== Script ID 0 == 800 Section_0: 001128 setScript 1 0 001134 setPStat 245 0 001138 setBGM 1 001140 storeDate 105 001142 if pstat(107) < 7 OR pstat(107) >= 19 then 1186 001158 loadDigimon 83 001160 loadDigimon 77 001162 setDigimon 83 0 1 001166 setDigimon 83 1 1 001170 setDigimon 77 2 1 001174 setDigimon 77 3 1 001178 setDigimon 83 4 1 001182 jumpTo 1200 001186 loadDigimon 74 001188 setDigimon 74 5 1 001192 setDigimon 74 6 1 001196 setDigimon 74 7 1 001200 endSection Section_1: 001202 setScript 2 1 001208 setPStat 245 0 001212 setBGM 1 001214 if trigger(232) == true then 1232 001226 loadDigimon 152 001228 setDigimon 152 1 0 001232 if pstat(107) < 7 OR pstat(107) >= 19 OR trigger(232) == false then 1262 001252 loadDigimon 77 001254 setDigimon 77 0 1 001258 setDigimon 77 2 1 001262 if pstat(107) >= 7 AND pstat(107) < 19 OR trigger(232) == false then 1292 001282 loadDigimon 74 001284 setDigimon 74 3 1 001288 setDigimon 74 4 1 001292 endSection Section_2: 001294 setScript 3 2 001300 setPStat 245 0 001304 setBGM 1 001306 if trigger(246) == true then 1328 001318 loadDigimon 164 001320 setDigimon 164 2 0 001324 jumpTo 1346 001328 loadDigimon 80 001330 setDigimon 80 0 1 001334 setDigimon 80 1 1 001338 setDigimon 80 3 1 001342 setDigimon 80 4 1 001346 endSection Section_3: 001348 setScript 4 3 001354 setPStat 245 0 001358 setBGM 1 001360 if trigger(242) == true then 1378 001372 loadDigimon 162 001374 setDigimon 162 0 1 001378 storeDate 105 001380 if pstat(107) < 7 OR pstat(107) >= 19 then 1406 001396 loadDigimon 86 001398 setDigimon 86 2 1 001402 jumpTo 1412 001406 loadDigimon 80 001408 setDigimon 80 4 1 001412 if pstat(107) < 7 OR pstat(107) >= 19 OR trigger(242) == false then 1438 001432 loadDigimon 86 001434 setDigimon 86 1 1 001438 if pstat(107) >= 7 AND pstat(107) < 19 OR trigger(242) == false then 1462 001458 setDigimon 80 3 1 001462 endSection Section_4: 001464 setScript 5 4 001470 setPStat 245 0 001474 setBGM 1 001476 endSection Section_5: 001478 setScript 6 5 001484 setPStat 245 0 001488 setBGM 1 001490 loadDigimon 49 001492 endSection Section_6: 001494 setScript 7 6 001500 setPStat 245 0 001504 setBGM 1 001506 endSection Section_7: 001508 setScript 8 7 001514 setPStat 245 0 001518 setBGM 1 001520 loadDigimon 118 001522 endSection Section_8: 001524 setScript 9 8 001530 setPStat 245 0 001534 setBGM 1 001536 endSection Section_9: 001538 setScript 10 9 001544 setPStat 245 0 001548 setBGM 1 001550 if trigger(242) == false OR trigger(258) == false then 1574 001566 loadDigimon 162 001568 setDigimon 162 3 0 001572 endSection 001574 if trigger(258) == true then 1590 001586 loadDigimon 175 001588 endSection 001590 storeDate 105 001592 if pstat(107) < 7 OR pstat(107) >= 19 then 1618 001608 loadDigimon 86 001610 setDigimon 86 0 1 001614 jumpTo 1624 001618 loadDigimon 96 001620 setDigimon 96 2 1 001624 endSection Section_10: 001626 setScript 11 10 001632 setPStat 245 0 001636 setBGM 1 001638 storeDate 105 001640 if pstat(107) < 7 OR pstat(107) >= 19 then 1676 001656 loadDigimon 83 001658 loadDigimon 86 001660 setDigimon 83 0 1 001664 setDigimon 83 1 1 001668 setDigimon 86 2 1 001672 jumpTo 1690 001676 loadDigimon 96 001678 setDigimon 96 3 1 001682 setDigimon 96 4 1 001686 setDigimon 96 5 1 001690 endSection Section_11: 001692 setScript 12 11 001698 setPStat 245 0 001702 setBGM 2 001704 storeDate 105 001706 if pstat(107) < 7 OR pstat(107) >= 19 then 1736 001722 loadDigimon 86 001724 setDigimon 86 0 1 001728 setDigimon 86 1 1 001732 jumpTo 1746 001736 loadDigimon 96 001738 setDigimon 96 2 1 001742 setDigimon 96 3 1 001746 endSection 001748 endSection Section_12: 001750 setScript 13 12 001756 setPStat 245 0 001760 setBGM 2 001762 storeDate 105 001764 if pstat(107) < 7 OR pstat(107) >= 19 then 1794 001780 loadDigimon 93 001782 setDigimon 93 1 1 001786 setDigimon 93 2 1 001790 jumpTo 1804 001794 loadDigimon 78 001796 setDigimon 78 4 1 001800 setDigimon 78 3 1 001804 if trigger(255) == false then 1818 001816 endSection 001818 storeRandom 100 99 001822 if pstat(100) > 2 then 1840 001834 loadDigimon 173 001836 setDigimon 173 0 1 001840 endSection Section_13: 001842 setScript 14 13 001848 setPStat 245 0 001852 setBGM 2 001854 storeDate 105 001856 if pstat(107) < 7 OR pstat(107) >= 19 then 1890 001872 loadDigimon 67 001874 setDigimon 67 0 1 001878 setDigimon 67 1 1 001882 setDigimon 67 2 1 001886 jumpTo 1906 001890 loadDigimon 96 001892 loadDigimon 78 001894 setDigimon 96 3 1 001898 setDigimon 78 4 1 001902 setDigimon 78 5 1 001906 endSection Section_14: 001908 setScript 15 14 001914 setPStat 245 0 001918 setBGM 2 001920 storeDate 105 001922 if pstat(107) < 7 OR pstat(107) >= 19 then 1952 001938 loadDigimon 77 001940 setDigimon 77 0 1 001944 setDigimon 77 2 1 001948 jumpTo 1964 001952 loadDigimon 96 001954 loadDigimon 78 001956 setDigimon 96 3 1 001960 setDigimon 78 4 1 001964 endSection Section_15: 001966 setScript 16 15 001972 setPStat 245 0 001976 setBGM 2 001978 if trigger(204) == true then 1996 001990 loadDigimon 128 001992 setDigimon 128 0 1 001996 storeDate 105 001998 if pstat(107) < 7 OR pstat(107) >= 19 then 2024 002014 loadDigimon 83 002016 setDigimon 83 1 1 002020 jumpTo 2032 002024 loadDigimon 96 002026 loadDigimon 78 002028 setDigimon 78 2 1 002032 endSection Section_16: 002034 setScript 17 16 002040 setPStat 245 0 002044 setBGM 2 002046 storeDate 105 002048 if pstat(107) < 7 OR pstat(107) >= 19 then 2084 002064 loadDigimon 67 002066 setDigimon 67 0 1 002070 setDigimon 67 1 1 002074 loadDigimon 93 002076 setDigimon 93 2 1 002080 jumpTo 2098 002084 loadDigimon 78 002086 setDigimon 78 3 1 002090 setDigimon 78 4 1 002094 setDigimon 78 5 1 002098 endSection Section_17: 002100 setScript 18 17 002106 setPStat 245 0 002110 setBGM 12 002112 loadDigimon 156 002114 endSection Section_18: 002116 setScript 19 18 002122 setPStat 245 0 002126 setBGM 3 002128 storeDate 105 002130 if pstat(107) < 7 OR pstat(107) >= 19 then 2170 002146 loadDigimon 80 002148 setDigimon 80 0 1 002152 setDigimon 80 1 1 002156 loadDigimon 86 002158 setDigimon 86 2 1 002162 setDigimon 86 3 1 002166 jumpTo 2190 002170 loadDigimon 80 002172 setDigimon 80 4 1 002176 setDigimon 80 5 1 002180 loadDigimon 68 002182 setDigimon 68 6 1 002186 setDigimon 68 7 1 002190 endSection 002192 endSection Section_19: 002194 setScript 20 19 002200 setPStat 245 0 002204 setBGM 3 002206 storeRandom 100 99 002210 if pstat(100) > 2 OR trigger(213) == true then 2236 002226 loadDigimon 137 002228 setDigimon 137 0 1 002232 jumpTo 2250 002236 loadDigimon 81 002238 setDigimon 81 1 1 002242 setDigimon 81 2 1 002246 setDigimon 81 3 1 002250 endSection Section_20: 002252 setScript 21 20 002258 setPStat 245 0 002262 setBGM 3 002264 loadDigimon 68 002266 setDigimon 68 0 1 002270 setDigimon 68 2 1 002274 loadDigimon 80 002276 setDigimon 80 1 1 002280 setDigimon 80 3 1 002284 endSection Section_21: 002286 setScript 22 21 002292 setPStat 245 0 002296 setBGM 3 002298 endSection Section_22: 002300 setScript 23 22 002306 setPStat 245 0 002310 setBGM 3 002312 storeDate 105 002314 if pstat(107) < 7 OR pstat(107) >= 19 then 2354 002330 loadDigimon 69 002332 loadDigimon 86 002334 setDigimon 69 0 1 002338 setDigimon 69 1 1 002342 setDigimon 86 2 1 002346 setDigimon 86 3 1 002350 jumpTo 2374 002354 loadDigimon 96 002356 setDigimon 96 4 1 002360 setDigimon 96 5 1 002364 loadDigimon 80 002366 setDigimon 80 6 1 002370 setDigimon 80 7 1 002374 endSection Section_23: 002376 setScript 24 23 002382 setPStat 245 0 002386 setBGM 3 002388 storeDate 105 002390 if pstat(107) < 7 OR pstat(107) >= 19 then 2430 002406 loadDigimon 69 002408 loadDigimon 86 002410 setDigimon 69 0 1 002414 setDigimon 69 1 1 002418 setDigimon 86 2 1 002422 setDigimon 86 3 1 002426 jumpTo 2450 002430 loadDigimon 96 002432 setDigimon 96 4 1 002436 setDigimon 96 5 1 002440 loadDigimon 80 002442 setDigimon 80 6 1 002446 setDigimon 80 7 1 002450 endSection Section_24: 002452 setScript 25 24 002458 setPStat 245 1 002462 setBGM 4 002464 loadDigimon 80 002466 setDigimon 80 0 1 002470 endSection Section_25: 002472 setScript 26 25 002478 if trigger(150) == true AND trigger(234) == false then 2518 002494 setPStat 245 1 002498 setBGM 4 002500 loadDigimon 80 002502 setDigimon 80 0 1 002506 setDigimon 80 1 1 002510 setDigimon 80 2 1 002514 jumpTo 2540 002518 setPStat 245 2 002522 setBGM 6 002524 loadDigimon 154 002526 loadDigimon 3 002528 setDigimon 154 3 0 002532 setDigimon 3 4 0 002536 setDigimon 3 5 0 002540 if pstat(17) != 2 then 2556 002552 setPStat 17 1 002556 endSection Section_26: 002558 setScript 27 26 002564 setPStat 245 1 002568 setBGM 4 002570 loadDigimon 158 002572 setDigimon 158 0 0 002576 endSection Section_27: 002578 setScript 28 27 002584 setPStat 245 1 002588 setBGM 4 002590 loadDigimon 158 002592 setDigimon 158 0 0 002596 endSection Section_28: 002598 setScript 29 28 002604 setPStat 245 1 002608 setBGM 4 002610 if pstat(30) < 5 OR pstat(17) >= 3 OR pstat(17) < 1 then 2632 002630 endSection 002632 if pstat(18) < 10 then 2646 002644 endSection 002646 if pstat(18) < 5 then 2666 002658 loadDigimon 158 002660 setDigimon 158 1 0 002664 endSection 002666 loadDigimon 158 002668 setDigimon 158 0 0 002672 endSection Section_29: 002674 setScript 30 29 002680 setPStat 245 1 002684 setBGM 4 002686 if trigger(209) == true then 2704 002698 loadDigimon 158 002700 setDigimon 158 0 0 002704 endSection Section_30: 002706 setScript 5 30 002712 setPStat 245 1 002716 setBGM 9 002718 endSection Section_31: 002720 setScript 31 31 002726 setPStat 245 1 002730 setBGM 9 002732 if trigger(209) == true then 2750 002744 loadDigimon 133 002746 setDigimon 133 0 1 002750 endSection Section_32: 002752 setScript 32 32 002758 setPStat 245 1 002762 setBGM 4 002764 if trigger(238) == true then 2782 002776 loadDigimon 158 002778 setDigimon 158 0 0 002782 endSection Section_33: 002784 setScript 33 33 002790 loadDigimon 127 002792 setDigimon 127 0 0 002796 setDigimon 127 1 0 002800 endSection Section_34: 002802 setScript 34 34 002808 setPStat 245 1 002812 setBGM 5 002814 storeDate 105 002816 if pstat(107) < 7 OR pstat(107) >= 19 then 2854 002832 loadDigimon 101 002834 setDigimon 101 0 1 002838 setDigimon 101 1 1 002842 setDigimon 101 2 1 002846 setDigimon 101 3 1 002850 jumpTo 2874 002854 loadDigimon 101 002856 loadDigimon 96 002858 setDigimon 101 4 1 002862 setDigimon 101 5 1 002866 setDigimon 96 6 1 002870 setDigimon 96 7 1 002874 endSection Section_35: 002876 setScript 35 35 002882 setPStat 245 1 002886 setBGM 5 002888 if trigger(237) == true then 2918 002900 loadDigimon 157 002902 setDigimon 157 0 1 002906 loadDigimon 96 002908 setDigimon 96 1 1 002912 setDigimon 96 2 1 002916 endSection 002918 storeRandom 110 1 002922 if pstat(110) != 0 then 2948 002934 loadDigimon 96 002936 setDigimon 96 1 1 002940 setDigimon 96 2 1 002944 setDigimon 96 3 1 002948 if pstat(110) != 1 then 2974 002960 loadDigimon 107 002962 setDigimon 107 4 1 002966 setDigimon 107 5 1 002970 setDigimon 107 6 1 002974 endSection Section_36: 002976 setScript 36 36 002982 setPStat 245 0 002986 setBGM 6 002988 storeDate 105 002990 if pstat(107) < 7 OR pstat(107) >= 19 then 3020 003006 loadDigimon 80 003008 setDigimon 80 0 1 003012 setDigimon 80 1 1 003016 jumpTo 3030 003020 loadDigimon 68 003022 setDigimon 68 2 1 003026 setDigimon 68 3 1 003030 endSection Section_37: 003032 setScript 37 37 003038 setPStat 245 0 003042 setBGM 6 003044 storeDate 105 003046 if pstat(107) < 7 OR pstat(107) >= 19 then 3080 003062 loadDigimon 80 003064 setDigimon 80 0 1 003068 setDigimon 80 1 1 003072 setDigimon 80 2 1 003076 jumpTo 3094 003080 loadDigimon 99 003082 setDigimon 99 3 1 003086 setDigimon 99 4 1 003090 setDigimon 99 5 1 003094 endSection Section_38: 003096 setScript 38 38 003102 setPStat 245 0 003106 setBGM 6 003108 storeDate 105 003110 if pstat(107) < 7 OR pstat(107) >= 19 then 3146 003126 loadDigimon 99 003128 loadDigimon 102 003130 setDigimon 99 0 1 003134 setDigimon 102 1 1 003138 setDigimon 102 2 1 003142 jumpTo 3156 003146 loadDigimon 68 003148 setDigimon 68 3 1 003152 setDigimon 68 4 1 003156 endSection Section_39: 003158 setScript 39 39 003164 setPStat 245 0 003168 setBGM 6 003170 if trigger(175) == false OR trigger(180) == false OR trigger(235) == true then 3196 003190 loadDigimon 155 003192 setDigimon 155 0 0 003196 loadDigimon 80 003198 setDigimon 80 1 1 003202 endSection Section_40: 003204 setScript 40 40 003210 setPStat 245 0 003214 setBGM 6 003216 if trigger(200) == true then 3234 003228 loadDigimon 3 003230 setDigimon 3 0 0 003234 endSection Section_41: 003236 setScript 41 41 003242 setPStat 245 0 003246 setBGM 6 003248 storeDate 105 003250 if pstat(107) < 7 OR pstat(107) >= 19 then 3286 003266 loadDigimon 99 003268 loadDigimon 93 003270 setDigimon 93 0 1 003274 setDigimon 93 1 1 003278 setDigimon 99 2 1 003282 jumpTo 3302 003286 loadDigimon 99 003288 loadDigimon 80 003290 setDigimon 99 3 1 003294 setDigimon 99 4 1 003298 setDigimon 80 5 1 003302 endSection Section_42: 003304 setScript 42 42 003310 setPStat 245 0 003314 setBGM 6 003316 storeDate 105 003318 if pstat(107) < 7 OR pstat(107) >= 19 then 3354 003334 loadDigimon 102 003336 loadDigimon 99 003338 setDigimon 102 0 1 003342 setDigimon 102 1 1 003346 setDigimon 99 2 1 003350 jumpTo 3370 003354 loadDigimon 68 003356 loadDigimon 105 003358 setDigimon 68 3 1 003362 setDigimon 68 4 1 003366 setDigimon 105 5 1 003370 endSection Section_43: 003372 setScript 43 43 003378 if trigger(197) == false then 3398 003390 setPStat 245 2 003394 setBGM 6 003396 endSection 003398 setPStat 245 0 003402 setBGM 6 003404 loadDigimon 80 003406 setDigimon 80 0 1 003410 setDigimon 80 1 1 003414 setDigimon 80 2 1 003418 endSection Section_44: 003420 setScript 44 44 003426 setPStat 245 0 003430 setBGM 6 003432 storeDate 105 003434 if pstat(107) < 7 OR pstat(107) >= 19 then 3466 003450 loadDigimon 68 003452 loadDigimon 99 003454 setDigimon 68 0 1 003458 setDigimon 99 1 1 003462 jumpTo 3476 003466 loadDigimon 105 003468 setDigimon 105 2 1 003472 setDigimon 105 3 1 003476 endSection Section_45: 003478 setScript 45 45 003484 setPStat 245 1 003488 setBGM 8 003490 if trigger(175) == true then 3516 003502 loadDigimon 139 003504 setDigimon 139 0 1 003508 setDigimon 139 1 1 003512 setDigimon 139 2 1 003516 endSection Section_46: 003518 setScript 46 46 003524 setPStat 245 1 003528 setBGM 8 003530 if trigger(175) == true then 3558 003542 loadDigimon 139 003544 loadDigimon 3 003546 setDigimon 139 0 1 003550 setDigimon 139 1 1 003554 setDigimon 3 2 1 003558 endSection Section_47: 003560 setScript 47 47 003566 setPStat 245 1 003570 setBGM 8 003572 if pstat(16) != 3 then 3598 003584 loadDigimon 115 003586 loadDigimon 116 003588 setDigimon 115 3 1 003592 setDigimon 116 4 1 003596 endSection 003598 if trigger(175) == true then 3624 003610 loadDigimon 3 003612 setDigimon 3 0 1 003616 setDigimon 3 1 1 003620 setDigimon 3 2 1 003624 endSection Section_48: 003626 setScript 48 48 003632 setPStat 245 1 003636 setBGM 8 003638 if trigger(175) == true then 3680 003650 setPStat 245 2 003654 setBGM 6 003656 loadDigimon 3 003658 loadDigimon 154 003660 setDigimon 3 0 1 003664 setDigimon 3 1 1 003668 setDigimon 154 2 1 003672 setDigimon 3 3 1 003676 setDigimon 3 4 1 003680 if trigger(150) == false OR trigger(334) == true then 3702 003696 loadDigimon 171 003698 setDigimon 171 6 0 003702 endSection Section_49: 003704 setScript 49 49 003710 setPStat 245 1 003714 setBGM 7 003716 if trigger(247) == true then 3734 003728 loadDigimon 165 003730 setDigimon 165 0 0 003734 endSection Section_50: 003736 setScript 5 50 003742 setPStat 245 1 003746 setBGM 10 003748 endSection Section_51: 003750 setScript 50 51 003756 setPStat 245 1 003760 setBGM 10 003762 loadDigimon 108 003764 setDigimon 108 0 1 003768 setDigimon 108 1 1 003772 endSection Section_52: 003774 setScript 51 52 003780 setPStat 245 1 003784 setBGM 10 003786 endSection Section_53: 003788 setScript 52 53 003794 setPStat 245 1 003798 setBGM 10 003800 endSection Section_54: 003802 setScript 53 54 003808 setPStat 245 1 003812 setBGM 10 003814 endSection Section_55: 003816 setScript 54 55 003822 setPStat 245 1 003826 setBGM 10 003828 if trigger(226) == false then 3848 003840 loadDigimon 177 003842 setDigimon 177 0 0 003846 endSection 003848 if trigger(128) == false OR trigger(356) == true then 3870 003864 loadDigimon 177 003866 setDigimon 177 0 0 003870 endSection Section_56: 003872 setScript 55 56 003878 setPStat 245 1 003882 setBGM 10 003884 loadDigimon 107 003886 setDigimon 107 0 1 003890 setDigimon 107 1 1 003894 setDigimon 107 2 1 003898 endSection Section_57: 003900 setScript 56 57 003906 setPStat 245 1 003910 setBGM 10 003912 endSection Section_58: 003914 setScript 57 58 003920 setPStat 245 1 003924 setBGM 10 003926 loadDigimon 96 003928 setDigimon 96 0 1 003932 endSection Section_59: 003934 setScript 58 59 003940 setPStat 245 1 003944 setBGM 10 003946 loadDigimon 96 003948 setDigimon 96 0 1 003952 endSection Section_60: 003954 setScript 59 60 003960 setPStat 245 1 003964 setBGM 10 003966 unsetTrigger 290 003970 endSection Section_61: 003972 setScript 5 61 003978 setPStat 245 1 003982 setBGM 10 003984 endSection Section_62: 003986 setScript 60 62 003992 setPStat 245 1 003996 setBGM 10 003998 endSection Section_63: 004000 setScript 61 63 004006 setPStat 245 1 004010 setBGM 10 004012 endSection Section_64: 004014 setScript 62 64 004020 setPStat 245 1 004024 setBGM 10 004026 endSection Section_65: 004028 setScript 5 65 004034 setPStat 245 1 004038 setBGM 10 004040 endSection Section_66: 004042 setScript 63 66 004048 setPStat 245 1 004052 setBGM 10 004054 if pstat(16) != 2 then 4080 004066 loadDigimon 115 004068 loadDigimon 116 004070 setDigimon 115 1 0 004074 setDigimon 116 2 0 004078 endSection 004080 if trigger(128) == true then 4098 004092 loadDigimon 177 004094 setDigimon 177 0 0 004098 endSection Section_67: 004100 setScript 64 67 004106 setPStat 245 1 004110 setBGM 10 004112 if trigger(129) == true then 4136 004124 loadDigimon 177 004126 loadDigimon 157 004128 setDigimon 177 0 0 004132 setDigimon 157 1 0 004136 endSection Section_68: 004138 setScript 65 68 004144 setPStat 245 1 004148 setBGM 10 004150 loadDigimon 101 004152 setDigimon 101 1 1 004156 setDigimon 101 2 1 004160 setDigimon 101 3 1 004164 setDigimon 101 4 1 004168 setDigimon 101 5 1 004172 if trigger(130) == true then 4190 004184 loadDigimon 90 004186 setDigimon 90 0 1 004190 endSection Section_69: 004192 setScript 66 69 004198 setPStat 245 0 004202 setBGM 11 004204 storeDate 105 004206 if pstat(107) < 7 OR pstat(107) >= 19 then 4236 004222 loadDigimon 75 004224 setDigimon 75 0 1 004228 setDigimon 75 1 1 004232 jumpTo 4248 004236 loadDigimon 96 004238 loadDigimon 79 004240 setDigimon 96 2 1 004244 setDigimon 79 3 1 004248 endSection Section_70: 004250 setScript 67 70 004256 setPStat 245 0 004260 setBGM 11 004262 storeDate 105 004264 if pstat(107) < 7 OR pstat(107) >= 19 then 4300 004280 loadDigimon 82 004282 setDigimon 82 0 1 004286 setDigimon 82 1 1 004290 loadDigimon 75 004292 setDigimon 75 2 1 004296 jumpTo 4316 004300 loadDigimon 79 004302 setDigimon 79 3 1 004306 setDigimon 79 4 1 004310 loadDigimon 97 004312 setDigimon 97 5 1 004316 endSection Section_71: 004318 setScript 68 71 004324 setPStat 245 0 004328 setBGM 11 004330 if trigger(218) == true then 4350 004342 loadDigimon 140 004344 setDigimon 140 0 0 004348 endSection 004350 storeDate 105 004352 if pstat(107) < 7 OR pstat(107) >= 19 then 4388 004368 loadDigimon 97 004370 loadDigimon 95 004372 setDigimon 95 1 1 004376 setDigimon 95 2 1 004380 setDigimon 97 3 1 004384 jumpTo 4404 004388 loadDigimon 82 004390 loadDigimon 97 004392 setDigimon 82 4 1 004396 setDigimon 82 5 1 004400 setDigimon 97 6 1 004404 endSection Section_72: 004406 setScript 69 72 004412 setPStat 245 0 004416 setBGM 11 004418 if trigger(231) == true then 4438 004430 loadDigimon 151 004432 setDigimon 151 0 1 004436 endSection 004438 storeDate 105 004440 if pstat(107) < 7 OR pstat(107) >= 19 then 4472 004456 loadDigimon 75 004458 loadDigimon 97 004460 setDigimon 75 1 1 004464 setDigimon 97 2 1 004468 jumpTo 4482 004472 loadDigimon 97 004474 setDigimon 97 3 1 004478 setDigimon 97 4 1 004482 endSection Section_73: 004484 setScript 70 73 004490 setPStat 245 0 004494 setBGM 11 004496 if trigger(245) == true then 4520 004508 setPStat 111 0 004512 loadDigimon 163 004514 setDigimon 163 0 1 004518 endSection 004520 storeDate 105 004522 if pstat(107) < 7 OR pstat(107) >= 19 then 4558 004538 loadDigimon 75 004540 loadDigimon 95 004542 setDigimon 75 1 1 004546 setDigimon 75 2 1 004550 setDigimon 95 3 1 004554 jumpTo 4574 004558 loadDigimon 97 004560 loadDigimon 96 004562 setDigimon 97 4 1 004566 setDigimon 97 5 1 004570 setDigimon 96 6 1 004574 endSection Section_74: 004576 setScript 71 74 004582 setPStat 245 0 004586 setBGM 11 004588 storeDate 105 004590 if pstat(107) < 7 OR pstat(107) >= 19 then 4626 004606 loadDigimon 82 004608 loadDigimon 95 004610 setDigimon 82 0 1 004614 setDigimon 82 1 1 004618 setDigimon 95 2 1 004622 jumpTo 4642 004626 loadDigimon 96 004628 loadDigimon 97 004630 setDigimon 96 3 1 004634 setDigimon 96 4 1 004638 setDigimon 97 5 1 004642 endSection Section_75: 004644 setScript 72 75 004650 setPStat 245 0 004654 setBGM 11 004656 storeDate 105 004658 if pstat(107) < 7 OR pstat(107) >= 19 then 4688 004674 loadDigimon 82 004676 setDigimon 82 2 1 004680 setDigimon 82 3 1 004684 jumpTo 4698 004688 loadDigimon 97 004690 setDigimon 97 4 1 004694 setDigimon 97 5 1 004698 endSection Section_76: 004700 setScript 73 76 004706 setPStat 245 0 004710 setBGM 11 004712 if trigger(196) == true then 4732 004724 loadDigimon 125 004726 loadDigimon 151 004728 loadDigimon 166 004730 endSection 004732 loadDigimon 97 004734 setDigimon 97 3 1 004738 setDigimon 97 4 1 004742 endSection Section_77: 004744 setScript 74 77 004750 setPStat 245 0 004754 setBGM 11 004756 storeDate 105 004758 if pstat(107) < 7 OR pstat(107) >= 19 then 4794 004774 loadDigimon 75 004776 loadDigimon 97 004778 setDigimon 75 0 1 004782 setDigimon 97 1 1 004786 setDigimon 97 2 1 004790 jumpTo 4810 004794 loadDigimon 79 004796 loadDigimon 97 004798 setDigimon 79 3 1 004802 setDigimon 97 4 1 004806 setDigimon 97 5 1 004810 endSection Section_78: 004812 setScript 75 78 004818 setPStat 245 0 004822 setBGM 11 004824 if trigger(248) == true OR trigger(196) == false then 4846 004840 loadDigimon 166 004842 setDigimon 166 0 1 004846 endSection Section_79: 004848 setScript 76 79 004854 setPStat 245 0 004858 setBGM 14 004860 loadDigimon 132 004862 if trigger(144) == true then 4880 004874 setDigimon 132 0 1 004878 endSection 004880 storeDate 105 004882 if pstat(107) < 7 OR pstat(107) >= 19 then 4912 004898 loadDigimon 88 004900 setDigimon 88 1 1 004904 setDigimon 88 2 1 004908 jumpTo 4922 004912 loadDigimon 67 004914 setDigimon 67 3 1 004918 setDigimon 67 4 1 004922 endSection Section_80: 004924 setScript 77 80 004930 setPStat 245 0 004934 setBGM 14 004936 loadDigimon 88 004938 loadDigimon 67 004940 storeDate 105 004942 if pstat(107) < 7 OR pstat(107) >= 19 then 4974 004958 setDigimon 88 0 1 004962 setDigimon 67 1 1 004966 setDigimon 88 2 1 004970 jumpTo 4986 004974 setDigimon 67 3 1 004978 setDigimon 88 4 1 004982 setDigimon 88 5 1 004986 endSection Section_81: 004988 setScript 78 81 004994 setPStat 245 0 004998 setBGM 14 005000 loadDigimon 165 005002 loadDigimon 106 005004 loadDigimon 126 005006 setDigimon 165 0 0 005010 setDigimon 106 1 0 005014 setDigimon 126 2 0 005018 setDigimon 126 3 0 005022 endSection Section_82: 005024 setScript 79 82 005030 setPStat 245 0 005034 setBGM 14 005036 loadDigimon 132 005038 loadDigimon 124 005040 if trigger(187) == true then 5056 005052 setDigimon 132 0 0 005056 if trigger(187) == false OR trigger(208) == true then 5076 005072 setDigimon 132 1 0 005076 if trigger(208) == false then 5092 005088 setDigimon 124 3 0 005092 endSection Section_83: 005094 setScript 80 83 005100 setPStat 245 0 005104 setBGM 13 005106 storeDate 105 005108 if pstat(107) < 7 OR pstat(107) >= 19 then 5144 005124 loadDigimon 68 005126 loadDigimon 106 005128 setDigimon 68 0 1 005132 setDigimon 68 1 1 005136 setDigimon 106 2 1 005140 jumpTo 5160 005144 loadDigimon 101 005146 loadDigimon 68 005148 setDigimon 101 3 1 005152 setDigimon 101 4 1 005156 setDigimon 68 5 1 005160 endSection Section_84: 005162 setScript 5 84 005168 setPStat 245 0 005172 setBGM 13 005174 endSection Section_85: 005176 setScript 81 85 005182 setPStat 245 0 005186 setBGM 13 005188 loadDigimon 106 005190 setDigimon 106 0 1 005194 endSection Section_86: 005196 setScript 82 86 005202 setPStat 245 0 005206 setBGM 13 005208 if trigger(313) == true then 5226 005220 loadDigimon 113 005222 setDigimon 113 0 0 005226 if trigger(313) == false OR trigger(335) == true OR trigger(208) == false then 5252 005246 loadDigimon 171 005248 setDigimon 171 1 0 005252 endSection Section_87: 005254 setScript 83 87 005260 setPStat 245 0 005264 setBGM 13 005266 storeDate 105 005268 if pstat(107) < 7 OR pstat(107) >= 19 then 5298 005284 loadDigimon 106 005286 setDigimon 106 0 1 005290 setDigimon 106 1 1 005294 jumpTo 5308 005298 loadDigimon 101 005300 setDigimon 101 2 1 005304 setDigimon 101 3 1 005308 endSection Section_88: 005310 setScript 84 88 005316 setPStat 245 0 005320 setBGM 15 005322 storeDate 105 005324 if pstat(107) < 7 OR pstat(107) >= 19 then 5356 005340 loadDigimon 71 005342 loadDigimon 103 005344 setDigimon 71 0 1 005348 setDigimon 103 1 1 005352 jumpTo 5366 005356 loadDigimon 100 005358 setDigimon 100 2 1 005362 setDigimon 100 3 1 005366 endSection Section_89: 005368 setScript 85 89 005374 setPStat 245 0 005378 setBGM 15 005380 storeDate 105 005382 if pstat(107) < 7 OR pstat(107) >= 19 then 5412 005398 loadDigimon 72 005400 setDigimon 72 0 1 005404 setDigimon 72 1 1 005408 jumpTo 5422 005412 loadDigimon 100 005414 setDigimon 100 2 1 005418 setDigimon 100 3 1 005422 endSection Section_90: 005424 setScript 86 90 005430 setPStat 245 0 005434 setBGM 15 005436 storeDate 105 005438 if pstat(107) < 7 OR pstat(107) >= 19 then 5468 005454 loadDigimon 71 005456 setDigimon 71 0 1 005460 setDigimon 71 1 1 005464 jumpTo 5478 005468 loadDigimon 103 005470 setDigimon 103 2 1 005474 setDigimon 103 3 1 005478 endSection Section_91: 005480 setScript 87 91 005486 setPStat 245 0 005490 setBGM 15 005492 storeDate 105 005494 if pstat(107) < 7 OR pstat(107) >= 19 then 5530 005510 loadDigimon 72 005512 loadDigimon 103 005514 setDigimon 103 0 1 005518 setDigimon 103 1 1 005522 setDigimon 72 2 1 005526 jumpTo 5544 005530 loadDigimon 100 005532 setDigimon 100 3 1 005536 setDigimon 100 4 1 005540 setDigimon 100 5 1 005544 endSection Section_92: 005546 setScript 88 92 005552 setPStat 245 0 005556 setBGM 15 005558 endSection Section_93: 005560 setScript 89 93 005566 setPStat 245 0 005570 setBGM 15 005572 storeDate 105 005574 if pstat(107) < 7 OR pstat(107) >= 19 then 5608 005590 loadDigimon 72 005592 setDigimon 72 0 1 005596 setDigimon 72 1 1 005600 setDigimon 72 2 1 005604 jumpTo 5624 005608 loadDigimon 100 005610 loadDigimon 72 005612 setDigimon 100 3 1 005616 setDigimon 100 4 1 005620 setDigimon 72 5 1 005624 endSection Section_94: 005626 setScript 90 94 005632 setPStat 245 0 005636 setBGM 15 005638 storeDate 105 005640 if pstat(107) < 7 OR pstat(107) >= 19 then 5670 005656 loadDigimon 103 005658 setDigimon 103 0 1 005662 setDigimon 103 1 1 005666 jumpTo 5680 005670 loadDigimon 100 005672 setDigimon 100 2 1 005676 setDigimon 100 3 1 005680 endSection Section_95: 005682 setScript 91 95 005688 setPStat 245 0 005692 setBGM 15 005694 if trigger(195) == true then 5714 005706 loadDigimon 144 005708 setDigimon 144 0 0 005712 endSection 005714 storeDate 105 005716 if trigger(195) == false OR pstat(107) < 15 OR pstat(107) >= 17 OR trigger(222) == true OR pstat(29) < 1 then 5752 005744 loadDigimon 144 005746 setDigimon 144 5 0 005750 endSection 005752 if trigger(195) == false OR pstat(107) < 17 OR trigger(222) == true OR pstat(29) < 1 then 5784 005776 loadDigimon 144 005778 setDigimon 144 0 0 005782 endSection 005784 storeDate 105 005786 if pstat(107) < 7 OR pstat(107) >= 19 then 5816 005802 loadDigimon 71 005804 setDigimon 71 1 1 005808 setDigimon 71 2 1 005812 jumpTo 5826 005816 loadDigimon 72 005818 setDigimon 72 3 1 005822 setDigimon 72 4 1 005826 endSection Section_96: 005828 setScript 92 96 005834 setPStat 245 0 005838 setBGM 15 005840 storeDate 105 005842 if pstat(107) < 7 OR pstat(107) >= 19 then 5872 005858 loadDigimon 71 005860 setDigimon 71 0 1 005864 setDigimon 71 1 1 005868 jumpTo 5882 005872 loadDigimon 103 005874 setDigimon 103 2 1 005878 setDigimon 103 3 1 005882 endSection Section_97: 005884 setScript 93 97 005890 setPStat 245 1 005894 setBGM 17 005896 endSection Section_98: 005898 setScript 94 98 005904 setPStat 245 1 005908 setBGM 18 005910 loadDigimon 94 005912 loadDigimon 104 005914 setDigimon 94 0 1 005918 setDigimon 94 1 1 005922 setDigimon 104 2 1 005926 endSection Section_99: 005928 setScript 95 99 005934 setPStat 245 1 005938 setBGM 18 005940 endSection Section_100: 005942 setScript 96 100 005948 setPStat 245 1 005952 setBGM 18 005954 loadDigimon 72 005956 loadDigimon 105 005958 setDigimon 72 0 1 005962 setDigimon 72 1 1 005966 setDigimon 105 2 1 005970 endSection Section_101: 005972 setScript 97 101 005978 setPStat 245 1 005982 setBGM 18 005984 loadDigimon 104 005986 loadDigimon 94 005988 setDigimon 104 0 1 005992 setDigimon 104 1 1 005996 setDigimon 94 2 1 006000 setDigimon 94 3 1 006004 endSection Section_102: 006006 setScript 98 102 006012 setPStat 245 1 006016 setBGM 18 006018 loadDigimon 94 006020 loadDigimon 72 006022 setDigimon 94 0 1 006026 setDigimon 72 1 1 006030 setDigimon 72 2 1 006034 endSection Section_103: 006036 setScript 99 103 006042 setPStat 245 1 006046 setBGM 18 006048 loadDigimon 105 006050 setDigimon 105 0 1 006054 setDigimon 105 1 1 006058 endSection Section_104: 006060 setScript 100 104 006066 setPStat 245 1 006070 setBGM 18 006072 loadDigimon 115 006074 loadDigimon 116 006076 setDigimon 115 0 1 006080 setDigimon 116 1 1 006084 endSection Section_105: 006086 setScript 101 105 006092 setPStat 245 0 006096 setBGM 25 006098 storeDate 105 006100 if pstat(107) < 7 OR pstat(107) >= 19 then 6140 006116 loadDigimon 111 006118 loadDigimon 74 006120 setDigimon 111 0 1 006124 setDigimon 111 1 1 006128 setDigimon 111 2 1 006132 setDigimon 74 3 1 006136 jumpTo 6160 006140 loadDigimon 111 006142 loadDigimon 74 006144 setDigimon 74 4 1 006148 setDigimon 74 5 1 006152 setDigimon 111 6 1 006156 setDigimon 111 7 1 006160 endSection Section_106: 006162 setScript 102 106 006168 setPStat 245 0 006172 setBGM 25 006174 loadDigimon 111 006176 setDigimon 111 0 0 006180 endSection Section_107: 006182 setScript 103 107 006188 setPStat 245 0 006192 setBGM 25 006194 if trigger(219) == true then 6212 006206 loadDigimon 141 006208 setDigimon 141 0 0 006212 loadDigimon 141 006214 setDigimon 141 1 0 006218 setDigimon 141 2 0 006222 endSection Section_108: 006224 setScript 104 108 006230 setPStat 245 0 006234 setBGM 25 006236 if trigger(251) == true then 6254 006248 loadDigimon 169 006250 setDigimon 169 0 0 006254 loadDigimon 169 006256 setDigimon 169 1 0 006260 setDigimon 169 2 0 006264 endSection Section_109: 006266 setScript 105 109 006272 setPStat 245 0 006276 setBGM 1 006278 if trigger(203) == true then 6298 006290 loadDigimon 3 006292 setDigimon 3 2 1 006296 endSection 006298 storeDate 105 006300 if pstat(107) < 7 OR pstat(107) >= 19 then 6330 006316 loadDigimon 83 006318 setDigimon 83 3 1 006322 setDigimon 83 4 1 006326 jumpTo 6340 006330 loadDigimon 74 006332 setDigimon 74 0 1 006336 setDigimon 74 1 1 006340 endSection Section_110: 006342 setScript 106 110 006348 setPStat 245 0 006352 setBGM 1 006354 if trigger(54) == false then 6368 006366 endSection 006368 loadDigimon 39 006370 setDigimon 39 0 0 006374 setDigimon 39 1 0 006378 endSection Section_111: 006380 setScript 107 111 006386 setPStat 245 0 006390 setBGM 1 006392 if trigger(54) == false then 6406 006404 endSection 006406 loadDigimon 39 006408 setDigimon 39 0 0 006412 setDigimon 39 1 0 006416 endSection Section_112: 006418 setScript 108 112 006424 setPStat 245 0 006428 setBGM 1 006430 loadDigimon 2 006432 setDigimon 2 0 0 006436 if trigger(219) == false then 6454 006448 loadDigimon 141 006450 setDigimon 141 1 0 006454 if trigger(251) == false then 6472 006466 loadDigimon 169 006468 setDigimon 169 2 0 006472 endSection Section_113: 006474 setScript 109 113 006480 setPStat 245 1 006484 setBGM 4 006486 if trigger(248) == false OR trigger(333) == true then 6508 006502 loadDigimon 171 006504 setDigimon 171 0 0 006508 endSection Section_114: 006510 setScript 110 114 006516 setPStat 245 1 006520 setBGM 4 006522 loadDigimon 158 006524 setDigimon 158 0 0 006528 endSection Section_115: 006530 setScript 111 115 006536 setPStat 245 0 006540 setBGM 20 006542 storeDate 105 006544 if pstat(107) < 7 OR pstat(107) >= 19 then 6580 006560 loadDigimon 89 006562 loadDigimon 91 006564 setDigimon 89 0 1 006568 setDigimon 89 1 1 006572 setDigimon 91 2 1 006576 jumpTo 6596 006580 loadDigimon 101 006582 loadDigimon 96 006584 setDigimon 101 3 1 006588 setDigimon 101 4 1 006592 setDigimon 96 5 1 006596 endSection Section_116: 006598 setScript 112 116 006604 setPStat 245 0 006608 setBGM 20 006610 if trigger(114) == true OR trigger(147) == true then 6642 006626 loadDigimon 91 006628 setDigimon 91 0 1 006632 setDigimon 91 1 1 006636 setDigimon 91 2 1 006640 endSection 006642 storeDate 105 006644 if pstat(107) < 7 OR pstat(107) >= 19 then 6674 006660 loadDigimon 89 006662 setDigimon 89 3 1 006666 setDigimon 89 4 1 006670 jumpTo 6684 006674 loadDigimon 101 006676 setDigimon 101 5 1 006680 setDigimon 101 6 1 006684 endSection Section_117: 006686 setScript 113 117 006692 setPStat 245 0 006696 setBGM 20 006698 storeDate 105 006700 unsetTrigger 174 006704 if pstat(107) < 4 OR pstat(107) > 6 OR trigger(250) == true then 6736 006724 loadDigimon 168 006726 setDigimon 168 0 1 006730 setTrigger 174 006734 endSection 006736 if trigger(114) == true OR trigger(147) == true then 6768 006752 loadDigimon 80 006754 setDigimon 80 1 1 006758 setDigimon 80 2 1 006762 setDigimon 80 3 1 006766 endSection 006768 storeDate 105 006770 if pstat(107) < 7 OR pstat(107) >= 19 then 6800 006786 loadDigimon 91 006788 setDigimon 91 4 1 006792 setDigimon 91 5 1 006796 jumpTo 6810 006800 loadDigimon 80 006802 setDigimon 80 6 1 006806 setDigimon 80 7 1 006810 endSection Section_118: 006812 setScript 114 118 006818 setPStat 245 0 006822 setBGM 20 006824 if trigger(114) == true OR trigger(147) == true then 6848 006840 loadDigimon 80 006842 setDigimon 80 0 1 006846 endSection 006848 storeDate 105 006850 if pstat(107) < 7 OR pstat(107) >= 19 then 6882 006866 loadDigimon 89 006868 loadDigimon 91 006870 setDigimon 89 1 1 006874 setDigimon 91 2 1 006878 jumpTo 6892 006882 loadDigimon 106 006884 setDigimon 106 3 1 006888 setDigimon 106 4 1 006892 endSection Section_119: 006894 setScript 115 119 006900 setPStat 245 0 006904 setBGM 20 006906 loadDigimon 121 006908 setDigimon 121 0 0 006912 endSection Section_120: 006914 setScript 116 120 006920 setPStat 245 0 006924 setBGM 20 006926 if trigger(217) == true then 6946 006938 loadDigimon 139 006940 setDigimon 139 0 1 006944 endSection 006946 storeDate 105 006948 if pstat(107) < 7 OR pstat(107) >= 19 then 6978 006964 loadDigimon 80 006966 setDigimon 80 1 1 006970 setDigimon 80 2 1 006974 jumpTo 6990 006978 loadDigimon 96 006980 loadDigimon 101 006982 setDigimon 96 3 1 006986 setDigimon 101 4 1 006990 endSection Section_121: 006992 setScript 117 121 006998 setPStat 245 0 007002 setBGM 20 007004 if trigger(114) == true OR trigger(147) == true then 7036 007020 loadDigimon 89 007022 setDigimon 89 0 1 007026 setDigimon 89 1 1 007030 setDigimon 89 2 1 007034 endSection 007036 storeDate 105 007038 if pstat(107) < 7 OR pstat(107) >= 19 then 7074 007054 loadDigimon 80 007056 loadDigimon 89 007058 setDigimon 80 3 1 007062 setDigimon 80 4 1 007066 setDigimon 89 5 1 007070 jumpTo 7084 007074 loadDigimon 96 007076 setDigimon 96 6 1 007080 setDigimon 96 7 1 007084 endSection Section_122: 007086 setScript 118 122 007092 endSection Section_123: 007094 setScript 119 123 007100 loadDigimon 127 007102 setDigimon 127 0 0 007106 endSection Section_124: 007108 setScript 120 124 007114 endSection Section_125: 007116 setScript 121 125 007122 loadDigimon 127 007124 setDigimon 127 0 0 007128 endSection Section_126: 007130 setScript 5 126 007136 setPStat 245 1 007140 setBGM 4 007142 endSection Section_127: 007144 setScript 122 127 007150 setPStat 245 0 007154 setBGM 6 007156 loadDigimon 80 007158 loadDigimon 155 007160 if trigger(181) == false OR trigger(182) == false OR trigger(235) == true then 7184 007180 setDigimon 155 0 0 007184 setDigimon 80 1 1 007188 endSection Section_128: 007190 setScript 123 128 007196 setPStat 245 0 007200 setBGM 6 007202 if trigger(197) == false then 7216 007214 endSection 007216 loadDigimon 80 007218 setDigimon 80 0 1 007222 setDigimon 80 1 1 007226 setDigimon 80 2 1 007230 endSection Section_129: 007232 setScript 124 129 007238 setPStat 245 0 007242 setBGM 6 007244 loadDigimon 143 007246 endSection Section_130: 007248 setScript 125 130 007254 setPStat 245 1 007258 setBGM 8 007260 endSection Section_131: 007262 setScript 126 131 007268 setPStat 245 0 007272 setBGM 11 007274 loadDigimon 118 007276 setDigimon 118 0 0 007280 setDigimon 118 1 0 007284 endSection Section_132: 007286 setScript 127 132 007292 setPStat 245 0 007296 setBGM 15 007298 storeDate 105 007300 if pstat(107) < 7 OR pstat(107) >= 19 then 7330 007316 loadDigimon 72 007318 setDigimon 72 0 1 007322 setDigimon 72 1 1 007326 jumpTo 7340 007330 loadDigimon 100 007332 setDigimon 100 2 1 007336 setDigimon 100 3 1 007340 endSection Section_133: 007342 setScript 128 133 007348 setPStat 245 0 007352 setBGM 15 007354 loadDigimon 170 007356 if trigger(108) == true then 7372 007368 setDigimon 170 0 0 007372 if trigger(109) == true then 7388 007384 setDigimon 170 1 0 007388 endSection Section_134: 007390 setScript 129 134 007396 setPStat 245 0 007400 setBGM 15 007402 if trigger(257) == true then 7420 007414 loadDigimon 57 007416 setDigimon 57 0 0 007420 if trigger(107) == true then 7438 007432 loadDigimon 170 007434 setDigimon 170 1 0 007438 endSection Section_135: 007440 setScript 130 135 007446 setPStat 245 0 007450 setBGM 15 007452 if trigger(175) == false OR trigger(224) == true then 7474 007468 loadDigimon 146 007470 setDigimon 146 1 0 007474 storeDate 105 007476 if pstat(107) < 7 OR pstat(107) >= 19 then 7502 007492 loadDigimon 103 007494 setDigimon 103 0 1 007498 jumpTo 7508 007502 loadDigimon 100 007504 setDigimon 100 2 1 007508 endSection Section_136: 007510 setScript 131 136 007516 setPStat 245 1 007520 setBGM 16 007522 if pstat(122) != 1 then 7542 007534 loadDigimon 149 007536 setDigimon 149 1 0 007540 endSection 007542 if pstat(113) != 1 then 7560 007554 loadDigimon 57 007556 setDigimon 57 0 0 007560 endSection Section_137: 007562 setScript 132 137 007568 setPStat 245 4 007572 setBGM 15 007574 if trigger(223) == true then 7592 007586 loadDigimon 145 007588 setDigimon 145 0 0 007592 endSection Section_138: 007594 setScript 133 138 007600 setPStat 245 0 007604 setBGM 19 007606 storeDate 105 007608 if pstat(107) < 7 OR pstat(107) >= 19 then 7642 007624 loadDigimon 67 007626 setDigimon 67 0 1 007630 setDigimon 67 1 1 007634 setDigimon 67 2 1 007638 jumpTo 7656 007642 loadDigimon 110 007644 setDigimon 110 3 1 007648 setDigimon 110 4 1 007652 setDigimon 110 5 1 007656 endSection Section_139: 007658 setScript 134 139 007664 setPStat 245 0 007668 setBGM 19 007670 storeRandom 110 2 007674 if pstat(110) > 0 OR trigger(309) == true then 7698 007690 loadDigimon 109 007692 setDigimon 109 4 0 007696 endSection 007698 storeDate 105 007700 if pstat(107) < 7 OR pstat(107) >= 19 then 7730 007716 loadDigimon 67 007718 setDigimon 67 0 1 007722 setDigimon 67 1 1 007726 jumpTo 7740 007730 loadDigimon 110 007732 setDigimon 110 2 1 007736 setDigimon 110 3 1 007740 endSection Section_140: 007742 setScript 5 140 007748 setPStat 245 0 007752 setBGM 19 007754 endSection Section_141: 007756 setScript 135 141 007762 setPStat 245 0 007766 setBGM 19 007768 loadDigimon 119 007770 loadDigimon 110 007772 setDigimon 119 0 0 007776 setDigimon 110 1 0 007780 setDigimon 110 2 0 007784 setDigimon 110 3 0 007788 endSection Section_142: 007790 setScript 136 142 007796 setPStat 245 7 007800 setBGM 26 007802 loadDigimon 146 007804 setDigimon 146 0 0 007808 endSection Section_143: 007810 setScript 137 143 007816 setPStat 245 8 007820 setBGM 26 007822 if trigger(150) == true then 7852 007834 loadDigimon 154 007836 loadDigimon 139 007838 loadDigimon 112 007840 setDigimon 154 0 0 007844 setDigimon 139 1 0 007848 setDigimon 139 2 0 007852 endSection Section_144: 007854 setScript 138 144 007860 if trigger(350) == false then 7882 007872 setPStat 245 6 007876 setBGM 21 007878 jumpTo 7888 007882 setPStat 245 5 007886 setBGM 21 007888 if trigger(350) == false then 7918 007900 loadDigimon 98 007902 loadDigimon 84 007904 loadDigimon 76 007906 setDigimon 98 0 0 007910 setDigimon 84 1 0 007914 setDigimon 76 2 0 007918 endSection Section_145: 007920 setScript 139 145 007926 if trigger(350) == false then 7948 007938 setPStat 245 6 007942 setBGM 21 007944 jumpTo 7954 007948 setPStat 245 5 007952 setBGM 21 007954 storeDigimonType 103 007956 if trigger(350) == false AND pstat(103) != 14 then 7974 007972 endSection 007974 loadDigimon 138 007976 setDigimon 138 0 0 007980 endSection Section_146: 007982 setScript 140 146 007988 if trigger(350) == false then 8010 008000 setPStat 245 6 008004 setBGM 21 008006 jumpTo 8016 008010 setPStat 245 5 008014 setBGM 21 008016 loadDigimon 123 008018 setDigimon 123 0 0 008022 setDigimon 123 2 0 008026 setDigimon 123 3 0 008030 endSection Section_147: 008032 setScript 141 147 008038 if trigger(350) == false then 8060 008050 setPStat 245 6 008054 setBGM 21 008056 jumpTo 8066 008060 setPStat 245 5 008064 setBGM 21 008066 endSection Section_148: 008068 setScript 142 148 008074 if trigger(350) == false then 8096 008086 setPStat 245 6 008090 setBGM 21 008092 jumpTo 8102 008096 setPStat 245 5 008100 setBGM 21 008102 loadDigimon 84 008104 setDigimon 84 0 1 008108 setDigimon 84 1 1 008112 setDigimon 84 2 1 008116 endSection Section_149: 008118 setScript 143 149 008124 if trigger(350) == false then 8146 008136 setPStat 245 6 008140 setBGM 21 008142 jumpTo 8152 008146 setPStat 245 5 008150 setBGM 21 008152 loadDigimon 76 008154 setDigimon 76 0 1 008158 setDigimon 76 1 1 008162 endSection Section_150: 008164 setScript 144 150 008170 if trigger(350) == false then 8192 008182 setPStat 245 6 008186 setBGM 21 008188 jumpTo 8198 008192 setPStat 245 5 008196 setBGM 21 008198 loadDigimon 98 008200 setDigimon 98 0 1 008204 setDigimon 98 1 1 008208 setDigimon 98 2 1 008212 endSection Section_151: 008214 setScript 145 151 008220 if trigger(350) == false then 8242 008232 setPStat 245 6 008236 setBGM 21 008238 jumpTo 8248 008242 setPStat 245 5 008246 setBGM 21 008248 loadDigimon 70 008250 loadDigimon 122 008252 if trigger(350) == false OR trigger(337) == true then 8274 008268 loadDigimon 171 008270 setDigimon 171 1 0 008274 endSection Section_152: 008276 setScript 146 152 008282 setPStat 245 0 008286 setBGM 22 008288 storeDate 105 008290 if pstat(107) < 7 OR pstat(107) >= 19 then 8320 008306 loadDigimon 92 008308 setDigimon 92 0 1 008312 setDigimon 92 1 1 008316 jumpTo 8330 008320 loadDigimon 73 008322 setDigimon 73 2 1 008326 setDigimon 73 3 1 008330 loadDigimon 146 008332 setDigimon 146 4 0 008336 endSection Section_153: 008338 setScript 147 153 008344 setPStat 245 0 008348 setBGM 22 008350 storeRandom 110 99 008354 if pstat(110) > 2 OR trigger(227) == true then 8378 008370 loadDigimon 149 008372 setDigimon 149 4 1 008376 endSection 008378 storeDate 105 008380 if pstat(107) < 7 OR pstat(107) >= 19 then 8410 008396 loadDigimon 92 008398 setDigimon 92 0 1 008402 setDigimon 92 1 1 008406 jumpTo 8420 008410 loadDigimon 87 008412 setDigimon 87 2 1 008416 setDigimon 87 3 1 008420 endSection Section_154: 008422 setScript 148 154 008428 setPStat 245 0 008432 setBGM 22 008434 storeDate 105 008436 if pstat(107) < 7 OR pstat(107) >= 19 then 8472 008452 loadDigimon 92 008454 loadDigimon 73 008456 setDigimon 92 0 1 008460 setDigimon 73 1 1 008464 setDigimon 73 2 1 008468 jumpTo 8488 008472 loadDigimon 87 008474 loadDigimon 92 008476 setDigimon 87 3 1 008480 setDigimon 92 4 1 008484 setDigimon 92 5 1 008488 endSection Section_155: 008490 setScript 149 155 008496 setPStat 245 0 008500 setBGM 22 008502 storeDate 105 008504 if pstat(107) != 11 OR pstat(108) < 55 then 8522 008520 endSection 008522 if pstat(107) != 12 OR pstat(108) > 5 then 8540 008538 endSection 008540 if pstat(107) != 23 OR pstat(108) < 55 then 8558 008556 endSection 008558 if pstat(107) != 0 OR pstat(108) > 5 then 8576 008574 endSection 008576 if trigger(332) == true then 8600 008588 loadDigimon 92 008590 setDigimon 92 6 0 008594 setDigimon 92 7 0 008598 endSection 008600 storeDate 105 008602 if pstat(107) < 7 OR pstat(107) >= 19 then 8636 008618 loadDigimon 87 008620 setDigimon 87 0 1 008624 setDigimon 87 1 1 008628 setDigimon 87 2 1 008632 jumpTo 8650 008636 loadDigimon 73 008638 setDigimon 73 3 1 008642 setDigimon 73 4 1 008646 setDigimon 73 5 1 008650 endSection Section_156: 008652 setScript 150 156 008658 setPStat 245 0 008662 setBGM 22 008664 endSection Section_157: 008666 setScript 151 157 008672 setPStat 245 0 008676 setBGM 22 008678 loadDigimon 160 008680 setDigimon 160 0 0 008684 endSection Section_158: 008686 setScript 152 158 008692 setPStat 245 0 008696 setBGM 22 008698 storeDate 105 008700 if pstat(107) < 7 OR pstat(107) >= 19 then 8736 008716 loadDigimon 92 008718 loadDigimon 87 008720 setDigimon 87 0 1 008724 setDigimon 87 1 1 008728 setDigimon 92 2 1 008732 jumpTo 8750 008736 loadDigimon 92 008738 setDigimon 92 3 1 008742 setDigimon 92 4 1 008746 setDigimon 92 5 1 008750 endSection Section_159: 008752 setScript 153 159 008758 setPStat 245 0 008762 setBGM 22 008764 if trigger(241) == true then 8784 008776 loadDigimon 161 008778 setDigimon 161 0 0 008782 endSection 008784 endSection Section_160: 008786 setScript 154 160 008792 setPStat 245 0 008796 setBGM 22 008798 loadDigimon 161 008800 setDigimon 161 0 0 008804 endSection Section_161: 008806 setScript 155 161 008812 setPStat 245 0 008816 setBGM 22 008818 storeDate 105 008820 if pstat(107) < 7 OR pstat(107) >= 19 then 8856 008836 loadDigimon 92 008838 loadDigimon 73 008840 setDigimon 92 0 1 008844 setDigimon 73 1 1 008848 setDigimon 92 2 1 008852 jumpTo 8870 008856 loadDigimon 87 008858 setDigimon 87 3 1 008862 setDigimon 87 4 1 008866 setDigimon 87 5 1 008870 endSection Section_162: 008872 setScript 156 162 008878 setPStat 245 0 008882 setBGM 22 008884 loadDigimon 92 008886 setDigimon 92 0 0 008890 setDigimon 92 1 1 008894 setDigimon 92 2 1 008898 endSection Section_163: 008900 setScript 157 163 008906 setPStat 245 1 008910 setBGM 23 008912 endSection Section_164: 008914 setScript 158 164 008920 setPStat 245 0 008924 setBGM 24 008926 storeDate 105 008928 if pstat(107) < 7 OR pstat(107) >= 19 then 8964 008944 loadDigimon 82 008946 loadDigimon 87 008948 setDigimon 82 0 1 008952 setDigimon 87 1 1 008956 setDigimon 87 2 1 008960 jumpTo 8980 008964 loadDigimon 82 008966 loadDigimon 87 008968 setDigimon 87 3 1 008972 setDigimon 82 4 1 008976 setDigimon 82 5 1 008980 endSection Section_165: 008982 setScript 159 165 008988 setPStat 245 0 008992 setBGM 24 008994 loadDigimon 39 008996 loadDigimon 120 008998 setDigimon 120 0 0 009002 setDigimon 39 1 0 009006 setDigimon 39 2 0 009010 setDigimon 39 3 0 009014 endSection Section_166: 009016 setScript 160 166 009022 setPStat 245 1 009026 setBGM 27 009028 loadDigimon 88 009030 loadDigimon 108 009032 setDigimon 88 0 1 009036 setDigimon 88 1 1 009040 setDigimon 108 2 1 009044 setDigimon 88 3 1 009048 setDigimon 108 4 1 009052 endSection Section_167: 009054 setScript 161 167 009060 setPStat 245 1 009064 setBGM 27 009066 loadDigimon 85 009068 loadDigimon 105 009070 setDigimon 85 0 1 009074 setDigimon 85 1 1 009078 setDigimon 105 2 1 009082 setDigimon 85 3 1 009086 setDigimon 105 4 1 009090 endSection Section_168: 009092 setScript 162 168 009098 setPStat 245 0 009102 setBGM 28 009104 jumpTo 9266 009108 endSection Section_169: 009110 setScript 162 169 009116 setPStat 245 0 009120 setBGM 28 009122 jumpTo 9298 009126 endSection Section_170: 009128 setScript 162 170 009134 setPStat 245 0 009138 setBGM 28 009140 jumpTo 9330 009144 endSection Section_171: 009146 setScript 162 171 009152 setPStat 245 0 009156 setBGM 28 009158 jumpTo 9266 009162 endSection Section_172: 009164 setScript 162 172 009170 setPStat 245 0 009174 setBGM 28 009176 jumpTo 9298 009180 endSection Section_173: 009182 setScript 162 173 009188 setPStat 245 0 009192 setBGM 28 009194 jumpTo 9330 009198 endSection Section_174: 009200 setScript 162 174 009206 setPStat 245 0 009210 setBGM 28 009212 jumpTo 9266 009216 endSection Section_175: 009218 setScript 162 175 009224 setPStat 245 0 009228 setBGM 28 009230 jumpTo 9298 009234 endSection Section_176: 009236 setScript 162 176 009242 setPStat 245 0 009246 setBGM 28 009248 jumpTo 9330 009252 endSection Section_177: 009254 setScript 162 177 009260 setPStat 245 0 009264 setBGM 28 009266 setPStat 42 0 009270 loadDigimon 44 009272 setDigimon 44 6 0 009276 addToPStat 42 1 009280 jumpTo 9344 009284 endSection Section_178: 009286 setScript 162 178 009292 setPStat 245 0 009296 setBGM 28 009298 setPStat 42 0 009302 loadDigimon 164 009304 setDigimon 164 6 0 009308 addToPStat 42 1 009312 jumpTo 9344 009316 endSection Section_179: 009318 setScript 162 179 009324 setPStat 245 0 009328 setBGM 28 009330 setPStat 42 0 009334 loadDigimon 147 009336 setDigimon 147 6 0 009340 addToPStat 42 1 009344 if trigger(224) == false then 9366 009356 loadDigimon 146 009358 setDigimon 146 7 0 009362 addToPStat 42 1 009366 if trigger(87) == false OR trigger(205) == true then 9384 009382 endSection 009384 if trigger(354) == false OR trigger(355) == true then 9402 009400 endSection 009402 if trigger(84) == true OR trigger(250) == false then 9428 009418 loadDigimon 168 009420 setDigimon 168 3 0 009424 addToPStat 42 1 009428 if pstat(42) != 3 then 9442 009440 endSection 009442 storeDate 105 009444 if pstat(107) < 7 OR pstat(107) >= 19 then 9468 009460 jumpTo 9472 009464 jumpTo 9472 009468 jumpTo 9528 009472 storeRandom 110 3 009476 if trigger(240) == false OR pstat(110) > 0 OR pstat(42) > 2 then 9506 009496 loadDigimon 160 009498 setDigimon 160 2 0 009502 addToPStat 42 1 009506 if pstat(42) != 3 then 9520 009518 endSection 009520 loadDigimon 43 009522 setDigimon 43 0 0 009526 endSection 009528 if pstat(42) > 2 then 9544 009540 jumpTo 9546 009544 endSection 009546 if trigger(250) == false OR trigger(84) == false OR pstat(107) < 4 OR pstat(107) >= 8 then 9580 009570 loadDigimon 168 009572 setDigimon 168 3 0 009576 addToPStat 42 1 009580 if pstat(42) != 3 then 9594 009592 endSection 009594 if trigger(239) == false then 9612 009606 loadDigimon 159 009608 setDigimon 159 1 0 009612 endSection Section_180: 009614 setScript 163 180 009620 setPStat 245 0 009624 setBGM 28 009626 setPStat 43 1 009630 jumpTo 9910 009634 endSection Section_181: 009636 setScript 163 181 009642 setPStat 245 0 009646 setBGM 28 009648 setPStat 43 2 009652 jumpTo 9910 009656 endSection Section_182: 009658 setScript 163 182 009664 setPStat 245 0 009668 setBGM 28 009670 setPStat 43 3 009674 jumpTo 9910 009678 endSection Section_183: 009680 setScript 163 183 009686 setPStat 245 0 009690 setBGM 28 009692 setPStat 43 4 009696 jumpTo 9910 009700 endSection Section_184: 009702 setScript 163 184 009708 setPStat 245 0 009712 setBGM 28 009714 setPStat 43 5 009718 jumpTo 9910 009722 endSection Section_185: 009724 setScript 163 185 009730 setPStat 245 0 009734 setBGM 28 009736 setPStat 43 6 009740 jumpTo 9910 009744 endSection Section_186: 009746 setScript 163 186 009752 setPStat 245 0 009756 setBGM 28 009758 setPStat 43 7 009762 jumpTo 9910 009766 endSection Section_187: 009768 setScript 163 187 009774 setPStat 245 0 009778 setBGM 28 009780 setPStat 43 8 009784 jumpTo 9910 009788 endSection Section_188: 009790 setScript 163 188 009796 setPStat 245 0 009800 setBGM 28 009802 setPStat 43 9 009806 jumpTo 9910 009810 endSection Section_189: 009812 setScript 163 189 009818 setPStat 245 0 009822 setBGM 28 009824 setPStat 43 10 009828 jumpTo 9910 009832 endSection Section_190: 009834 setScript 163 190 009840 setPStat 245 0 009844 setBGM 28 009846 setPStat 43 11 009850 jumpTo 9910 009854 endSection Section_191: 009856 setScript 163 191 009862 setPStat 245 0 009866 setBGM 28 009868 setPStat 43 12 009872 jumpTo 9910 009876 endSection Section_192: 009878 setScript 163 192 009884 setPStat 245 0 009888 setBGM 28 009890 setPStat 43 13 009894 if trigger(328) == false then 9910 009906 setTrigger 329 009910 setPStat 38 0 009914 setPStat 39 0 009918 if trigger(204) == false then 9968 009930 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 9958 009954 jumpTo 9968 009958 addToPStat 38 1 009962 loadDigimon 128 009964 setDigimon 128 2 0 009968 if trigger(77) == true OR trigger(237) == false then 9994 009984 addToPStat 38 1 009988 loadDigimon 157 009990 setDigimon 157 0 0 009994 if trigger(78) == true OR trigger(235) == false then 10020 010010 addToPStat 38 1 010014 loadDigimon 155 010016 setDigimon 155 1 0 010020 if pstat(38) != 3 then 10034 010032 endSection 010034 if trigger(79) == true OR trigger(232) == false then 10060 010050 addToPStat 38 1 010054 loadDigimon 152 010056 setDigimon 152 3 0 010060 if pstat(38) != 3 then 10074 010072 endSection 010074 storeDate 105 010076 if pstat(107) < 7 OR pstat(107) >= 19 then 10096 010092 jumpTo 10136 010096 if trigger(80) == true OR trigger(218) == false then 10122 010112 addToPStat 38 1 010116 loadDigimon 140 010118 setDigimon 140 5 0 010122 if pstat(38) != 3 then 10136 010134 endSection 010136 storeDate 105 010138 if pstat(107) < 7 OR pstat(107) >= 19 then 10162 010154 jumpTo 10166 010158 jumpTo 10166 010162 jumpTo 10376 010166 addToPStat 38 1 010170 loadDigimon 16 010172 setDigimon 16 4 0 010176 if pstat(38) != 3 then 10190 010188 endSection 010190 if trigger(204) == false then 10250 010202 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 10250 010226 addToPStat 38 1 010230 loadDigimon 128 010232 setDigimon 128 2 0 010236 if pstat(38) != 3 then 10250 010248 endSection 010250 storeRandom 110 1 010254 if pstat(110) != 0 OR trigger(235) == false OR trigger(78) == false then 10278 010274 jumpTo 10314 010278 if trigger(234) == false then 10300 010290 addToPStat 38 1 010294 loadDigimon 154 010296 setDigimon 154 7 0 010300 if pstat(38) != 3 then 10314 010312 endSection 010314 if trigger(235) == false OR trigger(78) == false then 10340 010330 addToPStat 38 1 010334 loadDigimon 155 010336 setDigimon 155 1 0 010340 if pstat(38) != 3 then 10354 010352 endSection 010354 addToPStat 39 1 010358 if pstat(39) >= 2 then 10374 010370 jumpTo 10376 010374 endSection 010376 storeDate 105 010378 if pstat(107) < 7 OR pstat(107) >= 19 then 10398 010394 jumpTo 10438 010398 if trigger(237) == false OR trigger(77) == false then 10424 010414 addToPStat 38 1 010418 loadDigimon 157 010420 setDigimon 157 0 0 010424 if pstat(38) != 3 then 10438 010436 endSection 010438 if trigger(218) == false then 10460 010450 addToPStat 38 1 010454 loadDigimon 140 010456 setDigimon 140 5 0 010460 if pstat(38) != 3 then 10474 010472 endSection 010474 storeRandom 110 1 010478 if pstat(110) != 0 OR trigger(254) == false then 10498 010494 jumpTo 10538 010498 if trigger(232) == false OR trigger(79) == false then 10524 010514 addToPStat 38 1 010518 loadDigimon 152 010520 setDigimon 152 3 0 010524 if pstat(38) != 3 then 10538 010536 endSection 010538 if trigger(254) == false then 10560 010550 addToPStat 38 1 010554 loadDigimon 172 010556 setDigimon 172 6 0 010560 if pstat(38) != 3 then 10574 010572 endSection 010574 addToPStat 39 1 010578 if pstat(39) >= 2 then 10594 010590 jumpTo 10166 010594 endSection Section_193: 010596 setScript 163 193 010602 setPStat 245 0 010606 setBGM 28 010608 setPStat 43 14 010612 jumpTo 9910 010616 endSection Section_194: 010618 setScript 163 194 010624 setPStat 245 0 010628 setBGM 28 010630 setPStat 43 15 010634 jumpTo 9910 010638 endSection Section_195: 010640 setScript 163 195 010646 setPStat 245 0 010650 setBGM 28 010652 setPStat 43 16 010656 jumpTo 9910 010660 endSection Section_196: 010662 setScript 163 196 010668 setPStat 245 0 010672 setBGM 28 010674 setPStat 43 17 010678 jumpTo 9910 010682 endSection Section_197: 010684 setScript 163 197 010690 setPStat 245 0 010694 setBGM 28 010696 setPStat 43 18 010700 jumpTo 9910 010704 endSection Section_198: 010706 setScript 163 198 010712 setPStat 245 0 010716 setBGM 28 010718 setPStat 43 19 010722 jumpTo 9910 010726 endSection Section_199: 010728 setScript 163 199 010734 setPStat 245 0 010738 setBGM 28 010740 setPStat 43 20 010744 jumpTo 9910 010748 endSection Section_200: 010750 setScript 163 200 010756 setPStat 245 0 010760 setBGM 28 010762 setPStat 43 21 010766 jumpTo 9910 010770 endSection Section_201: 010772 setScript 163 201 010778 setPStat 245 0 010782 setBGM 28 010784 setPStat 43 22 010788 jumpTo 9910 010792 endSection Section_202: 010794 setScript 163 202 010800 setPStat 245 0 010804 setBGM 28 010806 setPStat 43 23 010810 jumpTo 9910 010814 endSection Section_203: 010816 setScript 163 203 010822 setPStat 245 0 010826 setBGM 28 010828 setPStat 43 24 010832 jumpTo 9910 010836 endSection Section_204: 010838 setScript 164 204 010844 setPStat 245 0 010848 setBGM 28 010850 if trigger(55) == false then 10876 010862 loadDigimon 117 010864 loadDigimon 30 010866 setDigimon 30 5 0 010870 setDigimon 117 3 0 010874 endSection 010876 if trigger(54) == true then 10910 010888 loadDigimon 117 010890 loadDigimon 30 010892 setDigimon 117 0 0 010896 setDigimon 30 1 0 010900 setDigimon 117 2 0 010904 setDigimon 117 3 0 010908 endSection 010910 loadDigimon 43 010912 loadDigimon 44 010914 setDigimon 43 4 0 010918 setDigimon 44 6 0 010922 endSection Section_205: 010924 setScript 165 205 010930 setPStat 245 0 010934 setBGM 28 010936 loadDigimon 117 010938 setDigimon 117 0 0 010942 if trigger(220) == false then 10960 010954 loadDigimon 142 010956 setDigimon 142 1 0 010960 loadDigimon 30 010962 setDigimon 30 2 0 010966 endSection Section_206: 010968 setScript 166 206 010974 setPStat 245 0 010978 setBGM 28 010980 loadDigimon 1 010982 setDigimon 1 0 0 010986 if trigger(214) == false then 11004 010998 loadDigimon 138 011000 setDigimon 138 1 0 011004 if trigger(88) == false OR trigger(50) == true then 11026 011020 loadDigimon 131 011022 setDigimon 131 2 0 011026 endSection Section_207: 011028 setScript 167 207 011034 setPStat 245 0 011038 setBGM 28 011040 loadDigimon 143 011042 setDigimon 143 0 0 011046 if trigger(248) == false then 11064 011058 loadDigimon 166 011060 setDigimon 166 1 0 011064 endSection Section_208: 011066 setScript 168 208 011072 setPStat 245 0 011076 setBGM 28 011078 loadDigimon 178 011080 setDigimon 178 0 0 011084 endSection Section_209: 011086 setScript 169 209 011092 setPStat 245 0 011096 setBGM 28 011098 loadDigimon 158 011100 setDigimon 158 0 0 011104 if trigger(217) == false then 11122 011116 loadDigimon 139 011118 setDigimon 139 1 0 011122 endSection Section_210: 011124 setScript 170 210 011130 setPStat 245 1 011134 setBGM 27 011136 loadDigimon 85 011138 loadDigimon 108 011140 setDigimon 108 0 1 011144 setDigimon 85 1 1 011148 setDigimon 85 3 1 011152 setDigimon 85 4 1 011156 endSection Section_211: 011158 setScript 171 211 011164 setPStat 245 0 011168 setBGM 28 011170 loadDigimon 3 011172 loadDigimon 29 011174 setDigimon 3 0 0 011178 setDigimon 29 1 0 011182 if trigger(253) == false then 11200 011194 loadDigimon 171 011196 setDigimon 171 2 0 011200 endSection Section_212: 011202 setScript 172 212 011208 setPStat 245 1 011212 setBGM 27 011214 loadDigimon 88 011216 loadDigimon 105 011218 setDigimon 88 0 1 011222 setDigimon 105 1 1 011226 setDigimon 88 2 1 011230 setDigimon 105 4 1 011234 endSection Section_213: 011236 setScript 173 213 011242 setPStat 245 0 011246 setBGM 28 011248 loadDigimon 156 011250 setDigimon 156 0 0 011254 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 11296 011278 if trigger(249) == false then 11296 011290 loadDigimon 167 011292 setDigimon 167 1 0 011296 endSection Section_214: 011298 setScript 174 214 011304 setPStat 245 0 011308 setBGM 28 011310 if trigger(209) == false OR trigger(58) == true then 11338 011326 loadDigimon 133 011328 setDigimon 133 0 0 011332 setPStat 27 0 011336 endSection 011338 if trigger(208) == false OR trigger(61) == true then 11366 011354 loadDigimon 132 011356 setDigimon 132 1 0 011360 setPStat 27 1 011364 endSection 011366 if trigger(222) == false OR trigger(60) == true then 11394 011382 loadDigimon 144 011384 setDigimon 144 2 0 011388 setPStat 27 2 011392 endSection 011394 if trigger(223) == false OR trigger(59) == true then 11422 011410 loadDigimon 145 011412 setDigimon 145 3 0 011416 setPStat 27 3 011420 endSection 011422 storeRandom 110 99 011426 if trigger(228) == false OR pstat(110) > 19 then 11454 011442 loadDigimon 150 011444 setDigimon 150 4 0 011448 setPStat 27 4 011452 endSection 011454 storeRandom 110 99 011458 if trigger(256) == false OR pstat(110) > 9 then 11486 011474 loadDigimon 174 011476 setDigimon 174 5 0 011480 setPStat 27 5 011484 endSection 011486 storeDate 105 011488 if trigger(58) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 11520 011508 loadDigimon 133 011510 setDigimon 133 0 0 011514 setPStat 27 0 011518 endSection 011520 if trigger(61) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 11552 011540 loadDigimon 132 011542 setDigimon 132 1 0 011546 setPStat 27 1 011550 endSection 011552 if trigger(60) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 11584 011572 loadDigimon 144 011574 setDigimon 144 2 0 011578 setPStat 27 2 011582 endSection 011584 if trigger(59) == false OR pstat(107) < 18 then 11612 011600 loadDigimon 145 011602 setDigimon 145 3 0 011606 setPStat 27 3 011610 endSection 011612 if trigger(209) == false then 11636 011624 loadDigimon 133 011626 setDigimon 133 0 0 011630 setPStat 27 0 011634 endSection 011636 if trigger(208) == false then 11660 011648 loadDigimon 132 011650 setDigimon 132 1 0 011654 setPStat 27 1 011658 endSection 011660 if trigger(222) == false then 11684 011672 loadDigimon 144 011674 setDigimon 144 2 0 011678 setPStat 27 2 011682 endSection 011684 if trigger(223) == false then 11708 011696 loadDigimon 145 011698 setDigimon 145 3 0 011702 setPStat 27 3 011706 endSection 011708 endSection Section_215: 011710 setScript 175 215 011716 setPStat 245 0 011720 setBGM 28 011722 loadDigimon 161 011724 setDigimon 161 6 0 011728 if trigger(209) == false OR trigger(58) == true then 11756 011744 loadDigimon 133 011746 setDigimon 133 0 0 011750 setPStat 27 0 011754 endSection 011756 if trigger(208) == false OR trigger(61) == true then 11784 011772 loadDigimon 132 011774 setDigimon 132 1 0 011778 setPStat 27 1 011782 endSection 011784 if trigger(222) == false OR trigger(60) == true then 11812 011800 loadDigimon 144 011802 setDigimon 144 2 0 011806 setPStat 27 2 011810 endSection 011812 if trigger(223) == false OR trigger(59) == true then 11840 011828 loadDigimon 145 011830 setDigimon 145 3 0 011834 setPStat 27 3 011838 endSection 011840 storeRandom 110 99 011844 if trigger(228) == false OR pstat(110) > 19 then 11872 011860 loadDigimon 150 011862 setDigimon 150 4 0 011866 setPStat 27 4 011870 endSection 011872 storeRandom 110 99 011876 if trigger(256) == false OR pstat(110) > 9 then 11904 011892 loadDigimon 174 011894 setDigimon 174 5 0 011898 setPStat 27 5 011902 endSection 011904 storeDate 105 011906 if trigger(58) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 11938 011926 loadDigimon 133 011928 setDigimon 133 0 0 011932 setPStat 27 0 011936 endSection 011938 if trigger(61) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 11970 011958 loadDigimon 132 011960 setDigimon 132 1 0 011964 setPStat 27 1 011968 endSection 011970 if trigger(60) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12002 011990 loadDigimon 144 011992 setDigimon 144 2 0 011996 setPStat 27 2 012000 endSection 012002 if trigger(59) == false OR pstat(107) < 18 then 12030 012018 loadDigimon 145 012020 setDigimon 145 3 0 012024 setPStat 27 3 012028 endSection 012030 if trigger(209) == false then 12054 012042 loadDigimon 133 012044 setDigimon 133 0 0 012048 setPStat 27 0 012052 endSection 012054 if trigger(208) == false then 12078 012066 loadDigimon 132 012068 setDigimon 132 1 0 012072 setPStat 27 1 012076 endSection 012078 if trigger(222) == false then 12102 012090 loadDigimon 144 012092 setDigimon 144 2 0 012096 setPStat 27 2 012100 endSection 012102 if trigger(223) == false then 12126 012114 loadDigimon 145 012116 setDigimon 145 3 0 012120 setPStat 27 3 012124 endSection 012126 endSection Section_216: 012128 setScript 176 216 012134 setPStat 245 0 012138 setBGM 28 012140 loadDigimon 15 012142 setDigimon 15 5 0 012146 if trigger(231) == false OR trigger(65) == true then 12174 012162 loadDigimon 151 012164 setDigimon 151 0 0 012168 setPStat 25 0 012172 endSection 012174 if trigger(245) == false OR trigger(66) == true then 12202 012190 loadDigimon 163 012192 setDigimon 163 1 0 012196 setPStat 25 1 012200 endSection 012202 if trigger(233) == false OR trigger(67) == true then 12230 012218 loadDigimon 153 012220 setDigimon 153 2 0 012224 setPStat 25 2 012228 endSection 012230 if trigger(247) == false OR trigger(68) == true then 12258 012246 loadDigimon 165 012248 setDigimon 165 3 0 012252 setPStat 25 3 012256 endSection 012258 unsetTrigger 69 012262 storeRandom 110 9 012266 if trigger(255) == false OR pstat(110) > 1 then 12292 012282 loadDigimon 173 012284 setDigimon 173 4 0 012288 setTrigger 69 012292 storeDate 105 012294 if trigger(65) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 12326 012314 loadDigimon 151 012316 setDigimon 151 0 0 012320 setPStat 25 0 012324 endSection 012326 if trigger(66) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 12358 012346 loadDigimon 163 012348 setDigimon 163 1 0 012352 setPStat 25 1 012356 endSection 012358 if trigger(67) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12390 012378 loadDigimon 153 012380 setDigimon 153 2 0 012384 setPStat 25 2 012388 endSection 012390 if trigger(68) == false OR pstat(107) < 18 then 12418 012406 loadDigimon 165 012408 setDigimon 165 3 0 012412 setPStat 25 3 012416 endSection 012418 storeDate 105 012420 if trigger(231) == false then 12444 012432 loadDigimon 151 012434 setDigimon 151 0 0 012438 setPStat 25 0 012442 endSection 012444 if trigger(245) == false then 12468 012456 loadDigimon 163 012458 setDigimon 163 1 0 012462 setPStat 25 1 012466 endSection 012468 if trigger(233) == false then 12492 012480 loadDigimon 153 012482 setDigimon 153 2 0 012486 setPStat 25 2 012490 endSection 012492 if trigger(247) == false then 12516 012504 loadDigimon 165 012506 setDigimon 165 3 0 012510 setPStat 25 3 012514 endSection 012516 endSection Section_217: 012518 setScript 177 217 012524 setPStat 245 0 012528 setBGM 28 012530 if trigger(258) == false then 12548 012542 loadDigimon 175 012544 setDigimon 175 4 0 012548 if trigger(211) == false OR trigger(70) == true then 12576 012564 loadDigimon 135 012566 setDigimon 135 0 0 012570 setPStat 24 0 012574 endSection 012576 if trigger(252) == false OR trigger(71) == true then 12604 012592 loadDigimon 170 012594 setDigimon 170 1 0 012598 setPStat 24 1 012602 endSection 012604 if trigger(213) == false OR trigger(72) == true then 12632 012620 loadDigimon 137 012622 setDigimon 137 2 0 012626 setPStat 24 2 012630 endSection 012632 if trigger(206) == false OR trigger(73) == true then 12660 012648 loadDigimon 130 012650 setDigimon 130 3 0 012654 setPStat 24 3 012658 endSection 012660 storeDate 105 012662 if trigger(70) == false OR pstat(107) < 0 OR pstat(107) >= 6 then 12694 012682 loadDigimon 135 012684 setDigimon 135 0 0 012688 setPStat 24 0 012692 endSection 012694 if trigger(71) == false OR pstat(107) < 6 OR pstat(107) >= 12 then 12726 012714 loadDigimon 170 012716 setDigimon 170 1 0 012720 setPStat 24 1 012724 endSection 012726 if trigger(72) == false OR pstat(107) < 12 OR pstat(107) >= 18 then 12758 012746 loadDigimon 137 012748 setDigimon 137 2 0 012752 setPStat 24 2 012756 endSection 012758 if trigger(73) == false OR pstat(107) < 18 then 12786 012774 loadDigimon 130 012776 setDigimon 130 3 0 012780 setPStat 24 3 012784 endSection 012786 storeDate 105 012788 if trigger(211) == false then 12812 012800 loadDigimon 135 012802 setDigimon 135 0 0 012806 setPStat 24 0 012810 endSection 012812 if trigger(252) == false then 12836 012824 loadDigimon 170 012826 setDigimon 170 1 0 012830 setPStat 24 1 012834 endSection 012836 if trigger(213) == false then 12860 012848 loadDigimon 137 012850 setDigimon 137 2 0 012854 setPStat 24 2 012858 endSection 012860 if trigger(206) == false then 12884 012872 loadDigimon 130 012874 setDigimon 130 3 0 012878 setPStat 24 3 012882 endSection 012884 endSection Section_218: 012886 setScript 178 218 012892 setPStat 245 0 012896 setBGM 28 012898 loadDigimon 117 012900 loadDigimon 30 012902 loadDigimon 1 012904 setDigimon 117 0 0 012908 setDigimon 30 1 0 012912 setDigimon 1 2 0 012916 endSection Section_219: 012918 setScript 179 219 012924 setPStat 245 1 012928 setBGM 27 012930 loadDigimon 88 012932 loadDigimon 108 012934 setDigimon 88 0 1 012938 setDigimon 108 1 1 012942 setDigimon 108 2 1 012946 endSection Section_220: 012948 setScript 180 220 012954 setPStat 245 1 012958 setBGM 23 012960 if trigger(341) == false OR trigger(211) == true then 12984 012976 loadDigimon 135 012978 setDigimon 135 1 0 012982 endSection 012984 if trigger(211) == true then 13002 012996 loadDigimon 135 012998 setDigimon 135 0 0 013002 if trigger(330) == false OR trigger(336) == true then 13024 013018 loadDigimon 171 013020 setDigimon 171 2 0 013024 endSection Section_221: 013026 setScript 181 221 013032 setPStat 245 1 013036 setBGM 10 013038 if trigger(345) == true then 13056 013050 loadDigimon 148 013052 setDigimon 148 0 1 013056 endSection Section_222: 013058 setScript 182 222 013064 setPStat 245 1 013068 setBGM 27 013070 if trigger(326) == true then 13088 013082 loadDigimon 136 013084 setDigimon 136 0 1 013088 endSection Section_223: 013090 setScript 168 223 013096 setPStat 245 0 013100 setBGM 28 013102 loadDigimon 178 013104 setDigimon 178 0 0 013108 if trigger(50) == false then 13132 013120 loadDigimon 131 013122 loadDigimon 179 013124 setDigimon 131 1 0 013128 setDigimon 179 2 0 013132 endSection Section_224: 013134 setScript 183 224 013140 setPStat 245 1 013144 setBGM 10 013146 loadDigimon 177 013148 setDigimon 177 0 0 013152 endSection Section_225: 013154 setScript 184 225 013160 setPStat 245 10 013164 setBGM 27 013166 if trigger(50) == true then 13188 013178 loadDigimon 116 013180 setDigimon 116 1 0 013184 loadDigimon 115 013186 endSection 013188 if trigger(256) == true OR trigger(50) == false then 13210 013204 loadDigimon 174 013206 setDigimon 174 3 0 013210 endSection Section_226: 013212 setScript 185 226 013218 setPStat 245 1 013222 setBGM 27 013224 loadDigimon 85 013226 loadDigimon 100 013228 setDigimon 85 0 1 013232 setDigimon 85 1 1 013236 setDigimon 100 2 1 013240 setDigimon 100 3 1 013244 endSection Section_227: 013246 setScript 186 227 013252 setPStat 245 1 013256 setBGM 27 013258 loadDigimon 90 013260 loadDigimon 104 013262 setDigimon 90 0 1 013266 setDigimon 90 1 1 013270 setDigimon 104 2 1 013274 setDigimon 104 3 1 013278 endSection Section_228: 013280 setScript 187 228 013286 setPStat 245 1 013290 setBGM 27 013292 loadDigimon 76 013294 loadDigimon 108 013296 setDigimon 76 0 1 013300 setDigimon 76 1 1 013304 setDigimon 108 2 1 013308 setDigimon 108 3 1 013312 endSection Section_229: 013314 setScript 180 229 013320 setPStat 245 1 013324 setBGM 23 013326 endSection Section_230: 013328 setScript 180 230 013334 setPStat 245 1 013338 setBGM 23 013340 endSection Section_231: 013342 setScript 180 231 013348 setPStat 245 1 013352 setBGM 23 013354 endSection Section_232: 013356 setScript 188 232 013362 setPStat 245 1 013366 setBGM 10 013368 endSection Section_233: 013370 setScript 189 233 013376 setPStat 245 0 013380 setBGM 3 013382 if trigger(233) == true OR trigger(53) == false then 13404 013398 loadDigimon 153 013400 setDigimon 153 0 0 013404 endSection Section_234: 013406 setScript 190 234 013412 setPStat 245 0 013416 setBGM 3 013418 loadDigimon 150 013420 endSection Section_235: 013422 setScript 191 235 013428 setPStat 245 0 013432 setBGM 28 013434 if pstat(122) != 1 then 13454 013446 loadDigimon 149 013448 setDigimon 149 1 0 013452 endSection 013454 if pstat(122) != 0 then 13474 013466 loadDigimon 176 013468 setDigimon 176 0 0 013472 endSection 013474 storeRandom 110 7 013478 if trigger(227) == false OR pstat(110) > 0 then 13506 013494 setPStat 122 1 013498 loadDigimon 149 013500 setDigimon 149 1 0 013504 endSection 013506 if trigger(257) == false then 13528 013518 setPStat 122 0 013522 loadDigimon 176 013524 setDigimon 176 0 0 013528 endSection 013530 endSection Section_236: 013532 setScript 192 236 013538 setPStat 245 0 013542 setBGM 28 013544 loadDigimon 117 013546 loadDigimon 129 013548 loadDigimon 131 013550 setDigimon 117 0 0 013554 setDigimon 129 1 0 013558 setDigimon 131 2 0 013562 endSection Section_237: 013564 setScript 192 237 013570 setPStat 245 0 013574 setBGM 28 013576 loadDigimon 117 013578 loadDigimon 129 013580 loadDigimon 131 013582 setDigimon 117 0 0 013586 setDigimon 129 1 0 013590 setDigimon 131 2 0 013594 endSection Section_238: 013596 setScript 193 238 013602 setPStat 245 0 013606 setBGM 28 013608 if trigger(55) == false then 13640 013620 loadDigimon 117 013622 loadDigimon 30 013624 loadDigimon 29 013626 setDigimon 30 5 0 013630 setDigimon 117 3 0 013634 setDigimon 29 7 0 013638 endSection 013640 endSection Section_239: 013642 setScript 180 239 013648 setPStat 245 1 013652 setBGM 23 013654 endSection Section_240: 013656 setScript 180 240 013662 setPStat 245 1 013666 setBGM 23 013668 endSection Section_241: 013670 setScript 180 241 013676 setPStat 245 1 013680 setBGM 23 013682 endSection Section_242: 013684 setScript 180 242 013690 setPStat 245 1 013694 setBGM 23 013696 endSection Section_243: 013698 setScript 180 243 013704 setPStat 245 1 013708 setBGM 23 013710 endSection Section_244: 013712 setScript 180 244 013718 setPStat 245 1 013722 setBGM 23 013724 endSection Section_245: 013726 setScript 180 245 013732 setPStat 245 1 013736 setBGM 23 013738 endSection Section_246: 013740 setScript 180 246 013746 setPStat 245 1 013750 setBGM 23 013752 endSection Section_247: 013754 setScript 194 247 013760 setPStat 245 1 013764 setBGM 27 013766 if trigger(321) == true then 13786 013778 loadDigimon 130 013780 setDigimon 130 5 1 013784 endSection 013786 loadDigimon 88 013788 loadDigimon 85 013790 setDigimon 88 0 1 013794 setDigimon 85 1 1 013798 setDigimon 85 2 1 013802 setDigimon 88 3 1 013806 setDigimon 85 4 1 013810 endSection Section_248: 013812 setScript 195 248 013818 setPStat 245 1 013822 setBGM 27 013824 loadDigimon 108 013826 setDigimon 108 0 1 013830 setDigimon 108 1 1 013834 setDigimon 108 2 1 013838 endSection Section_249: 013840 setScript 196 249 013846 setPStat 245 1 013850 setBGM 27 013852 loadDigimon 105 013854 loadDigimon 88 013856 setDigimon 105 0 1 013860 setDigimon 105 1 1 013864 setDigimon 88 2 1 013868 setDigimon 88 3 1 013872 endSection Section_250: 013874 setScript 180 250 013880 setPStat 245 1 013884 setBGM 23 013886 endSection Section_251: 013888 setScript 180 251 013894 setPStat 245 1 013898 setBGM 23 013900 endSection Section_252: 013902 setScript 180 252 013908 setPStat 245 1 013912 setBGM 23 013914 endSection Section_253: 013916 setScript 197 253 013922 setPStat 245 1 013926 setBGM 27 013928 loadDigimon 85 013930 loadDigimon 108 013932 setDigimon 85 0 1 013936 setDigimon 108 1 1 013940 setDigimon 85 2 1 013944 endSection Section_254: 013946 setScript 198 254 013952 setPStat 245 1 013956 setBGM 27 013958 if trigger(254) == true then 13978 013970 loadDigimon 172 013972 setDigimon 172 6 1 013976 endSection 013978 loadDigimon 105 013980 loadDigimon 85 013982 setDigimon 85 0 1 013986 setDigimon 105 1 1 013990 setDigimon 85 2 1 013994 setDigimon 105 3 1 013998 setDigimon 85 4 1 014002 setDigimon 105 5 1 014006 endSection Section_1220: 014008 jumpTo 15206 014012 jumpTo 15262 014016 jumpTo 15328 014020 jumpTo 15364 014024 jumpTo 15390 014028 jumpTo 15418 014032 jumpTo 15454 014036 jumpTo 15472 014040 jumpTo 15494 014044 jumpTo 15510 014048 jumpTo 15560 014052 jumpTo 15580 014056 jumpTo 15624 014060 jumpTo 15636 Section_1221: 014064 jumpTo 15680 014068 jumpTo 15262 014072 jumpTo 15328 014076 jumpTo 15364 014080 jumpTo 15702 014084 jumpTo 15730 014088 jumpTo 15454 014092 jumpTo 15472 014096 jumpTo 15776 014100 jumpTo 15828 014104 jumpTo 15874 014108 jumpTo 15894 014112 jumpTo 15624 014116 jumpTo 15938 Section_1222: 014120 jumpTo 15982 014124 jumpTo 15262 014128 jumpTo 15328 014132 jumpTo 15364 014136 jumpTo 16034 014140 jumpTo 16054 014144 jumpTo 15454 014148 jumpTo 15472 014152 jumpTo 16104 014156 jumpTo 16124 014160 jumpTo 16184 014164 jumpTo 16204 014168 jumpTo 15624 014172 jumpTo 16228 Section_1223: 014176 jumpTo 16286 014180 jumpTo 15262 014184 jumpTo 15328 014188 jumpTo 15364 014192 jumpTo 16336 014196 jumpTo 16380 014200 jumpTo 15454 014204 jumpTo 15472 014208 jumpTo 16458 014212 jumpTo 16508 014216 jumpTo 16564 014220 jumpTo 16584 014224 jumpTo 15624 014228 jumpTo 16618 Section_1224: 014232 jumpTo 16676 014236 jumpTo 15262 014240 jumpTo 15328 014244 jumpTo 15364 014248 jumpTo 16740 014252 jumpTo 16766 014256 jumpTo 15454 014260 jumpTo 15472 014264 jumpTo 16836 014268 jumpTo 16878 014272 jumpTo 16924 014276 jumpTo 16952 014280 jumpTo 15624 014284 jumpTo 17002 Section_1225: 014288 jumpTo 17068 014292 jumpTo 15262 014296 jumpTo 15328 014300 jumpTo 15364 014304 jumpTo 17110 014308 jumpTo 17156 014312 jumpTo 15454 014316 jumpTo 15472 014320 jumpTo 17190 014324 jumpTo 17226 014328 jumpTo 17266 014332 jumpTo 17288 014336 jumpTo 15624 014340 jumpTo 17338 Section_1226: 014344 jumpTo 17398 014348 jumpTo 15262 014352 jumpTo 15328 014356 jumpTo 15364 014360 jumpTo 17446 014364 jumpTo 17474 014368 jumpTo 15454 014372 jumpTo 15472 014376 jumpTo 17496 014380 jumpTo 17538 014384 jumpTo 17578 014388 jumpTo 17616 014392 jumpTo 15624 014396 jumpTo 17668 Section_1227: 014400 jumpTo 17706 014404 jumpTo 15262 014408 jumpTo 15328 014412 jumpTo 15364 014416 jumpTo 17748 014420 jumpTo 17776 014424 jumpTo 15454 014428 jumpTo 15472 014432 jumpTo 17824 014436 jumpTo 17864 014440 jumpTo 17914 014444 jumpTo 17934 014448 jumpTo 15624 014452 jumpTo 17968 Section_1228: 014456 jumpTo 18020 014460 jumpTo 15262 014464 jumpTo 15328 014468 jumpTo 15364 014472 jumpTo 18062 014476 jumpTo 18090 014480 jumpTo 15454 014484 jumpTo 15472 014488 jumpTo 18162 014492 jumpTo 18212 014496 jumpTo 18260 014500 jumpTo 18282 014504 jumpTo 15624 014508 jumpTo 18342 Section_1229: 014512 jumpTo 18400 014516 jumpTo 15262 014520 jumpTo 15328 014524 jumpTo 15364 014528 jumpTo 18422 014532 jumpTo 18450 014536 jumpTo 15454 014540 jumpTo 15472 014544 jumpTo 18498 014548 jumpTo 18538 014552 jumpTo 18594 014556 jumpTo 18614 014560 jumpTo 15624 014564 jumpTo 18648 Section_1230: 014568 jumpTo 18706 014572 jumpTo 15262 014576 jumpTo 15328 014580 jumpTo 15364 014584 jumpTo 18778 014588 jumpTo 18830 014592 jumpTo 15454 014596 jumpTo 15472 014600 jumpTo 18892 014604 jumpTo 18956 014608 jumpTo 19038 014612 jumpTo 19082 014616 jumpTo 15624 014620 jumpTo 19140 014624 showTextbox What can I do for you?\n 014674 showTextbox We'll be open in a moment.\n 014732 showTextbox Buy\nSell\nSee ya\n 014768 showTextbox Buy\nSee ya\n 014794 showTextbox Come again.\n 014822 showTextbox Did you come here to bug me?\n 014884 showTextbox Bits \n 014902 showTextbox Points \n 014924 showTextbox See anything you want?\n 014974 showTextbox Want to sell something?\n 015026 showTextbox Thanks.\n 015046 showTextbox What else can I do for you?\n 015106 showTextbox I don't have any in stock.\n 015164 showTextbox I discounted it .\n 015206 showTextbox What are you going to do?\n 015262 showTextbox I don't have\nanything to sell.\n 015328 showTextbox Buy\nSell\nSee ya\n 015364 showTextbox Buy\nSee ya\n 015390 showTextbox Come again.\n 015418 showTextbox That's too bad.\n 015454 showTextbox Bits \n 015472 showTextbox Points \n 015494 showTextbox Shop.\n 015510 showTextbox Want to sell anything?\n 015560 showTextbox Thanks.\n 015580 showTextbox Have anything else?\n 015624 showTextbox No.\n 015636 showTextbox I'll discount it .\n 015680 showTextbox Welcome.\n 015702 showTextbox Come again.\n 015730 showTextbox Browsing isn't nice.\n 015776 showTextbox Going to buy something?\n 015828 showTextbox Will you sell me it?\n 015874 showTextbox Thanks.\n 015894 showTextbox Need anything else?\n 015938 showTextbox I'll discount it .\n 015982 showTextbox What do you want to do?\n 016034 showTextbox Thanks.\n 016054 showTextbox You just came to look?\n 016104 showTextbox Choose.\n 016124 showTextbox I'll buy anything from you.\n 016184 showTextbox Thanks.\n 016204 showTextbox Continue?\n 016228 showTextbox I'll give you a discount.\n 016286 showTextbox What can I do for you?\n 016336 showTextbox Thanks. Come again.\n 016380 showTextbox I hope you find something\nnext time.\n 016458 showTextbox Which one do you like?\n 016508 showTextbox What do you want to sell?\n 016564 showTextbox Thanks.\n 016584 showTextbox Anything else?\n 016618 showTextbox I'll give you a discount.\n 016676 showTextbox What I have is one of\na kind.\n 016740 showTextbox Come back.\n 016766 showTextbox Do you plan on buying\nsomething?\n 016836 showTextbox Get what you want.\n 016878 showTextbox I don't accept junk.\n 016924 showTextbox Be careful.\n 016952 showTextbox What else do you want?\n 017002 showTextbox I'll give you a\ndiscount of .\n 017068 showTextbox You're a customer!\n 017110 showTextbox Next time, buy more.\n 017156 showTextbox You're stingy!\n 017190 showTextbox Buy everything.\n 017226 showTextbox Sell me anything.\n 017266 showTextbox Alright.\n 017288 showTextbox What else do you have?\n 017338 showTextbox I'll give you a \ndiscount.\n 017398 showTextbox My Items are amazing!\n 017446 showTextbox Come again.\n 017474 showTextbox Go home.\n 017496 showTextbox Which one is good?\n 017538 showTextbox I'll sell you it.\n 017578 showTextbox Are you serious?\n 017616 showTextbox Is there anything else?\n 017668 showTextbox A discount? - .\n 017706 showTextbox What do you think?\n 017748 showTextbox Come again.\n 017776 showTextbox Are you just looking?\n 017824 showTextbox What do you want?\n 017864 showTextbox Which one do you want?\n 017914 showTextbox Thanks.\n 017934 showTextbox Is there more?\n 017968 showTextbox I gave you a discount.\n 018020 showTextbox Now's your chance.\n 018062 showTextbox Come again.\n 018090 showTextbox Are you messing\nwith my business?\n 018162 showTextbox Which one do you want?\n 018212 showTextbox What are you selling?\n 018260 showTextbox Gracias.\n 018282 showTextbox What else can I do for you?\n 018342 showTextbox I'll give you a discount.\n 018400 showTextbox Welcome!\n 018422 showTextbox Come again.\n 018450 showTextbox You're not gonna buy?\n 018498 showTextbox What do you want?\n 018538 showTextbox What do you want to sell?\n 018594 showTextbox Thanks.\n 018614 showTextbox Anything else?\n 018648 showTextbox I'll give you a discount.\n 018706 showTextbox Coelamon \nThis is an Item shop.\n 018778 showTextbox Coelamon \nCome again.\n 018830 showTextbox Coelamon \nWindow Shopping?\n 018892 showTextbox Coelamon \nWhat do you want?\n 018956 showTextbox Coelamon \nWhich do you want to sell?\n 019038 showTextbox Coelamon \nThanks.\n 019082 showTextbox Coelamon \nAnything else?\n 019140 showTextbox Coelamon \nWell, is still\nyoung, so I'll give you\na bit discount.\n 019286 endSection Section_1235: 019288 jumpTo 19324 019292 jumpTo 19376 019296 jumpTo 19428 019300 jumpTo 19466 019304 jumpTo 19504 019308 jumpTo 19576 019312 jumpTo 19598 019316 jumpTo 19632 019320 jumpTo 19684 019324 showTextbox Look what we got today.\n 019376 showTextbox We don't have any more.\n 019428 showTextbox This is a card.\n 019466 showTextbox This is a card.\n 019504 showTextbox This is a that\nI don't have yet.\n 019576 showTextbox A card!\n 019598 showTextbox Another card.\n 019632 showTextbox I didn't have the card.\n 019684 showTextbox Which card do you want\nto sell?\n 019752 endSection Section_1236: 019754 jumpTo 19802 019758 jumpTo 19902 019762 jumpTo 19994 019766 jumpTo 20028 019770 jumpTo 20052 019774 jumpTo 20084 019778 jumpTo 20128 019782 jumpTo 20168 019786 jumpTo 20286 019790 jumpTo 20404 019794 jumpTo 20498 019798 jumpTo 20596 019802 showTextbox You want 'Merit' too?\nWhat are you going to do?\n 019902 showTextbox Show a Digimon card\nUse Merit points\nSee ya\n 019994 showTextbox Give it\nCancel\n 020028 showTextbox OK\nCancel\n 020052 showTextbox Are you sure?\n 020084 showTextbox What did you bring?\n 020128 showTextbox What do you want?\n 020168 showTextbox This is very rare!\nIf you give me this it'll\nbe points.\n 020286 showTextbox This is very rare!\nIf you give me this it'll be\npoints.\n 020404 showTextbox This is very good stuff.\nIt's worth points.\n 020498 showTextbox This is very common.\nIt's worth about points.\n 020596 showTextbox This isn't good. I'll give \nyou points for it.\n 020696 endSection Section_1237: 020698 jumpTo 20722 020702 jumpTo 20816 020706 jumpTo 20834 020710 jumpTo 20910 020714 jumpTo 21050 020718 jumpTo 21080 020722 showTextbox Do you have any business\nat the Item Keeper?\n 020816 showTextbox Yes\nNo\n 020834 showTextbox Come to this shop\nwhen you need it.\n 020910 showTextbox Use to move Items.\nUse to move by tens\nand to move all.\n 021050 showTextbox Items Stored\n 021080 showTextbox Items in Hand\n 021112 endSection Section_1238: 021114 jumpTo 21246 021118 jumpTo 21296 021122 jumpTo 21356 021126 jumpTo 21380 021130 jumpTo 21492 021134 jumpTo 21546 021138 jumpTo 21648 021142 jumpTo 21752 021146 jumpTo 21784 021150 jumpTo 21900 021154 jumpTo 21950 021158 jumpTo 22058 021162 jumpTo 22112 021166 jumpTo 22150 021170 jumpTo 22170 021174 jumpTo 22206 021178 jumpTo 22242 021182 jumpTo 22342 021186 jumpTo 22416 021190 jumpTo 22442 021194 jumpTo 22482 021198 jumpTo 22618 021202 jumpTo 22650 021206 jumpTo 22690 021210 jumpTo 22758 021214 jumpTo 22784 021218 jumpTo 22828 021222 jumpTo 22890 021226 jumpTo 22940 021230 jumpTo 22966 021234 jumpTo 23048 021238 jumpTo 23098 021242 jumpTo 23146 021246 showTextbox Which one do you want?\n 021296 showTextbox Help me on my next request.\n 021356 showTextbox , right?\n 021380 showTextbox Why don't you request a\nnumber that will make me hot?\n 021492 showTextbox Where should I take you?\n 021546 showTextbox I think that going yourself\nmay be the best way.\n 021648 showTextbox Are you sure? Once you go,\nI can't take you back.\n 021752 showTextbox I know\nCancel\n 021784 showTextbox I'm a collector. If you got\na thing I want, I'll trade.\n 021900 showTextbox What will you give me?\n 021950 showTextbox I'll trade all the time,\nso bring whatever you got.\n 022058 showTextbox You'll really give me ?\n 022112 showTextbox Yeah\nWell..., no\n 022150 showTextbox Thanks!\n 022170 showTextbox Too many Items.\n 022206 showTextbox I want You have\n 022242 showTextbox Jijimon \nI'm Jijimon. Tell me\nabout yourself.\n 022342 showTextbox Jijimon \nDo you have a Digivice?\n 022416 showTextbox \nYes\nNo\n 022442 showTextbox Jijimon \nI see.\n 022482 showTextbox Jijimon \nNext question. Which do you\nlike better, day or night?\n 022618 showTextbox \nDay\nNight\n 022650 showTextbox Jijimon \nI see.\n 022690 showTextbox Jijimon \nDo you have friends?\n 022758 showTextbox \nYes\nNo\n 022784 showTextbox Jijimon \nAlright.\n 022828 showTextbox Jijimon \nWhat's your name?\n 022890 showTextbox Jijimon \n, right?\n 022940 showTextbox \nYes\nNo\n 022966 showTextbox Jijimon \nWhat's your Digimon's name?\n 023048 showTextbox Jijimon \n, right?\n 023098 showTextbox Jijimon \nGood Name.\n 023146 showTextbox Jijimon \nThat's all the questions\nI have. See ya later!\n 023266 endSection Section_1240: 023268 jumpTo 23300 023272 jumpTo 23338 023276 jumpTo 23382 023280 jumpTo 23444 023284 jumpTo 23530 023288 jumpTo 23570 023292 jumpTo 23590 023296 jumpTo 23742 023300 showTextbox Is it OK?\nYes No\n 023338 showTextbox Tournament Schedule\n 023382 showTextbox Do you want to enter?\n- - ?\n 023444 showTextbox is going to\nenter - -?\nAre you sure?\n 023530 showTextbox Enter\nDon't enter\n 023570 showTextbox Penalty\n 023590 showTextbox You can't enter yet. Come\nbetween ten am and eleven pm\non tournament day.\n 023742 showTextbox was not passed on.\n 023786 endSection Section_1241: 023788 playSound 1536 023792 setDialogOwner 253 023794 showTextbox You're entered in today's\n- - Tournament, right?\n 023898 endSection Section_1242: 023900 playSound 1536 023904 setDialogOwner 253 023906 showTextbox Darn! I forgot that we\nentered today's\n - - Tournament!\n 024024 endSection Section_1243: 024026 jumpTo 24050 024030 jumpTo 24066 024034 jumpTo 24086 024038 jumpTo 24110 024042 jumpTo 24130 024046 jumpTo 24146 024050 showTextbox Grade\n 024066 showTextbox Version\n 024086 showTextbox Character\n 024110 showTextbox Special\n 024130 showTextbox Total\n 024146 showTextbox Trading card\n 024176 endSection Section_1244: 024178 playSound 1792 024182 delay 10 024186 setDialogOwner 253 024188 if pstat(254) != 0 then 24228 024200 showTextbox It's !\n 024224 jumpTo 24286 024228 showTextbox But we got too many Items.\n 024286 endSection Section_1245: 024288 playSound 2304 024292 if trigger(203) == true then 24308 024304 warpTo 204 0 255 024308 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 24336 024328 jumpTo 24436 024332 jumpTo 24340 024336 jumpTo 24340 024340 if trigger(221) == false then 24360 024352 jumpTo 24400 024356 jumpTo 24364 024360 jumpTo 24364 024364 if trigger(225) == false then 24380 024376 warpTo 170 0 255 024380 if trigger(246) == false then 24396 024392 warpTo 169 0 255 024396 warpTo 168 0 255 024400 if trigger(225) == false then 24416 024412 warpTo 173 0 255 024416 if trigger(246) == false then 24432 024428 warpTo 172 0 255 024432 warpTo 171 0 255 024436 if trigger(221) == false then 24456 024448 jumpTo 24496 024452 jumpTo 24460 024456 jumpTo 24460 024460 if trigger(225) == false then 24476 024472 warpTo 176 0 255 024476 if trigger(246) == false then 24492 024488 warpTo 175 0 255 024492 warpTo 174 0 255 024496 if trigger(225) == false then 24512 024508 warpTo 179 0 255 024512 if trigger(246) == false then 24528 024524 warpTo 178 0 255 024528 warpTo 177 0 255 024532 endSection Section_1246: 024534 unsetTrigger 1 024538 setTrigger 41 024542 if LIVES != 0 OR CURRENTHP != 0 then 24570 024562 unknown7B 73 1865 024566 waitForEntity 255 024568 endSection 024570 if LIVES != 0 OR CURRENTHP == 0 then 24598 024590 unknown7B 73 1865 024594 waitForEntity 255 024596 endSection 024598 if LIFETIME > 0 then 24620 024612 unknown7B 71 841 024616 waitForEntity 255 024618 endSection 024620 unknown7B 72 2377 024624 waitForEntity 255 024626 endSection Section_1250: 024628 callDigimonRoutine 0 024630 waitForEntity 255 024632 playSound 2560 024636 endSection Section_1251: 024638 setDialogOwner 5 024640 showTextbox Hold on tight!\n Section_1253: 024674 teleport 247 024676 endSection Section_1252: 024678 jumpToFile 7 82 == Script ID 1 == 7000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 39 then 66 000060 spawnItem 44 78 31 000066 storeRandom 110 99 000070 if pstat(110) > 1 then 88 000082 spawnItem 46 39 43 000088 storeRandom 110 99 000092 if pstat(110) > 9 then 122 000104 spawnItem 44 35 88 000110 spawnItem 44 31 85 000116 spawnItem 44 30 79 000122 storeRandom 110 99 000126 if pstat(110) > 14 then 144 000138 spawnItem 44 68 84 000144 storeRandom 110 99 000148 if pstat(110) > 24 then 166 000160 spawnItem 44 49 46 000166 endSection Section_5: 000168 setDialogOwner 5 000170 showTextbox We're ready to begin!\n 000218 fadeoutHud 000220 delay 1 000224 startBattle 000226 setTrigger 283 000230 endSection Section_6: 000232 setDialogOwner 6 000234 showTextbox Heave-ho, heave-ho.\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 283 000290 endSection Section_7: 000292 setDialogOwner 7 000294 showTextbox I'm going to eat it!\n 000340 fadeoutHud 000342 delay 1 000346 startBattle 000348 setTrigger 277 000352 endSection Section_8: 000354 setDialogOwner 8 000356 showTextbox Wait a minute.\n 000390 fadeoutHud 000392 delay 1 000396 startBattle 000398 setTrigger 277 000402 endSection Section_9: 000404 setDialogOwner 9 000406 showTextbox Here I go!\n 000432 fadeoutHud 000434 delay 1 000438 startBattle 000440 setTrigger 283 000444 endSection Section_10: 000446 setDialogOwner 10 000448 showTextbox Hey, what's the big idea?\n 000504 fadeoutHud 000506 delay 1 000510 startBattle 000512 setTrigger 274 000516 endSection Section_11: 000518 setDialogOwner 11 000520 showTextbox Rats! I shouldn't have\ndone it.\n 000588 fadeoutHud 000590 delay 1 000594 startBattle 000596 setTrigger 274 000600 endSection Section_12: 000602 setDialogOwner 12 000604 showTextbox Rats, grumble, grumble.\n 000656 fadeoutHud 000658 delay 1 000662 startBattle 000664 setTrigger 274 000668 endSection Section_51: 000670 if trigger(106) == false then 694 000682 entityWalkTo 253 -2315 4000 false 000690 warpTo 111 3 255 000694 entityWalkTo 253 -2315 4000 false 000702 warpTo 110 2 255 000706 endSection == Script ID 2 == 7800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 24 then 54 000048 spawnItem 44 46 45 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 69 60 59 000076 if trigger(232) == true then 92 000088 playAnimation 6 28 000092 endSection Section_5: 000094 setDialogOwner 5 000096 showTextbox I'm going to win!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 277 000148 endSection Section_7: 000150 setDialogOwner 7 000152 showTextbox Okay, come on, boy!\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 277 000208 endSection Section_8: 000210 setDialogOwner 8 000212 showTextbox What's going to happen next?\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 274 000286 endSection Section_9: 000288 setDialogOwner 9 000290 showTextbox No way it will work.\n 000336 fadeoutHud 000338 delay 1 000342 startBattle 000344 setTrigger 274 000348 endSection Section_6: 000350 setTrigger 44 000354 playAnimation 6 29 000358 setDialogOwner 6 000360 showTextbox I'm hungry.\n 000388 setDialogOwner 253 000390 setSelection 458 1286 000396 showTextbox Give food\nDon't give food\n 000452 unknown12 0 000454 jumpTo 1286 000458 setTrigger 3 000462 callRoutine 0 000464 if trigger(3) == false then 532 000476 setDialogOwner 253 000478 showTextbox I don't have food now.\n 000528 jumpTo 1286 000532 if pstat(254) != -1 then 548 000544 jumpTo 1286 000548 if pstat(254) != 38 AND pstat(254) != 39 AND pstat(254) != 40 AND pstat(254) != 41 then 578 000572 callRoutine 12 000574 jumpTo 680 000578 if pstat(254) != 42 AND pstat(254) != 44 AND pstat(254) != 62 AND pstat(254) != 68 then 612 000602 callRoutine 12 000604 jumpTo 680 000608 jumpTo 680 000612 setDialogOwner 253 000614 showTextbox Oops, I can't give you this.\n 000676 jumpTo 1286 000680 playAnimation 6 30 000684 delay 20 000688 playAnimation 6 8 000692 waitForEntity 6 000694 setDialogOwner 6 000696 showTextbox That's good...\n 000730 playAnimation 6 0 000734 showTextbox Let's fight!\n 000764 setTrigger 1 000768 setPStat 250 1 000772 setPStat 251 6 000776 setPStat 252 -1 000780 setPStat 253 -1 000784 fadeoutHud 000786 delay 1 000790 startBattle 000792 unsetTrigger 1 000796 setPStat 250 0 000800 entityLookAtEntity 253 6 000804 entityLookAtEntity 6 253 000808 entityLookAtEntity 252 6 000812 setDialogOwner 6 000814 showTextbox This isn't good.\nWhat should I do?\n 000888 playAnimation 253 20 000892 waitForEntity 253 000894 setDialogOwner 253 000896 showTextbox Come to the city and work\noff what you ate!\n 000988 playAnimation 253 0 000992 delay 10 000996 setDialogOwner 6 000998 showTextbox Okay, I'll do that. I'm an\nInsectoid-Digimon named\nKunemon. Nice meeting you.\n 001158 jumpTo 1162 001162 entityWalkTo 6 1219 984 true 001170 if pstat(101) >= 3 then 1202 001182 addToPStat 101 1 001186 delay 20 001190 entityLookAtEntity 253 6 001194 entityLookAtEntity 252 6 001198 jumpTo 1162 001202 waitForEntity 6 001204 unloadEntity 6 001206 setPStat 101 0 001210 playSound 2824 001214 setDialogOwner 255 001216 showTextbox Kunemon joins the city!\n 001268 moveCameraToEntity 253 10 001272 waitForEntity 200 001274 setTrigger 232 001278 addToPStat 1 1 001282 jumpTo 1348 001286 setDialogOwner 6 001288 showTextbox Bring some next time.\n 001336 playAnimation 6 28 001340 delay 20 001344 jumpTo 1348 001348 endSection Section_51: 001350 if trigger(185) == true then 1374 001362 entityWalkTo 253 413 2200 false 001370 warpTo 10 1 255 001374 entityWalkTo 253 413 2200 false 001382 warpTo 9 1 255 == Script ID 3 == 8000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 3 then 50 000044 spawnItem 48 37 33 000050 storeRandom 110 99 000054 if pstat(110) > 29 then 72 000066 spawnItem 44 46 59 000072 storeRandom 110 99 000076 if pstat(110) > 15 then 94 000088 spawnItem 44 62 54 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Get away!\n 000122 fadeoutHud 000124 delay 1 000128 startBattle 000130 setTrigger 280 000134 endSection Section_6: 000136 setDialogOwner 6 000138 showTextbox Get lost!\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 280 000174 endSection Section_8: 000176 setDialogOwner 8 000178 showTextbox It's mine!\n 000204 fadeoutHud 000206 delay 1 000210 startBattle 000212 setTrigger 280 000216 endSection Section_9: 000218 setDialogOwner 9 000220 showTextbox I got it!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 280 000256 endSection Section_7: 000258 setTrigger 44 000262 switch 32 case 274 314 368 428 000274 setDialogOwner 255 000276 showTextbox ? ? ? \n...\n 000306 addToPStat 32 1 000310 jumpTo 1036 000314 setDialogOwner 255 000316 showTextbox ? ? ? . A flower.\n 000360 addToPStat 32 1 000364 jumpTo 1036 000368 setDialogOwner 255 000370 showTextbox ? ? ? \nI'm a flower.\n 000420 addToPStat 32 1 000424 jumpTo 1036 000428 setDialogOwner 255 000430 showTextbox ? ? ? \nI said I'm a flower!\nAren't you listening!?\n 000540 playSound 3080 000544 entityLookAtEntity 7 253 000548 delay 20 000552 setTrigger 1 000556 setPStat 250 1 000560 setPStat 251 7 000564 setPStat 252 -1 000568 setPStat 253 -1 000572 fadeoutHud 000574 delay 1 000578 startBattle 000580 unsetTrigger 1 000584 setPStat 250 0 000588 entityLookAtEntity 7 253 000592 entityLookAtEntity 253 7 000596 entityLookAtEntity 252 7 000600 waitForEntity 253 000602 waitForEntity 252 000604 playSound 3080 000608 setDialogOwner 7 000610 showTextbox I hate fighting.\n 000648 playAnimation 253 19 000652 setDialogOwner 253 000654 showTextbox In that case,\ncome to the city.\n 000722 playAnimation 253 19 000726 showTextbox It's peaceful there.\n 000772 playAnimation 253 0 000776 setDialogOwner 7 000778 showTextbox The city?\n 000802 showTextbox Sounds like fun.\nI'm Palmon.\nYou'll find me useful!\n 000910 jumpTo 914 000914 entityWalkTo 7 170 1863 true 000922 if pstat(101) >= 3 then 954 000934 addToPStat 101 1 000938 delay 18 000942 entityLookAtEntity 253 7 000946 entityLookAtEntity 252 7 000950 jumpTo 914 000954 waitForEntity 7 000956 unloadEntity 7 000958 setPStat 101 0 000962 moveCameraToEntity 253 10 000966 playSound 2824 000970 setDialogOwner 255 000972 showTextbox Palmon joins the city!\n 001022 setPStat 32 0 001026 setTrigger 246 001030 addToPStat 1 1 001034 endSection 001036 endSection == Script ID 4 == 8800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 2 then 58 000052 spawnItem 48 44 31 000058 storeRandom 110 99 000062 if pstat(110) > 24 then 80 000074 spawnItem 44 42 57 000080 storeRandom 110 99 000084 if pstat(110) > 2 then 102 000096 spawnItem 46 52 51 000102 storeRandom 110 99 000106 if pstat(110) > 59 then 124 000118 spawnItem 44 65 41 000124 endSection Section_81: 000126 entitySetRotation 253 2048 000130 delay 5 000134 playAnimation 253 16 000138 delay 15 000142 setDialogOwner 253 000144 showTextbox There are engraved\nletters here.\n 000214 playAnimation 253 0 000218 setDialogOwner 255 000220 showTextbox No one's here! Go home!\n 000272 if trigger(242) == true then 338 000284 setDialogOwner 253 000286 showTextbox Is someone living here?\n 000338 endSection Section_51: 000340 if trigger(242) == false AND pstat(1) >= 50 then 358 000356 endSection 000358 entityWalkToEntity 252 true 253 000362 waitForEntity 252 000364 entitySetRotation 252 2048 000368 delay 5 000372 setDialogOwner 255 000374 showTextbox ? ? ? \nEven monkeys fall from trees.\n 000456 showTextbox ? ? ? \nFlying knee drop!\n 000514 playSound 1288 000518 playAnimation 5 29 000522 entityMoveToAxis 5 0 1 12 000528 waitForEntity 5 000530 playAnimation 5 0 000534 playSound 1544 000538 setPStat 200 30 000542 dealDamage 200 000544 playAnimation 253 15 000548 playAnimation 252 40 000552 delay 30 000556 setTrigger 1 000560 setPStat 250 1 000564 setPStat 251 5 000568 setPStat 252 -1 000572 setPStat 253 -1 000576 fadeoutHud 000578 delay 1 000582 startBattle 000584 unsetTrigger 1 000588 setPStat 250 0 000592 entityLookAtEntity 253 5 000596 entityLookAtEntity 5 253 000600 entityLookAtEntity 252 5 000604 setDialogOwner 5 000606 showTextbox I lost, but\nyou guys are nothing!\n 000678 playSound 3336 000682 playAnimation 253 20 000686 delay 15 000690 setDialogOwner 253 000692 showTextbox Don't be a sore loser.\nYou even sneak attacked us\nby surprise.\n 000822 playAnimation 253 0 000826 playSound 3336 000830 playAnimation 5 7 000834 setDialogOwner 5 000836 showTextbox Ugh! You leave me\nno choice but to...\n 000916 showTextbox In that city of yours,\nI'll show you how strong\nI am! Just you watch!\n 001060 jumpTo 1064 001064 entityWalkTo 5 0 0 true 001072 if pstat(101) >= 4 then 1104 001084 addToPStat 101 1 001088 delay 20 001092 entityLookAtEntity 253 5 001096 entityLookAtEntity 252 5 001100 jumpTo 1064 001104 waitForEntity 5 001106 unloadEntity 5 001108 setPStat 101 0 001112 moveCameraToEntity 253 10 001116 playSound 2824 001120 setDialogOwner 255 001122 showTextbox Etemon joins the city!\n 001172 setTrigger 242 001176 addToPStat 1 3 001180 endSection 001182 setDialogOwner 6 001184 showTextbox You'll only get hurt.\n 001232 fadeoutHud 001234 delay 1 001238 startBattle 001240 setTrigger 286 001244 endSection Section_6: 001246 setDialogOwner 6 001248 showTextbox You're such a baby!\n 001292 fadeoutHud 001294 delay 1 001298 startBattle 001300 setTrigger 286 001304 endSection Section_7: 001306 setDialogOwner 7 001308 showTextbox I guess I can play with you.\n 001370 fadeoutHud 001372 delay 1 001376 startBattle 001378 setTrigger 286 001382 endSection Section_8: 001384 setDialogOwner 8 001386 showTextbox I'll break your nose!\n 001434 fadeoutHud 001436 delay 1 001440 startBattle 001442 setTrigger 280 001446 endSection Section_9: 001448 setDialogOwner 9 001450 showTextbox I'll break you in half!\n 001502 fadeoutHud 001504 delay 1 001508 startBattle 001510 setTrigger 280 001514 endSection == Script ID 5 == 9000 == Script ID 6 == 9800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 29 then 54 000048 spawnItem 44 42 54 000054 storeRandom 110 99 000058 if pstat(110) > 59 then 76 000070 spawnItem 44 34 30 000076 storeRandom 110 99 000080 if pstat(110) > 9 then 98 000092 spawnItem 44 53 47 000098 storeRandom 110 99 000102 if pstat(110) > 19 then 120 000114 spawnItem 44 69 60 000120 if trigger(185) == false OR trigger(249) == true then 200 000136 setObjVisibility 13 0 000140 setObjVisibility 14 0 000144 setObjVisibility 15 0 000148 setObjVisibility 16 0 000152 setObjVisibility 17 0 000156 setObjVisibility 18 0 000160 setObjVisibility 19 0 000164 setObjVisibility 20 0 000168 setObjVisibility 21 0 000172 setObjVisibility 22 0 000176 setObjVisibility 23 0 000180 setObjVisibility 24 0 000184 setObjVisibility 25 0 000188 setObjVisibility 26 0 000192 setObjVisibility 27 0 000196 setObjVisibility 28 0 000200 storeDate 105 000202 if pstat(107) < 15 OR pstat(107) > 19 OR trigger(249) == true then 286 000222 setObjVisibility 13 0 000226 setObjVisibility 14 0 000230 setObjVisibility 15 0 000234 setObjVisibility 16 0 000238 setObjVisibility 17 0 000242 setObjVisibility 18 0 000246 setObjVisibility 19 0 000250 setObjVisibility 20 0 000254 setObjVisibility 21 0 000258 setObjVisibility 22 0 000262 setObjVisibility 23 0 000266 setObjVisibility 24 0 000270 setObjVisibility 25 0 000274 setObjVisibility 26 0 000278 setObjVisibility 27 0 000282 setObjVisibility 28 0 000286 endSection Section_6: 000288 setDialogOwner 6 000290 showTextbox I'm gonna win!\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 endSection Section_7: 000334 setDialogOwner 7 000336 showTextbox Don't come here! Go away!\n 000392 fadeoutHud 000394 delay 1 000398 startBattle 000400 endSection Section_8: 000402 setDialogOwner 8 000404 showTextbox Now I'm really angry!\n 000452 fadeoutHud 000454 delay 1 000458 startBattle 000460 endSection Section_9: 000462 setDialogOwner 9 000464 showTextbox Hit me and I'll hit back!\n 000520 fadeoutHud 000522 delay 1 000526 startBattle 000528 endSection Section_10: 000530 setDialogOwner 10 000532 showTextbox Try it, if you can!\n 000576 fadeoutHud 000578 delay 1 000582 startBattle 000584 endSection Section_51: 000586 if trigger(185) == false OR trigger(249) == true then 1506 000602 moveCameraTo 20 2214 865 000608 waitForEntity 200 000610 setPStat 247 13 000614 setPStat 248 16 000618 callRoutine 21 000620 entityWalkTo 253 1642 -107 false 000628 entityWalkTo 252 1252 -547 true 000636 delay 80 000640 setObjVisibility 13 1 000644 setObjVisibility 14 1 000648 setObjVisibility 15 1 000652 setObjVisibility 16 1 000656 setObjVisibility 17 1 000660 setObjVisibility 18 1 000664 setObjVisibility 19 1 000668 setObjVisibility 20 1 000672 setObjVisibility 21 1 000676 setObjVisibility 22 1 000680 setObjVisibility 23 1 000684 setObjVisibility 24 1 000688 setObjVisibility 25 1 000692 setObjVisibility 26 1 000696 setObjVisibility 27 1 000700 setObjVisibility 28 1 000704 setDigimon 49 0 0 000708 playSound 1800 000712 setObjVisibility 31 0 000716 setPStat 247 31 000720 setPStat 248 1 000724 callRoutine 21 000726 delay 10 000730 setObjVisibility 31 1 000734 setObjVisibility 34 0 000738 entityLookAtEntity 253 5 000742 entityLookAtEntity 252 5 000746 delay 20 000750 entityLookAtEntity 5 253 000754 setDialogOwner 5 000756 showTextbox Oh, it's you, .\nThe bridge is fixed.\n 000840 showTextbox I hear you're making a city.\n 000902 showTextbox I got a request.\nI want you to help me\njust like I helped you.\n 001032 setDialogOwner 253 001034 showTextbox ?\n 001042 setDialogOwner 5 001044 showTextbox Making a city means\nsaving this island.\nEveryone will be saved.\n 001176 playAnimation 253 19 001180 delay 15 001184 setDialogOwner 253 001186 showTextbox Does that mean you'll\ncome to the city?\n 001270 playAnimation 253 0 001274 setDialogOwner 5 001276 showTextbox Yes. I'll go to your city.\n 001334 delay 10 001338 setObjVisibility 34 1 001342 unloadEntity 5 001344 playSound 1800 001348 setObjVisibility 37 0 001352 setPStat 247 37 001356 setPStat 248 1 001360 callRoutine 21 001362 delay 10 001366 setObjVisibility 37 1 001370 setObjVisibility 29 0 001374 setObjVisibility 30 0 001378 setPStat 247 29 001382 setPStat 248 2 001386 callRoutine 21 001388 moveObjectTo 0 29 1 30 0 640 130 001398 moveObjectTo 1 30 1 30 0 640 130 001408 delay 40 001412 setObjVisibility 29 1 001416 setObjVisibility 30 1 001420 delay 10 001424 playSound 2824 001428 setDialogOwner 255 001430 showTextbox Coelamon joins the city!\n 001484 entityWalkTo 253 1000 -461 true 001492 moveCameraToEntity 253 10 001496 setTrigger 249 001500 addToPStat 1 2 001504 endSection 001506 storeDate 105 001508 if pstat(107) < 15 OR pstat(107) > 19 OR trigger(249) == true then 1532 001528 jumpTo 1534 001532 endSection 001534 moveCameraTo 20 2214 865 001540 waitForEntity 200 001542 setPStat 247 13 001546 setPStat 248 16 001550 callRoutine 21 001552 entityWalkTo 253 1642 -107 false 001560 entityWalkTo 252 1252 -547 true 001568 delay 80 001572 setObjVisibility 13 1 001576 setObjVisibility 14 1 001580 setObjVisibility 15 1 001584 setObjVisibility 16 1 001588 setObjVisibility 17 1 001592 setObjVisibility 18 1 001596 setObjVisibility 19 1 001600 setObjVisibility 20 1 001604 setObjVisibility 21 1 001608 setObjVisibility 22 1 001612 setObjVisibility 23 1 001616 setObjVisibility 24 1 001620 setObjVisibility 25 1 001624 setObjVisibility 26 1 001628 setObjVisibility 27 1 001632 setObjVisibility 28 1 001636 setDigimon 49 0 0 001640 playSound 1800 001644 setObjVisibility 31 0 001648 setPStat 247 31 001652 setPStat 248 1 001656 callRoutine 21 001658 delay 10 001662 setObjVisibility 31 1 001666 setObjVisibility 34 0 001670 entityLookAtEntity 253 5 001674 entityLookAtEntity 252 5 001678 delay 20 001682 entityLookAtEntity 5 253 001686 playAnimation 253 15 001690 delay 20 001694 if trigger(96) == false then 1710 001706 jumpTo 2350 001710 setDialogOwner 5 001712 showTextbox Hey, are you human?\n 001756 showTextbox I am Coelamon,\nthe fish Digimon.\nDid you come to see me?\n 001874 setTrigger 49 001878 setDialogOwner 253 001880 setSelection 1986 2046 001886 showTextbox Yes, we looked all over\nNow that you mention it\n 001986 playAnimation 253 19 001990 delay 20 001994 unsetTrigger 49 001998 setDialogOwner 5 002000 showTextbox Ha-ha, is that so!\n 002042 jumpTo 2124 002046 playAnimation 253 19 002050 delay 20 002054 unsetTrigger 49 002058 setDialogOwner 5 002060 showTextbox I already know what\nyou want.\n 002124 setDialogOwner 5 002126 showTextbox The bridge upstream is\nbroken and you want to go\nacross. Right?\n 002258 playSound 2056 002262 playAnimation 253 22 002266 delay 8 002270 playAnimation 253 22 002274 delay 8 002278 playAnimation 253 0 002282 delay 3 002286 playSound 3592 002290 showTextbox I see.\nFine, I'll help you.\n 002350 if trigger(96) == false then 2420 002362 setDialogOwner 5 002364 showTextbox Aa-ha, you've come again.\n 002420 moveCameraToEntity 5 10 002424 waitForEntity 200 002426 setObjVisibility 34 1 002430 unloadEntity 5 002432 playSound 1800 002436 setObjVisibility 37 0 002440 setPStat 247 37 002444 setPStat 248 1 002448 callRoutine 21 002450 delay 60 002454 setObjVisibility 37 1 002458 setDigimon 49 0 0 002462 playSound 1800 002466 setObjVisibility 31 0 002470 setPStat 247 31 002474 setPStat 248 1 002478 callRoutine 21 002480 delay 15 002484 setObjVisibility 31 1 002488 setObjVisibility 34 0 002492 setDigimon 49 6 0 002496 playSound 1800 002500 setObjVisibility 32 0 002504 setPStat 247 32 002508 setPStat 248 1 002512 callRoutine 21 002514 delay 15 002518 setObjVisibility 32 1 002522 setObjVisibility 35 0 002526 setDigimon 49 7 0 002530 playSound 1800 002534 setObjVisibility 33 0 002538 setPStat 247 33 002542 setPStat 248 1 002546 callRoutine 21 002548 delay 15 002552 setObjVisibility 33 1 002556 setObjVisibility 36 0 002560 entityLookAtEntity 5 253 002564 delay 20 002568 setDialogOwner 5 002570 showTextbox Now, walk on our heads.\nDon't worry.\n 002648 playSound 3592 002652 delay 10 002656 playSound 3592 002660 delay 10 002664 playSound 3592 002668 delay 10 002672 playAnimation 253 11 002676 delay 20 002680 setDialogOwner 253 002682 showTextbox Okay, here we go!\n 002722 entityLookAtEntity 253 5 002726 delay 3 002730 playAnimation 253 21 002734 entityMoveTo 253 2214 865 15 002742 delay 5 002746 playSound 2312 002750 delay 12 002754 playSound 1800 002758 setObjVisibility 31 0 002762 setPStat 247 31 002766 setPStat 248 1 002770 callRoutine 21 002772 entityLookAtEntity 253 11 002776 delay 3 002780 playAnimation 253 21 002784 entityMoveTo 253 2900 1300 14 002792 delay 5 002796 playSound 2312 002800 delay 12 002804 setObjVisibility 31 1 002808 playSound 1800 002812 setObjVisibility 32 0 002816 setPStat 247 32 002820 setPStat 248 1 002824 callRoutine 21 002826 entityLookAtEntity 253 12 002830 delay 3 002834 playAnimation 253 21 002838 entityMoveTo 253 3967 3068 15 002846 delay 5 002850 playSound 2312 002854 delay 12 002858 setObjVisibility 32 1 002862 playSound 1800 002866 setObjVisibility 33 0 002870 setPStat 247 33 002874 setPStat 248 1 002878 callRoutine 21 002880 entityLookAtEntity 253 12 002884 delay 3 002888 playAnimation 253 21 002892 entityMoveTo 253 5009 4260 15 002900 delay 5 002904 playSound 2312 002908 delay 12 002912 playSound 1800 002916 setObjVisibility 33 1 002920 entityLookAtEntity 5 253 002924 playSound 1800 002928 setObjVisibility 31 0 002932 setPStat 247 31 002936 setPStat 248 1 002940 callRoutine 21 002942 delay 15 002946 setObjVisibility 31 1 002950 entityLookAtEntity 11 253 002954 entityLookAtEntity 12 253 002958 delay 20 002962 setDialogOwner 5 002964 showTextbox This world needs more\nteamwork. Let's meet again.\n 003068 playSound 3592 003072 setTrigger 96 003076 entityWalkTo 252 3500 2500 false 003084 warpTo 12 4 255 003088 endSection == Script ID 7 == a800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 4 then 38 000032 spawnItem 44 57 83 000038 endSection Section_81: 000040 if item(115) < 1 then 242 000054 setDialogOwner 253 000056 showTextbox Oh, yes!\n 000078 setDialogOwner 255 000080 showTextbox Will you play the Lake\nGuardian's Blue Flute?\n 000180 setDialogOwner 253 000182 setSelection 246 244 000188 showTextbox I'll play\nI won't play\n 000238 unknown12 0 000240 endSection 000242 endSection 000244 endSection 000246 playSound 3336 000250 delay 60 000254 moveCameraToEntity 253 10 000258 waitForEntity 200 000260 entityWalkToWithCamera 253 445 -1448 true 000268 entityWalkTo 252 743 -2280 true 000276 waitForEntity 253 000278 waitForEntity 252 000280 entitySetRotation 253 1536 000284 entitySetRotation 252 1536 000288 moveCameraTo 10 242 -1810 000294 waitForEntity 200 000296 loadDigimon 134 000298 setDigimon 134 0 0 000302 playAnimation 5 28 000306 setObjVisibility 38 0 000310 setObjVisibility 39 0 000314 setObjVisibility 40 0 000318 setObjVisibility 41 0 000322 setObjVisibility 42 0 000326 setObjVisibility 43 0 000330 setObjVisibility 44 0 000334 setPStat 247 40 000338 setPStat 248 5 000342 callRoutine 21 000344 playAnimation 253 15 000348 waitForEntity 5 000350 playSound 3080 000354 delay 60 000358 setObjVisibility 40 1 000362 setObjVisibility 41 1 000366 setObjVisibility 42 1 000370 setObjVisibility 43 1 000374 setObjVisibility 44 1 000378 setObjVisibility 45 0 000382 playAnimation 5 32 000386 playSound 1800 000390 setDialogOwner 5 000392 showTextbox Do you need help my friend?\n 000452 playAnimation 253 19 000456 delay 15 000460 setDialogOwner 253 000462 showTextbox Take me to the other side.\n 000520 playAnimation 253 0 000524 setDialogOwner 5 000526 showTextbox Sure. Get on.\n 000558 playAnimation 5 29 000562 setObjVisibility 45 1 000566 setObjVisibility 46 0 000570 setObjVisibility 47 0 000574 setPStat 247 46 000578 setPStat 248 2 000582 callRoutine 21 000584 delay 20 000588 setObjVisibility 46 1 000592 setObjVisibility 47 1 000596 playAnimation 5 30 000600 delay 10 000604 moveCameraTo 15 -310 -1980 000610 waitForEntity 200 000612 entityMoveToAxis 253 -200 1 2 000618 delay 5 000622 playAnimation 253 21 000626 entityMoveTo 253 -194 -1810 50 000634 entityWalkTo 252 50 -2538 true 000642 waitForEntity 252 000644 entityMoveTo 5 -791 74 30 000652 entityMoveTo 253 -791 74 30 000660 entityMoveTo 252 -791 74 30 000668 delay 20 000672 warpTo 105 0 255 000676 endSection 000678 endSection Section_82: 000680 entityWalkToWithCamera 253 445 -1448 true 000688 entityWalkTo 252 743 -2280 true 000696 waitForEntity 253 000698 waitForEntity 252 000700 entitySetRotation 253 1536 000704 entitySetRotation 252 1536 000708 moveCameraTo 10 242 -1810 000714 waitForEntity 200 000716 if trigger(339) == false then 946 000728 setTrigger 339 000732 setObjVisibility 38 0 000736 setObjVisibility 39 0 000740 loadDigimon 134 000742 setDigimon 134 0 0 000746 playAnimation 5 28 000750 setObjVisibility 40 0 000754 setObjVisibility 41 0 000758 setObjVisibility 42 0 000762 setObjVisibility 43 0 000766 setObjVisibility 44 0 000770 setPStat 247 40 000774 setPStat 248 5 000778 callRoutine 21 000780 playAnimation 253 15 000784 waitForEntity 5 000786 playSound 3080 000790 delay 60 000794 setObjVisibility 40 1 000798 setObjVisibility 41 1 000802 setObjVisibility 42 1 000806 setObjVisibility 43 1 000810 setObjVisibility 44 1 000814 setObjVisibility 45 0 000818 playAnimation 5 32 000822 playSound 1800 000826 setDialogOwner 253 000828 showTextbox Seadramon!\n 000854 setDialogOwner 5 000856 showTextbox So we meet again.\nDo you have a request?\n 000942 jumpTo 950 000946 jumpTo 1192 000950 setTrigger 49 000954 setDialogOwner 253 000956 setSelection 1074 2724 3234 000964 showTextbox Let's be friends\nTeach me a Technique\nI want an Item\n 001074 unsetTrigger 49 001078 if trigger(210) == false then 1188 001090 setDialogOwner 5 001092 showTextbox We're already friends.\nAny other requests?\n 001182 jumpTo 950 001186 endSection 001188 jumpTo 1842 001192 setTrigger 339 001196 loadDigimon 134 001198 setDigimon 134 0 0 001202 playAnimation 5 28 001206 setObjVisibility 38 0 001210 setObjVisibility 39 0 001214 setObjVisibility 40 0 001218 setObjVisibility 41 0 001222 setObjVisibility 42 0 001226 setObjVisibility 43 0 001230 setObjVisibility 44 0 001234 setPStat 247 40 001238 setPStat 248 5 001242 callRoutine 21 001244 playAnimation 253 15 001248 waitForEntity 5 001250 playSound 3080 001254 delay 60 001258 setObjVisibility 40 1 001262 setObjVisibility 41 1 001266 setObjVisibility 42 1 001270 setObjVisibility 43 1 001274 setObjVisibility 44 1 001278 setObjVisibility 45 0 001282 playAnimation 5 32 001286 playSound 1800 001290 setDialogOwner 253 001292 showTextbox What the... oh no!\nIt's the Lake Guardian!\n 001382 playAnimation 253 0 001386 setDialogOwner 5 001388 showTextbox Uh, yes. I'm Seadramon.\n 001440 showTextbox So you are the one who's\nbeen fishing so much!\nSo be it. Any requests?\n 001586 setDialogOwner 253 001588 showTextbox What!? I see why they\ncall you Guardian.\nYes, I have a request.\n 001720 setTrigger 49 001724 setSelection 1842 2724 3234 001732 showTextbox Let's be friends\nTeach me a Technique\nI want an Item\n 001842 unsetTrigger 49 001846 setDialogOwner 5 001848 showTextbox Okay, fine.\n 001876 showTextbox We're friends from now on. I\ngive you this flute as proof.\n 001998 setTrigger 210 002002 addToPStat 1 2 002006 giveItem 115 1 002010 if trigger(0) == false then 2140 002022 unsetTrigger 3 002026 setDialogOwner 253 002028 showTextbox Oh no! Too many Items.\nI need to throw some away.\n 002132 callRoutine 0 002134 callRoutine 13 002136 giveItem 115 1 002140 setDialogOwner 255 002142 showTextbox I got the Lake Guardian's\nBlue Flute!\n 002226 setDialogOwner 5 002228 showTextbox If you play the flute near\nthe lake, I'll come. I'll\ntake you to the other side.\n 002394 setDialogOwner 253 002396 showTextbox You mean I can go to\nthe other side? Thanks!\n 002490 setDialogOwner 5 002492 showTextbox Beyond the lake, there is\na strange forest. Do you\nwant go there right now?\n 002648 setTrigger 49 002652 setDialogOwner 253 002654 setSelection 3600 3784 002660 showTextbox Yeah, I'll go\nNo, maybe later\n 002724 unsetTrigger 49 002728 setDialogOwner 5 002730 showTextbox I'll teach you a Technique.\n 002790 if move(21) == 1 then 2864 002802 learnMove 21 002804 setDialogOwner 255 002806 showTextbox I mastered 'Aqua Magic'!\n 002860 jumpTo 3162 002864 if move(18) == 1 then 2942 002876 learnMove 18 002878 setDialogOwner 255 002880 showTextbox I mastered 'Winter Blast'!\n 002938 jumpTo 3162 002942 if move(16) == 1 then 3018 002954 learnMove 16 002956 setDialogOwner 255 002958 showTextbox I mastered 'Giga Freeze'!\n 003014 jumpTo 3162 003018 setDialogOwner 5 003020 showTextbox Uh, I don't think there are\nany more Techniques\nI can teach you...\n 003158 jumpTo 950 003162 setDialogOwner 5 003164 showTextbox See ya!\n 003184 playAnimation 5 29 003188 setObjVisibility 45 1 003192 setObjVisibility 46 0 003196 setObjVisibility 47 0 003200 delay 20 003204 playAnimation 5 30 003208 setObjVisibility 46 1 003212 setObjVisibility 47 1 003216 delay 5 003220 entityMoveTo 5 -791 74 30 003228 waitForEntity 5 003230 unloadEntity 5 003232 endSection 003234 unsetTrigger 49 003238 setDialogOwner 5 003240 showTextbox Well, I'll give you the\nWater Bottle.\n 003324 giveItem 91 1 003328 if trigger(0) == false then 3458 003340 unsetTrigger 3 003344 setDialogOwner 253 003346 showTextbox Oh no! Too many Items.\nI need to throw some away.\n 003450 callRoutine 0 003452 callRoutine 13 003454 giveItem 91 1 003458 setDialogOwner 255 003460 showTextbox Yeah, I got the\nWater Bottle!\n 003528 setDialogOwner 5 003530 showTextbox See ya!\n 003550 playAnimation 5 29 003554 setObjVisibility 45 1 003558 setObjVisibility 46 0 003562 setObjVisibility 47 0 003566 delay 20 003570 playAnimation 5 30 003574 setObjVisibility 46 1 003578 setObjVisibility 47 1 003582 delay 5 003586 entityMoveTo 5 -791 74 30 003594 waitForEntity 5 003596 unloadEntity 5 003598 endSection 003600 unsetTrigger 49 003604 setDialogOwner 5 003606 showTextbox Well then, hop on my back.\n 003664 playAnimation 5 29 003668 setObjVisibility 45 1 003672 setObjVisibility 46 0 003676 setObjVisibility 47 0 003680 setPStat 247 46 003684 setPStat 248 2 003688 callRoutine 21 003690 delay 20 003694 setObjVisibility 46 1 003698 setObjVisibility 47 1 003702 playAnimation 5 30 003706 delay 10 003710 moveCameraTo 15 -310 -1980 003716 waitForEntity 200 003718 entityMoveToAxis 253 -200 1 2 003724 delay 5 003728 playAnimation 253 21 003732 entityMoveTo 253 -194 -1810 50 003740 entityWalkTo 252 50 -2538 true 003748 waitForEntity 252 003750 entityMoveTo 5 -791 74 30 003758 entityMoveTo 253 -791 74 30 003766 entityMoveTo 252 -791 74 30 003774 delay 20 003778 warpTo 105 0 255 003782 endSection 003784 unsetTrigger 49 003788 setDialogOwner 5 003790 showTextbox Bye for now.\n 003820 playAnimation 5 29 003824 setObjVisibility 45 1 003828 setObjVisibility 46 0 003832 setObjVisibility 47 0 003836 delay 20 003840 playAnimation 5 30 003844 setObjVisibility 46 1 003848 setObjVisibility 47 1 003852 delay 5 003856 entityMoveTo 5 -791 74 30 003864 waitForEntity 5 003866 unloadEntity 5 003868 endSection == Script ID 8 == b800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 1 then 46 000040 spawnItem 69 22 69 000046 endSection Section_51: 000048 if trigger(149) == true then 182 000060 moveCameraTo 30 -5000 2000 000066 entitySetRotation 253 1117 000070 waitForEntity 200 000072 delay 50 000076 setDialogOwner 253 000078 showTextbox Drill Tunnel\n 000108 moveCameraToEntity 253 20 000112 waitForEntity 200 000114 setTrigger 149 000118 if trigger(54) == true then 182 000130 setDialogOwner 253 000132 setSelection 204 206 000138 showTextbox Normal\nOgre mode\n 000176 unknown12 0 000178 jumpTo 204 000182 if trigger(150) == false OR trigger(151) == true then 202 000198 jumpTo 206 000202 endSection 000204 endSection 000206 setTrigger 151 000210 setObjVisibility 5 1 000214 setObjVisibility 6 0 000218 moveCameraTo 30 -5000 2000 000224 entitySetRotation 253 1117 000228 waitForEntity 200 000230 delay 50 000234 setDialogOwner 253 000236 showTextbox Oh that jerk! How rude!\n 000288 moveCameraTo 30 -2900 0 000294 waitForEntity 200 000296 delay 20 000300 setDialogOwner 253 000302 showTextbox Huh?\n 000316 setDigimon 118 0 0 000320 entityWalkTo 5 -2028 -842 false 000328 entitySetRotation 253 1117 000332 waitForEntity 5 000334 entitySetRotation 5 1117 000338 waitForEntity 5 000340 delay 10 000344 setDialogOwner 255 000346 showTextbox Market manager \nI didn't know we'd have to\npay to get thru!\n 000474 entityWalkTo 5 -1323 -815 false 000482 waitForEntity 5 000484 entityLookAtEntity 5 253 000488 waitForEntity 5 000490 moveCameraToEntity 253 20 000494 waitForEntity 200 000496 entityLookAtEntity 253 5 000500 setDialogOwner 255 000502 showTextbox Market manager \nHey, aren't you... yes!\nDo something!\n 000618 setDialogOwner 253 000620 showTextbox How are the Drimogemon\ninside?\n 000686 setDialogOwner 255 000688 showTextbox Market manager \nI don't know.\n 000756 setDialogOwner 253 000758 showTextbox I hope they are alright.\nOkay, here I go!\n 000846 entityWalkTo 5 -2333 59 false 000854 waitForEntity 5 000856 entitySetRotation 5 4000 000860 waitForEntity 5 000862 endSection Section_5: 000864 setDialogOwner 255 000866 showTextbox Market manager \nDo something quick!\n 000946 endSection Section_52: 000948 if trigger(106) == false then 972 000960 entityWalkTo 253 2000 -152 false 000968 warpTo 111 2 255 000972 entityWalkTo 253 2000 -152 false 000980 warpTo 110 1 255 000984 endSection Section_53: 000986 if trigger(238) == false then 1216 000998 if trigger(150) == true AND trigger(234) == false then 1216 001014 setDialogOwner 253 001016 showTextbox There's nothing more in\nthe tunnel... Do we run\nthru it or what?\n 001150 setSelection 1218 1230 001156 showTextbox Let's go thru!\nLet's not\n 001210 unknown12 0 001212 jumpTo 1230 001216 endSection 001218 entityWalkTo 253 -4017 -828 true 001226 warpTo 23 2 255 001230 entityWalkTo 253 -4017 -828 false 001238 warpTo 24 0 255 001242 endSection == Script ID 9 == c000 Section_254: 000016 spawnChest 5 -1511 0 1093 0 706 000028 storeRandom 110 99 000032 if pstat(110) > 14 then 50 000044 spawnItem 44 74 62 000050 storeRandom 110 99 000054 if pstat(110) > 24 then 72 000066 spawnItem 44 31 45 000072 endSection Section_81: 000074 setDialogOwner 255 000076 showTextbox Vending Machine\n 000112 entitySetRotation 253 2048 000116 delay 5 000120 setDialogOwner 253 000122 showTextbox My gosh, it's so expensive!\n 000182 setSelection 324 408 492 000190 showTextbox Meat : three hund bits\nDigiMushrooms:six hund bits\nDon't buy\n 000316 unknown12 0 000318 jumpTo 492 000322 endSection 000324 if getMoney < 300 then 348 000340 jumpTo 494 000344 jumpTo 408 000348 setDialogOwner 253 000350 showTextbox I don't got enough money.\n 000406 endSection 000408 if getMoney < 600 then 432 000424 jumpTo 638 000428 jumpTo 492 000432 setDialogOwner 253 000434 showTextbox I don't got enough money.\n 000490 endSection 000492 endSection 000494 reduceMoney 300 000500 setDialogOwner 255 000502 showTextbox Meat came out!\n 000540 giveItem 38 1 000544 if trigger(0) == false then 636 000556 if item(38) < 99 then 572 000570 endSection 000572 setDialogOwner 253 000574 showTextbox Oops, too many things.\n 000624 setTrigger 3 000628 callRoutine 0 000630 callRoutine 13 000632 giveItem 38 1 000636 endSection 000638 reduceMoney 600 000644 setDialogOwner 255 000646 showTextbox A Digital Mushroom \ncame out!\n 000714 giveItem 44 1 000718 if trigger(0) == false then 810 000730 if item(44) < 99 then 746 000744 endSection 000746 setDialogOwner 253 000748 showTextbox Oops, too many things.\n 000798 setTrigger 3 000802 callRoutine 0 000804 callRoutine 13 000806 giveItem 44 1 000810 endSection Section_82: 000812 entitySetRotation 253 2048 000816 delay 5 000820 setTextboxSize 19 7 000824 showTextbox Explanation of fishing:\nFirst, get a 'rod'. You'll\nget a submenu \nwith 'Fishing' icon. Click\non it. Bait with .\nSelect something from\nthe foods you have.\n 001152 showTextbox Next, change directions with\nleft or right buttons. Hold\nrod over head with ,\nthrow again using .\nWait for the float to move.\nWhen float moves, fish has\nbait. Pull in with .\n 001528 showTextbox Look at gauge at upper left.\nLet go of before\ngauge is full. Otherwise line\nwill break, so be careful.\nIf you pull the float close\nenough towards yourself, then\nyou have caught the fish.\n 001914 showTextbox If you get an 'X' on the fish\nshadow, it means that you can't\nfish using the current bait.\n 002100 fadeoutHud 002102 endSection == Script ID 10 == d000 Section_254: 000032 if trigger(232) == false then 60 000044 setObjVisibility 68 1 000048 setObjVisibility 69 1 000052 setObjVisibility 70 1 000056 jumpTo 68 000060 unknown7C 0 22 16 3075 000068 if trigger(232) == false OR pstat(1) < 35 then 96 000084 setObjVisibility 71 0 000088 setObjVisibility 72 0 000092 setObjVisibility 73 0 000096 storeRandom 110 99 000100 if pstat(110) > 39 then 118 000112 spawnItem 44 37 48 000118 storeRandom 110 99 000122 if pstat(110) > 3 then 140 000134 spawnItem 48 38 52 000140 endSection Section_5: 000142 setDialogOwner 5 000144 showTextbox You think you're big stuff!\n 000204 fadeoutHud 000206 delay 1 000210 startBattle 000212 setTrigger 286 000216 endSection Section_7: 000218 setDialogOwner 7 000220 showTextbox What did I ever do to you!?\n 000280 fadeoutHud 000282 delay 1 000286 startBattle 000288 setTrigger 296 000292 endSection Section_55: 000294 endSection Section_51: 000296 if trigger(258) == false then 310 000308 endSection 000310 if trigger(206) == false AND trigger(211) == false AND trigger(252) == false AND trigger(213) == false then 338 000334 jumpTo 340 000338 endSection 000340 setDialogOwner 255 000342 showTextbox ? ? ? \nWait!\n 000376 playAnimation 253 16 000380 delay 20 000384 playAnimation 253 0 000388 entityWalkTo 253 -1050 -1473 true 000396 entityWalkTo 252 -709 -1473 true 000404 waitForEntity 253 000406 waitForEntity 252 000408 entitySetRotation 253 2048 000412 entitySetRotation 252 2048 000416 callRoutine 38 000418 playSound 8 000422 moveCameraTo 20 -836 -663 000428 waitForEntity 200 000430 setObjVisibility 41 0 000434 moveObjectTo 1 41 1 7 0 153 349 000444 delay 12 000448 moveObjectTo 1 41 1 7 0 184 381 000458 delay 12 000462 moveObjectTo 1 41 1 7 0 153 411 000472 delay 12 000476 moveObjectTo 1 41 1 7 0 184 443 000486 delay 12 000490 moveObjectTo 1 41 1 7 0 153 475 000500 delay 12 000504 setDigimon 175 1 1 000508 setObjVisibility 42 0 000512 setObjVisibility 43 0 000516 setObjVisibility 44 0 000520 setObjVisibility 45 0 000524 setObjVisibility 46 0 000528 setObjVisibility 47 0 000532 setObjVisibility 48 0 000536 setObjVisibility 49 0 000540 setObjVisibility 50 0 000544 setObjVisibility 51 0 000548 setObjVisibility 52 0 000552 setObjVisibility 53 0 000556 setObjVisibility 54 0 000560 setObjVisibility 55 0 000564 setObjVisibility 56 0 000568 setObjVisibility 57 0 000572 setObjVisibility 58 0 000576 setObjVisibility 59 0 000580 setObjVisibility 60 0 000584 setObjVisibility 61 0 000588 setObjVisibility 62 0 000592 setObjVisibility 63 0 000596 setObjVisibility 64 0 000600 setObjVisibility 65 0 000604 setObjVisibility 66 0 000608 setObjVisibility 67 0 000612 setPStat 247 42 000616 setPStat 248 26 000620 callRoutine 21 000622 setObjVisibility 41 1 000626 playSound 8 000630 playAnimation 6 28 000634 delay 10 000638 setObjVisibility 42 1 000642 setObjVisibility 43 1 000646 setObjVisibility 44 1 000650 setObjVisibility 45 1 000654 setObjVisibility 46 1 000658 setObjVisibility 47 1 000662 setObjVisibility 48 1 000666 setObjVisibility 49 1 000670 setObjVisibility 50 1 000674 setObjVisibility 51 1 000678 setObjVisibility 52 1 000682 setObjVisibility 53 1 000686 setObjVisibility 54 1 000690 setObjVisibility 55 1 000694 setObjVisibility 56 1 000698 setObjVisibility 57 1 000702 setObjVisibility 58 1 000706 setObjVisibility 59 1 000710 setObjVisibility 60 1 000714 setObjVisibility 61 1 000718 setObjVisibility 62 1 000722 setObjVisibility 63 1 000726 setObjVisibility 64 1 000730 setObjVisibility 65 1 000734 setObjVisibility 66 1 000738 setObjVisibility 67 1 000742 playSound 264 000746 delay 10 000750 setDialogOwner 6 000752 showTextbox I'm called Ninjamon!\n 000798 playAnimation 253 15 000802 delay 20 000806 entityLookAtEntity 6 253 000810 delay 10 000814 entityLookAtEntity 6 252 000818 delay 10 000822 entityLookAtEntity 6 253 000826 showTextbox You're ?\nAnd you must be !\n 000896 showTextbox You're famous, even as far\nas Ninja Village. Accept\nmy challenge to fight.\n 001052 setDialogOwner 253 001054 setSelection 1170 1106 001060 showTextbox Sure\nAnother time\n 001100 unknown12 0 001102 jumpTo 1106 001106 setDialogOwner 6 001108 showTextbox Ha, that's what you think!\n 001166 jumpTo 1170 001170 setTrigger 1 001174 setPStat 250 1 001178 setPStat 251 6 001182 setPStat 252 -1 001186 setPStat 253 -1 001190 fadeoutHud 001192 delay 1 001196 startBattle 001198 unsetTrigger 1 001202 setPStat 250 0 001206 entityWalkTo 252 -633 -581 true 001214 entityWalkTo 252 -1033 -481 true 001222 entityWalkTo 6 -905 -1096 true 001230 waitForEntity 20 001232 entityLookAtEntity 253 6 001236 entityLookAtEntity 6 253 001240 entityLookAtEntity 252 6 001244 waitForEntity 253 001246 setDialogOwner 6 001248 showTextbox You're just as strong as\nthey say you are. Please\nmake me your disciple!\n 001398 playAnimation 253 19 001402 delay 20 001406 setDialogOwner 253 001408 showTextbox Disciple? Well, I don't\ndo that. But you can help us\nmake a city.\n 001544 setDialogOwner 6 001546 showTextbox Okay.\nThat's good training too.\nI'll work hard.\n 001646 delay 20 001650 playAnimation 6 28 001654 delay 10 001658 setObjVisibility 42 0 001662 setObjVisibility 43 0 001666 setObjVisibility 44 0 001670 setObjVisibility 45 0 001674 setObjVisibility 46 0 001678 setObjVisibility 47 0 001682 setObjVisibility 48 0 001686 setObjVisibility 49 0 001690 setObjVisibility 50 0 001694 setObjVisibility 51 0 001698 setObjVisibility 52 0 001702 setObjVisibility 53 0 001706 setObjVisibility 54 0 001710 setObjVisibility 55 0 001714 setObjVisibility 56 0 001718 setObjVisibility 57 0 001722 setObjVisibility 58 0 001726 setObjVisibility 59 0 001730 setObjVisibility 60 0 001734 setObjVisibility 61 0 001738 setObjVisibility 62 0 001742 setObjVisibility 63 0 001746 setObjVisibility 64 0 001750 setObjVisibility 65 0 001754 setObjVisibility 66 0 001758 setObjVisibility 67 0 001762 setPStat 247 42 001766 setPStat 248 26 001770 callRoutine 21 001772 playSound 8 001776 delay 10 001780 unloadEntity 6 001782 delay 40 001786 setObjVisibility 42 1 001790 setObjVisibility 43 1 001794 setObjVisibility 44 1 001798 setObjVisibility 45 1 001802 setObjVisibility 46 1 001806 setObjVisibility 47 1 001810 setObjVisibility 48 1 001814 setObjVisibility 49 1 001818 setObjVisibility 50 1 001822 setObjVisibility 51 1 001826 setObjVisibility 52 1 001830 setObjVisibility 53 1 001834 setObjVisibility 54 1 001838 setObjVisibility 55 1 001842 setObjVisibility 56 1 001846 setObjVisibility 57 1 001850 setObjVisibility 58 1 001854 setObjVisibility 59 1 001858 setObjVisibility 60 1 001862 setObjVisibility 61 1 001866 setObjVisibility 62 1 001870 setObjVisibility 63 1 001874 setObjVisibility 64 1 001878 setObjVisibility 65 1 001882 setObjVisibility 66 1 001886 setObjVisibility 67 1 001890 delay 10 001894 playSound 2824 001898 setDialogOwner 255 001900 showTextbox Ninjamon joins the city!\n 001954 unsetTrigger 1 001958 moveCameraToEntity 253 10 001962 waitForEntity 200 001964 setTrigger 258 001968 addToPStat 1 2 001972 endSection Section_8: 001974 setDialogOwner 8 001976 showTextbox Hey, you!\n 002000 showTextbox What do you mean?\nWhy are you here?\n 002076 showTextbox Hey, !\n 002100 showTextbox When I tried to make\nmy own harem in the city,\nI was kicked out!\n 002234 if getMoney >= 50000 then 2252 002250 endSection 002252 setDialogOwner 8 002254 showTextbox I hear you're doing\nreal good these days.\nI'll sell you something good!\n 002402 showTextbox It's the extremely valuable\nGolden Banana.\n 002496 showTextbox That'll be fifty thous bits.\nNo loans, please.\n 002594 setDialogOwner 253 002596 setSelection 2640 2862 002602 showTextbox Pay\nDon't pay\n 002634 unknown12 0 002636 jumpTo 2862 002640 reduceMoney 50000 002646 giveItem 109 1 002650 if trigger(0) == false then 2812 002662 if item(109) < 99 then 2748 002676 setDialogOwner 8 002678 showTextbox You fool! You have too much!\n 002740 addMoney 50000 002746 endSection 002748 setDialogOwner 253 002750 showTextbox Oops, I have too much!\n 002800 setTrigger 3 002804 callRoutine 0 002806 callRoutine 13 002808 giveItem 109 1 002812 setDialogOwner 8 002814 showTextbox Thank you very much!\n 002860 endSection 002862 setDialogOwner 8 002864 showTextbox Humans should use live money.\n 002928 endSection Section_52: 002930 entityWalkTo 253 -2800 3000 false 002938 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2970 002962 jumpTo 3458 002966 jumpTo 2974 002970 jumpTo 2974 002974 if trigger(204) == false AND trigger(249) == false then 2998 002990 jumpTo 3002 002994 jumpTo 3002 002998 jumpTo 3230 003002 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3034 003026 jumpTo 3134 003030 jumpTo 3038 003034 jumpTo 3038 003038 if trigger(236) == false then 3058 003050 jumpTo 3098 003054 jumpTo 3062 003058 jumpTo 3062 003062 if trigger(205) == false then 3082 003074 jumpTo 3092 003078 jumpTo 3086 003082 jumpTo 3086 003086 warpTo 181 2 255 003090 endSection 003092 warpTo 188 2 255 003096 endSection 003098 if trigger(205) == false then 3118 003110 jumpTo 3128 003114 jumpTo 3122 003118 jumpTo 3122 003122 warpTo 186 2 255 003126 endSection 003128 warpTo 187 2 255 003132 endSection 003134 if trigger(236) == false then 3154 003146 jumpTo 3194 003150 jumpTo 3158 003154 jumpTo 3158 003158 if trigger(205) == false then 3178 003170 jumpTo 3188 003174 jumpTo 3182 003178 jumpTo 3182 003182 warpTo 182 2 255 003186 endSection 003188 warpTo 185 2 255 003192 endSection 003194 if trigger(205) == false then 3214 003206 jumpTo 3224 003210 jumpTo 3218 003214 jumpTo 3218 003218 warpTo 183 2 255 003222 endSection 003224 warpTo 184 2 255 003228 endSection 003230 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3262 003254 jumpTo 3362 003258 jumpTo 3266 003262 jumpTo 3266 003266 if trigger(236) == false then 3286 003278 jumpTo 3326 003282 jumpTo 3290 003286 jumpTo 3290 003290 if trigger(205) == false then 3310 003302 jumpTo 3320 003306 jumpTo 3314 003310 jumpTo 3314 003314 warpTo 180 2 255 003318 endSection 003320 warpTo 203 2 255 003324 endSection 003326 if trigger(205) == false then 3346 003338 jumpTo 3350 003342 jumpTo 3350 003346 jumpTo 3356 003350 warpTo 202 2 255 003354 endSection 003356 warpTo 201 2 255 003360 endSection 003362 if trigger(236) == false then 3382 003374 jumpTo 3422 003378 jumpTo 3386 003382 jumpTo 3386 003386 if trigger(205) == false then 3406 003398 jumpTo 3416 003402 jumpTo 3410 003406 jumpTo 3410 003410 warpTo 197 2 255 003414 endSection 003416 warpTo 200 2 255 003420 endSection 003422 if trigger(205) == false then 3442 003434 jumpTo 3452 003438 jumpTo 3446 003442 jumpTo 3446 003446 warpTo 198 2 255 003450 endSection 003452 warpTo 199 2 255 003456 endSection 003458 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3490 003482 jumpTo 3590 003486 jumpTo 3494 003490 jumpTo 3494 003494 if trigger(236) == false then 3514 003506 jumpTo 3554 003510 jumpTo 3518 003514 jumpTo 3518 003518 if trigger(205) == false then 3538 003530 jumpTo 3548 003534 jumpTo 3542 003538 jumpTo 3542 003542 warpTo 189 2 255 003546 endSection 003548 warpTo 196 2 255 003552 endSection 003554 if trigger(205) == false then 3574 003566 jumpTo 3584 003570 jumpTo 3578 003574 jumpTo 3578 003578 warpTo 194 2 255 003582 endSection 003584 warpTo 195 2 255 003588 endSection 003590 if trigger(236) == false then 3610 003602 jumpTo 3650 003606 jumpTo 3614 003610 jumpTo 3614 003614 if trigger(205) == false then 3634 003626 jumpTo 3644 003630 jumpTo 3638 003634 jumpTo 3638 003638 warpTo 190 2 255 003642 endSection 003644 warpTo 193 2 255 003648 endSection 003650 if trigger(205) == false then 3670 003662 jumpTo 3680 003666 jumpTo 3674 003670 jumpTo 3674 003674 warpTo 191 2 255 003678 endSection 003680 warpTo 192 2 255 003684 endSection == Script ID 11 == e000 Section_254: 000036 if trigger(232) == false then 64 000048 setObjVisibility 68 1 000052 setObjVisibility 69 1 000056 setObjVisibility 70 1 000060 jumpTo 72 000064 unknown7C 0 22 16 3075 000072 if trigger(232) == false OR pstat(1) < 35 then 100 000088 setObjVisibility 71 0 000092 setObjVisibility 72 0 000096 setObjVisibility 73 0 000100 storeRandom 110 99 000104 if pstat(110) > 39 then 122 000116 spawnItem 44 37 48 000122 storeRandom 110 99 000126 if pstat(110) > 3 then 144 000138 spawnItem 48 38 52 000144 endSection Section_5: 000146 setDialogOwner 5 000148 showTextbox I can beat you in one blow!\n 000208 fadeoutHud 000210 delay 1 000214 startBattle 000216 setTrigger 283 000220 endSection Section_7: 000222 setDialogOwner 7 000224 showTextbox You don't know anything.\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 286 000290 endSection Section_8: 000292 setDialogOwner 8 000294 showTextbox Stop it already!\n 000332 fadeoutHud 000334 delay 1 000338 startBattle 000340 setTrigger 296 000344 endSection Section_9: 000346 setDialogOwner 9 000348 showTextbox Bullies aren't cool!\n 000394 fadeoutHud 000396 delay 1 000400 startBattle 000402 setTrigger 296 000406 endSection Section_10: 000408 setDialogOwner 10 000410 showTextbox Listen to me, will you?!\n 000464 fadeoutHud 000466 delay 1 000470 startBattle 000472 setTrigger 296 000476 endSection Section_6: 000478 setDialogOwner 6 000480 showTextbox I think I can beat you!\n 000532 fadeoutHud 000534 delay 1 000538 startBattle 000540 setTrigger 283 000544 endSection Section_52: 000546 entityWalkTo 253 -2800 3000 false 000554 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 586 000578 jumpTo 1074 000582 jumpTo 590 000586 jumpTo 590 000590 if trigger(204) == false AND trigger(249) == false then 614 000606 jumpTo 618 000610 jumpTo 618 000614 jumpTo 846 000618 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 650 000642 jumpTo 750 000646 jumpTo 654 000650 jumpTo 654 000654 if trigger(236) == false then 674 000666 jumpTo 714 000670 jumpTo 678 000674 jumpTo 678 000678 if trigger(205) == false then 698 000690 jumpTo 708 000694 jumpTo 702 000698 jumpTo 702 000702 warpTo 181 2 255 000706 endSection 000708 warpTo 188 2 255 000712 endSection 000714 if trigger(205) == false then 734 000726 jumpTo 744 000730 jumpTo 738 000734 jumpTo 738 000738 warpTo 186 2 255 000742 endSection 000744 warpTo 187 2 255 000748 endSection 000750 if trigger(236) == false then 770 000762 jumpTo 810 000766 jumpTo 774 000770 jumpTo 774 000774 if trigger(205) == false then 794 000786 jumpTo 804 000790 jumpTo 798 000794 jumpTo 798 000798 warpTo 182 2 255 000802 endSection 000804 warpTo 185 2 255 000808 endSection 000810 if trigger(205) == false then 830 000822 jumpTo 840 000826 jumpTo 834 000830 jumpTo 834 000834 warpTo 183 2 255 000838 endSection 000840 warpTo 184 2 255 000844 endSection 000846 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 878 000870 jumpTo 978 000874 jumpTo 882 000878 jumpTo 882 000882 if trigger(236) == false then 902 000894 jumpTo 942 000898 jumpTo 906 000902 jumpTo 906 000906 if trigger(205) == false then 926 000918 jumpTo 936 000922 jumpTo 930 000926 jumpTo 930 000930 warpTo 180 2 255 000934 endSection 000936 warpTo 203 2 255 000940 endSection 000942 if trigger(205) == false then 962 000954 jumpTo 966 000958 jumpTo 966 000962 jumpTo 972 000966 warpTo 202 2 255 000970 endSection 000972 warpTo 201 2 255 000976 endSection 000978 if trigger(236) == false then 998 000990 jumpTo 1038 000994 jumpTo 1002 000998 jumpTo 1002 001002 if trigger(205) == false then 1022 001014 jumpTo 1032 001018 jumpTo 1026 001022 jumpTo 1026 001026 warpTo 197 2 255 001030 endSection 001032 warpTo 200 2 255 001036 endSection 001038 if trigger(205) == false then 1058 001050 jumpTo 1068 001054 jumpTo 1062 001058 jumpTo 1062 001062 warpTo 198 2 255 001066 endSection 001068 warpTo 199 2 255 001072 endSection 001074 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1106 001098 jumpTo 1206 001102 jumpTo 1110 001106 jumpTo 1110 001110 if trigger(236) == false then 1130 001122 jumpTo 1170 001126 jumpTo 1134 001130 jumpTo 1134 001134 if trigger(205) == false then 1154 001146 jumpTo 1164 001150 jumpTo 1158 001154 jumpTo 1158 001158 warpTo 189 2 255 001162 endSection 001164 warpTo 196 2 255 001168 endSection 001170 if trigger(205) == false then 1190 001182 jumpTo 1200 001186 jumpTo 1194 001190 jumpTo 1194 001194 warpTo 194 2 255 001198 endSection 001200 warpTo 195 2 255 001204 endSection 001206 if trigger(236) == false then 1226 001218 jumpTo 1266 001222 jumpTo 1230 001226 jumpTo 1230 001230 if trigger(205) == false then 1250 001242 jumpTo 1260 001246 jumpTo 1254 001250 jumpTo 1254 001254 warpTo 190 2 255 001258 endSection 001260 warpTo 193 2 255 001264 endSection 001266 if trigger(205) == false then 1286 001278 jumpTo 1296 001282 jumpTo 1290 001286 jumpTo 1290 001290 warpTo 191 2 255 001294 endSection 001296 warpTo 192 2 255 001300 endSection == Script ID 12 == e800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 55 43 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 68 46 000076 endSection Section_81: 000078 setDialogOwner 255 000080 showTextbox MP Vending Machine\n 000122 entitySetRotation 253 2048 000126 setDialogOwner 253 000128 showTextbox This machine recovers MP.\n 000184 setSelection 324 474 624 000192 showTextbox Hund MP: two hund bits\nThous MP:eighteen hund bits\nDon't use\n 000318 unknown12 0 000320 jumpTo 624 000324 if getMoney < 200 then 412 000340 addStats CURRENTMP 100 000344 reduceMoney 200 000350 setDialogOwner 255 000352 showTextbox My MP level went back up!\n 000408 jumpTo 472 000412 setDialogOwner 253 000414 showTextbox I don't have enough bits.\n 000470 endSection 000472 endSection 000474 if getMoney < 1800 then 562 000490 addStats CURRENTMP 1000 000494 reduceMoney 1800 000500 setDialogOwner 255 000502 showTextbox My MP level went back up!\n 000558 jumpTo 622 000562 setDialogOwner 253 000564 showTextbox I don't have enough bits.\n 000620 endSection 000622 endSection 000624 setDialogOwner 253 000626 showTextbox Forget about it.\n 000664 endSection Section_53: 000666 if trigger(185) == false then 680 000678 endSection 000680 setDialogOwner 253 000682 showTextbox Oh, a bridge!\n 000714 setTrigger 185 000718 endSection Section_5: 000720 setDialogOwner 5 000722 showTextbox You gonna fight me?\n 000766 fadeoutHud 000768 delay 1 000772 startBattle 000774 setTrigger 286 000778 endSection Section_6: 000780 setDialogOwner 6 000782 showTextbox You're quite a smart aleck!\n 000842 fadeoutHud 000844 delay 1 000848 startBattle 000850 setTrigger 286 000854 endSection Section_7: 000856 setDialogOwner 7 000858 showTextbox Wha..Whatcha gonna do?!\n 000910 fadeoutHud 000912 delay 1 000916 startBattle 000918 setTrigger 296 000922 endSection Section_8: 000924 setDialogOwner 8 000926 showTextbox I'm gonna tell on you!\n 000976 fadeoutHud 000978 delay 1 000982 startBattle 000984 setTrigger 296 000988 endSection == Script ID 13 == f000 Section_254: 000028 spawnChest 1 1941 0 142 0 693 000040 storeRandom 110 99 000044 if pstat(110) > 14 then 62 000056 spawnItem 44 79 34 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 56 61 000084 storeRandom 110 99 000088 if pstat(110) > 5 then 106 000100 spawnItem 44 87 67 000106 storeRandom 110 99 000110 if pstat(110) > 2 then 128 000122 spawnItem 55 21 57 000128 endSection Section_5: 000130 setDialogOwner 5 000132 showTextbox Hey, are you the one\nbuilding a city?\n 000212 setDialogOwner 253 000214 showTextbox Yes.\n 000228 playSound 1544 000232 setDialogOwner 5 000234 showTextbox Uh, you're real lucky\nto meet me.\n 000306 showTextbox I don't look it, but I'm an\nUltimate Digimon. If you\nbeat me, I'll help you.\n 000464 playAnimation 253 16 000468 setDialogOwner 253 000470 setSelection 536 824 000476 showTextbox Okay, I accept\nNo thanks\n 000530 unknown12 0 000532 jumpTo 824 000536 setTrigger 1 000540 setPStat 250 1 000544 setPStat 251 5 000548 setPStat 252 -1 000552 setPStat 253 -1 000556 fadeoutHud 000558 delay 1 000562 startBattle 000564 unsetTrigger 1 000568 setPStat 250 0 000572 entityLookAtEntity 253 5 000576 entityLookAtEntity 5 253 000580 entityLookAtEntity 252 5 000584 entityLookAtEntity 253 5 000588 entityLookAtEntity 252 5 000592 entityLookAtEntity 5 253 000596 waitForEntity 253 000598 setDialogOwner 5 000600 showTextbox Wow, I lost! Well, I'll\nsee you in the city.\n 000694 jumpTo 698 000698 entityWalkTo 5 -2444 -3233 true 000706 if pstat(101) >= 10 then 738 000718 addToPStat 101 1 000722 delay 10 000726 entityLookAtEntity 253 5 000730 entityLookAtEntity 252 5 000734 jumpTo 698 000738 waitForEntity 5 000740 unloadEntity 5 000742 setPStat 101 0 000746 playSound 776 000750 setDialogOwner 255 000752 showTextbox Piximon joins the city!\n 000804 unsetTrigger 1 000808 setTrigger 255 000812 addToPStat 1 3 000816 moveCameraToEntity 253 10 000820 waitForEntity 200 000822 endSection 000824 setDialogOwner 5 000826 showTextbox Oh, what a coward!\nLet's meet again!\n 000904 jumpTo 908 000908 entityWalkTo 5 -2444 -3233 true 000916 if pstat(101) >= 10 then 948 000928 addToPStat 101 1 000932 delay 10 000936 entityLookAtEntity 253 5 000940 entityLookAtEntity 252 5 000944 jumpTo 908 000948 waitForEntity 5 000950 unloadEntity 5 000952 setPStat 101 0 000956 endSection Section_6: 000958 setDialogOwner 6 000960 showTextbox Oh, Senorita!\n 000992 fadeoutHud 000994 delay 1 000998 startBattle 001000 setTrigger 293 001004 endSection Section_7: 001006 setDialogOwner 7 001008 showTextbox Hey amigo, what's up?\n 001056 fadeoutHud 001058 delay 1 001062 startBattle 001064 setTrigger 293 001068 endSection Section_8: 001070 setDialogOwner 8 001072 showTextbox Wooki, wooki!\n 001104 fadeoutHud 001106 delay 1 001110 startBattle 001112 setTrigger 278 001116 endSection Section_9: 001118 setDialogOwner 9 001120 showTextbox Huh?\n 001134 fadeoutHud 001136 delay 1 001140 startBattle 001142 setTrigger 278 001146 endSection == Script ID 14 == f800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 15 then 54 000048 spawnItem 44 25 33 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 63 31 000076 storeRandom 110 99 000080 if pstat(110) > 1 then 98 000092 spawnItem 46 53 81 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox Hiss!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 267 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox Whewww!\n 000154 fadeoutHud 000156 delay 1 000160 startBattle 000162 setTrigger 267 000166 endSection Section_7: 000168 setDialogOwner 7 000170 showTextbox Shoeeeee\n 000192 fadeoutHud 000194 delay 1 000198 startBattle 000200 setTrigger 267 000204 endSection Section_8: 000206 setDialogOwner 8 000208 showTextbox I won't play with you\nanymore!\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 296 000286 endSection Section_9: 000288 setDialogOwner 9 000290 showTextbox Ya-hoo! Alright!\n 000328 fadeoutHud 000330 delay 1 000334 startBattle 000336 setTrigger 278 000340 endSection Section_10: 000342 setDialogOwner 10 000344 showTextbox Ha ha ha! Yeah!\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 278 000392 endSection == Script ID 15 == 10000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 14 then 50 000044 spawnItem 44 48 80 000050 storeRandom 110 99 000054 if pstat(110) > 6 then 72 000066 spawnItem 69 40 60 000072 if trigger(86) == false OR trigger(225) == true then 104 000088 setObjVisibility 0 0 000092 setObjVisibility 1 0 000096 setObjVisibility 2 0 000100 setObjVisibility 3 0 000104 endSection Section_5: 000106 setDialogOwner 5 000108 showTextbox Are you a Digimon?\n 000150 fadeoutHud 000152 delay 1 000156 startBattle 000158 setTrigger 277 000162 endSection Section_7: 000164 setDialogOwner 7 000166 showTextbox Where you from Homie?!\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 277 000228 endSection Section_8: 000230 setDialogOwner 8 000232 showTextbox Don't make fun of me!\n 000280 fadeoutHud 000282 delay 1 000286 startBattle 000288 setTrigger 296 000292 endSection Section_9: 000294 setDialogOwner 9 000296 showTextbox I'm gonna gobble you!\n 000344 fadeoutHud 000346 delay 1 000350 startBattle 000352 setTrigger 278 000356 endSection Section_51: 000358 if trigger(225) == false then 372 000370 endSection 000372 if trigger(86) == true then 386 000384 endSection 000386 entityWalkToWithCamera 253 -715 -2329 false 000394 delay 20 000398 entitySetRotation 253 1024 000402 delay 5 000406 if trigger(186) == false then 568 000418 setDialogOwner 253 000420 showTextbox Oh no, if I don't do\nanything, it will dry up...\n 000522 showTextbox I hope it rains...\n 000564 jumpTo 938 000568 setTrigger 186 000572 setDialogOwner 253 000574 showTextbox Wow, interesting.\nIt's sprouting.\n 000646 delay 20 000650 playAnimation 253 16 000654 delay 20 000658 setDialogOwner 253 000660 showTextbox It moved a little bit.\nIs this the mysterious plant\neveryone is talking about?\n 000822 playAnimation 253 22 000826 delay 20 000830 setDialogOwner 253 000832 showTextbox It's wilting. If I don't\ndo anything, it'll die.\n 000934 playAnimation 253 0 000938 setDialogOwner 255 000940 showTextbox Gonna use some Items?\n 000988 setDialogOwner 253 000990 setSelection 1020 3376 000996 showTextbox Yes\nNo\n 001014 unknown12 0 001016 jumpTo 3376 001020 setTrigger 3 001024 callRoutine 0 001026 if trigger(3) == false then 1102 001038 setDialogOwner 253 001040 showTextbox I don't have anything now.\n 001098 jumpTo 3376 001102 if pstat(254) != -1 then 1176 001114 setDialogOwner 253 001116 showTextbox Nothing I have is useful.\n 001172 jumpTo 3376 001176 if pstat(254) != 121 then 1196 001188 fadeoutHud 001190 callRoutine 12 001192 jumpTo 1246 001196 setDialogOwner 253 001198 showTextbox This won't work...\n 001240 jumpTo 3376 001244 endSection 001246 loadDigimon 147 001248 setObjVisibility 3 0 001252 setObjVisibility 4 0 001256 setObjVisibility 5 0 001260 setObjVisibility 6 0 001264 setObjVisibility 7 0 001268 setObjVisibility 8 0 001272 setObjVisibility 9 0 001276 setObjVisibility 10 0 001280 setObjVisibility 11 0 001284 setObjVisibility 12 0 001288 setObjVisibility 13 0 001292 setObjVisibility 14 0 001296 setObjVisibility 15 0 001300 setPStat 247 3 001304 setPStat 248 13 001308 callRoutine 21 001310 setObjVisibility 16 0 001314 setObjVisibility 17 0 001318 setObjVisibility 18 0 001322 setObjVisibility 19 0 001326 setPStat 247 16 001330 setPStat 248 4 001334 callRoutine 21 001336 setObjVisibility 20 0 001340 setObjVisibility 21 0 001344 setObjVisibility 22 0 001348 setObjVisibility 23 0 001352 setObjVisibility 24 0 001356 setObjVisibility 25 0 001360 setObjVisibility 26 0 001364 setObjVisibility 27 0 001368 setObjVisibility 28 0 001372 setObjVisibility 29 0 001376 setObjVisibility 30 0 001380 setObjVisibility 31 0 001384 setObjVisibility 32 0 001388 setPStat 247 20 001392 setPStat 248 13 001396 callRoutine 21 001398 delay 50 001402 playSound 264 001406 delay 100 001410 setObjVisibility 3 1 001414 setObjVisibility 4 1 001418 setObjVisibility 5 1 001422 setObjVisibility 6 1 001426 setObjVisibility 7 1 001430 setObjVisibility 8 1 001434 setObjVisibility 9 1 001438 setObjVisibility 10 1 001442 setObjVisibility 11 1 001446 setObjVisibility 12 1 001450 setObjVisibility 13 1 001454 setObjVisibility 14 1 001458 setObjVisibility 15 1 001462 setObjVisibility 16 1 001466 setObjVisibility 17 1 001470 setObjVisibility 18 1 001474 setObjVisibility 19 1 001478 setObjVisibility 20 1 001482 setObjVisibility 21 1 001486 setObjVisibility 22 1 001490 setObjVisibility 23 1 001494 setObjVisibility 24 1 001498 setObjVisibility 25 1 001502 setObjVisibility 26 1 001506 setObjVisibility 27 1 001510 setObjVisibility 28 1 001514 setObjVisibility 29 1 001518 setObjVisibility 30 1 001522 setObjVisibility 31 1 001526 setObjVisibility 32 1 001530 setObjVisibility 33 0 001534 setObjVisibility 34 0 001538 setObjVisibility 35 0 001542 setObjVisibility 36 0 001546 setObjVisibility 37 0 001550 setObjVisibility 38 0 001554 setObjVisibility 39 0 001558 setObjVisibility 40 0 001562 setObjVisibility 41 0 001566 setObjVisibility 42 0 001570 setObjVisibility 43 0 001574 setObjVisibility 44 0 001578 setObjVisibility 45 0 001582 setObjVisibility 46 0 001586 setObjVisibility 47 0 001590 setObjVisibility 48 0 001594 setObjVisibility 49 0 001598 setObjVisibility 50 0 001602 setObjVisibility 51 0 001606 setObjVisibility 52 0 001610 setObjVisibility 53 0 001614 setObjVisibility 54 0 001618 setObjVisibility 55 0 001622 setObjVisibility 56 0 001626 setObjVisibility 57 0 001630 setObjVisibility 58 0 001634 setObjVisibility 59 0 001638 setObjVisibility 60 0 001642 setObjVisibility 61 0 001646 setObjVisibility 62 0 001650 setObjVisibility 63 0 001654 setObjVisibility 64 0 001658 setObjVisibility 65 0 001662 setObjVisibility 66 0 001666 setObjVisibility 67 0 001670 setObjVisibility 68 0 001674 setObjVisibility 69 0 001678 setObjVisibility 70 0 001682 setObjVisibility 71 0 001686 setObjVisibility 72 0 001690 setObjVisibility 73 0 001694 setObjVisibility 74 0 001698 setObjVisibility 75 0 001702 setObjVisibility 76 0 001706 setPStat 247 33 001710 setPStat 248 44 001714 callRoutine 21 001716 delay 30 001720 setObjVisibility 0 1 001724 setObjVisibility 1 1 001728 setObjVisibility 2 1 001732 setObjVisibility 3 1 001736 delay 40 001740 playSound 520 001744 setDigimon 147 1 0 001748 delay 5 001752 playAnimation 6 28 001756 waitForEntity 6 001758 playAnimation 6 0 001762 delay 20 001766 setObjVisibility 33 1 001770 setObjVisibility 34 1 001774 setObjVisibility 35 1 001778 setObjVisibility 36 1 001782 setObjVisibility 37 1 001786 setObjVisibility 38 1 001790 setObjVisibility 39 1 001794 setObjVisibility 40 1 001798 setObjVisibility 41 1 001802 setObjVisibility 42 1 001806 setObjVisibility 43 1 001810 setObjVisibility 44 1 001814 setObjVisibility 45 1 001818 setObjVisibility 46 1 001822 setObjVisibility 47 1 001826 setObjVisibility 48 1 001830 setObjVisibility 49 1 001834 setObjVisibility 50 1 001838 setObjVisibility 51 1 001842 setObjVisibility 52 1 001846 setObjVisibility 53 1 001850 setObjVisibility 54 1 001854 setObjVisibility 55 1 001858 setObjVisibility 56 1 001862 setObjVisibility 57 1 001866 setObjVisibility 58 1 001870 setObjVisibility 59 1 001874 setObjVisibility 60 1 001878 setObjVisibility 61 1 001882 setObjVisibility 62 1 001886 setObjVisibility 63 1 001890 setObjVisibility 64 1 001894 setObjVisibility 65 1 001898 setObjVisibility 66 1 001902 setObjVisibility 67 1 001906 setObjVisibility 68 1 001910 setObjVisibility 69 1 001914 setObjVisibility 70 1 001918 setObjVisibility 71 1 001922 setObjVisibility 72 1 001926 setObjVisibility 73 1 001930 setObjVisibility 74 1 001934 setObjVisibility 75 1 001938 playAnimation 253 15 001942 delay 10 001946 playSound 520 001950 playAnimation 6 28 001954 delay 20 001958 playSound 520 001962 playAnimation 6 28 001966 entityMoveTo 6 -977 -1946 3 001974 delay 20 001978 playSound 520 001982 playAnimation 6 28 001986 entityMoveTo 6 -1254 -2263 3 001994 delay 20 001998 playSound 520 002002 playAnimation 6 28 002006 entityMoveTo 6 -1025 -2799 3 002014 delay 20 002018 playSound 520 002022 playAnimation 6 28 002026 entityMoveTo 6 -1025 -2349 3 002034 delay 20 002038 entityLookAtEntity 6 253 002042 delay 5 002046 setDialogOwner 6 002048 showTextbox He he he.\n 002072 showTextbox Hey, I'm Vegiemon!\n 002114 playAnimation 253 15 002118 delay 20 002122 setDialogOwner 253 002124 showTextbox What! A plant Digimon?\n 002174 setDialogOwner 6 002176 showTextbox By the way, do you like\nveggies?\n 002246 playSound 1288 002250 playAnimation 253 16 002254 delay 20 002258 setDialogOwner 253 002260 showTextbox Why are you asking me\nabout veggies? Well?\n 002350 setTrigger 49 002354 setSelection 2462 2570 002360 showTextbox I like them\nI don't\n 002404 setDialogOwner 253 002406 showTextbox Well, I changed my mind.\n 002460 endSection 002462 unsetTrigger 49 002466 playSound 1288 002470 setDialogOwner 6 002472 showTextbox Anyone who likes veggies\nmust be a nice guy.\n 002566 jumpTo 2640 002570 unsetTrigger 49 002574 playSound 1288 002578 setDialogOwner 6 002580 showTextbox No, no!\nVeggies are good!\n 002636 jumpTo 2640 002640 setDialogOwner 253 002642 showTextbox ? ? ? \n 002662 setDialogOwner 6 002664 showTextbox Alright, I've decided.\nI'll come with you!\n 002754 playAnimation 253 19 002758 delay 20 002762 setDialogOwner 253 002764 showTextbox What a persistent guy...\nHey, wait!\n 002840 playSound 1288 002844 setDialogOwner 6 002846 showTextbox Well, then I won't come!\nBye!\n 002910 setDialogOwner 253 002912 showTextbox Make up your mind!\n 002954 setDialogOwner 6 002956 showTextbox What do you want me to do?\n 003014 playAnimation 253 20 003018 delay 10 003022 setDialogOwner 253 003024 showTextbox Why don't you come to\nthe city and help us!\n 003116 playAnimation 253 0 003120 playSound 1288 003124 setDialogOwner 6 003126 showTextbox Alright, sounds good.\nI've been here way too long.\n 003232 entityWalkToWithCamera 253 -1024 -1820 true 003240 entityWalkTo 252 -741 -1923 true 003248 jumpTo 3252 003252 entityWalkTo 6 911 -2266 true 003260 if pstat(101) >= 10 then 3292 003272 addToPStat 101 1 003276 delay 10 003280 entityLookAtEntity 253 6 003284 entityLookAtEntity 252 6 003288 jumpTo 3252 003292 waitForEntity 6 003294 unloadEntity 6 003296 setPStat 101 0 003300 playSound 776 003304 setDialogOwner 255 003306 showTextbox Vegiemon joins the city!\n 003360 moveCameraToEntity 253 10 003364 waitForEntity 200 003366 setTrigger 225 003370 addToPStat 1 2 003374 endSection 003376 entityWalkToWithCamera 253 -61 -2273 false 003384 waitForEntity 253 003386 endSection == Script ID 16 == 11000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 9 then 46 000040 spawnItem 44 23 31 000046 storeRandom 110 99 000050 if pstat(110) > 3 then 68 000062 spawnItem 69 67 47 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Gruun.\n 000090 showTextbox Gruun.ru.ru..\n 000122 playAnimation 253 16 000126 showTextbox Something came back to life!\n 000188 playSound 8 000192 entityLookAtEntity 253 252 000196 entityLookAtEntity 252 253 000200 delay 20 000204 setDialogOwner 253 000206 showTextbox ? \n 000218 setDialogOwner 5 000220 showTextbox I used to live in the city.\nYou smell like the city.\n 000330 entityLookAtEntity 253 5 000334 entityLookAtEntity 252 5 000338 waitForEntity 253 000340 setDialogOwner 253 000342 showTextbox Wow!\n 000356 setDialogOwner 5 000358 showTextbox It's scary. I left the city\nand lost my memory.\n 000458 showTextbox But thanks to you,\nI remember everything now.\n 000554 showTextbox I'm going back to the city,\nOK?\n 000622 playAnimation 253 19 000626 setDialogOwner 253 000628 showTextbox Of course. I'm sure\nthe city is now more lively\nthan before.\n 000754 playSound 1032 000758 setDialogOwner 5 000760 showTextbox Really? Alright!\nI'll try my best!\n 000834 jumpTo 838 000838 entityWalkTo 5 421 -1390 true 000846 if pstat(101) >= 10 then 878 000858 addToPStat 101 1 000862 delay 10 000866 entityLookAtEntity 253 5 000870 entityLookAtEntity 252 5 000874 jumpTo 838 000878 waitForEntity 5 000880 unloadEntity 5 000882 setPStat 101 0 000886 playSound 776 000890 setDialogOwner 255 000892 showTextbox Betamon joins the city!\n 000944 setTrigger 204 000948 addToPStat 1 1 000952 moveCameraToEntity 253 10 000956 waitForEntity 200 000958 endSection Section_6: 000960 setDialogOwner 6 000962 showTextbox This is my territory!\n 001010 fadeoutHud 001012 delay 1 001016 startBattle 001018 setTrigger 283 001022 endSection Section_7: 001024 setDialogOwner 7 001026 showTextbox He he he. Alright!\n 001068 fadeoutHud 001070 delay 1 001074 startBattle 001076 setTrigger 278 001080 endSection Section_8: 001082 setDialogOwner 8 001084 showTextbox Just watch!\n 001112 fadeoutHud 001114 delay 1 001118 startBattle 001120 setTrigger 296 001124 endSection == Script ID 17 == 11800 Section_254: 000036 endSection Section_5: 000038 setDialogOwner 5 000040 showTextbox Shaaa Shaaa!\n 000070 fadeoutHud 000072 delay 1 000076 startBattle 000078 setTrigger 267 000082 endSection Section_6: 000084 setDialogOwner 6 000086 showTextbox Boom, boom!\n 000114 fadeoutHud 000116 delay 1 000120 startBattle 000122 setTrigger 267 000126 endSection Section_7: 000128 setDialogOwner 7 000130 showTextbox Ha ha, are you alright?\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 293 000194 endSection Section_8: 000196 setDialogOwner 8 000198 showTextbox Hmmm?\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 278 000226 endSection Section_9: 000228 setDialogOwner 9 000230 showTextbox Oh! Ha ha ha!\n 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 setTrigger 278 000274 endSection Section_10: 000276 setDialogOwner 10 000278 showTextbox Jungle Mojya.\n 000310 fadeoutHud 000312 delay 1 000316 startBattle 000318 setTrigger 278 000322 endSection Section_81: 000324 entitySetRotation 253 2048 000328 if trigger(236) == true then 454 000340 setDialogOwner 255 000342 showTextbox Warning \nI will shoot any trespassers:\nCentarumon\n 000450 jumpTo 558 000454 setDialogOwner 255 000456 showTextbox I have moved. New address,\nFile City: Centarumon\n 000558 endSection == Script ID 18 == 12000 Section_254: 000112 setPStat 254 0 000116 callRoutine 25 000118 if trigger(236) == false then 132 000130 endSection 000132 storeRandom 110 99 000136 if pstat(110) > 29 then 158 000148 spawnItem 39 33 49 000154 jumpTo 176 000158 if pstat(110) > 49 then 176 000170 spawnItem 15 33 49 000176 storeRandom 110 99 000180 if pstat(110) > 29 then 202 000192 spawnItem 4 49 53 000198 jumpTo 220 000202 if pstat(110) > 49 then 220 000214 spawnItem 0 49 53 000220 storeRandom 110 99 000224 if pstat(110) > 29 then 246 000236 spawnItem 16 67 42 000242 jumpTo 264 000246 if pstat(110) > 49 then 264 000258 spawnItem 38 67 42 000264 storeRandom 110 99 000268 if pstat(110) > 9 then 290 000280 spawnItem 32 34 29 000286 jumpTo 308 000290 if pstat(110) > 29 then 308 000302 spawnItem 17 34 29 000308 storeRandom 110 99 000312 if pstat(110) > 9 then 334 000324 spawnItem 1 50 34 000330 jumpTo 352 000334 if pstat(110) > 29 then 352 000346 spawnItem 68 50 34 000352 storeRandom 110 99 000356 if pstat(110) > 1 then 378 000368 spawnItem 55 49 18 000374 jumpTo 418 000378 if pstat(110) > 9 then 400 000390 spawnItem 69 49 18 000396 jumpTo 418 000400 if pstat(110) > 29 then 418 000412 spawnItem 22 49 18 000418 storeRandom 110 99 000422 if pstat(110) > 4 then 442 000434 spawnItem 18 65 22 000440 endSection 000442 if pstat(110) > 29 then 460 000454 spawnItem 5 65 22 000460 endSection Section_51: 000462 setObjVisibility 38 1 000466 setObjVisibility 39 1 000470 setObjVisibility 40 1 000474 setObjVisibility 41 1 000478 setObjVisibility 42 1 000482 setObjVisibility 43 1 000486 if trigger(236) == false then 500 000498 endSection 000500 storeRandom 110 2 000504 if pstat(110) != 0 then 532 000516 setPStat 116 0 000520 setObjVisibility 38 0 000524 setObjVisibility 42 0 000528 setObjVisibility 43 0 000532 if pstat(110) != 1 then 560 000544 setPStat 116 1 000548 setObjVisibility 39 0 000552 setObjVisibility 41 0 000556 setObjVisibility 43 0 000560 if pstat(110) != 2 then 588 000572 setPStat 116 2 000576 setObjVisibility 40 0 000580 setObjVisibility 41 0 000584 setObjVisibility 42 0 000588 if trigger(137) == true then 746 000600 setTrigger 137 000604 entitySetRotation 253 2048 000608 playSound 8 000612 delay 20 000616 playSound 8 000620 delay 20 000624 playSound 8 000628 delay 20 000632 setDialogOwner 255 000634 showTextbox Trespasser Alert!\n 000674 showTextbox Trespasser Alert!\n 000714 showTextbox I will shoot!\n 000746 jumpAndLink 752 000750 endSection Section_10: 000752 unsetTrigger 158 000756 unsetTrigger 159 000760 unsetTrigger 160 000764 unsetTrigger 161 000768 unsetTrigger 162 000772 unsetTrigger 163 000776 unsetTrigger 164 000780 unsetTrigger 165 000784 unsetTrigger 166 000788 unsetTrigger 167 000792 unsetTrigger 168 000796 unsetTrigger 169 000800 unsetTrigger 170 000804 unsetTrigger 171 000808 unsetTrigger 172 000812 unsetTrigger 173 000816 jumpReturn 000818 if CURRENTHP != 1 then 924 000832 entityLookAtEntity 253 252 000836 setDialogOwner 253 000838 showTextbox Are you alright ?!\n 000886 showTextbox Let's go back.\n 000920 warpTo 17 0 51 000924 jumpReturn 000926 if CURRENTHP != 1 then 1008 000940 entityLookAtEntity 253 252 000944 setDialogOwner 253 000946 showTextbox Oh no! I gotta revive\n.\n 001004 warpTo 17 0 51 001008 jumpReturn 001010 playSound 264 001014 setObjVisibility 44 0 001018 setObjVisibility 45 0 001022 spawnSpriteAtEntity 253 11274 001026 spawnSpriteAtEntity 253 11530 001030 delay 4 001034 setObjVisibility 44 1 001038 setObjVisibility 45 1 001042 delay 4 001046 setObjVisibility 44 0 001050 setObjVisibility 45 0 001054 spawnSpriteAtEntity 253 11274 001058 spawnSpriteAtEntity 253 11530 001062 delay 4 001066 setObjVisibility 44 1 001070 setObjVisibility 45 1 001074 delay 4 001078 setObjVisibility 44 0 001082 setObjVisibility 45 0 001086 spawnSpriteAtEntity 253 11274 001090 spawnSpriteAtEntity 253 11530 001094 delay 4 001098 setObjVisibility 44 1 001102 setObjVisibility 45 1 001106 delay 10 001110 jumpReturn 001112 setObjVisibility 46 1 001116 setObjVisibility 47 1 001120 setObjVisibility 48 1 001124 moveObjectTo 0 46 1 0 0 600 900 001134 moveObjectTo 1 47 1 0 0 600 900 001144 moveObjectTo 2 48 1 0 0 600 900 001154 delay 1 001158 jumpReturn Section_52: 001160 if trigger(236) == false then 1174 001172 endSection 001174 jumpAndLink 926 001178 setTrigger 158 001182 unsetTrigger 159 001186 unsetTrigger 160 001190 if trigger(161) == false then 1206 001202 jumpTo 1208 001206 endSection 001208 entitySetRotation 253 2048 001212 entitySetRotation 252 2048 001216 jumpAndLink 1010 001220 playSound 520 001224 setObjVisibility 46 0 001228 setObjVisibility 47 0 001232 setObjVisibility 48 0 001236 setPStat 247 46 001240 setPStat 248 3 001244 callRoutine 21 001246 moveObjectTo 0 46 1 0 0 109 428 001256 moveObjectTo 1 47 1 0 0 109 432 001266 moveObjectTo 2 48 1 0 0 109 436 001276 delay 1 001280 moveObjectTo 0 46 1 10 0 52 765 001290 moveObjectTo 1 47 1 10 0 52 769 001300 moveObjectTo 2 48 1 10 0 52 773 001310 delay 3 001314 playAnimation 252 40 001318 setPStat 200 50 001322 dealDamage 200 001324 playAnimation 253 17 001328 entityMoveToAxisWithCamera 253 -3800 2 10 001334 delay 40 001338 jumpAndLink 1112 001342 moveCameraToEntity 253 10 001346 waitForEntity 200 001348 jumpAndLink 752 001352 jumpAndLink 818 001356 endSection Section_53: 001358 if trigger(236) == false then 1372 001370 endSection 001372 jumpAndLink 926 001376 setTrigger 159 001380 unsetTrigger 158 001384 unsetTrigger 160 001388 if trigger(162) == false then 1404 001400 jumpTo 1406 001404 endSection 001406 entitySetRotation 253 2048 001410 entitySetRotation 252 2048 001414 jumpAndLink 1010 001418 playSound 520 001422 setObjVisibility 46 0 001426 setObjVisibility 47 0 001430 setObjVisibility 48 0 001434 setPStat 247 46 001438 setPStat 248 3 001442 callRoutine 21 001444 moveObjectTo 0 46 1 0 0 300 430 001454 moveObjectTo 1 47 1 0 0 300 434 001464 moveObjectTo 2 48 1 0 0 300 438 001474 delay 1 001478 moveObjectTo 0 46 1 10 0 300 765 001488 moveObjectTo 1 47 1 10 0 300 769 001498 moveObjectTo 2 48 1 10 0 300 773 001508 delay 3 001512 playAnimation 252 40 001516 setPStat 200 50 001520 dealDamage 200 001522 playAnimation 253 17 001526 entityMoveToAxisWithCamera 253 -3800 2 10 001532 delay 40 001536 jumpAndLink 1112 001540 moveCameraToEntity 253 10 001544 waitForEntity 200 001546 jumpAndLink 752 001550 jumpAndLink 818 001554 endSection Section_54: 001556 if trigger(236) == false then 1570 001568 endSection 001570 jumpAndLink 926 001574 setTrigger 160 001578 unsetTrigger 158 001582 unsetTrigger 159 001586 if trigger(164) == false then 1602 001598 jumpTo 1604 001602 endSection 001604 entitySetRotation 253 2048 001608 entitySetRotation 252 2048 001612 jumpAndLink 1010 001616 playSound 520 001620 setObjVisibility 46 0 001624 setObjVisibility 47 0 001628 setObjVisibility 48 0 001632 setPStat 247 46 001636 setPStat 248 3 001640 callRoutine 21 001642 moveObjectTo 0 46 1 0 0 495 430 001652 moveObjectTo 1 47 1 0 0 495 434 001662 moveObjectTo 2 48 1 0 0 495 438 001672 delay 1 001676 moveObjectTo 0 46 1 10 0 540 765 001686 moveObjectTo 1 47 1 10 0 540 769 001696 moveObjectTo 2 48 1 10 0 540 773 001706 delay 3 001710 playAnimation 252 40 001714 setPStat 200 50 001718 dealDamage 200 001720 playAnimation 253 17 001724 entityMoveToAxisWithCamera 253 -3800 2 10 001730 delay 40 001734 jumpAndLink 1112 001738 moveCameraToEntity 253 10 001742 waitForEntity 200 001744 jumpAndLink 752 001748 jumpAndLink 818 001752 endSection Section_55: 001754 if trigger(236) == false then 1768 001766 endSection 001768 setTrigger 161 001772 storeRandom 110 1 001776 if trigger(165) == false then 1792 001788 jumpTo 1794 001792 endSection 001794 entitySetRotation 253 2048 001798 entitySetRotation 252 2048 001802 jumpAndLink 1010 001806 playSound 520 001810 setObjVisibility 46 0 001814 setObjVisibility 47 0 001818 setObjVisibility 48 0 001822 setPStat 247 46 001826 setPStat 248 3 001830 callRoutine 21 001832 moveObjectTo 0 46 1 0 0 135 215 001842 moveObjectTo 1 47 1 0 0 135 219 001852 moveObjectTo 2 48 1 0 0 135 223 001862 delay 1 001866 moveObjectTo 0 46 1 17 0 52 765 001876 moveObjectTo 1 47 1 17 0 52 769 001886 moveObjectTo 2 48 1 17 0 52 773 001896 delay 5 001900 playAnimation 252 40 001904 setPStat 200 50 001908 dealDamage 200 001910 if pstat(110) != 0 then 1954 001922 playAnimation 253 17 001926 entityMoveToAxisWithCamera 253 -2600 2 10 001932 delay 40 001936 jumpAndLink 1112 001940 jumpAndLink 752 001944 moveCameraToEntity 253 10 001948 waitForEntity 200 001950 jumpTo 1982 001954 playAnimation 253 17 001958 entityMoveToAxisWithCamera 253 -3800 2 10 001964 delay 40 001968 jumpAndLink 1112 001972 jumpAndLink 752 001976 moveCameraToEntity 253 10 001980 waitForEntity 200 001982 jumpAndLink 818 001986 endSection Section_56: 001988 if trigger(236) == false then 2002 002000 endSection 002002 setTrigger 162 002006 storeRandom 110 1 002010 if trigger(163) == false then 2026 002022 jumpTo 2028 002026 endSection 002028 entitySetRotation 253 2048 002032 entitySetRotation 252 2048 002036 jumpAndLink 1010 002040 playSound 520 002044 setObjVisibility 46 0 002048 setObjVisibility 47 0 002052 setObjVisibility 48 0 002056 setPStat 247 46 002060 setPStat 248 3 002064 callRoutine 21 002066 moveObjectTo 0 46 1 0 0 300 225 002076 moveObjectTo 1 47 1 0 0 300 229 002086 moveObjectTo 2 48 1 0 0 300 233 002096 delay 1 002100 moveObjectTo 0 46 1 17 0 300 765 002110 moveObjectTo 1 47 1 17 0 300 769 002120 moveObjectTo 2 48 1 17 0 300 773 002130 delay 5 002134 playAnimation 252 40 002138 setPStat 200 50 002142 dealDamage 200 002144 if pstat(110) != 0 then 2188 002156 playAnimation 253 17 002160 entityMoveToAxisWithCamera 253 -2600 2 10 002166 delay 40 002170 jumpAndLink 1112 002174 jumpAndLink 752 002178 moveCameraToEntity 253 10 002182 waitForEntity 200 002184 jumpTo 2216 002188 playAnimation 253 17 002192 entityMoveToAxisWithCamera 253 -3800 2 10 002198 delay 40 002202 jumpAndLink 1112 002206 jumpAndLink 752 002210 moveCameraToEntity 253 10 002214 waitForEntity 200 002216 jumpAndLink 818 002220 endSection Section_57: 002222 if trigger(236) == false then 2236 002234 endSection 002236 setTrigger 163 002240 storeRandom 110 1 002244 if trigger(159) == false OR trigger(162) == false then 2264 002260 jumpTo 2282 002264 if trigger(166) == false then 2280 002276 jumpTo 2282 002280 endSection 002282 entitySetRotation 253 2048 002286 entitySetRotation 252 2048 002290 jumpAndLink 1010 002294 playSound 520 002298 setObjVisibility 46 0 002302 setObjVisibility 47 0 002306 setObjVisibility 48 0 002310 setPStat 247 46 002314 setPStat 248 3 002318 callRoutine 21 002320 moveObjectTo 0 46 1 0 0 300 200 002330 moveObjectTo 1 47 1 0 0 300 204 002340 moveObjectTo 2 48 1 0 0 300 208 002350 delay 1 002354 moveObjectTo 0 46 1 19 0 300 765 002364 moveObjectTo 1 47 1 19 0 300 769 002374 moveObjectTo 2 48 1 19 0 300 773 002384 delay 4 002388 playAnimation 252 40 002392 setPStat 200 50 002396 dealDamage 200 002398 if pstat(110) != 0 then 2442 002410 playAnimation 253 17 002414 entityMoveToAxisWithCamera 253 -1000 2 5 002420 delay 40 002424 jumpAndLink 1112 002428 jumpAndLink 752 002432 moveCameraToEntity 253 10 002436 waitForEntity 200 002438 jumpTo 2470 002442 playAnimation 253 17 002446 entityMoveToAxisWithCamera 253 -2600 2 10 002452 delay 40 002456 jumpAndLink 1112 002460 jumpAndLink 752 002464 moveCameraToEntity 253 10 002468 waitForEntity 200 002470 jumpAndLink 818 002474 endSection Section_58: 002476 if trigger(236) == false then 2490 002488 endSection 002490 setTrigger 164 002494 storeRandom 110 1 002498 if trigger(169) == false then 2514 002510 jumpTo 2516 002514 endSection 002516 entitySetRotation 253 2048 002520 entitySetRotation 252 2048 002524 jumpAndLink 1010 002528 playSound 520 002532 setObjVisibility 46 0 002536 setObjVisibility 47 0 002540 setObjVisibility 48 0 002544 setPStat 247 46 002548 setPStat 248 3 002552 callRoutine 21 002554 moveObjectTo 0 46 1 0 0 470 225 002564 moveObjectTo 1 47 1 0 0 470 229 002574 moveObjectTo 2 48 1 0 0 470 223 002584 delay 1 002588 moveObjectTo 0 46 1 19 0 540 765 002598 moveObjectTo 1 47 1 19 0 540 769 002608 moveObjectTo 2 48 1 19 0 540 773 002618 delay 4 002622 playAnimation 252 40 002626 setPStat 200 50 002630 dealDamage 200 002632 if pstat(110) != 0 then 2676 002644 playAnimation 253 17 002648 entityMoveToAxisWithCamera 253 -2600 2 10 002654 delay 40 002658 jumpAndLink 1112 002662 jumpAndLink 752 002666 moveCameraToEntity 253 10 002670 waitForEntity 200 002672 jumpTo 2704 002676 playAnimation 253 17 002680 entityMoveToAxisWithCamera 253 -3650 2 10 002686 delay 40 002690 jumpAndLink 1112 002694 jumpAndLink 752 002698 moveCameraToEntity 253 10 002702 waitForEntity 200 002704 jumpAndLink 818 002708 endSection Section_59: 002710 if trigger(236) == false then 2724 002722 endSection 002724 setTrigger 165 002728 storeRandom 110 1 002732 if trigger(158) == false OR trigger(161) == false then 2752 002748 jumpTo 2770 002752 if trigger(167) == false then 2768 002764 jumpTo 2770 002768 endSection 002770 entitySetRotation 253 2048 002774 entitySetRotation 252 2048 002778 jumpAndLink 1010 002782 playSound 520 002786 setObjVisibility 46 0 002790 setObjVisibility 47 0 002794 setObjVisibility 48 0 002798 setPStat 247 46 002802 setPStat 248 3 002806 callRoutine 21 002808 moveObjectTo 0 46 1 0 0 150 95 002818 moveObjectTo 1 47 1 0 0 150 99 002828 moveObjectTo 2 48 1 0 0 150 103 002838 delay 1 002842 moveObjectTo 0 46 1 21 0 52 765 002852 moveObjectTo 1 47 1 21 0 52 769 002862 moveObjectTo 2 48 1 21 0 52 773 002872 delay 3 002876 playAnimation 252 40 002880 setPStat 200 50 002884 dealDamage 200 002886 if pstat(110) != 0 then 2930 002898 playAnimation 253 17 002902 entityMoveToAxisWithCamera 253 -400 2 10 002908 delay 40 002912 jumpAndLink 1112 002916 jumpAndLink 752 002920 moveCameraToEntity 253 10 002924 waitForEntity 200 002926 jumpTo 2958 002930 playAnimation 253 17 002934 entityMoveToAxisWithCamera 253 -2600 2 10 002940 delay 40 002944 jumpAndLink 1112 002948 jumpAndLink 752 002952 moveCameraToEntity 253 10 002956 waitForEntity 200 002958 jumpAndLink 818 002962 endSection Section_60: 002964 if trigger(236) == false then 2978 002976 endSection 002978 setTrigger 166 002982 storeRandom 110 1 002986 if trigger(163) == false OR trigger(162) == false then 3006 003002 jumpTo 3024 003006 if trigger(168) == false then 3022 003018 jumpTo 3024 003022 endSection 003024 entitySetRotation 253 2048 003028 entitySetRotation 252 2048 003032 jumpAndLink 1010 003036 playSound 520 003040 setObjVisibility 46 0 003044 setObjVisibility 47 0 003048 setObjVisibility 48 0 003052 setPStat 247 46 003056 setPStat 248 3 003060 callRoutine 21 003062 moveObjectTo 0 46 1 0 0 300 95 003072 moveObjectTo 1 47 1 0 0 300 99 003082 moveObjectTo 2 48 1 0 0 300 103 003092 delay 1 003096 moveObjectTo 0 46 1 21 0 300 765 003106 moveObjectTo 1 47 1 21 0 300 769 003116 moveObjectTo 2 48 1 21 0 300 773 003126 delay 3 003130 playAnimation 252 40 003134 setPStat 200 50 003138 dealDamage 200 003140 if pstat(110) != 0 then 3184 003152 playAnimation 253 17 003156 entityMoveToAxisWithCamera 253 -1100 2 10 003162 delay 40 003166 jumpAndLink 1112 003170 jumpAndLink 752 003174 moveCameraToEntity 253 10 003178 waitForEntity 200 003180 jumpTo 3212 003184 playAnimation 253 17 003188 entityMoveToAxisWithCamera 253 -2600 2 10 003194 delay 40 003198 jumpAndLink 1112 003202 jumpAndLink 752 003206 moveCameraToEntity 253 10 003210 waitForEntity 200 003212 jumpAndLink 818 003216 endSection Section_61: 003218 if trigger(236) == false then 3232 003230 endSection 003232 setTrigger 167 003236 storeRandom 110 1 003240 if trigger(161) == false OR trigger(165) == false then 3260 003256 jumpTo 3278 003260 if trigger(171) == false then 3276 003272 jumpTo 3278 003276 endSection 003278 entitySetRotation 253 2048 003282 entitySetRotation 252 2048 003286 jumpAndLink 1010 003290 playSound 520 003294 setObjVisibility 46 0 003298 setObjVisibility 47 0 003302 setObjVisibility 48 0 003306 setPStat 247 46 003310 setPStat 248 3 003314 callRoutine 21 003316 moveObjectTo 0 46 1 0 0 165 0 003326 moveObjectTo 1 47 1 0 0 165 4 003336 moveObjectTo 2 48 1 0 0 165 8 003346 delay 1 003350 moveObjectTo 0 46 1 25 0 52 765 003360 moveObjectTo 1 47 1 25 0 52 769 003370 moveObjectTo 2 48 1 25 0 52 773 003380 delay 3 003384 playAnimation 252 40 003388 setPStat 200 50 003392 dealDamage 200 003394 if pstat(110) != 0 then 3438 003406 playAnimation 253 17 003410 entityMoveToAxisWithCamera 253 2000 2 10 003416 delay 40 003420 jumpAndLink 1112 003424 jumpAndLink 752 003428 moveCameraToEntity 253 10 003432 waitForEntity 200 003434 jumpTo 3466 003438 playAnimation 253 17 003442 entityMoveToAxisWithCamera 253 0 2 10 003448 delay 40 003452 jumpAndLink 1112 003456 jumpAndLink 752 003460 moveCameraToEntity 253 10 003464 waitForEntity 200 003466 jumpAndLink 818 003470 endSection Section_62: 003472 if trigger(236) == false then 3486 003484 endSection 003486 setTrigger 168 003490 storeRandom 110 1 003494 if trigger(163) == false OR trigger(166) == false then 3514 003510 jumpTo 3532 003514 if trigger(170) == false then 3530 003526 jumpTo 3532 003530 endSection 003532 entitySetRotation 253 2048 003536 entitySetRotation 252 2048 003540 jumpAndLink 1010 003544 playSound 520 003548 setObjVisibility 46 0 003552 setObjVisibility 47 0 003556 setObjVisibility 48 0 003560 setPStat 247 46 003564 setPStat 248 3 003568 callRoutine 21 003570 moveObjectTo 0 46 1 0 0 300 0 003580 moveObjectTo 1 47 1 0 0 300 4 003590 moveObjectTo 2 48 1 0 0 300 8 003600 delay 1 003604 moveObjectTo 0 46 1 25 0 300 765 003614 moveObjectTo 1 47 1 25 0 300 769 003624 moveObjectTo 2 48 1 25 0 300 773 003634 delay 3 003638 playAnimation 252 40 003642 setPStat 200 50 003646 dealDamage 200 003648 playAnimation 253 17 003652 entityMoveToAxisWithCamera 253 1400 2 10 003658 delay 40 003662 jumpAndLink 1112 003666 jumpAndLink 752 003670 moveCameraToEntity 253 10 003674 waitForEntity 200 003676 jumpAndLink 818 003680 endSection Section_63: 003682 if trigger(236) == false then 3696 003694 endSection 003696 setTrigger 169 003700 storeRandom 110 1 003704 if trigger(160) == false OR trigger(164) == false then 3724 003720 jumpTo 3742 003724 if trigger(173) == false then 3740 003736 jumpTo 3742 003740 endSection 003742 entitySetRotation 253 2048 003746 entitySetRotation 252 2048 003750 jumpAndLink 1010 003754 playSound 520 003758 setObjVisibility 46 0 003762 setObjVisibility 47 0 003766 setObjVisibility 48 0 003770 setPStat 247 46 003774 setPStat 248 3 003778 callRoutine 21 003780 moveObjectTo 0 46 1 0 0 445 0 003790 moveObjectTo 1 47 1 0 0 445 4 003800 moveObjectTo 2 48 1 0 0 445 8 003810 delay 1 003814 moveObjectTo 0 46 1 25 0 540 765 003824 moveObjectTo 1 47 1 25 0 540 769 003834 moveObjectTo 2 48 1 25 0 540 773 003844 delay 5 003848 playAnimation 252 40 003852 setPStat 200 50 003856 dealDamage 200 003858 if pstat(110) != 0 then 3902 003870 playAnimation 253 17 003874 entityMoveToAxisWithCamera 253 800 2 10 003880 delay 40 003884 jumpAndLink 1112 003888 jumpAndLink 752 003892 moveCameraToEntity 253 10 003896 waitForEntity 200 003898 jumpTo 3930 003902 playAnimation 253 17 003906 entityMoveToAxisWithCamera 253 -2000 2 10 003912 delay 40 003916 jumpAndLink 1112 003920 jumpAndLink 752 003924 moveCameraToEntity 253 10 003928 waitForEntity 200 003930 jumpAndLink 818 003934 endSection Section_64: 003936 if trigger(236) == false then 3950 003948 endSection 003950 setTrigger 170 003954 storeRandom 110 1 003958 if trigger(166) == false OR trigger(168) == false then 3978 003974 jumpTo 3996 003978 if trigger(172) == false then 3994 003990 jumpTo 3996 003994 endSection 003996 entitySetRotation 253 2048 004000 entitySetRotation 252 2048 004004 jumpAndLink 1010 004008 playSound 520 004012 setObjVisibility 46 0 004016 setObjVisibility 47 0 004020 setObjVisibility 48 0 004024 setPStat 247 46 004028 setPStat 248 3 004032 callRoutine 21 004034 moveObjectTo 0 46 1 0 0 300 0 004044 moveObjectTo 1 47 1 0 0 300 4 004054 moveObjectTo 2 48 1 0 0 300 8 004064 delay 1 004068 moveObjectTo 0 46 1 29 0 300 765 004078 moveObjectTo 1 47 1 29 0 300 769 004088 moveObjectTo 2 48 1 29 0 300 773 004098 delay 3 004102 playAnimation 252 40 004106 setPStat 200 50 004110 dealDamage 200 004112 playAnimation 253 17 004116 entityMoveToAxisWithCamera 253 1500 2 10 004122 delay 40 004126 jumpAndLink 1112 004130 jumpAndLink 752 004134 moveCameraToEntity 253 10 004138 waitForEntity 200 004140 jumpAndLink 818 004144 endSection Section_65: 004146 if trigger(236) == false then 4160 004158 endSection 004160 setTrigger 171 004164 storeRandom 110 1 004168 if trigger(165) == false OR trigger(167) == false then 4188 004184 jumpTo 4190 004188 endSection 004190 entitySetRotation 253 2048 004194 entitySetRotation 252 2048 004198 jumpAndLink 1010 004202 playSound 520 004206 setObjVisibility 46 0 004210 setObjVisibility 47 0 004214 setObjVisibility 48 0 004218 setPStat 247 46 004222 setPStat 248 3 004226 callRoutine 21 004228 moveObjectTo 0 46 1 0 0 158 0 004238 moveObjectTo 1 47 1 0 0 158 4 004248 moveObjectTo 2 48 1 0 0 158 8 004258 delay 1 004262 moveObjectTo 0 46 1 29 0 25 765 004272 moveObjectTo 1 47 1 29 0 25 769 004282 moveObjectTo 2 48 1 29 0 25 773 004292 delay 3 004296 playAnimation 252 40 004300 setPStat 200 50 004304 dealDamage 200 004306 if pstat(110) != 0 then 4350 004318 playAnimation 253 17 004322 entityMoveToAxisWithCamera 253 1800 2 10 004328 delay 40 004332 jumpAndLink 1112 004336 jumpAndLink 752 004340 moveCameraToEntity 253 10 004344 waitForEntity 200 004346 jumpTo 4378 004350 playAnimation 253 17 004354 entityMoveToAxisWithCamera 253 -400 2 10 004360 delay 40 004364 jumpAndLink 1112 004368 jumpAndLink 752 004372 moveCameraToEntity 253 10 004376 waitForEntity 200 004378 jumpAndLink 818 004382 endSection Section_66: 004384 if trigger(236) == false then 4398 004396 endSection 004398 setTrigger 172 004402 storeRandom 110 1 004406 if trigger(170) == false OR trigger(168) == false then 4426 004422 jumpTo 4428 004426 endSection 004428 entitySetRotation 253 2048 004432 entitySetRotation 252 2048 004436 jumpAndLink 1010 004440 playSound 520 004444 setObjVisibility 46 0 004448 setObjVisibility 47 0 004452 setObjVisibility 48 0 004456 setPStat 247 46 004460 setPStat 248 3 004464 callRoutine 21 004466 moveObjectTo 0 46 1 0 0 300 0 004476 moveObjectTo 1 47 1 0 0 300 4 004486 moveObjectTo 2 48 1 0 0 300 8 004496 delay 1 004500 moveObjectTo 0 46 1 29 0 300 765 004510 moveObjectTo 1 47 1 29 0 300 769 004520 moveObjectTo 2 48 1 29 0 300 773 004530 delay 3 004534 playAnimation 252 40 004538 setPStat 200 50 004542 dealDamage 200 004544 if pstat(110) != 0 then 4588 004556 playAnimation 253 17 004560 entityMoveToAxisWithCamera 253 2550 2 10 004566 delay 40 004570 jumpAndLink 1112 004574 jumpAndLink 752 004578 moveCameraToEntity 253 10 004582 waitForEntity 200 004584 jumpTo 4616 004588 playAnimation 253 17 004592 entityMoveToAxisWithCamera 253 1400 2 10 004598 delay 40 004602 jumpAndLink 1112 004606 jumpAndLink 752 004610 moveCameraToEntity 253 10 004614 waitForEntity 200 004616 jumpAndLink 818 004620 endSection Section_67: 004622 if trigger(236) == false then 4636 004634 endSection 004636 setTrigger 173 004640 storeRandom 110 1 004644 if trigger(169) == false OR trigger(164) == false then 4664 004660 jumpTo 4666 004664 endSection 004666 entitySetRotation 253 2048 004670 entitySetRotation 252 2048 004674 jumpAndLink 1010 004678 playSound 520 004682 playSound 520 004686 setObjVisibility 46 0 004690 setObjVisibility 47 0 004694 setObjVisibility 48 0 004698 setPStat 247 46 004702 setPStat 248 3 004706 callRoutine 21 004708 moveObjectTo 0 46 1 0 0 445 0 004718 moveObjectTo 1 47 1 0 0 445 4 004728 moveObjectTo 2 48 1 0 0 445 8 004738 delay 1 004742 moveObjectTo 0 46 1 25 0 540 765 004752 moveObjectTo 1 47 1 25 0 540 769 004762 moveObjectTo 2 48 1 25 0 540 773 004772 delay 3 004776 playAnimation 252 40 004780 setPStat 200 50 004784 dealDamage 200 004786 if pstat(110) != 0 then 4830 004798 playAnimation 253 17 004802 entityMoveToAxisWithCamera 253 1000 2 10 004808 delay 40 004812 jumpAndLink 1112 004816 jumpAndLink 752 004820 moveCameraToEntity 253 10 004824 waitForEntity 200 004826 jumpTo 4858 004830 playAnimation 253 17 004834 entityMoveToAxisWithCamera 253 -1800 2 10 004840 delay 40 004844 jumpAndLink 1112 004848 jumpAndLink 752 004852 moveCameraToEntity 253 10 004856 waitForEntity 200 004858 jumpAndLink 818 004862 endSection Section_68: 004864 if trigger(236) == false then 4878 004876 endSection 004878 if pstat(116) != 0 then 5676 004890 setDialogOwner 253 004892 showTextbox !!! \n 004908 playSound 520 004912 delay 20 004916 setObjVisibility 38 1 004920 entityWalkToWithCamera 253 -1750 3600 true 004928 entityWalkTo 252 -1450 3600 true 004936 waitForEntity 252 004938 waitForEntity 253 004940 entitySetRotation 253 2048 004944 entitySetRotation 252 2048 004948 setDigimon 156 0 0 004952 entityWalkTo 5 -1600 4300 false 004960 waitForEntity 5 004962 setDialogOwner 5 004964 showTextbox It's amazing that you made it\nthrough the forest!\n 005068 showTextbox I am Centarumon.\nI'm sorry for what I did.\n 005158 showTextbox I didn't test you for fun.\nI want to work with you.\n 005266 setTrigger 236 005270 addToPStat 1 2 005274 showTextbox Go on. I'll stay in the\ncity and wait for you.\n 005372 jumpTo 5376 005376 entityWalkTo 5 -1600 1000 true 005384 if pstat(101) >= 4 then 5416 005396 addToPStat 101 1 005400 delay 20 005404 entityLookAtEntity 253 5 005408 entityLookAtEntity 252 5 005412 jumpTo 5376 005416 waitForEntity 5 005418 unloadEntity 5 005420 setPStat 101 0 005424 playSound 2312 005428 setDialogOwner 255 005430 showTextbox Centarumon joins the city!\n 005488 moveCameraToEntity 253 10 005492 waitForEntity 200 005494 entityLookAtEntity 253 252 005498 entityLookAtEntity 252 253 005502 delay 5 005506 setDialogOwner 253 005508 showTextbox , I think\nwe're getting pretty famous!\n 005596 playAnimation 253 11 005600 setDialogOwner 253 005602 showTextbox Let's keep it up!\n 005642 entityWalkTo 253 -1600 5200 false 005650 delay 20 005654 entityWalkTo 252 -1600 5200 false 005662 delay 20 005666 warpTo 79 0 255 005670 endSection 005672 jumpTo 5706 005676 playSound 2816 005680 setDialogOwner 255 005682 showTextbox Missed!\n 005702 warpTo 17 0 255 005706 endSection Section_69: 005708 if trigger(236) == false then 5722 005720 endSection 005722 if pstat(116) != 1 then 6486 005734 setDialogOwner 253 005736 showTextbox !!! \n 005752 playSound 520 005756 delay 20 005760 setObjVisibility 39 1 005764 entityWalkToWithCamera 253 -241 3600 true 005772 entityWalkTo 252 200 3600 true 005780 waitForEntity 252 005782 waitForEntity 253 005784 entitySetRotation 253 2048 005788 entitySetRotation 252 2048 005792 setDigimon 156 1 0 005796 entityWalkTo 6 0 4300 false 005804 waitForEntity 6 005806 setDialogOwner 6 005808 showTextbox It's amazing that you made it\nthrough the forest!\n 005912 showTextbox I am Centarumon.\nI'm sorry for what I did.\n 006002 showTextbox I didn't test you for fun.\nI want to work with you.\n 006110 setTrigger 236 006114 addToPStat 1 2 006118 showTextbox Go on, I'll stay in the city.\n 006182 jumpTo 6186 006186 entityWalkTo 6 0 1000 true 006194 if pstat(101) >= 4 then 6226 006206 addToPStat 101 1 006210 delay 20 006214 entityLookAtEntity 253 6 006218 entityLookAtEntity 252 6 006222 jumpTo 6186 006226 waitForEntity 6 006228 unloadEntity 6 006230 setPStat 101 0 006234 playSound 2312 006238 setDialogOwner 255 006240 showTextbox Centarumon joins the city!\n 006298 moveCameraToEntity 253 10 006302 waitForEntity 200 006304 entityLookAtEntity 253 252 006308 entityLookAtEntity 252 253 006312 delay 5 006316 setDialogOwner 253 006318 showTextbox , I think\nwe're getting pretty famous.\n 006406 playAnimation 253 11 006410 setDialogOwner 253 006412 showTextbox Let's keep it up!\n 006452 entityWalkTo 253 0 5200 false 006460 delay 20 006464 entityWalkTo 252 0 5200 false 006472 delay 20 006476 warpTo 79 0 255 006480 endSection 006482 jumpTo 6516 006486 playSound 2816 006490 setDialogOwner 255 006492 showTextbox Missed!\n 006512 warpTo 17 0 255 006516 endSection Section_70: 006518 if trigger(236) == false then 6532 006530 endSection 006532 if pstat(116) != 2 then 7296 006544 setDialogOwner 253 006546 showTextbox !!! \n 006562 playSound 520 006566 delay 20 006570 setObjVisibility 40 1 006574 entityWalkToWithCamera 253 1450 3600 true 006582 entityWalkTo 252 1667 3600 true 006590 waitForEntity 252 006592 waitForEntity 253 006594 entitySetRotation 253 2048 006598 entitySetRotation 252 2048 006602 setDigimon 156 2 0 006606 entityWalkTo 7 1600 4300 false 006614 waitForEntity 7 006616 setDialogOwner 7 006618 showTextbox It's amazing that you made it\nthrough the forest!\n 006722 showTextbox I am Centarumon.\nI'm sorry for what I did.\n 006812 showTextbox I didn't test you for fun.\nI want to work with you.\n 006920 setTrigger 236 006924 addToPStat 1 2 006928 showTextbox Go on, I'll stay in the city.\n 006992 jumpTo 6996 006996 entityWalkTo 7 1600 1000 true 007004 if pstat(101) >= 4 then 7036 007016 addToPStat 101 1 007020 delay 20 007024 entityLookAtEntity 253 7 007028 entityLookAtEntity 252 7 007032 jumpTo 6996 007036 waitForEntity 7 007038 unloadEntity 7 007040 setPStat 101 0 007044 playSound 2312 007048 setDialogOwner 255 007050 showTextbox Centarumon joins the city!\n 007108 moveCameraToEntity 253 10 007112 waitForEntity 200 007114 entityLookAtEntity 253 252 007118 entityLookAtEntity 252 253 007122 delay 5 007126 setDialogOwner 253 007128 showTextbox , I think\nwe're getting pretty famous.\n 007216 playAnimation 253 11 007220 setDialogOwner 253 007222 showTextbox Let's keep it up!\n 007262 entityWalkTo 253 1600 5200 false 007270 delay 20 007274 entityWalkTo 252 1600 5200 false 007282 delay 20 007286 warpTo 79 0 255 007290 endSection 007292 jumpTo 7326 007296 playSound 2816 007300 setDialogOwner 255 007302 showTextbox Missed!\n 007322 warpTo 17 0 255 007326 endSection Section_5: 007328 endSection Section_6: 007330 endSection Section_71: 007332 entityWalkTo 253 -1600 5200 false 007340 warpTo 79 0 255 007344 endSection Section_72: 007346 entityWalkTo 253 0 5200 false 007354 warpTo 79 0 255 007358 endSection Section_73: 007360 entityWalkTo 253 1600 5200 false 007368 warpTo 79 0 255 007372 endSection == Script ID 19 == 14000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 14 then 66 000060 spawnItem 44 37 19 000066 storeRandom 110 99 000070 if pstat(110) > 9 then 88 000082 spawnItem 44 60 72 000088 storeRandom 110 99 000092 if pstat(110) > 3 then 110 000104 spawnItem 51 57 54 000110 setTrigger 106 000114 setTrigger 105 000118 endSection Section_5: 000120 setDialogOwner 5 000122 showTextbox I can't let you thru here!\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 280 000192 endSection Section_6: 000194 setDialogOwner 6 000196 showTextbox I'm going to take\nall you have!\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 280 000276 endSection Section_7: 000278 setDialogOwner 7 000280 showTextbox I can't let you thru here!\n 000338 fadeoutHud 000340 delay 1 000344 startBattle 000346 setTrigger 286 000350 endSection Section_8: 000352 setDialogOwner 8 000354 showTextbox You're not gonna win!\n 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 setTrigger 286 000414 endSection Section_9: 000416 setDialogOwner 9 000418 showTextbox I should do you in!\n 000462 fadeoutHud 000464 delay 1 000468 startBattle 000470 setTrigger 280 000474 endSection Section_10: 000476 setDialogOwner 10 000478 showTextbox I'm gonna finish you!\n 000526 fadeoutHud 000528 delay 1 000532 startBattle 000534 setTrigger 280 000538 endSection Section_11: 000540 setDialogOwner 11 000542 showTextbox What a problem!\n 000578 fadeoutHud 000580 delay 1 000584 startBattle 000586 setTrigger 268 000590 endSection Section_12: 000592 setDialogOwner 12 000594 showTextbox I'm gonna do you in!\n 000640 fadeoutHud 000642 delay 1 000646 startBattle 000648 setTrigger 268 000652 endSection Section_51: 000654 warpTo 20 0 255 000658 endSection == Script ID 20 == 14800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 15 then 50 000044 spawnItem 44 31 57 000050 storeRandom 110 99 000054 if pstat(110) > 7 then 72 000066 spawnItem 44 91 55 000072 storeRandom 110 99 000076 if pstat(110) > 6 then 94 000088 spawnItem 69 62 94 000094 endSection Section_5: 000096 playSound 2824 000100 setDialogOwner 5 000102 showTextbox Are we gonna battle?\nChicken?!\n 000168 playAnimation 253 16 000172 delay 20 000176 setDialogOwner 253 000178 setSelection 258 798 000184 showTextbox Okay, let's fight\nWait a minute\n 000252 unknown12 0 000254 jumpTo 798 000258 setTrigger 1 000262 fadeoutHud 000264 delay 1 000268 startBattle 000270 entityLookAtEntity 253 5 000274 entityLookAtEntity 252 5 000278 entityLookAtEntity 5 253 000282 waitForEntity 253 000284 setDialogOwner 5 000286 showTextbox Oh no! I lost!\n 000320 playAnimation 5 29 000324 delay 40 000328 playAnimation 253 20 000332 delay 20 000336 setDialogOwner 253 000338 showTextbox He was pretty tough.\n 000384 playAnimation 253 0 000388 playAnimation 5 28 000392 delay 20 000396 playAnimation 5 0 000400 entityLookAtEntity 5 253 000404 playSound 2824 000408 setDialogOwner 5 000410 showTextbox You're nice. I'm Mamemon.\nI'll go with you.\n 000502 playAnimation 253 19 000506 delay 20 000510 setDialogOwner 253 000512 showTextbox Coming with us? Well, why\ndon't you go to the city?\n 000620 playSound 2824 000624 setDialogOwner 5 000626 showTextbox OK. I'll go there.\n 000668 jumpTo 672 000672 entityWalkTo 5 3800 -3100 true 000680 if pstat(101) >= 10 then 712 000692 addToPStat 101 1 000696 delay 10 000700 entityLookAtEntity 253 5 000704 entityLookAtEntity 252 5 000708 jumpTo 672 000712 waitForEntity 5 000714 unloadEntity 5 000716 setPStat 101 0 000720 playSound 2056 000724 setDialogOwner 255 000726 showTextbox Mamemon joins the city!\n 000778 unsetTrigger 1 000782 moveCameraToEntity 253 10 000786 waitForEntity 200 000788 addToPStat 1 3 000792 setTrigger 213 000796 endSection 000798 setDialogOwner 5 000800 showTextbox Come back when\nyou get tougher.\n 000868 jumpTo 872 000872 entityWalkTo 5 3800 -3100 true 000880 if pstat(101) >= 10 then 912 000892 addToPStat 101 1 000896 delay 10 000900 entityLookAtEntity 253 5 000904 entityLookAtEntity 252 5 000908 jumpTo 872 000912 waitForEntity 5 000914 unloadEntity 5 000916 setPStat 101 0 000920 endSection Section_6: 000922 setDialogOwner 6 000924 showTextbox Daaaa!\n 000942 fadeoutHud 000944 delay 1 000948 startBattle 000950 setTrigger 281 000954 endSection Section_7: 000956 setDialogOwner 7 000958 showTextbox Ha, ha, ha.\n 000986 fadeoutHud 000988 delay 1 000992 startBattle 000994 setTrigger 281 000998 endSection Section_8: 001000 setDialogOwner 8 001002 showTextbox Ugghh!\n 001020 fadeoutHud 001022 delay 1 001026 startBattle 001028 setTrigger 281 001032 endSection Section_81: 001034 entitySetRotation 253 2048 001038 setDialogOwner 255 001040 showTextbox East: Native Forest\nWest: Gear Savanna\n 001122 endSection == Script ID 21 == 15000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 6 then 50 000044 spawnItem 44 52 26 000050 storeRandom 110 99 000054 if pstat(110) > 14 then 72 000066 spawnItem 44 40 61 000072 storeRandom 110 99 000076 if pstat(110) > 1 then 94 000088 spawnItem 46 64 61 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox No way!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 268 000130 endSection Section_6: 000132 setDialogOwner 6 000134 showTextbox Leave something before you go.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 280 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox I accept your challenge!\n 000270 fadeoutHud 000272 delay 1 000276 startBattle 000278 setTrigger 268 000282 endSection Section_8: 000284 setDialogOwner 8 000286 showTextbox Wait!\n 000302 fadeoutHud 000304 delay 1 000308 startBattle 000310 setTrigger 280 000314 endSection Section_51: 000316 entityWalkTo 253 -440 -5000 false 000324 if trigger(353) == false OR pstat(30) < 3 then 344 000340 setTrigger 126 000344 if trigger(126) == false then 360 000356 warpTo 23 0 255 000360 warpTo 22 0 255 000364 endSection == Script ID 22 == 15800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 14 then 46 000040 spawnItem 44 15 41 000046 storeRandom 110 99 000050 if pstat(110) > 14 then 68 000062 spawnItem 44 49 28 000068 storeRandom 110 99 000072 if pstat(110) > 14 then 90 000084 spawnItem 44 63 67 000090 storeRandom 110 99 000094 if pstat(110) > 14 then 112 000106 spawnItem 44 25 64 000112 storeRandom 110 99 000116 if pstat(110) > 5 then 134 000128 spawnItem 69 84 49 000134 spawnChest 1 3545 0 855 1024 696 000146 spawnChest 5 3545 0 455 1024 697 000158 spawnChest 8 3545 0 155 1024 698 000170 if trigger(233) == true OR trigger(53) == false then 190 000186 playAnimation 5 28 000190 endSection Section_5: 000192 setDialogOwner 5 000194 showTextbox My wing hurts.\n 000228 playAnimation 253 19 000232 delay 20 000236 setDialogOwner 253 000238 showTextbox What happened?\n 000272 setDialogOwner 5 000274 showTextbox I injured my wing... Do you\nhave anything to treat it?\n 000388 playAnimation 253 4 000392 delay 20 000396 setDialogOwner 253 000398 showTextbox Wow, it looks pretty bad!\nHold on. Let me see.\n 000496 playAnimation 253 0 000500 setTrigger 3 000504 callRoutine 0 000506 if trigger(3) == false then 594 000518 setDialogOwner 253 000520 showTextbox I don't have anything\nright now.\n 000590 jumpTo 1402 000594 if pstat(254) != 0 AND pstat(254) != 1 AND pstat(254) != 2 AND pstat(254) != 3 then 624 000618 callRoutine 12 000620 jumpTo 698 000624 if pstat(254) != 7 AND pstat(254) != 9 AND pstat(254) != 13 AND pstat(254) != 14 then 658 000648 callRoutine 12 000650 jumpTo 698 000654 jumpTo 698 000658 setDialogOwner 253 000660 showTextbox This won't do.\n 000694 jumpTo 1402 000698 setDialogOwner 5 000700 showTextbox It's much better. Thank you.\n 000762 playAnimation 5 29 000766 waitForEntity 5 000768 playAnimation 253 25 000772 delay 20 000776 setDialogOwner 253 000778 showTextbox Can you fly now?\n 000816 setDialogOwner 5 000818 showTextbox I don't think I can fly far.\n 000880 playAnimation 253 19 000884 delay 20 000888 setDialogOwner 253 000890 showTextbox There's a clinic in the city.\nYou should go there.\nIt's not far.\n 001024 setDialogOwner 5 001026 showTextbox I heard about the city.\nIt's bigger than I thought.\n 001134 setDialogOwner 253 001136 showTextbox Go to the city and rest.\n 001190 setDialogOwner 5 001192 showTextbox Thank you. Maybe\nI can help you someday.\n 001278 jumpTo 1282 001282 entityWalkTo 5 -192 -1849 true 001290 if pstat(101) >= 10 then 1326 001302 addToPStat 101 1 001306 playSound 8 001310 delay 15 001314 entityLookAtEntity 253 5 001318 entityLookAtEntity 252 5 001322 jumpTo 1282 001326 waitForEntity 5 001328 unloadEntity 5 001330 setPStat 101 0 001334 playSound 2312 001338 setDialogOwner 255 001340 showTextbox Unimon joins the city!\n 001390 setTrigger 233 001394 addToPStat 1 2 001398 jumpTo 1602 001402 setDialogOwner 253 001404 showTextbox I don't have anything to\ntreat your wound.\nI'll get you something.\n 001542 setDialogOwner 5 001544 showTextbox I'm sorry, please hurry.\n 001598 jumpTo 1602 001602 endSection Section_6: 001604 endSection Section_51: 001606 if trigger(118) == true then 1622 001618 jumpTo 1674 001622 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 1646 001642 jumpTo 1906 001646 if trigger(153) == false OR trigger(228) == true then 1670 001662 jumpTo 2056 001666 jumpTo 1674 001670 jumpTo 3064 001674 setDialogOwner 255 001676 showTextbox There are some strange\ndrawings on the ground.\n 001774 setDialogOwner 253 001776 showTextbox Is that one of those\nMystery Circles?\nIt still looks new.\n 001896 setTrigger 118 001900 setTrigger 152 001904 endSection 001906 setDialogOwner 253 001908 showTextbox I see more of them now!\nI wonder if this is\nrelated to the UFO...?\n 002046 setTrigger 154 002050 setTrigger 153 002054 endSection 002056 setDialogOwner 253 002058 showTextbox Wow!? There are more\nof them than before!\n 002146 showTextbox What does this mean?\n 002192 playSound 1288 002196 setDialogOwner 253 002198 showTextbox What?\n 002214 entitySetRotation 253 2560 002218 setDigimon 153 1 0 002222 moveCameraTo 20 -335 285 002228 waitForEntity 200 002230 entityWalkTo 6 1139 1029 true 002238 playSound 1288 002242 waitForEntity 6 002244 entityWalkTo 6 -327 459 true 002252 playSound 1288 002256 waitForEntity 6 002258 entityWalkTo 6 269 -973 true 002266 playSound 1288 002270 waitForEntity 6 002272 moveCameraToEntity 253 10 002276 entityWalkTo 6 -747 -1106 false 002284 playSound 1288 002288 waitForEntity 6 002290 entityLookAtEntity 6 253 002294 setDialogOwner 255 002296 showTextbox Vademon's UFO appears.\n 002346 setDialogOwner 253 002348 showTextbox A...an alien?!\n 002382 setDialogOwner 6 002384 showTextbox ...\n 002396 setDialogOwner 253 002398 showTextbox Are you... a Digimon?\n 002446 setDialogOwner 6 002448 showTextbox ...\n 002460 setDialogOwner 253 002462 showTextbox Well...\n 002482 setDialogOwner 6 002484 showTextbox ...\n 002496 playSound 1544 002500 delay 10 002504 setDialogOwner 255 002506 showTextbox Vademon holds a gun.\n 002552 setDialogOwner 253 002554 showTextbox No, stop!\nI'm not your enemy!\n 002618 setDialogOwner 255 002620 showTextbox Vademon drops the gun.\n 002670 setDialogOwner 253 002672 showTextbox Good you understand.\n 002718 setDialogOwner 255 002720 showTextbox desperately\ntries to convince him.\n 002802 setDialogOwner 6 002804 showTextbox ...\n 002816 setDialogOwner 253 002818 showTextbox Maybe he doesn't get it?\n 002872 setDialogOwner 6 002874 showTextbox Okay.\n 002890 fadeoutHud 002892 jumpTo 2896 002896 entityWalkTo 6 199 -3166 true 002904 if pstat(101) >= 2 then 2940 002916 addToPStat 101 1 002920 playSound 1288 002924 delay 40 002928 entityLookAtEntity 253 6 002932 entityLookAtEntity 252 6 002936 jumpTo 2896 002940 waitForEntity 6 002942 unloadEntity 6 002944 setPStat 101 0 002948 playSound 2312 002952 setDialogOwner 255 002954 showTextbox Vademon joins the city!\n 003006 setDialogOwner 253 003008 showTextbox He...\n 003024 showTextbox He can talk!\n 003054 setTrigger 228 003058 addToPStat 1 3 003062 endSection 003064 endSection Section_61: 003066 warpTo 20 0 255 003070 endSection == Script ID 23 == 16800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 7 then 62 000056 spawnItem 44 44 33 000062 storeRandom 110 99 000066 if pstat(110) > 15 then 84 000078 spawnItem 44 23 49 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 51 25 74 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox It's hot!\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 269 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox It started boiling!\n 000194 fadeoutHud 000196 delay 1 000200 startBattle 000202 setTrigger 269 000206 endSection Section_7: 000208 setDialogOwner 7 000210 showTextbox Oh, I see.\n 000236 fadeoutHud 000238 delay 1 000242 startBattle 000244 setTrigger 286 000248 endSection Section_8: 000250 setDialogOwner 8 000252 showTextbox Alright. Come on!\n 000292 fadeoutHud 000294 delay 1 000298 startBattle 000300 setTrigger 286 000304 endSection Section_9: 000306 setDialogOwner 9 000308 showTextbox I've had enough!\n 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 setTrigger 296 000358 endSection Section_10: 000360 setDialogOwner 10 000362 showTextbox No thank you!\n 000394 fadeoutHud 000396 delay 1 000400 startBattle 000402 setTrigger 296 000406 endSection Section_11: 000408 setDialogOwner 11 000410 showTextbox What?\n 000426 fadeoutHud 000428 delay 1 000432 startBattle 000434 setTrigger 280 000438 endSection Section_12: 000440 setDialogOwner 12 000442 showTextbox Mmmmm!\n 000460 fadeoutHud 000462 delay 1 000466 startBattle 000468 setTrigger 280 000472 endSection == Script ID 24 == 17000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 7 then 66 000060 spawnItem 44 44 33 000066 storeRandom 110 99 000070 if pstat(110) > 15 then 88 000082 spawnItem 44 23 49 000088 storeRandom 110 99 000092 if pstat(110) > 3 then 110 000104 spawnItem 51 25 74 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Hot! It's hot!\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 269 000160 endSection Section_6: 000162 setDialogOwner 6 000164 showTextbox It started boiling!\n 000208 fadeoutHud 000210 delay 1 000214 startBattle 000216 setTrigger 269 000220 endSection Section_7: 000222 setDialogOwner 7 000224 showTextbox Oh, I see.\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 286 000262 endSection Section_8: 000264 setDialogOwner 8 000266 showTextbox Alright, come on!\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 setTrigger 286 000318 endSection Section_9: 000320 setDialogOwner 9 000322 showTextbox I've had enough!\n 000360 fadeoutHud 000362 delay 1 000366 startBattle 000368 setTrigger 296 000372 endSection Section_10: 000374 setDialogOwner 10 000376 showTextbox No thanks!\n 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 setTrigger 296 000414 endSection Section_11: 000416 setDialogOwner 11 000418 showTextbox What?\n 000434 fadeoutHud 000436 delay 1 000440 startBattle 000442 setTrigger 280 000446 endSection Section_12: 000448 setDialogOwner 12 000450 showTextbox Mmmmm!\n 000468 fadeoutHud 000470 delay 1 000474 startBattle 000476 setTrigger 280 000480 endSection Section_51: 000482 if trigger(150) == false OR trigger(234) == true then 618 000498 setDialogOwner 253 000500 showTextbox I got bad feeling.\n 000542 entityLookAtEntity 253 252 000546 entityLookAtEntity 252 253 000550 delay 5 000554 setDialogOwner 253 000556 showTextbox You too? I thought so.\n 000606 entityWalkTo 253 1745 -1614 false 000614 waitForEntity 253 000616 endSection 000618 if trigger(238) == false then 792 000630 if trigger(150) == true AND trigger(234) == false then 792 000646 setDialogOwner 253 000648 showTextbox There's nothing in the\ntunnel. Should we go thru?\n 000752 setSelection 794 806 000758 showTextbox Go\nDon't go\n 000786 unknown12 0 000788 jumpTo 806 000792 endSection 000794 entityWalkTo 253 2876 -1583 true 000802 warpTo 7 1 255 000806 entityWalkTo 253 2876 -1583 false 000814 warpTo 32 1 255 000818 endSection == Script ID 25 == 17800 Section_254: 000020 callRoutine 26 000022 if pstat(17) != 3 then 44 000034 setPStat 254 0 000038 callRoutine 19 000040 setAutotalk 5 0 000044 if pstat(17) != 4 then 66 000056 setPStat 254 1 000060 callRoutine 19 000062 setAutotalk 5 0 000066 endSection Section_5: 000068 if pstat(17) < 3 then 124 000080 setDialogOwner 5 000082 showTextbox Come on, keep up!\n 000122 endSection 000124 setDialogOwner 5 000126 showTextbox You must be an outsider!\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 280 000192 endSection Section_51: 000194 if pstat(17) != 3 then 276 000206 entityWalkToEntity 252 true 253 000210 waitForEntity 252 000212 entityWalkTo 252 1200 1583 false 000220 waitForEntity 252 000222 setDialogOwner 255 000224 showTextbox Dumped the dirt.\n 000262 setPStat 254 1 000266 callRoutine 19 000268 entityWalkToEntity 252 true 253 000272 setPStat 17 4 000276 endSection Section_52: 000278 if pstat(17) != 4 then 410 000290 setDialogOwner 253 000292 showTextbox Ooops, I must return\nthe dirt box to Drimogemon.\n 000394 entityWalkTo 253 453 1815 true 000402 waitForEntity 253 000404 moveCameraToEntity 253 10 000408 waitForEntity 200 000410 endSection == Script ID 26 == 18000 Section_254: 000040 callRoutine 26 000042 if pstat(17) != 3 then 72 000054 setPStat 254 0 000058 callRoutine 19 000060 setAutotalk 5 0 000064 setAutotalk 6 0 000068 setAutotalk 7 0 000072 if pstat(17) != 4 then 102 000084 setPStat 254 1 000088 callRoutine 19 000090 setAutotalk 5 0 000094 setAutotalk 6 0 000098 setAutotalk 7 0 000102 endSection Section_5: 000104 if pstat(17) < 3 then 164 000116 setDialogOwner 5 000118 showTextbox Oh, thanks so much!\n 000162 endSection 000164 setDialogOwner 5 000166 showTextbox What? You wanna fight?\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 280 000228 endSection Section_6: 000230 if pstat(17) < 3 then 286 000242 setDialogOwner 6 000244 showTextbox Oh, thanks a lot!\n 000284 endSection 000286 setDialogOwner 6 000288 showTextbox Leave it!\n 000312 fadeoutHud 000314 delay 1 000318 startBattle 000320 setTrigger 280 000324 endSection Section_7: 000326 if pstat(17) < 3 then 388 000338 setDialogOwner 7 000340 showTextbox Don't push yourself!\n 000386 endSection 000388 setDialogOwner 7 000390 showTextbox Let's fight, punk!\n 000432 fadeoutHud 000434 delay 1 000438 startBattle 000440 setTrigger 280 000444 endSection Section_9: 000446 setDialogOwner 9 000448 showTextbox I give up!\n 000474 endSection Section_10: 000476 setDialogOwner 10 000478 showTextbox The boss is gone.\n 000518 endSection Section_51: 000520 if trigger(150) == true AND trigger(234) == false then 538 000536 endSection 000538 entityWalkToWithCamera 253 -165 221 false 000546 entityWalkTo 252 171 615 false 000554 waitForEntity 253 000556 waitForEntity 252 000558 entityWalkTo 9 -323 93 false 000566 entityWalkTo 10 498 -51 false 000574 entityWalkTo 8 160 -193 false 000582 waitForEntity 5 000584 waitForEntity 6 000586 waitForEntity 8 000588 entitySetRotation 253 100 000592 entitySetRotation 252 100 000596 entityLookAtEntity 9 253 000600 entityLookAtEntity 10 253 000604 entityLookAtEntity 8 253 000608 setDialogOwner 8 000610 showTextbox Hey guys, if you want\nto get thru here, 000692 NONE 0x81 0x48 000694 NONE 0x82 0x8E 000696 NONE 0x82 0x94 000698 NONE 0x0D 0x00 000700 NONE 0x82 0x8C 000702 NONE 0x82 0x85 000704 NONE 0x82 0x81 000706 NONE 0x82 0x96 000708 NONE 0x82 0x85 000710 NONE 0x81 0x40 000712 NONE 0x82 0x81 000714 NONE 0x82 0x8C 000716 NONE 0x82 0x8C 000718 NONE 0x81 0x40 000720 NONE 0x82 0x99 000722 NONE 0x82 0x8F 000724 NONE 0x82 0x95 000726 NONE 0x82 0x92 000728 NONE 0x81 0x40 000730 NONE 0x82 0x93 000732 NONE 0x82 0x94 000734 NONE 0x82 0x95 000736 NONE 0x82 0x86 000738 NONE 0x82 0x86 000740 NONE 0x81 0x49 000742 NONE 0x0D 0x00 000744 NONE 0x00 0x00 000746 setDialogOwner 253 000748 showTextbox Long time no see.\n 000788 setDialogOwner 8 000790 showTextbox Mmm. You guys again!\n 000836 setDialogOwner 253 000838 showTextbox That's my line!\nIt was so easy to find you.\nReady to lose?\n 000960 playAnimation 8 32 000964 setDialogOwner 8 000966 showTextbox Lose? No way!\nI'll show you what I do\nwhen I get serious!\n 001086 playAnimation 8 0 001090 setDialogOwner 253 001092 showTextbox Let's settle this\nonce and for all!\n 001168 setTrigger 1 001172 setPStat 250 1 001176 setPStat 251 9 001180 setPStat 252 10 001184 setPStat 253 8 001188 fadeoutHud 001190 delay 1 001194 startBattle 001196 unsetTrigger 1 001200 setPStat 250 0 001204 playAnimation 9 43 001208 playAnimation 10 43 001212 entityWalkTo 8 89 -659 false 001220 waitForEntity 8 001222 entitySetRotation 8 100 001226 entityLookAtEntity 253 8 001230 entityLookAtEntity 252 8 001234 waitForEntity 8 001236 playAnimation 8 28 001240 delay 30 001244 setDialogOwner 8 001246 showTextbox How come...I can't win?\n 001298 playAnimation 8 29 001302 playAnimation 253 19 001306 delay 20 001310 setDialogOwner 253 001312 showTextbox What's wrong?\nAren't you going to run?\n 001394 playAnimation 253 0 001398 setDialogOwner 8 001400 showTextbox I'm too tired.\n 001434 setDialogOwner 253 001436 showTextbox ...\n 001448 setDialogOwner 8 001450 showTextbox I became a bandit cuz I\nthought this island was done\nfor, so I just did whatever.\n 001618 setDialogOwner 253 001620 showTextbox Did you know the island\nwas in trouble?\n 001704 setDialogOwner 8 001706 showTextbox Yes, then you showed up.\nI guess it's dumb to\nstart helping you now.\n 001848 playAnimation 253 19 001852 delay 15 001856 setDialogOwner 253 001858 showTextbox I don't think so.\nCome to the city.\n 001934 playAnimation 253 0 001938 setDialogOwner 8 001940 showTextbox No, I can't. Plus, I don't\nthink anybody would forgive\nme for what I've done.\n 002100 playAnimation 253 7 002104 delay 15 002108 setDialogOwner 253 002110 showTextbox Oh, just be quiet\nand come with me!\n 002186 playAnimation 253 0 002190 entityWalkToWithCamera 253 160 -193 true 002198 waitForEntity 253 002200 entitySetRotation 253 100 002204 showTextbox You can be helpful!\nEveryone has something\nto offer!\n 002314 setDialogOwner 8 002316 showTextbox !!!\n 002328 playAnimation 8 30 002332 entityLookAtEntity 8 253 002336 setDialogOwner 8 002338 showTextbox Can this island be saved?\nYou're going to save it\nfor us, right?!\n 002474 entityWalkTo 8 119 -494 true 002482 waitForEntity 8 002484 entityLookAtEntity 8 253 002488 setDialogOwner 253 002490 showTextbox Of course! You know\nwhere the city is, right?\n 002586 setDialogOwner 8 002588 showTextbox Ohhhhh!\nI'll be there!\n 002638 jumpTo 2642 002642 entityWalkTo 8 155 873 true 002650 if pstat(101) >= 6 then 2678 002662 addToPStat 101 1 002666 delay 10 002670 entityLookAtEntity 253 8 002674 entityLookAtEntity 252 8 002678 waitForEntity 8 002680 unloadEntity 8 002682 setPStat 101 0 002686 playSound 2056 002690 setDialogOwner 255 002692 showTextbox Ogremon joins the city!\n 002744 setTrigger 234 002748 addToPStat 1 2 002752 moveCameraToEntity 253 10 002756 waitForEntity 200 002758 endSection Section_52: 002760 if pstat(17) != 3 then 2852 002772 setDialogOwner 253 002774 showTextbox Ooops!\nExit isn't this way!\n 002834 entityWalkTo 253 -51 -1550 true 002842 waitForEntity 253 002844 moveCameraToEntity 253 10 002848 waitForEntity 200 002850 endSection 002852 if pstat(17) != 4 then 2992 002864 setDialogOwner 253 002866 showTextbox Oh no! I have to return\nthe dirt box to Drimogemon!\n 002974 entityWalkTo 253 -51 -1550 true 002982 waitForEntity 253 002984 moveCameraToEntity 253 10 002988 waitForEntity 200 002990 endSection 002992 if trigger(209) == false OR pstat(1) < 45 then 3020 003008 entityWalkTo 253 -105 -2200 false 003016 warpTo 126 0 255 003020 entityWalkTo 253 -105 -2200 false 003028 warpTo 26 0 255 Section_53: 003032 if pstat(17) != 3 then 3124 003044 setDialogOwner 253 003046 showTextbox Ooops! Exit isn't this way!\n 003106 entityWalkTo 253 -2253 359 true 003114 waitForEntity 253 003116 moveCameraToEntity 253 10 003120 waitForEntity 200 003122 endSection 003124 if pstat(17) != 4 then 3264 003136 setDialogOwner 253 003138 showTextbox Oh no! I have to return\nthe dirt box to Drimogemon!\n 003246 entityWalkTo 253 -2253 359 true 003254 waitForEntity 253 003256 moveCameraToEntity 253 10 003260 waitForEntity 200 003262 endSection 003264 endSection == Script ID 27 == 19000 Section_254: 000012 playAnimation 5 29 000016 endSection Section_5: 000018 setTrigger 44 000022 entityLookAtEntity 253 5 000026 delay 10 000030 playSound 264 000034 delay 10 000038 playSound 264 000042 delay 10 000046 setDialogOwner 5 000048 showTextbox Today we're digging.\n 000094 playSound 264 000098 delay 10 000102 playSound 264 000106 delay 10 000110 setDialogOwner 5 000112 showTextbox Tomorrow we'll be digging.\n 000170 playSound 264 000174 delay 10 000178 playSound 264 000182 delay 10 000186 setDialogOwner 5 000188 showTextbox It's so much fun.\n 000228 playSound 264 000232 delay 10 000236 entityLookAtEntity 5 253 000240 showTextbox I think it will take a long\ntime. Go somewhere else in\nthe meanwhile.\n 000384 entitySetRotation 5 296 000388 delay 20 000392 playAnimation 5 29 000396 endSection == Script ID 28 == 19800 Section_254: 000012 if trigger(140) == true then 28 000024 playAnimation 5 28 000028 endSection Section_5: 000030 if trigger(234) == false then 104 000042 setDialogOwner 5 000044 showTextbox I fixed the entrance sign.\n 000102 endSection 000104 if trigger(140) == true then 120 000116 jumpTo 124 000120 jumpTo 1292 000124 playAnimation 5 28 000128 playSound 2568 000132 setDialogOwner 5 000134 showTextbox It's hot! Do something!\n 000186 playAnimation 5 28 000190 playAnimation 253 16 000194 delay 20 000198 setDialogOwner 253 000200 showTextbox What's going on?\n 000238 playSound 2568 000242 setDialogOwner 5 000244 showTextbox It's too hot!\nI can't take it anymore!\n 000326 setTrigger 1 000330 setPStat 250 1 000334 setPStat 251 5 000338 setPStat 252 -1 000342 setPStat 253 -1 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 unsetTrigger 1 000358 setPStat 250 0 000362 entityLookAtEntity 253 5 000366 entityLookAtEntity 5 253 000370 entityLookAtEntity 252 5 000374 setDialogOwner 5 000376 showTextbox I got weird\nbecause of the heat.\n 000446 playAnimation 253 25 000450 delay 20 000454 setDialogOwner 253 000456 showTextbox I know it's hot, but...\nbe cool man!\n 000534 setDialogOwner 5 000536 showTextbox The more we dig, the hotter\nit gets. The tunnel\nis in a volcano.\n 000670 setDialogOwner 5 000672 showTextbox I don't think it's the only\nreason. Maybe there's\na fire nearby.\n 000806 playAnimation 253 16 000810 delay 20 000814 setDialogOwner 253 000816 showTextbox Hmmm\n 000830 setDialogOwner 5 000832 showTextbox I don't got a choice.\nI must bear this heat\nand keep on digging.\n 000966 playAnimation 253 19 000970 delay 20 000974 setDialogOwner 253 000976 showTextbox We'll check out the cause.\nIt'd be great if\nthe tunnel goes thru.\n 001112 setDialogOwner 5 001114 showTextbox You are a nice guy.\nI'll hurry and\ndig this tunnel!\n 001222 delay 10 001226 playAnimation 253 0 001230 jumpTo 1234 001234 entityWalkTo 5 1061 -767 false 001242 if pstat(101) >= 3 then 1274 001254 addToPStat 101 1 001258 delay 20 001262 entityLookAtEntity 253 5 001266 entityLookAtEntity 252 5 001270 jumpTo 1234 001274 setPStat 101 0 001278 waitForEntity 5 001280 moveCameraToEntity 253 10 001284 waitForEntity 200 001286 setTrigger 140 001290 endSection 001292 setDialogOwner 5 001294 showTextbox Today, I'm in charge\nof cooking.\n 001364 endSection == Script ID 29 == 1a000 Section_254: 000024 callRoutine 26 000026 callRoutine 27 000028 if pstat(30) < 5 OR pstat(17) >= 3 OR pstat(17) < 1 then 92 000048 callRoutine 20 000050 callRoutine 20 000052 callRoutine 20 000054 callRoutine 20 000056 callRoutine 20 000058 callRoutine 20 000060 callRoutine 20 000062 callRoutine 20 000064 callRoutine 20 000066 callRoutine 20 000068 setPStat 254 2 000072 callRoutine 19 000074 setPStat 19 2 000078 setObjVisibility 19 1 000082 setObjVisibility 18 1 000086 setPStat 18 10 000090 endSection 000092 playAnimation 5 29 000096 setObjVisibility 19 1 000100 setObjVisibility 18 0 000104 if pstat(18) < 5 then 128 000116 setObjVisibility 19 0 000120 setObjVisibility 18 1 000124 setPStat 19 1 000128 if pstat(18) < 10 then 164 000140 if pstat(17) >= 3 then 164 000152 setObjVisibility 19 1 000156 setObjVisibility 18 1 000160 setPStat 19 2 000164 if pstat(17) != 3 then 182 000176 setPStat 254 0 000180 callRoutine 19 000182 if pstat(17) != 4 then 200 000194 setPStat 254 1 000198 callRoutine 19 000200 if pstat(18) >= 8 then 220 000212 unknown7C 0 69 41 515 000220 endSection Section_52: 000222 if pstat(19) < 2 then 236 000234 endSection 000236 jumpTo 254 Section_51: 000240 if pstat(19) < 1 then 254 000252 endSection 000254 entityLookAtEntity 5 253 000258 entityLookAtEntity 253 5 000262 waitForEntity 5 000264 if pstat(18) < 10 then 528 000276 setDialogOwner 5 000278 showTextbox I think we're finished moving\nout most of the dirt.\n 000386 showTextbox Our job is going well.\nThanks.\nPlease wait a little more.\n 000506 entitySetRotation 5 1900 000510 waitForEntity 5 000512 entityWalkToWithCamera 253 2735 1203 false 000520 waitForEntity 253 000522 playAnimation 5 29 000526 endSection 000528 if pstat(17) != 4 then 904 000540 setDialogOwner 5 000542 showTextbox Thanks for your work.\nHere's your payment.\n 000632 setPStat 254 2 000636 callRoutine 19 000638 addMoney 500 000644 addStats OFFENSE 5 000648 addStats DEFENSE 5 000652 addStats MAXHP 50 000656 addStats TIREDNESS 10 000660 setDialogOwner 255 000662 showTextbox I got five hund bits\nfor work!\n 000728 showTextbox HP is up by fifty!\nOffense Power is up five!\nDefense Power is up five!\n 000874 addToPStat 18 1 000878 setPStat 17 1 000882 entitySetRotation 5 1900 000886 waitForEntity 5 000888 entityWalkToWithCamera 253 2735 1203 false 000896 waitForEntity 253 000898 playAnimation 5 29 000902 endSection 000904 if pstat(17) != 3 then 1020 000916 setDialogOwner 5 000918 showTextbox Please dump the dirt\noutside the tunnel.\n 001004 entityWalkToWithCamera 253 2735 1203 false 001012 waitForEntity 253 001014 entitySetRotation 5 1900 001018 endSection 001020 if pstat(17) != 2 then 1122 001032 setDialogOwner 5 001034 showTextbox Take it from the pile of dirt.\n 001100 entitySetRotation 5 1900 001104 waitForEntity 5 001106 entityWalkToWithCamera 253 2735 1203 false 001114 waitForEntity 253 001116 playAnimation 5 29 001120 endSection 001122 if pstat(17) != 1 OR TIREDNESS < 70 then 1342 001140 setDialogOwner 5 001142 showTextbox Are you going to carry dirt?\n 001204 showTextbox Your Digimon looks tired.\nWhy don't you rest him first.\n 001320 entitySetRotation 5 1900 001324 waitForEntity 5 001326 entityWalkToWithCamera 253 2735 1203 false 001334 waitForEntity 253 001336 playAnimation 5 29 001340 endSection 001342 if pstat(17) != 1 then 1450 001354 setDialogOwner 5 001356 showTextbox Are you going to carry dirt?\n 001418 setDialogOwner 253 001420 setSelection 2614 2916 001426 showTextbox Yes\nNo\n 001444 unknown12 0 001446 jumpTo 2916 001450 if trigger(140) == true then 1620 001462 setDialogOwner 5 001464 showTextbox This is not a place for\namateurs. Stay away,\nit's too dangerous.\n 001598 entityWalkToWithCamera 253 2735 1203 false 001606 waitForEntity 253 001608 entitySetRotation 5 1900 001612 waitForEntity 5 001614 playAnimation 5 29 001618 endSection 001620 setPStat 17 1 001624 setPStat 30 0 001628 setDialogOwner 5 001630 showTextbox This tunnel hasn't been\nopened yet. Don't get\nin our way.\n 001750 setDialogOwner 253 001752 showTextbox I'm sorry. Do you know\nwhen it will be?\n 001836 setDialogOwner 5 001838 showTextbox I don't know,\nit will take a while.\n 001914 setDialogOwner 253 001916 showTextbox That's a problem.\nCan we help?\n 001982 setDialogOwner 5 001984 showTextbox Are you trying to\nsteal our fun?\nMaybe you can carry dirt.\n 002106 setDialogOwner 253 002108 showTextbox What is it?\n 002136 moveCameraTo 20 2027 764 002142 waitForEntity 200 002144 delay 30 002148 setDialogOwner 5 002150 showTextbox I dug up that dirt.\nYou can carry it out\nand dump it.\n 002262 moveCameraToEntity 253 20 002266 waitForEntity 200 002268 setDialogOwner 5 002270 showTextbox It's a hard job, so I'll\npay you five hund bits\nfor each round trip.\n 002412 setDialogOwner 253 002414 showTextbox This will make digging go\nfaster. I can make money,\nand it's good training.\n 002570 setDialogOwner 253 002572 setSelection 2614 2916 002578 showTextbox OK\nNo thanks\n 002608 unknown12 0 002610 jumpTo 2916 002614 setTextboxSize 21 6 002618 showTextbox Dirt Transport Job\nUse to set a\ndirt box in front of dirt.\nDump dirt outside tunnel.\nOnce you finish a round,\nplease tell Drimogemon.\n 002898 fadeoutHud 002900 entityWalkToWithCamera 253 2735 1203 false 002908 waitForEntity 253 002910 setPStat 17 2 002914 endSection 002916 setDialogOwner 5 002918 showTextbox Are you scared?\n 002954 entitySetRotation 5 1900 002958 waitForEntity 5 002960 entityWalkToWithCamera 253 2735 1203 false 002968 waitForEntity 253 002970 playAnimation 5 29 002974 endSection Section_81: 002976 if pstat(17) != 2 then 3044 002988 setDialogOwner 255 002990 showTextbox Dirt box is added.\n 003032 setPStat 17 3 003036 setPStat 254 0 003040 callRoutine 19 003042 callRoutine 20 003044 endSection Section_5: 003046 endSection == Script ID 30 == 1b000 Section_254: 000016 if trigger(120) == true then 38 000028 spawnBoulder 000030 unknown7C 0 42 39 1545 000038 setObjVisibility 0 1 000042 endSection Section_51: 000044 if trigger(209) == true then 62 000056 warpTo 30 0 255 000060 endSection 000062 warpTo 122 0 255 000066 endSection Section_5: 000068 if trigger(120) == true then 88 000080 jumpTo 94 000084 jumpTo 92 000088 jumpTo 1300 000092 endSection 000094 setDialogOwner 5 000096 showTextbox Shoot! We hit a big rock!\n 000152 showTextbox I can't drill thru.\n 000196 setDialogOwner 253 000198 showTextbox You can't? Oh no!\n 000238 setDialogOwner 5 000240 showTextbox We gotta figure out how to\nmove it. Can you do it?\n 000346 playAnimation 253 19 000350 delay 20 000354 setDialogOwner 253 000356 showTextbox I don't know.\n 000388 entityLookAtEntity 253 252 000392 playAnimation 253 14 000396 delay 20 000400 setDialogOwner 253 000402 showTextbox ,\nI need your help.\n 000452 entityWalkTo 252 -337 170 false 000460 entityLookAtEntity 253 252 000464 waitForEntity 252 000466 delay 20 000470 entitySetRotation 252 2000 000474 entityLookAtEntity 5 252 000478 entityLookAtEntity 253 252 000482 storeDigimonType 103 000484 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 3 AND pstat(103) != 4 AND pstat(103) != 15 then 516 000512 jumpTo 1376 000516 if pstat(103) != 16 AND pstat(103) != 17 AND pstat(103) != 18 AND pstat(103) != 29 AND pstat(103) != 30 then 548 000544 jumpTo 1376 000548 if pstat(103) != 31 AND pstat(103) != 32 AND pstat(103) != 43 AND pstat(103) != 44 AND pstat(103) != 45 then 580 000576 jumpTo 1376 000580 if pstat(103) != 46 AND pstat(103) != 57 then 600 000596 jumpTo 1376 000600 playAnimation 252 27 000604 setObjVisibility 0 0 000608 moveBoulder 50 0 000614 playSound 776 000618 delay 20 000622 moveBoulder 100 0 000628 entityWalkTo 252 -337 270 false 000636 playSound 776 000640 delay 20 000644 moveBoulder 100 0 000650 entityWalkTo 252 -337 370 false 000658 playSound 776 000662 delay 20 000666 moveBoulder 100 0 000672 entityWalkTo 252 -337 470 false 000680 playSound 776 000684 delay 20 000688 moveBoulder 200 10 000694 entityWalkTo 252 -337 670 false 000702 playSound 776 000706 delay 5 000710 moveBoulder 300 50 000716 playSound 776 000720 delay 5 000724 moveBoulder 400 60 000730 playSound 776 000734 delay 5 000738 moveBoulder 500 80 000744 playSound 776 000748 delay 3 000752 moveBoulder 600 80 000758 playSound 776 000762 delay 3 000766 moveBoulder 600 80 000772 playSound 776 000776 delay 3 000780 moveBoulder 300 120 000786 playSound 776 000790 delay 2 000794 moveBoulder 100 120 000800 playSound 776 000804 delay 2 000808 moveBoulder 100 120 000814 playSound 776 000818 delay 1 000822 despawnBoulder 000824 playSound 776 000828 delay 20 000832 playAnimation 252 0 000836 delay 5 000840 setObjVisibility 0 1 000844 setDialogOwner 253 000846 showTextbox We did it!\n 000872 setDialogOwner 5 000874 showTextbox Wow, amazing power!\nWe moved the rock!\n 000956 setDialogOwner 253 000958 showTextbox I think it's empty past\nthis point.\n 001034 entitySetRotation 253 2000 001038 entityWalkTo 253 -131 1250 false 001046 waitForEntity 253 001048 entitySetRotation 253 2000 001052 setDialogOwner 253 001054 showTextbox It's a lava river!\nIt's dangerous!\n 001128 showTextbox There's a path along\nthe river. Let's go!\n 001216 setDialogOwner 5 001218 showTextbox Are you going inside?\nBe careful!\n 001290 setTrigger 120 001294 warpTo 30 0 255 001298 endSection 001300 setDialogOwner 5 001302 showTextbox Are you going inside?\nBe careful!\n 001374 endSection 001376 delay 20 001380 playAnimation 252 27 001384 delay 20 001388 playAnimation 252 1 001392 delay 30 001396 setDialogOwner 5 001398 showTextbox Come back \nwhen you grow more.\n 001470 entityWalkTo 253 -337 0 false 001478 waitForEntity 253 001480 endSection == Script ID 31 == 1b800 Section_254: 000016 spawnChest 23 -582 0 1062 0 694 000028 spawnChest 14 -1129 0 1032 0 695 000040 endSection Section_51: 000042 if trigger(230) == false then 58 000054 jumpTo 2100 000058 setTrigger 230 000062 setDialogOwner 253 000064 showTextbox !\n 000072 entityLookAtEntity 253 5 000076 entityLookAtEntity 252 5 000080 moveCameraToEntity 5 20 000084 waitForEntity 200 000086 setDialogOwner 5 000088 showTextbox What happen to the island?\n 000146 showTextbox Tribes fell apart losing\nmemories and becoming wild.\n 000256 showTextbox I don't know how long\nI can stay sane.\n 000338 showTextbox We can't leave it like this!\nThey must realize the danger!\n 000460 playAnimation 5 28 000464 delay 20 000468 callRoutine 34 000470 playSound 1032 000474 delay 20 000478 playSound 1032 000482 delay 20 000486 playSound 1032 000490 delay 10 000494 entityWalkTo 253 -1210 -193 true 000502 entityWalkTo 252 -1468 -473 true 000510 waitForEntity 253 000512 waitForEntity 252 000514 entityLookAtEntity 253 5 000518 entityLookAtEntity 252 5 000522 setTrigger 106 000526 delay 20 000530 playAnimation 253 7 000534 delay 20 000538 setDialogOwner 253 000540 showTextbox Stop! Do you want to\nruin the island?!\n 000622 delay 20 000626 entityLookAtEntity 5 253 000630 setDialogOwner 5 000632 showTextbox Who are you? Move out of my\nway! This is the only way!\n 000746 setTrigger 1 000750 setPStat 250 1 000754 setPStat 251 5 000758 setPStat 252 -1 000762 setPStat 253 -1 000766 fadeoutHud 000768 delay 1 000772 startBattle 000774 unsetTrigger 1 000778 setPStat 250 0 000782 entityLookAtEntity 253 5 000786 entityLookAtEntity 5 253 000790 entityLookAtEntity 252 5 000794 setDialogOwner 5 000796 showTextbox Are you telling me\nthere's another way?\n 000880 playAnimation 253 7 000884 delay 20 000888 setDialogOwner 253 000890 showTextbox If the island is ruined,\nit defeats the purpose!\nListen to me.\n 001020 setDialogOwner 5 001022 showTextbox What?\n 001038 playAnimation 253 19 001042 delay 20 001046 setDialogOwner 253 001048 showTextbox We're building a city for\nthe island by gathering all\nDigimon.\n 001178 showTextbox I heard that we can\nsave the island from this\ndanger by uniting Digimon.\n 001328 setDialogOwner 5 001330 showTextbox I think you are right, but\ngathering all the Digimon,\nthat's a big...\n 001474 playAnimation 253 7 001478 delay 20 001482 setDialogOwner 253 001484 showTextbox We're working on it right\nnow. Nothing is impossible!\n 001596 setDialogOwner 5 001598 showTextbox That's a big job!\nBut I'm moved...\nMaybe, you guys can do it.\n 001726 playAnimation 253 19 001730 delay 20 001734 setDialogOwner 253 001736 showTextbox If you believe in us, I want\nyou to come to the city.\n 001848 delay 20 001852 setDialogOwner 5 001854 showTextbox Alright. I'll go to the city.\nI guess that's my new path!\n 001974 jumpTo 1978 001978 entityWalkTo 5 691 -1990 true 001986 if pstat(101) >= 10 then 2018 001998 addToPStat 101 1 002002 delay 10 002006 entityLookAtEntity 253 5 002010 entityLookAtEntity 252 5 002014 jumpTo 1978 002018 waitForEntity 5 002020 unloadEntity 5 002022 setPStat 101 0 002026 playSound 2056 002030 setDialogOwner 255 002032 showTextbox Meramon joins the city!\n 002084 setTrigger 209 002088 addToPStat 1 2 002092 moveCameraToEntity 253 10 002096 waitForEntity 200 002098 endSection 002100 if trigger(209) == false then 2114 002112 endSection 002114 moveCameraToEntity 5 20 002118 waitForEntity 200 002120 setDialogOwner 5 002122 showTextbox I knew you'd come back.\nI need to know the answer!\n 002228 entityLookAtEntity 5 253 002232 entityWalkToEntity 252 true 253 002236 waitForEntity 252 002238 setTrigger 1 002242 setPStat 250 1 002246 setPStat 251 5 002250 setPStat 252 -1 002254 setPStat 253 -1 002258 fadeoutHud 002260 delay 1 002264 startBattle 002266 unsetTrigger 1 002270 setPStat 250 0 002274 entityLookAtEntity 253 5 002278 entityLookAtEntity 5 253 002282 entityLookAtEntity 252 5 002286 setDialogOwner 5 002288 showTextbox I guess, I lose...\n 002330 setDialogOwner 253 002332 showTextbox There's something\nI need to tell you.\n 002412 jumpTo 1038 002416 endSection Section_52: 002418 entityWalkTo 253 1000 -4200 false 002426 if trigger(209) == false then 2442 002438 warpTo 122 1 255 002442 warpTo 30 1 255 002446 endSection == Script ID 32 == 1c800 Section_254: 000020 if trigger(353) == false OR pstat(30) < 3 then 64 000036 setTrigger 126 000040 setObjVisibility 4 1 000044 entityMoveTo 5 -1134 -566 3 000052 delay 5 000056 entitySetRotation 5 3072 000060 delay 5 000064 if pstat(30) >= 3 OR trigger(238) == true then 84 000080 playAnimation 5 29 000084 endSection Section_52: 000086 if trigger(238) == false then 100 000098 endSection 000100 entityLookAtEntity 5 253 000104 entityLookAtEntity 253 5 000108 delay 5 000112 if trigger(353) == true then 212 000124 setDialogOwner 5 000126 showTextbox Hey, it'll be open soon!\n 000180 entitySetRotation 5 512 000184 delay 5 000188 playAnimation 5 29 000192 setTrigger 353 000196 setPStat 30 0 000200 entityWalkTo 253 -334 -853 false 000208 waitForEntity 253 000210 endSection 000212 if trigger(353) == false OR pstat(30) < 3 then 864 000228 setDialogOwner 5 000230 showTextbox We've been waiting for this!\nThe tunnel is open!\n 000332 setDialogOwner 253 000334 showTextbox We don't have to go over the\nmountain anymore. Thanks.\n 000448 setDialogOwner 5 000450 showTextbox Thanks. I couldn't have\nmoved the big rock by myself.\n 000562 setDialogOwner 5 000564 showTextbox What should I do now?\n 000612 playAnimation 253 19 000616 delay 15 000620 setDialogOwner 253 000622 showTextbox You should come to the city.\nYou'll find things to do!\n 000736 playAnimation 253 0 000740 setDialogOwner 5 000742 showTextbox I still have lots of energy.\nI gladly accept your offer.\n 000860 jumpTo 934 000864 setDialogOwner 5 000866 showTextbox It'll be open soon!\n 000910 entitySetRotation 5 512 000914 playAnimation 5 29 000918 delay 5 000922 entityWalkTo 253 -334 -853 false 000930 waitForEntity 253 000932 endSection 000934 entityWalkTo 5 600 1700 true 000942 if pstat(101) >= 3 then 974 000954 addToPStat 101 1 000958 delay 25 000962 entityLookAtEntity 253 5 000966 entityLookAtEntity 252 5 000970 jumpTo 934 000974 waitForEntity 5 000976 unloadEntity 5 000978 setPStat 101 0 000982 playSound 2056 000986 setDialogOwner 255 000988 showTextbox Drimogemon joins the city!\n 001046 moveCameraToEntity 253 10 001050 waitForEntity 200 001052 setTrigger 238 001056 addToPStat 1 2 001060 endSection Section_5: 001062 jumpTo 86 001066 endSection Section_51: 001068 entityWalkTo 253 -1996 -2148 false 001076 warpTo 23 2 255 001080 endSection == Script ID 33 == 1d000 Section_254: 000016 spawnChest 23 2483 0 247 1024 658 000028 spawnChest 26 2544 0 -110 1024 659 000040 endSection Section_5: 000042 setDialogOwner 5 000044 showTextbox Are you still hot?\nSome Digimon can't handle\nthe heat and get sick.\n 000184 endSection Section_6: 000186 setDialogOwner 6 000188 showTextbox The Lava has hardened.\n 000238 endSection == Script ID 34 == 1d800 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 14 then 62 000056 spawnItem 44 21 31 000062 storeRandom 110 99 000066 if pstat(110) > 7 then 84 000078 spawnItem 44 59 78 000084 storeRandom 110 99 000088 if pstat(110) > 0 then 106 000100 spawnItem 46 60 51 000106 endSection Section_5: 000108 setDialogOwner 5 000110 showTextbox Today is your last day.\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 301 000174 endSection Section_6: 000176 setDialogOwner 6 000178 showTextbox Don't stand behind me!\n 000228 fadeoutHud 000230 delay 1 000234 startBattle 000236 setTrigger 301 000240 endSection Section_7: 000242 setDialogOwner 7 000244 showTextbox Since you've seen my face...\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 setTrigger 301 000318 endSection Section_8: 000320 setDialogOwner 8 000322 showTextbox I can't make a mistake!\n 000374 fadeoutHud 000376 delay 1 000380 startBattle 000382 setTrigger 301 000386 endSection Section_9: 000388 setDialogOwner 9 000390 showTextbox I'm sorry, but you'll lose!\n 000450 fadeoutHud 000452 delay 1 000456 startBattle 000458 setTrigger 301 000462 endSection Section_10: 000464 setDialogOwner 10 000466 showTextbox I won't let you escape!\n 000518 fadeoutHud 000520 delay 1 000524 startBattle 000526 setTrigger 301 000530 endSection Section_11: 000532 setDialogOwner 11 000534 showTextbox No way, I'm not gonna lose!\n 000594 fadeoutHud 000596 delay 1 000600 startBattle 000602 setTrigger 296 000606 endSection Section_12: 000608 setDialogOwner 12 000610 showTextbox I'm done with you!\n 000652 fadeoutHud 000654 delay 1 000658 startBattle 000660 setTrigger 296 000664 endSection == Script ID 35 == 1e000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 9 then 62 000056 spawnItem 44 56 78 000062 storeRandom 110 99 000066 if pstat(110) > 19 then 84 000078 spawnItem 44 24 44 000084 storeRandom 110 99 000088 if pstat(110) > 4 then 106 000100 spawnItem 53 36 24 000106 storeRandom 110 99 000110 if pstat(110) > 2 then 128 000122 spawnItem 69 79 6 000128 if trigger(348) == false OR trigger(128) == true then 150 000144 spawnItem 122 48 32 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Ha! You're scared.\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 296 000208 endSection Section_7: 000210 setDialogOwner 7 000212 showTextbox You'd better go home!\n 000260 fadeoutHud 000262 delay 1 000266 startBattle 000268 setTrigger 296 000272 endSection Section_8: 000274 setDialogOwner 8 000276 showTextbox Once you go in,\nyou can't come out.\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 setTrigger 296 000364 endSection Section_9: 000366 setDialogOwner 9 000368 showTextbox Heh, heh!\n 000392 fadeoutHud 000394 delay 1 000398 startBattle 000400 setTrigger 307 000404 endSection Section_10: 000406 setDialogOwner 10 000408 showTextbox Wait.\n 000424 fadeoutHud 000426 delay 1 000430 startBattle 000432 setTrigger 307 000436 endSection Section_11: 000438 setDialogOwner 11 000440 showTextbox You'll be possessed.\n 000486 fadeoutHud 000488 delay 1 000492 startBattle 000494 setTrigger 307 000498 endSection Section_5: 000500 playAnimation 5 11 000504 delay 50 000508 playAnimation 5 0 000512 setDialogOwner 5 000514 showTextbox Bakke-bakke?\n 000544 playAnimation 253 16 000548 setDialogOwner 253 000550 showTextbox Looks like he's\nasking something.\n 000622 setTrigger 49 000626 setSelection 666 1112 000632 showTextbox ?...Yes\n?...No\n 000666 playAnimation 5 11 000670 delay 45 000674 playAnimation 5 0 000678 setDialogOwner 5 000680 showTextbox Bakke! Bakke bakke?\n 000724 setDialogOwner 253 000726 setSelection 750 1112 000732 showTextbox Yes\nNo\n 000750 playAnimation 5 12 000754 delay 58 000758 playAnimation 5 0 000762 playAnimation 253 15 000766 setDialogOwner 5 000768 showTextbox Bakkeee...bakke bakke?\n 000818 playAnimation 253 16 000822 setDialogOwner 253 000824 setSelection 1112 848 000830 showTextbox Yes\nNo\n 000848 playAnimation 5 13 000852 delay 34 000856 playAnimation 5 13 000860 setDialogOwner 5 000862 showTextbox Bakke bakke!\nBakkeee bakke bakkeee!\n 000938 jumpTo 942 000942 unsetTrigger 49 000946 entityWalkTo 5 1299 -1074 true 000954 if pstat(101) >= 10 then 986 000966 addToPStat 101 1 000970 delay 5 000974 entityLookAtEntity 253 5 000978 entityLookAtEntity 252 5 000982 jumpTo 942 000986 waitForEntity 5 000988 unloadEntity 5 000990 setPStat 101 0 000994 playSound 2824 000998 setDialogOwner 255 001000 showTextbox Bakemon joins the city!\n 001052 playAnimation 253 16 001056 setDialogOwner 253 001058 showTextbox I think it went OK.\n 001102 setTrigger 237 001106 addToPStat 1 2 001110 endSection 001112 unsetTrigger 49 001116 playAnimation 5 29 001120 playSound 8 001124 delay 40 001128 waitForEntity 5 001130 unloadEntity 5 001132 setDialogOwner 253 001134 showTextbox Maybe I made him mad?\n 001182 endSection Section_51: 001184 if pstat(16) != 2 then 1208 001196 entityWalkTo 253 -140 4669 false 001204 warpTo 226 0 60 001208 storeDigimonType 103 001210 storeDigimonValue 103 109 001214 if pstat(109) != 3 then 1256 001226 entityWalkTo 253 0 5000 false 001234 entityWalkTo 252 0 5000 false 001242 playSound 264 001246 warpTo 52 0 255 001250 endSection 001252 jumpTo 1414 001256 setDialogOwner 255 001258 showTextbox Stopped by a weird\nblack force!\n 001326 fadeoutHud 001328 entityWalkToWithCamera 253 -200 3658 true 001336 entityWalkTo 252 100 3658 true 001344 waitForEntity 253 001346 waitForEntity 252 001348 delay 10 001352 entitySetRotation 253 3100 001356 delay 10 001360 entitySetRotation 253 2076 001364 setDialogOwner 253 001366 showTextbox What?! My legs are...\n 001414 endSection == Script ID 36 == 1e800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 36 68 000058 storeRandom 110 99 000062 if pstat(110) > 5 then 80 000074 spawnItem 44 83 78 000080 storeRandom 110 99 000084 if pstat(110) > 14 then 102 000096 spawnItem 44 25 17 000102 storeRandom 110 99 000106 if pstat(110) > 2 then 124 000118 spawnItem 69 78 60 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox Hey!\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 280 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox Don't make me mad!\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 280 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox You think that's funny?!\n 000270 fadeoutHud 000272 delay 1 000276 startBattle 000278 setTrigger 280 000282 endSection Section_8: 000284 setDialogOwner 8 000286 showTextbox Come on let's go for it!\n 000340 fadeoutHud 000342 delay 1 000346 startBattle 000348 setTrigger 280 000352 endSection Section_51: 000354 if trigger(124) == true then 436 000366 playAnimation 253 15 000370 delay 15 000374 setDialogOwner 253 000376 showTextbox Oh no, it's dangerous!\n 000426 entityWalkToWithCamera 253 73 971 true 000434 waitForEntity 253 000436 jumpTo 614 Section_52: 000440 if trigger(124) == true then 522 000452 playAnimation 253 15 000456 delay 15 000460 setDialogOwner 253 000462 showTextbox Oh no, it's dangerous!\n 000512 entityWalkToWithCamera 253 -782 1580 true 000520 waitForEntity 253 000522 jumpTo 614 Section_53: 000526 if trigger(124) == true then 614 000538 playAnimation 253 15 000542 delay 15 000546 setDialogOwner 253 000548 showTextbox Oh no, it's dangerous!\n 000598 entityWalkToWithCamera 253 856 1137 true 000606 waitForEntity 253 000608 moveCameraToEntity 253 10 000612 waitForEntity 200 000614 if trigger(103) == true OR trigger(124) == false then 846 000630 entitySetRotation 253 2000 000634 delay 10 000638 playAnimation 253 24 000642 delay 15 000646 setDialogOwner 253 000648 showTextbox Is there really an\ninvisible bridge here?\n 000736 playAnimation 253 0 000740 setDialogOwner 253 000742 showTextbox What?\n 000758 entityWalkToWithCamera 253 66 3240 false 000766 delay 20 000770 entityWalkTo 252 30 2646 false 000778 waitForEntity 253 000780 waitForEntity 252 000782 setDialogOwner 253 000784 showTextbox Hey, I can walk over this!\n 000842 setTrigger 103 000846 endSection == Script ID 37 == 1f000 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 9 then 70 000064 spawnItem 44 35 9 000070 storeRandom 110 99 000074 if pstat(110) > 4 then 92 000086 spawnItem 44 19 31 000092 storeRandom 110 99 000096 if pstat(110) > 0 then 114 000108 spawnItem 69 11 10 000114 storeRandom 110 99 000118 if pstat(110) > 0 then 136 000130 spawnItem 46 46 46 000136 if trigger(180) == true then 154 000148 setObjVisibility 2 0 000152 endSection 000154 setObjVisibility 2 1 000158 endSection Section_5: 000160 setDialogOwner 5 000162 showTextbox I'll knock you out!\n 000206 fadeoutHud 000208 delay 1 000212 startBattle 000214 setTrigger 280 000218 endSection Section_6: 000220 setDialogOwner 6 000222 showTextbox Hey, don't push me!\n 000266 fadeoutHud 000268 delay 1 000272 startBattle 000274 setTrigger 280 000278 endSection Section_7: 000280 setDialogOwner 7 000282 showTextbox It's peaceful up here!\n 000332 fadeoutHud 000334 delay 1 000338 startBattle 000340 setTrigger 280 000344 endSection Section_8: 000346 setDialogOwner 8 000348 showTextbox I'll fall! It's dangerous!\n 000406 fadeoutHud 000408 delay 1 000412 startBattle 000414 setTrigger 299 000418 endSection Section_9: 000420 setDialogOwner 9 000422 showTextbox Don't do that up here!\n 000472 fadeoutHud 000474 delay 1 000478 startBattle 000480 setTrigger 299 000484 endSection Section_10: 000486 setDialogOwner 10 000488 showTextbox Don't even try to fight me!\n 000548 fadeoutHud 000550 delay 1 000554 startBattle 000556 setTrigger 299 000560 endSection Section_81: 000562 entitySetRotation 253 1844 000566 setDialogOwner 255 000568 showTextbox Elevator\n 000590 setDialogOwner 253 000592 setSelection 658 844 000598 showTextbox Press DOWN\nDon't get in\n 000650 unknown12 0 000652 jumpTo 844 000656 endSection 000658 if trigger(176) == false then 764 000670 playSound 1032 000674 rotate3DObject 0 1 000678 delay 1 000682 rotate3DObject 1 1 000686 delay 1 000690 rotate3DObject 0 1 000694 delay 1 000698 rotate3DObject 1 1 000702 delay 1 000706 rotate3DObject 0 1 000710 delay 1 000714 rotate3DObject 1 1 000718 delay 1 000722 rotate3DObject 0 1 000726 delay 1 000730 rotate3DObject 1 1 000734 delay 1 000738 playSound 1288 000742 if pstat(16) != 3 then 758 000754 warpTo 226 0 60 000758 warpTo 48 1 54 000762 endSection 000764 delay 20 000768 setDialogOwner 253 000770 showTextbox Nothing happens.\nThat's not good.\n 000842 endSection 000844 endSection Section_53: 000846 entitySetRotation 253 3892 000850 playSound 1288 000854 setTrigger 180 000858 unsetTrigger 181 000862 endSection Section_51: 000864 entityWalkTo 253 4173 2349 false 000872 if trigger(180) == true then 890 000884 warpTo 127 0 255 000888 endSection 000890 warpTo 39 0 255 000894 endSection Section_52: 000896 entityWalkTo 253 -517 -4524 false 000904 if trigger(142) == false then 920 000916 warpTo 128 2 255 000920 warpTo 43 2 255 == Script ID 38 == 1f800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 9 then 66 000060 spawnItem 44 49 64 000066 storeRandom 110 99 000070 if pstat(110) > 14 then 88 000082 spawnItem 44 19 31 000088 storeRandom 110 99 000092 if pstat(110) > 4 then 110 000104 spawnItem 54 20 9 000110 storeRandom 110 99 000114 if pstat(110) > 0 then 132 000126 spawnItem 46 69 16 000132 endSection Section_5: 000134 setDialogOwner 5 000136 showTextbox Would you stop that?\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 299 000194 endSection Section_6: 000196 setDialogOwner 6 000198 showTextbox Shuha, shuha!\n 000230 fadeoutHud 000232 delay 1 000236 startBattle 000238 setTrigger 302 000242 endSection Section_7: 000244 setDialogOwner 7 000246 showTextbox Swish!\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 302 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox Let's battle full on!\n 000328 fadeoutHud 000330 delay 1 000334 startBattle 000336 setTrigger 268 000340 endSection Section_9: 000342 setDialogOwner 9 000344 showTextbox Whatcha talking about?\n 000394 fadeoutHud 000396 delay 1 000400 startBattle 000402 setTrigger 268 000406 endSection Section_81: 000408 setDialogOwner 255 000410 showTextbox North West: Freezeland\n 000460 endSection Section_82: 000462 entitySetRotation 253 2048 000466 delay 5 000470 setDialogOwner 255 000472 showTextbox Elevator\n 000494 setDialogOwner 253 000496 setSelection 582 676 848 000504 showTextbox Press UP\nPress DOWN\nDon't get on\n 000574 unknown12 0 000576 jumpTo 848 000580 endSection 000582 playSound 1032 000586 rotate3DObject 0 1 000590 delay 1 000594 rotate3DObject 1 1 000598 delay 1 000602 rotate3DObject 0 1 000606 delay 1 000610 rotate3DObject 1 1 000614 delay 1 000618 rotate3DObject 0 1 000622 delay 1 000626 rotate3DObject 1 1 000630 delay 1 000634 rotate3DObject 0 1 000638 delay 1 000642 rotate3DObject 1 1 000646 delay 1 000650 rotate3DObject 0 1 000654 delay 1 000658 rotate3DObject 1 1 000662 delay 1 000666 playSound 1288 000670 warpTo 129 0 52 000674 endSection 000676 fadeoutHud 000678 if trigger(155) == true then 752 000690 setDialogOwner 253 000692 showTextbox What?\n 000708 showTextbox Nothing happens.\n 000746 endSection 000748 jumpTo 846 000752 playSound 1032 000756 rotate3DObject 0 1 000760 delay 1 000764 rotate3DObject 1 1 000768 delay 1 000772 rotate3DObject 0 1 000776 delay 1 000780 rotate3DObject 1 1 000784 delay 1 000788 rotate3DObject 0 1 000792 delay 1 000796 rotate3DObject 1 1 000800 delay 1 000804 rotate3DObject 0 1 000808 delay 1 000812 rotate3DObject 1 1 000816 delay 1 000820 rotate3DObject 0 1 000824 delay 1 000828 rotate3DObject 1 1 000832 delay 1 000836 playSound 1288 000840 warpTo 41 2 53 000844 endSection 000846 endSection 000848 endSection Section_55: 000850 playSound 1288 000854 endSection Section_51: 000856 entityWalkTo 253 2100 -4000 false 000864 if trigger(142) == false then 880 000876 warpTo 128 1 255 000880 warpTo 43 1 255 000884 endSection == Script ID 39 == 20000 Section_254: 000016 spawnChest 24 1460 0 -443 3072 666 000028 endSection Section_6: 000030 setDialogOwner 6 000032 showTextbox Am I bothering you?\n 000076 fadeoutHud 000078 delay 1 000082 startBattle 000084 setTrigger 280 000088 endSection Section_51: 000090 if trigger(175) == false OR trigger(180) == false OR trigger(182) == true then 114 000110 jumpTo 138 000114 if trigger(181) == false OR trigger(182) == false OR trigger(235) == true then 136 000134 endSection 000136 endSection 000138 playSound 3080 000142 setDialogOwner 255 000144 showTextbox ??? \nHelp me!\n 000180 entitySetRotation 253 1321 000184 entitySetRotation 252 1321 000188 delay 10 000192 playAnimation 253 23 000196 delay 15 000200 setDialogOwner 253 000202 showTextbox I hear a voice from above.\nAnybody there?\n 000290 playAnimation 253 0 000294 delay 10 000298 setDialogOwner 255 000300 showTextbox ??? \nAnybody there?\n 000348 delay 10 000352 setDialogOwner 253 000354 showTextbox Yes, there is.\n 000388 delay 10 000392 setDialogOwner 255 000394 showTextbox ??? \nHelp me!\nThe ground is bulging up.\n 000482 delay 10 000486 setDialogOwner 253 000488 showTextbox You gotta be kidding.\n 000536 delay 10 000540 playSound 2824 000544 setDialogOwner 255 000546 showTextbox ??? \nNo, it's true.\nI hear some machinery noise.\n 000652 delay 10 000656 playAnimation 253 16 000660 delay 15 000664 setDialogOwner 253 000666 showTextbox A machine? It must be coming\nfrom Ogremon's hideout.\n 000776 playAnimation 253 0 000780 delay 10 000784 setDialogOwner 255 000786 showTextbox ??? \nYou must have done\nsomething wrong there, no?\n 000896 delay 10 000900 setDialogOwner 253 000902 showTextbox I did many things. It could\nbe the elevator.... I'll go\nback to the hideout and check.\n 001080 delay 10 001084 playSound 2824 001088 setDialogOwner 255 001090 showTextbox ??? \nThanks.\n 001124 delay 10 001128 setTrigger 182 001132 endSection == Script ID 40 == 20800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 9 then 38 000032 spawnItem 44 76 78 000038 storeRandom 110 99 000042 if pstat(110) > 4 then 60 000054 spawnItem 44 31 68 000060 storeRandom 110 99 000064 if pstat(110) > 6 then 82 000076 spawnItem 54 66 68 000082 storeRandom 110 99 000086 if pstat(110) > 2 then 104 000098 spawnItem 69 22 75 000104 rotate3DObject 0 1 000108 delay 20 000112 endSection Section_5: 000114 if trigger(199) == true OR trigger(198) == true then 134 000130 jumpTo 178 000134 if trigger(199) == true OR trigger(198) == false then 154 000150 jumpTo 1104 000154 if trigger(199) == false OR trigger(198) == false then 174 000170 jumpTo 1458 000174 jumpTo 1706 000178 setTrigger 199 000182 setDialogOwner 5 000184 showTextbox Who are you? Go away!\n 000232 playAnimation 253 24 000236 delay 15 000240 setDialogOwner 253 000242 showTextbox Is this where you live?\n 000294 playAnimation 253 0 000298 setDialogOwner 5 000300 showTextbox I can't tell you!\n 000340 setDialogOwner 253 000342 showTextbox Are you a guard or something?\n 000406 setDialogOwner 5 000408 showTextbox Want to fight? I'll beat you!\n 000472 setDialogOwner 253 000474 setSelection 566 1046 000480 showTextbox I guess I'll fight\nYou can't bully me\n 000560 unknown12 0 000562 jumpTo 1046 000566 setTrigger 1 000570 setPStat 250 1 000574 setPStat 251 5 000578 setPStat 252 -1 000582 setPStat 253 -1 000586 fadeoutHud 000588 delay 1 000592 startBattle 000594 unsetTrigger 1 000598 setPStat 250 0 000602 setDialogOwner 5 000604 showTextbox Wow!\n 000618 entityWalkTo 5 -356 -1058 true 000626 delay 40 000630 entityWalkTo 253 -349 -1355 true 000638 entityWalkTo 252 -345 -1751 true 000646 waitForEntity 253 000648 waitForEntity 252 000650 entityLookAtEntity 253 5 000654 entityLookAtEntity 252 5 000658 entityWalkTo 5 -250 -950 true 000666 waitForEntity 5 000668 unloadEntity 5 000670 playSound 520 000674 rotate3DObject 0 -1 000678 delay 40 000682 playSound 776 000686 delay 10 000690 entityWalkTo 253 -350 -1145 true 000698 entityWalkTo 252 -359 -1355 true 000706 setDialogOwner 253 000708 showTextbox Oh no! Hey!\n 000736 setDialogOwner 255 000738 showTextbox ???mon \nHa ha ha.\n 000782 setDialogOwner 253 000784 showTextbox Who is it?\n 000810 setDialogOwner 255 000812 showTextbox ???mon \nI have done nothing wrong.\nDon't come in my house\nwithout permission!\n 000976 setDialogOwner 253 000978 showTextbox I guess I should leave now.\n 001038 moveCameraToEntity 253 10 001042 waitForEntity 200 001044 endSection 001046 setDialogOwner 253 001048 showTextbox Keep up your guard work!\n 001102 endSection 001104 setDialogOwner 253 001106 showTextbox You are an Ogremon bandit!\nThis is your hideout!\n 001208 setDialogOwner 5 001210 showTextbox What are you talking about?\n 001270 playAnimation 253 7 001274 delay 15 001278 setDialogOwner 253 001280 showTextbox You were lucky last time!\nGive up!\n 001354 playAnimation 253 0 001358 jumpTo 1362 001362 setDialogOwner 5 001364 showTextbox Wow!\n 001378 entityWalkTo 5 -356 -1058 true 001386 delay 40 001390 entityWalkTo 253 -349 -1375 true 001398 entityWalkTo 252 -355 -1761 true 001406 waitForEntity 253 001408 waitForEntity 252 001410 entityLookAtEntity 253 5 001414 entityLookAtEntity 252 5 001418 entityWalkTo 5 -250 -930 true 001426 waitForEntity 5 001428 unloadEntity 5 001430 entityWalkTo 253 -250 -930 true 001438 waitForEntity 253 001440 entityWalkTo 252 -250 -930 true 001448 waitForEntity 252 001450 setTrigger 200 001454 warpTo 45 0 255 001458 setDialogOwner 253 001460 showTextbox You tricked me last time,\nbut now I'll get you.\n 001560 setDialogOwner 5 001562 showTextbox What are you talking about?\n 001622 playAnimation 253 7 001626 delay 15 001630 setDialogOwner 253 001632 showTextbox You won't get away this time!\n 001696 playAnimation 253 0 001700 jumpTo 1362 001704 endSection 001706 setDialogOwner 253 001708 showTextbox Come on, let me in.\n 001752 setDialogOwner 5 001754 showTextbox You want a piece of me?\nI'll knock you out!\n 001846 setDialogOwner 253 001848 setSelection 566 1046 001854 showTextbox Let's fight\nDon't bully me\n 001912 unknown12 0 001914 jumpTo 1046 Section_51: 001918 if pstat(16) != 3 then 1942 001930 entityWalkTo 253 -250 -250 false 001938 warpTo 226 0 60 001942 if trigger(200) == false then 1966 001954 entityWalkTo 253 -250 -250 false 001962 warpTo 45 0 255 001966 endSection == Script ID 41 == 21000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 9 then 62 000056 spawnItem 44 69 49 000062 storeRandom 110 99 000066 if pstat(110) > 2 then 84 000078 spawnItem 69 37 33 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox It's not going well!\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 293 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox Did you say something?\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 293 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox I told you it's impossible.\n 000276 fadeoutHud 000278 delay 1 000282 startBattle 000284 setTrigger 299 000288 endSection Section_8: 000290 setDialogOwner 8 000292 showTextbox I don't have much confidence.\n 000356 fadeoutHud 000358 delay 1 000362 startBattle 000364 setTrigger 299 000368 endSection Section_9: 000370 setDialogOwner 9 000372 showTextbox Go easy on me.\n 000406 fadeoutHud 000408 delay 1 000412 startBattle 000414 setTrigger 299 000418 endSection Section_10: 000420 setDialogOwner 10 000422 showTextbox Don't make fun of me!\n 000470 fadeoutHud 000472 delay 1 000476 startBattle 000478 setTrigger 280 000482 endSection Section_81: 000484 entitySetRotation 253 2128 000488 delay 5 000492 setDialogOwner 255 000494 showTextbox Elevator\n 000516 setDialogOwner 253 000518 setSelection 600 998 1410 000526 showTextbox Hit Rooftop\nHit Up\nDon't get on\n 000594 unknown12 0 000596 jumpTo 1410 000600 if trigger(155) == true then 918 000612 playAnimation 253 16 000616 delay 15 000620 setDialogOwner 253 000622 showTextbox It doesn't do anything.\n 000674 playAnimation 253 0 000678 entitySetRotation 253 2297 000682 delay 10 000686 entitySetRotation 253 1785 000690 delay 10 000694 entitySetRotation 253 2297 000698 showTextbox There's a rock stuck in\nthe machine. Maybe this is...\n 000810 playAnimation 253 25 000814 delay 20 000818 setDialogOwner 255 000820 showTextbox I removed the rock!\n 000864 setDialogOwner 253 000866 showTextbox That should do it!\n 000908 setTrigger 155 000912 endSection 000914 jumpTo 996 000918 playSound 1032 000922 rotate3DObject 0 1 000926 delay 1 000930 rotate3DObject 1 1 000934 delay 1 000938 rotate3DObject 0 1 000942 delay 1 000946 rotate3DObject 1 1 000950 delay 1 000954 rotate3DObject 0 1 000958 delay 1 000962 rotate3DObject 1 1 000966 delay 1 000970 rotate3DObject 0 1 000974 delay 1 000978 rotate3DObject 1 1 000982 delay 1 000986 playSound 1288 000990 warpTo 129 0 52 000994 endSection 000996 endSection 000998 fadeoutHud 001000 if trigger(155) == true then 1330 001012 playAnimation 253 16 001016 delay 15 001020 setDialogOwner 253 001022 showTextbox It doesn't do anything.\n 001074 playAnimation 253 0 001078 entitySetRotation 253 2297 001082 delay 10 001086 entitySetRotation 253 1785 001090 delay 10 001094 entitySetRotation 253 2297 001098 showTextbox There's a rock stuck in\nthe machine. Maybe this is...\n 001210 setDialogOwner 255 001212 showTextbox I removed the rock! 001254 NONE 0x81 0x48 001256 NONE 0x82 0x89 001258 NONE 0x82 0x93 001260 NONE 0x81 0x40 001262 NONE 0x82 0x89 001264 NONE 0x82 0x93 001266 NONE 0x81 0x42 001268 NONE 0x81 0x42 001270 NONE 0x81 0x42 001272 NONE 0x0D 0x00 001274 NONE 0x00 0x00 001276 setDialogOwner 253 001278 showTextbox That should do it.\n 001320 setTrigger 155 001324 endSection 001326 jumpTo 1408 001330 playSound 1032 001334 rotate3DObject 0 1 001338 delay 1 001342 rotate3DObject 1 1 001346 delay 1 001350 rotate3DObject 0 1 001354 delay 1 001358 rotate3DObject 1 1 001362 delay 1 001366 rotate3DObject 0 1 001370 delay 1 001374 rotate3DObject 1 1 001378 delay 1 001382 rotate3DObject 0 1 001386 delay 1 001390 rotate3DObject 1 1 001394 delay 1 001398 playSound 1288 001402 warpTo 38 2 55 001406 endSection 001408 endSection 001410 endSection Section_53: 001412 playSound 1288 001416 setTrigger 180 001420 unsetTrigger 181 001424 endSection == Script ID 42 == 21800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 79 63 000058 storeRandom 110 99 000062 if pstat(110) > 14 then 80 000074 spawnItem 44 48 37 000080 storeRandom 110 99 000084 if pstat(110) > 0 then 102 000096 spawnItem 46 48 51 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Shwaa!\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 302 000136 endSection Section_6: 000138 setDialogOwner 6 000140 showTextbox Sha sha shaaaa!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 302 000188 endSection Section_7: 000190 setDialogOwner 7 000192 showTextbox Doesn't look like he's hurt.\n 000254 fadeoutHud 000256 delay 1 000260 startBattle 000262 setTrigger 299 000266 endSection Section_8: 000268 setDialogOwner 8 000270 showTextbox I'll give you a discount.\n 000326 fadeoutHud 000328 delay 1 000332 startBattle 000334 setTrigger 268 000338 endSection Section_9: 000340 setDialogOwner 9 000342 showTextbox Don't make fun of us!\n 000390 fadeoutHud 000392 delay 1 000396 startBattle 000398 setTrigger 268 000402 endSection Section_10: 000404 setDialogOwner 10 000406 showTextbox You're not gonna\nmake it home alive!\n 000484 fadeoutHud 000486 delay 1 000490 startBattle 000492 setTrigger 305 000496 endSection Section_51: 000498 storeDigimonType 103 000500 if pstat(103) != 6 AND pstat(103) != 7 AND pstat(103) != 12 AND pstat(103) != 19 AND pstat(103) != 20 then 532 000528 jumpTo 600 000532 if pstat(103) != 21 AND pstat(103) != 28 AND pstat(103) != 33 AND pstat(103) != 37 AND pstat(103) != 41 then 564 000560 jumpTo 600 000564 if pstat(103) != 45 AND pstat(103) != 31 AND pstat(103) != 51 AND pstat(103) != 54 AND pstat(103) != 55 then 596 000592 jumpTo 600 000596 jumpTo 976 000600 playAnimation 253 18 000604 delay 20 000608 setDialogOwner 253 000610 showTextbox Ouch!\n 000626 setPStat 254 -3 000630 callRoutine 55 000632 setDialogOwner 253 000634 showTextbox For such a big fall,\nyou look okay.\n 000710 entityLookAtEntity 253 252 000714 delay 20 000718 entityLookAtEntity 252 253 000722 playAnimation 253 19 000726 delay 15 000730 setDialogOwner 253 000732 showTextbox ,\nare you alright?\n 000780 playAnimation 253 0 000784 showTextbox Wow, you look okay!\n 000828 showTextbox You flew? That's cheating!\nWell, not really, I guess.\n 000940 entitySetRotation 253 2002 000944 delay 20 000948 setDialogOwner 253 000950 showTextbox Let's go!\n 000974 endSection 000976 playAnimation 252 43 000980 playAnimation 253 18 000984 delay 40 000988 playAnimation 252 44 000992 delay 40 000996 playAnimation 252 0 001000 setDialogOwner 253 001002 showTextbox Ouch!\n 001018 setPStat 254 -3 001022 callRoutine 55 001024 setDialogOwner 253 001026 showTextbox For such a big fall,\nhe looks okay.\n 001102 entitySetRotation 253 2002 001106 delay 20 001110 playAnimation 253 19 001114 delay 15 001118 setDialogOwner 253 001120 showTextbox ,\nare you alright?\n 001168 playAnimation 253 0 001172 showTextbox I guess it hurts. I'm sorry.\n 001234 setDialogOwner 253 001236 showTextbox Let's go!\n 001260 endSection == Script ID 43 == 22000 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 9 then 66 000060 spawnItem 44 48 68 000066 storeRandom 110 99 000070 if pstat(110) > 3 then 88 000082 spawnItem 54 76 49 000088 unsetTrigger 98 000092 endSection Section_5: 000094 setDialogOwner 5 000096 showTextbox Daa!\n 000110 fadeoutHud 000112 delay 1 000116 startBattle 000118 setTrigger 280 000122 endSection Section_6: 000124 setDialogOwner 6 000126 showTextbox Haa!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 280 000152 endSection Section_7: 000154 setDialogOwner 7 000156 showTextbox Gghhee!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 280 000188 endSection Section_81: 000190 entitySetRotation 253 1944 000194 waitForEntity 253 000196 setDialogOwner 255 000198 showTextbox East: Elevator\nWest: Danger, Cliff\n 000272 if trigger(54) == false then 286 000284 endSection 000286 setDialogOwner 255 000288 setSelection 360 370 000294 showTextbox Ogre mode : ON\nOgre mode : OFF\n 000360 setTrigger 197 000364 warpTo 43 0 255 000368 endSection 000370 unsetTrigger 197 000374 warpTo 43 0 255 000378 endSection Section_53: 000380 if trigger(143) == true OR trigger(141) == true then 604 000396 setTrigger 143 000400 setTrigger 141 000404 setDialogOwner 253 000406 showTextbox What?\n 000422 entityWalkToWithCamera 253 -1048 -498 false 000430 delay 20 000434 entityWalkTo 252 -1048 -498 false 000442 waitForEntity 253 000444 entityWalkToWithCamera 253 -1473 823 false 000452 delay 20 000456 entityWalkTo 252 -1473 823 false 000464 waitForEntity 253 000466 entityWalkToWithCamera 253 -2333 261 false 000474 delay 20 000478 entityWalkTo 252 -1952 165 false 000486 waitForEntity 253 000488 delay 20 000492 entityLookAtEntity 253 252 000496 delay 20 000500 entitySetRotation 253 1000 000504 setDialogOwner 253 000506 showTextbox I felt the ground move.\nWas it my imagination?\n 000604 if trigger(143) == true OR trigger(141) == false then 864 000620 setTrigger 142 000624 entityWalkToWithCamera 253 -1048 -498 false 000632 delay 20 000636 entityWalkTo 252 -1048 -498 false 000644 waitForEntity 253 000646 entityWalkToWithCamera 253 -1473 823 false 000654 delay 20 000658 entityWalkTo 252 -1473 823 false 000666 waitForEntity 253 000668 entityWalkToWithCamera 253 -2333 261 false 000676 delay 20 000680 entityWalkTo 252 -1952 165 false 000688 waitForEntity 253 000690 delay 20 000694 entityLookAtEntity 253 252 000698 delay 20 000702 entitySetRotation 253 1000 000706 playSound 2056 000710 setDialogOwner 253 000712 showTextbox What? No way!\n 000744 entityLookAtEntity 253 252 000748 entityLookAtEntity 252 253 000752 setPStat 247 2 000756 setPStat 248 2 000760 callRoutine 21 000762 setObjVisibility 0 1 000766 setObjVisibility 1 1 000770 setObjVisibility 2 0 000774 setObjVisibility 3 0 000778 playSound 2056 000782 playAnimation 253 15 000786 delay 40 000790 setObjVisibility 2 1 000794 setObjVisibility 3 1 000798 setObjVisibility 7 0 000802 playAnimation 253 26 000806 delay 2 000810 entityMoveToAxis 252 5000 1 5 000816 delay 1 000820 entityMoveToAxis 253 5000 1 5 000826 playSound 8 000830 setTextboxAutoclose 5122 000834 setDialogOwner 255 000836 showTextbox Wow!!\n 000858 warpTo 42 1 51 000862 endSection 000864 endSection Section_54: 000866 unsetTrigger 143 000870 endSection Section_82: 000872 entitySetRotation 253 1944 000876 waitForEntity 253 000878 setDialogOwner 255 000880 showTextbox Beware of cave-ins!\n 000924 endSection Section_51: 000926 if trigger(197) == true then 940 000938 endSection 000940 if trigger(198) == false then 954 000952 endSection 000954 if trigger(98) == false then 968 000966 endSection 000968 entitySetRotation 253 1944 000972 moveCameraTo 30 2000 173 000978 waitForEntity 200 000980 setDialogOwner 253 000982 showTextbox I heard this road is where\nthe bandits attack.\n 001080 showTextbox Let's go, .\n 001114 entityWalkTo 253 1925 468 false 001122 entityWalkTo 252 1925 78 false 001130 waitForEntity 253 001132 waitForEntity 252 001134 loadDigimon 154 001136 loadDigimon 3 001138 setDigimon 154 3 0 001142 setDigimon 3 4 0 001146 setDigimon 3 5 0 001150 setDialogOwner 9 001152 showTextbox You-hoo!\n 001174 playSound 2824 001178 setDialogOwner 8 001180 showTextbox Ha ha!\n 001198 setDialogOwner 10 001200 showTextbox Yaa-hoo!\n 001222 delay 10 001226 playSound 264 001230 playAnimation 8 31 001234 entityMoveTo 8 1000 1288 30 001242 entityWalkTo 9 2067 1561 true 001250 entityWalkTo 10 2059 -383 true 001258 waitForEntity 8 001260 waitForEntity 9 001262 waitForEntity 10 001264 entityLookAtEntity 8 253 001268 entityLookAtEntity 9 253 001272 entityLookAtEntity 10 253 001276 entityLookAtEntity 253 8 001280 entityLookAtEntity 252 9 001284 delay 10 001288 playSound 2824 001292 setDialogOwner 8 001294 showTextbox Give up and leave your stuff!\nOr else!\n 001376 setDialogOwner 253 001378 showTextbox No, you give up!\n 001416 setDialogOwner 8 001418 showTextbox What?! You...?\n 001452 setDialogOwner 8 001454 showTextbox It can't be.\n 001484 setDialogOwner 9 001486 showTextbox Boss, what'll we do?\n 001532 entityLookAtEntity 9 8 001536 setDialogOwner 8 001538 showTextbox Don't worry, we're stronger\nand there's more of us.\nGo get'um!\n 001668 entityLookAtEntity 8 9 001672 setTrigger 1 001676 setPStat 250 1 001680 setPStat 251 8 001684 setPStat 252 9 001688 setPStat 253 10 001692 fadeoutHud 001694 delay 1 001698 startBattle 001700 unsetTrigger 1 001704 setPStat 250 0 001708 entityLookAtEntity 253 8 001712 entityLookAtEntity 8 253 001716 entityLookAtEntity 252 8 001720 entityWalkTo 9 1350 2350 true 001728 entityWalkTo 10 1850 2350 true 001736 waitForEntity 9 001738 waitForEntity 10 001740 unloadEntity 9 001742 unloadEntity 10 001744 setDialogOwner 8 001746 showTextbox I'll get even with\nyou someday!\n 001814 entityWalkTo 8 1650 2350 true 001822 waitForEntity 8 001824 unloadEntity 8 001826 setDialogOwner 253 001828 showTextbox Look at them go! They won't\nbe back for a while.\n 001930 moveCameraToEntity 253 10 001934 waitForEntity 200 001936 setTrigger 198 001940 setTrigger 155 001944 endSection Section_52: 001946 setTrigger 98 001950 endSection == Script ID 44 == 22800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 9 then 54 000048 spawnItem 44 29 31 000054 storeRandom 110 99 000058 if pstat(110) > 14 then 76 000070 spawnItem 44 27 93 000076 storeRandom 110 99 000080 if pstat(110) > 4 then 98 000092 spawnItem 54 35 67 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox I'll beat you up!\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 setTrigger 268 000154 endSection Section_6: 000156 setDialogOwner 6 000158 showTextbox Take it easy on me.\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 299 000214 endSection Section_7: 000216 setDialogOwner 7 000218 showTextbox I won't let\nmy catch get away!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 305 000296 endSection Section_8: 000298 setDialogOwner 8 000300 showTextbox Phew, it's over.\n 000338 fadeoutHud 000340 delay 1 000344 startBattle 000346 setTrigger 305 000350 endSection Section_51: 000352 if trigger(103) == true then 366 000364 endSection 000366 entityWalkTo 253 10000 -2800 false 000374 warpTo 36 1 255 Section_52: 000378 entityWalkTo 253 -1400 5000 false 000386 if trigger(142) == false then 402 000398 warpTo 128 0 255 000402 warpTo 43 0 255 == Script ID 45 == 23000 Section_254: 000020 spawnChest 7 1092 0 1169 1024 669 000032 endSection Section_5: 000034 setDialogOwner 5 000036 showTextbox Oh no!\n 000054 fadeoutHud 000056 delay 1 000060 startBattle 000062 endSection Section_6: 000064 setDialogOwner 6 000066 showTextbox I've got go!\n 000096 fadeoutHud 000098 delay 1 000102 startBattle 000104 endSection Section_7: 000106 setDialogOwner 7 000108 showTextbox Wait a second!\n 000142 fadeoutHud 000144 delay 1 000148 startBattle 000150 endSection == Script ID 46 == 23800 Section_254: 000024 spawnChest 22 -1235 0 1587 3072 670 000036 if trigger(175) == false then 52 000048 setObjVisibility 8 0 000052 endSection Section_5: 000054 setDialogOwner 5 000056 showTextbox Attack!\n 000076 fadeoutHud 000078 delay 1 000082 startBattle 000084 endSection Section_6: 000086 setDialogOwner 6 000088 showTextbox Attack!\n 000108 fadeoutHud 000110 delay 1 000114 startBattle 000116 endSection Section_7: 000118 setDialogOwner 7 000120 showTextbox Attack!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 endSection Section_51: 000150 if trigger(175) == false then 174 000162 entityWalkTo 253 500 3100 false 000170 warpTo 130 0 255 000174 endSection == Script ID 47 == 24000 Section_254: 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Formation C!\n 000058 entityWalkTo 6 -230 547 true 000066 entityWalkTo 7 483 70 true 000074 waitForEntity 6 000076 waitForEntity 7 000078 delay 10 000082 setTrigger 1 000086 setPStat 250 1 000090 setPStat 251 5 000094 setPStat 252 6 000098 setPStat 253 7 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setPStat 250 0 000114 unsetTrigger 1 000118 entityWalkTo 5 550 -2050 true 000126 entityWalkTo 6 550 -2050 true 000134 entityWalkTo 7 550 -2050 true 000142 waitForEntity 5 000144 waitForEntity 6 000146 waitForEntity 7 000148 unloadEntity 5 000150 unloadEntity 6 000152 unloadEntity 7 000154 moveCameraToEntity 253 10 000158 waitForEntity 200 000160 endSection Section_6: 000162 setDialogOwner 6 000164 showTextbox Formation A!\n 000194 entityWalkTo 5 -815 312 true 000202 entityWalkTo 7 686 312 true 000210 waitForEntity 5 000212 waitForEntity 7 000214 delay 10 000218 setTrigger 1 000222 setPStat 250 1 000226 setPStat 251 5 000230 setPStat 252 6 000234 setPStat 253 7 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setPStat 250 0 000250 unsetTrigger 1 000254 entityWalkTo 5 550 -2050 true 000262 entityWalkTo 6 550 -2050 true 000270 entityWalkTo 7 550 -2050 true 000278 waitForEntity 5 000280 waitForEntity 6 000282 waitForEntity 7 000284 unloadEntity 5 000286 unloadEntity 6 000288 unloadEntity 7 000290 moveCameraToEntity 253 10 000294 waitForEntity 200 000296 endSection Section_7: 000298 setDialogOwner 7 000300 showTextbox Formation B!\n 000330 entityWalkTo 6 702 855 true 000338 entityWalkTo 5 29 586 true 000346 waitForEntity 5 000348 waitForEntity 6 000350 delay 10 000354 setTrigger 1 000358 setPStat 250 1 000362 setPStat 251 5 000366 setPStat 252 6 000370 setPStat 253 7 000374 fadeoutHud 000376 delay 1 000380 startBattle 000382 setPStat 250 0 000386 unsetTrigger 1 000390 entityWalkTo 5 550 -2050 true 000398 entityWalkTo 6 550 -2050 true 000406 entityWalkTo 7 550 -2050 true 000414 waitForEntity 5 000416 waitForEntity 6 000418 waitForEntity 7 000420 unloadEntity 5 000422 unloadEntity 6 000424 unloadEntity 7 000426 moveCameraToEntity 253 10 000430 waitForEntity 200 000432 endSection Section_60: 000434 delay 40 000438 moveCameraTo 20 -200 320 000444 playAnimation 253 15 000448 delay 20 000452 setDialogOwner 253 000454 showTextbox Uggh!\n 000470 setDialogOwner 9 000472 showTextbox ...\n 000484 setDialogOwner 253 000486 showTextbox Are you serious?!\n 000526 waitForEntity 9 000528 unloadEntity 9 000530 delay 20 000534 setDialogOwner 253 000536 showTextbox He's gone.\nWas that my imagination?\n 000612 playAnimation 8 28 000616 delay 40 000620 setTrigger 1 000624 setPStat 250 1 000628 setPStat 251 8 000632 setPStat 252 -1 000636 setPStat 253 -1 000640 fadeoutHud 000642 delay 1 000646 startBattle 000648 unsetTrigger 1 000652 setPStat 250 0 000656 entityWalkTo 8 -156 1092 false 000664 waitForEntity 8 000666 playAnimation 8 43 000670 delay 40 000674 setDialogOwner 253 000676 showTextbox We dealt with him?!\n 000720 entityLookAtEntity 253 8 000724 waitForEntity 8 000726 waitForEntity 253 000728 unloadEntity 8 000730 setDialogOwner 253 000732 showTextbox What?!\n 000750 loadDigimon 93 000752 setDigimon 93 5 0 000756 setDialogOwner 10 000758 showTextbox What?\n 000774 entityLookAtEntity 10 253 000778 delay 20 000782 setDialogOwner 10 000784 showTextbox All of a sudden, I passed out.\nI'm sorry.\n 000872 setTrigger 202 000876 setPStat 16 0 000880 setTrigger 243 000884 setPStat 28 0 000888 entityWalkTo 10 320 -1546 true 000896 if pstat(101) >= 3 then 928 000908 addToPStat 101 1 000912 delay 20 000916 entityLookAtEntity 253 10 000920 entityLookAtEntity 252 10 000924 jumpTo 888 000928 waitForEntity 10 000930 unloadEntity 10 000932 setPStat 101 0 000936 playAnimation 253 16 000940 delay 40 000944 setDialogOwner 253 000946 showTextbox Is it the curse of Analogman?\nI don't care.\n 001038 delay 20 001042 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1070 001062 jumpTo 1170 001066 jumpTo 1074 001070 jumpTo 1074 001074 if trigger(221) == false then 1094 001086 jumpTo 1134 001090 jumpTo 1098 001094 jumpTo 1098 001098 if trigger(225) == false then 1114 001110 warpTo 170 0 255 001114 if trigger(246) == false then 1130 001126 warpTo 169 0 255 001130 warpTo 168 0 255 001134 if trigger(225) == false then 1150 001146 warpTo 173 0 255 001150 if trigger(246) == false then 1166 001162 warpTo 172 0 255 001166 warpTo 171 0 255 001170 if trigger(221) == false then 1190 001182 jumpTo 1230 001186 jumpTo 1194 001190 jumpTo 1194 001194 if trigger(225) == false then 1210 001206 warpTo 176 0 255 001210 if trigger(246) == false then 1226 001222 warpTo 175 0 255 001226 warpTo 174 0 255 001230 if trigger(225) == false then 1246 001242 warpTo 179 0 255 001246 if trigger(246) == false then 1262 001258 warpTo 178 0 255 001262 warpTo 177 0 255 001266 endSection == Script ID 48 == 24800 Section_254: 000036 spawnChest 32 -1455 0 184 3072 671 000048 if trigger(175) == false then 74 000060 moveObjectTo 0 45 1 10 0 385 -50 000070 delay 10 000074 endSection Section_5: 000076 setDialogOwner 5 000078 showTextbox Ah!\n 000090 fadeoutHud 000092 delay 1 000096 startBattle 000098 setTrigger 203 000102 endSection Section_6: 000104 setDialogOwner 6 000106 showTextbox Ah!\n 000118 fadeoutHud 000120 delay 1 000124 startBattle 000126 setTrigger 203 000130 endSection Section_51: 000132 if trigger(182) == false OR trigger(235) == true then 242 000148 setDialogOwner 253 000150 showTextbox Is the elevator causing\nthe ground to rise?\n 000242 if trigger(175) == true then 256 000254 endSection 000256 setDialogOwner 253 000258 setSelection 314 344 000264 showTextbox Get in\nDon't get in\n 000308 unknown12 0 000310 jumpTo 344 000314 entityWalkTo 253 1220 3988 false 000322 entityWalkTo 252 1201 3486 false 000330 waitForEntity 253 000332 waitForEntity 252 000334 playSound 1288 000338 warpTo 37 3 53 000342 endSection 000344 entityWalkTo 253 1152 2851 false 000352 waitForEntity 253 000354 endSection Section_52: 000356 if trigger(175) == true then 372 000368 jumpTo 374 000372 endSection 000374 moveCameraTo 30 40 2922 000380 waitForEntity 200 000382 entityLookAtEntity 253 7 000386 entityLookAtEntity 252 7 000390 playAnimation 253 7 000394 delay 15 000398 setDialogOwner 253 000400 showTextbox Hey!\n 000414 playAnimation 253 0 000418 entityLookAtEntity 7 253 000422 entityLookAtEntity 8 253 000426 entityLookAtEntity 9 253 000430 setDialogOwner 7 000432 showTextbox What?\n 000448 showTextbox Did you come here to lose?\n 000506 playSound 2824 000510 playAnimation 253 20 000514 delay 15 000518 setDialogOwner 253 000520 showTextbox That's my line!\n 000556 playAnimation 253 0 000560 setDialogOwner 7 000562 showTextbox I'm holding nothing back\nthis time. I'll make you cry!\n 000676 setTrigger 1 000680 setPStat 250 1 000684 setPStat 251 7 000688 setPStat 252 8 000692 setPStat 253 9 000696 fadeoutHud 000698 delay 1 000702 startBattle 000704 unsetTrigger 1 000708 setPStat 250 0 000712 entityLookAtEntity 253 7 000716 entityLookAtEntity 7 253 000720 entityLookAtEntity 252 7 000724 setDialogOwner 8 000726 showTextbox Wow!\n 000740 setDialogOwner 9 000742 showTextbox Oh no!\n 000760 entityWalkTo 8 224 -784 true 000768 entityWalkTo 9 116 -784 true 000776 waitForEntity 8 000778 waitForEntity 9 000780 unloadEntity 8 000782 unloadEntity 9 000784 setDialogOwner 7 000786 showTextbox Darn it!\n 000808 playAnimation 7 46 000812 delay 30 000816 playSound 2312 000820 setObjVisibility 0 0 000824 setObjVisibility 1 0 000828 setObjVisibility 2 0 000832 setObjVisibility 3 0 000836 setObjVisibility 4 0 000840 setObjVisibility 5 0 000844 setObjVisibility 6 0 000848 setObjVisibility 7 0 000852 setObjVisibility 8 0 000856 setObjVisibility 9 0 000860 setObjVisibility 10 0 000864 setObjVisibility 11 0 000868 setObjVisibility 12 0 000872 setObjVisibility 13 0 000876 setObjVisibility 14 0 000880 setObjVisibility 15 0 000884 setObjVisibility 16 0 000888 setObjVisibility 17 0 000892 setObjVisibility 18 0 000896 setObjVisibility 19 0 000900 setObjVisibility 20 0 000904 setObjVisibility 21 0 000908 setObjVisibility 22 0 000912 setObjVisibility 23 0 000916 setObjVisibility 24 0 000920 setObjVisibility 25 0 000924 delay 40 000928 setPStat 254 40 000932 callRoutine 45 000934 delay 40 000938 unloadEntity 7 000940 playAnimation 253 24 000944 delay 15 000948 setDialogOwner 253 000950 showTextbox What is it?\n 000978 playAnimation 253 0 000982 setObjVisibility 0 1 000986 setObjVisibility 1 1 000990 setObjVisibility 2 1 000994 setObjVisibility 3 1 000998 setObjVisibility 4 1 001002 setObjVisibility 5 1 001006 setObjVisibility 6 1 001010 setObjVisibility 7 1 001014 setObjVisibility 8 1 001018 setObjVisibility 9 1 001022 setObjVisibility 10 1 001026 setObjVisibility 11 1 001030 setObjVisibility 12 1 001034 setObjVisibility 13 1 001038 setObjVisibility 14 1 001042 setObjVisibility 15 1 001046 setObjVisibility 16 1 001050 setObjVisibility 17 1 001054 setObjVisibility 18 1 001058 setObjVisibility 19 1 001062 setObjVisibility 20 1 001066 setObjVisibility 21 1 001070 setObjVisibility 22 1 001074 setObjVisibility 23 1 001078 setObjVisibility 24 1 001082 setObjVisibility 25 1 001086 setDigimon 154 5 0 001090 entitySetRotation 10 0 001094 moveObjectTo 0 45 1 10 0 385 -50 001104 delay 10 001108 callRoutine 46 001110 delay 40 001114 playSound 2824 001118 setDialogOwner 10 001120 showTextbox Bye, dumb guys!\n 001156 entityLookAtEntity 253 10 001160 playSound 1288 001164 waitForEntity 10 001166 unloadEntity 10 001168 setTrigger 176 001172 setDialogOwner 253 001174 showTextbox Darn, he got away!\n 001216 entityWalkToWithCamera 253 1234 2267 true 001224 entityWalkTo 252 774 2251 true 001232 waitForEntity 253 001234 waitForEntity 252 001236 entitySetRotation 253 2037 001240 entitySetRotation 252 2300 001244 setDialogOwner 253 001246 showTextbox There is an escape elevator.\nChasing him will do no good.\n 001366 setTrigger 175 001370 moveCameraToEntity 253 10 001374 waitForEntity 200 001376 endSection Section_53: 001378 if trigger(175) == true then 1414 001390 entityWalkToWithCamera 253 245 1250 true 001398 entityWalkTo 252 -50 1250 true 001406 waitForEntity 253 001408 waitForEntity 252 001410 jumpTo 374 001414 endSection Section_54: 001416 playSound 1288 001420 entitySetRotation 253 0 001424 unsetTrigger 180 001428 setTrigger 181 001432 endSection Section_11: 001434 delay 10 001438 playAnimation 11 28 001442 delay 10 001446 setDialogOwner 253 001448 showTextbox Who are you?\n 001478 setDialogOwner 11 001480 showTextbox Who am I? Who are you?\n 001530 entitySetRotation 11 1276 001534 delay 5 001538 entitySetRotation 11 2300 001542 delay 5 001546 entitySetRotation 11 3324 001550 delay 5 001554 entitySetRotation 11 252 001558 delay 5 001562 entitySetRotation 11 1276 001566 delay 5 001570 entitySetRotation 11 2300 001574 delay 5 001578 entitySetRotation 11 3324 001582 delay 5 001586 entitySetRotation 11 252 001590 delay 5 001594 entityWalkTo 11 179 -74 true 001602 waitForEntity 11 001604 unloadEntity 11 001606 if pstat(21) != 0 then 1782 001618 setObjVisibility 43 0 001622 entityWalkTo 253 32 829 true 001630 waitForEntity 253 001632 playAnimation 253 12 001636 delay 10 001640 setObjVisibility 43 1 001644 playSound 1792 001648 setDialogOwner 255 001650 showTextbox I got a Dimensional\nKey Chain!\nI can carry twenty Items!\n 001772 playSound 1792 001776 setInventorySize 20 001778 setTrigger 47 001782 if pstat(21) != 4 then 1962 001794 setObjVisibility 42 0 001798 entityWalkTo 253 32 829 true 001806 waitForEntity 253 001808 playAnimation 253 12 001812 delay 10 001816 setObjVisibility 42 1 001820 playSound 1792 001824 setDialogOwner 255 001826 showTextbox I got a Dimensional\nKey Chain!\nI can carry thirty Items!\n 001948 setInventorySize 30 001950 setTrigger 48 001954 setTrigger 253 001958 addToPStat 1 1 001962 addToPStat 21 1 001966 setTrigger 334 001970 endSection == Script ID 49 == 25000 Section_254: 000016 if trigger(247) == true then 32 000028 playAnimation 5 28 000032 endSection Section_81: 000034 if trigger(247) == false then 48 000046 endSection 000048 entityLookAtEntity 253 5 000052 if trigger(136) == false then 68 000064 jumpTo 1628 000068 setTrigger 136 000072 setDialogOwner 5 000074 showTextbox Welcome. I've never seen you\nbefore. Where are you from?\n 000192 setDialogOwner 253 000194 showTextbox The city. Actually, I'm\nfrom another world.\n 000286 setDialogOwner 5 000288 showTextbox You understand my language?\n 000348 setDialogOwner 253 000350 showTextbox Yes, I do.\n 000376 setDialogOwner 5 000378 showTextbox Sometimes it's hard and\nI don't sell much here.\n 000478 setDialogOwner 253 000480 showTextbox I see.\n 000498 setDialogOwner 5 000500 showTextbox Many shoppers stopped coming.\n 000564 setDialogOwner 253 000566 showTextbox It must be the trouble\non the island.\n 000646 setDialogOwner 5 000648 showTextbox Help me do something.\n 000696 setDialogOwner 253 000698 showTextbox What is it?\n 000726 setDialogOwner 5 000728 showTextbox Can you work in my shop?\n 000782 setDialogOwner 253 000784 showTextbox Your shop?\n 000810 setDialogOwner 5 000812 showTextbox Half day? The more you sell,\nthe more I'll pay you.\nYou know our language.\n 000966 setDialogOwner 253 000968 showTextbox You might lose money.\n 001016 setDialogOwner 5 001018 showTextbox Don't worry. It'll be good\nfor me. How about eight hours?\n 001138 setDialogOwner 253 001140 setSelection 1194 1528 001146 showTextbox I'll try\nNo thanks\n 001188 unknown12 0 001190 jumpTo 1528 001194 fadeoutHud 001196 entityWalkTo 5 133 292 false 001204 entityWalkTo 253 -980 -432 false 001212 waitForEntity 253 001214 waitForEntity 5 001216 setPStat 247 9 001220 setPStat 248 12 001224 callRoutine 21 001226 setObjVisibility 33 1 001230 setObjVisibility 34 1 001234 setObjVisibility 35 1 001238 setObjVisibility 9 0 001242 setObjVisibility 10 0 001246 setObjVisibility 11 0 001250 setObjVisibility 12 0 001254 setObjVisibility 13 0 001258 setObjVisibility 14 0 001262 setObjVisibility 15 0 001266 setObjVisibility 16 0 001270 setObjVisibility 17 0 001274 setObjVisibility 18 0 001278 setObjVisibility 19 0 001282 setObjVisibility 20 0 001286 entityLookAtEntity 5 253 001290 entityWalkTo 253 -980 292 false 001298 entityWalkTo 252 -980 -432 false 001306 waitForEntity 253 001308 waitForEntity 252 001310 entityLookAtEntity 5 253 001314 entityWalkTo 253 -341 292 false 001322 entityWalkTo 252 -980 292 false 001330 waitForEntity 253 001332 waitForEntity 252 001334 setPStat 247 21 001338 setPStat 248 12 001342 callRoutine 21 001344 setObjVisibility 9 1 001348 setObjVisibility 10 1 001352 setObjVisibility 11 1 001356 setObjVisibility 12 1 001360 setObjVisibility 13 1 001364 setObjVisibility 14 1 001368 setObjVisibility 15 1 001372 setObjVisibility 16 1 001376 setObjVisibility 17 1 001380 setObjVisibility 18 1 001384 setObjVisibility 19 1 001388 setObjVisibility 20 1 001392 setObjVisibility 21 0 001396 setObjVisibility 22 0 001400 setObjVisibility 23 0 001404 setObjVisibility 24 0 001408 setObjVisibility 25 0 001412 setObjVisibility 26 0 001416 setObjVisibility 27 0 001420 setObjVisibility 28 0 001424 setObjVisibility 29 0 001428 setObjVisibility 30 0 001432 setObjVisibility 31 0 001436 setObjVisibility 32 0 001440 delay 60 001444 entitySetRotation 253 0 001448 entityLookAtEntity 252 253 001452 waitForEntity 253 001454 setObjVisibility 21 1 001458 setObjVisibility 22 1 001462 setObjVisibility 23 1 001466 setObjVisibility 24 1 001470 setObjVisibility 25 1 001474 setObjVisibility 26 1 001478 setObjVisibility 27 1 001482 setObjVisibility 28 1 001486 setObjVisibility 29 1 001490 setObjVisibility 30 1 001494 setObjVisibility 31 1 001498 setObjVisibility 32 1 001502 setObjVisibility 33 0 001506 setObjVisibility 34 0 001510 setObjVisibility 35 0 001514 callRoutine 30 001516 setPStat 123 0 001520 unsetTrigger 101 001524 jumpTo 1676 001528 setDialogOwner 5 001530 showTextbox That's too bad. Come back\nwhen you have time.\n 001626 endSection 001628 setDialogOwner 5 001630 showTextbox You want to work?\n 001670 jumpTo 1138 001674 endSection Section_82: 001676 if pstat(123) < 20 then 1692 001688 jumpTo 2258 001692 if pstat(123) < 10 OR trigger(101) == true then 1790 001708 setTrigger 101 001712 setDialogOwner 5 001714 showTextbox Well, it's half way done.\n \n 001774 entityLookAtEntity 5 253 001778 entityLookAtEntity 253 5 001782 delay 10 001786 jumpTo 1856 001790 storeRandom 110 8 001794 if pstat(110) > 2 then 1812 001806 jumpToFile 199 51 001812 if pstat(110) > 5 then 1830 001824 jumpToFile 200 51 001830 if pstat(110) > 7 then 1848 001842 jumpToFile 201 51 001848 jumpToFile 202 51 001854 endSection 001856 callRoutine 56 001858 if pstat(243) > 2 then 2004 001870 setDialogOwner 5 001872 showTextbox The way it's going, we won't\nmake any money. Try harder.\n \n 001994 entitySetRotation 253 80 001998 fadeoutHud 002000 jumpTo 1790 002004 if pstat(243) > 5 then 2120 002016 setDialogOwner 5 002018 showTextbox The sales are good.\nWe can make some money.\n 002110 entitySetRotation 253 80 002114 fadeoutHud 002116 jumpTo 1790 002120 setDialogOwner 5 002122 showTextbox I haven't had this much\nbusiness in a long time.\nKeep it up!\n 002248 entitySetRotation 253 80 002252 fadeoutHud 002254 jumpTo 1790 002258 delay 40 002262 setDialogOwner 5 002264 showTextbox I think it's time.\nThank you for your work.\n 002356 callRoutine 56 002358 if pstat(243) > 6 then 2580 002370 setDialogOwner 5 002372 showTextbox It could have been better,\nbut it wasn't that bad.\nDon't give up.\n 002508 addMoney 500 002514 setDialogOwner 255 002516 showTextbox I got five hund bits!\n 002564 storeDate 105 002566 addMinutesToDateAt 105 480 002572 advanceToDateAt 105 002574 warpTo 44 2 255 002578 endSection 002580 if pstat(243) > 11 then 2764 002592 setDialogOwner 5 002594 showTextbox You can do better.\nI want you to work more.\n 002686 addMoney 1500 002692 setDialogOwner 255 002694 showTextbox I got fifteen hund bits!\n 002748 storeDate 105 002750 addMinutesToDateAt 105 480 002756 advanceToDateAt 105 002758 warpTo 44 2 255 002762 endSection 002764 setDialogOwner 5 002766 showTextbox Your wisdom, character and\nguts are what we need to\nsave this island.\n 002910 setDialogOwner 253 002912 showTextbox What are you talking about?\n 002972 setDialogOwner 5 002974 showTextbox I was testing you to see if\nyou are capable of saving us.\n 003094 setDialogOwner 5 003096 showTextbox It's important to be\ngood in battle.\n 003174 setDialogOwner 5 003176 showTextbox Besides power, courage and\nwisdom are also needed.\n 003282 setDialogOwner 253 003284 showTextbox Did we pass the test?\n 003332 setDialogOwner 5 003334 showTextbox Yes, I'll help you\nas much as I can.\n 003412 setDialogOwner 253 003414 showTextbox Will you come to the city?\nWhat will you do\nwith the shop?\n 003536 setDialogOwner 5 003538 showTextbox I can open a shop later.\nThis shop's duty is done.\n 003644 playSound 2568 003648 setDialogOwner 255 003650 showTextbox Monochromon joins the city!\n 003710 showTextbox I got two thous bits!\n 003758 addMoney 2000 003764 addToPStat 1 2 003768 setTrigger 247 003772 storeDate 105 003774 addMinutesToDateAt 105 480 003780 advanceToDateAt 105 003782 warpTo 44 2 255 003786 endSection == Script ID 50 == 26000 Section_254: 000020 spawnChest 28 835 0 2461 0 650 000032 spawnChest 11 -2455 0 -1042 3072 651 000044 spawnChest 22 44 0 -2504 3072 652 000056 if trigger(132) == false then 72 000068 setObjVisibility 15 0 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox I must protect this place.\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 308 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox What was the order?\n 000194 fadeoutHud 000196 delay 1 000200 startBattle 000202 setTrigger 308 000206 endSection Section_51: 000208 if trigger(132) == true then 280 000220 setDialogOwner 253 000222 showTextbox What?\n 000238 playSound 1032 000242 setObjVisibility 15 0 000246 delay 10 000250 setDialogOwner 253 000252 showTextbox Wow!\n 000266 playSound 1288 000270 warpTo 63 2 52 000274 endSection 000276 jumpTo 324 000280 setDialogOwner 253 000282 showTextbox I'm coming!\n 000310 playSound 1032 000314 playSound 1288 000318 warpTo 63 2 52 000322 endSection 000324 endSection == Script ID 51 == 26800 Section_254: 000036 endSection Section_57: 000038 if trigger(358) == false OR trigger(359) == false OR trigger(360) == true then 1056 000058 setTrigger 360 000062 loadDigimon 6 000064 setDigimon 6 0 0 000068 setDialogOwner 253 000070 playAnimation 253 25 000074 delay 15 000078 showTextbox I got a bad feeling....\n 000130 playAnimation 253 0 000134 entityLookAtEntity 253 5 000138 delay 10 000142 moveCameraTo 20 0 1614 000148 waitForEntity 200 000150 setDialogOwner 5 000152 showTextbox I knew you'd come!\n 000194 entityWalkTo 253 -150 -239 true 000202 entityWalkTo 252 150 -239 true 000210 waitForEntity 253 000212 waitForEntity 252 000214 entityLookAtEntity 253 5 000218 entityLookAtEntity 252 5 000222 delay 5 000226 setDialogOwner 253 000228 showTextbox Who are you?\n 000258 setDialogOwner 5 000260 showTextbox I'm Devimon, a dark angel.\nI hold the power of darkness.\n 000378 setDialogOwner 253 000380 showTextbox Do you know something?\n 000430 setDialogOwner 5 000432 showTextbox Myotismon, is in the mansion.\nMaybe he's alive.\n 000532 playAnimation 253 20 000536 delay 15 000540 setDialogOwner 253 000542 showTextbox Did you do this?\n 000580 playAnimation 253 0 000584 setDialogOwner 5 000586 showTextbox I don't know...all I know\nis that you're my enemy.\n 000692 playAnimation 5 28 000696 playSound 2056 000700 delay 20 000704 setDialogOwner 253 000706 showTextbox You won't get away!\n 000750 entityWalkTo 253 -150 921 true 000758 entityWalkTo 252 150 721 true 000766 delay 20 000770 entityLookAtEntity 253 5 000774 delay 5 000778 setDialogOwner 5 000780 showTextbox Ha ha ha!\n 000804 entityMoveTo 5 145 795 5 000812 waitForEntity 5 000814 moveCameraTo 20 0 1614 000820 waitForEntity 200 000822 entityMoveTo 5 0 -489 5 000830 waitForEntity 5 000832 entityLookAtEntity 253 5 000836 delay 10 000840 setDialogOwner 253 000842 showTextbox Oh no!\n 000860 entityLookAtEntity 253 5 000864 delay 10 000868 entityLookAtEntity 5 253 000872 delay 10 000876 setDialogOwner 5 000878 showTextbox Say hi to Myotismon for me.\n 000938 entityWalkTo 253 50 250 true 000946 entityMoveTo 5 50 -1640 12 000954 waitForEntity 5 000956 waitForEntity 253 000958 unloadEntity 5 000960 entityWalkTo 253 50 -480 true 000968 waitForEntity 253 000970 setDialogOwner 253 000972 showTextbox He got away!\nI don't like that guy.\n 001048 moveCameraToEntity 253 10 001052 waitForEntity 200 001054 endSection 001056 if trigger(121) == true then 1440 001068 setTrigger 121 001072 delay 20 001076 entitySetRotation 253 2048 001080 waitForEntity 253 001082 delay 10 001086 entitySetRotation 253 2560 001090 waitForEntity 253 001092 delay 10 001096 entitySetRotation 253 1536 001100 waitForEntity 253 001102 delay 10 001106 moveCameraTo 30 -997 -977 001112 waitForEntity 200 001114 moveCameraTo 50 -1035 4000 001120 waitForEntity 200 001122 moveCameraTo 30 1222 4000 001128 waitForEntity 200 001130 moveCameraTo 50 1066 -977 001136 waitForEntity 200 001138 entitySetRotation 253 2560 001142 moveCameraToEntity 253 30 001146 waitForEntity 200 001148 entitySetRotation 253 2048 001152 entitySetRotation 252 2048 001156 waitForEntity 253 001158 waitForEntity 252 001160 setDialogOwner 253 001162 showTextbox What a big mansion!\n 001206 entityWalkToWithCamera 253 -6 -1255 false 001214 waitForEntity 253 001216 playAnimation 253 24 001220 delay 15 001224 setDialogOwner 253 001226 showTextbox Anybody home?\n 001258 playAnimation 253 0 001262 delay 40 001266 entityLookAtEntity 253 252 001270 waitForEntity 253 001272 entityLookAtEntity 252 253 001276 waitForEntity 252 001278 setDialogOwner 253 001280 showTextbox No one's home or\nthey can't hear me.\n 001358 entitySetRotation 253 3584 001362 waitForEntity 253 001364 entitySetRotation 253 3072 001368 waitForEntity 253 001370 entitySetRotation 253 2560 001374 waitForEntity 253 001376 entitySetRotation 253 2048 001380 waitForEntity 253 001382 showTextbox Alright. Start exploring!\n 001438 endSection 001440 endSection Section_84: 001442 if item(119) < 1 OR trigger(111) == true then 1534 001460 entitySetRotation 253 1024 001464 playSound 776 001468 setDialogOwner 255 001470 showTextbox I used the\nMansion Key!\n 001526 setTrigger 111 001530 jumpTo 1636 001534 if item(119) >= 1 OR trigger(111) == true then 1636 001552 entitySetRotation 253 1024 001556 playSound 520 001560 delay 5 001564 playSound 520 001568 setDialogOwner 255 001570 showTextbox It doesn't open.\nIt's locked.\n 001634 endSection 001636 rotate3DObject 4 1 001640 playSound 264 001644 delay 10 001648 entityWalkTo 253 -2000 1433 false 001656 warpTo 55 1 255 001660 endSection Section_85: 001662 if item(119) < 1 OR trigger(113) == true then 1754 001680 entitySetRotation 253 1024 001684 playSound 776 001688 setDialogOwner 255 001690 showTextbox I used the\nMansion Key!\n 001746 setTrigger 113 001750 jumpTo 1856 001754 if item(119) >= 1 OR trigger(113) == true then 1856 001772 entitySetRotation 253 1024 001776 playSound 520 001780 delay 5 001784 playSound 520 001788 setDialogOwner 255 001790 showTextbox It doesn't open.\nIt's locked.\n 001854 endSection 001856 rotate3DObject 5 1 001860 playSound 264 001864 delay 10 001868 entityWalkTo 253 -2000 -882 false 001876 warpTo 55 2 255 001880 endSection Section_82: 001882 if item(119) < 1 OR trigger(123) == true then 1974 001900 entitySetRotation 253 3072 001904 playSound 776 001908 setDialogOwner 255 001910 showTextbox I used the\nMansion Key!\n 001966 setTrigger 123 001970 jumpTo 2076 001974 if item(119) >= 1 OR trigger(123) == true then 2076 001992 entitySetRotation 253 3072 001996 playSound 520 002000 delay 5 002004 playSound 520 002008 setDialogOwner 255 002010 showTextbox It doesn't open.\nIt's locked.\n 002074 endSection 002076 rotate3DObject 2 1 002080 playSound 264 002084 delay 10 002088 entityWalkTo 253 2000 1171 false 002096 warpTo 59 0 255 002100 endSection Section_58: 002102 entityWalkTo 253 0 -2000 false 002110 playSound 264 002114 warpTo 35 0 255 002118 endSection Section_81: 002120 if trigger(360) == true then 2254 002132 entitySetRotation 253 3072 002136 playSound 520 002140 delay 5 002144 playSound 520 002148 setDialogOwner 255 002150 showTextbox It doesn't open. It's sealed\nwith a weird force.\n 002252 endSection 002254 rotate3DObject 1 1 002258 playSound 264 002262 delay 10 002266 entityWalkTo 253 2000 -722 false 002274 warpTo 60 0 255 002278 endSection Section_83: 002280 rotate3DObject 3 1 002284 playSound 264 002288 delay 10 002292 entityWalkTo 253 1005 3000 false 002300 warpTo 57 2 255 002304 endSection == Script ID 52 == 27800 Section_254: 000024 endSection Section_82: 000026 if item(119) < 1 OR trigger(125) == true then 118 000044 entitySetRotation 253 3072 000048 playSound 776 000052 setDialogOwner 255 000054 showTextbox I used the\nMansion Key!\n 000110 setTrigger 125 000114 jumpTo 220 000118 if item(119) >= 1 OR trigger(125) == true then 220 000136 entitySetRotation 253 3072 000140 playSound 520 000144 delay 5 000148 playSound 520 000152 setDialogOwner 255 000154 showTextbox It doesn't open.\nIt's locked.\n 000218 endSection 000220 rotate3DObject 1 1 000224 playSound 264 000228 delay 10 000232 entityWalkTo 253 2000 2500 false 000240 warpTo 64 0 255 000244 endSection Section_83: 000246 if trigger(117) == true then 384 000258 entitySetRotation 253 1024 000262 playSound 520 000266 delay 5 000270 playSound 520 000274 setDialogOwner 255 000276 showTextbox It doesn't open.\nIt's locked.\nThere's no key hole.\n 000382 endSection 000384 entityWalkTo 253 -2000 554 false 000392 rotate3DObject 2 1 000396 playSound 264 000400 delay 10 000404 warpTo 63 0 255 000408 endSection 000410 if item(119) < 1 OR trigger(127) == true then 502 000428 entitySetRotation 253 3072 000432 playSound 776 000436 setDialogOwner 255 000438 showTextbox I used the\nMansion Key!\n 000494 setTrigger 127 000498 jumpTo 604 000502 if item(119) >= 1 OR trigger(127) == true then 604 000520 entitySetRotation 253 3072 000524 playSound 520 000528 delay 5 000532 playSound 520 000536 setDialogOwner 255 000538 showTextbox It doesn't open.\nIt's locked.\n 000602 endSection 000604 rotate3DObject 0 1 000608 playSound 264 000612 delay 10 000616 entityWalkTo 253 2000 550 false 000624 warpTo 232 0 255 000628 endSection Section_81: 000630 endSection == Script ID 53 == 28000 Section_254: 000016 spawnChest 18 1057 0 -1268 1024 704 000028 spawnChest 22 1057 0 -920 1024 705 000040 endSection Section_81: 000042 rotate3DObject 0 1 000046 playSound 264 000050 delay 10 000054 entityWalkTo 253 211 -1810 false 000062 warpTo 56 1 255 000066 endSection Section_82: 000068 rotate3DObject 1 1 000072 playSound 264 000076 delay 10 000080 entityWalkTo 253 -927 576 false 000088 warpTo 55 0 255 000092 endSection == Script ID 54 == 28800 Section_254: 000032 if trigger(110) == false then 48 000044 setObjVisibility 14 1 000048 if trigger(356) == false OR trigger(358) == true then 138 000064 delay 20 000068 entitySetRotation 253 1024 000072 delay 5 000076 moveCameraTo 30 234 211 000082 waitForEntity 200 000084 setDialogOwner 253 000086 showTextbox Myotismon is gone.\n 000128 setTrigger 358 000132 moveCameraToEntity 253 10 000136 waitForEntity 200 000138 endSection Section_81: 000140 if trigger(110) == true then 450 000152 setDialogOwner 253 000154 showTextbox Oh!\n 000166 playAnimation 253 12 000170 delay 20 000174 setObjVisibility 14 1 000178 giveItem 119 1 000182 setDialogOwner 253 000184 showTextbox I found a key. Maybe it'll\nopen some of those doors.\n 000294 setDialogOwner 255 000296 showTextbox I used the\nMansion Key!\n 000352 if trigger(0) == false then 442 000364 setDialogOwner 253 000366 showTextbox I gotta get rid of something.\n 000430 unsetTrigger 3 000434 callRoutine 0 000436 callRoutine 13 000438 giveItem 119 1 000442 setTrigger 110 000446 jumpTo 452 000450 endSection 000452 endSection Section_82: 000454 if item(119) < 1 OR trigger(111) == true then 546 000472 entitySetRotation 253 2954 000476 playSound 776 000480 setDialogOwner 255 000482 showTextbox I used the\nMansion Key!\n 000538 setTrigger 111 000542 jumpTo 648 000546 if item(119) >= 1 OR trigger(111) == true then 648 000564 entitySetRotation 253 2954 000568 playSound 520 000572 delay 5 000576 playSound 520 000580 setDialogOwner 255 000582 showTextbox It doesn't open.\nIt's locked.\n 000646 endSection 000648 rotate3DObject 1 1 000652 playSound 264 000656 delay 10 000660 entityWalkTo 253 1600 1674 false 000668 warpTo 52 4 255 000672 endSection Section_84: 000674 rotate3DObject 0 1 000678 playSound 264 000682 delay 10 000686 entityWalkTo 253 -866 3000 false 000694 warpTo 54 1 255 000698 endSection Section_83: 000700 if item(119) < 1 OR trigger(113) == true then 792 000718 entitySetRotation 253 2954 000722 playSound 776 000726 setDialogOwner 255 000728 showTextbox I used the\nMansion Key!\n 000784 setTrigger 113 000788 jumpTo 894 000792 if item(119) >= 1 OR trigger(113) == true then 894 000810 entitySetRotation 253 2954 000814 playSound 520 000818 delay 5 000822 playSound 520 000826 setDialogOwner 255 000828 showTextbox It doesn't open.\nIt's locked.\n 000892 endSection 000894 rotate3DObject 2 1 000898 playSound 264 000902 delay 10 000906 entityWalkTo 253 1600 -1546 false 000914 warpTo 52 5 255 000918 endSection Section_60: 000920 setDigimon 6 0 0 000924 entitySetRotation 253 906 000928 entityWalkTo 252 775 -69 true 000936 waitForEntity 252 000938 entitySetRotation 252 906 000942 setDialogOwner 253 000944 showTextbox Yum, yum....\n 000974 setDialogOwner 5 000976 showTextbox Well.\n 000992 entityLookAtEntity 5 253 000996 setDialogOwner 5 000998 showTextbox Listen to me.\n 001030 setDialogOwner 253 001032 showTextbox Yummy, yummy....\n 001070 setDialogOwner 5 001072 showTextbox My guys don't behave anymore.\n 001136 showTextbox I don't think they can\nremember my orders.\n 001226 showTextbox They don't understand now.\nThey should be bringing\nme my meals, but....\n 001374 setDialogOwner 253 001376 showTextbox Yum, yum....\n 001406 setDialogOwner 5 001408 showTextbox While I was working,\nthey didn't bring my meals,\nso I forgot to eat.\n 001550 entityLookAtEntity 253 5 001554 setDialogOwner 253 001556 showTextbox You're too wrapped up in\nyour work.\n 001632 setDialogOwner 5 001634 showTextbox I'm so embarrassed.\n 001678 setDialogOwner 253 001680 showTextbox I think there's trouble\nin the mansion.\n 001764 setDialogOwner 5 001766 showTextbox Any problem on the island?\nIs everyone like my men?\n 001874 setDialogOwner 253 001876 showTextbox Yes, they're all\nlosing their memory.\n 001956 setDialogOwner 5 001958 showTextbox Do you think someone is\nplanning this?\n 002040 setDialogOwner 253 002042 showTextbox Hmm?\n 002056 setDialogOwner 5 002058 showTextbox What can I do?\n 002092 setDialogOwner 253 002094 showTextbox We're building a city to\nunite the hearts of Digimon.\n 002206 showTextbox We're looking for friends.\n 002264 setDialogOwner 5 002266 showTextbox What can I do? My men\nonly have fighting skills.\n 002368 showTextbox I can't leave them here.\n 002422 setDialogOwner 253 002424 showTextbox I see.\n 002442 setDialogOwner 5 002444 showTextbox Let me think about it.\nI'm very sorry.\n 002526 setDialogOwner 253 002528 showTextbox I'll come back again.\nDon't forget to eat.\n 002618 endSection 002620 setDialogOwner 253 002622 showTextbox Want to enter a match?\n 002672 setDialogOwner 5 002674 showTextbox A match? That's perfect.\nIt will refresh my men.\n 002776 setDialogOwner 253 002778 showTextbox So, you want to join?\n 002826 setDialogOwner 5 002828 showTextbox Yes, but I still have\nsome research to do.\nI'll go there soon.\n Section_5: 002958 if trigger(226) == false then 3512 002970 setDialogOwner 5 002972 showTextbox Thanks for your help.\nI'll show you my research.\n 003074 showTextbox Sometimes, if MetalGreymon\nfades away, he'll 003168 NONE 0x81 0x48 003170 NONE 0x82 0x92 003172 NONE 0x82 0x85 003174 NONE 0x82 0x99 003176 NONE 0x82 0x8D 003178 NONE 0x82 0x8F 003180 NONE 0x82 0x8E 003182 NONE 0x0D 0x00 003184 NONE 0x82 0x84 003186 NONE 0x82 0x89 003188 NONE 0x82 0x87 003190 NONE 0x82 0x89 003192 NONE 0x82 0x96 003194 NONE 0x82 0x8F 003196 NONE 0x82 0x8C 003198 NONE 0x82 0x96 003200 NONE 0x82 0x85 003202 NONE 0x81 0x40 003204 NONE 0x82 0x89 003206 NONE 0x82 0x8E 003208 NONE 0x82 0x94 003210 NONE 0x82 0x8F 003212 NONE 0x81 0x40 003214 NONE 0x82 0x72 003216 NONE 0x82 0x8B 003218 NONE 0x82 0x95 003220 NONE 0x82 0x8C 003222 NONE 0x82 0x8C 003224 NONE 0x82 0x66 003226 NONE 0x82 0x92 003228 NONE 0x82 0x85 003230 NONE 0x82 0x99 003232 NONE 0x82 0x8D 003234 NONE 0x82 0x8F 003236 NONE 0x82 0x8E 003238 NONE 0x81 0x42 003240 NONE 0x0D 0x00 003242 NONE 0x00 0x00 003244 showTextbox Bakemon, Devimon and\nPhoenixmon also digivolve\nthat way.\n 003362 showTextbox I don't know who they were\nat birth. The Digivolution\nCharts don't say.\n 003510 endSection 003512 if trigger(266) == false then 3744 003524 setDialogOwner 5 003526 showTextbox The matches have\nhelped my men.\n 003594 showTextbox A match is a good\nbreak from my research.\n 003682 setDialogOwner 253 003684 showTextbox What's the research about?\n 003742 endSection 003744 if trigger(205) == false then 4002 003756 setDialogOwner 5 003758 showTextbox An Arena has been\nmade in the city!\n 003834 setDialogOwner 5 003836 showTextbox I wonder if my men\ncould help?\n 003902 setDialogOwner 253 003904 showTextbox Yes, they can be as\nforceful as they want.\n 003994 setTrigger 266 003998 jumpTo 4132 004002 setDialogOwner 5 004004 showTextbox My men's condition is worse.\nIt's time to leave\nthe mansion.\n 004130 endSection 004132 endSection == Script ID 55 == 2a000 Section_254: 000032 spawnChest 40 500 0 567 0 653 000044 unsetTrigger 100 000048 endSection Section_5: 000050 setDialogOwner 5 000052 showTextbox I'll handle you!\n 000090 fadeoutHud 000092 delay 1 000096 startBattle 000098 setTrigger 307 000102 endSection Section_6: 000104 setDialogOwner 6 000106 showTextbox I'll handle you!\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 307 000156 endSection Section_7: 000158 setDialogOwner 7 000160 showTextbox I'll handle you!\n 000198 fadeoutHud 000200 delay 1 000204 startBattle 000206 setTrigger 307 000210 endSection Section_83: 000212 entitySetRotation 253 1024 000216 delay 5 000220 if trigger(348) == false then 444 000232 if trigger(100) == true then 252 000244 rotate3DObject 2 1 000248 rotate3DObject 3 1 000252 delay 20 000256 setDialogOwner 253 000258 showTextbox What does it say?\n 000298 setDialogOwner 255 000300 showTextbox Return to the position\nwhere you got the points\nfrom the dumb one.\n 000438 setTrigger 100 000442 endSection 000444 if item(123) < 1 OR trigger(348) == true then 854 000462 setTrigger 100 000466 playSound 776 000470 setDialogOwner 255 000472 showTextbox I used a \nrefrigerator key. \n 000538 rotate3DObject 2 1 000542 rotate3DObject 3 1 000546 delay 60 000550 removeItem 123 1 000554 playAnimation 253 24 000558 delay 15 000562 setDialogOwner 253 000564 showTextbox I don't see it.\n 000600 playAnimation 253 0 000604 setDialogOwner 253 000606 showTextbox There's a memo.\n 000642 setDialogOwner 255 000644 showTextbox Return to the position\nwhere you got the points\nfrom the dumb one.\n 000782 setDialogOwner 253 000784 showTextbox I should listen to this memo.\n 000848 setTrigger 348 000852 endSection 000854 if item(123) >= 1 OR trigger(348) == true then 1020 000872 setDialogOwner 253 000874 showTextbox It's a refrigerator.\n 000920 setDialogOwner 253 000922 showTextbox It's locked. I've never seen\na locked fridge.\n 001018 endSection 001020 endSection Section_81: 001022 rotate3DObject 1 1 001026 playSound 264 001030 delay 10 001034 entityWalkTo 253 81 -1600 false 001042 warpTo 54 0 255 001046 endSection Section_82: 001048 rotate3DObject 0 1 001052 playSound 264 001056 delay 10 001060 entityWalkTo 253 -117 1200 false 001068 warpTo 57 1 255 001072 endSection == Script ID 56 == 2a800 Section_254: 000024 endSection Section_81: 000026 if item(119) < 1 OR trigger(115) == true then 118 000044 entitySetRotation 253 3138 000048 playSound 776 000052 setDialogOwner 255 000054 showTextbox I used the\nMansion Key!\n 000110 setTrigger 115 000114 jumpTo 220 000118 if item(119) >= 1 OR trigger(115) == true then 220 000136 entitySetRotation 253 3138 000140 playSound 520 000144 delay 5 000148 playSound 520 000152 setDialogOwner 255 000154 showTextbox It doesn't open.\nIt's locked.\n 000218 endSection 000220 rotate3DObject 3 1 000224 playSound 264 000228 delay 10 000232 entityWalkTo 253 700 50 false 000240 warpTo 58 0 255 000244 endSection Section_82: 000246 rotate3DObject 1 1 000250 playSound 264 000254 delay 10 000258 entityWalkTo 253 -1400 -600 false 000266 warpTo 56 0 255 000270 endSection Section_83: 000272 rotate3DObject 2 1 000276 playSound 264 000280 delay 10 000284 entityWalkTo 253 -276 -2000 false 000292 warpTo 52 3 255 000296 endSection Section_53: 000298 playAnimation 253 18 000302 playAnimation 252 43 000306 setPStat 200 30 000310 dealDamage 200 000312 delay 20 000316 playAnimation 252 44 000320 delay 20 000324 setDialogOwner 253 000326 showTextbox I'm wounded!\n 000356 setPStat 254 -3 000360 callRoutine 55 000362 endSection == Script ID 57 == 2b000 Section_254: 000016 endSection Section_5: 000018 setDialogOwner 5 000020 showTextbox Hey, you aren't Master...\n 000076 fadeoutHud 000078 delay 1 000082 startBattle 000084 setTrigger 296 000088 endSection Section_81: 000090 rotate3DObject 0 1 000094 playSound 264 000098 delay 10 000102 entityWalkTo 253 -1400 300 false 000110 warpTo 57 3 255 000114 endSection == Script ID 58 == 2b800 Section_254: 000016 spawnChest 25 665 0 535 0 654 000028 spawnChest 25 1057 0 -920 1024 655 000040 endSection Section_81: 000042 rotate3DObject 0 1 000046 playSound 264 000050 delay 10 000054 entityWalkTo 253 -1300 -400 false 000062 warpTo 52 2 255 000066 endSection Section_5: 000068 setDialogOwner 5 000070 showTextbox Is my dinner ready?\n 000114 fadeoutHud 000116 delay 1 000120 startBattle 000122 setTrigger 296 000126 endSection == Script ID 59 == 2c000 Section_254: 000016 endSection Section_81: 000018 rotate3DObject 0 1 000022 playSound 264 000026 delay 10 000030 entityWalkTo 253 -1400 600 false 000038 warpTo 52 1 255 000042 endSection Section_82: 000044 playSound 2568 000048 delay 10 000052 entityWalkTo 253 800 -400 false 000060 warpTo 68 0 255 000064 endSection == Script ID 60 == 2c800 Section_254: 000016 endSection Section_81: 000018 rotate3DObject 0 1 000022 playSound 264 000026 delay 10 000030 entityWalkTo 253 1110 -2300 false 000038 warpTo 63 1 255 000042 endSection Section_82: 000044 setDialogOwner 253 000046 showTextbox Here it is!\n 000074 setObjVisibility 0 0 000078 setObjVisibility 1 0 000082 setObjVisibility 2 0 000086 setObjVisibility 3 0 000090 setObjVisibility 4 0 000094 setObjVisibility 5 0 000098 setObjVisibility 6 0 000102 setObjVisibility 7 0 000106 setObjVisibility 8 0 000110 setObjVisibility 9 0 000114 setObjVisibility 10 0 000118 setObjVisibility 11 0 000122 setObjVisibility 12 0 000126 setObjVisibility 13 0 000130 setObjVisibility 14 0 000134 setObjVisibility 15 0 000138 setObjVisibility 16 0 000142 setObjVisibility 17 0 000146 setObjVisibility 18 0 000150 setObjVisibility 19 0 000154 setObjVisibility 20 0 000158 setObjVisibility 21 0 000162 setObjVisibility 22 0 000166 setObjVisibility 23 0 000170 setObjVisibility 24 0 000174 setObjVisibility 25 0 000178 setObjVisibility 26 0 000182 setObjVisibility 27 0 000186 setObjVisibility 28 0 000190 setObjVisibility 29 0 000194 setObjVisibility 30 0 000198 setObjVisibility 31 0 000202 setObjVisibility 32 0 000206 setObjVisibility 33 0 000210 setObjVisibility 34 0 000214 setObjVisibility 35 0 000218 setObjVisibility 36 0 000222 setObjVisibility 37 0 000226 setObjVisibility 38 0 000230 setObjVisibility 39 0 000234 setObjVisibility 40 0 000238 setObjVisibility 41 0 000242 setObjVisibility 42 0 000246 setObjVisibility 43 0 000250 setObjVisibility 44 0 000254 setObjVisibility 45 0 000258 setObjVisibility 46 0 000262 setObjVisibility 47 0 000266 setObjVisibility 48 0 000270 setObjVisibility 49 0 000274 setObjVisibility 50 0 000278 setObjVisibility 51 0 000282 setObjVisibility 52 0 000286 setObjVisibility 53 0 000290 setObjVisibility 54 0 000294 setObjVisibility 55 0 000298 setObjVisibility 56 0 000302 setObjVisibility 57 0 000306 setPStat 247 0 000310 setPStat 248 57 000314 callRoutine 21 000316 playSound 1800 000320 delay 35 000324 entityWalkTo 253 750 0 false 000332 delay 10 000336 warpTo 66 0 255 000340 endSection == Script ID 61 == 2d000 Section_254: 000020 spawnChest 14 -503 0 -2215 3072 656 000032 endSection Section_81: 000034 rotate3DObject 1 1 000038 playSound 264 000042 delay 10 000046 entityWalkTo 253 336 1300 false 000054 warpTo 62 0 255 000058 endSection Section_82: 000060 if trigger(117) == true then 228 000072 entitySetRotation 253 3072 000076 playSound 520 000080 delay 5 000084 playSound 520 000088 playAnimation 253 16 000092 delay 15 000096 setDialogOwner 253 000098 showTextbox I think it's locked.\n 000144 playAnimation 253 0 000148 showTextbox Will the knob open?\n 000192 playSound 776 000196 setDialogOwner 253 000198 showTextbox It opened!\n 000224 setTrigger 117 000228 rotate3DObject 0 1 000232 playSound 264 000236 delay 10 000240 entityWalkTo 253 1700 226 false 000248 warpTo 53 2 255 000252 endSection Section_52: 000254 if trigger(132) == true then 576 000266 playAnimation 253 18 000270 playAnimation 252 43 000274 delay 20 000278 playAnimation 252 44 000282 setPStat 200 30 000286 dealDamage 200 000288 setPStat 254 -3 000292 callRoutine 55 000294 setDialogOwner 253 000296 showTextbox Are you alright, ?\n 000344 playAnimation 253 24 000348 delay 15 000352 showTextbox What kind of place is this?\n 000412 playAnimation 253 0 000416 entityWalkToWithCamera 253 150 -340 false 000424 waitForEntity 253 000426 entitySetRotation 253 1260 000430 delay 10 000434 entitySetRotation 253 2796 000438 delay 10 000442 entityLookAtEntity 253 252 000446 setDialogOwner 253 000448 showTextbox Looks like we entered a room\nwe've never been to before.\n 000566 setTrigger 132 000570 endSection 000572 jumpTo 612 000576 setDialogOwner 253 000578 showTextbox Good landing!\n 000610 endSection 000612 endSection == Script ID 62 == 2d800 Section_254: 000016 if trigger(131) == false then 32 000028 setObjVisibility 4 1 000032 endSection Section_81: 000034 if trigger(131) == true then 596 000046 entitySetRotation 253 91 000050 delay 10 000054 setDialogOwner 253 000056 showTextbox What are those?\nAny books I can read?\n 000136 entitySetRotation 253 3675 000140 delay 10 000144 entitySetRotation 253 91 000148 delay 10 000152 entitySetRotation 253 603 000156 delay 10 000160 entitySetRotation 253 1115 000164 delay 10 000168 entitySetRotation 253 1627 000172 delay 10 000176 entitySetRotation 253 1115 000180 delay 10 000184 setDialogOwner 253 000186 showTextbox No. None I can read.\n 000232 showTextbox Wow! A book with\na cool cover!\n 000298 setSelection 370 524 000304 showTextbox I'll take it\nI'd better not\n 000364 unknown12 0 000366 jumpTo 524 000370 entityWalkTo 253 -314 -603 false 000378 entityWalkTo 252 -298 -335 false 000386 waitForEntity 253 000388 waitForEntity 252 000390 entitySetRotation 253 1115 000394 entitySetRotation 252 91 000398 setDialogOwner 255 000400 showTextbox Touched a cool book.\n 000446 setDialogOwner 253 000448 showTextbox Huh?\n 000462 playSound 1032 000466 setObjVisibility 3 1 000470 setObjVisibility 4 0 000474 setTrigger 131 000478 playAnimation 253 26 000482 entityMoveTo 253 655 -663 4 000490 entityMoveTo 252 694 -377 4 000498 playSound 1288 000502 setDialogOwner 253 000504 showTextbox Wow!\n 000518 warpTo 57 4 53 000522 endSection 000524 setDialogOwner 253 000526 showTextbox It might be a trap....\nLeave it!\n 000596 endSection Section_82: 000598 rotate3DObject 0 1 000602 playSound 264 000606 delay 10 000610 entityWalkTo 253 -1500 615 false 000618 warpTo 53 1 255 000622 endSection == Script ID 63 == 2e000 Section_254: 000016 if trigger(104) == true AND trigger(128) == true then 36 000032 playAnimation 5 28 000036 if trigger(129) == true OR trigger(356) == false then 118 000052 delay 20 000056 entitySetRotation 253 2048 000060 delay 5 000064 setDialogOwner 253 000066 showTextbox Myotismon isn't here.\n 000114 setTrigger 359 000118 endSection Section_5: 000120 setTrigger 44 000124 entityWalkToWithCamera 253 -253 -1358 true 000132 waitForEntity 253 000134 entityLookAtEntity 253 5 000138 playAnimation 5 29 000142 delay 5 000146 if item(122) < 1 then 164 000160 jumpTo 1014 000164 if trigger(104) == false then 238 000176 setDialogOwner 5 000178 showTextbox Uh... my Meat fridge key?\n 000234 jumpTo 854 000238 setTrigger 104 000242 setDialogOwner 253 000244 showTextbox ! \n 000256 setDialogOwner 5 000258 showTextbox Someone came to help me?\n 000312 setDialogOwner 253 000314 showTextbox Digimon? Are you ok?\n 000360 setDialogOwner 5 000362 showTextbox Who are you? Give me food!\n 000420 setDialogOwner 253 000422 showTextbox Hungry? What do you want?\n 000478 setDialogOwner 5 000480 showTextbox Meat.\n 000496 if item(38) < 1 AND item(39) < 1 AND item(40) < 1 then 592 000522 setDialogOwner 253 000524 showTextbox I got Meat!\n 000552 setDialogOwner 5 000554 showTextbox Meat.\n 000570 setDialogOwner 253 000572 showTextbox What?\n 000588 jumpTo 652 000592 setDialogOwner 253 000594 showTextbox Meat? No, I don't got any.\n 000652 setDialogOwner 5 000654 showTextbox Here.\n 000670 giveItem 123 1 000674 setDialogOwner 253 000676 showTextbox A key?\n 000694 if trigger(0) == false then 784 000706 setDialogOwner 253 000708 showTextbox I gotta get rid of something.\n 000772 unsetTrigger 3 000776 callRoutine 0 000778 callRoutine 13 000780 giveItem 123 1 000784 setDialogOwner 255 000786 showTextbox I got a Frige Key!\n 000832 setDialogOwner 5 000834 showTextbox Okay...\n 000854 setDialogOwner 253 000856 showTextbox I don't have much time!\n 000908 showTextbox I'll bring something soon.\nHang on little more.\n 001008 playAnimation 5 28 001012 endSection 001014 removeItem 122 1 001018 setDialogOwner 5 001020 showTextbox Phew!\n 001036 playAnimation 5 30 001040 delay 40 001044 playAnimation 5 0 001048 entityLookAtEntity 5 253 001052 setDialogOwner 5 001054 showTextbox I'm saved. Thanks so much.\nSorry for the trouble.\n 001158 setDialogOwner 253 001160 showTextbox What happened?\n 001194 setDialogOwner 5 001196 showTextbox I'm Myotismon, master of\nthis mansion.\n 001278 setDialogOwner 253 001280 showTextbox I'm , a human from\nanother world. This is\nmy partner, .\n 001408 showTextbox We're here to\nsave the island.\n 001474 setDialogOwner 5 001476 showTextbox Looks like we have lot to\ntalk about. I welcome you.\n 001586 setTrigger 128 001590 entityMoveTo 5 -29 -2765 30 001598 delay 30 001602 entityWalkTo 253 -29 -2765 false 001610 waitForEntity 5 001612 unloadEntity 5 001614 delay 10 001618 entityWalkTo 252 -29 -2765 false 001626 delay 10 001630 warpTo 224 0 60 001634 endSection Section_60: 001636 delay 40 001640 moveCameraTo 20 -1455 1463 001646 playAnimation 253 15 001650 delay 20 001654 setDialogOwner 253 001656 showTextbox Wow!\n 001670 setDialogOwner 7 001672 showTextbox ...\n 001684 setDialogOwner 253 001686 showTextbox Are you serious?\n 001724 waitForEntity 7 001726 unloadEntity 7 001728 delay 20 001732 setDialogOwner 253 001734 showTextbox It's gone. Is this a dream?\n 001794 playAnimation 6 28 001798 delay 40 001802 delay 40 001806 setTrigger 1 001810 setPStat 250 1 001814 setPStat 251 6 001818 setPStat 252 -1 001822 setPStat 253 -1 001826 fadeoutHud 001828 delay 1 001832 startBattle 001834 unsetTrigger 1 001838 setPStat 250 0 001842 entityWalkTo 6 -100 800 false 001850 waitForEntity 6 001852 playAnimation 6 43 001856 delay 40 001860 setDialogOwner 253 001862 showTextbox I think we took care of it.\n 001922 entityLookAtEntity 253 6 001926 waitForEntity 6 001928 waitForEntity 253 001930 unloadEntity 6 001932 setDialogOwner 253 001934 showTextbox What?\n 001950 loadDigimon 107 001952 setDigimon 107 3 0 001956 setDialogOwner 8 001958 showTextbox Huh? What?\n 001984 entityLookAtEntity 8 253 001988 delay 20 001992 setDialogOwner 8 001994 showTextbox I passed out. I'm sorry.\n 002048 setTrigger 202 002052 setPStat 16 0 002056 setPStat 28 0 002060 setTrigger 243 002064 jumpTo 2068 002068 entityWalkTo 8 -40 -2800 true 002076 if pstat(101) >= 3 then 2108 002088 addToPStat 101 1 002092 delay 20 002096 entityLookAtEntity 253 8 002100 entityLookAtEntity 252 8 002104 jumpTo 2068 002108 waitForEntity 8 002110 unloadEntity 8 002112 setPStat 101 0 002116 playAnimation 253 16 002120 delay 40 002124 setDialogOwner 253 002126 showTextbox The curse of Analogman!\nDon't worry, it'll be OK.\n 002230 delay 20 002234 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 2262 002254 jumpTo 2362 002258 jumpTo 2266 002262 jumpTo 2266 002266 if trigger(221) == false then 2286 002278 jumpTo 2326 002282 jumpTo 2290 002286 jumpTo 2290 002290 if trigger(225) == false then 2306 002302 warpTo 170 0 255 002306 if trigger(246) == false then 2322 002318 warpTo 169 0 255 002322 warpTo 168 0 255 002326 if trigger(225) == false then 2342 002338 warpTo 173 0 255 002342 if trigger(246) == false then 2358 002354 warpTo 172 0 255 002358 warpTo 171 0 255 002362 if trigger(221) == false then 2382 002374 jumpTo 2422 002378 jumpTo 2386 002382 jumpTo 2386 002386 if trigger(225) == false then 2402 002398 warpTo 176 0 255 002402 if trigger(246) == false then 2418 002414 warpTo 175 0 255 002418 warpTo 174 0 255 002422 if trigger(225) == false then 2438 002434 warpTo 179 0 255 002438 if trigger(246) == false then 2454 002450 warpTo 178 0 255 002454 warpTo 177 0 255 002458 endSection == Script ID 64 == 2f000 Section_254: 000020 if trigger(345) == false then 48 000032 setObjVisibility 0 1 000036 setObjVisibility 1 1 000040 setObjVisibility 2 1 000044 jumpTo 56 000048 unknown7C 0 62 39 3330 000056 if trigger(129) == true then 76 000068 playAnimation 5 28 000072 playAnimation 6 28 000076 endSection Section_81: 000078 entityLookAtEntity 253 5 000082 playAnimation 253 19 000086 delay 15 000090 setDialogOwner 253 000092 showTextbox Myotismon! What happened?\n 000148 playAnimation 253 0 000152 endSection Section_6: 000154 setTrigger 44 000158 if trigger(129) == false then 196 000170 entityLookAtEntity 6 253 000174 setDialogOwner 6 000176 showTextbox Bakke!\n 000194 endSection 000196 setDialogOwner 6 000198 showTextbox ...\n 000210 endSection Section_5: 000212 setTrigger 44 000216 if trigger(129) == false then 352 000228 entityLookAtEntity 5 253 000232 setDialogOwner 5 000234 showTextbox I'll join you at the Arena.\nSome of my men may miss me.\n 000350 endSection 000352 if trigger(325) == false then 588 000364 entityLookAtEntity 5 253 000368 setDialogOwner 5 000370 showTextbox My men don't behave.\nSo I'll take SkullGreymon.\n 000470 setDialogOwner 5 000472 showTextbox SkullGreymon isn't the same.\nHe listens to others now.\n 000586 endSection 000588 setDialogOwner 253 000590 showTextbox Myotismon, you alright?\n 000642 playAnimation 5 21 000646 playAnimation 6 21 000650 delay 20 000654 playAnimation 5 0 000658 playAnimation 6 0 000662 delay 10 000666 entityLookAtEntity 5 253 000670 entityLookAtEntity 6 253 000674 delay 5 000678 setDialogOwner 5 000680 showTextbox Ugghh... It's you!\nYou've rescued me again.\n 000772 setDialogOwner 253 000774 showTextbox What happened?\n 000808 setDialogOwner 5 000810 showTextbox Have you seen Devimon?\n 000860 setDialogOwner 253 000862 showTextbox I have. He's mean.\n 000904 setDialogOwner 5 000906 showTextbox He runied my research\nwith evil.\n 000976 playAnimation 253 19 000980 delay 15 000984 setDialogOwner 253 000986 showTextbox Your research\non SkullGreymon?\n 001052 playAnimation 253 0 001056 setDialogOwner 5 001058 showTextbox I was collecting bones and\nputting them together.\nI'll be more careful.\n 001206 setDialogOwner 253 001208 showTextbox That Devimon is awful.\n 001258 setDialogOwner 5 001260 showTextbox I know him well.\n 001298 setDialogOwner 253 001300 showTextbox What?!\n 001318 setDialogOwner 5 001320 showTextbox He was always tricky,\nbut never this bad.\n 001408 showTextbox Maybe he's being\nbrainwashed by someone.\n 001494 setDialogOwner 253 001496 showTextbox Maybe.\n 001514 setDialogOwner 5 001516 showTextbox He could be part of your\ngroup if he was himself.\n 001620 moveCameraToEntity 253 10 001624 waitForEntity 200 001626 setTrigger 129 001630 setTrigger 266 001634 setTrigger 226 001638 addToPStat 1 3 001642 endSection == Script ID 65 == 2f800 Section_254: 000040 endSection Section_51: 000042 if trigger(130) == true then 144 000054 setDialogOwner 5 000056 showTextbox I'll, get you!\n 000090 setTrigger 1 000094 setPStat 250 1 000098 setPStat 251 5 000102 setPStat 252 -1 000106 setPStat 253 -1 000110 fadeoutHud 000112 delay 1 000116 startBattle 000118 unsetTrigger 1 000122 setPStat 250 0 000126 unloadEntity 5 000128 setTrigger 130 000132 setTrigger 290 000136 moveCameraToEntity 253 10 000140 waitForEntity 200 000142 endSection 000144 endSection Section_81: 000146 entitySetRotation 253 2048 000150 delay 5 000154 setDialogOwner 253 000156 showTextbox It's a black wall!\nHe lied to me!\n 000228 endSection Section_5: 000230 jumpTo 42 000234 endSection Section_6: 000236 setDialogOwner 6 000238 showTextbox ...\n 000250 fadeoutHud 000252 delay 1 000256 startBattle 000258 setTrigger 301 000262 endSection Section_7: 000264 setDialogOwner 7 000266 showTextbox ...\n 000278 fadeoutHud 000280 delay 1 000284 startBattle 000286 setTrigger 301 000290 endSection Section_8: 000292 setDialogOwner 8 000294 showTextbox ...\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 setTrigger 301 000318 endSection Section_9: 000320 setDialogOwner 9 000322 showTextbox ...\n 000334 fadeoutHud 000336 delay 1 000340 startBattle 000342 setTrigger 301 000346 endSection Section_10: 000348 setDialogOwner 10 000350 showTextbox ...\n 000362 fadeoutHud 000364 delay 1 000368 startBattle 000370 setTrigger 301 000374 endSection == Script ID 66 == 30000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 65 67 000050 storeRandom 110 99 000054 if pstat(110) > 2 then 72 000066 spawnItem 69 57 49 000072 storeRandom 110 99 000076 if pstat(110) > 0 then 94 000088 spawnItem 57 32 88 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox I love the ocean.\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 275 000150 endSection Section_6: 000152 setDialogOwner 6 000154 showTextbox Get out of my way!\n 000196 fadeoutHud 000198 delay 1 000202 startBattle 000204 setTrigger 275 000208 endSection Section_7: 000210 setDialogOwner 7 000212 showTextbox I have good news.\n 000252 fadeoutHud 000254 delay 1 000258 startBattle 000260 setTrigger 296 000264 endSection Section_8: 000266 setDialogOwner 8 000268 showTextbox Well, it's pretty good.\n 000320 fadeoutHud 000322 delay 1 000326 startBattle 000328 setTrigger 279 000332 endSection Section_51: 000334 entityWalkTo 253 200 -4700 false 000342 if trigger(353) == false OR pstat(30) < 3 then 362 000358 setTrigger 126 000362 if trigger(126) == false then 378 000374 warpTo 23 1 255 000378 warpTo 22 1 255 000382 endSection == Script ID 67 == 30800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 40 84 000058 storeRandom 110 99 000062 if pstat(110) > 5 then 80 000074 spawnItem 44 68 72 000080 storeRandom 110 99 000084 if pstat(110) > 17 then 102 000096 spawnItem 44 39 59 000102 storeRandom 110 99 000106 if pstat(110) > 3 then 124 000118 spawnItem 52 67 24 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox You have good sense.\n 000174 fadeoutHud 000176 delay 1 000180 startBattle 000182 setTrigger 282 000186 endSection Section_6: 000188 setDialogOwner 6 000190 showTextbox Looks like some good points.\n 000252 fadeoutHud 000254 delay 1 000258 startBattle 000260 setTrigger 282 000264 endSection Section_7: 000266 setDialogOwner 7 000268 showTextbox Hey you're that....\nHow interesting!\n 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 setTrigger 275 000358 endSection Section_8: 000360 setDialogOwner 8 000362 showTextbox Do you want this? He he...\n 000420 fadeoutHud 000422 delay 1 000426 startBattle 000428 setTrigger 279 000432 endSection Section_9: 000434 setDialogOwner 9 000436 showTextbox We're friends already.\n 000486 fadeoutHud 000488 delay 1 000492 startBattle 000494 setTrigger 279 000498 endSection Section_10: 000500 setDialogOwner 10 000502 showTextbox Are you my enemy?\nDo you want to fight?\n 000586 fadeoutHud 000588 delay 1 000592 startBattle 000594 setTrigger 297 000598 endSection Section_51: 000600 storeDate 105 000602 if pstat(106) < 15 OR pstat(106) >= 30 then 630 000618 entityWalkTo 253 -2800 1723 false 000626 warpTo 75 0 255 000630 entityWalkTo 253 -2800 1723 false 000638 warpTo 131 0 255 000642 endSection == Script ID 68 == 31000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 8 then 62 000056 spawnItem 44 57 61 000062 storeRandom 110 99 000066 if pstat(110) > 19 then 84 000078 spawnItem 44 35 43 000084 storeRandom 110 99 000088 if pstat(110) > 2 then 106 000100 spawnItem 52 39 18 000106 if trigger(328) == false then 122 000118 jumpTo 134 000122 setObjVisibility 38 1 000126 setObjVisibility 39 1 000130 setObjVisibility 40 1 000134 endSection Section_5: 000136 switch 33 case 146 302 428 000146 delay 1 000150 setPStat 200 20 000154 dealDamage 200 000156 setObjVisibility 41 0 000160 setPStat 247 41 000164 setPStat 248 1 000168 callRoutine 21 000170 spawnSpriteAtEntity 5 10498 000174 playSound 8 000178 playAnimation 252 40 000182 delay 3 000186 playAnimation 253 17 000190 entityLookAtEntity 5 253 000194 waitForEntity 5 000196 setObjVisibility 41 1 000200 setObjVisibility 42 1 000204 setDialogOwner 5 000206 showTextbox Ha ha, touch me and\nyou'll get shocked.\n 000290 moveCameraToEntity 253 10 000294 waitForEntity 200 000296 addToPStat 33 1 000300 endSection 000302 delay 1 000306 setPStat 200 20 000310 dealDamage 200 000312 setObjVisibility 41 0 000316 setPStat 247 41 000320 setPStat 248 1 000324 callRoutine 21 000326 spawnSpriteAtEntity 5 10498 000330 playSound 8 000334 playAnimation 252 40 000338 delay 3 000342 playAnimation 253 17 000346 entityLookAtEntity 5 253 000350 waitForEntity 5 000352 setObjVisibility 41 1 000356 setObjVisibility 42 1 000360 setDialogOwner 5 000362 showTextbox Don't you wanna be here?\n 000416 moveCameraToEntity 253 10 000420 waitForEntity 200 000422 addToPStat 33 1 000426 endSection 000428 delay 1 000432 setPStat 200 20 000436 dealDamage 200 000438 setObjVisibility 41 0 000442 setPStat 247 41 000446 setPStat 248 1 000450 callRoutine 21 000452 spawnSpriteAtEntity 5 10498 000456 playSound 8 000460 playAnimation 252 40 000464 delay 3 000468 playAnimation 253 17 000472 entityLookAtEntity 5 253 000476 waitForEntity 5 000478 setObjVisibility 41 1 000482 setObjVisibility 42 1 000486 moveCameraToEntity 253 10 000490 waitForEntity 200 000492 setDialogOwner 5 000494 showTextbox Wow, amazing! He's got guts.\n 000556 showTextbox You're gonna be somebody!\nAlright, I'll help you.\n 000660 playAnimation 253 19 000664 setDialogOwner 253 000666 showTextbox Won't you use your electric\npower for the city?\n 000766 setDialogOwner 5 000768 showTextbox City? What's that?\nSounds familiar, but...\n 000858 showTextbox I'll help. I'm Elecmon,\nnice to meet you.\n 000946 jumpTo 950 000950 entityWalkTo 5 -171 -2105 true 000958 if pstat(101) >= 6 then 990 000970 addToPStat 101 1 000974 delay 10 000978 entityLookAtEntity 253 5 000982 entityLookAtEntity 252 5 000986 jumpTo 950 000990 waitForEntity 5 000992 unloadEntity 5 000994 setPStat 101 0 000998 playSound 1288 001002 setDialogOwner 255 001004 showTextbox Elecmon joins the city!\n 001056 setTrigger 218 001060 addToPStat 1 1 001064 moveCameraToEntity 253 10 001068 waitForEntity 200 001070 endSection Section_6: 001072 setDialogOwner 6 001074 showTextbox Ugghh!\n 001092 fadeoutHud 001094 delay 1 001098 startBattle 001100 setTrigger 295 001104 endSection Section_7: 001106 setDialogOwner 7 001108 showTextbox Ahhh!\n 001124 fadeoutHud 001126 delay 1 001130 startBattle 001132 setTrigger 295 001136 endSection Section_8: 001138 setDialogOwner 8 001140 showTextbox You're dead meat!\n 001180 fadeoutHud 001182 delay 1 001186 startBattle 001188 setTrigger 297 001192 endSection Section_9: 001194 setDialogOwner 9 001196 showTextbox Not Bad.\n 001218 fadeoutHud 001220 delay 1 001224 startBattle 001226 setTrigger 282 001230 endSection Section_10: 001232 setDialogOwner 10 001234 showTextbox You got poor taste.\n 001278 fadeoutHud 001280 delay 1 001284 startBattle 001286 setTrigger 282 001290 endSection Section_11: 001292 setDialogOwner 11 001294 showTextbox You're cocky! I'll teach you.\n 001358 fadeoutHud 001360 delay 1 001364 startBattle 001366 setTrigger 295 001370 endSection Section_51: 001372 if trigger(328) == false then 1396 001384 entityWalkTo 253 1020 4048 false 001392 warpTo 156 1 255 001396 entitySetRotation 253 2048 001400 delay 10 001404 setDialogOwner 253 001406 showTextbox This iron door is hard.\nIf it doesn't open,\nwe can't get in.\n 001532 entityWalkToWithCamera 253 946 2852 true 001540 waitForEntity 253 001542 endSection == Script ID 69 == 31800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 12 then 50 000044 spawnItem 44 44 56 000050 storeRandom 110 99 000054 if pstat(110) > 8 then 72 000066 spawnItem 44 74 50 000072 storeRandom 110 99 000076 if pstat(110) > 1 then 94 000088 spawnItem 69 45 46 000094 endSection Section_5: 000096 playSound 1800 000100 setDialogOwner 5 000102 showTextbox I'm gonna knock you out!\n 000156 setTrigger 1 000160 setPStat 250 1 000164 setPStat 251 5 000168 setPStat 252 -1 000172 setPStat 253 -1 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 unsetTrigger 1 000188 setPStat 250 0 000192 entityLookAtEntity 253 5 000196 entityLookAtEntity 5 253 000200 entityLookAtEntity 252 5 000204 setDialogOwner 5 000206 showTextbox Let's do it again.\n 000248 setDialogOwner 253 000250 setSelection 278 1222 000256 showTextbox OK\nNo\n 000272 unknown12 0 000274 jumpTo 1222 000278 setTrigger 1 000282 setPStat 250 1 000286 setPStat 251 5 000290 setPStat 252 -1 000294 setPStat 253 -1 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 unsetTrigger 1 000310 setPStat 250 0 000314 entityLookAtEntity 253 5 000318 entityLookAtEntity 5 253 000322 entityLookAtEntity 252 5 000326 setDialogOwner 5 000328 showTextbox Just a little more...\nCome on, one more time!\n 000424 playAnimation 253 16 000428 setDialogOwner 253 000430 setSelection 458 1222 000436 showTextbox OK\nNo\n 000452 unknown12 0 000454 jumpTo 1222 000458 setTrigger 1 000462 setPStat 250 1 000466 setPStat 251 5 000470 setPStat 252 -1 000474 setPStat 253 -1 000478 fadeoutHud 000480 delay 1 000484 startBattle 000486 unsetTrigger 1 000490 setPStat 250 0 000494 entityLookAtEntity 253 5 000498 entityLookAtEntity 5 253 000502 entityLookAtEntity 252 5 000506 delay 5 000510 playAnimation 5 28 000514 playSound 1800 000518 delay 40 000522 setDialogOwner 5 000524 showTextbox I can't win!\n 000554 playAnimation 253 8 000558 setDialogOwner 253 000560 showTextbox Why do you want to win?\n 000612 playAnimation 5 0 000616 playAnimation 253 0 000620 setDialogOwner 5 000622 showTextbox What should I do?\n 000662 setDialogOwner 253 000664 showTextbox What do you mean?\nYou don't have anything?\n 000754 setDialogOwner 5 000756 showTextbox I've got lots of time.\n 000806 playAnimation 253 19 000810 setDialogOwner 253 000812 showTextbox If you have too much time,\ncome to the city. There're\nall kinds of Digimon there.\n 000980 setDialogOwner 5 000982 showTextbox Sounds good. I'll go.\nMy name's Patamon.\nSee ya later.\n 001096 jumpTo 1100 001100 entityWalkTo 5 -1673 122 true 001108 if pstat(101) >= 10 then 1140 001120 addToPStat 101 1 001124 delay 10 001128 entityLookAtEntity 253 5 001132 entityLookAtEntity 252 5 001136 jumpTo 1100 001140 waitForEntity 5 001142 unloadEntity 5 001144 setPStat 101 0 001148 playSound 1288 001152 setDialogOwner 255 001154 showTextbox Patamon joins the city!\n 001206 moveCameraToEntity 253 10 001210 waitForEntity 200 001212 setTrigger 231 001216 addToPStat 1 1 001220 endSection 001222 setDialogOwner 5 001224 showTextbox That's not fun!\n 001260 moveCameraToEntity 253 10 001264 waitForEntity 200 001266 endSection Section_6: 001268 setDialogOwner 6 001270 showTextbox Are you coming?\n 001306 fadeoutHud 001308 delay 1 001312 startBattle 001314 setTrigger 275 001318 endSection Section_7: 001320 setDialogOwner 7 001322 showTextbox You don't smell!\n 001360 fadeoutHud 001362 delay 1 001366 startBattle 001368 setTrigger 297 001372 endSection Section_8: 001374 setDialogOwner 8 001376 showTextbox Looks yummy.\nI'll gobble you up!\n 001446 fadeoutHud 001448 delay 1 001452 startBattle 001454 setTrigger 297 001458 endSection Section_9: 001460 setDialogOwner 9 001462 showTextbox Ha ha, you're funny!\n 001508 fadeoutHud 001510 delay 1 001514 startBattle 001516 setTrigger 297 001520 endSection == Script ID 70 == 32000 Section_254: 000068 storeRandom 110 99 000072 if pstat(110) > 15 then 90 000084 spawnItem 44 38 72 000090 storeRandom 110 99 000094 if pstat(110) > 7 then 112 000106 spawnItem 44 46 81 000112 storeRandom 110 99 000116 if pstat(110) > 18 then 134 000128 spawnItem 44 60 83 000134 storeRandom 110 99 000138 if pstat(110) > 14 then 156 000150 spawnItem 44 69 71 000156 endSection Section_5: 000158 if pstat(111) < 1 then 438 000170 setDialogOwner 5 000172 showTextbox I'm here again.\n 000208 jumpAndLink 596 000212 playSound 1544 000216 setDialogOwner 5 000218 showTextbox Bye!\n 000232 entityLookAtEntity 253 5 000236 entityLookAtEntity 252 5 000240 waitForEntity 253 000242 waitForEntity 252 000244 playAnimation 253 16 000248 setDialogOwner 253 000250 showTextbox If we go on like this, we'll\njust repeat ourselves.\n 000358 setDialogOwner 253 000360 showTextbox Maybe I should wait here.\n 000416 setPStat 111 2 000420 setTrigger 191 000424 setTrigger 192 000428 setTrigger 193 000432 setTrigger 194 000436 endSection 000438 if pstat(111) != 0 then 594 000450 setDialogOwner 5 000452 showTextbox Who is it?\n 000478 setDialogOwner 5 000480 showTextbox No way.\n 000500 entityWalkTo 5 -240 -1076 true 000508 delay 20 000512 playSound 1544 000516 setDialogOwner 5 000518 showTextbox Ahhh!\n 000534 entityLookAtEntity 253 5 000538 entityLookAtEntity 252 5 000542 waitForEntity 253 000544 waitForEntity 252 000546 playAnimation 253 14 000550 setDialogOwner 253 000552 showTextbox Wait up!\n 000574 entityWalkTo 5 -240 -1076 true 000582 waitForEntity 5 000584 addToPStat 111 1 000588 setPStat 112 1 000592 endSection 000594 endSection 000596 storeRandom 110 3 000600 if pstat(110) != 0 OR pstat(112) == 0 then 692 000616 entityWalkTo 5 -1055 2740 true 000624 delay 20 000628 setPStat 112 0 000632 setDialogOwner 253 000634 showTextbox Not again! Wait!\n 000672 entityLookAtEntity 253 5 000676 entityLookAtEntity 252 5 000680 entityWalkTo 5 -1025 2740 true 000688 waitForEntity 5 000690 jumpReturn 000692 if pstat(110) != 1 OR pstat(112) == 1 then 784 000708 entityWalkTo 5 -566 -350 true 000716 delay 20 000720 setPStat 112 1 000724 setDialogOwner 253 000726 showTextbox Not again! Wait!\n 000764 entityLookAtEntity 253 5 000768 entityLookAtEntity 252 5 000772 entityWalkTo 5 -566 -320 true 000780 waitForEntity 5 000782 jumpReturn 000784 if pstat(110) != 2 OR pstat(112) == 2 then 876 000800 entityWalkTo 5 1869 -939 true 000808 delay 20 000812 setPStat 112 2 000816 setDialogOwner 253 000818 showTextbox Not again! Wait!\n 000856 entityLookAtEntity 253 5 000860 entityLookAtEntity 252 5 000864 entityWalkTo 5 1869 -939 true 000872 waitForEntity 5 000874 jumpReturn 000876 if pstat(110) != 3 OR pstat(112) == 3 then 968 000892 entityWalkTo 5 1664 3155 true 000900 delay 20 000904 setPStat 112 3 000908 setDialogOwner 253 000910 showTextbox Not again! Wait!\n 000948 entityLookAtEntity 253 5 000952 entityLookAtEntity 252 5 000956 entityWalkTo 5 1664 3125 true 000964 waitForEntity 5 000966 jumpReturn 000968 jumpTo 596 000972 storeRandom 110 3 000976 if pstat(110) != 0 OR pstat(112) == 0 then 1028 000992 entityWalkTo 5 -1025 2740 true 001000 delay 20 001004 setPStat 112 0 001008 entityLookAtEntity 253 5 001012 entityLookAtEntity 252 5 001016 entityWalkTo 5 -1025 2740 true 001024 waitForEntity 5 001026 jumpReturn 001028 if pstat(110) != 1 OR pstat(112) == 1 then 1080 001044 entityWalkTo 5 -566 -320 true 001052 delay 20 001056 setPStat 112 1 001060 entityLookAtEntity 253 5 001064 entityLookAtEntity 252 5 001068 entityWalkTo 5 -566 -320 true 001076 waitForEntity 5 001078 jumpReturn 001080 if pstat(110) != 2 OR pstat(112) == 2 then 1132 001096 entityWalkTo 5 1869 -939 true 001104 delay 20 001108 setPStat 112 2 001112 entityLookAtEntity 253 5 001116 entityLookAtEntity 252 5 001120 entityWalkTo 5 1869 -939 true 001128 waitForEntity 5 001130 jumpReturn 001132 if pstat(110) != 3 OR pstat(112) == 3 then 1184 001148 entityWalkTo 5 1664 3125 true 001156 delay 20 001160 setPStat 112 3 001164 entityLookAtEntity 253 5 001168 entityLookAtEntity 252 5 001172 entityWalkTo 5 1664 3125 true 001180 waitForEntity 5 001182 jumpReturn 001184 jumpTo 972 Section_51: 001188 if pstat(111) < 2 OR pstat(112) == 0 OR trigger(191) == true OR trigger(245) == true then 1290 001212 setTrigger 191 001216 playAnimation 253 16 001220 setDialogOwner 253 001222 showTextbox Maybe I'll wait.\n 001260 setSelection 1292 1518 001266 showTextbox Wait\nGo\n 001286 unknown12 0 001288 endSection 001290 endSection 001292 entityWalkToEntity 252 true 253 001296 waitForEntity 252 001298 entityLookAtEntity 252 253 001302 entityLookAtEntity 253 252 001306 waitForEntity 252 001308 waitForEntity 253 001310 playAnimation 253 8 001314 setDialogOwner 253 001316 showTextbox Alright, ,\nget rid of Biyomon!\n 001388 playAnimation 252 22 001392 delay 20 001396 entityWalkTo 253 -1282 3173 true 001404 entityWalkToEntity 252 true 5 001408 waitForEntity 252 001410 entityLookAtEntity 253 5 001414 jumpAndLink 972 001418 if pstat(112) != 0 then 1444 001430 entityWalkToEntity 252 true 5 001434 waitForEntity 252 001436 jumpTo 2510 001440 jumpTo 1510 001444 playAnimation 253 16 001448 setDialogOwner 253 001450 showTextbox He went to the wrong place!\n 001510 moveCameraToEntity 253 10 001514 waitForEntity 200 001516 endSection 001518 endSection Section_52: 001520 if pstat(111) < 2 OR pstat(112) == 1 OR trigger(192) == true OR trigger(245) == true then 1622 001544 setTrigger 192 001548 playAnimation 253 16 001552 setDialogOwner 253 001554 showTextbox Maybe I'll wait.\n 001592 setSelection 1624 1518 001598 showTextbox Wait\nGo\n 001618 unknown12 0 001620 endSection 001622 endSection 001624 entityWalkToEntity 252 true 253 001628 waitForEntity 252 001630 entityLookAtEntity 252 253 001634 entityLookAtEntity 253 252 001638 waitForEntity 252 001640 waitForEntity 253 001642 playAnimation 253 8 001646 setDialogOwner 253 001648 showTextbox Alright, ,\nget rid of Biyomon!\n 001720 playAnimation 252 22 001724 delay 20 001728 entityWalkTo 253 -268 -1362 true 001736 entityWalkToEntity 252 true 5 001740 waitForEntity 252 001742 entityLookAtEntity 253 5 001746 jumpAndLink 972 001750 if pstat(112) != 1 then 1776 001762 entityWalkToEntity 252 true 5 001766 waitForEntity 252 001768 jumpTo 2510 001772 jumpTo 1842 001776 playAnimation 253 16 001780 setDialogOwner 253 001782 showTextbox He went to the wrong place!\n 001842 moveCameraToEntity 253 10 001846 waitForEntity 200 001848 endSection Section_53: 001850 if pstat(111) < 2 OR pstat(112) == 2 OR trigger(193) == true OR trigger(245) == true then 1952 001874 setTrigger 193 001878 playAnimation 253 16 001882 setDialogOwner 253 001884 showTextbox Maybe I'll wait.\n 001922 setSelection 1954 1518 001928 showTextbox Wait\nGo\n 001948 unknown12 0 001950 endSection 001952 endSection 001954 entityWalkToEntity 252 true 253 001958 waitForEntity 252 001960 entityLookAtEntity 252 253 001964 entityLookAtEntity 253 252 001968 waitForEntity 252 001970 waitForEntity 253 001972 playAnimation 253 8 001976 setDialogOwner 253 001978 showTextbox Alright, ,\nget rid of Biyomon!\n 002050 playAnimation 252 22 002054 delay 20 002058 entityWalkTo 253 2143 -1254 true 002066 entityWalkToEntity 252 true 5 002070 waitForEntity 252 002072 entityLookAtEntity 253 5 002076 jumpAndLink 972 002080 if pstat(112) != 2 then 2106 002092 entityWalkToEntity 252 true 5 002096 waitForEntity 252 002098 jumpTo 2510 002102 jumpTo 2172 002106 playAnimation 253 16 002110 setDialogOwner 253 002112 showTextbox He went to the wrong place!\n 002172 moveCameraToEntity 253 10 002176 waitForEntity 200 002178 endSection Section_54: 002180 if pstat(111) < 2 OR pstat(112) == 3 OR trigger(194) == true OR trigger(245) == true then 2282 002204 setTrigger 194 002208 playAnimation 253 16 002212 setDialogOwner 253 002214 showTextbox Maybe I'll wait.\n 002252 setSelection 2284 1518 002258 showTextbox Wait\nGo\n 002278 unknown12 0 002280 endSection 002282 endSection 002284 entityWalkToEntity 252 true 253 002288 waitForEntity 252 002290 entityLookAtEntity 252 253 002294 entityLookAtEntity 253 252 002298 waitForEntity 252 002300 waitForEntity 253 002302 setDialogOwner 253 002304 playAnimation 253 8 002308 showTextbox Alright, ,\nget rid of Biyomon!\n 002380 playAnimation 252 22 002384 delay 20 002388 entityWalkTo 253 1753 3341 true 002396 entityWalkToEntity 252 true 5 002400 waitForEntity 252 002402 entityLookAtEntity 253 5 002406 jumpAndLink 972 002410 if pstat(112) != 3 then 2436 002422 entityWalkToEntity 252 true 5 002426 waitForEntity 252 002428 jumpTo 2510 002432 jumpTo 2502 002436 playAnimation 253 16 002440 setDialogOwner 253 002442 showTextbox He went to the wrong place!\n 002502 moveCameraToEntity 253 10 002506 waitForEntity 200 002508 endSection 002510 playAnimation 253 11 002514 delay 10 002518 entityLookAtEntity 253 5 002522 entityLookAtEntity 252 5 002526 entityLookAtEntity 5 253 002530 waitForEntity 253 002532 waitForEntity 252 002534 waitForEntity 5 002536 setDialogOwner 253 002538 showTextbox The ambush is a success!\n 002592 playSound 1544 002596 setDialogOwner 5 002598 showTextbox Help me out!\n 002628 playAnimation 253 19 002632 setDialogOwner 253 002634 showTextbox Don't panic. We're not\nthe bad guys here.\n 002722 playAnimation 5 28 002726 delay 20 002730 setDialogOwner 5 002732 showTextbox Are you the famous\nDigimon kidnapper?\n 002812 playAnimation 253 16 002816 setDialogOwner 253 002818 showTextbox I think everyone has\nthe wrong idea.\n 002896 playAnimation 5 19 002900 delay 40 002904 playAnimation 253 19 002908 setDialogOwner 255 002910 showTextbox tried\nto convince them.\n 002970 playAnimation 5 0 002974 setDialogOwner 5 002976 showTextbox I see. It's my mistake.\n 003028 setDialogOwner 5 003030 showTextbox I'll go to the city.\n 003076 jumpTo 3080 003080 entityWalkTo 5 -1232 4250 true 003088 if pstat(101) >= 6 OR pstat(112) == 0 then 3124 003104 addToPStat 101 1 003108 delay 10 003112 entityLookAtEntity 253 5 003116 entityLookAtEntity 252 5 003120 jumpTo 3080 003124 if pstat(101) >= 4 OR pstat(112) != 0 then 3160 003140 addToPStat 101 1 003144 delay 5 003148 entityLookAtEntity 253 5 003152 entityLookAtEntity 252 5 003156 jumpTo 3080 003160 waitForEntity 5 003162 unloadEntity 5 003164 setPStat 101 0 003168 playSound 1288 003172 setDialogOwner 255 003174 showTextbox Biyomon joins the city!\n 003226 setTrigger 245 003230 addToPStat 1 1 003234 moveCameraToEntity 253 10 003238 waitForEntity 200 003240 endSection Section_61: 003242 unsetTrigger 191 003246 endSection Section_62: 003248 unsetTrigger 192 003252 endSection Section_63: 003254 unsetTrigger 193 003258 endSection Section_64: 003260 unsetTrigger 194 003264 endSection Section_6: 003266 setDialogOwner 6 003268 showTextbox Come and get me!\n 003306 fadeoutHud 003308 delay 1 003312 startBattle 003314 setTrigger 275 003318 endSection Section_7: 003320 setDialogOwner 7 003322 showTextbox You're brave!\n 003354 fadeoutHud 003356 delay 1 003360 startBattle 003362 setTrigger 275 003366 endSection Section_8: 003368 setDialogOwner 8 003370 showTextbox Wow!\n 003384 fadeoutHud 003386 delay 1 003390 startBattle 003392 setTrigger 295 003396 endSection Section_9: 003398 setDialogOwner 9 003400 showTextbox I'm first!\n 003426 fadeoutHud 003428 delay 1 003432 startBattle 003434 setTrigger 297 003438 endSection Section_10: 003440 setDialogOwner 10 003442 showTextbox I'm strong.\nYou can't handle me!\n 003512 fadeoutHud 003514 delay 1 003518 startBattle 003520 setTrigger 297 003524 endSection Section_11: 003526 setDialogOwner 11 003528 showTextbox Don't get mad if I win.\n 003580 fadeoutHud 003582 delay 1 003586 startBattle 003588 setTrigger 296 003592 endSection == Script ID 71 == 33000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 11 then 62 000056 spawnItem 44 68 50 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 46 29 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 52 46 73 000106 storeRandom 110 99 000110 if pstat(110) > 0 then 128 000122 spawnItem 70 57 83 000128 endSection Section_5: 000130 setDialogOwner 5 000132 showTextbox Well, I see your point.\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 282 000196 endSection Section_6: 000198 setDialogOwner 6 000200 showTextbox Can you see its beauty?\n 000252 fadeoutHud 000254 delay 1 000258 startBattle 000260 setTrigger 282 000264 endSection Section_7: 000266 setDialogOwner 7 000268 showTextbox Uggghhhh!!\n 000294 fadeoutHud 000296 delay 1 000300 startBattle 000302 setTrigger 295 000306 endSection Section_8: 000308 setDialogOwner 8 000310 showTextbox I'm desperate now!\n 000352 fadeoutHud 000354 delay 1 000358 startBattle 000360 setTrigger 296 000364 endSection Section_9: 000366 setDialogOwner 9 000368 showTextbox Shoooot! Awh heck.\n 000410 fadeoutHud 000412 delay 1 000416 startBattle 000418 setTrigger 296 000422 endSection Section_10: 000424 setDialogOwner 10 000426 showTextbox I have a tummy ache.\n 000472 fadeoutHud 000474 delay 1 000478 startBattle 000480 setTrigger 297 000484 endSection Section_81: 000486 setDialogOwner 255 000488 showTextbox Vending Machine\n 000524 entitySetRotation 253 1536 000528 setDialogOwner 253 000530 showTextbox A vending machine with\nspecial prizes.\nShould I buy something?\n 000660 setSelection 818 900 982 000668 showTextbox Small Recovery:two hund bits\nPortable potty:five hund bits\nDon't buy\n 000810 unknown12 0 000812 jumpTo 982 000816 endSection 000818 if getMoney < 200 then 842 000834 jumpTo 984 000838 jumpTo 900 000842 setDialogOwner 253 000844 showTextbox I don't got enough bits.\n 000898 endSection 000900 if getMoney < 500 then 924 000916 jumpTo 1156 000920 jumpTo 982 000924 setDialogOwner 253 000926 showTextbox I don't got enough bits.\n 000980 endSection 000982 endSection 000984 giveItem 0 1 000988 if trigger(0) == false then 1052 001000 setDialogOwner 253 001002 showTextbox I got too many Items.\n 001050 endSection 001052 setDialogOwner 255 001054 showTextbox A Small Recovery\nFloppycame out!\n 001128 reduceMoney 200 001134 storeRandom 102 99 001138 if pstat(102) >= 9 then 1154 001150 jumpTo 1318 001154 endSection 001156 giveItem 32 1 001160 if trigger(0) == false then 1224 001172 setDialogOwner 253 001174 showTextbox I got too many Items.\n 001222 endSection 001224 setDialogOwner 255 001226 showTextbox A Portable Potty \ncame out!\n 001290 reduceMoney 500 001296 storeRandom 102 99 001300 if pstat(102) >= 9 then 1316 001312 jumpTo 1318 001316 endSection 001318 setDialogOwner 253 001320 showTextbox Alright, I won!\n 001356 setDialogOwner 255 001358 showTextbox A Double Floppy \ncame out!\n 001420 giveItem 7 1 001424 if trigger(0) == false then 1498 001436 setTrigger 3 001440 setDialogOwner 253 001442 showTextbox I got too many Items.\n 001490 callRoutine 0 001492 callRoutine 13 001494 giveItem 21 1 001498 endSection Section_82: 001500 setDialogOwner 255 001502 showTextbox MP Stand\n 001524 entitySetRotation 253 2048 001528 setDialogOwner 253 001530 showTextbox Can this machine recover MP?\n 001592 setSelection 1734 1886 2038 001600 showTextbox Hund MP: two hund bits\nThous MP:eighteen hund bits\nDon't use\n 001726 unknown12 0 001728 jumpTo 2038 001732 endSection 001734 if getMoney < 200 then 1826 001750 addStats CURRENTMP 100 001754 reduceMoney 200 001760 setDialogOwner 255 001762 showTextbox Our MP level has recovered!\n 001822 jumpTo 1884 001826 setDialogOwner 253 001828 showTextbox I don't got enough bits.\n 001882 endSection 001884 endSection 001886 if getMoney < 1800 then 1978 001902 addStats CURRENTMP 1000 001906 reduceMoney 1800 001912 setDialogOwner 255 001914 showTextbox Our MP level has recovered!\n 001974 jumpTo 2036 001978 setDialogOwner 253 001980 showTextbox I don't got enough bits.\n 002034 endSection 002036 endSection 002038 endSection == Script ID 72 == 33800 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 16 then 46 000040 spawnItem 44 49 70 000046 storeRandom 110 99 000050 if pstat(110) > 2 then 68 000062 spawnItem 69 25 68 000068 endSection Section_7: 000070 setDialogOwner 7 000072 showTextbox I'm very disappointed.\n 000122 fadeoutHud 000124 delay 1 000128 startBattle 000130 setTrigger 282 000134 endSection Section_8: 000136 setDialogOwner 8 000138 showTextbox Don't make me mad.\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 282 000192 endSection Section_9: 000194 setDialogOwner 9 000196 showTextbox Dinner?\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 297 000228 endSection Section_10: 000230 setDialogOwner 10 000232 showTextbox I'm hungry!\n 000260 fadeoutHud 000262 delay 1 000266 startBattle 000268 setTrigger 297 000272 endSection == Script ID 73 == 34000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 5 then 46 000040 spawnItem 44 39 59 000046 storeRandom 110 99 000050 if pstat(110) > 14 then 68 000062 spawnItem 44 62 89 000068 storeRandom 110 99 000072 if pstat(110) > 11 then 90 000084 spawnItem 44 40 24 000090 storeRandom 110 99 000094 if pstat(110) > 6 then 112 000106 spawnItem 44 61 35 000112 unsetTrigger 338 000116 endSection Section_51: 000118 if trigger(196) == false AND trigger(338) == false then 136 000134 endSection 000136 entitySetRotation 253 2048 000140 entitySetRotation 252 2048 000144 delay 5 000148 setTrigger 196 000152 setDigimon 151 0 0 000156 setDigimon 125 1 0 000160 moveCameraTo 15 -205 1478 000166 waitForEntity 200 000168 entityWalkTo 5 -254 439 true 000176 entityWalkTo 6 -254 1039 true 000184 delay 45 000188 entitySetRotation 5 0 000192 entitySetRotation 6 0 000196 moveCameraToEntity 5 25 000200 waitForEntity 200 000202 setDialogOwner 253 000204 showTextbox What is it?\n 000232 waitForEntity 5 000234 entityLookAtEntity 5 253 000238 delay 5 000242 setDialogOwner 5 000244 showTextbox HELP ME!\n 000266 playAnimation 253 7 000270 delay 15 000274 setDialogOwner 253 000276 showTextbox He's in trouble,\nI gotta help him!\n 000350 playAnimation 253 0 000354 entityWalkTo 253 -150 -550 true 000362 entityWalkTo 252 -80 -300 true 000370 setDialogOwner 255 000372 showTextbox ??? \nPick on someone\nyour own size!\n 000452 setPStat 245 3 000456 setBGM 11 000458 setDigimon 166 2 0 000462 moveCameraTo 20 -677 509 000468 waitForEntity 200 000470 entityLookAtEntity 7 6 000474 entityLookAtEntity 253 7 000478 delay 10 000482 setDialogOwner 253 000484 showTextbox Who is that?\n 000514 entityLookAtEntity 5 7 000518 entityLookAtEntity 6 7 000522 delay 10 000526 entityLookAtEntity 7 6 000530 entityWalkTo 6 -254 1039 true 000538 delay 5 000542 entityMoveToAxis 7 0 1 1 000548 delay 2 000552 playAnimation 7 28 000556 delay 20 000560 playAnimation 7 0 000564 playSound 264 000568 entityLookAtEntity 253 7 000572 entityLookAtEntity 5 7 000576 entityLookAtEntity 6 7 000580 waitForEntity 253 000582 waitForEntity 5 000584 waitForEntity 6 000586 playAnimation 6 40 000590 delay 20 000594 entityWalkTo 6 0 4000 true 000602 waitForEntity 6 000604 unloadEntity 6 000606 entityLookAtEntity 5 7 000610 delay 5 000614 entityLookAtEntity 7 5 000618 delay 5 000622 setDialogOwner 7 000624 showTextbox Are you alright?\n 000662 setDialogOwner 5 000664 showTextbox Thank you.\n 000690 setDialogOwner 7 000692 showTextbox Call me anytime you're\nin trouble. I will\ncome right away!\n 000814 showTextbox See you again!\n 000848 entityWalkTo 7 -2323 1264 true 000856 delay 20 000860 setDialogOwner 5 000862 showTextbox Hey, wait up!\n 000894 entityWalkTo 5 -2323 1264 true 000902 delay 40 000906 waitForEntity 5 000908 waitForEntity 7 000910 unloadEntity 7 000912 unloadEntity 5 000914 moveCameraToEntity 253 10 000918 waitForEntity 200 000920 setDialogOwner 253 000922 showTextbox He's like a hero.\nHe gets all the credit.\n 001010 playAnimation 253 0 001014 setTrigger 196 001018 endSection Section_52: 001020 setTrigger 338 001024 endSection Section_8: 001026 setDialogOwner 8 001028 showTextbox This is my house. Leave!\n 001082 fadeoutHud 001084 delay 1 001088 startBattle 001090 setTrigger 297 001094 endSection Section_9: 001096 setDialogOwner 9 001098 showTextbox I'm Sharmamon. Who are you?\n 001158 fadeoutHud 001160 delay 1 001164 startBattle 001166 setTrigger 297 001170 endSection == Script ID 74 == 34800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 14 then 54 000048 spawnItem 44 27 77 000054 storeRandom 110 99 000058 if pstat(110) > 10 then 76 000070 spawnItem 44 62 58 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox Forget it! This is a waste!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 275 000152 endSection Section_6: 000154 setDialogOwner 6 000156 showTextbox Let me eat!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 297 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox The ceremony is starting.\n 000256 fadeoutHud 000258 delay 1 000262 startBattle 000264 setTrigger 297 000268 endSection Section_8: 000270 setDialogOwner 8 000272 showTextbox How about trusting me?\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 275 000334 endSection Section_9: 000336 setDialogOwner 9 000338 showTextbox Ha ha, Huh?\n 000366 fadeoutHud 000368 delay 1 000372 startBattle 000374 setTrigger 297 000378 endSection Section_10: 000380 setDialogOwner 10 000382 showTextbox I win. You lose.\n 000420 fadeoutHud 000422 delay 1 000426 startBattle 000428 setTrigger 297 000432 endSection == Script ID 75 == 35000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 8 then 46 000040 spawnItem 44 33 39 000046 storeRandom 110 99 000050 if pstat(110) > 16 then 68 000062 spawnItem 44 33 22 000068 storeRandom 110 99 000072 if pstat(110) > 2 then 90 000084 spawnItem 52 52 35 000090 endSection Section_51: 000092 if trigger(189) == false then 106 000104 endSection 000106 if trigger(248) == false AND trigger(196) == true then 124 000122 endSection 000124 entityLookAtEntity 253 5 000128 entityLookAtEntity 252 5 000132 waitForEntity 253 000134 waitForEntity 252 000136 setTrigger 189 000140 moveCameraTo 30 -285 3964 000146 waitForEntity 200 000148 setDialogOwner 5 000150 showTextbox I've heard about you.\n 000198 entityLookAtEntity 5 253 000202 waitForEntity 5 000204 playAnimation 253 19 000208 delay 15 000212 setDialogOwner 253 000214 showTextbox If you've heard about us\nand the city, why don't you\ncome with me?\n 000352 playAnimation 253 0 000356 setDialogOwner 5 000358 showTextbox I'm also thinking about the\nisland's future. I've been\nsearching for something.\n 000522 entitySetRotation 5 2560 000526 waitForEntity 5 000528 playAnimation 5 24 000532 waitForEntity 5 000534 setDialogOwner 253 000536 showTextbox What are you looking for?\n 000592 setDialogOwner 5 000594 showTextbox Something that my ancestors\nleft behind, but\nI don't know what it is.\n 000738 if item(118) < 1 then 764 000752 removeItem 118 1 000756 jumpTo 1090 000760 jumpTo 1090 000764 setDialogOwner 253 000766 showTextbox I see. If I find it,\nI'll let you know.\n 000850 setDialogOwner 5 000852 showTextbox I've been looking\na long time.\nIt won't be easy to find.\n 000970 setDialogOwner 5 000972 showTextbox But if you find it,\nI promise,\nI'll go to your city.\n 001082 moveCameraToEntity 253 10 001086 waitForEntity 200 001088 endSection 001090 playAnimation 253 19 001094 delay 15 001098 setDialogOwner 253 001100 showTextbox Is this it?\n 001128 playAnimation 253 0 001132 entityLookAtEntity 5 253 001136 waitForEntity 5 001138 setDialogOwner 5 001140 showTextbox Oh, that's it!\n 001174 moveCameraToEntity 5 20 001178 waitForEntity 200 001180 entityWalkToEntityWithCamera 5 true 253 001184 waitForEntity 5 001186 entityLookAtEntity 5 253 001190 entityLookAtEntity 253 5 001194 waitForEntity 5 001196 waitForEntity 253 001198 playAnimation 5 25 001202 delay 30 001206 setDialogOwner 5 001208 showTextbox This is what my ancestors\nhad written. Let me see.\n 001314 setDialogOwner 5 001316 showTextbox When danger comes to the\nisland, go to the city.\n 001418 playAnimation 5 24 001422 waitForEntity 5 001424 setDialogOwner 5 001426 showTextbox My ancestors say\nthat I should go!\n 001500 setDialogOwner 253 001502 showTextbox You are going to help us?\n 001558 playAnimation 5 22 001562 waitForEntity 5 001564 setDialogOwner 5 001566 showTextbox You can count on me!\n 001612 jumpTo 1616 001616 entityWalkTo 5 -374 -1119 true 001624 if pstat(101) >= 3 then 1656 001636 addToPStat 101 1 001640 delay 20 001644 entityLookAtEntity 253 5 001648 entityLookAtEntity 252 5 001652 jumpTo 1616 001656 waitForEntity 5 001658 unloadEntity 5 001660 setPStat 101 0 001664 playSound 4360 001668 setDialogOwner 255 001670 showTextbox Leomon joins the city!\n 001720 moveCameraToEntity 253 10 001724 waitForEntity 200 001726 setTrigger 248 001730 addToPStat 1 2 001734 endSection Section_5: 001736 setDialogOwner 5 001738 showTextbox I have to look for something.\nExcuse me, but I have to...\n 001858 jumpTo 738 Section_83: 001862 entitySetRotation 253 2048 001866 setTextboxOrigin -829 4099 0 001874 callRoutine 39 001876 setDialogOwner 200 001878 showTextbox Training:\nStriking Special \n 001942 setSelection 1996 2058 2310 001950 showTextbox Begin\nExplain\nQuit\n 001992 unknown12 0 001994 endSection 001996 setDialogOwner 200 001998 setSelection 2312 2328 2310 002006 showTextbox Normal\nBonus Try\nQuit\n 002054 unknown12 0 002056 endSection 002058 setDialogOwner 200 002060 showTextbox Using a concrete bag,\nstrike at full force.\n 002152 showTextbox This will boost Offensive\nPower and Max HP.\n 002244 setSelection 2058 1996 2310 002252 showTextbox Explain again\nBegin\nQuit\n 002306 unknown12 0 002308 endSection 002310 endSection 002312 fadeoutHud 002314 setPStat 254 1 002318 setPStat 246 0 002322 callDigimonRoutine -42 002324 callRoutine 7 002326 endSection 002328 setTextboxAutoclose 1 002332 setDialogOwner 255 002334 showTextbox Slot Game \nUse to\nmatch three pictures.\n 002430 setPStat 254 1 002434 setPStat 246 1 002438 callDigimonRoutine -42 002440 callRoutine 7 002442 setTextboxAutoclose 0 002446 endSection Section_85: 002448 entitySetRotation 253 2560 002452 setTextboxOrigin 766 106 0 002460 callRoutine 39 002462 setDialogOwner 200 002464 showTextbox Training: \nSavanna Course \n 002526 setSelection 2580 2642 2878 002534 showTextbox Begin\nExplain\nQuit\n 002576 unknown12 0 002578 endSection 002580 setDialogOwner 200 002582 setSelection 2880 2896 2878 002590 showTextbox Normal\nBonus Try\nQuit\n 002638 unknown12 0 002640 endSection 002642 setDialogOwner 200 002644 showTextbox Run around Savanna Course.\n 002702 showTextbox This will boost Speed greatly\nand boost Max HP also.\n 002812 setSelection 2642 2580 2878 002820 showTextbox Explain again\nBegin\nQuit\n 002874 unknown12 0 002876 endSection 002878 endSection 002880 fadeoutHud 002882 setPStat 254 2 002886 setPStat 246 0 002890 callDigimonRoutine -42 002892 callRoutine 7 002894 endSection 002896 setTextboxAutoclose 1 002900 setDialogOwner 255 002902 showTextbox Slot Game \nUse to\nmatch three pictures.\n 002998 setPStat 254 2 003002 setPStat 246 1 003006 callDigimonRoutine -42 003008 callRoutine 7 003010 setTextboxAutoclose 0 003014 endSection == Script ID 76 == 36000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 34 56 000050 storeRandom 110 99 000054 if pstat(110) > 5 then 72 000066 spawnItem 44 37 43 000072 setPStat 254 2 000076 callRoutine 25 000078 endSection Section_6: 000080 setDialogOwner 6 000082 showTextbox Taaa!\n 000098 fadeoutHud 000100 delay 1 000104 startBattle 000106 setTrigger 288 000110 endSection Section_7: 000112 setDialogOwner 7 000114 showTextbox Alright, take that!\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 288 000170 endSection Section_8: 000172 setDialogOwner 8 000174 showTextbox Shaaaa!\n 000194 fadeoutHud 000196 delay 1 000200 startBattle 000202 setTrigger 267 000206 endSection Section_9: 000208 setDialogOwner 9 000210 showTextbox Buooon!\n 000230 fadeoutHud 000232 delay 1 000236 startBattle 000238 setTrigger 267 000242 endSection Section_51: 000244 if trigger(144) == true then 2562 000256 entityWalkTo 5 -421 374 true 000264 waitForEntity 5 000266 entityLookAtEntity 5 253 000270 entityLookAtEntity 253 5 000274 entityLookAtEntity 252 5 000278 waitForEntity 5 000280 playSound 2568 000284 setDialogOwner 5 000286 showTextbox Who are you? I won't let\nanyone mess up this place!\n 000394 playAnimation 253 19 000398 delay 15 000402 setDialogOwner 253 000404 showTextbox Don't worry. We're just\ntravelling through\nto save the island.\n 000534 playAnimation 253 0 000538 playSound 2568 000542 setDialogOwner 5 000544 showTextbox I don't trust you, get lost!\n 000606 setDialogOwner 253 000608 showTextbox Wait a sec.\n 000636 setTrigger 1 000640 setPStat 250 1 000644 setPStat 251 5 000648 setPStat 252 -1 000652 setPStat 253 -1 000656 fadeoutHud 000658 delay 1 000662 startBattle 000664 unsetTrigger 1 000668 setPStat 250 0 000672 entityWalkTo 253 -97 -448 false 000680 entityWalkTo 252 -597 -443 false 000688 entityWalkTo 5 -421 374 true 000696 waitForEntity 253 000698 waitForEntity 252 000700 waitForEntity 5 000702 entityLookAtEntity 253 5 000706 entityLookAtEntity 5 253 000710 entityLookAtEntity 252 5 000714 setDialogOwner 5 000716 showTextbox Are you by any chance...?\n 000772 playAnimation 253 7 000776 delay 15 000780 setDialogOwner 253 000782 showTextbox I told you so!\n 000816 playAnimation 253 0 000820 setDialogOwner 5 000822 showTextbox I'm sorry. We don't get\nvisitors often, so I get\nexcited about my new job.\n 000976 setDialogOwner 253 000978 showTextbox Job?\n 000992 setDialogOwner 5 000994 showTextbox I'm guarding a place called\nAncient Dino Region.\n 001096 showTextbox It's an unexplored region.\n 001154 setDialogOwner 253 001156 showTextbox Will you show me around?\n 001210 setDialogOwner 5 001212 showTextbox Ancient Dino Region is\ndivided in two sections.\n 001312 showTextbox Where we live is called\nGlacial Time Zone.\n 001402 showTextbox It's a special place\nwhere time goes slow.\n 001492 playAnimation 253 16 001496 delay 15 001500 setDialogOwner 253 001502 showTextbox Time goes slow?\n 001538 playAnimation 253 0 001542 setDialogOwner 5 001544 showTextbox The other place is\nSpeedy Time Zone.\n 001622 showTextbox It's dangerous and further\nthan the Glacial Time Zone.\n 001736 showTextbox It's dangerous cuz\ntime goes very fast.\n 001820 showTextbox The land is bare. Bones\nand fossils everywhere.\n 001920 setDialogOwner 253 001922 showTextbox That's cuz time passes faster\nthere than in other places?\n 002042 setDialogOwner 5 002044 showTextbox Right. Don't stay there long.\n 002108 showTextbox Since I'm blocking your\nway, you can't go there.\n 002210 setDialogOwner 253 002212 showTextbox You lost.\n 002236 playSound 2568 002240 setDialogOwner 5 002242 showTextbox I was unlucky! It doesn't\nhappen often.\n 002326 setDialogOwner 253 002328 showTextbox Is that right?\n 002362 setDialogOwner 5 002364 showTextbox I have to go back home.\nAsk other Digimon\nif you have questions.\n 002498 setTrigger 144 002502 jumpTo 2506 002506 entityWalkTo 5 -293 1172 true 002514 if pstat(101) >= 3 then 2546 002526 addToPStat 101 1 002530 delay 20 002534 entityLookAtEntity 253 5 002538 entityLookAtEntity 252 5 002542 jumpTo 2506 002546 waitForEntity 5 002548 unloadEntity 5 002550 setPStat 101 0 002554 moveCameraToEntity 253 10 002558 waitForEntity 200 002560 endSection 002562 endSection == Script ID 77 == 37000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 14 then 54 000048 spawnItem 44 30 89 000054 storeRandom 110 99 000058 if pstat(110) > 8 then 76 000070 spawnItem 44 55 61 000076 storeRandom 110 99 000080 if pstat(110) > 13 then 98 000092 spawnItem 44 26 52 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 49 44 17 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox Give me your best shot!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 288 000188 endSection Section_6: 000190 setDialogOwner 6 000192 showTextbox Boom, boom, boom!\n 000232 fadeoutHud 000234 delay 1 000238 startBattle 000240 setTrigger 267 000244 endSection Section_7: 000246 setDialogOwner 7 000248 showTextbox Don't stand behind me.\n 000298 fadeoutHud 000300 delay 1 000304 startBattle 000306 setTrigger 288 000310 endSection Section_8: 000312 setDialogOwner 8 000314 showTextbox Shuwaaaa!\n 000338 fadeoutHud 000340 delay 1 000344 startBattle 000346 setTrigger 267 000350 endSection Section_9: 000352 setDialogOwner 9 000354 showTextbox I'm burning, I'm boiling!\n 000410 fadeoutHud 000412 delay 1 000416 startBattle 000418 setTrigger 267 000422 endSection Section_10: 000424 setDialogOwner 10 000426 showTextbox Win! Win! Win! I will win!\n 000484 fadeoutHud 000486 delay 1 000490 startBattle 000492 setTrigger 267 000496 endSection == Script ID 78 == 37800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 10 then 54 000048 spawnItem 44 31 84 000054 storeRandom 110 99 000058 if pstat(110) > 7 then 76 000070 spawnItem 44 48 27 000076 storeRandom 110 99 000080 if pstat(110) > 3 then 98 000092 spawnItem 49 25 55 000098 endSection Section_5: 000100 switch 34 case 108 346 000108 setDialogOwner 5 000110 showTextbox There was someone who wanted\nto become a merchant. I heard\nhe has a store somewhere.\n 000284 showTextbox He's more useful than me.\n 000340 addToPStat 34 1 000344 endSection 000346 setDialogOwner 5 000348 showTextbox Why is time different here\nthan other areas?\n 000442 showTextbox I'm sure this place is\neasy to live in, but...\n 000540 setPStat 34 0 000544 endSection Section_6: 000546 entityLookAtEntity 253 6 000550 playSound 776 000554 delay 15 000558 switch 35 case 574 816 1118 1426 1644 1848 000574 setDialogOwner 6 000576 showTextbox I've been looking around\nfrom the sky.\n 000658 showTextbox To the north, there's ice\nand snow. Living in such a\ncold place is crazy.\n 000810 addToPStat 35 1 000814 endSection 000816 setDialogOwner 6 000818 showTextbox I've been looking around\nfrom the sky.\n 000900 showTextbox There's a small city made\nof iron to the west.\n 000998 showTextbox But the entrance and exit\nare closed. I can fly there.\n 001112 addToPStat 35 1 001116 endSection 001118 setDialogOwner 6 001120 showTextbox I've been looking around\nfrom the sky.\n 001202 showTextbox There are groups of Digimon\nthat have horns or claws.\n 001314 showTextbox I heard they make their\nhomes by carving out wood.\n 001420 addToPStat 35 1 001424 endSection 001426 setDialogOwner 6 001428 showTextbox I've been looking around\nfrom the sky.\n 001510 showTextbox In the northwest is a forest\nwith buildings.\n 001604 showTextbox It's very far.\n 001638 addToPStat 35 1 001642 endSection 001644 setDialogOwner 6 001646 showTextbox I've been looking around\nfrom the sky.\n 001728 showTextbox Have you been past the Great\nCanyon? It's like a maze.\n 001842 addToPStat 35 1 001846 endSection 001848 setDialogOwner 6 001850 showTextbox I've been looking around\nfrom the sky.\n 001932 showTextbox I can't see the middle of the\nisland. I see only clouds.\n 002050 setPStat 35 0 002054 endSection Section_82: 002056 playAnimation 7 29 002060 delay 5 002064 setDialogOwner 7 002066 showTextbox You heard this already.\n 002118 switch 36 case 2126 2372 002126 playAnimation 7 30 002130 delay 5 002134 setDialogOwner 7 002136 showTextbox Time is slow here.\nHalf a day here is\nlike a day out there.\n 002260 playAnimation 7 30 002264 delay 5 002268 setDialogOwner 7 002270 showTextbox For those who want to rest,\nit's perfect.\n 002358 addToPStat 36 1 002362 playAnimation 7 31 002366 delay 5 002370 endSection 002372 playAnimation 7 30 002376 delay 5 002380 setDialogOwner 7 002382 showTextbox Time goes fast in the\nSpeedy Time Zone.\nIt's just beyond here.\n 002512 showTextbox Two days pass instead\nof one there.\n 002588 playAnimation 7 30 002592 delay 5 002596 setDialogOwner 7 002598 showTextbox Your Digimon grows faster,\nbut fades away faster too.\n 002710 setPStat 36 0 002714 playAnimation 7 31 002718 delay 5 002722 endSection Section_7: 002724 endSection Section_8: 002726 endSection Section_81: 002728 setDialogOwner 255 002730 showTextbox Vending Machine\n 002766 setDialogOwner 253 002768 showTextbox I wonder what'll come out?\nTwo hund bits each?\nShould I buy it?\n 002900 setSelection 2940 3026 002906 showTextbox Try\nCancel\n 002932 unknown12 0 002934 jumpTo 3026 002938 endSection 002940 if getMoney < 200 then 2964 002956 jumpTo 3028 002960 jumpTo 3024 002964 setDialogOwner 253 002966 showTextbox I don't got enough money.\n 003022 endSection 003024 endSection 003026 endSection 003028 storeRandom 102 99 003032 if pstat(102) >= 29 then 3216 003044 reduceMoney 200 003050 setDialogOwner 255 003052 showTextbox Meat came out!\n 003090 giveItem 38 1 003094 if trigger(0) == false then 3212 003106 setDialogOwner 253 003108 showTextbox I got too many Items.\nMust get rid of some.\n 003200 setTrigger 3 003204 callRoutine 0 003206 callRoutine 13 003208 giveItem 38 1 003212 jumpTo 3220 003216 jumpTo 3222 003220 endSection 003222 if pstat(102) >= 59 then 3446 003234 setDialogOwner 255 003236 reduceMoney 200 003242 setDialogOwner 255 003244 showTextbox A Small Recovery\nFloppy came out!\n 003320 giveItem 0 1 003324 if trigger(0) == false then 3442 003336 setDialogOwner 253 003338 showTextbox I got too many Items.\nMust get rid of some.\n 003430 setTrigger 3 003434 callRoutine 0 003436 callRoutine 13 003438 giveItem 0 1 003442 jumpTo 3450 003446 jumpTo 3452 003450 endSection 003452 if pstat(102) >= 79 then 3642 003464 setDialogOwner 255 003466 reduceMoney 200 003472 setDialogOwner 255 003474 showTextbox Steak \ncame out!\n 003516 giveItem 68 1 003520 if trigger(0) == false then 3638 003532 setDialogOwner 253 003534 showTextbox I got too many Items.\nMust get rid of some.\n 003626 setTrigger 3 003630 callRoutine 0 003632 callRoutine 13 003634 giveItem 68 1 003638 jumpTo 3646 003642 jumpTo 3648 003646 endSection 003648 if pstat(102) > 99 then 3846 003660 setDialogOwner 255 003662 reduceMoney 200 003668 setDialogOwner 255 003670 showTextbox An MP floppy \ncame out!\n 003726 if trigger(0) == false then 3846 003738 setDialogOwner 253 003740 showTextbox I got too many Items.\nMust get rid of some.\n 003832 setTrigger 3 003836 callRoutine 0 003838 callRoutine 13 003840 giveItem 4 1 003844 endSection 003846 endSection == Script ID 79 == 38800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 15 then 50 000044 spawnItem 44 54 55 000050 storeRandom 110 99 000054 if pstat(110) > 6 then 72 000066 spawnItem 44 40 47 000072 storeRandom 110 99 000076 if pstat(110) > 17 then 94 000088 spawnItem 44 39 46 000094 storeRandom 110 99 000098 if pstat(110) > 3 then 116 000110 spawnItem 69 58 34 000116 setPStat 254 0 000120 callRoutine 25 000122 endSection Section_51: 000124 if trigger(187) == false then 138 000136 endSection 000138 entityWalkToEntity 252 true 253 000142 waitForEntity 253 000144 waitForEntity 252 000146 entityLookAtEntity 253 5 000150 entityLookAtEntity 252 5 000154 setDialogOwner 5 000156 showTextbox It's the Speedy Time Zone\nbeyond this point.\nDon't get too close.\n 000292 playAnimation 253 19 000296 delay 15 000300 setDialogOwner 253 000302 showTextbox There are two goals for me.\nOne is to find the\nIsland's danger.\n 000434 showTextbox The other is to get\nDigimon into the city.\n 000524 playAnimation 253 0 000528 setDialogOwner 5 000530 showTextbox And your point is?\n 000572 setDialogOwner 253 000574 setSelection 644 1648 000580 showTextbox Please help me\nOh, never mind\n 000644 setDialogOwner 5 000646 showTextbox I can't. I gotta guard\nthis forest.\n 000722 setDialogOwner 253 000724 showTextbox Then, do you know anything\nabout the island's danger?\n 000836 setDialogOwner 5 000838 showTextbox I know nothing. Wait up.\n 000892 showTextbox I remember a big rock\nfalling from the sky\nnot too long ago.\n 001018 setDialogOwner 253 001020 showTextbox Where did it fall?\n 001062 setDialogOwner 5 001064 showTextbox In Speedy Time Zone. On\nthe other side of the forest.\n 001176 playAnimation 253 19 001180 delay 15 001184 setDialogOwner 253 001186 showTextbox Let me go! I may be able\nto find some clues!\n 001280 playAnimation 253 0 001284 setDialogOwner 5 001286 showTextbox ...\n 001298 showTextbox If you insist.\nGo ahead and check it out.\n 001386 entityWalkTo 5 -740 2145 true 001394 waitForEntity 5 001396 entityLookAtEntity 5 253 001400 setTrigger 187 001404 setDialogOwner 5 001406 showTextbox Beyond this point,\ntime goes twice as fast.\nTake enough food with you.\n 001552 showTextbox You must also watch out\nfor growing too old.\n 001646 endSection 001648 setDialogOwner 5 001650 showTextbox You should check\nout other places.\n 001724 entityWalkToWithCamera 253 -326 1203 false 001732 waitForEntity 253 001734 endSection Section_5: 001736 jumpTo 1404 001740 endSection Section_6: 001742 if trigger(188) == true then 1998 001754 setDialogOwner 6 001756 showTextbox Beyond this point,\ntime goes twice as fast.\nTake enough food with you.\n 001902 showTextbox You must also watch out for\ngrowing too old.\n 001996 endSection 001998 if trigger(313) == true then 2246 002010 setDialogOwner 6 002012 showTextbox Has anything happened?\n 002062 setDialogOwner 253 002064 showTextbox Not yet.\n 002086 setDialogOwner 6 002088 showTextbox According to my master,\nthere's a secret passage.\n 002192 showTextbox But I don't know where.\n 002244 endSection 002246 if trigger(313) == false OR trigger(208) == false then 2264 002262 endSection 002264 setDialogOwner 6 002266 showTextbox What is it?\n 002294 setDialogOwner 253 002296 showTextbox Looks like a meteorite!\nIt's nothing to worry about.\n 002406 playAnimation 253 22 002410 setDialogOwner 6 002412 showTextbox Sorry, but that's\nall I know.\n 002476 setDialogOwner 253 002478 showTextbox Thanks anyway.\n 002512 setDigimon 124 2 0 002516 playSound 1800 002520 setDialogOwner 7 002522 showTextbox Get this!\n 002546 entityLookAtEntity 253 7 002550 entityLookAtEntity 252 7 002554 entityLookAtEntity 6 7 002558 waitForEntity 253 002560 waitForEntity 252 002562 waitForEntity 6 002564 entityWalkTo 7 64 1093 false 002572 delay 15 002576 playSound 1544 002580 entityLookAtEntity 253 7 002584 entityLookAtEntity 252 7 002588 entityLookAtEntity 6 7 002592 entityWalkTo 7 64 1093 false 002600 delay 15 002604 playSound 1544 002608 entityLookAtEntity 253 7 002612 entityLookAtEntity 252 7 002616 entityLookAtEntity 6 7 002620 entityWalkTo 7 64 1093 false 002628 delay 15 002632 playSound 1544 002636 entityLookAtEntity 253 7 002640 entityLookAtEntity 252 7 002644 entityLookAtEntity 6 7 002648 entityWalkTo 7 64 1093 false 002656 waitForEntity 7 002658 playSound 1544 002662 entityLookAtEntity 253 7 002666 entityLookAtEntity 252 7 002670 entityLookAtEntity 6 7 002674 entityLookAtEntity 7 253 002678 waitForEntity 253 002680 waitForEntity 252 002682 waitForEntity 6 002684 waitForEntity 7 002686 playAnimation 253 23 002690 showTextbox You're worthless!\n 002730 setDialogOwner 6 002732 showTextbox Master?!\n 002754 setDialogOwner 7 002756 showTextbox I can't believe\nyou're still here!\n 002830 playSound 2056 002834 playAnimation 253 16 002838 delay 15 002842 setDialogOwner 253 002844 showTextbox Master? Who is he?\n 002886 playAnimation 253 0 002890 setDialogOwner 6 002892 showTextbox But Master, who will guard\nthe Ancient Dino Region?\n 003000 setDialogOwner 7 003002 showTextbox This is a critical time\nfor the island. Go to the\ncity and help the others!\n 003158 playSound 2056 003162 setDialogOwner 6 003164 showTextbox Yes sir!\n 003186 entityLookAtEntity 253 6 003190 delay 10 003194 setDialogOwner 253 003196 showTextbox Are you sure it's okay?!\n 003250 entityLookAtEntity 253 7 003254 waitForEntity 253 003256 setDialogOwner 7 003258 showTextbox He is still young, but\nplease put him to work.\nI will stand guard here.\n 003406 playSound 1800 003410 setDialogOwner 6 003412 showTextbox Master...\n 003436 entityLookAtEntity 6 253 003440 waitForEntity 6 003442 setDialogOwner 6 003444 showTextbox , that's the story,\nso can I go to the city?\n 003544 entityLookAtEntity 253 6 003548 waitForEntity 253 003550 playAnimation 253 19 003554 setDialogOwner 253 003556 showTextbox You must work hard.\n 003600 setDialogOwner 6 003602 showTextbox I will!\nMaster, see you later!\n 003668 jumpTo 3672 003672 entityWalkTo 6 -243 -614 true 003680 if pstat(101) >= 6 then 3716 003692 addToPStat 101 1 003696 delay 10 003700 entityLookAtEntity 253 6 003704 entityLookAtEntity 252 6 003708 entityLookAtEntity 7 6 003712 jumpTo 3672 003716 waitForEntity 6 003718 unloadEntity 6 003720 setPStat 101 0 003724 playSound 2312 003728 setDialogOwner 255 003730 showTextbox Tyrannomon joins the city!\n 003788 setTrigger 208 003792 addToPStat 1 2 003796 setDialogOwner 7 003798 showTextbox I wonder what he can do?\n 003852 endSection Section_7: 003854 entityLookAtEntity 253 7 003858 waitForEntity 253 003860 playAnimation 253 23 003864 setDialogOwner 7 003866 showTextbox It's been a while\nsince I guarded this place.\n 003962 showTextbox You can pass thru anytime.\n 004020 endSection Section_8: 004022 entityLookAtEntity 253 8 004026 waitForEntity 253 004028 playAnimation 253 23 004032 setDialogOwner 8 004034 showTextbox It's been a while\nsince I guarded this place.\n 004130 showTextbox You can pass thru anytime.\n 004188 endSection == Script ID 80 == 3a000 Section_254: 000036 setPStat 254 1 000040 callRoutine 25 000042 endSection Section_5: 000044 setDialogOwner 5 000046 showTextbox I'm gonna get you.\n 000088 fadeoutHud 000090 delay 1 000094 startBattle 000096 setTrigger 268 000100 endSection Section_6: 000102 setDialogOwner 6 000104 showTextbox Did you come here to lose?\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 268 000174 endSection Section_7: 000176 setDialogOwner 7 000178 showTextbox You're pretty shabby!\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 306 000238 endSection Section_8: 000240 setDialogOwner 8 000242 showTextbox Hmmm, you really wanna lose?\n 000304 fadeoutHud 000306 delay 1 000310 startBattle 000312 setTrigger 301 000316 endSection Section_9: 000318 setDialogOwner 9 000320 showTextbox You're going down!\n 000362 fadeoutHud 000364 delay 1 000368 startBattle 000370 setTrigger 301 000374 endSection Section_10: 000376 setDialogOwner 10 000378 showTextbox Get out of my way!\n 000420 fadeoutHud 000422 delay 1 000426 startBattle 000428 setTrigger 268 000432 endSection Section_51: 000434 if trigger(188) == false then 448 000446 endSection 000448 playAnimation 253 24 000452 delay 20 000456 setDialogOwner 253 000458 showTextbox This is a completely\ndifferent time zone.\n 000546 playAnimation 253 0 000550 showTextbox We can't waste time.\nWe must check for meteorites.\n 000656 setTrigger 188 000660 endSection == Script ID 81 == 3a800 Section_254: 000012 unsetTrigger 97 000016 endSection Section_5: 000018 if trigger(97) == true then 140 000030 setDialogOwner 5 000032 showTextbox I know what you are...\nHe he he...\n 000106 setTrigger 1 000110 fadeoutHud 000112 delay 1 000116 startBattle 000118 setTrigger 306 000122 unsetTrigger 1 000126 setTrigger 97 000130 entityWalkTo 5 -554 -1006 false 000138 waitForEntity 5 000140 setDialogOwner 5 000142 showTextbox He he he...turn at the side\nof the bone tunnel.\n 000242 moveCameraToEntity 253 10 000246 waitForEntity 200 000248 endSection == Script ID 82 == 3b000 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 0 then 38 000032 spawnItem 59 60 53 000038 if trigger(313) == true then 58 000050 delay 5 000054 playAnimation 5 28 000058 endSection Section_5: 000060 setTrigger 44 000064 setDialogOwner 253 000066 showTextbox This must be it!\nNo matter how I look at it,\nit looks a plain meteorite.\n 000216 setSelection 294 2152 000222 showTextbox Crack it and check\nLeave it alone\n 000294 playAnimation 253 5 000298 delay 20 000302 setDialogOwner 253 000304 showTextbox Hmmm\n 000318 playAnimation 253 16 000322 delay 5 000326 showTextbox Looks like a plain\nold meteorite to me.\n 000410 setDialogOwner 255 000412 showTextbox ???mon \nSorry to look\nso plain and old.\n 000500 jumpTo 504 000504 playAnimation 5 29 000508 delay 10 000512 setDialogOwner 253 000514 showTextbox Wow!\n 000528 setDialogOwner 253 000530 showTextbox You're a Digimon?!\nWho are you?\n 000598 entityLookAtEntity 5 253 000602 entityLookAtEntity 253 5 000606 delay 5 000610 setDialogOwner 255 000612 showTextbox ???mon \nMy name is Meteormon.\n 000680 setDialogOwner 253 000682 showTextbox Do you know about\nthe island's danger?\n 000764 setDialogOwner 5 000766 showTextbox I know nothing!\n 000802 setDialogOwner 253 000804 showTextbox You know nothing?! You sure\nyou're not hiding something?\n 000922 setDialogOwner 5 000924 showTextbox How rude! Alright!\nWhy don't we battle\nto prove who is right!\n 001052 setDialogOwner 253 001054 showTextbox Alright! Let's go for it.\n 001110 setTrigger 1 001114 setPStat 250 1 001118 setPStat 251 5 001122 setPStat 252 -1 001126 setPStat 253 -1 001130 fadeoutHud 001132 delay 1 001136 startBattle 001138 unsetTrigger 1 001142 setPStat 250 0 001146 entityLookAtEntity 253 5 001150 entityLookAtEntity 5 253 001154 entityLookAtEntity 252 5 001158 setDialogOwner 5 001160 showTextbox I give up. You're so strong.\n 001222 setDialogOwner 253 001224 showTextbox Whatever you know, tell me\nabout the island's danger.\n 001336 playAnimation 253 19 001340 delay 5 001344 setDialogOwner 5 001346 showTextbox I was just born, so\nI don't know anything!\n 001436 setDialogOwner 253 001438 showTextbox What?!\n 001456 playAnimation 253 0 001460 delay 5 001464 setDialogOwner 5 001466 showTextbox The Meteorite Tribe is\nborn in the sky and then\nfalls to the ground.\n 001608 setDialogOwner 5 001610 showTextbox Then we sleep for a long time.\nActually, I was supposed to\nsleep much longer, but...\n 001784 setDialogOwner 253 001786 showTextbox Time goes much faster here.\n 001846 setDialogOwner 5 001848 showTextbox Probably. Anyway, I'll go\ncheck out the island. 001946 NONE 0x81 0x48 001948 NONE 0x82 0x8F 001950 NONE 0x0D 0x00 001952 NONE 0x82 0x72 001954 NONE 0x82 0x85 001956 NONE 0x82 0x85 001958 NONE 0x81 0x40 001960 NONE 0x82 0x99 001962 NONE 0x82 0x81 001964 NONE 0x81 0x49 001966 NONE 0x0D 0x00 001968 NONE 0x00 0x00 001970 playAnimation 5 30 001974 delay 10 001978 jumpTo 1982 001982 entityMoveTo 5 1 -1050 40 001990 if pstat(101) >= 3 then 2026 002002 addToPStat 101 1 002006 delay 20 002010 playSound 1288 002014 entityLookAtEntity 253 5 002018 entityLookAtEntity 252 5 002022 jumpTo 1982 002026 waitForEntity 5 002028 unloadEntity 5 002030 setPStat 101 0 002034 setDialogOwner 253 002036 showTextbox We couldn't find any clues.\nLet's get out fast.\n 002136 unsetTrigger 1 002140 setTrigger 313 002144 moveCameraToEntity 253 15 002148 waitForEntity 200 002150 endSection 002152 setDialogOwner 253 002154 showTextbox We looked at it, and\nwe can't tell anything.\nLet's crack it!\n 002280 entityWalkToEntity 252 false 5 002284 waitForEntity 252 002286 playAnimation 252 46 002290 delay 20 002294 setDialogOwner 255 002296 showTextbox ???mon \nWhadda ya think you're doing?\nYou reckless clod!\n 002418 playAnimation 5 29 002422 delay 20 002426 entityLookAtEntity 5 253 002430 entityLookAtEntity 253 5 002434 delay 5 002438 jumpTo 504 Section_6: 002442 delay 10 002446 playAnimation 6 28 002450 delay 10 002454 setDialogOwner 253 002456 showTextbox Huh? Who are you?!\n 002498 setDialogOwner 6 002500 showTextbox Who am I? Who are you?!\n 002552 entitySetRotation 6 1276 002556 delay 5 002560 entitySetRotation 6 2300 002564 delay 5 002568 entitySetRotation 6 3324 002572 delay 5 002576 entitySetRotation 6 252 002580 delay 5 002584 entitySetRotation 6 1276 002588 delay 5 002592 entitySetRotation 6 2300 002596 delay 5 002600 entitySetRotation 6 3324 002604 delay 5 002608 entitySetRotation 6 252 002612 delay 5 002616 entityWalkTo 6 182 -571 true 002624 waitForEntity 6 002626 unloadEntity 6 002628 if pstat(21) != 0 then 2804 002640 setObjVisibility 3 0 002644 entityWalkTo 253 150 -138 true 002652 waitForEntity 253 002654 playAnimation 253 12 002658 delay 10 002662 setObjVisibility 3 1 002666 playSound 1792 002670 setDialogOwner 255 002672 showTextbox I got a Dimensional\nKey Chain.\nI can carry twenty Items!\n 002794 playSound 1792 002798 setInventorySize 20 002800 setTrigger 47 002804 if pstat(21) != 4 then 2984 002816 setObjVisibility 2 0 002820 entityWalkTo 253 150 -138 true 002828 waitForEntity 253 002830 playAnimation 253 12 002834 delay 10 002838 setObjVisibility 2 1 002842 playSound 1792 002846 setDialogOwner 255 002848 showTextbox I got a Dimensional\nKey Chain.\nI can carry thirty Items!\n 002970 setInventorySize 30 002972 setTrigger 48 002976 setTrigger 253 002980 addToPStat 1 1 002984 moveCameraToEntity 253 15 002988 waitForEntity 200 002990 addToPStat 21 1 002994 setTrigger 335 002998 endSection == Script ID 83 == 3c000 Section_254: 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Oh, My!\n 000048 fadeoutHud 000050 delay 1 000054 startBattle 000056 setTrigger 306 000060 endSection Section_6: 000062 setDialogOwner 6 000064 showTextbox Let me have some fun!\n 000112 fadeoutHud 000114 delay 1 000118 startBattle 000120 setTrigger 306 000124 endSection Section_7: 000126 setDialogOwner 7 000128 showTextbox Farewell.\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 301 000164 endSection Section_8: 000166 setDialogOwner 8 000168 showTextbox That life was short, huh?\n 000224 fadeoutHud 000226 delay 1 000230 startBattle 000232 setTrigger 301 000236 endSection == Script ID 84 == 3c800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 17 then 58 000052 spawnItem 44 43 35 000058 storeRandom 110 99 000062 if pstat(110) > 10 then 80 000074 spawnItem 44 38 67 000080 storeRandom 110 99 000084 if pstat(110) > 7 then 102 000096 spawnItem 44 50 81 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Ahhh, it's warm!\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 271 000156 endSection Section_6: 000158 setDialogOwner 6 000160 showTextbox So you want to go thru here?\nDon't even think about it!\n 000276 fadeoutHud 000278 delay 1 000282 startBattle 000284 setTrigger 303 000288 endSection Section_7: 000290 setDialogOwner 7 000292 showTextbox Oh, poor thing, ha ha ha!\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 300 000360 endSection Section_8: 000362 setDialogOwner 8 000364 showTextbox I'll beat you!\n 000398 fadeoutHud 000400 delay 1 000404 startBattle 000406 setTrigger 300 000410 endSection Section_81: 000412 entitySetRotation 253 943 000416 setDialogOwner 255 000418 showTextbox Very cold beyond here.\nUnless he can stand\ncold don't enter.\n 000548 endSection Section_53: 000550 if condition(64) == 1 AND trigger(133) == false then 568 000566 endSection 000568 storeDigimonType 103 000570 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 604 000598 jumpToFile 203 51 000604 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 638 000632 jumpToFile 203 51 000638 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 672 000666 jumpToFile 203 51 000672 if pstat(103) != 44 AND pstat(103) != 21 then 694 000688 jumpToFile 203 51 000694 endSection Section_51: 000696 entityWalkTo 253 -1100 -5300 false 000704 if trigger(180) == true then 720 000716 warpTo 127 1 255 000720 warpTo 39 1 255 000724 endSection == Script ID 85 == 3d000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 5 then 50 000044 spawnItem 44 41 49 000050 storeRandom 110 99 000054 if pstat(110) > 11 then 72 000066 spawnItem 44 42 67 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox I'll gobble you up!\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 272 000132 endSection Section_6: 000134 setDialogOwner 6 000136 showTextbox I'm gonna go crazy!\n 000180 fadeoutHud 000182 delay 1 000186 startBattle 000188 setTrigger 272 000192 endSection Section_7: 000194 setDialogOwner 7 000196 showTextbox Curse you!\n 000222 fadeoutHud 000224 delay 1 000228 startBattle 000230 setTrigger 300 000234 endSection Section_8: 000236 setDialogOwner 8 000238 showTextbox Come on, I'll tear you up!\n 000296 fadeoutHud 000298 delay 1 000302 startBattle 000304 setTrigger 300 000308 endSection Section_51: 000310 if condition(64) == 1 AND trigger(133) == false then 328 000326 endSection 000328 storeDigimonType 103 000330 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 364 000358 jumpToFile 203 51 000364 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 398 000392 jumpToFile 203 51 000398 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 432 000426 jumpToFile 203 51 000432 if pstat(103) != 44 AND pstat(103) != 21 then 454 000448 jumpToFile 203 51 000454 endSection == Script ID 86 == 3d800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 16 then 50 000044 spawnItem 44 63 56 000050 storeRandom 110 99 000054 if pstat(110) > 7 then 72 000066 spawnItem 44 61 88 000072 storeRandom 110 99 000076 if pstat(110) > 3 then 94 000088 spawnItem 45 73 88 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Let's settle this!\n 000140 fadeoutHud 000142 delay 1 000146 startBattle 000148 setTrigger 271 000152 endSection Section_6: 000154 setDialogOwner 6 000156 showTextbox Darn it!\n 000178 fadeoutHud 000180 delay 1 000184 startBattle 000186 setTrigger 271 000190 endSection Section_7: 000192 setDialogOwner 7 000194 showTextbox Do you wanna be beat?!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 303 000256 endSection Section_8: 000258 setDialogOwner 8 000260 showTextbox My one blow will finish you!\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 303 000334 endSection Section_51: 000336 if condition(64) == 1 AND trigger(133) == false then 354 000352 endSection 000354 storeDigimonType 103 000356 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 390 000384 jumpToFile 203 51 000390 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 424 000418 jumpToFile 203 51 000424 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 458 000452 jumpToFile 203 51 000458 if pstat(103) != 44 AND pstat(103) != 21 then 480 000474 jumpToFile 203 51 000480 endSection == Script ID 87 == 3e000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 17 then 58 000052 spawnItem 44 49 27 000058 storeRandom 110 99 000062 if pstat(110) > 8 then 80 000074 spawnItem 44 39 50 000080 storeRandom 110 99 000084 if pstat(110) > 1 then 102 000096 spawnItem 45 53 70 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox Give me what you've got!\n 000160 fadeoutHud 000162 delay 1 000166 startBattle 000168 setTrigger 303 000172 endSection Section_6: 000174 setDialogOwner 6 000176 showTextbox I'm sorry!\n 000202 fadeoutHud 000204 delay 1 000208 startBattle 000210 setTrigger 303 000214 endSection Section_7: 000216 setDialogOwner 7 000218 showTextbox You can't handle me!\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 272 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox You want to bet!\n 000318 fadeoutHud 000320 delay 1 000324 startBattle 000326 setTrigger 300 000330 endSection Section_9: 000332 setDialogOwner 9 000334 showTextbox Don't make me laugh!\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 300 000392 endSection Section_10: 000394 setDialogOwner 10 000396 showTextbox I can't let you pass\nany further!\n 000468 fadeoutHud 000470 delay 1 000474 startBattle 000476 setTrigger 300 000480 endSection Section_51: 000482 if condition(64) == 1 AND trigger(133) == false then 500 000498 endSection 000500 storeDigimonType 103 000502 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 536 000530 jumpToFile 203 51 000536 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 570 000564 jumpToFile 203 51 000570 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 604 000598 jumpToFile 203 51 000604 if pstat(103) != 44 AND pstat(103) != 21 then 626 000620 jumpToFile 203 51 000626 endSection == Script ID 88 == 3e800 Section_254: 000016 endSection Section_51: 000018 if pstat(16) != 1 then 42 000030 entityWalkTo 253 170 -956 false 000038 warpTo 226 0 60 000042 storeDigimonType 103 000044 storeDigimonValue 103 109 000048 if pstat(109) != 2 then 66 000060 endSection 000062 jumpTo 226 000066 setDialogOwner 255 000068 showTextbox Stopped by a strange\nwhite force!\n 000140 fadeoutHud 000142 entityWalkToWithCamera 253 45 -850 true 000150 entityWalkTo 252 349 -753 true 000158 waitForEntity 253 000160 waitForEntity 252 000162 delay 10 000166 entitySetRotation 253 2949 000170 delay 10 000174 entitySetRotation 253 1925 000178 setDialogOwner 253 000180 showTextbox What? My legs are...\n 000226 endSection Section_52: 000228 if condition(64) == 1 AND trigger(133) == false then 246 000244 endSection 000246 storeDigimonType 103 000248 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 282 000276 jumpToFile 203 51 000282 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 316 000310 jumpToFile 203 51 000316 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 350 000344 jumpToFile 203 51 000350 if pstat(103) != 44 AND pstat(103) != 21 then 372 000366 jumpToFile 203 51 000372 endSection == Script ID 89 == 3f000 Section_254: 000040 storeRandom 110 99 000044 if pstat(110) > 11 then 62 000056 spawnItem 44 72 53 000062 storeRandom 110 99 000066 if pstat(110) > 17 then 84 000078 spawnItem 44 48 45 000084 storeRandom 110 99 000088 if pstat(110) > 3 then 106 000100 spawnItem 45 35 91 000106 setTrigger 351 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Leave your valuables.\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 272 000174 endSection Section_6: 000176 setDialogOwner 6 000178 showTextbox I'll cover you in ice!\n 000228 fadeoutHud 000230 delay 1 000234 startBattle 000236 setTrigger 272 000240 endSection Section_7: 000242 setDialogOwner 7 000244 showTextbox You can't go right or left.\n 000304 fadeoutHud 000306 delay 1 000310 startBattle 000312 setTrigger 272 000316 endSection Section_8: 000318 setDialogOwner 8 000320 showTextbox I'll turn you\ninto an ice sculpture!\n 000398 fadeoutHud 000400 delay 1 000404 startBattle 000406 setTrigger 300 000410 endSection Section_9: 000412 setDialogOwner 9 000414 showTextbox I'll show you!\n 000448 fadeoutHud 000450 delay 1 000454 startBattle 000456 setTrigger 300 000460 endSection Section_10: 000462 setDialogOwner 10 000464 showTextbox Wanna freeze to death?\n 000514 fadeoutHud 000516 delay 1 000520 startBattle 000522 setTrigger 272 000526 endSection Section_81: 000528 entitySetRotation 253 2468 000532 setDialogOwner 255 000534 showTextbox West: Misty Trees\nEast: Iceberg Beach\n 000614 endSection Section_53: 000616 if condition(64) == 1 AND trigger(133) == false then 634 000632 endSection 000634 storeDigimonType 103 000636 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 670 000664 jumpToFile 203 51 000670 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 704 000698 jumpToFile 203 51 000704 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 738 000732 jumpToFile 203 51 000738 if pstat(103) != 44 AND pstat(103) != 21 then 760 000754 jumpToFile 203 51 000760 endSection == Script ID 90 == 3f800 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 5 then 54 000048 spawnItem 44 63 41 000054 storeRandom 110 99 000058 if pstat(110) > 15 then 76 000070 spawnItem 44 47 38 000076 storeRandom 110 99 000080 if pstat(110) > 19 then 98 000092 spawnItem 44 34 55 000098 if trigger(133) == false then 114 000110 setObjVisibility 35 1 000114 endSection Section_5: 000116 setDialogOwner 5 000118 showTextbox You have come a long way.\n 000174 fadeoutHud 000176 delay 1 000180 startBattle 000182 setTrigger 303 000186 endSection Section_6: 000188 setDialogOwner 6 000190 showTextbox You want to fight?\nThat's fine with me!\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 303 000286 endSection Section_7: 000288 setDialogOwner 7 000290 showTextbox Ha! You look so weak.\n 000338 fadeoutHud 000340 delay 1 000344 startBattle 000346 setTrigger 300 000350 endSection Section_8: 000352 setDialogOwner 8 000354 showTextbox I'm fine.\n 000378 fadeoutHud 000380 delay 1 000384 startBattle 000386 setTrigger 300 000390 endSection Section_51: 000392 if condition(64) == 1 AND trigger(133) == false then 410 000408 endSection 000410 storeDigimonType 103 000412 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 446 000440 jumpToFile 203 51 000446 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 480 000474 jumpToFile 203 51 000480 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 514 000508 jumpToFile 203 51 000514 if pstat(103) != 44 AND pstat(103) != 21 then 536 000530 jumpToFile 203 51 000536 endSection Section_52: 000538 if trigger(133) == true then 552 000550 endSection 000552 entityWalkTo 253 -1158 972 false 000560 warpTo 137 0 255 000564 endSection == Script ID 91 == 40000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 5 then 54 000048 spawnItem 44 49 36 000054 storeRandom 110 99 000058 if pstat(110) > 17 then 76 000070 spawnItem 44 59 55 000076 storeRandom 110 99 000080 if pstat(110) > 7 then 98 000092 spawnItem 44 48 61 000098 storeRandom 110 99 000102 if pstat(110) > 2 then 120 000114 spawnItem 45 38 60 000120 endSection Section_6: 000122 setDialogOwner 6 000124 showTextbox I'm gonna win!\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 271 000170 endSection Section_7: 000172 setDialogOwner 7 000174 showTextbox You'll never beat me!\n 000222 fadeoutHud 000224 delay 1 000228 startBattle 000230 setTrigger 271 000234 endSection Section_8: 000236 setDialogOwner 8 000238 showTextbox He he! I'm so sorry!\n 000284 fadeoutHud 000286 delay 1 000290 startBattle 000292 setTrigger 272 000296 endSection Section_9: 000298 setDialogOwner 9 000300 showTextbox Are you ignoring me?\n 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 setTrigger 272 000358 endSection Section_5: 000360 if trigger(195) == false then 376 000372 jumpTo 1226 000376 setDialogOwner 5 000378 showTextbox If you want to go thru,\nyou must accept my challenge.\n 000490 setTrigger 1 000494 setPStat 250 1 000498 setPStat 251 5 000502 setPStat 252 -1 000506 setPStat 253 -1 000510 fadeoutHud 000512 delay 1 000516 startBattle 000518 unsetTrigger 1 000522 setPStat 250 0 000526 entityLookAtEntity 253 5 000530 entityLookAtEntity 5 253 000534 entityLookAtEntity 252 5 000538 setDialogOwner 5 000540 showTextbox I let my guard down,\nbut two on one isn't fair.\n 000640 playAnimation 253 16 000644 setTrigger 49 000648 setDialogOwner 253 000650 setSelection 744 744 000656 showTextbox Well, that maybe so\nDon't be a sore loser\n 000744 setDialogOwner 5 000746 showTextbox I never lose to anybody\nwhen it's a fair fight.\n 000846 showTextbox Let's fight one on one. Come\nback tomorrow at four O'clock.\nOnly Digimon will fight.\n 001020 setDialogOwner 253 001022 setSelection 1068 1068 001028 showTextbox Alright\nNo thanks\n 001068 playAnimation 253 16 001072 unsetTrigger 49 001076 setDialogOwner 5 001078 showTextbox It's a promise then.\nSee you tomorrow!\n 001160 setTrigger 195 001164 storeDate 29 001166 jumpTo 1170 001170 entityWalkTo 5 -2050 -150 true 001178 if pstat(101) >= 6 then 1210 001190 addToPStat 101 1 001194 delay 10 001198 entityLookAtEntity 253 5 001202 entityLookAtEntity 252 5 001206 jumpTo 1170 001210 waitForEntity 5 001212 unloadEntity 5 001214 setPStat 101 0 001218 moveCameraToEntity 253 10 001222 waitForEntity 200 001224 endSection 001226 storeDate 105 001228 if trigger(195) == false OR pstat(107) < 15 OR pstat(107) > 17 OR pstat(29) != 1 then 1358 001252 setDialogOwner 5 001254 showTextbox You came back, good.\nToday, we'll fight fair!\n 001350 jumpTo 1520 001354 jumpTo 1520 001358 setDialogOwner 5 001360 showTextbox You're late, but that gave\nme time to nurse my injury.\nNow let's go for it.\n 001516 jumpTo 1520 001520 setDialogOwner 253 001522 showTextbox I'll just watch. Start!\n 001574 entityLookAtEntity 253 252 001578 waitForEntity 253 001580 playAnimation 253 20 001584 showTextbox Go !\n 001604 setTrigger 2 001608 setTrigger 1 001612 setPStat 250 1 001616 setPStat 251 5 001620 setPStat 252 -1 001624 setPStat 253 -1 001628 fadeoutHud 001630 delay 1 001634 startBattle 001636 unsetTrigger 1 001640 setPStat 250 0 001644 unsetTrigger 2 001648 entityLookAtEntity 253 5 001652 entityLookAtEntity 5 253 001656 entityLookAtEntity 252 5 001660 setDialogOwner 5 001662 showTextbox You're good! Who are you?\n 001718 setDialogOwner 253 001720 showTextbox We're exploring and trying to\nsave the island from danger.\n 001842 setDialogOwner 5 001844 showTextbox What?\n 001860 setDialogOwner 255 001862 showTextbox tries so hard\nto convince him!\n 001936 playAnimation 253 19 001940 delay 40 001944 setDialogOwner 5 001946 showTextbox I'll help you. But, I'll\nhave to see that city first.\n 002058 jumpTo 2062 002062 entityWalkTo 5 -2000 -100 true 002070 if pstat(101) >= 6 then 2102 002082 addToPStat 101 1 002086 delay 10 002090 entityLookAtEntity 253 5 002094 entityLookAtEntity 252 5 002098 jumpTo 2062 002102 waitForEntity 5 002104 unloadEntity 5 002106 setPStat 101 0 002110 playSound 2824 002114 setDialogOwner 255 002116 showTextbox Garurumon joins the city!\n 002172 setTrigger 222 002176 addToPStat 1 2 002180 moveCameraToEntity 253 10 002184 waitForEntity 200 Section_51: 002186 if condition(64) == 1 AND trigger(133) == false then 2204 002202 endSection 002204 storeDigimonType 103 002206 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 2240 002234 jumpToFile 203 51 002240 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2274 002268 jumpToFile 203 51 002274 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2308 002302 jumpToFile 203 51 002308 if pstat(103) != 44 AND pstat(103) != 21 then 2330 002324 jumpToFile 203 51 002330 endSection == Script ID 92 == 41000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 9 then 50 000044 spawnItem 44 57 76 000050 storeRandom 110 99 000054 if pstat(110) > 4 then 72 000066 spawnItem 44 51 36 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox I'm going all the way!\n 000126 fadeoutHud 000128 delay 1 000132 startBattle 000134 setTrigger 271 000138 endSection Section_6: 000140 setDialogOwner 6 000142 showTextbox That gets me mad!\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 271 000194 endSection Section_7: 000196 setDialogOwner 7 000198 showTextbox Don't say 'cold'!\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 303 000250 endSection Section_8: 000252 setDialogOwner 8 000254 showTextbox Don't be reckless!\n 000296 fadeoutHud 000298 delay 1 000302 startBattle 000304 setTrigger 303 000308 endSection Section_51: 000310 if condition(64) == 1 AND trigger(133) == false then 328 000326 endSection 000328 storeDigimonType 103 000330 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 364 000358 jumpToFile 203 51 000364 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 398 000392 jumpToFile 203 51 000398 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 432 000426 jumpToFile 203 51 000432 if pstat(103) != 44 AND pstat(103) != 21 then 454 000448 jumpToFile 203 51 000454 endSection == Script ID 93 == 41800 Section_254: 000020 if trigger(322) == false then 36 000032 setObjVisibility 7 1 000036 callRoutine 49 000038 if trigger(323) == false then 52 000050 callRoutine 50 000052 endSection Section_51: 000054 if trigger(323) == false then 72 000066 warpTo 98 0 255 000070 endSection 000072 if trigger(324) == true then 266 000084 entitySetRotation 253 2048 000088 delay 5 000092 playAnimation 253 23 000096 delay 5 000100 setDialogOwner 253 000102 showTextbox Wow, it looks alive!\n 000148 setDialogOwner 253 000150 showTextbox Actually, it starts to move\nwhen we move. Hold on!\n 000256 playAnimation 253 0 000260 setTrigger 324 000264 endSection 000266 endSection Section_52: 000268 if trigger(322) == false OR trigger(220) == false then 288 000284 jumpTo 474 000288 if trigger(323) == true OR trigger(324) == false then 472 000304 entityWalkTo 252 50 1050 false 000312 waitForEntity 252 000314 delay 10 000318 entityLookAtEntity 253 252 000322 setDialogOwner 253 000324 showTextbox What is it, ?\nDid you find anything?\n 000408 callRoutine 50 000410 delay 20 000414 setDialogOwner 253 000416 showTextbox Wow, that's great\n!\n 000466 setTrigger 323 000470 endSection 000472 endSection Section_5: 000474 if trigger(220) == false then 488 000486 endSection 000488 entitySetRotation 253 2048 000492 delay 20 000496 entitySetRotation 253 1536 000500 delay 10 000504 entitySetRotation 253 2560 000508 delay 20 000512 setDialogOwner 253 000514 showTextbox Oh? About that statue...\n 000568 entitySetRotation 253 2048 000572 playAnimation 253 23 000576 delay 20 000580 moveCameraTo 20 -831 2975 000586 waitForEntity 200 000588 setDialogOwner 253 000590 showTextbox Ah!\n 000602 loadDigimon 142 000604 setDigimon 142 0 0 000608 playSound 2568 000612 playAnimation 5 28 000616 delay 60 000620 playAnimation 5 0 000624 setDialogOwner 5 000626 showTextbox Phew, well\n 000652 setDialogOwner 253 000654 showTextbox You came back to life.\nAlright!\n 000722 setDialogOwner 5 000724 showTextbox I'm Angemon, an angel to\nprotect you. I've awakened\nto fulfill my duty.\n 000872 setDialogOwner 253 000874 showTextbox What's he talking about...?\n 000934 setDialogOwner 5 000936 showTextbox I know the truth of heaven.\n 000996 showTextbox I offer my soul to follow\nearthly instructions.\n 001096 setDialogOwner 253 001098 showTextbox What's he talking about...?\nAre you coming to the city?\n 001214 setDialogOwner 5 001216 showTextbox Thine mission is mine duty.\nI go.\n 001288 setDialogOwner 253 001290 showTextbox I'm sorry, but can you\nspeak in words I understand?\n 001398 setDialogOwner 5 001400 showTextbox I'll go to the city, so\nyou must keep trying.\n 001496 setDialogOwner 253 001498 showTextbox I see. Thanks!\n 001532 jumpTo 1536 001536 entityWalkTo 5 47 -2650 true 001544 if pstat(101) >= 3 then 1576 001556 addToPStat 101 1 001560 delay 20 001564 entityLookAtEntity 253 5 001568 entityLookAtEntity 252 5 001572 jumpTo 1536 001576 waitForEntity 5 001578 unloadEntity 5 001580 setPStat 101 0 001584 playSound 2824 001588 setDialogOwner 255 001590 showTextbox Angemon joins the city!\n 001642 setTrigger 220 001646 addToPStat 1 2 001650 moveCameraToEntity 253 10 001654 waitForEntity 200 001656 endSection == Script ID 94 == 42000 Section_254: 000032 spawnChest 11 -777 0 519 0 657 000044 spawnChest 2 793 0 -2801 1024 664 000056 endSection Section_51: 000058 if trigger(322) == false then 82 000070 entityWalkTo 253 -43 -4563 false 000078 warpTo 97 1 5 000082 entityWalkTo 253 -43 -4563 false 000090 warpTo 97 1 255 000094 endSection Section_52: 000096 entityWalkTo 253 57 3135 false 000104 warpTo 99 0 255 000108 endSection Section_53: 000110 entityWalkTo 253 2289 -1947 false 000118 warpTo 103 0 255 000122 endSection Section_5: 000124 setDialogOwner 5 000126 showTextbox You're shaking!\n 000162 fadeoutHud 000164 delay 1 000168 startBattle 000170 setTrigger 294 000174 endSection Section_6: 000176 setDialogOwner 6 000178 showTextbox Are you cold?\nWhat is that?\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 294 000250 endSection Section_7: 000252 setDialogOwner 7 000254 showTextbox That's useless,\ndon't you think?\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 304 000336 endSection == Script ID 95 == 42800 Section_254: 000020 endSection Section_51: 000022 entityWalkTo 253 969 -3260 false 000030 warpTo 98 1 255 000034 endSection Section_81: 000036 entitySetRotation 253 2048 000040 setTextboxOrigin -11 1049 0 000048 callRoutine 39 000050 setDialogOwner 200 000052 showTextbox Training: Moving Ice \n 000104 setSelection 158 218 474 000112 showTextbox Begin\nExplain\nQuit\n 000154 unknown12 0 000156 endSection 000158 setSelection 476 492 474 000166 showTextbox Normal\nBonus Try\nQuit\n 000214 unknown12 0 000216 endSection 000218 showTextbox Pushing ice develops strength.\n 000284 showTextbox Max HP is greatly boosted.\nDefensive power is\nboosted, too.\n 000408 setSelection 218 158 474 000416 showTextbox Explain again\nBegin\nQuit\n 000470 unknown12 0 000472 endSection 000474 endSection 000476 fadeoutHud 000478 setPStat 254 0 000482 setPStat 246 0 000486 callDigimonRoutine -42 000488 callRoutine 7 000490 endSection 000492 setTextboxAutoclose 1 000496 setDialogOwner 255 000498 showTextbox Slot game \nUse to match\nthree pictures.\n 000594 setPStat 254 0 000598 setPStat 246 1 000602 callDigimonRoutine -42 000604 callRoutine 7 000606 setTextboxAutoclose 0 000610 endSection Section_84: 000612 entitySetRotation 253 2048 000616 setTextboxOrigin 1574 116 0 000624 callRoutine 39 000626 setDialogOwner 200 000628 showTextbox Training: Icicle Fall \n 000682 setSelection 736 798 1062 000690 showTextbox Begin\nExplain\nQuit\n 000732 unknown12 0 000734 endSection 000736 setDialogOwner 200 000738 setSelection 1064 1080 1062 000746 showTextbox Normal\nBonus Try\nQuit\n 000794 unknown12 0 000796 endSection 000798 setDialogOwner 200 000800 showTextbox Train in catching\na big icicle.\n 000868 showTextbox Defensive Power is\ngreatly boosted.\nSpeed will also increase.\n 000996 setSelection 798 736 1062 001004 showTextbox Explain again\nBegin\nQuit\n 001058 unknown12 0 001060 endSection 001062 endSection 001064 fadeoutHud 001066 setPStat 254 3 001070 setPStat 246 0 001074 callDigimonRoutine -42 001076 callRoutine 7 001078 endSection 001080 setTextboxAutoclose 1 001084 setDialogOwner 255 001086 showTextbox Slot game \nUse to\nmatch three pictures\n 001180 setPStat 254 3 001184 setPStat 246 1 001188 callDigimonRoutine -42 001190 callRoutine 7 001192 setTextboxAutoclose 0 001196 endSection == Script ID 96 == 43000 Section_254: 000028 endSection Section_51: 000030 warpTo 99 1 255 000034 endSection Section_52: 000036 entityWalkTo 253 -1991 5542 false 000044 warpTo 101 0 255 000048 endSection Section_5: 000050 setDialogOwner 5 000052 showTextbox I'll knock you down!\n 000098 fadeoutHud 000100 delay 1 000104 startBattle 000106 setTrigger 272 000110 endSection Section_6: 000112 setDialogOwner 6 000114 showTextbox It's just bad luck!\nDon't give up!\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 272 000200 endSection Section_7: 000202 setDialogOwner 7 000204 showTextbox Any last words\nbefore I get you?\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 305 000286 endSection == Script ID 97 == 43800 Section_254: 000044 spawnChest 14 79 0 725 0 665 000056 endSection Section_51: 000058 entityWalkTo 253 9 -3988 false 000066 warpTo 100 1 255 000070 endSection Section_52: 000072 warpTo 98 3 255 000076 endSection Section_53: 000078 warpTo 99 1 255 000082 endSection Section_54: 000084 warpTo 97 2 255 000088 endSection Section_55: 000090 warpTo 102 0 255 000094 endSection Section_5: 000096 setDialogOwner 5 000098 showTextbox Who are you?\n 000128 fadeoutHud 000130 delay 1 000134 startBattle 000136 setTrigger 304 000140 endSection Section_6: 000142 setDialogOwner 6 000144 showTextbox It's all a waste of time.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 304 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox Looks like I caught a cold.\n 000276 fadeoutHud 000278 delay 1 000282 startBattle 000284 setTrigger 294 000288 endSection Section_8: 000290 setDialogOwner 8 000292 showTextbox Hey, it's so cold!\n 000334 fadeoutHud 000336 delay 1 000340 startBattle 000342 setTrigger 294 000346 endSection == Script ID 98 == 44000 Section_254: 000028 spawnChest 3 9 0 1196 0 660 000040 spawnChest 6 1223 0 266 1024 661 000052 if trigger(322) == false then 68 000064 setObjVisibility 0 1 000068 endSection Section_51: 000070 warpTo 101 0 255 000074 endSection Section_5: 000076 setDialogOwner 5 000078 showTextbox Shouldn't you go home?\n 000128 fadeoutHud 000130 delay 1 000134 startBattle 000136 setTrigger 294 000140 endSection Section_6: 000142 setDialogOwner 6 000144 showTextbox Go home!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 272 000178 endSection Section_7: 000180 setDialogOwner 7 000182 showTextbox You should go back!\n 000226 fadeoutHud 000228 delay 1 000232 startBattle 000234 setTrigger 272 000238 endSection Section_52: 000240 if trigger(322) == false then 254 000252 endSection 000254 playAnimation 253 22 000258 playSound 2312 000262 delay 15 000266 setDialogOwner 253 000268 showTextbox Oh, it's so blinding!\n 000316 playAnimation 253 0 000320 setPStat 254 40 000324 callRoutine 45 000326 delay 40 000330 setDialogOwner 255 000332 showTextbox ??? mon \nHe who seeks my help, the\ntime has come! I give you\nthe blessings of my wings!\n 000516 setDialogOwner 253 000518 showTextbox What the..? Where..?\nWhose voice..?\n 000594 showTextbox Ugh!\n 000608 setObjVisibility 0 1 000612 callRoutine 46 000614 delay 40 000618 playAnimation 253 24 000622 delay 15 000626 setDialogOwner 253 000628 showTextbox What was that? The light is\ngone. There's nothing else\nhere. That means it's above?!\n 000804 playAnimation 253 23 000808 delay 15 000812 playAnimation 253 0 000816 setTrigger 322 000820 endSection == Script ID 99 == 44800 Section_254: 000028 spawnChest 18 -1698 0 -3442 3072 662 000040 spawnChest 9 740 0 -2753 0 663 000052 endSection Section_51: 000054 entityWalkTo 253 -2446 1282 false 000062 warpTo 98 2 255 000066 endSection Section_52: 000068 warpTo 92 1 255 000072 endSection Section_53: 000074 warpTo 100 0 255 000078 endSection Section_5: 000080 setDialogOwner 5 000082 showTextbox This is where we say goodbye.\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 305 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox I don't make mistakes!\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 305 000224 endSection == Script ID 100 == 45000 Section_254: 000012 endSection Section_60: 000014 delay 40 000018 moveCameraTo 20 0 1000 000024 playAnimation 253 15 000028 delay 20 000032 setDialogOwner 253 000034 showTextbox Ugh!\n 000048 setDialogOwner 6 000050 showTextbox ...\n 000062 setDialogOwner 253 000064 showTextbox Are you serious?!\n 000104 waitForEntity 6 000106 unloadEntity 6 000108 delay 20 000112 setDialogOwner 253 000114 showTextbox It's gone, was it a trick?\n 000172 playAnimation 5 28 000176 delay 40 000180 delay 40 000184 setTrigger 1 000188 setPStat 250 1 000192 setPStat 251 5 000196 setPStat 252 -1 000200 setPStat 253 -1 000204 fadeoutHud 000206 delay 1 000210 startBattle 000212 unsetTrigger 1 000216 setPStat 250 0 000220 entityWalkTo 5 0 950 false 000228 waitForEntity 5 000230 playAnimation 5 43 000234 delay 40 000238 setDialogOwner 253 000240 showTextbox I did it somehow.\n 000280 entityLookAtEntity 253 5 000284 waitForEntity 5 000286 waitForEntity 253 000288 unloadEntity 5 000290 setDialogOwner 253 000292 showTextbox Huh?\n 000306 loadDigimon 71 000308 setDigimon 71 2 0 000312 setDialogOwner 7 000314 showTextbox What's this?\n 000344 entityLookAtEntity 7 253 000348 delay 20 000352 setDialogOwner 7 000354 showTextbox All of a sudden I passed out\nand... Oh, sorry about that!\n 000474 setTrigger 202 000478 setPStat 16 0 000482 setTrigger 243 000486 setPStat 28 0 000490 jumpTo 494 000494 entityWalkTo 7 3050 950 true 000502 if pstat(101) >= 3 then 534 000514 addToPStat 101 1 000518 delay 20 000522 entityLookAtEntity 253 7 000526 entityLookAtEntity 252 7 000530 jumpTo 494 000534 waitForEntity 7 000536 unloadEntity 7 000538 setPStat 101 0 000542 playAnimation 253 16 000546 delay 40 000550 setDialogOwner 253 000552 showTextbox Huh? What was that?\nthe curse of Analogman?\n 000644 delay 20 000648 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 676 000668 jumpTo 776 000672 jumpTo 680 000676 jumpTo 680 000680 if trigger(221) == false then 700 000692 jumpTo 740 000696 jumpTo 704 000700 jumpTo 704 000704 if trigger(225) == false then 720 000716 warpTo 170 0 255 000720 if trigger(246) == false then 736 000732 warpTo 169 0 255 000736 warpTo 168 0 255 000740 if trigger(225) == false then 756 000752 warpTo 173 0 255 000756 if trigger(246) == false then 772 000768 warpTo 172 0 255 000772 warpTo 171 0 255 000776 if trigger(221) == false then 796 000788 jumpTo 836 000792 jumpTo 800 000796 jumpTo 800 000800 if trigger(225) == false then 816 000812 warpTo 176 0 255 000816 if trigger(246) == false then 832 000828 warpTo 175 0 255 000832 warpTo 174 0 255 000836 if trigger(225) == false then 852 000848 warpTo 179 0 255 000852 if trigger(246) == false then 868 000864 warpTo 178 0 255 000868 warpTo 177 0 255 000872 endSection == Script ID 101 == 45800 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 3 then 70 000064 spawnItem 50 36 69 000070 endSection Section_81: 000072 if item(115) < 1 then 236 000086 setDialogOwner 255 000088 showTextbox Will you play the Lake\nGuardian's Blue Flute?\n 000188 setDialogOwner 253 000190 setSelection 242 238 000196 showTextbox Play\nDon't play\n 000232 unknown12 0 000234 endSection 000236 endSection 000238 endSection 000240 endSection 000242 delay 60 000246 warpTo 6 0 255 Section_51: 000250 entityWalkTo 253 -1061 -331 false 000258 warpTo 154 3 255 000262 endSection Section_5: 000264 setDialogOwner 5 000266 showTextbox Reporting, reporting!\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 311 000326 endSection Section_6: 000328 setDialogOwner 6 000330 showTextbox Enemy ahead!\n 000360 fadeoutHud 000362 delay 1 000366 startBattle 000368 setTrigger 311 000372 endSection Section_7: 000374 setDialogOwner 7 000376 showTextbox Hee-how!\n 000398 fadeoutHud 000400 delay 1 000404 startBattle 000406 setTrigger 311 000410 endSection Section_8: 000412 setDialogOwner 8 000414 showTextbox Today's not a good day.\n 000466 fadeoutHud 000468 delay 1 000472 startBattle 000474 setTrigger 274 000478 endSection Section_9: 000480 setDialogOwner 9 000482 showTextbox ??? \n 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 setTrigger 274 000510 endSection Section_10: 000512 setDialogOwner 10 000514 showTextbox Don't you think it's unfair?\n 000576 fadeoutHud 000578 delay 1 000582 startBattle 000584 setTrigger 274 000588 endSection Section_11: 000590 setDialogOwner 9 000592 showTextbox Stop them!\n 000618 fadeoutHud 000620 delay 1 000624 startBattle 000626 setTrigger 311 000630 endSection Section_12: 000632 setDialogOwner 10 000634 showTextbox So busy!\n 000656 fadeoutHud 000658 delay 1 000662 startBattle 000664 setTrigger 311 000668 endSection == Script ID 102 == 46000 Section_254: 000032 endSection 000034 storeDate 105 000036 entityLookAtEntity 253 5 000040 entityLookAtEntity 5 253 000044 delay 5 000048 if trigger(37) == true then 68 000060 jumpTo 72 000064 jumpTo 72 000068 jumpTo 1330 000072 if pstat(106) != 21 OR pstat(107) < 10 then 222 000088 setDialogOwner 5 000090 showTextbox Unfortunately, you're\ntoo late to register.\nWait another year.\n 000220 endSection 000222 if pstat(106) < 20 OR pstat(106) > 21 then 242 000238 jumpTo 362 000242 setDialogOwner 5 000244 showTextbox We're between tournaments.\nI don't have anything to do.\n 000360 endSection 000362 if pstat(106) != 21 OR pstat(107) < 23 then 476 000378 setDialogOwner 5 000380 showTextbox The tournament just ended.\nWait another year.\n 000476 storeDigimonType 103 000478 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 60 then 506 000502 jumpTo 622 000506 setDialogOwner 5 000508 showTextbox You're not an insectoid.\nYou can't enter the contest.\n 000620 endSection 000622 if trigger(37) == true then 764 000634 setDialogOwner 5 000636 showTextbox You want to enter the contest?\n 000702 setDialogOwner 5 000704 setSelection 764 1266 000710 showTextbox Explain\nDon't explain\n 000758 unknown12 0 000760 jumpTo 1266 000764 setDialogOwner 5 000766 showTextbox On the twenty second,\nthere's a tournament for\nInsectoid Digimon only.\n 000912 showTextbox You can register for\nthat one right now.\n 000998 showTextbox Unless you're an Insectoid\nDigimon, you can't\nregister for the contest.\n 001146 showTextbox If you win, you'll receive\ndeluxe gifts. Just register.\n 001262 jumpTo 1266 001266 setDialogOwner 5 001268 setSelection 1888 1828 001274 showTextbox Register\nDon't register\n 001326 unknown12 0 001328 endSection 001330 if pstat(106) < 20 OR pstat(106) > 21 then 1350 001346 jumpTo 1470 001350 setDialogOwner 5 001352 showTextbox We're between tournaments.\nI don't have anything to do.\n 001468 endSection 001470 if pstat(106) != 21 OR pstat(107) < 23 then 1584 001486 setDialogOwner 5 001488 showTextbox The tournament just ended.\nWait another year.\n 001584 setDialogOwner 5 001586 showTextbox You're scheduled to\nregister in ' - - '.\nDo you want to cancel?\n 001722 setDialogOwner 253 001724 setSelection 1828 1792 001730 showTextbox I won't cancel\nI'll cancel\n 001788 unknown12 0 001790 endSection 001792 unsetTrigger 37 001796 setDialogOwner 5 001798 showTextbox I canceled.\n 001826 endSection 001828 setDialogOwner 5 001830 showTextbox Sure you want to do that?\n 001886 endSection 001888 callRoutine 33 001890 setDialogOwner 5 001892 showTextbox I registered.\n 001924 endSection Section_51: 001926 storeDate 105 001928 if pstat(106) == 21 then 2028 001940 entityLookAtEntity 5 253 001944 entityLookAtEntity 253 5 001948 delay 5 001952 setDialogOwner 5 001954 showTextbox There's no tournament today.\n 002016 entityWalkTo 253 -126 546 true 002024 waitForEntity 253 002026 endSection 002028 if trigger(37) == true then 2156 002040 entityLookAtEntity 5 253 002044 entityLookAtEntity 253 5 002048 delay 5 002052 setDialogOwner 5 002054 showTextbox Those who aren't registered\ncan't come in.\n 002144 entityWalkTo 253 -126 546 true 002152 waitForEntity 253 002154 endSection 002156 if pstat(107) >= 10 then 2358 002168 entityLookAtEntity 5 253 002172 entityLookAtEntity 253 5 002176 delay 5 002180 setDialogOwner 5 002182 showTextbox It's not open yet. Register\non the twenty second, between\nten am and eleven pm.\n 002346 entityWalkTo 253 -126 546 true 002354 waitForEntity 253 002356 endSection 002358 if pstat(107) < 23 then 2510 002370 entityLookAtEntity 5 253 002374 entityLookAtEntity 253 5 002378 delay 5 002382 setDialogOwner 5 002384 showTextbox Too bad, the tournament is\nover. Come again next year.\n 002498 entityWalkTo 253 -126 546 true 002506 waitForEntity 253 002508 endSection 002510 setPStat 254 5 002514 callRoutine 6 002516 storeDate 105 002518 addMinutesToDateAt 105 360 002524 advanceToDateAt 105 002526 warpTo 106 3 82 002530 endSection Section_81: 002532 jumpTo 34 002536 endSection Section_82: 002538 unsetTrigger 37 002542 if pstat(255) != 3 then 2558 002554 jumpTo 2844 002558 if pstat(255) != 2 then 2574 002570 jumpTo 3126 002574 setDialogOwner 5 002576 showTextbox Too bad.\nIt'll have to be next year.\n 002654 setDialogOwner 255 002656 showTextbox I got a Giant Meat \nfor participating!\n 002742 giveItem 39 1 002746 if trigger(0) == false then 2842 002758 setDialogOwner 5 002760 showTextbox Too much stuff.\nThrow some away.\n 002830 setTrigger 3 002834 callRoutine 0 002836 callRoutine 13 002838 giveItem 39 1 002842 endSection 002844 if pstat(3) != 22 then 3126 002856 addMoney 5000 002862 setDialogOwner 255 002864 showTextbox Championship prize money :\nfive thous bits.\nI got a Beetle Pearl \nas a championship prize!\n 003054 giveItem 112 1 003058 if trigger(0) == false then 3120 003070 setDialogOwner 5 003072 showTextbox Too much stuff!\n 003108 setTrigger 3 003112 callRoutine 0 003114 callRoutine 13 003116 giveItem 112 1 003120 jumpToFile 204 51 003126 storeRandom 110 1 003130 if pstat(3) != 22 OR pstat(110) != 0 then 3412 003146 addMoney 2000 003152 setDialogOwner 255 003154 showTextbox Second place prize money :\ntwo thous bits!\nI got a Horn Helmet \nas a second place prize!\n 003340 giveItem 87 1 003344 setTrigger 346 003348 if trigger(0) == false then 3410 003360 setDialogOwner 5 003362 showTextbox Too much stuff!\n 003398 setTrigger 3 003402 callRoutine 0 003404 callRoutine 13 003406 giveItem 87 1 003410 endSection 003412 if pstat(3) != 22 OR pstat(110) != 1 then 3684 003428 addMoney 2000 003434 setDialogOwner 255 003436 showTextbox Second place prize money:\ntwo thous bits!\nI got Scissor Jaw \nas a second place prize!\n 003616 giveItem 88 1 003620 if trigger(0) == false then 3682 003632 setDialogOwner 5 003634 showTextbox Too much stuff!\n 003670 setTrigger 3 003674 callRoutine 0 003676 callRoutine 13 003678 giveItem 88 1 003682 endSection 003684 endSection Section_10: 003686 jumpTo 3778 003690 jumpTo 4032 003694 jumpTo 4290 003698 jumpTo 4548 003702 jumpTo 4806 003706 jumpTo 5056 003710 jumpTo 5364 003714 jumpTo 5680 003718 jumpTo 5996 003722 jumpTo 6324 003726 jumpTo 6646 003730 jumpTo 7004 003734 jumpTo 7318 003738 jumpTo 7648 003742 jumpTo 7982 003746 jumpTo 8288 003750 jumpTo 8620 003754 jumpTo 8934 003758 jumpTo 9246 003762 jumpTo 9550 003766 jumpTo 9824 003770 jumpTo 10132 003774 jumpTo 10420 003778 jumpTo 3798 003782 jumpTo 10458 003786 jumpTo 10540 003790 jumpTo 10580 003794 jumpTo 10984 003798 showTextbox - Grade D -\nContest featuring\nRookie Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004032 jumpTo 4052 004036 jumpTo 10464 004040 jumpTo 10562 004044 jumpTo 10640 004048 jumpTo 11006 004052 showTextbox - Grade C -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004290 jumpTo 4310 004294 jumpTo 10470 004298 jumpTo 10536 004302 jumpTo 10700 004306 jumpTo 11073 004310 showTextbox - Grade B -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004548 jumpTo 4568 004552 jumpTo 10476 004556 jumpTo 10536 004560 jumpTo 10700 004564 jumpTo 11151 004568 showTextbox - Grade A -\nContest featuring\nUltimate Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004806 jumpTo 4826 004810 jumpTo 10482 004814 jumpTo 10536 004818 jumpTo 10640 004822 jumpTo 11197 004826 showTextbox - Grade S -\nContest for\nstrongest Digimon\n\nSingle match, three rounds\neight contestants.\nMust be Grade A winner.\n 005056 jumpTo 5076 005060 jumpTo 10464 005064 jumpTo 10536 005068 jumpTo 10640 005072 jumpTo 11217 005076 showTextbox - Grade R -\nBattle Royal Contest:\nTactics are key to winning\n\nFour-Person Battle Royal,\ntwo rounds, eight contestants.\nQualifications ? none.\n 005364 jumpTo 5384 005368 jumpTo 10464 005372 jumpTo 10536 005376 jumpTo 10756 005380 jumpTo 11221 005384 showTextbox - Version One Cup -\nTime-restricted match for\ntop version one Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version one Digimon.\n 005680 jumpTo 5700 005684 jumpTo 10464 005688 jumpTo 10536 005692 jumpTo 10772 005696 jumpTo 11237 005700 showTextbox - Version Two Cup -\nTime-restricted match for\ntop version two Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version two Digimon.\n 005996 jumpTo 6016 006000 jumpTo 10464 006004 jumpTo 10536 006008 jumpTo 10788 006012 jumpTo 11253 006016 showTextbox - Version Three Cup -\nTime-restricted match for\ntop version three Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion three Digimon.\n 006324 jumpTo 6344 006328 jumpTo 10464 006332 jumpTo 10536 006336 jumpTo 10804 006340 jumpTo 11269 006344 showTextbox - Version Four Cup -\nTime-restricted match for\ntop version four Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion four Digimon.\n 006646 jumpTo 6666 006650 jumpTo 10464 006654 jumpTo 10536 006658 jumpTo 10820 006662 jumpTo 11285 006666 showTextbox - Version Zero Cup -\nTime-restricted match for\ntop Digimon not in\nversions one ? four.\nSingle match, three rounds\neight contestants. Digimons\nnot versions one ? four.\n 007004 jumpTo 7024 007008 jumpTo 10488 007012 jumpTo 10536 007016 jumpTo 10832 007020 jumpTo 11343 007024 showTextbox - Fire Cup -\nTime-restricted match for\nKing of Blazing Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of flaming nature.\n 007318 jumpTo 7338 007322 jumpTo 10494 007326 jumpTo 10536 007330 jumpTo 10842 007334 jumpTo 11359 007338 showTextbox - Grappling Cup -\nTime-restricted match for\nKing of Combative Sport\n\nSingle match, three rounds\neight contestants. Digimon\nmust have a combative nature.\n 007648 jumpTo 7668 007652 jumpTo 10500 007656 jumpTo 10536 007660 jumpTo 10860 007664 jumpTo 11389 007668 showTextbox - Thunder Cup -\nTime-restricted match for\nKing of Atmospheric Digimon\n\nSingle match, three rounds\neight contestants. Must be a\natmospheric nature Digimon.\n 007982 jumpTo 8002 007986 jumpTo 10506 007990 jumpTo 10536 007994 jumpTo 10872 007998 jumpTo 11405 008002 showTextbox - Cool Cup -\nTime-restricted match for\nKing of cool Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of an icy nature.\n 008288 jumpTo 8308 008292 jumpTo 10512 008296 jumpTo 10536 008300 jumpTo 10886 008304 jumpTo 11427 008308 showTextbox - Nature Cup -\nTime-restricted match for the\nKing of Naturalist Digimon\n\nSingle match, three rounds\neight contestants. Must be\na nature-oriented Digimon.\n 008620 jumpTo 8640 008624 jumpTo 10518 008628 jumpTo 10536 008632 jumpTo 10898 008636 jumpTo 11445 008640 showTextbox - Mech Cup -\nTimed match for King of\nExtreme Android Digimon\n\nSingle match, three rounds\neight contestants. Must be\na mechanical nature Digimon.\n 008934 jumpTo 8954 008938 jumpTo 10524 008942 jumpTo 10536 008946 jumpTo 10908 008950 jumpTo 11456 008954 showTextbox - Filthy Cup -\nTime-restricted match for\nKing of Filthy Digimon\n\nSingle match, three rounds\neight contestants. Must be\na filthy nature Digimon.\n 009246 jumpTo 9266 009250 jumpTo 10530 009254 jumpTo 10536 009258 jumpTo 10914 009262 jumpTo 11464 009266 showTextbox - Dino Cup -\nTime-restricted match for\nDigimon of ancient bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009550 jumpTo 9570 009554 jumpTo 10512 009558 jumpTo 10536 009562 jumpTo 10930 009566 jumpTo 11488 009570 showTextbox - Wing Cup -\nDigimon with wings\ncompete for strength\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009824 jumpTo 9844 009828 jumpTo 10506 009832 jumpTo 10536 009836 jumpTo 10948 009840 jumpTo 11514 009844 showTextbox - Animal Cup -\nTime-restricted match for\nDigimon of beastly bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 010132 jumpTo 10152 010136 jumpTo 10506 010140 jumpTo 10536 010144 jumpTo 10962 010148 jumpTo 11534 010152 showTextbox - Humanoid Cup -\nTime-restricted match for\nhumanoid Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 010420 jumpTo 10152 010424 jumpTo 10458 010428 jumpTo 10536 010432 jumpTo 10976 010436 jumpTo 11556 Section_11: 010440 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010458 unknown6B 0 0 0 -1 010464 unknown6B 8 0 0 -1 010470 unknown6B 24 0 0 -1 010476 unknown6B 8 4 2 -1 010482 unknown6B 8 0 1 -1 010488 unknown6B 8 4 56 -1 010494 unknown6B 8 4 48 -1 010500 unknown6B 8 4 59 -1 010506 unknown6B 8 4 61 -1 010512 unknown6B 8 4 60 -1 010518 unknown6B 6 3 60 -1 010524 unknown6B 3 2 53 -1 010530 unknown6B 8 4 61 -1 010536 unknown6B -2 -1 010540 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 010562 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010580 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 010640 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 010700 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 010756 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010772 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010788 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010804 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010820 unknown6B 57 58 59 60 61 63 64 65 -2 -1 010832 unknown6B 3 5 9 21 36 47 56 -1 010842 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 010860 unknown6B 7 18 20 33 37 45 50 59 -2 -1 010872 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 010886 unknown6B 19 25 32 46 51 55 58 60 -2 -1 010898 unknown6B 12 28 40 41 54 65 -2 -1 010908 unknown6B 11 39 53 -1 010914 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 010930 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 010948 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 010962 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 010976 unknown6B 19 32 51 60 -2 -1 010984 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 011006 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 011073 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 011151 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 011197 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 011217 unknown6B -2 -1 011221 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011237 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011253 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011269 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011285 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 011343 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 011359 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 011389 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 011405 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 011427 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 011445 unknown6B 12 28 40 41 54 76 84 92 -1 011456 unknown6B 11 39 53 73 87 -1 011464 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011488 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 011514 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 011534 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 011556 unknown6B 67 74 102 111 19 32 51 60 -2 -1 011568 endSection == Script ID 103 == 49000 Section_254: 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox I'm tired of training here.\nWhat should I do?\n 000128 setDialogOwner 253 000130 showTextbox What to do?\n 000158 setDialogOwner 5 000160 showTextbox Where do you train?\n 000204 if trigger(205) == true then 382 000216 setDialogOwner 253 000218 showTextbox Is that a training ground?\n 000276 setDialogOwner 5 000278 showTextbox I'm tired of training.\nI want to do live battle.\n 000380 endSection 000382 setDialogOwner 253 000384 setSelection 492 598 000390 showTextbox Maybe it's a training ground\nMaybe it's an Arena\n 000492 setDialogOwner 5 000494 showTextbox I'm tired of training.\nI want to do live battle.\n 000596 endSection 000598 setDialogOwner 5 000600 showTextbox I want to go there.\nI'll train there.\n 000680 jumpTo 684 000684 entityWalkTo 5 -1342 -2147 true 000692 if pstat(101) >= 3 then 724 000704 addToPStat 101 1 000708 delay 20 000712 entityLookAtEntity 253 5 000716 entityLookAtEntity 252 5 000720 jumpTo 684 000724 waitForEntity 5 000726 unloadEntity 5 000728 setPStat 101 0 000732 playSound 4360 000736 setDialogOwner 255 000738 showTextbox Kabuterimon joins the city!\n 000798 setTrigger 219 000802 addToPStat 1 2 000806 endSection Section_6: 000808 setDialogOwner 6 000810 showTextbox The Insectoid Warrior\nTournament takes place here\nevery year...\n 000942 showTextbox ...on days with two two's.\nThe winner gets great stuff!\n 001058 showTextbox But only Insectoid\nDigimon can enter.\n 001138 if trigger(346) == false then 1544 001150 setDialogOwner 6 001152 showTextbox There's Kabuterimon,\nKuragamon, Kunemon,\nand one other Insectoid.\n 001288 showTextbox But, no Numemon.\n 001326 showTextbox On days with two two's, the\nInsectoid Warrior Contest\ntakes place every year.\n 001486 showTextbox You've won before, right?\n 001542 endSection 001544 setDialogOwner 6 001546 showTextbox There's Kabuterimon,\nKuragamon, Kunemon,\nand one other Insectoid.\n 001682 showTextbox That's HerculesKabuterimon.\n 001742 showTextbox Hercules-Kabuterimon is\nsuper strong.\n 001822 showTextbox The contest winner can\nbecome Hercules-Kabuterimon\nand get Items.\n 001958 showTextbox You can enter Insectoid\nWarrior Contests many times.\n 002068 endSection Section_7: 002070 if move(33) == 0 then 2180 002082 setDialogOwner 7 002084 showTextbox You're strong.\nThere's nothing to teach you.\n 002178 endSection 002180 setDialogOwner 7 002182 showTextbox We're researching Techniques.\nIt's difficult to master\nhard Techniques.\n 002330 showTextbox If you have ability, you\nmight master the Techniques.\nWant to master the hard ones?\n 002502 setDialogOwner 253 002504 setSelection 2564 2978 002510 showTextbox Of course!\nNo, I don't\n 002560 unknown12 0 002562 endSection 002564 setDialogOwner 7 002566 showTextbox Then I'll try it.\n 002606 if DEFENSE >= 500 then 2704 002620 setDialogOwner 7 002622 showTextbox You lack Defensive Power.\nTrain more.\n 002702 endSection 002704 if SPEED >= 500 then 2782 002718 setDialogOwner 7 002720 showTextbox You lack Speed.\nTrain more.\n 002780 endSection 002782 if MAXHP >= 500 then 2854 002796 setDialogOwner 7 002798 showTextbox You lack HP.\nTrain more.\n 002852 endSection 002854 learnMove 33 002856 setDialogOwner 7 002858 showTextbox You mastered a Technique.\n 002914 setDialogOwner 255 002916 showTextbox You mastered the 'Bug'!\n 002968 waitForEntity 7 002970 moveCameraToEntity 253 10 002974 waitForEntity 200 002976 endSection 002978 endSection Section_81: 002980 entitySetRotation 253 2128 002984 setTextboxOrigin -541 1823 0 002992 callRoutine 39 002994 setDialogOwner 200 002996 showTextbox Training: Rock Pushing \n 003052 setSelection 3106 3166 3366 003060 showTextbox Begin\nExplain\nQuit\n 003102 unknown12 0 003104 endSection 003106 setSelection 3368 3384 3366 003114 showTextbox Normal\nBonus Try\nQuit\n 003162 unknown12 0 003164 endSection 003166 showTextbox Get power by pushing\non the rock. Maximum\nHP is boosted greatly.\n 003300 setSelection 3166 3106 3366 003308 showTextbox Explain again\nBegin\nQuit\n 003362 unknown12 0 003364 endSection 003366 endSection 003368 fadeoutHud 003370 setPStat 254 0 003374 setPStat 246 0 003378 callDigimonRoutine -42 003380 callRoutine 7 003382 endSection 003384 setTextboxAutoclose 1 003388 setDialogOwner 255 003390 showTextbox Slot game \nUse to\nmatch three pictures.\n 003486 setPStat 254 0 003490 setPStat 246 1 003494 callDigimonRoutine -42 003496 callRoutine 7 003498 setTextboxAutoclose 0 003502 endSection Section_83: 003504 entitySetRotation 253 1968 003508 setTextboxOrigin -1330 1434 0 003516 callRoutine 39 003518 setDialogOwner 200 003520 showTextbox Training: Striking \n 003568 setSelection 3622 3684 3902 003576 showTextbox Begin\nExplain\nQuit\n 003618 unknown12 0 003620 endSection 003622 setDialogOwner 200 003624 setSelection 3904 3920 3902 003632 showTextbox Normal\nBonus Try\nQuit\n 003680 unknown12 0 003682 endSection 003684 setDialogOwner 200 003686 showTextbox Using a dummy, strike at\nfull force. Offensive Power\nis boosted greatly.\n 003836 setSelection 3684 3622 3902 003844 showTextbox Explain again\nBegin\nQuit\n 003898 unknown12 0 003900 endSection 003902 endSection 003904 fadeoutHud 003906 setPStat 254 1 003910 setPStat 246 0 003914 callDigimonRoutine -42 003916 callRoutine 7 003918 endSection 003920 setTextboxAutoclose 1 003924 setDialogOwner 255 003926 showTextbox slot game \nUse to\nmatch three pictures.\n 004022 setPStat 254 1 004026 setPStat 246 1 004030 callDigimonRoutine -42 004032 callRoutine 7 004034 setTextboxAutoclose 0 004038 endSection == Script ID 104 == 4a000 Section_254: 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox I want to beat Kabuterimon.\nWhat do I need to do to win?\n 000150 setDialogOwner 253 000152 setSelection 348 412 770 000160 showTextbox Hmm. You gotta get stronger.\nActually, there is a sure fire\nway.... well, hang in there.\n 000342 unknown12 0 000344 jumpTo 770 000348 setDialogOwner 5 000350 showTextbox I see. Alright, I'll train.\n 000410 endSection 000412 setDialogOwner 5 000414 showTextbox Really?! Then I'll train you!\n 000478 playAnimation 253 19 000482 delay 15 000486 setDialogOwner 253 000488 showTextbox Just come to the city.\n 000538 playAnimation 253 0 000542 setDialogOwner 5 000544 showTextbox ...\n 000556 showTextbox You're really nice.\nI'll go to the city.\n 000642 jumpTo 646 000646 entityWalkTo 5 664 -1963 true 000654 if pstat(101) >= 3 then 686 000666 addToPStat 101 1 000670 delay 20 000674 entityLookAtEntity 253 5 000678 entityLookAtEntity 252 5 000682 jumpTo 646 000686 waitForEntity 5 000688 unloadEntity 5 000690 setPStat 101 0 000694 playSound 4360 000698 setDialogOwner 255 000700 showTextbox Kuwagamon went to the city!\n 000760 setTrigger 251 000764 addToPStat 1 2 000768 endSection 000770 setDialogOwner 5 000772 showTextbox Man, you're not nice.\nI'm disappointed!\n 000856 endSection Section_6: 000858 if trigger(346) == false then 1416 000870 setDialogOwner 6 000872 showTextbox Hey, you've been in these\nbug battle contests, right?\n 000984 showTextbox Well, I'll teach you\nsomething useful.\n 001066 showTextbox Do you know where Kunemon\nsleeps? In Native Forest?\n 001174 showTextbox Kid Digimons sleep there.\nWhen they wake up, they\nbecome Kunemon.\n 001310 showTextbox But, sometimes they don't.\nIt's a matter of luck.\n 001414 endSection 001416 storeDigimonType 103 001418 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 60 then 1446 001442 jumpTo 2084 001446 setDialogOwner 6 001448 showTextbox Hey, you've been in these\nbug battle contests, right?\n 001560 showTextbox Uh...The way you are now,\nyou won't make it.\n 001654 showTextbox Well, I'll teach you\nsomething useful.\n 001736 showTextbox Do you know where Kunemon\nsleeps? In Native Forest.\n 001844 showTextbox Kid Digimons sleep there.\nWhen they wake up, they\nbecome Kunemon.\n 001980 showTextbox But sometimes they don't.\nIt's a matter of luck.\n 002082 endSection 002084 setDialogOwner 6 002086 showTextbox Hey, do you want to enter the\nbug battle contest?\n 002190 setDialogOwner 253 002192 showTextbox What's that?\n 002222 setDialogOwner 6 002224 showTextbox You gotta sign up by ten\no'clock on the twenty second.\n 002338 setDialogOwner 253 002340 showTextbox Huh???\n 002358 setDialogOwner 6 002360 showTextbox You'll get the details\nthe day of the contest.\n 002458 setDialogOwner 6 002460 showTextbox I wonder what he's?\ntalking about?\n 002534 endSection Section_7: 002536 setDialogOwner 7 002538 showTextbox We will train hard, but\nwe must rest too.\n 002626 showTextbox Shall we rest for an hour?\n 002684 setDialogOwner 253 002686 setSelection 2738 2766 002692 showTextbox Let's rest\nNo rest\n 002734 unknown12 0 002736 endSection 002738 storeDate 105 002740 addMinutesToDateAt 105 60 002746 advanceToDateAt 105 002748 addStats CURRENTHP 300 002752 addStats CURRENTMP 300 002756 reduceStat TIREDNESS 5 002760 warpTo 108 0 255 002764 endSection 002766 endSection Section_84: 002768 entitySetRotation 253 2048 002772 setTextboxOrigin -162 2558 0 002780 callRoutine 39 002782 setDialogOwner 200 002784 showTextbox Training :\nHammer Machine \n 002846 setSelection 2900 2974 3200 002854 showTextbox Start\nExplain\nQuit\n 002896 unknown12 0 002898 endSection 002900 setDialogOwner 200 002902 setSelection 3202 3218 3200 002910 showTextbox Normal\nBonus Try\nNever mind\n 002970 unknown12 0 002972 endSection 002974 setDialogOwner 200 002976 showTextbox Getting hit by the Hammer\nMachine makes you strong.\nDefensive Power goes up.\n 003134 setSelection 2974 2900 3200 003142 showTextbox Explain again\nStart\nQuit\n 003196 unknown12 0 003198 endSection 003200 endSection 003202 fadeoutHud 003204 setPStat 254 3 003208 setPStat 246 0 003212 callDigimonRoutine -42 003214 callRoutine 7 003216 endSection 003218 setTextboxAutoclose 1 003222 setDialogOwner 255 003224 showTextbox Slot Game \nUse C?? \nto match three pictures.\n 003328 setPStat 254 3 003332 setPStat 246 1 003336 callDigimonRoutine -42 003338 callRoutine 7 003340 setTextboxAutoclose 0 003344 endSection Section_85: 003346 entitySetRotation 253 2048 003350 setTextboxOrigin 823 2144 0 003358 callRoutine 39 003360 setDialogOwner 200 003362 showTextbox Training: Treadmill \n 003412 setSelection 3466 3540 3740 003420 showTextbox Start\nExplain\nQuit\n 003462 unknown12 0 003464 endSection 003466 setDialogOwner 200 003468 setSelection 3742 3758 3740 003476 showTextbox Normal\nBonus Try\nNever mind\n 003536 unknown12 0 003538 endSection 003540 setDialogOwner 200 003542 showTextbox Run the opposite\nway of the moving belt.\nYour Speed will go up.\n 003674 setSelection 3540 3466 3740 003682 showTextbox Explain again\nStart\nQuit\n 003736 unknown12 0 003738 endSection 003740 endSection 003742 fadeoutHud 003744 setPStat 254 2 003748 setPStat 246 0 003752 callDigimonRoutine -42 003754 callRoutine 7 003756 endSection 003758 setTextboxAutoclose 1 003762 setDialogOwner 255 003764 showTextbox Slot Game \nUse \nto match three pictures.\n 003862 setPStat 254 2 003866 setPStat 246 1 003870 callDigimonRoutine -42 003872 callRoutine 7 003874 setTextboxAutoclose 0 003878 endSection == Script ID 105 == 4b000 Section_254: 000036 if pstat(1) >= 10 then 60 000048 setObjVisibility 18 0 000052 setObjVisibility 23 1 000056 jumpTo 68 000060 setObjVisibility 18 1 000064 setObjVisibility 23 0 000068 storeRandom 110 99 000072 if pstat(110) > 2 then 90 000084 spawnItem 69 61 64 000090 storeRandom 110 99 000094 if pstat(110) > 29 then 112 000106 spawnItem 44 55 71 000112 storeRandom 110 99 000116 if pstat(110) > 39 then 134 000128 spawnItem 44 36 44 000134 if pstat(1) < 25 then 170 000146 setObjVisibility 28 0 000150 setObjVisibility 29 0 000154 setObjVisibility 30 0 000158 setObjVisibility 31 0 000162 setObjVisibility 32 0 000166 setObjVisibility 33 0 000170 endSection Section_5: 000172 setDialogOwner 5 000174 showTextbox What do you want?!\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 274 000228 endSection Section_6: 000230 setDialogOwner 253 000232 showTextbox Wow!\n 000246 playAnimation 253 15 000250 delay 20 000254 playAnimation 253 0 000258 setDialogOwner 6 000260 showTextbox ...? ...!\n 000284 setDialogOwner 253 000286 showTextbox What? Now?!\nOkay, let's fight!\n 000352 setTrigger 1 000356 setPStat 250 1 000360 setPStat 251 6 000364 setPStat 252 -1 000368 setPStat 253 -1 000372 fadeoutHud 000374 delay 1 000378 startBattle 000380 unsetTrigger 1 000384 setPStat 250 0 000388 entityLookAtEntity 6 253 000392 entityLookAtEntity 253 6 000396 entityLookAtEntity 252 6 000400 waitForEntity 253 000402 waitForEntity 252 000404 setDialogOwner 6 000406 showTextbox I lost. Rats!\n 000438 playAnimation 6 18 000442 setDialogOwner 253 000444 showTextbox I should invite him\nto the city.\n 000514 playAnimation 253 25 000518 showTextbox Uh, excuse me.\n 000552 playAnimation 253 19 000556 showTextbox Could you...\ncome to the city...?\n 000628 playAnimation 253 0 000632 playAnimation 6 0 000636 setDialogOwner 6 000638 showTextbox What? City?!\n 000668 showTextbox You mean that...old place?\n 000726 playAnimation 6 19 000730 setDialogOwner 6 000732 showTextbox Well...\n 000752 showTextbox Uh......\n 000774 showTextbox Uhm.........\n 000804 fadeoutHud 000806 playAnimation 6 22 000810 waitForEntity 6 000812 playAnimation 6 22 000816 setDialogOwner 6 000818 showTextbox Well, okay.\nI'm Agumon.\nNice meeting you.\n 000906 fadeoutHud 000908 jumpTo 912 000912 entityWalkTo 6 2400 1663 true 000920 if pstat(101) >= 3 then 952 000932 addToPStat 101 1 000936 delay 20 000940 entityLookAtEntity 253 6 000944 entityLookAtEntity 252 6 000948 jumpTo 912 000952 waitForEntity 6 000954 unloadEntity 6 000956 setPStat 101 0 000960 playSound 2824 000964 setDialogOwner 255 000966 showTextbox Agumon joins the city!\n 001016 setTrigger 203 001020 addToPStat 1 1 001024 moveCameraToEntity 253 10 001028 waitForEntity 200 001030 setDialogOwner 253 001032 showTextbox Alright, it pays to try.\nI'll keep on asking!\n 001128 playAnimation 253 11 001132 delay 20 001136 playAnimation 253 0 001140 endSection Section_7: 001142 setDialogOwner 7 001144 showTextbox This is my territory!\n 001192 fadeoutHud 001194 delay 1 001198 startBattle 001200 setTrigger 283 001204 endSection Section_8: 001206 setDialogOwner 8 001208 showTextbox What?!\n 001226 fadeoutHud 001228 delay 1 001232 startBattle 001234 setTrigger 274 001238 endSection Section_9: 001240 setDialogOwner 9 001242 showTextbox Now's my chance!\n 001280 fadeoutHud 001282 delay 1 001286 startBattle 001288 setTrigger 283 001292 endSection Section_51: 001294 entityWalkTo 253 2300 1600 false 001302 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1334 001326 jumpTo 1822 001330 jumpTo 1338 001334 jumpTo 1338 001338 if trigger(204) == false AND trigger(249) == false then 1362 001354 jumpTo 1366 001358 jumpTo 1366 001362 jumpTo 1594 001366 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1398 001390 jumpTo 1498 001394 jumpTo 1402 001398 jumpTo 1402 001402 if trigger(236) == false then 1422 001414 jumpTo 1462 001418 jumpTo 1426 001422 jumpTo 1426 001426 if trigger(205) == false then 1446 001438 jumpTo 1456 001442 jumpTo 1450 001446 jumpTo 1450 001450 warpTo 181 0 255 001454 endSection 001456 warpTo 188 0 255 001460 endSection 001462 if trigger(205) == false then 1482 001474 jumpTo 1492 001478 jumpTo 1486 001482 jumpTo 1486 001486 warpTo 186 0 255 001490 endSection 001492 warpTo 187 0 255 001496 endSection 001498 if trigger(236) == false then 1518 001510 jumpTo 1558 001514 jumpTo 1522 001518 jumpTo 1522 001522 if trigger(205) == false then 1542 001534 jumpTo 1552 001538 jumpTo 1546 001542 jumpTo 1546 001546 warpTo 182 0 255 001550 endSection 001552 warpTo 185 0 255 001556 endSection 001558 if trigger(205) == false then 1578 001570 jumpTo 1588 001574 jumpTo 1582 001578 jumpTo 1582 001582 warpTo 183 0 255 001586 endSection 001588 warpTo 184 0 255 001592 endSection 001594 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1626 001618 jumpTo 1726 001622 jumpTo 1630 001626 jumpTo 1630 001630 if trigger(236) == false then 1650 001642 jumpTo 1690 001646 jumpTo 1654 001650 jumpTo 1654 001654 if trigger(205) == false then 1674 001666 jumpTo 1684 001670 jumpTo 1678 001674 jumpTo 1678 001678 warpTo 180 0 255 001682 endSection 001684 warpTo 203 0 255 001688 endSection 001690 if trigger(205) == false then 1710 001702 jumpTo 1714 001706 jumpTo 1714 001710 jumpTo 1720 001714 warpTo 202 0 255 001718 endSection 001720 warpTo 201 0 255 001724 endSection 001726 if trigger(236) == false then 1746 001738 jumpTo 1786 001742 jumpTo 1750 001746 jumpTo 1750 001750 if trigger(205) == false then 1770 001762 jumpTo 1780 001766 jumpTo 1774 001770 jumpTo 1774 001774 warpTo 197 0 255 001778 endSection 001780 warpTo 200 0 255 001784 endSection 001786 if trigger(205) == false then 1806 001798 jumpTo 1816 001802 jumpTo 1810 001806 jumpTo 1810 001810 warpTo 198 0 255 001814 endSection 001816 warpTo 199 0 255 001820 endSection 001822 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1854 001846 jumpTo 1954 001850 jumpTo 1858 001854 jumpTo 1858 001858 if trigger(236) == false then 1878 001870 jumpTo 1918 001874 jumpTo 1882 001878 jumpTo 1882 001882 if trigger(205) == false then 1902 001894 jumpTo 1912 001898 jumpTo 1906 001902 jumpTo 1906 001906 warpTo 189 0 255 001910 endSection 001912 warpTo 196 0 255 001916 endSection 001918 if trigger(205) == false then 1938 001930 jumpTo 1948 001934 jumpTo 1942 001938 jumpTo 1942 001942 warpTo 194 0 255 001946 endSection 001948 warpTo 195 0 255 001952 endSection 001954 if trigger(236) == false then 1974 001966 jumpTo 2014 001970 jumpTo 1978 001974 jumpTo 1978 001978 if trigger(205) == false then 1998 001990 jumpTo 2008 001994 jumpTo 2002 001998 jumpTo 2002 002002 warpTo 190 0 255 002006 endSection 002008 warpTo 193 0 255 002012 endSection 002014 if trigger(205) == false then 2034 002026 jumpTo 2044 002030 jumpTo 2038 002034 jumpTo 2038 002038 warpTo 191 0 255 002042 endSection 002044 warpTo 192 0 255 002048 endSection Section_52: 002050 if trigger(203) == true then 2160 002062 setDialogOwner 253 002064 showTextbox I just can't get away\nfrom this guy!\n 002142 entityWalkTo 253 -1115 -1503 true 002150 waitForEntity 253 002152 moveCameraToEntity 253 10 002156 waitForEntity 200 002158 endSection 002160 if trigger(106) == false then 2184 002172 entityWalkTo 253 -2000 -1725 false 002180 warpTo 111 0 255 002184 entityWalkTo 253 -2000 -1725 false 002192 warpTo 110 0 255 002196 endSection == Script ID 106 == 4c000 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 19 then 42 000036 spawnItem 44 61 54 000042 storeRandom 110 99 000046 if pstat(110) > 4 then 64 000058 spawnItem 69 39 46 000064 storeRandom 110 99 000068 if pstat(110) > 14 then 86 000080 spawnItem 44 55 63 000086 endSection Section_81: 000088 entitySetRotation 253 1536 000092 setDialogOwner 255 000094 showTextbox Rockslide blocked the road...\n 000158 endSection Section_5: 000160 setDialogOwner 5 000162 showTextbox Battle test!\n 000192 showTextbox Just kidding.\n 000224 unloadEntity 5 000226 endSection Section_6: 000228 setDialogOwner 6 000230 showTextbox I'm called Mr. Handy!\nWhat can I do for you?\n 000324 setDialogOwner 253 000326 setSelection 458 552 1182 000334 showTextbox Change Parameters\nFast forward time\nMaster all Techniques\n 000454 unknown12 0 000456 endSection 000458 setDialogOwner 253 000460 setSelection 738 954 1300 000468 showTextbox Increase\nDecrease\nReset ability level\n 000548 unknown12 0 000550 endSection 000552 setDialogOwner 253 000554 setSelection 702 714 726 000562 showTextbox Fast forward one hour\nFast forward six hours\nFast forward one day\n 000698 unknown12 0 000700 endSection 000702 storeDate 105 000704 addMinutesToDateAt 105 60 000710 advanceToDateAt 105 000712 endSection 000714 storeDate 105 000716 addMinutesToDateAt 105 360 000722 advanceToDateAt 105 000724 endSection 000726 storeDate 105 000728 addMinutesToDateAt 105 1440 000734 advanceToDateAt 105 000736 endSection 000738 setDialogOwner 253 000740 setSelection 840 878 916 000748 showTextbox Add fifty\nAdd one hundred\nAdd two hundred\n 000836 unknown12 0 000838 endSection 000840 addStats OFFENSE 50 000844 addStats DEFENSE 50 000848 addStats SPEED 50 000852 addStats BRAINS 50 000856 addStats MAXHP 500 000860 addStats MAXMP 500 000864 addStats CURRENTHP 500 000868 addStats CURRENTMP 500 000872 jumpTo 458 000876 endSection 000878 addStats OFFENSE 100 000882 addStats DEFENSE 100 000886 addStats SPEED 100 000890 addStats BRAINS 100 000894 addStats MAXHP 1000 000898 addStats MAXMP 1000 000902 addStats CURRENTHP 1000 000906 addStats CURRENTMP 1000 000910 jumpTo 458 000914 endSection 000916 addStats OFFENSE 200 000920 addStats DEFENSE 200 000924 addStats SPEED 200 000928 addStats BRAINS 200 000932 addStats MAXHP 2000 000936 addStats MAXMP 2000 000940 addStats CURRENTHP 2000 000944 addStats CURRENTMP 2000 000948 jumpTo 458 000952 endSection 000954 setDialogOwner 253 000956 setSelection 1068 1106 1144 000964 showTextbox Minus fifty\nMinus one hundred\nMinus two hundred\n 001064 unknown12 0 001066 endSection 001068 reduceStat OFFENSE 50 001072 reduceStat DEFENSE 50 001076 reduceStat SPEED 50 001080 reduceStat BRAINS 50 001084 reduceStat MAXHP 500 001088 reduceStat MAXMP 500 001092 reduceStat CURRENTHP 500 001096 reduceStat CURRENTMP 500 001100 jumpTo 458 001104 endSection 001106 reduceStat OFFENSE 100 001110 reduceStat DEFENSE 100 001114 reduceStat SPEED 100 001118 reduceStat BRAINS 100 001122 reduceStat MAXHP 1000 001126 reduceStat MAXMP 1000 001130 reduceStat CURRENTHP 1000 001134 reduceStat CURRENTMP 1000 001138 jumpTo 458 001142 endSection 001144 reduceStat OFFENSE 200 001148 reduceStat DEFENSE 200 001152 reduceStat SPEED 200 001156 reduceStat BRAINS 200 001160 reduceStat MAXHP 2000 001164 reduceStat MAXMP 2000 001168 reduceStat CURRENTHP 2000 001172 reduceStat CURRENTMP 2000 001176 jumpTo 458 001180 endSection 001182 learnMove 0 001184 learnMove 1 001186 learnMove 2 001188 learnMove 3 001190 learnMove 4 001192 learnMove 5 001194 learnMove 6 001196 learnMove 7 001198 learnMove 8 001200 learnMove 9 001202 learnMove 10 001204 learnMove 11 001206 learnMove 12 001208 learnMove 13 001210 learnMove 14 001212 learnMove 15 001214 learnMove 16 001216 learnMove 17 001218 learnMove 18 001220 learnMove 19 001222 learnMove 20 001224 learnMove 21 001226 learnMove 22 001228 learnMove 23 001230 learnMove 24 001232 learnMove 25 001234 learnMove 26 001236 learnMove 27 001238 learnMove 28 001240 learnMove 29 001242 learnMove 30 001244 learnMove 31 001246 learnMove 32 001248 learnMove 33 001250 learnMove 34 001252 learnMove 35 001254 learnMove 36 001256 learnMove 37 001258 learnMove 38 001260 learnMove 39 001262 learnMove 40 001264 learnMove 41 001266 learnMove 42 001268 learnMove 43 001270 learnMove 44 001272 learnMove 45 001274 learnMove 46 001276 learnMove 47 001278 learnMove 49 001280 learnMove 50 001282 learnMove 51 001284 learnMove 52 001286 learnMove 53 001288 learnMove 54 001290 learnMove 55 001292 learnMove 56 001294 jumpTo 458 001298 endSection 001300 setStat OFFENSE 50 001304 setStat DEFENSE 50 001308 setStat SPEED 50 001312 setStat BRAINS 50 001316 setStat MAXHP 500 001320 setStat MAXMP 500 001324 setStat CURRENTHP 500 001328 setStat CURRENTMP 500 001332 jumpTo 458 001336 endSection 001338 jumpToFile 205 6 001344 endSection == Script ID 107 == 4c800 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 19 then 42 000036 spawnItem 44 61 54 000042 storeRandom 110 99 000046 if pstat(110) > 4 then 64 000058 spawnItem 69 39 46 000064 storeRandom 110 99 000068 if pstat(110) > 14 then 86 000080 spawnItem 44 55 63 000086 endSection Section_51: 000088 if trigger(105) == true OR trigger(230) == false then 232 000104 setDialogOwner 255 000106 showTextbox During the last earthquake,\nthe dirt and sand disappeared!\n 000228 setTrigger 105 000232 endSection Section_5: 000234 storeDate 105 000236 setDialogOwner 5 000238 showTextbox The present time is\nmonth, day,\nhours, minutes.\n 000346 storeDigimonType 103 000348 storeDigimonValue 103 109 000352 if pstat(109) != 1 then 440 000364 setDialogOwner 5 000366 showTextbox is a Data\nType Digimon, right?\n 000440 if pstat(109) != 2 then 534 000452 setDialogOwner 5 000454 showTextbox is a Vaccine\nType Digimon, right?\n 000534 if pstat(109) != 3 then 624 000546 setDialogOwner 5 000548 showTextbox is a Virus\nType Digimon, right?\n 000624 addStats TIREDNESS 10 000628 reduceStat HAPPINESS 10 000632 endSection Section_6: 000634 setDialogOwner 6 000636 showTextbox I am useful for many things.\nWhat do you want me to do?\n 000752 setDialogOwner 253 000754 setSelection 906 1044 1334 000762 showTextbox Change his Parameters\nSpeed up time for us\nChange this into a store\n 000902 unknown12 0 000904 endSection 000906 setDialogOwner 253 000908 setSelection 1232 1266 1300 000916 showTextbox Make him most powerful\nMake him super weak\nMake him average\n 001040 unknown12 0 001042 endSection 001044 setDialogOwner 253 001046 setSelection 1196 1208 1220 001054 showTextbox Make one hour pass\nMake six hours pass\nMake twenty four hours pass\n 001192 unknown12 0 001194 endSection 001196 storeDate 105 001198 addMinutesToDateAt 105 60 001204 advanceToDateAt 105 001206 endSection 001208 storeDate 105 001210 addMinutesToDateAt 105 360 001216 advanceToDateAt 105 001218 endSection 001220 storeDate 105 001222 addMinutesToDateAt 105 1440 001228 advanceToDateAt 105 001230 endSection 001232 setStat OFFENSE 999 001236 setStat DEFENSE 999 001240 setStat SPEED 999 001244 setStat BRAINS 999 001248 setStat MAXHP 9999 001252 setStat MAXMP 9999 001256 setStat CURRENTHP 9999 001260 setStat CURRENTMP 9999 001264 endSection 001266 setStat OFFENSE 1 001270 setStat DEFENSE 1 001274 setStat SPEED 1 001278 setStat BRAINS 1 001282 setStat MAXHP 1 001286 setStat MAXMP 1 001290 setStat CURRENTHP 1 001294 setStat CURRENTMP 1 001298 endSection 001300 setStat OFFENSE 500 001304 setStat DEFENSE 500 001308 setStat SPEED 500 001312 setStat BRAINS 500 001316 setStat MAXHP 5000 001320 setStat MAXMP 5000 001324 setStat CURRENTHP 5000 001328 setStat CURRENTMP 5000 001332 endSection 001334 jumpToFile 205 6 001340 endSection == Script ID 108 == 4d000 Section_254: 000048 endSection Section_81: 000050 entitySetRotation 253 2048 000054 setTextboxOrigin 1010 -975 0 000062 callRoutine 39 000064 if trigger(219) == false then 162 000076 setDialogOwner 200 000078 showTextbox Training:\nBoulder Moving, revision \n 000158 jumpTo 224 000162 setDialogOwner 200 000164 showTextbox Training:\nBoulder Moving \n 000224 setSelection 278 338 558 000232 showTextbox Begin\nExplain\nQuit\n 000274 unknown12 0 000276 endSection 000278 setSelection 560 576 558 000286 showTextbox Normal\nBonus Try\nQuit\n 000334 unknown12 0 000336 endSection 000338 showTextbox Boost power by pushing\nagainst boulder. Boosts Max\nHP and Offensive Power.\n 000492 setSelection 338 278 558 000500 showTextbox Explain again\nBegin\nQuit\n 000554 unknown12 0 000556 endSection 000558 endSection 000560 fadeoutHud 000562 setPStat 254 0 000566 setPStat 246 0 000570 callDigimonRoutine -42 000572 callRoutine 7 000574 endSection 000576 setTextboxAutoclose 1 000580 setDialogOwner 255 000582 showTextbox Slot Game \nUse \nto match three pictures.\n 000680 setPStat 254 0 000684 setPStat 246 1 000688 callDigimonRoutine -42 000690 callRoutine 7 000692 setTextboxAutoclose 0 000696 endSection Section_82: 000698 entitySetRotation 253 2048 000702 setTextboxOrigin 1432 1276 0 000710 callRoutine 39 000712 if trigger(219) == false then 800 000724 setDialogOwner 200 000726 showTextbox Training:\nWaterfall, revision \n 000796 jumpTo 852 000800 setDialogOwner 200 000802 showTextbox Training: Waterfall \n 000852 setSelection 906 968 1162 000860 showTextbox Begin\nExplain\nQuit\n 000902 unknown12 0 000904 endSection 000906 setDialogOwner 200 000908 setSelection 1164 1180 1162 000916 showTextbox Normal\nBonus Try\nQuit\n 000964 unknown12 0 000966 endSection 000968 setDialogOwner 200 000970 showTextbox Get hit by Waterfall.\nBoosts maximum MP\nand Defensive Power.\n 001096 setSelection 968 906 1162 001104 showTextbox Explain again\nBegin\nQuit\n 001158 unknown12 0 001160 endSection 001162 endSection 001164 fadeoutHud 001166 setPStat 254 4 001170 setPStat 246 0 001174 callDigimonRoutine -42 001176 callRoutine 7 001178 endSection 001180 setTextboxAutoclose 1 001184 setDialogOwner 255 001186 showTextbox Slot Game \nUse \nto match three pictures.\n 001284 setPStat 254 4 001288 setPStat 246 1 001292 callDigimonRoutine -42 001294 callRoutine 7 001296 setTextboxAutoclose 0 001300 endSection Section_83: 001302 entitySetRotation 253 2048 001306 setTextboxOrigin -506 -1937 0 001314 callRoutine 39 001316 if trigger(219) == false then 1408 001328 setDialogOwner 200 001330 showTextbox Training:\nTree Striking, revise \n 001404 jumpTo 1468 001408 setDialogOwner 200 001410 showTextbox Training: Tree Striking \n 001468 setSelection 1522 1584 1796 001476 showTextbox Begin\nExplain\nQuit\n 001518 unknown12 0 001520 endSection 001522 setDialogOwner 200 001524 setSelection 1798 1814 1796 001532 showTextbox Normal\nBonus Try\nQuit\n 001580 unknown12 0 001582 endSection 001584 setDialogOwner 200 001586 showTextbox Strike a tree for practice.\nGreatly boosts Offensive\nPower and Speed.\n 001730 setSelection 1584 1522 1796 001738 showTextbox Explain again\nBegin\nQuit\n 001792 unknown12 0 001794 endSection 001796 endSection 001798 fadeoutHud 001800 setPStat 254 1 001804 setPStat 246 0 001808 callDigimonRoutine -42 001810 callRoutine 7 001812 endSection 001814 setTextboxAutoclose 1 001818 setDialogOwner 255 001820 showTextbox Slot Game \nUse \nto match three pictures\n 001916 setPStat 254 1 001920 setPStat 246 1 001924 callDigimonRoutine -42 001926 callRoutine 7 001928 setTextboxAutoclose 0 001932 endSection Section_84: 001934 entitySetRotation 253 2048 001938 setTextboxOrigin -789 -875 0 001946 callRoutine 39 001948 if trigger(219) == false then 2046 001960 setDialogOwner 200 001962 showTextbox Training: Punching Glove,\nrevision \n 002042 jumpTo 2108 002046 setDialogOwner 200 002048 showTextbox Training: Punching Glove \n 002108 setSelection 2162 2224 2440 002116 showTextbox Begin\nExplain\nQuit\n 002158 unknown12 0 002160 endSection 002162 setDialogOwner 200 002164 setSelection 2442 2458 2440 002172 showTextbox Normal\nBonus Try\nQuit\n 002220 unknown12 0 002222 endSection 002224 setDialogOwner 200 002226 showTextbox Gain strength with punching\nmachine. Boosts Defensive\nPower and Brains.\n 002374 setSelection 2224 2162 2440 002382 showTextbox Explain again\nBegin\nQuit\n 002436 unknown12 0 002438 endSection 002440 endSection 002442 fadeoutHud 002444 setPStat 254 3 002448 setPStat 246 0 002452 callDigimonRoutine -42 002454 callRoutine 7 002456 endSection 002458 setTextboxAutoclose 1 002462 setDialogOwner 255 002464 showTextbox Slot Game \nUse \nto match three pictures.\n 002562 setPStat 254 3 002566 setPStat 246 1 002570 callDigimonRoutine -42 002572 callRoutine 7 002574 setTextboxAutoclose 0 002578 endSection Section_85: 002580 entitySetRotation 253 2048 002584 setTextboxOrigin 12 445 0 002592 callRoutine 39 002594 if trigger(219) == false then 2678 002606 setDialogOwner 200 002608 showTextbox Training:\nRunning, revision \n 002674 jumpTo 2726 002678 setDialogOwner 200 002680 showTextbox Training: Running \n 002726 setSelection 2780 2842 3018 002734 showTextbox Begin\nExplain\nQuit\n 002776 unknown12 0 002778 endSection 002780 setDialogOwner 200 002782 setSelection 3020 3036 3018 002790 showTextbox Normal\nBonus Try\nQuit\n 002838 unknown12 0 002840 endSection 002842 setDialogOwner 200 002844 showTextbox Run around course.\nGreatly boosts\nSpeed and Max HP.\n 002952 setSelection 2842 2780 3018 002960 showTextbox Explain again\nBegin\nQuit\n 003014 unknown12 0 003016 endSection 003018 endSection 003020 fadeoutHud 003022 setPStat 254 2 003026 setPStat 246 0 003030 callDigimonRoutine -42 003032 callRoutine 7 003034 endSection 003036 setTextboxAutoclose 1 003040 setDialogOwner 255 003042 showTextbox Slot Game \nUse \nto match three pictures.\n 003140 setPStat 254 2 003144 setPStat 246 1 003148 callDigimonRoutine -42 003150 callRoutine 7 003152 setTextboxAutoclose 0 003156 endSection Section_86: 003158 entitySetRotation 253 1536 003162 setTextboxOrigin -1779 2084 0 003170 callRoutine 39 003172 if trigger(219) == false then 3274 003184 setDialogOwner 200 003186 showTextbox Training:\n's Classroom,\nrevision \n 003270 jumpTo 3340 003274 setDialogOwner 200 003276 showTextbox Training:\n's Classroom \n 003340 setSelection 3394 3456 3636 003348 showTextbox Begin\nExplain\nQuit\n 003390 unknown12 0 003392 endSection 003394 setDialogOwner 200 003396 setSelection 3638 3654 3636 003404 showTextbox Normal\nBonus Try\nQuit\n 003452 unknown12 0 003454 endSection 003456 setDialogOwner 200 003458 showTextbox will teach many\nthings. Boosts\nBrains and Max MP.\n 003570 setSelection 3456 3394 3636 003578 showTextbox Explain again\nBegin\nQuit\n 003632 unknown12 0 003634 endSection 003636 endSection 003638 fadeoutHud 003640 setPStat 254 5 003644 setPStat 246 0 003648 callDigimonRoutine -42 003650 callRoutine 7 003652 endSection 003654 setTextboxAutoclose 1 003658 setDialogOwner 255 003660 showTextbox Slot Game \nUse \nto match three pictures.\n 003758 setPStat 254 5 003762 setPStat 246 1 003766 callDigimonRoutine -42 003768 callRoutine 7 003770 setTextboxAutoclose 0 003774 endSection Section_5: 003776 if pstat(1) < 40 then 4038 003788 setDialogOwner 5 003790 showTextbox Hey, here's new info.\n 003838 showTextbox For Fresh or In-Training\nDigimon, try to repeat\nthe same training.\n 003976 showTextbox Something good will happen.\n 004036 endSection 004038 if pstat(1) < 20 then 4258 004050 setDialogOwner 5 004052 showTextbox Here's new info.\n 004090 showTextbox For Bonus try, if you line\nup the same pictures, his\nability is boosted greatly.\n 004256 endSection 004258 if pstat(1) < 5 then 5258 004270 setDialogOwner 5 004272 showTextbox Oh, I was supposed to\ntalk about Techniques.\n 004366 showTextbox Techniques that an enemy\nuses can be mastered\nif you win a battle.\n 004504 showTextbox But Techniques are limited\nto those which can be\nadded at that time.\n 004646 showTextbox You can't master everything.\nBut battling is the fastest\nway to master Techniques.\n 004816 showTextbox You can also master them thru\ntraining, but chances are low.\n 004942 showTextbox When you get smarter, take\n's classroom and you\nmay learn a Technique.\n 005094 showTextbox Chances of you learning are\nlow, so don't expect too much.\nTrain with balance!\n 005256 endSection 005258 setDialogOwner 5 005260 showTextbox Hey, I'm Koromon.\nJiji told me to tell you\nabout training.\n 005382 showTextbox Wanna ask me something?\n 005434 setDialogOwner 253 005436 setSelection 5552 6046 7202 005444 showTextbox What training?\nTeach me how to train\nNo, nothing\n 005546 unknown12 0 005548 jumpTo 7202 005552 setDialogOwner 5 005554 showTextbox If you train here,\nyou can boost your\nDigimon's abilities.\n 005676 showTextbox Training makes you tired,\nbut you'll get more out of\nit than actual battle.\n 005832 showTextbox Also, though very rare, you\ncan master new Techniques.\n 005946 showTextbox I'll tell you more about\nTechniques next time.\n 006044 endSection 006046 setDialogOwner 5 006048 showTextbox There are six training\nstations here and they\nhave signs near by.\n 006184 setDialogOwner 5 006186 showTextbox Try pushing \nin front of the sign.\n 006268 showTextbox Read the signs, and you'll\nknow which abilities\nyou can boost.\n 006398 showTextbox Depending on your Digimon's\nSpecialty, some abilities are\nboosted more than others.\n 006570 showTextbox You won't know for sure\nuntil you try though.\n 006666 showTextbox After 'Begin'\nchoose 'Normal' and\ntrain for one hour.\n 006778 showTextbox While training, with\n you can\nfast forward time.\n 006886 showTextbox Oh yeah, I have to tell you\nabout 'Bonus Try'.\n 006984 showTextbox If successful, Bonus Try\ngreatly boosts your power,\nbut little if you fail.\n 007140 showTextbox Try it once and you'll see.\n 007200 endSection 007202 setDialogOwner 5 007204 showTextbox Well, I'll get more new\ninfo for you soon.\n 007294 endSection Section_51: 007296 entityWalkTo 253 2200 -3000 false 007304 if trigger(203) == true then 7320 007316 warpTo 204 1 255 007320 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 7348 007340 jumpTo 7448 007344 jumpTo 7352 007348 jumpTo 7352 007352 if trigger(221) == false then 7372 007364 jumpTo 7412 007368 jumpTo 7376 007372 jumpTo 7376 007376 if trigger(225) == false then 7392 007388 warpTo 170 1 255 007392 if trigger(246) == false then 7408 007404 warpTo 169 1 255 007408 warpTo 168 1 255 007412 if trigger(225) == false then 7428 007424 warpTo 173 1 255 007428 if trigger(246) == false then 7444 007440 warpTo 172 1 255 007444 warpTo 171 1 255 007448 if trigger(221) == false then 7468 007460 jumpTo 7508 007464 jumpTo 7472 007468 jumpTo 7472 007472 if trigger(225) == false then 7488 007484 warpTo 176 1 255 007488 if trigger(246) == false then 7504 007500 warpTo 175 1 255 007504 warpTo 174 1 255 007508 if trigger(225) == false then 7524 007520 warpTo 179 1 255 007524 if trigger(246) == false then 7540 007536 warpTo 178 1 255 007540 warpTo 177 1 255 007544 endSection Section_6: 007546 setDialogOwner 6 007548 showTextbox I've been to the city. But\nit was too city-like for\nme, so I came here.\n 007696 showTextbox I modified the equipment.\nIt's better now. Train hard!\n 007810 endSection Section_7: 007812 setDialogOwner 7 007814 showTextbox I've been to the city. But\nit was too city-like for\nme, so I came here.\n 007962 showTextbox I modified the equipment.\nIt's better now. Train hard!\n 008076 endSection == Script ID 109 == 4f000 Section_254: 000020 if trigger(135) == false then 36 000032 setObjVisibility 2 1 000036 endSection Section_51: 000038 if trigger(134) == true then 124 000050 entitySetRotation 253 1900 000054 waitForEntity 253 000056 setDialogOwner 253 000058 showTextbox Wow, it's amazing!\n 000100 moveCameraTo 50 -400 4000 000106 waitForEntity 200 000108 delay 40 000112 moveCameraToEntity 253 20 000116 waitForEntity 200 000118 setTrigger 134 000122 endSection 000124 endSection Section_52: 000126 if trigger(135) == true then 682 000138 entitySetRotation 253 1900 000142 waitForEntity 253 000144 setDialogOwner 253 000146 showTextbox Hey, there's a stone tablet.\nLet's see...\n 000234 entityWalkToWithCamera 253 -477 2801 false 000242 waitForEntity 253 000244 entitySetRotation 253 1900 000248 delay 10 000252 playAnimation 253 25 000256 delay 10 000260 playSound 1800 000264 setObjVisibility 2 1 000268 delay 10 000272 setDialogOwner 253 000274 showTextbox It says Leomon.\nI can't read the rest.\n 000356 playAnimation 253 16 000360 delay 15 000364 showTextbox I can understand speech,\nbut not writing...\n 000456 playAnimation 253 0 000460 showTextbox Let's take it.\n 000494 giveItem 118 1 000498 if trigger(0) == false then 604 000510 setDialogOwner 253 000512 showTextbox Oops, I have to throw\nsomething away.\n 000592 unsetTrigger 3 000596 callRoutine 0 000598 callRoutine 13 000600 giveItem 118 1 000604 playSound 1792 000608 setDialogOwner 255 000610 showTextbox I got Leomon's\nStone Tablet!\n 000676 setTrigger 135 000680 endSection 000682 endSection Section_5: 000684 delay 10 000688 playAnimation 5 28 000692 delay 10 000696 setDialogOwner 253 000698 showTextbox Who are you?\n 000728 setDialogOwner 5 000730 showTextbox Who are you!\n 000760 entitySetRotation 5 1276 000764 delay 5 000768 entitySetRotation 5 2300 000772 delay 5 000776 entitySetRotation 5 3324 000780 delay 5 000784 entitySetRotation 5 252 000788 delay 5 000792 entitySetRotation 5 1276 000796 delay 5 000800 entitySetRotation 5 2300 000804 delay 5 000808 entitySetRotation 5 3324 000812 delay 5 000816 entitySetRotation 5 252 000820 delay 5 000824 entityWalkTo 5 -1412 1251 true 000832 waitForEntity 5 000834 unloadEntity 5 000836 if pstat(21) != 0 then 1032 000848 setObjVisibility 3 0 000852 entityWalkTo 253 -1878 2900 true 000860 waitForEntity 253 000862 playAnimation 253 12 000866 delay 10 000870 setObjVisibility 3 1 000874 playSound 1792 000878 setDialogOwner 255 000880 showTextbox I got a Dimensional\nKey Chain! I can now\ncarry up to twenty Items!\n 001022 playSound 1792 001026 setInventorySize 20 001028 setTrigger 47 001032 if pstat(21) != 4 then 1232 001044 setObjVisibility 4 0 001048 entityWalkTo 253 -1878 2900 true 001056 waitForEntity 253 001058 playAnimation 253 12 001062 delay 10 001066 setObjVisibility 4 1 001070 playSound 1792 001074 setDialogOwner 255 001076 showTextbox I got a Dimensional\nKey Chain! I can now\ncarry up to thirty Items!\n 001218 setTrigger 48 001222 setInventorySize 30 001224 setTrigger 253 001228 addToPStat 1 1 001232 addToPStat 21 1 001236 setTrigger 333 001240 endSection == Script ID 110 == 4f800 Section_254: 000012 spawnChest 23 -978 0 -2342 3072 667 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Oh no! I hit something that\nlooks like a Tablet.\n 000130 endSection == Script ID 111 == 50000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 16 then 54 000048 spawnItem 44 50 39 000054 storeRandom 110 99 000058 if pstat(110) > 4 then 76 000070 spawnItem 44 34 78 000076 storeRandom 110 99 000080 if pstat(110) > 7 then 98 000092 spawnItem 44 32 41 000098 storeRandom 110 99 000102 if pstat(110) > 3 then 120 000114 spawnItem 69 49 74 000120 setTrigger 112 000124 endSection Section_5: 000126 setDialogOwner 5 000128 showTextbox What a fool!\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 289 000170 endSection Section_6: 000172 setDialogOwner 6 000174 showTextbox I'll destroy all this!\n 000224 fadeoutHud 000226 delay 1 000230 startBattle 000232 setTrigger 289 000236 endSection Section_7: 000238 setDialogOwner 7 000240 showTextbox There's no place like\na forest.\n 000308 fadeoutHud 000310 delay 1 000314 startBattle 000316 setTrigger 291 000320 endSection Section_8: 000322 setDialogOwner 8 000324 showTextbox Nobody has gotten past me.\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 301 000394 endSection Section_9: 000396 setDialogOwner 9 000398 showTextbox I'll bring you down.\n 000444 fadeoutHud 000446 delay 1 000450 startBattle 000452 setTrigger 301 000456 endSection Section_10: 000458 setDialogOwner 10 000460 showTextbox I'm not the fool, you are!\n 000518 fadeoutHud 000520 delay 1 000524 startBattle 000526 setTrigger 296 000530 endSection == Script ID 112 == 50800 Section_254: 000044 storeRandom 110 99 000048 if pstat(110) > 11 then 66 000060 spawnItem 44 31 56 000066 storeRandom 110 99 000070 if pstat(110) > 17 then 88 000082 spawnItem 44 55 52 000088 storeRandom 110 99 000092 if pstat(110) > 1 then 110 000104 spawnItem 69 40 80 000110 endSection Section_5: 000112 setDialogOwner 5 000114 showTextbox Do you want something?\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 setTrigger 291 000176 endSection Section_6: 000178 setDialogOwner 6 000180 showTextbox Ha ha, don't be too hasty.\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 291 000250 endSection Section_7: 000252 setDialogOwner 7 000254 showTextbox Make yourself at home.\n 000304 fadeoutHud 000306 delay 1 000310 startBattle 000312 setTrigger 291 000316 endSection Section_8: 000318 setDialogOwner 8 000320 showTextbox Wanna be turned into\nfertilizer!?\n 000392 fadeoutHud 000394 delay 1 000398 startBattle 000400 setTrigger 289 000404 endSection Section_9: 000406 setDialogOwner 9 000408 showTextbox Who are you?\n 000438 fadeoutHud 000440 delay 1 000444 startBattle 000446 setTrigger 289 000450 endSection Section_10: 000452 setDialogOwner 10 000454 showTextbox You should give up.\n 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 setTrigger 301 000510 endSection Section_11: 000512 setDialogOwner 11 000514 showTextbox Don't waste your energy!\n 000568 fadeoutHud 000570 delay 1 000574 startBattle 000576 setTrigger 301 000580 endSection Section_51: 000582 entityWalkTo 253 2200 -2600 false 000590 if trigger(114) == false AND trigger(147) == false then 610 000606 warpTo 117 0 255 000610 storeRandom 110 99 000614 if pstat(110) >= 69 then 634 000626 warpTo 117 0 255 000630 jumpTo 638 000634 warpTo 121 0 255 Section_52: 000638 entityWalkTo 253 1600 1800 false 000646 if trigger(114) == false AND trigger(147) == false then 666 000662 warpTo 118 0 255 000666 storeRandom 110 99 000670 if pstat(110) >= 49 then 690 000682 warpTo 118 0 255 000686 jumpTo 694 000690 warpTo 121 0 255 == Script ID 113 == 51000 Section_254: 000056 storeRandom 110 99 000060 if pstat(110) > 19 then 78 000072 spawnItem 44 37 84 000078 storeRandom 110 99 000082 if pstat(110) > 16 then 100 000094 spawnItem 44 33 67 000100 storeRandom 110 99 000104 if pstat(110) > 12 then 122 000116 spawnItem 44 56 63 000122 storeRandom 110 99 000126 if pstat(110) > 2 then 144 000138 spawnItem 47 56 83 000144 endSection Section_6: 000146 setDialogOwner 6 000148 showTextbox Go straight ahead and\nmake a right. He he he...\n 000248 fadeoutHud 000250 delay 1 000254 startBattle 000256 setTrigger 280 000260 endSection Section_7: 000262 setDialogOwner 7 000264 showTextbox Make a right and\na quick left. He he...\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 280 000360 endSection Section_8: 000362 setDialogOwner 8 000364 showTextbox You won't get out of\nthis forest. He he he...\n 000460 fadeoutHud 000462 delay 1 000466 startBattle 000468 setTrigger 280 000472 endSection Section_9: 000474 setDialogOwner 9 000476 showTextbox I got lost!\n 000504 fadeoutHud 000506 delay 1 000510 startBattle 000512 setTrigger 291 000516 endSection Section_10: 000518 setDialogOwner 10 000520 showTextbox Lately, I've been tired.\n 000574 fadeoutHud 000576 delay 1 000580 startBattle 000582 setTrigger 291 000586 endSection Section_11: 000588 setDialogOwner 11 000590 showTextbox You? No way!?\n 000622 fadeoutHud 000624 delay 1 000628 startBattle 000630 setTrigger 280 000634 endSection Section_12: 000636 setDialogOwner 12 000638 showTextbox Be careful where you walk.\n 000696 fadeoutHud 000698 delay 1 000702 startBattle 000704 setTrigger 280 000708 endSection Section_5: 000710 playSound 2824 000714 setDialogOwner 5 000716 showTextbox Hey you!\n 000738 setTrigger 1 000742 setPStat 250 1 000746 setPStat 251 5 000750 setPStat 252 -1 000754 setPStat 253 -1 000758 fadeoutHud 000760 delay 1 000764 startBattle 000766 unsetTrigger 1 000770 setPStat 250 0 000774 entityLookAtEntity 5 253 000778 entityLookAtEntity 253 5 000782 entityLookAtEntity 252 5 000786 delay 10 000790 setDialogOwner 5 000792 showTextbox Hmm, you're something else!\nThat was pretty good for\nso early in the morning.\n 000952 playAnimation 253 16 000956 delay 20 000960 setDialogOwner 253 000962 showTextbox Hey, hey, don't act like it's\nsomebody else's business!\n 001078 setDialogOwner 5 001080 showTextbox I know! I know what you're\ntalking about.\n 001168 showTextbox I hear you're working\nhard for the island\nby gathering Digimons.\n 001302 playAnimation 253 19 001306 delay 20 001310 setDialogOwner 253 001312 showTextbox So you know. Well,\nwhy don't you help me.\n 001400 setDialogOwner 5 001402 showTextbox And, where am I supposed\nto do what?\n 001480 playAnimation 253 7 001484 delay 20 001488 setDialogOwner 253 001490 showTextbox Oh you just don't get it!\nYou're supposed to work\nin the city, remember?!\n 001642 setDialogOwner 5 001644 showTextbox Well, like they say...\nthe early bird gets the bug.\n 001752 playAnimation 253 7 001756 delay 20 001760 setDialogOwner 253 001762 showTextbox That has nothing to do with\nanything! On top of that,\nit's a worm not a bug!\n 001920 playAnimation 252 11 001924 delay 5 001928 setDialogOwner 5 001930 showTextbox I'm just joking. Well,\nI'll see you in the city...\n 002036 fadeoutHud 002038 jumpTo 2042 002042 entityWalkTo 5 -330 -2751 true 002050 if pstat(101) >= 10 then 2082 002062 addToPStat 101 1 002066 delay 10 002070 entityLookAtEntity 253 5 002074 entityLookAtEntity 252 5 002078 jumpTo 2042 002082 waitForEntity 5 002084 unloadEntity 5 002086 setPStat 101 0 002090 playSound 2568 002094 setDialogOwner 255 002096 showTextbox Kokatorimon joins the city!\n 002156 playAnimation 253 16 002160 delay 20 002164 setDialogOwner 253 002166 showTextbox Can we really trust him?\nI wonder...\n 002244 moveCameraToEntity 253 10 002248 waitForEntity 200 002250 setTrigger 250 002254 addToPStat 1 2 002258 endSection Section_54: 002260 playAnimation 253 24 002264 delay 20 002268 setDialogOwner 253 002270 showTextbox Hey, a bird's feathers are\nfallen here. They are still\nfresh. Are we too late?\n 002432 endSection Section_52: 002434 storeDate 105 002436 if trigger(174) == true OR trigger(250) == true OR pstat(107) < 4 OR pstat(107) > 6 then 2468 002460 setDigimon 6 0 1 002464 setTrigger 174 002468 endSection Section_51: 002470 entityWalkTo 253 -2500 -2900 false 002478 if trigger(114) == false AND trigger(147) == false then 2498 002494 warpTo 116 1 255 002498 storeRandom 110 99 002502 if pstat(110) >= 49 then 2522 002514 warpTo 116 1 255 002518 jumpTo 2526 002522 warpTo 121 2 255 Section_53: 002526 entityWalkTo 253 2600 -2550 false 002534 if trigger(114) == false AND trigger(147) == false then 2554 002550 warpTo 121 0 255 002554 storeRandom 110 99 002558 if pstat(110) >= 69 then 2578 002570 warpTo 121 0 255 002574 jumpTo 2582 002578 warpTo 116 0 255 == Script ID 114 == 52000 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 7 then 58 000052 spawnItem 44 55 71 000058 storeRandom 110 99 000062 if pstat(110) > 15 then 80 000074 spawnItem 44 45 58 000080 storeRandom 110 99 000084 if pstat(110) > 4 then 102 000096 spawnItem 44 14 6 000102 endSection Section_5: 000104 setDialogOwner 5 000106 showTextbox So you're lost, ?\n 000152 fadeoutHud 000154 delay 1 000158 startBattle 000160 setTrigger 280 000164 endSection Section_6: 000166 setDialogOwner 6 000168 showTextbox Huh?\n 000182 fadeoutHud 000184 delay 1 000188 startBattle 000190 setTrigger 289 000194 endSection Section_7: 000196 setDialogOwner 7 000198 showTextbox I'm not trying to get\nin your way.\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 291 000284 endSection Section_8: 000286 setDialogOwner 8 000288 showTextbox 'Misty Trees.' Okay, say it.\n 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 setTrigger 306 000362 endSection Section_9: 000364 setDialogOwner 9 000366 showTextbox Okay! Showtime!!\n 000404 fadeoutHud 000406 delay 1 000410 startBattle 000412 setTrigger 306 000416 endSection Section_51: 000418 entityWalkTo 253 60 -3200 false 000426 if trigger(114) == false AND trigger(147) == false then 446 000442 warpTo 116 2 255 000446 storeRandom 110 99 000450 if pstat(110) >= 69 then 470 000462 warpTo 116 2 255 000466 jumpTo 474 000470 warpTo 121 1 255 Section_52: 000474 entityWalkTo 253 70 5200 false 000482 if trigger(114) == false AND trigger(147) == false then 502 000498 warpTo 119 0 255 000502 addToPStat 120 1 000506 if pstat(120) != 10 then 526 000518 setPStat 120 0 000522 warpTo 119 0 255 000526 storeRandom 110 99 000530 if pstat(110) >= 69 then 550 000542 warpTo 118 0 255 000546 jumpTo 554 000550 warpTo 116 0 255 == Script ID 115 == 52800 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 18 then 38 000032 spawnItem 44 56 34 000038 storeRandom 110 99 000042 if pstat(110) > 12 then 60 000054 spawnItem 44 56 80 000060 storeRandom 110 99 000064 if pstat(110) > 3 then 82 000076 spawnItem 47 35 64 000082 storeRandom 110 99 000086 if pstat(110) > 0 then 104 000098 spawnItem 61 67 32 000104 if trigger(147) == false then 134 000116 entityMoveTo 5 -2017 1378 3 000124 waitForEntity 20 000126 entitySetRotation 5 0 000130 delay 5 000134 endSection Section_51: 000136 if trigger(147) == true then 160 000148 setTrigger 147 000152 jumpTo 162 000156 jumpTo 162 000160 endSection 000162 entityWalkToWithCamera 253 -1606 166 true 000170 entityWalkTo 252 -1407 465 true 000178 waitForEntity 252 000180 waitForEntity 253 000182 entityLookAtEntity 253 5 000186 entityLookAtEntity 5 253 000190 entityLookAtEntity 252 5 000194 playSound 4616 000198 setDialogOwner 5 000200 showTextbox Welcome young man.\n 000242 playAnimation 253 20 000246 delay 15 000250 if trigger(309) == false then 322 000262 setDialogOwner 253 000264 showTextbox You're Cherrymon, right?\n 000318 jumpTo 350 000322 setDialogOwner 253 000324 showTextbox Who is it?\n 000350 playAnimation 253 0 000354 setDialogOwner 5 000356 showTextbox What do you want with\nan old man like me?\n 000444 if trigger(309) == false then 510 000456 setDialogOwner 253 000458 showTextbox First, clear the fog.\n 000506 jumpTo 614 000510 setDialogOwner 253 000512 showTextbox I can't see with the fog.\nCan you get rid of it?\n 000614 playSound 4616 000618 setDialogOwner 5 000620 showTextbox So, that's it. I see.\n 000668 playAnimation 253 19 000672 delay 15 000676 setDialogOwner 253 000678 showTextbox ... can't you do it?\n 000724 playAnimation 253 0 000728 setDialogOwner 5 000730 showTextbox First, listen to what I\ngot to say. Now... \nwhere should I begin?\n 000866 setDialogOwner 253 000868 showTextbox If you know about the\nemergency on the island,\nplease tell me about it.\n 001016 setDialogOwner 5 001018 showTextbox I see, I see.\nThe emergency.\n 001080 playSound 4616 001084 setDialogOwner 5 001086 showTextbox This island began to change\neighty years ago after the\nland changes happened.\n 001246 showTextbox The northeastern parts of\nthe island suddenly\nappeared eighty years ago.\n 001396 showTextbox Since then, Digimon\nstarted to move away.\nThe species separated.\n 001530 showTextbox And each species started\nto speak their own tongue.\n 001638 playSound 4616 001642 showTextbox They forgot the language\nthey used in the city...\n 001746 showTextbox In the end, File City\nlost most of its\npopulation of Digimon.\n 001874 showTextbox Then Digimon began to\nlose their memory!\n 001960 showTextbox The island's history, their\npast, their senses...\ngetting worse day by day.\n 002116 showTextbox But I have something\nimportant to tell you, but\nI can't remember it, either.\n 002274 playSound 4616 002278 showTextbox However, all will come\ntogether in the end. Someone\ncompels it to be so!\n 002428 showTextbox In time, the Digimon will\ncome to think of the\nemergency as normal.\n 002568 showTextbox The only thing that can stop\nthis is you and the power of\nFile City to unify Digimon!\n 002744 showTextbox Gather Digimon in the city\nand create a miracle.\nIt will definitely happen.\n 002900 showTextbox Well, I got all worked up.\nPhew, I've said it all.\n 003006 if trigger(148) == true then 3100 003018 setTrigger 148 003022 playSound 4616 003026 setDialogOwner 5 003028 showTextbox Now, let's get rid of the fog.\n 003094 callRoutine 37 003096 jumpTo 3102 003100 endSection 003102 setDialogOwner 5 003104 showTextbox The reason for the forest fog\nwas to be able to speak\nto you. Oh, one more thing...\n 003276 playSound 4616 003280 showTextbox There are others\nin the forest who know\nabout the past.\n 003396 showTextbox Go deep into the forest\nto find them, if you can.\n 003500 playAnimation 5 29 003504 delay 60 003508 endSection Section_5: 003510 setTrigger 44 003514 setDialogOwner 5 003516 showTextbox Did you come here again\nto hear an old man talk?\n 003618 setDialogOwner 253 003620 setSelection 3734 3800 4406 003628 showTextbox About the island...\nPlease train \nNever mind\n 003728 unknown12 0 003730 jumpTo 4406 003734 setDialogOwner 5 003736 showTextbox Here's what I have to say.\n 003794 jumpTo 1080 003798 endSection 003800 setDialogOwner 5 003802 showTextbox Oh, Okay.\n 003826 callRoutine 39 003828 setTextboxOrigin -2017 1378 0 003836 setDialogOwner 255 003838 showTextbox Training: The Teachings \nof the Forest \n 003926 setSelection 3980 4042 4266 003934 showTextbox Begin\nExplain\nQuit\n 003976 unknown12 0 003978 endSection 003980 setDialogOwner 255 003982 setSelection 4268 4284 4266 003990 showTextbox Normal\nBonus Try\nQuit\n 004038 unknown12 0 004040 endSection 004042 setDialogOwner 255 004044 showTextbox Cherrymon will give you much\nknowledge. It'll greatly\nincrease your wisdom.\n 004200 setSelection 4042 3980 4266 004208 showTextbox Explain again\nBegin\nQuit\n 004262 unknown12 0 004264 endSection 004266 endSection 004268 fadeoutHud 004270 setPStat 254 5 004274 setPStat 246 0 004278 callDigimonRoutine -42 004280 callRoutine 7 004282 endSection 004284 setTextboxAutoclose 1 004288 setDialogOwner 255 004290 showTextbox Slot game \nUse \nto match three pictures.\n 004388 setPStat 254 5 004392 setPStat 246 1 004396 callDigimonRoutine -42 004398 callRoutine 7 004400 setTextboxAutoclose 0 004404 endSection 004406 setDialogOwner 5 004408 showTextbox Ha ha ha.\n 004432 endSection == Script ID 116 == 54000 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 13 then 50 000044 spawnItem 44 53 64 000050 storeRandom 110 99 000054 if pstat(110) > 8 then 72 000066 spawnItem 44 50 36 000072 storeRandom 110 99 000076 if pstat(110) > 2 then 94 000088 spawnItem 69 42 75 000094 endSection Section_6: 000096 setDialogOwner 6 000098 showTextbox Wow!\n 000112 fadeoutHud 000114 delay 1 000118 startBattle 000120 setTrigger 280 000124 endSection Section_7: 000126 setDialogOwner 7 000128 showTextbox Mmmm.\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 280 000156 endSection Section_8: 000158 setDialogOwner 8 000160 showTextbox Uh, let's call it quits.\n 000214 fadeoutHud 000216 delay 1 000220 startBattle 000222 setTrigger 296 000226 endSection Section_9: 000228 setDialogOwner 9 000230 showTextbox We can't let our\nguard down yet.\n 000300 fadeoutHud 000302 delay 1 000306 startBattle 000308 setTrigger 301 000312 endSection Section_5: 000314 setDialogOwner 5 000316 showTextbox ...!\n 000330 setTrigger 1 000334 setPStat 250 1 000338 setPStat 251 5 000342 setPStat 252 -1 000346 setPStat 253 -1 000350 fadeoutHud 000352 delay 1 000356 startBattle 000358 unsetTrigger 1 000362 setPStat 250 0 000366 entityLookAtEntity 5 253 000370 entityLookAtEntity 253 5 000374 entityLookAtEntity 252 5 000378 waitForEntity 253 000380 waitForEntity 252 000382 setDialogOwner 5 000384 showTextbox No, I don't want to!\nI don't want to fight!\n 000476 setDialogOwner 253 000478 showTextbox If you don't want to\nfight, then run away.\n 000568 setDialogOwner 5 000570 showTextbox That's too bad.\n 000606 playAnimation 253 16 000610 delay 20 000614 setDialogOwner 253 000616 showTextbox I don't understand you.\n 000668 showTextbox Oh well, why don't you come\nto our city? Better than\nhiding out here.\n 000812 setDialogOwner 5 000814 showTextbox Uh, city?\n 000838 playAnimation 253 19 000842 delay 20 000846 setDialogOwner 253 000848 showTextbox We are not going to\nforce you.\n 000914 setDialogOwner 5 000916 showTextbox That makes me want to go.\nOkay, I'll go!\n 001002 fadeoutHud 001004 jumpTo 1008 001008 entityWalkTo 5 -330 -2751 true 001016 if pstat(101) >= 5 then 1048 001028 addToPStat 101 1 001032 delay 20 001036 entityLookAtEntity 253 5 001040 entityLookAtEntity 252 5 001044 jumpTo 1008 001048 waitForEntity 5 001050 unloadEntity 5 001052 setPStat 101 0 001056 playSound 2568 001060 setDialogOwner 255 001062 showTextbox Gabumon joins the city!\n 001114 playAnimation 253 16 001118 delay 20 001122 setDialogOwner 253 001124 showTextbox What a weird fellow.\n 001170 moveCameraToEntity 253 10 001174 waitForEntity 200 001176 setTrigger 217 001180 addToPStat 1 1 001184 endSection == Script ID 117 == 54800 Section_254: 000048 storeRandom 110 99 000052 if pstat(110) > 4 then 70 000064 spawnItem 44 35 19 000070 storeRandom 110 99 000074 if pstat(110) > 16 then 92 000086 spawnItem 44 55 50 000092 storeRandom 110 99 000096 if pstat(110) > 6 then 114 000108 spawnItem 44 47 4 000114 storeRandom 110 99 000118 if pstat(110) > 3 then 136 000130 spawnItem 47 40 45 000136 setTrigger 112 000140 endSection Section_5: 000142 setDialogOwner 5 000144 showTextbox Who is it?\n 000170 fadeoutHud 000172 delay 1 000176 startBattle 000178 setTrigger 289 000182 endSection Section_6: 000184 setDialogOwner 6 000186 showTextbox I'm going! Just kidding.\n 000240 fadeoutHud 000242 delay 1 000246 startBattle 000248 setTrigger 289 000252 endSection Section_7: 000254 setDialogOwner 7 000256 showTextbox Ha ha ha. This's great.\n 000308 fadeoutHud 000310 delay 1 000314 startBattle 000316 setTrigger 289 000320 endSection Section_8: 000322 setDialogOwner 8 000324 showTextbox Oh, I'm gonna\nenjoy this!\n 000380 fadeoutHud 000382 delay 1 000386 startBattle 000388 setTrigger 280 000392 endSection Section_9: 000394 setDialogOwner 9 000396 showTextbox Are you serious?!\n 000436 fadeoutHud 000438 delay 1 000442 startBattle 000444 setTrigger 280 000448 endSection Section_10: 000450 setDialogOwner 10 000452 showTextbox Hey, are you serious?!\n 000502 fadeoutHud 000504 delay 1 000508 startBattle 000510 setTrigger 289 000514 endSection Section_11: 000516 setDialogOwner 11 000518 showTextbox Be Quiet!\n 000542 fadeoutHud 000544 delay 1 000548 startBattle 000550 setTrigger 296 000554 endSection Section_12: 000556 setDialogOwner 12 000558 showTextbox I can do it\nwhen I put my mind to it!\n 000638 fadeoutHud 000640 delay 1 000644 startBattle 000646 setTrigger 296 000650 endSection Section_51: 000652 entityWalkTo 253 -1700 -1800 false 000660 if trigger(114) == false AND trigger(147) == false then 680 000676 warpTo 117 1 255 000680 storeRandom 110 99 000684 if pstat(110) >= 69 then 704 000696 warpTo 117 1 255 000700 jumpTo 708 000704 warpTo 118 1 255 Section_52: 000708 entityWalkTo 253 -2600 4000 false 000716 if trigger(114) == false AND trigger(147) == false then 736 000732 warpTo 119 1 255 000736 addToPStat 120 1 000740 if pstat(120) != 10 then 760 000752 setPStat 120 0 000756 warpTo 119 1 255 000760 storeRandom 110 99 000764 if pstat(110) >= 69 then 784 000776 warpTo 117 1 255 000780 jumpTo 788 000784 warpTo 121 2 255 == Script ID 118 == 55000 Section_254: 000008 endSection == Script ID 119 == 55800 Section_254: 000016 spawnChest 10 330 0 449 3072 676 000028 endSection Section_5: 000030 setDialogOwner 5 000032 showTextbox Hey, how are you?\n 000072 endSection Section_51: 000074 entityWalkTo 253 5000 -5000 false 000082 warpTo 32 0 255 000086 endSection == Script ID 120 == 56000 Section_254: 000012 spawnChest 23 -582 0 1062 0 694 000024 spawnChest 14 -1129 0 1032 0 695 000036 endSection Section_5: 000038 endSection == Script ID 121 == 56800 Section_254: 000012 spawnChest 20 515 0 1428 3072 679 000024 endSection Section_5: 000026 setDialogOwner 5 000028 showTextbox Hello there. Do you know\nabout Digimon cards?\n 000124 showTextbox I collect Meramon Cards.\nBring me one and I'll buy\nit for fifteen hund bits.\n 000282 if card(30) < 1 then 348 000296 setDialogOwner 253 000298 setSelection 350 396 000304 showTextbox Here you go\nSorry\n 000344 unknown12 0 000346 endSection 000348 endSection 000350 setDialogOwner 5 000352 showTextbox Great! Thanks.\n 000386 takeCard 30 000388 addMoney 1500 000394 endSection 000396 endSection == Script ID 122 == 57000 Section_254: 000016 spawnChest 24 1460 0 -443 3072 666 000028 endSection Section_6: 000030 setDialogOwner 6 000032 showTextbox Am I in the way?\n 000070 fadeoutHud 000072 delay 1 000076 startBattle 000078 setTrigger 280 000082 endSection Section_5: 000084 setDialogOwner 5 000086 showTextbox You saved me!\n 000118 setDialogOwner 253 000120 showTextbox So it was you.\n 000154 setDialogOwner 5 000156 showTextbox This is perfect.\n 000194 playAnimation 253 19 000198 delay 15 000202 setDialogOwner 253 000204 showTextbox What?\n 000220 playAnimation 253 0 000224 setDialogOwner 5 000226 showTextbox I was headed toward\nyour city to put my talent\nto good use!\n 000350 setDialogOwner 253 000352 showTextbox What kind of talent?\n 000398 setDialogOwner 5 000400 showTextbox Oh, you don't know about me?\nI'm famous with Digimon\nas a know-it-all!\n 000546 setDialogOwner 253 000548 showTextbox Really?\nI've never heard of you.\n 000618 setDialogOwner 5 000620 showTextbox I'm ready to go to the city.\n 000682 playAnimation 253 16 000686 delay 15 000690 setDialogOwner 253 000692 showTextbox Is she really\ngoing to be useful?\n 000764 playAnimation 253 0 000768 setDialogOwner 5 000770 showTextbox See ya!\n 000790 jumpTo 794 000794 entityWalkTo 5 -111 -2962 true 000802 if pstat(101) >= 3 then 834 000814 addToPStat 101 1 000818 delay 20 000822 entityLookAtEntity 253 5 000826 entityLookAtEntity 252 5 000830 jumpTo 794 000834 waitForEntity 5 000836 unloadEntity 5 000838 setPStat 101 0 000842 playSound 2568 000846 setDialogOwner 255 000848 showTextbox Shellmon joins the city!\n 000902 setTrigger 235 000906 addToPStat 1 2 000910 endSection == Script ID 123 == 57800 Section_254: 000036 storeRandom 110 99 000040 if pstat(110) > 9 then 58 000052 spawnItem 44 48 68 000058 storeRandom 110 99 000062 if pstat(110) > 3 then 80 000074 spawnItem 54 76 49 000080 unsetTrigger 98 000084 endSection Section_5: 000086 setDialogOwner 5 000088 showTextbox Hey!\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 280 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox Haaaa!\n 000136 fadeoutHud 000138 delay 1 000142 startBattle 000144 setTrigger 280 000148 endSection Section_7: 000150 setDialogOwner 7 000152 showTextbox Wow!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 280 000178 endSection Section_81: 000180 entitySetRotation 253 1944 000184 waitForEntity 253 000186 setDialogOwner 255 000188 showTextbox East: Elevator\nWest: Danger!!\nBeware of cliff.\n 000286 if trigger(54) == false then 300 000298 endSection 000300 setDialogOwner 255 000302 setSelection 366 376 000308 showTextbox Ogre Mode:ON\nOgre Mode:OFF\n 000366 setTrigger 197 000370 warpTo 128 0 255 000374 endSection 000376 unsetTrigger 197 000380 warpTo 128 0 255 000384 endSection Section_82: 000386 entitySetRotation 253 1944 000390 waitForEntity 253 000392 setDialogOwner 255 000394 showTextbox Beware of cave-ins!\n 000438 endSection Section_51: 000440 if trigger(197) == true then 454 000452 endSection 000454 if trigger(198) == false then 468 000466 endSection 000468 if trigger(98) == false then 482 000480 endSection 000482 entitySetRotation 253 1944 000486 moveCameraTo 30 2000 173 000492 waitForEntity 200 000494 setDialogOwner 253 000496 showTextbox Rumor is that this is the\nroad where bandits attack.\n 000606 showTextbox Alright, let's go .\n 000656 entityWalkTo 253 1925 468 false 000664 entityWalkTo 252 1925 78 false 000672 waitForEntity 253 000674 waitForEntity 252 000676 loadDigimon 154 000678 loadDigimon 3 000680 setDigimon 154 3 0 000684 setDigimon 3 4 0 000688 setDigimon 3 5 0 000692 setDialogOwner 9 000694 showTextbox Yoo-hoo!\n 000716 playSound 2824 000720 setDialogOwner 8 000722 showTextbox Ha ha ha!\n 000746 setDialogOwner 10 000748 showTextbox Yaa-hoo!\n 000770 delay 10 000774 playSound 264 000778 playAnimation 8 31 000782 entityMoveTo 8 1000 1288 30 000790 entityWalkTo 9 2067 1561 true 000798 entityWalkTo 10 2059 -383 true 000806 waitForEntity 8 000808 waitForEntity 9 000810 waitForEntity 10 000812 entityLookAtEntity 8 253 000816 entityLookAtEntity 9 253 000820 entityLookAtEntity 10 253 000824 entityLookAtEntity 253 8 000828 entityLookAtEntity 252 9 000832 delay 10 000836 playSound 2824 000840 setDialogOwner 8 000842 showTextbox Give up and leave your stuff\nhere or you'll regret it!\n 000956 playAnimation 253 20 000960 delay 15 000964 setDialogOwner 253 000966 showTextbox Give up!\n 000988 playAnimation 253 0 000992 setDialogOwner 8 000994 showTextbox What?! You...\n 001026 setDialogOwner 8 001028 showTextbox It can't be!\n 001058 setDialogOwner 9 001060 showTextbox Boss, what'll we do?\n 001106 entityLookAtEntity 9 8 001110 setDialogOwner 8 001112 showTextbox Don't panic! We are\nstronger and there are more\nof us! Go get 'em!\n 001250 entityLookAtEntity 8 9 001254 setTrigger 1 001258 setPStat 250 1 001262 setPStat 251 8 001266 setPStat 252 9 001270 setPStat 253 10 001274 fadeoutHud 001276 delay 1 001280 startBattle 001282 unsetTrigger 1 001286 setPStat 250 0 001290 entityLookAtEntity 253 8 001294 entityLookAtEntity 8 253 001298 entityLookAtEntity 252 8 001302 entityWalkTo 9 1350 2350 true 001310 entityWalkTo 10 1850 2350 true 001318 waitForEntity 9 001320 waitForEntity 10 001322 unloadEntity 9 001324 unloadEntity 10 001326 setDialogOwner 8 001328 showTextbox I'll get even someday!\n 001378 entityWalkTo 8 1650 2350 true 001386 waitForEntity 8 001388 unloadEntity 8 001390 setDialogOwner 253 001392 showTextbox Look at them go! They won't\nbe back for a while.\n 001494 moveCameraToEntity 253 10 001498 waitForEntity 200 001500 setTrigger 198 001504 setTrigger 142 001508 setTrigger 155 001512 endSection Section_52: 001514 setTrigger 98 001518 endSection == Script ID 124 == 58000 Section_254: 000020 endSection Section_51: 000022 if trigger(221) == false then 36 000034 endSection 000036 delay 20 000040 entityWalkToWithCamera 253 -142 -455 false 000048 entityWalkTo 252 421 -421 false 000056 waitForEntity 253 000058 waitForEntity 252 000060 delay 20 000064 entityWalkToWithCamera 253 58 -920 false 000072 entityWalkTo 252 -142 -455 false 000080 waitForEntity 253 000082 waitForEntity 252 000084 delay 20 000088 entityWalkTo 253 578 -695 false 000096 entityWalkTo 252 58 -920 false 000104 waitForEntity 253 000106 waitForEntity 252 000108 delay 20 000112 entityWalkTo 253 615 -211 false 000120 entityWalkTo 252 578 -695 false 000128 waitForEntity 253 000130 waitForEntity 252 000132 delay 20 000136 playAnimation 253 16 000140 setDialogOwner 253 000142 showTextbox Hmm\n 000154 delay 20 000158 entityLookAtEntity 253 252 000162 entityLookAtEntity 252 253 000166 waitForEntity 253 000168 waitForEntity 252 000170 playAnimation 253 19 000174 delay 15 000178 setDialogOwner 253 000180 showTextbox It looks like a bird's nest.\nWhat do you think?\n 000280 playAnimation 253 0 000284 playAnimation 253 24 000288 delay 5 000292 playSound 3336 000296 delay 20 000300 setDialogOwner 253 000302 showTextbox I hear noise.\n 000334 setDigimon 143 0 0 000338 delay 10 000342 moveCameraToEntity 5 10 000346 waitForEntity 200 000348 entityWalkToWithCamera 5 278 -490 true 000356 waitForEntity 5 000358 moveCameraTo 20 -83 -1182 000364 waitForEntity 200 000366 entityLookAtEntity 253 5 000370 entityLookAtEntity 5 253 000374 entityLookAtEntity 252 5 000378 delay 20 000382 setTrigger 1 000386 setPStat 250 1 000390 setPStat 251 5 000394 setPStat 252 -1 000398 setPStat 253 -1 000402 fadeoutHud 000404 delay 1 000408 startBattle 000410 unsetTrigger 1 000414 setPStat 250 0 000418 entityLookAtEntity 253 5 000422 entityLookAtEntity 5 253 000426 entityLookAtEntity 252 5 000430 delay 20 000434 playAnimation 5 28 000438 delay 40 000442 setDialogOwner 5 000444 showTextbox You're good.\n 000474 setDialogOwner 253 000476 showTextbox So it was your nest.\n 000522 setDialogOwner 5 000524 showTextbox Yeah.\n 000540 playAnimation 253 20 000544 setDialogOwner 253 000546 showTextbox Sorry to enter without asking.\n 000612 playAnimation 253 0 000616 setDialogOwner 5 000618 showTextbox Oh, don't worry about it.\n 000674 setDialogOwner 253 000676 showTextbox ?\n 000684 setDialogOwner 5 000686 showTextbox I've heard of you.\n 000728 setDialogOwner 253 000730 showTextbox I didn't know I was famous.\n 000790 setDialogOwner 5 000792 showTextbox You're probably the only\nhuman left on the island.\n 000898 playAnimation 253 16 000902 setDialogOwner 253 000904 showTextbox Left...? There've been\nothers before me?\n 000990 setDialogOwner 5 000992 showTextbox Aren't you going to\ninvite me to the city?\n 001082 playAnimation 253 19 001086 setDialogOwner 253 001088 showTextbox Oh, yeah, won't you come\nto the city?\n 001168 setDialogOwner 5 001170 showTextbox Okay. Then let's get down\nto business. Hold on tight.\n 001282 entityWalkTo 5 167 -665 false 001290 waitForEntity 5 001292 moveCameraToEntity 5 20 001296 waitForEntity 200 001298 entityWalkTo 253 367 -815 false 001306 entityWalkTo 252 437 -445 false 001314 waitForEntity 253 001316 waitForEntity 252 001318 entityLookAtEntity 5 253 001322 delay 5 001326 playSound 2568 001330 setDialogOwner 255 001332 showTextbox Birdramon joins the city!\n 001388 setTrigger 221 001392 addToPStat 1 2 001396 playAnimation 5 29 001400 delay 40 001404 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1432 001424 jumpTo 1532 001428 jumpTo 1436 001432 jumpTo 1436 001436 if trigger(221) == false then 1456 001448 jumpTo 1496 001452 jumpTo 1460 001456 jumpTo 1460 001460 if trigger(225) == false then 1476 001472 warpTo 170 0 255 001476 if trigger(246) == false then 1492 001488 warpTo 169 0 255 001492 warpTo 168 0 255 001496 if trigger(225) == false then 1512 001508 warpTo 173 0 255 001512 if trigger(246) == false then 1528 001524 warpTo 172 0 255 001528 warpTo 171 0 255 001532 if trigger(221) == false then 1552 001544 jumpTo 1592 001548 jumpTo 1556 001552 jumpTo 1556 001556 if trigger(225) == false then 1572 001568 warpTo 176 0 255 001572 if trigger(246) == false then 1588 001584 warpTo 175 0 255 001588 warpTo 174 0 255 001592 if trigger(225) == false then 1608 001604 warpTo 179 0 255 001608 if trigger(246) == false then 1624 001620 warpTo 178 0 255 001624 warpTo 177 0 255 001628 endSection Section_52: 001630 playSound 1288 001634 endSection Section_81: 001636 entitySetRotation 253 1271 001640 setDialogOwner 255 001642 showTextbox Elevator\n 001664 setDialogOwner 253 001666 setSelection 1776 1854 2026 001674 showTextbox Press Down once\nPress Down twice\nDon't get on\n 001770 unknown12 0 001772 jumpTo 2026 001776 playSound 1032 001780 rotate3DObject 0 1 001784 delay 1 001788 rotate3DObject 1 1 001792 delay 1 001796 rotate3DObject 0 1 001800 delay 1 001804 rotate3DObject 1 1 001808 delay 1 001812 rotate3DObject 0 1 001816 delay 1 001820 rotate3DObject 1 1 001824 delay 1 001828 rotate3DObject 0 1 001832 delay 1 001836 rotate3DObject 1 1 001840 delay 1 001844 playSound 1288 001848 warpTo 38 2 55 001852 endSection 001854 fadeoutHud 001856 if trigger(155) == true then 1946 001868 setDialogOwner 253 001870 showTextbox Huh?\n 001884 showTextbox No good. It doesn't work.\n 001940 endSection 001942 jumpTo 2024 001946 playSound 1032 001950 rotate3DObject 0 1 001954 delay 1 001958 rotate3DObject 1 1 001962 delay 1 001966 rotate3DObject 0 1 001970 delay 1 001974 rotate3DObject 1 1 001978 delay 1 001982 rotate3DObject 0 1 001986 delay 1 001990 rotate3DObject 1 1 001994 delay 1 001998 rotate3DObject 0 1 002002 delay 1 002006 rotate3DObject 1 1 002010 delay 1 002014 playSound 1288 002018 warpTo 41 2 53 002022 endSection 002024 endSection 002026 endSection == Script ID 125 == 58800 Section_254: 000012 spawnChest 19 -518 0 2893 0 673 000024 spawnChest 40 1247 0 -553 3072 674 000036 spawnChest 23 1454 0 2930 1024 675 000048 spawnChest 24 -47 0 -2219 1024 683 000060 endSection Section_5: 000062 endSection == Script ID 126 == 59000 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 16 then 42 000036 spawnItem 44 49 70 000042 storeRandom 110 99 000046 if pstat(110) > 2 then 64 000058 spawnItem 69 25 68 000064 endSection Section_81: 000066 entityLookAtEntity 5 253 000070 entityLookAtEntity 253 5 000074 if trigger(139) == true then 564 000086 setTrigger 139 000090 playSound 1032 000094 setDialogOwner 5 000096 showTextbox This is a Digimon Card Shop.\n 000158 setDialogOwner 253 000160 showTextbox What's a Digimon Card?\n 000210 setDialogOwner 5 000212 showTextbox Everyone's collecting them.\nYou can't lose with them.\n 000324 setDialogOwner 253 000326 showTextbox Oh?\n 000338 playSound 1032 000342 setDialogOwner 5 000344 showTextbox I'll give you one free for\nstarters. It's a good one.\n 000456 setDialogOwner 253 000458 showTextbox Hey! This card's about ME!\n 000516 setDialogOwner 255 000518 showTextbox Got a card of !\n 000560 giveCard 0 000562 endSection 000564 setDialogOwner 5 000566 showTextbox This is a Digimon Card Shop.\n 000628 setPStat 254 5 000632 playSound 1032 000636 setDialogOwner 5 000638 showTextbox We have really cool cards\nin stock today.\n 000726 callRoutine 15 000728 setDialogOwner 253 000730 setSelection 824 1248 1314 000738 showTextbox I'll buy a card\nI'll sell a card\nQuit\n 000818 unknown12 0 000820 jumpTo 1314 000824 if getMoney < 500 then 928 000840 setSelection 970 1232 1254 000848 showTextbox Buy a pack of three\nBuy one\nQuit\n 000918 unknown12 0 000920 jumpTo 1254 000924 jumpTo 970 000928 setSelection 1232 1254 000934 showTextbox Buy one\nQuit\n 000964 unknown12 0 000966 jumpTo 1254 000970 setDialogOwner 5 000972 showTextbox Five hundred bits for a pack.\nNo telling what's inside.\n 001088 setDialogOwner 253 001090 setSelection 1150 1254 001096 showTextbox I'll buy it\nNo thanks\n 001144 unknown12 0 001146 jumpTo 1254 001150 reduceMoney 500 001156 callRoutine 15 001158 setDialogOwner 5 001160 showTextbox Open the pack right away.\n 001216 unsetTrigger 3 001220 unsetTrigger 4 001224 callRoutine 14 001226 callRoutine 22 001228 jumpTo 1254 001232 unsetTrigger 3 001236 setTrigger 4 001240 callRoutine 14 001242 callRoutine 22 001244 jumpTo 1254 001248 setTrigger 3 001252 callRoutine 14 001254 setDialogOwner 5 001256 showTextbox You want something else?\n 001310 jumpTo 728 001314 callRoutine 16 001316 setDialogOwner 5 001318 showTextbox Come again.\n 001346 endSection Section_82: 001348 entityLookAtEntity 6 253 001352 entityLookAtEntity 253 6 001356 playSound 1032 001360 setDialogOwner 6 001362 showTextbox This's a Recycled Goods shop.\n 001426 setDialogOwner 253 001428 setSelection 1556 1624 1636 001436 showTextbox I want a regular item\nI want a recycled item\nNext time\n 001550 unknown12 0 001552 jumpTo 1636 001556 setTrigger 385 001560 setTrigger 389 001564 setTrigger 406 001568 setTrigger 423 001572 setTrigger 399 001576 setTrigger 400 001580 setTrigger 401 001584 unsetTrigger 3 001588 setPStat 254 6 001592 callRoutine 8 001594 unsetTrigger 385 001598 unsetTrigger 389 001602 unsetTrigger 406 001606 unsetTrigger 423 001610 unsetTrigger 399 001614 unsetTrigger 400 001618 unsetTrigger 401 001622 endSection 001624 setTrigger 3 001628 setPStat 254 6 001632 callRoutine 8 001634 endSection 001636 endSection Section_51: 001638 if trigger(190) == false then 1652 001650 endSection 001652 setDialogOwner 253 001654 showTextbox Hey!?\n 001670 moveCameraTo 30 800 4000 001676 waitForEntity 200 001678 setDialogOwner 253 001680 showTextbox It's a shop!\n 001710 moveCameraToEntity 253 10 001714 waitForEntity 200 001716 setTrigger 190 001720 endSection == Script ID 127 == 59800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 18 then 50 000044 spawnItem 44 68 27 000050 storeRandom 110 99 000054 if pstat(110) > 3 then 72 000066 spawnItem 45 54 40 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox Can I give a nudge?\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 272 000132 endSection Section_6: 000134 setDialogOwner 6 000136 showTextbox Don't get carried away!\n 000188 fadeoutHud 000190 delay 1 000194 startBattle 000196 setTrigger 272 000200 endSection Section_7: 000202 setDialogOwner 7 000204 showTextbox Don't get carried away!\n 000256 fadeoutHud 000258 delay 1 000262 startBattle 000264 setTrigger 300 000268 endSection Section_8: 000270 setDialogOwner 8 000272 showTextbox It's not that easy.\n 000316 fadeoutHud 000318 delay 1 000322 startBattle 000324 setTrigger 300 000328 endSection Section_51: 000330 if condition(64) == 1 AND trigger(133) == false then 348 000346 endSection 000348 storeDigimonType 103 000350 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 384 000378 jumpToFile 203 51 000384 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 418 000412 jumpToFile 203 51 000418 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 452 000446 jumpToFile 203 51 000452 if pstat(103) != 44 AND pstat(103) != 21 then 474 000468 jumpToFile 203 51 000474 endSection == Script ID 128 == 5a000 Section_254: 000020 storeRandom 110 99 000024 if pstat(110) > 17 then 42 000036 spawnItem 44 46 61 000042 storeRandom 110 99 000046 if pstat(110) > 0 then 64 000058 spawnItem 59 60 53 000064 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 88 000084 playAnimation 5 29 000088 if trigger(8) == false OR trigger(9) == false then 108 000104 playAnimation 5 30 000108 if trigger(8) == false OR trigger(10) == false then 128 000124 playAnimation 5 30 000128 if trigger(9) == false OR trigger(10) == false then 148 000144 playAnimation 5 30 000148 if trigger(8) == false trigger(9) == false OR trigger(10) == false then 172 000168 playAnimation 5 31 000172 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 196 000192 playAnimation 6 29 000196 if trigger(11) == false OR trigger(12) == false then 216 000212 playAnimation 6 30 000216 if trigger(11) == false OR trigger(13) == false then 236 000232 playAnimation 6 30 000236 if trigger(12) == false OR trigger(13) == false then 256 000252 playAnimation 6 30 000256 if trigger(11) == false trigger(12) == false OR trigger(13) == false then 280 000276 playAnimation 6 31 000280 endSection Section_5: 000282 if trigger(8) == false OR trigger(9) == false then 328 000298 setDialogOwner 5 000300 showTextbox Hey, !\n 000324 jumpTo 536 000328 if trigger(8) == false OR trigger(10) == false then 374 000344 setDialogOwner 5 000346 showTextbox Hey, !\n 000370 jumpTo 536 000374 if trigger(9) == false OR trigger(10) == false then 420 000390 setDialogOwner 5 000392 showTextbox Hey, !\n 000416 jumpTo 536 000420 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 488 000440 setDialogOwner 5 000442 showTextbox Thanks for coming!\n 000484 jumpTo 536 000488 setDialogOwner 5 000490 showTextbox Hello, I'm Mojyamon!\n 000536 setPStat 254 5 000540 setPStat 249 1 000544 callRoutine 2 000546 if trigger(8) == false AND trigger(9) == false AND trigger(10) == false then 570 000566 playAnimation 5 29 000570 if trigger(8) == false OR trigger(9) == false then 590 000586 playAnimation 5 30 000590 if trigger(8) == false OR trigger(10) == false then 610 000606 playAnimation 5 30 000610 if trigger(9) == false OR trigger(10) == false then 630 000626 playAnimation 5 30 000630 if trigger(8) == false trigger(9) == false OR trigger(10) == false then 654 000650 playAnimation 5 31 000654 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 676 000674 endSection 000676 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 698 000696 endSection 000698 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 720 000718 endSection 000720 if trigger(252) == false then 734 000732 endSection 000734 setDialogOwner 5 000736 showTextbox , I'm so happy!\nYou've done so much for us.\n 000834 showTextbox I've decided I'm going\nto the city. We'll work\ntogether, alright?\n 000970 jumpTo 974 000974 entityWalkTo 5 1931 -1543 true 000982 if pstat(101) >= 6 then 1014 000994 addToPStat 101 1 000998 delay 10 001002 entityLookAtEntity 253 5 001006 entityLookAtEntity 252 5 001010 jumpTo 974 001014 waitForEntity 5 001016 unloadEntity 5 001018 setPStat 101 0 001022 playSound 2824 001026 setDialogOwner 255 001028 showTextbox Mojyamon joins the city!\n 001082 setTrigger 252 001086 setTrigger 108 001090 addToPStat 1 2 001094 endSection Section_6: 001096 if trigger(11) == false OR trigger(12) == false then 1142 001112 setDialogOwner 6 001114 showTextbox Hey, !\n 001138 jumpTo 1350 001142 if trigger(12) == false OR trigger(13) == false then 1188 001158 setDialogOwner 6 001160 showTextbox Hey, !\n 001184 jumpTo 1350 001188 if trigger(12) == false OR trigger(13) == false then 1234 001204 setDialogOwner 6 001206 showTextbox Hey, !\n 001230 jumpTo 1350 001234 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 1302 001254 setDialogOwner 6 001256 showTextbox Thanks for coming!\n 001298 jumpTo 1350 001302 setDialogOwner 6 001304 showTextbox Hello, I'm Mojyamon!\n 001350 setPStat 254 6 001354 setPStat 249 2 001358 callRoutine 2 001360 if trigger(11) == false AND trigger(12) == false AND trigger(13) == false then 1384 001380 playAnimation 6 29 001384 if trigger(11) == false OR trigger(12) == false then 1404 001400 playAnimation 6 30 001404 if trigger(11) == false OR trigger(13) == false then 1424 001420 playAnimation 6 30 001424 if trigger(12) == false OR trigger(13) == false then 1444 001440 playAnimation 6 30 001444 if trigger(11) == false trigger(12) == false OR trigger(13) == false then 1468 001464 playAnimation 6 31 001468 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 1490 001488 endSection 001490 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 1512 001510 endSection 001512 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 1534 001532 endSection 001534 if trigger(252) == false then 1548 001546 endSection 001548 setDialogOwner 6 001550 showTextbox , I'm so happy!\nYou've done so much for us.\n 001648 showTextbox I've decided I'm going\nto the city. We'll work\ntogether, alright?\n 001784 jumpTo 1788 001788 entityWalkTo 6 -1605 -856 true 001796 if pstat(101) >= 6 then 1828 001808 addToPStat 101 1 001812 delay 10 001816 entityLookAtEntity 253 6 001820 entityLookAtEntity 252 6 001824 jumpTo 1788 001828 waitForEntity 6 001830 unloadEntity 6 001832 setPStat 101 0 001836 playSound 2824 001840 setDialogOwner 255 001842 showTextbox Mojyamon joins the city!\n 001896 setTrigger 252 001900 setTrigger 109 001904 addToPStat 1 2 001908 endSection Section_51: 001910 if condition(64) == 1 AND trigger(133) == false then 1928 001926 endSection 001928 storeDigimonType 103 001930 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1964 001958 jumpToFile 203 51 001964 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1998 001992 jumpToFile 203 51 001998 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2032 002026 jumpToFile 203 51 002032 if pstat(103) != 44 AND pstat(103) != 21 then 2054 002048 jumpToFile 203 51 002054 endSection == Script ID 129 == 5b000 Section_254: 000024 storeRandom 110 99 000028 if pstat(110) > 10 then 46 000040 spawnItem 44 40 54 000046 setPStat 113 0 000050 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 74 000070 playAnimation 5 29 000074 if trigger(5) == false OR trigger(6) == false then 94 000090 playAnimation 5 30 000094 if trigger(5) == false OR trigger(7) == false then 114 000110 playAnimation 5 30 000114 if trigger(6) == false OR trigger(7) == false then 134 000130 playAnimation 5 30 000134 if trigger(5) == false trigger(6) == false OR trigger(7) == false then 158 000154 playAnimation 5 31 000158 endSection Section_6: 000160 setPStat 113 1 000164 jumpToFile 206 6 000170 endSection Section_10: 000172 jumpToFile 206 10 000178 endSection Section_7: 000180 if trigger(5) == false OR trigger(6) == false then 226 000196 setDialogOwner 7 000198 showTextbox Hey, !\n 000222 jumpTo 440 000226 if trigger(5) == false OR trigger(7) == false then 272 000242 setDialogOwner 7 000244 showTextbox Hey, !\n 000268 jumpTo 440 000272 if trigger(6) == false OR trigger(7) == false then 318 000288 setDialogOwner 7 000290 showTextbox Hey, !\n 000314 jumpTo 440 000318 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 398 000338 setDialogOwner 7 000340 showTextbox Thanks for coming again.\n 000394 jumpTo 440 000398 setDialogOwner 7 000400 showTextbox Hi, I'm Mojyamon!\n 000440 setPStat 254 7 000444 setPStat 249 0 000448 callRoutine 2 000450 if trigger(5) == false AND trigger(6) == false AND trigger(7) == false then 474 000470 playAnimation 5 29 000474 if trigger(5) == false OR trigger(6) == false then 494 000490 playAnimation 5 30 000494 if trigger(5) == false OR trigger(7) == false then 514 000510 playAnimation 5 30 000514 if trigger(6) == false OR trigger(7) == false then 534 000530 playAnimation 5 30 000534 if trigger(5) == false trigger(6) == false OR trigger(7) == false then 558 000554 playAnimation 5 31 000558 if trigger(5) == true AND trigger(6) == true AND trigger(7) == true then 580 000578 endSection 000580 if trigger(8) == true AND trigger(9) == true AND trigger(10) == true then 602 000600 endSection 000602 if trigger(11) == true AND trigger(12) == true AND trigger(13) == true then 624 000622 endSection 000624 if trigger(252) == false then 638 000636 endSection 000638 setDialogOwner 7 000640 showTextbox , I'm so happy!\nYou've done so much for us.\n 000738 showTextbox I've decided I'm going\nto the city. We'll work\ntogether, alright?\n 000874 jumpTo 878 000878 entityWalkTo 7 -1300 -1351 true 000886 if pstat(101) >= 3 then 918 000898 addToPStat 101 1 000902 delay 20 000906 entityLookAtEntity 253 7 000910 entityLookAtEntity 252 7 000914 jumpTo 878 000918 waitForEntity 7 000920 unloadEntity 7 000922 setPStat 101 0 000926 playSound 2824 000930 setDialogOwner 255 000932 showTextbox Mojyamon joins the city!\n 000986 setTrigger 252 000990 setTrigger 107 000994 addToPStat 1 2 000998 endSection Section_51: 001000 if condition(64) == 1 AND trigger(133) == false then 1018 001016 endSection 001018 storeDigimonType 103 001020 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1054 001048 jumpToFile 203 51 001054 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1088 001082 jumpToFile 203 51 001088 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 1122 001116 jumpToFile 203 51 001122 if pstat(103) != 44 then 1140 001134 jumpToFile 203 51 001140 endSection == Script ID 130 == 5b800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 16 then 50 000044 spawnItem 44 31 3 000050 endSection Section_5: 000052 setDialogOwner 5 000054 showTextbox I'm gonna get you!\n 000096 fadeoutHud 000098 delay 1 000102 startBattle 000104 setTrigger 303 000108 endSection Section_7: 000110 setDialogOwner 7 000112 showTextbox Oh Really!\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 300 000150 endSection Section_6: 000152 endSection Section_81: 000154 if trigger(224) == false AND trigger(175) == true then 172 000170 endSection 000172 entityLookAtEntity 253 6 000176 entityLookAtEntity 252 6 000180 delay 5 000184 moveCameraTo 30 -2852 2621 000190 waitForEntity 200 000192 if trigger(352) == false then 338 000204 setDialogOwner 6 000206 showTextbox Who are you?\n 000236 setDialogOwner 253 000238 setSelection 1452 1424 000244 showTextbox I came here to help you\nI'm not ready yet...\n 000338 setTrigger 352 000342 setDialogOwner 6 000344 showTextbox Is somebody there?\n 000386 playAnimation 253 25 000390 delay 15 000394 setDialogOwner 253 000396 showTextbox You can't see?\n 000430 playAnimation 253 0 000434 setDialogOwner 6 000436 showTextbox I'm Whamon. Usually\nI live in the sea.\n 000518 showTextbox I don't have eyes, but\nI can feel most things.\n 000616 storeDigimonType 103 000618 setDialogOwner 253 000620 showTextbox I'm human. My name is\n.\n 000678 showTextbox This is ,\nmy partner and he is .\n 000756 setDialogOwner 6 000758 showTextbox I feel some strong power.\n 000814 setDialogOwner 6 000816 showTextbox Will you listen to my story?\nThere's a beach cave near\nhere where I rest.\n 000968 showTextbox But, some mean guys kicked me\nout and I lost my important\ntreasure there.\n 001120 playAnimation 253 16 001124 delay 15 001128 setDialogOwner 253 001130 showTextbox Mean guys, huh?\nDoesn't sound good.\n 001206 playAnimation 253 0 001210 setDialogOwner 6 001212 showTextbox Please kick them out.\nI want you to help me\nget the cave back.\n 001342 setDialogOwner 253 001344 setSelection 1452 1424 001350 showTextbox I'll help you\nCan't help right now\n 001424 setDialogOwner 6 001426 showTextbox I see.\n 001444 moveCameraToEntity 253 10 001448 waitForEntity 200 001450 endSection 001452 setDialogOwner 6 001454 showTextbox Then get on my back.\n 001500 moveCameraTo 30 -3150 3000 001506 playAnimation 6 28 001510 playSound 776 001514 delay 40 001518 entitySetRotation 6 3459 001522 playSound 776 001526 entitySetRotation 6 3331 001530 delay 3 001534 entitySetRotation 6 3203 001538 delay 3 001542 entitySetRotation 6 3075 001546 delay 3 001550 entitySetRotation 6 2947 001554 delay 3 001558 entitySetRotation 6 2819 001562 delay 3 001566 entitySetRotation 6 2691 001570 delay 3 001574 entitySetRotation 6 2563 001578 playSound 776 001582 delay 10 001586 entitySetRotation 6 2435 001590 delay 3 001594 entitySetRotation 6 2307 001598 delay 3 001602 entitySetRotation 6 2179 001606 delay 3 001610 entitySetRotation 6 2051 001614 delay 3 001618 entitySetRotation 6 1923 001622 playSound 776 001626 delay 10 001630 entitySetRotation 6 1795 001634 delay 3 001638 entitySetRotation 6 1667 001642 delay 3 001646 entitySetRotation 6 1539 001650 delay 3 001654 entitySetRotation 6 1411 001658 delay 3 001662 entitySetRotation 6 1283 001666 delay 3 001670 entityWalkTo 253 -2454 2707 false 001678 waitForEntity 253 001680 entityWalkTo 253 -3041 3042 false 001688 entityWalkTo 252 -2454 2707 false 001696 waitForEntity 252 001698 entityWalkTo 252 -2771 2915 false 001706 waitForEntity 253 001708 waitForEntity 252 001710 delay 20 001714 entitySetRotation 253 1283 001718 entitySetRotation 252 1283 001722 delay 5 001726 setDialogOwner 253 001728 showTextbox Let's go.\n 001752 playSound 776 001756 entityMoveTo 253 -4053 3680 99 001764 entityMoveTo 252 -4053 3680 99 001772 entityMoveTo 6 -4053 3680 99 001780 moveObjectTo 0 35 1 0 0 350 410 001790 moveObjectTo 1 36 1 0 0 438 410 001800 moveObjectTo 2 37 1 0 0 412 410 001810 moveObjectTo 3 38 1 0 0 366 410 001820 moveObjectTo 4 39 1 0 0 350 434 001830 moveObjectTo 5 40 1 0 0 350 458 001840 moveObjectTo 6 41 1 0 0 366 482 001850 moveObjectTo 7 42 1 0 0 390 506 001860 delay 10 001864 playSound 776 001868 setObjVisibility 35 0 001872 setObjVisibility 36 0 001876 setObjVisibility 37 0 001880 setObjVisibility 38 0 001884 setObjVisibility 39 0 001888 setObjVisibility 40 0 001892 setObjVisibility 41 0 001896 setObjVisibility 42 0 001900 setPStat 247 35 001904 setPStat 248 8 001908 callRoutine 21 001910 delay 10 001914 moveObjectTo 0 35 1 120 0 0 730 001924 moveObjectTo 1 36 1 120 0 88 730 001934 moveObjectTo 2 37 1 120 0 64 730 001944 moveObjectTo 3 38 1 120 0 16 730 001954 moveObjectTo 4 39 1 120 0 0 754 001964 moveObjectTo 5 40 1 120 0 0 778 001974 moveObjectTo 6 41 1 120 0 16 802 001984 moveObjectTo 7 42 1 120 0 40 826 001994 delay 10 001998 entityMoveTo 253 -4053 3680 99 002006 entityMoveTo 252 -4053 3680 99 002014 entityMoveTo 6 -4053 3680 99 002022 delay 30 002026 warpTo 142 1 60 002030 endSection Section_51: 002032 if condition(64) == 1 AND trigger(133) == false then 2050 002048 endSection 002050 storeDigimonType 103 002052 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 2086 002080 jumpToFile 203 51 002086 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 2120 002114 jumpToFile 203 51 002120 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 2154 002148 jumpToFile 203 51 002154 if pstat(103) != 44 AND pstat(103) != 21 then 2176 002170 jumpToFile 203 51 002176 endSection == Script ID 131 == 5c800 Section_254: 000012 endSection Section_51: 000014 if pstat(113) != 0 then 28 000026 endSection 000028 callDigimonRoutine 1 000030 waitForEntity 255 000032 if trigger(257) == true then 52 000044 warpTo 134 2 10 000048 jumpTo 56 000052 warpTo 235 2 11 000056 endSection == Script ID 132 == 5d000 Section_254: 000016 endSection Section_51: 000018 removeCondition 32 000020 removeCondition 64 000022 entityLookAtEntity 5 253 000026 entityLookAtEntity 252 253 000030 playAnimation 253 24 000034 delay 15 000038 setDialogOwner 253 000040 showTextbox Where are we?\nIs this a dream?\n 000106 playAnimation 253 0 000110 entitySetRotation 253 1050 000114 delay 20 000118 entitySetRotation 253 1561 000122 delay 20 000126 entityLookAtEntity 253 5 000130 playAnimation 253 15 000134 delay 15 000138 setDialogOwner 253 000140 showTextbox Wow! Who are you?\nWhere is ?\n 000208 playAnimation 253 0 000212 entitySetRotation 253 1050 000216 delay 5 000220 entityLookAtEntity 253 5 000224 setDialogOwner 5 000226 showTextbox Calm down. My name is\nFrigimon. This is my house.\nI'm an Ice Snow Digimon.\n 000380 showTextbox You were out cold in the\nsnow. I picked you up\nand took care of you.\n 000522 entitySetRotation 253 25 000526 delay 5 000530 entityLookAtEntity 253 252 000534 setDialogOwner 253 000536 showTextbox Oh, .\nI'm glad you're safe!\n 000602 setDialogOwner 5 000604 showTextbox Hey, are you listening?\nIf I didn't find you,\nyou'd be dead by now!\n 000744 entityLookAtEntity 253 5 000748 playAnimation 253 25 000752 delay 15 000756 setDialogOwner 253 000758 showTextbox Oh, sorry. Gee thanks.\n 000808 playAnimation 253 0 000812 delay 30 000816 entityLookAtEntity 253 252 000820 playAnimation 253 7 000824 delay 15 000828 setDialogOwner 253 000830 showTextbox Hey, ,\nI even hit my head when\nyou suddenly fell down.\n 000950 playAnimation 253 0 000954 storeDigimonType 103 000956 setDialogOwner 5 000958 showTextbox can't stand cold.\nYou are so reckless.\nIt's all your fault.\n 001084 entityLookAtEntity 253 5 001088 delay 20 001092 entityLookAtEntity 253 252 001096 playAnimation 253 19 001100 delay 15 001104 setDialogOwner 253 001106 showTextbox I didn't know.\nI'm sorry, .\n 001172 playAnimation 253 0 001176 entityLookAtEntity 253 5 001180 setDialogOwner 253 001182 showTextbox Thanks, Frigimon. Can I ask\nyou one more favor?\n 001282 setDialogOwner 5 001284 showTextbox What will you do if\nfalls down again?\nYou'd better go home soon!\n 001420 setDialogOwner 253 001422 showTextbox Alright, I got it.\nI'll digivolve \ninto another Digimon.\n 001546 entityWalkTo 253 93 -1700 true 001554 delay 20 001558 entityWalkTo 252 93 -1700 true 001566 delay 20 001570 entityLookAtEntity 5 253 001574 waitForEntity 253 001576 waitForEntity 252 001578 setDialogOwner 5 001580 showTextbox Digivolve?\n 001606 setTrigger 133 001610 warpTo 94 2 255 001614 endSection Section_5: 001616 storeDigimonType 103 001618 if pstat(103) != 3 AND pstat(103) != 5 AND pstat(103) != 8 AND pstat(103) != 9 AND pstat(103) != 47 then 1650 001646 jumpTo 2772 001650 if pstat(103) != 19 AND pstat(103) != 32 AND pstat(103) != 51 AND pstat(103) != 1 AND pstat(103) != 2 then 1682 001678 jumpTo 2772 001682 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 then 1714 001710 jumpTo 2772 001714 if pstat(103) != 44 AND pstat(103) != 21 then 1734 001730 jumpTo 2772 001734 setDialogOwner 253 001736 showTextbox Hello again.\n 001766 setDialogOwner 5 001768 showTextbox What happen to\nthe other Digimon?\n 001840 setDialogOwner 253 001842 showTextbox Oh, it's the same one.\n 001892 entityLookAtEntity 5 252 001896 setDialogOwner 5 001898 showTextbox Huh? Is that right?\nI don't get it.\n 001974 entityLookAtEntity 5 253 001978 setDialogOwner 253 001980 showTextbox I came here cuz I have\na favor to ask. I want you\nto come to the city.\n 002126 setDialogOwner 5 002128 showTextbox What's there for me?\nSomething interesting?\n 002220 playAnimation 253 19 002224 delay 15 002228 setDialogOwner 253 002230 showTextbox Well, you can open\nany shop you want.\n 002310 playAnimation 253 0 002314 playAnimation 5 11 002318 delay 5 002322 setDialogOwner 5 002324 showTextbox Wow, I always wanted to do\nthat. Alright, I'll go!\n 002430 setDialogOwner 253 002432 showTextbox OK, that sounds good.\nThen let's go now.\n 002518 setDialogOwner 5 002520 showTextbox A shop! Snow cones and\nice cream. This is\ngonna be great!\n 002640 entityWalkTo 5 -540 -336 true 002648 waitForEntity 5 002650 jumpTo 2654 002654 entityWalkTo 5 93 -1700 true 002662 if pstat(101) >= 3 then 2694 002674 addToPStat 101 1 002678 delay 20 002682 entityLookAtEntity 253 5 002686 entityLookAtEntity 252 5 002690 jumpTo 2654 002694 waitForEntity 5 002696 unloadEntity 5 002698 setPStat 101 0 002702 playSound 2824 002706 setDialogOwner 255 002708 showTextbox Frigimon joins the city!\n 002762 setTrigger 223 002766 addToPStat 1 2 002770 endSection 002772 setDialogOwner 5 002774 showTextbox That Digimon can't stand\ncold very well!\n 002860 playAnimation 253 15 002864 delay 15 002868 setDialogOwner 253 002870 showTextbox I'll be back!\n 002902 playAnimation 253 0 002906 endSection == Script ID 133 == 5e000 Section_254: 000032 storeRandom 110 99 000036 if pstat(110) > 15 then 54 000048 spawnItem 44 58 71 000054 storeRandom 110 99 000058 if pstat(110) > 6 then 76 000070 spawnItem 44 32 37 000076 storeRandom 110 99 000080 if pstat(110) > 3 then 98 000092 spawnItem 43 31 48 000098 storeRandom 110 99 000102 if pstat(110) > 0 then 120 000114 spawnItem 60 84 35 000120 endSection Section_5: 000122 setDialogOwner 5 000124 showTextbox Bwooon!\n 000144 fadeoutHud 000146 delay 1 000150 startBattle 000152 setTrigger 267 000156 endSection Section_6: 000158 setDialogOwner 6 000160 showTextbox Shbeebee!\n 000184 fadeoutHud 000186 delay 1 000190 startBattle 000192 setTrigger 267 000196 endSection Section_7: 000198 setDialogOwner 7 000200 showTextbox Zau Zau\n 000220 fadeoutHud 000222 delay 1 000226 startBattle 000228 setTrigger 267 000232 endSection Section_8: 000234 setDialogOwner 8 000236 showTextbox I am furious!\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 endSection Section_9: 000278 setDialogOwner 9 000280 showTextbox Show guts!\n 000306 fadeoutHud 000308 delay 1 000312 startBattle 000314 endSection Section_10: 000316 setDialogOwner 10 000318 showTextbox Stop it!\n 000340 fadeoutHud 000342 delay 1 000346 startBattle 000348 endSection == Script ID 134 == 5e800 Section_254: 000028 storeRandom 110 99 000032 if pstat(110) > 11 then 50 000044 spawnItem 44 59 50 000050 storeRandom 110 99 000054 if pstat(110) > 17 then 72 000066 spawnItem 44 33 42 000072 storeRandom 110 99 000076 if pstat(110) > 2 then 94 000088 spawnItem 69 37 61 000094 if trigger(319) == false then 126 000106 setObjVisibility 24 1 000110 setObjVisibility 25 1 000114 setObjVisibility 26 1 000118 setObjVisibility 27 1 000122 jumpTo 142 000126 unknown7C 0 32 39 2057 000134 unknown7C 0 35 34 2056 000142 endSection Section_5: 000144 setDialogOwner 5 000146 showTextbox Shaka shaka!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 267 000188 endSection Section_6: 000190 setDialogOwner 6 000192 showTextbox Shreau!\n 000212 fadeoutHud 000214 delay 1 000218 startBattle 000220 setTrigger 267 000224 endSection Section_7: 000226 setDialogOwner 7 000228 showTextbox Ribbit!\n 000248 fadeoutHud 000250 delay 1 000254 startBattle 000256 endSection Section_8: 000258 setDialogOwner 8 000260 showTextbox If we don't knock them out,\nwe'll get knocked out.\n 000366 fadeoutHud 000368 delay 1 000372 startBattle 000374 endSection Section_9: 000376 setDialogOwner 9 000378 showTextbox Bird brain!\n 000406 setDialogOwner 9 000408 showTextbox Numbskull!\n 000434 setDialogOwner 9 000436 showTextbox Dimwit!\n 000456 setDialogOwner 9 000458 showTextbox Chowder head!\n 000490 setDialogOwner 9 000492 showTextbox Dumb, dumb!\n 000520 setDialogOwner 9 000522 showTextbox Eau de Geek!\n 000552 setDialogOwner 253 000554 showTextbox What did you say?!\n 000596 setSelection 684 1078 000602 showTextbox That gets me mad\nI'll just ignore them\n 000684 setTrigger 1 000688 setPStat 250 1 000692 setPStat 251 9 000696 setPStat 252 -1 000700 setPStat 253 -1 000704 fadeoutHud 000706 delay 1 000710 startBattle 000712 unsetTrigger 1 000716 setPStat 250 0 000720 entityLookAtEntity 253 9 000724 entityLookAtEntity 9 253 000728 entityLookAtEntity 252 9 000732 setDialogOwner 9 000734 showTextbox They aren't nice!\n 000774 playAnimation 253 15 000778 delay 20 000782 setTrigger 309 000786 jumpTo 790 000790 entityWalkTo 9 -174 -388 true 000798 if pstat(101) >= 3 then 830 000810 addToPStat 101 1 000814 delay 20 000818 entityLookAtEntity 253 9 000822 entityLookAtEntity 252 9 000826 jumpTo 790 000830 waitForEntity 9 000832 unloadEntity 9 000834 setPStat 101 0 000838 moveCameraToEntity 253 10 000842 waitForEntity 200 000844 setDialogOwner 253 000846 showTextbox Wait, what is it?\n 000886 loadDigimon 110 000888 setDigimon 110 3 0 000892 setDigimon 110 5 0 000896 setDigimon 110 6 0 000900 setDigimon 110 7 0 000904 delay 40 000908 playAnimation 253 24 000912 delay 20 000916 setDialogOwner 253 000918 showTextbox !\n 000926 entityWalkToEntity 8 true 253 000930 entityWalkToEntity 10 true 253 000934 entityWalkToEntity 11 true 253 000938 entityWalkToEntity 12 true 253 000942 delay 40 000946 setDialogOwner 8 000948 showTextbox My master is calling me.\nCome with me. Ribbit.\n 001046 playAnimation 253 25 001050 delay 20 001054 setDialogOwner 253 001056 showTextbox Oh no!\n 001074 warpTo 141 0 5 001078 playAnimation 253 25 001082 delay 20 001086 setDialogOwner 253 001088 showTextbox Ha ha ha, he's bluffing.\nI won't deal with kids.\n 001190 endSection 001192 fadeoutHud 001194 delay 1 001198 startBattle 001200 endSection == Script ID 135 == 5f000 Section_254: 000028 endSection Section_5: 000030 entityWalkToWithCamera 253 -77 119 false 000038 entityWalkTo 252 397 151 false 000046 waitForEntity 253 000048 waitForEntity 252 000050 entityLookAtEntity 253 5 000054 entityLookAtEntity 252 5 000058 delay 10 000062 moveCameraTo 20 -400 2100 000068 waitForEntity 200 000070 playSound 264 000074 setDialogOwner 5 000076 showTextbox and ,\nright? Thanks for coming\nto Volume Villa!\n 000192 playAnimation 253 22 000196 delay 20 000200 setDialogOwner 253 000202 showTextbox I'm sorry for what\nwe did to Otamamon.\n 000284 playAnimation 253 0 000288 setDialogOwner 5 000290 showTextbox Never mind.\n 000318 playAnimation 253 23 000322 delay 20 000326 setDialogOwner 253 000328 showTextbox Huh?\n 000342 playAnimation 253 0 000346 playAnimation 5 5 000350 delay 38 000354 playAnimation 5 0 000358 setDialogOwner 5 000360 showTextbox I'm grateful. I heard that\nyou've been working hard\nto save this island.\n 000510 setDialogOwner 253 000512 showTextbox You did?\n 000534 setDialogOwner 5 000536 showTextbox I've been wanting to help you.\nHave you been to Misty Trees\njust north of here?\n 000700 if trigger(112) == true then 736 000712 setDialogOwner 253 000714 showTextbox Not yet.\n 000736 if trigger(112) == false then 764 000748 setDialogOwner 253 000750 showTextbox Yes.\n 000764 setDialogOwner 5 000766 showTextbox It's always foggy there.\nIt'll probably be hard\nfor you to get around.\n 000912 showTextbox But you should meet\nCherrymon, who is the\nforest chief.\n 001028 if trigger(147) == false then 1044 001040 jumpTo 2418 001044 playAnimation 253 16 001048 delay 20 001052 setDialogOwner 253 001054 showTextbox Cherrymon? I've never heard\nof such a Digimon.\n 001152 setDialogOwner 5 001154 showTextbox Cherrymon makes the fog\nin Misty Trees.\n 001238 showTextbox He created fog to protect\nthe forest from danger.\n 001342 playAnimation 253 25 001346 delay 20 001350 setDialogOwner 253 001352 showTextbox But that's a problem for us.\n 001414 playAnimation 5 5 001418 delay 38 001422 playAnimation 5 0 001426 setDialogOwner 5 001428 showTextbox I think Cherrymon knows\nsomething about the cause\nof the island's trouble.\n 001582 showTextbox It's worth going thru\nthe fog to see him.\n 001670 setDialogOwner 253 001672 showTextbox If we can do something\nabout the fog.\n 001752 setDialogOwner 5 001754 showTextbox The only one who can get rid\nof the fog is Cherrymon.\n 001866 showTextbox But here's a way to get thru.\nI'll put a spell on you.\n 001980 setDialogOwner 253 001982 showTextbox What's gonna happen?\n 002028 setDialogOwner 5 002030 showTextbox You'll be able to see\nthe road even in the fog.\n 002130 playAnimation 5 0 002134 playAnimation 253 19 002138 delay 20 002142 setDialogOwner 253 002144 showTextbox Oh, that's good!\n 002182 setDialogOwner 5 002184 showTextbox OK, then I'll start.\n 002230 setDialogOwner 5 002232 showTextbox Ribbit, ribbit!\n 002268 playAnimation 5 31 002272 playSound 8 002276 delay 70 002280 playAnimation 5 0 002284 playAnimation 253 15 002288 delay 30 002292 setDialogOwner 5 002294 showTextbox Good. That's perfect.\nNow, go to Misty Trees.\n 002390 playAnimation 5 30 002394 delay 55 002398 playAnimation 5 0 002402 setTrigger 319 002406 setTrigger 114 002410 moveCameraToEntity 253 10 002414 waitForEntity 200 002416 endSection 002418 setDialogOwner 253 002420 showTextbox I met him.\nThe fog is gone now.\n 002488 setDialogOwner 5 002490 showTextbox Wow, that's amazing! Well,\nwhat can I do to help you?\n 002602 showTextbox Okay, let me give you this.\n 002662 playAnimation 5 0 002666 setDialogOwner 255 002668 showTextbox I got a\nDigital Sea Bass!\n 002728 if trigger(0) == false OR item(67) >= 1 then 2814 002746 setDialogOwner 255 002748 showTextbox Throw away something else.\n 002806 unsetTrigger 3 002810 callRoutine 0 002812 callRoutine 13 002814 giveItem 67 1 002818 setDialogOwner 5 002820 showTextbox It's a very rare thing.\nIt'll be useful to you.\n 002920 playAnimation 253 19 002924 delay 20 002928 setDialogOwner 253 002930 showTextbox Thanks. So why don't you\ncome to the city, Shogun?\n 003036 setDialogOwner 5 003038 showTextbox I'm chief of a hund Gekomon\nin Geko Swamp. I'm sorry,\nbut I can't come with you.\n 003204 showTextbox But instead, I'll do\nanything I can from here.\nCome anytime you want.\n 003348 playAnimation 5 30 003352 delay 55 003356 playAnimation 5 0 003360 setTrigger 319 003364 moveCameraToEntity 253 10 003368 waitForEntity 200 003370 endSection Section_81: 003372 entityLookAtEntity 253 5 003376 entityLookAtEntity 252 5 003380 delay 10 003384 moveCameraTo 20 -400 2100 003390 waitForEntity 200 003392 playSound 264 003396 storeDigimonType 103 003398 if trigger(116) == false OR pstat(103) == 14 then 3870 003414 setDialogOwner 5 003416 showTextbox Looks like you got a problem.\nAbout the costume, right?\n 003532 setDialogOwner 253 003534 showTextbox You know about it?\n 003576 setDialogOwner 5 003578 showTextbox Don't underrate me. Numemon\nwill be able to wear it.\n 003688 showTextbox Shocked? Not only that, once\nhe wears it... You won't\nbelieve... Well, try it out.\n 003858 unsetTrigger 116 003862 moveCameraToEntity 253 10 003866 waitForEntity 200 003868 endSection 003870 if trigger(122) == false then 4112 003882 setPStat 254 5 003886 callRoutine 1 003888 moveCameraToEntity 253 10 003892 waitForEntity 200 003894 if item(117) < 1 then 4110 003908 removeItem 117 1 003912 setTrigger 46 003916 setDialogOwner 5 003918 showTextbox By the way, I'll remove the\nAmazing Rod for\nFishing from your Items.\n 004064 showTextbox It's a Special Item.\n 004110 endSection 004112 if trigger(319) == false then 4164 004124 playSound 264 004128 setDialogOwner 5 004130 showTextbox Good luck!\n 004156 moveCameraToEntity 253 10 004160 waitForEntity 200 004162 endSection Section_6: 004164 if trigger(122) == false then 4260 004176 setDialogOwner 6 004178 showTextbox You can fish only at\nDragon Eye Lake.\n 004258 endSection 004260 setDialogOwner 6 004262 showTextbox Stay back, stay back!\n 004310 endSection Section_7: 004312 setDialogOwner 7 004314 showTextbox Shogun is collecting\nrare Items. He used to\ncollect Items.\n 004436 showTextbox But now he's really\ninto Digimon cards.\n 004520 setDialogOwner 7 004522 showTextbox If you bring a rare card,\nhe will give you\nMerit points.\n 004640 setDialogOwner 7 004642 showTextbox You can collect 004676 NONE 0x81 0x48 004678 NONE 0x00 0x00 004680 NONE 0x81 0x48 004682 NONE 0x81 0x40 004684 NONE 0x82 0x83 004686 NONE 0x82 0x81 004688 NONE 0x82 0x92 004690 NONE 0x82 0x84 004692 NONE 0x81 0x43 004694 NONE 0x0D 0x00 004696 NONE 0x82 0x6C 004698 NONE 0x82 0x85 004700 NONE 0x82 0x92 004702 NONE 0x82 0x89 004704 NONE 0x82 0x94 004706 NONE 0x81 0x40 004708 NONE 0x82 0x90 004710 NONE 0x82 0x8F 004712 NONE 0x82 0x89 004714 NONE 0x82 0x8E 004716 NONE 0x82 0x94 004718 NONE 0x82 0x93 004720 NONE 0x81 0x40 004722 NONE 0x82 0x81 004724 NONE 0x82 0x8E 004726 NONE 0x82 0x84 004728 NONE 0x0D 0x00 004730 NONE 0x82 0x94 004732 NONE 0x82 0x92 004734 NONE 0x82 0x81 004736 NONE 0x82 0x84 004738 NONE 0x82 0x85 004740 NONE 0x81 0x40 004742 NONE 0x82 0x94 004744 NONE 0x82 0x88 004746 NONE 0x82 0x85 004748 NONE 0x82 0x8D 004750 NONE 0x81 0x40 004752 NONE 0x82 0x86 004754 NONE 0x82 0x8F 004756 NONE 0x82 0x92 004758 NONE 0x81 0x40 004760 NONE 0x82 0x68 004762 NONE 0x82 0x94 004764 NONE 0x82 0x85 004766 NONE 0x82 0x8D 004768 NONE 0x82 0x93 004770 NONE 0x81 0x42 004772 NONE 0x0D 0x00 004774 NONE 0x00 0x00 004776 setTrigger 122 004780 endSection Section_8: 004782 if trigger(205) == true then 4860 004794 setDialogOwner 8 004796 showTextbox Well... no, nothing. Ribbit.\n 004858 endSection 004860 setDialogOwner 8 004862 showTextbox Excuse me... I want to go to\nthe city. Ribbit!\n 004960 setDialogOwner 253 004962 showTextbox OK, but what happened?\n 005012 setDialogOwner 8 005014 showTextbox I wanna fight at the Arena.\nIt seems like we,\nthe Gekomon Tribe, 005146 NONE 0x81 0x48 005148 NONE 0x81 0x40 005150 NONE 0x82 0x60 005152 NONE 0x82 0x92 005154 NONE 0x82 0x85 005156 NONE 0x82 0x8E 005158 NONE 0x82 0x81 005160 NONE 0x81 0x42 005162 NONE 0x0D 0x00 005164 NONE 0x00 0x00 005166 showTextbox are looked down upon\nas country Digimon. Ribbit.\n 005268 showTextbox Yeah, we're from the country,\nbut we have our pride too! 005384 NONE 0x81 0x48 005386 NONE 0x81 0x43 005388 NONE 0x0D 0x00 005390 NONE 0x82 0x71 005392 NONE 0x82 0x89 005394 NONE 0x82 0x82 005396 NONE 0x82 0x82 005398 NONE 0x82 0x89 005400 NONE 0x82 0x94 005402 NONE 0x81 0x42 005404 NONE 0x0D 0x00 005406 NONE 0x00 0x00 005408 setDialogOwner 253 005410 showTextbox I see how you feel.\nThen, try it. Good luck!\n 005504 setDialogOwner 255 005506 showTextbox Gekomon joined the Arena!\n 005562 endSection == Script ID 136 == 60800 Section_254: 000024 if trigger(224) == false then 148 000036 setObjVisibility 105 1 000040 setObjVisibility 106 1 000044 setObjVisibility 107 1 000048 setObjVisibility 108 1 000052 setObjVisibility 109 1 000056 setObjVisibility 39 1 000060 setObjVisibility 40 1 000064 setObjVisibility 41 1 000068 setObjVisibility 42 1 000072 setObjVisibility 43 1 000076 setObjVisibility 44 1 000080 setObjVisibility 45 1 000084 setObjVisibility 46 1 000088 setObjVisibility 47 1 000092 setObjVisibility 48 1 000096 setObjVisibility 49 1 000100 setObjVisibility 50 1 000104 setObjVisibility 51 1 000108 setObjVisibility 52 1 000112 setObjVisibility 53 1 000116 setObjVisibility 54 1 000120 setObjVisibility 55 1 000124 setObjVisibility 56 1 000128 setObjVisibility 24 0 000132 setObjVisibility 25 0 000136 setObjVisibility 26 0 000140 setObjVisibility 27 0 000144 setObjVisibility 28 0 000148 if trigger(224) == false then 172 000160 entityMoveTo 5 1457 2916 2 000168 delay 10 000172 endSection Section_61: 000174 entityMoveTo 5 1457 2916 2 000182 delay 10 000186 endSection Section_60: 000188 entityMoveToAxis 253 -150 1 1 000194 entityMoveToAxis 252 -150 1 1 000200 delay 20 000204 playSound 776 000208 entityMoveTo 5 1457 2916 30 000216 delay 10 000220 moveCameraTo 99 651 406 000226 delay 40 000230 setObjVisibility 105 0 000234 setObjVisibility 106 0 000238 setObjVisibility 107 0 000242 setObjVisibility 108 0 000246 setObjVisibility 109 0 000250 setPStat 247 105 000254 setPStat 248 5 000258 callRoutine 21 000260 delay 30 000264 entityMoveToAxis 253 0 1 1 000270 entityMoveToAxis 252 0 1 1 000276 waitForEntity 253 000278 waitForEntity 252 000280 entityMoveTo 253 734 2222 1 000288 entityMoveTo 252 839 2689 1 000296 delay 20 000300 entityWalkTo 253 832 804 true 000308 entityWalkTo 252 300 805 true 000316 waitForEntity 253 000318 waitForEntity 252 000320 delay 10 000324 moveCameraToEntity 253 20 000328 waitForEntity 200 000330 setDialogOwner 253 000332 showTextbox I hear a voice coming from\nbehind. The voice is...!\n 000440 moveCameraToEntity 253 10 000444 waitForEntity 200 000446 endSection Section_6: 000448 setObjVisibility 105 0 000452 setObjVisibility 106 0 000456 setObjVisibility 107 0 000460 setObjVisibility 108 0 000464 setObjVisibility 109 0 000468 setPStat 247 105 000472 setPStat 248 5 000476 callRoutine 21 000478 loadDigimon 154 000480 setDigimon 154 1 0 000484 entityMoveTo 5 1457 2916 1 000492 entityLookAtEntity 253 5 000496 delay 5 000500 setDialogOwner 253 000502 showTextbox Wait!\n 000518 setDialogOwner 6 000520 showTextbox Why should I wait?!\n 000564 entityLookAtEntity 6 253 000568 delay 5 000572 setDialogOwner 6 000574 showTextbox Ha ha ha!\n 000598 moveCameraTo 15 1116 2183 000604 waitForEntity 200 000606 setObjVisibility 105 1 000610 setObjVisibility 106 1 000614 setObjVisibility 107 1 000618 setObjVisibility 108 1 000622 setObjVisibility 109 1 000626 playSound 1288 000630 playAnimation 5 31 000634 delay 20 000638 playAnimation 6 0 000642 moveCameraToEntity 253 10 000646 waitForEntity 200 000648 setObjVisibility 105 0 000652 setObjVisibility 106 0 000656 setObjVisibility 107 0 000660 setObjVisibility 108 0 000664 setObjVisibility 109 0 000668 setPStat 247 105 000672 setPStat 248 5 000676 callRoutine 21 000678 entityMoveTo 5 1457 2916 1 000686 playAnimation 6 40 000690 delay 20 000694 playAnimation 6 0 000698 setDialogOwner 6 000700 showTextbox Wow, what a surprise!\n 000748 setDialogOwner 253 000750 showTextbox Whamon, nice! Wow!\n 000792 entityWalkTo 253 830 813 true 000800 entityWalkTo 252 473 481 true 000808 waitForEntity 253 000810 waitForEntity 252 000812 entityLookAtEntity 253 6 000816 entityLookAtEntity 252 6 000820 moveCameraTo 10 212 958 000826 waitForEntity 200 000828 setDialogOwner 253 000830 showTextbox Give up!\n 000852 entityWalkTo 6 212 958 false 000860 waitForEntity 6 000862 entityLookAtEntity 6 253 000866 setDialogOwner 6 000868 showTextbox Ugghh!\n 000886 setDialogOwner 253 000888 showTextbox Come to the city and work,\nso you can repay your sins.\n 001002 setDialogOwner 6 001004 showTextbox Alright, got it.\nI'll go to the city.\n 001084 playSound 1544 001088 entityWalkTo 6 -381 1112 true 001096 waitForEntity 6 001098 entityLookAtEntity 6 253 001102 waitForEntity 6 001104 setDialogOwner 6 001106 showTextbox Ha ha ha, Just kidding! Bye.\n 001168 moveCameraTo 30 -28 1976 001174 waitForEntity 200 001176 waitForEntity 6 001178 entityWalkTo 6 -28 1976 true 001186 waitForEntity 6 001188 playSound 520 001192 unloadEntity 6 001194 delay 25 001198 setObjVisibility 39 1 001202 setObjVisibility 40 1 001206 setObjVisibility 41 1 001210 setObjVisibility 42 1 001214 setObjVisibility 43 1 001218 setObjVisibility 44 1 001222 setObjVisibility 45 1 001226 setObjVisibility 46 1 001230 setObjVisibility 47 1 001234 setObjVisibility 48 1 001238 setObjVisibility 49 1 001242 setObjVisibility 50 1 001246 setObjVisibility 51 1 001250 setObjVisibility 52 1 001254 setObjVisibility 53 1 001258 setObjVisibility 54 1 001262 setObjVisibility 55 1 001266 setObjVisibility 56 1 001270 setObjVisibility 24 0 001274 setObjVisibility 25 0 001278 setObjVisibility 26 0 001282 setObjVisibility 27 0 001286 setObjVisibility 28 0 001290 setObjVisibility 29 0 001294 setObjVisibility 30 0 001298 setObjVisibility 31 0 001302 setObjVisibility 32 0 001306 setObjVisibility 33 0 001310 setObjVisibility 34 0 001314 setObjVisibility 35 0 001318 setObjVisibility 36 0 001322 setObjVisibility 37 0 001326 setObjVisibility 38 0 001330 delay 40 001334 playSound 776 001338 moveObjectTo 0 29 1 5 0 80 197 001348 moveObjectTo 1 30 1 5 0 96 133 001358 moveObjectTo 2 31 1 5 0 160 277 001368 moveObjectTo 3 32 1 5 0 112 101 001378 moveObjectTo 4 33 1 5 0 160 149 001388 moveObjectTo 5 34 1 5 0 64 213 001398 moveObjectTo 6 35 1 5 0 96 277 001408 moveObjectTo 7 36 1 5 0 160 369 001418 moveObjectTo 8 37 1 5 0 176 181 001428 moveObjectTo 9 38 1 5 0 224 261 001438 delay 6 001442 moveObjectTo 0 29 1 5 0 80 192 001452 moveObjectTo 1 30 1 5 0 96 128 001462 moveObjectTo 2 31 1 5 0 160 272 001472 moveObjectTo 3 32 1 5 0 112 96 001482 moveObjectTo 4 33 1 5 0 160 144 001492 moveObjectTo 5 34 1 5 0 64 208 001502 moveObjectTo 6 35 1 5 0 96 272 001512 moveObjectTo 7 36 1 5 0 160 364 001522 moveObjectTo 8 37 1 5 0 176 176 001532 moveObjectTo 9 38 1 5 0 224 256 001542 delay 6 001546 playSound 776 001550 moveObjectTo 0 29 1 5 0 80 197 001560 moveObjectTo 1 30 1 5 0 96 133 001570 moveObjectTo 2 31 1 5 0 160 277 001580 moveObjectTo 3 32 1 5 0 112 101 001590 moveObjectTo 4 33 1 5 0 160 149 001600 moveObjectTo 5 34 1 5 0 64 213 001610 moveObjectTo 6 35 1 5 0 96 277 001620 moveObjectTo 7 36 1 5 0 160 369 001630 moveObjectTo 8 37 1 5 0 176 181 001640 moveObjectTo 9 38 1 5 0 224 261 001650 delay 6 001654 moveObjectTo 0 29 1 5 0 80 192 001664 moveObjectTo 1 30 1 5 0 96 128 001674 moveObjectTo 2 31 1 5 0 160 272 001684 moveObjectTo 3 32 1 5 0 112 96 001694 moveObjectTo 4 33 1 5 0 160 144 001704 moveObjectTo 5 34 1 5 0 64 208 001714 moveObjectTo 6 35 1 5 0 96 272 001724 moveObjectTo 7 36 1 5 0 160 364 001734 moveObjectTo 8 37 1 5 0 176 176 001744 moveObjectTo 9 38 1 5 0 224 256 001754 delay 6 001758 playSound 776 001762 moveObjectTo 0 29 1 5 0 80 197 001772 moveObjectTo 1 30 1 5 0 96 133 001782 moveObjectTo 2 31 1 5 0 160 277 001792 moveObjectTo 3 32 1 5 0 112 101 001802 moveObjectTo 4 33 1 5 0 160 149 001812 moveObjectTo 5 34 1 5 0 64 213 001822 moveObjectTo 6 35 1 5 0 96 277 001832 moveObjectTo 7 36 1 5 0 160 369 001842 moveObjectTo 8 37 1 5 0 176 181 001852 moveObjectTo 9 38 1 5 0 224 261 001862 delay 6 001866 moveObjectTo 0 29 1 5 0 80 192 001876 moveObjectTo 1 30 1 5 0 96 128 001886 moveObjectTo 2 31 1 5 0 160 272 001896 moveObjectTo 3 32 1 5 0 112 96 001906 moveObjectTo 4 33 1 5 0 160 144 001916 moveObjectTo 5 34 1 5 0 64 208 001926 moveObjectTo 6 35 1 5 0 96 272 001936 moveObjectTo 7 36 1 5 0 160 364 001946 moveObjectTo 8 37 1 5 0 176 176 001956 moveObjectTo 9 38 1 5 0 224 256 001966 delay 6 001970 playSound 1032 001974 moveObjectTo 0 29 1 5 0 80 197 001984 moveObjectTo 1 30 1 5 0 96 133 001994 moveObjectTo 2 31 1 5 0 160 277 002004 moveObjectTo 3 32 1 5 0 112 101 002014 moveObjectTo 4 33 1 5 0 160 149 002024 moveObjectTo 5 34 1 5 0 64 213 002034 moveObjectTo 6 35 1 5 0 96 277 002044 moveObjectTo 7 36 1 5 0 160 369 002054 moveObjectTo 8 37 1 5 0 176 181 002064 moveObjectTo 9 38 1 5 0 224 261 002074 delay 6 002078 moveObjectTo 0 29 1 5 0 80 192 002088 moveObjectTo 1 30 1 5 0 96 128 002098 moveObjectTo 2 31 1 5 0 160 272 002108 moveObjectTo 3 32 1 5 0 112 96 002118 moveObjectTo 4 33 1 5 0 160 144 002128 moveObjectTo 5 34 1 5 0 64 208 002138 moveObjectTo 6 35 1 5 0 96 272 002148 moveObjectTo 7 36 1 5 0 160 364 002158 moveObjectTo 8 37 1 5 0 176 176 002168 moveObjectTo 9 38 1 5 0 224 256 002178 delay 10 002182 playSound 1032 002186 moveObjectTo 0 29 1 100 0 -420 392 002196 moveObjectTo 1 30 1 100 0 -404 328 002206 moveObjectTo 2 31 1 100 0 -340 472 002216 moveObjectTo 3 32 1 100 0 -388 296 002226 moveObjectTo 4 33 1 100 0 -340 344 002236 moveObjectTo 5 34 1 100 0 -436 408 002246 moveObjectTo 6 35 1 100 0 -404 472 002256 moveObjectTo 7 36 1 100 0 -340 564 002266 moveObjectTo 8 37 1 100 0 -424 376 002276 moveObjectTo 9 38 1 100 0 -276 556 002286 delay 80 002290 moveCameraToEntity 253 10 002294 waitForEntity 200 002296 setDialogOwner 253 002298 showTextbox Darn, he tricked me!\n 002344 setDialogOwner 253 002346 showTextbox Well, we got the cave back.\nI guess it's OK.\n 002440 entityWalkToWithCamera 253 705 1585 false 002448 entityWalkTo 252 740 1100 false 002456 setDialogOwner 253 002458 showTextbox I think this cave is OK now.\n 002520 setDialogOwner 5 002522 showTextbox You seem to be a really nice\nperson. I'm sure they'll\nrealize their mistake someday.\n 002696 setDialogOwner 5 002698 showTextbox I'll give you my treasure.\nIt's in the back.\n 002792 setDialogOwner 253 002794 showTextbox Wait, wait.\nThat's your treasure, right?\nI can't accept it.\n 002918 setDialogOwner 5 002920 showTextbox No, I don't need it. I want\nto go to your city.\n 003020 setDialogOwner 253 003022 showTextbox Then what did we have to\nget this cave back for?\nFor nothing...?\n 003156 setDialogOwner 5 003158 showTextbox I'm sorry, but I really\nwant to help you now.\n 003254 setDialogOwner 253 003256 showTextbox I see. Thanks.\nYou're really nice.\n 003330 setDialogOwner 5 003332 showTextbox I'm going straight to\nthe city. I'll give you\na ride if you want.\n 003468 playSound 2824 003472 setDialogOwner 255 003474 showTextbox Whamon joins the city!\n 003524 setTrigger 224 003528 addToPStat 1 2 003532 warpTo 135 0 255 003536 endSection Section_81: 003538 setDialogOwner 5 003540 showTextbox Going back to the city?\n 003592 setDialogOwner 253 003594 setSelection 3656 3898 003600 showTextbox I'm going back\nI'm not\n 003650 unknown12 0 003652 jumpTo 3898 003656 if trigger(203) == true then 3672 003668 warpTo 204 0 255 003672 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3700 003692 jumpTo 3800 003696 jumpTo 3704 003700 jumpTo 3704 003704 if trigger(221) == false then 3724 003716 jumpTo 3764 003720 jumpTo 3728 003724 jumpTo 3728 003728 if trigger(225) == false then 3744 003740 warpTo 170 0 255 003744 if trigger(246) == false then 3760 003756 warpTo 169 0 255 003760 warpTo 168 0 255 003764 if trigger(225) == false then 3780 003776 warpTo 173 0 255 003780 if trigger(246) == false then 3796 003792 warpTo 172 0 255 003796 warpTo 171 0 255 003800 if trigger(221) == false then 3820 003812 jumpTo 3860 003816 jumpTo 3824 003820 jumpTo 3824 003824 if trigger(225) == false then 3840 003836 warpTo 176 0 255 003840 if trigger(246) == false then 3856 003852 warpTo 175 0 255 003856 warpTo 174 0 255 003860 if trigger(225) == false then 3876 003872 warpTo 179 0 255 003876 if trigger(246) == false then 3892 003888 warpTo 178 0 255 003892 warpTo 177 0 255 003896 endSection 003898 endSection 003900 endSection == Script ID 137 == 61800 Section_254: 000012 spawnChest 110 1667 0 -1966 2048 672 000024 endSection Section_51: 000026 if trigger(150) == true then 1306 000038 setDialogOwner 253 000040 showTextbox Uggh!\n 000056 entityWalkTo 253 1104 243 true 000064 entityWalkTo 252 675 290 true 000072 waitForEntity 253 000074 moveCameraTo 20 1156 -416 000080 waitForEntity 200 000082 entityLookAtEntity 253 5 000086 entityLookAtEntity 252 5 000090 delay 5 000094 setDialogOwner 5 000096 showTextbox What?\n 000112 entityLookAtEntity 5 253 000116 entityLookAtEntity 6 253 000120 entityLookAtEntity 7 253 000124 setDialogOwner 5 000126 showTextbox What?!\n 000144 entityLookAtEntity 7 5 000148 delay 10 000152 entityLookAtEntity 7 253 000156 setDialogOwner 7 000158 showTextbox Oh Boss, we're in trouble!\n 000216 playAnimation 253 20 000220 delay 15 000224 setDialogOwner 253 000226 showTextbox What are you guys doing?\n 000280 playAnimation 253 0 000284 setDialogOwner 5 000286 showTextbox I'm impressed. You found\nthe New Ogre Fortress!\n 000386 playAnimation 253 7 000390 delay 15 000394 setDialogOwner 253 000396 showTextbox Going to commit more crimes?\n 000458 playAnimation 253 0 000462 setDialogOwner 5 000464 showTextbox Of course! He he!\n 000504 setDialogOwner 253 000506 showTextbox I won't let you do that!\nYou'd better get out\nof this cave!\n 000630 setDialogOwner 5 000632 showTextbox This time, it's different!\n 000690 entityLookAtEntity 6 5 000694 entityLookAtEntity 5 6 000698 delay 10 000702 setDialogOwner 6 000704 showTextbox Boss, is that it?\n 000744 delay 10 000748 setDialogOwner 5 000750 showTextbox Yeah. Go!\n 000774 entityWalkTo 6 861 -1338 true 000782 waitForEntity 6 000784 unloadEntity 6 000786 entityWalkTo 7 8 -717 true 000794 waitForEntity 7 000796 entityLookAtEntity 7 253 000800 delay 5 000804 setDigimon 112 3 0 000808 entityWalkTo 8 586 -461 false 000816 waitForEntity 8 000818 entityLookAtEntity 8 253 000822 delay 5 000826 setDialogOwner 253 000828 showTextbox What the?!\n 000854 entityLookAtEntity 5 8 000858 delay 5 000862 setDialogOwner 5 000864 showTextbox Master WaruSeadramon!\nGo ahead and do it, please!\n 000968 setDialogOwner 253 000970 showTextbox He's your bodyguard, huh?\n 001026 entityLookAtEntity 5 253 001030 delay 5 001034 setDialogOwner 5 001036 showTextbox He he he! You're finished!\n 001094 setTrigger 1 001098 setPStat 250 1 001102 setPStat 251 5 001106 setPStat 252 7 001110 setPStat 253 8 001114 fadeoutHud 001116 delay 1 001120 startBattle 001122 unsetTrigger 1 001126 setPStat 250 0 001130 entityLookAtEntity 253 5 001134 entityLookAtEntity 5 253 001138 entityLookAtEntity 252 5 001142 entityWalkTo 5 1100 1000 true 001150 entityWalkTo 7 1100 1000 true 001158 entityWalkTo 8 1100 1000 true 001166 setDialogOwner 5 001168 showTextbox Darn!\n 001184 setDialogOwner 7 001186 showTextbox Ahhhhhh!\n 001208 waitForEntity 5 001210 waitForEntity 7 001212 waitForEntity 8 001214 unloadEntity 5 001216 unloadEntity 7 001218 unloadEntity 8 001220 setDialogOwner 253 001222 showTextbox I won't let you get away!\n 001278 setTrigger 150 001282 entityWalkTo 253 1100 1000 true 001290 delay 10 001294 entityWalkTo 252 1100 1000 true 001302 warpTo 142 0 6 001306 endSection == Script ID 138 == 62000 Section_254: 000020 endSection Section_5: 000022 setDialogOwner 5 000024 showTextbox I'm a Digimon card collector.\n 000088 showTextbox Give me Hagurumon,\nToyAgumon and WaruMonzaemon,\nthen I'll give you one.\n 000236 if card(19) < 1 OR card(24) < 1 OR card(57) < 1 then 310 000262 setDialogOwner 253 000264 setSelection 368 500 000270 showTextbox Give\nDon't give\n 000306 unknown12 0 000308 endSection 000310 setDialogOwner 253 000312 showTextbox Sorry, I don't have any.\n 000366 endSection 000368 giveItem 107 1 000372 setDialogOwner 5 000374 showTextbox Here. An X Bandage.\n 000422 if trigger(0) == false then 488 000434 setDialogOwner 253 000436 showTextbox I have too many Items.\n 000486 endSection 000488 playSound 1792 000492 takeCard 19 000494 takeCard 24 000496 takeCard 57 000498 endSection 000500 endSection Section_6: 000502 setDialogOwner 6 000504 showTextbox Have you ever tried curling?\n 000566 showTextbox If you can get ten\npoints in the game,\nyou have amazing ability.\n 000700 endSection Section_7: 000702 setDialogOwner 7 000704 showTextbox I don't know if it helps, but\nhere are some fishing tips.\n 000824 showTextbox First, a fishing rod.\nA good one can fly far\nand has enough flex.\n 000960 showTextbox Next, bait. Remember which\nfish you caught with\nwhich bait.\n 001084 showTextbox When you throw the rod,\nrelease with \nto let it fly at full power!\n 001230 showTextbox About the Lake Guardian...\nHe appears in the morning\nand late afternoon everyday.\n 001398 endSection == Script ID 139 == 62800 Section_254: 000016 unsetTrigger 116 000020 storeDigimonType 103 000022 if pstat(103) != 14 AND trigger(214) == false then 42 000038 jumpTo 50 000042 playAnimation 5 31 000046 delay 5 000050 endSection Section_5: 000052 jumpTo 56 Section_81: 000056 setTrigger 44 000060 storeDigimonType 103 000062 if trigger(270) == false AND pstat(103) != 14 then 80 000078 endSection 000080 playAnimation 253 16 000084 delay 15 000088 setDialogOwner 253 000090 showTextbox This costume seems different\nfrom others. It has some\noverpowering presence.\n 000248 fadeoutHud 000250 playAnimation 253 0 000254 if trigger(116) == false then 268 000266 endSection 000268 setTrigger 116 000272 playAnimation 5 28 000276 playAnimation 253 15 000280 delay 40 000284 entityWalkTo 253 1079 -180 false 000292 waitForEntity 253 000294 entityLookAtEntity 253 5 000298 delay 10 000302 setDialogOwner 253 000304 showTextbox There's a zipper on the back.\n 000368 fadeoutHud 000370 if pstat(103) != 11 then 590 000382 entityWalkToEntity 252 false 5 000386 waitForEntity 252 000388 entityLookAtEntity 253 252 000392 delay 5 000396 setDialogOwner 253 000398 showTextbox What happened, ?!\n 000444 fadeoutHud 000446 delay 10 000450 waitForEntity 5 000452 unloadEntity 5 000454 setPStat 254 14 000458 callDigimonRoutine 10 000460 waitForEntity 255 000462 delay 10 000466 setDialogOwner 253 000468 showTextbox What? Did you turn into\nanother Digimon?\nIt's kinda nice.\n 000588 endSection 000590 setDialogOwner 253 000592 showTextbox ,\ndo you want to get in?\n 000654 entityLookAtEntity 253 252 000658 entityWalkTo 252 900 90 false 000666 waitForEntity 252 000668 playAnimation 252 25 000672 delay 20 000676 playAnimation 252 13 000680 delay 30 000684 setDialogOwner 253 000686 showTextbox No, you can't, .\nOnly if you are limber\nand slippery, you can go in.\n 000834 endSection == Script ID 140 == 63000 Section_254: 000028 callRoutine 41 000030 if trigger(350) == false then 78 000042 setPStat 245 4 000046 setBGM 22 000048 setPStat 254 0 000052 callRoutine 42 000054 loadDigimon 122 000056 setDigimon 122 1 0 000060 entityMoveTo 6 -100 1758 1 000068 waitForEntity 6 000070 playAnimation 6 29 000074 entitySetRotation 6 0 000078 endSection Section_51: 000080 if trigger(350) == true OR trigger(270) == false then 118 000096 entityWalkToWithCamera 253 -52 650 false 000104 waitForEntity 253 000106 entitySetRotation 253 2065 000110 delay 5 000114 jumpTo 120 000118 endSection Section_5: 000120 if trigger(270) == false OR trigger(350) == true OR item(120) < 1 then 414 000142 removeItem 120 1 000146 loadDigimon 122 000148 setDigimon 122 1 0 000152 playAnimation 6 29 000156 playAnimation 253 15 000160 delay 20 000164 playSound 1032 000168 playAnimation 253 16 000172 delay 15 000176 setDialogOwner 253 000178 showTextbox What is it?!\n 000208 playAnimation 253 0 000212 entityLookAtEntity 253 6 000216 playSound 2312 000220 delay 10 000224 setDialogOwner 5 000226 showTextbox Oh, welcome back, Hagurumon!\n 000288 setDialogOwner 253 000290 showTextbox Hagurumon?!\n 000318 playSound 2056 000322 moveCameraTo 18 -80 1048 000328 entityMoveTo 6 -100 1758 20 000336 waitForEntity 6 000338 entitySetRotation 6 0 000342 delay 5 000346 playAnimation 6 30 000350 playAnimation 253 16 000354 delay 15 000358 setDialogOwner 253 000360 showTextbox What's going on?!\n 000400 playAnimation 253 0 000404 setPStat 254 1 000408 callRoutine 42 000410 jumpTo 418 000414 jumpTo 2100 000418 moveCameraTo 18 -80 1048 000424 setPStat 245 4 000428 setBGM 22 000430 entityWalkTo 7 248 -447 false 000438 entityWalkTo 8 -747 459 false 000446 waitForEntity 7 000448 waitForEntity 8 000450 playAnimation 5 29 000454 playAnimation 7 29 000458 playAnimation 8 29 000462 delay 10 000466 playSound 2312 000470 setDialogOwner 255 000472 showTextbox Toys \nIt's an old tale.\nA bad guy came from\nfar away to this island.\n 000618 playAnimation 5 29 000622 playAnimation 7 29 000626 playAnimation 8 29 000630 delay 10 000634 playSound 2312 000638 setDialogOwner 255 000640 showTextbox Toys \nThe bad guys told Digimon:\nThis island is ours.\n 000756 playAnimation 5 29 000760 playAnimation 7 29 000764 playAnimation 8 29 000768 delay 10 000772 playSound 2312 000776 setDialogOwner 255 000778 showTextbox Toys \nDigimon told them:\nThat's not true. This island\nis for everybody.\n 000930 playAnimation 5 29 000934 playAnimation 7 29 000938 playAnimation 8 29 000942 delay 10 000946 playSound 2312 000950 setDialogOwner 255 000952 showTextbox Toys \nBecause Digimons unified and\nchallenged the bad guys, the\nbad guys were taught a lesson.\n 001150 playAnimation 5 29 001154 playAnimation 7 29 001158 playAnimation 8 29 001162 delay 10 001166 playSound 2312 001170 setDialogOwner 255 001172 showTextbox Toys \nBut the bad guys said:\nWait, we'll get you later.\n...and they disappeared.\n 001342 playAnimation 5 29 001346 playAnimation 7 29 001350 playAnimation 8 29 001354 delay 10 001358 playSound 2312 001362 setDialogOwner 255 001364 showTextbox Toys \nIt's an old tale.\n 001420 playAnimation 5 0 001424 playAnimation 7 0 001428 playAnimation 8 0 001432 delay 10 001436 if trigger(350) == false then 1450 001448 endSection 001450 setTrigger 350 001454 setDialogOwner 253 001456 showTextbox Hmmm, I feel joyous...\nOh, wait up.\n 001532 showTextbox That story from the song\nis an old tale of this\nisland, isn't it?\n 001668 showTextbox About the Digimon\ndefeating the bad guys...\n 001760 showTextbox Hmmm, I wonder who the\nbad guys were in the story?\n 001866 playSound 2056 001870 setDialogOwner 5 001872 showTextbox Thanks for helping me.\nThis is to show my gratitude.\n 001982 setTrigger 214 001986 addToPStat 1 3 001990 playSound 2568 001994 setDialogOwner 255 001996 showTextbox Monzaemon's Stuffed\nAnimal joins the city!\n 002086 moveCameraToEntity 253 15 002090 waitForEntity 200 002092 setPStat 254 0 002096 callRoutine 42 002098 endSection 002100 if trigger(270) == false OR trigger(350) == false OR item(120) >= 1 OR trigger(350) == true then 2220 002126 setDialogOwner 5 002128 showTextbox Wait, didn't WaruMonzaemon\ndrop something?\n 002218 endSection 002220 if trigger(349) == false OR trigger(270) == true then 2318 002236 setDialogOwner 5 002238 showTextbox Good luck!\nIt's the house next door!\n 002316 endSection 002318 storeDigimonType 103 002320 if pstat(103) != 14 OR trigger(349) == true then 2344 002336 jumpTo 2502 002340 jumpTo 2366 002344 setDialogOwner 5 002346 showTextbox ......\n 002364 endSection 002366 if trigger(350) == false then 2502 002378 setDialogOwner 5 002380 showTextbox Are we going to listen\nto the chorus again?\n 002472 setDialogOwner 253 002474 setSelection 418 3672 002480 showTextbox Yes\nNo\n 002498 unknown12 0 002500 endSection 002502 setTrigger 349 002506 setDialogOwner 5 002508 showTextbox Oh, Monzaemon!\nYou're back alive!\n 002580 setDialogOwner 253 002582 showTextbox Wow, what is it?\n 002620 setDialogOwner 5 002622 showTextbox Go fight WaruMonzaemon!\nQuickly, everybody get\nmoving! Quick, quick!\n 002764 setDialogOwner 253 002766 showTextbox Wait...wait! He's not the\nMonzaemon you all know.\n 002870 setDialogOwner 5 002872 showTextbox Huh? What do you mean? But \nhe is a Monzaemon, right?\n 002984 playAnimation 253 25 002988 delay 15 002992 setDialogOwner 253 002994 showTextbox Yeah, it's true that\nhe's a Monzaemon.\n 003076 playAnimation 253 0 003080 setDialogOwner 5 003082 showTextbox A bad guy called WaruMonzaemon\nkidnapped my friends.\n 003192 setDialogOwner 5 003194 showTextbox I think the only one who can\ndefeat him is Monzaemon!\n 003306 setDialogOwner 253 003308 showTextbox Hmm, then we got to find that\nbad guy. Where is he?\n 003416 setDialogOwner 5 003418 showTextbox He's next door. I'll unlock\nthe seal at the door.\n 003522 showTextbox So please go and see\nwhat you can do.\n 003602 setDialogOwner 253 003604 showTextbox I see. Alright,\nI'll help you!\n 003670 endSection 003672 endSection Section_6: 003674 playSound 2056 003678 setDialogOwner 6 003680 showTextbox Thanks!\n 003700 endSection Section_7: 003702 if trigger(350) == false then 3740 003714 playSound 2312 003718 setDialogOwner 7 003720 showTextbox Thanks!\n 003740 endSection Section_8: 003742 if trigger(350) == false then 3780 003754 playSound 2312 003758 setDialogOwner 8 003760 showTextbox Thanks!\n 003780 endSection == Script ID 141 == 64000 Section_254: 000012 endSection Section_81: 000014 if trigger(349) == false then 68 000026 entityWalkTo 253 -56 1454 false 000034 waitForEntity 253 000036 delay 5 000040 entitySetRotation 253 2048 000044 delay 5 000048 rotate3DObject 0 1 000052 delay 20 000056 entityWalkTo 253 -54 2652 false 000064 warpTo 148 0 255 000068 setDialogOwner 253 000070 showTextbox It won't open.\n 000104 endSection == Script ID 142 == 64800 Section_254: 000036 if trigger(270) == true then 56 000048 storeRandom 110 2 000052 jumpTo 60 000056 setPStat 110 3 000060 endSection Section_81: 000062 entityWalkTo 253 -948 630 false 000070 waitForEntity 253 000072 if pstat(110) != 0 AND pstat(110) != 3 then 116 000088 entitySetRotation 253 2048 000092 delay 5 000096 rotate3DObject 0 1 000100 delay 20 000104 entityWalkTo 253 -949 2483 false 000112 warpTo 149 0 255 000116 entityWalkToEntity 252 true 253 000120 waitForEntity 252 000122 entitySetRotation 253 2048 000126 entitySetRotation 252 2048 000130 delay 5 000134 playSound 2816 000138 delay 10 000142 setObjVisibility 0 0 000146 setPStat 247 0 000150 setPStat 248 1 000154 callRoutine 21 000156 moveObjectTo 0 0 1 8 0 78 40 000166 delay 5 000170 playAnimation 253 17 000174 playAnimation 252 40 000178 playSound 3336 000182 setObjVisibility 0 1 000186 moveObjectTo 0 0 1 2 0 78 -32 000196 setObjVisibility 3 0 000200 setObjVisibility 4 0 000204 setObjVisibility 5 0 000208 setObjVisibility 6 0 000212 setObjVisibility 7 0 000216 setPStat 247 3 000220 setPStat 248 5 000224 callRoutine 21 000226 delay 15 000230 setObjVisibility 3 1 000234 setObjVisibility 4 1 000238 setObjVisibility 5 1 000242 setObjVisibility 6 1 000246 setObjVisibility 7 1 000250 setObjVisibility 18 0 000254 setObjVisibility 19 0 000258 setObjVisibility 20 0 000262 setObjVisibility 21 0 000266 setObjVisibility 22 0 000270 setObjVisibility 23 0 000274 setObjVisibility 24 0 000278 setObjVisibility 25 0 000282 setObjVisibility 26 0 000286 setObjVisibility 27 0 000290 setObjVisibility 28 0 000294 setObjVisibility 29 0 000298 setObjVisibility 30 0 000302 setObjVisibility 31 0 000306 setObjVisibility 32 0 000310 setObjVisibility 33 0 000314 setPStat 247 18 000318 setPStat 248 16 000322 callRoutine 21 000324 setPStat 200 10 000328 dealDamage 200 000330 delay 10 000334 setObjVisibility 18 1 000338 setObjVisibility 19 1 000342 setObjVisibility 20 1 000346 setObjVisibility 21 1 000350 setObjVisibility 22 1 000354 setObjVisibility 23 1 000358 setObjVisibility 24 1 000362 setObjVisibility 25 1 000366 setObjVisibility 26 1 000370 setObjVisibility 27 1 000374 setObjVisibility 28 1 000378 setObjVisibility 29 1 000382 setObjVisibility 30 1 000386 setObjVisibility 31 1 000390 setObjVisibility 32 1 000394 setObjVisibility 33 1 000398 delay 20 000402 endSection Section_82: 000404 entityWalkTo 253 22 715 false 000412 waitForEntity 253 000414 if pstat(110) != 1 AND pstat(110) != 3 then 458 000430 entitySetRotation 253 2048 000434 delay 5 000438 rotate3DObject 1 1 000442 delay 20 000446 entityWalkTo 253 22 22515 false 000454 warpTo 149 0 255 000458 entityWalkToEntity 252 true 253 000462 waitForEntity 252 000464 entitySetRotation 253 2048 000468 entitySetRotation 252 2048 000472 delay 5 000476 playSound 2816 000480 delay 10 000484 setObjVisibility 1 0 000488 setPStat 247 1 000492 setPStat 248 1 000496 callRoutine 21 000498 moveObjectTo 1 1 1 8 0 168 40 000508 delay 5 000512 playAnimation 253 17 000516 playAnimation 252 40 000520 playSound 3336 000524 setObjVisibility 1 1 000528 moveObjectTo 1 1 1 2 0 168 -32 000538 setObjVisibility 8 0 000542 setObjVisibility 9 0 000546 setObjVisibility 10 0 000550 setObjVisibility 11 0 000554 setObjVisibility 12 0 000558 setPStat 247 8 000562 setPStat 248 5 000566 callRoutine 21 000568 delay 15 000572 setObjVisibility 8 1 000576 setObjVisibility 9 1 000580 setObjVisibility 10 1 000584 setObjVisibility 11 1 000588 setObjVisibility 12 1 000592 setObjVisibility 34 0 000596 setObjVisibility 35 0 000600 setObjVisibility 36 0 000604 setObjVisibility 37 0 000608 setObjVisibility 38 0 000612 setObjVisibility 39 0 000616 setObjVisibility 40 0 000620 setObjVisibility 41 0 000624 setObjVisibility 42 0 000628 setObjVisibility 43 0 000632 setObjVisibility 44 0 000636 setObjVisibility 45 0 000640 setObjVisibility 46 0 000644 setObjVisibility 47 0 000648 setObjVisibility 48 0 000652 setObjVisibility 49 0 000656 setPStat 247 34 000660 setPStat 248 16 000664 callRoutine 21 000666 setPStat 200 10 000670 dealDamage 200 000672 delay 10 000676 setObjVisibility 34 1 000680 setObjVisibility 35 1 000684 setObjVisibility 36 1 000688 setObjVisibility 37 1 000692 setObjVisibility 38 1 000696 setObjVisibility 39 1 000700 setObjVisibility 40 1 000704 setObjVisibility 41 1 000708 setObjVisibility 42 1 000712 setObjVisibility 43 1 000716 setObjVisibility 44 1 000720 setObjVisibility 45 1 000724 setObjVisibility 46 1 000728 setObjVisibility 47 1 000732 setObjVisibility 48 1 000736 setObjVisibility 49 1 000740 delay 20 000744 endSection Section_83: 000746 entityWalkTo 253 1014 726 false 000754 waitForEntity 253 000756 if pstat(110) != 2 AND pstat(110) != 3 then 800 000772 entitySetRotation 253 2048 000776 delay 5 000780 rotate3DObject 2 1 000784 delay 20 000788 entityWalkTo 253 1031 2526 false 000796 warpTo 149 0 255 000800 entityWalkToEntity 252 true 253 000804 waitForEntity 252 000806 entitySetRotation 253 2048 000810 entitySetRotation 252 2048 000814 delay 5 000818 playSound 2816 000822 delay 10 000826 setObjVisibility 2 0 000830 setPStat 247 2 000834 setPStat 248 1 000838 callRoutine 21 000840 moveObjectTo 2 2 1 8 0 268 40 000850 delay 5 000854 playAnimation 253 17 000858 playAnimation 252 40 000862 playSound 3336 000866 setObjVisibility 2 1 000870 moveObjectTo 2 2 1 2 0 268 -32 000880 setObjVisibility 13 0 000884 setObjVisibility 14 0 000888 setObjVisibility 15 0 000892 setObjVisibility 16 0 000896 setObjVisibility 17 0 000900 setPStat 247 13 000904 setPStat 248 5 000908 callRoutine 21 000910 delay 15 000914 setObjVisibility 13 1 000918 setObjVisibility 14 1 000922 setObjVisibility 15 1 000926 setObjVisibility 16 1 000930 setObjVisibility 17 1 000934 setObjVisibility 50 0 000938 setObjVisibility 51 0 000942 setObjVisibility 52 0 000946 setObjVisibility 53 0 000950 setObjVisibility 54 0 000954 setObjVisibility 55 0 000958 setObjVisibility 56 0 000962 setObjVisibility 57 0 000966 setObjVisibility 58 0 000970 setObjVisibility 59 0 000974 setObjVisibility 60 0 000978 setObjVisibility 61 0 000982 setObjVisibility 62 0 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setPStat 247 50 001002 setPStat 248 16 001006 callRoutine 21 001008 setPStat 200 10 001012 dealDamage 200 001014 delay 10 001018 setObjVisibility 50 1 001022 setObjVisibility 51 1 001026 setObjVisibility 52 1 001030 setObjVisibility 53 1 001034 setObjVisibility 54 1 001038 setObjVisibility 55 1 001042 setObjVisibility 56 1 001046 setObjVisibility 57 1 001050 setObjVisibility 58 1 001054 setObjVisibility 59 1 001058 setObjVisibility 60 1 001062 setObjVisibility 61 1 001066 setObjVisibility 62 1 001070 setObjVisibility 63 1 001074 setObjVisibility 64 1 001078 setObjVisibility 65 1 001082 delay 20 001086 endSection Section_51: 001088 entityWalkTo 253 -22 -2500 false 001096 warpTo 147 1 255 001100 endSection Section_5: 001102 setDialogOwner 5 001104 showTextbox Hmmm, I wonder\nwhich is the winner?\n 001180 fadeoutHud 001182 delay 1 001186 startBattle 001188 setTrigger 284 001192 endSection Section_6: 001194 setDialogOwner 6 001196 showTextbox I won't let you\ngo thru here!\n 001260 fadeoutHud 001262 delay 1 001266 startBattle 001268 setTrigger 284 001272 endSection Section_7: 001274 setDialogOwner 7 001276 showTextbox Your chances of winning\nare slim to none!\n 001364 fadeoutHud 001366 delay 1 001370 startBattle 001372 setTrigger 284 001376 endSection == Script ID 143 == 65000 Section_254: 000032 if trigger(270) == true then 52 000044 storeRandom 110 2 000048 jumpTo 56 000052 setPStat 110 3 000056 endSection Section_81: 000058 entityWalkTo 253 -1037 659 false 000066 waitForEntity 253 000068 if pstat(110) != 0 AND pstat(110) != 3 then 112 000084 entitySetRotation 253 2048 000088 delay 5 000092 rotate3DObject 0 1 000096 delay 20 000100 entityWalkTo 253 -1250 2590 false 000108 warpTo 150 0 255 000112 entityWalkToEntity 252 true 253 000116 waitForEntity 252 000118 entitySetRotation 253 2048 000122 entitySetRotation 252 2048 000126 delay 5 000130 playSound 2816 000134 delay 10 000138 setObjVisibility 0 0 000142 setPStat 247 0 000146 setPStat 248 1 000150 callRoutine 21 000152 moveObjectTo 0 0 1 8 0 118 155 000162 delay 5 000166 playAnimation 253 17 000170 playAnimation 252 40 000174 playSound 3336 000178 setObjVisibility 0 1 000182 moveObjectTo 0 0 1 2 0 118 -32 000192 setObjVisibility 3 0 000196 setObjVisibility 4 0 000200 setObjVisibility 5 0 000204 setObjVisibility 6 0 000208 setObjVisibility 7 0 000212 setPStat 247 3 000216 setPStat 248 5 000220 callRoutine 21 000222 delay 15 000226 setObjVisibility 3 1 000230 setObjVisibility 4 1 000234 setObjVisibility 5 1 000238 setObjVisibility 6 1 000242 setObjVisibility 7 1 000246 setObjVisibility 18 0 000250 setObjVisibility 19 0 000254 setObjVisibility 20 0 000258 setObjVisibility 21 0 000262 setObjVisibility 22 0 000266 setObjVisibility 23 0 000270 setObjVisibility 24 0 000274 setObjVisibility 25 0 000278 setObjVisibility 26 0 000282 setObjVisibility 27 0 000286 setObjVisibility 28 0 000290 setObjVisibility 29 0 000294 setObjVisibility 30 0 000298 setObjVisibility 31 0 000302 setObjVisibility 32 0 000306 setObjVisibility 33 0 000310 setPStat 247 18 000314 setPStat 248 16 000318 callRoutine 21 000320 setPStat 200 10 000324 dealDamage 200 000326 delay 10 000330 setObjVisibility 18 1 000334 setObjVisibility 19 1 000338 setObjVisibility 20 1 000342 setObjVisibility 21 1 000346 setObjVisibility 22 1 000350 setObjVisibility 23 1 000354 setObjVisibility 24 1 000358 setObjVisibility 25 1 000362 setObjVisibility 26 1 000366 setObjVisibility 27 1 000370 setObjVisibility 28 1 000374 setObjVisibility 29 1 000378 setObjVisibility 30 1 000382 setObjVisibility 31 1 000386 setObjVisibility 32 1 000390 setObjVisibility 33 1 000394 delay 20 000398 endSection Section_82: 000400 entityWalkTo 253 15 751 false 000408 waitForEntity 253 000410 if pstat(110) != 1 AND pstat(110) != 3 then 454 000426 entitySetRotation 253 2048 000430 delay 5 000434 rotate3DObject 1 1 000438 delay 20 000442 entityWalkTo 253 22 2201 false 000450 warpTo 150 0 255 000454 entityWalkToEntity 252 true 253 000458 waitForEntity 252 000460 entitySetRotation 253 2048 000464 entitySetRotation 252 2048 000468 delay 5 000472 playSound 2816 000476 delay 10 000480 setObjVisibility 1 0 000484 setPStat 247 1 000488 setPStat 248 1 000492 callRoutine 21 000494 moveObjectTo 1 1 1 8 0 223 155 000504 delay 5 000508 playAnimation 253 17 000512 playAnimation 252 40 000516 playSound 3336 000520 setObjVisibility 1 1 000524 moveObjectTo 1 1 1 2 0 223 -32 000534 setObjVisibility 8 0 000538 setObjVisibility 9 0 000542 setObjVisibility 10 0 000546 setObjVisibility 11 0 000550 setObjVisibility 12 0 000554 setPStat 247 8 000558 setPStat 248 5 000562 callRoutine 21 000564 delay 15 000568 setObjVisibility 8 1 000572 setObjVisibility 9 1 000576 setObjVisibility 10 1 000580 setObjVisibility 11 1 000584 setObjVisibility 12 1 000588 setObjVisibility 34 0 000592 setObjVisibility 35 0 000596 setObjVisibility 36 0 000600 setObjVisibility 37 0 000604 setObjVisibility 38 0 000608 setObjVisibility 39 0 000612 setObjVisibility 40 0 000616 setObjVisibility 41 0 000620 setObjVisibility 42 0 000624 setObjVisibility 43 0 000628 setObjVisibility 44 0 000632 setObjVisibility 45 0 000636 setObjVisibility 46 0 000640 setObjVisibility 47 0 000644 setObjVisibility 48 0 000648 setObjVisibility 49 0 000652 setPStat 247 34 000656 setPStat 248 16 000660 callRoutine 21 000662 setPStat 200 10 000666 dealDamage 200 000668 delay 10 000672 setObjVisibility 34 1 000676 setObjVisibility 35 1 000680 setObjVisibility 36 1 000684 setObjVisibility 37 1 000688 setObjVisibility 38 1 000692 setObjVisibility 39 1 000696 setObjVisibility 40 1 000700 setObjVisibility 41 1 000704 setObjVisibility 42 1 000708 setObjVisibility 43 1 000712 setObjVisibility 44 1 000716 setObjVisibility 45 1 000720 setObjVisibility 46 1 000724 setObjVisibility 47 1 000728 setObjVisibility 48 1 000732 setObjVisibility 49 1 000736 delay 20 000740 endSection Section_83: 000742 entityWalkTo 253 1117 757 false 000750 waitForEntity 253 000752 if pstat(110) != 2 AND pstat(110) != 3 then 796 000768 entitySetRotation 253 2048 000772 delay 5 000776 rotate3DObject 2 1 000780 delay 20 000784 entityWalkTo 253 1131 2169 false 000792 warpTo 150 0 255 000796 entityWalkToEntity 252 true 253 000800 waitForEntity 252 000802 entitySetRotation 253 2048 000806 entitySetRotation 252 2048 000810 delay 5 000814 playSound 2816 000818 delay 10 000822 setObjVisibility 2 0 000826 setPStat 247 2 000830 setPStat 248 1 000834 callRoutine 21 000836 moveObjectTo 2 2 1 8 0 328 155 000846 delay 5 000850 playAnimation 253 17 000854 playAnimation 252 40 000858 playSound 3336 000862 setObjVisibility 2 1 000866 moveObjectTo 2 2 1 2 0 328 -32 000876 setObjVisibility 13 0 000880 setObjVisibility 14 0 000884 setObjVisibility 15 0 000888 setObjVisibility 16 0 000892 setObjVisibility 17 0 000896 setPStat 247 13 000900 setPStat 248 5 000904 callRoutine 21 000906 delay 15 000910 setObjVisibility 13 1 000914 setObjVisibility 14 1 000918 setObjVisibility 15 1 000922 setObjVisibility 16 1 000926 setObjVisibility 17 1 000930 setObjVisibility 50 0 000934 setObjVisibility 51 0 000938 setObjVisibility 52 0 000942 setObjVisibility 53 0 000946 setObjVisibility 54 0 000950 setObjVisibility 55 0 000954 setObjVisibility 56 0 000958 setObjVisibility 57 0 000962 setObjVisibility 58 0 000966 setObjVisibility 59 0 000970 setObjVisibility 60 0 000974 setObjVisibility 61 0 000978 setObjVisibility 62 0 000982 setObjVisibility 63 0 000986 setObjVisibility 64 0 000990 setObjVisibility 65 0 000994 setPStat 247 50 000998 setPStat 248 16 001002 callRoutine 21 001004 setPStat 200 10 001008 dealDamage 200 001010 delay 10 001014 setObjVisibility 50 1 001018 setObjVisibility 51 1 001022 setObjVisibility 52 1 001026 setObjVisibility 53 1 001030 setObjVisibility 54 1 001034 setObjVisibility 55 1 001038 setObjVisibility 56 1 001042 setObjVisibility 57 1 001046 setObjVisibility 58 1 001050 setObjVisibility 59 1 001054 setObjVisibility 60 1 001058 setObjVisibility 61 1 001062 setObjVisibility 62 1 001066 setObjVisibility 63 1 001070 setObjVisibility 64 1 001074 setObjVisibility 65 1 001078 delay 20 001082 endSection Section_51: 001084 entityWalkTo 253 -32 -2500 false 001092 warpTo 148 3 255 001096 endSection Section_5: 001098 setDialogOwner 5 001100 showTextbox Eliminate enemies!\n 001142 fadeoutHud 001144 delay 1 001148 startBattle 001150 setTrigger 276 001154 endSection Section_6: 001156 setDialogOwner 6 001158 showTextbox I confirmed\nthe enemy's invasion!\n 001230 fadeoutHud 001232 delay 1 001236 startBattle 001238 setTrigger 276 001242 endSection == Script ID 144 == 65800 Section_254: 000036 if trigger(270) == true then 56 000048 storeRandom 110 2 000052 jumpTo 60 000056 setPStat 110 3 000060 endSection Section_81: 000062 entityWalkTo 253 -996 694 false 000070 waitForEntity 253 000072 if pstat(110) != 0 AND pstat(110) != 3 then 116 000088 entitySetRotation 253 2048 000092 delay 5 000096 rotate3DObject 0 1 000100 delay 20 000104 entityWalkTo 253 -890 3131 false 000112 warpTo 151 0 255 000116 entityWalkToEntity 252 true 253 000120 waitForEntity 252 000122 entitySetRotation 253 2048 000126 entitySetRotation 252 2048 000130 delay 5 000134 playSound 2816 000138 delay 10 000142 setObjVisibility 0 0 000146 setPStat 247 0 000150 setPStat 248 1 000154 callRoutine 21 000156 moveObjectTo 0 0 1 8 0 28 68 000166 delay 5 000170 playAnimation 253 17 000174 playAnimation 252 40 000178 playSound 3336 000182 setObjVisibility 0 1 000186 moveObjectTo 0 0 1 2 0 28 -32 000196 setObjVisibility 3 0 000200 setObjVisibility 4 0 000204 setObjVisibility 5 0 000208 setObjVisibility 6 0 000212 setObjVisibility 7 0 000216 setPStat 247 3 000220 setPStat 248 5 000224 callRoutine 21 000226 delay 15 000230 setObjVisibility 3 1 000234 setObjVisibility 4 1 000238 setObjVisibility 5 1 000242 setObjVisibility 6 1 000246 setObjVisibility 7 1 000250 setObjVisibility 18 0 000254 setObjVisibility 19 0 000258 setObjVisibility 20 0 000262 setObjVisibility 21 0 000266 setObjVisibility 22 0 000270 setObjVisibility 23 0 000274 setObjVisibility 24 0 000278 setObjVisibility 25 0 000282 setObjVisibility 26 0 000286 setObjVisibility 27 0 000290 setObjVisibility 28 0 000294 setObjVisibility 29 0 000298 setObjVisibility 30 0 000302 setObjVisibility 31 0 000306 setObjVisibility 32 0 000310 setObjVisibility 33 0 000314 setPStat 247 18 000318 setPStat 248 16 000322 callRoutine 21 000324 setPStat 200 10 000328 dealDamage 200 000330 delay 10 000334 setObjVisibility 18 1 000338 setObjVisibility 19 1 000342 setObjVisibility 20 1 000346 setObjVisibility 21 1 000350 setObjVisibility 22 1 000354 setObjVisibility 23 1 000358 setObjVisibility 24 1 000362 setObjVisibility 25 1 000366 setObjVisibility 26 1 000370 setObjVisibility 27 1 000374 setObjVisibility 28 1 000378 setObjVisibility 29 1 000382 setObjVisibility 30 1 000386 setObjVisibility 31 1 000390 setObjVisibility 32 1 000394 setObjVisibility 33 1 000398 delay 20 000402 endSection Section_82: 000404 entityWalkTo 253 18 749 false 000412 waitForEntity 253 000414 if pstat(110) != 1 AND pstat(110) != 3 then 458 000430 entitySetRotation 253 2048 000434 delay 5 000438 rotate3DObject 1 1 000442 delay 20 000446 entityWalkTo 253 281 3075 false 000454 warpTo 151 0 255 000458 entityWalkToEntity 252 true 253 000462 waitForEntity 252 000464 entitySetRotation 253 2048 000468 entitySetRotation 252 2048 000472 delay 5 000476 playSound 2816 000480 delay 10 000484 setObjVisibility 1 0 000488 setPStat 247 1 000492 setPStat 248 1 000496 callRoutine 21 000498 moveObjectTo 1 1 1 8 0 218 35 000508 delay 5 000512 playAnimation 253 17 000516 playAnimation 252 40 000520 playSound 3336 000524 setObjVisibility 1 1 000528 moveObjectTo 1 1 1 2 0 218 -32 000538 setObjVisibility 8 0 000542 setObjVisibility 9 0 000546 setObjVisibility 10 0 000550 setObjVisibility 11 0 000554 setObjVisibility 12 0 000558 setPStat 247 8 000562 setPStat 248 5 000566 callRoutine 21 000568 delay 15 000572 setObjVisibility 8 1 000576 setObjVisibility 9 1 000580 setObjVisibility 10 1 000584 setObjVisibility 11 1 000588 setObjVisibility 12 1 000592 setObjVisibility 34 0 000596 setObjVisibility 35 0 000600 setObjVisibility 36 0 000604 setObjVisibility 37 0 000608 setObjVisibility 38 0 000612 setObjVisibility 39 0 000616 setObjVisibility 40 0 000620 setObjVisibility 41 0 000624 setObjVisibility 42 0 000628 setObjVisibility 43 0 000632 setObjVisibility 44 0 000636 setObjVisibility 45 0 000640 setObjVisibility 46 0 000644 setObjVisibility 47 0 000648 setObjVisibility 48 0 000652 setObjVisibility 49 0 000656 setPStat 247 34 000660 setPStat 248 16 000664 callRoutine 21 000666 setPStat 200 10 000670 dealDamage 200 000672 delay 10 000676 setObjVisibility 34 1 000680 setObjVisibility 35 1 000684 setObjVisibility 36 1 000688 setObjVisibility 37 1 000692 setObjVisibility 38 1 000696 setObjVisibility 39 1 000700 setObjVisibility 40 1 000704 setObjVisibility 41 1 000708 setObjVisibility 42 1 000712 setObjVisibility 43 1 000716 setObjVisibility 44 1 000720 setObjVisibility 45 1 000724 setObjVisibility 46 1 000728 setObjVisibility 47 1 000732 setObjVisibility 48 1 000736 setObjVisibility 49 1 000740 delay 20 000744 endSection Section_83: 000746 entityWalkTo 253 1019 712 false 000754 waitForEntity 253 000756 if pstat(110) != 2 AND pstat(110) != 3 then 800 000772 entitySetRotation 253 2048 000776 delay 5 000780 rotate3DObject 2 1 000784 delay 20 000788 entityWalkTo 253 1464 2634 false 000796 warpTo 151 0 255 000800 entityWalkToEntity 252 true 253 000804 waitForEntity 252 000806 entitySetRotation 253 2048 000810 entitySetRotation 252 2048 000814 delay 5 000818 playSound 2816 000822 delay 10 000826 setObjVisibility 2 0 000830 setPStat 247 2 000834 setPStat 248 1 000838 callRoutine 21 000840 moveObjectTo 2 2 1 8 0 328 155 000850 delay 5 000854 playAnimation 253 17 000858 playAnimation 252 40 000862 playSound 3336 000866 setObjVisibility 2 1 000870 moveObjectTo 2 2 1 2 0 328 -32 000880 setObjVisibility 13 0 000884 setObjVisibility 14 0 000888 setObjVisibility 15 0 000892 setObjVisibility 16 0 000896 setObjVisibility 17 0 000900 setPStat 247 13 000904 setPStat 248 5 000908 callRoutine 21 000910 delay 15 000914 setObjVisibility 13 1 000918 setObjVisibility 14 1 000922 setObjVisibility 15 1 000926 setObjVisibility 16 1 000930 setObjVisibility 17 1 000934 setObjVisibility 50 0 000938 setObjVisibility 51 0 000942 setObjVisibility 52 0 000946 setObjVisibility 53 0 000950 setObjVisibility 54 0 000954 setObjVisibility 55 0 000958 setObjVisibility 56 0 000962 setObjVisibility 57 0 000966 setObjVisibility 58 0 000970 setObjVisibility 59 0 000974 setObjVisibility 60 0 000978 setObjVisibility 61 0 000982 setObjVisibility 62 0 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setPStat 247 50 001002 setPStat 248 16 001006 callRoutine 21 001008 setPStat 200 10 001012 dealDamage 200 001014 delay 10 001018 setObjVisibility 50 1 001022 setObjVisibility 51 1 001026 setObjVisibility 52 1 001030 setObjVisibility 53 1 001034 setObjVisibility 54 1 001038 setObjVisibility 55 1 001042 setObjVisibility 56 1 001046 setObjVisibility 57 1 001050 setObjVisibility 58 1 001054 setObjVisibility 59 1 001058 setObjVisibility 60 1 001062 setObjVisibility 61 1 001066 setObjVisibility 62 1 001070 setObjVisibility 63 1 001074 setObjVisibility 64 1 001078 setObjVisibility 65 1 001082 delay 20 001086 endSection Section_51: 001088 entityWalkTo 253 9 -2600 false 001096 warpTo 149 2 255 001100 endSection Section_5: 001102 setDialogOwner 5 001104 showTextbox What is it?!\n 001134 fadeoutHud 001136 delay 1 001140 startBattle 001142 setTrigger 298 001146 endSection Section_6: 001148 setDialogOwner 6 001150 showTextbox Get out of here!\n 001188 fadeoutHud 001190 delay 1 001194 startBattle 001196 setTrigger 298 001200 endSection Section_7: 001202 setDialogOwner 7 001204 showTextbox I told you before!\nDon't make fun of me!\n 001290 setTrigger 298 001294 endSection == Script ID 145 == 66000 Section_254: 000020 spawnChest 27 -857 0 483 0 668 000032 callRoutine 43 000034 if trigger(270) == true then 50 000046 jumpTo 66 000050 endSection Section_51: 000052 entityWalkTo 253 24 -2500 false 000060 warpTo 150 2 255 000064 endSection Section_5: 000066 if trigger(270) == false then 220 000078 playAnimation 253 20 000082 setDialogOwner 253 000084 showTextbox Quit messing around!\n 000130 setDialogOwner 5 000132 showTextbox Alright. I don't think\nI'll do it again.\n 000218 endSection 000220 delay 60 000224 setDialogOwner 253 000226 showTextbox I think this is\nthe last room.\n 000292 entityWalkTo 253 14 -754 false 000300 moveCameraTo 20 73 181 000306 waitForEntity 200 000308 entityWalkTo 253 -205 -608 false 000316 entityWalkTo 252 195 -608 false 000324 delay 40 000328 entitySetRotation 253 2048 000332 entitySetRotation 252 2048 000336 delay 5 000340 setDialogOwner 255 000342 showTextbox ??? \nWhich one?\n 000382 entitySetRotation 253 2560 000386 delay 20 000390 entitySetRotation 253 1536 000394 delay 20 000398 entitySetRotation 253 2048 000402 delay 5 000406 setDialogOwner 253 000408 showTextbox That voice...sounds like\nWaruMonzaemon!\n 000492 showTextbox A big box or a small box.\nI can read your mind!\n 000592 setSelection 638 1276 000598 showTextbox Big box\nSmall box\n 000638 setPStat 254 1 000642 callRoutine 44 000644 delay 10 000648 setObjVisibility 0 0 000652 setObjVisibility 1 0 000656 setPStat 247 0 000660 setPStat 248 2 000664 callRoutine 21 000666 moveObjectTo 0 0 1 1 0 260 117 000676 moveObjectTo 1 1 1 1 0 255 130 000686 delay 10 000690 playSound 3592 000694 moveObjectTo 0 0 1 8 0 260 27 000704 moveObjectTo 1 1 1 8 0 255 40 000714 delay 9 000718 moveObjectTo 0 0 1 13 0 165 27 000728 moveObjectTo 1 1 1 13 0 160 40 000738 delay 14 000742 playSound 3592 000746 moveObjectTo 0 0 1 12 0 165 177 000756 moveObjectTo 1 1 1 12 0 160 190 000766 delay 13 000770 setDialogOwner 253 000772 showTextbox Huh? Aaahhhh!\n 000804 setObjVisibility 0 1 000808 setObjVisibility 1 1 000812 setObjVisibility 13 0 000816 setObjVisibility 14 0 000820 setObjVisibility 15 0 000824 setObjVisibility 16 0 000828 setObjVisibility 17 0 000832 setObjVisibility 18 0 000836 setObjVisibility 19 0 000840 setObjVisibility 20 0 000844 setObjVisibility 21 0 000848 setObjVisibility 22 0 000852 setObjVisibility 23 0 000856 setObjVisibility 24 0 000860 setObjVisibility 25 0 000864 setObjVisibility 26 0 000868 setObjVisibility 27 0 000872 setObjVisibility 28 0 000876 setObjVisibility 29 0 000880 setObjVisibility 30 0 000884 setObjVisibility 31 0 000888 setObjVisibility 32 0 000892 setObjVisibility 33 0 000896 setObjVisibility 34 0 000900 setObjVisibility 35 0 000904 setObjVisibility 36 0 000908 setObjVisibility 37 0 000912 setObjVisibility 38 0 000916 setObjVisibility 39 0 000920 setObjVisibility 40 0 000924 setObjVisibility 41 0 000928 setObjVisibility 42 0 000932 setObjVisibility 43 0 000936 setObjVisibility 44 0 000940 setObjVisibility 45 0 000944 setObjVisibility 46 0 000948 setObjVisibility 47 0 000952 setObjVisibility 48 0 000956 setObjVisibility 49 0 000960 setObjVisibility 50 0 000964 setPStat 247 13 000968 setPStat 248 38 000972 callRoutine 21 000974 playSound 3848 000978 playAnimation 253 15 000982 delay 20 000986 setObjVisibility 13 1 000990 setObjVisibility 14 1 000994 setObjVisibility 15 1 000998 setObjVisibility 16 1 001002 setObjVisibility 17 1 001006 setObjVisibility 18 1 001010 setObjVisibility 19 1 001014 setObjVisibility 20 1 001018 setObjVisibility 21 1 001022 setObjVisibility 22 1 001026 setObjVisibility 23 1 001030 setObjVisibility 24 1 001034 setObjVisibility 25 1 001038 setObjVisibility 26 1 001042 setObjVisibility 27 1 001046 setObjVisibility 28 1 001050 setObjVisibility 29 1 001054 setObjVisibility 30 1 001058 setObjVisibility 31 1 001062 setObjVisibility 32 1 001066 setObjVisibility 33 1 001070 setObjVisibility 34 1 001074 setObjVisibility 35 1 001078 setObjVisibility 36 1 001082 setObjVisibility 37 1 001086 setObjVisibility 38 1 001090 setObjVisibility 39 1 001094 setObjVisibility 40 1 001098 setObjVisibility 41 1 001102 setObjVisibility 42 1 001106 setObjVisibility 43 1 001110 setObjVisibility 44 1 001114 setObjVisibility 45 1 001118 setObjVisibility 46 1 001122 setObjVisibility 47 1 001126 setObjVisibility 48 1 001130 setObjVisibility 49 1 001134 setObjVisibility 50 1 001138 delay 20 001142 setPStat 254 2 001146 callRoutine 44 001148 setDigimon 70 0 0 001152 entityMoveToAxis 5 -2000 1 10 001158 delay 20 001162 entityMoveTo 5 -5 41 2 001170 delay 10 001174 entityMoveToAxis 5 0 1 10 001180 delay 20 001184 setDialogOwner 5 001186 showTextbox Ha ha ha, you jerk!\nYou missed!\n 001254 entityWalkTo 5 -5 41 false 001262 waitForEntity 5 001264 entitySetRotation 5 0 001268 delay 5 001272 jumpTo 1432 001276 setPStat 254 2 001280 callRoutine 44 001282 delay 40 001286 setDigimon 70 0 0 001290 entityMoveToAxis 5 -2000 1 10 001296 delay 20 001300 entityMoveTo 5 -5 41 2 001308 delay 10 001312 entityMoveToAxis 5 0 1 10 001318 delay 20 001322 setDialogOwner 5 001324 showTextbox Ohhhh, you found out!\nHe he he. Nervous?\n 001410 entityWalkTo 5 -5 41 false 001418 waitForEntity 5 001420 entitySetRotation 5 0 001424 delay 5 001428 jumpTo 1432 001432 setDialogOwner 253 001434 showTextbox Darn, what's so funny?\n 001484 setDialogOwner 5 001486 showTextbox Wow, don't get excited.\nWhy are you here today?\nDo you want to work for me?\n 001642 playAnimation 253 20 001646 delay 5 001650 setDialogOwner 253 001652 showTextbox Give us back my friend\nyou kidnapped!\n 001732 setDialogOwner 5 001734 showTextbox Friend? What are you talking\nabout. Do I look like I\nwould do such a thing?\n 001890 playAnimation 253 0 001894 setDialogOwner 253 001896 showTextbox Yeah!\n 001912 setDialogOwner 5 001914 showTextbox Wow, you're correct again!\nYes, I'm the one! I did it!\n 002028 showTextbox But you know you can't\nhave him back.\nBecause I'm WaruMonzaemon.\n 002162 playAnimation 253 1 002166 setDialogOwner 253 002168 showTextbox If that's what you think,\nI'll force you!\n 002256 setDialogOwner 5 002258 showTextbox Are you kidding?\nYou are going to defeat me?\n 002352 showTextbox You know what?\nYou'd better wake up and\nface reality!\n 002464 setTrigger 1 002468 setPStat 250 1 002472 setPStat 251 5 002476 setPStat 252 -1 002480 setPStat 253 -1 002484 fadeoutHud 002486 delay 1 002490 startBattle 002492 unsetTrigger 1 002496 setPStat 250 0 002500 entityLookAtEntity 253 5 002504 entityLookAtEntity 5 253 002508 entityLookAtEntity 252 5 002512 waitForEntity 253 002514 waitForEntity 252 002516 waitForEntity 5 002518 playAnimation 253 19 002522 delay 5 002526 setDialogOwner 253 002528 showTextbox Hey, give me back my\nfriend you kidnapped.\n 002618 entityWalkTo 5 -5 41 false 002626 waitForEntity 5 002628 entitySetRotation 5 0 002632 setDialogOwner 5 002634 showTextbox Ugghhh....no way!\nI can't believe it,\nI'm losing....\n 002744 entityWalkTo 253 -205 -608 false 002752 entityWalkTo 252 195 -608 false 002760 waitForEntity 253 002762 waitForEntity 252 002764 entityLookAtEntity 253 5 002768 entityLookAtEntity 252 5 002772 waitForEntity 253 002774 waitForEntity 252 002776 playAnimation 253 20 002780 delay 5 002784 setDialogOwner 253 002786 showTextbox Come on!\n 002808 setDialogOwner 5 002810 showTextbox Well... I guess\nI don't have choice. Here.\n 002900 playAnimation 253 0 002904 playSound 1544 002908 setObjVisibility 0 0 002912 setObjVisibility 1 0 002916 setPStat 247 0 002920 setPStat 248 2 002924 callRoutine 21 002926 moveObjectTo 0 0 1 0 0 205 147 002936 moveObjectTo 1 1 1 0 0 200 160 002946 delay 40 002950 playSound 3592 002954 moveObjectTo 0 0 1 10 0 205 27 002964 moveObjectTo 1 1 1 10 0 200 40 002974 delay 11 002978 moveObjectTo 0 0 1 13 0 165 27 002988 moveObjectTo 1 1 1 13 0 160 40 002998 delay 14 003002 playSound 3592 003006 moveObjectTo 0 0 1 12 0 165 177 003016 moveObjectTo 1 1 1 12 0 160 190 003026 delay 13 003030 setDialogOwner 253 003032 showTextbox Huh? Wowww.... hey!\n 003076 setObjVisibility 0 1 003080 setObjVisibility 1 1 003084 setObjVisibility 13 0 003088 setObjVisibility 14 0 003092 setObjVisibility 15 0 003096 setObjVisibility 16 0 003100 setObjVisibility 17 0 003104 setObjVisibility 18 0 003108 setObjVisibility 19 0 003112 setObjVisibility 20 0 003116 setObjVisibility 21 0 003120 setObjVisibility 22 0 003124 setObjVisibility 23 0 003128 setObjVisibility 24 0 003132 setObjVisibility 25 0 003136 setObjVisibility 26 0 003140 setObjVisibility 27 0 003144 setObjVisibility 28 0 003148 setObjVisibility 29 0 003152 setObjVisibility 30 0 003156 setObjVisibility 31 0 003160 setObjVisibility 32 0 003164 setObjVisibility 33 0 003168 setObjVisibility 34 0 003172 setObjVisibility 35 0 003176 setObjVisibility 36 0 003180 setObjVisibility 37 0 003184 setObjVisibility 38 0 003188 setObjVisibility 39 0 003192 setObjVisibility 40 0 003196 setObjVisibility 41 0 003200 setObjVisibility 42 0 003204 setObjVisibility 43 0 003208 setObjVisibility 44 0 003212 setObjVisibility 45 0 003216 setObjVisibility 46 0 003220 setObjVisibility 47 0 003224 setObjVisibility 48 0 003228 setObjVisibility 49 0 003232 setObjVisibility 50 0 003236 setPStat 247 13 003240 setPStat 248 38 003244 callRoutine 21 003246 playSound 3848 003250 playAnimation 253 15 003254 delay 20 003258 setObjVisibility 13 1 003262 setObjVisibility 14 1 003266 setObjVisibility 15 1 003270 setObjVisibility 16 1 003274 setObjVisibility 17 1 003278 setObjVisibility 18 1 003282 setObjVisibility 19 1 003286 setObjVisibility 20 1 003290 setObjVisibility 21 1 003294 setObjVisibility 22 1 003298 setObjVisibility 23 1 003302 setObjVisibility 24 1 003306 setObjVisibility 25 1 003310 setObjVisibility 26 1 003314 setObjVisibility 27 1 003318 setObjVisibility 28 1 003322 setObjVisibility 29 1 003326 setObjVisibility 30 1 003330 setObjVisibility 31 1 003334 setObjVisibility 32 1 003338 setObjVisibility 33 1 003342 setObjVisibility 34 1 003346 setObjVisibility 35 1 003350 setObjVisibility 36 1 003354 setObjVisibility 37 1 003358 setObjVisibility 38 1 003362 setObjVisibility 39 1 003366 setObjVisibility 40 1 003370 setObjVisibility 41 1 003374 setObjVisibility 42 1 003378 setObjVisibility 43 1 003382 setObjVisibility 44 1 003386 setObjVisibility 45 1 003390 setObjVisibility 46 1 003394 setObjVisibility 47 1 003398 setObjVisibility 48 1 003402 setObjVisibility 49 1 003406 setObjVisibility 50 1 003410 setDialogOwner 253 003412 showTextbox Hey, stop goofing off,\nthat's enough!\n 003492 playAnimation 253 7 003496 delay 20 003500 setDialogOwner 5 003502 showTextbox Hey, don't you get the joke?\nHere. This is the one.\n 003610 playSound 1544 003614 delay 20 003618 setDigimon 122 2 0 003622 delay 10 003626 setDialogOwner 253 003628 showTextbox What is this?\nThis is a Gear.\n 003692 setDialogOwner 5 003694 showTextbox Yeah, that's right.\n 003738 playAnimation 253 16 003742 delay 20 003746 setDialogOwner 253 003748 showTextbox This is the friend???\n 003796 setDialogOwner 5 003798 showTextbox Well, I didn't take\nanything else. Really.\n 003888 setDialogOwner 253 003890 showTextbox I guess I'll take\nthis back for now.\n 003968 playAnimation 253 12 003972 delay 20 003976 unloadEntity 7 003978 playAnimation 253 20 003982 delay 5 003986 setDialogOwner 253 003988 showTextbox You! Don't do anything bad\nany more, alright?!\n 004086 setDialogOwner 5 004088 showTextbox Alright. I don't think\nit will happen again.\n 004182 playAnimation 253 1 004186 setDialogOwner 253 004188 showTextbox Somehow I don't believe you,\nbut I have so much stuff\nto take care of.\n 004334 giveItem 120 1 004338 if trigger(0) == false then 4480 004350 unsetTrigger 3 004354 setDialogOwner 253 004356 showTextbox Oh no, I have too many\nItems. I have to\nthrow one away.\n 004472 callRoutine 0 004474 callRoutine 13 004476 giveItem 120 1 004480 setDialogOwner 255 004482 showTextbox I got a Gear!\n 004518 setTrigger 270 004522 endSection Section_6: 004524 delay 10 004528 playAnimation 6 28 004532 delay 10 004536 setDialogOwner 253 004538 showTextbox What? Who are you?\n 004580 setDialogOwner 6 004582 showTextbox Who am I? Who are you?!\n 004634 entitySetRotation 6 1276 004638 delay 5 004642 entitySetRotation 6 2300 004646 delay 5 004650 entitySetRotation 6 3324 004654 delay 5 004658 entitySetRotation 6 252 004662 delay 5 004666 entitySetRotation 6 1276 004670 delay 5 004674 entitySetRotation 6 2300 004678 delay 5 004682 entitySetRotation 6 3324 004686 delay 5 004690 entitySetRotation 6 252 004694 delay 5 004698 entityWalkTo 6 20 -1041 true 004706 waitForEntity 6 004708 unloadEntity 6 004710 if pstat(21) != 0 then 4904 004722 setObjVisibility 54 0 004726 entityWalkTo 253 -126 -518 true 004734 waitForEntity 253 004736 playAnimation 253 12 004740 delay 10 004744 setObjVisibility 54 1 004748 playSound 1792 004752 setDialogOwner 255 004754 showTextbox I got a Dimensional\nKey Chain! I can hold\nup to twenty Items now.\n 004894 playSound 1792 004898 setInventorySize 20 004900 setTrigger 47 004904 if pstat(21) != 4 then 5102 004916 setObjVisibility 53 0 004920 entityWalkTo 253 -126 -518 true 004928 waitForEntity 253 004930 playAnimation 253 12 004934 delay 10 004938 setObjVisibility 53 1 004942 playSound 1792 004946 setDialogOwner 255 004948 showTextbox I got a Dimensional\nKey Chain! I can hold\nup to twenty Items now.\n 005088 setInventorySize 30 005090 setTrigger 48 005094 setTrigger 253 005098 addToPStat 1 1 005102 addToPStat 21 1 005106 setTrigger 337 005110 endSection == Script ID 146 == 67800 Section_254: 000032 endSection Section_51: 000034 endSection Section_5: 000036 setDialogOwner 5 000038 showTextbox Who are you?\n 000068 fadeoutHud 000070 delay 1 000074 startBattle 000076 setTrigger 292 000080 endSection Section_6: 000082 setDialogOwner 6 000084 showTextbox Why are you here?\n 000124 fadeoutHud 000126 delay 1 000130 startBattle 000132 setTrigger 292 000136 endSection Section_7: 000138 setDialogOwner 7 000140 showTextbox I'm going to get some rest.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 273 000212 endSection Section_8: 000214 setDialogOwner 8 000216 showTextbox What's going on?\n 000254 fadeoutHud 000256 delay 1 000260 startBattle 000262 setTrigger 273 000266 endSection Section_81: 000268 entityLookAtEntity 253 9 000272 setDialogOwner 9 000274 showTextbox Going back to the city?\n 000326 setDialogOwner 253 000328 setSelection 386 628 000334 showTextbox Going back\nNot going\n 000380 unknown12 0 000382 jumpTo 628 000386 if trigger(203) == true then 402 000398 warpTo 204 0 255 000402 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 430 000422 jumpTo 530 000426 jumpTo 434 000430 jumpTo 434 000434 if trigger(221) == false then 454 000446 jumpTo 494 000450 jumpTo 458 000454 jumpTo 458 000458 if trigger(225) == false then 474 000470 warpTo 170 0 255 000474 if trigger(246) == false then 490 000486 warpTo 169 0 255 000490 warpTo 168 0 255 000494 if trigger(225) == false then 510 000506 warpTo 173 0 255 000510 if trigger(246) == false then 526 000522 warpTo 172 0 255 000526 warpTo 171 0 255 000530 if trigger(221) == false then 550 000542 jumpTo 590 000546 jumpTo 554 000550 jumpTo 554 000554 if trigger(225) == false then 570 000566 warpTo 176 0 255 000570 if trigger(246) == false then 586 000582 warpTo 175 0 255 000586 warpTo 174 0 255 000590 if trigger(225) == false then 606 000602 warpTo 179 0 255 000606 if trigger(246) == false then 622 000618 warpTo 178 0 255 000622 warpTo 177 0 255 000626 endSection 000628 endSection == Script ID 147 == 68000 Section_254: 000032 endSection Section_51: 000034 entityWalkTo 253 1591 607 false 000042 waitForEntity 253 000044 entityWalkTo 253 1593 -343 false 000052 warpTo 154 0 255 000056 endSection Section_5: 000058 setDialogOwner 5 000060 showTextbox Where are you going?\n 000106 fadeoutHud 000108 delay 1 000112 startBattle 000114 setTrigger 292 000118 endSection Section_6: 000120 setDialogOwner 6 000122 showTextbox Wait!\n 000138 fadeoutHud 000140 delay 1 000144 startBattle 000146 setTrigger 292 000150 endSection Section_7: 000152 setDialogOwner 7 000154 showTextbox Dopeeee!\n 000176 fadeoutHud 000178 delay 1 000182 startBattle 000184 setTrigger 287 000188 endSection Section_8: 000190 setDialogOwner 8 000192 showTextbox Gguhh Heyee Hee!\n 000230 fadeoutHud 000232 delay 1 000236 startBattle 000238 setTrigger 287 000242 endSection Section_9: 000244 setDialogOwner 9 000246 showTextbox Who are you?\n 000276 showTextbox I'm MetalMamemon, unbeaten\nin ninety nine battles!\nYou will be one hundred!\n 000432 showTextbox I don't believe anyone like\nwould run away.\n 000530 setDialogOwner 253 000532 setSelection 608 964 000538 showTextbox OK, let's fight\nSorry, laters\n 000602 unknown12 0 000604 jumpTo 964 000608 setTrigger 1 000612 setPStat 250 1 000616 setPStat 251 9 000620 setPStat 252 -1 000624 setPStat 253 -1 000628 fadeoutHud 000630 delay 1 000634 startBattle 000636 unsetTrigger 1 000640 setPStat 250 0 000644 entityLookAtEntity 253 9 000648 entityLookAtEntity 9 253 000652 entityLookAtEntity 252 9 000656 waitForEntity 253 000658 setDialogOwner 9 000660 showTextbox You're better than\nI thought.\n 000724 showTextbox You're a worthy rival!\n 000774 showTextbox I'll beat you someday!\n 000824 jumpTo 828 000828 entityWalkTo 9 -3120 1836 true 000836 if pstat(101) >= 3 then 868 000848 addToPStat 101 1 000852 delay 20 000856 entityLookAtEntity 253 9 000860 entityLookAtEntity 252 9 000864 jumpTo 828 000868 waitForEntity 9 000870 unloadEntity 9 000872 setPStat 101 0 000876 playSound 2568 000880 setDialogOwner 255 000882 showTextbox MetalMamemon joins the city!\n 000944 unsetTrigger 1 000948 setTrigger 227 000952 addToPStat 1 3 000956 moveCameraToEntity 253 10 000960 waitForEntity 200 000962 endSection 000964 setDialogOwner 9 000966 showTextbox I knew you would chicken out.\nWell, let's meet when you\nget more guts.\n 001112 jumpTo 1116 001116 entityWalkTo 9 -3120 1836 true 001124 if pstat(101) >= 3 then 1156 001136 addToPStat 101 1 001140 delay 20 001144 entityLookAtEntity 253 9 001148 entityLookAtEntity 252 9 001152 jumpTo 1116 001156 waitForEntity 9 001158 unloadEntity 9 001160 setPStat 101 0 001164 endSection == Script ID 148 == 68800 Section_254: 000048 endSection Section_51: 000050 entityWalkTo 253 -3979 875 false 000058 warpTo 153 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 3538 -555 false 000072 warpTo 155 1 255 000076 endSection Section_53: 000078 entityWalkTo 253 1707 1557 false 000086 warpTo 157 0 255 000090 endSection Section_54: 000092 warpTo 163 0 255 000096 endSection Section_5: 000098 setDialogOwner 5 000100 showTextbox We sensed an invader!\n 000148 fadeoutHud 000150 delay 1 000154 startBattle 000156 setTrigger 292 000160 endSection Section_6: 000162 setDialogOwner 6 000164 showTextbox I'm tired.\n 000190 fadeoutHud 000192 delay 1 000196 startBattle 000198 setTrigger 273 000202 endSection Section_7: 000204 setDialogOwner 7 000206 showTextbox Take it easy.\n 000238 fadeoutHud 000240 delay 1 000244 startBattle 000246 setTrigger 273 000250 endSection Section_8: 000252 setDialogOwner 8 000254 showTextbox Hmmm.\n 000270 fadeoutHud 000272 delay 1 000276 startBattle 000278 setTrigger 287 000282 endSection Section_9: 000284 setDialogOwner 9 000286 showTextbox No entering past this point!\n 000348 fadeoutHud 000350 delay 1 000354 startBattle 000356 setTrigger 292 000360 endSection Section_10: 000362 setDialogOwner 10 000364 showTextbox Who are you?\n 000394 fadeoutHud 000396 delay 1 000400 startBattle 000402 setTrigger 292 000406 endSection == Script ID 149 == 69000 Section_254: 000048 storeDate 105 000050 if pstat(107) != 11 OR pstat(108) < 55 then 70 000066 jumpTo 132 000070 if pstat(107) != 12 OR pstat(108) > 5 then 90 000086 jumpTo 132 000090 if pstat(107) != 23 OR pstat(108) < 55 then 110 000106 jumpTo 132 000110 if pstat(107) != 0 OR pstat(108) > 5 then 130 000126 jumpTo 132 000130 endSection 000132 if trigger(332) == true then 212 000144 playAnimation 253 24 000148 delay 15 000152 setDialogOwner 253 000154 showTextbox There's no guard!\n 000194 playAnimation 253 0 000198 moveCameraTo 20 2799 74 000204 waitForEntity 200 000206 moveCameraToEntity 253 15 000210 waitForEntity 200 000212 endSection Section_51: 000214 entityWalkTo 253 -1061 -331 false 000222 warpTo 154 3 255 000226 endSection Section_52: 000228 entityWalkTo 253 5589 -69 false 000236 warpTo 161 1 255 000240 endSection Section_12: 000242 playSound 2312 000246 setDialogOwner 12 000248 showTextbox You can't get thru here.\n 000302 endSection Section_11: 000304 playSound 2312 000308 setDialogOwner 11 000310 showTextbox You can't get thru here.\n 000364 storeDate 105 000366 if trigger(331) == false OR pstat(107) != 11 OR pstat(108) < 55 then 390 000386 jumpTo 2426 000390 if trigger(331) == false OR pstat(107) != 12 OR pstat(108) > 5 then 414 000410 jumpTo 2426 000414 if trigger(331) == false OR pstat(107) != 23 OR pstat(108) < 55 then 438 000434 jumpTo 2426 000438 if trigger(331) == false OR pstat(107) != 0 OR pstat(108) > 5 then 462 000458 jumpTo 2426 000462 if trigger(331) == false then 764 000474 setDialogOwner 11 000476 showTextbox ......\n 000494 setDialogOwner 253 000496 showTextbox Wow, he's staring at us!\nMaybe he's suspicious\nabout us.\n 000614 showTextbox We should hide from them\nand wait, then come back.\nIt's twelve o'clock.\n 000762 endSection 000764 if trigger(342) == false OR trigger(343) == true then 1380 000780 setDialogOwner 253 000782 showTextbox This factory must be\ndraining their waste to\nsewage. I must find out.\n 000926 entityLookAtEntity 253 252 000930 delay 5 000934 playAnimation 253 22 000938 playAnimation 252 22 000942 delay 5 000946 playAnimation 253 22 000950 playAnimation 252 22 000954 delay 5 000958 entityLookAtEntity 253 11 000962 playAnimation 252 0 000966 delay 10 000970 playAnimation 253 19 000974 delay 15 000978 setDialogOwner 253 000980 showTextbox Can you move, please?\n 001028 playAnimation 253 0 001032 playSound 2312 001036 delay 5 001040 setDialogOwner 11 001042 showTextbox You can't go thru here\nwithout a permit issued by\nthe person in charge.\n 001190 setDialogOwner 253 001192 showTextbox I'm in a hurry.\n 001228 setDialogOwner 11 001230 showTextbox Sorry, you gotta have\na permit.\n 001298 playAnimation 253 25 001302 delay 15 001306 setDialogOwner 253 001308 showTextbox OK, if that's the way\nit is.\n 001370 playAnimation 253 0 001374 setTrigger 347 001378 endSection 001380 if trigger(343) == true then 1394 001392 endSection 001394 if trigger(343) == false then 1584 001406 setDialogOwner 253 001408 showTextbox So, what should we do?\n 001458 setDialogOwner 253 001460 setSelection 1584 2012 2424 001468 showTextbox Time for shift change\nLet me thru or else\nNo, nothing\n 001580 unknown12 0 001582 endSection 001584 playSound 2312 001588 setDialogOwner 11 001590 showTextbox It's not the time for\nthe shift change yet.\n 001682 setDialogOwner 253 001684 setSelection 1790 1884 001690 showTextbox That's OK, don't worry.\nWhen is shift change?\n 001786 unknown12 0 001788 endSection 001790 playSound 2312 001794 setDialogOwner 11 001796 showTextbox No, we have to follow\nthe time strictly.\n 001882 endSection 001884 setDialogOwner 11 001886 showTextbox The shift changes are\nat midnight and noon.\n 001978 setDialogOwner 253 001980 showTextbox Oh, I see.\n 002006 setTrigger 331 002010 endSection 002012 playSound 2312 002016 setDialogOwner 11 002018 showTextbox You can't threaten me.\nYou have to get a permit.\n 002120 setDialogOwner 253 002122 setSelection 2230 2230 002128 showTextbox A permit? I got one.\nI'll give you permission!\n 002226 unknown12 0 002228 endSection 002230 playSound 2312 002234 setDialogOwner 11 002236 showTextbox We can't give you a permit.\nYou have to go thru\nproper channels.\n 002370 setDialogOwner 253 002372 showTextbox Wow, you're so strict!\n 002422 endSection 002424 endSection 002426 setDialogOwner 253 002428 showTextbox Isn't it shift change yet?\n 002486 setDialogOwner 11 002488 showTextbox ...\n 002500 setDialogOwner 253 002502 showTextbox Wow, he's staring at us!\nI guess he won't change\nthe shift.\n 002626 showTextbox Let's come back later.\nMaybe we should hide from\nthem and wait.\n 002758 endSection Section_5: 002760 setDialogOwner 5 002762 showTextbox Bopi bopi pooooo.\n 002802 fadeoutHud 002804 delay 1 002808 startBattle 002810 setTrigger 287 002814 endSection Section_6: 002816 setDialogOwner 6 002818 showTextbox Geba geba!\n 002844 fadeoutHud 002846 delay 1 002850 startBattle 002852 setTrigger 287 002856 endSection Section_7: 002858 setDialogOwner 7 002860 showTextbox Boobyo?\n 002880 fadeoutHud 002882 delay 1 002886 startBattle 002888 setTrigger 287 002892 endSection Section_8: 002894 setDialogOwner 8 002896 showTextbox I'm satisfied!\n 002930 fadeoutHud 002932 delay 1 002936 startBattle 002938 setTrigger 273 002942 endSection Section_9: 002944 setDialogOwner 9 002946 showTextbox This is part of my job.\n 002998 fadeoutHud 003000 delay 1 003004 startBattle 003006 setTrigger 273 003010 endSection Section_10: 003012 setDialogOwner 10 003014 showTextbox What's the problem?\n 003058 fadeoutHud 003060 delay 1 003064 startBattle 003066 setTrigger 273 003070 endSection == Script ID 150 == 6a000 Section_254: 000012 if trigger(328) == true then 34 000024 unknown7C 0 75 67 2068 000032 endSection 000034 setObjVisibility 0 1 000038 setObjVisibility 1 1 000042 setObjVisibility 2 0 000046 setObjVisibility 3 0 000050 setObjVisibility 4 0 000054 endSection Section_51: 000056 endSection == Script ID 151 == 6a800 Section_254: 000016 endSection Section_51: 000018 warpTo 154 2 255 000022 endSection Section_5: 000024 if trigger(240) == false then 106 000036 setDialogOwner 5 000038 showTextbox It's all cool here.\nGood luck.\n 000104 endSection 000106 if trigger(330) == false then 360 000118 setDialogOwner 5 000120 showTextbox I must help, too. I'll go\nback and forth between here\nand the city whenever I can.\n 000290 playSound 2568 000294 setDialogOwner 255 000296 showTextbox Andromon joins the city!\n 000350 setTrigger 240 000354 addToPStat 1 3 000358 endSection 000360 if trigger(329) == false then 2380 000372 setDialogOwner 5 000374 showTextbox Data repair is complete.\nNow, let's read data.\n 000472 entitySetRotation 5 2048 000476 delay 20 000480 playSound 1288 000484 setDialogOwner 253 000486 showTextbox Please.\n 000506 playSound 1544 000510 setDialogOwner 255 000512 showTextbox One hundred years ago,\nAnalog Humans appeared\non Digimon island.\n 000646 showTextbox Analog Humans and native\nDigimon fought very hard.\n 000752 showTextbox After ten years of battle,\nthe Analog Humans were\ndefeated and disappeared.\n 000908 showTextbox In the next ten years,\nmysteriously, the island's\narea almost doubled in size.\n 001070 playAnimation 253 16 001074 delay 15 001078 setDialogOwner 253 001080 showTextbox So humans fought Digimon?\n 001136 playAnimation 253 0 001140 setDialogOwner 5 001142 showTextbox I'm sorry. That's all the\ndata we could recover.\n 001244 entitySetRotation 5 0 001248 delay 20 001252 setDialogOwner 253 001254 showTextbox Don't worry. This is \nvery important information.\nNow I know so much more.\n 001408 setDialogOwner 5 001410 showTextbox Is that right?\n 001444 playAnimation 253 25 001448 delay 15 001452 setDialogOwner 253 001454 showTextbox These humans are probably the\nones who caused confusion and\ntrouble on the island.\n 001624 playAnimation 253 0 001628 setDialogOwner 5 001630 showTextbox Can humans live\none hundred years?\n 001704 setDialogOwner 253 001706 showTextbox It seems that for humans,\ntime is slow in this world.\n 001818 showTextbox I guess that's why I don't\nhave to eat or sleep here.\n 001930 showTextbox One hundred years is a\nvery long time. Those guys\nmust be very tough.\n 002074 setDialogOwner 5 002076 showTextbox Do you think they are\nhiding somewhere?\n 002160 setDialogOwner 253 002162 showTextbox I'll find them\nand do something.\n 002232 showTextbox Now I know why I'm here. \nSince I'm human,\nI need to deal with them.\n 002374 setTrigger 330 002378 endSection 002380 if trigger(211) == false OR trigger(328) == true then 4072 002396 setDialogOwner 5 002398 showTextbox We're so sorry. We'll close\nthe factory for a while.\n 002508 playAnimation 253 19 002512 delay 15 002516 setDialogOwner 253 002518 showTextbox Because of the trouble now,\nno one can say what's gonna\nhappen. It's not your fault.\n 002692 playAnimation 253 0 002696 setDialogOwner 253 002698 showTextbox I think there's somebody\ncontrolling Giromon.\n 002794 showTextbox Computers were destroyed and\nwaste water started to leak.\n 002914 showTextbox That water made Digimons\ninsane. I don't think\nit's a coincidence.\n 003052 setDialogOwner 5 003054 showTextbox These computers have some\nkey importance.\n 003142 showTextbox It may be too late,\nbut I think someone was\ntrying to get us.\n 003270 setDialogOwner 253 003272 showTextbox What?!\n 003290 setDialogOwner 5 003292 showTextbox I think there was some data\nregarding the island's past\non these computers.\n 003448 showTextbox But due to the Giromon's\nriot, the data was destroyed.\n 003562 setDialogOwner 253 003564 showTextbox You've never seen the data?\n 003624 setDialogOwner 5 003626 showTextbox No, but we might be able to\nrepair some of it. I'll\ntry to connect the data.\n 003784 setDialogOwner 253 003786 showTextbox I see, thank you.\nHow long will it take?\n 003872 setDialogOwner 5 003874 showTextbox It'll be a while. I'll\nreopen the town entrance,\nso come back again.\n 004016 setDialogOwner 253 004018 showTextbox Thanks. I'll be back.\n 004066 setTrigger 328 004070 endSection 004072 if trigger(328) == false then 4300 004084 setDialogOwner 253 004086 showTextbox Have you finish\nrepairing the data?\n 004162 setDialogOwner 5 004164 showTextbox It'll take a while longer.\nCome back again.\n 004256 setDialogOwner 253 004258 showTextbox OK, I'll be back.\n 004298 endSection 004300 if trigger(344) == false OR trigger(211) == true OR trigger(341) == true then 4772 004320 playAnimation 253 7 004324 delay 10 004328 setDialogOwner 253 004330 showTextbox Hey, hey!\n 004354 setDialogOwner 5 004356 showTextbox I have to apologize.\n 004402 playAnimation 253 7 004406 delay 15 004410 setDialogOwner 253 004412 showTextbox Do that later, you gotta stop\nthe factory's machines now!\n 004532 playAnimation 253 0 004536 setDialogOwner 5 004538 showTextbox Alright, I will.\n 004576 entitySetRotation 5 2048 004580 delay 20 004584 playSound 1288 004588 setDialogOwner 5 004590 showTextbox The factory's function has\njust stopped.\n 004676 setDialogOwner 253 004678 showTextbox Good, I'll check the sewer.\nLaters, dude.\n 004766 setTrigger 341 004770 endSection 004772 if trigger(341) == false then 4912 004784 setDialogOwner 5 004786 showTextbox I must apologize.\n 004826 setDialogOwner 253 004828 showTextbox We don't got time\nto discuss that now!\n 004910 endSection 004912 if trigger(343) == false then 5248 004924 setDialogOwner 5 004926 showTextbox Our computer is perfect.\n 004980 setDialogOwner 253 004982 showTextbox Is the factory really safe?\nWhat can we do now?\n 005082 playAnimation 253 16 005086 delay 20 005090 playAnimation 253 0 005094 setDialogOwner 253 005096 showTextbox OK, we gotta do something\nabout the guards. We don't\nhave any other way!\n 005246 endSection 005248 setDialogOwner 5 005250 showTextbox How did you get into town?\n 005308 if trigger(347) == true then 5424 005320 setDialogOwner 5 005322 showTextbox If you don't have any\nbusiness here, leave now!\n 005422 endSection 005424 if trigger(344) == true OR trigger(347) == false OR trigger(343) == true then 7108 005444 setDialogOwner 253 005446 showTextbox We can talk about that later.\nI gotta check out\nthe factory now.\n 005580 showTextbox This is a life and death\nsituation. Give me the okay!\n 005692 setDialogOwner 5 005694 showTextbox I don't quite understand\nwhat you're trying to do.\nI can't give you permission.\n 005858 setDialogOwner 253 005860 showTextbox There are Digimon about to\nfade away because of the\nwaste water from the factory!\n 006028 setDialogOwner 5 006030 showTextbox From the factory? No way!\nThe waste water cleaning\nsystem is working fine.\n 006184 setDialogOwner 253 006186 showTextbox How can you know it's working\nfine if we don't check?!\n 006300 playAnimation 253 19 006304 delay 5 006308 setDialogOwner 5 006310 showTextbox Our computer is perfect. In\nemergencies, the Net Keeper\nwill shut down the system.\n 006480 setDialogOwner 253 006482 showTextbox Are you telling me that\nNet Keeper will always\nwork correctly?\n 006612 playAnimation 253 0 006616 delay 5 006620 setDialogOwner 5 006622 showTextbox Net Keeper is another\nname for Giromon who is\nan Ultimate Digimon.\n 006760 showTextbox His judgement and ability\nare so perfect.\n 006848 setDialogOwner 253 006850 showTextbox He is a Digimon?! Oh no, we\nare in even more trouble now.\nPlease, give me permission!\n 007026 playAnimation 253 19 007030 delay 5 007034 setDialogOwner 5 007036 showTextbox Leave! Now!\n 007064 playAnimation 253 22 007068 delay 10 007072 setDialogOwner 253 007074 showTextbox Sigh...Rats!\n 007104 setTrigger 343 007108 endSection == Script ID 152 == 6c800 Section_254: 000040 endSection Section_5: 000042 setDialogOwner 5 000044 showTextbox Too much!\n 000068 fadeoutHud 000070 delay 1 000074 startBattle 000076 setTrigger 287 000080 endSection Section_6: 000082 setDialogOwner 6 000084 showTextbox Phew!\n 000100 fadeoutHud 000102 delay 1 000106 startBattle 000108 setTrigger 287 000112 endSection Section_7: 000114 setDialogOwner 7 000116 showTextbox Do you need to see me?\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 287 000178 endSection Section_8: 000180 setDialogOwner 8 000182 showTextbox Don't move!\n 000210 fadeoutHud 000212 delay 1 000216 startBattle 000218 setTrigger 292 000222 endSection Section_9: 000224 setDialogOwner 9 000226 showTextbox Wait! I'm telling you.\n 000276 fadeoutHud 000278 delay 1 000282 startBattle 000284 setTrigger 292 000288 endSection Section_10: 000290 setDialogOwner 10 000292 showTextbox I'll talk to you later.\n 000344 fadeoutHud 000346 delay 1 000350 startBattle 000352 setTrigger 292 000356 endSection Section_81: 000358 rotate3DObject 1 1 000362 playSound 520 000366 delay 20 000370 entityWalkTo 253 -1999 800 false 000378 if trigger(329) == false then 418 000390 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 418 000414 warpTo 159 0 255 000418 warpTo 160 0 255 000422 endSection Section_82: 000424 rotate3DObject 0 1 000428 playSound 520 000432 delay 20 000436 entityWalkTo 253 683 4120 false 000444 warpTo 162 0 255 000448 endSection == Script ID 153 == 6d000 Section_254: 000012 endSection Section_5: 000014 setDialogOwner 5 000016 showTextbox I was waiting for you!\n 000066 setDialogOwner 253 000068 showTextbox Are you returning\nto your senses?\n 000140 playSound 2824 000144 setDialogOwner 5 000146 showTextbox I'm feeling\na little bit funky.\n 000214 setDialogOwner 253 000216 showTextbox Hey,\nthis is serious, you know?\n 000284 setDialogOwner 5 000286 showTextbox The factory's closed now, so\nI have lots of free time.\nI'll help you!\n 000430 setDialogOwner 5 000432 showTextbox He regained his senses, but\nhe still looks insane!\n? still looks insane!\n 000582 playSound 2824 000586 setDialogOwner 5 000588 showTextbox Well, excuuuuuse meeee.\nSee ya later!\n 000668 jumpTo 672 000672 entityWalkTo 5 3050 -150 true 000680 if pstat(101) >= 3 then 712 000692 addToPStat 101 1 000696 delay 20 000700 entityLookAtEntity 253 5 000704 entityLookAtEntity 252 5 000708 jumpTo 672 000712 waitForEntity 5 000714 unloadEntity 5 000716 setPStat 101 0 000720 playSound 2568 000724 setDialogOwner 255 000726 showTextbox Giromon joins the city!\n 000778 moveCameraToEntity 253 10 000782 waitForEntity 200 000784 setTrigger 241 000788 addToPStat 1 3 000792 endSection == Script ID 154 == 6d800 Section_254: 000016 if trigger(344) == false then 32 000028 playAnimation 5 43 000032 endSection Section_51: 000034 if trigger(344) == false then 48 000046 endSection 000048 entityLookAtEntity 253 5 000052 entityLookAtEntity 252 5 000056 delay 5 000060 setDialogOwner 253 000062 showTextbox Somebody's here! Who is it?!\n 000124 moveCameraTo 20 1032 622 000130 waitForEntity 200 000132 setObjVisibility -90 0 000136 setObjVisibility -89 0 000140 setObjVisibility -88 0 000144 spawnSpriteAtEntity 5 -23039 000148 spawnSpriteAtEntity 5 -22783 000152 spawnSpriteAtEntity 5 -22527 000156 delay 40 000160 moveObjectTo 0 -87 1 0 0 150 180 000170 moveObjectTo 1 -86 1 0 0 150 180 000180 moveObjectTo 2 -85 1 0 0 150 180 000190 playSound 776 000194 setDialogOwner 5 000196 showTextbox He he, I'll crash the bad\ncomputer! He he he!\n 000292 setObjVisibility -90 1 000296 setObjVisibility -89 1 000300 setObjVisibility -88 1 000304 entityWalkTo 5 708 102 false 000312 waitForEntity 5 000314 playAnimation 5 28 000318 delay 7 000322 setObjVisibility -87 0 000326 setObjVisibility -86 0 000330 setObjVisibility -85 0 000334 setPStat 247 -87 000338 setPStat 248 7 000342 callRoutine 21 000344 playSound 1032 000348 delay 6 000352 moveObjectTo 0 -87 1 0 0 195 164 000362 moveObjectTo 0 -86 1 0 0 195 164 000372 moveObjectTo 0 -85 1 0 0 195 164 000382 setPStat 247 -87 000386 setPStat 248 7 000390 callRoutine 21 000392 delay 6 000396 moveObjectTo 0 -87 1 0 0 136 139 000406 moveObjectTo 0 -86 1 0 0 136 139 000416 moveObjectTo 0 -85 1 0 0 136 139 000426 setPStat 247 -87 000430 setPStat 248 7 000434 callRoutine 21 000436 delay 6 000440 moveObjectTo 0 -87 1 0 0 167 143 000450 moveObjectTo 0 -86 1 0 0 167 143 000460 moveObjectTo 0 -85 1 0 0 167 143 000470 setPStat 247 -87 000474 setPStat 248 7 000478 callRoutine 21 000480 delay 6 000484 moveObjectTo 0 -87 1 0 0 140 188 000494 moveObjectTo 0 -86 1 0 0 140 188 000504 moveObjectTo 0 -85 1 0 0 140 188 000514 setPStat 247 -87 000518 setPStat 248 7 000522 callRoutine 21 000524 delay 6 000528 setObjVisibility -87 1 000532 setObjVisibility -86 1 000536 setObjVisibility -85 1 000540 moveObjectTo 0 -87 1 0 0 424 165 000550 moveObjectTo 1 -86 1 0 0 424 165 000560 moveObjectTo 2 -85 1 0 0 424 165 000570 playAnimation 5 0 000574 spawnSpriteAtEntity 5 -23039 000578 spawnSpriteAtEntity 5 -22783 000582 spawnSpriteAtEntity 5 -22527 000586 setObjVisibility -90 0 000590 setObjVisibility -89 0 000594 setObjVisibility -88 0 000598 delay 20 000602 entityWalkTo 253 1743 309 true 000610 entityWalkTo 252 2006 484 true 000618 waitForEntity 253 000620 waitForEntity 252 000622 entityLookAtEntity 253 5 000626 entityLookAtEntity 252 5 000630 delay 5 000634 playAnimation 253 7 000638 delay 15 000642 setDialogOwner 253 000644 showTextbox He's the one... Hey!\nHey, what are you doing?!\n 000742 playAnimation 253 0 000746 playSound 776 000750 setDialogOwner 5 000752 showTextbox Yeah! I'll destroy!\nI'll destroy everything.\nAll bad things!\n 000878 setObjVisibility -90 1 000882 setObjVisibility -89 1 000886 setObjVisibility -88 1 000890 entityWalkTo 5 1392 1228 false 000898 waitForEntity 5 000900 playAnimation 5 28 000904 delay 7 000908 setObjVisibility -87 0 000912 setObjVisibility -86 0 000916 setObjVisibility -85 0 000920 setPStat 247 -87 000924 setPStat 248 7 000928 callRoutine 21 000930 playSound 1032 000934 delay 6 000938 moveObjectTo 0 -87 1 0 0 378 164 000948 moveObjectTo 0 -86 1 0 0 378 164 000958 moveObjectTo 0 -85 1 0 0 378 164 000968 setPStat 247 -87 000972 setPStat 248 7 000976 callRoutine 21 000978 delay 6 000982 moveObjectTo 0 -87 1 0 0 397 139 000992 moveObjectTo 0 -86 1 0 0 397 139 001002 moveObjectTo 0 -85 1 0 0 397 139 001012 setPStat 247 -87 001016 setPStat 248 7 001020 callRoutine 21 001022 delay 6 001026 moveObjectTo 0 -87 1 0 0 418 189 001036 moveObjectTo 0 -86 1 0 0 418 189 001046 moveObjectTo 0 -85 1 0 0 418 189 001056 setPStat 247 -87 001060 setPStat 248 7 001064 callRoutine 21 001066 delay 6 001070 moveObjectTo 0 -87 1 0 0 376 197 001080 moveObjectTo 0 -86 1 0 0 376 197 001090 moveObjectTo 0 -85 1 0 0 376 197 001100 setPStat 247 -87 001104 setPStat 248 7 001108 callRoutine 21 001110 delay 6 001114 setObjVisibility -87 1 001118 setObjVisibility -86 1 001122 setObjVisibility -85 1 001126 moveObjectTo 0 -87 1 0 0 410 198 001136 moveObjectTo 1 -86 1 0 0 410 198 001146 moveObjectTo 2 -85 1 0 0 410 198 001156 playAnimation 5 0 001160 spawnSpriteAtEntity 5 -23039 001164 spawnSpriteAtEntity 5 -22783 001168 spawnSpriteAtEntity 5 -22527 001172 setObjVisibility -90 0 001176 setObjVisibility -89 0 001180 setObjVisibility -88 0 001184 delay 20 001188 entityLookAtEntity 253 5 001192 entityLookAtEntity 252 5 001196 delay 5 001200 setDialogOwner 253 001202 showTextbox Oh no, he's crazy.\nHe is an Ultimate Digimon,\nbut, we have to stop him!\n 001350 playSound 776 001354 setDialogOwner 5 001356 showTextbox He he he,\nI'll destroy you all!\n 001424 setObjVisibility -90 1 001428 setObjVisibility -89 1 001432 setObjVisibility -88 1 001436 entityLookAtEntity 5 253 001440 delay 5 001444 playAnimation 5 28 001448 delay 7 001452 setObjVisibility -87 0 001456 setObjVisibility -86 0 001460 setObjVisibility -85 0 001464 setPStat 247 -87 001468 setPStat 248 7 001472 callRoutine 21 001474 delay 6 001478 moveObjectTo 0 -87 1 0 0 429 159 001488 moveObjectTo 0 -86 1 0 0 429 159 001498 moveObjectTo 0 -85 1 0 0 429 159 001508 setPStat 247 -87 001512 setPStat 248 7 001516 callRoutine 21 001518 playSound 1032 001522 delay 6 001526 moveObjectTo 0 -87 1 0 0 387 134 001536 moveObjectTo 0 -86 1 0 0 387 134 001546 moveObjectTo 0 -85 1 0 0 387 134 001556 setPStat 247 -87 001560 setPStat 248 7 001564 callRoutine 21 001566 delay 6 001570 moveObjectTo 0 -87 1 0 0 356 179 001580 moveObjectTo 0 -86 1 0 0 356 179 001590 moveObjectTo 0 -85 1 0 0 356 179 001600 setPStat 247 -87 001604 setPStat 248 7 001608 callRoutine 21 001610 delay 6 001614 moveObjectTo 0 -87 1 0 0 395 164 001624 moveObjectTo 0 -86 1 0 0 395 164 001634 moveObjectTo 0 -85 1 0 0 395 164 001644 setPStat 247 -87 001648 setPStat 248 7 001652 callRoutine 21 001654 playSound 1032 001658 delay 6 001662 setObjVisibility -87 1 001666 setObjVisibility -86 1 001670 setObjVisibility -85 1 001674 playAnimation 5 0 001678 setTrigger 1 001682 setPStat 250 1 001686 setPStat 251 5 001690 setPStat 252 -1 001694 setPStat 253 -1 001698 fadeoutHud 001700 delay 1 001704 startBattle 001706 unsetTrigger 1 001710 setPStat 250 0 001714 entityLookAtEntity 253 5 001718 entityLookAtEntity 252 5 001722 entityWalkTo 5 1257 479 false 001730 setDialogOwner 5 001732 showTextbox Ugghhh! I'm losing power.\n 001788 playAnimation 5 43 001792 setDialogOwner 253 001794 showTextbox We're losing electricity.\nLet's ask Andromon to stop\nthe factory waste water.\n 001954 setTrigger 344 001958 moveCameraToEntity 253 10 001962 waitForEntity 200 001964 endSection Section_5: 001966 setTrigger 44 001970 endSection == Script ID 155 == 6e000 Section_254: 000032 setTrigger 332 000036 spawnChest 27 -2886 0 -683 2048 677 000048 spawnChest 28 -3672 0 -683 2048 678 000060 endSection Section_5: 000062 setDialogOwner 5 000064 showTextbox Hey, wait!\n 000090 fadeoutHud 000092 delay 1 000096 startBattle 000098 setTrigger 292 000102 endSection Section_6: 000104 setDialogOwner 6 000106 showTextbox You can't go through here!\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 setTrigger 273 000176 endSection Section_7: 000178 setDialogOwner 7 000180 showTextbox What are you doing there?\n 000236 fadeoutHud 000238 delay 1 000242 startBattle 000244 setTrigger 292 000248 endSection Section_8: 000250 setDialogOwner 8 000252 showTextbox Arhhhh!!\n 000274 fadeoutHud 000276 delay 1 000280 startBattle 000282 setTrigger 287 000286 endSection Section_9: 000288 setDialogOwner 9 000290 showTextbox Geba, geba...!\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 287 000336 endSection Section_10: 000338 setDialogOwner 10 000340 showTextbox ?????\n 000356 fadeoutHud 000358 delay 1 000362 startBattle 000364 setTrigger 287 000368 endSection == Script ID 156 == 6e800 Section_254: 000020 spawnChest 24 82 0 -1000 3072 714 000032 spawnChest 22 32 0 -1535 3072 715 000044 spawnChest 25 1889 0 -2267 1024 716 000056 endSection Section_5: 000058 entityWalkToEntity 252 true 253 000062 waitForEntity 253 000064 setDialogOwner 5 000066 showTextbox We are going to remodel.\nThe fee is two thous bits.\n 000174 storeDigimonType 103 000176 if pstat(103) == 13 then 280 000188 setDialogOwner 5 000190 showTextbox The style is different.\nWe can't remodel.\n 000278 endSection 000280 setDialogOwner 253 000282 setSelection 328 844 000288 showTextbox Do it\nNo thanks\n 000324 unknown12 0 000326 endSection 000328 if getMoney >= 2000 then 408 000344 setDialogOwner 5 000346 showTextbox You don't have enough bits.\n 000406 endSection 000408 reduceMoney 2000 000414 setDialogOwner 5 000416 showTextbox Wait a minute.\n 000450 storeRandom 110 10 000454 if pstat(110) > 0 then 596 000466 setDialogOwner 5 000468 showTextbox It didn't work, but...\n 000518 fadeoutHud 000520 setPStat 254 41 000524 callDigimonRoutine 10 000526 delay 570 000530 setDialogOwner 253 000532 showTextbox Wow, it turned into Giromon!\n 000594 endSection 000596 if pstat(110) > 5 then 740 000608 setDialogOwner 5 000610 showTextbox It was successful!\n 000652 fadeoutHud 000654 setPStat 254 27 000658 callDigimonRoutine 10 000660 delay 570 000664 setDialogOwner 253 000666 showTextbox Wow, it turned into\nMetalMamemon!\n 000738 endSection 000740 setDialogOwner 5 000742 showTextbox It didn't work.\n 000778 setDialogOwner 253 000780 showTextbox That's awful!\n 000812 setDialogOwner 5 000814 showTextbox I'm sorry...\n 000844 endSection Section_6: 000846 setDialogOwner 6 000848 showTextbox Addition, elimination!\n 000898 fadeoutHud 000900 delay 1 000904 startBattle 000906 setTrigger 292 000910 endSection Section_7: 000912 setDialogOwner 7 000914 showTextbox The number one goal is\nto destroy hardware.\n 001006 fadeoutHud 001008 delay 1 001012 startBattle 001014 setTrigger 292 001018 endSection == Script ID 157 == 6f000 Section_254: 000016 endSection Section_51: 000018 entityWalkTo 253 877 -652 false 000026 entityWalkTo 253 1962 -1388 false 000034 warpTo 220 0 255 000038 endSection Section_52: 000040 warpTo 154 1 255 000044 endSection == Script ID 158 == 6f800 Section_254: 000032 storeDate 105 000034 if pstat(107) < 7 OR pstat(107) >= 19 then 54 000050 jumpTo 70 000054 setObjVisibility 19 0 000058 setObjVisibility 20 0 000062 setObjVisibility 21 0 000066 setObjVisibility 22 0 000070 endSection Section_5: 000072 setDialogOwner 5 000074 showTextbox You don't have any talent!\n 000132 fadeoutHud 000134 delay 1 000138 startBattle 000140 setTrigger 282 000144 endSection Section_6: 000146 setDialogOwner 6 000148 showTextbox Biepi!\n 000166 fadeoutHud 000168 delay 1 000172 startBattle 000174 setTrigger 287 000178 endSection Section_7: 000180 setDialogOwner 7 000182 showTextbox Basuppi, bosuppi!\n 000222 fadeoutHud 000224 delay 1 000228 startBattle 000230 setTrigger 287 000234 endSection Section_8: 000236 setDialogOwner 8 000238 showTextbox Bopeeee!\n 000260 fadeoutHud 000262 delay 1 000266 startBattle 000268 setTrigger 287 000272 endSection Section_9: 000274 setDialogOwner 9 000276 showTextbox Is that all you got?\n 000322 fadeoutHud 000324 delay 1 000328 startBattle 000330 setTrigger 282 000334 endSection Section_10: 000336 setDialogOwner 10 000338 showTextbox Go wash your face and\ncome back again!\n 000420 fadeoutHud 000422 delay 1 000426 startBattle 000428 setTrigger 282 000432 endSection == Script ID 159 == 70000 Section_254: 000036 if trigger(320) == true then 56 000048 setObjVisibility 10 0 000052 jumpTo 60 000056 setObjVisibility 10 1 000060 if trigger(362) == true then 76 000072 jumpTo 2178 000076 endSection Section_5: 000078 jumpTo 84 000082 endSection Section_81: 000084 moveCameraTo 10 -1143 1558 000090 entityLookAtEntity 253 5 000094 entityLookAtEntity 252 5 000098 entityLookAtEntity 5 253 000102 delay 5 000106 storeDigimonType 103 000108 if trigger(363) == false OR pstat(103) != 39 then 322 000124 playSound 5128 000128 setDialogOwner 5 000130 showTextbox You again! Get out of here!\n 000190 playAnimation 253 16 000194 delay 15 000198 setDialogOwner 253 000200 showTextbox Uhh...\n 000218 playAnimation 253 0 000222 setDialogOwner 5 000224 showTextbox You... you're a pest!\nIs that okay now?!\n 000310 jumpTo 1660 000314 moveCameraToEntity 253 10 000318 waitForEntity 200 000320 endSection 000322 if trigger(363) == false then 428 000334 playSound 5128 000338 setDialogOwner 5 000340 showTextbox You again! Get out of here\nright now!\n 000420 moveCameraToEntity 253 10 000424 waitForEntity 200 000426 endSection 000428 if pstat(103) != 39 then 696 000440 setDialogOwner 5 000442 showTextbox Good to see you, my friends.\nIf you want to live here,\nI give you permission.\n 000602 setTrigger 49 000606 setDialogOwner 253 000608 setSelection 700 984 000614 showTextbox We want to live here\nWe want to return\n 000696 jumpTo 1830 000700 unsetTrigger 49 000704 playSound 5128 000708 setDialogOwner 5 000710 showTextbox Hmmm, that's good. What?\nBut you are analog,\nso you can't live here.\n 000852 setDialogOwner 253 000854 showTextbox We have to be together!\n 000906 setDialogOwner 5 000908 showTextbox Then, get out of here\nwith him!\n 000976 moveCameraToEntity 253 10 000980 waitForEntity 200 000982 endSection 000984 unsetTrigger 49 000988 setDialogOwner 5 000990 showTextbox What? What are you saying?\n 001048 playAnimation 253 16 001052 delay 15 001056 setDialogOwner 253 001058 showTextbox He's not originally Sukamon.\nKing, please return him\nto his original form!\n 001212 playAnimation 253 0 001216 setDialogOwner 5 001218 showTextbox Isn't it great that\nhe became Sukamon?\n 001300 setDialogOwner 253 001302 showTextbox No, it's not very good\nright now. Please.\n 001390 setDialogOwner 5 001392 showTextbox Only way to become Sukamon\nis to try hard.\n 001482 setDialogOwner 253 001484 showTextbox He became a Sukamon\nnaturally and\nthat's the problem.\n 001596 playSound 5128 001600 setDialogOwner 5 001602 showTextbox You guys are unbelievable!\n 001660 if pstat(200) != 39 then 1678 001672 storeDigimonType 200 001674 unknown7A 0 -507 001678 fadeoutHud 001680 playAnimation 5 30 001684 playSound 4872 001688 delay 60 001692 callDigimonRoutine 2 001694 waitForEntity 201 001696 playAnimation 5 0 001700 delay 5 001704 setDialogOwner 253 001706 showTextbox Wow! King, thank you!\n 001754 playSound 5128 001758 setDialogOwner 5 001760 showTextbox Get out of here right now!\n 001818 setTrigger 363 001822 moveCameraToEntity 253 10 001826 waitForEntity 200 001828 endSection 001830 playSound 5128 001834 setDialogOwner 5 001836 showTextbox Did you come here for\nsomething?\n 001906 setDialogOwner 253 001908 showTextbox Well...\n 001928 setDialogOwner 5 001930 showTextbox If you have a request,\nforget it. Because\nI am King of Sukamon!\n 002062 setDialogOwner 253 002064 showTextbox I guess I won't be able\nto invite him to the city.\n 002170 moveCameraToEntity 253 10 002174 waitForEntity 200 002176 endSection Section_6: 002178 if trigger(362) == false then 2552 002190 setDialogOwner 6 002192 showTextbox I am collecting\nDigimon cards myself.\n 002272 showTextbox I really want a King of\nSukamon card. Will you trade\nfor my Etemon card?\n 002422 if card(21) < 1 then 2488 002436 setDialogOwner 253 002438 setSelection 5632 5796 002444 showTextbox Trade\nDon't trade\n 002484 unknown12 0 002486 endSection 002488 setDialogOwner 253 002490 showTextbox Sorry, but I don't have it.\n 002550 endSection 002552 playAnimation 253 24 002556 delay 15 002560 setDialogOwner 253 002562 showTextbox Wow it stinks! Is this\nTrash Pile?\n 002636 showTextbox I didn't know there's one\nin Digimon World.\n 002728 playAnimation 253 0 002732 storeDigimonType 103 002734 if trigger(362) == true OR pstat(103) != 39 then 3718 002750 entityWalkTo 6 192 -2979 false 002758 waitForEntity 6 002760 setDialogOwner 6 002762 showTextbox I'm glad you came.\nWe welcome new friends.\n 002852 setDialogOwner 253 002854 showTextbox Is this a community for\nthe Sukamon Tribe?\n 002944 setDialogOwner 6 002946 showTextbox Exactly. This is a paradise\nfor the Sukamon Tribe,\nit's called Dust Kingdom.\n 003104 showTextbox King of Sukamon is here, too.\n 003168 setDialogOwner 253 003170 showTextbox King of Sukamon...?\n 003214 setDialogOwner 6 003216 showTextbox King of Sukamon is amazing!\nIf you don't listen to him,\nyou'll be digivolved!\n 003376 setDialogOwner 253 003378 showTextbox Do you mean we turn into\nsomething besides Sukamon?\n 003486 showTextbox That means we return\nto our original form?!\n 003578 setDialogOwner 6 003580 showTextbox Yeah, it's scary. Creepy.\n 003636 setDialogOwner 253 003638 showTextbox I learned something useful...\n 003702 entityWalkTo 6 189 -1273 false 003710 waitForEntity 6 003712 setTrigger 362 003716 endSection 003718 if trigger(362) == true OR trigger(550) == false then 3974 003734 entityWalkTo 6 192 -2979 false 003742 waitForEntity 6 003744 setDialogOwner 253 003746 showTextbox Oh, Sukamon?!\n 003778 setDialogOwner 6 003780 showTextbox Huh? Do you know about me?\n 003838 setDialogOwner 253 003840 showTextbox Well, kind of.\nDo we need to take Sukamon\nto the city as well?\n 003970 jumpTo 4670 003974 entityWalkTo 6 192 -2979 false 003982 waitForEntity 6 003984 setDialogOwner 6 003986 showTextbox Wow, this is interesting!\nI've never seen anything\nlike this!\n 004114 setDialogOwner 253 004116 showTextbox Oh my goodness! The poop\nare moving and talking!\n 004218 setDialogOwner 6 004220 showTextbox Are you talking about me?\nI'm Sukamon...\nI'm a Mutant Digimon.\n 004350 setDialogOwner 253 004352 showTextbox You are not poop?\n 004392 setDialogOwner 6 004394 showTextbox In a way, you are right,\ncuz we are made from\nDigital Waste.\n 004520 setDialogOwner 253 004522 showTextbox Should we ask him to come\nto the city, too? We\nshouldn't be prejudiced.\n 004670 setDialogOwner 6 004672 showTextbox Are you planning to\nlive here?\n 004738 setDialogOwner 253 004740 showTextbox What? I never thought\nabout it.\n 004808 setDialogOwner 6 004810 showTextbox Well, this is a paradise\nonly for the Sukamon Tribe.\nOthers can't live here.\n 004968 setDialogOwner 253 004970 showTextbox Then you can't live\nin other places?\n 005048 setDialogOwner 6 005050 showTextbox Of course not!\nWhat do you think?\n 005122 setDialogOwner 253 005124 showTextbox I see. That's\nwhat I thought.\n 005188 setDialogOwner 6 005190 showTextbox Well, although you\ncan't live here,\nyou can look around.\n 005308 setDialogOwner 253 005310 showTextbox Oh, just to look.Okay.\n 005360 setDialogOwner 6 005362 showTextbox Oh, by the way, don't\never make the King mad.\n 005458 showTextbox You'll be turned into\nsomething miserable by the\nKing's Digivolve technique.\n 005616 entityWalkTo 6 189 -1273 false 005624 waitForEntity 6 005626 setTrigger 362 005630 endSection 005632 if card(14) < 9 then 5754 005646 setDialogOwner 6 005648 showTextbox Hey, you have too many\nEtemon cards!\nDon't do it.\n 005752 endSection 005754 setDialogOwner 6 005756 showTextbox Oh, thank you!\n 005790 takeCard 21 005792 giveCard 14 005794 endSection 005796 endSection Section_7: 005798 if trigger(239) == true then 6140 005810 setTrigger 239 005814 addToPStat 1 1 005818 setDialogOwner 7 005820 showTextbox Hey guys, are you from ...\nwhat-cha-ma-call-it...city?\n 005934 showTextbox This is just between\nyou and me. I'm interested\na little bit.\n 006062 showTextbox I'll visit you guys\nthere some day.\n 006138 endSection 006140 setDialogOwner 7 006142 showTextbox Hey, guys, do you know\nthe Sukamon Tribe's\nspecial Technique?\n 006270 showTextbox We absorb poop on the ground\ninto our bodies and\nturn them into energy!\n 006418 endSection Section_8: 006420 setDialogOwner 8 006422 showTextbox Huh? This is Dust Kingdom.\nI know this is just\na trash pile for you.\n 006564 showTextbox But we may find something\nuseful. I saw a long rod-like\nthing over there.\n 006716 endSection Section_51: 006718 if trigger(45) == true then 6824 006730 setDialogOwner 253 006732 showTextbox Wow, it's an\nOld Fishrod!\n 006792 delay 10 006796 playAnimation 253 12 006800 delay 10 006804 playSound 1792 006808 setObjVisibility 10 1 006812 delay 10 006816 setTrigger 45 006820 setTrigger 320 006824 endSection Section_82: 006826 entitySetRotation 253 2640 006830 setTextboxOrigin 1484 -241 0 006838 callRoutine 39 006840 setDialogOwner 200 006842 showTextbox Training: Hide In Trash \n 006902 setSelection 6956 7018 7248 006910 showTextbox Begin\nExplain\nQuit\n 006952 unknown12 0 006954 endSection 006956 setDialogOwner 200 006958 setSelection 7250 7266 7248 006966 showTextbox Normal\nBonus Try\nQuit\n 007014 unknown12 0 007016 endSection 007018 setDialogOwner 200 007020 showTextbox Mental training by putting\nyourself in dirty trash.\nMax MP is greatly boosted.\n 007182 setSelection 7018 6956 7248 007190 showTextbox Explain again\nBegin\nQuit\n 007244 unknown12 0 007246 endSection 007248 endSection 007250 fadeoutHud 007252 setPStat 254 4 007256 setPStat 246 0 007260 callDigimonRoutine -42 007262 callRoutine 7 007264 endSection 007266 setTextboxAutoclose 1 007270 setDialogOwner 255 007272 showTextbox Slot Game \nUse \nto match three pictures.\n 007372 setPStat 254 4 007376 setPStat 246 1 007380 callDigimonRoutine -42 007382 callRoutine 7 007384 setTextboxAutoclose 0 007388 endSection == Script ID 160 == 72000 Section_254: 000036 spawnChest 18 -2663 0 277 3072 680 000048 endSection Section_51: 000050 entityWalkTo 253 2099 -558 false 000058 warpTo 167 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 -1958 2679 false 000072 if trigger(203) == true then 88 000084 warpTo 204 0 255 000088 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 116 000108 jumpTo 216 000112 jumpTo 120 000116 jumpTo 120 000120 if trigger(221) == false then 140 000132 jumpTo 180 000136 jumpTo 144 000140 jumpTo 144 000144 if trigger(225) == false then 160 000156 warpTo 170 9 255 000160 if trigger(246) == false then 176 000172 warpTo 169 9 255 000176 warpTo 168 9 255 000180 if trigger(225) == false then 196 000192 warpTo 173 9 255 000196 if trigger(246) == false then 212 000208 warpTo 172 9 255 000212 warpTo 171 9 255 000216 if trigger(221) == false then 236 000228 jumpTo 276 000232 jumpTo 240 000236 jumpTo 240 000240 if trigger(225) == false then 256 000252 warpTo 176 9 255 000256 if trigger(246) == false then 272 000268 warpTo 175 9 255 000272 warpTo 174 9 255 000276 if trigger(225) == false then 292 000288 warpTo 179 9 255 000292 if trigger(246) == false then 308 000304 warpTo 178 9 255 000308 warpTo 177 9 255 000312 endSection Section_5: 000314 setDialogOwner 5 000316 showTextbox Leave it up to me!\n 000358 fadeoutHud 000360 delay 1 000364 startBattle 000366 setTrigger 288 000370 endSection Section_6: 000372 setDialogOwner 6 000374 showTextbox Do it after you defeat me!\n 000432 fadeoutHud 000434 delay 1 000438 startBattle 000440 setTrigger 288 000444 endSection Section_7: 000446 setDialogOwner 7 000448 showTextbox I won't disobey an order.\n 000504 fadeoutHud 000506 delay 1 000510 startBattle 000512 setTrigger 308 000516 endSection Section_8: 000518 setDialogOwner 8 000520 showTextbox Wow!\n 000534 fadeoutHud 000536 delay 1 000540 startBattle 000542 setTrigger 288 000546 endSection Section_9: 000548 setDialogOwner 9 000550 showTextbox Go home!\n 000572 fadeoutHud 000574 delay 1 000578 startBattle 000580 setTrigger 308 000584 endSection == Script ID 161 == 72800 Section_254: 000036 spawnChest 6 439 0 -429 3072 681 000048 endSection Section_51: 000050 entityWalkTo 253 1178 1101 false 000058 warpTo 166 1 255 000062 endSection Section_52: 000064 entityWalkTo 253 -405 276 false 000072 warpTo 210 0 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox I must guide you!\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 285 000132 endSection Section_6: 000134 setDialogOwner 6 000136 showTextbox You must ask for forgiveness.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 285 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox We finally ended up here!\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 305 000284 endSection Section_8: 000286 setDialogOwner 8 000288 showTextbox Do as I say.\n 000318 fadeoutHud 000320 delay 1 000324 startBattle 000326 setTrigger 285 000330 endSection Section_9: 000332 setDialogOwner 9 000334 showTextbox I won't let you thru!\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 305 000394 endSection == Script ID 162 == 73000 Section_254: 000076 if trigger(202) == false OR trigger(215) == false OR pstat(28) < 20 then 152 000096 unsetTrigger 202 000100 unsetTrigger 215 000104 storeRandom 16 2 000108 if pstat(16) != 0 then 152 000120 setPStat 16 3 000124 unsetTrigger 707 000128 unsetTrigger 708 000132 unsetTrigger 709 000136 unsetTrigger 710 000140 unsetTrigger 711 000144 unsetTrigger 712 000148 unsetTrigger 713 000152 setPStat 254 0 000156 callRoutine 25 000158 unsetTrigger 2 000162 if pstat(17) < 3 then 178 000174 addToPStat 18 1 000178 if pstat(17) < 1 then 194 000190 setPStat 17 1 000194 storeDate 105 000196 if pstat(106) == 14 then 212 000208 unsetTrigger 76 000212 if trigger(50) == false OR trigger(43) == true then 680 000228 entityMoveTo 252 302 -2961 5 000236 waitForEntity 252 000238 entitySetRotation 252 2048 000242 delay 40 000246 setDialogOwner 253 000248 showTextbox I'm back!\n 000272 playAnimation 253 11 000276 delay 20 000280 entityLookAtEntity 253 252 000284 delay 5 000288 setDialogOwner 253 000290 showTextbox Thanks for inviting me.\nI hope we can work\ntogether .\n 000408 playAnimation 253 5 000412 delay 10 000416 playAnimation 252 11 000420 delay 40 000424 setTrigger 43 000428 moveCameraToEntity 253 10 000432 waitForEntity 200 000434 if TAMER_LEVEL == 10 then 514 000448 addStats TAMER_LEVEL 1 000452 setDialogOwner 255 000454 showTextbox Tamer Level\nhas gone up! \n 000514 setTrigger 374 000518 playSound 1792 000522 setDialogOwner 255 000524 showTextbox Congratulations!\nHere's a medal\nfor you. \n 000616 giveCard 65 000618 setDialogOwner 255 000620 showTextbox I got a Machinedramon card!\n 000680 if trigger(238) == false then 704 000692 setObjVisibility 0 0 000696 setObjVisibility 1 0 000700 setObjVisibility 2 0 000704 if trigger(224) == false then 756 000716 setObjVisibility 3 0 000720 setObjVisibility 4 0 000724 setObjVisibility 5 0 000728 setObjVisibility 6 0 000732 setObjVisibility 7 0 000736 setObjVisibility 8 0 000740 setObjVisibility 9 0 000744 setObjVisibility 10 0 000748 setObjVisibility 11 0 000752 setObjVisibility 12 0 000756 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 812 000780 setObjVisibility 13 0 000784 setObjVisibility 14 0 000788 setObjVisibility 15 0 000792 setObjVisibility 16 0 000796 setObjVisibility 17 0 000800 setObjVisibility 18 0 000804 setObjVisibility 19 0 000808 setObjVisibility 20 0 000812 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 860 000836 setObjVisibility 21 0 000840 setObjVisibility 22 0 000844 setObjVisibility 23 0 000848 setObjVisibility 24 0 000852 setObjVisibility 25 0 000856 setObjVisibility 26 0 000860 if trigger(250) == false then 904 000872 setObjVisibility 27 0 000876 setObjVisibility 28 0 000880 setObjVisibility 29 0 000884 setObjVisibility 30 0 000888 setObjVisibility 31 0 000892 setObjVisibility 32 0 000896 unknown7C 0 33 69 515 000904 storeDate 105 000906 if pstat(107) < 7 AND pstat(107) >= 19 then 926 000922 jumpTo 1006 000926 if trigger(250) == false then 954 000938 setObjVisibility 59 0 000942 setObjVisibility 60 0 000946 setObjVisibility 61 0 000950 setObjVisibility 62 0 000954 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 1006 000974 if trigger(218) == false then 1006 000986 setObjVisibility 63 0 000990 setObjVisibility 64 0 000994 setObjVisibility 65 0 000998 setObjVisibility 66 0 001002 setObjVisibility 67 0 001006 if trigger(246) == false then 1030 001018 setObjVisibility 68 0 001022 setObjVisibility 69 0 001026 setObjVisibility 70 0 001030 if trigger(225) == false then 1046 001042 setObjVisibility 71 0 001046 if trigger(246) == false OR pstat(106) != 14 OR trigger(76) == true then 1070 001066 setObjVisibility 72 0 001070 if trigger(354) == false then 1126 001082 setObjVisibility 73 1 001086 setObjVisibility 74 1 001090 setObjVisibility 75 1 001094 setObjVisibility 76 1 001098 setObjVisibility 77 1 001102 setObjVisibility 78 1 001106 setObjVisibility 79 0 001110 setObjVisibility 80 0 001114 setObjVisibility 81 0 001118 setObjVisibility 82 0 001122 setObjVisibility 83 0 001126 endSection Section_51: 001128 entityWalkTo 253 250 -5000 false 001136 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1168 001160 jumpTo 1656 001164 jumpTo 1172 001168 jumpTo 1172 001172 if trigger(204) == false AND trigger(249) == false then 1196 001188 jumpTo 1200 001192 jumpTo 1200 001196 jumpTo 1428 001200 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1232 001224 jumpTo 1332 001228 jumpTo 1236 001232 jumpTo 1236 001236 if trigger(236) == false then 1256 001248 jumpTo 1296 001252 jumpTo 1260 001256 jumpTo 1260 001260 if trigger(205) == false then 1280 001272 jumpTo 1290 001276 jumpTo 1284 001280 jumpTo 1284 001284 warpTo 181 1 255 001288 endSection 001290 warpTo 188 1 255 001294 endSection 001296 if trigger(205) == false then 1316 001308 jumpTo 1326 001312 jumpTo 1320 001316 jumpTo 1320 001320 warpTo 186 1 255 001324 endSection 001326 warpTo 187 1 255 001330 endSection 001332 if trigger(236) == false then 1352 001344 jumpTo 1392 001348 jumpTo 1356 001352 jumpTo 1356 001356 if trigger(205) == false then 1376 001368 jumpTo 1386 001372 jumpTo 1380 001376 jumpTo 1380 001380 warpTo 182 1 255 001384 endSection 001386 warpTo 185 1 255 001390 endSection 001392 if trigger(205) == false then 1412 001404 jumpTo 1422 001408 jumpTo 1416 001412 jumpTo 1416 001416 warpTo 183 1 255 001420 endSection 001422 warpTo 184 1 255 001426 endSection 001428 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1460 001452 jumpTo 1560 001456 jumpTo 1464 001460 jumpTo 1464 001464 if trigger(236) == false then 1484 001476 jumpTo 1524 001480 jumpTo 1488 001484 jumpTo 1488 001488 if trigger(205) == false then 1508 001500 jumpTo 1518 001504 jumpTo 1512 001508 jumpTo 1512 001512 warpTo 180 1 255 001516 endSection 001518 warpTo 203 1 255 001522 endSection 001524 if trigger(205) == false then 1544 001536 jumpTo 1548 001540 jumpTo 1548 001544 jumpTo 1554 001548 warpTo 202 1 255 001552 endSection 001554 warpTo 201 1 255 001558 endSection 001560 if trigger(236) == false then 1580 001572 jumpTo 1620 001576 jumpTo 1584 001580 jumpTo 1584 001584 if trigger(205) == false then 1604 001596 jumpTo 1614 001600 jumpTo 1608 001604 jumpTo 1608 001608 warpTo 197 1 255 001612 endSection 001614 warpTo 200 1 255 001618 endSection 001620 if trigger(205) == false then 1640 001632 jumpTo 1650 001636 jumpTo 1644 001640 jumpTo 1644 001644 warpTo 198 1 255 001648 endSection 001650 warpTo 199 1 255 001654 endSection 001656 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 1688 001680 jumpTo 1788 001684 jumpTo 1692 001688 jumpTo 1692 001692 if trigger(236) == false then 1712 001704 jumpTo 1752 001708 jumpTo 1716 001712 jumpTo 1716 001716 if trigger(205) == false then 1736 001728 jumpTo 1746 001732 jumpTo 1740 001736 jumpTo 1740 001740 warpTo 189 1 255 001744 endSection 001746 warpTo 196 1 255 001750 endSection 001752 if trigger(205) == false then 1772 001764 jumpTo 1782 001768 jumpTo 1776 001772 jumpTo 1776 001776 warpTo 194 1 255 001780 endSection 001782 warpTo 195 1 255 001786 endSection 001788 if trigger(236) == false then 1808 001800 jumpTo 1848 001804 jumpTo 1812 001808 jumpTo 1812 001812 if trigger(205) == false then 1832 001824 jumpTo 1842 001828 jumpTo 1836 001832 jumpTo 1836 001836 warpTo 190 1 255 001840 endSection 001842 warpTo 193 1 255 001846 endSection 001848 if trigger(205) == false then 1868 001860 jumpTo 1878 001864 jumpTo 1872 001868 jumpTo 1872 001872 warpTo 191 1 255 001876 endSection 001878 warpTo 192 1 255 001882 endSection Section_5: 001884 if trigger(210) == true OR pstat(1) < 40 OR trigger(224) == true OR trigger(175) == false then 2084 001908 if trigger(250) == true then 2084 001920 setDialogOwner 5 001922 showTextbox Have you seen\nthe Lake Guardian?\n 001992 showTextbox If not, you should\nwait on the south side.\n 002082 endSection 002084 if trigger(250) == true OR pstat(1) < 25 OR trigger(224) == true OR trigger(175) == false then 2252 002108 setDialogOwner 5 002110 showTextbox Get up very early and\nwalk in the mist.\nSomething good will happen!\n 002250 endSection 002252 if trigger(224) == true OR trigger(175) == false then 2530 002268 setDialogOwner 5 002270 showTextbox Did you know there's\na place in the north\ncalled Iceberg Beach?\n 002402 showTextbox Rumor has it that a huge\nDigimon often appears\nat the beach.\n 002528 endSection 002530 if trigger(175) == true OR trigger(198) == false then 2678 002546 setDialogOwner 5 002548 showTextbox Are the bandits defeated?\nI heard there is a gang\nof bandits.\n 002676 endSection 002678 if trigger(198) == true OR trigger(103) == false then 3014 002694 setTrigger 197 002698 setDialogOwner 5 002700 showTextbox Ever been to Great Canyon?\n 002758 showTextbox Rumor has it that\nthe bandits are there.\n 002844 setDialogOwner 253 002846 showTextbox Are they bad guys?\n 002888 setDialogOwner 5 002890 showTextbox They jump you and rob you.\n 002948 setDialogOwner 253 002950 showTextbox Let's do something about it.\n 003012 endSection 003014 if pstat(1) < 6 then 3204 003026 setTrigger 124 003030 setDialogOwner 5 003032 showTextbox Ever been to Great Canyon?\n 003090 showTextbox Rumor has it that there is an\nInvisible Bridge there.\n 003202 endSection 003204 if trigger(50) == false OR trigger(202) == true then 3288 003220 setDialogOwner 5 003222 showTextbox I hear\nMachinedramon is back.\n 003286 endSection 003288 if trigger(50) == false OR trigger(202) == false then 3372 003304 setDialogOwner 5 003306 showTextbox You beat\nMachinedramon again.\n 003370 endSection 003372 setDialogOwner 5 003374 showTextbox I'll explain the city\nsurroundings to you.\n 003464 showTextbox Native Forest\nsurrounds the city.\n 003536 showTextbox The Digimon around there\naren't too strong.\n 003628 showTextbox To the west there's a\nTraining Camp.\n 003706 showTextbox Tropical Jungle is\neast across the river.\n 003794 showTextbox I don't know\nwhat's beyond that.\n 003864 showTextbox To the west there is a\nmountain and lake.\n 003952 showTextbox Go south and there is an ocean.\n 004020 showTextbox There is a high mountain\nto the north.\n 004102 showTextbox This city is the\ncenter of the island.\n 004184 showTextbox I'll check the rumors.\nCome back and find out more.\n 004292 endSection Section_6: 004294 setDialogOwner 6 004296 showTextbox Let's see what's around here.\n 004360 showTextbox I don't like the toilet, but\neverything else seems Ok!\n 004474 endSection Section_7: 004476 setDialogOwner 7 004478 showTextbox It looks pretty lively.\n 004530 showTextbox Don't I have to go back\nto Factorial Town?\n 004620 showTextbox My scheduling function is\nworking. No problem.\n 004718 endSection Section_8: 004720 if trigger(84) == true then 5148 004732 setTrigger 84 004736 setDialogOwner 8 004738 showTextbox You came at the right time!\n 004798 showTextbox Look at this sculpture!\nWhat do you think?\n 004888 showTextbox What a masterpiece.\nI amaze myself.\n 004964 showTextbox What do you mean?\nYou're making fun of me!\n 005054 showTextbox What were we talking about?\nWell, whatever.\n 005146 endSection 005148 setDialogOwner 8 005150 showTextbox What image did I have?\nWhen you figure it out,\nlet me know.\n 005274 endSection Section_11: 005276 jumpToFile 207 11 005282 endSection Section_81: 005284 if trigger(246) == true then 5298 005296 endSection 005298 setTextboxOrigin 944 1158 0 005306 storeDate 105 005308 if trigger(225) == false OR pstat(107) < 7 OR pstat(107) >= 19 then 5328 005328 if pstat(107) >= 7 AND pstat(107) < 19 then 5376 005344 setDialogOwner 204 005346 showTextbox sleeping...\n 005374 endSection 005376 if pstat(1) < 10 OR trigger(225) == true then 5540 005392 setTrigger 86 005396 setDialogOwner 204 005398 showTextbox Have you heard? There is\na strange plant growing\nin Tropical Jungle.\n 005540 if pstat(1) < 20 then 5822 005552 setDialogOwner 204 005554 showTextbox Oh yeah,\n 005576 showTextbox I planted a Rain Plant\nright there.\n 005656 showTextbox It bears fruit every year\naround the fifteenth.\nYou may take those.\n 005796 showTextbox For what?\n 005820 endSection 005822 if pstat(1) >= 10 then 5900 005834 setDialogOwner 204 005836 showTextbox Oh, it feels good!\nSun rays.\n 005898 endSection 005900 setDialogOwner 204 005902 showTextbox Oh, it feels good!\nSun rays.\n 005964 endSection Section_82: 005966 if trigger(225) == true then 5980 005978 endSection 005980 setTextboxOrigin 600 1502 0 005988 setDialogOwner 205 005990 showTextbox Alright, this is great!\n 006042 endSection Section_83: 006044 if trigger(76) == false AND trigger(246) == true then 6062 006060 endSection 006062 if pstat(106) == 14 then 6076 006074 endSection 006076 setDialogOwner 253 006078 showTextbox Oh, this is a...\n 006116 giveItem 121 1 006120 if trigger(0) == false then 6172 006132 setDialogOwner 255 006134 showTextbox Too many Items.\n 006170 endSection 006172 setObjVisibility 72 1 006176 setDialogOwner 255 006178 showTextbox I got a Rain\nPlant Fruit!\n 006238 setTrigger 76 006242 endSection Section_52: 006244 entityWalkTo 253 171 -327 false 006252 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 6280 006272 warpTo 205 0 255 006276 jumpTo 6284 006280 warpTo 218 0 255 Section_53: 006284 entityWalkTo 253 1507 -2574 true 006292 waitForEntity 253 006294 entityWalkTo 253 2061 -1997 false 006302 delay 10 006306 warpTo 207 0 255 006310 endSection Section_54: 006312 if trigger(238) == false then 6336 006324 entityWalkTo 253 401 3992 false 006332 warpTo 209 0 255 006336 endSection Section_55: 006338 if trigger(224) == true then 6352 006350 endSection 006352 entityWalkTo 253 2594 630 true 006360 entityWalkTo 252 2189 545 true 006368 waitForEntity 253 006370 waitForEntity 252 006372 entitySetRotation 253 2128 006376 entitySetRotation 252 2128 006380 delay 5 006384 if trigger(83) == true then 6632 006396 setTrigger 83 006400 setDialogOwner 12 006402 showTextbox I'll take you to the ocean.\nThat's my job.\n 006492 showTextbox I'll take you to a place you\ncan only go to by sea.\n 006600 showTextbox Well, then...\n 006632 setDialogOwner 12 006634 showTextbox Hmmm, where should we go?\nFactorial Town or maybe\nBeach Cave.\n 006762 setDialogOwner 253 006764 setSelection 6864 6868 6872 006772 showTextbox Factorial Town\nSecret Beach Cave\nNowhere\n 006858 unknown12 0 006860 jumpTo 6872 006864 warpTo 152 1 255 006868 warpTo 142 2 61 006872 entityWalkTo 252 1184 316 true 006880 delay 10 006884 entityWalkTo 253 1556 348 true 006892 waitForEntity 253 006894 waitForEntity 252 006896 moveCameraToEntity 253 10 006900 waitForEntity 200 006902 endSection Section_56: 006904 entityWalkTo 253 3583 3620 false 006912 warpTo 166 0 255 006916 endSection Section_57: 006918 if trigger(87) == false OR trigger(205) == true then 6938 006934 jumpTo 6960 006938 if trigger(354) == false OR trigger(88) == true then 6958 006954 jumpTo 8094 006958 endSection 006960 unsetTrigger 87 006964 loadDigimon 129 006966 setDigimon 129 4 0 006970 entityLookAtEntity 253 9 006974 entityLookAtEntity 252 9 006978 entitySetRotation 9 2048 006982 delay 20 006986 moveCameraToEntity 9 20 006990 waitForEntity 200 006992 entityWalkTo 9 256 -3385 false 007000 setDialogOwner 9 007002 showTextbox I found you!\n 007032 moveCameraToEntity 253 20 007036 waitForEntity 200 007038 playAnimation 253 15 007042 delay 5 007046 setDialogOwner 253 007048 showTextbox Oh no, he's coming\nright for us!\n 007118 entityWalkTo 9 432 -2236 false 007126 waitForEntity 9 007128 entityLookAtEntity 9 253 007132 delay 5 007136 setDialogOwner 9 007138 showTextbox I finally met you!\nI'm Greymon.\nNow let's settle things!\n 007256 playAnimation 253 1 007260 delay 5 007264 setDialogOwner 253 007266 showTextbox What?!\n 007284 setDialogOwner 9 007286 showTextbox I got here by following\nthe rumors about you.\nI want to fight you!\n 007424 showTextbox If I win,\nI want this street sign!\n 007498 playAnimation 253 16 007502 delay 30 007506 setDialogOwner 253 007508 showTextbox There's no sign.\n 007546 setDialogOwner 9 007548 showTextbox I don't care,\nlet's fight anyway!\n 007620 entityWalkTo 252 50 -1950 true 007628 waitForEntity 252 007630 entityLookAtEntity 252 9 007634 delay 5 007638 setTrigger 1 007642 setPStat 250 1 007646 setPStat 251 9 007650 setPStat 252 -1 007654 setPStat 253 -1 007658 fadeoutHud 007660 delay 1 007664 startBattle 007666 unsetTrigger 1 007670 setPStat 250 0 007674 entityLookAtEntity 253 9 007678 entityLookAtEntity 9 253 007682 entityLookAtEntity 252 9 007686 setDialogOwner 9 007688 showTextbox Hey, you guys are good!\nBut to finish your goal,\nyou're still amateurs.\n 007836 playAnimation 253 1 007840 delay 5 007844 setDialogOwner 253 007846 showTextbox Hmmm\n 007860 setDialogOwner 9 007862 showTextbox I'll stay and train you.\nYou'll get much better!\n 007964 jumpTo 7968 007968 entityWalkTo 9 412 -4500 true 007976 if pstat(101) >= 3 then 8008 007988 addToPStat 101 1 007992 delay 20 007996 entityLookAtEntity 253 9 008000 entityLookAtEntity 252 9 008004 jumpTo 7968 008008 waitForEntity 9 008010 unloadEntity 9 008012 setPStat 101 0 008016 playSound 3080 008020 setDialogOwner 255 008022 showTextbox Greymon joins the city!\n 008074 setTrigger 87 008078 setTrigger 205 008082 addToPStat 1 2 008086 moveCameraToEntity 253 20 008090 waitForEntity 200 008092 endSection 008094 unsetTrigger 354 008098 loadDigimon 131 008100 setDigimon 131 5 0 008104 entityLookAtEntity 253 10 008108 entityLookAtEntity 252 10 008112 entityLookAtEntity 10 253 008116 delay 20 008120 moveCameraToEntity 10 20 008124 waitForEntity 200 008126 entityMoveTo 10 2084 -211 30 008134 moveCameraToEntity 253 20 008138 delay 20 008142 playAnimation 253 17 008146 playAnimation 252 40 008150 setPStat 200 10 008154 dealDamage 200 008156 delay 15 008160 entityWalkTo 10 432 -2236 true 008168 moveCameraTo 2 410 -1474 008174 waitForEntity 200 008176 entityWalkTo 10 432 -2236 true 008184 waitForEntity 10 008186 entityLookAtEntity 253 10 008190 entityLookAtEntity 252 10 008194 entityLookAtEntity 10 253 008198 delay 5 008202 setDialogOwner 10 008204 showTextbox Alright, I found you, !\n 008262 setDialogOwner 253 008264 showTextbox Ambush!\n 008284 setDialogOwner 10 008286 showTextbox My goal is to beat you.\n 008338 setDialogOwner 253 008340 showTextbox Those eyes! He must be\nbrain washed!\n 008418 entityWalkTo 252 50 -1950 true 008426 waitForEntity 252 008428 entityLookAtEntity 252 10 008432 delay 5 008436 setTrigger 1 008440 setPStat 250 1 008444 setPStat 251 10 008448 setPStat 252 -1 008452 setPStat 253 -1 008456 fadeoutHud 008458 delay 1 008462 startBattle 008464 unsetTrigger 1 008468 setPStat 250 0 008472 entityLookAtEntity 253 10 008476 entityLookAtEntity 10 253 008480 entityLookAtEntity 252 10 008484 setDialogOwner 10 008486 showTextbox No matter what I do,\nI must defeat him.\n 008570 playAnimation 10 29 008574 delay 30 008578 playAnimation 253 7 008582 delay 5 008586 setDialogOwner 253 008588 showTextbox What are you talking about?\nYou gotta get treatment.\n 008698 entityWalkToEntity 253 true 10 008702 entityWalkToEntity 252 true 10 008706 delay 40 008710 setTrigger 88 008714 setTrigger 355 008718 setTrigger 354 008722 warpTo 206 1 60 008726 endSection Section_58: 008728 if trigger(354) == false then 8750 008740 entityWalkTo 253 2980 3318 true 008748 waitForEntity 253 008750 endSection Section_59: 008752 if trigger(354) == false then 8774 008764 entityWalkTo 253 1780 3318 true 008772 waitForEntity 253 008774 endSection == Script ID 163 == 75800 Section_254: 000076 storeDate 105 000078 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 106 000102 jumpTo 110 000106 jumpTo 166 000110 if trigger(204) == false then 166 000122 unknown7C 0 47 48 2055 000130 setObjVisibility 0 0 000134 setObjVisibility 1 0 000138 setObjVisibility 2 0 000142 setObjVisibility 3 0 000146 setObjVisibility 4 0 000150 setObjVisibility 5 0 000154 setObjVisibility 6 0 000158 setObjVisibility 65 0 000162 setObjVisibility 66 0 000166 if trigger(50) == false then 250 000178 unknown7C 0 47 48 2055 000186 setObjVisibility 0 0 000190 setObjVisibility 1 0 000194 setObjVisibility 2 0 000198 setObjVisibility 3 0 000202 setObjVisibility 4 0 000206 setObjVisibility 5 0 000210 setObjVisibility 6 0 000214 setObjVisibility 7 0 000218 setObjVisibility 8 0 000222 setObjVisibility 9 0 000226 setObjVisibility 10 0 000230 setObjVisibility 11 0 000234 setObjVisibility 12 0 000238 setObjVisibility 65 0 000242 setObjVisibility 66 1 000246 setObjVisibility 67 0 000250 if trigger(235) == false then 314 000262 unknown7C 0 71 50 2305 000270 setObjVisibility 13 0 000274 setObjVisibility 14 0 000278 setObjVisibility 15 0 000282 setObjVisibility 16 0 000286 setObjVisibility 17 0 000290 setObjVisibility 18 0 000294 setObjVisibility 19 0 000298 setObjVisibility 20 0 000302 setObjVisibility 21 0 000306 setObjVisibility 22 0 000310 setObjVisibility 23 0 000314 if pstat(107) >= 7 AND pstat(107) < 19 then 370 000330 if trigger(218) == false OR trigger(235) == false then 370 000346 setObjVisibility 68 0 000350 setObjVisibility 69 0 000354 setObjVisibility 70 0 000358 setObjVisibility 71 0 000362 setObjVisibility 72 0 000366 setObjVisibility 73 0 000370 if trigger(232) == false then 394 000382 setObjVisibility 24 1 000386 setObjVisibility 25 1 000390 jumpTo 410 000394 unknown7C 0 79 38 1026 000402 unknown7C 0 80 42 2050 000410 if trigger(236) == true then 426 000422 jumpTo 462 000426 if pstat(107) >= 7 AND pstat(107) < 19 then 462 000442 if trigger(218) == false then 462 000454 setObjVisibility 49 0 000458 setObjVisibility 50 0 000462 if trigger(218) == false then 490 000474 setObjVisibility 53 0 000478 setObjVisibility 54 0 000482 setObjVisibility 55 0 000486 setObjVisibility 56 0 000490 if pstat(107) >= 7 AND pstat(107) < 19 then 534 000506 if trigger(218) == false then 534 000518 setObjVisibility 57 0 000522 setObjVisibility 58 0 000526 setObjVisibility 59 0 000530 setObjVisibility 60 0 000534 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 562 000558 jumpTo 566 000562 jumpTo 610 000566 if pstat(107) >= 7 AND pstat(107) < 19 then 610 000582 if trigger(218) == false then 610 000594 setObjVisibility 61 0 000598 setObjVisibility 62 0 000602 setObjVisibility 63 0 000606 setObjVisibility 64 0 000610 if trigger(249) == true OR pstat(43) != 2 then 630 000626 setObjVisibility 108 1 000630 if trigger(249) == true OR pstat(43) != 3 then 650 000646 setObjVisibility 109 1 000650 if trigger(249) == true OR pstat(43) != 4 then 670 000666 setObjVisibility 111 1 000670 if trigger(249) == true OR pstat(43) != 5 then 690 000686 setObjVisibility -113 1 000690 if trigger(249) == true OR pstat(43) != 6 then 710 000706 setObjVisibility -117 1 000710 if trigger(249) == true OR pstat(43) != 7 then 730 000726 setObjVisibility 108 1 000730 if trigger(249) == true OR pstat(43) != 8 then 750 000746 setObjVisibility -116 1 000750 if trigger(249) == true OR pstat(43) != 9 then 770 000766 setObjVisibility -118 1 000770 setPStat 122 -1 000774 if trigger(204) == true then 788 000786 endSection 000788 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 816 000812 jumpTo 836 000816 entityMoveTo 7 -1232 2903 10 000824 delay 15 000828 entitySetRotation 7 3664 000832 delay 5 000836 endSection Section_5: 000838 setTrigger 77 000842 setDialogOwner 5 000844 showTextbox Bakke. Bah Kkea.\n 000882 setDialogOwner 253 000884 showTextbox I still don't understand him.\n 000948 storeDigimonType 103 000950 if pstat(103) != 37 then 1060 000962 entityLookAtEntity 253 252 000966 delay 5 000970 playAnimation 252 11 000974 delay 10 000978 entityLookAtEntity 253 252 000982 delay 5 000986 setDialogOwner 253 000988 showTextbox I see. You're\npatrolling for us?!\n 001060 endSection Section_6: 001062 if trigger(78) == true then 1436 001074 setTrigger 78 001078 setDialogOwner 6 001080 showTextbox Look! It's my special\nbulletin board.\n 001160 setDialogOwner 6 001162 showTextbox We need information for the\ncity, so I decided to make a\nnewspaper! What do you think?\n 001340 setDialogOwner 6 001342 showTextbox You can count on me to\ncollect information.\n 001434 endSection 001436 setDialogOwner 6 001438 showTextbox You're reading my paper.\n 001492 endSection Section_7: 001494 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 1668 001518 setDialogOwner 7 001520 showTextbox Ah, it's cool and feels good.\n 001584 showTextbox When you're comfortable\nit feels good.\n 001666 endSection 001668 if trigger(204) == false OR trigger(52) == true OR trigger(249) == true then 1958 001688 setTrigger 52 001692 setDialogOwner 7 001694 showTextbox What do you think of my shop?\n 001758 showTextbox I'm not good at sales, but\nthere isn't anybody else\nto do it now.\n 001894 showTextbox Bring many Digimon here, OK?\n 001956 endSection 001958 if trigger(204) == false OR trigger(249) == false OR trigger(95) == true then 2192 001978 setTrigger 95 001982 setDialogOwner 7 001984 showTextbox Well, what do you think?\n 002038 setDialogOwner 255 002040 showTextbox Coelamon \nWe have decided to help each\nother and sell all these items.\n 002190 endSection 002192 if trigger(204) == false OR trigger(249) == false then 2268 002208 setTrigger 384 002212 setTrigger 385 002216 setTrigger 388 002220 setTrigger 392 002224 setTrigger 406 002228 setTrigger 422 002232 unsetTrigger 3 002236 setPStat 254 7 002240 callRoutine 8 002242 unsetTrigger 384 002246 unsetTrigger 385 002250 unsetTrigger 388 002254 unsetTrigger 392 002258 unsetTrigger 406 002262 unsetTrigger 422 002266 endSection 002268 setTrigger 384 002272 setTrigger 388 002276 setTrigger 422 002280 unsetTrigger 3 002284 setPStat 254 7 002288 callRoutine 8 002290 unsetTrigger 384 002294 unsetTrigger 388 002298 unsetTrigger 422 002302 endSection Section_8: 002304 if trigger(79) == true then 2528 002316 setTrigger 79 002320 setDialogOwner 8 002322 showTextbox Mmmm. I saw some delicious\nplants, so I decided to eat.\n 002438 showTextbox I guess it became\ntoo breezy in the city.\n 002526 endSection 002528 if pstat(1) > 30 then 2856 002540 setDialogOwner 8 002542 showTextbox Oh, I happened to pick up a\nHappy Mushroom \nthe other day.\n 002668 showTextbox I hear it's a rare kind.\n 002722 setDialogOwner 8 002724 showTextbox I also heard about a\nDeluxe Mushroom.\nIt'll be nice to find.\n 002854 endSection 002856 switch 37 case 2876 2990 3114 3222 3328 3438 3544 3660 002876 setDialogOwner 8 002878 showTextbox Blue Apple \nfrom Native Forest\ntastes real good.\n 002984 addToPStat 37 1 002988 endSection 002990 setDialogOwner 8 002992 showTextbox Orange Banana \nfrom Tropical Jungle\ntastes real good.\n 003108 addToPStat 37 1 003112 endSection 003114 setDialogOwner 8 003116 showTextbox Big Berry \nfrom Mt. Panorama\ntastes real good.\n 003220 endSection 003222 setDialogOwner 8 003224 showTextbox Sweet Nut \nfrom Gear Savanna\ntastes real good.\n 003326 endSection 003328 setDialogOwner 8 003330 showTextbox Super Veggy \nfrom Overdell Cemetery\ntastes good.\n 003436 endSection 003438 setDialogOwner 8 003440 showTextbox Red Berry \nfrom Ancient Dino Tomb\ntastes good.\n 003542 endSection 003544 setDialogOwner 8 003546 showTextbox Prickly Pear Cactus \nfrom Great Canyon\ntastes good.\n 003658 endSection 003660 setDialogOwner 8 003662 showTextbox Digital Pine Cone \nfrom Misty Trees\ntastes good.\n 003768 endSection 003770 setDialogOwner 8 003772 showTextbox Spiny Green \nfrom Geko Swamp\ntastes good.\n 003864 endSection 003866 setDialogOwner 8 003868 showTextbox Ice Mushroom \nfrom Freezeland\ntastes good.\n 003962 endSection 003964 setDialogOwner 8 003966 showTextbox Golden Acorn \nfrom Beatle Land\ntastes good.\n 004062 setPStat 37 0 004066 endSection Section_9: 004068 if pstat(1) < 20 OR trigger(185) == false then 4190 004084 setDialogOwner 9 004086 showTextbox I got something to say.\n 004138 setDialogOwner 253 004140 setSelection 5256 5548 004146 showTextbox What is it?\nLaters!\n 004190 if trigger(185) == false then 4324 004202 setDialogOwner 9 004204 showTextbox Did you see the Eastern\nBridge fixed?\nWe worked so hard.\n 004322 endSection 004324 if pstat(1) < 2 OR trigger(185) == true then 4698 004340 setDialogOwner 9 004342 showTextbox We're fixing Digital Bridge\nnow. Please wait a while.\n 004454 showTextbox I hear there's a rare Digimon\nat Coela Point in the south.\n 004576 showTextbox Rumor has it is that he shows\nup late afternoon everyday.\n 004696 endSection 004698 setDialogOwner 9 004700 showTextbox Say, did you know there's\na broken bridge in\nthe east part of the city?\n 004848 showTextbox We didn't think anyone\nwould ever use it, so we\ndidn't do anything about it.\n 005006 showTextbox We're thinking about\nfixing it on our own.\n 005096 showTextbox Until then, go check the\nwest and south sections.\nThen come back and see me.\n 005254 endSection 005256 if pstat(1) < 25 then 5402 005268 setDialogOwner 9 005270 showTextbox Did you go to Geko Swamp?\nA mischievous\nDigimon may trick you.\n 005400 endSection 005402 setDialogOwner 9 005404 showTextbox Once a Digimon digivolves,\nremember, his Technique\nSets will change.\n 005546 endSection 005548 setDialogOwner 9 005550 showTextbox Well...\n 005570 endSection Section_10: 005572 if trigger(80) == true then 5796 005584 setTrigger 80 005588 setDialogOwner 10 005590 showTextbox What do you think? I turned\non the light. Bright enough?\n 005708 setDialogOwner 10 005710 showTextbox Let's make our city\nclean and cheerful!\n 005794 endSection 005796 setDialogOwner 10 005798 showTextbox Does the light make\na difference?\n 005870 setDialogOwner 10 005872 showTextbox Well, it all depends on\nhow you think.\n 005954 endSection Section_11: 005956 setDialogOwner 11 005958 showTextbox I'm the most powerful one.\n 006016 showTextbox I don't consider myself\na loser to you. If you come\nto the Arena, you'll see.\n 006176 endSection Section_12: 006178 setDialogOwner 12 006180 showTextbox Hey, .\nI'm patrolling for shady\nlooking guys in the city.\n 006306 showTextbox What is it? I'm not\nbothering you, am I?!\n 006394 endSection Section_81: 006396 entitySetRotation 253 1024 006400 playSound 0 006404 delay 5 006408 setTextboxOrigin -628 2226 0 006416 if trigger(249) == false OR trigger(52) == true OR trigger(204) == true then 6902 006436 setTrigger 52 006440 setDialogOwner 203 006442 showTextbox Welcome to my shop!\nI'll give you a great price\n.\n 006552 showTextbox I'm not good at sales,\nbut neither is anyone else.\n 006658 showTextbox I'm in charge of sales now.\nI hope we can do business.\n 006772 showTextbox , please bring\nas many Digimon back\nwith you as you can.\n 006896 endSection 006898 playSound 256 006902 if trigger(204) == false OR trigger(52) == true OR trigger(249) == true then 7192 006922 setTrigger 52 006926 setDialogOwner 202 006928 showTextbox What do you think\nof my shop?\n 006992 showTextbox I'm not good at sales,\nbut no one else is,\nso I must do it.\n 007116 showTextbox Bring back lots\nof Digimon soon.\n 007186 playSound 256 007190 endSection 007192 if trigger(204) == false OR trigger(249) == false OR trigger(95) == true then 7412 007212 setTrigger 95 007216 setDialogOwner 202 007218 showTextbox Well, what do you think?\n 007272 setDialogOwner 255 007274 showTextbox Coelamon \nWe decided to help each\nother and sell these items.\n 007406 playSound 256 007410 endSection 007412 if trigger(204) == false OR trigger(249) == false then 7488 007428 setTrigger 384 007432 setTrigger 385 007436 setTrigger 388 007440 setTrigger 392 007444 setTrigger 406 007448 setTrigger 422 007452 unsetTrigger 3 007456 setPStat 254 -1 007460 callRoutine 8 007462 unsetTrigger 384 007466 unsetTrigger 385 007470 unsetTrigger 388 007474 unsetTrigger 392 007478 unsetTrigger 406 007482 unsetTrigger 422 007486 endSection 007488 setTrigger 384 007492 setTrigger 388 007496 setTrigger 422 007500 unsetTrigger 3 007504 if trigger(249) == false then 7524 007516 setPStat 254 -1 007520 jumpTo 7528 007524 setPStat 254 7 007528 callRoutine 8 007530 unsetTrigger 384 007534 unsetTrigger 388 007538 unsetTrigger 422 007542 endSection Section_82: 007544 if trigger(235) == false then 7562 007556 jumpToFile 208 82 007562 endSection Section_51: 007564 entityWalkTo 253 -3000 492 false 007572 warpTo 109 2 255 007576 endSection Section_53: 007578 if trigger(232) == true then 7592 007590 endSection 007592 if trigger(185) == false then 7620 007604 entityWalkTo 253 3500 952 false 007612 warpTo 9 0 255 007616 jumpTo 7632 007620 entityWalkTo 253 3500 952 false 007628 warpTo 10 0 255 007632 endSection Section_54: 007634 entityWalkTo 253 -1464 1954 false 007642 warpTo 216 0 255 007646 endSection Section_55: 007648 entityWalkTo 253 1853 1853 false 007656 if trigger(241) == false then 7672 007668 warpTo 215 0 255 007672 warpTo 214 0 255 007676 endSection Section_56: 007678 entityWalkTo 253 -1291 -1863 false 007686 warpTo 213 0 255 007690 endSection Section_57: 007692 entityWalkTo 253 1481 -3326 false 007700 if trigger(50) == false then 7718 007712 warpTo 223 1 255 007716 endSection 007718 warpTo 208 1 255 007722 endSection Section_52: 007724 entityWalkTo 253 0 5000 false 007732 if trigger(203) == true then 7748 007744 warpTo 204 0 255 007748 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 7776 007768 jumpTo 7876 007772 jumpTo 7780 007776 jumpTo 7780 007780 if trigger(221) == false then 7800 007792 jumpTo 7840 007796 jumpTo 7804 007800 jumpTo 7804 007804 if trigger(225) == false then 7820 007816 warpTo 170 0 255 007820 if trigger(246) == false then 7836 007832 warpTo 169 0 255 007836 warpTo 168 0 255 007840 if trigger(225) == false then 7856 007852 warpTo 173 0 255 007856 if trigger(246) == false then 7872 007868 warpTo 172 0 255 007872 warpTo 171 0 255 007876 if trigger(221) == false then 7896 007888 jumpTo 7936 007892 jumpTo 7900 007896 jumpTo 7900 007900 if trigger(225) == false then 7916 007912 warpTo 176 0 255 007916 if trigger(246) == false then 7932 007928 warpTo 175 0 255 007932 warpTo 174 0 255 007936 if trigger(225) == false then 7952 007948 warpTo 179 0 255 007952 if trigger(246) == false then 7968 007964 warpTo 178 0 255 007968 warpTo 177 0 255 007972 endSection == Script ID 164 == 77800 Section_254: 000052 setPStat 254 0 000056 callRoutine 25 000058 setObjVisibility 73 0 000062 setObjVisibility 74 0 000066 setObjVisibility 75 0 000070 setObjVisibility 76 0 000074 setObjVisibility 77 0 000078 setObjVisibility 78 0 000082 setObjVisibility 79 1 000086 setObjVisibility 80 1 000090 setObjVisibility 81 1 000094 setObjVisibility 82 1 000098 setObjVisibility 83 1 000102 endSection Section_54: 000104 if trigger(55) == false then 122 000116 jumpToFile 193 54 000122 jumpTo 2338 000126 if trigger(54) == true then 294 000138 delay 20 000142 setDialogOwner 255 000144 setSelection 278 282 286 290 000154 showTextbox Giromon Computer Room\nToy Deepest\nFight Check\nLast Battle\n 000274 unknown12 0 000276 endSection 000278 warpTo 160 0 255 000282 warpTo 151 0 255 000286 warpTo 110 0 255 000290 warpTo 225 0 255 000294 endSection Section_51: 000296 entityWalkTo 253 250 -5000 false 000304 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 336 000328 jumpTo 824 000332 jumpTo 340 000336 jumpTo 340 000340 if trigger(204) == false AND trigger(249) == false then 364 000356 jumpTo 368 000360 jumpTo 368 000364 jumpTo 596 000368 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 400 000392 jumpTo 500 000396 jumpTo 404 000400 jumpTo 404 000404 if trigger(236) == false then 424 000416 jumpTo 464 000420 jumpTo 428 000424 jumpTo 428 000428 if trigger(205) == false then 448 000440 jumpTo 458 000444 jumpTo 452 000448 jumpTo 452 000452 warpTo 181 1 255 000456 endSection 000458 warpTo 188 1 255 000462 endSection 000464 if trigger(205) == false then 484 000476 jumpTo 494 000480 jumpTo 488 000484 jumpTo 488 000488 warpTo 186 1 255 000492 endSection 000494 warpTo 187 1 255 000498 endSection 000500 if trigger(236) == false then 520 000512 jumpTo 560 000516 jumpTo 524 000520 jumpTo 524 000524 if trigger(205) == false then 544 000536 jumpTo 554 000540 jumpTo 548 000544 jumpTo 548 000548 warpTo 182 1 255 000552 endSection 000554 warpTo 185 1 255 000558 endSection 000560 if trigger(205) == false then 580 000572 jumpTo 590 000576 jumpTo 584 000580 jumpTo 584 000584 warpTo 183 1 255 000588 endSection 000590 warpTo 184 1 255 000594 endSection 000596 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 628 000620 jumpTo 728 000624 jumpTo 632 000628 jumpTo 632 000632 if trigger(236) == false then 652 000644 jumpTo 692 000648 jumpTo 656 000652 jumpTo 656 000656 if trigger(205) == false then 676 000668 jumpTo 686 000672 jumpTo 680 000676 jumpTo 680 000680 warpTo 180 1 255 000684 endSection 000686 warpTo 203 1 255 000690 endSection 000692 if trigger(205) == false then 712 000704 jumpTo 716 000708 jumpTo 716 000712 jumpTo 722 000716 warpTo 202 1 255 000720 endSection 000722 warpTo 201 1 255 000726 endSection 000728 if trigger(236) == false then 748 000740 jumpTo 788 000744 jumpTo 752 000748 jumpTo 752 000752 if trigger(205) == false then 772 000764 jumpTo 782 000768 jumpTo 776 000772 jumpTo 776 000776 warpTo 197 1 255 000780 endSection 000782 warpTo 200 1 255 000786 endSection 000788 if trigger(205) == false then 808 000800 jumpTo 818 000804 jumpTo 812 000808 jumpTo 812 000812 warpTo 198 1 255 000816 endSection 000818 warpTo 199 1 255 000822 endSection 000824 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 856 000848 jumpTo 956 000852 jumpTo 860 000856 jumpTo 860 000860 if trigger(236) == false then 880 000872 jumpTo 920 000876 jumpTo 884 000880 jumpTo 884 000884 if trigger(205) == false then 904 000896 jumpTo 914 000900 jumpTo 908 000904 jumpTo 908 000908 warpTo 189 1 255 000912 endSection 000914 warpTo 196 1 255 000918 endSection 000920 if trigger(205) == false then 940 000932 jumpTo 950 000936 jumpTo 944 000940 jumpTo 944 000944 warpTo 194 1 255 000948 endSection 000950 warpTo 195 1 255 000954 endSection 000956 if trigger(236) == false then 976 000968 jumpTo 1016 000972 jumpTo 980 000976 jumpTo 980 000980 if trigger(205) == false then 1000 000992 jumpTo 1010 000996 jumpTo 1004 001000 jumpTo 1004 001004 warpTo 190 1 255 001008 endSection 001010 warpTo 193 1 255 001014 endSection 001016 if trigger(205) == false then 1036 001028 jumpTo 1046 001032 jumpTo 1040 001036 jumpTo 1040 001040 warpTo 191 1 255 001044 endSection 001046 warpTo 192 1 255 001050 endSection Section_52: 001052 entityWalkTo 253 -3000 -2588 false 001060 warpTo 112 1 255 001064 endSection Section_5: 001066 setStat TOURNAMENTS_WON 99 001070 setStat TOURNAMENT_WINS 99 001074 setStat TOURNAMENTS_LOST 99 001078 setDialogOwner 5 001080 showTextbox White White White\nBlue Blue Blue\nRed Red Red\nPink Green\nLightBlue LightBlue\nYellow Orange\na b c d\n 001304 storeDate 105 001306 setDialogOwner 5 001308 showTextbox Right now, : on\nthe th day of\nthe th month.\n 001408 setDialogOwner 5 001410 showTextbox I'm Mr. Warp.\nWhere do you want to go?\n 001492 setDialogOwner 253 001494 setSelection 1566 1692 1802 001502 showTextbox Near\nFar away\nVery far away\n 001562 unknown12 0 001564 endSection 001566 setDialogOwner 253 001568 setSelection 1940 1944 1948 001576 showTextbox The peak of Mt. Panorama\nTropical Jungle\nDrill Tunnel\n 001688 unknown12 0 001690 endSection 001692 setDialogOwner 253 001694 setSelection 1952 1956 1960 001702 showTextbox Gear Savanna\nGray Lord's mansion\nGreat Canyon\n 001798 unknown12 0 001800 endSection 001802 setDialogOwner 253 001804 setSelection 1964 1968 1972 001812 showTextbox Anc. Dino Region: gate\nAnc. Dino Region: back\nUnknown World\n 001936 unknown12 0 001938 endSection 001940 warpTo 18 0 255 001944 warpTo 12 0 255 001948 warpTo 24 0 255 001952 warpTo 69 0 255 001956 warpTo 52 0 255 001960 warpTo 44 0 255 001964 warpTo 79 0 255 001968 warpTo 86 0 255 001972 setDialogOwner 253 001974 setSelection 2090 2094 2098 001982 showTextbox In front of Curling Cave\nSeadra fishing\nLava Cave\n 002086 unknown12 0 002088 endSection 002090 warpTo 134 0 255 002094 warpTo 6 0 255 002098 warpTo 31 0 255 002102 endSection Section_6: 002104 setStat LIVES 3 002108 setDialogOwner 5 002110 showTextbox Life three\n 002136 setDialogOwner 6 002138 showTextbox I'm Mr. Digivolution.\nWhat do you want to be?\n 002234 setDialogOwner 253 002236 setSelection 2300 2310 2320 002244 showTextbox Numemon\nSukamon\nBotamon\n 002296 unknown12 0 002298 endSection 002300 setPStat 254 11 002304 callDigimonRoutine 10 002306 waitForEntity 255 002308 endSection 002310 setPStat 254 39 002314 callDigimonRoutine 10 002316 waitForEntity 255 002318 endSection 002320 setPStat 254 1 002324 callDigimonRoutine 10 002326 waitForEntity 255 002328 endSection Section_7: 002330 jumpToFile 209 5 002336 endSection Section_66: 002338 if trigger(75) == false AND trigger(54) == false then 2356 002354 endSection 002356 setTrigger 75 002360 jumpTo 2748 002364 setDialogOwner 253 002366 setSelection 2454 2604 2748 002374 showTextbox Debug high\nDebug initial\nTo Opening\n 002450 unknown12 0 002452 endSection 002454 setStat OFFENSE 999 002458 setStat DEFENSE 999 002462 setStat SPEED 999 002466 setStat BRAINS 999 002470 setStat MAXHP 9999 002474 setStat MAXMP 9999 002478 setStat CURRENTHP 9999 002482 setStat CURRENTMP 9999 002486 learnMove 0 002488 learnMove 1 002490 learnMove 2 002492 learnMove 3 002494 learnMove 4 002496 learnMove 5 002498 learnMove 6 002500 learnMove 7 002502 learnMove 8 002504 learnMove 9 002506 learnMove 10 002508 learnMove 11 002510 learnMove 12 002512 learnMove 13 002514 learnMove 14 002516 learnMove 15 002518 learnMove 16 002520 learnMove 17 002522 learnMove 18 002524 learnMove 19 002526 learnMove 20 002528 learnMove 21 002530 learnMove 22 002532 learnMove 23 002534 learnMove 24 002536 learnMove 25 002538 learnMove 26 002540 learnMove 27 002542 learnMove 28 002544 learnMove 29 002546 learnMove 30 002548 learnMove 31 002550 learnMove 32 002552 learnMove 33 002554 learnMove 34 002556 learnMove 35 002558 learnMove 36 002560 learnMove 37 002562 learnMove 38 002564 learnMove 39 002566 learnMove 40 002568 learnMove 41 002570 learnMove 42 002572 learnMove 43 002574 learnMove 44 002576 learnMove 45 002578 learnMove 46 002580 learnMove 47 002582 learnMove 48 002584 learnMove 49 002586 learnMove 50 002588 learnMove 51 002590 learnMove 52 002592 learnMove 53 002594 learnMove 54 002596 learnMove 55 002598 learnMove 56 002600 learnMove 57 002602 endSection 002604 setStat OFFENSE 80 002608 setStat DEFENSE 60 002612 setStat SPEED 70 002616 setStat BRAINS 70 002620 setStat MAXHP 800 002624 setStat MAXMP 600 002628 setStat CURRENTHP 800 002632 setStat CURRENTMP 600 002636 endSection Section_8: 002638 setDialogOwner 8 002640 setSelection 2738 2748 2762 002648 showTextbox Half dead\nOpening mode\nFast forward time\n 002734 unknown12 0 002736 endSection 002738 setStat CURRENTHP 1 002742 setStat LIFETIME 1 002746 endSection 002748 setTrigger 54 002752 setTrigger 55 002756 warpTo 238 9 255 002760 endSection 002762 setDialogOwner 253 002764 setSelection 2884 2896 2908 002772 showTextbox Forward one hour\nForward six hours\nForward ten days\n 002880 unknown12 0 002882 endSection 002884 storeDate 105 002886 addMinutesToDateAt 105 60 002892 advanceToDateAt 105 002894 endSection 002896 storeDate 105 002898 addMinutesToDateAt 105 360 002904 advanceToDateAt 105 002906 endSection 002908 storeDate 105 002910 addMinutesToDateAt 105 14400 002916 advanceToDateAt 105 002918 endSection Section_11: 002920 if trigger(74) == true then 3550 002932 setDialogOwner 11 002934 showTextbox Would you like some Meat?\n 002990 showTextbox Oh, I'm sorry.\nI forgot to explain.\n 003066 showTextbox This is a Meat Farm.\nWe grow Meat for everyone.\n 003166 setDialogOwner 253 003168 showTextbox You grow Meat on a farm?\n 003222 setDialogOwner 11 003224 showTextbox Yes, what's wrong?\n 003266 setDialogOwner 253 003268 showTextbox Nothing...it's alright.\nPlease continue...\n 003358 setDialogOwner 11 003360 showTextbox Jiji and I decided to give\nyou three pieces of Meat\na day, .\n 003492 showTextbox So, here's today's Meat.\n 003546 jumpTo 3554 003550 jumpTo 4052 003554 giveItem 38 3 003558 if item(38) < 99 then 3698 003572 setDialogOwner 11 003574 showTextbox You got too much Meat.\nI guess you don't\nneed any today.\n 003692 setPStat 31 1 003696 endSection 003698 if item(38) < 97 then 3908 003712 setDialogOwner 11 003714 showTextbox You got too much Meat.\nI will take what\nyou can't carry.\n 003832 setDialogOwner 255 003834 showTextbox I got three pieces of\nMeat!\n 003898 setTrigger 74 003902 setPStat 31 0 003906 endSection 003908 if trigger(0) == false then 3976 003920 setDialogOwner 11 003922 showTextbox You got too many Items.\n 003974 endSection 003976 setDialogOwner 255 003978 showTextbox I got three pieces of\nMeat!\n 004042 setTrigger 74 004046 setPStat 31 0 004050 endSection 004052 storeRandom 110 9 004056 if pstat(31) < 1 OR pstat(110) > 0 then 4212 004072 setDialogOwner 11 004074 showTextbox We harvested lots of Meat!\nSo I'll give you\nfive pieces of Meat.\n 004208 jumpTo 4216 004212 jumpTo 4810 004216 if item(38) < 99 then 4352 004230 setDialogOwner 11 004232 showTextbox You got too much Meat.\nI guess you don't\nneed any today.\n 004350 endSection 004352 if item(38) < 95 then 4574 004366 setDialogOwner 11 004368 showTextbox You got too much Meat.\nI'm happy to take\nwhat you can't carry\n 004496 setDialogOwner 255 004498 showTextbox I got five pieces of\nMeat!\n 004560 giveItem 38 5 004564 setTrigger 74 004568 setPStat 31 0 004572 endSection 004574 giveItem 38 5 004578 if trigger(0) == false then 4676 004590 setDialogOwner 11 004592 showTextbox I'm sorry, but\nyou got too many Items.\n 004674 endSection 004676 setDialogOwner 255 004678 showTextbox I got five pieces of\nMeat!\n 004740 setDialogOwner 11 004742 showTextbox I'll give you more tomorrow.\n 004804 setPStat 31 0 004808 endSection 004810 if pstat(31) < 1 then 4874 004822 setDialogOwner 11 004824 showTextbox Here's today's Meat.\n 004870 jumpTo 4878 004874 jumpTo 5450 004878 if item(38) < 99 then 5014 004892 setDialogOwner 11 004894 showTextbox You got too much Meat.\nI guess you don't\nneed any today.\n 005012 endSection 005014 if item(38) < 97 then 5240 005028 setDialogOwner 11 005030 showTextbox You got too much Meat.\nI'm happy to take\nwhat you can't carry.\n 005160 setDialogOwner 255 005162 showTextbox I got three pieces of\nMeat!\n 005226 giveItem 38 3 005230 setTrigger 74 005234 setPStat 31 0 005238 endSection 005240 giveItem 38 3 005244 if trigger(0) == false then 5314 005256 setDialogOwner 11 005258 showTextbox You have too many Items.\n 005312 endSection 005314 setDialogOwner 255 005316 showTextbox I got three pieces of\nMeat!\n 005380 setDialogOwner 11 005382 showTextbox I'll give you more tomorrow.\n 005444 setPStat 31 0 005448 endSection 005450 setDialogOwner 11 005452 showTextbox What? I gave you Meat today,\nremember?\n 005534 showTextbox If you run out of food,\nlook for mushrooms\nin Native Forest.\n 005660 endSection Section_9: 005662 setDialogOwner 9 005664 showTextbox OK, I'll explain to you the\nsurroundings of this city.\n 005778 showTextbox Native Forest\nsurrounds the city.\n 005850 showTextbox The Digimon around there\nare not very strong.\n 005946 showTextbox There's a Training Camp on\nthe west side. I think you\nwill go there often.\n 006100 showTextbox Tropical Jungle is on the\neast side, across the river.\n 006214 showTextbox I don't know what's past that.\n 006280 showTextbox There's a mountain and lake\non the west side\nand it's a dead end.\n 006416 showTextbox If you keep going south,\nthere's an ocean.\n 006506 showTextbox And there's a high mountain\nin the north. It's also\na dead end.\n 006638 showTextbox Since this city is the center\nof the island, there must be \nvast areas in the north.\n 006812 showTextbox I'll check out the rumors\nabout the outside area.\nCome back and find out more.\n 006974 endSection Section_53: 006976 entityWalkTo 253 23 -842 false 006984 warpTo 218 0 255 006988 endSection == Script ID 165 == 79800 Section_254: 000048 endSection Section_54: 000050 jumpToFile 193 55 000056 endSection Section_5: 000058 if trigger(202) == true OR trigger(215) == true OR pstat(16) == 0 then 624 000078 if trigger(201) == false OR trigger(243) == false then 624 000094 setDialogOwner 5 000096 showTextbox You came here at the perfect\ntime! I have a big favor to\nask that only you can do.\n 000266 setDialogOwner 253 000268 showTextbox What is it?\n 000296 setDialogOwner 5 000298 showTextbox It's the same evil\nI felt from Analogman\nand Machinedramon.\n 000422 showTextbox But I can't tell\nwhere it's coming from.\n 000508 setDialogOwner 253 000510 showTextbox Alright, leave it to me!\n 000564 setDialogOwner 5 000566 showTextbox Thank you. By the way...\n 000620 jumpTo 1986 000624 if trigger(202) == false OR trigger(215) == true then 1462 000640 setDialogOwner 5 000642 showTextbox I heard that you\nbeat Machinedramon!\n 000720 setDialogOwner 253 000722 showTextbox Yeah, but I don't get it.\nIt seemed like the\ncurse of Analogman.\n 000856 setDialogOwner 5 000858 showTextbox His grudge was so strong.\nMaybe we can have peace now.\n 000972 setDialogOwner 253 000974 showTextbox If Machinedramon returns,\nwe can beat him again.\n 001076 setDialogOwner 5 001078 showTextbox You are trustworthy. Here's\na sign of my gratitude.\nIt grew in our Meat farm.\n 001238 setDialogOwner 253 001240 showTextbox Woah! A Chained\nMelon?\n 001294 giveItem 70 1 001298 if trigger(0) == false then 1390 001310 if item(79) < 99 then 1326 001324 endSection 001326 setDialogOwner 253 001328 showTextbox I have too many Items.\n 001378 setTrigger 3 001382 callRoutine 0 001384 callRoutine 13 001386 giveItem 70 1 001390 setDialogOwner 253 001392 showTextbox I gladly accept, thank you!\n 001452 setPStat 28 0 001456 setTrigger 215 001460 endSection 001462 if trigger(50) == false OR trigger(201) == true then 1986 001478 setDialogOwner 5 001480 showTextbox Oh, you're back!\nThis is something I can't\nask anybody else.\n 001606 setDialogOwner 253 001608 showTextbox Okay. Do you mean\nAnalogman is back?\n 001686 setDialogOwner 5 001688 showTextbox I felt his evil, but\nI can't tell where it is.\n 001786 setDialogOwner 253 001788 showTextbox Alright, leave it to me!\nI'll go find him and\ntake care of it.\n 001918 setDialogOwner 5 001920 showTextbox Oh, thank you. By the way...\n 001982 setTrigger 201 001986 if trigger(203) == false then 2004 001998 jumpToFile 210 51 002004 endSection Section_6: 002006 jumpToFile 211 8 002012 endSection Section_20: 002014 moveCameraTo 20 183 221 002020 waitForEntity 200 002022 delay 20 002026 addStats CURRENTHP 9999 002030 addStats CURRENTMP 9999 002034 unsetTrigger 1 002038 playAnimation 5 29 002042 delay 5 002046 setDialogOwner 5 002048 showTextbox You woke up. I'm so sorry.\n 002106 playAnimation 5 0 002110 endSection Section_71: 002112 jumpToFile 212 71 002118 endSection Section_72: 002120 jumpToFile 212 72 002126 endSection Section_73: 002128 jumpToFile 212 73 002134 endSection Section_85: 002136 if trigger(94) == true then 2636 002148 setTrigger 94 002152 setDialogOwner 253 002154 showTextbox What's this machine?\n 002200 entityLookAtEntity 5 253 002204 entityLookAtEntity 253 5 002208 delay 5 002212 setDialogOwner 5 002214 showTextbox That's a Save Machine\nfor Memory Card Battle\nData.\n 002324 showTextbox Using that machine, you can\nsave your current partner's\ndata for battle.\n 002474 showTextbox All you have to do is press\n and the machine\nwill tell you what to do.\n 002626 entitySetRotation 253 0 002630 delay 5 002634 endSection 002636 setDialogOwner 255 002638 showTextbox Do you want to use the\nSave Machine for\nMemory Card Battle?\n 002766 setSelection 2794 2800 002772 showTextbox Yes\nNo\n 002790 unknown12 0 002792 endSection 002794 fadeoutHud 002796 callRoutine 48 002798 endSection 002800 endSection Section_7: 002802 if trigger(224) == true OR trigger(175) == false then 2918 002818 setDialogOwner 7 002820 showTextbox Sounds like Yuramon has\ngathered more rumors.\n 002916 endSection 002918 if trigger(124) == false OR trigger(103) == false then 3020 002934 setDialogOwner 7 002936 showTextbox I heard Yuramon\nknows some new rumors.\n 003018 endSection 003020 if pstat(1) < 6 then 3160 003032 setDialogOwner 7 003034 showTextbox The city's starting to\ngrow and change\nnow that we're here.\n 003158 endSection 003160 setDialogOwner 7 003162 showTextbox , you have a\nway different\napproach to adventure.\n 003272 endSection Section_51: 003274 entityWalkTo 253 -470 -1970 false 003282 if trigger(203) == true then 3298 003294 warpTo 204 2 255 003298 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3326 003318 jumpTo 3426 003322 jumpTo 3330 003326 jumpTo 3330 003330 if trigger(221) == false then 3350 003342 jumpTo 3390 003346 jumpTo 3354 003350 jumpTo 3354 003354 if trigger(225) == false then 3370 003366 warpTo 170 2 255 003370 if trigger(246) == false then 3386 003382 warpTo 169 2 255 003386 warpTo 168 2 255 003390 if trigger(225) == false then 3406 003402 warpTo 173 2 255 003406 if trigger(246) == false then 3422 003418 warpTo 172 2 255 003422 warpTo 171 2 255 003426 if trigger(221) == false then 3446 003438 jumpTo 3486 003442 jumpTo 3450 003446 jumpTo 3450 003450 if trigger(225) == false then 3466 003462 warpTo 176 2 255 003466 if trigger(246) == false then 3482 003478 warpTo 175 2 255 003482 warpTo 174 2 255 003486 if trigger(225) == false then 3502 003498 warpTo 179 2 255 003502 if trigger(246) == false then 3518 003514 warpTo 178 2 255 003518 warpTo 177 2 255 003522 endSection == Script ID 166 == 7a800 Section_254: 000024 if trigger(88) == false OR trigger(50) == true then 44 000040 playAnimation 7 30 000044 if trigger(214) == false then 60 000056 playAnimation 6 30 000060 endSection Section_60: 000062 unloadEntity 5 000064 unknown79 1 000066 loadDigimon 117 000068 setDigimon 117 3 0 000072 entityLookAtEntity 8 253 000076 delay 20 000080 setDialogOwner 8 000082 showTextbox I think all is OK now.\n 000132 setDialogOwner 253 000134 showTextbox I'm glad.\n 000158 setDialogOwner 8 000160 showTextbox We must defeat the boss\nas soon as possible.\n 000254 setDialogOwner 253 000256 showTextbox I know...\n 000280 delay 40 000284 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 312 000304 jumpTo 412 000308 jumpTo 316 000312 jumpTo 316 000316 if trigger(221) == false then 336 000328 jumpTo 376 000332 jumpTo 340 000336 jumpTo 340 000340 if trigger(225) == false then 356 000352 warpTo 170 2 255 000356 if trigger(246) == false then 372 000368 warpTo 169 2 255 000372 warpTo 168 2 255 000376 if trigger(225) == false then 392 000388 warpTo 173 2 255 000392 if trigger(246) == false then 408 000404 warpTo 172 2 255 000408 warpTo 171 2 255 000412 if trigger(221) == false then 432 000424 jumpTo 472 000428 jumpTo 436 000432 jumpTo 436 000436 if trigger(225) == false then 452 000448 warpTo 176 2 255 000452 if trigger(246) == false then 468 000464 warpTo 175 2 255 000468 warpTo 174 2 255 000472 if trigger(225) == false then 488 000484 warpTo 179 2 255 000488 if trigger(246) == false then 504 000500 warpTo 178 2 255 000504 warpTo 177 2 255 000508 endSection Section_5: 000510 setDialogOwner 5 000512 showTextbox We're all trying hard.\n 000562 endSection Section_6: 000564 setTrigger 44 000568 setDialogOwner 253 000570 showTextbox It's empty.\n 000598 endSection Section_7: 000600 setTrigger 44 000604 setDialogOwner 255 000606 showTextbox Airdramon is asleep.\n 000652 endSection == Script ID 167 == 7b000 Section_254: 000024 playAnimation 5 30 000028 endSection Section_81: 000030 entityLookAtEntity 253 5 000034 delay 5 000038 if trigger(89) == true then 526 000050 setTrigger 89 000054 setDialogOwner 5 000056 showTextbox Oh, and ,\nyou are here.\n 000120 showTextbox I'm a delivery man.\nI deliver anything.\n 000204 showTextbox The only thing you can\ncarry is yourself, right?\n 000306 showTextbox Why don't I carry you guys?\nGreat idea, Huh?\n 000400 showTextbox I'll take you\nanyplace, anytime.\nI'll charge you, of course.\n 000526 setPStat 254 5 000530 callRoutine 10 000532 endSection Section_5: 000534 setTrigger 44 000538 jumpTo 30 000542 endSection Section_6: 000544 setDialogOwner 6 000546 showTextbox Hey, .\n 000570 setDialogOwner 6 000572 showTextbox Sometimes I return to\nGear Savanna to patrol.\n 000668 setDialogOwner 6 000670 showTextbox I heard there are some shops\nalong the beach in Gear\nSavanna. Did you see them?\n 000834 endSection Section_51: 000836 entityWalkTo 253 2200 -3000 false 000844 if trigger(203) == true then 860 000856 warpTo 204 4 255 000860 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 888 000880 jumpTo 988 000884 jumpTo 892 000888 jumpTo 892 000892 if trigger(221) == false then 912 000904 jumpTo 952 000908 jumpTo 916 000912 jumpTo 916 000916 if trigger(225) == false then 932 000928 warpTo 170 4 255 000932 if trigger(246) == false then 948 000944 warpTo 169 4 255 000948 warpTo 168 4 255 000952 if trigger(225) == false then 968 000964 warpTo 173 4 255 000968 if trigger(246) == false then 984 000980 warpTo 172 4 255 000984 warpTo 171 4 255 000988 if trigger(221) == false then 1008 001000 jumpTo 1048 001004 jumpTo 1012 001008 jumpTo 1012 001012 if trigger(225) == false then 1028 001024 warpTo 176 4 255 001028 if trigger(246) == false then 1044 001040 warpTo 175 4 255 001044 warpTo 174 4 255 001048 if trigger(225) == false then 1064 001060 warpTo 179 4 255 001064 if trigger(246) == false then 1080 001076 warpTo 178 4 255 001080 warpTo 177 4 255 001084 endSection == Script ID 168 == 7b800 Section_254: 000056 setPStat 122 -1 000060 if trigger(257) == true then 92 000072 setObjVisibility 0 0 000076 setObjVisibility 1 0 000080 setObjVisibility 2 0 000084 setObjVisibility 3 0 000088 jumpTo 116 000092 setObjVisibility 0 1 000096 setObjVisibility 1 1 000100 setObjVisibility 2 1 000104 setObjVisibility 3 1 000108 setObjVisibility 5 0 000112 setObjVisibility 6 0 000116 if trigger(257) == false OR trigger(50) == true then 136 000132 setObjVisibility 4 0 000136 if trigger(257) == false OR trigger(50) == false then 156 000152 setObjVisibility 4 1 000156 if trigger(50) == false then 176 000168 setObjVisibility 7 0 000172 setObjVisibility 8 0 000176 endSection Section_81: 000178 jumpToFile 213 81 000184 endSection Section_54: 000186 jumpToFile 213 54 Section_61: 000192 jumpToFile 214 51 000198 endSection Section_51: 000200 if trigger(257) == false then 220 000212 warpTo 235 0 255 000216 setPStat 122 -1 000220 endSection Section_82: 000222 setDialogOwner 255 000224 showTextbox Arena Information\n 000264 setSelection 390 488 922 000272 showTextbox Record\nAbout Grade Tournament\nAbout Special Tournament\n 000386 unknown12 0 000388 endSection 000390 setDialogOwner 255 000392 showTextbox Number of\nChampionship wins \nWins Losses\n 000484 fadeoutHud 000486 endSection 000488 setDialogOwner 255 000490 showTextbox Anybody can join a Grade\nTournament. It's held a lot.\n 000602 showTextbox But a higher generation\nDigimon should not enter\nlower level tournaments.\n 000754 showTextbox If your Digimon digivolves\nbetween registering and\ntournament, he can't compete.\n 000920 endSection 000922 setDialogOwner 255 000924 showTextbox Special tournaments have\nset contestant rules\nand they aren't held often.\n 001076 showTextbox If there aren't enough\ncontestants in the city,\nit will not even be held.\n 001228 showTextbox The same tournament is only\nheld once or twice a year.\nCheck schedule in advance.\n 001396 endSection Section_83: 001398 jumpToFile 215 6 001404 endSection Section_84: 001406 entityLookAtEntity 7 253 001410 entityLookAtEntity 253 7 001414 delay 10 001418 setDialogOwner 7 001420 showTextbox , let me think of\nyour nickname... a hero\nwho has saved the world.\n 001564 showTextbox Let's see.\n 001590 storeRandom 110 9 001594 if pstat(110) != 0 then 1670 001606 setDialogOwner 7 001608 showTextbox How about\n'Invincible '?\n 001668 endSection 001670 if pstat(110) != 1 then 1754 001682 setDialogOwner 7 001684 showTextbox How about\n'Legendary Hero '?\n 001752 endSection 001754 if pstat(110) != 2 then 1828 001766 setDialogOwner 7 001768 showTextbox How about\n' The Great'?\n 001826 endSection 001828 if pstat(110) != 3 then 1904 001840 setDialogOwner 7 001842 showTextbox How about\n'Peacemaker '?\n 001902 endSection 001904 if pstat(110) != 4 then 1978 001916 setDialogOwner 7 001918 showTextbox How about\n' The Champ'?\n 001976 endSection 001978 if pstat(110) != 5 then 2052 001990 setDialogOwner 7 001992 showTextbox How about\n' The Brave'?\n 002050 endSection 002052 if pstat(110) != 6 then 2128 002064 setDialogOwner 7 002066 showTextbox How about\n'Cool Dude, '?\n 002126 endSection 002128 if pstat(110) != 7 then 2204 002140 setDialogOwner 7 002142 showTextbox How about\n'The Mighty '?\n 002202 endSection 002204 if pstat(110) != 8 then 2276 002216 setDialogOwner 7 002218 showTextbox How about\n'Augustas '?\n 002274 endSection 002276 if pstat(110) != 9 then 2352 002288 setDialogOwner 7 002290 showTextbox How about\n'Mastermind '?\n 002350 endSection Section_6: 002352 jumpToFile 215 6 002358 endSection Section_53: 002360 entityLookAtEntity 5 253 002364 entityLookAtEntity 253 5 002368 delay 5 002372 setDialogOwner 5 002374 showTextbox Hey, those seats are\nfor our guests.\n 002452 entityWalkTo 253 450 124 true 002460 waitForEntity 253 002462 moveCameraToEntity 253 10 002466 waitForEntity 200 002468 endSection Section_52: 002470 entityWalkTo 253 250 -5000 false 002478 unsetTrigger 69 002482 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2514 002506 jumpTo 3002 002510 jumpTo 2518 002514 jumpTo 2518 002518 if trigger(204) == false AND trigger(249) == false then 2542 002534 jumpTo 2546 002538 jumpTo 2546 002542 jumpTo 2774 002546 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2578 002570 jumpTo 2678 002574 jumpTo 2582 002578 jumpTo 2582 002582 if trigger(236) == false then 2602 002594 jumpTo 2642 002598 jumpTo 2606 002602 jumpTo 2606 002606 if trigger(205) == false then 2626 002618 jumpTo 2636 002622 jumpTo 2630 002626 jumpTo 2630 002630 warpTo 181 6 255 002634 endSection 002636 warpTo 188 6 255 002640 endSection 002642 if trigger(205) == false then 2662 002654 jumpTo 2672 002658 jumpTo 2666 002662 jumpTo 2666 002666 warpTo 186 6 255 002670 endSection 002672 warpTo 187 6 255 002676 endSection 002678 if trigger(236) == false then 2698 002690 jumpTo 2738 002694 jumpTo 2702 002698 jumpTo 2702 002702 if trigger(205) == false then 2722 002714 jumpTo 2732 002718 jumpTo 2726 002722 jumpTo 2726 002726 warpTo 182 6 255 002730 endSection 002732 warpTo 185 6 255 002736 endSection 002738 if trigger(205) == false then 2758 002750 jumpTo 2768 002754 jumpTo 2762 002758 jumpTo 2762 002762 warpTo 183 6 255 002766 endSection 002768 warpTo 184 6 255 002772 endSection 002774 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2806 002798 jumpTo 2906 002802 jumpTo 2810 002806 jumpTo 2810 002810 if trigger(236) == false then 2830 002822 jumpTo 2870 002826 jumpTo 2834 002830 jumpTo 2834 002834 if trigger(205) == false then 2854 002846 jumpTo 2864 002850 jumpTo 2858 002854 jumpTo 2858 002858 warpTo 180 6 255 002862 endSection 002864 warpTo 203 6 255 002868 endSection 002870 if trigger(205) == false then 2890 002882 jumpTo 2894 002886 jumpTo 2894 002890 jumpTo 2900 002894 warpTo 202 6 255 002898 endSection 002900 warpTo 201 6 255 002904 endSection 002906 if trigger(236) == false then 2926 002918 jumpTo 2966 002922 jumpTo 2930 002926 jumpTo 2930 002930 if trigger(205) == false then 2950 002942 jumpTo 2960 002946 jumpTo 2954 002950 jumpTo 2954 002954 warpTo 197 6 255 002958 endSection 002960 warpTo 200 6 255 002964 endSection 002966 if trigger(205) == false then 2986 002978 jumpTo 2996 002982 jumpTo 2990 002986 jumpTo 2990 002990 warpTo 198 6 255 002994 endSection 002996 warpTo 199 6 255 003000 endSection 003002 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3034 003026 jumpTo 3134 003030 jumpTo 3038 003034 jumpTo 3038 003038 if trigger(236) == false then 3058 003050 jumpTo 3098 003054 jumpTo 3062 003058 jumpTo 3062 003062 if trigger(205) == false then 3082 003074 jumpTo 3092 003078 jumpTo 3086 003082 jumpTo 3086 003086 warpTo 189 6 255 003090 endSection 003092 warpTo 196 6 255 003096 endSection 003098 if trigger(205) == false then 3118 003110 jumpTo 3128 003114 jumpTo 3122 003118 jumpTo 3122 003122 warpTo 194 6 255 003126 endSection 003128 warpTo 195 6 255 003132 endSection 003134 if trigger(236) == false then 3154 003146 jumpTo 3194 003150 jumpTo 3158 003154 jumpTo 3158 003158 if trigger(205) == false then 3178 003170 jumpTo 3188 003174 jumpTo 3182 003178 jumpTo 3182 003182 warpTo 190 6 255 003186 endSection 003188 warpTo 193 6 255 003192 endSection 003194 if trigger(205) == false then 3214 003206 jumpTo 3224 003210 jumpTo 3218 003214 jumpTo 3218 003218 warpTo 191 6 255 003222 endSection 003224 warpTo 192 6 255 003228 endSection Section_10: 003230 jumpTo 3322 003234 jumpTo 3576 003238 jumpTo 3834 003242 jumpTo 4092 003246 jumpTo 4350 003250 jumpTo 4600 003254 jumpTo 4908 003258 jumpTo 5224 003262 jumpTo 5540 003266 jumpTo 5868 003270 jumpTo 6190 003274 jumpTo 6548 003278 jumpTo 6862 003282 jumpTo 7192 003286 jumpTo 7526 003290 jumpTo 7832 003294 jumpTo 8164 003298 jumpTo 8478 003302 jumpTo 8790 003306 jumpTo 9094 003310 jumpTo 9368 003314 jumpTo 9676 003318 jumpTo 9964 003322 jumpTo 3342 003326 jumpTo 10002 003330 jumpTo 10084 003334 jumpTo 10124 003338 jumpTo 10528 003342 showTextbox - Grade D -\nContest featuring\nRookie Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 003576 jumpTo 3596 003580 jumpTo 10008 003584 jumpTo 10106 003588 jumpTo 10184 003592 jumpTo 10550 003596 showTextbox - Grade C -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 003834 jumpTo 3854 003838 jumpTo 10014 003842 jumpTo 10080 003846 jumpTo 10244 003850 jumpTo 10617 003854 showTextbox - Grade B -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004092 jumpTo 4112 004096 jumpTo 10020 004100 jumpTo 10080 004104 jumpTo 10244 004108 jumpTo 10695 004112 showTextbox - Grade A -\nContest featuring\nUltimate Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004350 jumpTo 4370 004354 jumpTo 10026 004358 jumpTo 10080 004362 jumpTo 10184 004366 jumpTo 10741 004370 showTextbox - Grade S -\nContest for\nstrongest Digimon\n\nSingle match, three rounds\neight contestants.\nMust be Grade A winner.\n 004600 jumpTo 4620 004604 jumpTo 10008 004608 jumpTo 10080 004612 jumpTo 10184 004616 jumpTo 10761 004620 showTextbox - Grade R -\nBattle Royal Contest:\nTactics are key to winning\n\nFour-Person Battle Royal,\ntwo rounds, eight contestants.\nQualifications ? none.\n 004908 jumpTo 4928 004912 jumpTo 10008 004916 jumpTo 10080 004920 jumpTo 10300 004924 jumpTo 10765 004928 showTextbox - Version One Cup -\nTime-restricted match for\ntop version one Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version one Digimon.\n 005224 jumpTo 5244 005228 jumpTo 10008 005232 jumpTo 10080 005236 jumpTo 10316 005240 jumpTo 10781 005244 showTextbox - Version Two Cup -\nTime-restricted match for\ntop version two Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version two Digimon.\n 005540 jumpTo 5560 005544 jumpTo 10008 005548 jumpTo 10080 005552 jumpTo 10332 005556 jumpTo 10797 005560 showTextbox - Version Three Cup -\nTime-restricted match for\ntop version three Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion three Digimon.\n 005868 jumpTo 5888 005872 jumpTo 10008 005876 jumpTo 10080 005880 jumpTo 10348 005884 jumpTo 10813 005888 showTextbox - Version Four Cup -\nTime-restricted match for\ntop version four Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion four Digimon.\n 006190 jumpTo 6210 006194 jumpTo 10008 006198 jumpTo 10080 006202 jumpTo 10364 006206 jumpTo 10829 006210 showTextbox - Version Zero Cup -\nTime-restricted match for\ntop Digimon not in\nversions one ? four.\nSingle match, three rounds\neight contestants. Digimons\nnot versions one ? four.\n 006548 jumpTo 6568 006552 jumpTo 10032 006556 jumpTo 10080 006560 jumpTo 10376 006564 jumpTo 10887 006568 showTextbox - Fire Cup -\nTime-restricted match for\nKing of Blazing Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of flaming nature.\n 006862 jumpTo 6882 006866 jumpTo 10038 006870 jumpTo 10080 006874 jumpTo 10386 006878 jumpTo 10903 006882 showTextbox - Grappling Cup -\nTime-restricted match for\nKing of Combative Sport\n\nSingle match, three rounds\neight contestants. Digimon\nmust have a combative nature.\n 007192 jumpTo 7212 007196 jumpTo 10044 007200 jumpTo 10080 007204 jumpTo 10404 007208 jumpTo 10933 007212 showTextbox - Thunder Cup -\nTime-restricted match for\nKing of Atmospheric Digimon\n\nSingle match, three rounds\neight contestants. Must be a\natmospheric nature Digimon.\n 007526 jumpTo 7546 007530 jumpTo 10050 007534 jumpTo 10080 007538 jumpTo 10416 007542 jumpTo 10949 007546 showTextbox - Cool Cup -\nTime-restricted match for\nKing of cool Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of an icy nature.\n 007832 jumpTo 7852 007836 jumpTo 10056 007840 jumpTo 10080 007844 jumpTo 10430 007848 jumpTo 10971 007852 showTextbox - Nature Cup -\nTime-restricted match for the\nKing of Naturalist Digimon\n\nSingle match, three rounds\neight contestants. Must be\na nature-oriented Digimon.\n 008164 jumpTo 8184 008168 jumpTo 10062 008172 jumpTo 10080 008176 jumpTo 10442 008180 jumpTo 10989 008184 showTextbox - Mech Cup -\nTimed match for King of\nExtreme Android Digimon\n\nSingle match, three rounds\neight contestants. Must be\na mechanical nature Digimon.\n 008478 jumpTo 8498 008482 jumpTo 10068 008486 jumpTo 10080 008490 jumpTo 10452 008494 jumpTo 11000 008498 showTextbox - Filthy Cup -\nTime-restricted match for\nKing of Filthy Digimon\n\nSingle match, three rounds\neight contestants. Must be\na filthy nature Digimon.\n 008790 jumpTo 8810 008794 jumpTo 10074 008798 jumpTo 10080 008802 jumpTo 10458 008806 jumpTo 11008 008810 showTextbox - Dino Cup -\nTime-restricted match for\nDigimon of ancient bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009094 jumpTo 9114 009098 jumpTo 10056 009102 jumpTo 10080 009106 jumpTo 10474 009110 jumpTo 11032 009114 showTextbox - Wing Cup -\nDigimon with wings\ncompete for strength\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009368 jumpTo 9388 009372 jumpTo 10050 009376 jumpTo 10080 009380 jumpTo 10492 009384 jumpTo 11058 009388 showTextbox - Animal Cup -\nTime-restricted match for\nDigimon of beastly bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009676 jumpTo 9696 009680 jumpTo 10050 009684 jumpTo 10080 009688 jumpTo 10506 009692 jumpTo 11078 009696 showTextbox - Humanoid Cup -\nTime-restricted match for\nhumanoid Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009964 jumpTo 9696 009968 jumpTo 10002 009972 jumpTo 10080 009976 jumpTo 10520 009980 jumpTo 11100 Section_11: 009984 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010002 unknown6B 0 0 0 -1 010008 unknown6B 8 0 0 -1 010014 unknown6B 24 0 0 -1 010020 unknown6B 8 4 2 -1 010026 unknown6B 8 0 1 -1 010032 unknown6B 8 4 56 -1 010038 unknown6B 8 4 48 -1 010044 unknown6B 8 4 59 -1 010050 unknown6B 8 4 61 -1 010056 unknown6B 8 4 60 -1 010062 unknown6B 6 3 60 -1 010068 unknown6B 3 2 53 -1 010074 unknown6B 8 4 61 -1 010080 unknown6B -2 -1 010084 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 010106 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010124 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 010184 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 010244 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 010300 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010316 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010332 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010348 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010364 unknown6B 57 58 59 60 61 63 64 65 -2 -1 010376 unknown6B 3 5 9 21 36 47 56 -1 010386 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 010404 unknown6B 7 18 20 33 37 45 50 59 -2 -1 010416 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 010430 unknown6B 19 25 32 46 51 55 58 60 -2 -1 010442 unknown6B 12 28 40 41 54 65 -2 -1 010452 unknown6B 11 39 53 -1 010458 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 010474 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 010492 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 010506 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 010520 unknown6B 19 32 51 60 -2 -1 010528 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 010550 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 010617 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 010695 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 010741 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 010761 unknown6B -2 -1 010765 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 010781 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 010797 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 010813 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 010829 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 010887 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 010903 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 010933 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 010949 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 010971 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 010989 unknown6B 12 28 40 41 54 76 84 92 -1 011000 unknown6B 11 39 53 73 87 -1 011008 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011032 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 011058 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 011078 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 011100 unknown6B 67 74 102 111 19 32 51 60 -2 -1 011112 endSection == Script ID 169 == 7e800 Section_254: 000020 if pstat(30) >= 3 OR trigger(178) == false then 46 000036 entityMoveTo 5 169 2232 5 000044 waitForEntity 5 000046 if pstat(30) >= 10 OR trigger(179) == false then 74 000062 entityMoveTo 5 169 2232 5 000070 waitForEntity 5 000072 endSection 000074 endSection Section_81: 000076 entityLookAtEntity 5 253 000080 entityLookAtEntity 253 5 000084 delay 5 000088 moveCameraTo 10 184 686 000094 waitForEntity 200 000096 if trigger(90) == true then 384 000108 setTrigger 90 000112 setDialogOwner 5 000114 showTextbox You're here, !\n 000154 showTextbox We are treasure hunters.\nWe find underground treasure\nusing our digging skills.\n 000318 showTextbox Trust me to find treasure.\n 000376 endSection 000378 moveCameraToEntity 253 10 000382 waitForEntity 200 000384 if trigger(178) == false AND trigger(179) == false then 404 000400 jumpTo 1900 000404 setDialogOwner 5 000406 showTextbox Do you want me to find\nsomething? Do you want me to\nexplain how we do it?\n 000558 setDialogOwner 253 000560 setSelection 644 1198 1388 000568 showTextbox Explain\nDon't explain\nNever mind\n 000638 unknown12 0 000640 jumpTo 1388 000644 setDialogOwner 5 000646 showTextbox We have two plans with\ndifferent days and prices.\n 000750 showTextbox Reg:three day, one thous bits\nSpec:ten day, five thous bits\n 000874 showTextbox The chances of finding\nbetter treasure is higher\nwith Special Plan.\n 001014 showTextbox That's about it.\nWhat do you want to do?\n 001100 setDialogOwner 5 001102 setSelection 1198 644 1388 001110 showTextbox Find treasure\nExplain again\nNever mind\n 001192 unknown12 0 001194 jumpTo 1388 001198 setDialogOwner 5 001200 showTextbox Choose a plan!\n 001234 setDialogOwner 253 001236 setSelection 1440 1606 1388 001244 showTextbox Reg:three day, one thous bits\nSpec:ten day, five thous bits\nCancel\n 001382 unknown12 0 001384 jumpTo 1388 001388 setDialogOwner 5 001390 showTextbox OK then, good bye.\n 001432 moveCameraToEntity 253 10 001436 waitForEntity 200 001438 endSection 001440 if getMoney >= 1000 then 1460 001456 jumpTo 1768 001460 reduceMoney 1000 001466 setTrigger 178 001470 setPStat 30 0 001474 setDialogOwner 5 001476 showTextbox You'll get our results in\nthree days. Wish me luck.\n 001584 storeRandom 22 49 001588 entityWalkTo 5 169 2232 true 001596 waitForEntity 5 001598 moveCameraToEntity 253 10 001602 waitForEntity 200 001604 endSection 001606 if getMoney >= 5000 then 1626 001622 jumpTo 1768 001626 reduceMoney 5000 001632 setTrigger 179 001636 setPStat 30 0 001640 setDialogOwner 5 001642 showTextbox You'll get our results in\nten days. Wish me luck.\n 001746 storeRandom 23 49 001750 entityWalkTo 5 169 2232 true 001758 waitForEntity 5 001760 moveCameraToEntity 253 10 001764 waitForEntity 200 001766 endSection 001768 setDialogOwner 5 001770 showTextbox You don't have enough bits.\nI need money to\nfind treasure.\n 001892 moveCameraToEntity 253 10 001896 waitForEntity 200 001898 endSection 001900 if pstat(30) >= 3 OR trigger(178) == false then 1920 001916 jumpTo 1944 001920 if pstat(30) >= 10 OR trigger(179) == false then 1940 001936 jumpTo 1944 001940 jumpTo 2088 001944 entityWalkTo 5 180 840 true 001952 waitForEntity 5 001954 setDialogOwner 5 001956 showTextbox I'm looking for treasure\nright now. Please be patient.\n 002070 entityWalkTo 5 169 2232 true 002078 waitForEntity 5 002080 moveCameraToEntity 253 10 002084 waitForEntity 200 002086 endSection 002088 setDialogOwner 5 002090 showTextbox You know what?\nWe've got some treasure.\n 002174 if trigger(178) == false then 2190 002186 jumpTo 2210 002190 if trigger(179) == false then 2210 002202 unsetTrigger 179 002206 jumpTo 2908 002210 if trigger(217) == false then 2226 002222 jumpTo 2514 002226 if pstat(22) > 0 then 2250 002238 giveItem 90 1 002242 setPStat 110 90 002246 jumpTo 2802 002250 if pstat(22) > 1 then 2274 002262 giveItem 73 1 002266 setPStat 110 73 002270 jumpTo 2802 002274 if pstat(22) > 2 then 2298 002286 giveItem 82 1 002290 setPStat 110 82 002294 jumpTo 2802 002298 if pstat(22) > 12 then 2322 002310 giveItem 3 1 002314 setPStat 110 3 002318 jumpTo 2802 002322 if pstat(22) > 15 then 2346 002334 giveItem 11 1 002338 setPStat 110 11 002342 jumpTo 2802 002346 if pstat(22) > 19 then 2370 002358 giveItem 9 1 002362 setPStat 110 9 002366 jumpTo 2802 002370 if pstat(22) > 23 then 2394 002382 giveItem 10 1 002386 setPStat 110 10 002390 jumpTo 2802 002394 if pstat(22) > 33 then 2418 002406 giveItem 6 1 002410 setPStat 110 6 002414 jumpTo 2802 002418 if pstat(22) > 37 then 2442 002430 giveItem 19 1 002434 setPStat 110 19 002438 jumpTo 2802 002442 if pstat(22) > 41 then 2466 002454 giveItem 20 1 002458 setPStat 110 20 002462 jumpTo 2802 002466 if pstat(22) > 45 then 2490 002478 giveItem 21 1 002482 setPStat 110 21 002486 jumpTo 2802 002490 if pstat(22) > 49 then 2514 002502 giveItem 18 1 002506 setPStat 110 18 002510 jumpTo 2802 002514 if pstat(22) > 0 then 2538 002526 giveItem 90 1 002530 setPStat 110 90 002534 jumpTo 2802 002538 if pstat(22) > 2 then 2562 002550 giveItem 73 1 002554 setPStat 110 73 002558 jumpTo 2802 002562 if pstat(22) > 4 then 2586 002574 giveItem 82 1 002578 setPStat 110 82 002582 jumpTo 2802 002586 if pstat(22) > 12 then 2610 002598 giveItem 3 1 002602 setPStat 110 3 002606 jumpTo 2802 002610 if pstat(22) > 15 then 2634 002622 giveItem 11 1 002626 setPStat 110 11 002630 jumpTo 2802 002634 if pstat(22) > 19 then 2658 002646 giveItem 9 1 002650 setPStat 110 9 002654 jumpTo 2802 002658 if pstat(22) > 23 then 2682 002670 giveItem 10 1 002674 setPStat 110 10 002678 jumpTo 2802 002682 if pstat(22) > 33 then 2706 002694 giveItem 6 1 002698 setPStat 110 6 002702 jumpTo 2802 002706 if pstat(22) > 37 then 2730 002718 giveItem 19 1 002722 setPStat 110 19 002726 jumpTo 2802 002730 if pstat(22) > 41 then 2754 002742 giveItem 20 1 002746 setPStat 110 20 002750 jumpTo 2802 002754 if pstat(22) > 45 then 2778 002766 giveItem 21 1 002770 setPStat 110 21 002774 jumpTo 2802 002778 if pstat(22) > 49 then 2802 002790 giveItem 18 1 002794 setPStat 110 18 002798 jumpTo 2802 002802 if trigger(0) == false then 2864 002814 setDialogOwner 5 002816 showTextbox Empty your stuff!\n 002856 moveCameraToEntity 253 10 002860 waitForEntity 200 002862 endSection 002864 setDialogOwner 255 002866 showTextbox I got a !\n 002896 unsetTrigger 178 002900 unsetTrigger 179 002904 jumpTo 3500 002908 if trigger(217) == false then 2924 002920 jumpTo 3212 002924 if pstat(23) > 0 then 2948 002936 giveItem 23 1 002940 setPStat 110 23 002944 jumpTo 2802 002948 if pstat(23) > 1 then 2972 002960 giveItem 27 1 002964 setPStat 110 27 002968 jumpTo 2802 002972 if pstat(23) > 2 then 2996 002984 giveItem 25 1 002988 setPStat 110 25 002992 jumpTo 2802 002996 if pstat(23) > 3 then 3020 003008 giveItem 24 1 003012 setPStat 110 24 003016 jumpTo 2802 003020 if pstat(23) > 4 then 3044 003032 giveItem 28 1 003036 setPStat 110 28 003040 jumpTo 2802 003044 if pstat(23) > 5 then 3068 003056 giveItem 26 1 003060 setPStat 110 26 003064 jumpTo 2802 003068 if pstat(23) > 6 then 3092 003080 giveItem 90 1 003084 setPStat 110 90 003088 jumpTo 2802 003092 if pstat(23) > 7 then 3116 003104 giveItem 73 1 003108 setPStat 110 73 003112 jumpTo 2802 003116 if pstat(23) > 8 then 3140 003128 giveItem 82 1 003132 setPStat 110 82 003136 jumpTo 2802 003140 if pstat(23) > 20 then 3164 003152 giveItem 3 1 003156 setPStat 110 3 003160 jumpTo 2802 003164 if pstat(23) > 29 then 3188 003176 giveItem 11 1 003180 setPStat 110 11 003184 jumpTo 2802 003188 if pstat(23) > 49 then 3212 003200 giveItem 9 1 003204 setPStat 110 9 003208 jumpTo 2802 003212 if pstat(23) > 1 then 3236 003224 giveItem 23 1 003228 setPStat 110 23 003232 jumpTo 2802 003236 if pstat(23) > 3 then 3260 003248 giveItem 27 1 003252 setPStat 110 27 003256 jumpTo 2802 003260 if pstat(23) > 5 then 3284 003272 giveItem 25 1 003276 setPStat 110 25 003280 jumpTo 2802 003284 if pstat(23) > 7 then 3308 003296 giveItem 24 1 003300 setPStat 110 24 003304 jumpTo 2802 003308 if pstat(23) > 9 then 3332 003320 giveItem 28 1 003324 setPStat 110 28 003328 jumpTo 2802 003332 if pstat(23) > 11 then 3356 003344 giveItem 26 1 003348 setPStat 110 26 003352 jumpTo 2802 003356 if pstat(23) > 13 then 3380 003368 giveItem 90 1 003372 setPStat 110 90 003376 jumpTo 2802 003380 if pstat(23) > 15 then 3404 003392 giveItem 73 1 003396 setPStat 110 73 003400 jumpTo 2802 003404 if pstat(23) > 17 then 3428 003416 giveItem 82 1 003420 setPStat 110 82 003424 jumpTo 2802 003428 if pstat(23) > 21 then 3452 003440 giveItem 12 1 003444 setPStat 110 12 003448 jumpTo 2802 003452 if pstat(23) > 33 then 3476 003464 giveItem 11 1 003468 setPStat 110 11 003472 jumpTo 2802 003476 if pstat(23) > 49 then 3500 003488 giveItem 9 1 003492 setPStat 110 9 003496 jumpTo 2802 003500 setDialogOwner 5 003502 showTextbox Thank you for coming!\n 003550 moveCameraToEntity 253 10 003554 waitForEntity 200 003556 endSection Section_6: 003558 setDialogOwner 6 003560 showTextbox Thanks for your business,\n!\n 003626 showTextbox I just started to assist\nDrimogemon. I'm really good\nat looking for things.\n 003782 endSection Section_51: 003784 entityWalkTo 253 2200 -3000 false 003792 if trigger(203) == true then 3808 003804 warpTo 204 5 255 003808 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3836 003828 jumpTo 3936 003832 jumpTo 3840 003836 jumpTo 3840 003840 if trigger(221) == false then 3860 003852 jumpTo 3900 003856 jumpTo 3864 003860 jumpTo 3864 003864 if trigger(225) == false then 3880 003876 warpTo 170 5 255 003880 if trigger(246) == false then 3896 003892 warpTo 169 5 255 003896 warpTo 168 5 255 003900 if trigger(225) == false then 3916 003912 warpTo 173 5 255 003916 if trigger(246) == false then 3932 003928 warpTo 172 5 255 003932 warpTo 171 5 255 003936 if trigger(221) == false then 3956 003948 jumpTo 3996 003952 jumpTo 3960 003956 jumpTo 3960 003960 if trigger(225) == false then 3976 003972 warpTo 176 5 255 003976 if trigger(246) == false then 3992 003988 warpTo 175 5 255 003992 warpTo 174 5 255 003996 if trigger(225) == false then 4012 004008 warpTo 179 5 255 004012 if trigger(246) == false then 4028 004024 warpTo 178 5 255 004028 warpTo 177 5 255 004032 endSection == Script ID 170 == 7f800 Section_254: 000036 spawnChest 9 474 0 444 3072 682 000048 endSection Section_51: 000050 entityWalkTo 253 2989 2649 false 000058 warpTo 212 0 255 000062 endSection Section_52: 000064 entityWalkTo 253 -2579 -427 false 000072 warpTo 167 0 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox No. Stop!\n 000104 fadeoutHud 000106 delay 1 000110 startBattle 000112 setTrigger 308 000116 endSection Section_6: 000118 setDialogOwner 6 000120 showTextbox Who knows?\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 285 000158 endSection Section_7: 000160 setDialogOwner 7 000162 showTextbox I'll protect this place.\n 000216 fadeoutHud 000218 delay 1 000222 startBattle 000224 setTrigger 308 000228 endSection Section_8: 000230 setDialogOwner 8 000232 showTextbox Do you believe in what is\nright?\n 000302 fadeoutHud 000304 delay 1 000308 startBattle 000310 setTrigger 285 000314 endSection Section_9: 000316 setDialogOwner 9 000318 showTextbox No violence!\nThat's not good!\n 000382 fadeoutHud 000384 delay 1 000388 startBattle 000390 setTrigger 285 000394 endSection == Script ID 171 == 80000 Section_254: 000020 endSection Section_81: 000022 entityLookAtEntity 253 5 000026 entityLookAtEntity 5 253 000030 delay 5 000034 if trigger(51) == true then 302 000046 setTrigger 51 000050 setDialogOwner 5 000052 showTextbox Welcome! My new business\nis 'Item Keeper'.\nI keep Items for people.\n 000192 showTextbox I'll keep your Items for\nfree as a special service.\n 000300 endSection 000302 setPStat 254 5 000306 callRoutine 11 000308 endSection Section_6: 000310 if pstat(1) < 30 then 1110 000322 setDialogOwner 6 000324 showTextbox About Digivolution...\nRegarding the next generation\nafter Champion Digimon...\n 000484 showTextbox It's the Ultimate Digimon.\nHe doesn't always digivolve\nafter Champion Digimon.\n 000646 showTextbox In order to digivolve,\ncertain conditions have\nto be met exactly.\n 000782 showTextbox But once it digivolves to\nUltimate Digimon, the life\nexpectancy will grow.\n 000936 showTextbox But if you digiolve by eating\nan Digivolution Item, life\nexpectancy stays the same.\n 001108 endSection 001110 if pstat(1) < 15 then 2298 001122 setDialogOwner 6 001124 showTextbox More about digivolution.\nAbout the conditions.\n 001222 showTextbox First of all, I hear that\nthe weight has to be close\nto the target weight.\n 001376 showTextbox And the higher the parameters\nthe better.\n 001464 showTextbox But depending on which\nparameter is higher\nthe result is different.\n 001604 showTextbox About care mistakes,\nin some cases, it works\nbetter to fail on purpose.\n 001752 showTextbox Depending on the digivolution\ntarget, some conditions\nhave to be met.\n 001896 showTextbox There are some situations\nthat can cause digivolution.\n 002010 showTextbox Like the number of battles or\nhow well he's disciplined.\n 002128 showTextbox If those conditions are met,\neven if some others are\nnot, he still can digivolve.\n 002296 endSection 002298 setDialogOwner 6 002300 showTextbox I heard from Jiji that\n will digivolve.\n 002390 showTextbox From Fresh Digimon to\nIn-Training Digimon,\nit only takes six hours.\n 002530 showTextbox From there to Rookie\nDigimon, it takes about\na day to digivolve.\n 002664 showTextbox Then to the next Champion\nDigimon, it takes about\nthree days to digivolve.\n 002818 showTextbox And what was the next\ngeneration? I forgot,\nbut there's more.\n 002946 showTextbox Digivolution is related to\nweight, parameters,\nand care mistakes.\n 003082 showTextbox I don't understand\nvery well. I'll ask Jiji\nmy next chance.\n 003206 endSection Section_51: 003208 entityWalkTo 253 123 -1391 false 003216 if trigger(203) == true then 3232 003228 warpTo 204 3 255 003232 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 3260 003252 jumpTo 3360 003256 jumpTo 3264 003260 jumpTo 3264 003264 if trigger(221) == false then 3284 003276 jumpTo 3324 003280 jumpTo 3288 003284 jumpTo 3288 003288 if trigger(225) == false then 3304 003300 warpTo 170 3 255 003304 if trigger(246) == false then 3320 003316 warpTo 169 3 255 003320 warpTo 168 3 255 003324 if trigger(225) == false then 3340 003336 warpTo 173 3 255 003340 if trigger(246) == false then 3356 003352 warpTo 172 3 255 003356 warpTo 171 3 255 003360 if trigger(221) == false then 3380 003372 jumpTo 3420 003376 jumpTo 3384 003380 jumpTo 3384 003384 if trigger(225) == false then 3400 003396 warpTo 176 3 255 003400 if trigger(246) == false then 3416 003412 warpTo 175 3 255 003416 warpTo 174 3 255 003420 if trigger(225) == false then 3436 003432 warpTo 179 3 255 003436 if trigger(246) == false then 3452 003448 warpTo 178 3 255 003452 warpTo 177 3 255 003456 endSection == Script ID 172 == 81000 Section_254: 000036 spawnChest 6 3621 0 1184 1024 684 000048 endSection Section_51: 000050 entityWalkTo 253 -1118 1965 false 000058 warpTo 219 0 255 000062 endSection Section_52: 000064 entityWalkTo 253 -260 387 false 000072 warpTo 210 1 255 000076 endSection Section_5: 000078 setDialogOwner 5 000080 showTextbox Just leave it up to me!\n 000132 fadeoutHud 000134 delay 1 000138 startBattle 000140 setTrigger 288 000144 endSection Section_6: 000146 setDialogOwner 6 000148 showTextbox Get out of here!\n 000186 fadeoutHud 000188 delay 1 000192 startBattle 000194 setTrigger 305 000198 endSection Section_7: 000200 setDialogOwner 7 000202 showTextbox You won't stop me!\n 000244 fadeoutHud 000246 delay 1 000250 startBattle 000252 setTrigger 288 000256 endSection Section_8: 000258 setDialogOwner 8 000260 showTextbox Alright then, take this!\n 000314 fadeoutHud 000316 delay 1 000320 startBattle 000322 setTrigger 288 000326 endSection Section_9: 000328 setDialogOwner 9 000330 showTextbox Come on! Give me\nyour best shot!\n 000400 fadeoutHud 000402 delay 1 000406 startBattle 000408 setTrigger 305 000412 endSection == Script ID 173 == 81800 Section_254: 000020 endSection Section_5: 000022 jumpToFile 216 51 000028 endSection Section_6: 000030 storeRandom 110 3 000034 if pstat(110) != 0 then 188 000046 setDialogOwner 6 000048 showTextbox Rest as much as possible.\nThat's the key to\nyour Digimon's health.\n 000186 endSection 000188 if pstat(110) != 1 then 976 000200 setDialogOwner 6 000202 showTextbox Alright. Let me tell you\nhow the city will\ngrow and prosper...\n 000332 showTextbox When a Rookie Digimon\ncomes to the city,\nit's plus one point.\n 000460 showTextbox And when a Champion\nDigimon comes to the city,\nit's plus two points.\n 000602 showTextbox If an Ultimate Digimon\ncomes to city,\nit's plus three points.\n 000730 showTextbox However, there are three\nChampion Digimon that\nare not very useful.\n 000870 showTextbox When one of them comes,\nit's only plus one point.\n 000974 endSection 000976 if pstat(110) != 2 then 1508 000988 setDialogOwner 6 000990 showTextbox Let me tell you a little\nbit about Types.\n 001078 showTextbox If an opponent is the\nsame Type as your Digimon\npartner, he may not battle.\n 001234 showTextbox And if your Digimon's Type\nis not compatible, he can be\nrefused at a door.\n 001388 showTextbox Other than that, maybe\nyou don't have to\nworry about it.\n 001506 endSection 001508 if pstat(110) != 3 then 2444 001520 setDialogOwner 6 001522 showTextbox Let me tell you about\nTamer Level.\n 001596 showTextbox Tamer Level will increase\nif you can raise Digimon\nto Ultimate Digimon.\n 001744 showTextbox And winning a championship\nin a high level tournament\nis very good.\n 001884 showTextbox It will go up naturally.\nYou don't have to worry\nabout it too much.\n 002024 showTextbox On the other hand,\nyou have to pay attention\nnot to let it go down.\n 002164 showTextbox If your Digimon fades away,\nyour Tamer Level\nwill go down for sure.\n 002304 showTextbox If you regularly have\ncare mistakes, it might\ngo down. Be careful.\n 002442 endSection 002444 endSection Section_51: 002446 entityWalkTo 253 1909 860 false 002454 unsetTrigger 69 002458 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2490 002482 jumpTo 2978 002486 jumpTo 2494 002490 jumpTo 2494 002494 if trigger(204) == false AND trigger(249) == false then 2518 002510 jumpTo 2522 002514 jumpTo 2522 002518 jumpTo 2750 002522 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2554 002546 jumpTo 2654 002550 jumpTo 2558 002554 jumpTo 2558 002558 if trigger(236) == false then 2578 002570 jumpTo 2618 002574 jumpTo 2582 002578 jumpTo 2582 002582 if trigger(205) == false then 2602 002594 jumpTo 2612 002598 jumpTo 2606 002602 jumpTo 2606 002606 warpTo 181 5 255 002610 endSection 002612 warpTo 188 5 255 002616 endSection 002618 if trigger(205) == false then 2638 002630 jumpTo 2648 002634 jumpTo 2642 002638 jumpTo 2642 002642 warpTo 186 5 255 002646 endSection 002648 warpTo 187 5 255 002652 endSection 002654 if trigger(236) == false then 2674 002666 jumpTo 2714 002670 jumpTo 2678 002674 jumpTo 2678 002678 if trigger(205) == false then 2698 002690 jumpTo 2708 002694 jumpTo 2702 002698 jumpTo 2702 002702 warpTo 182 5 255 002706 endSection 002708 warpTo 185 5 255 002712 endSection 002714 if trigger(205) == false then 2734 002726 jumpTo 2744 002730 jumpTo 2738 002734 jumpTo 2738 002738 warpTo 183 5 255 002742 endSection 002744 warpTo 184 5 255 002748 endSection 002750 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2782 002774 jumpTo 2882 002778 jumpTo 2786 002782 jumpTo 2786 002786 if trigger(236) == false then 2806 002798 jumpTo 2846 002802 jumpTo 2810 002806 jumpTo 2810 002810 if trigger(205) == false then 2830 002822 jumpTo 2840 002826 jumpTo 2834 002830 jumpTo 2834 002834 warpTo 180 5 255 002838 endSection 002840 warpTo 203 5 255 002844 endSection 002846 if trigger(205) == false then 2866 002858 jumpTo 2870 002862 jumpTo 2870 002866 jumpTo 2876 002870 warpTo 202 5 255 002874 endSection 002876 warpTo 201 5 255 002880 endSection 002882 if trigger(236) == false then 2902 002894 jumpTo 2942 002898 jumpTo 2906 002902 jumpTo 2906 002906 if trigger(205) == false then 2926 002918 jumpTo 2936 002922 jumpTo 2930 002926 jumpTo 2930 002930 warpTo 197 5 255 002934 endSection 002936 warpTo 200 5 255 002940 endSection 002942 if trigger(205) == false then 2962 002954 jumpTo 2972 002958 jumpTo 2966 002962 jumpTo 2966 002966 warpTo 198 5 255 002970 endSection 002972 warpTo 199 5 255 002976 endSection 002978 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3010 003002 jumpTo 3110 003006 jumpTo 3014 003010 jumpTo 3014 003014 if trigger(236) == false then 3034 003026 jumpTo 3074 003030 jumpTo 3038 003034 jumpTo 3038 003038 if trigger(205) == false then 3058 003050 jumpTo 3068 003054 jumpTo 3062 003058 jumpTo 3062 003062 warpTo 189 5 255 003066 endSection 003068 warpTo 196 5 255 003072 endSection 003074 if trigger(205) == false then 3094 003086 jumpTo 3104 003090 jumpTo 3098 003094 jumpTo 3098 003098 warpTo 194 5 255 003102 endSection 003104 warpTo 195 5 255 003108 endSection 003110 if trigger(236) == false then 3130 003122 jumpTo 3170 003126 jumpTo 3134 003130 jumpTo 3134 003134 if trigger(205) == false then 3154 003146 jumpTo 3164 003150 jumpTo 3158 003154 jumpTo 3158 003158 warpTo 190 5 255 003162 endSection 003164 warpTo 193 5 255 003168 endSection 003170 if trigger(205) == false then 3190 003182 jumpTo 3200 003186 jumpTo 3194 003190 jumpTo 3194 003194 warpTo 191 5 255 003198 endSection 003200 warpTo 192 5 255 003204 endSection == Script ID 174 == 82800 Section_254: 000016 endSection Section_81: 000018 entityLookAtEntity 253 5 000022 entityLookAtEntity 5 253 000026 if trigger(58) == false AND trigger(61) == false AND trigger(60) == false AND trigger(59) == false then 54 000050 jumpTo 1094 000054 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 354 000074 setDialogOwner 5 000076 showTextbox Welcome to my restaurant.\n 000132 showTextbox I've decided to be a manager\nand chef of this restaurant.\n 000252 showTextbox Enjoy my flaming cuisine\nas much as you like.\n 000348 setTrigger 58 000352 endSection 000354 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 606 000374 setDialogOwner 5 000376 showTextbox , , won't\nyou try my home cooking?\n 000462 showTextbox Unlike Items you get, this\nis true cooking. It's my\nsecret talent.\n 000600 setTrigger 61 000604 endSection 000606 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 868 000626 setDialogOwner 5 000628 showTextbox , !\nI decided to make a living\nwith cooking. I'm good!\n 000754 showTextbox You should relax and eat at\nmy restaurant sometime.\n 000862 setTrigger 60 000866 endSection 000868 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 1094 000888 setDialogOwner 5 000890 showTextbox C???NC?? , C???MC?? .\nMy restaurant finally opened!\n 000998 showTextbox Try the frozen dessert!\nIt's my specialty.\n 001088 setTrigger 59 001092 endSection 001094 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 1288 001114 setDialogOwner 5 001116 showTextbox , I've decided\nto work as a chef\nin this restaurant.\n 001232 showTextbox Enjoy a hot meal here.\n 001282 setTrigger 58 001286 endSection 001288 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 1540 001308 setDialogOwner 5 001310 showTextbox Alright!\n, \nI'm a cook now!\n 001382 showTextbox My cooking is so much\nbetter than what you can\nget anywhere else. Try it!\n 001534 setTrigger 61 001538 endSection 001540 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 1822 001560 setDialogOwner 5 001562 showTextbox , !\nI decided to give my life\nto cooking!\n 001662 showTextbox My special home cooking\nis very healthy! So come\nand visit me when I cook.\n 001816 setTrigger 60 001820 endSection 001822 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 2126 001842 setDialogOwner 5 001844 showTextbox Hey! , !\n 001880 showTextbox I decided to help\nthis restaurant.\nThey let me make dessert.\n 002006 showTextbox I'm really proud of\nmy dessert.\nBe sure to try it, OK?\n 002120 setTrigger 59 002124 endSection 002126 if pstat(27) != 0 AND pstat(27) != 1 AND pstat(27) != 2 then 2152 002146 jumpToFile 217 51 002152 if pstat(27) != 3 AND pstat(27) != 4 AND pstat(27) != 5 then 2178 002172 jumpToFile 218 51 Section_51: 002178 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2210 002202 jumpTo 2698 002206 jumpTo 2214 002210 jumpTo 2214 002214 if trigger(204) == false AND trigger(249) == false then 2238 002230 jumpTo 2242 002234 jumpTo 2242 002238 jumpTo 2470 002242 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2274 002266 jumpTo 2374 002270 jumpTo 2278 002274 jumpTo 2278 002278 if trigger(236) == false then 2298 002290 jumpTo 2338 002294 jumpTo 2302 002298 jumpTo 2302 002302 if trigger(205) == false then 2322 002314 jumpTo 2332 002318 jumpTo 2326 002322 jumpTo 2326 002326 warpTo 181 4 255 002330 endSection 002332 warpTo 188 4 255 002336 endSection 002338 if trigger(205) == false then 2358 002350 jumpTo 2368 002354 jumpTo 2362 002358 jumpTo 2362 002362 warpTo 186 4 255 002366 endSection 002368 warpTo 187 4 255 002372 endSection 002374 if trigger(236) == false then 2394 002386 jumpTo 2434 002390 jumpTo 2398 002394 jumpTo 2398 002398 if trigger(205) == false then 2418 002410 jumpTo 2428 002414 jumpTo 2422 002418 jumpTo 2422 002422 warpTo 182 4 255 002426 endSection 002428 warpTo 185 4 255 002432 endSection 002434 if trigger(205) == false then 2454 002446 jumpTo 2464 002450 jumpTo 2458 002454 jumpTo 2458 002458 warpTo 183 4 255 002462 endSection 002464 warpTo 184 4 255 002468 endSection 002470 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2502 002494 jumpTo 2602 002498 jumpTo 2506 002502 jumpTo 2506 002506 if trigger(236) == false then 2526 002518 jumpTo 2566 002522 jumpTo 2530 002526 jumpTo 2530 002530 if trigger(205) == false then 2550 002542 jumpTo 2560 002546 jumpTo 2554 002550 jumpTo 2554 002554 warpTo 180 4 255 002558 endSection 002560 warpTo 203 4 255 002564 endSection 002566 if trigger(205) == false then 2586 002578 jumpTo 2590 002582 jumpTo 2590 002586 jumpTo 2596 002590 warpTo 202 4 255 002594 endSection 002596 warpTo 201 4 255 002600 endSection 002602 if trigger(236) == false then 2622 002614 jumpTo 2662 002618 jumpTo 2626 002622 jumpTo 2626 002626 if trigger(205) == false then 2646 002638 jumpTo 2656 002642 jumpTo 2650 002646 jumpTo 2650 002650 warpTo 197 4 255 002654 endSection 002656 warpTo 200 4 255 002660 endSection 002662 if trigger(205) == false then 2682 002674 jumpTo 2692 002678 jumpTo 2686 002682 jumpTo 2686 002686 warpTo 198 4 255 002690 endSection 002692 warpTo 199 4 255 002696 endSection 002698 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2730 002722 jumpTo 2830 002726 jumpTo 2734 002730 jumpTo 2734 002734 if trigger(236) == false then 2754 002746 jumpTo 2794 002750 jumpTo 2758 002754 jumpTo 2758 002758 if trigger(205) == false then 2778 002770 jumpTo 2788 002774 jumpTo 2782 002778 jumpTo 2782 002782 warpTo 189 4 255 002786 endSection 002788 warpTo 196 4 255 002792 endSection 002794 if trigger(205) == false then 2814 002806 jumpTo 2824 002810 jumpTo 2818 002814 jumpTo 2818 002818 warpTo 194 4 255 002822 endSection 002824 warpTo 195 4 255 002828 endSection 002830 if trigger(236) == false then 2850 002842 jumpTo 2890 002846 jumpTo 2854 002850 jumpTo 2854 002854 if trigger(205) == false then 2874 002866 jumpTo 2884 002870 jumpTo 2878 002874 jumpTo 2878 002878 warpTo 190 4 255 002882 endSection 002884 warpTo 193 4 255 002888 endSection 002890 if trigger(205) == false then 2910 002902 jumpTo 2920 002906 jumpTo 2914 002910 jumpTo 2914 002914 warpTo 191 4 255 002918 endSection 002920 warpTo 192 4 255 002924 endSection == Script ID 175 == 83800 Section_254: 000020 endSection Section_81: 000022 entityLookAtEntity 253 5 000026 entityLookAtEntity 5 253 000030 if trigger(58) == false AND trigger(61) == false AND trigger(60) == false AND trigger(59) == false then 58 000054 jumpTo 1076 000058 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 362 000078 setDialogOwner 5 000080 showTextbox Welcome to my restaurant.\n 000136 showTextbox I have decided to be\na manager and chef\nof this restaurant.\n 000260 showTextbox Enjoy my flaming cuisine\nas much as you like.\n 000356 setTrigger 58 000360 endSection 000362 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 614 000382 setDialogOwner 5 000384 showTextbox , ,\nwon't you try my\nhome cooking?\n 000470 showTextbox Unlike Items you get, this\nis true cooking. It's my\nsecret talent.\n 000608 setTrigger 61 000612 endSection 000614 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 872 000634 setDialogOwner 5 000636 showTextbox , !\nI decided to make living\nwith cooking. I'm good!\n 000758 showTextbox You should relax and\neat at my restaurant\nsometime.\n 000866 setTrigger 60 000870 endSection 000872 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 1076 000892 setDialogOwner 5 000894 showTextbox , .\nMy restaurant is finally\nopen!\n 000980 showTextbox Try the frozen dessert!\nIt's my specialty.\n 001070 setTrigger 59 001074 endSection 001076 if trigger(209) == false OR trigger(58) == true OR pstat(27) != 0 then 1290 001096 setDialogOwner 5 001098 showTextbox , I have decided\nto work as a chef\nin this restaurant.\n 001218 showTextbox You can enjoy a\nhot meal here.\n 001284 setTrigger 58 001288 endSection 001290 if trigger(208) == false OR trigger(61) == true OR pstat(27) != 1 then 1534 001310 setDialogOwner 5 001312 showTextbox , ,\nI'm a professional cook now!\n 001394 showTextbox If you want to try my\ncooking, you'd better\ncome in the morning!\n 001528 setTrigger 61 001532 endSection 001534 if trigger(222) == false OR trigger(60) == true OR pstat(27) != 2 then 1850 001554 setDialogOwner 5 001556 showTextbox , !\nI decided to make living\nwith cooking. I'm good!\n 001678 showTextbox You can eat my special\ncuisine early in the morning\nand the middle of the night.\n 001844 setTrigger 60 001848 endSection 001850 if trigger(223) == false OR trigger(59) == true OR pstat(27) != 3 then 2150 001870 setDialogOwner 5 001872 showTextbox Hey , !\n 001904 showTextbox I decided to help\nthis restaurant.\nThey let me make dessert.\n 002030 showTextbox I'm really proud of\nmy dessert.\nBe sure to try it, OK?\n 002144 setTrigger 59 002148 endSection 002150 if pstat(27) != 0 AND pstat(27) != 1 AND pstat(27) != 2 then 2176 002170 jumpToFile 217 51 002176 if pstat(27) != 3 AND pstat(27) != 4 AND pstat(27) != 5 then 2202 002196 jumpToFile 218 51 Section_6: 002202 if trigger(64) == true then 2584 002214 setDialogOwner 6 002216 showTextbox Wow! Hey !\nWhat's this machine for?\n 002298 showTextbox Don't be scared! This is\na jukebox that makes my\nheart pump! Alright!\n 002442 showTextbox You should boogie!\nCome on, let loose! I'm\nwaiting for your order!\n 002580 setTrigger 64 002584 setPStat 254 6 002588 callRoutine 9 002590 endSection Section_51: 002592 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 2624 002616 jumpTo 3112 002620 jumpTo 2628 002624 jumpTo 2628 002628 if trigger(204) == false AND trigger(249) == false then 2652 002644 jumpTo 2656 002648 jumpTo 2656 002652 jumpTo 2884 002656 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2688 002680 jumpTo 2788 002684 jumpTo 2692 002688 jumpTo 2692 002692 if trigger(236) == false then 2712 002704 jumpTo 2752 002708 jumpTo 2716 002712 jumpTo 2716 002716 if trigger(205) == false then 2736 002728 jumpTo 2746 002732 jumpTo 2740 002736 jumpTo 2740 002740 warpTo 181 4 255 002744 endSection 002746 warpTo 188 4 255 002750 endSection 002752 if trigger(205) == false then 2772 002764 jumpTo 2782 002768 jumpTo 2776 002772 jumpTo 2776 002776 warpTo 186 4 255 002780 endSection 002782 warpTo 187 4 255 002786 endSection 002788 if trigger(236) == false then 2808 002800 jumpTo 2848 002804 jumpTo 2812 002808 jumpTo 2812 002812 if trigger(205) == false then 2832 002824 jumpTo 2842 002828 jumpTo 2836 002832 jumpTo 2836 002836 warpTo 182 4 255 002840 endSection 002842 warpTo 185 4 255 002846 endSection 002848 if trigger(205) == false then 2868 002860 jumpTo 2878 002864 jumpTo 2872 002868 jumpTo 2872 002872 warpTo 183 4 255 002876 endSection 002878 warpTo 184 4 255 002882 endSection 002884 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 2916 002908 jumpTo 3016 002912 jumpTo 2920 002916 jumpTo 2920 002920 if trigger(236) == false then 2940 002932 jumpTo 2980 002936 jumpTo 2944 002940 jumpTo 2944 002944 if trigger(205) == false then 2964 002956 jumpTo 2974 002960 jumpTo 2968 002964 jumpTo 2968 002968 warpTo 180 4 255 002972 endSection 002974 warpTo 203 4 255 002978 endSection 002980 if trigger(205) == false then 3000 002992 jumpTo 3004 002996 jumpTo 3004 003000 jumpTo 3010 003004 warpTo 202 4 255 003008 endSection 003010 warpTo 201 4 255 003014 endSection 003016 if trigger(236) == false then 3036 003028 jumpTo 3076 003032 jumpTo 3040 003036 jumpTo 3040 003040 if trigger(205) == false then 3060 003052 jumpTo 3070 003056 jumpTo 3064 003060 jumpTo 3064 003064 warpTo 197 4 255 003068 endSection 003070 warpTo 200 4 255 003074 endSection 003076 if trigger(205) == false then 3096 003088 jumpTo 3106 003092 jumpTo 3100 003096 jumpTo 3100 003100 warpTo 198 4 255 003104 endSection 003106 warpTo 199 4 255 003110 endSection 003112 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 3144 003136 jumpTo 3244 003140 jumpTo 3148 003144 jumpTo 3148 003148 if trigger(236) == false then 3168 003160 jumpTo 3208 003164 jumpTo 3172 003168 jumpTo 3172 003172 if trigger(205) == false then 3192 003184 jumpTo 3202 003188 jumpTo 3196 003192 jumpTo 3196 003196 warpTo 189 4 255 003200 endSection 003202 warpTo 196 4 255 003206 endSection 003208 if trigger(205) == false then 3228 003220 jumpTo 3238 003224 jumpTo 3232 003228 jumpTo 3232 003232 warpTo 194 4 255 003236 endSection 003238 warpTo 195 4 255 003242 endSection 003244 if trigger(236) == false then 3264 003256 jumpTo 3304 003260 jumpTo 3268 003264 jumpTo 3268 003268 if trigger(205) == false then 3288 003280 jumpTo 3298 003284 jumpTo 3292 003288 jumpTo 3292 003292 warpTo 190 4 255 003296 endSection 003298 warpTo 193 4 255 003302 endSection 003304 if trigger(205) == false then 3324 003316 jumpTo 3334 003320 jumpTo 3328 003324 jumpTo 3328 003328 warpTo 191 4 255 003332 endSection 003334 warpTo 192 4 255 003338 endSection == Script ID 176 == 84800 Section_254: 000032 if trigger(206) == false AND trigger(211) == false AND trigger(213) == false AND trigger(252) == false then 64 000056 setObjVisibility 21 1 000060 jumpTo 72 000064 unknown7C 0 35 45 4098 000072 if pstat(25) != 3 then 88 000084 playAnimation 5 28 000088 if pstat(26) >= 3 then 112 000100 setObjVisibility 18 0 000104 setObjVisibility 20 0 000108 jumpTo 120 000112 setObjVisibility 18 1 000116 setObjVisibility 20 1 000120 endSection Section_51: 000122 entityWalkTo 253 250 -5000 false 000130 unsetTrigger 69 000134 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 166 000158 jumpTo 654 000162 jumpTo 170 000166 jumpTo 170 000170 if trigger(204) == false AND trigger(249) == false then 194 000186 jumpTo 198 000190 jumpTo 198 000194 jumpTo 426 000198 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 230 000222 jumpTo 330 000226 jumpTo 234 000230 jumpTo 234 000234 if trigger(236) == false then 254 000246 jumpTo 294 000250 jumpTo 258 000254 jumpTo 258 000258 if trigger(205) == false then 278 000270 jumpTo 288 000274 jumpTo 282 000278 jumpTo 282 000282 warpTo 181 3 255 000286 endSection 000288 warpTo 188 3 255 000292 endSection 000294 if trigger(205) == false then 314 000306 jumpTo 324 000310 jumpTo 318 000314 jumpTo 318 000318 warpTo 186 3 255 000322 endSection 000324 warpTo 187 3 255 000328 endSection 000330 if trigger(236) == false then 350 000342 jumpTo 390 000346 jumpTo 354 000350 jumpTo 354 000354 if trigger(205) == false then 374 000366 jumpTo 384 000370 jumpTo 378 000374 jumpTo 378 000378 warpTo 182 3 255 000382 endSection 000384 warpTo 185 3 255 000388 endSection 000390 if trigger(205) == false then 410 000402 jumpTo 420 000406 jumpTo 414 000410 jumpTo 414 000414 warpTo 183 3 255 000418 endSection 000420 warpTo 184 3 255 000424 endSection 000426 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 458 000450 jumpTo 558 000454 jumpTo 462 000458 jumpTo 462 000462 if trigger(236) == false then 482 000474 jumpTo 522 000478 jumpTo 486 000482 jumpTo 486 000486 if trigger(205) == false then 506 000498 jumpTo 516 000502 jumpTo 510 000506 jumpTo 510 000510 warpTo 180 3 255 000514 endSection 000516 warpTo 203 3 255 000520 endSection 000522 if trigger(205) == false then 542 000534 jumpTo 546 000538 jumpTo 546 000542 jumpTo 552 000546 warpTo 202 3 255 000550 endSection 000552 warpTo 201 3 255 000556 endSection 000558 if trigger(236) == false then 578 000570 jumpTo 618 000574 jumpTo 582 000578 jumpTo 582 000582 if trigger(205) == false then 602 000594 jumpTo 612 000598 jumpTo 606 000602 jumpTo 606 000606 warpTo 197 3 255 000610 endSection 000612 warpTo 200 3 255 000616 endSection 000618 if trigger(205) == false then 638 000630 jumpTo 648 000634 jumpTo 642 000638 jumpTo 642 000642 warpTo 198 3 255 000646 endSection 000648 warpTo 199 3 255 000652 endSection 000654 if trigger(209) == false AND trigger(208) == false AND trigger(222) == false AND trigger(223) == false then 686 000678 jumpTo 786 000682 jumpTo 690 000686 jumpTo 690 000690 if trigger(236) == false then 710 000702 jumpTo 750 000706 jumpTo 714 000710 jumpTo 714 000714 if trigger(205) == false then 734 000726 jumpTo 744 000730 jumpTo 738 000734 jumpTo 738 000738 warpTo 189 3 255 000742 endSection 000744 warpTo 196 3 255 000748 endSection 000750 if trigger(205) == false then 770 000762 jumpTo 780 000766 jumpTo 774 000770 jumpTo 774 000774 warpTo 194 3 255 000778 endSection 000780 warpTo 195 3 255 000784 endSection 000786 if trigger(236) == false then 806 000798 jumpTo 846 000802 jumpTo 810 000806 jumpTo 810 000810 if trigger(205) == false then 830 000822 jumpTo 840 000826 jumpTo 834 000830 jumpTo 834 000834 warpTo 190 3 255 000838 endSection 000840 warpTo 193 3 255 000844 endSection 000846 if trigger(205) == false then 866 000858 jumpTo 876 000862 jumpTo 870 000866 jumpTo 870 000870 warpTo 191 3 255 000874 endSection 000876 warpTo 192 3 255 000880 endSection Section_81: 000882 entityLookAtEntity 253 5 000886 if pstat(25) == 3 then 902 000898 entityLookAtEntity 5 253 000902 if trigger(65) == false AND trigger(66) == false AND trigger(67) == false AND trigger(68) == false then 930 000926 jumpTo 2314 000930 if trigger(231) == false OR trigger(65) == true OR pstat(25) != 0 then 1302 000950 setDialogOwner 5 000952 showTextbox Welcome to my shop.\n 000996 showTextbox Look, . This is\nmy shop. I'm going to sell\nall kinds of Items.\n 001132 showTextbox I'll have more stuff soon.\nBut I need Digimon who can\nhelp me here.\n 001272 setTrigger 65 001276 addToPStat 26 1 001280 if pstat(26) < 3 then 1300 001292 setObjVisibility 18 1 001296 setObjVisibility 20 1 001300 endSection 001302 if trigger(245) == false OR trigger(66) == true OR pstat(25) != 1 then 1670 001322 setDialogOwner 5 001324 showTextbox I'm gonna buy and sell\nItems. Come and visit me\nwhen you need my services.\n 001478 showTextbox We don't have much variety,\nbut if I can find a helper,\nmaybe I can do better.\n 001640 setTrigger 66 001644 addToPStat 26 1 001648 if pstat(26) < 3 then 1668 001660 setObjVisibility 18 1 001664 setObjVisibility 20 1 001668 endSection 001670 if trigger(233) == false OR trigger(67) == true OR pstat(25) != 2 then 2036 001690 setDialogOwner 5 001692 showTextbox I've decided\nto open a shop for Items.\nI hope you come here often.\n 001830 showTextbox We are not well stocked yet,\nbut we want to expand soon.\nPlease bear with us for now.\n 002006 setTrigger 67 002010 addToPStat 26 1 002014 if pstat(26) < 3 then 2034 002026 setObjVisibility 18 1 002030 setObjVisibility 20 1 002034 endSection 002036 if trigger(247) == false OR trigger(68) == true OR pstat(25) != 3 then 2314 002056 setDialogOwner 5 002058 showTextbox , ,\nI opened my Item shop.\nI think I'll do well!\n 002172 showTextbox With more Digimon in the\ncity, we can get more stuff.\n 002284 setTrigger 68 002288 addToPStat 26 1 002292 if pstat(26) < 3 then 2312 002304 setObjVisibility 18 1 002308 setObjVisibility 20 1 002312 endSection 002314 if trigger(231) == false OR trigger(65) == true OR pstat(25) != 0 then 2516 002334 setDialogOwner 5 002336 showTextbox , I just started to\nhelp running this shop.\nPlease buy lots of stuff!\n 002486 setTrigger 65 002490 addToPStat 26 1 002494 if pstat(26) < 3 then 2514 002506 setObjVisibility 18 1 002510 setObjVisibility 20 1 002514 endSection 002516 if trigger(245) == false OR trigger(66) == true OR pstat(25) != 1 then 2718 002536 setDialogOwner 5 002538 showTextbox Welcome. Starting today,\nI'm going to work here.\nPlease come here often.\n 002688 setTrigger 66 002692 addToPStat 26 1 002696 if pstat(26) < 3 then 2716 002708 setObjVisibility 18 1 002712 setObjVisibility 20 1 002716 endSection 002718 if trigger(233) == false OR trigger(67) == true OR pstat(25) != 2 then 2898 002738 setDialogOwner 5 002740 showTextbox I have decided to help\nrun this shop.\nPlease come by anytime.\n 002868 setTrigger 67 002872 addToPStat 26 1 002876 if pstat(26) < 3 then 2896 002888 setObjVisibility 18 1 002892 setObjVisibility 20 1 002896 endSection 002898 if trigger(247) == false OR trigger(68) == true OR pstat(25) != 3 then 3086 002918 setDialogOwner 5 002920 showTextbox Oh, . This is the\nperfect place for me.\nI will work hard here.\n 003056 setTrigger 68 003060 addToPStat 26 1 003064 if pstat(26) < 3 then 3084 003076 setObjVisibility 18 1 003080 setObjVisibility 20 1 003084 endSection 003086 if pstat(26) != 1 then 3138 003098 setTrigger 384 003102 setTrigger 385 003106 setTrigger 388 003110 setTrigger 392 003114 setTrigger 399 003118 setTrigger 400 003122 setTrigger 401 003126 setTrigger 406 003130 setTrigger 416 003134 setTrigger 422 003138 if pstat(25) != 0 then 3154 003150 setTrigger 393 003154 if pstat(25) != 1 then 3170 003166 setTrigger 387 003170 if pstat(25) != 2 then 3186 003182 setTrigger 396 003186 if pstat(25) != 3 then 3202 003198 setTrigger 394 003202 unsetTrigger 3 003206 if pstat(26) != 2 AND pstat(26) != 3 then 3270 003222 setTrigger 384 003226 setTrigger 385 003230 setTrigger 388 003234 setTrigger 392 003238 setTrigger 399 003242 setTrigger 400 003246 setTrigger 401 003250 setTrigger 406 003254 setTrigger 416 003258 setTrigger 422 003262 setTrigger 386 003266 setTrigger 389 003270 if pstat(25) != 0 then 3286 003282 setTrigger 393 003286 if pstat(25) != 1 then 3302 003298 setTrigger 387 003302 if pstat(25) != 2 then 3318 003314 setTrigger 396 003318 if pstat(25) != 3 then 3334 003330 setTrigger 394 003334 if pstat(26) != 4 then 3406 003346 setTrigger 384 003350 setTrigger 385 003354 setTrigger 388 003358 setTrigger 392 003362 setTrigger 399 003366 setTrigger 400 003370 setTrigger 401 003374 setTrigger 406 003378 setTrigger 416 003382 setTrigger 422 003386 setTrigger 386 003390 setTrigger 389 003394 setTrigger 391 003398 setTrigger 390 003402 setTrigger 395 003406 if pstat(25) != 0 then 3422 003418 setTrigger 393 003422 if pstat(25) != 1 then 3438 003434 setTrigger 387 003438 if pstat(25) != 2 then 3454 003450 setTrigger 396 003454 if pstat(25) != 3 then 3470 003466 setTrigger 394 003470 if pstat(26) != 5 then 3558 003482 setTrigger 384 003486 setTrigger 385 003490 setTrigger 388 003494 setTrigger 392 003498 setTrigger 399 003502 setTrigger 400 003506 setTrigger 401 003510 setTrigger 406 003514 setTrigger 416 003518 setTrigger 422 003522 setTrigger 386 003526 setTrigger 389 003530 setTrigger 391 003534 setTrigger 390 003538 setTrigger 395 003542 setTrigger 393 003546 setTrigger 387 003550 setTrigger 394 003554 setTrigger 396 003558 unsetTrigger 3 003562 setPStat 254 5 003566 callRoutine 8 003568 unsetTrigger 384 003572 unsetTrigger 385 003576 unsetTrigger 388 003580 unsetTrigger 392 003584 unsetTrigger 399 003588 unsetTrigger 400 003592 unsetTrigger 401 003596 unsetTrigger 406 003600 unsetTrigger 416 003604 unsetTrigger 422 003608 unsetTrigger 386 003612 unsetTrigger 389 003616 unsetTrigger 391 003620 unsetTrigger 390 003624 unsetTrigger 395 003628 unsetTrigger 393 003632 unsetTrigger 387 003636 unsetTrigger 394 003640 unsetTrigger 396 003644 endSection Section_82: 003646 if trigger(69) == true then 3660 003658 endSection 003660 entityLookAtEntity 253 6 003664 entityLookAtEntity 6 253 003668 setDialogOwner 6 003670 showTextbox Hi, I'm busy all the time\nrunning this shop... Not!\n 003778 showTextbox I'm kinda lazy and I won't\nbe in the shop much. \nBut I got some cool stuff.\n 003934 showTextbox Yes! 'Training Manual'!\nWith this, your training\nwill get better!\n 004070 showTextbox It's very valuable. I'll\nsell it for fifty thous bits.\nYou'll regret not buying it.\n 004242 setDialogOwner 253 004244 setSelection 4282 4544 004250 showTextbox Buy\nDon't buy\n 004282 if getMoney < 50000 then 4308 004298 reduceMoney 50000 004304 jumpTo 4372 004308 setDialogOwner 6 004310 showTextbox You don't have enough bits.\n 004370 endSection 004372 giveItem 33 1 004376 if trigger(0) == false then 4480 004388 setDialogOwner 6 004390 showTextbox Hmmm, you have lots of\nstuff with you.\n 004472 addMoney 50000 004478 endSection 004480 playSound 1280 004484 setDialogOwner 255 004486 showTextbox I got a\nTraining Manual!\n 004544 setDialogOwner 6 004546 showTextbox I won't give you a discount.\n 004608 endSection Section_83: 004610 if pstat(26) >= 3 then 4624 004622 endSection 004624 entitySetRotation 253 2048 004628 jumpToFile 219 51 004634 endSection Section_7: 004636 storeRandom 110 2 004640 if pstat(1) < 20 then 5168 004652 if pstat(110) != 0 then 5168 004664 setDialogOwner 7 004666 showTextbox Are you having trouble\nbecause you've got\ntoo much stuff?\n 004786 showTextbox There is a place to find a\nkey chain that connects your\nbag to another dimension.\n 004954 showTextbox It increases the number of\nItems you can carry.\n 005054 showTextbox Even if you've been to some\nplace before, look again.\n 005166 endSection 005168 setDialogOwner 7 005170 showTextbox I'll tell you the secret to\nItem buying.\n 005256 showTextbox Press the Start button\non the Item you want to\nget information for!\n 005396 showTextbox Choose the Item with ,\nand press , if you\nwant to buy a lot.\n 005534 showTextbox To raise or lower by ten, use\nUp or Down on Dir. Pad,\nwhile pressing .\n 005686 showTextbox Oh, right after digivolution,\ntry buying something.\nSomething good should happen!\n 005854 endSection Section_52: 005856 warpTo 217 0 255 005860 endSection == Script ID 177 == 86000 Section_254: 000020 endSection Section_51: 000022 warpTo 216 1 255 000026 endSection Section_6: 000028 if pstat(44) != 0 then 682 000040 setDialogOwner 6 000042 showTextbox I know about Items.\n 000086 showTextbox There are one hund and twenty\neight kinds of Items in all.\n 000208 showTextbox Thirty two are food.\n 000254 showTextbox Rare Items grow naturally\nin some areas and can't be\nfound in others.\n 000398 showTextbox For example, you can\nfind a Blue Apple in\nNative Forest.\n 000516 showTextbox These foods have special\neffects, so be careful on\nthe timing of eating them.\n 000676 setPStat 44 1 000680 endSection 000682 if pstat(44) != 1 then 2112 000694 setDialogOwner 6 000696 showTextbox Now I'll talk about\nDigivolution Items.\n 000780 showTextbox Digivolution Items make\nDigimon digivolve, as the\nname suggests.\n 000914 showTextbox There are many different\nkinds of Digivolution Items.\n 001026 showTextbox Each kind causes Digimon\nto digivolve into different\ntypes of Digimon.\n 001172 showTextbox For example, if you use\nGrey Claws, the Digimon\nwill turn into Greymon.\n 001320 showTextbox Digivolution Items are\nItems of legend and some\nare one of a kind.\n 001458 showTextbox But sometimes you don't get\nany bonus ability like\nduring normal Digivolution.\n 001620 showTextbox Also, Happiness level goes\ndown, so they're not perfect.\n 001738 showTextbox At the same time, it's nice\nto digivolve into the kind of\nDigimon you want to be.\n 001906 showTextbox You can only digivolve from\none generation before the\nDigimon you want to become.\n 002074 showTextbox So be careful.\n 002108 setPStat 44 0 002112 endSection Section_5: 002114 entityLookAtEntity 253 5 002118 entityLookAtEntity 5 253 002122 if trigger(70) == false AND trigger(71) == false AND trigger(72) == false AND trigger(73) == false then 2150 002146 jumpTo 3020 002150 if trigger(211) == false OR trigger(70) == true OR pstat(24) != 0 then 2348 002170 setDialogOwner 5 002172 showTextbox Hey! Hola amigos!\n 002212 showTextbox What kind of shop is this?\nIt's my shop?\nBuy something please.\n 002342 setTrigger 70 002346 endSection 002348 if trigger(252) == false OR trigger(71) == true OR pstat(24) != 1 then 2528 002368 setDialogOwner 5 002370 showTextbox Look ! My shop\nsells interesting stuff. I\nhope you'll come here a lot.\n 002522 setTrigger 71 002526 endSection 002528 if trigger(213) == false OR trigger(72) == true OR pstat(24) != 2 then 2694 002548 setDialogOwner 5 002550 showTextbox The stuff you see here\nisn't ordinary stuff,\nso go ahead and shop!\n 002688 setTrigger 72 002692 endSection 002694 if trigger(206) == false OR trigger(73) == true OR pstat(24) != 3 then 3020 002714 setDialogOwner 5 002716 showTextbox Hey stranger! I knew\nyou'd come .\nDon't look so surprised.\n 002844 showTextbox Can you master how to use\nmy Items? The answer depends\non your ability as a Tamer.\n 003014 setTrigger 73 003018 endSection 003020 if trigger(211) == false OR trigger(70) == true OR pstat(24) != 0 then 3186 003040 setDialogOwner 5 003042 showTextbox Where am I?\nI love dark places and this\nshop shows that very well!\n 003180 setTrigger 70 003184 endSection 003186 if trigger(252) == false OR trigger(71) == true OR pstat(24) != 1 then 3378 003206 setDialogOwner 5 003208 showTextbox Alright , thanks\nfor coming. Since you're here,\nwhy don't you buy something?\n 003372 setTrigger 71 003376 endSection 003378 if trigger(213) == false OR trigger(72) == true OR pstat(24) != 2 then 3542 003398 setDialogOwner 5 003400 showTextbox Hey, . You're here!\nCome on, get some of my\nvery useful Items.\n 003536 setTrigger 72 003540 endSection 003542 if trigger(206) == false OR trigger(73) == true OR pstat(24) != 3 then 3868 003562 setDialogOwner 5 003564 showTextbox Hey stranger!\nI knew you'd come .\nDon't look so surprised.\n 003692 showTextbox Can you master how to use\nmy Items? The answer depends\non your ability as a Tamer.\n 003862 setTrigger 73 003866 endSection 003868 if pstat(24) != 0 then 3908 003880 setTrigger 419 003884 setTrigger 420 003888 unsetTrigger 3 003892 setPStat 254 5 003896 callRoutine 8 003898 unsetTrigger 419 003902 unsetTrigger 420 003906 endSection 003908 if pstat(24) != 1 then 3948 003920 setTrigger 418 003924 setTrigger 421 003928 unsetTrigger 3 003932 setPStat 254 5 003936 callRoutine 8 003938 unsetTrigger 418 003942 unsetTrigger 421 003946 endSection 003948 if pstat(24) != 2 then 4004 003960 setTrigger 402 003964 setTrigger 403 003968 setTrigger 404 003972 setTrigger 405 003976 unsetTrigger 3 003980 setPStat 254 5 003984 callRoutine 8 003986 unsetTrigger 402 003990 unsetTrigger 403 003994 unsetTrigger 404 003998 unsetTrigger 405 004002 endSection 004004 if pstat(24) != 3 then 4052 004016 setTrigger 413 004020 setTrigger 414 004024 setTrigger 415 004028 unsetTrigger 3 004032 setPStat 254 5 004036 callRoutine 8 004038 unsetTrigger 413 004042 unsetTrigger 414 004046 unsetTrigger 415 004050 endSection 004052 endSection == Script ID 178 == 87000 Section_254: 000064 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 92 000088 setObjVisibility 7 1 000092 if trigger(203) == false then 112 000104 setObjVisibility 8 1 000108 jumpTo 120 000112 unknown7C 0 40 38 514 000120 endSection Section_54: 000122 jumpToFile 193 55 000128 endSection Section_5: 000130 if trigger(202) == true OR trigger(215) == true OR pstat(16) == 0 then 678 000150 if trigger(201) == false OR trigger(243) == false then 678 000166 setDialogOwner 5 000168 showTextbox You had perfect timing in\ncoming here! I have a favor\nthat only you can do.\n 000324 setDialogOwner 253 000326 showTextbox What is it?\n 000354 setDialogOwner 5 000356 showTextbox I just got the same evil\nfeeling that Analogman\nand Machinedramon give.\n 000504 showTextbox I know where it comes from.\n 000564 setDialogOwner 253 000566 showTextbox Again? Ok, leave it to me!\n 000624 setDialogOwner 5 000626 showTextbox Thanks. By the way...\n 000674 jumpTo 1982 000678 if trigger(202) == false OR trigger(215) == true then 1452 000694 setDialogOwner 5 000696 showTextbox I heard you beat\nMachinedramon!\n 000764 setDialogOwner 253 000766 showTextbox Yeah, but I don't get it.\nIt seemed like the curse\nof Analogman.\n 000900 setDialogOwner 5 000902 showTextbox His grudge was so strong.\nMaybe we can have peace now.\n 001016 setDialogOwner 253 001018 showTextbox If Machinedramon returns,\nwe'll beat him again.\n 001118 setDialogOwner 5 001120 showTextbox You're trustworthy. This was\ngrowing in our Meat farm,\nit's for you.\n 001262 setDialogOwner 253 001264 showTextbox Woah! A Chained\nMelon?\n 001318 giveItem 70 1 001322 if trigger(0) == false then 1414 001334 if item(79) < 99 then 1350 001348 endSection 001350 setDialogOwner 253 001352 showTextbox I have too many Items.\n 001402 setTrigger 3 001406 callRoutine 0 001408 callRoutine 13 001410 giveItem 70 1 001414 setDialogOwner 253 001416 showTextbox Thank you!\n 001442 setPStat 28 0 001446 setTrigger 215 001450 endSection 001452 if trigger(50) == false OR trigger(201) == true then 1982 001468 setDialogOwner 5 001470 showTextbox You're here!\nThis is something I can't\nask anybody else.\n 001588 setDialogOwner 253 001590 showTextbox Never fear, I'm here.\nDo you mean\nAnalogman is back?\n 001700 setDialogOwner 5 001702 showTextbox I can feel his evil, but\nI can't tell where it is.\n 001808 setDialogOwner 253 001810 showTextbox Leave it up to me! I'll find\nhim and take care of it.\n 001922 setDialogOwner 5 001924 showTextbox Thank you.\nBy the way...\n 001978 setTrigger 201 001982 if trigger(203) == false then 2000 001994 jumpToFile 210 51 002000 if trigger(55) == true then 2426 002012 playAnimation 5 0 002016 playAnimation 5 29 002020 delay 5 002024 setDialogOwner 5 002026 showTextbox I'm back and I'm planning\nto rebuild File City with\nhelp from .\n 002164 playAnimation 5 0 002168 playAnimation 5 29 002172 delay 5 002176 setDialogOwner 5 002178 showTextbox I want to build\nshops that are useful\nto you and .\n 002290 playAnimation 5 0 002294 playAnimation 5 29 002298 delay 5 002302 setDialogOwner 5 002304 showTextbox You should explore Native\nForest just outside the city.\n 002420 playAnimation 5 0 002424 endSection Section_6: 002426 if trigger(56) == true then 2768 002438 if trigger(96) == false AND pstat(18) < 10 then 2458 002454 jumpTo 2768 002458 setDialogOwner 6 002460 showTextbox You can have this. Good luck.\n 002524 setDialogOwner 255 002526 showTextbox I got lots of Items!\n 002572 giveItem 0 3 002576 giveItem 38 3 002580 giveItem 4 3 002584 giveItem 11 1 002588 giveItem 13 2 002592 giveItem 14 1 002596 setDialogOwner 6 002598 showTextbox To look up Items, press\n ...\n 002666 showTextbox ...then select 'Item'\nand look by using\n .\n 002762 setTrigger 56 002766 endSection 002768 if trigger(224) == true OR trigger(175) == false then 2884 002784 setDialogOwner 6 002786 showTextbox Sounds like Yuramon has\ngathered more rumors.\n 002882 endSection 002884 if trigger(124) == false OR trigger(103) == false then 2980 002900 setDialogOwner 6 002902 showTextbox I hear Yuramon\nhas some new rumors.\n 002978 endSection 002980 if pstat(1) < 6 then 3118 002992 setDialogOwner 6 002994 showTextbox The city is starting to\ngrow and I hear it's\nchanging now.\n 003116 endSection 003118 setDialogOwner 6 003120 showTextbox I will teach you about the\ncommon sense in our world.\n 003232 showTextbox There are twenty four hours\na day and there is morning,\nday and night.\n 003378 showTextbox You may feel\nthe pace is quick.\n 003446 showTextbox There are thirty days a year.\nMonth? What's that? Seasons?\nCan you eat that?\n 003604 showTextbox Of course we have money.\nThe unit is a bit. You can\nnever have too much money.\n 003766 showTextbox When you say 'city' on\nthis island, that means here.\n 003876 showTextbox But there are other\nsmall villages and towns.\n 003972 showTextbox On the clock, the yellow dot\nis hours and the needle is\nminutes.\n 004106 showTextbox Up is Midnight\nand Down is Noon.\n 004176 showTextbox The red part on the left\nmeans late afternoon. It\nshows four - eight o'clock.\n 004336 showTextbox The purple part on the\nright is morning and it\nshows four - eight o'clock.\n 004490 showTextbox Digimon are active at\ncertain times of day.\n 004582 showTextbox Most of them get up in the\nmorning and sleep at night,\nbut some are opposite.\n 004742 showTextbox If you can't meet the\nDigimon you wish, try\na different time of day.\n 004884 endSection Section_7: 004886 if trigger(54) == true then 4906 004898 jumpToFile 209 5 004904 endSection 004906 storeRandom 110 2 004910 if pstat(1) < 3 OR pstat(110) != 0 then 5034 004926 setDialogOwner 7 004928 showTextbox Talk to Tsunomon and\nYuramon as often as you can.\n 005032 endSection 005034 if pstat(1) < 3 OR pstat(110) != 1 then 5536 005050 setDialogOwner 7 005052 showTextbox I'll tell you about\nthe Tamer level.\n 005130 showTextbox With a high Tamer level,\nwhen your Digimon fades away,\n 005244 showTextbox your next Digimon will have\nbetter parameters.\n 005342 showTextbox In the beginning\nit won't go up much,\n 005422 showTextbox but keep steadily raising him\nand it will get better.\n 005534 endSection 005536 if pstat(1) < 3 OR pstat(110) != 2 then 5890 005552 setDialogOwner 7 005554 showTextbox When you use your Finishing\nTechnique, make sure to\nrapidly hit L and R buttons.\n 005720 showTextbox When Finish Gauge is full,\ncompared to when empty, the\ndamage to enemy is double!\n 005888 endSection 005890 setDialogOwner 7 005892 showTextbox I'll tell you about a\nDigimon's life.\n 005972 showTextbox When Digimon gets hungry,\nhe'll tell you.\n 006060 showTextbox He also needs to go potty.\nMake sure he does it\nin the toilet.\n 006190 showTextbox Digimon get sleepy and\nneed sleep, but you have to\nmake him sleep.\n 006328 showTextbox Don't try to keep him up\nfor too long.\n 006410 showTextbox He may get tired, sick\nor just get upset.\nHe's kinda delicate.\n 006540 showTextbox Since Digimon are wild\ncreatures, you should\npraise or scold them.\n 006678 showTextbox Whatever you do,\npay attention to what\nyour Digimon is doing.\n 006806 endSection Section_20: 006808 moveCameraTo 20 183 221 006814 waitForEntity 200 006816 delay 20 006820 addStats CURRENTHP 9999 006824 addStats CURRENTMP 9999 006828 unsetTrigger 1 006832 playAnimation 5 29 006836 delay 5 006840 setDialogOwner 5 006842 showTextbox You woke up...\nI'm so sorry.\n 006904 playAnimation 5 0 006908 endSection Section_71: 006910 jumpToFile 212 71 006916 endSection Section_72: 006918 jumpToFile 212 72 006924 endSection Section_73: 006926 jumpToFile 212 73 006932 endSection Section_85: 006934 if trigger(94) == true then 7424 006946 setTrigger 94 006950 setDialogOwner 253 006952 showTextbox What's this machine?\n 006998 entityLookAtEntity 5 253 007002 entityLookAtEntity 253 5 007006 delay 5 007010 setDialogOwner 5 007012 showTextbox Oh that? That is a\nSave Machine for\nMemory Card Battle Data.\n 007142 showTextbox Using that machine, you can\nsave your current partner's\ndata for battle.\n 007292 showTextbox Just press ,\nand the machine will tell\nyou what to do.\n 007414 entitySetRotation 253 0 007418 delay 5 007422 endSection 007424 setDialogOwner 255 007426 showTextbox Do you want to use\nSave Machine for\nMemory Card Battle Data?\n 007556 setSelection 7584 7590 007562 showTextbox Yes\nNo\n 007580 unknown12 0 007582 endSection 007584 fadeoutHud 007586 callRoutine 48 007588 endSection 007590 endSection Section_82: 007592 entitySetRotation 253 3072 007596 delay 5 007600 playSound 0 007604 if trigger(231) == false AND trigger(245) == false AND trigger(233) == false AND trigger(247) == false then 7736 007628 setDialogOwner 253 007630 showTextbox I don't see Punimon, but\nI think I'll rest here.\n 007732 jumpTo 7986 007736 setDialogOwner 255 007738 showTextbox Punimon \nI'm Punimon! Why don't you\nrest here a while?\n 007856 showTextbox Punimon \nOne hour rest recovers HP,\nMP and lowers Tiredness.\n 007986 setDialogOwner 253 007988 setSelection 8038 8066 007994 showTextbox Rest\nDon't rest\n 008030 unknown12 0 008032 playSound 256 008036 endSection 008038 storeDate 105 008040 addMinutesToDateAt 105 60 008046 advanceToDateAt 105 008048 addStats CURRENTHP 300 008052 addStats CURRENTMP 300 008056 reduceStat TIREDNESS 10 008060 warpTo 218 2 255 008064 endSection 008066 playSound 256 008070 endSection Section_83: 008072 if trigger(203) == false then 8086 008084 endSection 008086 entitySetRotation 253 3072 008090 delay 5 008094 jumpToFile 220 83 008100 endSection Section_84: 008102 if trigger(203) == false then 8116 008114 endSection 008116 entitySetRotation 253 1024 008120 delay 5 008124 jumpToFile 220 83 008130 endSection Section_86: 008132 if trigger(203) == false then 8146 008144 endSection 008146 entitySetRotation 253 2048 008150 delay 5 008154 jumpToFile 220 83 008160 endSection Section_51: 008162 entityWalkTo 253 -470 -1970 false 008170 if trigger(203) == true then 8186 008182 warpTo 204 2 255 008186 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 8214 008206 jumpTo 8314 008210 jumpTo 8218 008214 jumpTo 8218 008218 if trigger(221) == false then 8238 008230 jumpTo 8278 008234 jumpTo 8242 008238 jumpTo 8242 008242 if trigger(225) == false then 8258 008254 warpTo 170 2 255 008258 if trigger(246) == false then 8274 008270 warpTo 169 2 255 008274 warpTo 168 2 255 008278 if trigger(225) == false then 8294 008290 warpTo 173 2 255 008294 if trigger(246) == false then 8310 008306 warpTo 172 2 255 008310 warpTo 171 2 255 008314 if trigger(221) == false then 8334 008326 jumpTo 8374 008330 jumpTo 8338 008334 jumpTo 8338 008338 if trigger(225) == false then 8354 008350 warpTo 176 2 255 008354 if trigger(246) == false then 8370 008366 warpTo 175 2 255 008370 warpTo 174 2 255 008374 if trigger(225) == false then 8390 008386 warpTo 179 2 255 008390 if trigger(246) == false then 8406 008402 warpTo 178 2 255 008406 warpTo 177 2 255 008410 endSection == Script ID 179 == 89800 Section_254: 000028 spawnChest 28 -1132 0 -422 3072 685 000040 endSection Section_51: 000042 entityWalkTo 253 439 -1204 false 000050 warpTo 247 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 444 2699 false 000064 warpTo 212 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Come on!\n 000094 fadeoutHud 000096 delay 1 000100 startBattle 000102 setTrigger 288 000106 endSection Section_6: 000108 setDialogOwner 6 000110 showTextbox If I let you go thru,\nI'll get in trouble.\n 000200 fadeoutHud 000202 delay 1 000206 startBattle 000208 setTrigger 308 000212 endSection Section_7: 000214 setDialogOwner 7 000216 showTextbox This is today's last job.\n 000272 fadeoutHud 000274 delay 1 000278 startBattle 000280 setTrigger 308 000284 endSection == Script ID 180 == 8a000 Section_254: 000028 if trigger(340) == true then 44 000040 jumpTo 612 000044 if trigger(341) == false OR trigger(211) == true then 64 000060 jumpTo 842 000064 endSection Section_51: 000066 entityWalkTo 253 1482 -663 false 000074 waitForEntity 253 000076 entityWalkTo 253 551 87 false 000084 warpTo 163 1 255 000088 endSection Section_5: 000090 if trigger(342) == true then 380 000102 setTrigger 342 000106 setDialogOwner 5 000108 showTextbox I don't feel well.\n 000150 setDialogOwner 253 000152 showTextbox Are you alright?\n 000190 setDialogOwner 5 000192 showTextbox I don't feel good.\n 000234 setDialogOwner 253 000236 showTextbox Is this where you live?\n 000288 setDialogOwner 5 000290 showTextbox I feel sick. No energy.\n 000342 setDialogOwner 253 000344 showTextbox You look awful.\n 000380 setDialogOwner 5 000382 showTextbox It's getting worse.\n 000426 setDialogOwner 253 000428 showTextbox I have to figure out why.\n 000484 setDialogOwner 253 000486 showTextbox Where is this drainage\ncoming from?\nI'm gonna check it out!\n 000610 endSection Section_52: 000612 setTrigger 340 000616 delay 20 000620 entityWalkToWithCamera 253 1931 -482 false 000628 entityWalkTo 252 1822 -891 false 000636 waitForEntity 253 000638 waitForEntity 252 000640 setDialogOwner 253 000642 showTextbox What's this?\n 000672 playAnimation 252 23 000676 delay 40 000680 entityLookAtEntity 253 252 000684 delay 5 000688 setDialogOwner 253 000690 showTextbox What happened, ?!\n 000736 playAnimation 253 16 000740 delay 20 000744 setDialogOwner 253 000746 showTextbox This fog stinks!\n 000784 setDialogOwner 253 000786 showTextbox It's weird, kinda nasty.\n 000840 endSection Section_6: 000842 delay 20 000846 setDialogOwner 253 000848 showTextbox Good, the sewer is\nback to normal.\n 000922 showTextbox He'll be alright now.\nI solved the problem.\n 001014 moveCameraTo 20 2381 -698 001020 waitForEntity 200 001022 playSound 3336 001026 playAnimation 6 15 001030 delay 20 001034 setDialogOwner 253 001036 showTextbox Something's wrong!\n 001078 entityLookAtEntity 6 253 001082 delay 10 001086 playSound 2824 001090 playAnimation 6 28 001094 playSound 3336 001098 delay 40 001102 setDialogOwner 6 001104 showTextbox Da da da!\n 001128 setTrigger 1 001132 setPStat 250 1 001136 setPStat 251 6 001140 setPStat 252 -1 001144 setPStat 253 -1 001148 fadeoutHud 001150 delay 1 001154 startBattle 001156 unsetTrigger 1 001160 setPStat 250 0 001164 entityWalkTo 253 2387 -771 false 001172 entityWalkTo 252 1865 -772 false 001180 entityWalkTo 6 2795 -771 false 001188 waitForEntity 253 001190 waitForEntity 252 001192 waitForEntity 6 001194 entityLookAtEntity 253 6 001198 entityLookAtEntity 6 253 001202 entityLookAtEntity 252 6 001206 delay 5 001210 setDialogOwner 6 001212 showTextbox I'm tired.\nWhat happened to you guys?\n 001292 setDialogOwner 253 001294 showTextbox He sounds dumber!\nMaybe he regained his senses.\n 001394 setDialogOwner 6 001396 showTextbox Are you calling me dumb?\nHow rude! My name is Numemon.\n 001510 setDialogOwner 253 001512 showTextbox If you're not dumb,\nwhat are you?\n 001584 showTextbox Excuse me, Numemon. Do you\nknow who saved your life?\n 001694 setDialogOwner 6 001696 showTextbox Huh? Do you want me to\nsave your life? OK.\n 001786 setDialogOwner 253 001788 showTextbox Ugghh. He doesn't get it\nat all! Well, no matter.\n 001892 setDialogOwner 6 001894 showTextbox Hey, I'll be a savior. Cool!\n 001956 setDialogOwner 253 001958 playAnimation 253 19 001962 delay 15 001966 showTextbox Please come to our city.\nDo you know where it is?\n 002070 playAnimation 253 0 002074 setDialogOwner 6 002076 showTextbox I know a little.\n 002114 jumpTo 2118 002118 entityWalkTo 6 -137 34 true 002126 if pstat(101) >= 6 then 2158 002138 addToPStat 101 1 002142 delay 10 002146 entityLookAtEntity 253 6 002150 entityLookAtEntity 252 6 002154 jumpTo 2118 002158 waitForEntity 6 002160 unloadEntity 6 002162 setPStat 101 0 002166 playSound 2568 002170 setDialogOwner 255 002172 showTextbox Numemon joins the city!\n 002224 moveCameraToEntity 253 10 002228 waitForEntity 200 002230 setTrigger 211 002234 addToPStat 1 1 002238 endSection Section_7: 002240 delay 10 002244 playAnimation 7 28 002248 delay 10 002252 setDialogOwner 253 002254 showTextbox Who is it?!\n 002282 setDialogOwner 7 002284 showTextbox Who are you?!\n 002316 entitySetRotation 7 1276 002320 delay 5 002324 entitySetRotation 7 2300 002328 delay 5 002332 entitySetRotation 7 3324 002336 delay 5 002340 entitySetRotation 7 252 002344 delay 5 002348 entitySetRotation 7 1276 002352 delay 5 002356 entitySetRotation 7 2300 002360 delay 5 002364 entitySetRotation 7 3324 002368 delay 5 002372 entitySetRotation 7 252 002376 delay 5 002380 entityWalkTo 7 2392 -114 true 002388 waitForEntity 7 002390 unloadEntity 7 002392 if pstat(21) != 0 then 2586 002404 setObjVisibility 23 0 002408 entityWalkTo 253 2068 760 true 002416 waitForEntity 253 002418 playAnimation 253 12 002422 delay 10 002426 setObjVisibility 23 1 002430 playSound 1792 002434 setDialogOwner 255 002436 showTextbox I got a Dimensional\nKey Chain! I can now\nhold up to twenty Items!\n 002576 playSound 1792 002580 setInventorySize 20 002582 setTrigger 47 002586 if pstat(21) != 4 then 2784 002598 setObjVisibility 22 0 002602 entityWalkTo 253 2068 760 true 002610 waitForEntity 253 002612 playAnimation 253 12 002616 delay 10 002620 setObjVisibility 22 1 002624 playSound 1792 002628 setDialogOwner 255 002630 showTextbox I got a Dimensional\nKey Chain! I can now\nhold up to thirty Items!\n 002770 setTrigger 48 002774 setInventorySize 30 002776 setTrigger 253 002780 addToPStat 1 1 002784 addToPStat 21 1 002788 setTrigger 336 002792 endSection == Script ID 181 == 8b000 Section_254: 000012 if trigger(345) == true then 28 000024 playAnimation 5 28 000028 endSection Section_51: 000030 if trigger(345) == false then 44 000042 endSection 000044 setDialogOwner 253 000046 showTextbox !\n 000054 entityWalkToWithCamera 253 -835 -37 true 000062 entityWalkTo 252 -353 32 true 000070 waitForEntity 253 000072 waitForEntity 252 000074 entityLookAtEntity 253 5 000078 entityLookAtEntity 252 5 000082 waitForEntity 253 000084 waitForEntity 252 000086 playAnimation 5 29 000090 waitForEntity 5 000092 setDialogOwner 5 000094 showTextbox Are you ?\n 000124 setDialogOwner 253 000126 showTextbox A skelton Digimon?!\n 000170 setDialogOwner 5 000172 showTextbox Are you ?\n 000202 setDialogOwner 253 000204 showTextbox I don't feel life from him,\nbut some evil.\n 000294 showTextbox I wonder if he did\nsomething to Myotismon?!\n 000386 playSound 3336 000390 setDialogOwner 5 000392 showTextbox If you don't tell me...\nI'll attack you!\n 000478 setTrigger 1 000482 setPStat 250 1 000486 setPStat 251 5 000490 setPStat 252 -1 000494 setPStat 253 -1 000498 fadeoutHud 000500 delay 1 000504 startBattle 000506 unsetTrigger 1 000510 setPStat 250 0 000514 setTrigger 345 000518 setDialogOwner 5 000520 showTextbox I'll attack you!\n 000558 playSound 2312 000562 playAnimation 5 28 000566 delay 60 000570 unloadEntity 5 000572 entitySetRotation 253 3072 000576 setDialogOwner 253 000578 showTextbox I gotta save Myotismon\nas soon as possible!\n 000670 moveCameraToEntity 253 10 000674 waitForEntity 200 000676 endSection == Script ID 182 == 8b800 Section_254: 000020 endSection Section_51: 000022 entityWalkTo 253 -370 -4600 false 000030 warpTo 254 1 255 000034 endSection Section_52: 000036 entityWalkTo 253 -400 4800 false 000044 warpTo 225 0 255 000048 endSection Section_53: 000050 if trigger(326) == false then 64 000062 endSection 000064 entityLookAtEntity 253 5 000068 moveCameraTo 15 -400 2400 000074 waitForEntity 200 000076 entityLookAtEntity 5 253 000080 delay 5 000084 setDialogOwner 5 000086 showTextbox We're here at last.\n 000130 playAnimation 253 20 000134 delay 15 000138 setDialogOwner 253 000140 showTextbox Are you the boss?\n 000180 playAnimation 253 0 000184 setDialogOwner 5 000186 showTextbox I'm sorry, I'm not.\nI'm MetalGreymon!\n 000266 setDialogOwner 253 000268 playAnimation 253 19 000272 delay 15 000276 showTextbox I'll deal with you later!\nMove!\n 000344 playAnimation 253 0 000348 setDialogOwner 5 000350 showTextbox I will not move for you.\nYou won't get past me.\n 000450 setDialogOwner 253 000452 showTextbox I want to save energy.\nFighting him won't help me.\n 000558 setDialogOwner 5 000560 showTextbox I'm coming to get you!\n 000610 setTrigger 1 000614 setPStat 250 1 000618 setPStat 251 5 000622 setPStat 252 -1 000626 setPStat 253 -1 000630 fadeoutHud 000632 delay 1 000636 startBattle 000638 unsetTrigger 1 000642 setPStat 250 0 000646 entityLookAtEntity 253 5 000650 entityLookAtEntity 5 253 000654 entityLookAtEntity 252 5 000658 setDialogOwner 5 000660 showTextbox Huh? Where am I?\n 000698 setDialogOwner 253 000700 showTextbox You regained your senses!\n 000756 setDialogOwner 5 000758 showTextbox I guess so...\n 000790 showTextbox If you beat them\nmaybe I'll see you again.\nUntil then, I'm gone.\n 000924 jumpTo 928 000928 entityWalkTo 5 -400 -500 false 000936 if pstat(101) >= 3 then 968 000948 addToPStat 101 1 000952 delay 20 000956 entityLookAtEntity 253 5 000960 entityLookAtEntity 252 5 000964 jumpTo 928 000968 waitForEntity 5 000970 unloadEntity 5 000972 setPStat 101 0 000976 moveCameraToEntity 253 10 000980 waitForEntity 200 000982 setTrigger 326 000986 endSection == Script ID 183 == 8c000 Section_254: 000016 endSection Section_51: 000018 setDigimon 177 0 0 000022 entityMoveTo 253 276 -1057 6 000030 entityMoveTo 252 -688 481 6 000038 waitForEntity 253 000040 waitForEntity 252 000042 entitySetRotation 253 2128 000046 entitySetRotation 252 3072 000050 setDialogOwner 253 000052 showTextbox Yum, Yum.\n 000076 setDialogOwner 5 000078 showTextbox Uh...\n 000094 entityLookAtEntity 5 253 000098 setDialogOwner 5 000100 showTextbox Please listen up.\n 000140 setDialogOwner 253 000142 showTextbox Yummy, Yummy.\n 000174 setDialogOwner 5 000176 showTextbox My men don't listen any more.\n 000240 showTextbox I don't think they can\nremember my orders.\n 000330 showTextbox Sometimes they don't\neven understand.\n 000410 showTextbox My men should\nbring my meals, but...\n 000488 setDialogOwner 253 000490 showTextbox Yummy...\n 000512 setDialogOwner 5 000514 showTextbox While I was working they\ndidn't bring my meals,\nso I forgot to eat.\n 000654 entityLookAtEntity 253 5 000658 setDialogOwner 253 000660 showTextbox You're too wrapped up in\nyour work.\n 000736 setDialogOwner 5 000738 showTextbox I'm so embarrassed.\n 000782 setDialogOwner 253 000784 showTextbox I think there's trouble\nin the mansion.\n 000868 setDialogOwner 5 000870 showTextbox Problem on the island? Is\neveryone acting like my men?\n 000984 setDialogOwner 253 000986 showTextbox Yes, they're all losing\ntheir memory.\n 001066 setDialogOwner 5 001068 showTextbox Do you think someone's\ndoing this?\n 001142 setDialogOwner 253 001144 showTextbox Hmmm\n 001158 setDialogOwner 5 001160 showTextbox What can I do?\n 001194 setDialogOwner 253 001196 showTextbox We're building a city to\nunite Digimons' hearts.\n 001298 showTextbox We're traveling\nto find friends.\n 001368 setDialogOwner 5 001370 showTextbox What I can do?\nMy men have only\nfighting skills.\n 001472 if trigger(205) == true then 1756 001484 showTextbox I can't leave them here.\n 001538 setDialogOwner 253 001540 showTextbox I see...\n 001562 setDialogOwner 5 001564 showTextbox Let me think about it.\nI'm very sorry, but...\n 001660 setDialogOwner 253 001662 showTextbox I'll come back again.\nDon't forget to eat.\n 001752 jumpTo 2094 001756 setDialogOwner 253 001758 showTextbox Want to enter a match?\n 001808 setDialogOwner 5 001810 showTextbox A match? It's perfect,\nit will refresh my men.\n 001908 setDialogOwner 253 001910 showTextbox So, you want to join?\n 001958 setDialogOwner 5 001960 showTextbox Yes, but I still have\nresearch to do here.\nI'll go there soon.\n 002090 setTrigger 266 002094 warpTo 52 4 255 002098 endSection == Script ID 184 == 8d000 Section_254: 000016 endSection Section_51: 000018 if trigger(256) == false then 32 000030 endSection 000032 if trigger(50) == true then 48 000044 jumpTo 426 000048 entityLookAtEntity 253 8 000052 entityLookAtEntity 252 8 000056 delay 5 000060 setDialogOwner 253 000062 showTextbox !!!\n 000074 entityWalkToWithCamera 253 150 -1050 true 000082 entityWalkTo 252 -250 -1050 true 000090 waitForEntity 253 000092 waitForEntity 252 000094 entityLookAtEntity 253 8 000098 entityLookAtEntity 252 8 000102 delay 5 000106 setDialogOwner 253 000108 showTextbox An egg!\n 000128 showTextbox Could it be Machinedramon's?\n 000190 playAnimation 8 28 000194 delay 40 000198 setDialogOwner 253 000200 showTextbox Could be trouble!\n 000240 setTrigger 1 000244 setPStat 250 1 000248 setPStat 251 8 000252 setPStat 252 -1 000256 setPStat 253 -1 000260 fadeoutHud 000262 delay 1 000266 startBattle 000268 unsetTrigger 1 000272 setPStat 250 0 000276 entityLookAtEntity 253 8 000280 entityLookAtEntity 8 253 000284 entityLookAtEntity 252 8 000288 playSound 776 000292 jumpTo 296 000296 entityWalkTo 8 0 -2500 true 000304 if pstat(101) >= 3 then 336 000316 addToPStat 101 1 000320 delay 20 000324 entityLookAtEntity 253 8 000328 entityLookAtEntity 252 8 000332 jumpTo 296 000336 waitForEntity 8 000338 unloadEntity 8 000340 setPStat 101 0 000344 playSound 8 000348 setDialogOwner 255 000350 showTextbox Digitamamon joins the city!\n 000410 moveCameraToEntity 253 10 000414 waitForEntity 200 000416 setTrigger 256 000420 addToPStat 1 3 000424 endSection 000426 entityLookAtEntity 253 6 000430 entityLookAtEntity 252 6 000434 delay 5 000438 setDialogOwner 253 000440 showTextbox !\n 000448 entityWalkToWithCamera 253 150 -1443 true 000456 entityWalkTo 252 -250 -1443 true 000464 waitForEntity 253 000466 waitForEntity 252 000468 entityLookAtEntity 253 6 000472 entityLookAtEntity 252 6 000476 delay 5 000480 setDialogOwner 253 000482 showTextbox He's there! I found him!\n 000536 moveCameraTo 20 14 -416 000542 waitForEntity 200 000544 delay 20 000548 entityLookAtEntity 6 252 000552 setDialogOwner 253 000554 showTextbox You're the boss!\n 000592 setDialogOwner 6 000594 showTextbox Nice to meet you.\nI'm Analogman.\n 000664 setDialogOwner 6 000666 showTextbox I know all about you, but I\ndidn't know you were a kid.\n 000782 showTextbox I can't believe a kid has\nbeen messing up my plan.\n 000888 showTextbox I was so close to ruling\nthe Net World.\n 000972 setDialogOwner 253 000974 showTextbox You're a grown up! Stop\nthis, you're hurting everyone.\n 001088 setDialogOwner 6 001090 showTextbox I don't care if\nI'm hurting Digimon.\n 001168 playAnimation 6 29 001172 delay 20 001176 setDialogOwner 6 001178 showTextbox Digimon should obey\nhumans like slaves.\n 001262 callRoutine 51 001264 playAnimation 253 19 001268 delay 20 001272 setDialogOwner 253 001274 showTextbox You're wrong! Digimon have\nhearts and minds!\nWe're friends!\n 001398 setDialogOwner 6 001400 showTextbox Let's fight and see if\nslaves or friends are better.\n 001510 entityWalkTo 6 780 530 false 001518 waitForEntity 6 001520 entitySetRotation 6 512 001524 delay 20 001528 setDigimon 115 0 0 001532 callRoutine 40 001534 playAnimation 6 28 001538 playSound 1544 001542 delay 5 001546 setDialogOwner 6 001548 showTextbox Your turn, Machinedramon!\n 001604 entityWalkTo 6 1984 1681 false 001612 waitForEntity 6 001614 fadeoutHud 001616 entitySetRotation 6 512 001620 callDigimonRoutine 8 001622 waitForEntity 201 001624 delay 40 001628 playAnimation 5 28 001632 playSound 264 001636 delay 40 001640 setTrigger 1 001644 setPStat 250 1 001648 setPStat 251 5 001652 setPStat 252 -1 001656 setPStat 253 -1 001660 fadeoutHud 001662 delay 1 001666 startBattle 001668 unsetTrigger 1 001672 setPStat 250 0 001676 playAnimation 5 43 001680 waitForEntity 5 001682 unloadEntity 5 001684 unknown79 115 001686 setDialogOwner 253 001688 showTextbox We did it, !\n 001724 entityWalkTo 253 -50 -261 true 001732 entityWalkTo 252 -50 424 false 001740 waitForEntity 253 001742 waitForEntity 252 001744 playAnimation 253 11 001748 entityWalkTo 6 1022 881 false 001756 waitForEntity 6 001758 setDialogOwner 6 001760 showTextbox No way!\nMy most powerful slave!\n 001828 entityLookAtEntity 253 6 001832 delay 5 001836 entityLookAtEntity 252 6 001840 delay 5 001844 setDialogOwner 253 001846 showTextbox Look, you were wrong!\n 001894 entityWalkTo 6 915 774 false 001902 waitForEntity 6 001904 setDialogOwner 6 001906 showTextbox Wow, wow...\n 001934 entityWalkTo 6 738 597 false 001942 waitForEntity 6 001944 entityWalkToWithCamera 253 395 204 false 001952 waitForEntity 6 001954 entityLookAtEntity 253 6 001958 delay 5 001962 moveCameraTo 20 592 994 001968 waitForEntity 200 001970 setDialogOwner 253 001972 showTextbox If you leave the island\nalone and ask for forgiveness\nthey will forgive you.\n 002130 setDialogOwner 6 002132 showTextbox I shouldn't have trusted\nDigimon. I'll do it myself.\n 002242 entityWalkTo 6 592 574 false 002250 waitForEntity 6 002252 entitySetRotation 6 2048 002256 delay 5 002260 playAnimation 6 28 002264 playSound 1544 002268 delay 40 002272 setDialogOwner 253 002274 showTextbox What are you going to do?!\n 002332 entitySetRotation 6 1024 002336 delay 5 002340 setDialogOwner 255 002342 showTextbox Analogman \nI'm going to blow the island\nup and will escape to\nanother world. Too bad kid!\n 002530 playAnimation 6 29 002534 delay 40 002538 playSound 1800 002542 setObjVisibility 11 0 002546 setObjVisibility 9 0 002550 setObjVisibility 10 0 002554 setPStat 247 12 002558 setPStat 248 1 002562 callRoutine 21 002564 setPStat 247 9 002568 setPStat 248 10 002572 callRoutine 21 002574 unloadEntity 6 002576 setDialogOwner 253 002578 showTextbox Oh Noooo!!\n 002604 setObjVisibility 0 0 002608 setPStat 247 0 002612 setPStat 248 1 002616 callRoutine 21 002618 setDialogOwner 255 002620 showTextbox Analogman \nYou're done for now!\n 002692 setDialogOwner 253 002694 showTextbox I'm sorry guys. There's\nnothing I can do now.\n 002790 playAnimation 253 22 002794 delay 20 002798 setDialogOwner 255 002800 showTextbox ??? \nIt's alright.\n 002846 entitySetRotation 253 1024 002850 delay 20 002854 entitySetRotation 253 3072 002858 delay 20 002862 setDialogOwner 253 002864 showTextbox Huh?\n 002878 setObjVisibility 0 1 002882 setObjVisibility 1 0 002886 setObjVisibility 2 0 002890 setPStat 247 1 002894 setPStat 248 2 002898 callRoutine 21 002900 setDialogOwner 255 002902 showTextbox Analogman \nIt's not transferring!\nSomething is wrong in the\nprogram. What's happening?!\n 003086 entitySetRotation 253 0 003090 delay 20 003094 setDialogOwner 253 003096 showTextbox I can hear everyone's voices!\nWho is there?\n 003188 playAnimation 253 23 003192 delay 5 003196 setDialogOwner 255 003198 showTextbox Jijimon \nI am sending our energy\nto you right now.\n 003308 setDialogOwner 255 003310 showTextbox Tokomon \nCan you hear our voices?\n 003386 setDialogOwner 255 003388 showTextbox Agumon \nI guess we made it in time!\n 003468 setDialogOwner 253 003470 showTextbox You all...\n 003496 setObjVisibility 1 1 003500 setObjVisibility 2 1 003504 setObjVisibility 3 0 003508 setObjVisibility 4 0 003512 setPStat 247 3 003516 setPStat 248 2 003520 callRoutine 21 003522 setDialogOwner 255 003524 showTextbox Analogman \nNo, this stupid thing! Help!\nHelp me! Ahhhhhhh!!!\n 003654 playSound 2056 003658 setObjVisibility 3 1 003662 setObjVisibility 4 1 003666 setObjVisibility 5 0 003670 delay 40 003674 setPStat 247 5 003678 setPStat 248 1 003682 callRoutine 21 003684 delay 20 003688 entitySetRotation 253 2048 003692 setObjVisibility 5 1 003696 setObjVisibility 9 1 003700 setObjVisibility 10 1 003704 setObjVisibility 11 1 003708 setObjVisibility 6 0 003712 setPStat 247 6 003716 setPStat 248 1 003720 callRoutine 21 003722 delay 4 003726 setObjVisibility 6 1 003730 setObjVisibility 7 0 003734 setPStat 247 7 003738 setPStat 248 1 003742 callRoutine 21 003744 delay 3 003748 setObjVisibility 7 1 003752 setObjVisibility 8 0 003756 setPStat 247 8 003760 setPStat 248 1 003764 callRoutine 21 003766 delay 3 003770 setObjVisibility 8 1 003774 delay 10 003778 setDialogOwner 253 003780 showTextbox He's gone! What happened?\n 003836 setDialogOwner 255 003838 showTextbox Jijimon \nI don't know. But...\n 003906 entitySetRotation 253 0 003910 delay 20 003914 setDialogOwner 253 003916 showTextbox Jijimon? It's gonna blow!\nDo something!\n 004000 setDialogOwner 255 004002 showTextbox Jijimon \nHe should be here by now.\n 004080 entitySetRotation 253 1024 004084 delay 5 004088 moveCameraTo 20 -775 596 004094 waitForEntity 200 004096 delay 10 004100 setObjVisibility 12 0 004104 delay 20 004108 loadDigimon 131 004110 setDigimon 131 2 0 004114 entityLookAtEntity 253 7 004118 entityLookAtEntity 252 7 004122 entityMoveTo 7 -808 124 15 004130 delay 40 004134 entityWalkToWithCamera 253 -358 124 true 004142 waitForEntity 253 004144 setDialogOwner 253 004146 showTextbox Airdramon!\n 004172 setDialogOwner 7 004174 showTextbox Hurry up, come on!\n 004216 entityWalkToEntity 253 true 7 004220 entityWalkToEntity 252 true 7 004224 delay 30 004228 setPStat 254 20 004232 callRoutine 45 004234 playSound 3080 004238 delay 20 004242 playSound 3336 004246 delay 20 004250 playSound 3592 004254 delay 20 004258 playSound 3080 004262 delay 20 004266 setDialogOwner 255 004268 showTextbox Analogman is gone.\n 004310 setDialogOwner 255 004312 showTextbox Peace has returned to\nFile Island.\n 004386 setDialogOwner 255 004388 showTextbox And...\n 004406 setTrigger 50 004410 setTrigger 212 004414 setTrigger 207 004418 setTrigger 206 004422 addToPStat 1 7 004426 storeRandom 16 2 004430 if pstat(16) != 0 then 4446 004442 setPStat 16 3 004446 setPStat 28 0 004450 if trigger(220) == false AND trigger(214) == false AND pstat(1) < 50 then 4478 004470 warpTo 237 0 51 004474 jumpTo 4482 004478 warpTo 236 0 51 004482 endSection Section_5: 004484 endSection == Script ID 185 == 8e800 Section_254: 000036 spawnChest 108 -2240 0 1956 3072 707 000048 endSection Section_51: 000050 entityWalkTo 253 2718 1041 false 000058 if pstat(16) != 1 then 74 000070 warpTo 92 1 255 000074 if pstat(16) != 2 then 90 000086 warpTo 35 1 255 000090 if pstat(16) != 3 then 106 000102 warpTo 40 1 255 000106 endSection Section_52: 000108 entityWalkTo 253 -2786 1100 false 000116 warpTo 227 1 255 000120 endSection Section_60: 000122 entitySetRotation 253 1024 000126 delay 40 000130 setDialogOwner 253 000132 showTextbox What kind of place is this?\n 000192 entityWalkToWithCamera 253 2150 1950 false 000200 waitForEntity 253 000202 setDialogOwner 253 000204 showTextbox I see. In the back of\nthis place...\n 000280 endSection Section_5: 000282 setDialogOwner 5 000284 showTextbox I'll show you my true power.\n 000346 fadeoutHud 000348 delay 1 000352 startBattle 000354 setTrigger 285 000358 endSection Section_6: 000360 setDialogOwner 6 000362 showTextbox I'll fight with all I got.\n 000420 fadeoutHud 000422 delay 1 000426 startBattle 000428 setTrigger 285 000432 endSection Section_7: 000434 setDialogOwner 7 000436 showTextbox You're losing.\n 000470 fadeoutHud 000472 delay 1 000476 startBattle 000478 setTrigger 300 000482 endSection Section_8: 000484 setDialogOwner 8 000486 showTextbox The real trouble starts here.\n 000550 fadeoutHud 000552 delay 1 000556 startBattle 000558 setTrigger 300 000562 endSection == Script ID 186 == 8f000 Section_254: 000032 spawnChest 28 2108 0 375 1024 709 000044 spawnChest 26 563 0 2868 0 708 000056 spawnChest 24 -481 0 2868 0 710 000068 spawnChest 25 31 0 2868 0 711 000080 endSection Section_51: 000082 entityWalkTo 253 -376 -1201 false 000090 warpTo 226 1 255 000094 endSection Section_52: 000096 entityWalkTo 253 1221 -413 false 000104 warpTo 228 0 255 000108 endSection Section_5: 000110 setDialogOwner 5 000112 showTextbox Get him!\n 000134 fadeoutHud 000136 delay 1 000140 startBattle 000142 setTrigger 290 000146 endSection Section_6: 000148 setDialogOwner 6 000150 showTextbox I'll stomp you!\n 000186 fadeoutHud 000188 delay 1 000192 startBattle 000194 setTrigger 290 000198 endSection Section_7: 000200 setDialogOwner 7 000202 showTextbox You're gonna get it!\n 000248 fadeoutHud 000250 delay 1 000254 startBattle 000256 setTrigger 304 000260 endSection Section_8: 000262 setDialogOwner 8 000264 showTextbox You'll beg for your life!\n 000320 setTrigger 304 000324 endSection == Script ID 187 == 8f800 Section_254: 000032 spawnChest 23 -412 0 1068 2048 712 000044 spawnChest 27 452 0 -446 1024 713 000056 endSection Section_51: 000058 entityWalkTo 253 2019 -420 false 000066 warpTo 227 0 255 000070 endSection Section_52: 000072 entityWalkTo 253 -2797 365 false 000080 if pstat(16) != 1 then 98 000092 warpTo 104 0 60 000096 endSection 000098 if pstat(16) != 2 then 116 000110 warpTo 66 1 60 000114 endSection 000116 if pstat(16) != 3 then 134 000128 warpTo 47 0 60 000132 endSection 000134 endSection Section_5: 000136 setDialogOwner 5 000138 showTextbox Attack!\n 000158 fadeoutHud 000160 delay 1 000164 startBattle 000166 setTrigger 276 000170 endSection Section_6: 000172 setDialogOwner 6 000174 showTextbox Aim and fire!\n 000206 fadeoutHud 000208 delay 1 000212 startBattle 000214 setTrigger 276 000218 endSection Section_7: 000220 setDialogOwner 7 000222 showTextbox My... job... \n 000254 fadeoutHud 000256 delay 1 000260 startBattle 000262 setTrigger 308 000266 endSection Section_8: 000268 setDialogOwner 8 000270 showTextbox That's an order!\n 000308 fadeoutHud 000310 delay 1 000314 startBattle 000316 setTrigger 308 000320 endSection == Script ID 188 == 90000 Section_254: 000012 spawnChest 14 -554 0 -1089 2048 700 000024 spawnChest 16 -271 0 -1089 2048 701 000036 spawnChest 10 12 0 -1089 2048 702 000048 spawnChest 6 330 0 -1089 2048 703 000060 endSection Section_81: 000062 playSound 264 000066 delay 10 000070 entityWalkTo 253 -1313 385 false 000078 warpTo 53 0 255 000082 endSection 000084 endSection == Script ID 189 == 90800 Section_254: 000012 storeRandom 110 99 000016 if pstat(110) > 14 then 34 000028 spawnItem 44 53 64 000034 storeRandom 110 99 000038 if pstat(110) > 14 then 56 000050 spawnItem 44 56 61 000056 storeRandom 110 99 000060 if pstat(110) > 14 then 78 000072 spawnItem 44 60 59 000078 storeRandom 110 99 000082 if pstat(110) > 14 then 100 000094 spawnItem 44 63 55 000100 storeRandom 110 99 000104 if pstat(110) > 5 then 122 000116 spawnItem 69 56 65 000122 if trigger(233) == true OR trigger(53) == false then 142 000138 playAnimation 5 28 000142 endSection Section_5: 000144 setTrigger 44 000148 if trigger(229) == false then 326 000160 playSound 2312 000164 setDialogOwner 5 000166 showTextbox Did you bring something\nto treat the wound?\n 000258 setDialogOwner 253 000260 showTextbox Wait a second. Let me see...\n 000322 jumpTo 608 000326 playSound 2312 000330 setDialogOwner 5 000332 showTextbox My wing hurts!\n 000366 setDialogOwner 253 000368 showTextbox What happened?\n 000402 setDialogOwner 5 000404 showTextbox I hurt my wing. Do you got\nsomething to treat my wound?\n 000520 setDialogOwner 253 000522 showTextbox It looks bad. Hold on.\nWhat should I do?\n 000608 playAnimation 253 4 000612 delay 10 000616 setTrigger 3 000620 callRoutine 0 000622 if trigger(3) == false then 694 000634 setDialogOwner 253 000636 showTextbox I got nothing right now.\n 000690 jumpTo 1536 000694 if pstat(254) != 0 AND pstat(254) != 1 AND pstat(254) != 2 AND pstat(254) != 3 then 724 000718 callRoutine 12 000720 jumpTo 816 000724 if pstat(254) != 7 AND pstat(254) != 9 AND pstat(254) != 13 AND pstat(254) != 14 then 758 000748 callRoutine 12 000750 jumpTo 816 000754 jumpTo 816 000758 setDialogOwner 253 000760 showTextbox No good. This won't do!\n 000812 jumpTo 1536 000816 playAnimation 253 5 000820 delay 20 000824 playAnimation 253 0 000828 delay 5 000832 playSound 2312 000836 setDialogOwner 5 000838 showTextbox It's much better. Thanks.\n 000894 playAnimation 5 29 000898 waitForEntity 5 000900 setDialogOwner 253 000902 showTextbox Can you fly already?\n 000948 setDialogOwner 5 000950 showTextbox I don't think I can fly far.\n 001012 setDialogOwner 253 001014 showTextbox There's a clinic in city.\nYou should go there.\nIt isn't far from here.\n 001160 setDialogOwner 5 001162 showTextbox I heard about the city.\nIt's bigger than I thought.\n 001270 setDialogOwner 253 001272 showTextbox Go to the city and rest.\n 001326 playSound 2312 001330 setDialogOwner 5 001332 showTextbox Thanks. Maybe\nI can help you someday.\n 001412 jumpTo 1416 001416 entityWalkTo 5 -93 -1821 true 001424 if pstat(101) >= 3 then 1460 001436 addToPStat 101 1 001440 playSound 8 001444 delay 20 001448 entityLookAtEntity 253 5 001452 entityLookAtEntity 252 5 001456 jumpTo 1416 001460 waitForEntity 5 001462 unloadEntity 5 001464 setPStat 101 0 001468 playSound 2056 001472 setDialogOwner 255 001474 showTextbox Unimon joins the city!\n 001524 setTrigger 233 001528 addToPStat 1 2 001532 jumpTo 1712 001536 setDialogOwner 253 001538 showTextbox I'll bring something to cure\nyour wound. Wait for me.\n 001650 playSound 2312 001654 setDialogOwner 5 001656 showTextbox Thanks. Please hurry!\n 001704 setTrigger 229 001708 jumpTo 1712 001712 endSection == Script ID 190 == 91000 Section_254: 000016 storeRandom 110 99 000020 if pstat(110) > 4 then 50 000032 spawnItem 44 39 47 000038 spawnItem 44 39 45 000044 spawnItem 44 39 49 000050 storeRandom 110 99 000054 if pstat(110) > 14 then 72 000066 spawnItem 44 44 66 000072 storeRandom 110 99 000076 if pstat(110) > 3 then 94 000088 spawnItem 69 59 42 000094 spawnChest 1 938 0 1239 1024 696 000106 spawnChest 5 985 0 856 1024 697 000118 spawnChest 8 1024 0 -1604 1024 698 000130 if trigger(152) == false then 158 000142 setObjVisibility 6 0 000146 setObjVisibility 7 0 000150 setObjVisibility 8 0 000154 setObjVisibility 9 0 000158 if trigger(153) == false then 206 000170 setObjVisibility 10 0 000174 setObjVisibility 11 0 000178 setObjVisibility 12 0 000182 setObjVisibility 13 0 000186 setObjVisibility 14 0 000190 setObjVisibility 15 0 000194 setObjVisibility 16 0 000198 setObjVisibility 17 0 000202 setObjVisibility 18 0 000206 endSection Section_52: 000208 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 232 000228 jumpTo 548 000232 if trigger(153) == false OR trigger(228) == true then 256 000248 jumpTo 704 000252 jumpTo 260 000256 jumpTo 1606 000260 endSection Section_51: 000262 if trigger(118) == true then 278 000274 jumpTo 330 000278 if trigger(154) == true OR trigger(152) == false OR trigger(153) == true then 302 000298 jumpTo 548 000302 if trigger(153) == false OR trigger(228) == true then 326 000318 jumpTo 704 000322 jumpTo 330 000326 jumpTo 1606 000330 setDialogOwner 255 000332 showTextbox There are weird drawings\non the ground.\n 000416 setDialogOwner 253 000418 showTextbox Are they one of those strange\ncircles? They still look new.\n 000542 setTrigger 118 000546 endSection 000548 entityWalkToWithCamera 253 350 -50 false 000556 waitForEntity 253 000558 playAnimation 253 24 000562 delay 20 000566 setDialogOwner 253 000568 showTextbox There are more of them now.\nDo you think they're\nfrom the UFO?\n 000698 setTrigger 154 000702 endSection 000704 entityWalkToWithCamera 253 350 50 true 000712 waitForEntity 253 000714 playAnimation 253 24 000718 delay 20 000722 setDialogOwner 253 000724 showTextbox Ugghh!?\n 000744 entityWalkToWithCamera 253 -550 50 true 000752 waitForEntity 253 000754 setDialogOwner 253 000756 showTextbox I see a lot more now.\n 000804 playAnimation 253 16 000808 delay 20 000812 showTextbox Well, I guess it means...\n 000868 playSound 1288 000872 setDialogOwner 253 000874 showTextbox What?\n 000890 setDigimon 150 0 0 000894 entityLookAtEntity 253 5 000898 entityWalkTo 252 -750 -50 true 000906 moveCameraTo 20 -183 723 000912 waitForEntity 200 000914 waitForEntity 252 000916 entityWalkTo 5 225 1066 true 000924 playSound 1288 000928 waitForEntity 5 000930 entityWalkTo 5 -275 1066 false 000938 playSound 1288 000942 waitForEntity 5 000944 entityWalkTo 5 -63 453 false 000952 playSound 1288 000956 waitForEntity 5 000958 entityWalkTo 5 -126 409 false 000966 entityLookAtEntity 253 5 000970 delay 20 000974 setDialogOwner 253 000976 showTextbox An Alien?!\n 001002 setDialogOwner 5 001004 showTextbox ...\n 001016 setDialogOwner 253 001018 showTextbox Are you a Digimon?\n 001060 setDialogOwner 5 001062 showTextbox ...\n 001074 setDialogOwner 253 001076 showTextbox Are you?\n 001098 setDialogOwner 5 001100 showTextbox ...\n 001112 playSound 1544 001116 delay 10 001120 playAnimation 5 28 001124 delay 10 001128 playAnimation 253 15 001132 delay 10 001136 setDialogOwner 253 001138 showTextbox I'm not your enemy!\n 001182 delay 40 001186 playAnimation 5 0 001190 setDialogOwner 253 001192 showTextbox Good, now you understand.\n 001248 playAnimation 253 19 001252 delay 20 001256 setDialogOwner 255 001258 showTextbox tried\nto convince him.\n 001316 setDialogOwner 5 001318 showTextbox ...\n 001330 setDialogOwner 253 001332 showTextbox Maybe he doesn't understand.\n 001394 playAnimation 5 22 001398 delay 15 001402 playAnimation 5 22 001406 delay 15 001410 playAnimation 5 0 001414 setDialogOwner 5 001416 showTextbox Ok.\n 001428 fadeoutHud 001430 jumpTo 1434 001434 entityWalkTo 5 155 -1177 true 001442 if pstat(101) >= 3 then 1478 001454 addToPStat 101 1 001458 playSound 1288 001462 delay 20 001466 entityLookAtEntity 253 5 001470 entityLookAtEntity 252 5 001474 jumpTo 1434 001478 waitForEntity 5 001480 unloadEntity 5 001482 setPStat 101 0 001486 playSound 2056 001490 setDialogOwner 255 001492 showTextbox Vademon joins the city!\n 001544 setDialogOwner 253 001546 showTextbox Huh?\n 001560 showTextbox He can talk!\n 001590 setTrigger 228 001594 addToPStat 1 3 001598 moveCameraToEntity 253 10 001602 waitForEntity 200 001604 endSection 001606 endSection == Script ID 191 == 91800 Section_254: 000024 endSection Section_6: 000026 setPStat 113 1 000030 if pstat(122) != 0 then 48 000042 jumpToFile 206 6 000048 if pstat(122) != 1 then 66 000060 jumpToFile 206 7 000066 endSection Section_11: 000068 if pstat(122) != 0 then 86 000080 jumpToFile 206 11 000086 if pstat(122) != 1 then 104 000098 jumpToFile 206 12 000104 endSection Section_51: 000106 if trigger(50) == true then 126 000118 warpTo 208 0 255 000122 jumpTo 130 000126 warpTo 223 0 255 000130 endSection Section_52: 000132 setDialogOwner 253 000134 showTextbox It won't do any good for\njust us to go in.\n 000224 entityWalkToWithCamera 253 -2 -619 false 000232 waitForEntity 253 000234 endSection == Script ID 192 == 92000 Section_254: 000012 endSection Section_51: 000014 callRoutine 52 000016 entityLookAtEntity 5 253 000020 entityLookAtEntity 6 253 000024 entityLookAtEntity 7 253 000028 entityWalkTo 252 -340 -2263 false 000036 moveCameraTo 2 172 -1848 000042 waitForEntity 200 000044 delay 20 000048 setDialogOwner 5 000050 showTextbox The time has come.\n 000092 setDialogOwner 253 000094 showTextbox I wish I could stay,\nbut my mom worries.\n 000180 setDialogOwner 5 000182 showTextbox Thank you ,\nI wish I could repay you.\n 000268 setDialogOwner 255 000270 showTextbox Tokomon \nDon't forget us!\n 000330 setDialogOwner 7 000332 showTextbox We'll see each other again.\nI know it.\n 000414 entitySetRotation 253 0 000418 delay 30 000422 entitySetRotation 253 1024 000426 delay 30 000430 entitySetRotation 253 2048 000434 delay 30 000438 entitySetRotation 253 3072 000442 delay 30 000446 setDialogOwner 253 000448 showTextbox I had great time. Thanks.\n 000504 setDialogOwner 5 000506 showTextbox We should have a\ngood bye ceremony.\n 000582 fadeoutHud 000584 callRoutine 54 000586 entityLookAtEntity 253 252 000590 entityLookAtEntity 252 253 000594 delay 40 000598 setDialogOwner 253 000600 showTextbox , our\nadventure was grand!\n 000664 fadeoutHud 000666 delay 30 000670 playAnimation 5 32 000674 delay 40 000678 callRoutine 53 000680 endSection == Script ID 193 == 92800 Section_254: 000016 setPStat 254 0 000020 callRoutine 25 000022 endSection 000024 endSection Section_54: 000026 entityMoveTo 252 229 -2733 2 000034 entitySetRotation 253 2048 000038 entityLookAtEntity 10 253 000042 delay 5 000046 playAnimation 253 18 000050 delay 5 000054 moveCameraTo 30 200 -2000 000060 waitForEntity 200 000062 delay 20 000066 delay 60 000070 playAnimation 8 29 000074 delay 5 000078 setDialogOwner 8 000080 showTextbox He arrived! It worked!\n 000130 playAnimation 8 0 000134 playAnimation 10 11 000138 playAnimation 12 11 000142 delay 5 000146 setDialogOwner 12 000148 showTextbox A human.\nJust like you said, Jiji.\n 000222 playAnimation 10 0 000226 playAnimation 12 0 000230 setDialogOwner 253 000232 showTextbox Mmmm.\n 000248 playAnimation 8 29 000252 delay 5 000256 setDialogOwner 8 000258 showTextbox Shhh, he's getting up.\n 000308 setPStat 254 -3 000312 callRoutine 55 000314 playAnimation 8 0 000318 setDialogOwner 253 000320 showTextbox Huh? Where am I?\n 000358 playAnimation 8 29 000362 delay 5 000366 setDialogOwner 8 000368 showTextbox Welcome to Digimon World!\n 000424 playAnimation 8 0 000428 setDialogOwner 253 000430 showTextbox What?\n 000446 entityLookAtEntity 253 8 000450 delay 5 000454 playAnimation 253 15 000458 delay 10 000462 setDialogOwner 253 000464 showTextbox Yikes!\n 000482 playAnimation 10 5 000486 delay 5 000490 setDialogOwner 10 000492 showTextbox What's the matter?\n 000534 playAnimation 10 0 000538 playAnimation 253 20 000542 setDialogOwner 253 000544 showTextbox Who are you guys?\n 000584 playAnimation 253 0 000588 entityLookAtEntity 253 10 000592 delay 10 000596 entityLookAtEntity 253 8 000600 delay 10 000604 playAnimation 8 29 000608 delay 5 000612 setDialogOwner 8 000614 showTextbox These are Digimon.\n 000656 playAnimation 8 0 000660 setDialogOwner 253 000662 showTextbox Digi... What?\n 000694 playAnimation 8 29 000698 delay 5 000702 setDialogOwner 8 000704 showTextbox Huh? I thought you knew\nabout Digimon.\n 000786 playAnimation 8 0 000790 playAnimation 253 16 000794 delay 10 000798 setDialogOwner 253 000800 showTextbox I got it, this is a dream.\n 000858 playAnimation 10 12 000862 delay 5 000866 setDialogOwner 10 000868 showTextbox It's not a dream.\n 000908 playAnimation 10 0 000912 entityLookAtEntity 253 10 000916 delay 10 000920 setDialogOwner 253 000922 showTextbox Hey wait, you're Tokomon.\nThis is a realistic dream.\n 001032 playAnimation 8 29 001036 delay 5 001040 setDialogOwner 8 001042 showTextbox , this isn't\na dream, but it's not\nreal either.\n 001148 playAnimation 8 0 001152 entityLookAtEntity 253 8 001156 delay 10 001160 setDialogOwner 253 001162 showTextbox What are you talking about?\nWho are you?\n 001248 playAnimation 8 29 001252 delay 5 001256 setDialogOwner 8 001258 showTextbox I am Jijimon.\n 001290 playAnimation 8 0 001294 playAnimation 253 16 001298 setDialogOwner 253 001300 showTextbox I don't know of any\nDigimon by that name.\n 001388 playAnimation 8 29 001392 delay 5 001396 setDialogOwner 8 001398 showTextbox There are more Digimon\nthan you know of.\nThis is Digimon World.\n 001530 playAnimation 8 0 001534 setDialogOwner 253 001536 showTextbox Digimon World?!\n 001572 entitySetRotation 8 1600 001576 delay 5 001580 playAnimation 8 29 001584 delay 5 001588 setDialogOwner 8 001590 showTextbox This world is not a\ndream nor is it real.\nIt's our world.\n 001710 playAnimation 8 0 001714 playAnimation 253 16 001718 setDialogOwner 253 001720 showTextbox Gee... It looks too real\nto be a dream.\n 001804 entityLookAtEntity 8 253 001808 delay 5 001812 playAnimation 8 29 001816 delay 5 001820 setDialogOwner 8 001822 showTextbox Look behind you,\nyou'll see what I mean.\n 001908 playAnimation 8 0 001912 setDialogOwner 253 001914 showTextbox What?\n 001930 entitySetRotation 253 0 001934 delay 10 001938 playAnimation 253 15 001942 entityLookAtEntity 252 253 001946 delay 20 001950 entityWalkTo 252 229 -2533 false 001958 waitForEntity 252 001960 playAnimation 252 11 001964 delay 20 001968 playAnimation 253 20 001972 setDialogOwner 253 001974 showTextbox Is this ?\n 002004 playAnimation 253 0 002008 playAnimation 252 0 002012 delay 5 002016 setDialogOwner 253 002018 showTextbox I remember now! I got sucked\ninto that Digimon key chain.\n 002138 playAnimation 8 29 002142 delay 5 002146 setDialogOwner 8 002148 showTextbox That's right.\n 002180 playAnimation 8 0 002184 entityLookAtEntity 253 8 002188 delay 20 002192 setDialogOwner 253 002194 showTextbox Why am I here?\n 002228 playAnimation 8 29 002232 delay 5 002236 setDialogOwner 8 002238 showTextbox Come to my house,\nI'll explain.\n 002306 warpTo 218 1 54 Section_55: 002310 moveCameraTo 20 183 221 002316 waitForEntity 200 002318 delay 20 002322 unsetTrigger 55 002326 storeDigimonType 103 002328 if pstat(103) != 3 then 2376 002340 setStat OFFENSE 80 002344 setStat DEFENSE 60 002348 setStat SPEED 70 002352 setStat BRAINS 70 002356 setStat MAXHP 800 002360 setStat MAXMP 600 002364 setStat CURRENTHP 800 002368 setStat CURRENTMP 600 002372 jumpTo 2408 002376 setStat OFFENSE 70 002380 setStat DEFENSE 80 002384 setStat SPEED 60 002388 setStat BRAINS 70 002392 setStat MAXHP 700 002396 setStat MAXMP 700 002400 setStat CURRENTHP 700 002404 setStat CURRENTMP 700 002408 removeItem 2 99 002412 removeItem 3 99 002416 removeItem 5 99 002420 removeItem 6 99 002424 removeItem 9 99 002428 removeItem 11 99 002432 removeItem 12 99 002436 removeItem 19 99 002440 removeItem 20 99 002444 removeItem 21 99 002448 removeItem 48 99 002452 removeItem 43 99 002456 removeItem 68 99 002460 removeItem 14 99 002464 removeItem 119 99 002468 removeItem 96 99 002472 removeItem 101 99 002476 removeItem 86 99 002480 removeItem 98 99 002484 removeItem 107 99 002488 removeItem 89 99 002492 removeItem 122 99 002496 removeItem 118 99 002500 removeItem 121 99 002504 removeItem 32 99 002508 removeItem 22 99 002512 removeItem 74 99 002516 removeItem 76 99 002520 removeItem 82 99 002524 removeItem 92 99 002528 removeItem 99 99 002532 removeItem 100 99 002536 removeItem 106 99 002540 removeItem 79 99 002544 removeItem 97 99 002548 removeItem 75 99 002552 removeItem 80 99 002556 removeItem 91 99 002560 removeItem 85 99 002564 removeItem 110 99 002568 removeItem 111 99 002572 removeItem 93 99 002576 removeItem 87 99 002580 removeItem 88 99 002584 removeItem 112 99 002588 removeItem 67 99 002592 removeItem 70 99 002596 removeItem 108 99 002600 removeItem 113 99 002604 removeItem 125 99 002608 removeItem 126 99 002612 removeItem 127 99 002616 removeItem 84 99 002620 removeItem 90 99 002624 removeItem 94 99 002628 removeItem 95 99 002632 removeItem 103 99 002636 removeItem 104 99 002640 reduceMoney 50000 002646 setInventorySize 10 002648 entityLookAtEntity 252 253 002652 delay 5 002656 setDialogOwner 5 002658 showTextbox I invited you here\nto save us.\n 002724 playAnimation 5 0 002728 setDialogOwner 253 002730 showTextbox Save you from what?\n 002774 playAnimation 5 29 002778 delay 5 002782 setDialogOwner 5 002784 showTextbox We are in File City, it's\nthe center of File Island.\n 002894 playAnimation 253 16 002898 delay 10 002902 setDialogOwner 253 002904 showTextbox A city? Here?\n 002936 playAnimation 253 0 002940 playAnimation 5 29 002944 delay 5 002948 setDialogOwner 5 002950 showTextbox Well, it was a city.\nThere used to be all kinds of\nDigimon who lived here.\n 003104 playAnimation 5 0 003108 playAnimation 5 29 003112 delay 5 003116 setDialogOwner 5 003118 showTextbox Digimon started to lose heart\nand moved out of the city.\n 003236 setDialogOwner 253 003238 showTextbox What do you mean?\n 003278 playAnimation 5 0 003282 playAnimation 5 29 003286 delay 5 003290 setDialogOwner 5 003292 showTextbox I'm not sure what caused it.\nDigimon started losing their\nspeaking skills.\n 003446 playAnimation 5 0 003450 playAnimation 5 29 003454 delay 5 003458 setDialogOwner 5 003460 showTextbox Some of them still talk, but\nthey all forgot that they\nlived here.\n 003598 playAnimation 5 0 003602 setDialogOwner 253 003604 showTextbox That's what you meant\nby losing heart.\n 003686 playAnimation 5 30 003690 delay 5 003694 setDialogOwner 5 003696 showTextbox It's dangerous if\nwe do nothing.\n 003766 playAnimation 5 0 003770 setDialogOwner 253 003772 showTextbox But why me?\n 003800 playAnimation 5 29 003804 delay 5 003808 setDialogOwner 5 003810 showTextbox You are good at raising\nDigimon, right?\n 003894 playAnimation 5 0 003898 setDialogOwner 253 003900 showTextbox I'm good at it, alright!\n 003954 playAnimation 5 29 003958 delay 5 003962 setDialogOwner 5 003964 showTextbox Don't you realize that\nyou're speaking Digimon?\n 004064 playAnimation 5 0 004068 setDialogOwner 253 004070 showTextbox Huh? No way. I'm speaking\nplain old English.\n 004164 playAnimation 5 29 004168 delay 5 004172 setDialogOwner 5 004174 showTextbox To us, it sounds like Digimon.\n 004240 playAnimation 5 0 004244 playAnimation 6 11 004248 playAnimation 7 11 004252 delay 5 004256 setDialogOwner 6 004258 showTextbox That's right!\n 004290 playAnimation 6 0 004294 playAnimation 7 0 004298 playAnimation 5 29 004302 delay 5 004306 setDialogOwner 5 004308 showTextbox In this world, your love\nfor Digimon will give\nyou strength.\n 004434 playAnimation 5 0 004438 setDialogOwner 253 004440 showTextbox Thanks.\n 004460 playAnimation 5 29 004464 delay 5 004468 setDialogOwner 5 004470 showTextbox That's why I chose you.\nYou can rally all the\nDigimon on the island!\n 004612 playAnimation 5 0 004616 setDialogOwner 253 004618 showTextbox What?\n 004634 setDialogOwner 253 004636 showTextbox Hmm?\n 004650 setDialogOwner 253 004652 showTextbox You can count on me!\n 004698 playAnimation 253 11 004702 playAnimation 6 11 004706 playAnimation 7 11 004710 delay 5 004714 setDialogOwner 6 004716 showTextbox Alright!\n 004738 playAnimation 6 0 004742 playAnimation 7 0 004746 playAnimation 5 31 004750 delay 5 004754 setDialogOwner 5 004756 showTextbox Thanks, you're our only hope.\n 004820 playAnimation 5 0 004824 setDialogOwner 253 004826 showTextbox Where do I start?\n 004866 playAnimation 5 29 004870 delay 5 004874 setDialogOwner 5 004876 showTextbox Take and\nexplore the island.\n 004946 playAnimation 5 0 004950 playAnimation 5 29 004954 delay 5 004958 setDialogOwner 5 004960 showTextbox Find the cause of this\ndanger and get Digimon\nto come back.\n 005084 playAnimation 253 22 005088 delay 10 005092 playAnimation 253 22 005096 delay 10 005100 playAnimation 253 0 005104 delay 2 005108 setDialogOwner 253 005110 showTextbox Let's go !\n 005142 entitySetRotation 253 0 005146 delay 10 005150 entityWalkTo 253 -108 -1728 true 005158 delay 20 005162 entityWalkTo 252 -108 -1728 true 005170 delay 20 005174 playAnimation 5 0 005178 playAnimation 5 29 005182 delay 5 005186 setDialogOwner 5 005188 showTextbox Wait, I haven't finished yet.\n 005252 playAnimation 5 0 005256 warpTo 204 2 255 005260 endSection == Script ID 194 == 94000 Section_254: 000040 spawnChest 40 3758 0 1159 1024 686 000052 if trigger(321) == true then 70 000064 playAnimation 10 28 000068 endSection 000070 endSection Section_51: 000072 entityWalkTo 253 3588 1931 false 000080 warpTo 248 1 255 000084 endSection Section_52: 000086 entityWalkTo 253 -4289 1108 false 000094 warpTo 219 1 255 000098 endSection Section_5: 000100 setDialogOwner 5 000102 showTextbox Taaa\n 000116 fadeoutHud 000118 delay 1 000122 startBattle 000124 setTrigger 288 000128 endSection Section_6: 000130 setDialogOwner 6 000132 showTextbox Let's ask for forgiveness.\n 000190 fadeoutHud 000192 delay 1 000196 startBattle 000198 setTrigger 285 000202 endSection Section_7: 000204 setDialogOwner 7 000206 showTextbox Forgiveness heals the heart.\n 000268 fadeoutHud 000270 delay 1 000274 startBattle 000276 setTrigger 285 000280 endSection Section_8: 000282 setDialogOwner 8 000284 showTextbox Are you evil?\n 000316 fadeoutHud 000318 delay 1 000322 startBattle 000324 setTrigger 288 000328 endSection Section_9: 000330 setDialogOwner 9 000332 showTextbox Follow me. Then...\n 000374 fadeoutHud 000376 delay 1 000380 startBattle 000382 setTrigger 285 000386 endSection Section_53: 000388 if trigger(321) == false then 402 000400 endSection 000402 setDialogOwner 10 000404 showTextbox Ha ha ha!\n 000428 playAnimation 10 28 000432 entityMoveToAxis 10 0 1 20 000438 delay 60 000442 setDialogOwner 253 000444 showTextbox You!\n 000458 setDialogOwner 10 000460 showTextbox You will lose!\n 000494 setTrigger 1 000498 setPStat 250 1 000502 setPStat 251 10 000506 setPStat 252 -1 000510 setPStat 253 -1 000514 fadeoutHud 000516 delay 1 000520 startBattle 000522 unsetTrigger 1 000526 setPStat 250 0 000530 entityLookAtEntity 253 10 000534 entityLookAtEntity 10 253 000538 entityLookAtEntity 252 10 000542 setDialogOwner 10 000544 showTextbox I can't believe I was\nbrain washed by him.\n 000634 setDialogOwner 10 000636 showTextbox He's strong.\nCan you defeat him?\nWhy are you doing this?\n 000754 setDialogOwner 253 000756 showTextbox I'll fight for the island\nLet's settle this now.\n 000858 setDialogOwner 10 000860 showTextbox We don't want a ruler,\nyou're our only hope.\n 000954 jumpTo 958 000958 playAnimation 10 28 000962 entityMoveTo 10 -4562 41 20 000970 if pstat(101) >= 3 then 1002 000982 addToPStat 101 1 000986 delay 20 000990 entityLookAtEntity 253 10 000994 entityLookAtEntity 252 10 000998 jumpTo 958 001002 waitForEntity 10 001004 unloadEntity 10 001006 setPStat 101 0 001010 moveCameraToEntity 253 10 001014 waitForEntity 200 001016 setTrigger 321 001020 endSection == Script ID 195 == 94800 Section_254: 000028 spawnChest 22 -2681 0 -404 2048 687 000040 endSection Section_51: 000042 entityWalkTo 253 2133 -489 false 000050 warpTo 249 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 2909 268 false 000064 warpTo 247 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Go home.\n 000094 fadeoutHud 000096 delay 1 000100 startBattle 000102 setTrigger 308 000106 endSection Section_6: 000108 setDialogOwner 6 000110 showTextbox I got no choice. I'll fight!\n 000172 fadeoutHud 000174 delay 1 000178 startBattle 000180 setTrigger 308 000184 endSection Section_7: 000186 setDialogOwner 7 000188 showTextbox It's important to follow orders.\n 000258 fadeoutHud 000260 delay 1 000264 startBattle 000266 setTrigger 308 000270 endSection == Script ID 196 == 95000 Section_254: 000032 spawnChest 7 -2816 0 318 3072 688 000044 endSection Section_51: 000046 entityWalkTo 253 2759 254 false 000054 warpTo 253 0 255 000058 endSection Section_52: 000060 entityWalkTo 253 -1123 -532 false 000068 warpTo 248 0 255 000072 endSection Section_5: 000074 setDialogOwner 5 000076 showTextbox I'm gonna miss you.\n 000120 fadeoutHud 000122 delay 1 000126 startBattle 000128 setTrigger 305 000132 endSection Section_6: 000134 setDialogOwner 6 000136 showTextbox I won't let you get away!\n 000192 fadeoutHud 000194 delay 1 000198 startBattle 000200 setTrigger 305 000204 endSection Section_7: 000206 setDialogOwner 7 000208 showTextbox Can you survive?\n 000246 fadeoutHud 000248 delay 1 000252 startBattle 000254 setTrigger 288 000258 endSection Section_8: 000260 setDialogOwner 8 000262 showTextbox Attack!\n 000282 fadeoutHud 000284 delay 1 000288 startBattle 000290 setTrigger 288 000294 endSection == Script ID 197 == 95800 Section_254: 000028 spawnChest 3 2053 0 3532 0 689 000040 endSection Section_51: 000042 entityWalkTo 253 -2779 3457 false 000050 warpTo 254 0 255 000054 endSection Section_52: 000056 entityWalkTo 253 2765 -2087 false 000064 warpTo 249 1 255 000068 endSection Section_5: 000070 setDialogOwner 5 000072 showTextbox Do as I say!\n 000102 fadeoutHud 000104 delay 1 000108 startBattle 000110 setTrigger 285 000114 endSection Section_6: 000116 setDialogOwner 6 000118 showTextbox Heart? I don't know.\n 000164 fadeoutHud 000166 delay 1 000170 startBattle 000172 setTrigger 308 000176 endSection Section_7: 000178 setDialogOwner 7 000180 showTextbox A troubled lamb...\n 000222 fadeoutHud 000224 delay 1 000228 startBattle 000230 setTrigger 285 000234 endSection == Script ID 198 == 96000 Section_254: 000044 spawnChest 27 -373 0 4348 0 690 000056 spawnChest 28 384 0 4392 0 691 000068 endSection Section_51: 000070 entityWalkTo 253 -2748 3453 false 000078 warpTo 222 0 255 000082 endSection Section_52: 000084 entityWalkTo 253 2801 3497 false 000092 warpTo 253 1 255 000096 endSection Section_5: 000098 setDialogOwner 5 000100 showTextbox This's the last one.\n 000146 fadeoutHud 000148 delay 1 000152 startBattle 000154 setTrigger 285 000158 endSection Section_6: 000160 setDialogOwner 6 000162 showTextbox We are here at last!\n 000208 fadeoutHud 000210 delay 1 000214 startBattle 000216 setTrigger 305 000220 endSection Section_7: 000222 setDialogOwner 7 000224 showTextbox Pathway is clear!\n 000264 fadeoutHud 000266 delay 1 000270 startBattle 000272 setTrigger 285 000276 endSection Section_8: 000278 setDialogOwner 8 000280 showTextbox Let's make it easy.\n 000324 fadeoutHud 000326 delay 1 000330 startBattle 000332 setTrigger 305 000336 endSection Section_9: 000338 setDialogOwner 9 000340 showTextbox This is the last chance!\n 000394 fadeoutHud 000396 delay 1 000400 startBattle 000402 setTrigger 285 000406 endSection Section_10: 000408 setDialogOwner 10 000410 showTextbox Are you really going?\n 000458 fadeoutHud 000460 delay 1 000464 startBattle 000466 setTrigger 305 000470 endSection Section_53: 000472 if trigger(254) == false then 486 000484 endSection 000486 entityLookAtEntity 253 11 000490 delay 5 000494 setDialogOwner 253 000496 showTextbox How scary! I feel it\nin my bones.\n 000568 setDialogOwner 11 000570 showTextbox ...\n 000582 setDialogOwner 253 000584 showTextbox Why doesn't he attack me?\n 000640 setDialogOwner 11 000642 showTextbox ...\n 000654 setDialogOwner 253 000656 showTextbox Don't you need to fight?\n 000710 setDialogOwner 253 000712 setSelection 1034 838 000718 showTextbox We should hurry up and go.\nWe have to test our skills.\n 000832 unknown12 0 000834 jumpTo 838 000838 setDialogOwner 253 000840 showTextbox Let's go, !\n 000874 setTrigger 1 000878 setPStat 250 1 000882 setPStat 251 11 000886 setPStat 252 -1 000890 setPStat 253 -1 000894 fadeoutHud 000896 delay 1 000900 startBattle 000902 unsetTrigger 1 000906 setPStat 250 0 000910 entityLookAtEntity 253 11 000914 entityLookAtEntity 11 253 000918 entityLookAtEntity 252 11 000922 setDialogOwner 11 000924 showTextbox ...\n 000936 jumpTo 940 000940 entityWalkTo 11 0 0 true 000948 if pstat(101) >= 3 then 980 000960 addToPStat 101 1 000964 delay 20 000968 entityLookAtEntity 253 11 000972 entityLookAtEntity 252 11 000976 jumpTo 940 000980 waitForEntity 11 000982 unloadEntity 11 000984 setPStat 101 0 000988 setDialogOwner 253 000990 showTextbox Did we win?\n 001018 setTrigger 254 001022 addToPStat 1 3 001026 moveCameraToEntity 253 15 001030 waitForEntity 200 001032 endSection 001034 entityWalkToWithCamera 253 43 1754 true 001042 waitForEntity 253 001044 endSection == Script ID 199 == 96800 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 80 000020 setDigimon 80 1 0 000024 delay 20 000028 entityWalkTo 6 -501 -508 false 000036 waitForEntity 6 000038 entityLookAtEntity 6 253 000042 storeRandom 110 99 000046 if pstat(110) > 34 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4006 000078 jumpTo 8442 000082 endSection 000084 setDialogOwner 6 000086 showTextbox Boy, gimme some Meat!\n 000138 setDialogOwner 253 000140 showTextbox Welcome, so you want some\nMeat. Well, uh...\n 000236 setPStat 247 6 000240 setPStat 248 5 000244 callRoutine 28 000246 delay 10 000250 setPStat 117 6 000254 setDialogOwner 255 000256 setSelection 460 1634 1840 000264 showTextbox Raise price\nKeep price at fifty bits\nLower price\n 000366 unknown12 0 000368 setDialogOwner 253 000370 showTextbox Uh, you wanted some\nMeat, right? Uh...\n 000456 jumpTo 236 000460 storeRandom 110 4 000464 if pstat(110) > 0 then 710 000476 setPStat 247 6 000480 setPStat 248 3 000484 callRoutine 28 000486 setDialogOwner 255 000488 showTextbox How about fifty bit Meat\nfor seventy five bits?\n 000592 setPStat 117 1 000596 setDialogOwner 255 000598 setSelection 2544 236 000604 showTextbox Raise fifty to seventy five\nLet me rethink this\n 000704 unknown12 0 000706 jumpTo 236 000710 if pstat(110) > 1 then 938 000722 setPStat 247 6 000726 setPStat 248 2 000730 callRoutine 28 000732 setDialogOwner 255 000734 showTextbox How's fifty bit Meat\nfor seventy bits?\n 000820 setPStat 117 2 000824 setDialogOwner 255 000826 setSelection 2568 236 000832 showTextbox Raise from fifty to seventy\nLet me rethink this\n 000932 unknown12 0 000934 jumpTo 236 000938 if pstat(110) > 2 then 1176 000950 setPStat 247 6 000954 setPStat 248 2 000958 callRoutine 28 000960 setDialogOwner 255 000962 showTextbox How about fifty bit Meat\nfor sixty five bits?\n 001062 setPStat 117 3 001066 setDialogOwner 255 001068 setSelection 2592 236 001074 showTextbox Raise fifty to sixty five\nLet me rethink this\n 001170 unknown12 0 001172 jumpTo 236 001176 if pstat(110) > 3 then 1396 001188 setPStat 247 6 001192 setPStat 248 1 001196 callRoutine 28 001198 setDialogOwner 255 001200 showTextbox How's fifty bit Meat\nfor sixty bits?\n 001282 setPStat 117 4 001286 setDialogOwner 255 001288 setSelection 2616 236 001294 showTextbox Raise from fifty to sixty\nLet me rethink this\n 001390 unknown12 0 001392 jumpTo 236 001396 if pstat(110) > 4 then 1634 001408 setPStat 247 6 001412 setPStat 248 1 001416 callRoutine 28 001418 setDialogOwner 255 001420 showTextbox How about fifty bit Meat\nfor fifty five bits?\n 001520 setPStat 117 5 001524 setDialogOwner 255 001526 setSelection 2640 236 001532 showTextbox Raise fifty to fifty five\nLet me rethink this\n 001628 unknown12 0 001630 jumpTo 236 001634 setPStat 247 6 001638 setPStat 248 0 001642 callRoutine 28 001644 setDialogOwner 255 001646 showTextbox How's fifty bit Meat\nat regular price?\n 001732 setPStat 117 6 001736 setDialogOwner 255 001738 setSelection 2664 236 001744 showTextbox Offer at regular price\nLet me rethink this\n 001834 unknown12 0 001836 jumpTo 236 001840 storeRandom 110 2 001844 if pstat(110) > 0 then 2082 001856 setPStat 247 6 001860 setPStat 248 0 001864 callRoutine 28 001866 setDialogOwner 255 001868 showTextbox How about fifty bit Meat\nfor forty five bits?\n 001968 setPStat 117 7 001972 setDialogOwner 255 001974 setSelection 2688 236 001980 showTextbox Lower fifty to forty five\nLet me rethink this\n 002076 unknown12 0 002078 jumpTo 236 002082 if pstat(110) > 1 then 2302 002094 setPStat 247 6 002098 setPStat 248 0 002102 callRoutine 28 002104 setDialogOwner 255 002106 showTextbox How's fifty bit Meat\nfor forty bits?\n 002188 setPStat 117 8 002192 setDialogOwner 255 002194 setSelection 2712 236 002200 showTextbox Lower fifty down to forty\nLet me rethink this\n 002296 unknown12 0 002298 jumpTo 236 002302 if pstat(110) > 2 then 2544 002314 setPStat 247 6 002318 setPStat 248 0 002322 callRoutine 28 002324 setDialogOwner 255 002326 showTextbox How about fifty bit Meat\nfor thirty five bits?\n 002428 setPStat 117 9 002432 setDialogOwner 255 002434 setSelection 2736 236 002440 showTextbox Lower fifty to thirty five\nLet me rethink this\n 002538 unknown12 0 002540 jumpTo 236 002544 storeRandom 110 99 002548 if pstat(110) > 44 then 2564 002560 jumpTo 2760 002564 jumpTo 3648 002568 storeRandom 110 99 002572 if pstat(110) > 54 then 2588 002584 jumpTo 2760 002588 jumpTo 3648 002592 storeRandom 110 99 002596 if pstat(110) > 64 then 2612 002608 jumpTo 2760 002612 jumpTo 3648 002616 storeRandom 110 99 002620 if pstat(110) > 74 then 2636 002632 jumpTo 2760 002636 jumpTo 3648 002640 storeRandom 110 99 002644 if pstat(110) > 84 then 2660 002656 jumpTo 2760 002660 jumpTo 3648 002664 storeRandom 110 99 002668 if pstat(110) > 94 then 2684 002680 jumpTo 2760 002684 jumpTo 3648 002688 storeRandom 110 99 002692 if pstat(110) > 96 then 2708 002704 jumpTo 2760 002708 jumpTo 3648 002712 storeRandom 110 99 002716 if pstat(110) > 98 then 2732 002728 jumpTo 2760 002732 jumpTo 3648 002736 storeRandom 110 99 002740 if pstat(110) > 99 then 2756 002752 jumpTo 2760 002756 jumpTo 3648 002760 setDialogOwner 6 002762 showTextbox Good, it's sold!\n 002800 playSound 1544 002804 delay 10 002808 setTextboxSize 12 3 002812 if pstat(117) != 1 then 2898 002824 setPStat 243 0 002828 setPStat 244 40 002832 callRoutine 31 002834 showTextbox Total Profit: \nProfit:\nforty\n 002898 if pstat(117) != 2 then 2996 002910 setPStat 243 0 002914 setPStat 244 35 002918 callRoutine 31 002920 showTextbox Total Profit: \nProfit:\nthirty five\n 002996 if pstat(117) != 3 then 3084 003008 setPStat 243 0 003012 setPStat 244 30 003016 callRoutine 31 003018 showTextbox Total Profit: \nProfit:\nthirty\n 003084 if pstat(117) != 4 then 3182 003096 setPStat 243 0 003100 setPStat 244 25 003104 callRoutine 31 003106 showTextbox Total Profit: \nProfit:\ntwenty five\n 003182 if pstat(117) != 5 then 3270 003194 setPStat 243 0 003198 setPStat 244 20 003202 callRoutine 31 003204 showTextbox Total Profit: \nProfit:\ntwenty\n 003270 if pstat(117) != 6 then 3360 003282 setPStat 243 0 003286 setPStat 244 15 003290 callRoutine 31 003292 showTextbox Total Profit: \nProfit:\nfifteen\n 003360 if pstat(117) != 7 then 3442 003372 setPStat 243 0 003376 setPStat 244 10 003380 callRoutine 31 003382 showTextbox Total Profit: \nProfit:\nten\n 003442 if pstat(117) != 8 then 3526 003454 setPStat 243 0 003458 setPStat 244 5 003462 callRoutine 31 003464 showTextbox Total Profit: \nProfit:\nfive\n 003526 if pstat(117) != 9 then 3600 003538 showTextbox Total Profit: \nProfit:\nzero\n 003600 setPStat 119 0 003604 playSound 5888 003608 delay 20 003612 setPStat 247 6 003616 setPStat 248 5 003620 callRoutine 28 003622 entityWalkTo 6 -109 -853 false 003630 waitForEntity 6 003632 unloadEntity 6 003634 unknown79 80 003636 delay 20 003640 jumpToFile 49 82 003646 endSection 003648 setPStat 247 6 003652 setPStat 248 5 003656 callRoutine 28 003658 addToPStat 119 1 003662 storeRandom 110 99 003666 if pstat(110) > 49 OR pstat(119) < 3 then 3686 003682 jumpTo 3730 003686 if pstat(110) > 14 OR pstat(119) != 2 then 3706 003702 jumpTo 3730 003706 if pstat(110) > 4 OR pstat(119) != 1 then 3726 003722 jumpTo 3730 003726 jumpTo 3906 003730 setDialogOwner 6 003732 showTextbox See ya! I'm out of here!!\n 003788 setPStat 119 0 003792 playSound 1800 003796 delay 10 003800 setPStat 247 6 003804 setPStat 248 5 003808 callRoutine 28 003810 entityWalkTo 6 -109 -853 false 003818 waitForEntity 6 003820 unloadEntity 6 003822 unknown79 80 003824 delay 40 003828 setDialogOwner 253 003830 showTextbox When will customers come...?\n 003892 fadeoutHud 003894 addToPStat 123 1 003898 jumpToFile 49 82 003904 endSection 003906 setDialogOwner 6 003908 showTextbox Gimme a price break!\n 003954 setDialogOwner 253 003956 showTextbox Well... Well then...\n 004002 jumpTo 236 004006 setDialogOwner 6 004008 showTextbox Hey! Gimme a \nPortable Potty.\n 004076 setDialogOwner 253 004078 showTextbox Uh... Welcome, so you want a\nPortable Potty?\n 004176 setPStat 247 6 004180 setPStat 248 5 004184 callRoutine 28 004186 setPStat 117 6 004190 setDialogOwner 255 004192 setSelection 4398 5908 6188 004200 showTextbox Raise price\nKeep price at three hund bits\nLower price\n 004312 unknown12 0 004314 setDialogOwner 253 004316 showTextbox Uh... you wanted a\nPortable Potty?\n 004394 jumpTo 4176 004398 storeRandom 110 4 004402 if pstat(110) > 0 then 4700 004414 setPStat 247 6 004418 setPStat 248 3 004422 callRoutine 28 004424 setDialogOwner 255 004426 showTextbox How's a three hundred bit\nPortable Potty,\nfor four hundred fifty bits?\n 004576 setPStat 117 1 004580 setDialogOwner 255 004582 setSelection 7080 4176 004588 showTextbox Raise three hund to four fifty\nLet me rethink this\n 004694 unknown12 0 004696 jumpTo 4176 004700 if pstat(110) > 1 then 5004 004712 setPStat 247 6 004716 setPStat 248 2 004720 callRoutine 28 004722 setDialogOwner 255 004724 showTextbox How about a three hundred bit\nPortable Potty,\nfor four hundred twenty bits?\n 004884 setPStat 117 2 004888 setDialogOwner 255 004890 setSelection 7104 4176 004896 showTextbox Up three hund to four twenty\nLet me rethink this\n 004998 unknown12 0 005000 jumpTo 4176 005004 if pstat(110) > 2 then 5304 005016 setPStat 247 6 005020 setPStat 248 2 005024 callRoutine 28 005026 setDialogOwner 255 005028 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred ninety bits?\n 005182 setPStat 117 3 005186 setDialogOwner 255 005188 setSelection 7128 4176 005194 showTextbox Up three hund to three ninety\nLet me rethink this\n 005298 unknown12 0 005300 jumpTo 4176 005304 if pstat(110) > 3 then 5608 005316 setPStat 247 6 005320 setPStat 248 1 005324 callRoutine 28 005326 setDialogOwner 255 005328 showTextbox How about a three hundred bit\nPortable Potty,\nfor three hundred sixty bits?\n 005488 setPStat 117 4 005492 setDialogOwner 255 005494 setSelection 7152 4176 005500 showTextbox Up three hund to three sixty\nLet me rethink this\n 005602 unknown12 0 005604 jumpTo 4176 005608 if pstat(110) > 4 then 5908 005620 setPStat 247 6 005624 setPStat 248 1 005628 callRoutine 28 005630 setDialogOwner 255 005632 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred thirty bits?\n 005786 setPStat 117 5 005790 setDialogOwner 255 005792 setSelection 7176 4176 005798 showTextbox Up three hund to three thirty\nLet me rethink this\n 005902 unknown12 0 005904 jumpTo 4176 005908 setPStat 247 6 005912 setPStat 248 0 005916 callRoutine 28 005918 setDialogOwner 255 005920 showTextbox How about a three hundred bit\nPortable Potty,\nat regular price: three hund?\n 006080 setPStat 117 6 006084 setDialogOwner 255 006086 setSelection 7200 4176 006092 showTextbox Offer at regular price\nLet me rethink this\n 006182 unknown12 0 006184 jumpTo 4176 006188 storeRandom 110 2 006192 if pstat(110) > 0 then 6492 006204 setPStat 247 6 006208 setPStat 248 0 006212 callRoutine 28 006214 setDialogOwner 255 006216 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred seventy bits?\n 006368 setPStat 117 7 006372 setDialogOwner 255 006374 setSelection 7224 4176 006380 showTextbox drop three hund to two seventy\nLet me rethink this\n 006486 unknown12 0 006488 jumpTo 4176 006492 if pstat(110) > 1 then 6794 006504 setPStat 247 6 006508 setPStat 248 0 006512 callRoutine 28 006514 setDialogOwner 255 006516 showTextbox How about a three hundred bit\nPortable Potty,\nfor two hundred forty bits?\n 006672 setPStat 117 8 006676 setDialogOwner 255 006678 setSelection 7248 4176 006684 showTextbox Lower three hund to two forty\nLet me rethink this\n 006788 unknown12 0 006790 jumpTo 4176 006794 if pstat(110) > 2 then 7080 006806 setPStat 247 6 006810 setPStat 248 0 006814 callRoutine 28 006816 setDialogOwner 255 006818 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred ten bits?\n 006962 setPStat 117 9 006966 setDialogOwner 255 006968 setSelection 7272 4176 006974 showTextbox Lower three hund to two ten\nLet me rethink this\n 007074 unknown12 0 007076 jumpTo 4176 007080 storeRandom 110 99 007084 if pstat(110) > 44 then 7100 007096 jumpTo 7296 007100 jumpTo 8248 007104 storeRandom 110 99 007108 if pstat(110) > 54 then 7124 007120 jumpTo 7296 007124 jumpTo 8248 007128 storeRandom 110 99 007132 if pstat(110) > 64 then 7148 007144 jumpTo 7296 007148 jumpTo 8248 007152 storeRandom 110 99 007156 if pstat(110) > 74 then 7172 007168 jumpTo 7296 007172 jumpTo 8248 007176 storeRandom 110 99 007180 if pstat(110) > 84 then 7196 007192 jumpTo 7296 007196 jumpTo 8248 007200 storeRandom 110 99 007204 if pstat(110) > 94 then 7220 007216 jumpTo 7296 007220 jumpTo 8248 007224 storeRandom 110 99 007228 if pstat(110) > 96 then 7244 007240 jumpTo 7296 007244 jumpTo 8248 007248 storeRandom 110 99 007252 if pstat(110) > 98 then 7268 007264 jumpTo 7296 007268 jumpTo 8248 007272 storeRandom 110 99 007276 if pstat(110) > 99 then 7292 007288 jumpTo 7296 007292 jumpTo 8248 007296 setDialogOwner 6 007298 showTextbox Yeah! You gotta deal!\n 007346 playSound 1544 007350 delay 10 007354 setTextboxSize 12 3 007358 if pstat(117) != 1 then 7468 007370 setPStat 243 0 007374 setPStat 244 -16 007378 callRoutine 31 007380 showTextbox Total Profit: \nProfit:\ntwo hundred forty\n 007468 if pstat(117) != 2 then 7574 007480 setPStat 243 0 007484 setPStat 244 -46 007488 callRoutine 31 007490 showTextbox Total Profit: \nProfit:\ntwo hundred ten\n 007574 if pstat(117) != 3 then 7686 007586 setPStat 243 0 007590 setPStat 244 -76 007594 callRoutine 31 007596 showTextbox Total Profit: \nProfit:\none hundred eighty\n 007686 if pstat(117) != 4 then 7796 007698 setPStat 243 0 007702 setPStat 244 -106 007706 callRoutine 31 007708 showTextbox Total Profit: \nProfit:\none hundred fifty\n 007796 if pstat(117) != 5 then 7908 007808 setPStat 243 0 007812 setPStat 244 120 007816 callRoutine 31 007818 showTextbox Total Profit: \nProfit:\none hundred twenty\n 007908 if pstat(117) != 6 then 7996 007920 setPStat 243 0 007924 setPStat 244 90 007928 callRoutine 31 007930 showTextbox Total Profit: \nProfit:\nninety\n 007996 if pstat(117) != 7 then 8082 008008 setPStat 243 0 008012 setPStat 244 60 008016 callRoutine 31 008018 showTextbox Total Profit: \nProfit:\nsixty\n 008082 if pstat(117) != 8 then 8170 008094 setPStat 243 0 008098 setPStat 244 30 008102 callRoutine 31 008104 showTextbox Total Profit: \nProfit:\nthirty\n 008170 if pstat(117) != 9 then 8244 008182 showTextbox Total Profit: \nProfit:\nzero\n 008244 jumpTo 3600 008248 setPStat 247 6 008252 setPStat 248 5 008256 callRoutine 28 008258 addToPStat 119 1 008262 storeRandom 110 99 008266 if pstat(110) > 49 OR pstat(119) < 3 then 8286 008282 jumpTo 3730 008286 if pstat(110) > 14 OR pstat(119) != 2 then 8306 008302 jumpTo 3730 008306 if pstat(110) > 4 OR pstat(119) != 1 then 8326 008322 jumpTo 3730 008326 jumpTo 8330 008330 setDialogOwner 6 008332 showTextbox I think it's a bit high.\n 008386 setDialogOwner 253 008388 showTextbox Think so? Well then...\n 008438 jumpTo 4176 008442 setDialogOwner 6 008444 showTextbox Boy! Gimme some\nMedicine.\n 008504 setDialogOwner 253 008506 showTextbox Uh... Welcome, you want some\nMedicine?\n 008592 setPStat 247 6 008596 setPStat 248 5 008600 callRoutine 28 008602 setPStat 117 6 008606 setDialogOwner 255 008608 setSelection 8816 10194 10446 008616 showTextbox Raise price\nKeep price at one thous bits\nLower price\n 008726 unknown12 0 008728 setDialogOwner 253 008730 showTextbox Uh, you wanted some\nMedicine, right?\n 008812 jumpTo 8592 008816 storeRandom 110 4 008820 if pstat(110) > 0 then 9098 008832 setPStat 247 6 008836 setPStat 248 3 008840 callRoutine 28 008842 setDialogOwner 255 008844 showTextbox How about one thousand bit\nMedicine,\nfor fifteen hundred bits?\n 008978 setPStat 117 1 008982 setDialogOwner 255 008984 setSelection 11266 8592 008990 showTextbox Up one thous to fifteen hund\nLet me rethink this\n 009092 unknown12 0 009094 jumpTo 8592 009098 if pstat(110) > 1 then 9372 009110 setPStat 247 6 009114 setPStat 248 2 009118 callRoutine 28 009120 setDialogOwner 255 009122 showTextbox How's one thousand bit\nMedicine,\nfor fourteen hundred bits?\n 009250 setPStat 117 2 009254 setDialogOwner 255 009256 setSelection 11290 8592 009262 showTextbox Up one thous to fourteen hund\nLet me rethink this\n 009366 unknown12 0 009368 jumpTo 8592 009372 if pstat(110) > 2 then 9654 009384 setPStat 247 6 009388 setPStat 248 2 009392 callRoutine 28 009394 setDialogOwner 255 009396 showTextbox How about one thousand bit\nMedicine,\nfor thirteen hundred bits?\n 009532 setPStat 117 3 009536 setDialogOwner 255 009538 setSelection 11314 8592 009544 showTextbox Up one thous to thirteen hund\nLet me rethink this\n 009648 unknown12 0 009650 jumpTo 8592 009654 if pstat(110) > 3 then 9920 009666 setPStat 247 6 009670 setPStat 248 1 009674 callRoutine 28 009676 setDialogOwner 255 009678 showTextbox How's one thousand bit\nMedicine,\nfor twelve hundred bits?\n 009802 setPStat 117 4 009806 setDialogOwner 255 009808 setSelection 11338 8592 009814 showTextbox Up one thous to twelve hund\nLet me rethink this\n 009914 unknown12 0 009916 jumpTo 8592 009920 if pstat(110) > 4 then 10194 009932 setPStat 247 6 009936 setPStat 248 1 009940 callRoutine 28 009942 setDialogOwner 255 009944 showTextbox How about one thousand bit\nMedicine,\nfor eleven hundred bits?\n 010076 setPStat 117 5 010080 setDialogOwner 255 010082 setSelection 11362 8592 010088 showTextbox Up one thous to eleven hund\nLet me rethink this\n 010188 unknown12 0 010190 jumpTo 8592 010194 setPStat 247 6 010198 setPStat 248 0 010202 callRoutine 28 010204 setDialogOwner 255 010206 showTextbox How's one thousand bit\nMedicine,\nat regular price: one thous?\n 010338 setPStat 117 6 010342 setDialogOwner 255 010344 setSelection 11386 8592 010350 showTextbox Offer at regular price\nLet me rethink this\n 010440 unknown12 0 010442 jumpTo 8592 010446 storeRandom 110 2 010450 if pstat(110) > 0 then 10722 010462 setPStat 247 6 010466 setPStat 248 0 010470 callRoutine 28 010472 setDialogOwner 255 010474 showTextbox How about one thousand bit\nMedicine,\nfor nine hundred bits?\n 010602 setPStat 117 7 010606 setDialogOwner 255 010608 setSelection 11410 8592 010614 showTextbox Lower one thous to nine hund\nLet me rethink this\n 010716 unknown12 0 010718 jumpTo 8592 010722 if pstat(110) > 1 then 10990 010734 setPStat 247 6 010738 setPStat 248 0 010742 callRoutine 28 010744 setDialogOwner 255 010746 showTextbox How's one thousand bit\nMedicine,\nfor eight hundred bits?\n 010868 setPStat 117 8 010872 setDialogOwner 255 010874 setSelection 11434 8592 010880 showTextbox Lower one thous to eight hund\nLet me rethink this\n 010984 unknown12 0 010986 jumpTo 8592 010990 if pstat(110) > 2 then 11266 011002 setPStat 247 6 011006 setPStat 248 0 011010 callRoutine 28 011012 setDialogOwner 255 011014 showTextbox How about one thousand bit\nMedicine,\nfor seven hundred bits?\n 011144 setPStat 117 9 011148 setDialogOwner 255 011150 setSelection 11458 8592 011156 showTextbox Lower one thous to seven hund\nLet me rethink this\n 011260 unknown12 0 011262 jumpTo 8592 011266 storeRandom 110 99 011270 if pstat(110) > 44 then 11286 011282 jumpTo 11482 011286 jumpTo 12418 011290 storeRandom 110 99 011294 if pstat(110) > 54 then 11310 011306 jumpTo 11482 011310 jumpTo 12418 011314 storeRandom 110 99 011318 if pstat(110) > 64 then 11334 011330 jumpTo 11482 011334 jumpTo 12418 011338 storeRandom 110 99 011342 if pstat(110) > 74 then 11358 011354 jumpTo 11482 011358 jumpTo 12418 011362 storeRandom 110 99 011366 if pstat(110) > 84 then 11382 011378 jumpTo 11482 011382 jumpTo 12418 011386 storeRandom 110 99 011390 if pstat(110) > 94 then 11406 011402 jumpTo 11482 011406 jumpTo 12418 011410 storeRandom 110 99 011414 if pstat(110) > 96 then 11430 011426 jumpTo 11482 011430 jumpTo 12418 011434 storeRandom 110 99 011438 if pstat(110) > 98 then 11454 011450 jumpTo 11482 011454 jumpTo 12418 011458 storeRandom 110 99 011462 if pstat(110) > 99 then 11478 011474 jumpTo 11482 011478 jumpTo 12418 011482 setDialogOwner 6 011484 showTextbox Okay! I'll take it.\n 011528 playSound 1544 011532 delay 10 011536 setTextboxSize 12 3 011540 if pstat(117) != 1 then 11642 011552 setPStat 243 3 011556 setPStat 244 32 011560 callRoutine 31 011562 showTextbox Total Profit: \nProfit:\neight hundred\n 011642 if pstat(117) != 2 then 11744 011654 setPStat 243 2 011658 setPStat 244 -68 011662 callRoutine 31 011664 showTextbox Total Profit: \nProfit:\nseven hundred\n 011744 if pstat(117) != 3 then 11842 011756 setPStat 243 2 011760 setPStat 244 88 011764 callRoutine 31 011766 showTextbox Total Profit: \nProfit:\nsix hundred\n 011842 if pstat(117) != 4 then 11942 011854 setPStat 243 1 011858 setPStat 244 -12 011862 callRoutine 31 011864 showTextbox Total Profit: \nProfit:\nfive hundred\n 011942 if pstat(117) != 5 then 12042 011954 setPStat 243 1 011958 setPStat 244 -112 011962 callRoutine 31 011964 showTextbox Total Profit: \nProfit:\nfour hundred\n 012042 if pstat(117) != 6 then 12144 012054 setPStat 243 1 012058 setPStat 244 44 012062 callRoutine 31 012064 showTextbox Total Profit: \nProfit:\nthree hundred\n 012144 if pstat(117) != 7 then 12242 012156 setPStat 243 0 012160 setPStat 244 -56 012164 callRoutine 31 012166 showTextbox Total Profit: \nProfit:\ntwo hundred\n 012242 if pstat(117) != 8 then 12340 012254 setPStat 243 0 012258 setPStat 244 100 012262 callRoutine 31 012264 showTextbox Total Profit: \nProfit:\none hundred\n 012340 if pstat(117) != 9 then 12414 012352 showTextbox Total Profit: \nProfit:\nzero\n 012414 jumpTo 3600 012418 setPStat 247 6 012422 setPStat 248 5 012426 callRoutine 28 012428 addToPStat 119 1 012432 storeRandom 110 99 012436 if pstat(110) > 49 OR pstat(119) < 3 then 12456 012452 jumpTo 3730 012456 if pstat(110) > 14 OR pstat(119) != 2 then 12476 012472 jumpTo 3730 012476 if pstat(110) > 4 OR pstat(119) != 1 then 12496 012492 jumpTo 3730 012496 jumpTo 12500 012500 setDialogOwner 6 012502 showTextbox You charge too much.\n 012548 setDialogOwner 253 012550 showTextbox Really? Well then...\n 012596 jumpTo 8592 == Script ID 200 == 9a000 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 68 000020 setDigimon 68 2 0 000024 delay 20 000028 entityWalkTo 7 -501 -508 false 000036 waitForEntity 7 000038 entityLookAtEntity 7 253 000042 storeRandom 110 99 000046 if pstat(110) > 29 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4050 000078 jumpTo 8492 000082 endSection 000084 setDialogOwner 7 000086 showTextbox I sure could use\nsome Meat.\n 000150 setDialogOwner 253 000152 showTextbox Welcome, we got some great\nMeat. Well, uh...\n 000250 setPStat 247 7 000254 setPStat 248 5 000258 callRoutine 28 000260 delay 10 000264 setPStat 117 6 000268 setDialogOwner 255 000270 setSelection 474 1648 1854 000278 showTextbox Raise price\nKeep price at fifty bits\nLower price\n 000380 unknown12 0 000382 setDialogOwner 253 000384 showTextbox Uh, you wanted some\nMeat, right? Uh...\n 000470 jumpTo 250 000474 storeRandom 110 4 000478 if pstat(110) > 0 then 724 000490 setPStat 247 7 000494 setPStat 248 3 000498 callRoutine 28 000500 setDialogOwner 255 000502 showTextbox How about fifty bit Meat\nfor seventy five bits?\n 000606 setPStat 117 1 000610 setDialogOwner 255 000612 setSelection 2558 250 000618 showTextbox Raise fifty to seventy five\nLet me rethink this\n 000718 unknown12 0 000720 jumpTo 250 000724 if pstat(110) > 1 then 952 000736 setPStat 247 7 000740 setPStat 248 2 000744 callRoutine 28 000746 setDialogOwner 255 000748 showTextbox How's fifty bit Meat\nfor seventy bits?\n 000834 setPStat 117 2 000838 setDialogOwner 255 000840 setSelection 2582 250 000846 showTextbox Raise from fifty to seventy\nLet me rethink this\n 000946 unknown12 0 000948 jumpTo 250 000952 if pstat(110) > 2 then 1190 000964 setPStat 247 7 000968 setPStat 248 2 000972 callRoutine 28 000974 setDialogOwner 255 000976 showTextbox How about fifty bit Meat\nfor sixty five bits?\n 001076 setPStat 117 3 001080 setDialogOwner 255 001082 setSelection 2606 250 001088 showTextbox Raise fifty to sixty five\nLet me rethink this\n 001184 unknown12 0 001186 jumpTo 250 001190 if pstat(110) > 3 then 1410 001202 setPStat 247 7 001206 setPStat 248 1 001210 callRoutine 28 001212 setDialogOwner 255 001214 showTextbox How's fifty bit Meat\nfor sixty bits?\n 001296 setPStat 117 4 001300 setDialogOwner 255 001302 setSelection 2630 250 001308 showTextbox Raise from fifty to sixty\nLet me rethink this\n 001404 unknown12 0 001406 jumpTo 250 001410 if pstat(110) > 4 then 1648 001422 setPStat 247 7 001426 setPStat 248 1 001430 callRoutine 28 001432 setDialogOwner 255 001434 showTextbox How about fifty bit Meat\nfor fifty five bits?\n 001534 setPStat 117 5 001538 setDialogOwner 255 001540 setSelection 2654 250 001546 showTextbox Raise fifty to fifty five\nLet me rethink this\n 001642 unknown12 0 001644 jumpTo 250 001648 setPStat 247 7 001652 setPStat 248 0 001656 callRoutine 28 001658 setDialogOwner 255 001660 showTextbox How's fifty bit Meat\nat regular price?\n 001746 setPStat 117 6 001750 setDialogOwner 255 001752 setSelection 2678 250 001758 showTextbox Offer at regular price\nLet me rethink this\n 001848 unknown12 0 001850 jumpTo 250 001854 storeRandom 110 2 001858 if pstat(110) > 0 then 2096 001870 setPStat 247 7 001874 setPStat 248 0 001878 callRoutine 28 001880 setDialogOwner 255 001882 showTextbox How about fifty bit Meat\nfor forty five bits?\n 001982 setPStat 117 7 001986 setDialogOwner 255 001988 setSelection 2702 250 001994 showTextbox Lower fifty to forty five\nLet me rethink this\n 002090 unknown12 0 002092 jumpTo 250 002096 if pstat(110) > 1 then 2316 002108 setPStat 247 7 002112 setPStat 248 0 002116 callRoutine 28 002118 setDialogOwner 255 002120 showTextbox How's fifty bit Meat\nfor forty bits?\n 002202 setPStat 117 8 002206 setDialogOwner 255 002208 setSelection 2726 250 002214 showTextbox Lower fifty down to forty\nLet me rethink this\n 002310 unknown12 0 002312 jumpTo 250 002316 if pstat(110) > 2 then 2558 002328 setPStat 247 7 002332 setPStat 248 0 002336 callRoutine 28 002338 setDialogOwner 255 002340 showTextbox How about fifty bit Meat\nfor thirty five bits?\n 002442 setPStat 117 9 002446 setDialogOwner 255 002448 setSelection 2750 250 002454 showTextbox Lower fifty to thirty five\nLet me rethink this\n 002552 unknown12 0 002554 jumpTo 250 002558 storeRandom 110 99 002562 if pstat(110) > 0 then 2578 002574 jumpTo 2774 002578 jumpTo 3660 002582 storeRandom 110 99 002586 if pstat(110) > 9 then 2602 002598 jumpTo 2774 002602 jumpTo 3660 002606 storeRandom 110 99 002610 if pstat(110) > 29 then 2626 002622 jumpTo 2774 002626 jumpTo 3660 002630 storeRandom 110 99 002634 if pstat(110) > 49 then 2650 002646 jumpTo 2774 002650 jumpTo 3660 002654 storeRandom 110 99 002658 if pstat(110) > 69 then 2674 002670 jumpTo 2774 002674 jumpTo 3660 002678 storeRandom 110 99 002682 if pstat(110) > 89 then 2698 002694 jumpTo 2774 002698 jumpTo 3660 002702 storeRandom 110 99 002706 if pstat(110) > 91 then 2722 002718 jumpTo 2774 002722 jumpTo 3660 002726 storeRandom 110 99 002730 if pstat(110) > 93 then 2746 002742 jumpTo 2774 002746 jumpTo 3660 002750 storeRandom 110 99 002754 if pstat(110) > 95 then 2770 002766 jumpTo 2774 002770 jumpTo 3660 002774 setDialogOwner 7 002776 showTextbox You got a deal!\n 002812 playSound 1544 002816 delay 10 002820 setTextboxSize 12 3 002824 if pstat(117) != 1 then 2910 002836 setPStat 243 0 002840 setPStat 244 40 002844 callRoutine 31 002846 showTextbox Total Profit: \nProfit:\nforty\n 002910 if pstat(117) != 2 then 3008 002922 setPStat 243 0 002926 setPStat 244 35 002930 callRoutine 31 002932 showTextbox Total Profit: \nProfit:\nthirty five\n 003008 if pstat(117) != 3 then 3096 003020 setPStat 243 0 003024 setPStat 244 30 003028 callRoutine 31 003030 showTextbox Total Profit: \nProfit:\nthirty\n 003096 if pstat(117) != 4 then 3194 003108 setPStat 243 0 003112 setPStat 244 25 003116 callRoutine 31 003118 showTextbox Total Profit: \nProfit:\ntwenty five\n 003194 if pstat(117) != 5 then 3282 003206 setPStat 243 0 003210 setPStat 244 20 003214 callRoutine 31 003216 showTextbox Total Profit: \nProfit:\ntwenty\n 003282 if pstat(117) != 6 then 3372 003294 setPStat 243 0 003298 setPStat 244 15 003302 callRoutine 31 003304 showTextbox Total Profit: \nProfit:\nfifteen\n 003372 if pstat(117) != 7 then 3454 003384 setPStat 243 0 003388 setPStat 244 10 003392 callRoutine 31 003394 showTextbox Total Profit: \nProfit:\nten\n 003454 if pstat(117) != 8 then 3538 003466 setPStat 243 0 003470 setPStat 244 5 003474 callRoutine 31 003476 showTextbox Total Profit: \nProfit:\nfive\n 003538 if pstat(117) != 9 then 3612 003550 showTextbox Total Profit: \nProfit:\nzero\n 003612 setPStat 119 0 003616 playSound 5888 003620 delay 20 003624 setPStat 247 7 003628 setPStat 248 5 003632 callRoutine 28 003634 entityWalkTo 7 -109 -853 false 003642 waitForEntity 7 003644 unloadEntity 7 003646 unknown79 68 003648 delay 20 003652 jumpToFile 49 82 003658 endSection 003660 setPStat 247 7 003664 setPStat 248 5 003668 callRoutine 28 003670 addToPStat 119 1 003674 storeRandom 110 99 003678 if pstat(110) > 69 OR pstat(119) < 3 then 3698 003694 jumpTo 3742 003698 if pstat(110) > 29 OR pstat(119) != 2 then 3718 003714 jumpTo 3742 003718 if pstat(110) > 9 OR pstat(119) != 1 then 3738 003734 jumpTo 3742 003738 jumpTo 3938 003742 setDialogOwner 7 003744 showTextbox Never mind,\nI'll shop somewhere else!!\n 003826 setPStat 119 0 003830 playSound 1800 003834 delay 10 003838 setPStat 247 7 003842 setPStat 248 5 003846 callRoutine 28 003848 entityWalkTo 7 -109 -853 false 003856 waitForEntity 7 003858 unloadEntity 7 003860 unknown79 68 003862 delay 40 003866 setDialogOwner 253 003868 showTextbox No customers, how boring.\n 003924 fadeoutHud 003926 addToPStat 123 1 003930 jumpToFile 49 82 003936 endSection 003938 setDialogOwner 7 003940 showTextbox You charge too much?\n 003986 setDialogOwner 253 003988 showTextbox You think so? Well then...\n 004046 jumpTo 250 004050 setDialogOwner 7 004052 showTextbox Man, I could sure use a\nPortable Potty.\n 004140 setDialogOwner 253 004142 showTextbox Welcome, we got a nice\nPortable Potty!\n 004228 setPStat 247 7 004232 setPStat 248 5 004236 callRoutine 28 004238 setPStat 117 6 004242 setDialogOwner 255 004244 setSelection 4452 5962 6242 004252 showTextbox Raise price\nKeep price at three hund bits\nLower price\n 004364 unknown12 0 004366 setDialogOwner 253 004368 showTextbox Uh... so you want a\nPortable Potty?\n 004448 jumpTo 4228 004452 storeRandom 110 4 004456 if pstat(110) > 0 then 4754 004468 setPStat 247 7 004472 setPStat 248 3 004476 callRoutine 28 004478 setDialogOwner 255 004480 showTextbox How's a three hundred bit\nPortable Potty,\nfor four hundred fifty bits?\n 004630 setPStat 117 1 004634 setDialogOwner 255 004636 setSelection 7134 4228 004642 showTextbox Raise three hund to four fifty\nLet me rethink this\n 004748 unknown12 0 004750 jumpTo 4228 004754 if pstat(110) > 1 then 5058 004766 setPStat 247 7 004770 setPStat 248 2 004774 callRoutine 28 004776 setDialogOwner 255 004778 showTextbox How about a three hundred bit\nPortable Potty,\nfor four hundred twenty bits?\n 004938 setPStat 117 2 004942 setDialogOwner 255 004944 setSelection 7158 4228 004950 showTextbox Up three hund to four twenty\nLet me rethink this\n 005052 unknown12 0 005054 jumpTo 4228 005058 if pstat(110) > 2 then 5358 005070 setPStat 247 7 005074 setPStat 248 2 005078 callRoutine 28 005080 setDialogOwner 255 005082 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred ninety bits?\n 005236 setPStat 117 3 005240 setDialogOwner 255 005242 setSelection 7182 4228 005248 showTextbox Up three hund to three ninety\nLet me rethink this\n 005352 unknown12 0 005354 jumpTo 4228 005358 if pstat(110) > 3 then 5662 005370 setPStat 247 7 005374 setPStat 248 1 005378 callRoutine 28 005380 setDialogOwner 255 005382 showTextbox How about a three hundred bit\nPortable Potty,\nfor three hundred sixty bits?\n 005542 setPStat 117 4 005546 setDialogOwner 255 005548 setSelection 7206 4228 005554 showTextbox Up three hund to three sixty\nLet me rethink this\n 005656 unknown12 0 005658 jumpTo 4228 005662 if pstat(110) > 4 then 5962 005674 setPStat 247 7 005678 setPStat 248 1 005682 callRoutine 28 005684 setDialogOwner 255 005686 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred thirty bits?\n 005840 setPStat 117 5 005844 setDialogOwner 255 005846 setSelection 7230 4228 005852 showTextbox Up three hund to three thirty\nLet me rethink this\n 005956 unknown12 0 005958 jumpTo 4228 005962 setPStat 247 7 005966 setPStat 248 0 005970 callRoutine 28 005972 setDialogOwner 255 005974 showTextbox How about a three hundred bit\nPortable Potty,\nat regular price: three hund?\n 006134 setPStat 117 6 006138 setDialogOwner 255 006140 setSelection 7254 4228 006146 showTextbox Offer at regular price\nLet me rethink this\n 006236 unknown12 0 006238 jumpTo 4228 006242 storeRandom 110 2 006246 if pstat(110) > 0 then 6546 006258 setPStat 247 7 006262 setPStat 248 0 006266 callRoutine 28 006268 setDialogOwner 255 006270 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred seventy bits?\n 006422 setPStat 117 7 006426 setDialogOwner 255 006428 setSelection 7278 4228 006434 showTextbox drop three hund to two seventy\nLet me rethink this\n 006540 unknown12 0 006542 jumpTo 4228 006546 if pstat(110) > 1 then 6848 006558 setPStat 247 7 006562 setPStat 248 0 006566 callRoutine 28 006568 setDialogOwner 255 006570 showTextbox How about a three hundred bit\nPortable Potty,\nfor two hundred forty bits?\n 006726 setPStat 117 8 006730 setDialogOwner 255 006732 setSelection 7302 4228 006738 showTextbox Lower three hund to two forty\nLet me rethink this\n 006842 unknown12 0 006844 jumpTo 4228 006848 if pstat(110) > 2 then 7134 006860 setPStat 247 7 006864 setPStat 248 0 006868 callRoutine 28 006870 setDialogOwner 255 006872 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred ten bits?\n 007016 setPStat 117 9 007020 setDialogOwner 255 007022 setSelection 7326 4228 007028 showTextbox Lower three hund to two ten\nLet me rethink this\n 007128 unknown12 0 007130 jumpTo 4228 007134 storeRandom 110 99 007138 if pstat(110) > 0 then 7154 007150 jumpTo 7350 007154 jumpTo 8296 007158 storeRandom 110 99 007162 if pstat(110) > 9 then 7178 007174 jumpTo 7350 007178 jumpTo 8296 007182 storeRandom 110 99 007186 if pstat(110) > 29 then 7202 007198 jumpTo 7350 007202 jumpTo 8296 007206 storeRandom 110 99 007210 if pstat(110) > 49 then 7226 007222 jumpTo 7350 007226 jumpTo 8296 007230 storeRandom 110 99 007234 if pstat(110) > 69 then 7250 007246 jumpTo 7350 007250 jumpTo 8296 007254 storeRandom 110 99 007258 if pstat(110) > 89 then 7274 007270 jumpTo 7350 007274 jumpTo 8296 007278 storeRandom 110 99 007282 if pstat(110) > 91 then 7298 007294 jumpTo 7350 007298 jumpTo 8296 007302 storeRandom 110 99 007306 if pstat(110) > 93 then 7322 007318 jumpTo 7350 007322 jumpTo 8296 007326 storeRandom 110 99 007330 if pstat(110) > 95 then 7346 007342 jumpTo 7350 007346 jumpTo 8296 007350 setDialogOwner 7 007352 showTextbox Okay, it's a deal!\n 007394 playSound 1544 007398 delay 10 007402 setTextboxSize 12 3 007406 if pstat(117) != 1 then 7516 007418 setPStat 243 0 007422 setPStat 244 -16 007426 callRoutine 31 007428 showTextbox Total Profit: \nProfit:\ntwo hundred forty\n 007516 if pstat(117) != 2 then 7622 007528 setPStat 243 0 007532 setPStat 244 -46 007536 callRoutine 31 007538 showTextbox Total Profit: \nProfit:\ntwo hundred ten\n 007622 if pstat(117) != 3 then 7734 007634 setPStat 243 0 007638 setPStat 244 -76 007642 callRoutine 31 007644 showTextbox Total Profit: \nProfit:\none hundred eighty\n 007734 if pstat(117) != 4 then 7844 007746 setPStat 243 0 007750 setPStat 244 -106 007754 callRoutine 31 007756 showTextbox Total Profit: \nProfit:\none hundred fifty\n 007844 if pstat(117) != 5 then 7956 007856 setPStat 243 0 007860 setPStat 244 120 007864 callRoutine 31 007866 showTextbox Total Profit: \nProfit:\none hundred twenty\n 007956 if pstat(117) != 6 then 8044 007968 setPStat 243 0 007972 setPStat 244 90 007976 callRoutine 31 007978 showTextbox Total Profit: \nProfit:\nninety\n 008044 if pstat(117) != 7 then 8130 008056 setPStat 243 0 008060 setPStat 244 60 008064 callRoutine 31 008066 showTextbox Total Profit: \nProfit:\nsixty\n 008130 if pstat(117) != 8 then 8218 008142 setPStat 243 0 008146 setPStat 244 30 008150 callRoutine 31 008152 showTextbox Total Profit: \nProfit:\nthirty\n 008218 if pstat(117) != 9 then 8292 008230 showTextbox Total Profit: \nProfit:\nzero\n 008292 jumpTo 3612 008296 setPStat 247 7 008300 setPStat 248 5 008304 callRoutine 28 008306 addToPStat 119 1 008310 storeRandom 110 99 008314 if pstat(110) > 69 OR pstat(119) < 3 then 8334 008330 jumpTo 3742 008334 if pstat(110) > 29 OR pstat(119) != 2 then 8354 008350 jumpTo 3742 008354 if pstat(110) > 9 OR pstat(119) != 1 then 8374 008370 jumpTo 3742 008374 jumpTo 8378 008378 setDialogOwner 7 008380 showTextbox You're charge way too much.\n 008440 setDialogOwner 253 008442 showTextbox Really? Well then...\n 008488 jumpTo 4228 008492 setDialogOwner 7 008494 showTextbox Boy, I really need some\nMedicine.\n 008570 setDialogOwner 253 008572 showTextbox Uh... Welcome, you want some\nMedicine?\n 008658 setPStat 247 7 008662 setPStat 248 5 008666 callRoutine 28 008668 setPStat 117 6 008672 setDialogOwner 255 008674 setSelection 8882 10260 10490 008682 showTextbox Raise price\nKeep price at one thous bits\nLower price\n 008792 unknown12 0 008794 setDialogOwner 253 008796 showTextbox Uh, you wanted some\nMedicine, right?\n 008878 jumpTo 8658 008882 storeRandom 110 4 008886 if pstat(110) > 0 then 9164 008898 setPStat 247 7 008902 setPStat 248 3 008906 callRoutine 28 008908 setDialogOwner 255 008910 showTextbox How about one thousand bit\nMedicine,\nfor fifteen hundred bits?\n 009044 setPStat 117 1 009048 setDialogOwner 255 009050 setSelection 11310 8658 009056 showTextbox Up one thous to fifteen hund\nLet me rethink this\n 009158 unknown12 0 009160 jumpTo 8658 009164 if pstat(110) > 1 then 9438 009176 setPStat 247 7 009180 setPStat 248 2 009184 callRoutine 28 009186 setDialogOwner 255 009188 showTextbox How's one thousand bit\nMedicine,\nfor fourteen hundred bits?\n 009316 setPStat 117 2 009320 setDialogOwner 255 009322 setSelection 11334 8658 009328 showTextbox Up one thous to fourteen hund\nLet me rethink this\n 009432 unknown12 0 009434 jumpTo 8658 009438 if pstat(110) > 2 then 9720 009450 setPStat 247 7 009454 setPStat 248 2 009458 callRoutine 28 009460 setDialogOwner 255 009462 showTextbox How about one thousand bit\nMedicine,\nfor thirteen hundred bits?\n 009598 setPStat 117 3 009602 setDialogOwner 255 009604 setSelection 11358 8658 009610 showTextbox Up one thous to thirteen hund\nLet me rethink this\n 009714 unknown12 0 009716 jumpTo 8658 009720 if pstat(110) > 3 then 9986 009732 setPStat 247 7 009736 setPStat 248 1 009740 callRoutine 28 009742 setDialogOwner 255 009744 showTextbox How's one thousand bit\nMedicine,\nfor twelve hundred bits?\n 009868 setPStat 117 4 009872 setDialogOwner 255 009874 setSelection 11382 8658 009880 showTextbox Up one thous to twelve hund\nLet me rethink this\n 009980 unknown12 0 009982 jumpTo 8658 009986 if pstat(110) > 4 then 10260 009998 setPStat 247 7 010002 setPStat 248 1 010006 callRoutine 28 010008 setDialogOwner 255 010010 showTextbox How about one thousand bit\nMedicine,\nfor eleven hundred bits?\n 010142 setPStat 117 5 010146 setDialogOwner 255 010148 setSelection 11406 8658 010154 showTextbox Up one thous to eleven hund\nLet me rethink this\n 010254 unknown12 0 010256 jumpTo 8658 010260 setPStat 247 7 010264 setPStat 248 0 010268 callRoutine 28 010270 setDialogOwner 255 010272 showTextbox How's one thousand bit\nMedicine,\nat regular price?\n 010382 setPStat 117 6 010386 setDialogOwner 255 010388 setSelection 11430 8658 010394 showTextbox Offer at regular price\nLet me rethink this\n 010484 unknown12 0 010486 jumpTo 8658 010490 storeRandom 110 2 010494 if pstat(110) > 0 then 10766 010506 setPStat 247 7 010510 setPStat 248 0 010514 callRoutine 28 010516 setDialogOwner 255 010518 showTextbox How about one thousand bit\nMedicine,\nfor nine hundred bits?\n 010646 setPStat 117 7 010650 setDialogOwner 255 010652 setSelection 11454 8658 010658 showTextbox Lower one thous to nine hund\nLet me rethink this\n 010760 unknown12 0 010762 jumpTo 8658 010766 if pstat(110) > 1 then 11034 010778 setPStat 247 7 010782 setPStat 248 0 010786 callRoutine 28 010788 setDialogOwner 255 010790 showTextbox How's one thousand bit\nMedicine,\nfor eight hundred bits?\n 010912 setPStat 117 8 010916 setDialogOwner 255 010918 setSelection 11478 8658 010924 showTextbox Lower one thous to eight hund\nLet me rethink this\n 011028 unknown12 0 011030 jumpTo 8658 011034 if pstat(110) > 2 then 11310 011046 setPStat 247 7 011050 setPStat 248 0 011054 callRoutine 28 011056 setDialogOwner 255 011058 showTextbox How about one thousand bit\nMedicine,\nfor seven hundred bits?\n 011188 setPStat 117 9 011192 setDialogOwner 255 011194 setSelection 11502 8658 011200 showTextbox Lower one thous to seven hund\nLet me rethink this\n 011304 unknown12 0 011306 jumpTo 8658 011310 storeRandom 110 99 011314 if pstat(110) > 0 then 11330 011326 jumpTo 11526 011330 jumpTo 12472 011334 storeRandom 110 99 011338 if pstat(110) > 9 then 11354 011350 jumpTo 11526 011354 jumpTo 12472 011358 storeRandom 110 99 011362 if pstat(110) > 29 then 11378 011374 jumpTo 11526 011378 jumpTo 12472 011382 storeRandom 110 99 011386 if pstat(110) > 49 then 11402 011398 jumpTo 11526 011402 jumpTo 12472 011406 storeRandom 110 99 011410 if pstat(110) > 69 then 11426 011422 jumpTo 11526 011426 jumpTo 12472 011430 storeRandom 110 99 011434 if pstat(110) > 89 then 11450 011446 jumpTo 11526 011450 jumpTo 12472 011454 storeRandom 110 99 011458 if pstat(110) > 91 then 11474 011470 jumpTo 11526 011474 jumpTo 12472 011478 storeRandom 110 99 011482 if pstat(110) > 93 then 11498 011494 jumpTo 11526 011498 jumpTo 12472 011502 storeRandom 110 99 011506 if pstat(110) > 95 then 11522 011518 jumpTo 11526 011522 jumpTo 12472 011526 setDialogOwner 7 011528 showTextbox Dude, wrap it up for me!\n 011582 playSound 1544 011586 delay 10 011590 setTextboxSize 12 3 011594 if pstat(117) != 1 then 11696 011606 setPStat 243 3 011610 setPStat 244 32 011614 callRoutine 31 011616 showTextbox Total Profit: \nProfit:\neight hundred\n 011696 if pstat(117) != 2 then 11798 011708 setPStat 243 2 011712 setPStat 244 -68 011716 callRoutine 31 011718 showTextbox Total Profit: \nProfit:\nseven hundred\n 011798 if pstat(117) != 3 then 11896 011810 setPStat 243 2 011814 setPStat 244 88 011818 callRoutine 31 011820 showTextbox Total Profit: \nProfit:\nsix hundred\n 011896 if pstat(117) != 4 then 11996 011908 setPStat 243 1 011912 setPStat 244 -12 011916 callRoutine 31 011918 showTextbox Total Profit: \nProfit:\nfive hundred\n 011996 if pstat(117) != 5 then 12096 012008 setPStat 243 1 012012 setPStat 244 -112 012016 callRoutine 31 012018 showTextbox Total Profit: \nProfit:\nfour hundred\n 012096 if pstat(117) != 6 then 12198 012108 setPStat 243 1 012112 setPStat 244 44 012116 callRoutine 31 012118 showTextbox Total Profit: \nProfit:\nthree hundred\n 012198 if pstat(117) != 7 then 12296 012210 setPStat 243 0 012214 setPStat 244 -56 012218 callRoutine 31 012220 showTextbox Total Profit: \nProfit:\ntwo hundred\n 012296 if pstat(117) != 8 then 12394 012308 setPStat 243 0 012312 setPStat 244 100 012316 callRoutine 31 012318 showTextbox Total Profit: \nProfit:\none hundred\n 012394 if pstat(117) != 9 then 12468 012406 showTextbox Total Profit: \nProfit:\nzero\n 012468 jumpTo 3612 012472 setPStat 247 7 012476 setPStat 248 5 012480 callRoutine 28 012482 addToPStat 119 1 012486 storeRandom 110 99 012490 if pstat(110) > 69 OR pstat(119) < 3 then 12510 012506 jumpTo 3742 012510 if pstat(110) > 29 OR pstat(119) != 2 then 12530 012526 jumpTo 3742 012530 if pstat(110) > 9 OR pstat(119) != 1 then 12550 012546 jumpTo 3742 012550 jumpTo 12554 012554 setDialogOwner 7 012556 showTextbox That's way too high!\n 012602 setDialogOwner 253 012604 showTextbox Really? Well then...\n 012650 jumpTo 8658 == Script ID 201 == 9d800 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 99 000020 setDigimon 99 3 0 000024 delay 20 000028 entityWalkTo 8 -501 -508 false 000036 waitForEntity 8 000038 entityLookAtEntity 8 253 000042 storeRandom 110 99 000046 if pstat(110) > 49 then 62 000058 jumpTo 84 000062 if pstat(110) > 84 then 78 000074 jumpTo 4044 000078 jumpTo 8530 000082 endSection 000084 setDialogOwner 8 000086 showTextbox Boy, I want some Meat .\n 000142 setDialogOwner 253 000144 showTextbox Welcome, so you need some\nMeat. Well, uh...\n 000240 setPStat 247 8 000244 setPStat 248 5 000248 callRoutine 28 000250 delay 10 000254 setPStat 117 6 000258 setDialogOwner 255 000260 setSelection 460 1634 1840 000268 showTextbox Raise price\nKeep price at fifty bits\nLower price\n 000370 unknown12 0 000372 setDialogOwner 253 000374 showTextbox Uh, you want some\nMeat, cheap? Uh...\n 000456 jumpTo 240 000460 storeRandom 110 4 000464 if pstat(110) > 0 then 710 000476 setPStat 247 8 000480 setPStat 248 3 000484 callRoutine 28 000486 setDialogOwner 255 000488 showTextbox How about fifty bit Meat\nfor seventy five bits?\n 000592 setPStat 117 1 000596 setDialogOwner 255 000598 setSelection 2544 240 000604 showTextbox Raise fifty to seventy five\nLet me rethink this\n 000704 unknown12 0 000706 jumpTo 240 000710 if pstat(110) > 1 then 938 000722 setPStat 247 8 000726 setPStat 248 2 000730 callRoutine 28 000732 setDialogOwner 255 000734 showTextbox How's fifty bit Meat\nfor seventy bits?\n 000820 setPStat 117 2 000824 setDialogOwner 255 000826 setSelection 2568 240 000832 showTextbox Raise from fifty to seventy\nLet me rethink this\n 000932 unknown12 0 000934 jumpTo 240 000938 if pstat(110) > 2 then 1176 000950 setPStat 247 8 000954 setPStat 248 2 000958 callRoutine 28 000960 setDialogOwner 255 000962 showTextbox How about fifty bit Meat\nfor sixty five bits?\n 001062 setPStat 117 3 001066 setDialogOwner 255 001068 setSelection 2592 240 001074 showTextbox Raise fifty to sixty five\nLet me rethink this\n 001170 unknown12 0 001172 jumpTo 240 001176 if pstat(110) > 3 then 1396 001188 setPStat 247 8 001192 setPStat 248 1 001196 callRoutine 28 001198 setDialogOwner 255 001200 showTextbox How's fifty bit Meat\nfor sixty bits?\n 001282 setPStat 117 4 001286 setDialogOwner 255 001288 setSelection 2616 240 001294 showTextbox Raise from fifty to sixty\nLet me rethink this\n 001390 unknown12 0 001392 jumpTo 240 001396 if pstat(110) > 4 then 1634 001408 setPStat 247 8 001412 setPStat 248 1 001416 callRoutine 28 001418 setDialogOwner 255 001420 showTextbox How about fifty bit Meat\nfor fifty five bits?\n 001520 setPStat 117 5 001524 setDialogOwner 255 001526 setSelection 2640 240 001532 showTextbox Raise fifty to fifty five\nLet me rethink this\n 001628 unknown12 0 001630 jumpTo 240 001634 setPStat 247 8 001638 setPStat 248 0 001642 callRoutine 28 001644 setDialogOwner 255 001646 showTextbox How's fifty bit Meat\nat regular price?\n 001732 setPStat 117 6 001736 setDialogOwner 255 001738 setSelection 2664 240 001744 showTextbox Offer at regular price\nLet me rethink this\n 001834 unknown12 0 001836 jumpTo 240 001840 storeRandom 110 2 001844 if pstat(110) > 0 then 2082 001856 setPStat 247 8 001860 setPStat 248 0 001864 callRoutine 28 001866 setDialogOwner 255 001868 showTextbox How about fifty bit Meat\nfor forty five bits?\n 001968 setPStat 117 7 001972 setDialogOwner 255 001974 setSelection 2688 240 001980 showTextbox Lower fifty to forty five\nLet me rethink this\n 002076 unknown12 0 002078 jumpTo 240 002082 if pstat(110) > 1 then 2302 002094 setPStat 247 8 002098 setPStat 248 0 002102 callRoutine 28 002104 setDialogOwner 255 002106 showTextbox How's fifty bit Meat\nfor forty bits?\n 002188 setPStat 117 8 002192 setDialogOwner 255 002194 setSelection 2712 240 002200 showTextbox Lower fifty down to forty\nLet me rethink this\n 002296 unknown12 0 002298 jumpTo 240 002302 if pstat(110) > 2 then 2544 002314 setPStat 247 8 002318 setPStat 248 0 002322 callRoutine 28 002324 setDialogOwner 255 002326 showTextbox How about fifty bit Meat\nfor thirty five bits?\n 002428 setPStat 117 9 002432 setDialogOwner 255 002434 setSelection 2736 240 002440 showTextbox Lower fifty to thirty five\nLet me rethink this\n 002538 unknown12 0 002540 jumpTo 240 002544 storeRandom 110 99 002548 if pstat(110) > 0 then 2564 002560 jumpTo 2760 002564 jumpTo 3654 002568 storeRandom 110 99 002572 if pstat(110) > 0 then 2588 002584 jumpTo 2760 002588 jumpTo 3654 002592 storeRandom 110 99 002596 if pstat(110) > 0 then 2612 002608 jumpTo 2760 002612 jumpTo 3654 002616 storeRandom 110 99 002620 if pstat(110) > 19 then 2636 002632 jumpTo 2760 002636 jumpTo 3654 002640 storeRandom 110 99 002644 if pstat(110) > 49 then 2660 002656 jumpTo 2760 002660 jumpTo 3654 002664 storeRandom 110 99 002668 if pstat(110) > 79 then 2684 002680 jumpTo 2760 002684 jumpTo 3654 002688 storeRandom 110 99 002692 if pstat(110) > 84 then 2708 002704 jumpTo 2760 002708 jumpTo 3654 002712 storeRandom 110 99 002716 if pstat(110) > 89 then 2732 002728 jumpTo 2760 002732 jumpTo 3654 002736 storeRandom 110 99 002740 if pstat(110) > 94 then 2756 002752 jumpTo 2760 002756 jumpTo 3654 002760 setDialogOwner 8 002762 showTextbox Okay, I'll take it!\n 002806 playSound 1544 002810 delay 10 002814 setTextboxSize 12 3 002818 if pstat(117) != 1 then 2904 002830 setPStat 243 0 002834 setPStat 244 40 002838 callRoutine 31 002840 showTextbox Total Profit: \nProfit:\nforty\n 002904 if pstat(117) != 2 then 3002 002916 setPStat 243 0 002920 setPStat 244 35 002924 callRoutine 31 002926 showTextbox Total Profit: \nProfit:\nthirty five\n 003002 if pstat(117) != 3 then 3090 003014 setPStat 243 0 003018 setPStat 244 30 003022 callRoutine 31 003024 showTextbox Total Profit: \nProfit:\nthirty\n 003090 if pstat(117) != 4 then 3188 003102 setPStat 243 0 003106 setPStat 244 25 003110 callRoutine 31 003112 showTextbox Total Profit: \nProfit:\ntwenty five\n 003188 if pstat(117) != 5 then 3276 003200 setPStat 243 0 003204 setPStat 244 20 003208 callRoutine 31 003210 showTextbox Total Profit: \nProfit:\ntwenty\n 003276 if pstat(117) != 6 then 3366 003288 setPStat 243 0 003292 setPStat 244 15 003296 callRoutine 31 003298 showTextbox Total Profit: \nProfit:\nfifteen\n 003366 if pstat(117) != 7 then 3448 003378 setPStat 243 0 003382 setPStat 244 10 003386 callRoutine 31 003388 showTextbox Total Profit: \nProfit:\nten\n 003448 if pstat(117) != 8 then 3532 003460 setPStat 243 0 003464 setPStat 244 5 003468 callRoutine 31 003470 showTextbox Total Profit: \nProfit:\nfive\n 003532 if pstat(117) != 9 then 3606 003544 showTextbox Total Profit: \nProfit:\nzero\n 003606 setPStat 119 0 003610 playSound 5888 003614 delay 20 003618 setPStat 247 8 003622 setPStat 248 5 003626 callRoutine 28 003628 entityWalkTo 8 -109 -853 false 003636 waitForEntity 8 003638 unloadEntity 8 003640 unknown79 99 003642 delay 20 003646 jumpToFile 49 82 003652 endSection 003654 setPStat 247 8 003658 setPStat 248 5 003662 callRoutine 28 003664 addToPStat 119 1 003668 storeRandom 110 99 003672 if pstat(110) > 89 OR pstat(119) < 3 then 3692 003688 jumpTo 3736 003692 if pstat(110) > 59 OR pstat(119) != 2 then 3712 003708 jumpTo 3736 003712 if pstat(110) > 19 OR pstat(119) != 1 then 3732 003728 jumpTo 3736 003732 jumpTo 3924 003736 setDialogOwner 8 003738 showTextbox I'm wasting my time with you!!\n 003804 setPStat 119 0 003808 playSound 1800 003812 delay 10 003816 setPStat 247 8 003820 setPStat 248 5 003824 callRoutine 28 003826 entityWalkTo 8 -109 -853 false 003834 waitForEntity 8 003836 unloadEntity 8 003838 unknown79 99 003840 delay 40 003844 setDialogOwner 253 003846 showTextbox Man, where are the customers?\n 003910 fadeoutHud 003912 addToPStat 123 1 003916 jumpToFile 49 82 003922 endSection 003924 setDialogOwner 8 003926 showTextbox I think you charge too much!\n 003988 setDialogOwner 253 003990 showTextbox Could be. Well then...\n 004040 jumpTo 240 004044 setDialogOwner 8 004046 showTextbox I'll give anything for a\nPortable Potty.\n 004136 setDialogOwner 253 004138 showTextbox Uh... Welcome, you want a\nPortable Pottycheap?\n 004240 setPStat 247 8 004244 setPStat 248 5 004248 callRoutine 28 004250 setPStat 117 6 004254 setDialogOwner 255 004256 setSelection 4480 5990 6270 004264 showTextbox Raise price\nKeep price at three hund bits\nLower price\n 004376 unknown12 0 004378 setDialogOwner 253 004380 showTextbox Uh... let's see, you want a\nPortable Potty?\n 004476 jumpTo 4240 004480 storeRandom 110 4 004484 if pstat(110) > 0 then 4782 004496 setPStat 247 8 004500 setPStat 248 3 004504 callRoutine 28 004506 setDialogOwner 255 004508 showTextbox How's a three hundred bit\nPortable Potty,\nfor four hundred fifty bits?\n 004658 setPStat 117 1 004662 setDialogOwner 255 004664 setSelection 7174 4240 004670 showTextbox Raise three hund to four fifty\nLet me rethink this\n 004776 unknown12 0 004778 jumpTo 4240 004782 if pstat(110) > 1 then 5086 004794 setPStat 247 8 004798 setPStat 248 2 004802 callRoutine 28 004804 setDialogOwner 255 004806 showTextbox How about a three hundred bit\nPortable Potty,\nfor four hundred twenty bits?\n 004966 setPStat 117 2 004970 setDialogOwner 255 004972 setSelection 7198 4240 004978 showTextbox Up three hund to four twenty\nLet me rethink this\n 005080 unknown12 0 005082 jumpTo 4240 005086 if pstat(110) > 2 then 5386 005098 setPStat 247 8 005102 setPStat 248 2 005106 callRoutine 28 005108 setDialogOwner 255 005110 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred ninety bits?\n 005264 setPStat 117 3 005268 setDialogOwner 255 005270 setSelection 7222 4240 005276 showTextbox Up three hund to three ninety\nLet me rethink this\n 005380 unknown12 0 005382 jumpTo 4240 005386 if pstat(110) > 3 then 5690 005398 setPStat 247 8 005402 setPStat 248 1 005406 callRoutine 28 005408 setDialogOwner 255 005410 showTextbox How about a three hundred bit\nPortable Potty,\nfor three hundred sixty bits?\n 005570 setPStat 117 4 005574 setDialogOwner 255 005576 setSelection 7246 4240 005582 showTextbox Up three hund to three sixty\nLet me rethink this\n 005684 unknown12 0 005686 jumpTo 4240 005690 if pstat(110) > 4 then 5990 005702 setPStat 247 8 005706 setPStat 248 1 005710 callRoutine 28 005712 setDialogOwner 255 005714 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred thirty bits?\n 005868 setPStat 117 5 005872 setDialogOwner 255 005874 setSelection 7270 4240 005880 showTextbox Up three hund to three thirty\nLet me rethink this\n 005984 unknown12 0 005986 jumpTo 4240 005990 setPStat 247 8 005994 setPStat 248 0 005998 callRoutine 28 006000 setDialogOwner 255 006002 showTextbox How about a three hundred bit\nPortable Potty,\nat regular price: three hund?\n 006162 setPStat 117 6 006166 setDialogOwner 255 006168 setSelection 7294 4240 006174 showTextbox Offer at regular price\nLet me rethink this\n 006264 unknown12 0 006266 jumpTo 4240 006270 storeRandom 110 2 006274 if pstat(110) > 0 then 6574 006286 setPStat 247 8 006290 setPStat 248 0 006294 callRoutine 28 006296 setDialogOwner 255 006298 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred seventy bits?\n 006450 setPStat 117 7 006454 setDialogOwner 255 006456 setSelection 7318 4240 006462 showTextbox drop three hund to two seventy\nLet me rethink this\n 006568 unknown12 0 006570 jumpTo 4240 006574 if pstat(110) > 1 then 6876 006586 setPStat 247 8 006590 setPStat 248 0 006594 callRoutine 28 006596 setDialogOwner 255 006598 showTextbox How about a three hundred bit\nPortable Potty,\nfor two hundred forty bits?\n 006754 setPStat 117 8 006758 setDialogOwner 255 006760 setSelection 7342 4240 006766 showTextbox Lower three hund to two forty\nLet me rethink this\n 006870 unknown12 0 006872 jumpTo 4240 006876 if pstat(110) > 2 then 7174 006888 setPStat 247 8 006892 setPStat 248 0 006896 callRoutine 28 006898 setDialogOwner 255 006900 showTextbox How about a three hundred bit\nPortable Potty,\nfor two hundred forty bits?\n 007056 setPStat 117 9 007060 setDialogOwner 255 007062 setSelection 7366 4240 007068 showTextbox Lower three hund to two ten\nLet me rethink this\n 007168 unknown12 0 007170 jumpTo 4240 007174 storeRandom 110 99 007178 if pstat(110) > 0 then 7194 007190 jumpTo 7390 007194 jumpTo 8344 007198 storeRandom 110 99 007202 if pstat(110) > 0 then 7218 007214 jumpTo 7390 007218 jumpTo 8344 007222 storeRandom 110 99 007226 if pstat(110) > 0 then 7242 007238 jumpTo 7390 007242 jumpTo 8344 007246 storeRandom 110 99 007250 if pstat(110) > 19 then 7266 007262 jumpTo 7390 007266 jumpTo 8344 007270 storeRandom 110 99 007274 if pstat(110) > 49 then 7290 007286 jumpTo 7390 007290 jumpTo 8344 007294 storeRandom 110 99 007298 if pstat(110) > 79 then 7314 007310 jumpTo 7390 007314 jumpTo 8344 007318 storeRandom 110 99 007322 if pstat(110) > 84 then 7338 007334 jumpTo 7390 007338 jumpTo 8344 007342 storeRandom 110 99 007346 if pstat(110) > 89 then 7362 007358 jumpTo 7390 007362 jumpTo 8344 007366 storeRandom 110 99 007370 if pstat(110) > 94 then 7386 007382 jumpTo 7390 007386 jumpTo 8344 007390 setDialogOwner 8 007392 showTextbox Alright, I'll take it!\n 007442 playSound 1544 007446 delay 10 007450 setTextboxSize 12 3 007454 if pstat(117) != 1 then 7564 007466 setPStat 243 0 007470 setPStat 244 -16 007474 callRoutine 31 007476 showTextbox Total Profit: \nProfit:\ntwo hundred forty\n 007564 if pstat(117) != 2 then 7670 007576 setPStat 243 0 007580 setPStat 244 -46 007584 callRoutine 31 007586 showTextbox Total Profit: \nProfit:\ntwo hundred ten\n 007670 if pstat(117) != 3 then 7782 007682 setPStat 243 0 007686 setPStat 244 -76 007690 callRoutine 31 007692 showTextbox Total Profit: \nProfit:\none hundred eighty\n 007782 if pstat(117) != 4 then 7892 007794 setPStat 243 0 007798 setPStat 244 -106 007802 callRoutine 31 007804 showTextbox Total Profit: \nProfit:\none hundred fifty\n 007892 if pstat(117) != 5 then 8004 007904 setPStat 243 0 007908 setPStat 244 120 007912 callRoutine 31 007914 showTextbox Total Profit: \nProfit:\none hundred twenty\n 008004 if pstat(117) != 6 then 8092 008016 setPStat 243 0 008020 setPStat 244 90 008024 callRoutine 31 008026 showTextbox Total Profit: \nProfit:\nninety\n 008092 if pstat(117) != 7 then 8178 008104 setPStat 243 0 008108 setPStat 244 60 008112 callRoutine 31 008114 showTextbox Total Profit: \nProfit:\nsixty\n 008178 if pstat(117) != 8 then 8266 008190 setPStat 243 0 008194 setPStat 244 30 008198 callRoutine 31 008200 showTextbox Total Profit: \nProfit:\nthirty\n 008266 if pstat(117) != 9 then 8340 008278 showTextbox Total Profit: \nProfit:\nzero\n 008340 jumpTo 3606 008344 setPStat 247 8 008348 setPStat 248 5 008352 callRoutine 28 008354 addToPStat 119 1 008358 storeRandom 110 99 008362 if pstat(110) > 89 OR pstat(119) < 3 then 8382 008378 jumpTo 3736 008382 if pstat(110) > 59 OR pstat(119) != 2 then 8402 008398 jumpTo 3736 008402 if pstat(110) > 19 OR pstat(119) != 1 then 8422 008418 jumpTo 3736 008422 jumpTo 8426 008426 setDialogOwner 8 008428 showTextbox Come on, give me a break!\n 008484 setDialogOwner 253 008486 showTextbox Huh? Well then...\n 008526 jumpTo 4240 008530 setDialogOwner 8 008532 showTextbox Boy, I need some\nMedicine.\n 008594 setDialogOwner 253 008596 showTextbox Uh... Welcome, you want some\nMedicine?\n 008682 setPStat 247 8 008686 setPStat 248 5 008690 callRoutine 28 008692 setPStat 117 6 008696 setDialogOwner 255 008698 setSelection 8920 10298 10550 008706 showTextbox Raise price\nKeep price at one thous bits\nLower price\n 008816 unknown12 0 008818 setDialogOwner 253 008820 showTextbox Uh, you wanted some cheap\nMedicine , right?\n 008916 jumpTo 8682 008920 storeRandom 110 4 008924 if pstat(110) > 0 then 9202 008936 setPStat 247 8 008940 setPStat 248 3 008944 callRoutine 28 008946 setDialogOwner 255 008948 showTextbox How about one thousand bit\nMedicine,\nfor fifteen hundred bits?\n 009082 setPStat 117 1 009086 setDialogOwner 255 009088 setSelection 11370 8682 009094 showTextbox Up one thous to fifteen hund\nLet me rethink this\n 009196 unknown12 0 009198 jumpTo 8682 009202 if pstat(110) > 1 then 9476 009214 setPStat 247 8 009218 setPStat 248 2 009222 callRoutine 28 009224 setDialogOwner 255 009226 showTextbox How's one thousand bit\nMedicine,\nfor fourteen hundred bits?\n 009354 setPStat 117 2 009358 setDialogOwner 255 009360 setSelection 11394 8682 009366 showTextbox Up one thous to fourteen hund\nLet me rethink this\n 009470 unknown12 0 009472 jumpTo 8682 009476 if pstat(110) > 2 then 9758 009488 setPStat 247 8 009492 setPStat 248 2 009496 callRoutine 28 009498 setDialogOwner 255 009500 showTextbox How about one thousand bit\nMedicine,\nfor thirteen hundred bits?\n 009636 setPStat 117 3 009640 setDialogOwner 255 009642 setSelection 11418 8682 009648 showTextbox Up one thous to thirteen hund\nLet me rethink this\n 009752 unknown12 0 009754 jumpTo 8682 009758 if pstat(110) > 3 then 10024 009770 setPStat 247 8 009774 setPStat 248 1 009778 callRoutine 28 009780 setDialogOwner 255 009782 showTextbox How's one thousand bit\nMedicine,\nfor twelve hundred bits?\n 009906 setPStat 117 4 009910 setDialogOwner 255 009912 setSelection 11442 8682 009918 showTextbox Up one thous to twelve hund\nLet me rethink this\n 010018 unknown12 0 010020 jumpTo 8682 010024 if pstat(110) > 4 then 10298 010036 setPStat 247 8 010040 setPStat 248 1 010044 callRoutine 28 010046 setDialogOwner 255 010048 showTextbox How about one thousand bit\nMedicine,\nfor eleven hundred bits?\n 010180 setPStat 117 5 010184 setDialogOwner 255 010186 setSelection 11466 8682 010192 showTextbox Up one thous to eleven hund\nLet me rethink this\n 010292 unknown12 0 010294 jumpTo 8682 010298 setPStat 247 8 010302 setPStat 248 0 010306 callRoutine 28 010308 setDialogOwner 255 010310 showTextbox How's one thousand bit\nMedicine,\nat regular price: one thous?\n 010442 setPStat 117 6 010446 setDialogOwner 255 010448 setSelection 11490 8682 010454 showTextbox Offer at regular price\nLet me rethink this\n 010544 unknown12 0 010546 jumpTo 8682 010550 storeRandom 110 2 010554 if pstat(110) > 0 then 10826 010566 setPStat 247 8 010570 setPStat 248 0 010574 callRoutine 28 010576 setDialogOwner 255 010578 showTextbox How about one thousand bit\nMedicine,\nfor nine hundred bits?\n 010706 setPStat 117 7 010710 setDialogOwner 255 010712 setSelection 11514 8682 010718 showTextbox Lower one thous to nine hund\nLet me rethink this\n 010820 unknown12 0 010822 jumpTo 8682 010826 if pstat(110) > 1 then 11094 010838 setPStat 247 8 010842 setPStat 248 0 010846 callRoutine 28 010848 setDialogOwner 255 010850 showTextbox How's one thousand bit\nMedicine,\nfor eight hundred bits?\n 010972 setPStat 117 8 010976 setDialogOwner 255 010978 setSelection 11538 8682 010984 showTextbox Lower one thous to eight hund\nLet me rethink this\n 011088 unknown12 0 011090 jumpTo 8682 011094 if pstat(110) > 2 then 11370 011106 setPStat 247 8 011110 setPStat 248 0 011114 callRoutine 28 011116 setDialogOwner 255 011118 showTextbox How about one thousand bit\nMedicine,\nfor seven hundred bits?\n 011248 setPStat 117 9 011252 setDialogOwner 255 011254 setSelection 11562 8682 011260 showTextbox Lower one thous to seven hund\nLet me rethink this\n 011364 unknown12 0 011366 jumpTo 8682 011370 storeRandom 110 99 011374 if pstat(110) > 1 then 11390 011386 jumpTo 11586 011390 jumpTo 12526 011394 storeRandom 110 99 011398 if pstat(110) > 1 then 11414 011410 jumpTo 11586 011414 jumpTo 12526 011418 storeRandom 110 99 011422 if pstat(110) > 1 then 11438 011434 jumpTo 11586 011438 jumpTo 12526 011442 storeRandom 110 99 011446 if pstat(110) > 19 then 11462 011458 jumpTo 11586 011462 jumpTo 12526 011466 storeRandom 110 99 011470 if pstat(110) > 49 then 11486 011482 jumpTo 11586 011486 jumpTo 12526 011490 storeRandom 110 99 011494 if pstat(110) > 79 then 11510 011506 jumpTo 11586 011510 jumpTo 12526 011514 storeRandom 110 99 011518 if pstat(110) > 84 then 11534 011530 jumpTo 11586 011534 jumpTo 12526 011538 storeRandom 110 99 011542 if pstat(110) > 89 then 11558 011554 jumpTo 11586 011558 jumpTo 12526 011562 storeRandom 110 99 011566 if pstat(110) > 94 then 11582 011578 jumpTo 11586 011582 jumpTo 12526 011586 setDialogOwner 8 011588 showTextbox Okay, you got a sale!\n 011636 playSound 1544 011640 delay 10 011644 setTextboxSize 12 3 011648 if pstat(117) != 1 then 11750 011660 setPStat 243 3 011664 setPStat 244 32 011668 callRoutine 31 011670 showTextbox Total Profit: \nProfit:\neight hundred\n 011750 if pstat(117) != 2 then 11852 011762 setPStat 243 2 011766 setPStat 244 -68 011770 callRoutine 31 011772 showTextbox Total Profit: \nProfit:\nseven hundred\n 011852 if pstat(117) != 3 then 11950 011864 setPStat 243 2 011868 setPStat 244 88 011872 callRoutine 31 011874 showTextbox Total Profit: \nProfit:\nsix hundred\n 011950 if pstat(117) != 4 then 12050 011962 setPStat 243 1 011966 setPStat 244 -12 011970 callRoutine 31 011972 showTextbox Total Profit: \nProfit:\nfive hundred\n 012050 if pstat(117) != 5 then 12150 012062 setPStat 243 1 012066 setPStat 244 -112 012070 callRoutine 31 012072 showTextbox Total Profit: \nProfit:\nfour hundred\n 012150 if pstat(117) != 6 then 12252 012162 setPStat 243 1 012166 setPStat 244 44 012170 callRoutine 31 012172 showTextbox Total Profit: \nProfit:\nthree hundred\n 012252 if pstat(117) != 7 then 12350 012264 setPStat 243 0 012268 setPStat 244 -56 012272 callRoutine 31 012274 showTextbox Total Profit: \nProfit:\ntwo hundred\n 012350 if pstat(117) != 8 then 12448 012362 setPStat 243 0 012366 setPStat 244 100 012370 callRoutine 31 012372 showTextbox Total Profit: \nProfit:\none hundred\n 012448 if pstat(117) != 9 then 12522 012460 showTextbox Total Profit: \nProfit:\nzero\n 012522 jumpTo 3606 012526 setPStat 247 8 012530 setPStat 248 5 012534 callRoutine 28 012536 addToPStat 119 1 012540 storeRandom 110 99 012544 if pstat(110) > 89 OR pstat(119) < 3 then 12564 012560 jumpTo 3736 012564 if pstat(110) > 59 OR pstat(119) != 2 then 12584 012580 jumpTo 3736 012584 if pstat(110) > 19 OR pstat(119) != 1 then 12604 012600 jumpTo 3736 012604 jumpTo 12608 012608 setDialogOwner 8 012610 showTextbox That's highway robbery!\n 012662 setDialogOwner 253 012664 showTextbox Okay. well then...\n 012706 jumpTo 8682 == Script ID 202 == a1000 Section_254: 000012 endSection Section_51: 000014 addToPStat 123 1 000018 loadDigimon 93 000020 setDigimon 93 4 0 000024 delay 20 000028 entityWalkTo 9 -501 -508 false 000036 waitForEntity 9 000038 entityLookAtEntity 9 253 000042 storeRandom 110 99 000046 if pstat(110) > 31 then 62 000058 jumpTo 84 000062 if pstat(110) > 66 then 78 000074 jumpTo 3998 000078 jumpTo 8458 000082 endSection 000084 setDialogOwner 9 000086 showTextbox Boy, I want some Meat.\n 000140 setDialogOwner 253 000142 showTextbox Welcome, so you want some\nMeat. Well, uh...\n 000238 setPStat 247 9 000242 setPStat 248 5 000246 callRoutine 28 000248 delay 10 000252 setPStat 117 6 000256 setDialogOwner 255 000258 setSelection 478 1652 1858 000266 showTextbox Raise price\nKeep price at fifty bits\nLower price\n 000368 unknown12 0 000370 setDialogOwner 253 000372 showTextbox Uh, you want a good deal on\nMeat, right? Uh...\n 000474 jumpTo 238 000478 storeRandom 110 4 000482 if pstat(110) > 0 then 728 000494 setPStat 247 9 000498 setPStat 248 3 000502 callRoutine 28 000504 setDialogOwner 255 000506 showTextbox How about fifty bit Meat\nfor seventy five bits?\n 000610 setPStat 117 1 000614 setDialogOwner 255 000616 setSelection 2562 238 000622 showTextbox Raise fifty to seventy five\nLet me rethink this\n 000722 unknown12 0 000724 jumpTo 238 000728 if pstat(110) > 1 then 956 000740 setPStat 247 9 000744 setPStat 248 2 000748 callRoutine 28 000750 setDialogOwner 255 000752 showTextbox How's fifty bit Meat\nfor seventy bits?\n 000838 setPStat 117 2 000842 setDialogOwner 255 000844 setSelection 2586 238 000850 showTextbox Raise from fifty to seventy\nLet me rethink this\n 000950 unknown12 0 000952 jumpTo 238 000956 if pstat(110) > 2 then 1194 000968 setPStat 247 9 000972 setPStat 248 2 000976 callRoutine 28 000978 setDialogOwner 255 000980 showTextbox How about fifty bit Meat\nfor sixty five bits?\n 001080 setPStat 117 3 001084 setDialogOwner 255 001086 setSelection 2610 238 001092 showTextbox Raise fifty to sixty five\nLet me rethink this\n 001188 unknown12 0 001190 jumpTo 238 001194 if pstat(110) > 3 then 1414 001206 setPStat 247 9 001210 setPStat 248 1 001214 callRoutine 28 001216 setDialogOwner 255 001218 showTextbox How's fifty bit Meat\nfor sixty bits?\n 001300 setPStat 117 4 001304 setDialogOwner 255 001306 setSelection 2634 238 001312 showTextbox Raise from fifty to sixty\nLet me rethink this\n 001408 unknown12 0 001410 jumpTo 238 001414 if pstat(110) > 4 then 1652 001426 setPStat 247 9 001430 setPStat 248 1 001434 callRoutine 28 001436 setDialogOwner 255 001438 showTextbox How about fifty bit Meat\nfor fifty five bits?\n 001538 setPStat 117 5 001542 setDialogOwner 255 001544 setSelection 2658 238 001550 showTextbox Raise fifty to fifty five\nLet me rethink this\n 001646 unknown12 0 001648 jumpTo 238 001652 setPStat 247 9 001656 setPStat 248 0 001660 callRoutine 28 001662 setDialogOwner 255 001664 showTextbox How's fifty bit Meat\nat regular price?\n 001750 setPStat 117 6 001754 setDialogOwner 255 001756 setSelection 2682 238 001762 showTextbox Offer at regular price\nLet me rethink this\n 001852 unknown12 0 001854 jumpTo 238 001858 storeRandom 110 2 001862 if pstat(110) > 0 then 2100 001874 setPStat 247 9 001878 setPStat 248 0 001882 callRoutine 28 001884 setDialogOwner 255 001886 showTextbox How about fifty bit Meat\nfor forty five bits?\n 001986 setPStat 117 7 001990 setDialogOwner 255 001992 setSelection 2706 238 001998 showTextbox Lower fifty to forty five\nLet me rethink this\n 002094 unknown12 0 002096 jumpTo 238 002100 if pstat(110) > 1 then 2320 002112 setPStat 247 9 002116 setPStat 248 0 002120 callRoutine 28 002122 setDialogOwner 255 002124 showTextbox How's fifty bit Meat\nfor forty bits?\n 002206 setPStat 117 8 002210 setDialogOwner 255 002212 setSelection 2730 238 002218 showTextbox Lower fifty down to forty\nLet me rethink this\n 002314 unknown12 0 002316 jumpTo 238 002320 if pstat(110) > 2 then 2562 002332 setPStat 247 9 002336 setPStat 248 0 002340 callRoutine 28 002342 setDialogOwner 255 002344 showTextbox How about fifty bit Meat\nfor thirty five bits?\n 002446 setPStat 117 9 002450 setDialogOwner 255 002452 setSelection 2754 238 002458 showTextbox Lower fifty to thirty five\nLet me rethink this\n 002556 unknown12 0 002558 jumpTo 238 002562 storeRandom 110 99 002566 if pstat(110) > 44 then 2582 002578 jumpTo 2778 002582 jumpTo 3670 002586 storeRandom 110 99 002590 if pstat(110) > 49 then 2606 002602 jumpTo 2778 002606 jumpTo 3670 002610 storeRandom 110 99 002614 if pstat(110) > 54 then 2630 002626 jumpTo 2778 002630 jumpTo 3670 002634 storeRandom 110 99 002638 if pstat(110) > 59 then 2654 002650 jumpTo 2778 002654 jumpTo 3670 002658 storeRandom 110 99 002662 if pstat(110) > 64 then 2678 002674 jumpTo 2778 002678 jumpTo 3670 002682 storeRandom 110 99 002686 if pstat(110) > 69 then 2702 002698 jumpTo 2778 002702 jumpTo 3670 002706 storeRandom 110 99 002710 if pstat(110) > 74 then 2726 002722 jumpTo 2778 002726 jumpTo 3670 002730 storeRandom 110 99 002734 if pstat(110) > 79 then 2750 002746 jumpTo 2778 002750 jumpTo 3670 002754 storeRandom 110 99 002758 if pstat(110) > 84 then 2774 002770 jumpTo 2778 002774 jumpTo 3670 002778 setDialogOwner 9 002780 showTextbox Okay, I'll buy it!\n 002822 playSound 1544 002826 delay 10 002830 setTextboxSize 12 3 002834 if pstat(117) != 1 then 2920 002846 setPStat 243 0 002850 setPStat 244 40 002854 callRoutine 31 002856 showTextbox Total Profit: \nProfit:\nforty\n 002920 if pstat(117) != 2 then 3018 002932 setPStat 243 0 002936 setPStat 244 35 002940 callRoutine 31 002942 showTextbox Total Profit: \nProfit:\nthirty five\n 003018 if pstat(117) != 3 then 3106 003030 setPStat 243 0 003034 setPStat 244 30 003038 callRoutine 31 003040 showTextbox Total Profit: \nProfit:\nthirty\n 003106 if pstat(117) != 4 then 3204 003118 setPStat 243 0 003122 setPStat 244 25 003126 callRoutine 31 003128 showTextbox Total Profit: \nProfit:\ntwenty five\n 003204 if pstat(117) != 5 then 3292 003216 setPStat 243 0 003220 setPStat 244 20 003224 callRoutine 31 003226 showTextbox Total Profit: \nProfit:\ntwenty\n 003292 if pstat(117) != 6 then 3382 003304 setPStat 243 0 003308 setPStat 244 15 003312 callRoutine 31 003314 showTextbox Total Profit: \nProfit:\nfifteen\n 003382 if pstat(117) != 7 then 3464 003394 setPStat 243 0 003398 setPStat 244 10 003402 callRoutine 31 003404 showTextbox Total Profit: \nProfit:\nten\n 003464 if pstat(117) != 8 then 3548 003476 setPStat 243 0 003480 setPStat 244 5 003484 callRoutine 31 003486 showTextbox Total Profit: \nProfit:\nfive\n 003548 if pstat(117) != 9 then 3622 003560 showTextbox Total Profit: \nProfit:\nzero\n 003622 setPStat 119 0 003626 playSound 5888 003630 delay 20 003634 setPStat 247 9 003638 setPStat 248 5 003642 callRoutine 28 003644 entityWalkTo 9 -109 -853 false 003652 waitForEntity 9 003654 unloadEntity 9 003656 unknown79 93 003658 delay 20 003662 jumpToFile 49 82 003668 endSection 003670 setPStat 247 9 003674 setPStat 248 5 003678 callRoutine 28 003680 addToPStat 119 1 003684 storeRandom 110 99 003688 if pstat(110) > 99 OR pstat(119) < 3 then 3708 003704 jumpTo 3752 003708 if pstat(110) > 49 OR pstat(119) != 2 then 3728 003724 jumpTo 3752 003728 if pstat(110) > 49 OR pstat(119) != 1 then 3748 003744 jumpTo 3752 003748 jumpTo 3888 003752 setDialogOwner 9 003754 showTextbox I'm leaving!!\n 003786 setPStat 119 0 003790 playSound 1800 003794 delay 10 003798 setPStat 247 9 003802 setPStat 248 5 003806 callRoutine 28 003808 entityWalkTo 9 -109 -853 false 003816 waitForEntity 9 003818 unloadEntity 9 003820 unknown79 93 003822 delay 40 003826 setDialogOwner 253 003828 showTextbox No customers come...\n 003874 fadeoutHud 003876 addToPStat 123 1 003880 jumpToFile 49 82 003886 endSection 003888 setDialogOwner 9 003890 showTextbox You're charging too much!\n 003946 setDialogOwner 253 003948 showTextbox Really? Well then...\n 003994 jumpTo 238 003998 setDialogOwner 9 004000 showTextbox Boy, I gotta get a\nPortable Potty.\n 004078 setDialogOwner 253 004080 showTextbox Uh... Welcome, you want a\nPortable Potty?\n 004172 setPStat 247 9 004176 setPStat 248 5 004180 callRoutine 28 004182 setPStat 117 6 004186 setDialogOwner 255 004188 setSelection 4420 5930 6210 004196 showTextbox Raise price\nKeep price at three hund bits\nLower price\n 004308 unknown12 0 004310 setDialogOwner 253 004312 showTextbox Uh... you want a good deal\non a Portable Potty?\n 004416 jumpTo 4172 004420 storeRandom 110 4 004424 if pstat(110) > 0 then 4722 004436 setPStat 247 9 004440 setPStat 248 3 004444 callRoutine 28 004446 setDialogOwner 255 004448 showTextbox How's a three hundred bit\nPortable Potty,\nfor four hundred fifty bits?\n 004598 setPStat 117 1 004602 setDialogOwner 255 004604 setSelection 7102 4172 004610 showTextbox Raise three hund to four fifty\nLet me rethink this\n 004716 unknown12 0 004718 jumpTo 4172 004722 if pstat(110) > 1 then 5026 004734 setPStat 247 9 004738 setPStat 248 2 004742 callRoutine 28 004744 setDialogOwner 255 004746 showTextbox How about a three hundred bit\nPortable Potty,\nfor four hundred twenty bits?\n 004906 setPStat 117 2 004910 setDialogOwner 255 004912 setSelection 7126 4172 004918 showTextbox Up three hund to four twenty\nLet me rethink this\n 005020 unknown12 0 005022 jumpTo 4172 005026 if pstat(110) > 2 then 5326 005038 setPStat 247 9 005042 setPStat 248 2 005046 callRoutine 28 005048 setDialogOwner 255 005050 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred ninety bits?\n 005204 setPStat 117 3 005208 setDialogOwner 255 005210 setSelection 7150 4172 005216 showTextbox Up three hund to three ninety\nLet me rethink this\n 005320 unknown12 0 005322 jumpTo 4172 005326 if pstat(110) > 3 then 5630 005338 setPStat 247 9 005342 setPStat 248 1 005346 callRoutine 28 005348 setDialogOwner 255 005350 showTextbox How about a three hundred bit\nPortable Potty,\nfor three hundred sixty bits?\n 005510 setPStat 117 4 005514 setDialogOwner 255 005516 setSelection 7174 4172 005522 showTextbox Up three hund to three sixty\nLet me rethink this\n 005624 unknown12 0 005626 jumpTo 4172 005630 if pstat(110) > 4 then 5930 005642 setPStat 247 9 005646 setPStat 248 1 005650 callRoutine 28 005652 setDialogOwner 255 005654 showTextbox How's a three hundred bit\nPortable Potty,\nfor three hundred thirty bits?\n 005808 setPStat 117 5 005812 setDialogOwner 255 005814 setSelection 7198 4172 005820 showTextbox Up three hund to three thirty\nLet me rethink this\n 005924 unknown12 0 005926 jumpTo 4172 005930 setPStat 247 9 005934 setPStat 248 0 005938 callRoutine 28 005940 setDialogOwner 255 005942 showTextbox How about a three hundred bit\nPortable Potty,\nat regular price: three hund?\n 006102 setPStat 117 6 006106 setDialogOwner 255 006108 setSelection 7222 4172 006114 showTextbox Offer at regular price\nLet me rethink this\n 006204 unknown12 0 006206 jumpTo 4172 006210 storeRandom 110 2 006214 if pstat(110) > 0 then 6514 006226 setPStat 247 9 006230 setPStat 248 0 006234 callRoutine 28 006236 setDialogOwner 255 006238 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred seventy bits?\n 006390 setPStat 117 7 006394 setDialogOwner 255 006396 setSelection 7246 4172 006402 showTextbox drop three hund to two seventy\nLet me rethink this\n 006508 unknown12 0 006510 jumpTo 4172 006514 if pstat(110) > 1 then 6816 006526 setPStat 247 9 006530 setPStat 248 0 006534 callRoutine 28 006536 setDialogOwner 255 006538 showTextbox How about a three hundred bit\nPortable Potty,\nfor two hundred forty bits?\n 006694 setPStat 117 8 006698 setDialogOwner 255 006700 setSelection 7270 4172 006706 showTextbox Lower three hund to two forty\nLet me rethink this\n 006810 unknown12 0 006812 jumpTo 4172 006816 if pstat(110) > 2 then 7102 006828 setPStat 247 9 006832 setPStat 248 0 006836 callRoutine 28 006838 setDialogOwner 255 006840 showTextbox How's a three hundred bit\nPortable Potty,\nfor two hundred ten bits?\n 006984 setPStat 117 9 006988 setDialogOwner 255 006990 setSelection 7294 4172 006996 showTextbox Lower three hund to two ten\nLet me rethink this\n 007096 unknown12 0 007098 jumpTo 4172 007102 storeRandom 110 99 007106 if pstat(110) > 44 then 7122 007118 jumpTo 7318 007122 jumpTo 8264 007126 storeRandom 110 99 007130 if pstat(110) > 49 then 7146 007142 jumpTo 7318 007146 jumpTo 8264 007150 storeRandom 110 99 007154 if pstat(110) > 54 then 7170 007166 jumpTo 7318 007170 jumpTo 8264 007174 storeRandom 110 99 007178 if pstat(110) > 59 then 7194 007190 jumpTo 7318 007194 jumpTo 8264 007198 storeRandom 110 99 007202 if pstat(110) > 64 then 7218 007214 jumpTo 7318 007218 jumpTo 8264 007222 storeRandom 110 99 007226 if pstat(110) > 69 then 7242 007238 jumpTo 7318 007242 jumpTo 8264 007246 storeRandom 110 99 007250 if pstat(110) > 74 then 7266 007262 jumpTo 7318 007266 jumpTo 8264 007270 storeRandom 110 99 007274 if pstat(110) > 79 then 7290 007286 jumpTo 7318 007290 jumpTo 8264 007294 storeRandom 110 99 007298 if pstat(110) > 84 then 7314 007310 jumpTo 7318 007314 jumpTo 8264 007318 setDialogOwner 9 007320 showTextbox Okay, I'll buy it!\n 007362 playSound 1544 007366 delay 10 007370 setTextboxSize 12 3 007374 if pstat(117) != 1 then 7484 007386 setPStat 243 0 007390 setPStat 244 -16 007394 callRoutine 31 007396 showTextbox Total Profit: \nProfit:\ntwo hundred forty\n 007484 if pstat(117) != 2 then 7590 007496 setPStat 243 0 007500 setPStat 244 -46 007504 callRoutine 31 007506 showTextbox Total Profit: \nProfit:\ntwo hundred ten\n 007590 if pstat(117) != 3 then 7702 007602 setPStat 243 0 007606 setPStat 244 -76 007610 callRoutine 31 007612 showTextbox Total Profit: \nProfit:\none hundred eighty\n 007702 if pstat(117) != 4 then 7812 007714 setPStat 243 0 007718 setPStat 244 -106 007722 callRoutine 31 007724 showTextbox Total Profit: \nProfit:\none hundred fifty\n 007812 if pstat(117) != 5 then 7924 007824 setPStat 243 0 007828 setPStat 244 120 007832 callRoutine 31 007834 showTextbox Total Profit: \nProfit:\none hundred twenty\n 007924 if pstat(117) != 6 then 8012 007936 setPStat 243 0 007940 setPStat 244 90 007944 callRoutine 31 007946 showTextbox Total Profit: \nProfit:\nninety\n 008012 if pstat(117) != 7 then 8098 008024 setPStat 243 0 008028 setPStat 244 60 008032 callRoutine 31 008034 showTextbox Total Profit: \nProfit:\nsixty\n 008098 if pstat(117) != 8 then 8186 008110 setPStat 243 0 008114 setPStat 244 30 008118 callRoutine 31 008120 showTextbox Total Profit: \nProfit:\nthirty\n 008186 if pstat(117) != 9 then 8260 008198 showTextbox Total Profit: \nProfit:\nzero\n 008260 jumpTo 3622 008264 setPStat 247 9 008268 setPStat 248 5 008272 callRoutine 28 008274 addToPStat 119 1 008278 storeRandom 110 99 008282 if pstat(110) > 99 OR pstat(119) < 3 then 8302 008298 jumpTo 3752 008302 if pstat(110) > 49 OR pstat(119) != 2 then 8322 008318 jumpTo 3752 008322 if pstat(110) > 49 OR pstat(119) != 1 then 8342 008338 jumpTo 3752 008342 jumpTo 8346 008346 setDialogOwner 9 008348 showTextbox That's just too much?\n 008396 setDialogOwner 253 008398 showTextbox Nah? Well... Well then...\n 008454 jumpTo 4172 008458 setDialogOwner 9 008460 showTextbox Boy, I want some\nMedicine.\n 008522 setDialogOwner 253 008524 showTextbox Uh... Welcome, you want some\nMedicine?\n 008610 setPStat 247 9 008614 setPStat 248 5 008618 callRoutine 28 008620 setPStat 117 6 008624 setDialogOwner 255 008626 setSelection 8854 10232 10488 008634 showTextbox Raise price\nKeep price at one thous bits\nLower price\n 008744 unknown12 0 008746 setDialogOwner 253 008748 showTextbox Uh, you wanted a good deal\non Medicine, right?\n 008850 jumpTo 8610 008854 storeRandom 110 4 008858 if pstat(110) > 0 then 9136 008870 setPStat 247 9 008874 setPStat 248 3 008878 callRoutine 28 008880 setDialogOwner 255 008882 showTextbox How about one thousand bit\nMedicine,\nfor fifteen hundred bits?\n 009016 setPStat 117 1 009020 setDialogOwner 255 009022 setSelection 11304 8610 009028 showTextbox Up one thous to fifteen hund\nLet me rethink this\n 009130 unknown12 0 009132 jumpTo 8610 009136 if pstat(110) > 1 then 9410 009148 setPStat 247 9 009152 setPStat 248 2 009156 callRoutine 28 009158 setDialogOwner 255 009160 showTextbox How's one thousand bit\nMedicine,\nfor fourteen hundred bits?\n 009288 setPStat 117 2 009292 setDialogOwner 255 009294 setSelection 11328 8610 009300 showTextbox Up one thous to fourteen hund\nLet me rethink this\n 009404 unknown12 0 009406 jumpTo 8610 009410 if pstat(110) > 2 then 9692 009422 setPStat 247 9 009426 setPStat 248 2 009430 callRoutine 28 009432 setDialogOwner 255 009434 showTextbox How about one thousand bit\nMedicine,\nfor thirteen hundred bits?\n 009570 setPStat 117 3 009574 setDialogOwner 255 009576 setSelection 11352 8610 009582 showTextbox Up one thous to thirteen hund\nLet me rethink this\n 009686 unknown12 0 009688 jumpTo 8610 009692 if pstat(110) > 3 then 9958 009704 setPStat 247 9 009708 setPStat 248 1 009712 callRoutine 28 009714 setDialogOwner 255 009716 showTextbox How's one thousand bit\nMedicine,\nfor twelve hundred bits?\n 009840 setPStat 117 4 009844 setDialogOwner 255 009846 setSelection 11376 8610 009852 showTextbox Up one thous to twelve hund\nLet me rethink this\n 009952 unknown12 0 009954 jumpTo 8610 009958 if pstat(110) > 4 then 10232 009970 setPStat 247 9 009974 setPStat 248 1 009978 callRoutine 28 009980 setDialogOwner 255 009982 showTextbox How about one thousand bit\nMedicine,\nfor eleven hundred bits?\n 010114 setPStat 117 5 010118 setDialogOwner 255 010120 setSelection 11400 8610 010126 showTextbox Up one thous to eleven hund\nLet me rethink this\n 010226 unknown12 0 010228 jumpTo 8610 010232 setPStat 247 9 010236 setPStat 248 0 010240 callRoutine 28 010242 setDialogOwner 255 010244 showTextbox How's one thousand bit\nMedicine,\nat regular price of one thous?\n 010380 setPStat 117 6 010384 setDialogOwner 255 010386 setSelection 11424 8610 010392 showTextbox Offer at regular price\nLet me rethink this\n 010482 unknown12 0 010484 jumpTo 8610 010488 storeRandom 110 2 010492 if pstat(110) > 0 then 10760 010504 setPStat 247 9 010508 setPStat 248 0 010512 callRoutine 28 010514 setDialogOwner 255 010516 showTextbox How about one thousand bit\nMedicine,\nfor nine hundred bits?\n 010644 setDialogOwner 255 010646 setSelection 11448 8610 010652 showTextbox Lower one thous to nine hund\nLet me rethink this\n 010754 unknown12 0 010756 jumpTo 8610 010760 if pstat(110) > 1 then 11028 010772 setPStat 247 9 010776 setPStat 248 0 010780 callRoutine 28 010782 setDialogOwner 255 010784 showTextbox How's one thousand bit\nMedicine,\nfor eight hundred bits?\n 010906 setPStat 117 8 010910 setDialogOwner 255 010912 setSelection 11472 8610 010918 showTextbox Lower one thous to eight hund\nLet me rethink this\n 011022 unknown12 0 011024 jumpTo 8610 011028 if pstat(110) > 2 then 11304 011040 setPStat 247 9 011044 setPStat 248 0 011048 callRoutine 28 011050 setDialogOwner 255 011052 showTextbox How about one thousand bit\nMedicine,\nfor seven hundred bits?\n 011182 setPStat 117 9 011186 setDialogOwner 255 011188 setSelection 11496 8610 011194 showTextbox Lower one thous to seven hund\nLet me rethink this\n 011298 unknown12 0 011300 jumpTo 8610 011304 storeRandom 110 99 011308 if pstat(110) > 44 then 11324 011320 jumpTo 11520 011324 jumpTo 12412 011328 storeRandom 110 99 011332 if pstat(110) > 49 then 11348 011344 jumpTo 11520 011348 jumpTo 12412 011352 storeRandom 110 99 011356 if pstat(110) > 54 then 11372 011368 jumpTo 11520 011372 jumpTo 12412 011376 storeRandom 110 99 011380 if pstat(110) > 59 then 11396 011392 jumpTo 11520 011396 jumpTo 12412 011400 storeRandom 110 99 011404 if pstat(110) > 64 then 11420 011416 jumpTo 11520 011420 jumpTo 12412 011424 storeRandom 110 99 011428 if pstat(110) > 69 then 11444 011440 jumpTo 11520 011444 jumpTo 12412 011448 storeRandom 110 99 011452 if pstat(110) > 74 then 11468 011464 jumpTo 11520 011468 jumpTo 12412 011472 storeRandom 110 99 011476 if pstat(110) > 79 then 11492 011488 jumpTo 11520 011492 jumpTo 12412 011496 storeRandom 110 99 011500 if pstat(110) > 84 then 11516 011512 jumpTo 11520 011516 jumpTo 12412 011520 setDialogOwner 9 011522 playSound 1544 011526 delay 10 011530 setTextboxSize 12 3 011534 if pstat(117) != 1 then 11636 011546 setPStat 243 3 011550 setPStat 244 32 011554 callRoutine 31 011556 showTextbox Total Profit: \nProfit:\neight hundred\n 011636 if pstat(117) != 2 then 11738 011648 setPStat 243 2 011652 setPStat 244 -68 011656 callRoutine 31 011658 showTextbox Total Profit: \nProfit:\nseven hundred\n 011738 if pstat(117) != 3 then 11836 011750 setPStat 243 2 011754 setPStat 244 88 011758 callRoutine 31 011760 showTextbox Total Profit: \nProfit:\nsix hundred\n 011836 if pstat(117) != 4 then 11936 011848 setPStat 243 1 011852 setPStat 244 -12 011856 callRoutine 31 011858 showTextbox Total Profit: \nProfit:\nfive hundred\n 011936 if pstat(117) != 5 then 12036 011948 setPStat 243 1 011952 setPStat 244 -112 011956 callRoutine 31 011958 showTextbox Total Profit: \nProfit:\nfour hundred\n 012036 if pstat(117) != 6 then 12138 012048 setPStat 243 1 012052 setPStat 244 44 012056 callRoutine 31 012058 showTextbox Total Profit: \nProfit:\nthree hundred\n 012138 if pstat(117) != 7 then 12236 012150 setPStat 243 0 012154 setPStat 244 -56 012158 callRoutine 31 012160 showTextbox Total Profit: \nProfit:\ntwo hundred\n 012236 if pstat(117) != 8 then 12334 012248 setPStat 243 0 012252 setPStat 244 100 012256 callRoutine 31 012258 showTextbox Total Profit: \nProfit:\none hundred\n 012334 if pstat(117) != 9 then 12408 012346 showTextbox Total Profit: \nProfit:\nzero\n 012408 jumpTo 3622 012412 setPStat 247 9 012416 setPStat 248 5 012420 callRoutine 28 012422 addToPStat 119 1 012426 storeRandom 110 99 012430 if pstat(110) > 99 OR pstat(119) < 3 then 12450 012446 jumpTo 3752 012450 if pstat(110) > 49 OR pstat(119) != 2 then 12470 012466 jumpTo 3752 012470 if pstat(110) > 49 OR pstat(119) != 1 then 12490 012486 jumpTo 3752 012490 jumpTo 12494 012494 setDialogOwner 9 012496 showTextbox That's a bit high.\n 012538 setDialogOwner 253 012540 showTextbox Do you think so? Well then...\n 012604 jumpTo 8610 == Script ID 203 == a4800 Section_254: 000012 endSection Section_51: 000014 entityLookAtEntity 253 252 000018 waitForEntity 253 000020 setDialogOwner 253 000022 showTextbox Huh?\n 000036 entityWalkToEntity 252 false 253 000040 waitForEntity 252 000042 entityLookAtEntity 253 252 000046 entityLookAtEntity 252 253 000050 playAnimation 252 23 000054 delay 30 000058 playSound 264 000062 delay 30 000066 playSound 520 000070 delay 30 000074 playAnimation 252 43 000078 setDialogOwner 253 000080 showTextbox What?!\n 000098 playAnimation 252 17 000102 warpTo 137 1 51 000106 endSection == Script ID 204 == a5000 Section_254: 000012 endSection Section_51: 000014 if trigger(15) == false OR trigger(16) == false OR trigger(17) == false OR trigger(18) == false OR trigger(19) == false then 180 000042 if trigger(364) == true then 180 000054 setTrigger 364 000058 playSound 1792 000062 setDialogOwner 255 000064 showTextbox Congratulations!\nHere's a Medal\nfor your great work! \n 000180 if trigger(21) == false OR trigger(22) == false OR trigger(23) == false OR trigger(24) == false OR trigger(25) == false then 358 000208 if trigger(365) == true then 358 000220 setTrigger 365 000224 playSound 1792 000228 setDialogOwner 255 000230 showTextbox Congratulations!\nHere's a Medal for your\nfine competition! \n 000358 if trigger(26) == false OR trigger(27) == false OR trigger(28) == false OR trigger(29) == false then 552 000382 if trigger(30) == false OR trigger(31) == false OR trigger(32) == false then 552 000402 if trigger(366) == true then 552 000414 setTrigger 366 000418 playSound 1792 000422 setDialogOwner 255 000424 showTextbox Congratulations!\nHere's a Medal for your\nfine competition! \n 000552 if trigger(33) == false OR trigger(34) == false OR trigger(35) == false OR trigger(36) == false then 726 000576 if trigger(367) == true then 726 000588 setTrigger 367 000592 playSound 1792 000596 setDialogOwner 255 000598 showTextbox Congratulations!\nHere's a Medal for your\nfine competition! \n 000726 if TOURNAMENTS_WON < 100 then 890 000740 if trigger(368) == true then 890 000752 setTrigger 368 000756 playSound 1792 000760 setDialogOwner 255 000762 showTextbox Congratulations!\nHere's a Medal for your\nfine competition! \n 000890 endSection == Script ID 205 == a5800 Section_254: 000012 endSection Section_6: 000014 setDialogOwner 6 000016 showTextbox Which shop would you want?\n 000074 setDialogOwner 253 000076 setSelection 168 4250 6956 000084 showTextbox Clinic\nTreasure Hunter\nFortune Teller\n 000164 unknown12 0 000166 endSection 000168 setDialogOwner 6 000170 showTextbox I changed it into a hospital.\n 000234 if condition(32) == 1 OR condition(64) == 1 then 254 000250 jumpTo 866 000254 setDialogOwner 6 000256 showTextbox He doesn't feel well,\ndoes he? You have to take\ncare of his health!\n 000396 showTextbox Let me treat him right away.\nFee will be discounted\nto three hundred bits.\n 000550 if getMoney < 300 then 576 000566 reduceMoney 300 000572 jumpTo 754 000576 setDialogOwner 6 000578 showTextbox You don't have enough bits?!\nPay me what you can. Save\nyour money for a rainy day.\n 000748 reduceMoney 300 000754 removeCondition 32 000756 removeCondition 64 000758 showTextbox Everything is OK now.\nJust be careful from now on.\n 000864 endSection 000866 setDialogOwner 6 000868 showTextbox He doesn't look sick or\ninjured. What do you need?\n 000974 setDialogOwner 253 000976 setSelection 1066 3308 3528 000984 showTextbox Check him out\nSell me Medicine\nNothing\n 001066 setDialogOwner 6 001068 showTextbox OK, let me look at\nhow is doing.\n 001146 if TIREDNESS < 80 then 1328 001160 setDialogOwner 6 001162 showTextbox Oh no. 's Tiredness\nis at a very dangerous level.\nHe has to rest right now!\n 001324 jumpTo 1788 001328 if TIREDNESS < 50 then 1482 001342 setDialogOwner 6 001344 showTextbox has too much\nTiredness. He should rest\nbefore it's too late.\n 001478 jumpTo 1788 001482 if TIREDNESS < 20 then 1634 001496 setDialogOwner 6 001498 showTextbox seems to be a bit\ntired. He shouldn't push\nhimself so much.\n 001630 jumpTo 1788 001634 setDialogOwner 6 001636 showTextbox is fine, but\nTiredness can cause all kinds\nof bad things. Be careful.\n 001788 setDialogOwner 6 001790 showTextbox Well, how does he feel?\n 001842 if HAPPINESS < 100 then 1994 001856 setDialogOwner 6 001858 showTextbox Mentally, is at\nmax relaxation. He'll\nlive for a long time.\n 001990 jumpTo 3042 001994 if HAPPINESS < 70 then 2160 002008 setDialogOwner 6 002010 showTextbox 's mental state is\nexcellent. It's the sign\nof a healthy lifestyle.\n 002156 jumpTo 3042 002160 if HAPPINESS < 30 then 2312 002174 setDialogOwner 6 002176 showTextbox seems to be very\nrelaxed. Did something\nnice happen to him?\n 002308 jumpTo 3042 002312 if HAPPINESS < 0 then 2478 002326 setDialogOwner 6 002328 showTextbox I don't think is\nfeeling really stressed.\nI would say he's normal.\n 002474 jumpTo 3042 002478 if HAPPINESS < -20 then 2608 002492 setDialogOwner 6 002494 showTextbox seems to be stressed\na bit. Go easy on training.\n 002604 jumpTo 3042 002608 if HAPPINESS < -50 then 2716 002622 setDialogOwner 6 002624 showTextbox has excess stress.\nHe needs some fun.\n 002712 jumpTo 3042 002716 if HAPPINESS < -80 then 2892 002730 setDialogOwner 6 002732 showTextbox has too much stress\nand isn't happy. He shouldn't\npush himself so much.\n 002888 jumpTo 3042 002892 setDialogOwner 6 002894 showTextbox has too much stress!\nIf he goes on like this,\nhe won't live long!\n 003038 jumpTo 3042 003042 setDialogOwner 6 003044 showTextbox Hmmm.... This is the best\nI can do for .\n 003136 showTextbox Do you still need me\nfor something?\n 003212 setDialogOwner 253 003214 setSelection 1066 3308 3528 003222 showTextbox Check him out\nSell me Medicine\nNothing\n 003304 unknown12 0 003306 endSection 003308 setDialogOwner 6 003310 showTextbox Hmmm, he should be fine.\n 003364 setDialogOwner 253 003366 setSelection 3644 3860 3528 003374 showTextbox Bandage: four hund bits\nMedicine: twelve hund bits\nDon't buy anything\n 003524 unknown12 0 003526 endSection 003528 setDialogOwner 6 003530 showTextbox When he doesn't feel well,\ncome to see me right away.\n 003642 endSection 003644 if item(13) >= 1 OR trigger(0) == false then 3720 003662 setDialogOwner 6 003664 showTextbox You have a lot of stuff.\n 003718 endSection 003720 if getMoney < 400 then 3750 003736 reduceMoney 400 003742 giveItem 13 1 003746 jumpTo 4076 003750 setDialogOwner 6 003752 showTextbox You don't have enough bits.\nI can't sell you that.\n 003858 endSection 003860 if item(14) >= 1 OR trigger(0) == false then 3936 003878 setDialogOwner 6 003880 showTextbox You have a lot of stuff.\n 003934 endSection 003936 if getMoney < 1200 then 3966 003952 reduceMoney 1200 003958 giveItem 14 1 003962 jumpTo 4076 003966 setDialogOwner 6 003968 showTextbox You don't have enough bits.\nI can't sell you that.\n 004074 endSection 004076 setDialogOwner 6 004078 showTextbox Do you still need me\nfor something?\n 004154 setDialogOwner 253 004156 setSelection 1066 3308 3528 004164 showTextbox Check him out\nSell me Medicine\nNothing\n 004246 unknown12 0 004248 endSection 004250 setDialogOwner 6 004252 showTextbox I changed jobs to become\nthe Treasure Hunter.\n 004348 if trigger(178) == false AND trigger(178) == false then 4368 004364 jumpTo 5894 004368 setDialogOwner 6 004370 showTextbox Do you have a request for\nTreasure Hunting? Do you\nwant some information?\n 004522 setDialogOwner 253 004524 setSelection 4634 5208 5398 004532 showTextbox Want some info\nDon't need any info\nNever mind\n 004628 unknown12 0 004630 jumpTo 5398 004634 setDialogOwner 6 004636 showTextbox There are two courses with\ndifferent times and prices.\n 004750 showTextbox Reg:three day, one thous bits\nSpec:ten day, five thous bits\n 004874 showTextbox The chances of finding\nbetter treasure is higher\nwith the Special Plan.\n 005022 showTextbox That's about it.\nSo, what do you want to do?\n 005116 setDialogOwner 6 005118 setSelection 4634 5208 5398 005126 showTextbox Explain again\nFind treasure\nNothing\n 005202 unknown12 0 005204 jumpTo 5398 005208 setDialogOwner 6 005210 showTextbox Choose a plan!\n 005244 setDialogOwner 253 005246 setSelection 5442 5600 5398 005254 showTextbox Reg:three day, one thous bits\nSpec:ten day, five thous bits\nCancel\n 005392 unknown12 0 005394 jumpTo 5398 005398 setDialogOwner 6 005400 showTextbox OK then, goodbye.\n 005440 endSection 005442 if getMoney >= 1000 then 5462 005458 jumpTo 5758 005462 reduceMoney 1000 005468 setTrigger 178 005472 storeDate 30 005474 setDialogOwner 6 005476 showTextbox Alright, you'll get results\nin three days. Wish me luck.\n 005594 storeRandom 22 49 005598 endSection 005600 if getMoney >= 5000 then 5620 005616 jumpTo 5758 005620 reduceMoney 5000 005626 setTrigger 179 005630 storeDate 30 005632 setDialogOwner 6 005634 showTextbox Alright, you'll get results\nin three days. Wish me luck.\n 005752 storeRandom 23 49 005756 endSection 005758 setDialogOwner 6 005760 showTextbox You don't have enough bits.\nI need some money to\nfind treasure.\n 005892 endSection 005894 if pstat(30) >= 3 OR trigger(178) == false then 5914 005910 jumpTo 5938 005914 if pstat(30) >= 10 OR trigger(179) == false then 5934 005930 jumpTo 5938 005934 jumpTo 6100 005938 setDialogOwner 255 005940 showTextbox Sign \nI'm looking for treasure\nright now. Please wait\na while: Drimogemon.\n 006098 endSection 006100 setDialogOwner 6 006102 showTextbox You know what?\nWe got some treasure.\n 006180 if trigger(178) == false then 6196 006192 jumpTo 6216 006196 if trigger(179) == false then 6216 006208 unsetTrigger 179 006212 jumpTo 6608 006216 if pstat(22) > 0 then 6240 006228 giveItem 90 1 006232 setPStat 110 90 006236 jumpTo 6504 006240 if pstat(22) > 1 then 6264 006252 giveItem 73 1 006256 setPStat 110 73 006260 jumpTo 6504 006264 if pstat(22) > 2 then 6288 006276 giveItem 82 1 006280 setPStat 110 82 006284 jumpTo 6504 006288 if pstat(22) > 12 then 6312 006300 giveItem 3 1 006304 setPStat 110 3 006308 jumpTo 6504 006312 if pstat(22) > 15 then 6336 006324 giveItem 11 1 006328 setPStat 110 11 006332 jumpTo 6504 006336 if pstat(22) > 19 then 6360 006348 giveItem 9 1 006352 setPStat 110 9 006356 jumpTo 6504 006360 if pstat(22) > 23 then 6384 006372 giveItem 10 1 006376 setPStat 110 10 006380 jumpTo 6504 006384 if pstat(22) > 33 then 6408 006396 giveItem 6 1 006400 setPStat 110 6 006404 jumpTo 6504 006408 if pstat(22) > 37 then 6432 006420 giveItem 19 1 006424 setPStat 110 19 006428 jumpTo 6504 006432 if pstat(22) > 41 then 6456 006444 giveItem 20 1 006448 setPStat 110 20 006452 jumpTo 6504 006456 if pstat(22) > 45 then 6480 006468 giveItem 21 1 006472 setPStat 110 21 006476 jumpTo 6504 006480 if pstat(22) > 49 then 6504 006492 giveItem 18 1 006496 setPStat 110 18 006500 jumpTo 6504 006504 if trigger(0) == false then 6570 006516 setDialogOwner 6 006518 showTextbox Empty your belongings!\n 006568 endSection 006570 showTextbox I got !\n 006596 unsetTrigger 178 006600 unsetTrigger 179 006604 jumpTo 6896 006608 if pstat(23) > 0 then 6632 006620 giveItem 23 1 006624 setPStat 110 23 006628 jumpTo 6504 006632 if pstat(23) > 1 then 6656 006644 giveItem 27 1 006648 setPStat 110 27 006652 jumpTo 6504 006656 if pstat(23) > 2 then 6680 006668 giveItem 25 1 006672 setPStat 110 25 006676 jumpTo 6504 006680 if pstat(23) > 3 then 6704 006692 giveItem 24 1 006696 setPStat 110 24 006700 jumpTo 6504 006704 if pstat(23) > 4 then 6728 006716 giveItem 28 1 006720 setPStat 110 28 006724 jumpTo 6504 006728 if pstat(23) > 5 then 6752 006740 giveItem 26 1 006744 setPStat 110 26 006748 jumpTo 6504 006752 if pstat(23) > 6 then 6776 006764 giveItem 90 1 006768 setPStat 110 90 006772 jumpTo 6504 006776 if pstat(23) > 7 then 6800 006788 giveItem 73 1 006792 setPStat 110 73 006796 jumpTo 6504 006800 if pstat(23) > 8 then 6824 006812 giveItem 82 1 006816 setPStat 110 82 006820 jumpTo 6504 006824 if pstat(23) > 20 then 6848 006836 giveItem 3 1 006840 setPStat 110 3 006844 jumpTo 6504 006848 if pstat(23) > 29 then 6872 006860 giveItem 11 1 006864 setPStat 110 11 006868 jumpTo 6504 006872 if pstat(23) > 49 then 6896 006884 giveItem 9 1 006888 setPStat 110 9 006892 jumpTo 6504 006896 setDialogOwner 6 006898 showTextbox Thanks for your business!\n 006954 endSection 006956 jumpToFile 215 6 006962 endSection == Script ID 206 == a7800 Section_254: 000028 endSection Section_6: 000030 setPStat 122 0 000034 if trigger(257) == true OR trigger(357) == true then 886 000050 setDialogOwner 6 000052 showTextbox Hey, do you want to play a\nmatch with me? If you win,\nI'll do whatever you say.\n 000216 setDialogOwner 253 000218 showTextbox What kind of match?\n 000262 setDialogOwner 6 000264 showTextbox What I call...\nDigimon Curling! \nI'll tell you more inside.\n 000388 setDialogOwner 253 000390 showTextbox Hmm, what happens if I lose?\n 000452 setDialogOwner 6 000454 showTextbox Nothing the first time.\nBut next time you have to\ngive me a fish first.\n 000602 setDialogOwner 253 000604 showTextbox Then if I win, you come to\nthe city with me. OK? 000704 NONE 0x81 0x48 000706 NONE 0x81 0x40 000708 NONE 0x82 0x94 000710 NONE 0x82 0x8F 000712 NONE 0x0D 0x00 000714 NONE 0x82 0x73 000716 NONE 0x82 0x88 000718 NONE 0x82 0x85 000720 NONE 0x82 0x8E 000722 NONE 0x81 0x43 000724 NONE 0x81 0x40 000726 NONE 0x82 0x8C 000728 NONE 0x82 0x85 000730 NONE 0x82 0x94 000732 NONE 0x81 0x75 000734 NONE 0x82 0x93 000736 NONE 0x81 0x40 000738 NONE 0x82 0x84 000740 NONE 0x82 0x8F 000742 NONE 0x81 0x40 000744 NONE 0x82 0x89 000746 NONE 0x82 0x94 000748 NONE 0x81 0x42 000750 NONE 0x0D 0x00 000752 NONE 0x00 0x00 000754 setDialogOwner 6 000756 showTextbox Alright, that's fine. \nLet's go inside.\n 000840 setTrigger 357 000844 entityWalkTo 6 1905 1667 false 000852 delay 10 000856 entityWalkTo 253 1905 1667 false 000864 delay 10 000868 entityWalkTo 252 1905 1667 false 000876 delay 10 000880 warpTo 136 1 255 000884 endSection 000886 if trigger(257) == true then 1122 000898 setDialogOwner 6 000900 showTextbox Hey, do you want to play a\nmatch with me? Give me a\nfish and you can play me.\n 001060 setDialogOwner 253 001062 setSelection 1652 1596 001068 showTextbox I'll get you\nNo thanks\n 001118 unknown12 0 001120 endSection 001122 if trigger(92) == true then 1358 001134 setTrigger 92 001138 setDialogOwner 6 001140 showTextbox Hey bro! I made a\nskating rink here.\n 001218 showTextbox One fish for one match.\nBut if you win, I'll give\nyou a nice prize.\n 001358 setPStat 122 0 001362 setDialogOwner 6 001364 showTextbox Hey dude, don't you want to\nhave a match with me? You can\nchallenge me with one fish.\n 001540 setDialogOwner 253 001542 setSelection 1652 1596 001548 showTextbox You're on\nNo thanks\n 001592 unknown12 0 001594 endSection 001596 setPStat 113 0 001600 setDialogOwner 6 001602 showTextbox Shoot, that's no fun.\n 001650 endSection 001652 setDialogOwner 6 001654 showTextbox Give me a fish!\n 001690 setTrigger 3 001694 callRoutine 0 001696 if trigger(3) == false then 1774 001708 setDialogOwner 253 001710 showTextbox I don't got anything now...\n 001770 jumpTo 2108 001774 if pstat(254) != 62 AND pstat(254) != 63 AND pstat(254) != 64 AND pstat(254) != 65 then 1804 001798 callRoutine 12 001800 jumpTo 1944 001804 if pstat(254) != 66 AND pstat(254) != 67 then 1826 001820 callRoutine 12 001822 jumpTo 1944 001826 if pstat(254) != -1 then 1846 001838 jumpTo 2108 001842 jumpTo 1944 001846 setDialogOwner 253 001848 showTextbox Oh no, giving you this\ndoesn't do any good.\n 001940 jumpTo 2108 001944 setDialogOwner 6 001946 showTextbox Wow, it looks tasty. Ooops,\nwe have to have a match first.\nLet's go inside.\n 002102 warpTo 136 1 255 002106 endSection 002108 setPStat 113 0 002112 setDialogOwner 6 002114 showTextbox Oh come on, dude.\nWhy don't you go fishing\nat Dragon Eye Lake.\n 002244 endSection 002246 endSection Section_10: 002248 if pstat(121) != 0 then 2436 002260 setDialogOwner 6 002262 showTextbox Sorry bro. Come back again\nto challenge me. And don't\nforget to bring another fish.\n 002434 endSection 002436 if pstat(121) != 2 then 2742 002448 setDialogOwner 6 002450 showTextbox Impressive! Perfect score!\nAre you by any chance...\na professional?\n 002590 if trigger(372) == true then 2742 002602 setTrigger 372 002606 playSound 1792 002610 setDialogOwner 255 002612 showTextbox Congratulations!\nHere's a Medal for your\ngreat competition! \n 002742 setDialogOwner 6 002744 showTextbox Amazing dude. I lost a\nmatch for the first time.\n 002846 setDialogOwner 253 002848 showTextbox Alright, now come to the city\nwith me as you promised.\n 002962 setDialogOwner 6 002964 showTextbox Oh well, I guess I have to.\nBut I already decided what\nI'm going to do in the city.\n 003136 jumpTo 3140 003140 entityWalkTo 6 -105 1821 true 003148 if pstat(101) >= 3 then 3180 003160 addToPStat 101 1 003164 delay 20 003168 entityLookAtEntity 253 6 003172 entityLookAtEntity 252 6 003176 jumpTo 3140 003180 waitForEntity 6 003182 unloadEntity 6 003184 setPStat 101 0 003188 playSound 2824 003192 setDialogOwner 255 003194 showTextbox Penguinmon joins the city!\n 003252 moveCameraToEntity 253 10 003256 waitForEntity 200 003258 setTrigger 257 003262 addToPStat 1 1 003266 endSection Section_11: 003268 if pstat(121) != 0 then 3444 003280 setDialogOwner 6 003282 showTextbox Sorry bro. Come back again\nto challenge me. And don't\nforget to bring a fish.\n 003442 endSection 003444 if pstat(121) != 2 then 3750 003456 setDialogOwner 6 003458 showTextbox Impressive! Perfect score!\nAre you by any chance...\na professional?\n 003598 if trigger(372) == true then 3750 003610 setTrigger 372 003614 playSound 1792 003618 setDialogOwner 255 003620 showTextbox Congratulations!\nHere's a Medal for your\ngreat competition! \n 003750 setDialogOwner 6 003752 showTextbox Wow, you're amazing, man. \nI lost again.\n 003838 setDialogOwner 6 003840 showTextbox Well, what can I say.\nHere's your prize.\n 003926 storeRandom 102 49 003930 if pstat(102) > 0 then 3954 003942 giveItem 85 1 003946 setPStat 110 85 003950 jumpTo 4074 003954 if pstat(102) > 5 then 3978 003966 giveItem 11 1 003970 setPStat 110 11 003974 jumpTo 4074 003978 if pstat(102) > 15 then 4002 003990 giveItem 18 1 003994 setPStat 110 18 003998 jumpTo 4074 004002 if pstat(102) > 22 then 4026 004014 giveItem 39 1 004018 setPStat 110 39 004022 jumpTo 4074 004026 if pstat(102) > 30 then 4050 004038 giveItem 2 1 004042 setPStat 110 2 004046 jumpTo 4074 004050 if pstat(102) > 50 then 4074 004062 giveItem 5 1 004066 setPStat 110 5 004070 jumpTo 4074 004074 if trigger(0) == false then 4154 004086 setDialogOwner 6 004088 showTextbox You have too many Items!\n 004142 unsetTrigger 3 004146 callRoutine 0 004148 callRoutine 13 004150 jumpTo 3930 004154 setDialogOwner 255 004156 showTextbox I got a !\n 004186 moveCameraToEntity 253 10 004190 waitForEntity 200 004192 endSection 004194 endSection Section_7: 004196 setPStat 122 1 004200 setDialogOwner 6 004202 showTextbox Hey . I'm watching\nthe shop now as a favor for\nPenguinmon.\n 004330 showTextbox Have a match with me!\nIf you win, I'll give you my\nspecial prize. How's that?\n 004490 setDialogOwner 253 004492 setSelection 4568 5172 004498 showTextbox Alright, let's do it\nNo thanks\n 004564 unknown12 0 004566 endSection 004568 setDialogOwner 6 004570 showTextbox Let me get the fish\nbefore the match.\n 004650 setTrigger 3 004654 callRoutine 0 004656 if trigger(3) == false then 4752 004668 setDialogOwner 253 004670 showTextbox Oh, I don't have\nanything right now.\n 004748 jumpTo 5020 004752 if pstat(254) != 62 AND pstat(254) != 63 AND pstat(254) != 64 AND pstat(254) != 65 then 4782 004776 callRoutine 12 004778 jumpTo 4910 004782 if pstat(254) != 66 AND pstat(254) != 67 then 4804 004798 callRoutine 12 004800 jumpTo 4910 004804 if pstat(254) != -1 then 4824 004816 jumpTo 5020 004820 jumpTo 4910 004824 setDialogOwner 253 004826 showTextbox Giving this to you\nwon't do any good.\n 004906 jumpTo 5020 004910 setDialogOwner 6 004912 showTextbox Well, this time, I'm gonna\nwin. Let's go inside.\n 005014 warpTo 136 1 255 005018 endSection 005020 setPStat 113 0 005024 setDialogOwner 6 005026 showTextbox I can't have a match\nwithout a fish. Come back\nagain some other time.\n 005170 endSection 005172 setDialogOwner 6 005174 showTextbox What? Are you\nturning me down?\n 005240 endSection Section_12: 005242 if pstat(121) != 0 then 5432 005254 setDialogOwner 6 005256 showTextbox If you want to win against\nme, you better use your head!\nI'll see you again someday.\n 005430 endSection 005432 if pstat(121) != 2 then 5730 005444 setDialogOwner 6 005446 showTextbox You got a perfect score\nagainst me!! Are you\na Curling genius?!\n 005578 if trigger(372) == true then 5730 005590 setTrigger 372 005594 playSound 1792 005598 setDialogOwner 255 005600 showTextbox Congratulations!\nHere's a Medal for your\ngreat competition! \n 005730 setDialogOwner 6 005732 showTextbox You are good, !\nHere's the prize\nI promised you!\n 005840 storeRandom 102 49 005844 if pstat(102) > 0 then 5868 005856 giveItem 103 1 005860 setPStat 110 103 005864 jumpTo 6036 005868 if pstat(102) > 1 then 5892 005880 giveItem 104 1 005884 setPStat 110 104 005888 jumpTo 6036 005892 if pstat(102) > 2 then 5916 005904 giveItem 105 1 005908 setPStat 110 105 005912 jumpTo 6036 005916 if pstat(102) > 3 then 5940 005928 giveItem 106 1 005932 setPStat 110 106 005936 jumpTo 6036 005940 if pstat(102) > 11 then 5964 005952 giveItem 3 1 005956 setPStat 110 3 005960 jumpTo 6036 005964 if pstat(102) > 21 then 5988 005976 giveItem 11 1 005980 setPStat 110 11 005984 jumpTo 6036 005988 if pstat(102) > 33 then 6012 006000 giveItem 9 1 006004 setPStat 110 9 006008 jumpTo 6036 006012 if pstat(102) > 49 then 6036 006024 giveItem 40 1 006028 setPStat 110 40 006032 jumpTo 6036 006036 if trigger(0) == false then 6116 006048 setDialogOwner 6 006050 showTextbox You have too many Items.\n 006104 unsetTrigger 3 006108 callRoutine 0 006110 callRoutine 13 006112 jumpTo 5844 006116 setDialogOwner 255 006118 showTextbox I got a !\n 006148 moveCameraToEntity 253 10 006152 waitForEntity 200 006154 endSection == Script ID 207 == a9800 Section_254: 000012 endSection Section_11: 000014 if trigger(225) == false then 30 000026 jumpTo 4652 000030 if trigger(246) == false then 46 000042 jumpTo 2448 000046 if trigger(74) == false then 62 000058 jumpTo 1114 000062 setTrigger 74 000066 setDialogOwner 11 000068 showTextbox Hi, do you need any Meat?\n 000124 showTextbox Oh, I haven't told you\nanything about this.\n 000216 showTextbox This is a Meat farm.\nWe grow Meat for everyone.\n 000316 setDialogOwner 253 000318 showTextbox You grow Meat on a farm?\n 000372 setDialogOwner 11 000374 showTextbox Yeah, why?\n 000400 setDialogOwner 253 000402 showTextbox Well... nothing\n 000438 setDialogOwner 11 000440 showTextbox Jiji and I've decided to\ngive you three pieces of\nMeat daily, .\n 000578 showTextbox Here's your Meat for today.\n 000638 if item(38) < 99 then 762 000652 setDialogOwner 11 000654 showTextbox You got too much Meat.\nYou don't need any today.\n 000756 setPStat 31 1 000760 endSection 000762 if item(38) < 97 then 970 000776 setDialogOwner 11 000778 showTextbox You got too much Meat. I'll\ntake what you can't hold.\n 000890 giveItem 38 3 000894 setDialogOwner 255 000896 showTextbox I got three pieces\nof Meat!\n 000960 setTrigger 74 000964 setPStat 31 0 000968 endSection 000970 giveItem 38 3 000974 if trigger(0) == false then 1042 000986 setDialogOwner 11 000988 showTextbox You got too many Items.\n 001040 endSection 001042 setDialogOwner 255 001044 showTextbox I got three pieces of\nMeat!\n 001108 setPStat 31 0 001112 endSection 001114 storeRandom 110 9 001118 if pstat(31) < 1 OR pstat(110) > 0 then 1268 001134 setDialogOwner 11 001136 showTextbox We harvested a lot of Meat\ntoday! We'll give you\nfive pieces.\n 001264 jumpTo 1272 001268 jumpTo 1750 001272 if item(38) < 99 then 1340 001286 setDialogOwner 11 001288 showTextbox You got too much Meat.\n 001338 endSection 001340 if item(38) < 95 then 1550 001354 setDialogOwner 11 001356 showTextbox You got too much Meat. I'll\ntake what you can't hold.\n 001468 giveItem 38 5 001472 setDialogOwner 255 001474 showTextbox I got a five pieces of\nMeat!\n 001540 setTrigger 74 001544 setPStat 31 0 001548 endSection 001550 giveItem 38 5 001554 if trigger(0) == false then 1622 001566 setDialogOwner 11 001568 showTextbox You got too many Items.\n 001620 endSection 001622 setDialogOwner 255 001624 showTextbox I got five pieces of\nMeat!\n 001686 setDialogOwner 11 001688 showTextbox You'll get more tomorrow.\n 001744 setPStat 31 0 001748 endSection 001750 if pstat(31) < 1 then 1814 001762 setDialogOwner 11 001764 showTextbox Here's today's Meat.\n 001810 jumpTo 1818 001814 jumpTo 2238 001818 if item(38) < 99 then 1886 001832 setDialogOwner 11 001834 showTextbox You got too much Meat.\n 001884 endSection 001886 if item(38) < 97 then 2062 001900 setDialogOwner 11 001902 showTextbox You got too much Meat. I'll\ntake what you can't hold.\n 002014 giveItem 38 3 002018 setDialogOwner 255 002020 showTextbox I got Meat!\n 002052 setTrigger 74 002056 setPStat 31 0 002060 endSection 002062 giveItem 38 3 002066 if trigger(0) == false then 2134 002078 setDialogOwner 11 002080 showTextbox You got too many Items.\n 002132 endSection 002134 setDialogOwner 255 002136 showTextbox I got Meat!\n 002168 setDialogOwner 11 002170 showTextbox I'll give you more tomorrow.\n 002232 setPStat 31 0 002236 endSection 002238 setDialogOwner 11 002240 showTextbox I thought I gave you\ntoday's Meat.\n 002314 showTextbox If you run out of food,\ngo to Native Forest and\nfind mushrooms.\n 002446 endSection 002448 if trigger(82) == true then 2910 002460 setTrigger 82 002464 setDialogOwner 11 002466 showTextbox Hi, , I expanded\nmy Meat farm.\n 002538 showTextbox I'll give you three pieces\nof Giant Meat a day.\n 002638 showTextbox If you want extra,\nI'll sell it to you for\nfive hund bits each.\n 002770 showTextbox I'll be in charge of\nthis farm for Tanemon.\nHe's resting somewhere.\n 002910 storeRandom 110 9 002914 if pstat(31) < 1 OR pstat(110) > 0 then 3006 002930 setDialogOwner 11 002932 showTextbox I harvested a lot of\nMeat today!\n 003002 jumpTo 3010 003006 jumpTo 3548 003010 if item(39) < 99 then 3142 003024 setDialogOwner 11 003026 showTextbox You got too much Giant Meat.\nYou don't need any today.\n 003140 endSection 003142 if item(39) < 95 then 3332 003156 setDialogOwner 11 003158 showTextbox You got too much Giant Meat.\nYou don't need any today.\n 003272 giveItem 39 5 003276 setDialogOwner 255 003278 showTextbox I got Giant Meat!\n 003322 setTrigger 74 003326 setPStat 31 0 003330 endSection 003332 giveItem 39 5 003336 if trigger(0) == false then 3402 003348 showTextbox You got too many Items.\n 003400 endSection 003402 setDialogOwner 255 003404 showTextbox I got five pieces of\nGiant Meat!\n 003478 setDialogOwner 11 003480 showTextbox I'll give you more tomorrow.\n 003542 setPStat 31 0 003546 endSection 003548 if pstat(31) < 1 then 3660 003560 setDialogOwner 11 003562 showTextbox Here's three pieces of\nGiant Meat for today.\n 003656 jumpTo 3664 003660 jumpTo 4148 003664 if item(39) < 99 then 3794 003678 setDialogOwner 11 003680 showTextbox You got too much Giant Meat.\nYou don't need any today\n 003792 endSection 003794 if item(39) < 97 then 3994 003808 setDialogOwner 11 003810 showTextbox You got too much\nGiant Meat. I'll take\nwhat you can't hold.\n 003934 giveItem 39 3 003938 setDialogOwner 255 003940 showTextbox I got Giant Meat!\n 003984 setTrigger 74 003988 setPStat 31 0 003992 endSection 003994 giveItem 39 3 003998 if trigger(0) == false then 4064 004010 showTextbox You got too many Items.\n 004062 endSection 004064 setDialogOwner 255 004066 showTextbox I got three pieces of\nGiant Meat!\n 004142 setPStat 31 0 004146 endSection 004148 setDialogOwner 11 004150 showTextbox I'll give you more tomorrow.\nOr you can buy more now.\nFive hund bits each?\n 004304 setDialogOwner 253 004306 setSelection 4350 4608 004312 showTextbox Buy\nDon't buy\n 004344 unknown12 0 004346 jumpTo 4608 004350 if getMoney >= 500 then 4416 004366 setDialogOwner 11 004368 showTextbox You need more money.\n 004414 endSection 004416 giveItem 39 1 004420 if trigger(0) == false then 4492 004432 showTextbox You've got too many Items.\n 004490 endSection 004492 reduceMoney 500 004498 playSound 1280 004502 delay 5 004506 setDialogOwner 11 004508 showTextbox Do you want to buy more?\n 004562 setDialogOwner 253 004564 setSelection 4350 4608 004570 showTextbox Buy\nDon't buy\n 004602 unknown12 0 004604 jumpTo 4608 004608 setDialogOwner 11 004610 showTextbox See you tomorrow.\n 004650 endSection 004652 if trigger(186) == true then 5008 004664 setTrigger 186 004668 setDialogOwner 11 004670 showTextbox Heh, heh, heh!\n, look!\n 004726 moveCameraTo 30 -2243 1914 004732 waitForEntity 200 004734 delay 20 004738 moveCameraToEntity 253 20 004742 waitForEntity 200 004744 setDialogOwner 11 004746 showTextbox We can grow lots of\nSirloin. I'll give you\nthree Sirloins a day.\n 004880 showTextbox I also started to\ngrow rare veggies!\nBuy as many as you want!\n 005008 storeRandom 110 9 005012 if pstat(31) < 1 OR pstat(110) > 0 then 5158 005028 setDialogOwner 11 005030 showTextbox I feel good today,\nso I'll give you five pieces\nof Sirloin.\n 005154 jumpTo 5162 005158 jumpTo 5600 005162 if item(40) < 99 then 5286 005176 setDialogOwner 11 005178 showTextbox You got too much Sirloin.\nYou don't need any today\n 005284 endSection 005286 if item(40) < 95 then 5412 005300 setDialogOwner 11 005302 showTextbox You got too much Sirloin.\n 005358 giveItem 40 5 005362 setDialogOwner 255 005364 showTextbox I got Sirloin!\n 005402 setTrigger 74 005406 setPStat 31 0 005410 endSection 005412 giveItem 40 5 005416 if trigger(0) == false then 5482 005428 showTextbox You got too many Items.\n 005480 endSection 005482 setDialogOwner 255 005484 showTextbox I got five pieces of\nSirloin!\n 005552 setDialogOwner 11 005554 showTextbox See you tomorrow!\n 005594 setPStat 31 0 005598 endSection 005600 if pstat(31) < 1 then 5716 005612 setDialogOwner 11 005614 showTextbox Here's today's portion of\nSirloin times three!\n 005712 jumpTo 5720 005716 jumpTo 6122 005720 if item(40) < 99 then 5846 005734 setDialogOwner 11 005736 showTextbox You got too much Sirloin.\nYou don't need any today.\n 005844 endSection 005846 if item(40) < 97 then 5972 005860 setDialogOwner 11 005862 showTextbox You got too much Sirloin.\n 005918 giveItem 40 3 005922 setDialogOwner 255 005924 showTextbox I got Sirloin!\n 005962 setTrigger 74 005966 setPStat 31 0 005970 endSection 005972 giveItem 40 3 005976 if trigger(0) == false then 6044 005988 setDialogOwner 11 005990 showTextbox You got too many Items.\n 006042 endSection 006044 setDialogOwner 255 006046 showTextbox I got three pieces of\nSirloin!\n 006116 setPStat 31 0 006120 endSection 006122 setDialogOwner 11 006124 showTextbox It's not tomorrow yet!\nDo you want to buy veggies?\n 006230 setDialogOwner 253 006232 setSelection 6276 6854 006238 showTextbox Buy\nDon't buy\n 006270 unknown12 0 006272 jumpTo 6854 006276 setDialogOwner 253 006278 setSelection 6430 6584 6854 006286 showTextbox Super Carrot: five hund bits\nHawk Radish: five hund bits\nDon't buy\n 006424 unknown12 0 006426 jumpTo 6854 006430 if getMoney >= 500 then 6510 006446 setDialogOwner 11 006448 showTextbox You don't got enough money.\n 006508 endSection 006510 giveItem 41 1 006514 if trigger(0) == false then 6580 006526 showTextbox You got too many Items!\n 006578 endSection 006580 jumpTo 6738 006584 if getMoney >= 500 then 6664 006600 setDialogOwner 11 006602 showTextbox You don't got enough money.\n 006662 endSection 006664 giveItem 42 1 006668 if trigger(0) == false then 6734 006680 showTextbox You got too many Items!\n 006732 endSection 006734 jumpTo 6738 006738 reduceMoney 500 006744 playSound 1280 006748 delay 5 006752 setDialogOwner 11 006754 showTextbox Do you want to buy more?\n 006808 setDialogOwner 253 006810 setSelection 6276 6854 006816 showTextbox Buy\nDon't buy\n 006848 unknown12 0 006850 jumpTo 6854 006854 setDialogOwner 11 006856 showTextbox See ya!\n 006876 endSection == Script ID 208 == ab800 Section_254: 000012 endSection Section_82: 000014 entitySetRotation 253 3152 000018 delay 5 000022 if trigger(154) == false OR pstat(1) < 45 then 428 000038 setTrigger 153 000042 setTextboxSize 21 8 000046 showTextbox Shell Newspaper Eigth\nAlien Digimon Appears:\nWe have found the UFO.\nThe creature showed its body\nand spoke unknown words.\nIs the creature an Alien?\nWill it appear again?\n 000390 fadeoutHud 000392 setDialogOwner 255 000394 setSelection 428 3758 000400 showTextbox Back\nStop\n 000424 unknown12 0 000426 endSection 000428 if trigger(226) == false then 924 000440 setTextboxSize 21 10 000444 showTextbox Shell Newspaper Seven\nMyotismon Denies His\nRetirement:\nIn an interview,\nhe denied the rumors.\nHe is still working hard.\nHe loves his fans.\nHe also announced that\nhis pupil, SkullGreymon,\nwill make his debut.\n 000864 fadeoutHud 000866 setTrigger 325 000870 setDialogOwner 255 000872 setSelection 956 928 3758 000880 showTextbox Back\nForward\nStop\n 000920 unknown12 0 000922 endSection 000924 jumpTo 956 000928 if trigger(154) == false OR pstat(1) < 45 then 952 000944 jumpTo 22 000948 jumpTo 956 000952 jumpTo 428 000956 if pstat(1) < 35 OR trigger(128) == false then 1400 000972 setTextboxSize 21 8 000976 showTextbox Shell Newspaper Six\nMyotismon to Retire?:\nRumor is that popular and \nable Myotismon will retire.\nNo one at the arena has\nseen him. His career is at\nits end. He is too old.\n 001324 fadeoutHud 001326 if trigger(226) == true then 1346 001338 unsetTrigger 266 001342 setTrigger 356 001346 setDialogOwner 255 001348 setSelection 1444 1404 3758 001356 showTextbox Back\nForward\nStop\n 001396 unknown12 0 001398 endSection 001400 jumpTo 1444 001404 if trigger(226) == false then 1420 001416 jumpTo 428 001420 if trigger(154) == false OR pstat(1) < 45 then 1440 001436 jumpTo 22 001440 jumpTo 956 001444 if pstat(1) < 25 then 1860 001456 setTextboxSize 21 9 001460 showTextbox Shell Newspaper Five\nHidden Treasure:\nA cool shop in Gear Savanna.\nThis shop is only open from\nfirst to fifteenth each year.\nThe shop manager is proud of\nhis rare Items.\n 001804 fadeoutHud 001806 setDialogOwner 255 001808 setSelection 1924 1864 3758 001816 showTextbox Back\nForward\nStop\n 001856 unknown12 0 001858 endSection 001860 jumpTo 1924 001864 if pstat(1) < 35 OR trigger(128) == false then 1884 001880 jumpTo 956 001884 if trigger(226) == false then 1900 001896 jumpTo 428 001900 if trigger(154) == false OR pstat(1) < 45 then 1920 001916 jumpTo 22 001920 jumpTo 1444 001924 if pstat(1) < 20 then 2434 001936 setTextboxSize 21 10 001940 showTextbox Shell Newspaper Four\nA Legendary Digimon?:\nRumor is that there is\na cold weather Digimon\nin Freezeland. Mr. M was\nsaved by this monster. It\nlooked like a big snowball.\nDigimon who are not use to\nthe cold, be careful!\n 002378 fadeoutHud 002380 setDialogOwner 255 002382 setSelection 2458 2438 3758 002390 showTextbox Back\nForward\nStop\n 002430 unknown12 0 002432 endSection 002434 jumpTo 2458 002438 if pstat(1) < 25 then 2454 002450 jumpTo 1444 002454 jumpTo 1924 002458 if pstat(1) < 15 then 2884 002470 setTextboxSize 21 10 002474 showTextbox Shell Newspaper Three\nA Guardian for the Lake?:\nLake Guardian is at\nDragon Eye Lake.\nThe Digimon-like creature\nwas called by someone.\nCan this Guardian make\nwishes come true?\n 002828 fadeoutHud 002830 setDialogOwner 255 002832 setSelection 2928 2888 3758 002840 showTextbox Back\nForward\nStop\n 002880 unknown12 0 002882 endSection 002884 jumpTo 2928 002888 if pstat(1) < 20 then 2904 002900 jumpTo 1924 002904 if trigger(154) == false OR pstat(1) < 45 then 2924 002920 jumpTo 22 002924 jumpTo 2458 002928 if trigger(118) == false then 3372 002940 setTextboxSize 21 9 002944 showTextbox Shell Newspaper Two\nA UFO!:\nA report says the UFO\nis near Mt. Panorama.\nThe UFO looks like a\nsilver dish with light\ncoming from the bottom.\nIs it an alien?\nMore information to come.\n 003312 fadeoutHud 003314 setTrigger 152 003318 setDialogOwner 255 003320 setSelection 3396 3376 3758 003328 showTextbox Back\nForward\nStop\n 003368 unknown12 0 003370 endSection 003372 jumpTo 3396 003376 if pstat(1) < 15 then 3392 003388 jumpTo 2458 003392 jumpTo 2928 003396 setTextboxSize 21 9 003400 showTextbox Shell Newspaper One\nBandits Are Gone!:\n found the\nhide out, led by Ogremon.\nHowever, Ogremon is \nloose and people\nare still worried.\n 003676 fadeoutHud 003678 if trigger(118) == false AND pstat(1) < 15 then 3736 003694 setDialogOwner 255 003696 setSelection 3738 3758 003702 showTextbox Forward\nStop\n 003732 unknown12 0 003734 endSection 003736 endSection 003738 if trigger(118) == false then 3754 003750 jumpTo 2928 003754 jumpTo 2458 003758 endSection == Script ID 209 == ac800 Section_5: 000016 setDialogOwner 255 000018 setSelection 164 506 1442 114 000028 showTextbox Store one\nStore two\nOthers\nEnter Name\n 000108 unknown12 0 000110 jumpTo 2068 000114 setDialogOwner 255 000116 setSelection 148 156 000122 showTextbox \n\n 000142 unknown12 0 000144 jumpTo 2068 000148 setPStat 254 2 000152 callRoutine 32 000154 endSection 000156 setPStat 254 3 000160 callRoutine 32 000162 endSection 000164 setDialogOwner 253 000166 setSelection 220 482 496 000174 showTextbox Shop\nMarket\nPoint\n 000214 unknown12 0 000216 jumpTo 2068 000220 setTrigger 385 000224 setTrigger 396 000228 setTrigger 404 000232 setTrigger 406 000236 setTrigger 407 000240 setTrigger 416 000244 setTrigger 434 000248 setTrigger 455 000252 setTrigger 456 000256 setTrigger 458 000260 setTrigger 462 000264 setTrigger 465 000268 setTrigger 470 000272 setTrigger 473 000276 setTrigger 480 000280 setTrigger 482 000284 setTrigger 484 000288 setTrigger 485 000292 setTrigger 489 000296 setTrigger 491 000300 setTrigger 493 000304 setTrigger 401 000308 setTrigger 423 000312 setTrigger 428 000316 setTrigger 425 000320 setTrigger 449 000324 setTrigger 446 000328 setTrigger 453 000332 setTrigger 466 000336 setTrigger 457 000340 setTrigger 435 000344 setTrigger 460 000348 setTrigger 476 000352 setTrigger 490 000356 setTrigger 452 000360 setTrigger 463 000364 setTrigger 475 000368 setTrigger 481 000372 setTrigger 492 000376 setTrigger 497 000380 setTrigger 459 000384 setTrigger 464 000388 setTrigger 469 000392 setTrigger 494 000396 setTrigger 495 000400 setTrigger 477 000404 setTrigger 471 000408 setTrigger 472 000412 setTrigger 496 000416 setTrigger 468 000420 setTrigger 474 000424 setTrigger 478 000428 setTrigger 479 000432 setTrigger 487 000436 setTrigger 488 000440 setTrigger 499 000444 setTrigger 451 000448 setTrigger 454 000452 setTrigger 506 000456 setTrigger 422 000460 setTrigger 424 000464 setTrigger 417 000468 unsetTrigger 3 000472 setPStat 254 7 000476 callRoutine 8 000478 jumpTo 2068 000482 setTrigger 3 000486 setPStat 254 7 000490 callRoutine 8 000492 jumpTo 2068 000496 setPStat 254 7 000500 callRoutine 1 000502 jumpTo 2068 000506 setDialogOwner 253 000508 setSelection 592 584 1334 000516 showTextbox Card\nItem Keeper\nOther shops\n 000578 unknown12 0 000580 jumpTo 2068 000584 setPStat 254 7 000588 callRoutine 11 000590 endSection 000592 setPStat 254 7 000596 setDialogOwner 7 000598 showTextbox I have fresh cards today,\nas usual.\n 000674 callRoutine 15 000676 setDialogOwner 253 000678 setSelection 756 1228 1300 000686 showTextbox Buy a card\nSell a card\nCancel\n 000750 unknown12 0 000752 jumpTo 1300 000756 if getMoney < 500 then 888 000772 setSelection 954 1212 1234 000780 showTextbox Buy a three card pack\nBuy a single card\nCancel\n 000878 unknown12 0 000880 jumpTo 1234 000884 jumpTo 954 000888 setSelection 1212 1234 000894 showTextbox Buy a single card\nCancel\n 000948 unknown12 0 000950 jumpTo 1234 000954 setDialogOwner 7 000956 showTextbox One pack will cost\nfive hund bits. What's\ninside is a surprise.\n 001088 setDialogOwner 253 001090 setSelection 1128 1234 001096 showTextbox Buy\nCancel\n 001122 unknown12 0 001124 jumpTo 1234 001128 reduceMoney 500 001134 callRoutine 15 001136 setDialogOwner 7 001138 showTextbox Open your pack right away.\n 001196 unsetTrigger 3 001200 unsetTrigger 4 001204 callRoutine 14 001206 callRoutine 22 001208 jumpTo 1234 001212 unsetTrigger 3 001216 setTrigger 4 001220 callRoutine 14 001222 callRoutine 22 001224 jumpTo 1234 001228 setTrigger 3 001232 callRoutine 14 001234 setDialogOwner 7 001236 showTextbox What else do ya need amigo?\n 001296 jumpTo 676 001300 callRoutine 16 001302 setDialogOwner 7 001304 showTextbox Come again.\n 001332 endSection 001334 setDialogOwner 253 001336 setSelection 1414 1422 1430 001344 showTextbox Sound Test\nWarp Shop\nExchange\n 001408 unknown12 0 001410 jumpTo 2068 001414 setPStat 254 7 001418 callRoutine 9 001420 endSection 001422 setPStat 254 7 001426 callRoutine 10 001428 endSection 001430 setPStat 254 7 001434 setPStat 249 2 001438 callRoutine 2 001440 endSection 001442 setDialogOwner 255 001444 setSelection 2070 2148 1516 2218 001454 showTextbox Entry\nArena\nVarious\nPrice\n 001510 unknown12 0 001512 jumpTo 2068 001516 setDialogOwner 255 001518 setSelection 1588 1594 1890 2066 001528 showTextbox Opening\nEnding\nMorph\nGone\n 001584 unknown12 0 001586 endSection 001588 callDigimonRoutine 5 001590 waitForEntity 255 001592 endSection 001594 callDigimonRoutine 6 001596 waitForEntity 255 001598 endSection 001600 setTrigger 3 001604 callRoutine 0 001606 if trigger(3) == false then 1676 001618 setDialogOwner 253 001620 showTextbox I didn't have anything.\n 001672 jumpTo 2068 001676 if pstat(254) != -1 then 1774 001688 setDialogOwner 7 001690 showTextbox You're not going to\ngive me anything?\n 001770 jumpTo 1798 001774 callRoutine 12 001776 setDialogOwner 7 001778 showTextbox Thanks.\n 001798 jumpTo 2068 001802 giveItem 21 1 001806 if trigger(0) == false then 1830 001818 unsetTrigger 3 001822 callRoutine 0 001824 callRoutine 13 001826 giveItem 21 1 001830 setDialogOwner 253 001832 showTextbox I got number twenty one.\n 001886 jumpTo 2068 001890 storeDigimonType 200 001892 if pstat(200) != 39 then 1974 001904 setDialogOwner 253 001906 showTextbox Digivolve to original form.\n 001966 unknown7A 0 -507 001970 jumpTo 2030 001974 setDialogOwner 253 001976 showTextbox Digivolve to Sukamon.\n 002024 storeDigimonType 5 002026 setPStat 254 39 002030 fadeoutHud 002032 callDigimonRoutine 2 002034 waitForEntity 201 002036 setDialogOwner 253 002038 showTextbox Complete.\n 002062 jumpTo 2068 002066 callRoutine 47 002068 endSection 002070 if trigger(37) == true then 2092 002082 setPStat 254 7 002086 callRoutine 18 002088 jumpTo 2146 002092 setDialogOwner 7 002094 showTextbox Registering to ' - - '\n 002146 endSection 002148 if trigger(37) == true then 2204 002160 setDialogOwner 7 002162 showTextbox There's no entry.\n 002202 endSection 002204 setPStat 254 7 002208 callRoutine 6 002210 warpTo 180 0 255 002214 callRoutine 22 002216 endSection 002218 jumpTo 2318 002222 setDialogOwner 253 002224 showTextbox Currently, it's bits.\n 002274 setSelection 2318 2324 2316 002282 showTextbox Clear\nAdd\nEnd\n 002314 unknown12 0 002316 endSection 002318 callRoutine 30 002320 jumpTo 2222 002324 setPStat 243 19 002328 setPStat 244 -120 002332 callRoutine 31 002334 jumpTo 2222 Section_10: 002338 jumpTo 2430 002342 jumpTo 2684 002346 jumpTo 2942 002350 jumpTo 3200 002354 jumpTo 3458 002358 jumpTo 3708 002362 jumpTo 4016 002366 jumpTo 4332 002370 jumpTo 4648 002374 jumpTo 4976 002378 jumpTo 5298 002382 jumpTo 5656 002386 jumpTo 5970 002390 jumpTo 6300 002394 jumpTo 6634 002398 jumpTo 6940 002402 jumpTo 7272 002406 jumpTo 7586 002410 jumpTo 7898 002414 jumpTo 8202 002418 jumpTo 8476 002422 jumpTo 8784 002426 jumpTo 9072 002430 jumpTo 2450 002434 jumpTo 9110 002438 jumpTo 9192 002442 jumpTo 9232 002446 jumpTo 9636 002450 showTextbox - Grade D -\nContest featuring\nRookie Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 002684 jumpTo 2704 002688 jumpTo 9116 002692 jumpTo 9214 002696 jumpTo 9292 002700 jumpTo 9658 002704 showTextbox - Grade C -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 002942 jumpTo 2962 002946 jumpTo 9122 002950 jumpTo 9188 002954 jumpTo 9352 002958 jumpTo 9725 002962 showTextbox - Grade B -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 003200 jumpTo 3220 003204 jumpTo 9128 003208 jumpTo 9188 003212 jumpTo 9352 003216 jumpTo 9803 003220 showTextbox - Grade A -\nContest featuring\nUltimate Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 003458 jumpTo 3478 003462 jumpTo 9134 003466 jumpTo 9188 003470 jumpTo 9292 003474 jumpTo 9849 003478 showTextbox - Grade S -\nContest for\nstrongest Digimon\n\nSingle match, three rounds\neight contestants.\nMust be Grade A winner.\n 003708 jumpTo 3728 003712 jumpTo 9116 003716 jumpTo 9188 003720 jumpTo 9292 003724 jumpTo 9869 003728 showTextbox - Grade R -\nBattle Royal Contest:\nTactics are key to winning\n\nFour-Person Battle Royal,\ntwo rounds, eight contestants.\nQualifications ? none.\n 004016 jumpTo 4036 004020 jumpTo 9116 004024 jumpTo 9188 004028 jumpTo 9408 004032 jumpTo 9873 004036 showTextbox - Version One Cup -\nTime-restricted match for\ntop version one Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version one Digimon.\n 004332 jumpTo 4352 004336 jumpTo 9116 004340 jumpTo 9188 004344 jumpTo 9424 004348 jumpTo 9889 004352 showTextbox - Version Two Cup -\nTime-restricted match for\ntop version two Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version two Digimon.\n 004648 jumpTo 4668 004652 jumpTo 9116 004656 jumpTo 9188 004660 jumpTo 9440 004664 jumpTo 9905 004668 showTextbox - Version Three Cup -\nTime-restricted match for\ntop version three Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion three Digimon.\n 004976 jumpTo 4996 004980 jumpTo 9116 004984 jumpTo 9188 004988 jumpTo 9456 004992 jumpTo 9921 004996 showTextbox - Version Four Cup -\nTime-restricted match for\ntop version four Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion four Digimon.\n 005298 jumpTo 5318 005302 jumpTo 9116 005306 jumpTo 9188 005310 jumpTo 9472 005314 jumpTo 9937 005318 showTextbox - Version Zero Cup -\nTime-restricted match for\ntop Digimon not in\nversions one ? four.\nSingle match, three rounds\neight contestants. Digimons\nnot versions one ? four.\n 005656 jumpTo 5676 005660 jumpTo 9140 005664 jumpTo 9188 005668 jumpTo 9484 005672 jumpTo 9995 005676 showTextbox - Fire Cup -\nTime-restricted match for\nKing of Blazing Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of flaming nature.\n 005970 jumpTo 5990 005974 jumpTo 9146 005978 jumpTo 9188 005982 jumpTo 9494 005986 jumpTo 10011 005990 showTextbox - Grappling Cup -\nTime-restricted match for\nKing of Combative Sport\n\nSingle match, three rounds\neight contestants. Digimon\nmust have a combative nature.\n 006300 jumpTo 6320 006304 jumpTo 9152 006308 jumpTo 9188 006312 jumpTo 9512 006316 jumpTo 10041 006320 showTextbox - Thunder Cup -\nTime-restricted match for\nKing of Atmospheric Digimon\n\nSingle match, three rounds\neight contestants. Must be a\natmospheric nature Digimon.\n 006634 jumpTo 6654 006638 jumpTo 9158 006642 jumpTo 9188 006646 jumpTo 9524 006650 jumpTo 10057 006654 showTextbox - Cool Cup -\nTime-restricted match for\nKing of cool Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of an icy nature.\n 006940 jumpTo 6960 006944 jumpTo 9164 006948 jumpTo 9188 006952 jumpTo 9538 006956 jumpTo 10079 006960 showTextbox - Nature Cup -\nTime-restricted match for the\nKing of Naturalist Digimon\n\nSingle match, three rounds\neight contestants. Must be\na nature-oriented Digimon.\n 007272 jumpTo 7292 007276 jumpTo 9170 007280 jumpTo 9188 007284 jumpTo 9550 007288 jumpTo 10097 007292 showTextbox - Mech Cup -\nTimed match for King of\nExtreme Android Digimon\n\nSingle match, three rounds\neight contestants. Must be\na mechanical nature Digimon.\n 007586 jumpTo 7606 007590 jumpTo 9176 007594 jumpTo 9188 007598 jumpTo 9560 007602 jumpTo 10108 007606 showTextbox - Filthy Cup -\nTime-restricted match for\nKing of Filthy Digimon\n\nSingle match, three rounds\neight contestants. Must be\na filthy nature Digimon.\n 007898 jumpTo 7918 007902 jumpTo 9182 007906 jumpTo 9188 007910 jumpTo 9566 007914 jumpTo 10116 007918 showTextbox - Dino Cup -\nTime-restricted match for\nDigimon of ancient bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 008202 jumpTo 8222 008206 jumpTo 9164 008210 jumpTo 9188 008214 jumpTo 9582 008218 jumpTo 10140 008222 showTextbox - Wing Cup -\nDigimon with wings\ncompete for strength\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 008476 jumpTo 8496 008480 jumpTo 9158 008484 jumpTo 9188 008488 jumpTo 9600 008492 jumpTo 10166 008496 showTextbox - Animal Cup -\nTime-restricted match for\nDigimon of beastly bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 008784 jumpTo 8804 008788 jumpTo 9158 008792 jumpTo 9188 008796 jumpTo 9614 008800 jumpTo 10186 008804 showTextbox - Humanoid Cup -\nTime-restricted match for\nhumanoid Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 009072 jumpTo 8804 009076 jumpTo 9110 009080 jumpTo 9188 009084 jumpTo 9628 009088 jumpTo 10208 Section_11: 009092 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 009110 unknown6B 0 0 0 -1 009116 unknown6B 8 0 0 -1 009122 unknown6B 24 0 0 -1 009128 unknown6B 8 4 2 -1 009134 unknown6B 8 0 1 -1 009140 unknown6B 8 4 56 -1 009146 unknown6B 8 4 48 -1 009152 unknown6B 8 4 59 -1 009158 unknown6B 8 4 61 -1 009164 unknown6B 8 4 60 -1 009170 unknown6B 6 3 60 -1 009176 unknown6B 3 2 53 -1 009182 unknown6B 8 4 61 -1 009188 unknown6B -2 -1 009192 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 009214 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 009232 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 009292 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 009352 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 009408 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 009424 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 009440 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 009456 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 009472 unknown6B 57 58 59 60 61 63 64 65 -2 -1 009484 unknown6B 3 5 9 21 36 47 56 -1 009494 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 009512 unknown6B 7 18 20 33 37 45 50 59 -2 -1 009524 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 009538 unknown6B 19 25 32 46 51 55 58 60 -2 -1 009550 unknown6B 12 28 40 41 54 65 -2 -1 009560 unknown6B 11 39 53 -1 009566 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 009582 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 009600 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 009614 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 009628 unknown6B 19 32 51 60 -2 -1 009636 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 009658 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 009725 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 009803 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 009849 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 009869 unknown6B -2 -1 009873 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 009889 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 009905 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 009921 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 009937 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 009995 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 010011 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 010041 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 010057 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 010079 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 010097 unknown6B 12 28 40 41 54 76 84 92 -1 010108 unknown6B 11 39 53 73 87 -1 010116 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 010140 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 010166 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 010186 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 010208 unknown6B 67 74 102 111 19 32 51 60 -2 -1 010220 endSection == Script ID 210 == af000 Section_51: 000016 storeDigimonType 103 000018 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 3 AND pstat(103) != 4 then 48 000042 jumpToFile 221 5 000048 if pstat(103) != 15 AND pstat(103) != 16 AND pstat(103) != 17 AND pstat(103) != 18 then 78 000072 jumpToFile 221 5 000078 if pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 31 AND pstat(103) != 32 then 108 000102 jumpToFile 221 5 000108 if pstat(103) != 43 AND pstat(103) != 44 AND pstat(103) != 45 AND pstat(103) != 46 then 138 000132 jumpToFile 221 5 000138 if trigger(87) == true OR trigger(205) == true OR pstat(1) < 15 then 162 000158 setTrigger 87 000162 if trigger(354) == true OR pstat(1) < 50 OR trigger(205) == false then 952 000182 setTrigger 354 000186 setDialogOwner 5 000188 showTextbox I was waiting for you,\n.\nFinally, this day has come\n 000302 setDialogOwner 253 000304 showTextbox What happened?\n 000338 setDialogOwner 5 000340 showTextbox The entrance to Mt. Infinity\nappeared.\n 000422 setDialogOwner 253 000424 showTextbox What? Really? Where?\n 000470 setDialogOwner 5 000472 showTextbox It's beyond the falls\nof the city.\n 000546 setDialogOwner 253 000548 showTextbox Gosh, it's so close!\n 000594 setDialogOwner 5 000596 showTextbox The way I see it, the last\nenemy is on Mt. Infinity.\n 000706 setDialogOwner 253 000708 showTextbox So it's the Last Dungeon.\nI'll do it!\n 000788 setDialogOwner 5 000790 showTextbox Good luck! But don't be\nhasty. Don't make a move\nuntil you're fully prepared.\n 000950 endSection 000952 if trigger(354) == false OR trigger(50) == true OR trigger(205) == false then 1342 000972 setDialogOwner 5 000974 showTextbox On the other side of the\nwaterfall, in the city, is\nthe entrance to Mt. Infinity.\n 001142 setDialogOwner 5 001144 showTextbox The way I see it, the last\nenemy is on Mt. Infinity.\n 001254 showTextbox Go there fully prepared!\n 001308 showTextbox In any case...\n 001342 jumpToFile 221 5 Section_77: 001348 setDialogOwner 5 001350 showTextbox The prosperity rate of\nthe current city is .\n 001446 if pstat(1) > 10 then 1536 001458 setDialogOwner 5 001460 showTextbox It's far from\nhow it used to look.\n 001534 endSection 001536 if pstat(1) > 30 then 1610 001548 setDialogOwner 5 001550 showTextbox It's finally taking shape.\n 001608 endSection 001610 if pstat(1) > 50 then 1674 001622 setDialogOwner 5 001624 showTextbox It's developing well.\n 001672 endSection 001674 if pstat(1) > 70 then 1748 001686 setDialogOwner 5 001688 showTextbox It's becoming a fine city.\n 001746 endSection 001748 if pstat(1) > 99 then 1836 001760 setDialogOwner 5 001762 showTextbox You've done a fine job.\nSplendid!\n 001834 endSection 001836 if pstat(1) > 100 then 2172 001848 setDialogOwner 5 001850 showTextbox There's nothing more I need\nto say. It's fantastic!\n 001958 if TAMER_LEVEL == 10 OR trigger(216) == true then 2172 001976 addStats TAMER_LEVEL 1 001980 setDialogOwner 255 001982 showTextbox Tamer Level\nhas gone up! \n 002042 setTrigger 216 002046 setTrigger 375 002050 playSound 1792 002054 setDialogOwner 255 002056 showTextbox Congratulations!\nHere's a medal\nfor your great work! \n 002172 endSection == Script ID 211 == b0000 Section_254: 000012 endSection Section_8: 000014 if trigger(81) == true then 374 000026 setTrigger 81 000030 setDialogOwner 6 000032 showTextbox Welcome back, .\n 000074 setDialogOwner 6 000076 showTextbox I'm Jijimon's recordkeeper.\n 000136 setDialogOwner 6 000138 showTextbox I record Jijimon's info\nand give it to you.\n 000230 setDialogOwner 6 000232 showTextbox If you don't know what to do\nask me, and I'll tell you\nwhere to go.\n 000372 endSection 000374 if pstat(1) != 100 then 518 000386 setDialogOwner 6 000388 showTextbox All the Digimon have\ngathered in the city.\nThank you so much!\n 000516 endSection 000518 setDialogOwner 6 000520 showTextbox Let me tell you what I know.\nLet's see...\n 000608 jumpTo 730 000612 setDialogOwner 6 000614 showTextbox And then...\n 000642 jumpTo 730 000646 setDialogOwner 6 000648 showTextbox And also...\n 000676 jumpTo 730 000680 if pstat(40) != 1 then 696 000692 jumpTo 612 000696 if pstat(40) != 2 then 712 000708 jumpTo 646 000712 if pstat(40) != 3 then 728 000724 jumpTo 9078 000728 jumpReturn 000730 if pstat(41) >= 1 then 750 000742 addToPStat 41 1 000746 jumpTo 754 000750 jumpTo 960 000754 if trigger(246) == true then 952 000766 setDialogOwner 6 000768 showTextbox Vegetation Digimon are in the\nforest. The closer they are\nthe harder they are to see.\n 000944 addToPStat 40 1 000948 jumpTo 956 000952 jumpTo 960 000956 jumpAndLink 680 000960 if pstat(41) >= 2 then 980 000972 addToPStat 41 1 000976 jumpTo 984 000980 jumpTo 1152 000984 if trigger(232) == true then 1144 000996 setDialogOwner 6 000998 showTextbox Insectoid Digimons like\ngreenery. Like the kind\naround the city...\n 001136 addToPStat 40 1 001140 jumpTo 1148 001144 jumpTo 1152 001148 jumpAndLink 680 001152 if pstat(41) >= 3 then 1172 001164 addToPStat 41 1 001168 jumpTo 1176 001172 jumpTo 1362 001176 if trigger(236) == true then 1354 001188 setDialogOwner 6 001190 showTextbox In Tropical Jungle there is\na maze-like forest.\nA strong Digimon guards it.\n 001346 addToPStat 40 1 001350 jumpTo 1358 001354 jumpTo 1362 001358 jumpAndLink 680 001362 if pstat(41) >= 4 then 1382 001374 addToPStat 41 1 001378 jumpTo 1386 001382 jumpTo 1520 001386 if trigger(249) == true then 1512 001398 setDialogOwner 6 001400 showTextbox An old-timer in the river\nis waiting for someone.\n 001504 addToPStat 40 1 001508 jumpTo 1516 001512 jumpTo 1520 001516 jumpAndLink 680 001520 if pstat(41) >= 5 then 1540 001532 addToPStat 41 1 001536 jumpTo 1544 001540 jumpTo 1674 001544 if trigger(204) == true then 1666 001556 setDialogOwner 6 001558 showTextbox There is a Digimon who\nloves warm water shores.\n 001658 addToPStat 40 1 001662 jumpTo 1670 001666 jumpTo 1674 001670 jumpAndLink 680 001674 if pstat(41) >= 6 then 1694 001686 addToPStat 41 1 001690 jumpTo 1698 001694 jumpTo 1836 001698 if trigger(237) == true then 1828 001710 setDialogOwner 6 001712 showTextbox Graveyards have ghosts.\nGhosts love talking to you.\n 001820 addToPStat 40 1 001824 jumpTo 1832 001828 jumpTo 1836 001832 jumpAndLink 680 001836 if pstat(41) >= 7 then 1856 001848 addToPStat 41 1 001852 jumpTo 1860 001856 jumpTo 2050 001860 if trigger(225) == true then 2042 001872 setDialogOwner 6 001874 showTextbox A secret lies in the flower\nbed of the city. Ask a plant\nabout another plant.\n 002034 addToPStat 40 1 002038 jumpTo 2046 002042 jumpTo 2050 002046 jumpAndLink 680 002050 if pstat(41) >= 8 then 2070 002062 addToPStat 41 1 002066 jumpTo 2074 002070 jumpTo 2246 002074 if trigger(208) == true then 2238 002086 setDialogOwner 6 002088 showTextbox The Ancient Dino Region\nis dangerous, but it's\nbest to check it out.\n 002230 addToPStat 40 1 002234 jumpTo 2242 002238 jumpTo 2246 002242 jumpAndLink 680 002246 if pstat(41) >= 9 then 2266 002258 addToPStat 41 1 002262 jumpTo 2270 002266 jumpTo 2430 002270 if trigger(209) == true then 2422 002282 setDialogOwner 6 002284 showTextbox Lava flows inside of\nMt. Panorama. Some Digimon\nlove the heat.\n 002414 addToPStat 40 1 002418 jumpTo 2426 002422 jumpTo 2430 002426 jumpAndLink 680 002430 if pstat(41) >= 10 then 2450 002442 addToPStat 41 1 002446 jumpTo 2454 002450 jumpTo 2658 002454 if trigger(223) == true then 2650 002466 setDialogOwner 6 002468 showTextbox Taking a Digimon, who loves\nhot places, to a cold place\nis against the rules, but...\n 002642 addToPStat 40 1 002646 jumpTo 2654 002650 jumpTo 2658 002654 jumpAndLink 680 002658 if pstat(41) >= 11 then 2678 002670 addToPStat 41 1 002674 jumpTo 2682 002678 jumpTo 2866 002682 if trigger(222) == true then 2858 002694 setDialogOwner 6 002696 showTextbox In Freezeland there are many\nDigimon who'll come with you.\nGo to the west.\n 002850 addToPStat 40 1 002854 jumpTo 2862 002858 jumpTo 2866 002862 jumpAndLink 680 002866 if pstat(41) >= 12 then 2886 002878 addToPStat 41 1 002882 jumpTo 2890 002886 jumpTo 3026 002890 if trigger(221) == true then 3018 002902 setDialogOwner 6 002904 showTextbox On the peak of Great Canyon,\na Bird Digimon lives.\n 003010 addToPStat 40 1 003014 jumpTo 3022 003018 jumpTo 3026 003022 jumpAndLink 680 003026 if pstat(41) >= 13 then 3046 003038 addToPStat 41 1 003042 jumpTo 3050 003046 jumpTo 3210 003050 if trigger(235) == true then 3202 003062 setDialogOwner 6 003064 showTextbox Great Canyon is like a\nmaze. Once entered,\nit's hard to leave.\n 003194 addToPStat 40 1 003198 jumpTo 3206 003202 jumpTo 3210 003206 jumpAndLink 680 003210 if pstat(41) >= 14 then 3230 003222 addToPStat 41 1 003226 jumpTo 3234 003230 jumpTo 3386 003234 if trigger(218) == true then 3378 003246 setDialogOwner 6 003248 showTextbox In Gear Savanna,\nthere is a Digimon\nwho loves electricity.\n 003370 addToPStat 40 1 003374 jumpTo 3382 003378 jumpTo 3386 003382 jumpAndLink 680 003386 if pstat(41) >= 15 then 3406 003398 addToPStat 41 1 003402 jumpTo 3410 003406 jumpTo 3548 003410 if trigger(250) == true then 3540 003422 setDialogOwner 6 003424 showTextbox In Misty Trees, an early\nrising Digimon may appear.\n 003532 addToPStat 40 1 003536 jumpTo 3544 003540 jumpTo 3548 003544 jumpAndLink 680 003548 if pstat(41) >= 16 then 3568 003560 addToPStat 41 1 003564 jumpTo 3572 003568 jumpTo 3712 003572 if trigger(247) == true then 3704 003584 setDialogOwner 6 003586 showTextbox In Great Canyon,\nthere is a shop\nowned by a Digimon.\n 003696 addToPStat 40 1 003700 jumpTo 3708 003704 jumpTo 3712 003708 jumpAndLink 680 003712 if pstat(41) >= 17 then 3732 003724 addToPStat 41 1 003728 jumpTo 3736 003732 jumpTo 3930 003736 if trigger(233) == true then 3922 003748 setDialogOwner 6 003750 showTextbox You might meet a Digimon\nwith wings that can fly over\nMt. Panorama in one flap.\n 003914 addToPStat 40 1 003918 jumpTo 3926 003922 jumpTo 3930 003926 jumpAndLink 680 003930 if pstat(41) >= 18 then 3950 003942 addToPStat 41 1 003946 jumpTo 3954 003950 jumpTo 4136 003954 if trigger(231) == true AND trigger(245) == true then 4128 003970 setDialogOwner 6 003972 showTextbox Gear Savanna suits Digimon\nwho can't fly high.\nYou should search there.\n 004120 addToPStat 40 1 004124 jumpTo 4132 004128 jumpTo 4136 004132 jumpAndLink 680 004136 if pstat(41) >= 19 then 4156 004148 addToPStat 41 1 004152 jumpTo 4160 004156 jumpTo 4296 004160 if trigger(205) == true then 4288 004172 setDialogOwner 6 004174 showTextbox Some Digimon may know about\nyou and challenge you.\n 004280 addToPStat 40 1 004284 jumpTo 4292 004288 jumpTo 4296 004292 jumpAndLink 680 004296 if pstat(41) >= 20 then 4316 004308 addToPStat 41 1 004312 jumpTo 4320 004316 jumpTo 4504 004320 if trigger(257) == true then 4496 004332 setDialogOwner 6 004334 showTextbox In Freezeland, there are\nDigimons that live in caves\nand invite others in.\n 004488 addToPStat 40 1 004492 jumpTo 4500 004496 jumpTo 4504 004500 jumpAndLink 680 004504 if pstat(41) >= 21 then 4524 004516 addToPStat 41 1 004520 jumpTo 4528 004524 jumpTo 4732 004528 if trigger(238) == true then 4724 004540 setDialogOwner 6 004542 showTextbox You should ask hard working\nDigimon to come to the city,\nonce their duties are over.\n 004716 addToPStat 40 1 004720 jumpTo 4728 004724 jumpTo 4732 004728 jumpAndLink 680 004732 if pstat(41) >= 22 then 4752 004744 addToPStat 41 1 004748 jumpTo 4756 004752 jumpTo 4950 004756 if trigger(217) == true then 4942 004768 setDialogOwner 6 004770 showTextbox Misty Trees is perfect for\nhiding. Your job is also\nto guide Digimon in hiding.\n 004934 addToPStat 40 1 004938 jumpTo 4946 004942 jumpTo 4950 004946 jumpAndLink 680 004950 if pstat(41) >= 23 then 4970 004962 addToPStat 41 1 004966 jumpTo 4974 004970 jumpTo 5112 004974 if trigger(258) == true then 5104 004986 setDialogOwner 6 004988 showTextbox When rumors about you spread,\nyou should come back.\n 005096 addToPStat 40 1 005100 jumpTo 5108 005104 jumpTo 5112 005108 jumpAndLink 680 005112 if pstat(41) >= 24 then 5132 005124 addToPStat 41 1 005128 jumpTo 5136 005132 jumpTo 5328 005136 if trigger(224) == true then 5320 005148 setDialogOwner 6 005150 showTextbox A huge shadow appears along\nthe coasts of Freezeland.\nPerhaps it is a Digimon.\n 005312 addToPStat 40 1 005316 jumpTo 5324 005320 jumpTo 5328 005324 jumpAndLink 680 005328 if pstat(41) >= 25 then 5348 005340 addToPStat 41 1 005344 jumpTo 5352 005348 jumpTo 5520 005352 if trigger(252) == true then 5512 005364 setDialogOwner 6 005366 showTextbox Help Digimon that\nlove to collect things.\nTry going to Freezeland.\n 005504 addToPStat 40 1 005508 jumpTo 5516 005512 jumpTo 5520 005516 jumpAndLink 680 005520 if pstat(41) >= 26 then 5540 005532 addToPStat 41 1 005536 jumpTo 5544 005540 jumpTo 5742 005544 if trigger(213) == true then 5734 005556 setDialogOwner 6 005558 showTextbox On the top of Mt. Panorama,\na Digimon will challenge you\nto fight if you see him.\n 005726 addToPStat 40 1 005730 jumpTo 5738 005734 jumpTo 5742 005738 jumpAndLink 680 005742 if pstat(41) >= 27 then 5762 005754 addToPStat 41 1 005758 jumpTo 5766 005762 jumpTo 5958 005766 if trigger(211) == true then 5950 005778 setDialogOwner 6 005780 showTextbox Digimon are also in damp\nplaces such as sewers. Help\nthem with their problems.\n 005942 addToPStat 40 1 005946 jumpTo 5954 005950 jumpTo 5958 005954 jumpAndLink 680 005958 if pstat(41) >= 28 then 5978 005970 addToPStat 41 1 005974 jumpTo 5982 005978 jumpTo 6156 005982 if trigger(210) == true then 6148 005994 setDialogOwner 6 005996 showTextbox Some Insectoid Digimon live\nbeyond Dragon Eye Lake.\nGo fishing there.\n 006140 addToPStat 40 1 006144 jumpTo 6152 006148 jumpTo 6156 006152 jumpAndLink 680 006156 if pstat(41) >= 29 then 6176 006168 addToPStat 41 1 006172 jumpTo 6180 006176 jumpTo 6356 006180 if trigger(241) == true then 6348 006192 setDialogOwner 6 006194 showTextbox When Android Digimon\nbreaks, he can repair\nhimself completely quickly.\n 006340 addToPStat 40 1 006344 jumpTo 6352 006348 jumpTo 6356 006352 jumpAndLink 680 006356 if pstat(41) >= 30 then 6376 006368 addToPStat 41 1 006372 jumpTo 6380 006376 jumpTo 6672 006380 if trigger(142) == true then 6664 006392 setDialogOwner 6 006394 showTextbox If you fear danger, you'll\nlose sight of your goal.\n 006502 showTextbox You gotta be brave enough to\ntry climbing a dangerous\ncliff at least once.\n 006656 addToPStat 40 1 006660 jumpTo 6668 006664 jumpTo 6672 006668 jumpAndLink 680 006672 if pstat(41) >= 31 then 6692 006684 addToPStat 41 1 006688 jumpTo 6696 006692 jumpTo 6870 006696 if trigger(198) == true then 6862 006708 setDialogOwner 6 006710 showTextbox Listen to anything you hear\nfrom the city about\npeople who need help.\n 006854 addToPStat 40 1 006858 jumpTo 6866 006862 jumpTo 6870 006866 jumpAndLink 680 006870 if pstat(41) >= 32 then 6890 006882 addToPStat 41 1 006886 jumpTo 6894 006890 jumpTo 7098 006894 if trigger(150) == true then 7090 006906 setDialogOwner 6 006908 showTextbox There's a mean guy that has\nmoved into a very populated\narea recently. Maybe it's...\n 007082 addToPStat 40 1 007086 jumpTo 7094 007090 jumpTo 7098 007094 jumpAndLink 680 007098 if pstat(41) >= 33 then 7118 007110 addToPStat 41 1 007114 jumpTo 7122 007118 jumpTo 7298 007122 if trigger(135) == true then 7290 007134 setDialogOwner 6 007136 showTextbox There is supposedly a\nburied old tablet, but\nsomeone has to dig it up.\n 007282 addToPStat 40 1 007286 jumpTo 7294 007290 jumpTo 7298 007294 jumpAndLink 680 007298 if pstat(41) >= 34 then 7318 007310 addToPStat 41 1 007314 jumpTo 7322 007318 jumpTo 7490 007322 if trigger(255) == true then 7482 007334 setDialogOwner 6 007336 showTextbox A rare Digimon appears\nin a jungle and challenges\nothers to fight.\n 007474 addToPStat 40 1 007478 jumpTo 7486 007482 jumpTo 7490 007486 jumpAndLink 680 007490 if pstat(41) >= 35 then 7510 007502 addToPStat 41 1 007506 jumpTo 7514 007510 jumpTo 7664 007514 if trigger(242) == true then 7656 007526 setDialogOwner 6 007528 showTextbox There might be Digimon that\nlive in trees, but who knows?\n 007648 addToPStat 40 1 007652 jumpTo 7660 007656 jumpTo 7664 007660 jumpAndLink 680 007664 if pstat(41) >= 36 then 7684 007676 addToPStat 41 1 007680 jumpTo 7688 007684 jumpTo 7892 007688 if trigger(227) == true then 7884 007700 setDialogOwner 6 007702 showTextbox In an Iron City to the west a\nrare Digimon may appear and\nchallenge others to fight.\n 007876 addToPStat 40 1 007880 jumpTo 7888 007884 jumpTo 7892 007888 jumpAndLink 680 007892 if pstat(41) >= 37 then 7912 007904 addToPStat 41 1 007908 jumpTo 7916 007912 jumpTo 8056 007916 if trigger(228) == true then 8048 007928 setDialogOwner 6 007930 showTextbox There is an Alien Digimon.\nYou may meet him someday.\n 008040 addToPStat 40 1 008044 jumpTo 8052 008048 jumpTo 8056 008052 jumpAndLink 680 008056 if pstat(41) >= 38 then 8076 008068 addToPStat 41 1 008072 jumpTo 8080 008076 jumpTo 8272 008080 if pstat(21) != 0 then 8264 008092 setDialogOwner 6 008094 showTextbox There is a Mythical Animal\nDigimon. He is in a house\nthat has lost its owners.\n 008256 addToPStat 40 1 008260 jumpTo 8268 008264 jumpTo 8272 008268 jumpAndLink 680 008272 if pstat(41) >= 39 then 8292 008284 addToPStat 41 1 008288 jumpTo 8296 008292 jumpTo 8464 008296 if pstat(21) != 1 then 8456 008308 setDialogOwner 6 008310 showTextbox You must keep looking for\nNanimon until you get the\nreal treasure.\n 008448 addToPStat 40 1 008452 jumpTo 8460 008456 jumpTo 8464 008460 jumpAndLink 680 008464 if pstat(41) >= 40 then 8484 008476 addToPStat 41 1 008480 jumpTo 8488 008484 jumpTo 8650 008488 if trigger(129) == true then 8642 008500 setDialogOwner 6 008502 showTextbox Myotismon is missing.\nFollow the clues that\nare in his mansion.\n 008634 addToPStat 40 1 008638 jumpTo 8646 008642 jumpTo 8650 008646 jumpAndLink 680 008650 if pstat(41) >= 41 then 8670 008662 addToPStat 41 1 008666 jumpTo 8674 008670 jumpTo 8858 008674 if trigger(50) == true then 8850 008686 setDialogOwner 6 008688 showTextbox There are still some unknown\nDigimon, but finish your\npriority work first!\n 008842 addToPStat 40 1 008846 jumpTo 8854 008850 jumpTo 8858 008854 jumpAndLink 680 008858 if pstat(41) >= 42 then 8878 008870 addToPStat 41 1 008874 jumpTo 8882 008878 jumpTo 9078 008882 if trigger(256) == true OR trigger(50) == false then 9074 008898 setDialogOwner 6 008900 showTextbox The last Digimon will be\nborn at the last place you go\nto. Do you understand this?\n 009070 addToPStat 40 1 009074 jumpTo 9078 009078 setPStat 41 0 009082 setPStat 40 0 009086 endSection == Script ID 212 == b2800 Section_254: 000020 endSection Section_71: 000022 unsetTrigger 1 000026 setPStat 250 0 000030 waitForEntity 213 000032 setDialogOwner 5 000034 showTextbox It seems has\nfaded away...\n 000100 showTextbox Before fading away, he gave\nbirth to a Digitama. He will\nbe reborn with his abilities.\n 000278 showTextbox Which egg do you want?\n 000328 callRoutine 29 000330 fadeoutHud 000332 callDigimonRoutine 4 000334 waitForEntity 255 000336 setPStat 245 0 000340 setBGM 28 000342 setDialogOwner 5 000344 showTextbox You can change the name\n if you want.\n 000430 setDialogOwner 253 000432 setSelection 520 630 000438 showTextbox I want a new name\nI'll keep his name\n 000516 unknown12 0 000518 endSection 000520 callRoutine 35 000522 waitForEntity 214 000524 setPStat 254 3 000528 callRoutine 32 000530 setDialogOwner 5 000532 showTextbox Is okay?\n 000562 setDialogOwner 253 000564 setSelection 520 630 000570 showTextbox I want another name\nOkay\n 000624 unknown12 0 000626 jumpTo 520 000630 endSection Section_72: 000632 unsetTrigger 1 000636 setPStat 250 0 000640 waitForEntity 213 000642 callRoutine 35 000644 if CURRENTHP == 0 then 890 000658 removeCondition 32 000660 removeCondition 64 000662 addStats CURRENTHP 9999 000666 addStats CURRENTMP 9999 000670 setDialogOwner 5 000672 showTextbox Hey, don't get sick!\n 000718 showTextbox With the small bit of life\nleft, was able\nto survive.\n 000838 showTextbox You must be careful.\n 000884 waitForEntity 214 000886 jumpTo 2020 000890 addStats CURRENTHP 9999 000894 addStats CURRENTMP 9999 000898 setDialogOwner 5 000900 showTextbox Oh my gosh!\nYou're back after losing.\n 000980 showTextbox With the small bit of life\nleft, was able\nto survive.\n 001100 showTextbox Maybe your things were stolen.\n 001166 showTextbox Those who lose a battle might\nhave their things stolen.\n 001282 showTextbox Stolen objects may be sold\nsomewhere. Don't give up\nfinding them!\n 001418 waitForEntity 214 001420 jumpTo 2020 001424 endSection Section_73: 001426 unsetTrigger 1 001430 setPStat 250 0 001434 waitForEntity 213 001436 setDialogOwner 5 001438 showTextbox Oh no! \nhas lost all life.\n 001502 showTextbox Before fading away,\n gave\nbirth to a Digitama.\n 001606 showTextbox Due to the danger,\nDigitama did not inherit\nall abilities...\n 001732 if TAMER_LEVEL == 0 then 1816 001746 reduceStat TAMER_LEVEL 1 001750 setDialogOwner 255 001752 showTextbox Tamer Level\nhas gone down! \n 001816 callRoutine 47 001818 callDigimonRoutine 4 001820 waitForEntity 255 001822 setPStat 245 0 001826 setBGM 28 001828 setDialogOwner 5 001830 showTextbox If you want,\nyou can change the name\n.\n 001918 setDialogOwner 253 001920 setSelection 520 630 001926 showTextbox I want a new name\nI'll keep his name\n 002004 unknown12 0 002006 endSection 002008 setPStat 254 3 002012 callRoutine 32 002014 callRoutine 35 002016 waitForEntity 214 002018 endSection 002020 fadeoutHud 002022 storeDigimonType 103 002024 if pstat(103) != 3 AND pstat(103) != 4 AND pstat(103) != 17 AND pstat(103) != 18 then 2052 002048 jumpTo 2134 002052 if pstat(103) != 31 AND pstat(103) != 32 AND pstat(103) != 45 AND pstat(103) != 46 then 2080 002076 jumpTo 2134 002080 if pstat(103) != 12 AND pstat(103) != 54 then 2100 002096 jumpTo 2210 002100 if pstat(103) != 50 then 2116 002112 jumpTo 2286 002116 if pstat(103) != 20 then 2132 002128 jumpTo 2362 002132 endSection 002134 storeRandom 110 99 002138 if pstat(110) > 9 then 2208 002150 setPStat 254 37 002154 callDigimonRoutine 10 002156 delay 550 002160 setDialogOwner 255 002162 showTextbox has digivolved!\n 002206 endSection 002208 endSection 002210 storeRandom 110 99 002214 if pstat(110) > 9 then 2284 002226 setPStat 254 26 002230 callDigimonRoutine 10 002232 delay 550 002236 setDialogOwner 255 002238 showTextbox has digivolved!\n 002282 endSection 002284 endSection 002286 storeRandom 110 99 002290 if pstat(110) > 9 then 2360 002302 setPStat 254 59 002306 callDigimonRoutine 10 002308 delay 550 002312 setDialogOwner 255 002314 showTextbox has digivolved!\n 002358 endSection 002360 endSection 002362 storeRandom 110 99 002366 if pstat(110) > 49 OR DISCIPLINE > 49 then 2442 002384 setPStat 254 6 002388 callDigimonRoutine 10 002390 delay 550 002394 setDialogOwner 255 002396 showTextbox has digivolved!\n 002440 endSection 002442 endSection == Script ID 213 == b3800 Section_254: 000024 endSection Section_81: 000026 entityLookAtEntity 253 5 000030 entityLookAtEntity 5 253 000034 delay 5 000038 moveCameraTo 20 83 1113 000044 waitForEntity 200 000046 if trigger(91) == true then 686 000058 setTrigger 91 000062 setDialogOwner 5 000064 showTextbox Oh, , \nyou came. Look at this great\nFile City Arena. Cool, huh!\n 000208 showTextbox Soon contestants and fans will\nfill this up. You will also\nbring joy to the fans, right?!\n 000392 showTextbox They'll prepare money and\nprizes for tournament winners.\nYou got nothing to lose.\n 000560 showTextbox For details on the tournament,\ncheck out the machine there.\n 000684 endSection 000686 jumpTo 692 000690 endSection 000692 storeDigimonType 103 000694 if pstat(103) != 1 AND pstat(103) != 2 AND pstat(103) != 15 AND pstat(103) != 16 then 882 000718 setDialogOwner 5 000720 showTextbox Oh yeah, In-Training\nDigimon can't enter though.\nShall I check the schedule?\n 000878 jumpTo 1204 000882 if pstat(103) != 29 AND pstat(103) != 30 AND pstat(103) != 43 AND pstat(103) != 44 then 1070 000906 setDialogOwner 5 000908 showTextbox Oh yeah, In-Training\nDigimon can't enter though.\nShall I check the schedule?\n 001066 jumpTo 1204 001070 if trigger(37) == true then 1200 001082 setDialogOwner 5 001084 showTextbox I'm glad you came. Do you\nwanna enter the tournament?\n 001196 jumpTo 1204 001200 jumpTo 1286 001204 setDialogOwner 253 001206 setSelection 1272 690 2354 001214 showTextbox Yes\nNo\nWhat do you mean?\n 001268 unknown12 0 001270 endSection 001272 setPStat 254 5 001276 callRoutine 18 001278 moveCameraToEntity 253 10 001282 waitForEntity 200 001284 endSection 001286 if pstat(2) < -128 then 1306 001298 jumpTo 1310 001302 jumpTo 1310 001306 jumpTo 1598 001310 setDialogOwner 5 001312 showTextbox So you're entering\ntommorrow's\ncompetition, right?\n 001418 showTextbox Are you going to cancel\nyour entry?\n 001494 setDialogOwner 253 001496 setSelection 690 2288 001502 showTextbox No, I won't cancel\nYes, I'm cancelling\n 001584 unknown12 0 001586 jumpTo 690 001590 moveCameraToEntity 253 10 001594 waitForEntity 200 001596 endSection 001598 storeDate 105 001600 if pstat(107) < 0 OR pstat(107) >= 10 then 1960 001616 setDialogOwner 5 001618 showTextbox So you've entered today's\ncompetition, right?\nYou can go in from ten am.\n 001768 showTextbox You're not planning to cancel,\nare you?!\n 001854 setDialogOwner 253 001856 setSelection 690 2288 001862 showTextbox No, I won't cancel\nYes, I'm cancelling\n 001944 unknown12 0 001946 jumpTo 690 001950 moveCameraToEntity 253 10 001954 waitForEntity 200 001956 jumpTo 2286 001960 setDialogOwner 5 001962 showTextbox So you've entered today's\ncompetition, right?\nGo in by eleven pm.\n 002098 showTextbox You're not planning to\ncancel, are you?!\n 002184 setDialogOwner 253 002186 setSelection 690 2288 002192 showTextbox No, I won't cancel\nYes, I'm cancelling\n 002274 unknown12 0 002276 jumpTo 690 002280 moveCameraToEntity 253 10 002284 waitForEntity 200 002286 endSection 002288 unsetTrigger 37 002292 setDialogOwner 5 002294 showTextbox Well, I'll cancel for you.\n 002352 endSection 002354 setDialogOwner 5 002356 showTextbox Once inside, at start time,\ngo down the left stairs in\norder to compete in battle.\n 002526 showTextbox Registration is free. You can\nregister for only today's and\ntommorrow's competition.\n 002700 showTextbox However, for that day's\ncompetition, you have to\nregister by ten am.\n 002842 showTextbox You can check the schedule\nfive days ahead, so check it\nand make your plans.\n 003000 showTextbox The competitions in red mean\nyou that you can't take part.\n 003122 showTextbox But press the start button\nto check what it's about.\n 003232 showTextbox Even for competitions with\nQualifications: None,\n 003334 showTextbox In-Training Digimon\ncannot compete.\n 003410 showTextbox Well, that's about it for\nregistration. Do you want\nto enter?\n 003538 setDialogOwner 253 003540 setSelection 1272 690 2354 003548 showTextbox Yes\nNo\nSorry, explain again\n 003608 unknown12 0 003610 endSection 003612 endSection Section_54: 003614 if trigger(37) == true AND pstat(3) != 22 then 3744 003630 entityLookAtEntity 5 253 003634 entityLookAtEntity 253 5 003638 delay 5 003642 setDialogOwner 5 003644 showTextbox Hey! You haven't\nregistered, you know!\n 003726 entityWalkTo 253 -824 1146 true 003734 waitForEntity 253 003736 moveCameraToEntity 253 10 003740 waitForEntity 200 003742 endSection 003744 if pstat(2) < -128 then 3878 003756 entityLookAtEntity 5 253 003760 entityLookAtEntity 253 5 003764 delay 5 003768 setDialogOwner 5 003770 showTextbox Hey! The tournament is\ntomorrow, you know!\n 003860 entityWalkTo 253 -824 1146 true 003868 waitForEntity 253 003870 moveCameraToEntity 253 10 003874 waitForEntity 200 003876 endSection 003878 storeDate 105 003880 if pstat(107) >= 10 then 4036 003892 entityLookAtEntity 5 253 003896 entityLookAtEntity 253 5 003900 delay 5 003904 setDialogOwner 5 003906 showTextbox It's still early to enter.\nWaiting until ten o'clock.\n 004018 entityWalkTo 253 -824 1146 true 004026 waitForEntity 253 004028 moveCameraToEntity 253 10 004032 waitForEntity 200 004034 endSection 004036 storeRandom 110 99 004040 if trigger(40) == false then 4142 004052 if TAMER_LEVEL == 0 then 4142 004066 if pstat(110) > 29 then 4142 004078 reduceStat TAMER_LEVEL 1 004082 setDialogOwner 255 004084 showTextbox \nTamer Level went down!\n 004142 setPStat 254 5 004146 callRoutine 6 004148 storeDate 105 004150 addMinutesToDateAt 105 360 004156 advanceToDateAt 105 004158 if trigger(50) == false then 4176 004170 warpTo 223 3 61 004174 endSection 004176 warpTo 208 3 61 004180 endSection Section_10: 004182 jumpTo 4274 004186 jumpTo 4528 004190 jumpTo 4786 004194 jumpTo 5044 004198 jumpTo 5302 004202 jumpTo 5552 004206 jumpTo 5860 004210 jumpTo 6176 004214 jumpTo 6492 004218 jumpTo 6820 004222 jumpTo 7142 004226 jumpTo 7500 004230 jumpTo 7814 004234 jumpTo 8144 004238 jumpTo 8478 004242 jumpTo 8784 004246 jumpTo 9116 004250 jumpTo 9430 004254 jumpTo 9742 004258 jumpTo 10046 004262 jumpTo 10320 004266 jumpTo 10628 004270 jumpTo 10916 004274 jumpTo 4294 004278 jumpTo 10954 004282 jumpTo 11036 004286 jumpTo 11076 004290 jumpTo 11480 004294 showTextbox - Grade D -\nContest featuring\nRookie Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004528 jumpTo 4548 004532 jumpTo 10960 004536 jumpTo 11058 004540 jumpTo 11136 004544 jumpTo 11502 004548 showTextbox - Grade C -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 004786 jumpTo 4806 004790 jumpTo 10966 004794 jumpTo 11032 004798 jumpTo 11196 004802 jumpTo 11569 004806 showTextbox - Grade B -\nContest featuring\nChampion Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 005044 jumpTo 5064 005048 jumpTo 10972 005052 jumpTo 11032 005056 jumpTo 11196 005060 jumpTo 11647 005064 showTextbox - Grade A -\nContest featuring\nUltimate Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications ? none.\n 005302 jumpTo 5322 005306 jumpTo 10978 005310 jumpTo 11032 005314 jumpTo 11136 005318 jumpTo 11693 005322 showTextbox - Grade S -\nContest for\nstrongest Digimon\n\nSingle match, three rounds\neight contestants.\nMust be Grade A winner.\n 005552 jumpTo 5572 005556 jumpTo 10960 005560 jumpTo 11032 005564 jumpTo 11136 005568 jumpTo 11713 005572 showTextbox - Grade R -\nBattle Royal Contest:\nTactics are key to winning\n\nFour-Person Battle Royal,\ntwo rounds, eight contestants.\nQualifications ? none.\n 005860 jumpTo 5880 005864 jumpTo 10960 005868 jumpTo 11032 005872 jumpTo 11252 005876 jumpTo 11717 005880 showTextbox - Version One Cup -\nTime-restricted match for\ntop version one Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version one Digimon.\n 006176 jumpTo 6196 006180 jumpTo 10960 006184 jumpTo 11032 006188 jumpTo 11268 006192 jumpTo 11733 006196 showTextbox - Version Two Cup -\nTime-restricted match for\ntop version two Digimon\n\nSingle match, three rounds\neight contestants.\nMust be version two Digimon.\n 006492 jumpTo 6512 006496 jumpTo 10960 006500 jumpTo 11032 006504 jumpTo 11284 006508 jumpTo 11749 006512 showTextbox - Version Three Cup -\nTime-restricted match for\ntop version three Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion three Digimon.\n 006820 jumpTo 6840 006824 jumpTo 10960 006828 jumpTo 11032 006832 jumpTo 11300 006836 jumpTo 11765 006840 showTextbox - Version Four Cup -\nTime-restricted match for\ntop version four Digimon\n\nSingle match, three rounds\neight contestants. Must be\nversion four Digimon.\n 007142 jumpTo 7162 007146 jumpTo 10960 007150 jumpTo 11032 007154 jumpTo 11316 007158 jumpTo 11781 007162 showTextbox - Version Zero Cup -\nTime-restricted match for\ntop Digimon not in\nversions one ? four.\nSingle match, three rounds\neight contestants. Digimons\nnot versions one ? four.\n 007500 jumpTo 7520 007504 jumpTo 10984 007508 jumpTo 11032 007512 jumpTo 11328 007516 jumpTo 11839 007520 showTextbox - Fire Cup -\nTime-restricted match for\nKing of Blazing Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of flaming nature.\n 007814 jumpTo 7834 007818 jumpTo 10990 007822 jumpTo 11032 007826 jumpTo 11338 007830 jumpTo 11855 007834 showTextbox - Grappling Cup -\nTime-restricted match for\nKing of Combative Sport\n\nSingle match, three rounds\neight contestants. Digimon\nmust have a combative nature.\n 008144 jumpTo 8164 008148 jumpTo 10996 008152 jumpTo 11032 008156 jumpTo 11356 008160 jumpTo 11885 008164 showTextbox - Thunder Cup -\nTime-restricted match for\nKing of Atmospheric Digimon\n\nSingle match, three rounds\neight contestants. Must be a\natmospheric nature Digimon.\n 008478 jumpTo 8498 008482 jumpTo 11002 008486 jumpTo 11032 008490 jumpTo 11368 008494 jumpTo 11901 008498 showTextbox - Cool Cup -\nTime-restricted match for\nKing of cool Digimon\n\nSingle match, three rounds\neight contestants. Must be\nDigimon of an icy nature.\n 008784 jumpTo 8804 008788 jumpTo 11008 008792 jumpTo 11032 008796 jumpTo 11382 008800 jumpTo 11923 008804 showTextbox - Nature Cup -\nTime-restricted match for the\nKing of Naturalist Digimon\n\nSingle match, three rounds\neight contestants. Must be\na nature-oriented Digimon.\n 009116 jumpTo 9136 009120 jumpTo 11014 009124 jumpTo 11032 009128 jumpTo 11394 009132 jumpTo 11941 009136 showTextbox - Mech Cup -\nTimed match for King of\nExtreme Android Digimon\n\nSingle match, three rounds\neight contestants. Must be\na mechanical nature Digimon.\n 009430 jumpTo 9450 009434 jumpTo 11020 009438 jumpTo 11032 009442 jumpTo 11404 009446 jumpTo 11952 009450 showTextbox - Filthy Cup -\nTime-restricted match for\nKing of Filthy Digimon\n\nSingle match, three rounds\neight contestants. Must be\na filthy nature Digimon.\n 009742 jumpTo 9762 009746 jumpTo 11026 009750 jumpTo 11032 009754 jumpTo 11410 009758 jumpTo 11960 009762 showTextbox - Dino Cup -\nTime-restricted match for\nDigimon of ancient bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 010046 jumpTo 10066 010050 jumpTo 11008 010054 jumpTo 11032 010058 jumpTo 11426 010062 jumpTo 11984 010066 showTextbox - Wing Cup -\nDigimon with wings\ncompete for strength\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 010320 jumpTo 10340 010324 jumpTo 11002 010328 jumpTo 11032 010332 jumpTo 11444 010336 jumpTo 12010 010340 showTextbox - Animal Cup -\nTime-restricted match for\nDigimon of beastly bloodline\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 010628 jumpTo 10648 010632 jumpTo 11002 010636 jumpTo 11032 010640 jumpTo 11458 010644 jumpTo 12030 010648 showTextbox - Humanoid Cup -\nTime-restricted match for\nhumanoid Digimon\n\nSingle match, three rounds\neight contestants.\nQualifications -- ? ? ?\n 010916 jumpTo 10648 010920 jumpTo 10954 010924 jumpTo 11032 010928 jumpTo 11472 010932 jumpTo 12052 Section_11: 010936 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 010954 unknown6B 0 0 0 -1 010960 unknown6B 8 0 0 -1 010966 unknown6B 24 0 0 -1 010972 unknown6B 8 4 2 -1 010978 unknown6B 8 0 1 -1 010984 unknown6B 8 4 56 -1 010990 unknown6B 8 4 48 -1 010996 unknown6B 8 4 59 -1 011002 unknown6B 8 4 61 -1 011008 unknown6B 8 4 60 -1 011014 unknown6B 6 3 60 -1 011020 unknown6B 3 2 53 -1 011026 unknown6B 8 4 61 -1 011032 unknown6B -2 -1 011036 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 63 64 65 66 -1 011058 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 -1 011076 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 66 -1 011136 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 63 64 65 -2 -1 011196 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 17 18 19 20 21 22 23 24 25 26 27 28 31 32 33 34 35 36 37 38 39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 -1 011252 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011268 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011284 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011300 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011316 unknown6B 57 58 59 60 61 63 64 65 -2 -1 011328 unknown6B 3 5 9 21 36 47 56 -1 011338 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 63 65 -2 -1 011356 unknown6B 7 18 20 33 37 45 50 59 -2 -1 011368 unknown6B 4 10 22 23 24 35 49 52 57 61 -2 -1 011382 unknown6B 19 25 32 46 51 55 58 60 -2 -1 011394 unknown6B 12 28 40 41 54 65 -2 -1 011404 unknown6B 11 39 53 -1 011410 unknown6B 3 4 8 5 7 10 12 35 47 54 61 65 -2 -1 011426 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 -1 011444 unknown6B 14 22 24 33 36 38 42 48 57 63 -2 -1 011458 unknown6B 6 9 20 34 36 40 42 48 58 65 -2 -1 011472 unknown6B 19 32 51 60 -2 -1 011480 unknown6B 3 4 17 18 31 32 45 46 57 74 80 82 83 86 96 103 109 111 -2 -1 011502 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 67 68 69 71 73 74 75 76 77 78 79 80 81 82 83 84 86 87 91 92 93 94 95 96 97 98 99 101 102 103 105 106 107 109 111 -1 011569 unknown6B 5 6 7 8 9 10 11 19 20 21 22 23 24 25 33 34 35 36 37 38 39 47 48 49 50 51 52 53 58 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -1 011647 unknown6B 5 6 7 12 13 14 19 20 21 26 27 28 32 33 34 40 41 42 47 48 49 54 55 56 58 59 60 61 63 64 65 66 70 72 85 88 89 90 100 104 108 110 -2 -1 011693 unknown6B 12 13 14 26 27 28 40 41 42 54 55 56 59 60 61 66 -2 -1 011713 unknown6B -2 -1 011717 unknown6B 3 4 5 6 7 8 9 10 11 12 13 14 -2 -1 011733 unknown6B 17 18 19 20 21 22 23 24 25 26 27 28 -2 -1 011749 unknown6B 31 32 33 34 35 36 37 38 39 40 41 42 -2 -1 011765 unknown6B 45 46 47 48 49 50 51 52 53 54 55 56 -2 -1 011781 unknown6B 57 58 59 60 61 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 -2 -1 011839 unknown6B 3 5 9 21 36 47 56 69 88 101 104 105 -2 -1 011855 unknown6B 6 8 13 14 17 26 27 31 34 38 42 48 68 70 72 78 79 80 81 82 83 97 106 107 108 90 -2 -1 011885 unknown6B 7 18 20 33 37 45 50 66 67 75 85 95 102 -1 011901 unknown6B 4 10 22 23 24 35 49 52 57 61 71 89 94 98 100 103 109 110 -2 -1 011923 unknown6B 19 25 32 46 51 55 58 60 74 77 86 91 93 99 -2 -1 011941 unknown6B 12 28 40 41 54 76 84 92 -1 011952 unknown6B 11 39 53 73 87 -1 011960 unknown6B 3 4 8 5 7 10 12 35 47 54 61 69 71 83 84 88 91 98 101 106 -2 -1 011984 unknown6B 6 7 12 19 20 21 31 33 45 50 51 54 55 59 60 67 85 95 96 100 102 106 -2 -1 012010 unknown6B 14 22 24 33 36 38 42 48 57 69 70 75 79 93 101 105 -2 -1 012030 unknown6B 6 9 20 34 36 40 42 48 52 58 66 72 80 85 89 97 100 110 104 -1 012052 unknown6B 67 74 102 111 19 32 51 60 -2 -1 012064 endSection == Script ID 214 == b6800 Section_254: 000012 endSection Section_51: 000014 unsetTrigger 37 000018 if pstat(255) != 3 then 34 000030 jumpTo 302 000034 if pstat(255) != 2 then 50 000046 jumpTo 6610 000050 setDialogOwner 5 000052 showTextbox That was too bad.\nTry again next time.\n 000134 setDialogOwner 255 000136 showTextbox Participation Award :\n Giant Meat!\n 000218 giveItem 39 1 000222 if trigger(0) == false then 300 000234 setDialogOwner 5 000236 showTextbox You got too much stuff.\n 000288 setTrigger 3 000292 callRoutine 0 000294 callRoutine 13 000296 giveItem 39 1 000300 endSection 000302 if pstat(3) != 0 then 564 000314 addMoney 2000 000320 setDialogOwner 255 000322 showTextbox Victory Reward :\n two thousand bits!\nVictory Prize :\n Double Floppy!\n 000476 giveItem 7 1 000480 if trigger(0) == false then 558 000492 setDialogOwner 5 000494 showTextbox You got too much stuff.\n 000546 setTrigger 3 000550 callRoutine 0 000552 callRoutine 13 000554 giveItem 7 1 000558 jumpToFile 204 51 000564 if pstat(3) != 1 then 830 000576 addMoney 4000 000582 setDialogOwner 255 000584 showTextbox Victory Reward :\n four thousand bits!\nVictory Prize :\n Three Sirloins!\n 000742 giveItem 40 3 000746 if trigger(0) == false then 824 000758 setDialogOwner 5 000760 showTextbox You got too much stuff.\n 000812 setTrigger 3 000816 callRoutine 0 000818 callRoutine 13 000820 giveItem 40 3 000824 jumpToFile 204 51 000830 if pstat(3) != 2 then 1088 000842 addMoney 6000 000848 setDialogOwner 255 000850 showTextbox Victory Reward :\n six thousand bits!\nVictory Prize :\n Restore Floppy!\n 001006 giveItem 11 1 001010 if trigger(0) == false then 1088 001022 setDialogOwner 5 001024 showTextbox You got too much stuff.\n 001076 setTrigger 3 001080 callRoutine 0 001082 callRoutine 13 001084 giveItem 11 1 001088 storeRandom 110 99 001092 if pstat(3) != 2 then 1200 001104 if TAMER_LEVEL == 10 then 1194 001118 if pstat(110) > 9 then 1194 001130 addStats TAMER_LEVEL 1 001134 setDialogOwner 255 001136 showTextbox Tamer Level went up! \n 001188 jumpToFile 204 51 001194 jumpToFile 204 51 001200 if pstat(3) != 3 then 1460 001212 addMoney 8000 001218 setDialogOwner 255 001220 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Flaming Mane !\n 001378 giveItem 80 1 001382 if trigger(0) == false then 1460 001394 setDialogOwner 5 001396 showTextbox You got too much stuff.\n 001448 setTrigger 3 001452 callRoutine 0 001454 callRoutine 13 001456 giveItem 80 1 001460 storeRandom 110 99 001464 if pstat(3) != 3 then 1572 001476 if TAMER_LEVEL == 10 then 1566 001490 if pstat(110) > 19 then 1566 001502 addStats TAMER_LEVEL 1 001506 setDialogOwner 255 001508 showTextbox Tamer Level went up! \n 001560 jumpToFile 204 51 001566 jumpToFile 204 51 001572 storeRandom 110 2 001576 if pstat(3) != 4 OR pstat(110) != 0 then 1836 001592 addMoney 10000 001598 setDialogOwner 255 001600 showTextbox Victory Reward :\n ten thousand bits!\nVictory Prize :\n Metal Part!\n 001748 giveItem 99 1 001752 if trigger(0) == false then 1830 001764 setDialogOwner 5 001766 showTextbox You got too much stuff.\n 001818 setTrigger 3 001822 callRoutine 0 001824 callRoutine 13 001826 giveItem 99 1 001830 jumpTo 2350 001834 endSection 001836 if pstat(3) != 4 OR pstat(110) != 1 then 2094 001852 addMoney 10000 001858 setDialogOwner 255 001860 showTextbox Victory Reward :\n ten thousand bits!\nVictory Prize :\n Fatal Bone!\n 002008 giveItem 100 1 002012 if trigger(0) == false then 2090 002024 setDialogOwner 5 002026 showTextbox You got too much stuff.\n 002078 setTrigger 3 002082 callRoutine 0 002084 callRoutine 13 002086 giveItem 100 1 002090 jumpTo 2350 002094 if pstat(3) != 4 OR pstat(110) != 2 then 2350 002110 addMoney 10000 002116 setDialogOwner 255 002118 showTextbox Victory Reward :\n ten thousand bits!\nVictory Prize :\n Mega Hand!\n 002264 giveItem 102 1 002268 if trigger(0) == false then 2346 002280 setDialogOwner 5 002282 showTextbox You got too much stuff.\n 002334 setTrigger 3 002338 callRoutine 0 002340 callRoutine 13 002342 giveItem 102 1 002346 jumpTo 2350 002350 storeRandom 110 99 002354 if pstat(3) != 4 then 2462 002366 if TAMER_LEVEL == 10 then 2456 002380 if pstat(110) > 29 then 2456 002392 addStats TAMER_LEVEL 1 002396 setDialogOwner 255 002398 showTextbox Tamer Level went up! \n 002450 jumpToFile 204 51 002456 jumpToFile 204 51 002462 if pstat(3) != 6 then 2720 002474 addMoney 5000 002480 setDialogOwner 255 002482 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n White Fang!\n 002632 giveItem 77 1 002636 if trigger(0) == false then 2714 002648 setDialogOwner 5 002650 showTextbox You got too much stuff.\n 002702 setTrigger 3 002706 callRoutine 0 002708 callRoutine 13 002710 giveItem 77 1 002714 jumpToFile 204 51 002720 if pstat(3) != 7 then 2982 002732 addMoney 5000 002738 setDialogOwner 255 002740 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Blue Crystal!\n 002894 giveItem 95 1 002898 if trigger(0) == false then 2976 002910 setDialogOwner 5 002912 showTextbox You got too much stuff.\n 002964 setTrigger 3 002968 callRoutine 0 002970 callRoutine 13 002972 giveItem 95 1 002976 jumpToFile 204 51 002982 if pstat(3) != 8 then 3240 002994 addMoney 5000 003000 setDialogOwner 255 003002 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Iron Hoof !\n 003152 giveItem 74 1 003156 if trigger(0) == false then 3234 003168 setDialogOwner 5 003170 showTextbox You got too much stuff.\n 003222 setTrigger 3 003226 callRoutine 0 003228 callRoutine 13 003230 giveItem 74 1 003234 jumpToFile 204 51 003240 if pstat(3) != 9 then 3510 003252 addMoney 5000 003258 setDialogOwner 255 003260 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Monochrome Stone!\n 003422 giveItem 75 1 003426 if trigger(0) == false then 3504 003438 setDialogOwner 5 003440 showTextbox You got too much stuff.\n 003492 setTrigger 3 003496 callRoutine 0 003498 callRoutine 13 003500 giveItem 75 1 003504 jumpToFile 204 51 003510 if pstat(3) != 10 then 3764 003522 addMoney 5000 003528 setDialogOwner 255 003530 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Red Ruby!\n 003676 giveItem 111 1 003680 if trigger(0) == false then 3758 003692 setDialogOwner 5 003694 showTextbox You got too much stuff.\n 003746 setTrigger 3 003750 callRoutine 0 003752 callRoutine 13 003754 giveItem 111 1 003758 jumpToFile 204 51 003764 if pstat(3) != 11 then 4020 003776 addMoney 8000 003782 setDialogOwner 255 003784 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Fireball!\n 003932 giveItem 72 1 003936 if trigger(0) == false then 4014 003948 setDialogOwner 5 003950 showTextbox You got too much stuff.\n 004002 setTrigger 3 004006 callRoutine 0 004008 callRoutine 13 004010 giveItem 72 1 004014 jumpToFile 204 51 004020 if pstat(3) != 12 then 4280 004032 addMoney 8000 004038 setDialogOwner 255 004040 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Spike Club!\n 004192 giveItem 79 1 004196 if trigger(0) == false then 4274 004208 setDialogOwner 5 004210 showTextbox You got too much stuff.\n 004262 setTrigger 3 004266 callRoutine 0 004268 callRoutine 13 004270 giveItem 79 1 004274 jumpToFile 204 51 004280 if pstat(3) != 13 then 4534 004292 addMoney 8000 004298 setDialogOwner 255 004300 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Unihorn!\n 004446 giveItem 86 1 004450 if trigger(0) == false then 4528 004462 setDialogOwner 5 004464 showTextbox You got too much stuff.\n 004516 setTrigger 3 004520 callRoutine 0 004522 callRoutine 13 004524 giveItem 86 1 004528 jumpToFile 204 51 004534 if pstat(3) != 14 then 4794 004546 addMoney 8000 004552 setDialogOwner 255 004554 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n North Star!\n 004706 giveItem 92 1 004710 if trigger(0) == false then 4788 004722 setDialogOwner 5 004724 showTextbox You got too much stuff.\n 004776 setTrigger 3 004780 callRoutine 0 004782 callRoutine 13 004784 giveItem 92 1 004788 jumpToFile 204 51 004794 if pstat(3) != 15 then 5054 004806 addMoney 8000 004812 setDialogOwner 255 004814 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Fertilizer!\n 004966 giveItem 89 1 004970 if trigger(0) == false then 5048 004982 setDialogOwner 5 004984 showTextbox You got too much stuff.\n 005036 setTrigger 3 005040 callRoutine 0 005042 callRoutine 13 005044 giveItem 89 1 005048 jumpToFile 204 51 005054 if pstat(3) != 16 then 5316 005066 addMoney 8000 005072 setDialogOwner 255 005074 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Cyber Parts!\n 005228 giveItem 101 1 005232 if trigger(0) == false then 5310 005244 setDialogOwner 5 005246 showTextbox You got too much stuff.\n 005298 setTrigger 3 005302 callRoutine 0 005304 callRoutine 13 005306 giveItem 101 1 005310 jumpToFile 204 51 005316 if pstat(3) != 17 then 5576 005328 addMoney 8000 005334 setDialogOwner 255 005336 showTextbox Victory Reward :\n eight thousand bits!\nVictory Prize :\n Sunglasses!\n 005488 giveItem 98 1 005492 if trigger(0) == false then 5570 005504 setDialogOwner 5 005506 showTextbox You got too much stuff.\n 005558 setTrigger 3 005562 callRoutine 0 005564 callRoutine 13 005566 giveItem 98 1 005570 jumpToFile 204 51 005576 if pstat(3) != 18 then 5834 005588 addMoney 5000 005594 setDialogOwner 255 005596 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Grew Claws!\n 005746 giveItem 71 1 005750 if trigger(0) == false then 5828 005762 setDialogOwner 5 005764 showTextbox You got too much stuff.\n 005816 setTrigger 3 005820 callRoutine 0 005822 callRoutine 13 005824 giveItem 71 1 005828 jumpToFile 204 51 005834 if pstat(3) != 19 then 6092 005846 addMoney 5000 005852 setDialogOwner 255 005854 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n White Wing!\n 006004 giveItem 81 1 006008 if trigger(0) == false then 6086 006020 setDialogOwner 5 006022 showTextbox You got too much stuff.\n 006074 setTrigger 3 006078 callRoutine 0 006080 callRoutine 13 006082 giveItem 81 1 006086 jumpToFile 204 51 006092 if pstat(3) != 20 then 6352 006104 addMoney 5000 006110 setDialogOwner 255 006112 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Steel Drill!\n 006264 giveItem 76 1 006268 if trigger(0) == false then 6346 006280 setDialogOwner 5 006282 showTextbox You got too much stuff.\n 006334 setTrigger 3 006338 callRoutine 0 006340 callRoutine 13 006342 giveItem 76 1 006346 jumpToFile 204 51 006352 if pstat(3) != 21 then 6610 006364 addMoney 5000 006370 setDialogOwner 255 006372 showTextbox Victory Reward :\n five thousand bits!\nVictory Prize :\n Black Wing!\n 006522 giveItem 78 1 006526 if trigger(0) == false then 6604 006538 setDialogOwner 5 006540 showTextbox You got too much stuff.\n 006592 setTrigger 3 006596 callRoutine 0 006598 callRoutine 13 006600 giveItem 78 1 006604 jumpToFile 204 51 006610 if pstat(3) != 0 then 6884 006622 addMoney 500 006628 setDialogOwner 255 006630 showTextbox Second Place Reward :\n five hund bits!\nSecond Place Prize :\n Two Giant Meat!\n 006800 giveItem 39 2 006804 if trigger(0) == false then 6882 006816 setDialogOwner 5 006818 showTextbox You got too much stuff.\n 006870 setTrigger 3 006874 callRoutine 0 006876 callRoutine 13 006878 giveItem 39 2 006882 endSection 006884 if pstat(3) != 1 then 7150 006896 addMoney 1000 006902 setDialogOwner 255 006904 showTextbox Second Place Reward :\n one thousand bits!\nSecond Place Prize :\n Sirloin!\n 007066 giveItem 40 1 007070 if trigger(0) == false then 7148 007082 setDialogOwner 5 007084 showTextbox You got too much stuff.\n 007136 setTrigger 3 007140 callRoutine 0 007142 callRoutine 13 007144 giveItem 40 1 007148 endSection 007150 if pstat(3) != 2 then 7432 007162 addMoney 2000 007168 setDialogOwner 255 007170 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Large MP Floppy!\n 007348 giveItem 6 1 007352 if trigger(0) == false then 7430 007364 setDialogOwner 5 007366 showTextbox You got too much stuff.\n 007418 setTrigger 3 007422 callRoutine 0 007424 callRoutine 13 007426 giveItem 6 1 007430 endSection 007432 if pstat(3) != 3 then 7716 007444 addMoney 3000 007450 setDialogOwner 255 007452 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Restore Floppy!\n 007632 giveItem 11 1 007636 if trigger(0) == false then 7714 007648 setDialogOwner 5 007650 showTextbox You got too much stuff.\n 007702 setTrigger 3 007706 callRoutine 0 007708 callRoutine 13 007710 giveItem 11 1 007714 endSection 007716 if pstat(3) != 4 then 8010 007728 addMoney 4000 007734 setDialogOwner 255 007736 showTextbox Second Place Reward :\n four thousand bits!\nSecond Place Prize :\n Super Restore Floppy!\n 007926 giveItem 12 1 007930 if trigger(0) == false then 8008 007942 setDialogOwner 5 007944 showTextbox You got too much stuff.\n 007996 setTrigger 3 008000 callRoutine 0 008002 callRoutine 13 008004 giveItem 12 1 008008 endSection 008010 if pstat(3) != 6 then 8304 008022 addMoney 2000 008028 setDialogOwner 255 008030 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Super Recovery Floppy!\n 008220 giveItem 3 1 008224 if trigger(0) == false then 8302 008236 setDialogOwner 5 008238 showTextbox You got too much stuff.\n 008290 setTrigger 3 008294 callRoutine 0 008296 callRoutine 13 008298 giveItem 3 1 008302 endSection 008304 if pstat(3) != 7 then 8598 008316 addMoney 2000 008322 setDialogOwner 255 008324 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Super Recovery Floppy!\n 008514 giveItem 3 1 008518 if trigger(0) == false then 8596 008530 setDialogOwner 5 008532 showTextbox You got too much stuff.\n 008584 setTrigger 3 008588 callRoutine 0 008590 callRoutine 13 008592 giveItem 3 1 008596 endSection 008598 if pstat(3) != 8 then 8892 008610 addMoney 2000 008616 setDialogOwner 255 008618 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Super Recovery Floppy!\n 008808 giveItem 3 1 008812 if trigger(0) == false then 8890 008824 setDialogOwner 5 008826 showTextbox You got too much stuff.\n 008878 setTrigger 3 008882 callRoutine 0 008884 callRoutine 13 008886 giveItem 3 1 008890 endSection 008892 if pstat(3) != 9 then 9186 008904 addMoney 2000 008910 setDialogOwner 255 008912 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Super Recovery Floppy!\n 009102 giveItem 3 1 009106 if trigger(0) == false then 9184 009118 setDialogOwner 5 009120 showTextbox You got too much stuff.\n 009172 setTrigger 3 009176 callRoutine 0 009178 callRoutine 13 009180 giveItem 3 1 009184 endSection 009186 if pstat(3) != 10 then 9480 009198 addMoney 2000 009204 setDialogOwner 255 009206 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Super Recovery Floppy!\n 009396 giveItem 3 1 009400 if trigger(0) == false then 9478 009412 setDialogOwner 5 009414 showTextbox You got too much stuff.\n 009466 setTrigger 3 009470 callRoutine 0 009472 callRoutine 13 009474 giveItem 3 1 009478 endSection 009480 if pstat(3) != 11 then 9770 009492 addMoney 3000 009498 setDialogOwner 255 009500 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy!\n 009686 giveItem 9 1 009690 if trigger(0) == false then 9768 009702 setDialogOwner 5 009704 showTextbox You got too much stuff.\n 009756 setTrigger 3 009760 callRoutine 0 009762 callRoutine 13 009764 giveItem 9 1 009768 endSection 009770 if pstat(3) != 12 then 10060 009782 addMoney 3000 009788 setDialogOwner 255 009790 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy!\n 009976 giveItem 9 1 009980 if trigger(0) == false then 10058 009992 setDialogOwner 5 009994 showTextbox You got too much stuff.\n 010046 setTrigger 3 010050 callRoutine 0 010052 callRoutine 13 010054 giveItem 9 1 010058 endSection 010060 if pstat(3) != 13 then 10350 010072 addMoney 3000 010078 setDialogOwner 255 010080 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy!\n 010266 giveItem 9 1 010270 if trigger(0) == false then 10348 010282 setDialogOwner 5 010284 showTextbox You got too much stuff.\n 010336 setTrigger 3 010340 callRoutine 0 010342 callRoutine 13 010344 giveItem 9 1 010348 endSection 010350 if pstat(3) != 14 then 10640 010362 addMoney 3000 010368 setDialogOwner 255 010370 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy!\n 010556 giveItem 9 1 010560 if trigger(0) == false then 10638 010572 setDialogOwner 5 010574 showTextbox You got too much stuff.\n 010626 setTrigger 3 010630 callRoutine 0 010632 callRoutine 13 010634 giveItem 9 1 010638 endSection 010640 if pstat(3) != 15 then 10930 010652 addMoney 3000 010658 setDialogOwner 255 010660 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy!\n 010846 giveItem 9 1 010850 if trigger(0) == false then 10928 010862 setDialogOwner 5 010864 showTextbox You got too much stuff.\n 010916 setTrigger 3 010920 callRoutine 0 010922 callRoutine 13 010924 giveItem 9 1 010928 endSection 010930 if pstat(3) != 16 then 11220 010942 addMoney 3000 010948 setDialogOwner 255 010950 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy!\n 011136 giveItem 9 1 011140 if trigger(0) == false then 11218 011152 setDialogOwner 5 011154 showTextbox You got too much stuff.\n 011206 setTrigger 3 011210 callRoutine 0 011212 callRoutine 13 011214 giveItem 9 1 011218 endSection 011220 if pstat(3) != 17 then 11512 011232 addMoney 3000 011238 setDialogOwner 255 011240 showTextbox Second Place Reward :\n three thousand bits!\nSecond Place Prize :\n Omnipotent Floppy !\n 011428 giveItem 9 1 011432 if trigger(0) == false then 11510 011444 setDialogOwner 5 011446 showTextbox You got too much stuff.\n 011498 setTrigger 3 011502 callRoutine 0 011504 callRoutine 13 011506 giveItem 9 1 011510 endSection 011512 if pstat(3) != 18 then 11794 011524 addMoney 2000 011530 setDialogOwner 255 011532 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Omnipotent Disk!\n 011710 giveItem 18 1 011714 if trigger(0) == false then 11792 011726 setDialogOwner 5 011728 showTextbox You got too much stuff.\n 011780 setTrigger 3 011784 callRoutine 0 011786 callRoutine 13 011788 giveItem 18 1 011792 endSection 011794 if pstat(3) != 19 then 12076 011806 addMoney 2000 011812 setDialogOwner 255 011814 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Omnipotent Disk!\n 011992 giveItem 18 1 011996 if trigger(0) == false then 12074 012008 setDialogOwner 5 012010 showTextbox You got too much stuff.\n 012062 setTrigger 3 012066 callRoutine 0 012068 callRoutine 13 012070 giveItem 18 1 012074 endSection 012076 if pstat(3) != 20 then 12358 012088 addMoney 2000 012094 setDialogOwner 255 012096 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Omnipotent Disk!\n 012274 giveItem 18 1 012278 if trigger(0) == false then 12356 012290 setDialogOwner 5 012292 showTextbox You got too much stuff.\n 012344 setTrigger 3 012348 callRoutine 0 012350 callRoutine 13 012352 giveItem 18 1 012356 endSection 012358 if pstat(3) != 21 then 12640 012370 addMoney 2000 012376 setDialogOwner 255 012378 showTextbox Second Place Reward :\n two thousand bits!\nSecond Place Prize :\n Omnipotent Disk!\n 012556 giveItem 18 1 012560 if trigger(0) == false then 12638 012572 setDialogOwner 5 012574 showTextbox You got too much stuff.\n 012626 setTrigger 3 012630 callRoutine 0 012632 callRoutine 13 012634 giveItem 18 1 012638 endSection == Script ID 215 == ba000 Section_254: 000012 endSection Section_6: 000014 if trigger(93) == true then 468 000026 setTrigger 93 000030 setDialogOwner 6 000032 showTextbox Since my injury is healed,\nI want to work. Thanks\nfor taking care of me.\n 000182 showTextbox I can predict the future\nof any creature and that's\nwhat I'll do.\n 000318 showTextbox If you're interested, please\ncome to visit my shop.\nI won't charge you.\n 000466 endSection 000468 setDialogOwner 6 000470 showTextbox Are you interested in finding\nout your fortune?\nOK, let me look at it.\n 000616 showTextbox Hmmm, oh... oh, wow!\n 000662 delay 20 000666 showTextbox Well, first of all...\n 000714 storeRandom 110 11 000718 if pstat(110) > 0 then 734 000730 jumpTo 798 000734 if pstat(110) > 3 then 750 000746 jumpTo 924 000750 if pstat(110) > 8 then 766 000762 jumpTo 1058 000766 if pstat(110) > 10 then 782 000778 jumpTo 1186 000782 if pstat(110) > 11 then 798 000794 jumpTo 1328 000798 setDialogOwner 6 000800 showTextbox Overall, you have\nvery good luck.\n 000872 storeRandom 110 2 000876 if pstat(110) > 0 then 892 000888 jumpTo 1434 000892 if pstat(110) > 1 then 908 000904 jumpTo 1512 000908 if pstat(110) > 2 then 924 000920 jumpTo 1614 000924 setDialogOwner 6 000926 showTextbox Overall, it looks quite good.\n 000990 storeRandom 110 3 000994 if pstat(110) > 0 then 1010 001006 jumpTo 1692 001010 if pstat(110) > 1 then 1026 001022 jumpTo 1774 001026 if pstat(110) > 2 then 1042 001038 jumpTo 1848 001042 if pstat(110) > 3 then 1058 001054 jumpTo 1916 001058 setDialogOwner 6 001060 showTextbox Your overall luck is fair.\n 001118 storeRandom 110 3 001122 if pstat(110) > 0 then 1138 001134 jumpTo 2012 001138 if pstat(110) > 1 then 1154 001150 jumpTo 2102 001154 if pstat(110) > 2 then 1170 001166 jumpTo 2196 001170 if pstat(110) > 3 then 1186 001182 jumpTo 2280 001186 setDialogOwner 6 001188 showTextbox Your overall luck is\nnot so good.\n 001260 storeRandom 110 3 001264 if pstat(110) > 0 then 1280 001276 jumpTo 2356 001280 if pstat(110) > 1 then 1296 001292 jumpTo 2424 001296 if pstat(110) > 2 then 1312 001308 jumpTo 2488 001312 if pstat(110) > 3 then 1328 001324 jumpTo 2544 001328 setDialogOwner 6 001330 showTextbox Overall, it's not good.\n 001382 storeRandom 110 2 001386 if pstat(110) > 0 then 1402 001398 jumpTo 2650 001402 if pstat(110) > 1 then 1418 001414 jumpTo 2742 001418 if pstat(110) > 2 then 1434 001430 jumpTo 2842 001434 setDialogOwner 6 001436 showTextbox Whatever you do,\nit will go well.\n 001508 jumpTo 2916 001512 setDialogOwner 6 001514 showTextbox You'll have a wonderful\nchance coming to you.\n 001610 jumpTo 2916 001614 setDialogOwner 6 001616 showTextbox You might have a\nmemorable event.\n 001688 jumpTo 2916 001692 setDialogOwner 6 001694 showTextbox You might find\nan unexpected thing.\n 001770 jumpTo 2916 001774 setDialogOwner 6 001776 showTextbox Your question will be\nanswered.\n 001844 jumpTo 2916 001848 setDialogOwner 6 001850 showTextbox Your wallet will get fatter.\n 001912 jumpTo 2916 001916 setDialogOwner 6 001918 showTextbox You might get good news\nfrom your friends.\n 002008 jumpTo 2916 002012 setDialogOwner 6 002014 showTextbox Changing your mood may be\ngood for you.\n 002098 jumpTo 2916 002102 setDialogOwner 6 002104 showTextbox Try going somewhere you\ndon't usually go.\n 002192 jumpTo 2916 002196 setDialogOwner 6 002198 showTextbox You might have an\ninteresting dream.\n 002276 jumpTo 2916 002280 setDialogOwner 6 002282 showTextbox Try not spending\ntoo much money.\n 002352 jumpTo 2916 002356 setDialogOwner 6 002358 showTextbox Your secret may be revealed.\n 002420 jumpTo 2916 002424 setDialogOwner 6 002426 showTextbox Better to go to bed early.\n 002484 jumpTo 2916 002488 setDialogOwner 6 002490 showTextbox Guard your stuff well.\n 002540 jumpTo 2916 002544 setDialogOwner 6 002546 showTextbox Your friend may get his\nfrustration out on you.\n 002646 jumpTo 2916 002650 setDialogOwner 6 002652 showTextbox Multiple disasters may fall.\nupon you...\n 002738 jumpTo 2916 002742 setDialogOwner 6 002744 showTextbox You might encounter a\nperson you don't like.\n 002838 jumpTo 2916 002842 setDialogOwner 6 002844 showTextbox A big loss may fall\nupon you...\n 002912 jumpTo 2916 002916 storeRandom 110 9 002920 if pstat(110) > 0 then 2992 002932 setDialogOwner 6 002934 showTextbox Your lucky color is red.\n 002988 jumpTo 3674 002992 if pstat(110) > 1 then 3068 003004 setDialogOwner 6 003006 showTextbox Your lucky color is white.\n 003064 jumpTo 3674 003068 if pstat(110) > 2 then 3142 003080 setDialogOwner 6 003082 showTextbox Your lucky color is blue.\n 003138 jumpTo 3674 003142 if pstat(110) > 3 then 3218 003154 setDialogOwner 6 003156 showTextbox Your lucky color is black.\n 003214 jumpTo 3674 003218 if pstat(110) > 4 then 3294 003230 setDialogOwner 6 003232 showTextbox Your lucky color is green.\n 003290 jumpTo 3674 003294 if pstat(110) > 5 then 3368 003306 setDialogOwner 6 003308 showTextbox Your lucky color is gray.\n 003364 jumpTo 3674 003368 if pstat(110) > 6 then 3444 003380 setDialogOwner 6 003382 showTextbox Your lucky color is brown.\n 003440 jumpTo 3674 003444 if pstat(110) > 7 then 3522 003456 setDialogOwner 6 003458 showTextbox Your lucky color is yellow.\n 003518 jumpTo 3674 003522 if pstat(110) > 8 then 3600 003534 setDialogOwner 6 003536 showTextbox Your lucky color is purple.\n 003596 jumpTo 3674 003600 if pstat(110) > 9 then 3674 003612 setDialogOwner 6 003614 showTextbox Your lucky color is gold.\n 003670 jumpTo 3674 003674 setDialogOwner 6 003676 showTextbox Finally, about your\ncompatibility with\n...\n 003772 storeRandom 110 4 003776 if pstat(110) > 0 then 3842 003788 setDialogOwner 6 003790 showTextbox It's a perfect match.\n 003838 jumpTo 4040 003842 if pstat(110) > 1 then 3900 003854 setDialogOwner 6 003856 showTextbox It's pretty good.\n 003896 jumpTo 4040 003900 if pstat(110) > 2 then 3940 003912 setDialogOwner 6 003914 showTextbox It's ok.\n 003936 jumpTo 4040 003940 if pstat(110) > 3 then 3986 003952 setDialogOwner 6 003954 showTextbox It's so so.\n 003982 jumpTo 4040 003986 if pstat(110) > 4 then 4040 003998 setDialogOwner 6 004000 showTextbox It's not bad...\n 004036 jumpTo 4040 004040 endSection == Script ID 216 == bb000 Section_254: 000016 endSection Section_51: 000018 if trigger(53) == true then 282 000030 setTrigger 53 000034 setDialogOwner 5 000036 showTextbox Hello, .\nSurprise! I opened\na clinic!\n 000122 showTextbox It's for treating sickness\nand injuries. It's not free,\nbut it will be cheap.\n 000282 if condition(32) == 1 OR condition(64) == 1 then 302 000298 jumpTo 904 000302 setDialogOwner 5 000304 showTextbox Your Digimon doesn't look\nwell. You need to take\ncare of his health.\n 000446 showTextbox I'll treat him now and\ngive you a discount.\nThree hundred bits.\n 000578 if getMoney < 300 then 604 000594 reduceMoney 300 000600 jumpTo 714 000604 setDialogOwner 5 000606 showTextbox You don't have enough bits?\nPay me what you can.\n 000708 reduceMoney 300 000714 entityWalkTo 252 -200 -1039 false 000722 waitForEntity 252 000724 entityLookAtEntity 5 252 000728 entityLookAtEntity 253 252 000732 delay 10 000736 moveCameraToEntity 252 20 000740 waitForEntity 200 000742 playSound 520 000746 delay 40 000750 playSound 776 000754 delay 20 000758 removeCondition 32 000760 removeCondition 64 000762 playAnimation 252 11 000766 delay 20 000770 setDialogOwner 5 000772 showTextbox Everything is OK now.\nJust be careful from now on.\n 000878 if TIREDNESS < 50 then 896 000892 setStat TIREDNESS 50 000896 moveCameraToEntity 253 10 000900 waitForEntity 200 000902 endSection 000904 setDialogOwner 5 000906 showTextbox Your Digimon looks fine.\nWhat do you need?\n 000996 setDialogOwner 253 000998 setSelection 1116 1796 1982 001006 showTextbox Get rid of his Tiredness\nSell me Medicine\nNothing\n 001110 unknown12 0 001112 jumpTo 1982 001116 if TIREDNESS < 80 then 1244 001130 setDialogOwner 5 001132 showTextbox 's Tiredness is very\nhigh, he needs to rest now.\n 001240 jumpTo 1558 001244 if TIREDNESS < 50 then 1336 001258 setDialogOwner 5 001260 showTextbox is tired.\nHe should rest now.\n 001332 jumpTo 1558 001336 if TIREDNESS < 20 then 1472 001350 setDialogOwner 5 001352 showTextbox seems to be a\nbit tired. He shouldn't\npush himself.\n 001468 jumpTo 1558 001472 setDialogOwner 5 001474 showTextbox is fine.\nWatch his Tiredness level.\n 001558 storeDate 105 001560 addMinutesToDateAt 105 60 001566 advanceToDateAt 105 001568 addStats CURRENTHP 500 001572 addStats CURRENTMP 500 001576 reduceStat TIREDNESS 20 001580 warpTo 213 1 255 001584 endSection Section_52: 001586 setDialogOwner 5 001588 showTextbox Does he feel more relaxed?\n 001646 showTextbox Still need something?\n 001694 setDialogOwner 253 001696 setSelection 1116 1796 1982 001704 showTextbox We'll rest more\nSell me Medicine\nNothing\n 001790 unknown12 0 001792 jumpTo 1982 001796 setDialogOwner 5 001798 showTextbox He should be fine.\n 001840 setDialogOwner 253 001842 setSelection 2938 3152 1982 001850 showTextbox Bandage: four hund bits\nMedicine: twelve hund bits\nDon't buy\n 001976 unknown12 0 001978 jumpTo 1982 001982 setDialogOwner 5 001984 showTextbox When he doesn't feel good,\ncome see me.\n 002068 storeRandom 110 9 002072 if pstat(110) > 0 then 2234 002084 setDialogOwner 5 002086 showTextbox If he's still tired,\ntrain less, and make him\neat and sleep regularly.\n 002232 endSection 002234 if pstat(110) > 1 then 2378 002246 setDialogOwner 5 002248 showTextbox Staying in cold or hot\nplaces for too long\ncan cause illness.\n 002376 endSection 002378 if pstat(110) > 2 then 2468 002390 setDialogOwner 5 002392 showTextbox A bandage is only good\nfor wounds.\n 002466 endSection 002468 if pstat(110) > 3 then 2626 002480 setDialogOwner 5 002482 showTextbox You can treat sickness\nwith Medicine, but it\nwon't reduce Tiredness.\n 002624 endSection 002626 if pstat(110) > 4 then 2778 002638 setDialogOwner 5 002640 showTextbox If HP is low at the end\nof a battle, Digimon\ncan get hurt easily.\n 002776 endSection 002778 if pstat(110) > 5 then 2936 002790 setDialogOwner 5 002792 showTextbox Keeping Happiness and\nTiredness at good levels\nleads to long life.\n 002930 endSection 002932 jumpTo 2938 002936 endSection 002938 if getMoney >= 400 then 3068 002954 setDialogOwner 5 002956 showTextbox You don't have enough bits.\nI can't sell you that.\n 003062 jumpTo 3366 003066 endSection 003068 giveItem 13 1 003072 if trigger(0) == false then 3142 003084 setDialogOwner 5 003086 showTextbox You have too many Items.\n 003140 endSection 003142 reduceMoney 400 003148 jumpTo 3366 003152 if getMoney >= 1200 then 3282 003168 setDialogOwner 5 003170 showTextbox You don't have enough bits.\nI can't sell you that.\n 003276 jumpTo 3366 003280 endSection 003282 giveItem 14 1 003286 if trigger(0) == false then 3356 003298 setDialogOwner 5 003300 showTextbox You have too many Items.\n 003354 endSection 003356 reduceMoney 1200 003362 jumpTo 3366 003366 setDialogOwner 5 003368 showTextbox Still need something?\n 003416 setDialogOwner 253 003418 setSelection 1116 1796 1982 003426 showTextbox Get rid of his Tiredness\nSell me more Medicine\nNo, nothing\n 003548 unknown12 0 003550 jumpTo 1982 003554 endSection == Script ID 217 == bc000 Section_254: 000012 endSection Section_51: 000014 if trigger(209) == false OR pstat(27) != 0 then 110 000030 setDialogOwner 5 000032 showTextbox Well, what are you going\nto order?\n 000106 jumpTo 270 000110 if trigger(208) == false OR pstat(27) != 1 then 186 000126 setDialogOwner 5 000128 showTextbox What do you want to eat?\n 000182 jumpTo 2112 000186 if trigger(222) == false OR pstat(27) != 2 then 270 000202 setDialogOwner 5 000204 showTextbox Hey, what are you gonna eat?\n 000266 jumpTo 3896 000270 setDialogOwner 255 000272 setSelection 458 970 1500 000280 showTextbox Red Ramen: four hund bits\nHot Curry: twelve hund bits\nHot pot:thirty five hund bits\n 000452 unknown12 0 000454 jumpTo 2066 000458 if getMoney < 400 then 478 000474 jumpTo 564 000478 setDialogOwner 5 000480 showTextbox Looks like you\ndon't have enough bits.\n 000562 endSection 000564 if trigger(640) == true AND condition(4) == 0 then 894 000580 setDialogOwner 255 000582 showTextbox enjoyed\nRed Hot Ramen!\n 000640 addStats OFFENSE 1 000644 addStats DEFENSE 0 000648 addStats SPEED 0 000652 addStats BRAINS 1 000656 addStats MAXHP 0 000660 addStats MAXMP 0 000664 reduceStat TIREDNESS 5 000668 addStats HAPPINESS 2 000672 addStats DISCIPLINE 0 000676 addStats ENERGY 20 000680 addStats WEIGHT 2 000684 reduceMoney 400 000690 setDialogOwner 255 000692 showTextbox Offensive Power went up one!\nBrains went up by one!\n 000800 showTextbox Happiness went up!\nTiredness went down!\n 000884 playAnimation 252 11 000888 waitForEntity 252 000890 jumpTo 2066 000894 playAnimation 252 13 000898 waitForEntity 255 000900 setDialogOwner 5 000902 showTextbox doesn't seem\nto be hungry.\n 000968 endSection 000970 if getMoney < 1200 then 990 000986 jumpTo 1076 000990 setDialogOwner 5 000992 showTextbox Looks like you\ndon't have enough bits.\n 001074 endSection 001076 if trigger(640) == true AND condition(4) == 0 then 1424 001092 setDialogOwner 255 001094 showTextbox enjoyed\nBurning Hot Curry!\n 001160 addStats OFFENSE 3 001164 addStats DEFENSE 0 001168 addStats SPEED 0 001172 addStats BRAINS 2 001176 addStats MAXHP 0 001180 addStats MAXMP 0 001184 reduceStat TIREDNESS 5 001188 addStats HAPPINESS 4 001192 addStats DISCIPLINE 0 001196 addStats ENERGY 26 001200 addStats WEIGHT 3 001204 reduceMoney 1200 001210 setDialogOwner 255 001212 showTextbox Offensive Power went\nup by three!\nBrains went up by two!\n 001330 showTextbox Happiness went up!\nTiredness went down.\n 001414 playAnimation 252 11 001418 waitForEntity 252 001420 jumpTo 2066 001424 playAnimation 252 13 001428 waitForEntity 255 001430 setDialogOwner 5 001432 showTextbox doesn't seem\nto be hungry.\n 001498 endSection 001500 if getMoney < 3500 then 1520 001516 jumpTo 1606 001520 setDialogOwner 5 001522 showTextbox Looks like you\ndon't have enough bits.\n 001604 endSection 001606 if trigger(640) == true AND condition(4) == 0 then 1990 001622 setDialogOwner 255 001624 showTextbox enjoyed\nLava Hot Pot!\n 001680 addStats OFFENSE 5 001684 addStats DEFENSE 0 001688 addStats SPEED 0 001692 addStats BRAINS 3 001696 addStats MAXHP 0 001700 addStats MAXMP 0 001704 reduceStat TIREDNESS 5 001708 addStats HAPPINESS 6 001712 addStats DISCIPLINE 1 001716 addStats ENERGY 20 001720 addStats WEIGHT 4 001724 reduceMoney 3500 001730 setDialogOwner 255 001732 showTextbox Offensive Power\nwent up by five!\nBrains went up by three!\n 001852 showTextbox Happiness went up!\nDiscipline went down!\nTiredness went down!\n 001980 playAnimation 252 11 001984 waitForEntity 252 001986 jumpTo 2066 001990 playAnimation 252 13 001994 waitForEntity 255 001996 setDialogOwner 5 001998 showTextbox doesn't seem\nto be hungry.\n 002064 endSection 002066 setDialogOwner 5 002068 showTextbox Come back anytime.\n 002110 endSection 002112 setDialogOwner 255 002114 setSelection 2308 2806 3290 002122 showTextbox Dragon Noodle:four hund bits\nZaurus Pizza:one thous bits\nj.burger:twenty five hund bits\n 002302 unknown12 0 002304 jumpTo 3842 002308 if getMoney < 400 then 2328 002324 jumpTo 2392 002328 setDialogOwner 5 002330 showTextbox You don't have enough bits.\n 002390 endSection 002392 if trigger(640) == true AND condition(4) == 0 then 2730 002408 setDialogOwner 255 002410 showTextbox enjoyed\nWild Dragon Noodle.\n 002478 addStats OFFENSE 0 002482 addStats DEFENSE 1 002486 addStats SPEED 1 002490 addStats BRAINS 0 002494 addStats MAXHP 10 002498 addStats MAXMP 0 002502 reduceStat TIREDNESS 5 002506 addStats HAPPINESS 2 002510 addStats DISCIPLINE 0 002514 addStats ENERGY 18 002518 addStats WEIGHT 2 002522 reduceMoney 400 002528 setDialogOwner 255 002530 showTextbox Defensive Power went up one!\nSpeed went up by one!\n 002636 showTextbox Happiness went up!\nTiredness went down.\n 002720 playAnimation 252 11 002724 waitForEntity 252 002726 jumpTo 3842 002730 playAnimation 252 13 002734 waitForEntity 255 002736 setDialogOwner 5 002738 showTextbox doesn't seem\nto be hungry.\n 002804 endSection 002806 if getMoney < 1000 then 2826 002822 jumpTo 2890 002826 setDialogOwner 5 002828 showTextbox You don't have enough bits.\n 002888 endSection 002890 if trigger(640) == true AND condition(4) == 0 then 3214 002906 setDialogOwner 255 002908 showTextbox enjoyed\nZaurus Pizza!\n 002964 addStats OFFENSE 0 002968 addStats DEFENSE 3 002972 addStats SPEED 2 002976 addStats BRAINS 0 002980 addStats MAXHP 30 002984 addStats MAXMP 0 002988 reduceStat TIREDNESS 5 002992 addStats HAPPINESS 4 002996 addStats DISCIPLINE 0 003000 addStats ENERGY 28 003004 addStats WEIGHT 3 003008 reduceMoney 1000 003014 setDialogOwner 255 003016 showTextbox Defensive Power went\nup three!\nSpeed went up two!\n 003120 showTextbox Happiness went up!\nTiredness went down.\n 003204 playAnimation 252 11 003208 waitForEntity 252 003210 jumpTo 3842 003214 playAnimation 252 13 003218 waitForEntity 255 003220 setDialogOwner 5 003222 showTextbox doesn't seem\nto be hungry.\n 003288 endSection 003290 if getMoney < 2500 then 3310 003306 jumpTo 3374 003310 setDialogOwner 5 003312 showTextbox You don't have enough bits.\n 003372 endSection 003374 if trigger(640) == true AND condition(4) == 0 then 3766 003390 setDialogOwner 255 003392 showTextbox enjoyed a\nJurassic Burger!\n 003458 addStats OFFENSE 0 003462 addStats DEFENSE 5 003466 addStats SPEED 3 003470 addStats BRAINS 0 003474 addStats MAXHP 50 003478 addStats MAXMP 0 003482 reduceStat TIREDNESS 5 003486 addStats HAPPINESS 8 003490 addStats DISCIPLINE 1 003494 addStats ENERGY 35 003498 addStats WEIGHT 4 003502 reduceMoney 2500 003508 setDialogOwner 255 003510 showTextbox Defensive Power went\nwent up by five!\nSpeed went up three!\n 003632 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down.\n 003756 playAnimation 252 11 003760 waitForEntity 252 003762 jumpTo 3842 003766 playAnimation 252 13 003770 waitForEntity 255 003772 setDialogOwner 5 003774 showTextbox doesn't seem\nto be hungry.\n 003840 endSection 003842 setDialogOwner 5 003844 showTextbox Oh, it's over already.\n 003894 endSection 003896 setDialogOwner 255 003898 setSelection 4092 4548 5068 003906 showTextbox T-bone Steak:one thous bits\nDx-steak:twenty five hun bits\nPhantom steak:five thous bits\n 004086 unknown12 0 004088 jumpTo 5596 004092 if getMoney < 1000 then 4112 004108 jumpTo 4176 004112 setDialogOwner 5 004114 showTextbox You don't have enough bits.\n 004174 endSection 004176 if trigger(640) == true AND condition(4) == 0 then 4472 004192 setDialogOwner 255 004194 showTextbox enjoyed\nT-bone steak!\n 004250 addStats OFFENSE 0 004254 addStats DEFENSE 0 004258 addStats SPEED 0 004262 addStats BRAINS 1 004266 addStats MAXHP 10 004270 addStats MAXMP 0 004274 reduceStat TIREDNESS 5 004278 addStats HAPPINESS 0 004282 addStats DISCIPLINE 1 004286 addStats ENERGY 30 004290 addStats WEIGHT 3 004294 reduceMoney 1000 004300 setDialogOwner 255 004302 showTextbox HP went up ten!\nBrains went up one!\n 004378 showTextbox Discipline went up\nTiredness went down.\n 004462 playAnimation 252 11 004466 waitForEntity 252 004468 jumpTo 5596 004472 playAnimation 252 13 004476 waitForEntity 255 004478 setDialogOwner 5 004480 showTextbox doesn't seem\nto be hungry.\n 004546 endSection 004548 if getMoney < 2500 then 4568 004564 jumpTo 4632 004568 setDialogOwner 5 004570 showTextbox You don't have enough bits.\n 004630 endSection 004632 if trigger(640) == true AND condition(4) == 0 then 4992 004648 setDialogOwner 255 004650 showTextbox enjoyed\na DX-bone Steak!\n 004712 addStats OFFENSE 0 004716 addStats DEFENSE 0 004720 addStats SPEED 0 004724 addStats BRAINS 2 004728 addStats MAXHP 30 004732 addStats MAXMP 0 004736 reduceStat TIREDNESS 5 004740 addStats HAPPINESS 1 004744 addStats DISCIPLINE 2 004748 addStats ENERGY 40 004752 addStats WEIGHT 4 004756 reduceMoney 2500 004762 setDialogOwner 255 004764 showTextbox HP went up by thirty!\nBrains went up by two!\n 004858 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 004982 playAnimation 252 11 004986 waitForEntity 252 004988 jumpTo 5596 004992 playAnimation 252 13 004996 waitForEntity 255 004998 setDialogOwner 5 005000 showTextbox doesn't seem\nto be hungry.\n 005066 endSection 005068 if getMoney < 5000 then 5088 005084 jumpTo 5152 005088 setDialogOwner 5 005090 showTextbox You don't have enough bits.\n 005150 endSection 005152 if trigger(640) == true AND condition(4) == 0 then 5520 005168 setDialogOwner 255 005170 showTextbox enjoyed a\nPhantom-bone Steak!\n 005242 addStats OFFENSE 0 005246 addStats DEFENSE 0 005250 addStats SPEED 0 005254 addStats BRAINS 3 005258 addStats MAXHP 50 005262 addStats MAXMP 0 005266 reduceStat TIREDNESS 5 005270 addStats HAPPINESS 2 005274 addStats DISCIPLINE 3 005278 addStats ENERGY 50 005282 addStats WEIGHT 5 005286 reduceMoney 5000 005292 setDialogOwner 255 005294 showTextbox HP has went up fifty!\nBrains went up three!\n 005386 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 005510 playAnimation 252 11 005514 waitForEntity 252 005516 jumpTo 5596 005520 playAnimation 252 13 005524 waitForEntity 255 005526 setDialogOwner 5 005528 showTextbox doesn't seem\nto be hungry.\n 005594 endSection 005596 setDialogOwner 5 005598 showTextbox Come back again!\n 005636 endSection == Script ID 218 == bd800 Section_254: 000012 endSection Section_51: 000014 if trigger(223) == false OR pstat(27) != 3 then 78 000030 setDialogOwner 5 000032 showTextbox What will you eat?\n 000074 jumpTo 196 000078 if trigger(228) == false OR pstat(27) != 4 then 154 000094 setDialogOwner 5 000096 showTextbox What do you want to eat?\n 000150 jumpTo 1754 000154 if trigger(256) == false OR pstat(27) != 5 then 196 000170 setDialogOwner 5 000172 showTextbox ......?\n 000192 jumpTo 3946 000196 setDialogOwner 255 000198 setSelection 384 812 1246 000206 showTextbox Snow Shake: three hund bits\nIce Cream: seven hund bits\nSnow Cone:sixteen hund bits\n 000378 unknown12 0 000380 jumpTo 1716 000384 if getMoney < 300 then 404 000400 jumpTo 468 000404 setDialogOwner 5 000406 showTextbox You don't have enough bits.\n 000466 endSection 000468 if trigger(640) == true AND condition(4) == 0 then 762 000484 setDialogOwner 255 000486 showTextbox enjoyed\na Snow Shake!\n 000542 addStats OFFENSE 0 000546 addStats DEFENSE 0 000550 addStats SPEED 1 000554 addStats BRAINS 0 000558 addStats MAXHP 0 000562 addStats MAXMP 10 000566 reduceStat TIREDNESS 2 000570 addStats HAPPINESS 3 000574 addStats DISCIPLINE 0 000578 addStats ENERGY 12 000582 addStats WEIGHT 2 000586 reduceMoney 300 000592 setDialogOwner 255 000594 showTextbox MP went up ten!\nSpeed went up one!\n 000668 showTextbox Happiness went up!\nTiredness went down!\n 000752 playAnimation 252 11 000756 waitForEntity 252 000758 jumpTo 1716 000762 playAnimation 252 13 000766 waitForEntity 255 000768 setDialogOwner 5 000770 showTextbox isn't hungry.\n 000810 endSection 000812 if getMoney < 700 then 832 000828 jumpTo 896 000832 setDialogOwner 5 000834 showTextbox You don't have enough bits.\n 000894 endSection 000896 if trigger(640) == true AND condition(4) == 0 then 1196 000912 setDialogOwner 255 000914 showTextbox enjoyed\nan Ice Cream!\n 000970 addStats OFFENSE 0 000974 addStats DEFENSE 0 000978 addStats SPEED 2 000982 addStats BRAINS 0 000986 addStats MAXHP 0 000990 addStats MAXMP 30 000994 reduceStat TIREDNESS 2 000998 addStats HAPPINESS 5 001002 addStats DISCIPLINE 0 001006 addStats ENERGY 16 001010 addStats WEIGHT 3 001014 reduceMoney 700 001020 setDialogOwner 255 001022 showTextbox MP went up thirty!\nSpeed went up two!\n 001102 showTextbox Happiness went up!\nTiredness went down!\n 001186 playAnimation 252 11 001190 waitForEntity 252 001192 jumpTo 1716 001196 playAnimation 252 13 001200 waitForEntity 255 001202 setDialogOwner 5 001204 showTextbox isn't hungry.\n 001244 endSection 001246 if getMoney < 1600 then 1266 001262 jumpTo 1330 001266 setDialogOwner 5 001268 showTextbox You don't have enough bits.\n 001328 endSection 001330 if trigger(640) == true AND condition(4) == 0 then 1666 001346 setDialogOwner 255 001348 showTextbox enjoyed\na Snow Cone!\n 001402 addStats OFFENSE 0 001406 addStats DEFENSE 0 001410 addStats SPEED 2 001414 addStats BRAINS 0 001418 addStats MAXHP 0 001422 addStats MAXMP 50 001426 reduceStat TIREDNESS 2 001430 addStats HAPPINESS 7 001434 addStats DISCIPLINE 1 001438 addStats ENERGY 20 001442 addStats WEIGHT 4 001446 reduceMoney 1600 001452 setDialogOwner 255 001454 showTextbox MP went up fifty!\nSpeed went up two!\n 001532 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 001656 playAnimation 252 11 001660 waitForEntity 252 001662 jumpTo 1716 001666 playAnimation 252 13 001670 waitForEntity 255 001672 setDialogOwner 5 001674 showTextbox isn't hungry.\n 001714 endSection 001716 setDialogOwner 5 001718 showTextbox See you later!\n 001752 endSection 001754 setDialogOwner 255 001756 setSelection 1948 2588 3234 001764 showTextbox Space Salad:fifteen hund bit\nUFO Soup: four thous bit\nGalaxy Course:nine thous bit\n 001942 unknown12 0 001944 jumpTo 3898 001948 if getMoney < 1500 then 1968 001964 jumpTo 2020 001968 setDialogOwner 5 001970 showTextbox You're short of bits.\n 002018 endSection 002020 if trigger(640) == true AND condition(4) == 0 then 2548 002036 setDialogOwner 255 002038 showTextbox enjoyed\na Space Salad!\n 002096 addStats OFFENSE 1 002100 addStats DEFENSE 1 002104 addStats SPEED 1 002108 addStats BRAINS 1 002112 addStats MAXHP 10 002116 addStats MAXMP 10 002120 reduceStat TIREDNESS 5 002124 addStats HAPPINESS 1 002128 addStats DISCIPLINE 1 002132 addStats ENERGY 20 002136 addStats WEIGHT 0 002140 reduceMoney 1500 002146 setDialogOwner 255 002148 showTextbox HP went up ten!\nMP went up ten!\nOffensive Power went up one!\n 002274 showTextbox Defensive Power went up one!\nSpeed went up one!\nBrains went up one!\n 002414 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 002538 playAnimation 252 11 002542 waitForEntity 252 002544 jumpTo 3898 002548 playAnimation 252 13 002552 waitForEntity 255 002554 setDialogOwner 5 002556 showTextbox is full.\n 002586 endSection 002588 if getMoney < 4000 then 2608 002604 jumpTo 2660 002608 setDialogOwner 5 002610 showTextbox You're short of bits.\n 002658 endSection 002660 if trigger(640) == true AND condition(4) == 0 then 3194 002676 setDialogOwner 255 002678 showTextbox enjoyed\na UFO Soup!\n 002730 addStats OFFENSE 2 002734 addStats DEFENSE 2 002738 addStats SPEED 2 002742 addStats BRAINS 2 002746 addStats MAXHP 20 002750 addStats MAXMP 20 002754 reduceStat TIREDNESS 5 002758 addStats HAPPINESS 2 002762 addStats DISCIPLINE 2 002766 addStats ENERGY 30 002770 addStats WEIGHT 1 002774 reduceMoney 4000 002780 setDialogOwner 255 002782 showTextbox HP went up twenty!\nMP went up twenty!\nOffensive Power went up two!\n 002920 showTextbox Defensive Power went up two!\nSpeed went up two!\nBrains went up two!\n 003060 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 003184 playAnimation 252 11 003188 waitForEntity 252 003190 jumpTo 3898 003194 playAnimation 252 13 003198 waitForEntity 255 003200 setDialogOwner 5 003202 showTextbox is full.\n 003232 endSection 003234 if getMoney < 9000 then 3254 003250 jumpTo 3306 003254 setDialogOwner 5 003256 showTextbox You're short of bits.\n 003304 endSection 003306 if trigger(640) == true AND condition(4) == 0 then 3858 003322 setDialogOwner 255 003324 showTextbox enjoyed\na Galaxy Course!\n 003386 addStats OFFENSE 3 003390 addStats DEFENSE 3 003394 addStats SPEED 3 003398 addStats BRAINS 3 003402 addStats MAXHP 30 003406 addStats MAXMP 30 003410 reduceStat TIREDNESS 5 003414 addStats HAPPINESS 3 003418 addStats DISCIPLINE 3 003422 addStats ENERGY 45 003426 addStats WEIGHT 5 003430 reduceMoney 9000 003436 setDialogOwner 255 003438 showTextbox HP went up thirty!\nMP went up thirty!\nOffense Power went up three!\n 003576 showTextbox Defense Power went up three!\nSpeed went up three!\nBrains went up three!\n 003724 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 003848 playAnimation 252 11 003852 waitForEntity 252 003854 jumpTo 3898 003858 playAnimation 252 13 003862 waitForEntity 255 003864 setDialogOwner 5 003866 showTextbox is full.\n 003896 endSection 003898 setDialogOwner 5 003900 showTextbox See you guys later.\n 003944 endSection 003946 setDialogOwner 255 003948 setSelection 4140 5364 6654 003956 showTextbox Boiled Egg: one thous bits\nOmelet:twenty five hund bits\nEgg Bowl: six thous bits\n 004134 unknown12 0 004136 jumpTo 7986 004140 if getMoney < 1000 then 4160 004156 jumpTo 4184 004160 setDialogOwner 5 004162 showTextbox .......\n 004182 endSection 004184 if trigger(640) == true AND condition(4) == 0 then 4276 004200 setDialogOwner 255 004202 showTextbox enjoyed a\nWonder Boiled Egg!\n 004272 storeRandom 110 2 004276 if pstat(110) > 0 then 4562 004288 addStats OFFENSE 1 004292 addStats DEFENSE 0 004296 addStats SPEED 1 004300 addStats BRAINS 0 004304 addStats MAXHP 10 004308 addStats MAXMP 0 004312 reduceStat TIREDNESS 5 004316 addStats HAPPINESS 1 004320 addStats DISCIPLINE 0 004324 addStats ENERGY 18 004328 addStats WEIGHT 1 004332 reduceMoney 1000 004338 setDialogOwner 255 004340 showTextbox HP went up ten!\nOffensive Power went up one!\nSpeed went up one!\n 004472 setDialogOwner 255 004474 showTextbox Happiness went up!\nTiredness went down!\n 004558 jumpTo 7986 004562 if pstat(110) > 1 then 4850 004574 addStats OFFENSE 0 004578 addStats DEFENSE 1 004582 addStats SPEED 0 004586 addStats BRAINS 1 004590 addStats MAXHP 0 004594 addStats MAXMP 10 004598 reduceStat TIREDNESS 5 004602 addStats HAPPINESS 1 004606 addStats DISCIPLINE 0 004610 addStats ENERGY 18 004614 addStats WEIGHT 1 004618 reduceMoney 1000 004624 setDialogOwner 255 004626 showTextbox MP went up ten!\nDefensive Power went up one!\nBrains went up one!\n 004760 setDialogOwner 255 004762 showTextbox Happiness went up!\nTiredness went down!\n 004846 jumpTo 7986 004850 if pstat(110) > 2 then 5322 004862 addStats OFFENSE 2 004866 addStats DEFENSE 2 004870 addStats SPEED 2 004874 addStats BRAINS 2 004878 addStats MAXHP 20 004882 addStats MAXMP 20 004886 reduceStat TIREDNESS 5 004890 addStats HAPPINESS 2 004894 addStats DISCIPLINE 1 004898 addStats ENERGY 18 004902 addStats WEIGHT 1 004906 reduceMoney 1000 004912 setDialogOwner 255 004914 showTextbox HP went up twenty!\nMP went up twenty!\nOffensive Power went up two!\n 005052 showTextbox Defensive Power went up two!\nSpeed went up two!\nBrains went up two!\n 005192 setDialogOwner 255 005194 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 005318 jumpTo 7986 005322 playAnimation 252 11 005326 waitForEntity 252 005328 jumpTo 7986 005332 playAnimation 252 13 005336 waitForEntity 255 005338 setDialogOwner 5 005340 showTextbox .......!\n 005362 endSection 005364 if getMoney < 2500 then 5384 005380 jumpTo 5414 005384 setDialogOwner 5 005386 showTextbox ..........\n 005412 endSection 005414 if trigger(640) == true AND condition(4) == 0 then 5506 005430 setDialogOwner 255 005432 showTextbox enjoyed a\nWonder Egg Omelet!\n 005502 storeRandom 110 2 005506 if pstat(110) > 0 then 5838 005518 addStats OFFENSE 2 005522 addStats DEFENSE 0 005526 addStats SPEED 2 005530 addStats BRAINS 0 005534 addStats MAXHP 20 005538 addStats MAXMP 0 005542 reduceStat TIREDNESS 5 005546 addStats HAPPINESS 2 005550 addStats DISCIPLINE 0 005554 addStats ENERGY 24 005558 addStats WEIGHT 2 005562 reduceMoney 2500 005568 setDialogOwner 255 005570 showTextbox HP went up twenty!\nOffensive Power went up two!\nSpeed went up two!\n 005708 setDialogOwner 255 005710 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 005834 jumpTo 7986 005838 if pstat(110) > 1 then 6132 005850 addStats OFFENSE 0 005854 addStats DEFENSE 2 005858 addStats SPEED 0 005862 addStats BRAINS 2 005866 addStats MAXHP 0 005870 addStats MAXMP 20 005874 reduceStat TIREDNESS 5 005878 addStats HAPPINESS 2 005882 addStats DISCIPLINE 0 005886 addStats ENERGY 24 005890 addStats WEIGHT 2 005894 reduceMoney 2500 005900 setDialogOwner 255 005902 showTextbox MP went up twenty!\nDefensive Power went up two!\nBrains went up two!\n 006042 setDialogOwner 255 006044 showTextbox Happiness went up!\nTiredness went down!\n 006128 jumpTo 7986 006132 if pstat(110) > 2 then 6612 006144 addStats OFFENSE 3 006148 addStats DEFENSE 3 006152 addStats SPEED 3 006156 addStats BRAINS 3 006160 addStats MAXHP 30 006164 addStats MAXMP 30 006168 reduceStat TIREDNESS 5 006172 addStats HAPPINESS 3 006176 addStats DISCIPLINE 1 006180 addStats ENERGY 24 006184 addStats WEIGHT 2 006188 reduceMoney 2500 006194 setDialogOwner 255 006196 showTextbox HP went up thirty!\nMP went up thirty!\nOffense Power went up three!\n 006334 showTextbox Defense Power went up three!\nSpeed went up three!\nBrains went up three!\n 006482 setDialogOwner 255 006484 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 006608 jumpTo 7986 006612 playAnimation 252 11 006616 waitForEntity 252 006618 jumpTo 7986 006622 playAnimation 252 13 006626 waitForEntity 255 006628 setDialogOwner 5 006630 showTextbox .......!\n 006652 endSection 006654 if getMoney < 6000 then 6674 006670 jumpTo 6704 006674 setDialogOwner 5 006676 showTextbox ..........\n 006702 endSection 006704 if trigger(640) == true AND condition(4) == 0 then 6792 006720 setDialogOwner 255 006722 showTextbox enjoyed a\nWonder Egg Bowl!\n 006788 storeRandom 110 2 006792 if pstat(110) > 0 then 7132 006804 addStats OFFENSE 3 006808 addStats DEFENSE 0 006812 addStats SPEED 3 006816 addStats BRAINS 0 006820 addStats MAXHP 30 006824 addStats MAXMP 0 006828 reduceStat TIREDNESS 5 006832 addStats HAPPINESS 3 006836 addStats DISCIPLINE 1 006840 addStats ENERGY 36 006844 addStats WEIGHT 3 006848 reduceMoney 6000 006854 setDialogOwner 255 006856 showTextbox HP went up thirty!\nOffense Power went up thirty!\nSpeed went up thirty!\n 007002 setDialogOwner 255 007004 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down!\n 007128 jumpTo 7986 007132 if pstat(110) > 1 then 7474 007144 addStats OFFENSE 0 007148 addStats DEFENSE 3 007152 addStats SPEED 0 007156 addStats BRAINS 3 007160 addStats MAXHP 0 007164 addStats MAXMP 30 007168 reduceStat TIREDNESS 5 007172 addStats HAPPINESS 3 007176 addStats DISCIPLINE 1 007180 addStats ENERGY 36 007184 addStats WEIGHT 3 007188 reduceMoney 6000 007194 setDialogOwner 255 007196 showTextbox MP went up thirty!\nDefense Power went up three!\nBrains went up three!\n 007340 setDialogOwner 255 007342 showTextbox Happiness went up!\nDiscipline went up!\nTiredness has went up!\n 007470 jumpTo 7986 007474 if pstat(110) > 2 then 7942 007486 addStats OFFENSE 4 007490 addStats DEFENSE 4 007494 addStats SPEED 4 007498 addStats BRAINS 4 007502 addStats MAXHP 40 007506 addStats MAXMP 40 007510 reduceStat TIREDNESS 5 007514 addStats HAPPINESS 4 007518 addStats DISCIPLINE 3 007522 addStats ENERGY 36 007526 addStats WEIGHT 3 007530 reduceMoney 6000 007536 setDialogOwner 255 007538 showTextbox HP went up forty!\nMP went up forty!\nOffense Power went up four!\n 007670 showTextbox Defense Power went up four!\nSpeed went up four!\nBrains went up four!\n 007812 setDialogOwner 255 007814 showTextbox Happiness went up!\nDiscipline went up!\nTiredness went down.\n 007938 jumpTo 7986 007942 playAnimation 252 11 007946 waitForEntity 252 007948 jumpTo 7986 007952 playAnimation 252 13 007956 waitForEntity 255 007958 setDialogOwner 5 007960 showTextbox ........!\n 007984 endSection 007986 setDialogOwner 5 007988 showTextbox ..........\n 008014 endSection == Script ID 219 == bf800 Section_254: 000012 endSection Section_51: 000014 setDialogOwner 253 000016 showTextbox It's a Digimon card vending\nmachine. I think you can\nget a card for one hund bits.\n 000186 setSelection 276 442 000192 showTextbox Let's try it 000220 NONE 0x81 0x48 000222 NONE 0x81 0x48 000224 NONE 0x82 0x8F 000226 NONE 0x82 0x8E 000228 NONE 0x82 0x85 000230 NONE 0x81 0x40 000232 NONE 0x82 0x88 000234 NONE 0x82 0x95 000236 NONE 0x82 0x8E 000238 NONE 0x82 0x84 000240 NONE 0x81 0x40 000242 NONE 0x82 0x82 000244 NONE 0x82 0x89 000246 NONE 0x82 0x94 000248 NONE 0x82 0x93 000250 NONE 0x81 0x42 000252 NONE 0x0D 0x00 000254 NONE 0x82 0x6D 000256 NONE 0x82 0x8F 000258 NONE 0x82 0x94 000260 NONE 0x81 0x40 000262 NONE 0x82 0x8E 000264 NONE 0x82 0x8F 000266 NONE 0x82 0x97 000268 NONE 0x0D 0x00 000270 NONE 0x00 0x00 000272 unknown12 0 000274 endSection 000276 if getMoney >= 100 then 352 000292 setDialogOwner 253 000294 showTextbox I don't have enough bits.\n 000350 endSection 000352 reduceMoney 100 000358 storeRandom 110 99 000362 if pstat(110) > 0 then 378 000374 jumpTo 444 000378 if pstat(110) > 2 then 394 000390 jumpTo 786 000394 if pstat(110) > 9 then 410 000406 jumpTo 2010 000410 if pstat(110) > 29 then 426 000422 jumpTo 3486 000426 if pstat(110) > 99 then 442 000438 jumpTo 4088 000442 endSection 000444 storeRandom 110 4 000448 if pstat(110) > 0 then 510 000460 giveCard 1 000462 setDialogOwner 253 000464 showTextbox A Phoenixmon Card!\n 000506 jumpTo 4358 000510 if pstat(110) > 1 then 590 000522 giveCard 2 000524 setDialogOwner 253 000526 showTextbox A HerculesKabuterimon Card!\n 000586 jumpTo 4358 000590 if pstat(110) > 2 then 658 000602 giveCard 3 000604 setDialogOwner 253 000606 showTextbox A MegaSeadramon Card!\n 000654 jumpTo 4358 000658 if pstat(110) > 3 then 726 000670 giveCard 4 000672 setDialogOwner 253 000674 showTextbox A ShogunGekomon Card!\n 000722 jumpTo 4358 000726 if pstat(110) > 4 then 786 000738 giveCard 5 000740 setDialogOwner 253 000742 showTextbox A Myotismon Card!\n 000782 jumpTo 4358 000786 storeRandom 110 19 000790 if pstat(110) > 0 then 856 000802 giveCard 6 000804 setDialogOwner 253 000806 showTextbox A MetalGreymon Card!\n 000852 jumpTo 4358 000856 if pstat(110) > 1 then 912 000868 giveCard 7 000870 setDialogOwner 253 000872 showTextbox A Mamemon Card!\n 000908 jumpTo 4358 000912 if pstat(110) > 2 then 972 000924 giveCard 8 000926 setDialogOwner 253 000928 showTextbox A Monzaemon Card!\n 000968 jumpTo 4358 000972 if pstat(110) > 3 then 1038 000984 giveCard 9 000986 setDialogOwner 253 000988 showTextbox A SkullGreymon Card!\n 001034 jumpTo 4358 001038 if pstat(110) > 4 then 1104 001050 giveCard 10 001052 setDialogOwner 253 001054 showTextbox A MetalMamemon Card!\n 001100 jumpTo 4358 001104 if pstat(110) > 5 then 1160 001116 giveCard 11 001118 setDialogOwner 253 001120 showTextbox A Vademon Card!\n 001156 jumpTo 4358 001160 if pstat(110) > 6 then 1220 001172 giveCard 12 001174 setDialogOwner 253 001176 showTextbox An Andromon Card!\n 001216 jumpTo 4358 001220 if pstat(110) > 7 then 1276 001232 giveCard 13 001234 setDialogOwner 253 001236 showTextbox A Giromon Card!\n 001272 jumpTo 4358 001276 if pstat(110) > 8 then 1332 001288 giveCard 14 001290 setDialogOwner 253 001292 showTextbox An Etemon Card!\n 001328 jumpTo 4358 001332 if pstat(110) > 9 then 1394 001344 giveCard 15 001346 setDialogOwner 253 001348 showTextbox A Megadramon Card!\n 001390 jumpTo 4358 001394 if pstat(110) > 10 then 1450 001406 giveCard 16 001408 setDialogOwner 253 001410 showTextbox A Piximon Card!\n 001446 jumpTo 4358 001450 if pstat(110) > 11 then 1514 001462 giveCard 17 001464 setDialogOwner 253 001466 showTextbox A Digitamamon Card!\n 001510 jumpTo 4358 001514 if pstat(110) > 12 then 1570 001526 giveCard 18 001528 setDialogOwner 253 001530 showTextbox A Gekomon Card!\n 001566 jumpTo 4358 001570 if pstat(110) > 13 then 1638 001582 giveCard 19 001584 setDialogOwner 253 001586 showTextbox A WaruMonzaemon Card!\n 001634 jumpTo 4358 001638 if pstat(110) > 14 then 1694 001650 giveCard 20 001652 setDialogOwner 253 001654 showTextbox A Jijimon Card!\n 001690 jumpTo 4358 001694 if pstat(110) > 15 then 1766 001706 giveCard 21 001708 setDialogOwner 253 001710 showTextbox A King of Sukamon Card!\n 001762 jumpTo 4358 001766 if pstat(110) > 16 then 1826 001778 giveCard 22 001780 setDialogOwner 253 001782 showTextbox A Cherrymon Card!\n 001822 jumpTo 4358 001826 if pstat(110) > 17 then 1888 001838 giveCard 23 001840 setDialogOwner 253 001842 showTextbox A Guardromon Card!\n 001884 jumpTo 4358 001888 if pstat(110) > 18 then 1948 001900 giveCard 24 001902 setDialogOwner 253 001904 showTextbox A Hagurumon Card!\n 001944 jumpTo 4358 001948 if pstat(110) > 19 then 2010 001960 giveCard 25 001962 setDialogOwner 253 001964 showTextbox A Brachiomon Card!\n 002006 jumpTo 4358 002010 storeRandom 110 24 002014 if pstat(110) > 0 then 2070 002026 giveCard 26 002028 setDialogOwner 253 002030 showTextbox A Greymon Card!\n 002066 jumpTo 4358 002070 if pstat(110) > 1 then 2126 002082 giveCard 27 002084 setDialogOwner 253 002086 showTextbox A Devimon Card!\n 002122 jumpTo 4358 002126 if pstat(110) > 2 then 2188 002138 giveCard 28 002140 setDialogOwner 253 002142 showTextbox An Airdramon Card!\n 002184 jumpTo 4358 002188 if pstat(110) > 3 then 2250 002200 giveCard 29 002202 setDialogOwner 253 002204 showTextbox A Tyrannomon Card!\n 002246 jumpTo 4358 002250 if pstat(110) > 4 then 2306 002262 giveCard 30 002264 setDialogOwner 253 002266 showTextbox A Meramon Card!\n 002302 jumpTo 4358 002306 if pstat(110) > 5 then 2366 002318 giveCard 31 002320 setDialogOwner 253 002322 showTextbox A Seadramon Card!\n 002362 jumpTo 4358 002366 if pstat(110) > 6 then 2430 002378 giveCard 32 002380 setDialogOwner 253 002382 showTextbox A Kabuterimon Card!\n 002426 jumpTo 4358 002430 if pstat(110) > 7 then 2488 002442 giveCard 33 002444 setDialogOwner 253 002446 showTextbox An Angemon Card!\n 002484 jumpTo 4358 002488 if pstat(110) > 8 then 2548 002500 giveCard 34 002502 setDialogOwner 253 002504 showTextbox A Birdramon Card!\n 002544 jumpTo 4358 002548 if pstat(110) > 9 then 2608 002560 giveCard 35 002562 setDialogOwner 253 002564 showTextbox A Garurumon Card!\n 002604 jumpTo 4358 002608 if pstat(110) > 10 then 2666 002620 giveCard 36 002622 setDialogOwner 253 002624 showTextbox A Frigimon Card!\n 002662 jumpTo 4358 002666 if pstat(110) > 11 then 2720 002678 giveCard 37 002680 setDialogOwner 253 002682 showTextbox A Whamon Card!\n 002716 jumpTo 4358 002720 if pstat(110) > 12 then 2774 002732 giveCard 38 002734 setDialogOwner 253 002736 showTextbox A Unimon Card!\n 002770 jumpTo 4358 002774 if pstat(110) > 13 then 2830 002786 giveCard 39 002788 setDialogOwner 253 002790 showTextbox A Ogremon Card!\n 002826 jumpTo 4358 002830 if pstat(110) > 14 then 2888 002842 giveCard 40 002844 setDialogOwner 253 002846 showTextbox A Shellmon Card!\n 002884 jumpTo 4358 002888 if pstat(110) > 15 then 2950 002900 giveCard 41 002902 setDialogOwner 253 002904 showTextbox A Centarumon Card!\n 002946 jumpTo 4358 002950 if pstat(110) > 16 then 3006 002962 giveCard 42 002964 setDialogOwner 253 002966 showTextbox A Bakemon Card!\n 003002 jumpTo 4358 003006 if pstat(110) > 17 then 3068 003018 giveCard 43 003020 setDialogOwner 253 003022 showTextbox A Drimogemon Card!\n 003064 jumpTo 4358 003068 if pstat(110) > 18 then 3132 003080 giveCard 44 003082 setDialogOwner 253 003084 showTextbox A Monochromon Card!\n 003128 jumpTo 4358 003132 if pstat(110) > 19 then 3186 003144 giveCard 45 003146 setDialogOwner 253 003148 showTextbox A Leomon Card!\n 003182 jumpTo 4358 003186 if pstat(110) > 20 then 3244 003198 giveCard 46 003200 setDialogOwner 253 003202 showTextbox A Coelamon Card!\n 003240 jumpTo 4358 003244 if pstat(110) > 21 then 3308 003256 giveCard 47 003258 setDialogOwner 253 003260 showTextbox A Kokatorimon Card!\n 003304 jumpTo 4358 003308 if pstat(110) > 22 then 3368 003320 giveCard 48 003322 setDialogOwner 253 003324 showTextbox A Kuwagamon Card!\n 003364 jumpTo 4358 003368 if pstat(110) > 23 then 3426 003380 giveCard 49 003382 setDialogOwner 253 003384 showTextbox A Mojyamon Card!\n 003422 jumpTo 4358 003426 if pstat(110) > 24 then 3486 003438 giveCard 50 003440 setDialogOwner 253 003442 showTextbox An Ninjamon Card!\n 003482 jumpTo 4358 003486 storeRandom 110 9 003490 if pstat(110) > 0 then 3552 003502 giveCard 51 003504 setDialogOwner 253 003506 showTextbox A Penguinmon Card!\n 003548 jumpTo 4358 003552 if pstat(110) > 1 then 3610 003564 giveCard 52 003566 setDialogOwner 253 003568 showTextbox A Otamamon Card!\n 003606 jumpTo 4358 003610 if pstat(110) > 2 then 3668 003622 giveCard 53 003624 setDialogOwner 253 003626 showTextbox A Tentomon Card!\n 003664 jumpTo 4358 003668 if pstat(110) > 3 then 3726 003680 giveCard 54 003682 setDialogOwner 253 003684 showTextbox A Yanmamon Card!\n 003722 jumpTo 4358 003726 if pstat(110) > 4 then 3784 003738 giveCard 55 003740 setDialogOwner 253 003742 showTextbox A Gotsumon Card!\n 003780 jumpTo 4358 003784 if pstat(110) > 5 then 3850 003796 giveCard 56 003798 setDialogOwner 253 003800 showTextbox A Flarerizamon Card!\n 003846 jumpTo 4358 003850 if pstat(110) > 6 then 3910 003862 giveCard 57 003864 setDialogOwner 253 003866 showTextbox A ToyAgumon Card!\n 003906 jumpTo 4358 003910 if pstat(110) > 7 then 3974 003922 giveCard 58 003924 setDialogOwner 253 003926 showTextbox A DemiMeramon Card!\n 003970 jumpTo 4358 003974 if pstat(110) > 8 then 4030 003986 giveCard 59 003988 setDialogOwner 253 003990 showTextbox A Tankmon Card!\n 004026 jumpTo 4358 004030 if pstat(110) > 9 then 4088 004042 giveCard 60 004044 setDialogOwner 253 004046 showTextbox A Goburimon Card\n 004084 jumpTo 4358 004088 storeRandom 110 3 004092 if pstat(110) > 0 then 4158 004104 giveCard 61 004106 setDialogOwner 253 004108 showTextbox It's a Numemon Card!\n 004154 jumpTo 4358 004158 if pstat(110) > 1 then 4226 004170 giveCard 62 004172 setDialogOwner 253 004174 showTextbox It's a Vegiemon Card!\n 004222 jumpTo 4358 004226 if pstat(110) > 2 then 4292 004238 giveCard 63 004240 setDialogOwner 253 004242 showTextbox It's a Sukamon Card!\n 004288 jumpTo 4358 004292 if pstat(110) > 3 then 4358 004304 giveCard 64 004306 setDialogOwner 253 004308 showTextbox It's a Nanimon Card!\n 004354 jumpTo 4358 004358 setDialogOwner 253 004360 setSelection 276 442 004366 showTextbox Try again\nNo more\n 004406 unknown12 0 004408 endSection 004410 endSection == Script ID 220 == c1000 Section_254: 000012 endSection Section_83: 000014 if trigger(203) == false then 28 000026 endSection 000028 playSound 0 000032 setDialogOwner 255 000034 showTextbox Poyomon \nPoyomon. My name is Poyomon.\n 000118 if pstat(1) < 30 then 866 000130 setDialogOwner 255 000132 showTextbox Poyomon \nI'll talk about digivolution.\nWell... It's about the next\nstage after Champion Digimon.\n 000334 showTextbox Poyomon \nIt's called Ultimate Digimon.\nBut there is no guarantee a\nChampion always digivolves.\n 000532 showTextbox Poyomon \nConditions to digivolve are\ntough, but once at Ultimate,\nyour life span gets longer.\n 000728 showTextbox Poyomon \nWith Digivolution Items,\nlife span doesn't increase.\n 000860 playSound 256 000864 endSection 000866 if pstat(1) < 15 then 2088 000878 setDialogOwner 255 000880 showTextbox Poyomon \nI'll talk about digivolution.\nWell... It's about the \nconditions to digivolve.\n 001064 showTextbox Poyomon \nFirst, weight has to be close\nto next stage weight range.\n 001206 showTextbox Poyomon \nNext, higher parameters are\nbetter, but the effects of\neach are different.\n 001382 showTextbox Poyomon \nCare mistakes. Depending on\nthe kind of Digimon you want,\nsometimes mistakes are good.\n 001582 showTextbox Poyomon \nOh yeah, there are other\nspecial conditions to\nbecome certain Digimon.\n 001750 showTextbox Poyomon \nLike, especially high\nDiscipline, or many battles.\n 001878 showTextbox Poyomon \nIf you do this, even if the\nthree basic conditions are not\nfully met, you can digivolve.\n 002082 playSound 256 002086 endSection 002088 setDialogOwner 255 002090 showTextbox Poyomon \nJiji told me that \nwould be digivolving.\n 002204 showTextbox Poyomon \nIt takes six hours from Baby\nto In-Training Digimon.\n 002336 showTextbox Poyomon \nAnd it only takes one day to\ngo to Rookie Digimon stage.\n 002476 showTextbox Poyomon \nThe next stage of Champion\ntakes about three days.\n 002604 showTextbox Poyomon \nHow long to next stage? I\nforgot, but it takes longer.\n 002740 showTextbox Poyomon \nWeight, Parameters and Care\nMistakes affect digivolution.\n 002882 showTextbox Poyomon \nI'm not sure on details, so\nI'll ask Jiji next time.\n 003014 playSound 256 003018 endSection == Script ID 221 == c2000 Section_5: 000012 if trigger(203) == false OR trigger(575) == true then 282 000028 setDialogOwner 5 000030 showTextbox , you did it!\n 000068 showTextbox Agumon came to the city.\nHe started a business\nover there.\n 000190 showTextbox Hopefully more Digimon\nwill be like him!\n 000276 setTrigger 575 000280 endSection 000282 if trigger(246) == false OR trigger(614) == true then 482 000298 setDialogOwner 5 000300 showTextbox Palmon came here, and plans\nto expand the Meat field.\n 000412 showTextbox Then we can get lots of Meat!\n 000476 setTrigger 614 000480 endSection 000482 if trigger(232) == false OR trigger(602) == true then 656 000498 setDialogOwner 5 000500 showTextbox Kunemon came here, and\nwants to eat grass.\n 000590 showTextbox I hope he'll eat the weeds!\n 000650 setTrigger 602 000654 endSection 000656 if trigger(236) == false OR trigger(606) == true then 884 000672 setDialogOwner 5 000674 showTextbox Centarumon came here, and\nplans to open up a clinic.\n 000784 showTextbox No more worrying about\ngetting sick or hurt!\n 000878 setTrigger 606 000882 endSection 000884 if trigger(249) == false OR trigger(617) == true then 1062 000900 setDialogOwner 5 000902 showTextbox Coelamon came here and\nhe wants to start a shop.\n 001004 showTextbox The city will flourish!\n 001056 setTrigger 617 001060 endSection 001062 if trigger(204) == false OR trigger(576) == true then 1250 001078 setDialogOwner 5 001080 showTextbox Betamon came here and said\nhe'd like to start a shop.\n 001192 showTextbox The city will flourish!\n 001244 setTrigger 576 001248 endSection 001250 if trigger(237) == false OR trigger(607) == true then 1444 001266 setDialogOwner 5 001268 showTextbox Bakemon came here and said\nsomething I didn't understand.\n 001388 showTextbox Yes, well that's okay.\n 001438 setTrigger 607 001442 endSection 001444 if trigger(225) == false OR trigger(597) == true then 1652 001460 setDialogOwner 5 001462 showTextbox Vegiemon came here. He plans\nto expand the Meat field more.\n 001586 showTextbox No more worries about food.\n 001646 setTrigger 597 001650 endSection 001652 if trigger(208) == false OR trigger(580) == true then 1844 001668 setDialogOwner 5 001670 showTextbox Tyrannomon came here and\nsaid his cooking is the best.\n 001784 showTextbox Well, it has its appeal.\n 001838 setTrigger 580 001842 endSection 001844 if trigger(209) == false OR trigger(581) == true then 2052 001860 setDialogOwner 5 001862 showTextbox Meramon came here and said\nthat he is the chief of flames.\n 001984 showTextbox He's fueled with motivation!\n 002046 setTrigger 581 002050 endSection 002052 if trigger(223) == false OR trigger(595) == true then 2218 002068 setDialogOwner 5 002070 showTextbox Frigimon came here and said\nsomething about snacks.\n 002178 showTextbox I love snacks.\n 002212 setTrigger 595 002216 endSection 002218 if trigger(222) == false OR trigger(594) == true then 2386 002234 setDialogOwner 5 002236 showTextbox Garurumon came here and\nsaid that he can cook.\n 002334 showTextbox He's quite skillful.\n 002380 setTrigger 594 002384 endSection 002386 if trigger(221) == false OR trigger(593) == true then 2536 002402 setDialogOwner 5 002404 showTextbox Birdramon came saying\nhe will be a Messenger.\n 002500 showTextbox Sounds good.\n 002530 setTrigger 593 002534 endSection 002536 if trigger(235) == false OR trigger(605) == true then 2760 002552 setDialogOwner 5 002554 showTextbox Shellmon came here saying\nhe will build bulletin boards.\n 002672 showTextbox A step towards\nan information society!\n 002754 setTrigger 605 002758 endSection 002760 if trigger(218) == false OR trigger(580) == true then 2954 002776 setDialogOwner 5 002778 showTextbox Elecmon came here and will\nturn on the electricity.\n 002886 showTextbox I hope the city is well lit.\n 002948 setTrigger 580 002952 endSection 002954 if trigger(250) == false OR trigger(618) == true then 3156 002970 setDialogOwner 5 002972 showTextbox Kokatorimon came here and\ntalked about making a statue.\n 003088 showTextbox A place where you can relax.\n 003150 setTrigger 618 003154 endSection 003156 if trigger(247) == false OR trigger(588) == true then 3388 003172 setDialogOwner 5 003174 showTextbox Monochromon came here talking\nabout working as an 003276 NONE 0x81 0x48 003278 NONE 0x81 0x40 003280 NONE 0x82 0x94 003282 NONE 0x82 0x81 003284 NONE 0x82 0x8C 003286 NONE 0x82 0x8B 003288 NONE 0x82 0x89 003290 NONE 0x82 0x8E 003292 NONE 0x82 0x87 003294 NONE 0x0D 0x00 003296 NONE 0x82 0x68 003298 NONE 0x82 0x94 003300 NONE 0x82 0x85 003302 NONE 0x82 0x8D 003304 NONE 0x81 0x40 003306 NONE 0x82 0x72 003308 NONE 0x82 0x88 003310 NONE 0x82 0x8F 003312 NONE 0x82 0x90 003314 NONE 0x81 0x40 003316 NONE 0x82 0x8D 003318 NONE 0x82 0x81 003320 NONE 0x82 0x8E 003322 NONE 0x82 0x81 003324 NONE 0x82 0x87 003326 NONE 0x82 0x85 003328 NONE 0x82 0x92 003330 NONE 0x81 0x42 003332 NONE 0x0D 0x00 003334 NONE 0x00 0x00 003336 showTextbox He's a professional.\n 003382 setTrigger 588 003386 endSection 003388 if trigger(233) == false OR trigger(603) == true then 3584 003404 setDialogOwner 5 003406 showTextbox Unimon came here talking\nabout being useful in business.\n 003524 showTextbox A good attitude to have.\n 003578 setTrigger 603 003582 endSection 003584 if trigger(231) == false OR trigger(601) == true then 3766 003600 setDialogOwner 5 003602 showTextbox Patamon came here asking\nabout interesting jobs.\n 003704 showTextbox I suggested an Item Shop.\n 003760 setTrigger 601 003764 endSection 003766 if trigger(245) == false OR trigger(613) == true then 3962 003782 setDialogOwner 5 003784 showTextbox Biyomon came here asking\nabout jobs that I'd recommend.\n 003900 showTextbox I suggested an Item Shop.\n 003956 setTrigger 613 003960 endSection 003962 if trigger(205) == false OR trigger(577) == true then 4154 003978 setDialogOwner 5 003980 showTextbox Greymon came here talking\nabout making an Arena.\n 004082 showTextbox I definitely want\nto see that.\n 004148 setTrigger 577 004152 endSection 004154 if trigger(257) == false OR trigger(625) == true then 4366 004170 setDialogOwner 5 004172 showTextbox Penguinmon came here\ntalking about making\na Curling stadium.\n 004298 showTextbox We're getting a big variety.\n 004360 setTrigger 625 004364 endSection 004366 if trigger(220) == false OR trigger(592) == true then 4540 004382 setDialogOwner 5 004384 showTextbox Angemon came here talked\nabout recording\nconversations.\n 004500 showTextbox He's close by.\n 004534 setTrigger 592 004538 endSection 004540 if trigger(238) == false OR trigger(608) == true then 4752 004556 setDialogOwner 5 004558 showTextbox Drimogemon came here and\ntalked about making treasure\nhunting a full-time job.\n 004720 showTextbox A big job!\n 004746 setTrigger 608 004750 endSection 004752 if trigger(217) == false OR trigger(589) == true then 5006 004768 setDialogOwner 5 004770 showTextbox Gabumon came here and\ntalked about being worried\nover doing something.\n 004916 showTextbox I told him to choose\na large scale job.\n 005000 setTrigger 589 005004 endSection 005006 if trigger(258) == false OR trigger(626) == true then 5192 005022 setDialogOwner 5 005024 showTextbox Ninjamon came here and\ntalked about training.\n 005120 showTextbox It's good to see hard workers.\n 005186 setTrigger 626 005190 endSection 005192 if trigger(224) == false OR trigger(596) == true then 5368 005208 setDialogOwner 5 005210 showTextbox Whamon came here talking\nabout taking the\nplace of a ferry boat.\n 005344 showTextbox Great!\n 005362 setTrigger 596 005366 endSection 005368 if trigger(252) == false OR trigger(620) == true then 5602 005384 setDialogOwner 5 005386 showTextbox Mojyamon came here taking\nabout opening\nan Everything Shop.\n 005510 showTextbox Something is different\nabout it, though.\n 005596 setTrigger 620 005600 endSection 005602 if trigger(213) == false OR trigger(587) == true then 5814 005618 setDialogOwner 5 005620 showTextbox Mamemon came here talking\nabout selling treasured Items.\n 005738 showTextbox I wonder what\n'treasured' means?\n 005808 setTrigger 587 005812 endSection 005814 if trigger(211) == false OR trigger(583) == true then 6030 005830 setDialogOwner 5 005832 showTextbox Numemon came here talking\nabout opening a shop.\nbut it's a secret.\n 005970 showTextbox It's no longer a secret.\n 006024 setTrigger 583 006028 endSection 006030 if trigger(219) == false OR trigger(581) == true then 6240 006046 setDialogOwner 5 006048 showTextbox Kabuterimon came here talking\nabout training and remodeling.\n 006174 showTextbox Did he go to the Green Gym?\n 006234 setTrigger 581 006238 endSection 006240 if trigger(251) == false OR trigger(619) == true then 6404 006256 setDialogOwner 5 006258 showTextbox Kuwagamon came here asking\nwhere Kabuterimon is.\n 006360 showTextbox Where did he go?\n 006398 setTrigger 619 006402 endSection 006404 if trigger(241) == false OR trigger(611) == true then 6566 006420 setDialogOwner 5 006422 showTextbox Giromon came here and said\nto make a request!\n 006518 showTextbox So make a request.\n 006560 setTrigger 611 006564 endSection 006566 if trigger(234) == false OR trigger(604) == true then 6740 006582 setDialogOwner 5 006584 showTextbox Ogremon came here, and\nasked me to buy his arm.\n 006684 showTextbox His eyes were glaring!\n 006734 setTrigger 604 006738 endSection 006740 if trigger(248) == false OR trigger(616) == true then 6958 006756 setDialogOwner 5 006758 showTextbox Leomon came here and asked\na lot about the city.\n 006860 showTextbox It seems the Savanna Patrol\nis still going!\n 006952 setTrigger 616 006956 endSection 006958 if trigger(255) == false OR trigger(623) == true then 7154 006974 setDialogOwner 5 006976 showTextbox Piximon came here, and asked:\n'Mister, do you want a\nsecret item?'\n 007114 showTextbox He worries me.\n 007148 setTrigger 623 007152 endSection 007154 if trigger(242) == false OR trigger(612) == true then 7328 007170 setDialogOwner 5 007172 showTextbox Etemon came here talking\nabout opening a cool shop.\n 007280 showTextbox Sounds suspicious.\n 007322 setTrigger 612 007326 endSection 007328 if trigger(227) == false OR trigger(599) == true then 7570 007344 setDialogOwner 5 007346 showTextbox MetalMamemon came here\nasking if there were any jobs\nthat compete with .\n 007502 showTextbox He's got competitive spirit.\n 007564 setTrigger 599 007568 endSection 007570 if trigger(228) == false OR trigger(600) == true then 7738 007586 setDialogOwner 5 007588 showTextbox Vademon came here, and\nwait, did he come?\n 007676 showTextbox I can't seem to remember.\n 007732 setTrigger 600 007736 endSection 007738 if trigger(212) == false OR trigger(584) == true then 7914 007754 setDialogOwner 5 007756 showTextbox MetalGreymon came here\nand talked about modeling\n 007858 showTextbox Thinks he's big stuff!\n 007908 setTrigger 584 007912 endSection 007914 if trigger(253) == false OR trigger(621) == true then 8046 007930 setDialogOwner 5 007932 showTextbox Nanimon came and then left.\n 007992 showTextbox I wonder where he is?\n 008040 setTrigger 621 008044 endSection 008046 if trigger(214) == false OR trigger(615) == true then 8284 008062 setDialogOwner 5 008064 showTextbox Monzaemon came here or\nshould I say his outer shell\nsuddenly appeared.\n 008210 showTextbox He decided to leave it at home.\n 008278 setTrigger 615 008282 endSection 008284 if trigger(206) == false OR trigger(578) == true then 8478 008300 setDialogOwner 5 008302 showTextbox Devimon came here talking\nabout a really fantastic Item.\n 008420 showTextbox I guess it's fantastic.\n 008472 setTrigger 578 008476 endSection 008478 if trigger(207) == false OR trigger(579) == true then 8674 008494 setDialogOwner 5 008496 showTextbox Airdramon is healed now,\nand talked about working.\n 008602 showTextbox It's good he's back to normal.\n 008668 setTrigger 579 008672 endSection 008674 if trigger(256) == false OR trigger(624) == true then 8882 008690 setDialogOwner 5 008692 showTextbox Digitamamon came here and\nleft at the speed of light.\n 008804 showTextbox He's still somewhere\nin the city.\n 008876 setTrigger 624 008880 endSection 008882 if trigger(226) == false OR trigger(598) == true then 9092 008898 setDialogOwner 5 008900 showTextbox SkullGreymon came here,\nsaying he'll compete\nin the Arena.\n 009022 showTextbox Myotismon interpreted for me.\n 009086 setTrigger 598 009090 endSection 009092 if trigger(240) == false OR trigger(610) == true then 9298 009108 setDialogOwner 5 009110 showTextbox Andromon came here,\nsaying it was nice to meet.\n 009210 showTextbox He can't seem to\nstay for a very long.\n 009292 setTrigger 610 009296 endSection 009298 jumpToFile 210 77 009304 endSection