitForEntity 6 000038 entityLookAtEntity 6 253 000042 storeRandom 110 99 000046 if pstat(110) > 34 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4616 000078 jumpTo 9310 000082 endSection 000084 setDialogOwner 6 000086 showTextbox ハChico, dame algo de Carne!\n 000150 setDialogOwner 253 000152 showTextbox Bienvenido, asナ que quieres\nalgo de Carne.\nBueno, eh...\n 000272 setPStat 247 6 000276 setPStat 248 5 000280 callRoutine 28 000282 delay 10 000286 setPStat 117 6 000290 setDialogOwner 255 000292 setSelection 512 1858 2110 000300 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 000412 unknown12 0 000414 setDialogOwner 253 000416 showTextbox Uh, querナas algo de\nCarne, ノverdad? Eh...\n 000508 jumpTo 272 000512 storeRandom 110 4 000516 if pstat(110) > 0 then 786 000528 setPStat 247 6 000532 setPStat 248 3 000536 callRoutine 28 000538 setDialogOwner 255 000540 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta y\ncinco bits?\n 000666 setPStat 117 1 000670 setDialogOwner 255 000672 setSelection 2904 272 000678 showTextbox Subir de cincuenta bits\nDエjame volver a pensarlo\n 000780 unknown12 0 000782 jumpTo 272 000786 if pstat(110) > 1 then 1050 000798 setPStat 247 6 000802 setPStat 248 2 000806 callRoutine 28 000808 setDialogOwner 255 000810 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta bits?\n 000920 setPStat 117 2 000924 setDialogOwner 255 000926 setSelection 2928 272 000932 showTextbox Subir de cincuenta a setenta\nDエjame volver a pensarlo\n 001044 unknown12 0 001046 jumpTo 272 001050 if pstat(110) > 2 then 1330 001062 setPStat 247 6 001066 setPStat 248 2 001070 callRoutine 28 001072 setDialogOwner 255 001074 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta y\ncinco bits?\n 001200 setPStat 117 3 001204 setDialogOwner 255 001206 setSelection 2952 272 001212 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001324 unknown12 0 001326 jumpTo 272 001330 if pstat(110) > 3 then 1594 001342 setPStat 247 6 001346 setPStat 248 1 001350 callRoutine 28 001352 setDialogOwner 255 001354 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta bits?\n 001464 setPStat 117 4 001468 setDialogOwner 255 001470 setSelection 2976 272 001476 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001588 unknown12 0 001590 jumpTo 272 001594 if pstat(110) > 4 then 1858 001606 setPStat 247 6 001610 setPStat 248 1 001614 callRoutine 28 001616 setDialogOwner 255 001618 showTextbox ノQuエ tal cincuenta bits de\nCarne por cincuenta\ny cinco bits?\n 001748 setPStat 117 5 001752 setDialogOwner 255 001754 setSelection 3000 272 001760 showTextbox Subir de cincuenta\nDエjame volver a pensarlo\n 001852 unknown12 0 001854 jumpTo 272 001858 setPStat 247 6 001862 setPStat 248 0 001866 callRoutine 28 001868 setDialogOwner 255 001870 showTextbox ノQuエ tal cincuenta bits de\nCarne a su precio\nnormal?\n 001984 setPStat 117 6 001988 setDialogOwner 255 001990 setSelection 3024 272 001996 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 002104 unknown12 0 002106 jumpTo 272 002110 storeRandom 110 2 002114 if pstat(110) > 0 then 2376 002126 setPStat 247 6 002130 setPStat 248 0 002134 callRoutine 28 002136 setDialogOwner 255 002138 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta y\ncinco bits?\n 002266 setPStat 117 7 002270 setDialogOwner 255 002272 setSelection 3048 272 002278 showTextbox Bajar de cincuenta\nDエjame volver a pensarlo\n 002370 unknown12 0 002372 jumpTo 272 002376 if pstat(110) > 1 then 2644 002388 setPStat 247 6 002392 setPStat 248 0 002396 callRoutine 28 002398 setDialogOwner 255 002400 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta bits?\n 002512 setPStat 117 8 002516 setDialogOwner 255 002518 setSelection 3072 272 002524 showTextbox Bajar de cincuenta a cuarenta\nDエjame volver a pensarlo\n 002638 unknown12 0 002640 jumpTo 272 002644 if pstat(110) > 2 then 2904 002656 setPStat 247 6 002660 setPStat 248 0 002664 callRoutine 28 002666 setDialogOwner 255 002668 showTextbox ノQuエ tal cincuenta bits de\nCarne por treinta y cinco\nbits?\n 002794 setPStat 117 9 002798 setDialogOwner 255 002800 setSelection 3096 272 002806 showTextbox Bajar de cincuenta\nDエjame volver a pensarlo\n 002898 unknown12 0 002900 jumpTo 272 002904 storeRandom 110 99 002908 if pstat(110) > 44 then 2924 002920 jumpTo 3120 002924 jumpTo 4228 002928 storeRandom 110 99 002932 if pstat(110) > 54 then 2948 002944 jumpTo 3120 002948 jumpTo 4228 002952 storeRandom 110 99 002956 if pstat(110) > 64 then 2972 002968 jumpTo 3120 002972 jumpTo 4228 002976 storeRandom 110 99 002980 if pstat(110) > 74 then 2996 002992 jumpTo 3120 002996 jumpTo 4228 003000 storeRandom 110 99 003004 if pstat(110) > 84 then 3020 003016 jumpTo 3120 003020 jumpTo 4228 003024 storeRandom 110 99 003028 if pstat(110) > 94 then 3044 003040 jumpTo 3120 003044 jumpTo 4228 003048 storeRandom 110 99 003052 if pstat(110) > 96 then 3068 003064 jumpTo 3120 003068 jumpTo 4228 003072 storeRandom 110 99 003076 if pstat(110) > 98 then 3092 003088 jumpTo 3120 003092 jumpTo 4228 003096 storeRandom 110 99 003100 if pstat(110) > 99 then 3116 003112 jumpTo 3120 003116 jumpTo 4228 003120 setDialogOwner 6 003122 showTextbox ハBien, estト vendido!\n 003168 playSound 1544 003172 delay 10 003176 setTextboxSize 12 3 003180 if pstat(117) != 1 then 3292 003192 setPStat 243 0 003196 setPStat 244 40 003200 callRoutine 31 003202 showTextbox Beneficios totales: \nBeneficio:+ cuarenta\n 003292 if pstat(117) != 2 then 3418 003304 setPStat 243 0 003308 setPStat 244 35 003312 callRoutine 31 003314 showTextbox Beneficios totales: \nBeneficio:+ treinta y cinco\n 003418 if pstat(117) != 3 then 3530 003430 setPStat 243 0 003434 setPStat 244 30 003438 callRoutine 31 003440 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 003530 if pstat(117) != 4 then 3650 003542 setPStat 243 0 003546 setPStat 244 25 003550 callRoutine 31 003552 showTextbox Beneficios totales: \nBeneficios:+ veinticinco\n 003650 if pstat(117) != 5 then 3760 003662 setPStat 243 0 003666 setPStat 244 20 003670 callRoutine 31 003672 showTextbox Beneficios totales: \nBeneficios:+ veinte\n 003760 if pstat(117) != 6 then 3870 003772 setPStat 243 0 003776 setPStat 244 15 003780 callRoutine 31 003782 showTextbox Beneficios totales: \nBeneficios:+ quince\n 003870 if pstat(117) != 7 then 3976 003882 setPStat 243 0 003886 setPStat 244 10 003890 callRoutine 31 003892 showTextbox Beneficios totales: \nBeneficios:+ diez\n 003976 if pstat(117) != 8 then 4084 003988 setPStat 243 0 003992 setPStat 244 5 003996 callRoutine 31 003998 showTextbox Beneficios totales: \nBeneficios:+ cinco\n 004084 if pstat(117) != 9 then 4180 004096 showTextbox Beneficios totales: \nBeneficios:+ cero\n 004180 setPStat 119 0 004184 playSound 5888 004188 delay 20 004192 setPStat 247 6 004196 setPStat 248 5 004200 callRoutine 28 004202 entityWalkTo 6 -109 -853 false 004210 waitForEntity 6 004212 unloadEntity 6 004214 unknown79 80 004216 delay 20 004220 jumpToFile 49 82 004226 endSection 004228 setPStat 247 6 004232 setPStat 248 5 004236 callRoutine 28 004238 addToPStat 119 1 004242 storeRandom 110 99 004246 if pstat(110) > 49 OR pstat(119) < 3 then 4266 004262 jumpTo 4310 004266 if pstat(110) > 14 OR pstat(119) != 2 then 4286 004282 jumpTo 4310 004286 if pstat(110) > 4 OR pstat(119) != 1 then 4306 004302 jumpTo 4310 004306 jumpTo 4504 004310 setDialogOwner 6 004312 showTextbox ハHasta luego!\nハMe voy de aquナ!\n 004378 setPStat 119 0 004382 playSound 1800 004386 delay 10 004390 setPStat 247 6 004394 setPStat 248 5 004398 callRoutine 28 004400 entityWalkTo 6 -109 -853 false 004408 waitForEntity 6 004410 unloadEntity 6 004412 unknown79 80 004414 delay 40 004418 setDialogOwner 253 004420 showTextbox ノCuトndo vendrトn los\nclientes...?\n 004490 fadeoutHud 004492 addToPStat 123 1 004496 jumpToFile 49 82 004502 endSection 004504 setDialogOwner 6 004506 showTextbox ハDame dame un precio!\n 004554 setDialogOwner 253 004556 showTextbox Bien... Bien, entonces...\n 004612 jumpTo 272 004616 setDialogOwner 6 004618 showTextbox ハEh! Dame un\nOrinal portトtil.\n 004686 setDialogOwner 253 004688 showTextbox Eh... Bienvenido,\nノasナ que quieres un\nOrinal portトtil?\n 004806 setPStat 247 6 004810 setPStat 248 5 004814 callRoutine 28 004816 setPStat 117 6 004820 setDialogOwner 255 004822 setSelection 5028 6540 6846 004830 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 004942 unknown12 0 004944 setDialogOwner 253 004946 showTextbox Eh... ノquieres un\nOrinal portトtil?\n 005024 jumpTo 4806 005028 storeRandom 110 4 005032 if pstat(110) > 0 then 5342 005044 setPStat 247 6 005048 setPStat 248 3 005052 callRoutine 28 005054 setDialogOwner 255 005056 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ncuatrocientos cincuenta bits?\n 005228 setPStat 117 1 005232 setDialogOwner 255 005234 setSelection 7746 4806 005240 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005336 unknown12 0 005338 jumpTo 4806 005342 if pstat(110) > 1 then 5654 005354 setPStat 247 6 005358 setPStat 248 2 005362 callRoutine 28 005364 setDialogOwner 255 005366 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor cuatrocientos veinte bits?\n 005540 setPStat 117 2 005544 setDialogOwner 255 005546 setSelection 7770 4806 005552 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005648 unknown12 0 005650 jumpTo 4806 005654 if pstat(110) > 2 then 5964 005666 setPStat 247 6 005670 setPStat 248 2 005674 callRoutine 28 005676 setDialogOwner 255 005678 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos noventa bits?\n 005850 setPStat 117 3 005854 setDialogOwner 255 005856 setSelection 7794 4806 005862 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005958 unknown12 0 005960 jumpTo 4806 005964 if pstat(110) > 3 then 6256 005976 setPStat 247 6 005980 setPStat 248 1 005984 callRoutine 28 005986 setDialogOwner 255 005988 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos sesenta bits?\n 006160 setPStat 117 4 006164 setDialogOwner 255 006166 setSelection 7818 4806 006172 showTextbox Subir de trescientos\nDエjame pensarlo\n 006250 unknown12 0 006252 jumpTo 4806 006256 if pstat(110) > 4 then 6540 006268 setPStat 247 6 006272 setPStat 248 1 006276 callRoutine 28 006278 setDialogOwner 255 006280 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ntrescientos treinta bits?\n 006444 setPStat 117 5 006448 setDialogOwner 255 006450 setSelection 7842 4806 006456 showTextbox Subir de trescientos\nDエjame pensarlo\n 006534 unknown12 0 006536 jumpTo 4806 006540 setPStat 247 6 006544 setPStat 248 0 006548 callRoutine 28 006550 setDialogOwner 255 006552 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits a\nsu precio normal:trescientos?\n 006720 setPStat 117 6 006724 setDialogOwner 255 006726 setSelection 7866 4806 006732 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 006840 unknown12 0 006842 jumpTo 4806 006846 storeRandom 110 2 006850 if pstat(110) > 0 then 7150 006862 setPStat 247 6 006866 setPStat 248 0 006870 callRoutine 28 006872 setDialogOwner 255 006874 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ndoscientos setenta bits?\n 007036 setPStat 117 7 007040 setDialogOwner 255 007042 setSelection 7890 4806 007048 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007144 unknown12 0 007146 jumpTo 4806 007150 if pstat(110) > 1 then 7452 007162 setPStat 247 6 007166 setPStat 248 0 007170 callRoutine 28 007172 setDialogOwner 255 007174 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ndoscientos cuarenta bits?\n 007338 setPStat 117 8 007342 setDialogOwner 255 007344 setSelection 7914 4806 007350 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007446 unknown12 0 007448 jumpTo 4806 007452 if pstat(110) > 2 then 7746 007464 setPStat 247 6 007468 setPStat 248 0 007472 callRoutine 28 007474 setDialogOwner 255 007476 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ndoscientos diez bits?\n 007632 setPStat 117 9 007636 setDialogOwner 255 007638 setSelection 7938 4806 007644 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007740 unknown12 0 007742 jumpTo 4806 007746 storeRandom 110 99 007750 if pstat(110) > 44 then 7766 007762 jumpTo 7962 007766 jumpTo 9098 007770 storeRandom 110 99 007774 if pstat(110) > 54 then 7790 007786 jumpTo 7962 007790 jumpTo 9098 007794 storeRandom 110 99 007798 if pstat(110) > 64 then 7814 007810 jumpTo 7962 007814 jumpTo 9098 007818 storeRandom 110 99 007822 if pstat(110) > 74 then 7838 007834 jumpTo 7962 007838 jumpTo 9098 007842 storeRandom 110 99 007846 if pstat(110) > 84 then 7862 007858 jumpTo 7962 007862 jumpTo 9098 007866 storeRandom 110 99 007870 if pstat(110) > 94 then 7886 007882 jumpTo 7962 007886 jumpTo 9098 007890 storeRandom 110 99 007894 if pstat(110) > 96 then 7910 007906 jumpTo 7962 007910 jumpTo 9098 007914 storeRandom 110 99 007918 if pstat(110) > 98 then 7934 007930 jumpTo 7962 007934 jumpTo 9098 007938 storeRandom 110 99 007942 if pstat(110) > 99 then 7958 007954 jumpTo 7962 007958 jumpTo 9098 007962 setDialogOwner 6 007964 showTextbox ハSナ! ハEs un trato!\n 008006 playSound 1544 008010 delay 10 008014 setTextboxSize 12 3 008018 if pstat(117) != 1 then 8154 008030 setPStat 243 0 008034 setPStat 244 -16 008038 callRoutine 31 008040 showTextbox Beneficios totales: \nBeneficios:\n+ doscientoscuarenta\n 008154 if pstat(117) != 2 then 8282 008166 setPStat 243 0 008170 setPStat 244 -46 008174 callRoutine 31 008176 showTextbox Beneficios totales: \nBeneficios:+ doscientos diez\n 008282 if pstat(117) != 3 then 8408 008294 setPStat 243 0 008298 setPStat 244 -76 008302 callRoutine 31 008304 showTextbox Beneficios totales: \nBeneficios:+ ciento ochenta\n 008408 if pstat(117) != 4 then 8538 008420 setPStat 243 0 008424 setPStat 244 -106 008428 callRoutine 31 008430 showTextbox Beneficios totales: \nBeneficios:+ ciento cincuenta\n 008538 if pstat(117) != 5 then 8662 008550 setPStat 243 0 008554 setPStat 244 120 008558 callRoutine 31 008560 showTextbox Beneficios totales: \nBeneficios:+ ciento veinte\n 008662 if pstat(117) != 6 then 8774 008674 setPStat 243 0 008678 setPStat 244 90 008682 callRoutine 31 008684 showTextbox Beneficios totales: \nBeneficios:+ noventa\n 008774 if pstat(117) != 7 then 8886 008786 setPStat 243 0 008790 setPStat 244 60 008794 callRoutine 31 008796 showTextbox Beneficios totales: \nBeneficios:+ sesenta\n 008886 if pstat(117) != 8 then 8998 008898 setPStat 243 0 008902 setPStat 244 30 008906 callRoutine 31 008908 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 008998 if pstat(117) != 9 then 9094 009010 showTextbox Beneficios totales: \nBeneficios:+ cero\n 009094 jumpTo 4180 009098 setPStat 247 6 009102 setPStat 248 5 009106 callRoutine 28 009108 addToPStat 119 1 009112 storeRandom 110 99 009116 if pstat(110) > 49 OR pstat(119) < 3 then 9136 009132 jumpTo 4310 009136 if pstat(110) > 14 OR pstat(119) != 2 then 9156 009152 jumpTo 4310 009156 if pstat(110) > 4 OR pstat(119) != 1 then 9176 009172 jumpTo 4310 009176 jumpTo 9180 009180 setDialogOwner 6 009182 showTextbox Creo que es un poco alto.\n 009238 setDialogOwner 253 009240 showTextbox ノEso crees? Bueno,\nentonces...\n 009306 jumpTo 4806 009310 setDialogOwner 6 009312 showTextbox ハChico! Dame algo de\nMedicina.\n 009382 setDialogOwner 253 009384 showTextbox Eh... Bienvenido, ノquieres\nalgo de\nMedicina?\n 009482 setPStat 247 6 009486 setPStat 248 5 009490 callRoutine 28 009492 setPStat 117 6 009496 setDialogOwner 255 009498 setSelection 9728 11082 11346 009506 showTextbox Aumentar el precio\nMantener el precio en mil\nBajar el precio\n 009632 unknown12 0 009634 setDialogOwner 253 009636 showTextbox Eh, ノquieres algo de\nMedicina, ノverdad?\n 009724 jumpTo 9482 009728 storeRandom 110 4 009732 if pstat(110) > 0 then 10014 009744 setPStat 247 6 009748 setPStat 248 3 009752 callRoutine 28 009754 setDialogOwner 255 009756 showTextbox ノQuエ tal una Medicina\nde mil bits por\nmil quinientos bits?\n 009882 setPStat 117 1 009886 setDialogOwner 255 009888 setSelection 12160 9482 009894 showTextbox Subir de mil a mil quinientos\nDエjame volver a pensarlo\n 010008 unknown12 0 010010 jumpTo 9482 010014 if pstat(110) > 1 then 10280 010026 setPStat 247 6 010030 setPStat 248 2 010034 callRoutine 28 010036 setDialogOwner 255 010038 showTextbox ノQuエ tal una Medicina\nde mil bits por\nmil cuatrocientos bits?\n 010170 setPStat 117 2 010174 setDialogOwner 255 010176 setSelection 12184 9482 010182 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010274 unknown12 0 010276 jumpTo 9482 010280 if pstat(110) > 2 then 10542 010292 setPStat 247 6 010296 setPStat 248 2 010300 callRoutine 28 010302 setDialogOwner 255 010304 showTextbox ノQuエ tal una Medicina\nde mil bits por\nmil trescientos bits?\n 010432 setPStat 117 3 010436 setDialogOwner 255 010438 setSelection 12208 9482 010444 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010536 unknown12 0 010538 jumpTo 9482 010542 if pstat(110) > 3 then 10824 010554 setPStat 247 6 010558 setPStat 248 1 010562 callRoutine 28 010564 setDialogOwner 255 010566 showTextbox ノQuエ tal una Medicina\nde mil bits por\nmil doscientos bits?\n 010692 setPStat 117 4 010696 setDialogOwner 255 010698 setSelection 12232 9482 010704 showTextbox Subir de mil a mil doscientos\nDエjame volver a pensarlo\n 010818 unknown12 0 010820 jumpTo 9482 010824 if pstat(110) > 4 then 11082 010836 setPStat 247 6 010840 setPStat 248 1 010844 callRoutine 28 010846 setDialogOwner 255 010848 showTextbox ノQuエ tal una Medicina\nde mil bits por\nmil cien bits?\n 010962 setPStat 117 5 010966 setDialogOwner 255 010968 setSelection 12256 9482 010974 showTextbox Subir de mil a mil cien\nDエjame volver a pensarlo\n 011076 unknown12 0 011078 jumpTo 9482 011082 setPStat 247 6 011086 setPStat 248 0 011090 callRoutine 28 011092 setDialogOwner 255 011094 showTextbox ノQuエ tal una Medicina\nde mil bits a\nsu precio normal: mil?\n 011220 setPStat 117 6 011224 setDialogOwner 255 011226 setSelection 12280 9482 011232 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 011340 unknown12 0 011342 jumpTo 9482 011346 storeRandom 110 2 011350 if pstat(110) > 0 then 11620 011362 setPStat 247 6 011366 setPStat 248 0 011370 callRoutine 28 011372 setDialogOwner 255 011374 showTextbox ノQuエ tal una Medicina\nde mil bits por\nnovecientos bits?\n 011494 setPStat 117 7 011498 setDialogOwner 255 011500 setSelection 12304 9482 011506 showTextbox Bajar de mil a novecientos\nDエjame volver a pensarlo\n 011614 unknown12 0 011616 jumpTo 9482 011620 if pstat(110) > 1 then 11890 011632 setPStat 247 6 011636 setPStat 248 0 011640 callRoutine 28 011642 setDialogOwner 255 011644 showTextbox ノQuエ tal una Medicina\nde mil bits por\nochocientos bits?\n 011764 setPStat 117 8 011768 setDialogOwner 255 011770 setSelection 12328 9482 011776 showTextbox Bajar de mil a ochocientos\nDエjame volver a pensarlo\n 011884 unknown12 0 011886 jumpTo 9482 011890 if pstat(110) > 2 then 12160 011902 setPStat 247 6 011906 setPStat 248 0 011910 callRoutine 28 011912 setDialogOwner 255 011914 showTextbox ノQuエ tal una Medicina\nde mil bits por\nsetecientos bits?\n 012034 setPStat 117 9 012038 setDialogOwner 255 012040 setSelection 12352 9482 012046 showTextbox Bajar de mil a setecientos\nDエjame volver a pensarlo\n 012154 unknown12 0 012156 jumpTo 9482 012160 storeRandom 110 99 012164 if pstat(110) > 44 then 12180 012176 jumpTo 12376 012180 jumpTo 13488 012184 storeRandom 110 99 012188 if pstat(110) > 54 then 12204 012200 jumpTo 12376 012204 jumpTo 13488 012208 storeRandom 110 99 012212 if pstat(110) > 64 then 12228 012224 jumpTo 12376 012228 jumpTo 13488 012232 storeRandom 110 99 012236 if pstat(110) > 74 then 12252 012248 jumpTo 12376 012252 jumpTo 13488 012256 storeRandom 110 99 012260 if pstat(110) > 84 then 12276 012272 jumpTo 12376 012276 jumpTo 13488 012280 storeRandom 110 99 012284 if pstat(110) > 94 then 12300 012296 jumpTo 12376 012300 jumpTo 13488 012304 storeRandom 110 99 012308 if pstat(110) > 96 then 12324 012320 jumpTo 12376 012324 jumpTo 13488 012328 storeRandom 110 99 012332 if pstat(110) > 98 then 12348 012344 jumpTo 12376 012348 jumpTo 13488 012352 storeRandom 110 99 012356 if pstat(110) > 99 then 12372 012368 jumpTo 12376 012372 jumpTo 13488 012376 setDialogOwner 6 012378 showTextbox ハDe acuerdo! Lo cogerエ.\n 012430 playSound 1544 012434 delay 10 012438 setTextboxSize 12 3 012442 if pstat(117) != 1 then 12562 012454 setPStat 243 3 012458 setPStat 244 32 012462 callRoutine 31 012464 showTextbox Beneficios totales: \nBeneficios:+ ochocientos\n 012562 if pstat(117) != 2 then 12682 012574 setPStat 243 2 012578 setPStat 244 -68 012582 callRoutine 31 012584 showTextbox Beneficios totales: \nBeneficios:+ setecientos\n 012682 if pstat(117) != 3 then 12802 012694 setPStat 243 2 012698 setPStat 244 88 012702 callRoutine 31 012704 showTextbox Beneficios totales: \nBeneficios:+ seiscientos\n 012802 if pstat(117) != 4 then 12920 012814 setPStat 243 1 012818 setPStat 244 -12 012822 callRoutine 31 012824 showTextbox Beneficios totales: \nBeneficios:+ quinientos\n 012920 if pstat(117) != 5 then 13044 012932 setPStat 243 1 012936 setPStat 244 -112 012940 callRoutine 31 012942 showTextbox Beneficios totales: \nBeneficios:+ cuatrocientos\n 013044 if pstat(117) != 6 then 13164 013056 setPStat 243 1 013060 setPStat 244 44 013064 callRoutine 31 013066 showTextbox Beneficios totales: \nBeneficios:+ trescientos\n 013164 if pstat(117) != 7 then 13282 013176 setPStat 243 0 013180 setPStat 244 -56 013184 callRoutine 31 013186 showTextbox Beneficios totales: \nBeneficios:+ doscientos\n 013282 if pstat(117) != 8 then 13388 013294 setPStat 243 0 013298 setPStat 244 100 013302 callRoutine 31 013304 showTextbox Beneficios totales: \nBeneficios:+ cien\n 013388 if pstat(117) != 9 then 13484 013400 showTextbox Beneficios totales: \nBeneficios:+ cero\n 013484 jumpTo 4180 013488 setPStat 247 6 013492 setPStat 248 5 013496 callRoutine 28 013498 addToPStat 119 1 013502 storeRandom 110 99 013506 if pstat(110) > 49 OR pstat(119) < 3 then 13526 013522 jumpTo 4310 013526 if pstat(110) > 14 OR pstat(119) != 2 then 13546 013542 jumpTo 4310 013546 if pstat(110) > 4 OR pstat(119) != 1 then 13566 013562 jumpTo 4310 013566 jumpTo 13570 013570 setDialogOwner 6 013572 showTextbox Cobras demasiado.\n 013612 setDialogOwner 253 013614 showTextbox ノDe verdad? Bueno,\nentonces...\n 013680 jumpTo 9482 == Script ID 200 == a1000 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 68 000020 setDigimon 68 2 0 000024 delay 20 000028 entityWalkTo 7 -501 -508 false 000036 waitForEntity 7 000038 entityLookAtEntity 7 253 000042 storeRandom 110 99 000046 if pstat(110) > 29 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4664 000078 jumpTo 9428 000082 endSection 000084 setDialogOwner 7 000086 showTextbox No me vendrナa mal\nalgo de Carne.\n 000160 setDialogOwner 253 000162 showTextbox Bienvenido, tenemos muy\nbuena Carne.\nBien, eh...\n 000268 setPStat 247 7 000272 setPStat 248 5 000276 callRoutine 28 000278 delay 10 000282 setPStat 117 6 000286 setDialogOwner 255 000288 setSelection 508 1862 2114 000296 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 000408 unknown12 0 000410 setDialogOwner 253 000412 showTextbox Eh, quieres algo de\nCarne, ノverdad? Eh...\n 000504 jumpTo 268 000508 storeRandom 110 4 000512 if pstat(110) > 0 then 792 000524 setPStat 247 7 000528 setPStat 248 3 000532 callRoutine 28 000534 setDialogOwner 255 000536 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta y\ncinco bits?\n 000662 setPStat 117 1 000666 setDialogOwner 255 000668 setSelection 2928 268 000674 showTextbox Subir de cincuenta a setenta\nDエjame volver a pensarlo\n 000786 unknown12 0 000788 jumpTo 268 000792 if pstat(110) > 1 then 1056 000804 setPStat 247 7 000808 setPStat 248 2 000812 callRoutine 28 000814 setDialogOwner 255 000816 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta\nbits?\n 000926 setPStat 117 2 000930 setDialogOwner 255 000932 setSelection 2952 268 000938 showTextbox Subir de cincuenta a setenta\nDエjame volver a pensarlo\n 001050 unknown12 0 001052 jumpTo 268 001056 if pstat(110) > 2 then 1336 001068 setPStat 247 7 001072 setPStat 248 2 001076 callRoutine 28 001078 setDialogOwner 255 001080 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta y\ncinco bits?\n 001206 setPStat 117 3 001210 setDialogOwner 255 001212 setSelection 2976 268 001218 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001330 unknown12 0 001332 jumpTo 268 001336 if pstat(110) > 3 then 1600 001348 setPStat 247 7 001352 setPStat 248 1 001356 callRoutine 28 001358 setDialogOwner 255 001360 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta\nbits?\n 001470 setPStat 117 4 001474 setDialogOwner 255 001476 setSelection 3000 268 001482 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001594 unknown12 0 001596 jumpTo 268 001600 if pstat(110) > 4 then 1862 001612 setPStat 247 7 001616 setPStat 248 1 001620 callRoutine 28 001622 setDialogOwner 255 001624 showTextbox ノQuエ tal cincuenta bits de\nCarne por cincuenta\ny cinco bits?\n 001754 setPStat 117 5 001758 setDialogOwner 255 001760 setSelection 3024 268 001766 showTextbox Subir de cincuenta\nDエjamevolver a pensarlo\n 001856 unknown12 0 001858 jumpTo 268 001862 setPStat 247 7 001866 setPStat 248 0 001870 callRoutine 28 001872 setDialogOwner 255 001874 showTextbox ノQuエ tal cincuenta bits de\nCarne a su precio\nnormal?\n 001988 setPStat 117 6 001992 setDialogOwner 255 001994 setSelection 3048 268 002000 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 002108 unknown12 0 002110 jumpTo 268 002114 storeRandom 110 2 002118 if pstat(110) > 0 then 2380 002130 setPStat 247 7 002134 setPStat 248 0 002138 callRoutine 28 002140 setDialogOwner 255 002142 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta y\ncinco bits?\n 002270 setPStat 117 7 002274 setDialogOwner 255 002276 setSelection 3072 268 002282 showTextbox Bajar de cincuenta\nDエjame volver a pensarlo\n 002374 unknown12 0 002376 jumpTo 268 002380 if pstat(110) > 1 then 2648 002392 setPStat 247 7 002396 setPStat 248 0 002400 callRoutine 28 002402 setDialogOwner 255 002404 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta\nbits?\n 002516 setPStat 117 8 002520 setDialogOwner 255 002522 setSelection 3096 268 002528 showTextbox Bajar de cincuenta a cuarenta\nDエjame volver a pensarlo\n 002642 unknown12 0 002644 jumpTo 268 002648 if pstat(110) > 2 then 2928 002660 setPStat 247 7 002664 setPStat 248 0 002668 callRoutine 28 002670 setDialogOwner 255 002672 showTextbox ノQuエ tal cincuenta bits de\nCarne por treinta y\ncinco bits?\n 002798 setPStat 117 9 002802 setDialogOwner 255 002804 setSelection 3120 268 002810 showTextbox Bajar de cincuenta a treinta\nDエjame volver a pensarlo\n 002922 unknown12 0 002924 jumpTo 268 002928 storeRandom 110 99 002932 if pstat(110) > 0 then 2948 002944 jumpTo 3144 002948 jumpTo 4242 002952 storeRandom 110 99 002956 if pstat(110) > 9 then 2972 002968 jumpTo 3144 002972 jumpTo 4242 002976 storeRandom 110 99 002980 if pstat(110) > 29 then 2996 002992 jumpTo 3144 002996 jumpTo 4242 003000 storeRandom 110 99 003004 if pstat(110) > 49 then 3020 003016 jumpTo 3144 003020 jumpTo 4242 003024 storeRandom 110 99 003028 if pstat(110) > 69 then 3044 003040 jumpTo 3144 003044 jumpTo 4242 003048 storeRandom 110 99 003052 if pstat(110) > 89 then 3068 003064 jumpTo 3144 003068 jumpTo 4242 003072 storeRandom 110 99 003076 if pstat(110) > 91 then 3092 003088 jumpTo 3144 003092 jumpTo 4242 003096 storeRandom 110 99 003100 if pstat(110) > 93 then 3116 003112 jumpTo 3144 003116 jumpTo 4242 003120 storeRandom 110 99 003124 if pstat(110) > 95 then 3140 003136 jumpTo 3144 003140 jumpTo 4242 003144 setDialogOwner 7 003146 showTextbox ハEs un trato!\n 003178 playSound 1544 003182 delay 10 003186 setTextboxSize 12 3 003190 if pstat(117) != 1 then 3304 003202 setPStat 243 0 003206 setPStat 244 40 003210 callRoutine 31 003212 showTextbox Beneficios totales: \nBeneficios:+ cuarenta\n 003304 if pstat(117) != 2 then 3432 003316 setPStat 243 0 003320 setPStat 244 35 003324 callRoutine 31 003326 showTextbox Beneficios totales: \nBeneficios:+ treinta y cinco\n 003432 if pstat(117) != 3 then 3544 003444 setPStat 243 0 003448 setPStat 244 30 003452 callRoutine 31 003454 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 003544 if pstat(117) != 4 then 3664 003556 setPStat 243 0 003560 setPStat 244 25 003564 callRoutine 31 003566 showTextbox Beneficios totales: \nBeneficios:+ veinticinco\n 003664 if pstat(117) != 5 then 3774 003676 setPStat 243 0 003680 setPStat 244 20 003684 callRoutine 31 003686 showTextbox Beneficios totales: \nBeneficios:+ veinte\n 003774 if pstat(117) != 6 then 3884 003786 setPStat 243 0 003790 setPStat 244 15 003794 callRoutine 31 003796 showTextbox Beneficios totales: \nBeneficios:+ quince\n 003884 if pstat(117) != 7 then 3990 003896 setPStat 243 0 003900 setPStat 244 10 003904 callRoutine 31 003906 showTextbox Beneficios totales: \nBeneficios:+ diez\n 003990 if pstat(117) != 8 then 4098 004002 setPStat 243 0 004006 setPStat 244 5 004010 callRoutine 31 004012 showTextbox Beneficios totales: \nBeneficios:+ cinco\n 004098 if pstat(117) != 9 then 4194 004110 showTextbox Beneficios totales: \nBeneficios:+ cero\n 004194 setPStat 119 0 004198 playSound 5888 004202 delay 20 004206 setPStat 247 7 004210 setPStat 248 5 004214 callRoutine 28 004216 entityWalkTo 7 -109 -853 false 004224 waitForEntity 7 004226 unloadEntity 7 004228 unknown79 68 004230 delay 20 004234 jumpToFile 49 82 004240 endSection 004242 setPStat 247 7 004246 setPStat 248 5 004250 callRoutine 28 004252 addToPStat 119 1 004256 storeRandom 110 99 004260 if pstat(110) > 69 OR pstat(119) < 3 then 4280 004276 jumpTo 4324 004280 if pstat(110) > 29 OR pstat(119) != 2 then 4300 004296 jumpTo 4324 004300 if pstat(110) > 9 OR pstat(119) != 1 then 4320 004316 jumpTo 4324 004320 jumpTo 4548 004324 setDialogOwner 7 004326 showTextbox No importa,\nハcomprarエ en cualquier otro\nlugar!\n 004424 setPStat 119 0 004428 playSound 1800 004432 delay 10 004436 setPStat 247 7 004440 setPStat 248 5 004444 callRoutine 28 004446 entityWalkTo 7 -109 -853 false 004454 waitForEntity 7 004456 unloadEntity 7 004458 unknown79 68 004460 delay 40 004464 setDialogOwner 253 004466 showTextbox No hay clientes,\nハquエ aburrido!\n 004534 fadeoutHud 004536 addToPStat 123 1 004540 jumpToFile 49 82 004546 endSection 004548 setDialogOwner 7 004550 showTextbox ノCobras demasiado?\n 004592 setDialogOwner 253 004594 showTextbox ノEso crees? Bueno,\nentonces...\n 004660 jumpTo 268 004664 setDialogOwner 7 004666 showTextbox Tナo, no me vendrナa mal un\nOrinal portトtil.\n 004760 setDialogOwner 253 004762 showTextbox ハBienvenido, tenemos un\nbonito Orinal portトtil!\n 004866 setPStat 247 7 004870 setPStat 248 5 004874 callRoutine 28 004876 setPStat 117 6 004880 setDialogOwner 255 004882 setSelection 5088 6628 6934 004890 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 005002 unknown12 0 005004 setDialogOwner 253 005006 showTextbox Eh... ノquieres un\nOrinal portトtil?\n 005084 jumpTo 4866 005088 storeRandom 110 4 005092 if pstat(110) > 0 then 5402 005104 setPStat 247 7 005108 setPStat 248 3 005112 callRoutine 28 005114 setDialogOwner 255 005116 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ncuatrocientos cincuenta bits?\n 005288 setPStat 117 1 005292 setDialogOwner 255 005294 setSelection 7858 4866 005300 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005396 unknown12 0 005398 jumpTo 4866 005402 if pstat(110) > 1 then 5706 005414 setPStat 247 7 005418 setPStat 248 2 005422 callRoutine 28 005424 setDialogOwner 255 005426 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ncuatrocientos veinte bits?\n 005592 setPStat 117 2 005596 setDialogOwner 255 005598 setSelection 7882 4866 005604 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005700 unknown12 0 005702 jumpTo 4866 005706 if pstat(110) > 2 then 6008 005718 setPStat 247 7 005722 setPStat 248 2 005726 callRoutine 28 005728 setDialogOwner 255 005730 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ntrescientos noventa bits?\n 005894 setPStat 117 3 005898 setDialogOwner 255 005900 setSelection 7906 4866 005906 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006002 unknown12 0 006004 jumpTo 4866 006008 if pstat(110) > 3 then 6318 006020 setPStat 247 7 006024 setPStat 248 1 006028 callRoutine 28 006030 setDialogOwner 255 006032 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos sesenta bits?\n 006204 setPStat 117 4 006208 setDialogOwner 255 006210 setSelection 7930 4866 006216 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006312 unknown12 0 006314 jumpTo 4866 006318 if pstat(110) > 4 then 6628 006330 setPStat 247 7 006334 setPStat 248 1 006338 callRoutine 28 006340 setDialogOwner 255 006342 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos treinta bits?\n 006514 setPStat 117 5 006518 setDialogOwner 255 006520 setSelection 7954 4866 006526 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006622 unknown12 0 006624 jumpTo 4866 006628 setPStat 247 7 006632 setPStat 248 0 006636 callRoutine 28 006638 setDialogOwner 255 006640 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits a\nsu precio normal:trescientos?\n 006808 setPStat 117 6 006812 setDialogOwner 255 006814 setSelection 7978 4866 006820 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 006928 unknown12 0 006930 jumpTo 4866 006934 storeRandom 110 2 006938 if pstat(110) > 0 then 7246 006950 setPStat 247 7 006954 setPStat 248 0 006958 callRoutine 28 006960 setDialogOwner 255 006962 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos setenta bits?\n 007132 setPStat 117 7 007136 setDialogOwner 255 007138 setSelection 8002 4866 007144 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007240 unknown12 0 007242 jumpTo 4866 007246 if pstat(110) > 1 then 7556 007258 setPStat 247 7 007262 setPStat 248 0 007266 callRoutine 28 007268 setDialogOwner 255 007270 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos cuarenta bits?\n 007442 setPStat 117 8 007446 setDialogOwner 255 007448 setSelection 8026 4866 007454 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007550 unknown12 0 007552 jumpTo 4866 007556 if pstat(110) > 2 then 7858 007568 setPStat 247 7 007572 setPStat 248 0 007576 callRoutine 28 007578 setDialogOwner 255 007580 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos diez bits?\n 007744 setPStat 117 9 007748 setDialogOwner 255 007750 setSelection 8050 4866 007756 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007852 unknown12 0 007854 jumpTo 4866 007858 storeRandom 110 99 007862 if pstat(110) > 0 then 7878 007874 jumpTo 8074 007878 jumpTo 9222 007882 storeRandom 110 99 007886 if pstat(110) > 9 then 7902 007898 jumpTo 8074 007902 jumpTo 9222 007906 storeRandom 110 99 007910 if pstat(110) > 29 then 7926 007922 jumpTo 8074 007926 jumpTo 9222 007930 storeRandom 110 99 007934 if pstat(110) > 49 then 7950 007946 jumpTo 8074 007950 jumpTo 9222 007954 storeRandom 110 99 007958 if pstat(110) > 69 then 7974 007970 jumpTo 8074 007974 jumpTo 9222 007978 storeRandom 110 99 007982 if pstat(110) > 89 then 7998 007994 jumpTo 8074 007998 jumpTo 9222 008002 storeRandom 110 99 008006 if pstat(110) > 91 then 8022 008018 jumpTo 8074 008022 jumpTo 9222 008026 storeRandom 110 99 008030 if pstat(110) > 93 then 8046 008042 jumpTo 8074 008046 jumpTo 9222 008050 storeRandom 110 99 008054 if pstat(110) > 95 then 8070 008066 jumpTo 8074 008070 jumpTo 9222 008074 setDialogOwner 7 008076 showTextbox ハDe acuerdo, es un trato!\n 008132 playSound 1544 008136 delay 10 008140 setTextboxSize 12 3 008144 if pstat(117) != 1 then 8280 008156 setPStat 243 0 008160 setPStat 244 -16 008164 callRoutine 31 008166 showTextbox Beneficios totales: \nBeneficios:+ doscientos\ncuarenta\n 008280 if pstat(117) != 2 then 8408 008292 setPStat 243 0 008296 setPStat 244 -46 008300 callRoutine 31 008302 showTextbox Beneficios totales: \nBeneficios:+ doscientos diez\n 008408 if pstat(117) != 3 then 8534 008420 setPStat 243 0 008424 setPStat 244 -76 008428 callRoutine 31 008430 showTextbox Beneficios totales: \nBeneficios:+ ciento ochenta\n 008534 if pstat(117) != 4 then 8662 008546 setPStat 243 0 008550 setPStat 244 -106 008554 callRoutine 31 008556 showTextbox Beneficios totales: \nBeneficios:+ciento cincuenta\n 008662 if pstat(117) != 5 then 8786 008674 setPStat 243 0 008678 setPStat 244 120 008682 callRoutine 31 008684 showTextbox Beneficios totales: \nBeneficios:+ ciento veinte\n 008786 if pstat(117) != 6 then 8898 008798 setPStat 243 0 008802 setPStat 244 90 008806 callRoutine 31 008808 showTextbox Beneficios totales: \nBeneficios:+ noventa\n 008898 if pstat(117) != 7 then 9010 008910 setPStat 243 0 008914 setPStat 244 60 008918 callRoutine 31 008920 showTextbox Beneficios totales: \nBeneficios:+ sesenta\n 009010 if pstat(117) != 8 then 9122 009022 setPStat 243 0 009026 setPStat 244 30 009030 callRoutine 31 009032 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 009122 if pstat(117) != 9 then 9218 009134 showTextbox Beneficios totales: \nBeneficios:+ cero\n 009218 jumpTo 4194 009222 setPStat 247 7 009226 setPStat 248 5 009230 callRoutine 28 009232 addToPStat 119 1 009236 storeRandom 110 99 009240 if pstat(110) > 69 OR pstat(119) < 3 then 9260 009256 jumpTo 4324 009260 if pstat(110) > 29 OR pstat(119) != 2 then 9280 009276 jumpTo 4324 009280 if pstat(110) > 9 OR pstat(119) != 1 then 9300 009296 jumpTo 4324 009300 jumpTo 9304 009304 setDialogOwner 7 009306 showTextbox Cobras demasiado caro.\n 009356 setDialogOwner 253 009358 showTextbox ノDe verdad?\nBueno, entonces...\n 009424 jumpTo 4866 009428 setDialogOwner 7 009430 showTextbox Chico, necesito algo de\nMedicina.\n 009506 setDialogOwner 253 009508 showTextbox Eh... Bienvenido, ノquiere\nalgo de Medicina?\n 009604 setPStat 247 7 009608 setPStat 248 5 009612 callRoutine 28 009614 setPStat 117 6 009618 setDialogOwner 255 009620 setSelection 9848 11212 11468 009628 showTextbox Aumentar el precio\nMantener el precio en mil\nBajar el precio\n 009754 unknown12 0 009756 setDialogOwner 253 009758 showTextbox Eh, quieres algo de\nMedicina, ノverdad?\n 009844 jumpTo 9604 009848 storeRandom 110 4 009852 if pstat(110) > 0 then 10136 009864 setPStat 247 7 009868 setPStat 248 3 009872 callRoutine 28 009874 setDialogOwner 255 009876 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil quinientos bits?\n 010004 setPStat 117 1 010008 setDialogOwner 255 010010 setSelection 12278 9604 010016 showTextbox Subir de mil a mil quinientos\nDエjame volver a pensarlo\n 010130 unknown12 0 010132 jumpTo 9604 010136 if pstat(110) > 1 then 10404 010148 setPStat 247 7 010152 setPStat 248 2 010156 callRoutine 28 010158 setDialogOwner 255 010160 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil cuatrocientos bits?\n 010294 setPStat 117 2 010298 setDialogOwner 255 010300 setSelection 12302 9604 010306 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010398 unknown12 0 010400 jumpTo 9604 010404 if pstat(110) > 2 then 10668 010416 setPStat 247 7 010420 setPStat 248 2 010424 callRoutine 28 010426 setDialogOwner 255 010428 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil trescientos bits?\n 010558 setPStat 117 3 010562 setDialogOwner 255 010564 setSelection 12326 9604 010570 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010662 unknown12 0 010664 jumpTo 9604 010668 if pstat(110) > 3 then 10952 010680 setPStat 247 7 010684 setPStat 248 1 010688 callRoutine 28 010690 setDialogOwner 255 010692 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil doscientos bits?\n 010820 setPStat 117 4 010824 setDialogOwner 255 010826 setSelection 12350 9604 010832 showTextbox Subir de mil a mil doscientos\nDエjame volver a pensarlo\n 010946 unknown12 0 010948 jumpTo 9604 010952 if pstat(110) > 4 then 11212 010964 setPStat 247 7 010968 setPStat 248 1 010972 callRoutine 28 010974 setDialogOwner 255 010976 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil cien bits?\n 011092 setPStat 117 5 011096 setDialogOwner 255 011098 setSelection 12374 9604 011104 showTextbox Subir de mil a mil cien\nDエjame volver a pensarlo\n 011206 unknown12 0 011208 jumpTo 9604 011212 setPStat 247 7 011216 setPStat 248 0 011220 callRoutine 28 011222 setDialogOwner 255 011224 showTextbox ノQuエ tal una Medicina\nde mil bits,\na su precio normal?\n 011342 setPStat 117 6 011346 setDialogOwner 255 011348 setSelection 12398 9604 011354 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 011462 unknown12 0 011464 jumpTo 9604 011468 storeRandom 110 2 011472 if pstat(110) > 0 then 11744 011484 setPStat 247 7 011488 setPStat 248 0 011492 callRoutine 28 011494 setDialogOwner 255 011496 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor novecientos bits?\n 011618 setPStat 117 7 011622 setDialogOwner 255 011624 setSelection 12422 9604 011630 showTextbox Bajar de mil a novecientos\nDエjame volver a pensarlo\n 011738 unknown12 0 011740 jumpTo 9604 011744 if pstat(110) > 1 then 12016 011756 setPStat 247 7 011760 setPStat 248 0 011764 callRoutine 28 011766 setDialogOwner 255 011768 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor ochocientos bits?\n 011890 setPStat 117 8 011894 setDialogOwner 255 011896 setSelection 12446 9604 011902 showTextbox Bajar de mil a ochocientos\nDエjame volver a pensarlo\n 012010 unknown12 0 012012 jumpTo 9604 012016 if pstat(110) > 2 then 12278 012028 setPStat 247 7 012032 setPStat 248 0 012036 callRoutine 28 012038 setDialogOwner 255 012040 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor setecientos?\n 012152 setPStat 117 9 012156 setDialogOwner 255 012158 setSelection 12470 9604 012164 showTextbox Bajar de mil a setecientos\nDエjame volver a pensarlo\n 012272 unknown12 0 012274 jumpTo 9604 012278 storeRandom 110 99 012282 if pstat(110) > 0 then 12298 012294 jumpTo 12494 012298 jumpTo 13598 012302 storeRandom 110 99 012306 if pstat(110) > 9 then 12322 012318 jumpTo 12494 012322 jumpTo 13598 012326 storeRandom 110 99 012330 if pstat(110) > 29 then 12346 012342 jumpTo 12494 012346 jumpTo 13598 012350 storeRandom 110 99 012354 if pstat(110) > 49 then 12370 012366 jumpTo 12494 012370 jumpTo 13598 012374 storeRandom 110 99 012378 if pstat(110) > 69 then 12394 012390 jumpTo 12494 012394 jumpTo 13598 012398 storeRandom 110 99 012402 if pstat(110) > 89 then 12418 012414 jumpTo 12494 012418 jumpTo 13598 012422 storeRandom 110 99 012426 if pstat(110) > 91 then 12442 012438 jumpTo 12494 012442 jumpTo 13598 012446 storeRandom 110 99 012450 if pstat(110) > 93 then 12466 012462 jumpTo 12494 012466 jumpTo 13598 012470 storeRandom 110 99 012474 if pstat(110) > 95 then 12490 012486 jumpTo 12494 012490 jumpTo 13598 012494 setDialogOwner 7 012496 showTextbox ハTナo, envuエlvemelo!\n 012540 playSound 1544 012544 delay 10 012548 setTextboxSize 12 3 012552 if pstat(117) != 1 then 12672 012564 setPStat 243 3 012568 setPStat 244 32 012572 callRoutine 31 012574 showTextbox Beneficios totales: \nBeneficios:+ ochocientos\n 012672 if pstat(117) != 2 then 12792 012684 setPStat 243 2 012688 setPStat 244 -68 012692 callRoutine 31 012694 showTextbox Beneficios totales: \nBeneficios:+ setecientos\n 012792 if pstat(117) != 3 then 12912 012804 setPStat 243 2 012808 setPStat 244 88 012812 callRoutine 31 012814 showTextbox Beneficios totales: \nBeneficios:+ seiscientos\n 012912 if pstat(117) != 4 then 13030 012924 setPStat 243 1 012928 setPStat 244 -12 012932 callRoutine 31 012934 showTextbox Beneficios totales: \nBeneficios:+ quinientos\n 013030 if pstat(117) != 5 then 13154 013042 setPStat 243 1 013046 setPStat 244 -112 013050 callRoutine 31 013052 showTextbox Beneficios totales: \nBeneficios:+ cuatrocientos\n 013154 if pstat(117) != 6 then 13274 013166 setPStat 243 1 013170 setPStat 244 44 013174 callRoutine 31 013176 showTextbox Beneficios totales: \nBeneficios:+ trescientos\n 013274 if pstat(117) != 7 then 13392 013286 setPStat 243 0 013290 setPStat 244 -56 013294 callRoutine 31 013296 showTextbox Beneficios totales: \nBeneficios:+ doscientos\n 013392 if pstat(117) != 8 then 13498 013404 setPStat 243 0 013408 setPStat 244 100 013412 callRoutine 31 013414 showTextbox Beneficios totales: \nBeneficios:+ cien\n 013498 if pstat(117) != 9 then 13594 013510 showTextbox Beneficios totales: \nBeneficios:+ cero\n 013594 jumpTo 4194 013598 setPStat 247 7 013602 setPStat 248 5 013606 callRoutine 28 013608 addToPStat 119 1 013612 storeRandom 110 99 013616 if pstat(110) > 69 OR pstat(119) < 3 then 13636 013632 jumpTo 4324 013636 if pstat(110) > 29 OR pstat(119) != 2 then 13656 013652 jumpTo 4324 013656 if pstat(110) > 9 OR pstat(119) != 1 then 13676 013672 jumpTo 4324 013676 jumpTo 13680 013680 setDialogOwner 7 013682 showTextbox ハEs demasiado alto!\n 013726 setDialogOwner 253 013728 showTextbox ハDe verdad? Bueno,\nentonces...\n 013794 jumpTo 9604 == Script ID 201 == a4800 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 99 000020 setDigimon 99 3 0 000024 delay 20 000028 entityWalkTo 8 -501 -508 false 000036 waitForEntity 8 000038 entityLookAtEntity 8 253 000042 storeRandom 110 99 000046 if pstat(110) > 49 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4634 000078 jumpTo 9428 000082 endSection 000084 setDialogOwner 8 000086 showTextbox Chico, quiero algo de\nCarne.\n 000152 setDialogOwner 253 000154 showTextbox Bienvenido, asナ que necesita\nalgo de Carne.\nBien, eh...\n 000274 setPStat 247 8 000278 setPStat 248 5 000282 callRoutine 28 000284 delay 10 000288 setPStat 117 6 000292 setDialogOwner 255 000294 setSelection 514 1838 2090 000302 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 000414 unknown12 0 000416 setDialogOwner 253 000418 showTextbox Eh, ノquieres algo de\nCarne, barata? Eh...\n 000510 jumpTo 274 000514 storeRandom 110 4 000518 if pstat(110) > 0 then 766 000530 setPStat 247 8 000534 setPStat 248 3 000538 callRoutine 28 000540 setDialogOwner 255 000542 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta\ny cinco bits?\n 000668 setPStat 117 1 000672 setDialogOwner 255 000674 setSelection 2884 274 000680 showTextbox Subir de cincuenta a setenta\npensarlo\n 000760 unknown12 0 000762 jumpTo 274 000766 if pstat(110) > 1 then 1030 000778 setPStat 247 8 000782 setPStat 248 2 000786 callRoutine 28 000788 setDialogOwner 255 000790 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta\nbits?\n 000900 setPStat 117 2 000904 setDialogOwner 255 000906 setSelection 2908 274 000912 showTextbox Subir de cincuenta a setenta\nDエjame volver a pensarlo\n 001024 unknown12 0 001026 jumpTo 274 001030 if pstat(110) > 2 then 1310 001042 setPStat 247 8 001046 setPStat 248 2 001050 callRoutine 28 001052 setDialogOwner 255 001054 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta\ny cinco bits?\n 001180 setPStat 117 3 001184 setDialogOwner 255 001186 setSelection 2932 274 001192 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001304 unknown12 0 001306 jumpTo 274 001310 if pstat(110) > 3 then 1574 001322 setPStat 247 8 001326 setPStat 248 1 001330 callRoutine 28 001332 setDialogOwner 255 001334 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta\nbits?\n 001444 setPStat 117 4 001448 setDialogOwner 255 001450 setSelection 2956 274 001456 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001568 unknown12 0 001570 jumpTo 274 001574 if pstat(110) > 4 then 1838 001586 setPStat 247 8 001590 setPStat 248 1 001594 callRoutine 28 001596 setDialogOwner 255 001598 showTextbox ノQuエ tal cincuenta bits de\nCarne por cincuenta\ny cinco bits?\n 001728 setPStat 117 5 001732 setDialogOwner 255 001734 setSelection 2980 274 001740 showTextbox Subir de cincuenta\nDエjame volver a pensarlo\n 001832 unknown12 0 001834 jumpTo 274 001838 setPStat 247 8 001842 setPStat 248 0 001846 callRoutine 28 001848 setDialogOwner 255 001850 showTextbox ノQuエ tal cincuenta bits de\nCarne a su precio\nnormal?\n 001964 setPStat 117 6 001968 setDialogOwner 255 001970 setSelection 3004 274 001976 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 002084 unknown12 0 002086 jumpTo 274 002090 storeRandom 110 2 002094 if pstat(110) > 0 then 2356 002106 setPStat 247 8 002110 setPStat 248 0 002114 callRoutine 28 002116 setDialogOwner 255 002118 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta\ny cinco bits?\n 002246 setPStat 117 7 002250 setDialogOwner 255 002252 setSelection 3028 274 002258 showTextbox Bajar de cincuenta\nDエjame volver a pensarlo\n 002350 unknown12 0 002352 jumpTo 274 002356 if pstat(110) > 1 then 2624 002368 setPStat 247 8 002372 setPStat 248 0 002376 callRoutine 28 002378 setDialogOwner 255 002380 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta\nbits?\n 002492 setPStat 117 8 002496 setDialogOwner 255 002498 setSelection 3052 274 002504 showTextbox Bajar de cincuenta a cuarenta\nDエjame volver a pensarlo\n 002618 unknown12 0 002620 jumpTo 274 002624 if pstat(110) > 2 then 2884 002636 setPStat 247 8 002640 setPStat 248 0 002644 callRoutine 28 002646 setDialogOwner 255 002648 showTextbox ノQuエ tal cincuenta bits de\nCarne por treinta\ny cinco bits?\n 002774 setPStat 117 9 002778 setDialogOwner 255 002780 setSelection 3076 274 002786 showTextbox Bajar de cincuenta\nDエjame volver a pensarlo\n 002878 unknown12 0 002880 jumpTo 274 002884 storeRandom 110 99 002888 if pstat(110) > 0 then 2904 002900 jumpTo 3100 002904 jumpTo 4224 002908 storeRandom 110 99 002912 if pstat(110) > 0 then 2928 002924 jumpTo 3100 002928 jumpTo 4224 002932 storeRandom 110 99 002936 if pstat(110) > 0 then 2952 002948 jumpTo 3100 002952 jumpTo 4224 002956 storeRandom 110 99 002960 if pstat(110) > 19 then 2976 002972 jumpTo 3100 002976 jumpTo 4224 002980 storeRandom 110 99 002984 if pstat(110) > 49 then 3000 002996 jumpTo 3100 003000 jumpTo 4224 003004 storeRandom 110 99 003008 if pstat(110) > 79 then 3024 003020 jumpTo 3100 003024 jumpTo 4224 003028 storeRandom 110 99 003032 if pstat(110) > 84 then 3048 003044 jumpTo 3100 003048 jumpTo 4224 003052 storeRandom 110 99 003056 if pstat(110) > 89 then 3072 003068 jumpTo 3100 003072 jumpTo 4224 003076 storeRandom 110 99 003080 if pstat(110) > 94 then 3096 003092 jumpTo 3100 003096 jumpTo 4224 003100 setDialogOwner 8 003102 showTextbox ハDe acuerdo, me lo quedo!\n 003158 playSound 1544 003162 delay 10 003166 setTextboxSize 12 3 003170 if pstat(117) != 1 then 3286 003182 setPStat 243 0 003186 setPStat 244 40 003190 callRoutine 31 003192 showTextbox Beneficios totales: \nBeneficios: + cuarenta\n 003286 if pstat(117) != 2 then 3414 003298 setPStat 243 0 003302 setPStat 244 35 003306 callRoutine 31 003308 showTextbox Beneficios totales: \nBeneficios:+ treinta y cinco\n 003414 if pstat(117) != 3 then 3526 003426 setPStat 243 0 003430 setPStat 244 30 003434 callRoutine 31 003436 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 003526 if pstat(117) != 4 then 3646 003538 setPStat 243 0 003542 setPStat 244 25 003546 callRoutine 31 003548 showTextbox Beneficios totales: \nBeneficios:+ veinticinco\n 003646 if pstat(117) != 5 then 3756 003658 setPStat 243 0 003662 setPStat 244 20 003666 callRoutine 31 003668 showTextbox Beneficios totales: \nBeneficios:+ veinte\n 003756 if pstat(117) != 6 then 3866 003768 setPStat 243 0 003772 setPStat 244 15 003776 callRoutine 31 003778 showTextbox Beneficios totales: \nBeneficios:+ quince\n 003866 if pstat(117) != 7 then 3972 003878 setPStat 243 0 003882 setPStat 244 10 003886 callRoutine 31 003888 showTextbox Beneficios totales: \nBeneficios:+ diez\n 003972 if pstat(117) != 8 then 4080 003984 setPStat 243 0 003988 setPStat 244 5 003992 callRoutine 31 003994 showTextbox Beneficios totales: \nBeneficios:+ cinco\n 004080 if pstat(117) != 9 then 4176 004092 showTextbox Beneficios totales: \nBeneficios:+ cero\n 004176 setPStat 119 0 004180 playSound 5888 004184 delay 20 004188 setPStat 247 8 004192 setPStat 248 5 004196 callRoutine 28 004198 entityWalkTo 8 -109 -853 false 004206 waitForEntity 8 004208 unloadEntity 8 004210 unknown79 99 004212 delay 20 004216 jumpToFile 49 82 004222 endSection 004224 setPStat 247 8 004228 setPStat 248 5 004232 callRoutine 28 004234 addToPStat 119 1 004238 storeRandom 110 99 004242 if pstat(110) > 89 OR pstat(119) < 3 then 4262 004258 jumpTo 4306 004262 if pstat(110) > 59 OR pstat(119) != 2 then 4282 004278 jumpTo 4306 004282 if pstat(110) > 19 OR pstat(119) != 1 then 4302 004298 jumpTo 4306 004302 jumpTo 4502 004306 setDialogOwner 8 004308 showTextbox ハハEstoy perdiendo el tiempo\ncontigo!!\n 004388 setPStat 119 0 004392 playSound 1800 004396 delay 10 004400 setPStat 247 8 004404 setPStat 248 5 004408 callRoutine 28 004410 entityWalkTo 8 -109 -853 false 004418 waitForEntity 8 004420 unloadEntity 8 004422 unknown79 99 004424 delay 40 004428 setDialogOwner 253 004430 showTextbox ノDニnde estトn los clientes?\n 004488 fadeoutHud 004490 addToPStat 123 1 004494 jumpToFile 49 82 004500 endSection 004502 setDialogOwner 8 004504 showTextbox ハCreo que cobras demasiado!\n 004564 setDialogOwner 253 004566 showTextbox Puede ser. Bien, entonces...\n 004628 setDialogOwner 253 004630 jumpTo 274 004634 setDialogOwner 8 004636 showTextbox Te darエ cualquier cosa por\nun Orinal portトtil.\n 004738 setDialogOwner 253 004740 showTextbox Eh... Bienvenido, ノquiere un\nOrinal portトtil barato?\n 004854 setPStat 247 8 004858 setPStat 248 5 004862 callRoutine 28 004864 setPStat 117 6 004868 setDialogOwner 255 004870 setSelection 5092 6636 6942 004878 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 004990 unknown12 0 004992 setDialogOwner 253 004994 showTextbox Eh... veamos, ノquieres un\nOrinal portトtil?\n 005088 jumpTo 4854 005092 storeRandom 110 4 005096 if pstat(110) > 0 then 5410 005108 setPStat 247 8 005112 setPStat 248 3 005116 callRoutine 28 005118 setDialogOwner 255 005120 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\n 005232 showTextbox cuatrocientos cincuenta\nbits?\n 005296 setPStat 117 1 005300 setDialogOwner 255 005302 setSelection 7870 4854 005308 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005404 unknown12 0 005406 jumpTo 4854 005410 if pstat(110) > 1 then 5714 005422 setPStat 247 8 005426 setPStat 248 2 005430 callRoutine 28 005432 setDialogOwner 255 005434 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ncuatrocientos veinte bits?\n 005600 setPStat 117 2 005604 setDialogOwner 255 005606 setSelection 7894 4854 005612 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005708 unknown12 0 005710 jumpTo 4854 005714 if pstat(110) > 2 then 6016 005726 setPStat 247 8 005730 setPStat 248 2 005734 callRoutine 28 005736 setDialogOwner 255 005738 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ntrescientos noventa bits?\n 005902 setPStat 117 3 005906 setDialogOwner 255 005908 setSelection 7918 4854 005914 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006010 unknown12 0 006012 jumpTo 4854 006016 if pstat(110) > 3 then 6326 006028 setPStat 247 8 006032 setPStat 248 1 006036 callRoutine 28 006038 setDialogOwner 255 006040 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos sesenta bits?\n 006212 setPStat 117 4 006216 setDialogOwner 255 006218 setSelection 7942 4854 006224 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006320 unknown12 0 006322 jumpTo 4854 006326 if pstat(110) > 4 then 6636 006338 setPStat 247 8 006342 setPStat 248 1 006346 callRoutine 28 006348 setDialogOwner 255 006350 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos treinta bits?\n 006522 setPStat 117 5 006526 setDialogOwner 255 006528 setSelection 7966 4854 006534 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006630 unknown12 0 006632 jumpTo 4854 006636 setPStat 247 8 006640 setPStat 248 0 006644 callRoutine 28 006646 setDialogOwner 255 006648 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits a\nsu precio normal:trescientos?\n 006816 setPStat 117 6 006820 setDialogOwner 255 006822 setSelection 7990 4854 006828 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 006936 unknown12 0 006938 jumpTo 4854 006942 storeRandom 110 2 006946 if pstat(110) > 0 then 7254 006958 setPStat 247 8 006962 setPStat 248 0 006966 callRoutine 28 006968 setDialogOwner 255 006970 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos setenta bits?\n 007140 setPStat 117 7 007144 setDialogOwner 255 007146 setSelection 8014 4854 007152 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007248 unknown12 0 007250 jumpTo 4854 007254 if pstat(110) > 1 then 7568 007266 setPStat 247 8 007270 setPStat 248 0 007274 callRoutine 28 007276 setDialogOwner 255 007278 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\n 007390 showTextbox por doscientos cuarenta\nbits?\n 007454 setPStat 117 8 007458 setDialogOwner 255 007460 setSelection 8038 4854 007466 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007562 unknown12 0 007564 jumpTo 4854 007568 if pstat(110) > 2 then 7870 007580 setPStat 247 8 007584 setPStat 248 0 007588 callRoutine 28 007590 setDialogOwner 255 007592 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos diez bits?\n 007756 setPStat 117 9 007760 setDialogOwner 255 007762 setSelection 8062 4854 007768 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007864 unknown12 0 007866 jumpTo 4854 007870 storeRandom 110 99 007874 if pstat(110) > 0 then 7890 007886 jumpTo 8086 007890 jumpTo 9234 007894 storeRandom 110 99 007898 if pstat(110) > 0 then 7914 007910 jumpTo 8086 007914 jumpTo 9234 007918 storeRandom 110 99 007922 if pstat(110) > 0 then 7938 007934 jumpTo 8086 007938 jumpTo 9234 007942 storeRandom 110 99 007946 if pstat(110) > 19 then 7962 007958 jumpTo 8086 007962 jumpTo 9234 007966 storeRandom 110 99 007970 if pstat(110) > 49 then 7986 007982 jumpTo 8086 007986 jumpTo 9234 007990 storeRandom 110 99 007994 if pstat(110) > 79 then 8010 008006 jumpTo 8086 008010 jumpTo 9234 008014 storeRandom 110 99 008018 if pstat(110) > 84 then 8034 008030 jumpTo 8086 008034 jumpTo 9234 008038 storeRandom 110 99 008042 if pstat(110) > 89 then 8058 008054 jumpTo 8086 008058 jumpTo 9234 008062 storeRandom 110 99 008066 if pstat(110) > 94 then 8082 008078 jumpTo 8086 008082 jumpTo 9234 008086 setDialogOwner 8 008088 showTextbox ハEstト bien, me lo quedo!\n 008142 playSound 1544 008146 delay 10 008150 setTextboxSize 12 3 008154 if pstat(117) != 1 then 8290 008166 setPStat 243 0 008170 setPStat 244 -16 008174 callRoutine 31 008176 showTextbox Beneficios totales: \nBeneficios:+ doscientos\ncuarenta\n 008290 if pstat(117) != 2 then 8418 008302 setPStat 243 0 008306 setPStat 244 -46 008310 callRoutine 31 008312 showTextbox Beneficios totales: \nBeneficios:+ doscientos\ndiez\n 008418 if pstat(117) != 3 then 8544 008430 setPStat 243 0 008434 setPStat 244 -76 008438 callRoutine 31 008440 showTextbox Beneficios totales: \nBeneficios:+ ciento ochenta\n 008544 if pstat(117) != 4 then 8674 008556 setPStat 243 0 008560 setPStat 244 -106 008564 callRoutine 31 008566 showTextbox Beneficios totales: \nBeneficios:+ ciento\ncincuenta\n 008674 if pstat(117) != 5 then 8798 008686 setPStat 243 0 008690 setPStat 244 120 008694 callRoutine 31 008696 showTextbox Beneficios totales: \nBeneficios:+ ciento veinte\n 008798 if pstat(117) != 6 then 8910 008810 setPStat 243 0 008814 setPStat 244 90 008818 callRoutine 31 008820 showTextbox Beneficios totales: \nBeneficios:+ noventa\n 008910 if pstat(117) != 7 then 9022 008922 setPStat 243 0 008926 setPStat 244 60 008930 callRoutine 31 008932 showTextbox Beneficios totales: \nBeneficios:+ sesenta\n 009022 if pstat(117) != 8 then 9134 009034 setPStat 243 0 009038 setPStat 244 30 009042 callRoutine 31 009044 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 009134 if pstat(117) != 9 then 9230 009146 showTextbox Beneficios totales: \nBeneficios:+ cero\n 009230 jumpTo 4176 009234 setPStat 247 8 009238 setPStat 248 5 009242 callRoutine 28 009244 addToPStat 119 1 009248 storeRandom 110 99 009252 if pstat(110) > 89 OR pstat(119) < 3 then 9272 009268 jumpTo 4306 009272 if pstat(110) > 59 OR pstat(119) != 2 then 9292 009288 jumpTo 4306 009292 if pstat(110) > 19 OR pstat(119) != 1 then 9312 009308 jumpTo 4306 009312 jumpTo 9316 009316 setDialogOwner 8 009318 showTextbox ハVamos, dame un respiro!\n 009372 setDialogOwner 253 009374 showTextbox ノEh? Bien, entonces...\n 009424 jumpTo 4854 009428 setDialogOwner 8 009430 showTextbox Chico, necesito algo de\nMedicina.\n 009506 setDialogOwner 253 009508 showTextbox Eh... Bienvenido, ノquieres\nalgo de Medicina?\n 009606 setPStat 247 8 009610 setPStat 248 5 009614 callRoutine 28 009616 setPStat 117 6 009620 setDialogOwner 255 009622 setSelection 9864 11228 11484 009630 showTextbox Aumentar el precio\nMantener el precio en mi\nBajar el precio\n 009754 unknown12 0 009756 setDialogOwner 253 009758 showTextbox Eh, ノquerナas algo de\nMedicina barata, ノverdad?\n 009860 jumpTo 9606 009864 storeRandom 110 4 009868 if pstat(110) > 0 then 10152 009880 setPStat 247 8 009884 setPStat 248 3 009888 callRoutine 28 009890 setDialogOwner 255 009892 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil quinientos bits?\n 010020 setPStat 117 1 010024 setDialogOwner 255 010026 setSelection 12294 9606 010032 showTextbox Subir de mil a mil quinientos\nDエjame volver a pensarlo\n 010146 unknown12 0 010148 jumpTo 9606 010152 if pstat(110) > 1 then 10420 010164 setPStat 247 8 010168 setPStat 248 2 010172 callRoutine 28 010174 setDialogOwner 255 010176 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil cuatrocientos bits?\n 010310 setPStat 117 2 010314 setDialogOwner 255 010316 setSelection 12318 9606 010322 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010414 unknown12 0 010416 jumpTo 9606 010420 if pstat(110) > 2 then 10684 010432 setPStat 247 8 010436 setPStat 248 2 010440 callRoutine 28 010442 setDialogOwner 255 010444 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil trescientos bits?\n 010574 setPStat 117 3 010578 setDialogOwner 255 010580 setSelection 12342 9606 010586 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010678 unknown12 0 010680 jumpTo 9606 010684 if pstat(110) > 3 then 10968 010696 setPStat 247 8 010700 setPStat 248 1 010704 callRoutine 28 010706 setDialogOwner 255 010708 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil doscientos bits?\n 010836 setPStat 117 4 010840 setDialogOwner 255 010842 setSelection 12366 9606 010848 showTextbox Subir de mil a mil doscientos\nDエjame volver a pensarlo\n 010962 unknown12 0 010964 jumpTo 9606 010968 if pstat(110) > 4 then 11228 010980 setPStat 247 8 010984 setPStat 248 1 010988 callRoutine 28 010990 setDialogOwner 255 010992 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil cien bits?\n 011108 setPStat 117 5 011112 setDialogOwner 255 011114 setSelection 12390 9606 011120 showTextbox Subir de mil a mil cien\nDエjame volver a pensarlo\n 011222 unknown12 0 011224 jumpTo 9606 011228 setPStat 247 8 011232 setPStat 248 0 011236 callRoutine 28 011238 setDialogOwner 255 011240 showTextbox ノQuエ tal una Medicina\nde mil bits,\na su precio normal?\n 011358 setPStat 117 6 011362 setDialogOwner 255 011364 setSelection 12414 9606 011370 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 011478 unknown12 0 011480 jumpTo 9606 011484 storeRandom 110 2 011488 if pstat(110) > 0 then 11760 011500 setPStat 247 8 011504 setPStat 248 0 011508 callRoutine 28 011510 setDialogOwner 255 011512 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor novecientos bits?\n 011634 setPStat 117 7 011638 setDialogOwner 255 011640 setSelection 12438 9606 011646 showTextbox Bajar de mil a novecientos\nDエjame volver a pensarlo\n 011754 unknown12 0 011756 jumpTo 9606 011760 if pstat(110) > 1 then 12032 011772 setPStat 247 8 011776 setPStat 248 0 011780 callRoutine 28 011782 setDialogOwner 255 011784 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor ochocientos bits?\n 011906 setPStat 117 8 011910 setDialogOwner 255 011912 setSelection 12462 9606 011918 showTextbox Bajar de mil a ochocientos\nDエjame volver a pensarlo\n 012026 unknown12 0 012028 jumpTo 9606 012032 if pstat(110) > 2 then 12294 012044 setPStat 247 8 012048 setPStat 248 0 012052 callRoutine 28 012054 setDialogOwner 255 012056 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor setecientos?\n 012168 setPStat 117 9 012172 setDialogOwner 255 012174 setSelection 12486 9606 012180 showTextbox Bajar de mil a setecientos\nDエjame volver a pensarlo\n 012288 unknown12 0 012290 jumpTo 9606 012294 storeRandom 110 99 012298 if pstat(110) > 1 then 12314 012310 jumpTo 12510 012314 jumpTo 13630 012318 storeRandom 110 99 012322 if pstat(110) > 1 then 12338 012334 jumpTo 12510 012338 jumpTo 13630 012342 storeRandom 110 99 012346 if pstat(110) > 1 then 12362 012358 jumpTo 12510 012362 jumpTo 13630 012366 storeRandom 110 99 012370 if pstat(110) > 19 then 12386 012382 jumpTo 12510 012386 jumpTo 13630 012390 storeRandom 110 99 012394 if pstat(110) > 49 then 12410 012406 jumpTo 12510 012410 jumpTo 13630 012414 storeRandom 110 99 012418 if pstat(110) > 79 then 12434 012430 jumpTo 12510 012434 jumpTo 13630 012438 storeRandom 110 99 012442 if pstat(110) > 84 then 12458 012454 jumpTo 12510 012458 jumpTo 13630 012462 storeRandom 110 99 012466 if pstat(110) > 89 then 12482 012478 jumpTo 12510 012482 jumpTo 13630 012486 storeRandom 110 99 012490 if pstat(110) > 94 then 12506 012502 jumpTo 12510 012506 jumpTo 13630 012510 setDialogOwner 8 012512 showTextbox ハBien, has hecho una venta!\n 012572 playSound 1544 012576 delay 10 012580 setTextboxSize 12 3 012584 if pstat(117) != 1 then 12704 012596 setPStat 243 3 012600 setPStat 244 32 012604 callRoutine 31 012606 showTextbox Beneficios totales: \nBeneficios:+ ochocientos\n 012704 if pstat(117) != 2 then 12824 012716 setPStat 243 2 012720 setPStat 244 -68 012724 callRoutine 31 012726 showTextbox Beneficios totales: \nBeneficios:+ setecientos\n 012824 if pstat(117) != 3 then 12944 012836 setPStat 243 2 012840 setPStat 244 88 012844 callRoutine 31 012846 showTextbox Beneficios totales: \nBeneficios:+ seiscientos\n 012944 if pstat(117) != 4 then 13062 012956 setPStat 243 1 012960 setPStat 244 -12 012964 callRoutine 31 012966 showTextbox Beneficios totales: \nBeneficios:+ quinientos\n 013062 if pstat(117) != 5 then 13186 013074 setPStat 243 1 013078 setPStat 244 -112 013082 callRoutine 31 013084 showTextbox Beneficios totales: \nBeneficios:+ cuatrocientos\n 013186 if pstat(117) != 6 then 13306 013198 setPStat 243 1 013202 setPStat 244 44 013206 callRoutine 31 013208 showTextbox Beneficios totales: \nBeneficios:+ trescientos\n 013306 if pstat(117) != 7 then 13424 013318 setPStat 243 0 013322 setPStat 244 -56 013326 callRoutine 31 013328 showTextbox Beneficios totales: \nBeneficios:+ doscientos\n 013424 if pstat(117) != 8 then 13530 013436 setPStat 243 0 013440 setPStat 244 100 013444 callRoutine 31 013446 showTextbox Beneficios totales: \nBeneficios:+ cien\n 013530 if pstat(117) != 9 then 13626 013542 showTextbox Beneficios totales: \nBeneficios:+ cero\n 013626 jumpTo 4176 013630 setPStat 247 8 013634 setPStat 248 5 013638 callRoutine 28 013640 addToPStat 119 1 013644 storeRandom 110 99 013648 if pstat(110) > 89 OR pstat(119) < 3 then 13668 013664 jumpTo 4306 013668 if pstat(110) > 59 OR pstat(119) != 2 then 13688 013684 jumpTo 4306 013688 if pstat(110) > 19 OR pstat(119) != 1 then 13708 013704 jumpTo 4306 013708 jumpTo 13712 013712 setDialogOwner 8 013714 showTextbox ハEso es un robo!\n 013752 setDialogOwner 253 013754 showTextbox De acuerdo, entonces...\n 013806 jumpTo 9606 == Script ID 202 == a8000 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 93 000020 setDigimon 93 4 0 000024 delay 20 000028 entityWalkTo 9 -501 -508 false 000036 waitForEntity 9 000038 entityLookAtEntity 9 253 000042 storeRandom 110 99 000046 if pstat(110) > 31 then 62 000058 jumpTo 84 000062 if pstat(110) > 66 then 78 000074 jumpTo 4618 000078 jumpTo 9404 000082 endSection 000084 setDialogOwner 9 000086 showTextbox Chico, quiero algo de Carne.\n 000152 setDialogOwner 253 000154 showTextbox Bienvenido, asナ que quieres\nalgo de Carne.\nBueno, eh...\n 000274 setPStat 247 9 000278 setPStat 248 5 000282 callRoutine 28 000284 delay 10 000288 setPStat 117 6 000292 setDialogOwner 255 000294 setSelection 528 1884 2136 000302 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 000414 unknown12 0 000416 setDialogOwner 253 000418 showTextbox Eh, quieres arreglo con la\nCarne, ノverdad? Eh...\n 000524 jumpTo 274 000528 storeRandom 110 4 000532 if pstat(110) > 0 then 812 000544 setPStat 247 9 000548 setPStat 248 3 000552 callRoutine 28 000554 setDialogOwner 255 000556 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta y\ncinco bits?\n 000682 setPStat 117 1 000686 setDialogOwner 255 000688 setSelection 2950 274 000694 showTextbox Subir de cincuenta a setenta\nDエjame volver a pensarlo\n 000806 unknown12 0 000808 jumpTo 274 000812 if pstat(110) > 1 then 1076 000824 setPStat 247 9 000828 setPStat 248 2 000832 callRoutine 28 000834 setDialogOwner 255 000836 showTextbox ノQuエ tal cincuenta bits de\nCarne por setenta bits?\n 000946 setPStat 117 2 000950 setDialogOwner 255 000952 setSelection 2974 274 000958 showTextbox Subir de cincuenta a setenta\nDエjame volver a pensarlo\n 001070 unknown12 0 001072 jumpTo 274 001076 if pstat(110) > 2 then 1356 001088 setPStat 247 9 001092 setPStat 248 2 001096 callRoutine 28 001098 setDialogOwner 255 001100 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta y\ncinco bits?\n 001226 setPStat 117 3 001230 setDialogOwner 255 001232 setSelection 2998 274 001238 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001350 unknown12 0 001352 jumpTo 274 001356 if pstat(110) > 3 then 1620 001368 setPStat 247 9 001372 setPStat 248 1 001376 callRoutine 28 001378 setDialogOwner 255 001380 showTextbox ノQuエ tal cincuenta bits de\nCarne por sesenta bits?\n 001490 setPStat 117 4 001494 setDialogOwner 255 001496 setSelection 3022 274 001502 showTextbox Subir de cincuenta a sesenta\nDエjame volver a pensarlo\n 001614 unknown12 0 001616 jumpTo 274 001620 if pstat(110) > 4 then 1884 001632 setPStat 247 9 001636 setPStat 248 1 001640 callRoutine 28 001642 setDialogOwner 255 001644 showTextbox ノQuエ tal cincuenta bits de\nCarne por cincuenta y\ncinco bits?\n 001774 setPStat 117 5 001778 setDialogOwner 255 001780 setSelection 3046 274 001786 showTextbox Subir de cincuenta\nDエjame volver a pensarlo\n 001878 unknown12 0 001880 jumpTo 274 001884 setPStat 247 9 001888 setPStat 248 0 001892 callRoutine 28 001894 setDialogOwner 255 001896 showTextbox ノQuエ tal cincuenta bits de\nCarne a su precio normal?\n 002010 setPStat 117 6 002014 setDialogOwner 255 002016 setSelection 3070 274 002022 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 002130 unknown12 0 002132 jumpTo 274 002136 storeRandom 110 2 002140 if pstat(110) > 0 then 2402 002152 setPStat 247 9 002156 setPStat 248 0 002160 callRoutine 28 002162 setDialogOwner 255 002164 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta\ny cinco bits?\n 002292 setPStat 117 7 002296 setDialogOwner 255 002298 setSelection 3094 274 002304 showTextbox Bajar de cincuenta\nDエjame volver a pensarlo\n 002396 unknown12 0 002398 jumpTo 274 002402 if pstat(110) > 1 then 2670 002414 setPStat 247 9 002418 setPStat 248 0 002422 callRoutine 28 002424 setDialogOwner 255 002426 showTextbox ノQuエ tal cincuenta bits de\nCarne por cuarenta bits?\n 002538 setPStat 117 8 002542 setDialogOwner 255 002544 setSelection 3118 274 002550 showTextbox Bajar de cincuenta a cuarenta\nDエjame volver a pensarlo\n 002664 unknown12 0 002666 jumpTo 274 002670 if pstat(110) > 2 then 2950 002682 setPStat 247 9 002686 setPStat 248 0 002690 callRoutine 28 002692 setDialogOwner 255 002694 showTextbox ノQuエ tal cincuenta bits de\nCarne por treinta\ny cinco bits?\n 002820 setPStat 117 9 002824 setDialogOwner 255 002826 setSelection 3142 274 002832 showTextbox Bajar de cincuenta a treinta\nDエjame volver a pensarlo\n 002944 unknown12 0 002946 jumpTo 274 002950 storeRandom 110 99 002954 if pstat(110) > 44 then 2970 002966 jumpTo 3166 002970 jumpTo 4288 002974 storeRandom 110 99 002978 if pstat(110) > 49 then 2994 002990 jumpTo 3166 002994 jumpTo 4288 002998 storeRandom 110 99 003002 if pstat(110) > 54 then 3018 003014 jumpTo 3166 003018 jumpTo 4288 003022 storeRandom 110 99 003026 if pstat(110) > 59 then 3042 003038 jumpTo 3166 003042 jumpTo 4288 003046 storeRandom 110 99 003050 if pstat(110) > 64 then 3066 003062 jumpTo 3166 003066 jumpTo 4288 003070 storeRandom 110 99 003074 if pstat(110) > 69 then 3090 003086 jumpTo 3166 003090 jumpTo 4288 003094 storeRandom 110 99 003098 if pstat(110) > 74 then 3114 003110 jumpTo 3166 003114 jumpTo 4288 003118 storeRandom 110 99 003122 if pstat(110) > 79 then 3138 003134 jumpTo 3166 003138 jumpTo 4288 003142 storeRandom 110 99 003146 if pstat(110) > 84 then 3162 003158 jumpTo 3166 003162 jumpTo 4288 003166 setDialogOwner 9 003168 showTextbox ハDe acuerdo, lo comprarエ!\n 003224 playSound 1544 003228 delay 10 003232 setTextboxSize 12 3 003236 if pstat(117) != 1 then 3350 003248 setPStat 243 0 003252 setPStat 244 40 003256 callRoutine 31 003258 showTextbox Beneficios totales: \nBeneficios:+ cuarenta\n 003350 if pstat(117) != 2 then 3478 003362 setPStat 243 0 003366 setPStat 244 35 003370 callRoutine 31 003372 showTextbox Beneficios totales: \nBeneficios:+ treinta y cinco\n 003478 if pstat(117) != 3 then 3590 003490 setPStat 243 0 003494 setPStat 244 30 003498 callRoutine 31 003500 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 003590 if pstat(117) != 4 then 3710 003602 setPStat 243 0 003606 setPStat 244 25 003610 callRoutine 31 003612 showTextbox Beneficios totales: \nBeneficios:+ veinticinco\n 003710 if pstat(117) != 5 then 3820 003722 setPStat 243 0 003726 setPStat 244 20 003730 callRoutine 31 003732 showTextbox Beneficios totales: \nBeneficios:+ veinte\n 003820 if pstat(117) != 6 then 3930 003832 setPStat 243 0 003836 setPStat 244 15 003840 callRoutine 31 003842 showTextbox Beneficios totales: \nBeneficios:+ quince\n 003930 if pstat(117) != 7 then 4036 003942 setPStat 243 0 003946 setPStat 244 10 003950 callRoutine 31 003952 showTextbox Beneficios totales: \nBeneficios:+ diez\n 004036 if pstat(117) != 8 then 4144 004048 setPStat 243 0 004052 setPStat 244 5 004056 callRoutine 31 004058 showTextbox Beneficios totales: \nBeneficios:+ cinco\n 004144 if pstat(117) != 9 then 4240 004156 showTextbox Beneficios totales: \nBeneficios:+ cero\n 004240 setPStat 119 0 004244 playSound 5888 004248 delay 20 004252 setPStat 247 9 004256 setPStat 248 5 004260 callRoutine 28 004262 entityWalkTo 9 -109 -853 false 004270 waitForEntity 9 004272 unloadEntity 9 004274 unknown79 93 004276 delay 20 004280 jumpToFile 49 82 004286 endSection 004288 setPStat 247 9 004292 setPStat 248 5 004296 callRoutine 28 004298 addToPStat 119 1 004302 storeRandom 110 99 004306 if pstat(110) > 99 OR pstat(119) < 3 then 4326 004322 jumpTo 4370 004326 if pstat(110) > 49 OR pstat(119) != 2 then 4346 004342 jumpTo 4370 004346 if pstat(110) > 49 OR pstat(119) != 1 then 4366 004362 jumpTo 4370 004366 jumpTo 4502 004370 setDialogOwner 9 004372 showTextbox ハハMe voy!!\n 004398 setPStat 119 0 004402 playSound 1800 004406 delay 10 004410 setPStat 247 9 004414 setPStat 248 5 004418 callRoutine 28 004420 entityWalkTo 9 -109 -853 false 004428 waitForEntity 9 004430 unloadEntity 9 004432 unknown79 93 004434 delay 40 004438 setDialogOwner 253 004440 showTextbox No vienen clientes...\n 004488 fadeoutHud 004490 addToPStat 123 1 004494 jumpToFile 49 82 004500 endSection 004502 setDialogOwner 9 004504 showTextbox ハCobras demasiado!\n 004546 setDialogOwner 253 004548 showTextbox ノDe verdad? Bueno,\nentonces...\n 004614 jumpTo 274 004618 setDialogOwner 9 004620 showTextbox Chico, quiero un\nOrinal portトtil.\n 004696 setDialogOwner 253 004698 showTextbox Eh... Bienvenido, ノquiere un\nOrinal portトtil?\n 004798 setPStat 247 9 004802 setPStat 248 5 004806 callRoutine 28 004808 setPStat 117 6 004812 setDialogOwner 255 004814 setSelection 5058 6598 6904 004822 showTextbox Aumentar el precio\nMantener el precio\nBajar el precio\n 004934 unknown12 0 004936 setDialogOwner 253 004938 showTextbox Eh... ノquieres un buen\narreglo en\nel Orinal portトtil?\n 005054 jumpTo 4798 005058 storeRandom 110 4 005062 if pstat(110) > 0 then 5372 005074 setPStat 247 9 005078 setPStat 248 3 005082 callRoutine 28 005084 setDialogOwner 255 005086 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ncuatrocientos cincuenta bits?\n 005258 setPStat 117 1 005262 setDialogOwner 255 005264 setSelection 7828 4798 005270 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005366 unknown12 0 005368 jumpTo 4798 005372 if pstat(110) > 1 then 5676 005384 setPStat 247 9 005388 setPStat 248 2 005392 callRoutine 28 005394 setDialogOwner 255 005396 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ncuatrocientos veinte bits?\n 005562 setPStat 117 2 005566 setDialogOwner 255 005568 setSelection 7852 4798 005574 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005670 unknown12 0 005672 jumpTo 4798 005676 if pstat(110) > 2 then 5978 005688 setPStat 247 9 005692 setPStat 248 2 005696 callRoutine 28 005698 setDialogOwner 255 005700 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\ntrescientos noventa bits?\n 005864 setPStat 117 3 005868 setDialogOwner 255 005870 setSelection 7876 4798 005876 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 005972 unknown12 0 005974 jumpTo 4798 005978 if pstat(110) > 3 then 6288 005990 setPStat 247 9 005994 setPStat 248 1 005998 callRoutine 28 006000 setDialogOwner 255 006002 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos sesenta bits?\n 006174 setPStat 117 4 006178 setDialogOwner 255 006180 setSelection 7900 4798 006186 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006282 unknown12 0 006284 jumpTo 4798 006288 if pstat(110) > 4 then 6598 006300 setPStat 247 9 006304 setPStat 248 1 006308 callRoutine 28 006310 setDialogOwner 255 006312 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor trescientos treinta bits?\n 006484 setPStat 117 5 006488 setDialogOwner 255 006490 setSelection 7924 4798 006496 showTextbox Subir de trescientos\nDエjame volver a pensarlo\n 006592 unknown12 0 006594 jumpTo 4798 006598 setPStat 247 9 006602 setPStat 248 0 006606 callRoutine 28 006608 setDialogOwner 255 006610 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits a\nsu precio normal:trescientos?\n 006778 setPStat 117 6 006782 setDialogOwner 255 006784 setSelection 7948 4798 006790 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 006898 unknown12 0 006900 jumpTo 4798 006904 storeRandom 110 2 006908 if pstat(110) > 0 then 7216 006920 setPStat 247 9 006924 setPStat 248 0 006928 callRoutine 28 006930 setDialogOwner 255 006932 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos setenta bits?\n 007102 setPStat 117 7 007106 setDialogOwner 255 007108 setSelection 7972 4798 007114 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007210 unknown12 0 007212 jumpTo 4798 007216 if pstat(110) > 1 then 7526 007228 setPStat 247 9 007232 setPStat 248 0 007236 callRoutine 28 007238 setDialogOwner 255 007240 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos cuarenta bits?\n 007412 setPStat 117 8 007416 setDialogOwner 255 007418 setSelection 7996 4798 007424 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007520 unknown12 0 007522 jumpTo 4798 007526 if pstat(110) > 2 then 7828 007538 setPStat 247 9 007542 setPStat 248 0 007546 callRoutine 28 007548 setDialogOwner 255 007550 showTextbox ノQuエ tal un Orinal portトtil\nde trescientos bits por\npor doscientos diez bits?\n 007714 setPStat 117 9 007718 setDialogOwner 255 007720 setSelection 8020 4798 007726 showTextbox Bajar de trescientos\nDエjame volver a pensarlo\n 007822 unknown12 0 007824 jumpTo 4798 007828 storeRandom 110 99 007832 if pstat(110) > 44 then 7848 007844 jumpTo 8044 007848 jumpTo 9196 007852 storeRandom 110 99 007856 if pstat(110) > 49 then 7872 007868 jumpTo 8044 007872 jumpTo 9196 007876 storeRandom 110 99 007880 if pstat(110) > 54 then 7896 007892 jumpTo 8044 007896 jumpTo 9196 007900 storeRandom 110 99 007904 if pstat(110) > 59 then 7920 007916 jumpTo 8044 007920 jumpTo 9196 007924 storeRandom 110 99 007928 if pstat(110) > 64 then 7944 007940 jumpTo 8044 007944 jumpTo 9196 007948 storeRandom 110 99 007952 if pstat(110) > 69 then 7968 007964 jumpTo 8044 007968 jumpTo 9196 007972 storeRandom 110 99 007976 if pstat(110) > 74 then 7992 007988 jumpTo 8044 007992 jumpTo 9196 007996 storeRandom 110 99 008000 if pstat(110) > 79 then 8016 008012 jumpTo 8044 008016 jumpTo 9196 008020 storeRandom 110 99 008024 if pstat(110) > 84 then 8040 008036 jumpTo 8044 008040 jumpTo 9196 008044 setDialogOwner 9 008046 showTextbox ハDe acuerdo, lo comprarエ!\n 008102 playSound 1544 008106 delay 10 008110 setTextboxSize 12 3 008114 if pstat(117) != 1 then 8252 008126 setPStat 243 0 008130 setPStat 244 -16 008134 callRoutine 31 008136 showTextbox Beneficios totales: \nBeneficios:\n+ doscientos cuarenta\n 008252 if pstat(117) != 2 then 8380 008264 setPStat 243 0 008268 setPStat 244 -46 008272 callRoutine 31 008274 showTextbox Beneficios totales: \nBeneficios:+ doscientos diez\n 008380 if pstat(117) != 3 then 8506 008392 setPStat 243 0 008396 setPStat 244 -76 008400 callRoutine 31 008402 showTextbox Beneficios totales: \nBeneficios:+ ciento ochenta\n 008506 if pstat(117) != 4 then 8636 008518 setPStat 243 0 008522 setPStat 244 -106 008526 callRoutine 31 008528 showTextbox Beneficios totales: \nBeneficios:+ ciento cincuenta\n 008636 if pstat(117) != 5 then 8760 008648 setPStat 243 0 008652 setPStat 244 120 008656 callRoutine 31 008658 showTextbox Beneficios totales: \nBeneficios:+ ciento veinte\n 008760 if pstat(117) != 6 then 8872 008772 setPStat 243 0 008776 setPStat 244 90 008780 callRoutine 31 008782 showTextbox Beneficios totales: \nBeneficios:+ noventa\n 008872 if pstat(117) != 7 then 8984 008884 setPStat 243 0 008888 setPStat 244 60 008892 callRoutine 31 008894 showTextbox Beneficios totales: \nBeneficios:+ sesenta\n 008984 if pstat(117) != 8 then 9096 008996 setPStat 243 0 009000 setPStat 244 30 009004 callRoutine 31 009006 showTextbox Beneficios totales: \nBeneficios:+ treinta\n 009096 if pstat(117) != 9 then 9192 009108 showTextbox Beneficios totales: \nBeneficios:+ cero\n 009192 jumpTo 4240 009196 setPStat 247 9 009200 setPStat 248 5 009204 callRoutine 28 009206 addToPStat 119 1 009210 storeRandom 110 99 009214 if pstat(110) > 99 OR pstat(119) < 3 then 9234 009230 jumpTo 4370 009234 if pstat(110) > 49 OR pstat(119) != 2 then 9254 009250 jumpTo 4370 009254 if pstat(110) > 49 OR pstat(119) != 1 then 9274 009270 jumpTo 4370 009274 jumpTo 9278 009278 setDialogOwner 9 009280 showTextbox ノEso no es demasiado?\n 009328 setDialogOwner 253 009330 showTextbox ノAh? Bueno...\nBueno, entonces...\n 009400 jumpTo 4798 009404 setDialogOwner 9 009406 showTextbox Chico, necesito algo de\nMedicina.\n 009482 setDialogOwner 253 009484 showTextbox Eh... Bienvenido,\nノquiere algo de\nMedicina?\n 009580 setPStat 247 9 009584 setPStat 248 5 009588 callRoutine 28 009590 setPStat 117 6 009594 setDialogOwner 255 009596 setSelection 9862 11204 11460 009604 showTextbox Aumentar el precio\nMantener el precio en mil bits\nBajar el precio\n 009740 unknown12 0 009742 setDialogOwner 253 009744 showTextbox Ah, quieres un buen arreglo\nen la Medicina, ノverdad?\n 009858 jumpTo 9580 009862 storeRandom 110 4 009866 if pstat(110) > 0 then 10128 009878 setPStat 247 9 009882 setPStat 248 3 009886 callRoutine 28 009888 setDialogOwner 255 009890 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil quinientos bits?\n 010018 setPStat 117 1 010022 setDialogOwner 255 010024 setSelection 12268 9580 010030 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010122 unknown12 0 010124 jumpTo 9580 010128 if pstat(110) > 1 then 10396 010140 setPStat 247 9 010144 setPStat 248 2 010148 callRoutine 28 010150 setDialogOwner 255 010152 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil cuatrocientos bits?\n 010286 setPStat 117 2 010290 setDialogOwner 255 010292 setSelection 12292 9580 010298 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010390 unknown12 0 010392 jumpTo 9580 010396 if pstat(110) > 2 then 10660 010408 setPStat 247 9 010412 setPStat 248 2 010416 callRoutine 28 010418 setDialogOwner 255 010420 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil trescientos bits?\n 010550 setPStat 117 3 010554 setDialogOwner 255 010556 setSelection 12316 9580 010562 showTextbox Subir de mil a mil\nDエjame volver a pensarlo\n 010654 unknown12 0 010656 jumpTo 9580 010660 if pstat(110) > 3 then 10944 010672 setPStat 247 9 010676 setPStat 248 1 010680 callRoutine 28 010682 setDialogOwner 255 010684 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil doscientos bits?\n 010812 setPStat 117 4 010816 setDialogOwner 255 010818 setSelection 12340 9580 010824 showTextbox Subir de mil a mil doscientos\nDエjame volver a pensarlo\n 010938 unknown12 0 010940 jumpTo 9580 010944 if pstat(110) > 4 then 11204 010956 setPStat 247 9 010960 setPStat 248 1 010964 callRoutine 28 010966 setDialogOwner 255 010968 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor mil cien bits?\n 011084 setPStat 117 5 011088 setDialogOwner 255 011090 setSelection 12364 9580 011096 showTextbox Subir de mil a mil cien\nDエjame volver a pensarlo\n 011198 unknown12 0 011200 jumpTo 9580 011204 setPStat 247 9 011208 setPStat 248 0 011212 callRoutine 28 011214 setDialogOwner 255 011216 showTextbox ノQuエ tal una Medicina\nde mil bits,\na su precio normal?\n 011334 setPStat 117 6 011338 setDialogOwner 255 011340 setSelection 12388 9580 011346 showTextbox Ofrecer a su precio normal\nDエjame volver a pensarlo\n 011454 unknown12 0 011456 jumpTo 9580 011460 storeRandom 110 2 011464 if pstat(110) > 0 then 11736 011476 setPStat 247 9 011480 setPStat 248 0 011484 callRoutine 28 011486 setDialogOwner 255 011488 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor novecientos bits?\n 011610 setPStat 117 7 011614 setDialogOwner 255 011616 setSelection 12412 9580 011622 showTextbox Bajar de mil a novecientos\nDエjame volver a pensarlo\n 011730 unknown12 0 011732 jumpTo 9580 011736 if pstat(110) > 1 then 12008 011748 setPStat 247 9 011752 setPStat 248 0 011756 callRoutine 28 011758 setDialogOwner 255 011760 showTextbox ノQuエ tal una Medicina\nde mil bits,\npor ochocientos bits?\n 011882 setPStat 117 8 011886 setDialogOwner 255 011888 setSelection 12436 9580 011894 showTextbox Bajar de mil a ochocientos\ndエjame volver a pensarlo\n 012002 unknown12 0 012004 jumpTo 9580 012008 if pstat(110) > 2 then 12268 012020 setPStat 247 9 012024 setPStat 248 0 012028 callRoutine 28 012030 setDialogOwner 255 012032 showTextbox ノQuエ tal una Medicina\nde mil bits\npor setecientos?\n 012142 setPStat 117 9 012146 setDialogOwner 255 012148 setSelection 12460 9580 012154 showTextbox Bajar de mil a setecientos\nDエjame volver a pensarlo\n 012262 unknown12 0 012264 jumpTo 9580 012268 storeRandom 110 99 012272 if pstat(110) > 44 then 12288 012284 jumpTo 12484 012288 jumpTo 13544 012292 storeRandom 110 99 012296 if pstat(110) > 49 then 12312 012308 jumpTo 12484 012312 jumpTo 13544 012316 storeRandom 110 99 012320 if pstat(110) > 54 then 12336 012332 jumpTo 12484 012336 jumpTo 13544 012340 storeRandom 110 99 012344 if pstat(110) > 59 then 12360 012356 jumpTo 12484 012360 jumpTo 13544 012364 storeRandom 110 99 012368 if pstat(110) > 64 then 12384 012380 jumpTo 12484 012384 jumpTo 13544 012388 storeRandom 110 99 012392 if pstat(110) > 69 then 12408 012404 jumpTo 12484 012408 jumpTo 13544 012412 storeRandom 110 99 012416 if pstat(110) > 74 then 12432 012428 jumpTo 12484 012432 jumpTo 13544 012436 storeRandom 110 99 012440 if pstat(110) > 79 then 12456 012452 jumpTo 12484 012456 jumpTo 13544 012460 storeRandom 110 99 012464 if pstat(110) > 84 then 12480 012476 jumpTo 12484 012480 jumpTo 13544 012484 setDialogOwner 9 012486 playSound 1544 012490 delay 10 012494 setTextboxSize 12 3 012498 if pstat(117) != 1 then 12618 012510 setPStat 243 3 012514 setPStat 244 32 012518 callRoutine 31 012520 showTextbox Beneficios totales: \nBeneficios:+ ochocientos\n 012618 if pstat(117) != 2 then 12738 012630 setPStat 243 2 012634 setPStat 244 -68 012638 callRoutine 31 012640 showTextbox Beneficios totales: \nBeneficios:+ setecientos\n 012738 if pstat(117) != 3 then 12858 012750 setPStat 243 2 012754 setPStat 244 88 012758 callRoutine 31 012760 showTextbox Beneficios totales: \nBeneficios:+ seiscientos\n 012858 if pstat(117) != 4 then 12976 012870 setPStat 243 1 012874 setPStat 244 -12 012878 callRoutine 31 012880 showTextbox Beneficios totales: \nBeneficios:+ quinientos\n 012976 if pstat(117) != 5 then 13100 012988 setPStat 243 1 012992 setPStat 244 -112 012996 callRoutine 31 012998 showTextbox Beneficios totales: \nBeneficios:+ cuatrocientos\n 013100 if pstat(117) != 6 then 13220 013112 setPStat 243 1 013116 setPStat 244 44 013120 callRoutine 31 013122 showTextbox Beneficios totales: \nBeneficios:+ trescientos\n 013220 if pstat(117) != 7 then 13338 013232 setPStat 243 0 013236 setPStat 244 -56 013240 callRoutine 31 013242 showTextbox Beneficios totales: \nBeneficios:+ doscientos\n 013338 if pstat(117) != 8 then 13444 013350 setPStat 243 0 013354 setPStat 244 100 013358 callRoutine 31 013360 showTextbox Beneficios totales: \nBeneficios:+ cien\n 013444 if pstat(117) != 9 then 13540 013456 showTextbox Beneficios totales: \nBeneficios:+ cero\n 013540 jumpTo 4240 013544 setPStat 247 9 013548 setPStat 248 5 013552 callRoutine 28 013554 addToPStat 119 1 013558 storeRandom 110 99 013562 if pstat(110) > 99 OR pstat(119) < 3 then 13582 013578 jumpTo 4370 013582 if pstat(110) > 49 OR pstat(119) != 2 then 13602 013598 jumpTo 4370 013602 if pstat(110) > 49 OR pstat(119) != 1 then 13622 013618 jumpTo 4370 013622 jumpTo 13626 013626 setDialogOwner 9 013628 showTextbox Es un poco alto.\n 013666 setDialogOwner 253 013668 showTextbox ノEso crees?\nBueno, entonces...\n 013734 jumpTo 9580 == Script ID 203 == ab800 Section_254: 000012 endSection Section_51: 000014 entityLookAtEntity 253 252 000018 waitForEntity 253 000020 setDialogOwner 253 000022 showTextbox ノEh?\n 000036 entityWalkToEntity 252 false 253 000040 waitForEntity 252 000042 entityLookAtEntity 253 252 000046 entityLookAtEntity 252 253 000050 playAnimation 252 23 000054 delay 30 000058 playSound 264 000062 delay 30 000066 playSound 520 000070 delay 30 000074 playAnimation 252 43 000078 setDialogOwner 253 000080 showTextbox ノQuエ?\n 000096 playAnimation 252 17 000100 warpTo 137 1 51 000104 endSection == Script ID 204 == ac000 Section_254: 000012 endSection Section_51: 000014 if trigger(15) == false OR trigger(16) == false OR trigger(17) == false OR trigger(18) == false OR trigger(19) == false then 178 000042 if trigger(364) == true then 178 000054 setTrigger 364 000058 playSound 1792 000062 setDialogOwner 255 000064 showTextbox ハFelicidades!\nハToma una medalla\npor tu gran trabajo!\n 000178 if trigger(21) == false OR trigger(22) == false OR trigger(23) == false OR trigger(24) == false OR trigger(25) == false then 354 000206 if trigger(365) == true then 354 000218 setTrigger 365 000222 playSound 1792 000226 setDialogOwner 255 000228 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 000354 if trigger(26) == false OR trigger(27) == false OR trigger(28) == false OR trigger(29) == false then 546 000378 if trigger(30) == false OR trigger(31) == false OR trigger(32) == false then 546 000398 if trigger(366) == true then 546 000410 setTrigger 366 000414 playSound 1792 000418 setDialogOwner 255 000420 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 000546 if trigger(33) == false OR trigger(34) == false OR trigger(35) == false OR trigger(36) == false then 718 000570 if trigger(367) == true then 718 000582 setTrigger 367 000586 playSound 1792 000590 setDialogOwner 255 000592 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 000718 if TOURNAMENTS_WON < 100 then 880 000732 if trigger(368) == true then 880 000744 setTrigger 368 000748 playSound 1792 000752 setDialogOwner 255 000754 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 000880 endSection == Script ID 205 == ac800 Section_254: 000012 endSection Section_6: 000014 setDialogOwner 6 000016 showTextbox ノQuエ tienda quieres?\n 000062 setDialogOwner 253 000064 setSelection 152 4256 7068 000072 showTextbox Clナnica\nBuscador de tesoros\nAdivino\n 000148 unknown12 0 000150 endSection 000152 setDialogOwner 6 000154 showTextbox Lo he convertido en un\nhospital.\n 000224 if condition(32) == 1 OR condition(64) == 1 then 244 000240 jumpTo 846 000244 setDialogOwner 6 000246 showTextbox No se encuentra bien,\nノverdad? ハTienes que\ncuidar su salud!\n 000370 showTextbox Dエjame curarle ahora mismo.\nTe descontarエ mis honorarios\natrescientos bits.\n 000526 if getMoney < 300 then 552 000542 reduceMoney 300 000548 jumpTo 730 000552 setDialogOwner 6 000554 showTextbox ノNo tienes suficientes bits?\nDame lo que puedas. Guarda\ntu dinero para un mal dナa.\n 000724 reduceMoney 300 000730 removeCondition 32 000732 removeCondition 64 000734 showTextbox Ahora todo estト bien.\nA partir de ahora ten\ncuidado.\n 000844 endSection 000846 setDialogOwner 6 000848 showTextbox No parece enfermo o\nherido. ノQuエ necesitas?\n 000940 setDialogOwner 253 000942 setSelection 1024 3366 3576 000950 showTextbox Examinarlo\nVenderme medicinas\nNada\n 001024 setDialogOwner 6 001026 showTextbox Bien, dエjame ver\ncニmo le va a .\n 001100 if TIREDNESS < 80 then 1314 001114 setDialogOwner 6 001116 showTextbox Oh no. El cansancio de\n estト en un nivel\n 001208 showTextbox muy peligroso. ハTiene que\ndescansar ahora mismo!\n 001310 jumpTo 1840 001314 if TIREDNESS < 50 then 1502 001328 setDialogOwner 6 001330 showTextbox estト demasiado\ncansado. Deberナa descansar\n 001426 showTextbox antes de que sea demasiado\ntarde.\n 001498 jumpTo 1840 001502 if TIREDNESS < 20 then 1660 001516 setDialogOwner 6 001518 showTextbox Parece que estト\nalgo cansado. No deberナa\nesforzarse demasiado.\n 001656 jumpTo 1840 001660 setDialogOwner 6 001662 showTextbox estト bien, pero\nel cansancio puede dar\n 001752 showTextbox lugar a toda clase de\nmales. Ten cuidado.\n 001840 setDialogOwner 6 001842 showTextbox Bueno, ノcニmo se encuentra?\n 001900 if HAPPINESS < 100 then 2058 001914 setDialogOwner 6 001916 showTextbox Mentalmente, estト\ncompletamente relajado.\nVivirト mucho tiempo.\n 002054 jumpTo 3110 002058 if HAPPINESS < 70 then 2230 002072 setDialogOwner 6 002074 showTextbox El estado mental de \nes excelente. Es seネal de\nun estilo de vida sano.\n 002226 jumpTo 3110 002230 if HAPPINESS < 30 then 2380 002244 setDialogOwner 6 002246 showTextbox Parece que estト muy\nrelajado. ノLe ha ocurrido\nalgo bonito?\n 002376 jumpTo 3110 002380 if HAPPINESS < 0 then 2522 002394 setDialogOwner 6 002396 showTextbox No creo que estエ\nmuy estresado.\nDirナa que estト normal.\n 002518 jumpTo 3110 002522 if HAPPINESS < -20 then 2684 002536 setDialogOwner 6 002538 showTextbox Parece que estト\nalgo estresado.No te pases\ncon el entrenamiento.\n 002680 jumpTo 3110 002684 if HAPPINESS < -50 then 2798 002698 setDialogOwner 6 002700 showTextbox estト muy estresado.\nNecesita divertirse.\n 002794 jumpTo 3110 002798 if HAPPINESS < -80 then 2964 002812 setDialogOwner 6 002814 showTextbox estト demasiado\nestresado y no es feliz.\nNo deberナa forzarse mucho.\n 002960 jumpTo 3110 002964 setDialogOwner 6 002966 showTextbox ハ estト demasiado\nestresado!\n 003032 showTextbox Si continヌa asナ,\nハno vivirト mucho!\n 003106 jumpTo 3110 003110 setDialogOwner 6 003112 showTextbox Mmmm.... Es lo mejor que\npuedo hacer por .\n 003208 showTextbox ノTodavナa me necesitas\npara algo?\n 003278 setDialogOwner 253 003280 setSelection 1024 3366 3576 003288 showTextbox Examinarlo\nVenderme medicinas\nNada\n 003362 unknown12 0 003364 endSection 003366 setDialogOwner 6 003368 showTextbox Mmmm, deberナa estar bien.\n 003424 setDialogOwner 253 003426 setSelection 3680 3888 3576 003434 showTextbox Venda: cuatrocientos bits\nMedicina: mil doscientos\nNo comprar nada\n 003572 unknown12 0 003574 endSection 003576 setDialogOwner 6 003578 showTextbox Si no se encuentra bien,\nven a verme enseguida.\n 003678 endSection 003680 if item(13) >= 1 OR trigger(0) == false then 3748 003698 setDialogOwner 6 003700 showTextbox Tienes muchas cosas.\n 003746 endSection 003748 if getMoney < 400 then 3778 003764 reduceMoney 400 003770 giveItem 13 1 003774 jumpTo 4096 003778 setDialogOwner 6 003780 showTextbox No tienes suficientes bits.\nNo puedo venderte eso.\n 003886 endSection 003888 if item(14) >= 1 OR trigger(0) == false then 3956 003906 setDialogOwner 6 003908 showTextbox Tienes muchas cosas.\n 003954 endSection 003956 if getMoney < 1200 then 3986 003972 reduceMoney 1200 003978 giveItem 14 1 003982 jumpTo 4096 003986 setDialogOwner 6 003988 showTextbox No tienes suficientes bits.\nNo puedo venderte eso.\n 004094 endSection 004096 setDialogOwner 6 004098 showTextbox ノTodavナa me necesitas\npara algo?\n 004168 setDialogOwner 253 004170 setSelection 1024 3366 3576 004178 showTextbox Examinarlo\nVenderme medicinas\nNada\n 004252 unknown12 0 004254 endSection 004256 setDialogOwner 6 004258 showTextbox He cambiado de trabajo para\nconvertirme en buscador de\ntesoros.\n 004390 if trigger(178) == false AND trigger(178) == false then 4410 004406 jumpTo 6006 004410 setDialogOwner 6 004412 showTextbox ノTienes una peticiニn para la\nbヌsqueda de tesoros? ノQuieres\nalgo de informaciニn?\n 004576 setDialogOwner 253 004578 setSelection 4704 5296 5466 004586 showTextbox Quiero informaciニn\nNo necesito informaciニn\nNo importa\n 004698 unknown12 0 004700 jumpTo 5466 004704 setDialogOwner 6 004706 showTextbox Hay dos recorridos con\nhorarios y precios\ndiferentes.\n 004818 showTextbox Normal: tres dナas, mil bits\nEspecial: diez dナas, cinco\nmil bits\n 004950 showTextbox Las posibilidades de\nencontrar un tesoro mejor\n 005048 showTextbox son mayores con el plan\nespecial.\n 005120 showTextbox Eso es todo.\nノQuエ quieres hacer?\n 005190 setDialogOwner 6 005192 setSelection 4704 5296 5466 005200 showTextbox Volver a explicar\nBuscar tesoro\nNo importa\n 005290 unknown12 0 005292 jumpTo 5466 005296 setDialogOwner 6 005298 showTextbox ハSelecciona un plan!\n 005344 setDialogOwner 253 005346 setSelection 5512 5680 5466 005354 showTextbox Normal: mil bits\nEspecial: cinco mil bits\nCancelar\n 005460 unknown12 0 005462 jumpTo 5466 005466 setDialogOwner 6 005468 showTextbox De acuerdo, adiニs.\n 005510 endSection 005512 if getMoney >= 1000 then 5532 005528 jumpTo 5848 005532 reduceMoney 1000 005538 setTrigger 178 005542 storeDate 30 005544 setDialogOwner 6 005546 showTextbox Estト bien, obtendrトs\nresultados en tres dナas.\nDesエame suerte.\n 005674 storeRandom 22 49 005678 endSection 005680 if getMoney >= 5000 then 5700 005696 jumpTo 5848 005700 reduceMoney 5000 005706 setTrigger 179 005710 storeDate 30 005712 setDialogOwner 6 005714 showTextbox Estト bien, obtendrトs\nresultados en tres dナas.\nDesエame suerte.\n 005842 storeRandom 23 49 005846 endSection 005848 setDialogOwner 6 005850 showTextbox No tienes suficientes bits.\nNecesito algo de dinero\npara buscar un tesoro.\n 006004 endSection 006006 if pstat(30) >= 3 OR trigger(178) == false then 6026 006022 jumpTo 6050 006026 if pstat(30) >= 10 OR trigger(179) == false then 6046 006042 jumpTo 6050 006046 jumpTo 6216 006050 setDialogOwner 255 006052 showTextbox Emblema\nAhora mismo estoy buscando\nun tesoro. Espera\nun momento: Drimogemon.\n 006214 endSection 006216 setDialogOwner 6 006218 showTextbox ノSabes quエ?\nTenemos un tesoro.\n 006284 if trigger(178) == false then 6300 006296 jumpTo 6320 006300 if trigger(179) == false then 6320 006312 unsetTrigger 179 006316 jumpTo 6716 006320 if pstat(22) > 0 then 6344 006332 giveItem 90 1 006336 setPStat 110 90 006340 jumpTo 6608 006344 if pstat(22) > 1 then 6368 006356 giveItem 73 1 006360 setPStat 110 73 006364 jumpTo 6608 006368 if pstat(22) > 2 then 6392 006380 giveItem 82 1 006384 setPStat 110 82 006388 jumpTo 6608 006392 if pstat(22) > 12 then 6416 006404 giveItem 3 1 006408 setPStat 110 3 006412 jumpTo 6608 006416 if pstat(22) > 15 then 6440 006428 giveItem 11 1 006432 setPStat 110 11 006436 jumpTo 6608 006440 if pstat(22) > 19 then 6464 006452 giveItem 9 1 006456 setPStat 110 9 006460 jumpTo 6608 006464 if pstat(22) > 23 then 6488 006476 giveItem 10 1 006480 setPStat 110 10 006484 jumpTo 6608 006488 if pstat(22) > 33 then 6512 006500 giveItem 6 1 006504 setPStat 110 6 006508 jumpTo 6608 006512 if pstat(22) > 37 then 6536 006524 giveItem 19 1 006528 setPStat 110 19 006532 jumpTo 6608 006536 if pstat(22) > 41 then 6560 006548 giveItem 20 1 006552 setPStat 110 20 006556 jumpTo 6608 006560 if pstat(22) > 45 then 6584 006572 giveItem 21 1 006576 setPStat 110 21 006580 jumpTo 6608 006584 if pstat(22) > 49 then 6608 006596 giveItem 18 1 006600 setPStat 110 18 006604 jumpTo 6608 006608 if trigger(0) == false then 6676 006620 setDialogOwner 6 006622 showTextbox ハDeja tus pertenencias!\n 006674 endSection 006676 showTextbox ハTengo !\n 006704 unsetTrigger 178 006708 unsetTrigger 179 006712 jumpTo 7004 006716 if pstat(23) > 0 then 6740 006728 giveItem 23 1 006732 setPStat 110 23 006736 jumpTo 6608 006740 if pstat(23) > 1 then 6764 006752 giveItem 27 1 006756 setPStat 110 27 006760 jumpTo 6608 006764 if pstat(23) > 2 then 6788 006776 giveItem 25 1 006780 setPStat 110 25 006784 jumpTo 6608 006788 if pstat(23) > 3 then 6812 006800 giveItem 24 1 006804 setPStat 110 24 006808 jumpTo 6608 006812 if pstat(23) > 4 then 6836 006824 giveItem 28 1 006828 setPStat 110 28 006832 jumpTo 6608 006836 if pstat(23) > 5 then 6860 006848 giveItem 26 1 006852 setPStat 110 26 006856 jumpTo 6608 006860 if pstat(23) > 6 then 6884 006872 giveItem 90 1 006876 setPStat 110 90 006880 jumpTo 6608 006884 if pstat(23) > 7 then 6908 006896 giveItem 73 1 006900 setPStat 110 73 006904 jumpTo 6608 006908 if pstat(23) > 8 then 6932 006920 giveItem 82 1 006924 setPStat 110 82 006928 jumpTo 6608 006932 if pstat(23) > 20 then 6956 006944 giveItem 3 1 006948 setPStat 110 3 006952 jumpTo 6608 006956 if pstat(23) > 29 then 6980 006968 giveItem 11 1 006972 setPStat 110 11 006976 jumpTo 6608 006980 if pstat(23) > 49 then 7004 006992 giveItem 9 1 006996 setPStat 110 9 007000 jumpTo 6608 007004 setDialogOwner 6 007006 showTextbox ハGracias por tus servicios!\n 007066 endSection 007068 jumpToFile 215 6 007074 endSection == Script ID 206 == ae800 Section_254: 000028 endSection Section_6: 000030 setPStat 122 0 000034 if trigger(257) == true OR trigger(357) == true then 834 000050 setDialogOwner 6 000052 showTextbox Eh, ノquieres luchar\nconmigo? Si ganas,\nharエ todo lo que quieras.\n 000186 setDialogOwner 253 000188 showTextbox ノQuエ clase de combate?\n 000238 setDialogOwner 6 000240 showTextbox ハYo lo llamo...\nCurling Digimon!\nTe contarエ mトs cosas dentro.\n 000368 setDialogOwner 253 000370 showTextbox Mmm, ノquエ pasa si pierdo?\n 000426 setDialogOwner 6 000428 showTextbox La primerza vez nada.\nPero la siguiente, tendrトs\nque darme un pez antes.\n 000578 setDialogOwner 253 000580 showTextbox Entonces, ノsi gano vendrトs\na la ciudad conmigo?\nBien, vamos allト.\n 000716 setDialogOwner 6 000718 showTextbox De acuerdo, estト bien.\nEntremos.\n 000788 setTrigger 357 000792 entityWalkTo 6 1905 1667 false 000800 delay 10 000804 entityWalkTo 253 1905 1667 false 000812 delay 10 000816 entityWalkTo 252 1905 1667 false 000824 delay 10 000828 warpTo 136 1 255 000832 endSection 000834 if trigger(257) == true then 1034 000846 setDialogOwner 6 000848 showTextbox Eh, ノquieres luchar\nconmigo? Dame un\npez y podrトs luchar.\n 000968 setDialogOwner 253 000970 setSelection 1586 1512 000976 showTextbox Te eliminarエ\nNo, gracias\n 001030 unknown12 0 001032 endSection 001034 if trigger(92) == true then 1292 001046 setTrigger 92 001050 setDialogOwner 6 001052 showTextbox ハEh, tナo! He hecho una\npista de patinaje aquナ.\n 001150 showTextbox Un pez por una competiciニn.\nPero si ganas, te darエ\nun bonito premio.\n 001292 setPStat 122 0 001296 setDialogOwner 6 001298 showTextbox Eh, colega, ノquieres\nparticipar contra mナ? Puedes\nretarme con un pez.\n 001442 setDialogOwner 253 001444 setSelection 1586 1512 001450 showTextbox ハTe eliminarエ!\nNo, gracias\n 001508 unknown12 0 001510 endSection 001512 setPStat 113 0 001516 setDialogOwner 6 001518 showTextbox Disparar, eso no es\ndivertido.\n 001584 endSection 001586 setDialogOwner 6 001588 showTextbox ハDame un pez!\n 001620 setTrigger 3 001624 callRoutine 0 001626 if trigger(3) == false then 1694 001638 setDialogOwner 253 001640 showTextbox Ahora no tengo nada...\n 001690 jumpTo 1988 001694 if pstat(254) != 62 AND pstat(254) != 63 AND pstat(254) != 64 AND pstat(254) != 65 then 1724 001718 callRoutine 12 001720 jumpTo 1848 001724 if pstat(254) != 66 AND pstat(254) != 67 then 1746 001740 callRoutine 12 001742 jumpTo 1848 001746 if pstat(254) != -1 then 1766 001758 jumpTo 1988 001762 jumpTo 1848 001766 setDialogOwner 253 001768 showTextbox Oh no, darte esto no\nes nada bueno.\n 001844 jumpTo 1988 001848 setDialogOwner 6 001850 showTextbox Vaya, parece sabroso. Uf,\nantes tenemos que competir.\nEntremos.\n 001982 warpTo 136 1 255 001986 endSection 001988 setPStat 113 0 001992 setDialogOwner 6 001994 showTextbox Oh, vamos, colega.\nノPor quエ no vas a pescar\nal Lago del ojo del dragニn.\n 002142 endSection 002144 endSection Section_10: 002146 if pstat(121) != 0 then 2314 002158 setDialogOwner 6 002160 showTextbox Lo siento, tナo. Vuelve\ndespuエs para retarme. Y no\nolvides traer otro pez.\n 002312 endSection 002314 if pstat(121) != 2 then 2638 002326 setDialogOwner 6 002328 showTextbox ハImpresionante!\nハUna puntuaciニn perfecta!\nノPor casualidad eres...\nprofesional?\n 002490 if trigger(372) == true then 2638 002502 setTrigger 372 002506 playSound 1792 002510 setDialogOwner 255 002512 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 002638 setDialogOwner 6 002640 showTextbox Un tナo sorprendente. Es la\nprimera vez que pierdo.\n 002746 setDialogOwner 253 002748 showTextbox De acuerdo, ahora ven a la\nciudad\ncomo prometiste.\n 002854 setDialogOwner 6 002856 showTextbox Oh bien, supongo que tengo\nque hacerlo.\n 002940 showTextbox Pero ya he decidido quエ\nvoy a hacer en la ciudad.\n 003044 jumpTo 3048 003048 entityWalkTo 6 -105 1821 true 003056 if pstat(101) >= 3 then 3088 003068 addToPStat 101 1 003072 delay 20 003076 entityLookAtEntity 253 6 003080 entityLookAtEntity 252 6 003084 jumpTo 3048 003088 waitForEntity 6 003090 unloadEntity 6 003092 setPStat 101 0 003096 playSound 2824 003100 setDialogOwner 255 003102 showTextbox ハPenguinmon se incorpora a\nla ciudad!\n 003182 moveCameraToEntity 253 10 003186 waitForEntity 200 003188 setTrigger 257 003192 addToPStat 1 1 003196 endSection Section_11: 003198 if pstat(121) != 0 then 3364 003210 setDialogOwner 6 003212 showTextbox Lo siento, tナo.\nVuelve despuエspara\nretarme.\n 003304 showTextbox Y no olvides traer un pez.\n 003362 endSection 003364 if pstat(121) != 2 then 3688 003376 setDialogOwner 6 003378 showTextbox ハImpresionante!\nハUna puntuaciニn perfecta!\nノPor casualidad eres...\nprofesional?\n 003540 if trigger(372) == true then 3688 003552 setTrigger 372 003556 playSound 1792 003560 setDialogOwner 255 003562 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 003688 setDialogOwner 6 003690 showTextbox Vaya, eres sorprendente,\ntナo. He vuelto a perder.\n 003794 setDialogOwner 6 003796 showTextbox Bueno, quエ puedo decir.\nToma tu premio.\n 003880 storeRandom 102 49 003884 if pstat(102) > 0 then 3908 003896 giveItem 85 1 003900 setPStat 110 85 003904 jumpTo 4028 003908 if pstat(102) > 5 then 3932 003920 giveItem 11 1 003924 setPStat 110 11 003928 jumpTo 4028 003932 if pstat(102) > 15 then 3956 003944 giveItem 18 1 003948 setPStat 110 18 003952 jumpTo 4028 003956 if pstat(102) > 22 then 3980 003968 giveItem 39 1 003972 setPStat 110 39 003976 jumpTo 4028 003980 if pstat(102) > 30 then 4004 003992 giveItem 2 1 003996 setPStat 110 2 004000 jumpTo 4028 004004 if pstat(102) > 50 then 4028 004016 giveItem 5 1 004020 setPStat 110 5 004024 jumpTo 4028 004028 if trigger(0) == false then 4114 004040 setDialogOwner 6 004042 showTextbox ハTienes demasiados Objetos!\n 004102 unsetTrigger 3 004106 callRoutine 0 004108 callRoutine 13 004110 jumpTo 3884 004114 setDialogOwner 255 004116 showTextbox ハTengo un !\n 004150 moveCameraToEntity 253 10 004154 waitForEntity 200 004156 endSection 004158 endSection Section_7: 004160 setPStat 122 1 004164 setDialogOwner 6 004166 showTextbox Eh, . Estoy vigilando\nla tienda como favor a\nPenguinmon.\n 004290 showTextbox ハCompite conmigo!\nSi ganas, te harエ un\nprecio especial.\n 004406 showTextbox ノQuエ me dices?\n 004440 setDialogOwner 253 004442 setSelection 4504 5080 004448 showTextbox Bien, vamos\nNo, gracias\n 004500 unknown12 0 004502 endSection 004504 setDialogOwner 6 004506 showTextbox Dエjame conseguir el pez\nantes de la competiciニn.\n 004608 setTrigger 3 004612 callRoutine 0 004614 if trigger(3) == false then 4698 004626 setDialogOwner 253 004628 showTextbox Oh, ahora mismo\nno tengo nada.\n 004694 jumpTo 4940 004698 if pstat(254) != 62 AND pstat(254) != 63 AND pstat(254) != 64 AND pstat(254) != 65 then 4728 004722 callRoutine 12 004724 jumpTo 4852 004728 if pstat(254) != 66 AND pstat(254) != 67 then 4750 004744 callRoutine 12 004746 jumpTo 4852 004750 if pstat(254) != -1 then 4770 004762 jumpTo 4940 004766 jumpTo 4852 004770 setDialogOwner 253 004772 showTextbox Uy, darte esto no\nharト ningヌn bien.\n 004848 jumpTo 4940 004852 setDialogOwner 6 004854 showTextbox Bien, esta vez voy\na ganar. Entremos.\n 004934 warpTo 136 1 255 004938 endSection 004940 setPStat 113 0 004944 setDialogOwner 6 004946 showTextbox No puedo competir\nsin un pez. Vuelve en\ncualquier otro momento.\n 005078 endSection 005080 setDialogOwner 6 005082 showTextbox ノQuエ? ノMe estトs\nrechazando?\n 005142 endSection Section_12: 005144 if pstat(121) != 0 then 5334 005156 setDialogOwner 6 005158 showTextbox ハSi quieres ganarme,\nserト mejor que utilices\n 005252 showTextbox la cabeza! Volverエ a verte\nalgヌn dナa.\n 005332 endSection 005334 if pstat(121) != 2 then 5638 005346 setDialogOwner 6 005348 showTextbox ハHas conseguido una\npuntuaciニn perfecta! ノEres\nun genio del curling?\n 005490 if trigger(372) == true then 5638 005502 setTrigger 372 005506 playSound 1792 005510 setDialogOwner 255 005512 showTextbox ハFelicidades!\nハToma una medalla por tu\ngran participaciニn!\n 005638 setDialogOwner 6 005640 showTextbox ハEres bueno, !\nハToma el premio\nque te prometナ!\n 005744 storeRandom 102 49 005748 if pstat(102) > 0 then 5772 005760 giveItem 103 1 005764 setPStat 110 103 005768 jumpTo 5940 005772 if pstat(102) > 1 then 5796 005784 giveItem 104 1 005788 setPStat 110 104 005792 jumpTo 5940 005796 if pstat(102) > 2 then 5820 005808 giveItem 105 1 005812 setPStat 110 105 005816 jumpTo 5940 005820 if pstat(102) > 3 then 5844 005832 giveItem 106 1 005836 setPStat 110 106 005840 jumpTo 5940 005844 if pstat(102) > 11 then 5868 005856 giveItem 3 1 005860 setPStat 110 3 005864 jumpTo 5940 005868 if pstat(102) > 21 then 5892 005880 giveItem 11 1 005884 setPStat 110 11 005888 jumpTo 5940 005892 if pstat(102) > 33 then 5916 005904 giveItem 9 1 005908 setPStat 110 9 005912 jumpTo 5940 005916 if pstat(102) > 49 then 5940 005928 giveItem 40 1 005932 setPStat 110 40 005936 jumpTo 5940 005940 if trigger(0) == false then 6024 005952 setDialogOwner 6 005954 showTextbox Tienes demasiados Objetos.\n 006012 unsetTrigger 3 006016 callRoutine 0 006018 callRoutine 13 006020 jumpTo 5748 006024 setDialogOwner 255 006026 showTextbox ハTengo un !\n 006060 moveCameraToEntity 253 10 006064 waitForEntity 200 006066 endSection == Script ID 207 == b0000 Section_254: 000012 endSection Section_11: 000014 if trigger(225) == false then 30 000026 jumpTo 4786 000030 if trigger(246) == false then 46 000042 jumpTo 2518 000046 if trigger(74) == false then 62 000058 jumpTo 1158 000062 setTrigger 74 000066 setDialogOwner 11 000068 showTextbox Hola, ノnecesitas algo de\nCarne?\n 000136 showTextbox Oh, no te he dicho\nnada sobre esto.\n 000212 showTextbox Esto es una granja de Carne.\nProducimos Carne para todo\nel mundo.\n 000348 setDialogOwner 253 000350 showTextbox ノProducナs Carne en una\ngranja?\n 000416 setDialogOwner 11 000418 showTextbox Si, ノpor quエ?\n 000450 setDialogOwner 253 000452 showTextbox Bueno... por nada\n 000492 setDialogOwner 11 000494 showTextbox Jiji y yo hemos decicido\ndarte tres trozos de\nCarne al dia, .\n 000628 showTextbox Toma la Carne de hoy.\n 000676 if item(38) < 99 then 794 000690 setDialogOwner 11 000692 showTextbox Tienes demasiada Carne.\nHoy no necesitas mトs.\n 000788 setPStat 31 1 000792 endSection 000794 if item(38) < 97 then 1008 000808 setDialogOwner 11 000810 showTextbox Tienes demasiada Carne.\nCogerエ la que no puedas\nguardar.\n 000928 giveItem 38 3 000932 setDialogOwner 255 000934 showTextbox Tengo tres trozos\nde Carne!\n 000998 setTrigger 74 001002 setPStat 31 0 001006 endSection 001008 giveItem 38 3 001012 if trigger(0) == false then 1086 001024 setDialogOwner 11 001026 showTextbox Tienes demasiados Objetos.\n 001084 endSection 001086 setDialogOwner 255 001088 showTextbox Tengo tres trozos de\nCarne!\n 001152 setPStat 31 0 001156 endSection 001158 storeRandom 110 9 001162 if pstat(31) < 1 OR pstat(110) > 0 then 1304 001178 setDialogOwner 11 001180 showTextbox ハHoy hemos recogido mucha\nCarne! Te daremos\ncinco trozos.\n 001300 jumpTo 1308 001304 jumpTo 1802 001308 if item(38) < 99 then 1378 001322 setDialogOwner 11 001324 showTextbox Tienes demasiada Carne.\n 001376 endSection 001378 if item(38) < 95 then 1596 001392 setDialogOwner 11 001394 showTextbox Tienes mucha Carne. Me\nquedarエ la que no puedas\nguardar.\n 001512 giveItem 38 5 001516 setDialogOwner 255 001518 showTextbox ハTengo cinco trozos de\nCarne!\n 001586 setTrigger 74 001590 setPStat 31 0 001594 endSection 001596 giveItem 38 5 001600 if trigger(0) == false then 1674 001612 setDialogOwner 11 001614 showTextbox Tienes demasiados Objetos.\n 001672 endSection 001674 setDialogOwner 255 001676 showTextbox ハTengo cinco trozos de\nCarne!\n 001744 setDialogOwner 11 001746 showTextbox Maネana te daremos mトs.\n 001796 setPStat 31 0 001800 endSection 001802 if pstat(31) < 1 then 1868 001814 setDialogOwner 11 001816 showTextbox Toma la Carne de hoy.\n 001864 jumpTo 1872 001868 jumpTo 2288 001872 if item(38) < 99 then 1934 001886 setDialogOwner 11 001888 showTextbox Tienes mucha Carne.\n 001932 endSection 001934 if item(38) < 97 then 2120 001948 setDialogOwner 11 001950 showTextbox Tienes mucha Carne. Me\nquedarエ la que no puedas\nguardar.\n 002068 giveItem 38 3 002072 setDialogOwner 255 002074 showTextbox ハTengo Carne!\n 002110 setTrigger 74 002114 setPStat 31 0 002118 endSection 002120 giveItem 38 3 002124 if trigger(0) == false then 2198 002136 setDialogOwner 11 002138 showTextbox Tienes demasiados Objetos.\n 002196 endSection 002198 setDialogOwner 255 002200 showTextbox ハTengo Carne!\n 002236 setDialogOwner 11 002238 showTextbox Maネana te darエ mトs.\n 002282 setPStat 31 0 002286 endSection 002288 setDialogOwner 11 002290 showTextbox Creナa que te habナa dado\nla Carne de hoy.\n 002376 showTextbox Si te quedas sin comida,\nve al Bosque Indナgena y\nbusca champiヘones.\n 002516 endSection 002518 if trigger(82) == true then 3022 002530 setTrigger 82 002534 setDialogOwner 11 002536 showTextbox Hola, , he ampliado\nmi granja de Carne.\n 002626 showTextbox Te darエ tres trozos\nde Carne gigante al dナa.\n 002720 showTextbox Si quieres mトs,\nte venderエ cada trozo\npor quinientos bits.\n 002842 showTextbox Estarエ al frente de\nesta granja en lugar de\n 002934 showTextbox Tanemon. Estト descansando en\nalgヌn lugar.\n 003022 storeRandom 110 9 003026 if pstat(31) < 1 OR pstat(110) > 0 then 3112 003042 setDialogOwner 11 003044 showTextbox ハHoy he recogido\nmucha Carne!\n 003108 jumpTo 3116 003112 jumpTo 3640 003116 if item(39) < 99 then 3238 003130 setDialogOwner 11 003132 showTextbox Tienes mucha Carne gigante.\nHoy no necesitas mトs.\n 003236 endSection 003238 if item(39) < 95 then 3426 003252 setDialogOwner 11 003254 showTextbox Tienes mucha Carne gigante.\nHoy no necesitas mトs.\n 003358 giveItem 39 5 003362 setDialogOwner 255 003364 showTextbox ハTengo Carne gigante!\n 003416 setTrigger 74 003420 setPStat 31 0 003424 endSection 003426 giveItem 39 5 003430 if trigger(0) == false then 3502 003442 showTextbox Tienes demasiados Objetos.\n 003500 endSection 003502 setDialogOwner 255 003504 showTextbox ハTengo cinco trozos de\nCarne gigante!\n 003588 setDialogOwner 11 003590 showTextbox Maネana te darエ mトs.\n 003634 setPStat 31 0 003638 endSection 003640 if pstat(31) < 1 then 3750 003652 setDialogOwner 11 003654 showTextbox Toma tres trozos de\nCarne gigante para hoy.\n 003746 jumpTo 3754 003750 jumpTo 4276 003754 if item(39) < 99 then 3884 003768 setDialogOwner 11 003770 showTextbox Tienes demasiada Carne\ngigante.\nHoy no necesitas mトs.\n 003882 endSection 003884 if item(39) < 97 then 4110 003898 setDialogOwner 11 003900 showTextbox Tienes demasiada\nCarne gigante. Me quedarエ\nla que no puedas guardar.\n 004042 giveItem 39 3 004046 setDialogOwner 255 004048 showTextbox ハTengo Carne gigante!\n 004100 setTrigger 74 004104 setPStat 31 0 004108 endSection 004110 giveItem 39 3 004114 if trigger(0) == false then 4186 004126 showTextbox Tienes demasiados Objetos.\n 004184 endSection 004186 setDialogOwner 255 004188 showTextbox ハTengo tres trozos de\nCarne gigante!\n 004270 setPStat 31 0 004274 endSection 004276 setDialogOwner 11 004278 showTextbox Maネana te darエ mトs.\nO puedes comprar mトs ahora.\nQuinientos bits cada uno.\n 004430 setDialogOwner 253 004432 setSelection 4486 4750 004438 showTextbox Comprar\nNo comprar\n 004480 unknown12 0 004482 jumpTo 4750 004486 if getMoney >= 500 then 4554 004502 setDialogOwner 11 004504 showTextbox Necesitas mトs dinero.\n 004552 endSection 004554 giveItem 39 1 004558 if trigger(0) == false then 4630 004570 showTextbox Tienes demasiados Objetos.\n 004628 endSection 004630 reduceMoney 500 004636 playSound 1280 004640 delay 5 004644 setDialogOwner 11 004646 showTextbox ノQuieres comprar mトs?\n 004694 setDialogOwner 253 004696 setSelection 4486 4750 004702 showTextbox Comprar\nNo comprar\n 004744 unknown12 0 004746 jumpTo 4750 004750 setDialogOwner 11 004752 showTextbox Hasta maネana.\n 004784 endSection 004786 if trigger(186) == true then 5198 004798 setTrigger 186 004802 setDialogOwner 11 004804 showTextbox ハJe, je, je!\nハ, mira!\n 004858 moveCameraTo 30 -2243 1914 004864 waitForEntity 200 004866 delay 20 004870 moveCameraToEntity 253 20 004874 waitForEntity 200 004876 setDialogOwner 11 004878 showTextbox Podemos producir muchos\nsolomillos. Te darエ\ntres solomillos al dナa.\n 005018 showTextbox ハTambiエn he comenzado a\ncultivar vegetales poco\ncomunes!\n 005136 showTextbox ハCompra tantos como quieras!\n 005198 storeRandom 110 9 005202 if pstat(31) < 1 OR pstat(110) > 0 then 5360 005218 setDialogOwner 11 005220 showTextbox Hoy me encuentro bien,\nasナ que te darエ cinco trozos\nde solomillo.\n 005356 jumpTo 5364 005360 jumpTo 5828 005364 if item(40) < 99 then 5490 005378 setDialogOwner 11 005380 showTextbox Tienes demasiados\nsolomillos.\nHoy no necesitas mトs.\n 005488 endSection 005490 if item(40) < 95 then 5632 005504 setDialogOwner 11 005506 showTextbox Tienes demasiados\nsolomillos.\n 005570 giveItem 40 5 005574 setDialogOwner 255 005576 showTextbox ハTengo solomillos!\n 005622 setTrigger 74 005626 setPStat 31 0 005630 endSection 005632 giveItem 40 5 005636 if trigger(0) == false then 5708 005648 showTextbox Tienes demasiados Objetos.\n 005706 endSection 005708 setDialogOwner 255 005710 showTextbox ハTengo cinco trozos de\nsolomillo!\n 005786 setDialogOwner 11 005788 showTextbox ハHasta maネana!\n 005822 setPStat 31 0 005826 endSection 005828 if pstat(31) < 1 then 5952 005840 setDialogOwner 11 005842 showTextbox ハAquナ tienes los tres trozos\ndiarios de solomillo!\n 005948 jumpTo 5956 005952 jumpTo 6384 005956 if item(40) < 99 then 6082 005970 setDialogOwner 11 005972 showTextbox Tienes demasiados\nsolomillos.\nHoy no necesitas mトs.\n 006080 endSection 006082 if item(40) < 97 then 6224 006096 setDialogOwner 11 006098 showTextbox Tienes demasiados\nsolomillos.\n 006162 giveItem 40 3 006166 setDialogOwner 255 006168 showTextbox ハTengo solomillos!\n 006214 setTrigger 74 006218 setPStat 31 0 006222 endSection 006224 giveItem 40 3 006228 if trigger(0) == false then 6302 006240 setDialogOwner 11 006242 showTextbox Tienes demasiados Objetos.\n 006300 endSection 006302 setDialogOwner 255 006304 showTextbox ハTengo tres trozos de\nsolomillo!\n 006378 setPStat 31 0 006382 endSection 006384 setDialogOwner 11 006386 showTextbox ナTodavナa no es maネana!\nノQuieres comprar vegetales?\n 006492 setDialogOwner 253 006494 setSelection 6548 7132 006500 showTextbox Comprar\nNo comprar\n 006542 unknown12 0 006544 jumpTo 7132 006548 setDialogOwner 253 006550 setSelection 6684 6848 7132 006558 showTextbox Super zanahoria: quinientos\nRトbano: quinientos\nNo comprar\n 006678 unknown12 0 006680 jumpTo 7132 006684 if getMoney >= 500 then 6766 006700 setDialogOwner 11 006702 showTextbox No tienes suficiente dinero.\n 006764 endSection 006766 giveItem 41 1 006770 if trigger(0) == false then 6844 006782 showTextbox ハTienes demasiados Objetos!\n 006842 endSection 006844 jumpTo 7012 006848 if getMoney >= 500 then 6930 006864 setDialogOwner 11 006866 showTextbox No tienes suficiente dinero.\n 006928 endSection 006930 giveItem 42 1 006934 if trigger(0) == false then 7008 006946 showTextbox ハTienes demasiados Objetos!\n 007006 endSection 007008 jumpTo 7012 007012 reduceMoney 500 007018 playSound 1280 007022 delay 5 007026 setDialogOwner 11 007028 showTextbox ノQuieres comprar mトs?\n 007076 setDialogOwner 253 007078 setSelection 6548 7132 007084 showTextbox Comprar\nNo comprar\n 007126 unknown12 0 007128 jumpTo 7132 007132 setDialogOwner 11 007134 showTextbox ハHasta luego!\n 007166 endSection == Script ID 208 == b2000 Section_254: 000012 endSection Section_82: 000014 entitySetRotation 253 3152 000018 delay 5 000022 if trigger(154) == false OR pstat(1) < 45 then 472 000038 setTrigger 153 000042 setTextboxSize 21 8 000046 showTextbox Periニdico base ocho\nハAparece un Digimon\nextraterrestre!\nHemos encontrado el ovni.\nLa criatura mostrニ su cuerpo\ny profiriニ palabras\ndesconocidas.\nノEs un extraterrestre?\nノVolverト a aparecer?\n 000428 fadeoutHud 000430 setDialogOwner 255 000432 setSelection 472 4122 000438 showTextbox Volver\nParar\n 000468 unknown12 0 000470 endSection 000472 if trigger(226) == false then 978 000484 setTextboxSize 21 10 000488 showTextbox Periニdico base siete\nMyotismon niega su\njubilaciニn\nEn una entrevista,\nnegニ los rumores.\nAヌn sigue trabajando duro.\nAdora a sus fans.\nTambiエn ha anunciado que\nsu pupilo, SkullGreymon,\nharト su primera apariciニn.\n 000912 fadeoutHud 000914 setTrigger 325 000918 setDialogOwner 255 000920 setSelection 1010 982 4122 000928 showTextbox Atrトs\nAdelante\nParar\n 000974 unknown12 0 000976 endSection 000978 jumpTo 1010 000982 if trigger(154) == false OR pstat(1) < 45 then 1006 000998 jumpTo 22 001002 jumpTo 1010 001006 jumpTo 472 001010 if pstat(1) < 35 OR trigger(128) == false then 1492 001026 setTextboxSize 21 8 001030 showTextbox Periニdico base seis\nノSe jubila Myotismon?\nSe rumorea que el popular y\nhトbil Myotismon va a\nretirarse.\nEn el estadio, nadie le ha\nvisto. Su carrera ha llegado\na su fin. Es demasiado mayor.\n 001410 fadeoutHud 001412 if trigger(226) == true then 1432 001424 unsetTrigger 266 001428 setTrigger 356 001432 setDialogOwner 255 001434 setSelection 1536 1496 4122 001442 showTextbox Atrトs\nAdelante\nParar\n 001488 unknown12 0 001490 endSection 001492 jumpTo 1536 001496 if trigger(226) == false then 1512 001508 jumpTo 472 001512 if trigger(154) == false OR pstat(1) < 45 then 1532 001528 jumpTo 22 001532 jumpTo 1010 001536 if pstat(1) < 25 then 2016 001548 setTextboxSize 21 9 001552 showTextbox Periニdico base cinco\nTesoro oculto\nUna tienda bien en la Sabana\nde orientaciニn.\nEsta tienda tan sニlo abre de\nuno a quince dナas al aネo.\nEl gerente de la tienda estト\norgulloso de sus extraネos\nobjetos.\n 001954 fadeoutHud 001956 setDialogOwner 255 001958 setSelection 2080 2020 4122 001966 showTextbox Atrトs\nAdelante\nParar\n 002012 unknown12 0 002014 endSection 002016 jumpTo 2080 002020 if pstat(1) < 35 OR trigger(128) == false then 2040 002036 jumpTo 1010 002040 if trigger(226) == false then 2056 002052 jumpTo 472 002056 if trigger(154) == false OR pstat(1) < 45 then 2076 002072 jumpTo 22 002076 jumpTo 1536 002080 if pstat(1) < 20 then 2606 002092 setTextboxSize 21 10 002096 showTextbox Periニdico base cuatro\nノUn Digimon legendario?\nSe rumorea que hay un\nDigimon de tiempo frナo\nen la Tierra helada. Este\nmonstruo salvニ al seネor M.\nParecナa una gran bola de\nnieve. ハCuidado, Digimon\npoco acostumbrados al frナo!\n 002544 fadeoutHud 002546 setDialogOwner 255 002548 setSelection 2630 2610 4122 002556 showTextbox Atrトs\nAdelante\nParar\n 002602 unknown12 0 002604 endSection 002606 jumpTo 2630 002610 if pstat(1) < 25 then 2626 002622 jumpTo 1536 002626 jumpTo 2080 002630 if pstat(1) < 15 then 3122 002642 setTextboxSize 21 10 002646 showTextbox Periニdico base tres\nノUn guarda para el lago?\nEl guarda del lago estト en\nel Lago del ojo del dragニn.\nAlguien llamニ a la criatura\ncon aspecto de Digimon.\nノPuede este guarda convertir\nlos deseos en realidad.\n 003060 fadeoutHud 003062 setDialogOwner 255 003064 setSelection 3166 3126 4122 003072 showTextbox Atrトs\nAdelante\nParar\n 003118 unknown12 0 003120 endSection 003122 jumpTo 3166 003126 if pstat(1) < 20 then 3142 003138 jumpTo 2080 003142 if trigger(154) == false OR pstat(1) < 45 then 3162 003158 jumpTo 22 003162 jumpTo 2630 003166 if trigger(118) == false then 3670 003178 setTextboxSize 21 9 003182 showTextbox Periニdico base dos\nハUn ovni!\nUn informe dice que el ovni\nestト cerca del Monte\nPanorama. El ovni se parece\na un plato de plata, con\nluces en la parte inferior.\nノEs un extraterrestre?\nSe espera mトs informaciニn.\n 003604 fadeoutHud 003606 setTrigger 152 003610 setDialogOwner 255 003612 setSelection 3694 3674 4122 003620 showTextbox Atrトs\nAdelante\nParar\n 003666 unknown12 0 003668 endSection 003670 jumpTo 3694 003674 if pstat(1) < 15 then 3690 003686 jumpTo 2630 003690 jumpTo 3166 003694 setTextboxSize 21 9 003698 showTextbox Periニdico base uno\nハLos bandidos se han ido!\n ha encontrado la\nguarida, de los bandidos de\nOgremon. Sin embargo,\nOgremon estト libre y la\ngente aヌn estト preocupada.\n 004036 fadeoutHud 004038 if trigger(118) == false AND pstat(1) < 15 then 4100 004054 setDialogOwner 255 004056 setSelection 4102 4122 004062 showTextbox Adelante\nParar\n 004096 unknown12 0 004098 endSection 004100 endSection 004102 if trigger(118) == false then 4118 004114 jumpTo 3166 004118 jumpTo 2630 004122 endSection == Script ID 209 == b3800 Section_5: 000016 setDialogOwner 255 000018 setSelection 184 532 1606 134 000028 showTextbox Reserva uno\nReserva dos\nOtros\nIntroducir nombre\n 000128 unknown12 0 000130 jumpTo 2244 000134 setDialogOwner 255 000136 setSelection 168 176 000142 showTextbox \n\n 000162 unknown12 0 000164 jumpTo 2244 000168 setPStat 254 2 000172 callRoutine 32 000174 endSection 000176 setPStat 254 3 000180 callRoutine 32 000182 endSection 000184 setDialogOwner 253 000186 setSelection 246 508 522 000194 showTextbox Tienda\nMercado\nPunto\n 000240 unknown12 0 000242 jumpTo 2244 000246 setTrigger 385 000250 setTrigger 396 000254 setTrigger 404 000258 setTrigger 406 000262 setTrigger 407 000266 setTrigger 416 000270 setTrigger 434 000274 setTrigger 455 000278 setTrigger 456 000282 setTrigger 458 000286 setTrigger 462 000290 setTrigger 465 000294 setTrigger 470 000298 setTrigger 473 000302 setTrigger 480 000306 setTrigger 482 000310 setTrigger 484 000314 setTrigger 485 000318 setTrigger 489 000322 setTrigger 491 000326 setTrigger 493 000330 setTrigger 401 000334 setTrigger 423 000338 setTrigger 428 000342 setTrigger 425 000346 setTrigger 449 000350 setTrigger 446 000354 setTrigger 453 000358 setTrigger 466 000362 setTrigger 457 000366 setTrigger 435 000370 setTrigger 460 000374 setTrigger 476 000378 setTrigger 490 000382 setTrigger 452 000386 setTrigger 463 000390 setTrigger 475 000394 setTrigger 481 000398 setTrigger 492 000402 setTrigger 497 000406 setTrigger 459 000410 setTrigger 464 000414 setTrigger 469 000418 setTrigger 494 000422 setTrigger 495 000426 setTrigger 477 000430 setTrigger 471 000434 setTrigger 472 000438 setTrigger 496 000442 setTrigger 468 000446 setTrigger 474 000450 setTrigger 478 000454 setTrigger 479 000458 setTrigger 487 000462 setTrigger 488 000466 setTrigger 499 000470 setTrigger 451 000474 setTrigger 454 000478 setTrigger 506 000482 setTrigger 422 000486 setTrigger 424 000490 setTrigger 417 000494 unsetTrigger 3 000498 setPStat 254 7 000502 callRoutine 8 000504 jumpTo 2244 000508 setTrigger 3 000512 setPStat 254 7 000516 callRoutine 8 000518 jumpTo 2244 000522 setPStat 254 7 000526 callRoutine 1 000528 jumpTo 2244 000532 setDialogOwner 253 000534 setSelection 644 636 1462 000542 showTextbox Tarjeta\nGuardiトn de objetos\nOtras tiendas\n 000630 unknown12 0 000632 jumpTo 2244 000636 setPStat 254 7 000640 callRoutine 11 000642 endSection 000644 setPStat 254 7 000648 setDialogOwner 7 000650 showTextbox Hoy tengo tarjetas nuevas,\ncomo siempre.\n 000736 callRoutine 15 000738 setDialogOwner 253 000740 setSelection 854 1366 1436 000748 showTextbox Comprar una tarjeta\nVender una tarjeta\nCancelar\n 000848 unknown12 0 000850 jumpTo 1436 000854 if getMoney < 500 then 1004 000870 setSelection 1078 1350 1372 000878 showTextbox Comprar un paquete de tres\nComprar una tarjeta\nCancelar\n 000994 unknown12 0 000996 jumpTo 1372 001000 jumpTo 1078 001004 setSelection 1350 1372 001010 showTextbox Comprar una tarjeta\nCancelar\n 001072 unknown12 0 001074 jumpTo 1372 001078 setDialogOwner 7 001080 showTextbox Un paquete cuesta 500 bits.\nLo que hay dentro es\nuna sorpresa.\n 001210 setDialogOwner 253 001212 setSelection 1262 1372 001218 showTextbox Comprar\nCancelar\n 001256 unknown12 0 001258 jumpTo 1372 001262 reduceMoney 500 001268 callRoutine 15 001270 setDialogOwner 7 001272 showTextbox Abre tu paquete ahora mismo.\n 001334 unsetTrigger 3 001338 unsetTrigger 4 001342 callRoutine 14 001344 callRoutine 22 001346 jumpTo 1372 001350 unsetTrigger 3 001354 setTrigger 4 001358 callRoutine 14 001360 callRoutine 22 001362 jumpTo 1372 001366 setTrigger 3 001370 callRoutine 14 001372 setDialogOwner 7 001374 showTextbox ノQuエ mトs necesitas, amigo?\n 001432 jumpTo 738 001436 callRoutine 16 001438 setDialogOwner 7 001440 showTextbox Vuelve.\n 001460 endSection 001462 setDialogOwner 253 001464 setSelection 1578 1586 1594 001472 showTextbox Prueba de sonido\nTienda de urdimbre\nIntercambio\n 001572 unknown12 0 001574 jumpTo 2244 001578 setPStat 254 7 001582 callRoutine 9 001584 endSection 001586 setPStat 254 7 001590 callRoutine 10 001592 endSection 001594 setPStat 254 7 001598 setPStat 249 2 001602 callRoutine 2 001604 endSection 001606 setDialogOwner 255 001608 setSelection 2246 2324 1696 2390 001618 showTextbox Entrada\nEstadio\nDiferentes\nPrecio\n 001690 unknown12 0 001692 jumpTo 2244 001696 setDialogOwner 255 001698 setSelection 1780 1786 2054 2242 001708 showTextbox Comienzo\nFinal\nMorfologナa\nFuera\n 001776 unknown12 0 001778 endSection 001780 callDigimonRoutine 5 001782 waitForEntity 255 001784 endSection 001786 callDigimonRoutine 6 001788 waitForEntity 255 001790 endSection 001792 setTrigger 3 001796 callRoutine 0 001798 if trigger(3) == false then 1866 001810 setDialogOwner 253 001812 showTextbox No me he llevado nada.\n 001862 jumpTo 2244 001866 if pstat(254) != -1 then 1932 001878 setDialogOwner 7 001880 showTextbox ノNo vas a\ndarme nada?\n 001928 jumpTo 1958 001932 callRoutine 12 001934 setDialogOwner 7 001936 showTextbox Gracias.\n 001958 jumpTo 2244 001962 giveItem 21 1 001966 if trigger(0) == false then 1990 001978 unsetTrigger 3 001982 callRoutine 0 001984 callRoutine 13 001986 giveItem 21 1 001990 setDialogOwner 253 001992 showTextbox Tengo el nヌmero veintiuno.\n 002050 jumpTo 2244 002054 storeDigimonType 200 002056 if pstat(200) != 39 then 2138 002068 setDialogOwner 253 002070 showTextbox Digievoluciona al original.\n 002130 unknown7A 0 -507 002134 jumpTo 2202 002138 setDialogOwner 253 002140 showTextbox Digievoluciona a Sukamon.\n 002196 storeDigimonType 5 002198 setPStat 254 39 002202 fadeoutHud 002204 callDigimonRoutine 2 002206 waitForEntity 201 002208 setDialogOwner 253 002210 showTextbox Completado.\n 002238 jumpTo 2244 002242 callRoutine 47 002244 endSection 002246 if trigger(37) == true then 2268 002258 setPStat 254 7 002262 callRoutine 18 002264 jumpTo 2322 002268 setDialogOwner 7 002270 showTextbox Registering to ’- - ’\n 002322 endSection 002324 if trigger(37) == true then 2376 002336 setDialogOwner 7 002338 showTextbox No hay entrada.\n 002374 endSection 002376 setPStat 254 7 002380 callRoutine 6 002382 warpTo 180 0 255 002386 callRoutine 22 002388 endSection 002390 jumpTo 2506 002394 setDialogOwner 253 002396 showTextbox Ahora cuesta bits.\n 002442 setSelection 2506 2512 2504 002450 showTextbox Limpiar\nAネadir\nTerminar\n 002502 unknown12 0 002504 endSection 002506 callRoutine 30 002508 jumpTo 2394 002512 setPStat 243 19 002516 setPStat 244 -120 002520 callRoutine 31 002522 jumpTo 2394 Section_10: 002526 jumpTo 2618 002530 jumpTo 2890 002534 jumpTo 3152 002538 jumpTo 3412 002542 jumpTo 3682 002546 jumpTo 3956 002550 jumpTo 4316 002554 jumpTo 4692 002558 jumpTo 5068 002562 jumpTo 5446 002566 jumpTo 5836 002570 jumpTo 6354 002574 jumpTo 6722 002578 jumpTo 7100 002582 jumpTo 7480 002586 jumpTo 7838 002590 jumpTo 8200 002594 jumpTo 8578 002598 jumpTo 8960 002602 jumpTo 9316 002606 jumpTo 9596 002610 jumpTo 9934 002614 jumpTo 10246 002618 jumpTo 2638 002622 jumpTo 10284 002626 jumpTo 10366 002630 jumpTo 10406 002634 jumpTo 10810 002638 showTextbox - Grado D -\nLucha que ofrece un\nDigimon principiante\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 002890 jumpTo 2910 002894 jumpTo 10290 002898 jumpTo 10388 002902 jumpTo 10466 002906 jumpTo 10832 002910 showTextbox - Grado C -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 003152 jumpTo 3172 003156 jumpTo 10296 003160 jumpTo 10362 003164 jumpTo 10526 003168 jumpTo 10899 003172 showTextbox - Grado B -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 003412 jumpTo 3432 003416 jumpTo 10302 003420 jumpTo 10362 003424 jumpTo 10526 003428 jumpTo 10977 003432 showTextbox - Grado A -\nLucha que ofrece un\nDigimon mega campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 003682 jumpTo 3702 003686 jumpTo 10308 003690 jumpTo 10362 003694 jumpTo 10466 003698 jumpTo 11023 003702 showTextbox - Grado S -\nLucha para los\nDigimon mトs fuertes\n\nUn combate, tres asaltos\nocho contendientes. Debe\nser un ganador de Grado A.\n 003956 jumpTo 3976 003960 jumpTo 10290 003964 jumpTo 10362 003968 jumpTo 10466 003972 jumpTo 11043 003976 showTextbox - Grado R -\nCompeticiニn de batalla real:\n 004062 showTextbox La tトctica es clave para\nganar\n\nBatalla real de cuatro\npersonas, dos asaltos,\n 004222 showTextbox ocho contendientes.\nNinguna clasificaciニn D.\n 004316 jumpTo 4336 004320 jumpTo 10290 004324 jumpTo 10362 004328 jumpTo 10582 004332 jumpTo 11047 004336 showTextbox - Copa Versiニn uno -\nCombate con limite de tiempo\npara el mejor Digimon de\n 004490 showTextbox la versiニn uno\n\nUn combate, tres asaltos\nocho contendientes.\n 004616 showTextbox Debe ser un Digimon de\nversiニn uno.\n 004692 jumpTo 4712 004696 jumpTo 10290 004700 jumpTo 10362 004704 jumpTo 10598 004708 jumpTo 11063 004712 showTextbox - Copa Versiニn dos -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 004872 showTextbox versiニn dos\n\nUn combate, tres asaltos\nocho contendientes.\n 004992 showTextbox Debe ser un Digimon de\nversiニn dos.\n 005068 jumpTo 5088 005072 jumpTo 10290 005076 jumpTo 10362 005080 jumpTo 10614 005084 jumpTo 11079 005088 showTextbox - Copa Versiニn tres -\nCombate con lナmite de\ntiempo para\n 005204 showTextbox el mejor Digimon de la\nversiニn tres\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn tres.\n 005446 jumpTo 5466 005450 jumpTo 10290 005454 jumpTo 10362 005458 jumpTo 10630 005462 jumpTo 11095 005466 showTextbox - Copa Versiニn cuatro -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 005632 showTextbox versiニn cuatro\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn cuatro.\n 005836 jumpTo 5856 005840 jumpTo 10290 005844 jumpTo 10362 005848 jumpTo 10646 005852 jumpTo 11111 005856 showTextbox - Copa Versiニn cero -\nCombate con lニmite de tiempo\npara el mejor Digimon que no\npertenezca a ninguna versiニn\nde la uno a la cuatro.\nUn combate, tres asaltos\nocho contendientes.\n 006214 showTextbox Digimon que no pertenezcan\na ninguna versiニn de la uno\na la cuatro.\n 006354 jumpTo 6374 006358 jumpTo 10314 006362 jumpTo 10362 006366 jumpTo 10658 006370 jumpTo 11169 006374 showTextbox - Copa Fuego -\nCombate con lニmite de tiempo\npara un Digimon Rey de\n 006512 showTextbox las llamas\n\nUn combate, tres rondas ocho\ncontendientes. Debe ser un\n 006652 showTextbox Digimon de naturaleza\nllameante.\n 006722 jumpTo 6742 006726 jumpTo 10320 006730 jumpTo 10362 006734 jumpTo 10668 006738 jumpTo 11185 006742 showTextbox - Copa Batalla -\nCombate con lナmite de tiempo\n 006838 showTextbox para un Rey del deporte\ncompetitivo\n\nUn combate, tres asaltos\nocho contendientes.\n 007006 showTextbox Digimon debe tener una\nnaturaleza combativa.\n 007100 jumpTo 7120 007104 jumpTo 10326 007108 jumpTo 10362 007112 jumpTo 10686 007116 jumpTo 11215 007120 showTextbox - Copa Trueno -\nCombate con lナmite de tiempo\n 007214 showTextbox paraun Digimon Rey de la\natmニsfera.\n\nUn combate, tres asaltos\nocho contendientes.\n 007382 showTextbox Debe ser un Digimon de\nnaturaleza atmosfエrica.\n 007480 jumpTo 7500 007484 jumpTo 10332 007488 jumpTo 10362 007492 jumpTo 10698 007496 jumpTo 11231 007500 showTextbox - Copa glacial -\nCombate con lナmite de tiempo\npara un Digimon Rey del frナo\n\nUn combate, tres asaltos\nocho contendientes. Deebe\n 007758 showTextbox ser un Digimon de naturaleza\nglacial.\n 007838 jumpTo 7858 007842 jumpTo 10338 007846 jumpTo 10362 007850 jumpTo 10712 007854 jumpTo 11253 007858 showTextbox - Copa Naturaleza -\nCombate con lナmite de tiempo\n 007960 showTextbox para un Digimon Rey de la\nnaturaleza\n\nUn combate, tres asaltos\nocho contendientes.\n 008130 showTextbox Debe ser un Digimon\nnaturalista.\n 008200 jumpTo 8220 008204 jumpTo 10344 008208 jumpTo 10362 008212 jumpTo 10724 008216 jumpTo 11271 008220 showTextbox - Copa Mecトnica -\nCombate cronometrado para el\nDigimon\n 008334 showTextbox androide rey del extremismo\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 008504 showTextbox un Digimon de naturaleza\nmecトnica.\n 008578 jumpTo 8598 008582 jumpTo 10350 008586 jumpTo 10362 008590 jumpTo 10734 008594 jumpTo 11282 008598 showTextbox - Copa Mugrienta -\nCombate con lナmite de tiempo\n 008698 showTextbox para un Digimon Rey de\nla suciedad.\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 008884 showTextbox un Digimon de naturaleza\nmugrienta.\n 008960 jumpTo 8980 008964 jumpTo 10356 008968 jumpTo 10362 008972 jumpTo 10740 008976 jumpTo 11290 008980 showTextbox - Copa Dinosaurio -\nCombate con lナmite de\ntiempo para un Digimon\n 009114 showTextbox de ascendencia\nprehistニrica.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 009316 jumpTo 9336 009320 jumpTo 10338 009324 jumpTo 10362 009328 jumpTo 10756 009332 jumpTo 11314 009336 showTextbox - Copa Ala -\nLos Digimon con alas\ncompiten por la fuerza.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 009596 jumpTo 9616 009600 jumpTo 10332 009604 jumpTo 10362 009608 jumpTo 10774 009612 jumpTo 11340 009616 showTextbox - Copa Animal -\nCombate con lナmite de tiempo\npara un Digimon de \n 009750 showTextbox ascendencia bestial\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 009934 jumpTo 9954 009938 jumpTo 10332 009942 jumpTo 10362 009946 jumpTo 10788 009950 jumpTo 11360 009954 showTextbox - Copa Humanoide -\nCombate con lナmite de tiempo\npara un Digimon humanoide\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 010246 jumpTo 9954 010250 jumpTo 10284 010254 jumpTo 10362 010258 jumpTo 10802 010262 jumpTo 11382 Section_11: 010266 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010284 unknown6B 0 0 0 -1 010290 unknown6B 8 0 0 -1 010296 unknown6B 24 0 0 -1 010302 unknown6B 8 4 2 -1 010308 unknown6B 8 0 1 -1 010314 unknown6B 8 4 56 -1 010320 unknown6B 8 4 48 -1 010326 unknown6B 8 4 59 -1 010332 unknown6B 8 4 61 -1 010338 unknown6B 8 4 60 -1 010344 unknown6B 6 3 60 -1 010350 unknown6B 3 2 53 -1 010356 unknown6B 8 4 61 -1 010362 unknown6B -2 -1 010366 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 010388 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010406 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 010466 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 010526 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 010582 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010598 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010614 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010630 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010646 unknown6B 57 58 59 60 61 63 64 65 -2 -1 010658 unknown6B 3 5 9 21 36 47 56 -1 010668 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 010686 unknown6B 7 18 20 33 37 45 50 59 -2 -1 010698 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 010712 unknown6B 19 25 32 46 51 55 58 60 -2 -1 010724 unknown6B 12 28 40 41 54 65 -2 -1 010734 unknown6B 11 39 53 -1 010740 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 010756 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 010774 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 010788 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 010802 unknown6B 19 32 51 60 -2 -1 010810 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 010832 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 010899 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 010977 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 011023 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 011043 unknown6B -2 -1 011047 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011063 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011079 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011095 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011111 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 011169 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 011185 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 011215 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 011231 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 011253 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 011271 unknown6B 12 28 40 41 54 76 84 92 -1 011282 unknown6B 11 39 53 73 87 -1 011290 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011314 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 011340 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 011360 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 011382 unknown6B 67 74 102 111 19 32 51 60 -2 -1 011394 endSection == Script ID 210 == b6800 Section_51: 000016 storeDigimonType 103 000018 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 3 AND pstat(103) != 4 then 48 000042 jumpToFile 221 5 000048 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 17 AND pstat(103) != 18 then 78 000072 jumpToFile 221 5 000078 if pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 31 AND pstat(103) != 32 then 108 000102 jumpToFile 221 5 000108 if pstat(103) != 43 AND pstat(103) != 44 AND pstat(103) != 45 AND pstat(103) != 46 then 138 000132 jumpToFile 221 5 000138 if trigger(87) == true OR trigger(205) == true OR pstat(1) < 15 then 162 000158 setTrigger 87 000162 if trigger(354) == true OR pstat(1) < 50 OR trigger(205) == false then 1060 000182 setTrigger 354 000186 setDialogOwner 5 000188 showTextbox Te estaba esperando,\n.\nPor fin, ha llegado el dナa\n 000298 setDialogOwner 253 000300 showTextbox ノQuエ ocurriニ?\n 000332 setDialogOwner 5 000334 showTextbox Aparecio la entrada del\nMonte Infinito.\n 000418 setDialogOwner 253 000420 showTextbox ノCニmo? ノDe verdad? ノDニnde?\n 000478 setDialogOwner 5 000480 showTextbox Estト al otro lado de las\ncataratas de la ciudad.\n 000582 setDialogOwner 253 000584 showTextbox ハVaya, estト tan cerca!\n 000634 setDialogOwner 5 000636 showTextbox Tal y como yo lo veo,\nel ヌltimo enemigo estト\nen el Monte Infinito.\n 000774 setDialogOwner 253 000776 showTextbox Asナ que es la マltima\nmazmorra.\nハYo lo hare!\n 000868 setDialogOwner 5 000870 showTextbox ハBuena suerte! Pero no te\nprecipites.\n 000950 showTextbox No hagas nada hasta que\nestエs totalmente preparado.\n 001058 endSection 001060 if trigger(354) == false OR trigger(50) == true OR trigger(205) == false then 1500 001080 setDialogOwner 5 001082 showTextbox Al otro lado de las\ncataratas\n 001146 showTextbox de la ciudad estト la entrada\ndel Monte Infinito.\n 001248 setDialogOwner 5 001250 showTextbox Tal y como yo lo veo, el\nヌltimo enemigo estト en el\nMonte Infinito.\n 001388 showTextbox ハVe allナ totalmente\npreparado!\n 001454 showTextbox En cualquier caso...\n 001500 jumpToFile 221 5 Section_77: 001506 setDialogOwner 5 001508 showTextbox El ナndice de prosperidad\nde la ciudad actual es de .\n 001620 if pstat(1) > 10 then 1694 001632 setDialogOwner 5 001634 showTextbox Ya no es lo\nque solナa ser.\n 001692 endSection 001694 if pstat(1) > 30 then 1772 001706 setDialogOwner 5 001708 showTextbox Por fin, estト tomando forma.\n 001770 endSection 001772 if pstat(1) > 50 then 1850 001784 setDialogOwner 5 001786 showTextbox Se desarrolla sin problemas.\n 001848 endSection 001850 if pstat(1) > 70 then 1962 001862 setDialogOwner 5 001864 showTextbox Se estト convirtiendo en una\nmagnナfica ciudad.\n 001960 endSection 001962 if pstat(1) > 99 then 2070 001974 setDialogOwner 5 001976 showTextbox Has hecho un trabajo\nexcelente.\nハMagnナfico!\n 002068 endSection 002070 if pstat(1) > 100 then 2390 002082 setDialogOwner 5 002084 showTextbox No se puede decir nada mトs.\nハEs fantトstica!\n 002176 if TAMER_LEVEL == 10 OR trigger(216) == true then 2390 002194 addStats TAMER_LEVEL 1 002198 setDialogOwner 255 002200 showTextbox ハEl Nivel Tamer\nha subido!\n 002262 setTrigger 216 002266 setTrigger 375 002270 playSound 1792 002274 setDialogOwner 255 002276 showTextbox ハFelicidades!\nハToma una medalla\npor tu gran trabajo!\n 002390 endSection == Script ID 211 == b7800 Section_254: 000012 endSection Section_8: 000014 if trigger(81) == true then 400 000026 setTrigger 81 000030 setDialogOwner 6 000032 showTextbox Bienvenido de nuevo, .\n 000088 setDialogOwner 6 000090 showTextbox Soy el guardiトn del registro\nde Jijimon.\n 000176 setDialogOwner 6 000178 showTextbox Yo registro la informaciニn de\nJijimon\ny te la doy.\n 000284 setDialogOwner 6 000286 showTextbox Si no sabes quエ hacer,\npregヌntame y te dirエ\ndニnde ir.\n 000398 endSection 000400 if pstat(1) != 100 then 556 000412 setDialogOwner 6 000414 showTextbox Todos los Digimon se han\nreunido en la ciudad.\nノMuchisimas gracias!\n 000554 endSection 000556 setDialogOwner 6 000558 showTextbox Dエjame decirte lo que sエ.\nVeamos...\n 000634 jumpTo 760 000638 setDialogOwner 6 000640 showTextbox Y entonces...\n 000672 jumpTo 760 000676 setDialogOwner 6 000678 showTextbox Y ademトs...\n 000706 jumpTo 760 000710 if pstat(40) != 1 then 726 000722 jumpTo 638 000726 if pstat(40) != 2 then 742 000738 jumpTo 676 000742 if pstat(40) != 3 then 758 000754 jumpTo 10286 000758 jumpReturn 000760 if pstat(41) >= 1 then 780 000772 addToPStat 41 1 000776 jumpTo 784 000780 jumpTo 998 000784 if trigger(246) == true then 990 000796 setDialogOwner 6 000798 showTextbox Los Digimon Vegetaciニn estトn\nen el bosque.\nCuanto mトs cerca estan,\nmトs difナcil es verlos.\n 000982 addToPStat 40 1 000986 jumpTo 994 000990 jumpTo 998 000994 jumpAndLink 710 000998 if pstat(41) >= 2 then 1018 001010 addToPStat 41 1 001014 jumpTo 1022 001018 jumpTo 1220 001022 if trigger(232) == true then 1212 001034 setDialogOwner 6 001036 showTextbox A los Digimon Insecto les\ngusta la vegetacion.\nComo la que hay\n 001166 showTextbox por la ciudad...\n 001204 addToPStat 40 1 001208 jumpTo 1216 001212 jumpTo 1220 001216 jumpAndLink 710 001220 if pstat(41) >= 3 then 1240 001232 addToPStat 41 1 001236 jumpTo 1244 001240 jumpTo 1466 001244 if trigger(236) == true then 1458 001256 setDialogOwner 6 001258 showTextbox En la Selva tropical hay\nun bosque parecido a un\nlaberinto.\n 001382 showTextbox Lo custodia un fornido\nDigimon.\n 001450 addToPStat 40 1 001454 jumpTo 1462 001458 jumpTo 1466 001462 jumpAndLink 710 001466 if pstat(41) >= 4 then 1486 001478 addToPStat 41 1 001482 jumpTo 1490 001486 jumpTo 1634 001490 if trigger(249) == true then 1626 001502 setDialogOwner 6 001504 showTextbox En el rナo hay un veterano\nque estト esperando a alguien\n 001618 addToPStat 40 1 001622 jumpTo 1630 001626 jumpTo 1634 001630 jumpAndLink 710 001634 if pstat(41) >= 5 then 1654 001646 addToPStat 41 1 001650 jumpTo 1658 001654 jumpTo 1812 001658 if trigger(204) == true then 1804 001670 setDialogOwner 6 001672 showTextbox Hay un Digimon al que\nle gusta las costas de aguas\ncトlidas.\n 001796 addToPStat 40 1 001800 jumpTo 1808 001804 jumpTo 1812 001808 jumpAndLink 710 001812 if pstat(41) >= 6 then 1832 001824 addToPStat 41 1 001828 jumpTo 1836 001832 jumpTo 2026 001836 if trigger(237) == true then 2018 001848 setDialogOwner 6 001850 showTextbox En los cementerios hay\nfantasmas.\n 001922 showTextbox A los fantasmas les gusta\nhablar contigo.\n 002010 addToPStat 40 1 002014 jumpTo 2022 002018 jumpTo 2026 002022 jumpAndLink 710 002026 if pstat(41) >= 7 then 2046 002038 addToPStat 41 1 002042 jumpTo 2050 002046 jumpTo 2272 002050 if trigger(225) == true then 2264 002062 setDialogOwner 6 002064 showTextbox El lecho de flores de la\nciudad\n 002132 showTextbox guarda un secreto. Pregunta\na una planta\nsobre otra planta.\n 002256 addToPStat 40 1 002260 jumpTo 2268 002264 jumpTo 2272 002268 jumpAndLink 710 002272 if pstat(41) >= 8 then 2292 002284 addToPStat 41 1 002288 jumpTo 2296 002292 jumpTo 2502 002296 if trigger(208) == true then 2494 002308 setDialogOwner 6 002310 showTextbox La Regiニn de los dinosaurios\nprehistニricos es peligrosa,\npero es mejor inspeccionarla\n 002486 addToPStat 40 1 002490 jumpTo 2498 002494 jumpTo 2502 002498 jumpAndLink 710 002502 if pstat(41) >= 9 then 2522 002514 addToPStat 41 1 002518 jumpTo 2526 002522 jumpTo 2742 002526 if trigger(209) == true then 2734 002538 setDialogOwner 6 002540 showTextbox La lava fluye en el interior\ndel Monte Panorama.\n 002642 showTextbox A algunos Digimon\nles encanta el calor.\n 002726 addToPStat 40 1 002730 jumpTo 2738 002734 jumpTo 2742 002738 jumpAndLink 710 002742 if pstat(41) >= 10 then 2762 002754 addToPStat 41 1 002758 jumpTo 2766 002762 jumpTo 3012 002766 if trigger(223) == true then 3004 002778 setDialogOwner 6 002780 showTextbox Llevar a un Digimon, al que\nle gustan los lugares\n 002884 showTextbox cトlidos,a un lugar frナo\nva contra las reglas,\npero...\n 002996 addToPStat 40 1 003000 jumpTo 3008 003004 jumpTo 3012 003008 jumpAndLink 710 003012 if pstat(41) >= 11 then 3032 003024 addToPStat 41 1 003028 jumpTo 3036 003032 jumpTo 3222 003036 if trigger(222) == true then 3214 003048 setDialogOwner 6 003050 showTextbox En Tierra Helada hay muchos\nDigimon que vendrトn contigo.\nVe hacia el oeste.\n 003206 addToPStat 40 1 003210 jumpTo 3218 003214 jumpTo 3222 003218 jumpAndLink 710 003222 if pstat(41) >= 12 then 3242 003234 addToPStat 41 1 003238 jumpTo 3246 003242 jumpTo 3384 003246 if trigger(221) == true then 3376 003258 setDialogOwner 6 003260 showTextbox En la cumbre del Gran Caネニn,\nhabita un Digimon Ave.\n 003368 addToPStat 40 1 003372 jumpTo 3380 003376 jumpTo 3384 003380 jumpAndLink 710 003384 if pstat(41) >= 13 then 3404 003396 addToPStat 41 1 003400 jumpTo 3408 003404 jumpTo 3582 003408 if trigger(235) == true then 3574 003420 setDialogOwner 6 003422 showTextbox El Gran Caネニn es como un\nlaberinto. Una vez dentro,\nes difナcil salir.\n 003566 addToPStat 40 1 003570 jumpTo 3578 003574 jumpTo 3582 003578 jumpAndLink 710 003582 if pstat(41) >= 14 then 3602 003594 addToPStat 41 1 003598 jumpTo 3606 003602 jumpTo 3792 003606 if trigger(218) == true then 3784 003618 setDialogOwner 6 003620 showTextbox En Sabana de orientaciニn,\nhay un Digimon al que le\nencanta la electricidad.\n 003776 addToPStat 40 1 003780 jumpTo 3788 003784 jumpTo 3792 003788 jumpAndLink 710 003792 if pstat(41) >= 15 then 3812 003804 addToPStat 41 1 003808 jumpTo 3816 003812 jumpTo 3966 003816 if trigger(250) == true then 3958 003828 setDialogOwner 6 003830 showTextbox En ホrboles de Niebla puede\nque aparezca un nuevo\nDigimon.\n 003950 addToPStat 40 1 003954 jumpTo 3962 003958 jumpTo 3966 003962 jumpAndLink 710 003966 if pstat(41) >= 16 then 3986 003978 addToPStat 41 1 003982 jumpTo 3990 003986 jumpTo 4140 003990 if trigger(247) == true then 4132 004002 setDialogOwner 6 004004 showTextbox En Gran Caネニn,\nhay una tienda que\npertenece a un Digimon.\n 004124 addToPStat 40 1 004128 jumpTo 4136 004132 jumpTo 4140 004136 jumpAndLink 710 004140 if pstat(41) >= 17 then 4160 004152 addToPStat 41 1 004156 jumpTo 4164 004160 jumpTo 4424 004164 if trigger(233) == true then 4416 004176 setDialogOwner 6 004178 showTextbox Puedes encontrarte a un\nDigimon con alas que puede\nsobrevolar el Monte Panorama\n 004342 showTextbox con un solo batir de sus\nalas.\n 004408 addToPStat 40 1 004412 jumpTo 4420 004416 jumpTo 4424 004420 jumpAndLink 710 004424 if pstat(41) >= 18 then 4444 004436 addToPStat 41 1 004440 jumpTo 4448 004444 jumpTo 4680 004448 if trigger(231) == true AND trigger(245) == true then 4672 004464 setDialogOwner 6 004466 showTextbox Sabana de orientacion se\nadapata a los Digimon\nque no pueden volar alto.\n 004616 showTextbox Deberias buscar alli.\n 004664 addToPStat 40 1 004668 jumpTo 4676 004672 jumpTo 4680 004676 jumpAndLink 710 004680 if pstat(41) >= 19 then 4700 004692 addToPStat 41 1 004696 jumpTo 4704 004700 jumpTo 4890 004704 if trigger(205) == true then 4882 004716 setDialogOwner 6 004718 showTextbox Es posible que algunos\nDigimon hayan oナdo hablar\nde ti y pueden desafiarte.\n 004874 addToPStat 40 1 004878 jumpTo 4886 004882 jumpTo 4890 004886 jumpAndLink 710 004890 if pstat(41) >= 20 then 4910 004902 addToPStat 41 1 004906 jumpTo 4914 004910 jumpTo 5104 004914 if trigger(257) == true then 5096 004926 setDialogOwner 6 004928 showTextbox En Tierra Helada, hay\nDigimon que viven en cuevas\ne invitan a otros a entrar.\n 005088 addToPStat 40 1 005092 jumpTo 5100 005096 jumpTo 5104 005100 jumpAndLink 710 005104 if pstat(41) >= 21 then 5124 005116 addToPStat 41 1 005120 jumpTo 5128 005124 jumpTo 5382 005128 if trigger(238) == true then 5374 005140 setDialogOwner 6 005142 showTextbox Deberナas pedir a los Digimon\ntrabajadores que vengan a la\nciudad,\n 005278 showTextbox una vez que hayan terminado\nsus trabajos.\n 005366 addToPStat 40 1 005370 jumpTo 5378 005374 jumpTo 5382 005378 jumpAndLink 710 005382 if pstat(41) >= 22 then 5402 005394 addToPStat 41 1 005398 jumpTo 5406 005402 jumpTo 5690 005406 if trigger(217) == true then 5682 005418 setDialogOwner 6 005420 showTextbox ホrboles de Niebla es el\nlugar perfecto para\nesconderse. Tu trabajo tambiエn\n 005574 showTextbox consiste en guiar a los\nDigimon que se ocultan.\n 005674 addToPStat 40 1 005678 jumpTo 5686 005682 jumpTo 5690 005686 jumpAndLink 710 005690 if pstat(41) >= 23 then 5710 005702 addToPStat 41 1 005706 jumpTo 5714 005710 jumpTo 5880 005714 if trigger(258) == true then 5872 005726 setDialogOwner 6 005728 showTextbox Cuando se extienda el rumor\nsobre tu existencia,\ndeberナas volver.\n 005864 addToPStat 40 1 005868 jumpTo 5876 005872 jumpTo 5880 005876 jumpAndLink 710 005880 if pstat(41) >= 24 then 5900 005892 addToPStat 41 1 005896 jumpTo 5904 005900 jumpTo 6114 005904 if trigger(224) == true then 6106 005916 setDialogOwner 6 005918 showTextbox Hay una gran sombra a lo\nlargo de las costas de\nTierra Helada.\n 006048 showTextbox Quizトs sea un Digimon.\n 006098 addToPStat 40 1 006102 jumpTo 6110 006106 jumpTo 6114 006110 jumpAndLink 710 006114 if pstat(41) >= 25 then 6134 006126 addToPStat 41 1 006130 jumpTo 6138 006134 jumpTo 6354 006138 if trigger(252) == true then 6346 006150 setDialogOwner 6 006152 showTextbox Ayuda a los Digimon a los\nque les gusta coleccionar\ncosas.\n 006274 showTextbox Prueba a ir a Tierra helada.\n 006338 addToPStat 40 1 006342 jumpTo 6350 006346 jumpTo 6354 006350 jumpAndLink 710 006354 if pstat(41) >= 26 then 6374 006366 addToPStat 41 1 006370 jumpTo 6378 006374 jumpTo 6574 006378 if trigger(213) == true then 6566 006390 setDialogOwner 6 006392 showTextbox En la cima del Monte\nPanorama,\n 006458 showTextbox un Digimon te desafiarト a\ncombatir, si le ves.\n 006558 addToPStat 40 1 006562 jumpTo 6570 006566 jumpTo 6574 006570 jumpAndLink 710 006574 if pstat(41) >= 27 then 6594 006586 addToPStat 41 1 006590 jumpTo 6598 006594 jumpTo 6854 006598 if trigger(211) == true then 6846 006610 setDialogOwner 6 006612 showTextbox Tambiエn hay Digimon en\nlugares llenos de humedad,\ncomo las alcantarillas.\n 006764 showTextbox Ayヌdales a resolver sus\nproblemas.\n 006838 addToPStat 40 1 006842 jumpTo 6850 006846 jumpTo 6854 006850 jumpAndLink 710 006854 if pstat(41) >= 28 then 6874 006866 addToPStat 41 1 006870 jumpTo 6878 006874 jumpTo 7088 006878 if trigger(210) == true then 7080 006890 setDialogOwner 6 006892 showTextbox Algunos Digimon Insecto viven\nmトs allト del Lago del Ojo\ndel Dragニn.\n 007032 showTextbox Ve a pescar allナ.\n 007072 addToPStat 40 1 007076 jumpTo 7084 007080 jumpTo 7088 007084 jumpAndLink 710 007088 if pstat(41) >= 29 then 7108 007100 addToPStat 41 1 007104 jumpTo 7112 007108 jumpTo 7326 007112 if trigger(241) == true then 7318 007124 setDialogOwner 6 007126 showTextbox Si un Digimon Androide se\nrompe,\n 007196 showTextbox puede repararse a sナ mismo\npor completo y rトpidamente.\n 007310 addToPStat 40 1 007314 jumpTo 7322 007318 jumpTo 7326 007322 jumpAndLink 710 007326 if pstat(41) >= 30 then 7346 007338 addToPStat 41 1 007342 jumpTo 7350 007346 jumpTo 7682 007350 if trigger(142) == true then 7674 007362 setDialogOwner 6 007364 showTextbox Si temes el peligro,\nperderトs de vista tu\nobjetivo.\n 007472 showTextbox Tienes que ser muy valiente\npara intentar escalar \n 007578 showTextbox un peligroso\nprecipicio al menos una vez.\n 007666 addToPStat 40 1 007670 jumpTo 7678 007674 jumpTo 7682 007678 jumpAndLink 710 007682 if pstat(41) >= 31 then 7702 007694 addToPStat 41 1 007698 jumpTo 7706 007702 jumpTo 7892 007706 if trigger(198) == true then 7884 007718 setDialogOwner 6 007720 showTextbox Escucha todo lo que se diga\nen la ciudad sobre la\ngente que necesita ayuda.\n 007876 addToPStat 40 1 007880 jumpTo 7888 007884 jumpTo 7892 007888 jumpAndLink 710 007892 if pstat(41) >= 32 then 7912 007904 addToPStat 41 1 007908 jumpTo 7916 007912 jumpTo 8128 007916 if trigger(150) == true then 8120 007928 setDialogOwner 6 007930 showTextbox Hay un chico malo que hace\npoco se ha trasladado a\nuna zona muy poblada.\n 008080 showTextbox Quizトs sea...\n 008112 addToPStat 40 1 008116 jumpTo 8124 008120 jumpTo 8128 008124 jumpAndLink 710 008128 if pstat(41) >= 33 then 8148 008140 addToPStat 41 1 008144 jumpTo 8152 008148 jumpTo 8378 008152 if trigger(135) == true then 8370 008164 setDialogOwner 6 008166 showTextbox Supuestamente, hay una placa\nde un santuario enterrada,\n 008282 showTextbox pero alguien tiene que\ndesenterrarla.\n 008362 addToPStat 40 1 008366 jumpTo 8374 008370 jumpTo 8378 008374 jumpAndLink 710 008378 if pstat(41) >= 34 then 8398 008390 addToPStat 41 1 008394 jumpTo 8402 008398 jumpTo 8580 008402 if trigger(255) == true then 8572 008414 setDialogOwner 6 008416 showTextbox Un extraネo Digimon aparece\nen una selva y desafナa a\notros a un combate.\n 008564 addToPStat 40 1 008568 jumpTo 8576 008572 jumpTo 8580 008576 jumpAndLink 710 008580 if pstat(41) >= 35 then 8600 008592 addToPStat 41 1 008596 jumpTo 8604 008600 jumpTo 8772 008604 if trigger(242) == true then 8764 008616 setDialogOwner 6 008618 showTextbox Puede que haya Digimon que\nvivan en los トrboles,\npero ノquiエn sabe?\n 008756 addToPStat 40 1 008760 jumpTo 8768 008764 jumpTo 8772 008768 jumpAndLink 710 008772 if pstat(41) >= 36 then 8792 008784 addToPStat 41 1 008788 jumpTo 8796 008792 jumpTo 9056 008796 if trigger(227) == true then 9048 008808 setDialogOwner 6 008810 showTextbox En una Ciudad de Hierro que\nhay al oeste puede que\naparezca un extraネo Digimon y\n 008976 showTextbox desafie a otros a un combate.\n 009040 addToPStat 40 1 009044 jumpTo 9052 009048 jumpTo 9056 009052 jumpAndLink 710 009056 if pstat(41) >= 37 then 9076 009068 addToPStat 41 1 009072 jumpTo 9080 009076 jumpTo 9262 009080 if trigger(228) == true then 9254 009092 setDialogOwner 6 009094 showTextbox Existe un Digimon\nExtraterrestre.\n 009166 showTextbox Puede que algヌn dia te lo\nencuentres.\n 009246 addToPStat 40 1 009250 jumpTo 9258 009254 jumpTo 9262 009258 jumpAndLink 710 009262 if pstat(41) >= 38 then 9282 009274 addToPStat 41 1 009278 jumpTo 9286 009282 jumpTo 9460 009286 if pstat(21) != 0 then 9452 009298 setDialogOwner 6 009300 showTextbox Existe un Digimon Animal\nMナtico. Estト en una casa\nque no tiene dueネo.\n 009444 addToPStat 40 1 009448 jumpTo 9456 009452 jumpTo 9460 009456 jumpAndLink 710 009460 if pstat(41) >= 39 then 9480 009472 addToPStat 41 1 009476 jumpTo 9484 009480 jumpTo 9662 009484 if pstat(21) != 1 then 9654 009496 setDialogOwner 6 009498 showTextbox Debes seguir buscando a\nNanimon hasta que consigas\nel verdadero tesoro.\n 009646 addToPStat 40 1 009650 jumpTo 9658 009654 jumpTo 9662 009658 jumpAndLink 710 009662 if pstat(41) >= 40 then 9682 009674 addToPStat 41 1 009678 jumpTo 9686 009682 jumpTo 9854 009686 if trigger(129) == true then 9846 009698 setDialogOwner 6 009700 showTextbox Myotismon ha desaparecido.\nSigue las pistas que\nhay en su mansiニn.\n 009838 addToPStat 40 1 009842 jumpTo 9850 009846 jumpTo 9854 009850 jumpAndLink 710 009854 if pstat(41) >= 41 then 9874 009866 addToPStat 41 1 009870 jumpTo 9878 009874 jumpTo 10086 009878 if trigger(50) == true then 10078 009890 setDialogOwner 6 009892 showTextbox Aヌn quedan algunos Digimon\ndesconocidos,\nハpero antes termina\n 010018 showTextbox tu trabajo prioritario!\n 010070 addToPStat 40 1 010074 jumpTo 10082 010078 jumpTo 10086 010082 jumpAndLink 710 010086 if pstat(41) >= 42 then 10106 010098 addToPStat 41 1 010102 jumpTo 10110 010106 jumpTo 10286 010110 if trigger(256) == true OR trigger(50) == false then 10282 010126 setDialogOwner 6 010128 showTextbox El ヌltimo Digimon nacerト\nen el ヌltimo lugar al que\nvayas. ノLo entiendes?\n 010278 addToPStat 40 1 010282 jumpTo 10286 010286 setPStat 41 0 010290 setPStat 40 0 010294 endSection == Script ID 212 == ba800 Section_254: 000020 endSection Section_71: 000022 unsetTrigger 1 000026 setPStat 250 0 000030 waitForEntity 213 000032 setDialogOwner 5 000034 showTextbox Parece que se ha\ndesvanecido...\n 000110 showTextbox Antes de desvanecerse, dio a\nluz a Digitama. Renacerト\ncon sus capacidades.\n 000264 showTextbox ノQuエ huevo quieres?\n 000308 callRoutine 29 000310 fadeoutHud 000312 callDigimonRoutine 4 000314 waitForEntity 255 000316 setPStat 245 0 000320 setBGM 28 000322 setDialogOwner 5 000324 showTextbox Puedes cambiar el nombre\n, si quieres.\n 000412 setDialogOwner 253 000414 setSelection 524 648 000420 showTextbox Quiero un nombre nuevo\nMe quedo con este nombre\n 000520 unknown12 0 000522 endSection 000524 callRoutine 35 000526 waitForEntity 214 000528 setPStat 254 3 000532 callRoutine 32 000534 setDialogOwner 5 000536 showTextbox ノTe gusta ?\n 000570 setDialogOwner 253 000572 setSelection 524 648 000578 showTextbox Quiero otro nombre\nDe acuerdo\n 000642 unknown12 0 000644 jumpTo 524 000648 endSection Section_72: 000650 unsetTrigger 1 000654 setPStat 250 0 000658 waitForEntity 213 000660 callRoutine 35 000662 if CURRENTHP == 0 then 918 000676 removeCondition 32 000678 removeCondition 64 000680 addStats CURRENTHP 9999 000684 addStats CURRENTMP 9999 000688 setDialogOwner 5 000690 showTextbox Eh, ハno enfermes!\n 000730 showTextbox Con el pequeネo soplo de vida\nque le quedaba, pudo\nsobrevivir.\n 000866 showTextbox Debes tener cuidado.\n 000912 waitForEntity 214 000914 jumpTo 2134 000918 addStats CURRENTHP 9999 000922 addStats CURRENTMP 9999 000926 setDialogOwner 5 000928 showTextbox ハOh, vaya!\nRegresas tras la derrota.\n 001006 showTextbox Con el pequeネo soplo de\nvida que le quedaba,\n pudo sobrevivir.\n 001142 showTextbox Quizトs robaron tus cosas.\n 001198 showTextbox Aquellos que pierden una\nbatalla podrナan sufrir\nel robo de sus cosas.\n 001342 showTextbox Los objetos robados se\npueden vender en algヌn\nsitio. No te rindas.\n 001480 waitForEntity 214 001482 jumpTo 2134 001486 endSection Section_73: 001488 unsetTrigger 1 001492 setPStat 250 0 001496 waitForEntity 213 001498 setDialogOwner 5 001500 showTextbox ハOh, no!, \nha perdido toda su vida.\n 001582 showTextbox Antes de desvanecerse,\n dio a\nluz a Digitama.\n 001684 showTextbox Debido al peligro,\nDigitama no heredニ\ntodas las capacidades...\n 001814 if TAMER_LEVEL == 0 then 1902 001828 reduceStat TAMER_LEVEL 1 001832 setDialogOwner 255 001834 showTextbox ハEl Nivel Tamer\nha empeorado!\n 001902 callRoutine 47 001904 callDigimonRoutine 4 001906 waitForEntity 255 001908 setPStat 245 0 001912 setBGM 28 001914 setDialogOwner 5 001916 showTextbox Si quieres,\npuedes cambiar el nombre de\n.\n 002010 setDialogOwner 253 002012 setSelection 524 648 002018 showTextbox Quiero un nombre nuevo\nMe quedo con este nombre\n 002118 unknown12 0 002120 endSection 002122 setPStat 254 3 002126 callRoutine 32 002128 callRoutine 35 002130 waitForEntity 214 002132 endSection 002134 fadeoutHud 002136 storeDigimonType 103 002138 if pstat(103) != 3 AND pstat(103) != 4 AND pstat(103) != 17 AND pstat(103) != 18 then 2166 002162 jumpTo 2248 002166 if pstat(103) != 31 AND pstat(103) != 32 AND pstat(103) != 45 AND pstat(103) != 46 then 2194 002190 jumpTo 2248 002194 if pstat(103) != 12 AND pstat(103) != 54 then 2214 002210 jumpTo 2336 002214 if pstat(103) != 50 then 2230 002226 jumpTo 2424 002230 if pstat(103) != 20 then 2246 002242 jumpTo 2512 002246 endSection 002248 storeRandom 110 99 002252 if pstat(110) > 9 then 2334 002264 setPStat 254 37 002268 callDigimonRoutine 10 002270 delay 550 002274 setDialogOwner 255 002276 showTextbox ハ ha digievolucionado!\n 002332 endSection 002334 endSection 002336 storeRandom 110 99 002340 if pstat(110) > 9 then 2422 002352 setPStat 254 26 002356 callDigimonRoutine 10 002358 delay 550 002362 setDialogOwner 255 002364 showTextbox ハ ha digievolucionado!\n 002420 endSection 002422 endSection 002424 storeRandom 110 99 002428 if pstat(110) > 9 then 2510 002440 setPStat 254 59 002444 callDigimonRoutine 10 002446 delay 550 002450 setDialogOwner 255 002452 showTextbox ハ ha digievolucionado!\n 002508 endSection 002510 endSection 002512 storeRandom 110 99 002516 if pstat(110) > 49 OR DISCIPLINE > 49 then 2604 002534 setPStat 254 6 002538 callDigimonRoutine 10 002540 delay 550 002544 setDialogOwner 255 002546 showTextbox ハ ha digievolucionado!\n 002602 endSection 002604 endSection == Script ID 213 == bb800 Section_254: 000024 endSection Section_81: 000026 entityLookAtEntity 253 5 000030 entityLookAtEntity 5 253 000034 delay 5 000038 moveCameraTo 20 83 1113 000044 waitForEntity 200 000046 if trigger(91) == true then 802 000058 setTrigger 91 000062 setDialogOwner 5 000064 showTextbox Oh, , \nhas venido. Mira este\n 000138 showTextbox fantトstico estadio de Ciudad\nFile. ハMagnナfico, eh!\n 000244 showTextbox Pronto los participantes y\nlos aficionados lo llenarトn.\n 000360 showTextbox Tambiエn proporcionarトs\ndiversiニn a la aficiニn,\nノverdad?\n 000476 showTextbox Prepararトn dinero y\npremios para los ganadores\nde los torneos.\n 000606 showTextbox No tienes nada que perder.\n 000664 showTextbox Para obtener los detalles\ndel torneo, examina la\nmトquina de allナ.\n 000800 endSection 000802 jumpTo 808 000806 endSection 000808 storeDigimonType 103 000810 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 15 AND pstat(103) != 16 then 1008 000834 setDialogOwner 5 000836 showTextbox Oh sナ, pero los Digimon\nbトsicos no pueden\nparticipar.\n 000948 showTextbox ノCompruebo el calendario?\n 001004 jumpTo 1366 001008 if pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 AND pstat(103) != 44 then 1206 001032 setDialogOwner 5 001034 showTextbox Oh sナ, pero los Digimon\nbトsicos no pueden\nparticipar.\n 001146 showTextbox ノCompruebo el calendario?\n 001202 jumpTo 1366 001206 if trigger(37) == true then 1362 001218 setDialogOwner 5 001220 showTextbox Me alegro de que hayas\nvenido.\n 001286 showTextbox ノQuieres participar en el\ntorneo?\n 001358 jumpTo 1366 001362 jumpTo 1450 001366 setDialogOwner 253 001368 setSelection 1436 806 2588 001376 showTextbox Sナ\nNo\nノQuエ quieres decir?\n 001432 unknown12 0 001434 endSection 001436 setPStat 254 5 001440 callRoutine 18 001442 moveCameraToEntity 253 10 001446 waitForEntity 200 001448 endSection 001450 if pstat(2) < -128 then 1470 001462 jumpTo 1474 001466 jumpTo 1474 001470 jumpTo 1762 001474 setDialogOwner 5 001476 showTextbox Asナ que participas\nen la competiciニn de\nmaネana, ノno?\n 001586 showTextbox ノVas a cancelar tu\ninscripciニn?\n 001654 setDialogOwner 253 001656 setSelection 806 2510 001662 showTextbox No, no la cancelarエ\nSナ, voy a cancelarla\n 001748 unknown12 0 001750 jumpTo 806 001754 moveCameraToEntity 253 10 001758 waitForEntity 200 001760 endSection 001762 storeDate 105 001764 if pstat(107) < 0 OR pstat(107) >= 10 then 2170 001780 setDialogOwner 5 001782 showTextbox Asナ que has entrado en la\ncompeticiニn de hoy, ノno?\n 001888 showTextbox Puedes entrar a partir de\nlas diez a.m.\n 001972 showTextbox No estarトs pensando en\nquitarte, ノverdad?\n 002060 setDialogOwner 253 002062 setSelection 806 2510 002068 showTextbox No, no voy a quitarme\nSナ, voy a quitarme\n 002154 unknown12 0 002156 jumpTo 806 002160 moveCameraToEntity 253 10 002164 waitForEntity 200 002166 jumpTo 2508 002170 setDialogOwner 5 002172 showTextbox Asナ que has entrado en\nla competiciニn de hoy, ノno?\nEntra a las once p.m.\n 002322 showTextbox No estarトs pensando en\nquitarte, ノverdad?\n 002410 setDialogOwner 253 002412 setSelection 806 2510 002418 showTextbox No, no me quitarエ\nSナ, voy a quitarme\n 002496 unknown12 0 002498 jumpTo 806 002502 moveCameraToEntity 253 10 002506 waitForEntity 200 002508 endSection 002510 unsetTrigger 37 002514 setDialogOwner 5 002516 showTextbox Bueno, lo cancelarエ en tu\nlugar.\n 002586 endSection 002588 setDialogOwner 5 002590 showTextbox Una vez dentro, a la hora\ndel inicio, baja las\n 002688 showTextbox escaleras izquierdas para\nir al combate.\n 002774 showTextbox La inscripciニn es gratis.\nTan sニlo puedes inscribirte\n 002886 showTextbox para las competiciones de\nhoy y maネana.\n 002970 showTextbox Sin embargo, para la\ncompeticiニn de ese dナa,\n 003064 showTextbox tienes que inscribirte\na las diez a.m.\n 003146 showTextbox Puedes consultar el\ncalendario los cinco\nprニximos dナas,\n 003262 showTextbox asナ que hazlo\ny prepara tus planes.\n 003338 showTextbox Las competiciones en rojo\nsignifican que no puedes\nparticipar en ellas.\n 003486 showTextbox Pero pulsa el botニn ’start’\npara ver de quエ trata.\n 003592 showTextbox Incluso para competiciones\nde ’Ninguna\nclasificaciニn,’\n 003706 showTextbox Los Digimon bトsicos\nno pueden participar.\n 003794 showTextbox Bueno, eso es todo sobre la\ninscripciニn. ノQuieres\nparticipar?\n 003922 setDialogOwner 253 003924 setSelection 1436 806 2588 003932 showTextbox Sナ\nNo\nLo siento, vuelve a explicarlo\n 004010 unknown12 0 004012 endSection 004014 endSection Section_54: 004016 if trigger(37) == true AND pstat(3) != 22 then 4120 004032 entityLookAtEntity 5 253 004036 entityLookAtEntity 253 5 004040 delay 5 004044 setDialogOwner 5 004046 showTextbox ハEh! ハNo te has\ninscrito!\n 004102 entityWalkTo 253 -824 1146 true 004110 waitForEntity 253 004112 moveCameraToEntity 253 10 004116 waitForEntity 200 004118 endSection 004120 if pstat(2) < -128 then 4222 004132 entityLookAtEntity 5 253 004136 entityLookAtEntity 253 5 004140 delay 5 004144 setDialogOwner 5 004146 showTextbox ハEh! ハEl torneo es\nmaネana!\n 004204 entityWalkTo 253 -824 1146 true 004212 waitForEntity 253 004214 moveCameraToEntity 253 10 004218 waitForEntity 200 004220 endSection 004222 storeDate 105 004224 if pstat(107) >= 10 then 4392 004236 entityLookAtEntity 5 253 004240 entityLookAtEntity 253 5 004244 delay 5 004248 setDialogOwner 5 004250 showTextbox Aヌn es temprano para\nentrar. Espera hasta la\ndiez en punto.\n 004374 entityWalkTo 253 -824 1146 true 004382 waitForEntity 253 004384 moveCameraToEntity 253 10 004388 waitForEntity 200 004390 endSection 004392 storeRandom 110 99 004396 if trigger(40) == false then 4508 004408 if TAMER_LEVEL == 0 then 4508 004422 if pstat(110) > 29 then 4508 004434 reduceStat TAMER_LEVEL 1 004438 setDialogOwner 255 004440 showTextbox ハEl nivel Tamer ha\nempeorado!\n 004508 setPStat 254 5 004512 callRoutine 6 004514 storeDate 105 004516 addMinutesToDateAt 105 360 004522 advanceToDateAt 105 004524 if trigger(50) == false then 4542 004536 warpTo 223 3 61 004540 endSection 004542 warpTo 208 3 61 004546 endSection Section_10: 004548 jumpTo 4640 004552 jumpTo 4912 004556 jumpTo 5174 004560 jumpTo 5434 004564 jumpTo 5704 004568 jumpTo 5978 004572 jumpTo 6338 004576 jumpTo 6714 004580 jumpTo 7090 004584 jumpTo 7468 004588 jumpTo 7858 004592 jumpTo 8376 004596 jumpTo 8744 004600 jumpTo 9122 004604 jumpTo 9502 004608 jumpTo 9860 004612 jumpTo 10222 004616 jumpTo 10600 004620 jumpTo 10982 004624 jumpTo 11338 004628 jumpTo 11618 004632 jumpTo 11956 004636 jumpTo 12268 004640 jumpTo 4660 004644 jumpTo 12306 004648 jumpTo 12388 004652 jumpTo 12428 004656 jumpTo 12832 004660 showTextbox - Grado D -\nLucha que ofrece un\nDigimon principiante\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 004912 jumpTo 4932 004916 jumpTo 12312 004920 jumpTo 12410 004924 jumpTo 12488 004928 jumpTo 12854 004932 showTextbox - Grado C -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres asaltos\nocho contendientes.\nNinguna clasificaciニn D.\n 005174 jumpTo 5194 005178 jumpTo 12318 005182 jumpTo 12384 005186 jumpTo 12548 005190 jumpTo 12921 005194 showTextbox - Grado B -\nLucha que ofrece un\nDigimon campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 005434 jumpTo 5454 005438 jumpTo 12324 005442 jumpTo 12384 005446 jumpTo 12548 005450 jumpTo 12999 005454 showTextbox - Grado A -\nLucha que ofrece un\nDigimon mega campeニn\n\nUn combate, tres rondas\nocho contendientes.\nNinguna clasificaciニn D.\n 005704 jumpTo 5724 005708 jumpTo 12330 005712 jumpTo 12384 005716 jumpTo 12488 005720 jumpTo 13045 005724 showTextbox - Grado S -\nLucha para los\nDigimon mトs fuertes\n\nUn combate, tres asaltos\nocho contendientes. Debe\nser un ganador de Grado A.\n 005978 jumpTo 5998 005982 jumpTo 12312 005986 jumpTo 12384 005990 jumpTo 12488 005994 jumpTo 13065 005998 showTextbox - Grado R -\nCompeticiニn de batalla real:\n 006084 showTextbox La tトctica es clave para\nganar\n\nBatalla real de cuatro\npersonas, dos asaltos,\n 006244 showTextbox ocho contendientes.\nNinguna clasificaciニn D.\n 006338 jumpTo 6358 006342 jumpTo 12312 006346 jumpTo 12384 006350 jumpTo 12604 006354 jumpTo 13069 006358 showTextbox - Copa Versiニn uno -\nCombate con limite de tiempo\npara el mejor Digimon de\n 006512 showTextbox la versiニn uno\n\nUn combate, tres asaltos\nocho contendientes.\n 006638 showTextbox Debe ser un Digimon de\nversiニn uno.\n 006714 jumpTo 6734 006718 jumpTo 12312 006722 jumpTo 12384 006726 jumpTo 12620 006730 jumpTo 13085 006734 showTextbox - Copa Versiニn dos -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 006894 showTextbox versiニn dos\n\nUn combate, tres asaltos\nocho contendientes.\n 007014 showTextbox Debe ser un Digimon de\nversiニn dos.\n 007090 jumpTo 7110 007094 jumpTo 12312 007098 jumpTo 12384 007102 jumpTo 12636 007106 jumpTo 13101 007110 showTextbox - Copa Versiニn tres -\nCombate con lナmite de\ntiempo para\n 007226 showTextbox el mejor Digimon de la\nversiニn tres\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn tres.\n 007468 jumpTo 7488 007472 jumpTo 12312 007476 jumpTo 12384 007480 jumpTo 12652 007484 jumpTo 13117 007488 showTextbox - Copa Versiニn cuatro -\nCombate con lナmite de tiempo\npara el mejor Digimon de la\n 007654 showTextbox versiニn cuatro\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\nun Digimon de versiニn cuatro.\n 007858 jumpTo 7878 007862 jumpTo 12312 007866 jumpTo 12384 007870 jumpTo 12668 007874 jumpTo 13133 007878 showTextbox - Copa Versiニn cero -\nCombate con lニmite de tiempo\npara el mejor Digimon que no\npertenezca a ninguna versiニn\nde la uno a la cuatro.\nUn combate, tres asaltos\nocho contendientes.\n 008236 showTextbox Digimon que no pertenezcan\na ninguna versiニn de la uno\na la cuatro.\n 008376 jumpTo 8396 008380 jumpTo 12336 008384 jumpTo 12384 008388 jumpTo 12680 008392 jumpTo 13191 008396 showTextbox - Copa Fuego -\nCombate con lニmite de tiempo\npara un Digimon Rey de\n 008534 showTextbox las llamas\n\nUn combate, tres rondas ocho\ncontendientes. Debe ser un\n 008674 showTextbox Digimon de naturaleza\nllameante.\n 008744 jumpTo 8764 008748 jumpTo 12342 008752 jumpTo 12384 008756 jumpTo 12690 008760 jumpTo 13207 008764 showTextbox - Copa Batalla -\nCombate con lナmite de tiempo\n 008860 showTextbox para un Rey del deporte\ncompetitivo\n\nUn combate, tres asaltos\nocho contendientes.\n 009028 showTextbox Digimon debe tener una\nnaturaleza combativa.\n 009122 jumpTo 9142 009126 jumpTo 12348 009130 jumpTo 12384 009134 jumpTo 12708 009138 jumpTo 13237 009142 showTextbox - Copa Trueno -\nCombate con lナmite de tiempo\n 009236 showTextbox paraun Digimon Rey de la\natmニsfera.\n\nUn combate, tres asaltos\nocho contendientes.\n 009404 showTextbox Debe ser un Digimon de\nnaturaleza atmosfエrica.\n 009502 jumpTo 9522 009506 jumpTo 12354 009510 jumpTo 12384 009514 jumpTo 12720 009518 jumpTo 13253 009522 showTextbox - Copa glacial -\nCombate con lナmite de tiempo\npara un Digimon Rey del frナo\n\nUn combate, tres asaltos\nocho contendientes. Deebe\n 009780 showTextbox ser un Digimon de naturaleza\nglacial.\n 009860 jumpTo 9880 009864 jumpTo 12360 009868 jumpTo 12384 009872 jumpTo 12734 009876 jumpTo 13275 009880 showTextbox - Copa Naturaleza -\nCombate con lナmite de tiempo\n 009982 showTextbox para un Digimon Rey de la\nnaturaleza\n\nUn combate, tres asaltos\nocho contendientes.\n 010152 showTextbox Debe ser un Digimon\nnaturalista.\n 010222 jumpTo 10242 010226 jumpTo 12366 010230 jumpTo 12384 010234 jumpTo 12746 010238 jumpTo 13293 010242 showTextbox - Copa Mecトnica -\nCombate cronometrado para el\nDigimon\n 010356 showTextbox androide rey del extremismo\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 010526 showTextbox un Digimon de naturaleza\nmecトnica.\n 010600 jumpTo 10620 010604 jumpTo 12372 010608 jumpTo 12384 010612 jumpTo 12756 010616 jumpTo 13304 010620 showTextbox - Copa Mugrienta -\nCombate con lナmite de tiempo\n 010720 showTextbox para un Digimon Rey de\nla suciedad.\n\nUn combate, tres asaltos\nocho contendientes. Debe ser\n 010906 showTextbox un Digimon de naturaleza\nmugrienta.\n 010982 jumpTo 11002 010986 jumpTo 12378 010990 jumpTo 12384 010994 jumpTo 12762 010998 jumpTo 13312 011002 showTextbox - Copa Dinosaurio -\nCombate con lナmite de\ntiempo para un Digimon\n 011136 showTextbox de ascendencia\nprehistニrica.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011338 jumpTo 11358 011342 jumpTo 12360 011346 jumpTo 12384 011350 jumpTo 12778 011354 jumpTo 13336 011358 showTextbox - Copa Ala -\nLos Digimon con alas\ncompiten por la fuerza.\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011618 jumpTo 11638 011622 jumpTo 12354 011626 jumpTo 12384 011630 jumpTo 12796 011634 jumpTo 13362 011638 showTextbox - Copa Animal -\nCombate con lナmite de tiempo\npara un Digimon de \n 011772 showTextbox ascendencia bestial\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 011956 jumpTo 11976 011960 jumpTo 12354 011964 jumpTo 12384 011968 jumpTo 12810 011972 jumpTo 13382 011976 showTextbox - Copa Humanoide -\nCombate con lナmite de tiempo\npara un Digimon humanoide\n\nUn combate, tres asaltos\nocho contendientes.\nClasificaciニn -- ? ? ?\n 012268 jumpTo 11976 012272 jumpTo 12306 012276 jumpTo 12384 012280 jumpTo 12824 012284 jumpTo 13404 Section_11: 012288 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 012306 unknown6B 0 0 0 -1 012312 unknown6B 8 0 0 -1 012318 unknown6B 24 0 0 -1 012324 unknown6B 8 4 2 -1 012330 unknown6B 8 0 1 -1 012336 unknown6B 8 4 56 -1 012342 unknown6B 8 4 48 -1 012348 unknown6B 8 4 59 -1 012354 unknown6B 8 4 61 -1 012360 unknown6B 8 4 60 -1 012366 unknown6B 6 3 60 -1 012372 unknown6B 3 2 53 -1 012378 unknown6B 8 4 61 -1 012384 unknown6B -2 -1 012388 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 012410 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 012428 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 012488 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 012548 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 012604 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 012620 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 012636 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 012652 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 012668 unknown6B 57 58 59 60 61 63 64 65 -2 -1 012680 unknown6B 3 5 9 21 36 47 56 -1 012690 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 012708 unknown6B 7 18 20 33 37 45 50 59 -2 -1 012720 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 012734 unknown6B 19 25 32 46 51 55 58 60 -2 -1 012746 unknown6B 12 28 40 41 54 65 -2 -1 012756 unknown6B 11 39 53 -1 012762 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 012778 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 012796 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 012810 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 012824 unknown6B 19 32 51 60 -2 -1 012832 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 012854 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 012921 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 012999 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 013045 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 013065 unknown6B -2 -1 013069 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 013085 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 013101 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 013117 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 013133 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 013191 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 013207 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 013237 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 013253 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 013275 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 013293 unknown6B 12 28 40 41 54 76 84 92 -1 013304 unknown6B 11 39 53 73 87 -1 013312 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 013336 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 013362 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 013382 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 013404 unknown6B 67 74 102 111 19 32 51 60 -2 -1 013416 endSection == Script ID 214 == bf000 Section_254: 000012 endSection Section_51: 000014 unsetTrigger 37 000018 if pstat(255) != 3 then 34 000030 jumpTo 318 000034 if pstat(255) != 2 then 50 000046 jumpTo 7150 000050 setDialogOwner 5 000052 showTextbox Eso estuvo muy mal.\nVuelve a intentarlo.\n 000138 setDialogOwner 255 000140 showTextbox Premio de participaciニn :\nハCarne gigante!\n 000232 giveItem 39 1 000236 if trigger(0) == false then 316 000248 setDialogOwner 5 000250 showTextbox Tienes demasiadas cosas.\n 000304 setTrigger 3 000308 callRoutine 0 000310 callRoutine 13 000312 giveItem 39 1 000316 endSection 000318 if pstat(3) != 0 then 596 000330 addMoney 2000 000336 setDialogOwner 255 000338 showTextbox Recompensa por victoria :\nハdoscientos bits!\nPremio por victoria :\nハDisco doble!\n 000506 giveItem 7 1 000510 if trigger(0) == false then 590 000522 setDialogOwner 5 000524 showTextbox Tienes demasiadas cosas.\n 000578 setTrigger 3 000582 callRoutine 0 000584 callRoutine 13 000586 giveItem 7 1 000590 jumpToFile 204 51 000596 if pstat(3) != 1 then 892 000608 addMoney 4000 000614 setDialogOwner 255 000616 showTextbox Recompensa por victoria:\nハcuatro mil bits!\nPremio por victoria :\nハTres cuartos traseros!\n 000802 giveItem 40 3 000806 if trigger(0) == false then 886 000818 setDialogOwner 5 000820 showTextbox Tienes demasiadas cosas.\n 000874 setTrigger 3 000878 callRoutine 0 000880 callRoutine 13 000882 giveItem 40 3 000886 jumpToFile 204 51 000892 if pstat(3) != 2 then 1168 000904 addMoney 6000 000910 setDialogOwner 255 000912 showTextbox Recompensa por victoria :\nハseis mil bits!\nPremio por victoria :\nハDisco de mejora!\n 001084 giveItem 11 1 001088 if trigger(0) == false then 1168 001100 setDialogOwner 5 001102 showTextbox Tienes demasiadas cosas.\n 001156 setTrigger 3 001160 callRoutine 0 001162 callRoutine 13 001164 giveItem 11 1 001168 storeRandom 110 99 001172 if pstat(3) != 2 then 1298 001184 if TAMER_LEVEL == 10 then 1292 001198 if pstat(110) > 9 then 1292 001210 addStats TAMER_LEVEL 1 001214 setDialogOwner 255 001216 showTextbox ハEl nivel Domador ha\nmejorado!\n 001286 jumpToFile 204 51 001292 jumpToFile 204 51 001298 if pstat(3) != 3 then 1578 001310 addMoney 8000 001316 setDialogOwner 255 001318 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハCrines llameantes!\n 001494 giveItem 80 1 001498 if trigger(0) == false then 1578 001510 setDialogOwner 5 001512 showTextbox Tienes demasiadas cosas.\n 001566 setTrigger 3 001570 callRoutine 0 001572 callRoutine 13 001574 giveItem 80 1 001578 storeRandom 110 99 001582 if pstat(3) != 3 then 1708 001594 if TAMER_LEVEL == 10 then 1702 001608 if pstat(110) > 19 then 1702 001620 addStats TAMER_LEVEL 1 001624 setDialogOwner 255 001626 showTextbox ハEl nivel Domador ha\nmejorado!\n 001696 jumpToFile 204 51 001702 jumpToFile 204 51 001708 storeRandom 110 2 001712 if pstat(3) != 4 OR pstat(110) != 0 then 1992 001728 addMoney 10000 001734 setDialogOwner 255 001736 showTextbox Recompensa de victoria :\nハdiez mil bits!\nPremio de victoria :\nハPieza de metal!\n 001902 giveItem 99 1 001906 if trigger(0) == false then 1986 001918 setDialogOwner 5 001920 showTextbox Tienes demasiadas cosas.\n 001974 setTrigger 3 001978 callRoutine 0 001980 callRoutine 13 001982 giveItem 99 1 001986 jumpTo 2542 001990 endSection 001992 if pstat(3) != 4 OR pstat(110) != 1 then 2270 002008 addMoney 10000 002014 setDialogOwner 255 002016 showTextbox Recompensa por victoria :\nハdiez mil bits!\nPremio por victoria :\nハHueso mortal!\n 002182 giveItem 100 1 002186 if trigger(0) == false then 2266 002198 setDialogOwner 5 002200 showTextbox Tienes demasiadas cosas.\n 002254 setTrigger 3 002258 callRoutine 0 002260 callRoutine 13 002262 giveItem 100 1 002266 jumpTo 2542 002270 if pstat(3) != 4 OR pstat(110) != 2 then 2542 002286 addMoney 10000 002292 setDialogOwner 255 002294 showTextbox Recompensa por victoria :\nハdiez mil bits!\nPremio por victoria :\nハSupermano!\n 002454 giveItem 102 1 002458 if trigger(0) == false then 2538 002470 setDialogOwner 5 002472 showTextbox Tienes demasiadas cosas.\n 002526 setTrigger 3 002530 callRoutine 0 002532 callRoutine 13 002534 giveItem 102 1 002538 jumpTo 2542 002542 storeRandom 110 99 002546 if pstat(3) != 4 then 2672 002558 if TAMER_LEVEL == 10 then 2666 002572 if pstat(110) > 29 then 2666 002584 addStats TAMER_LEVEL 1 002588 setDialogOwner 255 002590 showTextbox ハel nivel Domador ha\nmejorado!\n 002660 jumpToFile 204 51 002666 jumpToFile 204 51 002672 if pstat(3) != 6 then 2956 002684 addMoney 5000 002690 setDialogOwner 255 002692 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハColmillo blanco!\n 002866 giveItem 77 1 002870 if trigger(0) == false then 2950 002882 setDialogOwner 5 002884 showTextbox Tienes demasiadas cosas.\n 002938 setTrigger 3 002942 callRoutine 0 002944 callRoutine 13 002946 giveItem 77 1 002950 jumpToFile 204 51 002956 if pstat(3) != 7 then 3234 002968 addMoney 5000 002974 setDialogOwner 255 002976 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハCristal azul!\n 003144 giveItem 95 1 003148 if trigger(0) == false then 3228 003160 setDialogOwner 5 003162 showTextbox Tienes demasiadas cosas.\n 003216 setTrigger 3 003220 callRoutine 0 003222 callRoutine 13 003224 giveItem 95 1 003228 jumpToFile 204 51 003234 if pstat(3) != 8 then 3520 003246 addMoney 5000 003252 setDialogOwner 255 003254 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハPezuネa de hierro!\n 003430 giveItem 74 1 003434 if trigger(0) == false then 3514 003446 setDialogOwner 5 003448 showTextbox Tienes demasiadas cosas.\n 003502 setTrigger 3 003506 callRoutine 0 003508 callRoutine 13 003510 giveItem 74 1 003514 jumpToFile 204 51 003520 if pstat(3) != 9 then 3812 003532 addMoney 5000 003538 setDialogOwner 255 003540 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハPiedra monocromトtic!\n 003722 giveItem 75 1 003726 if trigger(0) == false then 3806 003738 setDialogOwner 5 003740 showTextbox Tienes demasiadas cosas.\n 003794 setTrigger 3 003798 callRoutine 0 003800 callRoutine 13 003802 giveItem 75 1 003806 jumpToFile 204 51 003812 if pstat(3) != 10 then 4086 003824 addMoney 5000 003830 setDialogOwner 255 003832 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハRubナa rojo!\n 003996 giveItem 111 1 004000 if trigger(0) == false then 4080 004012 setDialogOwner 5 004014 showTextbox Tienes demasiadas cosas.\n 004068 setTrigger 3 004072 callRoutine 0 004074 callRoutine 13 004076 giveItem 111 1 004080 jumpToFile 204 51 004086 if pstat(3) != 11 then 4364 004098 addMoney 8000 004104 setDialogOwner 255 004106 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハBola de fuego!\n 004274 giveItem 72 1 004278 if trigger(0) == false then 4358 004290 setDialogOwner 5 004292 showTextbox Tienes demasiadas cosas.\n 004346 setTrigger 3 004350 callRoutine 0 004352 callRoutine 13 004354 giveItem 72 1 004358 jumpToFile 204 51 004364 if pstat(3) != 12 then 4640 004376 addMoney 8000 004382 setDialogOwner 255 004384 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハPalo de pヌas!\n 004550 giveItem 79 1 004554 if trigger(0) == false then 4634 004566 setDialogOwner 5 004568 showTextbox Tienes demasiadas cosas.\n 004622 setTrigger 3 004626 callRoutine 0 004628 callRoutine 13 004630 giveItem 79 1 004634 jumpToFile 204 51 004640 if pstat(3) != 13 then 4910 004652 addMoney 8000 004658 setDialogOwner 255 004660 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハUnicornio!\n 004820 giveItem 86 1 004824 if trigger(0) == false then 4904 004836 setDialogOwner 5 004838 showTextbox Tienes demasiadas cosas.\n 004892 setTrigger 3 004896 callRoutine 0 004898 callRoutine 13 004900 giveItem 86 1 004904 jumpToFile 204 51 004910 if pstat(3) != 14 then 5198 004922 addMoney 8000 004928 setDialogOwner 255 004930 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハEstrella del norte!\n 005108 giveItem 92 1 005112 if trigger(0) == false then 5192 005124 setDialogOwner 5 005126 showTextbox Tienes demasiadas cosas.\n 005180 setTrigger 3 005184 callRoutine 0 005186 callRoutine 13 005188 giveItem 92 1 005192 jumpToFile 204 51 005198 if pstat(3) != 15 then 5474 005210 addMoney 8000 005216 setDialogOwner 255 005218 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハFertilizante!\n 005384 giveItem 89 1 005388 if trigger(0) == false then 5468 005400 setDialogOwner 5 005402 showTextbox Tienes demasiadas cosas.\n 005456 setTrigger 3 005460 callRoutine 0 005462 callRoutine 13 005464 giveItem 89 1 005468 jumpToFile 204 51 005474 if pstat(3) != 16 then 5748 005486 addMoney 8000 005492 setDialogOwner 255 005494 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハCナberpartes!\n 005658 giveItem 101 1 005662 if trigger(0) == false then 5742 005674 setDialogOwner 5 005676 showTextbox Tienes demasiadas cosas.\n 005730 setTrigger 3 005734 callRoutine 0 005736 callRoutine 13 005738 giveItem 101 1 005742 jumpToFile 204 51 005748 if pstat(3) != 17 then 6024 005760 addMoney 8000 005766 setDialogOwner 255 005768 showTextbox Recompensa por victoria :\nハocho mil bits!\nPremio por victoria :\nハGafas de sol!\n 005934 giveItem 98 1 005938 if trigger(0) == false then 6018 005950 setDialogOwner 5 005952 showTextbox Tienes demasiadas cosas.\n 006006 setTrigger 3 006010 callRoutine 0 006012 callRoutine 13 006014 giveItem 98 1 006018 jumpToFile 204 51 006024 if pstat(3) != 18 then 6312 006036 addMoney 5000 006042 setDialogOwner 255 006044 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハGarras crecientes!\n 006222 giveItem 71 1 006226 if trigger(0) == false then 6306 006238 setDialogOwner 5 006240 showTextbox Tienes demasiadas cosas.\n 006294 setTrigger 3 006298 callRoutine 0 006300 callRoutine 13 006302 giveItem 71 1 006306 jumpToFile 204 51 006312 if pstat(3) != 19 then 6586 006324 addMoney 5000 006330 setDialogOwner 255 006332 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハAla blanca!\n 006496 giveItem 81 1 006500 if trigger(0) == false then 6580 006512 setDialogOwner 5 006514 showTextbox Tienes demasiadas cosas.\n 006568 setTrigger 3 006572 callRoutine 0 006574 callRoutine 13 006576 giveItem 81 1 006580 jumpToFile 204 51 006586 if pstat(3) != 20 then 6872 006598 addMoney 5000 006604 setDialogOwner 255 006606 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハTaladro de acero!\n 006782 giveItem 76 1 006786 if trigger(0) == false then 6866 006798 setDialogOwner 5 006800 showTextbox Tienes demasiadas cosas.\n 006854 setTrigger 3 006858 callRoutine 0 006860 callRoutine 13 006862 giveItem 76 1 006866 jumpToFile 204 51 006872 if pstat(3) != 21 then 7150 006884 addMoney 5000 006890 setDialogOwner 255 006892 showTextbox Recompensa por victoria :\nハcinco mil bits!\nPremio por victoria :\nハAla de acero!\n 007060 giveItem 78 1 007064 if trigger(0) == false then 7144 007076 setDialogOwner 5 007078 showTextbox Tienes demasiadas cosas.\n 007132 setTrigger 3 007136 callRoutine 0 007138 callRoutine 13 007140 giveItem 78 1 007144 jumpToFile 204 51 007150 if pstat(3) != 0 then 7484 007162 addMoney 500 007168 setDialogOwner 255 007170 showTextbox Recompensa por segundo puesto :\nハquinientos bits!\nPremio por segundo puesto :\n 007330 showTextbox ハDos trozos de carne\ngigante!\n 007398 giveItem 39 2 007402 if trigger(0) == false then 7482 007414 setDialogOwner 5 007416 showTextbox Tienes demasiadas cosas.\n 007470 setTrigger 3 007474 callRoutine 0 007476 callRoutine 13 007478 giveItem 39 2 007482 endSection 007484 if pstat(3) != 1 then 7778 007496 addMoney 1000 007502 setDialogOwner 255 007504 showTextbox Recompensa por segundo puesto :\nハmil bits!\nPremio por segundo puesto :\nハCuartos traseros!\n 007692 giveItem 40 1 007696 if trigger(0) == false then 7776 007708 setDialogOwner 5 007710 showTextbox Tienes demasiadas cosas.\n 007764 setTrigger 3 007768 callRoutine 0 007770 callRoutine 13 007772 giveItem 40 1 007776 endSection 007778 if pstat(3) != 2 then 8116 007790 addMoney 2000 007796 setDialogOwner 255 007798 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\n 007952 showTextbox ハDisco de puntos de mエrito\ngrande!\n 008030 giveItem 6 1 008034 if trigger(0) == false then 8114 008046 setDialogOwner 5 008048 showTextbox Tienes demasiadas cosas.\n 008102 setTrigger 3 008106 callRoutine 0 008108 callRoutine 13 008110 giveItem 6 1 008114 endSection 008116 if pstat(3) != 3 then 8418 008128 addMoney 3000 008134 setDialogOwner 255 008136 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco de mejora!\n 008332 giveItem 11 1 008336 if trigger(0) == false then 8416 008348 setDialogOwner 5 008350 showTextbox Tienes demasiadas cosas.\n 008404 setTrigger 3 008408 callRoutine 0 008410 callRoutine 13 008412 giveItem 11 1 008416 endSection 008418 if pstat(3) != 4 then 8734 008430 addMoney 4000 008436 setDialogOwner 255 008438 showTextbox Recompensa por segundo puesto :\nハcuatro mil bits!\nPremio por segundo puesto :\nハSuperdisco de mejora!\n 008648 giveItem 12 1 008652 if trigger(0) == false then 8732 008664 setDialogOwner 5 008666 showTextbox Tienes demasiadas cosas.\n 008720 setTrigger 3 008724 callRoutine 0 008726 callRoutine 13 008728 giveItem 12 1 008732 endSection 008734 if pstat(3) != 6 then 9044 008746 addMoney 2000 008752 setDialogOwner 255 008754 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハSuperdisco de mejora!\n 008958 giveItem 3 1 008962 if trigger(0) == false then 9042 008974 setDialogOwner 5 008976 showTextbox Tienes demasiadas cosas.\n 009030 setTrigger 3 009034 callRoutine 0 009036 callRoutine 13 009038 giveItem 3 1 009042 endSection 009044 if pstat(3) != 7 then 9354 009056 addMoney 2000 009062 setDialogOwner 255 009064 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハSuperdisco de mejora!\n 009268 giveItem 3 1 009272 if trigger(0) == false then 9352 009284 setDialogOwner 5 009286 showTextbox Tienes demasiadas cosas.\n 009340 setTrigger 3 009344 callRoutine 0 009346 callRoutine 13 009348 giveItem 3 1 009352 endSection 009354 if pstat(3) != 8 then 9664 009366 addMoney 2000 009372 setDialogOwner 255 009374 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハSuperdisco de mejora!\n 009578 giveItem 3 1 009582 if trigger(0) == false then 9662 009594 setDialogOwner 5 009596 showTextbox Tienes demasiadas cosas.\n 009650 setTrigger 3 009654 callRoutine 0 009656 callRoutine 13 009658 giveItem 3 1 009662 endSection 009664 if pstat(3) != 9 then 9974 009676 addMoney 2000 009682 setDialogOwner 255 009684 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハSuperdisco de mejora!\n 009888 giveItem 3 1 009892 if trigger(0) == false then 9972 009904 setDialogOwner 5 009906 showTextbox Tienes demasiadas cosas.\n 009960 setTrigger 3 009964 callRoutine 0 009966 callRoutine 13 009968 giveItem 3 1 009972 endSection 009974 if pstat(3) != 10 then 10284 009986 addMoney 2000 009992 setDialogOwner 255 009994 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハSuperdisco de mejora!\n 010198 giveItem 3 1 010202 if trigger(0) == false then 10282 010214 setDialogOwner 5 010216 showTextbox Tienes demasiadas cosas.\n 010270 setTrigger 3 010274 callRoutine 0 010276 callRoutine 13 010278 giveItem 3 1 010282 endSection 010284 if pstat(3) != 11 then 10590 010296 addMoney 3000 010302 setDialogOwner 255 010304 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 010504 giveItem 9 1 010508 if trigger(0) == false then 10588 010520 setDialogOwner 5 010522 showTextbox Tienes demasiadas cosas.\n 010576 setTrigger 3 010580 callRoutine 0 010582 callRoutine 13 010584 giveItem 9 1 010588 endSection 010590 if pstat(3) != 12 then 10896 010602 addMoney 3000 010608 setDialogOwner 255 010610 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 010810 giveItem 9 1 010814 if trigger(0) == false then 10894 010826 setDialogOwner 5 010828 showTextbox Tienes demasiadas cosas.\n 010882 setTrigger 3 010886 callRoutine 0 010888 callRoutine 13 010890 giveItem 9 1 010894 endSection 010896 if pstat(3) != 13 then 11202 010908 addMoney 3000 010914 setDialogOwner 255 010916 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 011116 giveItem 9 1 011120 if trigger(0) == false then 11200 011132 setDialogOwner 5 011134 showTextbox Tienes demasiadas cosas.\n 011188 setTrigger 3 011192 callRoutine 0 011194 callRoutine 13 011196 giveItem 9 1 011200 endSection 011202 if pstat(3) != 14 then 11508 011214 addMoney 3000 011220 setDialogOwner 255 011222 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 011422 giveItem 9 1 011426 if trigger(0) == false then 11506 011438 setDialogOwner 5 011440 showTextbox Tienes demasiadas cosas.\n 011494 setTrigger 3 011498 callRoutine 0 011500 callRoutine 13 011502 giveItem 9 1 011506 endSection 011508 if pstat(3) != 15 then 11814 011520 addMoney 3000 011526 setDialogOwner 255 011528 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 011728 giveItem 9 1 011732 if trigger(0) == false then 11812 011744 setDialogOwner 5 011746 showTextbox Tienes demasiadas cosas.\n 011800 setTrigger 3 011804 callRoutine 0 011806 callRoutine 13 011808 giveItem 9 1 011812 endSection 011814 if pstat(3) != 16 then 12120 011826 addMoney 3000 011832 setDialogOwner 255 011834 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 012034 giveItem 9 1 012038 if trigger(0) == false then 12118 012050 setDialogOwner 5 012052 showTextbox Tienes demasiadas cosas.\n 012106 setTrigger 3 012110 callRoutine 0 012112 callRoutine 13 012114 giveItem 9 1 012118 endSection 012120 if pstat(3) != 17 then 12426 012132 addMoney 3000 012138 setDialogOwner 255 012140 showTextbox Recompensa por segundo puesto :\nハtres mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 012340 giveItem 9 1 012344 if trigger(0) == false then 12424 012356 setDialogOwner 5 012358 showTextbox Tienes demasiadas cosas.\n 012412 setTrigger 3 012416 callRoutine 0 012418 callRoutine 13 012420 giveItem 9 1 012424 endSection 012426 if pstat(3) != 18 then 12738 012438 addMoney 2000 012444 setDialogOwner 255 012446 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハDisquette omnipotente!\n 012652 giveItem 18 1 012656 if trigger(0) == false then 12736 012668 setDialogOwner 5 012670 showTextbox Tienes demasiadas cosas.\n 012724 setTrigger 3 012728 callRoutine 0 012730 callRoutine 13 012732 giveItem 18 1 012736 endSection 012738 if pstat(3) != 19 then 13042 012750 addMoney 2000 012756 setDialogOwner 255 012758 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 012956 giveItem 18 1 012960 if trigger(0) == false then 13040 012972 setDialogOwner 5 012974 showTextbox Tienes demasiadas cosas.\n 013028 setTrigger 3 013032 callRoutine 0 013034 callRoutine 13 013036 giveItem 18 1 013040 endSection 013042 if pstat(3) != 20 then 13346 013054 addMoney 2000 013060 setDialogOwner 255 013062 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 013260 giveItem 18 1 013264 if trigger(0) == false then 13344 013276 setDialogOwner 5 013278 showTextbox Tienes demasiadas cosas.\n 013332 setTrigger 3 013336 callRoutine 0 013338 callRoutine 13 013340 giveItem 18 1 013344 endSection 013346 if pstat(3) != 21 then 13650 013358 addMoney 2000 013364 setDialogOwner 255 013366 showTextbox Recompensa por segundo puesto :\nハdos mil bits!\nPremio por segundo puesto :\nハDisco omnipotente!\n 013564 giveItem 18 1 013568 if trigger(0) == false then 13648 013580 setDialogOwner 5 013582 showTextbox Tienes demasiadas cosas.\n 013636 setTrigger 3 013640 callRoutine 0 013642 callRoutine 13 013644 giveItem 18 1 013648 endSection == Script ID 215 == c2800 Section_254: 000012 endSection Section_6: 000014 if trigger(93) == true then 460 000026 setTrigger 93 000030 setDialogOwner 6 000032 showTextbox Ya que mi herida se ha\ncurado, quiero trabajar.\nGracias por cuidar de mナ.\n 000184 showTextbox Puedo predecir el futuro\nde cualquier criatura y eso\nes lo que harエ.\n 000326 showTextbox Si estトs interesado, ven\na mi tienda, por favor.\nNo te cobrarエ.\n 000458 endSection 000460 setDialogOwner 6 000462 showTextbox ノTe interesa descubrir tu\ndestino?\nEstト bien, dエjame mirar.\n 000586 showTextbox Mmmm, oh... ハoh, vaya!\n 000636 delay 20 000640 showTextbox Bien, en primer lugar...\n 000694 storeRandom 110 11 000698 if pstat(110) > 0 then 714 000710 jumpTo 778 000714 if pstat(110) > 3 then 730 000726 jumpTo 908 000730 if pstat(110) > 8 then 746 000742 jumpTo 1046 000746 if pstat(110) > 10 then 762 000758 jumpTo 1186 000762 if pstat(110) > 11 then 778 000774 jumpTo 1338 000778 setDialogOwner 6 000780 showTextbox En general tienes\nmuy buena suerte.\n 000856 storeRandom 110 2 000860 if pstat(110) > 0 then 876 000872 jumpTo 1466 000876 if pstat(110) > 1 then 892 000888 jumpTo 1542 000892 if pstat(110) > 2 then 908 000904 jumpTo 1640 000908 setDialogOwner 6 000910 showTextbox En general, tiene buen\naspecto.\n 000978 storeRandom 110 3 000982 if pstat(110) > 0 then 998 000994 jumpTo 1738 000998 if pstat(110) > 1 then 1014 001010 jumpTo 1826 001014 if pstat(110) > 2 then 1030 001026 jumpTo 1904 001030 if pstat(110) > 3 then 1046 001042 jumpTo 1978 001046 setDialogOwner 6 001048 showTextbox En general, tu suerte estト\nbien.\n 001118 storeRandom 110 3 001122 if pstat(110) > 0 then 1138 001134 jumpTo 2082 001138 if pstat(110) > 1 then 1154 001150 jumpTo 2158 001154 if pstat(110) > 2 then 1170 001166 jumpTo 2272 001170 if pstat(110) > 3 then 1186 001182 jumpTo 2354 001186 setDialogOwner 6 001188 showTextbox En general, tu suerte\nno es muy buena.\n 001270 storeRandom 110 3 001274 if pstat(110) > 0 then 1290 001286 jumpTo 2436 001290 if pstat(110) > 1 then 1306 001302 jumpTo 2516 001306 if pstat(110) > 2 then 1322 001318 jumpTo 2598 001322 if pstat(110) > 3 then 1338 001334 jumpTo 2654 001338 setDialogOwner 6 001340 showTextbox La visiニn general no es muy\nbuena.\n 001414 storeRandom 110 2 001418 if pstat(110) > 0 then 1434 001430 jumpTo 2762 001434 if pstat(110) > 1 then 1450 001446 jumpTo 2850 001450 if pstat(110) > 2 then 1466 001462 jumpTo 2960 001466 setDialogOwner 6 001468 showTextbox Hagas lo que hagas,\nte irト bien.\n 001538 jumpTo 3050 001542 setDialogOwner 6 001544 showTextbox Se te presentarト una\nmagnifica oportunidad.\n 001636 jumpTo 3050 001640 setDialogOwner 6 001642 showTextbox Podrナas sufrir un\nacontecimiento memorable.\n 001734 jumpTo 3050 001738 setDialogOwner 6 001740 showTextbox Podrナas encontrar\nuna cosa inexperada.\n 001822 jumpTo 3050 001826 setDialogOwner 6 001828 showTextbox Tu pregunta encontrarト\nrespuesta.\n 001900 jumpTo 3050 001904 setDialogOwner 6 001906 showTextbox Tu cartera aumentarト de\ntamaネo.\n 001974 jumpTo 3050 001978 setDialogOwner 6 001980 showTextbox Podrナas recibir buenas\nnoticias\nde tus amigos.\n 002078 jumpTo 3050 002082 setDialogOwner 6 002084 showTextbox Serト bueno que cambies\ntu humor.\n 002154 jumpTo 3050 002158 setDialogOwner 6 002160 showTextbox Intenta ir a algヌn lugar\nal que no vas normalmente.\n 002268 jumpTo 3050 002272 setDialogOwner 6 002274 showTextbox Podrナas tener un\nsueネo interesante.\n 002350 jumpTo 3050 002354 setDialogOwner 6 002356 showTextbox Intenta no gastar\ndemasiado dinero.\n 002432 jumpTo 3050 002436 setDialogOwner 6 002438 showTextbox Puede que tu secreto sea\nrevelado.\n 002512 jumpTo 3050 002516 setDialogOwner 6 002518 showTextbox Serト mejor irse a la cama\ntemprano.\n 002594 jumpTo 3050 002598 setDialogOwner 6 002600 showTextbox Guarda bien tus cosas.\n 002650 jumpTo 3050 002654 setDialogOwner 6 002656 showTextbox Puede que tu amigo refleje\nsu frustraciニn en ti.\n 002758 jumpTo 3050 002762 setDialogOwner 6 002764 showTextbox Mヌltiples desastres caerトn\nsobre ti...\n 002846 jumpTo 3050 002850 setDialogOwner 6 002852 showTextbox Podrナas encontrarte con\nuna persona desagradable.\n 002956 jumpTo 3050 002960 setDialogOwner 6 002962 showTextbox Una gran pエrdida puede\ncaer sobre ti...\n 003046 jumpTo 3050 003050 storeRandom 110 9 003054 if pstat(110) > 0 then 3144 003066 setDialogOwner 6 003068 showTextbox Tu color de la suerte es el\nrojo.\n 003140 jumpTo 3982 003144 if pstat(110) > 1 then 3238 003156 setDialogOwner 6 003158 showTextbox Tu color de la suerte es el\nblanco.\n 003234 jumpTo 3982 003238 if pstat(110) > 2 then 3328 003250 setDialogOwner 6 003252 showTextbox Tu color de la suerte es el\nazul.\n 003324 jumpTo 3982 003328 if pstat(110) > 3 then 3420 003340 setDialogOwner 6 003342 showTextbox Tu color de la suerte es el\nnegro.\n 003416 jumpTo 3982 003420 if pstat(110) > 4 then 3512 003432 setDialogOwner 6 003434 showTextbox Tu color de la suerte es el\nverde.\n 003508 jumpTo 3982 003512 if pstat(110) > 5 then 3602 003524 setDialogOwner 6 003526 showTextbox Tu color de la suerte es el\ngris.\n 003598 jumpTo 3982 003602 if pstat(110) > 6 then 3696 003614 setDialogOwner 6 003616 showTextbox Tu color de la suerte es el\nmarrニn.\n 003692 jumpTo 3982 003696 if pstat(110) > 7 then 3794 003708 setDialogOwner 6 003710 showTextbox Tu color de la suerte es el\namarillo.\n 003790 jumpTo 3982 003794 if pstat(110) > 8 then 3888 003806 setDialogOwner 6 003808 showTextbox Tu color de la suerte es el\nmorado.\n 003884 jumpTo 3982 003888 if pstat(110) > 9 then 3982 003900 setDialogOwner 6 003902 showTextbox Tu color de la suerte es el\ndorado.\n 003978 jumpTo 3982 003982 setDialogOwner 6 003984 showTextbox Por ヌltimo, sobre tu\ncompatibilidad con\n...\n 004082 storeRandom 110 4 004086 if pstat(110) > 0 then 4134 004098 setDialogOwner 6 004100 showTextbox Es perfecta.\n 004130 jumpTo 4336 004134 if pstat(110) > 1 then 4194 004146 setDialogOwner 6 004148 showTextbox Es bastante buena.\n 004190 jumpTo 4336 004194 if pstat(110) > 2 then 4238 004206 setDialogOwner 6 004208 showTextbox Estト bien.\n 004234 jumpTo 4336 004238 if pstat(110) > 3 then 4284 004250 setDialogOwner 6 004252 showTextbox Es regular.\n 004280 jumpTo 4336 004284 if pstat(110) > 4 then 4336 004296 setDialogOwner 6 004298 showTextbox No estト mal...\n 004332 jumpTo 4336 004336 endSection == Script ID 216 == c4000 Section_254: 000016 endSection Section_51: 000018 if trigger(53) == true then 278 000030 setTrigger 53 000034 setDialogOwner 5 000036 showTextbox Hola, .\nハSorpresa! ハHe abierto\nuna clナnica!\n 000134 showTextbox Es para curar enfermedades\ny heridas. No es gratis,\npero serト barata.\n 000278 if condition(32) == 1 OR condition(64) == 1 then 298 000294 jumpTo 866 000298 setDialogOwner 5 000300 showTextbox Tu Digimon no tiene buen\naspecto. Tienes que cuidar\nsu salud.\n 000428 showTextbox Le curarエ ahora y\nte harエ un descuento.\nTrescientos bits.\n 000548 if getMoney < 300 then 574 000564 reduceMoney 300 000570 jumpTo 684 000574 setDialogOwner 5 000576 showTextbox ノNo tienes suficientes bits?\nDame lo que puedas.\n 000678 reduceMoney 300 000684 entityWalkTo 252 -200 -1039 false 000692 waitForEntity 252 000694 entityLookAtEntity 5 252 000698 entityLookAtEntity 253 252 000702 delay 10 000706 moveCameraToEntity 252 20 000710 waitForEntity 200 000712 playSound 520 000716 delay 40 000720 playSound 776 000724 delay 20 000728 removeCondition 32 000730 removeCondition 64 000732 playAnimation 252 11 000736 delay 20 000740 setDialogOwner 5 000742 showTextbox Todo arreglado.\nA partir de ahora ten\ncuidado.\n 000840 if TIREDNESS < 50 then 858 000854 setStat TIREDNESS 50 000858 moveCameraToEntity 253 10 000862 waitForEntity 200 000864 endSection 000866 setDialogOwner 5 000868 showTextbox Tu Digimon tiene buen\naspecto.\nノQuエ necesitas?\n 000966 setDialogOwner 253 000968 setSelection 1082 1792 1982 000976 showTextbox Lナbrale del cansancio\nVエndeme medicamentos\nNada\n 001076 unknown12 0 001078 jumpTo 1982 001082 if TIREDNESS < 80 then 1216 001096 setDialogOwner 5 001098 showTextbox sufre un gran\ncansancio, ahora necesita\ndescansar.\n 001212 jumpTo 1558 001216 if TIREDNESS < 50 then 1314 001230 setDialogOwner 5 001232 showTextbox estト cansado.\nDeberナa descansar.\n 001310 jumpTo 1558 001314 if TIREDNESS < 20 then 1462 001328 setDialogOwner 5 001330 showTextbox Parece que estト\nalgo cansado. No deberナa\nhacer esfuerzos.\n 001458 jumpTo 1558 001462 setDialogOwner 5 001464 showTextbox estト bien.\nVigila su nivel de\ncansancio.\n 001558 storeDate 105 001560 addMinutesToDateAt 105 60 001566 advanceToDateAt 105 001568 addStats CURRENTHP 500 001572 addStats CURRENTMP 500 001576 reduceStat TIREDNESS 20 001580 warpTo 213 1 255 001584 endSection Section_52: 001586 setDialogOwner 5 001588 showTextbox ノEstト mトs relajado?\n 001632 showTextbox ノTodavナa necesita algo?\n 001684 setDialogOwner 253 001686 setSelection 1082 1792 1982 001694 showTextbox Descansaremos mトs\nVエndeme medicamentos\nNada\n 001786 unknown12 0 001788 jumpTo 1982 001792 setDialogOwner 5 001794 showTextbox Deberナa estar bien.\n 001838 setDialogOwner 253 001840 setSelection 3136 3354 1982 001848 showTextbox Venda: cuatrocientos bits\nMedicamentos: doscientos\nNo comprar\n 001976 unknown12 0 001978 jumpTo 1982 001982 setDialogOwner 5 001984 showTextbox Ven a verme,\nsi se siente mal.\n 002050 storeRandom 110 9 002054 if pstat(110) > 0 then 2234 002066 setDialogOwner 5 002068 showTextbox Si aヌn estト cansado, entrena\nmenos y procura que coma\ny duerma con regularidad.\n 002232 endSection 002234 if pstat(110) > 1 then 2430 002246 setDialogOwner 5 002248 showTextbox Permanecer en lugares\nfrナos o cトlidos durante\n 002344 showTextbox mucho tiempo puede causar\nenfermedades.\n 002428 endSection 002430 if pstat(110) > 2 then 2542 002442 setDialogOwner 5 002444 showTextbox Una venda tan sニlo es buena\npara las heridas.\n 002540 endSection 002542 if pstat(110) > 3 then 2726 002554 setDialogOwner 5 002556 showTextbox Puedes curar las\nenfermedades con\nmedicamentos,\n 002656 showTextbox pero no reduciras el\ncansancio.\n 002724 endSection 002726 if pstat(110) > 4 then 2952 002738 setDialogOwner 5 002740 showTextbox Si los puntos de impacto son\npocos tras una batalla,\n 002850 showTextbox el Digimon puede resultar\nherido con facilidad.\n 002950 endSection 002952 if pstat(110) > 5 then 3134 002964 setDialogOwner 5 002966 showTextbox Mantener la felicidad y el\ncansancio en un buen nivel\nayuda a alargar la vida.\n 003128 endSection 003130 jumpTo 3136 003134 endSection 003136 if getMoney >= 400 then 3266 003152 setDialogOwner 5 003154 showTextbox No tienes suficientes bits.\nNo puedo venderte eso.\n 003260 jumpTo 3572 003264 endSection 003266 giveItem 13 1 003270 if trigger(0) == false then 3344 003282 setDialogOwner 5 003284 showTextbox Tienes demasiados Objetos.\n 003342 endSection 003344 reduceMoney 400 003350 jumpTo 3572 003354 if getMoney >= 1200 then 3484 003370 setDialogOwner 5 003372 showTextbox No tienes suficientes bits.\nNo puedo venderte eso.\n 003478 jumpTo 3572 003482 endSection 003484 giveItem 14 1 003488 if trigger(0) == false then 3562 003500 setDialogOwner 5 003502 showTextbox Tienes demasiados Objetos.\n 003560 endSection 003562 reduceMoney 1200 003568 jumpTo 3572 003572 setDialogOwner 5 003574 showTextbox ノTodavナa necesitas algo?\n 003628 setDialogOwner 253 003630 setSelection 1082 1792 1982 003638 showTextbox Lナbrale del cansancio\nVendeme mトs medicamentos\nNo, nada\n 003754 unknown12 0 003756 jumpTo 1982 003760 endSection == Script ID 217 == c5000 Section_254: 000012 endSection Section_51: 000014 if trigger(209) == false OR pstat(27) != 0 then 90 000030 setDialogOwner 5 000032 showTextbox Bueno, ノquエ vas a\npedir?\n 000086 jumpTo 226 000090 if trigger(208) == false OR pstat(27) != 1 then 156 000106 setDialogOwner 5 000108 showTextbox ノQuエ quieres comer?\n 000152 jumpTo 2416 000156 if trigger(222) == false OR pstat(27) != 2 then 226 000172 setDialogOwner 5 000174 showTextbox Eh, ノquエ vas a comer?\n 000222 jumpTo 4476 000226 setDialogOwner 255 000228 setSelection 414 1048 1668 000236 showTextbox Ramen rojo:cuatrocientos\nCurry caliente:mil doscientos\nEstofado:tres mil quinientos\n 000408 unknown12 0 000410 jumpTo 2362 000414 if getMoney < 400 then 434 000430 jumpTo 520 000434 setDialogOwner 5 000436 showTextbox Parece que no\ntienes suficientes bits.\n 000518 endSection 000520 if trigger(640) == true AND condition(4) == 0 then 978 000536 setDialogOwner 255 000538 showTextbox ハ ha disfrutado\nde un Ramen rojo caliente!\n 000634 addStats OFFENSE 1 000638 addStats DEFENSE 0 000642 addStats SPEED 0 000646 addStats BRAINS 1 000650 addStats MAXHP 0 000654 addStats MAXMP 0 000658 reduceStat TIREDNESS 5 000662 addStats HAPPINESS 2 000666 addStats DISCIPLINE 0 000670 addStats ENERGY 20 000674 addStats WEIGHT 2 000678 reduceMoney 400 000684 setDialogOwner 255 000686 showTextbox ハEl poder ofensivo ha\naumentado en uno!\n 000770 showTextbox ハLa inteligencia ha\naumentado en uno!\n 000850 showTextbox ハLa felicidad ha aumentado!\nハEl cansancio ha disminuido!\n 000968 playAnimation 252 11 000972 waitForEntity 252 000974 jumpTo 2362 000978 playAnimation 252 13 000982 waitForEntity 255 000984 setDialogOwner 5 000986 showTextbox no parece\ntener hambre.\n 001046 endSection 001048 if getMoney < 1200 then 1068 001064 jumpTo 1154 001068 setDialogOwner 5 001070 showTextbox Parece que no tienes\nsuficientes bits.\n 001152 endSection 001154 if trigger(640) == true AND condition(4) == 0 then 1598 001170 setDialogOwner 255 001172 showTextbox ハ ha disfrutado\nde un Curry caliente!\n 001258 addStats OFFENSE 3 001262 addStats DEFENSE 0 001266 addStats SPEED 0 001270 addStats BRAINS 2 001274 addStats MAXHP 0 001278 addStats MAXMP 0 001282 reduceStat TIREDNESS 5 001286 addStats HAPPINESS 4 001290 addStats DISCIPLINE 0 001294 addStats ENERGY 26 001298 addStats WEIGHT 3 001302 reduceMoney 1200 001308 setDialogOwner 255 001310 showTextbox ハEl poder ofensivo ha\naumentado en tres!\nハLa inteligencia ha\n 001436 showTextbox aumentado en dos!\nハLa felicidad ha aumentado!\nEl cansancio ha disminuido.\n 001588 playAnimation 252 11 001592 waitForEntity 252 001594 jumpTo 2362 001598 playAnimation 252 13 001602 waitForEntity 255 001604 setDialogOwner 5 001606 showTextbox no parece\ntener hambre.\n 001666 endSection 001668 if getMoney < 3500 then 1688 001684 jumpTo 1774 001688 setDialogOwner 5 001690 showTextbox Parece que no\ntienes suficientes bits.\n 001772 endSection 001774 if trigger(640) == true AND condition(4) == 0 then 2292 001790 setDialogOwner 255 001792 showTextbox ハ ha disfrutado\nde un Estofado de lava!\n 001882 addStats OFFENSE 5 001886 addStats DEFENSE 0 001890 addStats SPEED 0 001894 addStats BRAINS 3 001898 addStats MAXHP 0 001902 addStats MAXMP 0 001906 reduceStat TIREDNESS 5 001910 addStats HAPPINESS 6 001914 addStats DISCIPLINE 1 001918 addStats ENERGY 20 001922 addStats WEIGHT 4 001926 reduceMoney 3500 001932 setDialogOwner 255 001934 showTextbox ハEl poder ofensivo\nha aumentado en cinco!\n 002022 showTextbox ハLa inteligencia ha\naumentado en tres!\n 002104 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha disminuido!\nハEl cansancio ha disminuido!\n 002282 playAnimation 252 11 002286 waitForEntity 252 002288 jumpTo 2362 002292 playAnimation 252 13 002296 waitForEntity 255 002298 setDialogOwner 5 002300 showTextbox no parece\ntener hambre.\n 002360 endSection 002362 setDialogOwner 5 002364 showTextbox Vuelve cuando quieras.\n 002414 endSection 002416 setDialogOwner 255 002418 setSelection 2538 3146 3742 002426 showTextbox Fideos de dragニn\nPizza Zaurus\nHamburguesa jurトsica\n 002532 unknown12 0 002534 jumpTo 4424 002538 if getMoney < 400 then 2558 002554 jumpTo 2622 002558 setDialogOwner 5 002560 showTextbox No tienes suficientes bits.\n 002620 endSection 002622 if trigger(640) == true AND condition(4) == 0 then 3076 002638 setDialogOwner 255 002640 showTextbox ha disfrutado de\nFideos de dragニn salvaje.\n 002738 addStats OFFENSE 0 002742 addStats DEFENSE 1 002746 addStats SPEED 1 002750 addStats BRAINS 0 002754 addStats MAXHP 10 002758 addStats MAXMP 0 002762 reduceStat TIREDNESS 5 002766 addStats HAPPINESS 2 002770 addStats DISCIPLINE 0 002774 addStats ENERGY 18 002778 addStats WEIGHT 2 002782 reduceMoney 400 002788 setDialogOwner 255 002790 showTextbox ハEl poder defensivo ha\naumentado en uno!\n 002876 showTextbox ハLa velocidad ha aumentado\nen uno!\n 002950 showTextbox ハLa felicidad ha aumentado!\nEl cansancio ha disminuido.\n 003066 playAnimation 252 11 003070 waitForEntity 252 003072 jumpTo 4424 003076 playAnimation 252 13 003080 waitForEntity 255 003082 setDialogOwner 5 003084 showTextbox no parece\ntener hambre.\n 003144 endSection 003146 if getMoney < 1000 then 3166 003162 jumpTo 3230 003166 setDialogOwner 5 003168 showTextbox No tienes suficientes bits.\n 003228 endSection 003230 if trigger(640) == true AND condition(4) == 0 then 3672 003246 setDialogOwner 255 003248 showTextbox ハ ha disfrutado\nde una Pizza Zaurus!\n 003332 addStats OFFENSE 0 003336 addStats DEFENSE 3 003340 addStats SPEED 2 003344 addStats BRAINS 0 003348 addStats MAXHP 30 003352 addStats MAXMP 0 003356 reduceStat TIREDNESS 5 003360 addStats HAPPINESS 4 003364 addStats DISCIPLINE 0 003368 addStats ENERGY 28 003372 addStats WEIGHT 3 003376 reduceMoney 1000 003382 setDialogOwner 255 003384 showTextbox ハEl poder defensivo ha\naumentado en tres!\n 003472 showTextbox ハLa velocidad ha aumentado\nen dos!\n 003546 showTextbox ハLa felicidad ha aumentado!\nEl cansancio ha disminuido.\n 003662 playAnimation 252 11 003666 waitForEntity 252 003668 jumpTo 4424 003672 playAnimation 252 13 003676 waitForEntity 255 003678 setDialogOwner 5 003680 showTextbox no parece\ntener hambre.\n 003740 endSection 003742 if getMoney < 2500 then 3762 003758 jumpTo 3826 003762 setDialogOwner 5 003764 showTextbox No tienes suficientes bits.\n 003824 endSection 003826 if trigger(640) == true AND condition(4) == 0 then 4354 003842 setDialogOwner 255 003844 showTextbox ハ ha disfrutado de una\nuna Hamburguesa jurトsica!\n 003952 addStats OFFENSE 0 003956 addStats DEFENSE 5 003960 addStats SPEED 3 003964 addStats BRAINS 0 003968 addStats MAXHP 50 003972 addStats MAXMP 0 003976 reduceStat TIREDNESS 5 003980 addStats HAPPINESS 8 003984 addStats DISCIPLINE 1 003988 addStats ENERGY 35 003992 addStats WEIGHT 4 003996 reduceMoney 2500 004002 setDialogOwner 255 004004 showTextbox ハEl poder defensivo ha\naumentado en cinco!\n 004094 showTextbox ハLa velocidad ha aumentado\nen tres!\n 004170 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nEl cansancio ha disminuido.\n 004344 playAnimation 252 11 004348 waitForEntity 252 004350 jumpTo 4424 004354 playAnimation 252 13 004358 waitForEntity 255 004360 setDialogOwner 5 004362 showTextbox no parece\ntener hambre.\n 004422 endSection 004424 setDialogOwner 5 004426 showTextbox Oh, ya se ha acabado.\n 004474 endSection 004476 setDialogOwner 255 004478 setSelection 4564 5164 5832 004486 showTextbox Chuleta\nFilete DX\nFilete fantasma\n 004558 unknown12 0 004560 jumpTo 6518 004564 if getMoney < 1000 then 4584 004580 jumpTo 4648 004584 setDialogOwner 5 004586 showTextbox No tienes suficientes bits.\n 004646 endSection 004648 if trigger(640) == true AND condition(4) == 0 then 5094 004664 setDialogOwner 255 004666 showTextbox ハ ha disfrutado\nde una chuleta!\n 004740 addStats OFFENSE 0 004744 addStats DEFENSE 0 004748 addStats SPEED 0 004752 addStats BRAINS 1 004756 addStats MAXHP 10 004760 addStats MAXMP 0 004764 reduceStat TIREDNESS 5 004768 addStats HAPPINESS 0 004772 addStats DISCIPLINE 1 004776 addStats ENERGY 30 004780 addStats WEIGHT 3 004784 reduceMoney 1000 004790 setDialogOwner 255 004792 showTextbox ハLos puntos de impacto han\naumentado en diez!\n 004888 showTextbox ハLa inteligencia ha\naumentado en uno!\n 004968 showTextbox La disciplina ha aumentado.\nEl cansancio ha disminuido.\n 005084 playAnimation 252 11 005088 waitForEntity 252 005090 jumpTo 6518 005094 playAnimation 252 13 005098 waitForEntity 255 005100 setDialogOwner 5 005102 showTextbox no parece\ntener hambre.\n 005162 endSection 005164 if getMoney < 2500 then 5184 005180 jumpTo 5248 005184 setDialogOwner 5 005186 showTextbox No tienes suficientes bits.\n 005246 endSection 005248 if trigger(640) == true AND condition(4) == 0 then 5762 005264 setDialogOwner 255 005266 showTextbox ハ ha disfrutado\nde un filete DX!\n 005342 addStats OFFENSE 0 005346 addStats DEFENSE 0 005350 addStats SPEED 0 005354 addStats BRAINS 2 005358 addStats MAXHP 30 005362 addStats MAXMP 0 005366 reduceStat TIREDNESS 5 005370 addStats HAPPINESS 1 005374 addStats DISCIPLINE 2 005378 addStats ENERGY 40 005382 addStats WEIGHT 4 005386 reduceMoney 2500 005392 setDialogOwner 255 005394 showTextbox ハLos puntos de impacto han\naumentado en treinta!\n 005496 showTextbox ハLa inteligencia ha\naumentado en dos!\n 005576 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 005752 playAnimation 252 11 005756 waitForEntity 252 005758 jumpTo 6518 005762 playAnimation 252 13 005766 waitForEntity 255 005768 setDialogOwner 5 005770 showTextbox no parece\ntener hambre.\n 005830 endSection 005832 if getMoney < 5000 then 5852 005848 jumpTo 5916 005852 setDialogOwner 5 005854 showTextbox No tienes suficientes bits.\n 005914 endSection 005916 if trigger(640) == true AND condition(4) == 0 then 6448 005932 setDialogOwner 255 005934 showTextbox ハ ha disfrutado de un\nfilete fantasma!\n 006022 addStats OFFENSE 0 006026 addStats DEFENSE 0 006030 addStats SPEED 0 006034 addStats BRAINS 3 006038 addStats MAXHP 50 006042 addStats MAXMP 0 006046 reduceStat TIREDNESS 5 006050 addStats HAPPINESS 2 006054 addStats DISCIPLINE 3 006058 addStats ENERGY 50 006062 addStats WEIGHT 5 006066 reduceMoney 5000 006072 setDialogOwner 255 006074 showTextbox ハLos puntos de impacto han\naumentado en cincuenta!\n 006180 showTextbox ハLa inteligencia ha\naumentado en tres!\n 006262 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 006438 playAnimation 252 11 006442 waitForEntity 252 006444 jumpTo 6518 006448 playAnimation 252 13 006452 waitForEntity 255 006454 setDialogOwner 5 006456 showTextbox no parece\ntener hambre.\n 006516 endSection 006518 setDialogOwner 5 006520 showTextbox ハVuelve cuando quieras!\n 006572 endSection == Script ID 218 == c7000 Section_254: 000012 endSection Section_51: 000014 if trigger(223) == false OR pstat(27) != 3 then 76 000030 setDialogOwner 5 000032 showTextbox ノQuエ vas a comer?\n 000072 jumpTo 186 000076 if trigger(228) == false OR pstat(27) != 4 then 142 000092 setDialogOwner 5 000094 showTextbox ノQuエ quieres comer?\n 000138 jumpTo 2170 000142 if trigger(256) == false OR pstat(27) != 5 then 186 000158 setDialogOwner 5 000160 showTextbox ノ......?\n 000182 jumpTo 5326 000186 setDialogOwner 255 000188 setSelection 290 884 1466 000196 showTextbox Batido de nieve\nHelado\nCucurucho de nieve\n 000284 unknown12 0 000286 jumpTo 2134 000290 if getMoney < 300 then 310 000306 jumpTo 374 000310 setDialogOwner 5 000312 showTextbox No tienes suficientes bits.\n 000372 endSection 000374 if trigger(640) == true AND condition(4) == 0 then 828 000390 setDialogOwner 255 000392 showTextbox ハ ha disfrutado de\nun Batido de nieve!\n 000480 addStats OFFENSE 0 000484 addStats DEFENSE 0 000488 addStats SPEED 1 000492 addStats BRAINS 0 000496 addStats MAXHP 0 000500 addStats MAXMP 10 000504 reduceStat TIREDNESS 2 000508 addStats HAPPINESS 3 000512 addStats DISCIPLINE 0 000516 addStats ENERGY 12 000520 addStats WEIGHT 2 000524 reduceMoney 300 000530 setDialogOwner 255 000532 showTextbox ハLos puntos de mエrito han\naumentado en diez!\n 000626 showTextbox ハLa velocidad ha aumentado\nen uno!\n 000700 showTextbox ハLa felicidad ha aumentado!\nハEl cansancio ha disminuido!\n 000818 playAnimation 252 11 000822 waitForEntity 252 000824 jumpTo 2134 000828 playAnimation 252 13 000832 waitForEntity 255 000834 setDialogOwner 5 000836 showTextbox no tiene hambre.\n 000882 endSection 000884 if getMoney < 700 then 904 000900 jumpTo 968 000904 setDialogOwner 5 000906 showTextbox No tienes suficientes bits.\n 000966 endSection 000968 if trigger(640) == true AND condition(4) == 0 then 1410 000984 setDialogOwner 255 000986 showTextbox ハ ha disfrutado de\nun Helado!\n 001056 addStats OFFENSE 0 001060 addStats DEFENSE 0 001064 addStats SPEED 2 001068 addStats BRAINS 0 001072 addStats MAXHP 0 001076 addStats MAXMP 30 001080 reduceStat TIREDNESS 2 001084 addStats HAPPINESS 5 001088 addStats DISCIPLINE 0 001092 addStats ENERGY 16 001096 addStats WEIGHT 3 001100 reduceMoney 700 001106 setDialogOwner 255 001108 showTextbox ハLos puntos de mエrito han\naumentado en treinta!\n 001208 showTextbox ハLa velocidad ha aumentado\nen dos!\n 001282 showTextbox ハLa felicidad ha aumentado!\nハEl cansancio ha disminuido!\n 001400 playAnimation 252 11 001404 waitForEntity 252 001406 jumpTo 2134 001410 playAnimation 252 13 001414 waitForEntity 255 001416 setDialogOwner 5 001418 showTextbox no tiene hambre.\n 001464 endSection 001466 if getMoney < 1600 then 1486 001482 jumpTo 1550 001486 setDialogOwner 5 001488 showTextbox No tienes suficientes bits.\n 001548 endSection 001550 if trigger(640) == true AND condition(4) == 0 then 2078 001566 setDialogOwner 255 001568 showTextbox ハ ha disfrutado de\nun Cucurucho de nieve!\n 001662 addStats OFFENSE 0 001666 addStats DEFENSE 0 001670 addStats SPEED 2 001674 addStats BRAINS 0 001678 addStats MAXHP 0 001682 addStats MAXMP 50 001686 reduceStat TIREDNESS 2 001690 addStats HAPPINESS 7 001694 addStats DISCIPLINE 1 001698 addStats ENERGY 20 001702 addStats WEIGHT 4 001706 reduceMoney 1600 001712 setDialogOwner 255 001714 showTextbox ハLos puntos de mエrito han\naumentado en cincuenta!\n 001818 showTextbox ハLa velocidad ha aumentado\nen dos!\n 001892 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 002068 playAnimation 252 11 002072 waitForEntity 252 002074 jumpTo 2134 002078 playAnimation 252 13 002082 waitForEntity 255 002084 setDialogOwner 5 002086 showTextbox no tiene hambre.\n 002132 endSection 002134 setDialogOwner 5 002136 showTextbox ハHasta luego!\n 002168 endSection 002170 setDialogOwner 255 002172 setSelection 2302 3282 4264 002180 showTextbox Ensalada espacial\nSopa de ovni\nRecorrido por la galaxia\n 002296 unknown12 0 002298 jumpTo 5278 002302 if getMoney < 1500 then 2322 002318 jumpTo 2376 002322 setDialogOwner 5 002324 showTextbox No tienes muchos bits.\n 002374 endSection 002376 if trigger(640) == true AND condition(4) == 0 then 3236 002392 setDialogOwner 255 002394 showTextbox ha disfrutado de\nuna ensalada espacial!\n 002486 addStats OFFENSE 1 002490 addStats DEFENSE 1 002494 addStats SPEED 1 002498 addStats BRAINS 1 002502 addStats MAXHP 10 002506 addStats MAXMP 10 002510 reduceStat TIREDNESS 5 002514 addStats HAPPINESS 1 002518 addStats DISCIPLINE 1 002522 addStats ENERGY 20 002526 addStats WEIGHT 0 002530 reduceMoney 1500 002536 setDialogOwner 255 002538 showTextbox ハLos puntos de impacto han\naumentado en diez!\n 002634 showTextbox ハLos puntos de mエrito han\naumentado en diez!\n 002728 showTextbox El poder ofensivo ha\naumentado en uno!\n 002810 showTextbox ハEl poder defensivo ha\naumentado en uno!\n 002896 showTextbox ハLa velocidad ha aumentado\nen uno!\n 002970 showTextbox ハLa inteligencia ha\naumentado en uno!\n 003050 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 003226 playAnimation 252 11 003230 waitForEntity 252 003232 jumpTo 5278 003236 playAnimation 252 13 003240 waitForEntity 255 003242 setDialogOwner 5 003244 showTextbox estト lleno.\n 003280 endSection 003282 if getMoney < 4000 then 3302 003298 jumpTo 3356 003302 setDialogOwner 5 003304 showTextbox No tienes muchos bits.\n 003354 endSection 003356 if trigger(640) == true AND condition(4) == 0 then 4218 003372 setDialogOwner 255 003374 showTextbox ハ ha disfrutado de\nuna Sopa de ovni!\n 003458 addStats OFFENSE 2 003462 addStats DEFENSE 2 003466 addStats SPEED 2 003470 addStats BRAINS 2 003474 addStats MAXHP 20 003478 addStats MAXMP 20 003482 reduceStat TIREDNESS 5 003486 addStats HAPPINESS 2 003490 addStats DISCIPLINE 2 003494 addStats ENERGY 30 003498 addStats WEIGHT 1 003502 reduceMoney 4000 003508 setDialogOwner 255 003510 showTextbox ハLos puntos de impacto han\naumentado en veinte!\n 003610 showTextbox ハLos puntos de mエrito han\naumentado en veinte!\n 003708 showTextbox ハEl poder ofensivo ha\naumentado en dos!\n 003792 showTextbox ハEl poder defensivo ha\naumentado en dos!\n 003878 showTextbox ハLa velocidad ha aumentado\nen dos!\n 003952 showTextbox ハLa inteligencia ha\naumentado en dos!\n 004032 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 004208 playAnimation 252 11 004212 waitForEntity 252 004214 jumpTo 5278 004218 playAnimation 252 13 004222 waitForEntity 255 004224 setDialogOwner 5 004226 showTextbox estト lleno.\n 004262 endSection 004264 if getMoney < 9000 then 4284 004280 jumpTo 4338 004284 setDialogOwner 5 004286 showTextbox No tienes muchos bits.\n 004336 endSection 004338 if trigger(640) == true AND condition(4) == 0 then 5232 004354 setDialogOwner 255 004356 showTextbox ハ ha disfrutado\nde un Recorrido por la\ngalaxia!\n 004462 addStats OFFENSE 3 004466 addStats DEFENSE 3 004470 addStats SPEED 3 004474 addStats BRAINS 3 004478 addStats MAXHP 30 004482 addStats MAXMP 30 004486 reduceStat TIREDNESS 5 004490 addStats HAPPINESS 3 004494 addStats DISCIPLINE 3 004498 addStats ENERGY 45 004502 addStats WEIGHT 5 004506 reduceMoney 9000 004512 setDialogOwner 255 004514 showTextbox ハLos puntos de impacto han\naumentado en treinta!\n 004616 showTextbox ハLos puntos de mエrito han\naumentado en treinta!\n 004716 showTextbox ハEl poder ofensivo ha\naumentado en tres!\n 004802 showTextbox ハEl poder defensivo ha\naumentado en tres!\n 004890 showTextbox ハLa velocidad ha aumentado\nen tres!\n 004966 showTextbox ハLa inteligencia ha\naumentado en tres!\n 005048 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha aumentado!\n 005222 playAnimation 252 11 005226 waitForEntity 252 005228 jumpTo 5278 005232 playAnimation 252 13 005236 waitForEntity 255 005238 setDialogOwner 5 005240 showTextbox estト lleno.\n 005276 endSection 005278 setDialogOwner 5 005280 showTextbox Hasta luego chicos.\n 005324 endSection 005326 setDialogOwner 255 005328 setSelection 5500 7372 9320 005336 showTextbox Huevo duro: mil bits\nTortilla: dos mil quinientos\nFuente de huevos: seis mil\n 005494 unknown12 0 005496 jumpTo 11370 005500 if getMoney < 1000 then 5520 005516 jumpTo 5544 005520 setDialogOwner 5 005522 showTextbox .......\n 005542 endSection 005544 if trigger(640) == true AND condition(4) == 0 then 5668 005560 setDialogOwner 255 005562 showTextbox ハ ha disfrutado de\nun maravilloso huevo duro!\n 005664 storeRandom 110 2 005668 if pstat(110) > 0 then 6110 005680 addStats OFFENSE 1 005684 addStats DEFENSE 0 005688 addStats SPEED 1 005692 addStats BRAINS 0 005696 addStats MAXHP 10 005700 addStats MAXMP 0 005704 reduceStat TIREDNESS 5 005708 addStats HAPPINESS 1 005712 addStats DISCIPLINE 0 005716 addStats ENERGY 18 005720 addStats WEIGHT 1 005724 reduceMoney 1000 005730 setDialogOwner 255 005732 showTextbox ハLos puntos de impacto han\naumentado en diez!\n 005828 showTextbox ハEl poder ofensivo ha\naumentado en uno!\n 005912 showTextbox ハLa velocidad ha aumentado\nen uno!\n 005986 setDialogOwner 255 005988 showTextbox ハLa felicidad ha aumentado!\nハEl cansancio ha disminuido!\n 006106 jumpTo 11370 006110 if pstat(110) > 1 then 6560 006122 addStats OFFENSE 0 006126 addStats DEFENSE 1 006130 addStats SPEED 0 006134 addStats BRAINS 1 006138 addStats MAXHP 0 006142 addStats MAXMP 10 006146 reduceStat TIREDNESS 5 006150 addStats HAPPINESS 1 006154 addStats DISCIPLINE 0 006158 addStats ENERGY 18 006162 addStats WEIGHT 1 006166 reduceMoney 1000 006172 setDialogOwner 255 006174 showTextbox ハLos puntos de mエrito\nhan aumentado en d\niez!\n 006270 showTextbox ハEl poder defensivo ha\naumentado en uno!\n 006356 showTextbox ハLa inteligencia ha\naumentado en uno!\n 006436 setDialogOwner 255 006438 showTextbox ハLa felicidad ha aumentado!\nハEl cansancio ha disminuido!\n 006556 jumpTo 11370 006560 if pstat(110) > 2 then 7328 006572 addStats OFFENSE 2 006576 addStats DEFENSE 2 006580 addStats SPEED 2 006584 addStats BRAINS 2 006588 addStats MAXHP 20 006592 addStats MAXMP 20 006596 reduceStat TIREDNESS 5 006600 addStats HAPPINESS 2 006604 addStats DISCIPLINE 1 006608 addStats ENERGY 18 006612 addStats WEIGHT 1 006616 reduceMoney 1000 006622 setDialogOwner 255 006624 showTextbox ハLos puntos de impacto han\naumentado en veinte!\n 006724 showTextbox ハLos puntos de mエrito han\naumentado en veinte!\n 006822 showTextbox ハEl poder ofensivo ha\naumentado en dos!\n 006906 showTextbox ハEl poder defensivo ha\naumentado en dos!\n 006992 showTextbox ハLa velocidad ha aumentado\nen dos!\n 007066 showTextbox ハLa inteligencia ha\naumentado en dos!\n 007146 setDialogOwner 255 007148 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 007324 jumpTo 11370 007328 playAnimation 252 11 007332 waitForEntity 252 007334 jumpTo 11370 007338 playAnimation 252 13 007342 waitForEntity 255 007344 setDialogOwner 5 007346 showTextbox ハ.......!\n 007370 endSection 007372 if getMoney < 2500 then 7392 007388 jumpTo 7422 007392 setDialogOwner 5 007394 showTextbox ..........\n 007420 endSection 007422 if trigger(640) == true AND condition(4) == 0 then 7542 007438 setDialogOwner 255 007440 showTextbox ハ ha disfrutado de\nunamaravillosa tortilla!\n 007538 storeRandom 110 2 007542 if pstat(110) > 0 then 8044 007554 addStats OFFENSE 2 007558 addStats DEFENSE 0 007562 addStats SPEED 2 007566 addStats BRAINS 0 007570 addStats MAXHP 20 007574 addStats MAXMP 0 007578 reduceStat TIREDNESS 5 007582 addStats HAPPINESS 2 007586 addStats DISCIPLINE 0 007590 addStats ENERGY 24 007594 addStats WEIGHT 2 007598 reduceMoney 2500 007604 setDialogOwner 255 007606 showTextbox ハLos puntos de mエrito han\naumentado en veinte!\n 007704 showTextbox ハEl poder ofensivo ha\naumentado en dos!\n 007788 showTextbox ハLa velocidad ha aumentado\nen dos!\n 007862 setDialogOwner 255 007864 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 008040 jumpTo 11370 008044 if pstat(110) > 1 then 8496 008056 addStats OFFENSE 0 008060 addStats DEFENSE 2 008064 addStats SPEED 0 008068 addStats BRAINS 2 008072 addStats MAXHP 0 008076 addStats MAXMP 20 008080 reduceStat TIREDNESS 5 008084 addStats HAPPINESS 2 008088 addStats DISCIPLINE 0 008092 addStats ENERGY 24 008096 addStats WEIGHT 2 008100 reduceMoney 2500 008106 setDialogOwner 255 008108 showTextbox ハLos puntos de mエrito han\naumentado en veinte!\n 008206 showTextbox ハEl poder defensivo ha\naumentado en dos!\n 008292 showTextbox ハLa inteligencia ha\naumentado en dos!\n 008372 setDialogOwner 255 008374 showTextbox ハLa felicidad ha aumentado!\nハEl cansancio ha disminuido!\n 008492 jumpTo 11370 008496 if pstat(110) > 2 then 9276 008508 addStats OFFENSE 3 008512 addStats DEFENSE 3 008516 addStats SPEED 3 008520 addStats BRAINS 3 008524 addStats MAXHP 30 008528 addStats MAXMP 30 008532 reduceStat TIREDNESS 5 008536 addStats HAPPINESS 3 008540 addStats DISCIPLINE 1 008544 addStats ENERGY 24 008548 addStats WEIGHT 2 008552 reduceMoney 2500 008558 setDialogOwner 255 008560 showTextbox ハLos puntos de impacto han\naumentado en treinta!\n 008662 showTextbox ハLos puntos de mエrito han\naumentado en treinta!\n 008762 showTextbox ハEl poder ofensivo ha\naumentado en tres!\n 008848 showTextbox ハEl poder defensivo ha\naumentado en tres!\n 008936 showTextbox ハLa velocidad ha aumentado\nen tres!\n 009012 showTextbox ハLa inteligencia ha\naumentado en tres!\n 009094 setDialogOwner 255 009096 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 009272 jumpTo 11370 009276 playAnimation 252 11 009280 waitForEntity 252 009282 jumpTo 11370 009286 playAnimation 252 13 009290 waitForEntity 255 009292 setDialogOwner 5 009294 showTextbox ハ.......!\n 009318 endSection 009320 if getMoney < 6000 then 9340 009336 jumpTo 9370 009340 setDialogOwner 5 009342 showTextbox ..........\n 009368 endSection 009370 if trigger(640) == true AND condition(4) == 0 then 9508 009386 setDialogOwner 255 009388 showTextbox ハ ha disfrutado de\nuna maravillosa fuente de\nhuevos!\n 009504 storeRandom 110 2 009508 if pstat(110) > 0 then 10030 009520 addStats OFFENSE 3 009524 addStats DEFENSE 0 009528 addStats SPEED 3 009532 addStats BRAINS 0 009536 addStats MAXHP 30 009540 addStats MAXMP 0 009544 reduceStat TIREDNESS 5 009548 addStats HAPPINESS 3 009552 addStats DISCIPLINE 1 009556 addStats ENERGY 36 009560 addStats WEIGHT 3 009564 reduceMoney 6000 009570 setDialogOwner 255 009572 showTextbox ハLos puntos de impacto han\naumentado en treinta!\n 009674 showTextbox ハEl poder ofensivo ha\naumentado en treinta!\n 009766 showTextbox ハLa velocidad ha aumentado\nen treinta!\n 009848 setDialogOwner 255 009850 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha disminuido!\n 010026 jumpTo 11370 010030 if pstat(110) > 1 then 10544 010042 addStats OFFENSE 0 010046 addStats DEFENSE 3 010050 addStats SPEED 0 010054 addStats BRAINS 3 010058 addStats MAXHP 0 010062 addStats MAXMP 30 010066 reduceStat TIREDNESS 5 010070 addStats HAPPINESS 3 010074 addStats DISCIPLINE 1 010078 addStats ENERGY 36 010082 addStats WEIGHT 3 010086 reduceMoney 6000 010092 setDialogOwner 255 010094 showTextbox ハLos puntos de mエrito han\naumentado en treinta!\n 010194 showTextbox ハEl poder defensivo ha\naumentado en tres!\n 010282 showTextbox ハLa inteligencia ha aumentado\nen tres!\n 010364 setDialogOwner 255 010366 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansancio ha aumentado!\n 010540 jumpTo 11370 010544 if pstat(110) > 2 then 11324 010556 addStats OFFENSE 4 010560 addStats DEFENSE 4 010564 addStats SPEED 4 010568 addStats BRAINS 4 010572 addStats MAXHP 40 010576 addStats MAXMP 40 010580 reduceStat TIREDNESS 5 010584 addStats HAPPINESS 4 010588 addStats DISCIPLINE 3 010592 addStats ENERGY 36 010596 addStats WEIGHT 3 010600 reduceMoney 6000 010606 setDialogOwner 255 010608 showTextbox ハLos puntos de impacto han\naumentado en cuarenta!\n 010712 showTextbox ハLos puntos de mエrito han\naumentado en cuarenta!\n 010814 showTextbox ハEl poder ofensivo ha\naumentado en cuatro!\n 010904 showTextbox ハEl poder defensivo ha\naumentado en cuatro!\n 010996 showTextbox ハLa velocidad ha aumentado\nen cuatro!\n 011076 showTextbox ハLa inteligencia ha\naumentado!\n 011142 setDialogOwner 255 011144 showTextbox ハLa felicidad ha aumentado!\nハLa disciplina ha aumentado!\nハEl cansansio ha disminuido.\n 011320 jumpTo 11370 011324 playAnimation 252 11 011328 waitForEntity 252 011330 jumpTo 11370 011334 playAnimation 252 13 011338 waitForEntity 255 011340 setDialogOwner 5 011342 showTextbox ハ........!\n 011368 endSection 011370 setDialogOwner 5 011372 showTextbox ..........\n 011398 endSection == Script ID 219 == ca000 Section_254: 000012 endSection Section_51: 000014 setDialogOwner 253 000016 showTextbox Es una mトquina expendedora\nde tarjetas Digimon.\n 000116 showTextbox Creo que puedes conseguir\nuna tarjeta de cien bits.\n 000224 setSelection 276 444 000230 showTextbox Intエntalo\nAhora no\n 000272 unknown12 0 000274 endSection 000276 if getMoney >= 100 then 354 000292 setDialogOwner 253 000294 showTextbox No tengo suficientes bits.\n 000352 endSection 000354 reduceMoney 100 000360 storeRandom 110 99 000364 if pstat(110) > 0 then 380 000376 jumpTo 446 000380 if pstat(110) > 2 then 396 000392 jumpTo 848 000396 if pstat(110) > 9 then 412 000408 jumpTo 2308 000412 if pstat(110) > 29 then 428 000424 jumpTo 4078 000428 if pstat(110) > 99 then 444 000440 jumpTo 4802 000444 endSection 000446 storeRandom 110 4 000450 if pstat(110) > 0 then 524 000462 giveCard 1 000464 setDialogOwner 253 000466 showTextbox ハUna tarjeta Phoenixmon!\n 000520 jumpTo 5104 000524 if pstat(110) > 1 then 616 000536 giveCard 2 000538 setDialogOwner 253 000540 showTextbox ハUna tarjeta\nHerculesKabuterimon!\n 000612 jumpTo 5104 000616 if pstat(110) > 2 then 696 000628 giveCard 3 000630 setDialogOwner 253 000632 showTextbox ハUna tarjeta MegaSeadramon!\n 000692 jumpTo 5104 000696 if pstat(110) > 3 then 776 000708 giveCard 4 000710 setDialogOwner 253 000712 showTextbox ハUna tarjeta ShogunGekomon!\n 000772 jumpTo 5104 000776 if pstat(110) > 4 then 848 000788 giveCard 5 000790 setDialogOwner 253 000792 showTextbox ハUna tarjeta Myotismon!\n 000844 jumpTo 5104 000848 storeRandom 110 19 000852 if pstat(110) > 0 then 930 000864 giveCard 6 000866 setDialogOwner 253 000868 showTextbox ハUna tarjeta MetalGreymon!\n 000926 jumpTo 5104 000930 if pstat(110) > 1 then 998 000942 giveCard 7 000944 setDialogOwner 253 000946 showTextbox ハUna tarjeta Mamemon!\n 000994 jumpTo 5104 000998 if pstat(110) > 2 then 1070 001010 giveCard 8 001012 setDialogOwner 253 001014 showTextbox ハUna tarjeta Monzaemon!\n 001066 jumpTo 5104 001070 if pstat(110) > 3 then 1148 001082 giveCard 9 001084 setDialogOwner 253 001086 showTextbox ハUna tarjeta SkullGreymon!\n 001144 jumpTo 5104 001148 if pstat(110) > 4 then 1226 001160 giveCard 10 001162 setDialogOwner 253 001164 showTextbox ハUna tarjeta MetalMamemon!\n 001222 jumpTo 5104 001226 if pstat(110) > 5 then 1294 001238 giveCard 11 001240 setDialogOwner 253 001242 showTextbox ハUna tarjeta Vademon!\n 001290 jumpTo 5104 001294 if pstat(110) > 6 then 1364 001306 giveCard 12 001308 setDialogOwner 253 001310 showTextbox ハUna tarjeta Andromon!\n 001360 jumpTo 5104 001364 if pstat(110) > 7 then 1432 001376 giveCard 13 001378 setDialogOwner 253 001380 showTextbox ハUna tarjeta Giromon!\n 001428 jumpTo 5104 001432 if pstat(110) > 8 then 1498 001444 giveCard 14 001446 setDialogOwner 253 001448 showTextbox ハUna tarjeta Etemon!\n 001494 jumpTo 5104 001498 if pstat(110) > 9 then 1572 001510 giveCard 15 001512 setDialogOwner 253 001514 showTextbox ハUna tarjeta Megadramon!\n 001568 jumpTo 5104 001572 if pstat(110) > 10 then 1640 001584 giveCard 16 001586 setDialogOwner 253 001588 showTextbox ハUna tarjeta Piximon!\n 001636 jumpTo 5104 001640 if pstat(110) > 11 then 1716 001652 giveCard 17 001654 setDialogOwner 253 001656 showTextbox ハUna tarjeta Digitamamon!\n 001712 jumpTo 5104 001716 if pstat(110) > 12 then 1784 001728 giveCard 18 001730 setDialogOwner 253 001732 showTextbox ハUna tarjeta Gekomon!\n 001780 jumpTo 5104 001784 if pstat(110) > 13 then 1864 001796 giveCard 19 001798 setDialogOwner 253 001800 showTextbox ハUna tarjeta WaruMonzaemon!\n 001860 jumpTo 5104 001864 if pstat(110) > 14 then 1932 001876 giveCard 20 001878 setDialogOwner 253 001880 showTextbox ハUna tarjeta Jijimon!\n 001928 jumpTo 5104 001932 if pstat(110) > 15 then 2016 001944 giveCard 21 001946 setDialogOwner 253 001948 showTextbox ハUna tarjeta King of Sukamon!\n 002012 jumpTo 5104 002016 if pstat(110) > 16 then 2088 002028 giveCard 22 002030 setDialogOwner 253 002032 showTextbox ハUna tarjeta Cherrymon!\n 002084 jumpTo 5104 002088 if pstat(110) > 17 then 2162 002100 giveCard 23 002102 setDialogOwner 253 002104 showTextbox ハUna tarjeta Guardromon!\n 002158 jumpTo 5104 002162 if pstat(110) > 18 then 2234 002174 giveCard 24 002176 setDialogOwner 253 002178 showTextbox ハUna tarjeta Hagurumon!\n 002230 jumpTo 5104 002234 if pstat(110) > 19 then 2308 002246 giveCard 25 002248 setDialogOwner 253 002250 showTextbox ハUna tarjeta Brachiomon!\n 002304 jumpTo 5104 002308 storeRandom 110 24 002312 if pstat(110) > 0 then 2380 002324 giveCard 26 002326 setDialogOwner 253 002328 showTextbox ハUna tarjeta Greymon!\n 002376 jumpTo 5104 002380 if pstat(110) > 1 then 2448 002392 giveCard 27 002394 setDialogOwner 253 002396 showTextbox ハUna tarjeta Devimon!\n 002444 jumpTo 5104 002448 if pstat(110) > 2 then 2520 002460 giveCard 28 002462 setDialogOwner 253 002464 showTextbox ハUna tarjeta Airdramon!\n 002516 jumpTo 5104 002520 if pstat(110) > 3 then 2594 002532 giveCard 29 002534 setDialogOwner 253 002536 showTextbox ハUna tarjeta Tyrannomon!\n 002590 jumpTo 5104 002594 if pstat(110) > 4 then 2662 002606 giveCard 30 002608 setDialogOwner 253 002610 showTextbox ハUna tarjeta Meramon!\n 002658 jumpTo 5104 002662 if pstat(110) > 5 then 2734 002674 giveCard 31 002676 setDialogOwner 253 002678 showTextbox ハUna tarjeta Seadramon!\n 002730 jumpTo 5104 002734 if pstat(110) > 6 then 2810 002746 giveCard 32 002748 setDialogOwner 253 002750 showTextbox ハUna tarjeta Kabuterimon!\n 002806 jumpTo 5104 002810 if pstat(110) > 7 then 2878 002822 giveCard 33 002824 setDialogOwner 253 002826 showTextbox ハUna tarjeta Angemon!\n 002874 jumpTo 5104 002878 if pstat(110) > 8 then 2950 002890 giveCard 34 002892 setDialogOwner 253 002894 showTextbox ハUna tarjeta Birdramon!\n 002946 jumpTo 5104 002950 if pstat(110) > 9 then 3022 002962 giveCard 35 002964 setDialogOwner 253 002966 showTextbox ハUna tarjeta Garurumon!\n 003018 jumpTo 5104 003022 if pstat(110) > 10 then 3092 003034 giveCard 36 003036 setDialogOwner 253 003038 showTextbox ハUna tarjeta Frigimon!\n 003088 jumpTo 5104 003092 if pstat(110) > 11 then 3158 003104 giveCard 37 003106 setDialogOwner 253 003108 showTextbox ハUna tarjeta Whamon!\n 003154 jumpTo 5104 003158 if pstat(110) > 12 then 3224 003170 giveCard 38 003172 setDialogOwner 253 003174 showTextbox ハUna tarjeta Unimon!\n 003220 jumpTo 5104 003224 if pstat(110) > 13 then 3292 003236 giveCard 39 003238 setDialogOwner 253 003240 showTextbox ハUna tarjeta Ogremon!\n 003288 jumpTo 5104 003292 if pstat(110) > 14 then 3362 003304 giveCard 40 003306 setDialogOwner 253 003308 showTextbox ハUna tarjeta Shellmon!\n 003358 jumpTo 5104 003362 if pstat(110) > 15 then 3436 003374 giveCard 41 003376 setDialogOwner 253 003378 showTextbox ハUna tarjeta Centarumon!\n 003432 jumpTo 5104 003436 if pstat(110) > 16 then 3504 003448 giveCard 42 003450 setDialogOwner 253 003452 showTextbox ハUna tarjeta Bakemon!\n 003500 jumpTo 5104 003504 if pstat(110) > 17 then 3578 003516 giveCard 43 003518 setDialogOwner 253 003520 showTextbox ハUna tarjeta Drimogemon!\n 003574 jumpTo 5104 003578 if pstat(110) > 18 then 3654 003590 giveCard 44 003592 setDialogOwner 253 003594 showTextbox ハUna tarjeta Monochromon!\n 003650 jumpTo 5104 003654 if pstat(110) > 19 then 3720 003666 giveCard 45 003668 setDialogOwner 253 003670 showTextbox ハUna tarjeta Leomon!\n 003716 jumpTo 5104 003720 if pstat(110) > 20 then 3790 003732 giveCard 46 003734 setDialogOwner 253 003736 showTextbox ハUna tarjeta Coelamon!\n 003786 jumpTo 5104 003790 if pstat(110) > 21 then 3866 003802 giveCard 47 003804 setDialogOwner 253 003806 showTextbox ハUna tarjeta Kokatorimon!\n 003862 jumpTo 5104 003866 if pstat(110) > 22 then 3938 003878 giveCard 48 003880 setDialogOwner 253 003882 showTextbox ハUna tarjeta Kuwagamon!\n 003934 jumpTo 5104 003938 if pstat(110) > 23 then 4008 003950 giveCard 49 003952 setDialogOwner 253 003954 showTextbox ハUna tarjeta Mojyamon!\n 004004 jumpTo 5104 004008 if pstat(110) > 24 then 4078 004020 giveCard 50 004022 setDialogOwner 253 004024 showTextbox ハUna tarjeta Ninjamon!\n 004074 jumpTo 5104 004078 storeRandom 110 9 004082 if pstat(110) > 0 then 4156 004094 giveCard 51 004096 setDialogOwner 253 004098 showTextbox ハUna tarjeta Penguinmon!\n 004152 jumpTo 5104 004156 if pstat(110) > 1 then 4226 004168 giveCard 52 004170 setDialogOwner 253 004172 showTextbox ハUna tarjeta Otamamon!\n 004222 jumpTo 5104 004226 if pstat(110) > 2 then 4296 004238 giveCard 53 004240 setDialogOwner 253 004242 showTextbox ハUna tarjeta Tentomon!\n 004292 jumpTo 5104 004296 if pstat(110) > 3 then 4366 004308 giveCard 54 004310 setDialogOwner 253 004312 showTextbox ハUna tarjeta Yanmamon!\n 004362 jumpTo 5104 004366 if pstat(110) > 4 then 4436 004378 giveCard 55 004380 setDialogOwner 253 004382 showTextbox ハUna tarjeta Gotsumon!\n 004432 jumpTo 5104 004436 if pstat(110) > 5 then 4514 004448 giveCard 56 004450 setDialogOwner 253 004452 showTextbox ハUna tarjeta Flarerizamon!\n 004510 jumpTo 5104 004514 if pstat(110) > 6 then 4586 004526 giveCard 57 004528 setDialogOwner 253 004530 showTextbox ハUna tarjeta ToyAgumon!\n 004582 jumpTo 5104 004586 if pstat(110) > 7 then 4662 004598 giveCard 58 004600 setDialogOwner 253 004602 showTextbox ハUna tarjeta DemiMeramon!\n 004658 jumpTo 5104 004662 if pstat(110) > 8 then 4730 004674 giveCard 59 004676 setDialogOwner 253 004678 showTextbox ハUna tarjeta Tankmon!\n 004726 jumpTo 5104 004730 if pstat(110) > 9 then 4802 004742 giveCard 60 004744 setDialogOwner 253 004746 showTextbox ハUna tarjeta Goburimon!\n 004798 jumpTo 5104 004802 storeRandom 110 3 004806 if pstat(110) > 0 then 4880 004818 giveCard 61 004820 setDialogOwner 253 004822 showTextbox ハEs una tarjeta Numemon!\n 004876 jumpTo 5104 004880 if pstat(110) > 1 then 4956 004892 giveCard 62 004894 setDialogOwner 253 004896 showTextbox ハEs una tarjeta Vegiemon!\n 004952 jumpTo 5104 004956 if pstat(110) > 2 then 5030 004968 giveCard 63 004970 setDialogOwner 253 004972 showTextbox ハEs una tarjeta Sukamon!\n 005026 jumpTo 5104 005030 if pstat(110) > 3 then 5104 005042 giveCard 64 005044 setDialogOwner 253 005046 showTextbox ハEs una tarjeta Nanimon!\n 005100 jumpTo 5104 005104 setDialogOwner 253 005106 setSelection 276 444 005112 showTextbox Vuelve a intentarlo\nSe acabニ\n 005174 unknown12 0 005176 endSection 005178 endSection == Script ID 220 == cb800 Section_254: 000012 endSection Section_83: 000014 if trigger(203) == false then 28 000026 endSection 000028 playSound 0 000032 setDialogOwner 255 000034 showTextbox Poyomon\nPoyomon. Me llamo Poyomon.\n 000112 if pstat(1) < 30 then 914 000124 setDialogOwner 255 000126 showTextbox Poyomon\nVoy a hablar de la\ndigievoluciニn. Bueno...\n 000236 showTextbox Trata de la etapa que\nsigue al Digimon campeニn.\n 000336 showTextbox Poyomon\nSe llama Digimon mega\ncampeニn. Pero no estト\n 000448 showTextbox garantizado que un campeニn\ndigievolucione.\n 000538 showTextbox Poyomon\nLas condiciones necesarias\npara digievolucionar son\nduras, pero una vez\n 000706 showTextbox conseguido,\ntu vida se alarga.\n 000772 showTextbox Poyomon\nCon los Objetos de\ndigievoluciニn,\nla vida no se alarga.\n 000908 playSound 256 000912 endSection 000914 if pstat(1) < 15 then 2284 000926 setDialogOwner 255 000928 showTextbox Poyomon\nVoy a hablar de la\ndigievoluciニn. Bueno...\n 001038 showTextbox Hablarエ de las condiciones\npara digievolucionar.\n 001140 showTextbox Poyomon\nEn primer lugar, el peso\ntiene que estar cerca del\n 001266 showTextbox nivel de peso de la\nsiguiente etapa.\n 001344 showTextbox Poyomon\nAdemトs, los parトmetro mトs\ngrandes son mejores,\n 001462 showTextbox pero los efectos de cada\nuno son diferentes.\n 001556 showTextbox Poyomon\nErrores. Segヌn la clase de\nDigimon que quieras,\n 001676 showTextbox a veces los errores son\nbuenos.\n 001744 showTextbox Poyomon\nOh sナ, hay otras\ncondiciones especiales para\n 001858 showTextbox convertirse en determinados\nDigimon.\n 001936 showTextbox Poyomon\nComo una gran disciplina\no muchos combates.\n 002048 showTextbox Poyomon\nSi tienes esto, aunque no\ncumplas las tres\n 002158 showTextbox condiciones bトsicas por\ncompleto, podrトs\ndigievolucionar.\n 002278 playSound 256 002282 endSection 002284 setDialogOwner 255 002286 showTextbox Poyomon\nJiji me ha dicho que \ndigievolucionarナa.\n 002398 showTextbox Poyomon\nSe tarda seis horas en pasar\nde Bebエ a Digimon bトsico.\n 002532 showTextbox Poyomon\nY sニlo lleva un dナa pasar\na la etapa de Digimon\nprincipiante.\n 002680 showTextbox Poyomon\nPara la siguiente etapa de\nCampeニn se tardan unos\ntres dナas.\n 002826 showTextbox Poyomon\nノCuトnto se tarda en pasar a\nla siguiente? Lo he olvidado,\npero mucho tiempo.\n 003004 showTextbox Poyomon\nEl peso, los parトmetros y\nlos errores influyen en la\ndigievoluciニn.\n 003164 showTextbox Poyomon\nNo conozco bien los detalles,\n 003248 showTextbox asナ que la prニxima vez le\npreguntarエ a Jiji.\n 003342 playSound 256 003346 endSection == Script ID 221 == cc800 Section_5: 000012 if trigger(203) == false OR trigger(575) == true then 294 000028 setDialogOwner 5 000030 showTextbox ハ, lo conseguiste!\n 000078 showTextbox Agumon ha llegado a la\nciudad. Ha abierto un\nnegocio por allナ.\n 000208 showTextbox ハEspero que haya mトs\nDigimon como エl!\n 000288 setTrigger 575 000292 endSection 000294 if trigger(246) == false OR trigger(614) == true then 516 000310 setDialogOwner 5 000312 showTextbox Ha llegado Palmon y planea\nampliar el campo de Carne.\n 000424 showTextbox ハEntonces podemos conseguir\nmucha Carne!\n 000510 setTrigger 614 000514 endSection 000516 if trigger(232) == false OR trigger(602) == true then 710 000532 setDialogOwner 5 000534 showTextbox Ha llegado Kunemon y\nquiere comer hierba.\n 000622 showTextbox ハEspero que se coma las\nmalas hierbas!\n 000704 setTrigger 602 000708 endSection 000710 if trigger(236) == false OR trigger(606) == true then 966 000726 setDialogOwner 5 000728 showTextbox Ha llegado Centarumon y\nplanea abrir una clナnica.\n 000832 showTextbox ハNo habrト que volver a\npreocuparse por caer enfermo\no herido!\n 000960 setTrigger 606 000964 endSection 000966 if trigger(249) == false OR trigger(617) == true then 1138 000982 setDialogOwner 5 000984 showTextbox Ha llegado Coelamon y\nquiere abrir una tienda.\n 001082 showTextbox ハLa ciudad prosperarト!\n 001132 setTrigger 617 001136 endSection 001138 if trigger(204) == false OR trigger(576) == true then 1336 001154 setDialogOwner 5 001156 showTextbox Ha llegado Betamon y dice\nque le gustarナa abrir\nuna tienda.\n 001280 showTextbox ハLa ciudad prosperarト!\n 001330 setTrigger 576 001334 endSection 001336 if trigger(237) == false OR trigger(607) == true then 1486 001352 setDialogOwner 5 001354 showTextbox Llegニ Bakemon y dijo\nalgo que no entendナ.\n 001442 showTextbox Sナ, bueno, vale.\n 001480 setTrigger 607 001484 endSection 001486 if trigger(225) == false OR trigger(597) == true then 1724 001502 setDialogOwner 5 001504 showTextbox Ha llegado Vegiemon. Planea\nampliar mトs el campo\nde Carne.\n 001626 showTextbox No habrト que preocuparse mトs\npor la comida.\n 001718 setTrigger 597 001722 endSection 001724 if trigger(208) == false OR trigger(580) == true then 1908 001740 setDialogOwner 5 001742 showTextbox Ha llegado Tyrannomon y dice\nque su cocina es la mejor.\n 001858 showTextbox Tiene su atractivo.\n 001902 setTrigger 580 001906 endSection 001908 if trigger(209) == false OR trigger(581) == true then 2122 001924 setDialogOwner 5 001926 showTextbox Ha llegado Meramon y dice\nque es el seネor de\nlas llamas.\n 002044 showTextbox ハLa motivaciニn es su\ncombustible!\n 002116 setTrigger 581 002120 endSection 002122 if trigger(223) == false OR trigger(595) == true then 2300 002138 setDialogOwner 5 002140 showTextbox Llegニ Frigimon y dijo\nalgo sobre tentempiエs.\n 002234 showTextbox Me encantan los tentempiエs.\n 002294 setTrigger 595 002298 endSection 002300 if trigger(222) == false OR trigger(594) == true then 2462 002316 setDialogOwner 5 002318 showTextbox Ha llegado Garurumon y\ndice que sabe cocinar.\n 002414 showTextbox Es bastante hトbil.\n 002456 setTrigger 594 002460 endSection 002462 if trigger(221) == false OR trigger(593) == true then 2622 002478 setDialogOwner 5 002480 showTextbox Birdramon llegニ diciendo\nque serト mensajero.\n 002574 showTextbox Parece buena idea.\n 002616 setTrigger 593 002620 endSection 002622 if trigger(235) == false OR trigger(605) == true then 2878 002638 setDialogOwner 5 002640 showTextbox Shellmon llegニ diciendo\nque construirト tablones de\nanuncios.\n 002766 showTextbox ハUn paso mトs hacia\nuna sociedad de la\ninformacion!\n 002872 setTrigger 605 002876 endSection 002878 if trigger(218) == false OR trigger(580) == true then 3090 002894 setDialogOwner 5 002896 showTextbox Ha llegado Elecmon y\nconectarト la electricidad.\n 002996 showTextbox Espero que la ciudad estエ\nbien iluminada.\n 003084 setTrigger 580 003088 endSection 003090 if trigger(250) == false OR trigger(618) == true then 3290 003106 setDialogOwner 5 003108 showTextbox Llegニ Kokatorimon y\nhablニ de hacer una estatua.\n 003208 showTextbox Un lugar en el que poder\nrelajarse.\n 003284 setTrigger 618 003288 endSection 003290 if trigger(247) == false OR trigger(588) == true then 3514 003306 setDialogOwner 5 003308 showTextbox Monochromon llegニ hablando\nde trabajar de director\nde una tienda de objetos.\n 003466 showTextbox Es un profesional.\n 003508 setTrigger 588 003512 endSection 003514 if trigger(233) == false OR trigger(603) == true then 3692 003530 setDialogOwner 5 003532 showTextbox Unimon llegニ hablando de\nser ヌtil en los negocios.\n 003638 showTextbox Es una buena actitud.\n 003686 setTrigger 603 003690 endSection 003692 if trigger(231) == false OR trigger(601) == true then 3896 003708 setDialogOwner 5 003710 showTextbox Patamon llegニ preguntando\npor trabajos interesantes.\n 003820 showTextbox Le sugerナ una tienda de\nobjetos.\n 003890 setTrigger 601 003894 endSection 003896 if trigger(245) == false OR trigger(613) == true then 4114 003912 setDialogOwner 5 003914 showTextbox Biyomon llegニ pidiendo que\nle recomendara algunos\ntrabajos.\n 004038 showTextbox Le sugerナ una tienda de\nobjetos.\n 004108 setTrigger 613 004112 endSection 004114 if trigger(205) == false OR trigger(577) == true then 4288 004130 setDialogOwner 5 004132 showTextbox Greymon llegニ hablando de\nconstruir un estadio.\n 004232 showTextbox Me encantarナa\nver eso.\n 004282 setTrigger 577 004286 endSection 004288 if trigger(257) == false OR trigger(625) == true then 4514 004304 setDialogOwner 5 004306 showTextbox Penguinmon llegニ\nhablando de hacer\nun estadio de curling.\n 004426 showTextbox Vamos a disponer de una gran\nvariedad.\n 004508 setTrigger 625 004512 endSection 004514 if trigger(220) == false OR trigger(592) == true then 4672 004530 setDialogOwner 5 004532 showTextbox Angemon llegニ hablando\nde grabar conversaciones.\n 004634 showTextbox Estト al lado.\n 004666 setTrigger 592 004670 endSection 004672 if trigger(238) == false OR trigger(608) == true then 4932 004688 setDialogOwner 5 004690 showTextbox Llegニ Drimogemon y\nhablニ de convertir la\n 004776 showTextbox bヌsqueda de tesoros en un\ntrabajo a tiempo completo.\n 004886 showTextbox ハUn gran trabajo!\n 004926 setTrigger 608 004930 endSection 004932 if trigger(217) == false OR trigger(589) == true then 5198 004948 setDialogOwner 5 004950 showTextbox Gabumon llegニ y\ndijo que estaba preocupado\nya que querナa hacer algo.\n 005092 showTextbox Le dije que escogiese\nun trabajo de gran nivel.\n 005192 setTrigger 589 005196 endSection 005198 if trigger(258) == false OR trigger(626) == true then 5376 005214 setDialogOwner 5 005216 showTextbox Ninjamon llegニ y\nhablニ de entrenar.\n 005292 showTextbox Es bueno ver gente que\ntrabaja duro.\n 005370 setTrigger 626 005374 endSection 005376 if trigger(224) == false OR trigger(596) == true then 5562 005392 setDialogOwner 5 005394 showTextbox Whamon llegニ hablando\nde coger la\nplaza de un transbordador.\n 005520 showTextbox ハEs fantトstico!\n 005556 setTrigger 596 005560 endSection 005562 if trigger(252) == false OR trigger(620) == true then 5784 005578 setDialogOwner 5 005580 showTextbox Mojyamon llegニ hablando\nde abrir una tienda\nque venda de todo.\n 005710 showTextbox Sin embargo, es algo\ndiferente.\n 005778 setTrigger 620 005782 endSection 005784 if trigger(213) == false OR trigger(587) == true then 5996 005800 setDialogOwner 5 005802 showTextbox Mamemon llegニ hablando\nde vender objetos preciados.\n 005910 showTextbox Me pregunto quエ\nsignigica ’preciados’\n 005990 setTrigger 587 005994 endSection 005996 if trigger(211) == false OR trigger(583) == true then 6198 006012 setDialogOwner 5 006014 showTextbox Numemon llegニ hablando\nde abrir una tienda,\npero es un secreto.\n 006146 showTextbox Ya no es un secreto.\n 006192 setTrigger 583 006196 endSection 006198 if trigger(219) == false OR trigger(581) == true then 6382 006214 setDialogOwner 5 006216 showTextbox Kabuterimon llego hablando\nde entrenar y remodelar.\n 006324 showTextbox ノFue al Gimnasio verde?\n 006376 setTrigger 581 006380 endSection 006382 if trigger(251) == false OR trigger(619) == true then 6532 006398 setDialogOwner 5 006400 showTextbox Kuwagamon llegニ preguntando\npor Kabuterimon.\n 006494 showTextbox ノA dニnde fue?\n 006526 setTrigger 619 006530 endSection 006532 if trigger(241) == false OR trigger(611) == true then 6684 006548 setDialogOwner 5 006550 showTextbox Giromon llegニ e hizo\nuna peticiニn\n 006622 showTextbox Asナ que haz una peticiニn.\n 006678 setTrigger 611 006682 endSection 006684 if trigger(234) == false OR trigger(604) == true then 6870 006700 setDialogOwner 5 006702 showTextbox Ogremon llegニ y me\npreguntニ si querナa comprar\nsu brazo.\n 006818 showTextbox ハSus ojos brillaban!\n 006864 setTrigger 604 006868 endSection 006870 if trigger(248) == false OR trigger(616) == true then 7112 006886 setDialogOwner 5 006888 showTextbox Leomon llegニ e hizo muchas\npreguntas sobre la ciudad.\n 007000 showTextbox ハParece que la patrulla de\nla sabana aヌn funciona!\n 007106 setTrigger 616 007110 endSection 007112 if trigger(255) == false OR trigger(623) == true then 7294 007128 setDialogOwner 5 007130 showTextbox Piximon llegニ y preguntニ:\n’Seネor, ノquiere un\nobjeto secreto?’\n 007258 showTextbox Me preocupa.\n 007288 setTrigger 623 007292 endSection 007294 if trigger(242) == false OR trigger(612) == true then 7472 007310 setDialogOwner 5 007312 showTextbox Etemon llegニ hablando\nde abrir una tienda\nfantトstica.\n 007424 showTextbox Parece sospechoso.\n 007466 setTrigger 612 007470 endSection 007472 if trigger(227) == false OR trigger(599) == true then 7708 007488 setDialogOwner 5 007490 showTextbox MetalMamemon llegニ\npreguntando si habナa\ntrabajos\n 007592 showTextbox que compitieran con .\nTiene espiritu competitivo.\n 007702 setTrigger 599 007706 endSection 007708 if trigger(228) == false OR trigger(600) == true then 7828 007724 setDialogOwner 5 007726 showTextbox Vademon llegニ y,\nespera, ノvino?\n 007794 showTextbox No recuerdo\n 007822 setTrigger 600 007826 endSection 007828 if trigger(212) == false OR trigger(584) == true then 8004 007844 setDialogOwner 5 007846 showTextbox MetalGreymon llegニ\ny hablニ de modelar.\n 007928 showTextbox ハCreo que es alguien\nimportante!\n 007998 setTrigger 584 008002 endSection 008004 if trigger(253) == false OR trigger(621) == true then 8134 008020 setDialogOwner 5 008022 showTextbox Nanimon llegニ y se fue.\n 008074 showTextbox Me pregunto dニnde estarト\n 008128 setTrigger 621 008132 endSection 008134 if trigger(214) == false OR trigger(615) == true then 8370 008150 setDialogOwner 5 008152 showTextbox Monzaemon llegニ o deberナa\ndecir que su cubierta\nexterior apareciニ de repente\n 008310 showTextbox Decidiニ dejarla en casa.\n 008364 setTrigger 615 008368 endSection 008370 if trigger(206) == false OR trigger(578) == true then 8572 008386 setDialogOwner 5 008388 showTextbox Devimon llegニ hablando\nde un objeto realmente\nfantトstico.\n 008508 showTextbox Supongo que es fantトstico.\n 008566 setTrigger 578 008570 endSection 008572 if trigger(207) == false OR trigger(579) == true then 8766 008588 setDialogOwner 5 008590 showTextbox Airdramon ya estト curado\ny hablト de trabajar.\n 008686 showTextbox Es bueno que ya se encuentre\nbien.\n 008760 setTrigger 579 008764 endSection 008766 if trigger(256) == false OR trigger(624) == true then 8980 008782 setDialogOwner 5 008784 showTextbox Digitamamon llegニ y\nse fue a la velocidad de la\nluz.\n 008894 showTextbox Aヌn estト en algヌn lugar\nde la ciudad.\n 008974 setTrigger 624 008978 endSection 008980 if trigger(226) == false OR trigger(598) == true then 9184 008996 setDialogOwner 5 008998 showTextbox SkullGreymon llegニ\ndiciendo que competirト\nen el estadio.\n 009116 showTextbox Myotismon fue mi interprete.\n 009178 setTrigger 598 009182 endSection 009184 if trigger(240) == false OR trigger(610) == true then 9390 009200 setDialogOwner 5 009202 showTextbox Andromon llegニ\ndiciendo que habia sido un\nplacer.\n 009306 showTextbox Creo que no se\nquedarト mucho tiempo.\n 009384 setTrigger 610 009388 endSection 009390 jumpToFile 210 77 009396 endSection