== Script ID 0 == 800 Section_0: 001128 setScript 1 0 001134 setPStat 245 0 001138 setBGM 1 001140 storeDate 105 001142 if pstat(107) < 7 OR pstat(107) >= 19 then 1186 001158 loadDigimon 83 001160 loadDigimon 77 001162 setDigimon 83 0 1 001166 setDigimon 83 1 1 001170 setDigimon 77 2 1 001174 setDigimon 77 3 1 001178 setDigimon 83 4 1 001182 jumpTo 1200 001186 loadDigimon 74 001188 setDigimon 74 5 1 001192 setDigimon 74 6 1 001196 setDigimon 74 7 1 001200 endSection Section_1: 001202 setScript 2 1 001208 setPStat 245 0 001212 setBGM 1 001214 if trigger(232) == true then 1232 001226 loadDigimon 152 001228 setDigimon 152 1 0 001232 if pstat(107) < 7 OR pstat(107) >= 19 OR trigger(232) == false then 1262 001252 loadDigimon 77 001254 setDigimon 77 0 1 001258 setDigimon 77 2 1 001262 if pstat(107) >= 7 AND pstat(107) < 19 OR trigger(232) == false then 1292 001282 loadDigimon 74 001284 setDigimon 74 3 1 001288 setDigimon 74 4 1 001292 endSection Section_2: 001294 setScript 3 2 001300 setPStat 245 0 001304 setBGM 1 001306 if trigger(246) == true then 1328 001318 loadDigimon 164 001320 setDigimon 164 2 0 001324 jumpTo 1346 001328 loadDigimon 80 001330 setDigimon 80 0 1 001334 setDigimon 80 1 1 001338 setDigimon 80 3 1 001342 setDigimon 80 4 1 001346 endSection Section_3: 001348 setScript 4 3 001354 setPStat 245 0 001358 setBGM 1 001360 if trigger(242) == true then 1378 001372 loadDigimon 162 001374 setDigimon 162 0 1 001378 storeDate 105 001380 if pstat(107) < 7 OR pstat(107) >= 19 then 1406 001396 loadDigimon 86 001398 setDigimon 86 2 1 001402 jumpTo 1412 001406 loadDigimon 80 001408 setDigimon 80 4 1 001412 if pstat(107) < 7 OR pstat(107) >= 19 OR trigger(242) == false then 1438 001432 loadDigimon 86 001434 setDigimon 86 1 1 001438 if pstat(107) >= 7 AND pstat(107) < 19 OR trigger(242) == false then 1462 001458 setDigimon 80 3 1 001462 endSection Section_4: 001464 setScript 5 4 001470 setPStat 245 0 001474 setBGM 1 001476 endSection Section_5: 001478 setScript 6 5 001484 setPStat 245 0 001488 setBGM 1 001490 loadDigimon 49 001492 endSection Section_6: 001494 setScript 7 6 001500 setPStat 245 0 001504 setBGM 1 001506 endSection Section_7: 001508 setScript 8 7 001514 setPStat 245 0 001518 setBGM 1 001520 loadDigimon 118 001522 endSection Section_8: 001524 setScript 9 8 001530 setPStat 245 0 001534 setBGM 1 001536 endSection Section_9: 001538 setScript 10 9 001544 setPStat 245 0 001548 setBGM 1 001550 if trigger(242) == false OR trigger(258) == false then 1574 001566 loadDigimon 162 001568 setDigimon 162 3 0 001572 endSection 001574 if trigger(258) == true then 1590 001586 loadDigimon 175 001588 endSection 001590 storeDate 105 001592 if pstat(107) < 7 OR pstat(107) >= 19 then 1618 001608 loadDigimon 86 001610 setDigimon 86 0 1 001614 jumpTo 1624 001618 loadDigimon 96 001620 setDigimon 96 2 1 001624 endSection Section_10: 001626 setScript 11 10 001632 setPStat 245 0 001636 setBGM 1 001638 storeDate 105 001640 if pstat(107) < 7 OR pstat(107) >= 19 then 1676 001656 loadDigimon 83 001658 loadDigimon 86 001660 setDigimon 83 0 1 001664 setDigimon 83 1 1 001668 setDigimon 86 2 1 001672 jumpTo 1690 001676 loadDigimon 96 001678 setDigimon 96 3 1 001682 setDigimon 96 4 1 001686 setDigimon 96 5 1 001690 endSection Section_11: 001692 setScript 12 11 001698 setPStat 245 0 001702 setBGM 2 001704 storeDate 105 001706 if pstat(107) < 7 OR pstat(107) >= 19 then 1736 001722 loadDigimon 86 001724 setDigimon 86 0 1 001728 setDigimon 86 1 1 001732 jumpTo 1746 001736 loadDigimon 96 001738 setDigimon 96 2 1 001742 setDigimon 96 3 1 001746 endSection 001748 endSection Section_12: 001750 setScript 13 12 001756 setPStat 245 0 001760 setBGM 2 001762 storeDate 105 001764 if pstat(107) < 7 OR pstat(107) >= 19 then 1794 001780 loadDigimon 93 001782 setDigimon 93 1 1 001786 setDigimon 93 2 1 001790 jumpTo 1804 001794 loadDigimon 78 001796 setDigimon 78 4 1 001800 setDigimon 78 3 1 001804 if trigger(255) == false then 1818 001816 endSection 001818 storeRandom 100 99 001822 if pstat(100) > 2 then 1840 001834 loadDigimon 173 001836 setDigimon 173 0 1 001840 endSection Section_13: 001842 setScript 14 13 001848 setPStat 245 0 001852 setBGM 2 001854 storeDate 105 001856 if pstat(107) < 7 OR pstat(107) >= 19 then 1890 001872 loadDigimon 67 001874 setDigimon 67 0 1 001878 setDigimon 67 1 1 001882 setDigimon 67 2 1 001886 jumpTo 1906 001890 loadDigimon 96 001892 loadDigimon 78 001894 setDigimon 96 3 1 001898 setDigimon 78 4 1 001902 setDigimon 78 5 1 001906 endSection Section_14: 001908 setScript 15 14 001914 setPStat 245 0 001918 setBGM 2 001920 storeDate 105 001922 if pstat(107) < 7 OR pstat(107) >= 19 then 1952 001938 loadDigimon 77 001940 setDigimon 77 0 1 001944 setDigimon 77 2 1 001948 jumpTo 1964 001952 loadDigimon 96 001954 loadDigimon 78 001956 setDigimon 96 3 1 001960 setDigimon 78 4 1 001964 endSection Section_15: 001966 setScript 16 15 001972 setPStat 245 0 001976 setBGM 2 001978 if trigger(204) == true then 1996 001990 loadDigimon 128 001992 setDigimon 128 0 1 001996 storeDate 105 001998 if pstat(107) < 7 OR pstat(107) >= 19 then 2024 002014 loadDigimon 83 002016 setDigimon 83 1 1 002020 jumpTo 2032 002024 loadDigimon 96 002026 loadDigimon 78 002028 setDigimon 78 2 1 002032 endSection Section_16: 002034 setScript 17 16 002040 setPStat 245 0 002044 setBGM 2 002046 storeDate 105 002048 if pstat(107) < 7 OR pstat(107) >= 19 then 2084 002064 loadDigimon 67 002066 setDigimon 67 0 1 002070 setDigimon 67 1 1 002074 loadDigimon 93 002076 setDigimon 93 2 1 002080 jumpTo 2098 002084 loadDigimon 78 002086 setDigimon 78 3 1 002090 setDigimon 78 4 1 002094 setDigimon 78 5 1 002098 endSection Section_17: 002100 setScript 18 17 002106 setPStat 245 0 002110 setBGM 12 002112 loadDigimon 156 002114 endSection Section_18: 002116 setScript 19 18 002122 setPStat 245 0 002126 setBGM 3 002128 storeDate 105 002130 if pstat(107) < 7 OR pstat(107) >= 19 then 2170 002146 loadDigimon 80 002148 setDigimon 80 0 1 002152 setDigimon 80 1 1 002156 loadDigimon 86 002158 setDigimon 86 2 1 002162 setDigimon 86 3 1 002166 jumpTo 2190 002170 loadDigimon 80 002172 setDigimon 80 4 1 002176 setDigimon 80 5 1 002180 loadDigimon 68 002182 setDigimon 68 6 1 002186 setDigimon 68 7 1 002190 endSection 002192 endSection Section_19: 002194 setScript 20 19 002200 setPStat 245 0 002204 setBGM 3 002206 storeRandom 100 99 002210 if pstat(100) > 2 OR trigger(213) == true then 2236 002226 loadDigimon 137 002228 setDigimon 137 0 1 002232 jumpTo 2250 002236 loadDigimon 81 002238 setDigimon 81 1 1 002242 setDigimon 81 2 1 002246 setDigimon 81 3 1 002250 endSection Section_20: 002252 setScript 21 20 002258 setPStat 245 0 002262 setBGM 3 002264 loadDigimon 68 002266 setDigimon 68 0 1 002270 setDigimon 68 2 1 002274 loadDigimon 80 002276 setDigimon 80 1 1 002280 setDigimon 80 3 1 002284 endSection Section_21: 002286 setScript 22 21 002292 setPStat 245 0 002296 setBGM 3 002298 endSection Section_22: 002300 setScript 23 22 002306 setPStat 245 0 002310 setBGM 3 002312 storeDate 105 002314 if pstat(107) < 7 OR pstat(107) >= 19 then 2354 002330 loadDigimon 69 002332 loadDigimon 86 002334 setDigimon 69 0 1 002338 setDigimon 69 1 1 002342 setDigimon 86 2 1 002346 setDigimon 86 3 1 002350 jumpTo 2374 002354 loadDigimon 96 002356 setDigimon 96 4 1 002360 setDigimon 96 5 1 002364 loadDigimon 80 002366 setDigimon 80 6 1 002370 setDigimon 80 7 1 002374 endSection Section_23: 002376 setScript 24 23 002382 setPStat 245 0 002386 setBGM 3 002388 storeDate 105 002390 if pstat(107) < 7 OR pstat(107) >= 19 then 2430 002406 loadDigimon 69 002408 loadDigimon 86 002410 setDigimon 69 0 1 002414 setDigimon 69 1 1 002418 setDigimon 86 2 1 002422 setDigimon 86 3 1 002426 jumpTo 2450 002430 loadDigimon 96 002432 setDigimon 96 4 1 002436 setDigimon 96 5 1 002440 loadDigimon 80 002442 setDigimon 80 6 1 002446 setDigimon 80 7 1 002450 endSection Section_24: 002452 setScript 25 24 002458 setPStat 245 1 002462 setBGM 4 002464 loadDigimon 80 002466 setDigimon 80 0 1 002470 endSection Section_25: 002472 setScript 26 25 002478 if trigger(150) == true AND trigger(234) == false then 2518 002494 setPStat 245 1 002498 setBGM 4 002500 loadDigimon 80 002502 setDigimon 80 0 1 002506 setDigimon 80 1 1 002510 setDigimon 80 2 1 002514 jumpTo 2540 002518 setPStat 245 2 002522 setBGM 6 002524 loadDigimon 154 002526 loadDigimon 3 002528 setDigimon 154 3 0 002532 setDigimon 3 4 0 002536 setDigimon 3 5 0 002540 if pstat(17) != 2 then 2556 002552 setPStat 17 1 002556 endSection Section_26: 002558 setScript 27 26 002564 setPStat 245 1 002568 setBGM 4 002570 loadDigimon 158 002572 setDigimon 158 0 0 002576 endSection Section_27: 002578 setScript 28 27 002584 setPStat 245 1 002588 setBGM 4 002590 loadDigimon 158 002592 setDigimon 158 0 0 002596 endSection Section_28: 002598 setScript 29 28 002604 setPStat 245 1 002608 setBGM 4 002610 if pstat(30) < 5 OR pstat(17) >= 3 OR pstat(17) < 1 then 2632 002630 endSection 002632 if pstat(18) < 10 then 2646 002644 endSection 002646 if pstat(18) < 5 then 2666 002658 loadDigimon 158 002660 setDigimon 158 1 0 002664 endSection 002666 loadDigimon 158 002668 setDigimon 158 0 0 002672 endSection Section_29: 002674 setScript 30 29 002680 setPStat 245 1 002684 setBGM 4 002686 if trigger(209) == true then 2704 002698 loadDigimon 158 002700 setDigimon 158 0 0 002704 endSection Section_30: 002706 setScript 5 30 002712 setPStat 245 1 002716 setBGM 9 002718 endSection Section_31: 002720 setScript 31 31 002726 setPStat 245 1 002730 setBGM 9 002732 if trigger(209) == true then 2750 002744 loadDigimon 133 002746 setDigimon 133 0 1 002750 endSection Section_32: 002752 setScript 32 32 002758 setPStat 245 1 002762 setBGM 4 002764 if trigger(238) == true then 2782 002776 loadDigimon 158 002778 setDigimon 158 0 0 002782 endSection Section_33: 002784 setScript 33 33 002790 loadDigimon 127 002792 setDigimon 127 0 0 002796 setDigimon 127 1 0 002800 endSection Section_34: 002802 setScript 34 34 002808 setPStat 245 1 002812 setBGM 5 002814 storeDate 105 002816 if pstat(107) < 7 OR pstat(107) >= 19 then 2854 002832 loadDigimon 101 002834 setDigimon 101 0 1 002838 setDigimon 101 1 1 002842 setDigimon 101 2 1 002846 setDigimon 101 3 1 002850 jumpTo 2874 002854 loadDigimon 101 002856 loadDigimon 96 002858 setDigimon 101 4 1 002862 setDigimon 101 5 1 002866 setDigimon 96 6 1 002870 setDigimon 96 7 1 002874 endSection Section_35: 002876 setScript 35 35 002882 setPStat 245 1 002886 setBGM 5 002888 if trigger(237) == true then 2918 002900 loadDigimon 157 002902 setDigimon 157 0 1 002906 loadDigimon 96 002908 setDigimon 96 1 1 002912 setDigimon 96 2 1 002916 endSection 002918 storeRandom 110 1 002922 if pstat(110) != 0 then 2948 002934 loadDigimon 96 002936 setDigimon 96 1 1 002940 setDigimon 96 2 1 002944 setDigimon 96 3 1 002948 if pstat(110) != 1 then 2974 002960 loadDigimon 107 002962 setDigimon 107 4 1 002966 setDigimon 107 5 1 002970 setDigimon 107 6 1 002974 endSection Section_36: 002976 setScript 36 36 002982 setPStat 245 0 002986 setBGM 6 002988 storeDate 105 002990 if pstat(107) < 7 OR pstat(107) >= 19 then 3020 003006 loadDigimon 80 003008 setDigimon 80 0 1 003012 setDigimon 80 1 1 003016 jumpTo 3030 003020 loadDigimon 68 003022 setDigimon 68 2 1 003026 setDigimon 68 3 1 003030 endSection Section_37: 003032 setScript 37 37 003038 setPStat 245 0 003042 setBGM 6 003044 storeDate 105 003046 if pstat(107) < 7 OR pstat(107) >= 19 then 3080 003062 loadDigimon 80 003064 setDigimon 80 0 1 003068 setDigimon 80 1 1 003072 setDigimon 80 2 1 003076 jumpTo 3094 003080 loadDigimon 99 003082 setDigimon 99 3 1 003086 setDigimon 99 4 1 003090 setDigimon 99 5 1 003094 endSection Section_38: 003096 setScript 38 38 003102 setPStat 245 0 003106 setBGM 6 003108 storeDate 105 003110 if pstat(107) < 7 OR pstat(107) >= 19 then 3146 003126 loadDigimon 99 003128 loadDigimon 102 003130 setDigimon 99 0 1 003134 setDigimon 102 1 1 003138 setDigimon 102 2 1 003142 jumpTo 3156 003146 loadDigimon 68 003148 setDigimon 68 3 1 003152 setDigimon 68 4 1 003156 endSection Section_39: 003158 setScript 39 39 003164 setPStat 245 0 003168 setBGM 6 003170 if trigger(175) == false OR trigger(180) == false OR trigger(235) == true then 3196 003190 loadDigimon 155 003192 setDigimon 155 0 0 003196 loadDigimon 80 003198 setDigimon 80 1 1 003202 endSection Section_40: 003204 setScript 40 40 003210 setPStat 245 0 003214 setBGM 6 003216 if trigger(200) == true then 3234 003228 loadDigimon 3 003230 setDigimon 3 0 0 003234 endSection Section_41: 003236 setScript 41 41 003242 setPStat 245 0 003246 setBGM 6 003248 storeDate 105 003250 if pstat(107) < 7 OR pstat(107) >= 19 then 3286 003266 loadDigimon 99 003268 loadDigimon 93 003270 setDigimon 93 0 1 003274 setDigimon 93 1 1 003278 setDigimon 99 2 1 003282 jumpTo 3302 003286 loadDigimon 99 003288 loadDigimon 80 003290 setDigimon 99 3 1 003294 setDigimon 99 4 1 003298 setDigimon 80 5 1 003302 endSection Section_42: 003304 setScript 42 42 003310 setPStat 245 0 003314 setBGM 6 003316 storeDate 105 003318 if pstat(107) < 7 OR pstat(107) >= 19 then 3354 003334 loadDigimon 102 003336 loadDigimon 99 003338 setDigimon 102 0 1 003342 setDigimon 102 1 1 003346 setDigimon 99 2 1 003350 jumpTo 3370 003354 loadDigimon 68 003356 loadDigimon 105 003358 setDigimon 68 3 1 003362 setDigimon 68 4 1 003366 setDigimon 105 5 1 003370 endSection Section_43: 003372 setScript 43 43 003378 if trigger(197) == false then 3398 003390 setPStat 245 2 003394 setBGM 6 003396 endSection 003398 setPStat 245 0 003402 setBGM 6 003404 loadDigimon 80 003406 setDigimon 80 0 1 003410 setDigimon 80 1 1 003414 setDigimon 80 2 1 003418 endSection Section_44: 003420 setScript 44 44 003426 setPStat 245 0 003430 setBGM 6 003432 storeDate 105 003434 if pstat(107) < 7 OR pstat(107) >= 19 then 3466 003450 loadDigimon 68 003452 loadDigimon 99 003454 setDigimon 68 0 1 003458 setDigimon 99 1 1 003462 jumpTo 3476 003466 loadDigimon 105 003468 setDigimon 105 2 1 003472 setDigimon 105 3 1 003476 endSection Section_45: 003478 setScript 45 45 003484 setPStat 245 1 003488 setBGM 8 003490 if trigger(175) == true then 3516 003502 loadDigimon 139 003504 setDigimon 139 0 1 003508 setDigimon 139 1 1 003512 setDigimon 139 2 1 003516 endSection Section_46: 003518 setScript 46 46 003524 setPStat 245 1 003528 setBGM 8 003530 if trigger(175) == true then 3558 003542 loadDigimon 139 003544 loadDigimon 3 003546 setDigimon 139 0 1 003550 setDigimon 139 1 1 003554 setDigimon 3 2 1 003558 endSection Section_47: 003560 setScript 47 47 003566 setPStat 245 1 003570 setBGM 8 003572 if pstat(16) != 3 then 3598 003584 loadDigimon 115 003586 loadDigimon 116 003588 setDigimon 115 3 1 003592 setDigimon 116 4 1 003596 endSection 003598 if trigger(175) == true then 3624 003610 loadDigimon 3 003612 setDigimon 3 0 1 003616 setDigimon 3 1 1 003620 setDigimon 3 2 1 003624 endSection Section_48: 003626 setScript 48 48 003632 setPStat 245 1 003636 setBGM 8 003638 if trigger(175) == true then 3680 003650 setPStat 245 2 003654 setBGM 6 003656 loadDigimon 3 003658 loadDigimon 154 003660 setDigimon 3 0 1 003664 setDigimon 3 1 1 003668 setDigimon 154 2 1 003672 setDigimon 3 3 1 003676 setDigimon 3 4 1 003680 if trigger(150) == false OR trigger(334) == true then 3702 003696 loadDigimon 171 003698 setDigimon 171 6 0 003702 endSection Section_49: 003704 setScript 49 49 003710 setPStat 245 1 003714 setBGM 7 003716 if trigger(247) == true then 3734 003728 loadDigimon 165 003730 setDigimon 165 0 0 003734 endSection Section_50: 003736 setScript 5 50 003742 setPStat 245 1 003746 setBGM 10 003748 endSection Section_51: 003750 setScript 50 51 003756 setPStat 245 1 003760 setBGM 10 003762 loadDigimon 108 003764 setDigimon 108 0 1 003768 setDigimon 108 1 1 003772 endSection Section_52: 003774 setScript 51 52 003780 setPStat 245 1 003784 setBGM 10 003786 endSection Section_53: 003788 setScript 52 53 003794 setPStat 245 1 003798 setBGM 10 003800 endSection Section_54: 003802 setScript 53 54 003808 setPStat 245 1 003812 setBGM 10 003814 endSection Section_55: 003816 setScript 54 55 003822 setPStat 245 1 003826 setBGM 10 003828 if trigger(226) == false then 3848 003840 loadDigimon 177 003842 setDigimon 177 0 0 003846 endSection 003848 if trigger(128) == false OR trigger(356) == true then 3870 003864 loadDigimon 177 003866 setDigimon 177 0 0 003870 endSection Section_56: 003872 setScript 55 56 003878 setPStat 245 1 003882 setBGM 10 003884 loadDigimon 107 003886 setDigimon 107 0 1 003890 setDigimon 107 1 1 003894 setDigimon 107 2 1 003898 endSection Section_57: 003900 setScript 56 57 003906 setPStat 245 1 003910 setBGM 10 003912 endSection Section_58: 003914 setScript 57 58 003920 setPStat 245 1 003924 setBGM 10 003926 loadDigimon 96 003928 setDigimon 96 0 1 003932 endSection Section_59: 003934 setScript 58 59 003940 setPStat 245 1 003944 setBGM 10 003946 loadDigimon 96 003948 setDigimon 96 0 1 003952 endSection Section_60: 003954 setScript 59 60 003960 setPStat 245 1 003964 setBGM 10 003966 unsetTrigger 290 003970 endSection Section_61: 003972 setScript 5 61 003978 setPStat 245 1 003982 setBGM 10 003984 endSection Section_62: 003986 setScript 60 62 003992 setPStat 245 1 003996 setBGM 10 003998 endSection Section_63: 004000 setScript 61 63 004006 setPStat 245 1 004010 setBGM 10 004012 endSection Section_64: 004014 setScript 62 64 004020 setPStat 245 1 004024 setBGM 10 004026 endSection Section_65: 004028 setScript 5 65 004034 setPStat 245 1 004038 setBGM 10 004040 endSection Section_66: 004042 setScript 63 66 004048 setPStat 245 1 004052 setBGM 10 004054 if pstat(16) != 2 then 4080 004066 loadDigimon 115 004068 loadDigimon 116 004070 setDigimon 115 1 0 004074 setDigimon 116 2 0 004078 endSection 004080 if trigger(128) == true then 4098 004092 loadDigimon 177 004094 setDigimon 177 0 0 004098 endSection Section_67: 004100 setScript 64 67 004106 setPStat 245 1 004110 setBGM 10 004112 if trigger(129) == true then 4136 004124 loadDigimon 177 004126 loadDigimon 157 004128 setDigimon 177 0 0 004132 setDigimon 157 1 0 004136 endSection Section_68: 004138 setScript 65 68 004144 setPStat 245 1 004148 setBGM 10 004150 loadDigimon 101 004152 setDigimon 101 1 1 004156 setDigimon 101 2 1 004160 setDigimon 101 3 1 004164 setDigimon 101 4 1 004168 setDigimon 101 5 1 004172 if trigger(130) == true then 4190 004184 loadDigimon 90 004186 setDigimon 90 0 1 004190 endSection Section_69: 004192 setScript 66 69 004198 setPStat 245 0 004202 setBGM 11 004204 storeDate 105 004206 if pstat(107) < 7 OR pstat(107) >= 19 then 4236 004222 loadDigimon 75 004224 setDigimon 75 0 1 004228 setDigimon 75 1 1 004232 jumpTo 4248 004236 loadDigimon 96 004238 loadDigimon 79 004240 setDigimon 96 2 1 004244 setDigimon 79 3 1 004248 endSection Section_70: 004250 setScript 67 70 004256 setPStat 245 0 004260 setBGM 11 004262 storeDate 105 004264 if pstat(107) < 7 OR pstat(107) >= 19 then 4300 004280 loadDigimon 82 004282 setDigimon 82 0 1 004286 setDigimon 82 1 1 004290 loadDigimon 75 004292 setDigimon 75 2 1 004296 jumpTo 4316 004300 loadDigimon 79 004302 setDigimon 79 3 1 004306 setDigimon 79 4 1 004310 loadDigimon 97 004312 setDigimon 97 5 1 004316 endSection Section_71: 004318 setScript 68 71 004324 setPStat 245 0 004328 setBGM 11 004330 if trigger(218) == true then 4350 004342 loadDigimon 140 004344 setDigimon 140 0 0 004348 endSection 004350 storeDate 105 004352 if pstat(107) < 7 OR pstat(107) >= 19 then 4388 004368 loadDigimon 97 004370 loadDigimon 95 004372 setDigimon 95 1 1 004376 setDigimon 95 2 1 004380 setDigimon 97 3 1 004384 jumpTo 4404 004388 loadDigimon 82 004390 loadDigimon 97 004392 setDigimon 82 4 1 004396 setDigimon 82 5 1 004400 setDigimon 97 6 1 004404 endSection Section_72: 004406 setScript 69 72 004412 setPStat 245 0 004416 setBGM 11 004418 if trigger(231) == true then 4438 004430 loadDigimon 151 004432 setDigimon 151 0 1 004436 endSection 004438 storeDate 105 004440 if pstat(107) < 7 OR pstat(107) >= 19 then 4472 004456 loadDigimon 75 004458 loadDigimon 97 004460 setDigimon 75 1 1 004464 setDigimon 97 2 1 004468 jumpTo 4482 004472 loadDigimon 97 004474 setDigimon 97 3 1 004478 setDigimon 97 4 1 004482 endSection Section_73: 004484 setScript 70 73 004490 setPStat 245 0 004494 setBGM 11 004496 if trigger(245) == true then 4520 004508 setPStat 111 0 004512 loadDigimon 163 004514 setDigimon 163 0 1 004518 endSection 004520 storeDate 105 004522 if pstat(107) < 7 OR pstat(107) >= 19 then 4558 004538 loadDigimon 75 004540 loadDigimon 95 004542 setDigimon 75 1 1 004546 setDigimon 75 2 1 004550 setDigimon 95 3 1 004554 jumpTo 4574 004558 loadDigimon 97 004560 loadDigimon 96 004562 setDigimon 97 4 1 004566 setDigimon 97 5 1 004570 setDigimon 96 6 1 004574 endSection Section_74: 004576 setScript 71 74 004582 setPStat 245 0 004586 setBGM 11 004588 storeDate 105 004590 if pstat(107) < 7 OR pstat(107) >= 19 then 4626 004606 loadDigimon 82 004608 loadDigimon 95 004610 setDigimon 82 0 1 004614 setDigimon 82 1 1 004618 setDigimon 95 2 1 004622 jumpTo 4642 004626 loadDigimon 96 004628 loadDigimon 97 004630 setDigimon 96 3 1 004634 setDigimon 96 4 1 004638 setDigimon 97 5 1 004642 endSection Section_75: 004644 setScript 72 75 004650 setPStat 245 0 004654 setBGM 11 004656 storeDate 105 004658 if pstat(107) < 7 OR pstat(107) >= 19 then 4688 004674 loadDigimon 82 004676 setDigimon 82 2 1 004680 setDigimon 82 3 1 004684 jumpTo 4698 004688 loadDigimon 97 004690 setDigimon 97 4 1 004694 setDigimon 97 5 1 004698 endSection Section_76: 004700 setScript 73 76 004706 setPStat 245 0 004710 setBGM 11 004712 if trigger(196) == true then 4732 004724 loadDigimon 125 004726 loadDigimon 151 004728 loadDigimon 166 004730 endSection 004732 loadDigimon 97 004734 setDigimon 97 3 1 004738 setDigimon 97 4 1 004742 endSection Section_77: 004744 setScript 74 77 004750 setPStat 245 0 004754 setBGM 11 004756 storeDate 105 004758 if pstat(107) < 7 OR pstat(107) >= 19 then 4794 004774 loadDigimon 75 004776 loadDigimon 97 004778 setDigimon 75 0 1 004782 setDigimon 97 1 1 004786 setDigimon 97 2 1 004790 jumpTo 4810 004794 loadDigimon 79 004796 loadDigimon 97 004798 setDigimon 79 3 1 004802 setDigimon 97 4 1 004806 setDigimon 97 5 1 004810 endSection Section_78: 004812 setScript 75 78 004818 setPStat 245 0 004822 setBGM 11 004824 if trigger(248) == true OR trigger(196) == false then 4846 004840 loadDigimon 166 004842 setDigimon 166 0 1 004846 endSection Section_79: 004848 setScript 76 79 004854 setPStat 245 0 004858 setBGM 14 004860 loadDigimon 132 004862 if trigger(144) == true then 4880 004874 setDigimon 132 0 1 004878 endSection 004880 storeDate 105 004882 if pstat(107) < 7 OR pstat(107) >= 19 then 4912 004898 loadDigimon 88 004900 setDigimon 88 1 1 004904 setDigimon 88 2 1 004908 jumpTo 4922 004912 loadDigimon 67 004914 setDigimon 67 3 1 004918 setDigimon 67 4 1 004922 endSection Section_80: 004924 setScript 77 80 004930 setPStat 245 0 004934 setBGM 14 004936 loadDigimon 88 004938 loadDigimon 67 004940 storeDate 105 004942 if pstat(107) < 7 OR pstat(107) >= 19 then 4974 004958 setDigimon 88 0 1 004962 setDigimon 67 1 1 004966 setDigimon 88 2 1 004970 jumpTo 4986 004974 setDigimon 67 3 1 004978 setDigimon 88 4 1 004982 setDigimon 88 5 1 004986 endSection Section_81: 004988 setScript 78 81 004994 setPStat 245 0 004998 setBGM 14 005000 loadDigimon 165 005002 loadDigimon 106 005004 loadDigimon 126 005006 setDigimon 165 0 0 005010 setDigimon 106 1 0 005014 setDigimon 126 2 0 005018 setDigimon 126 3 0 005022 endSection Section_82: 005024 setScript 79 82 005030 setPStat 245 0 005034 setBGM 14 005036 loadDigimon 132 005038 loadDigimon 124 005040 if trigger(187) == true then 5056 005052 setDigimon 132 0 0 005056 if trigger(187) == false OR trigger(208) == true then 5076 005072 setDigimon 132 1 0 005076 if trigger(208) == false then 5092 005088 setDigimon 124 3 0 005092 endSection Section_83: 005094 setScript 80 83 005100 setPStat 245 0 005104 setBGM 13 005106 storeDate 105 005108 if pstat(107) < 7 OR pstat(107) >= 19 then 5144 005124 loadDigimon 68 005126 loadDigimon 106 005128 setDigimon 68 0 1 005132 setDigimon 68 1 1 005136 setDigimon 106 2 1 005140 jumpTo 5160 005144 loadDigimon 101 005146 loadDigimon 68 005148 setDigimon 101 3 1 005152 setDigimon 101 4 1 005156 setDigimon 68 5 1 005160 endSection Section_84: 005162 setScript 5 84 005168 setPStat 245 0 005172 setBGM 13 005174 endSection Section_85: 005176 setScript 81 85 005182 setPStat 245 0 005186 setBGM 13 005188 loadDigimon 106 005190 setDigimon 106 0 1 005194 endSection Section_86: 005196 setScript 82 86 005202 setPStat 245 0 005206 setBGM 13 005208 if trigger(313) == true then 5226 005220 loadDigimon 113 005222 setDigimon 113 0 0 005226 if trigger(313) == false OR trigger(335) == true OR trigger(208) == false then 5252 005246 loadDigimon 171 005248 setDigimon 171 1 0 005252 endSection Section_87: 005254 setScript 83 87 005260 setPStat 245 0 005264 setBGM 13 005266 storeDate 105 005268 if pstat(107) < 7 OR pstat(107) >= 19 then 5298 005284 loadDigimon 106 005286 setDigimon 106 0 1 005290 setDigimon 106 1 1 005294 jumpTo 5308 005298 loadDigimon 101 005300 setDigimon 101 2 1 005304 setDigimon 101 3 1 005308 endSection Section_88: 005310 setScript 84 88 005316 setPStat 245 0 005320 setBGM 15 005322 storeDate 105 005324 if pstat(107) < 7 OR pstat(107) >= 19 then 5356 005340 loadDigimon 71 005342 loadDigimon 103 005344 setDigimon 71 0 1 005348 setDigimon 103 1 1 005352 jumpTo 5366 005356 loadDigimon 100 005358 setDigimon 100 2 1 005362 setDigimon 100 3 1 005366 endSection Section_89: 005368 setScript 85 89 005374 setPStat 245 0 005378 setBGM 15 005380 storeDate 105 005382 if pstat(107) < 7 OR pstat(107) >= 19 then 5412 005398 loadDigimon 72 005400 setDigimon 72 0 1 005404 setDigimon 72 1 1 005408 jumpTo 5422 005412 loadDigimon 100 005414 setDigimon 100 2 1 005418 setDigimon 100 3 1 005422 endSection Section_90: 005424 setScript 86 90 005430 setPStat 245 0 005434 setBGM 15 005436 storeDate 105 005438 if pstat(107) < 7 OR pstat(107) >= 19 then 5468 005454 loadDigimon 71 005456 setDigimon 71 0 1 005460 setDigimon 71 1 1 005464 jumpTo 5478 005468 loadDigimon 103 005470 setDigimon 103 2 1 005474 setDigimon 103 3 1 005478 endSection Section_91: 005480 setScript 87 91 005486 setPStat 245 0 005490 setBGM 15 005492 storeDate 105 005494 if pstat(107) < 7 OR pstat(107) >= 19 then 5530 005510 loadDigimon 72 005512 loadDigimon 103 005514 setDigimon 103 0 1 005518 setDigimon 103 1 1 005522 setDigimon 72 2 1 005526 jumpTo 5544 005530 loadDigimon 100 005532 setDigimon 100 3 1 005536 setDigimon 100 4 1 005540 setDigimon 100 5 1 005544 endSection Section_92: 005546 setScript 88 92 005552 setPStat 245 0 005556 setBGM 15 005558 endSection Section_93: 005560 setScript 89 93 005566 setPStat 245 0 005570 setBGM 15 005572 storeDate 105 005574 if pstat(107) < 7 OR pstat(107) >= 19 then 5608 005590 loadDigimon 72 005592 setDigimon 72 0 1 005596 setDigimon 72 1 1 005600 setDigimon 72 2 1 005604 jumpTo 5624 005608 loadDigimon 100 005610 loadDigimon 72 005612 setDigimon 100 3 1 005616 setDigimon 100 4 1 005620 setDigimon 72 5 1 005624 endSection Section_94: 005626 setScript 90 94 005632 setPStat 245 0 005636 setBGM 15 005638 storeDate 105 005640 if pstat(107) < 7 OR pstat(107) >= 19 then 5670 005656 loadDigimon 103 005658 setDigimon 103 0 1 005662 setDigimon 103 1 1 005666 jumpTo 5680 005670 loadDigimon 100 005672 setDigimon 100 2 1 005676 setDigimon 100 3 1 005680 endSection Section_95: 005682 setScript 91 95 005688 setPStat 245 0 005692 setBGM 15 005694 if trigger(195) == true then 5714 005706 loadDigimon 144 005708 setDigimon 144 0 0 005712 endSection 005714 storeDate 105 005716 if trigger(195) == false OR pstat(107) < 15 OR pstat(107) >= 17 OR trigger(222) == true OR pstat(29) < 1 then 5752 005744 loadDigimon 144 005746 setDigimon 144 5 0 005750 endSection 005752 if trigger(195) == false OR pstat(107) < 17 OR trigger(222) == true OR pstat(29) < 1 then 5784 005776 loadDigimon 144 005778 setDigimon 144 0 0 005782 endSection 005784 storeDate 105 005786 if pstat(107) < 7 OR pstat(107) >= 19 then 5816 005802 loadDigimon 71 005804 setDigimon 71 1 1 005808 setDigimon 71 2 1 005812 jumpTo 5826 005816 loadDigimon 72 005818 setDigimon 72 3 1 005822 setDigimon 72 4 1 005826 endSection Section_96: 005828 setScript 92 96 005834 setPStat 245 0 005838 setBGM 15 005840 storeDate 105 005842 if pstat(107) < 7 OR pstat(107) >= 19 then 5872 005858 loadDigimon 71 005860 setDigimon 71 0 1 005864 setDigimon 71 1 1 005868 jumpTo 5882 005872 loadDigimon 103 005874 setDigimon 103 2 1 005878 setDigimon 103 3 1 005882 endSection Section_97: 005884 setScript 93 97 005890 setPStat 245 1 005894 setBGM 17 005896 endSection Section_98: 005898 setScript 94 98 005904 setPStat 245 1 005908 setBGM 18 005910 loadDigimon 94 005912 loadDigimon 104 005914 setDigimon 94 0 1 005918 setDigimon 94 1 1 005922 setDigimon 104 2 1 005926 endSection Section_99: 005928 setScript 95 99 005934 setPStat 245 1 005938 setBGM 18 005940 endSection Section_100: 005942 setScript 96 100 005948 setPStat 245 1 005952 setBGM 18 005954 loadDigimon 72 005956 loadDigimon 105 005958 setDigimon 72 0 1 005962 setDigimon 72 1 1 005966 setDigimon 105 2 1 005970 endSection Section_101: 005972 setScript 97 101 005978 setPStat 245 1 005982 setBGM 18 005984 loadDigimon 104 005986 loadDigimon 94 005988 setDigimon 104 0 1 005992 setDigimon 104 1 1 005996 setDigimon 94 2 1 006000 setDigimon 94 3 1 006004 endSection Section_102: 006006 setScript 98 102 006012 setPStat 245 1 006016 setBGM 18 006018 loadDigimon 94 006020 loadDigimon 72 006022 setDigimon 94 0 1 006026 setDigimon 72 1 1 006030 setDigimon 72 2 1 006034 endSection Section_103: 006036 setScript 99 103 006042 setPStat 245 1 006046 setBGM 18 006048 loadDigimon 105 006050 setDigimon 105 0 1 006054 setDigimon 105 1 1 006058 endSection Section_104: 006060 setScript 100 104 006066 setPStat 245 1 006070 setBGM 18 006072 loadDigimon 115 006074 loadDigimon 116 006076 setDigimon 115 0 1 006080 setDigimon 116 1 1 006084 endSection Section_105: 006086 setScript 101 105 006092 setPStat 245 0 006096 setBGM 25 006098 storeDate 105 006100 if pstat(107) < 7 OR pstat(107) >= 19 then 6140 006116 loadDigimon 111 006118 loadDigimon 74 006120 setDigimon 111 0 1 006124 setDigimon 111 1 1 006128 setDigimon 111 2 1 006132 setDigimon 74 3 1 006136 jumpTo 6160 006140 loadDigimon 111 006142 loadDigimon 74 006144 setDigimon 74 4 1 006148 setDigimon 74 5 1 006152 setDigimon 111 6 1 006156 setDigimon 111 7 1 006160 endSection Section_106: 006162 setScript 102 106 006168 setPStat 245 0 006172 setBGM 25 006174 loadDigimon 111 006176 setDigimon 111 0 0 006180 endSection Section_107: 006182 setScript 103 107 006188 setPStat 245 0 006192 setBGM 25 006194 if trigger(219) == true then 6212 006206 loadDigimon 141 006208 setDigimon 141 0 0 006212 loadDigimon 141 006214 setDigimon 141 1 0 006218 setDigimon 141 2 0 006222 endSection Section_108: 006224 setScript 104 108 006230 setPStat 245 0 006234 setBGM 25 006236 if trigger(251) == true then 6254 006248 loadDigimon 169 006250 setDigimon 169 0 0 006254 loadDigimon 169 006256 setDigimon 169 1 0 006260 setDigimon 169 2 0 006264 endSection Section_109: 006266 setScript 105 109 006272 setPStat 245 0 006276 setBGM 1 006278 if trigger(203) == true then 6298 006290 loadDigimon 3 006292 setDigimon 3 2 1 006296 endSection 006298 storeDate 105 006300 if pstat(107) < 7 OR pstat(107) >= 19 then 6330 006316 loadDigimon 83 006318 setDigimon 83 3 1 006322 setDigimon 83 4 1 006326 jumpTo 6340 006330 loadDigimon 74 006332 setDigimon 74 0 1 006336 setDigimon 74 1 1 006340 endSection Section_110: 006342 setScript 106 110 006348 setPStat 245 0 006352 setBGM 1 006354 if trigger(54) == false then 6368 006366 endSection 006368 loadDigimon 39 006370 setDigimon 39 0 0 006374 setDigimon 39 1 0 006378 endSection Section_111: 006380 setScript 107 111 006386 setPStat 245 0 006390 setBGM 1 006392 if trigger(54) == false then 6406 006404 endSection 006406 loadDigimon 39 006408 setDigimon 39 0 0 006412 setDigimon 39 1 0 006416 endSection Section_112: 006418 setScript 108 112 006424 setPStat 245 0 006428 setBGM 1 006430 loadDigimon 2 006432 setDigimon 2 0 0 006436 if trigger(219) == false then 6454 006448 loadDigimon 141 006450 setDigimon 141 1 0 006454 if trigger(251) == false then 6472 006466 loadDigimon 169 006468 setDigimon 169 2 0 006472 endSection Section_113: 006474 setScript 109 113 006480 setPStat 245 1 006484 setBGM 4 006486 if trigger(248) == false OR trigger(333) == true then 6508 006502 loadDigimon 171 006504 setDigimon 171 0 0 006508 endSection Section_114: 006510 setScript 110 114 006516 setPStat 245 1 006520 setBGM 4 006522 loadDigimon 158 006524 setDigimon 158 0 0 006528 endSection Section_115: 006530 setScript 111 115 006536 setPStat 245 0 006540 setBGM 20 006542 storeDate 105 006544 if pstat(107) < 7 OR pstat(107) >= 19 then 6580 006560 loadDigimon 89 006562 loadDigimon 91 006564 setDigimon 89 0 1 006568 setDigimon 89 1 1 006572 setDigimon 91 2 1 006576 jumpTo 6596 006580 loadDigimon 101 006582 loadDigimon 96 006584 setDigimon 101 3 1 006588 setDigimon 101 4 1 006592 setDigimon 96 5 1 006596 endSection Section_116: 006598 setScript 112 116 006604 setPStat 245 0 006608 setBGM 20 006610 if trigger(114) == true OR trigger(147) == true then 6642 006626 loadDigimon 91 006628 setDigimon 91 0 1 006632 setDigimon 91 1 1 006636 setDigimon 91 2 1 006640 endSection 006642 storeDate 105 006644 if pstat(107) < 7 OR pstat(107) >= 19 then 6674 006660 loadDigimon 89 006662 setDigimon 89 3 1 006666 setDigimon 89 4 1 006670 jumpTo 6684 006674 loadDigimon 101 006676 setDigimon 101 5 1 006680 setDigimon 101 6 1 006684 endSection Section_117: 006686 setScript 113 117 006692 setPStat 245 0 006696 setBGM 20 006698 storeDate 105 006700 unsetTrigger 174 006704 if pstat(107) < 4 OR pstat(107) > 6 OR trigger(250) == true then 6736 006724 loadDigimon 168 006726 setDigimon 168 0 1 006730 setTrigger 174 006734 endSection 006736 if trigger(114) == true OR trigger(147) == true then 6768 006752 loadDigimon 80 006754 setDigimon 80 1 1 006758 setDigimon 80 2 1 006762 setDigimon 80 3 1 006766 endSection 006768 storeDate 105 006770 if pstat(107) < 7 OR pstat(107) >= 19 then 6800 006786 loadDigimon 91 006788 setDigimon 91 4 1 006792 setDigimon 91 5 1 006796 jumpTo 6810 006800 loadDigimon 80 006802 setDigimon 80 6 1 006806 setDigimon 80 7 1 006810 endSection Section_118: 006812 setScript 114 118 006818 setPStat 245 0 006822 setBGM 20 006824 if trigger(114) == true OR trigger(147) == true then 6848 006840 loadDigimon 80 006842 setDigimon 80 0 1 006846 endSection 006848 storeDate 105 006850 if pstat(107) < 7 OR pstat(107) >= 19 then 6882 006866 loadDigimon 89 006868 loadDigimon 91 006870 setDigimon 89 1 1 006874 setDigimon 91 2 1 006878 jumpTo 6892 006882 loadDigimon 106 006884 setDigimon 106 3 1 006888 setDigimon 106 4 1 006892 endSection Section_119: 006894 setScript 115 119 006900 setPStat 245 0 006904 setBGM 20 006906 loadDigimon 121 006908 setDigimon 121 0 0 006912 endSection Section_120: 006914 setScript 116 120 006920 setPStat 245 0 006924 setBGM 20 006926 if trigger(217) == true then 6946 006938 loadDigimon 139 006940 setDigimon 139 0 1 006944 endSection 006946 storeDate 105 006948 if pstat(107) < 7 OR pstat(107) >= 19 then 6978 006964 loadDigimon 80 006966 setDigimon 80 1 1 006970 setDigimon 80 2 1 006974 jumpTo 6990 006978 loadDigimon 96 006980 loadDigimon 101 006982 setDigimon 96 3 1 006986 setDigimon 101 4 1 006990 endSection Section_121: 006992 setScript 117 121 006998 setPStat 245 0 007002 setBGM 20 007004 if trigger(114) == true OR trigger(147) == true then 7036 007020 loadDigimon 89 007022 setDigimon 89 0 1 007026 setDigimon 89 1 1 007030 setDigimon 89 2 1 007034 endSection 007036 storeDate 105 007038 if pstat(107) < 7 OR pstat(107) >= 19 then 7074 007054 loadDigimon 80 007056 loadDigimon 89 007058 setDigimon 80 3 1 007062 setDigimon 80 4 1 007066 setDigimon 89 5 1 007070 jumpTo 7084 007074 loadDigimon 96 007076 setDigimon 96 6 1 007080 setDigimon 96 7 1 007084 endSection Section_122: 007086 setScript 118 122 007092 endSection Section_123: 007094 setScript 119 123 007100 loadDigimon 127 007102 setDigimon 127 0 0 007106 endSection Section_124: 007108 setScript 120 124 007114 endSection Section_125: 007116 setScript 121 125 007122 loadDigimon 127 007124 setDigimon 127 0 0 007128 endSection Section_126: 007130 setScript 5 126 007136 setPStat 245 1 007140 setBGM 4 007142 endSection Section_127: 007144 setScript 122 127 007150 setPStat 245 0 007154 setBGM 6 007156 loadDigimon 80 007158 loadDigimon 155 007160 if trigger(181) == false OR trigger(182) == false OR trigger(235) == true then 7184 007180 setDigimon 155 0 0 007184 setDigimon 80 1 1 007188 endSection Section_128: 007190 setScript 123 128 007196 setPStat 245 0 007200 setBGM 6 007202 if trigger(197) == false then 7216 007214 endSection 007216 loadDigimon 80 007218 setDigimon 80 0 1 007222 setDigimon 80 1 1 007226 setDigimon 80 2 1 007230 endSection Section_129: 007232 setScript 124 129 007238 setPStat 245 0 007242 setBGM 6 007244 loadDigimon 143 007246 endSection Section_130: 007248 setScript 125 130 007254 setPStat 245 1 007258 setBGM 8 007260 endSection Section_131: 007262 setScript 126 131 007268 setPStat 245 0 007272 setBGM 11 007274 loadDigimon 118 007276 setDigimon 118 0 0 007280 setDigimon 118 1 0 007284 endSection Section_132: 007286 setScript 127 132 007292 setPStat 245 0 007296 setBGM 15 007298 storeDate 105 007300 if pstat(107) < 7 OR pstat(107) >= 19 then 7330 007316 loadDigimon 72 007318 setDigimon 72 0 1 007322 setDigimon 72 1 1 007326 jumpTo 7340 007330 loadDigimon 100 007332 setDigimon 100 2 1 007336 setDigimon 100 3 1 007340 endSection Section_133: 007342 setScript 128 133 007348 setPStat 245 0 007352 setBGM 15 007354 loadDigimon 170 007356 if trigger(108) == true then 7372 007368 setDigimon 170 0 0 007372 if trigger(109) == true then 7388 007384 setDigimon 170 1 0 007388 endSection Section_134: 007390 setScript 129 134 007396 setPStat 245 0 007400 setBGM 15 007402 if trigger(257) == true then 7420 007414 loadDigimon 57 007416 setDigimon 57 0 0 007420 if trigger(107) == true then 7438 007432 loadDigimon 170 007434 setDigimon 170 1 0 007438 endSection Section_135: 007440 setScript 130 135 007446 setPStat 245 0 007450 setBGM 15 007452 if trigger(175) == false OR trigger(224) == true then 7474 007468 loadDigimon 146 007470 setDigimon 146 1 0 007474 storeDate 105 007476 if pstat(107) < 7 OR pstat(107) >= 19 then 7502 007492 loadDigimon 103 007494 setDigimon 103 0 1 007498 jumpTo 7508 007502 loadDigimon 100 007504 setDigimon 100 2 1 007508 endSection Section_136: 007510 setScript 131 136 007516 setPStat 245 1 007520 setBGM 16 007522 if pstat(122) != 1 then 7542 007534 loadDigimon 149 007536 setDigimon 149 1 0 007540 endSection 007542 if pstat(113) != 1 then 7560 007554 loadDigimon 57 007556 setDigimon 57 0 0 007560 endSection Section_137: 007562 setScript 132 137 007568 setPStat 245 4 007572 setBGM 15 007574 if trigger(223) == true then 7592 007586 loadDigimon 145 007588 setDigimon 145 0 0 007592 endSection Section_138: 007594 setScript 133 138 007600 setPStat 245 0 007604 setBGM 19 007606 storeDate 105 007608 if pstat(107) < 7 OR pstat(107) >= 19 then 7642 007624 loadDigimon 67 007626 setDigimon 67 0 1 007630 setDigimon 67 1 1 007634 setDigimon 67 2 1 007638 jumpTo 7656 007642 loadDigimon 110 007644 setDigimon 110 3 1 007648 setDigimon 110 4 1 007652 setDigimon 110 5 1 007656 endSection Section_139: 007658 setScript 134 139 007664 setPStat 245 0 007668 setBGM 19 007670 storeRandom 110 2 007674 if pstat(110) > 0 OR trigger(309) == true then 7698 007690 loadDigimon 109 007692 setDigimon 109 4 0 007696 endSection 007698 storeDate 105 007700 if pstat(107) < 7 OR pstat(107) >= 19 then 7730 007716 loadDigimon 67 007718 setDigimon 67 0 1 007722 setDigimon 67 1 1 007726 jumpTo 7740 007730 loadDigimon 110 007732 setDigimon 110 2 1 007736 setDigimon 110 3 1 007740 endSection Section_140: 007742 setScript 5 140 007748 setPStat 245 0 007752 setBGM 19 007754 endSection Section_141: 007756 setScript 135 141 007762 setPStat 245 0 007766 setBGM 19 007768 loadDigimon 119 007770 loadDigimon 110 007772 setDigimon 119 0 0 007776 setDigimon 110 1 0 007780 setDigimon 110 2 0 007784 setDigimon 110 3 0 007788 endSection Section_142: 007790 setScript 136 142 007796 setPStat 245 7 007800 setBGM 26 007802 loadDigimon 146 007804 setDigimon 146 0 0 007808 endSection Section_143: 007810 setScript 137 143 007816 setPStat 245 8 007820 setBGM 26 007822 if trigger(150) == true then 7852 007834 loadDigimon 154 007836 loadDigimon 139 007838 loadDigimon 112 007840 setDigimon 154 0 0 007844 setDigimon 139 1 0 007848 setDigimon 139 2 0 007852 endSection Section_144: 007854 setScript 138 144 007860 if trigger(350) == false then 7882 007872 setPStat 245 6 007876 setBGM 21 007878 jumpTo 7888 007882 setPStat 245 5 007886 setBGM 21 007888 if trigger(350) == false then 7918 007900 loadDigimon 98 007902 loadDigimon 84 007904 loadDigimon 76 007906 setDigimon 98 0 0 007910 setDigimon 84 1 0 007914 setDigimon 76 2 0 007918 endSection Section_145: 007920 setScript 139 145 007926 if trigger(350) == false then 7948 007938 setPStat 245 6 007942 setBGM 21 007944 jumpTo 7954 007948 setPStat 245 5 007952 setBGM 21 007954 storeDigimonType 103 007956 if trigger(350) == false AND pstat(103) != 14 then 7974 007972 endSection 007974 loadDigimon 138 007976 setDigimon 138 0 0 007980 endSection Section_146: 007982 setScript 140 146 007988 if trigger(350) == false then 8010 008000 setPStat 245 6 008004 setBGM 21 008006 jumpTo 8016 008010 setPStat 245 5 008014 setBGM 21 008016 loadDigimon 123 008018 setDigimon 123 0 0 008022 setDigimon 123 2 0 008026 setDigimon 123 3 0 008030 endSection Section_147: 008032 setScript 141 147 008038 if trigger(350) == false then 8060 008050 setPStat 245 6 008054 setBGM 21 008056 jumpTo 8066 008060 setPStat 245 5 008064 setBGM 21 008066 endSection Section_148: 008068 setScript 142 148 008074 if trigger(350) == false then 8096 008086 setPStat 245 6 008090 setBGM 21 008092 jumpTo 8102 008096 setPStat 245 5 008100 setBGM 21 008102 loadDigimon 84 008104 setDigimon 84 0 1 008108 setDigimon 84 1 1 008112 setDigimon 84 2 1 008116 endSection Section_149: 008118 setScript 143 149 008124 if trigger(350) == false then 8146 008136 setPStat 245 6 008140 setBGM 21 008142 jumpTo 8152 008146 setPStat 245 5 008150 setBGM 21 008152 loadDigimon 76 008154 setDigimon 76 0 1 008158 setDigimon 76 1 1 008162 endSection Section_150: 008164 setScript 144 150 008170 if trigger(350) == false then 8192 008182 setPStat 245 6 008186 setBGM 21 008188 jumpTo 8198 008192 setPStat 245 5 008196 setBGM 21 008198 loadDigimon 98 008200 setDigimon 98 0 1 008204 setDigimon 98 1 1 008208 setDigimon 98 2 1 008212 endSection Section_151: 008214 setScript 145 151 008220 if trigger(350) == false then 8242 008232 setPStat 245 6 008236 setBGM 21 008238 jumpTo 8248 008242 setPStat 245 5 008246 setBGM 21 008248 loadDigimon 70 008250 loadDigimon 122 008252 if trigger(350) == false OR trigger(337) == true then 8274 008268 loadDigimon 171 008270 setDigimon 171 1 0 008274 endSection Section_152: 008276 setScript 146 152 008282 setPStat 245 0 008286 setBGM 22 008288 storeDate 105 008290 if pstat(107) < 7 OR pstat(107) >= 19 then 8320 008306 loadDigimon 92 008308 setDigimon 92 0 1 008312 setDigimon 92 1 1 008316 jumpTo 8330 008320 loadDigimon 73 008322 setDigimon 73 2 1 008326 setDigimon 73 3 1 008330 loadDigimon 146 008332 setDigimon 146 4 0 008336 endSection Section_153: 008338 setScript 147 153 008344 setPStat 245 0 008348 setBGM 22 008350 storeRandom 110 99 008354 if pstat(110) > 2 OR trigger(227) == true then 8378 008370 loadDigimon 149 008372 setDigimon 149 4 1 008376 endSection 008378 storeDate 105 008380 if pstat(107) < 7 OR pstat(107) >= 19 then 8410 008396 loadDigimon 92 008398 setDigimon 92 0 1 008402 setDigimon 92 1 1 008406 jumpTo 8420 008410 loadDigimon 87 008412 setDigimon 87 2 1 008416 setDigimon 87 3 1 008420 endSection Section_154: 008422 setScript 148 154 008428 setPStat 245 0 008432 setBGM 22 008434 storeDate 105 008436 if pstat(107) < 7 OR pstat(107) >= 19 then 8472 008452 loadDigimon 92 008454 loadDigimon 73 008456 setDigimon 92 0 1 008460 setDigimon 73 1 1 008464 setDigimon 73 2 1 008468 jumpTo 8488 008472 loadDigimon 87 008474 loadDigimon 92 008476 setDigimon 87 3 1 008480 setDigimon 92 4 1 008484 setDigimon 92 5 1 008488 endSection Section_155: 008490 setScript 149 155 008496 setPStat 245 0 008500 setBGM 22 008502 storeDate 105 008504 if pstat(107) != 11 OR pstat(108) < 55 then 8522 008520 endSection 008522 if pstat(107) != 12 OR pstat(108) > 5 then 8540 008538 endSection 008540 if pstat(107) != 23 OR pstat(108) < 55 then 8558 008556 endSection 008558 if pstat(107) != 0 OR pstat(108) > 5 then 8576 008574 endSection 008576 if trigger(332) == true then 8600 008588 loadDigimon 92 008590 setDigimon 92 6 0 008594 setDigimon 92 7 0 008598 endSection 008600 storeDate 105 008602 if pstat(107) < 7 OR pstat(107) >= 19 then 8636 008618 loadDigimon 87 008620 setDigimon 87 0 1 008624 setDigimon 87 1 1 008628 setDigimon 87 2 1 008632 jumpTo 8650 008636 loadDigimon 73 008638 setDigimon 73 3 1 008642 setDigimon 73 4 1 008646 setDigimon 73 5 1 008650 endSection Section_156: 008652 setScript 150 156 008658 setPStat 245 0 008662 setBGM 22 008664 endSection Section_157: 008666 setScript 151 157 008672 setPStat 245 0 008676 setBGM 22 008678 loadDigimon 160 008680 setDigimon 160 0 0 008684 endSection Section_158: 008686 setScript 152 158 008692 setPStat 245 0 008696 setBGM 22 008698 storeDate 105 008700 if pstat(107) < 7 OR pstat(107) >= 19 then 8736 008716 loadDigimon 92 008718 loadDigimon 87 008720 setDigimon 87 0 1 008724 setDigimon 87 1 1 008728 setDigimon 92 2 1 008732 jumpTo 8750 008736 loadDigimon 92 008738 setDigimon 92 3 1 008742 setDigimon 92 4 1 008746 setDigimon 92 5 1 008750 endSection Section_159: 008752 setScript 153 159 008758 setPStat 245 0 008762 setBGM 22 008764 if trigger(241) == true then 8784 008776 loadDigimon 161 008778 setDigimon 161 0 0 008782 endSection 008784 endSection Section_160: 008786 setScript 154 160 008792 setPStat 245 0 008796 setBGM 22 008798 loadDigimon 161 008800 setDigimon 161 0 0 008804 endSection Section_161: 008806 setScript 155 161 008812 setPStat 245 0 008816 setBGM 22 008818 storeDate 105 008820 if pstat(107) < 7 OR pstat(107) >= 19 then 8856 008836 loadDigimon 92 008838 loadDigimon 73 008840 setDigimon 92 0 1 008844 setDigimon 73 1 1 008848 setDigimon 92 2 1 008852 jumpTo 8870 008856 loadDigimon 87 008858 setDigimon 87 3 1 008862 setDigimon 87 4 1 008866 setDigimon 87 5 1 008870 endSection Section_162: 008872 setScript 156 162 008878 setPStat 245 0 008882 setBGM 22 008884 loadDigimon 92 008886 setDigimon 92 0 0 008890 setDigimon 92 1 1 008894 setDigimon 92 2 1 008898 endSection Section_163: 008900 setScript 157 163 008906 setPStat 245 1 008910 setBGM 23 008912 endSection Section_164: 008914 setScript 158 164 008920 setPStat 245 0 008924 setBGM 24 008926 storeDate 105 008928 if pstat(107) < 7 OR pstat(107) >= 19 then 8964 008944 loadDigimon 82 008946 loadDigimon 87 008948 setDigimon 82 0 1 008952 setDigimon 87 1 1 008956 setDigimon 87 2 1 008960 jumpTo 8980 008964 loadDigimon 82 008966 loadDigimon 87 008968 setDigimon 87 3 1 008972 setDigimon 82 4 1 008976 setDigimon 82 5 1 008980 endSection Section_165: 008982 setScript 159 165 008988 setPStat 245 0 008992 setBGM 24 008994 loadDigimon 39 008996 loadDigimon 120 008998 setDigimon 120 0 0 009002 setDigimon 39 1 0 009006 setDigimon 39 2 0 009010 setDigimon 39 3 0 009014 endSection Section_166: 009016 setScript 160 166 009022 setPStat 245 1 009026 setBGM 27 009028 loadDigimon 88 009030 loadDigimon 108 009032 setDigimon 88 0 1 009036 setDigimon 88 1 1 009040 setDigimon 108 2 1 009044 setDigimon 88 3 1 009048 setDigimon 108 4 1 009052 endSection Section_167: 009054 setScript 161 167 009060 setPStat 245 1 009064 setBGM 27 009066 loadDigimon 85 009068 loadDigimon 105 009070 setDigimon 85 0 1 009074 setDigimon 85 1 1 009078 setDigimon 105 2 1 009082 setDigimon 85 3 1 009086 setDigimon 105 4 1 009090 endSection Section_168: 009092 setScript 162 168 009098 setPStat 245 0 009102 setBGM 28 009104 jumpTo 9266 009108 endSection Section_169: 009110 setScript 162 169 009116 setPStat 245 0 009120 setBGM 28 009122 jumpTo 9298 009126 endSection Section_170: 009128 setScript 162 170 009134 setPStat 245 0 009138 setBGM 28 009140 jumpTo 9330 009144 endSection Section_171: 009146 setScript 162 171 009152 setPStat 245 0 009156 setBGM 28 009158 jumpTo 9266 009162 endSection Section_172: 009164 setScript 162 172 009170 setPStat 245 0 009174 setBGM 28 009176 jumpTo 9298 009180 endSection Section_173: 009182 setScript 162 173 009188 setPStat 245 0 009192 setBGM 28 009194 jumpTo 9330 009198 endSection Section_174: 009200 setScript 162 174 009206 setPStat 245 0 009210 setBGM 28 009212 jumpTo 9266 009216 endSection Section_175: 009218 setScript 162 175 009224 setPStat 245 0 009228 setBGM 28 009230 jumpTo 9298 009234 endSection Section_176: 009236 setScript 162 176 009242 setPStat 245 0 009246 setBGM 28 009248 jumpTo 9330 009252 endSection Section_177: 009254 setScript 162 177 009260 setPStat 245 0 009264 setBGM 28 009266 setPStat 42 0 009270 loadDigimon 44 009272 setDigimon 44 6 0 009276 addToPStat 42 1 009280 jumpTo 9344 009284 endSection Section_178: 009286 setScript 162 178 009292 setPStat 245 0 009296 setBGM 28 009298 setPStat 42 0 009302 loadDigimon 164 009304 setDigimon 164 6 0 009308 addToPStat 42 1 009312 jumpTo 9344 009316 endSection Section_179: 009318 setScript 162 179 009324 setPStat 245 0 009328 setBGM 28 009330 setPStat 42 0 009334 loadDigimon 147 009336 setDigimon 147 6 0 009340 addToPStat 42 1 009344 if trigger(224) == false then 9366 009356 loadDigimon 146 009358 setDigimon 146 7 0 009362 addToPStat 42 1 009366 if trigger(87) == false OR trigger(205) == true then 9384 009382 endSection 009384 if trigger(354) == false OR trigger(355) == true then 9402 009400 endSection 009402 if trigger(84) == true OR trigger(250) == false then 9428 009418 loadDigimon 168 009420 setDigimon 168 3 0 009424 addToPStat 42 1 009428 if pstat(42) != 3 then 9442 009440 endSection 009442 storeDate 105 009444 if pstat(107) < 7 OR pstat(107) >= 19 then 9468 009460 jumpTo 9472 009464 jumpTo 9472 009468 jumpTo 9528 009472 storeRandom 110 3 009476 if trigger(240) == false OR pstat(110) > 0 OR pstat(42) > 2 then 9506 009496 loadDigimon 160 009498 setDigimon 160 2 0 009502 addToPStat 42 1 009506 if pstat(42) != 3 then 9520 009518 endSection 009520 loadDigimon 43 009522 setDigimon 43 0 0 009526 endSection 009528 if pstat(42) > 2 then 9544 009540 jumpTo 9546 009544 endSection 009546 if trigger(250) == false OR trigger(84) == false OR pstat(107) < 4 OR pstat(107) >= 8 then 9580 009570 loadDigimon 168 009572 setDigimon 168 3 0 009576 addToPStat 42 1 009580 if pstat(42) != 3 then 9594 009592 endSection 009594 if trigger(239) == false then 9612 009606 loadDigimon 159 009608 setDigimon 159 1 0 009612 endSection Section_180: 009614 setScript 163 180 009620 setPStat 245 0 009624 setBGM 28 009626 setPStat 43 1 009630 jumpTo 9910 009634 endSection Section_181: 009636 setScript 163 181 009642 setPStat 245 0 009646 setBGM 28 009648 setPStat 43 2 009652 jumpTo 9910 009656 endSection Section_182: 009658 setScript 163 182 009664 setPStat 245 0 009668 setBGM 28 009670 setPStat 43 3 009674 jumpTo 9910 009678 endSection Section_183: 009680 setScript 163 183 009686 setPStat 245 0 009690 setBGM 28 009692 setPStat 43 4 009696 jumpTo 9910 009700 endSection Section_184: 009702 setScript 163 184 009708 setPStat 245 0 009712 setBGM 28 009714 setPStat 43 5 009718 jumpTo 9910 009722 endSection Section_185: 009724 setScript 163 185 009730 setPStat 245 0 009734 setBGM 28 009736 setPStat 43 6 009740 jumpTo 9910 009744 endSection Section_186: 009746 setScript 163 186 009752 setPStat 245 0 009756 setBGM 28 009758 setPStat 43 7 009762 jumpTo 9910 009766 endSection Section_187: 009768 setScript 163 187 009774 setPStat 245 0 009778 setBGM 28 009780 setPStat 43 8 009784 jumpTo 9910 009788 endSection Section_188: 009790 setScript 163 188 009796 setPStat 245 0 009800 setBGM 28 009802 setPStat 43 9 009806 jumpTo 9910 009810 endSection Section_189: 009812 setScript 163 189 009818 setPStat 245 0 009822 setBGM 28 009824 setPStat 43 10 009828 jumpTo 9910 009832 endSection Section_190: 009834 setScript 163 190 009840 setPStat 245 0 009844 setBGM 28 009846 setPStat 43 11 009850 jumpTo 9910 009854 endSection Section_191: 009856 setScript 163 191 009862 setPStat 245 0 009866 setBGM 28 009868 setPStat 43 12 009872 jumpTo 9910 009876 endSection Section_192: 009878 setScript 163 192 009884 setPStat 245 0 009888 setBGM 28 009890 setPStat 43 13 009894 if trigger(328) == false then 9910 009906 setTrigger 329 009910 setPStat 38 0 009914 setPStat 39 0 009918 if trigger(204) == false then 9968 009930 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 9958 009954 jumpTo 9968 009958 addToPStat 38 1 009962 loadDigimon 128 009964 setDigimon 128 2 0 009968 if trigger(77) == true OR trigger(237) == false then 9994 009984 addToPStat 38 1 009988 loadDigimon 157 009990 setDigimon 157 0 0 009994 if trigger(78) == true OR trigger(235) == false then 10020 010010 addToPStat 38 1 010014 loadDigimon 155 010016 setDigimon 155 1 0 010020 if pstat(38) != 3 then 10034 010032 endSection 010034 if trigger(79) == true OR trigger(232) == false then 10060 010050 addToPStat 38 1 010054 loadDigimon 152 010056 setDigimon 152 3 0 010060 if pstat(38) != 3 then 10074 010072 endSection 010074 storeDate 105 010076 if pstat(107) < 7 OR pstat(107) >= 19 then 10096 010092 jumpTo 10136 010096 if trigger(80) == true OR trigger(218) == false then 10122 010112 addToPStat 38 1 010116 loadDigimon 140 010118 setDigimon 140 5 0 010122 if pstat(38) != 3 then 10136 010134 endSection 010136 storeDate 105 010138 if pstat(107) < 7 OR pstat(107) >= 19 then 10162 010154 jumpTo 10166 010158 jumpTo 10166 010162 jumpTo 10376 010166 addToPStat 38 1 010170 loadDigimon 16 010172 setDigimon 16 4 0 010176 if pstat(38) != 3 then 10190 010188 endSection 010190 if trigger(204) == false then 10250 010202 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 10250 010226 addToPStat 38 1 010230 loadDigimon 128 010232 setDigimon 128 2 0 010236 if pstat(38) != 3 then 10250 010248 endSection 010250 storeRandom 110 1 010254 if pstat(110) != 0 OR trigger(235) == false OR trigger(78) == false then 10278 010274 jumpTo 10314 010278 if trigger(234) == false then 10300 010290 addToPStat 38 1 010294 loadDigimon 154 010296 setDigimon 154 7 0 010300 if pstat(38) != 3 then 10314 010312 endSection 010314 if trigger(235) == false OR trigger(78) == false then 10340 010330 addToPStat 38 1 010334 loadDigimon 155 010336 setDigimon 155 1 0 010340 if pstat(38) != 3 then 10354 010352 endSection 010354 addToPStat 39 1 010358 if pstat(39) >= 2 then 10374 010370 jumpTo 10376 010374 endSection 010376 storeDate 105 010378 if pstat(107) < 7 OR pstat(107) >= 19 then 10398 010394 jumpTo 10438 010398 if trigger(237) == false OR trigger(77) == false then 10424 010414 addToPStat 38 1 010418 loadDigimon 157 010420 setDigimon 157 0 0 010424 if pstat(38) != 3 then 10438 010436 endSection 010438 if trigger(218) == false then 10460 010450 addToPStat 38 1 010454 loadDigimon 140 010456 setDigimon 140 5 0 010460 if pstat(38) != 3 then 10474 010472 endSection 010474 storeRandom 110 1 010478 if pstat(110) != 0 OR trigger(254) == false then 10498 010494 jumpTo 10538 010498 if trigger(232) == false OR trigger(79) == false then 10524 010514 addToPStat 38 1 010518 loadDigimon 152 010520 setDigimon 152 3 0 010524 if pstat(38) != 3 then 10538 010536 endSection 010538 if trigger(254) == false then 10560 010550 addToPStat 38 1 010554 loadDigimon 172 010556 setDigimon 172 6 0 010560 if pstat(38) != 3 then 10574 010572 endSection 010574 addToPStat 39 1 010578 if pstat(39) >= 2 then 10594 010590 jumpTo 10166 010594 endSection Section_193: 010596 setScript 163 193 010602 setPStat 245 0 010606 setBGM 28 010608 setPStat 43 14 010612 jumpTo 9910 010616 endSection Section_194: 010618 setScript 163 194 010624 setPStat 245 0 010628 setBGM 28 010630 setPStat 43 15 010634 jumpTo 9910 010638 endSection Section_195: 010640 setScript 163 195 010646 setPStat 245 0 010650 setBGM 28 010652 setPStat 43 16 010656 jumpTo 9910 010660 endSection Section_196: 010662 setScript 163 196 010668 setPStat 245 0 010672 setBGM 28 010674 setPStat 43 17 010678 jumpTo 9910 010682 endSection Section_197: 010684 setScript 163 197 010690 setPStat 245 0 010694 setBGM 28 010696 setPStat 43 18 010700 jumpTo 9910 010704 endSection Section_198: 010706 setScript 163 198 010712 setPStat 245 0 010716 setBGM 28 010718 setPStat 43 19 010722 jumpTo 9910 010726 endSection Section_199: 010728 setScript 163 199 010734 setPStat 245 0 010738 setBGM 28 010740 setPStat 43 20 010744 jumpTo 9910 010748 endSection Section_200: 010750 setScript 163 200 010756 setPStat 245 0 010760 setBGM 28 010762 setPStat 43 21 010766 jumpTo 9910 010770 endSection Section_201: 010772 setScript 163 201 010778 setPStat 245 0 010782 setBGM 28 010784 setPStat 43 22 010788 jumpTo 9910 010792 endSection Section_202: 010794 setScript 163 202 010800 setPStat 245 0 010804 setBGM 28 010806 setPStat 43 23 010810 jumpTo 9910 010814 endSection Section_203: 010816 setScript 163 203 010822 setPStat 245 0 010826 setBGM 28 010828 setPStat 43 24 010832 jumpTo 9910 010836 endSection Section_204: 010838 setScript 164 204 010844 setPStat 245 0 010848 setBGM 28 010850 if trigger(55) == false then 10876 010862 loadDigimon 117 010864 loadDigimon 30 010866 setDigimon 30 5 0 010870 setDigimon 117 3 0 010874 endSection 010876 if trigger(54) == true then 10910 010888 loadDigimon 117 010890 loadDigimon 30 010892 setDigimon 117 0 0 010896 setDigimon 30 1 0 010900 setDigimon 117 2 0 010904 setDigimon 117 3 0 010908 endSection 010910 loadDigimon 43 010912 loadDigimon 44 010914 setDigimon 43 4 0 010918 setDigimon 44 6 0 010922 endSection Section_205: 010924 setScript 165 205 010930 setPStat 245 0 010934 setBGM 28 010936 loadDigimon 117 010938 setDigimon 117 0 0 010942 if trigger(220) == false then 10960 010954 loadDigimon 142 010956 setDigimon 142 1 0 010960 loadDigimon 30 010962 setDigimon 30 2 0 010966 endSection Section_206: 010968 setScript 166 206 010974 setPStat 245 0 010978 setBGM 28 010980 loadDigimon 1 010982 setDigimon 1 0 0 010986 if trigger(214) == false then 11004 010998 loadDigimon 138 011000 setDigimon 138 1 0 011004 if trigger(88) == false OR trigger(50) == true then 11026 011020 loadDigimon 131 011022 setDigimon 131 2 0 011026 endSection Section_207: 011028 setScript 167 207 011034 setPStat 245 0 011038 setBGM 28 011040 loadDigimon 143 011042 setDigimon 143 0 0 011046 if trigger(248) == false then 11064 011058 loadDigimon 166 011060 setDigimon 166 1 0 011064 endSection Section_208: 011066 setScript 168 208 011072 setPStat 245 0 011076 setBGM 28 011078 loadDigimon 178 011080 setDigimon 178 0 0 011084 endSection Section_209: 011086 setScript 169 209 011092 setPStat 245 0 011096 setBGM 28 011098 loadDigimon 158 011100 setDigimon 158 0 0 011104 if trigger(217) == false then 11122 011116 loadDigimon 139 011118 setDigimon 139 1 0 011122 endSection Section_210: 011124 setScript 170 210 011130 setPStat 245 1 011134 setBGM 27 011136 loadDigimon 85 011138 loadDigimon 108 011140 setDigimon 108 0 1 011144 setDigimon 85 1 1 011148 setDigimon 85 3 1 011152 setDigimon 85 4 1 011156 endSection Section_211: 011158 setScript 171 211 011164 setPStat 245 0 011168 setBGM 28 011170 loadDigimon 3 011172 loadDigimon 29 011174 setDigimon 3 0 0 011178 setDigimon 29 1 0 011182 if trigger(253) == false then 11200 011194 loadDigimon 171 011196 setDigimon 171 2 0 011200 endSection Section_212: 011202 setScript 172 212 011208 setPStat 245 1 011212 setBGM 27 011214 loadDigimon 88 011216 loadDigimon 105 011218 setDigimon 88 0 1 011222 setDigimon 105 1 1 011226 setDigimon 88 2 1 011230 setDigimon 105 4 1 011234 endSection Section_213: 011236 setScript 173 213 011242 setPStat 245 0 011246 setBGM 28 011248 loadDigimon 156 011250 setDigimon 156 0 0 011254 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 11296 011278 if trigger(249) == false then 11296 011290 loadDigimon 167 011292 setDigimon 167 1 0 011296 endSection Section_214: 011298 setScript 174 214 011304 setPStat 245 0 011308 setBGM 28 011310 if trigger(209) == false OR trigger(58) == true then 11338 011326 loadDigimon 133 011328 setDigimon 133 0 0 011332 setPStat 27 0 011336 endSection 011338 if trigger(208) == false OR trigger(61) == true then 11366 011354 loadDigimon 132 011356 setDigimon 132 1 0 011360 setPStat 27 1 011364 endSection 011366 if trigger(222) == false OR trigger(60) == true then 11394 011382 loadDigimon 144 011384 setDigimon 144 2 0 011388 setPStat 27 2 011392 endSection 011394 if trigger(223) == false OR trigger(59) == true then 11422 011410 loadDigimon 145 011412 setDigimon 145 3 0 011416 setPStat 27 3 011420 endSection 011422 storeRandom 110 99 011426 if trigger(228) == false OR pstat(110) > 19 then 11454 011442 loadDigimon 150 011444 setDigimon 150 4 0 011448 setPStat 27 4 011452 endSection 011454 storeRandom 110 99 011458 if trigger(256) == false OR pstat(110) > 9 then 11486 011474 loadDigimon 174 011476 setDigimon 174 5 0 011480 setPStat 27 5 011484 endSection 011486 storeDate 105 011488 if trigger(58) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 11520 011508 loadDigimon 133 011510 setDigimon 133 0 0 011514 setPStat 27 0 011518 endSection 011520 if trigger(61) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 11552 011540 loadDigimon 132 011542 setDigimon 132 1 0 011546 setPStat 27 1 011550 endSection 011552 if trigger(60) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 11584 011572 loadDigimon 144 011574 setDigimon 144 2 0 011578 setPStat 27 2 011582 endSection 011584 if trigger(59) == false OR pstat(107) < 18 then 11612 011600 loadDigimon 145 011602 setDigimon 145 3 0 011606 setPStat 27 3 011610 endSection 011612 if trigger(209) == false then 11636 011624 loadDigimon 133 011626 setDigimon 133 0 0 011630 setPStat 27 0 011634 endSection 011636 if trigger(208) == false then 11660 011648 loadDigimon 132 011650 setDigimon 132 1 0 011654 setPStat 27 1 011658 endSection 011660 if trigger(222) == false then 11684 011672 loadDigimon 144 011674 setDigimon 144 2 0 011678 setPStat 27 2 011682 endSection 011684 if trigger(223) == false then 11708 011696 loadDigimon 145 011698 setDigimon 145 3 0 011702 setPStat 27 3 011706 endSection 011708 endSection Section_215: 011710 setScript 175 215 011716 setPStat 245 0 011720 setBGM 28 011722 loadDigimon 161 011724 setDigimon 161 6 0 011728 if trigger(209) == false OR trigger(58) == true then 11756 011744 loadDigimon 133 011746 setDigimon 133 0 0 011750 setPStat 27 0 011754 endSection 011756 if trigger(208) == false OR trigger(61) == true then 11784 011772 loadDigimon 132 011774 setDigimon 132 1 0 011778 setPStat 27 1 011782 endSection 011784 if trigger(222) == false OR trigger(60) == true then 11812 011800 loadDigimon 144 011802 setDigimon 144 2 0 011806 setPStat 27 2 011810 endSection 011812 if trigger(223) == false OR trigger(59) == true then 11840 011828 loadDigimon 145 011830 setDigimon 145 3 0 011834 setPStat 27 3 011838 endSection 011840 storeRandom 110 99 011844 if trigger(228) == false OR pstat(110) > 19 then 11872 011860 loadDigimon 150 011862 setDigimon 150 4 0 011866 setPStat 27 4 011870 endSection 011872 storeRandom 110 99 011876 if trigger(256) == false OR pstat(110) > 9 then 11904 011892 loadDigimon 174 011894 setDigimon 174 5 0 011898 setPStat 27 5 011902 endSection 011904 storeDate 105 011906 if trigger(58) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 11938 011926 loadDigimon 133 011928 setDigimon 133 0 0 011932 setPStat 27 0 011936 endSection 011938 if trigger(61) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 11970 011958 loadDigimon 132 011960 setDigimon 132 1 0 011964 setPStat 27 1 011968 endSection 011970 if trigger(60) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12002 011990 loadDigimon 144 011992 setDigimon 144 2 0 011996 setPStat 27 2 012000 endSection 012002 if trigger(59) == false OR pstat(107) < 18 then 12030 012018 loadDigimon 145 012020 setDigimon 145 3 0 012024 setPStat 27 3 012028 endSection 012030 if trigger(209) == false then 12054 012042 loadDigimon 133 012044 setDigimon 133 0 0 012048 setPStat 27 0 012052 endSection 012054 if trigger(208) == false then 12078 012066 loadDigimon 132 012068 setDigimon 132 1 0 012072 setPStat 27 1 012076 endSection 012078 if trigger(222) == false then 12102 012090 loadDigimon 144 012092 setDigimon 144 2 0 012096 setPStat 27 2 012100 endSection 012102 if trigger(223) == false then 12126 012114 loadDigimon 145 012116 setDigimon 145 3 0 012120 setPStat 27 3 012124 endSection 012126 endSection Section_216: 012128 setScript 176 216 012134 setPStat 245 0 012138 setBGM 28 012140 loadDigimon 15 012142 setDigimon 15 5 0 012146 if trigger(231) == false OR trigger(65) == true then 12174 012162 loadDigimon 151 012164 setDigimon 151 0 0 012168 setPStat 25 0 012172 endSection 012174 if trigger(245) == false OR trigger(66) == true then 12202 012190 loadDigimon 163 012192 setDigimon 163 1 0 012196 setPStat 25 1 012200 endSection 012202 if trigger(233) == false OR trigger(67) == true then 12230 012218 loadDigimon 153 012220 setDigimon 153 2 0 012224 setPStat 25 2 012228 endSection 012230 if trigger(247) == false OR trigger(68) == true then 12258 012246 loadDigimon 165 012248 setDigimon 165 3 0 012252 setPStat 25 3 012256 endSection 012258 unsetTrigger 69 012262 storeRandom 110 9 012266 if trigger(255) == false OR pstat(110) > 1 then 12292 012282 loadDigimon 173 012284 setDigimon 173 4 0 012288 setTrigger 69 012292 storeDate 105 012294 if trigger(65) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 12326 012314 loadDigimon 151 012316 setDigimon 151 0 0 012320 setPStat 25 0 012324 endSection 012326 if trigger(66) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 12358 012346 loadDigimon 163 012348 setDigimon 163 1 0 012352 setPStat 25 1 012356 endSection 012358 if trigger(67) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12390 012378 loadDigimon 153 012380 setDigimon 153 2 0 012384 setPStat 25 2 012388 endSection 012390 if trigger(68) == false OR pstat(107) < 18 then 12418 012406 loadDigimon 165 012408 setDigimon 165 3 0 012412 setPStat 25 3 012416 endSection 012418 storeDate 105 012420 if trigger(231) == false then 12444 012432 loadDigimon 151 012434 setDigimon 151 0 0 012438 setPStat 25 0 012442 endSection 012444 if trigger(245) == false then 12468 012456 loadDigimon 163 012458 setDigimon 163 1 0 012462 setPStat 25 1 012466 endSection 012468 if trigger(233) == false then 12492 012480 loadDigimon 153 012482 setDigimon 153 2 0 012486 setPStat 25 2 012490 endSection 012492 if trigger(247) == false then 12516 012504 loadDigimon 165 012506 setDigimon 165 3 0 012510 setPStat 25 3 012514 endSection 012516 endSection Section_217: 012518 setScript 177 217 012524 setPStat 245 0 012528 setBGM 28 012530 if trigger(258) == false then 12548 012542 loadDigimon 175 012544 setDigimon 175 4 0 012548 if trigger(211) == false OR trigger(70) == true then 12576 012564 loadDigimon 135 012566 setDigimon 135 0 0 012570 setPStat 24 0 012574 endSection 012576 if trigger(252) == false OR trigger(71) == true then 12604 012592 loadDigimon 170 012594 setDigimon 170 1 0 012598 setPStat 24 1 012602 endSection 012604 if trigger(213) == false OR trigger(72) == true then 12632 012620 loadDigimon 137 012622 setDigimon 137 2 0 012626 setPStat 24 2 012630 endSection 012632 if trigger(206) == false OR trigger(73) == true then 12660 012648 loadDigimon 130 012650 setDigimon 130 3 0 012654 setPStat 24 3 012658 endSection 012660 storeDate 105 012662 if trigger(70) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12694 012682 loadDigimon 135 012684 setDigimon 135 0 0 012688 setPStat 24 0 012692 endSection 012694 if trigger(71) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 12726 012714 loadDigimon 170 012716 setDigimon 170 1 0 012720 setPStat 24 1 012724 endSection 012726 if trigger(72) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 12758 012746 loadDigimon 137 012748 setDigimon 137 2 0 012752 setPStat 24 2 012756 endSection 012758 if trigger(73) == false OR pstat(107) < 18 then 12786 012774 loadDigimon 130 012776 setDigimon 130 3 0 012780 setPStat 24 3 012784 endSection 012786 storeDate 105 012788 if trigger(211) == false then 12812 012800 loadDigimon 135 012802 setDigimon 135 0 0 012806 setPStat 24 0 012810 endSection 012812 if trigger(252) == false then 12836 012824 loadDigimon 170 012826 setDigimon 170 1 0 012830 setPStat 24 1 012834 endSection 012836 if trigger(213) == false then 12860 012848 loadDigimon 137 012850 setDigimon 137 2 0 012854 setPStat 24 2 012858 endSection 012860 if trigger(206) == false then 12884 012872 loadDigimon 130 012874 setDigimon 130 3 0 012878 setPStat 24 3 012882 endSection 012884 endSection Section_218: 012886 setScript 178 218 012892 setPStat 245 0 012896 setBGM 28 012898 loadDigimon 117 012900 loadDigimon 30 012902 loadDigimon 1 012904 setDigimon 117 0 0 012908 setDigimon 30 1 0 012912 setDigimon 1 2 0 012916 endSection Section_219: 012918 setScript 179 219 012924 setPStat 245 1 012928 setBGM 27 012930 loadDigimon 88 012932 loadDigimon 108 012934 setDigimon 88 0 1 012938 setDigimon 108 1 1 012942 setDigimon 108 2 1 012946 endSection Section_220: 012948 setScript 180 220 012954 setPStat 245 1 012958 setBGM 23 012960 if trigger(341) == false OR trigger(211) == true then 12984 012976 loadDigimon 135 012978 setDigimon 135 1 0 012982 endSection 012984 if trigger(211) == true then 13002 012996 loadDigimon 135 012998 setDigimon 135 0 0 013002 if trigger(330) == false OR trigger(336) == true then 13024 013018 loadDigimon 171 013020 setDigimon 171 2 0 013024 endSection Section_221: 013026 setScript 181 221 013032 setPStat 245 1 013036 setBGM 10 013038 if trigger(345) == true then 13056 013050 loadDigimon 148 013052 setDigimon 148 0 1 013056 endSection Section_222: 013058 setScript 182 222 013064 setPStat 245 1 013068 setBGM 27 013070 if trigger(326) == true then 13088 013082 loadDigimon 136 013084 setDigimon 136 0 1 013088 endSection Section_223: 013090 setScript 168 223 013096 setPStat 245 0 013100 setBGM 28 013102 loadDigimon 178 013104 setDigimon 178 0 0 013108 if trigger(50) == false then 13132 013120 loadDigimon 131 013122 loadDigimon 179 013124 setDigimon 131 1 0 013128 setDigimon 179 2 0 013132 endSection Section_224: 013134 setScript 183 224 013140 setPStat 245 1 013144 setBGM 10 013146 loadDigimon 177 013148 setDigimon 177 0 0 013152 endSection Section_225: 013154 setScript 184 225 013160 setPStat 245 10 013164 setBGM 27 013166 if trigger(50) == true then 13188 013178 loadDigimon 116 013180 setDigimon 116 1 0 013184 loadDigimon 115 013186 endSection 013188 if trigger(256) == true OR trigger(50) == false then 13210 013204 loadDigimon 174 013206 setDigimon 174 3 0 013210 endSection Section_226: 013212 setScript 185 226 013218 setPStat 245 1 013222 setBGM 27 013224 loadDigimon 85 013226 loadDigimon 100 013228 setDigimon 85 0 1 013232 setDigimon 85 1 1 013236 setDigimon 100 2 1 013240 setDigimon 100 3 1 013244 endSection Section_227: 013246 setScript 186 227 013252 setPStat 245 1 013256 setBGM 27 013258 loadDigimon 90 013260 loadDigimon 104 013262 setDigimon 90 0 1 013266 setDigimon 90 1 1 013270 setDigimon 104 2 1 013274 setDigimon 104 3 1 013278 endSection Section_228: 013280 setScript 187 228 013286 setPStat 245 1 013290 setBGM 27 013292 loadDigimon 76 013294 loadDigimon 108 013296 setDigimon 76 0 1 013300 setDigimon 76 1 1 013304 setDigimon 108 2 1 013308 setDigimon 108 3 1 013312 endSection Section_229: 013314 setScript 180 229 013320 setPStat 245 1 013324 setBGM 23 013326 endSection Section_230: 013328 setScript 180 230 013334 setPStat 245 1 013338 setBGM 23 013340 endSection Section_231: 013342 setScript 180 231 013348 setPStat 245 1 013352 setBGM 23 013354 endSection Section_232: 013356 setScript 188 232 013362 setPStat 245 1 013366 setBGM 10 013368 endSection Section_233: 013370 setScript 189 233 013376 setPStat 245 0 013380 setBGM 3 013382 if trigger(233) == true OR trigger(53) == false then 13404 013398 loadDigimon 153 013400 setDigimon 153 0 0 013404 endSection Section_234: 013406 setScript 190 234 013412 setPStat 245 0 013416 setBGM 3 013418 loadDigimon 150 013420 endSection Section_235: 013422 setScript 191 235 013428 setPStat 245 0 013432 setBGM 28 013434 if pstat(122) != 1 then 13454 013446 loadDigimon 149 013448 setDigimon 149 1 0 013452 endSection 013454 if pstat(122) != 0 then 13474 013466 loadDigimon 176 013468 setDigimon 176 0 0 013472 endSection 013474 storeRandom 110 7 013478 if trigger(227) == false OR pstat(110) > 0 then 13506 013494 setPStat 122 1 013498 loadDigimon 149 013500 setDigimon 149 1 0 013504 endSection 013506 if trigger(257) == false then 13528 013518 setPStat 122 0 013522 loadDigimon 176 013524 setDigimon 176 0 0 013528 endSection 013530 endSection Section_236: 013532 setScript 192 236 013538 setPStat 245 0 013542 setBGM 28 013544 loadDigimon 117 013546 loadDigimon 129 013548 loadDigimon 131 013550 setDigimon 117 0 0 013554 setDigimon 129 1 0 013558 setDigimon 131 2 0 013562 endSection Section_237: 013564 setScript 192 237 013570 setPStat 245 0 013574 setBGM 28 013576 loadDigimon 117 013578 loadDigimon 129 013580 loadDigimon 131 013582 setDigimon 117 0 0 013586 setDigimon 129 1 0 013590 setDigimon 131 2 0 013594 endSection Section_238: 013596 setScript 193 238 013602 setPStat 245 0 013606 setBGM 28 013608 if trigger(55) == false then 13640 013620 loadDigimon 117 013622 loadDigimon 30 013624 loadDigimon 29 013626 setDigimon 30 5 0 013630 setDigimon 117 3 0 013634 setDigimon 29 7 0 013638 endSection 013640 endSection Section_239: 013642 setScript 180 239 013648 setPStat 245 1 013652 setBGM 23 013654 endSection Section_240: 013656 setScript 180 240 013662 setPStat 245 1 013666 setBGM 23 013668 endSection Section_241: 013670 setScript 180 241 013676 setPStat 245 1 013680 setBGM 23 013682 endSection Section_242: 013684 setScript 180 242 013690 setPStat 245 1 013694 setBGM 23 013696 endSection Section_243: 013698 setScript 180 243 013704 setPStat 245 1 013708 setBGM 23 013710 endSection Section_244: 013712 setScript 180 244 013718 setPStat 245 1 013722 setBGM 23 013724 endSection Section_245: 013726 setScript 180 245 013732 setPStat 245 1 013736 setBGM 23 013738 endSection Section_246: 013740 setScript 180 246 013746 setPStat 245 1 013750 setBGM 23 013752 endSection Section_247: 013754 setScript 194 247 013760 setPStat 245 1 013764 setBGM 27 013766 if trigger(321) == true then 13786 013778 loadDigimon 130 013780 setDigimon 130 5 1 013784 endSection 013786 loadDigimon 88 013788 loadDigimon 85 013790 setDigimon 88 0 1 013794 setDigimon 85 1 1 013798 setDigimon 85 2 1 013802 setDigimon 88 3 1 013806 setDigimon 85 4 1 013810 endSection Section_248: 013812 setScript 195 248 013818 setPStat 245 1 013822 setBGM 27 013824 loadDigimon 108 013826 setDigimon 108 0 1 013830 setDigimon 108 1 1 013834 setDigimon 108 2 1 013838 endSection Section_249: 013840 setScript 196 249 013846 setPStat 245 1 013850 setBGM 27 013852 loadDigimon 105 013854 loadDigimon 88 013856 setDigimon 105 0 1 013860 setDigimon 105 1 1 013864 setDigimon 88 2 1 013868 setDigimon 88 3 1 013872 endSection Section_250: 013874 setScript 180 250 013880 setPStat 245 1 013884 setBGM 23 013886 endSection Section_251: 013888 setScript 180 251 013894 setPStat 245 1 013898 setBGM 23 013900 endSection Section_252: 013902 setScript 180 252 013908 setPStat 245 1 013912 setBGM 23 013914 endSection Section_253: 013916 setScript 197 253 013922 setPStat 245 1 013926 setBGM 27 013928 loadDigimon 85 013930 loadDigimon 108 013932 setDigimon 85 0 1 013936 setDigimon 108 1 1 013940 setDigimon 85 2 1 013944 endSection Section_254: 013946 setScript 198 254 013952 setPStat 245 1 013956 setBGM 27 013958 if trigger(254) == true then 13978 013970 loadDigimon 172 013972 setDigimon 172 6 1 013976 endSection 013978 loadDigimon 105 013980 loadDigimon 85 013982 setDigimon 85 0 1 013986 setDigimon 105 1 1 013990 setDigimon 85 2 1 013994 setDigimon 105 3 1 013998 setDigimon 85 4 1 014002 setDigimon 105 5 1 014006 endSection Section_1220: 014008 jumpTo 15278 014012 jumpTo 15322 014016 jumpTo 15376 014020 jumpTo 15442 014024 jumpTo 15490 014028 jumpTo 15530 014032 jumpTo 15560 014036 jumpTo 15592 014040 jumpTo 15624 014044 jumpTo 15646 014048 jumpTo 15696 014052 jumpTo 15716 014056 jumpTo 15764 014060 jumpTo 15776 Section_1221: 014064 jumpTo 15830 014068 jumpTo 15322 014072 jumpTo 15376 014076 jumpTo 15442 014080 jumpTo 15856 014084 jumpTo 15896 014088 jumpTo 15560 014092 jumpTo 15592 014096 jumpTo 15956 014100 jumpTo 16008 014104 jumpTo 16040 014108 jumpTo 16060 014112 jumpTo 15764 014116 jumpTo 16096 Section_1222: 014120 jumpTo 16150 014124 jumpTo 15322 014128 jumpTo 15376 014132 jumpTo 15442 014136 jumpTo 16194 014140 jumpTo 16214 014144 jumpTo 15560 014148 jumpTo 15592 014152 jumpTo 16276 014156 jumpTo 16296 014160 jumpTo 16356 014164 jumpTo 16376 014168 jumpTo 15764 014172 jumpTo 16414 Section_1223: 014176 jumpTo 16468 014180 jumpTo 15322 014184 jumpTo 15376 014188 jumpTo 15442 014192 jumpTo 16518 014196 jumpTo 16574 014200 jumpTo 15560 014204 jumpTo 15592 014208 jumpTo 16672 014212 jumpTo 16708 014216 jumpTo 16758 014220 jumpTo 16778 014224 jumpTo 15764 014228 jumpTo 16812 Section_1224: 014232 jumpTo 16866 014236 jumpTo 15322 014240 jumpTo 15376 014244 jumpTo 15442 014248 jumpTo 16942 014252 jumpTo 16982 014256 jumpTo 15560 014260 jumpTo 15592 014264 jumpTo 17060 014268 jumpTo 17112 014272 jumpTo 17162 014276 jumpTo 17198 014280 jumpTo 15764 014284 jumpTo 17250 Section_1225: 014288 jumpTo 17304 014292 jumpTo 15322 014296 jumpTo 15376 014300 jumpTo 15442 014304 jumpTo 17340 014308 jumpTo 17396 014312 jumpTo 15560 014316 jumpTo 15592 014320 jumpTo 17436 014324 jumpTo 17494 014328 jumpTo 17548 014332 jumpTo 17576 014336 jumpTo 15764 014340 jumpTo 17618 Section_1226: 014344 jumpTo 17672 014348 jumpTo 15322 014352 jumpTo 15376 014356 jumpTo 15442 014360 jumpTo 17726 014364 jumpTo 17766 014368 jumpTo 15560 014372 jumpTo 15592 014376 jumpTo 17794 014380 jumpTo 17842 014384 jumpTo 17876 014388 jumpTo 17914 014392 jumpTo 15764 014396 jumpTo 17956 Section_1227: 014400 jumpTo 17990 014404 jumpTo 15322 014408 jumpTo 15376 014412 jumpTo 15442 014416 jumpTo 18032 014420 jumpTo 18072 014424 jumpTo 15560 014428 jumpTo 15592 014432 jumpTo 18118 014436 jumpTo 18160 014440 jumpTo 18188 014444 jumpTo 18208 014448 jumpTo 15764 014452 jumpTo 18234 Section_1228: 014456 jumpTo 18292 014460 jumpTo 15322 014464 jumpTo 15376 014468 jumpTo 15442 014472 jumpTo 18350 014476 jumpTo 18390 014480 jumpTo 15560 014484 jumpTo 15592 014488 jumpTo 18474 014492 jumpTo 18502 014496 jumpTo 18552 014500 jumpTo 18574 014504 jumpTo 15764 014508 jumpTo 18638 Section_1229: 014512 jumpTo 18692 014516 jumpTo 15322 014520 jumpTo 15376 014524 jumpTo 15442 014528 jumpTo 18718 014532 jumpTo 18758 014536 jumpTo 15560 014540 jumpTo 15592 014544 jumpTo 18812 014548 jumpTo 18850 014552 jumpTo 18892 014556 jumpTo 18912 014560 jumpTo 15764 014564 jumpTo 18938 Section_1230: 014568 jumpTo 18992 014572 jumpTo 15322 014576 jumpTo 15376 014580 jumpTo 15442 014584 jumpTo 19066 014588 jumpTo 19128 014592 jumpTo 15560 014596 jumpTo 15592 014600 jumpTo 19192 014604 jumpTo 19248 014608 jumpTo 19298 014612 jumpTo 19340 014616 jumpTo 15764 014620 jumpTo 19392 014624 showTextbox Che posso fare per te?\n 014674 showTextbox Apriremo fra un attimo.\n 014726 showTextbox Comprare.\nVendere.\nCi vediamo.\n 014792 showTextbox Comprare.\nCi vediamo.\n 014840 showTextbox Torna a trovarmi.\n 014880 showTextbox Stai cercando di irritarmi?\n 014940 showTextbox Hai \n 014972 showTextbox In punti, \n 015004 showTextbox Vedi qualcosa che vuoi?\n 015056 showTextbox Vuoi vendere qualcosa?\n 015106 showTextbox Grazie.\n 015126 showTextbox Posso fare altro per te?\n 015180 showTextbox Non ne ho in magazzino.\n 015232 showTextbox C’ウ uno sconto di .\n 015278 showTextbox Che cosa vuoi fare?\n 015322 showTextbox Non ho nulla\nda vendere.\n 015376 showTextbox Comprare.\nVendere.\nCi vediamo.\n 015442 showTextbox Comprare.\nCi vediamo.\n 015490 showTextbox Torna a trovarmi.\n 015530 showTextbox Che peccato.\n 015560 showTextbox Hai \n 015592 showTextbox In punti, \n 015624 showTextbox Negozio.\n 015646 showTextbox Vuoi vendere qualcosa?\n 015696 showTextbox Grazie.\n 015716 showTextbox Hai qualcosa d’altro?\n 015764 showTextbox No.\n 015776 showTextbox Ti farツ uno sconto di .\n 015830 showTextbox Benvenuto.\n 015856 showTextbox Torna a trovarmi.\n 015896 showTextbox Non rovistare fra la merce.\n 015956 showTextbox Vuoi comprare qualcosa?\n 016008 showTextbox Vuoi vendere?\n 016040 showTextbox Grazie.\n 016060 showTextbox Ti serve altro?\n 016096 showTextbox Ti farツ uno sconto di .\n 016150 showTextbox Che cosa vuoi fare?\n 016194 showTextbox Grazie.\n 016214 showTextbox Vuoi solo guardarti in giro?\n 016276 showTextbox Scegli.\n 016296 showTextbox Ti comprerツ qualsiasi cosa.\n 016356 showTextbox Grazie.\n 016376 showTextbox Vuoi continuare?\n 016414 showTextbox Ti farツ uno sconto di .\n 016468 showTextbox Che posso fare per te?\n 016518 showTextbox Grazie. Torna a trovarmi.\n 016574 showTextbox Spero che la prossima volta\ntroverai qualcosa.\n 016672 showTextbox Quale ti piace?\n 016708 showTextbox Che cosa vuoi vendere?\n 016758 showTextbox Grazie.\n 016778 showTextbox Qualcos’altro?\n 016812 showTextbox Ti farツ uno sconto di .\n 016866 showTextbox Ho qualcosa di davvero\neccezionale.\n 016942 showTextbox Torna a trovarmi.\n 016982 showTextbox Hai intenzione di\ncomprare qualcosa?\n 017060 showTextbox Prendi quello che vuoi.\n 017112 showTextbox Non compro immondizia.\n 017162 showTextbox Fai attenzione.\n 017198 showTextbox Che cos’altro ti serve?\n 017250 showTextbox Ti farツ uno\nsconto di .\n 017304 showTextbox Sei un cliente!\n 017340 showTextbox Compra di piイ, in futuro.\n 017396 showTextbox Sei un po’ avaro!\n 017436 showTextbox Compra tutto ciツ che vuoi.\n 017494 showTextbox Vendimi quello che vuoi.\n 017548 showTextbox Molto bene.\n 017576 showTextbox Che cos’altro hai?\n 017618 showTextbox Ti farツ uno sconto\ndi .\n 017672 showTextbox Ho oggetti sorprendenti!\n 017726 showTextbox Torna a trovarmi.\n 017766 showTextbox Vai a casa.\n 017794 showTextbox Quale ウ quello buono?\n 017842 showTextbox Te lo venderツ.\n 017876 showTextbox Parli sul serio?\n 017914 showTextbox C’ウ qualcos’altro?\n 017956 showTextbox Uno sconto? .\n 017990 showTextbox Che cosa ne pensi?\n 018032 showTextbox Torna a trovarmi.\n 018072 showTextbox Stai solo guardando?\n 018118 showTextbox Che cosa ti serve?\n 018160 showTextbox Quale vuoi?\n 018188 showTextbox Grazie.\n 018208 showTextbox C’ウ altro?\n 018234 showTextbox Ti faccio uno sconto di .\n 018292 showTextbox Questa ウ la tua occasione.\n 018350 showTextbox Torna a trovarmi.\n 018390 showTextbox Vuoi crearmi dei problemi\nnegli affari?\n 018474 showTextbox Quale vuoi?\n 018502 showTextbox Che cosa vuoi vendere?\n 018552 showTextbox Gracias.\n 018574 showTextbox Che posso fare ancora per\nte?\n 018638 showTextbox Ti farツ uno sconto di .\n 018692 showTextbox Benvenuto!\n 018718 showTextbox Torna a trovarmi.\n 018758 showTextbox Non vuoi comprare nulla?\n 018812 showTextbox Che cosa cerchi?\n 018850 showTextbox Cosa vuoi vendere?\n 018892 showTextbox Grazie.\n 018912 showTextbox C’ウ altro?\n 018938 showTextbox Ti farツ uno sconto di .\n 018992 showTextbox Coelamon\nQui si vendono oggetti.\n 019066 showTextbox Coelamon\nTorna a trovarmi.\n 019128 showTextbox Coelamon\nGuardi le vetrine?\n 019192 showTextbox Coelamon\nChe cosa vuoi?\n 019248 showTextbox Coelamon\nQuale vuoi?\n 019298 showTextbox Coelamon\nGrazie.\n 019340 showTextbox Coelamon\nServe altro?\n 019392 showTextbox Coelamon\nTi farツ uno sconto di .\n 019468 endSection Section_1235: 019470 jumpTo 19506 019474 jumpTo 19562 019478 jumpTo 19606 019482 jumpTo 19654 019486 jumpTo 19702 019490 jumpTo 19774 019494 jumpTo 19804 019498 jumpTo 19832 019502 jumpTo 19878 019506 showTextbox Guarda cosa abbiamo oggi.\n 019562 showTextbox Non ne abbiamo piイ.\n 019606 showTextbox Questa ウ una carta .\n 019654 showTextbox Questa ウ una carta .\n 019702 showTextbox Questa ウ una che\nancora non ho.\n 019774 showTextbox Una carta !\n 019804 showTextbox Un’altra .\n 019832 showTextbox Non ho questa carta.\n 019878 showTextbox Quale carta vuoi\nvendere?\n 019934 endSection Section_1236: 019936 jumpTo 19984 019940 jumpTo 20078 019944 jumpTo 20198 019948 jumpTo 20230 019952 jumpTo 20260 019956 jumpTo 20288 019960 jumpTo 20334 019964 jumpTo 20368 019968 jumpTo 20500 019972 jumpTo 20632 019976 jumpTo 20706 019980 jumpTo 20810 019984 showTextbox Vuoi anche del ’Merito’?\nChe cosa vuoi fare?\n 020078 showTextbox Mostra una carta Digimon.\nUsa i punti Merito.\nCi vediamo.\n 020198 showTextbox Dai.\nAnnulla.\n 020230 showTextbox OK.\nAnnulla.\n 020260 showTextbox Sei sicuro?\n 020288 showTextbox Che cos’hai portato?\n 020334 showTextbox Che cosa vuoi?\n 020368 showTextbox テ davvero una raritア!\nSe vuoi vendere, ti frutterア\nben punti.\n 020500 showTextbox テ davvero una raritア!\nSe vuoi vendere, ti frutterア\nben punti.\n 020632 showTextbox テ dell’ottima merce.\nVale punti.\n 020706 showTextbox テ una cosa molto comune.\nPenso che valga punti.\n 020810 showTextbox Non ウ un granchエ. Ti darツ\n punti.\n 020884 endSection Section_1237: 020886 jumpTo 20910 020890 jumpTo 21004 020894 jumpTo 21024 020898 jumpTo 21112 020902 jumpTo 21442 020906 jumpTo 21478 020910 showTextbox Hai per caso bisogno del\nCustode di Oggetti?\n 021004 showTextbox Sチ.\nNo.\n 021024 showTextbox Quando ti serve, vieni\nin questo negozio.\n 021112 showTextbox Sposta il cursore usando\nil tasto direzionale.\n 021210 showTextbox L’oggetto selezionato con\n passerア\ndall’altra parte.\n 021326 showTextbox Usa per muovere\nuna decina e \nper muovere tutto.\n 021442 showTextbox custodia \n 021478 showTextbox oggetto in mano\n 021514 endSection Section_1238: 021516 jumpTo 21648 021520 jumpTo 21676 021524 jumpTo 21734 021528 jumpTo 21760 021532 jumpTo 21824 021536 jumpTo 21876 021540 jumpTo 21950 021544 jumpTo 22066 021548 jumpTo 22102 021552 jumpTo 22216 021556 jumpTo 22266 021560 jumpTo 22332 021564 jumpTo 22380 021568 jumpTo 22406 021572 jumpTo 22426 021576 jumpTo 22470 021580 jumpTo 22528 021584 jumpTo 22620 021588 jumpTo 22678 021592 jumpTo 22706 021596 jumpTo 22748 021600 jumpTo 22874 021604 jumpTo 22928 021608 jumpTo 22974 021612 jumpTo 23032 021616 jumpTo 23060 021620 jumpTo 23102 021624 jumpTo 23158 021628 jumpTo 23208 021632 jumpTo 23236 021636 jumpTo 23322 021640 jumpTo 23372 021644 jumpTo 23426 021648 showTextbox Quale vuoi?\n 021676 showTextbox La prossima volta aiutami.\n 021734 showTextbox , giusto?\n 021760 showTextbox Perchエ non vuoi della\nmusica?\n 021824 showTextbox Dove dovremmo portarla?\n 021876 showTextbox Fai da solo, ウ il\nmetodo migliore.\n 021950 showTextbox Sei sicuro? Guarda che non\npotrai piイ tornare indietro.\n 022066 showTextbox Lo so.\nAnnulla.\n 022102 showTextbox Io sono un collezionista.\nSono disposto ad acquistare.\n 022216 showTextbox Che cosa mi puoi dare?\n 022266 showTextbox Sono sempre pronto a\ntrattare.\n 022332 showTextbox Vuoi davvero darmi\n?\n 022380 showTextbox Certo.\nNo.\n 022406 showTextbox Grazie.\n 022426 showTextbox Hai troppi oggetti.\n 022470 showTextbox Mi dア quello che voglio. \n 022528 showTextbox Jijimon\nIo sono Jijimon. Ora\ndimmi di te.\n 022620 showTextbox Jijimon\nHai un Digivice?\n 022678 showTextbox \nSチ.\nNo.\n 022706 showTextbox Jijimon\nCapisco.\n 022748 showTextbox Jijimon\nProssima domanda: preferisci\nil giorno o la notte?\n 022874 showTextbox \nIl giorno.\nLa notte.\n 022928 showTextbox Jijimon\nHo capito.\n 022974 showTextbox Jijimon\nHai degli amici?\n 023032 showTextbox \nSチ.\nNo.\n 023060 showTextbox Jijimon\nVa bene.\n 023102 showTextbox Jijimon\nCome ti chiami?\n 023158 showTextbox Jijimon\n, giusto?\n 023208 showTextbox \nSチ.\nNo.\n 023236 showTextbox Jijimon\nCome si chiama il tuo\nDigimon?\n 023322 showTextbox Jijimon\n, giusto?\n 023372 showTextbox Jijimon\nテ un bel nome.\n 023426 showTextbox Jijimon\nCi vediamo!\n 023474 endSection Section_1240: 023476 jumpTo 23508 023480 jumpTo 23544 023484 jumpTo 23592 023488 jumpTo 23646 023492 jumpTo 23734 023496 jumpTo 23780 023500 jumpTo 23804 023504 jumpTo 23938 023508 showTextbox Sicuro?\nSチ. No.\n 023544 showTextbox Calendario del torneo\n 023592 showTextbox Vuoi partecipare?\n- -?\n 023646 showTextbox sta per\niscriversi - -?\nSei sicuro?\n 023734 showTextbox Certo.\nMeglio di no.\n 023780 showTextbox Penalitア.\n 023804 showTextbox Vieni tra le dieci a.m.\ne le undici p.m., nel\ngiorno del torneo.\n 023938 showTextbox non trasferita.\n 023978 endSection Section_1241: 023980 playSound 1536 023984 setDialogOwner 253 023986 showTextbox Partecipi all’odierno\n- -, giusto?\n 024064 endSection Section_1242: 024066 playSound 1536 024070 setDialogOwner 253 024072 showTextbox Ho dimenticato che\npartecipiamo all’odierno\n- -!\n 024178 endSection Section_1243: 024180 jumpTo 24204 024184 jumpTo 24224 024188 jumpTo 24248 024192 jumpTo 24278 024196 jumpTo 24302 024200 jumpTo 24322 024204 showTextbox Grande.\n 024224 showTextbox Versione.\n 024248 showTextbox Personaggio.\n 024278 showTextbox Speciale.\n 024302 showTextbox Totale.\n 024322 showTextbox Carta da scambiare.\n 024366 endSection Section_1244: 024368 playSound 1792 024372 delay 10 024376 setDialogOwner 253 024378 if pstat(254) != 0 then 24412 024390 showTextbox テ !\n 024408 jumpTo 24474 024412 showTextbox Perツ abbiamo troppi oggetti.\n 024474 endSection Section_1245: 024476 playSound 2304 024480 if trigger(203) == true then 24496 024492 warpTo 204 0 255 024496 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 24524 024516 jumpTo 24624 024520 jumpTo 24528 024524 jumpTo 24528 024528 if trigger(221) == false then 24548 024540 jumpTo 24588 024544 jumpTo 24552 024548 jumpTo 24552 024552 if trigger(225) == false then 24568 024564 warpTo 170 0 255 024568 if trigger(246) == false then 24584 024580 warpTo 169 0 255 024584 warpTo 168 0 255 024588 if trigger(225) == false then 24604 024600 warpTo 173 0 255 024604 if trigger(246) == false then 24620 024616 warpTo 172 0 255 024620 warpTo 171 0 255 024624 if trigger(221) == false then 24644 024636 jumpTo 24684 024640 jumpTo 24648 024644 jumpTo 24648 024648 if trigger(225) == false then 24664 024660 warpTo 176 0 255 024664 if trigger(246) == false then 24680 024676 warpTo 175 0 255 024680 warpTo 174 0 255 024684 if trigger(225) == false then 24700 024696 warpTo 179 0 255 024700 if trigger(246) == false then 24716 024712 warpTo 178 0 255 024716 warpTo 177 0 255 024720 endSection Section_1246: 024722 unsetTrigger 1 024726 setTrigger 41 024730 if LIVES != 0 OR CURRENTHP != 0 then 24758 024750 unknown7B 73 1865 024754 waitForEntity 255 024756 endSection 024758 if LIVES != 0 OR CURRENTHP == 0 then 24786 024778 unknown7B 73 1865 024782 waitForEntity 255 024784 endSection 024786 if LIFETIME > 0 then 24808 024800 unknown7B 71 841 024804 waitForEntity 255 024806 endSection 024808 unknown7B 72 2377 024812 waitForEntity 255 024814 endSection Section_1250: 024816 callDigimonRoutine 0 024818 waitForEntity 255 024820 playSound 2560 024824 endSection Section_1251: 024826 setDialogOwner 5 024828 showTextbox Tieni duro!\n Section_1253: 024856 teleport 247 024858 endSection Section_1252: 024860 jumpToFile 7 82 == Script ID 1 == 7000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 39 then 66 000060 spawnItem 44 78 31 000066 storeRandom 110 99 000070 if pstat(110) > 1 then 88 000082 spawnItem 46 39 43 000088 storeRandom 110 99 000092 if pstat(110) > 9 then 122 000104 spawnItem 44 35 88 000110 spawnItem 44 31 85 000116 spawnItem 44 30 79 000122 storeRandom 110 99 000126 if pstat(110) > 14 then 144 000138 spawnItem 44 68 84 000144 storeRandom 110 99 000148 if pstat(110) > 24 then 166 000160 spawnItem 44 49 46 000166 endSection Section_5: 000168 setDialogOwner 5 000170 showTextbox Siamo pronti!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 283 000214 endSection Section_6: 000216 setDialogOwner 6 000218 showTextbox Andiamo!\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 283 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox Lo mangerツ!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 277 000296 endSection Section_8: 000298 setDialogOwner 8 000300 showTextbox Aspetta un minuto.\n 000342 fadeoutHud 000344 delay 1 000348 startBattle 000350 setTrigger 277 000354 endSection Section_9: 000356 setDialogOwner 9 000358 showTextbox Ecco che vado!\n 000392 fadeoutHud 000394 delay 1 000398 startBattle 000400 setTrigger 283 000404 endSection Section_10: 000406 setDialogOwner 10 000408 showTextbox Ehi, quale sarebbe l’idea?\n 000466 fadeoutHud 000468 delay 1 000472 startBattle 000474 setTrigger 274 000478 endSection Section_11: 000480 setDialogOwner 11 000482 showTextbox Maledizione! Non avrei\ndovuto farlo.\n 000560 fadeoutHud 000562 delay 1 000566 startBattle 000568 setTrigger 274 000572 endSection Section_12: 000574 setDialogOwner 12 000576 showTextbox Maledizione...\n 000610 fadeoutHud 000612 delay 1 000616 startBattle 000618 setTrigger 274 000622 endSection Section_51: 000624 if trigger(106) == false then 648 000636 entityWalkTo 253 -2315 4000 false 000644 warpTo 111 3 255 000648 entityWalkTo 253 -2315 4000 false 000656 warpTo 110 2 255 000660 endSection == Script ID 2 == 7800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 24 then 54 000048 spawnItem 44 46 45 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 69 60 59 000076 if trigger(232) == true then 92 000088 playAnimation 6 28 000092 endSection Section_5: 000094 setDialogOwner 5 000096 showTextbox Vincerツ!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 277 000130 endSection Section_7: 000132 setDialogOwner 7 000134 showTextbox Okay, vieni avanti!\n 000178 fadeoutHud 000180 delay 1 000184 startBattle 000186 setTrigger 277 000190 endSection Section_8: 000192 setDialogOwner 8 000194 showTextbox Cosa succederア adesso?\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 274 000256 endSection Section_9: 000258 setDialogOwner 9 000260 showTextbox Non funzionerア mai.\n 000304 fadeoutHud 000306 delay 1 000310 startBattle 000312 setTrigger 274 000316 endSection Section_6: 000318 setTrigger 44 000322 playAnimation 6 29 000326 setDialogOwner 6 000328 showTextbox Ho fame.\n 000350 setDialogOwner 253 000352 setSelection 426 1230 000358 showTextbox Dai del cibo.\nNon dare cibo.\n 000420 unknown12 0 000422 jumpTo 1230 000426 setTrigger 3 000430 callRoutine 0 000432 if trigger(3) == false then 494 000444 setDialogOwner 253 000446 showTextbox Non ho cibo per te.\n 000490 jumpTo 1230 000494 if pstat(254) != -1 then 510 000506 jumpTo 1230 000510 if pstat(254) != 38 AND pstat(254) != 39 AND pstat(254) != 40 AND pstat(254) != 41 then 540 000534 callRoutine 12 000536 jumpTo 632 000540 if pstat(254) != 42 AND pstat(254) != 44 AND pstat(254) != 62 AND pstat(254) != 68 then 574 000564 callRoutine 12 000566 jumpTo 632 000570 jumpTo 632 000574 setDialogOwner 253 000576 showTextbox Ops, non posso dartelo.\n 000628 jumpTo 1230 000632 playAnimation 6 30 000636 delay 20 000640 playAnimation 6 8 000644 waitForEntity 6 000646 setDialogOwner 6 000648 showTextbox Molto bene...\n 000680 playAnimation 6 0 000684 showTextbox Combattiamo!\n 000714 setTrigger 1 000718 setPStat 250 1 000722 setPStat 251 6 000726 setPStat 252 -1 000730 setPStat 253 -1 000734 fadeoutHud 000736 delay 1 000740 startBattle 000742 unsetTrigger 1 000746 setPStat 250 0 000750 entityLookAtEntity 253 6 000754 entityLookAtEntity 6 253 000758 entityLookAtEntity 252 6 000762 setDialogOwner 6 000764 showTextbox Non va bene. Che\ncosa dovrei fare?\n 000838 playAnimation 253 20 000842 waitForEntity 253 000844 setDialogOwner 253 000846 showTextbox Vieni in cittア e ripaga\nquello che hai mangiato!\n 000948 playAnimation 253 0 000952 delay 10 000956 setDialogOwner 6 000958 showTextbox Ok, lo farツ. Io sono un\nDigimon insettoide, di nome\nKunemon. Piacere.\n 001102 jumpTo 1106 001106 entityWalkTo 6 1219 984 true 001114 if pstat(101) >= 3 then 1146 001126 addToPStat 101 1 001130 delay 20 001134 entityLookAtEntity 253 6 001138 entityLookAtEntity 252 6 001142 jumpTo 1106 001146 waitForEntity 6 001148 unloadEntity 6 001150 setPStat 101 0 001154 playSound 2824 001158 setDialogOwner 255 001160 showTextbox Kunemon entra in cittア!\n 001212 moveCameraToEntity 253 10 001216 waitForEntity 200 001218 setTrigger 232 001222 addToPStat 1 1 001226 jumpTo 1300 001230 setDialogOwner 6 001232 showTextbox Portane un po’ in futuro.\n 001288 playAnimation 6 28 001292 delay 20 001296 jumpTo 1300 001300 endSection Section_51: 001302 if trigger(185) == true then 1326 001314 entityWalkTo 253 413 2200 false 001322 warpTo 10 1 255 001326 entityWalkTo 253 413 2200 false 001334 warpTo 9 1 255 == Script ID 3 == 8000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 3 then 50 000044 spawnItem 48 37 33 000050 storeRandom 110 99 000054 if pstat(110) > 29 then 72 000066 spawnItem 44 46 59 000072 storeRandom 110 99 000076 if pstat(110) > 15 then 94 000088 spawnItem 44 62 54 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Vattene!\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 280 000132 endSection Section_6: 000134 setDialogOwner 6 000136 showTextbox Sparisci!\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 280 000172 endSection Section_8: 000174 setDialogOwner 8 000176 showTextbox テ mio!\n 000194 fadeoutHud 000196 delay 1 000200 startBattle 000202 setTrigger 280 000206 endSection Section_9: 000208 setDialogOwner 9 000210 showTextbox L’ho preso io!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 280 000256 endSection Section_7: 000258 setTrigger 44 000262 switch 32 case 274 308 356 412 000274 setDialogOwner 255 000276 showTextbox ???\n...\n 000300 addToPStat 32 1 000304 jumpTo 1044 000308 setDialogOwner 255 000310 showTextbox ???. Un fiore.\n 000348 addToPStat 32 1 000352 jumpTo 1044 000356 setDialogOwner 255 000358 showTextbox ???\nSono un fiore.\n 000404 addToPStat 32 1 000408 jumpTo 1044 000412 setDialogOwner 255 000414 showTextbox ???\nHo detto che sono un fiore!\nMi stai a sentire o no!?\n 000536 playSound 3080 000540 entityLookAtEntity 7 253 000544 delay 20 000548 setTrigger 1 000552 setPStat 250 1 000556 setPStat 251 7 000560 setPStat 252 -1 000564 setPStat 253 -1 000568 fadeoutHud 000570 delay 1 000574 startBattle 000576 unsetTrigger 1 000580 setPStat 250 0 000584 entityLookAtEntity 7 253 000588 entityLookAtEntity 253 7 000592 entityLookAtEntity 252 7 000596 waitForEntity 253 000598 waitForEntity 252 000600 playSound 3080 000604 setDialogOwner 7 000606 showTextbox Odio combattere.\n 000644 playAnimation 253 19 000648 setDialogOwner 253 000650 showTextbox In questo caso,\nvieni in cittア.\n 000718 playAnimation 253 19 000722 showTextbox Lア regna la pace.\n 000762 playAnimation 253 0 000766 setDialogOwner 7 000768 showTextbox In cittア?\n 000792 showTextbox Sembra divertente.\nIo sono Palmon. Vedrai,\nti tornerツ utile!\n 000918 jumpTo 922 000922 entityWalkTo 7 170 1863 true 000930 if pstat(101) >= 3 then 962 000942 addToPStat 101 1 000946 delay 18 000950 entityLookAtEntity 253 7 000954 entityLookAtEntity 252 7 000958 jumpTo 922 000962 waitForEntity 7 000964 unloadEntity 7 000966 setPStat 101 0 000970 moveCameraToEntity 253 10 000974 playSound 2824 000978 setDialogOwner 255 000980 showTextbox Palmon entra in cittア!\n 001030 setPStat 32 0 001034 setTrigger 246 001038 addToPStat 1 1 001042 endSection 001044 endSection == Script ID 4 == 8800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 2 then 58 000052 spawnItem 48 44 31 000058 storeRandom 110 99 000062 if pstat(110) > 24 then 80 000074 spawnItem 44 42 57 000080 storeRandom 110 99 000084 if pstat(110) > 2 then 102 000096 spawnItem 46 52 51 000102 storeRandom 110 99 000106 if pstat(110) > 59 then 124 000118 spawnItem 44 65 41 000124 endSection Section_81: 000126 entitySetRotation 253 2048 000130 delay 5 000134 playAnimation 253 16 000138 delay 15 000142 setDialogOwner 253 000144 showTextbox Ci sono incise delle\nparole.\n 000206 playAnimation 253 0 000210 setDialogOwner 255 000212 showTextbox Non c’ウ nessuno! Vattene!\n 000268 if trigger(242) == true then 324 000280 setDialogOwner 253 000282 showTextbox Qui vive qualcuno?\n 000324 endSection Section_51: 000326 if trigger(242) == false AND pstat(1) >= 50 then 344 000342 endSection 000344 entityWalkToEntity 252 true 253 000348 waitForEntity 252 000350 entitySetRotation 252 2048 000354 delay 5 000358 setDialogOwner 255 000360 showTextbox ???\nAnche le scimmie cadono\ndagli alberi.\n 000452 showTextbox ???\nGinocchiata volante!\n 000510 playSound 1288 000514 playAnimation 5 29 000518 entityMoveToAxis 5 0 1 12 000524 waitForEntity 5 000526 playAnimation 5 0 000530 playSound 1544 000534 setPStat 200 30 000538 dealDamage 200 000540 playAnimation 253 15 000544 playAnimation 252 40 000548 delay 30 000552 setTrigger 1 000556 setPStat 250 1 000560 setPStat 251 5 000564 setPStat 252 -1 000568 setPStat 253 -1 000572 fadeoutHud 000574 delay 1 000578 startBattle 000580 unsetTrigger 1 000584 setPStat 250 0 000588 entityLookAtEntity 253 5 000592 entityLookAtEntity 5 253 000596 entityLookAtEntity 252 5 000600 setDialogOwner 5 000602 showTextbox Ho perso, ma voi non\nvalete niente!\n 000678 playSound 3336 000682 playAnimation 253 20 000686 delay 15 000690 setDialogOwner 253 000692 showTextbox Senti, non fare l’offeso.\nCi hai persino attaccato\ndi sorpresa.\n 000824 playAnimation 253 0 000828 playSound 3336 000832 playAnimation 5 7 000836 setDialogOwner 5 000838 showTextbox Ugh! Non mi lasci altra\nscelta che quella di...\n 000938 showTextbox In quella vostra cittア,\nio vi farツ vedere quanto\nsono forte! Vedrete!\n 001082 jumpTo 1086 001086 entityWalkTo 5 0 0 true 001094 if pstat(101) >= 4 then 1126 001106 addToPStat 101 1 001110 delay 20 001114 entityLookAtEntity 253 5 001118 entityLookAtEntity 252 5 001122 jumpTo 1086 001126 waitForEntity 5 001128 unloadEntity 5 001130 setPStat 101 0 001134 moveCameraToEntity 253 10 001138 waitForEntity 200 001140 playSound 2824 001144 setDialogOwner 255 001146 showTextbox Etemon entra in cittア!\n 001196 setTrigger 242 001200 addToPStat 1 3 001204 endSection 001206 setDialogOwner 6 001208 showTextbox Ti farai male.\n 001242 fadeoutHud 001244 delay 1 001248 startBattle 001250 setTrigger 286 001254 endSection Section_6: 001256 setDialogOwner 6 001258 showTextbox Sei solo un bambino!\n 001304 fadeoutHud 001306 delay 1 001310 startBattle 001312 setTrigger 286 001316 endSection Section_7: 001318 setDialogOwner 7 001320 showTextbox Penso che giocherツ con te.\n 001378 fadeoutHud 001380 delay 1 001384 startBattle 001386 setTrigger 286 001390 endSection Section_8: 001392 setDialogOwner 8 001394 showTextbox Ti romperツ il naso!\n 001438 fadeoutHud 001440 delay 1 001444 startBattle 001446 setTrigger 280 001450 endSection Section_9: 001452 setDialogOwner 9 001454 showTextbox Ti spezzo in due!\n 001494 fadeoutHud 001496 delay 1 001500 startBattle 001502 setTrigger 280 001506 endSection == Script ID 5 == 9000 == Script ID 6 == 9800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 29 then 54 000048 spawnItem 44 42 54 000054 storeRandom 110 99 000058 if pstat(110) > 59 then 76 000070 spawnItem 44 34 30 000076 storeRandom 110 99 000080 if pstat(110) > 9 then 98 000092 spawnItem 44 53 47 000098 storeRandom 110 99 000102 if pstat(110) > 19 then 120 000114 spawnItem 44 69 60 000120 if trigger(185) == false OR trigger(249) == true then 200 000136 setObjVisibility 13 0 000140 setObjVisibility 14 0 000144 setObjVisibility 15 0 000148 setObjVisibility 16 0 000152 setObjVisibility 17 0 000156 setObjVisibility 18 0 000160 setObjVisibility 19 0 000164 setObjVisibility 20 0 000168 setObjVisibility 21 0 000172 setObjVisibility 22 0 000176 setObjVisibility 23 0 000180 setObjVisibility 24 0 000184 setObjVisibility 25 0 000188 setObjVisibility 26 0 000192 setObjVisibility 27 0 000196 setObjVisibility 28 0 000200 storeDate 105 000202 if pstat(107) < 15 OR pstat(107) > 19 OR trigger(249) == true then 286 000222 setObjVisibility 13 0 000226 setObjVisibility 14 0 000230 setObjVisibility 15 0 000234 setObjVisibility 16 0 000238 setObjVisibility 17 0 000242 setObjVisibility 18 0 000246 setObjVisibility 19 0 000250 setObjVisibility 20 0 000254 setObjVisibility 21 0 000258 setObjVisibility 22 0 000262 setObjVisibility 23 0 000266 setObjVisibility 24 0 000270 setObjVisibility 25 0 000274 setObjVisibility 26 0 000278 setObjVisibility 27 0 000282 setObjVisibility 28 0 000286 endSection Section_6: 000288 setDialogOwner 6 000290 showTextbox Vincerツ!\n 000312 fadeoutHud 000314 delay 1 000318 startBattle 000320 endSection Section_7: 000322 setDialogOwner 7 000324 showTextbox Non venire qui! Vattene!\n 000378 fadeoutHud 000380 delay 1 000384 startBattle 000386 endSection Section_8: 000388 setDialogOwner 8 000390 showTextbox Adesso sono furioso!\n 000436 fadeoutHud 000438 delay 1 000442 startBattle 000444 endSection Section_9: 000446 setDialogOwner 9 000448 showTextbox Colpiscimi e te ne pentirai!\n 000510 fadeoutHud 000512 delay 1 000516 startBattle 000518 endSection Section_10: 000520 setDialogOwner 10 000522 showTextbox Provaci, se ci riesci!\n 000572 fadeoutHud 000574 delay 1 000578 startBattle 000580 endSection Section_51: 000582 if trigger(185) == false OR trigger(249) == true then 1530 000598 moveCameraTo 20 2214 865 000604 waitForEntity 200 000606 setPStat 247 13 000610 setPStat 248 16 000614 callRoutine 21 000616 entityWalkTo 253 1642 -107 false 000624 entityWalkTo 252 1252 -547 true 000632 delay 80 000636 setObjVisibility 13 1 000640 setObjVisibility 14 1 000644 setObjVisibility 15 1 000648 setObjVisibility 16 1 000652 setObjVisibility 17 1 000656 setObjVisibility 18 1 000660 setObjVisibility 19 1 000664 setObjVisibility 20 1 000668 setObjVisibility 21 1 000672 setObjVisibility 22 1 000676 setObjVisibility 23 1 000680 setObjVisibility 24 1 000684 setObjVisibility 25 1 000688 setObjVisibility 26 1 000692 setObjVisibility 27 1 000696 setObjVisibility 28 1 000700 setDigimon 49 0 0 000704 playSound 1800 000708 setObjVisibility 31 0 000712 setPStat 247 31 000716 setPStat 248 1 000720 callRoutine 21 000722 delay 10 000726 setObjVisibility 31 1 000730 setObjVisibility 34 0 000734 entityLookAtEntity 253 5 000738 entityLookAtEntity 252 5 000742 delay 20 000746 entityLookAtEntity 5 253 000750 setDialogOwner 5 000752 showTextbox Oh, sei tu, .\nIl ponte ウ a posto.\n 000830 showTextbox Ho sentito che stai\ncreando una cittア.\n 000912 showTextbox Ho una richiesta.\nVoglio che tu mi aiuti\ncome io ho aiutato te.\n 001044 setDialogOwner 253 001046 showTextbox ?\n 001054 setDialogOwner 5 001056 showTextbox Creare una cittア vuol dire\nsalvare quest’isola. Tutti\nsaranno al sicuro.\n 001206 playAnimation 253 19 001210 delay 15 001214 setDialogOwner 253 001216 showTextbox Vuol dire che tu\nverrai in cittア?\n 001288 playAnimation 253 0 001292 setDialogOwner 5 001294 showTextbox Si. Entrerツ nella tua cittア.\n 001356 delay 10 001360 setObjVisibility 34 1 001364 unloadEntity 5 001366 playSound 1800 001370 setObjVisibility 37 0 001374 setPStat 247 37 001378 setPStat 248 1 001382 callRoutine 21 001384 delay 10 001388 setObjVisibility 37 1 001392 setObjVisibility 29 0 001396 setObjVisibility 30 0 001400 setPStat 247 29 001404 setPStat 248 2 001408 callRoutine 21 001410 moveObjectTo 0 29 1 30 0 640 130 001420 moveObjectTo 1 30 1 30 0 640 130 001430 delay 40 001434 setObjVisibility 29 1 001438 setObjVisibility 30 1 001442 delay 10 001446 playSound 2824 001450 setDialogOwner 255 001452 showTextbox Coelamon entra in cittア!\n 001506 entityWalkTo 253 1000 -461 true 001514 moveCameraToEntity 253 10 001518 waitForEntity 200 001520 setTrigger 249 001524 addToPStat 1 2 001528 endSection 001530 storeDate 105 001532 if pstat(107) < 15 OR pstat(107) > 19 OR trigger(249) == true then 1556 001552 jumpTo 1558 001556 endSection 001558 moveCameraTo 20 2214 865 001564 waitForEntity 200 001566 setPStat 247 13 001570 setPStat 248 16 001574 callRoutine 21 001576 entityWalkTo 253 1642 -107 false 001584 entityWalkTo 252 1252 -547 true 001592 delay 80 001596 setObjVisibility 13 1 001600 setObjVisibility 14 1 001604 setObjVisibility 15 1 001608 setObjVisibility 16 1 001612 setObjVisibility 17 1 001616 setObjVisibility 18 1 001620 setObjVisibility 19 1 001624 setObjVisibility 20 1 001628 setObjVisibility 21 1 001632 setObjVisibility 22 1 001636 setObjVisibility 23 1 001640 setObjVisibility 24 1 001644 setObjVisibility 25 1 001648 setObjVisibility 26 1 001652 setObjVisibility 27 1 001656 setObjVisibility 28 1 001660 setDigimon 49 0 0 001664 playSound 1800 001668 setObjVisibility 31 0 001672 setPStat 247 31 001676 setPStat 248 1 001680 callRoutine 21 001682 delay 10 001686 setObjVisibility 31 1 001690 setObjVisibility 34 0 001694 entityLookAtEntity 253 5 001698 entityLookAtEntity 252 5 001702 delay 20 001706 entityLookAtEntity 5 253 001710 playAnimation 253 15 001714 delay 20 001718 if trigger(96) == false then 1734 001730 jumpTo 2390 001734 setDialogOwner 5 001736 showTextbox Ehi, sei un umano?\n 001778 showTextbox Io sono Coelamon, il\nDigimon pesce. Sei\nvenuto per vedermi?\n 001902 setTrigger 49 001906 setDialogOwner 253 001908 setSelection 2022 2086 001914 showTextbox Si, ti abbiamo cercato a\nlungo, per essere sincero.\n 002022 playAnimation 253 19 002026 delay 20 002030 unsetTrigger 49 002034 setDialogOwner 5 002036 showTextbox A-ah! テ cosi allora!\n 002082 jumpTo 2158 002086 playAnimation 253 19 002090 delay 20 002094 unsetTrigger 49 002098 setDialogOwner 5 002100 showTextbox Io so giア quello\nche vuoi.\n 002158 setDialogOwner 5 002160 showTextbox Il ponte a monte ウ crollato\ne voi volete superare il\nfiume. Giusto?\n 002300 playSound 2056 002304 playAnimation 253 22 002308 delay 8 002312 playAnimation 253 22 002316 delay 8 002320 playAnimation 253 0 002324 delay 3 002328 playSound 3592 002332 showTextbox Capisco.\nBene, vi aiuterツ.\n 002390 if trigger(96) == false then 2450 002402 setDialogOwner 5 002404 showTextbox A-ah, sei ritornato.\n 002450 moveCameraToEntity 5 10 002454 waitForEntity 200 002456 setObjVisibility 34 1 002460 unloadEntity 5 002462 playSound 1800 002466 setObjVisibility 37 0 002470 setPStat 247 37 002474 setPStat 248 1 002478 callRoutine 21 002480 delay 60 002484 setObjVisibility 37 1 002488 setDigimon 49 0 0 002492 playSound 1800 002496 setObjVisibility 31 0 002500 setPStat 247 31 002504 setPStat 248 1 002508 callRoutine 21 002510 delay 15 002514 setObjVisibility 31 1 002518 setObjVisibility 34 0 002522 setDigimon 49 6 0 002526 playSound 1800 002530 setObjVisibility 32 0 002534 setPStat 247 32 002538 setPStat 248 1 002542 callRoutine 21 002544 delay 15 002548 setObjVisibility 32 1 002552 setObjVisibility 35 0 002556 setDigimon 49 7 0 002560 playSound 1800 002564 setObjVisibility 33 0 002568 setPStat 247 33 002572 setPStat 248 1 002576 callRoutine 21 002578 delay 15 002582 setObjVisibility 33 1 002586 setObjVisibility 36 0 002590 entityLookAtEntity 5 253 002594 delay 20 002598 setDialogOwner 5 002600 showTextbox Ora camminate sulla testa.\nNon preoccupatevi.\n 002696 playSound 3592 002700 delay 10 002704 playSound 3592 002708 delay 10 002712 playSound 3592 002716 delay 10 002720 playAnimation 253 11 002724 delay 20 002728 setDialogOwner 253 002730 showTextbox Ok, andiamo!\n 002760 entityLookAtEntity 253 5 002764 delay 3 002768 playAnimation 253 21 002772 entityMoveTo 253 2214 865 15 002780 delay 5 002784 playSound 2312 002788 delay 12 002792 playSound 1800 002796 setObjVisibility 31 0 002800 setPStat 247 31 002804 setPStat 248 1 002808 callRoutine 21 002810 entityLookAtEntity 253 11 002814 delay 3 002818 playAnimation 253 21 002822 entityMoveTo 253 2900 1300 14 002830 delay 5 002834 playSound 2312 002838 delay 12 002842 setObjVisibility 31 1 002846 playSound 1800 002850 setObjVisibility 32 0 002854 setPStat 247 32 002858 setPStat 248 1 002862 callRoutine 21 002864 entityLookAtEntity 253 12 002868 delay 3 002872 playAnimation 253 21 002876 entityMoveTo 253 3967 3068 15 002884 delay 5 002888 playSound 2312 002892 delay 12 002896 setObjVisibility 32 1 002900 playSound 1800 002904 setObjVisibility 33 0 002908 setPStat 247 33 002912 setPStat 248 1 002916 callRoutine 21 002918 entityLookAtEntity 253 12 002922 delay 3 002926 playAnimation 253 21 002930 entityMoveTo 253 5009 4260 15 002938 delay 5 002942 playSound 2312 002946 delay 12 002950 playSound 1800 002954 setObjVisibility 33 1 002958 entityLookAtEntity 5 253 002962 playSound 1800 002966 setObjVisibility 31 0 002970 setPStat 247 31 002974 setPStat 248 1 002978 callRoutine 21 002980 delay 15 002984 setObjVisibility 31 1 002988 entityLookAtEntity 11 253 002992 entityLookAtEntity 12 253 002996 delay 20 003000 setDialogOwner 5 003002 showTextbox Bisogna darsi una mano a\nvicenda. Ci rivediamo.\n 003102 playSound 3592 003106 setTrigger 96 003110 entityWalkTo 252 3500 2500 false 003118 warpTo 12 4 255 003122 endSection == Script ID 7 == a800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 4 then 38 000032 spawnItem 44 57 83 000038 endSection Section_81: 000040 if item(115) < 1 then 250 000054 setDialogOwner 253 000056 showTextbox Oh, si!\n 000076 setDialogOwner 255 000078 showTextbox Suonerai il Flauto Blu\ndel Guardiano del Lago?\n 000180 setDialogOwner 253 000182 setSelection 254 252 000188 showTextbox Lo suonertu\nNon lo suonerツ\n 000246 unknown12 0 000248 endSection 000250 endSection 000252 endSection 000254 playSound 3336 000258 delay 60 000262 moveCameraToEntity 253 10 000266 waitForEntity 200 000268 entityWalkToWithCamera 253 445 -1448 true 000276 entityWalkTo 252 743 -2280 true 000284 waitForEntity 253 000286 waitForEntity 252 000288 entitySetRotation 253 1536 000292 entitySetRotation 252 1536 000296 moveCameraTo 10 242 -1810 000302 waitForEntity 200 000304 loadDigimon 134 000306 setDigimon 134 0 0 000310 playAnimation 5 28 000314 setObjVisibility 38 0 000318 setObjVisibility 39 0 000322 setObjVisibility 40 0 000326 setObjVisibility 41 0 000330 setObjVisibility 42 0 000334 setObjVisibility 43 0 000338 setObjVisibility 44 0 000342 setPStat 247 40 000346 setPStat 248 5 000350 callRoutine 21 000352 playAnimation 253 15 000356 waitForEntity 5 000358 playSound 3080 000362 delay 60 000366 setObjVisibility 40 1 000370 setObjVisibility 41 1 000374 setObjVisibility 42 1 000378 setObjVisibility 43 1 000382 setObjVisibility 44 1 000386 setObjVisibility 45 0 000390 playAnimation 5 32 000394 playSound 1800 000398 setDialogOwner 5 000400 showTextbox Ti serve aiuto, amico?\n 000450 playAnimation 253 19 000454 delay 15 000458 setDialogOwner 253 000460 showTextbox Portami dall’altra parte.\n 000516 playAnimation 253 0 000520 setDialogOwner 5 000522 showTextbox Certo. Avanti, sali.\n 000568 playAnimation 5 29 000572 setObjVisibility 45 1 000576 setObjVisibility 46 0 000580 setObjVisibility 47 0 000584 setPStat 247 46 000588 setPStat 248 2 000592 callRoutine 21 000594 delay 20 000598 setObjVisibility 46 1 000602 setObjVisibility 47 1 000606 playAnimation 5 30 000610 delay 10 000614 moveCameraTo 15 -310 -1980 000620 waitForEntity 200 000622 entityMoveToAxis 253 -200 1 2 000628 delay 5 000632 playAnimation 253 21 000636 entityMoveTo 253 -194 -1810 50 000644 entityWalkTo 252 50 -2538 true 000652 waitForEntity 252 000654 entityMoveTo 5 -791 74 30 000662 entityMoveTo 253 -791 74 30 000670 entityMoveTo 252 -791 74 30 000678 delay 20 000682 warpTo 105 0 255 000686 endSection 000688 endSection Section_82: 000690 entityWalkToWithCamera 253 445 -1448 true 000698 entityWalkTo 252 743 -2280 true 000706 waitForEntity 253 000708 waitForEntity 252 000710 entitySetRotation 253 1536 000714 entitySetRotation 252 1536 000718 moveCameraTo 10 242 -1810 000724 waitForEntity 200 000726 if trigger(339) == false then 962 000738 setTrigger 339 000742 setObjVisibility 38 0 000746 setObjVisibility 39 0 000750 loadDigimon 134 000752 setDigimon 134 0 0 000756 playAnimation 5 28 000760 setObjVisibility 40 0 000764 setObjVisibility 41 0 000768 setObjVisibility 42 0 000772 setObjVisibility 43 0 000776 setObjVisibility 44 0 000780 setPStat 247 40 000784 setPStat 248 5 000788 callRoutine 21 000790 playAnimation 253 15 000794 waitForEntity 5 000796 playSound 3080 000800 delay 60 000804 setObjVisibility 40 1 000808 setObjVisibility 41 1 000812 setObjVisibility 42 1 000816 setObjVisibility 43 1 000820 setObjVisibility 44 1 000824 setObjVisibility 45 0 000828 playAnimation 5 32 000832 playSound 1800 000836 setDialogOwner 253 000838 showTextbox Seadramon!\n 000864 setDialogOwner 5 000866 showTextbox E cosi ci rivediamo.\nHai qualche richiesta?\n 000958 jumpTo 966 000962 jumpTo 1204 000966 setTrigger 49 000970 setDialogOwner 253 000972 setSelection 1104 2758 3248 000980 showTextbox Diventiamo amici.\nInsegnami una tecnica.\nVoglio un oggetto.\n 001104 unsetTrigger 49 001108 if trigger(210) == false then 1200 001120 setDialogOwner 5 001122 showTextbox Siamo giア amici.\nAltre richieste?\n 001194 jumpTo 966 001198 endSection 001200 jumpTo 1870 001204 setTrigger 339 001208 loadDigimon 134 001210 setDigimon 134 0 0 001214 playAnimation 5 28 001218 setObjVisibility 38 0 001222 setObjVisibility 39 0 001226 setObjVisibility 40 0 001230 setObjVisibility 41 0 001234 setObjVisibility 42 0 001238 setObjVisibility 43 0 001242 setObjVisibility 44 0 001246 setPStat 247 40 001250 setPStat 248 5 001254 callRoutine 21 001256 playAnimation 253 15 001260 waitForEntity 5 001262 playSound 3080 001266 delay 60 001270 setObjVisibility 40 1 001274 setObjVisibility 41 1 001278 setObjVisibility 42 1 001282 setObjVisibility 43 1 001286 setObjVisibility 44 1 001290 setObjVisibility 45 0 001294 playAnimation 5 32 001298 playSound 1800 001302 setDialogOwner 253 001304 showTextbox Ma che... oh no!\nテ il Guardiano del Lago!\n 001392 playAnimation 253 0 001396 setDialogOwner 5 001398 showTextbox Uh, si. Io sono Seadramon.\n 001456 showTextbox Allora sei tu che pescavi\nin continuazione!\nHai qualche richiesta?\n 001594 setDialogOwner 253 001596 showTextbox Cosa!? Capisco perchエ\nti chiamano Guardiano.\nSi, ho una richiesta.\n 001734 setTrigger 49 001738 setSelection 1870 2758 3248 001746 showTextbox Diventiamo amici.\nInsegnami una tecnica.\nVoglio un oggetto.\n 001870 unsetTrigger 49 001874 setDialogOwner 5 001876 showTextbox Okay, va bene.\n 001910 showTextbox Saremo amici. Prendi questo\nflauto come pegno.\n 002008 setTrigger 210 002012 addToPStat 1 2 002016 giveItem 115 1 002020 if trigger(0) == false then 2158 002032 unsetTrigger 3 002036 setDialogOwner 253 002038 showTextbox Oh no! Ho troppi oggetti.\nDevo abbandonarne\nqualcuno.\n 002150 callRoutine 0 002152 callRoutine 13 002154 giveItem 115 1 002158 setDialogOwner 255 002160 showTextbox Ora ho il Flauto Blu\ndel Guardiano del Lago!\n 002258 setDialogOwner 5 002260 showTextbox Se suoni il flauto vicino al\nlago, io arriverツ subito e\nti porterツ dall’altra parte.\n 002434 setDialogOwner 253 002436 showTextbox Vuoi dire che posso passare\nsull’altra sponda? Grazie!\n 002550 setDialogOwner 5 002552 showTextbox Oltre il lago c’ウ una\nstrana foresta. Vuoi\nandarci subito?\n 002674 setTrigger 49 002678 setDialogOwner 253 002680 setSelection 3640 3820 002686 showTextbox Si, andiamo.\nNo, forse piイ tardi.\n 002758 unsetTrigger 49 002762 setDialogOwner 5 002764 showTextbox Ti mostrerツ una tecnica.\n 002818 if move(21) == 1 then 2894 002830 learnMove 21 002832 setDialogOwner 255 002834 showTextbox Ho imparato ’Acquamagia’!\n 002890 jumpTo 3168 002894 if move(18) == 1 then 2974 002906 learnMove 18 002908 setDialogOwner 255 002910 showTextbox Ho imparato ’Colpo Gelido’!\n 002970 jumpTo 3168 002974 if move(16) == 1 then 3050 002986 learnMove 16 002988 setDialogOwner 255 002990 showTextbox Ho imparato ’Megafreddo’!\n 003046 jumpTo 3168 003050 setDialogOwner 5 003052 showTextbox Uh, non credo di poterti\ninsegnare qualche\ntecnica...\n 003164 jumpTo 966 003168 setDialogOwner 5 003170 showTextbox Ci vediamo!\n 003198 playAnimation 5 29 003202 setObjVisibility 45 1 003206 setObjVisibility 46 0 003210 setObjVisibility 47 0 003214 delay 20 003218 playAnimation 5 30 003222 setObjVisibility 46 1 003226 setObjVisibility 47 1 003230 delay 5 003234 entityMoveTo 5 -791 74 30 003242 waitForEntity 5 003244 unloadEntity 5 003246 endSection 003248 unsetTrigger 49 003252 setDialogOwner 5 003254 showTextbox Penso che ti darツ la\nBottiglia d’Acqua.\n 003342 giveItem 91 1 003346 if trigger(0) == false then 3484 003358 unsetTrigger 3 003362 setDialogOwner 253 003364 showTextbox Oh no! Ho troppi oggetti.\nDevo abbandonarne qualcuno.\n 003476 callRoutine 0 003478 callRoutine 13 003480 giveItem 91 1 003484 setDialogOwner 255 003486 showTextbox Si, ora ho la\nBottiglia d’Acqua!\n 003560 setDialogOwner 5 003562 showTextbox Ci vediamo!\n 003590 playAnimation 5 29 003594 setObjVisibility 45 1 003598 setObjVisibility 46 0 003602 setObjVisibility 47 0 003606 delay 20 003610 playAnimation 5 30 003614 setObjVisibility 46 1 003618 setObjVisibility 47 1 003622 delay 5 003626 entityMoveTo 5 -791 74 30 003634 waitForEntity 5 003636 unloadEntity 5 003638 endSection 003640 unsetTrigger 49 003644 setDialogOwner 5 003646 showTextbox Bene, saltami in groppa.\n 003700 playAnimation 5 29 003704 setObjVisibility 45 1 003708 setObjVisibility 46 0 003712 setObjVisibility 47 0 003716 setPStat 247 46 003720 setPStat 248 2 003724 callRoutine 21 003726 delay 20 003730 setObjVisibility 46 1 003734 setObjVisibility 47 1 003738 playAnimation 5 30 003742 delay 10 003746 moveCameraTo 15 -310 -1980 003752 waitForEntity 200 003754 entityMoveToAxis 253 -200 1 2 003760 delay 5 003764 playAnimation 253 21 003768 entityMoveTo 253 -194 -1810 50 003776 entityWalkTo 252 50 -2538 true 003784 waitForEntity 252 003786 entityMoveTo 5 -791 74 30 003794 entityMoveTo 253 -791 74 30 003802 entityMoveTo 252 -791 74 30 003810 delay 20 003814 warpTo 105 0 255 003818 endSection 003820 unsetTrigger 49 003824 setDialogOwner 5 003826 showTextbox Ciao ciao, per ora.\n 003870 playAnimation 5 29 003874 setObjVisibility 45 1 003878 setObjVisibility 46 0 003882 setObjVisibility 47 0 003886 delay 20 003890 playAnimation 5 30 003894 setObjVisibility 46 1 003898 setObjVisibility 47 1 003902 delay 5 003906 entityMoveTo 5 -791 74 30 003914 waitForEntity 5 003916 unloadEntity 5 003918 endSection == Script ID 8 == b800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 1 then 46 000040 spawnItem 69 22 69 000046 endSection Section_51: 000048 if trigger(149) == true then 186 000060 moveCameraTo 30 -5000 2000 000066 entitySetRotation 253 1117 000070 waitForEntity 200 000072 delay 50 000076 setDialogOwner 253 000078 showTextbox Tunnel.\n 000098 moveCameraToEntity 253 20 000102 waitForEntity 200 000104 setTrigger 149 000108 if trigger(54) == true then 186 000120 setDialogOwner 253 000122 setSelection 208 210 000128 showTextbox Normale.\nModalita Orco.\n 000180 unknown12 0 000182 jumpTo 208 000186 if trigger(150) == false OR trigger(151) == true then 206 000202 jumpTo 210 000206 endSection 000208 endSection 000210 setTrigger 151 000214 setObjVisibility 5 1 000218 setObjVisibility 6 0 000222 moveCameraTo 30 -5000 2000 000228 entitySetRotation 253 1117 000232 waitForEntity 200 000234 delay 50 000238 setDialogOwner 253 000240 showTextbox Oh! Che maleducato!\n 000284 moveCameraTo 30 -2900 0 000290 waitForEntity 200 000292 delay 20 000296 setDialogOwner 253 000298 showTextbox Uh?\n 000310 setDigimon 118 0 0 000314 entityWalkTo 5 -2028 -842 false 000322 entitySetRotation 253 1117 000326 waitForEntity 5 000328 entitySetRotation 5 1117 000332 waitForEntity 5 000334 delay 10 000338 setDialogOwner 255 000340 showTextbox Negoziante\nNon sapevo che bisognava\npagare per passare!\n 000460 entityWalkTo 5 -1323 -815 false 000468 waitForEntity 5 000470 entityLookAtEntity 5 253 000474 waitForEntity 5 000476 moveCameraToEntity 253 20 000480 waitForEntity 200 000482 entityLookAtEntity 253 5 000486 setDialogOwner 255 000488 showTextbox Negoziante\nEhi, ma tu sei... si!\nFai qualcosa!\n 000590 setDialogOwner 253 000592 showTextbox Come stanno i Drimogemon\nall’interno?\n 000672 setDialogOwner 255 000674 showTextbox Negoziante\nNon lo so.\n 000726 setDialogOwner 253 000728 showTextbox Spero che stiano bene.\nOkay, allora vado!\n 000816 entityWalkTo 5 -2333 59 false 000824 waitForEntity 5 000826 entitySetRotation 5 4000 000830 waitForEntity 5 000832 endSection Section_5: 000834 setDialogOwner 255 000836 showTextbox Negoziante\nFai qualcosa, presto!\n 000910 endSection Section_52: 000912 if trigger(106) == false then 936 000924 entityWalkTo 253 2000 -152 false 000932 warpTo 111 2 255 000936 entityWalkTo 253 2000 -152 false 000944 warpTo 110 1 255 000948 endSection Section_53: 000950 if trigger(238) == false then 1190 000962 if trigger(150) == true AND trigger(234) == false then 1190 000978 setDialogOwner 253 000980 showTextbox Non c’ウ piイ niente nel\ntunnel... Vogliamo\nattraversarlo o cosa?\n 001112 setSelection 1192 1204 001118 showTextbox Attraversiamolo!\nMeglio di no.\n 001184 unknown12 0 001186 jumpTo 1204 001190 endSection 001192 entityWalkTo 253 -4017 -828 true 001200 warpTo 23 2 255 001204 entityWalkTo 253 -4017 -828 false 001212 warpTo 24 0 255 001216 endSection == Script ID 9 == c000 Section_254: 000016 spawnChest 5 -1511 0 1093 0 706 000028 storeRandom 110 99 000032 if pstat(110) > 14 then 50 000044 spawnItem 44 74 62 000050 storeRandom 110 99 000054 if pstat(110) > 24 then 72 000066 spawnItem 44 31 45 000072 endSection Section_81: 000074 setDialogOwner 255 000076 showTextbox Distributore automatico\n 000128 entitySetRotation 253 2048 000132 delay 5 000136 setDialogOwner 253 000138 showTextbox Accidenti, che prezzi!\n 000188 setSelection 318 398 478 000196 showTextbox Carne: 300 bit\nDigifunghi: 600 bit\nNon comprare nulla.\n 000310 unknown12 0 000312 jumpTo 478 000316 endSection 000318 if getMoney < 300 then 342 000334 jumpTo 480 000338 jumpTo 398 000342 setDialogOwner 253 000344 showTextbox Non mi bastano i soldi.\n 000396 endSection 000398 if getMoney < 600 then 422 000414 jumpTo 634 000418 jumpTo 478 000422 setDialogOwner 253 000424 showTextbox Non mi bastano i soldi.\n 000476 endSection 000478 endSection 000480 reduceMoney 300 000486 setDialogOwner 255 000488 showTextbox Ecco la Carne!\n 000526 giveItem 38 1 000530 if trigger(0) == false then 632 000542 if item(38) < 99 then 558 000556 endSection 000558 setDialogOwner 253 000560 showTextbox Ops, ho troppe cose con me.\n 000620 setTrigger 3 000624 callRoutine 0 000626 callRoutine 13 000628 giveItem 38 1 000632 endSection 000634 reduceMoney 600 000640 setDialogOwner 255 000642 showTextbox Ecco un Digifungo.\n 000688 giveItem 44 1 000692 if trigger(0) == false then 794 000704 if item(44) < 99 then 720 000718 endSection 000720 setDialogOwner 253 000722 showTextbox Ops, ho troppe cose con me.\n 000782 setTrigger 3 000786 callRoutine 0 000788 callRoutine 13 000790 giveItem 44 1 000794 endSection Section_82: 000796 entitySetRotation 253 2048 000800 delay 5 000804 setTextboxSize 19 7 000808 showTextbox Come andare a pesca:\nProcurati una ’canna’. Si\naprirア un sotto-menu\ncon l’icona ’Pesca’.\nCliccaci sopra. Metti l’esca\ncon .\nScegli qualcosa dal\n 001106 showTextbox cibo che hai.\nOra usa il tasto direzionale\nsinistro/destro per girarti.\nPosiziona la canna sopra la\ntesta con , poi lanciala\nusando .\nAspetta che si muova il\n 001438 showTextbox galleggiante e poi recupera\nil pesce con .\nGuarda l’indicatore in alto.\nLascia andare prima che\nsia al massimo, altrimenti\nsi spezzera. Fai attenzione.\nSe riuscirai a portare il\n 001812 showTextbox pesce vicino a riva, allora\nlo avrai preso.\nSe vedi una sopra la\nsagoma del pesce,\nsignifica che stai usando\nl’esca sbagliata.\n 002078 fadeoutHud 002080 endSection == Script ID 10 == d000 Section_254: 000032 if trigger(232) == false then 60 000044 setObjVisibility 68 1 000048 setObjVisibility 69 1 000052 setObjVisibility 70 1 000056 jumpTo 68 000060 unknown7C 0 22 16 3075 000068 if trigger(232) == false OR pstat(1) < 35 then 96 000084 setObjVisibility 71 0 000088 setObjVisibility 72 0 000092 setObjVisibility 73 0 000096 storeRandom 110 99 000100 if pstat(110) > 39 then 118 000112 spawnItem 44 37 48 000118 storeRandom 110 99 000122 if pstat(110) > 3 then 140 000134 spawnItem 48 38 52 000140 endSection Section_5: 000142 setDialogOwner 5 000144 showTextbox Sei troppo presuntuoso!\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 286 000208 endSection Section_7: 000210 setDialogOwner 7 000212 showTextbox Ma che cosa ti ho fatto!?\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 setTrigger 296 000280 endSection Section_55: 000282 endSection Section_51: 000284 if trigger(258) == false then 298 000296 endSection 000298 if trigger(206) == false AND trigger(211) == false AND trigger(252) == false AND trigger(213) == false then 326 000322 jumpTo 328 000326 endSection 000328 setDialogOwner 255 000330 showTextbox ???!\nAspetta!\n 000366 playAnimation 253 16 000370 delay 20 000374 playAnimation 253 0 000378 entityWalkTo 253 -1050 -1473 true 000386 entityWalkTo 252 -709 -1473 true 000394 waitForEntity 253 000396 waitForEntity 252 000398 entitySetRotation 253 2048 000402 entitySetRotation 252 2048 000406 callRoutine 38 000408 playSound 8 000412 moveCameraTo 20 -836 -663 000418 waitForEntity 200 000420 setObjVisibility 41 0 000424 moveObjectTo 1 41 1 7 0 153 349 000434 delay 12 000438 moveObjectTo 1 41 1 7 0 184 381 000448 delay 12 000452 moveObjectTo 1 41 1 7 0 153 411 000462 delay 12 000466 moveObjectTo 1 41 1 7 0 184 443 000476 delay 12 000480 moveObjectTo 1 41 1 7 0 153 475 000490 delay 12 000494 setDigimon 175 1 1 000498 setObjVisibility 42 0 000502 setObjVisibility 43 0 000506 setObjVisibility 44 0 000510 setObjVisibility 45 0 000514 setObjVisibility 46 0 000518 setObjVisibility 47 0 000522 setObjVisibility 48 0 000526 setObjVisibility 49 0 000530 setObjVisibility 50 0 000534 setObjVisibility 51 0 000538 setObjVisibility 52 0 000542 setObjVisibility 53 0 000546 setObjVisibility 54 0 000550 setObjVisibility 55 0 000554 setObjVisibility 56 0 000558 setObjVisibility 57 0 000562 setObjVisibility 58 0 000566 setObjVisibility 59 0 000570 setObjVisibility 60 0 000574 setObjVisibility 61 0 000578 setObjVisibility 62 0 000582 setObjVisibility 63 0 000586 setObjVisibility 64 0 000590 setObjVisibility 65 0 000594 setObjVisibility 66 0 000598 setObjVisibility 67 0 000602 setPStat 247 42 000606 setPStat 248 26 000610 callRoutine 21 000612 setObjVisibility 41 1 000616 playSound 8 000620 playAnimation 6 28 000624 delay 10 000628 setObjVisibility 42 1 000632 setObjVisibility 43 1 000636 setObjVisibility 44 1 000640 setObjVisibility 45 1 000644 setObjVisibility 46 1 000648 setObjVisibility 47 1 000652 setObjVisibility 48 1 000656 setObjVisibility 49 1 000660 setObjVisibility 50 1 000664 setObjVisibility 51 1 000668 setObjVisibility 52 1 000672 setObjVisibility 53 1 000676 setObjVisibility 54 1 000680 setObjVisibility 55 1 000684 setObjVisibility 56 1 000688 setObjVisibility 57 1 000692 setObjVisibility 58 1 000696 setObjVisibility 59 1 000700 setObjVisibility 60 1 000704 setObjVisibility 61 1 000708 setObjVisibility 62 1 000712 setObjVisibility 63 1 000716 setObjVisibility 64 1 000720 setObjVisibility 65 1 000724 setObjVisibility 66 1 000728 setObjVisibility 67 1 000732 playSound 264 000736 delay 10 000740 setDialogOwner 6 000742 showTextbox Io sono Ninjamon!\n 000782 playAnimation 253 15 000786 delay 20 000790 entityLookAtEntity 6 253 000794 delay 10 000798 entityLookAtEntity 6 252 000802 delay 10 000806 entityLookAtEntity 6 253 000810 showTextbox Tu sei ?\nE tu devi essere !\n 000882 showTextbox Sei famoso persino nel\nvillaggio Iga. Accetta\nla mia sfida e combatti.\n 001028 setDialogOwner 253 001030 setSelection 1160 1102 001036 showTextbox Certamente.\nUn’altra volta.\n 001096 unknown12 0 001098 jumpTo 1102 001102 setDialogOwner 6 001104 showTextbox Ah, ウ questo che credi!\n 001156 jumpTo 1160 001160 setTrigger 1 001164 setPStat 250 1 001168 setPStat 251 6 001172 setPStat 252 -1 001176 setPStat 253 -1 001180 fadeoutHud 001182 delay 1 001186 startBattle 001188 unsetTrigger 1 001192 setPStat 250 0 001196 entityWalkTo 252 -633 -581 true 001204 entityWalkTo 252 -1033 -481 true 001212 entityWalkTo 6 -905 -1096 true 001220 waitForEntity 20 001222 entityLookAtEntity 253 6 001226 entityLookAtEntity 6 253 001230 entityLookAtEntity 252 6 001234 waitForEntity 253 001236 setDialogOwner 6 001238 showTextbox La tua forza ウ pari alla\ntua fama. Ti prego, prendimi\ncome tuo discepolo!\n 001390 playAnimation 253 19 001394 delay 20 001398 setDialogOwner 253 001400 showTextbox Discepolo? No, questo non\nposso farlo. Perツ potresti\naiutarci a creare una cittア.\n 001568 setDialogOwner 6 001570 showTextbox Okay.\nSarア un buon addestramento.\nLavorerツ duro, vedrai.\n 001688 delay 20 001692 playAnimation 6 28 001696 delay 10 001700 setObjVisibility 42 0 001704 setObjVisibility 43 0 001708 setObjVisibility 44 0 001712 setObjVisibility 45 0 001716 setObjVisibility 46 0 001720 setObjVisibility 47 0 001724 setObjVisibility 48 0 001728 setObjVisibility 49 0 001732 setObjVisibility 50 0 001736 setObjVisibility 51 0 001740 setObjVisibility 52 0 001744 setObjVisibility 53 0 001748 setObjVisibility 54 0 001752 setObjVisibility 55 0 001756 setObjVisibility 56 0 001760 setObjVisibility 57 0 001764 setObjVisibility 58 0 001768 setObjVisibility 59 0 001772 setObjVisibility 60 0 001776 setObjVisibility 61 0 001780 setObjVisibility 62 0 001784 setObjVisibility 63 0 001788 setObjVisibility 64 0 001792 setObjVisibility 65 0 001796 setObjVisibility 66 0 001800 setObjVisibility 67 0 001804 setPStat 247 42 001808 setPStat 248 26 001812 callRoutine 21 001814 playSound 8 001818 delay 10 001822 unloadEntity 6 001824 delay 40 001828 setObjVisibility 42 1 001832 setObjVisibility 43 1 001836 setObjVisibility 44 1 001840 setObjVisibility 45 1 001844 setObjVisibility 46 1 001848 setObjVisibility 47 1 001852 setObjVisibility 48 1 001856 setObjVisibility 49 1 001860 setObjVisibility 50 1 001864 setObjVisibility 51 1 001868 setObjVisibility 52 1 001872 setObjVisibility 53 1 001876 setObjVisibility 54 1 001880 setObjVisibility 55 1 001884 setObjVisibility 56 1 001888 setObjVisibility 57 1 001892 setObjVisibility 58 1 001896 setObjVisibility 59 1 001900 setObjVisibility 60 1 001904 setObjVisibility 61 1 001908 setObjVisibility 62 1 001912 setObjVisibility 63 1 001916 setObjVisibility 64 1 001920 setObjVisibility 65 1 001924 setObjVisibility 66 1 001928 setObjVisibility 67 1 001932 delay 10 001936 playSound 2824 001940 setDialogOwner 255 001942 showTextbox Ninjamon entra in cittア!\n 001996 unsetTrigger 1 002000 moveCameraToEntity 253 10 002004 waitForEntity 200 002006 setTrigger 258 002010 addToPStat 1 2 002014 endSection Section_8: 002016 setDialogOwner 8 002018 showTextbox Ehi, tu!\n 002040 showTextbox Cosa vuoi dire?\nCosa ci fai qui?\n 002110 showTextbox Ehi, !\n 002134 showTextbox Quando ho provato a creare\nil mio harem in cittア,\nsono stato scacciato!\n 002282 if getMoney >= 50000 then 2300 002298 endSection 002300 setDialogOwner 8 002302 showTextbox Ho sentito grandi cose\nsu di te, sai?\nTi vendero dell’ottima merce!\n 002442 showTextbox Ecco la preziosissima\nBanana d’Oro.\n 002522 showTextbox Sarア tua per 50.000 bit.\nNon si fa credito.\n 002614 setDialogOwner 253 002616 setSelection 2668 2870 002622 showTextbox Paga.\nNon pagare.\n 002662 unknown12 0 002664 jumpTo 2870 002668 reduceMoney 50000 002674 giveItem 109 1 002678 if trigger(0) == false then 2834 002690 if item(109) < 99 then 2774 002704 setDialogOwner 8 002706 showTextbox Sei pazzo! Hai troppa roba!\n 002766 addMoney 50000 002772 endSection 002774 setDialogOwner 253 002776 showTextbox Ops, ho troppa roba!\n 002822 setTrigger 3 002826 callRoutine 0 002828 callRoutine 13 002830 giveItem 109 1 002834 setDialogOwner 8 002836 showTextbox Grazie mille!\n 002868 endSection 002870 setDialogOwner 8 002872 showTextbox Gli umani usano i contanti.\n 002932 endSection Section_52: 002934 entityWalkTo 253 -2800 3000 false 002942 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2974 002966 jumpTo 3462 002970 jumpTo 2978 002974 jumpTo 2978 002978 if trigger(204) == false AND trigger(249) == false then 3002 002994 jumpTo 3006 002998 jumpTo 3006 003002 jumpTo 3234 003006 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3038 003030 jumpTo 3138 003034 jumpTo 3042 003038 jumpTo 3042 003042 if trigger(236) == false then 3062 003054 jumpTo 3102 003058 jumpTo 3066 003062 jumpTo 3066 003066 if trigger(205) == false then 3086 003078 jumpTo 3096 003082 jumpTo 3090 003086 jumpTo 3090 003090 warpTo 181 2 255 003094 endSection 003096 warpTo 188 2 255 003100 endSection 003102 if trigger(205) == false then 3122 003114 jumpTo 3132 003118 jumpTo 3126 003122 jumpTo 3126 003126 warpTo 186 2 255 003130 endSection 003132 warpTo 187 2 255 003136 endSection 003138 if trigger(236) == false then 3158 003150 jumpTo 3198 003154 jumpTo 3162 003158 jumpTo 3162 003162 if trigger(205) == false then 3182 003174 jumpTo 3192 003178 jumpTo 3186 003182 jumpTo 3186 003186 warpTo 182 2 255 003190 endSection 003192 warpTo 185 2 255 003196 endSection 003198 if trigger(205) == false then 3218 003210 jumpTo 3228 003214 jumpTo 3222 003218 jumpTo 3222 003222 warpTo 183 2 255 003226 endSection 003228 warpTo 184 2 255 003232 endSection 003234 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3266 003258 jumpTo 3366 003262 jumpTo 3270 003266 jumpTo 3270 003270 if trigger(236) == false then 3290 003282 jumpTo 3330 003286 jumpTo 3294 003290 jumpTo 3294 003294 if trigger(205) == false then 3314 003306 jumpTo 3324 003310 jumpTo 3318 003314 jumpTo 3318 003318 warpTo 180 2 255 003322 endSection 003324 warpTo 203 2 255 003328 endSection 003330 if trigger(205) == false then 3350 003342 jumpTo 3354 003346 jumpTo 3354 003350 jumpTo 3360 003354 warpTo 202 2 255 003358 endSection 003360 warpTo 201 2 255 003364 endSection 003366 if trigger(236) == false then 3386 003378 jumpTo 3426 003382 jumpTo 3390 003386 jumpTo 3390 003390 if trigger(205) == false then 3410 003402 jumpTo 3420 003406 jumpTo 3414 003410 jumpTo 3414 003414 warpTo 197 2 255 003418 endSection 003420 warpTo 200 2 255 003424 endSection 003426 if trigger(205) == false then 3446 003438 jumpTo 3456 003442 jumpTo 3450 003446 jumpTo 3450 003450 warpTo 198 2 255 003454 endSection 003456 warpTo 199 2 255 003460 endSection 003462 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3494 003486 jumpTo 3594 003490 jumpTo 3498 003494 jumpTo 3498 003498 if trigger(236) == false then 3518 003510 jumpTo 3558 003514 jumpTo 3522 003518 jumpTo 3522 003522 if trigger(205) == false then 3542 003534 jumpTo 3552 003538 jumpTo 3546 003542 jumpTo 3546 003546 warpTo 189 2 255 003550 endSection 003552 warpTo 196 2 255 003556 endSection 003558 if trigger(205) == false then 3578 003570 jumpTo 3588 003574 jumpTo 3582 003578 jumpTo 3582 003582 warpTo 194 2 255 003586 endSection 003588 warpTo 195 2 255 003592 endSection 003594 if trigger(236) == false then 3614 003606 jumpTo 3654 003610 jumpTo 3618 003614 jumpTo 3618 003618 if trigger(205) == false then 3638 003630 jumpTo 3648 003634 jumpTo 3642 003638 jumpTo 3642 003642 warpTo 190 2 255 003646 endSection 003648 warpTo 193 2 255 003652 endSection 003654 if trigger(205) == false then 3674 003666 jumpTo 3684 003670 jumpTo 3678 003674 jumpTo 3678 003678 warpTo 191 2 255 003682 endSection 003684 warpTo 192 2 255 003688 endSection == Script ID 11 == e000 Section_254: 000036 if trigger(232) == false then 64 000048 setObjVisibility 68 1 000052 setObjVisibility 69 1 000056 setObjVisibility 70 1 000060 jumpTo 72 000064 unknown7C 0 22 16 3075 000072 if trigger(232) == false OR pstat(1) < 35 then 100 000088 setObjVisibility 71 0 000092 setObjVisibility 72 0 000096 setObjVisibility 73 0 000100 storeRandom 110 99 000104 if pstat(110) > 39 then 122 000116 spawnItem 44 37 48 000122 storeRandom 110 99 000126 if pstat(110) > 3 then 144 000138 spawnItem 48 38 52 000144 endSection Section_5: 000146 setDialogOwner 5 000148 showTextbox Posso batterti con un colpo!\n 000210 fadeoutHud 000212 delay 1 000216 startBattle 000218 setTrigger 283 000222 endSection Section_7: 000224 setDialogOwner 7 000226 showTextbox Tu non sai un bel niente.\n 000282 fadeoutHud 000284 delay 1 000288 startBattle 000290 setTrigger 286 000294 endSection Section_8: 000296 setDialogOwner 8 000298 showTextbox Smettila subito!\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 296 000348 endSection Section_9: 000350 setDialogOwner 9 000352 showTextbox Non mi piacciono i buffoni!\n 000412 fadeoutHud 000414 delay 1 000418 startBattle 000420 setTrigger 296 000424 endSection Section_10: 000426 setDialogOwner 10 000428 showTextbox Ascoltami, va bene?!\n 000474 fadeoutHud 000476 delay 1 000480 startBattle 000482 setTrigger 296 000486 endSection Section_6: 000488 setDialogOwner 6 000490 showTextbox Penso di poterti battere!\n 000546 fadeoutHud 000548 delay 1 000552 startBattle 000554 setTrigger 283 000558 endSection Section_52: 000560 entityWalkTo 253 -2800 3000 false 000568 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 600 000592 jumpTo 1088 000596 jumpTo 604 000600 jumpTo 604 000604 if trigger(204) == false AND trigger(249) == false then 628 000620 jumpTo 632 000624 jumpTo 632 000628 jumpTo 860 000632 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 664 000656 jumpTo 764 000660 jumpTo 668 000664 jumpTo 668 000668 if trigger(236) == false then 688 000680 jumpTo 728 000684 jumpTo 692 000688 jumpTo 692 000692 if trigger(205) == false then 712 000704 jumpTo 722 000708 jumpTo 716 000712 jumpTo 716 000716 warpTo 181 2 255 000720 endSection 000722 warpTo 188 2 255 000726 endSection 000728 if trigger(205) == false then 748 000740 jumpTo 758 000744 jumpTo 752 000748 jumpTo 752 000752 warpTo 186 2 255 000756 endSection 000758 warpTo 187 2 255 000762 endSection 000764 if trigger(236) == false then 784 000776 jumpTo 824 000780 jumpTo 788 000784 jumpTo 788 000788 if trigger(205) == false then 808 000800 jumpTo 818 000804 jumpTo 812 000808 jumpTo 812 000812 warpTo 182 2 255 000816 endSection 000818 warpTo 185 2 255 000822 endSection 000824 if trigger(205) == false then 844 000836 jumpTo 854 000840 jumpTo 848 000844 jumpTo 848 000848 warpTo 183 2 255 000852 endSection 000854 warpTo 184 2 255 000858 endSection 000860 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 892 000884 jumpTo 992 000888 jumpTo 896 000892 jumpTo 896 000896 if trigger(236) == false then 916 000908 jumpTo 956 000912 jumpTo 920 000916 jumpTo 920 000920 if trigger(205) == false then 940 000932 jumpTo 950 000936 jumpTo 944 000940 jumpTo 944 000944 warpTo 180 2 255 000948 endSection 000950 warpTo 203 2 255 000954 endSection 000956 if trigger(205) == false then 976 000968 jumpTo 980 000972 jumpTo 980 000976 jumpTo 986 000980 warpTo 202 2 255 000984 endSection 000986 warpTo 201 2 255 000990 endSection 000992 if trigger(236) == false then 1012 001004 jumpTo 1052 001008 jumpTo 1016 001012 jumpTo 1016 001016 if trigger(205) == false then 1036 001028 jumpTo 1046 001032 jumpTo 1040 001036 jumpTo 1040 001040 warpTo 197 2 255 001044 endSection 001046 warpTo 200 2 255 001050 endSection 001052 if trigger(205) == false then 1072 001064 jumpTo 1082 001068 jumpTo 1076 001072 jumpTo 1076 001076 warpTo 198 2 255 001080 endSection 001082 warpTo 199 2 255 001086 endSection 001088 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1120 001112 jumpTo 1220 001116 jumpTo 1124 001120 jumpTo 1124 001124 if trigger(236) == false then 1144 001136 jumpTo 1184 001140 jumpTo 1148 001144 jumpTo 1148 001148 if trigger(205) == false then 1168 001160 jumpTo 1178 001164 jumpTo 1172 001168 jumpTo 1172 001172 warpTo 189 2 255 001176 endSection 001178 warpTo 196 2 255 001182 endSection 001184 if trigger(205) == false then 1204 001196 jumpTo 1214 001200 jumpTo 1208 001204 jumpTo 1208 001208 warpTo 194 2 255 001212 endSection 001214 warpTo 195 2 255 001218 endSection 001220 if trigger(236) == false then 1240 001232 jumpTo 1280 001236 jumpTo 1244 001240 jumpTo 1244 001244 if trigger(205) == false then 1264 001256 jumpTo 1274 001260 jumpTo 1268 001264 jumpTo 1268 001268 warpTo 190 2 255 001272 endSection 001274 warpTo 193 2 255 001278 endSection 001280 if trigger(205) == false then 1300 001292 jumpTo 1310 001296 jumpTo 1304 001300 jumpTo 1304 001304 warpTo 191 2 255 001308 endSection 001310 warpTo 192 2 255 001314 endSection == Script ID 12 == e800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 55 43 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 68 46 000076 endSection Section_81: 000078 setDialogOwner 255 000080 showTextbox Distributore PM\n 000116 entitySetRotation 253 2048 000120 setDialogOwner 253 000122 showTextbox Qui si possono recuperare\ndei PM.\n 000194 setSelection 312 454 596 000202 showTextbox Cento PM: 200 bit.\nMille PM: 1800 bit.\nNon usare.\n 000306 unknown12 0 000308 jumpTo 596 000312 if getMoney < 200 then 398 000328 addStats CURRENTMP 100 000332 reduceMoney 200 000338 setDialogOwner 255 000340 showTextbox Ho recuperato i miei PM!\n 000394 jumpTo 452 000398 setDialogOwner 253 000400 showTextbox Non ho abbastanza bit.\n 000450 endSection 000452 endSection 000454 if getMoney < 1800 then 540 000470 addStats CURRENTMP 1000 000474 reduceMoney 1800 000480 setDialogOwner 255 000482 showTextbox Ho recuperato i miei PM!\n 000536 jumpTo 594 000540 setDialogOwner 253 000542 showTextbox Non ho abbastanza bit.\n 000592 endSection 000594 endSection 000596 setDialogOwner 253 000598 showTextbox Non ci penso nemmeno.\n 000646 endSection Section_53: 000648 if trigger(185) == false then 662 000660 endSection 000662 setDialogOwner 253 000664 showTextbox Oh, un ponte!\n 000696 setTrigger 185 000700 endSection Section_5: 000702 setDialogOwner 5 000704 showTextbox Vuoi batterti con me?\n 000752 fadeoutHud 000754 delay 1 000758 startBattle 000760 setTrigger 286 000764 endSection Section_6: 000766 setDialogOwner 6 000768 showTextbox Sei piuttosto furbo!\n 000814 fadeoutHud 000816 delay 1 000820 startBattle 000822 setTrigger 286 000826 endSection Section_7: 000828 setDialogOwner 7 000830 showTextbox Che... Che cosa vuoi fare?\n 000888 fadeoutHud 000890 delay 1 000894 startBattle 000896 setTrigger 296 000900 endSection Section_8: 000902 setDialogOwner 8 000904 showTextbox Ti faccio vedere io!\n 000950 fadeoutHud 000952 delay 1 000956 startBattle 000958 setTrigger 296 000962 endSection == Script ID 13 == f000 Section_254: 000028 spawnChest 1 1941 0 142 0 693 000040 storeRandom 110 99 000044 if pstat(110) > 14 then 62 000056 spawnItem 44 79 34 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 56 61 000084 storeRandom 110 99 000088 if pstat(110) > 5 then 106 000100 spawnItem 44 87 67 000106 storeRandom 110 99 000110 if pstat(110) > 2 then 128 000122 spawnItem 55 21 57 000128 endSection Section_5: 000130 setDialogOwner 5 000132 showTextbox Ehi, sei tu che stai\ncostruendo una citta?\n 000222 setDialogOwner 253 000224 showTextbox Si.\n 000236 playSound 1544 000240 setDialogOwner 5 000242 showTextbox Uh, sei stato fortunato\na incontrarmi.\n 000324 showTextbox Anche se non si direbbe, io\nsono un Ultimate Digimon. Se\nmi batterai, ti aiuterツ.\n 000492 playAnimation 253 16 000496 setDialogOwner 253 000498 setSelection 566 862 000504 showTextbox Okay, ci sto.\nNo, grazie.\n 000560 unknown12 0 000562 jumpTo 862 000566 setTrigger 1 000570 setPStat 250 1 000574 setPStat 251 5 000578 setPStat 252 -1 000582 setPStat 253 -1 000586 fadeoutHud 000588 delay 1 000592 startBattle 000594 unsetTrigger 1 000598 setPStat 250 0 000602 entityLookAtEntity 253 5 000606 entityLookAtEntity 5 253 000610 entityLookAtEntity 252 5 000614 entityLookAtEntity 253 5 000618 entityLookAtEntity 252 5 000622 entityLookAtEntity 5 253 000626 waitForEntity 253 000628 setDialogOwner 5 000630 showTextbox Incredibile! Ho perso! Beh,\nci vedremo in cittア.\n 000732 jumpTo 736 000736 entityWalkTo 5 -2444 -3233 true 000744 if pstat(101) >= 10 then 776 000756 addToPStat 101 1 000760 delay 10 000764 entityLookAtEntity 253 5 000768 entityLookAtEntity 252 5 000772 jumpTo 736 000776 waitForEntity 5 000778 unloadEntity 5 000780 setPStat 101 0 000784 playSound 776 000788 setDialogOwner 255 000790 showTextbox Piximon entra in cittア!\n 000842 unsetTrigger 1 000846 setTrigger 255 000850 addToPStat 1 3 000854 moveCameraToEntity 253 10 000858 waitForEntity 200 000860 endSection 000862 setDialogOwner 5 000864 showTextbox Oh, che codardo!\nBattiamoci di nuovo!\n 000944 jumpTo 948 000948 entityWalkTo 5 -2444 -3233 true 000956 if pstat(101) >= 10 then 988 000968 addToPStat 101 1 000972 delay 10 000976 entityLookAtEntity 253 5 000980 entityLookAtEntity 252 5 000984 jumpTo 948 000988 waitForEntity 5 000990 unloadEntity 5 000992 setPStat 101 0 000996 endSection Section_6: 000998 setDialogOwner 6 001000 showTextbox Oh, Senorita!\n 001032 fadeoutHud 001034 delay 1 001038 startBattle 001040 setTrigger 293 001044 endSection Section_7: 001046 setDialogOwner 7 001048 showTextbox Ehi amigo, cosa succede?\n 001102 fadeoutHud 001104 delay 1 001108 startBattle 001110 setTrigger 293 001114 endSection Section_8: 001116 setDialogOwner 8 001118 showTextbox Wooki, wooki!\n 001150 fadeoutHud 001152 delay 1 001156 startBattle 001158 setTrigger 278 001162 endSection Section_9: 001164 setDialogOwner 9 001166 showTextbox Uh?\n 001178 fadeoutHud 001180 delay 1 001184 startBattle 001186 setTrigger 278 001190 endSection == Script ID 14 == f800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 15 then 54 000048 spawnItem 44 25 33 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 63 31 000076 storeRandom 110 99 000080 if pstat(110) > 1 then 98 000092 spawnItem 46 53 81 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox Hiss!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 267 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox Whewww!\n 000154 fadeoutHud 000156 delay 1 000160 startBattle 000162 setTrigger 267 000166 endSection Section_7: 000168 setDialogOwner 7 000170 showTextbox Scarpaaaa.\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 267 000208 endSection Section_8: 000210 setDialogOwner 8 000212 showTextbox Non giocherツ piイ con\nte!\n 000266 fadeoutHud 000268 delay 1 000272 startBattle 000274 setTrigger 296 000278 endSection Section_9: 000280 setDialogOwner 9 000282 showTextbox Ya-hoo! Bene!\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 278 000326 endSection Section_10: 000328 setDialogOwner 10 000330 showTextbox Ah ah ah! Yeah!\n 000366 fadeoutHud 000368 delay 1 000372 startBattle 000374 setTrigger 278 000378 endSection == Script ID 15 == 10000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 14 then 50 000044 spawnItem 44 48 80 000050 storeRandom 110 99 000054 if pstat(110) > 6 then 72 000066 spawnItem 69 40 60 000072 if trigger(86) == false OR trigger(225) == true then 104 000088 setObjVisibility 0 0 000092 setObjVisibility 1 0 000096 setObjVisibility 2 0 000100 setObjVisibility 3 0 000104 endSection Section_5: 000106 setDialogOwner 5 000108 showTextbox Sei un Digimon?\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 277 000156 endSection Section_7: 000158 setDialogOwner 7 000160 showTextbox Chi sei? Da dove vieni?\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 277 000224 endSection Section_8: 000226 setDialogOwner 8 000228 showTextbox Non prendermi in giro!\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 296 000290 endSection Section_9: 000292 setDialogOwner 9 000294 showTextbox Ti divorerツ!\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 278 000336 endSection Section_51: 000338 if trigger(225) == false then 352 000350 endSection 000352 if trigger(86) == true then 366 000364 endSection 000366 entityWalkToWithCamera 253 -715 -2329 false 000374 delay 20 000378 entitySetRotation 253 1024 000382 delay 5 000386 if trigger(186) == false then 550 000398 setDialogOwner 253 000400 showTextbox Oh no, se non faccio\nqualcosa, si prosciugherア...\n 000504 showTextbox Spero che piova...\n 000546 jumpTo 920 000550 setTrigger 186 000554 setDialogOwner 253 000556 showTextbox Wow, interessante.\nSta germogliando.\n 000634 delay 20 000638 playAnimation 253 16 000642 delay 20 000646 setDialogOwner 253 000648 showTextbox Si ウ mossa un po’. Che sia\nquesta la pianta misteriosa\ndi cui parlano tutti?\n 000806 playAnimation 253 22 000810 delay 20 000814 setDialogOwner 253 000816 showTextbox Sta appassendo. Se non\nfaccio qualcosa, morirア.\n 000916 playAnimation 253 0 000920 setDialogOwner 255 000922 showTextbox Vuoi usare qualche oggetto?\n 000982 setDialogOwner 253 000984 setSelection 1016 3348 000990 showTextbox Si.\nNo.\n 001010 unknown12 0 001012 jumpTo 3348 001016 setTrigger 3 001020 callRoutine 0 001022 if trigger(3) == false then 1080 001034 setDialogOwner 253 001036 showTextbox Ora non ho nulla.\n 001076 jumpTo 3348 001080 if pstat(254) != -1 then 1150 001092 setDialogOwner 253 001094 showTextbox Non ho niente di utile.\n 001146 jumpTo 3348 001150 if pstat(254) != 121 then 1170 001162 fadeoutHud 001164 callRoutine 12 001166 jumpTo 1218 001170 setDialogOwner 253 001172 showTextbox Non funzionerア...\n 001212 jumpTo 3348 001216 endSection 001218 loadDigimon 147 001220 setObjVisibility 3 0 001224 setObjVisibility 4 0 001228 setObjVisibility 5 0 001232 setObjVisibility 6 0 001236 setObjVisibility 7 0 001240 setObjVisibility 8 0 001244 setObjVisibility 9 0 001248 setObjVisibility 10 0 001252 setObjVisibility 11 0 001256 setObjVisibility 12 0 001260 setObjVisibility 13 0 001264 setObjVisibility 14 0 001268 setObjVisibility 15 0 001272 setPStat 247 3 001276 setPStat 248 13 001280 callRoutine 21 001282 setObjVisibility 16 0 001286 setObjVisibility 17 0 001290 setObjVisibility 18 0 001294 setObjVisibility 19 0 001298 setPStat 247 16 001302 setPStat 248 4 001306 callRoutine 21 001308 setObjVisibility 20 0 001312 setObjVisibility 21 0 001316 setObjVisibility 22 0 001320 setObjVisibility 23 0 001324 setObjVisibility 24 0 001328 setObjVisibility 25 0 001332 setObjVisibility 26 0 001336 setObjVisibility 27 0 001340 setObjVisibility 28 0 001344 setObjVisibility 29 0 001348 setObjVisibility 30 0 001352 setObjVisibility 31 0 001356 setObjVisibility 32 0 001360 setPStat 247 20 001364 setPStat 248 13 001368 callRoutine 21 001370 delay 50 001374 playSound 264 001378 delay 100 001382 setObjVisibility 3 1 001386 setObjVisibility 4 1 001390 setObjVisibility 5 1 001394 setObjVisibility 6 1 001398 setObjVisibility 7 1 001402 setObjVisibility 8 1 001406 setObjVisibility 9 1 001410 setObjVisibility 10 1 001414 setObjVisibility 11 1 001418 setObjVisibility 12 1 001422 setObjVisibility 13 1 001426 setObjVisibility 14 1 001430 setObjVisibility 15 1 001434 setObjVisibility 16 1 001438 setObjVisibility 17 1 001442 setObjVisibility 18 1 001446 setObjVisibility 19 1 001450 setObjVisibility 20 1 001454 setObjVisibility 21 1 001458 setObjVisibility 22 1 001462 setObjVisibility 23 1 001466 setObjVisibility 24 1 001470 setObjVisibility 25 1 001474 setObjVisibility 26 1 001478 setObjVisibility 27 1 001482 setObjVisibility 28 1 001486 setObjVisibility 29 1 001490 setObjVisibility 30 1 001494 setObjVisibility 31 1 001498 setObjVisibility 32 1 001502 setObjVisibility 33 0 001506 setObjVisibility 34 0 001510 setObjVisibility 35 0 001514 setObjVisibility 36 0 001518 setObjVisibility 37 0 001522 setObjVisibility 38 0 001526 setObjVisibility 39 0 001530 setObjVisibility 40 0 001534 setObjVisibility 41 0 001538 setObjVisibility 42 0 001542 setObjVisibility 43 0 001546 setObjVisibility 44 0 001550 setObjVisibility 45 0 001554 setObjVisibility 46 0 001558 setObjVisibility 47 0 001562 setObjVisibility 48 0 001566 setObjVisibility 49 0 001570 setObjVisibility 50 0 001574 setObjVisibility 51 0 001578 setObjVisibility 52 0 001582 setObjVisibility 53 0 001586 setObjVisibility 54 0 001590 setObjVisibility 55 0 001594 setObjVisibility 56 0 001598 setObjVisibility 57 0 001602 setObjVisibility 58 0 001606 setObjVisibility 59 0 001610 setObjVisibility 60 0 001614 setObjVisibility 61 0 001618 setObjVisibility 62 0 001622 setObjVisibility 63 0 001626 setObjVisibility 64 0 001630 setObjVisibility 65 0 001634 setObjVisibility 66 0 001638 setObjVisibility 67 0 001642 setObjVisibility 68 0 001646 setObjVisibility 69 0 001650 setObjVisibility 70 0 001654 setObjVisibility 71 0 001658 setObjVisibility 72 0 001662 setObjVisibility 73 0 001666 setObjVisibility 74 0 001670 setObjVisibility 75 0 001674 setObjVisibility 76 0 001678 setPStat 247 33 001682 setPStat 248 44 001686 callRoutine 21 001688 delay 30 001692 setObjVisibility 0 1 001696 setObjVisibility 1 1 001700 setObjVisibility 2 1 001704 setObjVisibility 3 1 001708 delay 40 001712 playSound 520 001716 setDigimon 147 1 0 001720 delay 5 001724 playAnimation 6 28 001728 waitForEntity 6 001730 playAnimation 6 0 001734 delay 20 001738 setObjVisibility 33 1 001742 setObjVisibility 34 1 001746 setObjVisibility 35 1 001750 setObjVisibility 36 1 001754 setObjVisibility 37 1 001758 setObjVisibility 38 1 001762 setObjVisibility 39 1 001766 setObjVisibility 40 1 001770 setObjVisibility 41 1 001774 setObjVisibility 42 1 001778 setObjVisibility 43 1 001782 setObjVisibility 44 1 001786 setObjVisibility 45 1 001790 setObjVisibility 46 1 001794 setObjVisibility 47 1 001798 setObjVisibility 48 1 001802 setObjVisibility 49 1 001806 setObjVisibility 50 1 001810 setObjVisibility 51 1 001814 setObjVisibility 52 1 001818 setObjVisibility 53 1 001822 setObjVisibility 54 1 001826 setObjVisibility 55 1 001830 setObjVisibility 56 1 001834 setObjVisibility 57 1 001838 setObjVisibility 58 1 001842 setObjVisibility 59 1 001846 setObjVisibility 60 1 001850 setObjVisibility 61 1 001854 setObjVisibility 62 1 001858 setObjVisibility 63 1 001862 setObjVisibility 64 1 001866 setObjVisibility 65 1 001870 setObjVisibility 66 1 001874 setObjVisibility 67 1 001878 setObjVisibility 68 1 001882 setObjVisibility 69 1 001886 setObjVisibility 70 1 001890 setObjVisibility 71 1 001894 setObjVisibility 72 1 001898 setObjVisibility 73 1 001902 setObjVisibility 74 1 001906 setObjVisibility 75 1 001910 playAnimation 253 15 001914 delay 10 001918 playSound 520 001922 playAnimation 6 28 001926 delay 20 001930 playSound 520 001934 playAnimation 6 28 001938 entityMoveTo 6 -977 -1946 3 001946 delay 20 001950 playSound 520 001954 playAnimation 6 28 001958 entityMoveTo 6 -1254 -2263 3 001966 delay 20 001970 playSound 520 001974 playAnimation 6 28 001978 entityMoveTo 6 -1025 -2799 3 001986 delay 20 001990 playSound 520 001994 playAnimation 6 28 001998 entityMoveTo 6 -1025 -2349 3 002006 delay 20 002010 entityLookAtEntity 6 253 002014 delay 5 002018 setDialogOwner 6 002020 showTextbox Eh eh eh.\n 002044 showTextbox Ehi, io sono Vegiemon!\n 002094 playAnimation 253 15 002098 delay 20 002102 setDialogOwner 253 002104 showTextbox Cosa! Un Digimon vegetale?\n 002162 setDialogOwner 6 002164 showTextbox A proposito, ti piacciono\nle verdure?\n 002244 playSound 1288 002248 playAnimation 253 16 002252 delay 20 002256 setDialogOwner 253 002258 showTextbox Perchエ mi chiedi della\nverdura? Beh...\n 002340 setTrigger 49 002344 setSelection 2456 2570 002350 showTextbox Mi piace.\nNon mi piace.\n 002402 setDialogOwner 253 002404 showTextbox Sai, ho cambiato idea.\n 002454 endSection 002456 unsetTrigger 49 002460 playSound 1288 002464 setDialogOwner 6 002466 showTextbox Chiunque apprezzi la\nverdura ウ un tipo a posto.\n 002566 jumpTo 2644 002570 unsetTrigger 49 002574 playSound 1288 002578 setDialogOwner 6 002580 showTextbox No, no!\nLa verdura ウ buona!\n 002640 jumpTo 2644 002644 setDialogOwner 253 002646 showTextbox ???\n 002658 setDialogOwner 6 002660 showTextbox Va bene, ho deciso.\nVerrツ con te!\n 002732 playAnimation 253 19 002736 delay 20 002740 setDialogOwner 253 002742 showTextbox Sei davvero cocciuto...\nEhi, aspetta!\n 002822 playSound 1288 002826 setDialogOwner 6 002828 showTextbox Beh, allora non verrツ!\nCiao!\n 002890 setDialogOwner 253 002892 showTextbox Pensaci bene!\n 002924 setDialogOwner 6 002926 showTextbox Che cosa vuoi da me?\n 002972 playAnimation 253 20 002976 delay 10 002980 setDialogOwner 253 002982 showTextbox Perchエ non vieni in cittア\ncon noi e non ci aiuti?\n 003086 playAnimation 253 0 003090 playSound 1288 003094 setDialogOwner 6 003096 showTextbox Mi sembra una buona idea.\nSono qui da troppo tempo.\n 003204 entityWalkToWithCamera 253 -1024 -1820 true 003212 entityWalkTo 252 -741 -1923 true 003220 jumpTo 3224 003224 entityWalkTo 6 911 -2266 true 003232 if pstat(101) >= 10 then 3264 003244 addToPStat 101 1 003248 delay 10 003252 entityLookAtEntity 253 6 003256 entityLookAtEntity 252 6 003260 jumpTo 3224 003264 waitForEntity 6 003266 unloadEntity 6 003268 setPStat 101 0 003272 playSound 776 003276 setDialogOwner 255 003278 showTextbox Vegiemon entra in cittア!\n 003332 moveCameraToEntity 253 10 003336 waitForEntity 200 003338 setTrigger 225 003342 addToPStat 1 2 003346 endSection 003348 entityWalkToWithCamera 253 -61 -2273 false 003356 waitForEntity 253 003358 endSection == Script ID 16 == 11000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 9 then 46 000040 spawnItem 44 23 31 000046 storeRandom 110 99 000050 if pstat(110) > 3 then 68 000062 spawnItem 69 67 47 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Gruun\n 000088 showTextbox Gruun... ru... ru...\n 000134 playAnimation 253 16 000138 showTextbox Qualcosa e tornato in vita!\n 000198 playSound 8 000202 entityLookAtEntity 253 252 000206 entityLookAtEntity 252 253 000210 delay 20 000214 setDialogOwner 253 000216 showTextbox ?\n 000224 setDialogOwner 5 000226 showTextbox Una volta vivevo in cittア.\nTu hai l’odore della cittア.\n 000340 entityLookAtEntity 253 5 000344 entityLookAtEntity 252 5 000348 waitForEntity 253 000350 setDialogOwner 253 000352 showTextbox Wow.\n 000366 setDialogOwner 5 000368 showTextbox テ terribile. Ho lasciato la\ncittア e ho perso la memoria.\n 000486 showTextbox Grazie a te, perツ, adesso\nposso ricordare tutto.\n 000588 showTextbox Ritornero in cittア,\nOK?\n 000640 playAnimation 253 19 000644 setDialogOwner 253 000646 showTextbox Perfetto. Sono certo che\nora troverai la cittア\nmolto piイ vivibile..\n 000786 playSound 1032 000790 setDialogOwner 5 000792 showTextbox Davvero? Va bene, mi\ndarツ da fare anch’io!\n 000882 jumpTo 886 000886 entityWalkTo 5 421 -1390 true 000894 if pstat(101) >= 10 then 926 000906 addToPStat 101 1 000910 delay 10 000914 entityLookAtEntity 253 5 000918 entityLookAtEntity 252 5 000922 jumpTo 886 000926 waitForEntity 5 000928 unloadEntity 5 000930 setPStat 101 0 000934 playSound 776 000938 setDialogOwner 255 000940 showTextbox Betamon entra in cittア!\n 000992 setTrigger 204 000996 addToPStat 1 1 001000 moveCameraToEntity 253 10 001004 waitForEntity 200 001006 endSection Section_6: 001008 setDialogOwner 6 001010 showTextbox Questo ウ il mio territorio!\n 001070 fadeoutHud 001072 delay 1 001076 startBattle 001078 setTrigger 283 001082 endSection Section_7: 001084 setDialogOwner 7 001086 showTextbox Eh eh eh. Bene!\n 001122 fadeoutHud 001124 delay 1 001128 startBattle 001130 setTrigger 278 001134 endSection Section_8: 001136 setDialogOwner 8 001138 showTextbox Guarda!\n 001158 fadeoutHud 001160 delay 1 001164 startBattle 001166 setTrigger 296 001170 endSection == Script ID 17 == 11800 Section_254: 000036 endSection Section_5: 000038 setDialogOwner 5 000040 showTextbox Shaaa Shaaa!\n 000070 fadeoutHud 000072 delay 1 000076 startBattle 000078 setTrigger 267 000082 endSection Section_6: 000084 setDialogOwner 6 000086 showTextbox Boom, boom!\n 000114 fadeoutHud 000116 delay 1 000120 startBattle 000122 setTrigger 267 000126 endSection Section_7: 000128 setDialogOwner 7 000130 showTextbox Ah ah, tutto bene?\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 293 000184 endSection Section_8: 000186 setDialogOwner 8 000188 showTextbox Mmh?\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 278 000214 endSection Section_9: 000216 setDialogOwner 9 000218 showTextbox Oh! Ah ah ah!\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 278 000262 endSection Section_10: 000264 setDialogOwner 10 000266 showTextbox Jungle Mojya.\n 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 setTrigger 278 000310 endSection Section_81: 000312 entitySetRotation 253 2048 000316 if trigger(236) == true then 422 000328 setDialogOwner 255 000330 showTextbox Attenzione!\nSparerツ a vista:\nCentarumon\n 000418 jumpTo 512 000422 setDialogOwner 255 000424 showTextbox Mi sono trasferito.\nFile City: Centarumon\n 000512 endSection == Script ID 18 == 12000 Section_254: 000112 setPStat 254 0 000116 callRoutine 25 000118 if trigger(236) == false then 132 000130 endSection 000132 storeRandom 110 99 000136 if pstat(110) > 29 then 158 000148 spawnItem 39 33 49 000154 jumpTo 176 000158 if pstat(110) > 49 then 176 000170 spawnItem 15 33 49 000176 storeRandom 110 99 000180 if pstat(110) > 29 then 202 000192 spawnItem 4 49 53 000198 jumpTo 220 000202 if pstat(110) > 49 then 220 000214 spawnItem 0 49 53 000220 storeRandom 110 99 000224 if pstat(110) > 29 then 246 000236 spawnItem 16 67 42 000242 jumpTo 264 000246 if pstat(110) > 49 then 264 000258 spawnItem 38 67 42 000264 storeRandom 110 99 000268 if pstat(110) > 9 then 290 000280 spawnItem 32 34 29 000286 jumpTo 308 000290 if pstat(110) > 29 then 308 000302 spawnItem 17 34 29 000308 storeRandom 110 99 000312 if pstat(110) > 9 then 334 000324 spawnItem 1 50 34 000330 jumpTo 352 000334 if pstat(110) > 29 then 352 000346 spawnItem 68 50 34 000352 storeRandom 110 99 000356 if pstat(110) > 1 then 378 000368 spawnItem 55 49 18 000374 jumpTo 418 000378 if pstat(110) > 9 then 400 000390 spawnItem 69 49 18 000396 jumpTo 418 000400 if pstat(110) > 29 then 418 000412 spawnItem 22 49 18 000418 storeRandom 110 99 000422 if pstat(110) > 4 then 442 000434 spawnItem 18 65 22 000440 endSection 000442 if pstat(110) > 29 then 460 000454 spawnItem 5 65 22 000460 endSection Section_51: 000462 setObjVisibility 38 1 000466 setObjVisibility 39 1 000470 setObjVisibility 40 1 000474 setObjVisibility 41 1 000478 setObjVisibility 42 1 000482 setObjVisibility 43 1 000486 if trigger(236) == false then 500 000498 endSection 000500 storeRandom 110 2 000504 if pstat(110) != 0 then 532 000516 setPStat 116 0 000520 setObjVisibility 38 0 000524 setObjVisibility 42 0 000528 setObjVisibility 43 0 000532 if pstat(110) != 1 then 560 000544 setPStat 116 1 000548 setObjVisibility 39 0 000552 setObjVisibility 41 0 000556 setObjVisibility 43 0 000560 if pstat(110) != 2 then 588 000572 setPStat 116 2 000576 setObjVisibility 40 0 000580 setObjVisibility 41 0 000584 setObjVisibility 42 0 000588 if trigger(137) == true then 748 000600 setTrigger 137 000604 entitySetRotation 253 2048 000608 playSound 8 000612 delay 20 000616 playSound 8 000620 delay 20 000624 playSound 8 000628 delay 20 000632 setDialogOwner 255 000634 showTextbox Allarme intruso!\n 000672 showTextbox Allarme intruso!\n 000710 showTextbox Aprirツ il fuoco!\n 000748 jumpAndLink 754 000752 endSection Section_10: 000754 unsetTrigger 158 000758 unsetTrigger 159 000762 unsetTrigger 160 000766 unsetTrigger 161 000770 unsetTrigger 162 000774 unsetTrigger 163 000778 unsetTrigger 164 000782 unsetTrigger 165 000786 unsetTrigger 166 000790 unsetTrigger 167 000794 unsetTrigger 168 000798 unsetTrigger 169 000802 unsetTrigger 170 000806 unsetTrigger 171 000810 unsetTrigger 172 000814 unsetTrigger 173 000818 jumpReturn 000820 if CURRENTHP != 1 then 926 000834 entityLookAtEntity 253 252 000838 setDialogOwner 253 000840 showTextbox Tutto bene, ?!\n 000880 showTextbox Torniamo indietro.\n 000922 warpTo 17 0 51 000926 jumpReturn 000928 if CURRENTHP != 1 then 1016 000942 entityLookAtEntity 253 252 000946 setDialogOwner 253 000948 showTextbox Oh no! Devo far rivivere\n.\n 001012 warpTo 17 0 51 001016 jumpReturn 001018 playSound 264 001022 setObjVisibility 44 0 001026 setObjVisibility 45 0 001030 spawnSpriteAtEntity 253 11274 001034 spawnSpriteAtEntity 253 11530 001038 delay 4 001042 setObjVisibility 44 1 001046 setObjVisibility 45 1 001050 delay 4 001054 setObjVisibility 44 0 001058 setObjVisibility 45 0 001062 spawnSpriteAtEntity 253 11274 001066 spawnSpriteAtEntity 253 11530 001070 delay 4 001074 setObjVisibility 44 1 001078 setObjVisibility 45 1 001082 delay 4 001086 setObjVisibility 44 0 001090 setObjVisibility 45 0 001094 spawnSpriteAtEntity 253 11274 001098 spawnSpriteAtEntity 253 11530 001102 delay 4 001106 setObjVisibility 44 1 001110 setObjVisibility 45 1 001114 delay 10 001118 jumpReturn 001120 setObjVisibility 46 1 001124 setObjVisibility 47 1 001128 setObjVisibility 48 1 001132 moveObjectTo 0 46 1 0 0 600 900 001142 moveObjectTo 1 47 1 0 0 600 900 001152 moveObjectTo 2 48 1 0 0 600 900 001162 delay 1 001166 jumpReturn Section_52: 001168 if trigger(236) == false then 1182 001180 endSection 001182 jumpAndLink 928 001186 setTrigger 158 001190 unsetTrigger 159 001194 unsetTrigger 160 001198 if trigger(161) == false then 1214 001210 jumpTo 1216 001214 endSection 001216 entitySetRotation 253 2048 001220 entitySetRotation 252 2048 001224 jumpAndLink 1018 001228 playSound 520 001232 setObjVisibility 46 0 001236 setObjVisibility 47 0 001240 setObjVisibility 48 0 001244 setPStat 247 46 001248 setPStat 248 3 001252 callRoutine 21 001254 moveObjectTo 0 46 1 0 0 109 428 001264 moveObjectTo 1 47 1 0 0 109 432 001274 moveObjectTo 2 48 1 0 0 109 436 001284 delay 1 001288 moveObjectTo 0 46 1 10 0 52 765 001298 moveObjectTo 1 47 1 10 0 52 769 001308 moveObjectTo 2 48 1 10 0 52 773 001318 delay 3 001322 playAnimation 252 40 001326 setPStat 200 50 001330 dealDamage 200 001332 playAnimation 253 17 001336 entityMoveToAxisWithCamera 253 -3800 2 10 001342 delay 40 001346 jumpAndLink 1120 001350 moveCameraToEntity 253 10 001354 waitForEntity 200 001356 jumpAndLink 754 001360 jumpAndLink 820 001364 endSection Section_53: 001366 if trigger(236) == false then 1380 001378 endSection 001380 jumpAndLink 928 001384 setTrigger 159 001388 unsetTrigger 158 001392 unsetTrigger 160 001396 if trigger(162) == false then 1412 001408 jumpTo 1414 001412 endSection 001414 entitySetRotation 253 2048 001418 entitySetRotation 252 2048 001422 jumpAndLink 1018 001426 playSound 520 001430 setObjVisibility 46 0 001434 setObjVisibility 47 0 001438 setObjVisibility 48 0 001442 setPStat 247 46 001446 setPStat 248 3 001450 callRoutine 21 001452 moveObjectTo 0 46 1 0 0 300 430 001462 moveObjectTo 1 47 1 0 0 300 434 001472 moveObjectTo 2 48 1 0 0 300 438 001482 delay 1 001486 moveObjectTo 0 46 1 10 0 300 765 001496 moveObjectTo 1 47 1 10 0 300 769 001506 moveObjectTo 2 48 1 10 0 300 773 001516 delay 3 001520 playAnimation 252 40 001524 setPStat 200 50 001528 dealDamage 200 001530 playAnimation 253 17 001534 entityMoveToAxisWithCamera 253 -3800 2 10 001540 delay 40 001544 jumpAndLink 1120 001548 moveCameraToEntity 253 10 001552 waitForEntity 200 001554 jumpAndLink 754 001558 jumpAndLink 820 001562 endSection Section_54: 001564 if trigger(236) == false then 1578 001576 endSection 001578 jumpAndLink 928 001582 setTrigger 160 001586 unsetTrigger 158 001590 unsetTrigger 159 001594 if trigger(164) == false then 1610 001606 jumpTo 1612 001610 endSection 001612 entitySetRotation 253 2048 001616 entitySetRotation 252 2048 001620 jumpAndLink 1018 001624 playSound 520 001628 setObjVisibility 46 0 001632 setObjVisibility 47 0 001636 setObjVisibility 48 0 001640 setPStat 247 46 001644 setPStat 248 3 001648 callRoutine 21 001650 moveObjectTo 0 46 1 0 0 495 430 001660 moveObjectTo 1 47 1 0 0 495 434 001670 moveObjectTo 2 48 1 0 0 495 438 001680 delay 1 001684 moveObjectTo 0 46 1 10 0 540 765 001694 moveObjectTo 1 47 1 10 0 540 769 001704 moveObjectTo 2 48 1 10 0 540 773 001714 delay 3 001718 playAnimation 252 40 001722 setPStat 200 50 001726 dealDamage 200 001728 playAnimation 253 17 001732 entityMoveToAxisWithCamera 253 -3800 2 10 001738 delay 40 001742 jumpAndLink 1120 001746 moveCameraToEntity 253 10 001750 waitForEntity 200 001752 jumpAndLink 754 001756 jumpAndLink 820 001760 endSection Section_55: 001762 if trigger(236) == false then 1776 001774 endSection 001776 setTrigger 161 001780 storeRandom 110 1 001784 if trigger(165) == false then 1800 001796 jumpTo 1802 001800 endSection 001802 entitySetRotation 253 2048 001806 entitySetRotation 252 2048 001810 jumpAndLink 1018 001814 playSound 520 001818 setObjVisibility 46 0 001822 setObjVisibility 47 0 001826 setObjVisibility 48 0 001830 setPStat 247 46 001834 setPStat 248 3 001838 callRoutine 21 001840 moveObjectTo 0 46 1 0 0 135 215 001850 moveObjectTo 1 47 1 0 0 135 219 001860 moveObjectTo 2 48 1 0 0 135 223 001870 delay 1 001874 moveObjectTo 0 46 1 17 0 52 765 001884 moveObjectTo 1 47 1 17 0 52 769 001894 moveObjectTo 2 48 1 17 0 52 773 001904 delay 5 001908 playAnimation 252 40 001912 setPStat 200 50 001916 dealDamage 200 001918 if pstat(110) != 0 then 1962 001930 playAnimation 253 17 001934 entityMoveToAxisWithCamera 253 -2600 2 10 001940 delay 40 001944 jumpAndLink 1120 001948 jumpAndLink 754 001952 moveCameraToEntity 253 10 001956 waitForEntity 200 001958 jumpTo 1990 001962 playAnimation 253 17 001966 entityMoveToAxisWithCamera 253 -3800 2 10 001972 delay 40 001976 jumpAndLink 1120 001980 jumpAndLink 754 001984 moveCameraToEntity 253 10 001988 waitForEntity 200 001990 jumpAndLink 820 001994 endSection Section_56: 001996 if trigger(236) == false then 2010 002008 endSection 002010 setTrigger 162 002014 storeRandom 110 1 002018 if trigger(163) == false then 2034 002030 jumpTo 2036 002034 endSection 002036 entitySetRotation 253 2048 002040 entitySetRotation 252 2048 002044 jumpAndLink 1018 002048 playSound 520 002052 setObjVisibility 46 0 002056 setObjVisibility 47 0 002060 setObjVisibility 48 0 002064 setPStat 247 46 002068 setPStat 248 3 002072 callRoutine 21 002074 moveObjectTo 0 46 1 0 0 300 225 002084 moveObjectTo 1 47 1 0 0 300 229 002094 moveObjectTo 2 48 1 0 0 300 233 002104 delay 1 002108 moveObjectTo 0 46 1 17 0 300 765 002118 moveObjectTo 1 47 1 17 0 300 769 002128 moveObjectTo 2 48 1 17 0 300 773 002138 delay 5 002142 playAnimation 252 40 002146 setPStat 200 50 002150 dealDamage 200 002152 if pstat(110) != 0 then 2196 002164 playAnimation 253 17 002168 entityMoveToAxisWithCamera 253 -2600 2 10 002174 delay 40 002178 jumpAndLink 1120 002182 jumpAndLink 754 002186 moveCameraToEntity 253 10 002190 waitForEntity 200 002192 jumpTo 2224 002196 playAnimation 253 17 002200 entityMoveToAxisWithCamera 253 -3800 2 10 002206 delay 40 002210 jumpAndLink 1120 002214 jumpAndLink 754 002218 moveCameraToEntity 253 10 002222 waitForEntity 200 002224 jumpAndLink 820 002228 endSection Section_57: 002230 if trigger(236) == false then 2244 002242 endSection 002244 setTrigger 163 002248 storeRandom 110 1 002252 if trigger(159) == false OR trigger(162) == false then 2272 002268 jumpTo 2290 002272 if trigger(166) == false then 2288 002284 jumpTo 2290 002288 endSection 002290 entitySetRotation 253 2048 002294 entitySetRotation 252 2048 002298 jumpAndLink 1018 002302 playSound 520 002306 setObjVisibility 46 0 002310 setObjVisibility 47 0 002314 setObjVisibility 48 0 002318 setPStat 247 46 002322 setPStat 248 3 002326 callRoutine 21 002328 moveObjectTo 0 46 1 0 0 300 200 002338 moveObjectTo 1 47 1 0 0 300 204 002348 moveObjectTo 2 48 1 0 0 300 208 002358 delay 1 002362 moveObjectTo 0 46 1 19 0 300 765 002372 moveObjectTo 1 47 1 19 0 300 769 002382 moveObjectTo 2 48 1 19 0 300 773 002392 delay 4 002396 playAnimation 252 40 002400 setPStat 200 50 002404 dealDamage 200 002406 if pstat(110) != 0 then 2450 002418 playAnimation 253 17 002422 entityMoveToAxisWithCamera 253 -1000 2 5 002428 delay 40 002432 jumpAndLink 1120 002436 jumpAndLink 754 002440 moveCameraToEntity 253 10 002444 waitForEntity 200 002446 jumpTo 2478 002450 playAnimation 253 17 002454 entityMoveToAxisWithCamera 253 -2600 2 10 002460 delay 40 002464 jumpAndLink 1120 002468 jumpAndLink 754 002472 moveCameraToEntity 253 10 002476 waitForEntity 200 002478 jumpAndLink 820 002482 endSection Section_58: 002484 if trigger(236) == false then 2498 002496 endSection 002498 setTrigger 164 002502 storeRandom 110 1 002506 if trigger(169) == false then 2522 002518 jumpTo 2524 002522 endSection 002524 entitySetRotation 253 2048 002528 entitySetRotation 252 2048 002532 jumpAndLink 1018 002536 playSound 520 002540 setObjVisibility 46 0 002544 setObjVisibility 47 0 002548 setObjVisibility 48 0 002552 setPStat 247 46 002556 setPStat 248 3 002560 callRoutine 21 002562 moveObjectTo 0 46 1 0 0 470 225 002572 moveObjectTo 1 47 1 0 0 470 229 002582 moveObjectTo 2 48 1 0 0 470 223 002592 delay 1 002596 moveObjectTo 0 46 1 19 0 540 765 002606 moveObjectTo 1 47 1 19 0 540 769 002616 moveObjectTo 2 48 1 19 0 540 773 002626 delay 4 002630 playAnimation 252 40 002634 setPStat 200 50 002638 dealDamage 200 002640 if pstat(110) != 0 then 2684 002652 playAnimation 253 17 002656 entityMoveToAxisWithCamera 253 -2600 2 10 002662 delay 40 002666 jumpAndLink 1120 002670 jumpAndLink 754 002674 moveCameraToEntity 253 10 002678 waitForEntity 200 002680 jumpTo 2712 002684 playAnimation 253 17 002688 entityMoveToAxisWithCamera 253 -3650 2 10 002694 delay 40 002698 jumpAndLink 1120 002702 jumpAndLink 754 002706 moveCameraToEntity 253 10 002710 waitForEntity 200 002712 jumpAndLink 820 002716 endSection Section_59: 002718 if trigger(236) == false then 2732 002730 endSection 002732 setTrigger 165 002736 storeRandom 110 1 002740 if trigger(158) == false OR trigger(161) == false then 2760 002756 jumpTo 2778 002760 if trigger(167) == false then 2776 002772 jumpTo 2778 002776 endSection 002778 entitySetRotation 253 2048 002782 entitySetRotation 252 2048 002786 jumpAndLink 1018 002790 playSound 520 002794 setObjVisibility 46 0 002798 setObjVisibility 47 0 002802 setObjVisibility 48 0 002806 setPStat 247 46 002810 setPStat 248 3 002814 callRoutine 21 002816 moveObjectTo 0 46 1 0 0 150 95 002826 moveObjectTo 1 47 1 0 0 150 99 002836 moveObjectTo 2 48 1 0 0 150 103 002846 delay 1 002850 moveObjectTo 0 46 1 21 0 52 765 002860 moveObjectTo 1 47 1 21 0 52 769 002870 moveObjectTo 2 48 1 21 0 52 773 002880 delay 3 002884 playAnimation 252 40 002888 setPStat 200 50 002892 dealDamage 200 002894 if pstat(110) != 0 then 2938 002906 playAnimation 253 17 002910 entityMoveToAxisWithCamera 253 -400 2 10 002916 delay 40 002920 jumpAndLink 1120 002924 jumpAndLink 754 002928 moveCameraToEntity 253 10 002932 waitForEntity 200 002934 jumpTo 2966 002938 playAnimation 253 17 002942 entityMoveToAxisWithCamera 253 -2600 2 10 002948 delay 40 002952 jumpAndLink 1120 002956 jumpAndLink 754 002960 moveCameraToEntity 253 10 002964 waitForEntity 200 002966 jumpAndLink 820 002970 endSection Section_60: 002972 if trigger(236) == false then 2986 002984 endSection 002986 setTrigger 166 002990 storeRandom 110 1 002994 if trigger(163) == false OR trigger(162) == false then 3014 003010 jumpTo 3032 003014 if trigger(168) == false then 3030 003026 jumpTo 3032 003030 endSection 003032 entitySetRotation 253 2048 003036 entitySetRotation 252 2048 003040 jumpAndLink 1018 003044 playSound 520 003048 setObjVisibility 46 0 003052 setObjVisibility 47 0 003056 setObjVisibility 48 0 003060 setPStat 247 46 003064 setPStat 248 3 003068 callRoutine 21 003070 moveObjectTo 0 46 1 0 0 300 95 003080 moveObjectTo 1 47 1 0 0 300 99 003090 moveObjectTo 2 48 1 0 0 300 103 003100 delay 1 003104 moveObjectTo 0 46 1 21 0 300 765 003114 moveObjectTo 1 47 1 21 0 300 769 003124 moveObjectTo 2 48 1 21 0 300 773 003134 delay 3 003138 playAnimation 252 40 003142 setPStat 200 50 003146 dealDamage 200 003148 if pstat(110) != 0 then 3192 003160 playAnimation 253 17 003164 entityMoveToAxisWithCamera 253 -1100 2 10 003170 delay 40 003174 jumpAndLink 1120 003178 jumpAndLink 754 003182 moveCameraToEntity 253 10 003186 waitForEntity 200 003188 jumpTo 3220 003192 playAnimation 253 17 003196 entityMoveToAxisWithCamera 253 -2600 2 10 003202 delay 40 003206 jumpAndLink 1120 003210 jumpAndLink 754 003214 moveCameraToEntity 253 10 003218 waitForEntity 200 003220 jumpAndLink 820 003224 endSection Section_61: 003226 if trigger(236) == false then 3240 003238 endSection 003240 setTrigger 167 003244 storeRandom 110 1 003248 if trigger(161) == false OR trigger(165) == false then 3268 003264 jumpTo 3286 003268 if trigger(171) == false then 3284 003280 jumpTo 3286 003284 endSection 003286 entitySetRotation 253 2048 003290 entitySetRotation 252 2048 003294 jumpAndLink 1018 003298 playSound 520 003302 setObjVisibility 46 0 003306 setObjVisibility 47 0 003310 setObjVisibility 48 0 003314 setPStat 247 46 003318 setPStat 248 3 003322 callRoutine 21 003324 moveObjectTo 0 46 1 0 0 165 0 003334 moveObjectTo 1 47 1 0 0 165 4 003344 moveObjectTo 2 48 1 0 0 165 8 003354 delay 1 003358 moveObjectTo 0 46 1 25 0 52 765 003368 moveObjectTo 1 47 1 25 0 52 769 003378 moveObjectTo 2 48 1 25 0 52 773 003388 delay 3 003392 playAnimation 252 40 003396 setPStat 200 50 003400 dealDamage 200 003402 if pstat(110) != 0 then 3446 003414 playAnimation 253 17 003418 entityMoveToAxisWithCamera 253 2000 2 10 003424 delay 40 003428 jumpAndLink 1120 003432 jumpAndLink 754 003436 moveCameraToEntity 253 10 003440 waitForEntity 200 003442 jumpTo 3474 003446 playAnimation 253 17 003450 entityMoveToAxisWithCamera 253 0 2 10 003456 delay 40 003460 jumpAndLink 1120 003464 jumpAndLink 754 003468 moveCameraToEntity 253 10 003472 waitForEntity 200 003474 jumpAndLink 820 003478 endSection Section_62: 003480 if trigger(236) == false then 3494 003492 endSection 003494 setTrigger 168 003498 storeRandom 110 1 003502 if trigger(163) == false OR trigger(166) == false then 3522 003518 jumpTo 3540 003522 if trigger(170) == false then 3538 003534 jumpTo 3540 003538 endSection 003540 entitySetRotation 253 2048 003544 entitySetRotation 252 2048 003548 jumpAndLink 1018 003552 playSound 520 003556 setObjVisibility 46 0 003560 setObjVisibility 47 0 003564 setObjVisibility 48 0 003568 setPStat 247 46 003572 setPStat 248 3 003576 callRoutine 21 003578 moveObjectTo 0 46 1 0 0 300 0 003588 moveObjectTo 1 47 1 0 0 300 4 003598 moveObjectTo 2 48 1 0 0 300 8 003608 delay 1 003612 moveObjectTo 0 46 1 25 0 300 765 003622 moveObjectTo 1 47 1 25 0 300 769 003632 moveObjectTo 2 48 1 25 0 300 773 003642 delay 3 003646 playAnimation 252 40 003650 setPStat 200 50 003654 dealDamage 200 003656 playAnimation 253 17 003660 entityMoveToAxisWithCamera 253 1400 2 10 003666 delay 40 003670 jumpAndLink 1120 003674 jumpAndLink 754 003678 moveCameraToEntity 253 10 003682 waitForEntity 200 003684 jumpAndLink 820 003688 endSection Section_63: 003690 if trigger(236) == false then 3704 003702 endSection 003704 setTrigger 169 003708 storeRandom 110 1 003712 if trigger(160) == false OR trigger(164) == false then 3732 003728 jumpTo 3750 003732 if trigger(173) == false then 3748 003744 jumpTo 3750 003748 endSection 003750 entitySetRotation 253 2048 003754 entitySetRotation 252 2048 003758 jumpAndLink 1018 003762 playSound 520 003766 setObjVisibility 46 0 003770 setObjVisibility 47 0 003774 setObjVisibility 48 0 003778 setPStat 247 46 003782 setPStat 248 3 003786 callRoutine 21 003788 moveObjectTo 0 46 1 0 0 445 0 003798 moveObjectTo 1 47 1 0 0 445 4 003808 moveObjectTo 2 48 1 0 0 445 8 003818 delay 1 003822 moveObjectTo 0 46 1 25 0 540 765 003832 moveObjectTo 1 47 1 25 0 540 769 003842 moveObjectTo 2 48 1 25 0 540 773 003852 delay 5 003856 playAnimation 252 40 003860 setPStat 200 50 003864 dealDamage 200 003866 if pstat(110) != 0 then 3910 003878 playAnimation 253 17 003882 entityMoveToAxisWithCamera 253 800 2 10 003888 delay 40 003892 jumpAndLink 1120 003896 jumpAndLink 754 003900 moveCameraToEntity 253 10 003904 waitForEntity 200 003906 jumpTo 3938 003910 playAnimation 253 17 003914 entityMoveToAxisWithCamera 253 -2000 2 10 003920 delay 40 003924 jumpAndLink 1120 003928 jumpAndLink 754 003932 moveCameraToEntity 253 10 003936 waitForEntity 200 003938 jumpAndLink 820 003942 endSection Section_64: 003944 if trigger(236) == false then 3958 003956 endSection 003958 setTrigger 170 003962 storeRandom 110 1 003966 if trigger(166) == false OR trigger(168) == false then 3986 003982 jumpTo 4004 003986 if trigger(172) == false then 4002 003998 jumpTo 4004 004002 endSection 004004 entitySetRotation 253 2048 004008 entitySetRotation 252 2048 004012 jumpAndLink 1018 004016 playSound 520 004020 setObjVisibility 46 0 004024 setObjVisibility 47 0 004028 setObjVisibility 48 0 004032 setPStat 247 46 004036 setPStat 248 3 004040 callRoutine 21 004042 moveObjectTo 0 46 1 0 0 300 0 004052 moveObjectTo 1 47 1 0 0 300 4 004062 moveObjectTo 2 48 1 0 0 300 8 004072 delay 1 004076 moveObjectTo 0 46 1 29 0 300 765 004086 moveObjectTo 1 47 1 29 0 300 769 004096 moveObjectTo 2 48 1 29 0 300 773 004106 delay 3 004110 playAnimation 252 40 004114 setPStat 200 50 004118 dealDamage 200 004120 playAnimation 253 17 004124 entityMoveToAxisWithCamera 253 1500 2 10 004130 delay 40 004134 jumpAndLink 1120 004138 jumpAndLink 754 004142 moveCameraToEntity 253 10 004146 waitForEntity 200 004148 jumpAndLink 820 004152 endSection Section_65: 004154 if trigger(236) == false then 4168 004166 endSection 004168 setTrigger 171 004172 storeRandom 110 1 004176 if trigger(165) == false OR trigger(167) == false then 4196 004192 jumpTo 4198 004196 endSection 004198 entitySetRotation 253 2048 004202 entitySetRotation 252 2048 004206 jumpAndLink 1018 004210 playSound 520 004214 setObjVisibility 46 0 004218 setObjVisibility 47 0 004222 setObjVisibility 48 0 004226 setPStat 247 46 004230 setPStat 248 3 004234 callRoutine 21 004236 moveObjectTo 0 46 1 0 0 158 0 004246 moveObjectTo 1 47 1 0 0 158 4 004256 moveObjectTo 2 48 1 0 0 158 8 004266 delay 1 004270 moveObjectTo 0 46 1 29 0 25 765 004280 moveObjectTo 1 47 1 29 0 25 769 004290 moveObjectTo 2 48 1 29 0 25 773 004300 delay 3 004304 playAnimation 252 40 004308 setPStat 200 50 004312 dealDamage 200 004314 if pstat(110) != 0 then 4358 004326 playAnimation 253 17 004330 entityMoveToAxisWithCamera 253 1800 2 10 004336 delay 40 004340 jumpAndLink 1120 004344 jumpAndLink 754 004348 moveCameraToEntity 253 10 004352 waitForEntity 200 004354 jumpTo 4386 004358 playAnimation 253 17 004362 entityMoveToAxisWithCamera 253 -400 2 10 004368 delay 40 004372 jumpAndLink 1120 004376 jumpAndLink 754 004380 moveCameraToEntity 253 10 004384 waitForEntity 200 004386 jumpAndLink 820 004390 endSection Section_66: 004392 if trigger(236) == false then 4406 004404 endSection 004406 setTrigger 172 004410 storeRandom 110 1 004414 if trigger(170) == false OR trigger(168) == false then 4434 004430 jumpTo 4436 004434 endSection 004436 entitySetRotation 253 2048 004440 entitySetRotation 252 2048 004444 jumpAndLink 1018 004448 playSound 520 004452 setObjVisibility 46 0 004456 setObjVisibility 47 0 004460 setObjVisibility 48 0 004464 setPStat 247 46 004468 setPStat 248 3 004472 callRoutine 21 004474 moveObjectTo 0 46 1 0 0 300 0 004484 moveObjectTo 1 47 1 0 0 300 4 004494 moveObjectTo 2 48 1 0 0 300 8 004504 delay 1 004508 moveObjectTo 0 46 1 29 0 300 765 004518 moveObjectTo 1 47 1 29 0 300 769 004528 moveObjectTo 2 48 1 29 0 300 773 004538 delay 3 004542 playAnimation 252 40 004546 setPStat 200 50 004550 dealDamage 200 004552 if pstat(110) != 0 then 4596 004564 playAnimation 253 17 004568 entityMoveToAxisWithCamera 253 2550 2 10 004574 delay 40 004578 jumpAndLink 1120 004582 jumpAndLink 754 004586 moveCameraToEntity 253 10 004590 waitForEntity 200 004592 jumpTo 4624 004596 playAnimation 253 17 004600 entityMoveToAxisWithCamera 253 1400 2 10 004606 delay 40 004610 jumpAndLink 1120 004614 jumpAndLink 754 004618 moveCameraToEntity 253 10 004622 waitForEntity 200 004624 jumpAndLink 820 004628 endSection Section_67: 004630 if trigger(236) == false then 4644 004642 endSection 004644 setTrigger 173 004648 storeRandom 110 1 004652 if trigger(169) == false OR trigger(164) == false then 4672 004668 jumpTo 4674 004672 endSection 004674 entitySetRotation 253 2048 004678 entitySetRotation 252 2048 004682 jumpAndLink 1018 004686 playSound 520 004690 playSound 520 004694 setObjVisibility 46 0 004698 setObjVisibility 47 0 004702 setObjVisibility 48 0 004706 setPStat 247 46 004710 setPStat 248 3 004714 callRoutine 21 004716 moveObjectTo 0 46 1 0 0 445 0 004726 moveObjectTo 1 47 1 0 0 445 4 004736 moveObjectTo 2 48 1 0 0 445 8 004746 delay 1 004750 moveObjectTo 0 46 1 25 0 540 765 004760 moveObjectTo 1 47 1 25 0 540 769 004770 moveObjectTo 2 48 1 25 0 540 773 004780 delay 3 004784 playAnimation 252 40 004788 setPStat 200 50 004792 dealDamage 200 004794 if pstat(110) != 0 then 4838 004806 playAnimation 253 17 004810 entityMoveToAxisWithCamera 253 1000 2 10 004816 delay 40 004820 jumpAndLink 1120 004824 jumpAndLink 754 004828 moveCameraToEntity 253 10 004832 waitForEntity 200 004834 jumpTo 4866 004838 playAnimation 253 17 004842 entityMoveToAxisWithCamera 253 -1800 2 10 004848 delay 40 004852 jumpAndLink 1120 004856 jumpAndLink 754 004860 moveCameraToEntity 253 10 004864 waitForEntity 200 004866 jumpAndLink 820 004870 endSection Section_68: 004872 if trigger(236) == false then 4886 004884 endSection 004886 if pstat(116) != 0 then 5662 004898 setDialogOwner 253 004900 showTextbox !!! \n 004914 playSound 520 004918 delay 20 004922 setObjVisibility 38 1 004926 entityWalkToWithCamera 253 -1750 3600 true 004934 entityWalkTo 252 -1450 3600 true 004942 waitForEntity 252 004944 waitForEntity 253 004946 entitySetRotation 253 2048 004950 entitySetRotation 252 2048 004954 setDigimon 156 0 0 004958 entityWalkTo 5 -1600 4300 false 004966 waitForEntity 5 004968 setDialogOwner 5 004970 showTextbox テ incredibile che tu abbia\nsuperato la foresta!\n 005070 showTextbox Io sono Centarumon.\nScusami per prima.\n 005152 showTextbox Non ti ho messo alla prova\nper niente: voglio aiutarti.\n 005268 setTrigger 236 005272 addToPStat 1 2 005276 showTextbox Vai. Io resterツ in cittア\nad aspettarti.\n 005360 jumpTo 5364 005364 entityWalkTo 5 -1600 1000 true 005372 if pstat(101) >= 4 then 5404 005384 addToPStat 101 1 005388 delay 20 005392 entityLookAtEntity 253 5 005396 entityLookAtEntity 252 5 005400 jumpTo 5364 005404 waitForEntity 5 005406 unloadEntity 5 005408 setPStat 101 0 005412 playSound 2312 005416 setDialogOwner 255 005418 showTextbox Centarumon entra in cittア!\n 005476 moveCameraToEntity 253 10 005480 waitForEntity 200 005482 entityLookAtEntity 253 252 005486 entityLookAtEntity 252 253 005490 delay 5 005494 setDialogOwner 253 005496 showTextbox , penso che stiamo\ndiventando famosi!\n 005582 playAnimation 253 11 005586 setDialogOwner 253 005588 showTextbox Continuiamo cosi!\n 005628 entityWalkTo 253 -1600 5200 false 005636 delay 20 005640 entityWalkTo 252 -1600 5200 false 005648 delay 20 005652 warpTo 79 0 255 005656 endSection 005658 jumpTo 5694 005662 playSound 2816 005666 setDialogOwner 255 005668 showTextbox Mancato!\n 005690 warpTo 17 0 255 005694 endSection Section_69: 005696 if trigger(236) == false then 5710 005708 endSection 005710 if pstat(116) != 1 then 6458 005722 setDialogOwner 253 005724 showTextbox !!! \n 005738 playSound 520 005742 delay 20 005746 setObjVisibility 39 1 005750 entityWalkToWithCamera 253 -241 3600 true 005758 entityWalkTo 252 200 3600 true 005766 waitForEntity 252 005768 waitForEntity 253 005770 entitySetRotation 253 2048 005774 entitySetRotation 252 2048 005778 setDigimon 156 1 0 005782 entityWalkTo 6 0 4300 false 005790 waitForEntity 6 005792 setDialogOwner 6 005794 showTextbox テ incredibile che tu abbia\nsuperato la foresta!\n 005894 showTextbox Io sono Centarumon.\nScusami per prima.\n 005976 showTextbox Non ti ho messo alla prova\nper niente: voglio aiutarti.\n 006092 setTrigger 236 006096 addToPStat 1 2 006100 showTextbox Vai. Io resterツ in cittア.\n 006156 jumpTo 6160 006160 entityWalkTo 6 0 1000 true 006168 if pstat(101) >= 4 then 6200 006180 addToPStat 101 1 006184 delay 20 006188 entityLookAtEntity 253 6 006192 entityLookAtEntity 252 6 006196 jumpTo 6160 006200 waitForEntity 6 006202 unloadEntity 6 006204 setPStat 101 0 006208 playSound 2312 006212 setDialogOwner 255 006214 showTextbox Centarumon entra in cittア!\n 006272 moveCameraToEntity 253 10 006276 waitForEntity 200 006278 entityLookAtEntity 253 252 006282 entityLookAtEntity 252 253 006286 delay 5 006290 setDialogOwner 253 006292 showTextbox , penso che\nstiamo diventando famosi.\n 006378 playAnimation 253 11 006382 setDialogOwner 253 006384 showTextbox Continuiamo cosi!\n 006424 entityWalkTo 253 0 5200 false 006432 delay 20 006436 entityWalkTo 252 0 5200 false 006444 delay 20 006448 warpTo 79 0 255 006452 endSection 006454 jumpTo 6490 006458 playSound 2816 006462 setDialogOwner 255 006464 showTextbox Mancato!\n 006486 warpTo 17 0 255 006490 endSection Section_70: 006492 if trigger(236) == false then 6506 006504 endSection 006506 if pstat(116) != 2 then 7250 006518 setDialogOwner 253 006520 showTextbox !!! \n 006534 playSound 520 006538 delay 20 006542 setObjVisibility 40 1 006546 entityWalkToWithCamera 253 1450 3600 true 006554 entityWalkTo 252 1667 3600 true 006562 waitForEntity 252 006564 waitForEntity 253 006566 entitySetRotation 253 2048 006570 entitySetRotation 252 2048 006574 setDigimon 156 2 0 006578 entityWalkTo 7 1600 4300 false 006586 waitForEntity 7 006588 setDialogOwner 7 006590 showTextbox テ incredibile che tu abbia\nsuperato la foresta!\n 006690 showTextbox Io sono Centarumon.\nScusami per prima.\n 006772 showTextbox Non ti ho messo alla prova\nper niente: voglio aiutarti.\n 006888 setTrigger 236 006892 addToPStat 1 2 006896 showTextbox Vai. Io resterツ in cittア\n 006950 jumpTo 6954 006954 entityWalkTo 7 1600 1000 true 006962 if pstat(101) >= 4 then 6994 006974 addToPStat 101 1 006978 delay 20 006982 entityLookAtEntity 253 7 006986 entityLookAtEntity 252 7 006990 jumpTo 6954 006994 waitForEntity 7 006996 unloadEntity 7 006998 setPStat 101 0 007002 playSound 2312 007006 setDialogOwner 255 007008 showTextbox Centarumon entra in cittア\n 007064 moveCameraToEntity 253 10 007068 waitForEntity 200 007070 entityLookAtEntity 253 252 007074 entityLookAtEntity 252 253 007078 delay 5 007082 setDialogOwner 253 007084 showTextbox , penso che\nstiamo diventando famosi.\n 007170 playAnimation 253 11 007174 setDialogOwner 253 007176 showTextbox Continuiamo cosi!\n 007216 entityWalkTo 253 1600 5200 false 007224 delay 20 007228 entityWalkTo 252 1600 5200 false 007236 delay 20 007240 warpTo 79 0 255 007244 endSection 007246 jumpTo 7282 007250 playSound 2816 007254 setDialogOwner 255 007256 showTextbox Mancato!\n 007278 warpTo 17 0 255 007282 endSection Section_5: 007284 endSection Section_6: 007286 endSection Section_71: 007288 entityWalkTo 253 -1600 5200 false 007296 warpTo 79 0 255 007300 endSection Section_72: 007302 entityWalkTo 253 0 5200 false 007310 warpTo 79 0 255 007314 endSection Section_73: 007316 entityWalkTo 253 1600 5200 false 007324 warpTo 79 0 255 007328 endSection == Script ID 19 == 14000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 14 then 66 000060 spawnItem 44 37 19 000066 storeRandom 110 99 000070 if pstat(110) > 9 then 88 000082 spawnItem 44 60 72 000088 storeRandom 110 99 000092 if pstat(110) > 3 then 110 000104 spawnItem 51 57 54 000110 setTrigger 106 000114 setTrigger 105 000118 endSection Section_5: 000120 setDialogOwner 5 000122 showTextbox Non posso farti passare!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 280 000188 endSection Section_6: 000190 setDialogOwner 6 000192 showTextbox Prenderツ tutto quello\nche hai!\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 280 000270 endSection Section_7: 000272 setDialogOwner 7 000274 showTextbox Non posso farti passare!\n 000328 fadeoutHud 000330 delay 1 000334 startBattle 000336 setTrigger 286 000340 endSection Section_8: 000342 setDialogOwner 8 000344 showTextbox Non riuscirai a vincere!\n 000398 fadeoutHud 000400 delay 1 000404 startBattle 000406 setTrigger 286 000410 endSection Section_9: 000412 setDialogOwner 9 000414 showTextbox Dovrei occuparmi di te!\n 000466 fadeoutHud 000468 delay 1 000472 startBattle 000474 setTrigger 280 000478 endSection Section_10: 000480 setDialogOwner 10 000482 showTextbox Penserツ io a te!\n 000520 fadeoutHud 000522 delay 1 000526 startBattle 000528 setTrigger 280 000532 endSection Section_11: 000534 setDialogOwner 11 000536 showTextbox Che problema!\n 000568 fadeoutHud 000570 delay 1 000574 startBattle 000576 setTrigger 268 000580 endSection Section_12: 000582 setDialogOwner 12 000584 showTextbox Mi occuperツ di te!\n 000626 fadeoutHud 000628 delay 1 000632 startBattle 000634 setTrigger 268 000638 endSection Section_51: 000640 warpTo 20 0 255 000644 endSection == Script ID 20 == 14800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 15 then 50 000044 spawnItem 44 31 57 000050 storeRandom 110 99 000054 if pstat(110) > 7 then 72 000066 spawnItem 44 91 55 000072 storeRandom 110 99 000076 if pstat(110) > 6 then 94 000088 spawnItem 69 62 94 000094 endSection Section_5: 000096 playSound 2824 000100 setDialogOwner 5 000102 showTextbox Vogliamo combattere?\nMolto bene!\n 000172 playAnimation 253 16 000176 delay 20 000180 setDialogOwner 253 000182 setSelection 280 804 000188 showTextbox Vincerア senza dubbio!\nAspetta un minuto!\n 000274 unknown12 0 000276 jumpTo 804 000280 setTrigger 1 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 entityLookAtEntity 253 5 000296 entityLookAtEntity 252 5 000300 entityLookAtEntity 5 253 000304 waitForEntity 253 000306 setDialogOwner 5 000308 showTextbox Oh no! Ho perso!\n 000346 playAnimation 5 29 000350 delay 40 000354 playAnimation 253 20 000358 delay 20 000362 setDialogOwner 253 000364 showTextbox Era molto forte.\n 000402 playAnimation 253 0 000406 playAnimation 5 28 000410 delay 20 000414 playAnimation 5 0 000418 entityLookAtEntity 5 253 000422 playSound 2824 000426 setDialogOwner 5 000428 showTextbox Sei gentile. Io, Mamemon,\nverrツ con voi.\n 000514 playAnimation 253 19 000518 delay 20 000522 setDialogOwner 253 000524 showTextbox Venire con noi? Senti,\nperchウ non vai in cittア?\n 000624 playSound 2824 000628 setDialogOwner 5 000630 showTextbox OK. Andrツ in cittア.\n 000674 jumpTo 678 000678 entityWalkTo 5 3800 -3100 true 000686 if pstat(101) >= 10 then 718 000698 addToPStat 101 1 000702 delay 10 000706 entityLookAtEntity 253 5 000710 entityLookAtEntity 252 5 000714 jumpTo 678 000718 waitForEntity 5 000720 unloadEntity 5 000722 setPStat 101 0 000726 playSound 2056 000730 setDialogOwner 255 000732 showTextbox Mamemon entra in cittア!\n 000784 unsetTrigger 1 000788 moveCameraToEntity 253 10 000792 waitForEntity 200 000794 addToPStat 1 3 000798 setTrigger 213 000802 endSection 000804 setDialogOwner 5 000806 showTextbox Torna quando sarai\npiイ forte.\n 000870 jumpTo 874 000874 entityWalkTo 5 3800 -3100 true 000882 if pstat(101) >= 10 then 914 000894 addToPStat 101 1 000898 delay 10 000902 entityLookAtEntity 253 5 000906 entityLookAtEntity 252 5 000910 jumpTo 874 000914 waitForEntity 5 000916 unloadEntity 5 000918 setPStat 101 0 000922 endSection Section_6: 000924 setDialogOwner 6 000926 showTextbox Daaaa!\n 000944 fadeoutHud 000946 delay 1 000950 startBattle 000952 setTrigger 281 000956 endSection Section_7: 000958 setDialogOwner 7 000960 showTextbox Ah ah ah!\n 000984 fadeoutHud 000986 delay 1 000990 startBattle 000992 setTrigger 281 000996 endSection Section_8: 000998 setDialogOwner 8 001000 showTextbox Ugghh.\n 001018 fadeoutHud 001020 delay 1 001024 startBattle 001026 setTrigger 281 001030 endSection Section_81: 001032 entitySetRotation 253 2048 001036 setDialogOwner 255 001038 showTextbox Est: Foresta Natale\nOvest: Savana Meccanica\n 001130 endSection == Script ID 21 == 15000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 6 then 50 000044 spawnItem 44 52 26 000050 storeRandom 110 99 000054 if pstat(110) > 14 then 72 000066 spawnItem 44 40 61 000072 storeRandom 110 99 000076 if pstat(110) > 1 then 94 000088 spawnItem 46 64 61 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Assolutamente no!\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 268 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Lascia qualcosa quando vai.\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 280 000226 endSection Section_7: 000228 setDialogOwner 7 000230 showTextbox Accetto la tua sfida!\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 268 000290 endSection Section_8: 000292 setDialogOwner 8 000294 showTextbox Aspetta!\n 000316 fadeoutHud 000318 delay 1 000322 startBattle 000324 setTrigger 280 000328 endSection Section_51: 000330 entityWalkTo 253 -440 -5000 false 000338 if trigger(353) == false OR pstat(30) < 3 then 358 000354 setTrigger 126 000358 if trigger(126) == false then 374 000370 warpTo 23 0 255 000374 warpTo 22 0 255 000378 endSection == Script ID 22 == 15800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 14 then 46 000040 spawnItem 44 15 41 000046 storeRandom 110 99 000050 if pstat(110) > 14 then 68 000062 spawnItem 44 49 28 000068 storeRandom 110 99 000072 if pstat(110) > 14 then 90 000084 spawnItem 44 63 67 000090 storeRandom 110 99 000094 if pstat(110) > 14 then 112 000106 spawnItem 44 25 64 000112 storeRandom 110 99 000116 if pstat(110) > 5 then 134 000128 spawnItem 69 84 49 000134 spawnChest 1 3545 0 855 1024 696 000146 spawnChest 5 3545 0 455 1024 697 000158 spawnChest 8 3545 0 155 1024 698 000170 if trigger(233) == true OR trigger(53) == false then 190 000186 playAnimation 5 28 000190 endSection Section_5: 000192 setDialogOwner 5 000194 showTextbox L’ala mi fa male.\n 000234 playAnimation 253 19 000238 delay 20 000242 setDialogOwner 253 000244 showTextbox Che cosa ウ successo?\n 000290 setDialogOwner 5 000292 showTextbox Mi sono ferito a un’ala...\nHai qualcosa per curarmi?\n 000402 playAnimation 253 4 000406 delay 20 000410 setDialogOwner 253 000412 showTextbox Wow, sei conciato male!\nAspetta, fammi vedere.\n 000510 playAnimation 253 0 000514 setTrigger 3 000518 callRoutine 0 000520 if trigger(3) == false then 608 000532 setDialogOwner 253 000534 showTextbox In questo momento non\nho niente.\n 000604 jumpTo 1448 000608 if pstat(254) != 0 AND pstat(254) != 1 AND pstat(254) != 2 AND pstat(254) != 3 then 638 000632 callRoutine 12 000634 jumpTo 726 000638 if pstat(254) != 7 AND pstat(254) != 9 AND pstat(254) != 13 AND pstat(254) != 14 then 672 000662 callRoutine 12 000664 jumpTo 726 000668 jumpTo 726 000672 setDialogOwner 253 000674 showTextbox Non servirア a niente.\n 000722 jumpTo 1448 000726 setDialogOwner 5 000728 showTextbox Ora sto meglio, grazie.\n 000780 playAnimation 5 29 000784 waitForEntity 5 000786 playAnimation 253 25 000790 delay 20 000794 setDialogOwner 253 000796 showTextbox Riesci giア a volare?\n 000842 setDialogOwner 5 000844 showTextbox Di sicuro non a lungo.\n 000894 playAnimation 253 19 000898 delay 20 000902 setDialogOwner 253 000904 showTextbox In cittア c’ウ una clinica,\ndovresti farti vedere.\nNon ウ lontano da qui.\n 001050 setDialogOwner 5 001052 showTextbox Ho sentito della cittア. テ\npiイ grande di quanto\npensassi.\n 001170 setDialogOwner 253 001172 showTextbox Vai in cittア e riposati.\n 001226 setDialogOwner 5 001228 showTextbox Grazie, spero di poterti\nripagare, un giorno.\n 001324 jumpTo 1328 001328 entityWalkTo 5 -192 -1849 true 001336 if pstat(101) >= 10 then 1372 001348 addToPStat 101 1 001352 playSound 8 001356 delay 15 001360 entityLookAtEntity 253 5 001364 entityLookAtEntity 252 5 001368 jumpTo 1328 001372 waitForEntity 5 001374 unloadEntity 5 001376 setPStat 101 0 001380 playSound 2312 001384 setDialogOwner 255 001386 showTextbox Unimon entra in cittア!\n 001436 setTrigger 233 001440 addToPStat 1 2 001444 jumpTo 1644 001448 setDialogOwner 253 001450 showTextbox Non ho nulla per curare\nla tua ferita.\nAndrツ a cercare qualcosa.\n 001584 setDialogOwner 5 001586 showTextbox Ti prego, fai in fretta.\n 001640 jumpTo 1644 001644 endSection Section_6: 001646 endSection Section_51: 001648 if trigger(118) == true then 1664 001660 jumpTo 1716 001664 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 1688 001684 jumpTo 1928 001688 if trigger(153) == false OR trigger(228) == true then 1712 001704 jumpTo 2092 001708 jumpTo 1716 001712 jumpTo 3122 001716 setDialogOwner 255 001718 showTextbox Ci sono degli strani\ndisegni per terra.\n 001802 setDialogOwner 253 001804 showTextbox テ uno di quei\nCerchi del Mistero?\nSembra ancora nuovo.\n 001918 setTrigger 118 001922 setTrigger 152 001926 endSection 001928 setDialogOwner 253 001930 showTextbox Ora ne vedo di piイ!\nMi chiedo se sia in qualche\nmodo collegato all’UFO...\n 002082 setTrigger 154 002086 setTrigger 153 002090 endSection 002092 setDialogOwner 253 002094 showTextbox Wow!? Ce ne sono\npiイ di prima!\n 002160 showTextbox Che cosa vorrア dire?\n 002206 playSound 1288 002210 setDialogOwner 253 002212 showTextbox Cosa?\n 002228 entitySetRotation 253 2560 002232 setDigimon 153 1 0 002236 moveCameraTo 20 -335 285 002242 waitForEntity 200 002244 entityWalkTo 6 1139 1029 true 002252 playSound 1288 002256 waitForEntity 6 002258 entityWalkTo 6 -327 459 true 002266 playSound 1288 002270 waitForEntity 6 002272 entityWalkTo 6 269 -973 true 002280 playSound 1288 002284 waitForEntity 6 002286 moveCameraToEntity 253 10 002290 entityWalkTo 6 -747 -1106 false 002298 playSound 1288 002302 waitForEntity 6 002304 entityLookAtEntity 6 253 002308 setDialogOwner 255 002310 showTextbox (Compare l’UFO di Vademon).\n 002370 setDialogOwner 253 002372 showTextbox Un... Un alieno?!\n 002412 setDialogOwner 6 002414 showTextbox ...\n 002426 setDialogOwner 253 002428 showTextbox Sei... Sei un Digimon?\n 002478 setDialogOwner 6 002480 showTextbox ...\n 002492 setDialogOwner 253 002494 showTextbox Bene...\n 002514 setDialogOwner 6 002516 showTextbox ...\n 002528 playSound 1544 002532 delay 10 002536 setDialogOwner 255 002538 showTextbox (Vademon impugna un’arma).\n 002596 setDialogOwner 253 002598 showTextbox No, fermati!\nNon sono un nemico!\n 002668 setDialogOwner 255 002670 showTextbox (Vademon depone l’arma).\n 002724 setDialogOwner 253 002726 showTextbox Bene, mi capisci.\n 002766 setDialogOwner 255 002768 showTextbox ( cerca in tutti\ni modi di convincerlo).\n 002860 setDialogOwner 6 002862 showTextbox ...\n 002874 setDialogOwner 253 002876 showTextbox Non riesce a comprendermi?\n 002934 setDialogOwner 6 002936 showTextbox OK.\n 002948 fadeoutHud 002950 jumpTo 2954 002954 entityWalkTo 6 199 -3166 true 002962 if pstat(101) >= 2 then 2998 002974 addToPStat 101 1 002978 playSound 1288 002982 delay 40 002986 entityLookAtEntity 253 6 002990 entityLookAtEntity 252 6 002994 jumpTo 2954 002998 waitForEntity 6 003000 unloadEntity 6 003002 setPStat 101 0 003006 playSound 2312 003010 setDialogOwner 255 003012 showTextbox Vademon entra in citta!\n 003064 setDialogOwner 253 003066 showTextbox Eh...\n 003082 showTextbox Puツ parlare!\n 003112 setTrigger 228 003116 addToPStat 1 3 003120 endSection 003122 endSection Section_61: 003124 warpTo 20 0 255 003128 endSection == Script ID 23 == 16800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 7 then 62 000056 spawnItem 44 44 33 000062 storeRandom 110 99 000066 if pstat(110) > 15 then 84 000078 spawnItem 44 23 49 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 51 25 74 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox Si brucia!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 269 000148 endSection Section_6: 000150 setDialogOwner 6 000152 showTextbox Qui si bolle!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 269 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox Oh, capisco.\n 000230 fadeoutHud 000232 delay 1 000236 startBattle 000238 setTrigger 286 000242 endSection Section_8: 000244 setDialogOwner 8 000246 showTextbox Bene. Fatti avanti!\n 000290 fadeoutHud 000292 delay 1 000296 startBattle 000298 setTrigger 286 000302 endSection Section_9: 000304 setDialogOwner 9 000306 showTextbox Ne ho avuto abbastanza!\n 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 setTrigger 296 000370 endSection Section_10: 000372 setDialogOwner 10 000374 showTextbox No, grazie!\n 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 setTrigger 296 000414 endSection Section_11: 000416 setDialogOwner 11 000418 showTextbox Cosa?\n 000434 fadeoutHud 000436 delay 1 000440 startBattle 000442 setTrigger 280 000446 endSection Section_12: 000448 setDialogOwner 12 000450 showTextbox Mmh!\n 000464 fadeoutHud 000466 delay 1 000470 startBattle 000472 setTrigger 280 000476 endSection == Script ID 24 == 17000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 7 then 66 000060 spawnItem 44 44 33 000066 storeRandom 110 99 000070 if pstat(110) > 15 then 88 000082 spawnItem 44 23 49 000088 storeRandom 110 99 000092 if pstat(110) > 3 then 110 000104 spawnItem 51 25 74 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Caldo! Fa caldo!\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 269 000164 endSection Section_6: 000166 setDialogOwner 6 000168 showTextbox Qui si bolle!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 269 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox Oh, capisco.\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 setTrigger 286 000258 endSection Section_8: 000260 setDialogOwner 8 000262 showTextbox Molto bene, vieni avanti!\n 000318 fadeoutHud 000320 delay 1 000324 startBattle 000326 setTrigger 286 000330 endSection Section_9: 000332 setDialogOwner 9 000334 showTextbox Ne ho abbastanza!\n 000374 fadeoutHud 000376 delay 1 000380 startBattle 000382 setTrigger 296 000386 endSection Section_10: 000388 setDialogOwner 10 000390 showTextbox No grazie!\n 000416 fadeoutHud 000418 delay 1 000422 startBattle 000424 setTrigger 296 000428 endSection Section_11: 000430 setDialogOwner 11 000432 showTextbox Cosa?\n 000448 fadeoutHud 000450 delay 1 000454 startBattle 000456 setTrigger 280 000460 endSection Section_12: 000462 setDialogOwner 12 000464 showTextbox Mmh!\n 000478 fadeoutHud 000480 delay 1 000484 startBattle 000486 setTrigger 280 000490 endSection Section_51: 000492 if trigger(150) == false OR trigger(234) == true then 656 000508 setDialogOwner 253 000510 showTextbox Ho un brutto presentimento.\n 000570 entityLookAtEntity 253 252 000574 entityLookAtEntity 252 253 000578 delay 5 000582 setDialogOwner 253 000584 showTextbox Anche tu? Lo penso anch’io.\n 000644 entityWalkTo 253 1745 -1614 false 000652 waitForEntity 253 000654 endSection 000656 if trigger(238) == false then 836 000668 if trigger(150) == true AND trigger(234) == false then 836 000684 setDialogOwner 253 000686 showTextbox Non c’ウ niente nel tunnel.\nDobbiamo passare?\n 000780 setSelection 838 850 000786 showTextbox Passa.\nNon passare.\n 000830 unknown12 0 000832 jumpTo 850 000836 endSection 000838 entityWalkTo 253 2876 -1583 true 000846 warpTo 7 1 255 000850 entityWalkTo 253 2876 -1583 false 000858 warpTo 32 1 255 000862 endSection == Script ID 25 == 17800 Section_254: 000020 callRoutine 26 000022 if pstat(17) != 3 then 44 000034 setPStat 254 0 000038 callRoutine 19 000040 setAutotalk 5 0 000044 if pstat(17) != 4 then 66 000056 setPStat 254 1 000060 callRoutine 19 000062 setAutotalk 5 0 000066 endSection Section_5: 000068 if pstat(17) < 3 then 124 000080 setDialogOwner 5 000082 showTextbox Avanti, continua!\n 000122 endSection 000124 setDialogOwner 5 000126 showTextbox Devi essere un outsider!\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 280 000192 endSection Section_51: 000194 if pstat(17) != 3 then 288 000206 entityWalkToEntity 252 true 253 000210 waitForEntity 252 000212 entityWalkTo 252 1200 1583 false 000220 waitForEntity 252 000222 setDialogOwner 255 000224 showTextbox Ho scaricato la terra.\n 000274 setPStat 254 1 000278 callRoutine 19 000280 entityWalkToEntity 252 true 253 000284 setPStat 17 4 000288 endSection Section_52: 000290 if pstat(17) != 4 then 434 000302 setDialogOwner 253 000304 showTextbox Ops, devo ridare la scatola\ndella terra a Dorimogemon.\n 000418 entityWalkTo 253 453 1815 true 000426 waitForEntity 253 000428 moveCameraToEntity 253 10 000432 waitForEntity 200 000434 endSection == Script ID 26 == 18000 Section_254: 000040 callRoutine 26 000042 if pstat(17) != 3 then 72 000054 setPStat 254 0 000058 callRoutine 19 000060 setAutotalk 5 0 000064 setAutotalk 6 0 000068 setAutotalk 7 0 000072 if pstat(17) != 4 then 102 000084 setPStat 254 1 000088 callRoutine 19 000090 setAutotalk 5 0 000094 setAutotalk 6 0 000098 setAutotalk 7 0 000102 endSection Section_5: 000104 if pstat(17) < 3 then 160 000116 setDialogOwner 5 000118 showTextbox Oh, grazie molte!\n 000158 endSection 000160 setDialogOwner 5 000162 showTextbox Cosa? Lo vuoi fare?\n 000206 fadeoutHud 000208 delay 1 000212 startBattle 000214 setTrigger 280 000218 endSection Section_6: 000220 if pstat(17) < 3 then 276 000232 setDialogOwner 6 000234 showTextbox Oh, grazie mille!\n 000274 endSection 000276 setDialogOwner 6 000278 showTextbox Lascia stare!\n 000310 fadeoutHud 000312 delay 1 000316 startBattle 000318 setTrigger 280 000322 endSection Section_7: 000324 if pstat(17) < 3 then 374 000336 setDialogOwner 7 000338 showTextbox Non esagerare!\n 000372 endSection 000374 setDialogOwner 7 000376 showTextbox Facciamolo!\n 000404 fadeoutHud 000406 delay 1 000410 startBattle 000412 setTrigger 280 000416 endSection Section_9: 000418 setDialogOwner 9 000420 showTextbox Mi arrendo!\n 000448 endSection Section_10: 000450 setDialogOwner 10 000452 showTextbox Il boss ウ sistemato.\n 000498 endSection Section_51: 000500 if trigger(150) == true AND trigger(234) == false then 518 000516 endSection 000518 entityWalkToWithCamera 253 -165 221 false 000526 entityWalkTo 252 171 615 false 000534 waitForEntity 253 000536 waitForEntity 252 000538 entityWalkTo 9 -323 93 false 000546 entityWalkTo 10 498 -51 false 000554 entityWalkTo 8 160 -193 false 000562 waitForEntity 5 000564 waitForEntity 6 000566 waitForEntity 8 000568 entitySetRotation 253 100 000572 entitySetRotation 252 100 000576 entityLookAtEntity 9 253 000580 entityLookAtEntity 10 253 000584 entityLookAtEntity 8 253 000588 setDialogOwner 8 000590 showTextbox Ehi, ragazzi, se volete\npassare da qui, lasciate\ntutta la vostra roba!\n 000736 setDialogOwner 253 000738 showTextbox Noi veniamo da lontano.\n 000790 setDialogOwner 8 000792 showTextbox Mmh. Siete ancora voi!\n 000842 setDialogOwner 253 000844 showTextbox Io vado sempre fino in\nfondo!\n 000908 showTextbox テ stato facile trovarti.\nImmagino tu ti sia arreso.\n 001016 playAnimation 8 32 001020 setDialogOwner 8 001022 showTextbox Arreso? Assolutamente no!\nTi farツ vedere cosa so fare\nquando faccio sul serio!\n 001184 playAnimation 8 0 001188 setDialogOwner 253 001190 showTextbox Sistemiamo questa faccenda!\n 001250 setTrigger 1 001254 setPStat 250 1 001258 setPStat 251 9 001262 setPStat 252 10 001266 setPStat 253 8 001270 fadeoutHud 001272 delay 1 001276 startBattle 001278 unsetTrigger 1 001282 setPStat 250 0 001286 playAnimation 9 43 001290 playAnimation 10 43 001294 entityWalkTo 8 89 -659 false 001302 waitForEntity 8 001304 entitySetRotation 8 100 001308 entityLookAtEntity 253 8 001312 entityLookAtEntity 252 8 001316 waitForEntity 8 001318 playAnimation 8 28 001322 delay 30 001326 setDialogOwner 8 001328 showTextbox Ma come... Non vincerツ?\n 001380 playAnimation 8 29 001384 playAnimation 253 19 001388 delay 20 001392 setDialogOwner 253 001394 showTextbox Che c’ウ che non va?\nNon ti metti a correre?\n 001486 playAnimation 253 0 001490 setDialogOwner 8 001492 showTextbox Sono troppo stanco.\n 001536 setDialogOwner 253 001538 showTextbox ...\n 001550 setDialogOwner 8 001552 showTextbox Faccio il bandito perchエ\npensavo che quest’isola\nfosse un posto da banditi,\n 001708 showTextbox ecco.\n 001724 setDialogOwner 253 001726 showTextbox Sapevi che l’isola era\nnei guai?\n 001796 setDialogOwner 8 001798 showTextbox Si, e poi sei arrivato tu.\nPeroツ ormai era inutile\ncercare di aiutarti.\n 001946 playAnimation 253 19 001950 delay 15 001954 setDialogOwner 253 001956 showTextbox Io non credo sia inutile.\nVieni in cittア.\n 002044 playAnimation 253 0 002048 setDialogOwner 8 002050 showTextbox No, non posso. Non penso che\ngli altri mi perdoneranno\nper quello che ho fatto.\n 002214 playAnimation 253 7 002218 delay 15 002222 setDialogOwner 253 002224 showTextbox Non preoccuparti! Stai\ntranquillo e vieni con me!\n 002328 playAnimation 253 0 002332 entityWalkToWithCamera 253 160 -193 true 002340 waitForEntity 253 002342 entitySetRotation 253 100 002346 showTextbox Puoi essere utile anche tu!\nTutti possono fare\nqualcosa di utile!\n 002482 setDialogOwner 8 002484 showTextbox !!!\n 002496 playAnimation 8 30 002500 entityLookAtEntity 8 253 002504 setDialogOwner 8 002506 showTextbox L’isola si puツ salvare?\nTu la salverai per noi,\nnon ウ vero?!\n 002632 entityWalkTo 8 119 -494 true 002640 waitForEntity 8 002642 entityLookAtEntity 8 253 002646 setDialogOwner 253 002648 showTextbox Naturalmente! Che cosa\ncredi? Sai dove si trova\nla cittア, vero?\n 002780 setDialogOwner 8 002782 showTextbox Oh! Il mio posto ウ lア...\nLa raggiungerツ subito!\n 002882 jumpTo 2886 002886 entityWalkTo 8 155 873 true 002894 if pstat(101) >= 6 then 2922 002906 addToPStat 101 1 002910 delay 10 002914 entityLookAtEntity 253 8 002918 entityLookAtEntity 252 8 002922 waitForEntity 8 002924 unloadEntity 8 002926 setPStat 101 0 002930 playSound 2056 002934 setDialogOwner 255 002936 showTextbox Ogremon entra in cittア!\n 002988 setTrigger 234 002992 addToPStat 1 2 002996 moveCameraToEntity 253 10 003000 waitForEntity 200 003002 endSection Section_52: 003004 if pstat(17) != 3 then 3090 003016 setDialogOwner 253 003018 showTextbox Ops!\nDi qua non si esce!\n 003072 entityWalkTo 253 -51 -1550 true 003080 waitForEntity 253 003082 moveCameraToEntity 253 10 003086 waitForEntity 200 003088 endSection 003090 if pstat(17) != 4 then 3238 003102 setDialogOwner 253 003104 showTextbox Oh no!\nDevo ridare la scatola\ndella terra a Drimogemon!\n 003220 entityWalkTo 253 -51 -1550 true 003228 waitForEntity 253 003230 moveCameraToEntity 253 10 003234 waitForEntity 200 003236 endSection 003238 if trigger(209) == false OR pstat(1) < 45 then 3266 003254 entityWalkTo 253 -105 -2200 false 003262 warpTo 126 0 255 003266 entityWalkTo 253 -105 -2200 false 003274 warpTo 26 0 255 Section_53: 003278 if pstat(17) != 3 then 3364 003290 setDialogOwner 253 003292 showTextbox Ops! Di qua non si esce!\n 003346 entityWalkTo 253 -2253 359 true 003354 waitForEntity 253 003356 moveCameraToEntity 253 10 003360 waitForEntity 200 003362 endSection 003364 if pstat(17) != 4 then 3512 003376 setDialogOwner 253 003378 showTextbox Oh no!\nDevo ridare la scatola\ndella terra a Drimogemon!\n 003494 entityWalkTo 253 -2253 359 true 003502 waitForEntity 253 003504 moveCameraToEntity 253 10 003508 waitForEntity 200 003510 endSection 003512 endSection == Script ID 27 == 19000 Section_254: 000012 playAnimation 5 29 000016 endSection Section_5: 000018 setTrigger 44 000022 entityLookAtEntity 253 5 000026 delay 10 000030 playSound 264 000034 delay 10 000038 playSound 264 000042 delay 10 000046 setDialogOwner 5 000048 showTextbox Oggi stiamo scavando.\n 000096 playSound 264 000100 delay 10 000104 playSound 264 000108 delay 10 000112 setDialogOwner 5 000114 showTextbox Domani scaveremo.\n 000154 playSound 264 000158 delay 10 000162 playSound 264 000166 delay 10 000170 setDialogOwner 5 000172 showTextbox テ cosi divertente.\n 000214 playSound 264 000218 delay 10 000222 entityLookAtEntity 5 253 000226 showTextbox Penso che ci vorrア molto.\nVai da qualche altra parte.\n 000338 entitySetRotation 5 296 000342 delay 20 000346 playAnimation 5 29 000350 endSection == Script ID 28 == 19800 Section_254: 000012 if trigger(140) == true then 28 000024 playAnimation 5 28 000028 endSection Section_5: 000030 if trigger(234) == false then 128 000042 setDialogOwner 5 000044 showTextbox Ho sistemato il cartello\nall’ingresso.\n 000126 endSection 000128 if trigger(140) == true then 144 000140 jumpTo 148 000144 jumpTo 1386 000148 playAnimation 5 28 000152 playSound 2568 000156 setDialogOwner 5 000158 showTextbox Fa caldo! Fai qualcosa!\n 000210 playAnimation 5 28 000214 playAnimation 253 16 000218 delay 20 000222 setDialogOwner 253 000224 showTextbox Cosa sta succedendo?\n 000270 playSound 2568 000274 setDialogOwner 5 000276 showTextbox Fa troppo caldo!\nNon resisto piイ!\n 000348 setTrigger 1 000352 setPStat 250 1 000356 setPStat 251 5 000360 setPStat 252 -1 000364 setPStat 253 -1 000368 fadeoutHud 000370 delay 1 000374 startBattle 000376 unsetTrigger 1 000380 setPStat 250 0 000384 entityLookAtEntity 253 5 000388 entityLookAtEntity 5 253 000392 entityLookAtEntity 252 5 000396 setDialogOwner 5 000398 showTextbox Mi sento male per\ncolpa del caldo.\n 000472 playAnimation 253 25 000476 delay 20 000480 setDialogOwner 253 000482 showTextbox So che fa caldo, ma...\ncerca di resistere!\n 000572 setDialogOwner 5 000574 showTextbox Piイ scaviamo, piイ caldo\ndiventa. Il tunnel ウ\nsotto un vulcano.\n 000704 setDialogOwner 5 000706 showTextbox Questa non ウ l’unica\nragione. Forse c’ウ un\nincendio qui vicino.\n 000838 playAnimation 253 16 000842 delay 20 000846 setDialogOwner 253 000848 showTextbox Mmh.\n 000862 setDialogOwner 5 000864 showTextbox Non ho scelta. Devo\nsopportare il caldo\ne continuare a scavare.\n 000996 playAnimation 253 19 001000 delay 20 001004 setDialogOwner 253 001006 showTextbox Scopriremo la causa.\nSarebbe splendido se il\ntunnel la oltrepassasse.\n 001150 setDialogOwner 5 001152 showTextbox Mi piace il tuo modo di\nfare. Scaverツ questo tunnel\nil piu in fretta possibile!\n 001316 delay 10 001320 playAnimation 253 0 001324 jumpTo 1328 001328 entityWalkTo 5 1061 -767 false 001336 if pstat(101) >= 3 then 1368 001348 addToPStat 101 1 001352 delay 20 001356 entityLookAtEntity 253 5 001360 entityLookAtEntity 252 5 001364 jumpTo 1328 001368 setPStat 101 0 001372 waitForEntity 5 001374 moveCameraToEntity 253 10 001378 waitForEntity 200 001380 setTrigger 140 001384 endSection 001386 setDialogOwner 5 001388 showTextbox Oggi mi tocca\ncucinare.\n 001440 endSection == Script ID 29 == 1a000 Section_254: 000024 callRoutine 26 000026 callRoutine 27 000028 if pstat(30) < 5 OR pstat(17) >= 3 OR pstat(17) < 1 then 92 000048 callRoutine 20 000050 callRoutine 20 000052 callRoutine 20 000054 callRoutine 20 000056 callRoutine 20 000058 callRoutine 20 000060 callRoutine 20 000062 callRoutine 20 000064 callRoutine 20 000066 callRoutine 20 000068 setPStat 254 2 000072 callRoutine 19 000074 setPStat 19 2 000078 setObjVisibility 19 1 000082 setObjVisibility 18 1 000086 setPStat 18 10 000090 endSection 000092 playAnimation 5 29 000096 setObjVisibility 19 1 000100 setObjVisibility 18 0 000104 if pstat(18) < 5 then 128 000116 setObjVisibility 19 0 000120 setObjVisibility 18 1 000124 setPStat 19 1 000128 if pstat(18) < 10 then 164 000140 if pstat(17) >= 3 then 164 000152 setObjVisibility 19 1 000156 setObjVisibility 18 1 000160 setPStat 19 2 000164 if pstat(17) != 3 then 182 000176 setPStat 254 0 000180 callRoutine 19 000182 if pstat(17) != 4 then 200 000194 setPStat 254 1 000198 callRoutine 19 000200 if pstat(18) >= 8 then 220 000212 unknown7C 0 69 41 515 000220 endSection Section_52: 000222 if pstat(19) < 2 then 236 000234 endSection 000236 jumpTo 254 Section_51: 000240 if pstat(19) < 1 then 254 000252 endSection 000254 entityLookAtEntity 5 253 000258 entityLookAtEntity 253 5 000262 waitForEntity 5 000264 if pstat(18) < 10 then 508 000276 setDialogOwner 5 000278 showTextbox Penso che abbiamo rimosso\nquasi tutta la terra.\n 000378 showTextbox Stiamo andando bene.\nGrazie.\nAspetta ancora un po’.\n 000486 entitySetRotation 5 1900 000490 waitForEntity 5 000492 entityWalkToWithCamera 253 2735 1203 false 000500 waitForEntity 253 000502 playAnimation 5 29 000506 endSection 000508 if pstat(17) != 4 then 918 000520 setDialogOwner 5 000522 showTextbox Grazie per il tuo lavoro.\nEcco la tua ricompensa.\n 000626 setPStat 254 2 000630 callRoutine 19 000632 addMoney 500 000638 addStats OFFENSE 5 000642 addStats DEFENSE 5 000646 addStats MAXHP 50 000650 addStats TIREDNESS 10 000654 setDialogOwner 255 000656 showTextbox Ho ricavato 500 bit\nper il lavoro!\n 000730 showTextbox PE saliti di 50!\nPotere d’attacco salito di 5!\nPotere di difesa salito di 5!\n 000888 addToPStat 18 1 000892 setPStat 17 1 000896 entitySetRotation 5 1900 000900 waitForEntity 5 000902 entityWalkToWithCamera 253 2735 1203 false 000910 waitForEntity 253 000912 playAnimation 5 29 000916 endSection 000918 if pstat(17) != 3 then 1046 000930 setDialogOwner 5 000932 showTextbox Per favore, scarica la\nterra fuori dal tunnel.\n 001030 entityWalkToWithCamera 253 2735 1203 false 001038 waitForEntity 253 001040 entitySetRotation 5 1900 001044 endSection 001046 if pstat(17) != 2 then 1148 001058 setDialogOwner 5 001060 showTextbox Prendila dal mucchio di terra.\n 001126 entitySetRotation 5 1900 001130 waitForEntity 5 001132 entityWalkToWithCamera 253 2735 1203 false 001140 waitForEntity 253 001142 playAnimation 5 29 001146 endSection 001148 if pstat(17) != 1 OR TIREDNESS < 70 then 1328 001166 setDialogOwner 5 001168 showTextbox Trasporterai la terra?\n 001218 showTextbox Sembri stanco.\nDovresti riposarti, prima.\n 001306 entitySetRotation 5 1900 001310 waitForEntity 5 001312 entityWalkToWithCamera 253 2735 1203 false 001320 waitForEntity 253 001322 playAnimation 5 29 001326 endSection 001328 if pstat(17) != 1 then 1426 001340 setDialogOwner 5 001342 showTextbox Trasporterai la terra?\n 001392 setDialogOwner 253 001394 setSelection 2726 3060 001400 showTextbox Si.\nNo.\n 001420 unknown12 0 001422 jumpTo 3060 001426 if trigger(140) == true then 1604 001438 setDialogOwner 5 001440 showTextbox Questo non ウ un posto da\nbambini. Stai lontano,\nウ troppo pericoloso.\n 001582 entityWalkToWithCamera 253 2735 1203 false 001590 waitForEntity 253 001592 entitySetRotation 5 1900 001596 waitForEntity 5 001598 playAnimation 5 29 001602 endSection 001604 setPStat 17 1 001608 setPStat 30 0 001612 setDialogOwner 5 001614 showTextbox Questo tunnel non ウ\nstato ancora aperto.\nNon disturbarci.\n 001734 setDialogOwner 253 001736 showTextbox Scusa. Non ウ che sai\nquando lo sarア?\n 001814 setDialogOwner 5 001816 showTextbox Non lo so, ma ci\nvorrア un po’ di tempo.\n 001900 setDialogOwner 253 001902 showTextbox Accidenti, non ci voleva.\nPossiamo essere d’aiuto?\n 002008 setDialogOwner 5 002010 showTextbox Vuoi rubacchiare qualcosa\no sei solo spiritoso? Beh,\nforse puoi portare la terra.\n 002178 setDialogOwner 253 002180 showTextbox Cosa devo fare?\n 002216 moveCameraTo 20 2027 764 002222 waitForEntity 200 002224 delay 30 002228 setDialogOwner 5 002230 showTextbox Io scavo nel terreno.\nTu porti fuori la terra\ne la scarichi.\n 002356 moveCameraToEntity 253 20 002360 waitForEntity 200 002362 setDialogOwner 5 002364 showTextbox テ un lavoraccio, per cui\nti pagherツ 500 bit per\nogni viaggio che farai.\n 002512 setDialogOwner 253 002514 showTextbox In questo modo, i lavori\nprocederanno spediti e io\nfarツ anche un po’ di soldi.\n 002676 setDialogOwner 253 002678 setSelection 2726 3060 002684 showTextbox OK.\nNo, grazie.\n 002720 unknown12 0 002722 jumpTo 3060 002726 setTextboxSize 21 6 002730 showTextbox Trasporto della terra\nUsa per mettere\nuna scatola davanti alla\nterra. Scarica la terra fuori\n 002928 showTextbox dal tunnel. Una volta fatto,\nvai a dirlo a Drimogemon.\n 003042 fadeoutHud 003044 entityWalkToWithCamera 253 2735 1203 false 003052 waitForEntity 253 003054 setPStat 17 2 003058 endSection 003060 setDialogOwner 5 003062 showTextbox Hai paura?\n 003088 entitySetRotation 5 1900 003092 waitForEntity 5 003094 entityWalkToWithCamera 253 2735 1203 false 003102 waitForEntity 253 003104 playAnimation 5 29 003108 endSection Section_81: 003110 if pstat(17) != 2 then 3200 003122 setDialogOwner 255 003124 showTextbox Scatola della terra aggiunta.\n 003188 setPStat 17 3 003192 setPStat 254 0 003196 callRoutine 19 003198 callRoutine 20 003200 endSection Section_5: 003202 endSection == Script ID 30 == 1b000 Section_254: 000016 if trigger(120) == true then 38 000028 spawnBoulder 000030 unknown7C 0 42 39 1545 000038 setObjVisibility 0 1 000042 endSection Section_51: 000044 if trigger(209) == true then 62 000056 warpTo 30 0 255 000060 endSection 000062 warpTo 122 0 255 000066 endSection Section_5: 000068 if trigger(120) == true then 88 000080 jumpTo 94 000084 jumpTo 92 000088 jumpTo 1418 000092 endSection 000094 setDialogOwner 5 000096 showTextbox Dannazione!\nUna roccia enorme!\n 000162 showTextbox Non riesco a superarla.\n 000214 setDialogOwner 253 000216 showTextbox Non riesci? Oh no!\n 000258 setDialogOwner 5 000260 showTextbox Dobbiamo trovare un modo per\nspostarla. Tu ce la puoi\nfare?\n 000384 playAnimation 253 19 000388 delay 20 000392 setDialogOwner 253 000394 showTextbox Non lo so.\n 000420 entityLookAtEntity 253 252 000424 playAnimation 253 14 000428 delay 20 000432 setDialogOwner 253 000434 showTextbox ,\nMi serve il tuo aiuto.\n 000494 entityWalkTo 252 -337 170 false 000502 entityLookAtEntity 253 252 000506 waitForEntity 252 000508 delay 20 000512 entitySetRotation 252 2000 000516 entityLookAtEntity 5 252 000520 entityLookAtEntity 253 252 000524 storeDigimonType 103 000526 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 3 AND pstat(103) != 4 AND pstat(103) != 15 then 558 000554 jumpTo 1504 000558 if pstat(103) != 16 AND pstat(103) != 17 AND pstat(103) != 18 AND pstat(103) != 29 AND pstat(103) != 30 then 590 000586 jumpTo 1504 000590 if pstat(103) != 31 AND pstat(103) != 32 AND pstat(103) != 43 AND pstat(103) != 44 AND pstat(103) != 45 then 622 000618 jumpTo 1504 000622 if pstat(103) != 46 AND pstat(103) != 57 then 642 000638 jumpTo 1504 000642 playAnimation 252 27 000646 setObjVisibility 0 0 000650 moveBoulder 50 0 000656 playSound 776 000660 delay 20 000664 moveBoulder 100 0 000670 entityWalkTo 252 -337 270 false 000678 playSound 776 000682 delay 20 000686 moveBoulder 100 0 000692 entityWalkTo 252 -337 370 false 000700 playSound 776 000704 delay 20 000708 moveBoulder 100 0 000714 entityWalkTo 252 -337 470 false 000722 playSound 776 000726 delay 20 000730 moveBoulder 200 10 000736 entityWalkTo 252 -337 670 false 000744 playSound 776 000748 delay 5 000752 moveBoulder 300 50 000758 playSound 776 000762 delay 5 000766 moveBoulder 400 60 000772 playSound 776 000776 delay 5 000780 moveBoulder 500 80 000786 playSound 776 000790 delay 3 000794 moveBoulder 600 80 000800 playSound 776 000804 delay 3 000808 moveBoulder 600 80 000814 playSound 776 000818 delay 3 000822 moveBoulder 300 120 000828 playSound 776 000832 delay 2 000836 moveBoulder 100 120 000842 playSound 776 000846 delay 2 000850 moveBoulder 100 120 000856 playSound 776 000860 delay 1 000864 despawnBoulder 000866 playSound 776 000870 delay 20 000874 playAnimation 252 0 000878 delay 5 000882 setObjVisibility 0 1 000886 setDialogOwner 253 000888 showTextbox Ce l’abbiamo fatta!\n 000932 setDialogOwner 5 000934 showTextbox Wow, che potenza! Abbiamo\nspostato la roccia!\n 001030 setDialogOwner 253 001032 showTextbox Credo che da qui in poi\nnon ci saranno problemi.\n 001134 entitySetRotation 253 2000 001138 entityWalkTo 253 -131 1250 false 001146 waitForEntity 253 001148 entitySetRotation 253 2000 001152 setDialogOwner 253 001154 showTextbox テ un fiume di lava!\nテ molto pericoloso!\n 001238 showTextbox C’ウ un sentiero lungo\nil fiume. Andiamo!\n 001324 setDialogOwner 5 001326 showTextbox Vuoi andare lア dentro?\nFai attenzione!\n 001408 setTrigger 120 001412 warpTo 30 0 255 001416 endSection 001418 setDialogOwner 5 001420 showTextbox Vuoi andare lア dentro?\nFai attenzione!\n 001502 endSection 001504 delay 20 001508 playAnimation 252 27 001512 delay 20 001516 playAnimation 252 1 001520 delay 30 001524 setDialogOwner 5 001526 showTextbox , ritorna\nquando sarai cresciuto.\n 001604 entityWalkTo 253 -337 0 false 001612 waitForEntity 253 001614 endSection == Script ID 31 == 1b800 Section_254: 000016 spawnChest 23 -582 0 1062 0 694 000028 spawnChest 14 -1129 0 1032 0 695 000040 endSection Section_51: 000042 if trigger(230) == false then 58 000054 jumpTo 2182 000058 setTrigger 230 000062 setDialogOwner 253 000064 showTextbox !\n 000072 entityLookAtEntity 253 5 000076 entityLookAtEntity 252 5 000080 moveCameraToEntity 5 20 000084 waitForEntity 200 000086 setDialogOwner 5 000088 showTextbox Che succede all’isola?\n 000138 showTextbox Le tribイ si separano,\nscordano il passato e si\ncombattono.\n 000260 showTextbox Non so per quanto io\nriuscirツ a non perdere\nil senno.\n 000372 showTextbox Dobbiamo fare qualcosa!\nTutti devono conoscere il\npericolo!\n 000496 playAnimation 5 28 000500 delay 20 000504 callRoutine 34 000506 playSound 1032 000510 delay 20 000514 playSound 1032 000518 delay 20 000522 playSound 1032 000526 delay 10 000530 entityWalkTo 253 -1210 -193 true 000538 entityWalkTo 252 -1468 -473 true 000546 waitForEntity 253 000548 waitForEntity 252 000550 entityLookAtEntity 253 5 000554 entityLookAtEntity 252 5 000558 setTrigger 106 000562 delay 20 000566 playAnimation 253 7 000570 delay 20 000574 setDialogOwner 253 000576 showTextbox Fermo! Vuoi forse\ndistruggere l’isola?!\n 000660 delay 20 000664 entityLookAtEntity 5 253 000668 setDialogOwner 5 000670 showTextbox Chi sei tu? Togliti dai\npiedi! Questo ウ l’unico\nmodo!\n 000782 setTrigger 1 000786 setPStat 250 1 000790 setPStat 251 5 000794 setPStat 252 -1 000798 setPStat 253 -1 000802 fadeoutHud 000804 delay 1 000808 startBattle 000810 unsetTrigger 1 000814 setPStat 250 0 000818 entityLookAtEntity 253 5 000822 entityLookAtEntity 5 253 000826 entityLookAtEntity 252 5 000830 setDialogOwner 5 000832 showTextbox Vuoi forse dirmi che\nconosci un altro modo?\n 000924 playAnimation 253 7 000928 delay 20 000932 setDialogOwner 253 000934 showTextbox Se l’isola viene distrutta,\nnon si risolve niente!\nAscoltami.\n 001062 setDialogOwner 5 001064 showTextbox Cosa?\n 001080 playAnimation 253 19 001084 delay 20 001088 setDialogOwner 253 001090 showTextbox Stiamo creando una cittア per\nl’isola, radunando tutti i\nDigimon.\n 001224 showTextbox Mi hanno detto che potremo\nsalvare l’isola dal pericolo\nriunendo tutti i Digimon.\n 001392 setDialogOwner 5 001394 showTextbox Penso che tu abbia ragione,\nma radunare tutti i Digimon\nウ un compito molto...\n 001554 playAnimation 253 7 001558 delay 20 001562 setDialogOwner 253 001564 showTextbox Lo stiamo facendo proprio\nadesso. Niente ウ\nimpossibile!\n 001680 setDialogOwner 5 001682 showTextbox テ un compito improbo!\nPerツ sono colpito...\nForse tu ce la farai.\n 001816 playAnimation 253 19 001820 delay 20 001824 setDialogOwner 253 001826 showTextbox Se hai fiducia in noi,\nvoglio che tu venga in cittア\n 001934 delay 20 001938 setDialogOwner 5 001940 showTextbox Bene: andrツ in cittア. Questo\nsarア il mio nuovo destino!\n 002056 jumpTo 2060 002060 entityWalkTo 5 691 -1990 true 002068 if pstat(101) >= 10 then 2100 002080 addToPStat 101 1 002084 delay 10 002088 entityLookAtEntity 253 5 002092 entityLookAtEntity 252 5 002096 jumpTo 2060 002100 waitForEntity 5 002102 unloadEntity 5 002104 setPStat 101 0 002108 playSound 2056 002112 setDialogOwner 255 002114 showTextbox Meramon entra in cittア!\n 002166 setTrigger 209 002170 addToPStat 1 2 002174 moveCameraToEntity 253 10 002178 waitForEntity 200 002180 endSection 002182 if trigger(209) == false then 2196 002194 endSection 002196 moveCameraToEntity 5 20 002200 waitForEntity 200 002202 setDialogOwner 5 002204 showTextbox Sapevo che saresti tornato.\nDevo conoscere la risposta!\n 002320 entityLookAtEntity 5 253 002324 entityWalkToEntity 252 true 253 002328 waitForEntity 252 002330 setTrigger 1 002334 setPStat 250 1 002338 setPStat 251 5 002342 setPStat 252 -1 002346 setPStat 253 -1 002350 fadeoutHud 002352 delay 1 002356 startBattle 002358 unsetTrigger 1 002362 setPStat 250 0 002366 entityLookAtEntity 253 5 002370 entityLookAtEntity 5 253 002374 entityLookAtEntity 252 5 002378 setDialogOwner 5 002380 showTextbox Ho perso, a quanto pare...\n 002438 setDialogOwner 253 002440 showTextbox C’ウ qualcosa che\ndevo dirti.\n 002502 jumpTo 1080 002506 endSection Section_52: 002508 entityWalkTo 253 1000 -4200 false 002516 if trigger(209) == false then 2532 002528 warpTo 122 1 255 002532 warpTo 30 1 255 002536 endSection == Script ID 32 == 1c800 Section_254: 000020 if trigger(353) == false OR pstat(30) < 3 then 64 000036 setTrigger 126 000040 setObjVisibility 4 1 000044 entityMoveTo 5 -1134 -566 3 000052 delay 5 000056 entitySetRotation 5 3072 000060 delay 5 000064 if pstat(30) >= 3 OR trigger(238) == true then 84 000080 playAnimation 5 29 000084 endSection Section_52: 000086 if trigger(238) == false then 100 000098 endSection 000100 entityLookAtEntity 5 253 000104 entityLookAtEntity 253 5 000108 delay 5 000112 if trigger(353) == true then 212 000124 setDialogOwner 5 000126 showTextbox Ehi, presto sarア aperto!\n 000180 entitySetRotation 5 512 000184 delay 5 000188 playAnimation 5 29 000192 setTrigger 353 000196 setPStat 30 0 000200 entityWalkTo 253 -334 -853 false 000208 waitForEntity 253 000210 endSection 000212 if trigger(353) == false OR pstat(30) < 3 then 830 000228 setDialogOwner 5 000230 showTextbox Aspettavamo questo momento!\nIl tunnel ウ aperto!\n 000330 setDialogOwner 253 000332 showTextbox Non dobbiamo piイ scalare la\nmontagna. Grazie.\n 000428 setDialogOwner 5 000430 showTextbox Grazie a te. Da solo non\navrei potuto spostare\nquella roccia.\n 000558 setDialogOwner 5 000560 showTextbox Che devo fare adesso?\n 000608 playAnimation 253 19 000612 delay 15 000616 setDialogOwner 253 000618 showTextbox Dovresti venire in cittア.\nLア c’ウ molto da fare!\n 000718 playAnimation 253 0 000722 setDialogOwner 5 000724 showTextbox Ho ancora molta energia:\naccetto la tua offerta.\n 000826 jumpTo 900 000830 setDialogOwner 5 000832 showTextbox Presto sarア aperto!\n 000876 entitySetRotation 5 512 000880 playAnimation 5 29 000884 delay 5 000888 entityWalkTo 253 -334 -853 false 000896 waitForEntity 253 000898 endSection 000900 entityWalkTo 5 600 1700 true 000908 if pstat(101) >= 3 then 940 000920 addToPStat 101 1 000924 delay 25 000928 entityLookAtEntity 253 5 000932 entityLookAtEntity 252 5 000936 jumpTo 900 000940 waitForEntity 5 000942 unloadEntity 5 000944 setPStat 101 0 000948 playSound 2056 000952 setDialogOwner 255 000954 showTextbox Drimogemon entra in cittア!\n 001012 moveCameraToEntity 253 10 001016 waitForEntity 200 001018 setTrigger 238 001022 addToPStat 1 2 001026 endSection Section_5: 001028 jumpTo 86 001032 endSection Section_51: 001034 entityWalkTo 253 -1996 -2148 false 001042 warpTo 23 2 255 001046 endSection == Script ID 33 == 1d000 Section_254: 000016 spawnChest 23 2483 0 247 1024 658 000028 spawnChest 26 2544 0 -110 1024 659 000040 endSection Section_5: 000042 setDialogOwner 5 000044 showTextbox Hai ancora caldo? Ci sono\ndei Digimon che si\nammalano con il calore.\n 000186 endSection Section_6: 000188 setDialogOwner 6 000190 showTextbox La lava si ウ solidificata.\n 000248 endSection == Script ID 34 == 1d800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 14 then 62 000056 spawnItem 44 21 31 000062 storeRandom 110 99 000066 if pstat(110) > 7 then 84 000078 spawnItem 44 59 78 000084 storeRandom 110 99 000088 if pstat(110) > 0 then 106 000100 spawnItem 46 60 51 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox Oggi ウ il tuo ultimo giorno.\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 301 000184 endSection Section_6: 000186 setDialogOwner 6 000188 showTextbox Non seguirmi!\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 301 000232 endSection Section_7: 000234 setDialogOwner 7 000236 showTextbox Dato che mi hai visto...\n 000290 fadeoutHud 000292 delay 1 000296 startBattle 000298 setTrigger 301 000302 endSection Section_8: 000304 setDialogOwner 8 000306 showTextbox Io non posso sbagliare!\n 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 setTrigger 301 000370 endSection Section_9: 000372 setDialogOwner 9 000374 showTextbox Mi dispiace, ma perderai!\n 000430 fadeoutHud 000432 delay 1 000436 startBattle 000438 setTrigger 301 000442 endSection Section_10: 000444 setDialogOwner 10 000446 showTextbox Non ti lascero fuggire!\n 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 setTrigger 301 000510 endSection Section_11: 000512 setDialogOwner 11 000514 showTextbox Io non perderツ\nassolutamente!\n 000578 fadeoutHud 000580 delay 1 000584 startBattle 000586 setTrigger 296 000590 endSection Section_12: 000592 setDialogOwner 12 000594 showTextbox Ti ho sistemato!\n 000632 fadeoutHud 000634 delay 1 000638 startBattle 000640 setTrigger 296 000644 endSection == Script ID 35 == 1e000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 9 then 62 000056 spawnItem 44 56 78 000062 storeRandom 110 99 000066 if pstat(110) > 19 then 84 000078 spawnItem 44 24 44 000084 storeRandom 110 99 000088 if pstat(110) > 4 then 106 000100 spawnItem 53 36 24 000106 storeRandom 110 99 000110 if pstat(110) > 2 then 128 000122 spawnItem 69 79 6 000128 if trigger(348) == false OR trigger(128) == true then 150 000144 spawnItem 122 48 32 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Ah! Hai paura.\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 296 000200 endSection Section_7: 000202 setDialogOwner 7 000204 showTextbox Tornatene a casa!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 296 000256 endSection Section_8: 000258 setDialogOwner 8 000260 showTextbox Una volta entrato,\nnon puoi piイ uscire.\n 000344 fadeoutHud 000346 delay 1 000350 startBattle 000352 setTrigger 296 000356 endSection Section_9: 000358 setDialogOwner 9 000360 showTextbox Eh eh!\n 000378 fadeoutHud 000380 delay 1 000384 startBattle 000386 setTrigger 307 000390 endSection Section_10: 000392 setDialogOwner 10 000394 showTextbox Aspetta.\n 000416 fadeoutHud 000418 delay 1 000422 startBattle 000424 setTrigger 307 000428 endSection Section_11: 000430 setDialogOwner 11 000432 showTextbox Sarai posseduto.\n 000470 fadeoutHud 000472 delay 1 000476 startBattle 000478 setTrigger 307 000482 endSection Section_5: 000484 playAnimation 5 11 000488 delay 50 000492 playAnimation 5 0 000496 setDialogOwner 5 000498 showTextbox Bakke-bakke?\n 000528 playAnimation 253 16 000532 setDialogOwner 253 000534 showTextbox Sembra che stia\nchiedendo qualcosa.\n 000610 setTrigger 49 000614 setSelection 660 1120 000620 showTextbox ?... Sチ.\n?... No.\n 000660 playAnimation 5 11 000664 delay 45 000668 playAnimation 5 0 000672 setDialogOwner 5 000674 showTextbox Bakke! Bakke bakke?\n 000718 setDialogOwner 253 000720 setSelection 746 1120 000726 showTextbox Sチ.\nNo.\n 000746 playAnimation 5 12 000750 delay 58 000754 playAnimation 5 0 000758 playAnimation 253 15 000762 setDialogOwner 5 000764 showTextbox Bakkeee... bakke bakke?\n 000816 playAnimation 253 16 000820 setDialogOwner 253 000822 setSelection 1120 848 000828 showTextbox Sチ.\nNo.\n 000848 playAnimation 5 13 000852 delay 34 000856 playAnimation 5 13 000860 setDialogOwner 5 000862 showTextbox Bakke bakke!\nBakkeee bakke bakkeee!\n 000938 jumpTo 942 000942 unsetTrigger 49 000946 entityWalkTo 5 1299 -1074 true 000954 if pstat(101) >= 10 then 986 000966 addToPStat 101 1 000970 delay 5 000974 entityLookAtEntity 253 5 000978 entityLookAtEntity 252 5 000982 jumpTo 942 000986 waitForEntity 5 000988 unloadEntity 5 000990 setPStat 101 0 000994 playSound 2824 000998 setDialogOwner 255 001000 showTextbox Bakemon entra in cittア!\n 001052 playAnimation 253 16 001056 setDialogOwner 253 001058 showTextbox Penso che sia tutto OK.\n 001110 setTrigger 237 001114 addToPStat 1 2 001118 endSection 001120 unsetTrigger 49 001124 playAnimation 5 29 001128 playSound 8 001132 delay 40 001136 waitForEntity 5 001138 unloadEntity 5 001140 setDialogOwner 253 001142 showTextbox L’ho fatto impazzire?\n 001190 endSection Section_51: 001192 if pstat(16) != 2 then 1216 001204 entityWalkTo 253 -140 4669 false 001212 warpTo 226 0 60 001216 storeDigimonType 103 001218 storeDigimonValue 103 109 001222 if pstat(109) != 3 then 1264 001234 entityWalkTo 253 0 5000 false 001242 entityWalkTo 252 0 5000 false 001250 playSound 264 001254 warpTo 52 0 255 001258 endSection 001260 jumpTo 1440 001264 setDialogOwner 255 001266 showTextbox Fermato da un’oscura\ne strana forza!\n 001344 fadeoutHud 001346 entityWalkToWithCamera 253 -200 3658 true 001354 entityWalkTo 252 100 3658 true 001362 waitForEntity 253 001364 waitForEntity 252 001366 delay 10 001370 entitySetRotation 253 3100 001374 delay 10 001378 entitySetRotation 253 2076 001382 setDialogOwner 253 001384 showTextbox Ma cosa?! Le mie gambe...\n 001440 endSection == Script ID 36 == 1e800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 36 68 000054 storeRandom 110 99 000058 if pstat(110) > 5 then 76 000070 spawnItem 44 83 78 000076 storeRandom 110 99 000080 if pstat(110) > 14 then 98 000092 spawnItem 44 25 17 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 69 78 60 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox Ehi!\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 280 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Non farmi impazzire!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 280 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox Ah ah ah! Divertente.\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 280 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox Perchエ non lo faccio?!\n 000330 fadeoutHud 000332 delay 1 000336 startBattle 000338 setTrigger 280 000342 endSection Section_51: 000344 if trigger(124) == true then 422 000356 playAnimation 253 15 000360 delay 15 000364 setDialogOwner 253 000366 showTextbox Oh no, ウ pericoloso!\n 000412 entityWalkToWithCamera 253 73 971 true 000420 waitForEntity 253 000422 jumpTo 592 Section_52: 000426 if trigger(124) == true then 504 000438 playAnimation 253 15 000442 delay 15 000446 setDialogOwner 253 000448 showTextbox Oh no, ウ pericoloso!\n 000494 entityWalkToWithCamera 253 -782 1580 true 000502 waitForEntity 253 000504 jumpTo 592 000508 if trigger(124) == true then 592 000520 playAnimation 253 15 000524 delay 15 000528 setDialogOwner 253 000530 showTextbox Oh no, ウ pericoloso!\n 000576 entityWalkToWithCamera 253 856 1137 true 000584 waitForEntity 253 000586 moveCameraToEntity 253 10 000590 waitForEntity 200 000592 if trigger(103) == true OR trigger(124) == false then 822 000608 entitySetRotation 253 2000 000612 delay 10 000616 playAnimation 253 24 000620 delay 15 000624 setDialogOwner 253 000626 showTextbox C’ウ davvero un ponte\ninvisibile, qui?\n 000706 playAnimation 253 0 000710 setDialogOwner 253 000712 showTextbox Cosa?\n 000728 entityWalkToWithCamera 253 66 3240 false 000736 delay 20 000740 entityWalkTo 252 30 2646 false 000748 waitForEntity 253 000750 waitForEntity 252 000752 setDialogOwner 253 000754 showTextbox Ehi, posso passare qui\nsopra!\n 000818 setTrigger 103 000822 endSection == Script ID 37 == 1f000 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 9 then 70 000064 spawnItem 44 35 9 000070 storeRandom 110 99 000074 if pstat(110) > 4 then 92 000086 spawnItem 44 19 31 000092 storeRandom 110 99 000096 if pstat(110) > 0 then 114 000108 spawnItem 69 11 10 000114 storeRandom 110 99 000118 if pstat(110) > 0 then 136 000130 spawnItem 46 46 46 000136 if trigger(180) == true then 154 000148 setObjVisibility 2 0 000152 endSection 000154 setObjVisibility 2 1 000158 endSection Section_5: 000160 setDialogOwner 5 000162 showTextbox Ti metterツ al tappeto!\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 280 000224 endSection Section_6: 000226 setDialogOwner 6 000228 showTextbox Non spingermi!\n 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 setTrigger 280 000274 endSection Section_7: 000276 setDialogOwner 7 000278 showTextbox In alto regna la pace!\n 000328 fadeoutHud 000330 delay 1 000334 startBattle 000336 setTrigger 280 000340 endSection Section_8: 000342 setDialogOwner 8 000344 showTextbox Cadrツ! テ pericoloso!\n 000390 fadeoutHud 000392 delay 1 000396 startBattle 000398 setTrigger 299 000402 endSection Section_9: 000404 setDialogOwner 9 000406 showTextbox Non farlo qui!\n 000440 fadeoutHud 000442 delay 1 000446 startBattle 000448 setTrigger 299 000452 endSection Section_10: 000454 setDialogOwner 10 000456 showTextbox Non conviene combattere.\n 000510 fadeoutHud 000512 delay 1 000516 startBattle 000518 setTrigger 299 000522 endSection Section_81: 000524 entitySetRotation 253 1844 000528 setDialogOwner 255 000530 showTextbox Ascensore\n 000554 setDialogOwner 253 000556 setSelection 622 804 000562 showTextbox Premi GIイ.\nNon entrare.\n 000614 unknown12 0 000616 jumpTo 804 000620 endSection 000622 if trigger(176) == false then 728 000634 playSound 1032 000638 rotate3DObject 0 1 000642 delay 1 000646 rotate3DObject 1 1 000650 delay 1 000654 rotate3DObject 0 1 000658 delay 1 000662 rotate3DObject 1 1 000666 delay 1 000670 rotate3DObject 0 1 000674 delay 1 000678 rotate3DObject 1 1 000682 delay 1 000686 rotate3DObject 0 1 000690 delay 1 000694 rotate3DObject 1 1 000698 delay 1 000702 playSound 1288 000706 if pstat(16) != 3 then 722 000718 warpTo 226 0 60 000722 warpTo 48 1 54 000726 endSection 000728 delay 20 000732 setDialogOwner 253 000734 showTextbox Non succede nulla.\nNon va bene.\n 000802 endSection 000804 endSection Section_53: 000806 entitySetRotation 253 3892 000810 playSound 1288 000814 setTrigger 180 000818 unsetTrigger 181 000822 endSection Section_51: 000824 entityWalkTo 253 4173 2349 false 000832 if trigger(180) == true then 850 000844 warpTo 127 0 255 000848 endSection 000850 warpTo 39 0 255 000854 endSection Section_52: 000856 entityWalkTo 253 -517 -4524 false 000864 if trigger(142) == false then 880 000876 warpTo 128 2 255 000880 warpTo 43 2 255 == Script ID 38 == 1f800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 9 then 66 000060 spawnItem 44 49 64 000066 storeRandom 110 99 000070 if pstat(110) > 14 then 88 000082 spawnItem 44 19 31 000088 storeRandom 110 99 000092 if pstat(110) > 4 then 110 000104 spawnItem 54 20 9 000110 storeRandom 110 99 000114 if pstat(110) > 0 then 132 000126 spawnItem 46 69 16 000132 endSection Section_5: 000134 setDialogOwner 5 000136 showTextbox Perchエ non ci fermiamo?\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 299 000200 endSection Section_6: 000202 setDialogOwner 6 000204 showTextbox Shuha, shuha!\n 000236 fadeoutHud 000238 delay 1 000242 startBattle 000244 setTrigger 302 000248 endSection Section_7: 000250 setDialogOwner 7 000252 showTextbox Swish!\n 000270 fadeoutHud 000272 delay 1 000276 startBattle 000278 setTrigger 302 000282 endSection Section_8: 000284 setDialogOwner 8 000286 showTextbox Non nasconderツ niente!\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 268 000348 endSection Section_9: 000350 setDialogOwner 9 000352 showTextbox Di che cosa stai parlando?\n 000410 fadeoutHud 000412 delay 1 000416 startBattle 000418 setTrigger 268 000422 endSection Section_81: 000424 setDialogOwner 255 000426 showTextbox Nord ovest: Landa Gelata\n 000480 endSection Section_82: 000482 entitySetRotation 253 2048 000486 delay 5 000490 setDialogOwner 255 000492 showTextbox Ascensore\n 000516 setDialogOwner 253 000518 setSelection 604 698 876 000526 showTextbox Premi SU.\nPremi GIイ.\nNon salire.\n 000596 unknown12 0 000598 jumpTo 876 000602 endSection 000604 playSound 1032 000608 rotate3DObject 0 1 000612 delay 1 000616 rotate3DObject 1 1 000620 delay 1 000624 rotate3DObject 0 1 000628 delay 1 000632 rotate3DObject 1 1 000636 delay 1 000640 rotate3DObject 0 1 000644 delay 1 000648 rotate3DObject 1 1 000652 delay 1 000656 rotate3DObject 0 1 000660 delay 1 000664 rotate3DObject 1 1 000668 delay 1 000672 rotate3DObject 0 1 000676 delay 1 000680 rotate3DObject 1 1 000684 delay 1 000688 playSound 1288 000692 warpTo 129 0 52 000696 endSection 000698 fadeoutHud 000700 if trigger(155) == true then 780 000712 setDialogOwner 253 000714 showTextbox Cosa?\n 000730 showTextbox Non succede niente.\n 000774 endSection 000776 jumpTo 874 000780 playSound 1032 000784 rotate3DObject 0 1 000788 delay 1 000792 rotate3DObject 1 1 000796 delay 1 000800 rotate3DObject 0 1 000804 delay 1 000808 rotate3DObject 1 1 000812 delay 1 000816 rotate3DObject 0 1 000820 delay 1 000824 rotate3DObject 1 1 000828 delay 1 000832 rotate3DObject 0 1 000836 delay 1 000840 rotate3DObject 1 1 000844 delay 1 000848 rotate3DObject 0 1 000852 delay 1 000856 rotate3DObject 1 1 000860 delay 1 000864 playSound 1288 000868 warpTo 41 2 53 000872 endSection 000874 endSection 000876 endSection Section_55: 000878 playSound 1288 000882 endSection Section_51: 000884 entityWalkTo 253 2100 -4000 false 000892 if trigger(142) == false then 908 000904 warpTo 128 1 255 000908 warpTo 43 1 255 000912 endSection == Script ID 39 == 20000 Section_254: 000016 spawnChest 24 1460 0 -443 3072 666 000028 endSection Section_6: 000030 setDialogOwner 6 000032 showTextbox Scusa per il disturbo.\n 000082 fadeoutHud 000084 delay 1 000088 startBattle 000090 setTrigger 280 000094 endSection Section_51: 000096 if trigger(175) == false OR trigger(180) == false OR trigger(182) == true then 120 000116 jumpTo 144 000120 if trigger(181) == false OR trigger(182) == false OR trigger(235) == true then 142 000140 endSection 000142 endSection 000144 playSound 3080 000148 setDialogOwner 255 000150 showTextbox ???. Aiutami!\n 000186 entitySetRotation 253 1321 000190 entitySetRotation 252 1321 000194 delay 10 000198 playAnimation 253 23 000202 delay 15 000206 setDialogOwner 253 000208 showTextbox Sento una voce dall’alto.\nC’ウ qualcuno?\n 000292 playAnimation 253 0 000296 delay 10 000300 setDialogOwner 255 000302 showTextbox ???\nC’ウ qualcuno?\n 000346 delay 10 000350 setDialogOwner 253 000352 showTextbox Si, c’ウ.\n 000374 delay 10 000378 setDialogOwner 255 000380 showTextbox ???. Aiutami!\nIl terreno sta salendo.\n 000464 delay 10 000468 setDialogOwner 253 000470 showTextbox Non ウ possibile.\n 000508 delay 10 000512 playSound 2824 000516 setDialogOwner 255 000518 showTextbox ???. テ vero.\nSento un rumore meccanico.\n 000606 delay 10 000610 playAnimation 253 16 000614 delay 15 000618 setDialogOwner 253 000620 showTextbox Una macchina? Viene dalla\ntana di Ogremon?\n 000710 playAnimation 253 0 000714 delay 10 000718 setDialogOwner 255 000720 showTextbox ???\nHai fatto qualcosa di male?\n 000792 delay 10 000796 setDialogOwner 253 000798 showTextbox Ho fatto molte cose...\nForse ウ l’ascensore...\nTornerツ a controllare.\n 000940 delay 10 000944 playSound 2824 000948 setDialogOwner 255 000950 showTextbox ???. Grazie.\n 000984 delay 10 000988 setTrigger 182 000992 endSection == Script ID 40 == 20800 Section_254: 000012 storeRandom 110 99 000016 if pstat(110) > 9 then 34 000028 spawnItem 44 76 78 000034 storeRandom 110 99 000038 if pstat(110) > 4 then 56 000050 spawnItem 44 31 68 000056 storeRandom 110 99 000060 if pstat(110) > 6 then 78 000072 spawnItem 54 66 68 000078 storeRandom 110 99 000082 if pstat(110) > 2 then 100 000094 spawnItem 69 22 75 000100 rotate3DObject 0 1 000104 delay 20 000108 endSection 000110 if trigger(199) == true OR trigger(198) == true then 130 000126 jumpTo 174 000130 if trigger(199) == true OR trigger(198) == false then 150 000146 jumpTo 1074 000150 if trigger(199) == false OR trigger(198) == false then 170 000166 jumpTo 1454 000170 jumpTo 1684 000174 setTrigger 199 000178 setDialogOwner 5 000180 showTextbox Chi sei? Vattene!\n 000220 playAnimation 253 24 000224 delay 15 000228 setDialogOwner 253 000230 showTextbox Tu vivi qui?\n 000260 playAnimation 253 0 000264 setDialogOwner 5 000266 showTextbox Non posso dirtelo!\n 000308 setDialogOwner 253 000310 showTextbox Sei una specie di guardiano?\n 000372 setDialogOwner 5 000374 showTextbox Vuoi lottare? Ti\nsconfiggerツ!\n 000438 setDialogOwner 253 000440 setSelection 554 1036 000446 showTextbox Credo che combatterツ.\nNon sopporto i prepotenti.\n 000548 unknown12 0 000550 jumpTo 1036 000554 setTrigger 1 000558 setPStat 250 1 000562 setPStat 251 5 000566 setPStat 252 -1 000570 setPStat 253 -1 000574 fadeoutHud 000576 delay 1 000580 startBattle 000582 unsetTrigger 1 000586 setPStat 250 0 000590 setDialogOwner 5 000592 showTextbox Wow!\n 000606 entityWalkTo 5 -356 -1058 true 000614 delay 40 000618 entityWalkTo 253 -349 -1355 true 000626 entityWalkTo 252 -345 -1751 true 000634 waitForEntity 253 000636 waitForEntity 252 000638 entityLookAtEntity 253 5 000642 entityLookAtEntity 252 5 000646 entityWalkTo 5 -250 -950 true 000654 waitForEntity 5 000656 unloadEntity 5 000658 playSound 520 000662 rotate3DObject 0 -1 000666 delay 40 000670 playSound 776 000674 delay 10 000678 entityWalkTo 253 -350 -1145 true 000686 entityWalkTo 252 -359 -1355 true 000694 setDialogOwner 253 000696 showTextbox Oh no! Ehi!\n 000724 setDialogOwner 255 000726 showTextbox ???mon\nAh ah ah.\n 000768 setDialogOwner 253 000770 showTextbox Ma chi ウ?\n 000794 setDialogOwner 255 000796 showTextbox ???mon\nNon ho fatto niente di male.\nNon puoi venire in casa mia\nsenza essere invitato!\n 000978 setDialogOwner 253 000980 showTextbox Ora dovrei andarmene.\n 001028 moveCameraToEntity 253 10 001032 waitForEntity 200 001034 endSection 001036 setDialogOwner 253 001038 showTextbox Continua cosi.\n 001072 endSection 001074 setDialogOwner 253 001076 showTextbox Tu sei un bandito Ogremon!\nQuesto ツ il tuo\nnascondiglio!\n 001194 setDialogOwner 5 001196 showTextbox Di che cosa stai parlando?\n 001254 playAnimation 253 7 001258 delay 15 001262 setDialogOwner 253 001264 showTextbox La tua fortuna si ウ\nesaurita! Arrenditi!\n 001350 playAnimation 253 0 001354 jumpTo 1358 001358 setDialogOwner 5 001360 showTextbox Wow!\n 001374 entityWalkTo 5 -356 -1058 true 001382 delay 40 001386 entityWalkTo 253 -349 -1375 true 001394 entityWalkTo 252 -355 -1761 true 001402 waitForEntity 253 001404 waitForEntity 252 001406 entityLookAtEntity 253 5 001410 entityLookAtEntity 252 5 001414 entityWalkTo 5 -250 -930 true 001422 waitForEntity 5 001424 unloadEntity 5 001426 entityWalkTo 253 -250 -930 true 001434 waitForEntity 253 001436 entityWalkTo 252 -250 -930 true 001444 waitForEntity 252 001446 setTrigger 200 001450 warpTo 45 0 255 001454 setDialogOwner 253 001456 showTextbox Hai finito di prendermi in\ngiro: ti ucciderツ!\n 001552 setDialogOwner 5 001554 showTextbox Di cosa stai parlando?\n 001604 playAnimation 253 7 001608 delay 15 001612 setDialogOwner 253 001614 showTextbox Questa volta non scapperai!\n 001674 playAnimation 253 0 001678 jumpTo 1358 001682 endSection 001684 setDialogOwner 253 001686 showTextbox Avanti, lasciami entrare.\n 001742 setDialogOwner 5 001744 showTextbox Vuoi farmi prigioniero?\nTi darツ una bella lezione!\n 001850 setDialogOwner 253 001852 setSelection 554 1036 001858 showTextbox Credo che combatterツ.\nNon sopporto i prepotenti.\n 001960 unknown12 0 001962 jumpTo 1036 Section_51: 001966 if pstat(16) != 3 then 1990 001978 entityWalkTo 253 -250 -250 false 001986 warpTo 226 0 60 001990 if trigger(200) == false then 2014 002002 entityWalkTo 253 -250 -250 false 002010 warpTo 45 0 255 002014 endSection == Script ID 41 == 21000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 9 then 62 000056 spawnItem 44 69 49 000062 storeRandom 110 99 000066 if pstat(110) > 2 then 84 000078 spawnItem 69 37 33 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox Non sta andando bene!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 293 000148 endSection Section_6: 000150 setDialogOwner 6 000152 showTextbox Hai detto qualcosa?\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 293 000208 endSection Section_7: 000210 setDialogOwner 7 000212 showTextbox Ti ho detto che ウ\nimpossibile.\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 299 000290 endSection Section_8: 000292 setDialogOwner 8 000294 showTextbox Non ho molta fiducia.\n 000342 fadeoutHud 000344 delay 1 000348 startBattle 000350 setTrigger 299 000354 endSection Section_9: 000356 setDialogOwner 9 000358 showTextbox Vacci piano con me.\n 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 setTrigger 299 000414 endSection Section_10: 000416 setDialogOwner 10 000418 showTextbox Non sottovalutarmi!\n 000462 fadeoutHud 000464 delay 1 000468 startBattle 000470 setTrigger 280 000474 endSection Section_81: 000476 entitySetRotation 253 2128 000480 delay 5 000484 setDialogOwner 255 000486 showTextbox Ascensore\n 000510 setDialogOwner 253 000512 setSelection 600 994 1382 000520 showTextbox Premi Tetto.\nPremi Su.\nNon salire.\n 000594 unknown12 0 000596 jumpTo 1382 000600 if trigger(155) == true then 914 000612 playAnimation 253 16 000616 delay 15 000620 setDialogOwner 253 000622 showTextbox Non serve a niente.\n 000666 playAnimation 253 0 000670 entitySetRotation 253 2297 000674 delay 10 000678 entitySetRotation 253 1785 000682 delay 10 000686 entitySetRotation 253 2297 000690 showTextbox C’ウ una roccia incastrata\nnella macchina. Forse ウ...\n 000800 playAnimation 253 25 000804 delay 20 000808 setDialogOwner 255 000810 showTextbox Ho tolto la roccia!\n 000854 setDialogOwner 253 000856 showTextbox Cosi dovrebbe andare!\n 000904 setTrigger 155 000908 endSection 000910 jumpTo 992 000914 playSound 1032 000918 rotate3DObject 0 1 000922 delay 1 000926 rotate3DObject 1 1 000930 delay 1 000934 rotate3DObject 0 1 000938 delay 1 000942 rotate3DObject 1 1 000946 delay 1 000950 rotate3DObject 0 1 000954 delay 1 000958 rotate3DObject 1 1 000962 delay 1 000966 rotate3DObject 0 1 000970 delay 1 000974 rotate3DObject 1 1 000978 delay 1 000982 playSound 1288 000986 warpTo 129 0 52 000990 endSection 000992 endSection 000994 fadeoutHud 000996 if trigger(155) == true then 1302 001008 playAnimation 253 16 001012 delay 15 001016 setDialogOwner 253 001018 showTextbox Non serve a niente.\n 001062 playAnimation 253 0 001066 entitySetRotation 253 2297 001070 delay 10 001074 entitySetRotation 253 1785 001078 delay 10 001082 entitySetRotation 253 2297 001086 showTextbox C’ウ una roccia incastrata\nnella macchina. Forse ウ...\n 001196 setDialogOwner 255 001198 showTextbox Ho tolto la roccia!\n 001242 setDialogOwner 253 001244 showTextbox Cosi dovrebbe andare.\n 001292 setTrigger 155 001296 endSection 001298 jumpTo 1380 001302 playSound 1032 001306 rotate3DObject 0 1 001310 delay 1 001314 rotate3DObject 1 1 001318 delay 1 001322 rotate3DObject 0 1 001326 delay 1 001330 rotate3DObject 1 1 001334 delay 1 001338 rotate3DObject 0 1 001342 delay 1 001346 rotate3DObject 1 1 001350 delay 1 001354 rotate3DObject 0 1 001358 delay 1 001362 rotate3DObject 1 1 001366 delay 1 001370 playSound 1288 001374 warpTo 38 2 55 001378 endSection 001380 endSection 001382 endSection Section_53: 001384 playSound 1288 001388 setTrigger 180 001392 unsetTrigger 181 001396 endSection == Script ID 42 == 21800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 79 63 000058 storeRandom 110 99 000062 if pstat(110) > 14 then 80 000074 spawnItem 44 48 37 000080 storeRandom 110 99 000084 if pstat(110) > 0 then 102 000096 spawnItem 46 48 51 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Shwaa!\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 302 000136 endSection Section_6: 000138 setDialogOwner 6 000140 showTextbox Sha sha shaaaa!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 302 000188 endSection Section_7: 000190 setDialogOwner 7 000192 showTextbox Non sembra che sia ferito.\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 299 000262 endSection Section_8: 000264 setDialogOwner 8 000266 showTextbox Ti farツ uno sconto.\n 000310 fadeoutHud 000312 delay 1 000316 startBattle 000318 setTrigger 268 000322 endSection Section_9: 000324 setDialogOwner 9 000326 showTextbox Non sottovalutarci!\n 000370 fadeoutHud 000372 delay 1 000376 startBattle 000378 setTrigger 268 000382 endSection Section_10: 000384 setDialogOwner 10 000386 showTextbox Non riuscirai a tornare\na casa vivo!\n 000464 fadeoutHud 000466 delay 1 000470 startBattle 000472 setTrigger 305 000476 endSection Section_51: 000478 storeDigimonType 103 000480 if pstat(103) != 6 AND pstat(103) != 7 AND pstat(103) != 12 AND pstat(103) != 19 AND pstat(103) != 20 then 512 000508 jumpTo 580 000512 if pstat(103) != 21 AND pstat(103) != 28 AND pstat(103) != 33 AND pstat(103) != 37 AND pstat(103) != 41 then 544 000540 jumpTo 580 000544 if pstat(103) != 45 AND pstat(103) != 31 AND pstat(103) != 51 AND pstat(103) != 54 AND pstat(103) != 55 then 576 000572 jumpTo 580 000576 jumpTo 944 000580 playAnimation 253 18 000584 delay 20 000588 setDialogOwner 253 000590 showTextbox Ouch!\n 000606 setPStat 254 -3 000610 callRoutine 55 000612 setDialogOwner 253 000614 showTextbox Nonostante la caduta,\nmi sembri a posto.\n 000700 entityLookAtEntity 253 252 000704 delay 20 000708 entityLookAtEntity 252 253 000712 playAnimation 253 19 000716 delay 15 000720 setDialogOwner 253 000722 showTextbox ,\nStai bene?\n 000758 playAnimation 253 0 000762 showTextbox Wow, sembri in forma.\n 000810 showTextbox Sei scappato? Hai barato!\nBeh, non esattamente.\n 000910 entitySetRotation 253 2002 000914 delay 20 000918 setDialogOwner 253 000920 showTextbox Andiamo!\n 000942 endSection 000944 playAnimation 252 43 000948 playAnimation 253 18 000952 delay 40 000956 playAnimation 252 44 000960 delay 40 000964 playAnimation 252 0 000968 setDialogOwner 253 000970 showTextbox Ouch!\n 000986 setPStat 254 -3 000990 callRoutine 55 000992 setDialogOwner 253 000994 showTextbox Nonostante la caduta,\nsembra a posto.\n 001074 entitySetRotation 253 2002 001078 delay 20 001082 playAnimation 253 19 001086 delay 15 001090 setDialogOwner 253 001092 showTextbox ,\nstai bene?\n 001128 playAnimation 253 0 001132 showTextbox Deve far male. Mi dispiace.\n 001192 setDialogOwner 253 001194 showTextbox Andiamo!\n 001216 endSection == Script ID 43 == 22000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 9 then 66 000060 spawnItem 44 48 68 000066 storeRandom 110 99 000070 if pstat(110) > 3 then 88 000082 spawnItem 54 76 49 000088 unsetTrigger 98 000092 endSection Section_5: 000094 setDialogOwner 5 000096 showTextbox Daa!\n 000110 fadeoutHud 000112 delay 1 000116 startBattle 000118 setTrigger 280 000122 endSection Section_6: 000124 setDialogOwner 6 000126 showTextbox Aah!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 280 000152 endSection Section_7: 000154 setDialogOwner 7 000156 showTextbox Gghhee!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 280 000188 endSection Section_81: 000190 entitySetRotation 253 1944 000194 waitForEntity 253 000196 setDialogOwner 255 000198 showTextbox Est: Ascensore\nOvest: Pericolo, Dirupo\n 000280 if trigger(54) == false then 294 000292 endSection 000294 setDialogOwner 255 000296 setSelection 378 388 000302 showTextbox Modalitア Orco: SI\nModalitア Orco: NO\n 000378 setTrigger 197 000382 warpTo 43 0 255 000386 endSection 000388 unsetTrigger 197 000392 warpTo 43 0 255 000396 endSection Section_53: 000398 if trigger(143) == true OR trigger(141) == true then 628 000414 setTrigger 143 000418 setTrigger 141 000422 setDialogOwner 253 000424 showTextbox Cosa?\n 000440 entityWalkToWithCamera 253 -1048 -498 false 000448 delay 20 000452 entityWalkTo 252 -1048 -498 false 000460 waitForEntity 253 000462 entityWalkToWithCamera 253 -1473 823 false 000470 delay 20 000474 entityWalkTo 252 -1473 823 false 000482 waitForEntity 253 000484 entityWalkToWithCamera 253 -2333 261 false 000492 delay 20 000496 entityWalkTo 252 -1952 165 false 000504 waitForEntity 253 000506 delay 20 000510 entityLookAtEntity 253 252 000514 delay 20 000518 entitySetRotation 253 1000 000522 setDialogOwner 253 000524 showTextbox Sento muoversi il terreno.\nMe lo sono immaginato?\n 000628 if trigger(143) == true OR trigger(141) == false then 912 000644 setTrigger 142 000648 entityWalkToWithCamera 253 -1048 -498 false 000656 delay 20 000660 entityWalkTo 252 -1048 -498 false 000668 waitForEntity 253 000670 entityWalkToWithCamera 253 -1473 823 false 000678 delay 20 000682 entityWalkTo 252 -1473 823 false 000690 waitForEntity 253 000692 entityWalkToWithCamera 253 -2333 261 false 000700 delay 20 000704 entityWalkTo 252 -1952 165 false 000712 waitForEntity 253 000714 delay 20 000718 entityLookAtEntity 253 252 000722 delay 20 000726 entitySetRotation 253 1000 000730 playSound 2056 000734 setDialogOwner 253 000736 showTextbox Cosa? Assolutamente no!\n 000788 entityLookAtEntity 253 252 000792 entityLookAtEntity 252 253 000796 setPStat 247 2 000800 setPStat 248 2 000804 callRoutine 21 000806 setObjVisibility 0 1 000810 setObjVisibility 1 1 000814 setObjVisibility 2 0 000818 setObjVisibility 3 0 000822 playSound 2056 000826 playAnimation 253 15 000830 delay 40 000834 setObjVisibility 2 1 000838 setObjVisibility 3 1 000842 setObjVisibility 7 0 000846 playAnimation 253 26 000850 delay 2 000854 entityMoveToAxis 252 5000 1 5 000860 delay 1 000864 entityMoveToAxis 253 5000 1 5 000870 playSound 8 000874 setTextboxAutoclose 5122 000878 setDialogOwner 255 000880 showTextbox Wow!!!\n 000906 warpTo 42 1 51 000910 endSection 000912 endSection Section_54: 000914 unsetTrigger 143 000918 endSection Section_82: 000920 entitySetRotation 253 1944 000924 waitForEntity 253 000926 setDialogOwner 255 000928 showTextbox Attenzione alle frane!\n 000978 endSection Section_51: 000980 if trigger(197) == true then 994 000992 endSection 000994 if trigger(198) == false then 1008 001006 endSection 001008 if trigger(98) == false then 1022 001020 endSection 001022 entitySetRotation 253 1944 001026 moveCameraTo 30 2000 173 001032 waitForEntity 200 001034 setDialogOwner 253 001036 showTextbox Ho sentito che ウ qui\nche attaccano i banditi.\n 001132 showTextbox Andiamo, .\n 001164 entityWalkTo 253 1925 468 false 001172 entityWalkTo 252 1925 78 false 001180 waitForEntity 253 001182 waitForEntity 252 001184 loadDigimon 154 001186 loadDigimon 3 001188 setDigimon 154 3 0 001192 setDigimon 3 4 0 001196 setDigimon 3 5 0 001200 setDialogOwner 9 001202 showTextbox You-hoo!\n 001224 playSound 2824 001228 setDialogOwner 8 001230 showTextbox Ah ah!\n 001248 setDialogOwner 10 001250 showTextbox Yaa-hoo!\n 001272 delay 10 001276 playSound 264 001280 playAnimation 8 31 001284 entityMoveTo 8 1000 1288 30 001292 entityWalkTo 9 2067 1561 true 001300 entityWalkTo 10 2059 -383 true 001308 waitForEntity 8 001310 waitForEntity 9 001312 waitForEntity 10 001314 entityLookAtEntity 8 253 001318 entityLookAtEntity 9 253 001322 entityLookAtEntity 10 253 001326 entityLookAtEntity 253 8 001330 entityLookAtEntity 252 9 001334 delay 10 001338 playSound 2824 001342 setDialogOwner 8 001344 showTextbox Arrenditi e lascia le tue\ncose, o te ne pentirai!\n 001448 setDialogOwner 253 001450 showTextbox No, arrenditi tu!\n 001490 setDialogOwner 8 001492 showTextbox Che cosa?! Tu...?\n 001532 setDialogOwner 8 001534 showTextbox Non puツ essere.\n 001570 setDialogOwner 9 001572 showTextbox Capo, che cosa faremo?\n 001622 entityLookAtEntity 9 8 001626 setDialogOwner 8 001628 showTextbox Nessun problema, siamo piイ\nforti e piイ numerosi.\nSistemateli!\n 001756 entityLookAtEntity 8 9 001760 setTrigger 1 001764 setPStat 250 1 001768 setPStat 251 8 001772 setPStat 252 9 001776 setPStat 253 10 001780 fadeoutHud 001782 delay 1 001786 startBattle 001788 unsetTrigger 1 001792 setPStat 250 0 001796 entityLookAtEntity 253 8 001800 entityLookAtEntity 8 253 001804 entityLookAtEntity 252 8 001808 entityWalkTo 9 1350 2350 true 001816 entityWalkTo 10 1850 2350 true 001824 waitForEntity 9 001826 waitForEntity 10 001828 unloadEntity 9 001830 unloadEntity 10 001832 setDialogOwner 8 001834 showTextbox Un giorno regolerツ\ni conti con te!\n 001908 entityWalkTo 8 1650 2350 true 001916 waitForEntity 8 001918 unloadEntity 8 001920 setDialogOwner 253 001922 showTextbox Guarda come scappano! Non\ntorneranno per un bel po’.\n 002032 moveCameraToEntity 253 10 002036 waitForEntity 200 002038 setTrigger 198 002042 setTrigger 155 002046 endSection Section_52: 002048 setTrigger 98 002052 endSection == Script ID 44 == 23000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 29 31 000054 storeRandom 110 99 000058 if pstat(110) > 14 then 76 000070 spawnItem 44 27 93 000076 storeRandom 110 99 000080 if pstat(110) > 4 then 98 000092 spawnItem 54 35 67 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox Ti concerツ per le feste!\n 000156 fadeoutHud 000158 delay 1 000162 startBattle 000164 setTrigger 268 000168 endSection Section_6: 000170 setDialogOwner 6 000172 showTextbox Cerca di non esagerare.\n 000224 fadeoutHud 000226 delay 1 000230 startBattle 000232 setTrigger 299 000236 endSection Section_7: 000238 setDialogOwner 7 000240 showTextbox Non lascerツ scappare\nla mia preda!\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 305 000326 endSection Section_8: 000328 setDialogOwner 8 000330 showTextbox Phew, ウ tutto finito.\n 000378 fadeoutHud 000380 delay 1 000384 startBattle 000386 setTrigger 305 000390 endSection Section_51: 000392 if trigger(103) == true then 406 000404 endSection 000406 entityWalkTo 253 10000 -2800 false 000414 warpTo 36 1 255 Section_52: 000418 entityWalkTo 253 -1400 5000 false 000426 if trigger(142) == false then 442 000438 warpTo 128 0 255 000442 warpTo 43 0 255 == Script ID 45 == 23800 Section_254: 000020 spawnChest 7 1092 0 1169 1024 669 000032 endSection Section_5: 000034 setDialogOwner 5 000036 showTextbox Oh no!\n 000054 fadeoutHud 000056 delay 1 000060 startBattle 000062 endSection Section_6: 000064 setDialogOwner 6 000066 showTextbox Devo andare!\n 000096 fadeoutHud 000098 delay 1 000102 startBattle 000104 endSection Section_7: 000106 setDialogOwner 7 000108 showTextbox Aspetta un secondo!\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 endSection == Script ID 46 == 24000 Section_254: 000024 spawnChest 22 -1235 0 1587 3072 670 000036 if trigger(175) == false then 52 000048 setObjVisibility 8 0 000052 endSection Section_5: 000054 setDialogOwner 5 000056 showTextbox Attacca!\n 000078 fadeoutHud 000080 delay 1 000084 startBattle 000086 endSection Section_6: 000088 setDialogOwner 6 000090 showTextbox Attacca!\n 000112 fadeoutHud 000114 delay 1 000118 startBattle 000120 endSection Section_7: 000122 setDialogOwner 7 000124 showTextbox Attacca!\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 endSection Section_51: 000156 if trigger(175) == false then 180 000168 entityWalkTo 253 500 3100 false 000176 warpTo 130 0 255 000180 endSection == Script ID 47 == 24800 Section_254: 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Formazione C!\n 000060 entityWalkTo 6 -230 547 true 000068 entityWalkTo 7 483 70 true 000076 waitForEntity 6 000078 waitForEntity 7 000080 delay 10 000084 setTrigger 1 000088 setPStat 250 1 000092 setPStat 251 5 000096 setPStat 252 6 000100 setPStat 253 7 000104 fadeoutHud 000106 delay 1 000110 startBattle 000112 setPStat 250 0 000116 unsetTrigger 1 000120 entityWalkTo 5 550 -2050 true 000128 entityWalkTo 6 550 -2050 true 000136 entityWalkTo 7 550 -2050 true 000144 waitForEntity 5 000146 waitForEntity 6 000148 waitForEntity 7 000150 unloadEntity 5 000152 unloadEntity 6 000154 unloadEntity 7 000156 moveCameraToEntity 253 10 000160 waitForEntity 200 000162 endSection Section_6: 000164 setDialogOwner 6 000166 showTextbox Formazione A!\n 000198 entityWalkTo 5 -815 312 true 000206 entityWalkTo 7 686 312 true 000214 waitForEntity 5 000216 waitForEntity 7 000218 delay 10 000222 setTrigger 1 000226 setPStat 250 1 000230 setPStat 251 5 000234 setPStat 252 6 000238 setPStat 253 7 000242 fadeoutHud 000244 delay 1 000248 startBattle 000250 setPStat 250 0 000254 unsetTrigger 1 000258 entityWalkTo 5 550 -2050 true 000266 entityWalkTo 6 550 -2050 true 000274 entityWalkTo 7 550 -2050 true 000282 waitForEntity 5 000284 waitForEntity 6 000286 waitForEntity 7 000288 unloadEntity 5 000290 unloadEntity 6 000292 unloadEntity 7 000294 moveCameraToEntity 253 10 000298 waitForEntity 200 000300 endSection Section_7: 000302 setDialogOwner 7 000304 showTextbox Formazione B!\n 000336 entityWalkTo 6 702 855 true 000344 entityWalkTo 5 29 586 true 000352 waitForEntity 5 000354 waitForEntity 6 000356 delay 10 000360 setTrigger 1 000364 setPStat 250 1 000368 setPStat 251 5 000372 setPStat 252 6 000376 setPStat 253 7 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setPStat 250 0 000392 unsetTrigger 1 000396 entityWalkTo 5 550 -2050 true 000404 entityWalkTo 6 550 -2050 true 000412 entityWalkTo 7 550 -2050 true 000420 waitForEntity 5 000422 waitForEntity 6 000424 waitForEntity 7 000426 unloadEntity 5 000428 unloadEntity 6 000430 unloadEntity 7 000432 moveCameraToEntity 253 10 000436 waitForEntity 200 000438 endSection Section_60: 000440 delay 40 000444 moveCameraTo 20 -200 320 000450 playAnimation 253 15 000454 delay 20 000458 setDialogOwner 253 000460 showTextbox Uggh!\n 000476 setDialogOwner 9 000478 showTextbox ...\n 000490 setDialogOwner 253 000492 showTextbox Parli sul serio?!\n 000532 waitForEntity 9 000534 unloadEntity 9 000536 delay 20 000540 setDialogOwner 253 000542 showTextbox テ andato.\nMe lo sono immaginato?\n 000612 playAnimation 8 28 000616 delay 40 000620 setTrigger 1 000624 setPStat 250 1 000628 setPStat 251 8 000632 setPStat 252 -1 000636 setPStat 253 -1 000640 fadeoutHud 000642 delay 1 000646 startBattle 000648 unsetTrigger 1 000652 setPStat 250 0 000656 entityWalkTo 8 -156 1092 false 000664 waitForEntity 8 000666 playAnimation 8 43 000670 delay 40 000674 setDialogOwner 253 000676 showTextbox Lo abbiamo sistemato?!\n 000726 entityLookAtEntity 253 8 000730 waitForEntity 8 000732 waitForEntity 253 000734 unloadEntity 8 000736 setDialogOwner 253 000738 showTextbox Cosa?!\n 000756 loadDigimon 93 000758 setDigimon 93 5 0 000762 setDialogOwner 10 000764 showTextbox Cosa?\n 000780 entityLookAtEntity 10 253 000784 delay 20 000788 setDialogOwner 10 000790 showTextbox Improvvisamente, sono\nsvenuto. Mi dispiace.\n 000882 setTrigger 202 000886 setPStat 16 0 000890 setTrigger 243 000894 setPStat 28 0 000898 entityWalkTo 10 320 -1546 true 000906 if pstat(101) >= 3 then 938 000918 addToPStat 101 1 000922 delay 20 000926 entityLookAtEntity 253 10 000930 entityLookAtEntity 252 10 000934 jumpTo 898 000938 waitForEntity 10 000940 unloadEntity 10 000942 setPStat 101 0 000946 playAnimation 253 16 000950 delay 40 000954 setDialogOwner 253 000956 showTextbox テ la maledizione di\nAnalogman? Non mi interessa.\n 001058 delay 20 001062 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1090 001082 jumpTo 1190 001086 jumpTo 1094 001090 jumpTo 1094 001094 if trigger(221) == false then 1114 001106 jumpTo 1154 001110 jumpTo 1118 001114 jumpTo 1118 001118 if trigger(225) == false then 1134 001130 warpTo 170 0 255 001134 if trigger(246) == false then 1150 001146 warpTo 169 0 255 001150 warpTo 168 0 255 001154 if trigger(225) == false then 1170 001166 warpTo 173 0 255 001170 if trigger(246) == false then 1186 001182 warpTo 172 0 255 001186 warpTo 171 0 255 001190 if trigger(221) == false then 1210 001202 jumpTo 1250 001206 jumpTo 1214 001210 jumpTo 1214 001214 if trigger(225) == false then 1230 001226 warpTo 176 0 255 001230 if trigger(246) == false then 1246 001242 warpTo 175 0 255 001246 warpTo 174 0 255 001250 if trigger(225) == false then 1266 001262 warpTo 179 0 255 001266 if trigger(246) == false then 1282 001278 warpTo 178 0 255 001282 warpTo 177 0 255 001286 endSection == Script ID 48 == 25000 Section_254: 000036 spawnChest 32 -1455 0 184 3072 671 000048 if trigger(175) == false then 74 000060 moveObjectTo 0 45 1 10 0 385 -50 000070 delay 10 000074 endSection Section_5: 000076 setDialogOwner 5 000078 showTextbox Ah!\n 000090 fadeoutHud 000092 delay 1 000096 startBattle 000098 setTrigger 203 000102 endSection Section_6: 000104 setDialogOwner 6 000106 showTextbox Ah!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 203 000130 endSection Section_51: 000132 if trigger(182) == false OR trigger(235) == true then 234 000148 setDialogOwner 253 000150 showTextbox テ l’ascensore a far\nsollevare il suolo?\n 000234 if trigger(175) == true then 248 000246 endSection 000248 setDialogOwner 253 000250 setSelection 306 336 000256 showTextbox Entra.\nNon entrare.\n 000300 unknown12 0 000302 jumpTo 336 000306 entityWalkTo 253 1220 3988 false 000314 entityWalkTo 252 1201 3486 false 000322 waitForEntity 253 000324 waitForEntity 252 000326 playSound 1288 000330 warpTo 37 3 53 000334 endSection 000336 entityWalkTo 253 1152 2851 false 000344 waitForEntity 253 000346 endSection Section_52: 000348 if trigger(175) == true then 364 000360 jumpTo 366 000364 endSection 000366 moveCameraTo 30 40 2922 000372 waitForEntity 200 000374 entityLookAtEntity 253 7 000378 entityLookAtEntity 252 7 000382 playAnimation 253 7 000386 delay 15 000390 setDialogOwner 253 000392 showTextbox Ehi!\n 000406 playAnimation 253 0 000410 entityLookAtEntity 7 253 000414 entityLookAtEntity 8 253 000418 entityLookAtEntity 9 253 000422 setDialogOwner 7 000424 showTextbox Cosa?\n 000440 showTextbox Sei venuto a farti\nsconfiggere?\n 000508 playSound 2824 000512 playAnimation 253 20 000516 delay 15 000520 setDialogOwner 253 000522 showTextbox Questa ウ la mia missione!\n 000578 playAnimation 253 0 000582 setDialogOwner 7 000584 showTextbox Questa volta farツ sul serio:\nti farツ piangere!\n 000682 setTrigger 1 000686 setPStat 250 1 000690 setPStat 251 7 000694 setPStat 252 8 000698 setPStat 253 9 000702 fadeoutHud 000704 delay 1 000708 startBattle 000710 unsetTrigger 1 000714 setPStat 250 0 000718 entityLookAtEntity 253 7 000722 entityLookAtEntity 7 253 000726 entityLookAtEntity 252 7 000730 setDialogOwner 8 000732 showTextbox Wow!\n 000746 setDialogOwner 9 000748 showTextbox Oh, no!\n 000768 entityWalkTo 8 224 -784 true 000776 entityWalkTo 9 116 -784 true 000784 waitForEntity 8 000786 waitForEntity 9 000788 unloadEntity 8 000790 unloadEntity 9 000792 setDialogOwner 7 000794 showTextbox Accidenti!\n 000820 playAnimation 7 46 000824 delay 30 000828 playSound 2312 000832 setObjVisibility 0 0 000836 setObjVisibility 1 0 000840 setObjVisibility 2 0 000844 setObjVisibility 3 0 000848 setObjVisibility 4 0 000852 setObjVisibility 5 0 000856 setObjVisibility 6 0 000860 setObjVisibility 7 0 000864 setObjVisibility 8 0 000868 setObjVisibility 9 0 000872 setObjVisibility 10 0 000876 setObjVisibility 11 0 000880 setObjVisibility 12 0 000884 setObjVisibility 13 0 000888 setObjVisibility 14 0 000892 setObjVisibility 15 0 000896 setObjVisibility 16 0 000900 setObjVisibility 17 0 000904 setObjVisibility 18 0 000908 setObjVisibility 19 0 000912 setObjVisibility 20 0 000916 setObjVisibility 21 0 000920 setObjVisibility 22 0 000924 setObjVisibility 23 0 000928 setObjVisibility 24 0 000932 setObjVisibility 25 0 000936 delay 40 000940 setPStat 254 40 000944 callRoutine 45 000946 delay 40 000950 unloadEntity 7 000952 playAnimation 253 24 000956 delay 15 000960 setDialogOwner 253 000962 showTextbox Che cos’ウ?\n 000988 playAnimation 253 0 000992 setObjVisibility 0 1 000996 setObjVisibility 1 1 001000 setObjVisibility 2 1 001004 setObjVisibility 3 1 001008 setObjVisibility 4 1 001012 setObjVisibility 5 1 001016 setObjVisibility 6 1 001020 setObjVisibility 7 1 001024 setObjVisibility 8 1 001028 setObjVisibility 9 1 001032 setObjVisibility 10 1 001036 setObjVisibility 11 1 001040 setObjVisibility 12 1 001044 setObjVisibility 13 1 001048 setObjVisibility 14 1 001052 setObjVisibility 15 1 001056 setObjVisibility 16 1 001060 setObjVisibility 17 1 001064 setObjVisibility 18 1 001068 setObjVisibility 19 1 001072 setObjVisibility 20 1 001076 setObjVisibility 21 1 001080 setObjVisibility 22 1 001084 setObjVisibility 23 1 001088 setObjVisibility 24 1 001092 setObjVisibility 25 1 001096 setDigimon 154 5 0 001100 entitySetRotation 10 0 001104 moveObjectTo 0 45 1 10 0 385 -50 001114 delay 10 001118 callRoutine 46 001120 delay 40 001124 playSound 2824 001128 setDialogOwner 10 001130 showTextbox Addio, stupidi!\n 001166 entityLookAtEntity 253 10 001170 playSound 1288 001174 waitForEntity 10 001176 unloadEntity 10 001178 setTrigger 176 001182 setDialogOwner 253 001184 showTextbox Dannazione, se n’ウ andato!\n 001242 entityWalkToWithCamera 253 1234 2267 true 001250 entityWalkTo 252 774 2251 true 001258 waitForEntity 253 001260 waitForEntity 252 001262 entitySetRotation 253 2037 001266 entitySetRotation 252 2300 001270 setDialogOwner 253 001272 showTextbox C’ウ un ascensore per la\nfuga. Inseguirlo sarebbe\ninutile.\n 001392 setTrigger 175 001396 moveCameraToEntity 253 10 001400 waitForEntity 200 001402 endSection Section_53: 001404 if trigger(175) == true then 1440 001416 entityWalkToWithCamera 253 245 1250 true 001424 entityWalkTo 252 -50 1250 true 001432 waitForEntity 253 001434 waitForEntity 252 001436 jumpTo 366 001440 endSection Section_54: 001442 playSound 1288 001446 entitySetRotation 253 0 001450 unsetTrigger 180 001454 setTrigger 181 001458 endSection Section_11: 001460 delay 10 001464 playAnimation 11 28 001468 delay 10 001472 setDialogOwner 253 001474 showTextbox Chi sei tu?\n 001502 setDialogOwner 11 001504 showTextbox Chi sei tu?\n 001532 entitySetRotation 11 1276 001536 delay 5 001540 entitySetRotation 11 2300 001544 delay 5 001548 entitySetRotation 11 3324 001552 delay 5 001556 entitySetRotation 11 252 001560 delay 5 001564 entitySetRotation 11 1276 001568 delay 5 001572 entitySetRotation 11 2300 001576 delay 5 001580 entitySetRotation 11 3324 001584 delay 5 001588 entitySetRotation 11 252 001592 delay 5 001596 entityWalkTo 11 179 -74 true 001604 waitForEntity 11 001606 unloadEntity 11 001608 if pstat(21) != 0 then 1784 001620 setObjVisibility 43 0 001624 entityWalkTo 253 32 829 true 001632 waitForEntity 253 001634 playAnimation 253 12 001638 delay 10 001642 setObjVisibility 43 1 001646 playSound 1792 001650 setDialogOwner 255 001652 showTextbox Ho una Chiave\nDimensionale!\nPosso portare venti oggetti!\n 001774 playSound 1792 001778 setInventorySize 20 001780 setTrigger 47 001784 if pstat(21) != 4 then 1966 001796 setObjVisibility 42 0 001800 entityWalkTo 253 32 829 true 001808 waitForEntity 253 001810 playAnimation 253 12 001814 delay 10 001818 setObjVisibility 42 1 001822 playSound 1792 001826 setDialogOwner 255 001828 showTextbox Ho una Chiave\nDimensionale!\nPosso portare trenta oggetti!\n 001952 setInventorySize 30 001954 setTrigger 48 001958 setTrigger 253 001962 addToPStat 1 1 001966 addToPStat 21 1 001970 setTrigger 334 001974 endSection == Script ID 49 == 25800 Section_254: 000016 if trigger(247) == true then 32 000028 playAnimation 5 28 000032 endSection Section_81: 000034 if trigger(247) == false then 48 000046 endSection 000048 entityLookAtEntity 253 5 000052 if trigger(136) == false then 68 000064 jumpTo 1620 000068 setTrigger 136 000072 setDialogOwner 5 000074 showTextbox Benvenuto. Non ti ho mai\nvisto. Da dove arrivi?\n 000174 setDialogOwner 253 000176 showTextbox Dalla cittア. In realtア, io\nvengo da un altro mondo.\n 000284 setDialogOwner 5 000286 showTextbox Comprendi la mia lingua?\n 000340 setDialogOwner 253 000342 showTextbox Sチ, non preoccuparti.\n 000390 setDialogOwner 5 000392 showTextbox A volte qui ウ molto dura\ne non vendo quasi nulla.\n 000496 setDialogOwner 253 000498 showTextbox Capisco.\n 000520 setDialogOwner 5 000522 showTextbox Ormai ho pochi clienti.\n 000574 setDialogOwner 253 000576 showTextbox Dev’essere a causa dei\nguai sull’isola.\n 000660 setDialogOwner 5 000662 showTextbox Ti prego, aiutami.\n 000704 setDialogOwner 253 000706 showTextbox Che cosa vuoi?\n 000740 setDialogOwner 5 000742 showTextbox Vuoi lavorare per me?\n 000790 setDialogOwner 253 000792 showTextbox Nel negozio?\n 000822 setDialogOwner 5 000824 showTextbox Mezza giornata, eh? Ti\npagherツ per quello che\nvenderai.\n 000940 setDialogOwner 253 000942 showTextbox Potresti perdere del denaro.\n 001004 setDialogOwner 5 001006 showTextbox Non ci pensare, non\nsuccederア. Che ne dici di\notto ore?\n 001122 setDialogOwner 253 001124 setSelection 1196 1530 001130 showTextbox OK, ci proverツ.\nNo, grazie.\n 001190 unknown12 0 001192 jumpTo 1530 001196 fadeoutHud 001198 entityWalkTo 5 133 292 false 001206 entityWalkTo 253 -980 -432 false 001214 waitForEntity 253 001216 waitForEntity 5 001218 setPStat 247 9 001222 setPStat 248 12 001226 callRoutine 21 001228 setObjVisibility 33 1 001232 setObjVisibility 34 1 001236 setObjVisibility 35 1 001240 setObjVisibility 9 0 001244 setObjVisibility 10 0 001248 setObjVisibility 11 0 001252 setObjVisibility 12 0 001256 setObjVisibility 13 0 001260 setObjVisibility 14 0 001264 setObjVisibility 15 0 001268 setObjVisibility 16 0 001272 setObjVisibility 17 0 001276 setObjVisibility 18 0 001280 setObjVisibility 19 0 001284 setObjVisibility 20 0 001288 entityLookAtEntity 5 253 001292 entityWalkTo 253 -980 292 false 001300 entityWalkTo 252 -980 -432 false 001308 waitForEntity 253 001310 waitForEntity 252 001312 entityLookAtEntity 5 253 001316 entityWalkTo 253 -341 292 false 001324 entityWalkTo 252 -980 292 false 001332 waitForEntity 253 001334 waitForEntity 252 001336 setPStat 247 21 001340 setPStat 248 12 001344 callRoutine 21 001346 setObjVisibility 9 1 001350 setObjVisibility 10 1 001354 setObjVisibility 11 1 001358 setObjVisibility 12 1 001362 setObjVisibility 13 1 001366 setObjVisibility 14 1 001370 setObjVisibility 15 1 001374 setObjVisibility 16 1 001378 setObjVisibility 17 1 001382 setObjVisibility 18 1 001386 setObjVisibility 19 1 001390 setObjVisibility 20 1 001394 setObjVisibility 21 0 001398 setObjVisibility 22 0 001402 setObjVisibility 23 0 001406 setObjVisibility 24 0 001410 setObjVisibility 25 0 001414 setObjVisibility 26 0 001418 setObjVisibility 27 0 001422 setObjVisibility 28 0 001426 setObjVisibility 29 0 001430 setObjVisibility 30 0 001434 setObjVisibility 31 0 001438 setObjVisibility 32 0 001442 delay 60 001446 entitySetRotation 253 0 001450 entityLookAtEntity 252 253 001454 waitForEntity 253 001456 setObjVisibility 21 1 001460 setObjVisibility 22 1 001464 setObjVisibility 23 1 001468 setObjVisibility 24 1 001472 setObjVisibility 25 1 001476 setObjVisibility 26 1 001480 setObjVisibility 27 1 001484 setObjVisibility 28 1 001488 setObjVisibility 29 1 001492 setObjVisibility 30 1 001496 setObjVisibility 31 1 001500 setObjVisibility 32 1 001504 setObjVisibility 33 0 001508 setObjVisibility 34 0 001512 setObjVisibility 35 0 001516 callRoutine 30 001518 setPStat 123 0 001522 unsetTrigger 101 001526 jumpTo 1662 001530 setDialogOwner 5 001532 showTextbox Che peccato. Ritorna\nquando avrai tempo.\n 001618 endSection 001620 setDialogOwner 5 001622 showTextbox Vuoi lavorare?\n 001656 jumpTo 1122 001660 endSection Section_82: 001662 if pstat(123) < 20 then 1678 001674 jumpTo 2230 001678 if pstat(123) < 10 OR trigger(101) == true then 1770 001694 setTrigger 101 001698 setDialogOwner 5 001700 showTextbox Beh, siamo a metア opera.\n 001754 entityLookAtEntity 5 253 001758 entityLookAtEntity 253 5 001762 delay 10 001766 jumpTo 1836 001770 storeRandom 110 8 001774 if pstat(110) > 2 then 1792 001786 jumpToFile 199 51 001792 if pstat(110) > 5 then 1810 001804 jumpToFile 200 51 001810 if pstat(110) > 7 then 1828 001822 jumpToFile 201 51 001828 jumpToFile 202 51 001834 endSection 001836 callRoutine 56 001838 if pstat(243) > 2 then 1972 001850 setDialogOwner 5 001852 showTextbox Cosチ non guadagneremo nulla.\nDevi lavorare piイ duro.\n 001962 entitySetRotation 253 80 001966 fadeoutHud 001968 jumpTo 1770 001972 if pstat(243) > 5 then 2096 001984 setDialogOwner 5 001986 showTextbox Le vendite vanno bene.\nGuadagneremo un bel po’.\n 002086 entitySetRotation 253 80 002090 fadeoutHud 002092 jumpTo 1770 002096 setDialogOwner 5 002098 showTextbox Non vedevo cosチ tanti\nclienti da un sacco di\ntempo. Bravo.\n 002220 entitySetRotation 253 80 002224 fadeoutHud 002226 jumpTo 1770 002230 delay 40 002234 setDialogOwner 5 002236 showTextbox Penso che sia ora.\n 002278 callRoutine 56 002280 if pstat(243) > 6 then 2524 002292 setDialogOwner 5 002294 showTextbox Poteva andare meglio, ma\nforse era solo una giornata\nstorta. Non abbatterti.\n 002452 addMoney 500 002458 setDialogOwner 255 002460 showTextbox Ho incassato 500 bit!\n 002508 storeDate 105 002510 addMinutesToDateAt 105 480 002516 advanceToDateAt 105 002518 warpTo 44 2 255 002522 endSection 002524 if pstat(243) > 11 then 2710 002536 setDialogOwner 5 002538 showTextbox Puoi fare di meglio. Voglio\nvederti lavorare sodo.\n 002644 setDialogOwner 255 002646 showTextbox Ho incassato 500 bit!\n 002694 storeDate 105 002696 addMinutesToDateAt 105 480 002702 advanceToDateAt 105 002704 warpTo 44 2 255 002708 endSection 002710 setDialogOwner 5 002712 showTextbox La tua saggezza e il tuo\ncoraggio riusciranno a\nsalvare quest’isola.\n 002854 setDialogOwner 253 002856 showTextbox Di cosa stai parlando?\n 002906 setDialogOwner 5 002908 showTextbox Ti ho messo alla prova per\ncapire quanto sei\nvaloroso.\n 003022 setDialogOwner 5 003024 showTextbox テ importante essere\nvalorosi in battaglia.\n 003114 setDialogOwner 5 003116 showTextbox Servono potenza, saggezza\ne coraggio.\n 003196 setDialogOwner 253 003198 showTextbox Abbiamo superato il test?\n 003254 setDialogOwner 5 003256 showTextbox Sチ, io ti aiuterツ\ncome potrツ.\n 003320 setDialogOwner 253 003322 showTextbox Verrai in cittア?\nE cosa ne sarア\ndel tuo negozio?\n 003424 setDialogOwner 5 003426 showTextbox Ne aprirツ un altro. Questo\nha esaurito il suo scopo.\n 003536 playSound 2568 003540 setDialogOwner 255 003542 showTextbox Monochromon entra in cittア!\n 003602 showTextbox Ho incassato 2000 bit!\n 003652 addMoney 2000 003658 addToPStat 1 2 003662 setTrigger 247 003666 storeDate 105 003668 addMinutesToDateAt 105 480 003674 advanceToDateAt 105 003676 warpTo 44 2 255 003680 endSection == Script ID 50 == 26800 Section_254: 000020 spawnChest 28 835 0 2461 0 650 000032 spawnChest 11 -2455 0 -1042 3072 651 000044 spawnChest 22 44 0 -2504 3072 652 000056 if trigger(132) == false then 72 000068 setObjVisibility 15 0 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Devo proteggere questo\nluogo.\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 308 000152 endSection Section_6: 000154 setDialogOwner 6 000156 showTextbox Qual era l’ordine?\n 000198 fadeoutHud 000200 delay 1 000204 startBattle 000206 setTrigger 308 000210 endSection Section_51: 000212 if trigger(132) == true then 284 000224 setDialogOwner 253 000226 showTextbox Cosa?\n 000242 playSound 1032 000246 setObjVisibility 15 0 000250 delay 10 000254 setDialogOwner 253 000256 showTextbox Wow!\n 000270 playSound 1288 000274 warpTo 63 2 52 000278 endSection 000280 jumpTo 334 000284 setDialogOwner 253 000286 showTextbox Sto arrivando!\n 000320 playSound 1032 000324 playSound 1288 000328 warpTo 63 2 52 000332 endSection 000334 endSection == Script ID 51 == 27000 Section_254: 000036 endSection Section_57: 000038 if trigger(358) == false OR trigger(359) == false OR trigger(360) == true then 1076 000058 setTrigger 360 000062 loadDigimon 6 000064 setDigimon 6 0 0 000068 setDialogOwner 253 000070 playAnimation 253 25 000074 delay 15 000078 showTextbox Ho un brutto presentimento..\n 000140 playAnimation 253 0 000144 entityLookAtEntity 253 5 000148 delay 10 000152 moveCameraTo 20 0 1614 000158 waitForEntity 200 000160 setDialogOwner 5 000162 showTextbox Sapevo che saresti venuto!\n 000220 entityWalkTo 253 -150 -239 true 000228 entityWalkTo 252 150 -239 true 000236 waitForEntity 253 000238 waitForEntity 252 000240 entityLookAtEntity 253 5 000244 entityLookAtEntity 252 5 000248 delay 5 000252 setDialogOwner 253 000254 showTextbox Chi sei tu?\n 000282 setDialogOwner 5 000284 showTextbox Io sono Devimon, l’angelo con\nil potere delle tenebre.\n 000398 setDialogOwner 253 000400 showTextbox Sai qualcosa?\n 000432 setDialogOwner 5 000434 showTextbox Myotismon ウ nella magione.\nForse ウ vivo.\n 000520 playAnimation 253 20 000524 delay 15 000528 setDialogOwner 253 000530 showTextbox Sei stato tu a fare questo?\n 000590 playAnimation 253 0 000594 setDialogOwner 5 000596 showTextbox Non lo so... So solo che\ntu sei mio nemico.\n 000688 playAnimation 5 28 000692 playSound 2056 000696 delay 20 000700 setDialogOwner 253 000702 showTextbox Non riuscirai a fuggire!\n 000756 entityWalkTo 253 -150 921 true 000764 entityWalkTo 252 150 721 true 000772 delay 20 000776 entityLookAtEntity 253 5 000780 delay 5 000784 setDialogOwner 5 000786 showTextbox Ah ah ah!\n 000810 entityMoveTo 5 145 795 5 000818 waitForEntity 5 000820 moveCameraTo 20 0 1614 000826 waitForEntity 200 000828 entityMoveTo 5 0 -489 5 000836 waitForEntity 5 000838 entityLookAtEntity 253 5 000842 delay 10 000846 setDialogOwner 253 000848 showTextbox Oh no!\n 000866 entityLookAtEntity 253 5 000870 delay 10 000874 entityLookAtEntity 5 253 000878 delay 10 000882 setDialogOwner 5 000884 showTextbox Saluta Myotismon da parte\nmia.\n 000950 entityWalkTo 253 50 250 true 000958 entityMoveTo 5 50 -1640 12 000966 waitForEntity 5 000968 waitForEntity 253 000970 unloadEntity 5 000972 entityWalkTo 253 50 -480 true 000980 waitForEntity 253 000982 setDialogOwner 253 000984 showTextbox Se n’ウ andato!\nNon mi piace quel tizio.\n 001068 moveCameraToEntity 253 10 001072 waitForEntity 200 001074 endSection 001076 if trigger(121) == true then 1468 001088 setTrigger 121 001092 delay 20 001096 entitySetRotation 253 2048 001100 waitForEntity 253 001102 delay 10 001106 entitySetRotation 253 2560 001110 waitForEntity 253 001112 delay 10 001116 entitySetRotation 253 1536 001120 waitForEntity 253 001122 delay 10 001126 moveCameraTo 30 -997 -977 001132 waitForEntity 200 001134 moveCameraTo 50 -1035 4000 001140 waitForEntity 200 001142 moveCameraTo 30 1222 4000 001148 waitForEntity 200 001150 moveCameraTo 50 1066 -977 001156 waitForEntity 200 001158 entitySetRotation 253 2560 001162 moveCameraToEntity 253 30 001166 waitForEntity 200 001168 entitySetRotation 253 2048 001172 entitySetRotation 252 2048 001176 waitForEntity 253 001178 waitForEntity 252 001180 setDialogOwner 253 001182 showTextbox Che dimora enorme!\n 001224 entityWalkToWithCamera 253 -6 -1255 false 001232 waitForEntity 253 001234 playAnimation 253 24 001238 delay 15 001242 setDialogOwner 253 001244 showTextbox C’ウ qualcuno in casa?\n 001292 playAnimation 253 0 001296 delay 40 001300 entityLookAtEntity 253 252 001304 waitForEntity 253 001306 entityLookAtEntity 252 253 001310 waitForEntity 252 001312 setDialogOwner 253 001314 showTextbox O non c’ウ nessuno,\noppure non mi sentono.\n 001402 entitySetRotation 253 3584 001406 waitForEntity 253 001408 entitySetRotation 253 3072 001412 waitForEntity 253 001414 entitySetRotation 253 2560 001418 waitForEntity 253 001420 entitySetRotation 253 2048 001424 waitForEntity 253 001426 showTextbox Bene. Esploriamo!\n 001466 endSection 001468 endSection Section_84: 001470 if item(119) < 1 OR trigger(111) == true then 1582 001488 entitySetRotation 253 1024 001492 playSound 776 001496 setDialogOwner 255 001498 showTextbox Ho usato la\nChiave della Magione!\n 001574 setTrigger 111 001578 jumpTo 1670 001582 if item(119) >= 1 OR trigger(111) == true then 1670 001600 entitySetRotation 253 1024 001604 playSound 520 001608 delay 5 001612 playSound 520 001616 setDialogOwner 255 001618 showTextbox Non si apre.\nテ chiusa.\n 001668 endSection 001670 rotate3DObject 4 1 001674 playSound 264 001678 delay 10 001682 entityWalkTo 253 -2000 1433 false 001690 warpTo 55 1 255 001694 endSection Section_85: 001696 if item(119) < 1 OR trigger(113) == true then 1808 001714 entitySetRotation 253 1024 001718 playSound 776 001722 setDialogOwner 255 001724 showTextbox Ho usato la\nChiave della Magione!\n 001800 setTrigger 113 001804 jumpTo 1896 001808 if item(119) >= 1 OR trigger(113) == true then 1896 001826 entitySetRotation 253 1024 001830 playSound 520 001834 delay 5 001838 playSound 520 001842 setDialogOwner 255 001844 showTextbox Non si apre.\nテ chiusa.\n 001894 endSection 001896 rotate3DObject 5 1 001900 playSound 264 001904 delay 10 001908 entityWalkTo 253 -2000 -882 false 001916 warpTo 55 2 255 001920 endSection Section_82: 001922 if item(119) < 1 OR trigger(123) == true then 2024 001940 entitySetRotation 253 3072 001944 playSound 776 001948 setDialogOwner 255 001950 showTextbox Uso la Chiave della Magione!\n 002016 setTrigger 123 002020 jumpTo 2112 002024 if item(119) >= 1 OR trigger(123) == true then 2112 002042 entitySetRotation 253 3072 002046 playSound 520 002050 delay 5 002054 playSound 520 002058 setDialogOwner 255 002060 showTextbox Non si apre.\nテ chiusa.\n 002110 endSection 002112 rotate3DObject 2 1 002116 playSound 264 002120 delay 10 002124 entityWalkTo 253 2000 1171 false 002132 warpTo 59 0 255 002136 endSection Section_58: 002138 entityWalkTo 253 0 -2000 false 002146 playSound 264 002150 warpTo 35 0 255 002154 endSection Section_81: 002156 if trigger(360) == true then 2274 002168 entitySetRotation 253 3072 002172 playSound 520 002176 delay 5 002180 playSound 520 002184 setDialogOwner 255 002186 showTextbox Non si apre. Una strana\nforza la blocca.\n 002272 endSection 002274 rotate3DObject 1 1 002278 playSound 264 002282 delay 10 002286 entityWalkTo 253 2000 -722 false 002294 warpTo 60 0 255 002298 endSection Section_83: 002300 rotate3DObject 3 1 002304 playSound 264 002308 delay 10 002312 entityWalkTo 253 1005 3000 false 002320 warpTo 57 2 255 002324 endSection == Script ID 52 == 28000 Section_254: 000024 endSection Section_82: 000026 if item(119) < 1 OR trigger(125) == true then 128 000044 entitySetRotation 253 3072 000048 playSound 776 000052 setDialogOwner 255 000054 showTextbox Uso la Chiave della Magione!\n 000120 setTrigger 125 000124 jumpTo 216 000128 if item(119) >= 1 OR trigger(125) == true then 216 000146 entitySetRotation 253 3072 000150 playSound 520 000154 delay 5 000158 playSound 520 000162 setDialogOwner 255 000164 showTextbox Non si apre. テ chiusa.\n 000214 endSection 000216 rotate3DObject 1 1 000220 playSound 264 000224 delay 10 000228 entityWalkTo 253 2000 2500 false 000236 warpTo 64 0 255 000240 endSection Section_83: 000242 if trigger(117) == true then 390 000254 entitySetRotation 253 1024 000258 playSound 520 000262 delay 5 000266 playSound 520 000270 setDialogOwner 255 000272 showTextbox Non si apre. テ chiusa. Non\nc’ウ il buco della serratura.\n 000388 endSection 000390 entityWalkTo 253 -2000 554 false 000398 rotate3DObject 2 1 000402 playSound 264 000406 delay 10 000410 warpTo 63 0 255 000414 endSection 000416 if item(119) < 1 OR trigger(127) == true then 518 000434 entitySetRotation 253 3072 000438 playSound 776 000442 setDialogOwner 255 000444 showTextbox Uso la Chiave della Magione!\n 000510 setTrigger 127 000514 jumpTo 606 000518 if item(119) >= 1 OR trigger(127) == true then 606 000536 entitySetRotation 253 3072 000540 playSound 520 000544 delay 5 000548 playSound 520 000552 setDialogOwner 255 000554 showTextbox Non si apre. テ chiusa.\n 000604 endSection 000606 rotate3DObject 0 1 000610 playSound 264 000614 delay 10 000618 entityWalkTo 253 2000 550 false 000626 warpTo 232 0 255 000630 endSection Section_81: 000632 endSection == Script ID 53 == 28800 Section_254: 000016 spawnChest 18 1057 0 -1268 1024 704 000028 spawnChest 22 1057 0 -920 1024 705 000040 endSection Section_81: 000042 rotate3DObject 0 1 000046 playSound 264 000050 delay 10 000054 entityWalkTo 253 211 -1810 false 000062 warpTo 56 1 255 000066 endSection Section_82: 000068 rotate3DObject 1 1 000072 playSound 264 000076 delay 10 000080 entityWalkTo 253 -927 576 false 000088 warpTo 55 0 255 000092 endSection == Script ID 54 == 29000 Section_254: 000032 if trigger(110) == false then 48 000044 setObjVisibility 14 1 000048 if trigger(356) == false OR trigger(358) == true then 150 000064 delay 20 000068 entitySetRotation 253 1024 000072 delay 5 000076 moveCameraTo 30 234 211 000082 waitForEntity 200 000084 setDialogOwner 253 000086 showTextbox Myotismon se n’ウ andato.\n 000140 setTrigger 358 000144 moveCameraToEntity 253 10 000148 waitForEntity 200 000150 endSection Section_81: 000152 if trigger(110) == true then 460 000164 setDialogOwner 253 000166 showTextbox Oh!\n 000178 playAnimation 253 12 000182 delay 20 000186 setObjVisibility 14 1 000190 giveItem 119 1 000194 setDialogOwner 253 000196 showTextbox Ho trovato una chiave. Forse\naprirア qualche porta.\n 000302 setDialogOwner 255 000304 showTextbox Ho la Chiave della Magione!\n 000368 if trigger(0) == false then 452 000380 setDialogOwner 253 000382 showTextbox Devo abbandonare qualcosa.\n 000440 unsetTrigger 3 000444 callRoutine 0 000446 callRoutine 13 000448 giveItem 119 1 000452 setTrigger 110 000456 jumpTo 462 000460 endSection 000462 endSection Section_82: 000464 if item(119) < 1 OR trigger(111) == true then 576 000482 entitySetRotation 253 2954 000486 playSound 776 000490 setDialogOwner 255 000492 showTextbox Ho usato la\nChiave della Magione!\n 000568 setTrigger 111 000572 jumpTo 664 000576 if item(119) >= 1 OR trigger(111) == true then 664 000594 entitySetRotation 253 2954 000598 playSound 520 000602 delay 5 000606 playSound 520 000610 setDialogOwner 255 000612 showTextbox Non si apre.\nテ chiusa.\n 000662 endSection 000664 rotate3DObject 1 1 000668 playSound 264 000672 delay 10 000676 entityWalkTo 253 1600 1674 false 000684 warpTo 52 4 255 000688 endSection Section_84: 000690 rotate3DObject 0 1 000694 playSound 264 000698 delay 10 000702 entityWalkTo 253 -866 3000 false 000710 warpTo 54 1 255 000714 endSection Section_83: 000716 if item(119) < 1 OR trigger(113) == true then 828 000734 entitySetRotation 253 2954 000738 playSound 776 000742 setDialogOwner 255 000744 showTextbox Ho usato la\nChiave della Magione!\n 000820 setTrigger 113 000824 jumpTo 916 000828 if item(119) >= 1 OR trigger(113) == true then 916 000846 entitySetRotation 253 2954 000850 playSound 520 000854 delay 5 000858 playSound 520 000862 setDialogOwner 255 000864 showTextbox Non si apre.\nテ chiusa.\n 000914 endSection 000916 rotate3DObject 2 1 000920 playSound 264 000924 delay 10 000928 entityWalkTo 253 1600 -1546 false 000936 warpTo 52 5 255 000940 endSection Section_60: 000942 setDigimon 6 0 0 000946 entitySetRotation 253 906 000950 entityWalkTo 252 775 -69 true 000958 waitForEntity 252 000960 entitySetRotation 252 906 000964 setDialogOwner 253 000966 showTextbox Yum, yum...\n 000994 setDialogOwner 5 000996 showTextbox Bene.\n 001012 entityLookAtEntity 5 253 001016 setDialogOwner 5 001018 showTextbox Ascoltami.\n 001044 setDialogOwner 253 001046 showTextbox Yummy, yummy...\n 001082 setDialogOwner 5 001084 showTextbox I miei ragazzi non sono\npiイ in sエ.\n 001158 showTextbox Non penso che possano\nricordare i miei ordini.\n 001256 showTextbox Non capiscono piイ nulla.\nNon mi portano il pasto...\n 001364 setDialogOwner 253 001366 showTextbox Yum, yum...\n 001394 setDialogOwner 5 001396 showTextbox Mentre lavoravo, non mi\nhanno portato il pasto, e\ncosi non ho mangiato.\n 001544 entityLookAtEntity 253 5 001548 setDialogOwner 253 001550 showTextbox Sei troppo preso dal tuo\nlavoro.\n 001620 setDialogOwner 5 001622 showTextbox Sono imbarazzato.\n 001662 setDialogOwner 253 001664 showTextbox Penso che ci siano dei\nguai nella magione.\n 001754 setDialogOwner 5 001756 showTextbox Ci sono problemi sull’isola?\nSono ridotti tutti cosi?\n 001868 setDialogOwner 253 001870 showTextbox Si, tutti quanti stanno\nperdendo la memoria.\n 001964 setDialogOwner 5 001966 showTextbox Credi che qualcuno abbia\npianificato tutto questo?\n 002072 setDialogOwner 253 002074 showTextbox Mmh?\n 002088 setDialogOwner 5 002090 showTextbox Cosa posso fare?\n 002128 setDialogOwner 253 002130 showTextbox Stiamo creando una cittア\nper unire i cuori dei\nDigimon.\n 002246 showTextbox Ci servono nuovi amici.\n 002298 setDialogOwner 5 002300 showTextbox Che posso fare?\nI miei uomini sanno\nsoltanto combattere.\n 002418 showTextbox Non posso lasciarli qui.\n 002472 setDialogOwner 253 002474 showTextbox Capisco.\n 002496 setDialogOwner 5 002498 showTextbox Devo pensarci.\nMi dispiace.\n 002558 setDialogOwner 253 002560 showTextbox Ritornerツ in futuro. E tu\nnon scordare di mangiare.\n 002668 endSection 002670 setDialogOwner 253 002672 showTextbox Vuoi disputare un incontro?\n 002732 setDialogOwner 5 002734 showTextbox Un incontro? Perfetto.\nEsercizio per i miei uomini!\n 002842 setDialogOwner 253 002844 showTextbox Allora, verrai?\n 002880 setDialogOwner 5 002882 showTextbox Si, ma ho ancora alcune\nricerche da compiere.\nCi andrツ presto.\n Section_5: 003012 if trigger(226) == false then 3566 003024 setDialogOwner 5 003026 showTextbox Grazie per l’aiuto. Ti\nmostrero le mie ricerche.\n 003128 showTextbox A volte, se MetalGreymon\nsi indebolisce, si\ntramuta in SkullGreymon\n 003268 showTextbox Anche Bakemon, Devimon e\nPhoenixmon si\ntramutano cosi.\n 003382 showTextbox Non so che cosa erano quando\nsono nati.\n 003466 showTextbox I grafici della\ntrasmutazione non lo\nrivelano.\n 003564 endSection 003566 if trigger(266) == false then 3804 003578 setDialogOwner 5 003580 showTextbox Gli incontri sono\nstati utili.\n 003646 showTextbox Un incontro spezza la\nmonotonia della ricerca.\n 003744 setDialogOwner 253 003746 showTextbox Che cosa stai ricercando?\n 003802 endSection 003804 if trigger(205) == false then 4090 003816 setDialogOwner 5 003818 showTextbox Myotismon, in cittア ウ\nstata creata un’arena.\n 003912 setDialogOwner 5 003914 showTextbox Possiamo essere d’aiuto?\n 003968 setDialogOwner 253 003970 showTextbox Si, i tuoi uomini potranno\nusare tutta la loro forza.\n 004082 setTrigger 266 004086 jumpTo 4220 004090 setDialogOwner 5 004092 showTextbox I miei uomini sono messi\nmale.\nテ ora di lasciare la magione.\n 004218 endSection 004220 endSection == Script ID 55 == 2a800 Section_254: 000032 spawnChest 40 500 0 567 0 653 000044 unsetTrigger 100 000048 endSection Section_5: 000050 setDialogOwner 5 000052 showTextbox Mi occuperツ di te!\n 000094 fadeoutHud 000096 delay 1 000100 startBattle 000102 setTrigger 307 000106 endSection Section_6: 000108 setDialogOwner 6 000110 showTextbox Mi occuperツ di te!\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 307 000164 endSection Section_7: 000166 setDialogOwner 7 000168 showTextbox Mi occuperツ di te!\n 000210 fadeoutHud 000212 delay 1 000216 startBattle 000218 setTrigger 307 000222 endSection Section_83: 000224 entitySetRotation 253 1024 000228 delay 5 000232 if trigger(348) == false then 414 000244 if trigger(100) == true then 264 000256 rotate3DObject 2 1 000260 rotate3DObject 3 1 000264 delay 20 000268 setDialogOwner 253 000270 showTextbox Che cosa dice?\n 000304 setDialogOwner 255 000306 showTextbox Torna nel luogo dove hai\nparlato con lo stupido.\n 000408 setTrigger 100 000412 endSection 000414 if item(123) < 1 OR trigger(348) == true then 802 000432 setTrigger 100 000436 playSound 776 000440 setDialogOwner 255 000442 showTextbox Ho usato una\nchiave del frigorifero.\n 000524 rotate3DObject 2 1 000528 rotate3DObject 3 1 000532 delay 60 000536 removeItem 123 1 000540 playAnimation 253 24 000544 delay 15 000548 setDialogOwner 253 000550 showTextbox Non vedo nulla.\n 000586 playAnimation 253 0 000590 setDialogOwner 253 000592 showTextbox C’ウ una nota.\n 000624 setDialogOwner 255 000626 showTextbox Torna nel luogo dove hai\nparlato con lo stupido.\n 000728 setDialogOwner 253 000730 showTextbox Dovrei fare come dice la\nnota.\n 000796 setTrigger 348 000800 endSection 000802 if item(123) >= 1 OR trigger(348) == true then 956 000820 setDialogOwner 253 000822 showTextbox テ un frigorifero.\n 000862 setDialogOwner 253 000864 showTextbox テ chiuso. Mai visto un\nfrigorifero chiuso.\n 000954 endSection 000956 endSection Section_81: 000958 rotate3DObject 1 1 000962 playSound 264 000966 delay 10 000970 entityWalkTo 253 81 -1600 false 000978 warpTo 54 0 255 000982 endSection Section_82: 000984 rotate3DObject 0 1 000988 playSound 264 000992 delay 10 000996 entityWalkTo 253 -117 1200 false 001004 warpTo 57 1 255 001008 endSection == Script ID 56 == 2b000 Section_254: 000024 endSection Section_81: 000026 if item(119) < 1 OR trigger(115) == true then 128 000044 entitySetRotation 253 3138 000048 playSound 776 000052 setDialogOwner 255 000054 showTextbox Uso la Chiave della Magione!\n 000120 setTrigger 115 000124 jumpTo 216 000128 if item(119) >= 1 OR trigger(115) == true then 216 000146 entitySetRotation 253 3138 000150 playSound 520 000154 delay 5 000158 playSound 520 000162 setDialogOwner 255 000164 showTextbox Non si apre. テ chiusa.\n 000214 endSection 000216 rotate3DObject 3 1 000220 playSound 264 000224 delay 10 000228 entityWalkTo 253 700 50 false 000236 warpTo 58 0 255 000240 endSection Section_82: 000242 rotate3DObject 1 1 000246 playSound 264 000250 delay 10 000254 entityWalkTo 253 -1400 -600 false 000262 warpTo 56 0 255 000266 endSection Section_83: 000268 rotate3DObject 2 1 000272 playSound 264 000276 delay 10 000280 entityWalkTo 253 -276 -2000 false 000288 warpTo 52 3 255 000292 endSection Section_53: 000294 playAnimation 253 18 000298 playAnimation 252 43 000302 setPStat 200 30 000306 dealDamage 200 000308 delay 20 000312 playAnimation 252 44 000316 delay 20 000320 setDialogOwner 253 000322 showTextbox Sono ferito!\n 000352 setPStat 254 -3 000356 callRoutine 55 000358 endSection == Script ID 57 == 2b800 Section_254: 000016 endSection Section_5: 000018 setDialogOwner 5 000020 showTextbox Ehi, tu non sei Master...\n 000076 fadeoutHud 000078 delay 1 000082 startBattle 000084 setTrigger 296 000088 endSection Section_81: 000090 rotate3DObject 0 1 000094 playSound 264 000098 delay 10 000102 entityWalkTo 253 -1400 300 false 000110 warpTo 57 3 255 000114 endSection == Script ID 58 == 2c000 Section_254: 000016 spawnChest 25 665 0 535 0 654 000028 spawnChest 25 1057 0 -920 1024 655 000040 endSection Section_81: 000042 rotate3DObject 0 1 000046 playSound 264 000050 delay 10 000054 entityWalkTo 253 -1300 -400 false 000062 warpTo 52 2 255 000066 endSection Section_5: 000068 setDialogOwner 5 000070 showTextbox テ pronta la mia cena?\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 296 000130 endSection == Script ID 59 == 2c800 Section_254: 000016 endSection Section_81: 000018 rotate3DObject 0 1 000022 playSound 264 000026 delay 10 000030 entityWalkTo 253 -1400 600 false 000038 warpTo 52 1 255 000042 endSection Section_82: 000044 playSound 2568 000048 delay 10 000052 entityWalkTo 253 800 -400 false 000060 warpTo 68 0 255 000064 endSection == Script ID 60 == 2d000 Section_254: 000016 endSection Section_81: 000018 rotate3DObject 0 1 000022 playSound 264 000026 delay 10 000030 entityWalkTo 253 1110 -2300 false 000038 warpTo 63 1 255 000042 endSection Section_82: 000044 setDialogOwner 253 000046 showTextbox Eccolo!\n 000066 setObjVisibility 0 0 000070 setObjVisibility 1 0 000074 setObjVisibility 2 0 000078 setObjVisibility 3 0 000082 setObjVisibility 4 0 000086 setObjVisibility 5 0 000090 setObjVisibility 6 0 000094 setObjVisibility 7 0 000098 setObjVisibility 8 0 000102 setObjVisibility 9 0 000106 setObjVisibility 10 0 000110 setObjVisibility 11 0 000114 setObjVisibility 12 0 000118 setObjVisibility 13 0 000122 setObjVisibility 14 0 000126 setObjVisibility 15 0 000130 setObjVisibility 16 0 000134 setObjVisibility 17 0 000138 setObjVisibility 18 0 000142 setObjVisibility 19 0 000146 setObjVisibility 20 0 000150 setObjVisibility 21 0 000154 setObjVisibility 22 0 000158 setObjVisibility 23 0 000162 setObjVisibility 24 0 000166 setObjVisibility 25 0 000170 setObjVisibility 26 0 000174 setObjVisibility 27 0 000178 setObjVisibility 28 0 000182 setObjVisibility 29 0 000186 setObjVisibility 30 0 000190 setObjVisibility 31 0 000194 setObjVisibility 32 0 000198 setObjVisibility 33 0 000202 setObjVisibility 34 0 000206 setObjVisibility 35 0 000210 setObjVisibility 36 0 000214 setObjVisibility 37 0 000218 setObjVisibility 38 0 000222 setObjVisibility 39 0 000226 setObjVisibility 40 0 000230 setObjVisibility 41 0 000234 setObjVisibility 42 0 000238 setObjVisibility 43 0 000242 setObjVisibility 44 0 000246 setObjVisibility 45 0 000250 setObjVisibility 46 0 000254 setObjVisibility 47 0 000258 setObjVisibility 48 0 000262 setObjVisibility 49 0 000266 setObjVisibility 50 0 000270 setObjVisibility 51 0 000274 setObjVisibility 52 0 000278 setObjVisibility 53 0 000282 setObjVisibility 54 0 000286 setObjVisibility 55 0 000290 setObjVisibility 56 0 000294 setObjVisibility 57 0 000298 setPStat 247 0 000302 setPStat 248 57 000306 callRoutine 21 000308 playSound 1800 000312 delay 35 000316 entityWalkTo 253 750 0 false 000324 delay 10 000328 warpTo 66 0 255 000332 endSection == Script ID 61 == 2d800 Section_254: 000020 spawnChest 14 -503 0 -2215 3072 656 000032 endSection Section_81: 000034 rotate3DObject 1 1 000038 playSound 264 000042 delay 10 000046 entityWalkTo 253 336 1300 false 000054 warpTo 62 0 255 000058 endSection Section_82: 000060 if trigger(117) == true then 232 000072 entitySetRotation 253 3072 000076 playSound 520 000080 delay 5 000084 playSound 520 000088 playAnimation 253 16 000092 delay 15 000096 setDialogOwner 253 000098 showTextbox Penso che sia chiuso.\n 000146 playAnimation 253 0 000150 showTextbox Si aprira il pomello?\n 000198 playSound 776 000202 setDialogOwner 253 000204 showTextbox テ aperto!\n 000228 setTrigger 117 000232 rotate3DObject 0 1 000236 playSound 264 000240 delay 10 000244 entityWalkTo 253 1700 226 false 000252 warpTo 53 2 255 000256 endSection Section_52: 000258 if trigger(132) == true then 570 000270 playAnimation 253 18 000274 playAnimation 252 43 000278 delay 20 000282 playAnimation 252 44 000286 setPStat 200 30 000290 dealDamage 200 000292 setPStat 254 -3 000296 callRoutine 55 000298 setDialogOwner 253 000300 showTextbox Stai bene, ?\n 000336 playAnimation 253 24 000340 delay 15 000344 showTextbox Che razza di posto ウ questo?\n 000406 playAnimation 253 0 000410 entityWalkToWithCamera 253 150 -340 false 000418 waitForEntity 253 000420 entitySetRotation 253 1260 000424 delay 10 000428 entitySetRotation 253 2796 000432 delay 10 000436 entityLookAtEntity 253 252 000440 setDialogOwner 253 000442 showTextbox Sembra che siamo in una\nstanza\ndove non siamo mai stati.\n 000560 setTrigger 132 000564 endSection 000566 jumpTo 618 000570 setDialogOwner 253 000572 showTextbox Ottimo atterraggio!\n 000616 endSection 000618 endSection == Script ID 62 == 2e000 Section_254: 000016 if trigger(131) == false then 32 000028 setObjVisibility 4 1 000032 endSection Section_81: 000034 if trigger(131) == true then 654 000046 entitySetRotation 253 91 000050 delay 10 000054 setDialogOwner 253 000056 showTextbox Cosa sono quelli?\nQualche libro da leggere?\n 000148 entitySetRotation 253 3675 000152 delay 10 000156 entitySetRotation 253 91 000160 delay 10 000164 entitySetRotation 253 603 000168 delay 10 000172 entitySetRotation 253 1115 000176 delay 10 000180 entitySetRotation 253 1627 000184 delay 10 000188 entitySetRotation 253 1115 000192 delay 10 000196 setDialogOwner 253 000198 showTextbox No. Niente da leggere.\n 000248 showTextbox Wow! Un libro con la\ncopertina fredda!\n 000330 setSelection 420 586 000336 showTextbox Lo prenderツ.\nMeglio lasciarlo dov’ウ.\n 000414 unknown12 0 000416 jumpTo 586 000420 entityWalkTo 253 -314 -603 false 000428 entityWalkTo 252 -298 -335 false 000436 waitForEntity 253 000438 waitForEntity 252 000440 entitySetRotation 253 1115 000444 entitySetRotation 252 91 000448 setDialogOwner 255 000450 showTextbox Ho toccato un libro freddo.\n 000510 setDialogOwner 253 000512 showTextbox Uh?\n 000524 playSound 1032 000528 setObjVisibility 3 1 000532 setObjVisibility 4 0 000536 setTrigger 131 000540 playAnimation 253 26 000544 entityMoveTo 253 655 -663 4 000552 entityMoveTo 252 694 -377 4 000560 playSound 1288 000564 setDialogOwner 253 000566 showTextbox Wow!\n 000580 warpTo 57 4 53 000584 endSection 000586 setDialogOwner 253 000588 showTextbox Sarア una trappola...\nLascialo!\n 000654 endSection Section_82: 000656 rotate3DObject 0 1 000660 playSound 264 000664 delay 10 000668 entityWalkTo 253 -1500 615 false 000676 warpTo 53 1 255 000680 endSection == Script ID 63 == 2e800 Section_254: 000016 if trigger(104) == true AND trigger(128) == true then 36 000032 playAnimation 5 28 000036 if trigger(129) == true OR trigger(356) == false then 116 000052 delay 20 000056 entitySetRotation 253 2048 000060 delay 5 000064 setDialogOwner 253 000066 showTextbox Myotismon non ウ qui.\n 000112 setTrigger 359 000116 endSection Section_5: 000118 setTrigger 44 000122 entityWalkToWithCamera 253 -253 -1358 true 000130 waitForEntity 253 000132 entityLookAtEntity 253 5 000136 playAnimation 5 29 000140 delay 5 000144 if item(122) < 1 then 162 000158 jumpTo 1030 000162 if trigger(104) == false then 244 000174 setDialogOwner 5 000176 showTextbox Uh... chiave del\nfrigorifero?\n 000240 jumpTo 872 000244 setTrigger 104 000248 setDialogOwner 253 000250 showTextbox !\n 000258 setDialogOwner 5 000260 showTextbox Qualcuno puツ aiutarmi?\n 000310 setDialogOwner 253 000312 showTextbox Digimon? Stai bene?\n 000356 setDialogOwner 5 000358 showTextbox Chi sei tu? Dammi cibo!\n 000410 setDialogOwner 253 000412 showTextbox Hai fame? Che cosa vuoi?\n 000466 setDialogOwner 5 000468 showTextbox Carne.\n 000486 if item(38) < 1 AND item(39) < 1 AND item(40) < 1 then 592 000512 setDialogOwner 253 000514 showTextbox Ho della carne!\n 000550 setDialogOwner 5 000552 showTextbox Carne.\n 000570 setDialogOwner 253 000572 showTextbox Cosa?\n 000588 jumpTo 642 000592 setDialogOwner 253 000594 showTextbox Carne? No, non ne ho.\n 000642 setDialogOwner 5 000644 showTextbox Ecco.\n 000660 giveItem 123 1 000664 setDialogOwner 253 000666 showTextbox Una chiave?\n 000694 if trigger(0) == false then 778 000706 setDialogOwner 253 000708 showTextbox Devo abbandonare qualcosa.\n 000766 unsetTrigger 3 000770 callRoutine 0 000772 callRoutine 13 000774 giveItem 123 1 000778 setDialogOwner 255 000780 showTextbox HO UNA chiave del frigorifero.\n 000850 setDialogOwner 5 000852 showTextbox Okay...\n 000872 setDialogOwner 253 000874 showTextbox Non ho molto tempo!\n 000918 showTextbox Presto ti porterツ qualcosa.\nAspetta ancora un po’.\n 001024 playAnimation 5 28 001028 endSection 001030 removeItem 122 1 001034 setDialogOwner 5 001036 showTextbox Phew!\n 001052 playAnimation 5 30 001056 delay 40 001060 playAnimation 5 0 001064 entityLookAtEntity 5 253 001068 setDialogOwner 5 001070 showTextbox Sono salvo, grazie molte.\nScusa per il disturbo.\n 001172 setDialogOwner 253 001174 showTextbox Che cos’ウ successo?\n 001218 setDialogOwner 5 001220 showTextbox Io sono Myotismon, signore\ndi questa magione.\n 001316 setDialogOwner 253 001318 showTextbox Io sono , vengo da\nun altro mondo. Questo ウ\nil mio amico, .\n 001454 showTextbox Siamo qui per salvare\nl’isola.\n 001520 setDialogOwner 5 001522 showTextbox Abbiamo molte cose di cui\nparlare. Ti do il benvenuto.\n 001636 setTrigger 128 001640 entityMoveTo 5 -29 -2765 30 001648 delay 30 001652 entityWalkTo 253 -29 -2765 false 001660 waitForEntity 5 001662 unloadEntity 5 001664 delay 10 001668 entityWalkTo 252 -29 -2765 false 001676 delay 10 001680 warpTo 224 0 60 001684 endSection Section_60: 001686 delay 40 001690 moveCameraTo 20 -1455 1463 001696 playAnimation 253 15 001700 delay 20 001704 setDialogOwner 253 001706 showTextbox Wow!\n 001720 setDialogOwner 7 001722 showTextbox ...\n 001734 setDialogOwner 253 001736 showTextbox Parli sul serio?\n 001774 waitForEntity 7 001776 unloadEntity 7 001778 delay 20 001782 setDialogOwner 253 001784 showTextbox Sparito. Sto sognando?\n 001834 playAnimation 6 28 001838 delay 40 001842 delay 40 001846 setTrigger 1 001850 setPStat 250 1 001854 setPStat 251 6 001858 setPStat 252 -1 001862 setPStat 253 -1 001866 fadeoutHud 001868 delay 1 001872 startBattle 001874 unsetTrigger 1 001878 setPStat 250 0 001882 entityWalkTo 6 -100 800 false 001890 waitForEntity 6 001892 playAnimation 6 43 001896 delay 40 001900 setDialogOwner 253 001902 showTextbox Forse lo abbiamo sistemato.\n 001962 entityLookAtEntity 253 6 001966 waitForEntity 6 001968 waitForEntity 253 001970 unloadEntity 6 001972 setDialogOwner 253 001974 showTextbox Cosa?\n 001990 loadDigimon 107 001992 setDigimon 107 3 0 001996 setDialogOwner 8 001998 showTextbox Uh? Cosa?\n 002022 entityLookAtEntity 8 253 002026 delay 20 002030 setDialogOwner 8 002032 showTextbox Sono svenuto. Mi dispiace.\n 002090 setTrigger 202 002094 setPStat 16 0 002098 setPStat 28 0 002102 setTrigger 243 002106 jumpTo 2110 002110 entityWalkTo 8 -40 -2800 true 002118 if pstat(101) >= 3 then 2150 002130 addToPStat 101 1 002134 delay 20 002138 entityLookAtEntity 253 8 002142 entityLookAtEntity 252 8 002146 jumpTo 2110 002150 waitForEntity 8 002152 unloadEntity 8 002154 setPStat 101 0 002158 playAnimation 253 16 002162 delay 40 002166 setDialogOwner 253 002168 showTextbox La maledizione di Analogman!\nNon temere, sara tutto OK.\n 002284 delay 20 002288 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 2316 002308 jumpTo 2416 002312 jumpTo 2320 002316 jumpTo 2320 002320 if trigger(221) == false then 2340 002332 jumpTo 2380 002336 jumpTo 2344 002340 jumpTo 2344 002344 if trigger(225) == false then 2360 002356 warpTo 170 0 255 002360 if trigger(246) == false then 2376 002372 warpTo 169 0 255 002376 warpTo 168 0 255 002380 if trigger(225) == false then 2396 002392 warpTo 173 0 255 002396 if trigger(246) == false then 2412 002408 warpTo 172 0 255 002412 warpTo 171 0 255 002416 if trigger(221) == false then 2436 002428 jumpTo 2476 002432 jumpTo 2440 002436 jumpTo 2440 002440 if trigger(225) == false then 2456 002452 warpTo 176 0 255 002456 if trigger(246) == false then 2472 002468 warpTo 175 0 255 002472 warpTo 174 0 255 002476 if trigger(225) == false then 2492 002488 warpTo 179 0 255 002492 if trigger(246) == false then 2508 002504 warpTo 178 0 255 002508 warpTo 177 0 255 002512 endSection == Script ID 64 == 2f800 Section_254: 000020 if trigger(345) == false then 48 000032 setObjVisibility 0 1 000036 setObjVisibility 1 1 000040 setObjVisibility 2 1 000044 jumpTo 56 000048 unknown7C 0 62 39 3330 000056 if trigger(129) == true then 76 000068 playAnimation 5 28 000072 playAnimation 6 28 000076 endSection Section_81: 000078 entityLookAtEntity 253 5 000082 playAnimation 253 19 000086 delay 15 000090 setDialogOwner 253 000092 showTextbox Myotismon! Cos’ウ successo?\n 000150 playAnimation 253 0 000154 endSection Section_6: 000156 setTrigger 44 000160 if trigger(129) == false then 198 000172 entityLookAtEntity 6 253 000176 setDialogOwner 6 000178 showTextbox Bakke!\n 000196 endSection 000198 setDialogOwner 6 000200 showTextbox ...\n 000212 endSection Section_5: 000214 setTrigger 44 000218 if trigger(129) == false then 352 000230 entityLookAtEntity 5 253 000234 setDialogOwner 5 000236 showTextbox Ti raggiungerツ all’Arena.\nDevo andare dai miei uomini.\n 000350 endSection 000352 if trigger(325) == false then 598 000364 entityLookAtEntity 5 253 000368 setDialogOwner 5 000370 showTextbox I miei uomini sono impazziti.\nPrenderツ SkullGreymon.\n 000480 setDialogOwner 5 000482 showTextbox SkullGreymon non ウ piイ lui.\nOra ascolta altri padroni.\n 000596 endSection 000598 setDialogOwner 253 000600 showTextbox Myotismon, tutto bene?\n 000650 playAnimation 5 21 000654 playAnimation 6 21 000658 delay 20 000662 playAnimation 5 0 000666 playAnimation 6 0 000670 delay 10 000674 entityLookAtEntity 5 253 000678 entityLookAtEntity 6 253 000682 delay 5 000686 setDialogOwner 5 000688 showTextbox Ugghh... Sei tu!\nMi hai salvato ancora.\n 000772 setDialogOwner 253 000774 showTextbox Cos’u successo?\n 000810 setDialogOwner 5 000812 showTextbox Hai visto Devimon?\n 000854 setDialogOwner 253 000856 showTextbox Si. テ davvero malvagio.\n 000908 setDialogOwner 5 000910 showTextbox La sua malvagitア ha\ndistrutto la mia ricerca.\n 001006 playAnimation 253 19 001010 delay 15 001014 setDialogOwner 253 001016 showTextbox La tua ricerca\nsu SkullGreymon?\n 001084 playAnimation 253 0 001088 setDialogOwner 5 001090 showTextbox Recuperavo ossa e le\nmettevo insieme. Ora\nsarツ piイ cauto.\n 001210 setDialogOwner 253 001212 showTextbox Quel Devimon ウ tremendo.\n 001266 setDialogOwner 5 001268 showTextbox Lo conosco bene.\n 001306 setDialogOwner 253 001308 showTextbox Cosa?!\n 001326 setDialogOwner 5 001328 showTextbox テ sempre stato cattivo,\nma non lo era cosi tanto.\n 001432 showTextbox Forse ウ controllato da\nqualcun altro.\n 001512 setDialogOwner 253 001514 showTextbox Forse.\n 001532 setDialogOwner 5 001534 showTextbox Se non fosse cosi malvagio,\npotrebbe venire con te.\n 001642 moveCameraToEntity 253 10 001646 waitForEntity 200 001648 setTrigger 129 001652 setTrigger 266 001656 setTrigger 226 001660 addToPStat 1 3 001664 endSection == Script ID 65 == 30000 Section_254: 000040 endSection Section_51: 000042 if trigger(130) == true then 140 000054 setDialogOwner 5 000056 showTextbox Ti prenderツ!\n 000086 setTrigger 1 000090 setPStat 250 1 000094 setPStat 251 5 000098 setPStat 252 -1 000102 setPStat 253 -1 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 unsetTrigger 1 000118 setPStat 250 0 000122 unloadEntity 5 000124 setTrigger 130 000128 setTrigger 290 000132 moveCameraToEntity 253 10 000136 waitForEntity 200 000138 endSection 000140 endSection Section_81: 000142 entitySetRotation 253 2048 000146 delay 5 000150 setDialogOwner 253 000152 showTextbox テ un muro nero!\nMi ha mentito!\n 000218 endSection Section_5: 000220 jumpTo 42 000224 endSection Section_6: 000226 setDialogOwner 6 000228 showTextbox ...\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 301 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox ...\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 setTrigger 301 000280 endSection Section_8: 000282 setDialogOwner 8 000284 showTextbox ...\n 000296 fadeoutHud 000298 delay 1 000302 startBattle 000304 setTrigger 301 000308 endSection Section_9: 000310 setDialogOwner 9 000312 showTextbox ...\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 301 000336 endSection Section_10: 000338 setDialogOwner 10 000340 showTextbox ...\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 setTrigger 301 000364 endSection == Script ID 66 == 30800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 65 67 000050 storeRandom 110 99 000054 if pstat(110) > 2 then 72 000066 spawnItem 69 57 49 000072 storeRandom 110 99 000076 if pstat(110) > 0 then 94 000088 spawnItem 57 32 88 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Adoro l’oceano.\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 275 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox Togliti di mezzo!\n 000190 fadeoutHud 000192 delay 1 000196 startBattle 000198 setTrigger 275 000202 endSection Section_7: 000204 setDialogOwner 7 000206 showTextbox Ho delle buone notizie.\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 296 000270 endSection Section_8: 000272 setDialogOwner 8 000274 showTextbox Beh, piuttosto bello.\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 279 000334 endSection Section_51: 000336 entityWalkTo 253 200 -4700 false 000344 if trigger(353) == false OR pstat(30) < 3 then 364 000360 setTrigger 126 000364 if trigger(126) == false then 380 000376 warpTo 23 1 255 000380 warpTo 22 1 255 000384 endSection == Script ID 67 == 31000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 40 84 000058 storeRandom 110 99 000062 if pstat(110) > 5 then 80 000074 spawnItem 44 68 72 000080 storeRandom 110 99 000084 if pstat(110) > 17 then 102 000096 spawnItem 44 39 59 000102 storeRandom 110 99 000106 if pstat(110) > 3 then 124 000118 spawnItem 52 67 24 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox Hai del buon senso.\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 282 000184 endSection Section_6: 000186 setDialogOwner 6 000188 showTextbox Sembrano dei bei punti.\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 282 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox Ehi, tu sei quel...\nInteressante!\n 000328 fadeoutHud 000330 delay 1 000334 startBattle 000336 setTrigger 275 000340 endSection Section_8: 000342 setDialogOwner 8 000344 showTextbox Lo vuoi? Eh eh...\n 000384 fadeoutHud 000386 delay 1 000390 startBattle 000392 setTrigger 279 000396 endSection Section_9: 000398 setDialogOwner 9 000400 showTextbox Siamo giア amici.\n 000438 fadeoutHud 000440 delay 1 000444 startBattle 000446 setTrigger 279 000450 endSection Section_10: 000452 setDialogOwner 10 000454 showTextbox Tu sei mio nemico?\nVuoi combattere?\n 000530 fadeoutHud 000532 delay 1 000536 startBattle 000538 setTrigger 297 000542 endSection Section_51: 000544 storeDate 105 000546 if pstat(106) < 15 OR pstat(106) >= 30 then 574 000562 entityWalkTo 253 -2800 1723 false 000570 warpTo 75 0 255 000574 entityWalkTo 253 -2800 1723 false 000582 warpTo 131 0 255 000586 endSection == Script ID 68 == 31800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 8 then 62 000056 spawnItem 44 57 61 000062 storeRandom 110 99 000066 if pstat(110) > 19 then 84 000078 spawnItem 44 35 43 000084 storeRandom 110 99 000088 if pstat(110) > 2 then 106 000100 spawnItem 52 39 18 000106 if trigger(328) == false then 122 000118 jumpTo 134 000122 setObjVisibility 38 1 000126 setObjVisibility 39 1 000130 setObjVisibility 40 1 000134 endSection Section_5: 000136 switch 33 case 146 298 424 000146 delay 1 000150 setPStat 200 20 000154 dealDamage 200 000156 setObjVisibility 41 0 000160 setPStat 247 41 000164 setPStat 248 1 000168 callRoutine 21 000170 spawnSpriteAtEntity 5 10498 000174 playSound 8 000178 playAnimation 252 40 000182 delay 3 000186 playAnimation 253 17 000190 entityLookAtEntity 5 253 000194 waitForEntity 5 000196 setObjVisibility 41 1 000200 setObjVisibility 42 1 000204 setDialogOwner 5 000206 showTextbox Ah ah, toccami e\nprenderai la scossa.\n 000286 moveCameraToEntity 253 10 000290 waitForEntity 200 000292 addToPStat 33 1 000296 endSection 000298 delay 1 000302 setPStat 200 20 000306 dealDamage 200 000308 setObjVisibility 41 0 000312 setPStat 247 41 000316 setPStat 248 1 000320 callRoutine 21 000322 spawnSpriteAtEntity 5 10498 000326 playSound 8 000330 playAnimation 252 40 000334 delay 3 000338 playAnimation 253 17 000342 entityLookAtEntity 5 253 000346 waitForEntity 5 000348 setObjVisibility 41 1 000352 setObjVisibility 42 1 000356 setDialogOwner 5 000358 showTextbox Non vorresti essere qui?\n 000412 moveCameraToEntity 253 10 000416 waitForEntity 200 000418 addToPStat 33 1 000422 endSection 000424 delay 1 000428 setPStat 200 20 000432 dealDamage 200 000434 setObjVisibility 41 0 000438 setPStat 247 41 000442 setPStat 248 1 000446 callRoutine 21 000448 spawnSpriteAtEntity 5 10498 000452 playSound 8 000456 playAnimation 252 40 000460 delay 3 000464 playAnimation 253 17 000468 entityLookAtEntity 5 253 000472 waitForEntity 5 000474 setObjVisibility 41 1 000478 setObjVisibility 42 1 000482 moveCameraToEntity 253 10 000486 waitForEntity 200 000488 setDialogOwner 5 000490 showTextbox Wow, incredibile! Che fegato.\n 000554 showTextbox Diventerai un eroe!\nVa bene, ti aiuterツ.\n 000640 playAnimation 253 19 000644 setDialogOwner 253 000646 showTextbox Utilizzerai il tuo potere\nelettrico per la cittア?\n 000750 setDialogOwner 5 000752 showTextbox Cittア? Che cos’ウ?\nSuona famigliare, ma...\n 000840 showTextbox Ti aiuterツ. Sono Elecmon,\nfelice di conoscerti.\n 000940 jumpTo 944 000944 entityWalkTo 5 -171 -2105 true 000952 if pstat(101) >= 6 then 984 000964 addToPStat 101 1 000968 delay 10 000972 entityLookAtEntity 253 5 000976 entityLookAtEntity 252 5 000980 jumpTo 944 000984 waitForEntity 5 000986 unloadEntity 5 000988 setPStat 101 0 000992 playSound 1288 000996 setDialogOwner 255 000998 showTextbox Elecmon entra in cittア!\n 001050 setTrigger 218 001054 addToPStat 1 1 001058 moveCameraToEntity 253 10 001062 waitForEntity 200 001064 endSection Section_6: 001066 setDialogOwner 6 001068 showTextbox Uggh!\n 001084 fadeoutHud 001086 delay 1 001090 startBattle 001092 setTrigger 295 001096 endSection Section_7: 001098 setDialogOwner 7 001100 showTextbox Ahhh!\n 001116 fadeoutHud 001118 delay 1 001122 startBattle 001124 setTrigger 295 001128 endSection Section_8: 001130 setDialogOwner 8 001132 showTextbox Sei carne morta!\n 001170 fadeoutHud 001172 delay 1 001176 startBattle 001178 setTrigger 297 001182 endSection Section_9: 001184 setDialogOwner 9 001186 showTextbox Non male.\n 001210 fadeoutHud 001212 delay 1 001216 startBattle 001218 setTrigger 282 001222 endSection Section_10: 001224 setDialogOwner 10 001226 showTextbox Non hai un buon sapore.\n 001278 fadeoutHud 001280 delay 1 001284 startBattle 001286 setTrigger 282 001290 endSection Section_11: 001292 setDialogOwner 11 001294 showTextbox Sfacciato!\nTi farツ vedere io.\n 001358 fadeoutHud 001360 delay 1 001364 startBattle 001366 setTrigger 295 001370 endSection Section_51: 001372 if trigger(328) == false then 1396 001384 entityWalkTo 253 1020 4048 false 001392 warpTo 156 1 255 001396 entitySetRotation 253 2048 001400 delay 10 001404 setDialogOwner 253 001406 showTextbox Questa porta in ferro ウ\nrobusta: se non si apre,\nnon possiamo entrare.\n 001552 entityWalkToWithCamera 253 946 2852 true 001560 waitForEntity 253 001562 endSection == Script ID 69 == 32000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 12 then 50 000044 spawnItem 44 44 56 000050 storeRandom 110 99 000054 if pstat(110) > 8 then 72 000066 spawnItem 44 74 50 000072 storeRandom 110 99 000076 if pstat(110) > 1 then 94 000088 spawnItem 69 45 46 000094 endSection Section_5: 000096 playSound 1800 000100 setDialogOwner 5 000102 showTextbox Ti sistemerツ per le feste!\n 000160 setTrigger 1 000164 setPStat 250 1 000168 setPStat 251 5 000172 setPStat 252 -1 000176 setPStat 253 -1 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 unsetTrigger 1 000192 setPStat 250 0 000196 entityLookAtEntity 253 5 000200 entityLookAtEntity 5 253 000204 entityLookAtEntity 252 5 000208 setDialogOwner 5 000210 showTextbox Facciamolo di nuovo.\n 000256 setDialogOwner 253 000258 setSelection 290 1240 000264 showTextbox OK.\nNo.\n 000284 unknown12 0 000286 jumpTo 1240 000290 setTrigger 1 000294 setPStat 250 1 000298 setPStat 251 5 000302 setPStat 252 -1 000306 setPStat 253 -1 000310 fadeoutHud 000312 delay 1 000316 startBattle 000318 unsetTrigger 1 000322 setPStat 250 0 000326 entityLookAtEntity 253 5 000330 entityLookAtEntity 5 253 000334 entityLookAtEntity 252 5 000338 setDialogOwner 5 000340 showTextbox Ancora un pochino...\nDai, solo un’altra volta!\n 000438 playAnimation 253 16 000442 setDialogOwner 253 000444 setSelection 476 1240 000450 showTextbox Ok.\nNo.\n 000470 unknown12 0 000472 jumpTo 1240 000476 setTrigger 1 000480 setPStat 250 1 000484 setPStat 251 5 000488 setPStat 252 -1 000492 setPStat 253 -1 000496 fadeoutHud 000498 delay 1 000502 startBattle 000504 unsetTrigger 1 000508 setPStat 250 0 000512 entityLookAtEntity 253 5 000516 entityLookAtEntity 5 253 000520 entityLookAtEntity 252 5 000524 delay 5 000528 playAnimation 5 28 000532 playSound 1800 000536 delay 40 000540 setDialogOwner 5 000542 showTextbox Non posso vincere!\n 000584 playAnimation 253 8 000588 setDialogOwner 253 000590 showTextbox Perchエ vuoi vincere?\n 000636 playAnimation 5 0 000640 playAnimation 253 0 000644 setDialogOwner 5 000646 showTextbox Che cosa devo fare?\n 000690 setDialogOwner 253 000692 showTextbox Cosa vuoi dire? Tu\nnon hai niente?\n 000766 setDialogOwner 5 000768 showTextbox Ho moltissimo tempo.\n 000814 playAnimation 253 19 000818 setDialogOwner 253 000820 showTextbox Se hai molto tempo, potresti\nvenire in cittア. Lア ci sono\ntantissimi Digimon.\n 000978 setDialogOwner 5 000980 showTextbox Mi piace, ci andrツ.\nIl mio nome ウ Patamon.\nCi vediamo piイ tardi.\n 001114 jumpTo 1118 001118 entityWalkTo 5 -1673 122 true 001126 if pstat(101) >= 10 then 1158 001138 addToPStat 101 1 001142 delay 10 001146 entityLookAtEntity 253 5 001150 entityLookAtEntity 252 5 001154 jumpTo 1118 001158 waitForEntity 5 001160 unloadEntity 5 001162 setPStat 101 0 001166 playSound 1288 001170 setDialogOwner 255 001172 showTextbox Patamon entra in cittア!\n 001224 moveCameraToEntity 253 10 001228 waitForEntity 200 001230 setTrigger 231 001234 addToPStat 1 1 001238 endSection 001240 setDialogOwner 5 001242 showTextbox Non ウ divertente!\n 001282 moveCameraToEntity 253 10 001286 waitForEntity 200 001288 endSection Section_6: 001290 setDialogOwner 6 001292 showTextbox Stai arrivando?\n 001328 fadeoutHud 001330 delay 1 001334 startBattle 001336 setTrigger 275 001340 endSection Section_7: 001342 setDialogOwner 7 001344 showTextbox Tu non puzzi!\n 001376 fadeoutHud 001378 delay 1 001382 startBattle 001384 setTrigger 297 001388 endSection Section_8: 001390 setDialogOwner 8 001392 showTextbox Sembri delizioso.\nTi divorerツ!\n 001458 fadeoutHud 001460 delay 1 001464 startBattle 001466 setTrigger 297 001470 endSection Section_9: 001472 setDialogOwner 9 001474 showTextbox Ah ah, sei divertente!\n 001524 fadeoutHud 001526 delay 1 001530 startBattle 001532 setTrigger 297 001536 endSection == Script ID 70 == 32800 Section_254: 000068 storeRandom 110 99 000072 if pstat(110) > 15 then 90 000084 spawnItem 44 38 72 000090 storeRandom 110 99 000094 if pstat(110) > 7 then 112 000106 spawnItem 44 46 81 000112 storeRandom 110 99 000116 if pstat(110) > 18 then 134 000128 spawnItem 44 60 83 000134 storeRandom 110 99 000138 if pstat(110) > 14 then 156 000150 spawnItem 44 69 71 000156 endSection Section_5: 000158 if pstat(111) < 1 then 430 000170 setDialogOwner 5 000172 showTextbox Sono di nuovo qui.\n 000214 jumpAndLink 602 000218 playSound 1544 000222 setDialogOwner 5 000224 showTextbox Ciao!\n 000240 entityLookAtEntity 253 5 000244 entityLookAtEntity 252 5 000248 waitForEntity 253 000250 waitForEntity 252 000252 playAnimation 253 16 000256 setDialogOwner 253 000258 showTextbox Continuando cosi,\nfiniremo per ripeterci.\n 000346 setDialogOwner 253 000348 showTextbox Forse dovrei aspettare qui.\n 000408 setPStat 111 2 000412 setTrigger 191 000416 setTrigger 192 000420 setTrigger 193 000424 setTrigger 194 000428 endSection 000430 if pstat(111) != 0 then 600 000442 setDialogOwner 5 000444 showTextbox Chi ウ?\n 000462 setDialogOwner 5 000464 showTextbox Assolutamente no.\n 000504 entityWalkTo 5 -240 -1076 true 000512 delay 20 000516 playSound 1544 000520 setDialogOwner 5 000522 showTextbox Aaah!\n 000538 entityLookAtEntity 253 5 000542 entityLookAtEntity 252 5 000546 waitForEntity 253 000548 waitForEntity 252 000550 playAnimation 253 14 000554 setDialogOwner 253 000556 showTextbox Rallenta!\n 000580 entityWalkTo 5 -240 -1076 true 000588 waitForEntity 5 000590 addToPStat 111 1 000594 setPStat 112 1 000598 endSection 000600 endSection 000602 storeRandom 110 3 000606 if pstat(110) != 0 OR pstat(112) == 0 then 710 000622 entityWalkTo 5 -1055 2740 true 000630 delay 20 000634 setPStat 112 0 000638 setDialogOwner 253 000640 showTextbox Non di nuovo! Aspetta!\n 000690 entityLookAtEntity 253 5 000694 entityLookAtEntity 252 5 000698 entityWalkTo 5 -1025 2740 true 000706 waitForEntity 5 000708 jumpReturn 000710 if pstat(110) != 1 OR pstat(112) == 1 then 814 000726 entityWalkTo 5 -566 -350 true 000734 delay 20 000738 setPStat 112 1 000742 setDialogOwner 253 000744 showTextbox Non di nuovo! Aspetta!\n 000794 entityLookAtEntity 253 5 000798 entityLookAtEntity 252 5 000802 entityWalkTo 5 -566 -320 true 000810 waitForEntity 5 000812 jumpReturn 000814 if pstat(110) != 2 OR pstat(112) == 2 then 918 000830 entityWalkTo 5 1869 -939 true 000838 delay 20 000842 setPStat 112 2 000846 setDialogOwner 253 000848 showTextbox Non di nuovo! Aspetta!\n 000898 entityLookAtEntity 253 5 000902 entityLookAtEntity 252 5 000906 entityWalkTo 5 1869 -939 true 000914 waitForEntity 5 000916 jumpReturn 000918 if pstat(110) != 3 OR pstat(112) == 3 then 1022 000934 entityWalkTo 5 1664 3155 true 000942 delay 20 000946 setPStat 112 3 000950 setDialogOwner 253 000952 showTextbox Non di nuovo! Aspetta!\n 001002 entityLookAtEntity 253 5 001006 entityLookAtEntity 252 5 001010 entityWalkTo 5 1664 3125 true 001018 waitForEntity 5 001020 jumpReturn 001022 jumpTo 602 001026 storeRandom 110 3 001030 if pstat(110) != 0 OR pstat(112) == 0 then 1082 001046 entityWalkTo 5 -1025 2740 true 001054 delay 20 001058 setPStat 112 0 001062 entityLookAtEntity 253 5 001066 entityLookAtEntity 252 5 001070 entityWalkTo 5 -1025 2740 true 001078 waitForEntity 5 001080 jumpReturn 001082 if pstat(110) != 1 OR pstat(112) == 1 then 1134 001098 entityWalkTo 5 -566 -320 true 001106 delay 20 001110 setPStat 112 1 001114 entityLookAtEntity 253 5 001118 entityLookAtEntity 252 5 001122 entityWalkTo 5 -566 -320 true 001130 waitForEntity 5 001132 jumpReturn 001134 if pstat(110) != 2 OR pstat(112) == 2 then 1186 001150 entityWalkTo 5 1869 -939 true 001158 delay 20 001162 setPStat 112 2 001166 entityLookAtEntity 253 5 001170 entityLookAtEntity 252 5 001174 entityWalkTo 5 1869 -939 true 001182 waitForEntity 5 001184 jumpReturn 001186 if pstat(110) != 3 OR pstat(112) == 3 then 1238 001202 entityWalkTo 5 1664 3125 true 001210 delay 20 001214 setPStat 112 3 001218 entityLookAtEntity 253 5 001222 entityLookAtEntity 252 5 001226 entityWalkTo 5 1664 3125 true 001234 waitForEntity 5 001236 jumpReturn 001238 jumpTo 1026 Section_51: 001242 if pstat(111) < 2 OR pstat(112) == 0 OR trigger(191) == true OR trigger(245) == true then 1356 001266 setTrigger 191 001270 playAnimation 253 16 001274 setDialogOwner 253 001276 showTextbox Forse aspetterツ.\n 001314 setSelection 1358 1596 001320 showTextbox Aspetta.\nVai.\n 001352 unknown12 0 001354 endSection 001356 endSection 001358 entityWalkToEntity 252 true 253 001362 waitForEntity 252 001364 entityLookAtEntity 252 253 001368 entityLookAtEntity 253 252 001372 waitForEntity 252 001374 waitForEntity 253 001376 playAnimation 253 8 001380 setDialogOwner 253 001382 showTextbox Molto bene, ,\nliberati di Biyomon!\n 001462 playAnimation 252 22 001466 delay 20 001470 entityWalkTo 253 -1282 3173 true 001478 entityWalkToEntity 252 true 5 001482 waitForEntity 252 001484 entityLookAtEntity 253 5 001488 jumpAndLink 1026 001492 if pstat(112) != 0 then 1518 001504 entityWalkToEntity 252 true 5 001508 waitForEntity 252 001510 jumpTo 2660 001514 jumpTo 1588 001518 playAnimation 253 16 001522 setDialogOwner 253 001524 showTextbox テ andato nel posto sbagliato!\n 001588 moveCameraToEntity 253 10 001592 waitForEntity 200 001594 endSection 001596 endSection Section_52: 001598 if pstat(111) < 2 OR pstat(112) == 1 OR trigger(192) == true OR trigger(245) == true then 1712 001622 setTrigger 192 001626 playAnimation 253 16 001630 setDialogOwner 253 001632 showTextbox Forse aspetterツ.\n 001670 setSelection 1714 1596 001676 showTextbox Aspetta.\nVai.\n 001708 unknown12 0 001710 endSection 001712 endSection 001714 entityWalkToEntity 252 true 253 001718 waitForEntity 252 001720 entityLookAtEntity 252 253 001724 entityLookAtEntity 253 252 001728 waitForEntity 252 001730 waitForEntity 253 001732 playAnimation 253 8 001736 setDialogOwner 253 001738 showTextbox Molto bene, ,\nliberati di Biyomon!\n 001818 playAnimation 252 22 001822 delay 20 001826 entityWalkTo 253 -268 -1362 true 001834 entityWalkToEntity 252 true 5 001838 waitForEntity 252 001840 entityLookAtEntity 253 5 001844 jumpAndLink 1026 001848 if pstat(112) != 1 then 1874 001860 entityWalkToEntity 252 true 5 001864 waitForEntity 252 001866 jumpTo 2660 001870 jumpTo 1944 001874 playAnimation 253 16 001878 setDialogOwner 253 001880 showTextbox E andato nel posto sbagliato!\n 001944 moveCameraToEntity 253 10 001948 waitForEntity 200 001950 endSection Section_53: 001952 if pstat(111) < 2 OR pstat(112) == 2 OR trigger(193) == true OR trigger(245) == true then 2066 001976 setTrigger 193 001980 playAnimation 253 16 001984 setDialogOwner 253 001986 showTextbox Forse aspetterツ.\n 002024 setSelection 2068 1596 002030 showTextbox Aspetta.\nVai.\n 002062 unknown12 0 002064 endSection 002066 endSection 002068 entityWalkToEntity 252 true 253 002072 waitForEntity 252 002074 entityLookAtEntity 252 253 002078 entityLookAtEntity 253 252 002082 waitForEntity 252 002084 waitForEntity 253 002086 playAnimation 253 8 002090 setDialogOwner 253 002092 showTextbox Molto bene, ,\nliberati di Biyomon!\n 002172 playAnimation 252 22 002176 delay 20 002180 entityWalkTo 253 2143 -1254 true 002188 entityWalkToEntity 252 true 5 002192 waitForEntity 252 002194 entityLookAtEntity 253 5 002198 jumpAndLink 1026 002202 if pstat(112) != 2 then 2228 002214 entityWalkToEntity 252 true 5 002218 waitForEntity 252 002220 jumpTo 2660 002224 jumpTo 2298 002228 playAnimation 253 16 002232 setDialogOwner 253 002234 showTextbox テ andato nel posto sbagliato!\n 002298 moveCameraToEntity 253 10 002302 waitForEntity 200 002304 endSection Section_54: 002306 if pstat(111) < 2 OR pstat(112) == 3 OR trigger(194) == true OR trigger(245) == true then 2420 002330 setTrigger 194 002334 playAnimation 253 16 002338 setDialogOwner 253 002340 showTextbox Forse aspetterツ.\n 002378 setSelection 2422 1596 002384 showTextbox Aspetta.\nVai.\n 002416 unknown12 0 002418 endSection 002420 endSection 002422 entityWalkToEntity 252 true 253 002426 waitForEntity 252 002428 entityLookAtEntity 252 253 002432 entityLookAtEntity 253 252 002436 waitForEntity 252 002438 waitForEntity 253 002440 setDialogOwner 253 002442 playAnimation 253 8 002446 showTextbox Molto bene, ,\nliberati di Biyomon!\n 002526 playAnimation 252 22 002530 delay 20 002534 entityWalkTo 253 1753 3341 true 002542 entityWalkToEntity 252 true 5 002546 waitForEntity 252 002548 entityLookAtEntity 253 5 002552 jumpAndLink 1026 002556 if pstat(112) != 3 then 2582 002568 entityWalkToEntity 252 true 5 002572 waitForEntity 252 002574 jumpTo 2660 002578 jumpTo 2652 002582 playAnimation 253 16 002586 setDialogOwner 253 002588 showTextbox テ andato nel posto sbagliato!\n 002652 moveCameraToEntity 253 10 002656 waitForEntity 200 002658 endSection 002660 playAnimation 253 11 002664 delay 10 002668 entityLookAtEntity 253 5 002672 entityLookAtEntity 252 5 002676 entityLookAtEntity 5 253 002680 waitForEntity 253 002682 waitForEntity 252 002684 waitForEntity 5 002686 setDialogOwner 253 002688 showTextbox L’imboscata ウ riuscita!\n 002740 playSound 1544 002744 setDialogOwner 5 002746 showTextbox Aiutatemi!\n 002772 playAnimation 253 19 002776 setDialogOwner 253 002778 showTextbox Non temere, non vogliamo\nfarti del male.\n 002864 playAnimation 5 28 002868 delay 20 002872 setDialogOwner 5 002874 showTextbox Tu sei il famoso\nrapitore di Digimon?\n 002954 playAnimation 253 16 002958 setDialogOwner 253 002960 showTextbox Vi siete fatti un’idea\nsbagliata di me.\n 003044 playAnimation 5 19 003048 delay 40 003052 playAnimation 253 19 003056 setDialogOwner 255 003058 showTextbox ha provato\na convincerli.\n 003122 playAnimation 5 0 003126 setDialogOwner 5 003128 showTextbox Capisco. Mi sono sbagliato.\n 003188 setDialogOwner 5 003190 showTextbox Andrツ in cittア.\n 003226 jumpTo 3230 003230 entityWalkTo 5 -1232 4250 true 003238 if pstat(101) >= 6 OR pstat(112) == 0 then 3274 003254 addToPStat 101 1 003258 delay 10 003262 entityLookAtEntity 253 5 003266 entityLookAtEntity 252 5 003270 jumpTo 3230 003274 if pstat(101) >= 4 OR pstat(112) != 0 then 3310 003290 addToPStat 101 1 003294 delay 5 003298 entityLookAtEntity 253 5 003302 entityLookAtEntity 252 5 003306 jumpTo 3230 003310 waitForEntity 5 003312 unloadEntity 5 003314 setPStat 101 0 003318 playSound 1288 003322 setDialogOwner 255 003324 showTextbox Biyomon entra in cittア!\n 003376 setTrigger 245 003380 addToPStat 1 1 003384 moveCameraToEntity 253 10 003388 waitForEntity 200 003390 endSection Section_61: 003392 unsetTrigger 191 003396 endSection Section_62: 003398 unsetTrigger 192 003402 endSection Section_63: 003404 unsetTrigger 193 003408 endSection Section_64: 003410 unsetTrigger 194 003414 endSection Section_6: 003416 setDialogOwner 6 003418 showTextbox Vieni a prendermi!\n 003460 fadeoutHud 003462 delay 1 003466 startBattle 003468 setTrigger 275 003472 endSection Section_7: 003474 setDialogOwner 7 003476 showTextbox Sei coraggioso!\n 003512 fadeoutHud 003514 delay 1 003518 startBattle 003520 setTrigger 275 003524 endSection Section_8: 003526 setDialogOwner 8 003528 showTextbox Wow!\n 003542 fadeoutHud 003544 delay 1 003548 startBattle 003550 setTrigger 295 003554 endSection Section_9: 003556 setDialogOwner 9 003558 showTextbox Io sono il migliore!\n 003604 fadeoutHud 003606 delay 1 003610 startBattle 003612 setTrigger 297 003616 endSection Section_10: 003618 setDialogOwner 10 003620 showTextbox Sono fortissimo.\nNon ce la puoi fare!\n 003700 fadeoutHud 003702 delay 1 003706 startBattle 003708 setTrigger 297 003712 endSection Section_11: 003714 setDialogOwner 11 003716 showTextbox Non prendertela quando vinco.\n 003780 fadeoutHud 003782 delay 1 003786 startBattle 003788 setTrigger 296 003792 endSection == Script ID 71 == 33800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 11 then 62 000056 spawnItem 44 68 50 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 46 29 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 52 46 73 000106 storeRandom 110 99 000110 if pstat(110) > 0 then 128 000122 spawnItem 70 57 83 000128 endSection Section_5: 000130 setDialogOwner 5 000132 showTextbox Beh, riesco a capirti.\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 282 000194 endSection Section_6: 000196 setDialogOwner 6 000198 showTextbox Vedi la sua bellezza?\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 setTrigger 282 000258 endSection Section_7: 000260 setDialogOwner 7 000262 showTextbox Uggghhhh!!\n 000288 fadeoutHud 000290 delay 1 000294 startBattle 000296 setTrigger 295 000300 endSection Section_8: 000302 setDialogOwner 8 000304 showTextbox Sono disperato!\n 000340 fadeoutHud 000342 delay 1 000346 startBattle 000348 setTrigger 296 000352 endSection Section_9: 000354 setDialogOwner 9 000356 showTextbox Spara! Dannazione.\n 000398 fadeoutHud 000400 delay 1 000404 startBattle 000406 setTrigger 296 000410 endSection Section_10: 000412 setDialogOwner 10 000414 showTextbox Ho mal di pancia.\n 000454 fadeoutHud 000456 delay 1 000460 startBattle 000462 setTrigger 297 000466 endSection Section_81: 000468 setDialogOwner 255 000470 showTextbox Distributore automatico\n 000522 entitySetRotation 253 1536 000526 setDialogOwner 253 000528 showTextbox Un distributore automatico\ncon prezzi speciali.\nDevo comprare qualcosa?\n 000676 setSelection 830 908 986 000684 showTextbox Recupero Minore: 200 bit.\nVasino portatile: 500 bit.\nNon comprare.\n 000822 unknown12 0 000824 jumpTo 986 000828 endSection 000830 if getMoney < 200 then 854 000846 jumpTo 988 000850 jumpTo 908 000854 setDialogOwner 253 000856 showTextbox Non ho abbastanza bit.\n 000906 endSection 000908 if getMoney < 500 then 932 000924 jumpTo 1138 000928 jumpTo 986 000932 setDialogOwner 253 000934 showTextbox Non ho abbastanza bit.\n 000984 endSection 000986 endSection 000988 giveItem 0 1 000992 if trigger(0) == false then 1050 001004 setDialogOwner 253 001006 showTextbox Ho troppi oggetti.\n 001048 endSection 001050 setDialogOwner 255 001052 showTextbox Ecco un Recupero\nMinore!\n 001110 reduceMoney 200 001116 storeRandom 102 99 001120 if pstat(102) >= 9 then 1136 001132 jumpTo 1290 001136 endSection 001138 giveItem 32 1 001142 if trigger(0) == false then 1200 001154 setDialogOwner 253 001156 showTextbox Ho troppi oggetti.\n 001198 endSection 001200 setDialogOwner 255 001202 showTextbox Ecco un Vasino\nPortatile!\n 001262 reduceMoney 500 001268 storeRandom 102 99 001272 if pstat(102) >= 9 then 1288 001284 jumpTo 1290 001288 endSection 001290 setDialogOwner 253 001292 showTextbox Perfetto, ho vinto!\n 001336 setDialogOwner 255 001338 showTextbox テ uscito un\nDoppio Floppy!\n 001400 giveItem 7 1 001404 if trigger(0) == false then 1472 001416 setTrigger 3 001420 setDialogOwner 253 001422 showTextbox Ho troppi oggetti.\n 001464 callRoutine 0 001466 callRoutine 13 001468 giveItem 21 1 001472 endSection Section_82: 001474 setDialogOwner 255 001476 showTextbox Rivendita PM\n 001506 entitySetRotation 253 2048 001510 setDialogOwner 253 001512 showTextbox Qui si possono recuperare PM?\n 001576 setSelection 1690 1828 1966 001584 showTextbox 100 PM: 200 bit.\n1000 PM: 1800 bit.\nNon usare.\n 001682 unknown12 0 001684 jumpTo 1966 001688 endSection 001690 if getMoney < 200 then 1772 001706 addStats CURRENTMP 100 001710 reduceMoney 200 001716 setDialogOwner 255 001718 showTextbox Abbiamo recuperato PM!\n 001768 jumpTo 1826 001772 setDialogOwner 253 001774 showTextbox Non ho abbastanza bit.\n 001824 endSection 001826 endSection 001828 if getMoney < 1800 then 1910 001844 addStats CURRENTMP 1000 001848 reduceMoney 1800 001854 setDialogOwner 255 001856 showTextbox Abbiamo recuperato PM!\n 001906 jumpTo 1964 001910 setDialogOwner 253 001912 showTextbox Non ho abbastanza bit.\n 001962 endSection 001964 endSection 001966 endSection == Script ID 72 == 34000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 16 then 46 000040 spawnItem 44 49 70 000046 storeRandom 110 99 000050 if pstat(110) > 2 then 68 000062 spawnItem 69 25 68 000068 endSection Section_7: 000070 setDialogOwner 7 000072 showTextbox Sono davvero deluso.\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 282 000130 endSection Section_8: 000132 setDialogOwner 8 000134 showTextbox Non farmi infuriare.\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 282 000192 endSection Section_9: 000194 setDialogOwner 9 000196 showTextbox Cena?\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 297 000224 endSection Section_10: 000226 setDialogOwner 10 000228 showTextbox Sono affamato!\n 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 setTrigger 297 000274 endSection == Script ID 73 == 34800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 5 then 46 000040 spawnItem 44 39 59 000046 storeRandom 110 99 000050 if pstat(110) > 14 then 68 000062 spawnItem 44 62 89 000068 storeRandom 110 99 000072 if pstat(110) > 11 then 90 000084 spawnItem 44 40 24 000090 storeRandom 110 99 000094 if pstat(110) > 6 then 112 000106 spawnItem 44 61 35 000112 unsetTrigger 338 000116 endSection Section_51: 000118 if trigger(196) == false AND trigger(338) == false then 136 000134 endSection 000136 entitySetRotation 253 2048 000140 entitySetRotation 252 2048 000144 delay 5 000148 setTrigger 196 000152 setDigimon 151 0 0 000156 setDigimon 125 1 0 000160 moveCameraTo 15 -205 1478 000166 waitForEntity 200 000168 entityWalkTo 5 -254 439 true 000176 entityWalkTo 6 -254 1039 true 000184 delay 45 000188 entitySetRotation 5 0 000192 entitySetRotation 6 0 000196 moveCameraToEntity 5 25 000200 waitForEntity 200 000202 setDialogOwner 253 000204 showTextbox Che cos’ウ?\n 000230 waitForEntity 5 000232 entityLookAtEntity 5 253 000236 delay 5 000240 setDialogOwner 5 000242 showTextbox AIUTO!\n 000260 playAnimation 253 7 000264 delay 15 000268 setDialogOwner 253 000270 showTextbox テ nei guai,\ndevo aiutarlo!\n 000328 playAnimation 253 0 000332 entityWalkTo 253 -150 -550 true 000340 entityWalkTo 252 -80 -300 true 000348 setDialogOwner 255 000350 showTextbox ???\nPrenditela con qualcuno\ndella tua taglia!\n 000450 setPStat 245 3 000454 setBGM 11 000456 setDigimon 166 2 0 000460 moveCameraTo 20 -677 509 000466 waitForEntity 200 000468 entityLookAtEntity 7 6 000472 entityLookAtEntity 253 7 000476 delay 10 000480 setDialogOwner 253 000482 showTextbox Chi ウ quello?\n 000514 entityLookAtEntity 5 7 000518 entityLookAtEntity 6 7 000522 delay 10 000526 entityLookAtEntity 7 6 000530 entityWalkTo 6 -254 1039 true 000538 delay 5 000542 entityMoveToAxis 7 0 1 1 000548 delay 2 000552 playAnimation 7 28 000556 delay 20 000560 playAnimation 7 0 000564 playSound 264 000568 entityLookAtEntity 253 7 000572 entityLookAtEntity 5 7 000576 entityLookAtEntity 6 7 000580 waitForEntity 253 000582 waitForEntity 5 000584 waitForEntity 6 000586 playAnimation 6 40 000590 delay 20 000594 entityWalkTo 6 0 4000 true 000602 waitForEntity 6 000604 unloadEntity 6 000606 entityLookAtEntity 5 7 000610 delay 5 000614 entityLookAtEntity 7 5 000618 delay 5 000622 setDialogOwner 7 000624 showTextbox Stai bene?\n 000650 setDialogOwner 5 000652 showTextbox Grazie.\n 000672 setDialogOwner 7 000674 showTextbox Chiamami quando sarai\nin difficoltア: io\narriverツ immediatamente!\n 000808 showTextbox Ci vediamo!\n 000836 entityWalkTo 7 -2323 1264 true 000844 delay 20 000848 setDialogOwner 5 000850 showTextbox Ehi, aspetta!\n 000882 entityWalkTo 5 -2323 1264 true 000890 delay 40 000894 waitForEntity 5 000896 waitForEntity 7 000898 unloadEntity 7 000900 unloadEntity 5 000902 moveCameraToEntity 253 10 000906 waitForEntity 200 000908 setDialogOwner 253 000910 showTextbox テ come un eroe. Gli\nspetta tutta la gloria.\n 001002 playAnimation 253 0 001006 setTrigger 196 001010 endSection Section_52: 001012 setTrigger 338 001016 endSection Section_8: 001018 setDialogOwner 8 001020 showTextbox Questa ウ casa mia, vattene!\n 001080 fadeoutHud 001082 delay 1 001086 startBattle 001088 setTrigger 297 001092 endSection Section_9: 001094 setDialogOwner 9 001096 showTextbox Sono Sharmamon. Tu chi sei?\n 001156 fadeoutHud 001158 delay 1 001162 startBattle 001164 setTrigger 297 001168 endSection == Script ID 74 == 35000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 14 then 54 000048 spawnItem 44 27 77 000054 storeRandom 110 99 000058 if pstat(110) > 10 then 76 000070 spawnItem 44 62 58 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox Scordatelo! Qui ウ un\ndeserto!\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 275 000156 endSection Section_6: 000158 setDialogOwner 6 000160 showTextbox Lasciami mangiare!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 297 000214 endSection Section_7: 000216 setDialogOwner 7 000218 showTextbox La cerimonia sta iniziando.\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 297 000290 endSection Section_8: 000292 setDialogOwner 8 000294 showTextbox Che ne dici di fidarti di me?\n 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 setTrigger 275 000370 endSection Section_9: 000372 setDialogOwner 9 000374 showTextbox Ah ah, uh?\n 000400 fadeoutHud 000402 delay 1 000406 startBattle 000408 setTrigger 297 000412 endSection Section_10: 000414 setDialogOwner 10 000416 showTextbox Io vinco. Tu perdi.\n 000460 fadeoutHud 000462 delay 1 000466 startBattle 000468 setTrigger 297 000472 endSection == Script ID 75 == 35800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 8 then 46 000040 spawnItem 44 33 39 000046 storeRandom 110 99 000050 if pstat(110) > 16 then 68 000062 spawnItem 44 33 22 000068 storeRandom 110 99 000072 if pstat(110) > 2 then 90 000084 spawnItem 52 52 35 000090 endSection Section_51: 000092 if trigger(189) == false then 106 000104 endSection 000106 if trigger(248) == false AND trigger(196) == true then 124 000122 endSection 000124 entityLookAtEntity 253 5 000128 entityLookAtEntity 252 5 000132 waitForEntity 253 000134 waitForEntity 252 000136 setTrigger 189 000140 moveCameraTo 30 -285 3964 000146 waitForEntity 200 000148 setDialogOwner 5 000150 showTextbox Ho sentito parlare di te.\n 000206 entityLookAtEntity 5 253 000210 waitForEntity 5 000212 playAnimation 253 19 000216 delay 15 000220 setDialogOwner 253 000222 showTextbox Se hai sentito di noi e\ndella cittア, perchエ non\nvieni con me?\n 000350 playAnimation 253 0 000354 setDialogOwner 5 000356 showTextbox Anch’io sono preoccupato\nper l’isola. Sono alla\nricerca di qualcosa.\n 000498 entitySetRotation 5 2560 000502 waitForEntity 5 000504 playAnimation 5 24 000508 waitForEntity 5 000510 setDialogOwner 253 000512 showTextbox Che cosa stai cercando?\n 000564 setDialogOwner 5 000566 showTextbox Qualcosa lasciato dai miei\nantenati, ma no so di\npreciso cosa sia.\n 000704 if item(118) < 1 then 730 000718 removeItem 118 1 000722 jumpTo 1080 000726 jumpTo 1080 000730 setDialogOwner 253 000732 showTextbox Capisco. Se lo troverツ,\nte lo farツ sapere.\n 000822 setDialogOwner 5 000824 showTextbox テ molto tempo che sto\ncercando. Non sarア\nfacile trovarlo.\n 000944 setDialogOwner 5 000946 showTextbox Se ci riuscirツ, perツ,\nti prometto che andrツ\nsubito in cittア.\n 001072 moveCameraToEntity 253 10 001076 waitForEntity 200 001078 endSection 001080 playAnimation 253 19 001084 delay 15 001088 setDialogOwner 253 001090 showTextbox テ questo?\n 001114 playAnimation 253 0 001118 entityLookAtEntity 5 253 001122 waitForEntity 5 001124 setDialogOwner 5 001126 showTextbox Oh, si!\n 001146 moveCameraToEntity 5 20 001150 waitForEntity 200 001152 entityWalkToEntityWithCamera 5 true 253 001156 waitForEntity 5 001158 entityLookAtEntity 5 253 001162 entityLookAtEntity 253 5 001166 waitForEntity 5 001168 waitForEntity 253 001170 playAnimation 5 25 001174 delay 30 001178 setDialogOwner 5 001180 showTextbox Questo ウ stato scritto dai\nmiei antenati. Fammi vedere.\n 001296 setDialogOwner 5 001298 showTextbox Quando l’isola si trova in\npericolo, vai in cittア.\n 001404 playAnimation 5 24 001408 waitForEntity 5 001410 setDialogOwner 5 001412 showTextbox I miei antenati mi\ndicono di andare!\n 001490 setDialogOwner 253 001492 showTextbox Allora ci aiuterai?\n 001536 playAnimation 5 22 001540 waitForEntity 5 001542 setDialogOwner 5 001544 showTextbox Puoi contare su di me!\n 001594 jumpTo 1598 001598 entityWalkTo 5 -374 -1119 true 001606 if pstat(101) >= 3 then 1638 001618 addToPStat 101 1 001622 delay 20 001626 entityLookAtEntity 253 5 001630 entityLookAtEntity 252 5 001634 jumpTo 1598 001638 waitForEntity 5 001640 unloadEntity 5 001642 setPStat 101 0 001646 playSound 4360 001650 setDialogOwner 255 001652 showTextbox Leomon entra in cittア!\n 001702 moveCameraToEntity 253 10 001706 waitForEntity 200 001708 setTrigger 248 001712 addToPStat 1 2 001716 endSection Section_5: 001718 setDialogOwner 5 001720 showTextbox Devo cercare una cosa.\nScusami, ma devo...\n 001810 jumpTo 704 Section_83: 001814 entitySetRotation 253 2048 001818 setTextboxOrigin -829 4099 0 001826 callRoutine 39 001828 setDialogOwner 200 001830 showTextbox Addestramento:\nColpo speciale\n 001898 setSelection 1968 2050 2356 001906 showTextbox Inizia.\nSpiegazione.\nEsci.\n 001964 unknown12 0 001966 endSection 001968 setDialogOwner 200 001970 setSelection 2358 2374 2356 001978 showTextbox Normale.\nTentativo bonus.\nEsci.\n 002046 unknown12 0 002048 endSection 002050 setDialogOwner 200 002052 showTextbox Usando un sacco di cemento,\ncolpisci piイ forte che puoi.\n 002170 showTextbox Aumenteranno cosi il potere\noffensivo e i PE massimi.\n 002282 setSelection 2050 1968 2356 002290 showTextbox Spiega ancora.\nInizia.\nEsci.\n 002352 unknown12 0 002354 endSection 002356 endSection 002358 fadeoutHud 002360 setPStat 254 1 002364 setPStat 246 0 002368 callDigimonRoutine -42 002370 callRoutine 7 002372 endSection 002374 setTextboxAutoclose 1 002378 setDialogOwner 255 002380 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 002492 setPStat 254 1 002496 setPStat 246 1 002500 callDigimonRoutine -42 002502 callRoutine 7 002504 setTextboxAutoclose 0 002508 endSection Section_85: 002510 entitySetRotation 253 2560 002514 setTextboxOrigin 766 106 0 002522 callRoutine 39 002524 setDialogOwner 200 002526 showTextbox Addestramento: \nPercorso Savana\n 002598 setSelection 2658 2740 2990 002606 showTextbox Inizia.\nSpiega.\nEsci.\n 002654 unknown12 0 002656 endSection 002658 setDialogOwner 200 002660 setSelection 2992 3008 2990 002668 showTextbox Normale.\nTentativo bonus.\nEsci.\n 002736 unknown12 0 002738 endSection 002740 setDialogOwner 200 002742 showTextbox Corri sul Percorso Savanna.\n 002802 showTextbox Cosi aumenterア la velocitア\ne cresceranno i PE massimi.\n 002916 setSelection 2740 2658 2990 002924 showTextbox Spiega ancora.\nInizia.\nEsci.\n 002986 unknown12 0 002988 endSection 002990 endSection 002992 fadeoutHud 002994 setPStat 254 2 002998 setPStat 246 0 003002 callDigimonRoutine -42 003004 callRoutine 7 003006 endSection 003008 setTextboxAutoclose 1 003012 setDialogOwner 255 003014 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 003126 setPStat 254 2 003130 setPStat 246 1 003134 callDigimonRoutine -42 003136 callRoutine 7 003138 setTextboxAutoclose 0 003142 endSection == Script ID 76 == 36800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 34 56 000050 storeRandom 110 99 000054 if pstat(110) > 5 then 72 000066 spawnItem 44 37 43 000072 setPStat 254 2 000076 callRoutine 25 000078 endSection Section_6: 000080 setDialogOwner 6 000082 showTextbox Taaa!\n 000098 fadeoutHud 000100 delay 1 000104 startBattle 000106 setTrigger 288 000110 endSection Section_7: 000112 setDialogOwner 7 000114 showTextbox Molto bene, prendi questo!\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 288 000184 endSection Section_8: 000186 setDialogOwner 8 000188 showTextbox Shaaaa!\n 000208 fadeoutHud 000210 delay 1 000214 startBattle 000216 setTrigger 267 000220 endSection Section_9: 000222 setDialogOwner 9 000224 showTextbox Buooon!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 267 000256 endSection Section_51: 000258 if trigger(144) == true then 2694 000270 entityWalkTo 5 -421 374 true 000278 waitForEntity 5 000280 entityLookAtEntity 5 253 000284 entityLookAtEntity 253 5 000288 entityLookAtEntity 252 5 000292 waitForEntity 5 000294 playSound 2568 000298 setDialogOwner 5 000300 showTextbox Chi sei tu? Non ti lascerツ\nprofanare questo luogo!\n 000406 playAnimation 253 19 000410 delay 15 000414 setDialogOwner 253 000416 showTextbox Non temere, noi stiamo solo\ncercando di salvare l’isola.\n 000534 playAnimation 253 0 000538 playSound 2568 000542 setDialogOwner 5 000544 showTextbox Non ti credo. Vattene!\n 000594 setDialogOwner 253 000596 showTextbox Aspetta un attimo.\n 000638 setTrigger 1 000642 setPStat 250 1 000646 setPStat 251 5 000650 setPStat 252 -1 000654 setPStat 253 -1 000658 fadeoutHud 000660 delay 1 000664 startBattle 000666 unsetTrigger 1 000670 setPStat 250 0 000674 entityWalkTo 253 -97 -448 false 000682 entityWalkTo 252 -597 -443 false 000690 entityWalkTo 5 -421 374 true 000698 waitForEntity 253 000700 waitForEntity 252 000702 waitForEntity 5 000704 entityLookAtEntity 253 5 000708 entityLookAtEntity 5 253 000712 entityLookAtEntity 252 5 000716 setDialogOwner 5 000718 showTextbox Tu sei per caso...\n 000760 playAnimation 253 7 000764 delay 15 000768 setDialogOwner 253 000770 showTextbox Te l’avevo detto!\n 000810 playAnimation 253 0 000814 setDialogOwner 5 000816 showTextbox Scusami. Non vedo molti\nvisitatori e cosi divento\ntroppo zelante sul lavoro.\n 000974 setDialogOwner 253 000976 showTextbox Lavoro?\n 000996 setDialogOwner 5 000998 showTextbox Sorveglio un luogo chiamato\nAntica Regione dei Dinosauri.\n 001118 showTextbox テ una regione inesplorata.\n 001176 setDialogOwner 253 001178 showTextbox Puoi spiegarmi meglio?\n 001228 setDialogOwner 5 001230 NONE 0x00 0x00 001232 showTextbox L’Antica Regione dei\nDinosauri ウ divisa in\ndue parti.\n 001344 showTextbox Dove viviamo noi ウ la\nZona dell’Era Glaciale.\n 001440 showTextbox テ un luogo speciale, dove\nil tempo scorre lentamente.\n 001552 playAnimation 253 16 001556 delay 15 001560 setDialogOwner 253 001562 showTextbox Il tempo scorre lentamente?\n 001622 playAnimation 253 0 001626 setDialogOwner 5 001628 showTextbox L’altro luogo ウ la\nZona del Tempo Veloce.\n 001716 showTextbox テ pericolosa e si trova oltre\nla Zona dell’Era Glaciale.\n 001834 showTextbox Il pericolo deriva dal fatto\nche il tempo scorre veloce.\n 001952 showTextbox テ una terra deserta. Ossa e\nfossili sono ovunque.\n 002056 setDialogOwner 253 002058 showTextbox Questo perchエ lア passa piイ\ntempo che in altri luoghi.\n 002170 setDialogOwner 5 002172 showTextbox Esatto. Restane lontano.\n 002226 showTextbox Io non ti lascero passare,\nper cui non potrai andarci.\n 002340 setDialogOwner 253 002342 showTextbox Hai perso.\n 002368 playSound 2568 002372 setDialogOwner 5 002374 showTextbox Sono stato sfortunato! Non\nsuccederア piイ.\n 002462 setDialogOwner 253 002464 showTextbox Davvero?\n 002486 setDialogOwner 5 002488 showTextbox Devo tornare a casa.\nChiedi a un altro Digimon\nse hai delle domande.\n 002630 setTrigger 144 002634 jumpTo 2638 002638 entityWalkTo 5 -293 1172 true 002646 if pstat(101) >= 3 then 2678 002658 addToPStat 101 1 002662 delay 20 002666 entityLookAtEntity 253 5 002670 entityLookAtEntity 252 5 002674 jumpTo 2638 002678 waitForEntity 5 002680 unloadEntity 5 002682 setPStat 101 0 002686 moveCameraToEntity 253 10 002690 waitForEntity 200 002692 endSection 002694 endSection == Script ID 77 == 37800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 14 then 54 000048 spawnItem 44 30 89 000054 storeRandom 110 99 000058 if pstat(110) > 8 then 76 000070 spawnItem 44 55 61 000076 storeRandom 110 99 000080 if pstat(110) > 13 then 98 000092 spawnItem 44 26 52 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 49 44 17 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox Fammi vedere che sai fare!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 288 000194 endSection Section_6: 000196 setDialogOwner 6 000198 showTextbox Boom, boom, boom!\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 267 000250 endSection Section_7: 000252 setDialogOwner 7 000254 showTextbox Non stare dietro di me.\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 setTrigger 288 000318 endSection Section_8: 000320 setDialogOwner 8 000322 showTextbox Shuwaaaa!\n 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 setTrigger 267 000358 endSection Section_9: 000360 setDialogOwner 9 000362 showTextbox Sto bruciando, sto bollendo!\n 000424 fadeoutHud 000426 delay 1 000430 startBattle 000432 setTrigger 267 000436 endSection Section_10: 000438 setDialogOwner 10 000440 showTextbox Vincere! Vincere! Vincerツ!\n 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 setTrigger 267 000510 endSection == Script ID 78 == 38000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 10 then 54 000048 spawnItem 44 31 84 000054 storeRandom 110 99 000058 if pstat(110) > 7 then 76 000070 spawnItem 44 48 27 000076 storeRandom 110 99 000080 if pstat(110) > 3 then 98 000092 spawnItem 49 25 55 000098 endSection Section_5: 000100 switch 34 case 108 332 000108 setDialogOwner 5 000110 showTextbox C’era qualcuno che voleva\ndiventare un mercante. Ha\nun negozio da qualche parte.\n 000276 showTextbox Lui ウ piイ utile di me.\n 000326 addToPStat 34 1 000330 endSection 000332 setDialogOwner 5 000334 showTextbox Perchエ qui il tempo scorre\ndiversamente?\n 000420 showTextbox Sono certo che qui si vive\nmolto bene, ma...\n 000514 setPStat 34 0 000518 endSection Section_6: 000520 entityLookAtEntity 253 6 000524 playSound 776 000528 delay 15 000532 switch 35 case 548 762 1048 1336 1558 1748 000548 setDialogOwner 6 000550 showTextbox Mi sono guardato intorno\ndall’alto.\n 000626 showTextbox A nord ci sono neve e\nghiaccio. Solo un pazzo\nvivrebbe laggiu.\n 000756 addToPStat 35 1 000760 endSection 000762 setDialogOwner 6 000764 showTextbox Mi sono guardato intorno\ndall’alto.\n 000840 showTextbox A ovest c’ウ una piccola\ncittア di ferro.\n 000924 showTextbox L’ingresso e l’uscita, perツ,\nsono chiusi. Posso volarci.\n 001042 addToPStat 35 1 001046 endSection 001048 setDialogOwner 6 001050 showTextbox Mi sono guardato intorno\ndall’alto.\n 001126 showTextbox Ci sono gruppi di Digimon\ncon corna e artigli.\n 001224 showTextbox Ho sentito che essi scavano\nil legno per abitarci.\n 001330 addToPStat 35 1 001334 endSection 001336 setDialogOwner 6 001338 showTextbox Mi sono guardato intorno\ndall’alto.\n 001414 showTextbox A nord-ovest c’ウ una foresta\ncon degli edifici.\n 001514 showTextbox テ molto lontana.\n 001552 addToPStat 35 1 001556 endSection 001558 setDialogOwner 6 001560 showTextbox Mi sono guardato intorno\ndall’alto.\n 001636 showTextbox Hai giア superato il Grande\nCanyon? テ un labirinto.\n 001742 addToPStat 35 1 001746 endSection 001748 setDialogOwner 6 001750 showTextbox Mi sono guardato intorno\ndall’alto.\n 001826 showTextbox Non vedo nulla al centro\ndell’isola. テ tutto nuvoloso.\n 001940 setPStat 35 0 001944 endSection Section_82: 001946 playAnimation 7 29 001950 delay 5 001954 setDialogOwner 7 001956 showTextbox Lo hai giア sentito.\n 002000 switch 36 case 2008 2316 002008 playAnimation 7 30 002012 delay 5 002016 setDialogOwner 7 002018 showTextbox Qui il tempo scorre lentamente.\nMezza giornata equivale a un\ngiorno del mondo normale.\n 002196 playAnimation 7 30 002200 delay 5 002204 setDialogOwner 7 002206 showTextbox テ l’ideale per coloro che\nvogliono riposarsi.\n 002302 addToPStat 36 1 002306 playAnimation 7 31 002310 delay 5 002314 endSection 002316 playAnimation 7 30 002320 delay 5 002324 setDialogOwner 7 002326 showTextbox Il tempo scorre rapidamente\nnella Zona del Tempo\nVeloce. テ appena oltre.\n 002476 showTextbox Lア due giorni sono come\nuna normale giornata.\n 002572 playAnimation 7 30 002576 delay 5 002580 setDialogOwner 7 002582 showTextbox Il tuo Digimon si sviluppa\ne si indebolisce rapidamente.\n 002700 setPStat 36 0 002704 playAnimation 7 31 002708 delay 5 002712 endSection Section_7: 002714 endSection Section_8: 002716 endSection Section_81: 002718 setDialogOwner 255 002720 showTextbox Distributore automatico\n 002772 setDialogOwner 253 002774 showTextbox Che cosa ne verrア fuori?\n200 bit l’uno?\nDevo comprare?\n 002888 setSelection 2938 3022 002894 showTextbox Prova.\nAnnulla.\n 002930 unknown12 0 002932 jumpTo 3022 002936 endSection 002938 if getMoney < 200 then 2962 002954 jumpTo 3024 002958 jumpTo 3020 002962 setDialogOwner 253 002964 showTextbox Non ho abbastanza soldi.\n 003018 endSection 003020 endSection 003022 endSection 003024 storeRandom 102 99 003028 if pstat(102) >= 29 then 3236 003040 reduceMoney 200 003046 setDialogOwner 255 003048 showTextbox Ecco della Carne!\n 003092 giveItem 38 1 003096 if trigger(0) == false then 3232 003108 setDialogOwner 253 003110 showTextbox Ho troppi oggetti con me.\nDevo abbandonare qualcosa.\n 003220 setTrigger 3 003224 callRoutine 0 003226 callRoutine 13 003228 giveItem 38 1 003232 jumpTo 3240 003236 jumpTo 3242 003240 endSection 003242 if pstat(102) >= 59 then 3466 003254 setDialogOwner 255 003256 reduceMoney 200 003262 setDialogOwner 255 003264 showTextbox Ecco un Recupero\nMinore!\n 003322 giveItem 0 1 003326 if trigger(0) == false then 3462 003338 setDialogOwner 253 003340 showTextbox Ho troppi oggetti con me.\nDevo abbandonare qualcosa.\n 003450 setTrigger 3 003454 callRoutine 0 003456 callRoutine 13 003458 giveItem 0 1 003462 jumpTo 3470 003466 jumpTo 3472 003470 endSection 003472 if pstat(102) >= 79 then 3704 003484 setDialogOwner 255 003486 reduceMoney 200 003492 setDialogOwner 255 003494 showTextbox Una Bistecca,\nguarda un po’!\n 003560 giveItem 68 1 003564 if trigger(0) == false then 3700 003576 setDialogOwner 253 003578 showTextbox Ho troppi oggetti con me.\nDevo abbandonare qualcosa.\n 003688 setTrigger 3 003692 callRoutine 0 003694 callRoutine 13 003696 giveItem 68 1 003700 jumpTo 3708 003704 jumpTo 3710 003708 endSection 003710 if pstat(102) > 99 then 3924 003722 setDialogOwner 255 003724 reduceMoney 200 003730 setDialogOwner 255 003732 showTextbox Un Floppy di PM,\nbene!\n 003786 if trigger(0) == false then 3924 003798 setDialogOwner 253 003800 showTextbox Ho troppi oggetti con me.\nDevo abbandonare qualcosa.\n 003910 setTrigger 3 003914 callRoutine 0 003916 callRoutine 13 003918 giveItem 4 1 003922 endSection 003924 endSection == Script ID 79 == 39000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 15 then 50 000044 spawnItem 44 54 55 000050 storeRandom 110 99 000054 if pstat(110) > 6 then 72 000066 spawnItem 44 40 47 000072 storeRandom 110 99 000076 if pstat(110) > 17 then 94 000088 spawnItem 44 39 46 000094 storeRandom 110 99 000098 if pstat(110) > 3 then 116 000110 spawnItem 69 58 34 000116 setPStat 254 0 000120 callRoutine 25 000122 endSection Section_51: 000124 if trigger(187) == false then 138 000136 endSection 000138 entityWalkToEntity 252 true 253 000142 waitForEntity 253 000144 waitForEntity 252 000146 entityLookAtEntity 253 5 000150 entityLookAtEntity 252 5 000154 setDialogOwner 5 000156 showTextbox Oltre questo punto c’ウ\nla Zona del Tempo Veloce.\nNon avvicinarti troppo.\n 000306 playAnimation 253 19 000310 delay 15 000314 setDialogOwner 253 000316 showTextbox Ho due scopi da raggiungere.\nPer prima cosa, devo scoprire\ncosa minaccia l’isola.\n 000484 showTextbox Poi devo portare tutti i\nDigimon in cittア.\n 000574 playAnimation 253 0 000578 setDialogOwner 5 000580 showTextbox E allora?\n 000604 setDialogOwner 253 000606 setSelection 714 1732 000612 showTextbox Mi aiuterai? Lascia perdere.\nOh, lascia perdere.\n 000714 setDialogOwner 5 000716 showTextbox Non posso. Devo sorvegliare\nquesta foresta.\n 000808 setDialogOwner 253 000810 showTextbox Almeno sai dirmi qualcosa\nsulla minaccia?\n 000898 setDialogOwner 5 000900 showTextbox Non so nulla. Aspetta.\n 000950 showTextbox Ricordo che, poco tempo\nfa, dal cielo ウ caduta\nuna grande roccia.\n 001086 setDialogOwner 253 001088 showTextbox Dove ウ caduta?\n 001122 setDialogOwner 5 001124 showTextbox Nella Zona del Tempo Veloce.\nAl di lア della foresta.\n 001234 playAnimation 253 19 001238 delay 15 001242 setDialogOwner 253 001244 showTextbox Lasciami passare! Potrei\nscoprire qualcosa di utile!\n 001354 playAnimation 253 0 001358 setDialogOwner 5 001360 showTextbox ...\n 001372 showTextbox Se insisti... Vai\ne vedi che cosa trovi.\n 001458 entityWalkTo 5 -740 2145 true 001466 waitForEntity 5 001468 entityLookAtEntity 5 253 001472 setTrigger 187 001476 setDialogOwner 5 001478 showTextbox Da qui in poi, il tempo\nscorre a velocitア doppia.\nPorta con te molto cibo.\n 001632 showTextbox Fai anche attenzione a\nnon invecchiare troppo.\n 001730 endSection 001732 setDialogOwner 5 001734 showTextbox Dovresti esplorare\naltri luoghi.\n 001804 entityWalkToWithCamera 253 -326 1203 false 001812 waitForEntity 253 001814 endSection Section_5: 001816 jumpTo 1476 001820 endSection Section_6: 001822 if trigger(188) == true then 2090 001834 setDialogOwner 6 001836 showTextbox Da qui in poi, il tempo\nscorre a velocitア doppia.\nPorta con te molto cibo.\n 001990 showTextbox Fai anche attenzione a\nnon invecchiare troppo.\n 002088 endSection 002090 if trigger(313) == true then 2406 002102 setDialogOwner 6 002104 showTextbox テ successo qualcosa?\n 002150 setDialogOwner 253 002152 showTextbox Non ancora.\n 002180 setDialogOwner 6 002182 showTextbox Secondo il mio Maestro, la\nguardia che mi ha preceduto,\nesiste un passaggio segreto.\n 002356 showTextbox Perツ non so dove sia.\n 002404 endSection 002406 if trigger(313) == false OR trigger(208) == false then 2424 002422 endSection 002424 setDialogOwner 6 002426 showTextbox Che cos’ウ?\n 002452 setDialogOwner 253 002454 showTextbox Sembra un meteorite! Niente\ndi cui preoccuparsi.\n 002556 playAnimation 253 22 002560 setDialogOwner 6 002562 showTextbox Mi spiace, ma questo ウ\ntutto quello che so.\n 002654 setDialogOwner 253 002656 showTextbox Grazie lo stesso.\n 002696 setDigimon 124 2 0 002700 playSound 1800 002704 setDialogOwner 7 002706 showTextbox Prendi questo!\n 002740 entityLookAtEntity 253 7 002744 entityLookAtEntity 252 7 002748 entityLookAtEntity 6 7 002752 waitForEntity 253 002754 waitForEntity 252 002756 waitForEntity 6 002758 entityWalkTo 7 64 1093 false 002766 delay 15 002770 playSound 1544 002774 entityLookAtEntity 253 7 002778 entityLookAtEntity 252 7 002782 entityLookAtEntity 6 7 002786 entityWalkTo 7 64 1093 false 002794 delay 15 002798 playSound 1544 002802 entityLookAtEntity 253 7 002806 entityLookAtEntity 252 7 002810 entityLookAtEntity 6 7 002814 entityWalkTo 7 64 1093 false 002822 delay 15 002826 playSound 1544 002830 entityLookAtEntity 253 7 002834 entityLookAtEntity 252 7 002838 entityLookAtEntity 6 7 002842 entityWalkTo 7 64 1093 false 002850 waitForEntity 7 002852 playSound 1544 002856 entityLookAtEntity 253 7 002860 entityLookAtEntity 252 7 002864 entityLookAtEntity 6 7 002868 entityLookAtEntity 7 253 002872 waitForEntity 253 002874 waitForEntity 252 002876 waitForEntity 6 002878 waitForEntity 7 002880 playAnimation 253 23 002884 showTextbox Non vali niente!\n 002922 setDialogOwner 6 002924 showTextbox Maestro?!\n 002948 setDialogOwner 7 002950 showTextbox Non posso credere che\ntu sia ancora qui!\n 003036 playSound 2056 003040 playAnimation 253 16 003044 delay 15 003048 setDialogOwner 253 003050 showTextbox Maestro? Ma chi ウ?\n 003092 playAnimation 253 0 003096 setDialogOwner 6 003098 showTextbox Ma chi sorveglierア l’Antica\nRegione dei Dinosauri?\n 003204 setDialogOwner 7 003206 showTextbox Questo ウ un momento difficile\nper l’isola. Vai in cittア e\naiuta gli altri!\n 003360 playSound 2056 003364 setDialogOwner 6 003366 showTextbox Sissignore!\n 003394 entityLookAtEntity 253 6 003398 delay 10 003402 setDialogOwner 253 003404 showTextbox Sei sicuro?!\n 003434 entityLookAtEntity 253 7 003438 waitForEntity 253 003440 setDialogOwner 7 003442 showTextbox テ ancora giovane, ma\nnon ti deluderア. Resterツ\nio di guardia qui.\n 003576 playSound 1800 003580 setDialogOwner 6 003582 showTextbox Maestro...\n 003608 entityLookAtEntity 6 253 003612 waitForEntity 6 003614 setDialogOwner 6 003616 showTextbox , questa ウ la storia,\nposso andare in cittア?\n 003716 entityLookAtEntity 253 6 003720 waitForEntity 253 003722 playAnimation 253 19 003726 setDialogOwner 253 003728 showTextbox Dovrai lavorare sodo.\n 003776 setDialogOwner 6 003778 showTextbox Lo farツ! Arrivederci, Maestro!\n 003844 jumpTo 3848 003848 entityWalkTo 6 -243 -614 true 003856 if pstat(101) >= 6 then 3892 003868 addToPStat 101 1 003872 delay 10 003876 entityLookAtEntity 253 6 003880 entityLookAtEntity 252 6 003884 entityLookAtEntity 7 6 003888 jumpTo 3848 003892 waitForEntity 6 003894 unloadEntity 6 003896 setPStat 101 0 003900 playSound 2312 003904 setDialogOwner 255 003906 showTextbox Tyrannomon entra in cittア!\n 003964 setTrigger 208 003968 addToPStat 1 2 003972 setDialogOwner 7 003974 showTextbox Che cosa potrア fare?\n 004020 endSection Section_7: 004022 entityLookAtEntity 253 7 004026 waitForEntity 253 004028 playAnimation 253 23 004032 setDialogOwner 7 004034 showTextbox テ passato molto tempo da\nquando ero di guardia qui.\n 004142 showTextbox Puoi passare quando vuoi.\n 004198 endSection Section_8: 004200 entityLookAtEntity 253 8 004204 waitForEntity 253 004206 playAnimation 253 23 004210 setDialogOwner 8 004212 showTextbox テ passato molto tempo da\nquando ero di guardia qui.\n 004320 showTextbox Puoi passare quando vuoi.\n 004376 endSection == Script ID 80 == 3a800 Section_254: 000036 setPStat 254 1 000040 callRoutine 25 000042 endSection Section_5: 000044 setDialogOwner 5 000046 showTextbox Ti prenderツ.\n 000076 fadeoutHud 000078 delay 1 000082 startBattle 000084 setTrigger 268 000088 endSection Section_6: 000090 setDialogOwner 6 000092 showTextbox Sei venuto per perdere?\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 268 000156 endSection Section_7: 000158 setDialogOwner 7 000160 showTextbox Sei piuttosto malconcio!\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 306 000226 endSection Section_8: 000228 setDialogOwner 8 000230 showTextbox Mmh, vuoi davvero perdere?\n 000288 fadeoutHud 000290 delay 1 000294 startBattle 000296 setTrigger 301 000300 endSection Section_9: 000302 setDialogOwner 9 000304 showTextbox Stai per andare giイ!\n 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 setTrigger 301 000362 endSection Section_10: 000364 setDialogOwner 10 000366 showTextbox Levati di torno!\n 000404 fadeoutHud 000406 delay 1 000410 startBattle 000412 setTrigger 268 000416 endSection Section_51: 000418 if trigger(188) == false then 432 000430 endSection 000432 playAnimation 253 24 000436 delay 20 000440 setDialogOwner 253 000442 showTextbox Questa zona temporale ウ\ncompletamente diversa.\n 000540 playAnimation 253 0 000544 showTextbox Non posso perdere tempo.\nDevo cercare i meteoriti.\n 000650 setTrigger 188 000654 endSection == Script ID 81 == 3b000 Section_254: 000012 unsetTrigger 97 000016 endSection Section_5: 000018 if trigger(97) == true then 132 000030 setDialogOwner 5 000032 showTextbox So che cosa sei...\nEh eh eh...\n 000098 setTrigger 1 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 306 000114 unsetTrigger 1 000118 setTrigger 97 000122 entityWalkTo 5 -554 -1006 false 000130 waitForEntity 5 000132 setDialogOwner 5 000134 showTextbox Eh eh eh... svolta accanto\nal tunnel d’osso.\n 000228 moveCameraToEntity 253 10 000232 waitForEntity 200 000234 endSection == Script ID 82 == 3b800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 0 then 38 000032 spawnItem 59 60 53 000038 if trigger(313) == true then 58 000050 delay 5 000054 playAnimation 5 28 000058 endSection Section_5: 000060 setTrigger 44 000064 setDialogOwner 253 000066 showTextbox Dev’essere questo! Non\nimporta come lo guardo,\nウ un meteorite.\n 000196 setSelection 274 2082 000202 showTextbox Rompilo e controlla!\nLascia stare\n 000274 playAnimation 253 5 000278 delay 20 000282 setDialogOwner 253 000284 showTextbox Mmh.\n 000298 playAnimation 253 16 000302 delay 5 000306 showTextbox Sembra un normale\nmeteorite.\n 000368 setDialogOwner 255 000370 showTextbox ???mon\nMi spiace di sembrare normale.\n 000454 jumpTo 458 000458 playAnimation 5 29 000462 delay 10 000466 setDialogOwner 253 000468 showTextbox Wow!\n 000482 setDialogOwner 253 000484 showTextbox Sei un Digimon?!\nMa chi sei?\n 000546 entityLookAtEntity 5 253 000550 entityLookAtEntity 253 5 000554 delay 5 000558 setDialogOwner 255 000560 showTextbox ???mon\nIl mio nome ウ Insekimon.\n 000632 setDialogOwner 253 000634 showTextbox Sai dirmi qualcosa su\nciツ che minaccia l’isola?\n 000734 setDialogOwner 5 000736 showTextbox Non so niente!\n 000770 setDialogOwner 253 000772 showTextbox Non sai niente?! Sicuro di\nnon nascondere qualcosa?\n 000880 setDialogOwner 5 000882 showTextbox Che impudente! Va bene,\ncombattiamo e vedremo chi\navra ragione!\n 001014 setDialogOwner 253 001016 showTextbox Perfetto! Cominciamo.\n 001064 setTrigger 1 001068 setPStat 250 1 001072 setPStat 251 5 001076 setPStat 252 -1 001080 setPStat 253 -1 001084 fadeoutHud 001086 delay 1 001090 startBattle 001092 unsetTrigger 1 001096 setPStat 250 0 001100 entityLookAtEntity 253 5 001104 entityLookAtEntity 5 253 001108 entityLookAtEntity 252 5 001112 setDialogOwner 5 001114 showTextbox Mi arrendo: sei troppo forte.\n 001178 setDialogOwner 253 001180 showTextbox Dimmi tutto quello che sai su\nciツ che minaccia l’isola.\n 001296 playAnimation 253 19 001300 delay 5 001304 setDialogOwner 5 001306 showTextbox Ero appena nato, non\nso proprio niente!\n 001390 setDialogOwner 253 001392 showTextbox Cosa?!\n 001410 playAnimation 253 0 001414 delay 5 001418 setDialogOwner 5 001420 showTextbox La Tribイ del Meteorite\nnasce in cielo e\nscende sulla terra.\n 001544 setDialogOwner 5 001546 showTextbox Poi dormiamo per molto tempo.\nAnche io dovevo dormire per\nmolto altro tempo, ma...\n 001716 setDialogOwner 253 001718 showTextbox Qui il tempo scorre veloce.\n 001778 setDialogOwner 5 001780 showTextbox Puツ essere. Comunque, io\nandrツ a controllare l’isola.\nBuona fortuna.\n 001922 playAnimation 5 30 001926 delay 10 001930 jumpTo 1934 001934 entityMoveTo 5 1 -1050 40 001942 if pstat(101) >= 3 then 1978 001954 addToPStat 101 1 001958 delay 20 001962 playSound 1288 001966 entityLookAtEntity 253 5 001970 entityLookAtEntity 252 5 001974 jumpTo 1934 001978 waitForEntity 5 001980 unloadEntity 5 001982 setPStat 101 0 001986 setDialogOwner 253 001988 showTextbox Non c’ウ alcun indizio.\nUsciamo, ora.\n 002066 unsetTrigger 1 002070 setTrigger 313 002074 moveCameraToEntity 253 15 002078 waitForEntity 200 002080 endSection 002082 setDialogOwner 253 002084 showTextbox Esaminarlo non serve\nproprio a niente.\nRompiamolo!\n 002190 entityWalkToEntity 252 false 5 002194 waitForEntity 252 002196 playAnimation 252 46 002200 delay 20 002204 setDialogOwner 255 002206 showTextbox ???mon\nChe cosa vuoi fare?\nSei imprudente!\n 002300 playAnimation 5 29 002304 delay 20 002308 entityLookAtEntity 5 253 002312 entityLookAtEntity 253 5 002316 delay 5 002320 jumpTo 458 Section_6: 002324 delay 10 002328 playAnimation 6 28 002332 delay 10 002336 setDialogOwner 253 002338 showTextbox Uh? Chi sei tu?!\n 002376 setDialogOwner 6 002378 showTextbox Chi sono io? Chi sei tu!\n 002432 entitySetRotation 6 1276 002436 delay 5 002440 entitySetRotation 6 2300 002444 delay 5 002448 entitySetRotation 6 3324 002452 delay 5 002456 entitySetRotation 6 252 002460 delay 5 002464 entitySetRotation 6 1276 002468 delay 5 002472 entitySetRotation 6 2300 002476 delay 5 002480 entitySetRotation 6 3324 002484 delay 5 002488 entitySetRotation 6 252 002492 delay 5 002496 entityWalkTo 6 182 -571 true 002504 waitForEntity 6 002506 unloadEntity 6 002508 if pstat(21) != 0 then 2700 002520 setObjVisibility 3 0 002524 entityWalkTo 253 150 -138 true 002532 waitForEntity 253 002534 playAnimation 253 12 002538 delay 10 002542 setObjVisibility 3 1 002546 playSound 1792 002550 setDialogOwner 255 002552 showTextbox Ho trovato una Chiave\nDimensionale.\nPosso portare venti oggetti!\n 002690 playSound 1792 002694 setInventorySize 20 002696 setTrigger 47 002700 if pstat(21) != 4 then 2898 002712 setObjVisibility 2 0 002716 entityWalkTo 253 150 -138 true 002724 waitForEntity 253 002726 playAnimation 253 12 002730 delay 10 002734 setObjVisibility 2 1 002738 playSound 1792 002742 setDialogOwner 255 002744 showTextbox Ho trovato una Chiave\nDimensionale.\nPosso portare trenta oggetti!\n 002884 setInventorySize 30 002886 setTrigger 48 002890 setTrigger 253 002894 addToPStat 1 1 002898 moveCameraToEntity 253 15 002902 waitForEntity 200 002904 addToPStat 21 1 002908 setTrigger 335 002912 endSection == Script ID 83 == 3c800 Section_254: 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Oh, per il cielo!\n 000068 fadeoutHud 000070 delay 1 000074 startBattle 000076 setTrigger 306 000080 endSection Section_6: 000082 setDialogOwner 6 000084 showTextbox Mi voglio divertire!\n 000130 fadeoutHud 000132 delay 1 000136 startBattle 000138 setTrigger 306 000142 endSection Section_7: 000144 setDialogOwner 7 000146 showTextbox Addio.\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 setTrigger 301 000176 endSection Section_8: 000178 setDialogOwner 8 000180 showTextbox Una vita breve, uh?\n 000224 fadeoutHud 000226 delay 1 000230 startBattle 000232 setTrigger 301 000236 endSection == Script ID 84 == 3d000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 17 then 58 000052 spawnItem 44 43 35 000058 storeRandom 110 99 000062 if pstat(110) > 10 then 80 000074 spawnItem 44 38 67 000080 storeRandom 110 99 000084 if pstat(110) > 7 then 102 000096 spawnItem 44 50 81 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Aaah, ウ caldo!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 271 000152 endSection Section_6: 000154 setDialogOwner 6 000156 showTextbox Vorresti passare di qui?\nNon pensarci nemmeno!\n 000254 fadeoutHud 000256 delay 1 000260 startBattle 000262 setTrigger 303 000266 endSection Section_7: 000268 setDialogOwner 7 000270 showTextbox Oh, povera cosina, ah ah ah!\n 000332 fadeoutHud 000334 delay 1 000338 startBattle 000340 setTrigger 300 000344 endSection Section_8: 000346 setDialogOwner 8 000348 showTextbox Ti sconfiggerツ!\n 000384 fadeoutHud 000386 delay 1 000390 startBattle 000392 setTrigger 300 000396 endSection Section_81: 000398 entitySetRotation 253 943 000402 setDialogOwner 255 000404 showTextbox Da qui in poi fa molto freddo\nSe non puツ sopportare\nil freddo, non entrare.\n 000560 endSection Section_53: 000562 if condition(64) == 1 AND trigger(133) == false then 580 000578 endSection 000580 storeDigimonType 103 000582 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 616 000610 jumpToFile 203 51 000616 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 650 000644 jumpToFile 203 51 000650 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 684 000678 jumpToFile 203 51 000684 if pstat(103) != 44 AND pstat(103) != 21 then 706 000700 jumpToFile 203 51 000706 endSection Section_51: 000708 entityWalkTo 253 -1100 -5300 false 000716 if trigger(180) == true then 732 000728 warpTo 127 1 255 000732 warpTo 39 1 255 000736 endSection == Script ID 85 == 3d800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 5 then 50 000044 spawnItem 44 41 49 000050 storeRandom 110 99 000054 if pstat(110) > 11 then 72 000066 spawnItem 44 42 67 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Ti divorerツ!\n 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 setTrigger 272 000118 endSection Section_6: 000120 setDialogOwner 6 000122 showTextbox Mi sto infuriando!\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 setTrigger 272 000176 endSection Section_7: 000178 setDialogOwner 7 000180 showTextbox Io ti maledico!\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 300 000228 endSection Section_8: 000230 setDialogOwner 8 000232 showTextbox Vieni avanti: ti schianterツ!\n 000294 fadeoutHud 000296 delay 1 000300 startBattle 000302 setTrigger 300 000306 endSection Section_51: 000308 if condition(64) == 1 AND trigger(133) == false then 326 000324 endSection 000326 storeDigimonType 103 000328 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 362 000356 jumpToFile 203 51 000362 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 396 000390 jumpToFile 203 51 000396 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 430 000424 jumpToFile 203 51 000430 if pstat(103) != 44 AND pstat(103) != 21 then 452 000446 jumpToFile 203 51 000452 endSection == Script ID 86 == 3e000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 16 then 50 000044 spawnItem 44 63 56 000050 storeRandom 110 99 000054 if pstat(110) > 7 then 72 000066 spawnItem 44 61 88 000072 storeRandom 110 99 000076 if pstat(110) > 3 then 94 000088 spawnItem 45 73 88 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Sistemiamo questa faccenda!\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 271 000170 endSection Section_6: 000172 setDialogOwner 6 000174 showTextbox Dannazione!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 271 000214 endSection Section_7: 000216 setDialogOwner 7 000218 showTextbox Vuoi essere battuto?!\n 000266 fadeoutHud 000268 delay 1 000272 startBattle 000274 setTrigger 303 000278 endSection Section_8: 000280 setDialogOwner 8 000282 showTextbox Basterア un colpo per\nbatterti!\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 303 000360 endSection Section_51: 000362 if condition(64) == 1 AND trigger(133) == false then 380 000378 endSection 000380 storeDigimonType 103 000382 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 416 000410 jumpToFile 203 51 000416 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 450 000444 jumpToFile 203 51 000450 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 484 000478 jumpToFile 203 51 000484 if pstat(103) != 44 AND pstat(103) != 21 then 506 000500 jumpToFile 203 51 000506 endSection == Script ID 87 == 3e800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 17 then 58 000052 spawnItem 44 49 27 000058 storeRandom 110 99 000062 if pstat(110) > 8 then 80 000074 spawnItem 44 39 50 000080 storeRandom 110 99 000084 if pstat(110) > 1 then 102 000096 spawnItem 45 53 70 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Dammi quello che hai!\n 000154 fadeoutHud 000156 delay 1 000160 startBattle 000162 setTrigger 303 000166 endSection Section_6: 000168 setDialogOwner 6 000170 showTextbox Mi dispiace!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 303 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox Non puoi farcela con me!\n 000270 fadeoutHud 000272 delay 1 000276 startBattle 000278 setTrigger 272 000282 endSection Section_8: 000284 setDialogOwner 8 000286 showTextbox Vuoi rischiare grosso!\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 300 000348 endSection Section_9: 000350 setDialogOwner 9 000352 showTextbox Non farmi ridere!\n 000392 fadeoutHud 000394 delay 1 000398 startBattle 000400 setTrigger 300 000404 endSection Section_10: 000406 setDialogOwner 10 000408 showTextbox Non posso lasciarti\nprocedere oltre!\n 000486 fadeoutHud 000488 delay 1 000492 startBattle 000494 setTrigger 300 000498 endSection Section_51: 000500 if condition(64) == 1 AND trigger(133) == false then 518 000516 endSection 000518 storeDigimonType 103 000520 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 554 000548 jumpToFile 203 51 000554 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 588 000582 jumpToFile 203 51 000588 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 622 000616 jumpToFile 203 51 000622 if pstat(103) != 44 AND pstat(103) != 21 then 644 000638 jumpToFile 203 51 000644 endSection == Script ID 88 == 3f000 Section_254: 000016 endSection Section_51: 000018 if pstat(16) != 1 then 42 000030 entityWalkTo 253 170 -956 false 000038 warpTo 226 0 60 000042 storeDigimonType 103 000044 storeDigimonValue 103 109 000048 if pstat(109) != 2 then 66 000060 endSection 000062 jumpTo 242 000066 setDialogOwner 255 000068 showTextbox Fermato da una strana\nforza bianca!\n 000144 fadeoutHud 000146 entityWalkToWithCamera 253 45 -850 true 000154 entityWalkTo 252 349 -753 true 000162 waitForEntity 253 000164 waitForEntity 252 000166 delay 10 000170 entitySetRotation 253 2949 000174 delay 10 000178 entitySetRotation 253 1925 000182 setDialogOwner 253 000184 showTextbox Cosa? Le mie gambe sono...\n 000242 endSection Section_52: 000244 if condition(64) == 1 AND trigger(133) == false then 262 000260 endSection 000262 storeDigimonType 103 000264 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 298 000292 jumpToFile 203 51 000298 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 332 000326 jumpToFile 203 51 000332 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 366 000360 jumpToFile 203 51 000366 if pstat(103) != 44 AND pstat(103) != 21 then 388 000382 jumpToFile 203 51 000388 endSection == Script ID 89 == 3f800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 11 then 62 000056 spawnItem 44 72 53 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 48 45 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 45 35 91 000106 setTrigger 351 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Deponi gli oggetti di valore.\n 000178 fadeoutHud 000180 delay 1 000184 startBattle 000186 setTrigger 272 000190 endSection Section_6: 000192 setDialogOwner 6 000194 showTextbox Ti congelerツ!\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 272 000238 endSection Section_7: 000240 setDialogOwner 7 000242 showTextbox Scordati destra e sinistra.\n 000302 fadeoutHud 000304 delay 1 000308 startBattle 000310 setTrigger 272 000314 endSection Section_8: 000316 setDialogOwner 8 000318 showTextbox Ti tramuterツ in una\nscultura di ghiaccio!\n 000406 fadeoutHud 000408 delay 1 000412 startBattle 000414 setTrigger 300 000418 endSection Section_9: 000420 setDialogOwner 9 000422 showTextbox Te la farツ vedere!\n 000464 fadeoutHud 000466 delay 1 000470 startBattle 000472 setTrigger 300 000476 endSection Section_10: 000478 setDialogOwner 10 000480 showTextbox Vuoi congelare a morte?\n 000532 fadeoutHud 000534 delay 1 000538 startBattle 000540 setTrigger 272 000544 endSection Section_81: 000546 entitySetRotation 253 2468 000550 setDialogOwner 255 000552 showTextbox Ovest: Bosco Brumoso\nEst: Spiaggia Ghiacciata\n 000648 endSection Section_53: 000650 if condition(64) == 1 AND trigger(133) == false then 668 000666 endSection 000668 storeDigimonType 103 000670 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 704 000698 jumpToFile 203 51 000704 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 738 000732 jumpToFile 203 51 000738 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 772 000766 jumpToFile 203 51 000772 if pstat(103) != 44 AND pstat(103) != 21 then 794 000788 jumpToFile 203 51 000794 endSection == Script ID 90 == 40000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 5 then 54 000048 spawnItem 44 63 41 000054 storeRandom 110 99 000058 if pstat(110) > 15 then 76 000070 spawnItem 44 47 38 000076 storeRandom 110 99 000080 if pstat(110) > 19 then 98 000092 spawnItem 44 34 55 000098 if trigger(133) == false then 114 000110 setObjVisibility 35 1 000114 endSection Section_5: 000116 setDialogOwner 5 000118 showTextbox Hai percorso molta strada.\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 303 000188 endSection Section_6: 000190 setDialogOwner 6 000192 showTextbox Vuoi combattere? Per\nme va benissimo!\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 303 000284 endSection Section_7: 000286 setDialogOwner 7 000288 showTextbox Ah! Sembri deboluccio.\n 000338 fadeoutHud 000340 delay 1 000344 startBattle 000346 setTrigger 300 000350 endSection Section_8: 000352 setDialogOwner 8 000354 showTextbox Sto bene.\n 000378 fadeoutHud 000380 delay 1 000384 startBattle 000386 setTrigger 300 000390 endSection Section_51: 000392 if condition(64) == 1 AND trigger(133) == false then 410 000408 endSection 000410 storeDigimonType 103 000412 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 446 000440 jumpToFile 203 51 000446 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 480 000474 jumpToFile 203 51 000480 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 514 000508 jumpToFile 203 51 000514 if pstat(103) != 44 AND pstat(103) != 21 then 536 000530 jumpToFile 203 51 000536 endSection Section_52: 000538 if trigger(133) == true then 552 000550 endSection 000552 entityWalkTo 253 -1158 972 false 000560 warpTo 137 0 255 000564 endSection == Script ID 91 == 40800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 5 then 54 000048 spawnItem 44 49 36 000054 storeRandom 110 99 000058 if pstat(110) > 17 then 76 000070 spawnItem 44 59 55 000076 storeRandom 110 99 000080 if pstat(110) > 7 then 98 000092 spawnItem 44 48 61 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 45 38 60 000120 endSection Section_6: 000122 setDialogOwner 6 000124 showTextbox Io vincerツ!\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 271 000164 endSection Section_7: 000166 setDialogOwner 7 000168 showTextbox Non potrai mai battermi!\n 000222 fadeoutHud 000224 delay 1 000228 startBattle 000230 setTrigger 271 000234 endSection Section_8: 000236 setDialogOwner 8 000238 showTextbox Eh eh! Mi dispiace tanto!\n 000294 fadeoutHud 000296 delay 1 000300 startBattle 000302 setTrigger 272 000306 endSection Section_9: 000308 setDialogOwner 9 000310 showTextbox Mi stai ignorando?\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 setTrigger 272 000364 endSection Section_5: 000366 if trigger(195) == false then 382 000378 jumpTo 1248 000382 setDialogOwner 5 000384 showTextbox Se vuoi passare da qui,\naccetta la mia sfida.\n 000480 setTrigger 1 000484 setPStat 250 1 000488 setPStat 251 5 000492 setPStat 252 -1 000496 setPStat 253 -1 000500 fadeoutHud 000502 delay 1 000506 startBattle 000508 unsetTrigger 1 000512 setPStat 250 0 000516 entityLookAtEntity 253 5 000520 entityLookAtEntity 5 253 000524 entityLookAtEntity 252 5 000528 setDialogOwner 5 000530 showTextbox Ho abbassato la guardia,\nma due contro uno non vale.\n 000640 playAnimation 253 16 000644 setTrigger 49 000648 setDialogOwner 253 000650 setSelection 756 756 000656 showTextbox Beh, forse ウ vero. Ma\ncerca di non prendertela.\n 000756 setDialogOwner 5 000758 showTextbox Io non ho mai perso in un\ncombattimento leale.\n 000856 showTextbox Battiamoci uno contro uno.\nTorna domani alle quattro:\nsolo i Digimon combatteranno.\n 001028 setDialogOwner 253 001030 setSelection 1082 1082 001036 showTextbox Va bene.\nScordatelo.\n 001082 playAnimation 253 16 001086 unsetTrigger 49 001090 setDialogOwner 5 001092 showTextbox テ una promessa, allora.\nCi vediamo domani!\n 001182 setTrigger 195 001186 storeDate 29 001188 jumpTo 1192 001192 entityWalkTo 5 -2050 -150 true 001200 if pstat(101) >= 6 then 1232 001212 addToPStat 101 1 001216 delay 10 001220 entityLookAtEntity 253 5 001224 entityLookAtEntity 252 5 001228 jumpTo 1192 001232 waitForEntity 5 001234 unloadEntity 5 001236 setPStat 101 0 001240 moveCameraToEntity 253 10 001244 waitForEntity 200 001246 endSection 001248 storeDate 105 001250 if trigger(195) == false OR pstat(107) < 15 OR pstat(107) > 17 OR pstat(29) != 1 then 1382 001274 setDialogOwner 5 001276 showTextbox Sei tornato, bene.\nOggi sara uno scontro equo!\n 001374 jumpTo 1534 001378 jumpTo 1534 001382 setDialogOwner 5 001384 showTextbox Sei in ritardo, ma questo mi\nha permesso di curarmi.\nAvanti, iniziamo.\n 001530 jumpTo 1534 001534 setDialogOwner 253 001536 showTextbox Io starツ a guardare. Via!\n 001592 entityLookAtEntity 253 252 001596 waitForEntity 253 001598 playAnimation 253 20 001602 showTextbox Forza !\n 001628 setTrigger 2 001632 setTrigger 1 001636 setPStat 250 1 001640 setPStat 251 5 001644 setPStat 252 -1 001648 setPStat 253 -1 001652 fadeoutHud 001654 delay 1 001658 startBattle 001660 unsetTrigger 1 001664 setPStat 250 0 001668 unsetTrigger 2 001672 entityLookAtEntity 253 5 001676 entityLookAtEntity 5 253 001680 entityLookAtEntity 252 5 001684 setDialogOwner 5 001686 showTextbox Sei forte! Chi sei?\n 001730 setDialogOwner 253 001732 showTextbox Siamo in missione per\nsalvare l’isola.\n 001814 setDialogOwner 5 001816 showTextbox Cosa?\n 001832 setDialogOwner 255 001834 showTextbox fa di tutto\nper convincerlo!\n 001904 playAnimation 253 19 001908 delay 40 001912 setDialogOwner 5 001914 showTextbox Ti aiuterツ, ma prima voglio\nvedere quella cittツ.\n 002016 jumpTo 2020 002020 entityWalkTo 5 -2000 -100 true 002028 if pstat(101) >= 6 then 2060 002040 addToPStat 101 1 002044 delay 10 002048 entityLookAtEntity 253 5 002052 entityLookAtEntity 252 5 002056 jumpTo 2020 002060 waitForEntity 5 002062 unloadEntity 5 002064 setPStat 101 0 002068 playSound 2824 002072 setDialogOwner 255 002074 showTextbox Garurumon entra in cittア!\n 002130 setTrigger 222 002134 addToPStat 1 2 002138 moveCameraToEntity 253 10 002142 waitForEntity 200 Section_51: 002144 if condition(64) == 1 AND trigger(133) == false then 2162 002160 endSection 002162 storeDigimonType 103 002164 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 2198 002192 jumpToFile 203 51 002198 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2232 002226 jumpToFile 203 51 002232 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2266 002260 jumpToFile 203 51 002266 if pstat(103) != 44 AND pstat(103) != 21 then 2288 002282 jumpToFile 203 51 002288 endSection == Script ID 92 == 41800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 57 76 000050 storeRandom 110 99 000054 if pstat(110) > 4 then 72 000066 spawnItem 44 51 36 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Non mi arrenderツ mai!\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 271 000136 endSection Section_6: 000138 setDialogOwner 6 000140 showTextbox Questo mi fa infuriare!\n 000192 fadeoutHud 000194 delay 1 000198 startBattle 000200 setTrigger 271 000204 endSection Section_7: 000206 setDialogOwner 7 000208 showTextbox Non dire ’freddo’!\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 303 000262 endSection Section_8: 000264 setDialogOwner 8 000266 showTextbox Non essere imprudente!\n 000316 fadeoutHud 000318 delay 1 000322 startBattle 000324 setTrigger 303 000328 endSection Section_51: 000330 if condition(64) == 1 AND trigger(133) == false then 348 000346 endSection 000348 storeDigimonType 103 000350 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 384 000378 jumpToFile 203 51 000384 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 418 000412 jumpToFile 203 51 000418 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 452 000446 jumpToFile 203 51 000452 if pstat(103) != 44 AND pstat(103) != 21 then 474 000468 jumpToFile 203 51 000474 endSection == Script ID 93 == 42000 Section_254: 000020 if trigger(322) == false then 36 000032 setObjVisibility 7 1 000036 callRoutine 49 000038 if trigger(323) == false then 52 000050 callRoutine 50 000052 endSection Section_51: 000054 if trigger(323) == false then 72 000066 warpTo 98 0 255 000070 endSection 000072 if trigger(324) == true then 246 000084 entitySetRotation 253 2048 000088 delay 5 000092 playAnimation 253 23 000096 delay 5 000100 setDialogOwner 253 000102 showTextbox Wow, sembra vivo!\n 000142 setDialogOwner 253 000144 showTextbox Comincia a muoversi\nquando ci muoviamo noi!\n 000236 playAnimation 253 0 000240 setTrigger 324 000244 endSection 000246 endSection Section_52: 000248 if trigger(322) == false OR trigger(220) == false then 268 000264 jumpTo 444 000268 if trigger(323) == true OR trigger(324) == false then 442 000284 entityWalkTo 252 50 1050 false 000292 waitForEntity 252 000294 delay 10 000298 entityLookAtEntity 253 252 000302 setDialogOwner 253 000304 showTextbox Che cos’ウ, ?\nHai trovato qualcosa?\n 000384 callRoutine 50 000386 delay 20 000390 setDialogOwner 253 000392 showTextbox Wow, grandioso\n!\n 000436 setTrigger 323 000440 endSection 000442 endSection Section_5: 000444 if trigger(220) == false then 458 000456 endSection 000458 entitySetRotation 253 2048 000462 delay 20 000466 entitySetRotation 253 1536 000470 delay 10 000474 entitySetRotation 253 2560 000478 delay 20 000482 setDialogOwner 253 000484 showTextbox A proposito della statua...\n 000544 entitySetRotation 253 2048 000548 playAnimation 253 23 000552 delay 20 000556 moveCameraTo 20 -831 2975 000562 waitForEntity 200 000564 setDialogOwner 253 000566 showTextbox Ah!\n 000578 loadDigimon 142 000580 setDigimon 142 0 0 000584 playSound 2568 000588 playAnimation 5 28 000592 delay 60 000596 playAnimation 5 0 000600 setDialogOwner 5 000602 showTextbox Phew, bene.\n 000630 setDialogOwner 253 000632 showTextbox Sei tornato in vita.\nPerfetto!\n 000698 setDialogOwner 5 000700 showTextbox Io sono Angemon,\nl’angelo che ti proteggera.\n 000794 showTextbox Sono sveglio per compiere \nil mio dovere.\n 000882 setDialogOwner 253 000884 showTextbox Di cosa sta parlando...?\n 000938 setDialogOwner 5 000940 showTextbox Conosco la veritア del cielo.\n 001002 showTextbox Offro la mia anima alle\nistruzioni terrestri.\n 001098 setDialogOwner 253 001100 showTextbox Di che cosa parli...?\nVerrai in cittア?\n 001182 setDialogOwner 5 001184 showTextbox La tua missione ウ mio\ndovere. Io andrツ.\n 001268 setDialogOwner 253 001270 showTextbox Senti, non puoi parlare in\nmodo che io possa capire?\n 001380 setDialogOwner 5 001382 showTextbox Io andrツ in cittア, tu\nprosegui nella tua missione.\n 001488 setDialogOwner 253 001490 showTextbox Ho capito. Grazie!\n 001532 jumpTo 1536 001536 entityWalkTo 5 47 -2650 true 001544 if pstat(101) >= 3 then 1576 001556 addToPStat 101 1 001560 delay 20 001564 entityLookAtEntity 253 5 001568 entityLookAtEntity 252 5 001572 jumpTo 1536 001576 waitForEntity 5 001578 unloadEntity 5 001580 setPStat 101 0 001584 playSound 2824 001588 setDialogOwner 255 001590 showTextbox Angemon entra in cittア!\n 001642 setTrigger 220 001646 addToPStat 1 2 001650 moveCameraToEntity 253 10 001654 waitForEntity 200 001656 endSection == Script ID 94 == 42800 Section_254: 000032 spawnChest 11 -777 0 519 0 657 000044 spawnChest 2 793 0 -2801 1024 664 000056 endSection Section_51: 000058 if trigger(322) == false then 82 000070 entityWalkTo 253 -43 -4563 false 000078 warpTo 97 1 5 000082 entityWalkTo 253 -43 -4563 false 000090 warpTo 97 1 255 000094 endSection Section_52: 000096 entityWalkTo 253 57 3135 false 000104 warpTo 99 0 255 000108 endSection Section_53: 000110 entityWalkTo 253 2289 -1947 false 000118 warpTo 103 0 255 000122 endSection Section_5: 000124 setDialogOwner 5 000126 showTextbox Stai tremando!\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 294 000172 endSection Section_6: 000174 setDialogOwner 6 000176 showTextbox Hai freddo?\nChe problema c’ウ?\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 294 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox テ inutile,\nnon credi?\n 000304 fadeoutHud 000306 delay 1 000310 startBattle 000312 setTrigger 304 000316 endSection == Script ID 95 == 43000 Section_254: 000020 endSection Section_51: 000022 entityWalkTo 253 969 -3260 false 000030 warpTo 98 1 255 000034 endSection Section_81: 000036 entitySetRotation 253 2048 000040 setTextboxOrigin -11 1049 0 000048 callRoutine 39 000050 setDialogOwner 200 000052 showTextbox Addestramento: Ghiaccio\n 000108 setSelection 168 248 530 000116 showTextbox Inizia.\nSpiega.\nEsci.\n 000164 unknown12 0 000166 endSection 000168 setSelection 532 548 530 000176 showTextbox Normale.\nTentativo bonus.\nEsci.\n 000244 unknown12 0 000246 endSection 000248 showTextbox Spingere il ghiaccio aumenta\nla forza.\n 000330 showTextbox PE massimi aumentati.\nAumento anche della\npotenza difensiva.\n 000456 setSelection 248 168 530 000464 showTextbox Spiega ancora.\nInizia.\nEsci.\n 000526 unknown12 0 000528 endSection 000530 endSection 000532 fadeoutHud 000534 setPStat 254 0 000538 setPStat 246 0 000542 callDigimonRoutine -42 000544 callRoutine 7 000546 endSection 000548 setTextboxAutoclose 1 000552 setDialogOwner 255 000554 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 000666 setPStat 254 0 000670 setPStat 246 1 000674 callDigimonRoutine -42 000676 callRoutine 7 000678 setTextboxAutoclose 0 000682 endSection Section_84: 000684 entitySetRotation 253 2048 000688 setTextboxOrigin 1574 116 0 000696 callRoutine 39 000698 setDialogOwner 200 000700 showTextbox Addestramento: Ghiacciolo\n 000760 setSelection 820 902 1194 000768 showTextbox Inizia.\nSpiega.\nEsci.\n 000816 unknown12 0 000818 endSection 000820 setDialogOwner 200 000822 setSelection 1196 1212 1194 000830 showTextbox Normale.\nTentativo bonus.\nEsci.\n 000898 unknown12 0 000900 endSection 000902 setDialogOwner 200 000904 showTextbox Cerca di prendere un\ngrande ghiacciolo.\n 000988 showTextbox Il potere difensivo\naumenta di molto.\nAnche la velocitア cresce.\n 001120 setSelection 902 820 1194 001128 showTextbox Spiega ancora.\nInizia.\nEsci.\n 001190 unknown12 0 001192 endSection 001194 endSection 001196 fadeoutHud 001198 setPStat 254 3 001202 setPStat 246 0 001206 callDigimonRoutine -42 001208 callRoutine 7 001210 endSection 001212 setTextboxAutoclose 1 001216 setDialogOwner 255 001218 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 001330 setPStat 254 3 001334 setPStat 246 1 001338 callDigimonRoutine -42 001340 callRoutine 7 001342 setTextboxAutoclose 0 001346 endSection == Script ID 96 == 43800 Section_254: 000028 endSection Section_51: 000030 warpTo 99 1 255 000034 endSection Section_52: 000036 entityWalkTo 253 -1991 5542 false 000044 warpTo 101 0 255 000048 endSection Section_5: 000050 setDialogOwner 5 000052 showTextbox Ti metterツ al tappeto!\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 272 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox テ solo sfortuna!\nNon arrenderti!\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 272 000200 endSection Section_7: 000202 setDialogOwner 7 000204 showTextbox Vuoi dire qualcosa\nprima che ti sistemi?\n 000290 fadeoutHud 000292 delay 1 000296 startBattle 000298 setTrigger 305 000302 endSection == Script ID 97 == 44000 Section_254: 000044 spawnChest 14 79 0 725 0 665 000056 endSection Section_51: 000058 entityWalkTo 253 9 -3988 false 000066 warpTo 100 1 255 000070 endSection Section_52: 000072 warpTo 98 3 255 000076 endSection Section_53: 000078 warpTo 99 1 255 000082 endSection Section_54: 000084 warpTo 97 2 255 000088 endSection Section_55: 000090 warpTo 102 0 255 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Chi sei tu?\n 000126 fadeoutHud 000128 delay 1 000132 startBattle 000134 setTrigger 304 000138 endSection Section_6: 000140 setDialogOwner 6 000142 showTextbox テ solo una perdita di tempo.\n 000204 fadeoutHud 000206 delay 1 000210 startBattle 000212 setTrigger 304 000216 endSection Section_7: 000218 setDialogOwner 7 000220 showTextbox Mi sono preso un raffreddore.\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 294 000296 endSection Section_8: 000298 setDialogOwner 8 000300 showTextbox Ehi, ウ davvero molto freddo!\n 000362 fadeoutHud 000364 delay 1 000368 startBattle 000370 setTrigger 294 000374 endSection == Script ID 98 == 44800 Section_254: 000028 spawnChest 3 9 0 1196 0 660 000040 spawnChest 6 1223 0 266 1024 661 000052 if trigger(322) == false then 68 000064 setObjVisibility 0 1 000068 endSection Section_51: 000070 warpTo 101 0 255 000074 endSection Section_5: 000076 setDialogOwner 5 000078 showTextbox Non dovresti andare a casa?\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 294 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Vai a casa!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 272 000194 endSection Section_7: 000196 setDialogOwner 7 000198 showTextbox Ti conviene tornare indietro!\n 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 setTrigger 272 000274 endSection Section_52: 000276 if trigger(322) == false then 290 000288 endSection 000290 playAnimation 253 22 000294 playSound 2312 000298 delay 15 000302 setDialogOwner 253 000304 showTextbox Oh, ウ accecante!\n 000342 playAnimation 253 0 000346 setPStat 254 40 000350 callRoutine 45 000352 delay 40 000356 setDialogOwner 255 000358 showTextbox ???mon\nTu che cerchi il mio aiuto,\nsappi che ウ il momento! Ti\nbenedirツ con le mie ali!\n 000540 setDialogOwner 253 000542 showTextbox Ma che...? Dove...?\nQuella voce...?\n 000618 showTextbox Ugh!\n 000632 setObjVisibility 0 1 000636 callRoutine 46 000638 delay 40 000642 playAnimation 253 24 000646 delay 15 000650 setDialogOwner 253 000652 showTextbox Cosa ウ stato? La luce si ウ\nspenta. Non c’ウ nient’altro\nqui: ウ sopra di noi?!\n 000810 playAnimation 253 23 000814 delay 15 000818 playAnimation 253 0 000822 setTrigger 322 000826 endSection == Script ID 99 == 45000 Section_254: 000028 spawnChest 18 -1698 0 -3442 3072 662 000040 spawnChest 9 740 0 -2753 0 663 000052 endSection Section_51: 000054 entityWalkTo 253 -2446 1282 false 000062 warpTo 98 2 255 000066 endSection Section_52: 000068 warpTo 92 1 255 000072 endSection Section_53: 000074 warpTo 100 0 255 000078 endSection Section_5: 000080 setDialogOwner 5 000082 showTextbox Qui dobbiamo salutarci.\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 305 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox Io non commetto errori!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 305 000214 endSection == Script ID 100 == 45800 Section_254: 000012 endSection Section_60: 000014 delay 40 000018 moveCameraTo 20 0 1000 000024 playAnimation 253 15 000028 delay 20 000032 setDialogOwner 253 000034 showTextbox Ugh!\n 000048 setDialogOwner 6 000050 showTextbox ...\n 000062 setDialogOwner 253 000064 showTextbox Parli sui serio?\n 000102 waitForEntity 6 000104 unloadEntity 6 000106 delay 20 000110 setDialogOwner 253 000112 showTextbox Sparito, sra un trucco?\n 000164 playAnimation 5 28 000168 delay 40 000172 delay 40 000176 setTrigger 1 000180 setPStat 250 1 000184 setPStat 251 5 000188 setPStat 252 -1 000192 setPStat 253 -1 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 unsetTrigger 1 000208 setPStat 250 0 000212 entityWalkTo 5 0 950 false 000220 waitForEntity 5 000222 playAnimation 5 43 000226 delay 40 000230 setDialogOwner 253 000232 showTextbox Ce l’ho fatta... Non so come.\n 000296 entityLookAtEntity 253 5 000300 waitForEntity 5 000302 waitForEntity 253 000304 unloadEntity 5 000306 setDialogOwner 253 000308 showTextbox Uh?\n 000320 loadDigimon 71 000322 setDigimon 71 2 0 000326 setDialogOwner 7 000328 showTextbox Cos’e questo?\n 000360 entityLookAtEntity 7 253 000364 delay 20 000368 setDialogOwner 7 000370 showTextbox All’improvviso sono svenuto\ne... Oh, mi dispiace!\n 000474 setTrigger 202 000478 setPStat 16 0 000482 setTrigger 243 000486 setPStat 28 0 000490 jumpTo 494 000494 entityWalkTo 7 3050 950 true 000502 if pstat(101) >= 3 then 534 000514 addToPStat 101 1 000518 delay 20 000522 entityLookAtEntity 253 7 000526 entityLookAtEntity 252 7 000530 jumpTo 494 000534 waitForEntity 7 000536 unloadEntity 7 000538 setPStat 101 0 000542 playAnimation 253 16 000546 delay 40 000550 setDialogOwner 253 000552 showTextbox Uh? Cos’e stato? La\nmaledizione di Analogman?\n 000648 delay 20 000652 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 680 000672 jumpTo 780 000676 jumpTo 684 000680 jumpTo 684 000684 if trigger(221) == false then 704 000696 jumpTo 744 000700 jumpTo 708 000704 jumpTo 708 000708 if trigger(225) == false then 724 000720 warpTo 170 0 255 000724 if trigger(246) == false then 740 000736 warpTo 169 0 255 000740 warpTo 168 0 255 000744 if trigger(225) == false then 760 000756 warpTo 173 0 255 000760 if trigger(246) == false then 776 000772 warpTo 172 0 255 000776 warpTo 171 0 255 000780 if trigger(221) == false then 800 000792 jumpTo 840 000796 jumpTo 804 000800 jumpTo 804 000804 if trigger(225) == false then 820 000816 warpTo 176 0 255 000820 if trigger(246) == false then 836 000832 warpTo 175 0 255 000836 warpTo 174 0 255 000840 if trigger(225) == false then 856 000852 warpTo 179 0 255 000856 if trigger(246) == false then 872 000868 warpTo 178 0 255 000872 warpTo 177 0 255 000876 endSection == Script ID 101 == 46000 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 3 then 70 000064 spawnItem 50 36 69 000070 endSection Section_81: 000072 if item(115) < 1 then 238 000086 setDialogOwner 255 000088 showTextbox Suonerai il Flauto del\nGuardiano del Lago?\n 000182 setDialogOwner 253 000184 setSelection 244 240 000190 showTextbox Suona.\nNon suonare.\n 000234 unknown12 0 000236 endSection 000238 endSection 000240 endSection 000242 endSection 000244 delay 60 000248 warpTo 6 0 255 Section_51: 000252 entityWalkTo 253 -1061 -331 false 000260 warpTo 154 3 255 000264 endSection Section_5: 000266 setDialogOwner 5 000268 showTextbox A rapporto, a rapporto!\n 000320 fadeoutHud 000322 delay 1 000326 startBattle 000328 setTrigger 311 000332 endSection Section_6: 000334 setDialogOwner 6 000336 showTextbox Nemico in vista!\n 000374 fadeoutHud 000376 delay 1 000380 startBattle 000382 setTrigger 311 000386 endSection Section_7: 000388 setDialogOwner 7 000390 showTextbox Hee-how!\n 000412 fadeoutHud 000414 delay 1 000418 startBattle 000420 setTrigger 311 000424 endSection Section_8: 000426 setDialogOwner 8 000428 showTextbox Oggi ウ una brutta giornata.\n 000488 fadeoutHud 000490 delay 1 000494 startBattle 000496 setTrigger 274 000500 endSection Section_9: 000502 setDialogOwner 9 000504 showTextbox ???\n 000516 fadeoutHud 000518 delay 1 000522 startBattle 000524 setTrigger 274 000528 endSection Section_10: 000530 setDialogOwner 10 000532 showTextbox Non pensi che non sia giusto?\n 000596 fadeoutHud 000598 delay 1 000602 startBattle 000604 setTrigger 274 000608 endSection Section_11: 000610 setDialogOwner 9 000612 showTextbox Smettila!\n 000636 fadeoutHud 000638 delay 1 000642 startBattle 000644 setTrigger 311 000648 endSection Section_12: 000650 setDialogOwner 10 000652 showTextbox Che caos!\n 000676 fadeoutHud 000678 delay 1 000682 startBattle 000684 setTrigger 311 000688 endSection == Script ID 102 == 46800 Section_254: 000032 endSection 000034 storeDate 105 000036 entityLookAtEntity 253 5 000040 entityLookAtEntity 5 253 000044 delay 5 000048 if trigger(37) == true then 68 000060 jumpTo 72 000064 jumpTo 72 000068 jumpTo 1300 000072 if pstat(106) != 21 OR pstat(107) < 10 then 230 000088 setDialogOwner 5 000090 showTextbox Purtroppo ウ troppo tardi\nper registrarti. Aspetta\nl’anno prossimo.\n 000228 endSection 000230 if pstat(106) < 20 OR pstat(106) > 21 then 250 000246 jumpTo 346 000250 setDialogOwner 5 000252 showTextbox Siamo fra due tornei. Non\nho nulla da fare.\n 000344 endSection 000346 if pstat(106) != 21 OR pstat(107) < 23 then 472 000362 setDialogOwner 5 000364 showTextbox Il torneo ウ appena finito.\nAspetta l’anno prossimo.\n 000472 storeDigimonType 103 000474 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 60 then 502 000498 jumpTo 598 000502 setDialogOwner 5 000504 showTextbox Non sei un insettoide. Non\npuoi gareggiare.\n 000596 endSection 000598 if trigger(37) == true then 734 000610 setDialogOwner 5 000612 showTextbox Vuoi partecipare alla gara?\n 000672 setDialogOwner 5 000674 setSelection 734 1226 000680 showTextbox Spiega.\nNon spiegare.\n 000728 unknown12 0 000730 jumpTo 1226 000734 setDialogOwner 5 000736 showTextbox Si tiene un torneo\nriservato esclusivamente\nai Digimon insettoidi.\n 000874 showTextbox Ti puoi registrare per\nquello che sta iniziando.\n 000976 showTextbox Se non sei un Digimon\ninsettoide, non puoi\nprendere parte alla gara.\n 001118 showTextbox Se vinci, riceverai\nfantastici premi.\nRegistrati.\n 001222 jumpTo 1226 001226 setDialogOwner 5 001228 setSelection 1826 1770 001234 showTextbox Registrati.\nNon registrarti.\n 001296 unknown12 0 001298 endSection 001300 if pstat(106) < 20 OR pstat(106) > 21 then 1320 001316 jumpTo 1416 001320 setDialogOwner 5 001322 showTextbox Siamo fra due tornei. Non\nho nulla da fare.\n 001414 endSection 001416 if pstat(106) != 21 OR pstat(107) < 23 then 1538 001432 setDialogOwner 5 001434 showTextbox Il torneo ウ appena finito.\nAspetta un altro anno.\n 001538 setDialogOwner 5 001540 showTextbox Stai per essere\nregistrato in ’- - ’.\nVuoi annullare?\n 001656 setDialogOwner 253 001658 setSelection 1770 1724 001664 showTextbox Non annullerツ.\nAnnullerツ.\n 001720 unknown12 0 001722 endSection 001724 unsetTrigger 37 001728 setDialogOwner 5 001730 showTextbox Non partecipero.\n 001768 endSection 001770 setDialogOwner 5 001772 showTextbox Sicuro di volerlo fare?\n 001824 endSection 001826 callRoutine 33 001828 setDialogOwner 5 001830 showTextbox Mi sono registrato.\n 001874 endSection Section_51: 001876 storeDate 105 001878 if pstat(106) == 21 then 1970 001890 entityLookAtEntity 5 253 001894 entityLookAtEntity 253 5 001898 delay 5 001902 setDialogOwner 5 001904 showTextbox Oggi non ci sono tornei.\n 001958 entityWalkTo 253 -126 546 true 001966 waitForEntity 253 001968 endSection 001970 if trigger(37) == true then 2094 001982 entityLookAtEntity 5 253 001986 entityLookAtEntity 253 5 001990 delay 5 001994 setDialogOwner 5 001996 showTextbox Chi non si ウ registrato non\npuツ entrare.\n 002082 entityWalkTo 253 -126 546 true 002090 waitForEntity 253 002092 endSection 002094 if pstat(107) >= 10 then 2280 002106 entityLookAtEntity 5 253 002110 entityLookAtEntity 253 5 002114 delay 5 002118 setDialogOwner 5 002120 showTextbox Non ウ ancora aperto. Devi\nregistrarti fra le dieci e\nle undici di sera.\n 002268 entityWalkTo 253 -126 546 true 002276 waitForEntity 253 002278 endSection 002280 if pstat(107) < 23 then 2430 002292 entityLookAtEntity 5 253 002296 entityLookAtEntity 253 5 002300 delay 5 002304 setDialogOwner 5 002306 showTextbox Peccato, il torneo ウ finito.\nRitorna l’anno prossimo.\n 002418 entityWalkTo 253 -126 546 true 002426 waitForEntity 253 002428 endSection 002430 setPStat 254 5 002434 callRoutine 6 002436 storeDate 105 002438 addMinutesToDateAt 105 360 002444 advanceToDateAt 105 002446 warpTo 106 3 82 002450 endSection Section_81: 002452 jumpTo 34 002456 endSection Section_82: 002458 unsetTrigger 37 002462 if pstat(255) != 3 then 2478 002474 jumpTo 2784 002478 if pstat(255) != 2 then 2494 002490 jumpTo 3048 002494 setDialogOwner 5 002496 showTextbox Accidenti.\nSarア per l’anno prossimo.\n 002574 setDialogOwner 255 002576 showTextbox Ho vinto un Super Pasto\nper la partecipazione!\n 002678 giveItem 39 1 002682 if trigger(0) == false then 2782 002694 setDialogOwner 5 002696 showTextbox Troppa roba.\nLiberati di qualcosa.\n 002770 setTrigger 3 002774 callRoutine 0 002776 callRoutine 13 002778 giveItem 39 1 002782 endSection 002784 if pstat(3) != 22 then 3048 002796 addMoney 5000 002802 setDialogOwner 255 002804 showTextbox Premio per la vittoria:\n5000 bit.\nHo vinto una Perla Scarabeo\ntrionfando nel torneo!\n 002982 giveItem 112 1 002986 if trigger(0) == false then 3042 002998 setDialogOwner 5 003000 showTextbox Troppa roba!\n 003030 setTrigger 3 003034 callRoutine 0 003036 callRoutine 13 003038 giveItem 112 1 003042 jumpToFile 204 51 003048 storeRandom 110 1 003052 if pstat(3) != 22 OR pstat(110) != 0 then 3322 003068 addMoney 2000 003074 setDialogOwner 255 003076 showTextbox Premio per il secondo posto:\n2000 bit!\nHo vinto un Elmo Cornuto\nper il secondo posto!\n 003256 giveItem 87 1 003260 setTrigger 346 003264 if trigger(0) == false then 3320 003276 setDialogOwner 5 003278 showTextbox Troppa roba!\n 003308 setTrigger 3 003312 callRoutine 0 003314 callRoutine 13 003316 giveItem 87 1 003320 endSection 003322 if pstat(3) != 22 OR pstat(110) != 1 then 3594 003338 addMoney 2000 003344 setDialogOwner 255 003346 showTextbox Premio per il secondo posto:\n2000 bit!\nHo vinto una Fauce Fendente\nper il secondo posto!\n 003532 giveItem 88 1 003536 if trigger(0) == false then 3592 003548 setDialogOwner 5 003550 showTextbox Troppa roba!\n 003580 setTrigger 3 003584 callRoutine 0 003586 callRoutine 13 003588 giveItem 88 1 003592 endSection 003594 endSection Section_10: 003596 jumpTo 3688 003600 jumpTo 3952 003604 jumpTo 4218 003608 jumpTo 4484 003612 jumpTo 4754 003616 jumpTo 5020 003620 jumpTo 5316 003624 jumpTo 5634 003628 jumpTo 5956 003632 jumpTo 6274 003636 jumpTo 6616 003640 jumpTo 7030 003644 jumpTo 7328 003648 jumpTo 7656 003652 jumpTo 7962 003656 jumpTo 8266 003660 jumpTo 8582 003664 jumpTo 8882 003668 jumpTo 9206 003672 jumpTo 9510 003676 jumpTo 9778 003680 jumpTo 10080 003684 jumpTo 10352 003688 jumpTo 3708 003692 jumpTo 10390 003696 jumpTo 10472 003700 jumpTo 10512 003704 jumpTo 10916 003708 showTextbox - Grado D -\nAl torneo partecipano\nReclute Digimon\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 003952 jumpTo 3972 003956 jumpTo 10396 003960 jumpTo 10494 003964 jumpTo 10572 003968 jumpTo 10938 003972 showTextbox - Grado C -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004218 jumpTo 4238 004222 jumpTo 10402 004226 jumpTo 10468 004230 jumpTo 10632 004234 jumpTo 11005 004238 showTextbox - Grado B -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004484 jumpTo 4504 004488 jumpTo 10408 004492 jumpTo 10468 004496 jumpTo 10632 004500 jumpTo 11083 004504 showTextbox - Grado A -\nAl torneo partecipano\nDigimon Definitivi\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004754 jumpTo 4774 004758 jumpTo 10414 004762 jumpTo 10468 004766 jumpTo 10572 004770 jumpTo 11129 004774 showTextbox - Grado S -\nTorneo per i\nDigimon piイ forti\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per vincitori di\nGrado A.\n 005020 jumpTo 5040 005024 jumpTo 10396 005028 jumpTo 10468 005032 jumpTo 10572 005036 jumpTo 11149 005040 showTextbox - Grado R -\nTorneo Battaglia Reale:\nserve acume tattico\n\nBattaglia Reale a quattro,\ndue turni, otto concorrenti.\nNiente qualificazioni.\n 005316 jumpTo 5336 005320 jumpTo 10396 005324 jumpTo 10468 005328 jumpTo 10688 005332 jumpTo 11153 005336 showTextbox - Coppa, versione uno -\nIncontro a tempo per\nDigimon di versione uno\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\nuno.\n 005634 jumpTo 5654 005638 jumpTo 10396 005642 jumpTo 10468 005646 jumpTo 10704 005650 jumpTo 11169 005654 showTextbox - Coppa, versione due -\nIncontro a tempo per\nDigimon di versione due\n\nIncontro singolo, tre turni\notto concorrenti.\n 005890 showTextbox Solo per Digimon versione\ndue.\n 005956 jumpTo 5976 005960 jumpTo 10396 005964 jumpTo 10468 005968 jumpTo 10720 005972 jumpTo 11185 005976 showTextbox - Coppa, versione tre -\nIncontro a tempo per\nDigimon di versione tre\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\ntre.\n 006274 jumpTo 6294 006278 jumpTo 10396 006282 jumpTo 10468 006286 jumpTo 10736 006290 jumpTo 11201 006294 showTextbox - Coppa, versione quattro -\nIncontro a tempo per\nDigimon di versione quattro\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon versione quattro.\n 006616 jumpTo 6636 006620 jumpTo 10396 006624 jumpTo 10468 006628 jumpTo 10752 006632 jumpTo 11217 006636 showTextbox - Coppa, versione zero -\nIncontro a tempo per\nDigimon di versioni diverse\ndalla 1 alla 4.\nIncontro singolo, tre turni\notto concorrenti.\nPer Digimon di versionit\n 006962 showTextbox diverse dalla uno alla\nquattro.\n 007030 jumpTo 7050 007034 jumpTo 10420 007038 jumpTo 10468 007042 jumpTo 10764 007046 jumpTo 11275 007050 showTextbox - Coppa del Fuoco -\nIncontro a tempo per\nDigimon Re del Fuoco\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon del fuoco.\n 007328 jumpTo 7348 007332 jumpTo 10426 007336 jumpTo 10468 007340 jumpTo 10774 007344 jumpTo 11291 007348 showTextbox - Coppa della Lotta -\nIncontro a tempo per\nRe del Combattimento\n\nIncontro singolo, tre turni\notto concorrenti.\n 007574 showTextbox Solo per Digimon di natura\ncombattiva.\n 007656 jumpTo 7676 007660 jumpTo 10432 007664 jumpTo 10468 007668 jumpTo 10792 007672 jumpTo 11321 007676 showTextbox - Coppa del Tuono -\nIncontro a tempo per\nRe dei Digimon dell’Aria\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon dell’aria.\n 007962 jumpTo 7982 007966 jumpTo 10438 007970 jumpTo 10468 007974 jumpTo 10804 007978 jumpTo 11337 007982 showTextbox - Coppa del Gelo -\nIncontro a tempo per\nDigimon Re del Ghiaccio\n\nIncontro singolo, tre turni\notto concorrenti. Solo\nper Digimon del freddo.\n 008266 jumpTo 8286 008270 jumpTo 10444 008274 jumpTo 10468 008278 jumpTo 10818 008282 jumpTo 11359 008286 showTextbox - Coppa della Natura -\nIncontro a tempo per\nRe dei Digimon Naturali\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon della natura.\n 008582 jumpTo 8602 008586 jumpTo 10450 008590 jumpTo 10468 008594 jumpTo 10830 008598 jumpTo 11377 008602 showTextbox - Coppa dei Mech-\nIncontro a tempo per\nRe dei Digimon Androidi\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon meccanici.\n 008882 jumpTo 8902 008886 jumpTo 10456 008890 jumpTo 10468 008894 jumpTo 10840 008898 jumpTo 11389 008902 showTextbox - Coppa del Sudiciume -\nIncontro a tempo per\nRe dei Digimon Sudici\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon di natura sudicia.\n 009206 jumpTo 9226 009210 jumpTo 10462 009214 jumpTo 10468 009218 jumpTo 10846 009222 jumpTo 11397 009226 showTextbox - Coppa dei Dinosauri -\nIncontro a tempo per\nDigimon di antico lignaggio\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009510 jumpTo 9530 009514 jumpTo 10444 009518 jumpTo 10468 009522 jumpTo 10862 009526 jumpTo 11421 009530 showTextbox - Coppa delle Ali -\nSi combattono solo\ni Digimon alati\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009778 jumpTo 9798 009782 jumpTo 10438 009786 jumpTo 10468 009790 jumpTo 10880 009794 jumpTo 11447 009798 showTextbox - Coppa degli Animali -\nIncontro a tempo per\nDigimon di origine animale\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 010080 jumpTo 10100 010084 jumpTo 10438 010088 jumpTo 10468 010092 jumpTo 10894 010096 jumpTo 11467 010100 showTextbox - Coppa Umanoide -\nIncontro a tempo per\nDigimon umanoidi\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 010352 jumpTo 10100 010356 jumpTo 10390 010360 jumpTo 10468 010364 jumpTo 10908 010368 jumpTo 11489 Section_11: 010372 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010390 unknown6B 0 0 0 -1 010396 unknown6B 8 0 0 -1 010402 unknown6B 24 0 0 -1 010408 unknown6B 8 4 2 -1 010414 unknown6B 8 0 1 -1 010420 unknown6B 8 4 56 -1 010426 unknown6B 8 4 48 -1 010432 unknown6B 8 4 59 -1 010438 unknown6B 8 4 61 -1 010444 unknown6B 8 4 60 -1 010450 unknown6B 6 3 60 -1 010456 unknown6B 3 2 53 -1 010462 unknown6B 8 4 61 -1 010468 unknown6B -2 -1 010472 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 010494 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010512 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 010572 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 010632 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 010688 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010704 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010720 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010736 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010752 unknown6B 57 58 59 60 61 63 64 65 -2 -1 010764 unknown6B 3 5 9 21 36 47 56 -1 010774 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 010792 unknown6B 7 18 20 33 37 45 50 59 -2 -1 010804 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 010818 unknown6B 19 25 32 46 51 55 58 60 -2 -1 010830 unknown6B 12 28 40 41 54 65 -2 -1 010840 unknown6B 11 39 53 -1 010846 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 010862 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 010880 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 010894 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 010908 unknown6B 19 32 51 60 -2 -1 010916 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 010938 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 011005 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 011083 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 011129 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 011149 unknown6B -2 -1 011153 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011169 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011185 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011201 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011217 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 011275 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 011291 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 011321 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 011337 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 011359 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 011377 unknown6B 12 28 40 41 54 76 84 92 -2 -1 011389 unknown6B 11 39 53 73 87 -1 011397 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011421 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 011447 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 011467 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 011489 unknown6B 67 74 102 111 19 32 51 60 -2 -1 011501 endSection == Script ID 103 == 49800 Section_254: 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Sono stanco di allenarmi.\nChe cosa devo fare?\n 000128 setDialogOwner 253 000130 showTextbox Dovresti...?\n 000160 setDialogOwner 5 000162 showTextbox Dove ti addestri?\n 000202 if trigger(205) == true then 394 000214 setDialogOwner 253 000216 showTextbox Credo che qui ci si alleni.\n 000276 setDialogOwner 5 000278 showTextbox Sono stanco di allenarmi.\nVoglio combattere sul serio.\n 000392 endSection 000394 setDialogOwner 253 000396 setSelection 504 622 000402 showTextbox Forse qui ci si allena.\nForse questa ウ un’Arena.\n 000504 setDialogOwner 5 000506 showTextbox Sono stanco di allenarmi.\nVoglio combattere sul serio.\n 000620 endSection 000622 setDialogOwner 5 000624 showTextbox Voglio andare lア.\nMi addestrero lア.\n 000700 jumpTo 704 000704 entityWalkTo 5 -1342 -2147 true 000712 if pstat(101) >= 3 then 744 000724 addToPStat 101 1 000728 delay 20 000732 entityLookAtEntity 253 5 000736 entityLookAtEntity 252 5 000740 jumpTo 704 000744 waitForEntity 5 000746 unloadEntity 5 000748 setPStat 101 0 000752 playSound 4360 000756 setDialogOwner 255 000758 showTextbox Kabuterimon entra in cittア!\n 000818 setTrigger 219 000822 addToPStat 1 2 000826 endSection Section_6: 000828 setDialogOwner 6 000830 showTextbox Qui ogni anno si svolge il\nTorneo del Guerriero\nInsettoide...\n 000958 showTextbox ...nei giorni con due due.\nGrandi premi per il vincitore!\n 001078 showTextbox Pero possono partecipare\nsolo i Digimon insettoidi.\n 001186 if trigger(346) == false then 1596 001198 setDialogOwner 6 001200 showTextbox Ci sono Kabuterimon,\nKuragamon, Kunemon,\ne un altro insettoide.\n 001332 showTextbox Perツ non c’ウ Numemon.\n 001380 showTextbox Il Torneo del Guerriero\nInsettoide si tiene ogni\nanno, nei giorni con due due.\n 001542 showTextbox Tu hai gia vinto, vero?\n 001594 endSection 001596 setDialogOwner 6 001598 showTextbox Ci sono Kabuterimon,\nKuragamon, Kunemon,\ne un altro Insettoide.\n 001730 showTextbox Quello e H-Kabuterimon.\n 001782 showTextbox H-Kabuterimon ウ\nfortissimo.\n 001842 showTextbox Chi vince il torneo puツ\ndiventare H-Kabuterimon\ne conquista molti oggetti.\n 001996 showTextbox Puoi prendere parte al\ntorneo molte volte.\n 002086 endSection Section_7: 002088 if move(33) == 0 then 2204 002100 setDialogOwner 7 002102 showTextbox Sei forte. Non c’ウ nulla\nche tu possa imparare.\n 002202 endSection 002204 setDialogOwner 7 002206 showTextbox Noi studiamo le tecniche.\nテ difficile dominare\nquelle piイ difficili.\n 002348 showTextbox Se sei abbastanza abile, puoi\ndominare le tecniche. Vuoi\nprovare con quelle difficili?\n 002526 setDialogOwner 253 002528 setSelection 2602 3080 002534 showTextbox Naturalmente!\nNo, non voglio.\n 002598 unknown12 0 002600 endSection 002602 setDialogOwner 7 002604 showTextbox Allora ci proverツ.\n 002646 if DEFENSE >= 500 then 2754 002660 setDialogOwner 7 002662 showTextbox La tua difesa ウ scadente.\nAllenati di piイ.\n 002752 endSection 002754 if SPEED >= 500 then 2850 002768 setDialogOwner 7 002770 showTextbox Manchi di velocitア.\nAllenati di piイ.\n 002848 endSection 002850 if MAXHP >= 500 then 2952 002864 setDialogOwner 7 002866 showTextbox I tuoi PE sono scarsi.\nAllenati di piイ.\n 002950 endSection 002952 learnMove 33 002954 setDialogOwner 7 002956 showTextbox Hai dominato una tecnica.\n 003012 setDialogOwner 255 003014 showTextbox Hai dominato l’’Insetto’!\n 003070 waitForEntity 7 003072 moveCameraToEntity 253 10 003076 waitForEntity 200 003078 endSection 003080 endSection Section_81: 003082 entitySetRotation 253 2128 003086 setTextboxOrigin -541 1823 0 003094 callRoutine 39 003096 setDialogOwner 200 003098 showTextbox Addestramento: Spinta\n 003150 setSelection 3210 3290 3518 003158 showTextbox Inizia.\nSpiega.\nEsci.\n 003206 unknown12 0 003208 endSection 003210 setSelection 3520 3536 3518 003218 showTextbox Normale.\nTentativo bonus.\nEsci.\n 003286 unknown12 0 003288 endSection 003290 showTextbox Acquista potenza spingendo\nla roccia. Cosi aumenteranno\ni tuoi PE massimi.\n 003444 setSelection 3290 3210 3518 003452 showTextbox Spiega ancora.\nInizia.\nEsci.\n 003514 unknown12 0 003516 endSection 003518 endSection 003520 fadeoutHud 003522 setPStat 254 0 003526 setPStat 246 0 003530 callDigimonRoutine -42 003532 callRoutine 7 003534 endSection 003536 setTextboxAutoclose 1 003540 setDialogOwner 255 003542 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 003654 setPStat 254 0 003658 setPStat 246 1 003662 callDigimonRoutine -42 003664 callRoutine 7 003666 setTextboxAutoclose 0 003670 endSection Section_83: 003672 entitySetRotation 253 1968 003676 setTextboxOrigin -1330 1434 0 003684 callRoutine 39 003686 setDialogOwner 200 003688 showTextbox Addestramento: Colpire\n 003742 setSelection 3802 3884 4104 003750 showTextbox Inizia.\nSpiega.\nEsci.\n 003798 unknown12 0 003800 endSection 003802 setDialogOwner 200 003804 setSelection 4106 4122 4104 003812 showTextbox Normale.\nTentativo bonus.\nEsci.\n 003880 unknown12 0 003882 endSection 003884 setDialogOwner 200 003886 showTextbox Colpisci la sagoma piイ\nforte che puoi. Aumenterア\nil potere d’attacco.\n 004030 setSelection 3884 3802 4104 004038 showTextbox Spiega ancora.\nInizia.\nEsci.\n 004100 unknown12 0 004102 endSection 004104 endSection 004106 fadeoutHud 004108 setPStat 254 1 004112 setPStat 246 0 004116 callDigimonRoutine -42 004118 callRoutine 7 004120 endSection 004122 setTextboxAutoclose 1 004126 setDialogOwner 255 004128 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 004240 setPStat 254 1 004244 setPStat 246 1 004248 callDigimonRoutine -42 004250 callRoutine 7 004252 setTextboxAutoclose 0 004256 endSection == Script ID 104 == 4b000 Section_254: 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Voglio battere Kabuterimon.\nCosa devo fare per vincere?\n 000148 setDialogOwner 253 000150 setSelection 336 400 748 000158 showTextbox Mmh. Devi diventare piイ forte.\nEsiste un solo modo sicuro...\nBeh, devi restare qui.\n 000330 unknown12 0 000332 jumpTo 748 000336 setDialogOwner 5 000338 showTextbox Capisco. Bene, mi allenero.\n 000398 endSection 000400 setDialogOwner 5 000402 showTextbox Davvero? Ti addestrerツ io!\n 000460 playAnimation 253 19 000464 delay 15 000468 setDialogOwner 253 000470 showTextbox Devi solo venire in cittア.\n 000528 playAnimation 253 0 000532 setDialogOwner 5 000534 showTextbox ...\n 000546 showTextbox Sei davvero gentile.\nAndrツ in cittア.\n 000624 jumpTo 628 000628 entityWalkTo 5 664 -1963 true 000636 if pstat(101) >= 3 then 668 000648 addToPStat 101 1 000652 delay 20 000656 entityLookAtEntity 253 5 000660 entityLookAtEntity 252 5 000664 jumpTo 628 000668 waitForEntity 5 000670 unloadEntity 5 000672 setPStat 101 0 000676 playSound 4360 000680 setDialogOwner 255 000682 showTextbox Kuwagamon entra in cittア!\n 000738 setTrigger 251 000742 addToPStat 1 2 000746 endSection 000748 setDialogOwner 5 000750 showTextbox Amico, non sei gentile.\nSono deluso!\n 000828 endSection Section_6: 000830 if trigger(346) == false then 1414 000842 setDialogOwner 6 000844 showTextbox Ehi, hai partecipato a questi\ntornei fra insetti, vero?\n 000960 showTextbox Allora ti insegnerツ qualche\nutile trucchetto.\n 001056 showTextbox Sai dove dorme Kunemon?\nNella Foresta Natale.\n 001152 showTextbox I Digimon piccoli dormono lア.\nQuando si svegliano, sono\ndiventati Kunemon.\n 001306 showTextbox Questo non succede sempre:\nウ questione di fortuna.\n 001412 endSection 001414 storeDigimonType 103 001416 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 60 then 1444 001440 jumpTo 2120 001444 setDialogOwner 6 001446 showTextbox Ehi, hai partecipato a\nquesti tornei fra insetti,\nvero?\n 001562 showTextbox Uh... Visto come sei\nconciato, non ce la farai\nmai.\n 001670 showTextbox Beh, ti insegnero qualche\nutile trucchetto.\n 001762 showTextbox Sai dove dorme Kunemon?\nNella Foresta Natale.\n 001858 showTextbox I Digimon piccoli dormono\nlア. Quando si svegliano,\nsono diventati Kunemon.\n 002012 showTextbox Questo non succede sempre:\nウ questione di fortuna.\n 002118 endSection 002120 setDialogOwner 6 002122 showTextbox Ehi, vuoi prendere parte al\ntorneo degli insetti?\n 002226 setDialogOwner 253 002228 showTextbox Di cosa si tratta?\n 002270 setDialogOwner 6 002272 showTextbox Se vuoi farlo, ti devi\niscrivere entro le dieci.\n 002374 setDialogOwner 253 002376 showTextbox Uh???\n 002392 setDialogOwner 6 002394 showTextbox Saprai di piイ nel giorno\nin cui si terra il torneo.\n 002502 setDialogOwner 6 002504 showTextbox Mi chiedo di che cosa\nstia parlando!\n 002582 endSection Section_7: 002584 setDialogOwner 7 002586 showTextbox Ci addestreremo duramente,\nma dobbiamo anche riposare.\n 002700 showTextbox Possiamo riposare per un’ora?\n 002764 setDialogOwner 253 002766 setSelection 2832 2860 002772 showTextbox Riposiamo.\nNiente riposo.\n 002828 unknown12 0 002830 endSection 002832 storeDate 105 002834 addMinutesToDateAt 105 60 002840 advanceToDateAt 105 002842 addStats CURRENTHP 300 002846 addStats CURRENTMP 300 002850 reduceStat TIREDNESS 5 002854 warpTo 108 0 255 002858 endSection 002860 endSection Section_84: 002862 entitySetRotation 253 2048 002866 setTextboxOrigin -162 2558 0 002874 callRoutine 39 002876 setDialogOwner 200 002878 showTextbox Addestramento:\nMacchina Martello\n 002952 setSelection 3012 3108 3356 002960 showTextbox Inizia.\nSpiega.\nEsci.\n 003008 unknown12 0 003010 endSection 003012 setDialogOwner 200 003014 setSelection 3358 3374 3356 003022 showTextbox Normale.\nTentativo bonus.\nNon importa.\n 003104 unknown12 0 003106 endSection 003108 setDialogOwner 200 003110 showTextbox Ogni colpo della Macchina\nMartello ti rende piイ forte.\nIl potere difensivo aumenta.\n 003282 setSelection 3108 3012 3356 003290 showTextbox Spiega ancora.\nInizia.\nEsci.\n 003352 unknown12 0 003354 endSection 003356 endSection 003358 fadeoutHud 003360 setPStat 254 3 003364 setPStat 246 0 003368 callDigimonRoutine -42 003370 callRoutine 7 003372 endSection 003374 setTextboxAutoclose 1 003378 setDialogOwner 255 003380 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 003492 setPStat 254 3 003496 setPStat 246 1 003500 callDigimonRoutine -42 003502 callRoutine 7 003504 setTextboxAutoclose 0 003508 endSection Section_85: 003510 entitySetRotation 253 2048 003514 setTextboxOrigin 823 2144 0 003522 callRoutine 39 003524 setDialogOwner 200 003526 showTextbox Addestramento: Mulino\n 003578 setSelection 3638 3734 3970 003586 showTextbox Inizia.\nSpiega.\nEsci.\n 003634 unknown12 0 003636 endSection 003638 setDialogOwner 200 003640 setSelection 3972 3988 3970 003648 showTextbox Normale.\nTentativo bonus.\nNon importa.\n 003730 unknown12 0 003732 endSection 003734 setDialogOwner 200 003736 showTextbox Corri nella direzione\nopposta a quella del nastro.\nLa tua velocita aumenterア.\n 003896 setSelection 3734 3638 3970 003904 showTextbox Spiega ancora.\nInizia.\nEsci.\n 003966 unknown12 0 003968 endSection 003970 endSection 003972 fadeoutHud 003974 setPStat 254 2 003978 setPStat 246 0 003982 callDigimonRoutine -42 003984 callRoutine 7 003986 endSection 003988 setTextboxAutoclose 1 003992 setDialogOwner 255 003994 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 004106 setPStat 254 2 004110 setPStat 246 1 004114 callDigimonRoutine -42 004116 callRoutine 7 004118 setTextboxAutoclose 0 004122 endSection == Script ID 105 == 4c800 Section_254: 000036 if pstat(1) >= 10 then 60 000048 setObjVisibility 18 0 000052 setObjVisibility 23 1 000056 jumpTo 68 000060 setObjVisibility 18 1 000064 setObjVisibility 23 0 000068 storeRandom 110 99 000072 if pstat(110) > 2 then 90 000084 spawnItem 69 61 64 000090 storeRandom 110 99 000094 if pstat(110) > 29 then 112 000106 spawnItem 44 55 71 000112 storeRandom 110 99 000116 if pstat(110) > 39 then 134 000128 spawnItem 44 36 44 000134 if pstat(1) < 25 then 170 000146 setObjVisibility 28 0 000150 setObjVisibility 29 0 000154 setObjVisibility 30 0 000158 setObjVisibility 31 0 000162 setObjVisibility 32 0 000166 setObjVisibility 33 0 000170 endSection Section_5: 000172 setDialogOwner 5 000174 showTextbox Non lo so!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 274 000212 endSection Section_6: 000214 setDialogOwner 253 000216 showTextbox Wow!\n 000230 playAnimation 253 15 000234 delay 20 000238 playAnimation 253 0 000242 setDialogOwner 6 000244 showTextbox ...? ...!\n 000268 setDialogOwner 253 000270 showTextbox Che c’ウ ora?!\nOkay, lo faro!\n 000332 setTrigger 1 000336 setPStat 250 1 000340 setPStat 251 6 000344 setPStat 252 -1 000348 setPStat 253 -1 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 unsetTrigger 1 000364 setPStat 250 0 000368 entityLookAtEntity 6 253 000372 entityLookAtEntity 253 6 000376 entityLookAtEntity 252 6 000380 waitForEntity 253 000382 waitForEntity 252 000384 setDialogOwner 6 000386 showTextbox Ho perso. Dannazione!\n 000434 playAnimation 6 18 000438 setDialogOwner 253 000440 showTextbox Giア, dovrei chiedergli\ndi venire in cittア.\n 000530 playAnimation 253 25 000534 showTextbox Uh, scusami.\n 000564 playAnimation 253 19 000568 showTextbox Potresti...\nVenire in cittア...?\n 000636 playAnimation 253 0 000640 playAnimation 6 0 000644 setDialogOwner 6 000646 showTextbox Cosa? In cittア?!\n 000684 showTextbox Intendi... quell’antico\nluogo?\n 000750 playAnimation 6 19 000754 setDialogOwner 6 000756 showTextbox Beh...\n 000774 showTextbox Uh......\n 000796 showTextbox Uhm.........\n 000826 fadeoutHud 000828 playAnimation 6 22 000832 waitForEntity 6 000834 playAnimation 6 22 000838 setDialogOwner 6 000840 showTextbox Beh, va bene.\nIo sono Agumon.\nLieto di conoscerti.\n 000946 fadeoutHud 000948 jumpTo 952 000952 entityWalkTo 6 2400 1663 true 000960 if pstat(101) >= 3 then 992 000972 addToPStat 101 1 000976 delay 20 000980 entityLookAtEntity 253 6 000984 entityLookAtEntity 252 6 000988 jumpTo 952 000992 waitForEntity 6 000994 unloadEntity 6 000996 setPStat 101 0 001000 playSound 2824 001004 setDialogOwner 255 001006 showTextbox Agumon entra in cittア!\n 001056 setTrigger 203 001060 addToPStat 1 1 001064 moveCameraToEntity 253 10 001068 waitForEntity 200 001070 setDialogOwner 253 001072 showTextbox Vale la pena di provare.\nContinuerツ a chiedere!\n 001172 playAnimation 253 11 001176 delay 20 001180 playAnimation 253 0 001184 endSection Section_7: 001186 setDialogOwner 7 001188 showTextbox Questo ウ il mio territorio!\n 001248 fadeoutHud 001250 delay 1 001254 startBattle 001256 setTrigger 283 001260 endSection Section_8: 001262 setDialogOwner 8 001264 showTextbox Cosa?!\n 001282 fadeoutHud 001284 delay 1 001288 startBattle 001290 setTrigger 274 001294 endSection Section_9: 001296 setDialogOwner 9 001298 showTextbox Ecco la mia occasione!\n 001348 fadeoutHud 001350 delay 1 001354 startBattle 001356 setTrigger 283 001360 endSection Section_51: 001362 entityWalkTo 253 2300 1600 false 001370 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1402 001394 jumpTo 1890 001398 jumpTo 1406 001402 jumpTo 1406 001406 if trigger(204) == false AND trigger(249) == false then 1430 001422 jumpTo 1434 001426 jumpTo 1434 001430 jumpTo 1662 001434 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1466 001458 jumpTo 1566 001462 jumpTo 1470 001466 jumpTo 1470 001470 if trigger(236) == false then 1490 001482 jumpTo 1530 001486 jumpTo 1494 001490 jumpTo 1494 001494 if trigger(205) == false then 1514 001506 jumpTo 1524 001510 jumpTo 1518 001514 jumpTo 1518 001518 warpTo 181 0 255 001522 endSection 001524 warpTo 188 0 255 001528 endSection 001530 if trigger(205) == false then 1550 001542 jumpTo 1560 001546 jumpTo 1554 001550 jumpTo 1554 001554 warpTo 186 0 255 001558 endSection 001560 warpTo 187 0 255 001564 endSection 001566 if trigger(236) == false then 1586 001578 jumpTo 1626 001582 jumpTo 1590 001586 jumpTo 1590 001590 if trigger(205) == false then 1610 001602 jumpTo 1620 001606 jumpTo 1614 001610 jumpTo 1614 001614 warpTo 182 0 255 001618 endSection 001620 warpTo 185 0 255 001624 endSection 001626 if trigger(205) == false then 1646 001638 jumpTo 1656 001642 jumpTo 1650 001646 jumpTo 1650 001650 warpTo 183 0 255 001654 endSection 001656 warpTo 184 0 255 001660 endSection 001662 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1694 001686 jumpTo 1794 001690 jumpTo 1698 001694 jumpTo 1698 001698 if trigger(236) == false then 1718 001710 jumpTo 1758 001714 jumpTo 1722 001718 jumpTo 1722 001722 if trigger(205) == false then 1742 001734 jumpTo 1752 001738 jumpTo 1746 001742 jumpTo 1746 001746 warpTo 180 0 255 001750 endSection 001752 warpTo 203 0 255 001756 endSection 001758 if trigger(205) == false then 1778 001770 jumpTo 1782 001774 jumpTo 1782 001778 jumpTo 1788 001782 warpTo 202 0 255 001786 endSection 001788 warpTo 201 0 255 001792 endSection 001794 if trigger(236) == false then 1814 001806 jumpTo 1854 001810 jumpTo 1818 001814 jumpTo 1818 001818 if trigger(205) == false then 1838 001830 jumpTo 1848 001834 jumpTo 1842 001838 jumpTo 1842 001842 warpTo 197 0 255 001846 endSection 001848 warpTo 200 0 255 001852 endSection 001854 if trigger(205) == false then 1874 001866 jumpTo 1884 001870 jumpTo 1878 001874 jumpTo 1878 001878 warpTo 198 0 255 001882 endSection 001884 warpTo 199 0 255 001888 endSection 001890 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1922 001914 jumpTo 2022 001918 jumpTo 1926 001922 jumpTo 1926 001926 if trigger(236) == false then 1946 001938 jumpTo 1986 001942 jumpTo 1950 001946 jumpTo 1950 001950 if trigger(205) == false then 1970 001962 jumpTo 1980 001966 jumpTo 1974 001970 jumpTo 1974 001974 warpTo 189 0 255 001978 endSection 001980 warpTo 196 0 255 001984 endSection 001986 if trigger(205) == false then 2006 001998 jumpTo 2016 002002 jumpTo 2010 002006 jumpTo 2010 002010 warpTo 194 0 255 002014 endSection 002016 warpTo 195 0 255 002020 endSection 002022 if trigger(236) == false then 2042 002034 jumpTo 2082 002038 jumpTo 2046 002042 jumpTo 2046 002046 if trigger(205) == false then 2066 002058 jumpTo 2076 002062 jumpTo 2070 002066 jumpTo 2070 002070 warpTo 190 0 255 002074 endSection 002076 warpTo 193 0 255 002080 endSection 002082 if trigger(205) == false then 2102 002094 jumpTo 2112 002098 jumpTo 2106 002102 jumpTo 2106 002106 warpTo 191 0 255 002110 endSection 002112 warpTo 192 0 255 002116 endSection Section_52: 002118 if trigger(203) == true then 2196 002130 setDialogOwner 253 002132 showTextbox Non posso andarmene.\n 002178 entityWalkTo 253 -1115 -1503 true 002186 waitForEntity 253 002188 moveCameraToEntity 253 10 002192 waitForEntity 200 002194 endSection 002196 if trigger(106) == false then 2220 002208 entityWalkTo 253 -2000 -1725 false 002216 warpTo 111 0 255 002220 entityWalkTo 253 -2000 -1725 false 002228 warpTo 110 0 255 002232 endSection == Script ID 106 == 4d800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 19 then 42 000036 spawnItem 44 61 54 000042 storeRandom 110 99 000046 if pstat(110) > 4 then 64 000058 spawnItem 69 39 46 000064 storeRandom 110 99 000068 if pstat(110) > 14 then 86 000080 spawnItem 44 55 63 000086 endSection Section_81: 000088 entitySetRotation 253 1536 000092 setDialogOwner 255 000094 showTextbox Una frana blocca la\nstrada...\n 000158 endSection Section_5: 000160 setDialogOwner 5 000162 showTextbox Test di combattimento!\n 000212 showTextbox Stavo scherzando.\n 000252 unloadEntity 5 000254 endSection Section_6: 000256 setDialogOwner 6 000258 showTextbox Io sono Mr. Handy!\nChe cosa posso fare per te?\n 000356 setDialogOwner 253 000358 setSelection 512 612 1248 000366 showTextbox Cambiare i parametri.\nFar scorrere il tempo.\nDominio delle tecniche.\n 000508 unknown12 0 000510 endSection 000512 setDialogOwner 253 000514 setSelection 782 1018 1366 000522 showTextbox Aumenta.\nDiminuisci.\nRipristina livello.\n 000608 unknown12 0 000610 endSection 000612 setDialogOwner 253 000614 setSelection 746 758 770 000622 showTextbox Avanti di un’ora.\nAvanti di sei ore.\nAvanti di un giorno.\n 000742 unknown12 0 000744 endSection 000746 storeDate 105 000748 addMinutesToDateAt 105 60 000754 advanceToDateAt 105 000756 endSection 000758 storeDate 105 000760 addMinutesToDateAt 105 360 000766 advanceToDateAt 105 000768 endSection 000770 storeDate 105 000772 addMinutesToDateAt 105 1440 000778 advanceToDateAt 105 000780 endSection 000782 setDialogOwner 253 000784 setSelection 904 942 980 000792 showTextbox aggiungi cinquanta\naggiungi cento\naggiungi duecento\n 000900 unknown12 0 000902 endSection 000904 addStats OFFENSE 50 000908 addStats DEFENSE 50 000912 addStats SPEED 50 000916 addStats BRAINS 50 000920 addStats MAXHP 500 000924 addStats MAXMP 500 000928 addStats CURRENTHP 500 000932 addStats CURRENTMP 500 000936 jumpTo 512 000940 endSection 000942 addStats OFFENSE 100 000946 addStats DEFENSE 100 000950 addStats SPEED 100 000954 addStats BRAINS 100 000958 addStats MAXHP 1000 000962 addStats MAXMP 1000 000966 addStats CURRENTHP 1000 000970 addStats CURRENTMP 1000 000974 jumpTo 512 000978 endSection 000980 addStats OFFENSE 200 000984 addStats DEFENSE 200 000988 addStats SPEED 200 000992 addStats BRAINS 200 000996 addStats MAXHP 2000 001000 addStats MAXMP 2000 001004 addStats CURRENTHP 2000 001008 addStats CURRENTMP 2000 001012 jumpTo 512 001016 endSection 001018 setDialogOwner 253 001020 setSelection 1134 1172 1210 001028 showTextbox sottrai cinquanta\nsottrai cento\nsottrai duecento\n 001130 unknown12 0 001132 endSection 001134 reduceStat OFFENSE 50 001138 reduceStat DEFENSE 50 001142 reduceStat SPEED 50 001146 reduceStat BRAINS 50 001150 reduceStat MAXHP 500 001154 reduceStat MAXMP 500 001158 reduceStat CURRENTHP 500 001162 reduceStat CURRENTMP 500 001166 jumpTo 512 001170 endSection 001172 reduceStat OFFENSE 100 001176 reduceStat DEFENSE 100 001180 reduceStat SPEED 100 001184 reduceStat BRAINS 100 001188 reduceStat MAXHP 1000 001192 reduceStat MAXMP 1000 001196 reduceStat CURRENTHP 1000 001200 reduceStat CURRENTMP 1000 001204 jumpTo 512 001208 endSection 001210 reduceStat OFFENSE 200 001214 reduceStat DEFENSE 200 001218 reduceStat SPEED 200 001222 reduceStat BRAINS 200 001226 reduceStat MAXHP 2000 001230 reduceStat MAXMP 2000 001234 reduceStat CURRENTHP 2000 001238 reduceStat CURRENTMP 2000 001242 jumpTo 512 001246 endSection 001248 learnMove 0 001250 learnMove 1 001252 learnMove 2 001254 learnMove 3 001256 learnMove 4 001258 learnMove 5 001260 learnMove 6 001262 learnMove 7 001264 learnMove 8 001266 learnMove 9 001268 learnMove 10 001270 learnMove 11 001272 learnMove 12 001274 learnMove 13 001276 learnMove 14 001278 learnMove 15 001280 learnMove 16 001282 learnMove 17 001284 learnMove 18 001286 learnMove 19 001288 learnMove 20 001290 learnMove 21 001292 learnMove 22 001294 learnMove 23 001296 learnMove 24 001298 learnMove 25 001300 learnMove 26 001302 learnMove 27 001304 learnMove 28 001306 learnMove 29 001308 learnMove 30 001310 learnMove 31 001312 learnMove 32 001314 learnMove 33 001316 learnMove 34 001318 learnMove 35 001320 learnMove 36 001322 learnMove 37 001324 learnMove 38 001326 learnMove 39 001328 learnMove 40 001330 learnMove 41 001332 learnMove 42 001334 learnMove 43 001336 learnMove 44 001338 learnMove 45 001340 learnMove 46 001342 learnMove 47 001344 learnMove 49 001346 learnMove 50 001348 learnMove 51 001350 learnMove 52 001352 learnMove 53 001354 learnMove 54 001356 learnMove 55 001358 learnMove 56 001360 jumpTo 512 001364 endSection 001366 setStat OFFENSE 50 001370 setStat DEFENSE 50 001374 setStat SPEED 50 001378 setStat BRAINS 50 001382 setStat MAXHP 500 001386 setStat MAXMP 500 001390 setStat CURRENTHP 500 001394 setStat CURRENTMP 500 001398 jumpTo 512 001402 endSection 001404 jumpToFile 205 6 001410 endSection == Script ID 107 == 4e000 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 19 then 42 000036 spawnItem 44 61 54 000042 storeRandom 110 99 000046 if pstat(110) > 4 then 64 000058 spawnItem 69 39 46 000064 storeRandom 110 99 000068 if pstat(110) > 14 then 86 000080 spawnItem 44 55 63 000086 endSection Section_51: 000088 if trigger(105) == true OR trigger(230) == false then 232 000104 setDialogOwner 255 000106 showTextbox Durante l’ultimo terremoto,\nterra e sabbia sono\nscomparse!\n 000228 setTrigger 105 000232 endSection Section_5: 000234 storeDate 105 000236 setDialogOwner 5 000238 showTextbox L’orario attuale ウ:\n mese giorno\n ore minuti.\n 000346 storeDigimonType 103 000348 storeDigimonValue 103 109 000352 if pstat(109) != 1 then 432 000364 setDialogOwner 5 000366 showTextbox ウ un Digimon\nDati, giusto?\n 000432 if pstat(109) != 2 then 518 000444 setDialogOwner 5 000446 showTextbox ウ un Digimon\nVaccino, giusto?\n 000518 if pstat(109) != 3 then 600 000530 setDialogOwner 5 000532 showTextbox ウ un Digimon\nVirus, giusto?\n 000600 addStats TIREDNESS 10 000604 reduceStat HAPPINESS 10 000608 endSection Section_6: 000610 setDialogOwner 6 000612 showTextbox Io so fare molte cose.\nChe cosa vuoi da me?\n 000704 setDialogOwner 253 000706 setSelection 878 1034 1318 000714 showTextbox Cambia i suoi parametri.\nFai scorrere il tempo.\nTramuta questo in un negozio.\n 000874 unknown12 0 000876 endSection 000878 setDialogOwner 253 000880 setSelection 1216 1250 1284 000888 showTextbox Rendilo il piイ potente.\nRendilo debolissimo.\nRendilo di forza media.\n 001030 unknown12 0 001032 endSection 001034 setDialogOwner 253 001036 setSelection 1180 1192 1204 001044 showTextbox Fai passare un’ora.\nFai passare sei ore.\nFai passare un giorno.\n 001176 unknown12 0 001178 endSection 001180 storeDate 105 001182 addMinutesToDateAt 105 60 001188 advanceToDateAt 105 001190 endSection 001192 storeDate 105 001194 addMinutesToDateAt 105 360 001200 advanceToDateAt 105 001202 endSection 001204 storeDate 105 001206 addMinutesToDateAt 105 1440 001212 advanceToDateAt 105 001214 endSection 001216 setStat OFFENSE 999 001220 setStat DEFENSE 999 001224 setStat SPEED 999 001228 setStat BRAINS 999 001232 setStat MAXHP 9999 001236 setStat MAXMP 9999 001240 setStat CURRENTHP 9999 001244 setStat CURRENTMP 9999 001248 endSection 001250 setStat OFFENSE 1 001254 setStat DEFENSE 1 001258 setStat SPEED 1 001262 setStat BRAINS 1 001266 setStat MAXHP 1 001270 setStat MAXMP 1 001274 setStat CURRENTHP 1 001278 setStat CURRENTMP 1 001282 endSection 001284 setStat OFFENSE 500 001288 setStat DEFENSE 500 001292 setStat SPEED 500 001296 setStat BRAINS 500 001300 setStat MAXHP 5000 001304 setStat MAXMP 5000 001308 setStat CURRENTHP 5000 001312 setStat CURRENTMP 5000 001316 endSection 001318 jumpToFile 205 6 001324 endSection == Script ID 108 == 4e800 Section_254: 000048 endSection Section_81: 000050 entitySetRotation 253 2048 000054 setTextboxOrigin 1010 -975 0 000062 callRoutine 39 000064 if trigger(219) == false then 174 000076 setDialogOwner 200 000078 showTextbox Addestramento:\nSpostamento Massi, rivisto\n 000170 jumpTo 250 000174 setDialogOwner 200 000176 showTextbox Addestramento:\nSpostamento Massi\n 000250 setSelection 310 390 626 000258 showTextbox Inizia.\nSpiega.\nEsci.\n 000306 unknown12 0 000308 endSection 000310 setSelection 628 644 626 000318 showTextbox Normale.\nTentativo bonus.\nEsci.\n 000386 unknown12 0 000388 endSection 000390 showTextbox Aumenta la potenza spingendo\ni massi. Crescono PE massimi\ne potenza d’attacco.\n 000552 setSelection 390 310 626 000560 showTextbox Spiega ancora.\nInizia.\nEsci.\n 000622 unknown12 0 000624 endSection 000626 endSection 000628 fadeoutHud 000630 setPStat 254 0 000634 setPStat 246 0 000638 callDigimonRoutine -42 000640 callRoutine 7 000642 endSection 000644 setTextboxAutoclose 1 000648 setDialogOwner 255 000650 showTextbox Gioco delle Caselle\nUsa per\nunire tre immagini.\n 000762 setPStat 254 0 000766 setPStat 246 1 000770 callDigimonRoutine -42 000772 callRoutine 7 000774 setTextboxAutoclose 0 000778 endSection Section_82: 000780 entitySetRotation 253 2048 000784 setTextboxOrigin 1432 1276 0 000792 callRoutine 39 000794 if trigger(219) == false then 884 000806 setDialogOwner 200 000808 showTextbox Addestramento:\nCascata, rivisto\n 000880 jumpTo 940 000884 setDialogOwner 200 000886 showTextbox Addestramento: Cascata\n 000940 setSelection 1000 1082 1300 000948 showTextbox Inizia.\nSpiega.\nEsci.\n 000996 unknown12 0 000998 endSection 001000 setDialogOwner 200 001002 setSelection 1302 1318 1300 001010 showTextbox Normale.\nTentativo bonus.\nEsci.\n 001078 unknown12 0 001080 endSection 001082 setDialogOwner 200 001084 showTextbox Fatti colpire dalla.\ncascata. Aumenta PE massimi\ne potere difensivo.\n 001226 setSelection 1082 1000 1300 001234 showTextbox Spiega ancora.\nInizia.\nEsci.\n 001296 unknown12 0 001298 endSection 001300 endSection 001302 fadeoutHud 001304 setPStat 254 4 001308 setPStat 246 0 001312 callDigimonRoutine -42 001314 callRoutine 7 001316 endSection 001318 setTextboxAutoclose 1 001322 setDialogOwner 255 001324 showTextbox Gioco delle Caselle\nUsa \nper unire tre immagini.\n 001436 setPStat 254 4 001440 setPStat 246 1 001444 callDigimonRoutine -42 001446 callRoutine 7 001448 setTextboxAutoclose 0 001452 endSection Section_83: 001454 entitySetRotation 253 2048 001458 setTextboxOrigin -506 -1937 0 001466 callRoutine 39 001468 if trigger(219) == false then 1558 001480 setDialogOwner 200 001482 showTextbox Addestramento:\nAttacco, rivisto\n 001554 jumpTo 1614 001558 setDialogOwner 200 001560 showTextbox Addestramento:\nAttacco\n 001614 setSelection 1674 1756 1978 001622 showTextbox Inizia.\nSpiega.\nEsci.\n 001670 unknown12 0 001672 endSection 001674 setDialogOwner 200 001676 setSelection 1980 1996 1978 001684 showTextbox Normale.\nTentativo bonus.\nEsci.\n 001752 unknown12 0 001754 endSection 001756 setDialogOwner 200 001758 showTextbox Colpisci un albero per\nallenarti. Aumenta potere\nd’attacco e velocitア.\n 001904 setSelection 1756 1674 1978 001912 showTextbox Spiega ancora.\nInizia.\nEsci.\n 001974 unknown12 0 001976 endSection 001978 endSection 001980 fadeoutHud 001982 setPStat 254 1 001986 setPStat 246 0 001990 callDigimonRoutine -42 001992 callRoutine 7 001994 endSection 001996 setTextboxAutoclose 1 002000 setDialogOwner 255 002002 showTextbox Gioco delle Caselle\nUsa \nper unire tre immagini.\n 002114 setPStat 254 1 002118 setPStat 246 1 002122 callDigimonRoutine -42 002124 callRoutine 7 002126 setTextboxAutoclose 0 002130 endSection Section_84: 002132 entitySetRotation 253 2048 002136 setTextboxOrigin -789 -875 0 002144 callRoutine 39 002146 if trigger(219) == false then 2254 002158 setDialogOwner 200 002160 showTextbox Addestramento: Sacco,\nda Pugile, rivisto\n 002250 jumpTo 2312 002254 setDialogOwner 200 002256 showTextbox Addestramento:\nGuantone\n 002312 setSelection 2372 2454 2678 002320 showTextbox Inizia.\nSpiega.\nEsci.\n 002368 unknown12 0 002370 endSection 002372 setDialogOwner 200 002374 setSelection 2680 2696 2678 002382 showTextbox Normale.\nTentativo bonus.\nEsci.\n 002450 unknown12 0 002452 endSection 002454 setDialogOwner 200 002456 showTextbox Aumenta la forza col\nGuantone. Crescono forza\ndifensiva e intelligenza.\n 002604 setSelection 2454 2372 2678 002612 showTextbox Spiega ancora.\nInizia.\nEsci.\n 002674 unknown12 0 002676 endSection 002678 endSection 002680 fadeoutHud 002682 setPStat 254 3 002686 setPStat 246 0 002690 callDigimonRoutine -42 002692 callRoutine 7 002694 endSection 002696 setTextboxAutoclose 1 002700 setDialogOwner 255 002702 showTextbox Gioco delle Caselle\nUsa \nper unire tre immagini.\n 002814 setPStat 254 3 002818 setPStat 246 1 002822 callDigimonRoutine -42 002824 callRoutine 7 002826 setTextboxAutoclose 0 002830 endSection Section_85: 002832 entitySetRotation 253 2048 002836 setTextboxOrigin 12 445 0 002844 callRoutine 39 002846 if trigger(219) == false then 2932 002858 setDialogOwner 200 002860 showTextbox Addestramento:\nCorsa, rivisto\n 002928 jumpTo 2984 002932 setDialogOwner 200 002934 showTextbox Addestramento: Corsa\n 002984 setSelection 3044 3126 3346 002992 showTextbox Inizia.\nSpiega.\nEsci.\n 003040 unknown12 0 003042 endSection 003044 setDialogOwner 200 003046 setSelection 3348 3364 3346 003054 showTextbox Normale.\nTentativo bonus.\nEsci.\n 003122 unknown12 0 003124 endSection 003126 setDialogOwner 200 003128 showTextbox Corri lungo il percorso.\nAumenta di molto la\nvelocitア e i PE massimi.\n 003272 setSelection 3126 3044 3346 003280 showTextbox Spiega ancora.\nInizia.\nEsci.\n 003342 unknown12 0 003344 endSection 003346 endSection 003348 fadeoutHud 003350 setPStat 254 2 003354 setPStat 246 0 003358 callDigimonRoutine -42 003360 callRoutine 7 003362 endSection 003364 setTextboxAutoclose 1 003368 setDialogOwner 255 003370 showTextbox Gioco delle Caselle\nUsa \nper unire tre immagini.\n 003482 setPStat 254 2 003486 setPStat 246 1 003490 callDigimonRoutine -42 003492 callRoutine 7 003494 setTextboxAutoclose 0 003498 endSection Section_86: 003500 entitySetRotation 253 1536 003504 setTextboxOrigin -1779 2084 0 003512 callRoutine 39 003514 if trigger(219) == false then 3624 003526 setDialogOwner 200 003528 showTextbox Addestramento:\nA Scuola da ,\nrivisto\n 003620 jumpTo 3702 003624 setDialogOwner 200 003626 showTextbox Addestramento:\nA Scuola da \n 003702 setSelection 3762 3844 4052 003710 showTextbox Inizia.\nSpiega.\nEsci.\n 003758 unknown12 0 003760 endSection 003762 setDialogOwner 200 003764 setSelection 4054 4070 4052 003772 showTextbox Normale.\nTentativo bonus.\nEsci.\n 003840 unknown12 0 003842 endSection 003844 setDialogOwner 200 003846 showTextbox ti insegnerア\nmolte cose. Aumenta\nintelligenza e PE massimi.\n 003978 setSelection 3844 3762 4052 003986 showTextbox Spiega ancora.\nInizia.\nEsci.\n 004048 unknown12 0 004050 endSection 004052 endSection 004054 fadeoutHud 004056 setPStat 254 5 004060 setPStat 246 0 004064 callDigimonRoutine -42 004066 callRoutine 7 004068 endSection 004070 setTextboxAutoclose 1 004074 setDialogOwner 255 004076 showTextbox Gioco delle Caselle\nUsa \nper unire tre immagini.\n 004188 setPStat 254 5 004192 setPStat 246 1 004196 callDigimonRoutine -42 004198 callRoutine 7 004200 setTextboxAutoclose 0 004204 endSection Section_5: 004206 if pstat(1) < 40 then 4484 004218 setDialogOwner 5 004220 showTextbox Ehi, ecco delle novitア.\n 004272 showTextbox Per aumentare la potenza\ndi un Digimon, prova a\nripetere un addestramento.\n 004426 showTextbox Avrai una bella sorpresa.\n 004482 endSection 004484 if pstat(1) < 20 then 4732 004496 setDialogOwner 5 004498 showTextbox Ecco delle informazioni.\n 004552 showTextbox Nel tentativo bonus,\n 004598 showTextbox se riesci ad allineare\nle immagini, l’abilitア\naumenta di molto.\n 004730 endSection 004732 if pstat(1) < 5 then 5724 004744 setDialogOwner 5 004746 showTextbox Oh, devo parlarti delle\ntecniche.\n 004818 showTextbox Sconfiggendo un nemico,\npuoi impadronirti delle\nsue tecniche.\n 004946 showTextbox Perツ puoi avere solo\nquelle che ウ possibile\naggiungere al momento.\n 005084 showTextbox Non puoi conoscere tutto.\nMa questo ウ il modo migliore\nper apprendere le tecniche.\n 005254 showTextbox Puoi dominare le tecniche\ncon l’allenamento, ma ウ\ndifficile.\n 005380 showTextbox Quando sarai piイ forte, vai\na lezione da e forse\nimparerai una tecnica.\n 005536 showTextbox Perツ le possibilitア di\nfarcela sono poche,\n 005626 showTextbox non aspettarti molto e\nallenati con giudizio!\n 005722 endSection 005724 setDialogOwner 5 005726 showTextbox Salve, io sono Koromon.\nJiji mi ha detto di parlarti\ndell’addestramento.\n 005876 showTextbox Hai domande da farmi?\n 005924 setDialogOwner 253 005926 setSelection 6094 6582 7724 005934 showTextbox Che cos’ウ l’addestramento?\nSpiegami come addestrarmi.\nNo, nessuna domanda.\n 006088 unknown12 0 006090 jumpTo 7724 006094 setDialogOwner 5 006096 showTextbox Se ti addestri qui, puoi\naumentare le abilitア del\ntuo Digimon.\n 006226 showTextbox Addestrarsi stanca, ma\noffre piイ benefici di un\nnormale combattimento.\n 006372 showTextbox Inoltre, potresti persino\nimparare nuove tecniche.\n 006478 showTextbox Ti dirツ di piイ sulle\ntecniche la prossima volta.\n 006580 endSection 006582 setDialogOwner 5 006584 showTextbox Qui ci sono sei centri\nd’addestramento, tutti\nsegnalati.\n 006702 setDialogOwner 5 006704 showTextbox Prova a premere \ndi fronte al cartello.\n 006794 showTextbox Leggi i cartelli e scoprirai\nquali abilitア potrai\naumentare.\n 006920 showTextbox A seconda delle\nparticolaritア del Digimon,\n 007010 showTextbox alcune abilitア\ncresceranno piイ di altre.\n 007096 showTextbox Ma non potrai saperlo\nprima di averci provato.\n 007194 showTextbox Dopo ’Inizia’,\nscegli ’Normale’ e\nallenati per un’ora.\n 007308 showTextbox Mentre ti alleni, con\n puoi far\nscorrere il tempo.\n 007420 showTextbox Ah, sチ, devo parlarti anche\ndel ’Tentativo Bonus’.\n 007526 showTextbox Se hai successo, l’abilitア\naumenterア di molto. Se\nfallirai, crescerア poco.\n 007680 showTextbox Provaci e capirai.\n 007722 endSection 007724 setDialogOwner 5 007726 showTextbox Bene, presto avrツ delle\naltre notizie per te.\n 007822 endSection Section_51: 007824 entityWalkTo 253 2200 -3000 false 007832 if trigger(203) == true then 7848 007844 warpTo 204 1 255 007848 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 7876 007868 jumpTo 7976 007872 jumpTo 7880 007876 jumpTo 7880 007880 if trigger(221) == false then 7900 007892 jumpTo 7940 007896 jumpTo 7904 007900 jumpTo 7904 007904 if trigger(225) == false then 7920 007916 warpTo 170 1 255 007920 if trigger(246) == false then 7936 007932 warpTo 169 1 255 007936 warpTo 168 1 255 007940 if trigger(225) == false then 7956 007952 warpTo 173 1 255 007956 if trigger(246) == false then 7972 007968 warpTo 172 1 255 007972 warpTo 171 1 255 007976 if trigger(221) == false then 7996 007988 jumpTo 8036 007992 jumpTo 8000 007996 jumpTo 8000 008000 if trigger(225) == false then 8016 008012 warpTo 176 1 255 008016 if trigger(246) == false then 8032 008028 warpTo 175 1 255 008032 warpTo 174 1 255 008036 if trigger(225) == false then 8052 008048 warpTo 179 1 255 008052 if trigger(246) == false then 8068 008064 warpTo 178 1 255 008068 warpTo 177 1 255 008072 endSection Section_6: 008074 setDialogOwner 6 008076 showTextbox Sono stato in cittア, ma\nc’era troppo caos e cosチ\nsono venuto qui.\n 008212 showTextbox Ho sistemato l’attrezzatura,\nora ウ migliore. Allenati!\n 008326 endSection Section_7: 008328 setDialogOwner 7 008330 showTextbox Sono stato in cittア, ma\nc’era troppo caos e cosチ\nsono venuto qui.\n 008466 showTextbox Ho sistemato l’attrezzatura,\nora ウ migliore. Allenati!\n 008580 endSection == Script ID 109 == 51000 Section_254: 000020 if trigger(135) == false then 36 000032 setObjVisibility 2 1 000036 endSection Section_51: 000038 if trigger(134) == true then 126 000050 entitySetRotation 253 1900 000054 waitForEntity 253 000056 setDialogOwner 253 000058 showTextbox Wow, ウ incredibile!\n 000102 moveCameraTo 50 -400 4000 000108 waitForEntity 200 000110 delay 40 000114 moveCameraToEntity 253 20 000118 waitForEntity 200 000120 setTrigger 134 000124 endSection 000126 endSection Section_52: 000128 if trigger(135) == true then 700 000140 entitySetRotation 253 1900 000144 waitForEntity 253 000146 setDialogOwner 253 000148 showTextbox Ehi, una tavola di pietra.\nVediamo un po’...\n 000242 entityWalkToWithCamera 253 -477 2801 false 000250 waitForEntity 253 000252 entitySetRotation 253 1900 000256 delay 10 000260 playAnimation 253 25 000264 delay 10 000268 playSound 1800 000272 setObjVisibility 2 1 000276 delay 10 000280 setDialogOwner 253 000282 showTextbox Dice solo Leomon.\nIl resto イ illeggibile.\n 000370 playAnimation 253 16 000374 delay 15 000378 showTextbox Posso comprendere il\nparlato, ma non gli\nscritti...\n 000486 playAnimation 253 0 000490 showTextbox Prendiamola.\n 000520 giveItem 118 1 000524 if trigger(0) == false then 620 000536 setDialogOwner 253 000538 showTextbox Ops, devo liberarmi\ndi qualcosa.\n 000608 unsetTrigger 3 000612 callRoutine 0 000614 callRoutine 13 000616 giveItem 118 1 000620 playSound 1792 000624 setDialogOwner 255 000626 showTextbox Ho preso la Tavola\ndi Leomon!\n 000694 setTrigger 135 000698 endSection 000700 endSection Section_5: 000702 delay 10 000706 playAnimation 5 28 000710 delay 10 000714 setDialogOwner 253 000716 showTextbox Chi sei?\n 000738 setDialogOwner 5 000740 showTextbox Chi sei tu!\n 000768 entitySetRotation 5 1276 000772 delay 5 000776 entitySetRotation 5 2300 000780 delay 5 000784 entitySetRotation 5 3324 000788 delay 5 000792 entitySetRotation 5 252 000796 delay 5 000800 entitySetRotation 5 1276 000804 delay 5 000808 entitySetRotation 5 2300 000812 delay 5 000816 entitySetRotation 5 3324 000820 delay 5 000824 entitySetRotation 5 252 000828 delay 5 000832 entityWalkTo 5 -1412 1251 true 000840 waitForEntity 5 000842 unloadEntity 5 000844 if pstat(21) != 0 then 1028 000856 setObjVisibility 3 0 000860 entityWalkTo 253 -1878 2900 true 000868 waitForEntity 253 000870 playAnimation 253 12 000874 delay 10 000878 setObjVisibility 3 1 000882 playSound 1792 000886 setDialogOwner 255 000888 showTextbox Ho una Chiave\nDimensionale! Posso\nportare fino a 20 oggetti!\n 001018 playSound 1792 001022 setInventorySize 20 001024 setTrigger 47 001028 if pstat(21) != 4 then 1216 001040 setObjVisibility 4 0 001044 entityWalkTo 253 -1878 2900 true 001052 waitForEntity 253 001054 playAnimation 253 12 001058 delay 10 001062 setObjVisibility 4 1 001066 playSound 1792 001070 setDialogOwner 255 001072 showTextbox Ho una Chiave\nDimensionale! Posso\nportare fino a 30 oggetti!\n 001202 setTrigger 48 001206 setInventorySize 30 001208 setTrigger 253 001212 addToPStat 1 1 001216 addToPStat 21 1 001220 setTrigger 333 001224 endSection == Script ID 110 == 51800 Section_254: 000012 spawnChest 23 -978 0 -2342 3072 667 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Oh no! Ho colpito quello\nche sembra un santuario.\n 000132 endSection == Script ID 111 == 52000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 16 then 54 000048 spawnItem 44 50 39 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 34 78 000076 storeRandom 110 99 000080 if pstat(110) > 7 then 98 000092 spawnItem 44 32 41 000098 storeRandom 110 99 000102 if pstat(110) > 3 then 120 000114 spawnItem 69 49 74 000120 setTrigger 112 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox Sei pazzo!\n 000154 fadeoutHud 000156 delay 1 000160 startBattle 000162 setTrigger 289 000166 endSection Section_6: 000168 setDialogOwner 6 000170 showTextbox Distruggerツ tutto quanto!\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 289 000238 endSection Section_7: 000240 setDialogOwner 7 000242 showTextbox Non c’ウ nessun posto\ncome una foresta.\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 291 000336 endSection Section_8: 000338 setDialogOwner 8 000340 showTextbox Nessuno mi ha oltrepassato.\n 000400 fadeoutHud 000402 delay 1 000406 startBattle 000408 setTrigger 301 000412 endSection Section_9: 000414 setDialogOwner 9 000416 showTextbox Ti metterツ al tappeto.\n 000466 fadeoutHud 000468 delay 1 000472 startBattle 000474 setTrigger 301 000478 endSection Section_10: 000480 setDialogOwner 10 000482 showTextbox Sei tu il pazzo, non io!\n 000536 fadeoutHud 000538 delay 1 000542 startBattle 000544 setTrigger 296 000548 endSection == Script ID 112 == 52800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 11 then 66 000060 spawnItem 44 31 56 000066 storeRandom 110 99 000070 if pstat(110) > 17 then 88 000082 spawnItem 44 55 52 000088 storeRandom 110 99 000092 if pstat(110) > 1 then 110 000104 spawnItem 69 40 80 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Vuoi qualcosa?\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 291 000160 endSection Section_6: 000162 setDialogOwner 6 000164 showTextbox Ah ah, non essere avventato.\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 291 000238 endSection Section_7: 000240 setDialogOwner 7 000242 showTextbox Tornatene a casa.\n 000282 fadeoutHud 000284 delay 1 000288 startBattle 000290 setTrigger 291 000294 endSection Section_8: 000296 setDialogOwner 8 000298 showTextbox Vuoi essere tramutato\nin concime!?\n 000372 fadeoutHud 000374 delay 1 000378 startBattle 000380 setTrigger 289 000384 endSection Section_9: 000386 setDialogOwner 9 000388 showTextbox Chi sei tu?\n 000416 fadeoutHud 000418 delay 1 000422 startBattle 000424 setTrigger 289 000428 endSection Section_10: 000430 setDialogOwner 10 000432 showTextbox Meglio arrendersi, credimi.\n 000492 fadeoutHud 000494 delay 1 000498 startBattle 000500 setTrigger 301 000504 endSection Section_11: 000506 setDialogOwner 11 000508 showTextbox Non sprecare energia!\n 000556 fadeoutHud 000558 delay 1 000562 startBattle 000564 setTrigger 301 000568 endSection Section_51: 000570 entityWalkTo 253 2200 -2600 false 000578 if trigger(114) == false AND trigger(147) == false then 598 000594 warpTo 117 0 255 000598 storeRandom 110 99 000602 if pstat(110) >= 69 then 622 000614 warpTo 117 0 255 000618 jumpTo 626 000622 warpTo 121 0 255 Section_52: 000626 entityWalkTo 253 1600 1800 false 000634 if trigger(114) == false AND trigger(147) == false then 654 000650 warpTo 118 0 255 000654 storeRandom 110 99 000658 if pstat(110) >= 49 then 678 000670 warpTo 118 0 255 000674 jumpTo 682 000678 warpTo 121 0 255 == Script ID 113 == 53000 Section_254: 000056 storeRandom 110 99 000060 if pstat(110) > 19 then 78 000072 spawnItem 44 37 84 000078 storeRandom 110 99 000082 if pstat(110) > 16 then 100 000094 spawnItem 44 33 67 000100 storeRandom 110 99 000104 if pstat(110) > 12 then 122 000116 spawnItem 44 56 63 000122 storeRandom 110 99 000126 if pstat(110) > 2 then 144 000138 spawnItem 47 56 83 000144 endSection Section_6: 000146 setDialogOwner 6 000148 showTextbox Vai sempre dritto e poi\nprendi a destra. Eh eh eh...\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 280 000270 endSection Section_7: 000272 setDialogOwner 7 000274 showTextbox Vai a destra e poi subito\na sinistra. Eh eh...\n 000372 fadeoutHud 000374 delay 1 000378 startBattle 000380 setTrigger 280 000384 endSection Section_8: 000386 setDialogOwner 8 000388 showTextbox Non riuscirai a uscire da\nquesta foresta. Eh eh eh...\n 000500 fadeoutHud 000502 delay 1 000506 startBattle 000508 setTrigger 280 000512 endSection Section_9: 000514 setDialogOwner 9 000516 showTextbox Mi sono perso!\n 000550 fadeoutHud 000552 delay 1 000556 startBattle 000558 setTrigger 291 000562 endSection Section_10: 000564 setDialogOwner 10 000566 showTextbox Ultimamente sono stanco.\n 000620 fadeoutHud 000622 delay 1 000626 startBattle 000628 setTrigger 291 000632 endSection Section_11: 000634 setDialogOwner 11 000636 showTextbox Tu? Assolutamente no!?\n 000686 fadeoutHud 000688 delay 1 000692 startBattle 000694 setTrigger 280 000698 endSection Section_12: 000700 setDialogOwner 12 000702 showTextbox Fai attenzione a dove vai.\n 000760 fadeoutHud 000762 delay 1 000766 startBattle 000768 setTrigger 280 000772 endSection Section_5: 000774 playSound 2824 000778 setDialogOwner 5 000780 showTextbox Ehi tu!\n 000800 setTrigger 1 000804 setPStat 250 1 000808 setPStat 251 5 000812 setPStat 252 -1 000816 setPStat 253 -1 000820 fadeoutHud 000822 delay 1 000826 startBattle 000828 unsetTrigger 1 000832 setPStat 250 0 000836 entityLookAtEntity 5 253 000840 entityLookAtEntity 253 5 000844 entityLookAtEntity 252 5 000848 delay 10 000852 setDialogOwner 5 000854 showTextbox Mmh, sei qualcosa d’altro!\nNiente male, per essere\nmattina presto.\n 000992 playAnimation 253 16 000996 delay 20 001000 setDialogOwner 253 001002 showTextbox Ehi, ehi, non fare come se\nnon fossero affari tuoi!\n 001110 setDialogOwner 5 001112 showTextbox Lo so! So di che cosa\nstai parlando.\n 001190 showTextbox So che ti stai impegnando\nper il bene dell’isola,\nradunando i Digimon.\n 001336 playAnimation 253 19 001340 delay 20 001344 setDialogOwner 253 001346 showTextbox Perfetto. Allora perchエ\nnon mi aiuti?\n 001426 setDialogOwner 5 001428 showTextbox E che cos’ウ che dovrei\nfare?\n 001490 playAnimation 253 7 001494 delay 20 001498 setDialogOwner 253 001500 showTextbox Oh, ma non ci arrivi\nproprio! Dovresti andare a\nlavorare in cittア, ricordi?!\n 001658 setDialogOwner 5 001660 showTextbox Beh, come si dice: chi non\ndorme non piglia pesci.\n 001766 playAnimation 253 7 001770 delay 20 001774 setDialogOwner 253 001776 showTextbox Questo non ha nulla a che\nfare con niente! E inoltre,\nウ un verme, non un insetto!\n 001944 playAnimation 252 11 001948 delay 5 001952 setDialogOwner 5 001954 showTextbox Sto solo scherzando. Beh,\nci rivedremo in cittア...\n 002060 fadeoutHud 002062 jumpTo 2066 002066 entityWalkTo 5 -330 -2751 true 002074 if pstat(101) >= 10 then 2106 002086 addToPStat 101 1 002090 delay 10 002094 entityLookAtEntity 253 5 002098 entityLookAtEntity 252 5 002102 jumpTo 2066 002106 waitForEntity 5 002108 unloadEntity 5 002110 setPStat 101 0 002114 playSound 2568 002118 setDialogOwner 255 002120 showTextbox Kokatorimon entra in cittア!\n 002180 playAnimation 253 16 002184 delay 20 002188 setDialogOwner 253 002190 showTextbox Possiamo fidarci di lui?\nMi chiedo...\n 002270 moveCameraToEntity 253 10 002274 waitForEntity 200 002276 setTrigger 250 002280 addToPStat 1 2 002284 endSection Section_54: 002286 playAnimation 253 24 002290 delay 20 002294 setDialogOwner 253 002296 showTextbox Ehi, ci sono delle piume\nd’uccello qui. Sono ancora\ncalde. Siamo arrivati tardi?\n 002462 endSection Section_52: 002464 storeDate 105 002466 if trigger(174) == true OR trigger(250) == true OR pstat(107) < 4 OR pstat(107) > 6 then 2498 002490 setDigimon 6 0 1 002494 setTrigger 174 002498 endSection Section_51: 002500 entityWalkTo 253 -2500 -2900 false 002508 if trigger(114) == false AND trigger(147) == false then 2528 002524 warpTo 116 1 255 002528 storeRandom 110 99 002532 if pstat(110) >= 49 then 2552 002544 warpTo 116 1 255 002548 jumpTo 2556 002552 warpTo 121 2 255 Section_53: 002556 entityWalkTo 253 2600 -2550 false 002564 if trigger(114) == false AND trigger(147) == false then 2584 002580 warpTo 121 0 255 002584 storeRandom 110 99 002588 if pstat(110) >= 69 then 2608 002600 warpTo 121 0 255 002604 jumpTo 2612 002608 warpTo 116 0 255 == Script ID 114 == 54000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 7 then 58 000052 spawnItem 44 55 71 000058 storeRandom 110 99 000062 if pstat(110) > 15 then 80 000074 spawnItem 44 45 58 000080 storeRandom 110 99 000084 if pstat(110) > 4 then 102 000096 spawnItem 44 14 6 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Ti sei perso, ?\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 280 000160 endSection Section_6: 000162 setDialogOwner 6 000164 showTextbox Uh?\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 289 000188 endSection Section_7: 000190 setDialogOwner 7 000192 showTextbox Non ho intenzione\ndi ostacolarti.\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 291 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox ’Bosco Brumoso’. Okay.\n 000330 fadeoutHud 000332 delay 1 000336 startBattle 000338 setTrigger 306 000342 endSection Section_9: 000344 setDialogOwner 9 000346 showTextbox Okay! テ l’ora dello show!!\n 000404 fadeoutHud 000406 delay 1 000410 startBattle 000412 setTrigger 306 000416 endSection Section_51: 000418 entityWalkTo 253 60 -3200 false 000426 if trigger(114) == false AND trigger(147) == false then 446 000442 warpTo 116 2 255 000446 storeRandom 110 99 000450 if pstat(110) >= 69 then 470 000462 warpTo 116 2 255 000466 jumpTo 474 000470 warpTo 121 1 255 Section_52: 000474 entityWalkTo 253 70 5200 false 000482 if trigger(114) == false AND trigger(147) == false then 502 000498 warpTo 119 0 255 000502 addToPStat 120 1 000506 if pstat(120) != 10 then 526 000518 setPStat 120 0 000522 warpTo 119 0 255 000526 storeRandom 110 99 000530 if pstat(110) >= 69 then 550 000542 warpTo 118 0 255 000546 jumpTo 554 000550 warpTo 116 0 255 == Script ID 115 == 54800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 18 then 38 000032 spawnItem 44 56 34 000038 storeRandom 110 99 000042 if pstat(110) > 12 then 60 000054 spawnItem 44 56 80 000060 storeRandom 110 99 000064 if pstat(110) > 3 then 82 000076 spawnItem 47 35 64 000082 storeRandom 110 99 000086 if pstat(110) > 0 then 104 000098 spawnItem 61 67 32 000104 if trigger(147) == false then 134 000116 entityMoveTo 5 -2017 1378 3 000124 waitForEntity 20 000126 entitySetRotation 5 0 000130 delay 5 000134 endSection Section_51: 000136 if trigger(147) == true then 160 000148 setTrigger 147 000152 jumpTo 162 000156 jumpTo 162 000160 endSection 000162 entityWalkToWithCamera 253 -1606 166 true 000170 entityWalkTo 252 -1407 465 true 000178 waitForEntity 252 000180 waitForEntity 253 000182 entityLookAtEntity 253 5 000186 entityLookAtEntity 5 253 000190 entityLookAtEntity 252 5 000194 playSound 4616 000198 setDialogOwner 5 000200 showTextbox Benvenuto, giovane uomo.\n 000254 playAnimation 253 20 000258 delay 15 000262 if trigger(309) == false then 332 000274 setDialogOwner 253 000276 showTextbox Tu sei Cherrymon, vero?\n 000328 jumpTo 352 000332 setDialogOwner 253 000334 showTextbox Chi ウ?\n 000352 playAnimation 253 0 000356 setDialogOwner 5 000358 showTextbox Che cosa vuoi da un\nvecchio come me?\n 000436 if trigger(309) == false then 518 000448 setDialogOwner 253 000450 showTextbox Primo, fai sparire la\nnebbia.\n 000514 jumpTo 608 000518 setDialogOwner 253 000520 showTextbox Non riesco a vedere niente.\nLo puoi fare?\n 000608 playSound 4616 000612 setDialogOwner 5 000614 showTextbox テ cosi, allora. Capisco.\n 000668 playAnimation 253 19 000672 delay 15 000676 setDialogOwner 253 000678 showTextbox ...Non puoi farlo?\n 000720 playAnimation 253 0 000724 setDialogOwner 5 000726 showTextbox Prima ascolta cio che ho\nda dire. Allora... Da\ndove posso cominciare?\n 000870 setDialogOwner 253 000872 showTextbox Se sai qualcosa della\nminaccia che incombe\nsull’isola,\n 000986 showTextbox ti prego di dirmelo subito.\n 001046 setDialogOwner 5 001048 showTextbox Ho capito, ho capito.\nLa minaccia.\n 001122 playSound 4616 001126 setDialogOwner 5 001128 showTextbox Il cambiamento ウ iniziato\n80 anni fa, dopo il\nmovimento della terra.\n 001270 showTextbox La parte nord-orientale\ndell’isola ウ comparsa dal\nnulla 80 anni fa.\n 001410 showTextbox テ da allora che i Digimon\nse ne stanno andando. Le\nvarie specie si separano.\n 001568 showTextbox E ogni specie parla la\npropria lingua.\n 001650 playSound 4616 001654 showTextbox Hanno dimenticato la lingua\nche si parlava in cittア...\n 001768 showTextbox Alla fine, File City\nha perso quasi tutta la\nsua popolazione di Digimon.\n 001918 showTextbox Poi i Digimon hanno iniziato\na perdere la memoria!\n 002024 showTextbox La storia dell’isola, il\nloro passato...\n 002110 showTextbox La situazione\npeggiora di giorno in\ngiorno.\n 002202 showTextbox Io avevo qualcosa di\nimportante da dirti, ma\nnon lo rammento piイ.\n 002338 playSound 4616 002342 showTextbox Comunque, tutto arriverア a\nuna conclusione. Qualcuno\nvuole che sia cosi!\n 002492 showTextbox Col tempo, i Digimon\ntroveranno normale\nquesta situazione.\n 002614 showTextbox L’unico che puツ salvarci\nsei tu: tu e l’unitア\nrappresentata da File City!\n 002766 showTextbox Raduna i Digimon in cittア e\ncompi il miracolo. Sono\ncerto che ce la farai.\n 002920 showTextbox Bene, ti ho spiegato tutto.\n(sigh) Non ho altro da dire.\n 003038 if trigger(148) == true then 3122 003050 setTrigger 148 003054 playSound 4616 003058 setDialogOwner 5 003060 showTextbox Liberiamoci dalla nebbia.\n 003116 callRoutine 37 003118 jumpTo 3124 003122 endSection 003124 setDialogOwner 5 003126 showTextbox La nebbia esisteva perchエ\nio potessi parlare con te.\nOh, ancora un’altra cosa...\n 003292 playSound 4616 003296 showTextbox Nella foresta ci sono altri\nche si ricordano cose del\npassato.\n 003426 showTextbox Addentrati fra gli alberi\nper trovarli. Ah ah.\n 003524 playAnimation 5 29 003528 delay 60 003532 endSection Section_5: 003534 setTrigger 44 003538 setDialogOwner 5 003540 showTextbox Sei tornato per ascoltare\nil racconto di un vecchio?\n 003650 setDialogOwner 253 003652 setSelection 3794 3862 4490 003660 showTextbox Mi dicevi dell’isola...\nPer favore, addestra \nNon importa.\n 003788 unknown12 0 003790 jumpTo 4490 003794 setDialogOwner 5 003796 showTextbox Ecco quello che ho da dire.\n 003856 jumpTo 1122 003860 endSection 003862 setDialogOwner 5 003864 showTextbox Oh, ok.\n 003884 callRoutine 39 003886 setTextboxOrigin -2017 1378 0 003894 setDialogOwner 255 003896 showTextbox Addestramento: Insegnamenti\ndella Foresta\n 003988 setSelection 4048 4130 4336 003996 showTextbox Inizia.\nSpiega.\nEsci.\n 004044 unknown12 0 004046 endSection 004048 setDialogOwner 255 004050 setSelection 4338 4354 4336 004058 showTextbox Normale.\nTentativo bonus.\nEsci.\n 004126 unknown12 0 004128 endSection 004130 setDialogOwner 255 004132 showTextbox Cherrymon ti spiegherア\nmolte cose, aumentando\nla tua saggezza.\n 004262 setSelection 4130 4048 4336 004270 showTextbox Spiega ancora.\nInizia.\nEsci.\n 004332 unknown12 0 004334 endSection 004336 endSection 004338 fadeoutHud 004340 setPStat 254 5 004344 setPStat 246 0 004348 callDigimonRoutine -42 004350 callRoutine 7 004352 endSection 004354 setTextboxAutoclose 1 004358 setDialogOwner 255 004360 showTextbox Gioco delle Caselle\nUsa \nper unire tre immagini.\n 004472 setPStat 254 5 004476 setPStat 246 1 004480 callDigimonRoutine -42 004482 callRoutine 7 004484 setTextboxAutoclose 0 004488 endSection 004490 setDialogOwner 5 004492 showTextbox Ah ah ah.\n 004516 endSection == Script ID 116 == 56000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 13 then 50 000044 spawnItem 44 53 64 000050 storeRandom 110 99 000054 if pstat(110) > 8 then 72 000066 spawnItem 44 50 36 000072 storeRandom 110 99 000076 if pstat(110) > 2 then 94 000088 spawnItem 69 42 75 000094 endSection Section_6: 000096 setDialogOwner 6 000098 showTextbox Wow!\n 000112 fadeoutHud 000114 delay 1 000118 startBattle 000120 setTrigger 280 000124 endSection Section_7: 000126 setDialogOwner 7 000128 showTextbox Mmh.\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 280 000154 endSection Section_8: 000156 setDialogOwner 8 000158 showTextbox Facciamo che ウ un pareggio.\n 000218 fadeoutHud 000220 delay 1 000224 startBattle 000226 setTrigger 296 000230 endSection Section_9: 000232 setDialogOwner 9 000234 showTextbox Non possiamo ancora\nabbassare la guardia.\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 301 000334 endSection Section_5: 000336 setDialogOwner 5 000338 showTextbox ...!\n 000352 setTrigger 1 000356 setPStat 250 1 000360 setPStat 251 5 000364 setPStat 252 -1 000368 setPStat 253 -1 000372 fadeoutHud 000374 delay 1 000378 startBattle 000380 unsetTrigger 1 000384 setPStat 250 0 000388 entityLookAtEntity 5 253 000392 entityLookAtEntity 253 5 000396 entityLookAtEntity 252 5 000400 waitForEntity 253 000402 waitForEntity 252 000404 setDialogOwner 5 000406 showTextbox No, non voglio! Non\nvoglio combattere!\n 000488 setDialogOwner 253 000490 showTextbox Se non vuoi combattere,\nallora scappa.\n 000572 setDialogOwner 5 000574 showTextbox No, non posso.\n 000608 playAnimation 253 16 000612 delay 20 000616 setDialogOwner 253 000618 showTextbox Non ti capisco.\n 000654 showTextbox Oh bene, perchエ non vieni\nnella nostra citta? テ meglio\nche nascondersi qua.\n 000810 setDialogOwner 5 000812 showTextbox Uh, in cittア?\n 000844 playAnimation 253 19 000848 delay 20 000852 setDialogOwner 253 000854 showTextbox Non temere, non voglio\nobbligarti.\n 000928 setDialogOwner 5 000930 showTextbox Potrebbe essere un’idea.\nOk, ci andrツ!\n 001012 fadeoutHud 001014 jumpTo 1018 001018 entityWalkTo 5 -330 -2751 true 001026 if pstat(101) >= 5 then 1058 001038 addToPStat 101 1 001042 delay 20 001046 entityLookAtEntity 253 5 001050 entityLookAtEntity 252 5 001054 jumpTo 1018 001058 waitForEntity 5 001060 unloadEntity 5 001062 setPStat 101 0 001066 playSound 2568 001070 setDialogOwner 255 001072 showTextbox Gabumon entra in cittア!\n 001124 playAnimation 253 16 001128 delay 20 001132 setDialogOwner 253 001134 showTextbox Che strano tipo.\n 001172 moveCameraToEntity 253 10 001176 waitForEntity 200 001178 setTrigger 217 001182 addToPStat 1 1 001186 endSection == Script ID 117 == 56800 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 4 then 70 000064 spawnItem 44 35 19 000070 storeRandom 110 99 000074 if pstat(110) > 16 then 92 000086 spawnItem 44 55 50 000092 storeRandom 110 99 000096 if pstat(110) > 6 then 114 000108 spawnItem 44 47 4 000114 storeRandom 110 99 000118 if pstat(110) > 3 then 136 000130 spawnItem 47 40 45 000136 setTrigger 112 000140 endSection Section_5: 000142 setDialogOwner 5 000144 showTextbox Chi ウ?\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 289 000174 endSection Section_6: 000176 setDialogOwner 6 000178 showTextbox Me ne sto andando! Scherzo.\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 289 000250 endSection Section_7: 000252 setDialogOwner 7 000254 showTextbox Ah ah ah. Splendido.\n 000300 fadeoutHud 000302 delay 1 000306 startBattle 000308 setTrigger 289 000312 endSection Section_8: 000314 setDialogOwner 8 000316 showTextbox Oh, sono certo\nche mi piacerア!\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 280 000394 endSection Section_9: 000396 setDialogOwner 9 000398 showTextbox Parli sul serio?!\n 000438 fadeoutHud 000440 delay 1 000444 startBattle 000446 setTrigger 280 000450 endSection Section_10: 000452 setDialogOwner 10 000454 showTextbox Ehi, dici sul serio?!\n 000502 fadeoutHud 000504 delay 1 000508 startBattle 000510 setTrigger 289 000514 endSection Section_11: 000516 setDialogOwner 11 000518 showTextbox Stai tranquillo!\n 000556 fadeoutHud 000558 delay 1 000562 startBattle 000564 setTrigger 296 000568 endSection Section_12: 000570 setDialogOwner 12 000572 showTextbox Quando mi metto d’impegno\nsono in grado di farcela!\n 000680 fadeoutHud 000682 delay 1 000686 startBattle 000688 setTrigger 296 000692 endSection Section_51: 000694 entityWalkTo 253 -1700 -1800 false 000702 if trigger(114) == false AND trigger(147) == false then 722 000718 warpTo 117 1 255 000722 storeRandom 110 99 000726 if pstat(110) >= 69 then 746 000738 warpTo 117 1 255 000742 jumpTo 750 000746 warpTo 118 1 255 Section_52: 000750 entityWalkTo 253 -2600 4000 false 000758 if trigger(114) == false AND trigger(147) == false then 778 000774 warpTo 119 1 255 000778 addToPStat 120 1 000782 if pstat(120) != 10 then 802 000794 setPStat 120 0 000798 warpTo 119 1 255 000802 storeRandom 110 99 000806 if pstat(110) >= 69 then 826 000818 warpTo 117 1 255 000822 jumpTo 830 000826 warpTo 121 2 255 == Script ID 118 == 57000 Section_254: 000008 endSection == Script ID 119 == 57800 Section_254: 000016 spawnChest 10 330 0 449 3072 676 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Ehi, chi sei tu?\n 000070 endSection Section_51: 000072 entityWalkTo 253 5000 -5000 false 000080 warpTo 32 0 255 000084 endSection == Script ID 120 == 58000 Section_254: 000012 spawnChest 23 -582 0 1062 0 694 000024 spawnChest 14 -1129 0 1032 0 695 000036 endSection Section_5: 000038 endSection == Script ID 121 == 58800 Section_254: 000012 spawnChest 20 515 0 1428 3072 679 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Salve. Hai sentito parlare\ndelle carte dei Digimon?\n 000136 showTextbox Io colleziono le carte dei\nMeramon. Portamene una e te\nla comprerツ per 1500 bit.\n 000302 if card(30) < 1 then 374 000316 setDialogOwner 253 000318 setSelection 376 430 000324 showTextbox Ecco qui.\nMi spiace.\n 000370 unknown12 0 000372 endSection 000374 endSection 000376 setDialogOwner 5 000378 showTextbox Che bello! Grazie.\n 000420 takeCard 30 000422 addMoney 1500 000428 endSection 000430 endSection == Script ID 122 == 59000 Section_254: 000016 spawnChest 24 1460 0 -443 3072 666 000028 endSection Section_6: 000030 setDialogOwner 6 000032 showTextbox Sono d’intralcio?\n 000072 fadeoutHud 000074 delay 1 000078 startBattle 000080 setTrigger 280 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox Mi hai salvato!\n 000124 setDialogOwner 253 000126 showTextbox Allora eri tu.\n 000160 setDialogOwner 5 000162 showTextbox Questo ウ perfetto.\n 000204 playAnimation 253 19 000208 delay 15 000212 setDialogOwner 253 000214 showTextbox Cosa?\n 000230 playAnimation 253 0 000234 setDialogOwner 5 000236 showTextbox Ero diretta verso la tua\ncittア. Volevo\nrendermi utile!\n 000350 setDialogOwner 253 000352 showTextbox E in che modo?\n 000386 setDialogOwner 5 000388 showTextbox Oh, non mi conosci?\nSono famosa fra i Digimon\nper sapere tutto!\n 000520 setDialogOwner 253 000522 showTextbox Davvero?\nNon ho mai sentito di te.\n 000596 setDialogOwner 5 000598 showTextbox Ora posso andare in cittア.\n 000656 playAnimation 253 16 000660 delay 15 000664 setDialogOwner 253 000666 showTextbox Chissア se potrア\ndavvero essere utile?\n 000746 playAnimation 253 0 000750 setDialogOwner 5 000752 showTextbox Ci vediamo!\n 000780 jumpTo 784 000784 entityWalkTo 5 -111 -2962 true 000792 if pstat(101) >= 3 then 824 000804 addToPStat 101 1 000808 delay 20 000812 entityLookAtEntity 253 5 000816 entityLookAtEntity 252 5 000820 jumpTo 784 000824 waitForEntity 5 000826 unloadEntity 5 000828 setPStat 101 0 000832 playSound 2568 000836 setDialogOwner 255 000838 showTextbox Shellmon entra in cittア!\n 000892 setTrigger 235 000896 addToPStat 1 2 000900 endSection == Script ID 123 == 59800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 48 68 000058 storeRandom 110 99 000062 if pstat(110) > 3 then 80 000074 spawnItem 54 76 49 000080 unsetTrigger 98 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox Ehi!\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 280 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox Aaaah!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 280 000148 endSection Section_7: 000150 setDialogOwner 7 000152 showTextbox Wow!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 280 000178 endSection Section_81: 000180 entitySetRotation 253 1944 000184 waitForEntity 253 000186 setDialogOwner 255 000188 showTextbox Est: Ascensore\nOvest: Pericolo!!\nAttenzione al dirupo.\n 000302 if trigger(54) == false then 316 000314 endSection 000316 setDialogOwner 255 000318 setSelection 402 412 000324 showTextbox Modalitア Orco: ON\nModalitア Orco: OFF\n 000402 setTrigger 197 000406 warpTo 128 0 255 000410 endSection 000412 unsetTrigger 197 000416 warpTo 128 0 255 000420 endSection Section_82: 000422 entitySetRotation 253 1944 000426 waitForEntity 253 000428 setDialogOwner 255 000430 showTextbox Attenzione alle frane!\n 000480 endSection Section_51: 000482 if trigger(197) == true then 496 000494 endSection 000496 if trigger(198) == false then 510 000508 endSection 000510 if trigger(98) == false then 524 000522 endSection 000524 entitySetRotation 253 1944 000528 moveCameraTo 30 2000 173 000534 waitForEntity 200 000536 setDialogOwner 253 000538 showTextbox Si dice che questo sia il\nluogo dove attaccano i\nbanditi.\n 000658 showTextbox Molto bene, andiamo .\n 000712 entityWalkTo 253 1925 468 false 000720 entityWalkTo 252 1925 78 false 000728 waitForEntity 253 000730 waitForEntity 252 000732 loadDigimon 154 000734 loadDigimon 3 000736 setDigimon 154 3 0 000740 setDigimon 3 4 0 000744 setDigimon 3 5 0 000748 setDialogOwner 9 000750 showTextbox Yoo-hoo!\n 000772 playSound 2824 000776 setDialogOwner 8 000778 showTextbox Ah ah ah!\n 000802 setDialogOwner 10 000804 showTextbox Yaa-hoo!\n 000826 delay 10 000830 playSound 264 000834 playAnimation 8 31 000838 entityMoveTo 8 1000 1288 30 000846 entityWalkTo 9 2067 1561 true 000854 entityWalkTo 10 2059 -383 true 000862 waitForEntity 8 000864 waitForEntity 9 000866 waitForEntity 10 000868 entityLookAtEntity 8 253 000872 entityLookAtEntity 9 253 000876 entityLookAtEntity 10 253 000880 entityLookAtEntity 253 8 000884 entityLookAtEntity 252 9 000888 delay 10 000892 playSound 2824 000896 setDialogOwner 8 000898 showTextbox Arrenditi e lascia qui le\ntue cose, oppure te ne\npentirai!\n 001020 playAnimation 253 20 001024 delay 15 001028 setDialogOwner 253 001030 showTextbox Arrenditi!\n 001056 playAnimation 253 0 001060 setDialogOwner 8 001062 showTextbox Cosa?! Tu...\n 001092 setDialogOwner 8 001094 showTextbox Non puツ essere!\n 001130 setDialogOwner 9 001132 showTextbox Signore, cosa dobbiamo fare?\n 001194 entityLookAtEntity 9 8 001198 setDialogOwner 8 001200 showTextbox Non avere paura! Siamo piu\nforti e piu numerosi!\nPrendeteli!\n 001326 entityLookAtEntity 8 9 001330 setTrigger 1 001334 setPStat 250 1 001338 setPStat 251 8 001342 setPStat 252 9 001346 setPStat 253 10 001350 fadeoutHud 001352 delay 1 001356 startBattle 001358 unsetTrigger 1 001362 setPStat 250 0 001366 entityLookAtEntity 253 8 001370 entityLookAtEntity 8 253 001374 entityLookAtEntity 252 8 001378 entityWalkTo 9 1350 2350 true 001386 entityWalkTo 10 1850 2350 true 001394 waitForEntity 9 001396 waitForEntity 10 001398 unloadEntity 9 001400 unloadEntity 10 001402 setDialogOwner 8 001404 showTextbox Un giorno te la faro pagare!\n 001466 entityWalkTo 8 1650 2350 true 001474 waitForEntity 8 001476 unloadEntity 8 001478 setDialogOwner 253 001480 showTextbox Guarda come scappano! Non\ntorneranno per un bel po’.\n 001590 moveCameraToEntity 253 10 001594 waitForEntity 200 001596 setTrigger 198 001600 setTrigger 142 001604 setTrigger 155 001608 endSection Section_52: 001610 setTrigger 98 001614 endSection == Script ID 124 == 5a000 Section_254: 000020 endSection Section_51: 000022 if trigger(221) == false then 36 000034 endSection 000036 delay 20 000040 entityWalkToWithCamera 253 -142 -455 false 000048 entityWalkTo 252 421 -421 false 000056 waitForEntity 253 000058 waitForEntity 252 000060 delay 20 000064 entityWalkToWithCamera 253 58 -920 false 000072 entityWalkTo 252 -142 -455 false 000080 waitForEntity 253 000082 waitForEntity 252 000084 delay 20 000088 entityWalkTo 253 578 -695 false 000096 entityWalkTo 252 58 -920 false 000104 waitForEntity 253 000106 waitForEntity 252 000108 delay 20 000112 entityWalkTo 253 615 -211 false 000120 entityWalkTo 252 578 -695 false 000128 waitForEntity 253 000130 waitForEntity 252 000132 delay 20 000136 playAnimation 253 16 000140 setDialogOwner 253 000142 showTextbox Mmh.\n 000156 delay 20 000160 entityLookAtEntity 253 252 000164 entityLookAtEntity 252 253 000168 waitForEntity 253 000170 waitForEntity 252 000172 playAnimation 253 19 000176 delay 15 000180 setDialogOwner 253 000182 showTextbox Sembra il nido di un uccello.\nChe cosa ne pensi?\n 000284 playAnimation 253 0 000288 playAnimation 253 24 000292 delay 5 000296 playSound 3336 000300 delay 20 000304 setDialogOwner 253 000306 showTextbox Sento dei rumori.\n 000346 setDigimon 143 0 0 000350 delay 10 000354 moveCameraToEntity 5 10 000358 waitForEntity 200 000360 entityWalkToWithCamera 5 278 -490 true 000368 waitForEntity 5 000370 moveCameraTo 20 -83 -1182 000376 waitForEntity 200 000378 entityLookAtEntity 253 5 000382 entityLookAtEntity 5 253 000386 entityLookAtEntity 252 5 000390 delay 20 000394 setTrigger 1 000398 setPStat 250 1 000402 setPStat 251 5 000406 setPStat 252 -1 000410 setPStat 253 -1 000414 fadeoutHud 000416 delay 1 000420 startBattle 000422 unsetTrigger 1 000426 setPStat 250 0 000430 entityLookAtEntity 253 5 000434 entityLookAtEntity 5 253 000438 entityLookAtEntity 252 5 000442 delay 20 000446 playAnimation 5 28 000450 delay 40 000454 setDialogOwner 5 000456 showTextbox Tu sei buono.\n 000488 setDialogOwner 253 000490 showTextbox Allora era il tuo nido.\n 000542 setDialogOwner 5 000544 showTextbox Giア.\n 000558 playAnimation 253 20 000562 setDialogOwner 253 000564 showTextbox Scusa se sono entrato da\nsolo.\n 000630 playAnimation 253 0 000634 setDialogOwner 5 000636 showTextbox Oh, non ci pensare.\n 000680 setDialogOwner 253 000682 showTextbox ?\n 000690 setDialogOwner 5 000692 showTextbox Ho sentito parlare di te.\n 000748 setDialogOwner 253 000750 showTextbox Non sapevo di essere famoso.\n 000812 setDialogOwner 5 000814 showTextbox Tu sei probabilmente\nl’ultimo umano rimasto\nsull’isola.\n 000930 playAnimation 253 16 000934 setDialogOwner 253 000936 showTextbox Rimasto...? Vuoi dire che ce\nn’erano altri prima di me?\n 001052 setDialogOwner 5 001054 showTextbox Non hai intenzione di\ninvitarmi in cittア?\n 001142 playAnimation 253 19 001146 setDialogOwner 253 001148 showTextbox Oh, certo: vuoi venire\nin cittア?\n 001218 setDialogOwner 5 001220 showTextbox Okay. Ora torniamo al\nlavoro: tieniti pronto.\n 001316 entityWalkTo 5 167 -665 false 001324 waitForEntity 5 001326 moveCameraToEntity 5 20 001330 waitForEntity 200 001332 entityWalkTo 253 367 -815 false 001340 entityWalkTo 252 437 -445 false 001348 waitForEntity 253 001350 waitForEntity 252 001352 entityLookAtEntity 5 253 001356 delay 5 001360 playSound 2568 001364 setDialogOwner 255 001366 showTextbox Birdramon entra in citta!\n 001422 setTrigger 221 001426 addToPStat 1 2 001430 playAnimation 5 29 001434 delay 40 001438 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1466 001458 jumpTo 1566 001462 jumpTo 1470 001466 jumpTo 1470 001470 if trigger(221) == false then 1490 001482 jumpTo 1530 001486 jumpTo 1494 001490 jumpTo 1494 001494 if trigger(225) == false then 1510 001506 warpTo 170 0 255 001510 if trigger(246) == false then 1526 001522 warpTo 169 0 255 001526 warpTo 168 0 255 001530 if trigger(225) == false then 1546 001542 warpTo 173 0 255 001546 if trigger(246) == false then 1562 001558 warpTo 172 0 255 001562 warpTo 171 0 255 001566 if trigger(221) == false then 1586 001578 jumpTo 1626 001582 jumpTo 1590 001586 jumpTo 1590 001590 if trigger(225) == false then 1606 001602 warpTo 176 0 255 001606 if trigger(246) == false then 1622 001618 warpTo 175 0 255 001622 warpTo 174 0 255 001626 if trigger(225) == false then 1642 001638 warpTo 179 0 255 001642 if trigger(246) == false then 1658 001654 warpTo 178 0 255 001658 warpTo 177 0 255 001662 endSection Section_52: 001664 playSound 1288 001668 endSection Section_81: 001670 entitySetRotation 253 1271 001674 setDialogOwner 255 001676 showTextbox Ascensore.\n 001702 setDialogOwner 253 001704 setSelection 1830 1908 2076 001712 showTextbox Premi giイ una volta.\nPremi giイ due volte.\nNon salire.\n 001824 unknown12 0 001826 jumpTo 2076 001830 playSound 1032 001834 rotate3DObject 0 1 001838 delay 1 001842 rotate3DObject 1 1 001846 delay 1 001850 rotate3DObject 0 1 001854 delay 1 001858 rotate3DObject 1 1 001862 delay 1 001866 rotate3DObject 0 1 001870 delay 1 001874 rotate3DObject 1 1 001878 delay 1 001882 rotate3DObject 0 1 001886 delay 1 001890 rotate3DObject 1 1 001894 delay 1 001898 playSound 1288 001902 warpTo 38 2 55 001906 endSection 001908 fadeoutHud 001910 if trigger(155) == true then 1996 001922 setDialogOwner 253 001924 showTextbox Uh?\n 001936 showTextbox Accidenti. Non funziona.\n 001990 endSection 001992 jumpTo 2074 001996 playSound 1032 002000 rotate3DObject 0 1 002004 delay 1 002008 rotate3DObject 1 1 002012 delay 1 002016 rotate3DObject 0 1 002020 delay 1 002024 rotate3DObject 1 1 002028 delay 1 002032 rotate3DObject 0 1 002036 delay 1 002040 rotate3DObject 1 1 002044 delay 1 002048 rotate3DObject 0 1 002052 delay 1 002056 rotate3DObject 1 1 002060 delay 1 002064 playSound 1288 002068 warpTo 41 2 53 002072 endSection 002074 endSection 002076 endSection == Script ID 125 == 5b000 Section_254: 000012 spawnChest 19 -518 0 2893 0 673 000024 spawnChest 40 1247 0 -553 3072 674 000036 spawnChest 23 1454 0 2930 1024 675 000048 spawnChest 24 -47 0 -2219 1024 683 000060 endSection Section_5: 000062 endSection == Script ID 126 == 5b800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 16 then 42 000036 spawnItem 44 49 70 000042 storeRandom 110 99 000046 if pstat(110) > 2 then 64 000058 spawnItem 69 25 68 000064 endSection Section_81: 000066 entityLookAtEntity 5 253 000070 entityLookAtEntity 253 5 000074 if trigger(139) == true then 574 000086 setTrigger 139 000090 playSound 1032 000094 setDialogOwner 5 000096 showTextbox Qui trovi le carte dei\nDigimon.\n 000164 setDialogOwner 253 000166 showTextbox Cosa sono queste carte?\n 000218 setDialogOwner 5 000220 showTextbox Tutti le collezionano.\nTi rendono imbattibile.\n 000318 setDialogOwner 253 000320 showTextbox Oh?\n 000332 playSound 1032 000336 setDialogOwner 5 000338 showTextbox Te ne darツ una gratis,\nper cominciare.\nテ una bella carta.\n 000458 setDialogOwner 253 000460 showTextbox Ehi! Ci sono IO sulla carta!\n 000522 setDialogOwner 255 000524 showTextbox Ho una carta di !\n 000570 giveCard 0 000572 endSection 000574 setDialogOwner 5 000576 showTextbox Qui trovi le carte dei\nDigimon.\n 000644 setPStat 254 5 000648 playSound 1032 000652 setDialogOwner 5 000654 showTextbox Oggi abbiamo delle carte\ndavvero fantastiche.\n 000750 callRoutine 15 000752 setDialogOwner 253 000754 setSelection 862 1294 1350 000762 showTextbox Comprerツ una carta.\nVenderツ una carta.\nEsci.\n 000856 unknown12 0 000858 jumpTo 1350 000862 if getMoney < 500 then 968 000878 setSelection 1024 1278 1300 000886 showTextbox Comprane tre.\nComprane una.\nEsci.\n 000958 unknown12 0 000960 jumpTo 1300 000964 jumpTo 1024 000968 setSelection 1278 1300 000974 showTextbox Comprane una.\nEsci.\n 001018 unknown12 0 001020 jumpTo 1300 001024 setDialogOwner 5 001026 showTextbox 500 bit per un mazzo. Non\npuoi sapere cosa contiene.\n 001136 setDialogOwner 253 001138 setSelection 1204 1300 001144 showTextbox Lo comprerツ.\nNo, grazie.\n 001198 unknown12 0 001200 jumpTo 1300 001204 reduceMoney 500 001210 callRoutine 15 001212 setDialogOwner 5 001214 showTextbox Apri subito il mazzo.\n 001262 unsetTrigger 3 001266 unsetTrigger 4 001270 callRoutine 14 001272 callRoutine 22 001274 jumpTo 1300 001278 unsetTrigger 3 001282 setTrigger 4 001286 callRoutine 14 001288 callRoutine 22 001290 jumpTo 1300 001294 setTrigger 3 001298 callRoutine 14 001300 setDialogOwner 5 001302 showTextbox Vuoi qualcos’altro?\n 001346 jumpTo 752 001350 callRoutine 16 001352 setDialogOwner 5 001354 showTextbox Ritorna quando vuoi.\n 001400 endSection Section_82: 001402 entityLookAtEntity 6 253 001406 entityLookAtEntity 253 6 001410 playSound 1032 001414 setDialogOwner 6 001416 showTextbox Qui vende merce riciclata.\n 001474 setDialogOwner 253 001476 setSelection 1658 1726 1738 001484 showTextbox Voglio un oggetto normale.\nVoglio un oggetto riciclato.\nMagari la prossima volta.\n 001652 unknown12 0 001654 jumpTo 1738 001658 setTrigger 385 001662 setTrigger 389 001666 setTrigger 406 001670 setTrigger 423 001674 setTrigger 399 001678 setTrigger 400 001682 setTrigger 401 001686 unsetTrigger 3 001690 setPStat 254 6 001694 callRoutine 8 001696 unsetTrigger 385 001700 unsetTrigger 389 001704 unsetTrigger 406 001708 unsetTrigger 423 001712 unsetTrigger 399 001716 unsetTrigger 400 001720 unsetTrigger 401 001724 endSection 001726 setTrigger 3 001730 setPStat 254 6 001734 callRoutine 8 001736 endSection 001738 endSection Section_51: 001740 if trigger(190) == false then 1754 001752 endSection 001754 setDialogOwner 253 001756 showTextbox Ehi!?\n 001772 moveCameraTo 30 800 4000 001778 waitForEntity 200 001780 setDialogOwner 253 001782 showTextbox テ un negozio!\n 001814 moveCameraToEntity 253 10 001818 waitForEntity 200 001820 setTrigger 190 001824 endSection == Script ID 127 == 5c000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 18 then 50 000044 spawnItem 44 68 27 000050 storeRandom 110 99 000054 if pstat(110) > 3 then 72 000066 spawnItem 45 54 40 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Posso dare un colpetto?\n 000128 fadeoutHud 000130 delay 1 000134 startBattle 000136 setTrigger 272 000140 endSection Section_6: 000142 setDialogOwner 6 000144 showTextbox Non farti portare via!\n 000194 fadeoutHud 000196 delay 1 000200 startBattle 000202 setTrigger 272 000206 endSection Section_7: 000208 setDialogOwner 7 000210 showTextbox Non farti portare via!\n 000260 fadeoutHud 000262 delay 1 000266 startBattle 000268 setTrigger 300 000272 endSection Section_8: 000274 setDialogOwner 8 000276 showTextbox Non ウ cosi facile.\n 000318 fadeoutHud 000320 delay 1 000324 startBattle 000326 setTrigger 300 000330 endSection Section_51: 000332 if condition(64) == 1 AND trigger(133) == false then 350 000348 endSection 000350 storeDigimonType 103 000352 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 386 000380 jumpToFile 203 51 000386 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 420 000414 jumpToFile 203 51 000420 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 454 000448 jumpToFile 203 51 000454 if pstat(103) != 44 AND pstat(103) != 21 then 476 000470 jumpToFile 203 51 000476 endSection == Script ID 128 == 5c800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 17 then 42 000036 spawnItem 44 46 61 000042 storeRandom 110 99 000046 if pstat(110) > 0 then 64 000058 spawnItem 59 60 53 000064 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 88 000084 playAnimation 5 29 000088 if trigger(8) == false OR trigger(9) == false then 108 000104 playAnimation 5 30 000108 if trigger(8) == false OR trigger(10) == false then 128 000124 playAnimation 5 30 000128 if trigger(9) == false OR trigger(10) == false then 148 000144 playAnimation 5 30 000148 if trigger(8) == false trigger(9) == false OR trigger(10) == false then 172 000168 playAnimation 5 31 000172 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 196 000192 playAnimation 6 29 000196 if trigger(11) == false OR trigger(12) == false then 216 000212 playAnimation 6 30 000216 if trigger(11) == false OR trigger(13) == false then 236 000232 playAnimation 6 30 000236 if trigger(12) == false OR trigger(13) == false then 256 000252 playAnimation 6 30 000256 if trigger(11) == false trigger(12) == false OR trigger(13) == false then 280 000276 playAnimation 6 31 000280 endSection Section_5: 000282 if trigger(8) == false OR trigger(9) == false then 328 000298 setDialogOwner 5 000300 showTextbox Ehi, !\n 000324 jumpTo 550 000328 if trigger(8) == false OR trigger(10) == false then 374 000344 setDialogOwner 5 000346 showTextbox Ehi, !\n 000370 jumpTo 550 000374 if trigger(9) == false OR trigger(10) == false then 420 000390 setDialogOwner 5 000392 showTextbox Ehi, !\n 000416 jumpTo 550 000420 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 502 000440 setDialogOwner 5 000442 showTextbox Grazie per essere venuto!\n 000498 jumpTo 550 000502 setDialogOwner 5 000504 showTextbox Ciao, sono Mojyamon!\n 000550 setPStat 254 5 000554 setPStat 249 1 000558 callRoutine 2 000560 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 584 000580 playAnimation 5 29 000584 if trigger(8) == false OR trigger(9) == false then 604 000600 playAnimation 5 30 000604 if trigger(8) == false OR trigger(10) == false then 624 000620 playAnimation 5 30 000624 if trigger(9) == false OR trigger(10) == false then 644 000640 playAnimation 5 30 000644 if trigger(8) == false trigger(9) == false OR trigger(10) == false then 668 000664 playAnimation 5 31 000668 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 690 000688 endSection 000690 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 712 000710 endSection 000712 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 734 000732 endSection 000734 if trigger(252) == false then 748 000746 endSection 000748 setDialogOwner 5 000750 showTextbox , sono cosi felice!\nHai fatto cosi tanto per noi.\n 000860 showTextbox Ho deciso di andare in\ncittア. Lavoreremo\ninsieme, va bene?\n 000982 jumpTo 986 000986 entityWalkTo 5 1931 -1543 true 000994 if pstat(101) >= 6 then 1026 001006 addToPStat 101 1 001010 delay 10 001014 entityLookAtEntity 253 5 001018 entityLookAtEntity 252 5 001022 jumpTo 986 001026 waitForEntity 5 001028 unloadEntity 5 001030 setPStat 101 0 001034 playSound 2824 001038 setDialogOwner 255 001040 showTextbox Mojyamon entra in cittア!\n 001094 setTrigger 252 001098 setTrigger 108 001102 addToPStat 1 2 001106 endSection Section_6: 001108 if trigger(11) == false OR trigger(12) == false then 1154 001124 setDialogOwner 6 001126 showTextbox Ehi, !\n 001150 jumpTo 1376 001154 if trigger(12) == false OR trigger(13) == false then 1200 001170 setDialogOwner 6 001172 showTextbox Ehi, !\n 001196 jumpTo 1376 001200 if trigger(12) == false OR trigger(13) == false then 1246 001216 setDialogOwner 6 001218 showTextbox Ehi, !\n 001242 jumpTo 1376 001246 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 1328 001266 setDialogOwner 6 001268 showTextbox Grazie per essere venuto!\n 001324 jumpTo 1376 001328 setDialogOwner 6 001330 showTextbox Ciao, sono Mojyamon!\n 001376 setPStat 254 6 001380 setPStat 249 2 001384 callRoutine 2 001386 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 1410 001406 playAnimation 6 29 001410 if trigger(11) == false OR trigger(12) == false then 1430 001426 playAnimation 6 30 001430 if trigger(11) == false OR trigger(13) == false then 1450 001446 playAnimation 6 30 001450 if trigger(12) == false OR trigger(13) == false then 1470 001466 playAnimation 6 30 001470 if trigger(11) == false trigger(12) == false OR trigger(13) == false then 1494 001490 playAnimation 6 31 001494 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 1516 001514 endSection 001516 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 1538 001536 endSection 001538 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 1560 001558 endSection 001560 if trigger(252) == false then 1574 001572 endSection 001574 setDialogOwner 6 001576 showTextbox , sono cosi felice!\nHai fatto cosi tanto per noi.\n 001686 showTextbox Ho deciso di andare in\ncittア. Lavoreremo\ninsieme, va bene?\n 001808 jumpTo 1812 001812 entityWalkTo 6 -1605 -856 true 001820 if pstat(101) >= 6 then 1852 001832 addToPStat 101 1 001836 delay 10 001840 entityLookAtEntity 253 6 001844 entityLookAtEntity 252 6 001848 jumpTo 1812 001852 waitForEntity 6 001854 unloadEntity 6 001856 setPStat 101 0 001860 playSound 2824 001864 setDialogOwner 255 001866 showTextbox Mojyamon entra in citta!\n 001920 setTrigger 252 001924 setTrigger 109 001928 addToPStat 1 2 001932 endSection Section_51: 001934 if condition(64) == 1 AND trigger(133) == false then 1952 001950 endSection 001952 storeDigimonType 103 001954 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1988 001982 jumpToFile 203 51 001988 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2022 002016 jumpToFile 203 51 002022 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2056 002050 jumpToFile 203 51 002056 if pstat(103) != 44 AND pstat(103) != 21 then 2078 002072 jumpToFile 203 51 002078 endSection == Script ID 129 == 5d800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 10 then 46 000040 spawnItem 44 40 54 000046 setPStat 113 0 000050 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 74 000070 playAnimation 5 29 000074 if trigger(5) == false OR trigger(6) == false then 94 000090 playAnimation 5 30 000094 if trigger(5) == false OR trigger(7) == false then 114 000110 playAnimation 5 30 000114 if trigger(6) == false OR trigger(7) == false then 134 000130 playAnimation 5 30 000134 if trigger(5) == false trigger(6) == false OR trigger(7) == false then 158 000154 playAnimation 5 31 000158 endSection Section_6: 000160 setPStat 113 1 000164 jumpToFile 206 6 000170 endSection Section_10: 000172 jumpToFile 206 10 000178 endSection Section_7: 000180 if trigger(5) == false OR trigger(6) == false then 226 000196 setDialogOwner 7 000198 showTextbox Ehi, !\n 000222 jumpTo 450 000226 if trigger(5) == false OR trigger(7) == false then 272 000242 setDialogOwner 7 000244 showTextbox Ehi, !\n 000268 jumpTo 450 000272 if trigger(6) == false OR trigger(7) == false then 318 000288 setDialogOwner 7 000290 showTextbox Ehi, !\n 000314 jumpTo 450 000318 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 402 000338 setDialogOwner 7 000340 showTextbox Grazie per essere tornato.\n 000398 jumpTo 450 000402 setDialogOwner 7 000404 showTextbox Ciao, sono Mojyamon!\n 000450 setPStat 254 7 000454 setPStat 249 0 000458 callRoutine 2 000460 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 484 000480 playAnimation 5 29 000484 if trigger(5) == false OR trigger(6) == false then 504 000500 playAnimation 5 30 000504 if trigger(5) == false OR trigger(7) == false then 524 000520 playAnimation 5 30 000524 if trigger(6) == false OR trigger(7) == false then 544 000540 playAnimation 5 30 000544 if trigger(5) == false trigger(6) == false OR trigger(7) == false then 568 000564 playAnimation 5 31 000568 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 590 000588 endSection 000590 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 612 000610 endSection 000612 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 634 000632 endSection 000634 if trigger(252) == false then 648 000646 endSection 000648 setDialogOwner 7 000650 showTextbox , sono cosi felice!\nHai fatto cosi tanto per\nnoi.\n 000760 showTextbox Ho deciso di andare in\ncittア. Lavoreremo\ninsieme, va bene?\n 000882 jumpTo 886 000886 entityWalkTo 7 -1300 -1351 true 000894 if pstat(101) >= 3 then 926 000906 addToPStat 101 1 000910 delay 20 000914 entityLookAtEntity 253 7 000918 entityLookAtEntity 252 7 000922 jumpTo 886 000926 waitForEntity 7 000928 unloadEntity 7 000930 setPStat 101 0 000934 playSound 2824 000938 setDialogOwner 255 000940 showTextbox Mojyamon entra in cittア!\n 000994 setTrigger 252 000998 setTrigger 107 001002 addToPStat 1 2 001006 endSection Section_51: 001008 if condition(64) == 1 AND trigger(133) == false then 1026 001024 endSection 001026 storeDigimonType 103 001028 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1062 001056 jumpToFile 203 51 001062 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1096 001090 jumpToFile 203 51 001096 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 1130 001124 jumpToFile 203 51 001130 if pstat(103) != 44 then 1148 001142 jumpToFile 203 51 001148 endSection == Script ID 130 == 5e000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 16 then 50 000044 spawnItem 44 31 3 000050 endSection Section_5: 000052 setDialogOwner 5 000054 showTextbox Ti prenderツ!\n 000084 fadeoutHud 000086 delay 1 000090 startBattle 000092 setTrigger 303 000096 endSection Section_7: 000098 setDialogOwner 7 000100 showTextbox Oh, davvero!\n 000130 fadeoutHud 000132 delay 1 000136 startBattle 000138 setTrigger 300 000142 endSection Section_6: 000144 endSection Section_81: 000146 if trigger(224) == false AND trigger(175) == true then 164 000162 endSection 000164 entityLookAtEntity 253 6 000168 entityLookAtEntity 252 6 000172 delay 5 000176 moveCameraTo 30 -2852 2621 000182 waitForEntity 200 000184 if trigger(352) == false then 342 000196 setDialogOwner 6 000198 showTextbox Chi sei tu?\n 000226 setDialogOwner 253 000228 setSelection 1474 1442 000234 showTextbox Sono venuto per aiutarti.\nNon sono ancora pronto...\n 000342 setTrigger 352 000346 setDialogOwner 6 000348 showTextbox C’ウ qualcuno?\n 000380 playAnimation 253 25 000384 delay 15 000388 setDialogOwner 253 000390 showTextbox Non puoi vedere?\n 000428 playAnimation 253 0 000432 setDialogOwner 6 000434 showTextbox Io sono Whamon. Di solito\nvivo in mare.\n 000518 showTextbox Non ho gli occhi, ma posso\nsentire moltissime cose.\n 000626 storeDigimonType 103 000628 setDialogOwner 253 000630 showTextbox Io sono un umano, mi chiamo\n.\n 000700 showTextbox Lui e ,\nil mio compagno, e lui ウ .\n 000782 setDialogOwner 6 000784 showTextbox Sento un grande potere.\n 000836 setDialogOwner 6 000838 showTextbox Ascolterai la mia storia?\nQui vicino c’era la mia\ncaverna, sulla spiaggia.\n 000992 showTextbox Alcuni malvagi, perツ, mi\nhanno scacciato e cosi ho\nperso il mio tesoro.\n 001140 playAnimation 253 16 001144 delay 15 001148 setDialogOwner 253 001150 showTextbox Malvagi, eh?\nUn bel problema.\n 001214 playAnimation 253 0 001218 setDialogOwner 6 001220 showTextbox Ti prego, scacciali.\nVoglio che tu mi aiuti a\nriprendermi la caverna.\n 001364 setDialogOwner 253 001366 setSelection 1474 1442 001372 showTextbox Ti aiuterツ.\nAdesso non ho tempo.\n 001442 setDialogOwner 6 001444 showTextbox Capisco.\n 001466 moveCameraToEntity 253 10 001470 waitForEntity 200 001472 endSection 001474 setDialogOwner 6 001476 showTextbox Allora salimi in groppa.\n 001530 moveCameraTo 30 -3150 3000 001536 playAnimation 6 28 001540 playSound 776 001544 delay 40 001548 entitySetRotation 6 3459 001552 playSound 776 001556 entitySetRotation 6 3331 001560 delay 3 001564 entitySetRotation 6 3203 001568 delay 3 001572 entitySetRotation 6 3075 001576 delay 3 001580 entitySetRotation 6 2947 001584 delay 3 001588 entitySetRotation 6 2819 001592 delay 3 001596 entitySetRotation 6 2691 001600 delay 3 001604 entitySetRotation 6 2563 001608 playSound 776 001612 delay 10 001616 entitySetRotation 6 2435 001620 delay 3 001624 entitySetRotation 6 2307 001628 delay 3 001632 entitySetRotation 6 2179 001636 delay 3 001640 entitySetRotation 6 2051 001644 delay 3 001648 entitySetRotation 6 1923 001652 playSound 776 001656 delay 10 001660 entitySetRotation 6 1795 001664 delay 3 001668 entitySetRotation 6 1667 001672 delay 3 001676 entitySetRotation 6 1539 001680 delay 3 001684 entitySetRotation 6 1411 001688 delay 3 001692 entitySetRotation 6 1283 001696 delay 3 001700 entityWalkTo 253 -2454 2707 false 001708 waitForEntity 253 001710 entityWalkTo 253 -3041 3042 false 001718 entityWalkTo 252 -2454 2707 false 001726 waitForEntity 252 001728 entityWalkTo 252 -2771 2915 false 001736 waitForEntity 253 001738 waitForEntity 252 001740 delay 20 001744 entitySetRotation 253 1283 001748 entitySetRotation 252 1283 001752 delay 5 001756 setDialogOwner 253 001758 showTextbox Andiamo.\n 001780 playSound 776 001784 entityMoveTo 253 -4053 3680 99 001792 entityMoveTo 252 -4053 3680 99 001800 entityMoveTo 6 -4053 3680 99 001808 moveObjectTo 0 35 1 0 0 350 410 001818 moveObjectTo 1 36 1 0 0 438 410 001828 moveObjectTo 2 37 1 0 0 412 410 001838 moveObjectTo 3 38 1 0 0 366 410 001848 moveObjectTo 4 39 1 0 0 350 434 001858 moveObjectTo 5 40 1 0 0 350 458 001868 moveObjectTo 6 41 1 0 0 366 482 001878 moveObjectTo 7 42 1 0 0 390 506 001888 delay 10 001892 playSound 776 001896 setObjVisibility 35 0 001900 setObjVisibility 36 0 001904 setObjVisibility 37 0 001908 setObjVisibility 38 0 001912 setObjVisibility 39 0 001916 setObjVisibility 40 0 001920 setObjVisibility 41 0 001924 setObjVisibility 42 0 001928 setPStat 247 35 001932 setPStat 248 8 001936 callRoutine 21 001938 delay 10 001942 moveObjectTo 0 35 1 120 0 0 730 001952 moveObjectTo 1 36 1 120 0 88 730 001962 moveObjectTo 2 37 1 120 0 64 730 001972 moveObjectTo 3 38 1 120 0 16 730 001982 moveObjectTo 4 39 1 120 0 0 754 001992 moveObjectTo 5 40 1 120 0 0 778 002002 moveObjectTo 6 41 1 120 0 16 802 002012 moveObjectTo 7 42 1 120 0 40 826 002022 delay 10 002026 entityMoveTo 253 -4053 3680 99 002034 entityMoveTo 252 -4053 3680 99 002042 entityMoveTo 6 -4053 3680 99 002050 delay 30 002054 warpTo 142 1 60 002058 endSection Section_51: 002060 if condition(64) == 1 AND trigger(133) == false then 2078 002076 endSection 002078 storeDigimonType 103 002080 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 2114 002108 jumpToFile 203 51 002114 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2148 002142 jumpToFile 203 51 002148 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2182 002176 jumpToFile 203 51 002182 if pstat(103) != 44 AND pstat(103) != 21 then 2204 002198 jumpToFile 203 51 002204 endSection == Script ID 131 == 5f000 Section_254: 000012 endSection Section_51: 000014 if pstat(113) != 0 then 28 000026 endSection 000028 callDigimonRoutine 1 000030 waitForEntity 255 000032 if trigger(257) == true then 52 000044 warpTo 134 2 10 000048 jumpTo 56 000052 warpTo 235 2 11 000056 endSection == Script ID 132 == 5f800 Section_254: 000016 endSection Section_51: 000018 removeCondition 32 000020 removeCondition 64 000022 entityLookAtEntity 5 253 000026 entityLookAtEntity 252 253 000030 playAnimation 253 24 000034 delay 15 000038 setDialogOwner 253 000040 showTextbox Dove siamo?\nテ un sogno?\n 000092 playAnimation 253 0 000096 entitySetRotation 253 1050 000100 delay 20 000104 entitySetRotation 253 1561 000108 delay 20 000112 entityLookAtEntity 253 5 000116 playAnimation 253 15 000120 delay 15 000124 setDialogOwner 253 000126 showTextbox Tu! Chi sei tu?\nDov’ウ ?\n 000184 playAnimation 253 0 000188 entitySetRotation 253 1050 000192 delay 5 000196 entityLookAtEntity 253 5 000200 setDialogOwner 5 000202 showTextbox Calma.\nIl mio nome ウ Frigimon e\nquesta ウ casa mia.\n 000308 showTextbox Sono un Digimon del Gelo.\n 000364 showTextbox Eri fuori nella neve, quasi\ncongelato. Ti ho salvato e\nmi sono preso cura di te.\n 000530 entitySetRotation 253 25 000534 delay 5 000538 entityLookAtEntity 253 252 000542 setDialogOwner 253 000544 showTextbox Oh, .\nSono felice che tu stia\nbene!\n 000626 setDialogOwner 5 000628 showTextbox Ehi, mi stai ascoltando?\nSe non ti avessi trovato,\nora saresti morto!\n 000772 entityLookAtEntity 253 5 000776 playAnimation 253 25 000780 delay 15 000784 setDialogOwner 253 000786 showTextbox Oh, scusa. Grazie molte.\n 000840 playAnimation 253 0 000844 delay 30 000848 entityLookAtEntity 253 252 000852 playAnimation 253 7 000856 delay 15 000860 setDialogOwner 253 000862 showTextbox Ehi, ,\nHo anche battuto la testa,\nquando sei caduto di colpo.\n 000996 playAnimation 253 0 001000 storeDigimonType 103 001002 setDialogOwner 5 001004 showTextbox non sopporta il freddo.\nSei stato imprudente: ウ\ntutta colpa tua.\n 001142 entityLookAtEntity 253 5 001146 delay 20 001150 entityLookAtEntity 253 252 001154 playAnimation 253 19 001158 delay 15 001162 setDialogOwner 253 001164 showTextbox Non lo sapevo.\nMi dispiace, .\n 001234 playAnimation 253 0 001238 entityLookAtEntity 253 5 001242 setDialogOwner 253 001244 showTextbox Grazie, Frigimon. Posso\nchiederti un altro favore?\n 001350 setDialogOwner 5 001352 showTextbox Che cosa farai se\n cadra di nuovo?\nTorna subito a casa!\n 001470 setDialogOwner 253 001472 showTextbox E va bene, ho capito.\nTramuterツ \nin un altro Digimon.\n 001590 entityWalkTo 253 93 -1700 true 001598 delay 20 001602 entityWalkTo 252 93 -1700 true 001610 delay 20 001614 entityLookAtEntity 5 253 001618 waitForEntity 253 001620 waitForEntity 252 001622 setDialogOwner 5 001624 showTextbox Tramuterai?\n 001652 setTrigger 133 001656 warpTo 94 2 255 001660 endSection Section_5: 001662 storeDigimonType 103 001664 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1696 001692 jumpTo 2790 001696 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1728 001724 jumpTo 2790 001728 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 1760 001756 jumpTo 2790 001760 if pstat(103) != 44 AND pstat(103) != 21 then 1780 001776 jumpTo 2790 001780 setDialogOwner 253 001782 showTextbox Salve di nuovo.\n 001818 setDialogOwner 5 001820 showTextbox Cosa ウ successo\nall’altro Digimon?\n 001894 setDialogOwner 253 001896 showTextbox Oh, ウ sempre lui.\n 001936 entityLookAtEntity 5 252 001940 setDialogOwner 5 001942 showTextbox Uh? Dici davvero?\nNon capisco.\n 002008 entityLookAtEntity 5 253 002012 setDialogOwner 253 002014 showTextbox Sono venuti qui perchエ\nho un favore da chiedere.\n 002116 showTextbox Voglio che tu venga in\ncittア.\n 002180 setDialogOwner 5 002182 showTextbox Che cosa hai da offrirmi?\nQualcosa di interessante?\n 002290 playAnimation 253 19 002294 delay 15 002298 setDialogOwner 253 002300 showTextbox Beh, potrai aprire\nun negozio, se vorrai.\n 002388 playAnimation 253 0 002392 playAnimation 5 11 002396 delay 5 002400 setDialogOwner 5 002402 showTextbox Wow, ho sempre sognato\ndi farlo! Va bene!\n 002490 setDialogOwner 253 002492 showTextbox Ok, perfetto.\nAndiamo, ora.\n 002552 setDialogOwner 5 002554 showTextbox Un negozio! Una bella\ngelateria. Sarア\nfantastico!\n 002658 entityWalkTo 5 -540 -336 true 002666 waitForEntity 5 002668 jumpTo 2672 002672 entityWalkTo 5 93 -1700 true 002680 if pstat(101) >= 3 then 2712 002692 addToPStat 101 1 002696 delay 20 002700 entityLookAtEntity 253 5 002704 entityLookAtEntity 252 5 002708 jumpTo 2672 002712 waitForEntity 5 002714 unloadEntity 5 002716 setPStat 101 0 002720 playSound 2824 002724 setDialogOwner 255 002726 showTextbox Frigimon entra in cittア!\n 002780 setTrigger 223 002784 addToPStat 1 2 002788 endSection 002790 setDialogOwner 5 002792 showTextbox Questo Digimon non sopporta\nbene il freddo!\n 002884 playAnimation 253 15 002888 delay 15 002892 setDialogOwner 253 002894 showTextbox Wow, tornerツ!\n 002926 playAnimation 253 0 002930 endSection == Script ID 133 == 60800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 15 then 54 000048 spawnItem 44 58 71 000054 storeRandom 110 99 000058 if pstat(110) > 6 then 76 000070 spawnItem 44 32 37 000076 storeRandom 110 99 000080 if pstat(110) > 3 then 98 000092 spawnItem 43 31 48 000098 storeRandom 110 99 000102 if pstat(110) > 0 then 120 000114 spawnItem 60 84 35 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox Bwooon!\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 267 000156 endSection Section_6: 000158 setDialogOwner 6 000160 showTextbox Shbeebee!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 267 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox Zau Zau\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 267 000232 endSection Section_8: 000234 setDialogOwner 8 000236 showTextbox Sono furioso!\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 endSection Section_9: 000278 setDialogOwner 9 000280 showTextbox Fammi vedere cosa sai fare!\n 000340 fadeoutHud 000342 delay 1 000346 startBattle 000348 endSection Section_10: 000350 setDialogOwner 10 000352 showTextbox Smettila!\n 000376 fadeoutHud 000378 delay 1 000382 startBattle 000384 endSection == Script ID 134 == 61000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 11 then 50 000044 spawnItem 44 59 50 000050 storeRandom 110 99 000054 if pstat(110) > 17 then 72 000066 spawnItem 44 33 42 000072 storeRandom 110 99 000076 if pstat(110) > 2 then 94 000088 spawnItem 69 37 61 000094 if trigger(319) == false then 126 000106 setObjVisibility 24 1 000110 setObjVisibility 25 1 000114 setObjVisibility 26 1 000118 setObjVisibility 27 1 000122 jumpTo 142 000126 unknown7C 0 32 39 2057 000134 unknown7C 0 35 34 2056 000142 endSection Section_5: 000144 setDialogOwner 5 000146 showTextbox Shaka shaka!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 267 000188 endSection Section_6: 000190 setDialogOwner 6 000192 showTextbox Shreau.\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 267 000224 endSection Section_7: 000226 setDialogOwner 7 000228 showTextbox Ribbit.\n 000248 fadeoutHud 000250 delay 1 000254 startBattle 000256 endSection Section_8: 000258 setDialogOwner 8 000260 showTextbox Se non li sistemiamo,\nsaranno loro a sistemare\nnoi.\n 000368 fadeoutHud 000370 delay 1 000374 startBattle 000376 endSection Section_9: 000378 setDialogOwner 9 000380 showTextbox Cervello d’uccello!\n 000424 setDialogOwner 9 000426 showTextbox Zuccone!\n 000448 setDialogOwner 9 000450 showTextbox Pazzo!\n 000468 setDialogOwner 9 000470 showTextbox Testa di pesce!\n 000506 setDialogOwner 9 000508 showTextbox Stupido, stupido!\n 000548 setDialogOwner 9 000550 showTextbox Eau de Geco!\n 000580 setDialogOwner 253 000582 showTextbox Che cosa hai detto?!\n 000628 setSelection 720 1118 000634 showTextbox Mi fanno impazzire!\nLi ignorerツ e basta.\n 000720 setTrigger 1 000724 setPStat 250 1 000728 setPStat 251 9 000732 setPStat 252 -1 000736 setPStat 253 -1 000740 fadeoutHud 000742 delay 1 000746 startBattle 000748 unsetTrigger 1 000752 setPStat 250 0 000756 entityLookAtEntity 253 9 000760 entityLookAtEntity 9 253 000764 entityLookAtEntity 252 9 000768 setDialogOwner 9 000770 showTextbox Non sono carini!\n 000808 playAnimation 253 15 000812 delay 20 000816 setTrigger 309 000820 jumpTo 824 000824 entityWalkTo 9 -174 -388 true 000832 if pstat(101) >= 3 then 864 000844 addToPStat 101 1 000848 delay 20 000852 entityLookAtEntity 253 9 000856 entityLookAtEntity 252 9 000860 jumpTo 824 000864 waitForEntity 9 000866 unloadEntity 9 000868 setPStat 101 0 000872 moveCameraToEntity 253 10 000876 waitForEntity 200 000878 setDialogOwner 253 000880 showTextbox Aspetta, che cos’ウ?\n 000924 loadDigimon 110 000926 setDigimon 110 3 0 000930 setDigimon 110 5 0 000934 setDigimon 110 6 0 000938 setDigimon 110 7 0 000942 delay 40 000946 playAnimation 253 24 000950 delay 20 000954 setDialogOwner 253 000956 showTextbox !\n 000964 entityWalkToEntity 8 true 253 000968 entityWalkToEntity 10 true 253 000972 entityWalkToEntity 11 true 253 000976 entityWalkToEntity 12 true 253 000980 delay 40 000984 setDialogOwner 8 000986 showTextbox Il mio maestro mi chiama.\nVieni con me. Ribbit.\n 001086 playAnimation 253 25 001090 delay 20 001094 setDialogOwner 253 001096 showTextbox Oh no!\n 001114 warpTo 141 0 5 001118 playAnimation 253 25 001122 delay 20 001126 setDialogOwner 253 001128 showTextbox Ah ah ah, sta fingendo.\nIo non tratto coi bambini.\n 001234 endSection 001236 fadeoutHud 001238 delay 1 001242 startBattle 001244 endSection == Script ID 135 == 61800 Section_254: 000028 endSection Section_5: 000030 entityWalkToWithCamera 253 -77 119 false 000038 entityWalkTo 252 397 151 false 000046 waitForEntity 253 000048 waitForEntity 252 000050 entityLookAtEntity 253 5 000054 entityLookAtEntity 252 5 000058 delay 10 000062 moveCameraTo 20 -400 2100 000068 waitForEntity 200 000070 playSound 264 000074 setDialogOwner 5 000076 showTextbox e ,\ngiusto? Grazie per essere\nvenuti a Villa Volume!\n 000200 playAnimation 253 22 000204 delay 20 000208 setDialogOwner 253 000210 showTextbox Mi spiace per quello che\nabbiamo fatto a Otamamon.\n 000316 playAnimation 253 0 000320 setDialogOwner 5 000322 showTextbox Non ci pensare.\n 000358 playAnimation 253 23 000362 delay 20 000366 setDialogOwner 253 000368 showTextbox Uh?\n 000380 playAnimation 253 0 000384 playAnimation 5 5 000388 delay 38 000392 playAnimation 5 0 000396 setDialogOwner 5 000398 showTextbox Ti sono grato: ho sentito\nche stai facendo di tutto\nper salvare quest’isola.\n 000556 setDialogOwner 253 000558 showTextbox Davvero?\n 000580 setDialogOwner 5 000582 showTextbox Volevo proprio aiutarti. Sei\nstato nel Bosco Brumoso, a\nnord di qui?\n 000724 if trigger(112) == true then 766 000736 setDialogOwner 253 000738 showTextbox Non ancora.\n 000766 if trigger(112) == false then 792 000778 setDialogOwner 253 000780 showTextbox Si.\n 000792 setDialogOwner 5 000794 showTextbox Lア c’ウ sempre nebbia.\nAvrai delle difficoltア\na orientarti, temo.\n 000928 showTextbox Perツ devi cercare\nCherrymon, il\nsignore della foresta.\n 001042 if trigger(147) == false then 1058 001054 jumpTo 2466 001058 playAnimation 253 16 001062 delay 20 001066 setDialogOwner 253 001068 showTextbox Cherrymon? Non ho mai\nsentito di questo Digimon.\n 001170 setDialogOwner 5 001172 showTextbox Cherrymon crea la nebbia\ndel Bosco Brumoso.\n 001264 showTextbox L’ha creata per proteggere\nla foresta dal pericolo.\n 001372 playAnimation 253 25 001376 delay 20 001380 setDialogOwner 253 001382 showTextbox Perツ per noi ウ un problema.\n 001442 playAnimation 5 5 001446 delay 38 001450 playAnimation 5 0 001454 setDialogOwner 5 001456 showTextbox Credo che Cherrymon sappia\nqualcosa sull’origine di\nciツ che minaccia l’isola.\n 001616 showTextbox Ti consiglio di affrontare\nla nebbia per trovarlo.\n 001722 setDialogOwner 253 001724 showTextbox Se potessimo fare qualcosa\nper la nebbia...\n 001816 setDialogOwner 5 001818 showTextbox L’unico che puツ far\nscomparire la nebbia ウ \nCherrymon. Perツ\n 001942 showTextbox c’e un modo per passare:\nlancero una magia su di te.\n 002052 setDialogOwner 253 002054 showTextbox Che cosa succederア?\n 002098 setDialogOwner 5 002100 showTextbox Potrai vedere la strada\nanche nella nebbia.\n 002192 playAnimation 5 0 002196 playAnimation 253 19 002200 delay 20 002204 setDialogOwner 253 002206 showTextbox Fantastico!\n 002234 setDialogOwner 5 002236 showTextbox Ok, cominciamo.\n 002272 setDialogOwner 5 002274 showTextbox Ribbit, ribbit!\n 002310 playAnimation 5 31 002314 playSound 8 002318 delay 70 002322 playAnimation 5 0 002326 playAnimation 253 15 002330 delay 30 002334 setDialogOwner 5 002336 showTextbox Molto bene. Perfetto.\nOra vai nel Bosco Brumoso.\n 002438 playAnimation 5 30 002442 delay 55 002446 playAnimation 5 0 002450 setTrigger 319 002454 setTrigger 114 002458 moveCameraToEntity 253 10 002462 waitForEntity 200 002464 endSection 002466 setDialogOwner 253 002468 showTextbox L’ho incontrato.\nLa nebbia u scomparsa.\n 002552 setDialogOwner 5 002554 showTextbox Wow, incredibile! Bene,\nche posso fare per aiutarti?\n 002664 showTextbox Ok, voglio darti una cosa.\n 002722 playAnimation 5 0 002726 setDialogOwner 255 002728 showTextbox Ho preso un\nBranzino Digitale!\n 002798 if trigger(0) == false OR item(67) >= 1 then 2874 002816 setDialogOwner 255 002818 showTextbox Liberati di qualcosa.\n 002866 unsetTrigger 3 002870 callRoutine 0 002872 callRoutine 13 002874 giveItem 67 1 002878 setDialogOwner 5 002880 showTextbox テ un oggetto molto raro:\nti tornerア utile.\n 002970 playAnimation 253 19 002974 delay 20 002978 setDialogOwner 253 002980 showTextbox Grazie. A proposito, perchエ\nnon vieni in cittア, Shogun?\n 003096 setDialogOwner 5 003098 showTextbox Sono a capo di cento Gekomon\nnella Palude di Geko. Mi\nspiace, ma non posso venire.\n 003268 showTextbox Perツ prometto che farツ\ndi tutto per aiutarti.\nVieni a trovarmi quando vuoi.\n 003424 playAnimation 5 30 003428 delay 55 003432 playAnimation 5 0 003436 setTrigger 319 003440 moveCameraToEntity 253 10 003444 waitForEntity 200 003446 endSection Section_81: 003448 entityLookAtEntity 253 5 003452 entityLookAtEntity 252 5 003456 delay 10 003460 moveCameraTo 20 -400 2100 003466 waitForEntity 200 003468 playSound 264 003472 storeDigimonType 103 003474 if trigger(116) == false OR pstat(103) == 14 then 3930 003490 setDialogOwner 5 003492 showTextbox Sembra che ci sia un\nproblema. テ per via\ndell’abito, vero?\n 003614 setDialogOwner 253 003616 showTextbox Lo conosci?\n 003644 setDialogOwner 5 003646 showTextbox Non sottovalutarmi. Numemon\nlo potrア indossare.\n 003746 showTextbox Stupito? E aspetta che egli\nlo indossi... Non riuscirai\na crederci... Beh, provaci.\n 003918 unsetTrigger 116 003922 moveCameraToEntity 253 10 003926 waitForEntity 200 003928 endSection 003930 if trigger(122) == false then 4178 003942 setPStat 254 5 003946 callRoutine 1 003948 moveCameraToEntity 253 10 003952 waitForEntity 200 003954 if item(117) < 1 then 4176 003968 removeItem 117 1 003972 setTrigger 46 003976 setDialogOwner 5 003978 showTextbox A proposito, eliminero la\nCanna da Pesca Favolosa\ndal tuo inventario.\n 004126 showTextbox テ un oggetto speciale.\n 004176 endSection 004178 if trigger(319) == false then 4238 004190 playSound 264 004194 setDialogOwner 5 004196 showTextbox Buona fortuna!\n 004230 moveCameraToEntity 253 10 004234 waitForEntity 200 004236 endSection Section_6: 004238 if trigger(122) == false then 4356 004250 setDialogOwner 6 004252 showTextbox Puoi pescare solo al\nlago dell’Occhio del Drago.\n 004354 endSection 004356 setDialogOwner 6 004358 showTextbox Stai indietro, stai indietro!\n 004422 endSection Section_7: 004424 setDialogOwner 7 004426 showTextbox Shogun colleziona oggetti\nrari. Lo fa da\nsempre.\n 004528 showTextbox Ora, perツ, la sua passione\nsono le carte dei Digimon.\n 004640 setDialogOwner 7 004642 showTextbox Se gli porterai una carta\nrara, ti darア dei punti\ndi ’Merito’.\n 004772 setDialogOwner 7 004774 showTextbox Potrai scambiare i tuoi\npunti di ’Merito’ con\ndegli oggetti.\n 004900 setTrigger 122 004904 endSection Section_8: 004906 if trigger(205) == true then 4980 004918 setDialogOwner 8 004920 showTextbox Beh... no, niente. Ribbit.\n 004978 endSection 004980 setDialogOwner 8 004982 showTextbox Scusami... Voglio andare\nin cittア. Ribbit!\n 005072 setDialogOwner 253 005074 showTextbox Ok, ma cosa ウ successo?\n 005126 setDialogOwner 8 005128 showTextbox Voglio lottare nell’Arena.\nSembra che noi, la\ntribイ dei Gekomon,\n 005262 showTextbox siamo considerati dei\nDigimon zoticoni. Ribbit.\n 005362 showTextbox テ vero, viviamo in campagna,\nma siamo molto orgogliosi!\nRibbit.\n 005494 setDialogOwner 253 005496 showTextbox Avrai modo di dimostrarlo.\nBuona fortuna!\n 005584 setDialogOwner 255 005586 showTextbox Gekomon entra nell’Arena!\n 005642 endSection == Script ID 136 == 63000 Section_254: 000024 if trigger(224) == false then 148 000036 setObjVisibility 105 1 000040 setObjVisibility 106 1 000044 setObjVisibility 107 1 000048 setObjVisibility 108 1 000052 setObjVisibility 109 1 000056 setObjVisibility 39 1 000060 setObjVisibility 40 1 000064 setObjVisibility 41 1 000068 setObjVisibility 42 1 000072 setObjVisibility 43 1 000076 setObjVisibility 44 1 000080 setObjVisibility 45 1 000084 setObjVisibility 46 1 000088 setObjVisibility 47 1 000092 setObjVisibility 48 1 000096 setObjVisibility 49 1 000100 setObjVisibility 50 1 000104 setObjVisibility 51 1 000108 setObjVisibility 52 1 000112 setObjVisibility 53 1 000116 setObjVisibility 54 1 000120 setObjVisibility 55 1 000124 setObjVisibility 56 1 000128 setObjVisibility 24 0 000132 setObjVisibility 25 0 000136 setObjVisibility 26 0 000140 setObjVisibility 27 0 000144 setObjVisibility 28 0 000148 if trigger(224) == false then 172 000160 entityMoveTo 5 1457 2916 2 000168 delay 10 000172 endSection Section_61: 000174 entityMoveTo 5 1457 2916 2 000182 delay 10 000186 endSection Section_60: 000188 entityMoveToAxis 253 -150 1 1 000194 entityMoveToAxis 252 -150 1 1 000200 delay 20 000204 playSound 776 000208 entityMoveTo 5 1457 2916 30 000216 delay 10 000220 moveCameraTo 99 651 406 000226 delay 40 000230 setObjVisibility 105 0 000234 setObjVisibility 106 0 000238 setObjVisibility 107 0 000242 setObjVisibility 108 0 000246 setObjVisibility 109 0 000250 setPStat 247 105 000254 setPStat 248 5 000258 callRoutine 21 000260 delay 30 000264 entityMoveToAxis 253 0 1 1 000270 entityMoveToAxis 252 0 1 1 000276 waitForEntity 253 000278 waitForEntity 252 000280 entityMoveTo 253 734 2222 1 000288 entityMoveTo 252 839 2689 1 000296 delay 20 000300 entityWalkTo 253 832 804 true 000308 entityWalkTo 252 300 805 true 000316 waitForEntity 253 000318 waitForEntity 252 000320 delay 10 000324 moveCameraToEntity 253 20 000328 waitForEntity 200 000330 setDialogOwner 253 000332 showTextbox Sento una voce provenire da\ndietro di me. La voce ウ...!\n 000448 moveCameraToEntity 253 10 000452 waitForEntity 200 000454 endSection Section_6: 000456 setObjVisibility 105 0 000460 setObjVisibility 106 0 000464 setObjVisibility 107 0 000468 setObjVisibility 108 0 000472 setObjVisibility 109 0 000476 setPStat 247 105 000480 setPStat 248 5 000484 callRoutine 21 000486 loadDigimon 154 000488 setDigimon 154 1 0 000492 entityMoveTo 5 1457 2916 1 000500 entityLookAtEntity 253 5 000504 delay 5 000508 setDialogOwner 253 000510 showTextbox Aspetta!\n 000532 setDialogOwner 6 000534 showTextbox Perchエ dovrei aspettare?!\n 000590 entityLookAtEntity 6 253 000594 delay 5 000598 setDialogOwner 6 000600 showTextbox Ah ah ah!\n 000624 moveCameraTo 15 1116 2183 000630 waitForEntity 200 000632 setObjVisibility 105 1 000636 setObjVisibility 106 1 000640 setObjVisibility 107 1 000644 setObjVisibility 108 1 000648 setObjVisibility 109 1 000652 playSound 1288 000656 playAnimation 5 31 000660 delay 20 000664 playAnimation 6 0 000668 moveCameraToEntity 253 10 000672 waitForEntity 200 000674 setObjVisibility 105 0 000678 setObjVisibility 106 0 000682 setObjVisibility 107 0 000686 setObjVisibility 108 0 000690 setObjVisibility 109 0 000694 setPStat 247 105 000698 setPStat 248 5 000702 callRoutine 21 000704 entityMoveTo 5 1457 2916 1 000712 playAnimation 6 40 000716 delay 20 000720 playAnimation 6 0 000724 setDialogOwner 6 000726 showTextbox Wow, che sorpresa!\n 000768 setDialogOwner 253 000770 showTextbox Whamon, bello! Wow!\n 000814 entityWalkTo 253 830 813 true 000822 entityWalkTo 252 473 481 true 000830 waitForEntity 253 000832 waitForEntity 252 000834 entityLookAtEntity 253 6 000838 entityLookAtEntity 252 6 000842 moveCameraTo 10 212 958 000848 waitForEntity 200 000850 setDialogOwner 253 000852 showTextbox Arrenditi!\n 000878 entityWalkTo 6 212 958 false 000886 waitForEntity 6 000888 entityLookAtEntity 6 253 000892 setDialogOwner 6 000894 showTextbox Ugghh!\n 000912 setDialogOwner 253 000914 showTextbox Vieni in cittア e aiutaci,\ncosi espierai i tuoi\npeccati. \n 001032 setDialogOwner 6 001034 showTextbox Va bene, ho capito.\nAndrツ in cittア.\n 001110 playSound 1544 001114 entityWalkTo 6 -381 1112 true 001122 waitForEntity 6 001124 entityLookAtEntity 6 253 001128 waitForEntity 6 001130 setDialogOwner 6 001132 showTextbox Ah ah ah, scherzavo! Ciao.\n 001190 moveCameraTo 30 -28 1976 001196 waitForEntity 200 001198 waitForEntity 6 001200 entityWalkTo 6 -28 1976 true 001208 waitForEntity 6 001210 playSound 520 001214 unloadEntity 6 001216 delay 25 001220 setObjVisibility 39 1 001224 setObjVisibility 40 1 001228 setObjVisibility 41 1 001232 setObjVisibility 42 1 001236 setObjVisibility 43 1 001240 setObjVisibility 44 1 001244 setObjVisibility 45 1 001248 setObjVisibility 46 1 001252 setObjVisibility 47 1 001256 setObjVisibility 48 1 001260 setObjVisibility 49 1 001264 setObjVisibility 50 1 001268 setObjVisibility 51 1 001272 setObjVisibility 52 1 001276 setObjVisibility 53 1 001280 setObjVisibility 54 1 001284 setObjVisibility 55 1 001288 setObjVisibility 56 1 001292 setObjVisibility 24 0 001296 setObjVisibility 25 0 001300 setObjVisibility 26 0 001304 setObjVisibility 27 0 001308 setObjVisibility 28 0 001312 setObjVisibility 29 0 001316 setObjVisibility 30 0 001320 setObjVisibility 31 0 001324 setObjVisibility 32 0 001328 setObjVisibility 33 0 001332 setObjVisibility 34 0 001336 setObjVisibility 35 0 001340 setObjVisibility 36 0 001344 setObjVisibility 37 0 001348 setObjVisibility 38 0 001352 delay 40 001356 playSound 776 001360 moveObjectTo 0 29 1 5 0 80 197 001370 moveObjectTo 1 30 1 5 0 96 133 001380 moveObjectTo 2 31 1 5 0 160 277 001390 moveObjectTo 3 32 1 5 0 112 101 001400 moveObjectTo 4 33 1 5 0 160 149 001410 moveObjectTo 5 34 1 5 0 64 213 001420 moveObjectTo 6 35 1 5 0 96 277 001430 moveObjectTo 7 36 1 5 0 160 369 001440 moveObjectTo 8 37 1 5 0 176 181 001450 moveObjectTo 9 38 1 5 0 224 261 001460 delay 6 001464 moveObjectTo 0 29 1 5 0 80 192 001474 moveObjectTo 1 30 1 5 0 96 128 001484 moveObjectTo 2 31 1 5 0 160 272 001494 moveObjectTo 3 32 1 5 0 112 96 001504 moveObjectTo 4 33 1 5 0 160 144 001514 moveObjectTo 5 34 1 5 0 64 208 001524 moveObjectTo 6 35 1 5 0 96 272 001534 moveObjectTo 7 36 1 5 0 160 364 001544 moveObjectTo 8 37 1 5 0 176 176 001554 moveObjectTo 9 38 1 5 0 224 256 001564 delay 6 001568 playSound 776 001572 moveObjectTo 0 29 1 5 0 80 197 001582 moveObjectTo 1 30 1 5 0 96 133 001592 moveObjectTo 2 31 1 5 0 160 277 001602 moveObjectTo 3 32 1 5 0 112 101 001612 moveObjectTo 4 33 1 5 0 160 149 001622 moveObjectTo 5 34 1 5 0 64 213 001632 moveObjectTo 6 35 1 5 0 96 277 001642 moveObjectTo 7 36 1 5 0 160 369 001652 moveObjectTo 8 37 1 5 0 176 181 001662 moveObjectTo 9 38 1 5 0 224 261 001672 delay 6 001676 moveObjectTo 0 29 1 5 0 80 192 001686 moveObjectTo 1 30 1 5 0 96 128 001696 moveObjectTo 2 31 1 5 0 160 272 001706 moveObjectTo 3 32 1 5 0 112 96 001716 moveObjectTo 4 33 1 5 0 160 144 001726 moveObjectTo 5 34 1 5 0 64 208 001736 moveObjectTo 6 35 1 5 0 96 272 001746 moveObjectTo 7 36 1 5 0 160 364 001756 moveObjectTo 8 37 1 5 0 176 176 001766 moveObjectTo 9 38 1 5 0 224 256 001776 delay 6 001780 playSound 776 001784 moveObjectTo 0 29 1 5 0 80 197 001794 moveObjectTo 1 30 1 5 0 96 133 001804 moveObjectTo 2 31 1 5 0 160 277 001814 moveObjectTo 3 32 1 5 0 112 101 001824 moveObjectTo 4 33 1 5 0 160 149 001834 moveObjectTo 5 34 1 5 0 64 213 001844 moveObjectTo 6 35 1 5 0 96 277 001854 moveObjectTo 7 36 1 5 0 160 369 001864 moveObjectTo 8 37 1 5 0 176 181 001874 moveObjectTo 9 38 1 5 0 224 261 001884 delay 6 001888 moveObjectTo 0 29 1 5 0 80 192 001898 moveObjectTo 1 30 1 5 0 96 128 001908 moveObjectTo 2 31 1 5 0 160 272 001918 moveObjectTo 3 32 1 5 0 112 96 001928 moveObjectTo 4 33 1 5 0 160 144 001938 moveObjectTo 5 34 1 5 0 64 208 001948 moveObjectTo 6 35 1 5 0 96 272 001958 moveObjectTo 7 36 1 5 0 160 364 001968 moveObjectTo 8 37 1 5 0 176 176 001978 moveObjectTo 9 38 1 5 0 224 256 001988 delay 6 001992 playSound 1032 001996 moveObjectTo 0 29 1 5 0 80 197 002006 moveObjectTo 1 30 1 5 0 96 133 002016 moveObjectTo 2 31 1 5 0 160 277 002026 moveObjectTo 3 32 1 5 0 112 101 002036 moveObjectTo 4 33 1 5 0 160 149 002046 moveObjectTo 5 34 1 5 0 64 213 002056 moveObjectTo 6 35 1 5 0 96 277 002066 moveObjectTo 7 36 1 5 0 160 369 002076 moveObjectTo 8 37 1 5 0 176 181 002086 moveObjectTo 9 38 1 5 0 224 261 002096 delay 6 002100 moveObjectTo 0 29 1 5 0 80 192 002110 moveObjectTo 1 30 1 5 0 96 128 002120 moveObjectTo 2 31 1 5 0 160 272 002130 moveObjectTo 3 32 1 5 0 112 96 002140 moveObjectTo 4 33 1 5 0 160 144 002150 moveObjectTo 5 34 1 5 0 64 208 002160 moveObjectTo 6 35 1 5 0 96 272 002170 moveObjectTo 7 36 1 5 0 160 364 002180 moveObjectTo 8 37 1 5 0 176 176 002190 moveObjectTo 9 38 1 5 0 224 256 002200 delay 10 002204 playSound 1032 002208 moveObjectTo 0 29 1 100 0 -420 392 002218 moveObjectTo 1 30 1 100 0 -404 328 002228 moveObjectTo 2 31 1 100 0 -340 472 002238 moveObjectTo 3 32 1 100 0 -388 296 002248 moveObjectTo 4 33 1 100 0 -340 344 002258 moveObjectTo 5 34 1 100 0 -436 408 002268 moveObjectTo 6 35 1 100 0 -404 472 002278 moveObjectTo 7 36 1 100 0 -340 564 002288 moveObjectTo 8 37 1 100 0 -424 376 002298 moveObjectTo 9 38 1 100 0 -276 556 002308 delay 80 002312 moveCameraToEntity 253 10 002316 waitForEntity 200 002318 setDialogOwner 253 002320 showTextbox Oh no, mi ha ingannato!\n 002372 setDialogOwner 253 002374 showTextbox Beh, abbiamo recuperato la\ncaverna. テ andata bene.\n 002480 entityWalkToWithCamera 253 705 1585 false 002488 entityWalkTo 252 740 1100 false 002496 setDialogOwner 253 002498 showTextbox Ora la caverna ウ al sicuro.\n 002558 setDialogOwner 5 002560 showTextbox Sembri una persona gentile.\nSono certo che un giorno\ncapiranno il loro errore.\n 002722 setDialogOwner 5 002724 showTextbox Ti regalerツ il mio tesoro.\nテ nel retro.\n 002808 setDialogOwner 253 002810 showTextbox Aspetta, aspetta. Quel\ntesoro ウ tuo, io non lo\nposso accettare.\n 002942 setDialogOwner 5 002944 showTextbox No, a me non serve. Voglio\nandare nella tua cittア.\n 003050 setDialogOwner 253 003052 showTextbox Allora perchエ abbiamo\nliberato questa caverna?\nPer niente...?\n 003180 setDialogOwner 5 003182 showTextbox Mi dispiace, ma adesso\nvoglio davvero aiutarti.\n 003282 setDialogOwner 253 003284 showTextbox Ho capito. Grazie.\nSei molto gentile.\n 003364 setDialogOwner 5 003366 showTextbox Andrツ immediatamente in\ncittア. Se vuoi, ti posso\ndare un passaggio.\n 003506 playSound 2824 003510 setDialogOwner 255 003512 showTextbox Whamon entra in cittア!\n 003562 setTrigger 224 003566 addToPStat 1 2 003570 warpTo 135 0 255 003574 endSection Section_81: 003576 setDialogOwner 5 003578 showTextbox Vuoi tornare in cittア?\n 003628 setDialogOwner 253 003630 setSelection 3704 3946 003636 showTextbox Si, ritorno.\nNo, per ora no.\n 003698 unknown12 0 003700 jumpTo 3946 003704 if trigger(203) == true then 3720 003716 warpTo 204 0 255 003720 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3748 003740 jumpTo 3848 003744 jumpTo 3752 003748 jumpTo 3752 003752 if trigger(221) == false then 3772 003764 jumpTo 3812 003768 jumpTo 3776 003772 jumpTo 3776 003776 if trigger(225) == false then 3792 003788 warpTo 170 0 255 003792 if trigger(246) == false then 3808 003804 warpTo 169 0 255 003808 warpTo 168 0 255 003812 if trigger(225) == false then 3828 003824 warpTo 173 0 255 003828 if trigger(246) == false then 3844 003840 warpTo 172 0 255 003844 warpTo 171 0 255 003848 if trigger(221) == false then 3868 003860 jumpTo 3908 003864 jumpTo 3872 003868 jumpTo 3872 003872 if trigger(225) == false then 3888 003884 warpTo 176 0 255 003888 if trigger(246) == false then 3904 003900 warpTo 175 0 255 003904 warpTo 174 0 255 003908 if trigger(225) == false then 3924 003920 warpTo 179 0 255 003924 if trigger(246) == false then 3940 003936 warpTo 178 0 255 003940 warpTo 177 0 255 003944 endSection 003946 endSection 003948 endSection == Script ID 137 == 64000 Section_254: 000012 spawnChest 110 1667 0 -1966 2048 672 000024 endSection Section_51: 000026 if trigger(150) == true then 1320 000038 setDialogOwner 253 000040 showTextbox Uggh!\n 000056 entityWalkTo 253 1104 243 true 000064 entityWalkTo 252 675 290 true 000072 waitForEntity 253 000074 moveCameraTo 20 1156 -416 000080 waitForEntity 200 000082 entityLookAtEntity 253 5 000086 entityLookAtEntity 252 5 000090 delay 5 000094 setDialogOwner 5 000096 showTextbox Cosa?\n 000112 entityLookAtEntity 5 253 000116 entityLookAtEntity 6 253 000120 entityLookAtEntity 7 253 000124 setDialogOwner 5 000126 showTextbox Cosa?!\n 000144 entityLookAtEntity 7 5 000148 delay 10 000152 entityLookAtEntity 7 253 000156 setDialogOwner 7 000158 showTextbox Capo, siamo nei guai!\n 000206 playAnimation 253 20 000210 delay 15 000214 setDialogOwner 253 000216 showTextbox Cosa fanno quei tizi?\n 000264 playAnimation 253 0 000268 setDialogOwner 5 000270 showTextbox Notevole. Hai scoperto la\nNuova Fortezza degli Orchi!\n 000382 playAnimation 253 7 000386 delay 15 000390 setDialogOwner 253 000392 showTextbox Commetterete altri crimini?\n 000452 playAnimation 253 0 000456 setDialogOwner 5 000458 showTextbox Naturalmente! Eh eh!\n 000504 setDialogOwner 253 000506 showTextbox Non ve lo permetterツ!\nFarete meglio ad andarvene\nda questa caverna!\n 000646 setDialogOwner 5 000648 showTextbox Questa volta sarア diverso!\n 000706 entityLookAtEntity 6 5 000710 entityLookAtEntity 5 6 000714 delay 10 000718 setDialogOwner 6 000720 showTextbox Capo, ウ quello?\n 000756 delay 10 000760 setDialogOwner 5 000762 showTextbox Si. Andate!\n 000790 entityWalkTo 6 861 -1338 true 000798 waitForEntity 6 000800 unloadEntity 6 000802 entityWalkTo 7 8 -717 true 000810 waitForEntity 7 000812 entityLookAtEntity 7 253 000816 delay 5 000820 setDigimon 112 3 0 000824 entityWalkTo 8 586 -461 false 000832 waitForEntity 8 000834 entityLookAtEntity 8 253 000838 delay 5 000842 setDialogOwner 253 000844 showTextbox Ma che...?!\n 000872 entityLookAtEntity 5 8 000876 delay 5 000880 setDialogOwner 5 000882 showTextbox Maestro WaruSeadramon!\nPensateci voi, vi prego!\n 000982 setDialogOwner 253 000984 showTextbox テ la tua guardia del corpo?\n 001044 entityLookAtEntity 5 253 001048 delay 5 001052 setDialogOwner 5 001054 showTextbox Eh eh eh! Sei finito!\n 001102 setTrigger 1 001106 setPStat 250 1 001110 setPStat 251 5 001114 setPStat 252 7 001118 setPStat 253 8 001122 fadeoutHud 001124 delay 1 001128 startBattle 001130 unsetTrigger 1 001134 setPStat 250 0 001138 entityLookAtEntity 253 5 001142 entityLookAtEntity 5 253 001146 entityLookAtEntity 252 5 001150 entityWalkTo 5 1100 1000 true 001158 entityWalkTo 7 1100 1000 true 001166 entityWalkTo 8 1100 1000 true 001174 setDialogOwner 5 001176 showTextbox Maledizione!\n 001206 setDialogOwner 7 001208 showTextbox Aaaah!\n 001226 waitForEntity 5 001228 waitForEntity 7 001230 waitForEntity 8 001232 unloadEntity 5 001234 unloadEntity 7 001236 unloadEntity 8 001238 setDialogOwner 253 001240 showTextbox Non vi lascerツ fuggire!\n 001292 setTrigger 150 001296 entityWalkTo 253 1100 1000 true 001304 delay 10 001308 entityWalkTo 252 1100 1000 true 001316 warpTo 142 0 6 001320 endSection == Script ID 138 == 64800 Section_254: 000020 endSection Section_5: 000022 setDialogOwner 5 000024 showTextbox Colleziono carte dei\nDigimon.\n 000088 showTextbox Dammi Hagurumon,\nToyAgumon e WaruMonzaemon,\npoi te ne daro una.\n 000220 if card(19) < 1 OR card(24) < 1 OR card(57) < 1 then 310 000246 setDialogOwner 253 000248 setSelection 368 502 000254 showTextbox Dai le carte.\nNon dare.\n 000306 unknown12 0 000308 endSection 000310 setDialogOwner 253 000312 showTextbox Mi spiace, ma non ne ho.\n 000366 endSection 000368 giveItem 107 1 000372 setDialogOwner 5 000374 showTextbox Ecco. Fascia dell’Amore.\n 000432 if trigger(0) == false then 490 000444 setDialogOwner 253 000446 showTextbox Ho troppi oggetti.\n 000488 endSection 000490 playSound 1792 000494 takeCard 19 000496 takeCard 24 000498 takeCard 57 000500 endSection 000502 endSection Section_6: 000504 setDialogOwner 6 000506 showTextbox Hai mai provato il curling?\n 000566 showTextbox Se riesci a ottenere dieci\npunti a questo gioco, sei\nstraordinariamente abile.\n 000728 endSection Section_7: 000730 setDialogOwner 7 000732 showTextbox Non so se ti servono, ma \necco alcuni consigli sulla\npesca.\n 000856 showTextbox Per prima cosa, la canna.\nDeve essere flessibile e in\ngrado di lanciare lontano.\n 001022 showTextbox Poi, l’esca. Ricordati quali\npesci riesci a pescare con\nle varie esche.\n 001170 showTextbox Quando lanci l’amo, lascialo\npartire \nper dargli la massima forza!\n 001314 showTextbox A proposito del Guardiano del\ndel Lago...\n 001402 showTextbox Si incontra al mattino\npresto e nel tardo\npomeriggio.\n 001514 endSection == Script ID 139 == 65000 Section_254: 000016 unsetTrigger 116 000020 storeDigimonType 103 000022 if pstat(103) != 14 AND trigger(214) == false then 42 000038 jumpTo 50 000042 playAnimation 5 31 000046 delay 5 000050 endSection Section_5: 000052 jumpTo 56 Section_81: 000056 setTrigger 44 000060 storeDigimonType 103 000062 if trigger(270) == false AND pstat(103) != 14 then 80 000078 endSection 000080 playAnimation 253 16 000084 delay 15 000088 setDialogOwner 253 000090 showTextbox Questo abito sembra diverso\ndagli altri. テ avvolto da\nuna misteriosa presenza.\n 000252 fadeoutHud 000254 playAnimation 253 0 000258 if trigger(116) == false then 272 000270 endSection 000272 setTrigger 116 000276 playAnimation 5 28 000280 playAnimation 253 15 000284 delay 40 000288 entityWalkTo 253 1079 -180 false 000296 waitForEntity 253 000298 entityLookAtEntity 253 5 000302 delay 10 000306 setDialogOwner 253 000308 showTextbox Ha una cerniera dietro.\n 000360 fadeoutHud 000362 if pstat(103) != 11 then 600 000374 entityWalkToEntity 252 false 5 000378 waitForEntity 252 000380 entityLookAtEntity 253 252 000384 delay 5 000388 setDialogOwner 253 000390 showTextbox Cosa ウ successo, ?!\n 000440 fadeoutHud 000442 delay 10 000446 waitForEntity 5 000448 unloadEntity 5 000450 setPStat 254 14 000454 callDigimonRoutine 10 000456 waitForEntity 255 000458 delay 10 000462 setDialogOwner 253 000464 showTextbox Cosa? Ti sei tramutato\nin un altro Digimon?\nSembra interessante.\n 000598 endSection 000600 setDialogOwner 253 000602 showTextbox ,\nvuoi entrare?\n 000644 entityLookAtEntity 253 252 000648 entityWalkTo 252 900 90 false 000656 waitForEntity 252 000658 playAnimation 252 25 000662 delay 20 000666 playAnimation 252 13 000670 delay 30 000674 setDialogOwner 253 000676 showTextbox No, non puoi, .\nPuoi entrare solo se sei\nagile e scivoloso.\n 000806 endSection == Script ID 140 == 65800 Section_254: 000028 callRoutine 41 000030 if trigger(350) == false then 78 000042 setPStat 245 4 000046 setBGM 22 000048 setPStat 254 0 000052 callRoutine 42 000054 loadDigimon 122 000056 setDigimon 122 1 0 000060 entityMoveTo 6 -100 1758 1 000068 waitForEntity 6 000070 playAnimation 6 29 000074 entitySetRotation 6 0 000078 endSection Section_51: 000080 if trigger(350) == true OR trigger(270) == false then 118 000096 entityWalkToWithCamera 253 -52 650 false 000104 waitForEntity 253 000106 entitySetRotation 253 2065 000110 delay 5 000114 jumpTo 120 000118 endSection Section_5: 000120 if trigger(270) == false OR trigger(350) == true OR item(120) < 1 then 416 000142 removeItem 120 1 000146 loadDigimon 122 000148 setDigimon 122 1 0 000152 playAnimation 6 29 000156 playAnimation 253 15 000160 delay 20 000164 playSound 1032 000168 playAnimation 253 16 000172 delay 15 000176 setDialogOwner 253 000178 showTextbox Che cos’u?!\n 000206 playAnimation 253 0 000210 entityLookAtEntity 253 6 000214 playSound 2312 000218 delay 10 000222 setDialogOwner 5 000224 showTextbox Oh, bentornato, Hagurumon!\n 000282 setDialogOwner 253 000284 showTextbox Hagurumon?!\n 000312 playSound 2056 000316 moveCameraTo 18 -80 1048 000322 entityMoveTo 6 -100 1758 20 000330 waitForEntity 6 000332 entitySetRotation 6 0 000336 delay 5 000340 playAnimation 6 30 000344 playAnimation 253 16 000348 delay 15 000352 setDialogOwner 253 000354 showTextbox Cosa sta succedendo?!\n 000402 playAnimation 253 0 000406 setPStat 254 1 000410 callRoutine 42 000412 jumpTo 420 000416 jumpTo 2138 000420 moveCameraTo 18 -80 1048 000426 setPStat 245 4 000430 setBGM 22 000432 entityWalkTo 7 248 -447 false 000440 entityWalkTo 8 -747 459 false 000448 waitForEntity 7 000450 waitForEntity 8 000452 playAnimation 5 29 000456 playAnimation 7 29 000460 playAnimation 8 29 000464 delay 10 000468 playSound 2312 000472 setDialogOwner 255 000474 showTextbox Giocattoli\nte un’antica leggenda.\nDei malvagi vennero su\nquest’isola da lontano.\n 000644 playAnimation 5 29 000648 playAnimation 7 29 000652 playAnimation 8 29 000656 delay 10 000660 playSound 2312 000664 setDialogOwner 255 000666 showTextbox Giocattoli\nEssi dissero ai Digimon:\n’Quest’isola u nostra’.\n 000794 playAnimation 5 29 000798 playAnimation 7 29 000802 playAnimation 8 29 000806 delay 10 000810 playSound 2312 000814 setDialogOwner 255 000816 showTextbox Giocattoli\nI Digimon risposero:\n’Non ウ vero. L’isola\nウ di tutti’.\n 000956 playAnimation 5 29 000960 playAnimation 7 29 000964 playAnimation 8 29 000968 delay 10 000972 playSound 2312 000976 setDialogOwner 255 000978 showTextbox Giocattoli\nI Digimon si unirono e\nsfidarono i malvagi, che\nricevettero una lezione.\n 001154 playAnimation 5 29 001158 playAnimation 7 29 001162 playAnimation 8 29 001166 delay 10 001170 playSound 2312 001174 setDialogOwner 255 001176 showTextbox Giocattoli\nMa i malvagi dissero...\n’Ve la faremo pagare’.\n...E poi scomparvero.\n 001344 playAnimation 5 29 001348 playAnimation 7 29 001352 playAnimation 8 29 001356 delay 10 001360 playSound 2312 001364 setDialogOwner 255 001366 showTextbox Giocattoli\nテ un antico racconto.\n 001440 playAnimation 5 0 001444 playAnimation 7 0 001448 playAnimation 8 0 001452 delay 10 001456 if trigger(350) == false then 1470 001468 endSection 001470 setTrigger 350 001474 setDialogOwner 253 001476 showTextbox Mmh. Mi sento felice...\nOh, aspetta.\n 001554 showTextbox Quel racconto ウ una\nleggenda che parla di\nquest’isola, vero?\n 001680 showTextbox Di come i Digimon hanno\nsconfitto i malvagi...\n 001778 showTextbox Mmh, mi chiedo chi fossero\ni malvagi del racconto...\n 001888 playSound 2056 001892 setDialogOwner 5 001894 showTextbox Grazie per avermi aiutato.\nQuesto ウ per ringraziarti.\n 002006 setTrigger 214 002010 addToPStat 1 3 002014 playSound 2568 002018 setDialogOwner 255 002020 showTextbox L’Animale Impagliato di\nMonzaemon entra in cittア!\n 002124 moveCameraToEntity 253 15 002128 waitForEntity 200 002130 setPStat 254 0 002134 callRoutine 42 002136 endSection 002138 if trigger(270) == false OR trigger(350) == false OR item(120) >= 1 OR trigger(350) == true then 2278 002164 setDialogOwner 5 002166 showTextbox Aspetta, WaruMonzaemon\nnon ha fatto cadere\nqualcosa?\n 002276 endSection 002278 if trigger(349) == false OR trigger(270) == true then 2376 002294 setDialogOwner 5 002296 showTextbox Buona fortuna!\nテ alla porta accanto!\n 002374 endSection 002376 storeDigimonType 103 002378 if pstat(103) != 14 OR trigger(349) == true then 2402 002394 jumpTo 2542 002398 jumpTo 2418 002402 setDialogOwner 5 002404 showTextbox ...\n 002416 endSection 002418 if trigger(350) == false then 2542 002430 setDialogOwner 5 002432 showTextbox Dobbiamo ascoltare di\nnuovo il coro?\n 002510 setDialogOwner 253 002512 setSelection 420 3688 002518 showTextbox Si.\nNo.\n 002538 unknown12 0 002540 endSection 002542 setTrigger 349 002546 setDialogOwner 5 002548 showTextbox Oh, Monzaemon!\nSei tornato in vita! \n 002626 setDialogOwner 253 002628 showTextbox Wow, che cos’ウ?\n 002664 setDialogOwner 5 002666 showTextbox Attaccate WaruMonzaemon!\nPresto, tutti in azione!\nPresto! Presto!\n 002802 setDialogOwner 253 002804 showTextbox Aspetta! Non ウ il\nMonzaemon che conoscete.\n 002894 setDialogOwner 5 002896 showTextbox Uh? Cosa vuoi dire? Ma\nウ un Monzaemon, vero?\n 002990 playAnimation 253 25 002994 delay 15 002998 setDialogOwner 253 003000 showTextbox Si, ウ vero che ウ\nun Monzaemon.\n 003066 playAnimation 253 0 003070 setDialogOwner 5 003072 showTextbox Un malvagio WaruMonzaemon\nha rapito i miei amici.\n 003176 setDialogOwner 5 003178 showTextbox Credo che l’unico in grado\ndi sconfiggerlo sia\nMonzaemon!\n 003298 setDialogOwner 253 003300 showTextbox Mmh, allora dobbiamo trovare\nquel malvagio. Dove sarア?\n 003414 setDialogOwner 5 003416 showTextbox テ alla porta accanto. Ora\nsblocchero il suo sigillo.\n 003526 showTextbox Ti prego, vai a vedere\nche cosa puoi fare.\n 003616 setDialogOwner 253 003618 showTextbox Ho capito. Va bene,\nti aiuterツ!\n 003686 endSection 003688 endSection Section_6: 003690 playSound 2056 003694 setDialogOwner 6 003696 showTextbox Grazie!\n 003716 endSection Section_7: 003718 if trigger(350) == false then 3756 003730 playSound 2312 003734 setDialogOwner 7 003736 showTextbox Grazie!\n 003756 endSection Section_8: 003758 if trigger(350) == false then 3796 003770 playSound 2312 003774 setDialogOwner 8 003776 showTextbox Grazie!\n 003796 endSection == Script ID 141 == 66800 Section_254: 000012 endSection Section_81: 000014 if trigger(349) == false then 68 000026 entityWalkTo 253 -56 1454 false 000034 waitForEntity 253 000036 delay 5 000040 entitySetRotation 253 2048 000044 delay 5 000048 rotate3DObject 0 1 000052 delay 20 000056 entityWalkTo 253 -54 2652 false 000064 warpTo 148 0 255 000068 setDialogOwner 253 000070 showTextbox Non si aprirア.\n 000104 endSection == Script ID 142 == 67000 Section_254: 000036 if trigger(270) == true then 56 000048 storeRandom 110 2 000052 jumpTo 60 000056 setPStat 110 3 000060 endSection Section_81: 000062 entityWalkTo 253 -948 630 false 000070 waitForEntity 253 000072 if pstat(110) != 0 AND pstat(110) != 3 then 116 000088 entitySetRotation 253 2048 000092 delay 5 000096 rotate3DObject 0 1 000100 delay 20 000104 entityWalkTo 253 -949 2483 false 000112 warpTo 149 0 255 000116 entityWalkToEntity 252 true 253 000120 waitForEntity 252 000122 entitySetRotation 253 2048 000126 entitySetRotation 252 2048 000130 delay 5 000134 playSound 2816 000138 delay 10 000142 setObjVisibility 0 0 000146 setPStat 247 0 000150 setPStat 248 1 000154 callRoutine 21 000156 moveObjectTo 0 0 1 8 0 78 40 000166 delay 5 000170 playAnimation 253 17 000174 playAnimation 252 40 000178 playSound 3336 000182 setObjVisibility 0 1 000186 moveObjectTo 0 0 1 2 0 78 -32 000196 setObjVisibility 3 0 000200 setObjVisibility 4 0 000204 setObjVisibility 5 0 000208 setObjVisibility 6 0 000212 setObjVisibility 7 0 000216 setPStat 247 3 000220 setPStat 248 5 000224 callRoutine 21 000226 delay 15 000230 setObjVisibility 3 1 000234 setObjVisibility 4 1 000238 setObjVisibility 5 1 000242 setObjVisibility 6 1 000246 setObjVisibility 7 1 000250 setObjVisibility 18 0 000254 setObjVisibility 19 0 000258 setObjVisibility 20 0 000262 setObjVisibility 21 0 000266 setObjVisibility 22 0 000270 setObjVisibility 23 0 000274 setObjVisibility 24 0 000278 setObjVisibility 25 0 000282 setObjVisibility 26 0 000286 setObjVisibility 27 0 000290 setObjVisibility 28 0 000294 setObjVisibility 29 0 000298 setObjVisibility 30 0 000302 setObjVisibility 31 0 000306 setObjVisibility 32 0 000310 setObjVisibility 33 0 000314 setPStat 247 18 000318 setPStat 248 16 000322 callRoutine 21 000324 setPStat 200 10 000328 dealDamage 200 000330 delay 10 000334 setObjVisibility 18 1 000338 setObjVisibility 19 1 000342 setObjVisibility 20 1 000346 setObjVisibility 21 1 000350 setObjVisibility 22 1 000354 setObjVisibility 23 1 000358 setObjVisibility 24 1 000362 setObjVisibility 25 1 000366 setObjVisibility 26 1 000370 setObjVisibility 27 1 000374 setObjVisibility 28 1 000378 setObjVisibility 29 1 000382 setObjVisibility 30 1 000386 setObjVisibility 31 1 000390 setObjVisibility 32 1 000394 setObjVisibility 33 1 000398 delay 20 000402 endSection Section_82: 000404 entityWalkTo 253 22 715 false 000412 waitForEntity 253 000414 if pstat(110) != 1 AND pstat(110) != 3 then 458 000430 entitySetRotation 253 2048 000434 delay 5 000438 rotate3DObject 1 1 000442 delay 20 000446 entityWalkTo 253 22 22515 false 000454 warpTo 149 0 255 000458 entityWalkToEntity 252 true 253 000462 waitForEntity 252 000464 entitySetRotation 253 2048 000468 entitySetRotation 252 2048 000472 delay 5 000476 playSound 2816 000480 delay 10 000484 setObjVisibility 1 0 000488 setPStat 247 1 000492 setPStat 248 1 000496 callRoutine 21 000498 moveObjectTo 1 1 1 8 0 168 40 000508 delay 5 000512 playAnimation 253 17 000516 playAnimation 252 40 000520 playSound 3336 000524 setObjVisibility 1 1 000528 moveObjectTo 1 1 1 2 0 168 -32 000538 setObjVisibility 8 0 000542 setObjVisibility 9 0 000546 setObjVisibility 10 0 000550 setObjVisibility 11 0 000554 setObjVisibility 12 0 000558 setPStat 247 8 000562 setPStat 248 5 000566 callRoutine 21 000568 delay 15 000572 setObjVisibility 8 1 000576 setObjVisibility 9 1 000580 setObjVisibility 10 1 000584 setObjVisibility 11 1 000588 setObjVisibility 12 1 000592 setObjVisibility 34 0 000596 setObjVisibility 35 0 000600 setObjVisibility 36 0 000604 setObjVisibility 37 0 000608 setObjVisibility 38 0 000612 setObjVisibility 39 0 000616 setObjVisibility 40 0 000620 setObjVisibility 41 0 000624 setObjVisibility 42 0 000628 setObjVisibility 43 0 000632 setObjVisibility 44 0 000636 setObjVisibility 45 0 000640 setObjVisibility 46 0 000644 setObjVisibility 47 0 000648 setObjVisibility 48 0 000652 setObjVisibility 49 0 000656 setPStat 247 34 000660 setPStat 248 16 000664 callRoutine 21 000666 setPStat 200 10 000670 dealDamage 200 000672 delay 10 000676 setObjVisibility 34 1 000680 setObjVisibility 35 1 000684 setObjVisibility 36 1 000688 setObjVisibility 37 1 000692 setObjVisibility 38 1 000696 setObjVisibility 39 1 000700 setObjVisibility 40 1 000704 setObjVisibility 41 1 000708 setObjVisibility 42 1 000712 setObjVisibility 43 1 000716 setObjVisibility 44 1 000720 setObjVisibility 45 1 000724 setObjVisibility 46 1 000728 setObjVisibility 47 1 000732 setObjVisibility 48 1 000736 setObjVisibility 49 1 000740 delay 20 000744 endSection Section_83: 000746 entityWalkTo 253 1014 726 false 000754 waitForEntity 253 000756 if pstat(110) != 2 AND pstat(110) != 3 then 800 000772 entitySetRotation 253 2048 000776 delay 5 000780 rotate3DObject 2 1 000784 delay 20 000788 entityWalkTo 253 1031 2526 false 000796 warpTo 149 0 255 000800 entityWalkToEntity 252 true 253 000804 waitForEntity 252 000806 entitySetRotation 253 2048 000810 entitySetRotation 252 2048 000814 delay 5 000818 playSound 2816 000822 delay 10 000826 setObjVisibility 2 0 000830 setPStat 247 2 000834 setPStat 248 1 000838 callRoutine 21 000840 moveObjectTo 2 2 1 8 0 268 40 000850 delay 5 000854 playAnimation 253 17 000858 playAnimation 252 40 000862 playSound 3336 000866 setObjVisibility 2 1 000870 moveObjectTo 2 2 1 2 0 268 -32 000880 setObjVisibility 13 0 000884 setObjVisibility 14 0 000888 setObjVisibility 15 0 000892 setObjVisibility 16 0 000896 setObjVisibility 17 0 000900 setPStat 247 13 000904 setPStat 248 5 000908 callRoutine 21 000910 delay 15 000914 setObjVisibility 13 1 000918 setObjVisibility 14 1 000922 setObjVisibility 15 1 000926 setObjVisibility 16 1 000930 setObjVisibility 17 1 000934 setObjVisibility 50 0 000938 setObjVisibility 51 0 000942 setObjVisibility 52 0 000946 setObjVisibility 53 0 000950 setObjVisibility 54 0 000954 setObjVisibility 55 0 000958 setObjVisibility 56 0 000962 setObjVisibility 57 0 000966 setObjVisibility 58 0 000970 setObjVisibility 59 0 000974 setObjVisibility 60 0 000978 setObjVisibility 61 0 000982 setObjVisibility 62 0 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setPStat 247 50 001002 setPStat 248 16 001006 callRoutine 21 001008 setPStat 200 10 001012 dealDamage 200 001014 delay 10 001018 setObjVisibility 50 1 001022 setObjVisibility 51 1 001026 setObjVisibility 52 1 001030 setObjVisibility 53 1 001034 setObjVisibility 54 1 001038 setObjVisibility 55 1 001042 setObjVisibility 56 1 001046 setObjVisibility 57 1 001050 setObjVisibility 58 1 001054 setObjVisibility 59 1 001058 setObjVisibility 60 1 001062 setObjVisibility 61 1 001066 setObjVisibility 62 1 001070 setObjVisibility 63 1 001074 setObjVisibility 64 1 001078 setObjVisibility 65 1 001082 delay 20 001086 endSection Section_51: 001088 entityWalkTo 253 -22 -2500 false 001096 warpTo 147 1 255 001100 endSection Section_5: 001102 setDialogOwner 5 001104 showTextbox Mmh, mi chiedo chi\nsia il vincitore!\n 001182 fadeoutHud 001184 delay 1 001188 startBattle 001190 setTrigger 284 001194 endSection Section_6: 001196 setDialogOwner 6 001198 showTextbox Non ti lascerツ\npassare!\n 001250 fadeoutHud 001252 delay 1 001256 startBattle 001258 setTrigger 284 001262 endSection Section_7: 001264 setDialogOwner 7 001266 showTextbox Non hai molte possibilitア\ndi vincere!\n 001346 fadeoutHud 001348 delay 1 001352 startBattle 001354 setTrigger 284 001358 endSection == Script ID 143 == 67800 Section_254: 000032 if trigger(270) == true then 52 000044 storeRandom 110 2 000048 jumpTo 56 000052 setPStat 110 3 000056 endSection Section_81: 000058 entityWalkTo 253 -1037 659 false 000066 waitForEntity 253 000068 if pstat(110) != 0 AND pstat(110) != 3 then 112 000084 entitySetRotation 253 2048 000088 delay 5 000092 rotate3DObject 0 1 000096 delay 20 000100 entityWalkTo 253 -1250 2590 false 000108 warpTo 150 0 255 000112 entityWalkToEntity 252 true 253 000116 waitForEntity 252 000118 entitySetRotation 253 2048 000122 entitySetRotation 252 2048 000126 delay 5 000130 playSound 2816 000134 delay 10 000138 setObjVisibility 0 0 000142 setPStat 247 0 000146 setPStat 248 1 000150 callRoutine 21 000152 moveObjectTo 0 0 1 8 0 118 155 000162 delay 5 000166 playAnimation 253 17 000170 playAnimation 252 40 000174 playSound 3336 000178 setObjVisibility 0 1 000182 moveObjectTo 0 0 1 2 0 118 -32 000192 setObjVisibility 3 0 000196 setObjVisibility 4 0 000200 setObjVisibility 5 0 000204 setObjVisibility 6 0 000208 setObjVisibility 7 0 000212 setPStat 247 3 000216 setPStat 248 5 000220 callRoutine 21 000222 delay 15 000226 setObjVisibility 3 1 000230 setObjVisibility 4 1 000234 setObjVisibility 5 1 000238 setObjVisibility 6 1 000242 setObjVisibility 7 1 000246 setObjVisibility 18 0 000250 setObjVisibility 19 0 000254 setObjVisibility 20 0 000258 setObjVisibility 21 0 000262 setObjVisibility 22 0 000266 setObjVisibility 23 0 000270 setObjVisibility 24 0 000274 setObjVisibility 25 0 000278 setObjVisibility 26 0 000282 setObjVisibility 27 0 000286 setObjVisibility 28 0 000290 setObjVisibility 29 0 000294 setObjVisibility 30 0 000298 setObjVisibility 31 0 000302 setObjVisibility 32 0 000306 setObjVisibility 33 0 000310 setPStat 247 18 000314 setPStat 248 16 000318 callRoutine 21 000320 setPStat 200 10 000324 dealDamage 200 000326 delay 10 000330 setObjVisibility 18 1 000334 setObjVisibility 19 1 000338 setObjVisibility 20 1 000342 setObjVisibility 21 1 000346 setObjVisibility 22 1 000350 setObjVisibility 23 1 000354 setObjVisibility 24 1 000358 setObjVisibility 25 1 000362 setObjVisibility 26 1 000366 setObjVisibility 27 1 000370 setObjVisibility 28 1 000374 setObjVisibility 29 1 000378 setObjVisibility 30 1 000382 setObjVisibility 31 1 000386 setObjVisibility 32 1 000390 setObjVisibility 33 1 000394 delay 20 000398 endSection Section_82: 000400 entityWalkTo 253 15 751 false 000408 waitForEntity 253 000410 if pstat(110) != 1 AND pstat(110) != 3 then 454 000426 entitySetRotation 253 2048 000430 delay 5 000434 rotate3DObject 1 1 000438 delay 20 000442 entityWalkTo 253 22 2201 false 000450 warpTo 150 0 255 000454 entityWalkToEntity 252 true 253 000458 waitForEntity 252 000460 entitySetRotation 253 2048 000464 entitySetRotation 252 2048 000468 delay 5 000472 playSound 2816 000476 delay 10 000480 setObjVisibility 1 0 000484 setPStat 247 1 000488 setPStat 248 1 000492 callRoutine 21 000494 moveObjectTo 1 1 1 8 0 223 155 000504 delay 5 000508 playAnimation 253 17 000512 playAnimation 252 40 000516 playSound 3336 000520 setObjVisibility 1 1 000524 moveObjectTo 1 1 1 2 0 223 -32 000534 setObjVisibility 8 0 000538 setObjVisibility 9 0 000542 setObjVisibility 10 0 000546 setObjVisibility 11 0 000550 setObjVisibility 12 0 000554 setPStat 247 8 000558 setPStat 248 5 000562 callRoutine 21 000564 delay 15 000568 setObjVisibility 8 1 000572 setObjVisibility 9 1 000576 setObjVisibility 10 1 000580 setObjVisibility 11 1 000584 setObjVisibility 12 1 000588 setObjVisibility 34 0 000592 setObjVisibility 35 0 000596 setObjVisibility 36 0 000600 setObjVisibility 37 0 000604 setObjVisibility 38 0 000608 setObjVisibility 39 0 000612 setObjVisibility 40 0 000616 setObjVisibility 41 0 000620 setObjVisibility 42 0 000624 setObjVisibility 43 0 000628 setObjVisibility 44 0 000632 setObjVisibility 45 0 000636 setObjVisibility 46 0 000640 setObjVisibility 47 0 000644 setObjVisibility 48 0 000648 setObjVisibility 49 0 000652 setPStat 247 34 000656 setPStat 248 16 000660 callRoutine 21 000662 setPStat 200 10 000666 dealDamage 200 000668 delay 10 000672 setObjVisibility 34 1 000676 setObjVisibility 35 1 000680 setObjVisibility 36 1 000684 setObjVisibility 37 1 000688 setObjVisibility 38 1 000692 setObjVisibility 39 1 000696 setObjVisibility 40 1 000700 setObjVisibility 41 1 000704 setObjVisibility 42 1 000708 setObjVisibility 43 1 000712 setObjVisibility 44 1 000716 setObjVisibility 45 1 000720 setObjVisibility 46 1 000724 setObjVisibility 47 1 000728 setObjVisibility 48 1 000732 setObjVisibility 49 1 000736 delay 20 000740 endSection Section_83: 000742 entityWalkTo 253 1117 757 false 000750 waitForEntity 253 000752 if pstat(110) != 2 AND pstat(110) != 3 then 796 000768 entitySetRotation 253 2048 000772 delay 5 000776 rotate3DObject 2 1 000780 delay 20 000784 entityWalkTo 253 1131 2169 false 000792 warpTo 150 0 255 000796 entityWalkToEntity 252 true 253 000800 waitForEntity 252 000802 entitySetRotation 253 2048 000806 entitySetRotation 252 2048 000810 delay 5 000814 playSound 2816 000818 delay 10 000822 setObjVisibility 2 0 000826 setPStat 247 2 000830 setPStat 248 1 000834 callRoutine 21 000836 moveObjectTo 2 2 1 8 0 328 155 000846 delay 5 000850 playAnimation 253 17 000854 playAnimation 252 40 000858 playSound 3336 000862 setObjVisibility 2 1 000866 moveObjectTo 2 2 1 2 0 328 -32 000876 setObjVisibility 13 0 000880 setObjVisibility 14 0 000884 setObjVisibility 15 0 000888 setObjVisibility 16 0 000892 setObjVisibility 17 0 000896 setPStat 247 13 000900 setPStat 248 5 000904 callRoutine 21 000906 delay 15 000910 setObjVisibility 13 1 000914 setObjVisibility 14 1 000918 setObjVisibility 15 1 000922 setObjVisibility 16 1 000926 setObjVisibility 17 1 000930 setObjVisibility 50 0 000934 setObjVisibility 51 0 000938 setObjVisibility 52 0 000942 setObjVisibility 53 0 000946 setObjVisibility 54 0 000950 setObjVisibility 55 0 000954 setObjVisibility 56 0 000958 setObjVisibility 57 0 000962 setObjVisibility 58 0 000966 setObjVisibility 59 0 000970 setObjVisibility 60 0 000974 setObjVisibility 61 0 000978 setObjVisibility 62 0 000982 setObjVisibility 63 0 000986 setObjVisibility 64 0 000990 setObjVisibility 65 0 000994 setPStat 247 50 000998 setPStat 248 16 001002 callRoutine 21 001004 setPStat 200 10 001008 dealDamage 200 001010 delay 10 001014 setObjVisibility 50 1 001018 setObjVisibility 51 1 001022 setObjVisibility 52 1 001026 setObjVisibility 53 1 001030 setObjVisibility 54 1 001034 setObjVisibility 55 1 001038 setObjVisibility 56 1 001042 setObjVisibility 57 1 001046 setObjVisibility 58 1 001050 setObjVisibility 59 1 001054 setObjVisibility 60 1 001058 setObjVisibility 61 1 001062 setObjVisibility 62 1 001066 setObjVisibility 63 1 001070 setObjVisibility 64 1 001074 setObjVisibility 65 1 001078 delay 20 001082 endSection Section_51: 001084 entityWalkTo 253 -32 -2500 false 001092 warpTo 148 3 255 001096 endSection Section_5: 001098 setDialogOwner 5 001100 showTextbox Eliminare i nemici!\n 001144 fadeoutHud 001146 delay 1 001150 startBattle 001152 setTrigger 276 001156 endSection Section_6: 001158 setDialogOwner 6 001160 showTextbox Ho confermato\nl’invasione nemica!\n 001232 fadeoutHud 001234 delay 1 001238 startBattle 001240 setTrigger 276 001244 endSection == Script ID 144 == 68000 Section_254: 000036 if trigger(270) == true then 56 000048 storeRandom 110 2 000052 jumpTo 60 000056 setPStat 110 3 000060 endSection Section_81: 000062 entityWalkTo 253 -996 694 false 000070 waitForEntity 253 000072 if pstat(110) != 0 AND pstat(110) != 3 then 116 000088 entitySetRotation 253 2048 000092 delay 5 000096 rotate3DObject 0 1 000100 delay 20 000104 entityWalkTo 253 -890 3131 false 000112 warpTo 151 0 255 000116 entityWalkToEntity 252 true 253 000120 waitForEntity 252 000122 entitySetRotation 253 2048 000126 entitySetRotation 252 2048 000130 delay 5 000134 playSound 2816 000138 delay 10 000142 setObjVisibility 0 0 000146 setPStat 247 0 000150 setPStat 248 1 000154 callRoutine 21 000156 moveObjectTo 0 0 1 8 0 28 68 000166 delay 5 000170 playAnimation 253 17 000174 playAnimation 252 40 000178 playSound 3336 000182 setObjVisibility 0 1 000186 moveObjectTo 0 0 1 2 0 28 -32 000196 setObjVisibility 3 0 000200 setObjVisibility 4 0 000204 setObjVisibility 5 0 000208 setObjVisibility 6 0 000212 setObjVisibility 7 0 000216 setPStat 247 3 000220 setPStat 248 5 000224 callRoutine 21 000226 delay 15 000230 setObjVisibility 3 1 000234 setObjVisibility 4 1 000238 setObjVisibility 5 1 000242 setObjVisibility 6 1 000246 setObjVisibility 7 1 000250 setObjVisibility 18 0 000254 setObjVisibility 19 0 000258 setObjVisibility 20 0 000262 setObjVisibility 21 0 000266 setObjVisibility 22 0 000270 setObjVisibility 23 0 000274 setObjVisibility 24 0 000278 setObjVisibility 25 0 000282 setObjVisibility 26 0 000286 setObjVisibility 27 0 000290 setObjVisibility 28 0 000294 setObjVisibility 29 0 000298 setObjVisibility 30 0 000302 setObjVisibility 31 0 000306 setObjVisibility 32 0 000310 setObjVisibility 33 0 000314 setPStat 247 18 000318 setPStat 248 16 000322 callRoutine 21 000324 setPStat 200 10 000328 dealDamage 200 000330 delay 10 000334 setObjVisibility 18 1 000338 setObjVisibility 19 1 000342 setObjVisibility 20 1 000346 setObjVisibility 21 1 000350 setObjVisibility 22 1 000354 setObjVisibility 23 1 000358 setObjVisibility 24 1 000362 setObjVisibility 25 1 000366 setObjVisibility 26 1 000370 setObjVisibility 27 1 000374 setObjVisibility 28 1 000378 setObjVisibility 29 1 000382 setObjVisibility 30 1 000386 setObjVisibility 31 1 000390 setObjVisibility 32 1 000394 setObjVisibility 33 1 000398 delay 20 000402 endSection Section_82: 000404 entityWalkTo 253 18 749 false 000412 waitForEntity 253 000414 if pstat(110) != 1 AND pstat(110) != 3 then 458 000430 entitySetRotation 253 2048 000434 delay 5 000438 rotate3DObject 1 1 000442 delay 20 000446 entityWalkTo 253 281 3075 false 000454 warpTo 151 0 255 000458 entityWalkToEntity 252 true 253 000462 waitForEntity 252 000464 entitySetRotation 253 2048 000468 entitySetRotation 252 2048 000472 delay 5 000476 playSound 2816 000480 delay 10 000484 setObjVisibility 1 0 000488 setPStat 247 1 000492 setPStat 248 1 000496 callRoutine 21 000498 moveObjectTo 1 1 1 8 0 218 35 000508 delay 5 000512 playAnimation 253 17 000516 playAnimation 252 40 000520 playSound 3336 000524 setObjVisibility 1 1 000528 moveObjectTo 1 1 1 2 0 218 -32 000538 setObjVisibility 8 0 000542 setObjVisibility 9 0 000546 setObjVisibility 10 0 000550 setObjVisibility 11 0 000554 setObjVisibility 12 0 000558 setPStat 247 8 000562 setPStat 248 5 000566 callRoutine 21 000568 delay 15 000572 setObjVisibility 8 1 000576 setObjVisibility 9 1 000580 setObjVisibility 10 1 000584 setObjVisibility 11 1 000588 setObjVisibility 12 1 000592 setObjVisibility 34 0 000596 setObjVisibility 35 0 000600 setObjVisibility 36 0 000604 setObjVisibility 37 0 000608 setObjVisibility 38 0 000612 setObjVisibility 39 0 000616 setObjVisibility 40 0 000620 setObjVisibility 41 0 000624 setObjVisibility 42 0 000628 setObjVisibility 43 0 000632 setObjVisibility 44 0 000636 setObjVisibility 45 0 000640 setObjVisibility 46 0 000644 setObjVisibility 47 0 000648 setObjVisibility 48 0 000652 setObjVisibility 49 0 000656 setPStat 247 34 000660 setPStat 248 16 000664 callRoutine 21 000666 setPStat 200 10 000670 dealDamage 200 000672 delay 10 000676 setObjVisibility 34 1 000680 setObjVisibility 35 1 000684 setObjVisibility 36 1 000688 setObjVisibility 37 1 000692 setObjVisibility 38 1 000696 setObjVisibility 39 1 000700 setObjVisibility 40 1 000704 setObjVisibility 41 1 000708 setObjVisibility 42 1 000712 setObjVisibility 43 1 000716 setObjVisibility 44 1 000720 setObjVisibility 45 1 000724 setObjVisibility 46 1 000728 setObjVisibility 47 1 000732 setObjVisibility 48 1 000736 setObjVisibility 49 1 000740 delay 20 000744 endSection Section_83: 000746 entityWalkTo 253 1019 712 false 000754 waitForEntity 253 000756 if pstat(110) != 2 AND pstat(110) != 3 then 800 000772 entitySetRotation 253 2048 000776 delay 5 000780 rotate3DObject 2 1 000784 delay 20 000788 entityWalkTo 253 1464 2634 false 000796 warpTo 151 0 255 000800 entityWalkToEntity 252 true 253 000804 waitForEntity 252 000806 entitySetRotation 253 2048 000810 entitySetRotation 252 2048 000814 delay 5 000818 playSound 2816 000822 delay 10 000826 setObjVisibility 2 0 000830 setPStat 247 2 000834 setPStat 248 1 000838 callRoutine 21 000840 moveObjectTo 2 2 1 8 0 328 155 000850 delay 5 000854 playAnimation 253 17 000858 playAnimation 252 40 000862 playSound 3336 000866 setObjVisibility 2 1 000870 moveObjectTo 2 2 1 2 0 328 -32 000880 setObjVisibility 13 0 000884 setObjVisibility 14 0 000888 setObjVisibility 15 0 000892 setObjVisibility 16 0 000896 setObjVisibility 17 0 000900 setPStat 247 13 000904 setPStat 248 5 000908 callRoutine 21 000910 delay 15 000914 setObjVisibility 13 1 000918 setObjVisibility 14 1 000922 setObjVisibility 15 1 000926 setObjVisibility 16 1 000930 setObjVisibility 17 1 000934 setObjVisibility 50 0 000938 setObjVisibility 51 0 000942 setObjVisibility 52 0 000946 setObjVisibility 53 0 000950 setObjVisibility 54 0 000954 setObjVisibility 55 0 000958 setObjVisibility 56 0 000962 setObjVisibility 57 0 000966 setObjVisibility 58 0 000970 setObjVisibility 59 0 000974 setObjVisibility 60 0 000978 setObjVisibility 61 0 000982 setObjVisibility 62 0 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setPStat 247 50 001002 setPStat 248 16 001006 callRoutine 21 001008 setPStat 200 10 001012 dealDamage 200 001014 delay 10 001018 setObjVisibility 50 1 001022 setObjVisibility 51 1 001026 setObjVisibility 52 1 001030 setObjVisibility 53 1 001034 setObjVisibility 54 1 001038 setObjVisibility 55 1 001042 setObjVisibility 56 1 001046 setObjVisibility 57 1 001050 setObjVisibility 58 1 001054 setObjVisibility 59 1 001058 setObjVisibility 60 1 001062 setObjVisibility 61 1 001066 setObjVisibility 62 1 001070 setObjVisibility 63 1 001074 setObjVisibility 64 1 001078 setObjVisibility 65 1 001082 delay 20 001086 endSection Section_51: 001088 entityWalkTo 253 9 -2600 false 001096 warpTo 149 2 255 001100 endSection Section_5: 001102 setDialogOwner 5 001104 showTextbox Che cos’ウ?\n 001130 fadeoutHud 001132 delay 1 001136 startBattle 001138 setTrigger 298 001142 endSection Section_6: 001144 setDialogOwner 6 001146 showTextbox Fuori di qui!\n 001178 fadeoutHud 001180 delay 1 001184 startBattle 001186 setTrigger 298 001190 endSection Section_7: 001192 setDialogOwner 7 001194 showTextbox Ti ho avvertito!\nNon sottovalutarmi!\n 001272 setTrigger 298 001276 endSection == Script ID 145 == 68800 Section_254: 000020 spawnChest 27 -857 0 483 0 668 000032 callRoutine 43 000034 if trigger(270) == true then 50 000046 jumpTo 66 000050 endSection Section_51: 000052 entityWalkTo 253 24 -2500 false 000060 warpTo 150 2 255 000064 endSection Section_5: 000066 if trigger(270) == false then 218 000078 playAnimation 253 20 000082 setDialogOwner 253 000084 showTextbox Smettila di oziare!\n 000128 setDialogOwner 5 000130 showTextbox Va bene. Non credo che\nlo faro di nuovo.\n 000216 endSection 000218 delay 60 000222 setDialogOwner 253 000224 showTextbox Questa sara l’ultima stanza.\n 000286 entityWalkTo 253 14 -754 false 000294 moveCameraTo 20 73 181 000300 waitForEntity 200 000302 entityWalkTo 253 -205 -608 false 000310 entityWalkTo 252 195 -608 false 000318 delay 40 000322 entitySetRotation 253 2048 000326 entitySetRotation 252 2048 000330 delay 5 000334 setDialogOwner 255 000336 showTextbox ???. Quale?\n 000368 entitySetRotation 253 2560 000372 delay 20 000376 entitySetRotation 253 1536 000380 delay 20 000384 entitySetRotation 253 2048 000388 delay 5 000392 setDialogOwner 253 000394 showTextbox Quella voce... Sembra\nWaruMonzaemon!\n 000472 showTextbox Una scatola grande e una\npiccola. Leggo nella mente!\n 000582 setSelection 674 1314 000588 showTextbox Una scatola grande!\nUna scatola piccola!\n 000674 setPStat 254 1 000678 callRoutine 44 000680 delay 10 000684 setObjVisibility 0 0 000688 setObjVisibility 1 0 000692 setPStat 247 0 000696 setPStat 248 2 000700 callRoutine 21 000702 moveObjectTo 0 0 1 1 0 260 117 000712 moveObjectTo 1 1 1 1 0 255 130 000722 delay 10 000726 playSound 3592 000730 moveObjectTo 0 0 1 8 0 260 27 000740 moveObjectTo 1 1 1 8 0 255 40 000750 delay 9 000754 moveObjectTo 0 0 1 13 0 165 27 000764 moveObjectTo 1 1 1 13 0 160 40 000774 delay 14 000778 playSound 3592 000782 moveObjectTo 0 0 1 12 0 165 177 000792 moveObjectTo 1 1 1 12 0 160 190 000802 delay 13 000806 setDialogOwner 253 000808 showTextbox Uh? Aaahhhh!\n 000838 setObjVisibility 0 1 000842 setObjVisibility 1 1 000846 setObjVisibility 13 0 000850 setObjVisibility 14 0 000854 setObjVisibility 15 0 000858 setObjVisibility 16 0 000862 setObjVisibility 17 0 000866 setObjVisibility 18 0 000870 setObjVisibility 19 0 000874 setObjVisibility 20 0 000878 setObjVisibility 21 0 000882 setObjVisibility 22 0 000886 setObjVisibility 23 0 000890 setObjVisibility 24 0 000894 setObjVisibility 25 0 000898 setObjVisibility 26 0 000902 setObjVisibility 27 0 000906 setObjVisibility 28 0 000910 setObjVisibility 29 0 000914 setObjVisibility 30 0 000918 setObjVisibility 31 0 000922 setObjVisibility 32 0 000926 setObjVisibility 33 0 000930 setObjVisibility 34 0 000934 setObjVisibility 35 0 000938 setObjVisibility 36 0 000942 setObjVisibility 37 0 000946 setObjVisibility 38 0 000950 setObjVisibility 39 0 000954 setObjVisibility 40 0 000958 setObjVisibility 41 0 000962 setObjVisibility 42 0 000966 setObjVisibility 43 0 000970 setObjVisibility 44 0 000974 setObjVisibility 45 0 000978 setObjVisibility 46 0 000982 setObjVisibility 47 0 000986 setObjVisibility 48 0 000990 setObjVisibility 49 0 000994 setObjVisibility 50 0 000998 setPStat 247 13 001002 setPStat 248 38 001006 callRoutine 21 001008 playSound 3848 001012 playAnimation 253 15 001016 delay 20 001020 setObjVisibility 13 1 001024 setObjVisibility 14 1 001028 setObjVisibility 15 1 001032 setObjVisibility 16 1 001036 setObjVisibility 17 1 001040 setObjVisibility 18 1 001044 setObjVisibility 19 1 001048 setObjVisibility 20 1 001052 setObjVisibility 21 1 001056 setObjVisibility 22 1 001060 setObjVisibility 23 1 001064 setObjVisibility 24 1 001068 setObjVisibility 25 1 001072 setObjVisibility 26 1 001076 setObjVisibility 27 1 001080 setObjVisibility 28 1 001084 setObjVisibility 29 1 001088 setObjVisibility 30 1 001092 setObjVisibility 31 1 001096 setObjVisibility 32 1 001100 setObjVisibility 33 1 001104 setObjVisibility 34 1 001108 setObjVisibility 35 1 001112 setObjVisibility 36 1 001116 setObjVisibility 37 1 001120 setObjVisibility 38 1 001124 setObjVisibility 39 1 001128 setObjVisibility 40 1 001132 setObjVisibility 41 1 001136 setObjVisibility 42 1 001140 setObjVisibility 43 1 001144 setObjVisibility 44 1 001148 setObjVisibility 45 1 001152 setObjVisibility 46 1 001156 setObjVisibility 47 1 001160 setObjVisibility 48 1 001164 setObjVisibility 49 1 001168 setObjVisibility 50 1 001172 delay 20 001176 setPStat 254 2 001180 callRoutine 44 001182 setDigimon 70 0 0 001186 entityMoveToAxis 5 -2000 1 10 001192 delay 20 001196 entityMoveTo 5 -5 41 2 001204 delay 10 001208 entityMoveToAxis 5 0 1 10 001214 delay 20 001218 setDialogOwner 5 001220 showTextbox Ah ah ah, stupido!\nHai sbagliato!\n 001292 entityWalkTo 5 -5 41 false 001300 waitForEntity 5 001302 entitySetRotation 5 0 001306 delay 5 001310 jumpTo 1468 001314 setPStat 254 2 001318 callRoutine 44 001320 delay 40 001324 setDigimon 70 0 0 001328 entityMoveToAxis 5 -2000 1 10 001334 delay 20 001338 entityMoveTo 5 -5 41 2 001346 delay 10 001350 entityMoveToAxis 5 0 1 10 001356 delay 20 001360 setDialogOwner 5 001362 showTextbox Oh, lo hai scoperto!\nEh eh eh. Nervoso?\n 001446 entityWalkTo 5 -5 41 false 001454 waitForEntity 5 001456 entitySetRotation 5 0 001460 delay 5 001464 jumpTo 1468 001468 setDialogOwner 253 001470 showTextbox Che cosa c’u di divertente?\n 001530 setDialogOwner 5 001532 showTextbox Ehi, non scaldarti troppo.\nPerchエ sei venuto qui?\nVuoi lavorare per me?\n 001680 playAnimation 253 20 001684 delay 5 001688 setDialogOwner 253 001690 showTextbox Libera il mio amico\nche hai rapito!\n 001766 setDialogOwner 5 001768 showTextbox Amico? Di che cosa stai\nparlando? Pensi che io\nfarei una cosa del genere?\n 001920 playAnimation 253 0 001924 setDialogOwner 253 001926 showTextbox Si!\n 001938 setDialogOwner 5 001940 showTextbox Wow, hai di nuovo ragione!\nSi, sono stato proprio io!\n 002052 showTextbox Perツ, sai, non posso\nproprio liberarlo.\nPerchエ io sono WaruMonzaemon.\n 002196 playAnimation 253 1 002200 setDialogOwner 253 002202 showTextbox Se non vuoi farlo, ti\ncostringerツ io!\n 002282 setDialogOwner 5 002284 showTextbox Stai scherzando? Pensi\ndi potermi sconfiggere?\n 002382 showTextbox Sai una cosa? Faresti\nmeglio a guardare in\nfaccia la realtア!\n 002508 setTrigger 1 002512 setPStat 250 1 002516 setPStat 251 5 002520 setPStat 252 -1 002524 setPStat 253 -1 002528 fadeoutHud 002530 delay 1 002534 startBattle 002536 unsetTrigger 1 002540 setPStat 250 0 002544 entityLookAtEntity 253 5 002548 entityLookAtEntity 5 253 002552 entityLookAtEntity 252 5 002556 waitForEntity 253 002558 waitForEntity 252 002560 waitForEntity 5 002562 playAnimation 253 19 002566 delay 5 002570 setDialogOwner 253 002572 showTextbox Ehi, libera il mio\namico che hai rapito.\n 002658 entityWalkTo 5 -5 41 false 002666 waitForEntity 5 002668 entitySetRotation 5 0 002672 setDialogOwner 5 002674 showTextbox Uggh... Impossibile!\nNon posso crederci,\nsto perdendo...\n 002792 entityWalkTo 253 -205 -608 false 002800 entityWalkTo 252 195 -608 false 002808 waitForEntity 253 002810 waitForEntity 252 002812 entityLookAtEntity 253 5 002816 entityLookAtEntity 252 5 002820 waitForEntity 253 002822 waitForEntity 252 002824 playAnimation 253 20 002828 delay 5 002832 setDialogOwner 253 002834 showTextbox Avanti!\n 002854 setDialogOwner 5 002856 showTextbox Beh... Temo di non\navere scelta. Ecco.\n 002938 playAnimation 253 0 002942 playSound 1544 002946 setObjVisibility 0 0 002950 setObjVisibility 1 0 002954 setPStat 247 0 002958 setPStat 248 2 002962 callRoutine 21 002964 moveObjectTo 0 0 1 0 0 205 147 002974 moveObjectTo 1 1 1 0 0 200 160 002984 delay 40 002988 playSound 3592 002992 moveObjectTo 0 0 1 10 0 205 27 003002 moveObjectTo 1 1 1 10 0 200 40 003012 delay 11 003016 moveObjectTo 0 0 1 13 0 165 27 003026 moveObjectTo 1 1 1 13 0 160 40 003036 delay 14 003040 playSound 3592 003044 moveObjectTo 0 0 1 12 0 165 177 003054 moveObjectTo 1 1 1 12 0 160 190 003064 delay 13 003068 setDialogOwner 253 003070 showTextbox Uh? Wow... Ehi!\n 003106 setObjVisibility 0 1 003110 setObjVisibility 1 1 003114 setObjVisibility 13 0 003118 setObjVisibility 14 0 003122 setObjVisibility 15 0 003126 setObjVisibility 16 0 003130 setObjVisibility 17 0 003134 setObjVisibility 18 0 003138 setObjVisibility 19 0 003142 setObjVisibility 20 0 003146 setObjVisibility 21 0 003150 setObjVisibility 22 0 003154 setObjVisibility 23 0 003158 setObjVisibility 24 0 003162 setObjVisibility 25 0 003166 setObjVisibility 26 0 003170 setObjVisibility 27 0 003174 setObjVisibility 28 0 003178 setObjVisibility 29 0 003182 setObjVisibility 30 0 003186 setObjVisibility 31 0 003190 setObjVisibility 32 0 003194 setObjVisibility 33 0 003198 setObjVisibility 34 0 003202 setObjVisibility 35 0 003206 setObjVisibility 36 0 003210 setObjVisibility 37 0 003214 setObjVisibility 38 0 003218 setObjVisibility 39 0 003222 setObjVisibility 40 0 003226 setObjVisibility 41 0 003230 setObjVisibility 42 0 003234 setObjVisibility 43 0 003238 setObjVisibility 44 0 003242 setObjVisibility 45 0 003246 setObjVisibility 46 0 003250 setObjVisibility 47 0 003254 setObjVisibility 48 0 003258 setObjVisibility 49 0 003262 setObjVisibility 50 0 003266 setPStat 247 13 003270 setPStat 248 38 003274 callRoutine 21 003276 playSound 3848 003280 playAnimation 253 15 003284 delay 20 003288 setObjVisibility 13 1 003292 setObjVisibility 14 1 003296 setObjVisibility 15 1 003300 setObjVisibility 16 1 003304 setObjVisibility 17 1 003308 setObjVisibility 18 1 003312 setObjVisibility 19 1 003316 setObjVisibility 20 1 003320 setObjVisibility 21 1 003324 setObjVisibility 22 1 003328 setObjVisibility 23 1 003332 setObjVisibility 24 1 003336 setObjVisibility 25 1 003340 setObjVisibility 26 1 003344 setObjVisibility 27 1 003348 setObjVisibility 28 1 003352 setObjVisibility 29 1 003356 setObjVisibility 30 1 003360 setObjVisibility 31 1 003364 setObjVisibility 32 1 003368 setObjVisibility 33 1 003372 setObjVisibility 34 1 003376 setObjVisibility 35 1 003380 setObjVisibility 36 1 003384 setObjVisibility 37 1 003388 setObjVisibility 38 1 003392 setObjVisibility 39 1 003396 setObjVisibility 40 1 003400 setObjVisibility 41 1 003404 setObjVisibility 42 1 003408 setObjVisibility 43 1 003412 setObjVisibility 44 1 003416 setObjVisibility 45 1 003420 setObjVisibility 46 1 003424 setObjVisibility 47 1 003428 setObjVisibility 48 1 003432 setObjVisibility 49 1 003436 setObjVisibility 50 1 003440 setDialogOwner 253 003442 showTextbox Ehi, smettila di giocare,\nne ho abbastanza!\n 003534 playAnimation 253 7 003538 delay 20 003542 setDialogOwner 5 003544 showTextbox Non hai capito lo scherzo?\nEcco. テ questo qui.\n 003642 playSound 1544 003646 delay 20 003650 setDigimon 122 2 0 003654 delay 10 003658 setDialogOwner 253 003660 showTextbox Che cosa fai?\nQuesta ウ una ruota dentata.\n 003748 setDialogOwner 5 003750 showTextbox Giア, proprio cosi.\n 003792 playAnimation 253 16 003796 delay 20 003800 setDialogOwner 253 003802 showTextbox Sarebbe questo l’amico???\n 003858 setDialogOwner 5 003860 showTextbox Senti, io non ho preso\nnient’altro. Davvero.\n 003954 setDialogOwner 253 003956 showTextbox Allora prendero questo...\nPer adesso.\n 004036 playAnimation 253 12 004040 delay 20 004044 unloadEntity 7 004046 playAnimation 253 20 004050 delay 5 004054 setDialogOwner 253 004056 showTextbox Senti... non compiere piイ\nazioni malvagie, capito?\n 004162 setDialogOwner 5 004164 showTextbox Va bene. Prometto che\nnon accadra piイ.\n 004246 playAnimation 253 1 004250 setDialogOwner 253 004252 showTextbox Chissア perchエ, ma non ti\ncredo. Purtroppo ho altro\na cui pensare.\n 004388 giveItem 120 1 004392 if trigger(0) == false then 4524 004404 unsetTrigger 3 004408 setDialogOwner 253 004410 showTextbox Oh no, ho troppi\noggetti. Ne devo\ngettare via uno.\n 004516 callRoutine 0 004518 callRoutine 13 004520 giveItem 120 1 004524 setDialogOwner 255 004526 showTextbox Ho preso una ruota dentata!\n 004590 setTrigger 270 004594 endSection Section_6: 004596 delay 10 004600 playAnimation 6 28 004604 delay 10 004608 setDialogOwner 253 004610 showTextbox Cosa? Chi sei?\n 004644 setDialogOwner 6 004646 showTextbox Chi sei tu!\n 004674 entitySetRotation 6 1276 004678 delay 5 004682 entitySetRotation 6 2300 004686 delay 5 004690 entitySetRotation 6 3324 004694 delay 5 004698 entitySetRotation 6 252 004702 delay 5 004706 entitySetRotation 6 1276 004710 delay 5 004714 entitySetRotation 6 2300 004718 delay 5 004722 entitySetRotation 6 3324 004726 delay 5 004730 entitySetRotation 6 252 004734 delay 5 004738 entityWalkTo 6 20 -1041 true 004746 waitForEntity 6 004748 unloadEntity 6 004750 if pstat(21) != 0 then 4940 004762 setObjVisibility 54 0 004766 entityWalkTo 253 -126 -518 true 004774 waitForEntity 253 004776 playAnimation 253 12 004780 delay 10 004784 setObjVisibility 54 1 004788 playSound 1792 004792 setDialogOwner 255 004794 showTextbox Ho una Chiave\nDimensionale! Posso\nportare fino a venti oggetti.\n 004930 playSound 1792 004934 setInventorySize 20 004936 setTrigger 47 004940 if pstat(21) != 4 then 5136 004952 setObjVisibility 53 0 004956 entityWalkTo 253 -126 -518 true 004964 waitForEntity 253 004966 playAnimation 253 12 004970 delay 10 004974 setObjVisibility 53 1 004978 playSound 1792 004982 setDialogOwner 255 004984 showTextbox Ho una Chiave\nDimensionale! Posso\nportare fino a trenta oggetti.\n 005122 setInventorySize 30 005124 setTrigger 48 005128 setTrigger 253 005132 addToPStat 1 1 005136 addToPStat 21 1 005140 setTrigger 337 005144 endSection == Script ID 146 == 6a000 Section_254: 000032 endSection Section_51: 000034 endSection Section_5: 000036 setDialogOwner 5 000038 showTextbox Chi sei tu?\n 000066 fadeoutHud 000068 delay 1 000072 startBattle 000074 setTrigger 292 000078 endSection Section_6: 000080 setDialogOwner 6 000082 showTextbox Perchエ sei qui?\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 292 000130 endSection Section_7: 000132 setDialogOwner 7 000134 showTextbox Voglio riposarmi un po’.\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 273 000200 endSection Section_8: 000202 setDialogOwner 8 000204 showTextbox Che cosa sta succedendo?\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 273 000270 endSection Section_81: 000272 entityLookAtEntity 253 9 000276 setDialogOwner 9 000278 showTextbox Stai tornando in cittア?\n 000330 setDialogOwner 253 000332 setSelection 408 650 000338 showTextbox Si, sto tornando.\nNon ancora.\n 000402 unknown12 0 000404 jumpTo 650 000408 if trigger(203) == true then 424 000420 warpTo 204 0 255 000424 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 452 000444 jumpTo 552 000448 jumpTo 456 000452 jumpTo 456 000456 if trigger(221) == false then 476 000468 jumpTo 516 000472 jumpTo 480 000476 jumpTo 480 000480 if trigger(225) == false then 496 000492 warpTo 170 0 255 000496 if trigger(246) == false then 512 000508 warpTo 169 0 255 000512 warpTo 168 0 255 000516 if trigger(225) == false then 532 000528 warpTo 173 0 255 000532 if trigger(246) == false then 548 000544 warpTo 172 0 255 000548 warpTo 171 0 255 000552 if trigger(221) == false then 572 000564 jumpTo 612 000568 jumpTo 576 000572 jumpTo 576 000576 if trigger(225) == false then 592 000588 warpTo 176 0 255 000592 if trigger(246) == false then 608 000604 warpTo 175 0 255 000608 warpTo 174 0 255 000612 if trigger(225) == false then 628 000624 warpTo 179 0 255 000628 if trigger(246) == false then 644 000640 warpTo 178 0 255 000644 warpTo 177 0 255 000648 endSection 000650 endSection == Script ID 147 == 6a800 Section_254: 000032 endSection Section_51: 000034 entityWalkTo 253 1591 607 false 000042 waitForEntity 253 000044 entityWalkTo 253 1593 -343 false 000052 warpTo 154 0 255 000056 endSection Section_5: 000058 setDialogOwner 5 000060 showTextbox Dove stai andando?\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 292 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox Aspetta!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 292 000152 endSection Section_7: 000154 setDialogOwner 7 000156 showTextbox Stupidooo!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 287 000194 endSection Section_8: 000196 setDialogOwner 8 000198 showTextbox Gguhh Heyee Hee\n 000234 fadeoutHud 000236 delay 1 000240 startBattle 000242 setTrigger 287 000246 endSection Section_9: 000248 setDialogOwner 9 000250 showTextbox Chi sei tu?\n 000278 showTextbox MetalMamemon, imbattuto\nin novantanove battaglie!\nTu sarai il centesimo!\n 000428 showTextbox Non credo che una persona\ncome fuggirア.\n 000520 setDialogOwner 253 000522 setSelection 576 942 000528 showTextbox Ok.\nNo, mi spiace.\n 000570 unknown12 0 000572 jumpTo 942 000576 setTrigger 1 000580 setPStat 250 1 000584 setPStat 251 9 000588 setPStat 252 -1 000592 setPStat 253 -1 000596 fadeoutHud 000598 delay 1 000602 startBattle 000604 unsetTrigger 1 000608 setPStat 250 0 000612 entityLookAtEntity 253 9 000616 entityLookAtEntity 9 253 000620 entityLookAtEntity 252 9 000624 waitForEntity 253 000626 setDialogOwner 9 000628 showTextbox Sei piイ forte di quanto\ncredessi.\n 000700 showTextbox Sei un degno avversario!\n 000754 showTextbox Un giorno ti batterツ!\n 000802 jumpTo 806 000806 entityWalkTo 9 -3120 1836 true 000814 if pstat(101) >= 3 then 846 000826 addToPStat 101 1 000830 delay 20 000834 entityLookAtEntity 253 9 000838 entityLookAtEntity 252 9 000842 jumpTo 806 000846 waitForEntity 9 000848 unloadEntity 9 000850 setPStat 101 0 000854 playSound 2568 000858 setDialogOwner 255 000860 showTextbox MetalMamemon entra in cittア!\n 000922 unsetTrigger 1 000926 setTrigger 227 000930 addToPStat 1 3 000934 moveCameraToEntity 253 10 000938 waitForEntity 200 000940 endSection 000942 setDialogOwner 9 000944 showTextbox Sapevo che sarebbe successo.\nBeh, ci incontreremo un\ngiorno, quando saro pronto.\n 001110 jumpTo 1114 001114 entityWalkTo 9 -3120 1836 true 001122 if pstat(101) >= 3 then 1154 001134 addToPStat 101 1 001138 delay 20 001142 entityLookAtEntity 253 9 001146 entityLookAtEntity 252 9 001150 jumpTo 1114 001154 waitForEntity 9 001156 unloadEntity 9 001158 setPStat 101 0 001162 endSection == Script ID 148 == 6b000 Section_254: 000048 endSection Section_51: 000050 entityWalkTo 253 -3979 875 false 000058 warpTo 153 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 3538 -555 false 000072 warpTo 155 1 255 000076 endSection Section_53: 000078 entityWalkTo 253 1707 1557 false 000086 warpTo 157 0 255 000090 endSection Section_54: 000092 warpTo 163 0 255 000096 endSection Section_5: 000098 setDialogOwner 5 000100 showTextbox C’ウ un invasore!\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 292 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Sono stanco.\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 273 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox Non ti scaldare.\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 273 000250 endSection Section_8: 000252 setDialogOwner 8 000254 showTextbox Mmh.\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 setTrigger 287 000280 endSection Section_9: 000282 setDialogOwner 9 000284 showTextbox Non puoi proseguire oltre!\n 000342 fadeoutHud 000344 delay 1 000348 startBattle 000350 setTrigger 292 000354 endSection Section_10: 000356 setDialogOwner 10 000358 showTextbox Chi sei?\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 292 000392 endSection == Script ID 149 == 6b800 Section_254: 000048 storeDate 105 000050 if pstat(107) != 11 OR pstat(108) < 55 then 70 000066 jumpTo 132 000070 if pstat(107) != 12 OR pstat(108) > 5 then 90 000086 jumpTo 132 000090 if pstat(107) != 23 OR pstat(108) < 55 then 110 000106 jumpTo 132 000110 if pstat(107) != 0 OR pstat(108) > 5 then 130 000126 jumpTo 132 000130 endSection 000132 if trigger(332) == true then 226 000144 playAnimation 253 24 000148 delay 15 000152 setDialogOwner 253 000154 showTextbox Non c’ウ nessuna guardia!\n 000208 playAnimation 253 0 000212 moveCameraTo 20 2799 74 000218 waitForEntity 200 000220 moveCameraToEntity 253 15 000224 waitForEntity 200 000226 endSection Section_51: 000228 entityWalkTo 253 -1061 -331 false 000236 warpTo 154 3 255 000240 endSection Section_52: 000242 entityWalkTo 253 5589 -69 false 000250 warpTo 161 1 255 000254 endSection Section_12: 000256 playSound 2312 000260 setDialogOwner 12 000262 showTextbox Non puoi passare di qui.\n 000316 endSection Section_11: 000318 playSound 2312 000322 setDialogOwner 11 000324 showTextbox Non puoi passare di qui.\n 000378 storeDate 105 000380 if trigger(331) == false OR pstat(107) != 11 OR pstat(108) < 55 then 404 000400 jumpTo 2466 000404 if trigger(331) == false OR pstat(107) != 12 OR pstat(108) > 5 then 428 000424 jumpTo 2466 000428 if trigger(331) == false OR pstat(107) != 23 OR pstat(108) < 55 then 452 000448 jumpTo 2466 000452 if trigger(331) == false OR pstat(107) != 0 OR pstat(108) > 5 then 476 000472 jumpTo 2466 000476 if trigger(331) == false then 752 000488 setDialogOwner 11 000490 showTextbox ...\n 000502 setDialogOwner 253 000504 showTextbox Ehi, ci sta osservando!\nForse ha dei sospetti\nsu di noi.\n 000622 showTextbox Dovremmo nasconderci,\naspettare e poi tornare.\nテ mezzogiorno.\n 000750 endSection 000752 if trigger(342) == false OR trigger(343) == true then 1378 000768 setDialogOwner 253 000770 showTextbox Questa fabbrica deve\nscaricare gli scarti nelle\nfogne. Devo scoprire dove.\n 000924 entityLookAtEntity 253 252 000928 delay 5 000932 playAnimation 253 22 000936 playAnimation 252 22 000940 delay 5 000944 playAnimation 253 22 000948 playAnimation 252 22 000952 delay 5 000956 entityLookAtEntity 253 11 000960 playAnimation 252 0 000964 delay 10 000968 playAnimation 253 19 000972 delay 15 000976 setDialogOwner 253 000978 showTextbox Ti puoi muovere, per favore?\n 001040 playAnimation 253 0 001044 playSound 2312 001048 delay 5 001052 setDialogOwner 11 001054 showTextbox Non puoi passare di qui\nsenza il permesso del\nresponsabile.\n 001178 setDialogOwner 253 001180 showTextbox Ho molta fretta.\n 001218 setDialogOwner 11 001220 showTextbox Spiacente, ma devi\navere un permesso.\n 001300 playAnimation 253 25 001304 delay 15 001308 setDialogOwner 253 001310 showTextbox OK, se non c’ウ altro\nmodo!\n 001368 playAnimation 253 0 001372 setTrigger 347 001376 endSection 001378 if trigger(343) == true then 1392 001390 endSection 001392 if trigger(343) == false then 1598 001404 setDialogOwner 253 001406 showTextbox Allora, cosa facciamo?\n 001456 setDialogOwner 253 001458 setSelection 1598 2034 2464 001466 showTextbox テ ora del cambio del turno.\nFammi passare.\nNo, non fa niente.\n 001594 unknown12 0 001596 endSection 001598 playSound 2312 001602 setDialogOwner 11 001604 showTextbox Non ウ ancora il momento\ndel cambio del turno.\n 001700 setDialogOwner 253 001702 setSelection 1818 1898 001708 showTextbox Va tutto bene, non temere.\nQuando cambia il turno?\n 001814 unknown12 0 001816 endSection 001818 playSound 2312 001822 setDialogOwner 11 001824 showTextbox No, dobbiamo rispettare\nl’orario.\n 001896 endSection 001898 setDialogOwner 11 001900 showTextbox Il turno cambia a\nmezzanotte e a mezzogiorno.\n 001996 setDialogOwner 253 001998 showTextbox Oh, capisco.\n 002028 setTrigger 331 002032 endSection 002034 playSound 2312 002038 setDialogOwner 11 002040 showTextbox テ inutile minacciarmi.\nDevi avere un permesso.\n 002138 setDialogOwner 253 002140 setSelection 2254 2254 002146 showTextbox Un permesso? Ma ce l’ho!\nOra ti darツ il permesso!\n 002250 unknown12 0 002252 endSection 002254 playSound 2312 002258 setDialogOwner 11 002260 showTextbox Non posso darti un permesso.\nDevi osservare i passaggi\nprevisti dalla prassi.\n 002420 setDialogOwner 253 002422 showTextbox Come sei fiscale!\n 002462 endSection 002464 endSection 002466 setDialogOwner 253 002468 showTextbox Non c’u ancora il cambio?\n 002524 setDialogOwner 11 002526 showTextbox ...\n 002538 setDialogOwner 253 002540 showTextbox Ehi, ci sta osservando!\nNon credo che fara il\ncambio del turno.\n 002672 showTextbox Torniamo pii tardi.\nForse ci conviene\nnasconderci e aspettare.\n 002802 endSection Section_5: 002804 setDialogOwner 5 002806 showTextbox Bopi bopi pooooo.\n 002846 fadeoutHud 002848 delay 1 002852 startBattle 002854 setTrigger 287 002858 endSection Section_6: 002860 setDialogOwner 6 002862 showTextbox Geba geba!\n 002888 fadeoutHud 002890 delay 1 002894 startBattle 002896 setTrigger 287 002900 endSection Section_7: 002902 setDialogOwner 7 002904 showTextbox Boobyo?\n 002924 fadeoutHud 002926 delay 1 002930 startBattle 002932 setTrigger 287 002936 endSection Section_8: 002938 setDialogOwner 8 002940 showTextbox Sono soddisfatto!\n 002980 fadeoutHud 002982 delay 1 002986 startBattle 002988 setTrigger 273 002992 endSection Section_9: 002994 setDialogOwner 9 002996 showTextbox Fa parte del mio lavoro.\n 003050 fadeoutHud 003052 delay 1 003056 startBattle 003058 setTrigger 273 003062 endSection Section_10: 003064 setDialogOwner 10 003066 showTextbox Qual ウ il problema?\n 003110 fadeoutHud 003112 delay 1 003116 startBattle 003118 setTrigger 273 003122 endSection == Script ID 150 == 6c800 Section_254: 000012 if trigger(328) == true then 34 000024 unknown7C 0 75 67 2068 000032 endSection 000034 setObjVisibility 0 1 000038 setObjVisibility 1 1 000042 setObjVisibility 2 0 000046 setObjVisibility 3 0 000050 setObjVisibility 4 0 000054 endSection Section_51: 000056 endSection == Script ID 151 == 6d000 Section_254: 000016 endSection Section_51: 000018 warpTo 154 2 255 000022 endSection Section_5: 000024 if trigger(240) == false then 116 000036 setDialogOwner 5 000038 showTextbox Qui fa molto freddo.\nBuona fortuna.\n 000114 endSection 000116 if trigger(330) == false then 384 000128 setDialogOwner 5 000130 showTextbox Voglio essere d’aiuto. Andrツ\navanti e indietro fra qui e\n 000248 showTextbox la cittア ogni volta che\npotrツ.\n 000314 playSound 2568 000318 setDialogOwner 255 000320 showTextbox Andromon entra in cittア!\n 000374 setTrigger 240 000378 addToPStat 1 3 000382 endSection 000384 if trigger(329) == false then 2476 000396 setDialogOwner 5 000398 showTextbox Riparazione dati completa.\nOra leggiamo i dati.\n 000498 entitySetRotation 5 2048 000502 delay 20 000506 playSound 1288 000510 setDialogOwner 253 000512 showTextbox Per favore.\n 000540 playSound 1544 000544 setDialogOwner 255 000546 showTextbox Cento anni fa, sull’isola\ndei Digimon, comparvero gli\numani Analog.\n 000686 showTextbox Gli umani Analog e i Digimon\ncombatterono duramente.\n 000796 showTextbox Dopo dieci anni di battaglia,\ngli umani Analog furono\nsconfitti e scomparvero.\n 000958 showTextbox Nei dieci anni seguenti,\nmisteriosamente, l’isola\nraddoppiツ le sue dimensioni.\n 001120 playAnimation 253 16 001124 delay 15 001128 setDialogOwner 253 001130 showTextbox Umani e Digimon lottarono?\n 001188 playAnimation 253 0 001192 setDialogOwner 5 001194 showTextbox Non so altro, ho recuperato\nsoltanto questi dati.\n 001298 entitySetRotation 5 0 001302 delay 20 001306 setDialogOwner 253 001308 showTextbox Non temere, sono \ninformazionidi grande\nimportanza.\n 001416 showTextbox Ora capisco molte cose.\n 001468 setDialogOwner 5 001470 showTextbox Va tutto bene?\n 001504 playAnimation 253 25 001508 delay 15 001512 setDialogOwner 253 001514 showTextbox Sono stati sicuramente\nquegli umani a provocare\ngli eventi che minacciano\n 001666 showTextbox l’isola.\n 001688 playAnimation 253 0 001692 setDialogOwner 5 001694 showTextbox Ma gli umani possono\nvivere cento anni?\n 001778 setDialogOwner 253 001780 showTextbox Sembra che il tempo si\ndilati, qui, per gli umani.\n 001886 showTextbox テ per questo che io non devo\nnエ mangiare nエ dormire.\n 001996 showTextbox Cento anni sono un sacco di\ntempo. Quegli umani sono\ndavvero ostinati.\n 002142 setDialogOwner 5 002144 showTextbox Pensi che siano nascosti\nda qualche parte?\n 002234 setDialogOwner 253 002236 showTextbox Li troverツ e sistemerツ\nla questione.\n 002314 showTextbox Ora so perchエ io sono qui.\nSono un umano, solo io posso\nvedermela con loro.\n 002470 setTrigger 330 002474 endSection 002476 if trigger(211) == false OR trigger(328) == true then 4118 002492 setDialogOwner 5 002494 showTextbox Ci dispiace molto.\nChiuderemo temporaneamente\nla fabbrica.\n 002616 playAnimation 253 19 002620 delay 15 002624 setDialogOwner 253 002626 showTextbox In questa situazione,\nnessuno puツ dire che cosa\nsuccederア. Non ウ colpa vostra.\n 002788 playAnimation 253 0 002792 setDialogOwner 253 002794 showTextbox Penso che qualcuno\ncontrolli Giromon.\n 002874 showTextbox I computer sono distrutti\ne l’acqua contaminata esce.\n 002986 showTextbox Quell’acqua fa impazzire i\nDigimon. Non credo che sia\nuna coincidenza.\n 003132 setDialogOwner 5 003134 showTextbox Questi computer sono di\ngrande importanza.\n 003224 showTextbox Forse ウ troppo tardi,\nma penso che qualcuno stia\ncercando di ingannarci.\n 003374 setDialogOwner 253 003376 showTextbox Cosa?!\n 003394 setDialogOwner 5 003396 showTextbox Penso che in questi computer\nvi siano dei dati sul\npassato dell’isola.\n 003542 showTextbox La ribellione di Giromon,\nperツ, ha distrutto i dati.\n 003652 setDialogOwner 253 003654 showTextbox Non hai mai visto quei dati?\n 003716 setDialogOwner 5 003718 showTextbox No, ma forse ne potrei\nrecuperare una parte.\nOra ci provo.\n 003840 setDialogOwner 253 003842 showTextbox Perfetto, grazie.\nQuanto ci vorrア?\n 003916 setDialogOwner 5 003918 showTextbox Un po’ di tempo. Riaprirツ\nl’ingresso della cittア,\npotrai tornare qui.\n 004062 setDialogOwner 253 004064 showTextbox Grazie. Ci rivedremo.\n 004112 setTrigger 328 004116 endSection 004118 if trigger(328) == false then 4328 004130 setDialogOwner 253 004132 showTextbox Hai finito di\nrecuperare i dati?\n 004202 setDialogOwner 5 004204 showTextbox Ci vorrア ancora un po’.\nTorna piイ tardi.\n 004290 setDialogOwner 253 004292 showTextbox OK, ritornerツ.\n 004326 endSection 004328 if trigger(344) == false OR trigger(211) == true OR trigger(341) == true then 4804 004348 playAnimation 253 7 004352 delay 10 004356 setDialogOwner 253 004358 showTextbox Ehi, ehi!\n 004382 setDialogOwner 5 004384 showTextbox Mi devo scusare.\n 004422 playAnimation 253 7 004426 delay 15 004430 setDialogOwner 253 004432 showTextbox Fallo piイ tardi, ora devi\nfermare la fabbrica!\n 004530 playAnimation 253 0 004534 setDialogOwner 5 004536 showTextbox Va bene, lo farツ.\n 004576 entitySetRotation 5 2048 004580 delay 20 004584 playSound 1288 004588 setDialogOwner 5 004590 showTextbox I macchinari della fabbrica\nsi sono appena fermati.\n 004698 setDialogOwner 253 004700 showTextbox Perfetto, controllerツ la\nfogna. A dopo, amico.\n 004798 setTrigger 341 004802 endSection 004804 if trigger(341) == false then 4926 004816 setDialogOwner 5 004818 showTextbox Devo scusarmi.\n 004852 setDialogOwner 253 004854 showTextbox Ora non c’ウ tempo\nper discutere!\n 004924 endSection 004926 if trigger(343) == false then 5262 004938 setDialogOwner 5 004940 showTextbox Il computer ウ perfetto.\n 004992 setDialogOwner 253 004994 showTextbox La fabbrica ウ davvero\nsicura? Cosa possiamo fare\nora?\n 005106 playAnimation 253 16 005110 delay 20 005114 playAnimation 253 0 005118 setDialogOwner 253 005120 showTextbox OK, dobbiamo fare qualcosa\nper le guardie. Non c’ウ\nun’altra strada!\n 005260 endSection 005262 setDialogOwner 5 005264 showTextbox Come sei entrato in cittア?\n 005322 if trigger(347) == true then 5436 005334 setDialogOwner 5 005336 showTextbox Se non hai niente da fare\nqui, vattene subito!\n 005434 endSection 005436 if trigger(344) == true OR trigger(347) == false OR trigger(343) == true then 7038 005456 setDialogOwner 253 005458 showTextbox Ne parleremo piイ tardi.\nOra controllero la fabbrica.\n 005568 showTextbox テ una questione di vita o\nmorte. Dammi il permesso!\n 005676 setDialogOwner 5 005678 showTextbox Non capisco che cosa stai\ncercando di fare. Non ti\nposso autorizzare.\n 005822 setDialogOwner 253 005824 showTextbox Ci sono dei Digimon che \nstanno morendo a causa degli\nscarichi della fabbrica!\n 005986 setDialogOwner 5 005988 showTextbox Gli scarichi? Impossibile!\nIl nostro depuratore\nfunziona alla perfezione.\n 006140 setDialogOwner 253 006142 showTextbox Come puoi saperlo se non\ncontrolli nemmeno?!\n 006236 playAnimation 253 19 006240 delay 5 006244 setDialogOwner 5 006246 showTextbox Il computer ウ perfetto. In\ncaso di emergenza,\n 006342 showTextbox il sistema ’Net Keeper’\ninterviene.\n 006420 setDialogOwner 253 006422 showTextbox Mi stai dicendo che il\n’Net Keeper’ funziona sempre\ne comunque?\n 006554 playAnimation 253 0 006558 delay 5 006562 setDialogOwner 5 006564 showTextbox ’Net Keeper’ ウ un altro\nnome di Giromon, che ウ\nun Digimon Evoluto.\n 006702 showTextbox La sua abilita e la sua\nintelligenza sono perfette.\n 006810 setDialogOwner 253 006812 showTextbox テ un Digimon?! Oh no,\nallora ウ ancora peggio!\nTi prego, dammi il permesso!\n 006966 playAnimation 253 19 006970 delay 5 006974 setDialogOwner 5 006976 showTextbox Vattene! Ora!\n 007008 playAnimation 253 22 007012 delay 10 007016 setDialogOwner 253 007018 showTextbox Sigh.\n 007034 setTrigger 343 007038 endSection == Script ID 152 == 6f000 Section_254: 000040 endSection Section_5: 000042 setDialogOwner 5 000044 showTextbox テ troppo!\n 000068 fadeoutHud 000070 delay 1 000074 startBattle 000076 setTrigger 287 000080 endSection Section_6: 000082 setDialogOwner 6 000084 showTextbox Phew.\n 000100 fadeoutHud 000102 delay 1 000106 startBattle 000108 setTrigger 287 000112 endSection Section_7: 000114 setDialogOwner 7 000116 showTextbox Hai bisogno di vedermi?\n 000168 fadeoutHud 000170 delay 1 000174 startBattle 000176 setTrigger 287 000180 endSection Section_8: 000182 setDialogOwner 8 000184 showTextbox Non muoverti!\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 292 000228 endSection Section_9: 000230 setDialogOwner 9 000232 showTextbox Aspetta! Ti ho avvisato.\n 000286 fadeoutHud 000288 delay 1 000292 startBattle 000294 setTrigger 292 000298 endSection Section_10: 000300 setDialogOwner 10 000302 showTextbox Ti parlerウ piイ tardi.\n 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 setTrigger 292 000362 endSection Section_81: 000364 rotate3DObject 1 1 000368 playSound 520 000372 delay 20 000376 entityWalkTo 253 -1999 800 false 000384 if trigger(329) == false then 424 000396 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 424 000420 warpTo 159 0 255 000424 warpTo 160 0 255 000428 endSection Section_82: 000430 rotate3DObject 0 1 000434 playSound 520 000438 delay 20 000442 entityWalkTo 253 683 4120 false 000450 warpTo 162 0 255 000454 endSection == Script ID 153 == 6f800 Section_254: 000012 endSection Section_5: 000014 setDialogOwner 5 000016 showTextbox Ti stavo aspettando!\n 000062 setDialogOwner 253 000064 showTextbox Ti stai\nriprendendo?\n 000110 playSound 2824 000114 setDialogOwner 5 000116 showTextbox Mi sento ancora\nun po’ scosso.\n 000182 setDialogOwner 253 000184 showTextbox Ehi, questo ウ un\nproblema serio, lo sai?\n 000270 setDialogOwner 5 000272 showTextbox Con la fabbrica chiusa, ho\nmolto tempo libero.\nTi aiuterツ!\n 000394 setDialogOwner 5 000396 showTextbox Si ウ ripreso, ma non\nmi sembra che stia bene!\n 000492 playSound 2824 000496 setDialogOwner 5 000498 showTextbox Beh, ora scusami.\nCi vediamo piu tardi!\n 000582 jumpTo 586 000586 entityWalkTo 5 3050 -150 true 000594 if pstat(101) >= 3 then 626 000606 addToPStat 101 1 000610 delay 20 000614 entityLookAtEntity 253 5 000618 entityLookAtEntity 252 5 000622 jumpTo 586 000626 waitForEntity 5 000628 unloadEntity 5 000630 setPStat 101 0 000634 playSound 2568 000638 setDialogOwner 255 000640 showTextbox Giromon entra in cittア!\n 000692 moveCameraToEntity 253 10 000696 waitForEntity 200 000698 setTrigger 241 000702 addToPStat 1 3 000706 endSection == Script ID 154 == 70000 Section_254: 000016 if trigger(344) == false then 32 000028 playAnimation 5 43 000032 endSection Section_51: 000034 if trigger(344) == false then 48 000046 endSection 000048 entityLookAtEntity 253 5 000052 entityLookAtEntity 252 5 000056 delay 5 000060 setDialogOwner 253 000062 showTextbox Qui c’ウ qualcuno! Chi ウ?!\n 000118 moveCameraTo 20 1032 622 000124 waitForEntity 200 000126 setObjVisibility -90 0 000130 setObjVisibility -89 0 000134 setObjVisibility -88 0 000138 spawnSpriteAtEntity 5 -23039 000142 spawnSpriteAtEntity 5 -22783 000146 spawnSpriteAtEntity 5 -22527 000150 delay 40 000154 moveObjectTo 0 -87 1 0 0 150 180 000164 moveObjectTo 1 -86 1 0 0 150 180 000174 moveObjectTo 2 -85 1 0 0 150 180 000184 playSound 776 000188 setDialogOwner 5 000190 showTextbox Eh eh, distruggerツ il\ncomputer malvagio!\n 000276 setObjVisibility -90 1 000280 setObjVisibility -89 1 000284 setObjVisibility -88 1 000288 entityWalkTo 5 708 102 false 000296 waitForEntity 5 000298 playAnimation 5 28 000302 delay 7 000306 setObjVisibility -87 0 000310 setObjVisibility -86 0 000314 setObjVisibility -85 0 000318 setPStat 247 -87 000322 setPStat 248 7 000326 callRoutine 21 000328 playSound 1032 000332 delay 6 000336 moveObjectTo 0 -87 1 0 0 195 164 000346 moveObjectTo 0 -86 1 0 0 195 164 000356 moveObjectTo 0 -85 1 0 0 195 164 000366 setPStat 247 -87 000370 setPStat 248 7 000374 callRoutine 21 000376 delay 6 000380 moveObjectTo 0 -87 1 0 0 136 139 000390 moveObjectTo 0 -86 1 0 0 136 139 000400 moveObjectTo 0 -85 1 0 0 136 139 000410 setPStat 247 -87 000414 setPStat 248 7 000418 callRoutine 21 000420 delay 6 000424 moveObjectTo 0 -87 1 0 0 167 143 000434 moveObjectTo 0 -86 1 0 0 167 143 000444 moveObjectTo 0 -85 1 0 0 167 143 000454 setPStat 247 -87 000458 setPStat 248 7 000462 callRoutine 21 000464 delay 6 000468 moveObjectTo 0 -87 1 0 0 140 188 000478 moveObjectTo 0 -86 1 0 0 140 188 000488 moveObjectTo 0 -85 1 0 0 140 188 000498 setPStat 247 -87 000502 setPStat 248 7 000506 callRoutine 21 000508 delay 6 000512 setObjVisibility -87 1 000516 setObjVisibility -86 1 000520 setObjVisibility -85 1 000524 moveObjectTo 0 -87 1 0 0 424 165 000534 moveObjectTo 1 -86 1 0 0 424 165 000544 moveObjectTo 2 -85 1 0 0 424 165 000554 playAnimation 5 0 000558 spawnSpriteAtEntity 5 -23039 000562 spawnSpriteAtEntity 5 -22783 000566 spawnSpriteAtEntity 5 -22527 000570 setObjVisibility -90 0 000574 setObjVisibility -89 0 000578 setObjVisibility -88 0 000582 delay 20 000586 entityWalkTo 253 1743 309 true 000594 entityWalkTo 252 2006 484 true 000602 waitForEntity 253 000604 waitForEntity 252 000606 entityLookAtEntity 253 5 000610 entityLookAtEntity 252 5 000614 delay 5 000618 playAnimation 253 7 000622 delay 15 000626 setDialogOwner 253 000628 showTextbox テ lui... Ehi!\nEhi, cosa stai facendo?!\n 000710 playAnimation 253 0 000714 playSound 776 000718 setDialogOwner 5 000720 showTextbox Si! Distruggerツ!\nDistruggerツ tutto.\nOgni cosa malvagia!\n 000836 setObjVisibility -90 1 000840 setObjVisibility -89 1 000844 setObjVisibility -88 1 000848 entityWalkTo 5 1392 1228 false 000856 waitForEntity 5 000858 playAnimation 5 28 000862 delay 7 000866 setObjVisibility -87 0 000870 setObjVisibility -86 0 000874 setObjVisibility -85 0 000878 setPStat 247 -87 000882 setPStat 248 7 000886 callRoutine 21 000888 playSound 1032 000892 delay 6 000896 moveObjectTo 0 -87 1 0 0 378 164 000906 moveObjectTo 0 -86 1 0 0 378 164 000916 moveObjectTo 0 -85 1 0 0 378 164 000926 setPStat 247 -87 000930 setPStat 248 7 000934 callRoutine 21 000936 delay 6 000940 moveObjectTo 0 -87 1 0 0 397 139 000950 moveObjectTo 0 -86 1 0 0 397 139 000960 moveObjectTo 0 -85 1 0 0 397 139 000970 setPStat 247 -87 000974 setPStat 248 7 000978 callRoutine 21 000980 delay 6 000984 moveObjectTo 0 -87 1 0 0 418 189 000994 moveObjectTo 0 -86 1 0 0 418 189 001004 moveObjectTo 0 -85 1 0 0 418 189 001014 setPStat 247 -87 001018 setPStat 248 7 001022 callRoutine 21 001024 delay 6 001028 moveObjectTo 0 -87 1 0 0 376 197 001038 moveObjectTo 0 -86 1 0 0 376 197 001048 moveObjectTo 0 -85 1 0 0 376 197 001058 setPStat 247 -87 001062 setPStat 248 7 001066 callRoutine 21 001068 delay 6 001072 setObjVisibility -87 1 001076 setObjVisibility -86 1 001080 setObjVisibility -85 1 001084 moveObjectTo 0 -87 1 0 0 410 198 001094 moveObjectTo 1 -86 1 0 0 410 198 001104 moveObjectTo 2 -85 1 0 0 410 198 001114 playAnimation 5 0 001118 spawnSpriteAtEntity 5 -23039 001122 spawnSpriteAtEntity 5 -22783 001126 spawnSpriteAtEntity 5 -22527 001130 setObjVisibility -90 0 001134 setObjVisibility -89 0 001138 setObjVisibility -88 0 001142 delay 20 001146 entityLookAtEntity 253 5 001150 entityLookAtEntity 252 5 001154 delay 5 001158 setDialogOwner 253 001160 showTextbox Oh no, ウ impazzito.\nテ un Digimon Evoluto,\nriusciremo a fermarlo?\n 001294 playSound 776 001298 setDialogOwner 5 001300 showTextbox Eh eh eh,\nVi distruggerツ tutti!\n 001368 setObjVisibility -90 1 001372 setObjVisibility -89 1 001376 setObjVisibility -88 1 001380 entityLookAtEntity 5 253 001384 delay 5 001388 playAnimation 5 28 001392 delay 7 001396 setObjVisibility -87 0 001400 setObjVisibility -86 0 001404 setObjVisibility -85 0 001408 setPStat 247 -87 001412 setPStat 248 7 001416 callRoutine 21 001418 delay 6 001422 moveObjectTo 0 -87 1 0 0 429 159 001432 moveObjectTo 0 -86 1 0 0 429 159 001442 moveObjectTo 0 -85 1 0 0 429 159 001452 setPStat 247 -87 001456 setPStat 248 7 001460 callRoutine 21 001462 playSound 1032 001466 delay 6 001470 moveObjectTo 0 -87 1 0 0 387 134 001480 moveObjectTo 0 -86 1 0 0 387 134 001490 moveObjectTo 0 -85 1 0 0 387 134 001500 setPStat 247 -87 001504 setPStat 248 7 001508 callRoutine 21 001510 delay 6 001514 moveObjectTo 0 -87 1 0 0 356 179 001524 moveObjectTo 0 -86 1 0 0 356 179 001534 moveObjectTo 0 -85 1 0 0 356 179 001544 setPStat 247 -87 001548 setPStat 248 7 001552 callRoutine 21 001554 delay 6 001558 moveObjectTo 0 -87 1 0 0 395 164 001568 moveObjectTo 0 -86 1 0 0 395 164 001578 moveObjectTo 0 -85 1 0 0 395 164 001588 setPStat 247 -87 001592 setPStat 248 7 001596 callRoutine 21 001598 playSound 1032 001602 delay 6 001606 setObjVisibility -87 1 001610 setObjVisibility -86 1 001614 setObjVisibility -85 1 001618 playAnimation 5 0 001622 setTrigger 1 001626 setPStat 250 1 001630 setPStat 251 5 001634 setPStat 252 -1 001638 setPStat 253 -1 001642 fadeoutHud 001644 delay 1 001648 startBattle 001650 unsetTrigger 1 001654 setPStat 250 0 001658 entityLookAtEntity 253 5 001662 entityLookAtEntity 252 5 001666 entityWalkTo 5 1257 479 false 001674 setDialogOwner 5 001676 showTextbox Ugghhh!\nSto perdendo energia.\n 001740 playAnimation 5 43 001744 setDialogOwner 253 001746 showTextbox Stiamo perdendo elettricitア.\nChiediamo ad Andromon di\nfermare le acque di scarico.\n 001916 setTrigger 344 001920 moveCameraToEntity 253 10 001924 waitForEntity 200 001926 endSection Section_5: 001928 setTrigger 44 001932 endSection == Script ID 155 == 70800 Section_254: 000032 setTrigger 332 000036 spawnChest 27 -2886 0 -683 2048 677 000048 spawnChest 28 -3672 0 -683 2048 678 000060 endSection Section_5: 000062 setDialogOwner 5 000064 showTextbox Ehi, aspetta!\n 000096 fadeoutHud 000098 delay 1 000102 startBattle 000104 setTrigger 292 000108 endSection Section_6: 000110 setDialogOwner 6 000112 showTextbox Non puoi passare di qui!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 273 000178 endSection Section_7: 000180 setDialogOwner 7 000182 showTextbox Che cosa ci fai qui?\n 000228 fadeoutHud 000230 delay 1 000234 startBattle 000236 setTrigger 292 000240 endSection Section_8: 000242 setDialogOwner 8 000244 showTextbox Arhhhh!!\n 000266 fadeoutHud 000268 delay 1 000272 startBattle 000274 setTrigger 287 000278 endSection Section_9: 000280 setDialogOwner 9 000282 showTextbox Geba, geba...!\n 000316 fadeoutHud 000318 delay 1 000322 startBattle 000324 setTrigger 287 000328 endSection Section_10: 000330 setDialogOwner 10 000332 showTextbox ?????\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 287 000360 endSection == Script ID 156 == 71000 Section_254: 000020 spawnChest 24 82 0 -1000 3072 714 000032 spawnChest 22 32 0 -1535 3072 715 000044 spawnChest 25 1889 0 -2267 1024 716 000056 endSection Section_5: 000058 entityWalkToEntity 252 true 253 000062 waitForEntity 253 000064 setDialogOwner 5 000066 showTextbox Stiamo per rimodellare.\nLa tariffa ウ 2000 bit.\n 000164 storeDigimonType 103 000166 if pstat(103) == 13 then 278 000178 setDialogOwner 5 000180 showTextbox Lo stile ウ diverso.\nNon possiamo rimodellare.\n 000276 endSection 000278 setDialogOwner 253 000280 setSelection 332 860 000286 showTextbox Fatelo.\nNo grazie.\n 000328 unknown12 0 000330 endSection 000332 if getMoney >= 2000 then 404 000348 setDialogOwner 5 000350 showTextbox Non hai abbastanza bit.\n 000402 endSection 000404 reduceMoney 2000 000410 setDialogOwner 5 000412 showTextbox Aspetta un attimo.\n 000454 storeRandom 110 10 000458 if pstat(110) > 0 then 598 000470 setDialogOwner 5 000472 showTextbox Non ha funzionato, ma...\n 000526 fadeoutHud 000528 setPStat 254 41 000532 callDigimonRoutine 10 000534 delay 570 000538 setDialogOwner 253 000540 showTextbox Wow, ウ diventato Giromon!\n 000596 endSection 000598 if pstat(110) > 5 then 748 000610 setDialogOwner 5 000612 showTextbox Rimodellazione riuscita!\n 000666 fadeoutHud 000668 setPStat 254 27 000672 callDigimonRoutine 10 000674 delay 570 000678 setDialogOwner 253 000680 showTextbox Wow, ウ diventato\nMetalMamemon!\n 000746 endSection 000748 setDialogOwner 5 000750 showTextbox Non ha funzionato.\n 000792 setDialogOwner 253 000794 showTextbox Incredibile!\n 000824 setDialogOwner 5 000826 showTextbox Mi dispiace...\n 000860 endSection Section_6: 000862 setDialogOwner 6 000864 showTextbox Aggiunta, eliminazione!\n 000916 fadeoutHud 000918 delay 1 000922 startBattle 000924 setTrigger 292 000928 endSection Section_7: 000930 setDialogOwner 7 000932 showTextbox L’obiettivo primario ウ\ndistruggere apparecchiature.\n 001040 fadeoutHud 001042 delay 1 001046 startBattle 001048 setTrigger 292 001052 endSection == Script ID 157 == 71800 Section_254: 000016 endSection Section_51: 000018 entityWalkTo 253 877 -652 false 000026 entityWalkTo 253 1962 -1388 false 000034 warpTo 220 0 255 000038 endSection Section_52: 000040 warpTo 154 1 255 000044 endSection == Script ID 158 == 72000 Section_254: 000032 storeDate 105 000034 if pstat(107) < 7 OR pstat(107) >= 19 then 54 000050 jumpTo 70 000054 setObjVisibility 19 0 000058 setObjVisibility 20 0 000062 setObjVisibility 21 0 000066 setObjVisibility 22 0 000070 endSection Section_5: 000072 setDialogOwner 5 000074 showTextbox Non hai alcuna capacitア!\n 000128 fadeoutHud 000130 delay 1 000134 startBattle 000136 setTrigger 282 000140 endSection Section_6: 000142 setDialogOwner 6 000144 showTextbox Biepi!\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 287 000174 endSection Section_7: 000176 setDialogOwner 7 000178 showTextbox Basuppi, bosuppi!\n 000218 fadeoutHud 000220 delay 1 000224 startBattle 000226 setTrigger 287 000230 endSection Section_8: 000232 setDialogOwner 8 000234 showTextbox Bopeeee!\n 000256 fadeoutHud 000258 delay 1 000262 startBattle 000264 setTrigger 287 000268 endSection Section_9: 000270 setDialogOwner 9 000272 showTextbox テ tutto quello che hai?\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 282 000336 endSection Section_10: 000338 setDialogOwner 10 000340 showTextbox Vai a lavarti la faccia\ne poi ritorna qua!\n 000430 fadeoutHud 000432 delay 1 000436 startBattle 000438 setTrigger 282 000442 endSection == Script ID 159 == 72800 Section_254: 000036 if trigger(320) == true then 56 000048 setObjVisibility 10 0 000052 jumpTo 60 000056 setObjVisibility 10 1 000060 if trigger(362) == true then 76 000072 jumpTo 2204 000076 endSection Section_5: 000078 jumpTo 84 000082 endSection Section_81: 000084 moveCameraTo 10 -1143 1558 000090 entityLookAtEntity 253 5 000094 entityLookAtEntity 252 5 000098 entityLookAtEntity 5 253 000102 delay 5 000106 storeDigimonType 103 000108 if trigger(363) == false OR pstat(103) != 39 then 330 000124 playSound 5128 000128 setDialogOwner 5 000130 showTextbox Ancora tu! Vattene di qui!\n 000188 playAnimation 253 16 000192 delay 15 000196 setDialogOwner 253 000198 showTextbox Uh...\n 000214 playAnimation 253 0 000218 setDialogOwner 5 000220 showTextbox Tu... Sei cosi insistente!\nVa tutto bene ora?!\n 000318 jumpTo 1718 000322 moveCameraToEntity 253 10 000326 waitForEntity 200 000328 endSection 000330 if trigger(363) == false then 430 000342 playSound 5128 000346 setDialogOwner 5 000348 showTextbox Ancora tu! Vattene da qui,\nsubito!\n 000422 moveCameraToEntity 253 10 000426 waitForEntity 200 000428 endSection 000430 if pstat(103) != 39 then 700 000442 setDialogOwner 5 000444 showTextbox テ bello vedervi, amici miei.\nSe volete vivere qui, vi\nconcedo il mio permesso.\n 000606 setTrigger 49 000610 setDialogOwner 253 000612 setSelection 704 978 000618 showTextbox Vogliamo vivere qui.\nVogliamo tornare.\n 000700 jumpTo 1870 000704 unsetTrigger 49 000708 playSound 5128 000712 setDialogOwner 5 000714 showTextbox Mmh, va bene. Cosa?\nMa tu sei un analogo,\nnon puoi vivere qui.\n 000844 setDialogOwner 253 000846 showTextbox Dobbiamo restare insieme!\n 000902 setDialogOwner 5 000904 showTextbox Allora, vattene insieme\na lui!\n 000970 moveCameraToEntity 253 10 000974 waitForEntity 200 000976 endSection 000978 unsetTrigger 49 000982 setDialogOwner 5 000984 showTextbox Cosa? Che cosa stai dicendo?\n 001046 playAnimation 253 16 001050 delay 15 001054 setDialogOwner 253 001056 showTextbox Una volta non era Sukamon.\nRe, vi prego, restituitegli\nla sua forma originaria!\n 001220 playAnimation 253 0 001224 setDialogOwner 5 001226 showTextbox Non ウ un bene che sia\ndivenuto Sukamon?\n 001310 setDialogOwner 253 001312 showTextbox No, in questo momento\nnon lo ウ. Per favore.\n 001404 setDialogOwner 5 001406 showTextbox L’unico modo per divenire\nSukamon ウ impegnarsi a\nfondo.\n 001522 setDialogOwner 253 001524 showTextbox テ diventato un Sukamon\nnaturalmente... E questo\nウ il problema.\n 001654 playSound 5128 001658 setDialogOwner 5 001660 showTextbox Siete davvero incredibili!\n 001718 if pstat(200) != 39 then 1736 001730 storeDigimonType 200 001732 unknown7A 0 -507 001736 fadeoutHud 001738 playAnimation 5 30 001742 playSound 4872 001746 delay 60 001750 callDigimonRoutine 2 001752 waitForEntity 201 001754 playAnimation 5 0 001758 delay 5 001762 setDialogOwner 253 001764 showTextbox Wow! Re, grazie!\n 001802 playSound 5128 001806 setDialogOwner 5 001808 showTextbox Vattene subito da qui!\n 001858 setTrigger 363 001862 moveCameraToEntity 253 10 001866 waitForEntity 200 001868 endSection 001870 playSound 5128 001874 setDialogOwner 5 001876 showTextbox Sei venuto qui in cerca\ndi qualcosa?\n 001954 setDialogOwner 253 001956 showTextbox Beh...\n 001974 setDialogOwner 5 001976 showTextbox Se vuoi qualcosa,\nscordatelo. Io sono\nil re dei Sukamon!\n 002094 setDialogOwner 253 002096 showTextbox Non penso che riuscirツ\na farlo venire in cittア.\n 002196 moveCameraToEntity 253 10 002200 waitForEntity 200 002202 endSection Section_6: 002204 if trigger(362) == false then 2578 002216 setDialogOwner 6 002218 showTextbox Io colleziono carte\ndei Digimon.\n 002288 showTextbox Voglio la carta Re dei\nSukamon. La scambieresti\nper la mia carta Etemon?\n 002438 if card(21) < 1 then 2516 002452 setDialogOwner 253 002454 setSelection 5868 6008 002460 showTextbox Scambia.\nNon scambiare.\n 002512 unknown12 0 002514 endSection 002516 setDialogOwner 253 002518 showTextbox Mi spiace, ma non ce l’ho.\n 002576 endSection 002578 playAnimation 253 24 002582 delay 15 002586 setDialogOwner 253 002588 showTextbox Wow, che puzza! E per caso\nil Cumulo di Rifiuti?\n 002690 showTextbox Non sapevo che ce ne fosse\nuno nel mondo dei Digimon.\n 002802 playAnimation 253 0 002806 storeDigimonType 103 002808 if trigger(362) == true OR pstat(103) != 39 then 3830 002824 entityWalkTo 6 192 -2979 false 002832 waitForEntity 6 002834 setDialogOwner 6 002836 showTextbox Sono felice che tu sia qui.\nI nuovi amici sono benvenuti.\n 002956 setDialogOwner 253 002958 showTextbox Questa ウ una comunita per la\ntribイ dei Sukamon?\n 003058 setDialogOwner 6 003060 showTextbox Esatto. Questo ウ il paradiso\ndella tribu dei Sukamon,\nsi chiama Dust Kingdom.\n 003220 showTextbox Qui c’ウ anche il Re Sukamon.\n 003282 setDialogOwner 253 003284 showTextbox Il Re dei Sukamon...\n 003330 setDialogOwner 6 003332 showTextbox Il Re Sukamon ウ incredibile!\nSe non gli obbedisci, sarai\ntramutato!\n 003472 setDialogOwner 253 003474 showTextbox Vuoi dire che diventeremmo\ndiversi dai Sukamon?\n 003574 showTextbox Vuol dire che torneremmo\nalla nostra forma\noriginale?!\n 003688 setDialogOwner 6 003690 showTextbox Giア, ウ terribile. Pauroso.\n 003748 setDialogOwner 253 003750 showTextbox Ho imparato una cosa\nutile...\n 003814 entityWalkTo 6 189 -1273 false 003822 waitForEntity 6 003824 setTrigger 362 003828 endSection 003830 if trigger(362) == true OR trigger(550) == false then 4060 003846 entityWalkTo 6 192 -2979 false 003854 waitForEntity 6 003856 setDialogOwner 253 003858 showTextbox Oh, Sukamon?!\n 003890 setDialogOwner 6 003892 showTextbox Uh? Mi conosci?\n 003928 setDialogOwner 253 003930 showTextbox Beh, in pratica si.\nDobbiamo portare anche\nSukamon in cittア?\n 004056 jumpTo 4818 004060 entityWalkTo 6 192 -2979 false 004068 waitForEntity 6 004070 setDialogOwner 6 004072 showTextbox Wow, molto interessante!\nNon avevo mai visto una\ncosa del genere!\n 004208 setDialogOwner 253 004210 showTextbox Oh, per il cielo! Le\ncacche si muovono e parlano!\n 004314 setDialogOwner 6 004316 showTextbox Stai parlando di me?\nIo sono Sukamon...\nSono un Digimon Mutante.\n 004450 setDialogOwner 253 004452 showTextbox Non sei una cacca?\n 004494 setDialogOwner 6 004496 showTextbox Beh, in un certo senso hai\nragione, visto che nasciamo\ndagli scarichi digitali.\n 004660 setDialogOwner 253 004662 showTextbox Dovremmo chiedergli di\nvenire in cittア? Beh, non\ndevo avere dei pregiudizi.\n 004818 setDialogOwner 6 004820 showTextbox Hai intenzione di vivere\nqua?\n 004884 setDialogOwner 253 004886 showTextbox Che cosa? Oh, non ci ho\nmai pensato.\n 004964 setDialogOwner 6 004966 showTextbox Beh, questo e un paradiso\nsolo per la tribu Sukamon.\nGli altri non possono viverci.\n 005138 setDialogOwner 253 005140 showTextbox Non potete vivere in\naltri luoghi?\n 005214 setDialogOwner 6 005216 showTextbox Naturalmente no!\nChe cosa credi?\n 005286 setDialogOwner 253 005288 showTextbox Capisco. テ proprio\nquello che pensavo.\n 005370 setDialogOwner 6 005372 showTextbox Anche se non puoi\nvivere qui, perツ, puoi\ndare lo stesso un’occhiata.\n 005514 setDialogOwner 253 005516 showTextbox Oh, solo per vedere.\nVa bene.\n 005580 setDialogOwner 6 005582 showTextbox Oh, a proposito, non fare\narrabbiare il Re.\n 005674 showTextbox Saresti trasformato in\nqualche essere miserabile\ndalla sua tecnica\n 005812 showTextbox di trasmutazione.\n 005852 entityWalkTo 6 189 -1273 false 005860 waitForEntity 6 005862 setTrigger 362 005866 endSection 005868 if card(14) < 9 then 5972 005882 setDialogOwner 6 005884 showTextbox Ehi, hai troppe carte\nEtemon!\nNon farlo.\n 005970 endSection 005972 setDialogOwner 6 005974 showTextbox Oh, grazie!\n 006002 takeCard 21 006004 giveCard 14 006006 endSection 006008 endSection Section_7: 006010 if trigger(239) == true then 6358 006022 setTrigger 239 006026 addToPStat 1 1 006030 setDialogOwner 7 006032 showTextbox Ehi ragazzi, venite da...\ncome la chiamate... cittア?\n 006142 showTextbox テ una cosa fra me e te.\nDevo ammettere che sono\nun po’ interessato.\n 006282 showTextbox Un giorno verrツ lア\na farvi visita.\n 006356 endSection 006358 setDialogOwner 7 006360 showTextbox Ehi, conoscete la\ntecnica speciale della\ntribイ Sukamon?\n 006476 showTextbox Assorbiamo le cacche da\nterra e quindi le\ntramutiamo in energia!\n 006610 endSection Section_8: 006612 setDialogOwner 8 006614 showTextbox Uh? Questo ウ Dust Kingdom,\nanche se so che a te sembra\nsolo un immondezzaio.\n 006772 showTextbox Pero potresti trovare\nqualcosa di utile.\n 006858 showTextbox Ho visto una specie\ndi canna da pesca, lassイ.\n 006954 endSection Section_51: 006956 if trigger(45) == true then 7076 006968 setDialogOwner 253 006970 showTextbox Wow, ウ una Canna da\nPesca Usata!\n 007044 delay 10 007048 playAnimation 253 12 007052 delay 10 007056 playSound 1792 007060 setObjVisibility 10 1 007064 delay 10 007068 setTrigger 45 007072 setTrigger 320 007076 endSection Section_82: 007078 entitySetRotation 253 2640 007082 setTextboxOrigin 1484 -241 0 007090 callRoutine 39 007092 setDialogOwner 200 007094 showTextbox Addestramento: Nascondersi\n 007156 setSelection 7216 7298 7536 007164 showTextbox Inizia.\nSpiega.\nEsci.\n 007212 unknown12 0 007214 endSection 007216 setDialogOwner 200 007218 setSelection 7538 7554 7536 007226 showTextbox Normale.\nTentativo bonus.\nEsci.\n 007294 unknown12 0 007296 endSection 007298 setDialogOwner 200 007300 showTextbox Allenati mentalmente,\nnascondendoti\nnell’immondizia.\n 007410 showTextbox Aumentano i PM massimi.\n 007462 setSelection 7298 7216 7536 007470 showTextbox Spiega ancora.\nInizia.\nEsci.\n 007532 unknown12 0 007534 endSection 007536 endSection 007538 fadeoutHud 007540 setPStat 254 4 007544 setPStat 246 0 007548 callDigimonRoutine -42 007550 callRoutine 7 007552 endSection 007554 setTextboxAutoclose 1 007558 setDialogOwner 255 007560 showTextbox Gioco delle Caselle\nUsa \nper accoppiare tre immagini.\n 007682 setPStat 254 4 007686 setPStat 246 1 007690 callDigimonRoutine -42 007692 callRoutine 7 007694 setTextboxAutoclose 0 007698 endSection == Script ID 160 == 74800 Section_254: 000036 spawnChest 18 -2663 0 277 3072 680 000048 endSection Section_51: 000050 entityWalkTo 253 2099 -558 false 000058 warpTo 167 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 -1958 2679 false 000072 if trigger(203) == true then 88 000084 warpTo 204 0 255 000088 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 116 000108 jumpTo 216 000112 jumpTo 120 000116 jumpTo 120 000120 if trigger(221) == false then 140 000132 jumpTo 180 000136 jumpTo 144 000140 jumpTo 144 000144 if trigger(225) == false then 160 000156 warpTo 170 9 255 000160 if trigger(246) == false then 176 000172 warpTo 169 9 255 000176 warpTo 168 9 255 000180 if trigger(225) == false then 196 000192 warpTo 173 9 255 000196 if trigger(246) == false then 212 000208 warpTo 172 9 255 000212 warpTo 171 9 255 000216 if trigger(221) == false then 236 000228 jumpTo 276 000232 jumpTo 240 000236 jumpTo 240 000240 if trigger(225) == false then 256 000252 warpTo 176 9 255 000256 if trigger(246) == false then 272 000268 warpTo 175 9 255 000272 warpTo 174 9 255 000276 if trigger(225) == false then 292 000288 warpTo 179 9 255 000292 if trigger(246) == false then 308 000304 warpTo 178 9 255 000308 warpTo 177 9 255 000312 endSection Section_5: 000314 setDialogOwner 5 000316 showTextbox Lascialo a me!\n 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 setTrigger 288 000362 endSection Section_6: 000364 setDialogOwner 6 000366 showTextbox Fallo dopo avermi sconfitto!\n 000428 fadeoutHud 000430 delay 1 000434 startBattle 000436 setTrigger 288 000440 endSection Section_7: 000442 setDialogOwner 7 000444 showTextbox Non disubbidiro a un ordine.\n 000506 fadeoutHud 000508 delay 1 000512 startBattle 000514 setTrigger 308 000518 endSection Section_8: 000520 setDialogOwner 8 000522 showTextbox Wow!\n 000536 fadeoutHud 000538 delay 1 000542 startBattle 000544 setTrigger 288 000548 endSection Section_9: 000550 setDialogOwner 9 000552 showTextbox Vai a casa!\n 000580 fadeoutHud 000582 delay 1 000586 startBattle 000588 setTrigger 308 000592 endSection == Script ID 161 == 75000 Section_254: 000036 spawnChest 6 439 0 -429 3072 681 000048 endSection Section_51: 000050 entityWalkTo 253 1178 1101 false 000058 warpTo 166 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 -405 276 false 000072 warpTo 210 0 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox Ti devo guidare!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 285 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox Devi chiedere perdono.\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 285 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox Alla fine siamo arrivati qui!\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 305 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox Fai come ho detto.\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 285 000334 endSection Section_9: 000336 setDialogOwner 9 000338 showTextbox Non ti lascerツ passare!\n 000390 fadeoutHud 000392 delay 1 000396 startBattle 000398 setTrigger 305 000402 endSection == Script ID 162 == 75800 Section_254: 000076 if trigger(202) == false OR trigger(215) == false OR pstat(28) < 20 then 152 000096 unsetTrigger 202 000100 unsetTrigger 215 000104 storeRandom 16 2 000108 if pstat(16) != 0 then 152 000120 setPStat 16 3 000124 unsetTrigger 707 000128 unsetTrigger 708 000132 unsetTrigger 709 000136 unsetTrigger 710 000140 unsetTrigger 711 000144 unsetTrigger 712 000148 unsetTrigger 713 000152 setPStat 254 0 000156 callRoutine 25 000158 unsetTrigger 2 000162 if pstat(17) < 3 then 178 000174 addToPStat 18 1 000178 if pstat(17) < 1 then 194 000190 setPStat 17 1 000194 storeDate 105 000196 if pstat(106) == 14 then 212 000208 unsetTrigger 76 000212 if trigger(50) == false OR trigger(43) == true then 728 000228 entityMoveTo 252 302 -2961 5 000236 waitForEntity 252 000238 entitySetRotation 252 2048 000242 delay 40 000246 setDialogOwner 253 000248 showTextbox Sono tornato!\n 000280 playAnimation 253 11 000284 delay 20 000288 entityLookAtEntity 253 252 000292 delay 5 000296 setDialogOwner 253 000298 showTextbox Grazie per avermi invitato.\nSpero che potremo lavorare\ninsieme, .\n 000440 playAnimation 253 5 000444 delay 10 000448 playAnimation 252 11 000452 delay 40 000456 setTrigger 43 000460 moveCameraToEntity 253 10 000464 waitForEntity 200 000466 if TAMER_LEVEL == 10 then 560 000480 addStats TAMER_LEVEL 1 000484 setDialogOwner 255 000486 showTextbox Livello Addestramento\naumentato!\n 000560 setTrigger 374 000564 playSound 1792 000568 setDialogOwner 255 000570 showTextbox Congratulazioni!\nEcco una medaglia\nper te.\n 000664 giveCard 65 000666 setDialogOwner 255 000668 showTextbox Ho una carta Machinedramon!\n 000728 if trigger(238) == false then 752 000740 setObjVisibility 0 0 000744 setObjVisibility 1 0 000748 setObjVisibility 2 0 000752 if trigger(224) == false then 804 000764 setObjVisibility 3 0 000768 setObjVisibility 4 0 000772 setObjVisibility 5 0 000776 setObjVisibility 6 0 000780 setObjVisibility 7 0 000784 setObjVisibility 8 0 000788 setObjVisibility 9 0 000792 setObjVisibility 10 0 000796 setObjVisibility 11 0 000800 setObjVisibility 12 0 000804 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 860 000828 setObjVisibility 13 0 000832 setObjVisibility 14 0 000836 setObjVisibility 15 0 000840 setObjVisibility 16 0 000844 setObjVisibility 17 0 000848 setObjVisibility 18 0 000852 setObjVisibility 19 0 000856 setObjVisibility 20 0 000860 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 908 000884 setObjVisibility 21 0 000888 setObjVisibility 22 0 000892 setObjVisibility 23 0 000896 setObjVisibility 24 0 000900 setObjVisibility 25 0 000904 setObjVisibility 26 0 000908 if trigger(250) == false then 952 000920 setObjVisibility 27 0 000924 setObjVisibility 28 0 000928 setObjVisibility 29 0 000932 setObjVisibility 30 0 000936 setObjVisibility 31 0 000940 setObjVisibility 32 0 000944 unknown7C 0 33 69 515 000952 storeDate 105 000954 if pstat(107) < 7 AND pstat(107) >= 19 then 974 000970 jumpTo 1054 000974 if trigger(250) == false then 1002 000986 setObjVisibility 59 0 000990 setObjVisibility 60 0 000994 setObjVisibility 61 0 000998 setObjVisibility 62 0 001002 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1054 001022 if trigger(218) == false then 1054 001034 setObjVisibility 63 0 001038 setObjVisibility 64 0 001042 setObjVisibility 65 0 001046 setObjVisibility 66 0 001050 setObjVisibility 67 0 001054 if trigger(246) == false then 1078 001066 setObjVisibility 68 0 001070 setObjVisibility 69 0 001074 setObjVisibility 70 0 001078 if trigger(225) == false then 1094 001090 setObjVisibility 71 0 001094 if trigger(246) == false OR pstat(106) != 14 OR trigger(76) == true then 1118 001114 setObjVisibility 72 0 001118 if trigger(354) == false then 1174 001130 setObjVisibility 73 1 001134 setObjVisibility 74 1 001138 setObjVisibility 75 1 001142 setObjVisibility 76 1 001146 setObjVisibility 77 1 001150 setObjVisibility 78 1 001154 setObjVisibility 79 0 001158 setObjVisibility 80 0 001162 setObjVisibility 81 0 001166 setObjVisibility 82 0 001170 setObjVisibility 83 0 001174 endSection Section_51: 001176 entityWalkTo 253 250 -5000 false 001184 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1216 001208 jumpTo 1704 001212 jumpTo 1220 001216 jumpTo 1220 001220 if trigger(204) == false AND trigger(249) == false then 1244 001236 jumpTo 1248 001240 jumpTo 1248 001244 jumpTo 1476 001248 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1280 001272 jumpTo 1380 001276 jumpTo 1284 001280 jumpTo 1284 001284 if trigger(236) == false then 1304 001296 jumpTo 1344 001300 jumpTo 1308 001304 jumpTo 1308 001308 if trigger(205) == false then 1328 001320 jumpTo 1338 001324 jumpTo 1332 001328 jumpTo 1332 001332 warpTo 181 1 255 001336 endSection 001338 warpTo 188 1 255 001342 endSection 001344 if trigger(205) == false then 1364 001356 jumpTo 1374 001360 jumpTo 1368 001364 jumpTo 1368 001368 warpTo 186 1 255 001372 endSection 001374 warpTo 187 1 255 001378 endSection 001380 if trigger(236) == false then 1400 001392 jumpTo 1440 001396 jumpTo 1404 001400 jumpTo 1404 001404 if trigger(205) == false then 1424 001416 jumpTo 1434 001420 jumpTo 1428 001424 jumpTo 1428 001428 warpTo 182 1 255 001432 endSection 001434 warpTo 185 1 255 001438 endSection 001440 if trigger(205) == false then 1460 001452 jumpTo 1470 001456 jumpTo 1464 001460 jumpTo 1464 001464 warpTo 183 1 255 001468 endSection 001470 warpTo 184 1 255 001474 endSection 001476 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1508 001500 jumpTo 1608 001504 jumpTo 1512 001508 jumpTo 1512 001512 if trigger(236) == false then 1532 001524 jumpTo 1572 001528 jumpTo 1536 001532 jumpTo 1536 001536 if trigger(205) == false then 1556 001548 jumpTo 1566 001552 jumpTo 1560 001556 jumpTo 1560 001560 warpTo 180 1 255 001564 endSection 001566 warpTo 203 1 255 001570 endSection 001572 if trigger(205) == false then 1592 001584 jumpTo 1596 001588 jumpTo 1596 001592 jumpTo 1602 001596 warpTo 202 1 255 001600 endSection 001602 warpTo 201 1 255 001606 endSection 001608 if trigger(236) == false then 1628 001620 jumpTo 1668 001624 jumpTo 1632 001628 jumpTo 1632 001632 if trigger(205) == false then 1652 001644 jumpTo 1662 001648 jumpTo 1656 001652 jumpTo 1656 001656 warpTo 197 1 255 001660 endSection 001662 warpTo 200 1 255 001666 endSection 001668 if trigger(205) == false then 1688 001680 jumpTo 1698 001684 jumpTo 1692 001688 jumpTo 1692 001692 warpTo 198 1 255 001696 endSection 001698 warpTo 199 1 255 001702 endSection 001704 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1736 001728 jumpTo 1836 001732 jumpTo 1740 001736 jumpTo 1740 001740 if trigger(236) == false then 1760 001752 jumpTo 1800 001756 jumpTo 1764 001760 jumpTo 1764 001764 if trigger(205) == false then 1784 001776 jumpTo 1794 001780 jumpTo 1788 001784 jumpTo 1788 001788 warpTo 189 1 255 001792 endSection 001794 warpTo 196 1 255 001798 endSection 001800 if trigger(205) == false then 1820 001812 jumpTo 1830 001816 jumpTo 1824 001820 jumpTo 1824 001824 warpTo 194 1 255 001828 endSection 001830 warpTo 195 1 255 001834 endSection 001836 if trigger(236) == false then 1856 001848 jumpTo 1896 001852 jumpTo 1860 001856 jumpTo 1860 001860 if trigger(205) == false then 1880 001872 jumpTo 1890 001876 jumpTo 1884 001880 jumpTo 1884 001884 warpTo 190 1 255 001888 endSection 001890 warpTo 193 1 255 001894 endSection 001896 if trigger(205) == false then 1916 001908 jumpTo 1926 001912 jumpTo 1920 001916 jumpTo 1920 001920 warpTo 191 1 255 001924 endSection 001926 warpTo 192 1 255 001930 endSection Section_5: 001932 if trigger(210) == true OR pstat(1) < 40 OR trigger(224) == true OR trigger(175) == false then 2140 001956 if trigger(250) == true then 2140 001968 setDialogOwner 5 001970 showTextbox Hai visto il\nGuardiano del Lago?\n 002040 showTextbox Se lo cerchi, dovresti\nattendere sul lato sud.\n 002138 endSection 002140 if trigger(250) == true OR pstat(1) < 25 OR trigger(224) == true OR trigger(175) == false then 2300 002164 setDialogOwner 5 002166 showTextbox Alzati presto e cammina\nnella nebbia. Vedrai,\naccadrア qualcosa!\n 002298 endSection 002300 if trigger(224) == true OR trigger(175) == false then 2574 002316 setDialogOwner 5 002318 showTextbox Sai che a nord c’ウ un\nluogo chiamato\nSpiaggia Ghiacciata?\n 002438 showTextbox Si dice che su quella\nspiaggia compaia spesso\nun enorme Digimon.\n 002572 endSection 002574 if trigger(175) == true OR trigger(198) == false then 2734 002590 setDialogOwner 5 002592 showTextbox I banditi sono stati\nsconfitti? Ho sentito\nche ce ne sono, in zona.\n 002732 endSection 002734 if trigger(198) == true OR trigger(103) == false then 3042 002750 setTrigger 197 002754 setDialogOwner 5 002756 showTextbox Mai stato al Grande Canyon?\n 002816 showTextbox Pare che i banditi\nsiano laggiイ.\n 002886 setDialogOwner 253 002888 showTextbox Sono molto malvagi?\n 002932 setDialogOwner 5 002934 showTextbox Derubano chiunque.\n 002976 setDialogOwner 253 002978 showTextbox Allora meritano una lezione.\n 003040 endSection 003042 if pstat(1) < 6 then 3220 003054 setTrigger 124 003058 setDialogOwner 5 003060 showTextbox Mai stato al Grande Canyon?\n 003120 showTextbox Si dice che laggiイ ci sia\nun Ponte Invisibile.\n 003218 endSection 003220 if trigger(50) == false OR trigger(202) == true then 3324 003236 setDialogOwner 5 003238 showTextbox Ho sentito che\nMachinedramon ウ tornato.\n 003322 endSection 003324 if trigger(50) == false OR trigger(202) == false then 3420 003340 setDialogOwner 5 003342 showTextbox Hai sconfitto ancora\nMachinedramon.\n 003418 endSection 003420 setDialogOwner 5 003422 showTextbox Ti descriverツ le terre\nche circondano la cittア.\n 003522 showTextbox Intorno alla cittア si\nestende la Foresta Natale.\n 003624 showTextbox I Digimon che ci vivono\nnon sono molto forti.\n 003720 showTextbox A ovest si trova un\nCampo d’Addestramento.\n 003810 showTextbox La Giungla Tropicale ウ\na est, oltre il fiume.\n 003906 showTextbox Purtroppo non so\ndirti altro.\n 003970 showTextbox A ovest ci sono una\nmontagna e un lago.\n 004054 showTextbox A sud troverai un oceano.\n 004110 showTextbox Verso nord c’ウ una\nmontagna altissima.\n 004192 showTextbox Questa cittア ウ\nil centro dell’isola.\n 004270 showTextbox Cercherツ di scoprire altre\ncose: torna a trovarmi.\n 004376 endSection Section_6: 004378 setDialogOwner 6 004380 showTextbox Vediamo cosa c’ウ qui\nintorno.\n 004444 showTextbox Non mi piace il bagno, ma il\nresto mi sembra a posto!\n 004556 endSection Section_7: 004558 setDialogOwner 7 004560 showTextbox Sembra piuttosto carino.\n 004614 showTextbox Non devo tornare alla\nCitta Fattoriale?\n 004698 showTextbox La mia funzione primaria\nウ lavorare, non\npreoccuparti.\n 004812 endSection Section_8: 004814 if trigger(84) == true then 5266 004826 setTrigger 84 004830 setDialogOwner 8 004832 showTextbox Arrivi al momento giusto!\n 004888 showTextbox Guarda questa scultura!\nChe cosa ne pensi?\n 004978 showTextbox Un vero capolavoro.\nA volte mi sorprendo!\n 005066 showTextbox Che cosa vuoi dire?\nMi stai prendendo in giro!\n 005164 showTextbox Di che cosa stiamo parlando?\nBeh, sia come sia.\n 005264 endSection 005266 setDialogOwner 8 005268 showTextbox Che immagine avevo?\nQuando lo capirai,\nfammelo sapere.\n 005382 endSection Section_11: 005384 jumpToFile 207 11 005390 endSection Section_81: 005392 if trigger(246) == true then 5406 005404 endSection 005406 setTextboxOrigin 944 1158 0 005414 storeDate 105 005416 if trigger(225) == false OR pstat(107) < 7 OR pstat(107) >= 19 then 5436 005436 if pstat(107) >= 7 AND pstat(107) < 19 then 5478 005452 setDialogOwner 204 005454 showTextbox dorme...\n 005476 endSection 005478 if pstat(1) < 10 OR trigger(225) == true then 5630 005494 setTrigger 86 005498 setDialogOwner 204 005500 showTextbox Hai sentito? Nella Giungla\nTropicale cresce una\nstrana pianta.\n 005630 if pstat(1) < 20 then 5958 005642 setDialogOwner 204 005644 showTextbox Oh si,\n 005662 showTextbox Ho piantato una Pianta\ndella Pioggia proprio la.\n 005768 showTextbox I suoi frutti maturano ogni\nanno, intorno al\nquindicesimo. Puoi prenderli.\n 005922 showTextbox Per fare cosa?\n 005956 endSection 005958 if pstat(1) >= 10 then 6048 005970 setDialogOwner 204 005972 showTextbox Oh, si sente bene!\nRaggi del sole.\n 006046 endSection 006048 setDialogOwner 204 006050 showTextbox Oh, si sente bene!\nRaggi del sole.\n 006124 endSection Section_82: 006126 if trigger(225) == true then 6140 006138 endSection 006140 setTextboxOrigin 600 1502 0 006148 setDialogOwner 205 006150 showTextbox Perfetto, davvero perfetto!\n 006210 endSection Section_83: 006212 if trigger(76) == false AND trigger(246) == true then 6230 006228 endSection 006230 if pstat(106) == 14 then 6244 006242 endSection 006244 setDialogOwner 253 006246 showTextbox Oh, ウ questo.\n 006278 giveItem 121 1 006282 if trigger(0) == false then 6334 006294 setDialogOwner 255 006296 showTextbox Troppi oggetti.\n 006332 endSection 006334 setObjVisibility 72 1 006338 setDialogOwner 255 006340 showTextbox Ho un Frutto della\nPianta della Pioggia!\n 006430 setTrigger 76 006434 endSection Section_52: 006436 entityWalkTo 253 171 -327 false 006444 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 6472 006464 warpTo 205 0 255 006468 jumpTo 6476 006472 warpTo 218 0 255 Section_53: 006476 entityWalkTo 253 1507 -2574 true 006484 waitForEntity 253 006486 entityWalkTo 253 2061 -1997 false 006494 delay 10 006498 warpTo 207 0 255 006502 endSection Section_54: 006504 if trigger(238) == false then 6528 006516 entityWalkTo 253 401 3992 false 006524 warpTo 209 0 255 006528 endSection Section_55: 006530 if trigger(224) == true then 6544 006542 endSection 006544 entityWalkTo 253 2594 630 true 006552 entityWalkTo 252 2189 545 true 006560 waitForEntity 253 006562 waitForEntity 252 006564 entitySetRotation 253 2128 006568 entitySetRotation 252 2128 006572 delay 5 006576 if trigger(83) == true then 6842 006588 setTrigger 83 006592 setDialogOwner 12 006594 showTextbox Ti porterツ all’oceano.\nQuesto e il mio lavoro.\n 006692 showTextbox Ti porterツ in un luogo che\nsi raggiunge solo via mare.\n 006806 showTextbox Bene, allora...\n 006842 setDialogOwner 12 006844 showTextbox Mmh, dove dobbiamo andare?\nAlla Citta Fattoriale, o\nalla Caverna sulla Spiaggia?\n 007010 setDialogOwner 253 007012 setSelection 7150 7154 7158 007020 showTextbox Cittア Fattoriale.\nCaverna sulla spiaggia.\nDa nessuna parte.\n 007144 unknown12 0 007146 jumpTo 7158 007150 warpTo 152 1 255 007154 warpTo 142 2 61 007158 entityWalkTo 252 1184 316 true 007166 delay 10 007170 entityWalkTo 253 1556 348 true 007178 waitForEntity 253 007180 waitForEntity 252 007182 moveCameraToEntity 253 10 007186 waitForEntity 200 007188 endSection Section_56: 007190 entityWalkTo 253 3583 3620 false 007198 warpTo 166 0 255 007202 endSection Section_57: 007204 if trigger(87) == false OR trigger(205) == true then 7224 007220 jumpTo 7246 007224 if trigger(354) == false OR trigger(88) == true then 7244 007240 jumpTo 8284 007244 endSection 007246 unsetTrigger 87 007250 loadDigimon 129 007252 setDigimon 129 4 0 007256 entityLookAtEntity 253 9 007260 entityLookAtEntity 252 9 007264 entitySetRotation 9 2048 007268 delay 20 007272 moveCameraToEntity 9 20 007276 waitForEntity 200 007278 entityWalkTo 9 256 -3385 false 007286 setDialogOwner 9 007288 showTextbox L’ho trovato!\n 007320 moveCameraToEntity 253 20 007324 waitForEntity 200 007326 playAnimation 253 15 007330 delay 5 007334 setDialogOwner 253 007336 showTextbox Oh no, viene verso di noi!\n 007394 entityWalkTo 9 432 -2236 false 007402 waitForEntity 9 007404 entityLookAtEntity 9 253 007408 delay 5 007412 setDialogOwner 9 007414 showTextbox Finalmente ti incontro!\nIo sono Greymon.\n 007500 playAnimation 253 1 007504 delay 5 007508 setDialogOwner 253 007510 showTextbox Cosa?!\n 007528 setDialogOwner 9 007530 showTextbox Sono giunto qui seguendo\nle voci su di te. Voglio\ncombattere!\n 007658 showTextbox Se vinco, voglio il simbolo!\n 007720 playAnimation 253 16 007724 delay 30 007728 setDialogOwner 253 007730 showTextbox Non c’ウ alcun simbolo.\n 007780 setDialogOwner 9 007782 showTextbox Non importa, combattiamo!\n 007838 entityWalkTo 252 50 -1950 true 007846 waitForEntity 252 007848 entityLookAtEntity 252 9 007852 delay 5 007856 setTrigger 1 007860 setPStat 250 1 007864 setPStat 251 9 007868 setPStat 252 -1 007872 setPStat 253 -1 007876 fadeoutHud 007878 delay 1 007882 startBattle 007884 unsetTrigger 1 007888 setPStat 250 0 007892 entityLookAtEntity 253 9 007896 entityLookAtEntity 9 253 007900 entityLookAtEntity 252 9 007904 setDialogOwner 9 007906 showTextbox Sei piuttosto in gamba.\nMa sei solo un dilettante.\n 008012 playAnimation 253 1 008016 delay 5 008020 setDialogOwner 253 008022 showTextbox Mmh.\n 008036 setDialogOwner 9 008038 showTextbox Ho intenzione di allenarti.\nDiventerai molto piイ forte!\n 008154 jumpTo 8158 008158 entityWalkTo 9 412 -4500 true 008166 if pstat(101) >= 3 then 8198 008178 addToPStat 101 1 008182 delay 20 008186 entityLookAtEntity 253 9 008190 entityLookAtEntity 252 9 008194 jumpTo 8158 008198 waitForEntity 9 008200 unloadEntity 9 008202 setPStat 101 0 008206 playSound 3080 008210 setDialogOwner 255 008212 showTextbox Greymon entra in cittア!\n 008264 setTrigger 87 008268 setTrigger 205 008272 addToPStat 1 2 008276 moveCameraToEntity 253 20 008280 waitForEntity 200 008282 endSection 008284 unsetTrigger 354 008288 loadDigimon 131 008290 setDigimon 131 5 0 008294 entityLookAtEntity 253 10 008298 entityLookAtEntity 252 10 008302 entityLookAtEntity 10 253 008306 delay 20 008310 moveCameraToEntity 10 20 008314 waitForEntity 200 008316 entityMoveTo 10 2084 -211 30 008324 moveCameraToEntity 253 20 008328 delay 20 008332 playAnimation 253 17 008336 playAnimation 252 40 008340 setPStat 200 10 008344 dealDamage 200 008346 delay 15 008350 entityWalkTo 10 432 -2236 true 008358 moveCameraTo 2 410 -1474 008364 waitForEntity 200 008366 entityWalkTo 10 432 -2236 true 008374 waitForEntity 10 008376 entityLookAtEntity 253 10 008380 entityLookAtEntity 252 10 008384 entityLookAtEntity 10 253 008388 delay 5 008392 setDialogOwner 10 008394 showTextbox Bene, ti ho trovato, !\n 008450 setDialogOwner 253 008452 showTextbox Un’imboscata?!\n 008486 setDialogOwner 10 008488 showTextbox Il mio obiettivo ウ batterti.\n 008550 setDialogOwner 253 008552 showTextbox Quegli occhi!\nGli hanno fatto\nil lavaggio del cervello!\n 008668 entityWalkTo 252 50 -1950 true 008676 waitForEntity 252 008678 entityLookAtEntity 252 10 008682 delay 5 008686 setTrigger 1 008690 setPStat 250 1 008694 setPStat 251 10 008698 setPStat 252 -1 008702 setPStat 253 -1 008706 fadeoutHud 008708 delay 1 008712 startBattle 008714 unsetTrigger 1 008718 setPStat 250 0 008722 entityLookAtEntity 253 10 008726 entityLookAtEntity 10 253 008730 entityLookAtEntity 252 10 008734 setDialogOwner 10 008736 showTextbox Non importa come, ma\ndevo sconfiggerlo.\n 008820 playAnimation 10 29 008824 delay 30 008828 playAnimation 253 7 008832 delay 5 008836 setDialogOwner 253 008838 showTextbox Di che cosa stai parlando?\nOra avrai una bella lezione.\n 008954 entityWalkToEntity 253 true 10 008958 entityWalkToEntity 252 true 10 008962 delay 40 008966 setTrigger 88 008970 setTrigger 355 008974 setTrigger 354 008978 warpTo 206 1 60 008982 endSection Section_58: 008984 if trigger(354) == false then 9006 008996 entityWalkTo 253 2980 3318 true 009004 waitForEntity 253 009006 endSection Section_59: 009008 if trigger(354) == false then 9030 009020 entityWalkTo 253 1780 3318 true 009028 waitForEntity 253 009030 endSection == Script ID 163 == 78000 Section_254: 000076 storeDate 105 000078 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 106 000102 jumpTo 110 000106 jumpTo 166 000110 if trigger(204) == false then 166 000122 unknown7C 0 47 48 2055 000130 setObjVisibility 0 0 000134 setObjVisibility 1 0 000138 setObjVisibility 2 0 000142 setObjVisibility 3 0 000146 setObjVisibility 4 0 000150 setObjVisibility 5 0 000154 setObjVisibility 6 0 000158 setObjVisibility 65 0 000162 setObjVisibility 66 0 000166 if trigger(50) == false then 250 000178 unknown7C 0 47 48 2055 000186 setObjVisibility 0 0 000190 setObjVisibility 1 0 000194 setObjVisibility 2 0 000198 setObjVisibility 3 0 000202 setObjVisibility 4 0 000206 setObjVisibility 5 0 000210 setObjVisibility 6 0 000214 setObjVisibility 7 0 000218 setObjVisibility 8 0 000222 setObjVisibility 9 0 000226 setObjVisibility 10 0 000230 setObjVisibility 11 0 000234 setObjVisibility 12 0 000238 setObjVisibility 65 0 000242 setObjVisibility 66 1 000246 setObjVisibility 67 0 000250 if trigger(235) == false then 314 000262 unknown7C 0 71 50 2305 000270 setObjVisibility 13 0 000274 setObjVisibility 14 0 000278 setObjVisibility 15 0 000282 setObjVisibility 16 0 000286 setObjVisibility 17 0 000290 setObjVisibility 18 0 000294 setObjVisibility 19 0 000298 setObjVisibility 20 0 000302 setObjVisibility 21 0 000306 setObjVisibility 22 0 000310 setObjVisibility 23 0 000314 if pstat(107) >= 7 AND pstat(107) < 19 then 370 000330 if trigger(218) == false OR trigger(235) == false then 370 000346 setObjVisibility 68 0 000350 setObjVisibility 69 0 000354 setObjVisibility 70 0 000358 setObjVisibility 71 0 000362 setObjVisibility 72 0 000366 setObjVisibility 73 0 000370 if trigger(232) == false then 394 000382 setObjVisibility 24 1 000386 setObjVisibility 25 1 000390 jumpTo 410 000394 unknown7C 0 79 38 1026 000402 unknown7C 0 80 42 2050 000410 if trigger(236) == true then 426 000422 jumpTo 462 000426 if pstat(107) >= 7 AND pstat(107) < 19 then 462 000442 if trigger(218) == false then 462 000454 setObjVisibility 49 0 000458 setObjVisibility 50 0 000462 if trigger(218) == false then 490 000474 setObjVisibility 53 0 000478 setObjVisibility 54 0 000482 setObjVisibility 55 0 000486 setObjVisibility 56 0 000490 if pstat(107) >= 7 AND pstat(107) < 19 then 534 000506 if trigger(218) == false then 534 000518 setObjVisibility 57 0 000522 setObjVisibility 58 0 000526 setObjVisibility 59 0 000530 setObjVisibility 60 0 000534 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 562 000558 jumpTo 566 000562 jumpTo 610 000566 if pstat(107) >= 7 AND pstat(107) < 19 then 610 000582 if trigger(218) == false then 610 000594 setObjVisibility 61 0 000598 setObjVisibility 62 0 000602 setObjVisibility 63 0 000606 setObjVisibility 64 0 000610 if trigger(249) == true OR pstat(43) != 2 then 630 000626 setObjVisibility 108 1 000630 if trigger(249) == true OR pstat(43) != 3 then 650 000646 setObjVisibility 109 1 000650 if trigger(249) == true OR pstat(43) != 4 then 670 000666 setObjVisibility 111 1 000670 if trigger(249) == true OR pstat(43) != 5 then 690 000686 setObjVisibility -113 1 000690 if trigger(249) == true OR pstat(43) != 6 then 710 000706 setObjVisibility -117 1 000710 if trigger(249) == true OR pstat(43) != 7 then 730 000726 setObjVisibility 108 1 000730 if trigger(249) == true OR pstat(43) != 8 then 750 000746 setObjVisibility -116 1 000750 if trigger(249) == true OR pstat(43) != 9 then 770 000766 setObjVisibility -118 1 000770 setPStat 122 -1 000774 if trigger(204) == true then 788 000786 endSection 000788 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 816 000812 jumpTo 836 000816 entityMoveTo 7 -1232 2903 10 000824 delay 15 000828 entitySetRotation 7 3664 000832 delay 5 000836 endSection Section_5: 000838 setTrigger 77 000842 setDialogOwner 5 000844 showTextbox Bakke. Bah Kkea.\n 000882 setDialogOwner 253 000884 showTextbox Ancora non riesco a capirlo.\n 000946 storeDigimonType 103 000948 if pstat(103) != 37 then 1066 000960 entityLookAtEntity 253 252 000964 delay 5 000968 playAnimation 252 11 000972 delay 10 000976 entityLookAtEntity 253 252 000980 delay 5 000984 setDialogOwner 253 000986 showTextbox Ho capito. Sei di\npattuglia per noi?!\n 001066 endSection Section_6: 001068 if trigger(78) == true then 1446 001080 setTrigger 78 001084 setDialogOwner 6 001086 showTextbox Guarda! テ il mio\ntabellone speciale.\n 001164 setDialogOwner 6 001166 showTextbox La cittア deve essere sempre\ninformata, cosi ho fondato\nun giornale! Che ne dici? \n 001334 setDialogOwner 6 001336 showTextbox Puoi contare su di me per\nraccogliere informazioni.\n 001444 endSection 001446 setDialogOwner 6 001448 showTextbox Stai leggendo il mio\ngiornale.\n 001514 endSection Section_7: 001516 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1678 001540 setDialogOwner 7 001542 showTextbox Ah, ウ fresco e buono.\n 001590 showTextbox Quando sei comodo, ti\nsenti subito bene.\n 001676 endSection 001678 if trigger(204) == false OR trigger(52) == true OR trigger(249) == true then 1992 001698 setTrigger 52 001702 setDialogOwner 7 001704 showTextbox Che ne pensi del mio\nnegozio?\n 001768 showTextbox Non sono un gran venditore,\nma in questo momento nessun\naltro potrebbe farlo.\n 001928 showTextbox Porta qui molti Digimon, OK?\n 001990 endSection 001992 if trigger(204) == false OR trigger(249) == false OR trigger(95) == true then 2206 002012 setTrigger 95 002016 setDialogOwner 7 002018 showTextbox Beh, che cosa pensi?\n 002064 setDialogOwner 255 002066 showTextbox Coelamon\nAbbiamo deciso di aiutarci e\ndi vendere questi oggetti.\n 002204 endSection 002206 if trigger(204) == false OR trigger(249) == false then 2282 002222 setTrigger 384 002226 setTrigger 385 002230 setTrigger 388 002234 setTrigger 392 002238 setTrigger 406 002242 setTrigger 422 002246 unsetTrigger 3 002250 setPStat 254 7 002254 callRoutine 8 002256 unsetTrigger 384 002260 unsetTrigger 385 002264 unsetTrigger 388 002268 unsetTrigger 392 002272 unsetTrigger 406 002276 unsetTrigger 422 002280 endSection 002282 setTrigger 384 002286 setTrigger 388 002290 setTrigger 422 002294 unsetTrigger 3 002298 setPStat 254 7 002302 callRoutine 8 002304 unsetTrigger 384 002308 unsetTrigger 388 002312 unsetTrigger 422 002316 endSection Section_8: 002318 if trigger(79) == true then 2576 002330 setTrigger 79 002334 setDialogOwner 8 002336 showTextbox Mmh. Ho visto piante\nsquisite e cosi ho\ndeciso di mangiare.\n 002460 showTextbox Penso che in cittア le cose\nsiano un po’ troppo vivaci.\n 002574 endSection 002576 if pstat(1) > 30 then 2888 002588 setDialogOwner 8 002590 showTextbox Oh, l’altro giorno ho\nraccolto un\nFungo Felice.\n 002694 showTextbox Ho sentito che ウ molto raro.\n 002756 setDialogOwner 8 002758 showTextbox Ho anche sentito di un\nFungo Extra.\nSarebbe bello trovarlo.\n 002886 endSection 002888 switch 37 case 2908 3028 3162 3284 3400 3534 3652 3764 002908 setDialogOwner 8 002910 showTextbox La Mela Blu\ndella Foresta Natale\nha un buon sapore.\n 003022 addToPStat 37 1 003026 endSection 003028 setDialogOwner 8 003030 showTextbox La Banana Arancione\ndella Giungla Tropicale\nウ molto buona.\n 003156 addToPStat 37 1 003160 endSection 003162 setDialogOwner 8 003164 showTextbox La Grande Bacca\ndi Monte Panorama\nha un ottimo sapore.\n 003282 endSection 003284 setDialogOwner 8 003286 showTextbox La Noce Dolce\ndella Savana Meccanica\nウ molto buona.\n 003398 endSection 003400 setDialogOwner 8 003402 showTextbox La Super Verdura\ndel Cimitero di Overdell\nha un buon sapore.\n 003532 endSection 003534 setDialogOwner 8 003536 showTextbox La Bacca Rossa\ndella Tomba dei Dinosauri\nウ squisita.\n 003650 endSection 003652 setDialogOwner 8 003654 showTextbox Il Cactus Pera\ndel Grande Canyon\nウ davvero buono.\n 003762 endSection 003764 setDialogOwner 8 003766 showTextbox La Pigna Digitale\ndel Bosco Brumoso\nha un buon sapore.\n 003884 endSection 003886 setDialogOwner 8 003888 showTextbox Le Fronde Spinose\ndella Palude di Geko\nsono davvero buone.\n 004014 endSection 004016 setDialogOwner 8 004018 showTextbox Il Fungo di Ghiaccio\ndella Landa Gelata\nha un ottimo sapore.\n 004148 endSection 004150 setDialogOwner 8 004152 showTextbox La Ghianda Dorata\ndella Landa degli Scarabei\nウ molto buona.\n 004280 setPStat 37 0 004284 endSection Section_9: 004286 if pstat(1) < 20 OR trigger(185) == false then 4424 004302 setDialogOwner 9 004304 showTextbox Ho qualcosa da dirti.\n 004352 setDialogOwner 253 004354 setSelection 5494 5852 004360 showTextbox Di cosa si tratta?\nPiイ tardi!\n 004424 if trigger(185) == false then 4592 004436 setDialogOwner 9 004438 showTextbox Ha visto che abbiamo\nriparato il Ponte Orientale?\nテ stato molto faticoso.\n 004590 endSection 004592 if pstat(1) < 2 OR trigger(185) == true then 4974 004608 setDialogOwner 9 004610 showTextbox Ora stiamo lavorando al\nPonte Digitale. Presto\nsarア a posto.\n 004736 showTextbox Ho sentito che un Digimon\nraro vive a Punta Coela,\na sud.\n 004856 showTextbox Si dice che si faccia vedere\nsolo nel tardo pomeriggio.\n 004972 endSection 004974 setDialogOwner 9 004976 showTextbox Sapevi che nella parte\norientale della citta c’ウ\nun ponte crollato?\n 005116 showTextbox Non lo abbiamo riparato\nperchエ non pensavamo che\nsarebbe mai servito.\n 005260 showTextbox Adesso perツ stiamo pensando\ndi metterlo a posto.\n 005362 showTextbox Fino ad allora, vai a ovest\ne a sud. Poi torna qui\na trovarmi.\n 005492 endSection 005494 if pstat(1) < 25 then 5686 005506 setDialogOwner 9 005508 showTextbox Sei stato alla Palude di\nGeko?\n 005574 showTextbox Lア un maligno Digimon\npotrebbe provare a\ningannarti.\n 005684 endSection 005686 setDialogOwner 9 005688 showTextbox Ricorda che, quando un\nDigimon si trasforma, le sue\ntecniche cambiano con lui.\n 005850 endSection 005852 setDialogOwner 9 005854 showTextbox Bene...\n 005874 endSection Section_10: 005876 if trigger(80) == true then 6110 005888 setTrigger 80 005892 setDialogOwner 10 005894 showTextbox Che ne dici? Ho acceso la\nluce. テ abbastanza luminoso?\n 006008 setDialogOwner 10 006010 showTextbox Facciamo diventare la cittア\nsicura e vivibile!\n 006108 endSection 006110 setDialogOwner 10 006112 showTextbox La luce fa sembrare le\ncose diverse?\n 006190 setDialogOwner 10 006192 showTextbox Beh, dipende tutto da\ncome la pensi.\n 006270 endSection Section_11: 006272 setDialogOwner 11 006274 showTextbox Io sono il piイ potente.\n 006326 showTextbox Non ritengo di essere stato\nsconfitto da te. Vieni\nnell’Arena e ti farツ vedere.\n 006490 endSection Section_12: 006492 setDialogOwner 12 006494 showTextbox Ehi, \nSto sorvegliando i tipi\nsospetti presenti in cittア.\n 006620 showTextbox Che c’ウ? Ti sto forse\nimportunando?!\n 006698 endSection Section_81: 006700 entitySetRotation 253 1024 006704 playSound 0 006708 delay 5 006712 setTextboxOrigin -628 2226 0 006720 if trigger(249) == false OR trigger(52) == true OR trigger(204) == true then 7204 006740 setTrigger 52 006744 setDialogOwner 203 006746 showTextbox Benvenuto nel mio negozio!\nTi farツ degli ottimi prezzi,\n.\n 006872 showTextbox Non sono un gran venditore,\nma qui nessuno lo ウ.\n 006974 showTextbox Sono io che curo le vendite.\nSpero che faremo buoni\naffari.\n 007098 showTextbox , porta con te\nquanti piu Digimon\npossibile.\n 007198 endSection 007200 playSound 256 007204 if trigger(204) == false OR trigger(52) == true OR trigger(249) == true then 7520 007224 setTrigger 52 007228 setDialogOwner 202 007230 showTextbox Che ne dici del\nmio negozio?\n 007292 showTextbox Non sono un gran venditore,\nma qui nessuno lo ウ,\nperciツ ウ toccato a me.\n 007440 showTextbox Porta al piイ presto\ntanti Digimon.\n 007514 playSound 256 007518 endSection 007520 if trigger(204) == false OR trigger(249) == false OR trigger(95) == true then 7740 007540 setTrigger 95 007544 setDialogOwner 202 007546 showTextbox Allora, che ne pensi?\n 007594 setDialogOwner 255 007596 showTextbox Coelamon\nAbbiamo deciso di aiutarci e\ndi vendere questi oggetti.\n 007734 playSound 256 007738 endSection 007740 if trigger(204) == false OR trigger(249) == false then 7816 007756 setTrigger 384 007760 setTrigger 385 007764 setTrigger 388 007768 setTrigger 392 007772 setTrigger 406 007776 setTrigger 422 007780 unsetTrigger 3 007784 setPStat 254 -1 007788 callRoutine 8 007790 unsetTrigger 384 007794 unsetTrigger 385 007798 unsetTrigger 388 007802 unsetTrigger 392 007806 unsetTrigger 406 007810 unsetTrigger 422 007814 endSection 007816 setTrigger 384 007820 setTrigger 388 007824 setTrigger 422 007828 unsetTrigger 3 007832 if trigger(249) == false then 7852 007844 setPStat 254 -1 007848 jumpTo 7856 007852 setPStat 254 7 007856 callRoutine 8 007858 unsetTrigger 384 007862 unsetTrigger 388 007866 unsetTrigger 422 007870 endSection Section_82: 007872 if trigger(235) == false then 7890 007884 jumpToFile 208 82 007890 endSection Section_51: 007892 entityWalkTo 253 -3000 492 false 007900 warpTo 109 2 255 007904 endSection Section_53: 007906 if trigger(232) == true then 7920 007918 endSection 007920 if trigger(185) == false then 7948 007932 entityWalkTo 253 3500 952 false 007940 warpTo 9 0 255 007944 jumpTo 7960 007948 entityWalkTo 253 3500 952 false 007956 warpTo 10 0 255 007960 endSection Section_54: 007962 entityWalkTo 253 -1464 1954 false 007970 warpTo 216 0 255 007974 endSection Section_55: 007976 entityWalkTo 253 1853 1853 false 007984 if trigger(241) == false then 8000 007996 warpTo 215 0 255 008000 warpTo 214 0 255 008004 endSection Section_56: 008006 entityWalkTo 253 -1291 -1863 false 008014 warpTo 213 0 255 008018 endSection Section_57: 008020 entityWalkTo 253 1481 -3326 false 008028 if trigger(50) == false then 8046 008040 warpTo 223 1 255 008044 endSection 008046 warpTo 208 1 255 008050 endSection Section_52: 008052 entityWalkTo 253 0 5000 false 008060 if trigger(203) == true then 8076 008072 warpTo 204 0 255 008076 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 8104 008096 jumpTo 8204 008100 jumpTo 8108 008104 jumpTo 8108 008108 if trigger(221) == false then 8128 008120 jumpTo 8168 008124 jumpTo 8132 008128 jumpTo 8132 008132 if trigger(225) == false then 8148 008144 warpTo 170 0 255 008148 if trigger(246) == false then 8164 008160 warpTo 169 0 255 008164 warpTo 168 0 255 008168 if trigger(225) == false then 8184 008180 warpTo 173 0 255 008184 if trigger(246) == false then 8200 008196 warpTo 172 0 255 008200 warpTo 171 0 255 008204 if trigger(221) == false then 8224 008216 jumpTo 8264 008220 jumpTo 8228 008224 jumpTo 8228 008228 if trigger(225) == false then 8244 008240 warpTo 176 0 255 008244 if trigger(246) == false then 8260 008256 warpTo 175 0 255 008260 warpTo 174 0 255 008264 if trigger(225) == false then 8280 008276 warpTo 179 0 255 008280 if trigger(246) == false then 8296 008292 warpTo 178 0 255 008296 warpTo 177 0 255 008300 endSection == Script ID 164 == 7a800 Section_254: 000052 setPStat 254 0 000056 callRoutine 25 000058 setObjVisibility 73 0 000062 setObjVisibility 74 0 000066 setObjVisibility 75 0 000070 setObjVisibility 76 0 000074 setObjVisibility 77 0 000078 setObjVisibility 78 0 000082 setObjVisibility 79 1 000086 setObjVisibility 80 1 000090 setObjVisibility 81 1 000094 setObjVisibility 82 1 000098 setObjVisibility 83 1 000102 endSection Section_54: 000104 if trigger(55) == false then 122 000116 jumpToFile 193 54 000122 jumpTo 2554 000126 if trigger(54) == true then 346 000138 delay 20 000142 setDialogOwner 255 000144 setSelection 330 334 338 342 000154 showTextbox Sala computer Giromon\nFondo del giocattolo\nControllo combattimento\nUltima battaglia\n 000326 unknown12 0 000328 endSection 000330 warpTo 160 0 255 000334 warpTo 151 0 255 000338 warpTo 110 0 255 000342 warpTo 225 0 255 000346 endSection Section_51: 000348 entityWalkTo 253 250 -5000 false 000356 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 388 000380 jumpTo 876 000384 jumpTo 392 000388 jumpTo 392 000392 if trigger(204) == false AND trigger(249) == false then 416 000408 jumpTo 420 000412 jumpTo 420 000416 jumpTo 648 000420 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 452 000444 jumpTo 552 000448 jumpTo 456 000452 jumpTo 456 000456 if trigger(236) == false then 476 000468 jumpTo 516 000472 jumpTo 480 000476 jumpTo 480 000480 if trigger(205) == false then 500 000492 jumpTo 510 000496 jumpTo 504 000500 jumpTo 504 000504 warpTo 181 1 255 000508 endSection 000510 warpTo 188 1 255 000514 endSection 000516 if trigger(205) == false then 536 000528 jumpTo 546 000532 jumpTo 540 000536 jumpTo 540 000540 warpTo 186 1 255 000544 endSection 000546 warpTo 187 1 255 000550 endSection 000552 if trigger(236) == false then 572 000564 jumpTo 612 000568 jumpTo 576 000572 jumpTo 576 000576 if trigger(205) == false then 596 000588 jumpTo 606 000592 jumpTo 600 000596 jumpTo 600 000600 warpTo 182 1 255 000604 endSection 000606 warpTo 185 1 255 000610 endSection 000612 if trigger(205) == false then 632 000624 jumpTo 642 000628 jumpTo 636 000632 jumpTo 636 000636 warpTo 183 1 255 000640 endSection 000642 warpTo 184 1 255 000646 endSection 000648 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 680 000672 jumpTo 780 000676 jumpTo 684 000680 jumpTo 684 000684 if trigger(236) == false then 704 000696 jumpTo 744 000700 jumpTo 708 000704 jumpTo 708 000708 if trigger(205) == false then 728 000720 jumpTo 738 000724 jumpTo 732 000728 jumpTo 732 000732 warpTo 180 1 255 000736 endSection 000738 warpTo 203 1 255 000742 endSection 000744 if trigger(205) == false then 764 000756 jumpTo 768 000760 jumpTo 768 000764 jumpTo 774 000768 warpTo 202 1 255 000772 endSection 000774 warpTo 201 1 255 000778 endSection 000780 if trigger(236) == false then 800 000792 jumpTo 840 000796 jumpTo 804 000800 jumpTo 804 000804 if trigger(205) == false then 824 000816 jumpTo 834 000820 jumpTo 828 000824 jumpTo 828 000828 warpTo 197 1 255 000832 endSection 000834 warpTo 200 1 255 000838 endSection 000840 if trigger(205) == false then 860 000852 jumpTo 870 000856 jumpTo 864 000860 jumpTo 864 000864 warpTo 198 1 255 000868 endSection 000870 warpTo 199 1 255 000874 endSection 000876 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 908 000900 jumpTo 1008 000904 jumpTo 912 000908 jumpTo 912 000912 if trigger(236) == false then 932 000924 jumpTo 972 000928 jumpTo 936 000932 jumpTo 936 000936 if trigger(205) == false then 956 000948 jumpTo 966 000952 jumpTo 960 000956 jumpTo 960 000960 warpTo 189 1 255 000964 endSection 000966 warpTo 196 1 255 000970 endSection 000972 if trigger(205) == false then 992 000984 jumpTo 1002 000988 jumpTo 996 000992 jumpTo 996 000996 warpTo 194 1 255 001000 endSection 001002 warpTo 195 1 255 001006 endSection 001008 if trigger(236) == false then 1028 001020 jumpTo 1068 001024 jumpTo 1032 001028 jumpTo 1032 001032 if trigger(205) == false then 1052 001044 jumpTo 1062 001048 jumpTo 1056 001052 jumpTo 1056 001056 warpTo 190 1 255 001060 endSection 001062 warpTo 193 1 255 001066 endSection 001068 if trigger(205) == false then 1088 001080 jumpTo 1098 001084 jumpTo 1092 001088 jumpTo 1092 001092 warpTo 191 1 255 001096 endSection 001098 warpTo 192 1 255 001102 endSection Section_52: 001104 entityWalkTo 253 -3000 -2588 false 001112 warpTo 112 1 255 001116 endSection Section_5: 001118 setStat TOURNAMENTS_WON 99 001122 setStat TOURNAMENT_WINS 99 001126 setStat TOURNAMENTS_LOST 99 001130 setDialogOwner 5 001132 showTextbox Bianco Bianco Bianco\nBlu Blu Blu\nRosso Rosso Rosso\nRosa Verde\nBlu Chiaro Blu Chiaro\nGiallo Arancione\na b c d\n 001378 storeDate 105 001380 setDialogOwner 5 001382 showTextbox In questo momento,\n : nel\n 001444 showTextbox giorno del\nmese .\n 001490 setDialogOwner 5 001492 showTextbox Io sono Mr. Warp.\nDove vuoi andare?\n 001568 setDialogOwner 253 001570 setSelection 1660 1796 1926 001578 showTextbox Vicino.\nMolto lontano.\nLontanissimo.\n 001656 unknown12 0 001658 endSection 001660 setDialogOwner 253 001662 setSelection 2088 2092 2096 001670 showTextbox In cima a Monte Panorama.\nGiungla Tropicale.\nTunnel Drill.\n 001792 unknown12 0 001794 endSection 001796 setDialogOwner 253 001798 setSelection 2100 2104 2108 001806 showTextbox Savana Meccanica.\nMagione del Gray Lord.\nGrande Canyon.\n 001922 unknown12 0 001924 endSection 001926 setDialogOwner 253 001928 setSelection 2112 2116 2120 001936 showTextbox Ant.Reg.Dinosauri:ingresso.\nAnt.Reg.Dinosauri:retro.\nMondo Sconosciuto.\n 002084 unknown12 0 002086 endSection 002088 warpTo 18 0 255 002092 warpTo 12 0 255 002096 warpTo 24 0 255 002100 warpTo 69 0 255 002104 warpTo 52 0 255 002108 warpTo 44 0 255 002112 warpTo 79 0 255 002116 warpTo 86 0 255 002120 setDialogOwner 253 002122 setSelection 2276 2280 2284 002130 showTextbox Davanti alla Caverna Curling\nZona di Pesca di Seadra\nCaverna di Lava\n 002272 unknown12 0 002274 endSection 002276 warpTo 134 0 255 002280 warpTo 6 0 255 002284 warpTo 31 0 255 002288 endSection Section_6: 002290 setStat LIVES 3 002294 setDialogOwner 5 002296 showTextbox Albero della Vita\n 002336 setDialogOwner 6 002338 showTextbox Io sono Mr. Digivolution.\nChe cosa vuoi diventare?\n 002444 setDialogOwner 253 002446 setSelection 2516 2526 2536 002454 showTextbox Numemon.\nSukamon.\nBotamon.\n 002512 unknown12 0 002514 endSection 002516 setPStat 254 11 002520 callDigimonRoutine 10 002522 waitForEntity 255 002524 endSection 002526 setPStat 254 39 002530 callDigimonRoutine 10 002532 waitForEntity 255 002534 endSection 002536 setPStat 254 1 002540 callDigimonRoutine 10 002542 waitForEntity 255 002544 endSection Section_7: 002546 jumpToFile 209 5 002552 endSection Section_66: 002554 if trigger(75) == false AND trigger(54) == false then 2572 002570 endSection 002572 setTrigger 75 002576 jumpTo 3028 002580 setDialogOwner 253 002582 setSelection 2710 2860 3028 002590 showTextbox Analisi approfondita.\nAnalisi standard.\nPer l’apertura.\n 002706 unknown12 0 002708 endSection 002710 setStat OFFENSE 999 002714 setStat DEFENSE 999 002718 setStat SPEED 999 002722 setStat BRAINS 999 002726 setStat MAXHP 9999 002730 setStat MAXMP 9999 002734 setStat CURRENTHP 9999 002738 setStat CURRENTMP 9999 002742 learnMove 0 002744 learnMove 1 002746 learnMove 2 002748 learnMove 3 002750 learnMove 4 002752 learnMove 5 002754 learnMove 6 002756 learnMove 7 002758 learnMove 8 002760 learnMove 9 002762 learnMove 10 002764 learnMove 11 002766 learnMove 12 002768 learnMove 13 002770 learnMove 14 002772 learnMove 15 002774 learnMove 16 002776 learnMove 17 002778 learnMove 18 002780 learnMove 19 002782 learnMove 20 002784 learnMove 21 002786 learnMove 22 002788 learnMove 23 002790 learnMove 24 002792 learnMove 25 002794 learnMove 26 002796 learnMove 27 002798 learnMove 28 002800 learnMove 29 002802 learnMove 30 002804 learnMove 31 002806 learnMove 32 002808 learnMove 33 002810 learnMove 34 002812 learnMove 35 002814 learnMove 36 002816 learnMove 37 002818 learnMove 38 002820 learnMove 39 002822 learnMove 40 002824 learnMove 41 002826 learnMove 42 002828 learnMove 43 002830 learnMove 44 002832 learnMove 45 002834 learnMove 46 002836 learnMove 47 002838 learnMove 48 002840 learnMove 49 002842 learnMove 50 002844 learnMove 51 002846 learnMove 52 002848 learnMove 53 002850 learnMove 54 002852 learnMove 55 002854 learnMove 56 002856 learnMove 57 002858 endSection 002860 setStat OFFENSE 80 002864 setStat DEFENSE 60 002868 setStat SPEED 70 002872 setStat BRAINS 70 002876 setStat MAXHP 800 002880 setStat MAXMP 600 002884 setStat CURRENTHP 800 002888 setStat CURRENTMP 600 002892 endSection Section_8: 002894 setDialogOwner 8 002896 setSelection 3018 3028 3042 002904 showTextbox Mezzo morto.\nModalitア apertura.\nTempo avanti veloce.\n 003014 unknown12 0 003016 endSection 003018 setStat CURRENTHP 1 003022 setStat LIFETIME 1 003026 endSection 003028 setTrigger 54 003032 setTrigger 55 003036 warpTo 238 9 255 003040 endSection 003042 setDialogOwner 253 003044 setSelection 3176 3188 3200 003052 showTextbox Avanti di un’ora.\nAvanti di sei ore.\nAvanti dieci giorni.\n 003172 unknown12 0 003174 endSection 003176 storeDate 105 003178 addMinutesToDateAt 105 60 003184 advanceToDateAt 105 003186 endSection 003188 storeDate 105 003190 addMinutesToDateAt 105 360 003196 advanceToDateAt 105 003198 endSection 003200 storeDate 105 003202 addMinutesToDateAt 105 14400 003208 advanceToDateAt 105 003210 endSection Section_11: 003212 if trigger(74) == true then 3900 003224 setDialogOwner 11 003226 showTextbox Vorresti un po’ di carne?\n 003282 showTextbox Oh, mi dispiace.\nNon ti ho spiegato.\n 003360 showTextbox Questa ウ la Fattoria di\nCarne. Produciamo carne per\ntutti.\n 003482 setDialogOwner 253 003484 showTextbox Carne in una fattoria?\n 003534 setDialogOwner 11 003536 showTextbox Sチ, c’ウ qualcosa che non va?\n 003598 setDialogOwner 253 003600 showTextbox No, no... テ tutto OK.\nContinua, ti prego...\n 003692 setDialogOwner 11 003694 showTextbox Jiji e io abbiamo deciso di\ndarti tre pezzi di carne\nal giorno, .\n 003836 showTextbox Ecco la tua carne per oggi.\n 003896 jumpTo 3904 003900 jumpTo 4420 003904 giveItem 38 3 003908 if item(38) < 99 then 4070 003922 setDialogOwner 11 003924 showTextbox Hai preso troppa carne.\nPenso che per oggi non\nte ne servirア altra.\n 004064 setPStat 31 1 004068 endSection 004070 if item(38) < 97 then 4294 004084 setDialogOwner 11 004086 showTextbox Hai preso troppa carne.\nPrenderツ quella che non\npuoi portare con te.\n 004228 setDialogOwner 255 004230 showTextbox Ho tre pezzi di\nCarne!\n 004284 setTrigger 74 004288 setPStat 31 0 004292 endSection 004294 if trigger(0) == false then 4354 004306 setDialogOwner 11 004308 showTextbox Hai troppi oggetti.\n 004352 endSection 004354 setDialogOwner 255 004356 showTextbox Ho tre pezzi di\nCarne!\n 004410 setTrigger 74 004414 setPStat 31 0 004418 endSection 004420 storeRandom 110 9 004424 if pstat(31) < 1 OR pstat(110) > 0 then 4614 004440 setDialogOwner 11 004442 showTextbox Abbiamo raccolto molta\ncarne! Per questo posso\n 004540 showTextbox darti ben cinque pezzi di\ncarne.\n 004610 jumpTo 4618 004614 jumpTo 5232 004618 if item(38) < 99 then 4776 004632 setDialogOwner 11 004634 showTextbox Hai preso troppa carne.\nPenso che per oggi non\nte ne servirア altra.\n 004774 endSection 004776 if item(38) < 95 then 5010 004790 setDialogOwner 11 004792 showTextbox Hai preso troppa carne.\nPrenderツ quella che non\npuoi portare con te.\n 004934 setDialogOwner 255 004936 showTextbox Ho cinque pezzi di\nCarne!\n 004996 giveItem 38 5 005000 setTrigger 74 005004 setPStat 31 0 005008 endSection 005010 giveItem 38 5 005014 if trigger(0) == false then 5106 005026 setDialogOwner 11 005028 showTextbox Mi dispiace, ma hai\ntroppi oggetti.\n 005104 endSection 005106 setDialogOwner 255 005108 showTextbox Ho cinque pezzi di\nCarne!\n 005168 setDialogOwner 11 005170 showTextbox Te ne darツ di piイ domani.\n 005226 setPStat 31 0 005230 endSection 005232 if pstat(31) < 1 then 5302 005244 setDialogOwner 11 005246 showTextbox Ecco la carne per oggi.\n 005298 jumpTo 5306 005302 jumpTo 5876 005306 if item(38) < 99 then 5464 005320 setDialogOwner 11 005322 showTextbox Hai preso troppa carne.\nPenso che per oggi non\nte ne servirア altra.\n 005462 endSection 005464 if item(38) < 97 then 5692 005478 setDialogOwner 11 005480 showTextbox Hai preso troppa carne.\nPrenderツ quella che non\npuoi portare con te.\n 005622 setDialogOwner 255 005624 showTextbox Ho tre pezzi di\nCarne!\n 005678 giveItem 38 3 005682 setTrigger 74 005686 setPStat 31 0 005690 endSection 005692 giveItem 38 3 005696 if trigger(0) == false then 5756 005708 setDialogOwner 11 005710 showTextbox Hai troppi oggetti.\n 005754 endSection 005756 setDialogOwner 255 005758 showTextbox Ho tre pezzi di\nCarne!\n 005812 setDialogOwner 11 005814 showTextbox Te ne darツ di piイ domani.\n 005870 setPStat 31 0 005874 endSection 005876 setDialogOwner 11 005878 showTextbox Cosa? Ti ho giア dato la tua\ncarne oggi, non ricordi?\n 005988 showTextbox Se non hai piイ cibo, vai\nin cerca di funghi nella\nForesta Natale.\n 006124 endSection Section_9: 006126 setDialogOwner 9 006128 showTextbox Ti descriverツ le terre\nche circondano la cittア.\n 006228 showTextbox Intorno alla cittア si\nestende la Foresta Natale.\n 006330 showTextbox I Digimon che ci vivono\nnon sono molto forti.\n 006426 showTextbox A ovest si trova un\nCampo d’Addestramento.\nLo visiterai spesso, credo.\n 006572 showTextbox La Giungla Tropicale ウ\na est, oltre il fiume.\n 006668 showTextbox Non so cosa ci sia oltre.\n 006724 showTextbox A ovest ci sono una\nmontagna e un lago, di\nlア non si passa.\n 006848 showTextbox Andando sempre a sud\nsi incontra un oceano.\n 006940 showTextbox A nord, invece, si erge\nun’altissima montagna.\nSono due vicoli ciechi.\n 007086 showTextbox Questa cittア ウ il centro\ndell’isola, ma a nord devono\nesserci vasti territori.\n 007248 showTextbox Cercherツ di scoprire\nqualcosa su quelle terre.\nTorna qui e ti dirツ di piイ.\n 007402 endSection Section_53: 007404 entityWalkTo 253 23 -842 false 007412 warpTo 218 0 255 007416 endSection == Script ID 165 == 7c800 Section_254: 000048 endSection Section_54: 000050 jumpToFile 193 55 000056 endSection Section_5: 000058 if trigger(202) == true OR trigger(215) == true OR pstat(16) == 0 then 644 000078 if trigger(201) == false OR trigger(243) == false then 644 000094 setDialogOwner 5 000096 showTextbox Sei arrivato al momento\ngiusto! Devo chiederti un\nfavore che solo tu puoi farmi.\n 000262 setDialogOwner 253 000264 showTextbox Di cosa si tratta?\n 000306 setDialogOwner 5 000308 showTextbox テ la stessa malvagitア che\nemanava da Analogman\ne da Machinedramon.\n 000446 showTextbox Perツ non riesco a capire\nda dove provenga.\n 000536 setDialogOwner 253 000538 showTextbox OK, me ne occuperツ io!\n 000588 setDialogOwner 5 000590 showTextbox Grazie. A proposito...\n 000640 jumpTo 2074 000644 if trigger(202) == false OR trigger(215) == true then 1498 000660 setDialogOwner 5 000662 showTextbox Ho sentito che hai\nsconfitto Machinedramon!\n 000754 setDialogOwner 253 000756 showTextbox Si, ma non l’ho preso.\nSembra come con la\nmaledizione di Analogman.\n 000896 setDialogOwner 5 000898 showTextbox Il suo rancore era cosi\ngrande. Sarア finita?\n 000992 setDialogOwner 253 000994 showTextbox Se Machinedramon tornerア,\nlo sconfiggeremo di nuovo.\n 001104 setDialogOwner 5 001106 showTextbox Sei molto fiducioso. Ecco\nun segno di gratitudine.\nViene dalla Fattoria di Carne.\n 001274 setDialogOwner 253 001276 showTextbox Wow! Un Melone\nIncatenato?\n 001338 giveItem 70 1 001342 if trigger(0) == false then 1426 001354 if item(79) < 99 then 1370 001368 endSection 001370 setDialogOwner 253 001372 showTextbox Ho troppi oggetti.\n 001414 setTrigger 3 001418 callRoutine 0 001420 callRoutine 13 001422 giveItem 70 1 001426 setDialogOwner 253 001428 showTextbox Accetto volentieri, grazie!\n 001488 setPStat 28 0 001492 setTrigger 215 001496 endSection 001498 if trigger(50) == false OR trigger(201) == true then 2074 001514 setDialogOwner 5 001516 showTextbox Oh, sei qui! Devo chiederti\nuna cosa che soltanto tu\npuoi fare.\n 001648 setDialogOwner 253 001650 showTextbox Non c’ウ problema.\nCosa vuol dire che\nAnalogman ウ tornato?\n 001770 setDialogOwner 5 001772 showTextbox Sento la sua malvagitア, ma\nnon capisco dove si trova.\n 001884 setDialogOwner 253 001886 showTextbox OK, lascialo a me!\nLo troverツ e gli daro\nuna bella lezione.\n 002010 setDialogOwner 5 002012 showTextbox Oh, grazie. A proposito...\n 002070 setTrigger 201 002074 if trigger(203) == false then 2092 002086 jumpToFile 210 51 002092 endSection Section_6: 002094 jumpToFile 211 8 002100 endSection Section_20: 002102 moveCameraTo 20 183 221 002108 waitForEntity 200 002110 delay 20 002114 addStats CURRENTHP 9999 002118 addStats CURRENTMP 9999 002122 unsetTrigger 1 002126 playAnimation 5 29 002130 delay 5 002134 setDialogOwner 5 002136 showTextbox Ti sei svegliato. Scusami.\n 002194 playAnimation 5 0 002198 endSection Section_71: 002200 jumpToFile 212 71 002206 endSection Section_72: 002208 jumpToFile 212 72 002214 endSection Section_73: 002216 jumpToFile 212 73 002222 endSection Section_85: 002224 if trigger(94) == true then 2722 002236 setTrigger 94 002240 setDialogOwner 253 002242 showTextbox Cos’ウ questo dispositivo?\n 002298 entityLookAtEntity 5 253 002302 entityLookAtEntity 253 5 002306 delay 5 002310 setDialogOwner 5 002312 showTextbox テ un Dispositivo di\nSalvataggio dei Dati su\nMemory Card.\n 002434 showTextbox Usandolo, puoi memorizzare\ni dati del tuo compagno\nper le battaglie future.\n 002590 showTextbox Devi solamente premere\n e ti verrア\ndetto che cosa fare.\n 002712 entitySetRotation 253 0 002716 delay 5 002720 endSection 002722 setDialogOwner 255 002724 showTextbox Vuoi utilizzare il\nDispositivo di Salvataggio\ndei Dati su Memory Card?\n 002874 setSelection 2904 2910 002880 showTextbox Si.\nNo.\n 002900 unknown12 0 002902 endSection 002904 fadeoutHud 002906 callRoutine 48 002908 endSection 002910 endSection Section_7: 002912 if trigger(224) == true OR trigger(175) == false then 3042 002928 setDialogOwner 7 002930 showTextbox Sembra che Yuramon abbia\nscoperto qualcosa di nuovo.\n 003040 endSection 003042 if trigger(124) == false OR trigger(103) == false then 3160 003058 setDialogOwner 7 003060 showTextbox Ho sentito che Yuramon\nconosce qualche novitア.\n 003158 endSection 003160 if pstat(1) < 6 then 3306 003172 setDialogOwner 7 003174 showTextbox Ora che siamo qui, la\ncittア ha iniziato a\ncrescere e cambiare.\n 003304 endSection 003306 setDialogOwner 7 003308 showTextbox , hai un\napproccio tutto\nparticolare all’avventura.\n 003422 endSection Section_51: 003424 entityWalkTo 253 -470 -1970 false 003432 if trigger(203) == true then 3448 003444 warpTo 204 2 255 003448 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3476 003468 jumpTo 3576 003472 jumpTo 3480 003476 jumpTo 3480 003480 if trigger(221) == false then 3500 003492 jumpTo 3540 003496 jumpTo 3504 003500 jumpTo 3504 003504 if trigger(225) == false then 3520 003516 warpTo 170 2 255 003520 if trigger(246) == false then 3536 003532 warpTo 169 2 255 003536 warpTo 168 2 255 003540 if trigger(225) == false then 3556 003552 warpTo 173 2 255 003556 if trigger(246) == false then 3572 003568 warpTo 172 2 255 003572 warpTo 171 2 255 003576 if trigger(221) == false then 3596 003588 jumpTo 3636 003592 jumpTo 3600 003596 jumpTo 3600 003600 if trigger(225) == false then 3616 003612 warpTo 176 2 255 003616 if trigger(246) == false then 3632 003628 warpTo 175 2 255 003632 warpTo 174 2 255 003636 if trigger(225) == false then 3652 003648 warpTo 179 2 255 003652 if trigger(246) == false then 3668 003664 warpTo 178 2 255 003668 warpTo 177 2 255 003672 endSection == Script ID 166 == 7d800 Section_254: 000024 if trigger(88) == false OR trigger(50) == true then 44 000040 playAnimation 7 30 000044 if trigger(214) == false then 60 000056 playAnimation 6 30 000060 endSection Section_60: 000062 unloadEntity 5 000064 unknown79 1 000066 loadDigimon 117 000068 setDigimon 117 3 0 000072 entityLookAtEntity 8 253 000076 delay 20 000080 setDialogOwner 8 000082 showTextbox Penso che ora sia tutto OK.\n 000142 setDialogOwner 253 000144 showTextbox Ne sono felice.\n 000180 setDialogOwner 8 000182 showTextbox Dobbiamo sconfiggere il capo\nil prima possibile.\n 000284 setDialogOwner 253 000286 showTextbox Lo so...\n 000308 delay 40 000312 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 340 000332 jumpTo 440 000336 jumpTo 344 000340 jumpTo 344 000344 if trigger(221) == false then 364 000356 jumpTo 404 000360 jumpTo 368 000364 jumpTo 368 000368 if trigger(225) == false then 384 000380 warpTo 170 2 255 000384 if trigger(246) == false then 400 000396 warpTo 169 2 255 000400 warpTo 168 2 255 000404 if trigger(225) == false then 420 000416 warpTo 173 2 255 000420 if trigger(246) == false then 436 000432 warpTo 172 2 255 000436 warpTo 171 2 255 000440 if trigger(221) == false then 460 000452 jumpTo 500 000456 jumpTo 464 000460 jumpTo 464 000464 if trigger(225) == false then 480 000476 warpTo 176 2 255 000480 if trigger(246) == false then 496 000492 warpTo 175 2 255 000496 warpTo 174 2 255 000500 if trigger(225) == false then 516 000512 warpTo 179 2 255 000516 if trigger(246) == false then 532 000528 warpTo 178 2 255 000532 warpTo 177 2 255 000536 endSection Section_5: 000538 setDialogOwner 5 000540 showTextbox Ce la stiamo mettendo tutta.\n 000602 endSection Section_6: 000604 setTrigger 44 000608 setDialogOwner 253 000610 showTextbox テ vuoto.\n 000632 endSection Section_7: 000634 setTrigger 44 000638 setDialogOwner 255 000640 showTextbox Airdramon sta dormendo.\n 000692 endSection == Script ID 167 == 7e000 Section_254: 000024 playAnimation 5 30 000028 endSection Section_81: 000030 entityLookAtEntity 253 5 000034 delay 5 000038 if trigger(89) == true then 568 000050 setTrigger 89 000054 setDialogOwner 5 000056 showTextbox Oh, e ,\nsiete arrivati.\n 000122 showTextbox Io sono un fattorino.\nConsegno di tutto.\n 000208 showTextbox L’unica cosa che puoi portare\nウ te stesso, giusto?\n 000314 showTextbox Perchエ non vi trasporto?\nOttima idea, vero?\n 000406 showTextbox Vi portero in qualsiasi\nluogo e in qualunque momento.\nA pagamento, si intende.\n 000568 setPStat 254 5 000572 callRoutine 10 000574 endSection Section_5: 000576 setTrigger 44 000580 jumpTo 30 000584 endSection Section_6: 000586 setDialogOwner 6 000588 showTextbox Ehi, .\n 000612 setDialogOwner 6 000614 showTextbox A volte torno nella Savana\nMeccanica a controllare.\n 000722 setDialogOwner 6 000724 showTextbox Ho sentito che ci sono alcuni\nnegozi lungo la costa della\nSavana. Li hai visti?\n 000888 endSection Section_51: 000890 entityWalkTo 253 2200 -3000 false 000898 if trigger(203) == true then 914 000910 warpTo 204 4 255 000914 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 942 000934 jumpTo 1042 000938 jumpTo 946 000942 jumpTo 946 000946 if trigger(221) == false then 966 000958 jumpTo 1006 000962 jumpTo 970 000966 jumpTo 970 000970 if trigger(225) == false then 986 000982 warpTo 170 4 255 000986 if trigger(246) == false then 1002 000998 warpTo 169 4 255 001002 warpTo 168 4 255 001006 if trigger(225) == false then 1022 001018 warpTo 173 4 255 001022 if trigger(246) == false then 1038 001034 warpTo 172 4 255 001038 warpTo 171 4 255 001042 if trigger(221) == false then 1062 001054 jumpTo 1102 001058 jumpTo 1066 001062 jumpTo 1066 001066 if trigger(225) == false then 1082 001078 warpTo 176 4 255 001082 if trigger(246) == false then 1098 001094 warpTo 175 4 255 001098 warpTo 174 4 255 001102 if trigger(225) == false then 1118 001114 warpTo 179 4 255 001118 if trigger(246) == false then 1134 001130 warpTo 178 4 255 001134 warpTo 177 4 255 001138 endSection == Script ID 168 == 7e800 Section_254: 000056 setPStat 122 -1 000060 if trigger(257) == true then 92 000072 setObjVisibility 0 0 000076 setObjVisibility 1 0 000080 setObjVisibility 2 0 000084 setObjVisibility 3 0 000088 jumpTo 116 000092 setObjVisibility 0 1 000096 setObjVisibility 1 1 000100 setObjVisibility 2 1 000104 setObjVisibility 3 1 000108 setObjVisibility 5 0 000112 setObjVisibility 6 0 000116 if trigger(257) == false OR trigger(50) == true then 136 000132 setObjVisibility 4 0 000136 if trigger(257) == false OR trigger(50) == false then 156 000152 setObjVisibility 4 1 000156 if trigger(50) == false then 176 000168 setObjVisibility 7 0 000172 setObjVisibility 8 0 000176 endSection Section_81: 000178 jumpToFile 213 81 000184 endSection Section_54: 000186 jumpToFile 213 54 Section_61: 000192 jumpToFile 214 51 000198 endSection Section_51: 000200 if trigger(257) == false then 220 000212 warpTo 235 0 255 000216 setPStat 122 -1 000220 endSection Section_82: 000222 setDialogOwner 255 000224 showTextbox Informazioni sull’Arena.\n 000278 setSelection 386 516 976 000286 showTextbox Record.\nTorneo di Categoria.\nTorneo Speciale.\n 000382 unknown12 0 000384 endSection 000386 setDialogOwner 255 000388 showTextbox Numero di vittorie nel\nCampionato \n Vittorie Sconfitte.\n 000512 fadeoutHud 000514 endSection 000516 setDialogOwner 255 000518 showTextbox Tutti possono partecipare a\nun Torneo di Categoria.\n 000626 showTextbox Ma i Digimon piイ potenti\nnon dovrebbero prendere\n 000728 showTextbox parte ai tornei di basso\nlivello.\n 000800 showTextbox Se il tuo Digimon si evolve\ntra l’iscrizione e il\n 000904 showTextbox torneo, non puツ piイ\npartecipare.\n 000974 endSection 000976 setDialogOwner 255 000978 showTextbox I Tornei Speciali hanno\ndelle regole particolari e\n 001084 showTextbox non si svolgono di\nfrequente.\n 001148 showTextbox Se in cittア non ci sono\npartecipanti a sufficienza,\nnon si svolgono del tutto.\n 001310 showTextbox Un singolo torneo si tiene\nuna o due volte all’anno.\nInformati in anticipo.\n 001466 endSection Section_83: 001468 jumpToFile 215 6 001474 endSection Section_84: 001476 entityLookAtEntity 7 253 001480 entityLookAtEntity 253 7 001484 delay 10 001488 setDialogOwner 7 001490 showTextbox , fammi pensare\nal tuo soprannome... un eroe\nche ha salvato il mondo.\n 001640 showTextbox Vediamo.\n 001662 storeRandom 110 9 001666 if pstat(110) != 0 then 1758 001678 setDialogOwner 7 001680 showTextbox Che ne dici di\n’l’Invincibile ’?\n 001756 endSection 001758 if pstat(110) != 1 then 1858 001770 setDialogOwner 7 001772 showTextbox Che te ne pare di\n’il Leggendario ’?\n 001856 endSection 001858 if pstat(110) != 2 then 1948 001870 setDialogOwner 7 001872 showTextbox Come ti sembra\n’ il Magnifico’?\n 001946 endSection 001948 if pstat(110) != 3 then 2032 001960 setDialogOwner 7 001962 showTextbox Ti piace\n’ il Pacificatore’?\n 002030 endSection 002032 if pstat(110) != 4 then 2108 002044 setDialogOwner 7 002046 showTextbox Ti piace\n’ il Campione’?\n 002106 endSection 002108 if pstat(110) != 5 then 2200 002120 setDialogOwner 7 002122 showTextbox Come ti sembra\n’ il Coraggioso’?\n 002198 endSection 002200 if pstat(110) != 6 then 2292 002212 setDialogOwner 7 002214 showTextbox Che ne dici di\n’Quello Tosto, ’?\n 002290 endSection 002292 if pstat(110) != 7 then 2382 002304 setDialogOwner 7 002306 showTextbox Potrebbe andare\n’il Possente ’?\n 002380 endSection 002382 if pstat(110) != 8 then 2470 002394 setDialogOwner 7 002396 showTextbox Come ti sembra\n’il Maestoso ’?\n 002468 endSection 002470 if pstat(110) != 9 then 2546 002482 setDialogOwner 7 002484 showTextbox Ti andrebbe\n’ il Genio’?\n 002544 endSection Section_6: 002546 jumpToFile 215 6 002552 endSection Section_53: 002554 entityLookAtEntity 5 253 002558 entityLookAtEntity 253 5 002562 delay 5 002566 setDialogOwner 5 002568 showTextbox Ehi, quelle sedie sono\nriservate agli ospiti.\n 002664 entityWalkTo 253 450 124 true 002672 waitForEntity 253 002674 moveCameraToEntity 253 10 002678 waitForEntity 200 002680 endSection Section_52: 002682 entityWalkTo 253 250 -5000 false 002690 unsetTrigger 69 002694 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2726 002718 jumpTo 3214 002722 jumpTo 2730 002726 jumpTo 2730 002730 if trigger(204) == false AND trigger(249) == false then 2754 002746 jumpTo 2758 002750 jumpTo 2758 002754 jumpTo 2986 002758 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2790 002782 jumpTo 2890 002786 jumpTo 2794 002790 jumpTo 2794 002794 if trigger(236) == false then 2814 002806 jumpTo 2854 002810 jumpTo 2818 002814 jumpTo 2818 002818 if trigger(205) == false then 2838 002830 jumpTo 2848 002834 jumpTo 2842 002838 jumpTo 2842 002842 warpTo 181 6 255 002846 endSection 002848 warpTo 188 6 255 002852 endSection 002854 if trigger(205) == false then 2874 002866 jumpTo 2884 002870 jumpTo 2878 002874 jumpTo 2878 002878 warpTo 186 6 255 002882 endSection 002884 warpTo 187 6 255 002888 endSection 002890 if trigger(236) == false then 2910 002902 jumpTo 2950 002906 jumpTo 2914 002910 jumpTo 2914 002914 if trigger(205) == false then 2934 002926 jumpTo 2944 002930 jumpTo 2938 002934 jumpTo 2938 002938 warpTo 182 6 255 002942 endSection 002944 warpTo 185 6 255 002948 endSection 002950 if trigger(205) == false then 2970 002962 jumpTo 2980 002966 jumpTo 2974 002970 jumpTo 2974 002974 warpTo 183 6 255 002978 endSection 002980 warpTo 184 6 255 002984 endSection 002986 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3018 003010 jumpTo 3118 003014 jumpTo 3022 003018 jumpTo 3022 003022 if trigger(236) == false then 3042 003034 jumpTo 3082 003038 jumpTo 3046 003042 jumpTo 3046 003046 if trigger(205) == false then 3066 003058 jumpTo 3076 003062 jumpTo 3070 003066 jumpTo 3070 003070 warpTo 180 6 255 003074 endSection 003076 warpTo 203 6 255 003080 endSection 003082 if trigger(205) == false then 3102 003094 jumpTo 3106 003098 jumpTo 3106 003102 jumpTo 3112 003106 warpTo 202 6 255 003110 endSection 003112 warpTo 201 6 255 003116 endSection 003118 if trigger(236) == false then 3138 003130 jumpTo 3178 003134 jumpTo 3142 003138 jumpTo 3142 003142 if trigger(205) == false then 3162 003154 jumpTo 3172 003158 jumpTo 3166 003162 jumpTo 3166 003166 warpTo 197 6 255 003170 endSection 003172 warpTo 200 6 255 003176 endSection 003178 if trigger(205) == false then 3198 003190 jumpTo 3208 003194 jumpTo 3202 003198 jumpTo 3202 003202 warpTo 198 6 255 003206 endSection 003208 warpTo 199 6 255 003212 endSection 003214 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3246 003238 jumpTo 3346 003242 jumpTo 3250 003246 jumpTo 3250 003250 if trigger(236) == false then 3270 003262 jumpTo 3310 003266 jumpTo 3274 003270 jumpTo 3274 003274 if trigger(205) == false then 3294 003286 jumpTo 3304 003290 jumpTo 3298 003294 jumpTo 3298 003298 warpTo 189 6 255 003302 endSection 003304 warpTo 196 6 255 003308 endSection 003310 if trigger(205) == false then 3330 003322 jumpTo 3340 003326 jumpTo 3334 003330 jumpTo 3334 003334 warpTo 194 6 255 003338 endSection 003340 warpTo 195 6 255 003344 endSection 003346 if trigger(236) == false then 3366 003358 jumpTo 3406 003362 jumpTo 3370 003366 jumpTo 3370 003370 if trigger(205) == false then 3390 003382 jumpTo 3400 003386 jumpTo 3394 003390 jumpTo 3394 003394 warpTo 190 6 255 003398 endSection 003400 warpTo 193 6 255 003404 endSection 003406 if trigger(205) == false then 3426 003418 jumpTo 3436 003422 jumpTo 3430 003426 jumpTo 3430 003430 warpTo 191 6 255 003434 endSection 003436 warpTo 192 6 255 003440 endSection Section_10: 003442 jumpTo 3534 003446 jumpTo 3798 003450 jumpTo 4064 003454 jumpTo 4330 003458 jumpTo 4600 003462 jumpTo 4866 003466 jumpTo 5162 003470 jumpTo 5480 003474 jumpTo 5802 003478 jumpTo 6120 003482 jumpTo 6462 003486 jumpTo 6876 003490 jumpTo 7174 003494 jumpTo 7502 003498 jumpTo 7808 003502 jumpTo 8112 003506 jumpTo 8428 003510 jumpTo 8728 003514 jumpTo 9052 003518 jumpTo 9356 003522 jumpTo 9624 003526 jumpTo 9926 003530 jumpTo 10198 003534 jumpTo 3554 003538 jumpTo 10236 003542 jumpTo 10318 003546 jumpTo 10358 003550 jumpTo 10762 003554 showTextbox - Grado D -\nAl torneo partecipano\nReclute Digimon\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 003798 jumpTo 3818 003802 jumpTo 10242 003806 jumpTo 10340 003810 jumpTo 10418 003814 jumpTo 10784 003818 showTextbox - Grado C -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004064 jumpTo 4084 004068 jumpTo 10248 004072 jumpTo 10314 004076 jumpTo 10478 004080 jumpTo 10851 004084 showTextbox - Grado B -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004330 jumpTo 4350 004334 jumpTo 10254 004338 jumpTo 10314 004342 jumpTo 10478 004346 jumpTo 10929 004350 showTextbox - Grado A -\nAl torneo partecipano\nDigimon Definitivi\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004600 jumpTo 4620 004604 jumpTo 10260 004608 jumpTo 10314 004612 jumpTo 10418 004616 jumpTo 10975 004620 showTextbox - Grado S -\nTorneo per i\nDigimon piイ forti\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per vincitori di\nGrado A.\n 004866 jumpTo 4886 004870 jumpTo 10242 004874 jumpTo 10314 004878 jumpTo 10418 004882 jumpTo 10995 004886 showTextbox - Grado R -\nTorneo Battaglia Reale:\nserve acume tattico\n\nBattaglia Reale a quattro,\ndue turni, otto concorrenti.\nNiente qualificazioni.\n 005162 jumpTo 5182 005166 jumpTo 10242 005170 jumpTo 10314 005174 jumpTo 10534 005178 jumpTo 10999 005182 showTextbox - Coppa, versione uno -\nIncontro a tempo per\nDigimon di versione uno\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\nuno.\n 005480 jumpTo 5500 005484 jumpTo 10242 005488 jumpTo 10314 005492 jumpTo 10550 005496 jumpTo 11015 005500 showTextbox - Coppa, versione due -\nIncontro a tempo per\nDigimon di versione due\n\nIncontro singolo, tre turni\notto concorrenti.\n 005736 showTextbox Solo per Digimon versione\ndue.\n 005802 jumpTo 5822 005806 jumpTo 10242 005810 jumpTo 10314 005814 jumpTo 10566 005818 jumpTo 11031 005822 showTextbox - Coppa, versione tre -\nIncontro a tempo per\nDigimon di versione tre\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\ntre.\n 006120 jumpTo 6140 006124 jumpTo 10242 006128 jumpTo 10314 006132 jumpTo 10582 006136 jumpTo 11047 006140 showTextbox - Coppa, versione quattro -\nIncontro a tempo per\nDigimon di versione quattro\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon versione quattro.\n 006462 jumpTo 6482 006466 jumpTo 10242 006470 jumpTo 10314 006474 jumpTo 10598 006478 jumpTo 11063 006482 showTextbox - Coppa, versione zero -\nIncontro a tempo per\nDigimon di versioni diverse\ndalla 1 alla 4.\nIncontro singolo, tre turni\notto concorrenti.\nPer Digimon di versionit\n 006808 showTextbox diverse dalla uno alla\nquattro.\n 006876 jumpTo 6896 006880 jumpTo 10266 006884 jumpTo 10314 006888 jumpTo 10610 006892 jumpTo 11121 006896 showTextbox - Coppa del Fuoco -\nIncontro a tempo per\nDigimon Re del Fuoco\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon del fuoco.\n 007174 jumpTo 7194 007178 jumpTo 10272 007182 jumpTo 10314 007186 jumpTo 10620 007190 jumpTo 11137 007194 showTextbox - Coppa della Lotta -\nIncontro a tempo per\nRe del Combattimento\n\nIncontro singolo, tre turni\notto concorrenti.\n 007420 showTextbox Solo per Digimon di natura\ncombattiva.\n 007502 jumpTo 7522 007506 jumpTo 10278 007510 jumpTo 10314 007514 jumpTo 10638 007518 jumpTo 11167 007522 showTextbox - Coppa del Tuono -\nIncontro a tempo per\nRe dei Digimon dell’Aria\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon dell’aria.\n 007808 jumpTo 7828 007812 jumpTo 10284 007816 jumpTo 10314 007820 jumpTo 10650 007824 jumpTo 11183 007828 showTextbox - Coppa del Gelo -\nIncontro a tempo per\nDigimon Re del Ghiaccio\n\nIncontro singolo, tre turni\notto concorrenti. Solo\nper Digimon del freddo.\n 008112 jumpTo 8132 008116 jumpTo 10290 008120 jumpTo 10314 008124 jumpTo 10664 008128 jumpTo 11205 008132 showTextbox - Coppa della Natura -\nIncontro a tempo per\nRe dei Digimon Naturali\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon della natura.\n 008428 jumpTo 8448 008432 jumpTo 10296 008436 jumpTo 10314 008440 jumpTo 10676 008444 jumpTo 11223 008448 showTextbox - Coppa dei Mech-\nIncontro a tempo per\nRe dei Digimon Androidi\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon meccanici.\n 008728 jumpTo 8748 008732 jumpTo 10302 008736 jumpTo 10314 008740 jumpTo 10686 008744 jumpTo 11235 008748 showTextbox - Coppa del Sudiciume -\nIncontro a tempo per\nRe dei Digimon Sudici\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon di natura sudicia.\n 009052 jumpTo 9072 009056 jumpTo 10308 009060 jumpTo 10314 009064 jumpTo 10692 009068 jumpTo 11243 009072 showTextbox - Coppa dei Dinosauri -\nIncontro a tempo per\nDigimon di antico lignaggio\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009356 jumpTo 9376 009360 jumpTo 10290 009364 jumpTo 10314 009368 jumpTo 10708 009372 jumpTo 11267 009376 showTextbox - Coppa delle Ali -\nSi combattono solo\ni Digimon alati\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009624 jumpTo 9644 009628 jumpTo 10284 009632 jumpTo 10314 009636 jumpTo 10726 009640 jumpTo 11293 009644 showTextbox - Coppa degli Animali -\nIncontro a tempo per\nDigimon di origine animale\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009926 jumpTo 9946 009930 jumpTo 10284 009934 jumpTo 10314 009938 jumpTo 10740 009942 jumpTo 11313 009946 showTextbox - Coppa Umanoide -\nIncontro a tempo per\nDigimon umanoidi\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 010198 jumpTo 9946 010202 jumpTo 10236 010206 jumpTo 10314 010210 jumpTo 10754 010214 jumpTo 11335 Section_11: 010218 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010236 unknown6B 0 0 0 -1 010242 unknown6B 8 0 0 -1 010248 unknown6B 24 0 0 -1 010254 unknown6B 8 4 2 -1 010260 unknown6B 8 0 1 -1 010266 unknown6B 8 4 56 -1 010272 unknown6B 8 4 48 -1 010278 unknown6B 8 4 59 -1 010284 unknown6B 8 4 61 -1 010290 unknown6B 8 4 60 -1 010296 unknown6B 6 3 60 -1 010302 unknown6B 3 2 53 -1 010308 unknown6B 8 4 61 -1 010314 unknown6B -2 -1 010318 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 010340 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010358 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 010418 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 010478 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 010534 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010550 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010566 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010582 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010598 unknown6B 57 58 59 60 61 63 64 65 -2 -1 010610 unknown6B 3 5 9 21 36 47 56 -1 010620 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 010638 unknown6B 7 18 20 33 37 45 50 59 -2 -1 010650 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 010664 unknown6B 19 25 32 46 51 55 58 60 -2 -1 010676 unknown6B 12 28 40 41 54 65 -2 -1 010686 unknown6B 11 39 53 -1 010692 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 010708 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 010726 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 010740 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 010754 unknown6B 19 32 51 60 -2 -1 010762 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 010784 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 010851 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 010929 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 010975 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 010995 unknown6B -2 -1 010999 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011015 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011031 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011047 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011063 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 011121 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 011137 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 011167 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 011183 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 011205 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 011223 unknown6B 12 28 40 41 54 76 84 92 -2 -1 011235 unknown6B 11 39 53 73 87 -1 011243 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011267 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 011293 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 011313 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 011335 unknown6B 67 74 102 111 19 32 51 60 -2 -1 011347 endSection == Script ID 169 == 81800 Section_254: 000020 if pstat(30) >= 3 OR trigger(178) == false then 46 000036 entityMoveTo 5 169 2232 5 000044 waitForEntity 5 000046 if pstat(30) >= 10 OR trigger(179) == false then 74 000062 entityMoveTo 5 169 2232 5 000070 waitForEntity 5 000072 endSection 000074 endSection Section_81: 000076 entityLookAtEntity 5 253 000080 entityLookAtEntity 253 5 000084 delay 5 000088 moveCameraTo 10 184 686 000094 waitForEntity 200 000096 if trigger(90) == true then 372 000108 setTrigger 90 000112 setDialogOwner 5 000114 showTextbox Sei qui, !\n 000146 showTextbox Siamo cacciatori di tesori.\nTroviamo tesori sepolti\nscavando nel terreno.\n 000298 showTextbox Se cerchi un tesoro,\nchiamami.\n 000364 endSection 000366 moveCameraToEntity 253 10 000370 waitForEntity 200 000372 if trigger(178) == false AND trigger(179) == false then 392 000388 jumpTo 1910 000392 setDialogOwner 5 000394 showTextbox Vuoi che trovi qualcosa\nper te? O vuoi che ti\nspieghi come fare?\n 000528 setDialogOwner 253 000530 setSelection 618 1206 1404 000538 showTextbox Spiega.\nNon spiegare.\nNon importa.\n 000612 unknown12 0 000614 jumpTo 1404 000618 setDialogOwner 5 000620 showTextbox Abbiamo due programmi, di\ndurata e costo diversi.\n 000724 showTextbox Normale:3 giorni,1000 bit.\nSpeciale:10 giorni,5000 bit.\n 000840 showTextbox Le possibilitア di trovare\ndei tesori aumentano\nseguendo il corso Speciale.\n 000994 showTextbox Ecco, questo ウ tutto.\nChe cosa ti interessa?\n 001088 setDialogOwner 5 001090 setSelection 1206 618 1404 001098 showTextbox Trovare un tesoro.\nSpiega di nuovo.\nNon importa.\n 001200 unknown12 0 001202 jumpTo 1404 001206 setDialogOwner 5 001208 showTextbox Scegli un programma!\n 001254 setDialogOwner 253 001256 setSelection 1462 1610 1404 001264 showTextbox Normale:3 giorni,1000 bit.\nSpeciale:10 giorni,5000 bit.\nAnnulla.\n 001398 unknown12 0 001400 jumpTo 1404 001404 setDialogOwner 5 001406 showTextbox Va bene, arrivederci.\n 001454 moveCameraToEntity 253 10 001458 waitForEntity 200 001460 endSection 001462 if getMoney >= 1000 then 1482 001478 jumpTo 1762 001482 reduceMoney 1000 001488 setTrigger 178 001492 setPStat 30 0 001496 setDialogOwner 5 001498 showTextbox Vedrai i risultati nel giro\ndi tre giorni.\n 001588 storeRandom 22 49 001592 entityWalkTo 5 169 2232 true 001600 waitForEntity 5 001602 moveCameraToEntity 253 10 001606 waitForEntity 200 001608 endSection 001610 if getMoney >= 5000 then 1630 001626 jumpTo 1762 001630 reduceMoney 5000 001636 setTrigger 179 001640 setPStat 30 0 001644 setDialogOwner 5 001646 showTextbox Vedrai i risultati nel giro\ndi dieci giorni.\n 001740 storeRandom 23 49 001744 entityWalkTo 5 169 2232 true 001752 waitForEntity 5 001754 moveCameraToEntity 253 10 001758 waitForEntity 200 001760 endSection 001762 setDialogOwner 5 001764 showTextbox Non hai abbastanza bit.\nMi serve del denaro per\ntrovare un tesoro.\n 001902 moveCameraToEntity 253 10 001906 waitForEntity 200 001908 endSection 001910 if pstat(30) >= 3 OR trigger(178) == false then 1930 001926 jumpTo 1954 001930 if pstat(30) >= 10 OR trigger(179) == false then 1950 001946 jumpTo 1954 001950 jumpTo 2100 001954 entityWalkTo 5 180 840 true 001962 waitForEntity 5 001964 setDialogOwner 5 001966 showTextbox Ora sono impegnato nella\nricerca di un tesoro.\nAspetta.\n 002082 entityWalkTo 5 169 2232 true 002090 waitForEntity 5 002092 moveCameraToEntity 253 10 002096 waitForEntity 200 002098 endSection 002100 setDialogOwner 5 002102 showTextbox Sai una cosa?\nAbbiamo un tesoro.\n 002172 if trigger(178) == false then 2188 002184 jumpTo 2208 002188 if trigger(179) == false then 2208 002200 unsetTrigger 179 002204 jumpTo 2928 002208 if trigger(217) == false then 2224 002220 jumpTo 2512 002224 if pstat(22) > 0 then 2248 002236 giveItem 90 1 002240 setPStat 110 90 002244 jumpTo 2800 002248 if pstat(22) > 1 then 2272 002260 giveItem 73 1 002264 setPStat 110 73 002268 jumpTo 2800 002272 if pstat(22) > 2 then 2296 002284 giveItem 82 1 002288 setPStat 110 82 002292 jumpTo 2800 002296 if pstat(22) > 12 then 2320 002308 giveItem 3 1 002312 setPStat 110 3 002316 jumpTo 2800 002320 if pstat(22) > 15 then 2344 002332 giveItem 11 1 002336 setPStat 110 11 002340 jumpTo 2800 002344 if pstat(22) > 19 then 2368 002356 giveItem 9 1 002360 setPStat 110 9 002364 jumpTo 2800 002368 if pstat(22) > 23 then 2392 002380 giveItem 10 1 002384 setPStat 110 10 002388 jumpTo 2800 002392 if pstat(22) > 33 then 2416 002404 giveItem 6 1 002408 setPStat 110 6 002412 jumpTo 2800 002416 if pstat(22) > 37 then 2440 002428 giveItem 19 1 002432 setPStat 110 19 002436 jumpTo 2800 002440 if pstat(22) > 41 then 2464 002452 giveItem 20 1 002456 setPStat 110 20 002460 jumpTo 2800 002464 if pstat(22) > 45 then 2488 002476 giveItem 21 1 002480 setPStat 110 21 002484 jumpTo 2800 002488 if pstat(22) > 49 then 2512 002500 giveItem 18 1 002504 setPStat 110 18 002508 jumpTo 2800 002512 if pstat(22) > 0 then 2536 002524 giveItem 90 1 002528 setPStat 110 90 002532 jumpTo 2800 002536 if pstat(22) > 2 then 2560 002548 giveItem 73 1 002552 setPStat 110 73 002556 jumpTo 2800 002560 if pstat(22) > 4 then 2584 002572 giveItem 82 1 002576 setPStat 110 82 002580 jumpTo 2800 002584 if pstat(22) > 12 then 2608 002596 giveItem 3 1 002600 setPStat 110 3 002604 jumpTo 2800 002608 if pstat(22) > 15 then 2632 002620 giveItem 11 1 002624 setPStat 110 11 002628 jumpTo 2800 002632 if pstat(22) > 19 then 2656 002644 giveItem 9 1 002648 setPStat 110 9 002652 jumpTo 2800 002656 if pstat(22) > 23 then 2680 002668 giveItem 10 1 002672 setPStat 110 10 002676 jumpTo 2800 002680 if pstat(22) > 33 then 2704 002692 giveItem 6 1 002696 setPStat 110 6 002700 jumpTo 2800 002704 if pstat(22) > 37 then 2728 002716 giveItem 19 1 002720 setPStat 110 19 002724 jumpTo 2800 002728 if pstat(22) > 41 then 2752 002740 giveItem 20 1 002744 setPStat 110 20 002748 jumpTo 2800 002752 if pstat(22) > 45 then 2776 002764 giveItem 21 1 002768 setPStat 110 21 002772 jumpTo 2800 002776 if pstat(22) > 49 then 2800 002788 giveItem 18 1 002792 setPStat 110 18 002796 jumpTo 2800 002800 if trigger(0) == false then 2888 002812 setDialogOwner 5 002814 showTextbox Liberati di tutta la tua\nroba!\n 002880 moveCameraToEntity 253 10 002884 waitForEntity 200 002886 endSection 002888 setDialogOwner 255 002890 showTextbox Ho un !\n 002916 unsetTrigger 178 002920 unsetTrigger 179 002924 jumpTo 3520 002928 if trigger(217) == false then 2944 002940 jumpTo 3232 002944 if pstat(23) > 0 then 2968 002956 giveItem 23 1 002960 setPStat 110 23 002964 jumpTo 2800 002968 if pstat(23) > 1 then 2992 002980 giveItem 27 1 002984 setPStat 110 27 002988 jumpTo 2800 002992 if pstat(23) > 2 then 3016 003004 giveItem 25 1 003008 setPStat 110 25 003012 jumpTo 2800 003016 if pstat(23) > 3 then 3040 003028 giveItem 24 1 003032 setPStat 110 24 003036 jumpTo 2800 003040 if pstat(23) > 4 then 3064 003052 giveItem 28 1 003056 setPStat 110 28 003060 jumpTo 2800 003064 if pstat(23) > 5 then 3088 003076 giveItem 26 1 003080 setPStat 110 26 003084 jumpTo 2800 003088 if pstat(23) > 6 then 3112 003100 giveItem 90 1 003104 setPStat 110 90 003108 jumpTo 2800 003112 if pstat(23) > 7 then 3136 003124 giveItem 73 1 003128 setPStat 110 73 003132 jumpTo 2800 003136 if pstat(23) > 8 then 3160 003148 giveItem 82 1 003152 setPStat 110 82 003156 jumpTo 2800 003160 if pstat(23) > 20 then 3184 003172 giveItem 3 1 003176 setPStat 110 3 003180 jumpTo 2800 003184 if pstat(23) > 29 then 3208 003196 giveItem 11 1 003200 setPStat 110 11 003204 jumpTo 2800 003208 if pstat(23) > 49 then 3232 003220 giveItem 9 1 003224 setPStat 110 9 003228 jumpTo 2800 003232 if pstat(23) > 1 then 3256 003244 giveItem 23 1 003248 setPStat 110 23 003252 jumpTo 2800 003256 if pstat(23) > 3 then 3280 003268 giveItem 27 1 003272 setPStat 110 27 003276 jumpTo 2800 003280 if pstat(23) > 5 then 3304 003292 giveItem 25 1 003296 setPStat 110 25 003300 jumpTo 2800 003304 if pstat(23) > 7 then 3328 003316 giveItem 24 1 003320 setPStat 110 24 003324 jumpTo 2800 003328 if pstat(23) > 9 then 3352 003340 giveItem 28 1 003344 setPStat 110 28 003348 jumpTo 2800 003352 if pstat(23) > 11 then 3376 003364 giveItem 26 1 003368 setPStat 110 26 003372 jumpTo 2800 003376 if pstat(23) > 13 then 3400 003388 giveItem 90 1 003392 setPStat 110 90 003396 jumpTo 2800 003400 if pstat(23) > 15 then 3424 003412 giveItem 73 1 003416 setPStat 110 73 003420 jumpTo 2800 003424 if pstat(23) > 17 then 3448 003436 giveItem 82 1 003440 setPStat 110 82 003444 jumpTo 2800 003448 if pstat(23) > 21 then 3472 003460 giveItem 12 1 003464 setPStat 110 12 003468 jumpTo 2800 003472 if pstat(23) > 33 then 3496 003484 giveItem 11 1 003488 setPStat 110 11 003492 jumpTo 2800 003496 if pstat(23) > 49 then 3520 003508 giveItem 9 1 003512 setPStat 110 9 003516 jumpTo 2800 003520 setDialogOwner 5 003522 showTextbox Grazie per essere venuto!\n 003578 moveCameraToEntity 253 10 003582 waitForEntity 200 003584 endSection Section_6: 003586 setDialogOwner 6 003588 showTextbox Grazie per l’interessamento,\n!\n 003660 showTextbox Ho appena iniziato ad\nassistere Drimogemon. Sono\nbravo nel cercare le cose.\n 003816 endSection Section_51: 003818 entityWalkTo 253 2200 -3000 false 003826 if trigger(203) == true then 3842 003838 warpTo 204 5 255 003842 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3870 003862 jumpTo 3970 003866 jumpTo 3874 003870 jumpTo 3874 003874 if trigger(221) == false then 3894 003886 jumpTo 3934 003890 jumpTo 3898 003894 jumpTo 3898 003898 if trigger(225) == false then 3914 003910 warpTo 170 5 255 003914 if trigger(246) == false then 3930 003926 warpTo 169 5 255 003930 warpTo 168 5 255 003934 if trigger(225) == false then 3950 003946 warpTo 173 5 255 003950 if trigger(246) == false then 3966 003962 warpTo 172 5 255 003966 warpTo 171 5 255 003970 if trigger(221) == false then 3990 003982 jumpTo 4030 003986 jumpTo 3994 003990 jumpTo 3994 003994 if trigger(225) == false then 4010 004006 warpTo 176 5 255 004010 if trigger(246) == false then 4026 004022 warpTo 175 5 255 004026 warpTo 174 5 255 004030 if trigger(225) == false then 4046 004042 warpTo 179 5 255 004046 if trigger(246) == false then 4062 004058 warpTo 178 5 255 004062 warpTo 177 5 255 004066 endSection == Script ID 170 == 82800 Section_254: 000036 spawnChest 9 474 0 444 3072 682 000048 endSection Section_51: 000050 entityWalkTo 253 2989 2649 false 000058 warpTo 212 0 255 000062 endSection Section_52: 000064 entityWalkTo 253 -2579 -427 false 000072 warpTo 167 0 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox No. Fermo!\n 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 setTrigger 308 000118 endSection Section_6: 000120 setDialogOwner 6 000122 showTextbox Chi lo sa?\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 285 000160 endSection Section_7: 000162 setDialogOwner 7 000164 showTextbox Proteggerツ questo luogo.\n 000218 fadeoutHud 000220 delay 1 000224 startBattle 000226 setTrigger 308 000230 endSection Section_8: 000232 setDialogOwner 8 000234 showTextbox Tu credi in ciツ che ウ\ngiusto?\n 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 setTrigger 285 000310 endSection Section_9: 000312 setDialogOwner 9 000314 showTextbox Niente violenza!\nNon ウ bene!\n 000376 fadeoutHud 000378 delay 1 000382 startBattle 000384 setTrigger 285 000388 endSection == Script ID 171 == 83000 Section_254: 000020 endSection Section_81: 000022 entityLookAtEntity 253 5 000026 entityLookAtEntity 5 253 000030 delay 5 000034 if trigger(51) == true then 306 000046 setTrigger 51 000050 setDialogOwner 5 000052 showTextbox Benvenuto! Ora sono un\n’Custode di Oggetti’.\nLi custodisco per la gente.\n 000202 showTextbox Custodirツ i tuoi gratis,\ncome servizio speciale.\n 000304 endSection 000306 setPStat 254 5 000310 callRoutine 11 000312 endSection Section_6: 000314 if pstat(1) < 30 then 1154 000326 setDialogOwner 6 000328 showTextbox Parlando della\ntrasmutazione...\n 000396 showTextbox Parlando della generazione\nseguente al Digimon\nCampione...\n 000518 showTextbox テ il Digimon Evoluto.\nNon tutti i Digimon Campioni\nsi tramutano cosi, perツ.\n 000674 showTextbox Perchエ abbia luogo la\ntrasmutazione, si devono\nverificare certe condizioni.\n 000830 showTextbox Una volta divenuto un\nDigimon Evoluto, la\nsperanza di vita cresce.\n 000968 showTextbox Se pero si tramuta mangiando\nun Oggetto Trasmutatore,\n 001080 showTextbox la speranza di vita\nresta uguale.\n 001152 endSection 001154 if pstat(1) < 15 then 2386 001166 setDialogOwner 6 001168 showTextbox Notizie sulla trasmutazione.\nParlami delle condizioni.\n 001282 showTextbox Prima di tutto, so che il\npeso deve essere simile a\nquello finale.\n 001420 showTextbox E che piイ alti sono i\nparametri, meglio ウ.\n 001510 showTextbox A seconda di qual ウ il\nparametro piイ alto, il\nrisultato finale cambia.\n 001656 showTextbox A proposito degli errori,\nin alcuni casi conviene\nsbagliare di proposito.\n 001808 showTextbox A seconda dell’obiettivo\ndella trasmutazione, occorre\nrispettare alcune condizioni\n 001978 showTextbox Ci sono alcune situazioni\nche provocano la\ntrasmutazione.\n 002098 showTextbox Come il numero di battaglie,\noppure come ウ addestrato.\n 002212 showTextbox Basta che siano rispettate\nalcune condizioni perchエ sia\npossibile la trasmutazione.\n 002384 endSection 002386 setDialogOwner 6 002388 showTextbox Ho sentito dire da Jiji che\n si tramuterア.\n 002484 showTextbox Da Digimon Novello a\na Digimon 1 Stadio\nservono solo sei ore.\n 002612 showTextbox Poi serve un giorno per\ntramutarsi in Digimon\nIntermedio.\n 002732 showTextbox Per diventare un Digimon\nCampione servono altre\ntre giornate.\n 002860 showTextbox E poi che cosa viene?\nNon mi ricordo, ma so\nche c’ウ dell’altro.\n 002992 showTextbox La trasmutazione エ legata\nal peso, ai parametri\ne all’addestramento.\n 003134 showTextbox Non capisco molto bene.\nChiederツ a Jiji di\ndirmi di piイ.\n 003252 endSection Section_51: 003254 entityWalkTo 253 123 -1391 false 003262 if trigger(203) == true then 3278 003274 warpTo 204 3 255 003278 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3306 003298 jumpTo 3406 003302 jumpTo 3310 003306 jumpTo 3310 003310 if trigger(221) == false then 3330 003322 jumpTo 3370 003326 jumpTo 3334 003330 jumpTo 3334 003334 if trigger(225) == false then 3350 003346 warpTo 170 3 255 003350 if trigger(246) == false then 3366 003362 warpTo 169 3 255 003366 warpTo 168 3 255 003370 if trigger(225) == false then 3386 003382 warpTo 173 3 255 003386 if trigger(246) == false then 3402 003398 warpTo 172 3 255 003402 warpTo 171 3 255 003406 if trigger(221) == false then 3426 003418 jumpTo 3466 003422 jumpTo 3430 003426 jumpTo 3430 003430 if trigger(225) == false then 3446 003442 warpTo 176 3 255 003446 if trigger(246) == false then 3462 003458 warpTo 175 3 255 003462 warpTo 174 3 255 003466 if trigger(225) == false then 3482 003478 warpTo 179 3 255 003482 if trigger(246) == false then 3498 003494 warpTo 178 3 255 003498 warpTo 177 3 255 003502 endSection == Script ID 172 == 84000 Section_254: 000036 spawnChest 6 3621 0 1184 1024 684 000048 endSection Section_51: 000050 entityWalkTo 253 -1118 1965 false 000058 warpTo 219 0 255 000062 endSection Section_52: 000064 entityWalkTo 253 -260 387 false 000072 warpTo 210 1 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox Lascialo a me!\n 000114 fadeoutHud 000116 delay 1 000120 startBattle 000122 setTrigger 288 000126 endSection Section_6: 000128 setDialogOwner 6 000130 showTextbox Vattene da qui!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 305 000178 endSection Section_7: 000180 setDialogOwner 7 000182 showTextbox Non riuscirai a fermarmi!\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 288 000250 endSection Section_8: 000252 setDialogOwner 8 000254 showTextbox E va bene, prendi questo!\n 000310 fadeoutHud 000312 delay 1 000316 startBattle 000318 setTrigger 288 000322 endSection Section_9: 000324 setDialogOwner 9 000326 showTextbox Avanti! Fammi vedere\nche sai fare!\n 000400 fadeoutHud 000402 delay 1 000406 startBattle 000408 setTrigger 305 000412 endSection == Script ID 173 == 84800 Section_254: 000020 endSection Section_5: 000022 jumpToFile 216 51 000028 endSection Section_6: 000030 storeRandom 110 3 000034 if pstat(110) != 0 then 190 000046 setDialogOwner 6 000048 showTextbox Riposare il piイ possibile.\nテ questo il segreto per\nun Digimon sano.\n 000188 endSection 000190 if pstat(110) != 1 then 992 000202 setDialogOwner 6 000204 showTextbox Molto bene. Lascia che ti\ndica come crescerア e\nprosperera la cittア...\n 000348 showTextbox Quando un Digimon Intermedio\nentra in cittア,\nsi guadagna un punto.\n 000486 showTextbox Mentre quando entra un\nDigimon Campione, i punti\ndiventano due.\n 000618 showTextbox Se un Digimon Evoluto\nentra in cittア,\nsi ottengono tre punti.\n 000746 showTextbox Comunque, ci sono tre\nDigimon Campioni che non\nsono molto utili.\n 000880 showTextbox Quando arriva uno di loro,\nsi sale di un solo punto.\n 000990 endSection 000992 if pstat(110) != 2 then 1568 001004 setDialogOwner 6 001006 showTextbox Lascia che ti dica qualcosa\nsui diversi tipi.\n 001102 showTextbox Se un avversario ウ dello\nstesso tipo del tuo Digimon\npotrebbe non combattere.\n 001262 showTextbox Se, invece, il tipo di\nDigimon non ウ compatibile,\n 001366 showTextbox egli puツ essere\nrespinto alla porta.\n 001444 showTextbox Non credo che ci sia\naltro di cui tu ti\ndebba preoccupare.\n 001566 endSection 001568 if pstat(110) != 3 then 2574 001580 setDialogOwner 6 001582 showTextbox Ora voglio parlarti del\nlivello d’addestramento.\n 001684 showTextbox Il tuo livello salirア se\nriuscirai a fare di un\nDigimon un Digimon Evoluto.\n 001840 showTextbox Anche vincere un Campionato\ndi alto livello ha un\neffetto benefico.\n 001980 showTextbox In questo caso tutto accadrア\nnaturalmente, senza bisogno\ndi un tuo intervento.\n 002142 showTextbox D’altro canto, dovrai fare\nattenzione a non farlo\nandare al tappeto.\n 002284 showTextbox Se il tuo Digimon\nsvanisce, il tuo livello\nscenderア immediatamente.\n 002424 showTextbox Anche continui errori di\naddestramento possono far\nscendere il livello.\n 002572 endSection 002574 endSection Section_51: 002576 entityWalkTo 253 1909 860 false 002584 unsetTrigger 69 002588 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2620 002612 jumpTo 3108 002616 jumpTo 2624 002620 jumpTo 2624 002624 if trigger(204) == false AND trigger(249) == false then 2648 002640 jumpTo 2652 002644 jumpTo 2652 002648 jumpTo 2880 002652 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2684 002676 jumpTo 2784 002680 jumpTo 2688 002684 jumpTo 2688 002688 if trigger(236) == false then 2708 002700 jumpTo 2748 002704 jumpTo 2712 002708 jumpTo 2712 002712 if trigger(205) == false then 2732 002724 jumpTo 2742 002728 jumpTo 2736 002732 jumpTo 2736 002736 warpTo 181 5 255 002740 endSection 002742 warpTo 188 5 255 002746 endSection 002748 if trigger(205) == false then 2768 002760 jumpTo 2778 002764 jumpTo 2772 002768 jumpTo 2772 002772 warpTo 186 5 255 002776 endSection 002778 warpTo 187 5 255 002782 endSection 002784 if trigger(236) == false then 2804 002796 jumpTo 2844 002800 jumpTo 2808 002804 jumpTo 2808 002808 if trigger(205) == false then 2828 002820 jumpTo 2838 002824 jumpTo 2832 002828 jumpTo 2832 002832 warpTo 182 5 255 002836 endSection 002838 warpTo 185 5 255 002842 endSection 002844 if trigger(205) == false then 2864 002856 jumpTo 2874 002860 jumpTo 2868 002864 jumpTo 2868 002868 warpTo 183 5 255 002872 endSection 002874 warpTo 184 5 255 002878 endSection 002880 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2912 002904 jumpTo 3012 002908 jumpTo 2916 002912 jumpTo 2916 002916 if trigger(236) == false then 2936 002928 jumpTo 2976 002932 jumpTo 2940 002936 jumpTo 2940 002940 if trigger(205) == false then 2960 002952 jumpTo 2970 002956 jumpTo 2964 002960 jumpTo 2964 002964 warpTo 180 5 255 002968 endSection 002970 warpTo 203 5 255 002974 endSection 002976 if trigger(205) == false then 2996 002988 jumpTo 3000 002992 jumpTo 3000 002996 jumpTo 3006 003000 warpTo 202 5 255 003004 endSection 003006 warpTo 201 5 255 003010 endSection 003012 if trigger(236) == false then 3032 003024 jumpTo 3072 003028 jumpTo 3036 003032 jumpTo 3036 003036 if trigger(205) == false then 3056 003048 jumpTo 3066 003052 jumpTo 3060 003056 jumpTo 3060 003060 warpTo 197 5 255 003064 endSection 003066 warpTo 200 5 255 003070 endSection 003072 if trigger(205) == false then 3092 003084 jumpTo 3102 003088 jumpTo 3096 003092 jumpTo 3096 003096 warpTo 198 5 255 003100 endSection 003102 warpTo 199 5 255 003106 endSection 003108 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3140 003132 jumpTo 3240 003136 jumpTo 3144 003140 jumpTo 3144 003144 if trigger(236) == false then 3164 003156 jumpTo 3204 003160 jumpTo 3168 003164 jumpTo 3168 003168 if trigger(205) == false then 3188 003180 jumpTo 3198 003184 jumpTo 3192 003188 jumpTo 3192 003192 warpTo 189 5 255 003196 endSection 003198 warpTo 196 5 255 003202 endSection 003204 if trigger(205) == false then 3224 003216 jumpTo 3234 003220 jumpTo 3228 003224 jumpTo 3228 003228 warpTo 194 5 255 003232 endSection 003234 warpTo 195 5 255 003238 endSection 003240 if trigger(236) == false then 3260 003252 jumpTo 3300 003256 jumpTo 3264 003260 jumpTo 3264 003264 if trigger(205) == false then 3284 003276 jumpTo 3294 003280 jumpTo 3288 003284 jumpTo 3288 003288 warpTo 190 5 255 003292 endSection 003294 warpTo 193 5 255 003298 endSection 003300 if trigger(205) == false then 3320 003312 jumpTo 3330 003316 jumpTo 3324 003320 jumpTo 3324 003324 warpTo 191 5 255 003328 endSection 003330 warpTo 192 5 255 003334 endSection == Script ID 174 == 85800 Section_254: 000016 endSection Section_81: 000018 entityLookAtEntity 253 5 000022 entityLookAtEntity 5 253 000026 if trigger(58) == false AND trigger(61) == false AND trigger(60) == false AND trigger(59) == false then 54 000050 jumpTo 1032 000054 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 312 000074 setDialogOwner 5 000076 showTextbox Benvenuto nel mio ristorante\n 000138 showTextbox Ho deciso di fare il gestore\ne il cuoco.\n 000224 showTextbox Goditi pure la mia cucina\nalla fiamma.\n 000306 setTrigger 58 000310 endSection 000312 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 584 000332 setDialogOwner 5 000334 showTextbox , , non\nvuoi provare la mia cucina?\n 000422 showTextbox Al contrario di quello che\ntrovi in giro, questi sono\ndei veri manicaretti.\n 000578 setTrigger 61 000582 endSection 000584 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 828 000604 setDialogOwner 5 000606 showTextbox , !\nHo deciso di diventare uno\nchef. Sono bravo!\n 000720 showTextbox Dovresti fermarti a mangiare\nnel mio ristorante.\n 000822 setTrigger 60 000826 endSection 000828 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 1032 000848 setDialogOwner 5 000850 showTextbox , .\nIl mio ristorante ウ aperto!\n 000930 showTextbox Prova il dessert gelato!\nテ la mia specialitア.\n 001026 setTrigger 59 001030 endSection 001032 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 1240 001052 setDialogOwner 5 001054 showTextbox , ho deciso di\nlavorare come chef\nin questo ristorante.\n 001176 showTextbox Goditi un bel pasto caldo.\n 001234 setTrigger 58 001238 endSection 001240 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 1472 001260 setDialogOwner 5 001262 showTextbox Molto bene!\n, \nOra sono un cuoco!\n 001346 showTextbox La mia cucina ウ in\nassoluto la migliore.\nLa devi provare!\n 001466 setTrigger 61 001470 endSection 001472 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 1742 001492 setDialogOwner 5 001494 showTextbox , !\nHo deciso di fare della\ncucina la mia vita!\n 001606 showTextbox La mia cucina casalinga\nウ straordinaria! Vieni\na farmi visita.\n 001736 setTrigger 60 001740 endSection 001742 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 2082 001762 setDialogOwner 5 001764 showTextbox Ehi! , !\n 001800 showTextbox Ho deciso di dare una\nmano in questo ristorante.\nMi fanno preparare il dolce.\n 001960 showTextbox Sono davvero fiero dei\nmiei dessert.\nDevi provarli, OK?\n 002076 setTrigger 59 002080 endSection 002082 if pstat(27) != 0 AND pstat(27) != 1 AND pstat(27) != 2 then 2108 002102 jumpToFile 217 51 002108 if pstat(27) != 3 AND pstat(27) != 4 AND pstat(27) != 5 then 2134 002128 jumpToFile 218 51 Section_51: 002134 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2166 002158 jumpTo 2654 002162 jumpTo 2170 002166 jumpTo 2170 002170 if trigger(204) == false AND trigger(249) == false then 2194 002186 jumpTo 2198 002190 jumpTo 2198 002194 jumpTo 2426 002198 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2230 002222 jumpTo 2330 002226 jumpTo 2234 002230 jumpTo 2234 002234 if trigger(236) == false then 2254 002246 jumpTo 2294 002250 jumpTo 2258 002254 jumpTo 2258 002258 if trigger(205) == false then 2278 002270 jumpTo 2288 002274 jumpTo 2282 002278 jumpTo 2282 002282 warpTo 181 4 255 002286 endSection 002288 warpTo 188 4 255 002292 endSection 002294 if trigger(205) == false then 2314 002306 jumpTo 2324 002310 jumpTo 2318 002314 jumpTo 2318 002318 warpTo 186 4 255 002322 endSection 002324 warpTo 187 4 255 002328 endSection 002330 if trigger(236) == false then 2350 002342 jumpTo 2390 002346 jumpTo 2354 002350 jumpTo 2354 002354 if trigger(205) == false then 2374 002366 jumpTo 2384 002370 jumpTo 2378 002374 jumpTo 2378 002378 warpTo 182 4 255 002382 endSection 002384 warpTo 185 4 255 002388 endSection 002390 if trigger(205) == false then 2410 002402 jumpTo 2420 002406 jumpTo 2414 002410 jumpTo 2414 002414 warpTo 183 4 255 002418 endSection 002420 warpTo 184 4 255 002424 endSection 002426 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2458 002450 jumpTo 2558 002454 jumpTo 2462 002458 jumpTo 2462 002462 if trigger(236) == false then 2482 002474 jumpTo 2522 002478 jumpTo 2486 002482 jumpTo 2486 002486 if trigger(205) == false then 2506 002498 jumpTo 2516 002502 jumpTo 2510 002506 jumpTo 2510 002510 warpTo 180 4 255 002514 endSection 002516 warpTo 203 4 255 002520 endSection 002522 if trigger(205) == false then 2542 002534 jumpTo 2546 002538 jumpTo 2546 002542 jumpTo 2552 002546 warpTo 202 4 255 002550 endSection 002552 warpTo 201 4 255 002556 endSection 002558 if trigger(236) == false then 2578 002570 jumpTo 2618 002574 jumpTo 2582 002578 jumpTo 2582 002582 if trigger(205) == false then 2602 002594 jumpTo 2612 002598 jumpTo 2606 002602 jumpTo 2606 002606 warpTo 197 4 255 002610 endSection 002612 warpTo 200 4 255 002616 endSection 002618 if trigger(205) == false then 2638 002630 jumpTo 2648 002634 jumpTo 2642 002638 jumpTo 2642 002642 warpTo 198 4 255 002646 endSection 002648 warpTo 199 4 255 002652 endSection 002654 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2686 002678 jumpTo 2786 002682 jumpTo 2690 002686 jumpTo 2690 002690 if trigger(236) == false then 2710 002702 jumpTo 2750 002706 jumpTo 2714 002710 jumpTo 2714 002714 if trigger(205) == false then 2734 002726 jumpTo 2744 002730 jumpTo 2738 002734 jumpTo 2738 002738 warpTo 189 4 255 002742 endSection 002744 warpTo 196 4 255 002748 endSection 002750 if trigger(205) == false then 2770 002762 jumpTo 2780 002766 jumpTo 2774 002770 jumpTo 2774 002774 warpTo 194 4 255 002778 endSection 002780 warpTo 195 4 255 002784 endSection 002786 if trigger(236) == false then 2806 002798 jumpTo 2846 002802 jumpTo 2810 002806 jumpTo 2810 002810 if trigger(205) == false then 2830 002822 jumpTo 2840 002826 jumpTo 2834 002830 jumpTo 2834 002834 warpTo 190 4 255 002838 endSection 002840 warpTo 193 4 255 002844 endSection 002846 if trigger(205) == false then 2866 002858 jumpTo 2876 002862 jumpTo 2870 002866 jumpTo 2870 002870 warpTo 191 4 255 002874 endSection 002876 warpTo 192 4 255 002880 endSection == Script ID 175 == 86800 Section_254: 000020 endSection Section_81: 000022 entityLookAtEntity 253 5 000026 entityLookAtEntity 5 253 000030 if trigger(58) == false AND trigger(61) == false AND trigger(60) == false AND trigger(59) == false then 58 000054 jumpTo 1120 000058 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 360 000078 setDialogOwner 5 000080 showTextbox Benvenuto nel mio\nristorante.\n 000144 showTextbox Ho deciso di fare il gestore\ne il cuoco di questo\nristorante.\n 000272 showTextbox Goditi pure la mia cucina\nalla fiamma.\n 000354 setTrigger 58 000358 endSection 000360 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 632 000380 setDialogOwner 5 000382 showTextbox , , non\nvuoi provare la mia cucina?\n 000470 showTextbox Al contrario di quello che\ntrovi in giro, questi sono\ndei veri manicaretti.\n 000626 setTrigger 61 000630 endSection 000632 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 916 000652 setDialogOwner 5 000654 showTextbox , !\nHo deciso di diventare uno\nchef. Sono bravo!\n 000768 showTextbox Dovresti fermarti a mangiare\nnel mio ristorante e\nrilassarti un po’.\n 000910 setTrigger 60 000914 endSection 000916 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 1120 000936 setDialogOwner 5 000938 showTextbox , .\nIl mio ristorante ウ\naperto!\n 001018 showTextbox Prova il dessert gelato!\nテ la mia specialitア.\n 001114 setTrigger 59 001118 endSection 001120 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 1352 001140 setDialogOwner 5 001142 showTextbox , ho deciso di\nlavorare come chef\nin questo ristorante.\n 001264 showTextbox Qui ti puoi godere un\nbel pasto caldo.\n 001346 setTrigger 58 001350 endSection 001352 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 1574 001372 setDialogOwner 5 001374 showTextbox , ,\nora sono un vero cuoco!\n 001446 showTextbox Se vuoi provare la mia\ncucina, dovresti\nvenire al mattino!\n 001568 setTrigger 61 001572 endSection 001574 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 1864 001594 setDialogOwner 5 001596 showTextbox , !\nHo deciso di fare della\ncucina la mia vita!\n 001708 showTextbox Puoi assaggiare i miei\npiatti al mattino presto\ne nel mezzo della notte.\n 001858 setTrigger 60 001862 endSection 001864 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 2200 001884 setDialogOwner 5 001886 showTextbox Ehi , !\n 001918 showTextbox Ho deciso di dare una\nmano in questo ristorante.\nMi fanno preparare il dolce.\n 002078 showTextbox Sono davvero fiero dei\nmiei dessert.\nDevi provarli, OK?\n 002194 setTrigger 59 002198 endSection 002200 if pstat(27) != 0 AND pstat(27) != 1 AND pstat(27) != 2 then 2226 002220 jumpToFile 217 51 002226 if pstat(27) != 3 AND pstat(27) != 4 AND pstat(27) != 5 then 2252 002246 jumpToFile 218 51 Section_6: 002252 if trigger(64) == true then 2662 002264 setDialogOwner 6 002266 showTextbox Wow! Ehi !\nA che serve questa macchina?\n 002356 showTextbox Non avere paura! テ solo un\njukebox che mi scalda\nil cuore! Va tutto bene!\n 002508 showTextbox Dovresti ballare un po’!\nAvanti, lasciati andare!\nE ordina ciツ che vuoi!\n 002658 setTrigger 64 002662 setPStat 254 6 002666 callRoutine 9 002668 endSection Section_51: 002670 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2702 002694 jumpTo 3190 002698 jumpTo 2706 002702 jumpTo 2706 002706 if trigger(204) == false AND trigger(249) == false then 2730 002722 jumpTo 2734 002726 jumpTo 2734 002730 jumpTo 2962 002734 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2766 002758 jumpTo 2866 002762 jumpTo 2770 002766 jumpTo 2770 002770 if trigger(236) == false then 2790 002782 jumpTo 2830 002786 jumpTo 2794 002790 jumpTo 2794 002794 if trigger(205) == false then 2814 002806 jumpTo 2824 002810 jumpTo 2818 002814 jumpTo 2818 002818 warpTo 181 4 255 002822 endSection 002824 warpTo 188 4 255 002828 endSection 002830 if trigger(205) == false then 2850 002842 jumpTo 2860 002846 jumpTo 2854 002850 jumpTo 2854 002854 warpTo 186 4 255 002858 endSection 002860 warpTo 187 4 255 002864 endSection 002866 if trigger(236) == false then 2886 002878 jumpTo 2926 002882 jumpTo 2890 002886 jumpTo 2890 002890 if trigger(205) == false then 2910 002902 jumpTo 2920 002906 jumpTo 2914 002910 jumpTo 2914 002914 warpTo 182 4 255 002918 endSection 002920 warpTo 185 4 255 002924 endSection 002926 if trigger(205) == false then 2946 002938 jumpTo 2956 002942 jumpTo 2950 002946 jumpTo 2950 002950 warpTo 183 4 255 002954 endSection 002956 warpTo 184 4 255 002960 endSection 002962 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2994 002986 jumpTo 3094 002990 jumpTo 2998 002994 jumpTo 2998 002998 if trigger(236) == false then 3018 003010 jumpTo 3058 003014 jumpTo 3022 003018 jumpTo 3022 003022 if trigger(205) == false then 3042 003034 jumpTo 3052 003038 jumpTo 3046 003042 jumpTo 3046 003046 warpTo 180 4 255 003050 endSection 003052 warpTo 203 4 255 003056 endSection 003058 if trigger(205) == false then 3078 003070 jumpTo 3082 003074 jumpTo 3082 003078 jumpTo 3088 003082 warpTo 202 4 255 003086 endSection 003088 warpTo 201 4 255 003092 endSection 003094 if trigger(236) == false then 3114 003106 jumpTo 3154 003110 jumpTo 3118 003114 jumpTo 3118 003118 if trigger(205) == false then 3138 003130 jumpTo 3148 003134 jumpTo 3142 003138 jumpTo 3142 003142 warpTo 197 4 255 003146 endSection 003148 warpTo 200 4 255 003152 endSection 003154 if trigger(205) == false then 3174 003166 jumpTo 3184 003170 jumpTo 3178 003174 jumpTo 3178 003178 warpTo 198 4 255 003182 endSection 003184 warpTo 199 4 255 003188 endSection 003190 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3222 003214 jumpTo 3322 003218 jumpTo 3226 003222 jumpTo 3226 003226 if trigger(236) == false then 3246 003238 jumpTo 3286 003242 jumpTo 3250 003246 jumpTo 3250 003250 if trigger(205) == false then 3270 003262 jumpTo 3280 003266 jumpTo 3274 003270 jumpTo 3274 003274 warpTo 189 4 255 003278 endSection 003280 warpTo 196 4 255 003284 endSection 003286 if trigger(205) == false then 3306 003298 jumpTo 3316 003302 jumpTo 3310 003306 jumpTo 3310 003310 warpTo 194 4 255 003314 endSection 003316 warpTo 195 4 255 003320 endSection 003322 if trigger(236) == false then 3342 003334 jumpTo 3382 003338 jumpTo 3346 003342 jumpTo 3346 003346 if trigger(205) == false then 3366 003358 jumpTo 3376 003362 jumpTo 3370 003366 jumpTo 3370 003370 warpTo 190 4 255 003374 endSection 003376 warpTo 193 4 255 003380 endSection 003382 if trigger(205) == false then 3402 003394 jumpTo 3412 003398 jumpTo 3406 003402 jumpTo 3406 003406 warpTo 191 4 255 003410 endSection 003412 warpTo 192 4 255 003416 endSection == Script ID 176 == 87800 Section_254: 000032 if trigger(206) == false AND trigger(211) == false AND trigger(213) == false AND trigger(252) == false then 64 000056 setObjVisibility 21 1 000060 jumpTo 72 000064 unknown7C 0 35 45 4098 000072 if pstat(25) != 3 then 88 000084 playAnimation 5 28 000088 if pstat(26) >= 3 then 112 000100 setObjVisibility 18 0 000104 setObjVisibility 20 0 000108 jumpTo 120 000112 setObjVisibility 18 1 000116 setObjVisibility 20 1 000120 endSection Section_51: 000122 entityWalkTo 253 250 -5000 false 000130 unsetTrigger 69 000134 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 166 000158 jumpTo 654 000162 jumpTo 170 000166 jumpTo 170 000170 if trigger(204) == false AND trigger(249) == false then 194 000186 jumpTo 198 000190 jumpTo 198 000194 jumpTo 426 000198 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 230 000222 jumpTo 330 000226 jumpTo 234 000230 jumpTo 234 000234 if trigger(236) == false then 254 000246 jumpTo 294 000250 jumpTo 258 000254 jumpTo 258 000258 if trigger(205) == false then 278 000270 jumpTo 288 000274 jumpTo 282 000278 jumpTo 282 000282 warpTo 181 3 255 000286 endSection 000288 warpTo 188 3 255 000292 endSection 000294 if trigger(205) == false then 314 000306 jumpTo 324 000310 jumpTo 318 000314 jumpTo 318 000318 warpTo 186 3 255 000322 endSection 000324 warpTo 187 3 255 000328 endSection 000330 if trigger(236) == false then 350 000342 jumpTo 390 000346 jumpTo 354 000350 jumpTo 354 000354 if trigger(205) == false then 374 000366 jumpTo 384 000370 jumpTo 378 000374 jumpTo 378 000378 warpTo 182 3 255 000382 endSection 000384 warpTo 185 3 255 000388 endSection 000390 if trigger(205) == false then 410 000402 jumpTo 420 000406 jumpTo 414 000410 jumpTo 414 000414 warpTo 183 3 255 000418 endSection 000420 warpTo 184 3 255 000424 endSection 000426 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 458 000450 jumpTo 558 000454 jumpTo 462 000458 jumpTo 462 000462 if trigger(236) == false then 482 000474 jumpTo 522 000478 jumpTo 486 000482 jumpTo 486 000486 if trigger(205) == false then 506 000498 jumpTo 516 000502 jumpTo 510 000506 jumpTo 510 000510 warpTo 180 3 255 000514 endSection 000516 warpTo 203 3 255 000520 endSection 000522 if trigger(205) == false then 542 000534 jumpTo 546 000538 jumpTo 546 000542 jumpTo 552 000546 warpTo 202 3 255 000550 endSection 000552 warpTo 201 3 255 000556 endSection 000558 if trigger(236) == false then 578 000570 jumpTo 618 000574 jumpTo 582 000578 jumpTo 582 000582 if trigger(205) == false then 602 000594 jumpTo 612 000598 jumpTo 606 000602 jumpTo 606 000606 warpTo 197 3 255 000610 endSection 000612 warpTo 200 3 255 000616 endSection 000618 if trigger(205) == false then 638 000630 jumpTo 648 000634 jumpTo 642 000638 jumpTo 642 000642 warpTo 198 3 255 000646 endSection 000648 warpTo 199 3 255 000652 endSection 000654 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 686 000678 jumpTo 786 000682 jumpTo 690 000686 jumpTo 690 000690 if trigger(236) == false then 710 000702 jumpTo 750 000706 jumpTo 714 000710 jumpTo 714 000714 if trigger(205) == false then 734 000726 jumpTo 744 000730 jumpTo 738 000734 jumpTo 738 000738 warpTo 189 3 255 000742 endSection 000744 warpTo 196 3 255 000748 endSection 000750 if trigger(205) == false then 770 000762 jumpTo 780 000766 jumpTo 774 000770 jumpTo 774 000774 warpTo 194 3 255 000778 endSection 000780 warpTo 195 3 255 000784 endSection 000786 if trigger(236) == false then 806 000798 jumpTo 846 000802 jumpTo 810 000806 jumpTo 810 000810 if trigger(205) == false then 830 000822 jumpTo 840 000826 jumpTo 834 000830 jumpTo 834 000834 warpTo 190 3 255 000838 endSection 000840 warpTo 193 3 255 000844 endSection 000846 if trigger(205) == false then 866 000858 jumpTo 876 000862 jumpTo 870 000866 jumpTo 870 000870 warpTo 191 3 255 000874 endSection 000876 warpTo 192 3 255 000880 endSection Section_81: 000882 entityLookAtEntity 253 5 000886 if pstat(25) == 3 then 902 000898 entityLookAtEntity 5 253 000902 if trigger(65) == false AND trigger(66) == false AND trigger(67) == false AND trigger(68) == false then 930 000926 jumpTo 2382 000930 if trigger(231) == false OR trigger(65) == true OR pstat(25) != 0 then 1328 000950 setDialogOwner 5 000952 showTextbox Benvenuto nel mio negozio.\n 001010 showTextbox Guarda, , questo ウ\nil mio negozio. Io vendo\nogni genere di oggetto.\n 001156 showTextbox Presto avrツ molte cose.\nPerツ mi serve un Digimon\nper darmi una mano.\n 001298 setTrigger 65 001302 addToPStat 26 1 001306 if pstat(26) < 3 then 1326 001318 setObjVisibility 18 1 001322 setObjVisibility 20 1 001326 endSection 001328 if trigger(245) == false OR trigger(66) == true OR pstat(25) != 1 then 1716 001348 setDialogOwner 5 001350 showTextbox Io compro e vendo oggetti.\n 001408 showTextbox Vieni a farmi visita quando\nhai bisogno dei miei\nservizi.\n 001528 showTextbox Non abbiamo molte cose, ma\nse avessi un aiutante, le\ncose andrebbero meglio.\n 001686 setTrigger 66 001690 addToPStat 26 1 001694 if pstat(26) < 3 then 1714 001706 setObjVisibility 18 1 001710 setObjVisibility 20 1 001714 endSection 001716 if trigger(233) == false OR trigger(67) == true OR pstat(25) != 2 then 2092 001736 setDialogOwner 5 001738 showTextbox Ho deciso di aprire un\nnegozio che vende oggetti.\nSpero di vederti spesso.\n 001892 showTextbox Non abbiamo ancora molte\ncose,\n 001958 showTextbox ma ci espanderemo presto.\nAbbi pazienza, per ora.\n 002062 setTrigger 67 002066 addToPStat 26 1 002070 if pstat(26) < 3 then 2090 002082 setObjVisibility 18 1 002086 setObjVisibility 20 1 002090 endSection 002092 if trigger(247) == false OR trigger(68) == true OR pstat(25) != 3 then 2382 002112 setDialogOwner 5 002114 showTextbox , ,\nho aperto il mio negozio.\nFaro di sicuro affari d’oro!\n 002248 showTextbox Con piイ Digimon in cittア,\npotremo avere piイ cose.\n 002352 setTrigger 68 002356 addToPStat 26 1 002360 if pstat(26) < 3 then 2380 002372 setObjVisibility 18 1 002376 setObjVisibility 20 1 002380 endSection 002382 if trigger(231) == false OR trigger(65) == true OR pstat(25) != 0 then 2580 002402 setDialogOwner 5 002404 showTextbox , sto dando\nuna mano in questo negozio.\nCompra quello che ti serve!\n 002550 setTrigger 65 002554 addToPStat 26 1 002558 if pstat(26) < 3 then 2578 002570 setObjVisibility 18 1 002574 setObjVisibility 20 1 002578 endSection 002580 if trigger(245) == false OR trigger(66) == true OR pstat(25) != 1 then 2776 002600 setDialogOwner 5 002602 showTextbox Benvenuto. Io lavoro qui,\na partire da oggi. Spero\ndi vederti spesso.\n 002746 setTrigger 66 002750 addToPStat 26 1 002754 if pstat(26) < 3 then 2774 002766 setObjVisibility 18 1 002770 setObjVisibility 20 1 002774 endSection 002776 if trigger(233) == false OR trigger(67) == true OR pstat(25) != 2 then 2962 002796 setDialogOwner 5 002798 showTextbox Ho deciso di dare una\nmano in questo negozio.\nVieni quando vuoi.\n 002932 setTrigger 67 002936 addToPStat 26 1 002940 if pstat(26) < 3 then 2960 002952 setObjVisibility 18 1 002956 setObjVisibility 20 1 002960 endSection 002962 if trigger(247) == false OR trigger(68) == true OR pstat(25) != 3 then 3134 002982 setDialogOwner 5 002984 showTextbox Oh, . Questo posto\nウ perfetto per me.\nMi darツ da fare.\n 003104 setTrigger 68 003108 addToPStat 26 1 003112 if pstat(26) < 3 then 3132 003124 setObjVisibility 18 1 003128 setObjVisibility 20 1 003132 endSection 003134 if pstat(26) != 1 then 3186 003146 setTrigger 384 003150 setTrigger 385 003154 setTrigger 388 003158 setTrigger 392 003162 setTrigger 399 003166 setTrigger 400 003170 setTrigger 401 003174 setTrigger 406 003178 setTrigger 416 003182 setTrigger 422 003186 if pstat(25) != 0 then 3202 003198 setTrigger 393 003202 if pstat(25) != 1 then 3218 003214 setTrigger 387 003218 if pstat(25) != 2 then 3234 003230 setTrigger 396 003234 if pstat(25) != 3 then 3250 003246 setTrigger 394 003250 unsetTrigger 3 003254 if pstat(26) != 2 AND pstat(26) != 3 then 3318 003270 setTrigger 384 003274 setTrigger 385 003278 setTrigger 388 003282 setTrigger 392 003286 setTrigger 399 003290 setTrigger 400 003294 setTrigger 401 003298 setTrigger 406 003302 setTrigger 416 003306 setTrigger 422 003310 setTrigger 386 003314 setTrigger 389 003318 if pstat(25) != 0 then 3334 003330 setTrigger 393 003334 if pstat(25) != 1 then 3350 003346 setTrigger 387 003350 if pstat(25) != 2 then 3366 003362 setTrigger 396 003366 if pstat(25) != 3 then 3382 003378 setTrigger 394 003382 if pstat(26) != 4 then 3454 003394 setTrigger 384 003398 setTrigger 385 003402 setTrigger 388 003406 setTrigger 392 003410 setTrigger 399 003414 setTrigger 400 003418 setTrigger 401 003422 setTrigger 406 003426 setTrigger 416 003430 setTrigger 422 003434 setTrigger 386 003438 setTrigger 389 003442 setTrigger 391 003446 setTrigger 390 003450 setTrigger 395 003454 if pstat(25) != 0 then 3470 003466 setTrigger 393 003470 if pstat(25) != 1 then 3486 003482 setTrigger 387 003486 if pstat(25) != 2 then 3502 003498 setTrigger 396 003502 if pstat(25) != 3 then 3518 003514 setTrigger 394 003518 if pstat(26) != 5 then 3606 003530 setTrigger 384 003534 setTrigger 385 003538 setTrigger 388 003542 setTrigger 392 003546 setTrigger 399 003550 setTrigger 400 003554 setTrigger 401 003558 setTrigger 406 003562 setTrigger 416 003566 setTrigger 422 003570 setTrigger 386 003574 setTrigger 389 003578 setTrigger 391 003582 setTrigger 390 003586 setTrigger 395 003590 setTrigger 393 003594 setTrigger 387 003598 setTrigger 394 003602 setTrigger 396 003606 unsetTrigger 3 003610 setPStat 254 5 003614 callRoutine 8 003616 unsetTrigger 384 003620 unsetTrigger 385 003624 unsetTrigger 388 003628 unsetTrigger 392 003632 unsetTrigger 399 003636 unsetTrigger 400 003640 unsetTrigger 401 003644 unsetTrigger 406 003648 unsetTrigger 416 003652 unsetTrigger 422 003656 unsetTrigger 386 003660 unsetTrigger 389 003664 unsetTrigger 391 003668 unsetTrigger 390 003672 unsetTrigger 395 003676 unsetTrigger 393 003680 unsetTrigger 387 003684 unsetTrigger 394 003688 unsetTrigger 396 003692 endSection Section_82: 003694 if trigger(69) == true then 3708 003706 endSection 003708 entityLookAtEntity 253 6 003712 entityLookAtEntity 6 253 003716 setDialogOwner 6 003718 showTextbox Ciao, questo negozio mi\noccupa a tempo pieno... No!\n 003826 showTextbox Sono un po’ pigro, non\nlavorerツ di continuo.\nAbbiamo delle ottime cose.\n 003974 showTextbox Sチ! ’L’addestramento’!\nVedrai che la tua capacitア\nmigliorerア notevolmente!\n 004128 showTextbox テ molto prezioso. Te lo\nvenderチ per 50000 bit.\n 004226 showTextbox Sarebbe un peccato noncom\ncomprarlo.\n 004304 setDialogOwner 253 004306 setSelection 4360 4628 004312 showTextbox Compra.\nNon comprare.\n 004360 if getMoney < 50000 then 4386 004376 reduceMoney 50000 004382 jumpTo 4442 004386 setDialogOwner 6 004388 showTextbox Non hai abbastanza bit.\n 004440 endSection 004442 giveItem 33 1 004446 if trigger(0) == false then 4534 004458 setDialogOwner 6 004460 showTextbox Mmh, hai molti oggetti\ncon te.\n 004526 addMoney 50000 004532 endSection 004534 playSound 1280 004538 setDialogOwner 255 004540 showTextbox Ho comprato il manuale\nL’addestramento!\n 004628 setDialogOwner 6 004630 showTextbox Non ti farツ alcuno sconto.\n 004688 endSection Section_83: 004690 if pstat(26) >= 3 then 4704 004702 endSection 004704 entitySetRotation 253 2048 004708 jumpToFile 219 51 004714 endSection Section_7: 004716 storeRandom 110 2 004720 if pstat(1) < 20 then 5170 004732 if pstat(110) != 0 then 5170 004744 setDialogOwner 7 004746 showTextbox Hai dei problemi perchエ\nhai troppi oggetti con\nte?\n 004852 showTextbox C’ウ un luogo dove potrai\ntrovare una Chiave\nDimensionale.\n 004972 showTextbox Grazie a essa potrai\ntrasportare piイ oggetti.\n 005068 showTextbox Ricordati di guardare\nanche dove sei giア stato.\n 005168 endSection 005170 setDialogOwner 7 005172 showTextbox Ora ti spiegherツ come\ncomprare degli oggetti.\n 005268 showTextbox Premi il tasto Start nella\ncolonna degli oggetti per\nvedere le informazioni!\n 005426 showTextbox Per cambiare la quantitア,\npremi se vuoi\ncomprare all’ingrosso.\n 005564 showTextbox Per salire o scendere di\ndieci, premi SU o GIU sul\ntasto direzionale,\n 005708 showTextbox mentre premi\n.\n 005748 showTextbox Se ci sono troppe scelte e\nvuoi spostarti velocemente,\n 005862 showTextbox usa il tasto direzionale\nmentre premi il tasto R1...\n 005972 showTextbox Oh, compra qualcosa subito\ndopo la trasmutazione.\nAvrai una bella sorpresa!\n 006128 endSection Section_52: 006130 warpTo 217 0 255 006134 endSection == Script ID 177 == 89000 Section_254: 000020 endSection Section_51: 000022 warpTo 216 1 255 000026 endSection Section_6: 000028 if pstat(44) != 0 then 710 000040 setDialogOwner 6 000042 showTextbox So molte cose sugli oggetti.\n 000104 showTextbox In tutto ci sono 128\ntipi di oggetti.\n 000184 showTextbox Trentadue di essi sono cibo.\n 000246 showTextbox Gli oggetti rari si creano\nda soli in alcune regioni e\nnon esistono in altre.\n 000406 showTextbox Per esempio, puoi trovare\nuna Mela Blu nella\nForesta Natale.\n 000532 showTextbox I cibi di questo tipo hanno\nun effetto speciale e vanno\nmangiati al momento giusto.\n 000704 setPStat 44 1 000708 endSection 000710 if pstat(44) != 1 then 2146 000722 setDialogOwner 6 000724 showTextbox Ora parleremo degli\nOggetti Trasmutatori.\n 000812 showTextbox Gli Oggetti Trasmutatori\nfanno tramutare i Digimon,\ncome suggerisce il nome.\n 000970 showTextbox Ci sono molti tipi diversi\ndi Oggetti Trasmutatori.\n 001078 showTextbox Ognuno di essi fa tramutare\ni Digimon in tipi diversi\ndi Digimon.\n 001214 showTextbox Per esempio, usando gli\nArtigli Grigi, il Digimon\ndiventa un Greymon.\n 001358 showTextbox Gli Oggetti Trasmutatori\nsono leggendari e alcuni\ndi essi sono unici.\n 001502 showTextbox A volte, perツ, non danno\nalcuna abilitア bonus, come\nin una normale trasmutazione\n 001668 showTextbox Inoltre fanno scendere il\nlivello di felicita.\n 001766 showTextbox Perツ, ウ molto bello potersi\ntramutare esattamente nel\nDigimon che si vuole.\n 001922 showTextbox Comunque, ci si puツ\ntramutare solo partendo dal\ntipo di Digimon precedente.\n 002078 showTextbox Per cui fai molta\nattenzione.\n 002142 setPStat 44 0 002146 endSection Section_5: 002148 entityLookAtEntity 253 5 002152 entityLookAtEntity 5 253 002156 if trigger(70) == false AND trigger(71) == false AND trigger(72) == false AND trigger(73) == false then 2184 002180 jumpTo 3106 002184 if trigger(211) == false OR trigger(70) == true OR pstat(24) != 0 then 2412 002204 setDialogOwner 5 002206 showTextbox Ehi! Hola amigos!\n 002246 showTextbox Che razza di negozio ウ\nquesto? テ il mio negozio?\nCompra qualcosa, per favore.\n 002406 setTrigger 70 002410 endSection 002412 if trigger(252) == false OR trigger(71) == true OR pstat(24) != 1 then 2588 002432 setDialogOwner 5 002434 showTextbox Guarda ! Il mio\nnegozio vende cose molto\ninteressanti, vieni spesso.\n 002582 setTrigger 71 002586 endSection 002588 if trigger(213) == false OR trigger(72) == true OR pstat(24) != 2 then 2752 002608 setDialogOwner 5 002610 showTextbox Quella che vedi qui non\nウ merce normale, per cui\ncompra qualcosa!\n 002746 setTrigger 72 002750 endSection 002752 if trigger(206) == false OR trigger(73) == true OR pstat(24) != 3 then 3106 002772 setDialogOwner 5 002774 showTextbox Ehi, straniero! Sapevo che\nsaresti venuto, .\nNon essere sorpreso.\n 002916 showTextbox Puoi capire come usare il\nmio oggetto?\n 002998 showTextbox Dipende da quanto\nsei bravo \nnell’addestramento.\n 003100 setTrigger 73 003104 endSection 003106 if trigger(211) == false OR trigger(70) == true OR pstat(24) != 0 then 3268 003126 setDialogOwner 5 003128 showTextbox Dove sono io?\nIo adoro l’oscuritア, come\ndimostra questo negozio!\n 003262 setTrigger 70 003266 endSection 003268 if trigger(252) == false OR trigger(71) == true OR pstat(24) != 1 then 3456 003288 setDialogOwner 5 003290 showTextbox Bene, , grazie per\nessere venuto. Giア che sei\nqui, vuoi comprare qualcosa?\n 003450 setTrigger 71 003454 endSection 003456 if trigger(213) == false OR trigger(72) == true OR pstat(24) != 2 then 3632 003476 setDialogOwner 5 003478 showTextbox Ehi, . Sei qui!\nAvanti, compra qualcuno dei\nmiei utilissimi oggetti.\n 003626 setTrigger 72 003630 endSection 003632 if trigger(206) == false OR trigger(73) == true OR pstat(24) != 3 then 3980 003652 setDialogOwner 5 003654 showTextbox Ehi, straniero! Sapevo che\nSaresti venuto, .\nNon essere sorpreso.\n 003796 showTextbox Puoi capire come usare il\nmio oggetto? Dipende da quanto\nsei bravo nell’addestramento.\n 003974 setTrigger 73 003978 endSection 003980 if pstat(24) != 0 then 4020 003992 setTrigger 419 003996 setTrigger 420 004000 unsetTrigger 3 004004 setPStat 254 5 004008 callRoutine 8 004010 unsetTrigger 419 004014 unsetTrigger 420 004018 endSection 004020 if pstat(24) != 1 then 4060 004032 setTrigger 418 004036 setTrigger 421 004040 unsetTrigger 3 004044 setPStat 254 5 004048 callRoutine 8 004050 unsetTrigger 418 004054 unsetTrigger 421 004058 endSection 004060 if pstat(24) != 2 then 4116 004072 setTrigger 402 004076 setTrigger 403 004080 setTrigger 404 004084 setTrigger 405 004088 unsetTrigger 3 004092 setPStat 254 5 004096 callRoutine 8 004098 unsetTrigger 402 004102 unsetTrigger 403 004106 unsetTrigger 404 004110 unsetTrigger 405 004114 endSection 004116 if pstat(24) != 3 then 4164 004128 setTrigger 413 004132 setTrigger 414 004136 setTrigger 415 004140 unsetTrigger 3 004144 setPStat 254 5 004148 callRoutine 8 004150 unsetTrigger 413 004154 unsetTrigger 414 004158 unsetTrigger 415 004162 endSection 004164 endSection == Script ID 178 == 8a800 Section_254: 000064 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 92 000088 setObjVisibility 7 1 000092 if trigger(203) == false then 112 000104 setObjVisibility 8 1 000108 jumpTo 120 000112 unknown7C 0 40 38 514 000120 endSection Section_54: 000122 jumpToFile 193 55 000128 endSection Section_5: 000130 if trigger(202) == true OR trigger(215) == true OR pstat(16) == 0 then 642 000150 if trigger(201) == false OR trigger(243) == false then 642 000166 setDialogOwner 5 000168 showTextbox Sei arrivato proprio al\nmomento giusto! Ho\nuna richiesta da farti.\n 000306 setDialogOwner 253 000308 showTextbox Di che si tratta?\n 000348 setDialogOwner 5 000350 showTextbox Sento la stessa forza\nmalvagia di Analogman\ne di Mugendoramon.\n 000480 showTextbox So da dove proviene.\n 000526 setDialogOwner 253 000528 showTextbox Ancora? Ok, ci penserツ io!\n 000586 setDialogOwner 5 000588 showTextbox Grazie. A proposito...\n 000638 jumpTo 1964 000642 if trigger(202) == false OR trigger(215) == true then 1416 000658 setDialogOwner 5 000660 showTextbox Ho sentito che hai sconfitto\nMugendramon!\n 000748 setDialogOwner 253 000750 showTextbox Si, ma non l’ho preso.\nSembra come con la\nmaledizione di Analogman.\n 000890 setDialogOwner 5 000892 showTextbox Il suo rancore era cosi\ngrande. Sarア finita?\n 000986 setDialogOwner 253 000988 showTextbox Se Mugendramon tornerア,\nlo sconfiggeremo di nuovo.\n 001094 setDialogOwner 5 001096 showTextbox Sei molto fiducioso. Ecco,\nprendi, viene dalla Fattoria\ndi Carne.\n 001232 setDialogOwner 253 001234 showTextbox Wow! Un Melone\nIncatenato?\n 001296 giveItem 70 1 001300 if trigger(0) == false then 1384 001312 if item(79) < 99 then 1328 001326 endSection 001328 setDialogOwner 253 001330 showTextbox Ho troppi oggetti.\n 001372 setTrigger 3 001376 callRoutine 0 001378 callRoutine 13 001380 giveItem 70 1 001384 setDialogOwner 253 001386 showTextbox Grazie!\n 001406 setPStat 28 0 001410 setTrigger 215 001414 endSection 001416 if trigger(50) == false OR trigger(201) == true then 1964 001432 setDialogOwner 5 001434 showTextbox Oh, sei qui! Devo chiederti\nuna cosa che soltanto tu\npuoi fare.\n 001566 setDialogOwner 253 001568 showTextbox Non c’ウ problema.\nCosa vuol dire che\nAnalogman ウ tornato?\n 001688 setDialogOwner 5 001690 showTextbox Sento la sua malvagita, ma\nnon capisco dove si trova.\n 001802 setDialogOwner 253 001804 showTextbox Lascialo a me! Lo troverツ\ne gli darツ una lezione.\n 001908 setDialogOwner 5 001910 showTextbox Grazie.\nA proposito...\n 001960 setTrigger 201 001964 if trigger(203) == false then 1982 001976 jumpToFile 210 51 001982 if trigger(55) == true then 2386 001994 playAnimation 5 0 001998 playAnimation 5 29 002002 delay 5 002006 setDialogOwner 5 002008 showTextbox Sto pensando di ricostruire\nFile City, con l’aiuto\ndi .\n 002130 playAnimation 5 0 002134 playAnimation 5 29 002138 delay 5 002142 setDialogOwner 5 002144 showTextbox Voglio creare dei\nnegozi utili per te\ne per .\n 002246 playAnimation 5 0 002250 playAnimation 5 29 002254 delay 5 002258 setDialogOwner 5 002260 showTextbox Dovresti esplorare la\nForesta Natale, appena fuori\ncittア.\n 002380 playAnimation 5 0 002384 endSection Section_6: 002386 if trigger(56) == true then 2754 002398 if trigger(96) == false AND pstat(18) < 10 then 2418 002414 jumpTo 2754 002418 setDialogOwner 6 002420 showTextbox Puoi prenderlo. Buona fortuna.\n 002486 setDialogOwner 255 002488 showTextbox Ho moltissimi oggetti!\n 002538 giveItem 0 3 002542 giveItem 38 3 002546 giveItem 4 3 002550 giveItem 11 1 002554 giveItem 13 2 002558 giveItem 14 1 002562 setDialogOwner 6 002564 showTextbox Per esaminare gli oggetti,\npremi ...\n 002648 showTextbox ...quindi scegli ’Oggetto’\ne guarda usando\n.\n 002748 setTrigger 56 002752 endSection 002754 if trigger(224) == true OR trigger(175) == false then 2884 002770 setDialogOwner 6 002772 showTextbox Sembra che Yuramon abbia\nscoperto qualcosa di nuovo.\n 002882 endSection 002884 if trigger(124) == false OR trigger(103) == false then 3002 002900 setDialogOwner 6 002902 showTextbox Ho sentito che Yuramon\nconosce qualche novitア.\n 003000 endSection 003002 if pstat(1) < 6 then 3150 003014 setDialogOwner 6 003016 showTextbox La cittア ha iniziato a\ncrescere e ho sentito\nche sta cambiando.\n 003148 endSection 003150 setDialogOwner 6 003152 showTextbox Ora ti insegnerツ qualcosa\nsulla societア.\n 003238 showTextbox Ci sono ventiquattro ore\nal giorno, con mattino,\ngiorno e notte.\n 003372 showTextbox Vedrai che il tempo\nscorre molto veloce.\n 003458 showTextbox Trenta giorni all’anno.\nMesi? Che cosa sono?\nStagioni?\n 003572 showTextbox Sono cose che si mangiano?\n 003630 showTextbox Abbiamo anche del denaro.\nLa moneta ウ il bit. Non se\nne hanno mai abbastanza.\n 003790 showTextbox Quando parli di ’cittア’ su\nquest’isola, ウ questo il\nposto.\n 003912 showTextbox Ci sono perツ altri piccoli\nvillaggi e cittア.\n 004006 showTextbox Sull’orologio, il punto\ngiallo indica le ore e la\nlancetta i minuti.\n 004148 showTextbox Su ウ mezzanotte e\ngiイ ウ mezzogiorno.\n 004226 showTextbox La zona rossa a sinistra\nウ il tardo pomeriggio.\nDalle quattro alle otto.\n 004376 showTextbox La zona porpora a destra\nウ il mattino. Dalle quattro\nalle otto.\n 004508 showTextbox I Digimon sono attivi solo\nin determinati momenti.\n 004614 showTextbox La maggioranza dei Digimon\nvive di giorno e dorme di\nnotte. Non tutti, perツ.\n 004772 showTextbox Se non riesci a trovare il\nDigimon che cerchi, prova\nin un orario diverso.\n 004926 endSection Section_7: 004928 if trigger(54) == true then 4948 004940 jumpToFile 209 5 004946 endSection 004948 storeRandom 110 2 004952 if pstat(1) < 3 OR pstat(110) != 0 then 5084 004968 setDialogOwner 7 004970 showTextbox Parla il piu spesso\npossibile con Tsunomon e\nYuramon.\n 005082 endSection 005084 if pstat(1) < 3 OR pstat(110) != 1 then 5628 005100 setDialogOwner 7 005102 showTextbox Ora ti parlerツ del\nlivello d’addestrmaento.\n 005194 showTextbox Se sei un bravo\naddestratore,quando il tuo\nDigimon svanisce\n 005318 showTextbox il prossimo Digimon avrア\ndei parametri migliori.\n 005420 showTextbox All’inizio non salirア\nin modo degno di nota,\n 005514 showTextbox ma tu continua a perseverare\ne le cose miglioreranno.\n 005626 endSection 005628 if pstat(1) < 3 OR pstat(110) != 2 then 5992 005644 setDialogOwner 7 005646 showTextbox Quando usi la tua Tecnica\nFinale, ricorda di premere\nrapidamente i tasti L e R.\n 005810 showTextbox Se l’indicatore e a zero,\ni danni subiti saranno doppi\nche con\n 005940 showTextbox l’indicatore completo.\n 005990 endSection 005992 setDialogOwner 7 005994 showTextbox Adesso ti parlerツ della vita\ndi un Digimon.\n 006086 showTextbox Quando un Digimon ha fame,\nte lo dice subito.\n 006182 showTextbox Deve anche fare i suoi\nbisogni: cerca di fargli\nusare il bagno.\n 006314 showTextbox I Digimon hanno bisogno\ndi dormire, ma sarai tu a\nfarli addormentare.\n 006458 showTextbox Cerca di non tenerlo sveglio\ntroppo a lungo.\n 006552 showTextbox Potrebbe stancarsi,\nammalarsi o arrabbiarsi.\nテ un amico delicato.\n 006688 showTextbox I Digimon sono creature\nselvatiche, dovrai\nlodarle o riprenderle.\n 006824 showTextbox In ogni caso, ricorda,\ndi fare sempre attenzione\na che cosa fa il tuo Digimon.\n 006986 endSection Section_20: 006988 moveCameraTo 20 183 221 006994 waitForEntity 200 006996 delay 20 007000 addStats CURRENTHP 9999 007004 addStats CURRENTMP 9999 007008 unsetTrigger 1 007012 playAnimation 5 29 007016 delay 5 007020 setDialogOwner 5 007022 showTextbox Ti sei svegliato...\nMi dispiace.\n 007092 playAnimation 5 0 007096 endSection Section_71: 007098 jumpToFile 212 71 007104 endSection Section_72: 007106 jumpToFile 212 72 007112 endSection Section_73: 007114 jumpToFile 212 73 007120 endSection Section_85: 007122 if trigger(94) == true then 7620 007134 setTrigger 94 007138 setDialogOwner 253 007140 showTextbox Cos’ウ questo dispositivo?\n 007196 entityLookAtEntity 5 253 007200 entityLookAtEntity 253 5 007204 delay 5 007208 setDialogOwner 5 007210 showTextbox テ un Dispositivo di\nSalvataggio dei Dati su\nMemory Card.\n 007332 showTextbox Usandolo, puoi memorizzare\ni dati del tuo compagno\nper le battaglie future.\n 007488 showTextbox Devi solamente premere\n e ti verra\ndetto che cosa fare.\n 007610 entitySetRotation 253 0 007614 delay 5 007618 endSection 007620 setDialogOwner 255 007622 showTextbox Vuoi utilizzare il\nDispositivo di Salvataggio\ndei Dati su Memory Card?\n 007772 setSelection 7802 7808 007778 showTextbox Si.\nNo.\n 007798 unknown12 0 007800 endSection 007802 fadeoutHud 007804 callRoutine 48 007806 endSection 007808 endSection Section_82: 007810 entitySetRotation 253 3072 007814 delay 5 007818 playSound 0 007822 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 7952 007846 setDialogOwner 253 007848 showTextbox Non vedo Punimon, ma\npenso che mi riposerツ qui.\n 007948 jumpTo 8192 007952 setDialogOwner 255 007954 showTextbox Punimon\nIo sono Punimon! Perchエ\nnon ti riposi un po’ qui?\n 008078 showTextbox Punimon\nRiposa un’ora e recupererai\nPE, MP e fatica.\n 008192 setDialogOwner 253 008194 setSelection 8256 8284 008200 showTextbox Riposa.\nNon riposare.\n 008248 unknown12 0 008250 playSound 256 008254 endSection 008256 storeDate 105 008258 addMinutesToDateAt 105 60 008264 advanceToDateAt 105 008266 addStats CURRENTHP 300 008270 addStats CURRENTMP 300 008274 reduceStat TIREDNESS 10 008278 warpTo 218 2 255 008282 endSection 008284 playSound 256 008288 endSection Section_83: 008290 if trigger(203) == false then 8304 008302 endSection 008304 entitySetRotation 253 3072 008308 delay 5 008312 jumpToFile 220 83 008318 endSection Section_84: 008320 if trigger(203) == false then 8334 008332 endSection 008334 entitySetRotation 253 1024 008338 delay 5 008342 jumpToFile 220 83 008348 endSection Section_86: 008350 if trigger(203) == false then 8364 008362 endSection 008364 entitySetRotation 253 2048 008368 delay 5 008372 jumpToFile 220 83 008378 endSection Section_51: 008380 entityWalkTo 253 -470 -1970 false 008388 if trigger(203) == true then 8404 008400 warpTo 204 2 255 008404 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 8432 008424 jumpTo 8532 008428 jumpTo 8436 008432 jumpTo 8436 008436 if trigger(221) == false then 8456 008448 jumpTo 8496 008452 jumpTo 8460 008456 jumpTo 8460 008460 if trigger(225) == false then 8476 008472 warpTo 170 2 255 008476 if trigger(246) == false then 8492 008488 warpTo 169 2 255 008492 warpTo 168 2 255 008496 if trigger(225) == false then 8512 008508 warpTo 173 2 255 008512 if trigger(246) == false then 8528 008524 warpTo 172 2 255 008528 warpTo 171 2 255 008532 if trigger(221) == false then 8552 008544 jumpTo 8592 008548 jumpTo 8556 008552 jumpTo 8556 008556 if trigger(225) == false then 8572 008568 warpTo 176 2 255 008572 if trigger(246) == false then 8588 008584 warpTo 175 2 255 008588 warpTo 174 2 255 008592 if trigger(225) == false then 8608 008604 warpTo 179 2 255 008608 if trigger(246) == false then 8624 008620 warpTo 178 2 255 008624 warpTo 177 2 255 008628 endSection == Script ID 179 == 8d000 Section_254: 000028 spawnChest 28 -1132 0 -422 3072 685 000040 endSection Section_51: 000042 entityWalkTo 253 439 -1204 false 000050 warpTo 247 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 444 2699 false 000064 warpTo 212 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Avanti!\n 000092 fadeoutHud 000094 delay 1 000098 startBattle 000100 setTrigger 288 000104 endSection Section_6: 000106 setDialogOwner 6 000108 showTextbox Se ti lascio passare,\nfinirツ nei guai.\n 000190 fadeoutHud 000192 delay 1 000196 startBattle 000198 setTrigger 308 000202 endSection Section_7: 000204 setDialogOwner 7 000206 showTextbox テ l’ultimo lavoro, per oggi.\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 setTrigger 308 000280 endSection == Script ID 180 == 8d800 Section_254: 000028 if trigger(340) == true then 44 000040 jumpTo 598 000044 if trigger(341) == false OR trigger(211) == true then 64 000060 jumpTo 860 000064 endSection Section_51: 000066 entityWalkTo 253 1482 -663 false 000074 waitForEntity 253 000076 entityWalkTo 253 551 87 false 000084 warpTo 163 1 255 000088 endSection Section_5: 000090 if trigger(342) == true then 374 000102 setTrigger 342 000106 setDialogOwner 5 000108 showTextbox Non mi sento bene.\n 000150 setDialogOwner 253 000152 showTextbox Ti senti male?\n 000186 setDialogOwner 5 000188 showTextbox Non sto bene.\n 000220 setDialogOwner 253 000222 showTextbox テ qui che vivi?\n 000258 setDialogOwner 5 000260 showTextbox Sono malato. Niente energia.\n 000322 setDialogOwner 253 000324 showTextbox Hai un brutto aspetto.\n 000374 setDialogOwner 5 000376 showTextbox Continua a peggiorare.\n 000426 setDialogOwner 253 000428 showTextbox Devo scoprire perchエ.\n 000476 setDialogOwner 253 000478 showTextbox Da dove viene questo\nscarico? Devo riuscire\na scoprirlo!\n 000596 endSection Section_52: 000598 setTrigger 340 000602 delay 20 000606 entityWalkToWithCamera 253 1931 -482 false 000614 entityWalkTo 252 1822 -891 false 000622 waitForEntity 253 000624 waitForEntity 252 000626 setDialogOwner 253 000628 showTextbox Che cos’ウ questo?\n 000668 playAnimation 252 23 000672 delay 40 000676 entityLookAtEntity 253 252 000680 delay 5 000684 setDialogOwner 253 000686 showTextbox Che cosa ウ successo, ?!\n 000744 playAnimation 253 16 000748 delay 20 000752 setDialogOwner 253 000754 showTextbox Questa nebbia puzza!\n 000800 setDialogOwner 253 000802 showTextbox テ strana, quasi malvagia.\n 000858 endSection Section_6: 000860 delay 20 000864 setDialogOwner 253 000866 showTextbox Bene, la fogna ウ\ntornata normale.\n 000938 showTextbox Ora starア bene. Ho\nrisolto il problema.\n 001022 moveCameraTo 20 2381 -698 001028 waitForEntity 200 001030 playSound 3336 001034 playAnimation 6 15 001038 delay 20 001042 setDialogOwner 253 001044 showTextbox C’ウ qualcosa che non va!\n 001098 entityLookAtEntity 6 253 001102 delay 10 001106 playSound 2824 001110 playAnimation 6 28 001114 playSound 3336 001118 delay 40 001122 setDialogOwner 6 001124 showTextbox Da da da!\n 001148 setTrigger 1 001152 setPStat 250 1 001156 setPStat 251 6 001160 setPStat 252 -1 001164 setPStat 253 -1 001168 fadeoutHud 001170 delay 1 001174 startBattle 001176 unsetTrigger 1 001180 setPStat 250 0 001184 entityWalkTo 253 2387 -771 false 001192 entityWalkTo 252 1865 -772 false 001200 entityWalkTo 6 2795 -771 false 001208 waitForEntity 253 001210 waitForEntity 252 001212 waitForEntity 6 001214 entityLookAtEntity 253 6 001218 entityLookAtEntity 6 253 001222 entityLookAtEntity 252 6 001226 delay 5 001230 setDialogOwner 6 001232 showTextbox Sono stanco.\nChe cosa vi ウ successo?\n 001310 setDialogOwner 253 001312 showTextbox Sembra piイ stupido!\nForse ウ tornato in sエ.\n 001402 setDialogOwner 6 001404 showTextbox Mi stai dando dello stupido?\nMaleducato! Io sono Numemon.\n 001524 setDialogOwner 253 001526 showTextbox Se non ウ stupido, che cos’ウ?\n 001588 showTextbox Scusami, Numemon. Sai chi\nti ha salvato la vita?\n 001690 setDialogOwner 6 001692 showTextbox Uh? Vuoi che ti salvi\nla vita? OK.\n 001766 setDialogOwner 253 001768 showTextbox Ugghh. Non lo capisce\nproprio! Beh, fa niente.\n 001866 setDialogOwner 6 001868 showTextbox Ehi, sono un eroe, grande!\n 001926 setDialogOwner 253 001928 playAnimation 253 19 001932 delay 15 001936 showTextbox Vieni nella nostra cittア.\nSai dove si trova?\n 002030 playAnimation 253 0 002034 setDialogOwner 6 002036 showTextbox Un pochettino.\n 002070 jumpTo 2074 002074 entityWalkTo 6 -137 34 true 002082 if pstat(101) >= 6 then 2114 002094 addToPStat 101 1 002098 delay 10 002102 entityLookAtEntity 253 6 002106 entityLookAtEntity 252 6 002110 jumpTo 2074 002114 waitForEntity 6 002116 unloadEntity 6 002118 setPStat 101 0 002122 playSound 2568 002126 setDialogOwner 255 002128 showTextbox Numemon entra in cittア!\n 002180 moveCameraToEntity 253 10 002184 waitForEntity 200 002186 setTrigger 211 002190 addToPStat 1 1 002194 endSection Section_7: 002196 delay 10 002200 playAnimation 7 28 002204 delay 10 002208 setDialogOwner 253 002210 showTextbox Chi ウ?!\n 002230 setDialogOwner 7 002232 showTextbox Chi sei tu?!\n 002262 entitySetRotation 7 1276 002266 delay 5 002270 entitySetRotation 7 2300 002274 delay 5 002278 entitySetRotation 7 3324 002282 delay 5 002286 entitySetRotation 7 252 002290 delay 5 002294 entitySetRotation 7 1276 002298 delay 5 002302 entitySetRotation 7 2300 002306 delay 5 002310 entitySetRotation 7 3324 002314 delay 5 002318 entitySetRotation 7 252 002322 delay 5 002326 entityWalkTo 7 2392 -114 true 002334 waitForEntity 7 002336 unloadEntity 7 002338 if pstat(21) != 0 then 2532 002350 setObjVisibility 23 0 002354 entityWalkTo 253 2068 760 true 002362 waitForEntity 253 002364 playAnimation 253 12 002368 delay 10 002372 setObjVisibility 23 1 002376 playSound 1792 002380 setDialogOwner 255 002382 showTextbox Ho una Chiave\nDimensionale!\n 002446 showTextbox Posso portare con me\nventi oggetti!\n 002522 playSound 1792 002526 setInventorySize 20 002528 setTrigger 47 002532 if pstat(21) != 4 then 2732 002544 setObjVisibility 22 0 002548 entityWalkTo 253 2068 760 true 002556 waitForEntity 253 002558 playAnimation 253 12 002562 delay 10 002566 setObjVisibility 22 1 002570 playSound 1792 002574 setDialogOwner 255 002576 showTextbox Ho una Chiave\nDimensionale!\n 002640 showTextbox Posso portare con\nme trenta oggetti!\n 002718 setTrigger 48 002722 setInventorySize 30 002724 setTrigger 253 002728 addToPStat 1 1 002732 addToPStat 21 1 002736 setTrigger 336 002740 endSection == Script ID 181 == 8e800 Section_254: 000012 if trigger(345) == true then 28 000024 playAnimation 5 28 000028 endSection Section_51: 000030 if trigger(345) == false then 44 000042 endSection 000044 setDialogOwner 253 000046 showTextbox !\n 000054 entityWalkToWithCamera 253 -835 -37 true 000062 entityWalkTo 252 -353 32 true 000070 waitForEntity 253 000072 waitForEntity 252 000074 entityLookAtEntity 253 5 000078 entityLookAtEntity 252 5 000082 waitForEntity 253 000084 waitForEntity 252 000086 playAnimation 5 29 000090 waitForEntity 5 000092 setDialogOwner 5 000094 showTextbox Tu sei ?\n 000122 setDialogOwner 253 000124 showTextbox Un Digimon scheletro?!\n 000174 setDialogOwner 5 000176 showTextbox Tu sei ?\n 000204 setDialogOwner 253 000206 showTextbox Non mi sembra vivo, ma\nsento della malvagita.\n 000302 showTextbox Avrア fatto qualcosa\na Myotismon?!\n 000374 playSound 3336 000378 setDialogOwner 5 000380 showTextbox Se non mi rispondi...\nTi attaccherツ!\n 000458 setTrigger 1 000462 setPStat 250 1 000466 setPStat 251 5 000470 setPStat 252 -1 000474 setPStat 253 -1 000478 fadeoutHud 000480 delay 1 000484 startBattle 000486 unsetTrigger 1 000490 setPStat 250 0 000494 setTrigger 345 000498 setDialogOwner 5 000500 showTextbox Ti attaccherツ!\n 000534 playSound 2312 000538 playAnimation 5 28 000542 delay 60 000546 unloadEntity 5 000548 entitySetRotation 253 3072 000552 setDialogOwner 253 000554 showTextbox Devo salvare Myotismon\nil prima possibile!\n 000644 moveCameraToEntity 253 10 000648 waitForEntity 200 000650 endSection == Script ID 182 == 8f000 Section_254: 000020 endSection Section_51: 000022 entityWalkTo 253 -370 -4600 false 000030 warpTo 254 1 255 000034 endSection Section_52: 000036 entityWalkTo 253 -400 4800 false 000044 warpTo 225 0 255 000048 endSection Section_53: 000050 if trigger(326) == false then 64 000062 endSection 000064 entityLookAtEntity 253 5 000068 moveCameraTo 15 -400 2400 000074 waitForEntity 200 000076 entityLookAtEntity 5 253 000080 delay 5 000084 setDialogOwner 5 000086 showTextbox Finalmente siamo qui.\n 000134 playAnimation 253 20 000138 delay 15 000142 setDialogOwner 253 000144 showTextbox Tu sei il capo?\n 000180 playAnimation 253 0 000184 setDialogOwner 5 000186 showTextbox No, mi dispiace. Io\nsono MetalGreymon!\n 000268 setDialogOwner 253 000270 playAnimation 253 19 000274 delay 15 000278 showTextbox Mi occuperツ di te piイ\ntardi. Spostati!\n 000360 playAnimation 253 0 000364 setDialogOwner 5 000366 showTextbox Non mi sposterツ da qui.\nNon ti lascerツ passare.\n 000466 setDialogOwner 253 000468 showTextbox Devo risparmiare energia,\nnon voglio combattere.\n 000570 setDialogOwner 5 000572 showTextbox Sto venendo a prenderti!\n 000626 setTrigger 1 000630 setPStat 250 1 000634 setPStat 251 5 000638 setPStat 252 -1 000642 setPStat 253 -1 000646 fadeoutHud 000648 delay 1 000652 startBattle 000654 unsetTrigger 1 000658 setPStat 250 0 000662 entityLookAtEntity 253 5 000666 entityLookAtEntity 5 253 000670 entityLookAtEntity 252 5 000674 setDialogOwner 5 000676 showTextbox Uh? Dove sono?\n 000710 setDialogOwner 253 000712 showTextbox Hai ripreso i sensi!\n 000758 setDialogOwner 5 000760 showTextbox Cosi pare...\n 000790 showTextbox Se li vincerai, forse\nti vedrツ ancora.\nFino ad allora, addio.\n 000918 jumpTo 922 000922 entityWalkTo 5 -400 -500 false 000930 if pstat(101) >= 3 then 962 000942 addToPStat 101 1 000946 delay 20 000950 entityLookAtEntity 253 5 000954 entityLookAtEntity 252 5 000958 jumpTo 922 000962 waitForEntity 5 000964 unloadEntity 5 000966 setPStat 101 0 000970 moveCameraToEntity 253 10 000974 waitForEntity 200 000976 setTrigger 326 000980 endSection == Script ID 183 == 8f800 Section_254: 000016 endSection Section_51: 000018 setDigimon 177 0 0 000022 entityMoveTo 253 276 -1057 6 000030 entityMoveTo 252 -688 481 6 000038 waitForEntity 253 000040 waitForEntity 252 000042 entitySetRotation 253 2128 000046 entitySetRotation 252 3072 000050 setDialogOwner 253 000052 showTextbox Yum, Yum.\n 000076 setDialogOwner 5 000078 showTextbox Uh...\n 000094 entityLookAtEntity 5 253 000098 setDialogOwner 5 000100 showTextbox Ascolta.\n 000122 setDialogOwner 253 000124 showTextbox Delizioso.\n 000150 setDialogOwner 5 000152 showTextbox I miei non mi ubbidiscono\npiイ.\n 000218 showTextbox Non penso che si ricordino\ni miei ordini.\n 000306 showTextbox A volte non li capiscono\nnemmeno.\n 000378 showTextbox Dovrebbero portarmi da\nmangiare, ma...\n 000460 setDialogOwner 253 000462 showTextbox Delizioso...\n 000492 setDialogOwner 5 000494 showTextbox Mentre stavo lavorando non\nmi hanno portato il pasto e\ncosチ non ho mangiato.\n 000652 entityLookAtEntity 253 5 000656 setDialogOwner 253 000658 showTextbox Sei troppo preso dal\ntuo lavoro.\n 000728 setDialogOwner 5 000730 showTextbox Sono cosチ imbarazzato.\n 000780 setDialogOwner 253 000782 showTextbox Penso che ci sia un\nproblema nella magione.\n 000874 setDialogOwner 5 000876 showTextbox Un problema sull’isola?\nC’ウ chi fa come i miei\nuomini?\n 000990 setDialogOwner 253 000992 showTextbox Sチ, tutti stanno perdendo\nla memoria.\n 001072 setDialogOwner 5 001074 showTextbox Pensi che questo sia opera\ndi qualcuno?\n 001158 setDialogOwner 253 001160 showTextbox Mmh\n 001172 setDialogOwner 5 001174 showTextbox Che cosa posso fare?\n 001220 setDialogOwner 253 001222 showTextbox Stiamo creando una cittア per\nunire i cuori dei Digimon.\n 001338 showTextbox Siamo in viaggio in\ncerca di amici.\n 001414 setDialogOwner 5 001416 showTextbox Che cosa posso fare? I\nmiei uomini sanno solo\ncombattere.\n 001536 if trigger(205) == true then 1828 001548 showTextbox Non posso lasciarli qui.\n 001602 setDialogOwner 253 001604 showTextbox Capisco...\n 001630 setDialogOwner 5 001632 showTextbox Ci devo pensare. Mi\ndispiace molto, ma...\n 001720 setDialogOwner 253 001722 showTextbox Ritornerツ presto. E non\ndimenticare di mangiare.\n 001824 jumpTo 2204 001828 setDialogOwner 253 001830 showTextbox Vuoi affrontare un incontro?\n 001892 setDialogOwner 5 001894 showTextbox Un incontro? Perfetto, sarア\nutile ai miei uomini.\n 001998 setDialogOwner 253 002000 showTextbox Allora, ti interessa?\n 002048 setDialogOwner 5 002050 showTextbox Sチ, ma ho ancora delle\nricerche da svolgere, qui.\nCi andrツ molto presto.\n 002200 setTrigger 266 002204 warpTo 52 4 255 002208 endSection == Script ID 184 == 90800 Section_254: 000016 endSection Section_51: 000018 if trigger(256) == false then 32 000030 endSection 000032 if trigger(50) == true then 48 000044 jumpTo 438 000048 entityLookAtEntity 253 8 000052 entityLookAtEntity 252 8 000056 delay 5 000060 setDialogOwner 253 000062 showTextbox !!!\n 000074 entityWalkToWithCamera 253 150 -1050 true 000082 entityWalkTo 252 -250 -1050 true 000090 waitForEntity 253 000092 waitForEntity 252 000094 entityLookAtEntity 253 8 000098 entityLookAtEntity 252 8 000102 delay 5 000106 setDialogOwner 253 000108 showTextbox Un uovo!\n 000130 showTextbox Sarア quello di Mugendramon?\n 000190 playAnimation 8 28 000194 delay 40 000198 setDialogOwner 253 000200 showTextbox Forse ci sono dei guai!\n 000252 setTrigger 1 000256 setPStat 250 1 000260 setPStat 251 8 000264 setPStat 252 -1 000268 setPStat 253 -1 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 unsetTrigger 1 000284 setPStat 250 0 000288 entityLookAtEntity 253 8 000292 entityLookAtEntity 8 253 000296 entityLookAtEntity 252 8 000300 playSound 776 000304 jumpTo 308 000308 entityWalkTo 8 0 -2500 true 000316 if pstat(101) >= 3 then 348 000328 addToPStat 101 1 000332 delay 20 000336 entityLookAtEntity 253 8 000340 entityLookAtEntity 252 8 000344 jumpTo 308 000348 waitForEntity 8 000350 unloadEntity 8 000352 setPStat 101 0 000356 playSound 8 000360 setDialogOwner 255 000362 showTextbox Digitamamon entra in cittア!\n 000422 moveCameraToEntity 253 10 000426 waitForEntity 200 000428 setTrigger 256 000432 addToPStat 1 3 000436 endSection 000438 entityLookAtEntity 253 6 000442 entityLookAtEntity 252 6 000446 delay 5 000450 setDialogOwner 253 000452 showTextbox !\n 000460 entityWalkToWithCamera 253 150 -1443 true 000468 entityWalkTo 252 -250 -1443 true 000476 waitForEntity 253 000478 waitForEntity 252 000480 entityLookAtEntity 253 6 000484 entityLookAtEntity 252 6 000488 delay 5 000492 setDialogOwner 253 000494 showTextbox テ qui! L’ho trovato!\n 000540 moveCameraTo 20 14 -416 000546 waitForEntity 200 000548 delay 20 000552 entityLookAtEntity 6 252 000556 setDialogOwner 253 000558 showTextbox Tu sei il capo!\n 000594 setDialogOwner 6 000596 showTextbox Lieto di incontrarti.\nIo sono Analogman.\n 000682 setDialogOwner 6 000684 showTextbox So tutto di te, ma non\ncredevo che fossi un\nbambino.\n 000794 showTextbox Non posso credere che tu\nabbia rovinato il mio piano.\n 000906 showTextbox Ero a un passo dal dominare\nil Mondo della Rete. \n 001010 setDialogOwner 253 001012 showTextbox Sei un pazzo! Smettila\nsubito, stai provocando\ngravi danni.\n 001136 setDialogOwner 6 001138 showTextbox Non mi interessa se faccio\nmale ai Digimon.\n 001230 playAnimation 6 29 001234 delay 20 001238 setDialogOwner 6 001240 showTextbox I Digimon devono servire\ngli umani come schiavi.\n 001342 callRoutine 51 001344 playAnimation 253 19 001348 delay 20 001352 setDialogOwner 253 001354 showTextbox Ti sbagli! I Digimon hanno\ncuore e mente! Sono\nmiei amici!\n 001476 setDialogOwner 6 001478 showTextbox Combattiamo e vedremo se\nsono meglio come schiavi\no amici.\n 001600 entityWalkTo 6 780 530 false 001608 waitForEntity 6 001610 entitySetRotation 6 512 001614 delay 20 001618 setDigimon 115 0 0 001622 callRoutine 40 001624 playAnimation 6 28 001628 playSound 1544 001632 delay 5 001636 setDialogOwner 6 001638 showTextbox Tocca a te, Machinedramon!\n 001696 entityWalkTo 6 1984 1681 false 001704 waitForEntity 6 001706 fadeoutHud 001708 entitySetRotation 6 512 001712 callDigimonRoutine 8 001714 waitForEntity 201 001716 delay 40 001720 playAnimation 5 28 001724 playSound 264 001728 delay 40 001732 setTrigger 1 001736 setPStat 250 1 001740 setPStat 251 5 001744 setPStat 252 -1 001748 setPStat 253 -1 001752 fadeoutHud 001754 delay 1 001758 startBattle 001760 unsetTrigger 1 001764 setPStat 250 0 001768 playAnimation 5 43 001772 waitForEntity 5 001774 unloadEntity 5 001776 unknown79 115 001778 setDialogOwner 253 001780 showTextbox Ce l’abbiamo fatta, !\n 001834 entityWalkTo 253 -50 -261 true 001842 entityWalkTo 252 -50 424 false 001850 waitForEntity 253 001852 waitForEntity 252 001854 playAnimation 253 11 001858 entityWalkTo 6 1022 881 false 001866 waitForEntity 6 001868 setDialogOwner 6 001870 showTextbox Impossibile! Il mio\nschiavo piイ potente!\n 001956 entityLookAtEntity 253 6 001960 delay 5 001964 entityLookAtEntity 252 6 001968 delay 5 001972 setDialogOwner 253 001974 showTextbox Hai visto? Avevi torto!\n 002026 entityWalkTo 6 915 774 false 002034 waitForEntity 6 002036 setDialogOwner 6 002038 showTextbox Wow, wow...\n 002066 entityWalkTo 6 738 597 false 002074 waitForEntity 6 002076 entityWalkToWithCamera 253 395 204 false 002084 waitForEntity 6 002086 entityLookAtEntity 253 6 002090 delay 5 002094 moveCameraTo 20 592 994 002100 waitForEntity 200 002102 setDialogOwner 253 002104 showTextbox Se lasci l’isola e chiedi\nperdono, i Digimon non ti\nserberanno rancore.\n 002252 setDialogOwner 6 002254 showTextbox Non dovevo fidarmi dei\nDigimon. Farツ tutto da solo.\n 002362 entityWalkTo 6 592 574 false 002370 waitForEntity 6 002372 entitySetRotation 6 2048 002376 delay 5 002380 playAnimation 6 28 002384 playSound 1544 002388 delay 40 002392 setDialogOwner 253 002394 showTextbox Che cosa vuoi fare?!\n 002440 entitySetRotation 6 1024 002444 delay 5 002448 setDialogOwner 255 002450 showTextbox Analogman\nFarツ saltare in aria\nl’isola e fuggirツ in\nun altro mondo.\n 002594 playAnimation 6 29 002598 delay 40 002602 playSound 1800 002606 setObjVisibility 11 0 002610 setObjVisibility 9 0 002614 setObjVisibility 10 0 002618 setPStat 247 12 002622 setPStat 248 1 002626 callRoutine 21 002628 setPStat 247 9 002632 setPStat 248 10 002636 callRoutine 21 002638 unloadEntity 6 002640 setDialogOwner 253 002642 showTextbox Noooo!!\n 002662 setObjVisibility 0 0 002666 setPStat 247 0 002670 setPStat 248 1 002674 callRoutine 21 002676 setDialogOwner 255 002678 showTextbox Analogman\nSei sistemato!\n 002736 setDialogOwner 253 002738 showTextbox Non posso fare niente.\nテ terribile.\n 002814 playAnimation 253 22 002818 delay 20 002822 setDialogOwner 255 002824 showTextbox ???. Sta bene.\n 002862 entitySetRotation 253 1024 002866 delay 20 002870 entitySetRotation 253 3072 002874 delay 20 002878 setDialogOwner 253 002880 showTextbox Cosa?\n 002896 setObjVisibility 0 1 002900 setObjVisibility 1 0 002904 setObjVisibility 2 0 002908 setPStat 247 1 002912 setPStat 248 2 002916 callRoutine 21 002918 setDialogOwner 255 002920 showTextbox Analogman\nNon funziona! Qualcosa\nnon va. Che succede?!\n 003038 entitySetRotation 253 0 003042 delay 20 003046 setDialogOwner 253 003048 showTextbox Sento delle voci, ma...\n 003100 playAnimation 253 23 003104 delay 5 003108 setDialogOwner 255 003110 showTextbox Jijimon\nTi sto inviando la\nnostra energia.\n 003204 setDialogOwner 255 003206 showTextbox Tokomon\nRiesci a sentirci?\n 003268 setDialogOwner 255 003270 showTextbox Agumon\nCe l’abbiamo fatta!\n 003332 setDialogOwner 253 003334 showTextbox Voi...\n 003352 setObjVisibility 1 1 003356 setObjVisibility 2 1 003360 setObjVisibility 3 0 003364 setObjVisibility 4 0 003368 setPStat 247 3 003372 setPStat 248 2 003376 callRoutine 21 003378 setDialogOwner 255 003380 showTextbox Analogman\nNo! Aiuto!\nAiutatemi! Aaaaaah!!!\n 003474 playSound 2056 003478 setObjVisibility 3 1 003482 setObjVisibility 4 1 003486 setObjVisibility 5 0 003490 delay 40 003494 setPStat 247 5 003498 setPStat 248 1 003502 callRoutine 21 003504 delay 20 003508 entitySetRotation 253 2048 003512 setObjVisibility 5 1 003516 setObjVisibility 9 1 003520 setObjVisibility 10 1 003524 setObjVisibility 11 1 003528 setObjVisibility 6 0 003532 setPStat 247 6 003536 setPStat 248 1 003540 callRoutine 21 003542 delay 4 003546 setObjVisibility 6 1 003550 setObjVisibility 7 0 003554 setPStat 247 7 003558 setPStat 248 1 003562 callRoutine 21 003564 delay 3 003568 setObjVisibility 7 1 003572 setObjVisibility 8 0 003576 setPStat 247 8 003580 setPStat 248 1 003584 callRoutine 21 003586 delay 3 003590 setObjVisibility 8 1 003594 delay 10 003598 setDialogOwner 253 003600 showTextbox テ scomparso! Cos’ウ successo?\n 003662 setDialogOwner 255 003664 showTextbox Jijimon\nNon lo so.\n 003710 entitySetRotation 253 0 003714 delay 20 003718 setDialogOwner 253 003720 showTextbox Jijimon? Sta per scoppiare!\nFai qualcosa!\n 003808 setDialogOwner 255 003810 showTextbox Jijimon,\nOrmai dovrebbe essere qui.\n 003890 entitySetRotation 253 1024 003894 delay 5 003898 moveCameraTo 20 -775 596 003904 waitForEntity 200 003906 delay 10 003910 setObjVisibility 12 0 003914 delay 20 003918 loadDigimon 131 003920 setDigimon 131 2 0 003924 entityLookAtEntity 253 7 003928 entityLookAtEntity 252 7 003932 entityMoveTo 7 -808 124 15 003940 delay 40 003944 entityWalkToWithCamera 253 -358 124 true 003952 waitForEntity 253 003954 setDialogOwner 253 003956 showTextbox Airdramon!\n 003982 setDialogOwner 7 003984 showTextbox Presto, andiamo!\n 004022 entityWalkToEntity 253 true 7 004026 entityWalkToEntity 252 true 7 004030 delay 30 004034 setPStat 254 20 004038 callRoutine 45 004040 playSound 3080 004044 delay 20 004048 playSound 3336 004052 delay 20 004056 playSound 3592 004060 delay 20 004064 playSound 3080 004068 delay 20 004072 setDialogOwner 255 004074 showTextbox Analogman ウ scomparso.\n 004124 setDialogOwner 255 004126 showTextbox La pace ウ tornata su\nFile Island.\n 004198 setDialogOwner 255 004200 showTextbox e\n 004208 setTrigger 50 004212 setTrigger 212 004216 setTrigger 207 004220 setTrigger 206 004224 addToPStat 1 7 004228 storeRandom 16 2 004232 if pstat(16) != 0 then 4248 004244 setPStat 16 3 004248 setPStat 28 0 004252 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 4280 004272 warpTo 237 0 51 004276 jumpTo 4284 004280 warpTo 236 0 51 004284 endSection Section_5: 004286 endSection == Script ID 185 == 92000 Section_254: 000036 spawnChest 108 -2240 0 1956 3072 707 000048 endSection Section_51: 000050 entityWalkTo 253 2718 1041 false 000058 if pstat(16) != 1 then 74 000070 warpTo 92 1 255 000074 if pstat(16) != 2 then 90 000086 warpTo 35 1 255 000090 if pstat(16) != 3 then 106 000102 warpTo 40 1 255 000106 endSection Section_52: 000108 entityWalkTo 253 -2786 1100 false 000116 warpTo 227 1 255 000120 endSection Section_60: 000122 entitySetRotation 253 1024 000126 delay 40 000130 setDialogOwner 253 000132 showTextbox Che razza di posto ウ questo?\n 000194 entityWalkToWithCamera 253 2150 1950 false 000202 waitForEntity 253 000204 setDialogOwner 253 000206 showTextbox Capisco. Nel retro di\nquesto posto...\n 000286 endSection Section_5: 000288 setDialogOwner 5 000290 showTextbox Ti mostrerツ il mio potere.\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 285 000360 endSection Section_6: 000362 setDialogOwner 6 000364 showTextbox Combatterツ con tutte le\nforze.\n 000430 fadeoutHud 000432 delay 1 000436 startBattle 000438 setTrigger 285 000442 endSection Section_7: 000444 setDialogOwner 7 000446 showTextbox Stai perdendo.\n 000480 fadeoutHud 000482 delay 1 000486 startBattle 000488 setTrigger 300 000492 endSection Section_8: 000494 setDialogOwner 8 000496 showTextbox I problemi cominciano ora.\n 000554 fadeoutHud 000556 delay 1 000560 startBattle 000562 setTrigger 300 000566 endSection == Script ID 186 == 92800 Section_254: 000032 spawnChest 28 2108 0 375 1024 709 000044 spawnChest 26 563 0 2868 0 708 000056 spawnChest 24 -481 0 2868 0 710 000068 spawnChest 25 31 0 2868 0 711 000080 endSection Section_51: 000082 entityWalkTo 253 -376 -1201 false 000090 warpTo 226 1 255 000094 endSection Section_52: 000096 entityWalkTo 253 1221 -413 false 000104 warpTo 228 0 255 000108 endSection Section_5: 000110 setDialogOwner 5 000112 showTextbox Prendetelo!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 290 000152 endSection Section_6: 000154 setDialogOwner 6 000156 showTextbox Ti calpesterツ!\n 000190 fadeoutHud 000192 delay 1 000196 startBattle 000198 setTrigger 290 000202 endSection Section_7: 000204 setDialogOwner 7 000206 showTextbox Avrai una bella lezione!\n 000260 fadeoutHud 000262 delay 1 000266 startBattle 000268 setTrigger 304 000272 endSection Section_8: 000274 setDialogOwner 8 000276 showTextbox Chiederai pietア in\nginocchio!\n 000340 setTrigger 304 000344 endSection == Script ID 187 == 93000 Section_254: 000032 spawnChest 23 -412 0 1068 2048 712 000044 spawnChest 27 452 0 -446 1024 713 000056 endSection Section_51: 000058 entityWalkTo 253 2019 -420 false 000066 warpTo 227 0 255 000070 endSection Section_52: 000072 entityWalkTo 253 -2797 365 false 000080 if pstat(16) != 1 then 98 000092 warpTo 104 0 60 000096 endSection 000098 if pstat(16) != 2 then 116 000110 warpTo 66 1 60 000114 endSection 000116 if pstat(16) != 3 then 134 000128 warpTo 47 0 60 000132 endSection 000134 endSection Section_5: 000136 setDialogOwner 5 000138 showTextbox Attacco!\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 276 000172 endSection Section_6: 000174 setDialogOwner 6 000176 showTextbox Puntare... fuoco!\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 276 000228 endSection Section_7: 000230 setDialogOwner 7 000232 showTextbox Il mio... lavoro...\n 000276 fadeoutHud 000278 delay 1 000282 startBattle 000284 setTrigger 308 000288 endSection Section_8: 000290 setDialogOwner 8 000292 showTextbox テ un ordine!\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 308 000334 endSection == Script ID 188 == 93800 Section_254: 000012 spawnChest 14 -554 0 -1089 2048 700 000024 spawnChest 16 -271 0 -1089 2048 701 000036 spawnChest 10 12 0 -1089 2048 702 000048 spawnChest 6 330 0 -1089 2048 703 000060 endSection Section_81: 000062 playSound 264 000066 delay 10 000070 entityWalkTo 253 -1313 385 false 000078 warpTo 53 0 255 000082 endSection 000084 endSection == Script ID 189 == 94000 Section_254: 000012 storeRandom 110 99 000016 if pstat(110) > 14 then 34 000028 spawnItem 44 53 64 000034 storeRandom 110 99 000038 if pstat(110) > 14 then 56 000050 spawnItem 44 56 61 000056 storeRandom 110 99 000060 if pstat(110) > 14 then 78 000072 spawnItem 44 60 59 000078 storeRandom 110 99 000082 if pstat(110) > 14 then 100 000094 spawnItem 44 63 55 000100 storeRandom 110 99 000104 if pstat(110) > 5 then 122 000116 spawnItem 69 56 65 000122 if trigger(233) == true OR trigger(53) == false then 142 000138 playAnimation 5 28 000142 endSection Section_5: 000144 setTrigger 44 000148 if trigger(229) == false then 328 000160 playSound 2312 000164 setDialogOwner 5 000166 showTextbox Hai portato qualcosa per\ncurare la ferita?\n 000256 setDialogOwner 253 000258 showTextbox Aspetta un secondo.\nVediamo...\n 000324 jumpTo 628 000328 playSound 2312 000332 setDialogOwner 5 000334 showTextbox La mia ala! Mi fa male!\n 000386 setDialogOwner 253 000388 showTextbox Cosa ウ successo?\n 000426 setDialogOwner 5 000428 showTextbox Mi sono ferito all’ala. Hai\nqualcosa per curarmi?\n 000532 setDialogOwner 253 000534 showTextbox Non ha un bell’aspetto. Che\ncosa posso fare?\n 000628 playAnimation 253 4 000632 delay 10 000636 setTrigger 3 000640 callRoutine 0 000642 if trigger(3) == false then 722 000654 setDialogOwner 253 000656 showTextbox Non c’ウ nulla che vada bene.\n 000718 jumpTo 1562 000722 if pstat(254) != 0 AND pstat(254) != 1 AND pstat(254) != 2 AND pstat(254) != 3 then 752 000746 callRoutine 12 000748 jumpTo 828 000752 if pstat(254) != 7 AND pstat(254) != 9 AND pstat(254) != 13 AND pstat(254) != 14 then 786 000776 callRoutine 12 000778 jumpTo 828 000782 jumpTo 828 000786 setDialogOwner 253 000788 showTextbox Non funzionerア!\n 000824 jumpTo 1562 000828 playAnimation 253 5 000832 delay 20 000836 playAnimation 253 0 000840 delay 5 000844 playSound 2312 000848 setDialogOwner 5 000850 showTextbox Va molto meglio. Grazie.\n 000904 playAnimation 5 29 000908 waitForEntity 5 000910 setDialogOwner 253 000912 showTextbox Riesci giア a volare?\n 000958 setDialogOwner 5 000960 showTextbox Non potrei andare lontano.\n 001018 setDialogOwner 253 001020 showTextbox In cittア c’ウ una clinica,\ndovresti andarci. Non ウ\nlontana da qui.\n 001156 setDialogOwner 5 001158 showTextbox Ho sentito della cittア. テ\npiイ grande di quanto\ncredessi.\n 001276 setDialogOwner 253 001278 showTextbox Vai in cittア e riposati.\n 001332 playSound 2312 001336 setDialogOwner 5 001338 showTextbox Grazie, forse lo farツ.\nUn giorno mi sdebiterツ.\n 001436 jumpTo 1440 001440 entityWalkTo 5 -93 -1821 true 001448 if pstat(101) >= 3 then 1484 001460 addToPStat 101 1 001464 playSound 8 001468 delay 20 001472 entityLookAtEntity 253 5 001476 entityLookAtEntity 252 5 001480 jumpTo 1440 001484 waitForEntity 5 001486 unloadEntity 5 001488 setPStat 101 0 001492 playSound 2056 001496 setDialogOwner 255 001498 showTextbox Yunimon entra in citta!\n 001550 setTrigger 233 001554 addToPStat 1 2 001558 jumpTo 1734 001562 setDialogOwner 253 001564 showTextbox Ti porterツ qualcosa per\ncurare la ferita. Aspetta.\n 001670 playSound 2312 001674 setDialogOwner 5 001676 showTextbox Grazie e... fa presto.\n 001726 setTrigger 229 001730 jumpTo 1734 001734 endSection == Script ID 190 == 94800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 4 then 50 000032 spawnItem 44 39 47 000038 spawnItem 44 39 45 000044 spawnItem 44 39 49 000050 storeRandom 110 99 000054 if pstat(110) > 14 then 72 000066 spawnItem 44 44 66 000072 storeRandom 110 99 000076 if pstat(110) > 3 then 94 000088 spawnItem 69 59 42 000094 spawnChest 1 938 0 1239 1024 696 000106 spawnChest 5 985 0 856 1024 697 000118 spawnChest 8 1024 0 -1604 1024 698 000130 if trigger(152) == false then 158 000142 setObjVisibility 6 0 000146 setObjVisibility 7 0 000150 setObjVisibility 8 0 000154 setObjVisibility 9 0 000158 if trigger(153) == false then 206 000170 setObjVisibility 10 0 000174 setObjVisibility 11 0 000178 setObjVisibility 12 0 000182 setObjVisibility 13 0 000186 setObjVisibility 14 0 000190 setObjVisibility 15 0 000194 setObjVisibility 16 0 000198 setObjVisibility 17 0 000202 setObjVisibility 18 0 000206 endSection Section_52: 000208 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 232 000228 jumpTo 532 000232 if trigger(153) == false OR trigger(228) == true then 256 000248 jumpTo 664 000252 jumpTo 260 000256 jumpTo 1550 000260 endSection Section_51: 000262 if trigger(118) == true then 278 000274 jumpTo 330 000278 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 302 000298 jumpTo 532 000302 if trigger(153) == false OR trigger(228) == true then 326 000318 jumpTo 664 000322 jumpTo 330 000326 jumpTo 1550 000330 setDialogOwner 255 000332 showTextbox Ci sono degli strani\ndisegni per terra.\n 000416 setDialogOwner 253 000418 showTextbox テ uno di quegli strani\ncerchi? Sembra ancora nuovo.\n 000526 setTrigger 118 000530 endSection 000532 entityWalkToWithCamera 253 350 -50 false 000540 waitForEntity 253 000542 playAnimation 253 24 000546 delay 20 000550 setDialogOwner 253 000552 showTextbox Ora ce ne sono di piイ.\nPensi che vengano\ndall’UFO?\n 000658 setTrigger 154 000662 endSection 000664 entityWalkToWithCamera 253 350 50 true 000672 waitForEntity 253 000674 playAnimation 253 24 000678 delay 20 000682 setDialogOwner 253 000684 showTextbox Ugghh!?\n 000704 entityWalkToWithCamera 253 -550 50 true 000712 waitForEntity 253 000714 setDialogOwner 253 000716 showTextbox Ora ne vedo molti di piイ.\n 000772 playAnimation 253 16 000776 delay 20 000780 showTextbox Beh, credo che significhi...\n 000842 playSound 1288 000846 setDialogOwner 253 000848 showTextbox Cosa?\n 000864 setDigimon 150 0 0 000868 entityLookAtEntity 253 5 000872 entityWalkTo 252 -750 -50 true 000880 moveCameraTo 20 -183 723 000886 waitForEntity 200 000888 waitForEntity 252 000890 entityWalkTo 5 225 1066 true 000898 playSound 1288 000902 waitForEntity 5 000904 entityWalkTo 5 -275 1066 false 000912 playSound 1288 000916 waitForEntity 5 000918 entityWalkTo 5 -63 453 false 000926 playSound 1288 000930 waitForEntity 5 000932 entityWalkTo 5 -126 409 false 000940 entityLookAtEntity 253 5 000944 delay 20 000948 setDialogOwner 253 000950 showTextbox Un alieno?!\n 000978 setDialogOwner 5 000980 showTextbox ...\n 000992 setDialogOwner 253 000994 showTextbox Sei un Digimon?\n 001030 setDialogOwner 5 001032 showTextbox ...\n 001044 setDialogOwner 253 001046 showTextbox Lo sei?\n 001066 setDialogOwner 5 001068 showTextbox ...\n 001080 playSound 1544 001084 delay 10 001088 playAnimation 5 28 001092 delay 10 001096 playAnimation 253 15 001100 delay 10 001104 setDialogOwner 253 001106 showTextbox Non sono tuo nemico!\n 001152 delay 40 001156 playAnimation 5 0 001160 setDialogOwner 253 001162 showTextbox Bene, ora mi capisci.\n 001210 playAnimation 253 19 001214 delay 20 001218 setDialogOwner 255 001220 showTextbox ha\nprovato a convincerlo.\n 001284 setDialogOwner 5 001286 showTextbox ...\n 001298 setDialogOwner 253 001300 showTextbox Forse non capisce.\n 001342 playAnimation 5 22 001346 delay 15 001350 playAnimation 5 22 001354 delay 15 001358 playAnimation 5 0 001362 setDialogOwner 5 001364 showTextbox OK.\n 001376 fadeoutHud 001378 jumpTo 1382 001382 entityWalkTo 5 155 -1177 true 001390 if pstat(101) >= 3 then 1426 001402 addToPStat 101 1 001406 playSound 1288 001410 delay 20 001414 entityLookAtEntity 253 5 001418 entityLookAtEntity 252 5 001422 jumpTo 1382 001426 waitForEntity 5 001428 unloadEntity 5 001430 setPStat 101 0 001434 playSound 2056 001438 setDialogOwner 255 001440 showTextbox Vademon entra in cittア!\n 001492 setDialogOwner 253 001494 showTextbox Uh?\n 001506 showTextbox Sa parlare!\n 001534 setTrigger 228 001538 addToPStat 1 3 001542 moveCameraToEntity 253 10 001546 waitForEntity 200 001548 endSection 001550 endSection == Script ID 191 == 95000 Section_254: 000024 endSection Section_6: 000026 setPStat 113 1 000030 if pstat(122) != 0 then 48 000042 jumpToFile 206 6 000048 if pstat(122) != 1 then 66 000060 jumpToFile 206 7 000066 endSection Section_11: 000068 if pstat(122) != 0 then 86 000080 jumpToFile 206 11 000086 if pstat(122) != 1 then 104 000098 jumpToFile 206 12 000104 endSection Section_51: 000106 if trigger(50) == true then 126 000118 warpTo 208 0 255 000122 jumpTo 130 000126 warpTo 223 0 255 000130 endSection Section_52: 000132 setDialogOwner 253 000134 showTextbox Non servirア a niente che ci\nentriamo solo noi.\n 000232 entityWalkToWithCamera 253 -2 -619 false 000240 waitForEntity 253 000242 endSection == Script ID 192 == 95800 Section_254: 000012 endSection Section_51: 000014 callRoutine 52 000016 entityLookAtEntity 5 253 000020 entityLookAtEntity 6 253 000024 entityLookAtEntity 7 253 000028 entityWalkTo 252 -340 -2263 false 000036 moveCameraTo 2 172 -1848 000042 waitForEntity 200 000044 delay 20 000048 setDialogOwner 5 000050 showTextbox テ giunto il momento.\n 000096 setDialogOwner 253 000098 showTextbox Vorrei restare, ma mamma\nsarア preoccupata.\n 000188 setDialogOwner 5 000190 showTextbox Grazie ,\nvorrei poterti ripagare.\n 000268 setDialogOwner 255 000270 showTextbox Tokomon\nNon dimenticarti di noi!\n 000344 setDialogOwner 7 000346 showTextbox Ci vedremo ancora.\nNe sono certo.\n 000418 entitySetRotation 253 0 000422 delay 30 000426 entitySetRotation 253 1024 000430 delay 30 000434 entitySetRotation 253 2048 000438 delay 30 000442 entitySetRotation 253 3072 000446 delay 30 000450 setDialogOwner 253 000452 showTextbox テ stato meraviglioso.\nGrazie.\n 000516 setDialogOwner 5 000518 showTextbox Dovremmo tenere una\ncerimonia d’addio.\n 000600 fadeoutHud 000602 callRoutine 54 000604 entityLookAtEntity 253 252 000608 entityLookAtEntity 252 253 000612 delay 40 000616 setDialogOwner 253 000618 showTextbox , la nostra ウ\nstata una grande avventura!\n 000712 fadeoutHud 000714 delay 30 000718 playAnimation 5 32 000722 delay 40 000726 callRoutine 53 000728 endSection == Script ID 193 == 96000 Section_254: 000016 setPStat 254 0 000020 callRoutine 25 000022 endSection 000024 endSection Section_54: 000026 entityMoveTo 252 229 -2733 2 000034 entitySetRotation 253 2048 000038 entityLookAtEntity 10 253 000042 delay 5 000046 playAnimation 253 18 000050 delay 5 000054 moveCameraTo 30 200 -2000 000060 waitForEntity 200 000062 delay 20 000066 delay 60 000070 playAnimation 8 29 000074 delay 5 000078 setDialogOwner 8 000080 showTextbox テ arrivato! Ha funzionato!\n 000138 playAnimation 8 0 000142 playAnimation 10 11 000146 playAnimation 12 11 000150 delay 5 000154 setDialogOwner 12 000156 showTextbox Un umano. Proprio\ncome avevi detto, Jiji.\n 000244 playAnimation 10 0 000248 playAnimation 12 0 000252 setDialogOwner 253 000254 showTextbox Mmh.\n 000268 playAnimation 8 29 000272 delay 5 000276 setDialogOwner 8 000278 showTextbox Zitti, si sta riprendendo.\n 000336 setPStat 254 -3 000340 callRoutine 55 000342 playAnimation 8 0 000346 setDialogOwner 253 000348 showTextbox Uh? Dove sono?\n 000382 playAnimation 8 29 000386 delay 5 000390 setDialogOwner 8 000392 showTextbox Nel mondo dei Digimon!\n 000442 playAnimation 8 0 000446 setDialogOwner 253 000448 showTextbox Che cosa?\n 000472 entityLookAtEntity 253 8 000476 delay 5 000480 playAnimation 253 15 000484 delay 10 000488 setDialogOwner 253 000490 showTextbox Accidenti!\n 000516 playAnimation 10 5 000520 delay 5 000524 setDialogOwner 10 000526 showTextbox Che cosa succede?\n 000566 playAnimation 10 0 000570 playAnimation 253 20 000574 setDialogOwner 253 000576 showTextbox Voi chi siete?\n 000610 playAnimation 253 0 000614 entityLookAtEntity 253 10 000618 delay 10 000622 entityLookAtEntity 253 8 000626 delay 10 000630 playAnimation 8 29 000634 delay 5 000638 setDialogOwner 8 000640 showTextbox Questi sono dei Digimon.\n 000694 playAnimation 8 0 000698 setDialogOwner 253 000700 showTextbox Digi... Cosa?\n 000732 playAnimation 8 29 000736 delay 5 000740 setDialogOwner 8 000742 showTextbox Uh? Pensavo che sapessi\ndei Digimon.\n 000820 playAnimation 8 0 000824 playAnimation 253 16 000828 delay 10 000832 setDialogOwner 253 000834 showTextbox Ho capito, sto sognando.\n 000888 playAnimation 10 12 000892 delay 5 000896 setDialogOwner 10 000898 showTextbox Non ウ un sogno.\n 000934 playAnimation 10 0 000938 entityLookAtEntity 253 10 000942 delay 10 000946 setDialogOwner 253 000948 showTextbox Ehi, aspetta, tu sei\nTokomon.\nChe sogno realistico!\n 001056 playAnimation 8 29 001060 delay 5 001064 setDialogOwner 8 001066 showTextbox , questo non ウ\nun sogno, ma non エ\nneanche la realtア.\n 001182 playAnimation 8 0 001186 entityLookAtEntity 253 8 001190 delay 10 001194 setDialogOwner 253 001196 showTextbox Di che cosa stai parlando?\nChi sei tu?\n 001278 playAnimation 8 29 001282 delay 5 001286 setDialogOwner 8 001288 showTextbox Io sono Jijimon.\n 001326 playAnimation 8 0 001330 playAnimation 253 16 001334 setDialogOwner 253 001336 showTextbox Non conosco nessun\nDigimon con questo nome.\n 001428 playAnimation 8 29 001432 delay 5 001436 setDialogOwner 8 001438 showTextbox Ci sono piイ Digimon\ndi quanto credi. Questo\nウ il mondo dei Digimon.\n 001578 playAnimation 8 0 001582 setDialogOwner 253 001584 showTextbox Il mondo dei Digimon?!\n 001634 entitySetRotation 8 1600 001638 delay 5 001642 playAnimation 8 29 001646 delay 5 001650 setDialogOwner 8 001652 showTextbox Questo mondo non ウ un\nsogno, ma non ウ neppure\nreale. テ il nostro mondo.\n 001800 playAnimation 8 0 001804 playAnimation 253 16 001808 setDialogOwner 253 001810 showTextbox Ehi... Sembra troppo reale\nper essere un sogno.\n 001910 entityLookAtEntity 8 253 001914 delay 5 001918 playAnimation 8 29 001922 delay 5 001926 setDialogOwner 8 001928 showTextbox Guarda dietro di te e\ncapirai che cosa intendo.\n 002028 playAnimation 8 0 002032 setDialogOwner 253 002034 showTextbox Cosa?\n 002050 entitySetRotation 253 0 002054 delay 10 002058 playAnimation 253 15 002062 entityLookAtEntity 252 253 002066 delay 20 002070 entityWalkTo 252 229 -2533 false 002078 waitForEntity 252 002080 playAnimation 252 11 002084 delay 20 002088 playAnimation 253 20 002092 setDialogOwner 253 002094 showTextbox Questo ウ ?\n 002126 playAnimation 253 0 002130 playAnimation 252 0 002134 delay 5 002138 setDialogOwner 253 002140 showTextbox Adesso ricordo! Sono stato\nrisucchiato dal Digimon.\n 002248 playAnimation 8 29 002252 delay 5 002256 setDialogOwner 8 002258 showTextbox Esatto.\n 002278 playAnimation 8 0 002282 entityLookAtEntity 253 8 002286 delay 20 002290 setDialogOwner 253 002292 showTextbox Perchエ sono qui io?\n 002336 playAnimation 8 29 002340 delay 5 002344 setDialogOwner 8 002346 showTextbox Vieni in casa, ti\nspiegherツ tutto.\n 002420 warpTo 218 1 54 Section_55: 002424 moveCameraTo 20 183 221 002430 waitForEntity 200 002432 delay 20 002436 unsetTrigger 55 002440 storeDigimonType 103 002442 if pstat(103) != 3 then 2490 002454 setStat OFFENSE 80 002458 setStat DEFENSE 60 002462 setStat SPEED 70 002466 setStat BRAINS 70 002470 setStat MAXHP 800 002474 setStat MAXMP 600 002478 setStat CURRENTHP 800 002482 setStat CURRENTMP 600 002486 jumpTo 2522 002490 setStat OFFENSE 70 002494 setStat DEFENSE 80 002498 setStat SPEED 60 002502 setStat BRAINS 70 002506 setStat MAXHP 700 002510 setStat MAXMP 700 002514 setStat CURRENTHP 700 002518 setStat CURRENTMP 700 002522 removeItem 2 99 002526 removeItem 3 99 002530 removeItem 5 99 002534 removeItem 6 99 002538 removeItem 9 99 002542 removeItem 11 99 002546 removeItem 12 99 002550 removeItem 19 99 002554 removeItem 20 99 002558 removeItem 21 99 002562 removeItem 48 99 002566 removeItem 43 99 002570 removeItem 68 99 002574 removeItem 14 99 002578 removeItem 119 99 002582 removeItem 96 99 002586 removeItem 101 99 002590 removeItem 86 99 002594 removeItem 98 99 002598 removeItem 107 99 002602 removeItem 89 99 002606 removeItem 122 99 002610 removeItem 118 99 002614 removeItem 121 99 002618 removeItem 32 99 002622 removeItem 22 99 002626 removeItem 74 99 002630 removeItem 76 99 002634 removeItem 82 99 002638 removeItem 92 99 002642 removeItem 99 99 002646 removeItem 100 99 002650 removeItem 106 99 002654 removeItem 79 99 002658 removeItem 97 99 002662 removeItem 75 99 002666 removeItem 80 99 002670 removeItem 91 99 002674 removeItem 85 99 002678 removeItem 110 99 002682 removeItem 111 99 002686 removeItem 93 99 002690 removeItem 87 99 002694 removeItem 88 99 002698 removeItem 112 99 002702 removeItem 67 99 002706 removeItem 70 99 002710 removeItem 108 99 002714 removeItem 113 99 002718 removeItem 125 99 002722 removeItem 126 99 002726 removeItem 127 99 002730 removeItem 84 99 002734 removeItem 90 99 002738 removeItem 94 99 002742 removeItem 95 99 002746 removeItem 103 99 002750 removeItem 104 99 002754 reduceMoney 50000 002760 setInventorySize 10 002762 entityLookAtEntity 252 253 002766 delay 5 002770 setDialogOwner 5 002772 showTextbox Ti ho chiamato qui\nperchエ tu ci salvi.\n 002854 playAnimation 5 0 002858 setDialogOwner 253 002860 showTextbox Salvarvi? E da cosa?\n 002906 playAnimation 5 29 002910 delay 5 002914 setDialogOwner 5 002916 showTextbox Noi siamo a File City, che ウ\nil centro dell’isola di File.\n 003038 playAnimation 253 16 003042 delay 10 003046 setDialogOwner 253 003048 showTextbox Una cittア? Questa?\n 003090 playAnimation 253 0 003094 playAnimation 5 29 003098 delay 5 003102 setDialogOwner 5 003104 showTextbox Beh, una volta era una cittア.\nQui vivevano Digimon di ogni\ntipo.\n 003238 playAnimation 5 0 003242 playAnimation 5 29 003246 delay 5 003250 setDialogOwner 5 003252 showTextbox Poi, perツ, i Digimon hanno\nperso la memoria e se ne\nsono andati.\n 003386 setDialogOwner 253 003388 showTextbox Che cosa intendi?\n 003428 playAnimation 5 0 003432 playAnimation 5 29 003436 delay 5 003440 setDialogOwner 5 003442 showTextbox Non lo so esattamente: i\nDigimon stanno perdendo\nla capacitア di parlare.\n 003592 playAnimation 5 0 003596 playAnimation 5 29 003600 delay 5 003604 setDialogOwner 5 003606 showTextbox Alcuni parlano ancora, ma\ntutti hanno dimenticato che\nun tempo vivevano qui.\n 003764 playAnimation 5 0 003768 setDialogOwner 253 003770 showTextbox Ho capito, non si\nricordano piイ.\n 003840 playAnimation 5 30 003844 delay 5 003848 setDialogOwner 5 003850 showTextbox Il pericolo ウ grande,\ndobbiamo fare qualcosa.\n 003946 playAnimation 5 0 003950 setDialogOwner 253 003952 showTextbox Ma cosa c’entro io?\n 003996 playAnimation 5 29 004000 delay 5 004004 setDialogOwner 5 004006 showTextbox Tu sei bravo ad allevare\ni Digimon, vero?\n 004094 playAnimation 5 0 004098 setDialogOwner 253 004100 showTextbox Sono bravino, certo!\n 004146 playAnimation 5 29 004150 delay 5 004154 setDialogOwner 5 004156 showTextbox Non ti accorgi che stai\nparlando il Digimon?\n 004250 playAnimation 5 0 004254 setDialogOwner 253 004256 showTextbox Cosa? Sto semplicemente\nparlando in italiano.\n 004352 playAnimation 5 29 004356 delay 5 004360 setDialogOwner 5 004362 showTextbox A noi sembra proprio Digimon.\n 004426 playAnimation 5 0 004430 playAnimation 6 11 004434 playAnimation 7 11 004438 delay 5 004442 setDialogOwner 6 004444 showTextbox Si.\n 004456 playAnimation 6 0 004460 playAnimation 7 0 004464 playAnimation 5 29 004468 delay 5 004472 setDialogOwner 5 004474 showTextbox In questo mondo, il tuo\namore per i Digimon ti\ndarア la forza.\n 004602 playAnimation 5 0 004606 setDialogOwner 253 004608 showTextbox Ne sono felice.\n 004644 playAnimation 5 29 004648 delay 5 004652 setDialogOwner 5 004654 showTextbox テ per questo che ti ho\nscelto. Tu potrai radunare\ntutti i Digimon dell’isola!\n 004814 playAnimation 5 0 004818 setDialogOwner 253 004820 showTextbox Cosa?\n 004836 setDialogOwner 253 004838 showTextbox Mmh?\n 004852 setDialogOwner 253 004854 showTextbox Conta pure su di me!\n 004900 playAnimation 253 11 004904 playAnimation 6 11 004908 playAnimation 7 11 004912 delay 5 004916 setDialogOwner 6 004918 showTextbox Perfetto!\n 004942 playAnimation 6 0 004946 playAnimation 7 0 004950 playAnimation 5 31 004954 delay 5 004958 setDialogOwner 5 004960 showTextbox Sei la nostra sola speranza.\n 005022 playAnimation 5 0 005026 setDialogOwner 253 005028 showTextbox Da dove posso iniziare?\n 005080 playAnimation 5 29 005084 delay 5 005088 setDialogOwner 5 005090 showTextbox Prendi con te \ned esplora l’isola.\n 005170 playAnimation 5 0 005174 playAnimation 5 29 005178 delay 5 005182 setDialogOwner 5 005184 showTextbox Scopri da dove proviene il\npericolo e convinci i\nDigimon a tornare.\n 005324 playAnimation 253 22 005328 delay 10 005332 playAnimation 253 22 005336 delay 10 005340 playAnimation 253 0 005344 delay 2 005348 setDialogOwner 253 005350 showTextbox Andiamo, !\n 005382 entitySetRotation 253 0 005386 delay 10 005390 entityWalkTo 253 -108 -1728 true 005398 delay 20 005402 entityWalkTo 252 -108 -1728 true 005410 delay 20 005414 playAnimation 5 0 005418 playAnimation 5 29 005422 delay 5 005426 setDialogOwner 5 005428 showTextbox Aspetta, non ho ancora finito.\n 005494 playAnimation 5 0 005498 warpTo 204 2 255 005502 endSection == Script ID 194 == 97800 Section_254: 000040 spawnChest 40 3758 0 1159 1024 686 000052 if trigger(321) == true then 70 000064 playAnimation 10 28 000068 endSection 000070 endSection Section_51: 000072 entityWalkTo 253 3588 1931 false 000080 warpTo 248 1 255 000084 endSection Section_52: 000086 entityWalkTo 253 -4289 1108 false 000094 warpTo 219 1 255 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox Taaa.\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 288 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox Chiediamo perdono.\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 285 000188 endSection Section_7: 000190 setDialogOwner 7 000192 showTextbox Il perdono lenisce il cuore.\n 000254 fadeoutHud 000256 delay 1 000260 startBattle 000262 setTrigger 285 000266 endSection Section_8: 000268 setDialogOwner 8 000270 showTextbox Sei malvagio?\n 000302 fadeoutHud 000304 delay 1 000308 startBattle 000310 setTrigger 288 000314 endSection Section_9: 000316 setDialogOwner 9 000318 showTextbox Seguimi. Poi...\n 000354 fadeoutHud 000356 delay 1 000360 startBattle 000362 setTrigger 285 000366 endSection Section_53: 000368 if trigger(321) == false then 382 000380 endSection 000382 setDialogOwner 10 000384 showTextbox Ah ah ah!\n 000408 playAnimation 10 28 000412 entityMoveToAxis 10 0 1 20 000418 delay 60 000422 setDialogOwner 253 000424 showTextbox Tu!\n 000436 setDialogOwner 10 000438 showTextbox Sarai sconfitto!\n 000476 setTrigger 1 000480 setPStat 250 1 000484 setPStat 251 10 000488 setPStat 252 -1 000492 setPStat 253 -1 000496 fadeoutHud 000498 delay 1 000502 startBattle 000504 unsetTrigger 1 000508 setPStat 250 0 000512 entityLookAtEntity 253 10 000516 entityLookAtEntity 10 253 000520 entityLookAtEntity 252 10 000524 setDialogOwner 10 000526 showTextbox Non posso credere che\nfosse controllato da lui.\n 000626 setDialogOwner 10 000628 showTextbox テ molto forte. Riuscirai\na sconfiggerlo?\nPerchエ fai questo?\n 000752 setDialogOwner 253 000754 showTextbox Combatterツ per l’isola.\nOra risolviamo la questione.\n 000864 setDialogOwner 10 000866 showTextbox Non vogliamo essere dominati,\nsei la nostra sola speranza.\n 000988 jumpTo 992 000992 playAnimation 10 28 000996 entityMoveTo 10 -4562 41 20 001004 if pstat(101) >= 3 then 1036 001016 addToPStat 101 1 001020 delay 20 001024 entityLookAtEntity 253 10 001028 entityLookAtEntity 252 10 001032 jumpTo 992 001036 waitForEntity 10 001038 unloadEntity 10 001040 setPStat 101 0 001044 moveCameraToEntity 253 10 001048 waitForEntity 200 001050 setTrigger 321 001054 endSection == Script ID 195 == 98000 Section_254: 000028 spawnChest 22 -2681 0 -404 2048 687 000040 endSection Section_51: 000042 entityWalkTo 253 2133 -489 false 000050 warpTo 249 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 2909 268 false 000064 warpTo 247 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Vai a casa.\n 000100 fadeoutHud 000102 delay 1 000106 startBattle 000108 setTrigger 308 000112 endSection Section_6: 000114 setDialogOwner 6 000116 showTextbox Non ho scelta. Combatterツ!\n 000174 fadeoutHud 000176 delay 1 000180 startBattle 000182 setTrigger 308 000186 endSection Section_7: 000188 setDialogOwner 7 000190 showTextbox Bisogna eseguire gli ordini.\n 000252 fadeoutHud 000254 delay 1 000258 startBattle 000260 setTrigger 308 000264 endSection == Script ID 196 == 98800 Section_254: 000032 spawnChest 7 -2816 0 318 3072 688 000044 endSection Section_51: 000046 entityWalkTo 253 2759 254 false 000054 warpTo 253 0 255 000058 endSection Section_52: 000060 entityWalkTo 253 -1123 -532 false 000068 warpTo 248 0 255 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Mi mancherai.\n 000108 fadeoutHud 000110 delay 1 000114 startBattle 000116 setTrigger 305 000120 endSection Section_6: 000122 setDialogOwner 6 000124 showTextbox Non ti lascerツ andare via!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 305 000194 endSection Section_7: 000196 setDialogOwner 7 000198 showTextbox Puoi sopravvivere?\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 288 000252 endSection Section_8: 000254 setDialogOwner 8 000256 showTextbox Attacco!\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 288 000290 endSection == Script ID 197 == 99000 Section_254: 000028 spawnChest 3 2053 0 3532 0 689 000040 endSection Section_51: 000042 entityWalkTo 253 -2779 3457 false 000050 warpTo 254 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 2765 -2087 false 000064 warpTo 249 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Fai come dico!\n 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 setTrigger 285 000118 endSection Section_6: 000120 setDialogOwner 6 000122 showTextbox Cuore? Non lo conosco.\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 308 000184 endSection Section_7: 000186 setDialogOwner 7 000188 showTextbox Un agnellino nei guai...\n 000242 fadeoutHud 000244 delay 1 000248 startBattle 000250 setTrigger 285 000254 endSection == Script ID 198 == 99800 Section_254: 000044 spawnChest 27 -373 0 4348 0 690 000056 spawnChest 28 384 0 4392 0 691 000068 endSection Section_51: 000070 entityWalkTo 253 -2748 3453 false 000078 warpTo 222 0 255 000082 endSection Section_52: 000084 entityWalkTo 253 2801 3497 false 000092 warpTo 253 1 255 000096 endSection Section_5: 000098 setDialogOwner 5 000100 showTextbox Questo ウ l’ultimo.\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 285 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox Siamo qui, finalmente!\n 000208 fadeoutHud 000210 delay 1 000214 startBattle 000216 setTrigger 305 000220 endSection Section_7: 000222 setDialogOwner 7 000224 showTextbox La strada ウ libera!\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 setTrigger 285 000280 endSection Section_8: 000282 setDialogOwner 8 000284 showTextbox Sistemiamo la faccenda.\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 305 000348 endSection Section_9: 000350 setDialogOwner 9 000352 showTextbox Questa ウ l’ultima occasione!\n 000414 fadeoutHud 000416 delay 1 000420 startBattle 000422 setTrigger 285 000426 endSection Section_10: 000428 setDialogOwner 10 000430 showTextbox Te ne stai andando davvero?\n 000490 fadeoutHud 000492 delay 1 000496 startBattle 000498 setTrigger 305 000502 endSection Section_53: 000504 if trigger(254) == false then 518 000516 endSection 000518 entityLookAtEntity 253 11 000522 delay 5 000526 setDialogOwner 253 000528 showTextbox Che paura! Me la sento\nnelle ossa.\n 000602 setDialogOwner 11 000604 showTextbox ...\n 000616 setDialogOwner 253 000618 showTextbox Perchエ non mi attacca?\n 000668 setDialogOwner 11 000670 showTextbox ...\n 000682 setDialogOwner 253 000684 showTextbox Non vuoi combattere?\n 000730 setDialogOwner 253 000732 setSelection 1062 862 000738 showTextbox Dovremmo muoverci. Dobbiamo\nmisurare le nostre capacitア.\n 000856 unknown12 0 000858 jumpTo 862 000862 setDialogOwner 253 000864 showTextbox Andiamo, !\n 000896 setTrigger 1 000900 setPStat 250 1 000904 setPStat 251 11 000908 setPStat 252 -1 000912 setPStat 253 -1 000916 fadeoutHud 000918 delay 1 000922 startBattle 000924 unsetTrigger 1 000928 setPStat 250 0 000932 entityLookAtEntity 253 11 000936 entityLookAtEntity 11 253 000940 entityLookAtEntity 252 11 000944 setDialogOwner 11 000946 showTextbox ...\n 000958 jumpTo 962 000962 entityWalkTo 11 0 0 true 000970 if pstat(101) >= 3 then 1002 000982 addToPStat 101 1 000986 delay 20 000990 entityLookAtEntity 253 11 000994 entityLookAtEntity 252 11 000998 jumpTo 962 001002 waitForEntity 11 001004 unloadEntity 11 001006 setPStat 101 0 001010 setDialogOwner 253 001012 showTextbox Abbiamo vinto?\n 001046 setTrigger 254 001050 addToPStat 1 3 001054 moveCameraToEntity 253 15 001058 waitForEntity 200 001060 endSection 001062 entityWalkToWithCamera 253 43 1754 true 001070 waitForEntity 253 001072 endSection == Script ID 199 == 9a000 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 80 000020 setDigimon 80 1 0 000024 delay 20 000028 entityWalkTo 6 -501 -508 false 000036 waitForEntity 6 000038 entityLookAtEntity 6 253 000042 storeRandom 110 99 000046 if pstat(110) > 34 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 3902 000078 jumpTo 8190 000082 endSection 000084 setDialogOwner 6 000086 showTextbox Ragazzo, dammi della Carne!\n 000150 setDialogOwner 253 000152 showTextbox Benvenuto, allora vuoi della\nCarne. Beh, uh...\n 000254 setPStat 247 6 000258 setPStat 248 5 000262 callRoutine 28 000264 delay 10 000268 setPStat 117 6 000272 setDialogOwner 255 000274 setSelection 510 1568 1792 000282 showTextbox Alza il prezzo.\nMantieni il prezzo a 50 bit.\nAbbassa il prezzo.\n 000414 unknown12 0 000416 setDialogOwner 253 000418 showTextbox Uh, volevi un po’ di\nCarne, vero? Uh...\n 000506 jumpTo 254 000510 storeRandom 110 4 000514 if pstat(110) > 0 then 730 000526 setPStat 247 6 000530 setPStat 248 3 000534 callRoutine 28 000536 setDialogOwner 255 000538 showTextbox Che dici di 50 bit di Carne\nper 75 bit?\n 000626 setPStat 117 1 000630 setDialogOwner 255 000632 setSelection 2438 254 000638 showTextbox Aumento da 50 a 75 bit.\nCi devo pensare.\n 000724 unknown12 0 000726 jumpTo 254 000730 if pstat(110) > 1 then 944 000742 setPStat 247 6 000746 setPStat 248 2 000750 callRoutine 28 000752 setDialogOwner 255 000754 showTextbox Che dici di 50 bit di Carne\nper 70 bit?\n 000842 setPStat 117 2 000846 setDialogOwner 255 000848 setSelection 2462 254 000854 showTextbox Aumento da 50 a 70 bit.\nCi devo pensare\n 000938 unknown12 0 000940 jumpTo 254 000944 if pstat(110) > 2 then 1152 000956 setPStat 247 6 000960 setPStat 248 2 000964 callRoutine 28 000966 setDialogOwner 255 000968 showTextbox Che dici di 50 bit di Carne\nper 65 bit?\n 001056 setPStat 117 3 001060 setDialogOwner 255 001062 setSelection 2486 254 001068 showTextbox Aumento da 50 a 65.\nCi devo pensare.\n 001146 unknown12 0 001148 jumpTo 254 001152 if pstat(110) > 3 then 1360 001164 setPStat 247 6 001168 setPStat 248 1 001172 callRoutine 28 001174 setDialogOwner 255 001176 showTextbox Che dici di 50 bit di Carne\nper 60 bit?\n 001264 setPStat 117 4 001268 setDialogOwner 255 001270 setSelection 2510 254 001276 showTextbox Aumento da 50 a 60.\nCi devo pensare.\n 001354 unknown12 0 001356 jumpTo 254 001360 if pstat(110) > 4 then 1568 001372 setPStat 247 6 001376 setPStat 248 1 001380 callRoutine 28 001382 setDialogOwner 255 001384 showTextbox Che dici di 50 bit di Carne\nper 55 bit?\n 001472 setPStat 117 5 001476 setDialogOwner 255 001478 setSelection 2534 254 001484 showTextbox Aumento da 50 a 55.\nCi devo pensare.\n 001562 unknown12 0 001564 jumpTo 254 001568 setPStat 247 6 001572 setPStat 248 0 001576 callRoutine 28 001578 setDialogOwner 255 001580 showTextbox Che dici di 50 bit di Carne\nal prezzo normale?\n 001682 setPStat 117 6 001686 setDialogOwner 255 001688 setSelection 2558 254 001694 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 001786 unknown12 0 001788 jumpTo 254 001792 storeRandom 110 2 001796 if pstat(110) > 0 then 2008 001808 setPStat 247 6 001812 setPStat 248 0 001816 callRoutine 28 001818 setDialogOwner 255 001820 showTextbox Che dici di 50 bit di Carne\nper 45 bit?\n 001908 setPStat 117 7 001912 setDialogOwner 255 001914 setSelection 2582 254 001920 showTextbox Riduzione da 50 a 45.\nCi devo pensare.\n 002002 unknown12 0 002004 jumpTo 254 002008 if pstat(110) > 1 then 2220 002020 setPStat 247 6 002024 setPStat 248 0 002028 callRoutine 28 002030 setDialogOwner 255 002032 showTextbox Che dici di 50 bit di Carne\nper 40 bit?\n 002120 setPStat 117 8 002124 setDialogOwner 255 002126 setSelection 2606 254 002132 showTextbox Riduzione da 50 a 40.\nCi devo pensare.\n 002214 unknown12 0 002216 jumpTo 254 002220 if pstat(110) > 2 then 2438 002232 setPStat 247 6 002236 setPStat 248 0 002240 callRoutine 28 002242 setDialogOwner 255 002244 showTextbox Che ne dici di 50 bit di\nCarne per 35 bit?\n 002338 setPStat 117 9 002342 setDialogOwner 255 002344 setSelection 2630 254 002350 showTextbox Riduzione da 50 a 35.\nCi devo pensare.\n 002432 unknown12 0 002434 jumpTo 254 002438 storeRandom 110 99 002442 if pstat(110) > 44 then 2458 002454 jumpTo 2654 002458 jumpTo 3560 002462 storeRandom 110 99 002466 if pstat(110) > 54 then 2482 002478 jumpTo 2654 002482 jumpTo 3560 002486 storeRandom 110 99 002490 if pstat(110) > 64 then 2506 002502 jumpTo 2654 002506 jumpTo 3560 002510 storeRandom 110 99 002514 if pstat(110) > 74 then 2530 002526 jumpTo 2654 002530 jumpTo 3560 002534 storeRandom 110 99 002538 if pstat(110) > 84 then 2554 002550 jumpTo 2654 002554 jumpTo 3560 002558 storeRandom 110 99 002562 if pstat(110) > 94 then 2578 002574 jumpTo 2654 002578 jumpTo 3560 002582 storeRandom 110 99 002586 if pstat(110) > 96 then 2602 002598 jumpTo 2654 002602 jumpTo 3560 002606 storeRandom 110 99 002610 if pstat(110) > 98 then 2626 002622 jumpTo 2654 002626 jumpTo 3560 002630 storeRandom 110 99 002634 if pstat(110) > 99 then 2650 002646 jumpTo 2654 002650 jumpTo 3560 002654 setDialogOwner 6 002656 showTextbox Bene, venduto!\n 002690 playSound 1544 002694 delay 10 002698 setTextboxSize 12 3 002702 if pstat(117) != 1 then 2794 002714 setPStat 243 0 002718 setPStat 244 40 002722 callRoutine 31 002724 showTextbox Incasso tot.: .\nGuadagno: + 40.\n 002794 if pstat(117) != 2 then 2886 002806 setPStat 243 0 002810 setPStat 244 35 002814 callRoutine 31 002816 showTextbox Incasso tot.: .\nGuadagno: + 35.\n 002886 if pstat(117) != 3 then 2978 002898 setPStat 243 0 002902 setPStat 244 30 002906 callRoutine 31 002908 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 002978 if pstat(117) != 4 then 3070 002990 setPStat 243 0 002994 setPStat 244 25 002998 callRoutine 31 003000 showTextbox Incasso tot.: .\nGuadagno: + 25.\n 003070 if pstat(117) != 5 then 3162 003082 setPStat 243 0 003086 setPStat 244 20 003090 callRoutine 31 003092 showTextbox Incasso tot.: .\nGuadagno: + 20.\n 003162 if pstat(117) != 6 then 3254 003174 setPStat 243 0 003178 setPStat 244 15 003182 callRoutine 31 003184 showTextbox Incasso tot.: .\nGuadagno: + 15.\n 003254 if pstat(117) != 7 then 3346 003266 setPStat 243 0 003270 setPStat 244 10 003274 callRoutine 31 003276 showTextbox Incasso tot.: .\nGuadagno: + 10.\n 003346 if pstat(117) != 8 then 3436 003358 setPStat 243 0 003362 setPStat 244 5 003366 callRoutine 31 003368 showTextbox Incasso tot.: .\nGuadagno: + 5.\n 003436 if pstat(117) != 9 then 3512 003448 showTextbox Incasso tot.: .\nGuadagno: 0.\n 003512 setPStat 119 0 003516 playSound 5888 003520 delay 20 003524 setPStat 247 6 003528 setPStat 248 5 003532 callRoutine 28 003534 entityWalkTo 6 -109 -853 false 003542 waitForEntity 6 003544 unloadEntity 6 003546 unknown79 80 003548 delay 20 003552 jumpToFile 49 82 003558 endSection 003560 setPStat 247 6 003564 setPStat 248 5 003568 callRoutine 28 003570 addToPStat 119 1 003574 storeRandom 110 99 003578 if pstat(110) > 49 OR pstat(119) < 3 then 3598 003594 jumpTo 3642 003598 if pstat(110) > 14 OR pstat(119) != 2 then 3618 003614 jumpTo 3642 003618 if pstat(110) > 4 OR pstat(119) != 1 then 3638 003634 jumpTo 3642 003638 jumpTo 3816 003642 setDialogOwner 6 003644 showTextbox Ci vediamo! Me ne vado!\n 003696 setPStat 119 0 003700 playSound 1800 003704 delay 10 003708 setPStat 247 6 003712 setPStat 248 5 003716 callRoutine 28 003718 entityWalkTo 6 -109 -853 false 003726 waitForEntity 6 003728 unloadEntity 6 003730 unknown79 80 003732 delay 40 003736 setDialogOwner 253 003738 showTextbox Quando vedrツ qualche cliente?\n 003802 fadeoutHud 003804 addToPStat 123 1 003808 jumpToFile 49 82 003814 endSection 003816 setDialogOwner 6 003818 showTextbox Fammi uno sconto!\n 003858 setDialogOwner 253 003860 showTextbox Beh... Allora...\n 003898 jumpTo 254 003902 setDialogOwner 6 003904 showTextbox Ehi! Voglio un\nVasino Portatile.\n 003978 setDialogOwner 253 003980 showTextbox Uh... Salve, allora vuoi un\nVasino Portatile?\n 004080 setPStat 247 6 004084 setPStat 248 5 004088 callRoutine 28 004090 setPStat 117 6 004094 setDialogOwner 255 004096 setSelection 4322 5734 6020 004104 showTextbox Alza il prezzo.\nMantieni il prezzo a 300 bit.\nAbbassa il prezzo.\n 004238 unknown12 0 004240 setDialogOwner 253 004242 showTextbox Uh... Volevi un\nVasino Portatile?\n 004318 jumpTo 4080 004322 storeRandom 110 4 004326 if pstat(110) > 0 then 4608 004338 setPStat 247 6 004342 setPStat 248 3 004346 callRoutine 28 004348 setDialogOwner 255 004350 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 450 bit?\n 004500 setPStat 117 1 004504 setDialogOwner 255 004506 setSelection 6882 4080 004512 showTextbox Aumento da 300 a 450 bit.\nCi devo pensare.\n 004602 unknown12 0 004604 jumpTo 4080 004608 if pstat(110) > 1 then 4890 004620 setPStat 247 6 004624 setPStat 248 2 004628 callRoutine 28 004630 setDialogOwner 255 004632 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 420 bit?\n 004782 setPStat 117 2 004786 setDialogOwner 255 004788 setSelection 6906 4080 004794 showTextbox Aumento da 300 a 420 bit.\nCi devo pensare.\n 004884 unknown12 0 004886 jumpTo 4080 004890 if pstat(110) > 2 then 5172 004902 setPStat 247 6 004906 setPStat 248 2 004910 callRoutine 28 004912 setDialogOwner 255 004914 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 390 bit?\n 005064 setPStat 117 3 005068 setDialogOwner 255 005070 setSelection 6930 4080 005076 showTextbox Aumento da 300 a 390 bit.\nCi devo pensare.\n 005166 unknown12 0 005168 jumpTo 4080 005172 if pstat(110) > 3 then 5452 005184 setPStat 247 6 005188 setPStat 248 1 005192 callRoutine 28 005194 setDialogOwner 255 005196 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 360 bit?\n 005346 setPStat 117 4 005350 setDialogOwner 255 005352 setSelection 6954 4080 005358 showTextbox Aumento da 300 a 360 bit.\nCi devo pensare\n 005446 unknown12 0 005448 jumpTo 4080 005452 if pstat(110) > 4 then 5734 005464 setPStat 247 6 005468 setPStat 248 1 005472 callRoutine 28 005474 setDialogOwner 255 005476 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 330 bit?\n 005626 setPStat 117 5 005630 setDialogOwner 255 005632 setSelection 6978 4080 005638 showTextbox Aumento da 300 a 330 bit.\nCi devo pensare.\n 005728 unknown12 0 005730 jumpTo 4080 005734 setPStat 247 6 005738 setPStat 248 0 005742 callRoutine 28 005744 setDialogOwner 255 005746 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti va bene il prezzo normale?\n 005910 setPStat 117 6 005914 setDialogOwner 255 005916 setSelection 7002 4080 005922 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 006014 unknown12 0 006016 jumpTo 4080 006020 storeRandom 110 2 006024 if pstat(110) > 0 then 6310 006036 setPStat 247 6 006040 setPStat 248 0 006044 callRoutine 28 006046 setDialogOwner 255 006048 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 270 bit?\n 006198 setPStat 117 7 006202 setDialogOwner 255 006204 setSelection 7026 4080 006210 showTextbox Riduzione da 300 a 270 bit.\nCi devo pensare.\n 006304 unknown12 0 006306 jumpTo 4080 006310 if pstat(110) > 1 then 6596 006322 setPStat 247 6 006326 setPStat 248 0 006330 callRoutine 28 006332 setDialogOwner 255 006334 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 240 bit?\n 006484 setPStat 117 8 006488 setDialogOwner 255 006490 setSelection 7050 4080 006496 showTextbox Riduzione da 300 a 240 bit.\nCi devo pensare.\n 006590 unknown12 0 006592 jumpTo 4080 006596 if pstat(110) > 2 then 6882 006608 setPStat 247 6 006612 setPStat 248 0 006616 callRoutine 28 006618 setDialogOwner 255 006620 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 210 bit?\n 006770 setPStat 117 9 006774 setDialogOwner 255 006776 setSelection 7074 4080 006782 showTextbox Riduzione da 300 a 210 bit.\nCi devo pensare.\n 006876 unknown12 0 006878 jumpTo 4080 006882 storeRandom 110 99 006886 if pstat(110) > 44 then 6902 006898 jumpTo 7098 006902 jumpTo 7996 006906 storeRandom 110 99 006910 if pstat(110) > 54 then 6926 006922 jumpTo 7098 006926 jumpTo 7996 006930 storeRandom 110 99 006934 if pstat(110) > 64 then 6950 006946 jumpTo 7098 006950 jumpTo 7996 006954 storeRandom 110 99 006958 if pstat(110) > 74 then 6974 006970 jumpTo 7098 006974 jumpTo 7996 006978 storeRandom 110 99 006982 if pstat(110) > 84 then 6998 006994 jumpTo 7098 006998 jumpTo 7996 007002 storeRandom 110 99 007006 if pstat(110) > 94 then 7022 007018 jumpTo 7098 007022 jumpTo 7996 007026 storeRandom 110 99 007030 if pstat(110) > 96 then 7046 007042 jumpTo 7098 007046 jumpTo 7996 007050 storeRandom 110 99 007054 if pstat(110) > 98 then 7070 007066 jumpTo 7098 007070 jumpTo 7996 007074 storeRandom 110 99 007078 if pstat(110) > 99 then 7094 007090 jumpTo 7098 007094 jumpTo 7996 007098 setDialogOwner 6 007100 showTextbox Perfetto! Siamo d’accordo!\n 007158 playSound 1544 007162 delay 10 007166 setTextboxSize 12 3 007170 if pstat(117) != 1 then 7264 007182 setPStat 243 0 007186 setPStat 244 -16 007190 callRoutine 31 007192 showTextbox Incasso tot.: .\nGuadagno: + 240.\n 007264 if pstat(117) != 2 then 7358 007276 setPStat 243 0 007280 setPStat 244 -46 007284 callRoutine 31 007286 showTextbox Incasso tot.: .\nGuadagno: + 210.\n 007358 if pstat(117) != 3 then 7452 007370 setPStat 243 0 007374 setPStat 244 -76 007378 callRoutine 31 007380 showTextbox Incasso tot.: .\nGuadagno: + 180.\n 007452 if pstat(117) != 4 then 7546 007464 setPStat 243 0 007468 setPStat 244 -106 007472 callRoutine 31 007474 showTextbox Incasso tot.: .\nGuadagno: + 150.\n 007546 if pstat(117) != 5 then 7640 007558 setPStat 243 0 007562 setPStat 244 120 007566 callRoutine 31 007568 showTextbox Incasso tot.: .\nGuadagno: + 120.\n 007640 if pstat(117) != 6 then 7732 007652 setPStat 243 0 007656 setPStat 244 90 007660 callRoutine 31 007662 showTextbox Incasso tot.: .\nGuadagno: + 90.\n 007732 if pstat(117) != 7 then 7824 007744 setPStat 243 0 007748 setPStat 244 60 007752 callRoutine 31 007754 showTextbox Incasso tot.: .\nGuadagno: + 60.\n 007824 if pstat(117) != 8 then 7916 007836 setPStat 243 0 007840 setPStat 244 30 007844 callRoutine 31 007846 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 007916 if pstat(117) != 9 then 7992 007928 showTextbox Incasso tot.: .\nGuadagno: 0.\n 007992 jumpTo 3512 007996 setPStat 247 6 008000 setPStat 248 5 008004 callRoutine 28 008006 addToPStat 119 1 008010 storeRandom 110 99 008014 if pstat(110) > 49 OR pstat(119) < 3 then 8034 008030 jumpTo 3642 008034 if pstat(110) > 14 OR pstat(119) != 2 then 8054 008050 jumpTo 3642 008054 if pstat(110) > 4 OR pstat(119) != 1 then 8074 008070 jumpTo 3642 008074 jumpTo 8078 008078 setDialogOwner 6 008080 showTextbox テ un po’ alto come prezzo.\n 008138 setDialogOwner 253 008140 showTextbox Dici? Beh, allora...\n 008186 jumpTo 4080 008190 setDialogOwner 6 008192 showTextbox Ragazzo! Voglio della\nMedicina.\n 008264 setDialogOwner 253 008266 showTextbox Uh... Salve, desidera della\nMedicina?\n 008350 setPStat 247 6 008354 setPStat 248 5 008358 callRoutine 28 008360 setPStat 117 6 008364 setDialogOwner 255 008366 setSelection 8602 9836 10078 008374 showTextbox Alza il prezzo.\nMantieni il prezzo a 1000 bit.\nAbbassa il prezzo\n 008508 unknown12 0 008510 setDialogOwner 253 008512 showTextbox Uh, volevi un po’ di\nMedicina, giusto?\n 008598 jumpTo 8350 008602 storeRandom 110 4 008606 if pstat(110) > 0 then 8852 008618 setPStat 247 6 008622 setPStat 248 3 008626 callRoutine 28 008628 setDialogOwner 255 008630 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1500 bit?\n 008740 setPStat 117 1 008744 setDialogOwner 255 008746 setSelection 10820 8350 008752 showTextbox Aumento da 1000 a 1500 bit.\nCi devo pensare.\n 008846 unknown12 0 008848 jumpTo 8350 008852 if pstat(110) > 1 then 9098 008864 setPStat 247 6 008868 setPStat 248 2 008872 callRoutine 28 008874 setDialogOwner 255 008876 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1400 bit?\n 008986 setPStat 117 2 008990 setDialogOwner 255 008992 setSelection 10844 8350 008998 showTextbox Aumento da 1000 a 1400 bit.\nCi devo pensare.\n 009092 unknown12 0 009094 jumpTo 8350 009098 if pstat(110) > 2 then 9344 009110 setPStat 247 6 009114 setPStat 248 2 009118 callRoutine 28 009120 setDialogOwner 255 009122 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1300 bit?\n 009232 setPStat 117 3 009236 setDialogOwner 255 009238 setSelection 10868 8350 009244 showTextbox Aumento da 1000 a 1300 bit.\nCi devo pensare.\n 009338 unknown12 0 009340 jumpTo 8350 009344 if pstat(110) > 3 then 9590 009356 setPStat 247 6 009360 setPStat 248 1 009364 callRoutine 28 009366 setDialogOwner 255 009368 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1200 bit?\n 009478 setPStat 117 4 009482 setDialogOwner 255 009484 setSelection 10892 8350 009490 showTextbox Aumento da 1000 a 1200 bit.\nCi devo pensare.\n 009584 unknown12 0 009586 jumpTo 8350 009590 if pstat(110) > 4 then 9836 009602 setPStat 247 6 009606 setPStat 248 1 009610 callRoutine 28 009612 setDialogOwner 255 009614 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1100 bit?\n 009724 setPStat 117 5 009728 setDialogOwner 255 009730 setSelection 10916 8350 009736 showTextbox Aumento da 1000 a 1100 bit.\nCi devo pensare.\n 009830 unknown12 0 009832 jumpTo 8350 009836 setPStat 247 6 009840 setPStat 248 0 009844 callRoutine 28 009846 setDialogOwner 255 009848 showTextbox Che ne dici di 1000 bit di\nMedicina,\nal prezzo normale?\n 009968 setPStat 117 6 009972 setDialogOwner 255 009974 setSelection 10940 8350 009980 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 010072 unknown12 0 010074 jumpTo 8350 010078 storeRandom 110 2 010082 if pstat(110) > 0 then 10328 010094 setPStat 247 6 010098 setPStat 248 0 010102 callRoutine 28 010104 setDialogOwner 255 010106 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 900 bit?\n 010214 setPStat 117 7 010218 setDialogOwner 255 010220 setSelection 10964 8350 010226 showTextbox Riduzione da 1000 a 900 bit.\nCi devo pensare.\n 010322 unknown12 0 010324 jumpTo 8350 010328 if pstat(110) > 1 then 10574 010340 setPStat 247 6 010344 setPStat 248 0 010348 callRoutine 28 010350 setDialogOwner 255 010352 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 800 bit?\n 010460 setPStat 117 8 010464 setDialogOwner 255 010466 setSelection 10988 8350 010472 showTextbox Riduzione da 1000 a 800 bit.\nCi devo pensare.\n 010568 unknown12 0 010570 jumpTo 8350 010574 if pstat(110) > 2 then 10820 010586 setPStat 247 6 010590 setPStat 248 0 010594 callRoutine 28 010596 setDialogOwner 255 010598 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 700 bit?\n 010706 setPStat 117 9 010710 setDialogOwner 255 010712 setSelection 11012 8350 010718 showTextbox Riduzione da 1000 a 700 bit.\nCi devo pensare.\n 010814 unknown12 0 010816 jumpTo 8350 010820 storeRandom 110 99 010824 if pstat(110) > 44 then 10840 010836 jumpTo 11036 010840 jumpTo 11920 010844 storeRandom 110 99 010848 if pstat(110) > 54 then 10864 010860 jumpTo 11036 010864 jumpTo 11920 010868 storeRandom 110 99 010872 if pstat(110) > 64 then 10888 010884 jumpTo 11036 010888 jumpTo 11920 010892 storeRandom 110 99 010896 if pstat(110) > 74 then 10912 010908 jumpTo 11036 010912 jumpTo 11920 010916 storeRandom 110 99 010920 if pstat(110) > 84 then 10936 010932 jumpTo 11036 010936 jumpTo 11920 010940 storeRandom 110 99 010944 if pstat(110) > 94 then 10960 010956 jumpTo 11036 010960 jumpTo 11920 010964 storeRandom 110 99 010968 if pstat(110) > 96 then 10984 010980 jumpTo 11036 010984 jumpTo 11920 010988 storeRandom 110 99 010992 if pstat(110) > 98 then 11008 011004 jumpTo 11036 011008 jumpTo 11920 011012 storeRandom 110 99 011016 if pstat(110) > 99 then 11032 011028 jumpTo 11036 011032 jumpTo 11920 011036 setDialogOwner 6 011038 showTextbox Okay! La prendo.\n 011076 playSound 1544 011080 delay 10 011084 setTextboxSize 12 3 011088 if pstat(117) != 1 then 11182 011100 setPStat 243 3 011104 setPStat 244 32 011108 callRoutine 31 011110 showTextbox Incasso tot.: .\nGuadagno: + 800.\n 011182 if pstat(117) != 2 then 11276 011194 setPStat 243 2 011198 setPStat 244 -68 011202 callRoutine 31 011204 showTextbox Incasso tot.: .\nGuadagno: + 700.\n 011276 if pstat(117) != 3 then 11370 011288 setPStat 243 2 011292 setPStat 244 88 011296 callRoutine 31 011298 showTextbox Incasso tot.: .\nGuadagno: + 600.\n 011370 if pstat(117) != 4 then 11464 011382 setPStat 243 1 011386 setPStat 244 -12 011390 callRoutine 31 011392 showTextbox Incasso tot.: .\nGuadagno: + 500.\n 011464 if pstat(117) != 5 then 11558 011476 setPStat 243 1 011480 setPStat 244 -112 011484 callRoutine 31 011486 showTextbox Incasso tot.: .\nGuadagno: + 400.\n 011558 if pstat(117) != 6 then 11652 011570 setPStat 243 1 011574 setPStat 244 44 011578 callRoutine 31 011580 showTextbox Incasso tot.: .\nGuadagno: + 300.\n 011652 if pstat(117) != 7 then 11746 011664 setPStat 243 0 011668 setPStat 244 -56 011672 callRoutine 31 011674 showTextbox Incasso tot.: .\nGuadagno: + 200.\n 011746 if pstat(117) != 8 then 11840 011758 setPStat 243 0 011762 setPStat 244 100 011766 callRoutine 31 011768 showTextbox Incasso tot.: .\nGuadagno: + 100.\n 011840 if pstat(117) != 9 then 11916 011852 showTextbox Incasso tot.: .\nGuadagno: 0.\n 011916 jumpTo 3512 011920 setPStat 247 6 011924 setPStat 248 5 011928 callRoutine 28 011930 addToPStat 119 1 011934 storeRandom 110 99 011938 if pstat(110) > 49 OR pstat(119) < 3 then 11958 011954 jumpTo 3642 011958 if pstat(110) > 14 OR pstat(119) != 2 then 11978 011974 jumpTo 3642 011978 if pstat(110) > 4 OR pstat(119) != 1 then 11998 011994 jumpTo 3642 011998 jumpTo 12002 012002 setDialogOwner 6 012004 showTextbox Costa davvero troppo.\n 012052 setDialogOwner 253 012054 showTextbox Ne sei sicuro? Beh, allora...\n 012118 jumpTo 8350 == Script ID 200 == 9d000 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 68 000020 setDigimon 68 2 0 000024 delay 20 000028 entityWalkTo 7 -501 -508 false 000036 waitForEntity 7 000038 entityLookAtEntity 7 253 000042 storeRandom 110 99 000046 if pstat(110) > 29 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4054 000078 jumpTo 8378 000082 endSection 000084 setDialogOwner 7 000086 showTextbox Ho davvero bisogno di\nun po’ di Carne.\n 000172 setDialogOwner 253 000174 showTextbox Salve, abbiamo dell’ottima\nCarne. Dunque...\n 000270 setPStat 247 7 000274 setPStat 248 5 000278 callRoutine 28 000280 delay 10 000284 setPStat 117 6 000288 setDialogOwner 255 000290 setSelection 522 1606 1830 000298 showTextbox Alza il prezzo.\nMantieni il prezzo a 50 bit.\nAbbassa il prezzo.\n 000430 unknown12 0 000432 setDialogOwner 253 000434 showTextbox Uh, cosi volevi un po’\nCarne, giusto?\n 000518 jumpTo 270 000522 storeRandom 110 4 000526 if pstat(110) > 0 then 742 000538 setPStat 247 7 000542 setPStat 248 3 000546 callRoutine 28 000548 setDialogOwner 255 000550 showTextbox Che dici di 50 bit di Carne\nper 75 bit?\n 000638 setPStat 117 1 000642 setDialogOwner 255 000644 setSelection 2494 270 000650 showTextbox Aumento da 50 a 75 bit.\nCi devo pensare.\n 000736 unknown12 0 000738 jumpTo 270 000742 if pstat(110) > 1 then 958 000754 setPStat 247 7 000758 setPStat 248 2 000762 callRoutine 28 000764 setDialogOwner 255 000766 showTextbox Che dici di 50 bit di Carne\nper 70 bit?\n 000854 setPStat 117 2 000858 setDialogOwner 255 000860 setSelection 2518 270 000866 showTextbox Aumento da 50 a 70 bit.\nCi devo pensare.\n 000952 unknown12 0 000954 jumpTo 270 000958 if pstat(110) > 2 then 1174 000970 setPStat 247 7 000974 setPStat 248 2 000978 callRoutine 28 000980 setDialogOwner 255 000982 showTextbox Che dici di 50 bit di Carne\nper 65 bit?\n 001070 setPStat 117 3 001074 setDialogOwner 255 001076 setSelection 2542 270 001082 showTextbox Aumento da 50 a 65 bit.\nCi devo pensare.\n 001168 unknown12 0 001170 jumpTo 270 001174 if pstat(110) > 3 then 1390 001186 setPStat 247 7 001190 setPStat 248 1 001194 callRoutine 28 001196 setDialogOwner 255 001198 showTextbox Che dici di 50 bit di Carne\nper 60 bit?\n 001286 setPStat 117 4 001290 setDialogOwner 255 001292 setSelection 2566 270 001298 showTextbox Aumento da 50 a 60 bit.\nCi devo pensare.\n 001384 unknown12 0 001386 jumpTo 270 001390 if pstat(110) > 4 then 1606 001402 setPStat 247 7 001406 setPStat 248 1 001410 callRoutine 28 001412 setDialogOwner 255 001414 showTextbox Che dici di 50 bit di Carne\nper 55 bit?\n 001502 setPStat 117 5 001506 setDialogOwner 255 001508 setSelection 2590 270 001514 showTextbox Aumento da 50 a 55 bit.\nCi devo pensare.\n 001600 unknown12 0 001602 jumpTo 270 001606 setPStat 247 7 001610 setPStat 248 0 001614 callRoutine 28 001616 setDialogOwner 255 001618 showTextbox Che dici di 50 bit di Carne\nal prezzo normale?\n 001720 setPStat 117 6 001724 setDialogOwner 255 001726 setSelection 2614 270 001732 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 001824 unknown12 0 001826 jumpTo 270 001830 storeRandom 110 2 001834 if pstat(110) > 0 then 2054 001846 setPStat 247 7 001850 setPStat 248 0 001854 callRoutine 28 001856 setDialogOwner 255 001858 showTextbox Che dici di 50 bit di Carne\nper 45 bit?\n 001946 setPStat 117 7 001950 setDialogOwner 255 001952 setSelection 2638 270 001958 showTextbox Riduzione da 50 a 45 bit.\nCi devo pensare.\n 002048 unknown12 0 002050 jumpTo 270 002054 if pstat(110) > 1 then 2274 002066 setPStat 247 7 002070 setPStat 248 0 002074 callRoutine 28 002076 setDialogOwner 255 002078 showTextbox Che dici di 50 bit di Carne\nper 40 bit?\n 002166 setPStat 117 8 002170 setDialogOwner 255 002172 setSelection 2662 270 002178 showTextbox Riduzione da 50 a 40 bit.\nCi devo pensare.\n 002268 unknown12 0 002270 jumpTo 270 002274 if pstat(110) > 2 then 2494 002286 setPStat 247 7 002290 setPStat 248 0 002294 callRoutine 28 002296 setDialogOwner 255 002298 showTextbox Che dici di 50 bit di Carne\nper 35 bit?\n 002386 setPStat 117 9 002390 setDialogOwner 255 002392 setSelection 2686 270 002398 showTextbox Riduzione da 50 a 35 bit.\nCi devo pensare.\n 002488 unknown12 0 002490 jumpTo 270 002494 storeRandom 110 99 002498 if pstat(110) > 0 then 2514 002510 jumpTo 2710 002514 jumpTo 3636 002518 storeRandom 110 99 002522 if pstat(110) > 9 then 2538 002534 jumpTo 2710 002538 jumpTo 3636 002542 storeRandom 110 99 002546 if pstat(110) > 29 then 2562 002558 jumpTo 2710 002562 jumpTo 3636 002566 storeRandom 110 99 002570 if pstat(110) > 49 then 2586 002582 jumpTo 2710 002586 jumpTo 3636 002590 storeRandom 110 99 002594 if pstat(110) > 69 then 2610 002606 jumpTo 2710 002610 jumpTo 3636 002614 storeRandom 110 99 002618 if pstat(110) > 89 then 2634 002630 jumpTo 2710 002634 jumpTo 3636 002638 storeRandom 110 99 002642 if pstat(110) > 91 then 2658 002654 jumpTo 2710 002658 jumpTo 3636 002662 storeRandom 110 99 002666 if pstat(110) > 93 then 2682 002678 jumpTo 2710 002682 jumpTo 3636 002686 storeRandom 110 99 002690 if pstat(110) > 95 then 2706 002702 jumpTo 2710 002706 jumpTo 3636 002710 setDialogOwner 7 002712 showTextbox D’accordo, affare fatto!\n 002766 playSound 1544 002770 delay 10 002774 setTextboxSize 12 3 002778 if pstat(117) != 1 then 2870 002790 setPStat 243 0 002794 setPStat 244 40 002798 callRoutine 31 002800 showTextbox Incasso tot.: .\nGuadagno: + 40.\n 002870 if pstat(117) != 2 then 2962 002882 setPStat 243 0 002886 setPStat 244 35 002890 callRoutine 31 002892 showTextbox Incasso tot.: .\nGuadagno: + 35.\n 002962 if pstat(117) != 3 then 3054 002974 setPStat 243 0 002978 setPStat 244 30 002982 callRoutine 31 002984 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 003054 if pstat(117) != 4 then 3146 003066 setPStat 243 0 003070 setPStat 244 25 003074 callRoutine 31 003076 showTextbox Incasso tot.: .\nGuadagno: + 25.\n 003146 if pstat(117) != 5 then 3238 003158 setPStat 243 0 003162 setPStat 244 20 003166 callRoutine 31 003168 showTextbox Incasso tot.: .\nGuadagno: + 20.\n 003238 if pstat(117) != 6 then 3330 003250 setPStat 243 0 003254 setPStat 244 15 003258 callRoutine 31 003260 showTextbox Incasso tot.: .\nGuadagno: + 15.\n 003330 if pstat(117) != 7 then 3422 003342 setPStat 243 0 003346 setPStat 244 10 003350 callRoutine 31 003352 showTextbox Incasso tot.: .\nGuadagno: + 10.\n 003422 if pstat(117) != 8 then 3512 003434 setPStat 243 0 003438 setPStat 244 5 003442 callRoutine 31 003444 showTextbox Incasso tot.: .\nGuadagno: + 5.\n 003512 if pstat(117) != 9 then 3588 003524 showTextbox Incasso tot.: .\nGuadagno: 0.\n 003588 setPStat 119 0 003592 playSound 5888 003596 delay 20 003600 setPStat 247 7 003604 setPStat 248 5 003608 callRoutine 28 003610 entityWalkTo 7 -109 -853 false 003618 waitForEntity 7 003620 unloadEntity 7 003622 unknown79 68 003624 delay 20 003628 jumpToFile 49 82 003634 endSection 003636 setPStat 247 7 003640 setPStat 248 5 003644 callRoutine 28 003646 addToPStat 119 1 003650 storeRandom 110 99 003654 if pstat(110) > 69 OR pstat(119) < 3 then 3674 003670 jumpTo 3718 003674 if pstat(110) > 29 OR pstat(119) != 2 then 3694 003690 jumpTo 3718 003694 if pstat(110) > 9 OR pstat(119) != 1 then 3714 003710 jumpTo 3718 003714 jumpTo 3934 003718 setDialogOwner 7 003720 showTextbox Non importa, andrツ in\nqualche altro negozio!\n 003814 setPStat 119 0 003818 playSound 1800 003822 delay 10 003826 setPStat 247 7 003830 setPStat 248 5 003834 callRoutine 28 003836 entityWalkTo 7 -109 -853 false 003844 waitForEntity 7 003846 unloadEntity 7 003848 unknown79 68 003850 delay 40 003854 setDialogOwner 253 003856 showTextbox Che noia, nemmeno un cliente.\n 003920 fadeoutHud 003922 addToPStat 123 1 003926 jumpToFile 49 82 003932 endSection 003934 setDialogOwner 7 003936 showTextbox Vuoi guadagnarci troppo.\n 003990 setDialogOwner 253 003992 showTextbox Lo credi davvero? Senti...\n 004050 jumpTo 270 004054 setDialogOwner 7 004056 showTextbox Mi servirebbe proprio un\nVasino Portatile.\n 004150 setDialogOwner 253 004152 showTextbox Salve, abbiamo un ottimo\nVasino Portatile!\n 004246 setPStat 247 7 004250 setPStat 248 5 004254 callRoutine 28 004256 setPStat 117 6 004260 setDialogOwner 255 004262 setSelection 4516 5922 6208 004270 showTextbox Alza il prezzo.\nMantieni il prezzo a 300 bit.\nAbbassa il prezzo.\n 004404 unknown12 0 004406 setDialogOwner 253 004408 showTextbox Uh... allora stai cercando un\nVasino Portatile?\n 004512 jumpTo 4246 004516 storeRandom 110 4 004520 if pstat(110) > 0 then 4802 004532 setPStat 247 7 004536 setPStat 248 3 004540 callRoutine 28 004542 setDialogOwner 255 004544 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 450 bit?\n 004694 setPStat 117 1 004698 setDialogOwner 255 004700 setSelection 7062 4246 004706 showTextbox Aumento da 300 a 450 bit.\nCi devo pensare.\n 004796 unknown12 0 004798 jumpTo 4246 004802 if pstat(110) > 1 then 5084 004814 setPStat 247 7 004818 setPStat 248 2 004822 callRoutine 28 004824 setDialogOwner 255 004826 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 420 bit?\n 004976 setPStat 117 2 004980 setDialogOwner 255 004982 setSelection 7086 4246 004988 showTextbox Aumento da 300 a 420 bit.\nCi devo pensare.\n 005078 unknown12 0 005080 jumpTo 4246 005084 if pstat(110) > 2 then 5366 005096 setPStat 247 7 005100 setPStat 248 2 005104 callRoutine 28 005106 setDialogOwner 255 005108 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 390 bit?\n 005258 setPStat 117 3 005262 setDialogOwner 255 005264 setSelection 7110 4246 005270 showTextbox Aumento da 300 a 390 bit.\nCi devo pensare.\n 005360 unknown12 0 005362 jumpTo 4246 005366 if pstat(110) > 3 then 5640 005378 setPStat 247 7 005382 setPStat 248 1 005386 callRoutine 28 005388 setDialogOwner 255 005390 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 360?\n 005532 setPStat 117 4 005536 setDialogOwner 255 005538 setSelection 7134 4246 005544 showTextbox Aumento da 300 a 360 bit.\nCi devo pensare.\n 005634 unknown12 0 005636 jumpTo 4246 005640 if pstat(110) > 4 then 5922 005652 setPStat 247 7 005656 setPStat 248 1 005660 callRoutine 28 005662 setDialogOwner 255 005664 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 330 bit?\n 005814 setPStat 117 5 005818 setDialogOwner 255 005820 setSelection 7158 4246 005826 showTextbox Aumento da 300 a 330 bit.\nCi devo pensare.\n 005916 unknown12 0 005918 jumpTo 4246 005922 setPStat 247 7 005926 setPStat 248 0 005930 callRoutine 28 005932 setDialogOwner 255 005934 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti va bene il prezzo normale?\n 006098 setPStat 117 6 006102 setDialogOwner 255 006104 setSelection 7182 4246 006110 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 006202 unknown12 0 006204 jumpTo 4246 006208 storeRandom 110 2 006212 if pstat(110) > 0 then 6490 006224 setPStat 247 7 006228 setPStat 248 0 006232 callRoutine 28 006234 setDialogOwner 255 006236 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 270?\n 006378 setPStat 117 7 006382 setDialogOwner 255 006384 setSelection 7206 4246 006390 showTextbox Riduzione da 300 a 270 bit.\nCi devo pensare.\n 006484 unknown12 0 006486 jumpTo 4246 006490 if pstat(110) > 1 then 6776 006502 setPStat 247 7 006506 setPStat 248 0 006510 callRoutine 28 006512 setDialogOwner 255 006514 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 240 bit?\n 006664 setPStat 117 8 006668 setDialogOwner 255 006670 setSelection 7230 4246 006676 showTextbox Riduzione da 300 a 240 bit.\nCi devo pensare.\n 006770 unknown12 0 006772 jumpTo 4246 006776 if pstat(110) > 2 then 7062 006788 setPStat 247 7 006792 setPStat 248 0 006796 callRoutine 28 006798 setDialogOwner 255 006800 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 210 bit?\n 006950 setPStat 117 9 006954 setDialogOwner 255 006956 setSelection 7254 4246 006962 showTextbox Riduzione da 300 a 210 bit.\nCi devo pensare.\n 007056 unknown12 0 007058 jumpTo 4246 007062 storeRandom 110 99 007066 if pstat(110) > 0 then 7082 007078 jumpTo 7278 007082 jumpTo 8168 007086 storeRandom 110 99 007090 if pstat(110) > 9 then 7106 007102 jumpTo 7278 007106 jumpTo 8168 007110 storeRandom 110 99 007114 if pstat(110) > 29 then 7130 007126 jumpTo 7278 007130 jumpTo 8168 007134 storeRandom 110 99 007138 if pstat(110) > 49 then 7154 007150 jumpTo 7278 007154 jumpTo 8168 007158 storeRandom 110 99 007162 if pstat(110) > 69 then 7178 007174 jumpTo 7278 007178 jumpTo 8168 007182 storeRandom 110 99 007186 if pstat(110) > 89 then 7202 007198 jumpTo 7278 007202 jumpTo 8168 007206 storeRandom 110 99 007210 if pstat(110) > 91 then 7226 007222 jumpTo 7278 007226 jumpTo 8168 007230 storeRandom 110 99 007234 if pstat(110) > 93 then 7250 007246 jumpTo 7278 007250 jumpTo 8168 007254 storeRandom 110 99 007258 if pstat(110) > 95 then 7274 007270 jumpTo 7278 007274 jumpTo 8168 007278 setDialogOwner 7 007280 showTextbox Okay, siamo d’accordo!\n 007330 playSound 1544 007334 delay 10 007338 setTextboxSize 12 3 007342 if pstat(117) != 1 then 7436 007354 setPStat 243 0 007358 setPStat 244 -16 007362 callRoutine 31 007364 showTextbox Incasso tot.: .\nGuadagno: + 240.\n 007436 if pstat(117) != 2 then 7530 007448 setPStat 243 0 007452 setPStat 244 -46 007456 callRoutine 31 007458 showTextbox Incasso tot.: .\nGuadagno: + 210.\n 007530 if pstat(117) != 3 then 7624 007542 setPStat 243 0 007546 setPStat 244 -76 007550 callRoutine 31 007552 showTextbox Incasso tot.: .\nGuadagno: + 180.\n 007624 if pstat(117) != 4 then 7718 007636 setPStat 243 0 007640 setPStat 244 -106 007644 callRoutine 31 007646 showTextbox Incasso tot.: .\nGuadagno: + 150.\n 007718 if pstat(117) != 5 then 7812 007730 setPStat 243 0 007734 setPStat 244 120 007738 callRoutine 31 007740 showTextbox Incasso tot.: .\nGuadagno: + 120.\n 007812 if pstat(117) != 6 then 7904 007824 setPStat 243 0 007828 setPStat 244 90 007832 callRoutine 31 007834 showTextbox Incasso tot.: .\nGuadagno: + 90.\n 007904 if pstat(117) != 7 then 7996 007916 setPStat 243 0 007920 setPStat 244 60 007924 callRoutine 31 007926 showTextbox Incasso tot.: .\nGuadagno: + 60.\n 007996 if pstat(117) != 8 then 8088 008008 setPStat 243 0 008012 setPStat 244 30 008016 callRoutine 31 008018 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 008088 if pstat(117) != 9 then 8164 008100 showTextbox Incasso tot.: .\nGuadagno: 0.\n 008164 jumpTo 3588 008168 setPStat 247 7 008172 setPStat 248 5 008176 callRoutine 28 008178 addToPStat 119 1 008182 storeRandom 110 99 008186 if pstat(110) > 69 OR pstat(119) < 3 then 8206 008202 jumpTo 3718 008206 if pstat(110) > 29 OR pstat(119) != 2 then 8226 008222 jumpTo 3718 008226 if pstat(110) > 9 OR pstat(119) != 1 then 8246 008242 jumpTo 3718 008246 jumpTo 8250 008250 setDialogOwner 7 008252 showTextbox I tuoi prezzi sono mostruosi.\n 008316 setDialogOwner 253 008318 showTextbox Veramente? Beh, allora...\n 008374 jumpTo 4246 008378 setDialogOwner 7 008380 showTextbox Ragazzo, voglio della\nMedicina.\n 008452 setDialogOwner 253 008454 showTextbox Uh... Salve, ti serve della\nMedicina?\n 008538 setPStat 247 7 008542 setPStat 248 5 008546 callRoutine 28 008548 setPStat 117 6 008552 setDialogOwner 255 008554 setSelection 8784 10018 10260 008562 showTextbox Alza il prezzo.\nMantieni il prezzo a 1000 bit.\nAbbassa il prezzo.\n 008698 unknown12 0 008700 setDialogOwner 253 008702 showTextbox Uh, volevi della\nMedicina, giusto?\n 008780 jumpTo 8538 008784 storeRandom 110 4 008788 if pstat(110) > 0 then 9034 008800 setPStat 247 7 008804 setPStat 248 3 008808 callRoutine 28 008810 setDialogOwner 255 008812 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1500 bit?\n 008922 setPStat 117 1 008926 setDialogOwner 255 008928 setSelection 11002 8538 008934 showTextbox Aumento da 1000 a 1500 bit.\nCi devo pensare.\n 009028 unknown12 0 009030 jumpTo 8538 009034 if pstat(110) > 1 then 9280 009046 setPStat 247 7 009050 setPStat 248 2 009054 callRoutine 28 009056 setDialogOwner 255 009058 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1400 bit?\n 009168 setPStat 117 2 009172 setDialogOwner 255 009174 setSelection 11026 8538 009180 showTextbox Aumento da 1000 a 1400 bit.\nCi devo pensare.\n 009274 unknown12 0 009276 jumpTo 8538 009280 if pstat(110) > 2 then 9526 009292 setPStat 247 7 009296 setPStat 248 2 009300 callRoutine 28 009302 setDialogOwner 255 009304 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1300 bit?\n 009414 setPStat 117 3 009418 setDialogOwner 255 009420 setSelection 11050 8538 009426 showTextbox Aumento da 1000 a 1300 bit.\nCi devo pensare.\n 009520 unknown12 0 009522 jumpTo 8538 009526 if pstat(110) > 3 then 9772 009538 setPStat 247 7 009542 setPStat 248 1 009546 callRoutine 28 009548 setDialogOwner 255 009550 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1200 bit?\n 009660 setPStat 117 4 009664 setDialogOwner 255 009666 setSelection 11074 8538 009672 showTextbox Aumento da 1000 a 1200 bit.\nCi devo pensare.\n 009766 unknown12 0 009768 jumpTo 8538 009772 if pstat(110) > 4 then 10018 009784 setPStat 247 7 009788 setPStat 248 1 009792 callRoutine 28 009794 setDialogOwner 255 009796 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1100 bit?\n 009906 setPStat 117 5 009910 setDialogOwner 255 009912 setSelection 11098 8538 009918 showTextbox Aumento da 1000 a 1100 bit.\nCi devo pensare.\n 010012 unknown12 0 010014 jumpTo 8538 010018 setPStat 247 7 010022 setPStat 248 0 010026 callRoutine 28 010028 setDialogOwner 255 010030 showTextbox Che ne dici di 1000 bit di\nMedicina,\nal prezzo normale?\n 010150 setPStat 117 6 010154 setDialogOwner 255 010156 setSelection 11122 8538 010162 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 010254 unknown12 0 010256 jumpTo 8538 010260 storeRandom 110 2 010264 if pstat(110) > 0 then 10510 010276 setPStat 247 7 010280 setPStat 248 0 010284 callRoutine 28 010286 setDialogOwner 255 010288 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 900 bit?\n 010396 setPStat 117 7 010400 setDialogOwner 255 010402 setSelection 11146 8538 010408 showTextbox Riduzione da 1000 a 900 bit.\nCi devo pensare.\n 010504 unknown12 0 010506 jumpTo 8538 010510 if pstat(110) > 1 then 10756 010522 setPStat 247 7 010526 setPStat 248 0 010530 callRoutine 28 010532 setDialogOwner 255 010534 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 800 bit?\n 010642 setPStat 117 8 010646 setDialogOwner 255 010648 setSelection 11170 8538 010654 showTextbox Riduzione da 1000 a 800 bit.\nCi devo pensare.\n 010750 unknown12 0 010752 jumpTo 8538 010756 if pstat(110) > 2 then 11002 010768 setPStat 247 7 010772 setPStat 248 0 010776 callRoutine 28 010778 setDialogOwner 255 010780 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 700 bit?\n 010888 setPStat 117 9 010892 setDialogOwner 255 010894 setSelection 11194 8538 010900 showTextbox Riduzione da 1000 a 700 bit.\nCi devo pensare.\n 010996 unknown12 0 010998 jumpTo 8538 011002 storeRandom 110 99 011006 if pstat(110) > 0 then 11022 011018 jumpTo 11218 011022 jumpTo 12108 011026 storeRandom 110 99 011030 if pstat(110) > 9 then 11046 011042 jumpTo 11218 011046 jumpTo 12108 011050 storeRandom 110 99 011054 if pstat(110) > 29 then 11070 011066 jumpTo 11218 011070 jumpTo 12108 011074 storeRandom 110 99 011078 if pstat(110) > 49 then 11094 011090 jumpTo 11218 011094 jumpTo 12108 011098 storeRandom 110 99 011102 if pstat(110) > 69 then 11118 011114 jumpTo 11218 011118 jumpTo 12108 011122 storeRandom 110 99 011126 if pstat(110) > 89 then 11142 011138 jumpTo 11218 011142 jumpTo 12108 011146 storeRandom 110 99 011150 if pstat(110) > 91 then 11166 011162 jumpTo 11218 011166 jumpTo 12108 011170 storeRandom 110 99 011174 if pstat(110) > 93 then 11190 011186 jumpTo 11218 011190 jumpTo 12108 011194 storeRandom 110 99 011198 if pstat(110) > 95 then 11214 011210 jumpTo 11218 011214 jumpTo 12108 011218 setDialogOwner 7 011220 showTextbox Amico, incartamela!\n 011264 playSound 1544 011268 delay 10 011272 setTextboxSize 12 3 011276 if pstat(117) != 1 then 11370 011288 setPStat 243 3 011292 setPStat 244 32 011296 callRoutine 31 011298 showTextbox Incasso tot.: .\nGuadagno: + 800.\n 011370 if pstat(117) != 2 then 11464 011382 setPStat 243 2 011386 setPStat 244 -68 011390 callRoutine 31 011392 showTextbox Incasso tot.: .\nGuadagno: + 700.\n 011464 if pstat(117) != 3 then 11558 011476 setPStat 243 2 011480 setPStat 244 88 011484 callRoutine 31 011486 showTextbox Incasso tot.: .\nGuadagno: + 600.\n 011558 if pstat(117) != 4 then 11652 011570 setPStat 243 1 011574 setPStat 244 -12 011578 callRoutine 31 011580 showTextbox Incasso tot.: .\nGuadagno: + 500.\n 011652 if pstat(117) != 5 then 11746 011664 setPStat 243 1 011668 setPStat 244 -112 011672 callRoutine 31 011674 showTextbox Incasso tot.: .\nGuadagno: + 400.\n 011746 if pstat(117) != 6 then 11840 011758 setPStat 243 1 011762 setPStat 244 44 011766 callRoutine 31 011768 showTextbox Incasso tot.: .\nGuadagno: + 300.\n 011840 if pstat(117) != 7 then 11934 011852 setPStat 243 0 011856 setPStat 244 -56 011860 callRoutine 31 011862 showTextbox Incasso tot.: .\nGuadagno: + 200.\n 011934 if pstat(117) != 8 then 12028 011946 setPStat 243 0 011950 setPStat 244 100 011954 callRoutine 31 011956 showTextbox Incasso tot.: .\nGuadagno: + 100.\n 012028 if pstat(117) != 9 then 12104 012040 showTextbox Incasso tot.: .\nGuadagno: 0.\n 012104 jumpTo 3588 012108 setPStat 247 7 012112 setPStat 248 5 012116 callRoutine 28 012118 addToPStat 119 1 012122 storeRandom 110 99 012126 if pstat(110) > 69 OR pstat(119) < 3 then 12146 012142 jumpTo 3718 012146 if pstat(110) > 29 OR pstat(119) != 2 then 12166 012162 jumpTo 3718 012166 if pstat(110) > 9 OR pstat(119) != 1 then 12186 012182 jumpTo 3718 012186 jumpTo 12190 012190 setDialogOwner 7 012192 showTextbox Decisamente troppo cara!\n 012246 setDialogOwner 253 012248 showTextbox Davvero? Senti, allora...\n 012304 jumpTo 8538 == Script ID 201 == a0800 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 99 000020 setDigimon 99 3 0 000024 delay 20 000028 entityWalkTo 8 -501 -508 false 000036 waitForEntity 8 000038 entityLookAtEntity 8 253 000042 storeRandom 110 99 000046 if pstat(110) > 49 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 3952 000078 jumpTo 8232 000082 endSection 000084 setDialogOwner 8 000086 showTextbox Amico, mi serve della Carne.\n 000152 setDialogOwner 253 000154 showTextbox Benvenuto, cerchi un po’ di\nCarne? Senti...\n 000250 setPStat 247 8 000254 setPStat 248 5 000258 callRoutine 28 000260 delay 10 000264 setPStat 117 6 000268 setDialogOwner 255 000270 setSelection 498 1582 1804 000278 showTextbox Alza il prezzo.\nMantieni il prezzo a 50 bit.\nAbbassa il prezzo.\n 000410 unknown12 0 000412 setDialogOwner 253 000414 showTextbox Uh, vuoi un po’ di\nCarne? Allora...\n 000494 jumpTo 250 000498 storeRandom 110 4 000502 if pstat(110) > 0 then 718 000514 setPStat 247 8 000518 setPStat 248 3 000522 callRoutine 28 000524 setDialogOwner 255 000526 showTextbox Che dici di 50 bit di Carne\nper 75 bit?\n 000614 setPStat 117 1 000618 setDialogOwner 255 000620 setSelection 2468 250 000626 showTextbox Aumento da 50 a 75 bit.\nCi devo pensare.\n 000712 unknown12 0 000714 jumpTo 250 000718 if pstat(110) > 1 then 934 000730 setPStat 247 8 000734 setPStat 248 2 000738 callRoutine 28 000740 setDialogOwner 255 000742 showTextbox Che dici di 50 bit di Carne\nper 70 bit?\n 000830 setPStat 117 2 000834 setDialogOwner 255 000836 setSelection 2492 250 000842 showTextbox Aumento da 50 a 70 bit.\nCi devo pensare.\n 000928 unknown12 0 000930 jumpTo 250 000934 if pstat(110) > 2 then 1150 000946 setPStat 247 8 000950 setPStat 248 2 000954 callRoutine 28 000956 setDialogOwner 255 000958 showTextbox Che dici di 50 bit di Carne\nper 65 bit?\n 001046 setPStat 117 3 001050 setDialogOwner 255 001052 setSelection 2516 250 001058 showTextbox Aumento da 50 a 65 bit.\nCi devo pensare.\n 001144 unknown12 0 001146 jumpTo 250 001150 if pstat(110) > 3 then 1366 001162 setPStat 247 8 001166 setPStat 248 1 001170 callRoutine 28 001172 setDialogOwner 255 001174 showTextbox Che dici di 50 bit di Carne\nper 60 bit?\n 001262 setPStat 117 4 001266 setDialogOwner 255 001268 setSelection 2540 250 001274 showTextbox Aumento da 50 a 60 bit.\nCi devo pensare.\n 001360 unknown12 0 001362 jumpTo 250 001366 if pstat(110) > 4 then 1582 001378 setPStat 247 8 001382 setPStat 248 1 001386 callRoutine 28 001388 setDialogOwner 255 001390 showTextbox Che dici di 50 bit di Carne\nper 55 bit?\n 001478 setPStat 117 5 001482 setDialogOwner 255 001484 setSelection 2564 250 001490 showTextbox Aumento da 50 a 55 bit.\nCi devo pensare.\n 001576 unknown12 0 001578 jumpTo 250 001582 setPStat 247 8 001586 setPStat 248 0 001590 callRoutine 28 001592 setDialogOwner 255 001594 showTextbox Che dici di 50 bit di Carne\nal prezzo normale?\n 001696 setPStat 117 6 001700 setDialogOwner 255 001702 setSelection 2588 250 001708 showTextbox Offerta al prezzo normale\nCi devo pensare.\n 001798 unknown12 0 001800 jumpTo 250 001804 storeRandom 110 2 001808 if pstat(110) > 0 then 2028 001820 setPStat 247 8 001824 setPStat 248 0 001828 callRoutine 28 001830 setDialogOwner 255 001832 showTextbox Che dici di 50 bit di Carne\nper 45 bit?\n 001920 setPStat 117 7 001924 setDialogOwner 255 001926 setSelection 2612 250 001932 showTextbox Riduzione da 50 a 45 bit.\nCi devo pensare.\n 002022 unknown12 0 002024 jumpTo 250 002028 if pstat(110) > 1 then 2248 002040 setPStat 247 8 002044 setPStat 248 0 002048 callRoutine 28 002050 setDialogOwner 255 002052 showTextbox Che dici di 50 bit di Carne\nper 40 bit?\n 002140 setPStat 117 8 002144 setDialogOwner 255 002146 setSelection 2636 250 002152 showTextbox Riduzione da 50 a 40 bit.\nCi devo pensare.\n 002242 unknown12 0 002244 jumpTo 250 002248 if pstat(110) > 2 then 2468 002260 setPStat 247 8 002264 setPStat 248 0 002268 callRoutine 28 002270 setDialogOwner 255 002272 showTextbox Che dici di 50 bit di Carne\nper 35 bit?\n 002360 setPStat 117 9 002364 setDialogOwner 255 002366 setSelection 2660 250 002372 showTextbox Riduzione da 50 a 35 bit.\nCi devo pensare.\n 002462 unknown12 0 002464 jumpTo 250 002468 storeRandom 110 99 002472 if pstat(110) > 0 then 2488 002484 jumpTo 2684 002488 jumpTo 3590 002492 storeRandom 110 99 002496 if pstat(110) > 0 then 2512 002508 jumpTo 2684 002512 jumpTo 3590 002516 storeRandom 110 99 002520 if pstat(110) > 0 then 2536 002532 jumpTo 2684 002536 jumpTo 3590 002540 storeRandom 110 99 002544 if pstat(110) > 19 then 2560 002556 jumpTo 2684 002560 jumpTo 3590 002564 storeRandom 110 99 002568 if pstat(110) > 49 then 2584 002580 jumpTo 2684 002584 jumpTo 3590 002588 storeRandom 110 99 002592 if pstat(110) > 79 then 2608 002604 jumpTo 2684 002608 jumpTo 3590 002612 storeRandom 110 99 002616 if pstat(110) > 84 then 2632 002628 jumpTo 2684 002632 jumpTo 3590 002636 storeRandom 110 99 002640 if pstat(110) > 89 then 2656 002652 jumpTo 2684 002656 jumpTo 3590 002660 storeRandom 110 99 002664 if pstat(110) > 94 then 2680 002676 jumpTo 2684 002680 jumpTo 3590 002684 setDialogOwner 8 002686 showTextbox Okay, dammela!\n 002720 playSound 1544 002724 delay 10 002728 setTextboxSize 12 3 002732 if pstat(117) != 1 then 2824 002744 setPStat 243 0 002748 setPStat 244 40 002752 callRoutine 31 002754 showTextbox Incasso tot.: .\nGuadagno: + 40.\n 002824 if pstat(117) != 2 then 2916 002836 setPStat 243 0 002840 setPStat 244 35 002844 callRoutine 31 002846 showTextbox Incasso tot.: .\nGuadagno: + 35.\n 002916 if pstat(117) != 3 then 3008 002928 setPStat 243 0 002932 setPStat 244 30 002936 callRoutine 31 002938 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 003008 if pstat(117) != 4 then 3100 003020 setPStat 243 0 003024 setPStat 244 25 003028 callRoutine 31 003030 showTextbox Incasso tot.: .\nGuadagno: + 25.\n 003100 if pstat(117) != 5 then 3192 003112 setPStat 243 0 003116 setPStat 244 20 003120 callRoutine 31 003122 showTextbox Incasso tot.: .\nGuadagno: + 20.\n 003192 if pstat(117) != 6 then 3284 003204 setPStat 243 0 003208 setPStat 244 15 003212 callRoutine 31 003214 showTextbox Incasso tot.: .\nGuadagno: + 15.\n 003284 if pstat(117) != 7 then 3376 003296 setPStat 243 0 003300 setPStat 244 10 003304 callRoutine 31 003306 showTextbox Incasso tot.: .\nGuadagno: + 10.\n 003376 if pstat(117) != 8 then 3466 003388 setPStat 243 0 003392 setPStat 244 5 003396 callRoutine 31 003398 showTextbox Incasso tot.: .\nGuadagno: + 5.\n 003466 if pstat(117) != 9 then 3542 003478 showTextbox Incasso tot.: .\nGuadagno: 0.\n 003542 setPStat 119 0 003546 playSound 5888 003550 delay 20 003554 setPStat 247 8 003558 setPStat 248 5 003562 callRoutine 28 003564 entityWalkTo 8 -109 -853 false 003572 waitForEntity 8 003574 unloadEntity 8 003576 unknown79 99 003578 delay 20 003582 jumpToFile 49 82 003588 endSection 003590 setPStat 247 8 003594 setPStat 248 5 003598 callRoutine 28 003600 addToPStat 119 1 003604 storeRandom 110 99 003608 if pstat(110) > 89 OR pstat(119) < 3 then 3628 003624 jumpTo 3672 003628 if pstat(110) > 59 OR pstat(119) != 2 then 3648 003644 jumpTo 3672 003648 if pstat(110) > 19 OR pstat(119) != 1 then 3668 003664 jumpTo 3672 003668 jumpTo 3840 003672 setDialogOwner 8 003674 showTextbox Sto solo perdendo tempo!\n 003728 setPStat 119 0 003732 playSound 1800 003736 delay 10 003740 setPStat 247 8 003744 setPStat 248 5 003748 callRoutine 28 003750 entityWalkTo 8 -109 -853 false 003758 waitForEntity 8 003760 unloadEntity 8 003762 unknown79 99 003764 delay 40 003768 setDialogOwner 253 003770 showTextbox Ehi, dove sono i clienti?\n 003826 fadeoutHud 003828 addToPStat 123 1 003832 jumpToFile 49 82 003838 endSection 003840 setDialogOwner 8 003842 showTextbox Vuoi guadagnarci troppo!\n 003896 setDialogOwner 253 003898 showTextbox Puo essere. Allora...\n 003946 setDialogOwner 253 003948 jumpTo 250 003952 setDialogOwner 8 003954 showTextbox Ho assoluto bisogno di un\nVasino Portatile.\n 004050 setDialogOwner 253 004052 showTextbox Uh... Allora vuoi un\nVasino Portatile, giusto?\n 004154 setPStat 247 8 004158 setPStat 248 5 004162 callRoutine 28 004164 setPStat 117 6 004168 setDialogOwner 255 004170 setSelection 4414 5812 6076 004178 showTextbox Alza il prezzo.\nMantieni il prezzo a 300 bit.\nAbbassa il prezzo.\n 004312 unknown12 0 004314 setDialogOwner 253 004316 showTextbox Uh... vediamo, cerchi un\nVasino Portatile?\n 004410 jumpTo 4154 004414 storeRandom 110 4 004418 if pstat(110) > 0 then 4700 004430 setPStat 247 8 004434 setPStat 248 3 004438 callRoutine 28 004440 setDialogOwner 255 004442 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 450 bit?\n 004592 setPStat 117 1 004596 setDialogOwner 255 004598 setSelection 6936 4154 004604 showTextbox Aumento da 300 a 450 bit.\nCi devo pensare.\n 004694 unknown12 0 004696 jumpTo 4154 004700 if pstat(110) > 1 then 4982 004712 setPStat 247 8 004716 setPStat 248 2 004720 callRoutine 28 004722 setDialogOwner 255 004724 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 420 bit?\n 004874 setPStat 117 2 004878 setDialogOwner 255 004880 setSelection 6960 4154 004886 showTextbox Aumento da 300 a 420 bit.\nCi devo pensare.\n 004976 unknown12 0 004978 jumpTo 4154 004982 if pstat(110) > 2 then 5256 004994 setPStat 247 8 004998 setPStat 248 2 005002 callRoutine 28 005004 setDialogOwner 255 005006 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 390?\n 005148 setPStat 117 3 005152 setDialogOwner 255 005154 setSelection 6984 4154 005160 showTextbox Aumento da 300 a 390 bit.\nCi devo pensare.\n 005250 unknown12 0 005252 jumpTo 4154 005256 if pstat(110) > 3 then 5530 005268 setPStat 247 8 005272 setPStat 248 1 005276 callRoutine 28 005278 setDialogOwner 255 005280 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 360?\n 005422 setPStat 117 4 005426 setDialogOwner 255 005428 setSelection 7008 4154 005434 showTextbox Aumento da 300 a 360 bit.\nCi devo pensare.\n 005524 unknown12 0 005526 jumpTo 4154 005530 if pstat(110) > 4 then 5812 005542 setPStat 247 8 005546 setPStat 248 1 005550 callRoutine 28 005552 setDialogOwner 255 005554 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 330 bit?\n 005704 setPStat 117 5 005708 setDialogOwner 255 005710 setSelection 7032 4154 005716 showTextbox Aumento da 300 a 330 bit.\nCi devo pensare.\n 005806 unknown12 0 005808 jumpTo 4154 005812 setPStat 247 8 005816 setPStat 248 0 005820 callRoutine 28 005822 setDialogOwner 255 005824 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nal prezzo normale?\n 005966 setPStat 117 6 005970 setDialogOwner 255 005972 setSelection 7056 4154 005978 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 006070 unknown12 0 006072 jumpTo 4154 006076 storeRandom 110 2 006080 if pstat(110) > 0 then 6366 006092 setPStat 247 8 006096 setPStat 248 0 006100 callRoutine 28 006102 setDialogOwner 255 006104 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 270 bit?\n 006254 setPStat 117 7 006258 setDialogOwner 255 006260 setSelection 7080 4154 006266 showTextbox Riduzione da 300 a 270 bit.\nCi devo pensare.\n 006360 unknown12 0 006362 jumpTo 4154 006366 if pstat(110) > 1 then 6652 006378 setPStat 247 8 006382 setPStat 248 0 006386 callRoutine 28 006388 setDialogOwner 255 006390 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti vanno bene 240 bit?\n 006540 setPStat 117 8 006544 setDialogOwner 255 006546 setSelection 7104 4154 006552 showTextbox Riduzione da 300 a 240 bit.\nCi devo pensare.\n 006646 unknown12 0 006648 jumpTo 4154 006652 if pstat(110) > 2 then 6936 006664 setPStat 247 8 006668 setPStat 248 0 006672 callRoutine 28 006674 setDialogOwner 255 006676 showTextbox Di solito sono 300 bit per un\nVasino Portatile,\nti anno bene 210 bit?\n 006824 setPStat 117 9 006828 setDialogOwner 255 006830 setSelection 7128 4154 006836 showTextbox Riduzione da 300 a 210 bit.\nCi devo pensare.\n 006930 unknown12 0 006932 jumpTo 4154 006936 storeRandom 110 99 006940 if pstat(110) > 0 then 6956 006952 jumpTo 7152 006956 jumpTo 8050 006960 storeRandom 110 99 006964 if pstat(110) > 0 then 6980 006976 jumpTo 7152 006980 jumpTo 8050 006984 storeRandom 110 99 006988 if pstat(110) > 0 then 7004 007000 jumpTo 7152 007004 jumpTo 8050 007008 storeRandom 110 99 007012 if pstat(110) > 19 then 7028 007024 jumpTo 7152 007028 jumpTo 8050 007032 storeRandom 110 99 007036 if pstat(110) > 49 then 7052 007048 jumpTo 7152 007052 jumpTo 8050 007056 storeRandom 110 99 007060 if pstat(110) > 79 then 7076 007072 jumpTo 7152 007076 jumpTo 8050 007080 storeRandom 110 99 007084 if pstat(110) > 84 then 7100 007096 jumpTo 7152 007100 jumpTo 8050 007104 storeRandom 110 99 007108 if pstat(110) > 89 then 7124 007120 jumpTo 7152 007124 jumpTo 8050 007128 storeRandom 110 99 007132 if pstat(110) > 94 then 7148 007144 jumpTo 7152 007148 jumpTo 8050 007152 setDialogOwner 8 007154 showTextbox Mi ha convinto, lo prendo!\n 007212 playSound 1544 007216 delay 10 007220 setTextboxSize 12 3 007224 if pstat(117) != 1 then 7318 007236 setPStat 243 0 007240 setPStat 244 -16 007244 callRoutine 31 007246 showTextbox Incasso tot.: .\nGuadagno: + 240.\n 007318 if pstat(117) != 2 then 7412 007330 setPStat 243 0 007334 setPStat 244 -46 007338 callRoutine 31 007340 showTextbox Incasso tot.: .\nGuadagno: + 210.\n 007412 if pstat(117) != 3 then 7506 007424 setPStat 243 0 007428 setPStat 244 -76 007432 callRoutine 31 007434 showTextbox Incasso tot.: .\nGuadagno: + 180.\n 007506 if pstat(117) != 4 then 7600 007518 setPStat 243 0 007522 setPStat 244 -106 007526 callRoutine 31 007528 showTextbox Incasso tot.: .\nGuadagno: + 150.\n 007600 if pstat(117) != 5 then 7694 007612 setPStat 243 0 007616 setPStat 244 120 007620 callRoutine 31 007622 showTextbox Incasso tot.: .\nGuadagno: + 120.\n 007694 if pstat(117) != 6 then 7786 007706 setPStat 243 0 007710 setPStat 244 90 007714 callRoutine 31 007716 showTextbox Incasso tot.: .\nGuadagno: + 90.\n 007786 if pstat(117) != 7 then 7878 007798 setPStat 243 0 007802 setPStat 244 60 007806 callRoutine 31 007808 showTextbox Incasso tot.: .\nGuadagno: + 60.\n 007878 if pstat(117) != 8 then 7970 007890 setPStat 243 0 007894 setPStat 244 30 007898 callRoutine 31 007900 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 007970 if pstat(117) != 9 then 8046 007982 showTextbox Incasso tot.: .\nGuadagno: 0.\n 008046 jumpTo 3542 008050 setPStat 247 8 008054 setPStat 248 5 008058 callRoutine 28 008060 addToPStat 119 1 008064 storeRandom 110 99 008068 if pstat(110) > 89 OR pstat(119) < 3 then 8088 008084 jumpTo 3672 008088 if pstat(110) > 59 OR pstat(119) != 2 then 8108 008104 jumpTo 3672 008108 if pstat(110) > 19 OR pstat(119) != 1 then 8128 008124 jumpTo 3672 008128 jumpTo 8132 008132 setDialogOwner 8 008134 showTextbox Dai, fammi uno sconto!\n 008184 setDialogOwner 253 008186 showTextbox Uh? Beh, potrei...\n 008228 jumpTo 4154 008232 setDialogOwner 8 008234 showTextbox Ragazzo, mi serve della\nMedicina.\n 008310 setDialogOwner 253 008312 showTextbox Benvenuto, vuoi un po’ di\nMedicina?\n 008392 setPStat 247 8 008396 setPStat 248 5 008400 callRoutine 28 008402 setPStat 117 6 008406 setDialogOwner 255 008408 setSelection 8662 9888 10130 008416 showTextbox Alza il prezzo.\nMantieni il prezzo a 1000 bit.\nAbbassa il prezzo.\n 008552 unknown12 0 008554 setDialogOwner 253 008556 showTextbox Uh, vuoi una bella offerta\nper della Medicina?\n 008658 jumpTo 8392 008662 storeRandom 110 4 008666 if pstat(110) > 0 then 8912 008678 setPStat 247 8 008682 setPStat 248 3 008686 callRoutine 28 008688 setDialogOwner 255 008690 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1500 bit?\n 008800 setPStat 117 1 008804 setDialogOwner 255 008806 setSelection 10872 8392 008812 showTextbox Aumento da 1000 a 1500 bit.\nCi devo pensare.\n 008906 unknown12 0 008908 jumpTo 8392 008912 if pstat(110) > 1 then 9158 008924 setPStat 247 8 008928 setPStat 248 2 008932 callRoutine 28 008934 setDialogOwner 255 008936 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1400 bit?\n 009046 setPStat 117 2 009050 setDialogOwner 255 009052 setSelection 10896 8392 009058 showTextbox Aumento da 1000 a 1400 bit.\nCi devo pensare.\n 009152 unknown12 0 009154 jumpTo 8392 009158 if pstat(110) > 2 then 9396 009170 setPStat 247 8 009174 setPStat 248 2 009178 callRoutine 28 009180 setDialogOwner 255 009182 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1300?\n 009284 setPStat 117 3 009288 setDialogOwner 255 009290 setSelection 10920 8392 009296 showTextbox Aumento da 1000 a 1300 bit.\nCi devo pensare.\n 009390 unknown12 0 009392 jumpTo 8392 009396 if pstat(110) > 3 then 9642 009408 setPStat 247 8 009412 setPStat 248 1 009416 callRoutine 28 009418 setDialogOwner 255 009420 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1200 bit?\n 009530 setPStat 117 4 009534 setDialogOwner 255 009536 setSelection 10944 8392 009542 showTextbox Aumento da 1000 a 1200 bit.\nCi devo pensare.\n 009636 unknown12 0 009638 jumpTo 8392 009642 if pstat(110) > 4 then 9888 009654 setPStat 247 8 009658 setPStat 248 1 009662 callRoutine 28 009664 setDialogOwner 255 009666 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1100 bit?\n 009776 setPStat 117 5 009780 setDialogOwner 255 009782 setSelection 10968 8392 009788 showTextbox Aumento da 1000 a 1100 bit.\nCi devo pensare.\n 009882 unknown12 0 009884 jumpTo 8392 009888 setPStat 247 8 009892 setPStat 248 0 009896 callRoutine 28 009898 setDialogOwner 255 009900 showTextbox Che ne dici di 1000 bit di\nMedicina,\nal prezzo normale?\n 010020 setPStat 117 6 010024 setDialogOwner 255 010026 setSelection 10992 8392 010032 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 010124 unknown12 0 010126 jumpTo 8392 010130 storeRandom 110 2 010134 if pstat(110) > 0 then 10380 010146 setPStat 247 8 010150 setPStat 248 0 010154 callRoutine 28 010156 setDialogOwner 255 010158 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 900 bit?\n 010266 setPStat 117 7 010270 setDialogOwner 255 010272 setSelection 11016 8392 010278 showTextbox Riduzione da 1000 a 900 bit.\nCi devo pensare.\n 010374 unknown12 0 010376 jumpTo 8392 010380 if pstat(110) > 1 then 10626 010392 setPStat 247 8 010396 setPStat 248 0 010400 callRoutine 28 010402 setDialogOwner 255 010404 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 800 bit?\n 010512 setPStat 117 8 010516 setDialogOwner 255 010518 setSelection 11040 8392 010524 showTextbox Riduzione da 1000 a 800 bit.\nCi devo pensare.\n 010620 unknown12 0 010622 jumpTo 8392 010626 if pstat(110) > 2 then 10872 010638 setPStat 247 8 010642 setPStat 248 0 010646 callRoutine 28 010648 setDialogOwner 255 010650 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 700 bit?\n 010758 setPStat 117 9 010762 setDialogOwner 255 010764 setSelection 11064 8392 010770 showTextbox Riduzione da 1000 a 700 bit.\nCi devo pensare.\n 010866 unknown12 0 010868 jumpTo 8392 010872 storeRandom 110 99 010876 if pstat(110) > 1 then 10892 010888 jumpTo 11088 010892 jumpTo 11988 010896 storeRandom 110 99 010900 if pstat(110) > 1 then 10916 010912 jumpTo 11088 010916 jumpTo 11988 010920 storeRandom 110 99 010924 if pstat(110) > 1 then 10940 010936 jumpTo 11088 010940 jumpTo 11988 010944 storeRandom 110 99 010948 if pstat(110) > 19 then 10964 010960 jumpTo 11088 010964 jumpTo 11988 010968 storeRandom 110 99 010972 if pstat(110) > 49 then 10988 010984 jumpTo 11088 010988 jumpTo 11988 010992 storeRandom 110 99 010996 if pstat(110) > 79 then 11012 011008 jumpTo 11088 011012 jumpTo 11988 011016 storeRandom 110 99 011020 if pstat(110) > 84 then 11036 011032 jumpTo 11088 011036 jumpTo 11988 011040 storeRandom 110 99 011044 if pstat(110) > 89 then 11060 011056 jumpTo 11088 011060 jumpTo 11988 011064 storeRandom 110 99 011068 if pstat(110) > 94 then 11084 011080 jumpTo 11088 011084 jumpTo 11988 011088 setDialogOwner 8 011090 showTextbox Okay, mi hai convinto!\n 011140 playSound 1544 011144 delay 10 011148 setTextboxSize 12 3 011152 if pstat(117) != 1 then 11246 011164 setPStat 243 3 011168 setPStat 244 32 011172 callRoutine 31 011174 showTextbox Incasso tot.: .\nGuadagno: + 800.\n 011246 if pstat(117) != 2 then 11340 011258 setPStat 243 2 011262 setPStat 244 -68 011266 callRoutine 31 011268 showTextbox Incasso tot.: .\nGuadagno: + 700.\n 011340 if pstat(117) != 3 then 11434 011352 setPStat 243 2 011356 setPStat 244 88 011360 callRoutine 31 011362 showTextbox Incasso tot.: .\nGuadagno: + 600.\n 011434 if pstat(117) != 4 then 11528 011446 setPStat 243 1 011450 setPStat 244 -12 011454 callRoutine 31 011456 showTextbox Incasso tot.: .\nGuadagno: + 500.\n 011528 if pstat(117) != 5 then 11622 011540 setPStat 243 1 011544 setPStat 244 -112 011548 callRoutine 31 011550 showTextbox Incasso tot.: .\nGuadagno: + 400.\n 011622 if pstat(117) != 6 then 11716 011634 setPStat 243 1 011638 setPStat 244 44 011642 callRoutine 31 011644 showTextbox Incasso tot.: .\nGuadagno: + 300.\n 011716 if pstat(117) != 7 then 11810 011728 setPStat 243 0 011732 setPStat 244 -56 011736 callRoutine 31 011738 showTextbox Incasso tot.: .\nGuadagno: + 200.\n 011810 if pstat(117) != 8 then 11904 011822 setPStat 243 0 011826 setPStat 244 100 011830 callRoutine 31 011832 showTextbox Incasso tot.: .\nGuadagno: + 100.\n 011904 if pstat(117) != 9 then 11984 011916 showTextbox Incasso tot.: .\nGuadagno: + 0.\n 011984 jumpTo 3542 011988 setPStat 247 8 011992 setPStat 248 5 011996 callRoutine 28 011998 addToPStat 119 1 012002 storeRandom 110 99 012006 if pstat(110) > 89 OR pstat(119) < 3 then 12026 012022 jumpTo 3672 012026 if pstat(110) > 59 OR pstat(119) != 2 then 12046 012042 jumpTo 3672 012046 if pstat(110) > 19 OR pstat(119) != 1 then 12066 012062 jumpTo 3672 012066 jumpTo 12070 012070 setDialogOwner 8 012072 showTextbox Questa e una vera rapina!\n 012128 setDialogOwner 253 012130 showTextbox Okay. Allora senti...\n 012178 jumpTo 8392 == Script ID 202 == a3800 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 93 000020 setDigimon 93 4 0 000024 delay 20 000028 entityWalkTo 9 -501 -508 false 000036 waitForEntity 9 000038 entityLookAtEntity 9 253 000042 storeRandom 110 99 000046 if pstat(110) > 31 then 62 000058 jumpTo 84 000062 if pstat(110) > 66 then 78 000074 jumpTo 3880 000078 jumpTo 8168 000082 endSection 000084 setDialogOwner 9 000086 showTextbox Amico, mi serve della Carne.\n 000152 setDialogOwner 253 000154 showTextbox Benvenuto, allora cerchi\ndella Carne. Beh, ecco...\n 000264 setPStat 247 9 000268 setPStat 248 5 000272 callRoutine 28 000274 delay 10 000278 setPStat 117 6 000282 setDialogOwner 255 000284 setSelection 512 1556 1780 000292 showTextbox Alza il prezzo.\nMantieni il prezzo a 50 bit.\nAbbassa il prezzo.\n 000424 unknown12 0 000426 setDialogOwner 253 000428 showTextbox Uh, ti interessa della\nCarne, vero?\n 000508 jumpTo 264 000512 storeRandom 110 4 000516 if pstat(110) > 0 then 724 000528 setPStat 247 9 000532 setPStat 248 3 000536 callRoutine 28 000538 setDialogOwner 255 000540 showTextbox Che dici di 50 bit di Carne\nper 75 bit?\n 000628 setPStat 117 1 000632 setDialogOwner 255 000634 setSelection 2420 264 000640 showTextbox Aumento da 50 a 75.\nCi devo pensare.\n 000718 unknown12 0 000720 jumpTo 264 000724 if pstat(110) > 1 then 932 000736 setPStat 247 9 000740 setPStat 248 2 000744 callRoutine 28 000746 setDialogOwner 255 000748 showTextbox Che dici di 50 bit di Carne\nper 70 bit?\n 000836 setPStat 117 2 000840 setDialogOwner 255 000842 setSelection 2444 264 000848 showTextbox Aumento da 50 a 70.\nCi devo pensare.\n 000926 unknown12 0 000928 jumpTo 264 000932 if pstat(110) > 2 then 1140 000944 setPStat 247 9 000948 setPStat 248 2 000952 callRoutine 28 000954 setDialogOwner 255 000956 showTextbox Che dici di 50 bit di Carne\nper 65 bit?\n 001044 setPStat 117 3 001048 setDialogOwner 255 001050 setSelection 2468 264 001056 showTextbox Aumento da 50 a 65.\nCi devo pensare.\n 001134 unknown12 0 001136 jumpTo 264 001140 if pstat(110) > 3 then 1348 001152 setPStat 247 9 001156 setPStat 248 1 001160 callRoutine 28 001162 setDialogOwner 255 001164 showTextbox Che dici di 50 bit di Carne\nper 60 bit?\n 001252 setPStat 117 4 001256 setDialogOwner 255 001258 setSelection 2492 264 001264 showTextbox Aumento da 50 a 60.\nCi devo pensare.\n 001342 unknown12 0 001344 jumpTo 264 001348 if pstat(110) > 4 then 1556 001360 setPStat 247 9 001364 setPStat 248 1 001368 callRoutine 28 001370 setDialogOwner 255 001372 showTextbox Che dici di 50 bit di Carne\nper 55 bit?\n 001460 setPStat 117 5 001464 setDialogOwner 255 001466 setSelection 2516 264 001472 showTextbox Aumento da 50 a 55.\nCi devo pensare.\n 001550 unknown12 0 001552 jumpTo 264 001556 setPStat 247 9 001560 setPStat 248 0 001564 callRoutine 28 001566 setDialogOwner 255 001568 showTextbox Che dici di 50 bit di Carne\nal prezzo normale?\n 001670 setPStat 117 6 001674 setDialogOwner 255 001676 setSelection 2540 264 001682 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 001774 unknown12 0 001776 jumpTo 264 001780 storeRandom 110 2 001784 if pstat(110) > 0 then 1996 001796 setPStat 247 9 001800 setPStat 248 0 001804 callRoutine 28 001806 setDialogOwner 255 001808 showTextbox Che dici di 50 bit di Carne\nper 45 bit?\n 001896 setPStat 117 7 001900 setDialogOwner 255 001902 setSelection 2564 264 001908 showTextbox Riduzione da 50 a 45.\nCi devo pensare.\n 001990 unknown12 0 001992 jumpTo 264 001996 if pstat(110) > 1 then 2208 002008 setPStat 247 9 002012 setPStat 248 0 002016 callRoutine 28 002018 setDialogOwner 255 002020 showTextbox Che dici di 50 bit di Carne\nper 40 bit?\n 002108 setPStat 117 8 002112 setDialogOwner 255 002114 setSelection 2588 264 002120 showTextbox Riduzione da 50 a 40.\nCi devo pensare.\n 002202 unknown12 0 002204 jumpTo 264 002208 if pstat(110) > 2 then 2420 002220 setPStat 247 9 002224 setPStat 248 0 002228 callRoutine 28 002230 setDialogOwner 255 002232 showTextbox Che dici di 50 bit di Carne\nper 35 bit?\n 002320 setPStat 117 9 002324 setDialogOwner 255 002326 setSelection 2612 264 002332 showTextbox Riduzione da 50 a 35.\nCi devo pensare.\n 002414 unknown12 0 002416 jumpTo 264 002420 storeRandom 110 99 002424 if pstat(110) > 44 then 2440 002436 jumpTo 2636 002440 jumpTo 3546 002444 storeRandom 110 99 002448 if pstat(110) > 49 then 2464 002460 jumpTo 2636 002464 jumpTo 3546 002468 storeRandom 110 99 002472 if pstat(110) > 54 then 2488 002484 jumpTo 2636 002488 jumpTo 3546 002492 storeRandom 110 99 002496 if pstat(110) > 59 then 2512 002508 jumpTo 2636 002512 jumpTo 3546 002516 storeRandom 110 99 002520 if pstat(110) > 64 then 2536 002532 jumpTo 2636 002536 jumpTo 3546 002540 storeRandom 110 99 002544 if pstat(110) > 69 then 2560 002556 jumpTo 2636 002560 jumpTo 3546 002564 storeRandom 110 99 002568 if pstat(110) > 74 then 2584 002580 jumpTo 2636 002584 jumpTo 3546 002588 storeRandom 110 99 002592 if pstat(110) > 79 then 2608 002604 jumpTo 2636 002608 jumpTo 3546 002612 storeRandom 110 99 002616 if pstat(110) > 84 then 2632 002628 jumpTo 2636 002632 jumpTo 3546 002636 setDialogOwner 9 002638 showTextbox Okay, la prendo!\n 002676 playSound 1544 002680 delay 10 002684 setTextboxSize 12 3 002688 if pstat(117) != 1 then 2780 002700 setPStat 243 0 002704 setPStat 244 40 002708 callRoutine 31 002710 showTextbox Incasso tot.: .\nGuadagno: + 40.\n 002780 if pstat(117) != 2 then 2872 002792 setPStat 243 0 002796 setPStat 244 35 002800 callRoutine 31 002802 showTextbox Incasso tot.: .\nGuadagno: + 35.\n 002872 if pstat(117) != 3 then 2964 002884 setPStat 243 0 002888 setPStat 244 30 002892 callRoutine 31 002894 showTextbox Incasso tot.: .\nGuadagno: + 30.\n 002964 if pstat(117) != 4 then 3056 002976 setPStat 243 0 002980 setPStat 244 25 002984 callRoutine 31 002986 showTextbox Incasso tot.: .\nGuadagno: + 25.\n 003056 if pstat(117) != 5 then 3148 003068 setPStat 243 0 003072 setPStat 244 20 003076 callRoutine 31 003078 showTextbox Incasso tot.: .\nGuadagno: + 20.\n 003148 if pstat(117) != 6 then 3240 003160 setPStat 243 0 003164 setPStat 244 15 003168 callRoutine 31 003170 showTextbox Incasso tot.: .\nGuadagno: + 15.\n 003240 if pstat(117) != 7 then 3332 003252 setPStat 243 0 003256 setPStat 244 10 003260 callRoutine 31 003262 showTextbox Incasso tot.: .\nGuadagno: + 10.\n 003332 if pstat(117) != 8 then 3422 003344 setPStat 243 0 003348 setPStat 244 5 003352 callRoutine 31 003354 showTextbox Incasso tot.: .\nGuadagno: + 5.\n 003422 if pstat(117) != 9 then 3498 003434 showTextbox Incasso tot.: .\nGuadagno: 0.\n 003498 setPStat 119 0 003502 playSound 5888 003506 delay 20 003510 setPStat 247 9 003514 setPStat 248 5 003518 callRoutine 28 003520 entityWalkTo 9 -109 -853 false 003528 waitForEntity 9 003530 unloadEntity 9 003532 unknown79 93 003534 delay 20 003538 jumpToFile 49 82 003544 endSection 003546 setPStat 247 9 003550 setPStat 248 5 003554 callRoutine 28 003556 addToPStat 119 1 003560 storeRandom 110 99 003564 if pstat(110) > 99 OR pstat(119) < 3 then 3584 003580 jumpTo 3628 003584 if pstat(110) > 49 OR pstat(119) != 2 then 3604 003600 jumpTo 3628 003604 if pstat(110) > 49 OR pstat(119) != 1 then 3624 003620 jumpTo 3628 003624 jumpTo 3762 003628 setDialogOwner 9 003630 showTextbox Me ne vado!\n 003658 setPStat 119 0 003662 playSound 1800 003666 delay 10 003670 setPStat 247 9 003674 setPStat 248 5 003678 callRoutine 28 003680 entityWalkTo 9 -109 -853 false 003688 waitForEntity 9 003690 unloadEntity 9 003692 unknown79 93 003694 delay 40 003698 setDialogOwner 253 003700 showTextbox Nemmeno un cliente...\n 003748 fadeoutHud 003750 addToPStat 123 1 003754 jumpToFile 49 82 003760 endSection 003762 setDialogOwner 9 003764 showTextbox Chiedi decisamente troppo!\n 003822 setDialogOwner 253 003824 showTextbox Davvero? Beh, allora...\n 003876 jumpTo 264 003880 setDialogOwner 9 003882 showTextbox Ragazzo, mi serve un\nVasino Portatile.\n 003968 setDialogOwner 253 003970 showTextbox Uh... Benvenuto, vuoi un\nVasino Portatile?\n 004064 setPStat 247 9 004068 setPStat 248 5 004072 callRoutine 28 004074 setPStat 117 6 004078 setDialogOwner 255 004080 setSelection 4346 5752 6036 004088 showTextbox Alza il prezzo.\nMantieni il prezzo a 300 bit\nAbbassa il prezzo.\n 004220 unknown12 0 004222 setDialogOwner 253 004224 showTextbox Uh... Stai cercando un affare\nper un Vasino Portatile?\n 004342 jumpTo 4064 004346 storeRandom 110 4 004350 if pstat(110) > 0 then 4632 004362 setPStat 247 9 004366 setPStat 248 3 004370 callRoutine 28 004372 setDialogOwner 255 004374 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 450 bit?\n 004524 setPStat 117 1 004528 setDialogOwner 255 004530 setSelection 6898 4064 004536 showTextbox Aumento da 300 a 450 bit.\nCi devo pensare.\n 004626 unknown12 0 004628 jumpTo 4064 004632 if pstat(110) > 1 then 4914 004644 setPStat 247 9 004648 setPStat 248 2 004652 callRoutine 28 004654 setDialogOwner 255 004656 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 420 bit?\n 004806 setPStat 117 2 004810 setDialogOwner 255 004812 setSelection 6922 4064 004818 showTextbox Aumento da 300 a 420 bit.\nCi devo pensare.\n 004908 unknown12 0 004910 jumpTo 4064 004914 if pstat(110) > 2 then 5188 004926 setPStat 247 9 004930 setPStat 248 2 004934 callRoutine 28 004936 setDialogOwner 255 004938 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 390?\n 005080 setPStat 117 3 005084 setDialogOwner 255 005086 setSelection 6946 4064 005092 showTextbox Aumento da 300 a 390 bit.\nCi devo pensare.\n 005182 unknown12 0 005184 jumpTo 4064 005188 if pstat(110) > 3 then 5470 005200 setPStat 247 9 005204 setPStat 248 1 005208 callRoutine 28 005210 setDialogOwner 255 005212 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 360 bit?\n 005362 setPStat 117 4 005366 setDialogOwner 255 005368 setSelection 6970 4064 005374 showTextbox Aumento da 300 a 360 bit.\nCi devo pensare.\n 005464 unknown12 0 005466 jumpTo 4064 005470 if pstat(110) > 4 then 5752 005482 setPStat 247 9 005486 setPStat 248 1 005490 callRoutine 28 005492 setDialogOwner 255 005494 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 330 bit?\n 005644 setPStat 117 5 005648 setDialogOwner 255 005650 setSelection 6994 4064 005656 showTextbox Aumento da 300 a 330 bit.\nCi devo pensare.\n 005746 unknown12 0 005748 jumpTo 4064 005752 setPStat 247 9 005756 setPStat 248 0 005760 callRoutine 28 005762 setDialogOwner 255 005764 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti va bene il prezzo normale?\n 005928 setPStat 117 6 005932 setDialogOwner 255 005934 setSelection 7018 4064 005940 showTextbox Offerta al prezzo normale\nCi devo pensare.\n 006030 unknown12 0 006032 jumpTo 4064 006036 storeRandom 110 2 006040 if pstat(110) > 0 then 6326 006052 setPStat 247 9 006056 setPStat 248 0 006060 callRoutine 28 006062 setDialogOwner 255 006064 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 270 bit?\n 006214 setPStat 117 7 006218 setDialogOwner 255 006220 setSelection 7042 4064 006226 showTextbox Riduzione da 300 a 270 bit.\nCi devo pensare.\n 006320 unknown12 0 006322 jumpTo 4064 006326 if pstat(110) > 1 then 6612 006338 setPStat 247 9 006342 setPStat 248 0 006346 callRoutine 28 006348 setDialogOwner 255 006350 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 240 bit?\n 006500 setPStat 117 8 006504 setDialogOwner 255 006506 setSelection 7066 4064 006512 showTextbox Riduzione da 300 a 240 bit.\nCi devo pensare.\n 006606 unknown12 0 006608 jumpTo 4064 006612 if pstat(110) > 2 then 6898 006624 setPStat 247 9 006628 setPStat 248 0 006632 callRoutine 28 006634 setDialogOwner 255 006636 showTextbox Di solito sono 300 bit per\nun Vasino Portatile,\nti vanno bene 210 bit?\n 006786 setPStat 117 9 006790 setDialogOwner 255 006792 setSelection 7090 4064 006798 showTextbox Riduzione da 300 a 210 bit.\nCi devo pensare.\n 006892 unknown12 0 006894 jumpTo 4064 006898 storeRandom 110 99 006902 if pstat(110) > 44 then 6918 006914 jumpTo 7114 006918 jumpTo 8000 006922 storeRandom 110 99 006926 if pstat(110) > 49 then 6942 006938 jumpTo 7114 006942 jumpTo 8000 006946 storeRandom 110 99 006950 if pstat(110) > 54 then 6966 006962 jumpTo 7114 006966 jumpTo 8000 006970 storeRandom 110 99 006974 if pstat(110) > 59 then 6990 006986 jumpTo 7114 006990 jumpTo 8000 006994 storeRandom 110 99 006998 if pstat(110) > 64 then 7014 007010 jumpTo 7114 007014 jumpTo 8000 007018 storeRandom 110 99 007022 if pstat(110) > 69 then 7038 007034 jumpTo 7114 007038 jumpTo 8000 007042 storeRandom 110 99 007046 if pstat(110) > 74 then 7062 007058 jumpTo 7114 007062 jumpTo 8000 007066 storeRandom 110 99 007070 if pstat(110) > 79 then 7086 007082 jumpTo 7114 007086 jumpTo 8000 007090 storeRandom 110 99 007094 if pstat(110) > 84 then 7110 007106 jumpTo 7114 007110 jumpTo 8000 007114 setDialogOwner 9 007116 showTextbox Okay, lo compro!\n 007154 playSound 1544 007158 delay 10 007162 setTextboxSize 12 3 007166 if pstat(117) != 1 then 7260 007178 setPStat 243 0 007182 setPStat 244 -16 007186 callRoutine 31 007188 showTextbox Incasso tot.: .\nGuadagno: + 240.\n 007260 if pstat(117) != 2 then 7354 007272 setPStat 243 0 007276 setPStat 244 -46 007280 callRoutine 31 007282 showTextbox Incasso tot.: .\nGuadagno: + 210.\n 007354 if pstat(117) != 3 then 7448 007366 setPStat 243 0 007370 setPStat 244 -76 007374 callRoutine 31 007376 showTextbox Incasso tot.: .\nGuadagno: + 180.\n 007448 if pstat(117) != 4 then 7542 007460 setPStat 243 0 007464 setPStat 244 -106 007468 callRoutine 31 007470 showTextbox Incasso tot.: .\nGuadagno: + 150.\n 007542 if pstat(117) != 5 then 7636 007554 setPStat 243 0 007558 setPStat 244 120 007562 callRoutine 31 007564 showTextbox Incasso tot.: .\nGuadagno: + 120.\n 007636 if pstat(117) != 6 then 7728 007648 setPStat 243 0 007652 setPStat 244 90 007656 callRoutine 31 007658 showTextbox Incasso tot.: .\nGuadagno: + 90.\n 007728 if pstat(117) != 7 then 7820 007740 setPStat 243 0 007744 setPStat 244 60 007748 callRoutine 31 007750 showTextbox Incasso tot.: .\nGuadagno: + 60.\n 007820 if pstat(117) != 8 then 7920 007832 setPStat 243 0 007836 setPStat 244 30 007840 callRoutine 31 007842 showTextbox Incasso tot.: .\nGuadagno: + trenta.\n 007920 if pstat(117) != 9 then 7996 007932 showTextbox Incasso tot.: .\nGuadagno: 0.\n 007996 jumpTo 3498 008000 setPStat 247 9 008004 setPStat 248 5 008008 callRoutine 28 008010 addToPStat 119 1 008014 storeRandom 110 99 008018 if pstat(110) > 99 OR pstat(119) < 3 then 8038 008034 jumpTo 3628 008038 if pstat(110) > 49 OR pstat(119) != 2 then 8058 008054 jumpTo 3628 008058 if pstat(110) > 49 OR pstat(119) != 1 then 8078 008074 jumpTo 3628 008078 jumpTo 8082 008082 setDialogOwner 9 008084 showTextbox Non ウ troppo?\n 008116 setDialogOwner 253 008118 showTextbox Sチ? Beh... Allora...\n 008164 jumpTo 4064 008168 setDialogOwner 9 008170 showTextbox Ragazzo, ho bisogno di\nun po’ di Medicina.\n 008264 setDialogOwner 253 008266 showTextbox Uh... Benvenuto, vuoi della\nMedicina?\n 008350 setPStat 247 9 008354 setPStat 248 5 008358 callRoutine 28 008360 setPStat 117 6 008364 setDialogOwner 255 008366 setSelection 8630 9864 10106 008374 showTextbox Alza il prezzo.\nMantieni il prezzo a 1000 bit.\nAbbassa il prezzo.\n 008510 unknown12 0 008512 setDialogOwner 253 008514 showTextbox Uh, vuoi un buon prezzo per\ndella Medicina, giusto?\n 008626 jumpTo 8350 008630 storeRandom 110 4 008634 if pstat(110) > 0 then 8880 008646 setPStat 247 9 008650 setPStat 248 3 008654 callRoutine 28 008656 setDialogOwner 255 008658 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1500 bit?\n 008768 setPStat 117 1 008772 setDialogOwner 255 008774 setSelection 10844 8350 008780 showTextbox Aumento da 1000 a 1500 bit.\nCi devo pensare.\n 008874 unknown12 0 008876 jumpTo 8350 008880 if pstat(110) > 1 then 9126 008892 setPStat 247 9 008896 setPStat 248 2 008900 callRoutine 28 008902 setDialogOwner 255 008904 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1400 bit?\n 009014 setPStat 117 2 009018 setDialogOwner 255 009020 setSelection 10868 8350 009026 showTextbox Aumento da 1000 a 1400 bit.\nCi devo pensare.\n 009120 unknown12 0 009122 jumpTo 8350 009126 if pstat(110) > 2 then 9372 009138 setPStat 247 9 009142 setPStat 248 2 009146 callRoutine 28 009148 setDialogOwner 255 009150 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1300 bit?\n 009260 setPStat 117 3 009264 setDialogOwner 255 009266 setSelection 10892 8350 009272 showTextbox Aumento da 1000 a 1300 bit.\nCi devo pensare.\n 009366 unknown12 0 009368 jumpTo 8350 009372 if pstat(110) > 3 then 9618 009384 setPStat 247 9 009388 setPStat 248 1 009392 callRoutine 28 009394 setDialogOwner 255 009396 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1200 bit?\n 009506 setPStat 117 4 009510 setDialogOwner 255 009512 setSelection 10916 8350 009518 showTextbox Aumento da 1000 a 1200 bit.\nCi devo pensare.\n 009612 unknown12 0 009614 jumpTo 8350 009618 if pstat(110) > 4 then 9864 009630 setPStat 247 9 009634 setPStat 248 1 009638 callRoutine 28 009640 setDialogOwner 255 009642 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 1100 bit?\n 009752 setPStat 117 5 009756 setDialogOwner 255 009758 setSelection 10940 8350 009764 showTextbox Aumento da 1000 a 1100 bit.\nCi devo pensare.\n 009858 unknown12 0 009860 jumpTo 8350 009864 setPStat 247 9 009868 setPStat 248 0 009872 callRoutine 28 009874 setDialogOwner 255 009876 showTextbox Che ne dici di 1000 bit di\nMedicina,\nal prezzo normale?\n 009996 setPStat 117 6 010000 setDialogOwner 255 010002 setSelection 10964 8350 010008 showTextbox Offerta al prezzo normale.\nCi devo pensare.\n 010100 unknown12 0 010102 jumpTo 8350 010106 storeRandom 110 2 010110 if pstat(110) > 0 then 10352 010122 setPStat 247 9 010126 setPStat 248 0 010130 callRoutine 28 010132 setDialogOwner 255 010134 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 900 bit?\n 010242 setDialogOwner 255 010244 setSelection 10988 8350 010250 showTextbox Riduzione da 1000 a 900 bit.\nCi devo pensare.\n 010346 unknown12 0 010348 jumpTo 8350 010352 if pstat(110) > 1 then 10598 010364 setPStat 247 9 010368 setPStat 248 0 010372 callRoutine 28 010374 setDialogOwner 255 010376 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 800 bit?\n 010484 setPStat 117 8 010488 setDialogOwner 255 010490 setSelection 11012 8350 010496 showTextbox Riduzione da 1000 a 800 bit.\nCi devo pensare.\n 010592 unknown12 0 010594 jumpTo 8350 010598 if pstat(110) > 2 then 10844 010610 setPStat 247 9 010614 setPStat 248 0 010618 callRoutine 28 010620 setDialogOwner 255 010622 showTextbox Che ne dici di 1000 bit di\nMedicina,\nper 700 bit?\n 010730 setPStat 117 9 010734 setDialogOwner 255 010736 setSelection 11036 8350 010742 showTextbox Riduzione da 1000 a 700 bit.\nCi devo pensare.\n 010838 unknown12 0 010840 jumpTo 8350 010844 storeRandom 110 99 010848 if pstat(110) > 44 then 10864 010860 jumpTo 11060 010864 jumpTo 11906 010868 storeRandom 110 99 010872 if pstat(110) > 49 then 10888 010884 jumpTo 11060 010888 jumpTo 11906 010892 storeRandom 110 99 010896 if pstat(110) > 54 then 10912 010908 jumpTo 11060 010912 jumpTo 11906 010916 storeRandom 110 99 010920 if pstat(110) > 59 then 10936 010932 jumpTo 11060 010936 jumpTo 11906 010940 storeRandom 110 99 010944 if pstat(110) > 64 then 10960 010956 jumpTo 11060 010960 jumpTo 11906 010964 storeRandom 110 99 010968 if pstat(110) > 69 then 10984 010980 jumpTo 11060 010984 jumpTo 11906 010988 storeRandom 110 99 010992 if pstat(110) > 74 then 11008 011004 jumpTo 11060 011008 jumpTo 11906 011012 storeRandom 110 99 011016 if pstat(110) > 79 then 11032 011028 jumpTo 11060 011032 jumpTo 11906 011036 storeRandom 110 99 011040 if pstat(110) > 84 then 11056 011052 jumpTo 11060 011056 jumpTo 11906 011060 setDialogOwner 9 011062 playSound 1544 011066 delay 10 011070 setTextboxSize 12 3 011074 if pstat(117) != 1 then 11168 011086 setPStat 243 3 011090 setPStat 244 32 011094 callRoutine 31 011096 showTextbox Incasso tot.: .\nGuadagno: + 800.\n 011168 if pstat(117) != 2 then 11262 011180 setPStat 243 2 011184 setPStat 244 -68 011188 callRoutine 31 011190 showTextbox Incasso tot.: .\nGuadagno: + 700.\n 011262 if pstat(117) != 3 then 11356 011274 setPStat 243 2 011278 setPStat 244 88 011282 callRoutine 31 011284 showTextbox Incasso tot.: .\nGuadagno: + 600.\n 011356 if pstat(117) != 4 then 11450 011368 setPStat 243 1 011372 setPStat 244 -12 011376 callRoutine 31 011378 showTextbox Incasso tot.: .\nGuadagno: + 500.\n 011450 if pstat(117) != 5 then 11544 011462 setPStat 243 1 011466 setPStat 244 -112 011470 callRoutine 31 011472 showTextbox Incasso tot.: .\nGuadagno: + 400.\n 011544 if pstat(117) != 6 then 11638 011556 setPStat 243 1 011560 setPStat 244 44 011564 callRoutine 31 011566 showTextbox Incasso tot.: .\nGuadagno: + 300.\n 011638 if pstat(117) != 7 then 11732 011650 setPStat 243 0 011654 setPStat 244 -56 011658 callRoutine 31 011660 showTextbox Incasso tot.: .\nGuadagno: + 200.\n 011732 if pstat(117) != 8 then 11826 011744 setPStat 243 0 011748 setPStat 244 100 011752 callRoutine 31 011754 showTextbox Incasso tot.: .\nGuadagno: + 100.\n 011826 if pstat(117) != 9 then 11902 011838 showTextbox Incasso tot.: .\nGuadagno: 0.\n 011902 jumpTo 3498 011906 setPStat 247 9 011910 setPStat 248 5 011914 callRoutine 28 011916 addToPStat 119 1 011920 storeRandom 110 99 011924 if pstat(110) > 99 OR pstat(119) < 3 then 11944 011940 jumpTo 3628 011944 if pstat(110) > 49 OR pstat(119) != 2 then 11964 011960 jumpTo 3628 011964 if pstat(110) > 49 OR pstat(119) != 1 then 11984 011980 jumpTo 3628 011984 jumpTo 11988 011988 setDialogOwner 9 011990 showTextbox テ un pochino alto.\n 012032 setDialogOwner 253 012034 showTextbox Lo pensi davvero? Senti...\n 012092 jumpTo 8350 == Script ID 203 == a6800 Section_254: 000012 endSection Section_51: 000014 entityLookAtEntity 253 252 000018 waitForEntity 253 000020 setDialogOwner 253 000022 showTextbox Uh?\n 000034 entityWalkToEntity 252 false 253 000038 waitForEntity 252 000040 entityLookAtEntity 253 252 000044 entityLookAtEntity 252 253 000048 playAnimation 252 23 000052 delay 30 000056 playSound 264 000060 delay 30 000064 playSound 520 000068 delay 30 000072 playAnimation 252 43 000076 setDialogOwner 253 000078 showTextbox Cosa?!\n 000096 playAnimation 252 17 000100 warpTo 137 1 51 000104 endSection == Script ID 204 == a7000 Section_254: 000012 endSection Section_51: 000014 if trigger(15) == false OR trigger(16) == false OR trigger(17) == false OR trigger(18) == false OR trigger(19) == false then 194 000042 if trigger(364) == true then 194 000054 setTrigger 364 000058 playSound 1792 000062 setDialogOwner 255 000064 showTextbox Congratulazioni!\nEcco una medaglia per\nil tuo ottimo lavoro!\n 000194 if trigger(21) == false OR trigger(22) == false OR trigger(23) == false OR trigger(24) == false OR trigger(25) == false then 394 000222 if trigger(365) == true then 394 000234 setTrigger 365 000238 playSound 1792 000242 setDialogOwner 255 000244 showTextbox Congratulazioni!\nEcco una medaglia per il\ntuo splendido comportamento!\n 000394 if trigger(26) == false OR trigger(27) == false OR trigger(28) == false OR trigger(29) == false then 610 000418 if trigger(30) == false OR trigger(31) == false OR trigger(32) == false then 610 000438 if trigger(366) == true then 610 000450 setTrigger 366 000454 playSound 1792 000458 setDialogOwner 255 000460 showTextbox Congratulazioni!\nEcco una medaglia per il\ntuo splendido comportamento!\n 000610 if trigger(33) == false OR trigger(34) == false OR trigger(35) == false OR trigger(36) == false then 806 000634 if trigger(367) == true then 806 000646 setTrigger 367 000650 playSound 1792 000654 setDialogOwner 255 000656 showTextbox Congratulazioni!\nEcco una medaglia per il\ntuo splendido comportamento!\n 000806 if TOURNAMENTS_WON < 100 then 992 000820 if trigger(368) == true then 992 000832 setTrigger 368 000836 playSound 1792 000840 setDialogOwner 255 000842 showTextbox Congratulazioni!\nEcco una medaglia per il\ntuo splendido comportamento!\n 000992 endSection == Script ID 205 == a7800 Section_254: 000012 endSection Section_6: 000014 setDialogOwner 6 000016 showTextbox Che negozio ti serve?\n 000064 setDialogOwner 253 000066 setSelection 164 4132 6852 000074 showTextbox Clinica.\nCacciatore di tesori.\nIndovino.\n 000160 unknown12 0 000162 endSection 000164 setDialogOwner 6 000166 showTextbox Ora ウ un ospedale.\n 000208 if condition(32) == 1 OR condition(64) == 1 then 228 000224 jumpTo 832 000228 setDialogOwner 6 000230 showTextbox Non si sente bene, vero?\nDevi prenderti cura\ndella sua salute!\n 000360 showTextbox Lascia che mi occupi di lui.\nTi farツ uno sconto, mi devi\nsoltanto 300 bit.\n 000514 if getMoney < 300 then 540 000530 reduceMoney 300 000536 jumpTo 708 000540 setDialogOwner 6 000542 showTextbox Non hai abbastanza bit?!\nMi pagherai quando potrai.\nTieni da conto il denaro.\n 000702 reduceMoney 300 000708 removeCondition 32 000710 removeCondition 64 000712 showTextbox Ora ウ tutto a posto, cerca di\nfare attenzione in futuro.\n 000830 endSection 000832 setDialogOwner 6 000834 showTextbox Non mi sembra malato o\nferito. Che cosa vuoi?\n 000930 setDialogOwner 253 000932 setSelection 1040 3280 3462 000940 showTextbox Visitalo a fondo.\nVendimi una medicina.\nNiente.\n 001040 setDialogOwner 6 001042 showTextbox OK, lasciami guardare\ncome sta .\n 001118 if TIREDNESS < 80 then 1318 001132 setDialogOwner 6 001134 showTextbox Oh no. La stanchezza di \nウ a un livello preoccupante.\nDeve riposarsi immediatamente!\n 001314 jumpTo 1788 001318 if TIREDNESS < 50 then 1490 001332 setDialogOwner 6 001334 showTextbox Aspetta, ウ troppo\nstanco. Fallo riposare, prima\nche sia troppo tardi!\n 001486 jumpTo 1788 001490 if TIREDNESS < 20 then 1642 001504 setDialogOwner 6 001506 showTextbox mi sembra un po’\nstanco. Dovrebbe cercare\ndi non esagerare.\n 001638 jumpTo 1788 001642 setDialogOwner 6 001644 showTextbox sta bene, ma\nla stanchezza puツ avere\neffetti nefasti. Attenzione.\n 001788 setDialogOwner 6 001790 showTextbox Bene, come si sente?\n 001836 if HAPPINESS < 100 then 1978 001850 setDialogOwner 6 001852 showTextbox Mentalmente, ウ\nmolto rilassato. Vivrア\ndavvero a lungo.\n 001974 jumpTo 3004 001978 if HAPPINESS < 70 then 2152 001992 setDialogOwner 6 001994 showTextbox Lo stato mentale di \nウ eccellente. テ evidente\nche vive nel modo giusto.\n 002148 jumpTo 3004 002152 if HAPPINESS < 30 then 2294 002166 setDialogOwner 6 002168 showTextbox mi sembra\nrilassato. Gli ウ successo\nqualcosa di bello?\n 002290 jumpTo 3004 002294 if HAPPINESS < 0 then 2486 002308 setDialogOwner 6 002310 showTextbox Non mi sembra che \nsia particolarmente stressato.\nDirei che ウ del tutto normale.\n 002482 jumpTo 3004 002486 if HAPPINESS < -20 then 2618 002500 setDialogOwner 6 002502 showTextbox mi sembra stressato.\nAttento con l’addestramento.\n 002614 jumpTo 3004 002618 if HAPPINESS < -50 then 2724 002632 setDialogOwner 6 002634 showTextbox ウ troppo\nstressato. Deve rilassarsi.\n 002720 jumpTo 3004 002724 if HAPPINESS < -80 then 2872 002738 setDialogOwner 6 002740 showTextbox ウ troppo\nstressato, non ウ felice.\nCerca di non esagerare.\n 002868 jumpTo 3004 002872 setDialogOwner 6 002874 showTextbox ウ troppo\nstressato! Se continua cosi,\nnon vivrア a lungo!\n 003000 jumpTo 3004 003004 setDialogOwner 6 003006 showTextbox Mmh... Questo ウ il massimo\nche posso fare per .\n 003112 showTextbox Hai bisogno di qualcosa\nd’altro?\n 003182 setDialogOwner 253 003184 setSelection 1040 3280 3462 003192 showTextbox Visitalo.\nVendimi una medicina.\nNiente.\n 003276 unknown12 0 003278 endSection 003280 setDialogOwner 6 003282 showTextbox Ora dovrebbe stare bene.\n 003336 setDialogOwner 253 003338 setSelection 3558 3754 3462 003346 showTextbox Bendaggio: 400 bit\nMedicina: 1200 bit\nNon acquistare.\n 003458 unknown12 0 003460 endSection 003462 setDialogOwner 6 003464 showTextbox Quando non si sente bene,\nvieni pure da me.\n 003556 endSection 003558 if item(13) >= 1 OR trigger(0) == false then 3630 003576 setDialogOwner 6 003578 showTextbox Hai molte cose con te.\n 003628 endSection 003630 if getMoney < 400 then 3660 003646 reduceMoney 400 003652 giveItem 13 1 003656 jumpTo 3950 003660 setDialogOwner 6 003662 showTextbox Non hai abbastanza bit.\nNon puoi comprare.\n 003752 endSection 003754 if item(14) >= 1 OR trigger(0) == false then 3826 003772 setDialogOwner 6 003774 showTextbox Hai molte cose con te.\n 003824 endSection 003826 if getMoney < 1200 then 3856 003842 reduceMoney 1200 003848 giveItem 14 1 003852 jumpTo 3950 003856 setDialogOwner 6 003858 showTextbox Non hai abbastanza bit.\nNon puoi comprare.\n 003948 endSection 003950 setDialogOwner 6 003952 showTextbox Hai ancora bisogno\ndi qualcosa?\n 004020 setDialogOwner 253 004022 setSelection 1040 3280 3462 004030 showTextbox Visitalo.\nVendimi una medicina.\nNo, di niente.\n 004128 unknown12 0 004130 endSection 004132 setDialogOwner 6 004134 showTextbox Ho cambiato lavoro, ora sono\nun cacciatore di tesori.\n 004246 if trigger(178) == false AND trigger(178) == false then 4266 004262 jumpTo 5788 004266 setDialogOwner 6 004268 showTextbox Vuoi che trovi qualcosa\nper te? Oppure vuoi che ti\nspieghi come fare?\n 004412 setDialogOwner 253 004414 setSelection 4528 5126 5334 004422 showTextbox Dimmi qualcosa.\nNon mi interessa.\nLascia stare.\n 004522 unknown12 0 004524 jumpTo 5334 004528 setDialogOwner 6 004530 showTextbox Abbiamo due programmi, di\ndurata e costo diversi.\n 004634 showTextbox Normale: 3 giorni, 1000 bit. \nSpeciale: 10 giorni, 5000 bit.\n 004760 showTextbox Le possibilitア di trovare dei\ntesori aumentano seguendo il\ncorso Speciale.\n 004914 showTextbox Ecco, questo ウ tutto.\nChe cosa ti interessa?\n 005008 setDialogOwner 6 005010 setSelection 4528 5126 5334 005018 showTextbox Spiega di nuovo.\nTrovare un tesoro.\nNon importa.\n 005120 unknown12 0 005122 jumpTo 5334 005126 setDialogOwner 6 005128 showTextbox Scegli un programma!\n 005174 setDialogOwner 253 005176 setSelection 5386 5516 5334 005184 showTextbox Normale: 3 giorni, 1000 bit. \nSpeciale: 10 giorni, 5000 bit.\nAnnulla.\n 005328 unknown12 0 005330 jumpTo 5334 005334 setDialogOwner 6 005336 showTextbox Va bene, arrivederci.\n 005384 endSection 005386 if getMoney >= 1000 then 5406 005402 jumpTo 5646 005406 reduceMoney 1000 005412 setTrigger 178 005416 storeDate 30 005418 setDialogOwner 6 005420 showTextbox Vedrai i risultati nel giro\ndi tre giorni.\n 005510 storeRandom 22 49 005514 endSection 005516 if getMoney >= 5000 then 5536 005532 jumpTo 5646 005536 reduceMoney 5000 005542 setTrigger 179 005546 storeDate 30 005548 setDialogOwner 6 005550 showTextbox Vedrai i risultati nel giro\ndi tre giorni.\n 005640 storeRandom 23 49 005644 endSection 005646 setDialogOwner 6 005648 showTextbox Non hai abbastanza bit.\nMi serve del denaro per\ntrovare un tesoro.\n 005786 endSection 005788 if pstat(30) >= 3 OR trigger(178) == false then 5808 005804 jumpTo 5832 005808 if pstat(30) >= 10 OR trigger(179) == false then 5828 005824 jumpTo 5832 005828 jumpTo 5988 005832 setDialogOwner 255 005834 showTextbox Cartello\nSono alla ricerca di un\ntesoro, aspetta un\nattimo. Drimogemon.\n 005986 endSection 005988 setDialogOwner 6 005990 showTextbox Sai una cosa?\nAbbiamo un tesoro.\n 006060 if trigger(178) == false then 6076 006072 jumpTo 6096 006076 if trigger(179) == false then 6096 006088 unsetTrigger 179 006092 jumpTo 6504 006096 if pstat(22) > 0 then 6120 006108 giveItem 90 1 006112 setPStat 110 90 006116 jumpTo 6384 006120 if pstat(22) > 1 then 6144 006132 giveItem 73 1 006136 setPStat 110 73 006140 jumpTo 6384 006144 if pstat(22) > 2 then 6168 006156 giveItem 82 1 006160 setPStat 110 82 006164 jumpTo 6384 006168 if pstat(22) > 12 then 6192 006180 giveItem 3 1 006184 setPStat 110 3 006188 jumpTo 6384 006192 if pstat(22) > 15 then 6216 006204 giveItem 11 1 006208 setPStat 110 11 006212 jumpTo 6384 006216 if pstat(22) > 19 then 6240 006228 giveItem 9 1 006232 setPStat 110 9 006236 jumpTo 6384 006240 if pstat(22) > 23 then 6264 006252 giveItem 10 1 006256 setPStat 110 10 006260 jumpTo 6384 006264 if pstat(22) > 33 then 6288 006276 giveItem 6 1 006280 setPStat 110 6 006284 jumpTo 6384 006288 if pstat(22) > 37 then 6312 006300 giveItem 19 1 006304 setPStat 110 19 006308 jumpTo 6384 006312 if pstat(22) > 41 then 6336 006324 giveItem 20 1 006328 setPStat 110 20 006332 jumpTo 6384 006336 if pstat(22) > 45 then 6360 006348 giveItem 21 1 006352 setPStat 110 21 006356 jumpTo 6384 006360 if pstat(22) > 49 then 6384 006372 giveItem 18 1 006376 setPStat 110 18 006380 jumpTo 6384 006384 if trigger(0) == false then 6466 006396 setDialogOwner 6 006398 showTextbox Liberati di tutta la tua roba!\n 006464 endSection 006466 showTextbox Ho un !\n 006492 unsetTrigger 178 006496 unsetTrigger 179 006500 jumpTo 6792 006504 if pstat(23) > 0 then 6528 006516 giveItem 23 1 006520 setPStat 110 23 006524 jumpTo 6384 006528 if pstat(23) > 1 then 6552 006540 giveItem 27 1 006544 setPStat 110 27 006548 jumpTo 6384 006552 if pstat(23) > 2 then 6576 006564 giveItem 25 1 006568 setPStat 110 25 006572 jumpTo 6384 006576 if pstat(23) > 3 then 6600 006588 giveItem 24 1 006592 setPStat 110 24 006596 jumpTo 6384 006600 if pstat(23) > 4 then 6624 006612 giveItem 28 1 006616 setPStat 110 28 006620 jumpTo 6384 006624 if pstat(23) > 5 then 6648 006636 giveItem 26 1 006640 setPStat 110 26 006644 jumpTo 6384 006648 if pstat(23) > 6 then 6672 006660 giveItem 90 1 006664 setPStat 110 90 006668 jumpTo 6384 006672 if pstat(23) > 7 then 6696 006684 giveItem 73 1 006688 setPStat 110 73 006692 jumpTo 6384 006696 if pstat(23) > 8 then 6720 006708 giveItem 82 1 006712 setPStat 110 82 006716 jumpTo 6384 006720 if pstat(23) > 20 then 6744 006732 giveItem 3 1 006736 setPStat 110 3 006740 jumpTo 6384 006744 if pstat(23) > 29 then 6768 006756 giveItem 11 1 006760 setPStat 110 11 006764 jumpTo 6384 006768 if pstat(23) > 49 then 6792 006780 giveItem 9 1 006784 setPStat 110 9 006788 jumpTo 6384 006792 setDialogOwner 6 006794 showTextbox Grazie per essere venuto!\n 006850 endSection 006852 jumpToFile 215 6 006858 endSection == Script ID 206 == a9800 Section_254: 000028 endSection Section_6: 000030 setPStat 122 0 000034 if trigger(257) == true OR trigger(357) == true then 862 000050 setDialogOwner 6 000052 showTextbox Ehi, vuoi fare una partita\ncon me? Se vinci, farツ tutto\nquello che vuoi.\n 000202 setDialogOwner 253 000204 showTextbox Che tipo di partita?\n 000250 setDialogOwner 6 000252 showTextbox A quello che chiamo...\nDigimon Curling!\nTi dirツ di piイ dentro.\n 000382 setDialogOwner 253 000384 showTextbox Mmh, e che succede se perdo?\n 000446 setDialogOwner 6 000448 showTextbox Niente, la prima volta.\nPoi, perツ, dovrai darmi\nun pesce, prima.\n 000582 setDialogOwner 253 000584 showTextbox Allora, se vinco io, tu\nverrai con me in cittア. OK?\nAvanti con la partita!\n 000738 setDialogOwner 6 000740 showTextbox Va bene, d’accordo.\nAndiamo dentro.\n 000816 setTrigger 357 000820 entityWalkTo 6 1905 1667 false 000828 delay 10 000832 entityWalkTo 253 1905 1667 false 000840 delay 10 000844 entityWalkTo 252 1905 1667 false 000852 delay 10 000856 warpTo 136 1 255 000860 endSection 000862 if trigger(257) == true then 1084 000874 setDialogOwner 6 000876 showTextbox Ehi, vuoi fare una partita\ncon me? Dammi un pesce e\nmi potrai sfidare.\n 001022 setDialogOwner 253 001024 setSelection 1638 1564 001030 showTextbox Ti battero.\nNo grazie.\n 001080 unknown12 0 001082 endSection 001084 if trigger(92) == true then 1350 001096 setTrigger 92 001100 setDialogOwner 6 001102 showTextbox Ehi, fratello! Ho creato\nuna pista di pattinaggio.\n 001208 showTextbox Un pesce per una partita.\nSe vincerai, ti daro un\nbellissimo premio.\n 001350 setPStat 122 0 001354 setDialogOwner 6 001356 showTextbox Ehi compare, ti va una\npartita con me? Puoi\nsfidarmi con un pesce.\n 001494 setDialogOwner 253 001496 setSelection 1638 1564 001502 showTextbox Ti sconfiggerツ!\nNo grazie.\n 001560 unknown12 0 001562 endSection 001564 setPStat 113 0 001568 setDialogOwner 6 001570 showTextbox Maledizione, non ウ divertente.\n 001636 endSection 001638 setDialogOwner 6 001640 showTextbox Dammi un pesce!\n 001676 setTrigger 3 001680 callRoutine 0 001682 if trigger(3) == false then 1738 001694 setDialogOwner 253 001696 showTextbox Ora non ne ho...\n 001734 jumpTo 2052 001738 if pstat(254) != 62 AND pstat(254) != 63 AND pstat(254) != 64 AND pstat(254) != 65 then 1768 001762 callRoutine 12 001764 jumpTo 1894 001768 if pstat(254) != 66 AND pstat(254) != 67 then 1790 001784 callRoutine 12 001786 jumpTo 1894 001790 if pstat(254) != -1 then 1810 001802 jumpTo 2052 001806 jumpTo 1894 001810 setDialogOwner 253 001812 showTextbox Oh no, dandotelo non\notterrei nulla.\n 001890 jumpTo 2052 001894 setDialogOwner 6 001896 showTextbox Wow, sembra saporito. Ops,\nmi dimenticavo della partita.\nAndiamo dentro.\n 002046 warpTo 136 1 255 002050 endSection 002052 setPStat 113 0 002056 setDialogOwner 6 002058 showTextbox Oh, avanti, amico.\nPerchエ non vai a pescare al\nLago dell’Occhio del Drago.\n 002212 endSection 002214 endSection Section_10: 002216 if pstat(121) != 0 then 2392 002228 setDialogOwner 6 002230 showTextbox Spiacente, fratello. Torna a\nsfidarmi e... ricorda di\nportare un altro pesce.\n 002390 endSection 002392 if pstat(121) != 2 then 2696 002404 setDialogOwner 6 002406 showTextbox Impressionante! Punteggio\nperfetto! Non ウ che sei un...\nprofessionista?\n 002554 if trigger(372) == true then 2696 002566 setTrigger 372 002570 playSound 1792 002574 setDialogOwner 255 002576 showTextbox Congratulazioni!\nEcco una medaglia per\nla tua maestria!\n 002696 setDialogOwner 6 002698 showTextbox Incredibile, amico, non\navevo mai perso prima..\n 002798 setDialogOwner 253 002800 showTextbox Molto bene, ora vieni in\ncittア con me.\n 002882 setDialogOwner 6 002884 showTextbox Beh, mi sa che devo farlo.\nComunque avevo giア deciso di\ntrasferirmi in citta.\n 003044 jumpTo 3048 003048 entityWalkTo 6 -105 1821 true 003056 if pstat(101) >= 3 then 3088 003068 addToPStat 101 1 003072 delay 20 003076 entityLookAtEntity 253 6 003080 entityLookAtEntity 252 6 003084 jumpTo 3048 003088 waitForEntity 6 003090 unloadEntity 6 003092 setPStat 101 0 003096 playSound 2824 003100 setDialogOwner 255 003102 showTextbox Penguinmon entra in cittア!\n 003160 moveCameraToEntity 253 10 003164 waitForEntity 200 003166 setTrigger 257 003170 addToPStat 1 1 003174 endSection Section_11: 003176 if pstat(121) != 0 then 3352 003188 setDialogOwner 6 003190 showTextbox Spiacente, fratello. Torna a\nsfidarmi e... ricorda di\nportare un altro pesce.\n 003350 endSection 003352 if pstat(121) != 2 then 3656 003364 setDialogOwner 6 003366 showTextbox Impressionante! Punteggio\nperfetto! Non ウ che sei un...\nprofessionista?\n 003514 if trigger(372) == true then 3656 003526 setTrigger 372 003530 playSound 1792 003534 setDialogOwner 255 003536 showTextbox Congratulazioni!\nEcco una medaglia per\nla tua maestria!\n 003656 setDialogOwner 6 003658 showTextbox Wow, sei incredibile,\namico. Ho perso ancora.\n 003754 setDialogOwner 6 003756 showTextbox Beh, che posso dire.\nEcco il tuo premio.\n 003842 storeRandom 102 49 003846 if pstat(102) > 0 then 3870 003858 giveItem 85 1 003862 setPStat 110 85 003866 jumpTo 3990 003870 if pstat(102) > 5 then 3894 003882 giveItem 11 1 003886 setPStat 110 11 003890 jumpTo 3990 003894 if pstat(102) > 15 then 3918 003906 giveItem 18 1 003910 setPStat 110 18 003914 jumpTo 3990 003918 if pstat(102) > 22 then 3942 003930 giveItem 39 1 003934 setPStat 110 39 003938 jumpTo 3990 003942 if pstat(102) > 30 then 3966 003954 giveItem 2 1 003958 setPStat 110 2 003962 jumpTo 3990 003966 if pstat(102) > 50 then 3990 003978 giveItem 5 1 003982 setPStat 110 5 003986 jumpTo 3990 003990 if trigger(0) == false then 4060 004002 setDialogOwner 6 004004 showTextbox Hai troppi oggetti!\n 004048 unsetTrigger 3 004052 callRoutine 0 004054 callRoutine 13 004056 jumpTo 3846 004060 setDialogOwner 255 004062 showTextbox Ho un !\n 004088 moveCameraToEntity 253 10 004092 waitForEntity 200 004094 endSection 004096 endSection Section_7: 004098 setPStat 122 1 004102 setDialogOwner 6 004104 showTextbox Ehi . Bado al\nnegozio per fare un\nfavore a Penguinmon.\n 004224 showTextbox Gioca con me! Se vinci,\nti concederツ il mio premio\nspeciale. Che ne dici?\n 004376 setDialogOwner 253 004378 setSelection 4450 5090 004384 showTextbox Va bene, ci sto.\nNo, grazie.\n 004446 unknown12 0 004448 endSection 004450 setDialogOwner 6 004452 showTextbox Prima della partita devo\nandare a pescare.\n 004542 setTrigger 3 004546 callRoutine 0 004548 if trigger(3) == false then 4636 004560 setDialogOwner 253 004562 showTextbox Oh, adesso non\nho niente con me.\n 004632 jumpTo 4936 004636 if pstat(254) != 62 AND pstat(254) != 63 AND pstat(254) != 64 AND pstat(254) != 65 then 4666 004660 callRoutine 12 004662 jumpTo 4826 004666 if pstat(254) != 66 AND pstat(254) != 67 then 4688 004682 callRoutine 12 004684 jumpTo 4826 004688 if pstat(254) != -1 then 4708 004700 jumpTo 4936 004704 jumpTo 4826 004708 setDialogOwner 253 004710 showTextbox Ops, dandotelo non credo\nche ci guadagnerei qualcosa.\n 004822 jumpTo 4936 004826 setDialogOwner 6 004828 showTextbox Questa volta vincerツ,\ndi sicuro. Andiamo dentro.\n 004930 warpTo 136 1 255 004934 endSection 004936 setPStat 113 0 004940 setDialogOwner 6 004942 showTextbox Non posso giocare se non\nmi dai un pesce. Ritorna\nquando ne avrai uno.\n 005088 endSection 005090 setDialogOwner 6 005092 showTextbox Che cosa? Stai\nrifiutando?\n 005150 endSection Section_12: 005152 if pstat(121) != 0 then 5318 005164 setDialogOwner 6 005166 showTextbox Per vincere contro di me\ndovrai usare la testa!\nCi rivedremo, un giorno.\n 005316 endSection 005318 if pstat(121) != 2 then 5632 005330 setDialogOwner 6 005332 showTextbox Hai ottenuto un punteggio\nperfetto, contro di me! Sei\nil genio del Curling?!\n 005490 if trigger(372) == true then 5632 005502 setTrigger 372 005506 playSound 1792 005510 setDialogOwner 255 005512 showTextbox Congratulazioni!\nEcco una medaglia per\nla tua maestria!\n 005632 setDialogOwner 6 005634 showTextbox Sei bravo, !\nEcco il premio che\nti avevo promesso!\n 005746 storeRandom 102 49 005750 if pstat(102) > 0 then 5774 005762 giveItem 103 1 005766 setPStat 110 103 005770 jumpTo 5942 005774 if pstat(102) > 1 then 5798 005786 giveItem 104 1 005790 setPStat 110 104 005794 jumpTo 5942 005798 if pstat(102) > 2 then 5822 005810 giveItem 105 1 005814 setPStat 110 105 005818 jumpTo 5942 005822 if pstat(102) > 3 then 5846 005834 giveItem 106 1 005838 setPStat 110 106 005842 jumpTo 5942 005846 if pstat(102) > 11 then 5870 005858 giveItem 3 1 005862 setPStat 110 3 005866 jumpTo 5942 005870 if pstat(102) > 21 then 5894 005882 giveItem 11 1 005886 setPStat 110 11 005890 jumpTo 5942 005894 if pstat(102) > 33 then 5918 005906 giveItem 9 1 005910 setPStat 110 9 005914 jumpTo 5942 005918 if pstat(102) > 49 then 5942 005930 giveItem 40 1 005934 setPStat 110 40 005938 jumpTo 5942 005942 if trigger(0) == false then 6012 005954 setDialogOwner 6 005956 showTextbox Hai troppi oggetti.\n 006000 unsetTrigger 3 006004 callRoutine 0 006006 callRoutine 13 006008 jumpTo 5750 006012 setDialogOwner 255 006014 showTextbox Ho un !\n 006040 moveCameraToEntity 253 10 006044 waitForEntity 200 006046 endSection == Script ID 207 == ab000 Section_254: 000012 endSection Section_11: 000014 if trigger(225) == false then 30 000026 jumpTo 4752 000030 if trigger(246) == false then 46 000042 jumpTo 2642 000046 if trigger(74) == false then 62 000058 jumpTo 1172 000062 setTrigger 74 000066 setDialogOwner 11 000068 showTextbox Vorresti un po’ di carne?\n 000124 showTextbox Oh, mi dispiace.\nNon ti ho spiegato.\n 000202 showTextbox Questa ウ la Fattoria di\nCarne.\nProduciamo carne per tutti.\n 000324 setDialogOwner 253 000326 showTextbox Carne in una fattoria?\n 000376 setDialogOwner 11 000378 showTextbox Si, c’ウ qualcosa che non va?\n 000440 setDialogOwner 253 000442 showTextbox Beh... no, niente\n 000482 setDialogOwner 11 000484 showTextbox Jiji e io abbiamo deciso di\ndarti tre pezzi di carne\nal giorno, .\n 000626 showTextbox Ecco la tua carne per oggi.\n 000686 if item(38) < 99 then 820 000700 setDialogOwner 11 000702 showTextbox Hai preso troppa carne.\nOggi non te ne servirア altra.\n 000814 setPStat 31 1 000818 endSection 000820 if item(38) < 97 then 1048 000834 setDialogOwner 11 000836 showTextbox Hai preso troppa carne.\nPrenderツ quella che non\npuoi portare con te.\n 000978 giveItem 38 3 000982 setDialogOwner 255 000984 showTextbox Ho tre pezzi di\nCarne!\n 001038 setTrigger 74 001042 setPStat 31 0 001046 endSection 001048 giveItem 38 3 001052 if trigger(0) == false then 1112 001064 setDialogOwner 11 001066 showTextbox Hai troppi oggetti.\n 001110 endSection 001112 setDialogOwner 255 001114 showTextbox Ho tre pezzi di\nCarne\n 001166 setPStat 31 0 001170 endSection 001172 storeRandom 110 9 001176 if pstat(31) < 1 OR pstat(110) > 0 then 1366 001192 setDialogOwner 11 001194 showTextbox Abbiamo raccolto molta\ncarne!\n 001258 showTextbox Per questo posso darti ben\ncinque pezzi di carne.\n 001362 jumpTo 1370 001366 jumpTo 1864 001370 if item(38) < 99 then 1440 001384 setDialogOwner 11 001386 showTextbox Hai preso troppa carne.\n 001438 endSection 001440 if item(38) < 95 then 1674 001454 setDialogOwner 11 001456 showTextbox Hai preso troppa carne.\nPrenderツ quella che non\npuoi portare con te.\n 001598 giveItem 38 5 001602 setDialogOwner 255 001604 showTextbox Ho cinque pezzi di\nCarne!\n 001664 setTrigger 74 001668 setPStat 31 0 001672 endSection 001674 giveItem 38 5 001678 if trigger(0) == false then 1738 001690 setDialogOwner 11 001692 showTextbox Hai troppi oggetti.\n 001736 endSection 001738 setDialogOwner 255 001740 showTextbox Ho cinque pezzi di\nCarne!\n 001800 setDialogOwner 11 001802 showTextbox Te ne darツ di piイ domani.\n 001858 setPStat 31 0 001862 endSection 001864 if pstat(31) < 1 then 1934 001876 setDialogOwner 11 001878 showTextbox Ecco la carne per oggi.\n 001930 jumpTo 1938 001934 jumpTo 2392 001938 if item(38) < 99 then 2008 001952 setDialogOwner 11 001954 showTextbox Hai preso troppa carne.\n 002006 endSection 002008 if item(38) < 97 then 2222 002022 setDialogOwner 11 002024 showTextbox Hai preso troppa carne.\nPrenderツ quella che non\npuoi portare con te.\n 002166 giveItem 38 3 002170 setDialogOwner 255 002172 showTextbox Ho della Carne!\n 002212 setTrigger 74 002216 setPStat 31 0 002220 endSection 002222 giveItem 38 3 002226 if trigger(0) == false then 2286 002238 setDialogOwner 11 002240 showTextbox Hai troppi oggetti.\n 002284 endSection 002286 setDialogOwner 255 002288 showTextbox Ho della Carne!\n 002328 setDialogOwner 11 002330 showTextbox Te ne darツ di piイ domani.\n 002386 setPStat 31 0 002390 endSection 002392 setDialogOwner 11 002394 showTextbox Cosa? Ti ho giア dato la tua\ncarne oggi, non ricordi?\n 002504 showTextbox Se non hai piイ cibo, vai\nin cerca di funghi nella\nForesta Natale.\n 002640 endSection 002642 if trigger(82) == true then 3062 002654 setTrigger 82 002658 setDialogOwner 11 002660 showTextbox Ciao , ho ingrandito\nla Fattoria di Carne.\n 002756 showTextbox Ti darツ tre Super Pasti\nal giorno.\n 002830 showTextbox Se ne vuoi di piイ,\nte ne venderツ a\nbit al pezzo.\n 002932 showTextbox Mi occuperツ di questa\nfattoria per Tanemon.\nLui sta riposando.\n 003062 storeRandom 110 9 003066 if pstat(31) < 1 OR pstat(110) > 0 then 3152 003082 setDialogOwner 11 003084 showTextbox Oggi ho raccolto molta\nCarne!\n 003148 jumpTo 3156 003152 jumpTo 3674 003156 if item(39) < 99 then 3294 003170 setDialogOwner 11 003172 showTextbox Hai giア troppi Super Pasti.\nOggi non te ne servono\naltri.\n 003292 endSection 003294 if item(39) < 95 then 3492 003308 setDialogOwner 11 003310 showTextbox Hai giア troppi Super Pasti.\nOggi non te ne servono altri.\n 003430 giveItem 39 5 003434 setDialogOwner 255 003436 showTextbox Ho un Super Pasto!\n 003482 setTrigger 74 003486 setPStat 31 0 003490 endSection 003492 giveItem 39 5 003496 if trigger(0) == false then 3554 003508 showTextbox Hai troppi oggetti.\n 003552 endSection 003554 setDialogOwner 255 003556 showTextbox Ho cinque\nSuper Pasti!\n 003610 setDialogOwner 11 003612 showTextbox Te ne darツ ancora domani.\n 003668 setPStat 31 0 003672 endSection 003674 if pstat(31) < 1 then 3762 003686 setDialogOwner 11 003688 showTextbox Ecco i tre Super Pasti\nper oggi.\n 003758 jumpTo 3766 003762 jumpTo 4240 003766 if item(39) < 99 then 3904 003780 setDialogOwner 11 003782 showTextbox Hai giア troppi Super Pasti.\nOggi non te ne servono\naltri.\n 003902 endSection 003904 if item(39) < 97 then 4122 003918 setDialogOwner 11 003920 showTextbox Hai troppi Super Pasti\nPrenderツ quelli che non\npuoi portare con te.\n 004060 giveItem 39 3 004064 setDialogOwner 255 004066 showTextbox Ho un Super Pasto!\n 004112 setTrigger 74 004116 setPStat 31 0 004120 endSection 004122 giveItem 39 3 004126 if trigger(0) == false then 4184 004138 showTextbox Hai troppi oggetti.\n 004182 endSection 004184 setDialogOwner 255 004186 showTextbox Ho tre\nSuper Pasti!\n 004234 setPStat 31 0 004238 endSection 004240 setDialogOwner 11 004242 showTextbox Te ne darツ ancora domani,\noppure puoi comprarne\n adesso. 500 bit l’uno?\n 004390 setDialogOwner 253 004392 setSelection 4452 4706 004398 showTextbox Compra.\nNon comprare.\n 004446 unknown12 0 004448 jumpTo 4706 004452 if getMoney >= 500 then 4518 004468 setDialogOwner 11 004470 showTextbox Ti serve piイ denaro.\n 004516 endSection 004518 giveItem 39 1 004522 if trigger(0) == false then 4580 004534 showTextbox Hai troppi oggetti.\n 004578 endSection 004580 reduceMoney 500 004586 playSound 1280 004590 delay 5 004594 setDialogOwner 11 004596 showTextbox Vuoi comprare ancora?\n 004644 setDialogOwner 253 004646 setSelection 4452 4706 004652 showTextbox Compra.\nNon comprare.\n 004700 unknown12 0 004702 jumpTo 4706 004706 setDialogOwner 11 004708 showTextbox Ci vediamo domani.\n 004750 endSection 004752 if trigger(186) == true then 5104 004764 setTrigger 186 004768 setDialogOwner 11 004770 showTextbox Eh eh eh!\nGuarda, !\n 004820 moveCameraTo 30 -2243 1914 004826 waitForEntity 200 004828 delay 20 004832 moveCameraToEntity 253 20 004836 waitForEntity 200 004838 setDialogOwner 11 004840 showTextbox Possiamo crescere molto\nControfiletto. Te ne darツ\ntre al giorno.\n 004974 showTextbox Ora coltivo anche degli\nortaggi rari!\nComprane quanti ne vuoi!\n 005104 storeRandom 110 9 005108 if pstat(31) < 1 OR pstat(110) > 0 then 5262 005124 setDialogOwner 11 005126 showTextbox Oggi mi sento buono, ti\nregalerツ cinque pezzi\ndi Controfiletto.\n 005258 jumpTo 5266 005262 jumpTo 5708 005266 if item(40) < 99 then 5396 005280 setDialogOwner 11 005282 showTextbox Hai troppo Controfiletto.\nOggi non te ne serve altro.\n 005394 endSection 005396 if item(40) < 95 then 5536 005410 setDialogOwner 11 005412 showTextbox Hai troppo Controfiletto.\n 005468 giveItem 40 5 005472 setDialogOwner 255 005474 showTextbox Ho del Controfiletto!\n 005526 setTrigger 74 005530 setPStat 31 0 005534 endSection 005536 giveItem 40 5 005540 if trigger(0) == false then 5598 005552 showTextbox Hai troppi oggetti.\n 005596 endSection 005598 setDialogOwner 255 005600 showTextbox Ho cinque\nControfiletti!\n 005658 setDialogOwner 11 005660 showTextbox Ci vediamo domani!\n 005702 setPStat 31 0 005706 endSection 005708 if pstat(31) < 1 then 5832 005720 setDialogOwner 11 005722 showTextbox Ecco la tua porzione\n quotidiana\ndi Controfiletto!\n 005828 jumpTo 5836 005832 jumpTo 6230 005836 if item(40) < 99 then 5966 005850 setDialogOwner 11 005852 showTextbox Hai troppo Controfiletto.\nOggi non te ne serve altro.\n 005964 endSection 005966 if item(40) < 97 then 6106 005980 setDialogOwner 11 005982 showTextbox Hai troppo Controfiletto.\n 006038 giveItem 40 3 006042 setDialogOwner 255 006044 showTextbox Ho del Controfiletto!\n 006096 setTrigger 74 006100 setPStat 31 0 006104 endSection 006106 giveItem 40 3 006110 if trigger(0) == false then 6170 006122 setDialogOwner 11 006124 showTextbox Hai troppi oggetti.\n 006168 endSection 006170 setDialogOwner 255 006172 showTextbox Ho tre\nControfiletti!\n 006224 setPStat 31 0 006228 endSection 006230 setDialogOwner 11 006232 showTextbox Non ウ passato un giorno!\nVuoi comprare degli ortaggi?\n 006344 setDialogOwner 253 006346 setSelection 6406 6962 006352 showTextbox Compra.\nNon comprare.\n 006400 unknown12 0 006402 jumpTo 6962 006406 setDialogOwner 253 006408 setSelection 6552 6694 6962 006416 showTextbox Super carota: 500 bit.\nRafano di Falco: 500 bit.\nNon comprare.\n 006546 unknown12 0 006548 jumpTo 6962 006552 if getMoney >= 500 then 6628 006568 setDialogOwner 11 006570 showTextbox Non hai abbastanza soldi.\n 006626 endSection 006628 giveItem 41 1 006632 if trigger(0) == false then 6690 006644 showTextbox Hai troppi oggetti!\n 006688 endSection 006690 jumpTo 6836 006694 if getMoney >= 500 then 6770 006710 setDialogOwner 11 006712 showTextbox Non hai abbastanza soldi.\n 006768 endSection 006770 giveItem 42 1 006774 if trigger(0) == false then 6832 006786 showTextbox Hai troppi oggetti!\n 006830 endSection 006832 jumpTo 6836 006836 reduceMoney 500 006842 playSound 1280 006846 delay 5 006850 setDialogOwner 11 006852 showTextbox Vuoi comprare ancora?\n 006900 setDialogOwner 253 006902 setSelection 6406 6962 006908 showTextbox Compra.\nNon comprare.\n 006956 unknown12 0 006958 jumpTo 6962 006962 setDialogOwner 11 006964 showTextbox Ci vediamo!\n 006992 endSection == Script ID 208 == ad000 Section_254: 000012 endSection Section_82: 000014 entitySetRotation 253 3152 000018 delay 5 000022 if trigger(154) == false OR pstat(1) < 45 then 430 000038 setTrigger 153 000042 setTextboxSize 21 8 000046 showTextbox Articolo di giornale - 8\nUn Digimon alieno!\nAbbiamo trovato l’UFO.\nLa creatura si ウ mostrata\ne ha parlato in una lingua\nsconosciuta: ウ un alieno?\nComparirア di nuovo?\n 000382 fadeoutHud 000384 setDialogOwner 255 000386 setSelection 430 4182 000392 showTextbox Indietro.\nAlt.\n 000426 unknown12 0 000428 endSection 000430 if trigger(226) == false then 978 000442 setTextboxSize 21 10 000446 showTextbox Articolo di giornale - 7\nMyotismon nega il\nsuo ritiro\nIn un’intervista, Myotismon\nha negato le numerose voci:\nウ ancora al lavoro e adora\ntutti i suoi tifosi.\nHa anche annunciato il\nprossimo debutto del suo\npupillo, SkullGreymon.\n 000908 fadeoutHud 000910 setTrigger 325 000914 setDialogOwner 255 000916 setSelection 1010 982 4182 000924 showTextbox Indietro.\nAvanti.\nAlt.\n 000974 unknown12 0 000976 endSection 000978 jumpTo 1010 000982 if trigger(154) == false OR pstat(1) < 45 then 1006 000998 jumpTo 22 001002 jumpTo 1010 001006 jumpTo 430 001010 if pstat(1) < 35 OR trigger(128) == false then 1520 001026 setTextboxSize 21 8 001030 showTextbox Articolo di giornale - 6\nMyotismon si Ritira?\nCircola voce che il popolare\ne abile Myotismon stia per\nritirarsi. All’Arena non\nsanno niente, ma l’atleta ウ\nvecchio:\nla sua carriera ウ giunta\nalla fine?\n 001434 fadeoutHud 001436 if trigger(226) == true then 1456 001448 unsetTrigger 266 001452 setTrigger 356 001456 setDialogOwner 255 001458 setSelection 1564 1524 4182 001466 showTextbox Indietro.\nAvanti.\nAlt.\n 001516 unknown12 0 001518 endSection 001520 jumpTo 1564 001524 if trigger(226) == false then 1540 001536 jumpTo 430 001540 if trigger(154) == false OR pstat(1) < 45 then 1560 001556 jumpTo 22 001560 jumpTo 1010 001564 if pstat(1) < 25 then 2012 001576 setTextboxSize 21 9 001580 showTextbox Articolo di giornale - 5\nTesoro nascosto\nNella Savana Meccanica\nesiste un negozio che apre\nsolo quindici giorni\nall’anno. Il gestore ウ fiero\ndei molti oggetti rari in\nsuo possesso.\n 001946 fadeoutHud 001948 setDialogOwner 255 001950 setSelection 2076 2016 4182 001958 showTextbox Indietro.\nAvanti.\nAlt.\n 002008 unknown12 0 002010 endSection 002012 jumpTo 2076 002016 if pstat(1) < 35 OR trigger(128) == false then 2036 002032 jumpTo 1010 002036 if trigger(226) == false then 2052 002048 jumpTo 430 002052 if trigger(154) == false OR pstat(1) < 45 then 2072 002068 jumpTo 22 002072 jumpTo 1564 002076 if pstat(1) < 20 then 2626 002088 setTextboxSize 21 10 002092 showTextbox Articolo di giornale - 4\nUn Digimon leggendariox?\nSi narra che nella Landa\nGelata viva un Digimon\namante del freddo. Mister M\nウ stato salvato da lui:\nSembrava una palla di neve!\nI Digimon che non sopportano\nil freddo sono avvisati!\n 002560 fadeoutHud 002562 setDialogOwner 255 002564 setSelection 2650 2630 4182 002572 showTextbox Indietro.\nAvanti.\nAlt.\n 002622 unknown12 0 002624 endSection 002626 jumpTo 2650 002630 if pstat(1) < 25 then 2646 002642 jumpTo 1564 002646 jumpTo 2076 002650 if pstat(1) < 15 then 3160 002662 setTextboxSize 21 10 002666 showTextbox Articolo di giornale - 3\nUn guardiano per il lago?\nIl Guardiano del Lago ウ al\nLago dell’Occhio del Drago.\nQuesta creatura, simile a\nun Digimon, ウ stata evocata\nda qualcuno: si dice che\npossa esaudire i desideri.\n 003094 fadeoutHud 003096 setDialogOwner 255 003098 setSelection 3204 3164 4182 003106 showTextbox Indietro.\nAvanti.\nAlt.\n 003156 unknown12 0 003158 endSection 003160 jumpTo 3204 003164 if pstat(1) < 20 then 3180 003176 jumpTo 2076 003180 if trigger(154) == false OR pstat(1) < 45 then 3200 003196 jumpTo 22 003200 jumpTo 2650 003204 if trigger(118) == false then 3736 003216 setTextboxSize 21 9 003220 showTextbox Articolo di giornale - 2\nUn UFO!\nUn UFO sarebbe stato\navvistato su Monte Panorama.\nL’aspetto dell’UFO ウ quello di\nun disco argenteo, con delle\nluci nella parte inferiore.\nSi tratta di un alieno?\nNe sapremo presto di piu.\n 003666 fadeoutHud 003668 setTrigger 152 003672 setDialogOwner 255 003674 setSelection 3760 3740 4182 003682 showTextbox Indietro.\nAvanti.\nAlt.\n 003732 unknown12 0 003734 endSection 003736 jumpTo 3760 003740 if pstat(1) < 15 then 3756 003752 jumpTo 2650 003756 jumpTo 3204 003760 setTextboxSize 21 9 003764 showTextbox Articolo di giornale - 1\nI banditi sono spariti!\n ha scoperto il\nnascondiglio di Ogremon.\nIl capo dei banditi ウ perツ\nancora libero e la\npopolazione ウ preoccupata.\n 004100 fadeoutHud 004102 if trigger(118) == false AND pstat(1) < 15 then 4160 004118 setDialogOwner 255 004120 setSelection 4162 4182 004126 showTextbox Avanti.\nAlt.\n 004156 unknown12 0 004158 endSection 004160 endSection 004162 if trigger(118) == false then 4178 004174 jumpTo 3204 004178 jumpTo 2650 004182 endSection == Script ID 209 == ae800 Section_5: 000016 setDialogOwner 255 000018 setSelection 190 546 1578 136 000028 showTextbox Negozio uno.\nNegozio due.\nAltri.\nInserisci nome.\n 000130 unknown12 0 000132 jumpTo 2220 000136 setDialogOwner 255 000138 setSelection 174 182 000144 showTextbox .\n.\n 000168 unknown12 0 000170 jumpTo 2220 000174 setPStat 254 2 000178 callRoutine 32 000180 endSection 000182 setPStat 254 3 000186 callRoutine 32 000188 endSection 000190 setDialogOwner 253 000192 setSelection 260 522 536 000200 showTextbox Negozio.\nMercato.\nPunto.\n 000254 unknown12 0 000256 jumpTo 2220 000260 setTrigger 385 000264 setTrigger 396 000268 setTrigger 404 000272 setTrigger 406 000276 setTrigger 407 000280 setTrigger 416 000284 setTrigger 434 000288 setTrigger 455 000292 setTrigger 456 000296 setTrigger 458 000300 setTrigger 462 000304 setTrigger 465 000308 setTrigger 470 000312 setTrigger 473 000316 setTrigger 480 000320 setTrigger 482 000324 setTrigger 484 000328 setTrigger 485 000332 setTrigger 489 000336 setTrigger 491 000340 setTrigger 493 000344 setTrigger 401 000348 setTrigger 423 000352 setTrigger 428 000356 setTrigger 425 000360 setTrigger 449 000364 setTrigger 446 000368 setTrigger 453 000372 setTrigger 466 000376 setTrigger 457 000380 setTrigger 435 000384 setTrigger 460 000388 setTrigger 476 000392 setTrigger 490 000396 setTrigger 452 000400 setTrigger 463 000404 setTrigger 475 000408 setTrigger 481 000412 setTrigger 492 000416 setTrigger 497 000420 setTrigger 459 000424 setTrigger 464 000428 setTrigger 469 000432 setTrigger 494 000436 setTrigger 495 000440 setTrigger 477 000444 setTrigger 471 000448 setTrigger 472 000452 setTrigger 496 000456 setTrigger 468 000460 setTrigger 474 000464 setTrigger 478 000468 setTrigger 479 000472 setTrigger 487 000476 setTrigger 488 000480 setTrigger 499 000484 setTrigger 451 000488 setTrigger 454 000492 setTrigger 506 000496 setTrigger 422 000500 setTrigger 424 000504 setTrigger 417 000508 unsetTrigger 3 000512 setPStat 254 7 000516 callRoutine 8 000518 jumpTo 2220 000522 setTrigger 3 000526 setPStat 254 7 000530 callRoutine 8 000532 jumpTo 2220 000536 setPStat 254 7 000540 callRoutine 1 000542 jumpTo 2220 000546 setDialogOwner 253 000548 setSelection 654 646 1460 000556 showTextbox Carta.\nCustode d’oggetti.\nAltri negozi.\n 000640 unknown12 0 000642 jumpTo 2220 000646 setPStat 254 7 000650 callRoutine 11 000652 endSection 000654 setPStat 254 7 000658 setDialogOwner 7 000660 showTextbox Oggi ho delle nuove,\ncarte, come al solito.\n 000752 callRoutine 15 000754 setDialogOwner 253 000756 setSelection 862 1344 1414 000764 showTextbox Compra una carta.\nVendi una carta.\nAnnulla.\n 000856 unknown12 0 000858 jumpTo 1414 000862 if getMoney < 500 then 990 000878 setSelection 1070 1328 1350 000886 showTextbox Compra tre carte.\nCompra una carta.\nAnnulla.\n 000980 unknown12 0 000982 jumpTo 1350 000986 jumpTo 1070 000990 setSelection 1328 1350 000996 showTextbox Compra una sola carta.\nAnnulla.\n 001064 unknown12 0 001066 jumpTo 1350 001070 setDialogOwner 7 001072 showTextbox Una busta costa 500 bit.\nQuello che c’ウ dentro ウ\nuna sorpresa.\n 001202 setDialogOwner 253 001204 setSelection 1254 1350 001210 showTextbox Compra.\nAnnulla.\n 001248 unknown12 0 001250 jumpTo 1350 001254 reduceMoney 500 001260 callRoutine 15 001262 setDialogOwner 7 001264 showTextbox Apri subito la busta.\n 001312 unsetTrigger 3 001316 unsetTrigger 4 001320 callRoutine 14 001322 callRoutine 22 001324 jumpTo 1350 001328 unsetTrigger 3 001332 setTrigger 4 001336 callRoutine 14 001338 callRoutine 22 001340 jumpTo 1350 001344 setTrigger 3 001348 callRoutine 14 001350 setDialogOwner 7 001352 showTextbox Che altro ti serve, amigo?\n 001410 jumpTo 754 001414 callRoutine 16 001416 setDialogOwner 7 001418 showTextbox Torna a trovarmi.\n 001458 endSection 001460 setDialogOwner 253 001462 setSelection 1550 1558 1566 001470 showTextbox Test audio.\nNegozio warp.\nScambio.\n 001544 unknown12 0 001546 jumpTo 2220 001550 setPStat 254 7 001554 callRoutine 9 001556 endSection 001558 setPStat 254 7 001562 callRoutine 10 001564 endSection 001566 setPStat 254 7 001570 setPStat 249 2 001574 callRoutine 2 001576 endSection 001578 setDialogOwner 255 001580 setSelection 2222 2300 1662 2376 001590 showTextbox Ingresso.\nArena.\nVari.\nPrezzo.\n 001656 unknown12 0 001658 jumpTo 2220 001662 setDialogOwner 255 001664 setSelection 1772 1778 2050 2218 001674 showTextbox Apertura.\nChiusura.\nTrasformazione.\nPassata.\n 001768 unknown12 0 001770 endSection 001772 callDigimonRoutine 5 001774 waitForEntity 255 001776 endSection 001778 callDigimonRoutine 6 001780 waitForEntity 255 001782 endSection 001784 setTrigger 3 001788 callRoutine 0 001790 if trigger(3) == false then 1842 001802 setDialogOwner 253 001804 showTextbox Non ho niente.\n 001838 jumpTo 2220 001842 if pstat(254) != -1 then 1940 001854 setDialogOwner 7 001856 showTextbox Non hai intenzione di\ndarmi qualcosa?\n 001936 jumpTo 1964 001940 callRoutine 12 001942 setDialogOwner 7 001944 showTextbox Grazie.\n 001964 jumpTo 2220 001968 giveItem 21 1 001972 if trigger(0) == false then 1996 001984 unsetTrigger 3 001988 callRoutine 0 001990 callRoutine 13 001992 giveItem 21 1 001996 setDialogOwner 253 001998 showTextbox Ho il numero ventuno.\n 002046 jumpTo 2220 002050 storeDigimonType 200 002052 if pstat(200) != 39 then 2126 002064 setDialogOwner 253 002066 showTextbox Mutazione in originale.\n 002118 unknown7A 0 -507 002122 jumpTo 2182 002126 setDialogOwner 253 002128 showTextbox Mutazione in Sukamon.\n 002176 storeDigimonType 5 002178 setPStat 254 39 002182 fadeoutHud 002184 callDigimonRoutine 2 002186 waitForEntity 201 002188 setDialogOwner 253 002190 showTextbox Completa.\n 002214 jumpTo 2220 002218 callRoutine 47 002220 endSection 002222 if trigger(37) == true then 2244 002234 setPStat 254 7 002238 callRoutine 18 002240 jumpTo 2298 002244 setDialogOwner 7 002246 showTextbox Registrazione a ’- -’\n 002298 endSection 002300 if trigger(37) == true then 2362 002312 setDialogOwner 7 002314 showTextbox Non c’ウ alcuna voce.\n 002360 endSection 002362 setPStat 254 7 002366 callRoutine 6 002368 warpTo 180 0 255 002372 callRoutine 22 002374 endSection 002376 jumpTo 2502 002380 setDialogOwner 253 002382 showTextbox Attualmente, ウ bit.\n 002430 setSelection 2502 2508 2500 002438 showTextbox Libera.\nAggiungi.\nConcludi.\n 002498 unknown12 0 002500 endSection 002502 callRoutine 30 002504 jumpTo 2380 002508 setPStat 243 19 002512 setPStat 244 -120 002516 callRoutine 31 002518 jumpTo 2380 Section_10: 002522 jumpTo 2614 002526 jumpTo 2878 002530 jumpTo 3144 002534 jumpTo 3410 002538 jumpTo 3680 002542 jumpTo 3946 002546 jumpTo 4242 002550 jumpTo 4560 002554 jumpTo 4882 002558 jumpTo 5200 002562 jumpTo 5542 002566 jumpTo 5956 002570 jumpTo 6254 002574 jumpTo 6582 002578 jumpTo 6888 002582 jumpTo 7192 002586 jumpTo 7508 002590 jumpTo 7808 002594 jumpTo 8132 002598 jumpTo 8436 002602 jumpTo 8704 002606 jumpTo 9006 002610 jumpTo 9278 002614 jumpTo 2634 002618 jumpTo 9316 002622 jumpTo 9398 002626 jumpTo 9438 002630 jumpTo 9842 002634 showTextbox - Grado D -\nAl torneo partecipano\nReclute Digimon\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 002878 jumpTo 2898 002882 jumpTo 9322 002886 jumpTo 9420 002890 jumpTo 9498 002894 jumpTo 9864 002898 showTextbox - Grado C -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 003144 jumpTo 3164 003148 jumpTo 9328 003152 jumpTo 9394 003156 jumpTo 9558 003160 jumpTo 9931 003164 showTextbox - Grado B -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 003410 jumpTo 3430 003414 jumpTo 9334 003418 jumpTo 9394 003422 jumpTo 9558 003426 jumpTo 10009 003430 showTextbox - Grado A -\nAl torneo partecipano\nDigimon Definitivi\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 003680 jumpTo 3700 003684 jumpTo 9340 003688 jumpTo 9394 003692 jumpTo 9498 003696 jumpTo 10055 003700 showTextbox - Grado S -\nTorneo per i\nDigimon piイ forti\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per vincitori di\nGrado A.\n 003946 jumpTo 3966 003950 jumpTo 9322 003954 jumpTo 9394 003958 jumpTo 9498 003962 jumpTo 10075 003966 showTextbox - Grado R -\nTorneo Battaglia Reale:\nserve acume tattico\n\nBattaglia Reale a quattro,\ndue turni, otto concorrenti.\nNiente qualificazioni.\n 004242 jumpTo 4262 004246 jumpTo 9322 004250 jumpTo 9394 004254 jumpTo 9614 004258 jumpTo 10079 004262 showTextbox - Coppa, versione uno -\nIncontro a tempo per\nDigimon di versione uno\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\nuno.\n 004560 jumpTo 4580 004564 jumpTo 9322 004568 jumpTo 9394 004572 jumpTo 9630 004576 jumpTo 10095 004580 showTextbox - Coppa, versione due -\nIncontro a tempo per\nDigimon di versione due\n\nIncontro singolo, tre turni\notto concorrenti.\n 004816 showTextbox Solo per Digimon versione\ndue.\n 004882 jumpTo 4902 004886 jumpTo 9322 004890 jumpTo 9394 004894 jumpTo 9646 004898 jumpTo 10111 004902 showTextbox - Coppa, versione tre -\nIncontro a tempo per\nDigimon di versione tre\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\ntre.\n 005200 jumpTo 5220 005204 jumpTo 9322 005208 jumpTo 9394 005212 jumpTo 9662 005216 jumpTo 10127 005220 showTextbox - Coppa, versione quattro -\nIncontro a tempo per\nDigimon di versione quattro\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon versione quattro.\n 005542 jumpTo 5562 005546 jumpTo 9322 005550 jumpTo 9394 005554 jumpTo 9678 005558 jumpTo 10143 005562 showTextbox - Coppa, versione zero -\nIncontro a tempo per\nDigimon di versioni diverse\ndalla 1 alla 4.\nIncontro singolo, tre turni\notto concorrenti.\nPer Digimon di versionit\n 005888 showTextbox diverse dalla uno alla\nquattro.\n 005956 jumpTo 5976 005960 jumpTo 9346 005964 jumpTo 9394 005968 jumpTo 9690 005972 jumpTo 10201 005976 showTextbox - Coppa del Fuoco -\nIncontro a tempo per\nDigimon Re del Fuoco\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon del fuoco.\n 006254 jumpTo 6274 006258 jumpTo 9352 006262 jumpTo 9394 006266 jumpTo 9700 006270 jumpTo 10217 006274 showTextbox - Coppa della Lotta -\nIncontro a tempo per\nRe del Combattimento\n\nIncontro singolo, tre turni\notto concorrenti.\n 006500 showTextbox Solo per Digimon di natura\ncombattiva.\n 006582 jumpTo 6602 006586 jumpTo 9358 006590 jumpTo 9394 006594 jumpTo 9718 006598 jumpTo 10247 006602 showTextbox - Coppa del Tuono -\nIncontro a tempo per\nRe dei Digimon dell’Aria\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon dell’aria.\n 006888 jumpTo 6908 006892 jumpTo 9364 006896 jumpTo 9394 006900 jumpTo 9730 006904 jumpTo 10263 006908 showTextbox - Coppa del Gelo -\nIncontro a tempo per\nDigimon Re del Ghiaccio\n\nIncontro singolo, tre turni\notto concorrenti. Solo\nper Digimon del freddo.\n 007192 jumpTo 7212 007196 jumpTo 9370 007200 jumpTo 9394 007204 jumpTo 9744 007208 jumpTo 10285 007212 showTextbox - Coppa della Natura -\nIncontro a tempo per\nRe dei Digimon Naturali\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon della natura.\n 007508 jumpTo 7528 007512 jumpTo 9376 007516 jumpTo 9394 007520 jumpTo 9756 007524 jumpTo 10303 007528 showTextbox - Coppa dei Mech-\nIncontro a tempo per\nRe dei Digimon Androidi\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon meccanici.\n 007808 jumpTo 7828 007812 jumpTo 9382 007816 jumpTo 9394 007820 jumpTo 9766 007824 jumpTo 10315 007828 showTextbox - Coppa del Sudiciume -\nIncontro a tempo per\nRe dei Digimon Sudici\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon di natura sudicia.\n 008132 jumpTo 8152 008136 jumpTo 9388 008140 jumpTo 9394 008144 jumpTo 9772 008148 jumpTo 10323 008152 showTextbox - Coppa dei Dinosauri -\nIncontro a tempo per\nDigimon di antico lignaggio\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 008436 jumpTo 8456 008440 jumpTo 9370 008444 jumpTo 9394 008448 jumpTo 9788 008452 jumpTo 10347 008456 showTextbox - Coppa delle Ali -\nSi combattono solo\ni Digimon alati\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 008704 jumpTo 8724 008708 jumpTo 9364 008712 jumpTo 9394 008716 jumpTo 9806 008720 jumpTo 10373 008724 showTextbox - Coppa degli Animali -\nIncontro a tempo per\nDigimon di origine animale\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009006 jumpTo 9026 009010 jumpTo 9364 009014 jumpTo 9394 009018 jumpTo 9820 009022 jumpTo 10393 009026 showTextbox - Coppa Umanoide -\nIncontro a tempo per\nDigimon umanoidi\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009278 jumpTo 9026 009282 jumpTo 9316 009286 jumpTo 9394 009290 jumpTo 9834 009294 jumpTo 10415 Section_11: 009298 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 009316 unknown6B 0 0 0 -1 009322 unknown6B 8 0 0 -1 009328 unknown6B 24 0 0 -1 009334 unknown6B 8 4 2 -1 009340 unknown6B 8 0 1 -1 009346 unknown6B 8 4 56 -1 009352 unknown6B 8 4 48 -1 009358 unknown6B 8 4 59 -1 009364 unknown6B 8 4 61 -1 009370 unknown6B 8 4 60 -1 009376 unknown6B 6 3 60 -1 009382 unknown6B 3 2 53 -1 009388 unknown6B 8 4 61 -1 009394 unknown6B -2 -1 009398 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 009420 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 009438 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 009498 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 009558 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 009614 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 009630 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 009646 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 009662 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 009678 unknown6B 57 58 59 60 61 63 64 65 -2 -1 009690 unknown6B 3 5 9 21 36 47 56 -1 009700 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 009718 unknown6B 7 18 20 33 37 45 50 59 -2 -1 009730 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 009744 unknown6B 19 25 32 46 51 55 58 60 -2 -1 009756 unknown6B 12 28 40 41 54 65 -2 -1 009766 unknown6B 11 39 53 -1 009772 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 009788 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 009806 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 009820 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 009834 unknown6B 19 32 51 60 -2 -1 009842 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 009864 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 009931 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 010009 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 010055 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 010075 unknown6B -2 -1 010079 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010095 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010111 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010127 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010143 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 010201 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 010217 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 010247 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 010263 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 010285 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 010303 unknown6B 12 28 40 41 54 76 84 92 -2 -1 010315 unknown6B 11 39 53 73 87 -1 010323 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 010347 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 010373 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 010393 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 010415 unknown6B 67 74 102 111 19 32 51 60 -2 -1 010427 endSection == Script ID 210 == b1800 Section_51: 000016 storeDigimonType 103 000018 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 3 AND pstat(103) != 4 then 48 000042 jumpToFile 221 5 000048 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 17 AND pstat(103) != 18 then 78 000072 jumpToFile 221 5 000078 if pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 31 AND pstat(103) != 32 then 108 000102 jumpToFile 221 5 000108 if pstat(103) != 43 AND pstat(103) != 44 AND pstat(103) != 45 AND pstat(103) != 46 then 138 000132 jumpToFile 221 5 000138 if trigger(87) == true OR trigger(205) == true OR pstat(1) < 15 then 162 000158 setTrigger 87 000162 if trigger(354) == true OR pstat(1) < 50 OR trigger(205) == false then 982 000182 setTrigger 354 000186 setDialogOwner 5 000188 showTextbox Ti stavo aspettando,\n. Finalmente\nquesto giorno ウ arrivato.\n 000318 setDialogOwner 253 000320 showTextbox Cosa ウ successo?\n 000358 setDialogOwner 5 000360 showTextbox テ comparso l’ingresso a\nMonte Infinito.\n 000444 setDialogOwner 253 000446 showTextbox Cosa? Davvero? Dove?\n 000492 setDialogOwner 5 000494 showTextbox テ oltre le cascate\ndella cittア.\n 000562 setDialogOwner 253 000564 showTextbox Accidenti, ウ vicino!\n 000610 setDialogOwner 5 000612 showTextbox Per come la vedo, l’ultimo\nnemico ウ su Monte Infinito.\n 000726 setDialogOwner 253 000728 showTextbox Allora ウ questo l’Ultimo\nDungeon. Ci penserツ io!\n 000830 setDialogOwner 5 000832 showTextbox Buona fortuna! Ma non essere\navventato, muoviti solo\nquando sei pronto.\n 000980 endSection 000982 if trigger(354) == false OR trigger(50) == true OR trigger(205) == false then 1372 001002 setDialogOwner 5 001004 showTextbox Dall’altro lato della\ncascata della cittア si trova\nl’ingresso a Monte Infinito.\n 001168 setDialogOwner 5 001170 showTextbox Per come la vedo, l’ultimo\nnemico ウ su Monte Infinito.\n 001284 showTextbox Tieniti pronto a tutto!\n 001336 showTextbox In ogni caso...\n 001372 jumpToFile 221 5 Section_77: 001378 setDialogOwner 5 001380 showTextbox Il livello di prosperitア\nattuale della cittア ウ .\n 001484 if pstat(1) > 10 then 1578 001496 setDialogOwner 5 001498 showTextbox テ molto diverso da\ncom’era un tempo.\n 001576 endSection 001578 if pstat(1) > 30 then 1654 001590 setDialogOwner 5 001592 showTextbox Finalmente sta migliorando.\n 001652 endSection 001654 if pstat(1) > 50 then 1724 001666 setDialogOwner 5 001668 showTextbox Si sta sviluppando bene.\n 001722 endSection 001724 if pstat(1) > 70 then 1802 001736 setDialogOwner 5 001738 showTextbox Diventa una bella cittadina.\n 001800 endSection 001802 if pstat(1) > 99 then 1900 001814 setDialogOwner 5 001816 showTextbox Hai fatto un ottimo lavoro.\nSplendido!\n 001898 endSection 001900 if pstat(1) > 100 then 2260 001912 setDialogOwner 5 001914 showTextbox Non c’ウ nient’altro da\ndire. テ fantastico!\n 002004 if TAMER_LEVEL == 10 OR trigger(216) == true then 2260 002022 addStats TAMER_LEVEL 1 002026 setDialogOwner 255 002028 showTextbox Il Livello\nd’Addestramento\nウ aumentato!\n 002116 setTrigger 216 002120 setTrigger 375 002124 playSound 1792 002128 setDialogOwner 255 002130 showTextbox Congratulazioni!\nEcco una medaglia per\nil tuo ottimo lavoro!\n 002260 endSection == Script ID 211 == b2800 Section_254: 000012 endSection Section_8: 000014 if trigger(81) == true then 396 000026 setTrigger 81 000030 setDialogOwner 6 000032 showTextbox Bentornato, .\n 000070 setDialogOwner 6 000072 showTextbox Sono l’archivista di\nJijimon.\n 000136 setDialogOwner 6 000138 showTextbox Registro le informazioni di\nJijimon e poi te le\ncomunico.\n 000258 setDialogOwner 6 000260 showTextbox Se non sai cosa fare, vieni\nda me e io ti dirツ dove\ndevi andare.\n 000394 endSection 000396 if pstat(1) != 100 then 546 000408 setDialogOwner 6 000410 showTextbox Tutti i Digimon si sono\nradunati in cittア.\nSei stato bravissimo!\n 000544 endSection 000546 setDialogOwner 6 000548 showTextbox Lascia che ti dica quello\nche so. Vediamo...\n 000642 jumpTo 762 000646 setDialogOwner 6 000648 showTextbox E quindi...\n 000676 jumpTo 762 000680 setDialogOwner 6 000682 showTextbox Inoltre...\n 000708 jumpTo 762 000712 if pstat(40) != 1 then 728 000724 jumpTo 646 000728 if pstat(40) != 2 then 744 000740 jumpTo 680 000744 if pstat(40) != 3 then 760 000756 jumpTo 9224 000760 jumpReturn 000762 if pstat(41) >= 1 then 782 000774 addToPStat 41 1 000778 jumpTo 786 000782 jumpTo 966 000786 if trigger(246) == true then 958 000798 setDialogOwner 6 000800 showTextbox I Digimon Vegetali vivono\nnella foresta. Sono molto\ndifficili da vedere.\n 000950 addToPStat 40 1 000954 jumpTo 962 000958 jumpTo 966 000962 jumpAndLink 712 000966 if pstat(41) >= 2 then 986 000978 addToPStat 41 1 000982 jumpTo 990 000986 jumpTo 1182 000990 if trigger(232) == true then 1174 001002 setDialogOwner 6 001004 showTextbox I Digimon Insettoidi\nadorano la vegetazione. Come\nquella intorno alla cittア...\n 001166 addToPStat 40 1 001170 jumpTo 1178 001174 jumpTo 1182 001178 jumpAndLink 712 001182 if pstat(41) >= 3 then 1202 001194 addToPStat 41 1 001198 jumpTo 1206 001202 jumpTo 1416 001206 if trigger(236) == true then 1408 001218 setDialogOwner 6 001220 showTextbox Nella Giungla Tropicale c’ウ\nuna foresta-labirinto,\n 001326 showTextbox con un potente Digimon di\nguardia.\n 001400 addToPStat 40 1 001404 jumpTo 1412 001408 jumpTo 1416 001412 jumpAndLink 712 001416 if pstat(41) >= 4 then 1436 001428 addToPStat 41 1 001432 jumpTo 1440 001436 jumpTo 1578 001440 if trigger(249) == true then 1570 001452 setDialogOwner 6 001454 showTextbox Un vecchio attende l’arrivo\ndi qualcuno, nel fiume.\n 001562 addToPStat 40 1 001566 jumpTo 1574 001570 jumpTo 1578 001574 jumpAndLink 712 001578 if pstat(41) >= 5 then 1598 001590 addToPStat 41 1 001594 jumpTo 1602 001598 jumpTo 1718 001602 if trigger(204) == true then 1710 001614 setDialogOwner 6 001616 showTextbox C’ウ un Digimon che adora\nle docce calde.\n 001702 addToPStat 40 1 001706 jumpTo 1714 001710 jumpTo 1718 001714 jumpAndLink 712 001718 if pstat(41) >= 6 then 1738 001730 addToPStat 41 1 001734 jumpTo 1742 001738 jumpTo 1874 001742 if trigger(237) == true then 1866 001754 setDialogOwner 6 001756 showTextbox Al cimitero ci sono i\nfantasmi. Adorano parlare.\n 001858 addToPStat 40 1 001862 jumpTo 1870 001866 jumpTo 1874 001870 jumpAndLink 712 001874 if pstat(41) >= 7 then 1894 001886 addToPStat 41 1 001890 jumpTo 1898 001894 jumpTo 2102 001898 if trigger(225) == true then 2094 001910 setDialogOwner 6 001912 showTextbox Un segreto giace sul letto\ndi fiori della cittア. Chiedi\na pianta di un’altra pianta.\n 002086 addToPStat 40 1 002090 jumpTo 2098 002094 jumpTo 2102 002098 jumpAndLink 712 002102 if pstat(41) >= 8 then 2122 002114 addToPStat 41 1 002118 jumpTo 2126 002122 jumpTo 2288 002126 if trigger(208) == true then 2280 002138 setDialogOwner 6 002140 showTextbox L’Antica Regione dei\nDinosauri ウ pericolosa,\nma ci devi andare.\n 002272 addToPStat 40 1 002276 jumpTo 2284 002280 jumpTo 2288 002284 jumpAndLink 712 002288 if pstat(41) >= 9 then 2308 002300 addToPStat 41 1 002304 jumpTo 2312 002308 jumpTo 2504 002312 if trigger(209) == true then 2496 002324 setDialogOwner 6 002326 showTextbox La lava scorre all’interno\ndi Monte Panorama. Alcuni\nDigimon adorano il caldo.\n 002488 addToPStat 40 1 002492 jumpTo 2500 002496 jumpTo 2504 002500 jumpAndLink 712 002504 if pstat(41) >= 10 then 2524 002516 addToPStat 41 1 002520 jumpTo 2528 002524 jumpTo 2720 002528 if trigger(223) == true then 2712 002540 setDialogOwner 6 002542 showTextbox Portare un Digimon che ama\nil caldo in un luogo freddo\nウ un controsenso, ma...\n 002704 addToPStat 40 1 002708 jumpTo 2716 002712 jumpTo 2720 002716 jumpAndLink 712 002720 if pstat(41) >= 11 then 2740 002732 addToPStat 41 1 002736 jumpTo 2744 002740 jumpTo 2922 002744 if trigger(222) == true then 2914 002756 setDialogOwner 6 002758 showTextbox Nella Landa Gelata ci sono\nmolti Digimon che ti\nattendono. Vai a ovest.\n 002906 addToPStat 40 1 002910 jumpTo 2918 002914 jumpTo 2922 002918 jumpAndLink 712 002922 if pstat(41) >= 12 then 2942 002934 addToPStat 41 1 002938 jumpTo 2946 002942 jumpTo 3086 002946 if trigger(221) == true then 3078 002958 setDialogOwner 6 002960 showTextbox Sul picco del Grande Canyon\nvive un Digimon uccello.\n 003070 addToPStat 40 1 003074 jumpTo 3082 003078 jumpTo 3086 003082 jumpAndLink 712 003086 if pstat(41) >= 13 then 3106 003098 addToPStat 41 1 003102 jumpTo 3110 003106 jumpTo 3284 003110 if trigger(235) == true then 3276 003122 setDialogOwner 6 003124 showTextbox Il Grande Canyon ウ un vero\nlabirinto. E difficile\nriuscire a uscirne.\n 003268 addToPStat 40 1 003272 jumpTo 3280 003276 jumpTo 3284 003280 jumpAndLink 712 003284 if pstat(41) >= 14 then 3304 003296 addToPStat 41 1 003300 jumpTo 3308 003304 jumpTo 3470 003308 if trigger(218) == true then 3462 003320 setDialogOwner 6 003322 showTextbox Nella Savana Meccanica\nvive un Digimon che adora\nl’elettricitア.\n 003454 addToPStat 40 1 003458 jumpTo 3466 003462 jumpTo 3470 003466 jumpAndLink 712 003470 if pstat(41) >= 15 then 3490 003482 addToPStat 41 1 003486 jumpTo 3494 003490 jumpTo 3634 003494 if trigger(250) == true then 3626 003506 setDialogOwner 6 003508 showTextbox Nel Bosco Brumoso vive un\nDigimon che appare presto.\n 003618 addToPStat 40 1 003622 jumpTo 3630 003626 jumpTo 3634 003630 jumpAndLink 712 003634 if pstat(41) >= 16 then 3654 003646 addToPStat 41 1 003650 jumpTo 3658 003654 jumpTo 3808 003658 if trigger(247) == true then 3800 003670 setDialogOwner 6 003672 showTextbox Nel Grande Canyon\nc’ウ un Digimon che\ngestisce un negozio.\n 003792 addToPStat 40 1 003796 jumpTo 3804 003800 jumpTo 3808 003804 jumpAndLink 712 003808 if pstat(41) >= 17 then 3828 003820 addToPStat 41 1 003824 jumpTo 3832 003828 jumpTo 4052 003832 if trigger(233) == true then 4044 003844 setDialogOwner 6 003846 showTextbox Potresti incontrare\nun Digimon alato,\n 003926 showTextbox che puツ superare Monte\nPanorama in un battito\nd’ali.\n 004036 addToPStat 40 1 004040 jumpTo 4048 004044 jumpTo 4052 004048 jumpAndLink 712 004052 if pstat(41) >= 18 then 4072 004064 addToPStat 41 1 004068 jumpTo 4076 004072 jumpTo 4284 004076 if trigger(231) == true AND trigger(245) == true then 4276 004092 setDialogOwner 6 004094 showTextbox La Savana Meccanica ウ adatta\nai Digimon che non volano in\nalto. Devi cercare laggiイ.\n 004268 addToPStat 40 1 004272 jumpTo 4280 004276 jumpTo 4284 004280 jumpAndLink 712 004284 if pstat(41) >= 19 then 4304 004296 addToPStat 41 1 004300 jumpTo 4308 004304 jumpTo 4424 004308 if trigger(205) == true then 4416 004320 setDialogOwner 6 004322 showTextbox Alcuni Digimon sono\nansiosi di sfidarti.\n 004408 addToPStat 40 1 004412 jumpTo 4420 004416 jumpTo 4424 004420 jumpAndLink 712 004424 if pstat(41) >= 20 then 4444 004436 addToPStat 41 1 004440 jumpTo 4448 004444 jumpTo 4654 004448 if trigger(257) == true then 4646 004460 setDialogOwner 6 004462 showTextbox Nella Landa Gelata ci sono\nDigimon che vivono in\ncaverne e ospitano\n 004602 showTextbox i viaggiatori.\n 004638 addToPStat 40 1 004642 jumpTo 4650 004646 jumpTo 4654 004650 jumpAndLink 712 004654 if pstat(41) >= 21 then 4674 004666 addToPStat 41 1 004670 jumpTo 4678 004674 jumpTo 4880 004678 if trigger(238) == true then 4872 004690 setDialogOwner 6 004692 showTextbox Dovresti chiedere ai Digimon\nche lavorano di venire in\ncittア quando avranno finito.\n 004864 addToPStat 40 1 004868 jumpTo 4876 004872 jumpTo 4880 004876 jumpAndLink 712 004880 if pstat(41) >= 22 then 4900 004892 addToPStat 41 1 004896 jumpTo 4904 004900 jumpTo 5118 004904 if trigger(217) == true then 5110 004916 setDialogOwner 6 004918 showTextbox Il Bosco Brumoso ウ perfetto\nper nascondersi.\n 005012 showTextbox Tu devi anche portare i\nDigimon al sicuro.\n 005102 addToPStat 40 1 005106 jumpTo 5114 005110 jumpTo 5118 005114 jumpAndLink 712 005118 if pstat(41) >= 23 then 5138 005130 addToPStat 41 1 005134 jumpTo 5142 005138 jumpTo 5268 005142 if trigger(258) == true then 5260 005154 setDialogOwner 6 005156 showTextbox Quando tutti sanno di te,\nウ ora di ritornare.\n 005252 addToPStat 40 1 005256 jumpTo 5264 005260 jumpTo 5268 005264 jumpAndLink 712 005268 if pstat(41) >= 24 then 5288 005280 addToPStat 41 1 005284 jumpTo 5292 005288 jumpTo 5472 005292 if trigger(224) == true then 5464 005304 setDialogOwner 6 005306 showTextbox Una grande ombra oscura le\ncoste della Landa Gelata.\nForse ウ un Digimon.\n 005456 addToPStat 40 1 005460 jumpTo 5468 005464 jumpTo 5472 005468 jumpAndLink 712 005472 if pstat(41) >= 25 then 5492 005484 addToPStat 41 1 005488 jumpTo 5496 005492 jumpTo 5690 005496 if trigger(252) == true then 5682 005508 setDialogOwner 6 005510 showTextbox Aiuta i Digimon che\ncollezionano oggetti.\n 005598 showTextbox Prova ad andare\nnella Landa Gelata.\n 005674 addToPStat 40 1 005678 jumpTo 5686 005682 jumpTo 5690 005686 jumpAndLink 712 005690 if pstat(41) >= 26 then 5710 005702 addToPStat 41 1 005706 jumpTo 5714 005710 jumpTo 5908 005714 if trigger(213) == true then 5900 005726 setDialogOwner 6 005728 showTextbox In cima a Monte Panorama,\nsarai sfidato da un Digimon,\nse riuscirai a trovarlo.\n 005892 addToPStat 40 1 005896 jumpTo 5904 005900 jumpTo 5908 005904 jumpAndLink 712 005908 if pstat(41) >= 27 then 5928 005920 addToPStat 41 1 005924 jumpTo 5932 005928 jumpTo 6126 005932 if trigger(211) == true then 6118 005944 setDialogOwner 6 005946 showTextbox I Digimon si trovano anche\nin posti umidi, come le\nfogne. Tu cerca di aiutarli.\n 006110 addToPStat 40 1 006114 jumpTo 6122 006118 jumpTo 6126 006122 jumpAndLink 712 006126 if pstat(41) >= 28 then 6146 006138 addToPStat 41 1 006142 jumpTo 6150 006146 jumpTo 6324 006150 if trigger(210) == true then 6316 006162 setDialogOwner 6 006164 showTextbox Alcuni Digimon Insettoidi\nvivono oltre il Lago\ndell’Occhio del Drago.\n 006308 addToPStat 40 1 006312 jumpTo 6320 006316 jumpTo 6324 006320 jumpAndLink 712 006324 if pstat(41) >= 29 then 6344 006336 addToPStat 41 1 006340 jumpTo 6348 006344 jumpTo 6526 006348 if trigger(241) == true then 6518 006360 setDialogOwner 6 006362 showTextbox Quando un Digimon Androide\nsi guasta, puツ tornare\nrapidamente in sesto.\n 006510 addToPStat 40 1 006514 jumpTo 6522 006518 jumpTo 6526 006522 jumpAndLink 712 006526 if pstat(41) >= 30 then 6546 006538 addToPStat 41 1 006542 jumpTo 6550 006546 jumpTo 6844 006550 if trigger(142) == true then 6836 006562 setDialogOwner 6 006564 showTextbox Se hai paura, perderai di\nvista il tuo obiettivo.\n 006668 showTextbox Devi essere cosi coraggioso\nda scalare almeno una volta\nun pericoloso dirupo.\n 006828 addToPStat 40 1 006832 jumpTo 6840 006836 jumpTo 6844 006840 jumpAndLink 712 006844 if pstat(41) >= 31 then 6864 006856 addToPStat 41 1 006860 jumpTo 6868 006864 jumpTo 7064 006868 if trigger(198) == true then 7056 006880 setDialogOwner 6 006882 showTextbox Ascolta tutto quello che\nsenti in cittア sulle persone\nche hanno bisogno d’aiuto.\n 007048 addToPStat 40 1 007052 jumpTo 7060 007056 jumpTo 7064 007060 jumpAndLink 712 007064 if pstat(41) >= 32 then 7084 007076 addToPStat 41 1 007080 jumpTo 7088 007084 jumpTo 7266 007088 if trigger(150) == true then 7258 007100 setDialogOwner 6 007102 showTextbox Un malvagio si ウ di recente\ntrasferito in una zona\npopolosa. Forse ウ...\n 007250 addToPStat 40 1 007254 jumpTo 7262 007258 jumpTo 7266 007262 jumpAndLink 712 007266 if pstat(41) >= 33 then 7286 007278 addToPStat 41 1 007282 jumpTo 7290 007286 jumpTo 7486 007290 if trigger(135) == true then 7478 007302 setDialogOwner 6 007304 showTextbox Dovrebbe esistere una tavola\nsacra sepolta, ma qualcuno\ndeve mettersi a scavare.\n 007470 addToPStat 40 1 007474 jumpTo 7482 007478 jumpTo 7486 007482 jumpAndLink 712 007486 if pstat(41) >= 34 then 7506 007498 addToPStat 41 1 007502 jumpTo 7510 007506 jumpTo 7682 007510 if trigger(255) == true then 7674 007522 setDialogOwner 6 007524 showTextbox Un raro Digimon compare in\nuna giungla e sfida i\nviandanti a duello.\n 007666 addToPStat 40 1 007670 jumpTo 7678 007674 jumpTo 7682 007678 jumpAndLink 712 007682 if pstat(41) >= 35 then 7702 007694 addToPStat 41 1 007698 jumpTo 7706 007702 jumpTo 7858 007706 if trigger(242) == true then 7850 007718 setDialogOwner 6 007720 showTextbox Ci puツ essere un Digimon che\nvive sugli alberi,\nchi lo sa?\n 007842 addToPStat 40 1 007846 jumpTo 7854 007850 jumpTo 7858 007854 jumpAndLink 712 007858 if pstat(41) >= 36 then 7878 007870 addToPStat 41 1 007874 jumpTo 7882 007878 jumpTo 8074 007882 if trigger(227) == true then 8066 007894 setDialogOwner 6 007896 showTextbox In una Cittア di Ferro a\novest esiste un raro Digimon\nche sfida tutti a duello.\n 008058 addToPStat 40 1 008062 jumpTo 8070 008066 jumpTo 8074 008070 jumpAndLink 712 008074 if pstat(41) >= 37 then 8094 008086 addToPStat 41 1 008090 jumpTo 8098 008094 jumpTo 8228 008098 if trigger(228) == true then 8220 008110 setDialogOwner 6 008112 showTextbox Esiste un Digimon Alieno.\nForse lo incontrerai.\n 008212 addToPStat 40 1 008216 jumpTo 8224 008220 jumpTo 8228 008224 jumpAndLink 712 008228 if pstat(41) >= 38 then 8248 008240 addToPStat 41 1 008244 jumpTo 8252 008248 jumpTo 8424 008252 if pstat(21) != 0 then 8416 008264 setDialogOwner 6 008266 showTextbox Esiste un Digimon\nMitologico. Vive in una\nrimasta senza proprietari.\n 008408 addToPStat 40 1 008412 jumpTo 8420 008416 jumpTo 8424 008420 jumpAndLink 712 008424 if pstat(41) >= 39 then 8444 008436 addToPStat 41 1 008440 jumpTo 8448 008444 jumpTo 8632 008448 if pstat(21) != 1 then 8624 008460 setDialogOwner 6 008462 showTextbox Devi continuare a cercare\nNanimon, fino a quando non\ntrovi il vero tesoro.\n 008616 addToPStat 40 1 008620 jumpTo 8628 008624 jumpTo 8632 008628 jumpAndLink 712 008632 if pstat(41) >= 40 then 8652 008644 addToPStat 41 1 008648 jumpTo 8656 008652 jumpTo 8824 008656 if trigger(129) == true then 8816 008668 setDialogOwner 6 008670 showTextbox Myotismon ウ scomparso.\nTrova gli indizi che\nsono nella sua dimora.\n 008808 addToPStat 40 1 008812 jumpTo 8820 008816 jumpTo 8824 008820 jumpAndLink 712 008824 if pstat(41) >= 41 then 8844 008836 addToPStat 41 1 008840 jumpTo 8848 008844 jumpTo 9030 008848 if trigger(50) == true then 9022 008860 setDialogOwner 6 008862 showTextbox Ci sono ancora alcuni\nDigimon, sconosciuti, ma\nprima pensa al tuo lavoro!\n 009014 addToPStat 40 1 009018 jumpTo 9026 009022 jumpTo 9030 009026 jumpAndLink 712 009030 if pstat(41) >= 42 then 9050 009042 addToPStat 41 1 009046 jumpTo 9054 009050 jumpTo 9224 009054 if trigger(256) == true OR trigger(50) == false then 9220 009070 setDialogOwner 6 009072 showTextbox L’ultimo Digimon nascerア\nnell’ultimo luogo che\nvisiterai. Hai capito?\n 009216 addToPStat 40 1 009220 jumpTo 9224 009224 setPStat 41 0 009228 setPStat 40 0 009232 endSection == Script ID 212 == b5000 Section_254: 000020 endSection Section_71: 000022 unsetTrigger 1 000026 setPStat 250 0 000030 waitForEntity 213 000032 setDialogOwner 5 000034 showTextbox Sembra che sia\nscomparso...\n 000102 showTextbox Prima di andarsene, ha dato\nalla luce un Digitama. Egli\nrinascerア con le sue abilitア.\n 000278 showTextbox Quale uovo vuoi?\n 000316 callRoutine 29 000318 fadeoutHud 000320 callDigimonRoutine 4 000322 waitForEntity 255 000324 setPStat 245 0 000328 setBGM 28 000330 setDialogOwner 5 000332 showTextbox Puoi cambiare il nome\n, se vuoi.\n 000408 setDialogOwner 253 000410 setSelection 500 598 000416 showTextbox Voglio un nuovo nome.\nVa bene questo.\n 000496 unknown12 0 000498 endSection 000500 callRoutine 35 000502 waitForEntity 214 000504 setPStat 254 3 000508 callRoutine 32 000510 setDialogOwner 5 000512 showTextbox va bene?\n 000542 setDialogOwner 253 000544 setSelection 500 598 000550 showTextbox Cambia nome.\nOkay.\n 000592 unknown12 0 000594 jumpTo 500 000598 endSection Section_72: 000600 unsetTrigger 1 000604 setPStat 250 0 000608 waitForEntity 213 000610 callRoutine 35 000612 if CURRENTHP == 0 then 880 000626 removeCondition 32 000628 removeCondition 64 000630 addStats CURRENTHP 9999 000634 addStats CURRENTMP 9999 000638 setDialogOwner 5 000640 showTextbox Ehi, non ammalarti!\n 000684 showTextbox Anche se con pochissima forza\nvitale, ウ\nriuscito a sopravvivere.\n 000826 showTextbox Devi fare attenzione.\n 000874 waitForEntity 214 000876 jumpTo 2090 000880 addStats CURRENTHP 9999 000884 addStats CURRENTMP 9999 000888 setDialogOwner 5 000890 showTextbox Oh, accidenti!\nSei tornato sconfitto.\n 000970 showTextbox Anche se con pochissima forza\nvitale, ウ\nriuscito a sopravvivere.\n 001112 showTextbox Forse ti hanno derubato.\n 001166 showTextbox Chi viene sconfitto spesso\nviene anche derubato.\n 001268 showTextbox Gli oggetti rubati forse\nsono stati venduti.\nNon arrenderti.\n 001394 waitForEntity 214 001396 jumpTo 2090 001400 endSection Section_73: 001402 unsetTrigger 1 001406 setPStat 250 0 001410 waitForEntity 213 001412 setDialogOwner 5 001414 showTextbox Oh no! \nha perso tutta l’energia.\n 001492 showTextbox Prima di scomparire,\n ha dato alla\nluce un Digitama.\n 001608 showTextbox A causa della situazione,\nil Digitama non ha ereditato\ntutte le abilitア...\n 001762 if TAMER_LEVEL == 0 then 1872 001776 reduceStat TAMER_LEVEL 1 001780 setDialogOwner 255 001782 showTextbox Il Livello d’Addestramento\nウ diminuito! \n 001872 callRoutine 47 001874 callDigimonRoutine 4 001876 waitForEntity 255 001878 setPStat 245 0 001882 setBGM 28 001884 setDialogOwner 5 001886 showTextbox Se lo desideri, puoi\ncambiare il nome\n.\n 001976 setDialogOwner 253 001978 setSelection 500 598 001984 showTextbox Voglio un nome nuovo.\nVa bene questo nome.\n 002074 unknown12 0 002076 endSection 002078 setPStat 254 3 002082 callRoutine 32 002084 callRoutine 35 002086 waitForEntity 214 002088 endSection 002090 fadeoutHud 002092 storeDigimonType 103 002094 if pstat(103) != 3 AND pstat(103) != 4 AND pstat(103) != 17 AND pstat(103) != 18 then 2122 002118 jumpTo 2204 002122 if pstat(103) != 31 AND pstat(103) != 32 AND pstat(103) != 45 AND pstat(103) != 46 then 2150 002146 jumpTo 2204 002150 if pstat(103) != 12 AND pstat(103) != 54 then 2170 002166 jumpTo 2280 002170 if pstat(103) != 50 then 2186 002182 jumpTo 2356 002186 if pstat(103) != 20 then 2202 002198 jumpTo 2432 002202 endSection 002204 storeRandom 110 99 002208 if pstat(110) > 9 then 2278 002220 setPStat 254 37 002224 callDigimonRoutine 10 002226 delay 550 002230 setDialogOwner 255 002232 showTextbox si ウ tramutato!\n 002276 endSection 002278 endSection 002280 storeRandom 110 99 002284 if pstat(110) > 9 then 2354 002296 setPStat 254 26 002300 callDigimonRoutine 10 002302 delay 550 002306 setDialogOwner 255 002308 showTextbox si ウ tramutato!\n 002352 endSection 002354 endSection 002356 storeRandom 110 99 002360 if pstat(110) > 9 then 2430 002372 setPStat 254 59 002376 callDigimonRoutine 10 002378 delay 550 002382 setDialogOwner 255 002384 showTextbox si ウ tramutato!\n 002428 endSection 002430 endSection 002432 storeRandom 110 99 002436 if pstat(110) > 49 OR DISCIPLINE > 49 then 2512 002454 setPStat 254 6 002458 callDigimonRoutine 10 002460 delay 550 002464 setDialogOwner 255 002466 showTextbox si ウ tramutato!\n 002510 endSection 002512 endSection == Script ID 213 == b6000 Section_254: 000024 endSection Section_81: 000026 entityLookAtEntity 253 5 000030 entityLookAtEntity 5 253 000034 delay 5 000038 moveCameraTo 20 83 1113 000044 waitForEntity 200 000046 if trigger(91) == true then 646 000058 setTrigger 91 000062 setDialogOwner 5 000064 showTextbox Oh, , \nsiete qui. Guardate l’Arena\ndi File City. Spettacolare!\n 000206 showTextbox Presto sarア riempita da\ntifosi e concorrenti.\n 000302 showTextbox Vuoi restare anche tu a\nguardare, vero?!\n 000388 showTextbox Per chi vince il torneo ci\nsono denari e trofei e non\nc’ウ nulla da perdere.\n 000544 showTextbox Per ulteriori dettagli,\nusa questo dispositivo.\n 000644 endSection 000646 jumpTo 652 000650 endSection 000652 storeDigimonType 103 000654 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 15 AND pstat(103) != 16 then 830 000678 setDialogOwner 5 000680 showTextbox Oh si, i Digimon\nTirocinanti non partecipano.\nControllo il calendario?\n 000826 jumpTo 1142 000830 if pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 AND pstat(103) != 44 then 1006 000854 setDialogOwner 5 000856 showTextbox Oh si, i Digimon\nTirocinanti non partecipano.\nControllo il calendario?\n 001002 jumpTo 1142 001006 if trigger(37) == true then 1138 001018 setDialogOwner 5 001020 showTextbox Sono felice di vederti. Vuoi\nprendere parte al torneo?\n 001134 jumpTo 1142 001138 jumpTo 1220 001142 setDialogOwner 253 001144 setSelection 1206 650 2178 001152 showTextbox Si.\nNo.\nDi cosa parli?\n 001202 unknown12 0 001204 endSection 001206 setPStat 254 5 001210 callRoutine 18 001212 moveCameraToEntity 253 10 001216 waitForEntity 200 001218 endSection 001220 if pstat(2) < -128 then 1240 001232 jumpTo 1244 001236 jumpTo 1244 001240 jumpTo 1520 001244 setDialogOwner 5 001246 showTextbox Allora parteciperai\nal torneo di\ndomani, giusto?\n 001348 showTextbox Vuoi annullare la\ntua iscrizione?\n 001420 setDialogOwner 253 001422 setSelection 650 2112 001428 showTextbox No, per niente.\nSi, ci ho ripensato.\n 001506 unknown12 0 001508 jumpTo 650 001512 moveCameraToEntity 253 10 001516 waitForEntity 200 001518 endSection 001520 storeDate 105 001522 if pstat(107) < 0 OR pstat(107) >= 10 then 1826 001538 setDialogOwner 5 001540 showTextbox Parteciperai al torneo\nodierno, giusto?\nComincia alle 10:00.\n 001666 showTextbox Non ウ che vuoi ritirarti,\nvero?!\n 001736 setDialogOwner 253 001738 setSelection 650 2112 001744 showTextbox No, per niente.\nSi, mi ritiro.\n 001810 unknown12 0 001812 jumpTo 650 001816 moveCameraToEntity 253 10 001820 waitForEntity 200 001822 jumpTo 2110 001826 setDialogOwner 5 001828 showTextbox Parteciperai al torneo\nodierno, giusto?\nComincia alle 23:00.\n 001954 showTextbox Non ウ che vuoi ritirarti,\nvero?!\n 002024 setDialogOwner 253 002026 setSelection 650 2112 002032 showTextbox No, per niente.\nSi, mi ritiro.\n 002098 unknown12 0 002100 jumpTo 650 002104 moveCameraToEntity 253 10 002108 waitForEntity 200 002110 endSection 002112 unsetTrigger 37 002116 setDialogOwner 5 002118 showTextbox Bene, ti toglierツ di gara.\n 002176 endSection 002178 setDialogOwner 5 002180 showTextbox Una volta arrivato il\nmomento,\n 002246 showTextbox scendi le scale a sinistra\nper andare a combattere.\n 002354 showTextbox La partecipazione ウ gratuita\nPuoi iscriverti ai tornei di\noggi e di domani.\n 002510 showTextbox Per il torneo odierno, perツ,\nti devi registrare entro\nle 10:00.\n 002642 showTextbox Puoi controllare il\ncalendario di cinque\n 002728 showTextbox giornate, in modo da\npianificare tutto quanto.\n 002826 showTextbox I tornei in rosso sono\nquelli ai quali non \npuoi partecipare.\n 002954 showTextbox Premi il pulsante Start\nper avere piイ informazioni.\n 003062 showTextbox Anche i tornei senza\nqualificazione sono\n 003148 showTextbox vietati ai Digimon\nTirocinanti.\n 003216 showTextbox Beh, questo ウ tutto.\nAllora, ti vuoi\niscrivere?\n 003316 setDialogOwner 253 003318 setSelection 1206 650 2178 003326 showTextbox Si.\nNo.\nMi spieghi di nuovo?\n 003388 unknown12 0 003390 endSection 003392 endSection Section_54: 003394 if trigger(37) == true AND pstat(3) != 22 then 3508 003410 entityLookAtEntity 5 253 003414 entityLookAtEntity 253 5 003418 delay 5 003422 setDialogOwner 5 003424 showTextbox Ehi! Non sei iscritto,\nlo sai!\n 003490 entityWalkTo 253 -824 1146 true 003498 waitForEntity 253 003500 moveCameraToEntity 253 10 003504 waitForEntity 200 003506 endSection 003508 if pstat(2) < -128 then 3642 003520 entityLookAtEntity 5 253 003524 entityLookAtEntity 253 5 003528 delay 5 003532 setDialogOwner 5 003534 showTextbox Ehi! Guarda che il tuo\ntorneo sarア domani!\n 003624 entityWalkTo 253 -824 1146 true 003632 waitForEntity 253 003634 moveCameraToEntity 253 10 003638 waitForEntity 200 003640 endSection 003642 storeDate 105 003644 if pstat(107) >= 10 then 3806 003656 entityLookAtEntity 5 253 003660 entityLookAtEntity 253 5 003664 delay 5 003668 setDialogOwner 5 003670 showTextbox テ ancora presto per entrare.\nAspetta che siano le 10:00.\n 003788 entityWalkTo 253 -824 1146 true 003796 waitForEntity 253 003798 moveCameraToEntity 253 10 003802 waitForEntity 200 003804 endSection 003806 storeRandom 110 99 003810 if trigger(40) == false then 3928 003822 if TAMER_LEVEL == 0 then 3928 003836 if pstat(110) > 29 then 3928 003848 reduceStat TAMER_LEVEL 1 003852 setDialogOwner 255 003854 showTextbox \nLivello d’addestramento\nsceso!\n 003928 setPStat 254 5 003932 callRoutine 6 003934 storeDate 105 003936 addMinutesToDateAt 105 360 003942 advanceToDateAt 105 003944 if trigger(50) == false then 3962 003956 warpTo 223 3 61 003960 endSection 003962 warpTo 208 3 61 003966 endSection Section_10: 003968 jumpTo 4060 003972 jumpTo 4324 003976 jumpTo 4590 003980 jumpTo 4856 003984 jumpTo 5126 003988 jumpTo 5392 003992 jumpTo 5688 003996 jumpTo 6006 004000 jumpTo 6328 004004 jumpTo 6646 004008 jumpTo 6988 004012 jumpTo 7402 004016 jumpTo 7700 004020 jumpTo 8028 004024 jumpTo 8334 004028 jumpTo 8638 004032 jumpTo 8954 004036 jumpTo 9254 004040 jumpTo 9578 004044 jumpTo 9882 004048 jumpTo 10150 004052 jumpTo 10452 004056 jumpTo 10724 004060 jumpTo 4080 004064 jumpTo 10762 004068 jumpTo 10844 004072 jumpTo 10884 004076 jumpTo 11288 004080 showTextbox - Grado D -\nAl torneo partecipano\nReclute Digimon\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004324 jumpTo 4344 004328 jumpTo 10768 004332 jumpTo 10866 004336 jumpTo 10944 004340 jumpTo 11310 004344 showTextbox - Grado C -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004590 jumpTo 4610 004594 jumpTo 10774 004598 jumpTo 10840 004602 jumpTo 11004 004606 jumpTo 11377 004610 showTextbox - Grado B -\nAl torneo partecipano\nDigimon Campioni\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 004856 jumpTo 4876 004860 jumpTo 10780 004864 jumpTo 10840 004868 jumpTo 11004 004872 jumpTo 11455 004876 showTextbox - Grado A -\nAl torneo partecipano\nDigimon Definitivi\n\nIncontro singolo, tre turni\notto concorrenti.\nNiente qualificazioni.\n 005126 jumpTo 5146 005130 jumpTo 10786 005134 jumpTo 10840 005138 jumpTo 10944 005142 jumpTo 11501 005146 showTextbox - Grado S -\nTorneo per i\nDigimon piイ forti\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per vincitori di\nGrado A.\n 005392 jumpTo 5412 005396 jumpTo 10768 005400 jumpTo 10840 005404 jumpTo 10944 005408 jumpTo 11521 005412 showTextbox - Grado R -\nTorneo Battaglia Reale:\nserve acume tattico\n\nBattaglia Reale a quattro,\ndue turni, otto concorrenti.\nNiente qualificazioni.\n 005688 jumpTo 5708 005692 jumpTo 10768 005696 jumpTo 10840 005700 jumpTo 11060 005704 jumpTo 11525 005708 showTextbox - Coppa, versione uno -\nIncontro a tempo per\nDigimon di versione uno\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\nuno.\n 006006 jumpTo 6026 006010 jumpTo 10768 006014 jumpTo 10840 006018 jumpTo 11076 006022 jumpTo 11541 006026 showTextbox - Coppa, versione due -\nIncontro a tempo per\nDigimon di versione due\n\nIncontro singolo, tre turni\notto concorrenti.\n 006262 showTextbox Solo per Digimon versione\ndue.\n 006328 jumpTo 6348 006332 jumpTo 10768 006336 jumpTo 10840 006340 jumpTo 11092 006344 jumpTo 11557 006348 showTextbox - Coppa, versione tre -\nIncontro a tempo per\nDigimon di versione tre\n\nIncontro singolo, tre turni\notto concorrenti.\nSolo per Digimon versione\ntre.\n 006646 jumpTo 6666 006650 jumpTo 10768 006654 jumpTo 10840 006658 jumpTo 11108 006662 jumpTo 11573 006666 showTextbox - Coppa, versione quattro -\nIncontro a tempo per\nDigimon di versione quattro\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon versione quattro.\n 006988 jumpTo 7008 006992 jumpTo 10768 006996 jumpTo 10840 007000 jumpTo 11124 007004 jumpTo 11589 007008 showTextbox - Coppa, versione zero -\nIncontro a tempo per\nDigimon di versioni diverse\ndalla 1 alla 4.\nIncontro singolo, tre turni\notto concorrenti.\nPer Digimon di versionit\n 007334 showTextbox diverse dalla uno alla\nquattro.\n 007402 jumpTo 7422 007406 jumpTo 10792 007410 jumpTo 10840 007414 jumpTo 11136 007418 jumpTo 11647 007422 showTextbox - Coppa del Fuoco -\nIncontro a tempo per\nDigimon Re del Fuoco\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon del fuoco.\n 007700 jumpTo 7720 007704 jumpTo 10798 007708 jumpTo 10840 007712 jumpTo 11146 007716 jumpTo 11663 007720 showTextbox - Coppa della Lotta -\nIncontro a tempo per\nRe del Combattimento\n\nIncontro singolo, tre turni\notto concorrenti.\n 007946 showTextbox Solo per Digimon di natura\ncombattiva.\n 008028 jumpTo 8048 008032 jumpTo 10804 008036 jumpTo 10840 008040 jumpTo 11164 008044 jumpTo 11693 008048 showTextbox - Coppa del Tuono -\nIncontro a tempo per\nRe dei Digimon dell’Aria\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon dell’aria.\n 008334 jumpTo 8354 008338 jumpTo 10810 008342 jumpTo 10840 008346 jumpTo 11176 008350 jumpTo 11709 008354 showTextbox - Coppa del Gelo -\nIncontro a tempo per\nDigimon Re del Ghiaccio\n\nIncontro singolo, tre turni\notto concorrenti. Solo\nper Digimon del freddo.\n 008638 jumpTo 8658 008642 jumpTo 10816 008646 jumpTo 10840 008650 jumpTo 11190 008654 jumpTo 11731 008658 showTextbox - Coppa della Natura -\nIncontro a tempo per\nRe dei Digimon Naturali\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon della natura.\n 008954 jumpTo 8974 008958 jumpTo 10822 008962 jumpTo 10840 008966 jumpTo 11202 008970 jumpTo 11749 008974 showTextbox - Coppa dei Mech-\nIncontro a tempo per\nRe dei Digimon Androidi\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon meccanici.\n 009254 jumpTo 9274 009258 jumpTo 10828 009262 jumpTo 10840 009266 jumpTo 11212 009270 jumpTo 11761 009274 showTextbox - Coppa del Sudiciume -\nIncontro a tempo per\nRe dei Digimon Sudici\n\nIncontro singolo, tre turni\notto concorrenti. Solo per\nDigimon di natura sudicia.\n 009578 jumpTo 9598 009582 jumpTo 10834 009586 jumpTo 10840 009590 jumpTo 11218 009594 jumpTo 11769 009598 showTextbox - Coppa dei Dinosauri -\nIncontro a tempo per\nDigimon di antico lignaggio\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 009882 jumpTo 9902 009886 jumpTo 10816 009890 jumpTo 10840 009894 jumpTo 11234 009898 jumpTo 11793 009902 showTextbox - Coppa delle Ali -\nSi combattono solo\ni Digimon alati\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 010150 jumpTo 10170 010154 jumpTo 10810 010158 jumpTo 10840 010162 jumpTo 11252 010166 jumpTo 11819 010170 showTextbox - Coppa degli Animali -\nIncontro a tempo per\nDigimon di origine animale\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 010452 jumpTo 10472 010456 jumpTo 10810 010460 jumpTo 10840 010464 jumpTo 11266 010468 jumpTo 11839 010472 showTextbox - Coppa Umanoide -\nIncontro a tempo per\nDigimon umanoidi\n\nIncontro singolo, tre turni\notto concorrenti.\nQualificazioni- ???\n 010724 jumpTo 10472 010728 jumpTo 10762 010732 jumpTo 10840 010736 jumpTo 11280 010740 jumpTo 11861 Section_11: 010744 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010762 unknown6B 0 0 0 -1 010768 unknown6B 8 0 0 -1 010774 unknown6B 24 0 0 -1 010780 unknown6B 8 4 2 -1 010786 unknown6B 8 0 1 -1 010792 unknown6B 8 4 56 -1 010798 unknown6B 8 4 48 -1 010804 unknown6B 8 4 59 -1 010810 unknown6B 8 4 61 -1 010816 unknown6B 8 4 60 -1 010822 unknown6B 6 3 60 -1 010828 unknown6B 3 2 53 -1 010834 unknown6B 8 4 61 -1 010840 unknown6B -2 -1 010844 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 010866 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010884 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 010944 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 011004 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 011060 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011076 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011092 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011108 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011124 unknown6B 57 58 59 60 61 63 64 65 -2 -1 011136 unknown6B 3 5 9 21 36 47 56 -1 011146 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 011164 unknown6B 7 18 20 33 37 45 50 59 -2 -1 011176 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 011190 unknown6B 19 25 32 46 51 55 58 60 -2 -1 011202 unknown6B 12 28 40 41 54 65 -2 -1 011212 unknown6B 11 39 53 -1 011218 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 011234 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 011252 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 011266 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 011280 unknown6B 19 32 51 60 -2 -1 011288 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 011310 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 011377 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 011455 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 011501 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 011521 unknown6B -2 -1 011525 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011541 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011557 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011573 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011589 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 011647 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 011663 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 011693 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 011709 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 011731 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 011749 unknown6B 12 28 40 41 54 76 84 92 -2 -1 011761 unknown6B 11 39 53 73 87 -1 011769 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011793 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 011819 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 011839 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 011861 unknown6B 67 74 102 111 19 32 51 60 -2 -1 011873 endSection == Script ID 214 == b9000 Section_254: 000012 endSection Section_51: 000014 unsetTrigger 37 000018 if pstat(255) != 3 then 34 000030 jumpTo 282 000034 if pstat(255) != 2 then 50 000046 jumpTo 6574 000050 setDialogOwner 5 000052 showTextbox Ti ウ andata male.\nProva di nuovo.\n 000124 setDialogOwner 255 000126 showTextbox Premio partecipazione:\nSuper Pasto!\n 000206 giveItem 39 1 000210 if trigger(0) == false then 280 000222 setDialogOwner 5 000224 showTextbox Hai troppi oggetti.\n 000268 setTrigger 3 000272 callRoutine 0 000274 callRoutine 13 000276 giveItem 39 1 000280 endSection 000282 if pstat(3) != 0 then 536 000294 addMoney 2000 000300 setDialogOwner 255 000302 showTextbox Premio per la vittoria:\n2000 bit!\nTrofeo per la vittoria:\nDoppio Floppy!\n 000456 giveItem 7 1 000460 if trigger(0) == false then 530 000472 setDialogOwner 5 000474 showTextbox Hai troppi oggetti.\n 000518 setTrigger 3 000522 callRoutine 0 000524 callRoutine 13 000526 giveItem 7 1 000530 jumpToFile 204 51 000536 if pstat(3) != 1 then 798 000548 addMoney 4000 000554 setDialogOwner 255 000556 showTextbox Premio per la vittoria:\n4000 bit!\nTrofeo per la vittoria:\nTre Controfiletti!\n 000718 giveItem 40 3 000722 if trigger(0) == false then 792 000734 setDialogOwner 5 000736 showTextbox Hai troppi oggetti.\n 000780 setTrigger 3 000784 callRoutine 0 000786 callRoutine 13 000788 giveItem 40 3 000792 jumpToFile 204 51 000798 if pstat(3) != 2 then 1060 000810 addMoney 6000 000816 setDialogOwner 255 000818 showTextbox Premio per la vittoria:\n6000 bit!\nTrofeo per la vittoria:\nFloppy di Ripristino!\n 000986 giveItem 11 1 000990 if trigger(0) == false then 1060 001002 setDialogOwner 5 001004 showTextbox Hai troppi oggetti.\n 001048 setTrigger 3 001052 callRoutine 0 001054 callRoutine 13 001056 giveItem 11 1 001060 storeRandom 110 99 001064 if pstat(3) != 2 then 1188 001076 if TAMER_LEVEL == 10 then 1182 001090 if pstat(110) > 9 then 1182 001102 addStats TAMER_LEVEL 1 001106 setDialogOwner 255 001108 showTextbox Livello addestramento salito!\n 001176 jumpToFile 204 51 001182 jumpToFile 204 51 001188 if pstat(3) != 3 then 1454 001200 addMoney 8000 001206 setDialogOwner 255 001208 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nCriniera Fiammeggiante!\n 001380 giveItem 80 1 001384 if trigger(0) == false then 1454 001396 setDialogOwner 5 001398 showTextbox Hai troppi oggetti.\n 001442 setTrigger 3 001446 callRoutine 0 001448 callRoutine 13 001450 giveItem 80 1 001454 storeRandom 110 99 001458 if pstat(3) != 3 then 1582 001470 if TAMER_LEVEL == 10 then 1576 001484 if pstat(110) > 19 then 1576 001496 addStats TAMER_LEVEL 1 001500 setDialogOwner 255 001502 showTextbox Livello addestramento salito!\n 001570 jumpToFile 204 51 001576 jumpToFile 204 51 001582 storeRandom 110 2 001586 if pstat(3) != 4 OR pstat(110) != 0 then 1860 001602 addMoney 10000 001608 setDialogOwner 255 001610 showTextbox Premio per la vittoria:\n10000 bit!\nTrofeo per la vittoria:\nComponente Metallico!\n 001780 giveItem 99 1 001784 if trigger(0) == false then 1854 001796 setDialogOwner 5 001798 showTextbox Hai troppi oggetti.\n 001842 setTrigger 3 001846 callRoutine 0 001848 callRoutine 13 001850 giveItem 99 1 001854 jumpTo 2364 001858 endSection 001860 if pstat(3) != 4 OR pstat(110) != 1 then 2114 001876 addMoney 10000 001882 setDialogOwner 255 001884 showTextbox Premio per la vittoria:\n10000 bit!\nTrofeo per la vittoria:\nOsso Fatale!\n 002036 giveItem 100 1 002040 if trigger(0) == false then 2110 002052 setDialogOwner 5 002054 showTextbox Hai troppi oggetti.\n 002098 setTrigger 3 002102 callRoutine 0 002104 callRoutine 13 002106 giveItem 100 1 002110 jumpTo 2364 002114 if pstat(3) != 4 OR pstat(110) != 2 then 2364 002130 addMoney 10000 002136 setDialogOwner 255 002138 showTextbox Premio per la vittoria:\n10000 bits!\nTrofeo per la vittoria:\nMegamano!\n 002286 giveItem 102 1 002290 if trigger(0) == false then 2360 002302 setDialogOwner 5 002304 showTextbox Hai troppi oggetti.\n 002348 setTrigger 3 002352 callRoutine 0 002354 callRoutine 13 002356 giveItem 102 1 002360 jumpTo 2364 002364 storeRandom 110 99 002368 if pstat(3) != 4 then 2492 002380 if TAMER_LEVEL == 10 then 2486 002394 if pstat(110) > 29 then 2486 002406 addStats TAMER_LEVEL 1 002410 setDialogOwner 255 002412 showTextbox Livello addestramento salito!\n 002480 jumpToFile 204 51 002486 jumpToFile 204 51 002492 if pstat(3) != 6 then 2744 002504 addMoney 5000 002510 setDialogOwner 255 002512 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nZanna Bianca!\n 002664 giveItem 77 1 002668 if trigger(0) == false then 2738 002680 setDialogOwner 5 002682 showTextbox Hai troppi oggetti.\n 002726 setTrigger 3 002730 callRoutine 0 002732 callRoutine 13 002734 giveItem 77 1 002738 jumpToFile 204 51 002744 if pstat(3) != 7 then 2998 002756 addMoney 5000 002762 setDialogOwner 255 002764 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nCristallo Blu!\n 002918 giveItem 95 1 002922 if trigger(0) == false then 2992 002934 setDialogOwner 5 002936 showTextbox Hai troppi oggetti.\n 002980 setTrigger 3 002984 callRoutine 0 002986 callRoutine 13 002988 giveItem 95 1 002992 jumpToFile 204 51 002998 if pstat(3) != 8 then 3258 003010 addMoney 5000 003016 setDialogOwner 255 003018 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nZoccolo di Ferro!\n 003178 giveItem 74 1 003182 if trigger(0) == false then 3252 003194 setDialogOwner 5 003196 showTextbox Hai troppi oggetti.\n 003240 setTrigger 3 003244 callRoutine 0 003246 callRoutine 13 003248 giveItem 74 1 003252 jumpToFile 204 51 003258 if pstat(3) != 9 then 3520 003270 addMoney 5000 003276 setDialogOwner 255 003278 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nPietra Monocolore!\n 003440 giveItem 75 1 003444 if trigger(0) == false then 3514 003456 setDialogOwner 5 003458 showTextbox Hai troppi oggetti.\n 003502 setTrigger 3 003506 callRoutine 0 003508 callRoutine 13 003510 giveItem 75 1 003514 jumpToFile 204 51 003520 if pstat(3) != 10 then 3764 003532 addMoney 5000 003538 setDialogOwner 255 003540 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nRed Ruby!\n 003684 giveItem 111 1 003688 if trigger(0) == false then 3758 003700 setDialogOwner 5 003702 showTextbox Hai troppi oggetti.\n 003746 setTrigger 3 003750 callRoutine 0 003752 callRoutine 13 003754 giveItem 111 1 003758 jumpToFile 204 51 003764 if pstat(3) != 11 then 4022 003776 addMoney 8000 003782 setDialogOwner 255 003784 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nPalla Infuocata!\n 003942 giveItem 72 1 003946 if trigger(0) == false then 4016 003958 setDialogOwner 5 003960 showTextbox Hai troppi oggetti.\n 004004 setTrigger 3 004008 callRoutine 0 004010 callRoutine 13 004012 giveItem 72 1 004016 jumpToFile 204 51 004022 if pstat(3) != 12 then 4276 004034 addMoney 8000 004040 setDialogOwner 255 004042 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nMazza Ferrata!\n 004196 giveItem 79 1 004200 if trigger(0) == false then 4270 004212 setDialogOwner 5 004214 showTextbox Hai troppi oggetti.\n 004258 setTrigger 3 004262 callRoutine 0 004264 callRoutine 13 004266 giveItem 79 1 004270 jumpToFile 204 51 004276 if pstat(3) != 13 then 4520 004288 addMoney 8000 004294 setDialogOwner 255 004296 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nUnicorno!\n 004440 giveItem 86 1 004444 if trigger(0) == false then 4514 004456 setDialogOwner 5 004458 showTextbox Hai troppi oggetti.\n 004502 setTrigger 3 004506 callRoutine 0 004508 callRoutine 13 004510 giveItem 86 1 004514 jumpToFile 204 51 004520 if pstat(3) != 14 then 4774 004532 addMoney 8000 004538 setDialogOwner 255 004540 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nStella Polare!\n 004694 giveItem 92 1 004698 if trigger(0) == false then 4768 004710 setDialogOwner 5 004712 showTextbox Hai troppi oggetti.\n 004756 setTrigger 3 004760 callRoutine 0 004762 callRoutine 13 004764 giveItem 92 1 004768 jumpToFile 204 51 004774 if pstat(3) != 15 then 5028 004786 addMoney 8000 004792 setDialogOwner 255 004794 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nFertilizzante!\n 004948 giveItem 89 1 004952 if trigger(0) == false then 5022 004964 setDialogOwner 5 004966 showTextbox Hai troppi oggetti.\n 005010 setTrigger 3 005014 callRoutine 0 005016 callRoutine 13 005018 giveItem 89 1 005022 jumpToFile 204 51 005028 if pstat(3) != 16 then 5300 005040 addMoney 8000 005046 setDialogOwner 255 005048 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nComponenti Cibernetici!\n 005220 giveItem 101 1 005224 if trigger(0) == false then 5294 005236 setDialogOwner 5 005238 showTextbox Hai troppi oggetti.\n 005282 setTrigger 3 005286 callRoutine 0 005288 callRoutine 13 005290 giveItem 101 1 005294 jumpToFile 204 51 005300 if pstat(3) != 17 then 5560 005312 addMoney 8000 005318 setDialogOwner 255 005320 showTextbox Premio per la vittoria:\n8000 bit!\nTrofeo per la vittoria:\nOcchiali da Sole!\n 005480 giveItem 98 1 005484 if trigger(0) == false then 5554 005496 setDialogOwner 5 005498 showTextbox Hai troppi oggetti.\n 005542 setTrigger 3 005546 callRoutine 0 005548 callRoutine 13 005550 giveItem 98 1 005554 jumpToFile 204 51 005560 if pstat(3) != 18 then 5818 005572 addMoney 5000 005578 setDialogOwner 255 005580 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nGrande Artiglio!\n 005738 giveItem 71 1 005742 if trigger(0) == false then 5812 005754 setDialogOwner 5 005756 showTextbox Hai troppi oggetti.\n 005800 setTrigger 3 005804 callRoutine 0 005806 callRoutine 13 005808 giveItem 71 1 005812 jumpToFile 204 51 005818 if pstat(3) != 19 then 6066 005830 addMoney 5000 005836 setDialogOwner 255 005838 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nAla Bianca!\n 005986 giveItem 81 1 005990 if trigger(0) == false then 6060 006002 setDialogOwner 5 006004 showTextbox Hai troppi oggetti.\n 006048 setTrigger 3 006052 callRoutine 0 006054 callRoutine 13 006056 giveItem 81 1 006060 jumpToFile 204 51 006066 if pstat(3) != 20 then 6330 006078 addMoney 5000 006084 setDialogOwner 255 006086 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nTrivella d’Acciaio!\n 006250 giveItem 76 1 006254 if trigger(0) == false then 6324 006266 setDialogOwner 5 006268 showTextbox Hai troppi oggetti.\n 006312 setTrigger 3 006316 callRoutine 0 006318 callRoutine 13 006320 giveItem 76 1 006324 jumpToFile 204 51 006330 if pstat(3) != 21 then 6574 006342 addMoney 5000 006348 setDialogOwner 255 006350 showTextbox Premio per la vittoria:\n5000 bit!\nTrofeo per la vittoria:\nAla Nera!\n 006494 giveItem 78 1 006498 if trigger(0) == false then 6568 006510 setDialogOwner 5 006512 showTextbox Hai troppi oggetti.\n 006556 setTrigger 3 006560 callRoutine 0 006562 callRoutine 13 006564 giveItem 78 1 006568 jumpToFile 204 51 006574 if pstat(3) != 0 then 6846 006586 addMoney 500 006592 setDialogOwner 255 006594 showTextbox Premio per il secondo posto:\n500 bit!\nTrofeo per il secondo posto:\ndue Super Pasti!\n 006770 giveItem 39 2 006774 if trigger(0) == false then 6844 006786 setDialogOwner 5 006788 showTextbox Hai troppi oggetti.\n 006832 setTrigger 3 006836 callRoutine 0 006838 callRoutine 13 006840 giveItem 39 2 006844 endSection 006846 if pstat(3) != 1 then 7116 006858 addMoney 1000 006864 setDialogOwner 255 006866 showTextbox Premio per il secondo posto:\n1000 bit!\nTrofeo per il secondo posto:\nControfiletto!\n 007040 giveItem 40 1 007044 if trigger(0) == false then 7114 007056 setDialogOwner 5 007058 showTextbox Hai troppi oggetti.\n 007102 setTrigger 3 007106 callRoutine 0 007108 callRoutine 13 007110 giveItem 40 1 007114 endSection 007116 if pstat(3) != 2 then 7392 007128 addMoney 2000 007134 setDialogOwner 255 007136 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nFloppy PM grande!\n 007316 giveItem 6 1 007320 if trigger(0) == false then 7390 007332 setDialogOwner 5 007334 showTextbox Hai troppi oggetti.\n 007378 setTrigger 3 007382 callRoutine 0 007384 callRoutine 13 007386 giveItem 6 1 007390 endSection 007392 if pstat(3) != 3 then 7676 007404 addMoney 3000 007410 setDialogOwner 255 007412 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy di Ripristino!\n 007600 giveItem 11 1 007604 if trigger(0) == false then 7674 007616 setDialogOwner 5 007618 showTextbox Hai troppi oggetti.\n 007662 setTrigger 3 007666 callRoutine 0 007668 callRoutine 13 007670 giveItem 11 1 007674 endSection 007676 if pstat(3) != 4 then 7972 007688 addMoney 4000 007694 setDialogOwner 255 007696 showTextbox Premio per il secondo posto:\n4000 bit!\nTrofeo per il secondo posto:\nSuper Floppy di Ripristino!\n 007896 giveItem 12 1 007900 if trigger(0) == false then 7970 007912 setDialogOwner 5 007914 showTextbox Hai troppi oggetti.\n 007958 setTrigger 3 007962 callRoutine 0 007964 callRoutine 13 007966 giveItem 12 1 007970 endSection 007972 if pstat(3) != 6 then 8268 007984 addMoney 2000 007990 setDialogOwner 255 007992 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nSuper Floppy di Ripristino!\n 008192 giveItem 3 1 008196 if trigger(0) == false then 8266 008208 setDialogOwner 5 008210 showTextbox Hai troppi oggetti.\n 008254 setTrigger 3 008258 callRoutine 0 008260 callRoutine 13 008262 giveItem 3 1 008266 endSection 008268 if pstat(3) != 7 then 8564 008280 addMoney 2000 008286 setDialogOwner 255 008288 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nSuper Floppy di Ripristino!\n 008488 giveItem 3 1 008492 if trigger(0) == false then 8562 008504 setDialogOwner 5 008506 showTextbox Hai troppi oggetti.\n 008550 setTrigger 3 008554 callRoutine 0 008556 callRoutine 13 008558 giveItem 3 1 008562 endSection 008564 if pstat(3) != 8 then 8860 008576 addMoney 2000 008582 setDialogOwner 255 008584 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nSuper Floppy di Ripristino!\n 008784 giveItem 3 1 008788 if trigger(0) == false then 8858 008800 setDialogOwner 5 008802 showTextbox Hai troppi oggetti.\n 008846 setTrigger 3 008850 callRoutine 0 008852 callRoutine 13 008854 giveItem 3 1 008858 endSection 008860 if pstat(3) != 9 then 9156 008872 addMoney 2000 008878 setDialogOwner 255 008880 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nSuper Floppy di Ripristino!\n 009080 giveItem 3 1 009084 if trigger(0) == false then 9154 009096 setDialogOwner 5 009098 showTextbox Hai troppi oggetti.\n 009142 setTrigger 3 009146 callRoutine 0 009148 callRoutine 13 009150 giveItem 3 1 009154 endSection 009156 if pstat(3) != 10 then 9452 009168 addMoney 2000 009174 setDialogOwner 255 009176 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nSuper Floppy di Ripristino!\n 009376 giveItem 3 1 009380 if trigger(0) == false then 9450 009392 setDialogOwner 5 009394 showTextbox Hai troppi oggetti.\n 009438 setTrigger 3 009442 callRoutine 0 009444 callRoutine 13 009446 giveItem 3 1 009450 endSection 009452 if pstat(3) != 11 then 9732 009464 addMoney 3000 009470 setDialogOwner 255 009472 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 009656 giveItem 9 1 009660 if trigger(0) == false then 9730 009672 setDialogOwner 5 009674 showTextbox Hai troppi oggetti.\n 009718 setTrigger 3 009722 callRoutine 0 009724 callRoutine 13 009726 giveItem 9 1 009730 endSection 009732 if pstat(3) != 12 then 10012 009744 addMoney 3000 009750 setDialogOwner 255 009752 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 009936 giveItem 9 1 009940 if trigger(0) == false then 10010 009952 setDialogOwner 5 009954 showTextbox Hai troppi oggetti.\n 009998 setTrigger 3 010002 callRoutine 0 010004 callRoutine 13 010006 giveItem 9 1 010010 endSection 010012 if pstat(3) != 13 then 10292 010024 addMoney 3000 010030 setDialogOwner 255 010032 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 010216 giveItem 9 1 010220 if trigger(0) == false then 10290 010232 setDialogOwner 5 010234 showTextbox Hai troppi oggetti.\n 010278 setTrigger 3 010282 callRoutine 0 010284 callRoutine 13 010286 giveItem 9 1 010290 endSection 010292 if pstat(3) != 14 then 10572 010304 addMoney 3000 010310 setDialogOwner 255 010312 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 010496 giveItem 9 1 010500 if trigger(0) == false then 10570 010512 setDialogOwner 5 010514 showTextbox Hai troppi oggetti.\n 010558 setTrigger 3 010562 callRoutine 0 010564 callRoutine 13 010566 giveItem 9 1 010570 endSection 010572 if pstat(3) != 15 then 10852 010584 addMoney 3000 010590 setDialogOwner 255 010592 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 010776 giveItem 9 1 010780 if trigger(0) == false then 10850 010792 setDialogOwner 5 010794 showTextbox Hai troppi oggetti.\n 010838 setTrigger 3 010842 callRoutine 0 010844 callRoutine 13 010846 giveItem 9 1 010850 endSection 010852 if pstat(3) != 16 then 11132 010864 addMoney 3000 010870 setDialogOwner 255 010872 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 011056 giveItem 9 1 011060 if trigger(0) == false then 11130 011072 setDialogOwner 5 011074 showTextbox Hai troppi oggetti.\n 011118 setTrigger 3 011122 callRoutine 0 011124 callRoutine 13 011126 giveItem 9 1 011130 endSection 011132 if pstat(3) != 17 then 11412 011144 addMoney 3000 011150 setDialogOwner 255 011152 showTextbox Premio per il secondo posto:\n3000 bit!\nTrofeo per il secondo posto:\nFloppy onnipotente!\n 011336 giveItem 9 1 011340 if trigger(0) == false then 11410 011352 setDialogOwner 5 011354 showTextbox Hai troppi oggetti.\n 011398 setTrigger 3 011402 callRoutine 0 011404 callRoutine 13 011406 giveItem 9 1 011410 endSection 011412 if pstat(3) != 18 then 11690 011424 addMoney 2000 011430 setDialogOwner 255 011432 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nDisco Onnipotente!\n 011614 giveItem 18 1 011618 if trigger(0) == false then 11688 011630 setDialogOwner 5 011632 showTextbox Hai troppi oggetti.\n 011676 setTrigger 3 011680 callRoutine 0 011682 callRoutine 13 011684 giveItem 18 1 011688 endSection 011690 if pstat(3) != 19 then 11968 011702 addMoney 2000 011708 setDialogOwner 255 011710 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nDisco Onnipotente!\n 011892 giveItem 18 1 011896 if trigger(0) == false then 11966 011908 setDialogOwner 5 011910 showTextbox Hai troppi oggetti.\n 011954 setTrigger 3 011958 callRoutine 0 011960 callRoutine 13 011962 giveItem 18 1 011966 endSection 011968 if pstat(3) != 20 then 12246 011980 addMoney 2000 011986 setDialogOwner 255 011988 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nDisco Onnipotente!\n 012170 giveItem 18 1 012174 if trigger(0) == false then 12244 012186 setDialogOwner 5 012188 showTextbox Hai troppi oggetti.\n 012232 setTrigger 3 012236 callRoutine 0 012238 callRoutine 13 012240 giveItem 18 1 012244 endSection 012246 if pstat(3) != 21 then 12524 012258 addMoney 2000 012264 setDialogOwner 255 012266 showTextbox Premio per il secondo posto:\n2000 bit!\nTrofeo per il secondo posto:\nDisco Onnipotente!\n 012448 giveItem 18 1 012452 if trigger(0) == false then 12522 012464 setDialogOwner 5 012466 showTextbox Hai troppi oggetti.\n 012510 setTrigger 3 012514 callRoutine 0 012516 callRoutine 13 012518 giveItem 18 1 012522 endSection == Script ID 215 == bc800 Section_254: 000012 endSection Section_6: 000014 if trigger(93) == true then 480 000026 setTrigger 93 000030 setDialogOwner 6 000032 showTextbox La mia ferita ウ guarita,\nvoglio lavorare. Grazie per\nesserti occupato di me.\n 000190 showTextbox Posso predire il futuro di\nuna creatura e farツ proprio\nquesto.\n 000320 showTextbox Se ti interessa, vieni a\ntrovarmi nel mio negozio.\nNon ti faro pagare nulla.\n 000478 endSection 000480 setDialogOwner 6 000482 showTextbox Ti interessa conoscere il\ntuo futuro?\nOK, fammi dare un’occhiata.\n 000618 showTextbox Mmh, oh... oh, wow!\n 000662 delay 20 000666 showTextbox Beh, prima di tutto...\n 000716 storeRandom 110 11 000720 if pstat(110) > 0 then 736 000732 jumpTo 800 000736 if pstat(110) > 3 then 752 000748 jumpTo 930 000752 if pstat(110) > 8 then 768 000764 jumpTo 1066 000768 if pstat(110) > 10 then 784 000780 jumpTo 1200 000784 if pstat(110) > 11 then 800 000796 jumpTo 1360 000800 setDialogOwner 6 000802 showTextbox Sai, la tua sorte\nsarア molto buona.\n 000878 storeRandom 110 2 000882 if pstat(110) > 0 then 898 000894 jumpTo 1472 000898 if pstat(110) > 1 then 914 000910 jumpTo 1574 000914 if pstat(110) > 2 then 930 000926 jumpTo 1686 000930 setDialogOwner 6 000932 showTextbox Mi sembra che vada tutto bene.\n 000998 storeRandom 110 3 001002 if pstat(110) > 0 then 1018 001014 jumpTo 1778 001018 if pstat(110) > 1 then 1034 001030 jumpTo 1872 001034 if pstat(110) > 2 then 1050 001046 jumpTo 1956 001050 if pstat(110) > 3 then 1066 001062 jumpTo 2010 001066 setDialogOwner 6 001068 showTextbox La tua fortuna ウ nella media.\n 001132 storeRandom 110 3 001136 if pstat(110) > 0 then 1152 001148 jumpTo 2110 001152 if pstat(110) > 1 then 1168 001164 jumpTo 2216 001168 if pstat(110) > 2 then 1184 001180 jumpTo 2306 001184 if pstat(110) > 3 then 1200 001196 jumpTo 2402 001200 setDialogOwner 6 001202 showTextbox Non si puツ dire che tu sia\ncosi fortunato.\n 001292 storeRandom 110 3 001296 if pstat(110) > 0 then 1312 001308 jumpTo 2486 001312 if pstat(110) > 1 then 1328 001324 jumpTo 2556 001328 if pstat(110) > 2 then 1344 001340 jumpTo 2626 001344 if pstat(110) > 3 then 1360 001356 jumpTo 2682 001360 setDialogOwner 6 001362 showTextbox Le cose non ti vanno bene.\n 001420 storeRandom 110 2 001424 if pstat(110) > 0 then 1440 001436 jumpTo 2812 001440 if pstat(110) > 1 then 1456 001452 jumpTo 2920 001456 if pstat(110) > 2 then 1472 001468 jumpTo 3030 001472 setDialogOwner 6 001474 showTextbox Tranquillo, qualsiasi cosa\nfarai, andrア bene.\n 001570 jumpTo 3118 001574 setDialogOwner 6 001576 showTextbox Presto ti si presenterア una\nsplendida opportunitア.\n 001682 jumpTo 3118 001686 setDialogOwner 6 001688 showTextbox Potrebbe accaderti un\nevento memorabile.\n 001774 jumpTo 3118 001778 setDialogOwner 6 001780 showTextbox Potresti trovare qualcosa\ndi inaspettato.\n 001868 jumpTo 3118 001872 setDialogOwner 6 001874 showTextbox La tua domanda troverア\nuna risposta.\n 001952 jumpTo 3118 001956 setDialogOwner 6 001958 showTextbox Diventerai piイ ricco.\n 002006 jumpTo 3118 002010 setDialogOwner 6 002012 showTextbox I tuoi amici potrebbero\ndarti buone notizie.\n 002106 jumpTo 3118 002110 setDialogOwner 6 002112 showTextbox Forse dovresti modificare\nil tuo atteggiamento.\n 002212 jumpTo 3118 002216 setDialogOwner 6 002218 showTextbox Prova ad andare dove\ndi solito non vai.\n 002302 jumpTo 3118 002306 setDialogOwner 6 002308 showTextbox Potresti fare un sogno\nmolto interessante.\n 002398 jumpTo 3118 002402 setDialogOwner 6 002404 showTextbox Cerca di non spendere\ntroppo denaro.\n 002482 jumpTo 3118 002486 setDialogOwner 6 002488 showTextbox Il tuo segreto sara rivelato.\n 002552 jumpTo 3118 002556 setDialogOwner 6 002558 showTextbox Meglio andare a letto presto.\n 002622 jumpTo 3118 002626 setDialogOwner 6 002628 showTextbox Sorveglia le tue cose.\n 002678 jumpTo 3118 002682 setDialogOwner 6 002684 showTextbox Il tuo amico potrebbe sfogare\nsu di te la sua frustrazione.\n 002808 jumpTo 3118 002812 setDialogOwner 6 002814 showTextbox Potresti essere colpito da\nmolte disavventure...\n 002916 jumpTo 3118 002920 setDialogOwner 6 002922 showTextbox Potresti incontrare una\npersona che non ti piace.\n 003026 jumpTo 3118 003030 setDialogOwner 6 003032 showTextbox Aspettati presto una\ngrossa perdita...\n 003114 jumpTo 3118 003118 storeRandom 110 9 003122 if pstat(110) > 0 then 3194 003134 setDialogOwner 6 003136 showTextbox Colore fortunato: rosso.\n 003190 jumpTo 3846 003194 if pstat(110) > 1 then 3268 003206 setDialogOwner 6 003208 showTextbox Colore fortunato: bianco.\n 003264 jumpTo 3846 003268 if pstat(110) > 2 then 3336 003280 setDialogOwner 6 003282 showTextbox Colore fortunato: blu.\n 003332 jumpTo 3846 003336 if pstat(110) > 3 then 3406 003348 setDialogOwner 6 003350 showTextbox Colore fortunato: nero.\n 003402 jumpTo 3846 003406 if pstat(110) > 4 then 3478 003418 setDialogOwner 6 003420 showTextbox Colore fortunato: verde.\n 003474 jumpTo 3846 003478 if pstat(110) > 5 then 3552 003490 setDialogOwner 6 003492 showTextbox Colore fortunato: grigio.\n 003548 jumpTo 3846 003552 if pstat(110) > 6 then 3628 003564 setDialogOwner 6 003566 showTextbox Colore fortunato: marrone.\n 003624 jumpTo 3846 003628 if pstat(110) > 7 then 3702 003640 setDialogOwner 6 003642 showTextbox Colore fortunato: giallo.\n 003698 jumpTo 3846 003702 if pstat(110) > 8 then 3778 003714 setDialogOwner 6 003716 showTextbox Colore fortunato: porpora.\n 003774 jumpTo 3846 003778 if pstat(110) > 9 then 3846 003790 setDialogOwner 6 003792 showTextbox Colore fortunato: oro.\n 003842 jumpTo 3846 003846 setDialogOwner 6 003848 showTextbox Veniamo cosi alla tua\ncompatibilitア con\n...\n 003946 storeRandom 110 4 003950 if pstat(110) > 0 then 4026 003962 setDialogOwner 6 003964 showTextbox Siete una coppia perfetta.\n 004022 jumpTo 4250 004026 if pstat(110) > 1 then 4096 004038 setDialogOwner 6 004040 showTextbox Andate abbastanza bene.\n 004092 jumpTo 4250 004096 if pstat(110) > 2 then 4148 004108 setDialogOwner 6 004110 showTextbox Va tutto bene.\n 004144 jumpTo 4250 004148 if pstat(110) > 3 then 4192 004160 setDialogOwner 6 004162 showTextbox Cosi cosi.\n 004188 jumpTo 4250 004192 if pstat(110) > 4 then 4250 004204 setDialogOwner 6 004206 showTextbox Non ウ malaccio...\n 004246 jumpTo 4250 004250 endSection == Script ID 216 == be000 Section_254: 000016 endSection Section_51: 000018 if trigger(53) == true then 280 000030 setTrigger 53 000034 setDialogOwner 5 000036 showTextbox Ciao, .\nSorpresa! Ho aperto\nuna clinica!\n 000128 showTextbox Qui curo ferite e malattie.\nBisogna pagare, ma i prezzi\nsono molto bassi.\n 000280 if condition(32) == 1 OR condition(64) == 1 then 300 000296 jumpTo 920 000300 setDialogOwner 5 000302 showTextbox Il tuo Digimon sembra avere\ndei problemi. Devi fare\nattenzione alla sua salute.\n 000466 showTextbox Ora lo curerツ, ti farツ\nanche uno sconto.\nSoltanto trecento bit.\n 000598 if getMoney < 300 then 624 000614 reduceMoney 300 000620 jumpTo 738 000624 setDialogOwner 5 000626 showTextbox Non hai abbastanza bit?\nMi pagherai quanto potrai.\n 000732 reduceMoney 300 000738 entityWalkTo 252 -200 -1039 false 000746 waitForEntity 252 000748 entityLookAtEntity 5 252 000752 entityLookAtEntity 253 252 000756 delay 10 000760 moveCameraToEntity 252 20 000764 waitForEntity 200 000766 playSound 520 000770 delay 40 000774 playSound 776 000778 delay 20 000782 removeCondition 32 000784 removeCondition 64 000786 playAnimation 252 11 000790 delay 20 000794 setDialogOwner 5 000796 showTextbox Ora ウ tutto a posto.\nCerca di fare attenzione.\n 000894 if TIREDNESS < 50 then 912 000908 setStat TIREDNESS 50 000912 moveCameraToEntity 253 10 000916 waitForEntity 200 000918 endSection 000920 setDialogOwner 5 000922 showTextbox Il tuo Digimon sembra \na posto.\nChe cosa ti serve?\n 001028 setDialogOwner 253 001030 setSelection 1156 1828 2012 001038 showTextbox Cura la sua stanchezza.\nVendimi una medicina.\nNiente.\n 001150 unknown12 0 001152 jumpTo 2012 001156 if TIREDNESS < 80 then 1256 001170 setDialogOwner 5 001172 showTextbox ウ molto stanco, si\ndeve riposare.\n 001252 jumpTo 1572 001256 if TIREDNESS < 50 then 1346 001270 setDialogOwner 5 001272 showTextbox ウ stanco.\nOra deve riposare.\n 001342 jumpTo 1572 001346 if TIREDNESS < 20 then 1476 001360 setDialogOwner 5 001362 showTextbox mi sembra un\npo’ stanco. Non dovrebbe\nesagerare.\n 001472 jumpTo 1572 001476 setDialogOwner 5 001478 showTextbox ウ a posto, ora.\nAttento alla stanchezza!\n 001572 storeDate 105 001574 addMinutesToDateAt 105 60 001580 advanceToDateAt 105 001582 addStats CURRENTHP 500 001586 addStats CURRENTMP 500 001590 reduceStat TIREDNESS 20 001594 warpTo 213 1 255 001598 endSection Section_52: 001600 setDialogOwner 5 001602 showTextbox Si sente piイ rilassato?\n 001654 showTextbox Ti serve ancora qualcosa?\n 001710 setDialogOwner 253 001712 setSelection 1156 1828 2012 001720 showTextbox Riposeremo di piイ.\nVendimi una medicina.\nNiente.\n 001822 unknown12 0 001824 jumpTo 2012 001828 setDialogOwner 5 001830 showTextbox Dovrebbe essere a posto.\n 001884 setDialogOwner 253 001886 setSelection 3012 3208 2012 001894 showTextbox Bendaggio: 400 bit.\nMedicina: 1200 bit.\nNon comprare.\n 002006 unknown12 0 002008 jumpTo 2012 002012 setDialogOwner 5 002014 showTextbox Quando non si sente bene,\nvieni a trovarmi.\n 002106 storeRandom 110 9 002110 if pstat(110) > 0 then 2278 002122 setDialogOwner 5 002124 showTextbox Se ウ ancora stanco, riduci\nl’allenamento e fallo\nmangiare e dormire bene.\n 002276 endSection 002278 if pstat(110) > 1 then 2428 002290 setDialogOwner 5 002292 showTextbox Restando troppo a lungo\nal caldo o al freddo\nci si puツ ammalare.\n 002426 endSection 002428 if pstat(110) > 2 then 2526 002440 setDialogOwner 5 002442 showTextbox Il bendaggio serve solo\nper le ferite.\n 002524 endSection 002526 if pstat(110) > 3 then 2682 002538 setDialogOwner 5 002540 showTextbox Le medicine servono per\nle malattie, ma non\nriducono la stanchezza.\n 002680 endSection 002682 if pstat(110) > 4 then 2852 002694 setDialogOwner 5 002696 showTextbox Se i PE sono scarsi dopo\nuna battaglia, il Digimon\npuツ ferirsi facilmente.\n 002850 endSection 002852 if pstat(110) > 5 then 3010 002864 setDialogOwner 5 002866 showTextbox Mantieni felicitア e\nstanchezza sotto controllo\nper una lunga vita.\n 003004 endSection 003006 jumpTo 3012 003010 endSection 003012 if getMoney >= 400 then 3134 003028 setDialogOwner 5 003030 showTextbox Non hai abbastanza soldi.\nNon puoi acquistare.\n 003128 jumpTo 3404 003132 endSection 003134 giveItem 13 1 003138 if trigger(0) == false then 3198 003150 setDialogOwner 5 003152 showTextbox Hai troppi oggetti.\n 003196 endSection 003198 reduceMoney 400 003204 jumpTo 3404 003208 if getMoney >= 1200 then 3330 003224 setDialogOwner 5 003226 showTextbox Non hai abbastanza soldi.\nNon puoi acquistare.\n 003324 jumpTo 3404 003328 endSection 003330 giveItem 14 1 003334 if trigger(0) == false then 3394 003346 setDialogOwner 5 003348 showTextbox Hai troppi oggetti.\n 003392 endSection 003394 reduceMoney 1200 003400 jumpTo 3404 003404 setDialogOwner 5 003406 showTextbox Ti serve ancora qualcosa?\n 003462 setDialogOwner 253 003464 setSelection 1156 1828 2012 003472 showTextbox Cura la sua stanchezza.\nVendimi altre medicine.\nNo, niente.\n 003596 unknown12 0 003598 jumpTo 2012 003602 endSection == Script ID 217 == bf000 Section_254: 000012 endSection Section_51: 000014 if trigger(209) == false OR pstat(27) != 0 then 88 000030 setDialogOwner 5 000032 showTextbox Che cosa vuoi\nordinare?\n 000084 jumpTo 246 000088 if trigger(208) == false OR pstat(27) != 1 then 162 000104 setDialogOwner 5 000106 showTextbox Cosa desideri mangiare?\n 000158 jumpTo 2104 000162 if trigger(222) == false OR pstat(27) != 2 then 246 000178 setDialogOwner 5 000180 showTextbox Ehi, che cosa vuoi mangiare?\n 000242 jumpTo 3952 000246 setDialogOwner 255 000248 setSelection 402 914 1454 000256 showTextbox Ramen rosso: 400 bit.\nCurry caldo: 1200 bit.\nPasto caldo: 3500 bit.\n 000396 unknown12 0 000398 jumpTo 2058 000402 if getMoney < 400 then 422 000418 jumpTo 510 000422 setDialogOwner 5 000424 showTextbox Sembra che tu non\nabbia abbastanza bit.\n 000508 endSection 000510 if trigger(640) == true AND condition(4) == 0 then 846 000526 setDialogOwner 255 000528 showTextbox A piace\nil ramen rosso!\n 000588 addStats OFFENSE 1 000592 addStats DEFENSE 0 000596 addStats SPEED 0 000600 addStats BRAINS 1 000604 addStats MAXHP 0 000608 addStats MAXMP 0 000612 reduceStat TIREDNESS 5 000616 addStats HAPPINESS 2 000620 addStats DISCIPLINE 0 000624 addStats ENERGY 20 000628 addStats WEIGHT 2 000632 reduceMoney 400 000638 setDialogOwner 255 000640 showTextbox Potere d’attacco e\nintelligenza crescono\ndi uno!\n 000742 showTextbox Ora ウ piイ felice!\nLa stanchezza ウ diminuita!\n 000836 playAnimation 252 11 000840 waitForEntity 252 000842 jumpTo 2058 000846 playAnimation 252 13 000850 waitForEntity 255 000852 setDialogOwner 5 000854 showTextbox non sembra\navere fame.\n 000912 endSection 000914 if getMoney < 1200 then 934 000930 jumpTo 1022 000934 setDialogOwner 5 000936 showTextbox Sembra che tu non\nabbia abbastanza bit.\n 001020 endSection 001022 if trigger(640) == true AND condition(4) == 0 then 1386 001038 setDialogOwner 255 001040 showTextbox A piace\nil curry caldo!\n 001100 addStats OFFENSE 3 001104 addStats DEFENSE 0 001108 addStats SPEED 0 001112 addStats BRAINS 2 001116 addStats MAXHP 0 001120 addStats MAXMP 0 001124 reduceStat TIREDNESS 5 001128 addStats HAPPINESS 4 001132 addStats DISCIPLINE 0 001136 addStats ENERGY 26 001140 addStats WEIGHT 3 001144 reduceMoney 1200 001150 setDialogOwner 255 001152 showTextbox Il potere d’attacco ウ\naumentato di tre!\nL’intelligenza di due!\n 001282 showTextbox Ora ウ piイ felice!\nLa stanchezza ウ diminuita!\n 001376 playAnimation 252 11 001380 waitForEntity 252 001382 jumpTo 2058 001386 playAnimation 252 13 001390 waitForEntity 255 001392 setDialogOwner 5 001394 showTextbox non sembra\navere fame.\n 001452 endSection 001454 if getMoney < 3500 then 1474 001470 jumpTo 1562 001474 setDialogOwner 5 001476 showTextbox Sembra che tu non\nabbia abbastanza bit.\n 001560 endSection 001562 if trigger(640) == true AND condition(4) == 0 then 1990 001578 setDialogOwner 255 001580 showTextbox A piace\nla pentola calda!\n 001644 addStats OFFENSE 5 001648 addStats DEFENSE 0 001652 addStats SPEED 0 001656 addStats BRAINS 3 001660 addStats MAXHP 0 001664 addStats MAXMP 0 001668 reduceStat TIREDNESS 5 001672 addStats HAPPINESS 6 001676 addStats DISCIPLINE 1 001680 addStats ENERGY 20 001684 addStats WEIGHT 4 001688 reduceMoney 3500 001694 setDialogOwner 255 001696 showTextbox Il potere d’attacco ウ\naumentato di cinque!\nL’intelligenza di tre!\n 001832 showTextbox Ora ウ piイ felice!\nLa disciplina ウ diminuita!\nLa stanchezza ウ diminuita!\n 001980 playAnimation 252 11 001984 waitForEntity 252 001986 jumpTo 2058 001990 playAnimation 252 13 001994 waitForEntity 255 001996 setDialogOwner 5 001998 showTextbox non sembra\navere fame.\n 002056 endSection 002058 setDialogOwner 5 002060 showTextbox Torna quando vuoi.\n 002102 endSection 002104 setDialogOwner 255 002106 setSelection 2268 2784 3320 002114 showTextbox Pasta del dragone: 400 bit.\nPizza Zaurus: 1000 bit.\nJ.burger: 2500 bit.\n 002262 unknown12 0 002264 jumpTo 3908 002268 if getMoney < 400 then 2288 002284 jumpTo 2344 002288 setDialogOwner 5 002290 showTextbox Non hai abbastanza bit.\n 002342 endSection 002344 if trigger(640) == true AND condition(4) == 0 then 2716 002360 setDialogOwner 255 002362 showTextbox A piace\nla pasta del dragone.\n 002434 addStats OFFENSE 0 002438 addStats DEFENSE 1 002442 addStats SPEED 1 002446 addStats BRAINS 0 002450 addStats MAXHP 10 002454 addStats MAXMP 0 002458 reduceStat TIREDNESS 5 002462 addStats HAPPINESS 2 002466 addStats DISCIPLINE 0 002470 addStats ENERGY 18 002474 addStats WEIGHT 2 002478 reduceMoney 400 002484 setDialogOwner 255 002486 showTextbox Il potere difensivo e la\nvelocita sono saliti di uno!\n 002598 showTextbox La felicitア ウ aumentata!\nLa stanchezza ウ diminuita.\n 002706 playAnimation 252 11 002710 waitForEntity 252 002712 jumpTo 3908 002716 playAnimation 252 13 002720 waitForEntity 255 002722 setDialogOwner 5 002724 showTextbox non sembra\navere fame.\n 002782 endSection 002784 if getMoney < 1000 then 2804 002800 jumpTo 2860 002804 setDialogOwner 5 002806 showTextbox Non hai abbastanza bit.\n 002858 endSection 002860 if trigger(640) == true AND condition(4) == 0 then 3252 002876 setDialogOwner 255 002878 showTextbox A piace\nla pizza Zaurus!\n 002940 addStats OFFENSE 0 002944 addStats DEFENSE 3 002948 addStats SPEED 2 002952 addStats BRAINS 0 002956 addStats MAXHP 30 002960 addStats MAXMP 0 002964 reduceStat TIREDNESS 5 002968 addStats HAPPINESS 4 002972 addStats DISCIPLINE 0 002976 addStats ENERGY 28 002980 addStats WEIGHT 3 002984 reduceMoney 1000 002990 setDialogOwner 255 002992 showTextbox Il potere difensivo ウ\naumentato di tre!\nLa velocitア ウ salita di due!\n 003134 showTextbox La felicitア ウ aumentata!\nLa stanchezza ウ diminuita.\n 003242 playAnimation 252 11 003246 waitForEntity 252 003248 jumpTo 3908 003252 playAnimation 252 13 003256 waitForEntity 255 003258 setDialogOwner 5 003260 showTextbox non sembra\navere fame.\n 003318 endSection 003320 if getMoney < 2500 then 3340 003336 jumpTo 3396 003340 setDialogOwner 5 003342 showTextbox Non hai abbastanza bit.\n 003394 endSection 003396 if trigger(640) == true AND condition(4) == 0 then 3840 003412 setDialogOwner 255 003414 showTextbox A piace\nil J.burger!\n 003468 addStats OFFENSE 0 003472 addStats DEFENSE 5 003476 addStats SPEED 3 003480 addStats BRAINS 0 003484 addStats MAXHP 50 003488 addStats MAXMP 0 003492 reduceStat TIREDNESS 5 003496 addStats HAPPINESS 8 003500 addStats DISCIPLINE 1 003504 addStats ENERGY 35 003508 addStats WEIGHT 4 003512 reduceMoney 2500 003518 setDialogOwner 255 003520 showTextbox Il potere difensivo ウ\naumentato di cinque!\nLa velocitア ウ salita di tre!\n 003668 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita.\n 003830 playAnimation 252 11 003834 waitForEntity 252 003836 jumpTo 3908 003840 playAnimation 252 13 003844 waitForEntity 255 003846 setDialogOwner 5 003848 showTextbox non sembra\navere fame.\n 003906 endSection 003908 setDialogOwner 5 003910 showTextbox Oh, ウ giア finito.\n 003950 endSection 003952 setDialogOwner 255 003954 setSelection 4112 4604 5154 003962 showTextbox Costata: 1000 bit.\nBisteccona: 2500 bit.\nBistecca fantasma: 5000 bit.\n 004106 unknown12 0 004108 jumpTo 5706 004112 if getMoney < 1000 then 4132 004128 jumpTo 4188 004132 setDialogOwner 5 004134 showTextbox Non hai abbastanza bit.\n 004186 endSection 004188 if trigger(640) == true AND condition(4) == 0 then 4536 004204 setDialogOwner 255 004206 showTextbox A piace\nla costata!\n 004258 addStats OFFENSE 0 004262 addStats DEFENSE 0 004266 addStats SPEED 0 004270 addStats BRAINS 1 004274 addStats MAXHP 10 004278 addStats MAXMP 0 004282 reduceStat TIREDNESS 5 004286 addStats HAPPINESS 0 004290 addStats DISCIPLINE 1 004294 addStats ENERGY 30 004298 addStats WEIGHT 3 004302 reduceMoney 1000 004308 setDialogOwner 255 004310 showTextbox I PE sono saliti di dieci!\nL’intelligenza di uno!\n 004414 showTextbox La disciplina ウ aumentata.\nLa stanchezza ウ diminuita.\n 004526 playAnimation 252 11 004530 waitForEntity 252 004532 jumpTo 5706 004536 playAnimation 252 13 004540 waitForEntity 255 004542 setDialogOwner 5 004544 showTextbox non sembra\navere fame.\n 004602 endSection 004604 if getMoney < 2500 then 4624 004620 jumpTo 4680 004624 setDialogOwner 5 004626 showTextbox Non hai abbastanza bit.\n 004678 endSection 004680 if trigger(640) == true AND condition(4) == 0 then 5086 004696 setDialogOwner 255 004698 showTextbox A piace\nla bisteccona!\n 004756 addStats OFFENSE 0 004760 addStats DEFENSE 0 004764 addStats SPEED 0 004768 addStats BRAINS 2 004772 addStats MAXHP 30 004776 addStats MAXMP 0 004780 reduceStat TIREDNESS 5 004784 addStats HAPPINESS 1 004788 addStats DISCIPLINE 2 004792 addStats ENERGY 40 004796 addStats WEIGHT 4 004800 reduceMoney 2500 004806 setDialogOwner 255 004808 showTextbox I PE sono saliti di trenta!\nL’intelligenza di due!\n 004914 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 005076 playAnimation 252 11 005080 waitForEntity 252 005082 jumpTo 5706 005086 playAnimation 252 13 005090 waitForEntity 255 005092 setDialogOwner 5 005094 showTextbox non sembra\navere fame.\n 005152 endSection 005154 if getMoney < 5000 then 5174 005170 jumpTo 5230 005174 setDialogOwner 5 005176 showTextbox Non hai abbastanza bit.\n 005228 endSection 005230 if trigger(640) == true AND condition(4) == 0 then 5638 005246 setDialogOwner 255 005248 showTextbox A piace\nla bistecca fantasma!\n 005320 addStats OFFENSE 0 005324 addStats DEFENSE 0 005328 addStats SPEED 0 005332 addStats BRAINS 3 005336 addStats MAXHP 50 005340 addStats MAXMP 0 005344 reduceStat TIREDNESS 5 005348 addStats HAPPINESS 2 005352 addStats DISCIPLINE 3 005356 addStats ENERGY 50 005360 addStats WEIGHT 5 005364 reduceMoney 5000 005370 setDialogOwner 255 005372 showTextbox I PE sono saliti di 50!\nL’intelligenza di 3!\n 005466 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 005628 playAnimation 252 11 005632 waitForEntity 252 005634 jumpTo 5706 005638 playAnimation 252 13 005642 waitForEntity 255 005644 setDialogOwner 5 005646 showTextbox non sembra\navere fame.\n 005704 endSection 005706 setDialogOwner 5 005708 showTextbox Torna quando vuoi!\n 005750 endSection == Script ID 218 == c0800 Section_254: 000012 endSection Section_51: 000014 if trigger(223) == false OR pstat(27) != 3 then 78 000030 setDialogOwner 5 000032 showTextbox Che cosa mangerai?\n 000074 jumpTo 188 000078 if trigger(228) == false OR pstat(27) != 4 then 152 000094 setDialogOwner 5 000096 showTextbox Che cosa vuoi mangiare?\n 000148 jumpTo 1920 000152 if trigger(256) == false OR pstat(27) != 5 then 188 000168 setDialogOwner 5 000170 showTextbox ...?\n 000184 jumpTo 4368 000188 setDialogOwner 255 000190 setSelection 346 842 1318 000198 showTextbox Frullato di neve: 300 bit.\nGelato: 700 bit.\nCono innevato: 1600 bit.\n 000340 unknown12 0 000342 jumpTo 1868 000346 if getMoney < 300 then 366 000362 jumpTo 422 000366 setDialogOwner 5 000368 showTextbox Non hai abbastanza bit.\n 000420 endSection 000422 if trigger(640) == true AND condition(4) == 0 then 794 000438 setDialogOwner 255 000440 showTextbox A piace\nil frullato di neve!\n 000510 addStats OFFENSE 0 000514 addStats DEFENSE 0 000518 addStats SPEED 1 000522 addStats BRAINS 0 000526 addStats MAXHP 0 000530 addStats MAXMP 10 000534 reduceStat TIREDNESS 2 000538 addStats HAPPINESS 3 000542 addStats DISCIPLINE 0 000546 addStats ENERGY 12 000550 addStats WEIGHT 2 000554 reduceMoney 300 000560 setDialogOwner 255 000562 showTextbox I PM sono saliti di dieci!\nLa velocitア cresce di uno!\n 000674 showTextbox La felicitア ウe aumentata!\nLa stanchezza ウ diminuita!\n 000784 playAnimation 252 11 000788 waitForEntity 252 000790 jumpTo 1868 000794 playAnimation 252 13 000798 waitForEntity 255 000800 setDialogOwner 5 000802 showTextbox non ha fame.\n 000840 endSection 000842 if getMoney < 700 then 862 000858 jumpTo 918 000862 setDialogOwner 5 000864 showTextbox Non hai abbastanza bit.\n 000916 endSection 000918 if trigger(640) == true AND condition(4) == 0 then 1270 000934 setDialogOwner 255 000936 showTextbox A piace\nil gelato!\n 000986 addStats OFFENSE 0 000990 addStats DEFENSE 0 000994 addStats SPEED 2 000998 addStats BRAINS 0 001002 addStats MAXHP 0 001006 addStats MAXMP 30 001010 reduceStat TIREDNESS 2 001014 addStats HAPPINESS 5 001018 addStats DISCIPLINE 0 001022 addStats ENERGY 16 001026 addStats WEIGHT 3 001030 reduceMoney 700 001036 setDialogOwner 255 001038 showTextbox I PM sono saliti di trenta!\nLa velocitア cresce di due!\n 001152 showTextbox La felicitア ウ aumentata!\nLa stanchezza e diminuita!\n 001260 playAnimation 252 11 001264 waitForEntity 252 001266 jumpTo 1868 001270 playAnimation 252 13 001274 waitForEntity 255 001276 setDialogOwner 5 001278 showTextbox non ha fame.\n 001316 endSection 001318 if getMoney < 1600 then 1338 001334 jumpTo 1394 001338 setDialogOwner 5 001340 showTextbox Non hai abbastanza bit.\n 001392 endSection 001394 if trigger(640) == true AND condition(4) == 0 then 1820 001410 setDialogOwner 255 001412 showTextbox A piace\nil cono innevato!\n 001476 addStats OFFENSE 0 001480 addStats DEFENSE 0 001484 addStats SPEED 2 001488 addStats BRAINS 0 001492 addStats MAXHP 0 001496 addStats MAXMP 50 001500 reduceStat TIREDNESS 2 001504 addStats HAPPINESS 7 001508 addStats DISCIPLINE 1 001512 addStats ENERGY 20 001516 addStats WEIGHT 4 001520 reduceMoney 1600 001526 setDialogOwner 255 001528 showTextbox I PM sono saliti di cinquanta!\nLa disciplina ウ aumentata!\nLa velocitア cresce di due!\n 001702 showTextbox La felicitア ウ aumentata!\nLa stanchezza ウ diminuita!\n 001810 playAnimation 252 11 001814 waitForEntity 252 001816 jumpTo 1868 001820 playAnimation 252 13 001824 waitForEntity 255 001826 setDialogOwner 5 001828 showTextbox non ha fame.\n 001866 endSection 001868 setDialogOwner 5 001870 showTextbox Ci vediamo piイ tardi!\n 001918 endSection 001920 setDialogOwner 255 001922 setSelection 2106 2842 3574 001930 showTextbox Insalata spaziale: 1500 bit.\nZuppa dell’UFO: 4000 bit.\nPiatto galattico: 9000 bit.\n 002100 unknown12 0 002102 jumpTo 4316 002106 if getMoney < 1500 then 2126 002122 jumpTo 2174 002126 setDialogOwner 5 002128 showTextbox Sei a corto di bit.\n 002172 endSection 002174 if trigger(640) == true AND condition(4) == 0 then 2794 002190 setDialogOwner 255 002192 showTextbox A piace\nl’insalata spaziale!\n 002262 addStats OFFENSE 1 002266 addStats DEFENSE 1 002270 addStats SPEED 1 002274 addStats BRAINS 1 002278 addStats MAXHP 10 002282 addStats MAXMP 10 002286 reduceStat TIREDNESS 5 002290 addStats HAPPINESS 1 002294 addStats DISCIPLINE 1 002298 addStats ENERGY 20 002302 addStats WEIGHT 0 002306 reduceMoney 1500 002312 setDialogOwner 255 002314 showTextbox I PE sono saliti di dieci!\nI PM sono saliti di dieci!\nIl potere offensivo di uno!\n 002482 showTextbox Il potere difensivo, la\nvelocitア e l’intelligenza\naumentano di uno!\n 002622 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 002784 playAnimation 252 11 002788 waitForEntity 252 002790 jumpTo 4316 002794 playAnimation 252 13 002798 waitForEntity 255 002800 setDialogOwner 5 002802 showTextbox non ha fame.\n 002840 endSection 002842 if getMoney < 4000 then 2862 002858 jumpTo 2910 002862 setDialogOwner 5 002864 showTextbox Sei a corto di bit.\n 002908 endSection 002910 if trigger(640) == true AND condition(4) == 0 then 3526 002926 setDialogOwner 255 002928 showTextbox A piace\nla zuppa dell’UFO!\n 002994 addStats OFFENSE 2 002998 addStats DEFENSE 2 003002 addStats SPEED 2 003006 addStats BRAINS 2 003010 addStats MAXHP 20 003014 addStats MAXMP 20 003018 reduceStat TIREDNESS 5 003022 addStats HAPPINESS 2 003026 addStats DISCIPLINE 2 003030 addStats ENERGY 30 003034 addStats WEIGHT 1 003038 reduceMoney 4000 003044 setDialogOwner 255 003046 showTextbox I PE sono saliti di venti!\nI PM sono saliti di venti!\nIl potere offensivo di due!\n 003214 showTextbox Il potere difensivo, la\nvelocitア e l’intelligenza\naumentano di due!\n 003354 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 003516 playAnimation 252 11 003520 waitForEntity 252 003522 jumpTo 4316 003526 playAnimation 252 13 003530 waitForEntity 255 003532 setDialogOwner 5 003534 showTextbox non ha fame.\n 003572 endSection 003574 if getMoney < 9000 then 3594 003590 jumpTo 3642 003594 setDialogOwner 5 003596 showTextbox Sei a corto di bit.\n 003640 endSection 003642 if trigger(640) == true AND condition(4) == 0 then 4268 003658 setDialogOwner 255 003660 showTextbox A piace\nil piatto galattico!\n 003730 addStats OFFENSE 3 003734 addStats DEFENSE 3 003738 addStats SPEED 3 003742 addStats BRAINS 3 003746 addStats MAXHP 30 003750 addStats MAXMP 30 003754 reduceStat TIREDNESS 5 003758 addStats HAPPINESS 3 003762 addStats DISCIPLINE 3 003766 addStats ENERGY 45 003770 addStats WEIGHT 5 003774 reduceMoney 9000 003780 setDialogOwner 255 003782 showTextbox I PE sono saliti di trenta!\nI PM sono saliti di trenta!\nIl potere offensivo di tre!\n 003954 showTextbox Il potere difensivo, la!\nvelocitア e l’intelligenza\naumentano di tre!\n 004096 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 004258 playAnimation 252 11 004262 waitForEntity 252 004264 jumpTo 4316 004268 playAnimation 252 13 004272 waitForEntity 255 004274 setDialogOwner 5 004276 showTextbox non ha fame.\n 004314 endSection 004316 setDialogOwner 5 004318 showTextbox Arrivederci, ragazzi.\n 004366 endSection 004368 setDialogOwner 255 004370 setSelection 4522 5854 7244 004378 showTextbox Uovo sodo: 1000 bit.\nFrittata: 2500 bit.\nSuper frittata: 6000 bit.\n 004516 unknown12 0 004518 jumpTo 8678 004522 if getMoney < 1000 then 4542 004538 jumpTo 4558 004542 setDialogOwner 5 004544 showTextbox ...\n 004556 endSection 004558 if trigger(640) == true AND condition(4) == 0 then 4634 004574 setDialogOwner 255 004576 showTextbox A piace\nl’uovo sodo!\n 004630 storeRandom 110 2 004634 if pstat(110) > 0 then 4954 004646 addStats OFFENSE 1 004650 addStats DEFENSE 0 004654 addStats SPEED 1 004658 addStats BRAINS 0 004662 addStats MAXHP 10 004666 addStats MAXMP 0 004670 reduceStat TIREDNESS 5 004674 addStats HAPPINESS 1 004678 addStats DISCIPLINE 0 004682 addStats ENERGY 18 004686 addStats WEIGHT 1 004690 reduceMoney 1000 004696 setDialogOwner 255 004698 showTextbox I PE sono saliti di dieci!\nIl potere offensivo e la\nvelocitア di uno!\n 004840 setDialogOwner 255 004842 showTextbox La felicitア ウ aumentata!\nLa stanchezza ウ diminuita!\n 004950 jumpTo 8678 004954 if pstat(110) > 1 then 5280 004966 addStats OFFENSE 0 004970 addStats DEFENSE 1 004974 addStats SPEED 0 004978 addStats BRAINS 1 004982 addStats MAXHP 0 004986 addStats MAXMP 10 004990 reduceStat TIREDNESS 5 004994 addStats HAPPINESS 1 004998 addStats DISCIPLINE 0 005002 addStats ENERGY 18 005006 addStats WEIGHT 1 005010 reduceMoney 1000 005016 setDialogOwner 255 005018 showTextbox I PM sono saliti di dieci!\nIl potere difensivo e\nl’intelligenza di uno!\n 005166 setDialogOwner 255 005168 showTextbox La felicitア ウ aumentata!\nLa stanchezza ウ diminuita!\n 005276 jumpTo 8678 005280 if pstat(110) > 2 then 5820 005292 addStats OFFENSE 2 005296 addStats DEFENSE 2 005300 addStats SPEED 2 005304 addStats BRAINS 2 005308 addStats MAXHP 20 005312 addStats MAXMP 20 005316 reduceStat TIREDNESS 5 005320 addStats HAPPINESS 2 005324 addStats DISCIPLINE 1 005328 addStats ENERGY 18 005332 addStats WEIGHT 1 005336 reduceMoney 1000 005342 setDialogOwner 255 005344 showTextbox I PE sono saliti di venti!\nI PM sono saliti di venti!\nIl potere offensivo di due!\n 005512 showTextbox Il potere difensivo, la\nvelocitア e l’intelligenza\naumentano di due!\n 005652 setDialogOwner 255 005654 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 005816 jumpTo 8678 005820 playAnimation 252 11 005824 waitForEntity 252 005826 jumpTo 8678 005830 playAnimation 252 13 005834 waitForEntity 255 005836 setDialogOwner 5 005838 showTextbox ...!\n 005852 endSection 005854 if getMoney < 2500 then 5874 005870 jumpTo 5890 005874 setDialogOwner 5 005876 showTextbox ...\n 005888 endSection 005890 if trigger(640) == true AND condition(4) == 0 then 5966 005906 setDialogOwner 255 005908 showTextbox A piace\nla frittata!\n 005962 storeRandom 110 2 005966 if pstat(110) > 0 then 6340 005978 addStats OFFENSE 2 005982 addStats DEFENSE 0 005986 addStats SPEED 2 005990 addStats BRAINS 0 005994 addStats MAXHP 20 005998 addStats MAXMP 0 006002 reduceStat TIREDNESS 5 006006 addStats HAPPINESS 2 006010 addStats DISCIPLINE 0 006014 addStats ENERGY 24 006018 addStats WEIGHT 2 006022 reduceMoney 2500 006028 setDialogOwner 255 006030 showTextbox I PE sono saliti di venti!\nIl potere offensivo e la\nvelocitア di due!\n 006172 setDialogOwner 255 006174 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 006336 jumpTo 8678 006340 if pstat(110) > 1 then 6666 006352 addStats OFFENSE 0 006356 addStats DEFENSE 2 006360 addStats SPEED 0 006364 addStats BRAINS 2 006368 addStats MAXHP 0 006372 addStats MAXMP 20 006376 reduceStat TIREDNESS 5 006380 addStats HAPPINESS 2 006384 addStats DISCIPLINE 0 006388 addStats ENERGY 24 006392 addStats WEIGHT 2 006396 reduceMoney 2500 006402 setDialogOwner 255 006404 showTextbox I PM sono saliti di venti!\nIl potere difensivo e\nl’intelligenza di due!\n 006552 setDialogOwner 255 006554 showTextbox La felicitア ウ aumentata!\nLa stanchezza ウ diminuita!\n 006662 jumpTo 8678 006666 if pstat(110) > 2 then 7210 006678 addStats OFFENSE 3 006682 addStats DEFENSE 3 006686 addStats SPEED 3 006690 addStats BRAINS 3 006694 addStats MAXHP 30 006698 addStats MAXMP 30 006702 reduceStat TIREDNESS 5 006706 addStats HAPPINESS 3 006710 addStats DISCIPLINE 1 006714 addStats ENERGY 24 006718 addStats WEIGHT 2 006722 reduceMoney 2500 006728 setDialogOwner 255 006730 showTextbox I PE sono saliti di trenta!\nI PM sono saliti di trenta!\nIl potere offensivo di tre!\n 006902 showTextbox Il potere difensivo, la\nvelocita e l’intelligenza\naumentano di tre!\n 007042 setDialogOwner 255 007044 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 007206 jumpTo 8678 007210 playAnimation 252 11 007214 waitForEntity 252 007216 jumpTo 8678 007220 playAnimation 252 13 007224 waitForEntity 255 007226 setDialogOwner 5 007228 showTextbox ...!\n 007242 endSection 007244 if getMoney < 6000 then 7264 007260 jumpTo 7280 007264 setDialogOwner 5 007266 showTextbox ...\n 007278 endSection 007280 if trigger(640) == true AND condition(4) == 0 then 7368 007296 setDialogOwner 255 007298 showTextbox A piace\nla super frittata!\n 007364 storeRandom 110 2 007368 if pstat(110) > 0 then 7730 007380 addStats OFFENSE 3 007384 addStats DEFENSE 0 007388 addStats SPEED 3 007392 addStats BRAINS 0 007396 addStats MAXHP 30 007400 addStats MAXMP 0 007404 reduceStat TIREDNESS 5 007408 addStats HAPPINESS 3 007412 addStats DISCIPLINE 1 007416 addStats ENERGY 36 007420 addStats WEIGHT 3 007424 reduceMoney 6000 007430 setDialogOwner 255 007432 showTextbox I PE, il potere offensivo\ne la velocitア sono saliti\ndi trenta!\n 007562 setDialogOwner 255 007564 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita!\n 007726 jumpTo 8678 007730 if pstat(110) > 1 then 8112 007742 addStats OFFENSE 0 007746 addStats DEFENSE 3 007750 addStats SPEED 0 007754 addStats BRAINS 3 007758 addStats MAXHP 0 007762 addStats MAXMP 30 007766 reduceStat TIREDNESS 5 007770 addStats HAPPINESS 3 007774 addStats DISCIPLINE 1 007778 addStats ENERGY 36 007782 addStats WEIGHT 3 007786 reduceMoney 6000 007792 setDialogOwner 255 007794 showTextbox I PM sono saliti di trenta!\nIl potere difensivo e\nl’intelligenza di tre!\n 007944 setDialogOwner 255 007946 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ aumentata!\n 008108 jumpTo 8678 008112 if pstat(110) > 2 then 8644 008124 addStats OFFENSE 4 008128 addStats DEFENSE 4 008132 addStats SPEED 4 008136 addStats BRAINS 4 008140 addStats MAXHP 40 008144 addStats MAXMP 40 008148 reduceStat TIREDNESS 5 008152 addStats HAPPINESS 4 008156 addStats DISCIPLINE 3 008160 addStats ENERGY 36 008164 addStats WEIGHT 3 008168 reduceMoney 6000 008174 setDialogOwner 255 008176 showTextbox I PE sono saliti di 40!\nI PM sono saliti di 40!\nIl potere offensivo di 4!\n 008328 showTextbox Il potere difensivo, la\nvelocita e l’intelligenza\naumentano di quattro!\n 008476 setDialogOwner 255 008478 showTextbox La felicitア ウ aumentata!\nLa disciplina ウ aumentata!\nLa stanchezza ウ diminuita.\n 008640 jumpTo 8678 008644 playAnimation 252 11 008648 waitForEntity 252 008650 jumpTo 8678 008654 playAnimation 252 13 008658 waitForEntity 255 008660 setDialogOwner 5 008662 showTextbox ...!\n 008676 endSection 008678 setDialogOwner 5 008680 showTextbox ...\n 008692 endSection == Script ID 219 == c3000 Section_254: 000012 endSection Section_51: 000014 setDialogOwner 253 000016 showTextbox テ un distributore di carte\ndei Digimon. Penso che tu\n 000126 showTextbox possa comprarne una\na 100 bit.\n 000192 setSelection 254 414 000198 showTextbox Proviamoci.\nNon adesso.\n 000250 unknown12 0 000252 endSection 000254 if getMoney >= 100 then 324 000270 setDialogOwner 253 000272 showTextbox Non ho abbastanza bit.\n 000322 endSection 000324 reduceMoney 100 000330 storeRandom 110 99 000334 if pstat(110) > 0 then 350 000346 jumpTo 416 000350 if pstat(110) > 2 then 366 000362 jumpTo 788 000366 if pstat(110) > 9 then 382 000378 jumpTo 2126 000382 if pstat(110) > 29 then 398 000394 jumpTo 3746 000398 if pstat(110) > 99 then 414 000410 jumpTo 4408 000414 endSection 000416 storeRandom 110 4 000420 if pstat(110) > 0 then 488 000432 giveCard 1 000434 setDialogOwner 253 000436 showTextbox Una carta Phoenixmon!\n 000484 jumpTo 4678 000488 if pstat(110) > 1 then 574 000500 giveCard 2 000502 setDialogOwner 253 000504 showTextbox Una carta\nHerculesKabuterimon!\n 000570 jumpTo 4678 000574 if pstat(110) > 2 then 648 000586 giveCard 3 000588 setDialogOwner 253 000590 showTextbox Una carta MegaSeadramon!\n 000644 jumpTo 4678 000648 if pstat(110) > 3 then 722 000660 giveCard 4 000662 setDialogOwner 253 000664 showTextbox Una carta ShogunGekomon!\n 000718 jumpTo 4678 000722 if pstat(110) > 4 then 788 000734 giveCard 5 000736 setDialogOwner 253 000738 showTextbox Una carta Myotismon!\n 000784 jumpTo 4678 000788 storeRandom 110 19 000792 if pstat(110) > 0 then 864 000804 giveCard 6 000806 setDialogOwner 253 000808 showTextbox Una carta MetalGreymon!\n 000860 jumpTo 4678 000864 if pstat(110) > 1 then 926 000876 giveCard 7 000878 setDialogOwner 253 000880 showTextbox Una carta Mamemon!\n 000922 jumpTo 4678 000926 if pstat(110) > 2 then 992 000938 giveCard 8 000940 setDialogOwner 253 000942 showTextbox Una carta Monzaemon!\n 000988 jumpTo 4678 000992 if pstat(110) > 3 then 1064 001004 giveCard 9 001006 setDialogOwner 253 001008 showTextbox Una carta SkullGreymon!\n 001060 jumpTo 4678 001064 if pstat(110) > 4 then 1136 001076 giveCard 10 001078 setDialogOwner 253 001080 showTextbox Una carta MetalMamemon!\n 001132 jumpTo 4678 001136 if pstat(110) > 5 then 1198 001148 giveCard 11 001150 setDialogOwner 253 001152 showTextbox Una carta Vademon!\n 001194 jumpTo 4678 001198 if pstat(110) > 6 then 1262 001210 giveCard 12 001212 setDialogOwner 253 001214 showTextbox Una carta Andromon!\n 001258 jumpTo 4678 001262 if pstat(110) > 7 then 1324 001274 giveCard 13 001276 setDialogOwner 253 001278 showTextbox Una carta Giromon!\n 001320 jumpTo 4678 001324 if pstat(110) > 8 then 1384 001336 giveCard 14 001338 setDialogOwner 253 001340 showTextbox Una carta Etemon!\n 001380 jumpTo 4678 001384 if pstat(110) > 9 then 1452 001396 giveCard 15 001398 setDialogOwner 253 001400 showTextbox Una carta Megadramon!\n 001448 jumpTo 4678 001452 if pstat(110) > 10 then 1514 001464 giveCard 16 001466 setDialogOwner 253 001468 showTextbox Una carta Piximon!\n 001510 jumpTo 4678 001514 if pstat(110) > 11 then 1584 001526 giveCard 17 001528 setDialogOwner 253 001530 showTextbox Una carta Digitamamon!\n 001580 jumpTo 4678 001584 if pstat(110) > 12 then 1646 001596 giveCard 18 001598 setDialogOwner 253 001600 showTextbox Una carta Gekomon!\n 001642 jumpTo 4678 001646 if pstat(110) > 13 then 1720 001658 giveCard 19 001660 setDialogOwner 253 001662 showTextbox Una carta WaruMonzaemon!\n 001716 jumpTo 4678 001720 if pstat(110) > 14 then 1782 001732 giveCard 20 001734 setDialogOwner 253 001736 showTextbox Una carta Jijimon!\n 001778 jumpTo 4678 001782 if pstat(110) > 15 then 1858 001794 giveCard 21 001796 setDialogOwner 253 001798 showTextbox Una carta Re dei Sukamon!\n 001854 jumpTo 4678 001858 if pstat(110) > 16 then 1924 001870 giveCard 22 001872 setDialogOwner 253 001874 showTextbox Una carta Cherrymon!\n 001920 jumpTo 4678 001924 if pstat(110) > 17 then 1992 001936 giveCard 23 001938 setDialogOwner 253 001940 showTextbox Una carta Guardromon!\n 001988 jumpTo 4678 001992 if pstat(110) > 18 then 2058 002004 giveCard 24 002006 setDialogOwner 253 002008 showTextbox Una carta Hagurumon!\n 002054 jumpTo 4678 002058 if pstat(110) > 19 then 2126 002070 giveCard 25 002072 setDialogOwner 253 002074 showTextbox Una carta Brachiomon!\n 002122 jumpTo 4678 002126 storeRandom 110 24 002130 if pstat(110) > 0 then 2192 002142 giveCard 26 002144 setDialogOwner 253 002146 showTextbox Una carta Greymon!\n 002188 jumpTo 4678 002192 if pstat(110) > 1 then 2254 002204 giveCard 27 002206 setDialogOwner 253 002208 showTextbox Una carta Devimon!\n 002250 jumpTo 4678 002254 if pstat(110) > 2 then 2320 002266 giveCard 28 002268 setDialogOwner 253 002270 showTextbox Una carta Airdramon!\n 002316 jumpTo 4678 002320 if pstat(110) > 3 then 2388 002332 giveCard 29 002334 setDialogOwner 253 002336 showTextbox Una carta Tyrannomon!\n 002384 jumpTo 4678 002388 if pstat(110) > 4 then 2450 002400 giveCard 30 002402 setDialogOwner 253 002404 showTextbox Una carta Meramon!\n 002446 jumpTo 4678 002450 if pstat(110) > 5 then 2516 002462 giveCard 31 002464 setDialogOwner 253 002466 showTextbox Una carta Seadramon!\n 002512 jumpTo 4678 002516 if pstat(110) > 6 then 2586 002528 giveCard 32 002530 setDialogOwner 253 002532 showTextbox Una carta Kabuterimon!\n 002582 jumpTo 4678 002586 if pstat(110) > 7 then 2648 002598 giveCard 33 002600 setDialogOwner 253 002602 showTextbox Una carta Angemon!\n 002644 jumpTo 4678 002648 if pstat(110) > 8 then 2714 002660 giveCard 34 002662 setDialogOwner 253 002664 showTextbox Una carta Birdramon!\n 002710 jumpTo 4678 002714 if pstat(110) > 9 then 2780 002726 giveCard 35 002728 setDialogOwner 253 002730 showTextbox Una carta Garurumon!\n 002776 jumpTo 4678 002780 if pstat(110) > 10 then 2844 002792 giveCard 36 002794 setDialogOwner 253 002796 showTextbox Una carta Frigimon!\n 002840 jumpTo 4678 002844 if pstat(110) > 11 then 2904 002856 giveCard 37 002858 setDialogOwner 253 002860 showTextbox Una carta Whamon!\n 002900 jumpTo 4678 002904 if pstat(110) > 12 then 2964 002916 giveCard 38 002918 setDialogOwner 253 002920 showTextbox Una carta Unimon!\n 002960 jumpTo 4678 002964 if pstat(110) > 13 then 3026 002976 giveCard 39 002978 setDialogOwner 253 002980 showTextbox Una carta Ogremon!\n 003022 jumpTo 4678 003026 if pstat(110) > 14 then 3090 003038 giveCard 40 003040 setDialogOwner 253 003042 showTextbox Una carta Shellmon!\n 003086 jumpTo 4678 003090 if pstat(110) > 15 then 3158 003102 giveCard 41 003104 setDialogOwner 253 003106 showTextbox Una carta Centarumon!\n 003154 jumpTo 4678 003158 if pstat(110) > 16 then 3220 003170 giveCard 42 003172 setDialogOwner 253 003174 showTextbox Una carta Bakemon!\n 003216 jumpTo 4678 003220 if pstat(110) > 17 then 3288 003232 giveCard 43 003234 setDialogOwner 253 003236 showTextbox Una carta Drimogemon!\n 003284 jumpTo 4678 003288 if pstat(110) > 18 then 3358 003300 giveCard 44 003302 setDialogOwner 253 003304 showTextbox Una carta Monochromon!\n 003354 jumpTo 4678 003358 if pstat(110) > 19 then 3418 003370 giveCard 45 003372 setDialogOwner 253 003374 showTextbox Una carta Leomon!\n 003414 jumpTo 4678 003418 if pstat(110) > 20 then 3482 003430 giveCard 46 003432 setDialogOwner 253 003434 showTextbox Una carta Coelamon!\n 003478 jumpTo 4678 003482 if pstat(110) > 21 then 3552 003494 giveCard 47 003496 setDialogOwner 253 003498 showTextbox Una carta Kokatorimon!\n 003548 jumpTo 4678 003552 if pstat(110) > 22 then 3618 003564 giveCard 48 003566 setDialogOwner 253 003568 showTextbox Una carta Kuwagamon!\n 003614 jumpTo 4678 003618 if pstat(110) > 23 then 3682 003630 giveCard 49 003632 setDialogOwner 253 003634 showTextbox Una carta Mojyamon!\n 003678 jumpTo 4678 003682 if pstat(110) > 24 then 3746 003694 giveCard 50 003696 setDialogOwner 253 003698 showTextbox Una carta Ninjamon!\n 003742 jumpTo 4678 003746 storeRandom 110 9 003750 if pstat(110) > 0 then 3818 003762 giveCard 51 003764 setDialogOwner 253 003766 showTextbox Una carta Penguinmon!\n 003814 jumpTo 4678 003818 if pstat(110) > 1 then 3882 003830 giveCard 52 003832 setDialogOwner 253 003834 showTextbox Una carta Otamamon!\n 003878 jumpTo 4678 003882 if pstat(110) > 2 then 3946 003894 giveCard 53 003896 setDialogOwner 253 003898 showTextbox Una carta Tentomon!\n 003942 jumpTo 4678 003946 if pstat(110) > 3 then 4010 003958 giveCard 54 003960 setDialogOwner 253 003962 showTextbox Una carta Yanmamon!\n 004006 jumpTo 4678 004010 if pstat(110) > 4 then 4074 004022 giveCard 55 004024 setDialogOwner 253 004026 showTextbox Una carta Gotsumon!\n 004070 jumpTo 4678 004074 if pstat(110) > 5 then 4146 004086 giveCard 56 004088 setDialogOwner 253 004090 showTextbox Una carta Flarerizamon!\n 004142 jumpTo 4678 004146 if pstat(110) > 6 then 4212 004158 giveCard 57 004160 setDialogOwner 253 004162 showTextbox Una carta ToyAgumon!\n 004208 jumpTo 4678 004212 if pstat(110) > 7 then 4282 004224 giveCard 58 004226 setDialogOwner 253 004228 showTextbox Una carta DemiMeramon!\n 004278 jumpTo 4678 004282 if pstat(110) > 8 then 4344 004294 giveCard 59 004296 setDialogOwner 253 004298 showTextbox Una carta Tankmon!\n 004340 jumpTo 4678 004344 if pstat(110) > 9 then 4408 004356 giveCard 60 004358 setDialogOwner 253 004360 showTextbox Una carta Goburimon\n 004404 jumpTo 4678 004408 storeRandom 110 3 004412 if pstat(110) > 0 then 4478 004424 giveCard 61 004426 setDialogOwner 253 004428 showTextbox テ una carta Numemon!\n 004474 jumpTo 4678 004478 if pstat(110) > 1 then 4546 004490 giveCard 62 004492 setDialogOwner 253 004494 showTextbox テ una carta Vegiemon!\n 004542 jumpTo 4678 004546 if pstat(110) > 2 then 4612 004558 giveCard 63 004560 setDialogOwner 253 004562 showTextbox テ una carta Sukamon!\n 004608 jumpTo 4678 004612 if pstat(110) > 3 then 4678 004624 giveCard 64 004626 setDialogOwner 253 004628 showTextbox テ una carta Nanimon!\n 004674 jumpTo 4678 004678 setDialogOwner 253 004680 setSelection 254 414 004686 showTextbox Riprova.\nBasta cosi.\n 004732 unknown12 0 004734 endSection 004736 endSection == Script ID 220 == c4800 Section_254: 000012 endSection Section_83: 000014 if trigger(203) == false then 28 000026 endSection 000028 playSound 0 000032 setDialogOwner 255 000034 showTextbox Poyomon\nPoyomon. Mi chiamo Poyomon.\n 000114 if pstat(1) < 30 then 826 000126 setDialogOwner 255 000128 showTextbox Poyomon\nTi parlero della\ntrasmutazione. Piイ\n 000224 showTextbox precisamente,\ndello stadio che segue \nil Digimon Campione.\n 000346 showTextbox Poyomon\nテ il Digimon Evoluto.\nPerツ non tutti i Digimon\nCampioni si tramutano.\n 000510 showTextbox Poyomon\nテ difficile riuscire a\ntramutarsi, ma un Digimon\nEvoluto vive piイ a lungo.\n 000684 showTextbox Poyomon\nCon gli Oggetti Trasmutatori,\nperツ, non si vive di piイ.\n 000820 playSound 256 000824 endSection 000826 if pstat(1) < 15 then 2090 000838 setDialogOwner 255 000840 showTextbox Poyomon\nTi parlerツ della trasmutazione.\nPiイ precisamente, delle\ncondizioni per tramutarsi.\n 001030 showTextbox Poyomon\nPer prima cosa, il peso deve\nessere simile a quello finale.\n 001174 showTextbox Poyomon\nPiイ i parametri sono alti,\nmeglio e, ma l’effetto non\nウ sempre uguale.\n 001340 showTextbox Poyomon\nA volte,\na seconda del Digimon\n 001426 showTextbox Poyomon\nanche degli errori di\naddestramento tornano utili.\n 001552 showTextbox Poyomon\nCi sono inoltre condizioni\nparticolari per tramutarsi\nin alcuni Digimon.\n 001722 showTextbox Poyomon\nCome una disciplina molto\nelevata o una grande\nesperienza in combattimento.\n 001898 showTextbox Poyomon\nSe queste condizioni sono\nrispettate, ci si tramuta\na prescindere da quelle base\n 002084 playSound 256 002088 endSection 002090 setDialogOwner 255 002092 showTextbox Poyomon\nJiji mi ha detto \nvorrebbe tramutarsi.\n 002200 showTextbox Poyomon\nServono sei ore da Digimon\nNovello a 1 Stadio.\n 002318 showTextbox Poyomon\nE serve un solo giorno per\ndiventare un Digimon\nIntermedio.\n 002462 showTextbox Poyomon\nPer divenire un Campione\nsono poi necessari tre giorni.\n 002598 showTextbox Poyomon\nテ poi quanto tempo? Molto, ma\nnon mi ricordo bene.\n 002724 showTextbox Poyomon\nPeso, parametri, addestramento\ned errori hanno tutti un peso.\n 002872 showTextbox Poyomon\nNon mi ricordo bene tutto,\nchiedero a Jiji in futuro.\n 003004 playSound 256 003008 endSection == Script ID 221 == c5800 Section_5: 000012 if trigger(203) == false OR trigger(575) == true then 300 000028 setDialogOwner 5 000030 showTextbox , ce l’hai fatta!\n 000076 showTextbox Agumon ウ venuto in cittア.\nHa iniziato un’attivitア\npropria.\n 000198 showTextbox Speriamo che altri Digimon\nfacciano come lui!\n 000294 setTrigger 575 000298 endSection 000300 if trigger(246) == false OR trigger(614) == true then 492 000316 setDialogOwner 5 000318 showTextbox Palmon ウ venuto qui: vuole\nespandere i campi di carne.\n 000432 showTextbox Avremo moltissima carne!\n 000486 setTrigger 614 000490 endSection 000492 if trigger(232) == false OR trigger(602) == true then 672 000508 setDialogOwner 5 000510 showTextbox Kunemon ウ venuto qui e\nvuole mangiare l’erba.\n 000606 showTextbox Spero che mangi le erbacce!\n 000666 setTrigger 602 000670 endSection 000672 if trigger(236) == false OR trigger(606) == true then 912 000688 setDialogOwner 5 000690 showTextbox Centarumon ウ arrivato e\npensa di aprire una clinica.\n 000800 showTextbox Non ci saranno piイ problemi\nper ferite o malattie!\n 000906 setTrigger 606 000910 endSection 000912 if trigger(249) == false OR trigger(617) == true then 1070 000928 setDialogOwner 5 000930 showTextbox Coelamon ha intenzione di\naprire un negozio.\n 001024 showTextbox La cittア fiorirア!\n 001064 setTrigger 617 001068 endSection 001070 if trigger(204) == false OR trigger(576) == true then 1242 001086 setDialogOwner 5 001088 showTextbox Betamon ウ arrivato e vuole\naprire un negozio.\n 001184 showTextbox La cittア si svilupperア!\n 001236 setTrigger 576 001240 endSection 001242 if trigger(237) == false OR trigger(607) == true then 1430 001258 setDialogOwner 5 001260 showTextbox Bakemon ウ venuto qui e mi\nha parlato... Non ho capito!\n 001374 showTextbox Beh, questo ウ normale.\n 001424 setTrigger 607 001428 endSection 001430 if trigger(225) == false OR trigger(597) == true then 1624 001446 setDialogOwner 5 001448 showTextbox Vegiemon ha intenzione di\nampliare i campi di carne.\n 001558 showTextbox Basta problemi per il cibo.\n 001618 setTrigger 597 001622 endSection 001624 if trigger(208) == false OR trigger(580) == true then 1796 001640 setDialogOwner 5 001642 showTextbox Tyrannomon dice di essere\nil cuoco migliore.\n 001736 showTextbox E in effetti ci sa fare.\n 001790 setTrigger 580 001794 endSection 001796 if trigger(209) == false OR trigger(581) == true then 1982 001812 setDialogOwner 5 001814 showTextbox Meramon ウ arrivato e si ウ\nproclamato maestro del fuoco.\n 001930 showTextbox Arde di motivazione!\n 001976 setTrigger 581 001980 endSection 001982 if trigger(223) == false OR trigger(595) == true then 2166 001998 setDialogOwner 5 002000 showTextbox Frigimon mi ha detto \nqualcosa a proposito degli\nsnack.\n 002116 showTextbox Io adoro gli snack.\n 002160 setTrigger 595 002164 endSection 002166 if trigger(222) == false OR trigger(594) == true then 2336 002182 setDialogOwner 5 002184 showTextbox Garurumon ha detto di\nessere capace di cucinare.\n 002286 showTextbox テ abbastanza abile.\n 002330 setTrigger 594 002334 endSection 002336 if trigger(221) == false OR trigger(593) == true then 2478 002352 setDialogOwner 5 002354 showTextbox Birdramon ha detto che\nfarア il messaggero.\n 002444 showTextbox Suona bene.\n 002472 setTrigger 593 002476 endSection 002478 if trigger(235) == false OR trigger(605) == true then 2710 002494 setDialogOwner 5 002496 showTextbox Shellmon ウ arrivato e ha\ndetto che creerア una bacheca.\n 002610 showTextbox Un passo verso la\nsocietア dell’informazione!\n 002704 setTrigger 605 002708 endSection 002710 if trigger(218) == false OR trigger(580) == true then 2904 002726 setDialogOwner 5 002728 showTextbox Elecmon ha proclamato che\nci farア avere l’elettricitア.\n 002842 showTextbox Sarア la cittア delle luci.\n 002898 setTrigger 580 002902 endSection 002904 if trigger(250) == false OR trigger(618) == true then 3092 002920 setDialogOwner 5 002922 showTextbox Kokatorimon ha intenzione\ndi realizzare una statua.\n 003030 showTextbox Un posto dove rilassarsi.\n 003086 setTrigger 618 003090 endSection 003092 if trigger(247) == false OR trigger(588) == true then 3328 003108 setDialogOwner 5 003110 showTextbox Monochromon mi ha detto\ndi aver intenzione di\ngestire un\n 003228 showTextbox negozio d’oggetti.\nテ un vero professionista.\n 003322 setTrigger 588 003326 endSection 003328 if trigger(233) == false OR trigger(603) == true then 3500 003344 setDialogOwner 5 003346 showTextbox Unimon ha intenzione di\nrendersi utile.\n 003430 showTextbox Ha un atteggiamento\npositivo.\n 003494 setTrigger 603 003498 endSection 003500 if trigger(231) == false OR trigger(601) == true then 3694 003516 setDialogOwner 5 003518 showTextbox Patamon mi ha chiesto\nun suggerimento sul lavoro.\n 003622 showTextbox Penso a un negozio\n d’oggetti.\n 003688 setTrigger 601 003692 endSection 003694 if trigger(245) == false OR trigger(613) == true then 3880 003710 setDialogOwner 5 003712 showTextbox Biyomon mi ha chiesto un\nconsiglio sul lavoro.\n 003810 showTextbox Penso a un negozio\nd’oggetti.\n 003874 setTrigger 613 003878 endSection 003880 if trigger(205) == false OR trigger(577) == true then 4060 003896 setDialogOwner 5 003898 showTextbox Greymon sta pensando di\ncreare un’Arena.\n 003984 showTextbox Sono proprio curioso\ndi vederla.\n 004054 setTrigger 577 004058 endSection 004060 if trigger(257) == false OR trigger(625) == true then 4244 004076 setDialogOwner 5 004078 showTextbox Penguinmon mi ha\nparlato di uno stadio\ndel Curling.\n 004186 showTextbox Che varietア che avremo!\n 004238 setTrigger 625 004242 endSection 004244 if trigger(220) == false OR trigger(592) == true then 4412 004260 setDialogOwner 5 004262 showTextbox Angemon vorrebbe\nregistrare le\nconversazioni.\n 004358 showTextbox テ alla porta accanto.\n 004406 setTrigger 592 004410 endSection 004412 if trigger(238) == false OR trigger(608) == true then 4630 004428 setDialogOwner 5 004430 showTextbox Drimogemon vorrebbe fare\ndella caccia al tesoro un\nlavoro a tempo pieno.\n 004580 showTextbox Molto interessante!\n 004624 setTrigger 608 004628 endSection 004630 if trigger(217) == false OR trigger(589) == true then 4886 004646 setDialogOwner 5 004648 showTextbox Gabumon ウ venuto qui e mi\nha detto che ha voglia di\nfare qualcosa.\n 004786 showTextbox Gli ho suggerito un\nlavoro di ampio respiro.\n 004880 setTrigger 589 004884 endSection 004886 if trigger(258) == false OR trigger(626) == true then 5070 004902 setDialogOwner 5 004904 showTextbox Ninjamon ウ venuto a\nparlarmi di addestramento.\n 005002 showTextbox テ bello che voglia lavorare.\n 005064 setTrigger 626 005068 endSection 005070 if trigger(224) == false OR trigger(596) == true then 5242 005086 setDialogOwner 5 005088 showTextbox Whamon mi ha detto di\nvoler mettere in servizio\nun traghetto.\n 005216 showTextbox Grande!\n 005236 setTrigger 596 005240 endSection 005242 if trigger(252) == false OR trigger(620) == true then 5460 005258 setDialogOwner 5 005260 showTextbox Mojyamon mi ha parlato\ndell’intenzione di\naprire un bazar.\n 005382 showTextbox Perツ con qualcosa\ndi particolare.\n 005454 setTrigger 620 005458 endSection 005460 if trigger(213) == false OR trigger(587) == true then 5662 005476 setDialogOwner 5 005478 showTextbox Mamemon vuole vendere\noggetti provenienti da tesori.\n 005588 showTextbox Mi chiedo che cosa\nvoglia dire?\n 005656 setTrigger 587 005660 endSection 005662 if trigger(211) == false OR trigger(583) == true then 5850 005678 setDialogOwner 5 005680 showTextbox Numemon vorrebbe\naprire un negozio,\nma ウ un segreto.\n 005790 showTextbox Ops... Ora non lo ウ piイ.\n 005844 setTrigger 583 005848 endSection 005850 if trigger(219) == false OR trigger(581) == true then 6062 005866 setDialogOwner 5 005868 showTextbox Kabuterimon mi ha parlato di\naddestramento e\nmodellazione.\n 005990 showTextbox テ andato alla\n Palestra Verde?\n 006056 setTrigger 581 006060 endSection 006062 if trigger(251) == false OR trigger(619) == true then 6214 006078 setDialogOwner 5 006080 showTextbox Kuwagamon mi ha chiesto\ndov’ウ Kabuterimon.\n 006170 showTextbox Ma dov’ウ andato?\n 006208 setTrigger 619 006212 endSection 006214 if trigger(241) == false OR trigger(611) == true then 6376 006230 setDialogOwner 5 006232 showTextbox Giromon ha detto di avere\nuna richiesta da farmi!\n 006336 showTextbox Allora chiedi.\n 006370 setTrigger 611 006374 endSection 006376 if trigger(234) == false OR trigger(604) == true then 6556 006392 setDialogOwner 5 006394 showTextbox Ogremon mi ha chiesto di\nacquistare la sua arma.\n 006496 showTextbox I suoi occhi brillavano!\n 006550 setTrigger 604 006554 endSection 006556 if trigger(248) == false OR trigger(616) == true then 6780 006572 setDialogOwner 5 006574 showTextbox Leomon ha chiesto\ninformazioni sulla cittア.\n 006666 showTextbox Sembra che la pattuglia della\nsavana esista ancora!\n 006774 setTrigger 616 006778 endSection 006780 if trigger(255) == false OR trigger(623) == true then 6972 006796 setDialogOwner 5 006798 showTextbox Piximon mi ha chiesto:\n’Ehi, vuoi un\noggetto segreto?’\n 006912 showTextbox Non mi piace per niente.\n 006966 setTrigger 623 006970 endSection 006972 if trigger(242) == false OR trigger(612) == true then 7142 006988 setDialogOwner 5 006990 showTextbox Etemon mi ha parlato di\naprire un certo negozio.\n 007092 showTextbox Mi sembra sospetto.\n 007136 setTrigger 612 007140 endSection 007142 if trigger(227) == false OR trigger(599) == true then 7378 007158 setDialogOwner 5 007160 showTextbox MetalMamemon mi ha chiesto se\nc’ウ qualche lavoro che\nfaccia concorrenza a .\n 007322 showTextbox テ davvero competitivo.\n 007372 setTrigger 599 007376 endSection 007378 if trigger(228) == false OR trigger(600) == true then 7534 007394 setDialogOwner 5 007396 showTextbox Vademon ウ venuto qui e...\naspetta, era lui?\n 007488 showTextbox Non ricordo bene.\n 007528 setTrigger 600 007532 endSection 007534 if trigger(212) == false OR trigger(584) == true then 7714 007550 setDialogOwner 5 007552 showTextbox MetalGreymon ウ venuto a\nparlarmi di modellazione.\n 007656 showTextbox Mi sembra uno in gamba!\n 007708 setTrigger 584 007712 endSection 007714 if trigger(253) == false OR trigger(621) == true then 7832 007730 setDialogOwner 5 007732 showTextbox Nanimon se n’ウ andato.\n 007782 showTextbox Mi chiedo dove sia!\n 007826 setTrigger 621 007830 endSection 007832 if trigger(214) == false OR trigger(615) == true then 8084 007848 setDialogOwner 5 007850 showTextbox Monzaemon si ウ fatto vivo,\no forse dovrei dire che ウ\napparsa la sua struttura.\n 008012 showTextbox Ha deciso di lasciarla\na casa.\n 008078 setTrigger 615 008082 endSection 008084 if trigger(206) == false OR trigger(578) == true then 8262 008100 setDialogOwner 5 008102 showTextbox Devimon mi ha parlato di un\noggetto fantastico.\n 008202 showTextbox Dev’essere sensazionale.\n 008256 setTrigger 578 008260 endSection 008262 if trigger(207) == false OR trigger(579) == true then 8424 008278 setDialogOwner 5 008280 showTextbox Airdramon ora sta bene,\nvuole lavorare.\n 008364 showTextbox テ bello che sia a posto.\n 008418 setTrigger 579 008422 endSection 008424 if trigger(256) == false OR trigger(624) == true then 8602 008440 setDialogOwner 5 008442 showTextbox Digitamamon ウ venuto e\nse n’ウ andato subito.\n 008536 showTextbox Comunque ウ ancora in\ncittア.\n 008596 setTrigger 624 008600 endSection 008602 if trigger(226) == false OR trigger(598) == true then 8792 008618 setDialogOwner 5 008620 showTextbox SkullGreymon ha detto\ndi voler lottare\nnell’arena.\n 008726 showTextbox Me l’ha spiegato Myotismon.\n 008786 setTrigger 598 008790 endSection 008792 if trigger(240) == false OR trigger(610) == true then 9012 008808 setDialogOwner 5 008810 showTextbox Andromon ウ venuto a dirmi\nche ウ lieto di conoscermi.\n 008920 showTextbox Non penso che resterア\nqui molto a lungo.\n 009006 setTrigger 610 009010 endSection 009012 jumpToFile 210 77 009018 endSection